Wired Dissects Sony as PS3 Effort Falters
PetManimal writes "Wired has an excellent analysis of Sony as it struggles to overcome the failures of the 1990s and make the PS3 live up to its promise. Sony is counting on the PS3 turning around the company's fortunes, but it may have been too ambitious. Besides being hamstrung with an unusual company culture that emphasizes small hardware teams and proprietary formats, Sony's efforts to make the PS3 kill several birds with one stone and appeal to a wider customer base is turning off the PS3's core support network: gamers. From the article: 'Then there was the decision to build Blu-ray into the PlayStation 3. Sony's logic seemed ironclad: Not only would the hi-def drive's huge storage capacity allow for far-more-realistic and complex games, the PS3 would carry Blu-ray into millions of households and drive sales of HDTVs as well. As it turned out, however, Blu-ray has done nothing good for the PS3. Blu-ray was the main reason gamers weren't able to get the new machine last spring: The launch had to be postponed because the new format's digital rights management system did not yet satisfy every Hollywood studio.'"
I was waiting for The Daily Dose. And here it is!
...and I have no clue who to cheer for.
Sony didn't invent the transistor radio. An American company did with the help of Texas Instruments.
http://en.wikipedia.org/wiki/Transistor_radio
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
I am half expecting the PS3 to be a smshing sucess at this point.
I would like to call this the inverse internet expert principal or IIEP (in short the louder and more athoritative the armchair expert is the less accurate they become) but not only is the acronym probably taken... I don't think it is a new idea.
Blah... Why do I care? I'm mostly a PC gamer.
I don't give a damn for a man that can only spell a word one way.
Mark Twain
Yup.
Legs doubled over his head. Balls resting on his chin.
Beat 'Em and Eat 'Em
Between the high price of the PS3 and all its delays and problems, and the relatively high cost and problems of the Xbox 360 (along with the "Xbox 1.5" perception by most people), how can Nintendo not jump from 2nd to 1st place?
Yes, they were 3rd in the USA, but world-wide they were 2nd, just a bit ahead of the Xbox. Given their larger marketshare when you take the Nintendo DS into account (marketshare, i.e. which % of console(s) owners have a Nintendo system), you have to wonder what the future holds for Microsoft (still in the red with the whole Xbox division) and Sony (betting it all on the PS3, which seems to be a failure before it even starts).
Blu-ray was the main reason gamers weren't able to get the new machine last spring: The launch had to be postponed because the new format's digital rights management system did not yet satisfy every Hollywood studio.'"
Blu-ray was the *main* reason? So, otherwise, they were basically ready to launch before May? So, a bunch of launch titles had *already* been completed by developers and should have had full functionality at E3, and it's possible to send reviewers ready-for-gaming (but crippled) PS3s with these games? And the "tilt controller" was ready to go then?
Is it just me, or were several other equally important issues preventing the Spring launch?
Apology to Ubuntu forum.
Right beneath this article on my front page is one called Ten Gaming Myths Debunked. Myth #1: "The PlayStation 3 Will Fail"
The real winners in the Sony-Nintendo-Microsoft battle for console supremacy: on-line advertisers and opinion columnists.
For more information, click here.
Ah, finally an article about the PS3 failing. I was getting jitters because I hadn't gotten my fix yet. Especially reading that article about gaming myths that claimed the PS3 won't fail, I almost passed out from the pain!
They should have used BetaMax instead.
The $499 PS3:
1080p BluRay movies over component
BluRay Live support - additional dynamic content updates and information for movies
DLNA compliance - http://www.dlna.org/home/
1080p Games over component
Free online play for all non-MMORPG titles - confirmed over and over again by Sony
Full backwards compatibility for all PS1 titles
Full backwards compatiblity for all PS2 titles - PS2 chips included in the PS3
Linux
Online movie and music store
Webbrowsing and other desktop apps
Tilt controller
Every single developer that supported the PS2 onboard with their games for the PS3
All parts of the system except the HDMI port are upgradeable
Harddrive upgradeable with stadard store bought drives
For 100 dollars more you get:
60 gig harddrive
WiFi
HDMI
27 playable games are going to be shown at the upcoming TGS. HD-DVD sales are in the toilet, while Sony has been stockpiling hundreds of thousands of BluRay drives to launch in a couple million PS3s in November. 1080p sets are dropping in price like mad right now. Every electronic store is pimping 1080p sets with older sets getting pushed into the back. You will almost certainly be able to get a 1080p set for less than a grand by the start of next year. And here comes Sony with the cheapest 1080p HD BluRay player...
Pre-orders are stronger than the 105+ million selling PS2 - and the demand is greatest for the 60gig/HDMI PS3.
Falter? There are only two places Sony and the PS3 is faltering...the daily Zonk tirade here on Slashdot and teamxbox.com.
FTA you linked to:
RCA had demonstrated a prototype transistor radio as early as 1952 and it is likely that they and the other radio makers were planning transistor radios of their own.
Granted, RCA was also an American company, but it did not do it with the help of TI.
Obviously no.
But it will be funny come November/December when Zonk has to now spin the millions of PS3s getting sold:
"Why you aren't really enjoying your PS3 even though you think you but your aren't" by Zonk
"Millions of console players falling for teh Sony Hype - again" by Zonk
and so on...
Who cares who is number 1, 2, and 3? Buy whatever you want. I personally don't give a flying shit what game "experts" say (that's an oxymoron, if I've ever heard one). I'm buying a PS3 because I want to.
Blu-ray was the main reason gamers weren't able to get the new machine last spring: The launch had to be postponed because the new format's digital rights management system did not yet satisfy every Hollywood studio.
Wouldn't that mean that Hollywood is the main reason the PS3 isn't out now?
Rob
Yes they were behind it all, all of it I say. WWI and WWII and the cold war! In every basement around the world they have shrines of man hate. The truth is out! Run you perfect, innocent ..dweebish uh I mean noble Nintento boys! RUN!
Morality, filters both ways.
I hate to say it, but from what I've read about the PS3 and it's cost components, it seems to me that Sony should have followed Microsofts lead and released the 1st gen PS3 without Blue-Ray. As I understand it, that alone would have allowed a several hundred dollar price cut and would make it competitive with the 360. Also, given the lack of blue lasers out there, it would help with manufacturing as well. Then, in a year or two when the Blue Ray drives have come down in price, they could release the 2nd gen PS3s with Blue-Ray. One revolution per generation seems to be enough.
One thing I'm curious about. I wonder if one reason MS delayed shiping the 360 with an HD-DVD drive was to see if Blue-Ray would come out on top over HD-DVD and make sure that they didn't support the losing side prematurely. Basically, even though MS says they are commited to HD-DVD, if it flops they could just put Blue-Ray drives in the 2nd gen 360s instead.
Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
I don't think the original article describes the PS3 effort as 'faltering' so much as 'really risky'.
- jon
Ganymede, a GPL'ed metadirectory for UNIX
IMHO...... I know it probably goes against the grain here on this discussion, but I personally hope that the PS3 is successful. There are so many great franchises on the PS2 that I don't think would be the same on any another console. Gran Turismo, Devil May cry, Onimusha (even tho there was a Xbox version), Ace Combat, MGS, Socom just to list a couple. I don't care what market analysts and joe blow say, they're all human, and humans make mistakes. What if they're all wrong with their "educated guesses", "predictions", and "assumptions"? Can they take into account how many people will buy the PS3 regardless of it's price just because they are brand loyal? Can they accurately predict the demise of the PS3 based on legalities of the hardware? If sony sorts out all of it's legal problems with Blu Ray, and manages to put a Blu Ray player in the homes across the world, will they really fail? Call me a sony fanboi or what you may (even though I own an XBOX, and have owned a gamecube, dreamcast, PS1, SNES, gameboy, gameboy advance, and atari), but I for one, would love to see the PS3 succeed.
My life for Aiur!
I'm the last person who's going to sit singing Sony's praises, but let's be real here. The damn thing hasn't even been released yet, and we are seeing articles / summaries all over the place telling us how the PS3 has failed, and how they've made huge mistakes with the console.
Perhaps they have, but don't under-estimate the average consumer. The PSX and the PS2 were massive successes, and Playstation has become a brand name in the home. Many, many people may buy them purely based on this brand recognition. Hell, maybe they won't. I don't know, but neither does anyone else. Let's wait and see before we keep jumping in and slating it. The X360 hasn't done amazingly so far considering it's the only next gen console around, and the Wii may not entice people who look at the X360 / PS3 graphical capabilities.
Disclaimer: Like a lot of people here, I am planning to buy the Wii at the moment.
She's built like a steak house, but she handles like a bistro....
I totally agree. Nintendo definately did a lot of bullying themselves, when they were the King of Console Gaming. I remember when Sony started this little thing called the PlayStation, nobody believed in it. But developers flocked to it, one reason was due to the licensing and censorship issues they faced in Nintendo at the time. (Anyone else remember the Mortal Kombat fiasco?) That was also the time of $60-80 video games, and this is NOT at today's prices.
That said, I think (maybe more along the lines of "hope") that the Nintendo of today is far different than the bully of years past. But to all the fanboys who think that Nintendo can do no wrong, they need to remember that these are still corporations we're talking about. Not people. They all will do what it takes to make money. Part of it, though, does mean treating customers with respect, and doing the right things for gamers, so that they'll come back to you time and time again. I think that's what Sony has lost (and arguably, that's what toppled Nintendo back then too).
-- jchenx
I've heard that the Sony radio was a little too big for pockets. So ... Sony had custom shirts made for the sales staff that had larger pockets. "See how nicely it fits in a pocket?"
Can anyone confirm or refute this story?
The world is made by those who show up for the job.
I'm not saying 'they can do no wrong', but Yamauchi retiring was a good thing for their company.
So the opposite is going to happen; dispite a lot of whinny slashbots and other system fanboys screaming bloody murder and spewing bullshit(lies, fud, etc) over the internet, the PS3 will sellout and be a great sucess for Sony.
Yeah, I agree with you that what you see online doesn't greatly reflect reality, and that people online have unrealistic sense of self-worth.
I've noticed that Iwata is not the senile old man that Yamauchi was, and that Nintendo has made as many good decisions in the past couple of years as they made in the whole decade before that. But they still make bad decisions, such as calling the console "Wii." And they've also been forced to do other questionable things simply because of the position they're in, such as making a gimmicky controller in an attempt to tap the non-gamer market. So pardon me for not being optimistic.
Rob
Throw me a bone, dammit! I AM trying....someone HELP me!
"It's very un-Japanese," observes Rishad Tobaccowala, who tracks the entertainment business as a future-of-media specialist at the global ad giant Publicis.
That can't be a real name, can it? Watching the wrong industry.
...we can't hate it any more than we do already.
I actually agree with this AC comment that the PS2 is doing pretty well, so why launch the PS3? I'd also add that they might want to give the PSP some space to pick up sales, and that the 360 did really badly in Japan so they perhaps don't really consider it a threat worth rushing a launch for.
(didn't RTFA)
All you anti-blue ray, anti-DRM, anti-capitalist, anti-Sony, anti-PS3 guys have finally made me want to go buy a PS3 when they first come out. Have you ever stopped to think that just maybe some gamers might want a game machine that will take full advantage of their expensive HD systems? What was Sony going to do, put a regular DVD player in their system? Is that called innovation? So what if they chose Blu-Ray over HD-DVD, most players/recorders will end up supporting both formats anyway. It isn't like Beta-Max, where even the physical dimensions were different. I'm sure Sony has learned their lesson from the MiniDisc fiasco. Besides, Nintendo has always had their own disc or cartridge format, so what's the difference?
I hope the PS3 tanks and takes Sony down with it. After it ships thousands of units less than the company projects and fails to keep the bloated pig afloat, future business students will read about the demise of Sony as a case study in why you don't spend R&D dollars to fund the creation of new obstacles to your customers' ability to access content.
Fucking idiots. So what if there's a pirate percentage in the population? This has ALWAYS been a cost of global distribution, from the days of guys with longbows demanding "bridge tolls", to the era of maritime bandits sailing under the Jolly Roger, to the digital rip-off artists of today. It cannot be eliminated, because this element of human society (a) tends to be both persistent and innovative, and (b) will always exist. From a purely economic viewpoint, the damage that has been done to the overall entertainment industry and individual corporate brand images in their key consumer demographic likely exceeds the value of "unrealized revenue" losses (insert derisive laughter here) which they attribute to the black market/piracy.
In the meantime, they've also provided the added benefit of stifling further technological innovation by focusing instead on ever-decreasingly effective attempts to control their antiquated content distribution models.
And they've also been forced to do other questionable things simply because of the position they're in, such as making a gimmicky controller in an attempt to tap the non-gamer market.
Yeah, no kidding! It's like that other gimmicky thing they came up with that was supposed to appeal to non-gamers... the, whatsitcalled, the... DS! Yeah, that's it! Man, where's that ridiculous thing, now, I wonder...
Does Zonk work for Team X-box? I'm getting really tired of his daily anti-PS3 "stories". Is this a news site or an Anti-PS3 propoganda site?
There's one little difference between the DS and the Wii. Let's see if you can figure out what it is. I'll give you a hint: Before the DS was released, the GBA had a marketshare in the portable gaming market of close to 100%.
Rob
You know, the part where every "new gaming 'jounalist'" on the planet has to cover any system defects(true or not)?
It is no surprise sites like here and Kotaku do this, it really rakes in the clicks and ad-views.
Wired has an excellent analysis of Sony as it struggles to overcome the failures of the 1990s
Sorry, what? I admit I only skimmed the article, but I don't recall Sony's video game business in the 90's being any kind of failure. I can clearly remember the whole video game community having itself a good hearty laugh when it was first announced that Sony wanted to sell its own video game console. Many tried to challenge the market domination of Nintendo and Sega before, and all had failed. Then the Playstation comes out and Nintendo and Sega are forced to take a few steps back, asses in hand.
The Playstation was a smashing success. It was only after Sony proved that an "outsider company," with no previous experience in video games, could dominate the scene that Microsoft decided to give it a go. (The MS definition of "innovation.")
I really hope the Wii does well. Nintendo has a long history of revolutionizing the gaming industry and it will be good to see something original again. I skipped the whole Dreamcast/PSX2/XBox generation of consoles partly because I grew up and partly because it was just a wholesale rehash of the 32-bit generation with a few more polygons.
BTW, I should also note that the gimmick that the DS won on was the touchscreen, not the dual-screens that Nintendo was focusing on at first and that the system was named after. And it barely even counts as a gimmick; PDAs had had good touchscreens for many years before the DS, so it wasn't really a shocking idea to put one on a gaming device. The pedigree for the Wiimote consists of the Power Glove and the Philips CDi remote, neither of which were ever considered laudatory efforts.
Rob
...do not make up a significant market share and don't have as much influence on the market as they would like to.
PS3 too expensive? We're in the age of credit people...when the new hot toy comes out, Joe Earlyadopter will gladly pick it up to bug test it for Sony in exchange for bragging rights. Joe might even pay over a $1000 for it on Ebay.
You think Kutaragi and Kaz Hirai are making these sick hyperbolic statements because they're arrogant assholes? Well, maybe they are, but the other side of the card is that this will be the crux of the initial PS3 ad-campaigns-- this machine is the apple in the Garden of Eden. It's sexy, slick, sweet, ridiculously powerful and you want it so badly that you'd be willing to put yourself in debt for one. It's going to be more ridiculous than the 360 launch. Sony has it right when they say the next gen starts when they launch their system, if only for the simple fact the PS2 outsold the other guys by about 10:1 or more worldwide.
Unless, ya know, they get the same agency that's working on the craptastic PSP ad-campaign in the U.S.
I fail to see how that addresses the point that their "gimmicky" device, as it was originally declared, has ended up a smashing success, that has won over their naysayers while actively *expanding* their market to non-gamers, just as they had hoped.
Put another way, the success of the GBA doesn't explain why the DS has gone from "gimmicky" to cool, and has gone from a device that a GBA owner might buy to something a DS owners' mom wants.
The pedigree for the Wiimote consists of the Power Glove and the Philips CDi remote, neither of which were ever considered laudatory efforts.
Both of which were primitive technology compared to what we have today being used with platforms that really didn't benefit from the device. In this world of 3D gaming and high quality motion sensors, something like the Wiimote makes a *lot* more sense.
It does explain why nearly every portable-games developer signed onto the DS even before it came out, though.
Rob
See, that's why I said "questionable" instead of "completely retarded." Unlike most of the fanboys around here, I'm perfectly willing to admit that I'm not a psychic.
Rob
Damn. I've been reading this place for years and this is the first time I've seen a blank post moderated Troll. Neat.
So, presumably you bring this up because you feel this isn't true for the Wii, despite big players like EA being interested?
So what? The DS' stylus was still called a useless gimmick, the PSP was coming with a better screen, a higher resolution and much better 3D processing (no batteries though).
As soon as the PSP was released people started shouting that Nintendo was deadn that the DS was ugly, bulky, and had awful graphics.
Want to see the result? Here are the top 10 japanese game sales for Aug 21 - Aug 27:
My my my, 10 out of 10 for the DS, for a total of 318089 games if you leave out the Final Fantasy III sales (would be cheating to include them, after all Square Enix managed to sell 330000 games in the first 24h, and the whole japan was out of stock on the initial 500k units batch after 4 days)
The DS and it's touchpad were "gimmicky controllers" in "an attempt to tap the non-gamer market"... and they filled their role perfectly, the japanese release of the DS Lites in January was the first time I saw sizeable numbers of women and "elderly" (50+ people) queuing for the release of a gaming system.
I don't think the Wii is a bad product name, it's less frightening and much funnier than "Revolution" and appeals to a much wider audience, plus the minimalistic logo is downright beautiful in an Apple way.
I don't think the controller is gimmicky either, nor do I think that they were somehow "forced" to do it, Iwata and Miyamoto just don't work that way. They wanted to create something different, to go back to the core of their business (having fun playing your games) and if my DS Lite (and the endless praises of UbiSoft in general and Michel Ancel in particular) are any hint, they'll win their bet beautifully.
"The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
Sorry, I have a hard time believing that just one product can make or break a company Sony's size.
Just junk food for thought...
The name is accomplishing its intended purpose. To advertise to folks who are traditionally "non-gamers". And it's managing to harness viral marketing without directly making Nintendo look juvenile. (A big problem with a lot of the viral marketing campaigns.) In short, it's not stupidity, it's genius.
Javascript + Nintendo DSi = DSiCade
Think of Sony playing a game of Texas hold'em. They're betting all of their chips and going all-in. We don't know if they are packing pocket rockets or unsuited 2 and 7.
I don't remember the exact quote on the movies Rounders but it goes something similar to this: "You can't earn what you can't put out on the table."
For Sony's case, they're risking everything to double, triple, 8x their income or bust.
Every geek has some sort of website, programming or computer project. Here's mine: www.youtasteit.com . What's yours?
As an admitted geek and Linux fan, I'm torn about what to think of the PS3. On one hand, I hope that it succeeds, because that means later I'll be able to buy one to play around with; the whole Cell architecture seems cool, and it's seemingly the most powerful of the next-gen consoles. However, I'm definitely not a fan in any way of BluRay, so that's poisoned a lot of the goodwill I might have had for the platform. It seems like a cheap bundling trick to try and push their DRM-laden, BetaMax-on-a-disc format. I just can't trust anything from that company any more, and I've been burned by their proprietary formats in the past, and the BluRay/PS3 combo stinks of "we want to own you." (And if there's one company I don't want to own me, it's Sony; inventor $60 proprietary HandyCam power plug.) I think that company has vastly outlived its usefulness, and it would be better for everyone involved if it split up into several different independent organizations. If bankruptcy, driven by the cratering failure of the PS3, is what it takes to achieve that, so be it.
I've never been much of a console gamer (or any gamer at all, really), but the Nintendo system seems most intriguing from a bang-for-the-buck perspective; plus I suspect they might have some fun games. I'm wary of this new controller, though. And it seems like it would make a much less capable Linux box and home server, which is something I always keep in mind when I'm looking at gaming devices: when I'm done gaming, I want it to do something else. Obviously I'm in a very small minority in caring about this, though.
The best possible outcome from all this would be that somehow, due to some gigantic economic miscalculation, Microsoft and Sony just annihilate each other and the world becomes a better place. Wouldn't that be nice?
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
I propose that Sony dump the name PS3 and adopt a new name. How about Elcastation?
"If your parents never had children, chances are you wonât either." -Dick Cavett
His answer shows his thinking. All he knows is media. He has no idea that the media division is crippling the hardware. If it weren't for Sony's disdain for mp3s, they could have easily came out with an MP3 player and beaten the iPod. That's worth more than a whole year's worth of blockbuster movies.
Blame Howard Stringer and his media cronies for infecting Sony. They've helped their positions by helping the media division at the expense of Sony's core strength - electronics.
I thought it was a myth??
What do you mean by "interested"? Do you mean in the same way that Square was "interested" in the Gamecube, so they decided to release a throwaway game that most people didn't like for it, while continuing to release their major games only on the PS2?
The marketshare of the previous system has a massive impact on developers' perceptions of the new system. Only three companies have had huge losses of marketshare between generations:
1. Atari (Atari 2600->Atari 7800): The Video-Game Crash of 1984 happened, caused by some spectacular mistakes by Atari such as lack of control over third-parties, poor quality assurance, and spending tons of money on movie licenses.
2. Sega (Genesis->Saturn): A bunch of boneheaded decisions, such as developing overpriced and underpowered addons then cutting off their support early, and allowing the base that they'd built with the Genesis to slip away in the process.
3. Nintendo (Super Nintendo->Nintendo 64): Developers got fed up with Nintendo's hostile policies towards them. This coupled with Sony's new console, which was actually given to them by Nintendo, turned the company from 800-pound gorilla to has-been in just a few years.
There are no indications that Sony has yet made any mistakes regarding the PS3 that are quite of the magnitude of any of these. The worst thing anyone can say about it is the price, which is really not a huge deal considering what eBay looked like when the PS2 came out. And as someone said before, Salon made the same arguments against the PS2, and look how it turned out. Of course, it should also be noted that even if the PS3 were to fail, it's far more likely that most of its marketshare would go to the XBox 360.
As for Nintendo, certainly no one can say that the DS was hindered by mistakes. The dual-screen setup was questioned (and indeed has turned out to be mostly a non-factor) and the launch was shaky, but these are not problems that developers will be turned off by, especially when the only competition was the PSP, which was also beset by a number of problems.
But the Wii is different; it's in the opposite position of being third in the American marketplace. Just as a top company has to make horrific mistakes to fail in this market, so does an underdog have to win some stunning victories to make a giant leap to the top. Again, the best thing that people can say about the Wii for certain is that it has a low price, at least compared to the alternatives. The controller is all potential with very little substance as of yet. And getting ports from ubiquitous companies like EA is not exactly the same as stealing Square from Sony as they did to them ten years ago.
Rob
http://www.xbox.com/en-US/games/backwardcompatibil itygameslist.htm
Your information is old
So what? The DS' stylus was still called a useless gimmick, the PSP was coming with a better screen, a higher resolution and much better 3D processing (no batteries though).
Yes, sort of like how the PS3 is being called a giant waste of money while the Wii is coming out cheaper and with a unique controller.
Do you see my point now?
I [don't] think that they were somehow "forced" to do it
They definitely were. Perhaps they think that it's a good idea, but they were still taking market considerations into account when they came up with it. Nintendo simply can't compete directly with either Sony or Microsoft as is, so the only way out of the hole is to do something different to grab people who don't play consoles or games in general. If Nintendo thought that it would make them money, they wouldn't bother with radically changing the hardware and instead focus on making the creative games that they've always made. Better to be creative in that way than to take a big chance on a controller that makes porting to or from your system prohibitively hard and doesn't necessarily add much to your games. (Instead they would've released the Wiimote as an accessory with some game, say Twilight Princess.)
The funny thing about all of this is that Nintendo is basically saying "screw you" to its current fanboy base, and said base still doesn't realize it.
Rob
Four words: Snakes on a Plane. And it's still a stupid, juvenile name, no matter what you may believe.
Rob
PS3 too expensive? We're in the age of credit people...
...
Sort of
With rising house prices, and low interest rates, many people in North America have been able to re-finance debt and continue living above their means for several years now; the reality is that this is not sustainable. Currently, the United States has a massive housing surplus which will (at the very least) cause a massive reduction in the value of people's homes; this reduction in housing prices will prevent people from re-financing and (at the same time) put people who have already re-financed into a net-debt position ($200,000 mortgage on a $150,000 house). The result is that people will be forced to pay down their debt or lose everything.
In the next couple of years you are going to see people budgeting more or going bankrupt; credit will not help the PS3.
It's sexy, slick, sweet, ridiculously powerful and you want it so badly that you'd be willing to put yourself in debt for one.
This is Sony's thinking, but it misses the most important factor; where are the Games? People do not buy gaming systems (which is what the PS3 is) because they are Blu-Ray players, they buy them for the games; what game will be released on the PS3 before november 2007 is worth $600?
What do you mean by "interested"? Do you mean in the same way that Square was "interested" in the Gamecube, so they decided to release a throwaway game that most people didn't like for it, while continuing to release their major games only on the PS2?
No, I don't mean that at all, but that's a really nice straw man you set up, there! Well done!
The marketshare of the previous system has a massive impact on developers' perceptions of the new system. Only three companies have had huge losses of marketshare between generations:
Yes, you're right... only three of the *biggest companies in videogaming history*. Gee, that's not significant at all...
There are no indications that Sony has yet made any mistakes regarding the PS3 that are quite of the magnitude of any of these.
Other than coming out a nearly a year late with a product that's at least a hundred dollars more expensive than it's nearest competitor while tying it down to a media format that has the potential to completely flop in the marketplace while adding frankly unneeded expense. Did I mention that the product is also tied to hardware with very low yields, and exceedingly high development complexity? Heck, I haven't even touched on their apparent disdain for their customers (rootkit, anyone?)...
But, you're right, that doesn't necessarily spell immediate disaster for Sony, and I'm sure the PS3 will see some success in the market place (probably on par with or moderately better than the 360). But I really think Nintendo has a chance to significantly increase their market share this time around, both by cutting into the Sony/Microsoft customer base, *and* by expanding the market itself.
There are plenty of other "gimmicky" things that Nintendo has released that quickly went no where. Anyone else remember the Virtual Boy? Or the Power Glove? You could also mention the Power Pad, which got popular for a while, but unfortunately nothing ever came of it. (You could say that it eventually morphed into dance pads, but Nintendo's not the one responsible for the popularity of games like Dance Dance Revolution)
It's still way too early for either critics or fanboys of the Wii to declare any sort of victory. It is a bit tiring to hear fanboy after fanboy laud over how Nintendo can do no wrong, and how the Wii will conquer all. As interesting as I think the Wii is (and I will probably buy one at launch), I think it's silly for anyone to be convinced of its success, especially with all the risk involved. Some of the naysayers aren't really even critics, they're just being skeptical (which I think is quite acceptable), yet the Nintendo fanboy reaction and response is often quite overwhelming.
A year from now, one of two groups (the naysayers or the fanboys) is going to look like geniuses. The other
-- jchenx
Unless you're point is that the PS3 will get it's ass severely kicked, i fear not.
More like they opted out, they didn't consider it viable. Nintendo sits of a huge pile of cash and could have tried to compete on the pixels and so on offering. Iwata and Miyamoto just decided it wasn't worth it. And it's not in Nintendo's philosophy to lose money on hardware sales either, which both Microsoft and Sony are doing for the next generation.
Are they? Dammit, I didn't realize that full GC compatibility + virtual console + GC pad slots + "classic" controller + Good ol' mario and link meant that they were saying "screw you" to their current fanboy base.
You know what? I don't think they're saying that, just as they didn't say "screw you" to their GBA user base when they launched the DS. They're just trying to expand their audience above and beyond their usual reach.
Not that speculation's that useful anyway, let's agree to disagree and meet again in March to see who'll have won the first round.
"The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
Yeah, and how much money do you think it would've made if it was called Pacific Air Flight 121?
Seven words: Anacondas: The Hunt for the Blood Orchid
Anacondas Opening Weekend
- $12,812,287 (USA) (29 August 2004) (2,905 Screens)
- £194,597 (UK) (14 November 2004) (157 Screens)
Motherfn' Snakes on the Motherfn' Plane Opening Weekend
- $15,206,301 (USA) (20 August 2006) (3,555 Screens)
- £1,069,608 (UK) (20 August 2006) (354 Screens)
Obviously the hype has had some effect. When the movie is out of the theaters we'll have to see how much it fully trounces Anacondas' numbers.
Javascript + Nintendo DSi = DSiCade
i hate sony and the riaa
I'd Just like to point out that 'GameBoy' and 'PlayStation' are both terrible names, and they seemed to do alright despite of it.
No, I don't mean that at all, but that's a really nice straw man you set up, there!
Perhaps you can explain what you do mean by it, then.
Yes, you're right... only three of the *biggest companies in videogaming history*.
And I presume that companies with large amounts of marketshare are supposed to be small?
Other than coming out a nearly a year late with a product that's at least a hundred dollars more expensive than it's nearest competitor while tying it down to a media format that has the potential to completely flop in the marketplace while adding frankly unneeded expense. Did I mention that the product is also tied to hardware with very low yields, and exceedingly high development complexity? Heck, I haven't even touched on their apparent disdain for their customers (rootkit, anyone?)...
You mean like the PS2? The only thing that you said that doesn't also apply to that system is the media concern. And even that partially applies because a big part of the PS2's market value (and its price) at the time was its DVD capabilities. Since BluRay is supposed to be the next generation of optical disc (unlike the N64's cartridges and the Gamecube's mini-discs), the analogy is not far off. Sure it has competition with HD-DVD, but the fact that that can't be played on the XBox 360 without an addon and the fact that there will be no HD-DVD games make that competition look much weaker than it did a year back.
And shut up about the goddamn rootkit already. Like Nintendo wouldn't do something similar if it had any interests in the music industry.
But I really think Nintendo has a chance to significantly increase their market share this time around, both by cutting into the Sony/Microsoft customer base, *and* by expanding the market itself.
Well, you have a lot more faith in Nintendo than I do.
Rob
Unless you're point is that the PS3 will get it's ass severely kicked, i fear not.
Of course you don't. You're automatically assuming that Nintendo will win and Sony will lose simply because of how you feel about both companies. Now, I'll be the first to admit that I'm pretty strongly anti-post-16-bit-Nintendo, but I'm still trying to keep my bias apart from my reasoning.
Anyway, the point that you missed is that the PS3 is in the same position that the DS was, and that the Wii is in the same position that the PSP was. Both the PS3 and the DS are the big consoles while the Wii and the PSP are the interlopers, and both the PS3 and the DS were widely criticized before (and even during in the case of the DS) their launches while the Wii and the PSP were hyped up as giant-killers. But the DS still has a firm grasp on the portable market with the PSP grabbing what little it can from the few portable gamers who are outside of Nintendo's marketbase.
More like they opted out, they didn't consider it viable.
And they didn't consider it viable because they couldn't do it. They even proved that they couldn't do it with the Gamecube.
Are they? Dammit, I didn't realize that full GC compatibility
Why not just keep your Gamecube?
virtual console
Those are old games. What about the new games? Oh, BTW, that's meant to cater to the old Nintendo fanbase, the guys who haven't played games in years, not the current one.
GC pad slots
As above.
"classic" controller
Which Nintendo will certainly discourage the use of for new games, since the whole system is based around the Wiimote.
Good ol' mario and link
And what else? If all Nintendo can provide to the fanboys are a few first-party franchises, with the rest of the system being designed for non-gamers, how is that not dismissive of the fanboys? "They'll buy it anyway, who cares!"
meant that they were saying "screw you" to their current fanboy base.
Well, it does. Sorry to break it to you.
Rob
I think games are going in an entirely new direction - one where algorithmic interpretations overtake straight data like bitmaps and pre-rendered video.
Want to see the future? Take a look at 'Spore' from EA/Maxis. I think it's The Next Big Thing. The sheer amount of gameplay is amazing - and I'll bet it's not over 4 GB.
"...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
Although that may be true. Next gen costs go up, which by defaults means there will be fewer exclusives as companies try to hedge their bets, and recoup costs. Sony will feel the bite as they lose their exclusives. Their strongest selling titles come from EA, Square-Enix, and Rockstar, and just as People buy Nintendo for Zelda, there are people who buy Sony strictly for Final Fantasy (the core series). But if FF is on the 360 and/or the Wii ...
Interesting article, but I think it missed a bit on the cause. It starts out good with the line "PR fiascoes tend to be a sign that nobody's thinking about the customer". That is the main problem with Sony.
Sony seems to have an extremely entrenched philosophy that says that the only way they can do well is to lock in the customer. Like the article touched on, the beta wars, the memory card wars, the mp3 wars... This attitude is amplified by their music division, and they do their utmost to lock the customers into proprietary formats. Putting this in front of giving their customers what they want is what is really killing Sony.
It is a long time since I stopped buying Sony products, even though they do have really great stuff. I also actively discourage other people from buying Sony. They promote mp3 players that dont play mp3? What the f#%k!
It is sad, but I think the unhealthy business attitude runs so deep in the company that there is no turning back. Personally I agree with the conclusion. For me its going to be the Wii.
-TN
"The launch had to be postponed because the new format's digital rights management system did not yet satisfy every Hollywood studio.'"
Hahahhahahahahahahahahaha
hahahahahahahahahhahahahaha
Whew! Wait a moment. No, oh no.......
Hahahahahahahhahahahahahahaha
For all of the sewing Sony has done, it's good to see a little reaping.
Whether it makes $15M on opening weekend or $5, either way it's a piece of crap. And also not a very impressive performance, especially since it was a weak weekend. Put Snakes on a Plane up against the opening weekend of Pirates of the Caribbean and you'd have a pretty good analogy (well, as far as an analogy like this goes, anyway) for the PS3/Wii launch period.
Rob
Nintendo products have a good history of not only lasting long, but taking lots of abuse. Look up on you tube or something where a gamecube gets pulled down a dirt road for a while. The case is smashed to hell, but they brought it back, and it played. Also if you noticed in the E3 video where they Demo Wii-Tennis, they added a lanyard to it to prevent you from accidentially throwing the wiimote at the TV.
What I'm surprised about is nobody is questioning the PS3's Blu-Ray read spead. I don't care if it's in 1080p, the second I see a load screen, next gen fails.
Disclaimer: I am biased (see my profile), but I'm a gamer first and foremost. I love my DS (and for a long time, I was a Nintendo fanboy, during the SNES/N64 era), play a ton of PS2 games (mostly due to my love of RPGs), and there are a number of 360 games that I enjoy (most recent is Dead Rising), so I consider myself pretty platform agnostic. Now that said, here's my response.
Have you played with the Wii controller yet? Have you had it at home, and played it for hours on end? Over the course of at least a several weeks? I'm guessing the answer is no. I can give you the "genuinely interesting innovation", but I don't think anyone can say that its motion technology is "significantly improved" yet. Well, okay, the tech behind it might be better, but no one yet can say that it's actually good enough for practical use yet. So can fanboys stop quoting it as if it's true?
I certainly *hope* that it's vastly improved over previous motion sensors, but I'm not going to give Nintendo (or anybody) benefit of the doubt. In fact, I think what the fanboys are doing is awful for Nintendo. They're building all this tremendous hype for a control scheme that is relatively unproven yet. Please don't set Nintendo up for failure. Let the Wii stand out on its own.
I think the fanboy hype is one of the reasons why the PSP isn't doing so well. There was all this coverage on how sexy the screen was, how it could do so much, how Nintendo was finally going to lose the portable business. Yet when it finally shipped, the system itself (and its games) didn't live up to the hype.
BTW, that last line is what really makes me think you're a Nintendo fanboy. :)
Although we both agree that Nintendo/Wii fanboys can be over-zealous at times, I think you've actually got your reasoning backwards as to the reasons to be skeptical. If anything, I'm confident that the software, the games by Nintendo will be good. They're always good. It seems like no matter what year it is, no matter the platform, Nintendo knows how to make fun, quality games. That's almost a given nowadays.
I still think the skeptical part is the platform itself, as it's always been with Nintendo. There are just too many open questions with it. First and foremost in my mind is external developer support. We know Nintendo can make good games, but can the 3rd parties do it? Back when I was a kid, I was always defending the N64 as the superior platform to the PlayStation (boy was I stubborn!). I didn't think much of the difficulties developers were having with the media format (cartridge vs CD), or the licensing battles fought with Nintendo. But it definately did matter, and the battle was probably won the second Square announced they were now exclusive to Sony, and not Nintendo.
This time around, it's Nintendo and Microsoft that the 3rd parties are now eyeing instead, rather than being tie
-- jchenx
"Gameboy" and "Playstation" are generically bad, yes. But "Wii" is offensively bad. So bad that comic supervillains would thumb their noses at it. Moreover, it was a replacement for "Revolution," a better name on pretty much every level.
Rob
You might want to skip this generation then, and wait until the next one uses solid state memory again.
This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
OK, now I know you're just trolling me. What could the sales figures of Anacondas, the sequel to a universally-panned movie, possibly have to do with the sales figures of Snakes on a Plane?
Rob
This is delicious copy pasta. You must eat it.
Yeah, that's a very interesting "what if" scenario. I wonder, if there was really one console at the time owned by both Sony and Nintendo ("GameStation" perhaps?), would Microsoft decided to jump in? Perhaps not. Also, if Sega flamed out the same way it did, then that'd mean we'd effectively be left with one console to rule them all.
I wonder if that situation, how long Nintendo and Sony would have remained partners, or whether or not it's just inevitable for them to split. Would successive consoles have improved much over the older ones? Would we have gotten more innovation and better games, with developers better able to focus on just one platform, or less (because competition can drive innovation too).
I know it took a helluva long time for Nintendo to upgrade its portable platform. How many iterations of the original GameBoy did we have to go through, before we finally got the GBA SP? When Sony announced they were jumping into the business with the PSP, we started seeing a more cool innovations come out, like the DS. (Although it's hard to tell how early Nintendo had been working on the DS, before news of the PSP hit)
And I'll throw one more zany "what if" scenario. What if instead of Microsoft, it was Apple who decided to jump into the gaming business?
-- jchenx
You really have no clue, do you? BTW, I like your attempts to compare Snakes on a Plane's returns (campy B-Movie on a relatively low budget) to Pirates of the Caribbean (a high budget flick). Never mind that Pirates had 6 times the budget as Snakes on a Plane, SoaP must be a failure because it doesn't do better in absolute numbers. Oh, and apples are far superior to oranges. (*rolls eyes*)
Considering that you have been setting up strawmen, aruging with non-points, and generally stiring up trouble in thread, I'd say this is a case of the pot calling the kettle black.
Javascript + Nintendo DSi = DSiCade
Comment removed based on user account deletion
with gaming as another (big) feature...and call it a day...
:)
If that doesn't work...market it as a cheap grid supercomputer!
When reading months of internet predictions of failure of such a conosle..I wonder...
What if...
What if the PS3 does end up with amazing games which push the HD limits...
What if the controller turns out to have game support and come off as polished...
What if having two HD ready consoles pushes HD into the mainstream, dropping prices, and starts to matter?
What if they find ways to use the extended space on the format, plus the Cell processor, in ways to create games that no one else can touch?
What if the wii fails?
What if the wii controller turns out to not be fun after a short period, or gets old quick?
What if the general, non slashdot reading, mom and pop public thinks the wii is a joke, and doesn't go after it?
What if the 360 allowed open source to run on it? (this ones scary, XNA seems to be close)
What if MS pulls out of the console race? Or if someone like LG enters?
Just things I wonder when reading this. According to the internet, you'd think that the Wii will take over all else based on it's concept, the PS3 will suck balls based on it's price, manufacturing difficulty, and other problems, and the 360 will kill kittens cause it's from MS.
I can't wait till they're all out for a year, and we can revisit to see....
As it turned out, however, Blu-ray has done nothing good for the PS3.
"As it turned out"? SHouldn't that phrase be reserved for somthing that has actually HAPPENED? As it turned out the PS3 as hot been released yet, so we have no freaking idea what Blu-Ray is or is not doing for the PS3!
SLashdot overcame looking foolish in the wake of the iPod success though, I guess they'll just shrug off all the doom and gloom predictions of the past even if the PS3 does well.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Your argument is shit. See the thing about Sony and video games is that they produce so little actual content they could vanish tommorrow and the impact would almost be nil. No more Gran Turismo...
Ico? God of War? Katmari Damacy?
You seem to know little of the true masterpieces that have arrived on the PS2 that leave anything on any other console (except possibly the Gamecube) in the dust. They rival many computer games and I hold them in the same esteem as the original Tomb Raider and Half Life.
That's why I hope Sony suceeds, because they've been able to attract developers that have the spark or originality I am really looking for in a game. I feel sorry for you if you've missed out on some of the more amazing expereinces the PS2 has offered.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Division sales fell 29% as fewer consumers bought PlayStation 2 consoles in anticipation of the next model.
Yes, and yet the PS2 STILL managed to outsell the 360 every month except I think for last Christmas, which is what the original poster was saying. Even despite that drop the PS2 is selling in very large numbers.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
they showed utter disrespect for their gaming customers. we now see how they see us as simple tools to help launch their domination of hd media. they want to launch this format on the back of gamers. and then theres always the excessive cost, the delay, the rootkits, the arrogance, the excessive hype/lying about their consoles capabilities to the press.. and on and on, its just a company that behaves in ugly ways and expects people to just ignore it all and fork over cash. i have no reason to support sonys format war, theyve never shown themselves trustworthy. they are a company that has music/movie divisions after all, they are the riaa/mpaa. they've lost previous media format wars and have held onto anti consumer ideas and technology long after they were left in the dust by others. just look at mini disc/attrac vs ipod. they wouldn't make the minidisc all that it could be as a digital format so it failed, they crippled it to the functionality of a cassette tape because they so feared their customers. same with attrac and how they didn't release a player that could play mp3s until apple had totally dominated the market. this is how irrational their management is. i wouldn't give such a company another dime, how could you trust them with power.
Oh, I don't know. Maybe because they're competing in the same market space?
I wasn't aware that Snakes on a Plane was the sequel to a universally-panned movie. You know, because that's the only way your comparison could possibly make any sense.
For a sales comparison that's actually relevant, let's take a look at the opening weekend of the first Anaconda movie:
Opening Weekend
$16,620,887 (USA) (13 April 1997) (2,456 Screens)
That would be in 1997 dollars, of course. And I'm not sure what could've happened in the past decade to drastically change people's opinions on snake movies, so I can only assume you went with the comparison with this movie's sequel so your argument would look like it had some legitimacy. Which it doesn't.
You really have no clue, do you? BTW, I like your attempts to compare Snakes on a Plane's returns (campy B-Movie on a relatively low budget) to Pirates of the Caribbean (a high budget flick). Never mind that Pirates had 6 times the budget as Snakes on a Plane, SoaP must be a failure because it doesn't do better in absolute numbers.
OK, so you've completely missed the point of the argument, which is that the PS3 is the "high-budget flick" while the Wii is the "campy B-movie" with the stupid name. Fine, then.
Considering that you have been setting up strawmen, aruging with non-points, and generally stiring up trouble in thread, I'd say this is a case of the pot calling the kettle black.
Go cry in your Princess Peach body pillow.
Rob
Why was that a bad decision? It's a far better name than "Revolution" - which is so dated it sounds like a Pepsi commercial from the 1990s. They may as well have called it "Nintendo X-treme" with several exclamation points. What's wrong with the name "Wii"?
... and then they built the supercollider.
What's wrong with the name "Wii"?
It should be pretty obvious from all of the penis and urination jokes made about it since it was revealed.
Rob
Why is "Revolution" a better name? And why is "Wii" offensively bad to you?
... and then they built the supercollider.
Why is "Revolution" a better name?
Because it describes the product. Because it describes the intent of the company making the product. Because even an idiot could've designed successful ad campaigns around it. There are probably other reasons that I'm not thinking of.
And why is "Wii" offensively bad to you?
Besides the penis and urination jokes? Well, it just sounds childish. That's a reputation that Nintendo of all companies definitely should want to get away from.
I wonder how many people would defend this name if Sony or Microsoft came up with it?
Rob
"Well, it does"
;)
damn that's a convincing argument, you won me over!
So, what's bad about penis and urination jokes? Sure they are juvenile, but it creates publicity. Aside from that, there are many people who don't immediately think "urination" when they hear the word. To a Scottish person, Wee means "small." In many languages, it might not mean anything at all.
Even with urination overtones, Wii has cuteness in spades. The name is much more inline with current trends and fashion than "Revolution" which is incredibly dated and lame. You may as well call it "World's most awesome product that makes your penis bigger" or "Socialist Revolution that Brings Utopia." People are a little more sophisticated these days than to be impressed by such grandiose names. What if it turns out not to be a revolution that changes gaming forever? Then the name will be a joke that is much more painful and biting than a few urination jokes.
... and then they built the supercollider.
Does it? How so? Does the machine rotate on some kind of turntable? Will it cause a social uprising to overthrow the current political order?
A good name does not necessarily describe the product. In fact, very few good product names do that. Coca-Cola. What does that mean? McDonalds? Apple? Would you argue that those would be better named "Sugary bubbly water company" or "Greasy overrated burgers" or "Shiny Computers, Inc"?
Because even an idiot could've designed successful ad campaigns around it.
Are you sure of that? I can't think of any reason that name would make a marketing campaign successful. Similar names have been used on many failed products and campaigns. I think you underestimate how difficult it is to create a marketing buzz that translates into sales.
Besides the penis and urination jokes? Well, it just sounds childish. That's a reputation that Nintendo of all companies definitely should want to get away from.
"Revolution" sounds much more infantile to me, like someone who needs to sound tough and big. Most people on this planet would love to get back to their childhood days. Cute, "childish" names are actually very popular. Most people don't take it too seriously. If you are too embarrassed to say "Wii" - then that probably indicates more about you than the product name.
After all, childishness is in the eye of the beholder. Many people will have a different impression than yourself. Many people speak different languages, where "Wii" might mean something entirely different.
I wonder how many people would defend this name if Sony or Microsoft came up with it?
Who really cares? I'm not defending the name. What I don't understand is who would attack the name? After all, it's just a product name - there are many more important things to get upset about. People who are offended by product names make up such an insignificant portion of humanity, that it is not worth a manufacturer's concern.
If the Wii was the greatest product ever, would you refuse to buy it because of urination jokes? If the Revolution was the biggest rip-off ever, would you still buy it because the name makes you feel big?
... and then they built the supercollider.
Aside from that, there are many people who don't immediately think "urination" when they hear the word. To a Scottish person, Wee means "small." In many languages, it might not mean anything at all.
The name was designed with the English language in mind. It sounds like "We" and has two 'I's put together. The problem with that, besides what I've already noted, is that the focus of the Wii thus far hasn't been on social gaming; online is going to be pretty limited at first, for one thing. Instead, the focus has been on the "revolutionary" controller.
And "wee" is definitely used as slang over in the UK, as a number of Brits I know can attest.
The name is much more inline with current trends and fashion than "Revolution" which is incredibly dated and lame.
Says who? I'll agree that it was more popular to call things "revolutions" in the 90's, but I don't see how it's ever been popular to seriously refer to a game console as "piss." Unless it sucked, anyway.
What if it turns out not to be a revolution that changes gaming forever?
Then the Wii will be a footnote in gaming history and no one will care about its name. If the Wii doesn't succeed with its controller, then it will only do as well as the Gamecube did, at best.
Rob
Does it? How so? Does the machine rotate on some kind of turntable? Will it cause a social uprising to overthrow the current political order?
No, but it might keep people from being deliberately obtuse.
A good name does not necessarily describe the product.
True, but that's one of the reasons why this name, along with those of many other products, is relatively good.
Coca-Cola. What does that mean?
Cola with cocaine in it. So, um, bad example for your point, a great one for mine.
Are you sure of that? I can't think of any reason that name would make a marketing campaign successful.
Seriously? Without trying, I can think of a number of slogans that would work, for example: "Join the Revolution," "Bring on the Revolution," "The Revolution Will Be Televised," and so on. The best thing I can think of for the Wii is "Now It's OK to Play with Your Wii." I can only imagine the ads that would center around that.
"Revolution" sounds much more infantile to me, like someone who needs to sound tough and big.
So does "XBox." Seems to have worked OK for Microsoft.
BTW, I should remind you that Nintendo themselves were the ones making a big deal about how their console was going to be a revolution. "Tough and big" indeed. Moreover, the fanbase seemed to really enjoy the antics of Reggie Fils-Aime and his "Reggielution." The reaction to the name change has been rather defensive at best for most fans, on the other hand, and outright negative for people outside of the fanbase.
What I don't understand is who would attack the name?
As an example of bad decisions from the new Nintendo, I said that "Wii" was a bad name. Someone asked me why I thought it was a bad name, so I attacked it. I'm not sure what you expected other than that. It's not like I go around telling people that the name sucks for no reason, thinking about it 24 hours a day until nothing else exists in my mind and I start chanting KILL KILL KILL
Strange, I blacked out there for a minute, and my hands are bleeding. Anyway.
If the Wii was the greatest product ever, would you refuse to buy it because of urination jokes? If the Revolution was the biggest rip-off ever, would you still buy it because the name makes you feel big?
Of course not, on either score. That doesn't suddenly make the name change a good decision.
Rob
Anaconda was intended as a serious thriller with nearly twice the budget of its sequel. ($45 million, in case you're wondering.) The fact that it only grossed $16 million on its first weekend is actually quite pathetic. The second movie was disconnected from the first, merely trying to drum up hype based on the existing brand. It did quite well for itself on its budget.
Oh yeah. You knocked that strawman down good. I'm betting it's really smarting from that encounter. Don't forget to yell, "you don't come back now, ya' hear?!?"
[...]
Oh, and don't forget to prop it back up when you're done.
Insults? How childish.
Still, I suppose it could be "fun" *cough* to get "caught up" in an insult fling. Here we go...
Dude, I know you! You are Commander Rob! Wow.
[...]
Um. Are we having "fun" yet?
Javascript + Nintendo DSi = DSiCade
Anyway, the point that you missed is that the PS3 is in the same position that the DS was, and that the Wii is in the same position that the PSP was.
... The Gamecube kicked the PS2's ass in terms of processing power and the graphical quality of most of its games; at the same time the Gamecube had similar performance to the XBox, while selling for far less and still making a profit on each system sold. The fact that Nintendo didn't sell as many systems as the PS2 is more a sign that gamers (in general) don't care that much about graphics; a point that is also well demonstrated in the N64 vs. Playstation Generation, the Gameboy vs. Everyone else, and the Nintendo DS vs. the PSP.
Not really, first off Nintendo is a well known and trusted product in the market; they may not be the market leader but I challenge you to go out into the general public and ask people if they know what Nintendo makes (and the answer is games). Nintendo didn't inherit the position of market leader with the Nintendo DS simply because the Gameboy Advance was so dominant, and you can't count on a company repeating their success (see: SNES, N64, and Gamecube); what drove sales of the Nintendo DS was software:
Japan:
Software http://www.vgcharts.org/japconscomps.php?name1=DS& name2=PSP&type=3
Hardware http://www.vgcharts.org/japconscomps.php?name1=DS& name2=PSP&type=2
North America:
Software http://www.vgcharts.org/usaconscomps.php?name1=DS& name2=PSP&type=3
Hardware http://www.vgcharts.org/usaconscomps.php?name1=DS& name2=PSP&type=2
As you see, the DS is selling better than the PSP (in particular in Japan) because there is more software that people want. Now, I know you'll answer with the circular logic that the PS3 will have the most Third Party support because it will sell the most and thus it will sell better than the other systems, but that isn't true. The PS3 is in a difficult position because it is releasing a year after a console (XBox 360) which is doing very well in one region (North America), is performing at an adequate rate in another (Europe), is about to release several high quality second generation games, and is $100 (or $200) less expensive then the PS3; at the same time the Wii seems to have captured the imagination, hearts (and possibly wallets) of most of the Hard-Core early adopter market.
And they didn't consider it viable because they couldn't do it. They even proved that they couldn't do it with the Gamecube.
I don't see your point
Those are old games. What about the new games? Oh, BTW, that's meant to cater to the old Nintendo fanbase, the guys who haven't played games in years, not the current one.
Well, it apeals to me (I'm 26 and my brother sold my snes when I was 14, I never owned a Genesis or a turbographix 16) and I still play new Nintendo games. Nintendo has also commited to having new development on the Virtual Console (although details are kind of sketchy at the moment; which shouldn't be too much of a problem because, between all of the systems on the VC, Nintendo should have plenty of games to release for at least a year).
And what else? If all Nintendo can provide to the fanboys are a few first-party franchises, with the rest of the system being designed for non-gamers, how is that not dismissive of the fanboys? "They'll buy it anyway, who cares!"
How do you figure that there will only be a "few first-party franchises"? Nintendo (in the first few months of the system's life) will have released a Metroid, Mario, Zelda and a Smash Bros.; Ni
MOD PARENT UP!!! I finally played God of War on the PS2 and it was one of the best 20 hour gaming experiences I've had in a while. This is coming from a die-hard, 8 hour a day, PC gamer...
"When the president does it, that means it's not illegal." - Richard M. Nixon
Anaconda was intended as a serious thriller with nearly twice the budget of its sequel.
So? Anaconda is a dumb snake movie (and if Anaconda was a "serious thriller," then so was Snakes on a Plane), and Snakes on a Plane is a dumb snake movie. They should appeal to the same audience regardless of how big their budgets are; 99% of movie-goers couldn't care less about a movie's budget as long as it doesn't interfere with the movie, which it didn't in either given case. But Snakes on a Plane made less despite the hype surrounding its name. You still have not proven that the hype had any significant effect on sales.
Oh yeah. You knocked that strawman down good. I'm betting it's really smarting from that encounter. Don't forget to yell, "you don't come back now, ya' hear?!?"
What, are you simply arguing that the Wii will just be generically "more successful" than it would've been without the name change?
OK, possibly, though you still haven't proven that effect with Snakes on a Plane. So what? The Gamecube was already "successful" by this rather unambitious definition. No one outside of Nintendo cares if the Wii gets a tiny boost off of its name when its competitors control about 80% of the market. That doesn't make it a genius decision at all. At best you could describe it as flailing around for straws.
Insults? How childish.
Ah, the usual "You're the one that started the insults, not me" deflection. Took that one right out of the handbook, I suppose.
Rob
I've already rebutted the first part of your post in another post. Suffice it to say that the PS2 was in a very similar situation with the Dreamcast, and everyone knows how that turned out.
The fact that Nintendo didn't sell as many systems as the PS2 is more a sign that gamers (in general) don't care that much about graphics
Or, in reality, the Gamecube didn't sell as well because it didn't have many games. So you're right, it doesn't have much to do with graphics, but that doesn't mean that the system with the best graphics is going to be the loser all of the time. The system with the highest number of fun games always wins, and there's currently no reason to think that the PS3 will have less fun games than the PS2 did, or that the Wii will have more than the Gamecube did. And if Nintendo had decided to make a system that was more like the other two in this generation, they definitely wouldn't have gotten more fun games, and they would've had to sell at a loss. Thus, it's not viable because they couldn't do it.
Nintendo has arranged a Dragon Quest and Final Fantasy game to be released early in the life of the system (although they are not "core" games in their series), have got Ubisoft to make crazy love to the system, have EA attempting to be inovative (Madden looks cool, and I bet Tiger Woods will rule, but NFS:Carbon looks like an assy control setup), and Sega is making the Sonic game people have waited a decade for.
How many of those are going to be cash-in gimmick games like FF Crystal Chronicles was, or games that are meant to cater to the non-gamer Wii audience as opposed to the traditional gamer audience on the other two systems? I believe that the number is likely to be high.
Also, hardcore fanboys like to play games for long periods of time. As I've said before, I'm certainly not professing to be a psychic, but I find it hard to believe that the Wiimote will be comfortable to use for more than thirty minutes at a time. Since it's based on absolute motion, the Wiimote makes it a lot harder to shift around, move around the room, and do other things that people do to stay comfortable. And it's not as simple as pausing the game because you have to recalibrate the controller as well. What I'm saying is that the controller design itself seems to discourage hardcore play.
Oh, and the best launch ever for a console in terms of quality was the Dreamcast's. Not good company.
Rob
How do you know that? If it was tailored specifically for the English language, then why does it have two 'i's in a row? That is extremely rare in the English language.
The problem with that, besides what I've already noted, is that the focus of the Wii thus far hasn't been on social gaming; online is going to be pretty limited at first, for one thing. Instead, the focus has been on the "revolutionary" controller.
So, what does that have to do with the name? Names usually don't reflect function.
Says who? I'll agree that it was more popular to call things "revolutions" in the 90's, but I don't see how it's ever been popular to seriously refer to a game console as "piss." Unless it sucked, anyway.
Say who? Exactly. It's a matter of taste. Who says that the name of the console refers to "piss"? You do. I don't get the same connotation from it. The ide of "seriously" referring to the names of things is totally absurd. Most people don't take names literally. They are just sounds referring to objects. If your name is Robert, does that describe your purpose as Roberting? Or the iPod for example - how does that describe functionality? Does it mean that the iPod is some type of pea?
Then the Wii will be a footnote in gaming history and no one will care about its name. If the Wii doesn't succeed with its controller, then it will only do as well as the Gamecube did, at best.
Right. So tell me again why the name matters. If it is revolutionary, then people will use it - or not use it if that person is counter-revolutionary.
Of course, it is entirely possible for a product to be successful without being revolutionary, so your idea that if it is not revolutionary, then it will be a failure is also unwarranted. Again, see iPod as an example.
... and then they built the supercollider.
Read up on what Will Wright did to meet his vision of 'Spore'. He started contacting those Euro demo writers and offered them a chance to be a part of something more than just another 3D FPS in under 64K. He took careful notes on how they were constructing their demos and load screens.
The game industry must evolve to survive - people are tired of Test Drive 27 and Quake 15. The Sims - love it or hate it - has engaged the largest dynamic of users, even women like the game. The simple truth is that the way forward in gaming is the one that emphasizes a combination of exploration and sandboxing with limits that do not feel like limits. That's not something that works well with current design methodology, but it has worked before. It can be done - it will be more difficult to do it, but it can be done.
Earliest cases of in point I can think of:
1) Rescue on Fractalus and Ballblazer on the Atari 400/800/XL by Lucasfilm Games. With such high tech items as fractally generated terrain in real time and algorithmically generated music that reflected the gameplay, they were truly ahead of their time and I don't think anything compared to it's gameplay until Wing Commander many years later.
2) Elite Frontiers on whatever. Frontiers proved you could fit an entire galaxy on three floppies AND make it an interesting game. What game today can you fly down into a planet's atmosphere, through the clouds, and land on a spaceport? You'd think this would be commonplace by now, but it's not. Apparently, outer space is one 3D engine, the spaceport is another.
Sometimes the way forward is the way back. I personally believe that video innovation was held back by the development of bitblt enlargers because it all but mandated the use of pre-generated bitmaps and fake 3D animation. To me, game development has travelled a path not unlike cartoons from the past. From the earliest times of self-generated animation to massive gaming projects, to cheaply animated features, to movies like 'Cars' and games like 'Spore'.
"...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
You're so funny! (In an off-beat, don't-even-realize-it type of way.)
Javascript + Nintendo DSi = DSiCade
How do you know that? If it was tailored specifically for the English language, then why does it have two 'i's in a row?
Because "I" is the first-person singular pronoun in English. Nintendo even put out a press release explaining all of this.
Say who? Exactly. It's a matter of taste.
I never said that it wasn't. The only thing I claim is that most people agree with me that if the Wii turns out to be a good system, it will be despite the name.
So, what does that have to do with the name? Names usually don't reflect function.
But Nintendo obviously wants the name of this console to reflect its function, as both names were references to something that the console is intended to do.
Right. So tell me again why the name matters.
Because it's what people call your product. Seems pretty obvious to me.
Of course, it is entirely possible for a product to be successful without being revolutionary, so your idea that if it is not revolutionary, then it will be a failure is also unwarranted.
Not in this case. The Wii has no legs to stand on if the controller is rejected.
Rob
And that pretty much sums up your knowledge on the subject.
I've seen Anaconda. It's a dumb snake movie.
Rob
Hmmm. From a product selling point-of-view, having a name that describes the product is usually not a very good name. It usually indicates that you are a generic brand. The pinnacle of branding is to have a popular name that has nothing at all to do with your product, and stands on its own. Like Xerox, or Kleenex, or Apple. Descriptive names are usually poison as far as marketing goes. So much so that I can hardly even remember descriptive product names.
Cola with cocaine in it. So, um, bad example for your point, a great one for mine.
Except that Coca-Cola is carbonated water, not a tropical African evergreen plant with reddish fragrant nutlike seeds, and it doesn't contain cocaine. So, apart from not describing the product at all, it describes it perfectly.
I don't see how this makes a point for your argument. The Nintendo machine is NOT a revolution - it is a game console. If they wanted a descriptive name, they would have used "Game playing thingy" - not "Revolution" which usually refers to either a political uprising, or the physical rotation of an object.
Also, I notice that you dropped the other brand names I cited, and deliberately singled out Coca Cola. Why? Did you have problems trying to refute my other examples?
Seriously? Without trying, I can think of a number of slogans that would work, for example: "Join the Revolution," "Bring on the Revolution," "The Revolution Will Be Televised," and so on.
Precisely. All you can think of are lame cliches. I don't think anyone is going to be influenced by such obvious shite.
The best thing I can think of for the Wii is "Now It's OK to Play with Your Wii."
That just demonstrates that you are very much lacking in creativity, and would never get a job in advertising. Is that really the best you can think of? It just shows that you are so juvenile that as soon as you hear a word that can possibly be construed as relating to genitals, that's all you can think of.
"Revolution" sounds much more infantile to me, like someone who needs to sound tough and big. So does "XBox." Seems to have worked OK for Microsoft.
Funny how that sounds tough to you. Following your previous genital obsession, Xbox sounds like a vagina in a porn movie. In either case, it doesn't really matter. The fact that the Xbox is successful does not mean that the name is not infantile. How many people bought the Xbox because of the name?
You are just proving that infantile names don't doom a product to failure.
BTW, I should remind you that Nintendo themselves were the ones making a big deal about how their console was going to be a revolution. "Tough and big" indeed. Moreover, the fanbase seemed to really enjoy the antics of Reggie Fils-Aime and his "Reggielution." The reaction to the name change has been rather defensive at best for most fans, on the other hand, and outright negative for people outside of the fanbase.
Again, I don't see your point. Fanbases are rather irrelevant. Most customers aren't fans, they are just people. Most people don't have a strong loyalty to products, and don't have juvenile reactions to product names. How the hell do you know what the reaction was outside the fanbase? Somebody outside the fanbase is unlikely to comment on the internet about their impression of the name. They would be at work, or cooking dinner or something.
As an example of bad decisions from the new Nintendo, I said that "Wii" was a bad name. Someone asked me why I thought it was a bad name, so I attacked it.
Ahh, but why do you care so much about the name as to attack it? And you didn't (in your original post) explain in what way it is bad. Even if it is "bad" in your opinion, does not mean it won't be a successful name.
Of course not, on either score. That doesn't suddenly make the
... and then they built the supercollider.
The system with the highest number of fun games always wins, and there's currently no reason to think that the PS3 will have less fun games than the PS2 did
... You just refuse to see it
2 006/gb20060720_962759.htm?chan=innovation_game+roo m_top+stories
= 18699
There is
GOT GAMES? One troubling sign already indicates that the PS3 might not be quite the hit Sony expects. Game makers are steering development resources away from Sony and toward games for machines from Microsoft (MSFT) and Nintendo, says Hirokazu Hamamura, president of Enterbrain, a game-industry researcher in Tokyo. At its autumn games preview on July 13, for instance, traditional Sony ally Electronic Arts (ERTS) spent far more time showing off innovative Nintendo games than it did titles for the PS3. EA announced six Nintendo Wii launch titles and showed long working demos for two of those. But it offered only a short clip of a car-racing game for PS3. EA says it's still testing the potential of the PS3. "Many developers think the console's initial high price will lead to slow sales and are holding off on creating games for Sony," Hamamura says.
http://www.businessweek.com/globalbiz/content/jul
An SNK Playmore executive has spoken out about PlayStation 3 pricing, indicating that the developer may wait as long as four years to begin work on it - despite having already pledged titles to Nintendo Wii.
http://www.gamesindustry.biz/content_page.php?aid
EA Support: 80% for Wii60, 20% for PS3
http://www.gwn.com/news/story.php/id/10038/
That doesn't make any sense to me. "I" as pronoun has nothing to do with the use of the vowel "i" within words. And an extreme minority of human beings read company press releases to describe the naming of a product.
But Nintendo obviously wants the name of this console to reflect its function, as both names were references to something that the console is intended to do.
And what does "Wii" refer to in terms of function? I don't know of any English word spelled "Wii" - so how would I know what it is meant to describe?
Because it's what people call your product. Seems pretty obvious to me.
But why would it matter to a company? All that matters is that they make money. If they would make more money calling it "Purple flying monkey butt thesaurus," then why would they not use that name?
Not in this case. The Wii has no legs to stand on if the controller is rejected.
Why not? I'm pretty sure that the Wii has more components than just a controller. Aside from the hardware, software is just as important, if not more important than the console itself.
... and then they built the supercollider.
The DS did go head to head with the PSP, which was the first credible competitor in the handheld market for years. And I don't think the GBA has much to account for the DS's success; the DS doesn't carry the "Game Boy" brand and at the time of release, Nintendo was still actively supporting the GBA (presumably, so they could simply wipe their hands of the DS if it flopped).
There's a lot of parallels you can draw between the DS vs. PSP and the Wii vs. PS3.
The pinnacle of branding is to have a popular name that has nothing at all to do with your product, and stands on its own. Like Xerox, or Kleenex, or Apple.
... The formula for Coke, whose status as a trade secret has been embellished by company lore, once contained trace amounts of cocaine (about 1/400th of a grain, or 0.16 milligrams, per ounce of syrup, in 1902)[2], although this was removed around 1906 as health regulations were tightened. ... Today's Coca-Cola uses "spent" coca leaves, those that have been through a cocaine extraction process, to flavor the beverage. Since this process cannot extract the cocaine alkaloids at a molecular level, the drink still contains trace amounts of the stimulant[25]."
/. since the next-gen hype started a couple of years ago.
They call it Kleenex because it's clean, unlike the handkerchiefs that people used to use.
Anyway, just because some wildly successful brand names have nothing to do with their products doesn't mean that they all don't. Along with Coca-Cola and Kleenex, another example of a popular descriptive brand name is Band-Aid. And I'm sure there are others.
Except that Coca-Cola is carbonated water, not a tropical African evergreen plant with reddish fragrant nutlike seeds, and it doesn't contain cocaine. So, apart from not describing the product at all, it describes it perfectly.
"Coca-Cola (often abbreviated to "Coke") is a carbonated cola drink
--http://en.wikipedia.org/wiki/Coca-Cola
The Nintendo machine is NOT a revolution - it is a game console.
And you accuse me of being too literal?
Did you have problems trying to refute my other examples?
Why do I have to refute your other examples? Where did this turn into an argument that all successful brand names are descriptive? All I'm arguing is that a significant number of them are.
Precisely. All you can think of are lame cliches.
We are talking about corporate marketing, right?
That just demonstrates that you are very much lacking in creativity
Well, actually that I didn't care enough to be creative. It only took me five seconds to think of those Revolution slogans too, you know.
Following your previous genital obsession, Xbox sounds like a vagina in a porn movie.
Uh... You said it, not me...
You are just proving that infantile names don't doom a product to failure.
I was supposed to be proving that they did? Man, and that moron who thinks that Snakes on a Plane was a great success said that I liked to use straw men...
Fanbases are rather irrelevant.
They're extremely relevant. If you do something that turns them off, even if it doesn't do enough to dissuade them from buying your product, chances are you did something wrong.
How the hell do you know what the reaction was outside the fanbase?
Because I've, er, talked to people?
Ahh, but why do you care so much about the name as to attack it?
I don't. Do I really have to explain this to you again?
Almost nobody (even on Slashdot) was talking about the Revolution before the name change.
Bullshit! Every time a bit of news came out of Nintendo all of the blogs grabbed onto it. Everybody went nuts when the Wiimote was revealed, which was, you remember, before the name change.
After the name change, people (even if only on Slashdot) have been talking about the Wii as the console to buy over the Xbox and Playstation.
People talked about how the Wii was going to be better than the XBox 360 and the PS3 before the name change as well. That's been the prevailing opinion on
Maybe the name had nothing to do with the increased attention, but it's pretty obvious it hasn't hurt it.
Among the hardcore gamers, no. But I'm not just talking about the hardcore gamers. I'm talking about the guys who don't hang around
One thing I haven't quite understood is why the Linux community hasn't gotten excited that the PS3 runs on Linux. The PS3 may eventually be the biggest distibution out there, might not the PS3's success aid in the proliferation and acceptance of Linux as a consumer platform base?
evanchik.net
When that goes beyond rampant speculation, and when more developers than EA and SNK are cited, especially developers like Square, Capcom, and Konami, let me know, OK?
(Honestly, do you believe that EA won't make ports of its most popular games for the PS3 at the very least? I mean, it's EA. They port everything.)
Rob
So, why don't they call it "Cleanex" instead? Your point is extremely hard to understand, because I don't think anybody actually thinks of Kleenex as meaning "clean" - it's just a made-up word, and that's how people see it.
Anyway, just because some wildly successful brand names have nothing to do with their products doesn't mean that they all don't. Along with Coca-Cola and Kleenex, another example of a popular descriptive brand name is Band-Aid. And I'm sure there are others.
OK, this is getting more and more insane. How does "Band-Aid" describe the product. It's a group of musicians that helps people?
It's not just that some brands aren;t descriptive. It's that 99.9% of successful brand names are NOT descriptive. It is an exception to have a descriptive brand-name.
"Coca-Cola (often abbreviated to "Coke") is a carbonated cola drink ... The formula for Coke, whose status as a trade secret has been embellished by company lore, once contained trace amounts of cocaine
So, you're saying that the brand name is no longer descriptive? Thanks for repeating my point! People buy Coke for the caffeine and the sugar, neither of which is alluded to by the product name
Where did this turn into an argument that all successful brand names are descriptive? All I'm arguing is that a significant number of them are.
That would be a losing argument. A very insignificant number of successful brand names are descriptive.
They're extremely relevant. If you do something that turns them off, even if it doesn't do enough to dissuade them from buying your product, chances are you did something wrong.
There is very little evidence of this in the real world. Fans often get pissed about changes, but then the product goes on to even greater success with the changes that pissed off the rabid fans. For example: New Coke, and Apple's switch to Intel processors. Maybe even Google's commercial ventures and advertising.
Fans usually have very little idea about what is good for a company. They often have a marked lack of perspective and ability to see the "big picture" of a company. Seriously, if you let the hardcore fans run companies, they would go bankrupt very quickly. In other words, the customer isn't always right.
How the hell do you know what the reaction was outside the fanbase? Because I've, er, talked to people?
That would be a most interesting conversation. Do you randomly go up to people who have no current awareness of a product and ask what they think about it? That must be popular. I bet it's a hit at parties.
Bullshit! Every time a bit of news came out of Nintendo all of the blogs grabbed onto it. Everybody went nuts when the Wiimote was revealed, which was, you remember, before the name change.
Well, if you're talking about blogs, then you may as well substitute "nobody" for "everybody," because that's about how much relevance that blogs have in the wider world. And I don't remember whether the "Wiimote" came out before the name change or after. But why would they call it "Wiimote" if the name of the console was still "Revolution"?
There's no way that people like that are going to see a system called "Wii" and think anything else but "DUMMEST NAME EVAR!!1
But who gives a shit? There is a much larger market out there, who can't stand those pubescent boys and their toys.
Of course, Nintendo's already got a horrible reputation among these types with its kiddie image.
That didn't stop Nintendo's success, and may have helped it. In this day and age, do you really want to associate your product with such a small and unappealing portion of the market? I don't think that most of the world's population is young males with masculinity/ego problems.
You sound somewhat like Dvorak w
... and then they built the supercollider.
I am hopelessly addicted to Second Life. Unless it can be played (and played WELL) on the PS3, forget it.
It's not the PS3 price, or the bluray. I want to play the games I want to play. Right now, that means a PC. And hell, I need that anyway so I'd much rather spend money on a dual-core Intel CPU and systemboard and some RAM and get a killer SL system.
THAT is what I'm gonna do this fall.
The diminishing returns law is valid for video games as well: after a certain limit, the machine's capabilities don't play a decisive role any more, and it is only the content that will make or break a console.
Nintendo's GameCube has very decent graphics and sound. The XBOX 2 and PS3 audiovisual experience will not be radically different than GameCube's, especially in the eyes of common folks who are not trained to see differences in pixel renderings. On the other hand, Wii offers a better way to control games, which means much better content.
Someone will say that the price of TV sets with high resolution is quickly dropping. I can not disagree. But how many people will buy new TV sets in order to play the 10 games they will buy in the console's lifetime? it is only the dedicated gamers that will spend such money. Common folks who have a varied spectrum of interests view video games as another past time, so it is highly unlikely that the advanced techology of PS3 will mean anything to them.
The advanced capabilities of PS3 is also a risk for game developers. Only really big game companies are able to exploit all of PS3's capabilities and present a game that is much better than the rest. So there are not going to be lots of PS3 games that are so advanced that will make people buy the PS3.
Sony has fell victim to its success. It is normal: every console company has a big failure after a big success. Sega flopped after the megadrive; Nintendo flopped after the SuperNES; Atari flopped after the VCS; in a similar manner, Sony will flop after the PS2.
Uh. No?
That widely varies with the people you poll, the Wii is either extremely liked or extremely disliked (due to debatable and nearly not shown graphic abilities)
By your declaration, the GC should've been less powerful that the PS2. And it wasn't. Even though Nintendo sold it with an alledged poly count 10 times lower than the PS2 or the Xbox (difference being that the GC poly count was for fully textured ones).
They failed to attract 3rd party titles the medium was crap and it was hard to juice out the maximum perfs out of the console, but saying that the GC was less powerful than the concurrence is not even misleading, it's downright wrong.
Don't have one in the first place?
True that!... wait... Super Smash Bros Brawl for Wii is a Nintendo game and it will use the classic controller because the dev team considered it was fitter to SSBB's gameplay than the Wiimote... There goes your shiny theory...
Let's see. The following have been comfirmed for Wii at or within 6 months of release:
Bah, it's just annoying to create that kind of lists, so i'll just write them inline. Not necessarily a good thing but THQ is in (Avatar, Barnyard, Spongebob, Cars) as well as Midway (Blitz: the league, Happy Feet, MK: Armageddon, Rampage: Total Destruction), Kuju will release Batallion Wars II, Sega will have Bleach, Nights, Super Monkey Ball and a Sonic episode, Gnosis' Broken Saints will be on the Wii as well as Activision's CoD3, Square Enix will start with a Dragon Quest and FF: Crystal Chronicles, Bandai/Atari will have a Dragon Ball game, Namco will have Final Furlong, a Gundam game and Digimon and Tamagotchi franchise games, NTREEV's Pangya is in, a One Piece game is in the making, and of course a bunch of Nintendo titles (AC, Excite Trucks, Obstacle Course, Project H.A.M.M.E.R., Super Mario Galaxy, SSBB, The Legend of Zelda: Twilight Princess, a WarioWare, Wii Music, Wii Sports).
And quite a few other devs/publishers have said that they had Wii games in production or that they were planning Wii games.
But yeah, I guess all of these are for non-gamers exclusively.
"The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
A Resident Evil has been officially annouced from Capcom, and Square will have a Dragon Quest and an FF:Crystal Chronicles (as crappy as CC may be). No word from Konami
And yet it's the first time they release games on a Nintendo platform since the N64. And they start with 6 games right out of the bat... using Wii controls (not going the easier path of the classic controller)
"The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
*cough-cough* http://games.slashdot.org/article.pl?sid=06/08/30/ 1627201 *cough*
Blerg.
Most first/second party GameCube games don't have any load screens, so it is possible using a fast drive, and pre-load techniques.
A mate of mine works at Harvey Norman, an Australian consumer electronics chain. There's been a massive growth in people coming into the store and dropping A$10,000 on plasma TVs and surround sound systems. I don't think that people who are prepared to spend this amount of money on a TV are going to be bothered about the A$1000 for a PS3.
It's not about "loading", it's about making the player sit there and showing them "Please wait, loading".
You might want to check Metroid Prime and Metroid Prime 2. You'll know when it's loading but either:
- you keep control of the game and the door just won't open right away (Nintendo should have added some game-themed "opening locks" with lights or something)
- something is happening on the screen (no "loading, now at 10% and please wait another 45 seconds")
Yes, there has to be loading because of the media and the limited capacity of the machines, but it all boils down on how you do things. Ever seen the PSP game were it takes up to about 7 minutes before you actually start playing? On a portable system, no less?
When you read this post and a few that follow, it sounds like we're trying to find out who is number 1. Who is winning? Is this an answerable question? Can you even compare the 360 to the PS/2? Do sales matter, or does net income matter more?
For the game companies, it's an interesting dynamic. Coming up with a sales winner doesn't guarantee that you survive. It just lets you roll the dice one more time for the next round; your last success lets you load the dice more. I like the way Nintendo has hung in there. The big problem is getting playable and interesting games, which is a question that almost depends more on corporate culture than how much capital you have to work with.
They two handhelds did go head to head. Nintendo released first and started with a 4 million unit lead. Why is that? Is it because the DS had an excellent selection of launch games? A port of super mario64 was the best selling DS game for a while, so that's debatable.
/is/ sold. Sony sold it to retail; other than warranty issues, Sony has already made their money by this point and will likely never see that product again.
People bought the initial DS because it was a Nintendo handheld. They didn't have the library at the time, but the GBA backcatalog certainly filled that role well. Before the PSP launch, the only way to play mainstream handheld games was through a GBA. The DS didn't carry the "gameboy" name, but it certainly benefited from the "gameboy" backcatalog and the strength of the gameboy pedigree.
The PSP entered the market with absolutely no backcatalog, no prior experience, and only the strength of the Playstation name. It obviously garnered the initial "wow" factor, but the press has since turned its parent company Sony into an object of hate. This translates into people beginning to hate the PSP, as it was one of their products. In light of all the naysayers and all the negativity there are simple facts that can't be denied.
1. Since its launch the PSP has teetered between #1 and #2 in sales in every territory; beating out the xbox360 and even the PS2. Dead consoles don't beat out the PS2.
1a. The PSP is selling better than the PS1 and PS2 did. Look at where those two consoles are now.
2. Sale numbers vs. Shipping numbers. Every PSP that leaves the sony factory for retail
2a. How retail works. Retailers monitor sales of the products on their shelves. If a product is running low, you restock and order more from the manufacturer. If a product is not selling well, you simple order less or order none at all from the manufacturer. If Sony has consistent shipping requests, that has to correspond to stores trying to meet public demand.
3. Until the release of the DS lite, from the numbers Sony had ~46-52% of the handheld marketshare. I haven't seen US numbers following the release of the DSlite. So even assuming stellar sales, they are not trailing behind as bad as blogs and forums would have you believe.
Okay, so back on topic: the PS3 vs Wii. The handheld arena is much more different from the console arena. Consoles are generally more expensive and the target demographics are slightly older. Here, Sony has the larger backcatalog in terms of games available on the market. What I mean is that you can walk into thousands of game/ pawn/ stores and find bargain bin PS1 and PS2 titles. The Gamecube is the only generation that has media the Wii can read, and Nintendo Virtual Console games are only available for download online. With only ~60% of U.S. homes with internet service, many Wii users will never see the VC benefit; just as many Xbox1 users never saw the benefit of xboxlive.
The playstation name is now as synonymous with video gaming, as Nintendo's name once was. Never giving their consoles a moniker outside of playstation has been a smart move for Sony. Brand recognition for a Playstation3 is alot higher than Wii. With a two part name most just drop the implied Nintendo from the title, like we have done with the Gamecube. For non-gamers, they wouldn't automatically associate the Wii with Nintendo.
These seems like stupid minor marketing points and details, but they matter alot particularly during the xmas season. I predict that the Wii will sell well mainly due to price contrast. However, like the DS vs PSP don't expect Sony to fall totally out of place. There is alot of collective hate for Sony, but that's only here on the internet. Only ~60% of American households even have internet access to hear these kinds of rumors. Out of that percentage, it's not like 100% of those people actually care, or will let it affect their purchase. Price will be a bigger factor than Sony's corporate reputation.
This is an error that I see floating around all over the place. So here is my humble correction. Currently, there are no plans for a "second gen" 360. HD-DVD technology will be added as an external drive. Like the optional hard disk, this drive will not be used for games. Its only functionality is movie playback.
only one everything
That's a good point; I myself am not realy that interested in number one. It is an interesting question from a philisophical point of view though which console(s) will take hold in the market as they each offer kind of different approaches this round, so from my end speculation around how well any one companis strategy is working or not is more interesting.
With Sony a sales winner would be a "survival" thing though as they do need (or at least want, but I think there is some need) for strong sales to boost the Blu-Ray format. If that strategy succeeds (and I think it has a strong chance) they will be hailed as geniuses. I admire them for taking the gamble when other large companies would have stood back and not risked so much around one device.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
A few points:
1. What are the odds that the 40% of households that *don't* have internet access are likely to be buying any console at all? While I don't have any references to back this up, I'd be willing to bet that the segment of the market that plays games has a high crossover wth the segment of the market that doesn't just have internet, but broadband.
2. You're seriously underestimating the number of people (especially parents) for whom video game consoles are still "Nintendo's". Nintendo is still a lot more synonymous with gaming than "Playstation" will ever be.
3. In either case, you're overestimating the value of a brand; historically, it doesn't mean much from one generation to the next. If it did, we'd all still be playing Atari. Sega wrested control of the Video Game Market from Nintendo with the Genesis, and was king of the hill when it released the Saturn (which quickly crashed and burned). Nintendo's brand was unarguably huge when it released the N64, but that wasn't enough to save the system or stop another newcomer (Sony) from coming in and kicking ass. The once powerful Sega was forced out of the console business entirely, and Microsoft (which is arguably a *terrible* brand) managed to make a decent showing with the X-Box and is picking up steam with the 360. The moral of the story? Brands don't count for much from one generation to the next.
4. Back catalogs are a nice value-added feature, but people don't buy consoles so they can play old games, they buy them for the new ones. No one is going to buy a PS3 because they can play PS2 games on it (especially given that these people would logically already have a PS2 that plays those games just fine). Even in Nintendo's case where the back catalog carries a significant nostalgia factor, it's not going to sell the system in the absence of compelling new content.
5. Sony is duplicating a lot of the mistakes typical of failed systems (3DO, Jaguar, Saturn, N64, to name a few) that have come before; the high price point, the expensive, proprietary format, immature technologies, lots of negative buzz, and most importantly...
6. "It's the games, stupid." Sony is going to take big hits this round because they're loosing developers and exclusives left and right. It's the same thing killed Nintendo with the N64 generation (and arguably why the Sega Saturn failed as well); the system was unappealling to developers who flocked to the PS1, and the gamers followed. Currently, many of the exclusive franchises that drove the success of the first two playstations are either migrating to the XBox or otherwise going cross platform. The success or failure of the PS3 will ultimately depend on Sony's ability to keep developers on board. So far, they're not doing a good job of that, but I'll stop predicting doom and gloom for the PS3 should Sony manage to turn that around.
7. By that token, RE:the PSP vs. DS; the PSP has a total of 3 games that shipped a million units vs whereas the DS has 15, which I think it more indicative of the overall health of the systems than straight hardware units sold.
I believe you reap what you sow. You sew what you rip. (and if you suck at sewing, you rip what you sew)..
www.voiceofthehive.com - Beekeeping and Honeybees for those who don't.
I don't recall it being a "partnership". As I recall, Nintendo was working on a CD add on to the SNES (I think it was to be called Playstation)-- all the old Nintendo systems have expansion ports on them.
They struck a deal with Sony to build the hardware, however part-way through the deal it became apparent that Sony wanted to use pieces of the hardware elsewhere (which seems reasonable to me-- they'd be the manufacterer of the parts after all) but Nintendo wanted to assume rights to all the hardware inside.
Sony would not agree to hand over rights to the hardware so Nintendo broke it off and struck a deal with Panasonic. (Actually, I think Nintendo started discussions with Panasonic before they broke off with Sony.) Anyway, similiar things happened with Panasonic, and shortly after Nintendo seemed to be declaring that cartridges were the obvious way to go and worked on special chipsets such as the FX set they used in Star Fox (which is probably why the N64 was cartridged based to).
Sony was left with a prototype Playstation add-on to SNES. They reworked it into a hybrid that played SNES carts and CD's. Then they reworked it again into the CD only version they sold. A producer friend of mine who worked at Sony during that time told me that they (he and the people he worked with) were downright shocked when upper management told them that they were going to turn the hardware into a proper console and enter the market.
Panasonic fallout with Nintendo led to the Panasonic 3D-i and some horrid Zelda games. (Panasonic had gained rights to use some Nintendo characters for some games, but THEY made those games [no Miyamoto here] and the lack of quality shows.)
I don't remember the news links off-hand, but if you're interested in the details, do a search. There are many great articles on the subject out there.
--Dave Romig, Jr.
Also, in regards to Nintendo's ridiculuous content code and licensing scheme. In my opinion, there main reason for all of this was to create a "family console" suitable for little kids and grown-ups to play alike (heck the NES was called the FamiCom or Family Computer in Japan). As such, they wanted to keep all "family offensive" material away-- as per there definition-- and they were control freaks about it. It worked in the beginning because of the skepticism of gaming caused by the crash of 1984-- it made people think "hey, maybe games are worthwhile".
Unfortunately, as gaming came back into mainstream (largely thanks to Nintendo), the audience grew while Nintendo's conception of the audience did not. Because Nintendo's control scheme didn't grow along with the industry, they're saving-grace became a noose that nearly strangled them as a business.
It would seem to me that this sort of thing happens alot in business. Some companies find something that works well and hang onto long after it stops working-- sometimes until bankrupcy.
Ah well. </rant>
A Resident Evil has been officially annouced from Capcom, and Square will have a Dragon Quest and an FF:Crystal Chronicles (as crappy as CC may be).
I meant exclusives of games that are normally on Sony systems, since, after all, the articles cited were suggesting that companies were actually moving away from the PS3. (Of course they're going to move towards the Wii; it's there, after all.) Hell, in the case of Square even just seeing ports of its top games (instead of spinoffs) would be problematic for Sony.
And yet it's the first time they release games on a Nintendo platform since the N64.
Uh, no.
And they start with 6 games right out of the bat... using Wii controls (not going the easier path of the classic controller)
I can imagine how well that's going to turn out, too. Remember how the XBox 360 port of Madden 06 was worse than the old-generation versions?
Rob
1. The odds are high that there is a great amount of crossover. I agree However even with the crossover, a large amount are still on dialup. The large part of the country lives in areas where they cant even anything more than dialup. Lil Jimmy being able download a 16MB copy of waverace64 on 33.6-56k, just isn't gonna cut it.
/do/ carry from one generation to the next so long as there is a clear association. going by the market names for consoles:
/some/ ways.
2. That was last generation. The Nintendo name going along with gaming is over ten years old. In 1992, parents were calling games 'nintendo', not 'atari' still. Parents listen to the names their kids call things, and to what they see in the media. The actual playstation name carries alot more name recognition now. The name Sony Playstation has been all over the media for the last ten or so years, because each console is called in varying degrees, 'a sony playstation'. Nintendo's media blitz has been greatly overshadowed by Sony and even Microsoft. The 'Nintendo' name has more or less been replaced by the product name; the media refers to things by: 'gameboy advance', 'gamecube', 'wii'. In a parents mind they dont necessarily make the direct connection b/w these products and Nintendo. The 'Nintendo DS' and the 'gameboy' are exclusions.
3. Brands
xbox -> xbox360.
sony playstation -> playstation2 -> playstation portable -> playstation3.
nintendo gameboy -> gameboy advance.
nintendo -> super nintendo -> nintendo64 -/-> gamecube -/-> wii.
However, also note: nintendo -> super nintendo -> nintendo64 -> nintendo DS.
Brand recognition may not seem like a big deal to you, but there is a reason why EVERY manufacturer brings in marketing corporations to assist with new products. No, it's not the only deciding factor, but it does play a significant helping factor in public recognition and acceptance.
4. No, the backcatalog doesn't necessarily sell a system. However it is always a nice incentive. Playstation owners would be up in arms if they decided to drop BC for PS3. No one ever complained about having BC across gameboy and ds platforms. However, all you have to do is peek into any xbox forum and you will find dozens of threads over BC issues and complaints. Each time you irritate a customer, you risk losing him; just ask any ps2/ xbox360 convert.
Most early adopters of new consoles sell their previous generation system in order to make space/ earn credit towards the new expensive system.
5. Each company is making mistakes and missteps, but I will admit that Sony is making mistakes IMHO. That cant be helped, what I think their biggest sin thusfar is that they are not running damage control. Blu-ray is untested and immature, i agree. In as far as blu-ray being an expensive proprietary medium, blu-ray is thusfar a cheaper and more superior medium compared to HD-DVD. Look at the actual prices, they are cheaper or equivalent in price at worst. Blu-ray is not proprietary, second of all. Its actually less proprietary than DVD in
6. Sony is not losing developers left and right. There have been less than five total cancellations of games out of ~200 announced titles. ~2% does not spell gloom and doom. Games have always been cancelled, it's not new news. The three developers that have decided to not publish for PS3, issued statements that they would not publish/ announce anything during the launch period. They are playing it safe, saying they will reevaluate based on consumerbase in '07.
What series are migrating? GTA? The GTA series has always been multiplatform. The fact that it is being simultaneously released at the same time isn't as major as say, if Sony had to wait out a 6 month exclusivity window. The recent soccer game announcements have been debunked. Pro Evo will be released for PS3 in spring [when it's done], and FIFA is aiming to be released before then. Which formerly exclusive games are migrating to xbox360? Final Fantasy? Devil
They will have a Dragon Quest Swords game (as crappy as the "Swords" and most other spin-offs of the cannon DQ games may be).
Good god people. As much as it's fun to bash Sony or make fun of Nintendo's Wii, can we stop with all these endless predictions? Lists of potential games, rumors of developers coming and going, theories on how the Wii-mote will handle (both positive and negative) ...
Just wait a few months until the consoles actually ship, and people have an actual chance to check out the games. Till then, everyone go back to WoW or their 360 or PS2 or GC and play some games.
-- jchenx
What's going to kill ps3 is one single factor. The price. As it stands, and without the probable next-october-price-drop from Xbox, one will be able to buy BOTH a Wii AND a 360 for the price of a ps3. Maybe all the people on budgets will for some mythical, magical reason not notice that little fact. Maybe people on budgets will buy the most expensive thing on the market, even if xbox is pretty well comparable. Or maybe Momma, who knows nothing about consoles will be able to justify spending $200 more on a console because junior wants that one. I mean really, show me a person who doesn't think Sony is DOA, and I'll show you a fanboi. And that's just on price.