A Photorealistic CGI TV Series Coming Real Soon Now
ziggy_zero writes "SoulPix has revealed their project named "SoulFire", a photorealistic computer-generated TV series created entirely with 3ds max. Here's a trailer (it's in German). Looks pretty cool, better than those CGI cartoons I've seen - although definitely not even Final Fantasy quality. Note - apparently the DivX version was encoded using a weird codec that doesn't work on all players, so you might be better off getting the Quicktime version."
I just watched the trailer (thank god for slashdot articles "from the future") and noticed that not a single one of the charcters blinked in the entire preview. Whether it's blinking, or speed of limb movement, or A/V sync, minute body motions are going to continue to seperate live action from CGI for a few more years to come. Photorealism exists only in still frames for the time being.
i hope its better than reboot
-- OMFG = Oh My Floatse Goatse
Well, the only CGI shows I can think of that I remember seeing recently were Beast Wars and the cartoon version of Starship Troopers. I'm not sure if either of them qualify for any ammount of quality compared to this. Beast Wars was a decent show; I wasn't a big fan of the Starship Troopers one though.
...not to troll or anything, but what makes cartoons and simular endevors neat is that they don't look real. There's a lot to be said for stylized animation. On the other hand when these techniques are used to make shots posible that otherwise wouldn't be (like about half of Episode II) then I appreciate it.
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
One thing that, as far as I know, hasn't been tried yet is a photorealistic CGI Drama, as in a a serious film with a good point that is CGI. I would be interesting to see if it were a good movie if it were scoffed off becasue it was CG.
Modular Redundancy--Because 4 out of 5 Nodes agree
"Note - apparently the DivX version was encoded using a weird codec that doesn't work on all players, so you might be better off getting the Quicktime version."
To me this seems to be the biggest problem in adopting these new compression techiques for audio/video(ogg vorbis/ DivX etc.)
--M. Oshii
movie and enhance it with CGI, but Hollywood seems to think that an 'action' movie is JUST action, and that plot is really an extra feature...
errr....umm...*whooosh* *whoosh* Is this thing on ?
...are the reason CGI from Pixar, although less than photorealistic (and with a definite cartoony primary-colored look) can feel more photorealistic than projects where a company tries to fool the eye using computers.
...the actor's guild on strike against beings that do not exist.
That will be a triumph of surreal/dada-ism.
Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
Final Fantasy, the TV series.
These people looked deep into my soul and assigned me a number based on the order in which I joined.
...it's close, but it's still not perfect... I wonder if it'll ever be perfect? I'm sure you could pass it off as a real person to someone with bad eyesight, though...
Soon we'll have to deal with a computer generated version of Friends.
although definitely not even Final Fantasy quality
Many fans' primary beef with the FF movie was the thin plot, not the lack of impressive CGI. For a movie, a lot of effort can be invested in minute details etc to render with realism.
For a TV series, I would expect less quality simply because there is less time to rollout, and continuous rollouts as opposed to one big event.
Connecting to 81.3.6.2:80... failed: Connection timed out.
These people put their hundreds of megs of downloads on one single HTTP server, and expect it not to crash and burn? Did anyone get a copy of this to mirror yet?
Don't get me wrong, the visuals are nice and all. But the motion seemed really forced and awkward. I don't mean to put the show down, but realism is more then a pretty picture; details that are left out seem blatently obvious. Lack of skin texture gives it a nonrealistic feel, the sense that the mouths and words didn't match up well, and the way that the characters moved seemed very strange, almost like they were staggering around (especially in the concluding shot of the trailor). I think that the animation definately is good, and could be really successful in creating a good show. It's unfonate that a few things could detract from well done CGI images, but that seems to separate the average CGI animation from the extremely realistic.
take off every sig for great justice
81.3.6.2 What a strange IP.
It's also quite slashdotted.
autopr0n is like, down and stuff.
Why are we shooting for photorealistic CG TV shows? I can understand the use of CG technology for putting characters in dangerous situations where actors can't be used, or creating shots that would be difficult or impossible to attain through other means. But why have total shows created of it, are actors *that* much more expensive than the combined cost of the brilliant artists and voice actors? Sure its a cool use of technology, but why is this going onto TV rather than staying on a geek's drawing board somewhere? As someone else already pointed out, they haven't got it quite right yet, with lack of blinking and other minute movements. What's the motivation behind this type of project, aside from the "cool hack" factor?
Like Invader Zim, South Park, and Futurama, where they use 3D effects for effect, not as a central element of the show.
Why is the world wouldn't they use Maya instead of 3DS Max?
John Kerry is a Joke!
Accordingly mplayer the trailer was encoded with DivX 5.03, so if it doesn't work for anyone, they probably just need to upgrade DivX to the latest version.
A Photorealistic CGI Goatse Man Cumming Real Soon Now.
I'm wondering if animated shows like these can attract enough viewers to become viable to produce. I know many recent CGI movies and televison shows have disappeared because their expenditures were higher than their revenues. Lets hope the same doesn't happen to "SoulFire" that befowled "Final Fantasy: The Spirts Within", "Jimmy Neutron: Boy Genious", and "Star Wars: Episode II".
NOOOOOOOO!
Ohhh! c_G_i.
Thank the good lord for that.
-----------
LAW & ORDER: Elevator Inspectors Unit
Also, they'd better start working on their lip-syncing, it's quite horrible.
Quid festinatio swallonis est aetherfuga inonusti?
Africus aut Europaeus?
Could somebody (preferably the operator of the site trying to host the trailers) please set up a BitTorrent stream of the highest resolution versions.
There really is no valid reason not to - it will make all involved much happier. Their server won't melt and everyone who wants the file will be able to download it. BitTorrent really is the best solution to distributing large files.
The most obvious thing was the lack of radiosity rendering, which is of course encredibly expensive.
But if you know how 3d rendering works it's easy to see whats missing, and what was done wrong.
autopr0n is like, down and stuff.
apparently the DivX version was encoded using a weird codec that doesn't work on all players
Video shows fine for me, using ffdshow alpha 2003-01-03, get it here. Also works fine with latest mplayer.
It's probably just me but I like the low tech cartoons.
They seem to have more character.
I like the hand drawn style of Betty Boop, the claymation style like Wallace and Gromit, paper cutouts (or Sgi computer simulations of) like South Park, and the puppet animations like the works of George Pal.
Final Fantasy wasn't photorealistic. This isn't as good as Final Fantasy. That means this isn't photorealistic.
The truth doesn't care what I think.
I managed to get the file, so here's a mirror using BitTorrent. If you don't know what BitTorrent is, first go to the BT site and download and install the client (Windows/OSX/Unix versions available).
i .torrent
Please keep your BT window open for as long as possible (at least an hour or two) after your transfer completes. Thanks!
BT link for DivX (35MB file): http://cobaltnine.net/bt/FINALTRAILER_720_divx.av
I much prefer the mod_perl and ASP ones.
Since most download links are already slashdotted I could only download the small quicktime file, so I can't really judge the quality of the rendering. But going by the movement I can only say that I've seen better game cut-scenes than this (like "Blade Runner" for example). Apparently they only used a limited amount of motion capturing, if any. Sorry to sound like a troll, but it looks really, really crappy (if you consider that they claim it's photo "realistic").
I am mirroring the video: www.btrig.com/share/FINALTRAILER_720_divx.avi [35MB; Divx5.0.3]
Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
I knew Perl/CGI could do anything.
I made a PHP/MySQL library that prevents SQL injection & makes coding easier!
Really, what's the point of the exercise, apart from the "but it's sooo kewwwl" factor, and possible future studio leverage against the SAG? [snarky chuckle] If you want absolute photo-realism, just shoot live-action, and you know you'll be right on target. OTOH, live-action is the best reference resource for any animator, CGI or otherwise. Personally, I think that the very best CGI that I've seen lately was shot live with motion-capture: Andy Serkis' performance as Gollum in The Two Towers. Andy's little tics and quirks were what made the character come to life. No matter how good the current hardware and software is, there are [gasp] some things that a computer just can't do.
A computer is an incredible tool to use in the production of art - I know from experience; I use mine for all sorts of art-oriented applications. But art isn't produced by logorithms alone. Like any other artist, CGI animators need to learn how to really see and observe the world around them. The quality of an artists' observations always shows up on whatever "canvas" they use.
Doing my level best to piss off the religious right wing...
its great how the term 'photorealisitc' is bandied .. chewbacca looked a lot better
about as if it means anything more than exactly
nothing. a complete page of #ffffff is photo
realistic if your materials have no shading going
on. by definition, anything you see is photo
realistic. there hasn't been a CGI TV series that
looked better than well done hand-drawn. most of
it looks worse than mediocre hand done art, for
that matter. and whats with all the focus on pure
CG animation?
than any CG does.
But I think that guy on the contact link bears a strange resemblance to poochie.
Decent animation, but for a cartoon the story was pretty good, it really expanded on the book, and IMHO was better than the movie.
"Sic Semper Tyrannosaurus Rex."
You?! Put that show down!? No way! We all know you'd never do anything like that!
Why is there a Maya logo in the background of one of the scenes if it was done with 3dsmax?
Those greedy Hollywood actor of today needs to be put in his place, and that place is obsolescence.
When I named names of pinkos in the '50s I knew I was doing the right thing; today, actors need to root out the terrorist threat in Hollywood.
Abortion is advocated only by persons who have themselves been born.
--Ronald Reagan
As someone who has spent a lot of time looking at / working with CG over the past few years, It's my opinion that we still have a long way to go before we can fool the average Joe with photorealisitic CG humans.
:-p). It was eery, and almost unsettling.
The biggest component, in my mind, is the subtleties of motion. Nowadays it's very easy to hook someone up to a motion capture rig and get very good looking motion for a wide variety of actions. That motion would be, essentially, indistinguishable from a real person if seen from a long distance away (given current rendering techniques). Zoom in, however, and everything falls apart. It just feels wrong to a person looking at it, despite that fact that it's very (95%) close to the real thing. Witness Final Fantasy: The Spirits Within. The whole time I was watching that movie I couldn't get the thought out of my mind that something was wrong with the movement somehow. The characters didn't feel right, they were like ghosts (or spirits
To really pull this off you'll need *very* detailed simulations of the human body. Full skeletal simulation, full muscle simulation, skin, gravity, and other environmental factors (even static electricity). It quickly becomes a question of physics, rather then animation.
Difficulties arise, however, in that not all problems can be just simulated away. A good example is the dynamics of hair. Hair just doesn't look right if you simulate it as a bunch of strings. There are wierd attractive (electrostatic, I think) forces that have to be taken into account, among a miriad of others. The way long hair piles up when you lie down can't really be simulated that well (that I've heard of anyway, FF:TSW used some trickery AFAIK).
Now, certainly as time goes on simulations will get better and better (the last 10 years of CG has seen *amazing* developments), but I can't help but feel we are fighting an asymptotic battle. We can get ever closer to perfectly simulating the human body (along with various lighting conditions), and think that we've almost got it, and then look back a year later and see lots of little things that we didn't notice before (partially due to becoming used to seeing such quality work). I see this now as I look back on movies that are 1-2 years old. What once completely floored me, now elicits only a "meh". Instead, I immediately pick up on things that don't look right, such as the skin texture, or something with the ears, or the lighting.
In my opinion, what makes CG great is not technical prowess, but style. All of Pixar's work is masterful, not because of their shaders, but because of their unique look and feel they give each movie. They do push the envelope technically, but the style of what they do is what makes it truely a joy to behold. The lumbering gait of Sully from Monsters Inc., or the wierd bent-knee floppy motion of Woody from the Toy Story movies are what gives movies heart, not polygon counts, or radiosity lighting. Was Shakespeare remembered for his penmanship? Certainly not, he was remembered for what he wrote.
the world's latest Fascist
Nonono... Hussein has been a fascist for at least 20 years, he's hardly the worlds "latest" fascist. for the latest fascist, look to you're own government, or for really cutting edge, that guy that just overthrew the president of the Central African Republic. but you might not know where that is eh? given that they only teach you about america in your schools.
pop-quiz - name the continent that Venezuala is located in.
Poor man's "Final Fantasy." Characters are wooden, movements flawed, very robotic. Perhaps next time...
Tetris is so unrealistic too.
That was terrible. Seriously, I know the CG part of "CGI" stands for "computer graphics", but I have know idea what the hell the "I" is for. Everytime I've heard someone reference this it's just been called CG.
--
Almost forgot... Impeach Bush!
As long as nothing moves. As soon as the characters start moving, I start suffering from massive cognitive dissonance, and I'm left with a feeling of "gee, that's too bad" for the creators. I guess realistic motion is too hard? I noticed the same thing in the Final Fantasy movie.
Is the show! Not the reconstituted Robotech. The original! Civilization wasting aliens! Cool Mecha!
Jay
I don't know what you refered to by "it," but:
I don't think the lack of realism really came from the redering technologies, but rather the modelling technologies.
Take the comparison between the real-actress and the CGI (Final Fantasy X-2 promotional video) for example, the lighting and such are all perfectly fine; but you can notice how "rigid" and un-natural the CG character's body moves.
I think, personally, that during movement, any fancy rendering effects are lost, but the actual movement themselves are the critical "realism" that needs to be addressed.
For one, human limbs move on a
1) feed-back system, which would be hard to simulate its complexities simply by dragging the block that says "arm" from here to there,
2) the feed-back is also has a lot to do with balance, another thing difficult to simulate properly, with such a complex system as the human body.
Interesting enough, Final Fantasy (the movie) is completely shot with the little humans too; I think it has to do with the fact that we cannot track the positions of the dots perfectly, though.
It should be possible eventually to do a GPS-esq system where the room has "location transponders" and each "dot" on the actor/actress's body would calculate it's location and send it out wirelessly to a computer somewhere nearby. I think after that, we can see some very good reproduction of human motions.
just my arm-chair thoughts after watching CG generated stuff for a long time.
My life in the land of the rising sun.
After watching Final Fantasy and being very impressed, I've been hoping to see some photorealistic CGI porn. Just imagine what could be done.
Zoot!
I know what CG means (Computer Graphics)... but what does CGI mean in this context?
People shape laws. Not the other way around.
Regardless of how realistic CG appears, you will always have the CG expert-wannabes complain about its unrealistic appearance. The only way to truly have an honest comparison is to not inform a person that something is CG.
r y/pic s/32.jpgg allery/pic s/21.jpg
Spiderman in my opinion had several instances of photo-realistic CG, at least in stills I've seen (I have not seen the actual movie). One photorealistic shot shows Spiderman in a red fabric suit looking towards some apartments, another shows a bunch of floats in Times Square (the floats are CG). When I first saw those stills, "CG" did not pass my mind.
Episode II had a part where Obi-Wan is fighting Jango Fett, and while his wrist gets caught by Jango's cable thing, dragging Obi-Wan all about, Obi-Wan is actually entirely CG. I thought that was quite photorealistic. Again, when I had watched the movie I did not know it was CG at all.
What I found significant about these instances is the fact that you only notice how unrealistic the unrealistic CG is- all of the photorealistic occurences of CG do exactly what their creators intended it to do- disappear.
P.S. for another "photorealistic" CG project check out http://www.amazonsoul.com.
The following pictures look photorealistic to me.
http://www.splutterfish.com/sf/spluttergalle
http://www.splutterfish.com/sf/splutter
As someone who does this sort of stuff for a living, I doubt that the animation will toe the mark. The more realistic the characters, the more realistic they'll have to move. Mocap can only go so far, and it won't nail down the facial animation.
Final Fantasy blew through a couple of hundred million and the characters still looked stiff. A budget for a series is a small fraction of that. These ultra-real feature quality characters animated on a TV budget and deadlines simply will not work.
I would LOVE to see TV animation of characters that are actually designed for the limited budgets of television.
Funny thing, I got into a big arguement with some girl in my media class over whether or not Grey looks like Ben Affleck. I still say it doesn't. But it was a rather strange argument.
YOU SUCK BALLS!
In an effort to try and get more and more geeks using IPv6, I think I'll be mirroring content like this:
ftp://r2.ipv6.artoo.net/pub/soulpix/
Both DivX and QT formats have been mirrored.
If you don't have native IPv6 access (hmm, who does?) you can get tunneling access for free from he.net and a number of other tunnel brokers.
Plus, is it just me, or does the guy reading the book at the beginning look like Al Gore?
The models and rendering were good but the motion was complete shit. Mostly raw mocap, which is not enough.
The characters never breathed in FF, except perhaps for a couple of scenes where 'taking a deep breath' was the story point of the scene. Breathing is really important.
The hands were mostly just raw mocap data of the position of the end of the arm; the hands behaved like lumps of meat on a stick, rather than the complex assemblage of bone and tendon that they are - most of the time there didn't even seem to be a joint at the wrist, much less any finger motion. Again, there were some scenes where they actually animated the hands by hand, but the most of the movie had club-hands.
By the time they got to the kiss scene, I was thoroughly convinced in the back of my mind that I was watching embalmed corpses moving around; the kiss was indescribably creepy because of this.
shouldn't the production costs go down? I don't know if SoulFire is using all "in house" production or having other people do it for them, but I would think that once you've got the whole things set up, it should get cheaper to make afterwards.
Fuzzy Knights: New RPG Strips Tuesday and Friday!:
http://www.fuzzyknights.com
Having watched this trailer, it's still far from what Blizzard North did with the WarCraft III movies.
The Soul Fire characters aren't nearly polished enough. Stiff limbs, odd walk, no blinking...
Nay, my breath is held for if (when?) Blizzard North makes a full-motion picture.
-- Tino Didriksen / ProjectJJ.dk
Every single story about some dude porting Linux to his remote control, or jamming an atx motherboard into a PSOne case, or creating a working rocket out of a LEGO Mindstorm set gets all these asshole responses questioning why someone would do something like that, and it's getting pretty annoying. Those people mentioned above do it because they can... because no one has ever done it before and they want to see if it can be done.
You say this shouldn't have left some geek's drawing board but I doubt the drawing board for this project was even a glint in the geek's eye when this project was greenlighted by rich investors wanting to cash in on some new never before attempted show. Why was this done? Because it has a chance to bring in money... Why should it be done? Because it hasn't been done before, it gives jobs to many CG people (which is good since I myself am one), and it just shows a general milestone of how CG is progressing from flat shaded models in Tron, to photorealism for short periods of time in Jurassic Park, to Photorealism in a 2 hour movie like Final Fantasy to photorealism in 30 min segments once a week... It's yet another milestone that if not done today, would be done tomorrow by some other company, but should never be questioned on why.
Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
Just discussing this at work yesterday and we all agreed the stunning realism of Feathers McGraw just as he walked into the house for the first time and looked at Grommit was a pivotal moment. How they make a lump of plasticine (clay) act so lifelike is a true art. There's a lot to do with the timing, camera angle, script, etc etc that's missing from things like FF (movie, cutscenes etc).
pithy comment
There are much better techniques for motion capture. The guys from VirtuSphere had a great project some time ago, where a special suit recorded all movements. Judging from demos they had on the site (now apparently removed), the thing was very accurate (and dirt cheap).
Future Wiki -- If you don't think about the future, you cannot have one.
Why is it that almost all CG characters lack something in the eyes? They look like dolls.
GJC
Gregory Casamento
## Chief Maintainer for GNUstep
Andy Serkis (Golum) didn't get an Academy nod, most likely because 'he' was CGI. connor_bw summed it up pretty well in this thread.
My God, it's Full of Source!
OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
(PS. against all odds, i actually really liked the FF movie, though, for some reason even I have a hard time figuring out).
Few characters or computationally intensive objects on screen at any time.
Short range of vision, caused by weather effects, darkness, or short twisty hallways.
Lack of or extremely simplistic collisions: Characters shoot each other rather than getting into a wrestling match.
Characters lack emotion: no complex facial skin folding and animation required, just basic lip movements for near-deadpan speech.
Simple physics: exploding objects are obscured by the fireball rather than display deforming, twisting, buckling, and shattering physics. Also, clothing is snug, either skin-tight or padded and obscuring.
Simplified lighting, often masquerading as style: single blue lights, red lights, etc that obscure details and leave much in shadows.
Sci-fi setting to account for all of the above (and to appeal with most likely audience). It's post apocalyptic or in the depths of space so crowds of people are hard to come by, spaceships rarely have anything to run into, lasers or blaster bolts that just leave a blackened mark are easier than bullets with their complicated ballistics, collisions, object deforming penetrations, etc.
Interestingly, many of the same are true for low-budget live-actor productions, with the exception of human body and cloth physics.
I haven't been able to download the video, but the screenshots make it look like it falls fits my profile pretty well.
well, since you asked so nicely: k+d lab do some really nice stuff, certainly more photoreal than the little german tv show. or, as much as i hate to promote them, blur have managed a nice effect or two in their time, look for the "feature effects" section in their flash nightmare of a site...
I mean, it seems like such a pointless endeavor. Why not just use live actors? If you're going to make an animation, make an animation. Art trying to imitate reality is a pointless and silly thing.
--sdem
... Duke Nukem Forever has been redesigned as a 'photorealistic CGI' TV Series and will be hitting local channels in the near future*
*time subject to change
The term 'photorealistic' refers more to the look they're trying to achieve, than the actual outcome.
Advanced users are users too!
I swear - I almost couldn't tell the animated women from genuine Realdolls!
I shall go and tell the indestructible man that someone plans to murder him.
Venezuala isn't located on any continent, because it doesn't exist. Now, if you were referring to Venezuela, I'd tell you South America, but of course, this could be a trick question...
--sdem
Environments have come a long way but animating human characters hasn't. It's repulsive to look at.
that gives me an interesting idea:
can't we test for "realism" the same way as we (try) to test for AI? if you can't tell that it was CG, why would they bother telling you so?
I remember a quote that goes like "the holy grail of CG is that you don't even notice it." Example being in spiderman, where peter parker woke up all ripped and stuff - that was, IIRC, CG - but you don't even notice it.
My life in the land of the rising sun.
The world will end when a cgi "reality" show hit's the air.
check this out: http://www.believeinsantamovie.com/bisenglish.htm
Like (insert old 2d video game), where they use 3D effects for effect, not as a central element of the game.
I just picture BitHive like Garth in Wayne's World 1. Change? We fear change.
Just kidding. But seriously, the clip reminds me of the adventure game Syberia which had marvelous art - graphics, music, and style. It was a major effort by a large group of developers and artists in France. Kinda sad that creativity has to happen overseas nowadays...
tcboo
A Photorealistic CGI TV Series Coming Real Soon Now
.sig
Talk about old school. Kudos. At least someone is not jumping on the XML bandwagon. -- I really can't be bothered with a
Bet this
Basically, no limitations. With CG you can set up the shot you want, the setting you want, the people you want, without any need for those things to actually exist.
I agree, it shouldn't be done just because it's cool. For example, I think Shrek was far more impressive than FF because it worked as a film in it's own right -- the technology was secondary to the story.
simon
home page
Funny you should mention that, I was just watching Wayne's World last night. Anyway, I will grant that there is some element of nostalgia, but it wasn't what I was getting at.
Seeing as Babelfish is kinda impossible to use on this one, I thought I'd post a translation for those who are not fluent in German.
... prophecy
...
Every story has a beginning,
But this seems to be the last page.
It is a kind of
Here it says: be without fear,
be fearless and open.
For someone will come to change everything
Either for the good or for the bad I dare not say,
for it is up to you to decide
You will recognise the carrier of fire.
Hmm, sounds a bit like Wheel of Time to me. (and possibly a hundred other books)
You don't need to see my
It's too clean. Real equipment has dirt on it. Especially aviation equipment.
It's also too symmetric. Real human artifacts have at least some assymetry. The ECO's alone would guarantee a difference in left-right rivet patterns.
It's like the CGI human faces that always have left/right identical ear shapes.
.
It is your moral obligation if you slashdot a server, to compress the material, and put it on your favorite P2P
Somewhat interesting, it will be hard to follow without subs.. here's hoping for some serious fans!
ok.. so Filter's arrangement/cover/mix of the Crystal Method's "Trip Like I Do" isn't credited to Filter?
Being one of the most innovative music technologists in industrial rock, Richard Patrick deserves more respect.
As well, borrowing the "Armageddon" (akpth!) theme by Hanz Zimmerman? I'll leave that one with you to ponder.
Back in the 60s there was a show that many of you may remember called Thunderbirds. It featured puppets as the main characters, where the best you could get was simple lip synch and some eye movement. That's fine for kiddie fare, where the plot and the action is all that counts, but you can hardly emote through that. And that's the problem with CGI these days because all the focus is on the textures and the models and not enough on the animation. There are too many muscles in the face alone to truly get a performance out of a computer animated character. Gollum was about as close as we've come and that took a TREMENDOUS amount of effort. There is simply NO REASON to do this from a financial standpoint vs. shoot live action. Even considering how bad TV acting tends to be, it's still capable of better performances than you see from things like the Starship Troopers show that was on a couple years back, and even that was chock full of motion capture cheats. You really do only achieve a kind of "Thunderbirds plus" or "Weekend at Bernies" like effect with very realistic looking objects that simply do not have that breath of life to them, at least with the faces. We are able to accept more stylized characters because our minds are programmed to fill in the blanks and accept various exaggerations and such (squash and stretch for instance) to accentuate mood that don't make sense with realistic characters. That's why the Pixar films, and to a lesser extent, even things like Jimmy Neutron, worked, whereas Final Fantasy didn't. And for those who would like to defend FF, I think the box office and the current financial troubles of Square speaks for itself.
Our world would be a vastly different place without it.
Isn't it kind of doomed when people will be watching this and going "Well, it's no Final Fantasy..."
But to replace human actors? I don't see the point. Gotta pay someone to read the lines. If you want to save money, go indie. Most "realistic" 3D animation does not have the sheer artistry of well crafted hand drawn 2D animation.
that's like having an article saying "greatest television show ever coming soon to TNN". Just because someone is trying to do it doesn't mean you should talk about it like they achieved it. If it isn't photorealistic, then it shouldn't be referred to as "a photorealistic computer-generated TV series".
The truth doesn't care what I think.
...to quote Dennis Miller:
"If some unemployed punk in New Jersey, can get a cassette to make love to Elle McPherson for $19.95, this virtual reality stuff is going to make crack look like Sanka."
Ever notice that "simulate" and "stimulate" are almost the same?
When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
Looks pretty cool, better than those CGI cartoons I've seen - although definitely not even Final Fantasy quality.
;)
How can you tell? The stupid movie is 180x144 -- I can hardly tell what I'm looking at. From what little I could see, the quality of the CGI was just as good as FF if not better. The mouth movements of the speaker were definitely better. One thing that bugged me all the way through FF was how they managed to speak while barely moving their mouths. It would have been more realistic if they'd all had Southern accents......
*** *** You're just jealous 'cause the voices talk to me... ***
Apparently you've never been to japan ;^)
Many girl here are VERY meticulous about skin-care.
My life in the land of the rising sun.
I don't know about this. I've been an avid FF fan, anime fan, and a large fan of Japanese culture in general. While I dig the concept of Gaia and life-force... the plot still seemed weak.
I mean, the base-idea was good, but the characters lacked depth and events were somewhat predictable.
Perhaps as a fan of the game series, I was expecting something more (something intriguing, or unexpected) from the movie.
I mean, if you look at the plots of FFIV, FFVI... some things are hokey but the otherall idea was really cool. Espers, a half-esper. Crystals and dark crystals. Even in games like FFIX and FFX, with the main character in IX being basically a genetically engineered robot, and FFX being a dream... there's a bit of things unexpected and interesting - not to mention FFVII (exempting now-hokey graphics)
And the classics... an Omega Weapon.... swords over guns...magic... etc. This was an animated movie, but it wasn't Final Fantasy, it was a sci-fi animated CGI movie.
actually, Toby relly got that ripped for the movie. The CG was the wimpy body in the mirror and the transition into the real body.
In fact the CG models of spider man were built to match him for continuity, iirc.
-- D-23994, Muff#2613