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Kong in Concert - Donkey Kong Country Arrangements

Digital Coma writes "Kong in Concert, a project directed by myself and coordinated by familiar artists of the unofficial game music arrangement community, has been released at http://dkcproject.ocremix.org and spotlighted at OverClocked ReMix. Its purpose is to pay respects to the excellent Donkey Kong Country SNES soundtrack and honor its composers with 22 rearrangements (or ReMixes) of every song from the game in high quality MP3 and OGG. We also have a BitTorrent distribution of the album's whole WAV compilation. If you like the idea of free, non-commercial videogame remixes, check us out."

140 of 199 comments (clear)

  1. WooHoo! by grunt107 · · Score: 4, Funny

    Where's my banana-shaped lighter?? ("Freebird, I mean "FreeChimp"!!)

  2. One Question: by goldspider · · Score: 5, Interesting

    Did you have to pay any kind of lisencing fees to Nintendo? If so, how much did that cost?

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:One Question: by JamesD_UK · · Score: 1

      And also, although the music is non-commercial, what's the licensing for the tracks that have been made available? Perhaps I've overlooked something but I've read the site and can't work out if they are available under a Creative Commons license or something similar.

    2. Re:One Question: by mikeboone · · Score: 1
    3. Re:One Question: by Anonymous Coward · · Score: 2, Insightful

      They have no licensing because they don't follow the US copyright law in the first place. They figure that since they're not making any money directly or indirectly off their "derivative works," they won't get any legal trouble. Personally, I think it would be a disaster if Nintendo took legal action. As far as I know there have been positive responses from other original video game composers. Some of them even contributed their own arrangements. But corporations are not people..

    4. Re:One Question: by aaron+p.+matthews · · Score: 5, Informative

      Hi, I'm one of the guys who worked on this project. (I did the ice cave track)

      This project is not licensed. We didn't ask for permission.
      This is a project done by fans, for fans.

      Nintendo is 100% within their rights to send us a cease-and-desist order if they choose to. However, Nintendo has shown no animosity towards such projects in the past and I suppose they won't show any towards this one either.
      But who knows? just enjoy the music. :)

      cheers.

  3. Quite Cool.. by GolgOSatsumA · · Score: 4, Interesting

    Need some clarification, though; does this mean my band can do a cool cover version of the theme without worry?

  4. Free? by ideatrack · · Score: 5, Interesting

    I know this is probably a very simple question, but if you're taking someone else's work and remixing it, doesn't that mean you have some obligation to the original composer? What's to prevent Nintendo from sending in the lawyers to stop this?

    Don't get me wrong, I don't think this is a bad idea or anything, (it's not my thing) but just wanted some clarification...

    1. Re:Free? by cjpez · · Score: 4, Insightful
      (I'm not them, of course, but...)
      doesn't that mean you have some obligation to the original composer?
      Yep.
      What's to prevent Nintendo from sending in the lawyers to stop this?
      Nothing.

      It's the same situation as ProdigyRemixed.com... I believe that getting permission from the artists whose work has been sampled is quite mandatory in order to stay in compliance with the law. A lot of this underground remixing-for-free stuff seems to do pretty well and not get prosecuted, but you're right, there's really nothing stopping the lawyers from (at the least) sending a C+D, or (at the worst) suing their asses into oblivion.

      Here's hoping they don't do that, though. If they're smart they'll realize that, while it's a clear case of copyright infringement, there's no way this is going to cut into their actual product sales at all.

    2. Re:Free? by TheSpoom · · Score: 1

      Why would they? It's not like they're making money off of these tracks, and it's not like Nintendo is losing anything.

      Overclocked Remix has been around for a few years, and I don't think they've ever had a lawsuit.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    3. Re:Free? by nkh · · Score: 1

      I've seen hundred (if not thousand) of game sountracks sold on audio CDs (imported from Japan) and Nintendo could say they lose money because of these projects. And for the licensing issues, it's purely commercial: you can't remix Britney Spears for free, you can't remix Nintendo (or Sony...) for free.

    4. Re:Free? by SCHecklerX · · Score: 3, Interesting
      Interesting, I just read of something similar happening in the demoscene yesterday when I decided to rebuild my old mod collection. Apparently there was some guy who was performing purple motion's (future crew) old stuff, and selling it as his own.

      More about it here: http://www.modarchive.com/rippers.shtml

    5. Re:Free? by cjpez · · Score: 1

      ... the difference there, of course, being that those people are trying to pass off someone else's compositions as their own, whereas these people in the remix/mashup scene are at least giving credit to the artists whose works they've used to create their new works. Granted, that's still not *legally* acceptable, but at least we can keep on rooting them on as the underdogs.

    6. Re:Free? by vasqzr · · Score: 1

      If you subscribed to Nintendo Power magazine, back when the SNES first came out, they'd give you catalogs once in a while with Nintendo merchandise. They had the basic t-shirts and hats, and they had cooler things like figurines and zelda swords.

      One thing they sold were game music CD's for a few games. DKC was one of them..

    7. Re:Free? by Eq+7-2521 · · Score: 1

      This reminds me of something I came upon a number of years ago. I was at a cabin party and talking to a friend of a friend of a friend (let's call her Jane, I don't know her real name) about music and she played a CD that one of her friends had done. Let's call him John (again, I don't know his real name). Most of the twelve or so tracks sounded like low grade early PC or Amiga MODs, and could well have been written by John. The last track, however, blew the rest away. It sounded like a good quality Scream Tracker 3 module. Indeed, it was; it was _Suburbia / High Hopes_ by basehead (under some other title that I don't recall). Sounding so much better than the rest of the disc, it clearly didn't belong and, if the other tracks were written by John, it was clear that he didn't have the talent to write the last track. It angered me to see such blatant infringement. I tried explaining this to Jane, but she would have none of it; she still claimed and believed that her friend had written all of the tracks.

      --
      At my age I find coming up with a witty signature too exhausting.
    8. Re:Free? by Sebadude · · Score: 1

      Thanks for that link.

      I've been disconnected from the demoscene for a few years now, but this is how I got introduced to music composition. I completed two albums with tracked music before switching to midi.

      So I clicked the link, and what do you know? One of my old tunes is in the list, ripped off by "Dj Distance" ("the guiding light" ...I was 17, and quite the poet already). Not really worth ripping in my opinion... Some nice parts, but clumsy drum track and... well. Fond memories nonetheless.

      Thanks! :)

      --
      Eh.
  5. WTF? by FortKnox · · Score: 1, Interesting

    Umm... Minibosses are a rock band who play NES songs, gamingfm is a streaming site to hear game songs (or remixes).

    The point is, stuff like this isn't remotely new or news. I'm guessing this is a buddy of someone on slashdot or VA, or they are paying for the advertisement.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:WTF? by Ignignot · · Score: 1

      Another band that does this is The Advantage - they have lots of older Nintendo games done with instruments instead of synth. The Duck Takes game song brings a tear to my eye every time I hear it :-D

      --
      I submitted this story last night, and it didn't get posted.
    2. Re:WTF? by Kogase · · Score: 4, Insightful

      I doubt a group making and giving away video game remixes would pay for an ad on Slashdot. And besides, computers have been around for a while, but you probably won't be complaining when they anounce the next 128-bit Ultra-Super-Duper-Amanamegatron CPU.

    3. Re:WTF? by budcub · · Score: 1

      This is certainly news to me, and welcome news I might add.

    4. Re:WTF? by vicviper · · Score: 1
      Umm... Minibosses are a rock band who play NES songs, gamingfm is a streaming site to hear game songs (or remixes). The point is, stuff like this isn't remotely new or news. I'm guessing this is a buddy of someone on slashdot or VA, or they are paying for the advertisement.

      The point is not to highlight covers or remixes of BGM as a new concept, but to indicate a new release of material within that genre.

      If I were as conspiratorial as you I would insinuate that you were a fan/flunky of one of the other sources of music that you mentioned, and were attempting to raise awareness while discrediting a competetor. But I'm not, so I won't. ;)

    5. Re:WTF? by nEoN+nOoDlE · · Score: 1

      See that little "Submit Story" link on the sidebar there when you load the site? Well, clinking on that link will allow you to "submit" your "stories" to the webmasters of the site. They, in turn, will look at all of the submissions and choose ones to post that they find interesting. The creators of this Donkey Kong remix submitted their site, and got accepted for posting.

      Maybe if you would like to plug your favorite game songs site, then you can and it might also be posted. Fairly simple, I think. Not everything has to have moneys exchanged for favors.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  6. DKC... by NeoGeo64 · · Score: 1

    I used to play this game nonstop. I remember a few weekends where I would lock myself in my room and play for 18 hours straight. Did the same thing with Super Mario RPG, DKC2, Super Mario 64 and Sonic Adventure.

    It's been a while since I actually found a game that interested me. Most games nowadays are all graphics and little story, or if there is a story, it sucks.

    I miss the old days.

    1. Re:DKC... by mozingod · · Score: 5, Funny

      Because DKC had such a ground breaking storyline?

    2. Re:DKC... by NeoGeo64 · · Score: 1

      Yes.

    3. Re:DKC... by myc_lykaon · · Score: 5, Funny

      Didn't you see that academic paper? 'Hermeneutics and the Narrative Discourse in Donkey Kong Country - A Feminist Perspective'.

    4. Re:DKC... by stanmann · · Score: 1

      You didn't notice the storyline in doom?? that you advance as you progress? in all three versions... same with wolfenstein.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    5. Re:DKC... by mink · · Score: 1

      Spoiler Warning.

      Nice theory, but the Leader of the Resistance files in the face of it. He is a pig (literally).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    6. Re:DKC... by StocDred · · Score: 1

      Yes, a gruff-but-loveable funny pig with fart-pants who is closely allied with you at the beginning. Again, no surprises. The good guys are clearly drawn, entirely obvious. Wouldn't it have been interesting to have Jade's pig-partner who grumbles about the Alpha Sections and was tight with her dead parents... turn out to be working for the bad guys? Instead, the pig acts entirely as expected, and remains a good guy throughout. The "shocker" that dopey ol' Pey'j is actually the resistance leader is hardly a point of magnificance in video game storytelling.

    7. Re:DKC... by mink · · Score: 1

      Yah, but he aint drop dead gorgeous either. Unless you are into that sort of thing. That was what the major part of the rant was about, how the heros were all pretty and the evill bad guys were ugly.
      I'm all for less slap you in the face stortytelling and deeper plots, I even sometimes write to companies when I think they could have really ramped up our experiance by making a few changes (or adding a little more they didnt bother to go into).
      In BGaE we kinda know how it's going to go from the start. After the into fight and when the Militery shows up.
      I had fun and a bit of an escape playing it and that really all I ask for as a baseline in games. If something can go farther or give me more I'll be blown away and shout praise from the hilltops.
      Movies are often this way too, but that takes us way further offtopic.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  7. Draft CowboyNeal... by D-Cypell · · Score: 4, Funny

    Perhaps the /. community could support this project by having Cowboy Neal stand on a tall ledge and throw barrells at people.

    1. Re:Draft CowboyNeal... by nkh · · Score: 1

      And who would be the kidnapped princess? CmdrTaco?

  8. I never realized there was a following... by Andorion · · Score: 3, Funny

    I had no idea other people thought the DKC music was good - I used to leave my SNES on, sit idle in various levels, and blast the music through the stereo with the TV off.

    No joke.

    1. Re:I never realized there was a following... by Zorilla · · Score: 1

      Here's hoping bLINd's Trance remix of Fear Factory makes it onto the CD (Hosted at OCRemix). (Can't check it here, blocked at the proxy). Quite well done and doesn't sound like it was forced into being a trance song at all.

      --

      It would be cool if it didn't suck.
    2. Re:I never realized there was a following... by Anopheles · · Score: 1

      It's a great soundtrack especially for a game.

      My brother loved this soundtrack so much, he sent away and got the Official original CD soundtrack. i think it was an offer for some strategy guide. It was so long ago, I can't remember.

      However, he still has the CD.

    3. Re:I never realized there was a following... by zoeblade · · Score: 1

      Yeah, I'll admit I taped a lot of the soundtrack too. The underwater music was very nice, and comparable to Brian Eno's An Ending (Ascent) in terms of sublime background music.

    4. Re:I never realized there was a following... by WWWWolf · · Score: 2, Informative

      My first journey to the cool new-fangled music compression systems was when I tried to record DKC music through the sound card line-in. I compressed the files in Linux using the MPEG reference encoder to Layer II at 64 kbps. The songs fit nicely on floppy =)

      Can't remember exactly when this was, but this was back in the Era Before Napster... anyway, it was in the time when the king in the MP3 encoding was l3enc, shareware, the only alternative to use - and I was desperately waiting for a GPL'd MP3 encoder. Back then, no one even made a big deal out of patent issues...

      Those were the days.

      But I digress. The point was, there is a code in DKC that puts you in the music-test mode - I used this to play the music for purposes of recording stuff. In start-up, move the cursor to Erase Game and hit Down,A,R,B,Y,Down,A,Y (DARBYDAY) and hit Select to change songs. (I even had to cheat and look at the web myself. Was fooled to think the code was DYDDY, but that was the bonus stage trick =)

      These days, the best way is, of course, downloading the SPCs.

    5. Re:I never realized there was a following... by WWWWolf · · Score: 1

      Addendum: Ouch. I started to wonder when I wrote the parent message - why was I recording stuff from DKC when we had a bloody soundtrack CD for the game? The recordings were actually from DKC 2 and 3. I just found the actual files I still somehow had around. File datestamps say 1997-08-08.

      But it doesn't matter - the whole series has spectacular music. And all have cheat codes to get to the music test. (DKC2: Start a new game and from the 1p/2p select screen, push down several times. DKC3: highlight an empty save slot, hit LRRLRRLRLR, enter "MUSIC" as code. From the top of my mind, no guarantees...)

  9. Game music by Zorilla · · Score: 4, Informative

    This is one game that I believe had underrated music. I'll have to check this out when I get home. OCRemix has a streaming radio station at oc.ormgas.com, if you don't mind all the Final Fantasy and Sonic music they play.

    Also, for Commodore/Atari ST fans, there's Nectarine Radio.

    --

    It would be cool if it didn't suck.
    1. Re:Game music by spellraiser · · Score: 3, Informative
      I feel obliged to plug one of my favorite bands here.

      If you haven't heard of Machinae Supremacy yet, I recommend you check them out. They are a very cool Swedish band who mix different styles, play with synths a lot, and are self-professed gaming nuts.

      In the current context, The Great Gianna Sisters is particularily salient. It's a remix of / tribute to the theme song of the C64 game of the same name. Excellent stuff.

      --
      I hear there's rumors on the Slashdots
    2. Re:Game music by _Laban_ · · Score: 1

      Also give Kohina a try...

    3. Re:Game music by Zorilla · · Score: 1

      I actually have them in my CD changer in my car, although I've had to give that CD a break because I can only stand the lead singer's harsh voice for so long. Naturally, my favorites are the ones without lyrics, such as the Giana Sisters remix, SIDology (Part 1, I think, the one that starts off as Cybernoid II), and Anthem Apocolyptica.

      --

      It would be cool if it didn't suck.
    4. Re:Game music by hc00jw · · Score: 1

      Mr. Bungle (Web site sadly lacking, maybe the Ipecac Records web site has more more info?), are an alternative band who's first album contained old school (now I say that, the album came out in '89... it wasn't old school back then!) video game samples (mostly from the NES iirc) sprinkled throughout their first album. Note, they aren't a "game band", they are a (very well respected, cult status) alternative band.

      There seems to be some samples on bunglefever.com. Have at it!

    5. Re:Game music by Yakman · · Score: 1

      For those not in the know, Mr Bungle is Mike Patton's band - who was probably most famous for his side-project, Faith No More. He's also got a number of other side-project bands, my favourite is Fantomas (which includes the Mr Bungle bassist and ex-Slayer drummer Dave Lombardo).

  10. Relics of the Chozo by D'Arque+Bishop · · Score: 5, Informative

    This isn't the first time the Overclocked Remix guys have come together to make a tribute album for a Super Nintendo game. I highly recommend checking out Relics of the Chozo, which is their soundtrack tribute to the game Super Metroid. VERY good stuff, if I do say so myself.

    Just my $.02...

    1. Re:Relics of the Chozo by NeoSkandranon · · Score: 1

      I wish they'd distribute in MP3 as well as OGG. Rant about open standards all you like, but having to remember to install an extra codec on a clean machine, as well as having to push OGG on anyone who I'd like to send a sample to (i have several ocremix fan friends) is a hassle

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    2. Re:Relics of the Chozo by tepples · · Score: 1

      having to remember to install an extra codec on a clean machine, as well as having to push OGG on anyone who I'd like to send a sample to (i have several ocremix fan friends) is a hassle

      Not in my experience. Anybody who has recent Nullsoft Winamp already has an Ogg Vorbis decoder.

    3. Re:Relics of the Chozo by Kogase · · Score: 1

      What? They really shafted the ruins music (the same music used for Magmoor Caverns in Prime). Disappointing.

    4. Re:Relics of the Chozo by gpinzone · · Score: 2, Informative

      Get the WAV files from, the Bittorrent and encode them yourself. Quite frankly, I don't trust other people to encode MP3s properly. I use the recommended LAME from Hydrogen Audio.

    5. Re:Relics of the Chozo by screwballicus · · Score: 2, Interesting

      This isn't the first time the Overclocked Remix guys have come together to make a tribute album for a Super Nintendo game.

      Indeed, and that's why it's so strange this got a Slashdot story. ocremix.org/remix.overclocked.org has been hosting any number of similar projects for years now (since 2000 at least).

      A story to the effect, "hey look, someone remixed an SNES soundtrack!" at this point seems a bit silly.

    6. Re:Relics of the Chozo by pmsyyz · · Score: 1

      FLAC please. One you rip to FLAC you will never have to rerip a cd again.

      --
      Phillip
    7. Re:Relics of the Chozo by timsutton · · Score: 1

      If your friends don't dig OGG you need new friends. Seriously, man.

  11. How about a remix of the Mule soundtrack? by C60 · · Score: 1

    Has to be one of my fave video game music tracks. In fact any game that bears even a remote resemblence to Mule has me "boink-a-dink-a"ing the soundtrack while I play. If you're familiar with the game, then the "boink-a-dink-a" comment won't sound quite as odd it would otherwise. Well, okay, it still sounds odd, but hey...

    --
    Karma: 0 (But I wield a mean +10 Vorpal Apathy)
    1. Re:How about a remix of the Mule soundtrack? by neglige · · Score: 1

      Here they are... boink-a-dink-a-ish enough? ;)

      --
      My cats ate my karma. They also wrote this comment.
    2. Re:How about a remix of the Mule soundtrack? by C60 · · Score: 1

      I'm in Boink-a-dink-a heaven! The SKA version is *particularly* cool.

      ...must...find...ROM...

      /me screams "Be Free!" as his MULE runs off

      --
      Karma: 0 (But I wield a mean +10 Vorpal Apathy)
  12. " 22 rearrangements (or ReMixes) of every song " by Andorion · · Score: 2, Funny

    FYI: It's 1 re-arrangement of each of the 22 songs, not 22 of each song like I anticipated when I followed the link =P

  13. No FLACs? by abischof · · Score: 3, Informative

    We also have a BitTorrent distribution of the album's whole WAV compilation.

    If their goal is to allow people to burn a CD of their work (which would appear to be the case), why not distribute FLACs as well? For those unaware, FLAC is an open source codec which stands for "Free Lossless Audio Codec". It's like WAVs in that it's lossless but the files are much smaller since they're compressed :).
    --

    Alex Bischoff
    HTML/CSS coder for hire

    1. Re:No FLACs? by Venner · · Score: 2, Interesting
      For those unaware, FLAC is an open source codec which stands for "Free Lossless Audio Codec". It's like WAVs in that it's lossless but the files are much smaller since they're compressed :).
      Eh, not much smaller. About 1/3 to 1/2 the size of the wave. Still, that's 2-3x the number of losslessly ripped albums you can store. I rip FLAC for my favorite albums, and Ogg for everything else. And yes, I do hear the difference over by 24/96 sound card, nice HK receiver, & good speakers*.

      *my friend had me do a blind listening test & I picked out the FLAC over the [256kbps nominal] ogg 5/6 times.

      --
      A preposition is a terrible thing to end a sentence with.
    2. Re:No FLACs? by tuffy · · Score: 1

      FLACs also offer checksumming, metadata and ReplayGain in addition to smaller files. But at least one can encode them with little pain given a bunch of PCM WAVs.

      --

      Ita erat quando hic adveni.

    3. Re:No FLACs? by Bullseye_blam · · Score: 1

      Seems like a good point to me. Until such a file is released, I suggest we all slam the torrent. ;)

      -Bullseye

    4. Re:No FLACs? by DrEldarion · · Score: 1

      If the files were ZIPped or RARred inside the torrent, wouldn't that have pretty much the same effect on size? It would also remove a step for people who want the music in other formats besides FLAC.

    5. Re:No FLACs? by Tyler+Eaves · · Score: 1

      Not at all. The FLAC algorithmn is different from other generic lossless compression types. It understands what it's compressing, and treats it as a serires of audio samples, not random binary data.

      --
      TODO: Something witty here...
    6. Re:No FLACs? by DrEldarion · · Score: 1

      Yes, but IIRC, the difference between a FLAC filesize and a RAR/ZIP filesize isn't too significant - only about 30MB for an entire CD.

      I guess it all depends on which you value more - disk space or time/effort.

    7. Re:No FLACs? by tuffy · · Score: 1

      zip and rar are meant for text data. Applying either of them to wav files will yield about 5-10% compression if you're lucky. FLAC gets about 50% compression on average. For a 600MB CD, that's a savings of over 240MB, and FLAC files can be played directly from audio players - unlike zip or rar.

      --

      Ita erat quando hic adveni.

    8. Re:No FLACs? by pmsyyz · · Score: 1

      99% of FLAC files do not use the Ogg container.

      --
      Phillip
  14. mario music videos??? by boog3r · · Score: 1

    (slightly offtopic, but...)

    I have been searching high and low for two videos I saw in the past but do not posess. One is a video of a japanese guy doing the super mario soundtrack on a piano while blindfolded. The other is a different guy doing parts of the same soundtrack on an electric guitar.

    If anyone has a bittorrent/direct link to these, I (and I bet many other slashdotters) would really like to lay my hands on them...

    --
    signatures are for fools with hands
    1. Re:mario music videos??? by kdgibson · · Score: 3, Informative

      You can find them under the videos link at http://www.ebaumsworld.com

    2. Re:mario music videos??? by boog3r · · Score: 1

      DOH!

      I swear I looked through that whole site. I SWEAR IT!

      KHANNNNNNNNNNNNN!!!!

      (Thanks for the confirmation on location, I will crawl into my hidey-hole of ineptitude now...)

      --
      signatures are for fools with hands
    3. Re:mario music videos??? by Phroggy · · Score: 1

      E-mail me if you want sheet music to Grassland Level Two from Super Mario Bros. 3. I've got Level One as well, but it doesn't work quite as well for solo piano.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    4. Re:mario music videos??? by C0rinthian · · Score: 1
      One is a video of a japanese guy doing the super mario soundtrack on a piano while blindfolded.
      I'm not quite sure why people are so impressed by this. Playing the piano is very much based on muscle memory. A pianist knows where the keys are by touch. If you need to look at the keys to figure out where you're going next, you won't be able to play the thing.

      Think of it this way. If you're playing CounterStrike against a guy who has to keep looking at the keyboard to find whatever key he needs next, do you think he will fare very well?
  15. Universal slashdot translated summary by 192939495969798999 · · Score: 4, Funny

    "If you like the idea of free, non-commercial videogame remixes, check us out."

    translates to:

    "If you want to hear the one genre of music guaranteed not to get you laid, check us out."

    --
    stuff |
    1. Re:Universal slashdot translated summary by teoryn · · Score: 1

      Yea, but your posting on slashdot, so you've just lost your chances at getting laid.

  16. Was the concert produced by... by scotay · · Score: 5, Funny

    ...P. Diddy Kong?

    1. Re:Was the concert produced by... by artemis67 · · Score: 1

      Either that or Toad the Wet Sprocket.

  17. If you want the entire original soundtrack... by Andorion · · Score: 4, Informative

    Try here: http://www.zophar.net/zsnes/spc/

    Then go here for the Winamp SPC plugin: http://www.zophar.net/utilities/spc.html

  18. Licensing issues by davidwr · · Score: 4, Interesting

    I hate to be a wet blanket, and a redundant one at that, but unfortunately, this is a derivative work and as such the original owners can demand royalties.

    The USA has a concept called "mandatory licensing" when it comes to music. This means for some uses, such as using clips from many pieces in a compilation work or playing a song on the air, the owners cannot STOP you outright. However, they can demand payment.

    There was a case in the '40s or '50s or maybe early '60s where an artist took clips from a bunch of other songs and made a compilation work. The rights-holders of the original works sued to block it. The new work's artist claimed free speech and claimed Congress could not create a copyright law that would infringe his right to be creative. The US Supreme Court basically said no, Congress could not create a law to STOP him from being creative, but that the original artists were entitled to compensation.

    Source: Some radio program in the last year or two. I think I heard it on a public radio station but don't quote me on that.

    The bottom line:
    Assuming this is still the law, Nintendo may come after you, but if you've got the money to pay them off you can make them go away and keep distributing your creative work.
    Nintendo may be able to prevent you from distributing in or to certain other countries, I don't know the law worldwide.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:Licensing issues by festers · · Score: 1

      And the incentive for Nintendo for going after an "artist" making $0 from the remix would be...? Pissing off their fans who are so decidated that they make music remixes of crappy games from the 90s?

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
    2. Re:Licensing issues by Lord+Crosis · · Score: 1
      The USA has a concept called "mandatory licensing" when it comes to music.

      I think perhaps you are thinking of statutory (also called compulsory) licensing

      -=(Lord Crosis)=-
    3. Re:Licensing issues by KaMiKa-Z77 · · Score: 1

      would it matter? I mean (1) they're not selling (they're giving away) the derivative work and (2) from the ID3 Tags they seem to give Copyright to Nintendo and give credit to the original composers and original track titles?

      --
      Why waste time learning, when ignorance is instantaneous? - Calvin
    4. Re:Licensing issues by Digital+Coma · · Score: 1

      Nintendo does have every right to do as they please with their copyrighted work. So far they've either not noticed well-established places like OverClocked ReMix, VGMusic, or VGMix, or they've decided not to care, OR ideally, they welcome reinterpretations of their music. The music of Kong in Concert is non-commercial, free, and credited to Nintendo and the original composers (Robin Beanland, Eveline Fischer, and Dave Wise).

      If imagining doomsday scenarios and ruminating over legalese is your thing, go for it :) We hope you're enjoying our fan service in the meantime.

  19. C64 Remix scene pays royalties by Ravenger · · Score: 3, Informative

    The Commodore 64 remix scene is very active, in fact there was a live C64 remix concert in London, UK last Saturday (Sept 11th), and a fantastic event it was too.

    It was organised by a guy called Chris Abbott, and his company C64Audio.com now represents many of original 1980's C64 musicians and licenses their music. To date he's paid over £20,000 in royalites to the original musicians.

    So the C64 scene shows you can have a vibrant remix community, whilst giving credit to the original composers and paying them royalties.

    1. Re:C64 Remix scene pays royalties by Zorilla · · Score: 1

      Didn't 386DX actually do some live shows before?

      For those who don't know what I'm talking about, it's a guy who synthesizes popular music on Adlib and puts in a cheesy voice synth - all on a 386.

      --

      It would be cool if it didn't suck.
  20. Text Ads by phyl0x · · Score: 1

    We all heard of googles text ads, but since when are slashdot posts advertisments for your own personal website?

    1. Re:Text Ads by LoganGD · · Score: 1

      cmon, the new worth a while, and ... after all, you can try to do the same anytime.

    2. Re:Text Ads by Smoke824 · · Score: 1

      OCR may have originally started out as a pretty much personal website, but it can hardly been considered as one. Even though it's mainly run by only one man, responsible for the posting of every single mix, the works of many appear on it, there's a competent panel of judges for quality assurance(Whenever DJPretzel, the webmaster, isn't sure about approval of rejection), merchandise is being sold(Shirts and hoodies, good quality stuff too. I'm wearing one of the shirts right now), and people from within the VG music business have their works posted on it. For example, The Fat Man(7th Guest) and Jeremy Soule(Morrowind, Secret of Evermore). Would you consider a site such as Penny Arcade or Homestar Runner a "personal website" as well?

  21. David Wise. by Ayanami+Rei · · Score: 1

    He made the music for DKC and DKC2... some of the best stuff to ever come out of a SNES, _ever_.

    I'm surprised he hasn't released any solo CDs, because he's awesome.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:David Wise. by mink · · Score: 1

      I say the same thing about Neil D Voss all the time. First he was in the demoscene as Sequencer and later composed music for games Such as Tetriphere, The New Tetris, and others. When I last talked to him (E-mail) he had lost all his old demo music in computer crashes, and did not have any of the masters to the Tetris stuff. e was working on a few GBA game soundtracks but aparently could not give me details.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  22. Harry Fox McCloud by tepples · · Score: 1

    For more information about what copyright law calls compulsory licensing of musical works for mechanical reproduction, go look up "mechanical licensing" or "Harry Fox Agency" on Google. It costs about 8.5 cents per song per copy.

  23. Australian law by DMJC-L · · Score: 2, Informative

    under australian copyright law afaik, this is legal as long as a maximum of 10% of the original work is used, anything more and they'll owe rights.

  24. Need a Mechanical License by Webapprentice · · Score: 2, Informative

    For Project Majestic Mix, a fan-tribute album for Final Fantasy music (http://www.kfssstudios.com/), the people needed to get what is called a mechanical license, which is a royalty-based license when someone wants play rearranged/remixed versions of the original music.

    1. Re:Need a Mechanical License by SleazyC · · Score: 1

      The difference between this project and KFSS Studios Project Majestic Mix is that PMM is a commercial product. This is totally free and does not cost anything to download

  25. RIAA by Venner · · Score: 2, Interesting
    Here's hoping they don't [sue], though. If they're smart they'll realize that, while it's a clear case of copyright infringement, there's no way this is going to cut into their actual product sales at all.


    Sure. 'Cause the RIAA feels the same way about P2P filesharing, I'm sure. I'll buy that piracy - real piracy - in Asia & Eastern Europe is cutting into their [hugely inflated] profit margin, but not P2P, remixes. etc.
    --
    A preposition is a terrible thing to end a sentence with.
    1. Re:RIAA by Smoke824 · · Score: 1

      I seriously doubt the RIAA has anything to do with a game produced by a British company for a Japanese game system. Unless the RIAA suddenly became a worldwide association.

  26. Another ones by LoganGD · · Score: 1

    Its ok to say that dk sound track made the game imersive/good/fun as it is, since the game stile and its history are simple as shigeru always does. Simple history, easy controls etc. Dk was not the first scrolling game released, but its noticeable wish to make the game play interesting as possible is what made it a huge succes.

  27. So iTunes is 900% profit? by davidwr · · Score: 1

    Just kidding, I'm sure Apple's cost per song is more than 8.5 cents.

    It would be very nice to know how much - or how little - of an iTunes purchase is going back to the record companies and to artists residuals, and how much goes to cover Apple's costs and profit.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:So iTunes is 900% profit? by CamTarn · · Score: 1

      I thought Apple basically made little-to-no profit on iTunes, relying on it mainly to sell iPods, which *do* have a high profit margin. Most of the money from iTunes probably goes to the record companies.

    2. Re:So iTunes is 900% profit? by Cecil · · Score: 1

      65 cents on a 99 cent song goes to the RIAA.
      34 cents is used by Apple for hardware, bandwidth, maintenance, and development.

      They allegedly make no profit at all, and use it as a marketing venue for iPods, which still leaves them feeling pretty happy about it at the end of the day.

  28. A more likely incentive by davidwr · · Score: 1

    They have their own remix in the works and don't want the competition.

    A *NICE* company would simply pay the freelance remixer to withdraw his work or better yet pay him to distribute his work commercially.

    I doubt it will happen, but it would be sweet if Nintendo signed a contract with this guy letting him distribute his songs for free for non-commercial users, but have Nintendo sub-license the songs for commercial uses.

    Even sweeter if Nintendo included the remix as a bonus item in a future game.

    Not gonna happen, unless the former owners of Ben and Jerry's Ice Cream take over Nintendo.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  29. Commodore64 videogame remixes by dabadab · · Score: 3, Informative

    If you happen to be a C= fan, then check out http://remix.kwed.org/ for some great stuff.
    There's also a webradio of this stuff: Slay Radio

    --
    Real life is overrated.
    1. Re:Commodore64 videogame remixes by quantax · · Score: 2, Informative

      A far geekier concert went down this weekend with c64 remxixes: http://www.backintimelive.com/ Concert with all live c64 remixes, unfortunately for the last time. Slay was good enough to broadcast the concert live for us non-brits (or poor folk).

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    2. Re:Commodore64 videogame remixes by dabadab · · Score: 1

      Yeah, I was listening to it :)

      --
      Real life is overrated.
    3. Re:Commodore64 videogame remixes by pommiekiwifruit · · Score: 1
      Yeah, it was a cool concert. It seemed half the people there were from scandanavia though!

      Visa Roster were dressed slighty more upmarket than Ben "Jonny Depp in Pirates of the Carribean" Daglish though. :-)

      And Jon Hare did good on the bass...

    4. Re:Commodore64 videogame remixes by interim_descriptor · · Score: 1

      Kid606's Tigerbeat6 record label released a CD of C64 music, mixed by Lesser. Highly recommended. http://www.tigerbeat6.com/html/meow051.htm

    5. Re:Commodore64 videogame remixes by Ravenger · · Score: 1

      I was lucky enough to be there, and it was a really excellent concert. The performances were fantastic.

      It looks like there's a push to do another one in Copenhagen in 2006, so it may not be the last one.

  30. As I was listening to the music... by NeoGeo64 · · Score: 2, Interesting

    I downloaded all the tracks directly (BT was going very slow, and I'm impatient) and am listening to them right now. I'm impressed. Some of them don't sound like they were done on synths, they sound orchestrated.

    Anyways, since all the tracks from the game are in this mix, why not hack or devise some way to be able to play the orginal game to this new music?

    I've done some light ROM hacking before and I don't even know if this is possible, but I'm just saying, it would be cool to have the new music in the game. It would certainly add some new depth.

    1. Re:As I was listening to the music... by 192939495969798999 · · Score: 1

      By "Hack or devise some way to be able to play the original game to this new music", do you mean "turn down the tv volume and turn up the stereo volume"? That's the layman's solution -- we all use it to play real heavy metal over games with nu-metal or "hello kitty on speed"-type soundtracks. It's almost as good as putting heavy metal tapes in Teddy Ruxpin dolls.

      --
      stuff |
  31. Why only torrent the wavs? by aardvarkjoe · · Score: 1

    It would be nice if they had made torrents for the mp3 and ogg files as well. I don't have any download the entire set as wav files, but downloading each song one-by-one is a pain. And now that it's been slashdotted, the mirrors are getting slow, too. I downloaded the first few before this was posted, but now they're really starting to crawl.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    1. Re:Why only torrent the wavs? by Cyfun · · Score: 1

      Yeah, its a definite pain, but I was able to use Getright's browser to look at the page's links and sort them by address. Then I just shift-clicked all 22 MP3s from one mirror and queued them all for downloading. www.getright.com

      --
      In Soviet Russia, dot slashes YOU!
  32. Songwriters vs. recording artists by tepples · · Score: 1

    If I recall correctly, the music store gets about a third of the sale price. The songwriter (who is not always the recording artist) and his publisher get the statutory 8.5 cents. The codec developer gets a few cents. The record label gets the rest and (allegedly pretends to) give some to the recording artist.

  33. Sound sample conservation by Zorilla · · Score: 2, Interesting

    The one thing I found interesting about Donkey Kong Country's music is that a lot of the samples that were sound effects in the game were also music samples. These included the piano, which was the jingle when you got an extra life as well as the lead instrument in the first level. Another example I can think of is the heavy, metallic sounds in the industrial level music which also served as the sound the mine cart made when you landed back on the tracks.

    --

    It would be cool if it didn't suck.
  34. NIN does Zelda by BlurredOne · · Score: 1

    Over the weekend I found a live recording of NIN playing The Legend of Zelda theme. If you are a fan, its well worth the download.
    (WinMX, search for NIN, it'll show up)

  35. Re:" 22 rearrangements (or ReMixes) of every song by Zorilla · · Score: 1

    Although I'm sure "Bloody Tears" from Castlevania II (and IV, Bloodlines, and Dracula X) has been remixed at least 22 times. At least five times by Konami themselves when you count the version in the Dracula Battle Perfect soundtrack.

    Not that I'm against remixing this song...

    --

    It would be cool if it didn't suck.
  36. Re:Sega! by Zorilla · · Score: 1

    Well, I guess there's always Donkey Kong 64 as a reference. Are there any non-racing Donkey Kong games on Gamecube?

    --

    It would be cool if it didn't suck.
  37. The Black Mages by jmole · · Score: 1

    Since Nobuo Uematsu, composer of the Final Fantasy series' music, has his own band: http://www.square-enix-usa.com/uematsu/black_mages /index.html, does Squaresoft own the music he is playing?

    1. Re:The Black Mages by Darthmalt · · Score: 1

      It would depend on how his contract was set up. If they are paying him a flat rate to compose a song for them (sony) then they would own the music. However if they are just licensing it from him then he would own the music.

  38. No, they didn't. by Smoke824 · · Score: 2, Informative

    NIN never did a Zelda cover. Look it up. Someone else just renamed their work to show it off. It's a common thing on P2P.

    People on there also seem to think that Weird Al did every funny song ever, and System of a Down did a Zelda remix too(They didn't, the original's on OCR and has a statement from the band itself that it's not them)

    Hell, Terra in Black has been credited to Madonna a few times on P2P networks. There's tons of other examples as well.

  39. The only postive post by genner · · Score: 4, Insightful

    I can't believe you people, you call yourself nerds and dont' even have one nice thing to say about this. These people are releaseing some awsome music.Are you such slaves to the top 40 charts that you can't see that? I for one welcome our DJ Pretzel overlord.

  40. OC remixs :D by Turn-X+Alphonse · · Score: 1

    Fantastic site, just way too much FF and Chrono crap (I dislike both series). I never relised they did full projects like this and thought they were just random people submitting...

    I don't see how this is front page news but good luck guys and good luck in the future projects. Cough do secret of mana or Donkey kong country 2 cough :)

    --
    I like muppets.
  41. Did anyone read this as by Prince+Vegeta+SSJ4 · · Score: 2, Funny
    Donkey Kong: Country Arrangements?

    Whew, for a second I thought Donkey Kong was going to be singing Achey Brakey heart or something. What a relief.

  42. Pong Symphony in blip minor by samberdoo · · Score: 1

    Am I the only one who finds all these repetitive midi tracks annoying? Has anyone ever gotten a Grammy for a videogame soundtrack? Well I must admit most of them are better than the Britany Spears and clones music.

    1. Re:Pong Symphony in blip minor by PhoenixFlare · · Score: 2, Interesting

      If you think all game music is repetitive MIDI stuff on a level with Pong...Then you haven't listened to the right games. There are many, many titles out there with wonderful music - often RPG's(Final Fantasy series, Xenogears, Chrono Trigger, etc.), and some of the newer fighting and action games will have decent rock-type soundtracks as well.

      Experiment a bit, listen to tracks on places like OCRemix, you might be suprised what you find.

  43. Castlevania music only by CrazyJim1 · · Score: 1

    I love Castlevania remixes. Theres room in this world for an actually talented Goth band who'd mix doomsical classical with death metal. www.geocities.com/James_Sager_PA

  44. Nintendo isn't run by assholes by KanSer · · Score: 1

    Since this is being distributed for free, and is derived from a dead console, do you really believe Nintendo would do anything other than bask in the love of their fanboys? The SNES music composers are probably beaming with pride that their babies are still being appreciated to this day.

    Props to the original composers of this and many other games though. SNES Midi stuff has elicited more emotion from me then any of the crap from x-box or ps2 games. "Oh cool, another bad european techno song"

    --
    • MOD PARENT UP by Anonymous Coward Wednesday April 20, @4:20
  45. Many people have done this by zoeblade · · Score: 1

    I think the whole copyright issue is the problem, not a lack of people remixing. I've remixed the Streets of Rage theme (Streets of Rage has a great soundtrack and wonderful example of what can be done with just a few channels of FM synthesis and one of PCM samples), and I know someone who's remixed the Bubble Bobble theme. If companies would state that this kind of thing is OK when it's not for profit, we'd all see a lot of old remixes for the first time as well as many new ones.

    Now a live jazz band playing the Starlight Zone music from Sonic would be interesting...

    1. Re:Many people have done this by Smoke824 · · Score: 1

      Might wanna take a look at the Overclocked Remix main page also mentioned in the article. It's got about 1200 remixes, of various games and in various genres. And yes, Streets of Rage is covered too. As is the Starlight Zone. Just not in live jazz(until someone does and submits it)

  46. know your facts.... by imsabbel · · Score: 1

    or just look here:

    If you are lazy: winrar packs 1070MB wav songs to 680MB, quite a bit more than 5-10%.

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    1. Re:know your facts.... by tuffy · · Score: 1

      Testing out both on one complete album, rar's default settings fare about 2% worse than FLAC's weakest/fastest compression setting. That's a lot better than zip manages. Unfortunately, rar decompresses considerably slower than FLAC and won't play in any audio players. For those reasons it's difficult to recommend over other dedicated lossless audio formats.

      --

      Ita erat quando hic adveni.

    2. Re:know your facts.... by imsabbel · · Score: 1

      This is true, yes. But I for my part have winrar installed on every computer i own/use (who cares about the "i want to be registered" nag). Winace can decode rar too. I dont have flac. Dont know where to get it without google. No idea what OS supports it. (ok. I can find out in 30 seconds, but this download is for the averge user who can just use NERO or Winoncd).

      I just didnt want to leave this "only flac can losslessly compress audio better than maybe 5 or 10%" uncorrected. Of course flac has much more speed and flexibility, and compresses better then an alrounder, but not THAT much.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    3. Re:know your facts.... by tuffy · · Score: 1
      I just didnt want to leave this "only flac can losslessly compress audio better than maybe 5 or 10%" uncorrected. Of course flac has much more speed and flexibility, and compresses better then an alrounder, but not THAT much.

      There's lots of dedicated lossless audio formats available, from the venerable Shorten (shn) to the newfangled Monkey's Audio (ape). All of them get about 50% compression on average (give or take a few % points) and nearly all of them can play in Winamp, xmms or other cross-platform players. If one is taking the effort to store audio losslessly, it really is very convenient to use one of the many formats that'll play directly without needing to decompress them to wav files first. Rar may work for plain old storage, but I think it'll be a bit of a hassle in the long run.

      --

      Ita erat quando hic adveni.

  47. ARG URL here by imsabbel · · Score: 1

    http://members.optushome.com.au/dogg01/compresults wav.htm

    (never wondered what "multimedia compression" in the rar option menue was about? Every good compressor knows the major filetypes and parses them correctly (ok, winzip NOT)

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  48. nope... by aaron+p.+matthews · · Score: 2, Informative

    I'm guessing this is a buddy of someone on slashdot or VA, or they are paying for the advertisement.

    well as one of the guys who worked on this project, I can tell you now, none of us know any of the slashdot editors.

    I actually urged the project leader not to submit this story to slashdot -- because I've been here a while and I didn't feel this was slashdot material.

    Looks like I was wrong! Maybe Hemos is a DKC fan :)

    cheers.

    1. Re:nope... by FortKnox · · Score: 1

      I meant no insult to you, nor your group. You guys do good work. I meant it for the editors, cause it isn't really news for this site (and I'm saying it as a fan of the old console music and remixes of them).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  49. Good. Now another remix in other style??? by WWWWolf · · Score: 1

    First, thank you for these people for remixing Donkey Kong Country. DKC series had, in my opinion, the best music from the whole wide SNES world - completely stunning and beautiful stuff. (After DKCs, I didn't pay much attention to Rare's stuff, until I got Starfox Adventures. Good that Dave Wise kept rocking. =)

    This is a very good series of remixes! Well inspired and very interesting.

    Yet, this remix is rather complex. And by complex, I mean "heavily inspired" and "not quite like the original". Sometimes, the songs are barely recognizable. It's great stuff, yet, I'm more of a fan of stuff that is more recognizably close to the original. A good example of this kind of soundtrack would be Puffy's Last Ninja 2 tribute - extremely faithful to the original without being too close either.

  50. Some more... by Yoweigh116 · · Score: 2, Informative
    I've got an insanely large collection of video game remix MP3s, mostly from OCRemix. I've got a few suggestions for anyone interested in this sort of stuff:
    • The Minibosses, of course.
    • Check out Project X. They've got full renditions of the Mega Man 2 and 3 soundtracks.
    • This has already been mentioned, but Relics of the Chozo is an excellent cover of the Super Metroid soundtrack.
    • Poke around at OC Remix. You're sure to find something you like there.
    1. Re:Some more... by FortissimoWily · · Score: 1

      Also worth taking a look at is VGMix.com, which has all sorts of mixes up, even some kind of obscure ones (there's a great mix from the b&w GB follow-up to DKC - Donkey Kong Land - there, too, called 'Flash Flooded', which is highly recommended).
      OtherSteve.com also has a couple of nifty mixes in the Downloads section.

  51. Re:Bandwidth by Bilange · · Score: 1

    They've nearly caved in a couple of times already!

    Do you think having a story on slashdot will help? :)

    --
    "...a generation of kids has grown up thinking Trance is the shittiest music since country and western." - Paul van Dyk
  52. OCRemix: Piano arrangements by Bilange · · Score: 1

    If you're into piano arrangements, i would check out the artist kLuTz on OCRemix, he made (only) 4 remix, but its worth checking out.

    Also, i recommend these piano/near-piano "mood"

    Noir - FF7 - Jenova for Classical Piano
    Freemind+Graylightning - Crono Trigger - Tears for a Girl

    Other remixes worth listening:

    Jeremy Robson - FF7 - Philharmonic suite Part 1
    FFMusic Dj - FF7 - String Machine (Corel Prison Remix) -> Best Trance Song on OCRemix imo
    cornflex - FF7 - Fantastico Mambo Techno Disco de Chocobo
    Standby - FF8 - Desperados -> Electronica, 160BPM
    Ben Lewis - Metroid - Brinstar Theme
    Rayza - Sonic 1 - Green Hills (Euroclub '95 mix)

    --
    "...a generation of kids has grown up thinking Trance is the shittiest music since country and western." - Paul van Dyk
  53. How Many Points? by Databass · · Score: 1


    I hate to be a wet blanket, and a redundant one at that, but unfortunately, this is a derivative work and as such the original owners can demand royalties.

    Okay, suppose they get 100% of gross profits of $0?

  54. Hey, what about composer-centered projects? by Stormwatch · · Score: 1

    Rather than work around a game, why not make collections based on the composers' works? Here are some names to think of: Yuzo Koshiro, Nobuo Uematsu, Koji Kondo, and Richard Jacques.

  55. GRAMMAR!! by atkulp · · Score: 1

    a project directed by myself

    You can't use "myself" as an object. It's "me!" People seem so adverse to using "me" as though they learned the childhood lesson of "it's always John and I" too well. It's certainly polite to list yourself last in a list of people, but you never use "myself" as an object.

    "Give it to John or me."
    "This was written by me."
    "He or I will go outside."

    Sorry to rant, but the non-standard use of "myself" is a huge pet peeve of mine!

    Of course by saying anything, I realize my own post is open game now! Oh well, the price to pay...