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In Space No One Can Hear You Sigh

Spacefaring races always seem to get into trouble, and game designers love to put us into the shoes of the explorers and soldiers of tomorrow. Unfortunately, futuristic titles can be just as tiresome as Dungeon Crawl #457. Both MechAssault 2 and Nexus: The Jupiter Incident are examples of this truism. Both games are well conceived, with fine pedigrees behind them, but neither manages to deliver satisfying gameplay or long-term enjoyment. Read on for my analysis of these two titles...in spaaaaaaaaace. Fast-paced action gaming isn't a rarity on the Xbox, but there are a few titles that stand out in the crowd. The original MechAssault title was one of these, and Day 1 Studios attempts to recreate the magic with the title MechAssault 2: Lone Wolf. While the online gaming component delivers satisfying multiplayer action, and the single-player campaign manages to shake things up a little bit, the title overall seems much like a clone of the original MechAssault.

  • Title: Mechassault 2: Lone Wolf
  • Developer: Day 1 Studios
  • Publisher: Microsoft Game Studios
  • System: Xbox
  • Reviewer: Zonk
  • Score: 6/10
As a table-top gamer, my fondness for the Battletech and MechAssault games is rooted in the lead figurines and hexagonal maps of the original game. Loading out the mech components via by filling in little dots using a number 2 pencil back in the day was completely different from the fun of playing modern video games, but there is still an element of that obscurely vicious pastime in the MechAssault series of today.

At kickoff, MechAssault 2 puts you in the role of a Mechwarrior as he and and his crew find themselves in a hostile situation. You're given the chance to run through a tutorial session while simultaneously repelling a hostile force. This puts you directly into the action, a nice choice. There's no need for plot or motivation before you start blowing things up. Players who have played through the previous title will start to glaze over during the tutorial, though, as the controls are almost exactly identical to those in the original game.

In fact, that statement is the basis of all of the issues with the MechAssault 2 experience. If you've played through the first MechAssault title, you've basically experienced everything that MechAssault 2 has to offer.

The big difference comes in the form of the the compact "Elemental" style power armor. The tiny mech handles just like the larger constructs, and has some impressive armament for its size, but the big draw of the tiny suit is the ability to "Neurohack" your way into full-sized mechs. Not only is this a potent combat ability, completely disabling a successfully targeted mech, but it allows you to enter and control the hacked mech if you choose. The game mechanic itself is easy to use, requiring you to hit a series of buttons on the controller within a certain period of time. Besides the new power armor, you're also given several opportunities to use more traditional vehicles such as tanks and a VTOL. And, of course, you still have access to the giant robotic walking tanks that typify the Mech genre.

The single-player campaign provides a decent framework both to develop piloting skills and to do some urban renewal with your mech. There's nothing spectacular in the background or composition of the plot, though, and only a few levels after the tutorial ends the gameplay will get repetitive. The Word of Blake opponents, the primary bad guys to the Mechassault 2 tale, eventually all blend into each other and every tank you stamp out of existence begins to look like the last. As in the first game, the backdrop to your rampages is entirely destructible, and even a single stray shot with the high-powered weaponry you utilize near the end of the game can take out a city block or two. The game's musical background consists of licensed songs from bands like Korn. Maybe it's the pen-and-paper purist in me, but I had a hard time associating Korn with Battletech. The rock soundtrack does add to the atmosphere, but recognizable bands seemed to detract from rather than enhance the experience. The story is simply Mechassault 1 with a new coat of paint, and singularly familiar gameplay ensures there are few new experiences to be had for the veteran Mech gamer.

As with Halo, the real reason to play the first MechAssault was the multiplayer capability. MechAssault 2 upholds the original game's tradition of Xbox Live enabled multiplayer carnage. There are several different modes available, with all the types you'd expect, like capture the flag, deathmatch, etc. The designers gave the online game a new twist, though, by incorporating a "conquest" mode: In conquest mode you hook up with one of the houses, the clans of the Inner Sphere, and go on the warpath for your chosen allies, attempting to gain as much territory as possible with the aid of other house members and opposed by other house factions. Unfortunately, the number of players online is rarely sufficient for this kind of play. Satisfied that they'd already played this before, many gamers have long since chewed through this game and resold it to Gamestop for another title.

Mechassault 2 is a competent, but overall unnecessary sequel to the original title. The first game was a completely valid expression of the shoot-em-up mech genre. While the urge to create a sequel to a successful franchise is a logical one, it's hard to see the real need for this game. The action mech genre is a fairly well-developed one, and while the neurohacking gimmick provides some differentiation from other titles, this straightforward license vehicle could have been so much more. I recommend this game to fans of the original title who are looking for more maps to play on, or an action gaming fan who's looking for familiar territory, but unless you go to sleep at night wearing a Mech King crown made of cardboard you can afford to pass on this sequel.

Screenshots are from Microsoft's official MechAssault 2 site, (c)2005 Microsoft Game Studios.

Nexus: The Jupiter Incident is a dramatic name for a game that manages to be a thorough disappointment. That's a real shame, too, because Nexus has a lot of elements that make you want the game to succeed. Visuals and voicework ingratiate the world to you, but the lackluster gameplay makes you wish you hadn't uninstalled Homeworld.

  • Title: Nexus: The Jupiter Incident
  • Developer: Mithis/HD Interactive
  • Publisher: HD Interactive
  • System: PC
  • Reviewer: Zonk
  • Score: 4/10
The background to Nexus: The Jupiter Incident is played out for you in unskippable cut scenes that for the most part manage to confuse more than inform. There's a guy, see, and he's the first guy born in space. Then he has a son. Just thought you'd like to know that. Then the guy gets put into hypersleep after an intense battle. As you are. He's found many years later, given his old job back, and then to celebrate his return he's sent on a several year-long sojourn into the outer rim of the solar system. Jupiter, to be precise. Can't make this stuff up, folks. The plot actually does have elements that draw a player in. There's some interesting ship design, some talk of large intrasystem corporations that have formal militaries and regular skirmishes, and (I'll ruin the surprise for you) aliens. The problem is that all of this is muddled together in mission briefings at the start of each part of the game, and after two minutes of exposition, you're disinclined to pay attention to the backstory and really just want to get to the shooting.

The shooting at least, looks good. Majestic 3D expanses are your playgrounds, with really nice looking ship designs and a slick interface makes play ve. In particular, I appreciated the swept-back designs and utilitarian choices made by the ship designers. I'm getting pretty tired of Star Trek pretty and Star Wars uglytech. The problem comes when you consider the pace and method of the shooting. Nexus has you issuing orders to your forces, which can range from a single vessel to a large fleet. Like many RTS games, you don't control your units directly; You simply give them an instruction and let them go do their thing. Combat breaks down to two choices: Either you instruct your minions to attack the hull of an opposing ship, in the hopes that the crew will flee and the ship will eventually be destroyed, or you order them to attack specific subsystems of the ship. This provides an element of the strategy sometimes missing from so-called RTS titles. What I found most effective was to have ships target the weapon systems of opposing vessels, as they seemed to be some of the most vulnerable components.

At issue here is the pace of combat and the intelligence of your units. Despite ordering my flagship to target a subsystem of a specific enemy vessel, I would often return to my combat unit after handing out some additional orders to find it either hanging dead in space or chasing after another ship entirely. Reaffirming my target of choice seemed to be seemed to be the only way to ensure the battle would go how I intended. Additionally, combat in space, apparently, is deadly. Deadly dull. The weapon systems look nice, and seem to be firing at an acceptable rate, but the armor plating of even the most insignificant weapon system is apparently very tough. It will take over a minute of a concentrated barrage to take out even a single subsystem. Actually destroying a ship, causing its crew to abandon the vessel and the hull to crumple, can take upwards of three minutes. This turns what should be tense and quick encounters into adventures in frustration as you are forced to concentrate your fire on one ship as the only viable strategy. Despite combat appearing to be a situation with tactical possibilities, you are reduced to ganging up in order to have any chance of victory. Missions with large numbers of enemies are particularly annoying, as the AI and combat pace combine to ensure that -- unless you are very on top of things -- you'll do barely any damage to the opposing force. You can order your entire fleet to focus on one ship in a blizzard of twenty or more, but the wandering AI ensures that their focus will quickly be elsewhere. Fifteen minutes into a mission and you'll find yourself with a swarm of 10% damaged enemy ships crawling all over your very spread out fleet.

All of this is a real shame, because Nexus has some very charming aspects: There is a ship modification element to the game, mostly straightforward and nowhere near as well developed as a Pax Imperia or Galactic Civilizations, but there nonetheless. The voicework for the characters is fairly well done, despite some occasional poor dialogue and endless exposition. And did I mention the ship designs?

I spent most of my time playing Nexus: The Jupiter Incident leaning far back in my chair in a passive state. The style of the game seems to be aiming for a combat-rich deep-space adventure, but the pace is that of a more leisurely strategy simulation. This confusing mishmash turns what could have been a worthy addition to the genre that is almost defined by the Homeworld games into simply a poor substitute. I lament the game that's resulted from the ideas visible in this game, as there really seems to be something worthwhile here below the surface. As it stands, though, Nexus: The Jupiter Incident is a game that you can take a pass on unless you simply need an excuse to get back out into the big black.

Screenshots are from HD Interactive's official Nexus: The Jupiter Incident site, (c)2005 HD Interactive.

242 comments

  1. Favourite Space Game... by ThomasFlip · · Score: 5, Insightful

    Wing Commander Privateer. You could buy ships, weapons, join guilds, fly to other planets, it had it all! I wish games these days would start with the basics first instead of trying to add convaluded awkward features.

    --
    If the dollar is an "I owe you nothing", then the Euro is a "Who owes you nothing." - Doug Casey
    1. Re:Favourite Space Game... by Anonymous Coward · · Score: 0

      Played the remake mod for VegaStrike yet?

    2. Re:Favourite Space Game... by Mac+Mini+Enthusiast · · Score: 1
      Star Control II anybody?

      It had the best of all worlds. Real-time space-based melee fighting, trading and outfitting your ships and building fleets, exploring planets and finding minerals, alien life, new technology, interesting alien races to talk to with an involved plot, and a great sense of humor underlying the entire game.

      Anybody up for a game of Frungy?

      --
      Free Mac Mini with Equal Opportunity
      Email me or follow the homepage link
    3. Re:Favourite Space Game... by thundercatslair · · Score: 1

      Mine was termianl velocity, it was so good at the time, even now it beats out a lot of the games made today in the funess(yes I know it's not a word) factor.

    4. Re:Favourite Space Game... by m50d · · Score: 5, Interesting

      Homeworld. True 3d, really really 3d. I cannot express how 3d it is. Let's just say it makes reality seem flat. The UI is so good I think sun should just straight copy it for looking glass, because it makes 3d useable. And aside from that, it's beautiful. Really really gorgeous. When I have nothing better I'll put a screenshot from homeworld on my desktop, it's that good looking. And best of all, they released the source. So you can play it on linux (aside from the movies, but I'm working on that). If you don't have it, buy it. Buy it now. It's only a fiver on sold out or xplosiv or similar.

      --
      I am trolling
    5. Re:Favourite Space Game... by Anonymous Coward · · Score: 3, Informative

      The best thing about Star Control II is that you can download and play it for free right now. It's been open-sourced and is even available on Linux and Mac OS X as well as Windows.

    6. Re:Favourite Space Game... by Anonymous Coward · · Score: 0
      1. I wish games these days would start with the basics first instead of trying to add convaluded awkward features.
      I wish kids these days would start with the basics first instead of trying to add convoluted awkward spellings.
    7. Re:Favourite Space Game... by Pxtl · · Score: 1

      Played it through when I was a kid - played it again recently and it really, really doesn't age well. Gameplay is slow, and I find that I can ignore the other figthers in favour of just using the afterburners to get me to the next ground target.

      In general space fighters are pretty weak imho. Gameplay is just "aim at target, match velocity, keep shootign" in most of them. The only thing that makes them interesting is complex objectives. Very few of them have cramped enough terrain to make just flying fun.

      Actually, the best flying experiences I find in videogames are the air vehicles in UT2k4. You have to stay close to the ground, risking impact, or else enemy AA missiles will take you, so manoevering is very important. Hitting the wall does damage, but more importantly slows you down enough for other pilots to take you out easily. Most importantly, move and fire in different directions (on most aircraft) so you can actually dodge (instead of just random jinking that most space fighters rely on).

    8. Re:Favourite Space Game... by MBraynard · · Score: 2, Insightful

      It was very unfortunate that the sequel was not as good. I was really looking forward to it.

    9. Re:Favourite Space Game... by AKAImBatman · · Score: 2, Informative

      Then play it again, Sam. :-)

      It's interesting how tons of Wing Commander clones have come and gone, yet not a one has managed to capture that same "magic" as the true series. Starting with Jagged Alliance, then going to Allegience, Descent: Freespace, StarShock, all the way through X:2, they all manage to look nice but somehow lack gameplay. Even Chris Robert's Freelancer didn't manage to compete with his own series!

      So, if you've got a craving for Wing Commander, go grab the original titles off of EBay. Then when you're done with those, go grab the free Wing Commander: Secret Ops starter kit. (Yes, it was official Wing Commander!) You may need to mess around with the XP Application Compatibility Toolkit to get it running. (Hint: Install ALL the shims for the Heap.) Once you've got that installed and played, you can try these great fan-made Secret Ops add ons:

      Unknown Enemy
      Standoff
      Secret Ops Missions

      And if you STILL can't get enough Wing Commander (*burp*), yell at EA that we need another title! See you at WCNews. :-)

    10. Re:Favourite Space Game... by PriceIke · · Score: 1

      Freelancer is Privateer on steroids, also developed by Digital Anvil and in the same universe. Awesome game. I've been hooked on it for months. (Try to ignore the Microsoft branding, they bought D.A. out to provide the capital for finishing the game, but I understand it was all Chris Roberts' team that produced Freelancer. If anyone has more/better information on this though, I might be wrong.)

      --
      It's not a lie. It's the truth with lossy compression.
    11. Re:Favourite Space Game... by Anonymous Coward · · Score: 0

      Uh huh, how does it PLAY?

    12. Re:Favourite Space Game... by AKAImBatman · · Score: 1

      Sorry, wrong link for the remake. It's at http://priv.solsector.net/, not at http://privateer.solsector.net/. (What's this? New auto-links from Slashdot? Me like!)

    13. Re:Favourite Space Game... by Anonymous Coward · · Score: 0

      Privateer almost had it, until I got to the last mission and lost because -- while waiting for the bad guys to show up -- the good guys ran me over with their battlecruiser. At that point, I just didn't quite care so much anymore.

      I'd have to vote for Descent: FreeSpace instead. Lots of really cool stuff in there, especially when doing multiplayer missions. But my favorite part was the physics engine that let you bounce enemy ships around by hitting them off-kilter. (Or using a cheat to get the big baddy ship's gun and play pool with enemy fighters... tee hee!)

    14. Re:Favourite Space Game... by AKAImBatman · · Score: 2, Informative

      Oooh, almost forgot Flight Commander. A *from scratch* fan made engine. In some ways better than the Vega Strike engine, in some ways worse:

      http://flightcommander.solsector.net/

    15. Re:Favourite Space Game... by bragolach · · Score: 1

      Freelancer is simply awesome... one of those games that really immerses you... and an awesome story line that you have to kind of dig to find... it's not bashing you in the face... I like that in a game.

    16. Re:Favourite Space Game... by Ced_Ex · · Score: 1

      If we're talking basics, how about Tradewars?

      I used to play until all my turns were used up and worry until my turns renewed since I left my ship drifting in sector 323.

      --
      Live forever, or die trying.
    17. Re:Favourite Space Game... by Scarblac · · Score: 1

      +1. One of the best games ever. Amazing amount of backstory, most of it extremely funny, AND great game play.

      Too bad that Star Control III wasn't good - they simply recycled all the jokes and made the game itself crappier...

      --
      I believe posters are recognized by their sig. So I made one.
    18. Re:Favourite Space Game... by Anonymous Coward · · Score: 0

      Maybe it was the slow hardware at the time, but the Wing Commander games disappointed me. My all-time favorite is Elite. Great game, I actually started playing it on my Commodore 64 (go ahead and laugh kids).

      I found a PC version later on but the EGA graphics and clunky keyboard-based interface didn't seem as cool as the graphics, sound and joystick control on the 64. I'm still amazed at how such a simple game packed so many hours of exciting space combat, fun missions, ship upgrades, and so many planets (even multiple galaxies). And all this fit on a single-sided 5.25" diskette, a whopping 176K maximum capacity.

      There was a half-hearted effort at a sequel with VGA graphics and upgraded sound but it didn't capture the spirit of the original. Last I heard, the original developers had a falling out and the ensuring fight over copyrights put an end to future titles.

    19. Re:Favourite Space Game... by BlueNexus · · Score: 1

      Its just a shame that this project appears to be abandoned.

    20. Re:Favourite Space Game... by m50d · · Score: 4, Informative

      Like your typical RTS, to be honest. The controls are good, the missions are surprisingly (but pleasantly, IMO, it's nice to be challenged) difficult, the formation setup is good and the evasive/neutral/agressive options add a bit more strategic depth. But aside from the 3d aspect there's nothing in the gameplay itself that really sets it apart from *craft, age of empires and the C&C series.

      --
      I am trolling
    21. Re:Favourite Space Game... by Lovesquid · · Score: 2, Informative

      Isn't Jagged Alliance an isometric turn-based mercenary strategy game along the lines of X-Com? Not sure how that fits in the Wing Commander clone category.

    22. Re:Favourite Space Game... by Anonymous Coward · · Score: 0

      I just had to agree with this post. This game just doesn't get enough credit. The map system and hyperspace features were also great for getting that vastness of space concept through to the player without hindering the pace of the game. Oh, man, how I loved hijacking ships and turning them against my opponents... and if they hijacked me, I would scuttle the vessle just before it can be assimilated into their Mother Ship. SO MUCH FUN! :) [/12yearold]

    23. Re:Favourite Space Game... by CaptPungent · · Score: 1
      Yea, except that it got old, QUICK. Plus the BS of encrypting the hell out of your character profiles so that you could not just reinstall/move your character sucked so bad. They give you some stupid code to write down to enter if you reinstall, please tell me the damn purpose of that?

      Not to mention the multiplay had so much promise, but was plagued by bugs that pissed me off into never playing it again. Also, your char is stored encrypted on the server, so if your favorite server you spent a ton of time on building up your char disappears or gets too busy to log into, they can't just give you your char and you lose it. I spent way too much time coming up with profitable trade routes, finding rare weapons, and getting a good ship, only to lose it all in a flash.

      I have to date never reinstalled that game. Sad too, it had a LOT of promise, and was actually pretty fun for a while (though it did eventually get boring).

      --
      C Pungent
    24. Re:Favourite Space Game... by Boronx · · Score: 1

      The most amazing thing about StarCon2 was they had synthesized speach ... for the pc speaker! I'd heard that once before, but with Starcon2 you could actually understand it.

    25. Re:Favourite Space Game... by AndroidCat · · Score: 1

      SPACE.G200 (1977). The graphics weren't much, but what do you expect from an ASR-33?

      --
      One line blog. I hear that they're called Twitters now.
    26. Re:Favourite Space Game... by fitten · · Score: 1

      Subspace Powerball *rules*.... GOOOOOOAAAAAALLL!!!!
      - 9mmHemorrhage

    27. Re:Favourite Space Game... by AKAImBatman · · Score: 1

      Hmm... seems you're right. I did some digging, and I think I'm confusing it with Star Crusader. The game I remember had a storyline that progressed through some text between missions, and had the "amazing" feature of allowing you to change sides during a battle. It was supposed to be the big Wing Commander killer, but I found it to be as boring as watching paint dry. Probably because I never really got a good feel for who was who, what was what, and what I was even fighting for.

    28. Re:Favourite Space Game... by Saxerman · · Score: 1
      I was a big fan of Wing Commander Privateer and to a lesser extent Tachyon: The Fringe and Privateer 2: The Darkening. I've been hopeful a Massively Multiplayer style game would come along that would capture of the magic of the classics.

      Vendetta Online is one of the MMORPG space games with more of a focus on the ship to ship combat than the level grinds. And as an added bonus they support Linux out of the box. As a smaller independent development team it doesn't have all the bells and whistles of some of the major league players, but I've been impressed with the direction they're taking the game.

      --

      A steaming cup of soykaf would be real wiz right now.

    29. Re:Favourite Space Game... by the+grace+of+R'hllor · · Score: 1

      Apart from feel. And I don't mean 3d, but feeling in command of a fleet.

      *craft didn't put me in command of anything, neither did Age of Empires and the C&C series; they all gave me some puppets to play with.

      Homeworld gave me a fleet; a mothership, destroyers, cruisers, frigates, fighters, all. And it was my fleet; I went where it travelled, and it was always the same fleet (except if you had to do an emergency hyperspace jump and leave most of your fighters/corvettes behind). It really had the atmosphere down (no pun), which many other games in the genre truly lack. Oddly enough, I found the atmosphere to be similar to Babylon Five (and thus to Descent: Freespace, in my twisted little world)

      If you reduce anything it enough, there is nothing that sets it apart from its peers.

    30. Re:Favourite Space Game... by dnoyeb · · Score: 1

      I never played the original but bought the sequal when i was away on business for a week. after about 2 days I took it back. It was entertaining, but not compelling.

      I now play Eve-online and have for about a year. I'm satisfied.

    31. Re:Favourite Space Game... by snorklewacker · · Score: 1

      Homeworld was *almost* really 3d. Your ships always righted themselves to a a plane, courses were set relative to an immobile reference plane, and the camera stopped at the 90 degree north and south poles of the virtual sphere.

      Admittedly it made things slightly easier in an otherwise diabolically hard game, and the other concepts of the game were more like starblazers or robotech space opera and not "pure" sci-fi (stuff like constant thrust = constant velocity) but it felt limiting in that you always had a sense of "up" and "down" that it would have been nice to lose for that true deep space feel. Still an incredible game overall.

      What I loved about homeworld is that the action felt fast and furious when zoomed in, but majestic and balletic zoomed out ... going from Battlestar Galactica to Master and Commander with a few clicks of the mousewheel.

      And they released the source? Did not know that. Boo ya.

      --
      I am no longer wasting my time with slashdot
    32. Re:Favourite Space Game... by snorklewacker · · Score: 1

      > Uh huh, how does it PLAY?

      Slowly. It's a cerebral sort of game, with very little micromanagement even possible. You're clicking around and adjusting orders and targets pretty much constantly, and that action doesn't let up, but you don't zip across the map and blow up his ships in a few seconds.

      You spend a lot of time maneuvering large capital ships, attacking beamward for your ion frigates, and broadsides for the really big ships. The fighters are practically gnats next to them and mostly fight amongst themselves. Their worlds intersect in that the fighters can still easily blow up resource collectors, and they defend against the fairly maneuverable salvage corvettes that can outright steal even the biggest capital ships if you let them attach. Arr, avast!

      You won't get starcraft type of speed out of this game, and it really tests your situational awareness skills more than any amount of precise micromanaged clicking.

      --
      I am no longer wasting my time with slashdot
    33. Re:Favourite Space Game... by LordMyren · · Score: 1

      the multiplayer was the most boring thing in the world. there were three missions, kill a gang of people, kill someone, kill someone for his stuff.

      that was it. and trading.

      very silly.

      i ran a dedicated server for a year before realizing it was actually genuinely stupid.

      single player might've had some value, maybe.

    34. Re:Favourite Space Game... by Flendon · · Score: 1

      A well orginized and controlled fleet of fighters can easily take out corvettes and frigates. In some of the resource tight levels this can be a godsend! But the salvage corvetts are my favorite. No resources to build a ship? Steal one! In some of the later missions I frequently played with 25%+ stolen ships.

      --
      chown -R us ./base
    35. Re:Favourite Space Game... by RedWizzard · · Score: 1

      Why is that a shame? It appears to be pretty much done.

    36. Re:Favourite Space Game... by m50d · · Score: 1

      The reference plane is just a co-ordinates thing though, and necessary if you want to use a 2D mouse to control 3D movement. I suppose you could make it relative to the ship's current heading...would be harder to program though, and make it harder to control where to put it when moving multiple ships together. I'm not sure it would give any real advantages. I'm pretty sure ships stay pointed the last way they were going, and I remember rotating the camera right over, although I also remember it getting stuck at the top and bottom...hmm. Anyway, the source is available from RDN and the SDL port is at http://www.thereisnospork.com/projects/homeworld/

      --
      I am trolling
    37. Re:Favourite Space Game... by Sigma+7 · · Score: 1
      Homeworld. True 3d, really really 3d. I cannot express how 3d it is. Let's just say it makes reality seem flat. The UI is so good I think sun should just straight copy it for looking glass, because it makes 3d useable. And aside from that, it's beautiful. Really really gorgeous.
      True, but most of the singleplayer maps don't exactly need too much movement in the third dimention. There's only one instance which I'm aware of where you have to launch an attack against a unit directly above or below the mothership.

      Multiplayer, on the other hand, is designed to support tactical usage of the third dimention, but the 2D thinking still seems reminicant in some of the maps.
  2. In slashdot, no one can hear you sigh either. by Neil+Blender · · Score: 4, Funny

    *SIGH*

    Borint non front page material!

    What's next? Movie reviews?

    1. Re:In slashdot, no one can hear you sigh either. by brammo · · Score: 1

      And the story isn't only accepted by an admin, its idea is from one.. I've seen better stories. :-(

      --
      Tha-tha-tha-tha-that's all folks!
    2. Re:In slashdot, no one can hear you sigh either. by RevKa · · Score: 1

      he(zonk) seems to pull this crap all the time. it's slowly killing games.slashdot.

      and to release a bit: it's really insulting to see an editor so selfishly take up any and all news(in games at least). he's working against /.

      Are there some checks and balances of some sort?

    3. Re:In slashdot, no one can hear you sigh either. by rayde · · Score: 1

      i disagree.. while it's not exactly traditional around here, I think it's a good idea to have the editors actually produce some original content from time to time. except JonKatz.

    4. Re:In slashdot, no one can hear you sigh either. by Pxtl · · Score: 1

      Agreed. I was reading from games.slashdot.org, and thought this was a nice little review... until I checked the main page and found it there as well. Zonk dropped the ball here - no freakin' way this belongs on the front page.

    5. Re:In slashdot, no one can hear you sigh either. by sveskemus · · Score: 1

      I heard you! ;-)

  3. Feh, read a book by doublem · · Score: 2, Interesting

    This is why I gave up on most games.

    I still play Nethack on the PC and Rogue on my Palm (Since a working Nethack port has never been done for the Palm due to the piss poor hardware and API)

    Endless gameplay.

    Those Nethack guys have thought of EVERYTHING!

    I'm so damn close to getting a free ipod, which I'll fill entirely with CC licensed podcasts and rips of CDS I own.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
    1. Re:Feh, read a book by pHatidic · · Score: 1

      hopefully the new version will come out soon, I have been checking the webpage every day for over a year now :)

    2. Re:Feh, read a book by Mumpsman · · Score: 1

      I prefer Z/Angband. Nethack is nice, but the quests get old. I agree that it is a classic though, and something I will always play. Kind of like how Bad Brains I against I is a record I will always listen to...

      --
      No battles to the death are recalled. Mumpsman can hit to attack and cause brainsmashing.
    3. Re:Feh, read a book by doublem · · Score: 1

      Z/Angband

      Hmmm. Never played that one. OSS? Commercial?? Palm Port??

      --
      "Live Free or Die." Don't like it? Then keep out of the USA
    4. Re:Feh, read a book by Stinking+Pig · · Score: 1

      yup -- I play games so I can stop thinking and spend a little time letting the lizard brain deal. So they need to be fast, with simple controls and all the complexity embedded in matters of gameplay. Quake2 and BZFlag are the ones that fit that bill, and both are cross-platform and lightweight enough to play well on a laptop.

      --
      "Nothing was broken, and it's been fixed." -- Jon Carroll
    5. Re:Feh, read a book by Mumpsman · · Score: 1

      Zangband is the Zelany varient of Angband, which is descended from Rouge - a common ancestor of Nethack. There are a bunch of different developement versions available on the Sourceforge site.

      Zangband is one of those weird projects on Sourceforge which is not OSS. There's an explainer there about it...

      --
      No battles to the death are recalled. Mumpsman can hit to attack and cause brainsmashing.
    6. Re:Feh, read a book by kin_korn_karn · · Score: 1

      do people still play Quake 2 online? I really liked the weapons and the game's style, I thought it was underrated, in fact.

    7. Re:Feh, read a book by Stinking+Pig · · Score: 1

      yeah -- it's via word of mouth for me though, since it doesn't have an auto-find-servers function like q3a and I'm not going to buy gamespy. My friends tear me up quite well without help.

      With GL graphics the game looks quite nice IMHO -- explosions and such aren't as nice as with newer games, and the characters can look clunky, but the maps are well designed and a pleasure to play in.

      --
      "Nothing was broken, and it's been fixed." -- Jon Carroll
    8. Re:Feh, read a book by Hedonist23 · · Score: 1
      Let us not forget http://www.mangband.org/, the MMORPG version. Totally ruled, I still play it from time to time.

      hed.

  4. slashdot record? by brammo · · Score: 1, Funny

    Am I wrong, or is this a fresh new /. bodytext length record?

    --
    Tha-tha-tha-tha-that's all folks!
  5. All you need is "Star Control 2" by xxxJonBoyxxx · · Score: 3, Interesting
    All you need is "Star Control 2". Best space game ever.

    http://www.abandonia.com/games/144/Star_Control_2/ StarControl2.htm

    (You also need DosBox to run it on most PCs these days.)

    1. Re:All you need is "Star Control 2" by Anonymous Coward · · Score: 0

      See "Ur-Quan Masters" for the spiffy Win32 version.

    2. Re:All you need is "Star Control 2" by xxxJonBoyxxx · · Score: 1

      Too spiffy for me, I'm afraid. The Ur-Quan Masters download is like 120 megs these days; I found, downloaded and configured the original Star Control 2 game in about half the time it was taking to download Ur-Quan Masters (so I killed the Ur-Quan Masters download).

    3. Re:All you need is "Star Control 2" by tuffy · · Score: 1

      The whole thing is 141MB, but 110 of it is the optional voice package. It's quite nice, though I play it mostly for the melee nowadays.

      --

      Ita erat quando hic adveni.

    4. Re:All you need is "Star Control 2" by identity0 · · Score: 1

      Yeah, SC2 is one of the most enjoyable space operas on the computer still, even though it's an old 2D action/strategy game. I keep wishing they would port it to the Game Boy Advance.

      It had some of the most original aliens, and a really nice interweaving of the plots in a non-linear fashon. I just wish modern space games had such rich backround - the 'epic plot' of Halo pales in comparison to the races of SC2.

      On a different note, though, the most original concept I've seen for a space game was in a game called 'Inca' from Sierra On-Line way back in 1992. Basically, it featured Incas as a spacefaring race conquered by Conquistadors with lasers and space galleons. Its ship designs were influenced by Inca and Spanish motifs, it looks rater different from the typical SF ships. I can't say much about the game play since i've never played it, but it looked like the game was like the Rebel Assault games from Lucas Arts.

      link with screenshots, review of Inca 2

    5. Re:All you need is "Star Control 2" by AstroDrabb · · Score: 1

      Thanks for that link to http://www.abandonia.com/. Do you know of any more types of sites with classic games that have been abandoned or are now free?

      --
      If Tyranny and Oppression come to this land,
      it will be in the guise of fighting a foreign enemy. -James Madison
    6. Re:All you need is "Star Control 2" by OrangeTide · · Score: 1

      That's a tough game. I keep getting my butt kicked or losing my last lander in the middle of nowhere and having to fly back to get a new one.

      --
      “Common sense is not so common.” — Voltaire
    7. Re:All you need is "Star Control 2" by xxxJonBoyxxx · · Score: 1
      As long as you drive your lander like an ant on crack, you'll be just fine.

      Go, go, go...

    8. Re:All you need is "Star Control 2" by Anonymous Coward · · Score: 0
    9. Re:All you need is "Star Control 2" by Sylver+Dragon · · Score: 1

      I tried to play Inca back when it was new, and the controls on it were just horrible. I agree that the game looked pretty, but it was so frustrating to play that I just couldn't get into it. I was lucky that, at that time, my brother worked for Software Etc. and was able to check games out to be tried at home.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    10. Re:All you need is "Star Control 2" by Grant+The+Great · · Score: 4, Informative

      Or you can download The Ur-Quan Masters which is based on the open sourced code of Star Control 2. They have binaries for Windows, OSX, Linux, as well as the source code available to download. It's the exact same game, only with a different name.

    11. Re:All you need is "Star Control 2" by RedWizzard · · Score: 1
      I just found SC2 a few weeks ago. It's good, but I found it essentially boils down to a text adventure game (take this thing to that guy to get this other thing...). The combat is simplistic with limited scope for tactics, most of which are in ship selection. There is very little strategy overall. I think I'll enjoy it more when I replay it simply because I'll know where to go first to speed up the tedium of collecting resources and flying around.

      Anyway, I think I'll be replaying Master Of Orion and Frontier a lot more than SC2.

    12. Re:All you need is "Star Control 2" by juhaz · · Score: 1

      It's nigh impossible to lose landers after you purchase all the upgrades from Melnorme.

      Of course the challenge is to gain enough credits with the lousy landers to do that, though... unless you stumble upon a few rainbow worlds.

    13. Re:All you need is "Star Control 2" by mink · · Score: 1

      I think both Inca and Inca II had pretty good soundtracks as well(if you got the CD version).

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  6. What you say? by AtariAmarok · · Score: 2, Funny

    Take off every... oh never mind. Wrong Wing game. You must mean the one that has the movie with the wet cats.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:What you say? by Lovesquid · · Score: 1

      They've all gone downhill since they took Ginger Lynn out of the cast.

  7. You mean to tell me... by Donoho · · Score: 3, Funny

    I paid for gamespot complete for nothing :(

  8. My analysis of Zonk's analysis by Anonymous Coward · · Score: 5, Funny

    I spent most of my time reading Slashdot: The Zonk analysis leaning far back in my chair in a passive state. The style of the analysis seems to be aiming for a insight-rich deep-thought article, but the pace is that of a more leisurely pointless story. This confusing mishmash turns what could have been a worthy addition to the genre that is almost defined by the good gaming sites into simply a poor substitute. I lament the site that's resulted from the ideas visible in this article, as there really seems to be nothing wortwhile here below the surface. As it stands, though, Slashdot: The Zonk analysis is an article that you can take a pass on unless you simply need an excuse to get back out into the big black.

  9. Just sayin by Anonymous Coward · · Score: 4, Interesting
  10. agreed by Anonymous Coward · · Score: 0

    concuring opinion

  11. Just wait by justforaday · · Score: 4, Funny

    Just wait! Dungeon Crawl #458 is a HUGE improvement!

    --
    I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    1. Re:Just wait by Anonymous Coward · · Score: 1, Funny

      Is that a BYMITPWSAKDAGTLSWTLCYGDMMPOG?

      (Bore Your Mates In The Pub With Stories About Killing Dragons And Getting To Level Sixty While They Laugh Cos You're Getting Divorced Massive Multi Player Online Game)

  12. Also by Cro+Magnon · · Score: 2, Funny

    In space, no one can smell you farting!

    --
    Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    1. Re:Also by Daravon · · Score: 2, Funny

      But they can see your spacesuit puffing out.

      --
      I traded all my mod points for these magic beans.
    2. Re:Also by Mac+Mini+Enthusiast · · Score: 1

      In space, no one can smell you farting! That's why you should avoid tandem spacewalks.

      --
      Free Mac Mini with Equal Opportunity
      Email me or follow the homepage link
    3. Re:Also by j0yb0y · · Score: 1

      Yeah, but YOU can, and what's the fun in that!?

  13. MechAssault 2 Blew. by newdamage · · Score: 4, Insightful

    Maybe it's just me, but I thought the whole slew of Mechwarrior games peaked around Mechwarrior 2: Mecenaries. That game ruled. I had more than one quest path to choose from, I got to buy/sell mechs and hire/fire pilots. And I still got to completely customize all my mechs on top of that.

    Yeah, too bad MechAssault 2 gave me none of that. Boring linear missions, no choice in what mechs I got to pilot, and no customization. Whee.

    --
    ce n'est pas un Sig.
    1. Re:MechAssault 2 Blew. by _13th_Victor · · Score: 1

      Mech 4 mercs best and last true Mech release , still play it online http://vl.leaguegamer.com/, everything that made Mech 2 mercs great plus some.

      --
      up, up, down, down, left, right, left, right, b, a, select, start
    2. Re:MechAssault 2 Blew. by Juggler22 · · Score: 1

      Upgrade your 'Mech mid-mission: Pre-mission BattleMech configuration and weapon upgrades within a mission allows players to customize the 'Mech chassis to suit style or mood. Swap out weapons, outfit your 'Mech with Jump Jets, or maximize your armor - the choice is yours,
      -Listed in the 'features' of MechAssault 1.

      The choice is mine?! What choice?! Do I pick up the weapon powerup or don't I? Hmmm... I had really hoped that they implemented this with MechAssault 2, but nope. Instead they ruined #2 by making it easier to score points in multiplayer by NOT being in a Mech.

    3. Re:MechAssault 2 Blew. by Anonymous Coward · · Score: 1, Insightful

      You can get very specific about when the series peaked. It's not just Mech 2: Mercs, but the very last pre-acceleration patch of Mercs. That was the ultimate. The patches that added 3D acceleration looked good, but added major bugs.

      In my opinion, the ultimate mech game came later though. Starsiege. The multiplayer in that was awesome. You could have a (for the time) huge number of players all at once, and it worked great even on a modem. The best part, though, was that unlike any other mech game or FPS, strategy and tactics were a major part of the game. I remember the first game where I saw an actual battle line form. If you dared to step across that line, the other side would turn you into scrap. Proper concerted pushes, wolf packs, and flanking turned into actual viable and essential strategies to win.

      .....why oh why can't anybody make a game like that these days?

    4. Re:MechAssault 2 Blew. by Anonymous Coward · · Score: 0

      Don't forget to mention the player-made Mekpaks - adding tons (literally of mechs which weren't in Mech 4 to begin with.

      The Mechwarrior 4 Collection just got rereleased - go check it out! :-)

  14. Eve Online by erik+umenhofer · · Score: 5, Informative

    http://www.eve-online.com

    great space game. had some bugs in beta, but has become really solid and fun. I've been active since late 2002 or something. Check out the features and the give it a try, free month trial.

    1. Re:Eve Online by zenst · · Score: 1

      Bump :D Yeah eve-online does rock as a game.

    2. Re:Eve Online by Zeussy · · Score: 0

      Eve-Online is a dieing game, everyone I know who used to play it has left. I only know one person who has picked it up in the last 3 months. It has a subscriber base of around 50k www.mmogchart.com Thats tiny compared to most other MMO's.

      I played this game from Beta (about build 816) I dont know why, but it was more fun in beta because there was nothing. Now there is everything and its lost its drive.

      I know people say the MMO gaming world is flooded. And it is with Fantasy and ye oldie games. There is room for a really good proper space MMO.

      X2 - The Threat is a good space game, shame about its lack of multiplayer. Kills the longevity. X3 Is shaping up pretty good by the looks of it. But still no Multi.

      I found Nexus to be a really good game, a bit slow but a good game.

      But I have to agree, with this isnt news worthy on /. Maybe if it was news of an upcoming new Space Sim using some new techonlogy or like an Elite Remake but not 2 crummy review down grading a couple of good games. (Well I have never played MechAssault) So one good game.

    3. Re:Eve Online by 0racle · · Score: 1

      Isn't that the one everyone went to when Mankind started to blow?

      --
      "I use a Mac because I'm just better than you are."
    4. Re:Eve Online by ghideon · · Score: 1

      A dying game?
      It may not be WoW, but Netcraft ain't confirming that it's dead, or on the way there.
      There's currently almost 10,000 people logged in, which may seem small, but in Eve there's only one server.
      Still, a very good game, with a mostly mature community of players (more so than most).

    5. Re:Eve Online by Ankle · · Score: 1

      Alot of people moved over to EVE Online after Earth & Beyond shut down.

      I used to play it [EVE Online] during the beta and after release and then again just around the time castor was released. About 7 months total before I ended up selling my account because it was so absolutely dull. (Unless you like mining/looting NPCs/ganking players endlessly. It was sure pretty, though.)

      I really wish we'd see more Space games, such as MMORPGs/RTS/etc or even single player ones but considering how bad most sell (Generally they flop from a publishers view.) or how bad alot of them play I probably won't get my wish. Star Trek Online sounds nice in theory but it is the SWG team doing the development. *shudder* They already annouced instancing zones in the ships and that ranks are only related to your experiance and has no real purpose. (Can't have power over players or abuse will happen! Bah, give me a break. 'Carebears' ruin everything when RolePlayers want to have _fun_.)

    6. Re:Eve Online by Ankle · · Score: 1

      "There's currently almost 10,000 people logged in, which may seem small, but in Eve there's only one server."

      One server cluster which was intended to hold 30k people live and have over 100k subscribers according to CCP during alpha/beta. Going by those projections the game isn't doing so well. Not to mention how far behind schedule the game is. Most of the features promised in alpha/beta that were supposed to be in before retail still are in development and only a few have actually been patched in during castor and shiva. (Where are my contract systems or stock market? These were some of the things that interested me the most when I heard about EVE way back when.)

      "Still, a very good game, with a mostly mature community of players (more so than most)."

      Right, and thats why no one hardly roleplays or acts mature. Nearly everyone behaves like its Counter-Strike in space. EVE could also really use some sort of naming policy so people don't fly around with names such as r0xx0r1337, etc.

      Going back to the parent post...
      "X2 - The Threat is a good space game, shame about its lack of multiplayer. Kills the longevity."

      What killed X2 was the black asteroids against black space that made combat a complete pain in the ass. The story was also horrid, I couldn't stand to have anything to do with the story-related missions. Other than that it was a good game, though.

    7. Re:Eve Online by Zeussy · · Score: 0

      yes in 2 years they have managed to get up to 10000 players on a server, but a lot of those accounts are multis/mules anyway. Yes the game has mature people, because its a slow methodic game. Thats why most people don't play it and have left. I bet if you look at the copes they have sold, to numbers of people subscribing its worse than a 10:1 ratio. The main thing that killed it was the lack of updates, nothing major until the recent Exodus patch. By then most have lost interest completely as well as faith. If it lasts more than a 18 months i would be surprised

    8. Re:Eve Online by 1019 · · Score: 1

      A bump for EVE Online. One of the most in-depth games I've ever laid hands on. Graphics, gameplay, depth, story. It's all there. I was playing SWG before EVE and the grass is definitely greener over here :D

      --
      shame on us / for all we have done / and all we ever were / just zeroes and ones
    9. Re:Eve Online by Vengeance_au · · Score: 2, Interesting

      I only stumbled across EVE about a month ago - played the 14 day free trial and loved it. Have now signed up and have 4 mates who also weren't aware of it previously on trials, and looks like at least 2 of them will be signing up as well.

      Its got everything I'm keen for - closest thing to MMO Elite I've seen.

      Certainly as a very new player in an environment where most people have 1+ years of experience/training/$, I'm a minnow in a sea of sharks and whales (especially when their fully kitted out battle cruisers fly past my frigate or destroyer - you get some serious scale perspective!) but I'm enjoying that. Most people I've chatted to in game have been quite helpful, and give me some pointers or offer to help with missions or joint mining/trading trips.

    10. Re:Eve Online by bozoman42 · · Score: 1
      Flame me, if you will, but I found EVE amazingly dull. I never seemed to ever meet other real people, and I couldn't find anything to do except mine asteroids. The whole thing felt like a sort of glorified IRC client.

      Now, I'm probably going to get flamed about how it's so amazingly better now. (I'm sure it is, and I may even try out their month trial one of these days.) Or how I just didn't do "foo" or "bar". (If I can't figure a game out after a week or two of play, I think it has some serious design issues.) And so on...

      (Completely unscientific, but I have a few friends who agree -- awesome concept, pretty awesome graphics, dull, dull, dull.)

    11. Re:Eve Online by DigiShaman · · Score: 1

      As a former EVE player, I will admit that this game is rather dull at first. But to really get anywhere in this game, you need to socialise with other members and play your part in a Corp as a team player. This in of itself is what makes the game experience rewarding. That, and the in-game politics and internal fight for resources in other star systems.

      Last time I played, my corp (Damage Inc) banded togeather with other corps in a mutual agreement to fight of Mo0 (player pirate group). It became a constent tug-of-war over sectors after each massive battle and loss of life but was well worth the effort.

      Also, IMHO this is the first true MMORPG to capture the feal for how fucking big space really is. It really is overwelming...as it should be in space.

      --
      Life is not for the lazy.
  15. What's missing from space games is... by Anonymous Coward · · Score: 4, Interesting

    ...continuity.

    I don't mean errors in it, more that most games are; mission, pointless 2D video clip, mission, pointless clip, ad inifinitum.

    What I really want is more games like UFO: Enemy Unknown (I think it had a different name in the US). You are always in the game and things are always relevant and exciting. Even the research stages had you watching the globe, just to see if a UFO had appeared within your current fighter range and could be taken down.

    Most modern games take you from one scenario to another totally unlinked scenario via aforementioned dull and boring 2D scene setters. I want (I suppose Elite sort of had this too) to stay in the game world all the time and feel like I'm part of it, not like I'm just playing through some 3D level designer's wet dream of the moment with Gourad, anti-aliased, full textured, B-spline, bump-mapped, mip-mapped eye-cheese.

    1. Re:What's missing from space games is... by Anonymous Coward · · Score: 0

      XCom.
      Best. Game. Evar.

    2. Re:What's missing from space games is... by Zphbeeblbrox · · Score: 1

      I think your referring to XCom: UFO Defense as it was called in the US. And yes that game rocked. One of the best turn based squad combat games ever created. And they did an excellent job of immersing you in the game. I used to spend hours playing that game.

      They sure don't make em like they used too.

      --
      If you see spelling or grammatical errors don't blame me. I tried to preview but IE here at work borked the CSS
  16. My analysis of your analysis of Zonk's analysis by Anonymous+Crowhead · · Score: 1

    +5 insightful.

  17. Go play the only good clasics by hypergreatthing · · Score: 1

    Called Moo2, Starcontrol 2, the original mechwarrior. Tachyon the frindge is a good one too for a space action game, but all of those games (especially the first 2) hands down beats every space related game out there ever made.

    1. Re:Go play the only good clasics by Reignking · · Score: 0

      Don't forget Space Quest :)

      --
      One man's Funny is another man's Offtopic.
    2. Re:Go play the only good clasics by kurokaze · · Score: 1

      Yeah Star Control 2 was great.. I remember playing that game for a while.. same with MOO2 - I would still be playing that game if I could figure out who I lent it too! :) but MOO3 can't be ignored either.. people complain that its too hard? bah.. not true.. the learning curve wasn't steep at all.. the only thing I hated about it was that the armada's had to have a pre-defined number of ships from different types...

    3. Re:Go play the only good clasics by Anonymous Coward · · Score: 0

      d00d. You forgot Harpoon.

    4. Re:Go play the only good clasics by amuro98 · · Score: 1

      I had high hopes for Moo3. I lost track of the hundreds(!) of hours I put in on Moo and Moo2. However, Moo3 broke my heart.

      My biggest complaint is that the game is unfinished. There are pieces of greater things in the game that really don't do anything. The AI for handling your colonies is severely brain damaged, requiring you to hand-manage each and every colony on every planet and moon you settle. Even a small empire might have 30 such colonies - all without MOO's "next colony" button, or MOO2's spreadsheet which let you see at a glance what planet was producing what, and let you shuffle things fairly easily.

      Ship technology is missing several features, like, oh, HULL HIT POINTS. Yay! I discovered a technology giving me laser cannons that do 20 points of damage. Uh...is that good? Dunno. You're never given an idea of how tough your ships are - EVER. Ship combat was even worse. Missiles required manual intervention, but combat is real-time. Not that half the weapons actually work or anything... Oh sure, the enemy's tech works, BUT NOT YOURS! Made battles an increasingly aggravating exercise in futility.

      The armada restriction you mention is a minor quibble, though it brings up a point about needless complexity, and the poor UI which made it neigh-impossible to figure out how to do anything. The manual was next to useless - it was more concerned with telling you about this grand, complicated and boring backstory. Bleh! Moo isn't about backstory! Even the "story" of Moo2 was rather annoying simply because it made no sense - I was able to outstrip the Antareans in terms of tech and strength so their random little attacks were little more than being attacked by a horsefly. Pitiful!

      Geeze, all they had to do was take Moo1, increase the map/planet number (which is about the only thing Moo3 did well), maybe add some new races (which Moo3 did), ease the limitations on fleet and ship numbers (if I want a fleet of 1000 ships!) and fix the bugs from Moo2's combat system so that things like initiative worked properly.

      But instead, you ended up with a colony management system that makes YOU build more things than Moo2, with no way to automate things (left to its own devices, the AI would do horrible things to your colonies - I can only imagine what the other empires' colonies looked like...) and a ship combat system that doesn't work. Period. Face it, playing Moo without ship combat is like trying to date an ex-girlfriend who's now a zombie. It may LOOK good, but nothing good will come of it...

    5. Re:Go play the only good clasics by Anonymous Coward · · Score: 0

      Here's the real MoO3 http://www.galciv.com/index.asp?c=1&u=0

      And the sequal to that http://www.galciv2.com/

    6. Re:Go play the only good clasics by kurokaze · · Score: 1

      Re: Hull hit points..

      you know, you almost made me reassemble my windows box and re-install MOO3 just because I couldn't figure out what the heck you were talking about (since obviously I didn't have the problem).

      but anyway, regarding hull hit points.. here you go!
      http://www.moo3.at/strategies/ship_design/Space%20 Combat%20Mechanics%20Guide.php

      to quote: " the amount of damage to distroy a hull with a listed space of 200 is 200 points"

      Now.. what weapons didn't work again? missiles were ok, but didn't do enough damage.. if you really wanted to bust out the firepower, carriers were the way to go.. they took apart enemy ships opening a can of tuna with a shotgun. :) Guard those carriers with enough PD ships and you were good to go :)

      I do agree with the colony management though.. it did get tedious and was lacking the "big picture" capability of MOO2, but I didn't stop me.. eventually I did let the AI take over after I had built the colony enough to be of use to me.

  18. Summary by Anonymous Coward · · Score: 0

    blah blah blah ghey xbox blah blah no starwars chars blah blah blah just turn the sound off if you want realism though frankly its a game and arguing symantics like that in what is a fictional setup is like asking smellovision whilst playing Resident Evil, just pointless winging. This post is sponsered by the fact that some ghey mod will waste 1 mod point on it, horaaaah :D

  19. Ummmm by bob670 · · Score: 4, Funny
    "unless you go to sleep at night wearing a Mech King crown made of cardboard"

    Okay, who ratted me out, which one of you? Step forward and there will be no trouble...

  20. One game to rule them all! by Thud457 · · Score: 2, Funny

    What we really need is a science fiction expansion pack for Progress Quest!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  21. Galactic Civilizations by NightWulf · · Score: 2, Informative
    Galactic Civilization (too lazy to google the url) is a great turn based game that can provide hours and hours of fun. You can only choose one race, humans...but the games can last into the weeks if you make everything huge with hard AI's.

    Your mileage may very on my second reccomendation, Space Rangers. It's made by a Russian game company but I do hear this month a British based publisher will be released Space Rangers AND Space Rangers 2, to the rest of Europe and America. I played Space Rangers and it reminds me of a turn-based top style privateer. You buy and sell materials, can attack and raid ships, buy new ships..equipment, etc.

    I reccomend you google up each respective game creators site and check em out. It's a shame there hasn't been that many really good space games out, as those are my favorites. Ever since Origin Systems was bought out by EA and decimated by them, things have sucked.

  22. What goes around comes around by FlimFlamboyant · · Score: 4, Insightful

    Before we had the capability to render scenes with millions of polygons with a striking degree of realism, game designers had to rely on a fading concept called.... fun.

    I think people are finally beginning to get over the enfatuation surrounding titles that boast of their use of the lastest and greatest FPS engine, slowly turning their attention to game mechanics that are actually enjoyable.

    Good graphics on a bad game results only in a bad game with good graphics. I think indie developers are beginning to demonstrate the fact that the opposite is also true to a large extent. I think we're beginning to see somewhat of a revival of 2D games that focus more on originality and fun game mechanics. Along with the rather large influx of these smaller developers, however, comes also many games that just plain suck in both categories. There's always the risk that the 80s could come back to haunt us, but perhaps this is simply a cycle that the industry must go through every couple of decades.

    --
    But God demonstrates his love for us, in that while we were yet sinners, Christ died for us - (Romans 5:8)
    1. Re:What goes around comes around by SmokeHalo · · Score: 1

      There's always the risk that the 80s could come back to haunt us

      You mean gaming didn't peak with Qbert?

      --
      I'm not good in groups. It's difficult to work in a group when you're omnipotent. - Q
    2. Re:What goes around comes around by FlimFlamboyant · · Score: 1

      Hah, yeah... Well, what I actually meant by "the 80s could come back and haunt us" was the fact that at that time, far too many crappy games were produced, resulting in stagnation. I suppose you could almost say that the same is true today, though.

      --
      But God demonstrates his love for us, in that while we were yet sinners, Christ died for us - (Romans 5:8)
    3. Re:What goes around comes around by Anonymous Coward · · Score: 0

      But God demonstrates his love for us, in that while we were yet sinners, Christ died for us - (Romans 5:8)

      And to prove we are sinners, we went on to invent "Halo" and GTA...

    4. Re:What goes around comes around by Manuel+Lafond · · Score: 1

      I remember the days in the 80s when 2D games began to appear...
      people said 1D games would always be better than anything because they focused on gameplay

      and the same debate will emerge when 4D games come into place
      just wait and see

      --
      you slashdot geeks only criticize people...finally a community where I'm not different
    5. Re:What goes around comes around by Anonymous Coward · · Score: 0

      I wouldn't call it "stagnation." There were tons of small diamonds in the rough too, games that approached a perfection of design that isn't possible with today's complexity.

      The problem, early in the decade, was that there was a "game bubble" where anyone with some money or some coding talent could get in on the action and prey on an uneducated consumer market. And by the end of it the trends towards flash over substance and licensing over original IP had already begun.

      But in the glorious middle, around 84-87, there was a ton of experimentation and groundwork laid out by people who stuck it out through the crash; the momentum from that period was so strong that it carried over into the 90s, but as today there was a high turnover rate; this, I think, is why today we can only acknowledge a bare handful of game designers as "famous" and not several hundred. Only a few got to ride along to fame as the industry got larger and more consolidated.

  23. if it's not news-making, why is it on the front? by l33t-gu3lph1t3 · · Score: 0, Troll

    It's not like any of these titles were widely anticipated. "News for Nerds. Stuff that matters." Little page-let reviews of crappy, barely-worth-remembering games surely don't qualify as "Stuff that matters."

    Nothing to see here, move along.

    --
    ------- "From bored to fanboy in 3.8 asian girls" ----------
  24. System: PC by ajs · · Score: 4, Insightful

    Ahem... not that this is Slashdot or anything, but can we be a tad more specific here than "System:PC"? I presume this is a Windows-only game, but since I don't know that, and there are actually some fine Linux/Windows hybrid games out there (I play NWN under Linux for example), it would be nice if you could cite hardware platform AND OS supported in a review.

    1. Re:System: PC by generalpf · · Score: 1

      The odds are, what, 99% that the game is for Windows? Should he mention what shape and size the box is, too?

  25. Couldn't disagree with the Exodus review more by OverlordQ · · Score: 1

    I like the game, It's probably one of the best space-based games *since* Homeworld. Although I did find that you can't move to specific locations, it's all based on moving to nav points/markers/ships/stations/etc so you can't really specificaly place your ships. Overall though it's a really good game.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:Couldn't disagree with the Exodus review more by OverlordQ · · Score: 1

      Err that should of said Nexus not Exodus.

      --
      Your hair look like poop, Bob! - Wanker.
    2. Re:Couldn't disagree with the Exodus review more by sTalking_Goat · · Score: 1

      I'm with you. I was a big fan of the Homeworld series. Nexus did a pretty good job of recapturing what made Homeworld great. The only real nitpicks I had with Nexus was the inexact movement system that you mentioned, and the fact that in the later missions it became almost impossible to be victorious without losing one or two of your fleet ships. And fighters were basically useless. Aside from that disabling ships mostly came down to have the correct loadouts. You send a ship with mostly hull damaging weapons to disable ship subsystems and of course the result would not be what you want.

      --

      My days of not taking you seriously are certainly coming to a middle...

    3. Re:Couldn't disagree with the Exodus review more by Tuffsnake · · Score: 0

      Homeworld kinda seemed like a ripoff of ascendancy to me...

    4. Re:Couldn't disagree with the Exodus review more by TheKidWho · · Score: 1

      Try out Independence War 2, it's an old game, but it is definetly amazing.

  26. Yes they can! by writermike · · Score: 2, Funny

    In space, no one can hear you sigh.

    What?! Yes then can. Watch:

    Siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh *POP*

    --
    If Nalgene water bottles are outlawed, only outlaws will have Nalgene water bottles.
    1. Re:Yes they can! by NanoGator · · Score: 1

      "What?! Yes then can. Watch: Siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh *POP*"

      That's a great trick, but he can only do it once.

      --
      "Derp de derp."
  27. I contend Star Flight 1 & 2 were the best by Shivetya · · Score: 2, Informative

    Technically brillant games and I haven't played their equal since they were released. I still have the original Star Flight game with its 2 5.25 disks. Amazing what they could do with two 360k disks.

    Star Flight 2 while not as good as the first was just as much ahead of other games that I would love to find a machine I could play either on (they unfortunately are clock dependant for combat)

    I don't think they lost any of their luster until the Wing Commander Series arrived. Originality has a lot to do with the games we all think are best. Hell I still think Empire is a better challenge than any RTS.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:I contend Star Flight 1 & 2 were the best by xxxJonBoyxxx · · Score: 1

      If you have clock dependency problems, get DosBox. 'Nuff said.

    2. Re:I contend Star Flight 1 & 2 were the best by burbs · · Score: 2, Informative

      I'll have to chime and say "here here" on this one. The Starflight series were outstanding. I'll admit I never finished the game, but then again, I don't think you could finish the game, can you? The only other game that I found to be of a competitive value was Elite on the Commodore 64. However, that was a bit of a pirate/trading game and didn't let you explore planets. Heck, I even had my C64 friends banging on my door at all hours of the day so we could all sit around a computer and play Starflight together (maybe I shouldn't have admitted that). I think our ultimate personal goal was to find Earth, however that never happened.

    3. Re:I contend Star Flight 1 & 2 were the best by dahlek · · Score: 1
      Yup, you could finish the game - I did. The parent poster is right - Star Control2 is nice, but Starflight was king.

      I found Earth - funny to read the transmissions from that planet, something about the first man to get a brain-transplant, if I remember right, and the quote was, "after receiving the transplant, [the person that got it] didn't have much to say" ;)

      ***spoiler***

      Beating the game involves finding a special device which lets you land on high-gravity planets. You then need to find the special planet and blow it up. Blowing it up takes a 'black egg', if I remember right. A powerful bomb - there are two in the game. If you like, you can land on and blow up the 'Ulek Central Ganglian [or something very similar]'. This made them all go nuts - if you recall, they had the huge-ass ships that always contacted you in binary code. They were harmless, unless you attacked them, in which case they kicked your ass for most of the game.

      The advantage to blowing up their control-planet is that their ships are made from the second most valuable mineral in the game and they become easy to take out after you disable them. This effectively makes you instantly rich, though by that stage of the game, you pretty much are decked out anyway, as far as ship and crew go...

      Anyway, you need to take one of the black eggs into Velox space and find the special planet. If you use the map that came with the original game, you can use brute-force to find it - there aren't that many systems in Velox space.

      The point of the game, of course, is that you discover that what you use as fuel is actually a sentient race. They just operate on a slower time scale, and got quite pissed they were being used for FTL space travel, so they go around causing stars to nova in defense.

      In any case, the way the game unfolds is actually like reading a half-way decent scifi novel - it was just too much fun back in the day playing it for hours...

    4. Re:I contend Star Flight 1 & 2 were the best by Flendon · · Score: 1

      I just loved how after you found out the truth about your fuel you could keep on flying around using up as much as you wanted. No one ever said anything about it either. Not that there was much of a point to still flying around though.

      --
      chown -R us ./base
    5. Re:I contend Star Flight 1 & 2 were the best by juhaz · · Score: 1

      DOSBox was suggested for the timing problems, but I'd say there is a better way - play the Amiga version. It looked a lot better (hard not to, DOS games of that age were without exception ugly as hell). It sounded a lot better (same deal here). And it still plays the same. Works fine in UAE and Fellow, and pretty much every machine should have muscle for emulating it by now.

      In other words, it's win-win-win situation compared to the PC version.

    6. Re:I contend Star Flight 1 & 2 were the best by mink · · Score: 1

      So they stole some of the plot from Venus on a Half-shell by Killgore Trout?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  28. Wait a minute by CDarklock · · Score: 1

    Nexus actually sounds like a cool game. It's missing the one thing that pisses me off about most RTS games: breakneck speed in combat.

    Computers do one thing very well that most human beings can't -- they track buttloads of stuff and never forget any of it. Even with grouping, I always seem to end up having trouble when I want to order my troops around in RTS games. A slower-paced battle would suit me just fine.

    Not to slam the reviewer or anything, but it sounds like maybe he's just not really in the game's target audience.

    --
    Microsoft cheerleader, blue flag waving, you got a problem with that?
    1. Re:Wait a minute by Angry+Toad · · Score: 1

      Computers do one thing very well that most human beings can't -

      Or at least human beings who aren't ADD-afflicted 12-year olds who are apparently working off a thermos full of coffee. I couldn't agree more completely - this is one factor than make RTS games less fun for me - I feel like I'm competing with the computer on fundamentally unequal grounds.

    2. Re:Wait a minute by drxray · · Score: 1

      It seems this game has crappy unit AI and compensates by being too slow - if the AI was better players would no doubt get bored.

      Anyway, what RTS games are you playing? Most of my favourites (e.g. Total Annihilation) have variable play speeds... adjust it to suit your own preference.

      --
      Slashdot - Mutual Assured Discussion
    3. Re:Wait a minute by CDarklock · · Score: 1

      > what RTS games are you playing?

      After Warcraft, Starcraft, and the Command and Conquer series... I pretty much gave up on RTS games. I was impressed as hell by Sacrifice, which never got the attention and praise it deserved, but I don't know if anyone else would call that an RTS.

      I have a design document for a new RTS game, but no team to build it just yet.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    4. Re:Wait a minute by Impurify · · Score: 1

      Totally agree! RTS has gone real bad, last good ones were warcraft III and C&C Generals (although that didn't even live up to expectations) I played Nexus and gave up after a few hours. It took me nearly 25 minutes to get rid of 2 enemy ships, and it honestly wasn't because Im bad at it or anything. The AI is just terrible. You tell your ships to attack a certain enemy subsystem, and 5 minutes later they will have finally positioned themselves at an angle where they CAN actually hit this "subsystem". Then they hit it for a while until they are out of range and by the time you get back in position, the enemy has fully restored the subsystem to 100% hitpoints! (repeat to infinity). If there was even a "fastforward" button similar to the likes of "haegemonia" or(oldie)"frontier" if would have greatly improved gameplay. It's certainly never getting reinstalled on this machine again anyway.

  29. Nexus the Jupiter Incident by Buzz_Litebeer · · Score: 3, Interesting

    Nexus is a very good game. The problem with it is that it is not an EASY game. Once you get the hang of what you are doing, you can fight multiple ships at once without necessarrilly having to gang up on vessels.

    The problem with most players is that they go right for the "bang weapons against shields and armour!!!!" strategy, which generally does not work to well in nexus.

    even though it has default fire settings, those are "AI" fire settings, and the ships try to determine what the best course of action for their weapons are based on that generalized AI setting you put it on. If you tell it to attack a HULL of one ship, if it sees a good opportunity to use its weapons against a nearby ship, it may ignore the original ship.

    In Nexus you should handle everything in a little but more micromanaged way, and you can start getting kills rather fast.

    The main flaw is the lack of emphasis in training on using the manual controls for the ships, and it can make the single player frustrating as battleships tend to be completely and utterally unable to kill ships bigger than a cruiser without help. But, if you use the specialized disabling weapons, all the sudden large ships can actually beat each other to death, but it wont likely be using the AI modes the game comes with.

    NExus is probably the best space fighting game I have played in a tactical sense. Wherease homeworld1/2 comes out better in the movement and intuitive sense.

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
    1. Re:Nexus the Jupiter Incident by imsabbel · · Score: 1

      The problem with nexus was not the difficulty (although that was a issue, too), but
      the user interface (the first game i couldnt even move a ship without reading the manual. And that went on into the details. Very non-intuitive all the way)
      the non-existing feedback in many situations ("why the fuck does that damn ship turn now?" "why doesnt anything happen?")
      and the weapon balancing... sure mass drivers shouldnt work well against shielded target or so, but it was really boring to wait 20 minutes until you finally nibbled a single ship to death if you didnt have the ideal loadout. And i consider "knowing what enemies will be there because i played it 5 times already" a cheat, and not a strategy that should be needed in each mission. A balanced loadout should leave a chance to win)

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    2. Re:Nexus the Jupiter Incident by mrbooze · · Score: 1

      I can't stop laughing at the complaint that it takes *three whole minutes* to destroy an enemy battleship.

      I wish someone had told me that naval battles are traditionally resolved in 30 seconds. Why does everyone try to translate space combat as analagous to aerial dogfights? Big massive ships bristling with weaponry are not likely to dart about like dragonflys.

    3. Re:Nexus the Jupiter Incident by Anonymous Coward · · Score: 0

      Re:Nexus the Jupiter Incident (Score:1)
      by mrbooze (49713) on Thursday March 31, @02:41PM (#12102983)
      I can't stop laughing at the complaint that it takes *three whole minutes* to destroy an enemy battleship.

      I wish someone had told me that naval battles are traditionally resolved in 30 seconds. Why does everyone try to translate space combat as analagous to aerial dogfights? Big massive ships bristling with weaponry are not likely to dart about like dragonflys.


      Yeah, in WWI the battle of Jutland, between the British and German navies, pounded each other for several hours before the two sides disengaged.

  30. I'll second that Nexus review by bobetov · · Score: 1

    It's deadly dull. Go into skirmish mode, buy a fleet, and pow, right into battle you go. And I mean RIGHT in. You start off right next to the enemy AI. Which is fine if you're playing a short-ranged incapacitate/destruction strategy. But what if you want to stand off and use long range weapons? Have to run away first I guess.

    And killing an enemy ship? A freaking epic achievement. But the good news is, your ships never die either. Woo. Hoo.

    All in all, I bought, installed, and played this one for about 5 hours. The last 3 hours were spent mainly looking for a reason to keep playing. And not finding it.

    Windowdressing: 9/10
    Gameplay: 2/10

    --
    Looking for a Rails developer in Chapel Hill?
    1. Re:I'll second that Nexus review by imsabbel · · Score: 1

      Yeah, i agree about the undying ships...
      when trying all weapons out to find which works against shilds, at first nothing worked. I thought "damn, what am i doing wrong?" but found out that you are supposed to need 5 ships hitting one small target for 5 minutes nonstop until the shield are even half down...

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  31. Mech series had been downhill since 2. by 314m678 · · Score: 2

    The Mechwarrior Series has been downhill since mech 2.(When M$ took it over from microprose, IIRC). It has steadily been devolving from a unique game to just another graphics-rich FPS with a "mech" gimic. Every new release of the game has brought more simplified game play, and less control over your mech.

    1. Re:Mech series had been downhill since 2. by Prophet+of+Nixon · · Score: 1

      Actually, MS's MechWarrior games have been quite good, especially their newer Mercenaries title. The MechAssault games, though, are just sub-par FPSs really. My favorite mech game is still StarSiege. I've never figured out what Sierra was thinking when they devolved it into the Tribes crap-fest it is now.

    2. Re:Mech series had been downhill since 2. by Drey · · Score: 1

      When I finally sat down to play the Microsoft MechWarrior game, my first thought was "this feels like a first-person shooter." I never got the feeling of a slow, clunky, multi-ton weapon of destruction that the older games had; it always felt to me like I was playing UT or Quake with a mecha skin.

    3. Re:Mech series had been downhill since 2. by Prophet+of+Nixon · · Score: 1

      Mechwarrior has always felt that way... I think 2 was actually faster paced than 4. Never played 3 though, which actually wasn't an MS game... I think it was developed by Fasa themselves. The only mech games I recall being slow and clunky feeling (not in a bad sense, but in a "realism" sense) were the original 2 earthsiege games. They really felt like walking tank sims.

    4. Re:Mech series had been downhill since 2. by dslbrian · · Score: 1

      The Mechwarrior Series has been downhill since mech 2.

      I've never been able to figure out what the problem is with the Mechwarrior series. The gameplay and mechanics seem very straightforward, yet every game post MW2 has had some problem or another. I still remember getting MW2:Mercs back when it first came out and cursing out Activision nonstop for releasing a CD with a single player game that couldn't be won without patching. This was back when you had to download a 30+MB patch over a modem just to finish the damn thing (scarred for life - to this day I still check the publisher name on the box when I buy a game). Took them over a year to patch and repatch the game to the point it should have been when it first got released.

      The gameplay hasn't really changed over time, except the storylines got thinner and the canned missions got even more boring. I remember picking up MW4 a long while back, played it thru once, and dumped it in the bottom of the "archive" box. MW4 worked better than the MW2 series, but it just wasn't interesting.

      Interesting storylines, non-buggy rendering engine, and fully customizable keyboard layout seems like not too much to ask for 4th generation release... (Oh and mabye fixing it so one doesn't have to override those damn overheats - most irritating and persistant feature ever)

    5. Re:Mech series had been downhill since 2. by Anonymous Coward · · Score: 0

      Mech 3 was published by Hasbro Interactive, who purchased Microprose. Hasbro Interactive was then purchased by Infogrames, who mutated into Atari (another brand which Hasbro Interactive owned). The original Microprose location has long since closed, and the Beverly headquarters of Atari, which were the Hasbro Interactive folks before getting absorbed, just was recently shut down.

  32. All your Slashdot are belong to Zonk by FeetOfStinky · · Score: 5, Insightful
    Somebody set up us the bomb when 8 of 11 stories on the front page are posted by Zonk.

    Not to mention, how in the world is this front page material? This is slashdot, not 1up.com. (Right?)

    1. Re:All your Slashdot are belong to Zonk by vjmurphy · · Score: 1

      "Somebody set up us the bomb when 8 of 11 stories on the front page are posted by Zonk."

      All the other Slashdot editors are living it up on their Easter break: drinking beer, getting tans, sleeping with women.

      Well, probably at least one of the above.

      --
      Vincent J. Murphy
      Spandex Justice
    2. Re:All your Slashdot are belong to Zonk by pavon · · Score: 0, Redundant

      How is this insightfull? It is normal for there to be a string of articles from the same editor. They work in shifts, splitting time between the different tasks. Just look at the last couple days. Prior to Zonk, there was a string of stories posted by samzenpus, then timothy, then CmdrTaco, then timothy, then CmdrTaco, then timothy, then back to Zonk, and then samzenpus, etc.

  33. At least it's not a dupe by Ohreally_factor · · Score: 1

    I routinely give Zonk a lot of shit about his dupes or poor editing*, but I actually found this to be a well written and informative review. Maybe I'm just going soft (in the head).

    *I consider Zonk bashing to be a hobby, but I'd turn pro if I could get a lucrative sponsorship deal.

    --
    It's not offtopic, dumbass. It's orthogonal.
    1. Re:At least it's not a dupe by redheaded_stepchild · · Score: 1

      Wow, are you serious? I saw enough grammatical errors in his story to make me think "gee, this was done in a rush". But perhaps you're just having an off-day.

      --
      Don't use the Troll mod just because you disagree with me.
  34. No space game will ever come close to ... by arhar · · Score: 1

    ... Star Control 2. THE best story and gameplay. There is an open source Windows remake, btw: http://sc2.sourceforge.net/

  35. Problems with Space Games... by Vague+but+True · · Score: 1
    It seems that all space games have the same problem. They either:
    1. Use 2-d movement (X and Y only)
    2. Or movement in space is handle like an airplane on Earth (Slowing down because of wind(?) sheer)

    I would prefer a space game with great physics over a "pretty" GUI.

    --

    I'm not a doctor, but I play one in bed.

    1. Re:Problems with Space Games... by SirTalon42 · · Score: 1

      You should try playing Tachyon: The Fringe and Freelancer, both were very well done and have good 3D control. I like how Freelancer allows you to control yourself with the mouse (makes it feel less like a 3D FPS w/ no gravity, and more like a space combat simulator since you can quickly turn around and stuff. Tachyon also allowed you to press I think 'q' and then rotate around while still going in the same direction, then you could let go of 'q' and press your boosters and quickly change directions, which made for very cool effects.

      Freelancer also has (had?) an active modding community, though they were really frustrated by how hard Microsoft made it to mod the stuff beyond replacing ships.

    2. Re:Problems with Space Games... by Anonymous Coward · · Score: 0

      use to have an old DOS space sim, I think it was called Mantis. Anyway, the physics were realistic in that if you sped up to attack an enemy and then overshot it took forever to reverse your thrust. I was young and didn't understand physics all that well and was often frustrated. Once I figured out what was going on, it was awsome. You could side-slip past large enemies and straife along the entirety of their hull in one pass. It was awsome!

    3. Re:Problems with Space Games... by Don'tTreadOnMe · · Score: 1
      One title: Star Raiders for the Atari computer.

      Totally 3-D when you were in combat situations, and weird enough to keep a number of 12-year olds dumbfounded for an entire summer.

      No one I knew had ever seen anything like it when it came out.

    4. Re:Problems with Space Games... by Anonymous Coward · · Score: 0

      Try the Elite games. You will probably start wishing for a pretty GUI and less realistic physics...

    5. Re:Problems with Space Games... by Anonymous Coward · · Score: 0

      Asteroids?

    6. Re:Problems with Space Games... by Sigma+7 · · Score: 1
      You should try playing Tachyon: The Fringe and Freelancer, both were very well done and have good 3D control. I like how Freelancer allows you to control yourself with the mouse (makes it feel less like a 3D FPS w/ no gravity, and more like a space combat simulator since you can quickly turn around and stuff. Tachyon also allowed you to press I think 'q' and then rotate around while still going in the same direction, then you could let go of 'q' and press your boosters and quickly change directions, which made for very cool effects.
      The problem with these games is that they mix-and-match inertia physics with airplane physics.

      It didn't take me too long to find out you can use the super-speed (afterburner or cruise, depending on the game), and then use the slide command to maintain that speed with no energy cost. The result: "You sure fly fast for a level 4 phoenix." (Phoenix = Slow Heavy bomber in Tachyon.)

  36. My Favorite Games Are... by Anonymous Coward · · Score: 0

    Hey, look! Someone posted an article on Slashdot about video games. I should chime in with a list of all my favorite games and why I like them. Then I can flame people who like other games, or who don't like the ones I like. I can even recommend games no one's ever heard of so I can be a pretentious snob. This will be fun.

    My favorite games are blah blah blah blah because they're awesome d00d. That game you like sucks becase blah blah blah blah.

    Do you think any of the rest of us give a tin s*it what some random guy thinks about a video game? If I want someone else's opinion, I'll read Penny Arcade--at least they're, y'know, well written.

    Why can't we mod the original post down? Off the top of my head, this one qualifies for both Offtopic and Troll.

  37. Now, be fair... by charlesbakerharris · · Score: 1, Funny

    I actually *liked* Dungeon Crawl 457... I thought it had a really good plot, and excellent pacing. The bit with the drow elves and the itching powder was brilliant! Or was that 458...?

    1. Re:Now, be fair... by charlesbakerharris · · Score: 1

      My thanks to the mod who posted "overrated" on the parent (Score:1) post that had no other ratings. Gimp.

  38. Space by Lord_Dweomer · · Score: 2, Insightful
    You know, I wish people would come up with some games that actually made space FUN! Why do we always have to be conquering some system, or fighting off an invasion or trying to spread mankind across the universe.

    Why can't we just mess around in space! We're quick getting to the day when the average Joe will have the chance to experience space flight. We have companies looking to build space hotels.

    What are inhabitants of these hotels going to do while they're there? They're sure as hell not all going to want to do scientific research. How about moon-rover racing? Low Gravity Sky Diving? Moon Crater Exploring?

    What I'm waiting for is a really cool MMORPG that lets people inhabit the moon and learn what life is all about up there will be for the average person, with a great physics engine to let you really get a feel for it.

    --
    Buy Steampunk Clothing Online!
    1. Re:Space by Anonymous Coward · · Score: 1, Funny

      Perfect. Lunar Lander Online.

    2. Re:Space by Flendon · · Score: 1

      The next Sims 2 expansion: Sims in space! Or what about SimStation?

      --
      chown -R us ./base
  39. Re:Favorite Space Game... by theraccoon · · Score: 1

    I still pray to Superman every night that Freespace 3 will be coming out soon...

  40. Here's a way to save time. by doublem · · Score: 1

    A quick Perl script can do that for you.

    Have the script do the following:

    Download the front page of wwww.nethack.org

    Generate a Checksum.

    Compare the Checksum to the saved Checksum.

    If no saved checksum exists, save the checksum to file. (First run condition)

    If a saved checksum exists, and it matches the checksum for today's page, exit without a word.

    If the checksums don't match, e-mail $user telling them the site has been updated.

    Create a scheduled task to run the script daily.

    Never have to manually check the site again.

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
    1. Re:Here's a way to save time. by poopdeville · · Score: 1

      If the checksums don't match, you'll want to overwrite the old one with the new or you'll get false e-mail alerts after even trivial updates.

      --
      After all, I am strangely colored.
    2. Re:Here's a way to save time. by Mortlath · · Score: 1

      If you use Windows, Webmon is a really nice freeware program that checks webpages for updates at regular intervals that you specify. I use it a lot.

  41. Space fun unmatched.... by Belial6 · · Score: 1

    Space Taxi!

  42. ObKarmaWhore by sharkey · · Score: 1

    Privateer Remake
    These guys have updated Privateer to be playable on modern PCs.

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  43. Starflight trumps Star Control. by nappingcracker · · Score: 3, Informative

    While the Star Control series was (is) great, my pick for best space game (and probably one of the most influencial) is Starflight by Binary Systems.

    It had great music (as far as 1986 PCs were concerned) a deep plotline, and a HUGE universe. It had worm holes, mining missions, new races, randomly generated weather environment, a crazy AI system, doomsday plot and time limit (you could continue to play even after the game was "unbeatable" due to the destruction of your "home" solar system).

    Ship upgrades, weapons, had to pick your crew of different alien races (which had different strengths and weaknesses and affinities/dislikes for other races). I could rant about this game for a long time, it changed my life (I played it when I was six, when it came out, my grandfather was nuts about it and marveled at their fractal world generation and "3d" rendering when you landed on a planet).

    Starflight is probably the best space game ever, you can find VGA fan-made ports of it around, you need to slow your frequency way down if playing on modern hardware.

    A fan-made updated version Starflight III is in the works, with slow progress. Drop a line if you remember this game, they would (probably) love to get some support. I think they are taking applications for help (no, I am not affiliated/contributing).

    I still have the original box (its like a three fold record (vinyl) album) with the galaxy map (which I traced so I could draw worm holes and hostile territories without hurting the original). The game also had a cool code wheel copy protection thing that was a hoot. The team from Binary Systems is awesome, browse around for some pictures from the box, wild stuff. They were truely dedicated to this game.

    I can hear the theme music in my head now...da da da da da da da da daaa daaa daaaaaaa da da da da da da da daanaaaaaah!

    --
    |plastic....or gasoline?|
    1. Re:Starflight trumps Star Control. by Sylver+Dragon · · Score: 2, Informative

      Starflight rocked. This was one of the first computer games I ever played, and it was responsible for many sleepless nights duing summer vacation. If you're still looking to play the original, might I suggest DOSBox. If makes nearly all of the old games playable on a new system, without the timing issues.

      --
      Necessity is the mother of invention.
      Laziness is the father.
  44. Re:if it's not news-making, why is it on the front by daeley · · Score: 4, Funny

    Dear (USER):

    We of the Interweb apologize that you were not sufficiently entertained, amused, and/or informed by (TITLE). As seems to be our habit, we forgot to ask your expert opinion on the (NARROWLY DEFINED DEFINITION) of (SUBJECT 1) and (SUBJECT 2) before publishing (TITLE), resulting in the boring mess you see before you.

    Thank goodness there are people like you, (USER), to point out the shortcomings of (WEBSITE) and other online entities. Where would the rest of the Interweb be without you? We can only apologize your busy day was interrupted by the necessity of pointing out the awful pile of steaming crap that is (TITLE).

    And now, (USER), back to your busy day with (PRETEND JOB) working on (PRETEND WORK). God be with you in your never-ceasing quest to keep the Interweb safe and sane. And God bless America.

    Sincerely,
    The Interweb

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  45. Want Inca? Here's Inca. by xxxJonBoyxxx · · Score: 1
  46. Nexus Review off base by stryck9 · · Score: 3, Interesting

    The important thing to understand about Nexus is that it is a tactical strategy game with capital ships. Howeworld1/2 have more a focus on fighters. In Nexus fighters are for the most part are not too relavent. If you look at capital ship battles in WWII or the high sea faring days, they take hours. Massive ships doing massive damage over relatively long periods of time. Nexus does this and does it in spades. Put it this way, in Nexus you are in charge of Star Destroyers not the X-wing or TIE fighters.

    The slowness of the game (1-2 hours per battle) is in a sense its strength. Instead following the typical RTS formula, harvest, and hoard until you can build your best units Nexus starts you out with your best units and requires actual strategic thinking in how to beat the enemy rather than flood them with your strongest units. In fairness the interface is a little steep but once you get by it, Nexus is a gem of a game. The best analog to Nexus I can think of is Destroyer Command from Ubisoft. If you want to play as fighter, stick to wingcommander, or freespace. If you want space based RTS, HW1 and 2 are your cup of tea. If you want engaging tactical capital ship battles try Nexus out.

    1. Re:Nexus Review off base by king-manic · · Score: 1

      the typical RTS formula, harvest, and hoard until you can build your best units

      You don't play blizzard RTS's competitively do you? If your play startcraft/warcraft 3 try that strategy against me and see how successful you'll be. A good RTS will work a making many strategies effective. The bad ones will over power one unit (med tanks in c&c) and it's a race to see who has more of those. A good one will have effective units at all tiers but make you have to trade-off for them. A early rush will set your opponent on edge and hurt his early effort but it slows you down, late game teching will sacrafice early developement for late game dominance.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:Nexus Review off base by Chaset · · Score: 1

      From there, the next step up would be huge multiplayer space battles a la BF1942. Some folks in the capital ships, while others in the fighters... or even space marines boarding the enemy ships. Mmm.. yum.

      Add the Natural Selection-esque commander aspect of it (so some people will get teh "Homeworld" view of the action) and it would be interesting.

      --
      -- "This world is a comedy to those who think, a tragedy to those who feel."
    3. Re:Nexus Review off base by stryck9 · · Score: 1

      that would be a game I would love to play...

  47. if you fart in your space suite ... by Brigadier · · Score: 1

    If you fart in yoru space suite you will !

  48. zonk is a zerk by Anonymous Coward · · Score: 0

    mechassault is crap. crap crap. totally. completely. 110%

    M$ took a good game and made it a bitch for the xbox.

    The entire concept of mechassault is a dumbed down version of mechwarrior for the masses. Who like bright moving colors and have no clue in their head. The perfect Micro$oft customers.

    And its because of mechassault and the mindless xbox drones that M$ will NEVER give the rest of us mechwarrior 5. Why build something good when you can sell garbage and the xbox sheep will buy it anyway!

    Its all good tho. The mod community has all but taken over making mechwarrior itself. And its all free.

    And as for jupiter. It was an ok game. Actually worth paying for. And damm few people have even heard of it.

    Who the hell is this zonk fool anyways. Another reviewer who wants to get paid to say nice things about crappy games? (that should get me modded right down)

  49. Mod parent up Re:Ummmm by jdgeorge · · Score: 1

    Aha! Now I know who stole my Mech King crown....

  50. Flamebait? by Z00L00K · · Score: 1
    I'm still missing the more humorous side with the nerdy star Roger Wilco. Too many games of today are only trying to shoot everything else to the next world. Too few really new ideas has surfaced since Wolfenstein (the original game).

    OK, the graphics is better and now we can get force feedback, but it's still only polish on the same idea of first person shooters. (OK, there are other games too, but nothing that is "reeeeally new".)

    Games that requires more brain and less reaction time are not too common. Some board games are available, but I'm looking for something that is more. The step of Civilization from II to III was no great leap compared to the change from Civ I to Civ II.

    It looks to me that what happens today is that a lot of game companies throws in a lot of energy to polish up some old idea with better graphics because it's a safe ground. It's just so booooring...

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    1. Re:Flamebait? by mrjimorg · · Score: 1

      Civ Call To Power (CTP) I think was a nice step up from Civ 2. Instead of keeping a ton or settlers/workers around you had public works points that you could spend. I never liked the Civ paradigm of keeping a ton of worker units around just sitting there. Then they made CTP 2 which wasn't very good.

  51. Will Wright's Spore by SimHacker · · Score: 1
    If you like space games, you might enjoy reading about Will Wright's Spore.


    "Advice: If you have a weird idea that's so outside of the box, don't forget it. You should go back and revisit your weird ideas later, because you can never know where they might lead to." -Will Wright


    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  52. Sentinel Worlds I by Sylver+Dragon · · Score: 1

    Am I the only one who played, and loved Sentinel Worlds I? Next to Starflight this was one of the games which turned me forever in to a computer gaming freak. It had a rather good story, and the gameplay was very enjoyable. Also, the way it was handled visually was great.
    The biggest tragedy was that no sequel was ever made. At the end of the game, you can save you characters for use in Sentinel Worlds II. A game which never made it. I actually kept my characters for quite some time hoping that it would release, but it was never to be. A sort of followup "Hard Nova" was created, but it was sort of a lackluster nod to the fans of the original game.

    --
    Necessity is the mother of invention.
    Laziness is the father.
    1. Re:Sentinel Worlds I by denjin · · Score: 1

      Yep, that and Starflight are some of my favorite 'space' games of all time. I'd love some new versions of either to be made!

    2. Re:Sentinel Worlds I by jratcliffe · · Score: 1

      Not the only one, I loved that game too. Good gameplay, interesting story, overall very nifty.

    3. Re:Sentinel Worlds I by Anonymous Coward · · Score: 0

      I also remember spending many months playing this game on my C64. Great graphics, stunning game play. I mean what other game beside space rouge, starflight, mega traveler and sundog allowed you to explore a entire system right down to leaving your ship and wondering around on foot.

      Trading, boarding pirates, use of a ' force like ' powers, T J Roland and his sunglasses, mining, ship 2 ship hailing. RPG stats on crew members. This was the ultimate space adventure ever and it was published by EA, who would have guessed.

  53. Re:if it's not news-making, why is it on the front by Shadow+Wrought · · Score: 1
    I watched C-beams glitter in the dark near the Tannhauser gate.

    This sounds familiar, but I can't quite place it. Is there a reference, or am I making up my familiarity with it? Nicely landed jab as well;-)

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  54. Grr...spelling by _RidG_ · · Score: 1

    from the another-game-another-dissapointment dept.

    Most of my disappointment on Slashdot comes from cringing at the numerous spelling and grammar errors.

    --


    "The power of accurate observation is frequently called cynicism by those who don't have it." - G.B. Shaw
    1. Re:Grr...spelling by Anonymous Coward · · Score: 0

      I find your disappointment wortwhile.

  55. Re:if it's not news-making, why is it on the front by daeley · · Score: 1

    I watched C-beams glitter in the dark near the Tannhauser gate.

    Part of Rutger Hauer's speech at the end of Blade Runner.

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  56. TRADEWARS 2002 for BBS? by sy5nak · · Score: 1

    That was the best. Attack sector 1! ASCII BBS Multiplayer games were the best. My brother and I actually destroyed sector 1 once. I can't remember what that meant, but I think it was an important day....

  57. Independence War got it right... by ClamBoy · · Score: 1

    Nothing like building up a full head of steam, pointing sideways and strafing all the way up the side of a capital ship. Soooo much fun. You had the option of using retro rockets to simulate more planelike flying but also the in flight option to turn them off and experience full on inertia. That and it was very 3-D not to mention having a very cool opening video.

  58. Independence War and EoC by Anonymous Coward · · Score: 0

    What of the Independence War series? Realistic physics and very realsitic ship designs were its hallmark. The original was more of a space ship simulation than a space game. The sequal, Edge of Chaos, was a beautiful and very under appreciated game. A true underdog if there ever was one. Heck, people are still modding it, nearly 5 years after it came out! There are two major mods coming out for it, one a Star Wars TC and the other a kindof Elite salute, with trading etc.

    Check out the still thriving communities at:

    http://www.i-war2.com/

    and

    http://ina-community.com/forums/forumdisplay.php?f orumid=137

  59. Re:if it's not news-making, why is it on the front by Shadow+Wrought · · Score: 1

    Awesome! Time to rewatch Bladrunner;-)

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  60. Always made me sick by martian265 · · Score: 1

    Homeworld was a beautiful game, but for some reason when you changed perspective it always made me nauseous. I have no idea why since I rarely get motion sick. But everytime I had to rotate or zoom the viewpoint, my stomach would flip over. Kept me from ever playing more than 5-15 mins. Every few weeks I'd go back and try it again only to wind up running to the bathroom if I played it for very long. Too bad, because it looked like a great game.

    1. Re:Always made me sick by Anonymous Coward · · Score: 0

      Sounds like true-to-life space simulation to me! What a great game!!! : )

  61. Best Battletech computer game.... by FuzzyDustBall · · Score: 1

    is Battle tech the cresent hawks' inception.

    1. Re:Best Battletech computer game.... by apachetoolbox · · Score: 1

      ah-men!

  62. TBS/Empire-level by Stonehand · · Score: 1

    Two that might be of interest for those looking for TBS empire-management games instead of mission-driven games are Anacreon and the Space Empires series.

    The former is very high-level oriented: quasi-linear research tree, ship classes instead of ship design, assignment of priorities (e.g. "raw material world" for focusing on mining, "jumpship base" for producing jumpdrive ships, etc) and import/export policies (so you can demand that worlds try to be self-sufficient, or permit them to base their economy on imports brought in through transports on repeating-orders). Efficiencies matter in that specialized worlds are a LOT more efficient at what they do, but the required export/import system leaves you vulnerable to interdiction. Manage your worlds, produce minefields if you'd like, build massive industrial complexes that build ships with resources from adjacent worlds, put whole worlds on an addictive drug that removes the need for sleep but has /bad/ withdrawal consequences... It's not for the obsessive micromanager, and puts you more in the shoes of a grand strategist rather than tactician or city planner. Focus on the role for each planet, and amass fleets for use however you choose.

    The latter is more suited for those desiring traditional tactical combat and ship design. It's also incredibly moddable (not just cosmetically; replace the entire tech tree(s) if you'd like, for instance, subject to limits about what abilities have been implemented of course. Want to produce a mod in which the only mining allowed is strip mining that eventually makes the mined worlds essentially worthless and uninhabitable? Want to make suns explode with a far higher probability? Want an optional facility that gives you greatly reduced, perhaps even negative, population growth in exchange for research? You could). You can (and must!) manage facility production on individual worlds, choose which research paths to focus on first, design your ship classes for a myriad of reasons, turn planets into asteroid fields or vice versa... and turn somebody's star into a black hole, obliterating everything in the system, if you want to send an obvious declaration of war.

    --
    Only the dead have seen the end of war.
  63. Re:Favorite Space Game... by sammy+baby · · Score: 1

    Amen. Freespace 2 stands up well even now. A good storyline that manages to get "drama" without the "melo," great voice acting, and a truly awesome sense of scale.

    Plus, great graphics, back in the day.

  64. You killed my BattleTech! by Guppy06 · · Score: 2, Informative

    "The tiny mech handles just like the larger constructs, and has some impressive armament for its size, but the big draw of the tiny suit is the ability to "Neurohack" your way into full-sized mechs."

    First off, Elemental class battle armor are nothing new, even to the electronic games. I seem to recall being able to play as an Elemental in MW2:Mercs. This has always confused me because battle armor is not a 'mech; it's Starship Troopers rather than Gundam.

    But Elementals are infantry and the ground-pounder doesn't know jack about using a battlemech's weapons, let alone keeping it on its feet! Even in the pen-and-paper RPG, Gunnery/Battle Armor and Gunnery/BattleMech are two very different skill sets (after all, the former involves moving your body, the latter involves moving a joystick). What they do know is how to disable 'mechs when given the opportunity, from knee-capping them to ripping open the hatch, but... come on! This screams "munchkin!"

    And beyond that, Elementals may be battle-armored, but they're still infantry and still very soft and squishy in the world of BattleTech; there are reasons why they're deployed in squads of 4-5. Unless they're given the opportunity to behave like infantry (say, ducking into buildings and using them for cover), they will die in mean and nasty ways. With four whole missiles and a point-defense pea-shooter combined with a top speed of a little over 32.4 km/h (yes, I did that in my head, I'm a geek), they can't catch what they can kill and can't kill what they can catch.

    From the sounds of things, everybody would have been better off if MSFT introduced ProtoMechs instead of battle armor.

    In FASA's waning days, before WizKids/FanPro got the license, it was a very, very, very bad idea for FASA to sell all the electronic BattleTech rights to MSFT. FASA Interactive should have just stuck with using them solely as a publisher, but this... Imagine if Valve sold the Half-Life name to Vivendi. Thanks to foolishness like this, the makers of Heavy Metal Pro, a series of record-sheet generators not only endorsed but used by FanPro, had to get written permission from Microsoft before getting the rights to sell BattleTech-related software.

    Arrrgggghhhh!!!

    1. Re:You killed my BattleTech! by Maserati · · Score: 1

      I would have been much happier if EA had kept enough of the rights to publish BT:3025. I was in the beta for that, and they got the online FPS thing totally right. Big mechs lumbered around and blasted away, small mechs could do a pretty good job of running circles around the big ones - mess up ONCE and the big guy blasts you.

      And it was a 3025 game, none of this Clan nonsense. Javelins, Wolverines, Archers, Riflemen, the Atlas, etc. We had medium lasers, SRM-6s and AC/5s and we LIKED 'em.

      There was something sublime about a wolfpack of 4 JAV 10-Fs (the 4x Med Laser variant if I have the designation wrong) executing a coordinated attack. I haven't seen its like in any game since. A good group could take out much more than its own tonnage in enemy mechs.

      Damn MS for buying up the rights and killing that project !

      Honestly, the death of BT:3025 is the only thing I'm actively resentful of MS for.

      Ok, and the crappy products I occasionally have to support.

      I'll go be sad now.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    2. Re:You killed my BattleTech! by Anonymous Coward · · Score: 0

      EA killed that on their own, as part of EA Online's spectacular death. Their contract was still valid; they could have gone through with a final version had they chosen to.

  65. Ah, the snoty self-centered Cpt. Obvious... by Moraelin · · Score: 4, Insightful

    Believe it or not, we already know that games are just games, and movies are just movies. We all are very much aware that it's just entertainment, and, yes, "consumer circus." And yes, believe it or not, we already know about books and some of us have that too among our many hobbies. No, really, you can stop pretending you're the greatest genius for saying what everyone else already knew.

    No, we don't really expect them to be some deep philosophical intellectual exercise. We just expect "entertainment" to actually be, you know, "entertaining." I know, it's a hard to grasp concept. Turn the words "entertainment" and "entertaining" in your head a bit, and I'm sure even you can eventually grasp the connection.

    We're not expecting to end up 10 IQ points higher after a game or a movie, nor supremely enlightened. We just expect to not be bored by it. Nothing more.

    When we play a game we expect some degree of work to have went into the gameplay. Again, if you'll roll the words around in your head a bit, I'm sure the subtle connection will eventually reveal itself to you.

    And the point is that a helluva lot of games forget that. They get so caught up in having a higher polygon count, that they end up with crap controls and crap gameflow. If they even make a half-arsed attempt at catching our attention by means of a story or plot, they either (A) make a quick and uninteresting job of dumping a half-arsed text between missions, or (B) just take some recipe and apply it badly. Etc.

    See, for example, CRPGs which just take the hero's journey recipe from Hollywood, make a crap story to fit it, and stretch it linearly all over a game. Except a movie is 1.5 hours, while a game might be 30 hours. What was a brief 10 minutes showing that the hero was an ordinary guy like you and me in the movie, becomes a solid 3.5 hours of pointless boring stuff in the game. Where in the movie you might be guessing the next plot device 10 minutes before it happened, but it still kept you hooked enough, in the game becomes a whole CD worth of the heroes seeming blind and not seeing the obvious. Because they're not yet at the point in the recipe where the hero should find it out, and by jove, they'll stick to that recipe at all cost. Etc.

    And it would be nice if more game companies started worrying about these things, than about polygon count.

    And in the meantime, we rely on such reviews to weed out the games that make those mistakes, from those who still are any good. Or, yes, go read a book, program something, go out, or whatever hobbies fit. Thank you, Captain Obvious. How would we have ever figured _that_ out without you?

    No really, next time you feel like acting like a snotty "I'm superior because my hobby is better than yours" kinda idiot, feel free to leave that attitude at the door. Or put down the crack pipe. Join a 12 step program. Whatever gets you back in contact with reality, really.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  66. This review of Nexus seems somewhat off. by Anonymous Coward · · Score: 0

    For starters there are three major attack types - Hull Destroyers, Shield Breakers and Sub-system attacks. Unsurprisingly shields prevent hull weapons from having major effect and drasticly slow down sub-system attacks which is where knocking down shields becomes a priority.

    Initially, for the first half of the game, it is beneficial to pack four odd shield breaker weapons of the light variety (Energy Shell and Bubble Energy Shell when you get them) to quickly knock shields down and let your hull destroyers do their job. A useful trick is to remember that only one ship in your fleet needs a datascanner for any given mission. Removing it from the Angelwing lets you pack five light weapons rather than just four. Later on you get access to Energy Bombs which will, with a two shot volley, knock down the shields of any cruiser or smaller craft and severely dent the shields of a battleship. They have good range too capable of firing further than most other weapons. Better yet they are area of effect weapons that when used correctly allow you to knock down a flottila's shields and swoop your hull breaker equipped craft in to great effect. (It is worth noting Energy Bombs do not discriminate friend from foe and will knock down friendly craft's shields too, so must be used judiciously.)

    This applies in the comments on the AI. Leave the AI in aggressive mode and yes your ships will attack targets of opportunity while working their way towards the designated target. To prevent that you can always use Focused mode which makes the AI concentrate on doing only what you tell it. This is clearly marked out in the manual. Alternatively if you want total control there is also manual mode which allows you to specificly control which targets weapons fire at, what subsystems are on and where the ship is headed.

    It is also worth noting that the reviewer seems to have missed that the main character, Marcus Cromwell, is the son talked about in the opening introductory movie. His father flew the ill-fated Noah mission which is what kick started the whole mess the story is based on.

    Nexus certainly has it's faults. The mission briefings frequently don't tell you the right kind of detail to let you properly plan your strategy via weapon loadouts so often missions require multiple-play throughs with the first being recon gathering on what you actually need to do. The engine is also a little quirky sometimes seemingly kicking into a high level of difficulty that makes the odd mission harder than it should be. The way they reveal backstory is a little off too with often allies or enemies being encountered in a mission with little to no warning.

    But the review given says more about the reviewer not taking the time to read the manual and learn how to drive the game than it does the game. It is no great surprise that you are taking hours to pound craft to death when you fail to equip the weapons needed to strip an enemy of their shields - this is akin to fighting with two arms tied behind your back and trying to bite your opponent into submission. Sure it is possible, but there are easier ways.

    It also is worth noting that the reviewer hasn't touched on the utility of ECM/ECCM systems and delicate balance you play managing the energy consumption of your ships to keep it at maximum effect. Or the utility of bombers/commandos for subsytem attacks and the screening ability of fighters to knock down incoming missiles, bombers, commando shuttles or other fighters. Knocking down a battleship's shields, destroying her screening fighters & flak systems and then sneaking across a commando shuttle to knock out her primary & secondary weapon power generators can be a surprisingly effective and fast way to reduce an enemy leviathan into so much powered space junk. Much faster than neccesarily pounding her to dust.

    Nexus isn't for everyone's tastes certainly. But failing to pay attention to what is a moderately complicate tactical simulator and then decrying for it's complexity and refusal to fall to the simple 'more guns is better' maxim is a poor review in my opinion.

  67. What a crap review, let me try :-) by SmallFurryCreature · · Score: 3, Informative
    I haven't played the mech game but have played nexus.

    No review starts good when the reviewer gets a basic fact totally wrong. The cutscenes in Nexus are skippable. Even the talking during games to "advance" the story can be clicked away ending the speech and making it all happen a bit faster. So basically either the reviewer was to dumb to figure out how to skip cutscenes and break off conversations OR he is lying and never played the game. Don't believe me? Download the demo.

    Now it must be said that the background story is incredibly dumb. Basically you just don't give a shit. It is all to generic. A bad captain Kirk as the captain, a sexy japanese computer, a spunky rebellious cloaky type girl, an obnoxious incompetent superiour, weak silly aliens. Jada jada jada. It is so mediocre and un-original it is unbelievable.

    The missions briefings before the missions proper are indeed baffling. They seem more story devices then informing you of mission objectives. Wich can be troublesome as you then need to choice your weapon configuration. Would be nice if you learned you need to pack a squad of marines BEFORE you start the mission. Once inside the mission things however are pretty clear. So this is a negative point but lets face it, proper mission briefing has been missing in action in games for so long I am no longer bothered by it.

    The combat. This is actually takes a while to get intresting as like every game they make the tutorial part of the game meaning the first few missions are wasted on teaching you the basics. I hate it as I can read and understand a manual and want my game to be challenging from the start but sadly most of the human race needs its hand hold.

    Combat is simple enough. You got three kind of weapons, anti-shield, anti-hull and anti-system. You can't hit a hull when shields are up and anti-system damage is reduced with shields up. Simplest setup is to balance between shield busters and hull busters. Going anti-device is an option for the more tactical minded as knocking out say the anti-fighter defences gives you fighters/bombers free play and they can knock devices out even faster. Who cares about their hull and engines when they can't hit you? Knock out their anti-shield weapnons and as long as you don't power down yours their anti-hull weapons are useless.

    Combat is okay but once you sussed it out it can be a bit simple. Even in big battles there is really only one strategy. Concentrate all your fire on the ship doing to most damage and then work your way down to the last vessel. It soon evolves into your ships circling one enemy vessel while blasting it to bits and you occasionally saving one of your vessel if it is taking to much damage. Basically it is nice until you figured it out.

    Now the reviewer complains about ships not following order. This means that either he is dumb or simply didn't understand the interface. You can set your ships to various modes of behaviour and one of them they basically follow their own logic wich isn't bad but can be confusing if you are not expecting it. For instance if you have them on agressive then they will happily go after the ship you told them to but on the way they will fire at any ship that gets in their way. If you target a ship with shields up it will continue to fire its hull busters at a ship with down shields. If you want total control it is there. You just got to set the right mode. Another point of for this reviewer.

    He then goes on to complain that it can take up to a full minute to take out a weapon system (with your anti-system weapons) and no less then three minutes to take out a ship completly. Read this part of his review carefully and then ask yourselve what on earth was this guy thinking when he picked up a strategy game? This is a strategy game of battleships. What does he want? Knock out your enemies weapons in 2-3 seconds? In the larger battles a minute to destroy a main armanent is nothing. This is not a scroll down shooter where you got hundreds of enemies. A dozen is a lot. Co

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:What a crap review, let me try :-) by Sigma+7 · · Score: 1
      No review starts good when the reviewer gets a basic fact totally wrong. The cutscenes in Nexus are skippable. Even the talking during games to "advance" the story can be clicked away ending the speech and making it all happen a bit faster. So basically either the reviewer was to dumb to figure out how to skip cutscenes and break off conversations OR he is lying and never played the game. Don't believe me? Download the demo.
      I'll believe you, but the original poster might not know this (e.g. the game may have been poorly documented, or it may be a little unresponsive). Most games I've seen do not have a consistant method of skipping cutscenes -- For example, Far Cry might require pressing the 'Use' button to skip a cutscene, while AquaNox requires pressing space to skip (but only accelerates it by *2, since action still occurrs in a cutscene.)

      I've come up with a simple rule after playing C&C: Generals - if there is absolutly no "normal" way to skip past a cutscene or FMV, then the duration of that media is included in the loading time required for the game. If you have an extremely sub-par video card, you can easily add on 10 minutes of "unnecessairy" loading time...

      Combat is simple enough. You got three kind of weapons, anti-shield, anti-hull and anti-system. You can't hit a hull when shields are up and anti-system damage is reduced with shields up.


      This sounds like there isn't much thought placed into the combat system. It could be realistic, but there's a slightly better system demonstrated in Freespace 2 where weapons are given individual ratings for Hull and Shield damages. Freelancer went one step further by allowing different weapons to be effective against different shield types.
  68. Re:if it's not news-making, why is it on the front by snorklewacker · · Score: 1

    There's only one 'n' in Tanhauser. It's a reference to Wagner.

    --
    I am no longer wasting my time with slashdot
  69. Re:if it's not news-making, why is it on the front by daeley · · Score: 1

    There's only one 'n' in Tanhauser. It's a reference to Wagner.

    It's Tannhauser in the Columbia Encyclopedia and Wikipedia. There's an umlaut too, but I can't remember the html entity for it and whether /. would eat it or not. :)

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  70. One of my favorites, but slightly flawed by GunFodder · · Score: 1

    I didn't like the way you started each level with the same fleet you finished the last level with. I ended up redoing levels I successfully completed just so I would have more ships in the next level. This may be more realistic but it makes for repetitious game play. Starting each level with a predetermined fleet means you just have to worry about finishing the level you're on.

    1. Re:One of my favorites, but slightly flawed by m50d · · Score: 1

      I agree with you on that, but there's a sibling saying that that gave a much better feel of actually commanding something, because you had a fleet that was actually yours. Personal taste I guess.

      --
      I am trolling
  71. One word by Simon+Garlick · · Score: 1

    Elite.

  72. Substance over Style by Anonymous Coward · · Score: 0

    I see a lot of you are more interested in content than the eye-candy-of-the-month status quo. You should give http://forums.jossh.com/ a look.

  73. a game is a game is a game by stungod4 · · Score: 1

    and if you like to run around first person and wreck stuff then this is another one. Maybe my old age is jading me a little, but, run round the corner, shoot, squat, strafe left, die, DAMN, quickload, run round the corner, shoot, squat, jump left, squat, strafe right, die, SHIT, VOW TO SAVE IT, quickload, run round the corner, shoot, squat, jump left, squat, strafe right, QUICKSAVE, die, doesn't really appeal to me anymore. I have also very recently discovered that I can play in my head (I will have to look out for any copyright issues).

  74. Re:Eve Online ... ultra bad user interface, boring by skeptictank · · Score: 1

    I had such high hopes for this game, but alas 'twas not to be. The UI was bad and after about 5 hours of playing the beta I woke up after I fell out of my chair. I uninstalled it and downloaded the firebalance mod for Freelancer. Get the Voyager and head out to the outer rim, making warp speed passes on battleships and pumping them full of torpedoes and phasors is a blast.

  75. The Ur-Quan Masters by DimGeo · · Score: 1

    Maybe a littel off-topic... The Ur-Quan Masters, I think, is the best space faring game. Ever (Not that I've played any other...). The latest updates (must be installed manually) even include the PC version intro and ending.

  76. Two? by PromANJ · · Score: 1

    Elite 1-3 are pretty much free to download now. Apparently Ian Bell and David Braben had some sort of dispute regarding free distribution of Elite.

    I played a lot of Elite II on the amiga. I've tried many times to get into Elite 1 but the inteface and GUI is to cumbersome to me. Is it worth it? I also downloaded Elite 3 (First Encounters) and it was kind of nice with the planet terrain and all, but somehow it didn't appeal to me, maybe it was too bloated.

    I would wish to see something more simple and cute, like Spore appears to be. I really like the old elite ships because of the simplicity in design.

    Utopia II - K240 (Amiga) was really nice too, speaking of space RTS.

    Now I'll pimp my space projects. First out SCII:
    http://www.itchstudios.com/psg/main.php?id=sce

    Old and incomplete Elite clone, but I like the spaceship designs. Have more unscanned.
    http://web.telia.com/~u48508900/temp/

  77. been there done that, didn't bought the t-shirt by Anonymous Coward · · Score: 0

    i can only say one thing to the potential eve player:

    if you dont like grind, grind, grind, grind don't play this game.

    only viable way to get money is mining. Drag rocks from ship to container around every 45s, staying ready to flee when a (player)pirate shows up.

    Have fun

  78. Privateer Remake by Anonymous Coward · · Score: 0

    No clue whether this has been posted yet, but Privateer also has a remake based on the Open Source project Vegastrike.

    http://priv.solsector.net/