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Review: Spore

The hype leading up to Spore was excessive. But then, so is the scope of the game; following the growth of a species from the cellular level to galactic domination was an ambitious goal, to say the least. Bringing evolution into the realm of entertainment was something Will Wright hoped and gambled he could do after the success of the Sim franchise. But rather than evolution, Spore became more about creation — creation that allows a single-player game to include the community, as well. It ties the various parts of the game together to make Spore very entertaining as a whole. Read on for my thoughts.
  • Title: Spore
  • Developer: Maxis
  • Publisher: Electronic Arts
  • System: Windows / OS X
  • Reviewer: Soulskill
  • Score: 4/5

The game has five stages: Cell, Creature, Tribal, Civilization, and Space. It's best to think of the first four as mini-games, or as a four-part prologue. Each has its interesting and fun parts, as well as varying degrees of replayability, but the time each of them occupies (from a gameplay perspective) is dwarfed by the amount of time you can spend in the Space age. You can also spend a great deal more time playing around with the content creation system (and you will), but the main plot itself is fairly short in those stages. If you're going in with the expectation of playing around in the Cell stage for hours and hours, you're probably going to be disappointed — but that's not to say it isn't fun. I think each of the stages are appropriately paced for what they involve.

You start out as a cell, hitching a ride on a meteorite that delivers you into a planet's primordial soup. From there you wander around finding morsels of food and other critters who will compete with you for it. The way in which you go about that is up to you. You'll gain access to attributes you can use to customize your microbe, all of which have a "DNA budget." You can make a very efficient killing machine to keep your competitors away from your food, or you can simply make a very efficient eating machine. The editor that allows you to add and remove these attributes also lets you change the size, shape, and coloring of your microbe. It's a combination of very simple components, but the interactions between microbes allow for some cute moments. You'll occasionally run into a big piece of plant life that's swarming with herbivores, and the herbivores will attract a ton of carnivores, making for a frenetic scene of feeding and fighting. You can make your species into what is essentially a tail and a mouth, and have fun zipping around and stealing food out from under fat, slow enemies. You might even see a copy of yourself beating up some bug with way too many mouths. One of the coolest parts about this stage is the background visuals. The focus is on your microbe swimming through the water, but underneath you can see that you're swimming by larger pieces of debris and more advanced life-forms. As you feed, you'll grow into these background layers, so the huge, blurry, tentacled abomination you swam by a minute ago might now be trying to kill you.

Another thing you'll notice is that referring to your species' growth as evolution isn't really accurate. "Stylized evolution" or "not evolution" would have been more precise, so don't go in expecting it to hold up to scrutiny from PZ Myers. It's a decent metaphor for modifying your species, however. The editor is versatile and completely forgiving. Did you put that spike in a useless place for stabbing rival microbes? No worries, you can move it anywhere. Or remove it for a full DNA refund. This may bug you if you want every decision to matter, but as I said earlier, the first four stages are more about setting the table for Space colonization. Also, some decisions do matter. The way in which you interact with the environment determines your initial disposition in the Creature stage. Between stages, you're given a detailed history of your character, including physical revisions and eating habits. Carnivores start the Creature stage with an intimidating roar, while herbivores get a soothing song. Between stages you'll get to see cut scenes; they're short, but they all managed to make me smile. On a related note, I've got to give credit to Maxis for making the most interesting loading screens I've ever waited through. Instead of a progress bar, a series of cards gradually appears at the bottom of the screen. On each card is a different species (or other creation), some of which were made by other players. It's fun to see what they've come up with.

Going into the Creature phase, your microbe is given a set of legs. Your attributes from the Cell stage are mostly useless, and you'll have a chance to completely change how your species looks. You get a nest and a group of compatriots, and you're soon off to seek out new life and new civilizations (and food.) Other species are nearby and easy to find. There are two stances in which you can approach them; social or combat. If you started out as a herbivore, it'll be a bit easier to remain so, but it's not too difficult to change your mind. As you find other species, you're given quests based on the stance you choose. Kill them or impress them. Should you choose to kill them, you mash the attacks available to you until one they die or you do. To impress them, you get their attention and then mimic whatever they do. You'll get some friendly abilities — dance, pose, charm, and sing, each of which has its own animation — and you simply repeat the other species' actions. If they like you enough, they'll ally with you, which progresses you through the stage and allows you to venture out with a group rather than an individual. As you ally with or destroy other species, you gain access to new and more powerful bits of biology — a bigger claw, quicker feet, wings, etc. There's a much greater selection in this phase than in Cell, and it's worth collecting as many as you can. You also get a few cosmetic options. When you exit this stage, your species' physical form does not change for the rest of the game, so make sure you've got what you want. If you go the combat route, you may be annoyed trying to hunt down species that are faster, flightier, or more nervous than you. There were times that I ran so far away to catch Lobstermonkey #4 that I got lost and couldn't find my way back to the nest to kill Lobstermonkey #5 and complete the quest. And this brings me to a gripe...

...The controls. The key-bindings for Spore are fairly simple. They increase a little bit in complexity with each stage, but even the Space controls are straightforward. The trouble is that they aren't alterable, and they aren't what I would pick. They aren't bad choices, and you can do just about everything with the mouse, but if you're the type of player who rebinds WADS to ESDF in every game, or if you like an inverted mouse, or the ability to strafe, it will bother you.

The Tribal stage turns Spore into a miniature RTS game. You won't find Starcraft-level depth or gameplay, but if you've ever played another RTS game, your goals will be intuitively obvious. Your abilities from the Creature stage don't matter anymore, so you're free to design for looks alone. Wandering bands of non-sentient creatures still exist, but they're mainly just food (or pets if you're a herbivore). In addition, though, there are other tribes that you must conquer. You gather resources, pump out peasants, and put up buildings. Rather than creating tribe members for a specific job, you use the buildings to give them a particular task, and you can switch their task at any time. Want this guy to fight? Send him to the axe shop. Need him to impress another tribe instead? Trade in that axe for a horn. Or a Shaman rod to heal others. The focus in this stage is mostly on resource gathering; unfortunately, you have to send tribesmen out each time you want them to kill something, rather than setting them to harvest and forgetting about them. The gathering gets somewhat tedious, but the Tribal stage, like the ones before it, isn't too long. It's fairly easy to win over or beat down your enemies, just keep an eye on your raiding parties around hills. They sometimes get stuck. The AI isn't too hot, but enemies will try to take out your chieftain if they can. The editor in this stage is also less complex. Your species form is set, but you get a variety of hats, clothes, and accessories to outfit your tribe. Not as much room for creativity as in the Creature editor, but there are still myriad ways to customize.

When you reach the Civilization stage, you'll encounter a host of new creation and design tools. You'll be asked to design a city hall, a house, an entertainment facility, and a factory, as well as land, air, and water vehicles. If that sounds a bit overwhelming ... it is. At the start of the stage, I spent perhaps an hour tooling around with designs for a city hall and a land vehicle. You don't need to design the others until you build them, but it doesn't take long for that need to arise. Now, don't get me wrong; designing things is one of the best parts about this game. But after a certain amount of time you'll probably just want to get back to the actual game. Fortunately, there's the Sporepedia, which includes hundreds upon hundreds of designs from Maxis and from other players. Some of them are just phenomenal, and I'm sure the selection will only get better as time passes. Expect to see things out of sci-fi and other games. Expect to see anything Maxis doesn't specifically remove, really. Pick whichever constructions you want out of the Sporepedia to fill out the things you don't want to design, and you're ready to fight for control of the planet. Don't waste your time with the anthem composer. It sucks.

Civilization stage is like another, slightly different RTS. The focus is gone from resource gathering; you point a vehicle at a "spice geyser" and forget about it — once a mine gets built, you even get the vehicle back. It's more focused on vehicle tactics and managing your cities. Other civilizations pop up throughout the world (which is an actual globe now), and you try your best to cajole, scare, or apesmash them into seeing your point of view. You can set yourself up as a religious society to convert the populace of other cities. This stage, like the tribal stage, is straightforward and easy, but entertaining. Your species' history continues to fill out, setting your early disposition for the next stage. Before you think about bumping the difficulty setting up to "high," though, you'll want to give thought to how it will affect the Space stage, since that's where you'll spend most of your time. It has a bit more to throw at you.

Getting to the Space stage is reaching the real meat of the game. You'll be given some starter quests and tutorials to teach you how everything works. Pay attention to them, or you'll regret it later. Really. This stage plays like another RTS, yet is completely different from the previous ones. It isn't about pumping out units to stomp your enemies; you're limited to just one ship to start. As you get promoted, you can add more to your fleet, but not very many. Your colonies will harvest spice for you to sell. How much depends on how well the planet is terraformed. Terraforming a planet is somewhat complicated to learn, but it lets you set up a good financial base, which makes dealing with aliens much, much easier. And believe me, you'll deal with them a lot. Regardless of the way in which you interacted with your foes in previous stages, I'd recommend playing nice at least for the first few encounters of the Space stage. You can run some simple quests for other races to increase your standing with them. You can also bribe them. Once you're in their good graces, you can establish trade routes and alliances, which are much better than the alternative. When you run into a hostile society, you'll see what I mean. They like to raid your planets. A lot. They also like to raid your friends' planets. And your friends will occasionally have crises they need you to deal with. The demands on your attention range from "keeping you busy" to "driving you to distraction." This stage could really use a Leave-Me-Alone slider in addition to the difficulty setting, although cheat codes can accomplish that now. But, if you start out surrounded by friends, it's a lot easier to find time for developing your empire. Again, terraforming is important to learn. It's also the basis for creating custom planets. You get a variety of tools to alter the atmosphere and temperature, and you can bring in flora and fauna to make it more prosperous. But you also get devices that will shape, sculpt, and color the planet to look however you want. Once again, Maxis has provided a huge sandbox to play in. You can control the look and feel of literally hundreds of thousands of star systems.

The combat system is simple, but a bit clunky. Some of your weapons require Diablo-style button clicking, which can be a problem if there are a ton of ships flying around. Battles tend to be lopsided, but the more often you fight, the better weapons you'll have access to. Enemy ships will occasionally beat a hasty retreat when low on health, then stop, heal to full, and turn on you. It doesn't usually change the tide of a battle, but it can be annoying to track them down and finish them off. Other aspects of the game give you more tools the more you participate as well, which is why Spore is so open-ended. Don't want to run around blowing up enemy ships and cities all the time? Do a bunch of terraforming, get good at it, and then cause an enemy homeworld to turn into a burning, hazardous rock incapable of supporting life. Want to explore the galaxy or collect rare artifacts? Feel free, just watch out for the mysterious and powerful Grox. Make sure your borders are secure before straying too far, though, or enemies will pick your empire apart. The Space stage will keep you occupied as long as you're still entertained by it. Building an empire is a job with no end.

Spore isn't about deep, innovative gameplay. If you're looking for a next-generation RTS, look elsewhere. None of the stages, individually, would hold up in today's game market. But all of them combined, in addition to the almost limitless capacity for creativity, make Spore into a good game that will only get better with time and participation. The low learning curve and the ease with which you can pick a point in the game and find something to play around with makes it very appealing to the casual gaming market, while still offering a ton of achievements and ways to squeeze out every last bit of efficiency for the hardcore gamers. Despite the DRM fiasco, it's definitely worth picking up.

605 comments

  1. I really need to change my fonts! by BitterOldGUy · · Score: 5, Funny

    I read the headline as Sore . Thinking is was a first person game to give your opponents herpes.

    1. Re:I really need to change my fonts! by CaptainPatent · · Score: 2, Funny

      I'm just baffled by the concept of giving herpes to your opponents...

      What exactly do you typically do to your enemies???

      --
      Well, back to rejecting software patent applications.
    2. Re:I really need to change my fonts! by BigJClark · · Score: 1


      I played that game with my ex :(


      kidding..... no really :)

      --

      Hi, I Boris. Hear fix bear, yes?
    3. Re:I really need to change my fonts! by Lyrael · · Score: 1

      Obviously, you employ herpes-ridden prostitutes to infect them.

    4. Re:I really need to change my fonts! by spydabyte · · Score: 1
      Try reading these reviews. Notice a 1 star pattern? Maybe they got herpes.

      An excerpt from the seemingly favorite:

      First of all, the game incorporates a draconian DRM system that requires you to activate over the internet, and limits you to a grand total of 3 activations. If you reach that limit, then you'll have to call EA in order to add one extra activation. That's not as simple as it sounds, since when you reach that point EA will assume that you, the paying customer, are a filthy pirating thief. You will need to provide proof of purchase, reasons why the limit was reached, etc, etc (it has all happened before with another recent EA product, Mass Effect). EA, of course, is not obligated to grant you that extra activation or even provide that service. In a couple of years they might very well even shut down the general activation servers, because "it's not financially feasible" to keep them running. What you will be left with is a nice, colorful $50 coaster. And you will be required to pay for another copy/license if you want to continue playing.

    5. Re:I really need to change my fonts! by Quietust · · Score: 1

      I'm just baffled by the concept of giving herpes to your opponents...

      What exactly do you typically do to your enemies???

      I'm guessing something similar to this...

      --
      * Q
      P.S. If you don't get this note, let me know and I'll write you another.
  2. Tl;dr; by Anonymous Coward · · Score: 0

    Could someone sum up the review using one word or less?

    1. Re:Tl;dr; by Anonymous Coward · · Score: 1, Informative

      DRM

    2. Re:Tl;dr; by chalkyj · · Score: 1
      I'd say: Flawed.

      I await a patch.

    3. Re:Tl;dr; by Anonymous Coward · · Score: 0

      lame

    4. Re:Tl;dr; by Nursie · · Score: 1

      Executive summary - So-so

      Mid-management summary - overhyped, enjoyable, but not really ground-breaking.

    5. Re:Tl;dr; by Phurge · · Score: 1

      blue-collar summary?

      --
      I'll see your hokum and raise you a boondoggle.
    6. Re:Tl;dr; by Anonymous Coward · · Score: 0

      Blue-collar summary: Hurt my head, so drank beer instead.

    7. Re:Tl;dr; by Beezlebub33 · · Score: 1

      Hey, y'all, lookee this here computer game. It's got critters n' shit. Can't shoot'em though. But Rev'rend says it's a crock cuz of the evilooshun stuff though.

      Oh, I'm sorry, I thought you wanted the hillbilly summary.

      --
      The more people I meet, the better I like my dog.
    8. Re:Tl;dr; by Fri13 · · Score: 1

      Spore is a RTS game for childrens.
      Spore is not about evolution, it is about creationism.

      too much?

      I am waiting that EA will start selling addons like they did on The Sims games. Mayby first addon will allow you to make vehicles what could have turrets/missiles/lasers for all "sides" (not just for aggressive)... instead music keys, coins etc and all would shoot different way and not with same homing "mortars" of blue beam.

      I would not buy Spore until it is finished game. It is not such until you have 1+10 addons on it.
      When I tried the game on my friend PC, I didnt actually find anything intresting what I readed and saw of demos and interviews.

  3. It gives you something just as bad... by Moryath · · Score: 5, Informative

    it infects your system with a rootkit.

    That alone is a reason you shouldn't buy it. Just Say No to DRM.

    1. Re:It gives you something just as bad... by somersault · · Score: 5, Interesting

      I'm interested - do you guys complaining about the DRM (and I don't like it either) have an issue with buying the console versions?

      --
      which is totally what she said
    2. Re:It gives you something just as bad... by Windows_NT · · Score: 3, Interesting

      As much As i like opensource, There is nothing wrong with making people pay for your software. I mean shit, I'm a programmer, I sit at a desk all day and i get paid because people buy my software (SUCKERS!). But, then again, I hate consoles, and their damn controllers so i stick tot he computer FPS (yes, i bought Q4 and CS:S) which both work beautifully on linux

      --
      Go go Gadget Nailgun!
    3. Re:It gives you something just as bad... by FishWithAHammer · · Score: 4, Insightful

      To an extent...you *are* still supporting a company that thinks it's OK to DRM their products.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    4. Re:It gives you something just as bad... by HAKdragon · · Score: 4, Informative

      If there were a port for either the 360 or PS3, I would have no problems picking it up. The only "console" port right now is a DS version which only does the "creature" part of the game.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    5. Re:It gives you something just as bad... by Anonymous Coward · · Score: 5, Informative

      DRM is not the same as a rootkit. *One time*, sony used an _actual_ rootkit as part of their DRM, and now thousands of ill-informed noobs think they are the same thing. If you want a demonstration of the differences, I would be happy to install a real rootkit; please post your IP address and I will begin the lesson.

    6. Re:It gives you something just as bad... by gstoddart · · Score: 4, Interesting

      I'm interested - do you guys complaining about the DRM (and I don't like it either) have an issue with buying the console versions?

      He's the fundamental difference: on a console you put in the CD which is needed to authenticate that you have the disk, but it doesn't actually update the firmware of your system. When you eject the disk, the system is exactly the same as it was before.

      On a PC, if the grandparent is correct, then the DRM appears to be fundamentally altering the way your operating system works, possibly making it more unstable/insecure. Installing rootkits is just plain bad.

      If you can do DRM without breaking the host operating system, fine. But if you can't, then everyone should yell very loudly about why you shouldn't buy this game.

      This is like buying some bling "Type R" headrests for your car and having to pour sand into your engine to make sure you don't also put the headrests into a different car. It's stupid, and shouldn't be tolerated.

      Cheers

      --
      Lost at C:>. Found at C.
    7. Re:It gives you something just as bad... by Just+Some+Guy · · Score: 3, Insightful

      I'm interested - do you guys complaining about the DRM (and I don't like it either) have an issue with buying the console versions?

      I don't, because it's utterly invisible on every system I've ever owned. Buy a game, pop it into some random console, and it'll work without activations or calling home or even network access. If my Wii breaks, I can buy a new one and use all the same games without calling EA and begging for their kindness.

      --
      Dewey, what part of this looks like authorities should be involved?
    8. Re:It gives you something just as bad... by Anonymous Coward · · Score: 5, Funny

      DRM is not the same as a rootkit. *One time*, sony used an _actual_ rootkit as part of their DRM, and now thousands of ill-informed noobs think they are the same thing. If you want a demonstration of the differences, I would be happy to install a real rootkit; please post your IP address and I will begin the lesson.

      127.0.0.1

      Good luck getting through the firewall.

    9. Re:It gives you something just as bad... by Fred_A · · Score: 1

      I'm interested - do you guys complaining about the DRM (and I don't like it either) have an issue with buying the console versions?

      For those (the many) of us who only run Windows for games, does that count as a console version ? And does it matter that I don't have an issue with it (I got the download version) ?

      --

      May contain traces of nut.
      Made from the freshest electrons.
    10. Re:It gives you something just as bad... by Just+Some+Guy · · Score: 3, Insightful

      If you can do DRM without breaking the host operating system, fine.

      Not in my opinion. Even well-behaved DRM for general-purpose PCs is anti-consumer.

      --
      Dewey, what part of this looks like authorities should be involved?
    11. Re:It gives you something just as bad... by Joe+Jay+Bee · · Score: 1

      Some of them aren't noobs, and are fairly well informed, but think it adds credence to their arguments if they're founded on half-truths.

    12. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      opensource doesn't mean you can't sell it or get paid.

    13. Re:It gives you something just as bad... by Kamokazi · · Score: 3, Informative

      Unfortunately, despite the 'protest', many people are:

      "Amazon.com Sales Rank: #1 in Video Games"

      http://www.amazon.com/Spore-Pc/dp/B000FKBCX4/ref=pd_ts_vg_1?ie=UTF8&s=videogames

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    14. Re:It gives you something just as bad... by Fred_A · · Score: 3, Insightful

      Just like any console program distributor...

      --

      May contain traces of nut.
      Made from the freshest electrons.
    15. Re:It gives you something just as bad... by FrozenFOXX · · Score: 5, Interesting

      Nope, no problem as long as it doesn't run like ass and is a Good Game.

      I'm sure someone will spout off that consoles are "ultimate" in DRM or something similar. It should be noted that so far I haven't encountered any DRM in a console that's restricted my use of the game. It runs on the platform it was compiled for. Even better, if I give the disk to my wife to toss in her own console it does not complain, nothing "bad" happens (ie there's no "number of installs"). I can resell the game if I like and anyone who buys it can play it provided they have the right platform (something many forms of DRM try to prevent). I can even hang onto it for ten years, pull out the console, and still play, just like my old SNES games or Dreamcast games (ie they never "expire" or require activation). If my console is networkable nothing happens to the console or my network just by putting the game in my console (ie SecuROM, Sony's rootkits, and many, many more that brutalize a system or otherwise). Best of all I am guaranteed the same experience as everyone else with the console which is a bonus for me (ie we're all seeing the same presentation...this can sometimes be a problem, like multiplayer Doom 3 was when some people turned off the lighting to gain an unfair advantage).

      Basically no "DRM" on a console has yet stopped me from doing anything that I wish with a game I've purchased, including playing it for as long as I like whenever I like, regardless of whether the company's still in business. If that's really DRM in all of its glory, I say for console games it's not so bad.

      --
      "Just a fox, a whisper."
    16. Re:It gives you something just as bad... by ion.simon.c · · Score: 1

      What rootkit does Spore install? I'm genuinely curious.

    17. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      I'm interested - do you guys complaining about the DRM (and I don't like it either) have an issue with buying the console versions?

      Personally, I won't be buying any version. The only reason they aren't smothering the console version in DRM as well is because they're willing to trust the console's own DRM.

    18. Re:It gives you something just as bad... by tsalaroth · · Score: 1

      Don't forget the iPhone / iPod Touch version...

    19. Re:It gives you something just as bad... by jemtallon · · Score: 1

      Historically, most consumers will live with DRM as long as it doesn't prevent them from accessing their content. Most consumers just don't care about the politics of DRM until it directly affects them - they just want their content. Does DRM penalizes paying customers for purchasing the game? Sure. But the market has shown most consumers are willing to live with that as long as it is non-obtrusive. EA just went too far with this one.

    20. Re:It gives you something just as bad... by optikSmoke · · Score: 5, Funny

      You don't need their IP address! Just use this handy tool.

      L0l N00bs ROLFCOPTER, etc.

    21. Re:It gives you something just as bad... by Anonymous Coward · · Score: 1, Informative

      Open source doesn't mean that you can't sell it, just that no one is going to buy it.

    22. Re:It gives you something just as bad... by NotWorkSafe · · Score: 1

      From what I understand, the console (Nintendo DS only I believe) is quite different from the PC/Mac version of Spore.

      --
      There is no theory of evolution. Just a list of animals Chuck Norris allows to live.
    23. Re:It gives you something just as bad... by Cley+Faye · · Score: 2, Insightful

      He's the fundamental difference: on a console you put in the CD which is needed to authenticate that you have the disk, but it doesn't actually update the firmware of your system. When you eject the disk, the system is exactly the same as it was before.

      That was true; however today's console get "forced" updates: when you put a game disc in them, if you don't have the good firmware version, either you update or can't play the game.
      What does firmware update does ? Of course they fix occasional bugs and bring "useful features", but most of the time it's only a pain for people with custom firmwares.

    24. Re:It gives you something just as bad... by Your.Master · · Score: 1

      Which brings you back to whether it's okay for consoles to do it -- the GGP's post. I assume you would answer 'no'; if not, what's the difference?

    25. Re:It gives you something just as bad... by Anonymous Coward · · Score: 5, Insightful

      and closed source doesn't mean that you need a DRM rootkit to get paid, either.

    26. Re:It gives you something just as bad... by Just+Some+Guy · · Score: 4, Insightful

      Consoles aren't general purpose PCs, and yes, that's an important distinction. Console DRM has never affected me in any way, since I can still sell the games or play them in any other machine.

      --
      Dewey, what part of this looks like authorities should be involved?
    27. Re:It gives you something just as bad... by TheLinuxSRC · · Score: 1

      I am fairly certain that with the console version (assuming that Spore was ported to a console, which at this time it is not) you can use it on as many of the console as you wish. In other words, I can take the disk out of my system, go to a buddy's house and play it in his console. When I am done there I can go to another friends house and play it there. Rinse and repeat as many times as you like.

      With Spore on the PC, it requires activation. You can activate it three times before your activation key is null and void. Yes, you can call EA and request that it be activated again, but there is no guarantee that EA will comply. In fact, you have no guarantee that EA will not shut down the activation servers next week/month/year. Couple this with Microsoft's recommendation to reinstall the OS whenever you run into more than the smallest of problems and you have a game that is merely rented. You are completely at the whim of EA.

      My point here is that the DRM on the console is transparent. As long as the console functions, games will continue to work. This is not the case with the DRM on the Spore CD making the console vs. PC argument moot.

    28. Re:It gives you something just as bad... by Surt · · Score: 1

      The securerom one. They bypass system services to lock out dvd copying software, and give remote access to your system to check for pirated software (and who knows what else they might do with the access, obviously)

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    29. Re:It gives you something just as bad... by Corwn+of+Amber · · Score: 3, Insightful

      What does firmware update do? Of course they fix occasional bugs and bring "useful features", but most of the time it's only to stop you from playing "illegally copied" games thanks to an "unauthorized" mod-chip.

      There, fixed that for you.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    30. Re:It gives you something just as bad... by kf6auf · · Score: 1

      Getting paid doesn't mean crippling the software so customers need to go back and get permission from the publisher when they want to re-install the game in 20 years to play it a bit for old times sake, only to find out the server was shut down.

    31. Re:It gives you something just as bad... by khellendros1984 · · Score: 1

      A console is a complete system. If you're modifying its behavior with custom firmware, it's with the understanding that some things won't work the way they did before. You're accepting the inconveniences, presumably because you think that whatever features you gain are worth it.

      --
      It is pitch black. You are likely to be eaten by a grue.
    32. Re:It gives you something just as bad... by khellendros1984 · · Score: 1

      Sorry, making an addendum to my post. I guess my point is that I understand modifying firmware, and I enjoy modding my own hardware, but when you're modifying a system that's expected to be rigidly controlled by the original writer of the software, you've gotta deal with the consequences.

      --
      It is pitch black. You are likely to be eaten by a grue.
    33. Re:It gives you something just as bad... by Corwn+of+Amber · · Score: 1

      Your code is wrong.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    34. Re:It gives you something just as bad... by geckofiend · · Score: 1

      So all of those messages I've gotten informing that an update to my XBox 360 was required to play a game left it unaffected?

    35. Re:It gives you something just as bad... by DAldredge · · Score: 1

      How is Rhapsody anti-consumer?

    36. Re:It gives you something just as bad... by 7+digits · · Score: 2, Informative

      Funnny, but... a 4 billion lines text file that is just over 1Gb ? I don't think so...

    37. Re:It gives you something just as bad... by Dogtanian · · Score: 1

      From what I understand, the console (Nintendo DS only I believe) is quite different from the PC/Mac version of Spore.

      Yes, EA have done this before with the DS version of Sims 2, which appears to be quite a different game going under the same name as the "real" Sims 2.

      Nothing wrong with them cutting down a game to fit the limitations of a console (up to a point), but if they genuinely can't manage it at all, or want to take a different approach (for possibly valid reasons) they shouldn't market it as if it were a conversion of the same game.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    38. Re:It gives you something just as bad... by vux984 · · Score: 3, Interesting

      Apparently you haven't been paying close enough attention. All those downloadable content packs, and other micropayment things are busily tying your games to your console and/or your account. You can't separate them, or resell them, or lend them to your friends.

      In the case of the Wii for example, if you buy a downloadable and your wii dies and you use N's repair service they'll transfer all your rights and games to the new wii. But if it just dies out of warranty and you've got the games backed up on an SD card, and you buy a used wii cheap from one of those PS3 fanbois who proclaim all theirs does is collect dust, you can't use those games, etc. Console DRM is fast becoming more than just 'dont make copies of our games' to 'you are licensed to use this game, and no one else is, you can't transfer it or sell it, and if your hardware dies you better hope we still care.'

      I'm not entirely sure what the restrictions are on the PS3 or Xbox360, but you can bet your ass they are there too in some form or other.

    39. Re:It gives you something just as bad... by blueg3 · · Score: 1

      SecuROM run by a non-admin user runs a non-admin userland service. It doesn't run anything at the admin, kernel, or driver level. It seems like this means it doesn't qualify as a rootkit.

      I realize calling things you don't like "rootkits" is popular, but that hardly makes it correct.

    40. Re:It gives you something just as bad... by VeNoM0619 · · Score: 1

      I'm sure someone will spout off that consoles are "ultimate" in DRM

      Cause they are? Pointing out the counter-example first doesn't exclude it as invalid from the argument.

      You can ONLY play their console on SELECTED computers (consoles).
      You can NOT copy the game without hard hacks.

      These are the focuses of DRM

      Not to mention... you paid $400+ for a console that will be obsolete in 3 years. I paid twice that, for something more powerful, useful, and in 3 years, I can easily turn it into a server.

      The only thing you/others can say is: "well, it just works, no 'setup' required" which is just laughable with today's standards.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    41. Re:It gives you something just as bad... by Corwn+of+Amber · · Score: 1

      If we teach noobs that DRM == rootkit, maybe there will be enough outcry to influence the morons who thought DRM was a good thing in the first place.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    42. Re:It gives you something just as bad... by Windows_NT · · Score: 1

      Of course not. I take pride in anything i do, and Most of my software ESRI GIS is Database intensive so theyll have to have the DB in 20 years, but if i knew my software 20 years from know would be being used, id be very proud of my work.Im sure everyone at MAXIS feels the same way. Although the game looks more like something a 9 year old would play, Im sure its worth getting to play ... the DRM is another thing. There is nothing i hate more than restrictions on my stuff. I was the kid that always took the chain cover off my bike (so my show laces could make me face plant?) and the fact that the DRM tells me i can only install the software 3 times is bullshit. If you own a license, you should be able to copy it and install it (for your use only) on as many machines as you want. But thats why i [dont] :) break laws and Rip games cuz the DRM pisses me off. Always an alternative to not installing a rootkit is to dual boot with windows, And you cant tell me you cant get ahold of a copy of 2k, cuz they are everywhere. Or even better, Does spore work under Wine/Cedega? Its really too bad they need something like DRM to ruin the fun for everyone else just so some punks cant illegally copy. then again, maybe its worse because it keeps some people from buying the game to boycott DRM? Man, I never thought the Direct Rendering Manager was THAT bad ... ;)

      --
      Go go Gadget Nailgun!
    43. Re:It gives you something just as bad... by Awptimus+Prime · · Score: 1

      Way to put the work of bug fixing and updating things like Dashboard on the 360 into a questionable light with all the "quotes". ;-)

      A note on the parent, on the 360, it's forever changed the moment you insert a new game into the drive. Save game content, expansions and updates, etc gets stored on the drive and your game achievements get fired off to Xbox Live.

    44. Re:It gives you something just as bad... by Awptimus+Prime · · Score: 1

      I'm not entirely sure what the restrictions are on the PS3 or Xbox360, but you can bet your ass they are there too in some form or other.

      And "I'll bet your ass" (whatever that means) micropayment titles are easily moved from one Xbox to the next because it's tied to your XBox Live information. If you go over to a friend's house, you can simply log in your controller manually, download the game again (free), and everyone can enjoy that title. Then when you want to go home, you log the controller out and the game will simply show as inactive if your friend tries to launch it while you aren't there.

      Also, if you xbox dies, just keep the hard drive and slap it into a new xbox. Everything should work.

      If the drive itself dies, get a new one and log in with your account. Again, go download whatever you bought before and it'll work.

      Of course, the problems will crop up some day when the games are no longer available for download. But 99% of the general public isn't in this for a permanent investment to begin with, they are dropping 5-10 bucks for an indefinite amount of time being entertained.

    45. Re:It gives you something just as bad... by Anonymous Coward · · Score: 2, Funny

      Ha - I just got in. What a loser - you used "password" for your root account.

      I'll even be nice and post this before I wipe out your hard drive! Just watch this...

    46. Re:It gives you something just as bad... by Awptimus+Prime · · Score: 2, Informative

      I've been hearing the same thing about "3 years" being the life cycle on a console, but I bought mine and three years are almost up and it's still going strong. According to your post, I've got another three years to go! :)

      Yes, it just works. In a way the average geek doesn't understand. It just works in a way you pull it out of the packaging, plug it in, and anyone from a 4 year old to Grandpa can be playing games in a few minutes. Games don't lock up or crash because your video drivers are out of date, you don't have IMs popping up to knock your game back down to the taskbar the very moment you almost slayed the dragon, etc. There's a whole different level of simplicity when it comes to consoles.

      The 360 is also $199 at Walmart. Sure, you can drop a lot more, but that's just like with the games themselves. So what? This has always been the case. With legacy support, it's not a very big deal (all my xbox1 stuff works fine on the 360).

    47. Re:It gives you something just as bad... by dangerz · · Score: 1

      Not at all. If they come out with a 360 version, I will definitely be buying. PC though, as long as there's DRM, no way.

      --
      The greatest experience we can have is the mysterious.
      - Albert Einstein
    48. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      Except I can't just make a duplicate of your headrests, can I?

    49. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      I paid twice that, for something more powerful, useful, and in 3 years, I can easily turn it into a server.

      * Golf clap *

    50. Re:It gives you something just as bad... by vux984 · · Score: 1

      And "I'll bet your ass" (whatever that means) micropayment titles are easily moved from one Xbox to the next because it's tied to your XBox Live information. If you go over to a friend's house, you can simply log in your controller manually, download the game again (free), and everyone can enjoy that title.

      You'd be wrong.

      http://arstechnica.com/news.ars/post/20080627-more-than-a-year-too-late-microsoft-fixes-360-drm-with-license-tool.html

      And apparently this is a pretty recent feature. Of course, its only good for as long as MS decides to make the online tool available, and you can only do this once every 12 months.

      According to the article, the PS3 on the other hand apparently doesn't tie it to your console, just your profile... but in either case you still can't transfer them to someone elses account. So reselling them is pretty much off limits. As is lending them to your friends.

      Also, if you xbox dies, just keep the hard drive and slap it into a new xbox. Everything should work.
      If the drive itself dies, get a new one and log in with your account. Again, go download whatever you bought before and it'll work.

      Not quite that simple. See above link.

      Of course, the problems will crop up some day when the games are no longer available for download. But 99% of the general public isn't in this for a permanent investment to begin with, they are dropping 5-10 bucks for an indefinite amount of time being entertained.

      Copyright is designed to encourage and reward creativity. Combined with DRM it results in the permanent destruction of works, and the removal of them from our culture.

      If we can't copy them until they expire and enter the public domain, that means to do things legally:
      1) we have to preserve the originals and the technology to access them for a hundred years.
      2) 100 years from now, not only are we coping with rare antiquated technology, deteriorated originals, but we have to break the DRM too.
      3) And its not clear that even if we did all that would we be clear of a DMCA violation, because it doesn't actually require that the drm being circumvented apply to a work actually still protected by copyright. On the upside, since its out of copyright, no one should have standing to sue... unless violating the DMCA is criminal (or is criminal 100 years from now).

      That's ridiculous. If we had to wait 100 years before we're allowed to copy a c64 title, how many do you think will make it?

    51. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      there you go script kiddie, make my day: 76.246.216.16

      Illuminate me as to the dangers of r00tk1tz.

    52. Re:It gives you something just as bad... by karmatic · · Score: 1

      He's the fundamental difference: on a console you put in the CD which is needed to authenticate that you have the disk, but it doesn't actually update the firmware of your system. When you eject the disk, the system is exactly the same as it was before.

      You're rather misinformed.

      The wii does that, the PSP and PS3 do that, and the Xbox 360 does that. The XBOX did that too, and the PS2 allowed for modifications of the "Your System Configuration" save to retroactively patch the system to fix issues with games. This was what led to the "PS2 Independence" exploit.

      To do things like close security holes in their DRM, they include new firmware on the disks of games that come out, and require firmware updates before you are permitted to play. The Xbox 360, for example, has fuses that it blows in the processor. Older firmware refuses to run if the fuses are blown, newer firmware refuses to run if it isn't. This prevents you from downgrading your firmware.

      Games have also been known to check or alter the dashboard, which is basically the "OS".

      On a console, you have a manufacturer controlled device that only runs manufacturer-approved software. The disk can be used to authenticate itself, or update the entire OS or firmware. And, due to DRM, cryptography, and poor documentation, it's significantly harder to have any clue what's going on. The system might be exactly the same, but you have no way of knowing.

      Consoles are _way_ worse than PCs are - the worst DRM I've seen for the PC involved slight sector changes or drivers. No DRM yet (AFAIK) goes so far as to mandate firmware or bios upgrades.

    53. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      It's always been said 5 years is the cycle. Not three.

    54. Re:It gives you something just as bad... by Khyber · · Score: 1

      Umm, you're wrong. Look at the PS3. It's meant to have OTHER OPERATING SYSTEMS installed on it. It is for all intents and purposes it is a general-purpose computer. It has internet, bluetooth, media server capabilities, networking capabilities with other media servers not made by Sony, etc.

      Since emulation on computers got huge, EVERY CONSOLE MAKER has moved to general-purpose computing - down to the point where now it's absolutely vice-versa. Instead of other companies/people emulating other stuff, they're now emulating their older hardware on newer hardware so their older games can be played. It's a complete 180 turn for console makers. They ARE general-purpose computing devices, now.

      Need further proof? Folding@Home for the PS3. 'Nuff said.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    55. Re:It gives you something just as bad... by Anachragnome · · Score: 1

      Personally, I see the whole "console" market as just another form of DRM, with the added annoyances of Lock-in and planned obsolescence.

      A PC, on the other hand, is not made entirely obsolete, for I can still use it for everything else I currently use it for. Sure, I may need to upgrade my vidcard eventually, but not to use all the other software on my machine.

    56. Re:It gives you something just as bad... by billcopc · · Score: 1

      Given that my machine has been acting funny since installing Spore, I'm getting firmly pissed off at this SecuROM. Explorer has already frozen several times in the last two days, yet didn't use to mess up at all.

      Considering SecuROM is a Sony product, I'm not entirely surprised. That company deserves to burn.

      --
      -Billco, Fnarg.com
    57. Re:It gives you something just as bad... by Khyber · · Score: 1

      "I'm sure someone will spout off that consoles are "ultimate" in DRM or something similar. It should be noted that so far I haven't encountered any DRM in a console that's restricted my use of the game."

      Yea, *GAME* is the key word. The Ps3 allows for other OS installs. It does NOT grant access directly to the video chipset (I could imagine a PS3 console being a very powerful Gen-purpose PC given proper parallel coding methods) so getting hardware acceleration on it is a near-impossibility. In this case, the DRM is meant to protect the system from becoming a typical computer - they need that graphics chipset access to control game development (hey! It's the old lose on hardware profit on software licensing routine again!)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    58. Re:It gives you something just as bad... by Khyber · · Score: 1

      "Not to mention... you paid $400+ for a console that will be obsolete in 3 years. I paid twice that, for something more powerful, useful, and in 3 years, I can easily turn it into a server."

      Umm, yea. The PS3 allows for separate OS installs, so I can take my PS3 and turn it into a server as well.

      Where was your point heading, again? I can also turn that same PS3 into an emulation box for older console games. I can use it for protein folding. I can use it for most anything I want besides developing games within a different OS due to the hypervisor.

      Your point just got shot down. Next?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    59. Re:It gives you something just as bad... by somersault · · Score: 1

      I'd been the same with consoles up until recently. I even managed to enjoy an FPS on the PS3 though. I still think the mouse is a superior input device for aiming, but if everyone is limited by the same system then it isn't so much of a big deal. I'd like to try CS:S on WINE myself, I used to play it on XP a few years ago, but now I'm running OSX with XP in a VM. Haven't tried setting up WINE yet (I did run a trial of whatever that commercial branch of WINE is - Crossover I think - but I think only used it for serious applications rather than games).

      --
      which is totally what she said
    60. Re:It gives you something just as bad... by Khyber · · Score: 1

      "I am fairly certain that with the console version (assuming that Spore was ported to a console, which at this time it is not)"

      Wrong. Spore is on the handheld console Nintendo DS. Your research is outdated and wrong. It will also be out for the iPhone soon.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    61. Re:It gives you something just as bad... by Awptimus+Prime · · Score: 1

      You'd be wrong.

      http://arstechnica.com/news.ars/post/20080627-more-than-a-year-too-late-microsoft-fixes-360-drm-with-license-tool.html [arstechnica.com]

      Read carefully. If it's not connected to the Internet this is a problem. If connected to the Internet, it simply does as I stated and just auths the game against your XBL account.

      Also as far as people who have a 360 goes, how many of them download games from the Internet then disconnect the console from the network? Nobody I know. That tool is to fix a problem with offline play of Arcade titles that only happens sometimes.

      If we can't copy them until they expire and enter the public domain, that means to do things legally:
      1) we have to preserve the originals and the technology to access them for a hundred years.
      2) 100 years from now, not only are we coping with rare antiquated technology, deteriorated originals, but we have to break the DRM too.
      3) And its not clear that even if we did all that would we be clear of a DMCA violation, because it doesn't actually require that the drm being circumvented apply to a work actually still protected by copyright. On the upside, since its out of copyright, no one should have standing to sue... unless violating the DMCA is criminal (or is criminal 100 years from now).

      Again, I don't see any need to grand stand about copyrights on this. If I pay $5 for a copy of Galaga, I'm not going to whine about it not being around forever. If you don't like it, don't buy it, but really. Nobody really gives a shit. These are cheapass ports of classics and PC shareware. You can buy most titles on different platforms and if preservation is your goal, get the original arcade roms and PC versions. If just interested in sitting on the sofa with friends to hoot and hollar while playing some XBL title, then this is fine too.

      Nice numbered list, though.

    62. Re:It gives you something just as bad... by somersault · · Score: 1

      Well, unless you downloaded any virtual console games that is, they're non transferable ;)

      A few people are going on about the rootkit angle, but my own issues with DRM would be going beyond that to the "what if I want to play this game when their servers go down, or not have to have the CD with my laptop at all times" type angle. That's not really an issue with consoles, though it will become moreso as more console games become hard-drive installable I guess.

      --
      which is totally what she said
    63. Re:It gives you something just as bad... by Khyber · · Score: 1

      When you install Spore, SecuROM makes folders that you can't even delete with Admin-level access (I have yet to try super-root access.)

      My admin-level privileges are usurped - this is a ROOTKIT.

      Whomever modded this informative needs to have a brain transplant or actually play the game and follow the modifications made to your system during and after install.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    64. Re:It gives you something just as bad... by somersault · · Score: 1

      It is indeed transparent, I was just wondering if people would decide to not buy the console version as a protest against the DRM on the PC version. I saw an ad on TV and I'm pretty sure it listed PS3 and 360 logos, though those versions haven't been released yet.

      The gameplay doesn't sound too inspiring, but the graphics look pretty awesome, and the evolution idea is fun. Perhaps I'll wait a couple of years until the PS3 version comes down in price..

      --
      which is totally what she said
    65. Re:It gives you something just as bad... by TriggerFin · · Score: 1

      The forced updates included with games for consoles, though, are just what you would get updating via the console's internet connection. They are provided by the console manufacturer (or maintainer, if there were a case where they were different) and are not game-specific.

      Moreover, they won't stop you from taking the disk over to a friend's house and using it there, or selling the disk to someone.

      --
      Here's your sig.
    66. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      Wow! I'm on 127.36.145.86. C'mon, try and nuke me!

    67. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      Damn it, someone has posted my IP address! THAT WASN'T ME. Please don't hack me.

    68. Re:It gives you something just as bad... by vux984 · · Score: 2, Interesting

      Also as far as people who have a 360 goes, how many of them download games from the Internet then disconnect the console from the network? Nobody I know.

      I agree. Probably not very many.

      But the point stands: If I give away my copy of Guitar Hero... can I give away all the add-on tracks with it? If I buy a title on XBL, and decide I don't care for it; but since you like it, can I give it to you?

      My original point was that DRM =is= starting to make using things you bought for your console a lot more of a hassle than "He who holds the disk can play the game" model of the past. And its getting progressively worse. Within a generation or two you'll be straight up required to have internet access offline won't be an option; at that point the games die when the server is turned off.

      Again, I don't see any need to grand stand about copyrights on this. If I pay $5 for a copy of Galaga, I'm not going to whine about it not being around forever.

      And what if you couldn't buy Galaga because 20 years ago when it was made, it was locked up on some DRM platform that expired, there were no emulators, no copies of the rom floating around for fans to play, and the company went under or got bought out by a pharmaceutical company for some patent that just shut down and ignored the game rights it ended up with.

      Then there'd be no Galaga anymore. How is that a 'win' for anyone?

      If you don't like it, don't buy it,

      Not buying it doesn't solve the problem. The game is still lost. A piece of our culture is still gone forever.

      You can buy most titles on different platforms and if preservation is your goal, get the original arcade roms and PC versions.

      The original arcade roms and PC versions are all heading down the same DRM / internet phone home path. There, very soon, is going to be a lot of stuff that's online only.

      Right now, you can still go back and have a retro moment and play something from your old NES. 20 years from now, you likely won't be able to legally do that with a lot of the stuff on your xbox 360. You might not give a shit, but a lot of people do.

    69. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      As is lending them to your friends.

      Yeah ... reselling them is pretty much out the window, lending them ... not so much.

      Most PS3 PlayStation Network content can be "installed" on up to 5 registered consoles at once.

      You can tie a console to your account really easily (and then disconnect it also) from inside you account management.

      If you are over at a friends house, just set up your account, register their console to your account, and then download and install the software title.

      Just don't save your password so they cant log into your account themselves, and so long as they don't delete your account, and their system is registered with your account, they can "borrow" the game and play using their own account (a few titles only work for the account holder who bought the title, but the only one I remember like that is Warhawk, which is pretty cheap on Blu-Ray, and comes with other benefits that way, so why would anyone buy it on PSN?).

      Only down-side? Can't just give someone a game, but you can certainly loan games out ... with restrictions, its just not as restricted as you said.

      Heck, there are people who keep trying to trade games on-line ("I've bought X and Y, you can have copies of them if I can have your copy of Z"). Hate it my self, but hey, it seems to work for them.

    70. Re:It gives you something just as bad... by Duffy13 · · Score: 1

      Actually...Folding at home is very bad example.

      It just so happens that the Cell GPU's method of calculations is close to perfect for folding proteins. With a little custom software Folding@Home was born. This is actually a very specific application of the PS3. And while the PS3 is the closest currently to a purposefully general PC built console, it's still very far behind modern desktops outside of a few specific areas.

      --
      "Now you know, and knowing is half the battle!"
    71. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      Never heard of compression? :(

    72. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      Sure.
      My IP is 127.0.0.1

    73. Re:It gives you something just as bad... by Ihmhi · · Score: 1

      No, because I can't be arsed to spend the $50 a year for Live Gold when I can just play games on my computer for free. And this is definitely a game I'd want to play online.

    74. Re:It gives you something just as bad... by chris_mahan · · Score: 1

      Sure they will buy it. They will buy it because they fucking can't get it running on their system and you're gonna charge them $750 to install it for them. Then in a few month you'll charge them another $250 to plug in the postgresql add-on, and a few month later you'll charge them another $300 to hook it to their ldap server... You get the idea.

      If they can get it running, and can maintain it, and not ask you anything, then you're really not out much, are you?

      But there's plenty of people out there in business willing to pay for installation and monitoring.

      Heck, just last week I made $120 installing trac on a windows machine. I don't even contribute to trac (except for spreading the word).

      --

      "Piter, too, is dead."

    75. Re:It gives you something just as bad... by blackicye · · Score: 1

      He's the fundamental difference: on a console you put in the CD which is needed to authenticate that you have the disk, but it doesn't actually update the firmware of your system.

      First off I hate DRM as much as the next guy here, and prefer not to buy games that use onerous DRM schemes. This thinking should also apply to consoles.

      But have you owned a console recently? The disks _do_ in fact update your firmware once in awhile, and will not let you play a game unless you update it.

      Additionally, "eFUSE technology is used in the Xenon CPU in the Xbox 360 game console. This fact has given rise to concerns that Microsoft could remotely deactivate Xbox 360 units over DRM or piracy issue" - Wikipedia
      http://en.wikipedia.org/wiki/EFUSE

    76. Re:It gives you something just as bad... by batkiwi · · Score: 1

      It's not out for the 360 yet, but I can say that when/if it is:
      -running their game does not interfere with normal functioning of the console with other games (or media or...)

      -you can run their game on as many 360s as you want, just only one at a time, without having to call to "deauthorize" other computers (and possibly being rejected!)

      -in 50 years if I have a new-in-box 360 that still works and a new-in-box copy of this game I will be able to fire it up and play it

      So no, I have no issue with it. Most people complaining about DRM are not trying to steal it. They're annoyed that it ruins their computer, interferes with normal functions/other games, will not allow them to play while offline, and may not work in 5 years.

    77. Re:It gives you something just as bad... by gstoddart · · Score: 1

      But have you owned a console recently? The disks _do_ in fact update your firmware once in awhile, and will not let you play a game unless you update it.

      I don't think I was aware of that.

      But, here is my question ... are games distributing official firmware provided by the hardware vendor because they are built against that version and need it? Or, are individual software houses doing custom firmware changes in which they can arbitrarily do what they wish?

      I think the difference is significant. On the one hand, if it's an "official" firmware from the hardware vendor, then it seems reasonable -- this game has a dependency on rev x of the system, if you don't have it we'll get you there. On the other hand, if EA (for example) could upload a firmware of their own choosing, then I should think you'd end up with a very scary problem where any game could potentially brick your console with a poorly designed/tested upgrade made by the software maker.

      To me, the difference between distributing a version provided by the people who maintain the hardware as a pre-requisite is different from installing your own DRM and other chicanery. As much as people will complain this breaks their mod-chips or what have you, as someone who writes software, I do understand that if you compiled/tested against a library, you need to be sure that is the one present at run time. (I assume here that the primary reason to objecting to the upgrade is that you want to exploit a hole, but I could also be overlooking an actual reason to do so. Meaning, primarily running "backup" copies.)

      Without knowing the specifics, it's tough to equate a firmware upgrade which is basically a pre-requisite to ensure the game is running against what it was written for, and DRM in the form of a rootkit.

      Cheers

      --
      Lost at C:>. Found at C.
    78. Re:It gives you something just as bad... by aeoo · · Score: 1

      I have issues with DRM on the consoles as well, especially xbox360 crap.

      That said I own THOUSANDS of dollars worth of legitimately purchased games for many, many consoles, starting with PS1 games (that's when I got into the consoles).

      So the answer to your question is a resounding YES, but with a proviso that DRM sucks everywhere, even on the console.

    79. Re:It gives you something just as bad... by aeoo · · Score: 1

      Well said. I opposite DRM on principle, no matter how smoothly it operates. But if someone points a gun to my head I may temporarily tolerate smoother and more lenient DRM more so than the anal retentive kind. But be sure that I'll take the first feasible chance I see to get around the DRM, hack it, or to damage in any way the company that employs DRM or even the people that make the key decisions at such company.

    80. Re:It gives you something just as bad... by aeoo · · Score: 1

      "Console DRM has never affected me in any way"

      It's affected me on xbox360. At one time I lost my save games on Oblivion after my xbox360 failed to connect to xbox live. As soon as I could connect to xbox live again, I got all my save games back. That was very fucked up.

      There are other use cases where DRM on xbox360 fucks you over.

      On PS3 I didn't have this kind of problem as of yet. This doesn't mean the problem isn't there. I just don't know. I haven't had any problem so far on the PS3.

    81. Re:It gives you something just as bad... by Cassius+Corodes · · Score: 1

      Problem with this is that you have no incentive to make your open-source software easy to use. In fact your income is directly proportional (to how useful it is * how hard it is to manage/use). This is not a strategy for building good software!

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    82. Re:It gives you something just as bad... by TheDreadedGMan · · Score: 1

      SecuROM is the name of the offending software...
      EA is the name of the offending organization...

      SecuROM is a pointless program that does not provide any additional functionality for the user, it silently installs a system driver and basically doesn't follow any good software design philosophies

      It's an anti-feature.

    83. Re:It gives you something just as bad... by GigaplexNZ · · Score: 1

      Umm, you're wrong. Look at the PS3. It's meant to have OTHER OPERATING SYSTEMS installed on it.

      There is a difference between meant to have and supported. Installing Linux isn't a requirement, and the DRM in the game doesn't affect the Linux install or the XMB install (unless it requires a firmware update, which is a Sony OS upgrade for Sony hardware, rather than a 3rd party hack on top of a Microsoft system).

    84. Re:It gives you something just as bad... by blackicye · · Score: 1

      On the one hand, if it's an "official" firmware from the hardware vendor, then it seems reasonable -- this game has a dependency on rev x of the system, if you don't have it we'll get you there.

      To answer your question, the games don't usually (at least that I've seen so far) actually require the firmware updates.

      The firmware updates are inserted by Sony, Nintendo or Microsoft respectively in that sense they are "official" and not hacked together by third parties.

      These updates seldom if ever are published to add new features, functionality or to fix bugs in the embedded operating systems.

      It also has to do with the profit model for consoles though, sell the console at a loss or low profit margin, and continually reap royalties on the games sold. They have even more of a vested interest in enforcing DRM than PC game companies.

      The best example is probably the Sony PSPs firmware updates, new functionality of dubious value is usually introduced with each firmware update. The games require a certain version of firmware to run, but not because of dependencies.

      I think one analogy would be if software actually started requiring the use of the Trusted Platform Module in PCs, and the chipset manufacturers routinely updating the TPM to enforce DRM.

      Update your firmware or no new software will function on your PC essentially.

    85. Re:It gives you something just as bad... by cayenne8 · · Score: 1

      So...does spore require an internet connection to verify and play?

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    86. Re:It gives you something just as bad... by Nazlfrag · · Score: 1

      I sincerley hope you don't work as a C programmer.

    87. Re:It gives you something just as bad... by oracle128 · · Score: 1

      It does if you're a realist. And DRM != rootkit either.

    88. Re:It gives you something just as bad... by cgenman · · Score: 1

      Also, consoles have exactly one DRM system, the one created and debugged by the console manufacturer.

      If there was only one DRM on your PC, it might not be so bad. If however you play 30 games on your computer over it's lifetime, you now potentially have 30 different DRM's running in the background. Many of them will be made for a different Service Pack or even operating system than the one you will be running. None of them will be maintained or fixed in any way if conflicts arise. Think of it: 30 different pieces of software spread over 7 years, all using exploits to hide in the underbelly of your operating system, and all written by the lowest bidder.

    89. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      Yes, in the same way that by using ReiserFS, you're supporting murder.

    90. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      127.0.0.1

    91. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      For all the content that was ported to the DS it should be called Sp.

    92. Re:It gives you something just as bad... by Anonymous Coward · · Score: 0

      DRM is not the same as a rootkit. *One time*, sony used an _actual_ rootkit as part of their DRM, and now thousands of ill-informed noobs think they are the same thing. If you want a demonstration of the differences, I would be happy to install a real rootkit; please post your IP address and I will begin the lesson.

      My IP address is 127.0.0.1 do your worst

    93. Re:It gives you something just as bad... by somersault · · Score: 1

      I was thinking along the lines of "would you still support this companies products that don't have this DRM system, or would you boycott the company completely just because of the PC DRM?". I suppose if the console versions are vastly more popular than the PC version, that could be a good protest against DRM, as long as people let the company know that they purposely chose the console version because of this.

      --
      which is totally what she said
    94. Re:It gives you something just as bad... by im+just+cannonfodder · · Score: 1

      it infects your system with a rootkit. That alone is a reason you shouldn't buy it. Just Say No to DRM.

      What else do you expect from Sony made DRM?

      what this is basically doing, is reducing the value of the product to zero as now you cannot sell it on. Thus destroying the second hand game market

      Shame on EA for using this anti-consumer DRM that gives you 3 installs then you have the joy of purchasing it again, sounds like MPAA/RIAA tactics to me.

      Shame on you EA and shame on you Will Wright for not speaking out.

      well is this Sony's second attempt to kill off the second hard game market after their patent they tried to keep very quiet!


      http://itvibe.com/news/4063/
      Sony to make it illegal to sell second hand PS3 games

      FTA: At the start of the year Sony filed a patent that could threaten the second hand games market and independent retailers alike.

      The patent would allow Sony to lock a game to the first console that it was played on, meaning that if you sold the game or lent it to a friend they would be unable to play it on their console.

      Sony stated at the time that the aim is to protect itself from counterfeit software, but were aware that the same technology would also prevent the re-sale of used games.

      At the time many people shrugged it off not really thinking Sony would go through with the idea as it would kill the second hand games market, the games rental market and seriously hurt independent retailers. All of which could damage PS3 console and games sales.

      However retail sources have revealed to GamesRadar that "high street games shops have been told by Sony that there will be no PS3 pre-owned sections in their stores as it will be illegal for customers to sell any next-gen PlayStation games that they've bought"


      What do you expect from the masters of rootkits other than anti-consumer propertarian bull shit.


      RIAA:

      # Sony BMG Music Entertainment
      # Warner Music Group
      # Universal Music Group
      # EMI

      MPAA:

      # Sony Pictures
      # Warner Bros. (Time Warner)
      # Universal Studios (NBC Universal)
      # The Walt Disney Company
      # 20th Century Fox (News Corporation)
      # Paramount Pictures Viacom--(DreamWorks owners since February 2006)

    95. Re:It gives you something just as bad... by somersault · · Score: 1

      They're bringing it out on PS3/Xbox otherwise I wouldn't be asking :p The DS 'ports' of games are usually pretty pathetic. I bought a Need For Speed game on the DS, but without the free-roaming of the full game it was pretty boring and just like going back to 90s style gaming. I appreciate that handheld consoles are less powerful and have less memory, but the PSP had free roaming gameplay in GTA, and Metroid on the DS had some decent environments, so I think it's more likely that the developers are just lazy and rely on gimmicks when it comes to DS games.

      It's a similar situation for the Wii - there is great potential for involving games that have depth but also make use of the innovative input system, but developers seem to either focus on either making a good game, or making good use of the control system for a more shallow game. I bought both the DS and the Wii because they seemed so innovative, but I completed/lost interest in most of the gimmicky games pretty quickly. The game I played the most on it was Need For Speed: Carbon. I also played a lot of Zelda but that was another game that focused more on the actual game than gimmicky controls (although there was the odd mini-game exception).

      --
      which is totally what she said
    96. Re:It gives you something just as bad... by somersault · · Score: 1

      They are going to come out with versions for all the consoles, just it will take a bit longer for them to be released.

      --
      which is totally what she said
    97. Re:It gives you something just as bad... by somersault · · Score: 1

      Well, on the Wii and PS3 you don't have to subscribe to play online (I have both). It will be a sad day when I'm convinced to buy another piece of MS hardware.

      To be fair I liked the original Sidewinder Force Feedback a lot (especially combined with MechWarrior!), but all the other MS hardware I've seen or heard about over the last few years has been appalling.

      --
      which is totally what she said
    98. Re:It gives you something just as bad... by Fred_A · · Score: 1

      The consoles have some major built in DRM though. But nobody seems to care much.

      I treat my Windows partition as a games console, there's nothing else there so I don't really care either way. For proper Windows users it might be a problem I guess...

      --

      May contain traces of nut.
      Made from the freshest electrons.
    99. Re:It gives you something just as bad... by Aladrin · · Score: 1

      My main issue with DRM is that I end up with a worse product than the pirates have. It may wreck my software or hardware (Yes, it happens) or make me do stupid things, like keep the CD/DVD in the drive while playing for -no- reason, or have period checks online to make sure I haven't stolen it.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    100. Re:It gives you something just as bad... by somersault · · Score: 1

      I think that it would be better to spend the money on a console rather than a Windows license, as you are then guaranteed hardware compatibility and so forth. My main problem with consoles before was that you couldn't download mods or patches for games, but that isn't an issue these days.

      I don't have too much of a problem with the console makers only wanting you to run licensed games, though being able to run homebrew stuff is very cool if you are into that kind of thing. Just wanting rid of the DRM to play pirated copies of licensed games isn't a good excuse though.

      Being able to buy the original hardware cheaply because Sony is only making money off of the games seems pretty beneficial for the customer as well - you can always wait til the games come down in price or buy pre-owned and then you get cheap hardware as well as cheap software. I think it's great that Sony included a mechanism for easily installing Linux on the PS3 as well, but it is slow as ass because of the small amount of RAM (and perhaps the built-in HD is only 5400RPM, I'm not sure).

      --
      which is totally what she said
    101. Re:It gives you something just as bad... by Minwee · · Score: 1

      If my Wii breaks, I can buy a new one and use all the same games without calling EA and begging for their kindness.

      I see that you haven't purchased any games from Wii-ware or the Virtual Console. If you have, and you just "buy a new Wii" when your current one breaks, then you're going to be in for a rather big and unpleasant surprise.

    102. Re:It gives you something just as bad... by Corwn+of+Amber · · Score: 1

      Oh. Yeah. Right. Forgot how it works. *slaps self*

      I haven't written C for a long, long time. But I would have formatted it in a way I would have parsed right.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    103. Re:It gives you something just as bad... by mopower70 · · Score: 1

      This is like buying some bling "Type R" headrests for your car and having to pour sand into your engine to make sure you don't also put the headrests into a different car. It's stupid, and shouldn't be tolerated.

      Cheers

      On the contrary. This should be considered a valuable feature and every "Type R" owner should immediately see what happens when they move their headrests to a different car.

    104. Re:It gives you something just as bad... by FishWithAHammer · · Score: 1

      Ooh, AC strawmen are so fun.

      The money from sales of a PC and console version of a game go to the same place. You still reward a company who uses DRM with direct and tangible encouragement to continue using DRM. If there were a version of the game without DRM (and no, consoles don't count), like on Steam, I would suggest buying it to send what little message you could to the publisher that "hey, we'll gladly buy the no-DRM version." But anything else is cretinous.

      I've watched Spore for a long time. I want to play it. But I won't buy a game with this kind of DRM; it's not worth it.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    105. Re:It gives you something just as bad... by VeNoM0619 · · Score: 1

      No, I may not have communicated my point well enough:
      You CANT do everything on your PS3 that a computer can do. You and I both know it, let me know when you upgrade it. You know full well that it is just a limited computer with a blu-ray/hd drive.

      To say that you CAN do all the things a computer can do (install another OS, enable feature X, etc.) means you're stuck installing and setting up a basic computer, defeating the "its simple for a 4 year old/grandpa" argument.

      The 3 year time estimate, was just that, a personal estimate. Seeing how in 20 ish years, Nintendo having over 5+ consoles (depending on the mobiles) can point to a 4 year turnaround. I still have a computer from -1998- that I use as a server. 10 years and STILL useful for most tasks. Let me know how your N64/PS1/Dreamcast are holding up.

      Sure, the more recent consoles have gotten better with standards and supporting more computer functions, but it still limits you, and if you cannot see why, then maybe you really don't use a computer much.

      "Your point" just got shot down -insert asinine comment here-.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    106. Re:It gives you something just as bad... by chris_mahan · · Score: 1

      Of course you do. Would you say it's hard to install firefox? No. Yet there are millions of people who have problems doing that. And when I say millions I mean hundreds of millions.

      The reality is that there are many people out there who would pay you to do what you think is absolutely brain-dead. The key is letting them know you are available and reliable. Meaning you have to develop a brand.

      --

      "Piter, too, is dead."

    107. Re:It gives you something just as bad... by Joe+Jay+Bee · · Score: 1

      So, basically, you're prepared to misrepresent an issue so people agree with you?

      What an asshole.

    108. Re:It gives you something just as bad... by Khyber · · Score: 1

      "You and I both know it, let me know when you upgrade it."

      I just put in a 320GB hard drive from it's built-in 40GB. I also added a wireless laser keyboard and laser mouse. Oh, and a webcam and bluetooth printer.

      "To say that you CAN do all the things a computer can do (install another OS, enable feature X, etc.) means you're stuck installing and setting up a basic computer,"

      Umm, no. I'm posting to Slashdot from my PS3 right now. The Built-in web browser is more than enough. I *DON'T* have to install another OS, but if I wanted to, I can. As it is, with many applications being web-based, I don't need to download and install a text editor, photo editor, etc, as all the major stuff happens on the remote side, requiring very little power from my end except for sending them data.

      "I still have a computer from -1998- that I use as a server. 10 years and STILL useful for most tasks. Let me know how your N64/PS1/Dreamcast are holding up."

      I still have a working TI 99/4A (With Hunt The Wumpus!) and a working 8088 (With Xanadu, Jill of the Jungle, Ultima 4-6, and it's still serving as a full-function multi-node BBS) made by Packard Bell (Does anyone remember that company?) My PS1 still runs fine, as does the N64, never owned a DC because I hated the huge controllers. I got an Atari 1200XLS that still works. Original thick clunky Gameboy? Still works. Still gets used, though not as often as my shiny new PSP.

      Anyways, as long as we're moving towards web-based apps, my PS3 *CAN* do just about anything your computer can do, and THEN SOME. I can hook my PSP up to the PS3 and play PS3 games on my PSP wirelessly - does your computer have that sort of functionality?

      And if I wanted to run a web-server on my PS3, I can. HELIOS is designed specifically for the PS3, and turns it into a powerful cost-effective solution that can stand up against an IBM Blade server.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    109. Re:It gives you something just as bad... by EpsCylonB · · Score: 1

      In fact your income is directly proportional (to how useful it is * how hard it is to manage/use)

      This assumes that there is no easy to use closed source software to compete with.

    110. Re:It gives you something just as bad... by VeNoM0619 · · Score: 1

      My PS1 still runs fine, as does the N64, never owned a DC because I hated the huge controllers. I got an Atari 1200XLS that still works. Original thick clunky Gameboy? Still works. Still gets used, though not as often as my shiny new PSP.

      I didn't mean can you still "use" it, as in turn it on. I meant, is it useful, other then only used for nostalgia? Not upwards portable? Can you get the internet on your gameboy? Perhaps a word processor? N64?

      I can hook my PSP up to the PS3 and play PS3 games on my PSP wirelessly - does your computer have that sort of functionality?

      You may be right... I can't run PS3 games on my computer (yet, until the emulator comes out?) or wirelessly... BUT I can still play any games on my computer wirelessly from any other computer on the network. Still the same functionality/concept. The fact you need an emulator to run any of the old games proves the whole out of date cartridge concept.

      I agree the PSP3 can do "more" than consoles used to, based on standards. But the "simple and easy to install" concept also works better on computers just as well. My only question is, what is going to happen when the next game comes out for PS4? Sell your PS3/turn into a server? All I have to do is buy a new graphics card. Want to add extra graphics/aliasing/rendering features to that game? Multi monitor support (PC games are finally gearing towards this)? It will always be a few steps behind for consoles, because they are redesigning the PC with limitations for simplicity.

      How about patches and updates? Probably do-able, but hardly as up to date (TF2 still hasn't been updated for the console in ages). Technically you can only play PS1-3/PSP games (unless you run the emulator, which I can do as well anyways, so a moot point).

      The only thing a console is, is a really dumbed down version of a laptop. It's almost like buying a OLPC. Sure, it can get internet, but would you rather have a new computer or something that you had 5 years ago?

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    111. Re:It gives you something just as bad... by pilot1 · · Score: 1

      Spore was available via warez and its copy protection was emulated at least 3 days before release. DRM didn't help much.

    112. Re:It gives you something just as bad... by Awptimus+Prime · · Score: 1

      You might not give a shit, but a lot of people do.

      It's the nature of micro-payment software on consoles. As you say in your own post, things are going this direction all over. Yes, industries like gaming like to control their content.

      As I said, you have the option to vote with your dollars, and as I said, I don't care and will continue to drop a few dollars here and there for games I like. Will I be sad at some point in the future when I want to go play a classic game Geometry Wars? Maybe, but there'll be enough stuff to get via micropayment on future systems to keep me distracted.

      By the looks of the success of micropayment style games with DRM, I'd argue with "many people" who give a shit. Outside of /., where people repeatedly post about deciding on a console for three years (always "about to buy..") and is known for tin-foil hat overload, no, I've never met someone who cared. Maybe someday they will, and if enough people do, things might change (even retroactively). Until then, happy gaming!

    113. Re:It gives you something just as bad... by Fred_A · · Score: 1

      I would buy a console if it had the games I play. But it hasn't :(
      It'll come though. I'll get one someday I guess.
      Although lately I've had few hardware issue with games. Dark Messiah of Might and Magic was the only one with problems (sudden drop of framerate after about 10 minutes, apparently display driver related)

      --

      May contain traces of nut.
      Made from the freshest electrons.
    114. Re:It gives you something just as bad... by oracle128 · · Score: 1

      I doubt very much DRM WOULD help, when criminals have infiltrated such levels as to have access to a product which doesn't even exist yet.

      FYI, Jack the Ripper killed at least 5 people and was never caught. The Zodiac killer killed somewhere between 5 and 37 and was never caught. Police didn't help much.

    115. Re:It gives you something just as bad... by pilot1 · · Score: 1

      Then what exactly is the point of DRM? You agree that it doesn't stop warez. Is annoying the customer really that important to you?

    116. Re:It gives you something just as bad... by oracle128 · · Score: 1

      What exactly is the point of police? Your lack of response means you agree it doesn't stop killers. Is assaulting innocent people really that important to you?

      And just an FYI, no, saying that pirates with access to a non-existent product are able to crack the protection on said product is not an agreement that such protections are useless in 100% of cases.

    117. Re:It gives you something just as bad... by pilot1 · · Score: 1

      The police don't do a whole lot to stop killers before they kill and DRM doesn't do much to stop you after you crack it. Not the best analogy.

      And just an FYI, no, saying that pirates with access to a non-existent product are able to crack the protection on said product is not an agreement that such protections are useless in 100% of cases.

      Name a released (or available via warez) game with DRM that hasn't been cracked.

    118. Re:It gives you something just as bad... by oracle128 · · Score: 1

      The police don't do a whole lot to stop killers before they kill

      Wrong. Wrong.

      and DRM doesn't do much to stop you after you crack it.

      Wrong again. And once more. And don't look so surprised, but oops, you did it again.

      Name a released (or available via warez) game with DRM that hasn't been cracked.

      The existence of a crack does not imply that 100% of people who want to copy the game are going to find a crack and use it. And quite frankly I'm disgusted that you think so highly of piracy that you would think it would be.

      Name a type of weapon that hasn't been used to kill someone. Name a safe that hasn't been cracked. Oh what's that, there aren't any? Well, guess we should allow people to run around killing others, and don't bother storing your money in a bank, just stuff it under your mattress, I'm sure that's just as secure.

      Or alternatively, how about this: name a DRM system for software that makes the product less secure than it would be without DRM.

  4. It maters not what the review says by thermian · · Score: 5, Insightful

    The DRM means I will never buy it anyway.

    Shame really, but I'm not putting that DRM crap on my system.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:It maters not what the review says by Hyppy · · Score: 3, Informative

      Sorry, this is the topic at the forefront of many people's minds when they think about Spore.

      You can shuffle back to your manager at EA and tell him I said that.

    2. Re:It maters not what the review says by omnipresentbob · · Score: 1

      Neither am I. Hence, the noble people of Sweden will be friends in the cause ;)

    3. Re:It maters not what the review says by Stiletto · · Score: 3, Informative

      Comment needs to remain upmodded, as it looks like the backlash (presumably from EA) has begun. Apparently, Gamespot is now censoring reviews critical of DRM. Does EA buy advertising here at Slashdot?

    4. Re:It maters not what the review says by carlmenezes · · Score: 3, Insightful

      Despite the DRM fiasco, it's definitely worth picking up.

      No. Allow me to misquote you on this.

      Because of the DRM fiasco, it's definitely worth keeping well away from this game.

      Let me now step into a different role:

      I don't know much about computers, but here's what my friend who knows tons about this stuff had to say, "Its decent. It has DRM though. That's a real shame, because DRM is bad - really bad. Just stay away from games that use DRM and your machine will thank you."

      --
      Find a job you like and you will never work a day in your life.
    5. Re:It maters not what the review says by Anonymous Coward · · Score: 1, Informative

      Just to give a big ol' Fuck You to their DRM I pirated it the old fashioned way. I stole it from walmart.

    6. Re:It maters not what the review says by Anonymous Coward · · Score: 0

      The DRM means I will never buy it anyway.

      Shame really, but I'm not putting that DRM crap on my system.

      You've already had an article with 800+ messages to froth at the mouth in. We know what you think now, Angry Internet Man. How about you shut up and let those of us who don't care about the DRM discuss the game in peace?

    7. Re:It maters not what the review says by giffels · · Score: 0

      You can shuffle back to your manager at EA and tell him I said that.

      Do I sense a hint of jealousy?

    8. Re:It maters not what the review says by einer · · Score: 0, Offtopic

      You can shuffle back to your manager at EA and tell him I said that.

      Do I sense a hint of jealousy?

      Jealous of someone working at EA? You MUST be joking. That's like being jealous of a ten year old Malaysian textile worker.

    9. Re:It maters not what the review says by thermian · · Score: 1

      You can shuffle back to your manager at EA and tell him I said that.

      Do I sense a hint of jealousy?

      Here's a thing. Back when I was an undergrad I wanted to be a games programmer. I discusses it with a lecturer, and they used EA as an example of what I could expect in the majority of jobs.

      I did a Ph.D instead...

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    10. Re:It maters not what the review says by Random+Guru+42 · · Score: 1

      I knew the DRM was going to be bad when EA put copy protection on the free demo of Creature Creator, which caused it to fail on my Vista-running laptop.

      Epic fail, EA.

      --
      Christopher S. 'coldacid' Charabaruk -- coldacid.net
    11. Re:It maters not what the review says by Anonymous Coward · · Score: 0

      Well , i'll buy it , and then i'll look for a crack to remove the DRM.

    12. Re:It maters not what the review says by Hyppy · · Score: 1

      I actually live about a mile from EA's Orlando campus. No thanks, I'll pass.

    13. Re:It maters not what the review says by Anonymous Coward · · Score: 0

      "That's like being jealous of a ten year old Malaysian textile worker."

      What if they're fitting bikinis to models?

    14. Re:It maters not what the review says by jez9999 · · Score: 1

      The DRM means I will never buy it anyway.

      Shame really, but I'm not putting that DRM crap on my system.

      Unless you warez it, right?

    15. Re:It maters not what the review says by thermian · · Score: 1

      Nope, not even then, because that means putting some even more suspect crackers code on my computer

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    16. Re:It maters not what the review says by Anonymous Coward · · Score: 0

      The DRM means I will never buy it anyway.

      Shame really, but I'm not putting that DRM crap on my system.

      Unless you warez it, right?

      No ... Unless I warez it and run it in an isolated VM with no network access. That MIGHT be enough.

    17. Re:It maters not what the review says by stewbacca · · Score: 1

      We know what you think now, Angry Internet Man. How about you shut up and let those of us who don't care about the DRM discuss the game in peace?

      While I agree 100% with your sentiment, I can't help myself--you must be new here.

  5. Worth picking up, but... by seebs · · Score: 5, Insightful

    How do I pick it up?

    I'm not about to run a Sony rootkit on my machine.

    Please explain how I can legally play Spore without the rootkit. (And no, I will not take anyone's word for it that there is not a rootkit in SecuROM. And no, the Mac port doesn't omit SecuROM.)

    If you could post an explanation of how I could safely play this game without buying a dedicated machine which will never do anything but play this one game, that'd be great.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:Worth picking up, but... by Anonymous Coward · · Score: 5, Informative

      Use a pirated version.

      Sometimes, life itself is sarcasm...

    2. Re:Worth picking up, but... by theonlyalterego · · Score: 1

      wait for sony to release it for xbox... that'll be the same day they remove the rootkit ;)

    3. Re:Worth picking up, but... by n3tcat · · Score: 2, Informative
    4. Re:Worth picking up, but... by Recovering+Hater · · Score: 4, Informative

      If you could post an explanation of how I could safely play this game without buying a dedicated machine which will never do anything but play this one game, that'd be great.

      Just wait for it to hit the consoles. Unless it fails so hard that it doesn't get ported. But that is unlikely. DRM SecuROM type tactics are killing pc gaming more than piracy.

      --
      My humor is probably your flamebait
    5. Re:Worth picking up, but... by thermian · · Score: 4, Insightful

      Please explain how I can legally play Spore without the rootkit.

      You can't, its that simple, the cracks are all in breach of the license. Its unlikely you'd find one that let you play online still.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    6. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      buy it, then try isohunt.com

    7. Re:Worth picking up, but... by martinw89 · · Score: 1

      Simple. Don't want DRM? Wait for someone to publish a crack and THEN buy the game, if someone hasn't cracked it already. If it takes a little while, you get the added benefit of buying the game used for cheap.

    8. Re:Worth picking up, but... by Anonymous Coward · · Score: 1, Insightful

      Not a troll.
      This is the only way to avoid the DRM Rootkit.

      +5 Informative.

    9. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      Sure. First, purchase EA Games. Then, make the executive decision to remove SecuRom.

      Other than that, you're outta luck.

    10. Re:Worth picking up, but... by stedlj · · Score: 1

      DRM with a limit of three installs! Not helpfull since I rebuild my system about every 6 months or so! I may buy it if someone comes up with a "simple" crack or it cost $10!

      My $.02

    11. Re:Worth picking up, but... by Anonymous Coward · · Score: 2, Insightful

      The DRM uses activation and counts how many machines you've activated it on. So does the Windows operating system you're most likely to be running on the machine on which you're running Spore. Why do you object to the DRM for Spore so much you won't run it on your machine, but do not object to the DRM for Windows so much as to not run it on your machine? If you're using Linux, well, how did you think you were going to run this anyway, Wine?

    12. Re:Worth picking up, but... by CRiMSON · · Score: 1

      Then you simply don't play...

      --
      oogly boogly!
    13. Re:Worth picking up, but... by mobby_6kl · · Score: 4, Informative
    14. Re:Worth picking up, but... by VoidEngineer · · Score: 2, Interesting

      Get thee VMWare. Build a virtual machine. Save a backup. Install rootkits and viruses in a contained environment till your heart's content, and you're completely Sporified. Tired? Toss the infected thing in the trash, make a copy of the nice clean backup, rinse, repeat.

    15. Re:Worth picking up, but... by MMC+Monster · · Score: 4, Interesting

      Does it work in a virtual machine?

      Otherwise, you can play it and then reformat the hard drive.

      --
      Help! I'm a slashdot refugee.
    16. Re:Worth picking up, but... by JustNiz · · Score: 1

      >> DRM SecuROM type tactics are killing pc gaming more than piracy.

      Yeah I get the feeling that this is actually what EA are trying to make happen.
      They like console games bacuse:

      a) they can charge $60 instead of $45

      b) they seem to (mistakenly) think its harder to crack/copy console games.

      c) they probably don't have to work as hard to develop a console game than a good PC game as they're not usually as deep. I'm guessing they can also probably re-use more code from their other old console games than you can get away with for PC games.

      d) they can get the same customer buying the same game more than once because console games more frequently require the media to be in the drive to play... hence more damaged media.

      Its a no-brainer for them really.

    17. Re:Worth picking up, but... by ascendant · · Score: 1

      games don't work in virtual machines.
      and for those of you who like to be contrary, you know what i mean by "games"

      --
      Do not attribute to malice that which can be easily explained by incompetence.
    18. Re:Worth picking up, but... by FellowConspirator · · Score: 1

      Use a VM. The performance isn't that bad. People wouldn't seriously install the from-the-store version directly on their system, would they?

    19. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      Um, gaming doesn't exactly work well in VMWare, and who is to say securerom wouldn't puke all over the place when run from a vm...

    20. Re:Worth picking up, but... by na641 · · Score: 0

      the easiest solution would be to pay for a physical copy and then download a pirated copy. That way you get what you want, no rootkits/drm/etc. but you're also supporting the developer by paying for a copy.

    21. Re:Worth picking up, but... by Doctor+Crumb · · Score: 1

      This game isn't from Sony. SecuROM comes in many, many flavours and has been used on many, many games over the years. Sony used a version that was a rootkit *once*, which is not at all the same DRM method that is used in Spore.

      So, in order to play this game without a rootkit being installed:
      1) purchase Spore.
      2) install it.
      3) play the game.

      If you have problems with how the DRM in spore actually behaves, that's fine. I can't prove to you that there isn't a rootkit, but I also can't prove to you that it won't give you AIDS. At some point, you have to accept that the DRM works as advertised by EA, specifically a "one time online authentication":

      http://arstechnica.com/journals/thumbs.ars/2008/06/20/spore-creature-creator-drm-explained-direct-from-ea

    22. Re:Worth picking up, but... by Colonel+Korn · · Score: 1

      Please explain how I can legally play Spore without the rootkit.

      You can't, its that simple, the cracks are all in breach of the license. Its unlikely you'd find one that let you play online still.

      What's the point of playing online? User-created graphics for other species instead of EA-created graphics? I haven't been able to figure out what the selling point of the multiverse thing they're doing.

      --
      "I zero-index my hamsters" - Willtor (147206)
    23. Re:Worth picking up, but... by thesandtiger · · Score: 5, Insightful

      You can buy a real version and install it, then crack it so the DRM is disabled. That's what I did, and if it isn't legal, it's the kind of "illegal" that I don't care about.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    24. Re:Worth picking up, but... by Anonymous Coward · · Score: 1, Informative

      And if the DRM completely hoses your system, you have to accept that EA is in no way responsible for the loss of time or data.

    25. Re:Worth picking up, but... by Tony+Hoyle · · Score: 4, Informative

      Windows rarely asks for activation and is very lenient on what you do to your machine. Reactivating is a local rate or free phone call depending on where you are.

      Spore can be installed exactly 3 times. Upgrading anything like a video card is counted as a reinstallation. Uninstalling does *not* count either. The only way to get it to work again after is to call EA on a premium rate phone call and beg for one more chance to install the game you paid for. Several people have tried to do this already... they failed, and were told to *write a begging letter* to EA just to install the game they'd bought a few days previously.

    26. Re:Worth picking up, but... by Tony+Hoyle · · Score: 3, Informative

      Except:

      1. SecureROM will detect you're in a VM and barf.
      2. If you get past that, the graphics acceleration even in the latest VMWare isn't that fast - certainly not fast enough for a new game.

    27. Re:Worth picking up, but... by Tony+Hoyle · · Score: 3, Insightful

      EA themselves have said there's a 3 install limit. Many users have hit that limit and the game has only been out a few days.

      You go ahead and convince yourself that SecureROM is OK, right up until the point you can't play the game you bought and it's fucked up your DVD drive in the process.

    28. Re:Worth picking up, but... by Taibhsear · · Score: 1

      I'd also like to know how to remove SecuROM from my system entirely. (Preferably keeping my games working properly) I installed a game and inadvertently got SecuROM without realizing it. Didn't know that Dawn of War Soulstorm had it on it until after it was on both of my systems. I'd like to keep playing the game. But SecuROM occasionally screws up my ability to burn a cdr. Backing up my music is a pain in the ass when a third of the discs error half way through burning.

    29. Re:Worth picking up, but... by Doctor+Crumb · · Score: 1

      I'm not saying it's okay. I'm saying it's NOT A ROOTKIT.

    30. Re:Worth picking up, but... by UltraAyla · · Score: 1

      this isn't Sony - it's EA, FYI. I know Sony is synonymous with "DRM fiasco" now, but different companies.

    31. Re:Worth picking up, but... by Tony+Hoyle · · Score: 4, Insightful

      Yes it is.

      1. It hides itself from the user. It is installed without the users knowledge or permission.
      2. It cannot be easily removed.
      3. It performs intrusive monitoring of the system, causing some applications (and even some hardware) to fail.
      4. It sends data back to EA, whether you're running the game or not.

      It's malware plain and simple. A few years ago people who designed that kind of stuff would have been fighting lawsuits. Nowadays people actually try to defend them. That's fucked up.

    32. Re:Worth picking up, but... by kestasjk · · Score: 1

      Yeah, that's totally secure.. Great accountability.

      --
      // MD_Update(&m,buf,j);
    33. Re:Worth picking up, but... by ThePhilips · · Score: 2, Interesting

      SecuROM disallows me to play any game, unless I physically disconnect my Plextor DVD burner... Went through lots of pains when trying to install/play Quake 4.

      --
      All hope abandon ye who enter here.
    34. Re:Worth picking up, but... by raddan · · Score: 2, Informative

      May be iffy. I can get Parallels Desktop (v3) for Mac to work with SecuROM discs but not Parallels Workstation (v2) for Linux. I can't speak for other VM environments.

    35. Re:Worth picking up, but... by 74nova · · Score: 1

      That was my thought, but if we are staying legal here (which seems to be the point) you'd also have to pay for another windows license.

      --
      use your turn signal! you people act like it's divulging information to the enemy
    36. Re:Worth picking up, but... by Darinbob · · Score: 1

      Well, I've got a far bigger need to run Windows XP than I have to run Spore. I don't like Windows DRM, but if I want to use Windows to play games I put up with it. When the day comes that I can't find any new games that don't have DRM, I'll play the old games. When the day comes that I can't play the old games, I'll dump Windows and only boot to Linux.

      But I don't need Spore.

    37. Re:Worth picking up, but... by Yvanhoe · · Score: 1

      Virtualize. The graphics don't look like they need a power hog anyway

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    38. Re:Worth picking up, but... by Beezlebub33 · · Score: 1

      Why on earth would you trust a pirate to not put their own code into the pirated version? I don't trust EA but they at least have some traceability. Just as Sony got their weiners smacked for putting in the rootkit, Spore is getting bad press for the DRM. It's a commercial company and there are people looking at it to figure out what it's doing and then bitching about it.

      You have no reason to think that the hacked versions of Spore are not doing worse things to your system than DRM. If I was a foreign government, a criminal enterprise, or botnet developer, and I wanted to spread my malicious code around, I'd hack a popular game and insert my own code instead. And it would totally pwn your system. And if it turns out that there is bad code in there, who are you going to complain to?

      --
      The more people I meet, the better I like my dog.
    39. Re:Worth picking up, but... by 77Punker · · Score: 1

      Wait for it to come out on Steam. Their DRM is tolerable for most folks and it won't alter your system. It might happen, someday...

    40. Re:Worth picking up, but... by Maltheus · · Score: 1

      Not so well, but I think we're getting close. Vmplayer now supports experimental Direct X and despite the textures being screwed up on the buildings, I was finally able to play Rise of Nations just fine under Linux (something Wine hasn't come close to achieving).

    41. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      Install it and run it on a Virtual PC.

    42. Re:Worth picking up, but... by Ogre840 · · Score: 1

      The version I ended up with, would not install correctly. It's one of the lesser known issues the game has been having on certain machines.

      The only solution to the problem I was experiencing is to copy pasta the two data folders, followed by another folder into where you'd normally install it.

      That's it. Copy, paste, play. No install. Now I don't know if this works on all the disks sent out (I can't imagine just a large batch being able to bypass install like this, I'd imagine all are), but it worked for me, and it appears to be a way around the DRM. I didn't even have to enter my serial number in. Though I will have to edit one of the files so I can d/l player created content.

    43. Re:Worth picking up, but... by Corwn+of+Amber · · Score: 1

      Use a VM, get your perfs halved!

      Yes, halved. Yes, I've tried.

      I use to playing a rather recent game (an RTS called Dawn of War SoulStorm) on my recent (Aug 08) laptop.

      I first tried on the Hackintosh system, with Wine. Wine having no hardware 3D support on Mac, I pirated CrossOver Games. Which HAS 3D support. (WTF?) It sucked. It was as slow as it would have been on a four-year-old PC. I could count the framerate with a wristwatch.

      Then I tried on the Linux system. Worked out of the box, a charm. But it was as slow as it would have been on a two-year-old PC, and buggier than with CrossOver. (Still sluggish, and control widget skins not on the click-sensitive places.)

      Then I ran it on the much-resisted install of XP I finally had* to do. Miracle! It's all fast nice! Even at native resolution (17" 1440x900) hallelujah.

      Punchline : WINE is a joke. Can run Notepad fast enough. On recent machines. Not the Vista version, we need to fix DirectX support first. (Hint : will never happen)

      * : Go try to connect a WLAN card from Intel to anything encrypted under a non-Windows OS. No, not the obsolete ones; I mean a recent model like the 3965 or 4965.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    44. Re:Worth picking up, but... by Corwn+of+Amber · · Score: 1

      format c:

      Only way to be sure...

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    45. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      I've read that Bioshock still carried its own SecuRom DRM when released through Steam. See post #18 on this thread.

      That's apparently no longer the case, according to same thread, but I'm definitely going to be careful about reviewing possible future Steam purchases before I buy.

    46. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      I bought it on Direct2drive.com - no CD - no rootkit.

    47. Re:Worth picking up, but... by Corwn+of+Amber · · Score: 1

      Because everyone (who owns a brain bigger than two connected neurons) uses Windows XP Pirate Edition that does not even ask an FCKGW any longer AND passes WGA for a month (or indefinitely if you turn off the "slow self-destruct" feature called Windows Update)

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    48. Re:Worth picking up, but... by Corwn+of+Amber · · Score: 1

      Pay for Windows? Yeah, right.

      Just because it's free with a new PC. HP pre-paid my license of Vista, got refunded by malware authors such as Symantec for ad space for their crap, and I threw the whole mess away by installing Pirate Editions of both OSX and XP.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    49. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      Don't buy it... It's boring

    50. Re:Worth picking up, but... by Corwn+of+Amber · · Score: 1

      Yes.

      But it can't "run arbitrary code uploaded by the attacker [define attacker as the person uploading the code to your machine without your consent]".

      Thus, YOU FAIL IT

      NOT a rootkit

      Malware YES

      Rootkit NO

      Got it now?

      Else :

      http://en.wikipedia.org/wiki/Rootkit

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    51. Re:Worth picking up, but... by GuldKalle · · Score: 1

      Are you sure that SecuROM isn't installed when using a pirated version? AFAIK the pirate version uses the game's normal installer (thereby installing SecuROM), and then you just replace the main .exe with one that does not call the SecuROM API.
      I'm no expert, but I have no guarantee that you are either.

      --
      What?
    52. Re:Worth picking up, but... by drsmithy · · Score: 1

      If you could post an explanation of how I could safely play this game without buying a dedicated machine which will never do anything but play this one game, that'd be great.

      Buy $30 hard disk, install dedicated OS for playing DRM-encumbered games, dual boot as necessary.

      See how easy it is to turn your PC into a console ?

    53. Re:Worth picking up, but... by djp928 · · Score: 0

      You're only proving you don't know what the definition of "rootkit" is. Hint: It's not a synonym for malware.

    54. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      You realize that the pirated version does, in fact, install SecuROM, it just bypasses it, right? (Like the Bioshock rip, which also installs and loads SecuROM)

    55. Re:Worth picking up, but... by Blkdeath · · Score: 0

      Yeah I get the feeling that this is actually what EA are trying to make happen. They like console games bacuse:

      About the only inconsistency I can see with your summary is the "media in the drive" thing, as most PC games I've experienced require the CD to be in the drive to function.

      However that being said I've become a console game convert for several reasons so the lack of DRM, as it were, is basically icing on the cake.

      • No need to update drivers, DirectX, RAM, CPU, video card, etc. for new games or new revisions.
      • Compatability wise, if I want to bring a game over to my friends' house or vice-versa we don't have to sit and rhyme off hardware versus requirements; I just have to ascertain whether they have a PlayStation 3 or not. Pretty simple, really.
      • Rather than signing up for a different online gameplay service for each game / game company, I just have to have a PlayStation account and I can use online gameplay for every compatable game.
      • With the savings I experience by not having to constantly upgrade video cards I can afford to upgrade components that will more aptly suit my other computing needs.
      • If a game caffs I don't lose my documents or other personal files. If my system caffs, I don't have to worry about bringing my personal data into the repair shop.
      • I'd much rather play on a 60" widescreen than a 19" widescreen any day.
      • My Harmon Kardon + Polk Audio surround sound system kicks my computer speakers in every possible way.
      • My couch is way more comfortable than my best computer chair
      • Console gaming is a far more social experience.
      • I have tables in my living room that allow for snacks and beverages, opposed to my cramped computer desk.
      • Wireless game controllers are not only better suited to a gaming environment, they allow me to situate myself much more comfortably during gameplay.

      Really when you weigh the benefits of console gaming I just can't see the obsession with PC gaming anyways.

      --
      BD Phone Home!

      Shameless plug. Like you weren't expecting it.

    56. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      SecuROM is not a rootkit, its for DRM only.
      Usually the simple steps for DRM protected games is as follow

      1- Buy game
      2- Install
      3- Crack it
      4- Remove SecurROM from system

    57. Re:Worth picking up, but... by dfn_deux · · Score: 1

      If the crack is a breach of the license then I suspect the license is wholly unenforceable, since the first sale principle says you can basically do whatever you want with what you own. Since you own the system you are installing the game onto you can freely flip whatever bits you want in whichever way you find most pleasing with whatever intent you wish. Likewise I'm free to buy a music cd and scratch the fuck out of the disc to make a track I don't like unplayable; in the same vein I can remove the portion of the software I don't like from my system and since it is not my intention to redistribute my licensed copy of the software it would seem quite a legal stretch to say that the publisher has any right to dictate how much of the original code I am allowed to run.

      You can always flip the whole thing on it's ear and use the legal precedent of the "Hot Coffee" fiasco to claim that the ability to play the game without the DRM intact was the intent of the publisher since they made no effort to prevent unknown third parties from distributing a patch which allowed the software to run in it's modified form. The ability to play without the DRM inherit in the original software and then disabled intentionally in order to satisfy requirements prior to distribution. Thus patching the software to re-enable this feature is really the fault of the publisher.

      I'm not lawyer, none of this is legal advice.

      --
      -*The above statement is printed entirely on recycled electrons*-
    58. Re:Worth picking up, but... by dfn_deux · · Score: 1

      Seems to me like cracking your legally purchased/licensed copy of the game is legal.

      --
      -*The above statement is printed entirely on recycled electrons*-
    59. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      Go try to connect a WLAN card from Intel to anything encrypted under a non-Windows OS. No, not the obsolete ones; I mean a recent model like the 3965 or 4965.

      Actually, my Intel 4965AGN wireless card works just fine with both unencrypted and encrypted WAPs under Gentoo Linux.

    60. Re:Worth picking up, but... by daretoeatapeach · · Score: 1

      If it is anything like Sims, the console version is a waste of time. These games are all about customization, this one more than any of the others. The console versions of the Sims got old after a week because you were stuck with the same clothes and furniture etc that came with the game. It is like a completely different game.

    61. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      Are you sure that SecuROM isn't installed when using a pirated version? AFAIK the pirate version uses the game's normal installer (thereby installing SecuROM), and then you just replace the main .exe with one that does not call the SecuROM API.
      I'm no expert, but I have no guarantee that you are either.

      If I run it in a VM that I plan to blow away (or reset back to a "restore point") after playing for a bit ... yeah ... I'm sure the SecuROM won't be a problem.

      Plus, in a VM I can make sure its isolated from the network (whats wrong VM-windows, not used to seeing a computer with NO network connection? Maybe I'll be nice and give a virtual Modem to play with :) ).

    62. Re:Worth picking up, but... by sulfur · · Score: 1

      Sounds like a nice way to encourage EA to continue producing broken games.

    63. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      Move to a country where eulas are not legally binding and reverse engineering is legal and use a patching crack. You don't need to break copyright law to use a cracked version.

    64. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      In fact, buy it and install a pirated version. That could be approximated as legal in some areas.

    65. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      No it doesn't. See point 4: "[...] and don't go online". This game is all about stuff created by other players, and to get that, you need to be online. It's fun as an offline game, but you'd be kinda missing the point :)

    66. Re:Worth picking up, but... by montyzooooma · · Score: 1

      Sony - not well-known for their Xbox releases...

    67. Re:Worth picking up, but... by Nurgled · · Score: 1

      The current generation of consoles has writable persistant storage and network connectivity. I suspect that they can do a much better job of games like The Sims and Spore than the previous generation did.

    68. Re:Worth picking up, but... by Cyanara · · Score: 1

      The limited activation thing reminds me of Bioshock. My brother bought the game legit, but when I decided to install it again recently for a bit of fun I realised I couldn't find the damn booklet with the serial number. So I grabbed a simple crack. No serial, activation or anything. Just got to have some of the fun we'd paid for. Of course, this was made possible by activation occurring after installation. I don't know how Spore handles it.

    69. Re:Worth picking up, but... by GuldKalle · · Score: 1

      I know you're an AC, but still. You are straying away from the question.

      --
      What?
    70. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      This is so sad to. Companies do this crap, and even if I did by the game, I wouldn't use the version I bought. I would still download it and get the cracked version. In the mean time, because I don't want to support companies that use DRM I don't think I'm going to buy the game.

      idk

    71. Re:Worth picking up, but... by Anonymous Coward · · Score: 0

      You appear to be confused.

      But it can't "run arbitrary code uploaded by the attacker [define attacker as the person uploading the code to your machine without your consent]".

      Sure it can. Whether it does so right now, or will do so later on, is uncertain. But it can do so.

      Thus, YOU FAIL IT

      On the contrary, it is you who "fail it", through ignorance of the topic at hand.

      Got it now?

      I'm afraid you didn't, no.

      You really should get to know the topic (a lot) better before going all authoritative on people. As a bonus, it would make you look less stupid. I'm pretty sure you'd appreciate the latter, at least.

    72. Re:Worth picking up, but... by Corwn+of+Amber · · Score: 1

      If you're too dense to understand that "rootkit" is a subset of "malware", but not all "malware" is "rootkit", then, well, you are stupid. More than I am.

      I could have just written OMG YFI!!TW1CE!!! GO ME BRAINZ0R FTW!!!!!LOLOLOL11 and THAT would have made me look really stupid.

      I must be stupid to answer to this anyway... Trollfood as answer to flamebait, that's what intarwebz forums seem to be made for as of now

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    73. Re:Worth picking up, but... by Corwn+of+Amber · · Score: 1

      Thank you for the information. I've been using Gentoo during two years and liked it.

      As of now, I'm not going to spend several days watching packages compile to make sure they do so cleanly and fix them when they don't, just to get the one patch that would make my WLAN card work.

      Especially since Canonical HIRES people who are supposed to make sure that such features DO Just Work.

      But my real gripe actually is with the OSX86 people (I'm looking at you, iwidarwin devs) who can't seem to fucking read the Linux driver and rewrite it so that the hardware card just interfaces with Airport. Srsly, Apple code is supposed to be so clean and neat and warm and fuzzy, and they haven't been able to do it for two fucking years?!?11
      I can't code anything non-trivial, otherwise I'd have done Just That myself. I've read Linux driver code (for a scsi card that was only ever supported for one kernel version) and it's a fucking form where you fill in the blanks : "forward this command in such form to that memory address through hmmm path" and little to no in-driver logic. How much harder is it to code -under OSX- an interface between the AirPort lib/daemon/whatever and the hardware? Can't be that much.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    74. Re:Worth picking up, but... by thesandtiger · · Score: 1

      It doesn't really matter, actually, because the very fact that DRM is being used means that the publishers are out of touch with reality. If they were able to appreciate reality based arguments such as "people aren't buying your game because your DRM is abhorrent to them," they wouldn't be using DRM in the first place because they would have already understood the other reality based argument of "DRM won't stop the people you're actually worried about pirating your stuff from pirating it."

      I like to game, and one of the (relatively minor) nits I face when trying to have fun gaming is DRM. Fortunately it's laughably easy to remove that I just more or less think of it as part of having this as a hobby. I suppose, if I didn't have better things to do, I *could* get up in arms about it, but... meh, it just isn't worth getting upset about.

      (And, for the record, I'm loving Spore - the $50 plus the 30 seconds I spent getting and installing the crack is definitely a fair price to pay for the fun I've been having)

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  6. How to Build a Better Being by Anonymous Coward · · Score: 5, Informative

    Just gotta make this little plug for work. Don't forget to watch "How to Build a Better Being" on the National Geographic Channel tonight at 10.

    1. Re:How to Build a Better Being by Dachannien · · Score: 2, Funny

      I don't get the National Geographic Channel, you insensitive clod!

    2. Re:How to Build a Better Being by Starlet+Monroe · · Score: 1

      I don't get the National Geographic Channel, you insensitive clod!

      Dude, don't worry. Nobody "gets" the National Geographic Channel.

      --
      ++
    3. Re:How to Build a Better Being by Anonymous Coward · · Score: 0

      Dude, don't worry. Nobody "gets" the National Geographic Channel.

      Boobies. Hehehehehehe.

    4. Re:How to Build a Better Being by Anonymous Coward · · Score: 0

      Anyone else read that as How to build a better bong?

  7. It's a pretty good game... by atari2600 · · Score: 5, Interesting

    But I have a major complaint - while you are exploring the deep stretches of the galaxy and traveling to unknown locations using blackholes, you get these fucking annoying alerts

    "Please eradicate diseased stuff on Planet X" - I can totally keep doing that when I am near the planet but on the other side of the galaxy? Fuck you . You get penalized for ignoring those requests/quests.

    Your homeworld gets attached by alien UFOs - I mean what's the point in having your homeworld surrounded by 50 allied alien races if they cannot come to your aid while you are on the other side of the galaxy?

    Those gripes aside, the space age is pretty much as is the rest of the game.

    1. Re:It's a pretty good game... by Jaysyn · · Score: 1

      The Shaman perk lets you come back to your homeworld from any planet in the galaxy.

      --
      There is a war going on for your mind.
    2. Re:It's a pretty good game... by badboy_tw2002 · · Score: 5, Funny

      Dear sir,

      You forgot to mention DRM in your post. Can you please elaborate on how this feature relates to DRM?

      Thanks!

    3. Re:It's a pretty good game... by Aladrin · · Score: 1

      Don't forget that you are the only being in your civilization competent enough to trade spice between planets. None of the rest of them can figure it out at all. Also, you are the entire space navy. And the colonization effort. And the only diplomat.

      Seriously, it's more than a little crazy how much micromanaging you have to do. To the point that you get a hologram later so you can literally be in 2 places at once.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  8. Not interested in pretty spyware. by scubamage · · Score: 4, Insightful

    No rootkits allowed on my machine, sorry. You can decorate a piece of shit to look like the Venus Di Milo, but that doesn't change the fact that it's a piece of shit at heart.

    1. Re:Not interested in pretty spyware. by Vu1turEMaN · · Score: 0, Offtopic

      A better term would be 'polishing the turd'.

    2. Re:Not interested in pretty spyware. by moderatorrater · · Score: 5, Insightful

      I think the analogy's backwards. The DRM isn't the heard of the product, it's put on top of it. As we're consumers, I think a food metaphor might be a little better. Something like "No matter how good the pie is, I won't eat it if it's covered in shit."

      This analogy also opens the door to comparisons to pirates stealing the recipe and then making it without the shit, and how pie makers who don't use shit in their recipes sell more pies.

    3. Re:Not interested in pretty spyware. by nine-times · · Score: 4, Insightful

      Perhaps a better metaphor would be, "I don't care if it's the Venus Di Milo underneath; if it's covered in shit, then I don't want it in my living room."

      Your metaphor implies that the problem is the game itself, and it's been prettied up to cover up inherent worthlessness. My metaphor implies that it's something crappy attached to the game that doesn't need to be attached to the game at all.

    4. Re:Not interested in pretty spyware. by Darinbob · · Score: 2, Funny

      I own a piece of polished dinosaur turd. It's very pretty.

    5. Re:Not interested in pretty spyware. by geminidomino · · Score: 3, Insightful

      Your metaphor implies that the problem is the game itself, and it's been prettied up to cover up inherent worthlessness.

      It's an EA game. I actually don't think that's a long shot.

    6. Re:Not interested in pretty spyware. by Corwn+of+Amber · · Score: 0, Troll

      ...snip...
      This analogy also opens the door to comparisons to pirates stealing the recipe and then making it without the shit, and how pie makers who don't use shit in their recipes sell more pies.

      Yeah, but what about the companies who make the shit to use in pie recipes?

      (Answer : their owners should be stoned on public places while impaled up the ass by metal cacti attached to the pyres burning them alive. No, it' not "cruel and unusual punishment", it's just "deterrence so no one will Just That EVER AGAIN")

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    7. Re:Not interested in pretty spyware. by Anonymous Coward · · Score: 0

      great, now I have a very oddly overwhelming urge to sculpt a venus de milo out of poop. thanks a lot.

  9. No Mention of Creature Creator by russlar · · Score: 3, Interesting

    All that summary, and no mention of how well the creature creator ties into the actual game.

    --
    Anybody want my mod points?
    1. Re:No Mention of Creature Creator by Bieeanda · · Score: 4, Informative

      Those zany, wacky creatures you made in the months before Spore was released? You're not going to be using them until after you've finished evolving. You can start over with those old races once you have reached that point, but getting there involves popping into and out of the creator to add new bits that you find on the bloody ground and very occasionally wrest from other species. In the context of Spore as a game, the Creature Creator is more of an Editor.

    2. Re:No Mention of Creature Creator by Devout_IPUite · · Score: 2, Interesting

      It actually ties very poorly since the creature creator doesn't use the same rules for determining stats that the game does. More is better approach no longer being valid for example makes it so that placing 5-10 spikes for charging is no longer the valid equivalent of using a set of antlers. It's really a bit of a shame, the more is better technique really gave you a lot of creative freedom.

  10. Rreview by Anonymous Coward · · Score: 0

    I wish that the review was on a scale of 1-10 like slashdots horrible book reviews. 4/5 tells me nothing.

    1. Re:Rreview by Hyppy · · Score: 1, Troll

      Easy. 8/10. I lurned my fracshuns in elamentry skool.

    2. Re:Rreview by Anonymous Coward · · Score: 0

      I wish that the review was on a scale of 1-10 like slashdots horrible book reviews.

      So... you wish it were like a "horrible" system, so you would have something to bitch about?

    3. Re:Rreview by AvitarX · · Score: 1

      Except if you're only using the top 80 percent you have 4 or 5 with a scale to ten you get, 8, 9, or 10.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    4. Re:Rreview by NotWorkSafe · · Score: 1

      Easy to translate system:

      1 - Shit game
      2 - Passable game
      3 - Average game
      4 - Pretty good game
      5 - Fantastic game

      There, that was easy.

      --
      There is no theory of evolution. Just a list of animals Chuck Norris allows to live.
    5. Re:Rreview by Harik · · Score: 1

      Easier to translate system:

      1 - bad game, I didn't get paid to review it.
      2 - unused
      3 - unused
      4 - bad game I got paid to review
      5 - anywhere from "doesn't suck" to "best game ever"

  11. It's a Family game by PIPBoy3000 · · Score: 4, Informative

    I played a bit of Spore and found it somewhat fun, if not greatly gripping. My five and nine year-old kids love it, though. It's been incredibly cute to watch my five year-old talk about all her adventures as a cell, though I admittedly had to correct her use of "flagella".

    I'm withholding judgement until I play each stage, but so far my kids have loved the creature creator aspect as well as exploring to see what's over the next ridge.

    I think they did a great job leveraging the content that everyone is creating and put it back into the game. I'm big into creating Neverwinter Nights modules, so I'm familiar with some of the traditional methods. This new approach is very innovative (if perhaps slightly devious). I love the fact that players create content as part of the game, which then gets shared with everyone else.

    1. Re:It's a Family game by virgil_disgr4ce · · Score: 1

      though I admittedly had to correct her use of "flagella"

      Yeah, kids are always getting their flagella into awful places, and just TRY to get them to wash them!

    2. Re:It's a Family game by PlatyPaul · · Score: 0, Troll

      I'd like to point you to this review (and this one, and...).

      Not acceptable, and yet another mark against this (DRM-infested, over-hyped, mediocre) game.

      --
      Misery loves company. Online misery loves unsuspecting random strangers.
    3. Re:It's a Family game by brady8 · · Score: 1

      The first four stages of Spore were great, good fun. The Space stage on the other hand... Terraforming a planet is much harder than it needs to be, considering you need to rinse and repeat the process over and over again, and the damned "ecological collapse" that seemed to happen every 10 minutes or so on one of my planets just made the game annoying.

    4. Re:It's a Family game by thePowerOfGrayskull · · Score: 1

      So because some people are finding that the limitations get in the way, you're trying to convince him he should dislike the game too? I love the implicit open-mindedness...

  12. Looked for a rootkit on the Mac version by SilentChris · · Score: 4, Interesting

    Unless the couple of *nix-based rootkit detectors I've run are totally clueless, they haven't found anything. There *is* a Securom folder under: /Users/Chris/Library/Preferences/SPORE/Creature Creator/Preferences/p_drive/User/Application Data/SecuROM

    but it looks more like a remnant of Cider's emulation than anything.

    If all Securom does on Mac is DRM-ize Cider, I could care less. It's like getting a virus in a VM.

    Oh, and the game rocks. Very enjoyable (as long as you're not looking for Civilization -- if you are I recommend FreeCIV or any number of commercial alternatives).

    1. Re:Looked for a rootkit on the Mac version by Anonymous Coward · · Score: 0

      What directory layout is that? GoboLinux?

    2. Re:Looked for a rootkit on the Mac version by gEvil+(beta) · · Score: 1

      What directory layout is that? GoboLinux?

      Duh, gee. I dunno...

      --
      This guy's the limit!
    3. Re:Looked for a rootkit on the Mac version by klapaucjusz · · Score: 1

      What directory layout is that? GoboLinux?

      Mac OS X. You may have hear about it, it's a hybrid of CMU Mach and FreeBSD recombined with NeXTstep.

    4. Re:Looked for a rootkit on the Mac version by Tony+Hoyle · · Score: 1

      Apparently it also modifies system files to do its work, and of course it'll be running as root because it needs intrusive access to all parts of the OS to make sure you've not got anything subversive on there.

      The 3 install thing is a real issue even then - Mac users don't often upgrade hardware but upgrading the OS is pretty much an annual event.. so at most you've got 3 years before it's a coaster... *much* less if you upgrade your machine or something breaks and needs replacing.

  13. It's not a game.... by HerculesMO · · Score: 5, Insightful

    It's a toy.

    You just muddle around in the world, you play here and there, and don't accomplish much of anything.

    While it's a neat 'toy', for a *gamer* like myself it's ridiculous. Besides, while I love Will Wright, and I *want* to support him -- he knew what EA would do, I'm sure he was aware of the DRM scheme, and he let it go in. While it might be ignorance on his part, I will not buy this game in an effort to send that message that even a good game developer will not be tolerated if they infuse their brilliance with the stupidity of draconian DRM.

    That said, Pirate Bay is very appealing in this instance and has been for me to determine it's not worth buying anyway, DRM or not.

    --
    The price is always right if someone else is paying.
    1. Re:It's not a game.... by N8F8 · · Score: 1

      Sounds like life in the corporate world.

      --
      "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
    2. Re:It's not a game.... by Anonymous Coward · · Score: 0

      That said, Pirate Bay is very appealing in this instance and has been for me to determine it's not worth buying anyway, DRM or not.

      It's not like you'd have bought it anyway after you got tired of playing it, even if it were good.

    3. Re:It's not a game.... by Anonymous Coward · · Score: 0

      Wait, what? Why do you love Will Wright? Have you not noticed that the man has devoted his entire career to making toys, and has been steadily stripping away the elements that made his earlier games games rather than toys?

      He makes good toys, I'll grant, but if that's not what you're looking for why would you bother with him?

    4. Re:It's not a game.... by Just+Some+Guy · · Score: 5, Insightful

      It's a toy.
      You just muddle around in the world, you play here and there, and don't accomplish much of anything.
      While it's a neat 'toy', for a *gamer* like myself it's ridiculous.

      In Go, you just muddle around and put stones here and there. While it's a neat 'toy', for a *gamer* like myself it's ridiculous.

      I'm not defending the anti-consumer Spore, but can't stand hearing people dismiss fun things like Sim City or Animal Crossing solely because they don't have immediate goals that have to be met. Sometimes playing for the sake of playing is enough for an enjoyable game.

      --
      Dewey, what part of this looks like authorities should be involved?
    5. Re:It's not a game.... by schnikies79 · · Score: 1

      While I don't know who Will Wright is and I can't be bothered to look it up, I do have to add something.

      A game is a toy. A different type of toy, but a toy none-the-less.

      --
      Gone!
    6. Re:It's not a game.... by HerculesMO · · Score: 1

      Untrue -- I have bought 100% of the games I play, after either seeing the demo or just hedging on whether it'd be good or not.

      Just picked up Bioshock the other day for $20 used -- I don't always buy new, but I don't pirate anything for extended periods of time.

      --
      The price is always right if someone else is paying.
    7. Re:It's not a game.... by rhizome · · Score: 1

      Besides, while I love Will Wright, and I *want* to support him -- he knew what EA would do,

      Eh, I don't know about that. What I do know is that "September 08" was at least the second time the launch date had been pushed back and I think it satisfies Occam to say that perhaps the initial plan was just too ambitious and multiplayer, level grinding, and the other things people complain about based on their expectations of what the game could be were likely just chopped off in order not to miss the date.

      EA does not actually have that many irons in the PC Gaming industry fire, especially AAA titles that are not sequels, and there has been a lot of effort and expectations pinned on the launch of Spore. Whether it plays out as a half-stepping "expansion pack" plan or just a cute game attempting to give EA a little Wii-ish business (or whatever), remains to be seen, but I can't say that the launch and the description of gameplay match too well with the dreamy "game for all" rhetoric that followed this game from its announcement.

      In short, I give Wil the benefit of the doubt that he had a great game in mind, it's just that we only have 10% (pick your favorite percentage) of it so far. Industry business got in the way of the rest, and it remains to be seen if and how much it will cost to flesh it out.

      --
      When I was a kid, we only had one Darth.
    8. Re:It's not a game.... by thePowerOfGrayskull · · Score: 2, Informative

      Besides, while I love Will Wright, and I *want* to support him -- he knew what EA would do, I'm sure he was aware of the DRM scheme, and he let it go in.

      You'd be surprised. Developers and designers have practically no say in DRM issues if they're going with a big publisher.

      While it's a neat 'toy', for a *gamer* like myself it's ridiculous.

      Whether one is a *gamer* or just a gamer -- aren't all games just neat toys, in the end? A form of mental masturbation that lets us pass the time in a fashion which we find pleasurable?

    9. Re:It's not a game.... by HerculesMO · · Score: 1

      It's relative -- I always look at a game as having some goal, some achievement, something to do and mark the world.

      Just wandering around aimlessly doesn't suit my style of saying it's a "game".

      --
      The price is always right if someone else is paying.
    10. Re:It's not a game.... by LarsWestergren · · Score: 1

      While it's a neat 'toy', for a *gamer* like myself it's ridiculous.

      I've played games since 1984, and I'm having a blast with it.

      --

      Being bitter is drinking poison and hoping someone else will die

    11. Re:It's not a game.... by thePowerOfGrayskull · · Score: 1

      Valid point. If there's not an active goal to strive for - and if your decisions don't have impact on the end results - it definitely makes it less worth playing. From reading the review, though, it does sound like this exists. Now... I'm not convinced enough of this to go out and buy it; though if the DRM wasn't there, I probably would.

    12. Re:It's not a game.... by planetoid · · Score: 1

      No, it isn't a toy. I wanted a toy from Spore, but I got a game instead. SimLife and SimCity are toys; there are no winning or losing conditions. Both are indefinite-timed games where anything goes, and you learn this-and-that through tinkering and experimentation. Spore is a game, unfortunately... it isn't a good game. It would have been a great toy if they designed it to be one.

      Any time I want to do ANYTHING FUN in the fucking Space stage, the radio chatter speaks up and nags me with HURRRR PIRATES / SPODE FOLLOWERS / DICKHEAD EMPIRES ARE RAIDING YOUR HOME PLANET.

      My home star system is an empire full of colonies equipped to hell with self-defense mechanisms. So why does a small armada of piss-ant enemy spaceships wipe out all those defenses with ease if I don't drop whatever I'm doing several dozen stars away to fly back and waste my time fucking around with them? You can't even negotiate peace because it requires you go to the enemy planet to communicate with their leader, but any time you go near the enemy planet you get swarmed by fleets of enemy ships IN THE FUCKING STAR MAP VIEW where you can't even SHOOT BACK TO DEFEND YOURSELF.

      I don't mind the occasional pirate/enemy attack but jesus fucking christ it's CONSTANT AND NON-STOP. They profoundly ruined the Space stage this way.

      --
      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
    13. Re:It's not a game.... by VJ42 · · Score: 1

      It's relative -- I always look at a game as having some goal, some achievement, something to do and mark the world.

      Just wandering around aimlessly doesn't suit my style of saying it's a "game".

      So classics such as Civ or simCity aren't games in your opinion? Because if this game is as good as either of those two, I'll be buying it. If only some of the people here would talk about the gameplay instead of the DRM.

      --
      If I have nothing to hide, you have no reason to search me
    14. Re:It's not a game.... by Sentry21 · · Score: 3, Informative

      Ok, how about this then:

      I started playing it yesterday at work (but after work). Ok, started off with a little plant-eating cell. Swam around eating plant bits, got some upgrades, more plant bits, ran away from some things that electrocuted me, and then... whoosh, I've evolved!

      So now I need a creature adapted for land. I throw out literally EVERYTHING I've done to my creature to date, since I no longer need flagella, I need a real mouth and some legs, etc. So now I'm creating a whole new character all over again.

      Great. So now I have a character. I wander over and befriend another tribe, which is a boring game of 'click the button, then when it is available again, click it again'. Sucks. Ok, so let's kill things instead, that's always fun, and there's something ironically wasteful about a race of murderous herbivores that I liked.

      So I went to kill some things. I have four attacks, numbered 1-4 on the keyboard. Bite, charge, swipe, and spit. So what do I do? Spit at a creature to lure it away from the pack, gank it with my posse, then pull another one. Guess what I'm playing? Will Wright's version of World of Warcraft. I spent the next hour grinding a MMO, except offline, with no social aspect or sense of accomplishment.

      So then after that's done, I evolve again into a tribe. Now I get rid of all the things that made my warlike herbivores so great at what they do, and give them things that make them better at walking around and carrying tools. I've basically created a new creature from scratch - again.

      And now I'm playing an RTS, except dumbed down. I send my people to gather food, and use it to make babies and buy huts with maracas so I can go impress another tribe, which lets my hut grow more so I can make more babies and give them more maracas to impress more tribes.

      BORING. I'm sorry, but it's completely fucking boring. I kept waiting for it to 'click', for it to suddenly get interesting and for me to see what all the hype was about. I never did. Now I don't care. I might play with it just to create new creatures and see what kind of death machine I can create, but it's largely (as a sibling poster mentions) just a 'collection of loosely connected mini-games'.

      If the game gets better at the space stage, that's great, but forcing me to go through several largely irrelevant stages just to get to 'the meat' is a waste of my fucking time.

    15. Re:It's not a game.... by Anonymous Coward · · Score: 0

      Its a rip off of Lack of Love on the dreamcast

    16. Re:It's not a game.... by Just+Some+Guy · · Score: 1

      Again, I'm not trying to defend Spore specifically. I haven't seen it and haven't played it. I'm just against the general idea that free-form goofing off can't be a game.

      --
      Dewey, what part of this looks like authorities should be involved?
    17. Re:It's not a game.... by daver00 · · Score: 1

      Its not nearly as good as Civ or Sim City, not even close, and that's the problem. Space stage is the only part of the game that plays like a real game, all the other parts behave as though you are stuck in this perpetual world of level one. There is no complexity, no nuance, no difficulty until you reach the space stage. Then, as others have said that has its own problems. Its like, can you imagine sim city if all you could build was your first little farming town, imagine Warcraft 3 when you are still limited to building farms, a barracks and two units, hell imagine the sims if you can't have kids or go to work. This is stage 1-4 of spore.

      I personally like space stage, but now that I'm there I still can't figure out what the hell the other stages were about. Space stage makes up 90% of the game, and all those little creatures you made are now just tiny little blobs of pixels for the most part, or an icon in your ships cargo bay. Even your buildings are barely recognisable from your one spacecraft. The reason I like it is that terraforming planets is fun and quite involved. You have to stabilise the temperature and humidity, then add biodiversity, there are 3 levels of this. And when you do improve it you can add another city, and another, then buildings are cheaper. With more cities, more buildings you get more spice, which you sell to other empires for profit. You can hunt for good deals on selling stuff, and good deals on buying stuff which is cool. Being attacked or attacking others is pretty lame, you just fly over and click, or rely on your autofire weapon, or just let your allies do it for you. The main point though is that NONE of this has ANYTHING to do with the creature creator, creature stage, evolution, or any of the features that were heavily marketed. This is what you will be doing for most of the game. I personally just do not get it, I do not understand what the hell was the point of stages 1-4. It is just a disjointed, simple (like even simpler than the sims) waste of a very short amount of time.

    18. Re:It's not a game.... by morari · · Score: 1

      Guess what I'm playing? Will Wright's version of World of Warcraft. I spent the next hour grinding a MMO, except offline, with no social aspect or sense of accomplishment.

      You say that Spore is boring yet think that MMOs come with a sense of accomplishment? Heh. You're funny.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    19. Re:It's not a game.... by Triv · · Score: 1

      Simcity was (hell, is) continually fun, compelling and challenging. Spore offers no real sense of accomplishment and isn't really fun, and the only challenging aspect of the game is navagating the UI. Just because the game isn't supposed to be played like a first-person shooter doesn't mean it doesn't suck.

    20. Re:It's not a game.... by Anonymous Coward · · Score: 0

      You just muddle around in the world, you play here and there, and don't accomplish much of anything.

      Well done, your have just described everything in the universe.

    21. Re:It's not a game.... by Just+Some+Guy · · Score: 1

      Well, that was my point. The "hardcore" crowd writes off anything that doesn't involve BFGs and headshots, missing out on a whole lot of fun gaming.

      --
      Dewey, what part of this looks like authorities should be involved?
    22. Re:It's not a game.... by Anonymous Coward · · Score: 0

      Here's a story for you
      My species migrated next to some really tough spiky ape like creatures, they killed me about a bazillion times.
      I went and befriended some other nearby creatures and recruited them into my pack, upgraded my creatures attacks, came back and committed my first act of genocide.

      I felt that was an accomplishment. I got a flashy reward animation as well.

      I also felt accomplishment when I charmed a rogue somethingorother which was an awesome pack mate with a bazillion hit points.

      I think you're just a bit jaded, I have fun, I guess you don't generally having fun without performing really hard tasks.

      You should probably know that you're in the minority on that one... It's a pretty big minority, but most people can have fun without breaking a sweat.

    23. Re:It's not a game.... by Anonymous Coward · · Score: 0

      Yeah I've found the same thing with the space age. Way too much nagging. I've only played space for about half a day though so I'm trying again a few times to see if I just did it wrong.

      The review gripes about the same thing though, so maybe it's just a bit of a balance issue. If I come to the conclusion that it's unworkable I'll probably just google up some cheats

    24. Re:It's not a game.... by Anonymous Coward · · Score: 0

      The "it's a toy, not a game" argument makes me cringe, just for the sheer ludicrous nature of the statement... but let us accept that there is somehow a difference.

      Yes, the early stages are nothing more than tutorials, not even glorified tutorials, but the space stage is a fully fledged space strategy game.

      The space stage is basically a modern Master of Orion. You explore a massive galaxy, building and managing colonies, setting up trade routes, accepting missions, fighting invaders, and being the invader.

      It has more distinct goals than any space strategy game I have played, and is on par with most strategy games I have played that aren't space based.

      The primary flaw (ignoring DMR) is that the 'tutorial' takes to long, and most people are quiting before they truly experience the space stage (even the start of the space stage is a slow tutorial).

      But anyone who says the space stage is not a game must be willing to make the same argument for every strategy game ever released.

    25. Re:It's not a game.... by Anonymous Coward · · Score: 0

      The space stage as a strategy game:

      1. You cannot build/do anything unless your 'hero' is at a place, this is the number 1 taboo of any stretegy game. it Removes the sword stretegy and replaces it with the word 'stupid'

      2. You cannot build fleets of ships to defend your homeworld from even random little pirate attacks. Hey I understand upkeep and you can't protect everything sure.. but you can't even protect your homeworld!!

      3. You have to drop whever mission your on or thing your thing to 'interact' with even the smallest anything that happens....

      4. Your usually forced to 'war' (its not really much of a war more than a naggin idiot) with an empire usually fairly soon, well before you have allies enough to actuall be able to attack and take a planet from the. So you can eternally waste your entire day/night/everything fighting off this enemy (as they continue to attack and attack and attack and attack and attack). You don't get any stronger by defending (sure you might find some money) but you won't advance your stupid XP bar at all. So you get stuck in a limbo of stupid catch-22.

      5. Simple, its like playing a flash version of risk.. sure its fun for 10 minutes but anyone who actual plays strategy games will tell you simply the space stage of the game is simple. Fly to planet shoot anything that moves,..fly to planet drop 1 of everything required, level up planet. Fly back to other planet pick up everything..fly to another planet drop 1 of everything level up planet.. rinse repeat....

      6. The missions are boring and simple

      7. I will stress again you cannot have a good strategy game where it requires your hero to be present to even build a f'n house let alone anything else. That is not strategy, that's a FPS with an overhead view.

    26. Re:It's not a game.... by Communomancer · · Score: 1

      "A game is a toy. A different type of toy, but a toy none-the-less."

      Hide-and-seek is a game. Hide-and-seek is not a toy.

      A game is something you play. A toy is something you play with. See the difference?

      --
      "UNIX" is never having to say you're sorry.
    27. Re:It's not a game.... by eobet · · Score: 1

      The biggest disappointment imo is that it's not the toy it was supposed to be. I was looking forward to and incredibly fun an educational experience, as seen here:

      http://www.youtube.com/watch?v=T8dvMDFOFnA

      Sadly, nearly all of the dynamic, procedural, scientific and in-depth content is removed from the game that was released.

      I so wanted to shape my own planet and play with a fully dynamic ecosystem, but everything about that is either removed or reduced to a static command.

      It's a series of linear mini-games with a couple of static actions in each. Not even the only sandbox environment left, the creature editor, is fully dynamic anymore, using canned animations with just a little interpolation instead of something fully procedural.

      The released game is sadly stuck between being a toy and a game, without being educational at all now.

    28. Re:It's not a game.... by Harik · · Score: 1

      What, exactly, is in the final game that wasn't in the E3 demo back in '06?

      It took 2 years to polish the bugs out of games _THIS_ simple? What? This is pretty much exactly what he demonstrated back then.

      I think Will discovered rule #2:

      1: Design game.
      2: Take 2 years paid vacation
      3: Profit

      Let me know what the "casual gamers" think of the space stage. I think it's "Pirates are attacking your colony! Pirates are attacking your colony! Ecodisaster has struck your colony! Pirates are attacking your colony! You have taken too long, and were eaten by the borg."

      I mean grob.
      I mean grox.

  14. Re:It matters not what the review says by Anonymous Coward · · Score: 5, Informative

    SecuRom is awful, as is the stance of most major game companies today.

    Go with someone like Stardock or try Mount & Blade if you want a satisfying, DRM free gaming experience with great support and no hassle.

  15. Multiplayer by PenguinBob · · Score: 5, Interesting

    I think it could really use a multiplayer where you and friends could be in the same "world" and be able to help/complete with each other.

    1. Re:Multiplayer by reemul · · Score: 1

      I wouldn't bet real money that EA won't add multiplayer in an expansion pack in the next 12 months if the demand is high. Depends on how the DRM fight plays out I'd suppose, but if the core game sells well, we'll be in for add-ons out the wazoo, like The Sims. All of the non-DRM complaints I've seen have been "I like x, but I wish it had more options/better ai/extra something". To me that says, we laid the framework in the original, but we're gonna charge you extra for all the pieces you thought were missing. Compared to MMOs that bill you every month, they may think that gamer budgets can cough up a stream of funds rather that once and done or waiting for major upgrades.

      --
      You're just jealous 'cuz the voices talk to *me*
    2. Re:Multiplayer by Jorophose · · Score: 1

      You mean like Tales of Symphonia-styled multiplayer?

      In the game you are joined by 8 people, 1 of which leaves, and you can pick to play as the main character or other characters in your adventure, and they come in as the story progresses (at first you get a few quickly, but then later they come a bit slower). The characters can be controller by somebody with another controller, and can be played like if they were the main player, except the main player does all the dialogues and map movements (overworld and the different places).

      When you're alone though it does not affect gameplay, it's just the AI plays the role of your friends. You can bark commands at them though, and if your friendship is high enough they'll do it.

      That would be nice in spore, in space mode. The leader of a neighbouring race can be played by a buddy, possibly in LAN-only or across the internet, and a few other people can do that too. Hopefully it'd be treated like pacts in alpha centauri, ie, you can't hurt a pact member, ever (units move right through and you must break the pact to attack with a missile) so that you don't get betrayed. Then you can go complete objectives in a two-player-plus mode.

  16. BAD DRM -5 by Anonymous Coward · · Score: 0

    OK game, but ruined by DRM! Dey Took Our Installs! Check out amazon for the reviews!

  17. Good review by GoNINzo · · Score: 5, Insightful

    I think the OP did a solid job with the review. You didn't get caught up in the DRM issue, which is a big one. Good job on it.

    My biggest disappointment so far are the controls, the camera to a degree, and the lag. The lag is particular bad when you land on a planet for the first time. I wouldn't mind a longer wait screen, but when I have 6 minutes to find one particular creature, and it takes 2-4 minutes for the landscape to finishing rendering, it sucks. This particular shortcoming is killing my fun in the later stages of the space game. The 'radar' sucks too, as it doesn't start working properly until the landscape renders. (Imagine the 'pop in' problem on loading textures, but it's not just textures but entire cities.)

    The lack of a randomize button on a lot of different creatures is sad too. Sometimes I don't care how the building or ship works, and I'd rather use something unique. heh

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
    1. Re:Good review by Lostlander · · Score: 4, Insightful

      So, you don't think that a game that has this bad of DRM on it isn't encumbered or made lesser by the DRM itself? A review without the DRM is in itself an incomplete review.

      To quote the ever popular car analogy it's like a car that you can only ever park in your garage. Park it anywhere else including somewhere in your driveway and your car won't start until you call the manufacturer and have it restarted.

    2. Re:Good review by Triv · · Score: 2, Informative

      MOD PARENT UP.

      The review was a bit too glowing in my opinion. DRM is never okay, but DRM on top of a nerfed evolution engine and a painful UI is too much for me.

      It goes farther than the controls, too - unless I'm missing something, you can't select a group of attacking units in the tribal, creature or civilization stages and change their attack focus to a new unit without clicking on it, which combined with a camera that slides between HUGELY FAR AWAY and UP YOUR UNITS' NOSES, makes it hard to differentiate between your units and the baddies; you spend a lot of unfortunate time standing around and getting attacked by creatures you can't see.

      The lag in the space portion, like the parent said, is totally unforgivable - every time you land on a planet, it lags, and the game essentially is about taking off from one planet and flying to and landing on another one. you do it A LOT, which means the game freezes for a good5-10 seconds every minute or two, and lags in the first 30 seconds on a planet, which wouldn't be SO bad except you're working under a timer most of the time.

      It's the space portion's navigational interface that really gets to me, though: the galaxy is represented by a rotatable 2d representation of 3d space, and your space ship's range is represented by a 2d ring. You can only travel to planets within that ring. The problem is, unless I'm missing something, that space is 3d, so some planets inside the ring are actually really the hell far away on the Z-axis and there's no easy way to tell this without madly clicking around on every planet in the ring until you find one that takes you somewhere, though it might be (again because of the z-axis thing) in the wrong direction. Which is fine but, again, you're working UNDER A TIMER.

      DRM stupidity aside, the whole thing feels rushed to me, and not beta-tested at all. WTF, Will?

    3. Re:Good review by Just+Some+Guy · · Score: 1

      You didn't get caught up in the DRM issue, which is a big one.

      Other than the designed-in defect which renders it totally unusable for a lot of people and utterly unsatisfactory for millions more, it sounds like fun. If I could install it on my system. More than three times. How can you possibly ignore that issue and still claim to write an objective review?

      --
      Dewey, what part of this looks like authorities should be involved?
    4. Re:Good review by kyrio · · Score: 1

      The lag is all you. I'm running a two year old system and the game flies compared to some other games older and just as new.

    5. Re:Good review by GoNINzo · · Score: 1, Insightful

      Don't get me wrong, the DRM issue with this game is significant. It's hurting customers, and the pirates were not affected at all. They are a large company trying to protect their product of course, and they were sure they had a hit game on their hands.

      The DRM issue will go away with this particular game, I feel. Without the DRM, the game still has it's own set of problems though. It's got it's good aspects as well. In the long run, they can start to remove the DRM through patches or by just setting the server to say 'yes' to any installs under 10. The initial DRM is important to them because they don't want the game to be pirated more than bought.

      The game is also a misleading on what it is. It says evolution, but in the end it's a dummied down RTS. Which is fine, as it's fun, but 'eh' it's not everything we were lead to believe, I guess.

      Keep up the campaign on the DRM, really, but just don't let it overshadow the fact that there is a game involved here too, and if they remove the DRM, you want people to play it, to prove that it was the DRM preventing them from doing so.

      --
      Gonzo Granzeau
      "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
    6. Re:Good review by Anonymous Coward · · Score: 0

      2-4 minutes? Yikes. My computer is fairly new, but it's a laptop, complete with a 5400rpm hard drive that's badly fragmented at the moment and a not-ideal-for-games NVIDIA Quadro graphics card. There's an obvious pause while loading the planet, but it's no longer than five seconds. If you're playing a new game on ancient hardware, well, I feel your pain (I remember the frequent and long loading screens of Half-Life 2 and Vampire: Bloodlines; pretty engine, but not so good at resource management), but that's more or less to be expected, isn't it?

    7. Re:Good review by GoNINzo · · Score: 1

      The planet comes up.

      The stuff on the planet does not, however. For instance, the cities, the trees, the creatures.

      It's not sluggish to play, it just takes forever for the stuff to appear on the planet itself.

      --
      Gonzo Granzeau
      "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
    8. Re:Good review by Anonymous Coward · · Score: 0

      Upgrade your computer. I am using an E6850 and 8800GT, no lag besides a tiny tick of the spore icon for half a second. I'm basically spinning my mouse wheel and moving very fast from system to system. I'm thinking of getting that free wheeling spinning mouse wheel mouse of mine fixed so I can do that again.

      And randomizing in games is always a slider of some sort. Its far easier to rand(); than to write a whole AI to 'build' a ship from clay. Considering this game is about USER created content, there's plenty of templates to choose from once unlocked. Before that time, the way you build your creature or ship or what not effects how well it does, and is situationally important.

      Considering the delays, I think writing an AI to play one of the most unique and interesting parts of the game would be extremely anticlimactic.

    9. Re:Good review by nEoN+nOoDlE · · Score: 1

      If you want to compare it to a car analogy, it's more like an insurance policy on your car. You can put up to 3 drivers on the policy, and it costs extra for more drivers. Here's my experience with the DRM - I bought the game. It asked for a serial number when I was installing. I put in the serial number, and ran the game. I have no need to install it on 15 different machines, and I don't think I'm gonna be installing the game every time I upgrade my computer, which is once every 2 - 3 years. I will probably never run into any issues with the DRM. If your analogy of the car is correct, my use of the car in its intended fashion is severely hindered if I can't park it anywhere but my garage, whereas the DRM on Spore doesn't severely hinder my experience in playing the game in its intended fashion.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    10. Re:Good review by Bwana+Geek · · Score: 1

      Do you have your graphics cranked up? Because I don't get any noticeable lag at all. It takes a second or two to transition from high orbit to planet surface, but I've never had to wait for anything to render.

    11. Re:Good review by __aaxwdb6741 · · Score: 1

      Well, you see: Some of us have heard nothing of the game but the DRM. We're sick and tired of listening to everybody whining about DRM. We just want to know what the hell the game is about.

      I had to minimize like 15 threads just to get to the parts where people discuss the game and not the DRM.

      We get it. Sony, rootkit, DRM, bad guys, etc. That's all patchable.

    12. Re:Good review by Anonymous Coward · · Score: 0

      You just have a bad computer, get a new one.

  18. Re:Sure by Hyppy · · Score: 0

    My thoughts exactly. I don't think I've seen a game review in months or more, especially not on the front page. It's quite convenient that one for a decidedly mediocre game would appear, right after it had been completely trashed for its draconian DRM. And at a 4/5?

  19. DRM should be mentioned in reviews by Anonymous Coward · · Score: 3, Interesting

    It is the only way to get the word out there - any reviews should mention the type and invasiveness of the DRM scheme.

    Otherwise the review is a disservice to the potential buyers of the game. Maybe even mention some of the side effects of the rootkits - which they effectively are - such as meddling with the ability to burn cd's on some PC's/drives.

    1. Re:DRM should be mentioned in reviews by mattack2 · · Score: 1

      So by that logic, every review of every DVD should mention the DRM instead of actually reviewing the movie, which is what I think people are actually seeking.

      I'm not claiming that it's not a valid topic anywhere, but I think what you're suggesting is excessive.

      (Tangent: I was reading a review of a hard drive on amazon. One person had a bad shipping experience, so wrote a review of the product with a low star rating. Someone else [not me] wrote a comment to that review saying that wasn't the purpose of a product review. I think a DRM discussion is less off-topic than that.)

    2. Re:DRM should be mentioned in reviews by arose · · Score: 2, Insightful

      So by that logic, every review of every DVD should mention the DRM instead of actually reviewing the movie, which is what I think people are actually seeking.

      A review not mentioning the region would be incomplete for example. Things like unskipable ads should also be mentioned.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    3. Re:DRM should be mentioned in reviews by mattack2 · · Score: 1

      You're right, I honestly forgot about the region. (Though, to be honest, I would expect the region to be in the *product information summary*, not technically in the review.)

      I was thinking more about the "I can't copy it to my computer without using DeCSS" issue of DRM & violating the DMCA by doing so. Do you think that kind of discussion would be in every review?

    4. Re:DRM should be mentioned in reviews by arose · · Score: 1

      Since it's uniform across the DVD spectrum, no. A three activation DRM for a PC game is however out of the ordinary. For example if a DVD would refuse to play on computers and just worked on standalone players that would be out of the ordinary and should be mentioned.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    5. Re:DRM should be mentioned in reviews by powerlord · · Score: 1

      A three activation DRM for a PC game is however out of the ordinary.

      However it is starting to become the "norm" for EA (i.e. BioShock and Mass Effect).

      Perhaps we should be referring to this not just as DRM, but as "That Crappy DRM EA keeps including in their games" ?

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  20. Re:And Barack Obama is doing a full Hindenberg! by CorporateSuit · · Score: 1

    So you're in the middle of the tribal stage?

    --
    I am the richest astronaut ever to win the superbowl.
  21. for the brain dead by phordicus · · Score: 3, Funny

    after trying to play for about half an hour, i got bored, gave the game to my wife, and re-installed master of orion 2.

    1. Re:for the brain dead by BoredAtWorkWhatElse · · Score: 5, Funny

      Try not to say that to her in those words ...

    2. Re:for the brain dead by Tony+Hoyle · · Score: 1

      Well that's 2 of your installs gone...

      Cross your fingers your hardware stays solid for a while :p

  22. Controls Correction by Anonymous Coward · · Score: 0

    You can use WASD to control your creature/vehicles. Both the arrow keys and WASD work by default.

    1. Re:Controls Correction by Remus+Shepherd · · Score: 2, Interesting

      My problem with the controls is that they change between phases. In the creature phase, you move using WASD and look around with the mouse. In the tribal phase that's reversed -- you rotate and move the camera with WASD and move your selected units with the mouse. And, as stated, the key bindings are non-customizable.

      Design decisions like that have diminished this game for me. The reviewer says it has a 'low learning curve', but it has you climb up the learning curve over and over and over again. And the penalties for not being a master of all the controls and tactics can be harsh, especially in the space stage. I worry that kids who love the creature stage will bawl with frustration when they set foot into the galaxy.

      It's an okay game. I'd give it 7/10, and will probably stop playing it much after a week or so.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    2. Re:Controls Correction by fprintf · · Score: 1

      It still sucks. Why use WASD when it moves your fingers one "column" further over than where they normally sit on the home row? Stupid stupid stupid decision on their part. I won't buy games that won't let me remap this. So add this to DRM as a reason not to buy the game!

      --
      This post brought to you by your friendly neighborhood MBA.
    3. Re:Controls Correction by MartinSchou · · Score: 1

      I worry that kids who love the creature stage will bawl with frustration when they set foot into the galaxy.

      Well ... then they'll have to learn that not everything in life is easy, spoonfed to them and can be annoying. Even games. Believe it or not, I hear that games like Baseball that are so easy when it comes to fantasy leagues can be really difficult in real life, and *gasp* sometimes even require that you practice, practice, practice all day long and still it won't get you on the team.

    4. Re:Controls Correction by Remus+Shepherd · · Score: 1

      Well, my point is, parts of Spore are too complex for a child, while other parts are too simple to keep the interest of an adult. Yes, you can play only the stages that interest you, but the game ties them all together, enticing you to try them all. But it's almost guaranteed that there is no person who will like every stage. I think that's a design flaw.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    5. Re:Controls Correction by Marc_Hawke · · Score: 1

      WASD is a de-facto industry standard created for Quake in the 90's by non-touch-typists. (I think it might have been something about proximity to tab/shift/ctrl as well, but I'm not sure.)

      I agree that ESDF would have been (and is) a better choice. I have to do that particular 'rebind' with every FPS I buy.

      --
      --Welcome to the Realm of the Hawke--
    6. Re:Controls Correction by hob42 · · Score: 1

      (I think it might have been something about proximity to tab/shift/ctrl as well, but I'm not sure.)

      Even before then, there were two-player games in the '80s that could be played one keyboard, and you'd try to put the controls as far apart as possible so your hands aren't hitting each other as you try to play. So one player would have WASD, and the second could use IJKL or the arrow keys.

    7. Re:Controls Correction by Fri13 · · Score: 1

      Ah... ESDF it is.... Reminds me first game what I got what used it.. Tribes 2. First it was bretty much simple pain when fingers went "automatically" to WASD but soon the ESDF proofed to be much better for all FPS games.
      I hope that would be new "standard" for FPS games, we would get few buttons more. But now the direction is going to consoles what has even less functions. I have tried to play Crysis on PC with Pad... And I hate that few important functions ain't possible to have, like "lie down", only crouching and standing (+jumping). So the sneaking is more restricted.

  23. FreeSpore? by Mateo_LeFou · · Score: 1

    Can't code it, I'm just sayin'...

    --
    My turnips listen for the soft cry of your love
  24. Don't Play On A PC by nick_davison · · Score: 2, Informative

    The same install DVD will install to either your PC or a Mac. If you don't like what it does on a PC, put it on a Mac.

    1. Re:Don't Play On A PC by cyber-dragon.net · · Score: 2, Interesting

      Except EA doesn't do actual Mac ports... they do "compatibility" libraries so their winblows code will run on a Mac. I might actually buy it if it was a real Mac game, so I am waiting to find out. I won't support their lazy ass nod to alternative OSs. I also will find out if they try and pull the same BS they do on Windows, as I won't install root kits or anything I don't control onto my system.

    2. Re:Don't Play On A PC by Tony+Hoyle · · Score: 4, Informative

      They ported SecureROM to the mac. Apparently it's just as invasive on that too (at least one person claims to have had his machine trashed by it).

      Also if you don't like it on the PC and install it on the Mac that's two of your three installs gone already. One more attempt and it's down to begging EA for the rights to play the game using premium rate phone lines.

    3. Re:Don't Play On A PC by Anonymous Coward · · Score: 0

      ... I won't install root kits or anything I don't control onto my system.

      Without the source code, you have no control.

    4. Re:Don't Play On A PC by Beezlebub33 · · Score: 1

      Even with the source code, you have no control. See Ken Thompson in his paper called 'Reflections on Trusting Trust'. You can't trust anything that you didn't code yourself, including the compiler.

      --
      The more people I meet, the better I like my dog.
    5. Re:Don't Play On A PC by Anonymous Coward · · Score: 0

      Right, because the crApple version is free from DRM? Apple LOVES DRM, they make more DRM crippleware per year than anyone else. Ever hear of iTMS? Worse than MS any day of the week.

    6. Re:Don't Play On A PC by Anonymous Coward · · Score: 0

      They ported SecureROM to the mac. Apparently it's just as invasive on that too (at least one person claims to have had his machine trashed by it).

      Also if you don't like it on the PC and install it on the Mac that's two of your three installs gone already. One more attempt and it's down to begging EA for the rights to play the game using premium rate phone lines.

      Actually, because of the precedent mass effect heralded, you just have to submit a ticket through EA's ticket system to get your activation limit reset.

      Everyones acting like this type of drm is bringing the end of days.

      I find it amusing that in a launch of tens of thousands of installs, one persons computer dies, and of course, the DRM is blamed, no logs will ever be posted showing that it was the DRM's fault, but it will be taken as fact.

    7. Re:Don't Play On A PC by Free+the+Cowards · · Score: 1

      What exactly is the difference between using compatibility libraries and doing a "real" port? EA was making horrible, horrible Mac ports since long before any compatibility libraries were around.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    8. Re:Don't Play On A PC by Jorophose · · Score: 1

      Is there a working "remove-securom-crack"?

      (I don't have the time, patience, or proper ISP to download a 3.6GB file if I can get it on a disc instead...)

  25. Re:Sure by Richard_at_work · · Score: 5, Insightful

    Yeah, because theres no way in hell Slashdot would stoop as low as putting up a front page review of one of the most anticipated and talked about games of recent times, now is there? Everything has to be 'bought', or somehow otherwise underhand these days, otherwise someone just isn't happy.

  26. DRM by Jason1729 · · Score: 1

    I was also looking forward to this game for ages but I'm not buying into the DRM crap.

    1. Re:DRM by thermian · · Score: 1

      I was also looking forward to this game for ages but I'm not buying into the DRM crap.

      The same thing stopped me from buying Bioshock too.

        Probably a lot of other people felt the same way, because for such an apparently great game, it didn't waste much time before landing on the cheap shelves.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    2. Re:DRM by Jason1729 · · Score: 1

      I'm sure it's got to hurt their sales figures. I really don't understand their logic since it's so easy to get a pirated version all they're doing is hurting the legitimate customers. It's like they'd rather have 2 people download pirate versions than 1 person pay for it and share it with a friend.

      I'm not even sure I'll pick it up in the clearance bin in a few months because it will still have this DRM. I still have my original Sierra games (the floppies actually still work), and I play them from time to time. Why would I pay $50 or even $5 for a game I can't play in a few years if I get a craving for it?

    3. Re:DRM by swordgeek · · Score: 1

      Amen.

      When I got my new computer, the first thing I did was look for a good price on Bioshock. However, the sites with prices also had reviews, and the reviews all said SecureROM was included. Since this wasn't the case in all countries, I emailed the publisher to ask about Canada. When they replied and said that yes, in fact SecureROM was included on the Canadian release, I let them know (quite politely) that I could not support a company that assumed I was a criminal, and would not be buying this game or any others they published. The guy I talked to was very nice, and said he'd make absolutely sure my comments got escalated to People Who Matter.

      Spore looks interesting--reminds me of SimEarth, which was fun but flawed. However, the same thing holds true. Not buying it, not supporting the company. Also, it's worth mentioning that I'm not pirating it either--that would just give them more justification for DRM.

      It's very simple--I'm voting with my wallet not to support them. If enough people did that, then it would change their policy.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    4. Re:DRM by thermian · · Score: 1

      Also, it's worth mentioning that I'm not pirating it either--that would just give them more justification for DRM.

      That's almost worse, after all, if you pirated it you *might* be interested in a sequel game.

      I'm the same though, DRM in games means I won't buy it, and won't pirate it. I just won't go near it, its an evolutionary dead end as far as I'm concerned, no need to go poking the sadly mutated monster, it'll only twitch longer..

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    5. Re:DRM by Tridus · · Score: 1

      Somebody at SecuROM convinced a suit at EA that their software somehow stops piracy, despite all evidence to the contrary.

      Thats really about it. EA management is clueless when it comes to PC games.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    6. Re:DRM by lgw · · Score: 1

      I got Bioshock through Steam, and it didn't seem to have SecureROM. So far, Steam has been totally transparant as DRM for me (even on days when my internet conection was down, my single-player games still worked fine).

      --
      Socialism: a lie told by totalitarians and believed by fools.
  27. Will it evolve... by Quantos · · Score: 2, Funny

    to the point where the DRM disappears?

    --
    Some people are only alive because it's against the law for me to hunt them down and kill them.
  28. Evolution, creation, meh. by NotQuiteReal · · Score: 4, Funny

    Apparently what we have is unintelligent design.

    --
    This issue is a bit more complicated than you think.
  29. Re:Sure by fictionpuss · · Score: 5, Insightful

    How does "Bought" sound?

    It sounds cynical. Without evidence it also sounds childish.

    I'm not a regular gamer any more, but I like to keep an eye on titles which push the genres a little - e.g. GTA IV, Little Big Planet and Spore. Even though I run only Linux now, and won't be able to play it anyway, I found the review interesting and not out of place.

  30. Not exactly sure by Moraelin · · Score: 2, Insightful

    On one hand, true, I haven't seen a game review here before.

    On the other hand, let's face it, Slashdot _is_ running out of newsworthy things for nerds. We have the _Idle_ section on the front page. You know, something as lame as what flames the Slashdot mods received per email. Honestly, filling the space with reviews instead sounds like a step _up_ to me. It _could_ be a genuine experiment in finding some better filler than Idle.

    (Mind you, I'm not saying it _is_ so. Just that I'll give them the benefit of the doubt.)

    On yet another hand, it _is_ one of the most (A) anticipated and (B) innovative games of the decade. Duly noted, it has a rather annoying and oppressive DRM, and it does miss the mark in a few categories anyway. But it does try to do something new, in a games industry which mostly just pumps out more clones of whatever sold well last year. I see no problem with giving it a fair review, much as the DRM trolls would rather see only "Spore sucks", wall to wall. Yes, the people must be warned about the DRM, but I see no problem with mentioning whether it's otherwise fun to play.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Not exactly sure by Endo13 · · Score: 1

      I mostly agree with you. Except...

      But it does try to do something new, in a games industry which mostly just pumps out more clones of whatever sold well last year.

      Well, no it really doesn't. That's what it was *supposed* to do. But now finally at release, it's not really anything but a re-skinned level-based RPG. The only difference is, instead of 'gear' you have 'body parts'.

      At least it looks different, and that by itself can make it interesting.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:Not exactly sure by Moraelin · · Score: 1

      Well, I have played plenty of RPGs before, and this one also _plays_ quite differently from NWN2, Oblivion, Drakensang and whatnot. I see your point that there's a similar underlying mechanic, but it does have its own gameplay anyway.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Not exactly sure by Anonymous Coward · · Score: 0

      Regarding idle, I suggest you read this, at least to the second reply.

    4. Re:Not exactly sure by Moraelin · · Score: 1

      Regarding idle, I suggest you read this, at least to the second reply.

      Well, that it probably came from marketing, I can believe that.

      But nevertheless, then marketing had a point for a change. There is less and less reason to read Slashdot, if you're a real computer nerd. And even less so why you could justify it even to yourself with a straight face as, say, valuable IT information you need to read at work.

      Look, I started reading it in late 1999, though it would still be some time until I bothered to register. There was interesting stuff happening in computing. It actually mattered if the next version of program X could do Y. The Linux ecosystem, for example, was still just getting started and it mattered to know what's about to happpen in it. There were real downsides to either choice A or B and it was important to know what direction they're both taking.

      Nowadays I can't even remember the last story which was of any real interest from either an IT or programming angle. The most interesting stories are in science, a bit of YRO, and the like. And even then there's a lot of bad journalism and corporate PR masquerading as either.

      Slashdot has already become a kind of Digg for grown ups, so to speak. It's only of interest for a computer nerd, in as much as it's some obscure, mildly-intellectual news to read while waiting for the application server to reboot.

      I'd say Idle was the next logical step. Sadly.

      And to get back to what I was trying to say: well, I still like Reviews better than Idle. If we're going to have some filler to draw in the masses, well, Reviews sounds better to me. We have enough games nerds around to review anything from over-hyped major releases, to obscure text-mode indie games. So why not? And honestly, at least it would be something genuinely interesting to someone interested in games. A lot more so than the slashvertisments, PR masquerading as science ("scientists (funded by Mars) discovered that chocolate is good for you!"), and trolling masquerading as news.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  31. Creature Creator: Issue with Video Card by EvilIntelligence · · Score: 0

    I'm not even going to bother buying Spore. I downloaded their trial of Creature Creator and tried to install it. It instantly told me the model of my video card was not sufficient, and it simply did not allow me to install. It said that if I wanted to install it on that machine, I had to upgrade my video card. WHAT NERVE! If I want to install it on a machine with a lower model video card, who's business is it besides my own? So what if my game runs slower! Does EA have some sort of arrangement with ATI and NVIDIA to force people to upgrade video cards? I'm not about to pay for some company to stick their nose in my computer where it doesn't belong. They can keep their damn game, no matter how good it is.

  32. How To Detect A Securom Install Attempt? by evilsofa · · Score: 1

    I *think* the answer may be Process Explorer, because Securom really, really hates Process Explorer: http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx

    But I have not actually looked into this. I'd like to take this opportunity to ask:

    How can a user set things up so that the user is notified when Securom attempts to install itself, and allow the user the choice of going forward with the install or not?

    I ask this because Securom has a nasty way of installing itself when the user least expects it - for example, from the Bioshock demo and from the Spore Creature Editor demo.

    1. Re:How To Detect A Securom Install Attempt? by Wildclaw · · Score: 1

      This is why the security on most operating system suck currently. There is too much trust given to installers.

      I do like the idea of sandboxie which redirects any disk (and registry) write access outside of the sandbox, preventing virus and malware (such as securom) from taking over the system. Unfortunally it doesn't function on Vista 64 because patchguard exists to prevent security systems or rootkits from installing.

      The disadvantage with sandboxie is that it is a little rusty when it comes to the user interface part. I think an operating system built around a sandboxie like system, treating each application as its own sandbox, would be far better in that area. The advantage with using sandboxie is that it is faster and less memory consuming than running a full virtual environment.

      It actually looks like you may even be able to run securom games in a sandbox under sandboxie as long as you give them access to the dvdrom pipes. Not sure how well it works with the latest version of securom though.

  33. My own review by Chemisor · · Score: 5, Informative

    I guess this is a good place to link to my own review, which isn't as good as this one, and so did not make the front page.

    1. Re:My own review by Anonymous Coward · · Score: 0

      The game is actually fun to play, and my 9 year old loves it. Why is this significant?

      He's learning about biology. And he doesn't even realize it.

      I'm not talking about just the psuedo-evolution turned into gameplay - the show created by National Geographic was very cool and explored some very interesting ideas.

      As far as being disappointed, I'm definitely not. I didn't think this was going to be some titanic, earth-shattering game, it is fun to play, and will hopefully open up some people to wanting to learn some of the real world pieces of biology, evolution, etc.

      P.S. Enough about the DRM stuff. Have fun twiddling your rootkits :p

    2. Re:My own review by blackicye · · Score: 1

      I concur largely with your review.

      But declaring Spore mediocre would be a HUGE courtesy, its not even decent, really. Graphically there are a few worse games, but that's not saying much.

      The Stages the game take place over are all loosely hacked together, each being a sub par offering within its genre. I played through this piece of crap on the Normal Difficulty mode.

      The Cellular stage is a sluggish action arcade game.The Land stage is a primitive RTS not even on par with the first Command and Conquer.

      The Tribal Stage also a rudimentary RTS not worthy of any mentions.

      The Civilization stage is an RTS with AI less sophisticated than the above two games, and a clunky and hastily pushed out building model.

      The Space phase is a sub par implementation of the old Starflight / Star Control series of games. Shallow economy, lots of time sinking traveling and refueling, micromanagement and insipid missions.

      Essentially the game is a pathetic RTS, built around the premise of your being able to design your units, but with no benefits real or perceived to doing so. To give you an idea of how truly insipid it was, I built the limit for the land vehicles for the civilization phase (7 tanks) sent them to attack an enemy city and went for a smoke break to come back to a win.

      In short, go play Sins of a Solar Empire instead.

  34. Re:Sure by bigstrat2003 · · Score: 4, Insightful

    Spot on, mate. The /. crowd is insanely paranoid about astroturfing, past the point of all rational thought on the subject. It's not like this is the first game review in years, or something. This is a highly anticipated game that a lot of people will enjoy. Saying that this positive review was "bought" is purely delusional.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  35. Re:Slashvertisement? by PlatyPaul · · Score: 2, Informative

    If you think it's a slashvertisement, I strongly encourage you to tag it as such and Firehose it down.

    Already did it myself.

    --
    Misery loves company. Online misery loves unsuspecting random strangers.
  36. Re:Sure by Anonymous Coward · · Score: 5, Informative

    spore works on wine, using 1.13 + special patch that can be found in wine's appdb in spore creature creator section. It runs very well.

  37. Re:If EA is reading this by MaineCoon · · Score: 5, Insightful

    So you'll live up to the expectation and act like a criminal. Yeah, really bright.

    Let's try an analogy:

    That's like walking into a store you've never been, and the owner keeps an eagle eye on you because he doesnt recognize you and suspects you might try to steal something, so in return you steal a candy bar.

    Yes, software piracy is not physical theft, but your attitude is a good mirror of the situation I just described. Rather than simply saying "I won't buy it," threatening to pirate it is actually ENFORCING and ENCOURAGING the decision for further, stronger DRM.

    The DRM isn't nearly as bad as people make out (it is NOT a root kit - it installs a Ring 3 service, which is the least privileged, but only if you aren't running under an admin account), and I would not be surprised if EA ups or eliminates the install limit a month or two after release.

    It does have one advantage: I don't need the CD to play.

    Hopefully the backlash makes EA change it's mind regarding Securom, but attitudes like yours are the least helpful of all.

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  38. Re:Sure by mobby_6kl · · Score: 1

    There haven't been many reviews recently because not many games are released during the summer. Whether or not Spore deserves 4/5 I don't know, I'm yet to unrar it (hint to EA, it doesn't work).

  39. Game vs. Experience Score by nick_davison · · Score: 5, Interesting

    As a pure game... the 4/5, 8/10 ratings are about fair. It's a good but not amazing game that leaves you with a sense you'll have seen pretty much everything within a few days and then be left kind of tweaking around before letting it gather dust.

    But...

    It's also one of those games that just has "landmark experience" stamped all over it. Black And White was a slightly worse game yet, even with a more limited scope, is still discussed as being a key moment in gaming history where people's eyes were opened.

    There has never been a game with this quality level of procedural animation and texturing. There has never been a game with such a stunningly easy to use editor that lets you build incredibly complex vehicles and texture them in a couple of minutes with absolutely zero experience in modelling and texturing. There has never been a game with cross pollenization of content like Spore.

    I've been gaming for way too long. I still count Elite as my greatest game of all time for just how utterly beyond what anyone else even contemplated at the time (3D, huge universes, flight, you name it). I still remember the ultimately kind of boring but amazing for what you could create Disney's Stunt Island. I remember the movie feel of the original Wing Commander and finally having characters that felt like they mattered getting killed off. I remember Dungeon Master finally giving a real feel of being in actual dungeons even if it was 90 degree block movement. I remember Sim City and Sim Earth blowing me away with their depth. I remember the Lemmings taking the 2D everyone thought was dead and slapping it upside the head with its new mechanics. I remember getting blown away by the scope of Ultima Underworld, my first time on a MUD and stepping in to EverQuest for the first time...

    This game is going to be one of those memories. Even if the game itself gets old kind of quickly, the sheer volume of new things it introduces, that are going to be copied and used in differing combinations in games from here on out... For me, it makes it unmissable.

    In several years time, when I pick up Doom V, I'm expecting to see an editor that doesn't take a degree to master but instead lets me quickly throw in corridors, rooms, doors, gun turrets with the ease of Spore's building editor. Instead of dropping in generic creatures or spending weeks building them, my NPCs are going to take me five minutes to drag custom shapes on to, slap on a few cybernetics that already have properties assigned and then drop on a bigger gun that it already knows what to do with. I'll drop a tank that I threw together in five minutes in... then decide I don't like it and quickly change it out with a six legged walker. In two or three hours, I'll have a huge mod, completely different to anyone else's, with all new creatures, weapons, vehicles, buildings, etc.

    At that point, gaming will be take as big a leap forward as it did when Doom first introduced WAD files and modding.

    And I've no desire to have missed that moment's birth because I thought Spore might get boring after a couple of days.

    So...

    Game: 8/10, maybe even 7/10

    Innovation/had to be there: 15/10

    Ultimately: No brainer purchase for people who like being a part of gaming, not just playing the latest flashy shooter.

    1. Re:Game vs. Experience Score by DeusExMach · · Score: 1

      User-generated content is the future. Over-paying companies because of out-dated business models and slipshod anti-piracy laws that exacerbate the situation rather than fix it, however? The only way to have an effect on these pigs is to hit them where it hurts: the wallet. Any policy that touts creativity, then immediately stifles that creativity in its implementation is bound to fail.

    2. Re:Game vs. Experience Score by Anonymous Coward · · Score: 0

      Most insightful and intriguing post I've seen on /. in months. Kudos.

    3. Re:Game vs. Experience Score by glwtta · · Score: 0

      Black And White was a slightly worse game yet, even with a more limited scope, is still discussed as being a key moment in gaming history where people's eyes were opened.

      Ah, Black & White, it certainly raised the bar in the whole "skull-fuckingly obnoxious" department. I believe the best candidate for that "key moment" in gaming history was the 35 minute, unskippable, interactive "tutorial" you had to go through, just in case you forgot how the mouse works, every time you wanted to start a new game, even if it was just because the creature AI file got corrupted (again), making the thing just sit around, drooling quietly.

      And the rest of the "user experience" built on that solid foundation from there.

      Uh, I don't actually have anything useful to contribute; that game just always brings back fond memories.

      --
      sic transit gloria mundi
    4. Re:Game vs. Experience Score by Anonymous Coward · · Score: 0

      Spore is just not a very interesting game, though it might make a good "first" game. The hype surrounding Spore was all based on that GDC video shown 3 years ago, where there was some semblance of deep mechanics. All the ratings you see from gaming publications are just dishonest people who were milking the hype machine for pageviews and stuff all long, while failing to call out the broken promises that Wright made 3 years ago.

      The "Game" score should really be a 5 or 6/10.

      The "Innovation" really isn't that much compared to what's in the literature. My main problem with Spore is that you can make something LOOK like a whole bunch of different things, but the meaning stops there; function does not follow form and instead follows a bunch of artificial "stats." It's like World of Warcraft except you can pick where the items show up on your character.

      Also it's hard to tell if other games will pick up on this (in fact for some games that aren't centered around user-created content, there's incentive to make modding *harder* so expansion packs can be sold more easily).

      Finally it's pretty dishonest to write a post having the attitude of critique and then do something as silly as

      "Innovation 15/10"

      at the end.

    5. Re:Game vs. Experience Score by Fri13 · · Score: 1

      In several years time, when I pick up Doom V, I'm expecting to see an editor that doesn't take a degree to master but instead lets me quickly throw in corridors, rooms, doors, gun turrets with the ease of Spore's building editor. Instead of dropping in generic creatures or spending weeks building them,

      I liked the Tribes 2 game too because it had great editor. You pressed Ctrl+Alt+E (if I remember correctly) in single player or as server, and it loaded in 10-15 seconds a editor GUI for you. Then you coud edit the world as using paintbrush on Paint or any other drawing application, to edit terran and paint it. You had right side tree-list of all the stuff what you had on game and you could just double click them to get them positioned front of you, there you could just drag them around and position them how you wanted.

      And if you were a server for multiplayer game, all other players could see what you were doing, so you could actually build a new map with friends very easily. You could even control other players like any other object, grap them and move them or trowh them to different places etc. And all that time, they could play the game as without you being in editor.

      Only problem was that if you edited the terrain (terraforming) other way than painting, no one could not join to game after that if they dropped of. untill you sended a map file to them again. It was first talked that it is not so but somekind problem in game engine made that promise could not be keeped.

      And you were not forced to objects what you got on game, you could make more of them (buildings, turrets, vehicles) with Half-Life editor what was easy to use. At least for buildings. You just grabbed few pieces, edited them and then painted like on Spore. But if you did vehicles and turrets, then you needed to know how to script and animate them. But in game editor itself, it was usually not needed because you could change the objects size, rotations and all other very easily.

      It was first game ever what I could use to make own maps, without knowing anything about modeling and scripting. Now the spore just reminds me from Tribes 2 editor, difference is just that editor is needed thing to know, what was not the point in Tribes 2.

      I hope that Tribes 2 kind editor would come to all FPS games.

    6. Re:Game vs. Experience Score by fprintf · · Score: 1

      B&W was also mind numbingly slow. I have a modern, up to date computer with plenty of RAM and a decent video card. And yet B&W runs excruciatingly slowly. Mouse clicks take seconds to register. I haven't gotten much past the tutorial, it is so bad. I don't know how my son (now 12) even can play it. Oh well, thanks for the reminder of another $40 I have wasted on computer games.

      Spore seems like another waste, so far. We spent good money on the creature creator, but even with the potential $5 refund, it was not worth it given how little impact creature design has on play in the creature level.

      --
      This post brought to you by your friendly neighborhood MBA.
    7. Re:Game vs. Experience Score by Anonymous Coward · · Score: 0

      This is one of the most intelligent comments I've seen regarding Spore. Thank you.

  40. The DRM by Anonymous Coward · · Score: 0

    This might have come off to be a great game. What I am hearing from other places is mediocrity in play, boring repetition, and at the heart, DRM. Even if this was a fantastic game, DRM overkill removes the attraction.

    I buy games with replay value as one of the highest priorities of what I like or dislike. Not much future game playing in a game that does the same thing over and over. Here the DRM removes that future. I may be buying a new computer down the road, may have to format the hard drive a few times, or deal with a virus or the like. Making such restrictions means that two years from now, no matter what the reason, this game is worthless. The money paid for it gone and there is no future play value.

    I would expect this sort of draconian DRM to be present in free "try it" sessions but not in "paid for". EA is punishing the very ones it should be rewarding; those that spent money on the game. That's a poor way to treat your customer. Only solution I see here is pirating the game to get an idea of how good it is while not having to put up with the BS.

    The only one taking the hit for this is the paying customer. I won't be one of those with this type of setup.

  41. doesn't live up to expectations by speedtux · · Score: 2, Informative

    following the growth of a species from the cellular level to galactic domination was an ambitious goal

    It's a good game, but it's still a fairly traditional combination of elements: a bit arcade style action, a bit of Civilization. You can also think of it as a bunch of different variants of a game all rolled into one.

    However, it's not the artificial life game that it could have been, and it has nothing to do with species or evolution. Furthermore, there isn't a lot of variation in the game play depending on your choices, so in some ways, it's actually worse than many other games.

    1. Re:doesn't live up to expectations by c_jonescc · · Score: 1

      So, a day after posting the oh so helpful "I didn't know Spore had DRM - now I won't buy it" comment, you're giving a review of the playability?

      Are you a hypocrite, a pirate, or a liar? And if you're a liar, was the lie about not buying it, or was it about having played it?

      I just want to know if I can trust your reviews or your statements of principle. Clearly, I can't do both.

      --
      Getting diabetes AND salmonella would be a bad weekend.
    2. Re:doesn't live up to expectations by speedtux · · Score: 1

      Actually, there are choices other than buying, pirating, or lying. Think about it for a moment, maybe you'll figure it out.

      Well, maybe not you. But most people would be able to.

  42. Re:Sure by 74nova · · Score: 0, Redundant

    agreed

    --
    use your turn signal! you people act like it's divulging information to the enemy
  43. Re:Sure by fictionpuss · · Score: 1

    Sweet - thanks for the tip! I found the Wine/Spore report page - looks like there are still a few bugs, but very promising.

  44. newerakb by Anonymous Coward · · Score: 1, Interesting

    If the DRM is preventing you from buying the game, just go ahead and buy the game, but don't even bother opening the package. Download a pirated, cracked copy and play that one guilt free, knowing that you actually paid for the game.

    1. Re:newerakb by Tony+Hoyle · · Score: 2, Informative

      Except you've given money to the scumbags that want to install malware on your PC, so they've won. They have their sale, and the shareholders are happy.

    2. Re:newerakb by Zcar · · Score: 1

      However that, to EA, validates this approach particularly w.r.t. the limited installs since they get the sale.

      Safedisc, for example, I can certainly live with installed in a VM. But limiting how often I can install a game I paid for on my hardware? No.

      It's a shame, too. I'd probably like the game, but I've decided I'll not be playing.

  45. Re:Sure by VGPowerlord · · Score: 1

    So, there's a way that the word "bought" relates to Spore after all!

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  46. How are you guys getting past the install problems by Anonymous Coward · · Score: 0

    I'm zero for six on the install. It failed for me on six different systems from Windows XP SP1 to XP SP3 to Vista to Server 2003. EA support blamed my IE configuration since they say it requires unsigned ActiveX controls to install, but they didn't know how to fix the problem.

  47. Why do people complain? by neccoant · · Score: 1, Insightful

    I don't get it. A game review is on the front page for a game that was anticipated for three years. It is good. There are crackable software locks on it like every other major commercial game for the past twenty years. Test Drive II for my Mac Plus required the floppy in the drive.

    Get over yourselves.

    Also, it's Slashdot. It isn't the fastest or the broadest or even the best, but you're here and commenting, just to say so. Whatever. It's by the guy who did Duckpins and was hosted by MacOSRumors' stupid owner so it's cool, and it was a damn pioneer for all this Digg and Linux crap.

    1. Re:Why do people complain? by Tony+Hoyle · · Score: 2, Insightful

      There's a *huge* difference between requiring a floppy or CD in the drive and installing malware on your PC which sends 'marketing data' back to the mothership, screws around with the OS and will turn your game in to a coaster if you have audacity to install it once too often.

      Read up on SecureROM. It really isn't in the same league.

  48. Re:If EA is reading this by DaveV1.0 · · Score: 2, Interesting

    Here is a neat idea: Don't play the game at all.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  49. Re:Slashvertisement? by Creepy+Crawler · · Score: 0, Offtopic

    Why should we do the editors work for them?

    That's what bugs me about Web 2.0 or whatever the name it is. The Big Idea is that we can do crap work, and let the users do whatever they want, while they rake in the money.

    That's why I troll. I'm the S/N increaser.

    --
  50. Perfect Timing... by Schnoogs · · Score: 0

    ..my launch day 360 finally succumbed to the Red Ring of Death so Spore and STALKER Clear Sky will fill the gaming void that my 360 has left behind while it gets replaced/repaired/refurbished.

    I'm not too concerned over the DRM. I'm not one of these black and white guys that is against it in principle. DRM has its use and I understand why companies like EA choose to use it. It doesn't cost me anything or inhibit me from playing so why should I care? I'm gonna buy this game based on the merits of its gameplay and from the sound of it the game is pretty unique.

  51. Re:Creature Creator: Issue with Video Card by BoredAtWorkWhatElse · · Score: 1

    It's probably not because it's not powerful enough but because it doesn't implement certain needed features (Shaders probably). By curiosity, what's your video card?

  52. Gameplay? by Anonymous Coward · · Score: 0

    The summary makes the game sound mind-numbing.

    You get to design creatures, but as you progress the design only matters in an aesthetic sense?

    And then the rest of the game is a selection of mediocre RTS-style mini games?

    I mean, that could be okay if we're talking an RTS-style like Darwinia, but if it's a more conventional RTS-style a'la SC or DoW or C&C then that's pretty lame.

    Not really feeling the pull to play this game; It so far sounds/feels like the kind of game I'd buy from an indie company, except it's twice what you'd pay for most indie games and needs on-line authentication.

    I can stomach keys, and even basic CD protection, but anything that needs permenant daemons, low-level system access, or network access is an automatic banfail for me.

  53. Anyone finished the game? by Prien715 · · Score: 4, Interesting

    I've got to the space stage and even got to the end of the evolution meter on it, but there doesn't seem to be any end to it other than the shiny medal flashing on the stage. Has anyone managed to get a completion that was rumored for the "hardcore"? Somehow I think it has something to do with the "go to the center of the galaxy and find the grox" -- which I did only the mission never was marked as complete.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Anyone finished the game? by Anonymous Coward · · Score: 1, Interesting

      you have to go the the centre of the galaxy and use the wormhole key to enter the blackhole at the centre.

  54. Re:Creature Creator: Issue with Video Card by Babbster · · Score: 1

    Talk about a glass-half-empty attitude. Would you have preferred that the Creature Creator allowed itself to be installed, give you the illusion that you've got the horsepower to handle the real game and cause you to buy it, only to find out that the game is unplayable on your machine?

    I hate to be the one to break it you, but one of the required costs of playing most new games is keeping your hardware relatively current. 5-year-old video cards aren't typically going to cut it, any more than will 5-year-old CPUs. These companies are in the business of selling games that look good and play well on current hardware and, hopefully, future hardware. To accommodate all the older machines currently in use would require extraordinary time and money, and probably wouldn't help the bottom line.

    For the record, I don't have a PC that can run Spore and may not for quite a while.

  55. Re:It matters not what the review says by Anonymous Coward · · Score: 0

    Go with someone like Stardock or try Mount & Blade if you want a satisfying, DRM free gaming experience with great support and no hassle.

    What games do they make?

    (Seriously, I've forgotten, and that's my point.)

  56. Re:Creature Creator: Issue with Video Card by njfuzzy · · Score: 1

    Maybe they just don't want their brand image tarnished by their game looking like crap on an old video card.

    --
    My Photography - http://ian-x.com
    The Deathlings (comic) - http://thedeathlings.com
  57. It's Worse than That by Bieeanda · · Score: 5, Informative
    The best description that I've found is that Spore is a collection of loosely connected mini games.

    The cell stage plays very much like Flow, with the addition of the stripped-down creature creator (which basically takes the place of traditional 'powerups').

    The creature stage... oh god, fuck me running, it plays like a bad MMO. If you go off exploring, you're fucked-- the complexity, toughness and aggressiveness of creatures increases with the distance you head out from your first nest, and moving to the next nest is thematically identical to the process of binding yourself to a respawn point. Combat and interaction depend on pressing the same four buttons over and over again, waiting for cooldowns, just like you might in WoW or any of its antecedents. Even making friends requires you to literally level your creature up, earning DNA points so that you can add bits that boost your charm rating so you can make tougher friends. Despite all of that customization, there are basically only two tracks you can move down: a fighting carnivore (because meat doesn't grow on trees) or a social herbivore (because buying both charm bits and combat bits is prohibitively expensive).

    I haven't made it past the Creature stage because, like your average MMO, draw distances are terrible and your rate of movement is worse. Even the people that I know who enjoy the game describe the later sections as stripped-down RTS and 4X games, more proof-of-concept demos than anything else.

    Wright's come out and said that Spore will be getting expansion packs, like the Sims, but 'different'. I suspect that we'll be asked to fork over another thirty bucks every few months for some actual depth of gameplay, rather than the biological equivalent to Sims fashions and furniture.

    1. Re:It's Worse than That by TuringTest · · Score: 1

      Maybe your problem with the game is that you care about "binding to a respawn point", "leveling up", "boost your attributes" or "rate of movement". Wright has stated that they designed the game to appeal to the people who like "Sims fashions and furniture". For them, the Sporepedia is a dream come true, and the simple gameplay enhances the choices to explore all the varying content with ease.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    2. Re:It's Worse than That by Zorikin · · Score: 1

      Carnivores are tough to keep alive without extincting everything, but regardless of your diet, you should be able to take whatever path (peaceful, hostile, or balanced) you like. You certainly don't have to eat all your kills, or socialize to survive. If you do starve to death, you'll respawn without further penalty.

      Playing for balance is hardest because you do need both combat and social parts, but you don't need to have them all at the same time. A single trip to the editor lets you trade out all of your abilities for different ones. The omnivore power from the cell stage also makes both tracks easier.

      You can buy speed, sprint, jump, and glide upgrades to improve your mobility. I always buy at least the maximum speed and sprint.

    3. Re:It's Worse than That by Anonymous Coward · · Score: 0

      someone can't design a creature... seriously, it's not hard to make a creature that can take down almost anything you can find one-on-one or even one-on-three. Interaction is boring, but speed can be updated... maybe if you want to make a slow creature that isn't good at fishing and then explore with it, you'll get killed a lot, but how many of those creatures evolved in real life?

    4. Re:It's Worse than That by Anonymous Coward · · Score: 0

      my experience has been quite different from yours.

      I quite enjoyed the creature stage on my first two runs through it.
      First run I built a herbivore with as much speed as I could throw at it, with the biggest strike powers I could get.
      I could pound the crap out of most everything and when I couldn't using my wings and sprint got me away pretty quick.

      Second run through I built a completely passive herbivore with maxed out social abilities. I managed to charm two rogue something or others which had a bazillion hit points and again, had wings, so basically I could roam and as soon as something looked nasty at me the bodyguards stepped up and put on the pain (I have tons of fun watching AI fight itself, crossfire in doom was the best thing in the world for me)

      I'm going through a third time now trying to set up an omnivore insectoid species, so we'll see how hard it is to take a middle path, I've got a feeling it'll be pretty easy.

      I found the tribe game was my least fun part (I guess it's all personal preference) and that was mostly because I found the initial mechanic heaps of fun and wanted lots more to do in that stage.

      I think you're right about expansion packs that contain greater gameplay depth, but I'd probably phrase that as a good thing. Definitely a step up from expansions that just give you a few more colors of paint and an extra arm model (although I can see room for those type expansion packs as well even with the editor being as good as it is)

      I think you're right about a bunch of loosely connected mini games. They're fairly well connected (smooth transitions, doesn't break immersion etc) but the games definitely have very minor impact on each other.

    5. Re:It's Worse than That by ShakaUVM · · Score: 1

      >>Wright has stated that they designed the game to appeal to the people who like "Sims fashions and furniture"

      Well.

      I won't be buying the game then. Even my Harvest Moon-loving fiancee hated My Sims ("What's the point of designing furniture??") and I can't think of much I'd like to do less than put a hula-skirt on Spore's Goatse beast.

    6. Re:It's Worse than That by fprintf · · Score: 1

      Late to the party again, but I will add that I finally got to play last night for 90 minutes. In that time I went through the cell stage and started into the creature stage. Overall I was not impressed last night, having a feeling of needing to click too many times on each attack button. I was ready to uninstall it, I was not having any fun.

      Nevertheless, after reading some of the strategies employed, perhaps there is greater depth to the game than I gave it credit for. Perhaps I need to restart and spend enough time in cell mode to get that omnivore ability. I will give it another try.

      --
      This post brought to you by your friendly neighborhood MBA.
  58. Hear, hear. by cvd6262 · · Score: 1

    I second this. I thought about ordering Spore for my son for his birthday.... Nope. Not with the DRM. Sorry, EA.

    --

    I'd rather have someone respond than be modded up.

    1. Re:Hear, hear. by GeorgeS · · Score: 1

      Ditto!

      I would love to try this game but there is no way in hell I'll destroy the system it took me over a year to save up for and build and tweak to my preferences just to play a game.

      TPB for the win!

      --
      "I'd rather have a bottle in front of me than have to have a frontal lobotomy."
  59. Re:Creature Creator: Issue with Video Card by EvilIntelligence · · Score: 1

    Give me a warning or a heads up, fine. Flat out to refuse to install? I don't think so. They should give the user the CHOICE! It is my computer! And since they don't, they can stick it!

  60. Oh hell no! by Anonymous Coward · · Score: 0

    Touch typists (that's everybody, right?) rest their left hand on ASDFspace, which makes ESDF the natural movement keys (in conjunction with mouse-look, of course). Whatever newbie popularized WASD needs to step forward, admit that WASD was a mistake and apologize to the world. Telling people to use WASD instead of ESDF is like telling people to walk on their left hand and foot.

    1. Re:Oh hell no! by hob42 · · Score: 1

      Well, when playing Twister, sometimes that's exactly what you have to do. Better get that game taken off the shelf, because it isn't ergonomical.

      Oh, and sometimes when playing board games, I move my token with my left hand. But, I'm right handed, and move my mouse with my right hand. Maybe I should make an effort to only ever move game tokens with my natural right hand.

      Seriously, though, my hands rest on the keyboard wherever I put them, because keyboards aren't anything natural in the first place. When I'm playing a FPS, my left hand goes for WASD, with my middle finger resting on the W. When I'm typing, my hand rests on ASDF. Is it bad to be versitile?

  61. Re:Creature Creator: Issue with Video Card by DeusExMach · · Score: 1

    Yeah, they'll let their incompetence and poor business practices take care of tarnishing their image. They don't need help from your ten year old 3dfx card.

  62. Re:Sure by Anonymous Coward · · Score: 0

    You will be able to play it even if you have linux.

    The cracked version at least works fine in wine if you follow The instructions on the appdb page (you need to apply a patch to wine and recompile). Also you need to set all graphics options to low or it will crash at times. I've played trought all 5 stages of the game in wine, it works fine, and its not slow at all.

    Also a way to get around the root kit, just delete the wine folder when you're bored with the game, and no traces will be left of it :)

  63. Re:Creature Creator: Issue with Video Card by kyrio · · Score: 1

    I hope this post was a joke. I'm betting your card doesn't have some pixel shader version that it needs to run this game. In other words, you can't run the game with your video card, slow or otherwise.

  64. Re:It matters not what the review says by puppyfox · · Score: 1

    I believe Mount & Blade does have DRM. When you buy it, you have to provide an activation key. They said they used the least intrusive protection they could to provide a free demo, then unlock the full version. It's not like Stardock's "as long as you have the files it will work" system at all.

    That said, I like the game. Of course I don't play it since after I paid for it I found out that "big battles" crash my system (and many others) and even caused problems after I restarted. Hopefully version 1 will fix. Then I pre-ordered Spore. Maybe I'll just stick to consoles.

    --
    The cookie told me to.
  65. Controls by DrPoodle · · Score: 1

    Just a word on the controls...you can strafe using Q & E. Thought I might point that out.

    1. Re:Controls by spyder913 · · Score: 1

      The inability to change from ASWD to ESDF (or whatever) is REALLY lame. I don't get why people insist on moving their left hand over one key when they play games. Stop underestimating your pinky, people!

    2. Re:Controls by Greyfox · · Score: 1

      Um, trying to evolve my pinky off. Yeah...

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    3. Re:Controls by Anonymous Coward · · Score: 0

      "Stop underestimating your pinky, people"

      I'm a Yakuza you insensitive clod!

  66. Re:Sure by Jack9 · · Score: 2, Interesting

    Saying that this positive review was "bought" is purely delusional.

    If it's delusional, where's the Vista review or the review of Bioshock or even the new Civ? which is far more topical to /. (ubiquitous enough to be mentioned in the Spore review!)

    This "review" is very unusual and suspect at the least. It's very positive (without talking about actual gameplay) while being critical of interface and mechanisms from other games most readers are familiar with. All in all a template review. Delusional is a strong word and you should do your research before throwing it about.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
  67. Re:Sure by Anonymous Coward · · Score: 0

    "Even though I run only Linux now, and won't be able to play it anyway"

    Actually, There seems to be a single patch to wine that makes the game just work with the exception of advanced lighting and shadows (which you can easily disable)*. I'm sure this patch will be in the next release of wine for those who are allergic to compiling their own apps.

    *(oh, and the DRM doesn't work, so you have to apply a nocd patch)

  68. I find it amazing by M1rth · · Score: 0, Troll

    how every time someone calls out the plants and nonsense here, they get modded down "troll."

    I've watched this user get chain-downmodded before, too. I think someone who gets mod points too often is just out to get them. And I think that's a shame because he's one of the most insightful users I've seen.

    --
    If you can read this sig, congratulations, you have your glasses on!
  69. Re:Sure by Anonymous Coward · · Score: 0

    The /. crowd is insanely paranoid about astroturfing, past the point of all rational thought on the subject.

    They're still right, though.

  70. Re:Sure by UltraAyla · · Score: 3, Insightful

    That's idiotic conspiracy theory. Spore has had more hype than almost any game I've ever heard of, so it only makes sense that a review of it shows up here. I've only seen a few games have reviews on slashdot, and almost all of them were because they were high profile games.

  71. Re:If EA is reading this by genner · · Score: 1

    it is NOT a root kit - it installs a Ring 3 service, which is the least privileged, but only if you aren't running under an admin account),

    It installs a ring 3 service without the users knowledge or consent. May not be a root kit but it fits the defintion of a trojan.

  72. Re:If EA is reading this by east+coast · · Score: 1

    That is the only way I can think of to teach you that you can't try to control my computer.

    How about boycotting the game and perhaps all of EA for that matter and actually writing to them and let them know in no uncertain terms? I think that would be more effective.

    While EA may have someone reading this, let's be honest, announcements like this are done for the benefit of the heard, not EA. While it may make others cheer you on and follow your lead it's not that effective of a tool of protest against EA.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  73. Rootkit? WTF are you talking about? by Burning1 · · Score: 3, Insightful

    Seriously, WTF are you talking about?

    A rootkit is a piece of software that modifies your computers behavior to allow back-door access to unauthorized users and hide traces of activity. DRM is designed to prevent you from copying other people's data. I'd take DRM over a root kit any day.

    As far as I know, there has only been one major instance of DRM installing a rootkit.

    Do NOT bastardize computer industry terms in order to sensationalize your agenda. It undermines the terms, and makes you look like a tool to anyone who understands their meaning.

    1. Re:Rootkit? WTF are you talking about? by Moryath · · Score: 5, Informative

      SecuROM compromises multiple portions of the OS, including insinuating itself into the system to try to prevent you from using other programs (like ISO loaders). It also phones home constantly and has the ability to launch code that it feels like using, invisible to the user.

      I'd say that pretty much fucking defines a rootkit.

      And there are many LEGITIMATE reasons to use an ISO loader - such as having a laptop that uses extra power to run the DVD drive, wasting time and battery power to use the DVD drive as an expensive dongle.

      If you want decent battery life to game on the go, the most common method is a secondary battery pack that replaces your optical media drive - meaning you HAVE to switch to either an ISO loader or else a no-CD crack for games that are trying to use the media drive that way.

    2. Re:Rootkit? WTF are you talking about? by im_thatoneguy · · Score: 1

      Also weight.

      I use the 'weight saver' in my DVDRom port to cut a few ounces.

    3. Re:Rootkit? WTF are you talking about? by Burning1 · · Score: 3, Informative

      Any application that you run on your computer has the ability to launch code that it feels like using. In your linked article, I see no mention that SecureROM phones home, other than when you are using protected software. And what pretty much fucking defines a rootkit is that the software package intentionally allows non-authorized users to obtain escalated privileges. I've seen no evidence that SecureROM permits that kind of access.

      Again, you should NOT abuse industry terms to promote your agenda. My feelings on DRM are irrelevant on this one.

    4. Re:Rootkit? WTF are you talking about? by garylian · · Score: 1

      While I wholeheartedly agree that the rootkit thing is blown out of proportion...

      The initial planned release of both Spore and Mass Effect were going to have SecureROM phone home once every 10 days to verify that your game was still a liscensed copy. If you weren't connected after day 10, your game would not function. The publisher relented when they got a lot of complaints from military personel, who are often unable to connect once every 10 days. That was when the change was made to refuse to allow you to download updates without it phoning home; something many games do.

      http://masseffect.bioware.com/forums/viewtopic.html?topic=629059&forum=125&sp=0

      Now, having affirmed your viewpoint, I still highly disagree with the "3 installations and then a hassle laden phone call to the publisher" aspect of this.

      My PCs have a tendency to go through HDs at a freakish rate, no matter which brand I buy. My old PC lost 3 HDs in 3.5yrs. My machine before that went through another 2. The same happened for my first Windows PC. I also like to uninstall a game if I'm not planning to play it for a long time, and I upgrade a PC once every 3-4yrs. If I had bought Spore with this DRM back when I got my last PC, I wouldn't have been able to install it on my current one, because I would have used up all 3 installs with HD deaths.

      DRM only makes the paying customer go through any inconienence. Pirates don't even notice it.

    5. Re:Rootkit? WTF are you talking about? by Burning1 · · Score: 1

      Don't get me wrong... I'm no fan of DRM. The only games I've pirated in recent memory have been games that are so obsolete as to no longer available for sale through retail stores.

      However, I still use cracks. All my disks go away somewhere safe. I generally crack my legitimate software to avoid having to get the CDs out of storage. I find DRM to be far too much of a hassle for day to day use.

      Regardless, calling DRM a rootkit is eye catching at first, but in the long run it tends to dilute the meaning of "rootkit."

    6. Re:Rootkit? WTF are you talking about? by selfdiscipline · · Score: 1

      I think the term "rootkit" when applied to something that runs on windows is further confused, since almost everyone runs as "administrator". So "escalated priviledges" is the norm for pretty much anything running.

      --


      -------
      Incite and flee.
    7. Re:Rootkit? WTF are you talking about? by Burning1 · · Score: 1

      You may be correct that my usage of privilege escalation is improper here. Technically, I don't think privilege escalation is proper when opening a root back door to a user who has no access to the system to begin with.

      But, that is kind of nit picking. :)

    8. Re:Rootkit? WTF are you talking about? by GMFTatsujin · · Score: 1

      If somebody can convince me why a video game needs:
      * ring 0 system access, such as is required for device drivers
      * to intercept calls from userland to the kernel
      * basically run amok over all the security privileges that all other userland applications are confined to ... then I'll accept that the DRM doesn't install a root kit.

      That being said: I installed Spore today using an image from Alcohol 120%, and it's running just fine. So are all my other images. My computer appears safe, for now.

      So I'll be able to run Spore forever, regardless of damage to the DVD ... ... At least, until I use up all my installs. Or if a new SecuROM patch get sent to my machine.

      I hope WINE gets all patched up to run Spore soon. A virtual machine looks the same no matter what year it is.

    9. Re:Rootkit? WTF are you talking about? by Burning1 · · Score: 1

      When someone can convince me that a video game was designed to intentionally allow unauthorized users access to my computer I'll accept that it's a rootkit. Otherwise, it's simply poorly designed.

    10. Re:Rootkit? WTF are you talking about? by mcvos · · Score: 1

      I have no idea what differentiates a rootkit from other secretive malware that compromises your machine at a level that even root/Administrator can't fix, but DRM that cripples the correct functionality of your PC is simply wrong, and needs to be forbidden.

      In fact, I wouldn't be surprised if that's the case in many countries. How about a class action suit?

  74. Re:Sure by mapsjanhere · · Score: 1

    Just because you're paranoid doesn't mean that they are not out to get you.
    I agree with the appraisal of the review, it seems to be skipping all the points made by others, especially the "boring" and "limited replay" parts. And how a /. article gets by not even commenting on the DRM controversy ...

    --
    I'm aging rapidly, I bought a new game and had no idea if my machine was good for it.
  75. Is there a demo? by east+coast · · Score: 1

    It's disappointing that I can't find one. I know someone who loves the game but I'm a bit offset by the number of people who put in a couple of hours and dished it off as old hat. Maybe that's a good reason not to have a demo but still...

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:Is there a demo? by BusinessHut · · Score: 1

      I vaguely recall an ad for sporedemo.com. You might find it there. (I'd check but I'm at work. Go figure.) :-)

    2. Re:Is there a demo? by BusinessHut · · Score: 1

      Nope. Just checked it at home. Just an ad site.

  76. Way over-rated! by M1rth · · Score: 0, Troll

    I've played it. It's not worth a 4/5. It is worth a 2.0-2.5 /5 maybe once you get through the hassle of installing it, the crappy control scheme, the horribly inept pathing, and the fact that it's not a "game" but rather a disjointed set of minigames.

    Hell, the "evolution" that was supposed to be the core of the gameplay is actually less complicated than the old SNES title EVO - how your creature looks has NOTHING to do with how it behaves or how well it lives.

    That's reason enough to think that somebody at EA paid for a more-positive Slashvertisement. And probably a 15% "bonus" to list it as a "review" rather than a Slashvertisement.

    --
    If you can read this sig, congratulations, you have your glasses on!
  77. Re:Sure by bigstrat2003 · · Score: 4, Insightful

    Just because one thing gets reviewed, doesn't mean all things must be. Hell, the new Civ doesn't even necessarily belong getting reviewed here, since this is a fairly PC-centric site.

    This "review" is very unusual and suspect at the least.

    No it isn't.

    It's very positive (without talking about actual gameplay)

    There's nothing wrong with being positive, and it does talk about the gameplay.

    while being critical of interface and mechanisms from other games most readers are familiar with.

    There's absolutely nothing wrong with that.

    All in all a template review.

    Not in the slightest. It isn't even a wholly positive review, for God's sake. It specifically says that the individual parts of the game are weak on their own merits.

    Delusional is a strong word and you should do your research before throwing it about.

    It's a highly accurate word. I did do my research, I have played the game, read the review, and for extra credit, I read this site every day, and have seen several reviews. This is not out of the ordinary in any way, shape, or form. I will say it again: saying that this positive review was "bought" is purely delusional.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  78. Re:Creature Creator: Issue with Video Card by EvilIntelligence · · Score: 1

    It's on my kid's computer. It is an nVidia 5500.

  79. Re:If EA is reading this by thePowerOfGrayskull · · Score: 1

    If you're reading this, EA, I will pirate this game. That is the only way I can think of to teach you that you can't try to control my computer. Not wise to treat your customers like criminals.

    Really? I would think that simply not buying the game without 'proving' the need for DRM by pirating would send a far more effective message. I'm not sure what logic leads people to think that pirating something will make publishers believe that they don't need to put anti-piracy protection on it (however ineffectual that protection may be).

  80. Re:If EA is reading this by Tony+Hoyle · · Score: 1

    It'll have ring 0 components as it's able to hide from the user... you can't do that at ring 3. Those will be patched directly in as drivers on boot (which is why you can't remove it even in safe mode - drivers are supposed to detect safe mode and not load, but malware like this can ignore the rules).

  81. Re:Creature Creator: Issue with Video Card by EvilIntelligence · · Score: 1

    Well, then it should have told me that. Instead, the software just says "No". Look, I'll be the first one to admit that you can't expect all software to run on all hardware. But its the way it was handled that irks me. Just crappy bedside manner!

  82. Re:If EA is reading this by Anonymous Coward · · Score: 0

    Actually, I say, "F@$%-em"; They have to be taught, that DRM will NEVER, EVER, EVER, EVER WORK. That no matter how draconianly stupid they want to be, there will ALWAYS be pirated copies available. Furthermore, there needs to be a precedent established that continuing to try to pull this shit will always mean MORE PIRACY and it must be established beyond doubt that no matter how stupid they want to get, they will ALWAYS LOSE this fight!

    Always, ALWAYS, ALWAYS .

    Only once they finally get it through their neanderthal-thick, dim-witted brains that piracy can NEVER be stopped, will they then be open to looking at ways to benefit both themselves AND their customer base and transition from being total r-tard assholes, into companies that everyone can feel good about patronizing. ...and so much the better if they persist in their lunacy to the point of ruination! An apocalytpic corporate crash-and-burn with DRM dragging them to their death like cement overshoes, will serve as the paragon example to all others of why DRM is such a BAD idea.

    There is a special ring of Hell reserved for the purveyors of DRM, and I really, REALLY wish they'd all just go there (sooner rather than later would be nice!)

    -AC

  83. Re:Creature Creator: Issue with Video Card by moderatorrater · · Score: 1

    This reminds me of when I put GTAIV in my xbox and it wouldn't run the game because it wasn't an XBox360! The nerve of Take Two! Do they have an agreement with Microsoft, where they force you to upgrade consoles? What business is it of theirs what console I'm running it on? Fucking ridiculous.

  84. Re:Sure by 74nova · · Score: 1

    So, with wine, I'd assume that you at least remove the possibility of the above-discussed rootkit problems with your OS, right? That's an improvement in and of itself. I'd almost be happy with a Linux VM just to run it wine... or with cygwin and wine? wow, that's a lot of effort, but it might be worth it, I don't know.

    --
    use your turn signal! you people act like it's divulging information to the enemy
  85. Re:Sure by Tony+Hoyle · · Score: 1

    Well your wine install would be trojanned (but you could sandbox that), and you'd still have the 3 install issue... but it'd work.

  86. Spore: Space Age Sucks by Anonymous Coward · · Score: 0

    Space Age sucks, you never get to do anything because you're constantly cleaning up mess...
    WARNING! YOU ARE UNDER ATTACK BY UFOS!
    WARNING! YOUR ALLIES ARE UNDER ATTACK BY UFOS!
    WARNING! ECOSYSTEM ABOUT TO COLLAPSE
    WARNING! YOU ARE BEING RAIDED BY PIRATES!
    WARNING! YOUR ALLIES ARE BEING RAIDED BY PIRATES!
    Every 2 minutes something like this pops up, I had to cheat to turn off these damn events.
    And why oh why I can't build space ships and assign them to one of my planets to defend it from pirates/UFOs etc. I have no idea

  87. evolution? by Anonymous Coward · · Score: 0

    -- quote --
    Another thing you'll notice is that referring to your species' growth as evolution isn't really accurate. "Stylized evolution" or "not evolution" would have been more precise,
    -- end quote --

    (dons flameproof suit) Sounds like Intelligent Design to me :)

  88. DRM by Krneki · · Score: 1

    Does DRM stop people from playing the game for free? Nope. Then why they are using it, apart from annoying the paying customers?

    --
    Love many, trust a few, do harm to none.
  89. Re:If EA is reading this by BusinessHut · · Score: 1

    Ummm....What!?!?!? Don't treat me like a criminal! I'm a criminal! Yeah, that'll show em.

  90. Re:Sure by 74nova · · Score: 1

    You're right. Honestly, all rootkit crap aside (obviously there are ways around it), the 3 install issue is a deal-breaker for me. That is nothing short of supremely annoying.

    --
    use your turn signal! you people act like it's divulging information to the enemy
  91. Re:It matters not what the review says by Constantine+XVI · · Score: 4, Informative

    In particular, Galactic Civilizations II, The Political Machine, and Sins of a Solar Empire

    Or you could just go to stardock.com and find the full list for yourself.

    --
    "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
  92. Re:If EA is reading this by MaineCoon · · Score: 3, Interesting

    No, it doesn't. I've worked with Securom (though I argued against it), there are no drivers installed. The service is solely to handle launching of the executable on non-admin accounts because of the encrypted executables.

    Please provide a link to your source that claims it does.

    Securom is NOT Starforce. Yes, it limits installs, it installs a ring 3 service if installed on non-admin accounts, and a version was incompatible with Process Explorer (since fixed by a newer version of PE). However, people keep making up all these extra evil things it does, and it's all hearsay and rumors, with not a single solid source or citation.

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  93. Re:Sure by Anonymous Coward · · Score: 0

    Bioshock Review http://games.slashdot.org/article.pl?sid=07/09/12/1532229&from=rss

    And there is so much stuff about Vista littered around Slashdot in terms of articles and the like I'm not even going to bother listing them except provide a link:
    http://tech.slashdot.org/tags/vista

  94. Re:If EA is reading this by 74nova · · Score: 1

    wait wait wait... that analogy didn't include a car at all!

    --
    use your turn signal! you people act like it's divulging information to the enemy
  95. I am more comfortable wtih Reloaded, than EA. by guidryp · · Score: 5, Insightful

    Pirated version Secure. You bet.

    These days Reloaded is a more trusted brand than EA.

    1. Re:I am more comfortable wtih Reloaded, than EA. by Yogiz · · Score: 5, Insightful

      This actually is the truth. I will much rather trust the known scene groups then most of the better-known game companies. There's a lot smaller chance of something going awry. Kind of shows there's something wrong with the system, doesn't it.

    2. Re:I am more comfortable wtih Reloaded, than EA. by Aladrin · · Score: 2, Interesting

      Oh God. I just realized that it's true. I -do- trust Reloaded a lot more than I trust EA.

      My stance on cracked EXEs was locked permanently in place when I -needed- one to run NeverwinterNights. Without the crack, my legal discs would quit every 5-10 minutes. Not crash or have some issue, just quit with no warning. I thought it was crashing and just not giving an error, until someone figured out it was the copy protection. It didn't like my super-expensive CD drive and couldn't read the invalid data off the CD the way it wanted to. (It was one of the ways they verified the disc was real... Bad data on purpose.)

      The crack fixed it instantly and I was playing easily, and didn't even need the disc in the drive. Since then, I've found a crack for every game I've purchased since.

      And Reloaded has made the majority of those cracks I used.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  96. Re:Creature Creator: Issue with Video Card by Anonymous Coward · · Score: 0

    Too bad if you bought the Creator via a download and couldn't get your money back on it?
    No thanks, I'd rather play at 4 FPS for a simply CREATURE CREATOR (Not exactly a high need for high FPS is there?) then to have thrown my money to the wind...
    Then again, after buying and using the creature creator you pretty much are throwing it to the wind...

  97. Snake oil by Weaselmancer · · Score: 1

    Plus, it's bullshit anyways. Name one DRM scheme that hasn't been cracked all to hell. All it seems to take is one bored teenager in the Netherlands somewhere and wham! That's it. Now the only people the DRM harasses are the paid customers.

    I know that the industry knows it too. What they tell themselves is that this is to prevent "casual copying". A kid with a DVD burner and not much know-how. But that's not how it works anymore.

    Now, you don't need to be some uber-leet 0day warez nut to get your hands on cracked software. Any idiot with a cablemodem can get it. I'm not going to look for it, but I'd bet there is a torrent of this game out there already. All that kid really has to do is wait a week or so and it will be out there.

    So what's the point of the DRM then? Only systems it's running on are the paid customers. It does no tangible good, other than to delay the pirates from getting it by a week or two. Is that really worth all the hassle? How could it be?

    --
    Weaselmancer
    rediculous.
    1. Re:Snake oil by lgw · · Score: 2, Informative

      Now, you don't need to be some uber-leet 0day warez nut to get your hands on cracked software. Any idiot with a cablemodem can get it. I'm not going to look for it, but I'd bet there is a torrent of this game out there already. All that kid really has to do is wait a week or so and it will be out there.

      The torrent was actually posted in the previous Spore story, making your point quite well.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:Snake oil by MarcoAtWork · · Score: 1

      Name one DRM scheme that hasn't been cracked all to hell.

      Cubase4 and similarly syncrosoft-protected software: OTOH I doubt the gaming industry would move to the same kind of software protection as a $600+ music program.

      It would also be pretty trivial to implement a completely unbreakable protection by leveraging something like a SecurID token + a smartcard with some certs + internet + remotely downloadable encrypted expiring executables, but of course that would be extremely consumer unfriendly.

      In the end copy protection is always a balancing act, nowadays the only thing that it achieves is cutting the 'casual' copying for non-technical users (where a friend lends somebody else their game and they both install and play it), at the expense of hassling immensely everybody else.

      I personally don't think that securom is that evil of a copy protection (esp. compared to say, starforce) but then again I don't care too much about spore either, so it's kind of a moot point.

      To me spore is basically 'sims in space' with a lot of spin trying to make it sound a lot more complicated than it actually is; from the reviews it seems that most things you do don't really matter for anything than a cosmetic viewpoint, which does not sound fun at all...

      --
      -- the cake is a lie
    3. Re:Snake oil by Forthac4 · · Score: 1

      The torrent and crack became available a few days before the game even came out in most of the world, so in this particular instance the pirates got the game BEFORE the legitimate customers.

    4. Re:Snake oil by ultranova · · Score: 1

      Cubase4 and similarly syncrosoft-protected software: OTOH I doubt the gaming industry would move to the same kind of software protection as a $600+ music program.

      There's a 2.5GB torrent for "Cubase4.iso" on Isohunt, although it doesn't have seeds right now.

      I propose a new Rule of the Internet, in the vein of Rule #34: "It has been cracked. No exceptions."

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    5. Re:Snake oil by Khyber · · Score: 3, Interesting

      Cubase 4 was cracked a week and a half after release with a syncro-faker. I'm using it in conjunction with Reason 4, TYVM.

      If man can make it, man can break it - no exceptions.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    6. Re:Snake oil by Anonymous Coward · · Score: 0

      DRM will only work when the solution costs more than the software. The companies simply need to create a legitimate cracking industry and drive prices up higher than their software, lowering the software cost if neccesary. Outcompete the warez crews and you'll destroy their basement industry.

  98. Re:Sure by fictionpuss · · Score: 1

    A legal way to play a legally purchased copy would be nice :-/

  99. Re:If EA is reading this by cephyn · · Score: 3, Interesting

    Um no, that's not a good analogy at all, because you haven't bought the candy bar. The better analogy is that people all around you are stealing candy bars, but because you bought one, he puts a GPS tracker on you and takes down all your information to make sure you're not giving the candy bar to anyone else.

    --
    Moo.
  100. Classic by kenp2002 · · Score: 2, Interesting

    The road to hell is paved in good intentions.

    The road to a crappy game is paved in good intentions.

    The road to DRM is paved in good intentions.

    Good intentions do not equal a good game, let alone a great game. This is hardly a game in a classical sense and I must agree that it is more toy then game.

    Spore is now the poster child in my opinion of how game play has been dumbed down into an over glorified "Simon" game.

    A challenge implies failure and that is what many feel is the core of a game versus a toy. You cannot fail at toys. Games you can fail at because they have some measure of success.

    A comic book isn't a game nor is a book. Proceeding from one page to another, or in short having an objective, doesn't imply there is a measure of challenge or risk of failure.

    Few health people get excited when they check the mail, objective: yes, challenge or risk of failure: 0.

    Now if you had to solve a puzzle to open your mailbox, you've just made checking our mail a game.

    If Spore passes as a video game I'd wager that a superman comic is passing for conteporary literature at the local colleges.

    Like Ewoks, no good can come of this...

    --
    -=[ Who Is John Galt? ]=-
  101. Re:Sure by fictionpuss · · Score: 1

    Isn't it a limit of three installs which have all talked to the spore server within 10 days rather than a lifetime limit? So after 10 days of not using an install on PC:A, you can reinstall it on PC:B?

    Annoying - yes, but you'd have to try very hard to be legitimately disadvantaged by it.

  102. The DRM killed it for me by Anonymous Coward · · Score: 0

    I won't try the game until they remove the DRM from it.

  103. Re:If EA is reading this by melikamp · · Score: 1

    Yes, software piracy is not physical theft, but your attitude is a good mirror of the situation I just described.

    How do you even function with reasoning like this? You explain why your analogy does not work and then insist that it is "good"?

    Rather than simply saying "I won't buy it," threatening to pirate it is actually ENFORCING and ENCOURAGING the decision for further, stronger DRM.

    Yes. This is a very coherent response to DRM, because (drum rolls) he is not hurt by DRM at all. Reloaded is looking out for him. He is nice enough to let EA know that THEY are being hurt by DRM. Not him. As far as showing that DRM is impractical from the business point of view, this is the most helpful approach for the gamer, because it (1) provides software (2) removes DRM (3) saves money (4) lets EA know that they are headed for a real shitstorm.

  104. Re:Creature Creator: Issue with Video Card by EvilIntelligence · · Score: 1

    That's different. That is a versioning, where the game was designed for a specific version of the console. However, the newer console should be backward compatible to play the older games (but thats another story). We are talking about a modular system, where one can build their own components. If there was a problem with my video card, give me a warning and allow me choice to continue or not. Don't just make the decision for me.

  105. I love it by stwf · · Score: 1

    I have to wonder when I read about a reviewer getting to the Space stage in a few hours, and then complaining that theres no depth in the game.
    It's not a linear story, if you want to rush through a level you can but there ARE other things to do.

    I spent all yesterday in Creature level and enjoyed it long beyond my evolution bar reachng its edge. I won merit badges for making 20 species extinct and for getting 5 of my stats up to max level. As a culmination I made allies of some giant chimps and took out a huge squid, it was awesome (1000 DNA points)!

    I admit the game is very 1.0, the creature stage isn't Warcraft (yet), it does get repetitive (but not as bad as WoW) but thats nothing an expansion pack can't fix, its fun and cool and something everyone can sit down and enjoy, you don't need to study it endlessly just to get anywhere.

    By far the worst thing about it is that I have to boot my MacBook into WinXP to play it. Get on the ball TransGaming, fix Cider!

  106. No "call home" DRM even if the game was great. by guidryp · · Score: 4, Insightful

    I am not 12 years old anymore. I don't have to have any game. By accounts of actual reviews this is an OK game, not a must have.

    But in this case it is an ok game with egregious DRM. They are renting you the game with 3 installs for $50. You don't think that is an incredibly steep price for a rental?

    This has to be fought vigorously. Ignore this game, move along. If you are insatiably curious, visit the Torrent networks, it is widely available ,obviously this DRM does nothing to reign that in.

    We have to fight this as this strips everything from the consumer. Make no mistake this is not aimed at "pirates", it is aimed at the honest paying customer.

    It stops the paying customer from selling his game used. The next great evil the game companies are chasing. Honest folks selling their games. Now if you buy a game that you don't like, you can't return it and you can't even sell it.

    It stops the honest paying customer from playing his old games. I have a lot of old games and I still like to play them, part nostalgia, partly because they were great games and still are (Total Annihilation, Baldurs Gate 2). Do you really think game DRM servers will be running in 10 years. How long did yahoo music DRM servers keep going. Not to mention the support to staff for you to convince when your 3 activations are up.

    I am not even getting into what else the DRM installs/does/messes up on your computer, I am just completely offended by this shift to a rental model. Don't take this lying down. Don't give them money for this. You are giving them the right to veto your playing of a game you purchased. Why would you do that.

    1. Re:No "call home" DRM even if the game was great. by Datamonstar · · Score: 3, Insightful

      Of course the DRM servers won't be up in 10 years. That's because you're supposed to buy it on the Xbox 720 arcade and get all sorts of cool achievements and icons and character skins!

      I TOLD people that this is the sort of thing that allowing Microsoft into the console gaming market would bring about. Now you can't play your old games without hacking them or happening to still have the original hardware around and in working condition - another feat to perform since today's consoles, while vastly more superior in performance, fail like racecars made out of lead in comparison to old consoles like the NES/SNES. Not to mention that BROADBAND (a great subject for a completely different rant) is now used to support these companies crippling implementations as if everybody has it and has it turned on all the time and doesn't even check to see what's coming in or going out. Let us do what we want with the crap you allow us to buy from you, publishers. We are getting tired of this and this is why there is a desire to pirate your games in the first place. Release good games and play fair and people will want to be able to play their games online with an legal key and experience everything instead of torrenting them and then uninstalling them an hour later because it wasn't worth it in the first place.

      --
      The eternal struggle of good vs. evil begins within one's self.
    2. Re:No "call home" DRM even if the game was great. by justinlee37 · · Score: 1

      We are getting tired of this and this is why there is a desire to pirate your games in the first place.

      The other reason people pirate is simply because of economics. When the game is priced at $50, that reduces total demand because not everyone has $50 to spare. However, when the game is pirated and offered for $0, demand goes up, because suddenly all of those people who couldn't afford to spend $50 can now afford to play the game.

    3. Re:No "call home" DRM even if the game was great. by Datamonstar · · Score: 1

      While I clearly see the argument you're making and somewhat agree with it, there's a lot of stuff I can't afford to buy but I don't steal them. And I even call myself a thief. I think like one and I'm training to be a security specialist, but I don't steal. If you have a system that can run Spore and a broadband connection to download it, then you can probably scrape up 50$ to buy the game. It funny to me that hardcore gamers that often pirate single player games are always able to quickly acquire the new MMOs and other online games that require a legitimate purchase to play online. Not trying to bash pirates. My motto is to do what you please, but don't complain if you get caught. But the mentality that stealing something as justification for it being priced too high is just as much a fallacy as the "nothing to hide argument."

      --
      The eternal struggle of good vs. evil begins within one's self.
    4. Re:No "call home" DRM even if the game was great. by justinlee37 · · Score: 1

      I never said it was a justification. I simply explained why it happens. That's what economics is for.

      On a personal note, I never have to justify anything, since I'm an agnostic nihilist.

      However I can tell you that yes, there are people out there with gaming systems and broadband connections who can't scrape up $50. Myself, for example. I'm a college student, and my roommate recently lost his job so I have had to loan him a month's rent. If it weren't for that circumstance, I'd have money to buy it this month, but as it stands I don't.

      Not everybody is swimming in money, you know. Hell, I actually went into debt with a student loan to buy the gaming machine. I don't have a penny to spare.

    5. Re:No "call home" DRM even if the game was great. by VoltCurve · · Score: 0

      what the hell are you ranting about? Microsoft and the Xbox really have nothing to do with EA's draconian PC based DRM. I don't see any Xbox games authenticating online in order to function.

  107. Good review! by TheTranceFan · · Score: 1

    I have to say that's one of the best-written reviews (of any kind) I've read on Slashdot. Makes you realize just how bad the Zonk reviews really are...

  108. Re:If EA is reading this by Anonymous Coward · · Score: 0

    Horrible analogy. Not correct at all, not even similar. Your analogy is like this one time when I saw a guy throw a football and it hit another guy in the crotch, get it?

    Here's a better analogy: You enter a store you've never been in before. The clerk think's you might steal 'cause you're dressed like "one of those rapper guys" so he makes you weak this bulky metal suit that restricts the movement of your feet and doesn't allow you to pickup objects with your arms (DRM). Oh, the suit also plants an RFID chip in your ear that allows the clerk to read your mind later on if he chooses.

    Instead of putting up with that crap, you go to a different store. It's run by thugs, but you don't care cause you don't have to wear the stupid anti-theft suit.

    Make sense?

  109. Re:If EA is reading this by Grey+Ninja · · Score: 1

    I will pirate it as well until EA decides to wise up and remove the DRM. What you don't seem to understand is the same thing EA doesn't understand. DRM is hurting their bottom line, because otherwise paying customers take the DRM free alternative. I have no problem paying for the game. I just refuse to pay under those terms.

    Increasing the DRM is just going to piss off more people, making people MORE likely to just download the game. This is akin to someone giving away books on the streetcorner, that are copies of a copyrighted book that will destroy themselves after one viewing. Gee, that's some choice. You might be infringing IP by making a copy of the book, but the author is clearly on some misguided attempt to prevent piracy, adn is alienating potential customers who might want to read it more than once.

    In my case, there's no way in hell that I'm buying a game that disables itself after being installed 3 times.

  110. Re:Sure by Surt · · Score: 1

    The conspiracy theory part comes in because the review was glowing and pretty much everybody who is not a reviewer and has played it has said 'meh ... it's not very fun'.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  111. You're right. by megabob · · Score: 1

    Indeed, the center of the galaxy is the ending. Getting there is a major discomfort in the posterior if you've managed to piss of the Grox, though (is there even a way not to piss them off?). Seeing as they occupy every single star within a solid 100-star radius of the core, getting to it hurts *a lot*.

    All in all it is a fun game, and even though I've "finished" it, I suspect I'll get quite a few hours of fun out of it before I get tired of it. I have yet to create my grand armada of armpits with legs!

    1. Re:You're right. by Anonymous Coward · · Score: 0

      To finish it, you only really need intergalactic drive 3 or 4, max health bonus (or even with the 6000hp one you'd probably be fine), 5-6 mega health pack and a bit of patience to find a route to the center core. After that, you basically just have to go straight for the center and not worry about the grox whatsoever. Tadam, 5min later you win the game. Was that ever exciting.

      I wanted to love spore all thorought but at some point, micromanagement of the crisis becomes overwhelming and prevents you from actually exploring / making new contacts. The solution would be to either super-size your planets and upgrade them with ecodomes, mega turrets and spice accumulators or to just go for lowest level expansions that you don't really care to lose while you travel around.

      Also, circle-strafing while shooting heat-seaking missiles gets old quick.

  112. Space stage brought back memories... by d4nowar · · Score: 0

    Space stage reminds me of Star Control 3, and its predecessors.

    And to me... That makes this game one of the best I've played in a long time.

    1. Re:Space stage brought back memories... by Anonymous Coward · · Score: 0

      It reminded me of it as well

      execpt it was missing some key things.

      1. Funny/humor/wit.. was none of that (exept the MULE music!).

      2. No storyline to speak of at all, SC2 and to a lesser extent its retarded son SC3 had those.

      3. I don't remember playing Starcon and being in the middle of exploring somewhere and having to go back to defend some back-ass place OVER 500000000 times. In just a half hour sitting..

      4. See number 3, it ruined it utterly and completely.

  113. Spore - no go ! by Anonymous Coward · · Score: 0

    Well, unfortunately I bought it. Yes, I have spent 49.99. What do I have to show for it ? Nothing. It won't even start. I get the message "The game can not start. The game needs access to the internet in order to verify ownership of this game. Please ensure that your computer is online and try again." Obviously, the Internet is fine. I have the DVD on my table. The box was sealed - I opened it myself. I have left a message to EA's "help desk" and after two days I still have no answer from them. I have the confirmation that my help request has been posted, yes, but no answer, even though they claim that they will email an answer in 24 hours.

    So not only after two days I still cannot use a merchandise I have paid good money for (as I said, it won't even try to execute), I'm also given the "silent treatment" from their "help specialists".

    Way to go, EA! After all, dummies like us, your customers, are paying your salaries (and profits). Well, from now on, dummies no more! Some people have long memories. I'm one of them. Trust me on this one, EA!

    PS. Too bad I don't have the money to go after them from a legal standpoint - the lawyer would cost a fortune. That's what many companies are counting on, anyway.

  114. DRM or pirate by Anonymous Coward · · Score: 0

    So EA gives us 2 choices if you want to play the game. Install the rootkit crap and have who knows what happen to your system. Or wait for it to show up on torrent sites with the drm cracked and play it safely and free (DRM free, and free in price).

    Way to go EA. You want to fight piracy but then you give us no choice but to pirate the game.

    1. Re:DRM or pirate by Bryan+Ischo · · Score: 1

      You do have another choice. You can not play the game. I am sure that even someone who cannot grasp basic concepts like this can find something else to fill your time with.

    2. Re:DRM or pirate by justinlee37 · · Score: 1

      Or wait for it to show up on torrent sites with the drm cracked and play it safely and free (DRM free, and free in price).

      I don't think you're going to have to wait. The game showed up online around Sept. 3rd or 4th.

    3. Re:DRM or pirate by justinlee37 · · Score: 1

      You should re-read the post you were responding to. His exact words were, "So EA gives us 2 choices if you want to play the game."

      Kudos, you've managed to be an ass and make an ass of yourself, in just one post!

    4. Re:DRM or pirate by Bryan+Ischo · · Score: 1

      You're right, I misread the post. It is hard to tell all of the piracy whiners apart when discussions like this come up on Slashdot. I thought he was another one of those people who claim that they *have to* pirate software because game companies charge too much/use DRM/whatever. Instead, he is a whiner who doesn't realize that pirating the game is NOT a "choice" that EA has given anyone.

      Anyway, thanks for pointing out my error, although I'm not sure exactly what the difference is between being an ass when posting and making an ass of one's self when posting.

    5. Re:DRM or pirate by Bryan+Ischo · · Score: 1

      And how would you know this? Did you pirate the game from wherever it showed up on Sept. 3 or 4? Or did you just happen to notice it while you were pirating other stuff? Or maybe there is another explanation? Do tell.

    6. Re:DRM or pirate by justinlee37 · · Score: 1

      I work for MediaDefender. You can decide whether or not that's a plausible explanation.

    7. Re:DRM or pirate by justinlee37 · · Score: 1

      The former is when you insult someone. The latter is when you look stupid because you're incorrect.

  115. Re:Sure by Corwn+of+Amber · · Score: 1

    Bwaaah, jumping through that many hoops just to play a game?

    What is wrong with these people? Can't they write a not-emulator that Just Works? Or, are game developpers actively trying to discourage Linux users from playing their games?

    --
    Making laws based on opinions that stem up from false informations leads to witch hunts.
  116. Not true. by stwf · · Score: 1

    Yes, if you wander off first you will die, it sets you up so easier opponents are closer allowing you to ramp up your abilities.

    But if you explore, and fight or impress when appropriate, you can eventually level your character off with top scores in fighting and socializing, which is needed to start eliminating the giant creatures that inhabit your world. You can max out in fighting and charming capabilities!

    You'll need to get big and be friendly enough to ally yourself with creatures bigger than you, but then you can start to take out the rogue giants!

    I'll admit the gameplay is simplistic and repetitive (but not as bad as a WoW grinding session) but its lots of fun, my favorite is to impress two creatures of a small pack, then turn on them and eat them all, its worth it for the look of surprise on their faces when you pounce!

  117. It maters not what the geek says by westlake · · Score: 1
    Sorry, this is the topic at the forefront of many people's minds when they think about Spore.
    >

    Many - or just the obsessive-compulsives who post their rants to Slashdot - or Amazon.com?

    The Top 25 in PC Game Sales at Amazon.com [4 PM ET Sept 9]

    1 Spore
    4 Spore Galactic Edition
    5 Spore Creature Creator

    11 of the top 25 slots are held by EA games.

    6 slots are pre-release.

    Meaning that the train has left the station before the geek can block the tracks:

    EA Warhammer Online: Age of Reckoning
    WofW: Rath of the Lich King
    EA Left4Dead
    EA Cyris Warhead
    Civ4: Colonization
    Fallout 3. The $120 Amazon Survival Edition and the $50 game.

  118. Re:Sure by blueZ3 · · Score: 1

    I'm trying to figure out who you're astroturfing for... and all I could come up with is Cookie Monster.

    --
    Interested in a Flash-based MAME front end? Visit mame.danzbb.com
  119. Re:Creature Creator: Issue with Video Card by moderatorrater · · Score: 1

    It's not different at all. Your video card doesn't have the capabilities to do what it needs to do. The model of video card is just another example of versioning, and your version wasn't new enough. Get over it.

  120. Re:If EA is reading this by Anonymous Coward · · Score: 0

    "That's like walking into a store you've never been, and the owner keeps an eagle eye on you because he doesnt recognize you and suspects you might try to steal something, so in return you steal a candy bar."

    Not really. You forgot about the part where the owner says "I get to say how you're allowed to use what you buy, and how many times you're allowed to use it".

    Oh, and piracy still isn't stealing.

  121. Spore...meh by jweller13 · · Score: 1

    I found Spore to be mildly fun, no more or less fun than any other average game. I just started the Space phase. I don't think it has lived up to all the hype. Having said that, the creature and tribe stages are really quite funny. I caught myself laughing out-loud often at the critters antics. Especially when trying to impress other critters and tribes. I thought the micro-stage was quite fun (in it's simply way) but it ends so very quickly. The civilization stage seemed like a typical RTS game.

  122. Reloaded has a spotless record. Does EA? by guidryp · · Score: 2

    There are lots of reasons to expect a respected Scene group to deliver quality without any hidden agenda, just as they always have.

    1. Re:Reloaded has a spotless record. Does EA? by Anonymous Coward · · Score: 0

      Notably because scene groups generally care about their REPUTATION, unlike EA or whoever who can, worst case change their publishing name (*cough Atari cough*) when they royally screw up. Or more often just pull the offending item, let things lay low until the mass of consumers forget, then try it again (see EA, Sony, etc.)

  123. Re:If EA is reading this by Bryan+Ischo · · Score: 1

    Holy crap, your analogy was about 1000 times worse than the O.P.'s. Check a few posts back for a response that actually made sense, where someone corrected the O.P.'s analogy by citing that the DRM is only applied to you if you buy the product, but not applied to pirates.

    All that being said, you are just a whiny loser trying to justify your selfish actions if you try to claim that you are pirating the software to try to teach the company a lesson. Not buying or playing the game is the way to accomplish this. Pirating it is for one reason and one reason only, no matter how you try to spin it: to play the game without paying the people who created it.

  124. Additionally... by Moraelin · · Score: 1

    Additionally, well, even as an RPG, I'd rather have something that's not yet another high fantasy setup. Honestly, I have nothing against Tolkien-rip-off settings as such, but God knows there's no need for every single bloody RPG to be yet another clone of the same setting. If you want to play a computer RPG in any other setting, well, there was Mass Effect, but nothing after it and nothing before it, all the way to KOTOR2. (Though thankfully Fallout 3 is coming soon.)

    So even if you want to see it as a reskinned RPG, making it themed around creatures hunting for food instead of yet another dwarves-and-elves-and-magic theme, I'll call that borderline innovative in its own right. And most welcome anyway.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Additionally... by Endo13 · · Score: 1

      Yeah I agree with you there.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  125. Re:Sure by Hyppy · · Score: 1

    If I'm not mistaken, there hasn't been a Slashdot editorial review since the last big EA title people were up in arms about over DRM. In November 2007.

  126. Re:Sure by Hatta · · Score: 1

    And if my PC craps out at the beginning of a long weekend? Or if I go on vacation, and want to install it on a PC at my destination so I can play in the evenings? Or hell, maybe the network just goes down and I want some single player gaming to pass the time.

    If a single player game has to call out, ever, to get permission to let me play, that's a deal breaker.

    --
    Give me Classic Slashdot or give me death!
  127. Nothing wrong with by jameskojiro · · Score: 1

    Just make the game connect online and check your code in the registry, no need for stupid root kits and other bloatware malware to get loaded. Why can't they just FSCKING do this?

    --
    Tsukasa: All I really want, is to be left alone...
  128. Re:If EA is reading this by IhuntCIA · · Score: 1

    The DRM isn't nearly as bad as people make out (it is NOT a root kit - it installs a Ring 3 service, which is the least privileged, but only if you aren't running under an admin account), and I would not be surprised if EA ups or eliminates the install limit a month or two after release.

    erm...
    http://www.google.com/search?hl=en&q=%22spore%22%2B%22DVD+burner%22%2Bproblems%2Bstarforce&btnG=Search
    bad enough for me. If it did not have bugy DRM in it I'd buy it. now I'm going to wait for the proper crack / DRM-killer / whatever allows me to have working hardware.

    If I wanted gaming rig without DVD burner, I'd buy something cheaper than PC.

  129. How often do you play Go? by Anonymous Coward · · Score: 0

    Or Bridge?

    1. Re:How often do you play Go? by Just+Some+Guy · · Score: 2, Interesting

      More often than most. Why do you ask?

      --
      Dewey, what part of this looks like authorities should be involved?
  130. Re:If EA is reading this by Anonymous Coward · · Score: 0

    It's more like the owner is poisoning the candy bars he sells in the hope of finding out who steals from him by who ends up dead on the sidewalk outside. In stead, pirates are getting the candy bars either with the poison removed, or from somewhere in shipping before the poison was added. No matter how much poison the owner adds to his candy, he'll never make people want to pay for poison.

  131. Re:Sure by lgw · · Score: 1

    As long as the patches are cumulative, there's nothing to complain about. If you have to switch back and forth between patch level to play two games, that's a bit much. I'm quite used to needing to get the latest video card driver for WinXP for any new game - doesn't seem any worse to me.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  132. Re:Sure by Forthac4 · · Score: 2, Informative

    No, its a lifetime installation limitation.

  133. Re:Sure by bigstrat2003 · · Score: 1

    Damn! You figured me out! It's true, I've been secretly working for Cookie Monster, trying to get his cookie message out to the people. How did you know?

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  134. Played it one day, my review by SmallFurryCreature · · Score: 1

    Well, this ain't another The Sims. That game gets some flack from hardcore gamers but is perfectly suited for the casual gamer.

    Yet despite its complete lack of depth, Spore isn't a casual game.

    Yes, you can create some wonderful creations but where is the gameplay? The Sims combined its audience desire to create art for the game with the capcity to then use it. But in Spore, your beautiful factory with moving parts is just a backdrop in the colony display. Nothing interacts with it, your creatures at this point are just a bit of animation you most likely never even zoom in enough to see.

    The first stages are easy and over fairly quickly, but the space age then quickly becomes one of those conquer the entire universe with a single ship and micro-manage everything.

    Perfect example? Was trying to terraform a planet when I got a call that a colony was under attack, so I abort and go to its rescue, defeat two waves of enemies in a boring turning fight (one you figured out that you turn faster every battle is won in seconds) and take off, am almost out the system, and bam, another alert, same colony under attack.

    WHEE! Micro-management, others who played the game for longer have noticed this, the space stage will see you constantly rushing off to take care of everything. The only real way to win this battle is to just wipe out everyone, try to build a large empire and you will spend all your time running around dealing with whatever crisis the game decides to throw at you.

    The lack of depth also quickly become irritating. The cell stage is to simplistic, there really isn't that much difference between the options. You either go for speed or defence. As a carnivour you need some form of attack although I found poison defence plenty good for killing as well.

    Because the game is Intelligent Design, you can easily flip your creature design around whenever you wish. This allows you to quickly explore the various routes and notice that in the end, they are pretty similar. I can't escape the feeling that I played this before and done better.

    The creature stage seems to give you more options, but doesn't. There are a lot of parts but basically, you have four attacks, charge, spit, claw, bite. You can't even super-power them by making a critter with ten mouths for instance. If you want combat, just build something with good part in the four attacks and you will clobber everything else.

    Be social? Then a typical maxis problem comes out. You GOT to follow their path, one social option is to dance, to dance you need feet, so if your critter is a snake, you can't dance so if the social mini-game does a dance move, you fail.

    Neither does any choice really affect your creatures survival changes, there are fruits for herbivors and omnivores, some on the ground, some on low shrubs and some high in the trees. A low creature can't reach the highest, but it don't matter, there is enough fruit and no difference between them. An omnivore can get plenty of food from fruit, and your creatures at the nest don't eat.

    There is no survival of the fittest, as long as you can either charm or fight with your creature, and building one to do either or even both is trivial, you win. At no point do you feel like a god, mad scientist setting your creature out in the wild to fend for itself.

    The tribe stage has two options, kill everyone or do a DDR style minigame. Fun enough, doesn't take long and all elements of evolution are gone. It don't matter SHIT what you developed your creature to be, just stick with what you did before, if you build a warrior creature, kill everyone, if not, or you are bored, sing them into submission.

    Civilization is the closest to an RTS and it would be considered simplistic for a flash advergame.

    Space, is the closest to a real game but one that should have been left behind the 1990's. It is not that the game elements themselves ain't fun, just that the amount of micro-management needed quickly becomes boring while the actual fights

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  135. Re:Sure by GPS+Tracking · · Score: 1

    Suppose you would really have to like games to understand all of this. My XBox works just fine.

    --
    Work smarter, not harder, with gps tracking
  136. Re:Sure by UltraAyla · · Score: 1

    Now that's actually a somewhat fair point (especially given the review of Bioshock about a year ago). It could be that there is a reviews partnership, or it could be that the most anticipated titles right now are coming from EA (since they do have a giant hype-machine).

  137. But... by EXTomar · · Score: 1

    The grand parent asked:

    do you guys complaining about the DRM (and I don't like it either) have an issue with buying the console versions?

    If you buy the 360 or PS3 port, you are still buying into DRM just on another platform. Its a more subtle version of DRM that is harder to spot but it is still very much a system designed protecting their rights instead of yours.

    1. Re:But... by snuf23 · · Score: 3, Insightful

      If you buy a PS3, Wii or Xbox 360 system or any other console for that matter you are buying a system with DRM integrated into it.
      Complex DRM systems added to computer software can cause problems with your computer's proper operation.
      Additionally no console game will have the restriction of limited installations. In fact you can sell your copy of the game when you get bored of it or you can give it to a friend. They won't need to call EA to allow them to install it on their console.

      --
      Sometimes my arms bend back.
    2. Re:But... by paganizer · · Score: 1

      Windows XP was released with DRM, the first microsoft operating system that was.
      Which is why I still do almost everything on Win2k, including playing Spore retail. it sucks that it installed a rootkit along with it, but what ya gonna do?
      I wouldn't be surprised if Spore: console won't use online content if you log-in from a different console than it was first seen on.

      --
      Why, yes, I AM a Pagan Libertarian.
    3. Re:But... by R.D.Olivaw · · Score: 1

      Windows XP was released with DRM, the first microsoft operating system that was. Which is why I still do almost everything on Win2k, including playing Spore retail. it sucks that it installed a rootkit along with it, but what ya gonna do? I wouldn't be surprised if Spore: console won't use online content if you log-in from a different console than it was first seen on.

      I'm not sure I understand your reasoning. You skipped XP completely and stuck to 2k because you didn't want DRM on your machine then you went ahead and bought Spore and let it install its version of DRM. You might as well upgrade to XP now since your computer has DRM on it anyway.

    4. Re:But... by somersault · · Score: 1

      Except it costs money to do that (legally), and if 2K does everything he wants, why bother? I hate when people upgrade just because there is an upgrade available, unless there is some actual benefit from upgrading. I'm happy that Vista has done as badly as it has, it shows that humanity isn't as dumb as I had previously thought :)

      --
      which is totally what she said
    5. Re:But... by R.D.Olivaw · · Score: 1

      Except it costs money to do that (legally), and if 2K does everything he wants, why bother? I hate when people upgrade just because there is an upgrade available, unless there is some actual benefit from upgrading. I'm happy that Vista has done as badly as it has, it shows that humanity isn't as dumb as I had previously thought :)

      You are right of course. I wasn't suggesting upgrading for the sake of upgrading.
      He did mention though that he kept win2k because he didn't want DRM which implies that he would have wanted/needed it otherwise. If he didn't get XP because of the DRM, why would he get a game that would tarnish his 2k install with its own DRM?

    6. Re:But... by somersault · · Score: 1

      "The heart's desire often clouds the mind's resolve." -- me, just now.

      I upgraded to XP just so that I could play Lego Star Wars!

      --
      which is totally what she said
    7. Re:But... by paganizer · · Score: 1

      Microsofts DRM is a lot more draconian than even SecureROM.
      I've got a XP laptop, I'm currently putting together a windows 2008 installation for a customer, Debian is on my main surfing machine... I'm not really a luddite, I just hate the idea of not having complete control of what my systems do; with Win2k integrated TCP/IP filtering and TPFS, I don't really see how secureROM can hurt me.
      I'm not saying I would work with classified data or access my bank accounts on a machine that had SecureROM on it, just like I won't do it with a Microsoft DRM'd system, they both suck.

      --
      Why, yes, I AM a Pagan Libertarian.
    8. Re:But... by mcvos · · Score: 1

      If you buy the 360 or PS3 port, you are still buying into DRM just on another platform. Its a more subtle version of DRM that is harder to spot but it is still very much a system designed protecting their rights instead of yours.

      But how broken is that system? Does it wreck your console in some way? Does it stop working when the publisher goes out of business? Can it only be installed a limited number of times?

      There are very real ways in which PC DRM reduces the value of the game where console DRM doesn't.

  138. Re:Sure by UltraAyla · · Score: 1

    Did you read the same review I did? It was hardly glowing. It wasn't negative, but it had many critiques of the game. I've also talked with a number of people who rather like the game.

  139. Stop wasting my time and.. by Anonymous Coward · · Score: 0

    Give us the link to the amazon.com review that we all like to refresh to see how many more people give this piece of garbage a 1 star rating. This is by far the most entertaining aspect of this whole situation.

  140. Re:If EA is reading this by josteos · · Score: 1

    I heard SecureROM eats babies and molests dead grandmothers.

    It's true. I read it here:
    http://www.shamusyoung.com/twentysidedtale/?p=1846

    --
    Save the Music; Save the World at http://www.TuneTriever.com (Our latest Android game)
  141. Nope. by Weaselmancer · · Score: 1

    Type "syncrosoft" into Google.

    The seventh link returned is: "Cubase Studio 4 Hybrid ISO with Syncrosoft Patch". Site is a pirate torrent looking site, so use precautions if you decide to click the link.

    Interestingly enough, the link just above that one is "Microsoft Licenses Software Security Technology from Syncrosoft." That's your real reason for DRM right there. Make up a super-uncrackable-no-shit-we-really-mean-it-this-time copy protection and get some sucker to license it from you.

    Like I said earlier, snake oil.

    --
    Weaselmancer
    rediculous.
  142. Spore Origins Review by alias420 · · Score: 1

    Here is a review of the iPhone version "Spore Origins" if anyone is interested. http://www.iphone-hacks.com/2008/09/09/spore-origins-for-the-iphone-reviewed/

  143. Re:Sure by Anonymous Coward · · Score: 0

    By "special patch" you mean the no-CD hack, right? In which case, you can forget about the online aspect of play which is roughly 1/3 of the features.

  144. Re:If EA is reading this by Anonymous Coward · · Score: 0

    A more accurate analogy would be:
    When you buy a candy bar, the shop owner opens the wrapper and sticks a lump of shit in. Then someone threatens to just steal the candy bar instead (so they can bypass the checkout and get shit-free candy...)
    It is solely punishing paying customers. It is so trivial to pirate games nowadays, it's just futile to deter honest,paying customers (and the pirated version can be superior without destructive DRM).
    This is yet another new PC game I won't be purchasing or playing due to DRM.

  145. Re:And Barack Obama is doing a full Hindenberg! by larry+bagina · · Score: 0, Offtopic

    That's "Presidential Candidate Obama" to you. After all, he's spent more time running for President than being a senator. Or maybe "Author Obama". He's written more autobiographies (2) than pieces of legislation (1, renaming a post office).

    But the funny thing is, he's spent the last 2 years talking about all the new legislation he wants. I guess it never occurred to him that, being a senator, that's what he's supposed to be doing.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  146. Only 3 installs, no thank you by Anonymous Coward · · Score: 0

    DRM, only 3 installs of the software. No thank you.

    >>Despite the DRM fiasco, it's definitely worth picking up.
    No it isn't. I urge everyone NOT to pick it up. Picking it up only encourages EA to produce more of this crap. If you want more 3 install games, then buy it. If you don't, don't buy it. It is that simple. Vote with your dollar.

  147. DRM? by TheSeer2 · · Score: 1

    I don't think there's too much to worry about. Now that there's been sufficient outrage (though, I reckon' a lot of it it just bandwagon stuff) EA won't need such strong DRM in later articles.

    That is to say, in my opinion, I reckon' they were "scared" (so to speak) of having a game that didn't require a CD so they had this draconian DRM (that, well, I don't really mind) that hopefully they'll weaken in patches or later titles (even if it doesn't help now, atleast they're trying to improve the user experience by not requiring discs... even if they did get a little paranoid).

  148. Wow, that's amazing! by M1rth · · Score: 1

    I've never seen a simple request get downmodded as "troll" so fast. And he's not the only one - EVERYONE who has pegged this properly as a fake review has been downmodded.

    Someone's obviously trying to protect a fake slashvertisement that got slipped in as a bogus "news" story here.

    --
    If you can read this sig, congratulations, you have your glasses on!
  149. I personally find it amazing by M1rth · · Score: 1

    Every person who's posted that they think yes, this review gives too high a score and yes, this is a bogus review is being downmodded as "troll." I watched one move down from a score of 3:Insightful to -1:Troll in under two minutes.

    I've never seen ratings move THAT fast before.

    That right there tells me someone with serious access is doing the downmodding, and is even more evidence that this is a Slashvertisement that EA paid someone off to post this and overlook their DRM.

    --
    If you can read this sig, congratulations, you have your glasses on!
    1. Re:I personally find it amazing by Anonymous Coward · · Score: 0

      You must lead such a positive and upbeat life.

    2. Re:I personally find it amazing by Nazlfrag · · Score: 2, Interesting

      They better get busy, there's a lot of mods required. Still, you don't think there's just the tiniest chance that the posts of which you speak could have been moderated better if they expressed their discontent with the score and review without crying 'shill' and 'sellout' like some flamebaitey troll?

  150. Re:If EA is reading this by OldakQuill · · Score: 1

    Let's try an analogy:

    That's like walking into a store you've never been, and the owner keeps an eagle eye on you because he doesnt recognize you and suspects you might try to steal something, so in return you steal a candy bar.

    Yes, software piracy is not physical theft, but your attitude is a good mirror of the situation I just described. Rather than simply saying "I won't buy it," threatening to pirate it is actually ENFORCING and ENCOURAGING the decision for further, stronger DRM.

    Your allegory doesn't illustrate the situation at all. In your scenario, a candy bar is stolen in reaction to the eagled-eyed store owner. In reality, regarding this game, some choose to pirate it to avoid being subjected to what they see as unjust treatment. They do not pirate it as a reaction to unjust treatment.

    A better allegory would be that the newest, latest candy bar comes out but it is only available from one store. The store jealously guards its recipes (think Willy Wonka) so each customer is finger-printed and a DNA sample is taken and put on a database as a discouragement. Some consumers really want to try the candy bar, but do not wish to be subjected to treatment they see as unjust (fingerprinting and DNA sampling). They obtain a copy of the candy bar on the black market to avoid this treatment and none of their money goes to Willy Wonka.

    Just as the candy consumers obtain copies to avoid unjust treatment, gamers who pirate DRM-free copies do so to avoid what they see as unjust treatment (rootkit).

  151. Wow by M1rth · · Score: 1

    Someone must be trying pretty hard to protect their slashvertisement.

    I mean seriously - EVERY person who's written in and disagreed with the review, no matter how much merit and insight in their post, is getting downmodded.

    So how much did EA pay Slashdot to get this astroturfing "review" posted, huh?

    --
    If you can read this sig, congratulations, you have your glasses on!
  152. Worth downloading, but... by Ostracus · · Score: 1

    "Just wait for it to hit the consoles. Unless it fails so hard that it doesn't get ported. But that is unlikely. DRM SecuROM type tactics are killing pc gaming more than piracy."

    Riight! Killing it to the point Piratebay will close up shop.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  153. Re:Sure by fictionpuss · · Score: 1

    You can apparently get 3 more installations if you run out (at the discretion of EA customer support) - but that's hardly any better.

  154. Or... by Jabbrwokk · · Score: 1
    You find a friend who has access to an activation-free version, like a site licence version.

    I paid for XP. But my copy sits in storage. I have no qualms about using a copy of my friend's disc and reg code so I don't have to put up with that activation nonsense when I do upgrades/reinstalls.

    1. Re:Or... by Corwn+of+Amber · · Score: 1

      I have a lot such friends on torrents.to

      And they give me unattended installs of XP, slipstreamed with all the drivers I need*, and most useless Windows services disabled (like system restore and the slow-self-destruct feature called Windows Update and "net send" and "SSDP Service Discovery" that won't ever discover any service at all since there are zero currently sold devices that connect to it.)

      * Drivers I need : ATI cards, nVidia cards, all current AC97s, Intel and VIA and AMD and nVidia mobo chipsets, Broadcom 44xx and Marvell and Realtek net cards, possibly Atheros and Intel WLAN cards - done, all current hardware worth buying listed in under two lines.
      As for the AMD CPUs that need a driver to underclock themselves because they BURN when they run at their normal freq, those should just be left to fry. Buy Intel.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
  155. I hope Id is paying attention by Pesticidal · · Score: 1

    and dump EA now, or there will be a Rage like no other.

  156. Re:Sure by Draeven · · Score: 1

    Glowing? Didn't look all that bright and glorious to me.

    And the only people you've been hearing say 'meh... it's not very fun.' from are the ones not playing it anymore. The ones who enjoy it are too busy playing it to bother with someone predisposed to disliking it.

  157. My review of Spore by kuactet · · Score: 0

    Part 0: Preamble

    I don't usually follow the gaming press, but it is impossible to have missed Spore, so big was the hype surrounding it. You should know that I am not what you would call a 'hardcore' gamer; I don't spend ten hours a day in front of a computer, I don't have ten level 80s in World of Warcraft, and I can't say that I particularly enjoy totally pwning myself some noobs. That puts me square in the center of the Spore target audience, and, I hope, makes me qualified to write the following review.

    I shall begin with getting the game.

    There was a package outside my door yesterday morning; I guess the mailman had left it while I was still asleep. I brought it inside and took it into the kitchen. I poured a scoop of coffee into the machine and started to unwrap it while I waited for my coffee to brew.

    It was, indeed, Spore. The game box is pretty standard, with the cover picture, naturally, not being related to the gameplay in any way. In the box was a manual and an install disk. My coffee maker dinged before I could examine them closely. I poured myself a cup and took a sip. I had been expecting it to wake me up, but for some reason it just made me angry.

    I popped the disk into my laptop and began the install; I had expected it to take a few minutes, given the sheer mass of content it would have to move, so I was pleasantly surprised when it launched the game almost instantly, taking me directly into...

    Part I: Cell Mode

    In cell mode, you control a protozoa (the box-shaped critter) at the very beginning of its evolutionary journey. You use the mouse to guide it as it swims around the primordial soup, devouring lesser microbes; the goal is to eat and avoid being eaten.

    I guided my cell to swim around a little, eating the floating icons, and generally dominating the game space.

    Some time later, I advanced enough to begin using the editors (more on that later), and began designing fantastic new creatures.

    After about two hours, I started making some real progress: a little notice popped up saying that the evolutionary battery was running low. Surely, I thought, I will soon evolve. Then my laptop turned off, the game apparently over.

    Part II: Initial Thoughts

    I was somewhat disappointed with Spore. Not only had the advanced multi-cellular features been cut, but the ending felt unfulfilling and tacked-on. Seeing some sort of cutscene congratulating me on my victory would have been nice; at the very least, I would have expected Maxis to run the credits.

    Then again, it's an interesting bit of commentary on the state of our society that they needed to shut down my computer, surely as a way to combat ever-increasing rates of video game addiction. While gaming is entertaining, there is a whole wide world outside the glow of the monitor; thank you, Maxis, for reminding us of that. Taking their message to heart, I got up from the computer and found the list of things I had been putting off...

    Part III: Replay

    I returned to the Spore this morning, having spent the rest of that day fixing my car's brakes, painting the garage, and reading with my son. I started a new game, hoping to see some of the content I might have missed the first time through, but this time I beat it less than a minute.

    Part IV: The Editors

    I don't understand the hype about the customizability, as that part of the game is really nothing special. In fact, I was halfway through the game before could edit my creature at all. Sure, it's nice to be able to change the its basic color scheme (through the handy, though somewhat clunky, 'Appearence Settings' box), but you can't change its shape or the structure of its markings, nor can you add things on to it. It's entertaining to see the sorts of beasts you can make, once you figure out yo

  158. Re:If EA is reading this by kooseefoo · · Score: 1

    Frankly, I don't have any problem removing DRM and completely bypassing any sort of protection on software I buy. But there's the important part - software I buy. Downloading and installing software illegally does not help the situation at all, but I don't lose a moment of sleep circumventing everything that makes things difficult for legitimate users like myself, such as a 3-install limit.

    See, I do go into the store and buy the candy bar, and pay a fair price for it. I just then proceed to do whatever I want with it, because I purchased it. Installing software multiple times falls under fair use law, the power of which is being usurped by DRM. DRM doesn't stop pirates, it only punishes those who use software legitimately.

    But, to clarify, I do consider it wrong and an act of theft to somehow commandeer a copy of the game without paying for it.

  159. Grindtastic by mikenator.L · · Score: 1

    Yes, I did use one of Yahtzee's descriptions. But, this is really what the game seemed like for the first two eras and part of the third. I felt like I was playing WoW all over again. The grinding was about to put me off until the Space Age happened, it was quite fun. Still, why Will? Why so much grind?

  160. Re:If EA is reading this by Anonymous Coward · · Score: 0

    be careful using conventional theft in your analogies.
    You have a good point, but you're opening yourself up for rebuttals around the fact that getting a free copy of spore doesn't actually deprive EA of that copy, wheras stealing the candy bar is reducing the owners stock which he has to pay to replace.

    That's a tangent though, your main argument is about escalation/arms race behavior. You build DRM, I'll pirate more, in response you'll DRM more, repeat times infinity.

    The only weakness in your argument however, is that no matter how heavy handed the corps get they will always lose (they spend money, pirates don't), and there's forces like stardock in the market that recognize the opportunity to make a killing by throwing away DRM completely

  161. Huh? by StrahdVZ · · Score: 1

    The Space stage will keep you occupied as long as you're still entertained by it.

    So to summarize, I will be entertained for as long as I am entertained?

  162. Spore Secret Ending (spoiler) by starworks5 · · Score: 1

    come visit us for a free breakfast and lunch for some wonderful timeshare opportunities, you can find us on the third rock from sol.

    but really here is the video
    http://www.wegame.com/watch/Secret_Ending_to_SPORE/

  163. Re:If EA is reading this by Anonymous Coward · · Score: 0

    Not a rootkit, no, but it does screw up people's DVD drives. In your analogy that would be the shopkeeper's brother outside breaking the radio in your car, but only if you *don't* steal the candy bar.

    In short: if you follow the rules, why should you be punished?

  164. Anyone tested the DRM-free version on wine? by vistahator · · Score: 0

    Just wondering...

  165. Re:Sure by Anonymous Coward · · Score: 0

    It's a highly accurate word.

    Delusional doesnt mean what you think it does. You don't even have the usage right.

  166. Re:Sure by Anonymous Coward · · Score: 0

    I think it's more to do with confusion over the good scores it's getting. Eurogamer gave it 9/10, so I'm thinking maybe I just don't get this game.
    I'd give it a tentative 5/10 so far, but I havn't even got past the creature stage yet. My biggest gripe is that I can't really do what I expected with the whole evolution side of things. In fact, the evolution thing doesn't seem effective at all, its just kind of plugging in some parts when you need them to dance or pose or something. It gets really boring really quickly.

  167. M.U.L.E. by Anonymous Coward · · Score: 0

    Only one thing to say, it contains the mule themesong in the game. 10/10

    The rest of the game gets around 6/10 for a 'gamer' 8/10 for 'general public'.

  168. Re:Sure by Jack9 · · Score: 1

    This "review" is very unusual and suspect at the least.

    No it isn't.

    Based on what? Your own delusions?

    Hell, the new Civ doesn't even necessarily belong getting reviewed here, since this is a fairly PC-centric site.

    If not here, where would it be apropos? Wow. Really? It's a PC-centric site. I didn't know that. I wonder why a random game is reviewed over one that is easily considered the most recognized game on /. Maybe because it's YAGG (see: http://www.urbangeek.net/geek/dictionary/geekspeakg-k.html : god game) but don't let reasoning get in the way of your "responses".

    Last Civ reviewed was: http://games.slashdot.org/article.pl?sid=99/05/11/1750246 as every version (including different platforms) was critiqued as sure as the earth goes around the sun (dig through them all since you didn't bother the first time). You don't remember how annoying that was? This time Revolutions was completely bypassed and Spore came up. What a surprise! EA gets the press and 2k Games snubbed (meh who the fuck are they anyways) right?

    No research. Ignorant troll.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
  169. Re:Sure by bigstrat2003 · · Score: 1

    Based on what? Your own delusions?

    Based on the fact that it's not a lopsided review, and it is far from unusual to have game reviews on this site.

    I wonder why a random game is reviewed over one that is easily considered the most recognized game on /.

    You really think Spore is "a random game"? If so, you really are delusional. This is a game with massive amounts of hype and anticipation behind it. I haven't seen a game get this hyped up since Bioshock, last year. This is easily a game which is worthy of some coverage, and not just "a random game".

    If not here, where would it be apropos?...

    I didn't say that here wouldn't be apropos, I said "not necessarily". There is a very large difference between the two. Simply put, though, I don't care if Civ Rev gets reviewed, because I tried it myself, and it's a dumbed-down console version of Civ 4. I really am not gonna get worked up if a game like that doesn't get reviewed.

    No research. Ignorant troll.

    Calling someone a troll because they disagree with you, especially when you are firing accusations of astroturf without merit, is the last resort of the pathetic.

    but don't let reasoning get in the way of your "responses".

    Well, I try to do just that, but I see that you have taken your advice, and choose not to let reasoning interfere with your "responses". You practice what you preach, I gotta give you that.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  170. Re:Sure by Nazlfrag · · Score: 1

    Which Civ review did you want? Perhaps when we got to ask the developers of Civ 4 questions? (Answers here)

  171. Re:If EA is reading this by Grey+Ninja · · Score: 1

    No, you are showing them that if you are treated like a criminal too much, you will become one.

  172. To finish the "find the Grox" mission by Namarrgon · · Score: 1

    I believe you have to actually go down to the surface of one of their planets, not just encounter their ships. Then you have to get home again (or just die, that works too).

    --
    Why would anyone engrave "Elbereth"?
  173. Re:It matters not what the review says by Anonymous Coward · · Score: 0

    What the heck are you talking about?

    ALL Stardock software has DRM and so does Mount and Blade! (They both use hardware-tied on-line authentication and GalCiv2 at least requires you to install their damned proprietory download manager AND authenticate with an e-mail address and password just to patch the game!!!)

    The only games I've bought within memory that don't have DRM are the pre-Steam versions of Introversion games such as Darwinia, and games by Rake in Grass...

  174. Re:It matters not what the review says by Anonymous Coward · · Score: 0

    Gamecopyworld provides a "DRM free" version of Spores executable.

  175. DRM DRM DRM DRM DRM by Eco-Mono · · Score: 0, Troll

    DRM DRM DRM DRM DRM DRM rootkit DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM DRM Electronic Arts DRM SecuRom DRM DRM DRM DRM DRM DRM DRM DRM DRM PC gaming is dead DRM DRM DRM DRM DRM DRM DRM DRM boycott DRM DRM DRM DRM DRM.

    --
    (rot13) rpbzbab@tznvy.pbz
  176. Re:If EA is reading this by Anonymous Coward · · Score: 0

    The odd thing is though - it's all just wasted effort and in vain.

    The Securom protection for Spore has been broken for a while now, and if people want to pirate it, they can.

    EA is alienating their paying customers, perhaps even pushing some away, while the pirates just go around doing their business as usual.

  177. Re:Sure by Jellybob · · Score: 1

    My gaming machine is on a crappy wireless connection, so I can tell you that you *do not* need to call out to play single player.

    You can click the "Play Offline" button when asked to login, and apart from a warning that you won't see other people's creatures in your game, it will happily let you play.

  178. Re:If EA is reading this by Anonymous Coward · · Score: 0

    I really like the physical theft comparison on a moral level of sorts, I'd totally steal a car if it was as easy to get away with as piracy.

  179. Re:Sure by TheVelvetFlamebait · · Score: 1

    Ohhhh, that's just what you WANT me to think! This is all just an delicate and elaborate plot to ever so slightly increase the chance that I will buy this game!

    I think I'll go to bed. I've had WAY too much to drink.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  180. Re:Sure by stewbacca · · Score: 1

    It sounds cynical. Without evidence it also sounds childish.

    Welcome to slashdot!

  181. Re:Sure by Corwn+of+Amber · · Score: 1

    Yeah, but if you had to patch, say, DirectX (in CLI) and recompile it, so as to be able to play some given game, that game would Just Not Sell, right?

    --
    Making laws based on opinions that stem up from false informations leads to witch hunts.
  182. Re:It matters not what the review says by Willy+Wong · · Score: 1

    On my system big battles occasionally pause for a few seconds when the action gets crazy but apart from that it's fine. I have the settings turned up full as well.

  183. Re:It matters not what the review says by puppyfox · · Score: 1

    Indeed, it doesn't happen to everyone but to enough people to have a several threads about it in the forums, and no suggestion like "lower settings" or "update drivers" seems to have worked for me so far.

    --
    The cookie told me to.
  184. I fail by Anonymous Coward · · Score: 0

    Is this game targeted at intellectually challenged people or kids? I wasn't expecting a lot, but all I got was nothing that couldn't more or less be done in small flash games.

  185. Re:If EA is reading this by Anonymous Coward · · Score: 0

    What happens if EA decides to switch off its activation servers in a few years? You will not be able to install the game then... thats the thing that bugs me the most and the reason why I am not buying any games which you must activate somewhere over the internet. I will ignore the illegal alternatives because I buy all of my games.

  186. Why are the reviewers polishing this turd? by Anonymous Coward · · Score: 0

    This isn't fun whether you've been riding the hype wagon or you walked into the game blindly. No one is really happy with what we have here. Why are the reviewers polishing this turd?