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Samsung to use Sub-Pixel VGA Screens

pdawerks writes "Samsung Electronics has developed a new graphics chip that will allow half VGA screens to produce VGA resolution. The novelty is specially aimed at future mobiles with VGA screens that will be less than 2.4 inches. It generates color using an entirely new driving method called sub-pixel unit driving methodology." Not sure if I think it is exactly new or not, but it's nifty.

177 comments

  1. More Information by Temporal+Outcast · · Score: 5, Informative


    More details can be found at Deisgntechnica.

    Geekzone also has a similar article.

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    Vote for a Man, Vote for Bush!
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    1. Re:More Information by Temporal+Outcast · · Score: 1

      If you notice, your search did not even contain a single link on the first page to my linked articles.

      I just happen to frequent these two sites and provided the links. Since when is providing information whoring?

      Bite me.

      --

      Vote for a Man, Vote for Bush!
      Not a liberatarian flipflop hippie.
    2. Re:More Information by Anonymous Coward · · Score: 0

      this is slashdot

      providing truth is like being a teachers pet and they are all gonna laugh at you

    3. Re:More Information by Stanhenge · · Score: 2, Informative
      Refer to the patent US#5193008 for a technique that increases resolution of a raster device.

      DP-Tek developed this for laser printer devices, but the idea applies to other technologies. Basically, you can place a physical line between adjacent laser scan lines, using the analog memory of the OPC drum.

  2. messed up link form homepage? by phloydde1 · · Score: 0

    is it just me or did this story link mess up from the homepage?

  3. News? by rednaxel · · Score: 0, Offtopic

    Nothing to see here. Move along. At least /. says so.

    --
    If you can read this, thank an english teacher.
    1. Re:News? by imidan · · Score: 1

      Isn't that a really odd editorial comment? Kinda like, "This is only vaguely interesting, and everyone knows it already, but here..." Why post it at all, if you're going to turn your nose up at it?

  4. Sounds Like Interlacing? by szyzyg · · Score: 1

    Interlacing doubles the number of lines in TV images using multiple fields. Is it likely that this is a variation of this concept?

    1. Re:Sounds Like Interlacing? by DeepFried · · Score: 4, Informative

      Interlacing does not double lines. It is just a process that brings the lines up in an alternating (odd/even) sequence. This is now being joined by progressive scan which brings the lines on in order from top to bottom.

      Progressive or interlaced, can each scale in lines of resolution to HiDef. 1080i and 720p respectively. (i=interlaced p=progressive)

      --


      Who is General Failure, and why is he reading my hard disk?
    2. Re:Sounds Like Interlacing? by Curate · · Score: 1

      We used to have "interlaced" and "non-interlaced". So are you saying that we've simply renamed the latter term "progressive scan"? Why?!?

    3. Re:Sounds Like Interlacing? by tabrnaker · · Score: 0

      So it can become a new buzzword to insinuate it's a new technology so they can extract more dollars from consumers. It's called marketing.

  5. Driving color??? by c0p0n · · Score: 4, Funny

    It generates color using an entirely new driving method called sub-pixel unit driving methodology

    I suppose I got my driver license from the wrong place...

    --

    Your head a splode
  6. Anyone? by wankledot · · Score: 4, Interesting
    This sounds exactly like sub-pixel antialiasing, which is the basic for lots of things, including OS X's font smoothing on LCDs, and Microsoft's type technology... I forget its name.

    Is it really as simple as that? because that's been around for at least 25+ years in theory, a bit less in practice.

    --
    My sig is blank, I typed this by hand.
    1. Re:Anyone? by Anonymous Coward · · Score: 0

      Microsoft's sub-pixel font rendering technology is called "Cleartype"

    2. Re:Anyone? by GreyPoopon · · Score: 3, Interesting
      This sounds exactly like sub-pixel antialiasing,

      Not exactly. Cleartype and OS X font smoothing use subpixel rendering to increase the horizontal resolution. This technique seems to work on the vertical resolution.

      "Contrary to existing color display methods that express color pixel by pixel, this new method creates color at the sub-pixel level representing more than two data lines from the same pixel."
      Maybe they accomplish this by rotating the orientation of the pixels so that it impacts the vertical rather than horizontal? Or maybe this is just a big hoax? Anybody have more information?
      --

      GreyPoopon
      --
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    3. Re:Anyone? by kerrle · · Score: 1

      Very similar, except these will be driven on the hardware level with sub-pixel accuracy. Current sub-pixel rendering has to be done at the driver or higher level, which is why it's usually only used for fonts.

    4. Re:Anyone? by Anonymous Coward · · Score: 0

      Yes, it is that simple. They're just scaling down a 640x480 screen to 320x240. Too bad no one told the marketing department it was all so simple.

    5. Re:Anyone? by kb · · Score: 1

      Maybe they accomplish this by rotating the orientation of the pixels so that it impacts the vertical rather than horizontal? Or maybe this is just a big hoax? Anybody have more information?

      This completely depends on how the display is built. If your LCD is 240*4 (RGBW) pixels wide and 640 pixels high, there's no problem about it ;)

  7. new way to produce such screens by makapuf · · Score: 1

    1- take a small vga screen
    2- pretend it was twice bigger
    3- get a half size vga display with vga resolution

    or did you mean a quarter of the pixel count ?

    1. Re:new way to produce such screens by bot24 · · Score: 1

      4- profit!

    2. Re:new way to produce such screens by Trejkaz · · Score: 1

      No. Half VGA (320x480) is actually half the pixel count of VGA (640x480). Perhaps you are thinking of Quarter VGA (320x240).

      --
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  8. I'm Confused by jmulvey · · Score: 3, Interesting

    the title suggests that "VGA" indicates a default screen size (like 4" by 6"), but my understanding is that VGA says nothing about the size of the display, only the number of pixels (you can display VGA resolution of 640 x 480 on a 10" screen or a 30" screen, and its still VGA).

    So isn't the whole term "half VGA screen" kinda dumb? Or is it just me?

    1. Re:I'm Confused by Kenja · · Score: 1
      "So isn't the whole term "half VGA screen" kinda dumb?"

      I think what they ment was quarter vga screen, which referes to the currently common 320x240 screens found in most PDAs and high end cell phones. This tech would allow these low cost LCDs to display something akin to true VGA 640x480.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    2. Re:I'm Confused by ivan256 · · Score: 5, Insightful

      Isn't it about time we depricated the use of those silly acronyms we've bastardized to not mean what they originally meant anymore anyway? Wasn't VGA 640x480 at a mere 256 colors? And didn't it imply a particular ISA bus interface as well? Plus, who can keep track of what WUXGA and QWVGA and UHDWMRXGA all mean? Was somebody just leaning on the keyboard, or did they mean to say something anybody could understand like "1600x1200"? Tell us the resolution in a way that doesn't require a lookup in a massive acronym table please. That way it will be easy to compare displays to each other.

    3. Re:I'm Confused by Anonymous Coward · · Score: 1, Interesting

      It is entirly stupid.

      First, VGA resolution is 320x240 at 256 colours, or 640x480 at 16 colours.

      But, times move on and we've redefined it to be 640x480xN colours, where N is whatever we want it to be.

      So now we have half VGA, which is 640x240, VGA which is 640x480 and Quarter VGA which is 320x240.

      We have SVGA which is 800x600xN colours, 640x480xN>16 colours, and 1024x768xN colours.

      So, we have XGA, which is 1024x768xN colours or more...

      Oh wait, VGA, XGA, SVGA, etc DO NOT MEAN A SPECIFIC RESOLUTION.
      shh, don't tell anyone.

    4. Re:I'm Confused by Anonymous Coward · · Score: 0

      First VGA cards only had 256K of RAM, not enough to do 256 colours at 640x480.

    5. Re:I'm Confused by Anonymous Coward · · Score: 0

      If you're going to use big words, common sense dictates you 1)learn to spell them, 2)learn what they mean.
      "Depricate"? Maybe "deprecate", but it means basically you are belittling someone's ideas, even your own. You should have used 'phase out', which has the correct meaning.

    6. Re:I'm Confused by LiquidCoooled · · Score: 1

      Almost, its not quarter vga, the article says it is from a "half-vga" display:

      By composing a new pixel with the sub-pixel on the adjacent scanning line, 480*640 VGA resolution can be attained from a 240*640 half-VGA panel.

      --
      liqbase :: faster than paper
    7. Re:I'm Confused by shirai · · Score: 1

      Agreed.

      And it kills me that some people still can't agree to put the horizontal resolution first.

      To those who write it 480x640 (without meaning a vertical screen): The war is over. Please come out of the jungle.

      --
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      Be my Friend

    8. Re:I'm Confused by stonecypher · · Score: 1

      but my understanding is that VGA says nothing about the size of the display, only the number of pixels (you can display VGA resolution of 640 x 480 on a 10" screen or a 30" screen, and its still VGA). ... yeah.

      So isn't the whole term "half VGA screen" kinda dumb? Or is it just me?

      It's just you. VGA is 640x480. Half-VGA is either 320x480 (many PDAs) or 640x240 (a few PDAs, blackberry-like devices).

      Half refers to pixel count in one direction, not physical size. That the screens tend to reflect a normal monitor aspect ratio halved is a reflection of wanting to keep square pixels (which may sound silly, unless you're old enough to remember the pain in the ass which was drawing circles on non-square pixel screens like CGA and EGA. Algorithms slow down *lots* when they're stretching things.)

      --
      StoneCypher is Full of BS
    9. Re:I'm Confused by Jack+Porter · · Score: 1

      The writeup doesn't make this clear but Samsung is talking about small screens for cell phones.

      The flip-phone form factor of current-generation phones have a screen with 480(H) x 640(V) pixels, sometimes refered to as "VGA resolution".

    10. Re:I'm Confused by ScrewMaster · · Score: 1

      Wasn't VGA 640x480 at a mere 256 colors?

      Worse than that, even.

      VGA just means "Video Graphics Array" and was IBM's first attempt at a commodity video technology that was halfway useful. There were several standard resolutions and color depths supported by the original VGA adapter, ranging from 320x200x256 to 640x480x16, I believe. So-called "Super VGA" adapters eventually boosted that to 800x600x256 (oooh!) and beyond.

      From a practical standpoint, the only useful information that the term "VGA" really confers at this late date, is that your display supports one of several standard resolutions and uses the same electrical standard defined by the original VGA adapter.

      --
      The higher the technology, the sharper that two-edged sword.
    11. Re:I'm Confused by Animaether · · Score: 1

      It's really not that difficult - if you're into this sort of thing.

      But fear not... I've already seen flat panel display manufacturers label their screens in megapixels - to match digital cameras, I'm sure. That should satisfy your quest .. maybe. Assuming that all screens remain at a 4:3 aspect ratio anyway. Wouldn't want them to become 2:3 to match traditional photos, or 16:9 for widescreen or 16:10 to match widescreen laptop displays, or 2:1 because the movie industry keeps stretching the da*n image horizontally to 'outperform' TV screens. *urgh*
      And that's not even taking screen size (hello!), or dot pitch (if CRT) / matrix spacing (if LCD/etc) into account.
      I'm not quite sure how only listing the resolution will make things easier. That said, I don't know of any site which lists *only* the acronym. Most actually seem to only list the pixels WxH.

      For the curious, here's a list of acronyms and their common resolutions and such - can't say I'm familiar with UHDWMRXGA though ;) :
      320x200 CGA - Color Graphics Array
      320x240 QVGA - Quarter VGA
      400x300 QSVGA - Quarter SVGA
      640x350 EGA - Enhanced Graphics Adapter*
      0640x480 VGA - Video Graphics Array
      720x350 MDA - Monochrome Display Adapter*
      800x600 SVGA - Super VGA
      1024x768 XGA - eXtended Graphics Array
      1200x800 XGAW - (Wide Laptops)*
      1152x768 Apple Powerbook G4*
      1152x870 Apple Macintosh*
      1152x900 Sun Microsystems*
      1280x1024 SXGA - Super XGA*
      1400x1050 SXGA+ (Laptops)
      1600x1024 SXGA-W - Wide*
      1680x1050 SXGA-W (Wide Laptops)*
      1600x1200 UXGA - Ultra XGA
      1920x1200 UXGA-W (Wide)*
      2048x1536 QXGA - Quad XGA
      2560x2048 QSXGA - Quad SXGA*
      3200x2048 QSXGA-W (Wide)*
      3200x2400 QUXGA - Quad UXGA
      3840x2400 QUXGA-W (Wide)*
      5120x4096 HSXGA Hexadecimal SXGA*
      6400x4096 HSXGA-W (Wide)*
      6400x4800 HUXGA - Hexadecimal UXGA
      7680x4800 HUXGA-W (Wide)*

      Then there's the movie industry 1k/2k/4k/etc. resolutions, and NTSC's specs inluding QCIF as well as the PAL spec QSIF not to mention a few dozen resolutions introduced by digital cameras and so forth and so on.. ick.

    12. Re:I'm Confused by Anonymous Coward · · Score: 0

      or 2:1 because the movie industry keeps stretching the da*n image horizontally to 'outperform' TV screens.

      I saw a movie trailer that was 64:27. Ya know, like how 4 squared : 3 squared is 16:9, this is 4 cubed : 3 cubed. And now I know why. :6

    13. Re:I'm Confused by logpoacher · · Score: 1
      Sigh - is this really a forum for spelling lessons?

      And as regards meaning, deprecate does mean "to belittle", but also means "to express disapproval of, or deplore, to desire the removal of" - which is pretty much the meaning that the original poster was implying.

      In software development, obsolete modules which are still supported but which should be avoided are commonly marked "deprecated" (it's a keyword in at least one documentation system) so arguably the poster was using the word in a more technical sense - perfectly acceptable on Slashdot.

      So! Complaint dismissed!

    14. Re:I'm Confused by Random832 · · Score: 1

      how is "half VGA" as in "half of 640x480" not meaningful?

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    15. Re:I'm Confused by Anonymous Coward · · Score: 0

      Really, there is no need for this. Even megapixels obscufate what we are interested in, which is the screen resolution.

      If reading and understanding two numbers was difficult, and reading the goofy acronym somehow simplified this, then I would see its value. But understanding two integers isn't hard, and no one knows what HUXGA+XL means anyway so there is no value in using that instead. All it does is annoy and insult the reader and customer.

    16. Re:I'm Confused by tabrnaker · · Score: 0

      yeah, but don't you remeber the fun of buying and installing 256kb chips onto your video card to achieve the lusted after 1Mb ram?? ah, those where the days. I remember the nights dreaming about amassing $1600 so that i could have a whole 16megs of ram to better run

    17. Re:I'm Confused by ivan256 · · Score: 1

      That said, I don't know of any site which lists *only* the acronym.

      Last time I was shopping for laptops I noticed that Dell, HP/Compaq, and IBM all list the acronyms only.

      As for your list...

      Don't you think that it's confusing that the Q and H prefixes can be used to indicate larger (Quad) *and* smaller (Quarter, Half)? It's just stupid. List the resolution. That's the information you're trying to convey anyway.

    18. Re:I'm Confused by Anonymous Coward · · Score: 0

      "But fear not... I've already seen flat panel display manufacturers label their screens in megapixels - to match digital cameras, I'm sure. That should satisfy your quest .. maybe"

      I'm not sure. It'd work if the differences were in terms of a megapixel (ie, 1 megapixel vs. 2 megapixel vs. 3 megapixel), but the utility breaks down when you're talking about 1.6 megapixel vs. 1.8 megapixel.

      And I'm not sure how, exactly, using megapixel terms is helping the consumer. What's so awful about straight pixel resolutions that requires obfuscation or a dubious simplification?

      Also, as you note, there's the aspect ratio issue.

      "I'm not quite sure how only listing the resolution will make things easier."

      Er, it'll make things easier because the codes (WUXGA, etc) are *never* used *anywhere* but in PC spec sheets and sales materials.

      When you're actually selecting your screen resolution in the UI, you don't select VGA, XGA, etc. The choices are in terms of pixels.

      A user who knows their computer is at 1024x768 will easily figure out what 1600x1200 means. But they probably don't know their current resolution is XGA, and won't automatically know what UXGA means.

      " That said, I don't know of any site which lists *only* the acronym."

      Stores like CompUSA and BestBuy tend to use only the code word.

    19. Re:I'm Confused by Anonymous Coward · · Score: 0

      is this really a forum for spelling lessons?

      Yes. There is far and away too much bad spelling going on here. People should correct other people's misspellings whenever they notice them. Similarly, people should also correct punctuation errors (especially "its" vs "it's"). It's the only way that people will learn how to spell properly.

      OTOH, it is less productive to correct typographic errors (such as "teh", missingspaces, etc.), because the posters probably didn't mean to spell them that way, and thus will not learn anything from the corrections (except maybe to be more careful in the future).

  9. Well it makes sense, and saves battery power... by arashiakari · · Score: 4, Funny

    Double the resolution, and blend the colors of neighboring pixels together to fit on a lower res. screen. Sounds like a new way of saying "anti-aliasing" ...

    And the window washers are now "corporate vision enhancers!"

    1. Re:Well it makes sense, and saves battery power... by AltaMannen · · Score: 1

      "Sounds like a new way of saying "anti-aliasing""

      "scaling" is another word that comes to mind..

    2. Re:Well it makes sense, and saves battery power... by Directrix1 · · Score: 1

      "interpolation" is yet another word that comes to mind...

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    3. Re:Well it makes sense, and saves battery power... by Anonymous Coward · · Score: 0

      "ostrich" is another word that comes to mind, but I'm not sure why...

  10. Flatscreen Monitors by Morkano · · Score: 1

    I wonder if this could be used with those LCD monitors that have a smaller bit depth in order to hit a low response time.

    Perhaps they could decrese the bit depth even further and design them specifically for this card in order to get REALLY low times.

    --
    Victory or awesome!
  11. Sub pixel rendering eh? by Nailer · · Score: 1, Offtopic

    Like what X on my screen is doing right now?

    1. Re:Sub pixel rendering eh? by gad_zuki! · · Score: 0, Flamebait

      You're running X on a cell phone? That's the news here, not the technology per se. This chip will be able to do sub-pix using very little power and on a teeny tiny display.

    2. Re:Sub pixel rendering eh? by Nailer · · Score: 1

      That's the news here, not the technology per se.

      From the article:
      It generates color using an entirely new driving method called sub-pixel unit driving methodology.

      Entirely new makes it sound as if its a new technology, not a hardware implementation of an existing technology. The article is a press release reprinted by a lazy journalist.

    3. Re:Sub pixel rendering eh? by gad_zuki! · · Score: 1
      Samsung Electronics has developed a new graphics chip that will allow half VGA screens to produce VGA resolution.

      The novelty is specially aimed at future mobiles with VGA screens that will be less than 2.4 inches. It generates color using an entirely new driving method called sub-pixel unit driving methodology. Contrary to existing color display methods that express color pixel by pixel, this new method creates color at the sub-pixel level representing more than two data lines from the same pixel. By composing a new pixel with the sub-pixel on the adjacent scanning line, 480x640 (VGA) resolution can be attained from a 240x640 (half VGA) panel. The device can display up to 260K colors for TFT panels in mobile phones.
      source
    4. Re:Sub pixel rendering eh? by Nailer · · Score: 1

      Thanks for pasting from the article something to prove my point.

      By composing a new pixel with the sub-pixel on the adjacent scanning line,

      That technology exists and is in common use at present.

      480x640 (VGA) resolution can be attained from a 240x640 (half VGA) panel.

      Yep, the optical resolution stuff isn't anything new. Just now they can do it on mobil phones with their hardware implementation. As I said, Big deal.

      Better headline: subpixel rendering now available on mobile phones.

    5. Re:Sub pixel rendering eh? by Psykechan · · Score: 1

      You must be using Slackware. They have some sort of connection to the "Church of the Sub Pixel" or something.

  12. Nothing is impossible by uncl_bob · · Score: 2

    The new driver IC has overcome the physically impossible VGA-class and higher resolution images on small size TFT-LCD panels of less than 2.4 inches

    Why is it physically impossible to design VGA displays less than 2.4 inches? Too small pixels?

    1. Re:Nothing is impossible by insanecarbonbasedlif · · Score: 1
      From DesignTechnica's article:
      The new driver IC has overcome the physically impossible VGA-class and higher resolution images on small size TFT-LCD panels of less than 2.4 inches by resolving the vast space required for wiring connections between the panel and driver IC
      So it's a wiring issue they are working around, not the display's limit on resolution. Too many wires to actually connect seems improbable, but then, I'm not a small TFT-LCD display engineer, so I'm willing to take Samsung's word that there was a problem.
      --
      Just because I doubt myself does not mean I find your position compelling.
    2. Re:Nothing is impossible by stonecypher · · Score: 5, Informative

      Because current LCD pixels require six lead lines, and we can't make lead lines small enough to shrink the pixels any further. The article phrases this badly: it's not that pixels can't be made smaller. It's that TFT LCD pixels' lead lines take all of the available current space, and there is no current technique on the horizon to solve this. Other monitor types do not have this particular problem; this is peculiar to LCD and OLED.

      --
      StoneCypher is Full of BS
    3. Re:Nothing is impossible by RedBear · · Score: 1

      Why is it physically impossible to design VGA displays less than 2.4 inches? Too small pixels?

      Because current LCD pixels require six lead lines, and we can't make lead lines small enough to shrink the pixels any further.

      This is weird to me, because the Konica Minolta Dimage A2 has an electronic viewfinder (EVF, basically a small LCD screen) that's about half an inch diagonal with VGA resolution. That's been out since February or so. But maybe I'm missing something.

    4. Re:Nothing is impossible by Inoen · · Score: 1
      Is this what they really mean:

      The display itself is VGA resolution, but only half the pixels have lead lines, the other half will have to derive their values from neighbouring pixels?

      Or do they just claim to have "invented" supersampling?

  13. MS Cleartype by darkmeridian · · Score: 4, Informative

    The article is really short, but it says that the screen will use sub-pixel technology to allow a half-VGA screen to render VGA resolution. MS Cleartype also uses sub-pixel technology, though to make text sharper.

    A linkie with information about sub-pixels in general (though it's on grc.com, whatever.) http://grc.com/cleartype.htm

    --
    A NYC lawyer blogs. http://www.chuangblog.com/
  14. All new technology? Unlikely by ikewillis · · Score: 4, Interesting
    Subpixel rendering has been around for quite a long time. Two things that I can think of right off the bat are Microsoft's ClearType and FreeType, both of which have hinting engines which support subpixel rendering.

    Subpixel rendering takes into account the physical position of the red, green, and blue subpixels of an LCD display, and can therefore provide up to 3X the horizontal resolution of a typical display (with distortion, of course)

    Here's a nice writeup

  15. ClearType? by theGreater · · Score: 3, Interesting

    Sounds basically like cleartype, right? I mean, all THAT is is using the RGB (or CYM) sub-pixels to smoothe out lines and curves, correct? Err, so what's the BFD?

    -theGreater Muller.
  16. TFA Clarifys by BashDot · · Score: 1

    Half VGA Screen means half of the VGA resolution, 640x240. To quote:

    "By composing a new pixel with the sub-pixel on the adjacent scanning line, 480x640 (VGA) resolution can be attained from a 240x640 (half VGA) panel. The device can display up to 260K colors for TFT panels in mobile phones."

    1. Re:TFA Clarifys by ivan256 · · Score: 1

      Half VGA also means 320x480. Confused yet? Half VGA, hell, even "VGA" is a stupid term. It's 4 more characters to be specific, so why don't they?

    2. Re:TFA Clarifys by Anonymous Coward · · Score: 0

      Amen. I was looking at laptops in a Dell catalog. I'm mostly interested in screen resolution. All they specify is UXGA++ and whatnot - why not just put the pixel dimensions in? Classic marketing idiocy.

      Who really paid attention to the letter designations of screen resolutions after SVGA?

  17. Channel dissociation by GrAfFiT · · Score: 1

    So basically, this is like separating Chrominance and Luminance, à la YUV. I always found having crappy and blurry colors, especially with RED, some bad compromise, often encountered on TV. Lavished colors won't help. The biggest problem i encountered with my mobile was reflection from the sun. Maybe they should look at the techs used on PDAs, you know, like transflective screens. Anyway, not everybody can read at such high resolution (2.4" screens!)

    1. Re:Channel dissociation by Anonymous Coward · · Score: 0

      A higer resolution should make it easier to read since you can more accuratly reproduce things like text... Or are you assuming that higher resolutions imply maintaing the font size?

    2. Re:Channel dissociation by GrAfFiT · · Score: 1

      I don't remember which one it was, but there was lately a story about a pocketPC running VGA, however, it doubled the font sizes in the same time. You needed a hack to make it run with "four times the previous real estate". It was done because, you could hardly read the text..

  18. Re:pr0n on my cell phone at hdtv quality by turboflux · · Score: 0, Offtopic

    Wow. 2 entire minutes for someone to post something like that! I'm disappointed - I figured it would have been faster!

  19. Interlacing is used to reduce flicker by GillBates0 · · Score: 5, Informative
    and does not have anything to do with the resolution. Infact, interlacing is sometimes called "interlace scanning", because the gun in the CRT draws alternate lines across the screen to reduce the visible flicker arising due to the time required to move the gun from top to bottom.

    As usual, Wikipedia has a good article. To quote:

    Interlacing is a method of displaying images on a raster-scanned display, such as a cathode ray tube (CRT), that results in less visible flickering than non-interlaced methods. The display draws first the even-numbered lines, then the odd numbered lines of each picture.

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
    1. Re:Interlacing is used to reduce flicker by oakad · · Score: 1

      The method of field swapping was used on early SGI Irix workstations to increase the perceived color depth of the screen (they had a 32 bpp framebuffer but only 8bit vdac). The same stuff can be used to increase apparent resolution, first by using sub-pixel (in a color sense) rendering and then swapping between differently colored fields.

    2. Re:Interlacing is used to reduce flicker by shirai · · Score: 5, Informative

      Interlacing is used to reduce flickering? I think not. It used to be used to reduce *bandwidth*.

      An interlaced image refreshing at 60Hz (30 full fields per second divided by 2) is going to have the same flicker as a non-interlaced image refreshing at 60Hz.

      This is actually a very complex subject to do with how people view images, resolution vs fields per second, what type of images you are viewing, movement vs. still images, etc. but in terms of reducing flicker, I would say, at the very least, the statement is deceptive.

      In fact, one of the major problems with old Amigas running in interlaced mode was the annoying (you got it) flicker. This is because a horizontal line that was exactly 1 pixel would turn on and off every 60th of a second. So in this case, it would depend on how you defined the world flicker too.

      To be fair, I think what you meant to say was that given the same bandwidth on a non-digitally compressed transmission and without digitally upconverting the signal, you can get 60 fields per second (at 30 frames per second) instead of 30 fields per second (at 30 frames per second) meaning that you will probably get less inter-frame flicker. But even this is deceptive because if you built televisions specifically for 30 frames per second, you could simply reformulate the glow on the screen to last an extra 1/60th of a second longer. But perhaps this is (a) hard to do and (b) back then they wanted the extra fields per second for smoother motion. By the way, a lot of the bandwidth savings doesn't apply to digital due to the way that digital compression works. This was a controversial point during the discussions on HDTV resolutions.

      Fudge. I'm trying to cover all my bases here so I don't get flamed for not knowing what I'm talking about. Suffice it to say, interlacing and reduction of flicker do NOT walk hand in hand. It is simply one factor, of many, that comes into play.

      --
      Sunny

      Be my Friend

    3. Re:Interlacing is used to reduce flicker by Anonymous Coward · · Score: 2, Informative

      >Suffice it to say, interlacing and reduction of flicker do NOT walk hand in hand.

      When the TV was invented, it was noticed that a phosphor did not remain lit long enough for the beam to make a complete pass at 29.9fps, therefore there would be significant "flicker" in the picture. The inventor(s) decided to interlace so you'd get a more uniform brighness to the picture and eliminate the flicker. This problem has long since been solved in other ways.

      During the VGA days, however, the reasons were entirely different, as you suggest.

    4. Re:Interlacing is used to reduce flicker by iantri · · Score: 1
      But even this is deceptive because if you built televisions specifically for 30 frames per second, you could simply reformulate the glow on the screen to last an extra 1/60th of a second longer. But perhaps this is (a) hard to do...
      AFAIK, that was it exactly.. way back when the NTSC standard was set technology was appearantly not good enough to reliably refresh a 480 line image 60 times per second. Refreshing it only 30 times per second causes flicker, which is where this idea of interlacing reducing flicker comes from. (It is not an entirely accurate idea, as you point out).
    5. Re:Interlacing is used to reduce flicker by mercuryresearch · · Score: 2, Informative

      Parent reply post is on the mark here.

      Where the confusion comes up is in the old days where interlacing was first used -- black and white television. Interlaced TV signals drove black and white CRTs... and by selecting the right phosphor, the displays had persistence, where the image would continue to glow into the next frame even after being drawn. High persistance phosphor DID cut down on flicker, and was necessary because of the interlacing.

      If you want to get into really obscure stuff... Radar display tubes (and some oscilloscopes) often had incredible persistence -- often lasting several to even tens of seconds. Surplus radar tubes were popular among ham radio operators doing slow-scan television, as they could maintain the TV display at the insanely low frame rates used at the time (I think it was about 1 frame per 8 seconds or so, memory is hazy here.)

      Anyway, think of the displays long ago as a giant analog visual low-pass filter -- you could throw pretty much any signal at them regarless of flicker and get a flicker-free display, so the bandwidth savings from interlacing was an obvious choice. Not so with digital technology today.

    6. Re:Interlacing is used to reduce flicker by ChrisMaple · · Score: 1
      There's a tradeoff here between flicker and bandwidth.

      When TV was young, tubes were used for amplification and they had by today's standards very limited gain-bandwidth product. Increased bandwidth would require additional amplification stages and thus significantly increased cost. The 5 to 6 MHz bandwidth chosen was about the maximum acceptable then, and to get acceptable resolution with acceptable flicker, interlaced video was necessary.

      --
      Contribute to civilization: ari.aynrand.org/donate
    7. Re:Interlacing is used to reduce flicker by Anonymous Coward · · Score: 0

      > An interlaced image refreshing at 60Hz is going to have the same flicker as a non-interlaced image refreshing at 60Hz

      Maybe you don't interpret flicker the way I do but the way I see it in a 60Hz interlaced image you'd have 30Hz flickering of each scan line (making the image tremble vertically at 30Hz). I guess you could call the overall refresh rate 60Hz (since you get new visual data 60 times/sec), but each pixel updates only 30 times/sec.

  20. Re:Gmail! by Anonymous Coward · · Score: 0

    How are these relinks possible? Embedded in the hex-code ?

  21. As they say in Germany by Bender+Unit+22 · · Score: 2, Interesting

    As they say in Germany "ich habe gemüse in das leiderhosen". Which means that it might be looking like new fancy things but it is still the same old clothes.
    Kinda like the Swedish "min trusse lugter af tis",, it's new but then again, it's not.

    Is it a case of someone applying existing technologies like smoothing to the hardware layer if you look into what's really going on?

    1. Re:As they say in Germany by uncl_bob · · Score: 1

      "min trusse lugter af tis"

      Dear Bender Unit 22, that is not Swedish, I can assure you! :)

    2. Re:As they say in Germany by Bender+Unit+22 · · Score: 1

      Then that girl I met in Italy lied to me.

    3. Re:As they say in Germany by Anonymous Coward · · Score: 0

      Looks a lot like Danish....

    4. Re:As they say in Germany by glitch! · · Score: 1

      As they say in Germany "ich habe gemüse in das leiderhosen".

      "I have vegetables into the sorrow-pants"?

      As I remember, Hosen is plural, so it should take "die" if nominative (subject) or accusative (direct object), but your sentence is obviously using locative/dative, so a real German would use "den", right?

      Ich glaube, dass Sie mich durch Schokolade tragen...

      --
      A dingo ate my sig...
    5. Re:As they say in Germany by rdunnell · · Score: 1

      Maybe she lied about other things too. Did she have a prominent adam's apple and large hands?

    6. Re:As they say in Germany by Anonymous Coward · · Score: 0

      Eat Lead Jerry! Rata-tata-tata

    7. Re:As they say in Germany by k2r · · Score: 1

      Excellent analysis.

      But "Hosen" is Plural, one would most likely say it in singular:
      "Ich habe Gemüse in der Lederhose!".

      It could be a weird bavarian saying someting about one's dicksize, but actually it sounds more like Monty Python.

      My hovercraft is full of eels,
      k2r

    8. Re:As they say in Germany by winterlens · · Score: 1

      The problem is that the grandparent misspelled the word. It's _lederhosen_, as in "Leather pants."

      The off-the-cuff translation is "I have vegetables in my pants." In this case, the article should be taken as an understood personal possessive.

    9. Re:As they say in Germany by Anonymous Coward · · Score: 0

      *lol* I'm german and i never heard someone say "Ich habe Gemüse in den Lederhosen".

      Maybe because i'm no bavarian. ;) (no! we germans don't wear lederhosen if we aren't some old strange bavarians. ;))

      And the scentence "
      Ich glaube, dass Sie mich durch Schokolade tragen..." is also new to me... just to mention that.
      Maybe you meant: "Ich glaube du willst mich durch den Kakao ziehen..."

      Aaah... good old Babelfish humor. ;)

      And now, start laughing about my english. ;P

    10. Re:As they say in Germany by Anonymous Coward · · Score: 0

      As a native German, I never heard of "Ich habe Gemüse in meiner Lederhose". Huh?

      Also, "Ich glaube, dass Sie mich durch Schokolade tragen..." probably refers to "durch den Kakao ziehen", but to "drag something through hot chocolade" (as the english translation would be) means to make fun of someone/something, not "to try to decept someone". The latter would be "einen Bären aufbinden" (e.g. to try to trick someone by lying to him).

    11. Re:As they say in Germany by Dr.+Cody · · Score: 1

      What about a moustache? Oh, never mind...

  22. It's not subpixel as with ClearType ! by GrAfFiT · · Score: 5, Interesting

    The article suggests that they added "White pixels". Additionally, the problem of dark screen due to the increased pixel density on high resolution panels has been solved using 4-color (R-G-B-W) rendering algorithm, improving the brightness of TFT-LCD panels. That's radicaly different than ClearType. ClearType uses the normalized RVB subpixels arrangement to triple the "perceived" resolution. That's because the humain eye is more sensitive to luminance than to chrominance (try to recognize colors in the dark, you can't, but you can still read B&W text). The problem here is not text aesthetics. It's global luminosity, as your backlight often has to battle with sunlignt. They add more "white pixels" to enhance the luminosity. In percentage, the number of "color" pixels are lower in this system. But the eye won't actually see the difference.

    1. Re:It's not subpixel as with ClearType ! by shirai · · Score: 5, Interesting

      Note that white pixels aren't a magic bullet. You get some brightness but give up saturation. It works like this:

      Given four pixels of RGBW, you can get your brightest color by having all four pixels on. This would result in total brightness of:

      1 white pixel for every combination of RGB and

      1 white pixel for every white pixel.

      So you get the equivalent of 2 white pixels for every 4 pixels or a factor of 1/2 let's say.

      In regular RGB, you get a factor of 1/3 because you get the equivalent of 1 white pixel for every set of RGB pixels.

      Looking at this, you get 50% more maximum brightness from RGBW vs RGB.

      It's not a magic bullet because you lose saturation. For example, if you want a fully saturated red, in the RGBW format, you get 1 full red pixel for every four pixels. In RGB, you get 1 full red pixel for every three pixels. So RGBW gives a factor of 1/4 while RGB gives a factor of 1/3 for a fulls aturated red. This is a reduction in brightness of a full saturation red of 25%.

      In other words, your brightest color is 50% higher in RGBW but you brightest red (at full saturation) is 25% less which means you have to fudge around with values to get a picture that seems to make sense or you get a bright picture with dark spots with a lot of saturation in them. So you might, programatically (and this is probably what samsung is doing) increase full saturation red to include white in it. This makes the color brighter but also reduces the saturation.

      A lot of projectors with a white component have two modes. A dimmer mode that doesn't use the "W" pixel at all but has richer colors (used for movie viewing) and a presentation mode that does use the "W" when brightness is a factor such as in a meeting (e.g. the room may have light leaking in from windows).

      Not saying it is good or bad. Just that a RGBW is not a magic bullet.

      --
      Sunny

      Be my Friend

    2. Re:It's not subpixel as with ClearType ! by NormalVisual · · Score: 1

      That's because the humain eye is more sensitive to luminance than to chrominance (try to recognize colors in the dark, you can't, but you can still read B&W text)

      While you're correct that the eye is more sensitive to brightness than color, the demonstration you offered is somewhat flawed - you're effectively using a separate visual system in low-light conditions. Below a certain light level, the color-perceiving cones won't work, so the eye uses the non-color-sensitive rods, which are much more sensitive to small variations in brightness. Luminous displays of any kind are generally way too bright for the rods to be involved (see "rhodopsin" or "visual purple"), unless they're a very dim red color.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
  23. READ THE DAMN ARTICLE by boomgopher · · Score: 3, Insightful

    Quote:
    By composing a new pixel with the sub-pixel on the adjacent scanning line, 480*640 VGA resolution can be attained from a 240*640 half-VGA panel.

    Drop all the "MacOS does this", "ClearType does this", etc. shit please.


    --
    Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
    1. Re:READ THE DAMN ARTICLE by Greger47 · · Score: 2, Informative
      Err, why? It's the same thing as ClearType, they just rotated the display 90 degrees and are doing subpixles vertically instead of horizontally.

      My guess is that someone read that MS patent really carefully and concluded that it only covers horizontal subpixels. :)

      The novelty would be that it's implemented in the display driver chip thus I guess it can move any pixel around, not only when rendering fonts.

      /greger

    2. Re:READ THE DAMN ARTICLE by Anonymous Coward · · Score: 0

      And they'll be combining this with sub-bit processors that use a new bit with the sub-bit in the adjacent byte. YOW!

    3. Re:READ THE DAMN ARTICLE by BlacKat · · Score: 1

      But... ClearType *does* do this... :)

      The exact same methods ClearType uses on LCD panels are being used here by Samsung, albeit in hardware instead of just software.

      Sub-pixel displays have been around for years, one of the first uses of it was on the old Atari/Apple computers.

      In the higest resolution one pixel wound up being "smaller" then a full pixel on the television screen. This would up with "odd" pixels showing up brown'ish and "even" pixels showing up red'ish. An odd and an even pixel adjacent to each other would make white.

      If you can control the sub-pixels on a tiny LCD screen then you can make screen seem larger horizontally or vertically depending on the algorithm used.

      This is exactly what ClearType does, internally the font is rendered larger then the actual resolution of the screen and then is sub-pixel rendered to produce very fine antialaising and better readability.

      I can imagine this would work quite well for other things then text, but can see issues with aliasing and artifacting as well as readability on smaller screens.

    4. Re:READ THE DAMN ARTICLE by hattig · · Score: 2, Interesting

      As far as I can tell, they are not doing that in any shape or form.

      For a start, Cleartype is for text and increases the horizontal resolution of text because the subpixel resolution of a 640x480 screen is actually 1920x480

      This is RGBW ... and I am guessing that it is laid out in a

      RG
      BW

      format, i.e., a 640x480 screen would have a subpixel resolution of 1280x960. Cleartype wouldn't work on this screen as it is currently implemented.

      What they are doing is taking a 640x240 "Double Height" screen (i.e., 4:3 with tall pixels) and using this to get a subpixel resolution of 1280x480.

      So it looks like they are kinda then using a cunning but easy to work out algorithm to spread a 480 pixel high display over a 240 pixel high RG/BW display. I.e., Even Lines contribute 50% to RGBW square, odd lines contribute 50% to BWRG square that is offset a little below.

      It certainly isn't perfect. But it sounds easier to fit 1280 subpixels in a small display than 1920 doesn't it?

    5. Re:READ THE DAMN ARTICLE by Barto · · Score: 1

      But Quartz Text and ClearType DO this. Building pixels out of adjacent sub pixels that might not actually be inside the same pixel.

      Granted it isn't identical but what Samsung is doing is simply a limited variation of the sub pixel rendering concept.

    6. Re:READ THE DAMN ARTICLE by Anonymous Coward · · Score: 0

      >480*640 VGA resolution can be attained from a 240*640 half-VGA panel.

      Who in the HELL uses Y*X screen resolutions?

      It's 640x480, not 480x640! ... unless the screen is vertical. I don't know, I didn't RTFA!

    7. Re:READ THE DAMN ARTICLE by Saiai+Hakutyoutani · · Score: 1

      It mashes two lines into one by averaging the values? How is that not stone-age technology?

  24. DANGEROUS LINK IN PARENT. MOD DOWN. by francisew · · Score: 1, Troll

    thanks.

    1. Re:DANGEROUS LINK IN PARENT. MOD DOWN. by francisew · · Score: 1

      Why mod my comment down?

      How is it a troll? The link is dangerous, no?

      A google redirect to a loud autoplaying sound is both invasive and annoying.

      How does letting mods know about dangerous content qualify as a troll?

  25. Re:All new technology? Unlikely by Monkelectric · · Score: 2, Interesting

    Actually its been around a lot longer then you think. The Apple II used a form of sub pixel rendering written by steve wozniak himself.

    --

    Religion is a gateway psychosis. -- Dave Foley

  26. Is this really something new? by gotr00t · · Score: 2, Insightful
    I have seen this methodology used in many applications where the screen was just too small to accomodate a purpose. Take Tezxas, for example, a ZX Spectrum emulator for the TI-89 (and 92+, but that dosn't apply here). Since the ZX spectrum's screen is roughly twice the dimensions of the 89's screen, 4 pixels had to be represented by one. There are also some applications for the PocketPC that use a very similar sounding method to bring full VGA resolution to half-VGA sized screens.

    My question is, is this something new because its more clear? or because it's a hardware implementation?

    1. Re:Is this really something new? by hattig · · Score: 1

      Nah, it's not simple scaling, in this case vertically. It's kinda like it though. There are 480 SUBpixels vertically, in alternating RG and BW pairs (or RW BG or whatever). A normal pixel would affect all of the RGBW quartet, but on this screen it only applies at 50%. The next pixel down adds to it in the BWRG quartet, and so on. Hence full brightness, and kinda 480 pixels vertical resolution. However a 1 pixel high black line inbetween white space will come out 50% grey. At small screen sizes you probably wouldn't notice.

  27. Re:Gmail! by Anonymous Coward · · Score: 0

    They're parsed through google, as if you would feed google a valid URL and google brings you there.

  28. Below the belt? by Anonymous Coward · · Score: 0

    Posted by CmdrTaco: Not sure if I think...

    FWIW Taco, you're not the only one.

    Joke. Actually you're not too bad, a couple of the other "editors" though... yeesh.

  29. Article missing critical technical information by francisew · · Score: 5, Informative

    Here is a link to the Samsung website about the technology: http://www.samsung.com/Products/TFTLCD/Technology/ 4colorrandering.htm

    I wouldn't complain too hard about the confusion in the details. They couldn't even spell 'rendering' right on their own site (4 color randering???).

    It also discusses 'physicail' pixels. I dunno about that.

    They seem to have created smaller pixels, which are spatially located across a different area than normal.

    They then need fewer wires to connect the given number of pixels. Meaning a higher resolution with fewer interconnects. Maybe I'm completely wrong in this 1 minutes evaluation.

    The neat thing is the overlap of their 'logical' pixel arrangements. It would seem they are using traditional dithering with a complicated arrangement of pixels. This should do exactly what they state. Ther weird thing is that their sub-pixel seems to have the wrong number of color sub-elements.

    One would expect a ratio of 2:1:1 for green:red:blue emitters. They have 4:2:1. Maybe their red emitters are much brighter than the blue, which would make sense.

    They mention replacing some rows with white pixels, but their diagrams don't show anything. Maybe the media-relations people just don't know how the technology works, and are making stuff up until someone corrects them.

    1. Re:Article missing critical technical information by hprotagonist0 · · Score: 1
      One would expect a ratio of 2:1:1 for green:red:blue emitters. They have 4:2:1. Maybe their red emitters are much brighter than the blue, which would make sense.


      4:2:1 makes sense because of the relative sensitivity of the eye's receptors for those colors. Humans are much less sensitive to blue than red or green, and they're more sensitive to green than red. The standard YIQ color encoding for (analog) color television broadcasting also takes advantage of this relative sensitivity for compression, and carries much less information about blue intensities than other colors.

      Also, when you say "red emitters are much brighter than blue"; LCDs don't use additive color, they use subtractive color. That is, a red subpixel doesn't emit red light, instead it filters the blue and green out of the white backlight. That's why you need a backlight at all, otherwise the pixels would light themselves.
      --
      "A witty saying proves nothing." --Voltaire
    2. Re:Article missing critical technical information by francisew · · Score: 1

      Very true. It's the end of a long and tiring day.

      I was mistakenly thinking of LED's.

      The bit about there being less blue emitters still applies: there will be less blue emitted due to a lower pixel area. If the eye is less sensitive (I don't doubt this), then the opposite should apply. We should need less red emitters than blue to observe a similar intensity.

    3. Re:Article missing critical technical information by hprotagonist0 · · Score: 1

      It's not so much that the eye is less sensitive to blue light, but it's less sensitive to *variation* in blue intensities. The blue light content of an image is simply less meaningful to our perception of what an image looks like than red or green. A page on this I got from googling "eye sensitivity blue green" is here

      The upshot of this is that, because there are 4 green subpixels, assuming that each subpixel can range from 0-255 in intensity, the color range of one of these "pixels" can go from 0-2047, while the color range in blue is only 0-255. It wouldn't be productive to have as much range in blue as in green or red, simply because we're not as sensitive to such variation. Of course, normal monitors *do* vary as much in blue as red and green, and that's why subpixel rendering is an improvement.

      --
      "A witty saying proves nothing." --Voltaire
    4. Re:Article missing critical technical information by francisew · · Score: 1

      From the samsung definition, it didn't seem to me that they were individually controlling the values of the sub-pixel colors. by this I mean: the four green pixels are probably still being excited from the same single driving line. What I think is different, is that the four green pixels are affected by their neighbouring pixels, and the hardware automatically does the anti-aliasing...

      The article doesn't mention anywhere that they have increased the quality of the digital to analog signal converter precision of the LED drivers. It's using a standard RGB signal feed, so it can't be using a 0-2047 color range for the green.

      Sorry, I know that wasn't clear.

      http://www.photo.net/photo/edscott/vis00010.htm is a clear description of the eye. http://acept.la.asu.edu/PiN/rdg/color/color.shtml is another page that describes things as I have previously been taught them. I'm not sure which is right. Most literature seems to use a log scale, showing the eye to be less sensitive to blue than red or green. Such as: http://www.4colorvision.com/files/photopiceffic.ht m. I believe that we may be referring to different things. Blue cones are more efficient, and more sensitive to radiation than red or green cones, but red and green cones FAR outnumber blue cones. For this reason, we see blue as being less intense. http://www.cis.rit.edu/people/faculty/montag/vandp lite/pages/chap_9/ch9p1.html

      One thing I find really interesting is that the eye is actually sensitive to the near-UV. We can see light below 400nm, as I have frequently experienced while teaching a spectroscopy lab. Students build their own Czerny-Turner spectrometer, and observe the emission bands from a mercury pen lamp. Some of the UV peaks are visible (not to all students), although very dimly due to our poor UV-response.

  30. Tiny hints from the article... by raygundan · · Score: 2, Informative

    According to the article, they're generating a white signal from the RGB input and have four color elements for each pixel-- RGBW. I suspect they're arranged in a square, like:

    RG
    BW

    or some such. This would let them apply a system like ClearType or OSX or the old Apple II subpixel rendering in two dimensions, rather than just one as with the typical horizontal RGB subpixel arrangement.

    1. Re:Tiny hints from the article... by JVert · · Score: 1

      Doesn't sound like they are doing that though because they are talking about making a 240x640 screen (wtf?) appear to function like a 480x640 screen. I think offsetting the blue with the red and green would make a horrible checker board display.

  31. available for seven years now... by morcheeba · · Score: 1

    You can get a VGA screen that is only 0.2 inches. It is about 2000 dpi.

    But, it's always a price/resolution tradeoff; I suspect this lets them use cheaper production techniques to produce these smaller displays (which, as volumes ramp up, are now being squeezed on price).

  32. Re:All new technology? Unlikely by Lord+Agni · · Score: 1

    Another turn of the Great Wheel. Give something old a new name and it's brand new. It's been this way since MicroSoft invented computers in 1981. Choke off Arizona's oxygen!

  33. Re:Gmail! by Anonymous Coward · · Score: 1, Informative

    No. Hex code would look like this:

    http://www.google.com/%75r%6C?%73%61=D&%71=%68%7 4%74%70%3a%2f%2f%77%77%77%2e%61%64%65%72%6b%61%63% 68%2e%6f%72%67%2f%3fu=%49%63%68

    This is the hyperlink for a google redirect:
    http://www.google.com/url?sa=D&q=http:/ /www.aderkach.org/?u=Ich

    I hope you find this useful. The above hex is simply masking the URL in the above redirect. Unfortunately, when you use the hex to post to slashdot as the link, it converts it into text. The text "https://gmail.google.com/08udjfou38494o5rjd9357" is just text, the same way that "CLICK HERE!" would be text.

  34. No substitute for physical resolution by Anonymous Coward · · Score: 2, Insightful

    Samsung's press release about "sub-pixel unit driving methodology" is total hype and bull in my opinion. This technique provides better color and smoothing but no higher resolution by any means. They should be honest and call is what it is - color contrast and sharness enhancing technology - and not suggest that it provides a higher resolution for a given and fixed physical resolution.

  35. Re:More Information Call me "AcronyWhore" by davidsyes · · Score: 2, Funny

    for Acronym Whore...

    They better change the name of the gun/emitter from Sub-Pixel Unit to something else, or it will be "stuck" with the acronym...

    S.P.U.G.E.

    Maybe Micro-Pixel Unit.

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  36. Actually... by WARM3CH · · Score: 4, Insightful

    ... VGA has only 16 colors in 640x480. It could only show 256 colors in the 320x200. Comparing it to what most PDAs do now, it seems that getting 64K colors in 320x200 is already beyound what VGA did!

    1. Re:Actually... by dtfinch · · Score: 1

      The original VGA was capable of 256 colors at 360x480. It just wasn't in the bios and pixel addressing was a little more complicated.

    2. Re:Actually... by Anonymous Coward · · Score: 0

      But I thought the VGA standard cards only had 64K of vidmem. That resolution would work out to 172K.

    3. Re:Actually... by tepples · · Score: 1

      VGA cards came with 256 KB of dumb frame buffer VRAM.

    4. Re:Actually... by spinlocked · · Score: 2, Interesting

      Programmed normally, they had 64k of memory mapped into a segment in high-mem. To get some of the more bizarre 'ModeX' modes you had to program the VGA registers directly to change the timing and remap segments of it's larger memory in and out of the normal 0xa000h (or something like that). I think VGA cards had at least 256K to play with. You could do some really cool stuff in ModeX, anyone else remember the smooth scrolling in Bananoids? IIRC MCGA was IBM's cheaper adapter. It only had enough memory to do 320x200x8.

      God, I can still remember that stuff, but I can't remember my Mother's birthday.

      --
      # init 5
      Connection closed.


      Oh... ...bugger.
    5. Re:Actually... by Anonymous Coward · · Score: 0

      Ah. MCGA. I remember drooling when I got my copy of Deluxe Paint II and you could manipulate photorealistic pictures using its 320x200x8 mode.

    6. Re:Actually... by spinlocked · · Score: 1

      Ah. MCGA. I remember drooling when I got my copy of Deluxe Paint II and you could manipulate photorealistic pictures using its 320x200x8 mode.

      My copy came with a free mouse!

      Back in those days, of course there were only 3 256 colour pictures. The frog on the leaf, the babe with the earrings and the sinister clown.

      --
      # init 5
      Connection closed.


      Oh... ...bugger.
    7. Re:Actually... by Anonymous Coward · · Score: 0

      Hey, what about the Mandrill gorilla?

      Frog on a leaf, heh.. burned into memory that one is.

    8. Re:Actually... by forkazoo · · Score: 1

      I once wrote a DOS image viewer that did true color by mapping the 8 bit pallatte to each of the R, G, and B channels, and displaying the R, G, and B channels in sequence like a three frame animation. It looked horrible, and flickery, but it was great bragging rights.

  37. Steve Gibson.... by chipster · · Score: 1

    Wrote about this some time ago; http://www.grc.com/cleartype.htm

  38. Maybe by Andy+Dodd · · Score: 3, Informative

    They seem to be indicating that the RGBW trick is a whole different thing used to increase brightness (similar to CMYK for printers to make dark black colors).

    There is a chance the subpixel rendering trick might depend on the new RGBW setup though, but it seems like they're two seperate technologies.

    --
    retrorocket.o not found, launch anyway?
  39. So does that mean... by rewt66 · · Score: 1
    that I can make an even more improved chip that will display VGA resolution on a screen that physically has only 1/4 the resolution of VGA, by composing 4 lines together? Or 8? Or, hey, I know, why don't we compose all the lines together, so we can have a VGA resolution display on hardware that is only a single row of pixels?

    Well, because it doesn't work that way. You can combine lines and display the right color values, but in the end, you only have half as many pixels, and you simply don't have VGA resolution. You can maybe make it look better than half-VGA, but you can't make it really VGA. When you try to push this "just like VGA" display, you find out that you can't push it as far as VGA before things start losing sharpness. There is a Spanish saying: "Although the monkey may dress in silk, she remains a monkey."

    1. Re:So does that mean... by rpenguin · · Score: 2, Informative

      Whoa, you're not getting it, rewt66. It sounds like you think what's going on is simply sampling of higher resolution data down to a lower resolution and claiming it's as good. (i.e. if a white pixel and a black pixel were next to each other, they would be replaced with a single 50% grey pixel.)

      That's not quite the technology here. You see, a normal LCD has 'subpixels' which are really just pixels that can display one of the three additive primary colors (red, green and blue.) These pixels are necessarily not in the same exact space, and are usually arranged into rows This means that you can increase pixel resolution at the cost of color accuracy.

      Today this technology is utilized by software to provide sharper text display, although if you squint you can sometimes see strange blue and red artifacts around the edge of fonts. Here's an example: close-up of black text on white background

      As far as I can tell, the technology here differs in the arrangement of subpixels and the addition of a white/brightness subpixel.

    2. Re:So does that mean... by jaltoids · · Score: 1

      In the US we say...

      "a pig in a dress is still a pig"

  40. Applicable to LCDs? by Gentlewhisper · · Score: 2, Insightful

    I'm sure Samsung won't want to cannibalise their own panel business, but if they make some sort of inline attachment that we can connect to existing LCDs to boast their resolution, wow... its gonna be so cool!

    I'm sure everyone will buy one!

  41. Good writeup on subpixel rendering by IGnatius+T+Foobar · · Score: 3, Informative

    Here's a very good writeup on how subpixel rendering works:

    http://grc.com/ctwhat.htm

    It goes into detail with pictures and everything, demonstrating how the technology takes advantage of the separate red, green, and blue subpixels to achieve additional smoothing.

    I'm not sure how Samsung intends to implement "white subpixels" though.

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  42. blast from the past by Tumbleweed · · Score: 3, Insightful

    Ahh, the venerable Apple ][, inspiring people even today!

  43. taters by maxchaote · · Score: 3, Funny

    Did anyone else notice that the acronym for this technology is "SPUD Methodology"?

  44. Me Too by N8F8 · · Score: 1

    I ordered a Dell 8600 last week for my mom and chose a lower resolution screen as an option thinking I was choosing the higher resolution. WTF? WXGA?

    --
    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
  45. In the spirit of Sorny, Magnetbox, and Panaphonics by Anonymous Coward · · Score: 0

    ...I will now offer the new Samsmug chip.

  46. Re:Actually...once upon a time by owlstead · · Score: 1

    I can remember a race between two students at the university to get the highest polygon count on an ISA VGA card using all kind of tricks. They got pretty far, but while playing UT2004 for a couple of seconds, I've probably used more polygons then they generated all that time tweaking that VGA adapter :). When first Vesa local bus and then PCI came out they lost count and left it to the game industry.

  47. Sounds bogus by Theovon · · Score: 2, Informative

    First, it sounds like they're simply scaling 640x480 down to 320x240 with antialiasing. Big whoop.

    Second, if they only do a luma blend (ie, ignore the nonlinearity of human perception of light), then it really won't be quite the same thing. I just don't think they're doing it right, because a proper luminance blend is computationally expensive.

    1. Re:Sounds bogus by Anonymous Coward · · Score: 0

      yeah i know. you haven't even read it, and are assuming it's something it's not, but you probably do know better than they do about how to do what they're not doing

  48. Rabble rabble rabble! by ZackSchil · · Score: 1

    Technically VGA is.. you can't increase resolution...blah blah blah. This is why people at Slashdot need to all be slapped. This is a press release, of course it's not technically correct. I'll help you guys out here.

    This tech is to increase visibility and clarity on low res screens by taking into account sub-pixels. They are not increasing resolution, they're just stepping back and reconsidering what a pixel is. Mac OS X does this, but it's not the same thing as Samsung's tech, since it's only for text and it's done in software. Same concept though, Samsung has just taken it a step farther. On an ultra low-res, underpowered device, having sub-pixel rendering/antialiasing on silicon would help readability immensely.

  49. Dear retard moderators. by Nailer · · Score: 1

    The parent post is perfectly on topic. The article is talking about sub pixel rendering:

    By composing a new pixel with the sub-pixel on the adjacent scanning line, 480x640 (VGA) resolution can be attained from a 240x640 (half VGA) panel.

    Using adjacent triads from different pixels to increase the optical resolution of screen output is old technology. X uses it for fonts (Gnome Menu -> Preferences -> Fonts -> Subpixel Smoothing), as does Windows XP.

    The article merely mentions Samsung are now using for mobile phones displays (and for more than fonts, but again this isn't a big deal - just a new implementation of existing technology).

  50. Questionable by photon317 · · Score: 1


    The article is too light on details to tell wtf they are talking about, but it sounds to me like what they're saying is that the software operates on a virtual display device which gets automatically scaled down by blending virtual pixels into a smaller number of real pixels. If so, it's not rocket science, and it doesn't really do jack for image quality compared to just telling the software the display was the correct size to begin with.

    --
    11*43+456^2
  51. Technology from Clairvoyant by happynut · · Score: 3, Informative
    The sub-pixel technology was actually licensed from Clairvoyante, and is available to all comers. Clairvoyante calls it a PenTile Matrix.

    I know they are working with other panel folks too, so you will probably see more of these type of sub-pixel displays soon.

    1. Re:Technology from Clairvoyant by Netssansfrontieres · · Score: 1

      Finally! A posting that knows something about this. It is indeed Clairvoyante that provides the technology underpinning this.

      Suggestion to future posters: read the papers on the Clairvoyante site. They're tough, because they *assume* you know something about the human visual system. But that's where the magic lies: understanding how to trick the HVS into thinking it's getting a better image than it really is.

  52. MS holds sub-pixel rendering patents by Dan+East · · Score: 1

    Microsoft holds patents relating to sub-pixel rendering. I don't know if they are specific to font rendering, or generic to any sub-pixel rendering to increase perceived resolution.

    Dan East

    --
    Better known as 318230.
  53. VGA etc, alphabet soup by Anonymous Coward · · Score: 0

    Wasn't VGA 640x480 at a mere 256 colors? And didn't it imply a particular ISA bus interface as well? Plus, who can keep track of what WUXGA and QWVGA and UHDWMRXGA all mean? Was somebody just leaning on the keyboard,

    VGA was 640x480x16 color, and it MEANT MCA (Microchannel) with VGA bus lines, and PS/2 (not Sony, like your keyboard port rather) VGA BIOS.

    IT also was 320x240x256;

    MCGA, meant ISA at 320x200x256.

    Q - quad, just multiply everything by 2. (2x2=4)
    W - take the vertical resolution and do the 16:9 to it to get the horizontal.

    DSCGA /DCGA - double scan CGA, no increase in addressable resolution, but dump it on a QCGA screen.

    CGA - 40x25x16
    MDA - 80x25x4
    CGA - 80x25x16
    EGA - 80x43x4
    VGA - 80x50x4
    CGA - 132x25x4
    EGA - 132x43x4
    VGA - 132x50x4
    CGA - 160x200x16
    CGA - 320x200x4
    MCGA - 320x200x256
    EGA - 320x240x16
    VGA - 320x240x256
    EGA - 320x400x16
    CGA - 640x240x2
    EGA - 640x350x4
    PGA - 640x400x16
    VGA - 640x480x16, used to be called SuperEGA/SEGA
    HGC - 720x348x16

    MDA - 80x25
    CGA - 320x200
    MCGA - 320x240
    SCGA - 640x240
    EGA - 640x350
    PGA - 640x400
    VGA - 640x480
    HGC - 720x350
    SVGA - 800x600, SuperVGA
    EVGA - 1024x768, ExtendedVGA, now called XGA
    UVGA - 1280x1024, UltraVGA, now called SXGA
    XVGA - 1600x1200, ExtraVGA, now called UXGA

    Note that VGA is also 8512/A ; and XGA was preceded by 8514/A, at the same resolution.

  54. I Need Glasses! by Anonymous Coward · · Score: 0

    Great!
    I already have to carry around reading glasses to use my phone. ;-(

  55. Re:All new technology? Unlikely by biobogonics · · Score: 1

    Actually its been around a lot longer then you think. The Apple II used a form of sub pixel rendering written by steve wozniak himself.

    Brilliant hardware design but messy for software writers. Actually the kind of display you saw depended on what type of monitor you used. Two adjacent bits determined the color of the pixel on a color display plus the high bit of each byte introduced a color shift for all the bits in that byte. That lead to a bizarre set of rules for mixing colors. It was possible, as was used in a number of games, to create the illusion of a larger number of colors by *dithering* which combined patterns of dots. On a black and white monitor you might be able to see 1 dot per bit but if I remember correctly, setting two adjacent bits on just increased the brightness of the pixels so I'm not sure you really increased the horizontal resolution of the screen. (I'll spare you the horrors of the non linear screen addressing and the wonders of "screen holes".)

  56. Re:All new technology? Unlikely by Chazmati · · Score: 1

    Ooh, reminds me of the Amiga's fabulous HAM mode where you could--with some effort--display up to 4096 simultaneous colors on the screen! I think HAM stood for hold and modify... was it really only 4096 colors? Sigh...

  57. More info by MasTRE · · Score: 1

    OK guys. If anybody here thinks this is new, you need your head examined. Here is a great explanation of how it works, along with a demo, by Steve Gibson:

    How Sub-Pixel Font Rendering Works
    The Free & Clear Demo

    Also, this technology has long been available in your pirated copy of Windblows XP (and quite possibly long before XP). Right click desktop | Properties | Appearance tab | Effects | Use the following method to smooth edges of screen fonts: ClearType. This works best on your notebook's LCD.

    --
    Must-not-watch TV!
  58. I wrote a program to simulate it by Dink+Paisy · · Score: 4, Interesting
    I know this is so late that everyone has moved on to the next story, but curious about the idea, I wrote a program to simulate the idea using my shadow mask CRT monitor, and compare it to downsampling and true 640x480. It may work on aperture grill and LCD monitors as well, but it probably won't look as good. Download here. Sorry; it's a windows binary only, and it requires .NET.

    For best results set your resolution low, otherwise it has very visible moire patterns. As a side effect of the conversion, the image gets darker. My program also has a colour cast, which the article claims is due to adding the white pixel. The article also says that Samsung has overcome this problem.

    It works by setting up the subpixels as a 640x480 square grid, with each pixel consisting of a starting pixel, and the right, lower, and lower right subpixels. Subpixel values are calculated using the average intensity of the corresponding colour value in each of the four pixels the subpixel is a part of.

    Visually, aside from the darkness and colour cast which are artifacts of the simulation and wouldn't appear in the real product, it looks decent. It's blurrier than a true 640x480 display, but retains more detail than the 320x240 downsampled version.

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  59. See examples and read explanation at: by Anonymous Coward · · Score: 0

    http://grc.com/ctwhat.htm

    A single picture element (a "pixel") of an LCD screen is actually composed of three "sub-pixels": one red, one green, and one blue (R-G-B). Taken together this sub-pixel triplet makes up what we've traditionally thought of as a single pixel.

    This means that an LCD screen boasting a horizontal resolution of 800 whole pixels is actually composed of 800 red, 800 green, and 800 blue sub-pixels interleaved together (R-G-B-R-G-B-R-G-B ...) to form a linear array of 2400 single-color sub-pixels. ........ (go to site to read more)

  60. Sub pixels... what it means by graiz · · Score: 1

    A typical pixel is three lights a red a green and a blue. They typically line up like:

    RGB|RGB|RGB|RGB|RGB

    When you set a pixel you are setting the brightness of each RGB set. What sub-pixeling allows you to do is to address pixels at different bounderies such as:

    RG|BRG|BRG|BRG|BRG|B or
    R|GBR|GBR|GBR|GBR|GB

    This allows you to double or tripple the perceptual resolution without increasing the number of physical pixels. In software you figure out what the actual pixel colors should be. This works well on LCD screens where the pixels line up nice. Your results may vary on other types of screens. Similar concept as clear-type.

    1. Re:Sub pixels... what it means by Saiai+Hakutyoutani · · Score: 1

      Though usually this is called "simple, plain, old downsampling", and not "subpixel drive". :)

    2. Re:Sub pixels... what it means by Anonymous Coward · · Score: 0

      no, downsampling is shrinking an image and it removes pixel information

  61. Geez, now I'm not even human. by Anonymous Coward · · Score: 0

    " Humans are much less sensitive to blue than red or green, and they're more sensitive to green than red."

    So now we who are red-green color blind (color deficient is more acurate; we lack one red absorbing pigment in our retina) are not human ??

  62. would that be similar to... by dilvish_the_damned · · Score: 1

    The apple][ in graphics mode?

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    I think you underestimate just how much I just dont care.
  63. Casio has 2.2" screen with full VGA resolution by klang · · Score: 1

    from dpreview
    Casio has announced the highest resolution LCD display to date, a 2.2" HAST TFT LCD monitor with full VGA (640 x 480) resolution. The majority of LCD monitors used in digital cameras today have QVGA (320 x 240) resolution (230,000 total pixels), this new screen would deliver over 900,000 pixels which would produce a far more detailed reproduction of images, very useful for immediate record review or playback verification. Casio claim that this new screen has the same power consumption as the older models.

    I guess it wouldn't be difficult to slam one of theese babies on a PDA?

  64. This is old technology by Anonymous Coward · · Score: 0

    Wow. So let's take a few seconds to summarize these technologies:

    1. Zooming an image to the proportion 1:2.

    2. Inverted CMYK.

    If they're actually using a while pixel on the screen though, then that is pretty clever.

  65. In other words by Saiai+Hakutyoutani · · Score: 1

    Wow. So let's take a few seconds to summarize these technologies:

    1. Zooming an image to the proportion 1:2.

    2. Inverted CMYK.

    The white pixel on the screen's pretty clever though...

    1. Re:In other words by Anonymous Coward · · Score: 0

      lol, you didn't fucking read it you dumbshit

  66. One wonders... by advocate_one · · Score: 1

    why they are bothering to do this, and should they really be concentrating on developing smaller true VGA screens, but then they've probably got sheds full of existing screens that they can't shift at a profit and intend to use this as a stopgap until they've shifted them. Then they can stuff real VGA screens in and make use of the same technology to drive "1024x768" displays on 640x480 screens...

    --
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    1. Re:One wonders... by pla · · Score: 1

      why they are bothering to do this, and should they really be concentrating on developing smaller true VGA screens

      Because it comes basically "free"... To produce something resembling the human visual range on a screen, you need (at least) three pixels, regardless of the colorspace you choose (note that, although you could theoretically have those pixels stacked into the plane of the display, for some reason (money?) no one seems to do that).

      So, ClearType and what OS-X use, which many have misunderstood and called identical to this, both make use of the actual 3x horizontal resolution of the screen to make text more readable, as it smooths out vertically-oriented diagonals (which dominate "hard" text strokes).

      Now, ClearType et al can only use the physically higher horizontal resolution, because at the vertical level, the screen resolution equals the subpixel resolution. They also only use this on text, rather than the entire display.

      How to solve that? Simple - Add a fourth pixel (which also just happens to address the common complaint about display brightness) and rearrange the linear RGB triad into a square RG BW quartet (tetrad?).

      Thus, although the full-color-per-pixel resolution has remained the same, you can, for most purposes, get effectively double the resolution in both directions.

      Would I rather have cheap "true" 3840x2560 displays available? Of course! In the meantime, I sure as hell won't complain if someone found a way to make my 1920x1280 panel look better.


      but then they've probably got sheds full of existing screens that they can't shift at a profit and intend to use this as a stopgap until they've shifted them.

      Despite my last point above, this technology sadly will not help make existing panels look better. It should, however, not cost significantly more to manufacture new panels with a new subpixel configuration, thus costing roughly the same as existing panels.

  67. What this is by Late · · Score: 1

    This technology does have a lot in common with the idea of classical sub pixel rendering. The essential difference is that the actual physical arrangement of the subpixels has been changed to allow much more powerful changes in the way the whole pixels are composed. An added benefit is that less physical pixels means less transistors on the driver chip in addition to less wiring on the panel. This is also a bonus for small devices and of course a cost decrease for all devices.

    The essential reason is that growing LCD density means less actual pixel in relation to wiring on the actual panel. This leads to a loss of brighness which makes displays inusable for many situations like mobile phones and PDAs. A notable exception is electronic viewfinders (mentioned in another reply) as they are viewed fron a very short distance with outside light shut out and thus no need for transflective properties which require more pixel area than pure transmissive or reflective displays.

    There are several researchers and companies working on different solutions of this type (physical subpixel rearrangement). Many of them have been presented in recent SID conferences. Try creative googling (subpixel, arrangement, lcd) to find some pages.

  68. Looks like it is in fact antialiasing by S3D · · Score: 1

    It looks like they use technique commonly used in the modern 3D videocards - full-screen antialiasing based on the multisampling (callsed also supersampling). The idea is that the picture produced in the render buffer with higher resolution , and after that each screen pixel produced as an averege of the several render buffer pixels.

  69. Cheaper full-size LCD TVs? by Anonymous Coward · · Score: 0

    If they could manufacture, say, 30" LCD TVs, using half as many pixels as other 30" LCD TVs, that'd probably cut the price considerably.

    And considering the flaws and low resolution of NTSC video, any problems with Samsung's technique would probably not be significant.

    Such LCD tvs might not be up to snuff for a serious movie fan's media room, but they'd be good for a cheap Wal-Mart tv to hang on the wall in the kitchen.