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Frustration With Oblivion Mod Costs on Xbox Live

Vizionary wrote to mention the player backlash swelling out of a recent addition to Xbox Live. Major Nelson's blog made the announcement that they'd finally added the (previously announced) barding for the player mount in Oblivion. The catch is that the simple modification costs 200 points, removing a lot of the appeal of the small mods the Elder Scrolls series has thrived on. From commenter 'SW 1540' on that site: "Unquestionably, some downloadable content should cost money/points. Having said that, the cost of that content should be directly proportional to the enhancement it provides to the original game. For example, I would expect to pay $20.00 for the soon to come Perfect Dark Zero maps or new cars for Project Gotham. On the other hand, I would expect any additional costumes for PDZ to be free. I imagine there is good arguments on both sides, but one can see that the potential is there to exploit an eager fan. "

283 of 360 comments (clear)

  1. Online PC Games by CastrTroy · · Score: 5, Insightful

    Remember when people used to play online games on PC, and there was thousands of Maps, Models, and complete game Mods available for free on the internet. Oh, and you could play for free, as long as you could find someone who wanted to run the server. Yeah, those were the days.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:Online PC Games by Profcrab · · Score: 1

      Well, there still are lots of free mods for Oblivion on PC. I think the fleecing of 360 owners is pretty crappy. I think that offering the mods for free would be a good promotion for the game and bring more sales.

    2. Re:Online PC Games by L0k11 · · Score: 1
      But it's well know that Microsoft is not making money on the consoles (Reading slashdot I believe to break even is around 10 full price games.)

      Thus it is up to Live to "bring home the bacon".

      --
      "Those who cast the votes decide nothing. Those who count the votes decide everything" -- Josef Stalin
    3. Re:Online PC Games by CastrTroy · · Score: 1

      I was kind of being sarcastic. I know that PC mods are still around. The problem is, is that you see more games, even on PC, going towards Pay for Play. Descent 3 came with it's own level editor. User created content was 99% of the fun in the old games.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Online PC Games by networkBoy · · Score: 1

      Yeah, and if they turn off users who then pawn the game onto the used market that's one less sale for them on a new copy of the game.
      Fleecing the users is a bad idea. Maybe make it trivial like 50c or whatever (the ringtone philosophy, make it up on cheap bulk sales).
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    5. Re:Online PC Games by CastrTroy · · Score: 2, Insightful

      What's this ringtone philosophy you speak of? The company i'm with currently charges $2-$5 for a ringtone, and the same goes for screensavers. I thought it was quite common for cell phone companies to charge more for the ringtone of a song than iTunes charges for the actual song.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Online PC Games by Covetous+Knight · · Score: 3, Informative

      It isn't just XBOX gamers who are being fleeced. PC users are being "fleeced" as well, although $0.50 less.

    7. Re:Online PC Games by networkBoy · · Score: 3

      Yeah, it was a shitty argument. I realized it as I clicked the submit button. (actually tried to halt the transaction, but was too late).
      Anyway, I was trying to say: Sell a ton of cheap stuff that has nominal cost, rather than a smaller number of the same item with the same cost, but at a higher price, running the risk of ailenating your customer.
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    8. Re:Online PC Games by StarvingSE · · Score: 1

      Wow, just wow. Ridiculous. I mean, I guess Bethesda has a right to charge for add-ons and what not, but I can see where this is going. Release a game, and take out some key features that a lot of people would want, and should be in the game in the first place (ie horse armor). Then charge per download. Genius.

      I seem to remember all of the morrowind official mods being free.

      I wouldn't spend money on this stuff. These official mods will probably be included in the first expansion pack anyway.

      --
      I got nothin'
    9. Re:Online PC Games by grumpygrodyguy · · Score: 1

      Remember when people used to play online games on PC, and there was thousands of Maps, Models, and complete game Mods available for free on the internet. Oh, and you could play for free, as long as you could find someone who wanted to run the server. Yeah, those were the days.

      They still are the days...at least for people who have enough sense not to buy an Xbox.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    10. Re:Online PC Games by Ford+Prefect · · Score: 2, Insightful

      Remember when people used to play online games on PC, and there was thousands of Maps, Models, and complete game Mods available for free on the internet. ... And such free downloads would only exist because some people actually enjoyed building them.

      Probably 90% of my enjoyment as a PC gamer comes from building stuff myself. I don't buy that many games (I don't play very many; I'm not pirating anything) but can get many hundreds of hours of fun out of constructing my own maps, textures and worlds.

      I kind of see console gaming as Lego sets with all the parts glued together at purchase. Okay, it might be fun to play with to start off, but it's completely fixed. And being able to buy extra pieces (at excessive cost) with pre-defined uses doesn't really change my perceptions...

      --
      Tedious Bloggy Stuff - hooray?
    11. Re:Online PC Games by RexRhino · · Score: 3, Insightful

      Of course on the PC there is Starforce copy protection, installing a rootkit if you want to play a game... or worrying about games that are shipped as beta because there is no quality control requirements, and not being able to play it until a month later and they release a patch. Or having to reinstall drivers on a machine because the current drivers are incompatible with a game. Or not being able to sell a game back to the store for nearly half of what I paid for it! Or buying a game that runs like crap because they totally underestimated what the minimum game specs should be! Or having to run Windows, even though OSX or Linux would be better, because a lot of games are Windows only. Or having to buy a desktop computer instead of a laptop so you can upgrade your graphics card every 6 months.

      I used to be a hardcore PC gamer, but now I will never buy a PC game again (unless Infocom starts releasing text adventures again :) ). Consoles are now powerful enough to have very fun games, and they save you all kinds of hassle and trouble.

    12. Re:Online PC Games by Teufelsmuhle · · Score: 1
      which appeals to many, many gamers that aren't high tech enough to configure their computer or firewall or router or all 3 in order to jump online
      Which also appeals to those who are high tech enough to do these things, but don't want to bother with the hassle (read: lazy, like me).
    13. Re:Online PC Games by TheKubrix · · Score: 1

      Its still like that, well for me anyways. Believe it or not, I (as do many many people) still play Warcraft 3. The reason? The custom maps and free online play. Their map editor is VERY powerful. With the power of allowing programming/scripting, the public have made some very interesting maps. Although innovation has slowed down, it seemed that nearly every week there was a new popular map that everyone rushed to go play.

      Blizzard did a great job with W3. Free online gaming via bnet, and a great map builder that allows scripting......its like having infinite games with just this one game.

    14. Re:Online PC Games by xSauronx · · Score: 1

      thats unbelievable to me, they released a number of minor mods for morrowind for *free*.

      bastards.

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    15. Re:Online PC Games by Yst · · Score: 1

      Indeed, and where were the extra charges to fans when Carmack released GLQuake or when Black Isle released an entire supplementary expansion to Icewind Dale: Heart of Winter for free with Trials of the Luremaster.

      I'm convinced it was a strikingly different mentality on the basis of which these games continued to be developed subsequent to release.

      Surely by playing free content released on the basis of mere good will towards the fans, we were stealing in some way. Where do I turn myself in?

      --
      Karma: Chameleon (comes and goes)
    16. Re:Online PC Games by techwolf · · Score: 1

      This is exactly why I am looking forward to Spore, which is driven almost entirely by user created content.

      I suppose something remotely on-topic is required here, so: I own Oblivion on 360. I choose not to buy the content at that price.

      --
      I don't do this for karma, I do it for cash. It's much better.
    17. Re:Online PC Games by lidocaineus · · Score: 1

      Clearly that entire comment was over your head.

    18. Re:Online PC Games by Haeleth · · Score: 2, Insightful

      And there is NO true rpg (RPG with the definition of rpgcodex.com) on a fucking console.

      What, Oblivion doesn't count? I see an awful lot of Oblivion coverage on that site you mention...

      In the console you don't have true adventure games like The Longest Journey, Day of the Tentacle.

      In what sense were, for example, Maniac Mansion and Broken Sword not "true adventure games"?

    19. Re:Online PC Games by Sj0 · · Score: 1

      Crashing is a real and present problem with current and previous generation consoles. Don't believe me? I've got an xbox 1.0 with the original Thomspon DVD drive. I'd tell you why that's important, but if you'll excuse me, my disk may be dirty or damaged.

      --
      It's been a long time.
    20. Re:Online PC Games by StrawberryFrog · · Score: 1

      The company i'm with currently charges $2-$5 for a ringtone

      it constantly amazes me that people fall for this. Just rip the track off the CD to wav, edit it down to a 20 second clip, convert to MP3, upload to your phone.

      If there's a reason why you can't do a stage of this (can't rip the cd, or can't play Mp3 ringtones on your phone), then you have already been screwed.

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    21. Re:Online PC Games by KronusOverlord · · Score: 1

      I bought Oblivion yesterday. Traded in almost all my PS2 games and my remaining GCN game for it. All in all, about 6 or 7. Got $80 on my EB card, and I use it to buy the game.
      Anyways. I go looking on the forums for the tweaks for perfomance and such, and I notice that Bethesda has official download for the game. I smirk and click on them, I just paid 60 bucks for this game, they wouldn't make me pay for new content within three weeks of the game being released, would they? Naw, espically since what, four years worth of official Morrowind + XP plugins were perfectly free? Imagine my suprise when they charge $2 for two pieces of horse barding.

      My point is, how many people want to, or even be *able* to pay anything at all when many of them emptied thair wallet and them some for content that could have, and should have, fit into a patch, be it major or minor?

    22. Re:Online PC Games by Schitzoflink · · Score: 1

      Yes but there are well over 400-500 Mods out there now that are user made and free

      --
      Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
  2. "barding for the player mount" by kentyman · · Score: 5, Funny

    Christ. It's pronounced "horse armor".

    --
    You know where you are? You're in the $PATH, baby. You're gonna get executed!
    1. Re:"barding for the player mount" by heinousjay · · Score: 2, Funny

      "barding for the player mount" suggests lubing up the genitals to me, for whatever reason.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    2. Re:"barding for the player mount" by Minwee · · Score: 4, Funny

      "Barding". Well, ooh la di da, Mr. French Man. And it's not a "garage", it's a "car hole"

    3. Re:"barding for the player mount" by XenoRyet · · Score: 1
      bard2 also barde Pronunciation Key (bärd)

      n. A piece of armor used to protect or ornament a horse.

      tr.v. barded, barding, bards

      1. To equip (a horse) with bards.

      2. To cover (meat) in thin pieces of bacon or fat to preserve moisture during cooking.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    4. Re:"barding for the player mount" by Minwee · · Score: 2, Funny
      "To cover (meat) in thin pieces of bacon or fat to preserve moisture"

      Now that "suggests lubing up the genitals" in ways that I really didn't need to hear about.

    5. Re:"barding for the player mount" by Krach42 · · Score: 1

      "[to bard]: To cover (meat) in thin pieces of bacon or fat to preserve moisture"

      Now that "suggests lubing up the genitals" in ways that I really didn't need to hear about.


      MMmmmmm.... Bacon....

      --

      I am unamerican, and proud of it!
    6. Re:"barding for the player mount" by Ryan+Monster · · Score: 1

      What, you don't like my bags?

      --
      Change your name to Homer Junior! Your friends can call you Hoju
  3. Conversions please? by Krach42 · · Score: 4, Insightful

    How much money is 200 points? Not everyone plays X-Box Live you know.

    --

    I am unamerican, and proud of it!
    1. Re:Conversions please? by misfit13b · · Score: 5, Informative

      $2.50. 80 points = US$1

    2. Re:Conversions please? by MindStalker · · Score: 1

      I think it depends upon the bulk you buy your points in but from what I've heard they are around a penny to a penny and a half. So your looking at around $2-$3 depending upon who you bought your points.

    3. Re:Conversions please? by Surt · · Score: 1

      Apparently it's $2.50. Seems ridiculously high to me. I could see paying like 1-5c for something like this, maybe.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    4. Re:Conversions please? by Microlith · · Score: 1, Funny

      So XBOX Live points have a better exchange rate than the dollar.

      Nice.

    5. Re:Conversions please? by gabebear · · Score: 1

      It looks like most retailers discount 1600 point cards to $20, but the list price is $25.

      So...
      64 points = US $1 + tax
      200 points = US $3.13 + tax

      and whats even more fun is that the point cards are region locked so you can't buy a japanese/european point card and use it on your US XBox and they can charge different regions different prices.

    6. Re:Conversions please? by misfit13b · · Score: 1
      1600 points / 80 points per dollar = $20

      The oddball part of the whole MS points thing is the way they're sold on the Xbox Live interface (or the way they were the last time I bought any, at least). They sell them in groups of 500, 1000 or 2000, so the charges are a bit wonky: $6.25, $12.50 and $25.00 respectively.

      In the stores is where they offer the 1600 point variety, which is an "even" twenty dollars.

    7. Re:Conversions please? by gabebear · · Score: 1

      EB Games sells 1600 cards for $20, but the regular price is $25 elsewhere and the retail/list price is always $25.

    8. Re:Conversions please? by misfit13b · · Score: 1
      Yeow. That sucks for the poor unsuspecting Best Buy consumer then, doesn't it? Quite unfortunate for those trying to be nice and give points as gifts.

      Buying points online through the dashboard would save both time and money. And since you don't need a Gold membership to get points (Silver will do), charging more in stores is a crap move.

    9. Re:Conversions please? by SuperRob · · Score: 1

      The price of the CARDS is irrelevant, since that involves a certain degree of retailer markup. 1600 points directly through Xbox Live is $20 even, so that's the only price that matters. Why? If you don't have enough points to buy something you see on Xbox Live, are you going to go to the store, or simply buy the points right there, since Microsoft alread has your credit card info anyway?

  4. Armored horse, only $2.50! by Godeke · · Score: 2, Insightful

    While the armor is pretty, I can see how a "skin" (even if it adds armor points to the horse) at $2.50 does seem to be nickel and dimeing the player. Especially for people who were used to Morrowinds free mods that completely revamped the world.

    I guess this is an experiment with the micro content that Microsoft was looking to build an "ecosystem" of. Bah, I hate that marketoid term. Apparently the ecosystem complains loudly; wonder what that bodes for sustaining such prices for such small add-ons.

    --
    Sig under construction since 1998.
    1. Re:Armored horse, only $2.50! by voice_of_all_reason · · Score: 1

      I'm not much into MMORPGs, but don't most of the Sims/Everquest expansion packs cost ~$20? And for that you get a whole new section of the map, maybe a new class or skills, weapons, armour and monsters.

    2. Re:Armored horse, only $2.50! by grogdamighty · · Score: 1

      Ecosystem refers to an environment and its organisms. You're looking for "economy."

      --
      My other sig is funny.
    3. Re:Armored horse, only $2.50! by Digital+Vomit · · Score: 2, Funny
      I guess this is an experiment with the micro content that Microsoft was looking to build an "ecosystem" of. Bah, I hate that marketoid term

      Don't you meant eecosystem?

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    4. Re:Armored horse, only $2.50! by MarkAyen · · Score: 2

      When I was reading previews for Oblivion, I distinctly remember reading that barding (or "horse armor") was included and thinking, "oh, that's a nice touch." While someone somewhere may have reported that it was content not included with the retail game, I certainly have no recollection of it in the coverage I read. Finding out after I bought the game at retail that not all features were included was a disappointment, but one I took philosophically, since I figured BethSoft would make good, right? Wrong. Based on the time frame, it looks like barding was a feature removed by the developer prior to release just so they could charge for it later. And $2.50 is way too much to ask for such a trivial feature. ($2.50 that I will not be spending, personally.) A micropayment of $0.50 would have been much more appropriate, if they have to charge at all. What really bothers me is what might happen if this ploy proves successful. What's to stop the creation of whole classes of über weapons and armor only available on a pay-per basis? What's to stop the developer from making those items absolutely necessary to finish the game? This sets an unfortunate precedent. Hopefully, enough gamers will say "no" to this type of gouging that it makes Bethesda and other developers think twice before trying it again in the future.

    5. Re:Armored horse, only $2.50! by linzeal · · Score: 1

      Why pay for it at all than if the company is so scummy they have to gouge you for bits and peices of the game? This just encourages me to steal it and I will, fuck em. For all those suckers on MS Xbob, lol.

    6. Re:Armored horse, only $2.50! by blincoln · · Score: 1

      When I was reading previews for Oblivion, I distinctly remember reading that barding (or "horse armor") was included and thinking, "oh, that's a nice touch." While someone somewhere may have reported that it was content not included with the retail game, I certainly have no recollection of it in the coverage I read.

      I saw it mentioned in a number of previews. Part of the reason I bought the PC version instead of 360 was so I could get player-made mods instead of wasting my money on things like horse armour.

      Maybe I'm in the minority, because I don't buy things like cell ringtones, but I refuse to be nickel-and-dimed to death. The 360 is technologically impressive, but I'm very hesitant about ever buying one because the philosophy of squeezing every possible penny out of consumers seems to be its main focus.

      I think many of the big corporations are listening too much to their shareholders' demands for increasing short-term profitability at the expense of the long-term. As someone else said, this kind of behaviour utterly destroys brand loyalty.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    7. Re:Armored horse, only $2.50! by Gr8Apes · · Score: 1

      What's to stop the creation of whole classes of über weapons and armor only available on a pay-per basis? What's to stop the developer from making those items absolutely necessary to finish the game? This sets an unfortunate precedent

      Well, just download them or create your own. Oh, wait, you bought the XBox version....

      You set the bad precedent. There's a reason some of us don't own consoles. (Although I'm eagerly awaiting the PS3. I'm curious as to what it will look like. If it is as heavily integrated with an online subscription service like XBox Live, then I'll skip it too.)

      --
      The cesspool just got a check and balance.
    8. Re:Armored horse, only $2.50! by KDR_11k · · Score: 1

      Two wrongs don't make a right. If you don't like a company's conduct then don't buy their products but don't try to acquire them illegally, either. That only makes them think that you can't go without their product and they just need to find a way to force you to pay for it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. Buyer's Remorse by Anonymous Coward · · Score: 5, Interesting

    I hate to say it, but I'm one of the tools that just egged them on yesterday by buying the download. I felt awful about it afterwards because:

    A - It wasn't worth $2.50.
    B - They really shouldn't be rewarded for charging for something that used to be free and probably should've been free considering the 360 owners already paid more than the PC people.

    You may now "crucificate" me.

    1. Re:Buyer's Remorse by Mike+Buddha · · Score: 1

      B - They really shouldn't be rewarded for charging for something that used to be free and probably should've been free considering the 360 owners already paid more than the PC people.

      360 Owners paid more than PC people? Do you know how much a PC that can play Oblivion costs? Certainly more than the $460 360 owners doled out for their hardware and software. To play at the same rez as a 360 you'd have to spend almost that much on a video card alone. Plus, there was no subsidy from MS like there is on the consoles(assuming that the hardware is really a loss leader, as all the console makers claim).

      To say the $2.50 is too much is fine, but to say that 360 owners pay more for the game isn't a valid claim, IMO.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    2. Re:Buyer's Remorse by TheBishop613 · · Score: 3, Insightful

      You're kidding me right?

      Firstly, I'm sure that when comapring the cost of the game the poster was trying to point out that the PC version is typically $49 while the XBox360 version is $59. (Check out EBWorld and Amazon to compare)

      Secondly, comparing the cost of my PC to the cost of an XBOX360 is ludicrous. I use my PC for all kinds of things, gaming being one of them. As such the 'cost' of the gaming component of my PC is weighted in with the other uses. Its not like the only thing I do with my PC is Oblivion (or gaming in general). And to be honest, my PC didn't cost all that much. $79 at Frys for an AMD 2800+ and motherboard, $50 hard drive, $100 used Nvidia 6800 Graphics card, 1 Gig Ram ($79), mouse/keyboard ($20), case ($50). $358... Xbox360 is $399...

    3. Re:Buyer's Remorse by Mike+Buddha · · Score: 1

      Simply because you do more with your PC doesn't mean it costs any less. I agree, the PC is a much more versatile device, so the value is there, but that says nothing of the actual price. If you can play Oblivion at 720p (1280x720) with full graphics on the system you described... well... I'd have to see it before I'd say you were right, because frankly I don't think you could.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    4. Re:Buyer's Remorse by GrumblyStuff · · Score: 1

      Surely you can return it- oh wait, HA.

      "A fool and his money are soon parted."

    5. Re:Buyer's Remorse by TheBishop613 · · Score: 1

      My cost to play Oblivion is not (cost of PC) + (cost of Oblivion) + (Time). Not in any way, shape or form. That's like saying if I drive my car to the grocery store my trip cost me (cost of car) + (cost of gas to grocery store) + (insurance for the year) + (maintenance for the year).

      My cost to play Oblivion was $44.99, plain and simple.

    6. Re:Buyer's Remorse by GreyyGuy · · Score: 1

      So if you are including the price of the entire PC no matter its other uses in the total cost of playing Oblivion, you are certainly including the cost of the HD TV in the cost of the game for the XBox, right? ;)

    7. Re:Buyer's Remorse by Mike+Buddha · · Score: 1

      Ok, let's amortize the cost of your PC/360 for the time you spend playing Oblivion. Cost per hour is still more for PC. End of discussion?

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    8. Re:Buyer's Remorse by aber · · Score: 1

      Secondly, comparing the cost of my PC to the cost of an XBOX360 is ludicrous.

      No it isn't. We're talking about games here. For any other use, that PC you had 3-5 years ago would do (unless you're running scientific/academic apps on your home pc).

      To play newer games on a PC at a quality equivalent to what you get on the xbox, you need a minimum set of requirements. Right now I dare say those requirements will cost you about three times more than an xbox.

      Someone suggested you'd need to include the HD TV set in the xbox price. I argue you don't. It's assumed you already have a TV (which by itself can't run games), the same way it is assumed you already have a 3-5 years old PC (that won't run the new games).

    9. Re:Buyer's Remorse by flimflammer · · Score: 1

      When someone buy's a XBox360 or a PC for the sole purpose of playing Oblivion, then you can go off on a tangent how PC users paid more to play Oblivion. But until then, PC Version: $50, 360 Version: $60.

    10. Re:Buyer's Remorse by TheBishop613 · · Score: 1

      Heh... Why don't we just agree that factoring in the hardware is a silly argument?

      If I compare the time spent using the computer playing oblivion against the time I use the computer *not* playing oblivion the cost really is negligible. Seriously dude. I'd be surprised if 1% of the time on my computer ends up being spent on Oblivion.

      I'm not pushing some PC vs XBox360 agenda here. I don't care what hardware people own or what they use. I'm sure the game plays great on the 360 just as I'm entirely happy with how it plays on my PC (Well I'd love more keyboard shortcuts and macros, but they did a great job balancing the interface for the PC and console.).

      I think one thing we can both agree on is anyone who bought an XBox360 just to play Oblivion and anyone who bought a PC just to play Oblivion needs to get a life.

    11. Re:Buyer's Remorse by Danse · · Score: 1

      I argue you don't. It's assumed you already have a TV (which by itself can't run games), the same way it is assumed you already have a 3-5 years old PC (that won't run the new games).

      By your argument, the old non-hd tv you had 3-5 years ago would be just fine too (hell, it's what i'm still using). But 360 games will still look like crap on it. So if you're gonna compare your 360 setup to a pretty good gaming pc setup, then you have to compare apples to apples. I buy a better vid card so that the games look good. Same reason people buy hdtv for their 360. Yes, you use the tv for other stuff too, but I use my PC for other stuff. Some things are fairly demanding on a system, such as video editing, ripping and encoding, 3d modeling, and running several apps at a time when doing development work. Not all vid card related, but also requiring a decent processor and ram.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    12. Re:Buyer's Remorse by Danse · · Score: 1

      Not really necessary. There's a $40 Microsoft VGA adapter that will let you use a monitor. Since the computer would have to include a monitor anyway, the cost differential between the physical displays is $40.

      And how many people actually drag their monitor into the living room to play their xbox? That's garbage and you know it. I could make similarly silly claims about how you could save on PC costs, but we'll both know it's garbage.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    13. Re:Buyer's Remorse by aber · · Score: 1

      Well, I agree that it is hard to draw the line on what is considered an upgrade. But I'm relating my own decision process here: I have a 4 years old Sony Vega (250 lbs of glass), and I have a three years old computer. Faced with the option of getting a new machine or an xbox, I went with the xbox. I guess if you have to buy the TV as well your decision could go a different way.

      Anyway, this whole thread is off topic to begin with...

    14. Re:Buyer's Remorse by espressojim · · Score: 1

      I'm playing at 1600x900.

      AMD 4200 dual core, 2 gigs ram, nvidia 7800gt.

      Not exactly the fastest system, but decent.

      PS: Resolution doesn't mean too much unless you know what options are turned on...

    15. Re:Buyer's Remorse by aliquis · · Score: 1

      But now he talked about the game, not the console...

    16. Re:Buyer's Remorse by ShakaUVM · · Score: 1

      >>If you can play Oblivion at 720p (1280x720) with full graphics on the system
      >>you described... well... I'd have to see it before I'd say you were right,
      >>because frankly I don't think you could.

      My system is similar -- 6800 video card, (okay 6800GT), 1GB RAM. I play at 1280x720 with full detail except grass (grass causes the game to drastically slow down, and hides monsters and loot besides). I get very nice FPS, and no load times. At all. (It just prints "loading area" but I don't even skip a frame.)

      The no load times might be more a factor of having a SATA RAID0 HD to run the games off of, though.

    17. Re:Buyer's Remorse by Voltageaav · · Score: 1

      Lol, the sad thing is, I had no intenion of buying a 360 the day I went to get get Oblivion. I found out the PC version was sold out at EB Games :(. So I went to Target and found they didn't have either version, but they still had 360's with the hard drive in Stock OMFG???? Boom, I end up with a 360 and the respective copy of Oblivion and a large chunk missing from my bank account... It's one of those Gotta have games.

      --
      Someone save me from this sanity.
  6. "Ha Ha!" by Tridus · · Score: 4, Insightful

    Must feel nice for 360 owners to pay more for the game, then get the privilege of paying for stuff that PC gamers can simply download (or make) for free.

    Seriously, $2.50 for horse armor? At that rate, I can only imagine what actual content would cost.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:"Ha Ha!" by Anonymous Coward · · Score: 1, Informative

      Actually, they're charging P.C. users for the same content via OblivionDownloads. The only free mods are user made at this point.

    2. Re:"Ha Ha!" by Tridus · · Score: 1

      Well thats kind of the point, I'd be surprised if someone didn't make a very similar mod to what they're selling.

      I bet they could do some really interesting things that would be worth paying for, but if something this simple costs $2.50 (or $2 for the PC version from that site), then the price for something like a new plotline or a new region would be downright scary.

      Now for $0.50? That'd be different.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    3. Re:"Ha Ha!" by Covetous+Knight · · Score: 1

      Hi, sorry to tell you this but you're wrong. Bethesda has not released the model importer/exporter for Oblivion like they did with Morrowind.

      Apparently they want control over the models so that they can charge $2.50 for each new one.

      Without that how will the PC community create a similar mod?

      Still laughing?

    4. Re:"Ha Ha!" by RexRhino · · Score: 1

      Except that PC gamers have to pay extra too.

    5. Re:"Ha Ha!" by Tridus · · Score: 1

      No, not really. Well thanks for correcting me. :)

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    6. Re:"Ha Ha!" by ravenshrike · · Score: 1

      I give it 2-3 weeks at most. Soon enough you will have user designed strongholds as well.

    7. Re:"Ha Ha!" by ravenshrike · · Score: 1

      If the oblivion community is any bit as hmmm, creative as the NWN community, someone will figure it out. It might be an ugly as hell hack in terms of coding application, but it'll work.

    8. Re:"Ha Ha!" by Shinkage · · Score: 1

      PC users have direct easy access to all the game's binaries and resource files, and can easily replace said files. If Bethesda doesn't release their own (free) editor for the PC, it's only a matter of time before the community does it for them. I'm not aware of how such a thing on the 360 would be possible.

    9. Re:"Ha Ha!" by guardian-ct · · Score: 1

      How to get the meshes and textures out of Oblivion:
      Read http://cs.elderscrolls.com/constwiki/index.php/Cat egory:Meshes_and_Textures for information on getting existing meshes out of the Oblivion data files for use in your own mod.

      Read
      http://cs.elderscrolls.com/constwiki/index.php/Tal k:Main_Page#Custom_Models for information on using other 3dsmax plug ins to get a new model into Oblivion, though the conversion is incomplete.

      I think that Bethesda didn't release the model import/export plugins until a while after the release of Morrowind, so it might just be a matter of patience.

  7. Frustration with dirty disk errors more like.. by Channard · · Score: 1

    Several Oblivion players have been getting dirty disc errors when playing the game on the 360. It's not the disc, either - I got another brand new copy from the rental store and still no joy. The game crashed out with these errors once every few hours of play. Other users did similar and still got the errors with the game (and with no other games). Still, give how much of a bugged trainwreck the original Morrowind on X-Box was, it's not all that surprising. It's dissapointing though, since Oblivion's much more fun than Morrowind, the Dark Brotherhood quests being particularly cool. I think I'll wait for the Game of the Year edition before buying it. As for purchasing content, where MS has their customers by the balls is the way that you can't just download and distribute content for free as you can with the PC version of the game. Even if free user-created content is put on Live, which seems unlikely, it'd still have to go through Microsoft for approval.

    1. Re:Frustration with dirty disk errors more like.. by TrancePhreak · · Score: 1

      They are charging for these on the PC side too. There are several free mods, but the official ones cost money. It's $2 on the PC, whereas the XB ones are roughly $2.50

      --

      -]Phreak Out[-
    2. Re:Frustration with dirty disk errors more like.. by NewWorldDan · · Score: 1

      Ah, it's nice to see that the X-Box replicates the PC playing experiance. Crashes, bugs, the fun of getting knocked past a wall boundry and falling into the infinite sea. Ah, the joys. But at least I'm not paying Microsoft for content.

  8. just the beginning by rabbot · · Score: 5, Insightful

    You're going to see a lot of developers holding back content so they can make you pay more through XBox Live. Here's hoping Nintendo and Sony take full advantage of the mistakes that are being made with Live. This is a great example of what *not* to do with an online service. Micropayments will be their downfall.

    1. Re:just the beginning by JayDoggy · · Score: 3, Informative

      Nice dream, but Sony is banking on micropayments as well. Check out the coverage of Phil Harrison's GDC 06 presentation and you'll see that is one of the ticks on his "circle of revenue" for online.

    2. Re:just the beginning by rabbot · · Score: 1

      If that is the case then they are going to be in just as much trouble as MS. Lets hope Nintendo has the consumer in mind. That would definitely put them way ahead of the competition in the online aspect of the next gen consoles. Once people realize they are being charged more for what should of been on the disc to begin with they will not give in to these kinds of tactics. The majority at least. There will always be diehard fans that will pay for things like that, but they will be the minority.

    3. Re:just the beginning by mingot · · Score: 1

      Nintendo is going to do it too, sorry. You're going to pay full retail for excitebike and you're going to like it, mister.

    4. Re:just the beginning by 0biter · · Score: 1

      That is nonsense. Other software developers on the Nintendo Revolution network might charge for incremental content additions to a core game, but Nintendo itself has stated time and time again that you should only pay for a game once. Most recently this value was reflected in the comments made by the Animal Crossing DS designer on Gamasutra, and numerous times at the GDC.

      That said, Nintendo has every right to charge for *separate products* like old NES games. I don't know what you mean by "full retail price" for something like Excitebike. Nintendo will do some research and discover that no more than $5-10 for an old NES game is probably going to be the sweetspot. At least that was what they were charging for the Card Reader system that also involved physical production costs.

      One final point about all this. Player-created content is the surest way to extend the life of a game and satisfy the customer, and is quickly becoming a mantra in the industry. Successful online console games of the future will be, at a minimum, like Animal Crossing or Spore, where players can interact and exchange goods. At a maximal level, the internet modding community will be able to upload free content as well.

    5. Re:just the beginning by Lord_Dweomer · · Score: 4, Insightful
      "You're going to see a lot of developers holding back content so they can make you pay more through XBox Live."

      You think this is just for XBox Live? I got news for you...this kind of bullshit has already been pulled, quite successfully, by EA with BF2.

      First, they started with their regular expansions. You know the drill...some cool new gameplay elements (like rocketpack, etc), a slew of items, and MANY new maps. Then we had the bullshit that was Special Forces. Now, by itself, it was pretty cool. However, what was utterly unexceptable was that EA allowed people who purchased that expansion to use their new uber-weapons in the regular BF2 game. And the only way players who didn't have the expansion could obtain those weapons was to pick them up off the corpses of people carrying them. In essence, EA enabled players to pay to upgrade their weapons in the game.

      Then it progressed to crap like the Euro forces expansion, which is basically $10 for 3 maps, 4 vehicles and 7 weapons. Now, many have said it was a good value...I personally feel it was an over-priced money grab. And they are continually trying to crank out mini-expansion packs at an inflated cost.

      The other great example is Valve with their "episodic gaming" vision. While normally you'd pay roughly half of the price of the retail game for approx. 1/2 the value of the content of the full game for an expansion, they've now shifted that by charging you $20, or roughly 1/3 the price for what amounts to 1/5 the content.

      The overall trend here is that all of these game companies are drooling over the success of the monthly revenue stream provided by subscriptions from MMO's and such while at the same time salivating over the potential to sell things on a per-item basis with next to zero distribution costs in the way that cell-phone companies sell ringtones etc.

      Everybody ignores this slippery slope, but I'm glad players are standing up for this for once, even though its just because of the issue of Xbox players got charged while PC gamers didn't. The reality is that NEITHER should have been charged for something that insignificant.

      Whatever happened to free patches that gave great new content? Nowadays the only free patches are those that fix horrendous bugs which the game shouldn't have even been released with in the first place.

      End result: You pay $60 for the original game + what amounts to a monthly fee for as many "episodic expansions" as they can cram down your throat + whatever nickle & dime upgrades they can make you buy in order to even remain competitive with your fellow gamers.

      It is utterly disgusting and unfortunately I see no hope of this situation improving at all.

      --
      Buy Steampunk Clothing Online!
    6. Re:just the beginning by dsands1 · · Score: 1

      "Micropayments will be their downfall."

      Yeah, just like micropayments were a huge downfall for iTunes...

      --
      "What is the answer?" (Silence) "In that case, what is the question?" --Gertrude Stein
    7. Re:just the beginning by kiddygrinder · · Score: 1

      The other great example is Valve with their "episodic gaming" vision. While normally you'd pay roughly half of the price of the retail game for approx. 1/2 the value of the content of the full game for an expansion, they've now shifted that by charging you $20, or roughly 1/3 the price for what amounts to 1/5 the content. The flaw in your argument here is that people have been charging full price for games about the same size of one of their episodes for years, i personally look forward to forking out my $20 for this one.

      --
      This is a joke. I am joking. Joke joke joke.
    8. Re:just the beginning by wrcromagnum · · Score: 1

      Blizzard is just about the only company I see still giving out actually gameplay upgrades in free patches on a consistant basis.

    9. Re:just the beginning by Duds · · Score: 1

      I think the BF2 thing is an expansion of what EA did with the Sims. 1 game, 8 expansions. The inevitable Sims on 360 is seriously going to take advantage of this, and you KNOW it'll work.

  9. MMO-RPG vs Single Player RPG by rain9441 · · Score: 5, Interesting

    In an MMORPG, its against policy to sell in-game items to other players. In single player RPGs, its policy to sell in-game items to players. Now I'm confused.

    1. Re:MMO-RPG vs Single Player RPG by Surt · · Score: 2, Informative

      Restricting the aftermarket in games has always been about companies seeing an opportunity to profit for themselves. Even if they can't deliver in this generation of games, they don't want you getting used to the notion that you can buy and sell from other players. I remember this being a big discussion in the development of diablo 2 ... people spent a long time talking about how to have a real cash aftermarket for items controlled by blizzard, but in the end we didn't have the resources to do it.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:MMO-RPG vs Single Player RPG by kg4czo · · Score: 1

      lol! To add to the confusion, I'll throw this out there....

      SOE doesn't like you buying and selling items and gold unless they're getting a cut. This is shown through their own services in EQ2. Of course, if there are no such facilities through SOE for EQ, SWG, etc., it's against the EULA to use someone elses services. Go figure....

      It's completely against Mythic Entertainment and Blizzard's WoW EULAs....

      In Second Life, the Linden's allow the buying and selling of anything in world for real cash, and if you use their service they get a cut. The pricing model also has yet to prove it's worth too. A basic account can do alot and all for free, but if you want land and to build stuff "permanently" you will pay through the nose with a sub and land taxes (both in real money).

      But really, it's kinda sad that M$ would charge for such a small enhancement, and especially after their customers paid an arm and a leg for it.

    3. Re:MMO-RPG vs Single Player RPG by G)-(ostly · · Score: 1

      Restricting the aftermarket in games has always been about companies seeing an opportunity to profit for themselves.

      Except that's a load of crap in MMORPGs...

      If I go out and farm a ton of high quality weaponry in Guild Wars, then sell it on e-bay for real money, I'm actively skirting the in-game economy. Now, the in-game currency is de-valued as there's more of it doing less, and anybody who is unable or unwilling to purchase fake items for real money is experiencing degraded gameplay because people aren't following the rules of the game.

      If you don't want to follow the rules, don't play the game. You don't get to rewrite other people's rules just because you want to do something that benefits you.

    4. Re:MMO-RPG vs Single Player RPG by Surt · · Score: 2, Insightful

      You don't get to rewrite other people's rules just because you want to do something that benefits you.

      To play devil's advocate, my game is reality, and I play to make money. In my reality, I can sell items from a game online for real money. Just because you introduce a game and want to play it a certain way, don't think that you get to rewrite my rules just for your benefit.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:MMO-RPG vs Single Player RPG by G)-(ostly · · Score: 1

      Yes, and? I could hit you in the fact with a shovel and steal your wallet. What's your point? I'd still be punished, and I'd still deserve it, even though I "could" do it.

    6. Re:MMO-RPG vs Single Player RPG by Surt · · Score: 1

      Yes, but only one of us would have broken the kind of law that gets police officers involved.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    7. Re:MMO-RPG vs Single Player RPG by G)-(ostly · · Score: 1

      You're talking gibberish and I don't understand it. You're not breaking any laws by selling in-game items for real money. You're breaking the contract you made with the company when you agreed to use their services. The punishment comes from them, not the judicial system. Unless you did something truly egregious and they sue you. The point is, it doesn't matter what silly rules you set for yourself. You're only one party in the deal, and you're not the party that controls access to the service, and if you get yourself banned from it for breaking the TOS, you deserve it.

    8. Re:MMO-RPG vs Single Player RPG by aesiamun · · Score: 1

      It's really not Microsoft charging for this. BethSoft is charging PC users $2.00 for the patch and Xbox360 users get charged $2.50. Probably because it costs BethSoft money to put this thing on Xbox Live.

    9. Re:MMO-RPG vs Single Player RPG by slavemowgli · · Score: 1

      Long explanation: you're not allowed to even try to make money. The company who published the game, though, is free to (try to) milk players dry who already paid for the product *and* who already pay a monthly fee for the subscription.

      Short explanation: all your money are belong to us.

      --
      quidquid latine dictum sit altum videtur.
    10. Re:MMO-RPG vs Single Player RPG by YU+Nicks+NE+Way · · Score: 1
      You went off the rails right here:
      You're not breaking any laws by selling in-game items for real money. You're breaking the contract you made with the company when you agreed to use their services.
      In fact, although violating a contract is not typically a criminal offense, it's certainly illegal, and it's certainly breaking the law. That's why you can be sued for "breach of contract".
    11. Re:MMO-RPG vs Single Player RPG by vmardian · · Score: 1

      >> In fact, although violating a contract is not typically a criminal offense, it's certainly illegal, and it's certainly breaking the law. That's why you can be sued for "breach of contract".

      Breaking a contract is only illegal if the contract can be legally enforced, and the popular clause that goes 'Don't sell the loot, because we own it' cannot be legally enforced. Selling virtual items is not illegal.

      --
      PowerLevel.com - A next generation marketplace for virtual items and services
    12. Re:MMO-RPG vs Single Player RPG by nuzak · · Score: 1

      > In fact, although violating a contract is not typically a criminal offense, it's certainly illegal, and it's certainly breaking the law.

      It's unlawful. Illegal means a violation of statute, unlawful covers all law, civil torts included.

      --
      Done with slashdot, done with nerds, getting a life.
    13. Re:MMO-RPG vs Single Player RPG by G)-(ostly · · Score: 1
      In fact, although violating a contract is not typically a criminal offense, it's certainly illegal, and it's certainly breaking the law. That's why you can be sued for "breach of contract".


      There's a difference between breaching a contract and voiding it.
    14. Re:MMO-RPG vs Single Player RPG by YU+Nicks+NE+Way · · Score: 1

      Yes, but voiding a contract (usually) requires mutual consent or legal intervention based on onerous content. The posited circumstances involve unilateral violation of the terms of a legitimate contract.

    15. Re:MMO-RPG vs Single Player RPG by G)-(ostly · · Score: 1

      The posited circumstances involve unilateral violation of the terms of a legitimate contract.

      What? No, they don't. You're talking out your rear end. There is absolutely no contract between you and ArenaNet that says you won't sell in-game gold on E-Bay. What there is is an agreement whereby if you violate the rules of the game - one of which is that you can't sell in-game items for non-game items or currency - you have voided the agreement and ArenaNet is no longer obligated to continue providing the service you purchased (although part of the agreement is, basically, that they're under no such obligation anyway).

      In fact, outside criminal behavior, I doubt there's ANYTHING you can do to break that contract which would be unlawful. Anything you do against the terms that isn't criminal is basically just going to void it and get you locked out of the service.

    16. Re:MMO-RPG vs Single Player RPG by YU+Nicks+NE+Way · · Score: 1
      Normally, I ignore posts like this, but this is priceless...
      There is absolutely no contract between you and ArenaNet ... what there is is an agreement
      That's kind of like saying "The sky is not blue, it's blue." A contract is a legally binding agreement between two parties based on the exchange of things of mutual value. No more, and no less.

      The EULA's you click through on a regular basis? Those are contracts, and the full weight of the court system is behind them.
    17. Re:MMO-RPG vs Single Player RPG by G)-(ostly · · Score: 1

      Yes, okay, so that was a very stupid choice of words on my part. Mock away.

      Rather, what I meant to get at is that there is no set of obligations in the sense that you're going to provide something for them. The point here is that you can't violate the contract in any way that would consistute any sort of financially recoverable harm that could be used to sue you.

      In other words, short of acting in a criminal manner, pretty much anything you do to break that agreement: in-game profanity, selling in-game items for money, harrassing people, is going to constitute you voiding the contract, and they're going to respond to that by denying you further service.

      So, yes, they could of course sue you, since you can try to sue anybody for whatever bizarre reason you want, but I fail to see what grounds they would have to recover anything if they tried.

  10. Who even uses a horse? by ROBOKATZ · · Score: 2

    My character runs faster than the horse. That's not taking into account sitting there watching the mount/dismount animations.

    1. Re:Who even uses a horse? by jgreath · · Score: 2, Insightful

      Perhaps you should try outrunning a black horse...

    2. Re:Who even uses a horse? by Koiu+Lpoi · · Score: 1

      Yes, but horses can scale shear cliffs.

      Try it. It's fun as hell (and glitchy as hell).

  11. Exploitation? Yeah right... by Watter · · Score: 5, Insightful
    but one can see that the potential is there to exploit an eager fan.
    That's called a free market. The only time "exploit" can be used to describe letting free markets work is in situations like price gouging during a hurricane something like that. Good grief, folks. If they think it's an unfair price, then by golly, take the 'drastic' step of not buying it. If enough folks buy it at the price offered, then I guess it wasn't too high after all.
    1. Re:Exploitation? Yeah right... by arodland · · Score: 1

      The concept of "market" is a direct extension of the concept of "property", which is a direct extension of the concept of "human life". Price gouging can't meaningfully exist. In the case of, say, a hurricane, you will get a spike in demand for some good, or an interruption in supply, or both. There has to be some way to apportion those goods that are available, and the market is as good an answer today as it was yesterday. Some people are going to end up doing without some things, maybe even essential things, but that can't be changed. In the case where you enforce a price cap, what changes is that a somewhat different set of people ends up doing without (due to the enforced market breakdown), and that the merchants supplying the demanded good suffer by having to absorb upstream costs themselves, possibly compounding the shortage. Oh yeah, and it further encourages theft, black markets, and people shooting each other on the streets over loaves of bread. Good job.

    2. Re:Exploitation? Yeah right... by G)-(ostly · · Score: 1

      Please post a high-resolution copy of your PhD in economics, I'd sure love to see which school turned out this brilliantly steaming pile of crap and how much it cost.

    3. Re:Exploitation? Yeah right... by shaunbaker · · Score: 1

      hmmmm, well, after you've graduated from 9th grade econ you can take higher levels of econ where you do get to wonder about things whether price gouging in cases of emergencies are okay. There are valid (and moral) arguments for allowing price gouging. Take the following logic:

      If you do not permit price gouging then in case of an emergency, say a flood, fresh water (bottled water) supplies will be in huge demand. If you do not allow prices to rise then a shortage will naturally develop as the first people in the door will walk out with the majority of the water (nor can you legally force a shop owner to make a maximum purchase limit). Now, is that any more moral than restricting based on price? In the former case, the poor, old and infirm will likely be the last ones to think (or be able to) stock up ahead of time and the rich and/or able will end up with all the supplies. In the latter case, well, the same thing happens.

      So to restrict price gouging seems to me to be an infringment on liberty and is like putting a band-aid on a severed limb. The problem is that there is no effective government response plan to alleviate shortages and provide basic services, shortages and price-runs are attempting to fix the "effect" side of a cause-effect relationship. It might make you feel better and "moral" but you really didn't accomplish anything in the process.

    4. Re:Exploitation? Yeah right... by grimJester · · Score: 1

      Agreed. It's insane how MMORPG players think nothing of content that takes hundreds of hours of mind-numbing boredom to get, yet whine, bitch and moan when someone gets pixel crack in a way they think is "unfair".

      None of these players care about $2.50, it's just a matter of not wanting others to have it without putting in the "work".

    5. Re:Exploitation? Yeah right... by G)-(ostly · · Score: 2, Interesting

      Don't confuse an argument for basic human decency with one for compulsory government interference. They're rarely even remotely related, and one generally solves problems far better than the other. People can make fluid judgements for themselves when you don't introduce all this moronic beuracracy into the situation.

      It's the "don't be an asshole" principle, not the "be an asshole and we'll lock you away" principle. In the former, all adherants insure that there will be a reasonable disbersement to help alleviate strain appropriately. In the latter (and in your chosen path, in fact), the only thing that generally happens is exactly what you decry: disproportionate disbursement as the privileged few deprive others of necessities for their own comfort.

      Unfortunately, by definition, all conservative economics does is create assholes who steal from the poor, and all liberal economics does is create assholes who steal from everybody. Which explains why all economists are assholes, I guess. If they weren't, they'd recognize that all situations don't fit specific molds, and then they wouldn't be economists, they'd be anarchists.

      Besides, you're arguing for the government to continue to enforce a free market anyway from the assumption that protection of property rights is a moral issue. If you'd like to talk "morality", here's a moral argument for you: I reject the assertion that that merchant's property rights are more valued than an individual's right to life. In other words, if I steal that loaf of bread for my starving child, the merchant, unless he is now also deprived of his right to life as a result of that action, is what is affectionately referred to as "SOL". Not that theft should be excused so easily or taken lightly, but at least I accept that there's something significantly more complicated in this issue than simple property rights issues.

    6. Re:Exploitation? Yeah right... by shaunbaker · · Score: 1

      I understand your argument but I feel that property rights are a natural extension of the right to life in a disaster scenario. In such an event, the bread loaf you steal takes away the right to life away from someone who could afford that bread loaf. I argue that during an emergency a "price-gouging" shop keeper isn't any less moral than one who sells at normal price and runs out in a few minutes. Both, in effect, "killed people" except that the guy who "gouged" in price may have enough cash to pay for more goods from the inflated upstream providers and may have a chance of getting a re-supply and thus, possibly extend life further. One could make the compelling argument that in the event of a large disaster, the fair-price shop keeper may be the more immoral of the two. I do agree with you, the question is far more reaching than just 'should we ban price-gouging' and I don't think we can even definitively answer it. In my opinion, the best "solution" is to simply provide a much more robust disaster preparedness plan.

    7. Re:Exploitation? Yeah right... by Danse · · Score: 1

      Both, in effect, "killed people" except that the guy who "gouged" in price may have enough cash to pay for more goods from the inflated upstream providers and may have a chance of getting a re-supply and thus, possibly extend life further.

      No. One of them sold the bread for a fair price and left people with some money that they will no-doubt need in order to buy water and other necessities. The other jacked up the price so that while people still got the bread, it won't matter if he can re-supply or not because nobody can afford to buy more. I guess in your scenario, the wealthy have the highest moral claim to life.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    8. Re:Exploitation? Yeah right... by Danse · · Score: 1

      A couple of people claim they bought it thinking it would make their horse harder to kill, and are angry that they only found out AFTER PAYING that it's just pretty wallpaper with no in-game effect.

      If that's true, then I'd say they have a pretty good argument against Bethesda considering the description they have up on the downloads site (emphasis mine):

      Horse Armor Pack (6.2 MB) DLC1
      Tamriel is a dangerous place. Protect your horse from danger with this beautiful handcrafted armor.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    9. Re:Exploitation? Yeah right... by patternjuggler · · Score: 1

      That's called a free market

      I think in a free market you would be able to resell the purchased item to anyone else for any price the buyer agrees to. Is this the case here?

  12. Re:Enough with the fees already! by mmalove · · Score: 1

    So:

    Paying for X-box = Paying for PC.

    Paying for X-box live = Paying for ISP.

    Paying for additional content is kind of a new concept. Rather than charging an ambiguous 15/month for new content, they let the end user pick and choose what mods are worth what, by choosing their own downloads. I think this is a pretty cool idea, a shame it wouldn't really work out in the MMO world so much since everyone has to be playing the same game, where in a single player game it's ok for everyone to play something different.

    I do kind of think $2.50 is steep for a particular armor model, but then again I look at the suggestion boards for a game like world of warcraft, where thousands of suggestions hit a board and most don't get implemented, maybe by creating a more capitalistic system, there will be a better balance between content demand and supply.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  13. Dumb by billybob · · Score: 2, Insightful

    That's retarded. Why don't they just make 100 points = $1, aka 1 point = 1 cent. That would make it a lot easier to gauge the actual value or things. Maybe that's the point, I guess..

    --
    Joseph?
    1. Re:Dumb by misfit13b · · Score: 2, Insightful
      I don't like it much either. Tries to make things "look" cheaper, "400 points? Must be four bucks!" (No, it's $5.)

      They also have to sell them globally, across different currencies, which might reflect in the regional pricing.

      Damn this lameness filter...

    2. Re:Dumb by Malor · · Score: 1

      They do it that way, and then charge weird amounts of points for things in an attempt to either:

      A) Have the use of your money for free as long as you have unspent points, or;
      B) Sell you something completely useless at an insane profit margin, so that you've spent all your points.

      Both benefit Microsoft enormously. I'm sure I will buy very, very few things off XBL.

    3. Re:Dumb by Anonymous Coward · · Score: 1, Insightful

      You can make it match one currency neatly, but remember there are other ones out there. If 1 point = 1 cent, how many can I get for a pound sterling? That said, the existing system (not adjusting for exchange rates) is pretty daft as well.

    4. Re:Dumb by AndrewStephens · · Score: 2, Insightful

      Its a smart move not to tie the in-game points to any one currency. It means that at some later date they can start charging more or (unlikely) less for each point, effectively raising prices without having to change the point system.
      Lots of online game systems do this, for instance Magic:The Gathering Online with "ticks".

      --
      sheep.horse - does not contain information on sheep or horses.
    5. Re:Dumb by tubs · · Score: 1

      Hmmm, I wonder how they will do that in the EU? With the common market it's supposed to be illegal to not supply to another EU country.

      --

      try to make ends meet, you're a slave to money, then you die

  14. Re:Enough with the fees already! by raptorjb007 · · Score: 1

    You do not have to pay to be a member of xbox live. Xbox Live Silver membership is free and allows you to maintain a friend list, voice chat, and download content for free(or with points if required). The benifit of the pay subscription to lvie is, you guessed it, playing multiplayer games online, and the leader boards.

  15. Re:Disgusting by kg4czo · · Score: 3, Interesting

    "The only MMORPG I play is Guild Wars because I refuse to pay money for a game then be forced to pay a monthly fee to play it."

    So basically, you pay $50 up front for the game and would rather pay for content as you go and as they add it regularly. I might be missing something, but I fail to see how this is different from a monthly fee?

    Anyway, something as small as this should be a free enhancement. Now, if they added in new player armor, weapons, and other goodies along with it, then I could see it having a cost. What I saw on the blog probably took 3 to 4 hours of time to make, which probably costs the maker a couple of grand in labor, software, and hardware. Compare that to the possible thousands and thousands of dollars they would get from the download charge, and that's just plain greedy. I put this in the light that people have spent $60-$70 for the game already, not to mention the Live sub, and that's a hell of a lotta phat-lootz.

  16. Re:Enough with the fees already! by supra · · Score: 1
    Paying for X-box live = Paying for ISP.

    Not exactly.
    XBox live doesn't substitute for an ISP; it's just an account service. You still need network access.

    --
    On a computer or under a hood.
  17. Re:Disgusting by Wilson_6500 · · Score: 1

    So basically, you pay $50 up front for the game and would rather pay for content as you go and as they add it regularly. I might be missing something, but I fail to see how this is different from a monthly fee?

    Most MMOs I remember buying recently (Earth and Beyond, FFIX, CoH) charged me $50 up front for the game plus one month's service--so about $40 for the game--and then also charged a monthly fee. One advantage that GW has is that so long as the servers are running you can still play the game--you don't _have_ to buy into the expansions, which is more or less what you agree to do with a monthly fee. Then, you get hit with the cost of REAL expansion packs on top of "ongoing improvements" paid for by your monthly fee.

    I'd feel better about buying MMOs if I didn't have to shell out for a product that's worthless once I stop paying the fee, or if game support is ceased (take, for example, my E&B disc, which is now a mostly useless relic). I also think that by the time I've paid for the cost of another whole game in monthly fees, the developers more or less owe me new content--I'll give them leeway for maintenance and staff costs, of course, but at some point I expect to look back and say that I've gotten something for my monthly fee other than permission to continue playing.

    I'm only really bitter about FFXI. It's the only FF game that I won't be able to simply go back and play around with later on. I wouldn't be so let down if there were some kind of offline mode for it--but then why play online?

  18. Give me a Break by Covetous+Knight · · Score: 4, Insightful

    It's really mind-boggling that Bethesda thinks it's okay to sell a CD full of actual content for $50-70, and still thinking it's okay to sell a couple of extra skins for $1.99-$2.50.

    Why didn't they follow the same pricing model when selling their game? Surely if 2 skins are worth $2.50, then an entire CD filled with thousands of skins, logic, sprawling maps, etc would be worth several thousands of dollars per disc.

    Bethesda should be ashamed.

    1. Re:Give me a Break by SirTalon42 · · Score: 1

      Oblivion is on a DVD, not a CD. I don't think I would of had enough money to buy it using your pricing model...

    2. Re:Give me a Break by Covetous+Knight · · Score: 1

      Is MS to blame? It's my understanding that the developers come up with the price per download.

      In fact, I downloaded a full game (Geometry Wars) for twice the price of Bethesda's stupid horse armor. What's wrong with that?

      I didn't feel fleeced after I got Geometry Wars for $5. Maybe I shouldn't have said that, wouldn't want any facts to get in the way of your rant.

    3. Re:Give me a Break by SSCGWLB · · Score: 1

      You purchased a product for X dollars, did this product say "With horse armor"? No, yet you purchased it. Then the same makers later offer completely aesthetic mods for a small fee and you freak out? Don't want non-functional armor on your horse? Don't buy it! If horse armor turns your crank, spend the money!! Its $2.50. If you can't afford a cash outlay of this magnitude what are you doing buying a $300/$400 game system, $60 game, and possibly a HDTV?

      As for the pricing scheme, welcome to the real world. Ever buy a piece of lumber, a car part, a few floor tiles, etc? How much do your house/car/bathroom would cost if the manufactures paid the same prices you have to?

      ~nate

    4. Re:Give me a Break by NMerriam · · Score: 1

      Indeed, following their current pricing scheme any expansion packs to Oblivion will cost as much as a small car.

      --
      Recursive: Adj. See Recursive.
    5. Re:Give me a Break by kin242 · · Score: 1

      Thats RIAA maths there...

      --
      kin242.net
  19. Charging for the PC Addons too by mwsmith824 · · Score: 5, Informative

    Looks like they're charging for the PC addons as well. And have a couple more than just horse armor. I don't know that they're worth the $2 they're selling them for after all the free goodies the community created for Morrowwind but it'll be interesting to see if any other game devs follow their lead.

    1. Re:Charging for the PC Addons too by vodkamattvt · · Score: 1
      Mind boggling. Im assuming these mods are just skins .. I guess they assume no one will copy their stuff or create their own FREE armor.

      Final Verdict : Buy the game on the PC unless you want almost zero extra content (unless you have $$$ to burn). Sure, it may look better if your PC is older, but you might as well spend the extra money to upgrade your PC because at this rate the value of downloading mods for the PC is equal to thousands of dollars on the 360.

      Im still hoping someone is able to totally hack the interface to make it un-consoled ...

    2. Re:Charging for the PC Addons too by Carnildo · · Score: 1
      Im still hoping someone is able to totally hack the interface to make it un-consoled ...


      There's very active development on that: see the official modding forum: http://www.elderscrolls.com/forums/index.php?showf orum=25
      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
  20. Re:Disgusting by G)-(ostly · · Score: 1

    I might be missing something, but I fail to see how this is different from a monthly fee?

    Wha...?

    The terribly confusing difference you're apparently missing is that in the first case, you're paying a monthly fee to play the game, and in the second case... you're not. What, exactly, is the confusion? In scenario one, you buy a game, and you have to pay to play every month. In scenario two, you buy a game, and you can play it for as long as you want without paying anything more. I don't understand how you're mixing the two concepts up?

  21. Before everyone freaks out here, too... by DanthemaninVA1 · · Score: 5, Informative

    This is Bethesda's doing, and not Microsoft's. Apparently, if you want the official Bethesda horse armor mod on the PC, you still have to pay $2.50, which is roughly the equivalent of 200 MS points.

    I honestly don't see why everyone is freaking out about this; message boards seem to have exploded in rage all over the internet since yesterday, and it's really not that big a deal. I don't feel like $2.50 is worth a mod that doesn't actually do anything (the "armor" doesn't actually increase the horse's armor class, it just makes it look nice), and I feel like a lot of people are thinking the same thing. When Bethesda finds out that people aren't willing to pay that amount for so little, I'm guessing that future content will be priced more in line with the value it gives players. All in all, this really has nothing to do with Microsoft or how horrible the 360 is, but with why Bethesda chose that price for this particular content.

    1. Re:Before everyone freaks out here, too... by Vizionary · · Score: 2, Informative

      Excellent point! I did not realize that Bethesda was also providing (and charging) for the offical PC mod. Shame on you, Bethesda! ;)

      In my earlier post, I pointed out that, on the Xbox 360, there are no player mods available. However, for contrast, I should have linked to one of the mod lists for the PC version. Note: these are unofficial, but are also free.

      Oblivion Mods

    2. Re:Before everyone freaks out here, too... by MeanMF · · Score: 1

      Yes this is Bethesda, but it's Microsoft's distribution system and the Xbox 360 platform will be hurt by this in the longrun if they keep allowing developers to ship stripped-down games in hopes of selling content later.

    3. Re:Before everyone freaks out here, too... by clodney · · Score: 1

      Finally a voice of reason. If I had points I would mod you up.

      People, if you think it ain't worth $2.50, don't buy it. If enough people feel the same way the price will drop, either for this mod or for ones in the future. Micropayments like this have to be new to Bethesda, so it seems quite plausible that they set the price too high initially.

      $2.50 may be the price for the early adopter fanboys. After a month it may drop to pull in a larger audience.

      There is no set "worth" of something. By definition, if you buy it for $.250 it is worth $2.50 to you.

    4. Re:Before everyone freaks out here, too... by shaunbaker · · Score: 2, Informative

      have you ever played the game? stripped down is hardly fair.

    5. Re:Before everyone freaks out here, too... by Mydron · · Score: 1

      The outcry is because Bethesda long-ago announced that mount armour would be forthcoming in a mod. Naturally, they forgot to mention that this extra bit of content would cost an extra $2.50.

      It just send the wrong message to gamers, namely: we're going to be as deceptive as possible in order to maximize our revenue. That includes charging you for content that might be in the box, and then charging you again if you really want the content that actually wasn't in the box in the firstplace.

      It sets a terrible precedent for gamers who have to wonder what content is going to be provided, and what content is going to come later and how much that content is going to cost.

      Pretty soon the game companies will just charge us $60 for a pile of content parts that the gamer has to put together themselves, or alternatively pay someone else $40 to put it together. Its all just a backhanded way of jacking up prices.

    6. Re:Before everyone freaks out here, too... by linzeal · · Score: 1

      It is because they mentioned it as coming with the game when in reality it is a 2.50 mod for the game. They had already created the content they just thought that people would want it so much as to pay for extra for it. This is capitalism at its worse.

    7. Re:Before everyone freaks out here, too... by Tim+C · · Score: 2, Insightful

      Besides which, what did he mean, "allowing" developers to ship "stripped-down" games? So, suddenly MS has to take control of other companies' edvelopment process and force them to meet all their initial feature predictions?

      I can just imagine the outrage if they tried messing with other companies like that...

    8. Re:Before everyone freaks out here, too... by Lord_Dweomer · · Score: 1
      The issue at heart is that gamers feel like they got slapped in the face by being asked to pay ANY AMOUNT for what amounts to a purely aesthetic skin. Even if it DID do something, gamers shouldn't pay for it. It is disgusting that companies feel they can nickle and dime us on an item by item basis. They want to sell us more crap? Put it together in an actual game, or a decent sized expansion pack and sell that.

      The problem is, when they start putting a price on all the individual items, they will eventually RAISE that price on all items, whereby if they put them all in an expansion, once the box was in stores for a while it would eventually become cheaper.

      This is nothing but a money grab, plain and simple, and they are rightly feeling the enormous community backlash that results from such utter stupidity and greed.

      --
      Buy Steampunk Clothing Online!
    9. Re:Before everyone freaks out here, too... by Anonymous Coward · · Score: 1, Interesting

      I could care less if they want to charge for crappy mods -- as you suggest I just won't buy them. What does bother me is that paying customers have been begging for bugfixes -- many for basic gameplay issues -- with no response. The fact that Bethesda is more eager to work on some crappy mods at $2.50 a pop instead of even releasing an official statement about game issues isn't right.

      Oh, and I agree that MS is really not directly to blame for the price of the mods, however I seriously doubt they would allow Bethesda to give away mods via XBOX live free of charge. If Bethesda has to charge for the XBOX version, it is understandable they would be hesitant to give away the same content for free to PC customers.

    10. Re:Before everyone freaks out here, too... by Ezenzer · · Score: 1
      I seriously doubt they would allow Bethesda to give away mods via XBOX live free of charge.

      Why? Microsoft does not force developers to charge for the stuff they release over Live. Free content downloads are very common and have been since the service first launched. In fact, one of the flagship Live titles before the release of Halo 2 was Crimson Skies, and all of the downloadable content (maps, planes) was released without charge.

      If anything, the backlash among 360 owners is probably due to the fact that most people have come to expect simple skins and other minor upgrades to be free on XBL.

      At any rate, this is Bethesda's doing. MS isn't to blame at all.

  22. And do you remember by Sycraft-fu · · Score: 4, Interesting

    Those simple, powerful PCs that cost around $500, were compatible with ALL PC games, didn't need upgrading until the next complete system generation... Ya, me neither.

    PCs and consoles aren't the same thing and aren't the same market. One simple, obvious difference would be price. The 360s are priced as cheap as their corrisponding graphics card for a PC. To get 360 level graphics, you need something on the order of a Radeon 1900XT. That's like $450 just for a graphics card, never mind the system needed to support it.

    What it basically comes down to is the PC is a totally open environment. You set your hardware up as you like, you run the software you like, you mod it as you like, etc. That's how I like it and why I'll spend the money to play games on a PC (well that and I'd have a pwoerful PC regardless of games). However let's not pretend like it's always easy. Just last night I was fighting with an older game (KOTOR) to make it work well on my modern hardware which is way more than it needs.

    Consoles are a more managed environment. The console maker supplies you with one, fixed system that you use and you don't tinker with it. All games work because they are certified and they know the platform they are writing for. There's no unexpected compatiblity problems with new hardware or software. They have a simple interface and do only one thing.

    Well the whole pay-for X-box live service is really an extension of that model. Everything is centrally managed and controlled. It means you can't just go and run your own service but also means you don't have to rely on people who do. I can say form the Quake days there was a wide varity of servers out there. Some were top notch speed and stability wise (and usually hard to get a spot on) some played like they were being run on a 486 in some guy's bedroom... PRobably because they were being run on a 486 in some guy's bedroom.

    I don't particularly think either PC or console gaming is superior, just different. I own a powerful PC anyhow, like PC games better, and value the ablity to hack around on my games so I do PC gaming. However I can see the appeal of the console system. Buy one, cheaper unit that will not be outdated for a number of years, then pay a service fee for someone to run the whole online aspect. It's simpler, and even after years of playing would add up to what the core of my current computer cost me.

    1. Re:And do you remember by MyNameIsEarl · · Score: 1

      To play in X-Box 360 quality on a computer which I guess would be 1024x768 or whatever the horizontal resolution is on a widescreen set doesn't need an x1900xt, a GeForce 6800 GS would be quite sufficient for that resolution on a mid level pc with 2 gb of ram. My 6800 GS cost me 160.00 2 months ago. And I haven't gamed at 1024x768 since I bought an LCD with a native resolution of 1280x1024.

    2. Re:And do you remember by crayz · · Score: 2, Informative

      HDTV is 1920x1080

    3. Re:And do you remember by JohnnyBigodes · · Score: 2, Interesting

      To get 360 level graphics, you need something on the order of a Radeon 1900XT. That's like $450 just for a graphics card,

      While I totally agree with the rest of your comment, this is very incorrect. To get XBox-level graphics you don't need an X1900XT, not even close. As example, a 7800GT for itself is a *lot* faster, which has now been superseded by the new 7900GT, which you can easily find for $300-$320. So in reality, a regular $200 to $250 graphics card will do fine. Take that $250 value, add $100 for that additional 1GB of RAM, and presto, with $350 you've got an XBox-beating PC.

    4. Re:And do you remember by MyNameIsEarl · · Score: 1

      I see that the 360 does 720p and 1080i, aren't most HD sets sold 720p? If we are talking about running in 1080 then a better card would certainly be required.

    5. Re:And do you remember by Xymor · · Score: 1

      Anonymous Cowards a.k.a. Xbox fanboys, if your posting here, you already have all those things...
      With 399 you can UPGRADE you PC to get 360's graphical quality. Plus, you can install Linux, play online for free, watch p0rn... :)

    6. Re:And do you remember by Sycraft-fu · · Score: 3, Informative

      No, not so much. I have a 7800GT. It's a wonderful card, money well spent in my book, but I'm not fooling myself in to thinking it's the same thig as a 360. It's the same general class, in terms of features, but it's not as fast. A 360's graphics is most closely on par with a X1900XT, and would also be comparable to a 7900GTX. It's a fast grpahics chip, and gains some advnatages from having access to the same memory as the CPUs.

      Also your upgrade analogy is extremely flawed. You are totally neglecting the value of the rest of the system. Money had to go to buy that, espically if it's new enough to support a 7800 GT. I was in just such a situation a month ago or so when I did get my 7800. I had an AGP system, but all the AGP offerings were unattractive. Too slow for the money. I wanted a PCIe card, specificly a 7800 GT. Ok so now to the graphics card, add a motherboard, that's about $150 for one with features I liked. Ahh but now there's a new problem, RAM. My old RAM was DDR, new system needs DDR2. RAM's cheap, but still another $150 or so for 2GB. Then there's a biggie: The CPU. Had to go with a new socket factor to get PCIe. So that's $300 for a nice dual core one. Not done yet though, turns out these new graphics cards and mobos need power my PSU doesn't handle, I need a new one of those. Decided I'd like it to be quiet and efficient so $100 there.

      All tolled it was about $1100 for the core upgrade and that doesn't count sound, harddrives, case, display, input or any of that, I kept all those things.

      Money well spent in my book, but it doesn't get the graphics up to 360 levels. It gets them around it, but does not match it.

    7. Re:And do you remember by Sycraft-fu · · Score: 1

      All depends on the features of the game. I have a 7800 GT, and it's speed depends on the game I feed it.

      Quake 2 runs at well over 100fps at 1600x1200 with AA and AnIso settings maxed.
      Quake 4 runs at a solid 60fps at 1024x768 on high quality, with AA off and AnIso at a reasonable setting.
      3DMark 2006 runs at about 10fps in it's default mode (whihc you can't change if you have the free version).

      Now of those three, 3DMark is the closest to the actual quality a 360 is capable of. That doesn't mean many games won't make use of it, at least yet, just what it can do. To make 3DMark run well, you need something more like a 7900 GTX or X1900. They run it at over 30fps.

      Now because of thw feature set, you probalby won't find a gamethat's a 360 port that won't run on the 6800GS, but you will find that you cannot set the quality all the way up to 360 levels, at least in many cases.

    8. Re:And do you remember by Seraphim1982 · · Score: 1

      Unless he has a laptop, or a Mac.

    9. Re:And do you remember by Mac+Degger · · Score: 1

      "I can say form the Quake days [...] some played like they were being run on a 486 in some guy's bedroom"

      Well, in those days that would have been a great, fast server...

      --
      -- Waht? Tehr's a preveiw buottn?
    10. Re:And do you remember by JohnnyBigodes · · Score: 1

      I left the price of the PC on purpose because "everyone" has one, it's become a household appliance just about everywhere. I'm only counting the parts that mainly differentiate a PC that you game on from a regular PC.

    11. Re:And do you remember by JohnnyBigodes · · Score: 1

      I am neglecting the value of the rest of the system because (like I pointed out in another comment), a PC is pretty much everywhere. And about the part about it being recent enough, most PCs bought in the last year have PCIe slots. For those that don't, there's the 7800GS and it ATI counterpart which I can't remember the name of right now [7800GS is a bit weaker but still more than good enough, granted]. The CPU itself doesn't really make that much of an impact as long as it's reasonably good. Once again, anything coming from the past year or 2 years will do the trick just fine.

      All of this is debatable naturally, but the actual *regular* PC in itself is not that big of an impact when looking at things from a wide angle, never mind all of the other advantages regarding PCs (games look/play a lot better, more control and accessory choices, patches, mods, etc etc, and all of the other things you can do with the PC which is going to get a lot better with the expanded RAM anyway).

    12. Re:And do you remember by Sj0 · · Score: 1

      So you wouldn't own a PC if you weren't playing games on it?

      --
      It's been a long time.
    13. Re:And do you remember by Bios_Hakr · · Score: 1

      >>To get 360 level graphics, you need something on the order of a Radeon 1900XT.

      No, you just need a $400 X-Box360 and a $2000 TV. So, for $2500, you get a console that plays Oblivion pretty good. Or, you can get a kick-ass PC that plays Oblivion pretty good and allows for tons of free mods and dev tools.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    14. Re:And do you remember by Voltageaav · · Score: 1

      $2000 TV? My HD projector in the living room is that much, but the 1080i 32" in my bedroom was only $600 and is the one I actually use for my 360. Oblivion looks awesome. Also, if you don't want to pay for the mods, then DON'T BUY THEM! They'll be free within 6 months anyway. That's what Live has done with paid downloads in the past, so if you want it now, pay. If not, you can probably have it for free in a few months.

      --
      Someone save me from this sanity.
    15. Re:And do you remember by Harlockjds · · Score: 1

      >No, you just need a $400 X-Box360 and a $2000 TV

      Oblivion looks pretty damn good on my 200 buck non hd tv, why do i need a 2000$ tv. if i wanted to upgrade i could find a hdtv for less than 2k?

      I happen to own it on both platforms (got it for the pc first because i had gotten frustrated trying to find 360's for sale, that weekend i wa finally able to get a 360) and while it looks a bit nicer on my pc (i have a smallish monitor but the pc can run it at very high settings) i find it more relaxing to play on my tv so that's the one i use.

    16. Re:And do you remember by sugar+and+acid · · Score: 1

      How about laptop users? Many users use laptops as there main general computing wordprocessor etc.(especially a big gaming contingent, college kids). If you buy a gaming laptop, it costs a bomb, they are hot and heavy, and you get crap battery life. So instead get a lighter, cheaper and longer running, but less powerful laptop and a 360 (or ps3 when it comes out). This makes a lot more sense than buying a second gaming PC.

    17. Re:And do you remember by JohnnyBigodes · · Score: 1

      Well, I'll grant you the point there. But like I usually say, whoever buys a laptop better sure know what he/she is getting into. A laptop in terms of upgradeability etc. is the closest thing to a brick.

        And anyway, 90% of the people that have laptops don't *need* a laptop, they buy it 'cause it's small and pretty, then they regret it when they simply have to buy a new one for whatever reason... seen it before, I'll see it again

    18. Re:And do you remember by ivan256 · · Score: 1

      I call bullshit.

      Maybe it takes 1080i and downsamples?

      Show me a link.... But you can't, because you can't get a 32" 1080i display for $600.

      I'll bet money your display has only 768 lines of resolution at that price.

    19. Re:And do you remember by Voltageaav · · Score: 1
      --
      Someone save me from this sanity.
    20. Re:And do you remember by ivan256 · · Score: 1

      I will admit, that's cheaper than I expected, but it's still not $600. After shipping or at retail, it really starts at $800 according to the quick Froogling I just did.

      420p isn't HD.

    21. Re:And do you remember by Voltageaav · · Score: 1

      Sorry, it was actually 480i instead of 420p, I mistated that, but you're right, still not full HD. I looked up the one I have (JVC AV32S776I) and most places are pricing it around $800-900. I got it on sale, but I didn't realise I got that good of a deal. But, there is also one place you can get the 30" I linked to after S&H for $630. http://shop.pcmag.com/pages/shop_product.aspx?sf=1 &productid=24575221&ZC=68123 I don't know that seller and they may have some additional catch, but $630 is supposedly the total after Tax and S&H.

      --
      Someone save me from this sanity.
  23. Original Story Submission by Vizionary · · Score: 4, Interesting

    Thanks Zonk! I'm glad this submission was accepted, but feel the original "tone" was lost in translation, so I'm posting it here just "for the record". Note: I was quite angry when I submitted it.

    ------------------
    Micro$oft's marketing droids have fired the first salvo in the latest round of Digital Restrictions Management Warfare. Oblivion, by Bethesda, widely believed to be the strongest candidate for 2006 Game Of The Year, has begun providing downloadable content via XBOX Live. This could be great news, but at roughly $2.50 for downloadable Horse Armor a mere two weeks after the game shipped, we all know this was carved from the game to be sold separately. Bethesda is also to blame here, with other similarly priced content on the way. How long until "essential" game content is withheld from a game release, only to be downloaded in Pay-Per-Play chunks?
    ------------------

    Please note that I'm definitely not against pay-per-play as a viable model, however, for these guys to charge $2.50 for what basically amounts to a few texture maps and a mesh is a big step over the edge onto a slippery slope that could (will?) lead to more egregious violations of player trust. And, before everyone says "if you don't like it, don't buy it"...believe me, I won't. However, it's important to understand that without public backlash over this, the folks behind these machinations will continue forward, "innovating" online gaming to the point where you won't be able to complete a $60 game you purchased until you've spent another $40 on pseudo-essential add-ons. (Not picking on you, Bethesda, we love you guys!!!)

    Why did I mention Digital Restrictions Management? Glad you asked. If player contributed content were available via XBOX Live, the "power" of this type of marketing ploy would be diffused against other, more affordable (even free in some cases) mods. Why no player contributed content? Well, first you need Micro$oft's permission to provide anything via Live. And, well, we'll just leave the DRM issue right there...it's just beating a dead horse with armor.

    But, I digress...

    Thank You, Bethesda, for Oblivion! You've restored my faith in immersive, interactive storytelling! Please use your amazing success with this game to help protect the future of downloadable content. I suppose that one way to do that would be to ensure that the price of content is in-line with the value of the content. And, it would be really nice if it were also tied to the actual "cost" of the content...but, hey, we can always dream.

    1. Re:Original Story Submission by Kjella · · Score: 4, Interesting

      Wait, a long and fuming rant about a $2.50 skin for a game, and the editors actually edited it down to a fairly reasonable story intro? If I didn't know better, I'd say the editors are doing their job. Careful guys, you're scaring me... ;)

      --
      Live today, because you never know what tomorrow brings
    2. Re:Original Story Submission by grimJester · · Score: 1

      Two points:

      Why is this a violation of trust? I could agree with that in a situation where players have invested lots of time in a game and the system changed to require cash to stay competitive. This is a new game and the item, as far as I can tell, is just pixel crack. If someone's prepared to pay $2.50 or $2,500 for a shirt of slightly different color, what does it matter?

      Point two: What's wrong with the restrictions here? Few commercial online games allow player made graphics into the game. If they sell the graphics for money, why should they allow others to do the same? Blizzard doesn't let you do that and they don't even sell items directly for cash.

    3. Re:Original Story Submission by drew · · Score: 1

      However, it's important to understand that without public backlash over this, the folks behind these machinations will continue forward

      Backlash or no, if the idea tanks in the maket, it will go away. As far as I can tell, this is nothing more than a lot of people (or maybe only one?) making a mountain out of a molehill. This $2.50 add-on doesn't change the gameplay in anyway whatsoever. Yeah, go ahead, scream "slippery slope" all you want. If nobody buys this, then the publishers are looking at a decidedly uphill slippery slope.

      --
      If I don't put anything here, will anyone recognize me anymore?
    4. Re:Original Story Submission by Harlockjds · · Score: 1

      thank god they did change your submision, i would have stoped reading at "Micro$oft" if they hadn't.

    5. Re:Original Story Submission by SilentChris · · Score: 1

      As has been pointed out, Bethesda is the one you should blame for this, not MS (or, probably more accurately, Take 2). They're also charging for the PC mod.

    6. Re:Original Story Submission by malakai · · Score: 1
      It's a nice MS bash submission. I'm very surprised it wasn't posted as is. But what you fail to realize is Bethesda is setting the price for the mod. They are charging PC folks $2.50 for the 'mod' as well. Theres plenty of FREE content in the XBOX Live Marketplace. This has nothing to do with MS any more than Valve has to do with my Red Orchestra buy via Steam.

      MS is the conduit. I have no doubt they get some part of the sale when a sale is made, after all it's their bandwidth and servers. Sentiment like this
      Not picking on you, Bethesda, we love you guys!!!)
      deflects the blame from the company that is actually pissing off it's customers.

      Now, what happens when a company pisses off it's customers? Especially 'RPG' folk. Well, I think we'll see a Slashback article on this in about a month from now. They'll offer something for free.

      And that's how the market is supposed to work. Too expensive? Don't buy. Vote with your dollars, or points. Hundreds of us on Slashdot have been saying this to people like you for years, but in the end you envision some utopia where someone should craft something for a day or two and you're prepared to tell them they deserve no compensation for their time or skill.

    7. Re:Original Story Submission by Blakey+Rat · · Score: 1

      Yeah, I also don't get how this is Microsoft's fault, exactly. Because they provide Xbox Live Marketplace which does the credit card processing?

      Anyway, unless I'm mistaken, you can 'earn' Live points by completing goals in the game, so can't you just play Oblivion itself until you've completed enough goals to afford the horse armor? Then it would be "free."

    8. Re:Original Story Submission by DAldredge · · Score: 1

      The corps that owns /. must have had reps in the /. offices today :)

    9. Re:Original Story Submission by Tim+C · · Score: 1

      Wait, you're blaming MS for something that Bethseda/Take 2 has done? Might as well blame Visa while you're at it for allowing them to process transactions via their merchant services...

      it would be really nice if it were also tied to the actual "cost" of the content...

      The cost of the content is essentially however much it cost to pay the guy who created it, plus other overheads (equipment, associated support staff, bandwidth, possibly server hire, etc). Just because things can be easily and cheaply reproduced does not mean that the initial creation was anywhere near as easy or cheap.

  24. If people buy it then the experiment worked. by LordJezo · · Score: 1

    Even though everyone is complaining about this the fact is that if people buy it then the experiment worked.

    If people feel that it's a horrible thing by the developers to do and protest by not buying it then things like this wont happen, but, if people complain and buy it anyway then we'll see more and more things like this. Bitching on a message board wont change a thing if they profit off of the idea.

  25. All this over $2.60? by MBraynard · · Score: 1
    The cost of the Oblivion upgrade in real dollars is $2.60. Whether you think that is too much or too little or just right, it is a little deceptive the way XBL prices things as POINTS so that you don't recognize the conversion rate. 1 point = $.013 (assuming you buy them in lots of 5000).

    I think the mount mod is not worth it (and that should be the end of it - maybe if sales are poor MS will think to lower the price - no need for being a loudmouth on /. about it.

    That aside, there is a ton of cool, free stuff on XBL 360. Games, videos. I liked the Natasha Beddingfield exclusive video.

  26. id10t Error by cybrthng · · Score: 4, Insightful

    No one forces you to buy a 360, no one forces you to buy Oblivion, no one forces you to buy Horse armor, no one forces you to buy Xbox live.

    You buy it because you choose to do so. You buy it because it works, because you enjoy it and because you don't mind paying for someones hard work.

    Sure horse armor for 2.50 is a joke. I don't dispute that. However the 360, xbox live and the game are all worth every penny i paid and then some. I'll choose not to buy the horse armor because..

    you may guess it

    i don't freaking HAVE to.

    Thanks for blowing this way out of proportion and making yourselves look like idiots. Move along.

    1. Re:id10t Error by MeanMF · · Score: 2, Interesting

      Sure you don't NEED to buy horse armor for $2.50, but watch what happens then with games like Ghost Recon: Advanced Warfighter. It shipped with 10 multiplayer maps. Previous Ghost Recon games all came with at least twice as many. What do you want to bet that they have a bunch more maps sitting around that they could have put on the game disc, but are now waiting to sell online instead?

    2. Re:id10t Error by SSCGWLB · · Score: 1

      Hey! Stop that! This is slashdot, you are only allowed to denigrate Microsoft and make wild uninformed accusations! The more outlandish and rabid the better!

      Seriously people, the parent has a good point. You purchased a product for X dollars, did this product say "With horse armor"? No, yet you purchased it. Then the same makers later offer completely aesthetic mods for a small fee and you freak out? Don't want non-functional armor on your horse? Don't buy it! If horse armor turns your crank, spend the money!! Its $2.50. If you can't afford a cash outlay of this magnitude what are you doing buying a $300/$400 game system, $60 game, and possibly a HDTV?

      ~nate

    3. Re:id10t Error by hobbesx · · Score: 1
      And I can buy a high performace exhaust manifold at my local Napa, something that the manufacturer could have included on my car. So what? A game company releases a game for $X.XX, they include features and content as they see fit. Not worth that price to you? Don't buy it Let the whole damn company fall in on itself when GameStop refuses to stock the next game because they took a bath on thousands of copies that had to be dumped to the bargain bin.


      Don't want to beautify your Barbie Horse Adventures with an exlusive $10.00 XBox Live add-on? Don't buy it! Let Mattel or whoever take the flak for a ridiculous price and then be forced to lower it when not enough people buy. All you have to do is not keep opening your wallet when you don't like it. Once you've paid, you've confirmed to the company that their inflated value is worth it.

      --
      This rating is Unfair ( ) ( ) Fair (*) Funny
      Sigh... If only. Modding would be so much more fun.
    4. Re:id10t Error by The-Bavis · · Score: 1

      They'll issue new maps that you don't NEED to buy either. If you think 10 included maps is a rip, you shouldn't buy the game in the first place.

    5. Re:id10t Error by patternjuggler · · Score: 1

      No one forces you to buy a 360, no one forces you to buy Oblivion, no one forces you to buy Horse armor, no one forces you to buy Xbox live.

      You buy it because you choose to do so. You buy it because it works, because you enjoy it and because you don't mind paying for someones hard work.

      Sure horse armor for 2.50 is a joke. I don't dispute that. However the 360, xbox live and the game are all worth every penny i paid and then some. I'll choose not to buy the horse armor because..

      you may guess it

      i don't freaking HAVE to.

      Thanks for blowing this way out of proportion and making yourselves look like idiots. Move along.


      If you think about this for a second, you would realize a few things. I'm guessing there's no way to return or resell this horse armor after it has been purchased. And that there was also very little way to 'test drive' the armor before making the purchase. Some people have to buy it and tell other people if it was worth it or not, the first people are out the money but they can be compensated sort of by trying to influence the rest of the market- if they succeed in discouraging others from buying the product then they punish the seller, and the seller might learn better for the next time and the original buyer will benefit.

      Obviously if you make a bad decision and buy something, and you think there are a lot of people out there also like you who might make that bad decision, then it's very beneficial to everyone if you try to inform those people, blowing things out of proportion. If you were smart enough not to buy something in the first place, it is only partially effective to say 'if you are smart like me you won't buy it', but you lack the credibility of the person who has actually lost money and sound like an ass besides.

    6. Re:id10t Error by Dobeln · · Score: 1

      No, but you can still snicker at the nickel-n-dime business model. There is more to inter-human relationships (yes, including Corporate-Customer relations) than just sheer legalism and formalism.

    7. Re:id10t Error by NichG · · Score: 1

      And if I personally don't reply to spam, that will cause it all to go away? Unfortunately, silently not-buying gives you the power of a drop of water in an ocean. Spreading your concerns to others is a legitimate way to magnify that effect.

      If you have a vested interest in people making good games that you'd be willing to shell out for, then seeing travesties that make you say 'nuts to this, I'm not buying it' doesn't just mean $2 sitting in your wallet that you wouldn't've had otherwise, it means $2 sitting in your wallet instead of going to pay for something you think is worth the $2. So I think its perfectly reasonable for fans to get upset when the company who has been producing content that they like suddenly changes directions on them. It doesn't give them license to burn the headquarters or anything, but it certainly gives them a good reason to announce their displeasure to the world in the hopes that other people who are sitting on the fence will listen and will decide not to buy the horse armor, or any addons of this sort, or even decide to get the PC version instead of the xbox version since there at least community content will easily replace the mods-for-pay.

  27. Companies to avoid by jdwclemson · · Score: 1

    I work a lot with other companies in my business and this is a common issue. You pay a fortune for a service and usually the good contractors will provide a little extra value without charging. Sometimes though there are groups that are well known for nickle and diming us for everything we need, and its not large things. Sometimes its petty concerns even as pathetic as pencils and pens. Guess who I will give a contract to when I have the choice between the two companies? Horse armor is barely worth 50 cents, and any charge under $10 is just plain bad character. It just shows the kind of mentality Bethesda Software Microsoft have about their customers. Rather than seeing us as people who they want to make happy, they clearly see us as walking money pots and they want to grab all they can. Just keep this in mind. Next time you are at the store, think about this when you can choose between a Bethesda game and one from a company who actually likes to share content with fans in a more appropriate manner.

    1. Re:Companies to avoid by Schitzoflink · · Score: 1

      Yes $2.00 is alot for two meshes...but despite this the game is still one of the best out...plus the play time ranges in hundreds of hours where most games now can only boast at tops 20hrs...I'll wait for a .nif exporter to be found that works and then dl functional horse armor (any of the other 6-7 styles of armor they didn't use) as well as all the free mods that the PC community can create and share....sorry 360ers this is why I bought it for PC.

      --
      Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
  28. Not Anymore ... by everphilski · · Score: 2, Insightful

    In an MMORPG, its against policy to sell in-game items to other players.

    SOE changed that. There are authorized servers where this is allowed through official means. This allows the game creators to monitor the traffic and make sure no one gets ripped off. (they do take a cut, I believe.) EQ and EQ2.

    In single player RPGs, its policy to sell in-game items to players. Now I'm confused.

    These are external mods. Downloading one for your game doesn't affect the gameplay of others.

  29. Re:Welcome to the "HD Age" by G)-(ostly · · Score: 1

    So what? You lament the loss of creativity and innovation in gaming, and so do I, but if that's what the market wants, that's what the market gets.

    Besides, this is nothing new. How many Mario clones are out there? How many arcade games were based around the concept of an overhead space or plane shooter? How about in the mid 90s when every other game cabinet out of the factory was "MARVEL VERSUS BARBIE!! THE ULTIMATE SUPER KILLER STREET FIGHTER PUFF TOY SHOWDOWN!!!"

    Hell, speaking of which, what about the old Street Fighter craze. There were at LEAST five official arcade versions of Street Fighter 2 alone.

    No, nothing new. Nothing new at all.

  30. Welcome to product lock-in by sinij · · Score: 1

    Welcome to product lock-in, they can charge you whatever they want since they control platform, distribution, titles and any and all networking.

    1. Re:Welcome to product lock-in by ClamIAm · · Score: 1

      Yeah, just like those bastards at movie theaters and on cruise ships.

  31. The irony... by Daze-wan · · Score: 2, Interesting

    it is interesting that the time it would have taken to set up the system to take and process payments for downloading the mods for the PC probably cost more and took more time than producing the actual content...so if they released it for nothing it likely would have cost them less...

  32. same thing in Kameo months ago by YesIAmAScript · · Score: 3, Insightful

    Months ago, MS sold an alternate outfit for Kameo (main character in the game Kameo) for the same price I believe.

    I didn't pay and I encourage others not to pay either.

    I'm not against micropayments, but I lets make MS work for their money, make them develop good additional content. Like Geometry Wars.

    When additional tracks/cars become available for PGR3, I don't know what I will do. I would like the content, but the problem is if we pay them, they'll leave stuff out of the next PGR3 on purpose, just so they can sell it to you later.

    --
    http://lkml.org/lkml/2005/8/20/95
  33. so... by tratch · · Score: 1, Insightful

    Isn't this the point of the Xbox Live Marketplace thing? I mean, microtransactions and all that? I could have sworn that people have been talking about this for quite a bit.

    1. Re:so... by Quarem · · Score: 1

      Problem is that $2.50 is not exactly a micropayment. When I think micropayment I think of something that costs less than a candy bar. If Bethesda had priced the horse armor at 20 MSP or less than 25 cents than a lot fewer people would be complaining about it.

      Even at 25 cents though the horse armor is way overpriced relative to the game content. If you consider that there are 4000 in game items in Oblivion, and if we just use that as our benchmark, than each item is worth about 1.5 cents. So for a set of horse armor a fair price would be about 3 cents, or 2-3 MSP. Now that would be a microtransaction I could get behind.

    2. Re:so... by The-Bavis · · Score: 1

      Agreed! This was THE major hype put forth by Microsoft at the big "debut" on MTV and it permeated other presentations and campaigns. Sure, they touted the graphics, wireless controllers and other features, but they kept coming back to this. They tried to get us excited about buying a Mark Ecko shirt for your Tony Hawk character and in the process spelled out that this is how Microsoft and third-party developers could really make money on this new system. Also note, that there's no reason for the price of the overpriced doo-dads to decrease in price if they don't sell. It's not like merchandise. If they put something on the server and it just sits there, it's not costing them to warehouse it and it won't show up as inventory on their SEC filings, so why would they care to get rid of it? Sure, the few kb of room cost SOMETHING, but not as much as the employee cost of typing in a new, reduced price.

    3. Re:so... by Jarlsberg · · Score: 1
      You realize you just compared a skin pack for a horse to a Ferrari?

      200 points for a skin pack is half the price of a full Xbox Live Arcade game. There is no way this price is fair, even for those with money to burn. And status? Who's going to see your pimped out horse but you?

  34. So much for the good old days. by MaWeiTao · · Score: 3, Interesting

    So much for the good old days where this kind of content was free. I would never even imagined I would have to pay for this sort of thing.

    I can expect to pay something for a substantial mod that introduces a new storyline or something to that effect. But to be charged for something as simple as a new texture and maybe a new model is pathetic.

    It's not like an MMO where we're playing on their servers. But here they are charging for an object that at best some employee threw together in an afternoon, at worst was originally created with the game but left out for the release. They apply a few stats to it and they're done.

    If Bethesda are finding themselves in a situation where Oblivion isn't as profitable as they'd like because of what they've invested in it's development then they should be addressing the issue differently.

    The first option is not to make the game so overwrought that they spend a fortune just creating the game. Focus on the gameplay. Don't get obsessed in the latest eye candy that doesn't add directly to gameplay and that even struggles to run on fairly recent video cards.

    The second option is simply to charge a bit more for the game. That's not a pleasant option, but if the game is more expensive to produce then charge accordingly. Of course, then I wouldn't expect to have to pay for anything for these mods.

    The problem is that the power is in the hands of the consumer. Unfortunately, too many consumers dont think. They're quick to defend these companies and readily pay for anything. The more these people happily accept this sort of the nonsense the more the rest of us are forced into these extortionist pricing models.

    In a way I think MMOs have been a bad for the gaming industry. It's shown these companies that not only can they charge full price for a game, but convince people to pay a monthly fee to continue playing. And on top of that most of these games dont even provide significantly more content than a single player but instead are heavily padded with repetitive gameplay. Consumers seem to be more than willing to part with their money, so why not make things easy for them?

    1. Re:So much for the good old days. by djbentle · · Score: 1

      I understand your points, but I think you're being unfair to Bethesda in this case. I agree that at whatever point companies are releasing unfinished games to charge extra for stuff that should have been included, then they will deserve all the animosity they get. This is not that point. Oblivion has arguably more content then any game released for years. I knew the game I was buying when I got it, and it has been more worth the money than most games I have spent $50-$60 on recently. That doesn't change if I don't get the added content.

      If Bethesda is releasing unimportant upgrades for too much money that's great, it means I don't have to spend the money on it, and I don't feel like I'm missing anything. If enough people agree with me they will have to make the added content better or reduce the price. If not I don't care, the game I got for my money is spectacular, horse armor or not.

      Some companies (EA I'm looking at you) will abuse the system, and charge for stuff that should have been included. Some companies will come up with great expansions and and extra levels for a reasonable price; providing continued support and add-ons that weren't previously possible with consoles. Don't throw the baby out with the bath water. Live marketplace has already provided lots of value by offering great, reasonably priced arcade games through a novel distribution mechanism that makes new types of console games possible. I don't think this is a case of abuse. They don't deserve the attacks directed their way.

  35. "In a Barbi world..." by Illbay · · Score: 1
    I would expect any additional costumes for PDZ to be free.

    Ha! From your lips to Mattel's ears. Tell THEM that, every time my daughter wants an "upgrade" to her Barbi's accessories collection!

    --
    Any technology distinguishable from magic is insufficiently advanced.
  36. Response from Bethesda by yum · · Score: 4, Informative

    Pete Hines from Bethesda Software was kind enough to answer a few question and shed some light on the whole Horse Armor Spectacle. Click here.

    1. Re:Response from Bethesda by Mac+Degger · · Score: 1

      Thanks for the link. But what it boils down to is that Pete not-so-neatly avoided saying anything significant on the issue.

      Not surprising though; Pete's a PR flak.

      --
      -- Waht? Tehr's a preveiw buottn?
  37. Pc games cost less... yeah right! by AzraelKans · · Score: 1

    Look guys I was going to moderate this, but I think is "reality check time" I have a PC (I dont have a Xbox 360) I know Oblivion for PC costs less than the 360 version and I would LOVE to play it, but I CANT you know why? Because I dont have the Cash to upgrade to a 3.0 HT CPU with a 7200 rpm 120 gb Speed Drive, ATI xt 9800 (or whatever $200+ 3d card) and 2.0 gb of RAM _recommended_ to play the game, THATS WHY! (I have a crappy 1.5, 80 gb (almost FULL), 512 ram and a 9600 ati card ) I can buy the entire xbox 360 and the game with a lot less than the cost of that upgrade! (Even though I wont.) You think you are getting the cheap side of the deal because you are getting FREE _user made_ (with several degrees of quality) mods and updates, instead of expending $2.50 on each? Puhleazeeee!! I still think a PC is far more entertaining than a console. But cheaper!? Come ON! And Xbox live is not free, YES but last time I checked WOW wasn't free either (and thats the best reason to play online on a pc anyway)

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:Pc games cost less... yeah right! by Nitar · · Score: 1

      So by your logic people with less expensive cars should pay more for gas? I guess the folks with hybrids should pay around $6.00 per gallon, right?

      Oblivion for the XBox 360 is $59.99 retail.
      Oblivion for the PC is $49.99 retail.

      It costs more for the 360. End of story.

    2. Re:Pc games cost less... yeah right! by Nitar · · Score: 1

      Maybe a better way of saying it would be like this:

      Person A has a 4 year old Honda Civic, and the gas station decides that it will charge person A $4.00 per gallon for regular unleaded gas.

      Person B has a brand new 7 series BMW, and the gas station decides to charge person B $2.00 per gallon for regular unleaded gas.

      Person A is paying MORE than Person B for the same type of gas. It really doesn't matter that the guy with the Civic has a less expensive car. The gas is still costing Person A more money.

  38. PC version is out, and costs less by jimmcq · · Score: 1

    The PC version of this download is available now too. The cost is $1.99, which is less than the $2.50 that the Xbox 360 version costs.

    https://obliviondownloads.com/StoreCatalog_Product List.aspx?SubCategoryId=1
    or the Coral cache link as the site seems to be getting hammered already:
    http://obliviondownloads.com

  39. Not Just XBOX Live - PC Version Too by CyberNigma · · Score: 1

    I wouldn't single out XBOX Live if paying anything is the problem, as the PC version charges 1.99 for each of those mods (and more of them are available I believe). The only real complaint I could see as valid vs the XBox Live version is that it's 50 cents more expensive than the PC version. Other than that, the mod-selling phenomenon isn't restricted to Live (unless you're intent on bashing Live regardless).

  40. Oh, the humanity! by RexRhino · · Score: 4, Funny

    A company charges extra money, for giving you an extra benifit!? The next thing you know, they will be charging people extra to give them bigger seats and better service on airplanes. The next thing you know, they will be charging people extra when they buy a car for luxuries like XM radio, or a more powerful engine! Where will it end? I am afraid it won't end until people who purchase a $2.50 combo meal at McDonalds do not get the same service or quality that they would spending $300 at a top resterant! WHEN WILL THE MADNESS END!!!!???????

    People have a basic human right to have armor on their hourses in video games! It is time we nationalize the gaming industry, like we do health care, education, and all vital industries, so we make sure this kind of oppression is eliminated. The government certainly wouldn't exploit us like this!

    1. Re:Oh, the humanity! by MBraynard · · Score: 1

      Note - it's not horse armor. It's a horse tablecloth.

    2. Re:Oh, the humanity! by Warskull · · Score: 2, Insightful

      This isn't about paying more for a premium service. This is more like going to McDonalds, purchasing a drink for 99 cents and finding out to get the straw you have to pay an additional 10 cents. They are charging a ridiculous amount of money for an extremely trivial thing. This isn't a pack of skins, new areas, or a set of new weapon skins. This is about charging $2.50 for two game skins. People are calling them out on how stupid and insane that price is. It it were a pack of say 50-100 high quality skins I could see possibly a dollar or two for it. If that McDonalds combo meal cost $50 instead of $2.50 I am willing to bet you would tell them they were crazy, greedy people too. The overall thing people are saying is that it is fine to charge for content. Just make your content worthwhile and reasonable. This set of skins is clearly neither.

  41. Umm... basic economic principles... by cataclyst · · Score: 1

    Adam Smith (I believe) said

    "Anything is WORTH what its purchaser is willing to pay for it."

    So, you idiots who are saying that this would make the game disk, with thousands of skins worth thousands of $$$.

    This is a great argument for some sort of functional financial Darwinism; if you're dumb enough to pay ANYTHING (yea, I know.... $2.50 isn't THAT much) for a different skin for your horse, then you deserve to be paying for it.

    --
    E = m * c^(Hammer)
  42. Older Gamers by Rapter09 · · Score: 2, Interesting

    I think gamers from the older school of thinking will have a major negative reaction to this kind of thing. For me (even though i'm not "old", but i've been playing games long enough to remember freeware\shareware) paying for something like this is laughable. Perhaps to a newer generation of gamers it may be something worth considering - regardless of the value per dollar. For me, paying for content outside of a full-blown expansion pack for a game is ridiculous. Stuff like that should be free for download, But as I've said for others - maybe some of a newer breed - pay-for-content that is *worth* it may not be such a bad idea.

    1. Re:Older Gamers by sane? · · Score: 1
      I gave up on gaming a number of years ago. Nothing seemed very interesting and ended up being the same old gameplay concepts with a prettier face. Sounds like it was a smart move. The idea of pay-to-play and now paying for simplistic little mods; in addition to the stolid gameplay - well there are more interesting things out there to spend money on. Plus I can step off the never ending graphic card upgrade treadmill.

      Wake me up when the game industry has imploded and then rediscovered originality from the grassroots up.

  43. the bastards by danielk1982 · · Score: 1

    I agree..Why can't I take the Oblivion horse armour (bought and paid for with my money) and use it on my mount in WOW? I'll tell you why, because M$ is a monopoly and those bastards are all about trying to lock me down....

  44. Welcome to the New Microsoft World by Tom · · Score: 1

    This is what M$ has been moving towards for many years - subscription services. They've voiced their "concern" that people don't pay continuously several times. They've tried projects with M$ Office of that kind. Now they found their prey: Gamers.

    Expect more of the same. Billy and Balmer have been having wet dreams about this for at least 10 years - pay for everything. I wouldn't be surprised if you'd have to pay for your save-game slots in a year or two.

    --
    Assorted stuff I do sometimes: Lemuria.org
  45. Obligitory Penny Arcade by shut_up_man · · Score: 1
  46. Re:PC games cost less? YEAH SURE! by jgreath · · Score: 1

    Well, your machine will probably run it at the same quality/speed that Oblivion would display on a 360 hooked up to a normal, run-of-the-mill SDTV at 480i. Now, for everyone talking about how a computer that can run Oblivion at the equivalent of 720p would cost more than a 360, what about the TV that can display that resolution? Buying an HDTV to take full advantage of the 720p/1080i resolutions is going to immediately add close to $1000 (or more). I've got a 20" CRT monitor that can do a similar resolution and it cost $21, I doubt that you'll find a TV that can do that for less. Sure, the 360 can be hooked up to a plain VGA monitor, but why would you want to do that when you can sit back and enjoy it on a 45" LCD-TV at 1080i?

    And yes, Xbox Live IS free, so long as you don't plan on doing any multiplayer gaming on it (Silver membership).

  47. The issue is that these are not "micro" payments by Sagarian · · Score: 1

    a "micro" payment to me would be cool looking horse armor for 25 cents. Still, while there may be some backlash here, I'd expect real outrage if and when they start selling more powerful items that alter competitiveness in multiplayer games.

  48. Umm...is the patch gonna be $2+ dollars to? by hrrY · · Score: 1

    I'm not bashing this game in any way,shape, or form(I love it)but all the same it is not without its host of issues, performance and gameplay wise(crashes and level up schema, maybe more)for Xbox users getting dirty disk errors, that is a slap in the face to them. For PC users and the CTD issues,etc. it is a slap in the face to them as well. Essentially some, if not most of these issues(for PC)can be solved with some .INI editing, but this is NOT the case for Xbox users. And then, after 2wks retail to attempt to sell horse armor for the price of 2 beers(that I would drink playing Elder Crack)in spite of all I just said, crosses the brink of utter disrespect for customers, fan boys, and even small animals that lurk about randomly. I have no problem either for pay-to-enhance, but $2?! I mean, 25c yeah sure, but do I also get matching wagon for that armor? Long and short of it is, if you want to charge even $5-$15 for new areas, expanded quest's, new races, new play mechanics(what does the horse need armor for if there's no horse-mounted combat?)then I'll gladly pay. Although I'm not shorting myself on a 6 pack for 2 skins and a mesh.

    1. Re:Umm...is the patch gonna be $2+ dollars to? by nullChris · · Score: 1

      I have the X360 version, and I have no crashes, nor dirty disc errors. Are you saying YOU have the X360 version, and that YOU are experiencing these problems? Or, are you repeating what someone said about someone else's mother's brother's dentist?

    2. Re:Umm...is the patch gonna be $2+ dollars to? by hrrY · · Score: 1

      No, I'm merely stating that others do have this issue, and quite frankly that there are enough people with this problem for it to warrant some level of attention...if not sentiment, in the context of this discussion.

  49. Slashdotted (copy included) by Tridus · · Score: 5, Informative

    Took a few tries to get that link to come up, here's the text:

    Pete Hines from Bethesda Software was kind enough to answer a few question and shed some light on the whole Horse Armor Spectacle.

    Quote:
    bapenguin: It seems there's been quite a bit of backlash from the $2.50 horse armor skins. What's your take on it?

    Pete Hines: Honestly there's not a lot of info out there for us to go on. We tried to find a spot for it that fit with what other things were out there. A Theme costs 150 points. The Kameo thing was 200. We're trying to find the right spot that fits. How much is something you can use in the game worth versus a gamer picture pack, or a theme, and so on.

    bapenguin: Any chance that we'll see a change in the price structure because of this? Or has it been selling well enough at the current price point that you guys are happy?

    Pete Hines: Will they all be priced the same? I don't know. We're not even a day into this right now. We've got a couple more we're working on finishing and testings and will release in the next couple of weeks. We want to put some different things out there and find out what folks want and what they don't want. These are optional things, not requirements, so if you don't want to get them you don't have to.

    bapenguin: What about free mods on the 360? Will we be seeing any of the popular PC mods from the user community showing up on Live?

    Pete Hines: Right now we don't have plans to do any free mods. We don't ever get involved with fan-created content, on any platform, so taking some of that and releasing it on Live is not something we'd ever do.

    Pete brings up a good point relating to content already out there. I completely forgot about the Kameo "winter pack" thing which was the same price. That "content" is pretty much the same as what Bethesda is offering. It's good to hear that a variety of stuff is in the works.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  50. on the PC... by dR.fuZZo · · Score: 1

    On the PC, this mod costs a wallet-shattering $1.99. That seems excessive. You could buy half an Oblivion key ring with that much money!

    --
    -- dR.fuZZo
  51. $20 for extra cars reasonable? PTBarnum loves you! by casemon · · Score: 1

    Quote: "For example, I would expect to pay $20.00 for the soon to come Perfect Dark Zero maps or new cars for Project Gotham."

    So you pay $55-$60 for the original game and you think it is reasonable to pay 33% on top of that for some extra cars? I guess it is true what they say... "a fool and his money are easily parted."

    You've also proven it true what Carlin (as in George) said:
    "Some people are fucking stupid!"

  52. Than tell them to fuck off by linzeal · · Score: 2, Informative

    They will not be Ashamed till we call them on their bullshit.

    Bethesda Softworks LLC
    a ZeniMax Media company
    1370 Piccard Drive, Suite 120
    Rockville, MD 20850
    Phone: (301) 926-8300
    Fax: (301) 926-8010

    GPierce@mail.bethsoft.com
    phines@bethsoft.com
    elosi@bethsoft.com
    Suport@Bethsoft.com

  53. What concerns me... by llevity · · Score: 1

    I don't really care that they're charging for this. If you think it's worth it, you buy it. If you don't, you don't buy it. Simple enough.

    But I'm worried about the precedent it might be setting. What's to stop them from cutting out a lot of pieces of the game that would normally be included with the original purchase, in order to grab more money later? Want to do the thieves guild quests? That'll be another $10. Interested in the mages guild quests? $10!

    It might be acceptable if the game overall was reduced in price. In fact, that would actually be pretty cool. Instead of paying $60 for the main story arc, the thieves guild, mages guild, assassination guild, and fighters guild, I could pay $30 for the main story, and $10 for each seperate quest series I was interested in. But that's not what's going to happen.

    Another big concern of mine relates more to the PC version. The past Elder Scrolls were ripe for the modding with included tools. This was supported and encouraged by the devs. If they're planning on using addons as revenue though, in the future I could see them not including the tools for user created mods, and doing a 180 from encouraging their development to adding EULA provisons which PROHIBIT their creation and distribution. After all, free user mods would then cut into their profits.

    I saw some of this with the Sims. You could create certain types of mods, like skins, but you couldn't add new items and gadgets. I wondered why, until I realized these new gadgets were the biggest motivation of people to buy the expansions.

    1. Re:What concerns me... by Aladrin · · Score: 1

      Hey, mod the parent up. This is the first post I've seen here that has it right.

      You want it: You buy it.

      You think it costs too much: DON'T buy it.

      I'm not buying the horse armor. It's not because I think it's too expensive, it's because I have absolutely no use for horses in the game, and therefore no use for horse armor.

      The other 2 mods that are listed, I am DEFINITELY buying. The first one, the Orrery, fits the 'cut pieces out' scenario perfectly. This was obviously planned before release because the Orrery already exists in the basic game. The door is locked and there is no key to unlock it.

      But I don't care! It's worth the $2 to me to do that quest. The other one as well.

      And if TES5:Whatever was $30 and then $10 extra for the other 4 sets of guild quests, I'd gladly pay that ,too. Yes, that's $20 more if you want everything, but I get to actually choose. I'd probably end up paying the same $50.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:What concerns me... by Bieeanda · · Score: 1
      The other 2 mods that are listed, I am DEFINITELY buying. The first one, the Orrery, fits the 'cut pieces out' scenario perfectly. This was obviously planned before release because the Orrery already exists in the basic game. The door is locked and there is no key to unlock it.
      There's no way in Hell that I'll be paying Bethesda for things that would have been provided for free if we were discussing Morrowind. I don't trust them to not simply shit in a virtual box and try to sell it to me, after the buggy mess that their more-complex-than-just-a-skin mod releases turned out to be for Morrowind.

      Similarly, the idea of essentially just paying for an engine and shelling out a tenner for story arcs or quests makes my blood run cold. It leaves both the consumer and the producer in a very unpleasant situation: there's no guarantee that the 'extra' content will sell, making the producers loathe to finance the sub-projects; the first time that something fucks up, be it a shitty quest or a vicious bug, the devs lose the trust of the consumer. When you're reading a novel, or playing a full-featured game, a shitty chapter or an anemic side-quest isn't typically enough to drive the reader away, and if it is, they've already paid for the whole thing. Serialized material is another animal entirely.

    3. Re:What concerns me... by Vo0k · · Score: 1

      I don't know, but I doubt. I think Bethesda will see people hate the dumbing down of the game to release it on xbox. Fan-mods for PC will flourish. Fan-mods for xbox are impossible because it would be too easy to break the game and create a backdoor for non-approved content.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  54. I'm not quite clear on something by Nazo-San · · Score: 1

    Why do people keep forgetting that for the PC you only get charged for official mods? Actually, ARE there any unofficial mods for the XBox360 at all? Why is this distinction important? Just take a look at the TES forums themselves in the rather bustling dev section for Oblivion. You can post a thread and by the end of the day it will likely be on another page. Actually, I've seen a few people posting mods before they actually even bought the game (mainly minor little scripting things or even just a few even more minor variable changes.)

    Actually, PC users get a serious advantage here. We get to change whatever the heck we feel like for free on just a whim (no going through online verification services, no verification and usage of points, nothing, just load up the construction kit and play around.) The only catch is we have to use a third party (free) utility to extract the data files if we want to do things like make completely new objects in the CS (which means giving up another two gigs or so to Oblivion if you delete the original data files, or a good 5.2GB or so extra if you don't delete them.) I have personally played around with this and that and tossed in quite a number of minor mods, and I'm not even CLOSE to the official "end" of the game (by end I just mean the official end of the main story quest since the game never actually ends until you uninstall it.) I've tossed in some custom armor and a couple of nice weapons (nothing major, almost just reskins of some of the stuff my character already had access to, I'm not trying to cheat, just make it a little more enjoyable.)

    XBox360 users are gipped out of the ability to just fire up the CS and play around unless I'm mistaken (don't have an XBox nor Oblivion for the XBox, but, I've seen no one even hint at this.) If you ask me, due to the loss of this, they should be given free access to official mods to compensate. And I'm really dissapointed to learn that Bethesda neglected to optomize the game more before shipping though. I can forgive them a LITTLE for rushing the PC version, but, the XBox360 version is a lot harder to change. You just don't DO frequent patching on consoles (if nothing else because of the hassle to users not used to it.) Actually, I'm still upset at how poorly it runs on PC and the fact that they still have yet to even attempt any sort of patching on this even. My X850XT-PE 256MB at roughly medium, MAYBE medium-high (overall) settings will occasionally jerk up to > 60 FPS in a few rare scenes (especially at night since I have bloom enabled) but, on some rare occasions especially in a forest I have actually seen my FPS drop down to 15. This is at 1024x768 with only light FSAA and AF. Unfortunately, it's usually just before a battle that this happens, and battles get VERY tough with everything jerking around like insane (and archers/spell casters may as well just go ahead and load a savegame at such a point, luckily I'm a jack-of-all-trades type character who uses a sword as well.) Before they start charging for stupid little addons like an armor for horses (and, btw, on the rare occasions an enemy attacks your horse, it takes very little to distract said enemy from trying to kill your horse -- not to mention that horses seem to have a LOT of hp apparently) maybe they need to correct what they've already charged for?

    Anyway, back more on topic of the original post, it wasn't tiny mods that made Morrowind good. It was multitudes of fan created mods. In other words, the free ones. In Morrowind you only paid for BIG official mods (eg Bloodmoon and Tribunal which were big enough that they were rightly classified as expansions) which is, IMO, the correct way to do it. Charging for putting armor on your horse is just moronic when some user will surely make a free mod (at least on PC) if it's actually worth bothering with. Actually, I've had more fun with the user created mods such as the colorful Morrowind and the ones that increased the amount of greenery and many which added higher resolution textures t

  55. PR Issue by tprime · · Score: 1

    There are two potential paths this mod could have come from.

    First Path - Bethesda "floated" this VERY insignificant mod out there at an arbitrarily set price to see how it fared. How many people decided that spending $2.60 was a good idea for a prettier picture for their horse will determine if they keep the same pricing structure. If this was their intent, it worked wonderfully. Everyone now knows that there is and probably will be downloadable content for Oblivion. As far as the backlash and bad publicity goes, there is no such thing as bad publicity; they got their word out and didn't even have to spend a dime on the advertising. I don't have a 360, but is there any way to tell how many people have forked over the points for this???

    Second Path - Plain and simple, Bethesda screwed up; not by pricing this so high but by making this their first downloadable content mod. They would have been smarter (unless they followed the first path and intended to do this) if they had released a somewhat productive, game impacting, mod first. After that one was released send out the insignificant mods to nickle and dime those willing to pay. The price of this wasn't the problem, it was the timing. The first one always gets the public notice, especially so close to the game's release.

    It will be interesting to see where this goes, I plan on buying the 360 and this game but still have too much to play on the original xbox. Besides, as we get closer to the Revolution and PS3 release, the price of both the console and the game should have dropped.

    --
    http://www.tomandemily.com
  56. So whats the fuss?? by DeeDob · · Score: 1

    With this charge i think most people are just afraid that the games will have an "hidden" cost they will "have" to pay to enjoy their games and that the games they purchase will not be complete unless they buy it all. To this I just say: do a bit of research and read reviews before buying a game and you will know if the game you want has enough content to satisfy you. Don't judge a game by it's pretty box or by the hype. I really don't have a problem with mods that are not free and that you can use at will. If they are not to your taste or too expansive, then just don't buy it. The Kameo winter pack is a similar mod, priced the same thing and avaialable at the 360 launch day and no one said anything about it. Most people did not even buy it. Why is this horse mod any different? I actually have more of a problem with the price system of MMORPGs (buy our 50$ game... and THEN pay an extra 10$ per month just so you can play your 50$ game that is useless without a subscription.) ____________________ Also a few pointers to some posts, PC official mods are not free and XBOX Live marketplace is free of charge (no monthly subscription to Live required)

  57. Microsoft has figured out its market... by podperson · · Score: 1

    It's pretty clear (for example from leaks about proposed Windows Vista SKUs in which the "Gamer" version of Windows would be more expensive than the "Professional" version) that Microsoft has decided that Gamers are idiots with too much money to spend. I would guess that there's ample evidence to support this given the success of $1000 paired video cards to get 0.5fps more in first person shooters, "collector's editions" of games which cost $20 more and contain a figurine or cloth map, or the actual existence of Alienware.

    Everything about XBox 360 is about nickle-and-dime-and-dollaring every spare penny out of gamers. Remove every possible barrier to purchasing and then fill the gamer's world with impulse purchases.

    Unlike most of the collectible crap you find in a typical comic book store, this stuff doesn't even require closet space...

  58. And... by Jester6641 · · Score: 1

    Um...so? I mean, really, that's all you've got. They're selling you little bits over the interweb and you're upset because you don't want to buy them? All it is is some textures and a mesh? Good deduction. And all digital songs are is some ones and zeroes with a little drm pushed in for good measure. I can't blame them for selling this. It's almost free. To the company. Somebody buys it and they make $2.50. A couple more people buy it and they were able to pay the intern that probably put it together in an afternoon. More people buy it and they pay for the bandwidth and storage space. All figured they've probably got about 20 of these to sell before they break even and I already read one post where the guy admitted to buying it so now all they need is 19 more. After that it's free money. Who wouldn't try this? It's like iTunes on a microscopic scale. So maybe the problem is that they're selling it for a game. So what? They sold new cars for PGR2 and within the week all the fastest guys had the new cars and if you wanted to run with the big boys you either beat everything on platinum or else chucked out the $5 to get the fastest car. If it didn't matter to you, then you didn't buy. Or when Halo 2 came out and then they released new levels. You had to download them to play with all the cool kids who already had them. So? If it doesn't matter to you, then don't buy it. If it does matter to you, then buy it and stop whining. You wanted it, they just provided a means for you to get it. If you're really ticked, write them a letter and tell them you're using the $2.50 you would have spent on their stuff to support a starving child in Africa instead or get a bunch of people together to buy a new computer for a poor kid (you could even put Linux on it, if you wanted!). I'm sure the CEO will loose sleep over that one.

    --
    Jester

    Warning: This sig may be legally binding in England.
  59. Re:Ah, upgrade by Echnin · · Score: 2, Informative
    Well, then Morrowind wasn't new when your computer was new. I remember when Morrowind came out, and my GeForce Ti4400 with its vertex shaders gave awesome water effects. Oblivion? Wouldn't even run. Spent the equivalent of 300 euro on a new graphics card (GF 7800 GT) (yes, I know, prices here are high... less than I paid for the Ti4400 though!) to run Oblivion. Of course, it does run pretty well now with pretty much everything maxed out and at 1600x1200. :)

    Not using credit cards is hardly a European thing, by the way. I, as a European, pretty much only use my (debit) card for everything except if I just happen to have cash on me and feel sympathetic to the store not having to pay dealer charges. Americans use che[que|ck]s a lot. Japanese use cash almost exclusively.

    --
    Lalala
  60. Re:$20 for extra cars reasonable? PTBarnum loves y by nashjobs · · Score: 1

    I don't have any points to mod you up, but you've just earned a friend :-)

  61. 3D Importer Tools - Competition? by Nim82 · · Score: 1

    The real story (to me at least) is whether Bethesda will release the tools for importing custom meshes into the game. Surely releasing the 3D importer tool would place quality fan content in direct competition with Beth's commercial mods - That would be bad for business, right?

    We have the Construction Kit, but this basically only lets us jig and tweak existing content, such as creating new missions, towns etc - which is all nice, but what we want is the ability to add new 3D content such as monsters, weapons, architecture or horse armour into the game world.

    Without these 3D tools then we will be locked into recycling existing content. This is a fact a lot of people seem to overlook when bleating about the vast array of fan based mods people can choose from (as an alternative to Beth's plugins). To my knowledge all these mods are hacks, tweaks and fixes with existing content as a base. The real whinging therefore should be directed at the lack of a 3D import/export tool - If fans had the ability to create a horse armour alternative, Bethesda charging would be a non issue. Based on quality of Morrowinds mods (Betterheads etc) I dare say the fan mod would be the higher quality one was well.

    NiM

    1. Re:3D Importer Tools - Competition? by NichG · · Score: 1

      Turns out this has already been worked-around. The format used by Oblivion is shared by a few other games (NetImmerse format) with a few modifications. There's a plugin for 3dsmax version something or other that outputs NIF files for Civilization 4, which can be imported into Oblivion but lack physics data (so no ragdoll, etc). It seems to work for buildings and terrain statics though, which just use a bounding box for collisions. So given this is just two weeks in, I don't imagine it will be long before the community figures out how to port over Havok data from other models, and from there starts to modify it.

  62. Re:Disgusting by Lord_Dweomer · · Score: 1
    You bring up an interesting point on paying a monthly fee by paying as you go.

    I guess it all really comes down to a single variable to determine which is the better value for you: time.

    If you have lots of free time on your hand, then by paying a monthly fee, you are getting a great value for your monthly fee and the content updates that come with it.

    However for someone with very little free time on their hands, you do not get anywhere near the same value, and suddenly it becomes a waste of money to pay that much for a game you play that little. This is why games like Guild Wars are successful. The cost of the game is essentially amortized by the duration you play it. However, this is affected of course by factoring the costs of any expansions/additional content you purchase.

    Can anybody recommend any actual papers on this topic? I'd love to read more on it.

    --
    Buy Steampunk Clothing Online!
  63. Re:Disgusting by Mac+Degger · · Score: 1

    I counted 6 hours; an hour of concepting, an hour to model and an hour (two hours max) for the normalmap, an hour for the texture. Finally an hour for scripting and getting the final .esp. This adds up to 5 or six hours MAXIMUM of work.

    Assuming they pay their employees about $50 and hour, thats $300 total. Say they lose $0.50 on distribution, they need 200 downloads to break even; the rest is pure profit. $2.50 is VASTLY overpriced for a 'dress-my-little-ponies-up' mod. But at least they got into /.'s april fools gag.

    --
    -- Waht? Tehr's a preveiw buottn?
  64. This Is The Future Of Games YOU Wanted by pandrijeczko · · Score: 1
    Look, I personally see no appeal in on-line gaming, I'm more than happy pootling along on a LAN with the occasional game of Unreal Tournament or digging out a classic retro game I've collected over the years to fill my playtime hours.

    But look at this from the perspective of the games companies. What you're now being provided with are long-term games that don't cost £35-£40 a time for about 24-hours worth of gameplay time - now you're looking at MMORPGs that you could feasibly be playing for years. So whereas before, you were buying a game a month from the games companies, now you're not doing that any more - THEY NEED TO MAKE THEIR MONEY SOMEHOW, PEOPLE!!!

    Personally, about the only downloadable "thing" I've ever paid money for are a couple of applications that I thought were worth the money - other than that, paying for someone to move the heads on my hard disk so they write a paricular combination of "1"s and "0"s on my disk platter is not a concept I am comfortable with... Call me old fashioned but I need something shiny and plastic in my hands before the money disappears from my wallet - I don't buy downloadable music and I don't pay for downloadable game mods. But that's just me being a middle-aged old fart who happily stepped off the "fashion bus" some ten years ago with a cheery little wave as it disappeared into the sunset...

    As far as I'm concerned, the major games companies are scum-sucking bottom feeders who should be first against the wall when the revolution comes - but then they've ALWAYS been scum-sucking bottom feeders, whether they churned out short-life games on CD or long-term MMORPGs on the Internet.

    I don't claim to UNDERSTAND this concept of parting with money for binary bits but the same capitalist society that provided me with hours of fun in the form of a nice shiny Duke Nukem 3D CD also provides a new generation of gamers with their online entertainment.

    So even though I find going to the pub & talking to real people infinitely more preferable than socialising with virtual ones, I say "If they want it, then let them get on with it."

    So let's stop trying to rationlise this whole thing - we've one band of people that like online gaming and another band that don't; neither understands each others' point of view and neither ever will.

    If you don't like it, you don't have to pay for it - it's that simple. Let them that do get on with it & come down the pub with me for a beer or two...

    --
    Gentoo Linux - another day, another USE flag.
  65. Live is crippled PC gaming by SanityInAnarchy · · Score: 1

    Everything is centrally managed and controlled. It means you can't just go and run your own service but also means you don't have to rely on people who do.

    And it means you pay $5/mo at least for the privelage.

    But more importantly, you may not have noticed, but while Halo 2 forces you to use Xbox Live's own matchmaking system, it does end up using one of the players' own xboxes as a server, or a "host". Recently, there's been a huge amount of abuse from people who have figured out how to force Xbox Live to use them as the host, and not anyone else.

    I don't know much about any other games, as I haven't played any other games on Xbox Live, but I sincerely doubt that any of them are running their own servers. And, depending on who you're playing with, they may very well play like a 486 in some guy's bedroom.

    Now, PC gaming is like that, only the good servers are usually persistent, modded, and you get to choose them yourself. It could be argued that it's easier to let Xbox Live match you with players who are close to you, less latency, etc, but it's easy enough on a game like Counter-Strike -- just go for the servers with reasonably low ping, since they're sorted by ping anyway. If someone else is lagging, it's their problem.

    If you find a good server, you can bookmark it, and come back to it later. It will still be on, it being a real server and not some guy's xbox. The closest thing Live has is the friends feature, which allows you to pretty much choose to play only with friends you know will be good hosts. But, this requires your friend to be on and available, whereas with most PC games, he could just set up a dedicated server and go to sleep while you play with strangers.

    And, regarding the economics...

    even after years of playing would add up to what the core of my current computer cost me.

    Well, for me, this is part practicality, part fuzzy-feeling. The practicality is that the core of a computer system will last you a long time. The same case, motherboard, RAM, and so on, is still useful. The video card and CPU are the main upgrades you'll be getting.

    You cannot upgrade a console incrementally. The graphics you see at launch will be the best, technologically, that you'll ever see on the system. I'll admit that it probably costs about the same to buy a new console every 3-5 years as to keep upgrading a computer. Still, I like having options.

    Now, the warm-fuzzies. Even if I thought it was significantly cheaper to own a 360, pay for even the slightest mods and the ability to play online, I have to pay money to one of several large corporations that I don't like at all. Nintendo might be better, but they're generally behind technologically, and Sony and Microsoft are certifiably evil. At least I can say that most of the companies that produce most of the components of my Linux computer, while not the greatest people in the world, are at least not guilty of monopolization and rootkitting.

    --
    Don't thank God, thank a doctor!
    1. Re:Live is crippled PC gaming by lowe0 · · Score: 1

      Hmm? Compare Halo to Halo 2. Compare Gran Turismo 3 to Gran Turismo 4. Just because the hardware hasn't changed doesn't mean the APIs and programmer's familiarity with the hardware haven't improved.

  66. Not dumb, smart. by nekojin · · Score: 3, Insightful

    It's not dumb at all. By making the amount different than 1 pt = 1 ct, Microsoft has made it harder to recognize the amount of money you're spending, so you're more likely to spend over your limit.

    Also, as soneone else mentioned, by making the exchange less than 100, they can post amounts that look like less than they really are.

    1. Re:Not dumb, smart. by iamplasma · · Score: 1

      Actually, I'd bet that it is in fact 1pt = 1ct, on the side of the content providers. Microsoft are that way selling points at a premium over what they have to pay out on them, and therefore make their profits. The figure seems so close to one cent per point that this strikes me as the most likely explanation.

  67. it should run on your system btw... by Imazalil · · Score: 1

    I have an Athlon XP 1600+ (1.4 ghz), 768 mgs of ram, a geforce 6200 agp (mind you this one can do pixel shader 3) but over i think the ati is a better video card, and tha game runs pretty well so far, 800x600 and getting over 10-15 fps consistently. This is with texture detail on high, but some of the other fancy effects turned down/off. This isn't really a twitch game, so getting 15-20 fps is just fine.

    now if I could only find more time to play.

    im.

  68. Bethesda Already Outshined by Modders... by Mr_Huber · · Score: 1

    This is a really poor move on marketing's part, as many of the user made mods already created and being distributed are far, far more useful or attractive than the barding. For example, the BT mod, which revamps the interface to display more information, provides a far bigger impact on gameplay than a reskinned horse.

    Bethesda gave the PC users the same tool they used to make the game. What happens when the modders hit their stride and start putting out content that really puts Bethesda to shame? Who's going to go buy a new house add on for mages when one can grab a new set of textures far better than Oblivion's absolutely free?

    1. Re:Bethesda Already Outshined by Modders... by DoctaWatson · · Score: 1

      Actually, Bethesda hasn't released all of their tools. Particularly, there's no way to import new models/meshes. The official explanation is that there's a legal problem with releasing Havok-compatible tools for free of charge.

      A more cynical explanation could be that they're withholding the modelling tools to keep from being outshined by the mod community, and therefore better able to cash in on these micropayment official mods.

  69. The future of gaming. by paullyjunge · · Score: 1

    I wonder if they will ever sell a game in pieces. For example you have to buy the main character, the storyline, the world its in, etc. If the game gets too difficult, you could just buy fewer bad guys.

    I guess what I am saying is that hopefully game makers don't start selling critical pieces of the game as "add-ons."

  70. Re:The difference is by I'm+Don+Giovanni · · Score: 1

    So what? It's still Bethesda's doing, not Microsoft's.
    (A post above disputes whether there are free mods available for the PC version, saying that Bethesda has not released the mod kit enabling users to make free ones.)

    --
    -- "I never gave these stories much credence." - HAL 9000
  71. a small minority will pay for addons by Ryunosuke · · Score: 1

    While I don't own a 360, i feel this is a huge non-issue. As a pc owner, and an Oblivion owner; I've paid for the game once, and as far as I'm concerned that's the end of the story. there will be tons of player mods (all free) that i can download at a later date. I pity those dumb enough to pay for mods. But i guess if you've got the cash for a Halo3-Box, then why not eh? (Oh, I forgot I can't reply without flaming on slashdot: paying for a mod for horse armor is retarded, just buy/steal another horse if yours die. Christ people.)

  72. Disappointed. by Orochimaru · · Score: 1

    I wish $2.50 horse armor was the only problem with this game. I'm not going to go into details as I think a lot of TES fans would already know. Bethesda has sold out and the horse armor has merely sealed the deal.

  73. Taking The Plunge by bottlerocket · · Score: 1

    I'm in the same boat you were in. I have an three-year-old, but perfectly respectable system. It can handle UT2004 and AoE3 just fine. So, when Oblivion was released last month, I started pricing out video cards that could run the game. An nVidia 6600 ($180) seemed to be the barest minimum. But I couldn't see shelling out that money for an AGP card, since it's being phased out. So I'd need a new motherboard ($120) and a new CPU ($200), too. But that would mean I'd have to buy DDR2 memory ($120) and so on and so forth.

    I've been a PC gamer since the 80s, but only just recently realized that the whole "upgradable-ness" of PCs is a myth.

    I picked up a 360 and a copy of Oblivion tonight. They're sitting on the coffee table, while I have one last moment of indecision.

    --
    where the comment ends and sig begins
    1. Re:Taking The Plunge by Sycraft-fu · · Score: 1

      It's not a myth, you just have to accept that every once and awhile you have to do an entire core upgrade. Been a long time since I've done one, so I'm not pissed off or anything, usually I just upgrade a component or two at a time. However, now was just one of those times when everything had to happen.

      However, many people choose as you do. They decide a low end PC meets their other needs fine, and games are better met by a console, and it's not hard to see why. I think some PC gamers kid themselves that it's as cheap or as easy as a console. It's not. There are benefits to it, but you have to realise there is an economic and non-economic cost to them.

  74. Chances that Nintendo will do the same? by aliquis · · Score: 1

    Probably none, or atleast very slim.

    Also I wouldn't like the fact that it feels like you are paying for a non finished product and then pay even more to get that you should have had, even if I do understand that the micropayments are supposed to cover more stuff which shouldn't have been there if noone used them.

    Atleast blizzard added more maps for free to Warcraft III, the extra heroes and units and new solo missions where sold as an extension (which imho is ok since I knew I didn't had to pay even more later.)

    I'm not a fan of the pay per month either since I don't do a lot of gaming.

  75. Re:Disgusting by Cycon · · Score: 1
    Anyway, something as small as this should be a free enhancement. Now, if they added in new player armor, weapons, and other goodies along with it, then I could see it having a cost.

    Personally I see things exactly the opposite.

    I don't care if something like this costs money, because it doesn't affect the play of the game. Your horse looks a little more interesting, someone has taken the time to add an "artistic touch" and maybe some other people are willing to pay extra for the look. That's terrific, I'd love to see a small artist-centric industry open up around independent contributors making money from customizations such as this.

    But what bothers me is when things that do affect the play of the game cost extra money. Perhaps in a single-player game less so, I don't see it as much different than entering cheat codes or hex editing savegame files. However someone above pointed out that EA released add-on packs to Battlefield 2 which gave players who spent more money better weapons and equipment in an online multiplayer game. "Cheating" on a single player experience doesn't intefere with anyone else's enjoyment, but what happens when you can buy x-ray goggles that let you see through walls or around corners? $20 for wall hacks anyone?

    Really, at the end of the day, I don't want to end up paying for a game, then getting nickle-and-dimed to receive the "full" product.

    --
    Your Brain + EEG + LEGO Robots = Brainstorms
  76. Re:Disgusting by kg4czo · · Score: 1

    I understand the basic differences. But what I don't get is exactly how is the GW "pay as you go" fee's different from a monthly fee? The way I see it, either way they get the money out of you, especially if you play it quite often. I suppose it's kind of like that $.99 mark (like $29.99), but then again I always thought that was silly. Why not just make it $30 and be done with it? It's a psychological thing.

  77. Re:Disgusting by Orochimaru · · Score: 1

    I bought Guild Wars when it was released and have enjoyed playing it ever since. Funny thing is I haven't paid a dollar more than what I paid to take it home. A lot of my friends play WOW and justify paying their monthly fee by repeating the same old excuses such as, "We get new content all the time" or "It improves the quality of the servers so I don't get lagged". Arenanet seems to be supplying me new content fairly regularly and I never experience any lag. Seems to me like Arenanet is just being halfway decent to its customers and it's because of this that I will more than likely purchase the upcoming expansion which incidentally is not required for me to continue enjoying this game.

    I believe the reason the horse armor issue has pissed people off is because this is exactly the kind of content that older gamers have traditionally been given in patches and free modules or plug-ins. Now they want to charge us for it.

    I can't understand the mentality of people who support subscription models or would pay for trivial content that should really be free. If this keeps up we'll have to pay for patches. Companies like Blizzard and Bethesda can only milk our wallets as long as we let them.

  78. Gripes. by Vo0k · · Score: 1

    If you got XBox version, you got what you asked for. But that's not the only problem with Oblivion.
    A long list of gripes about Oblivion, and growing.

    Dumbed down.
    Very linear quests.
    Terrible UI
    Frustrating "levelled monsters/merchants/loot" system
    Arcade minigames instead of use of stats
    Horrible voice acting
    Crashes

    The list is longer than that...

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  79. Re:No Big Deal by Vo0k · · Score: 1

    I plan to buy every mod just because it adds extra things to the game
    Why won't you get PC version then? There will be THOUSANDS of fan-made mods, FOR FREE.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  80. In the REAL world, mods are free. by Vo0k · · Score: 1

    In the real life wait another week or two for a fan-made horse armour mod for free.
    Think outside the box. Outside the X box.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  81. MOD PARENT UP by DoctaWatson · · Score: 1

    This is the real issue. There's a good chance Bethesda is holding out on the mod community to make a quick buck.

  82. So if you do the maths a year from now... by Channard · · Score: 1

    .. I wonder just how much cheaper it'll work out to buy the Game of the Year edition with all these extras built in than it is buying them as they are released?

  83. When would you all be satisfied? by Lokre · · Score: 1

    I've been reading the "backlash" over this since it hit and I think it's rather funny how some people are acting over this.

    The most common things I've seen in the forum threads is "200 points is too much! 100 would be better!" or "It needs to be free like PC Mods"

    Would you all really be happy if the content was $1.25 rather than $2.50? Is that really so much more money? Would you all go pay the 100 points then? Or would all the complaining be for nothing and renewed cries of "It needs to be free!" be posted?

    No noone is forcing you to throw down your 200 points for "armor" you may or may not want. Yea content is going to cost money on the 360...content cost money on the old xbox. Before I hear about "the old days" I want to remind people that in "the old days" the only way to get new content in a game on consoles was to........oh yea it didnt happen.

    People, it's the way things work. If you don't want it, don't buy it. But don't be surpized when people do buy it, because they will.

    just my 2 coppers on the situation

  84. Re:Disgusting by KDR_11k · · Score: 1

    But what I don't get is exactly how is the GW "pay as you go" fee's different from a monthly fee?

    What the hell are you talking about?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  85. Re:Disgusting by KDR_11k · · Score: 1

    I counted 6 hours; an hour of concepting, an hour to model and an hour (two hours max) for the normalmap, an hour for the texture.

    Fuck, you're fast! I think you're breaking a record there.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  86. wrong issue by tabby · · Score: 1

    It's not about free vs non-free mods.

    The barding (lol pony armour) is one thing, but apparantly (I've got the XBOX version & the site is down) there is another mod available on the PC download site for the orrey(spelling?) in the mage university. In the actual game there is a door in the university & it says you need a special key (or something) to open it, and you can't pick the lock. For $$$ you can download the mod that enables the content to get access to this.

    Clearly this content was removed from the game prior to release with the intent to sell it seperately afterwards. It's one thing to remove content to meet a release date, its another thing to sell it for additional cost after release.

    My impression is that I paid $100 for a game but only got 80% of the content. If I want the rest of it I have to pay extra. So naturally I feel a little ripped off.

    Maybe the cost of next-gen content is just too high, and studios have to charge $150 for a game in order to make a reasonable profit. Customers are highly unlikely to pay that but you might be able to sell them 2/3 of a game for $100 & the other 1/3 broken down into smaller pieces over a year for a total of $50.

    --
    I've experiments to run, there is research to be done on the people who are still alive.
  87. ...and cwucify him weww! by nephridium · · Score: 1
    You may now "crucificate" me.

    Indeed. My main argument against supporting these patches is that the modding community, that is more than eager to create great new content free of charge, just for their love of the game, will not be supplied with adequate tools (such as an extractor) to create new content, because it could rival those Bethesda puts forth.

    Oblivion is such a great game, I am sure they will make enough money from it alone for a long time - why introduce a scam like this that just alienates most people - at least apart from those that are misled into believing this will 'support' the company that produced their beloved game. Real support will stem from the game sales themselves (and its 'real' expansions) and even more from the people creating mods that enhance the game and make it even more popular - just look at what the Counter Strike mod did to Half-Life.

    --


    And when you gaze long enough into the code, the code will also gaze into you.
  88. Re:Disgusting by G)-(ostly · · Score: 1

    It's not pay as you go. You buy a key once, download (or if you bought the box, install from CD) the client, and then you play away for however long you want.

    The only time you have to pay more is if you choose to buy new content in the form of new chapters. For example, the first chapter is called "Prophecies Campaign". At the end of this month, people who have played that one to death can buy a new chapter called "Factions" if they want.

    Basically, rather than keep billing you for a constant online service, they're banking on the idea that if they continually provide a strong product line, you'll become brand loyal and be willing to keep buying new games as they come out (which can be used as expansions if you already bought the previous games).

    Frankly, I think it's an excellent approach. I've been playing for nearly two months now and I'm nowhere near finished with the existing campaign, and I'm contstantly finding new ways to enjoy the existing environment. When that's done, I can move on to the next chapter with the expectation that it's going to be as equally rewarding. If it meets expectations, I'll then go on to the next chapter when it's done in 6-12 months. I haven't even scratched the surface of the various PvP game types yet.

    Not since the days of Black Isle have I found games that I think have as much value in them as Guild Wars.

  89. you want to lay money on that? by YesIAmAScript · · Score: 1

    MS sold track packs and car add ons for PGR2 over Live. And that was before their micropayment push. You don't think they'll do the same for PGR3 now that they are big on this stuff?

    I'll grant you, it's possible they won't offer anything, but I think it's quite likely they will.

    --
    http://lkml.org/lkml/2005/8/20/95
  90. Re:No Big Deal by Vo0k · · Score: 1

    RAM: DDR 400 512MB $40 used. Will be handy not just for the game.
    GForce 6600LE: $100 new. Used: about half of that.

    First person melee parts, yeah, great with a controller instead of mouse. Any reasons why you start at -1?

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  91. Re:Ah, upgrade by Hydrophobia · · Score: 1

    Last I checked I was an American citizen who does not own a credit card. Its really not all that uncommon either. Don't believe everything you see on TV.

  92. PCST (PC Savings Time - the new timezone) by JSBiff · · Score: 1

    Am I the only one who does this? I know that gamers as a whole probably aren't known for their fiscal discipline and their ability to delay gratification. But, if you're not trying to buy the latest-greatest hardware and games, you can still satisfy the PC gaming urge at significant discounts. That tricked out state of the art system that costs $1200 right now? 6 months to a year from now you can buy the same system (or near equivalent) for like $500-$800. It'll be 'obsolete' by then, but will still play most of the games you'd ever want to play.

    Same goes for games - that game that costs $50-60 will be in the bin for $20 or less in 3-6 months.

    The down side (and for me and other people, this is somewhat of an upside really) to this is that to some extent you miss out on the 'cultural/social' aspects of the game - friends who are playing it now may have moved on to something else, most likely, by the time I play it. But, the upside is, for example, with multiplayer games, most of the rude, obnoxious, arrogant morons have already moved on to other things by the time I play an online game, and the people that are still playing are usually pretty cool.

    With games like Morrowind, Oblivion, etc, by the time I play the game there's usually a lot of helpful fansites with guides, mods, etc where I can get the cool stuff that people have just finished, often times, developing, 3 to 6 months later (it takes time to develop maps, models, and other mods).

    By just delaying for 3-6 months, you can often save yourself about %50 - not a shabby discount, and enough to make gaming much more affordable (though still a bit of an expensive hobby).

    Honestly, I bought my current computer in, err, about 2001 I think, maybe 2000. It's an Athlon 900Mhz (overclocked to 1Ghz). I spent a little money over the years upgrading the graphics card and memory. It's starting to get long in the tooth at this point, but has had surprising longevity. Having to upgrade your computer "Every 6 months" (as some posters mentioned) is a bit of overkill. Really every 2 years is probably more than sufficient (especially if you are buying the games from 3-6 months ago).