GTA3 Multiplayer
Kent767 writes "I'm on the development team for a GTA3 mod, called multi-theft auto. This mod makes GTA3 multiplayer over LAN or internet. Very shortly version 0.3b will be released (this is our first version which supports over 2 players). Dedicated Servers can run on Win32 machines, and a Linux version is in production.
2 of the game modes supported will be DM (Deathmatch) and CTW (Capture the Whoopie) which is a lot like capture the flag, only with a Mr. Whoopie truck." Making a great game even better! Hooray!
But anyway the main info you'll want is:
MTA Progress (0.3b)
Gameplay 95%
Client/Server Comm. 95%
GUI (interface) 100%
Memory coding 90%
Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
nope, mine cracked.
this is what most of us pc gta-ers have been waiting for.
so, why not already include multiplayer like in gta1 and gta2?
too much of a hassle for porting from ps2?
Great idea and all that (even if they could have more info on their website), but is this strickly speaking legal? While tinkering with old games like Doom is all fine and dandy (didn't Id release the code for that?), we're talkign about a game thats still is selling, ain't we? What if the original developers left the multiplayer hooks in the codebase (as the site says they did), in order to be able to sell multiplayer GTA as an add-on later - earning even more of our hard earned cash?
ps; no, it's not trolling - I probaly could have phrased the wquestion better, but I'm genuinly curious and a bit stumped.
Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
What about spank? Can we all score the spank? That's gotta be the best part of the game.
"I think all foreigners should stop interfering in the internal affairs of Iraq"
-- Paul Wolfowitz, 7/21/2003
Another Multiplayer version-thing...
Not sure if it's related?
Gone are the days that a few maps were released and it was considered a mod. Modders these days are releasing really useful features, and in some cases entire new games. Nice work, guys!
Just drop a nice weapon in a wide open space and pick off the other players with your sniper rifle when they go after it...
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
If you want the game so badly, write it yourself!
you're appaulING.
/. community who were INTERESTED IN GAMING would have access to both windows and linux platforms at home and DO host game server on their linux boxes (like i do with Q3A).
just quickly port somebody else's game to linux quickly. sure, i'll do it tonight.
the point of modding is writing add-ons and extending the game play - not porting the whole damn thing across to another platform.
i would be quite suprised if a large majority of the
appauling, isn't it?
ed: i would be quite suprised if they DID NOT have access to...
sorry, my brain is thinking at an appauling rate today.
GTA3, the gift that keeps on giving (blood), and giving (car jacking), and giving (hookers), and...
Now share your joy of giving with friends and family by kicking the crap out of each other online!
Business \Busi"ness\, n.;
A scam in which all people involved perceive as beneficial...
I'm not entirely sure, but some companies, such as id with Quake III, have released SDK (Software Development Kit) in order to help players create their own maps and stuff (see e.g. this Linux Quake III SDK). But other companies, such as EA with Battlefield 1942, haven't released any SDK for their game engine. But many mods have been created for BF1942 without an SDK: Desert Combat, Black Hawk Down, Soldier9's Realism Mod, and others.
:-)
If you do a search on Google for 'battlefield 1942 mod', the first thing that appears is this petition
It kind of makes you wonder, why wasn't multiplayer not added to this game by default? I mean, a Windows PC isn't a goddamned Playstation. It doesn't have to do that split-screen multiplayer horseshit and chug on the admittedly impressive GTA graphics. How come the Windows version of the game didn't come with out-of-the-box multiplayer?
Every time a friend comes over to play GTA3 or Vice City on my Playstation, they always bitch and whine 'why isn't this game multiplayer?' to which I can never give a satisfactory answer.
All I can say is maaaaan, GTA3 would be k-rad multiplayer. If only I could get the Windows port to you know, run faster than three frames per second on my machine...
A second aside: To the nimrod who made a DUR DUR IS THIS LEGAL comment: quit being a fucking retard. This is a GAME MODIFICATION which is very legal, just not in accordance to the ol' EULA thing that we all ignore and click OK at. If there were a warranty on the software, installing a modification would void it (wooo, if you break the game you can GASP just reinstall it off the disk!)
Didn't you like, hear of Counterstrike and its ilk? All of whom are mods for a highly-profitable video game which for some reason or another still rakes in the shekels hand-over-fist six years ex post facto.
Why is it when I hit ^R that ZSH calls me a cocksucker?
;-)
"It is a greater offense to steal men's labor, than their clothes"
..in Counter Strike.
:p
You'd be surprised how many solitary n00bs would run out into the open to score a free para. And I mean run. Heedless of any enemies that might be in the area.
It was great fun, until the clueful would figure out what was going on, ignore the guns laying around on the ground, and carefully zoom in with their SIG.
Many games these days are DESIGNED to be modified by users. Like UnrealTournament 2003 for example. It comes with a full featured scripting language (C basically), a kick ass map editor, and a copy of Maya PLE.
All in all, I think companies are happy to have fans extend their games for them. After all, it just makes more people want to play them (and makes them more money). I've never liked Quake for what it is but I owned Quake 1 and 2 because of mods for them.
While not all companies go through the trouble of releasing tools to help fans mod their games (it is a pian since internal dev tools often aren't suitable for release) I can't recall any cases of them getting mad because fans were smart enough to do it themselves.
Nah, what's 'appalling' is your spelling, dude....
Main Entry: appall
Function: verb
Inflected Form(s): appalled; appalling
Etymology: Middle English, from Middle French apalir, from Old French, from a- (from Latin ad-) + palir to grow pale, from Latin pallescere, inchoative of pallEre to be pale
The original doesn't even play on linux, here's a guy making a MOD and now you want him to PORT the game as well?
Go get a brain.
strictly
Like 'strict', but with an -ly.
Unless, of course, you've somehow managed to cram 'stricken' into an adverb.
Dear Rockstar,
I purchased Grand Theft Auto 3 for PC last year. Even though my computer passed all the minimum requirements to play by more than 2 times for the processor and 3 times for the ram, the game still played badly. I was told my Radeon 8500 should run the game without problems. It's now a year later and there has only been 1 patch for this game which quite frankly didn't fix anything. I will not even consider purchasing Vice City until the first GTA III runs acceptably on my PC. Thank you for your time.
Sincerely,
Unhappy Customer
appalling.
From the Middle English / French - (a)palir, to grow pale.
Unless, of course, you're trying to tell us you've turned into someone named Paul.
appauled?
I'm appauled by sad fucking whiners like you that think just because you run linux people owe it to you to make a linux version of X,Y,Z software. Jesus, some of you people act like it's your god-given right to have a linux-version of ..blah blah blah which is like, totally fuckin' pathetic. slashdot. the home of sad fuckin' whiners. whine, whine, whine. jesus. Yes, that's a secretly encoded, hint. how did you guess?
Of course.
I'd play this even in single-player mode if I can have new vehicles added. No, I don't mean sportscars as tough as tanks or any "cheat" kind of vehicles, I have several friends who are vintage car fans, and it'd be cool to play GTA3 the day of a classic car convention in the game, and have 1937 Hudson Terraplanes, the old Mini-Coopers, '40s and '50s Cadillacs, hearses, etc.
Slash-Vertize.
or how about:
Ad-dot.
Note: I'm not really complaining, I just think its interesting....after all there have been a lot of people tuting there own horn as of late. I don't mind cause most of the stuff on the main page is still worth a quick click and a read....
its just odd.
--meh--
You can run the game in winex, but last time I tried, the video screwed up half the time, and it was dead slow, like 10fps on a geforce2.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Here's a novel thought.
Although piracy hurts software manufacturers like small game companies who wait to reap the rewards of their work, software game companies hurt their own general bottom line by not providing adequate support for their products, ignoring bugs and curtailing key features that their audiences looked forward to.
What if programming enthusiasts of the game put a little bit of time to patch and improve the game and release the patches along with the entire game onto the world? Rockstar would definitely raise an eyebrow at this and maybe take it as a kick in the ass.
Thought about checking out the game Mafia? Similar to GTA3, yet a bit more structured, but set in like a 1930's type Chicago mafia setting. Lots of old cars (not all with the 'real' names, but the actual looks of them). Plus in Freeride Extreme (a mini-game unlocked when you finish the main game) you can get some serious kick butt hot rods.
Mafia's a great game, but like everything else, has a few problems. All in all definately fun to play tho.
If I can't smoke and swear I'm fucked.
0wned
Just enter the ilikedressingup cheat, or is it iliketodressup? One of those.
I've often wanted to experience the feel and exhiliration of car jacking someone, and now I'll have the chance to do it to a real person without all those minor details like cops, court proceedings, and prison time. Yeeeehawwwwwwww!
I have found very few video glitches in the game at all. About the only problem I have had is with 32bit color, when it gets foggy in the 2nd city it can be a bit choppy. I changed it to 16bit color, and it was gone (and I can't tell the difference between 65k colors and 16M+ anyway). I have a Radeon 8500 by the way.
As for Vice City, I have heard it's a terrible game. I don't have a Playstation so I haven't played it yet.
Mafia needs multiplayer. Too bad they're never going to develop something like that (even though there was heavy demand for it). http://www.mafia-game.com/
It's about time someone brought this aspect of the first GTA back. Now all these bored college students will have another game to play.
*AHEM* -- Doom anyone?
Lessee. Been out the longest? Check.
Still being modded? Check.
Since the source code was released; Still being ported? Check.
Still being improved? Check out the OpenGL and D3D mods, visual improvements, a few mods actually trying to put 3D models in place of those old 2D sprites where they can...
I'd say, much though you two argue over Quake vs Half-Life, Doom walks over both of them for that kind of manipulation.
I just looked at Postal 2, for example, and it say quite clearly that any unauthorized level creation for the game is strictly prohibited.
.... but I guess they figure the entire "value" in their product is in the creative way they changed the characters and gameplay.
For a game based on an Unreal engine, it's hard to believe they're being so short-sighted
It would be dead slow in Windows too, it's because your crap video card.
Postal is like redneck rampage with the exception of being able to urinate on folks. Worthless game anyways nobody would want to write a mod for that engine. :)
But your point is taken.
-Eod
It is little more than a port. Which is sad, because the original GTA was an excellent PC game. It supported the wheel and it supported both multiplayer Deathmatch and race modes. You can say it was only 2d, but it ran fine on non-accelerated SVGA card
:-/
But the biggest disapointment is its inability to be mod'ed. Sure, people have hacked GTA3 to mod it, but a mod should be transparent, like pretty much every other simular game on the market. I don't need to modify the EXE to play a Half-life mod. I'd love to try out new cars, without using a HEX editor!
Their support is horrible. On their FAQs, they say that Gravis game pads don't work, but it was corrected with the patch.
Key configurations don't work correctly. If I try to remap the keys, I cannot use the "target next" / "target Prev" on a gamepad. I guess its to protect me, but at least use an error message! Instead of wasting a half hour of my time looking through FAQs, and then by accident finding out that those options are the only two not assignable to a joystick.
Unless these issues are delt with in Vice City, even though I enjoyed GTA3, I don't think I'll waste my money...
~~~
Click here, you know you wanna!
Is it just me or would it have made more sense to wait a few days until they actually had the .3 version available and ready for download? We don't read slashdot because of out long attention spans; by the time this comes out most readers'll have forgotten all about it.
"Im going to assume that when you say Linux, you mane a console app just for serving. So where's the Linux game? You use us just for running a server because its rock solid stable, but dont put the time in to make it playable on linux?
Im appauled. "
I'm appauled that you think somebody should rewrite an entire game for you because you're too stubborn to dual boot with Windows or buy a PS2.
"Derp de derp."
... is a massively multi-player online game. Imagine a huge city where people can log in and out and wander around the simulation of a city. With all the rules that Vice City has, just the human intelligence behind some of the characters would make this game live forever.
Now that I think about it, being a cop would be fun. "Where the F did that cop get a rocket launcher?" hehe. I'd be happy to pay $10 a month for that, especially if it guaranteed high-bandwidth servers.
Man, I hope that's next in the pipe-line.
"Derp de derp."
I haven't tried this Multi-Theft Auto nor have I tried the other one, but this is what one guy said on the GGM website (so uh.. it might be biased):
MTA is good but it is SO far behind GGM. It crashes LOADS, has much slower net code, the interface is big, "clunky and under simplify's everything! I have a LAN every 4-8 weeks where somwhere in the region of 60 people come, using MTA last time.. there were 30 seperate games, 1 of which ra succesfully with no crashes after 10mins. Using GGM we had 2 (Yes, TWO) games, 30 each (or there abouts) and ran fine for EVERY person there bar 1 (Who's PC couldn't cope) for 2 HOURS.
Need I say more...
And THAT gentlemen is why I can't wait for the next release of GGM.
Simon
P.S. Im not saying 0.3b MTA wont be as good.... It's just no way near ready yet.. They have been saying it'll be ready "soon" for WEEKS.. Also they seem to be implementing the less important stuff first (Like capture the Whoppie) which although fun, wont fix all the crashes and the V. Slow coding.
Except there is a BIG button in the menu that says 'Play Custom Level'. Sure thats a game they don't want people to make custom levels for..
old != crap.
Atleast he's not running a S3 ViRGE 3d Decellerator.
Non impediti ratione cogitationus.
I can see why the developers might not like people modding their games, but that by itself doesn't make it illegal. Once you've bought the game, you can more or less do what you like with it, and if that interferes with the developers' money-making plans, bad luck to them.
I think, in these days of EULAs, DMCAs and WIPOs, it's important to keep in mind that intellectial property rights aren't a blank cheque to make money. Merely interfering with software (or music, or whatever) isn't copyright infringement. It's possible (but, I think, unlikely) that mods are derivative works, but, other than that, the original developers don't (or shouldn't) have any control over modding groups.
Imagine if GTA3 began to spawn entire persistent communities of crime. You could have ACTUAL (not just plot device) crime-syndicate infrastructures rise up... the potential is intriguing and disturbing.
Clans become families, n00bs work to get made... sounds like fun.
Since it uses the unreal engine why wouldnt modders just use the ut2k3 base anyway?
We've always been at war with Eurasia.
GTA3: Courtroom.
All the fun of being stuck in court for speeding and carjacking, without the speeding and carjacking, with all case results being sent to the Office of Homeland Security to be added to your permanent record.
Read Errant Story.