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Ask Blizzard Employees About Things That Matter

In just a few days, some of us will be making the trek to this year's Blizzcon event in Anaheim, CA. In addition to the interesting announcements, sneak peeks, and other distractions, we will be sitting down with several Blizzard employees to answer any questions you might have. So far we have scheduled some time with Chris Sigaty, lead producer on StarCraft II; Jeffrey Kaplan (aka Tigole), game director for World of Warcraft; Leonard Boyarsky, lead world designer on Diablo III; and Paul Sams, Blizzard COO. Please address your questions to one (or several) of these candidates and try to keep them civil and on topic. Questions about Diablo III's art style will most likely be omitted since we have limited time and that dead horse has already been beaten into submission. The usual Slashdot interview rules apply, but beyond that, the sky is the limit.

504 comments

  1. Classes, Races & Professions by eldavojohn · · Score: 4, Interesting

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: How does your team balance class, race & profession specific traits? I have seen the new trees for the expansion & I naturally have some concerns. But how do you measure when something is 'unfair?' Do you measure in game reports, analyze logs, play them yourselves? What is your strategy?

    To Chris Sigaty, lead producer on StarCraft II: How do you balance races, units, health, damage, effects, et cetera?

    --
    My work here is dung.
    1. Re:Classes, Races & Professions by Digital+Vomit · · Score: 4, Informative

      This question has pretty much been answered publicly already. To quote one of the developers:

      We have spreadsheets -- huge ones. We have values for characters in greens and raid buffed with epic gear. We have estimates of mob damage and health, character downtime, the benefits from enchants, gems and glyphs. We have conversion rates of mana to runic power to energy to rage. We look at damage per second, efficiency, button presses per second, typical rotations, movement vs. standing still, mobs vs. players and every other variable we can think of (and there are a LOT of them).

      In the end we come up with an estimate for what an attack should do. We come up with a budget for talents and spells just like we have a budget for items at a given level. Sometimes those estimates are wrong because we forgot to take something into account, or because there's a bug in a talent or spell somewhere that messes up the calculation.

      And then we do lots of testing, and to get a reality check on our tests, we compare them to the numbers people are reporting from the beta. Repeat as necessary.

      I've said this in a few posts: that our numbers can sometimes be wrong (as is the case almost any time you deal with numbers), but the methods we use to arrive at them are absolutely not sloppy.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    2. Re:Classes, Races & Professions by donweel · · Score: 1

      I am working on building a Drenaenei Shaman and since I started there have been some changes made to the Shaman Class that have been referred to as nerfs. It takes time to build a talent tree up and can be expensive to edit, have you considered allowing a free edit to a tree after changes have been made. I am not complaining about changes I am sure they are made with fairness to all in mind, but it would be nice to be able to build a new tree around the new changes. Also as I rise in level the game becomes more social as one meets more friends and explores more 5 man instances. The Looking for Group Interface is a little disappointing, one often has to lfg a dungeon then toggle off autojoin and then use the lfg channerl and hope to be noticed. For example I missed a quest item in the Sunken Temple and because I am a higher level now, I can't get that dungeon to come up on the interface anymore. Are you planning on improving the LFG interface for Wrath?

      --
      Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
    3. Re:Classes, Races & Professions by The_reformant · · Score: 5, Funny

      To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: Zug-zug?

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    4. Re:Classes, Races & Professions by Anonymous Coward · · Score: 1, Interesting

      I'd be especially interested in Chris Sigaty's response to SCII balancing. SC's faction balance was masterful, and is part of the reason it has held up so well. WoW's balance as described above... not so much (cf. AV terrain balance, main city imbalance when world pvp mattered, Horde racials, recurring Warrior pvp dominance, evidence of the Shaman class being ignored since release, etc).

      SCII has a significant legacy to fill here.

    5. Re:Classes, Races & Professions by Slime-dogg · · Score: 3, Interesting

      To Tigole,

      Do you have any plans to address imbalances in racial abilities? As an example, a Night Elf's 1% to dodge and "little extra" nature resistance is nowhere near as valuable as the Human racials. The Troll and Orc racials are also far more valuable as a whole, to most classes, then any others.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    6. Re:Classes, Races & Professions by illumin8 · · Score: 0

      To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: How does your team balance class, race & profession specific traits? I have seen the new trees for the expansion & I naturally have some concerns. But how do you measure when something is 'unfair?' Do you measure in game reports, analyze logs, play them yourselves? What is your strategy?

      I would like to know why World of Warcraft doesn't have a more PvP-centric focus. The Warcraft and Starcraft RTS series have always heavily centered around player vs. player battles, and they have always been heralded as having very good game balance. Yet, for some reason, when World of Warcraft was released, PvP wasn't even in the game initially, and seems to have been added as an afterthought, creating a lot of game balance issues. Even to this day, it seems that PvP in World of Warcraft arenas is heavily unbalanced and favors certain class compositions over all others (Warrior, Druid, Warlock seem to dominate).

      What lessons has World of Warcraft learned from the highly successful Warhammer Online launch that happened recently, and when can we expect to see some of the best features from this new game implemented in World of Warcraft? I personally would like to see the public quest system implemented in World of Warcraft, as well as the realm vs. realm lakes with siege warfare, keeps, and real meaningful PvP.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    7. Re:Classes, Races & Professions by drik00 · · Score: 1

      PvP wasn't even in the game initially, and seems to have been added as an afterthought

      Correction, *artificial* PVP wasn't in the game. From day one, you could form a raid party and take out Astranaar or Crossroads. As it turns out, people wanted arenas and PVP-related games (AV, AB, WSG), so they added them. The original idea of sandbox PVP didn't work as well as they'd planned, so they changed it. World-PVP is still alive and well, unless you're on a PVE server, then you lose the right to complain ;)

      J

      --
      Beer, now there's a temporary solution -- Homer Jay S.
    8. Re:Classes, Races & Professions by morcego · · Score: 5, Informative

      This is extremely relative. I was planning on answer the OP, but this one opens a nicer avenue.

      I was in change of balancing classes/races for about a year on another game. There are so many factor to take into account I never want to do that kind of thing again. But just a rough sketch:

      - Across the board balance issues: This are easier to detect, and spreadsheets are great for it
      - Situational balance issues: And WoW example would be horde classes on PvP
      - Perception balance issues: This are balance issues that players think exist, but don't. Usually they think of it as unfair or unbalanced by analyzing isolated facts, like your example. The 1% extra dodge for night elves is EXTREMELY beneficial if you are a raiding bear tank. You have no idea how much difference that 1% can make.

      As a player and former developer (again, from another game), I think Blizzard does the only thing that can be done: keep the imbalances balanced. Meaning: give each race, class etc something they excel at. Some are better for pvp, some are better for PvE, some for gold farming and gathering professions. After leveling my 4rd character, I have to say that all classes, if played correctly, are equally overpowered (so to speak).

      I can't vouch for the WotLK expansion. I have no beta access. But, in any case, I expect more of the same. Balancing, rebalancing, adjusts, and lots of QQ about a give class being OP.

      Players will be players.
       

      --
      morcego
    9. Re:Classes, Races & Professions by Anonymous Coward · · Score: 0

      leonard boyarsky: Please sketch your thoughts down of what elements of the Diablo-series that made is so popular.

    10. Re:Classes, Races & Professions by gadabyte · · Score: 1

      from Jeffrey Kaplan: Bloptar!

      --
      the united states is a nation of laws; badly written and randomly enforced -- frank zappa
    11. Re:Classes, Races & Professions by PC+and+Sony+Fanboy · · Score: 3, Funny

      I sense a soul in search of answers...

    12. Re:Classes, Races & Professions by bonch · · Score: 0

      Racials are being adjusted in patch 3.0. Some races, like Humans, are seeing major changes.

    13. Re:Classes, Races & Professions by Anonymous Coward · · Score: 0

      You have no idea how much difference that 1% can make.

      If I had to guess i'd say approximately 1%?

    14. Re:Classes, Races & Professions by TheFlyingBuddha · · Score: 1

      There are talent builders available that will show you the Wrath talents, and when the next patch goes live you will get all your talent points back to rebuild. Not sure if that's what you meant by a free edit, but if you try out new builds on a talent calculator before spending your points after the patch, you should be off to a decent start.

    15. Re:Classes, Races & Professions by Anonymous Coward · · Score: 0

      How about asking if they had these "spreadsheets" prior to players developing them, and if they did how have there been so many "numerical errors" over the course of the game.

      From just a PVE perspective there have always been underpowered classes - thus there have always been errors in the numbers as stated, it's impossible to avoid errors in numbers as all good mathematicians know! I guess you could ask if these "spreadsheets" take into account various utilities classes offer, so for instance a mage can be underpowered in the DPS category because they provide water for the raid?

      Deep down I like wow and generally do not care about the mayrid of problems and imbalances it has, however since I do not play anymore posts such as this by Tiogle tend to annoy me because bliz was too lazy to develop these "spreadsheets" from day 1.

      Maybe this expansion will be good from that perspective.

    16. Re:Classes, Races & Professions by Blakey+Rat · · Score: 3, Funny

      Whatever happened to Captain Placeholder? I loved that guy!

    17. Re:Classes, Races & Professions by iCEBaLM · · Score: 1

      Yet, for some reason, when World of Warcraft was released, PvP wasn't even in the game initially, and seems to have been added as an afterthought, creating a lot of game balance issues.

      Wait, what? Did you even play at launch?

    18. Re:Classes, Races & Professions by DJLuc1d · · Score: 1

      I would like to know how non quantifiable abilities or talents are considered. For instance, rogue stealth or druid travel form. The abilities that are useful to the player, but don't factor in so easily to spreadsheets.

    19. Re:Classes, Races & Professions by skaet · · Score: 1

      So you're telling us you've been a Horde Shaman since release and you feel like the red-haired child? I could complain until Duke Nukem Forever came out about Hunter pvp viability and raid dps, and I'm sure Mages could think of a few things to whine about.

      The best questions are without bias. It's all subjective and bias only makes a question interesting to yourself and a few other players who might feel they've been screwed (other players may think Shaman are fine or could do with some abilities to be toned down a little, it's not all about you remember).

      --
      There is no knowledge that is not power.
    20. Re:Classes, Races & Professions by Rakarra · · Score: 1

      And thank god that WoW isn't PvP-centric. It's one of the big reasons that I've stayed away from Conan and to a lesser extent, Warhammer.

    21. Re:Classes, Races & Professions by Starayo · · Score: 1

      Warhammer PvP is damn fun, even for "hardcore" raiders like me.

      Keep/city sieges give a great blend of PvP and PvE that I haven't seen matched in any MMO to date.

      Makes me wonder why anyone ever did WoW PvP.

      --
      Ezekiel 23:20
    22. Re:Classes, Races & Professions by skaet · · Score: 1

      Wait, what? World of Warcraft has always had pvp. We didn't have battlegrounds for the first 18 months but world pvp was always there. When you have such a huge game scope that WoW encompasses, it makes it harder to balance pve vs pvp - though not impossible. Blizzard have done a fine job so far but even I can concede they could still do better.

      Arenas will always favour certain class combinations more than others. A well balanced group is a very powerful force and it's no different than balancing a group for a dungeon or raid. You don't take 3 priests to Mechanar do you? Why take them to Arena? (obviously that's an extreme example but you get my point)

      Warhammer's been out, what, 4-5 weeks? WAR != WoW. If you want WAR features, go play WAR. If I wanted Public Quests then I'd be playing WAR too.

      --
      There is no knowledge that is not power.
    23. Re:Classes, Races & Professions by rabbit994 · · Score: 2, Insightful

      WAR PvP is largely consensual unless your on the open server. WAR PvP system has been one of better ones to date in fantasy setting.

    24. Re:Classes, Races & Professions by Databass · · Score: 3, Funny

      I'll field this one: The answer is "Daboo."

    25. Re:Classes, Races & Professions by morcego · · Score: 1

      You have no idea how much difference that 1% can make.

      If I had to guess i'd say approximately 1%?

      Thank you, but no. Oh, your logic is right, but your assumption is wrong.

      The point is that when Blizzard (on WoW) says 1% "increase", what they actually mean is 1 percent point.
      So if you have 1%, the "added 1%" will make it 2% (and not 1.01%). In this particular case, that "1%" is actually a 100% difference. Yeah, I know. It sucks, and makes theorycraft a pita (because, in a very few cases, 1% is really 1%).

      There is also a cap at some point. I'm not sure what it is from the top of my head, but, for the same of example, lets say the max possible dodge is 50% (it is more). In that case, that "1%" from Blizzard would be a 2% increase toward the cap (not exactly correct, but I'm sure you get my point).

      That is exactly the kind of perceptual issues I was mentioning earlier. It seems one way, and actually makes sense. But in reality, it is something different.

      Keeping thing in balance is a nightmare.

      --
      morcego
    26. Re:Classes, Races & Professions by dAzED1 · · Score: 2, Informative

      the cap for all rolls is based on the idea that outcomes are determined on a random 100-sided die.

      Defense mod = 0.04 * (defense - (350 + (5 * mob level delta))
      Example: for a lvl70 player against a lvl73 mob, that's (defense - 365).

      The table looks like this:
      Miss = base 5% + (defense mod)
      Parry = stat mods + (defense mod)
      Dodge = stat mods + (defense mod)
      Block = stat mods + (defense mod)
      Crit = 5% - (defense mod) - (resil mod)
      crush = (5 * (mob level delta)) - (defense mod)
      Hit = (remainder, but 1% minimum)

      So that "1%" changes your dodge line. It's not a 1% change to your chance to dodge, what it does is make an additional 1% of all attacks become dodges.

      As a tank, the goal is to become "uncrushable" and "uncritable" which happens by using up all the stuff on top, taking crit and crush "off the table" since Blizzard set the table up to make anything past 100% be ignored. So, make miss 10%, parry 15%, dodge 15%, and block 60% and tada...you can't be crit or crushed.

      So that 1% doesn't sound like a lot to non-tanks, but damn is it...

      (see http://www.wowwiki.com/Attack_Table for details)

    27. Re:Classes, Races & Professions by Meski · · Score: 1

      I am working on building a Drenaenei Shaman and since I started there have been some changes made to the Shaman Class that have been referred to as nerfs. It takes time to build a talent tree up and can be expensive to edit, have you considered allowing a free edit to a tree after changes have been made.

      WTF? Some raids the toons respec a couple of times during. As a matter of course. Or respec, do dps tests on Dr Boom, then respec again, repeat, rinse. No, I don't buy gold. :)

    28. Re:Classes, Races & Professions by n+dot+l · · Score: 2, Informative

      He's been immortalized in song.

    29. Re:Classes, Races & Professions by neongrau · · Score: 1

      Achievement Unlocked: You killed 100 Trolls!

      Achievement Unlocked: You died 100 times!

      Achievement Unlocked: You killed 100 Players in RvR!

      Achievement Unlocked: You realized RvR is as much fun as grinding Boars in WoW!

      Achievement Unlocked: You realized there are no quests except kill X of mob Y and collect Z random items!

      Achievement Unlocked: You looted the 100th Green Watering can without noticing you never looted any useful gear!

      Achievement Unlocked: You can now tell a players level by recognizing the weapon and armor from the Renown Merchant!

      Achievement Unlocked: You came to the conclusion that WAR is boring after your 1st weekend!

    30. Re:Classes, Races & Professions by Anonymous Coward · · Score: 0

      I've never heard a player say they envy shamans or think they are overpowered. On the other hand, I've heard LOTS of complaints about rogues being able to stun lock over and over without any chance to break. Shaman have no real CC (they can inconvinience at best), no real aoe (fire totems are easily killed and don't move) and since their totems don't move so they either have to stay in 1 spot or burn mana recasting them constantly.

      At least hunters with a good pet always have a constant 2-on-1 advantage in a fight.

    31. Re:Classes, Races & Professions by donweel · · Score: 1

      free edit
      Yes, thank-you, I knew you got to rebuild your tree on the Wrath test server but if you can do that when it goes live that would be great.

      --
      Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
    32. Re:Classes, Races & Professions by geekoid · · Score: 1

      IF you look at the racial ability of the duration of the character, it is extremely nice.

      Every time you didn't quite die, it was because of those racial abilities.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  2. What's it like working for a cool division by Anonymous Coward · · Score: 4, Interesting

    Owned by an evil company?

    1. Re:What's it like working for a cool division by Anonymous Coward · · Score: 0

      To anyone:
      Any confirmation to the rumor that EA has temporarily suspended the once a week, naked, Scrooge McDuck, Blizzard money bin swim?

      I hear that the secret to Paul Sims baby soft skin is the generous rubbing of 100 dollar bills...

  3. Dominance by eldavojohn · · Score: 4, Interesting

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: Do you feel that Blizzard's dominance hurts other MMORPGs? Do you see yourself in direct competition with the other studios & products? Do you ever play these games to see what has been reused or what is new? Do you ever feel like another MMO has extended from World of Warcraft? Do you owe any credit to previous MMOs that have influenced your creations?

    --
    My work here is dung.
    1. Re:Dominance by gnick · · Score: 2, Funny

      Do you owe any credit to previous MMOs that have influenced your creations?

      And, by naming them specifically and publicly, how long do you think it will take before they approach you demanding royalties?

      --
      He's getting rather old, but he's a good mouse.
    2. Re:Dominance by blincoln · · Score: 1

      And, by naming them specifically and publicly, how long do you think it will take before they approach you demanding royalties?

      Blizzard doesn't exactly go to great pains to conceal the source material they're inspired by. I'm pretty sure that if the estate of JRR Tolkien, Michael Moorcock or Games Workshop (to name a few) were going to go after them, they already would have.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    3. Re:Dominance by Anonymous Coward · · Score: 0

      To eldavojohn: Do you feel that your dominance hurts other question submitters?

    4. Re:Dominance by crossmr · · Score: 1

      To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: Does the pope wear a pointy hat?

    5. Re:Dominance by RiotingPacifist · · Score: 1

      blizard emulate the previous games style they do not impersonate it, and we all know the difference between the two right?

      --
      IranAir Flight 655 never forget!
    6. Re:Dominance by harlows_monkeys · · Score: 1

      He definitely has played Everquest. He was the leader of the guild Legacy of Steel on The Nameless. They were one of the top three uberguilds across all EQ servers (the other two were Fires of Heaven and Afterlife).

      Uberguild web sites are usually full of somewhat childish bragging about their accomplishments. LoS's site was notable for having much less of that, and having interesting articles written by Tigole about the problems with the EQ high end game, and how to fix them. They were very good suggestions and would have vastly improved the high end game, but of course Sony ignored them. I bet they now wish they had listened.

    7. Re:Dominance by Mutant321 · · Score: 1

      Do you ever play these games to see what has been reused or what is new?

      Back in the days when I ran Starcraft.org, I had a lot of contact with Blizz people (and a few of the guys who worked on the site went on to get jobs there).

      At least back then (and could well be the same now), they had a huge library of games available to all staff. Staff were expected to take time out to do "research", i.e. go to the library, pick a game and try it out. One of the big reasons Blizzard ended up doing WoW (I believe) was because just about everyone there loved MMORPGs, and played a lot of EverQuest and possibly others.

      I think that's a pretty key reason why Blizzard has been so successful. The company was built from the ground up by gamers. Everyone who works there is a gamer (it used to include people like receptionists, I'm not sure if they're still able to keep that sort of requirement up). Even with several buyouts, they've managed to keep that core value in tact. So long as they have that, they'll continue to produce some of the best games around.

  4. Dear Blizzard employees, by Daimanta · · Score: 1, Funny

    I want to know what the answer is to life, the (warcraft)universe and everything.

    --
    Knowledge is power. Knowledge shared is power lost.
    1. Re:Dear Blizzard employees, by Anonymous Coward · · Score: 2, Funny

      42 dancing gnomes

    2. Re:Dear Blizzard employees, by acariquara · · Score: 1

      Wait, what was the question, again?

      --
      Dear aunt, let's set so double the killer delete select all
    3. Re:Dear Blizzard employees, by mfh · · Score: 1

      I want to know what the answer is to life, the (warcraft)universe and everything.

      While it was 42, it's now 80, due to the adjustment for inflationary accounting purposes.

      --
      The dangers of knowledge trigger emotional distress in human beings.
    4. Re:Dear Blizzard employees, by _Sprocket_ · · Score: 2, Funny

      42 dancing gnomes

      How many gnomes must an orc mow down? 42.

      Hmmm....

  5. Artwork & Mood Inspiration? by eldavojohn · · Score: 3, Interesting

    To Leonard Boyarsky, lead world designer on Diablo III: Where do you find inspiration for designing Diablo III? Even though I was young, I was always impressed with the darkness and feel to Diablo I & II. Do you turn to novels? Fantasy artwork? Your own imagination? What are your influences?

    --
    My work here is dung.
    1. Re:Artwork & Mood Inspiration? by rgo · · Score: 3, Funny

      I believe the answer for that is My Little Pony and the Carebears.

  6. Biggest World of Warcraft Disaster? by eldavojohn · · Score: 5, Interesting

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: What has been the most disastrous or disheartening experience in your time as game director for World of Warcraft? Duping, gold, farmers, MMOGlider, barrens chat, server failures, what?

    --
    My work here is dung.
    1. Re:Biggest World of Warcraft Disaster? by slimjim8094 · · Score: 4, Informative
      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    2. Re:Biggest World of Warcraft Disaster? by DurendalMac · · Score: 1

      AKA the AIDS from Hakkar.

    3. Re:Biggest World of Warcraft Disaster? by Anonymous Coward · · Score: 1, Insightful

      I think that would be one of the (accidental) moments you'd be most proud of. It was an incidental feature that brought about behaviors that are very similar to the real world. It can be hard to design such things intentionally.

      Obviously a bug, but I think most people thought it was cool.

    4. Re:Biggest World of Warcraft Disaster? by MalleusEBHC · · Score: 2, Insightful

      I would hardly qualify Corrupted Blood as disastrous or disheartening. On the disaster scale, even if you got infected repeatedly, it meant no more effective downtime than a bad day of server maintenance. Once you get past that, I think it was pretty cool to watch it spread. Death in WoW does not normally inspire fear or trepidation, but with Corrupted Blood you saw some very serious and unusual consequences, albeit for a short time.

    5. Re:Biggest World of Warcraft Disaster? by AutumnLeaf · · Score: 1

      No way that's the "biggest disaster". Visible goof? Yeah. Disaster? No. Corrupted Blood came and went. Barrens chat lives on.

    6. Re:Biggest World of Warcraft Disaster? by Ihmhi · · Score: 1

      If anything, I think Corrupted Blood was a great boon for the game. Think of all the questions they could answer.

      What would happen if players don't congregate in capitals? What if the game had a disease or sickness? etc.

    7. Re:Biggest World of Warcraft Disaster? by mayness · · Score: 2, Insightful

      Anything that gets you a picture on the cover of Science can't be that big a disaster.

    8. Re:Biggest World of Warcraft Disaster? by Xocet_00 · · Score: 1

      Are you kidding me? That was fucking awesome! The CDC asked for data from Blizzard so they could use it as a model to study disease transmission through a population!

      I suppose I can see how it might've given Blizzard employees a nervous breakdown though.

    9. Re:Biggest World of Warcraft Disaster? by Hoi+Polloi · · Score: 1

      What has been the most disastrous or disheartening experience in your time as game...?

      Can I answer this as a player? I'd say it is realizing that you have run the same instance 30 times or kill the same boring mobs 1000 times to get all the way up a reputation ladder. THAT is disheatening.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    10. Re:Biggest World of Warcraft Disaster? by Anonymous Coward · · Score: 2, Interesting

      -- BEGIN RANT --
      Is there plans to fix the current duping and skill gainging bugs/exploits...

      I have told PERSONALLY the person who programmed the areas in question and he said the skill gaining one is unpatchable... without a redesign of game mechanics. However, its not always about fixing things, sometimes you just need to make it so its no longer profitable to use an exploit. The problem in question is its possible to get to 375 in mining/herbalism in a few hours (how long to mine 375 times?), in 7 herbs/viens. However, the use of such an exploit would be greatly curtailed if you could put an innate cooldown on the objects in question.

      Likewise, you can dupe any stackable item in the game. Some limitation not that im willing to discuss here... and just so you know I havent played the game in ~1.5 months so they could be patched, but i know most/all still aren't.

      To solve like 90% of your code issues "STOP! programming linearly" a function is a container, in that container some other functions are called, and some variables get changed. If the functions DO NOT affect the variables and CAN return errors, move them to the top of the function.

      EXAMPLE:
      DO NOT - Drink potion -> Add life -> Decrease_quanity()
      DO - Drink Potion -> Decrease_Quanity() -> add life

      The problem here in this COMPLETELY FAKE (as in i dont think you can do this in game, could be wrong), is if you can make it error in decrease_quanity(), then LUA pops the function and it ends... you still get the "add life," LUA does not step backwards. Nor does it do a lot of error handling in what I have seen, it just ends function and continues on its merry way. Moving decrease_quanity(), if a way was found to exploit this, would NOT allow people to get free life, if this was exploitable, as i said I do not know of one for this, just an example, yada, yada, yada.

      Move BENEFICIAL affects to after all function/error handlers (or lack there of in stack/pop LUA). This is part of the problem with the current duping bug.

      This is exactly the same issue that caused the Free casting Inner focus bug of the past with priests, until they finally added C/d to the flag being consumed. Spliting functions in to seperation of concerns is also a good fix, many congratulations on the times you fixed things that way.

      To date I have found 7 bugs/exploits in your game (and now only the 2 I named remain). The most of any other game I have ever played, and I dont really look for exploits... Likewise, when I did stop playing, your game was the longest I did play. Know my intent of this post for *if* I was malicious in any way I would have posted how these exploits work, I have no such discontent for a game I enjoyed.

      -- END RANT --

    11. Re:Biggest World of Warcraft Disaster? by SilverJets · · Score: 1

      Disaster? No way. That's what WOW needs more of. There is nothing in the game right now that affects the rest of the world. ie. Go kill Thrall and he respawns later....no effect on the world. The one thing that would make WOW better than every other MMO out there would be things that have world wide effects / consequences.

      I never experienced the Corrupted Blood plague but it would have been great to have been a part of it. To bad they considered it a bug and "fixed" it.

  7. Starcraft II on a Table Top? by eldavojohn · · Score: 4, Interesting

    To Chris Sigaty, lead producer on StarCraft II: We discussed Warcraft III being played on a table top a while ago. Do you see this technology taking off in the near future? Are you planning to do any testing with your manipulation of units to see if this will be a possibility for gamers? Do you think this will ever be commonplace?

    --
    My work here is dung.
    1. Re:Starcraft II on a Table Top? by i.of.the.storm · · Score: 1

      I tried playing Starcraft on my tablet PC and it was not very playable. I think it would probably be a bit better with multitouch and perhaps a bigger screen, but I think it won't get practical for some time. But it is always a cool thing to try, the problem is that a mouse is easier to move than your hands.

      --
      All your base are belong to Wii.
    2. Re:Starcraft II on a Table Top? by Deslack · · Score: 0

      But it is always a cool thing to try, the problem is that a mouse is easier to move than your hands.

      With what do you move your mouse? Telekinesis?

      --
      .sigs are useless; it doesn't protect you from imposters.
    3. Re:Starcraft II on a Table Top? by Sechr+Nibw · · Score: 1

      The power to kill a yak
      From two hundred yards away
      With mind bullets
      That's telekinesis, Kyle!

  8. Is It Hard Being Number One? by eldavojohn · · Score: 4, Interesting

    To Paul Sams, Blizzard COO: What is the hardest thing in managing the operations of what is arguably the largest MMO? At 10,000,000 subscribers, what are your number one concerns? What challenges do you face in an average day?

    --
    My work here is dung.
    1. Re:Is It Hard Being Number One? by qoncept · · Score: 0, Offtopic

      Arguably? It is or it isn't. And I don't want to go look it up.

      --
      Whale
    2. Re:Is It Hard Being Number One? by Anonymous Coward · · Score: 0

      Was anyone else shocked to see Runescape coming in as #2 in that chart? In terms of revenue, they have a lower subscription fee than most MMOs... however if the chart is accurate that's still one hell of an an achievement for independent game developers.

    3. Re:Is It Hard Being Number One? by Apocalypse111 · · Score: 3, Funny

      Day-to-day challenges with a 10 million subscriber base? How about getting to his desk around the huge piles of MONEY?!

      --
      There is no mod option "-1: Disagree" for a reason. "Overrated" is not an acceptable substitute. Post something instead.
    4. Re:Is It Hard Being Number One? by OverlyGenericUsernam · · Score: 1

      Suppose you could argue by going on about it being the largest in North America, but not largest world wide. ( http://en.wikipedia.org/wiki/Maplestory )

    5. Re:Is It Hard Being Number One? by Rakarra · · Score: 1

      And where do those numbers come from? I've never met another person who has played Runescape. Is it a game popular in China or Korea but not the US?

    6. Re:Is It Hard Being Number One? by daveime · · Score: 3, Interesting

      It certainly WAS popular with Chinese gold farmers up until Jan 2008 ... at which point Runescape decided to rid the game of those pesky "cheaters" by basically abolishing any value exchange greater than 3k gold. (This in an economy where the rarest items were trading for 650 million gold).

      They achieved this marvel of control by killing PvP completely, both the Wilderness AND Duelling Arena, not allowing the trading, exchanging or gifting of any item worth more than 3k, and saw their player base drop from typically 200,000 players to about 70,000 in the space of a month.

      It's a shame because it WAS a great addictive game in some respects.

    7. Re:Is It Hard Being Number One? by david.peace · · Score: 1

      Reminds me about something I read about EVE. The game's moderators were wondering how to deal with crime, for example, offering to trade X for whatever and luring that person to some remote corner of their galaxy, killing the character and making off with the dead character's ship and other computerly goods. Is this fraud to be prosecuted in real life....?

  9. Population Cap in RTS Games by eldavojohn · · Score: 5, Interesting

    To Chris Sigaty, lead producer on StarCraft II: Are you planning on a population cap in Starcraft II? I assume this is true and it has been something that annoyed me, even if it is a soft cap. I understand that building the perfect army is more desirable than meat grinding a thousand of the same unit but what is the function of a population cap? I understand machines used to have severely limited resources so it was necessary but what about now?

    --
    My work here is dung.
    1. Re:Population Cap in RTS Games by Notquitecajun · · Score: 1

      Meh, cap nothing. Quantity has a quality all its own.

    2. Re:Population Cap in RTS Games by mobby_6kl · · Score: 1

      Resources are still quite limited. Have you played Supreme Commander? There is a population cap, but it can be set to between 200 and 1000 in skirmishes or multiplayer. With a 1000 unit cap just 4-5 CPU players are enough to grind the game to a crawl once the armies start to grow. I don't think it's necessary for every army to actually reach that size, either. And no, I'm not playing it on an Eee, but on a Q6600@2.8 + 8800GT pc. As for gameplay considerations, well I'm sure it's also an issue.

    3. Re:Population Cap in RTS Games by dunezone · · Score: 1

      Even if there is a population cap is it possible to disable the population cap or increase it beyond the balance point? With Starcraft and Warcraft 3 the only method of increasing the population cap was to build custom maps. Will it be possible in Starcraft 2 to play a multiplayer game unranked that can support a larger population cap straight out of the box?

    4. Re:Population Cap in RTS Games by 10Neon · · Score: 1

      The pop cap in SC2 will be 200, like it was in SC1.

      --
      The Guide is definitive. Reality is frequently inaccurate.
    5. Re:Population Cap in RTS Games by Frogbert · · Score: 1

      As a follow up to that, do you plan on allowing the player to zoom out a lot further then in previous games? The current limit in Warcraft 3, for example, seems quite arbitrary and entirely too close. I personally find it quite difficult to play RTS games without a overview of the entire battlefield. Will StarCraft II be providing an overview similar to Supreme Commander? Or will it stick to the current format?

    6. Re:Population Cap in RTS Games by Captain+Splendid · · Score: 1

      Absolutely. What was it Sun Tzu said? "If you greatly outnumber your enemy, crush them." Something like that.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    7. Re:Population Cap in RTS Games by jonaskoelker · · Score: 1

      Funny anecdote: I played Line Tower Defense* in WC3 with two of my friends. We apparently spawned enough monsters (thousands) to crash the game. That's one process death that might have been prevented with a hard unit cap [but not just a food cap, the units didn't require food]. I'm not sure why you couldn't just stress-test the program and fix any bugs, but maybe there still is a use for hard caps.

      * not sure if that's the exact name, it's a map with $MAXPLAYERS trenches where each player buys monsters that are sent at the next player.

  10. Six Sigma at Blizzard by eldavojohn · · Score: 1, Interesting

    To Paul Sams, Blizzard COO: Has Blizzard achieved Six Sigma? Is this even important in creating MMO software? If so, how do you apply it exactly?

    --
    My work here is dung.
    1. Re:Six Sigma at Blizzard by The+Living+Fractal · · Score: 2, Insightful

      As a Six Sigma, and LEAN, Green Belt I would probably say that making a good MMORPG is more of an art than a science. Six Sigma is purely scientific. You could develop and operate an MMORPG and be within the threshold of Six Sigma for all possible technical factors and yet the game could be absolutely horrible. This is because Six Sigma is poor at measuring the key factor of an MMORPG: fun.

      You could use Six Sigma to support business functions and to identify problematic areas in places like project flow, server uptime, and programming, but in the end it's only really just support for the artistic vision that is the real backbone of the MMORPG.

      And let's face it, plenty of MMORPGs are successful without needing Six Sigma uptime or coding defect rates, etc.

      --
      I do not respond to cowards. Especially anonymous ones.
    2. Re:Six Sigma at Blizzard by Anonymous Coward · · Score: 0

      But isn't a COO's number one priority to oversee operations and utilize things like Six Sigma, LEAN & that sort of stuff. If it's useless at Blizzard, why have a COO?

    3. Re:Six Sigma at Blizzard by The+Living+Fractal · · Score: 1

      Hey now, I didn't say it would be useless. Let me rephrase it:

      Six Sigma could provide support to optimize the operations, but it would not guarantee success of the MMORPG.

      Six Sigma was designed, and works best, in a manufacturing environment. I would suggest looking at LEAN instead, personally.

      --
      I do not respond to cowards. Especially anonymous ones.
    4. Re:Six Sigma at Blizzard by Nefarious+Wheel · · Score: 5, Funny

      More to the point, how do you handle the approach of MBA's? Do you just stand off and send in the pet, or drop a snake trap and wait for their approach? Can they be soloed? And why are the only tameable Auditors caster-stat?

      --
      Do not mock my vision of impractical footwear
    5. Re:Six Sigma at Blizzard by Neoprofin · · Score: 1

      Because those are tools used in analyzing and improving operations, and in a lot of cases they aren't particularly applicable, it doesn't mean that operations don't need to be managed and improved. Most of these standards seem more geared towards production and manufacturing. The variety in my line of work makes it hard to apply something like Six Sigma because there's no clear line as to what a "defect" is, I would assume he'd often find himself in the same position. What is their unit? Customers? CDs? Server time? Lines of code? What's a defect? Hackers? Deadbeats? Unsubscribers?

    6. Re:Six Sigma at Blizzard by Anonymous Coward · · Score: 1, Interesting
      As a Six Sigma, and LEAN, Green Belt I would probably say

      That you are a giant waste of space, if not an outright fraud? We have people like you at our company too. I consistently prove how incompetent you are with actual numbers so the distant officers you report to have to make up numbers that sound better so they can report another "success". I did manage to get one Director "reassigned" to a something I'm sure he's going to quit soon because at least the local operations VP is a smart guy and I showed hum numbers that caught that buffoon in a lie. I'm working on the Six Sigma VP's house of cards now so I can hopefully get these wastes of space out of our production floor. It's funny, I use your very own methodology to hang you. You get the Define and Measure okay, but you're utter failures at Analyzing which means you have no hope of Improving so you end up Lying. I was hired to do what you claim to be doing, long before this fad took over and I'm a hell of a lot better at it. I guess I should thank you since I almost worked myself out of a job. Now I clean up after you.

      I have yet to meet a Six Sigma drone who wasn't a willing accomplice in the fraud or just a bumbling idiot. Hopefully you fall into the latter category. Six Sigma: The Emperor's New Clothes.

    7. Re:Six Sigma at Blizzard by The+Living+Fractal · · Score: 1

      I shouldn't need to point out the obvious, but apparently you can't see it, so I will.

      You said I was either a willing accomplice to the 'fraud' or that I am a bumbling idiot.

      I stated that Six Sigma was probably not needed. That rules out the accomplice piece. If I was, I wouldn't have said that in the first place.

      Which leaves bumbling idiot.

      You took that title as soon as you figured me for a "Six Sigma drone" when in fact that is not what I get paid to do at all. I do have Six Sigma experience, but that doesn't make me a drone. I am highly skeptical of Six Sigma's application to *anything*.

      Sounds like you've had some bad experiences with poor application of an industry-accepted improvement methodology. Also, sounds like you are a horrible person to work with, but that is here nor there.

      And worse, you're just another AC.

      --
      I do not respond to cowards. Especially anonymous ones.
  11. World Design by eldavojohn · · Score: 5, Interesting

    To Leonard Boyarsky, lead world designer on Diablo III: How do you determine the enclosing size of a world or level/map for a game? I have played many games and those that have an 'open' feel to the world seem to possess more possibilities for me. Games where I could go out and get completely lost were much more exciting than a game like Warcraft or Diablo II. How do you determine whether you go with a 'closed and finite world' vs an 'open seemingly boundless world?'

    Are there any books or resources you recommend that discuss/explain game world design?

    --
    My work here is dung.
  12. Starcraft 2 by Daveznet · · Score: 1

    This is towards Chris Sigaty: With the addition of MBS(Multiple Building Selection) and auto split (Mining workers) do you think that a lot of the hardcore fans (including myself) will feel that the game has been made too easy for people to play? What new things have you added to Starcraft 2 to compensate for making everything easier to do to appease the hardcore fans? I understand that you are trying to reach a broader audience but it was the little things like splitting the workers at the beginning and macroing through your unit production buildings manually, turning collision detection off on your (probes, scvs or drones) etc ... that made Starcraft such a good game it was easy to learn and it is near impossible to master, I've been playing since it came out and I'm still learning tricks to help win games.

    --
    GL HF!
    1. Re:Starcraft 2 by Eirenarch · · Score: 1

      oh come on this have been asked like million times and is explained in every single FAQ that Karune posts on Battle.net forums.

  13. Diablo III Mousing by vjmurphy · · Score: 5, Funny

    For Leonard Boyarsky, lead world designer on Diablo III: what mice do those at Blizzard use for Diablo III? Some industrial, made of titanium, super-reliable mouse with smooth right and left clicking action? Or do you run through mice like an Amazon through Tal Rasha's Tomb?

    Will Diablo III introduce any new mousing techniques, like perhaps middle clicking, or triple left clicking? How about support for right and left mouse wheel clicking available on logitech and microsoft mice?

    --
    Vincent J. Murphy
    Spandex Justice
    1. Re:Diablo III Mousing by cp.tar · · Score: 1

      While this has been modded Funny, I would very much like to know if modern mice will be supported properly.

      I don't care if my MX Revolution dies on me; it's still under warranty, and I don't recall a clause saying "Playing Diablo will void and null this warranty". Not that they could prove it anyway.
      However, Diablo II doesn't recognize some of the additional buttons on my mouse; I find that a tad annoying.

      --
      Ignore this signature. By order.
    2. Re:Diablo III Mousing by Machtyn · · Score: 1

      Along these lines... I use my drawing tablet for Diablo II. It makes for a very nice playing experience... despite missing 3 or 4 extra buttons.

    3. Re:Diablo III Mousing by MMC+Monster · · Score: 2, Funny

      How about support for right and left mouse wheel clicking available on logitech and microsoft mice?

      The number of players on WOW who will be using two mice with scroll wheels at the same time has got to be low. I'd rather they not target that as a minimum system requirement.

      --
      Help! I'm a slashdot refugee.
    4. Re:Diablo III Mousing by Veggiesama · · Score: 1

      However, Diablo II doesn't recognize some of the additional buttons on my mouse; I find that a tad annoying.

      Find a program like Logitech's SetPoint that will allow you to remap the mouse keys to some obscure keyboard command that the program recognizes but never uses, like CTRL+SHIFT+ScrollLock, or ALT+F11 instead of Mouse7. With SetPoint, at least, you can even have the mappings changed based on the specific application being run.

      For instance, I use a thumb button on my mouse to activate the Ventrilo push-to-talk key. I found that the button (Mouse4 or something) also activates the "Web Page Forward" function in Firefox, so I would lose my place if I had to talk to someone in Ventrilo while surfing the web. (I couldn't figure out how to turn the hot-key off in Firefox without some unnecessary hacking around with config files or source code, I think).

      My solution was to remap that key to Scroll Lock, a key that Ventrilo recognized, but nearly no other Windows application had anything to do with. Ditto for a few other buttons on my mouse.

      There might be a simpler, less hacky solutions, but so far the only problem I've had is the green light on my keyboard for Scroll Lock distracting me while playing a game. :P

      ---

      Anyway, I think it comes down to a problem with the communication between OS devs, peripheral devs, and app devs on a standard to use for the simple task of assigning keys. But it's not so simple when you realize how diverse of a selection of peripherals we have, and how as soon as we nail down one idea (Mouse with two buttons, plus mousewheel is the PERFECT mouse!), another more interesting one comes into being (Mouse with two buttons, plus mousewheel, plus you can CLICK that mousewheel for a third button!). It's the evolution of ideas that throws the whole "standards" thing into chaos.

      As soon as someone says, "Well, let's just give the OS 99 buttons to play with, more than any mouse could possibly have...", you'll have a developer that co-opts the mouse functionality within an OS to create a cyber-glove with over 100 points of articulation. And these aren't just on/off states, but rather they're a series of pressure points, so the functionality you reached in previously-developed apps either have to be reclaimed with a patch or additional emulation. And so on.

      I guess my whole point is that it's not just the devs of Diablo who are to blame for the gaming community's lack of standards for key and mouse button assignments.

    5. Re:Diablo III Mousing by Anonymous Coward · · Score: 0

      Parent asks a serious question. DiabloII was all but unplayable for me due to the physical demands of constantly mouseclicking. It hurt my hand & wrist something awful.

      What options will DiabloIII offer to improve matters?

    6. Re:Diablo III Mousing by cp.tar · · Score: 1

      Thank you for pointing me to the obvious.

      Really, no sarcasm. I have SetPoint installed, of course, but I've never tried setting up mouse buttons especially for Diablo II. And I think that should be possible.
      Instead, I've been wasting my time checking which buttons are recognized, which are duplicated, and which look like keyboard.

      --
      Ignore this signature. By order.
  14. Unban my account by MobileMrX · · Score: 0, Offtopic

    This is directed at Paul Sams:

    A few years ago my account was banned for botting through parts of the game that are terribly tedious. I am not admitting or denying guilt regarding this, but I do have two questions for someone in your position:

    1) Can you unban accounts

    and

    2) Can you unban mine?

    On a side note, (this might be more for Jeffrey Kaplan) make things less tedious! ;)

    Thanks in advance!

    -MobileMrX

  15. The Original Warcraft. by Zombie+Ryushu · · Score: 4, Interesting

    This will never happen, but I'd like to see the first Warcraft Open Sourced. I'm referring to the DOS warcraft I from 1994.

    1. Re:The Original Warcraft. by BloodyIron · · Score: 5, Funny

      Please state your answer in the form of a question.

    2. Re:The Original Warcraft. by Bullet-Dodger · · Score: 1

      What if that thing I said?

  16. Things that matter? by ryants · · Score: 0, Offtopic

    I'd rather ask about stuff that matters. Where did I get that from ... ?

    --

    Ryan T. Sammartino
    "Ancora imparo"

  17. Re:To any of them by KDR_11k · · Score: 3, Informative

    Throw it away, no studio takes suggestions like that and not just because of legal issues (fear of being sued for doing anything similar to the idea even if they've thought it up independently, for example).

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  18. Follow Up Question by mfh · · Score: 5, Funny

    Do you feel that Blizzard's dominance hurts other MMORPGs?

    And to follow up that question, how does it feel to bask in the glory of your defeated enemies, drinking their blood as they futility attempt to dethrone your empire, unsuccessfully and without any hope? Do you ever break out into song, perhaps in Orcish or Gutterspeak, to said victories, uncontrollably -- or have you become numbed by the whole experience?

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Follow Up Question by Volante3192 · · Score: 1

      A +1, a +1, my kingdom for a +1...

    2. Re:Follow Up Question by Anonymous Coward · · Score: 0

      A +1, a +1, my kingdom for a +1...

      Translation: Mod parent up!!!!!!

    3. Re:Follow Up Question by Jonah+Hex · · Score: 1

      Slashdot: Hao! Dai ye! We won again! This is good, but what is best in life?

      Activision: The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.

      Slashdot: Wrong! Blizzard! What is best in life?

      Blizzard: To crush your enemies, see them driven before you, and to hear the lamentation of the women.

      Slashdot: That is good! That is good.

      With full apologies to Robert E. Howard, and to a lesser extent John Milius. I used to use this sound clip from the movie as my UO Monitor server up sound to catch those once a day rares, too bad there isn't a WoW Monitor I can put it into just for old times sake.
       
      Jonah HEX

  19. Port SC 1? by Tubal-Cain · · Score: 5, Interesting

    Is there any possibility of there being an official port of StarCraft 1 to StarCraft 2's game engine?

    1. Re:Port SC 1? by Anonymous Coward · · Score: 2, Funny

      Yeah, its called Starcraft 2. Duh.

    2. Re:Port SC 1? by Tubal-Cain · · Score: 1

      But I want my Wraiths, Firefox^H^H^Hbats (genuine typo), Dropships, Defilers, Scourge, Dragoons, etc.

    3. Re:Port SC 1? by AngryBacon · · Score: 1

      I hear they're putting all those into the Campaign Editor.

    4. Re:Port SC 1? by JoSch1337 · · Score: 2, Funny

      Is there any possibility of there being an official port of StarCraft 2 to StarCraft 1's game engine?

      there, fixed it for you!

  20. Requirements by Darundal · · Score: 5, Insightful

    To Chris Sigaty, lead producer on StarCraft II: What is the current targeted minimum requirements for a computer that should be able to run Starcraft II, and what data are you working with that makes you comfortable with using that as a minimum for Starcraft II?

  21. Map Creator for SCII by pwnies · · Score: 1

    Any chance you guys could release the map creator for SCII prior the release of the game? I'd love to go into SCII with custom maps (Read: dota) ready to be played, and I think a lot of us who play custom maps more than the melee game would agree.

    1. Re:Map Creator for SCII by LiquidFire_HK · · Score: 1

      Would be kind of difficult to make a map like DotA without being able to test it.

      On the other hand, don't underestimate the map makers. If there's anyone willing to do a Starcraft version of DotA, I bet they could make it work in a week or two.

    2. Re:Map Creator for SCII by i.of.the.storm · · Score: 3, Interesting

      Don't underestimate the complexity of DotA though. I'm almost certain it would take far longer than a week or two, especially since people would need to learn the new language in the SCII map editor. And Icefrog has said before that he's not sure when/whether he'll move to SCII, so I doubt he would change his mind right after SCII came out, and I don't think there are many people who know the intricacies of DotA as well as Icefrog, although I don't know what happened to the original mapmakers (Eul, Guinsoo, etc.)

      --
      All your base are belong to Wii.
    3. Re:Map Creator for SCII by Avohir · · Score: 1

      Eul Ran off to IRL things, and still plays Halo occasionally online. His sign off: http://www.thewarcenter.net/forums/index.php?showtopic=19852

      --
      To err is human, to really foul up requires a computer
  22. Why fight Linux? by houstonbofh · · Score: 5, Interesting

    There is ample proof of WOW working (somewhat) in WINE, so why not work with the Linux community?

    Note that I am not asking for Linux "support" as that is much more expensive a proposition. Just a supported or acknowledged linux community...

    1. Re:Why fight Linux? by SIR_Taco · · Score: 1

      WOW works, or maybe I should say worked since I haven't played in a long time, in wine 100% flawlessly. I ran it at 1680x1050 with all graphics set to max and anti-aliasing. I have a modest geforce 6600 gt, nothing fancy. I honestly think it ran better than in windows, but my perceptions may have been biased.

      But yes, native Linux support would be great (like ID does)... but I'd even be happy with them working with Transgaming to create a wrapper that would work, like they are currently doing with Cider and the MacOS.

      just throwing my 2cents out there.

      --
      I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
    2. Re:Why fight Linux? by Anonymous Coward · · Score: 0

      Speak from experience?

    3. Re:Why fight Linux? by diego.viola · · Score: 1

      There is ample proof of WOW working (somewhat) in WINE, so why not work with the Linux community?

      Note that I am not asking for Linux "support" as that is much more expensive a proposition. Just a supported or acknowledged linux community...</quote>

      I second that.

    4. Re:Why fight Linux? by Fozzyuw · · Score: 1

      Note that I am not asking for Linux "support" as that is much more expensive a proposition. Just a supported or acknowledged linux community...

      As a side/similar question. Has Blizzard/Activision ever considered using their market dominance to influence the market for "the better"? IE. Every consider support Linux naively in an attempt to kick-start Linux as a desktop OS?

      After all, if Blizzard games are Linux supported, gamers are like, half-way there. More people would be open to installing Ubuntu or the link on family PC's because the games they play the most are still playable without dual boot. Likewise, creating the "Leader of the Pack" situation where other major game studios start to support Linux because Blizzard supports Linux then "we should too", kind of thing.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    5. Re:Why fight Linux? by Belial6 · · Score: 1

      What needs to be done for Linux gaming to take off is for companies to stop getting greedy about it. Just include the Linux version on the same disk as the Windows version. This was common back in the Apple/C64/IBM days. If the Linux version (yes, even a wrapper version) was included on the same disk, you would find that people would be more likely to use it.

    6. Re:Why fight Linux? by Kalriath · · Score: 1

      There's actually a simple answer to your question. Simply put, developing a fully fledged Linux version would cost more than the revenue from a Linux version, meaning it's a shareholder lawsuit (for doing something knowingly that will waste funds)just waiting to happen.

      The day Linux gets enough users that the revenue from the introduction of a Linux version exceeds the cost of developing it, is the day that Linux games start happening. Until then, they'll give you a Wine or Cedar version (if you're lucky) and you'll like it.

      The problem is that companies aren't able to "influence for the better" - they have to profit, so they can pay bills and whatever.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    7. Re:Why fight Linux? by Anonymous Coward · · Score: 1, Informative

      > There is ample proof of WOW working (somewhat) in WINE

      It is working much better than "somewhat." I have leveled a character
      all the way to 70 in WINE running under Gentoo, and the game has never
      crashed on me. I would get a chuckle whenever another player in an
      instance would complain about his computer being unstable, and he
      needs to log out in order to reboot.

    8. Re:Why fight Linux? by Aewyn · · Score: 1

      Note that I am not asking for Linux "support" as that is much more expensive a proposition.

      Bah... id Software releases their games for Linux. Heck, they even GPL their old engines, because id is just that awesome.

      Blizzard, don't you want to be awesome too?

      :)

    9. Re:Why fight Linux? by ildon · · Score: 1

      Like most large companies, they don't *want* to provide a product that doesn't also have full customer support service. That makes Linux too expensive an option. Plus with WoW working 98% in Wine anyway (along with most of their other games, I think), what's the big deal? It'd only be a token gesture, so that less than 1% of their target market can give them a pat on the back, yet it would cost them real developer time and support costs after the fact.

    10. Re:Why fight Linux? by ildon · · Score: 1

      You can already install both Mac and PC from the same disk. They use the same data files and just a different installer and executable. If Blizzard supported Linux, it'd be on the same disk, rather than a separate box.

      So that has nothing to do with it.

    11. Re:Why fight Linux? by Anonymous Coward · · Score: 0

      There is ample proof of WOW working (_flawlessly_) in WINE, so why not work with the Linux community?

      There, fixed that for ya.
      And that's probably also your answer.. it's working so well via WINE, I'd wager they've decided to let good enough be good enough.

    12. Re:Why fight Linux? by Rakarra · · Score: 1

      Games back in the Apple/C64/IBM were also far simpler, smaller, and easier to support as well. What worked then won't necessarily work now.

    13. Re:Why fight Linux? by T0t0r0_fan · · Score: 1

      Hate to plagiarize my own comment, but I was particularly annoyed the first time I saw it... Not that I care about WoW specifically. Original discussion at http://slashdot.org/comments.pl?sid=159086&cid=13323538

      (Can't find the original article, used to be at http://www.linuxgazette.com/node/10249. Below is the only quote I could find.)

      Michael Simms: I think Blizzard made a mistake. There has never been any kind of open source threat to any of their current titles, there have just been fans emulating their older games, or in the case of battle.net trying to play their purchased games in a better way.

      All Blizzard has managed to do is alienate some of its most loyal fans and supporters, aka their best customers.

      Blizzard is definitely no friend to Linux or the open source community. Sure they make good games, but thats about it. There is a Linux version of the hugely popular World of Warcraft, and Blizzard canned it, without warming or explaination, even though it was functionally complete and ready to go, and after a discussion of a
      support agreement with LGP. It would have risked nothing for them to make the game available, and they chose not to.

    14. Re:Why fight Linux? by Belial6 · · Score: 1

      While I have seen a few games sold for Linux. I have not seen any that came on the same disk as Windows. Do you know of any boxed Linux games that were shipped on the same disk as Windows?

    15. Re:Why fight Linux? by ildon · · Score: 1

      There's no technical limitations preventing it. If you put the Doom 3 .run file on the disk along with the Mac/Linux installers, it'd work perfectly fine. They don't do that, however, so they can avoid the expectation of needing to provide technical support, and so they don't have to QA it as well.

    16. Re:Why fight Linux? by ildon · · Score: 1

      Er, Mac/Windows installers.

    17. Re:Why fight Linux? by houstonbofh · · Score: 1

      Note that I am not asking for Linux "support" as that is much more expensive a proposition.

      Bah... id Software releases their games for Linux. Heck, they even GPL their old engines, because id is just that awesome.

      Blizzard, don't you want to be awesome too?

      :)

      I wonder if the fact that I own so many ID games is related... :) Yep!

    18. Re:Why fight Linux? by AngryBacon · · Score: 1

      UT2004, Editor's Choice Edition

    19. Re:Why fight Linux? by jazzduck · · Score: 1

      Every consider support Linux naively in an attempt to kick-start Linux as a desktop OS?

      Naively, or natively? Seems like it might make a pretty big difference in the effect of their support... *wink*

      --
      A cat is no trade for integrity!
    20. Re:Why fight Linux? by Anonymous Coward · · Score: 0

      When I asked this at the WWI, the answer was that Blizzard does not have the available developer to fully support a native Linux client.
      A linux client exists internally, as some API functions (such as IsLinuxClient()) show.

  23. Battle.net still free? by snowraver1 · · Score: 5, Interesting

    To: Paul Sams, Blizzard COO.
    br Are you intentions to keep battle.net free for Diablo and Starcraft? If so, thank you, if not, what will you be offering that would justify the expense?

    --
    Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
    1. Re:Battle.net still free? by ildon · · Score: 2, Interesting

      This has been answered in the past, at least for Diablo 3. There will continue to be a free version of Battle.net, but you can optionally pay for a service that will keep your characters permanently, instead of deleting them after ~30 days like Diablo 2 currently does.

      I forget what other features they talked about (if any).

    2. Re:Battle.net still free? by Anonymous Coward · · Score: 0

      seconded

  24. Permit me to be Blaze but... by tekiegreg · · Score: 2, Interesting

    Do you guys plan on answering the rest of the interview questions (make this one first) like the last interview we were given at Blizzard?

    Just want to know now so I can tune out of the rest of the questions if the answer is "yes". Thanks for the help Blizzard!

    --
    ...in bed
    1. Re:Permit me to be Blaze but... by D+Ninja · · Score: 1

      Blaze? Are you on fire or something?

      I think the term you are looking for is "blase" (accent over the e). Maybe. Not sure how you intend it to be used.

      Maybe you do mean on fire...

    2. Re:Permit me to be Blaze but... by tekiegreg · · Score: 1

      Your right, my apologies for my wonderful Engrish :-) for some reason I always thought it was Blaze with the accent over the "e" but what can I say.

      --
      ...in bed
    3. Re:Permit me to be Blaze but... by Kalriath · · Score: 1

      It's an "s". "Blase" (with the accent, so it's pronounced "blass-ay")

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  25. Starting from scratch (almost) by n+dot+l · · Score: 5, Interesting

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: I notice that in a lot of ways the next expansion is almost throwing out the old WoW systems and replacing them with something radically (for WoW) new (much of the class balance, getting rid of the CC/DPS distinction, gear consolidation, etc). What's it like to commit to making such a big change when you've got a hard deadline to meet and millions of fans who'll hunt you down :) if you wreck the game? How do you evaluate whether it's going to be a good thing or not before committing however many resources it takes to redo (and then test) things?

    1. Re:Starting from scratch (almost) by Anonymous Coward · · Score: 0

      Given that s playstyles have progressed in that direction already I think not making that change would do more harm than anything. In their talent and gear choices almost universally people have pushed to maximize DPS out of each class. CC is there, but there were only very few ways to improve it directly. So really this is just supporting what people were doing anyway.

      My question:
      What did you learn from SWG? ;)

  26. Consoles by Anonymous Coward · · Score: 5, Interesting

    With PC gaming dying (Netcraft confirms it)[1], what is Blizzard's take on consoles?

    While a game like StarCraft wouldn't work on a traditional console, the argument can be made that Diablo and World of WarCraft could be made to. (There exist crappy little "chat" keyboard controller addons which answers the "keyboard question." Plus all three next-gen consoles support USB keyboards.)

    Any thoughts on porting existing games to consoles? Or developing a console-only game?

    [1] That's a joke for anyone that missed it. There's an (old) troll about how BSD is dying based on Netcraft's figures. So, no, I don't think PC gaming is really dying.

    1. Re:Consoles by omfglearntoplay · · Score: 1

      Yeah, PC gaming isn't dying, it's just narrowing. You can still find really quality games... maybe just not tons of them. Modern consoles are still mostly about fluff, IMO, and catering to the masses. Sure there are good games for them, but there is so much junk it just hurts my eyes.

    2. Re:Consoles by Dan667 · · Score: 1

      PC gaming is not dying. This is really just a myth put forth by console manufacturers to influence the naive. I would not be surprised if the Anonymous Coward that posted this worked for one of them.

    3. Re:Consoles by CronoCloud · · Score: 1

      what is Blizzard's take on consoles?

      Blizzard got their start doing console development. Why they abandoned it I don't know.

      While a game like StarCraft wouldn't work on a traditional console,

      Tell that to the N64 version of Starcraft.

      the argument can be made that Diablo

      Ported to the PSone back in 1998. Same screen multiplayer.

      (There exist crappy little "chat" keyboard controller addons which answers the "keyboard question." Plus all three next-gen consoles support USB keyboards.)

      Who needs a keyboard in a Diablo clone when you have voice chat? In case you didn't know those PS2 diablo clones that had internet play all had voice chat. As for MMORPG's you forgot that a last generation console supported USB keyboards too and had two MMORPG's

      Any thoughts on porting existing games to consoles? Or developing a console-only game?

      Hmmph, Blizzard would have to play catchup, at least in the Diablo clone market. Compare all those PS2 Diablo clones to D2 and D3. In fact D3 looks pretty much like an enhanced Snowblind Engine game, without the rotatable camera.

    4. Re:Consoles by Rakarra · · Score: 1

      Who needs a keyboard in a Diablo clone when you have voice chat?

      Because for the most part, I do NOT want to be connected via voice chat with random Internet nerds when I'm PUGging it. With friends? Sure, voice chat it great. We'll hop on Ventrilo and have a great time. With random strangers? No.. fucking.. way.

    5. Re:Consoles by Walkingshark · · Score: 1

      Hell yeah. The original diablo on PS1 was really fun to play with friends. Though my friend liked to complain that I kept shooting him, even though he'd run into my line of fire!

      --
      The world you experience is only a close approximation of reality.
    6. Re:Consoles by Anonymous Coward · · Score: 0

      It was a stupid joke.

      StarCraft was released on Nintendo64 and Diablo was released on Playstation.

    7. Re:Consoles by Anonymous Coward · · Score: 0

      google "rock and roll racing", "the lost vikings", there are others too.

    8. Re:Consoles by Dutch+Gun · · Score: 1

      I think you forgot to read this part of AC's post:

      So, no, I don't think PC gaming is really dying.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    9. Re:Consoles by Dan667 · · Score: 1

      Yes, I missed that. I am an idiot.

    10. Re:Consoles by Anonymous Coward · · Score: 0

      How would netcraft confirm something that doesn't necessarily take place online?

      Haz

  27. Real Time Strategy? by Anonymous Coward · · Score: 0

    I'm fan who got left behind when you guys moved towards story based and online games. Will there ever be another RTS game from Blizzard?

    Side Note: The reason I never tried the online games was because of the immature community on Blizzard.net when playing the older games. Matchmaking just worked way better for me when handled outside Blizzard's scope of control.

    1. Re:Real Time Strategy? by Vagnaard · · Score: 1

      I'm fan who got left behind when you guys moved towards story based and online games. Will there ever be another RTS game from Blizzard?

      Side Note: The reason I never tried the online games was because of the immature community on Blizzard.net when playing the older games. Matchmaking just worked way better for me when handled outside Blizzard's scope of control.

      Starcraft 2 ?

      And the fact that you call WoW story based is highly amusing to me.

      --
      He had a baseball bat, and I was tied to a chair. Pissing him off was the smart thing to do. - Max Payne
    2. Re:Real Time Strategy? by Rakarra · · Score: 1

      Side Note: The reason I never tried the online games was because of the immature community on Blizzard.net when playing the older games. Matchmaking just worked way better for me when handled outside Blizzard's scope of control.

      The number one reason why it took me awhile to warm up to World of Warcraft was due to the horrible, horrible experiences I had on Battle.Net in Diablo II. Oh god, what a bunch of asses there. So a co-worker suggested I join their guild on a WoW server. I like my coworkers, and the guild was fun. So it's all about getting in with a mature group of friends, and I've had a better time with them all than I ever did in Diablo 2.

    3. Re:Real Time Strategy? by bigstrat2003 · · Score: 1

      And the fact that you call WoW story based...

      There's plenty of story in WoW if you actually pay attention, you know.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  28. Glider + other bots by thed00d · · Score: 4, Interesting

    To Jeffrey Kaplan,
    Why is there such a negative attitude towards bots and the makers of botting software. The usual arguments of gold farming don't cut it - if everyone has the ability to bot then the value of outside gold sellers automatically deflates.

    I don't buy the negative effect on other players argument either; It creates an equal advantage or disadvantage if regulated instead of taking a total prohibition to botting.

    It would not be unreasonable to think that botting can coexist inside of MMO's. In fact, I think it could enhance the experience much in the same way that autopilot enhances flying: It didn't replace the pilot, it just allows the pilot to take a more managerial role when needed.

    --
    http://www.accelerateglobalwarming.com
    1. Re:Glider + other bots by MaxwellEdison · · Score: 3, Insightful

      Perhaps instead of allowing everyone to bot, the 'need' to bot should be considered more. Botting generally serves two purposes: 1.) To automate the 'grind' and 2.) to acquire resources to the players advanatge.

      1.) Many of these botters see the grind as an impediment to the endgame, this relies on the player thinking that they're winning the game (a seperate argument for persistant world based games). Traditionally this has been confronted by adding more interesting content to these level ranges, risking alienating older players/characters leveled too high to make use of the content, or forcing the game to institute a system where the player may go back and experience the content from these earlier levels (ostensibly negating the leveling progression as obsolete)
      2.) Those that bot to acquire in game resources do negatively impact the game world by artificially inflating the in game economy and progressively widening the gap between haves and have-nots.

      These are not new issues, they go back to the original deployments of telnet based MUDs. Perhaps it can be argued that the current model of prohibition has failed since these problems are still around. And as such it should be asked if any concepts have been considered for addressing the cause rather than the symptoms. Have any alternatives to the repetitive gameply formula currently in place been evaluated and show potential for any actual implementation?

      --
      -=Bang Bang=-
    2. Re:Glider + other bots by KillerBob · · Score: 1

      I can probably answer that for you... allowing botting and gold farming methods reduces the value of the gold that you have. If it's not a scarce resource, and it's something that everybody has, then the prices of items in world have to go up to reflect their actual value. What was 50g today could cost 500g tomorrow if everybody had that 50g. (and there are players in game with less than 1g to their name). Normal market forces.

      That hurts the player in two ways: first, it causes hyperinflation. It's the same problem as if the government is printing money out of the basement.

      The second way that hurts the player is that it serves as an obstacle to the players who don't have the time/resources, or who are new to the game. That's why there's a limit to how much gold you can have in game, btw... but if I'm new to the game, how can I possibly compete against somebody who's been accumulating gold, via botting, for years?

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    3. Re:Glider + other bots by bonch · · Score: 0

      I'm guessing you got banned for using Glider?

    4. Re:Glider + other bots by thesandtiger · · Score: 1

      I can answer that... Allowing bots essentially triggers an arms race between the players who bot and those who don't, and that dynamic is not in the spirit that the designers want the game to have.

      It wouldn't be a choice, it would become a necessity to bot, because players that didn't bot would have absolutely no way to gather materials in amounts that would allow them to participate in the game's economy. If I choose not to bot, if I try to buy an item I'm forced to bid on it against people who, because they bot, can afford to pay 10x or more for that item.

      Further, if I'm "forced" to bot in order to participate in the game's economy, I then won't be experiencing the game world - I'd just be running a script and occasionally checking back to see if anything shiny dropped.

      Further, a game population comprised of a significant portion of bots might as well just be a single-player game. Players who enjoy playing with other people will find that the noise generated by the bots makes it difficult to get a group or interact.

      Further, the whole tone of the game would change. While botting does exist in WoW, one of the things that I like about it is that usually there is someone behind the keyboard of another character I see, and I can strike up a conversation or otherwise interact with them if there's a need. Bots don't talk - they just roam around an area endlessly, monopolizing the area and annoying people who choose not to bot.

      In short, botting is entirely in opposition to the idea of what MMOs are supposed to be about and the negative effects of rampant botting would rapidly lead to a depopulated game world as people decided they weren't willing to keep paying a subscription to play against/with what essentially are NPCs. That's what single-player games are for. If botting were allowed in an MMO, the logical conclusion would be to simply skip the pointless botting and let people click a button to get whatever it was they wanted. Want to be max level? Click here. Want the super-duper-unique item that is better than everything else? Click here.

      Mind you, I write this as someone who has written bots for many games - I like the challenge of it, trying to find ways to deal with things that require human judgment, etc. Yet, despite enjoying writing the bots, I really never enjoyed the games that I had successfully automated because anything I would do, I'd wonder why I was bothering with it because my bot could do it for me, and I'd rapidly become bored and stop bothering. The most extreme example of this was when I made a bot for Star Wars: Galaxies that literally could grind out *every* *single* *profession* in the game to "master" level (except for Bounty Hunter because that required some really goofy and overly detailed mission solving that usually would break even when a human was at the keyboard). It became a joke with one of my friends where we'd be out shopping or something and I'd say "Hey, guess what I'm doing now!" "Making armor!"

      In games where the world is HIGHLY instanced, such as Diablo II, and where bots never monopolize spawns that other players might want to go after, botting should be entirely allowable. But, I can safely say that the only reason I played Diablo II after I had essentially botted everything one could want from it was because it was free. If battlenet access had cost even a single dollar a month, I would have quit.

      Now, there IS one kind of MMO that would allow (actually, require) botting that I would play: Robot Wars! Where the goal isn't to take direct control of your character and do stuff, but instead to write scripts to automate your character to be as efficient as possible. In fact, it would be the opposite of WoW in re: botting, in that you would NOT be allowed *ever* to take direct control of your character. Of course, I imagine the population that would be willing to pay to play this game would be rather small, since people who can do REALLY well at that kind of thing (AI) are probably already doing it as their job.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    5. Re:Glider + other bots by Anonymous Coward · · Score: 0

      What a great question!

  29. StarCraft II by Anonymous Coward · · Score: 3, Interesting

    Chris Sigaty: Are there plans to support simultanmultiple displays in StarCraft II? (like how supreme commander supports 2 monitors)

    I would build a PC with 4 cards and 8 monitors if SC2 supported it!

    1. Re:StarCraft II by Yvan256 · · Score: 1

      Considering the fact that SC1 was limited to 640x480 so that everyone would see the same area of playing field, I wouldn't count on it.

    2. Re:StarCraft II by jaguth · · Score: 0

      Resolution and playing field are two different things, especially when the game is built with polygons instead of sprites. SC2 should be able to support multiple resolutions and still keep the same playing field; the only difference would be more crisp graphics.

  30. Dear Blizzard by DigitAl56K · · Score: 5, Interesting

    Can you explain how loading a copy of your software into memory infringes on your copyright? If I load a million copies of your software into my computers memory have I infringed your copyright a million times? Can you estimate the damages I would need to pay you for loading a copy of World of Warcraft into my computers memory a million times using an unauthorized method?

    Thanks.

    1. Re:Dear Blizzard by Otter · · Score: 4, Funny

      Can you estimate the damages I would need to pay you for loading a copy of World of Warcraft into my computers memory a million times using an unauthorized method?

      I imagine that Blizzard does in fact employ people capable of multiplying some number by a million and getting an accurate result, not just an estimate. You should have gone with a billion, or some other number that defies calculation.

    2. Re:Dear Blizzard by johanatan · · Score: 1

      He obviously wouldn't have enough memory for that. Let's be realistic here.

    3. Re:Dear Blizzard by lucifron · · Score: 1

      Yup, this is a question that _matters_. There's just no defense for their abuse of the broken us legal system.

    4. Re:Dear Blizzard by Dahamma · · Score: 1

      I imagine that Blizzard does in fact employ people capable of multiplying some number by a million and getting an accurate result, not just an estimate. You should have gone with a billion, or some other number that defies calculation.

      I would hope if they are capable of multiplying by a million, they can just as easily multiply by a billion (the employee counting their WoW profits would be a good candidate).

      If you wanted to use use a number that defies calculation, maybe you should have suggested "a gazillion". Or how about just "a shitload"?

    5. Re:Dear Blizzard by ildon · · Score: 1

      Yeah, I'm sure a bunch of game designers and programmers know a ton about law and will be able to answer this easily for you.

    6. Re:Dear Blizzard by Repton · · Score: 1

      I would hope if they are capable of multiplying by a million, they can just as easily multiply by a billion

      Woosh!

      Personally, I'd multiply by the Omega number. Calculate that!

      --
      Repton.
      They say that only an experienced wizard can do the tengu shuffle.
    7. Re:Dear Blizzard by MWojcik · · Score: 1
      I can reply this question. If you loading a copy of software into memory to run it you don't infringe a copyright because:

      "Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided: (1) that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or

      Like it or not, this is the current US law. It's not a precedent either.

    8. Re:Dear Blizzard by Psychochild · · Score: 1

      The same way that distributing a program under the GPL is legitimate if you provide the source, but it violates the license if you don't provide the source.

      The GPL says, "You can only distribute the program if you provide the source." Blizzard's Terms of Service say, "You only have a license to load our program into memory to play the game legitimately."

      That clear it up for you?

      --
      Brian "Psychochild" Green
      MMO developer's blog
    9. Re:Dear Blizzard by DigitAl56K · · Score: 1

      The same way that distributing a program under the GPL is legitimate if you provide the source, but it violates the license if you don't provide the source.

      That's not what the GPL says. It says you must provide the source if it is requested.

      The GPL says, "You can only distribute the program if you provide the source."

      And there is the important consideration. In that case you have actually distributed a copy to another person. In the case of WoWGlyder you have not.

      That clear it up for you?

      No, it does not, because loading something into memory on the same system should not violate copyright. Distributing it to a third party should be a violation. Separately, if you can load something into memory once without violating copyright you should be able to load it into memory a dozen times without violating copyright.

      None of this provides an actual copy of the software to anyone.

    10. Re:Dear Blizzard by Psychochild · · Score: 1

      No, it does not, because loading something into memory on the same system should not violate copyright. Distributing it to a third party should be a violation.

      You'll notice that it's called copyright, not distributeright. If I borrow/steal a book from you and photocopy that book, I've still violated copyright even if I don't distribute that photocopy to a third party. Of course, there are exceptions for fair use; if you want to get righteously angry about something, there's a better thing to fight for.

      If you wanted to be technical about it, the act in question does make the program available to a third party: the WoWGlider program. So, it's still a violation even according to your incorrect re-definition of copyright.

      In the end, Blizzard wants to maintain the game as the other players expect it to be played, and they're using well-established law (copyright) to do so. If you can't abide by the rules, don't play. The other players thank you for not messing up their game experience.

      --
      Brian "Psychochild" Green
      MMO developer's blog
  31. fourth race by BCristi · · Score: 2, Interesting

    To Chris Sigaty, lead producer on StarCraft II: Will it ever be a fourth race in StarCraft II? And why didn't you kept all the units from StarCraft I?

    --
    2+2=5 for really big values of 2!
    1. Re:fourth race by LiquidFire_HK · · Score: 1

      They've already answered the fourth race question. Can't give you a link (but Google should help, and the story I read it in was featured on /.), but there will not be a fourth fully playable race (though there might be a few extra units in the campaign) in SCII, but it might be considered for an expansion.

      I think your other question was also somewhat covered in the same interview. It's partially for story reasons and partially because they're making a new game - they need new content, not just SC1 with fancy graphics. They also have a rough "limit" of units per race, so they can't just add new units without removing old ones.

  32. DRM? by chord.wav · · Score: 5, Interesting

    Will Starcraft 2 have DRM or any kind of home calling "feature"? If yes, do you honestly believe that it is going to solve the piracy problem beside just annoying legitimate users?

    1. Re:DRM? by Achoi77 · · Score: 1

      Did blizzard really have an issue with drm?

      I figured they solved the issue with having the single player game be distributed with no real restrictions (other than cd key install), only allowing online play have the stringent requirement of calling home for verification, since that's where the real gaming comes into place.

      I could understand why blizzard would want to do some kind of measurement with regards to online play since people will do whatever it takes to cheat the client/gameplay in order to have an edge against a live opponent, but for single player?

    2. Re:DRM? by Anonymous Coward · · Score: 0

      The majority of Starcraft players will be using battle net. DRM seems completely irrelevant for this game.

    3. Re:DRM? by SanityInAnarchy · · Score: 1

      I don't know if they did, but it's always possible they might start.

      They also are enough of a leader that they could pretty easily take a stand here.

      --
      Don't thank God, thank a doctor!
    4. Re:DRM? by Sandbags · · Score: 1

      The secureROM barcoding on the original disks for Diablo II pretty much ensured it could only be installed using that original disk. yoiu could do a No-CD crack, but only if you played solo or LAN games. Playing online required the original disk to be in the drive at all times.

      That's pretty good by me... and I think quite fair. No limit on installations, you just need ths disk to play.

      --
      There is no contest in life for which the unprepared have the advantage.
  33. Dear mr. Boyarsky, by Daimanta · · Score: 5, Interesting

    From what I have learned about Diablo III is that you decided to do away with the classic potion system. No more stacking potions and using them rapidly when your health is drained by some (tough/horde of) enemies. I can understand that you wish to abolish the "inventory obsession" that sometimes plagued D2(haven't played D1). The problem is that the potions were a reaction to rapid health loss by a player. This is all too common in a D2 because of the hordes of enemies and relative high speed of the game.

    My question is: Now that you have abolished the potion system in favour of the "health(or mana) orb" system, aren't you afraid that this will affect the speed of the game? The fact that you lose a lot of health was part of the exciting rush in the game resulting in the player always being alert to any danger. Will that Diablo feel persist or will this be a real breaking point in the Diablo series?

    --
    Knowledge is power. Knowledge shared is power lost.
    1. Re:Dear mr. Boyarsky, by Anonymous Coward · · Score: 0

      The problem is that the potions were a reaction to rapid health loss by a player.

      My god! It's an MSLE! Get out of this forum while you still can, Mr. Boyarsky!

      Your death WILLLLL be avenged!

    2. Re:Dear mr. Boyarsky, by Chris+Burke · · Score: 3, Interesting

      The problem is that the potions were a reaction to rapid health loss by a player. This is all too common in a D2 because of the hordes of enemies and relative high speed of the game.

      My question is: Now that you have abolished the potion system in favour of the "health(or mana) orb" system, aren't you afraid that this will affect the speed of the game? The fact that you lose a lot of health was part of the exciting rush in the game resulting in the player always being alert to any danger.

      The thing is, as long as you had a belt full of rejuvies, you weren't in any danger (and as soon as you get low you'd Town Portal and burn a couple more to make sure you got through to restock).

      Which means that the only method they had of actually putting you in danger/killing you was to do ludicrous amounts of damage in an extremely short amount of time. i.e. MSFELE or even worse MSLE with anti-resist aura, or the necro boss's corpse explosion, and so on. Things that felt extremely cheap, especially because 90% of the time there was no danger whatsoever. I hated e.g. running up to a pack where unbeknownst to me there was a similarly-shaded boss stuck in the middle and click once and *wham* You Have Died "WTF?!"

      When describing the new system, the devs mentioned this fact explicitly, that the only way to "challenge" you was to outright kill you and that they think this was silly, which makes me very happy.

      I do share your concern it may make the game slower, but if done right they can keep the pace going nicely. They just need to balance the amount of health orbs that drop. As long as your survival is dependent on you taking down enemies (or hurting the boss if as I assume they drop orbs on taking damage) as fast as they are hurting you, then it could still be frantic but even more challenging (or at least, challenging more of the time instead of super-easy most of the time and insanely cheap the rest).

      --

      The enemies of Democracy are
    3. Re:Dear mr. Boyarsky, by CronoCloud · · Score: 1

      It'll probably work similarly to how the health orb system in Marvel Ultimate Alliance works.

    4. Re:Dear mr. Boyarsky, by Rakarra · · Score: 1

      Which means that the only method they had of actually putting you in danger/killing you was to do ludicrous amounts of damage in an extremely short amount of time. i.e. MSFELE or even worse MSLE with anti-resist aura, or the necro boss's corpse explosion, and so on. Things that felt extremely cheap, especially because 90% of the time there was no danger whatsoever. I hated e.g. running up to a pack where unbeknownst to me there was a similarly-shaded boss stuck in the middle and click once and *wham* You Have Died "WTF?!"

      Unfortunately, I have the feeling they'll still have those cheap/hard bosses, you just won't be able to potion your way out of it anymore.

      And the potions were the only way some of us without great gear could actually pass the act-ending bosses.

    5. Re:Dear mr. Boyarsky, by Anonymous Coward · · Score: 0

      Agreed. If potions are removed, this will slow the gameplay right down, especially for HardCore players, are you also planning on removing the HC mode?

      I for one hope not - I still play D2 LOD, because HC is just so much fun and a good challenge!

    6. Re:Dear mr. Boyarsky, by Anonymous Coward · · Score: 0

      That's a very good point. Über Diablo is one of those insanely powerful bosses - if you remove potions he'd be almost impossible for most characters. And lets not even talk about the new Über Tristram bosses!

      ps. Über Tristram running is fun - I would love the see Diablo3 use the exact same gameplay logic, just make some more acts, more monster types and improve the graphics to keep those that need it happy...

    7. Re:Dear mr. Boyarsky, by Sandbags · · Score: 1

      I don't think it will be slower at all, especially from wathing the game footage. Running back to town to stock up on potions that took 1/3rd of my inventory repeatedly durring a dungeon was indeed slowing me down, especially when different party members would run out at different times.

      I'll sure we'll still need to TP occasionally to dump our goods (I'd like to see bigger backpacks, for less frequent trips, but maybe in compensation, some kind of gradual encumberance system. I'd also like to see a waty to convert magic items to cash, ala DnD 4e disenchant spell, to make this even less frequent of a requirement)

      If this is like many other games thet employ similar systems, you may occasionally have to run away to allow natural regenration to make up some of the difference, or move to positions that are better defended (bottle neck the bastards to keep from being fully surrounded). I don;t think this is a bad tradeoff as I enjoy the challenge and don;t think it will detract much at all from game pace.

      --
      There is no contest in life for which the unprepared have the advantage.
    8. Re:Dear mr. Boyarsky, by Chris+Burke · · Score: 1

      I don't think it will be slower at all, especially from wathing the game footage. Running back to town to stock up on potions that took 1/3rd of my inventory repeatedly durring a dungeon was indeed slowing me down, especially when different party members would run out at different times.

      Yeah if you count the time spent making and stocking up on rejuvies, there's little chance the new system will be slower. The actual combat itself may be, but I doubt it as well.

      If this is like many other games thet employ similar systems, you may occasionally have to run away to allow natural regenration to make up some of the difference, or move to positions that are better defended (bottle neck the bastards to keep from being fully surrounded). I don;t think this is a bad tradeoff as I enjoy the challenge and don;t think it will detract much at all from game pace.

      Yeah I certainly like the idea of having to use more strategy rather than simply brute-forcing your way through crowds with one finger slamming the 1 key.

      --

      The enemies of Democracy are
    9. Re:Dear mr. Boyarsky, by Sandbags · · Score: 1

      Yea, I remember the old days of rotating players back to town, littering Diablo's chamber with potions before summoning him, and having people blow 16 potions in 10 seconds while they're close enough to hit him...

      I'll also not miss the compensation they put in for that (the 1 hit and your dead otherwise Diablo can't kill you). I don't like anything that can one shot that's not avoidable.

      --
      There is no contest in life for which the unprepared have the advantage.
    10. Re:Dear mr. Boyarsky, by Chris+Burke · · Score: 1

      I'll also not miss the compensation they put in for that (the 1 hit and your dead otherwise Diablo can't kill you). I don't like anything that can one shot that's not avoidable.

      Exactly, it was a ludicrous way to balance. I'm almost surprised that at the point where they had to jack up his damage so it could one shot you because otherwise it was negligible they didn't realize they had a problem and done something about it. But oh well, they are in the sequel.

      BTW, speaking of silly things, instead of reducing the number of TP trips to unload loot with bigger bags, how about monsters just drop less trash? I mean does there really need to be a gray two handed sword nobody would ever use (outside of a cheap iron golem which I'm guessing doesn't exist)? Get rid of the vendor trash, replace it with extra gold, bam half the trips to town avoided.

      --

      The enemies of Democracy are
    11. Re:Dear mr. Boyarsky, by Sandbags · · Score: 1

      Dungeon runners has a nice alternative to this. It's a spell that converts all the trash assigned to you on the ground to gold automatically, everything that's not at least unique or higly rare that you didn't already pick up.

      Though I agree, eliminating useless drops in favor of gold, or simply lowering the item purchase price to offset the lack of recycled items, sounds good, but it takes something away from the game. Why should the undead carry gold, and what happens to their own generic items they drop?

      Fortunately, I have read that not only do the new items have more uniform sizing, and more items fit in the pack space, but they also not only make the pack bigger, but further added bads that drop of various sizes, allowing greatly increased storage capacity.

      I also read there WILL be potions, just very few... The ide will be most mobs drop health or mana orbs, but in a pinch, and against bosses, potions will still be of use. They also hinted that mana and health won't be the only potions (I'm imagining things like stoneskin, increassed agility or strenght for short bursts, etc)

      --
      There is no contest in life for which the unprepared have the advantage.
  34. Re:To any of them by mweather · · Score: 4, Insightful

    That would certainly explain why the MMO genre is so diverse: they don't copy each other's ideas.

  35. The Colbert Report asked Rush this, so... by bigstrat2003 · · Score: 4, Funny

    To any of the interviewees: do you ever get tired of being so awesome and kicking so much ass?

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  36. Diablo 3 and Warden by harl · · Score: 2, Interesting

    Is Diablo 3 going to use any of the Warden rootkit technology to police online play?

    --
    I find being offended by me offensive.
    1. Re:Diablo 3 and Warden by kiddygrinder · · Score: 1

      Warden's not a rootkit, it probably be classified as spyware tho.

      --
      This is a joke. I am joking. Joke joke joke.
  37. Can I get my Blizzard friend status back? by CrazyJim1 · · Score: 0, Offtopic

    I was once a Blizzard friend from Warcraft 3. I didn't know you could lose Blizzard friend status by not betaing a game(The Frozen Throne). I was busy writing my own MMORPG or I would have betaed TFT better. I was the first to 1500 wins in Warcraft3. I'm worried I won't get into Starcraft 2 beta. I have high hopes for SC2. I want to help beta the game, and I want to later go pro with it too. I'm strong with game balance, and you guys considered me for a game design position for WOW at one point. Can Blizzard give me back my friend status?
    ScreenName:CrazyJim
    Email:James_Sager_PA@yahoo.com

    And if you have time for a 2nd question: Do you have any original Activision/Blizzard titles under consideration?

  38. So how did you get them to respond???? by farnsaw · · Score: 1

    I have been trying to reach Blizzard for the past 3 months and have yet to get a response. Email, Webform, telephone... nothing works. They just won't respond at all.

    --
    "Computer Scientists can count to 1024 on their fingers" (non-mutant, non-mutilatated, human computer scientists)
    1. Re:So how did you get them to respond???? by j_snare · · Score: 1

      Often that has to do with the question being asked and the manner of the questioner. You have to keep in mind who you're reaching when you communicate with them, and realize that if there's nothing they can do, there's nothing they can do. If you're asking a standard CS rep "why don't you release Warcraft to open source" (to use a question from above), you're not going to get a useful answer.

    2. Re:So how did you get them to respond???? by farnsaw · · Score: 1

      I should have been more specific. I moved from the UK to the USA a while back and my WoW account is set to the UK as the country. Well you cannot change the country on the change address page, you MUST contact support to do this. I have used their webform and supplied a Utility bill and gov't ID to them. I have requested the change of country several times in each of the different ways I have been able to, webform, email, and phone and still have not received any type of answer back. Even a "We have received your request" or "We are working on it" or anything at all. The lack of communication is what is most annoying.

      --
      "Computer Scientists can count to 1024 on their fingers" (non-mutant, non-mutilatated, human computer scientists)
    3. Re:So how did you get them to respond???? by Kalriath · · Score: 1

      You remembered to address it to the right division right? If you contacted Blizzard US, you're wasting your time. You'd need to contact the French/European division to make it happen.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    4. Re:So how did you get them to respond???? by farnsaw · · Score: 1

      Yep, wow-europe.com and called the UK support number internationally.

      --
      "Computer Scientists can count to 1024 on their fingers" (non-mutant, non-mutilatated, human computer scientists)
    5. Re:So how did you get them to respond???? by Anonymous Coward · · Score: 0

      I don't know about YOU, but *I* can count to 2047 on my fingers.

  39. Battle.net pay to play by SilentChris · · Score: 0, Redundant

    To Chris Sigaty, lead producer on StarCraft II: has Blizzard ever considered making Battle.net pay to play given the success of World of Warcraft?

  40. Will it run linux? by Anonymous Coward · · Score: 2, Interesting

    There is more gamers using linux on PC hardware
    then Macs gamers. Give them quality games and they will play it on linux.

    Why Blizzard can't see this growing market?

    -Bob

    1. Re:Will it run linux? by Anonymous Coward · · Score: 0

      I think you seriously under-estimate the number of Mac gamers. People keep saying that all they see in colleges and universities are Apple laptops. These people are today's and tomorrow's gamers, not the handful of linux users.

      Also, those Apple laptop owners have already proven that they are willing to pay for things, as opposed to a lot of Linux users who simply want everything for free.

    2. Re:Will it run linux? by diego.viola · · Score: 1

      We pay for games too... I pay for every id software game that comes out for Linux.

      And much more, just give us games and we will pay for them.

    3. Re:Will it run linux? by Anonymous Coward · · Score: 0

      >Also, those Apple laptop owners have already proven that they are willing to pay for things...

      How? By paying for over expensive hardware?
      Do Linux user can sign up for free hardware?

    4. Re:Will it run linux? by bonch · · Score: 0

      Where are you getting your statistics from?

    5. Re:Will it run linux? by SanityInAnarchy · · Score: 1

      those Apple laptop owners have already proven that they are willing to pay for things, as opposed to a lot of Linux users who simply want everything for free.

      I may be the exception, but I can't stand OS X anymore. I just bought a new Dell laptop, preloaded with Ubuntu, for more than I've ever spent on a Mac.

      Consider, also, that there are a lot of Linux users who use Windows for games -- that skews the statistics. Granted, it's not necessarily additional revenue -- they'd probably have bought your game anyway -- but I know, for instance, that I won't subscribe to an MMO that doesn't work on Linux in some form, because I know I'll probably be running it in a window, with other things up (IM, etc) on the same screen.

      --
      Don't thank God, thank a doctor!
    6. Re:Will it run linux? by Builder · · Score: 1

      Maybe because Linux makes life so incredibly hard for developers?

      http://linuxhaters.blogspot.com/2008/10/pulse-my-audio.html
      http://linuxhaters.blogspot.com/2008/09/mini-rant.html

      And that's just what you have to go through to get something running in a _current_ distro on the current kernel. Because of the absolute lack of a stable API / ABI in the Linux kernel, you cannot expect anything to still work in the next kernel release.

      So really, why bother? Why go through all of the grief that porting to Linux involves for the very little amount of money you'd make? Stick with vendors who will guarantee the API and ABI and you will know that you can still sell copies of this game next year and keep making money off of it.

    7. Re:Will it run linux? by Anonymous Coward · · Score: 0

      Games devlopers just need to rely on library like openAL and/or SDL(if thye dont whant to play with X11). Then it up to the distribution to provide the interface libs. Those are stable API.

      They already do it for graphics, why sound should be different.

      Beside, wich vendor guarantee stable API for ever? You mean i can run all my DOS game on Vista?

    8. Re:Will it run linux? by Thaelon · · Score: 1

      Because there isn't one linux distro like there's essentially one Mac distro. The differences can be enough to make what would work on one, not work on another. So while there might be more linux gamers, there aren't more....say...Ubuntu gamers. And FYI, Blizzard, EVE Online officially supports linux.

      Further, I'm sure many or all of the artsy fuckers at Blizzard use Macs, so macs have a toehold in the company. So they get more attention.

      --

      Question everything

    9. Re:Will it run linux? by Sandbags · · Score: 1

      Linux gamers??? I use linux a lot, have for years. I have never considdered it a gaming platform aside from some simple games to occupy time. I know about 200 of my collegues that have linux systems at home, not one uses it for gaming.

      Linux graphics drivers are slow to evelve, underporform, and are generally buggy. No DX support to really speak of means huge hurdles for game developers. Plus, nearly all of the linux guys I know have Linux on their "backup" machine, the older hardware no longer good enough to keep up with PC gaming and graphics. Most of use use Linux on the file server, media center, HTPC, backup server, etc.

      Where did you get your figures on there are more linux gamers than mac gamers? I'd like to see some actual studies on that. I'd also like that broken down geographically to regions where games published in English exist...

      --
      There is no contest in life for which the unprepared have the advantage.
    10. Re:Will it run linux? by Sascha+J. · · Score: 1

      Not playing any serious games on Linux boxes, but pretending to know everything about cutting edge gfx drivers and their functionality and APIs... Humm. You should maybe dive a bit deeper into Linux gaming and rethink your statements.

    11. Re:Will it run linux? by Sandbags · · Score: 1

      I've beta tested a few dozen versions of the ATI and nVidia driver sets for linux. They're consistantly late to market and have either compatability, stability, or quality issues. Also, ATI and nVidia continually make driver fixes for Windows to correct issues with specific games. The linux drivers rarely get this attention. Besides, the games really do all look better under DX 10... not available to Linux.

      --
      There is no contest in life for which the unprepared have the advantage.
    12. Re:Will it run linux? by Anonymous Coward · · Score: 0

      They cheat on windows, the fix are benchmark
      improvement specific for a game. On linux they
      cannot cheat, so no game specific patch.

      Linux driver conform to the openGL spec the best posible.

      Game look better on dx10 because developer was
      told to use cool fx X,Y and Z with this sample
      dx10 code. It the hardware that perform the
      rendering, noting done in dx10 cant be done in
      dx9 or opengl2. Programable pipeline make dx
      upgrade or opengl extention irrelevent.

      Nobody whant dx10 even _win xp_ gamers.

    13. Re:Will it run linux? by Sandbags · · Score: 1

      Actually, XP gamers want DX10 badly, it's only availably for Vista. There's a ton of open source work going in to try to crack that nut, none really successful yet. Even with DX10 specific effects diabled, games coded for DX10 run better framerates than games coded for DX9. There IS a hardware component to DX10 that takes advantage of special pipelines, and special algorithms, and that does have an impact on frame rates on the same hardware.

      --
      There is no contest in life for which the unprepared have the advantage.
  41. DRM? by molo · · Score: 5, Interesting

    To all:

    We've all seen the fallout from EA's decision to put heavy-handed DRM into Spore. What is your position on DRM and its place in gaming? Do you think it is fair that a single-player game require an internet connection in order to phone-home for anti-piracy reasons?

    Thanks.
    -molo

    --
    Using your sig line to advertise for friends is lame.
  42. Porting to Mac and Linux with Wine by YokoZar · · Score: 1

    Linux users have been able to run WoW very successfully using Wine and Crossover. While Linux represents a small share of total WoW users, Crossover works equally well on Macintosh. Using Wine completely obviates the need for expensive Mac porting, whether it's done by rewriting libraries or through a framework like Transgaming's. Transgaming, at this point, is widely regarded as technically inferior to the free Wine, even for running games like World of Warcraft. Wine, however, works very well, and some users even report superior performance than under Windows.

    Has Blizzard considered porting their games to Mac using a Wine-based solution supported by Codeweavers? A Linux port comes as a free bonus from doing this, and if the game already runs well in Wine the entire port can be done at very little cost.

    1. Re:Porting to Mac and Linux with Wine by LionMage · · Score: 1

      The impression I got of their internal development process was not so much that they were "porting" from PC to Mac, but rather that they were developing the game assets cross-platform, and writing an engine that was mostly cross-platform, with a few platform-specific bits safely sequestered away in their own code modules.

      Based on that understanding (which might be wrong), it would seem that moving to Wine would change the current development model. It would also eliminate Mac-specific features, and make any game developed this way integrate less well with the OS.

      The only real benefit here would be for Linux users -- assuming Blizzard even chose to support Linux. (Based on what happened with Spore, this is far from a foregone conclusion.) There is cost related to changing the development model.

    2. Re:Porting to Mac and Linux with Wine by YokoZar · · Score: 1

      The impression I got of their internal development process was not so much that they were "porting" from PC to Mac, but rather that they were developing the game assets cross-platform, and writing an engine that was mostly cross-platform, with a few platform-specific bits safely sequestered away in their own code modules.

      Based on that understanding (which might be wrong), it would seem that moving to Wine would change the current development model. It would also eliminate Mac-specific features, and make any game developed this way integrate less well with the OS.

      The only real benefit here would be for Linux users -- assuming Blizzard even chose to support Linux. (Based on what happened with Spore, this is far from a foregone conclusion.) There is cost related to changing the development model.

      OS Integration is not an intractable problem, especially with a game that generally runs full screen and doesn't use native widgets.

      It would definitely change the development model, however that doesn't necessarily mean higher costs - there could be significant savings in no longer needing to do the "Mac-specific" parts.

      That said, it's also an option to keep the development model the same, and then simply "bless" a Linux port powered by Wine. Such an arrangement could even be done at no direct cost; Codeweavers, doing almost all the work, would instead get a share of Linux revenues.

    3. Re:Porting to Mac and Linux with Wine by jo_ham · · Score: 1

      The Mac WoW client is written from the ground up as a Mac app - it responds properly to standard keyboard commands, behaves properly when crashing, and runs very well.

      This Transgaming junk, or whatever the current flavour of the month shortcut that they're using is a *world* apart. I also play a little EVE Online, and the Mac client is essentially the Windows client bundled up with Cider to make it work on the Mac. It crashes a lot, it causes other applications to behave oddly (mainly with odd visual effects, long after the app is quit - you have to relog/reboot to fix this), it gradually gets more and more laggy (usually the sound distorting is the first clue) if you play for a while, forcing you to quit it and restart. If you ignore it getting laggy and sound-distorty, it'll just crash on you. It crashes to desktop with no proper feedback.

      So, to say that porting a Windows game over to the Mac in this manner would be better? No way in hell. The native app is much, much better.

      Look at it this way, I am really starting to enjoy EVE, but I thought I could put up with the fact that I would have to restart my Mac after playing for a couple of hours, since if I don't all the windows of my other apps will have visual display issues (either show as plain white, scroll bars move but the contents don't, or windows just plain don't show up after you've hidden them). I don't think I can live with it, however, and will be cancelling my account when the paid time is up.

      If Blizzard ever went this route, I guess I'd have much more free time on my hands, since I wouldn't be playing any more.

      I am sympathetic to Linux gamers, (hey, I play on a Mac - I get just as much stick as you guys) but the wrapper-around-a-windows-client crap just isn't the way to go.

    4. Re:Porting to Mac and Linux with Wine by YokoZar · · Score: 1

      The Mac WoW client is written from the ground up as a Mac app - it responds properly to standard keyboard commands, behaves properly when crashing, and runs very well.

      This Transgaming junk, or whatever the current flavour of the month shortcut that they're using is a *world* apart. I also play a little EVE Online, and the Mac client is essentially the Windows client bundled up with Cider to make it work on the Mac. It crashes a lot, it causes other applications to behave oddly (mainly with odd visual effects, long after the app is quit - you have to relog/reboot to fix this), it gradually gets more and more laggy (usually the sound distorting is the first clue) if you play for a while, forcing you to quit it and restart. If you ignore it getting laggy and sound-distorty, it'll just crash on you. It crashes to desktop with no proper feedback.

      So, to say that porting a Windows game over to the Mac in this manner would be better? No way in hell. The native app is much, much better.

      Look at it this way, I am really starting to enjoy EVE, but I thought I could put up with the fact that I would have to restart my Mac after playing for a couple of hours, since if I don't all the windows of my other apps will have visual display issues (either show as plain white, scroll bars move but the contents don't, or windows just plain don't show up after you've hidden them). I don't think I can live with it, however, and will be cancelling my account when the paid time is up.

      If Blizzard ever went this route, I guess I'd have much more free time on my hands, since I wouldn't be playing any more.

      I am sympathetic to Linux gamers, (hey, I play on a Mac - I get just as much stick as you guys) but the wrapper-around-a-windows-client crap just isn't the way to go.

      You're right: Transgaming is junk. That's why I suggested using Wine: it has far fewer bugs like the one's you're finding in EVE.

      There's no reason a native app has to be better - indeed, any difference at all between native and Wine is a bug in Wine that, once fixed, won't be a problem for that or any future port.

  43. Bullseye backlash by SilentChris · · Score: 1

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: World of Warcraft has been very successful. However, when one has success it tends to paint a bullseye on you. Besides competitors targeting you, how have you dealt with the increasing "World of Warcraft sucks" backlash? (E.g. http://www.google.com/search?hl=en&q=world+of+warcraft+sucks)

  44. Cross-platform gaming? by molo · · Score: 5, Interesting

    To all:

    What is your position on cross-platform computer gaming? Is there a viable market for MacOS and Linux gaming in your view?

    Thanks
    -molo

    --
    Using your sig line to advertise for friends is lame.
    1. Re:Cross-platform gaming? by Windows_NT · · Score: 1

      Good Question, I Second that.

      --
      Go go Gadget Nailgun!
    2. Re:Cross-platform gaming? by Yvan256 · · Score: 4, Interesting

      Seeing as Blizzard is one of the handful of game companies that release their games simultaneously for Windows and Mac OS X, I think that already answers your question about Mac OS X.

      Your question really should be "will you ever make ports for Linux?".

    3. Re:Cross-platform gaming? by Anonymous Coward · · Score: 0

      You realize that Blizzard releases all of their games for OS X, right? And they also typically run very well under Wine, although there isn't official support for it.

    4. Re:Cross-platform gaming? by illumin8 · · Score: 1

      What is your position on cross-platform computer gaming? Is there a viable market for MacOS and Linux gaming in your view?

      We already know the answer to this question. Mac and PC are simultaneously released for all major Blizzard games, and most of them work in Wine, even if it isn't officially supported.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    5. Re:Cross-platform gaming? by etinin · · Score: 0

      It's always worth reminding Blizzard releases all their games for Mac OS X and, as they support OpenGL, porting to Linux would be quite easy for them.

      --
      "I decided I could write something better than everything out there in two weeks. And I was right." - Linus Torvalds
    6. Re:Cross-platform gaming? by Tenshigure · · Score: 1

      I can semi-answer this for them: Warcraft, Starcraft, Diablo, just about all of Blizzard's IP has been programmed with both Windows and MacOS compatibility, moreso than quite possibly any other gaming company out there to be perfectly honest.

    7. Re:Cross-platform gaming? by diego.viola · · Score: 1

      To all:

      What is your position on cross-platform computer gaming? Is there a viable market for MacOS and Linux gaming in your view?

      Thanks
      -molo</p></quote>

      I second that too.

      We want Linux games.

    8. Re:Cross-platform gaming? by Zephyr14z · · Score: 1

      I'm pretty sure every blizzard game for at least the last 10 years or so has been cross-platform windows/mac. Probably longer than that, really not sure. No linux support yet that I'm aware of.

    9. Re:Cross-platform gaming? by xactoguy · · Score: 1

      Is there a viable market for MacOS and Linux gaming in your view?

      I'd wager they believe there's a viable market for MacOS as the majority of their releases have been cross-platform (even before OS X was released, in the case of Starcraft and Diablo). Can't offer an opinion on Linux, though.

      --


      And so we go, on with our lives
      We know the truth, but prefer lies
      Lies are simple, simple is bliss
    10. Re:Cross-platform gaming? by saturn_vk · · Score: 1

      I'd like to know the answer to that one as well. And whether SCII and DIII will be available for Linux in one form or another.

    11. Re:Cross-platform gaming? by bughunter · · Score: 1

      How soon we forget the 1 year delay between Starcraft for PC and Starcraft for Mac.

      I would be interested in some reassurance that this will not happen again for SCII.

      --
      I can see the fnords!
    12. Re:Cross-platform gaming? by Anonymous Coward · · Score: 0

      Your question really should be "will you ever make ports for Linux?".

      Good suggestion. Since Molo hasn't replied, let me get this one...

      To all:

      Will you ever make ports for Linux?

      Thank you.

    13. Re:Cross-platform gaming? by Yvan256 · · Score: 1

      I wasn't a Mac user until Mac OS X 10.3, so I didn't "forget" anything.

      And AFAIK since Starcraft all Blizzard releases have been cross-platform (Windows/Mac OS or Mac OS X depending on the year).

      And you can check the FAQ for SCII, they do mention a cross-platform release.

    14. Re:Cross-platform gaming? by Anonymous Coward · · Score: 0

      You can strike OSX from your question. Blizzard distributes virtually all of its games as in such a way that they can be installed and run from the same disk on both Windows and OSX, so they clearly feel that the OSX market is viable, at least.

    15. Re:Cross-platform gaming? by Sandbags · · Score: 1

      Mac gaming is a big deal. EA has made a good start, as well as Blizzard, and if the trend continues and more join the party, especially if Apple starts offering systems with more selectible graphics options and room for off-the-shelf non-proprietary form factor cards. The more poular OS X, the more games that will be deved for it, and with Vista a flop and the halo effect working lice a charm, Apple is only a few years from passing Dell in units sold (they already passed them in total net profit).

      Linux gaming? not so much. I know about 200 folks with Linux machines, and aside from laptops which are notoriously poor gaming machines anyway, all the Linux desktop users I know are using linux on their old-n-busted previous generation hardware. They few that use linux on their performaqnce machines dual boot to Windows to play anyway. Diversifying the field to include Linux gamers will add dramatic development costs, 30-50% more bug testing, slow product development and updates, complicate game support, and for what, people that could simply boot to Windows anyway?

      Now, I might see some Mac-only game developers out there branch into Linux, since recompiling for some distros would be less difficult than a rewrite to support Vista and XP, but I think this is the exception, and would not be considdered rule.

      --
      There is no contest in life for which the unprepared have the advantage.
  45. Glider by jesdynf · · Score: 3, Interesting

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: Now that you've prevailed against the published of the Glider software and (via precedent) earned strange new powers to control the software your customers can and cannot run, are your users enraged or merely apathetic?

    Further, how much has this activity hindered the gold sellers your product is lousy with? Zero percent? Five percent (MoE +/- .05)?

    --
    Yahoo! Pipes are awesome. How awesome? http://pipes.yahoo.com/jesdynf/slashdot
    1. Re:Glider by murdocj · · Score: 1

      Yeah, I'm sure WoW players are really annoyed that Blizzard is preventing people from cheating.

      Try again.

    2. Re:Glider by Anonymous Coward · · Score: 0

      To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: Now that you've prevailed against the published of the Glider software and (via precedent) earned strange new powers to control the software your customers can and cannot run, are your users enraged or merely apathetic?

      Further, how much has this activity hindered the gold sellers your product is lousy with? Zero percent? Five percent (MoE +/- .05)?

      Did you have a question in there? Or would you like to spend more time ranting about Blizzard's Evil Corporate Ways (TM)?

    3. Re:Glider by Anonymous Coward · · Score: 0

      This is a horrible question. These "powers" you speak of have little to do with game directors and more to do with lawyers. This question is flamebait.

    4. Re:Glider by jesdynf · · Score: 1

      You're... entirely correct. It is flamebait, of the purest sort. But he's attached his name to those deeds, and there /are/ consequences -- even if they're just people taking the time to remind your potential customers about your past misdeeds.

      --
      Yahoo! Pipes are awesome. How awesome? http://pipes.yahoo.com/jesdynf/slashdot
    5. Re:Glider by Anonymous Coward · · Score: 0

      I am going with "apathetic" on this one since the vast majority of people won't even know what you are talking about. I think that even fewer people would care if you actually explained it.

  46. Re:To any of them by 91degrees · · Score: 1

    Sorry, but nobody cares about ideas. Ideas are cheap. I have several every day. Why is your idea so much better than the ideas, complete with workable implementations that the designers have?

  47. Dear Blizzard: by Windows_NT · · Score: 5, Funny


    Is it cold in your office?

    --
    Go go Gadget Nailgun!
    1. Re:Dear Blizzard: by euxneks · · Score: 1

      Is it cold in your office?

      I would actually like to know the answer to this. My own office is always at one extreme or the other, and when it's extremely cold, I can't type well (bad for programming) but when it's extremely hot, I get lazy and tired (also bad for programming).

      To Blizzard: You've obviously got a really good team if your software is so solid -- what sort of office environment have you got?
      Man I sound really OCD there....

      --
      in girum imus nocte et consumimur igni
  48. If you should meet a Blizzard employee called by Anonymous Coward · · Score: 0

    Christina, from New Zealand, then I suggest that the question you ask should be:

    "Can I have a blowjob?"

    She's a master of the craft.

  49. Making loot in D3 more enjoyable? by sznupi · · Score: 1

    For many, loot is one of the most enjoyable parts of Diablo series...but I wonder if you plan to keep this fun while at the same time limiting those a bit not so fun parts of looting?

    (few ways in which this could work, I imagine: automatically filling available "backpack/chest space", without the need to manually rearrange items; grouping items in distinct categories; perhaps even "miniteleport" to send items and money to your chest one way (by drag&dropping them on miniteleport item/book for example) - with items "lost in the void" for example if the chest is full, so it won't be too easy; if you rely on Deckard Kain for identification, let him identify things that are in the chest (if he'll be present nearby; ofcourse you still have to manually initiate identification; etc.)

    --
    One that hath name thou can not otter
    1. Re:Making loot in D3 more enjoyable? by Sandbags · · Score: 1

      Dungeons and Dragons solved this simply in 4e by allowing loot to be converted to a mineral element worth 1/5th of the magic item's base value. No need to go back to town to sell stuff you don;t want, just convet it on the fly. The only crap you'd need to haul back to town for the chest deposit would be high levbel stuff you can't use yet, something I don;t think should even be in the game... (higher level items should simply have max damage penalized until you exceed the level limit, and high level items even with penalty might very well be better than a lower level item.)

      --
      There is no contest in life for which the unprepared have the advantage.
  50. One question: by Alzheimers · · Score: 1

    To all Diablo 3/Starcraft 2 Staff:

    WHEN??????

    1. Re:One question: by ScytheBlade1 · · Score: 1

      When it's done.

      (Seriously. Google is your friend. You won't see them give a date other than "when it's done.")

    2. Re:One question: by jaguth · · Score: 0

      Sometime before Duke Nukem Forever is released.

  51. Achievement Concerns by EXTomar · · Score: 1

    To Jeffery Kaplan: Is there any concern from your team that Achievements could have a negative effect on the game? I lament what has happened on consoles where people are buying and renting trashy games just for 1000 more imaginary points. This gives "life" to bad games which should be ignored because of their awfulness. I'm already seeing this happen at 70 but I am worried this could be a problem in where level 80 players are doing distracting if not stupid stuff just to have a check box checked.

  52. health care by Anonymous Coward · · Score: 0

    Sorry to put this in inappropriate palces But its important for everyone:

      Maccain On Health care:
      Listen to his speech carefully.
      At the point when he talks about insuring sick
      people he actuall says ".... unlimited premiums .." That's right, not unlimited health care but unlimited premiums can be charged by insurance companies. Amazing that no one picks up on this ???

     

  53. A couple years ago... by Anonymous Coward · · Score: 0

    How did it feel to get fired by Vivendi?

  54. Diablo III Bandwidth by NoobixCube · · Score: 1

    With the focus on cooperative play in Diablo III, How much bandwidth will it consume? In Australia, we have very restrict usage caps; the same thing is slowly being introduced to the US. This means the total data used by games in Australia (both up stream and down) becomes a very important commodity.

    --
    Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
  55. Spam by Anonymous Coward · · Score: 0

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft; there are several add-ons to WoW that filters almost 100% of all gold-selling and leveling spam in WoW, with next to no false positives.
    How come that you don't want to (or know how to) implement this in the default WoW setup? Why don't you just place a lvl. 5 hostile NPC on the road between Northshire and Goldshire? Have you estimated your monthly income from the gold/leveling spammers monthly fees? Is this the reason you don't do anything about the spam?

  56. New game series? by MooseMuffin · · Score: 5, Interesting

    There's no doubt you guys could be successful forever by continuing to make games in the warcraft/starcraft/diablo universes, but have there been any discussions about doing something totally new?

  57. Re:Map Creator for SSBIII by tepples · · Score: 1

    I think a lot of us who play custom maps more than the melee game would agree.

    If you're still playing melee, and you want custom maps, it's probably time to upgrade to brawl.

  58. Instanced quests by 91degrees · · Score: 1

    To whoever: There are a lot of quests in MMOs. Many of them are designed for single players.

    Why? Why make a Massively multiplayer game and then try to shoehorn it into a single player game?

  59. Role Playing in Diablo III by thepotoo · · Score: 3, Interesting
    For Leonard Boyarsky, lead world designer of Diablo III: I'm really excited that Diablo III will include more options for players to interact with the world (source).

    What specifically will this entail? Will these be limited to the Bioware [Good/Evil/Mercenary] decisions, or opt for the VTMB/The Witcher system of [no right choice/moral grays]?

    Also, how much impact can we have on the world if the dialogs are optional?

    --
    Obligatory Soundbite Catchphrase
  60. Hunters by whisper_jeff · · Score: 1

    Why do you hate hunters? For four seasons, hunters have been the ugly stepchildren of arean play, despite a few exceptionally skilled players managing to play hunters. The problems with the class are exceptionally well known but (it appears) it's more important to appease rogues and warriors and make one of the most popular classes in the game dramatically inferior to all others. Why? And do you honestly plan on addressing it or is there a quiet desire to keep them low on the totem pole of balance to encourage players to switch to other classes to even things out a bit? (And, yes, I have been following the upcoming changes in Wrath but I have yet to see anything that suggests that hunters will become more viable in arena play and, in fact, have seen several things that suggest hunters will become less viable (pets being insta-gibbed, for example)).

  61. DIII for Linux? by Sascha+J. · · Score: 1

    You could ask them if they plan to release a Linux-compatible DIII-client. Although we all know the answer - no - frequent inquiries about linux compatibility might rise an eyebrow or two. I already asked one of germany's biggest starcraft fansites to ask them about a SC2 linux client (which Blizzard denied, of course). So if even Slashdot asks about Linux compatibility, they maybe might rethink their position about linux compatibility for future games (faint hopes coming up...) ;)

  62. Diablo III Stat Points by thepotoo · · Score: 1
    For Leonard Boyarsky, lead world designer of Diablo III: Will any character stat elements change from Diablo II to III? (Or will it still be Strength, Dexterity, Vitality, and Mana with a separate sheet for skills?)

    Will any Role Playing aspects of your previous outstanding games, like Fallout or Vampire - Bloodlines show up in Diablo III?

    --
    Obligatory Soundbite Catchphrase
  63. (forgot to start with it...) by sznupi · · Score: 1

    To Leonard Boyarsky, lead world designer on Diablo III

    --
    One that hath name thou can not otter
  64. I'd like ot ask blizzard one question by vaedur · · Score: 1

    Has anyone at blizzard every played a real MMO instead of WoW?

  65. Is there a warcraft 4 comeing? by Joe+The+Dragon · · Score: 4, Insightful

    Is there a warcraft 4 coming?

    1. Re:Is there a warcraft 4 comeing? by AbRASiON · · Score: 1

      MOD THIS GUY TO THE TOP, RIGHT TO THE GODDAMNED TOP, DO IT AND DO IT NOW!

      Sorry, I had to get it out there, I adored War 3 and I'm one of the minority who thinks the Hero units were awesome, I also love the whole rock paper scissor gameplay AND I loved the micro over macro stuff.

      I thoroughly thoroughly enjoyed the SP campaign and the MP gameplay, the graphics were lovely, the environments good and even though the story itself was well of course silly (orcs, elfs, demons and dark portals) somehow it was so well told that I still loved it.
      I care not for the lore, I care for their storytelling abilities I suppose.

      I really do wish for a War 4 and no I have _no_ interest in WOW which is my primary fear, that we may never see a War 4 due to WOW.
      I was going to write a post here begging for Starcraft 2 to have Heroes like War 3, but most people don't want that :/

  66. questions re: plot and story by Ubergrendle · · Score: 1

    I have played WoW for several years now, and am impressed with how you have managed to integrate a backstory into the game setting, but not make it necessary for gameplay. Its there if players take an interest in it, but if they just want to go into a dungeon and kill things that's okay too.

    I have a question regarding the plot and how stories are driven. Is this a game setting that is established by committee? is there a single source or individual who has final say over plot elements? Do you have a vision of the story that tracks several years out from the present? (e.g. you're planning 1-2-3 expansions ahead, you know where you're going?).

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    1. Re:questions re: plot and story by Dewin · · Score: 1

      Chris Metzen is primarily in charge of organizing lore in WoW. "Every quest that is proposed during the game's development, no matter how small, must first be validated by Metzen, as well."

      --
      Of course nobody reads the FAQ! If people read the FAQ, the Questions wouldn't be so Frequently Asked.
  67. Re:Map Creator for SSBIII by Anonymous Coward · · Score: 0

    Mod parent -1 Unfunny

  68. Question for Developers/COO by dragonxtc · · Score: 1

    How does it make you feel to know that your work has become very intergrated into lives of your players? For example I know that there have been occassions where two players who meet in World of Warcraft go into fall in love and get married? I would also say for the majority the experinces of these players are good and positive ones, however there are also negative ones such as addiction that leads to cutting off the real world in ones life.

  69. Diablo III LAN Multiplayer? by thepotoo · · Score: 4, Interesting
    For Leonard Boyarsky, lead world designer of Diablo III: why was the decision made to cut LAN play from Diablo III? Simply to stop piracy, or to reduce hacking, or something else?

    I ask because I spent over 3000 hours grinding characters with my brother on a LAN, and still don't have any sort of reliable (lag-free) internet connection at home.

    Will there at least be some sort of Open Battle.net on which we can use mods and/or play single player characters?

    --
    Obligatory Soundbite Catchphrase
    1. Re:Diablo III LAN Multiplayer? by TheRaven64 · · Score: 1

      Do you have a source for this? LAN play was what made Diablo II fun.

      --
      I am TheRaven on Soylent News
    2. Re:Diablo III LAN Multiplayer? by thepotoo · · Score: 1
      --
      Obligatory Soundbite Catchphrase
    3. Re:Diablo III LAN Multiplayer? by rapid2133 · · Score: 1

      Simply want to add my plea to Leonard Boyarsky to keep us LAN players happy. I bought (yes, paid for) two copies of Diablo 2 and LOD for LAN play and almost never used Battlenet. It's a dealbreaker for us dedicated LAN players. Buy or not buy!

    4. Re:Diablo III LAN Multiplayer? by Rakarra · · Score: 1

      Indeed. Almost all of my multiplayer experience of Diablo II was with LAN play for three reasons:

      1) Characters you created on the LAN stayed as long as you had the files. None of this "if you don't play for 30 days we delete your character" BS.

      2) US West Battle.Net was unreasonably lagged and buggy. LAN play worked fine.

      3) Playing with the Battle.Net kiddies makes one want to bang his head on his desk. Seriously, it made me wish they all had Gabe's iChoke-u installed. I wanted to choke them all. Fortunately you could password-protect a game.

    5. Re:Diablo III LAN Multiplayer? by Sheafification · · Score: 1

      That sucks.

      bnetd where are you?!?

    6. Re:Diablo III LAN Multiplayer? by Sandbags · · Score: 1

      PLaying across battlenet when a LAN game was available had much lower game performance. I assume with high speed cable this might not be so bad, but I'd really like to play on the LAN with my wife while we've got some big download or upload in the background. (I use online backup software that runs in the background, and don't like turning it off just to eliminate lag in games. QoS helps, but I don;t have the money for a router that supports it being dynamic, which means if I use it, the backups allways run slow... I also don;t feel the need to spend another $25 a month on a higher speed connection... LAN play is what I did 90% of the time. Taking it out will mean not only frustration for me, but also 90% more load on Blizzard, and since it;s free, I don;t think that was a good business decision...

      Besides, I happen to have 2 pretty nice laptops for gaming. I'd like playing DIII against the wife out in the back yard on a nice day, in the gazebo out back (where we have power outlets, but no wifi). I could see people equally wanting to play in airports or coffee shops, but not wanting to pop for wi-fi connection fees... damnit.

      If LAN is out, I might considder another game altogether... Put it back in and I'd be buying DIII and SCII, without it, Blizzard might be lucky to get me to buy either.

      I bough 2 copies each of DII, SC, and the DII and SC expansion packs....

      And yea, loosing my toons after a few months if I don't log on, not a good thing... Probably the biggest reason we played LAN games in the first place.

      --
      There is no contest in life for which the unprepared have the advantage.
    7. Re:Diablo III LAN Multiplayer? by FishAdmin · · Score: 1

      I may be mistaken (and often am), but I seriously think you misinterpreted that interview. The subject was allowing single-player characters ("offlines")to be used on Battle.net. In the last iteration (D2), you couldn't build up an offline character and then use it online; you had to have two separate characters. Mind you, the article/interview is poorly translated into English, but the gist seems to be that they want to allows offline characters onto Battle.net with other offline characters. However, they emphasize that there will still be a separation between offline characters and online characters, for fairness sake. He then talks about having no intention of allowing Battle.net characters into LAN games. That seems to be the sum of it, at least when I read through it.

      --
      Last night I played a blank tape at full volume. The mime next door went nuts.
  70. Real Money and Costum Items by nyonix · · Score: 1

    To Leonard Boyarsky: Why isn't real money allowed in Wow micro-economy? Do you Think it's possible to create a MMO successful as Wow with no monthly fee? What do you think of players being to create their own items, or at least change, to some degree, the design of existing ones?

    1. Re:Real Money and Costum Items by sexconker · · Score: 1

      The monthly fee is what pays for the design, content, servers, maintenance, testing, etc.

      There are plenty of free MMOs that utilize real-world money in game to keep them afloat.

      Centering your entire game around this (since it's your only revenue stream, this is what you'll end up doing) results in a very hollow experience that can easily be duplicated by anyone willing to run on lower margins.

      See the scores of "free", pointless, Korean MMOs.
      WoW may be just as pointless when you get down to it, but at least it has substance and direction.

  71. Legacy Content Updates by Mordstrom · · Score: 1

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: Do you have a team of people that look at world legacy content with an eye for keeping it new and fresh? For example, the tower outside the Alarian Stronghold has been burning for three years now... The bridge over the lake in Redridge Mountains has also been under constructio... wait, nevermind! That is pretty realistic right there. The librarian leading around the school kids always says the same stuff, etc. I really dont _know_ how hard this stuff is to update from month to month, but it _seems_ that this might be an easy place to add in a little sparkle and keep the back-story current for the main plot. I know that it's polish instead of new flashy content, but I think it would be worth it.

    1. Re:Legacy Content Updates by DrgnDancer · · Score: 1

      There is a kid in Shattrath City who mocks the inability of Lakeshire (the town in Redridge) to ever finish their bridge. That was mildly amusing..

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
  72. Extended Multi-Platform Support by nbetcher · · Score: 1

    For Jeffrey Kaplan (aka Tigole): With Blizzard always concurrently developing their games for both Windows and Mac, are we ever going to see any distribution of Linux supported natively? With Linux being not far behind Mac in usage and the fact that Blizzard has already done most of the hard work with maintaining an abstract cross-platform code base, it seems strange that - at minimum - World of Warcraft has not had a native port to Linux.

    1. Re:Extended Multi-Platform Support by sexconker · · Score: 1

      But if it's not open source, your Linux install is tainted! Blizzard won't open source their games.

      Most people using Linux:

      Have another PC running XP/OSX
      Are fully capable of dual booting
      Are fully capable of running WINE

      The increase in people who could run the game would be very small.

      Add in the fact the most people using Linux are not gamers, and you've got a VERY small increase of sales, for what is NOT a very small increase in effort.

    2. Re:Extended Multi-Platform Support by SanityInAnarchy · · Score: 1

      But if it's not open source, your Linux install is tainted!

      Oh, BS. Anyone who wants to get decent performance out of Linux gaming is going to be using the proprietary (for now) video drivers from nVidia or ATI. A game is a lot less dangerous -- not only is it not in the kernel, it doesn't even have to run as root -- if I was paranoid, I could make a wow user.

      Probably the biggest advantage to open sourcing it would be to get it ported quickly, and to support exotic hardware architectures. But they aren't going to, and everyone seems to be x86 now anyway.

      The increase in people who could run the game would be very small.

      Granted. But if I see a decent game for Linux, I'll buy it -- more often than if it was for Windows.

      It's not that I couldn't play your game otherwise -- it's that you'd make me a happier customer.

      Add in the fact the most people using Linux are not gamers,

      And you know this, how?

      what is NOT a very small increase in effort.

      They've already ported between Windows and OS X, which means they've already got a GL version of their renderer. They already run pretty flawlessly on Wine. If their architecture doesn't completely suck, it shouldn't be too hard to port that to Linux.

      Consider: There's basically a single person who's responsible for Id's Linux ports.

      --
      Don't thank God, thank a doctor!
    3. Re:Extended Multi-Platform Support by sexconker · · Score: 1

      The top part was a joke, and you ran into like a typical Linux zealot.

      So you admit the "biggest advantage to open sourcing" is pointless (since "everyone seems to be x86 now anyway").

      You admit the increase in people who could play the game would be small, then provide an anecdote about how you, 1 person, are more likely to buy a decent game if it's on Linux than if it's on Windows.

      It's not about happy customers, it's about paying customers.

      I know that most people using Linux are not gamers because my calendar says it's still not the year of the Linux desktop. Linux is for embedded stuff and servers. It's not ready to be a mainstream desktop OS. Most people are using Linux for their jobs. No one in the world seriously picks Linux as their primary platform for video games. They dual boot, run wine, or have a separate machine.

      If they run flawlessly on WINE, why not let the WINE people continue to do what they do, for free?
      It may not be "hard" to port to Linux, but it takes development time, marketing, and support. It's simply a stupid decision economically.

      Id? When was the last time they were relevant? When was the last time they had a game as popular as WoW? When was the last time they had a game that required supporting millions of users 4 years after it's release? When was the last time they had a game that constant updates and additions?

    4. Re:Extended Multi-Platform Support by SanityInAnarchy · · Score: 1

      So you admit the "biggest advantage to open sourcing" is pointless

      For Blizzard, yes.

      Most of the other advantages, they've either already got by allowing user scripting of the UI, or they're advantages for the user, and not Blizzard.

      you, 1 person, are more likely to buy a decent game if it's on Linux than if it's on Windows.

      I don't imagine I'm the only one who feels that way.

      It's also easier to speak in the first person than to attempt vagaries like "Linux gamers are more likely to buy a decent game if it's on Linux than Windows".

      It's not about happy customers, it's about paying customers.

      The two are not so unrelated as you're suggesting, especially for something like an MMO.

      If people aren't happy with a game, they'll stop playing it. If that game is an MMO,

      I know that most people using Linux are not gamers because my calendar says it's still not the year of the Linux desktop.

      That implies the reverse -- that most people who are gamers are not using Linux.

      If they run flawlessly on WINE, why not let the WINE people continue to do what they do, for free?

      Because when the Wine people screw up, you get blamed.

      And why not?

      It may not be "hard" to port to Linux, but it takes development time, marketing, and support.

      The marketing writes itself -- it'd be on the front page of Slashdot three seconds after being announced.

      Development time is likely very small -- as I said.

      The only item left is support, and even without support, it'd still likely be used. After all, under Wine (which doesn't _always_ work flawlessly, for everyone), there's not likely to be support either.

      Id? When was the last time they were relevant?

      Last year, with Quake Wars.

      When was the last time they had a game as popular as WoW?

      I didn't realize popularity was the sole measure of technical difficulty. Solitaire must have been the hardest game to write, ever.

      When was the last time they had a game that constant updates and additions?

      Not a game, but an engine. When was the last time Blizzard had to support some 14 or 15 games licensing their engine? I'd say porting it to an entirely different game is somewhat more of a challenge than porting it to another platform.

      --
      Don't thank God, thank a doctor!
    5. Re:Extended Multi-Platform Support by sexconker · · Score: 1

      Because when the Wine people screw up, you get blamed.

      Haha, no.

      Being featured on Slashdot won't get you added sales, sorry.

      Quake Wars is irrelevant in the grand scheme of the industry.

      Popularity isn't a measure of technical difficulty, I never said it was.

      Popularity (sales), is what determines how much effort you put into something. Putting something on Linux will get you about 17 extra sales. It is NOT worth the effort by any convoluted, exaggerated, emotionally charged measure.

    6. Re:Extended Multi-Platform Support by SanityInAnarchy · · Score: 1

      Because when the Wine people screw up, you get blamed.

      Haha, no.

      Care to explain your position? Or would you rather just troll?

      Being featured on Slashdot won't get you added sales, sorry.

      This guy got almost 400,000 hits -- for some christmas lights. Keep in mind, that's actual hits, as in actual click-throughs from Slashdot.

      According to this page, cost per click is between 5 cents and $1. At 400,000 clicks, that's between $20k and $400k in free advertising -- from a demographic already predisposed to gaming and technology in general.

      And that's ignoring any additional sales.

      Put another way, why do you think Blizzard is letting Slashdot interview them? Out of the goodness of their heart?

      Quake Wars is irrelevant in the grand scheme of the industry.

      However, Id tech is not. Nor, for that matter, is Epic.

      Popularity isn't a measure of technical difficulty, I never said it was.

      Yet you continue to ignore how technically difficult it isn't to port to Linux, particularly a game.

      What was the point of mentioning popularity, anyway? It has nothing to do with the technical difficulty, as you've just admitted, and the feasibility of any port is based on percentages, not popularity.

      Putting something on Linux will get you about 17 extra sales.

      Pulling a number out of your ass will get you nowhere.

      Let's try some real numbers from a tiny indie game. Turns out the number is actually 333 -- out of 3635.

      The breakdown was:

      73% Windows
      20% OSX
      7% Linux

      The math is very simple: If it takes less than 7% of their time to develop and maintain a Linux port, Linux is a profit.

      Given how much effort goes into Warcraft, particularly the content, it would take significantly less time to develop a Linux port than goes into, well, any aspect of the game today. And I forget, but what's 7% of 10 million customers?

      The only remaining question is support -- and Linux users would tend to be more self-sufficient, on average, meaning the support costs would be proportionately lower.

      It is NOT worth the effort by any convoluted, exaggerated, emotionally charged measure.

      Let's be blunt -- you've given me a single number, which you pulled out of your ass. I've given you actual statistics. If we are playing facts versus subjectivity and emotion, I think I win by default -- you haven't contributed a single fact.

      --
      Don't thank God, thank a doctor!
    7. Re:Extended Multi-Platform Support by sexconker · · Score: 1

      You don't get it, do you?
      Potential fucking sales.

      You do not gain potential sales by porting to Linux. Regardless of how easy you think it is, it's not as simple as flicking a switch, putting one guy on the project, etc. A game like Wow requires constant fucking support and attention. You think you would get 7% increased subscriptions? That is a fucking joke - you would be lucky to get a .01% increase. You may see a platform switch toward Linux, but that doesn't get them any extra money. You could get a 1/3 1/3 1/3 split on platform of choice, but you wouldn't lower the barrier of entry by any sizable amount. If a game is not on Linux, people will buy it for Windows or Mac. And guess what - that's what 10 million+ people have done.

      Every fucking retard in the world knows this.
      I hope they answer your question, because I'll laugh in your face when the answer is a polite version of "That wouldn't get us more sales or subscribers. It's just not worth our time."

    8. Re:Extended Multi-Platform Support by SanityInAnarchy · · Score: 1

      You don't get it, do you?
      Potential fucking sales.

      You don't read very well. Pretty much my whole post was about exactly that.

      Regardless of how easy you think it is, it's not as simple as flicking a switch, putting one guy on the project, etc.

      Well, actually, they were rumored to have a native port, which was dropped. So at least at one point, it may have been exactly as easy as flicking a switch.

      A game like Wow requires constant fucking support and attention.

      Most of which is platform-neutral.

      Or do you think they have to balance mobs specifically for Windows? Or that there's Mac-only gear?

      You think you would get 7% increased subscriptions? That is a fucking joke

      And, for the game I linked to, an actual fact.

      Every fucking retard in the world knows this.

      Now who's getting emotional?

      I hope they answer your question, because I'll laugh in your face when the answer is a polite version of "That wouldn't get us more sales or subscribers. It's just not worth our time."

      Which would be fine.

      Because you know what they have that you don't? That's right -- facts.

      They will have actually done the market research. They'll know exactly how much they're making on OSX. They'll have considered things neither of us have mentioned, like netbooks and cellphones.

      In short: They know what they're talking about. I've made some educated guesses.

      You've got neither.

      --
      Don't thank God, thank a doctor!
    9. Re:Extended Multi-Platform Support by sexconker · · Score: 1

      You still don't get it.

      That game you linked to had a 7% market distribution for Linux. Had the game not had a Linux version, they would not have a seen total sales that were 7% less. People who bought on Linux would have bought on XP / OSX.

      Rumors about Linux WoW?
      You're really stretching.

      Educated guesses? You've made nothing but a veiled plea for them to port WoW to Linux to get more exposure for Linux. You're blinded by your love affair with Linux. ALL of the market research shows it would be a stupid idea. If it were a good idea, companies would be doing it now. They aren't!

      Since they probably won't answer your question (statistically), please give me a few reasons why they wouldn't just flick the switch and go for it, which is in fact the case, and has been for 4 years.

      I see only one reason that makes any business sense: They wouldn't get any more sales/subscriptions.

    10. Re:Extended Multi-Platform Support by SanityInAnarchy · · Score: 1

      Had the game not had a Linux version, they would not have a seen total sales that were 7% less. People who bought on Linux would have bought on XP / OSX.

      And how, exactly, do you know this?

      Right -- because it's "obvious". In other words, you actually don't know at all, and you don't know how to argue the point with someone who doesn't agree with you.

      Educated guesses? You've made nothing but a veiled plea for them to port WoW to Linux to get more exposure for Linux.

      If true, that doesn't preclude it being an educated guess.

      ALL of the market research shows it would be a stupid idea. If it were a good idea, companies would be doing it now.

      And you know what? Some of them are.

      Since they probably won't answer your question (statistically)

      Actually, they probably will. I'm hardly the only person to ask this -- look at the rest of the thread. If going by statistics alone, the sheer number of people asking the same question means it probably will be in those passed on to Blizzard.

      please give me a few reasons why they wouldn't just flick the switch and go for it, which is in fact the case, and has been for 4 years.

      Maybe it's not feasible. Maybe it wasn't feasible until just now. Maybe they wanted to see how the Mac port went.

      Maybe they were just waiting for enough people to ask.

      Point is, neither of us will actually know until they tell us.

      --
      Don't thank God, thank a doctor!
    11. Re:Extended Multi-Platform Support by sexconker · · Score: 1

      Still harping about the 7%? You're hopeless. You can't understand the difference between platform preference distributions and sales due to platform compatibility.

      Not feasible until now?
      You've been bitching about how they had a Linux port already and just had to flick a switch.
      It's been 4 fucking years since the Mac port came out.
      According to everything you've said, it's been pretty fucking feasible since the start.

      You may not know, but I sure as hell do.
      They did not release WoW or their other games for Linux because they would not have seen increased sales/subscriptions.

    12. Re:Extended Multi-Platform Support by SanityInAnarchy · · Score: 1

      You can't understand the difference between platform preference distributions and sales due to platform compatibility.

      You've yet to show which has actually happened here, only which you assume has happened.

      You've been bitching about how they had a Linux port already and just had to flick a switch.

      Show me where I said that.

      You may not know, but I sure as hell do.

      You don't understand the difference between "knowing" and "guessing wildly".

      That, or you work for Blizzard -- in some department which doesn't require critical thinking skills.

      --
      Don't thank God, thank a doctor!
    13. Re:Extended Multi-Platform Support by sexconker · · Score: 1

      "Well, actually, they were rumored to have a native port, which was dropped. So at least at one point, it may have been exactly as easy as flicking a switch."

      Fail.

    14. Re:Extended Multi-Platform Support by SanityInAnarchy · · Score: 1

      Let me help you out a bit:

      Well, actually, they were rumored to have a native port, which was dropped. So at least at one point, it may have been exactly as easy as flicking a switch.

      Contrast this to what you claim I said:

      You've been bitching about how they had a Linux port already and just had to flick a switch.

      Even if that somehow counts as "bitching", I'll say again: It's a rumor. That's why I'm asking the question -- so I can get some facts.

      --
      Don't thank God, thank a doctor!
    15. Re:Extended Multi-Platform Support by sexconker · · Score: 1

      A rumor you use as your sole support to your argument of it being easy to put a Linux port out there.

      Durrrrrrrrrrr.

    16. Re:Extended Multi-Platform Support by Anonymous Coward · · Score: 0

      Most gamers don't use Linux at all.
      Gamers that do use Linux have XP as well (and to a lesser extent, OSX).
      Gamers that use Linux and don't have XP are well-versed enough to use Wine.

      You're comparing Mogwai to Gremlins.
      The XP client gets them wet, and that's how you get your big numbers.
      The OSX client turns them evil, but you don't really get any more of them until they start actively wetting each other for shits and giggles.
      The Linux client is the sunlight that vaporizes them because people don't game on Linux.

    17. Re:Extended Multi-Platform Support by SanityInAnarchy · · Score: 1

      A rumor you use as your sole support to your argument of it being easy to put a Linux port out there.

      Not only do you not read very well, you've got the attention span of a hummingbird.

      I have made the point that games have been ported, and the ports have not been as difficult as you're making it out to be. I specifically mentioned id games.

      You argued against this point, but you seem to have forgotten. Oh well.

      --
      Don't thank God, thank a doctor!
    18. Re:Extended Multi-Platform Support by sexconker · · Score: 1

      You mentioned Id, and your unsubstantiated claims of them having basically 1 guy handle Linux mean nothing. These are 2 different companies, with two very different target demographics, and very different types of games.

  73. 8000 lbs Gorilla by CMF+Risk · · Score: 1

    To Tigole or Paul Sams:

    Before the release of World of Warcraft, the (US)MMO market was thought to be saturated around a peak of 500,000 players. Following its release, WoW has shattered that misconception and then some.

      Now that WoW has 10+ million subscribers, do you believe the MMO market has reached its peak, or do you believe that there is still room for growth?

    Also, with WoW being such a giant in the market, do you think it's possible for another game to reach WoW-level-of-success without the downfall of WoW or the release of another MMO from Blizzard?

    1. Re:8000 lbs Gorilla by sexconker · · Score: 2, Insightful

      That's 10 million+ active accounts, not subscribers.

      Many hardcore players have at least 2 accounts...

    2. Re:8000 lbs Gorilla by CMF+Risk · · Score: 1

      There are also "hardcore" people with 4-5 accounts. Still, Im sure it's a very very small slice of the total population (less than 5% if I were to guess), though Im sure they have hard numbers on this as well.

    3. Re:8000 lbs Gorilla by Xaria · · Score: 1

      Then there's ex-subscribers, who still paid the up-front cost of the game. Balances out methinks.

  74. bnetd Re:DRM? by Anonymous Coward · · Score: 0

    Look at the battle.net versus bnetd debacle to find the answer to that. They will maintain control of their products post-sale through whatever means necessary.

  75. Dances and another additions by Necroman · · Score: 1

    To Tigole: New dances and emotes, are we ever going to get them for World of Warcraft? Blizzard collected feedback for additional emotes back in fall 2006 and we have yet to see a slue of new ones added. As for dances, it was mentioned in the initial press released for Wrath of the Lich King and then went silent.

    --
    Its not what it is, its something else.
    1. Re:Dances and another additions by Macgrrl · · Score: 1

      There are dozens of new emotes being released with WotLk (possibly as early as 3.0 - I need to go test that on PTR)

      There was discussion that new dances would be learned as rep and/or quest rewards, I expect there to be plenty of neat things that have been lost in the big stuff about new classes/professions/zones/level which will come out when WotLK is released.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  76. Leeroy Jenkins by phatvw · · Score: 1

    Will Leeroy [Blizzcon07] be there again?

  77. Next Generation MMO. by Vagnaard · · Score: 1

    While looking at your employment notices, I saw that you were looking for people for a next generation MMO (From your site : Software Engineer, Server - Next-Gen MMO http://www.blizzard.com/us/jobopp/mmo-software-engineer-server.html). It surprised me at first because Blizzard own such a great part of the MMO Market and I did not see the use of creating a new product when your first one is such a commercial success.

    I know that this project has not been announced yet but I was wondering what was the logic behind that ? The only guess I have is that the new project is dramatically different and will appeal to an extremely different crowd.

    --
    He had a baseball bat, and I was tied to a chair. Pissing him off was the smart thing to do. - Max Payne
    1. Re:Next Generation MMO. by Restil · · Score: 1

      Because 5-10 years from now, there's the possibility that popularity in WOW might wane and something fresh and new will be required to maintain and hopefully improve the subscriber base. It takes time to develop a system of this magnitude.

      -Restil

      --
      Play with my webcams and lights here
  78. Re:Dear Blizzard-MY QUESTION TOO by Nom+du+Keyboard · · Score: 1

    This is my question too. I don't have mod points today so my only way to indicate how significant I find this is to post a follow-up.

    My version of this question and Blizzard's insane distortion of copyright law into something completely unrecognizable would not have been framed nearly as politely as the parent has done.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  79. To the management of WoW by hesaigo999ca · · Score: 1

    Why do you not have a better plan for keeping older players interested in your game.
    In the expansion you are offering certain incentives for new members to join, however I feel that you lay the older members off to the way side, the ones that suffered through your numerous patched and
    problematic servers at the beginning, the ones that have been paying 15$ monthly for the last 5 years, those are the ones that made you rich and should be justly rewarded.

    To keep me interested and to try different classes, offer the character bonus, if you already have 1 lvl 70, creating another character(any class) could offer your new character better xp then normal.
    Meaning it would take half the time to lvl another 70, then if after this one, you could half that time again, listen I only have 1 70, and cant afford to keep paying you to try new story lines based on class....i guess I will just live through my friends druid to know what a druid feels like...

    unless you offer something better for the long time players.!!!

  80. gambling -vs- grinding by Anonymous Coward · · Score: 0

    What do think is the proper mix between

    Gambling (low-drop-rate quest items, boss drops, this year's brewfest mounts)

    and

    Grinding (kill quests, badge gear, last year's brewfest mount)

        ?

  81. A hard-knock life by RyoShin · · Score: 1

    To Jeffrey Kaplan: What's it like being a proverbial drug lord?

    Warcrack, indeed.

  82. MOD PARENT UP by thepotoo · · Score: 1
    I for one would love to see the single player campaign recreated with more engaging in game cut scenes and remastered movies.

    (HiDef "Fellow Terrans" speech would be amazing.

    --
    Obligatory Soundbite Catchphrase
  83. World of Warcraft? by Tiber · · Score: 0, Troll

    Why are there no black people in World of Warcraft? Are you guys some kind of racists? Or maybe all that Norse mythology went to your head along with the Esoteric Hitlerism?

    1. Re:World of Warcraft? by Anonymous Coward · · Score: 0

      i think it's black people are too proud to be caught dead in world of warcraft

  84. Just one simple question... by Puffy+Director+Pants · · Score: 2, Funny

    Can I get a response from blue? No, I'm asking about anything important, that couldn't be answered by reading the thousands of existing answers to it. But I just want to hear from blue! Blue! Blue!

  85. SC2 Hacks & Cheats by Anonymous Coward · · Score: 0

    To Chris Sigaty, lead producer on StarCraft II: It is my opinion that Starcraft is the greatest game ever made. The only problem with this game is that "hackers" have created their own software that modifies the game so that they can cheat, for example: see the whole map with no "fog of war", cancel zerg larvae and receive 1000 minerals, nuke players from across the map without having to sneak a ghost into their town, etc... This hacking is an enormous problem in online play. It ruins the game. Patches have been released to defeat 'hacks', but hackers respond by creating new 'hacks' = ( Are you allocating resources and energy into making the game more difficult to hack?

  86. To Jeffrey Kaplan aka Tigole - Faction wide chat by sam_paris · · Score: 1

    To Tigole

    Will there ever be a faction wide chat channel in WoW. If not, why not? The old LFG system was the closest it got to a faction wide channel not specific to location. Then this was "nerfed" with the release of the LFG tool. Now, trade is used as a semi-universal chat channel in cities.. but obviously doesn't work while not in cities. It's fairly clear to me that the player enjoys and wants this and it is simple to implement. Why does the WoW development team not seem inclined to implement this?

  87. To: ScuttleMonkey by Thanatos81 · · Score: 1

    "The usual Slashdot interview rules apply, but beyond that the sky is the limit." So, now questions regarding StarCraft II then? I got the feeling that will be an odd interview for Mr. Chris Sigaty...

  88. OS Support and snow by SL+Baur · · Score: 1

    I have two questions. I appreciate very much the fact that you guys support Mac OS X out of the box. Indeed, I enjoy playing WoW on a Mac far more than I did playing on a Microsoft Windows box. Will you ever consider doing native (OpenGL) support for Linux?

    My second question is about the weather. There are several zones that are always covered in snow, Winterspring, Dun Murogh, etc. You have rain effects in the old world, how come it never snows?

  89. New franchises? by Jabbrwokk · · Score: 1

    To Paul Sams:

    Does Blizzard have any plans to create any new franchises or expand into any new (to Blizzard) game genres after Starcraft II and Diablo III launch?

  90. for Jeffrey Kaplan aka Tigole by way2trivial · · Score: 4, Funny

    Where exactly is the USB key with the "Sword of a Thousand Truths" right now?? and exactly how is it guarded??

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:for Jeffrey Kaplan aka Tigole by Anonymous Coward · · Score: 0

      First you must take the leg of TIMMY and mix it with a book of TOWELIE in your FREE HAT.
      You must then type Alt+RESPECT MY AUTHORITY and a portal will open, but be careful not to kill the CHEF king or you will not be able to do it again.

    2. Re:for Jeffrey Kaplan aka Tigole by Anonymous Coward · · Score: 0

      move to strike

  91. IM support? by blargh-dot-com · · Score: 1

    To Jeffrey Kaplan,

    Is there any chance at all of having a Jabber (or something else open-source) instant messager interface for at least whispers, but perhaps guild/officer communication as well? Would make arranging raids and such while we're at work a lot easier where we can't run the WoW client but can run Pidgin or Trillian. :)

    1. Re:IM support? by ScytheBlade1 · · Score: 1

      Likely no. The WoW client does not allow any form of real time communication in or out of the client, except to and from the server. This is by design. The only way to get data out is to (1) reload your UI, saving addon data, (2) wait for the chat log to be flushed to disk (no set period of time, it varies), or (3) any number of possibilities that all involve breaking their ToU.

      Adding support for IM protocols means external data access, means I can write an addon that generates a live map of what herbs are spawned and where, plus a heat map of when they were last picked, in addition to breaking the cross-faction communication restrictions, all at once.

      Long story short, valid question sure, but if selected you'll likely be met with a firm "no" simply because it opens up a world of possibility that they don't want to have to bother with.

  92. Diablo III and Blizzard Business question by Rayeth · · Score: 1

    To Paul Sams the COO: It seems that Blizzard has become dependent on several big market properties (Warcraft, Starcraft and Diablo), does Blizzard have plans to release any new properties soon?

    To Leonard Boyarsky: Part of what made Diablo I and II great was the way the world expanded as the game went on, from a small town, to a jungle, to a desert, to Hell, etc. How do you plan to expand the World of Diablo for this installment compared the previous two?

  93. Will Diablo III have customizeable haircuts too? by WillAffleckUW · · Score: 1

    And, if so, when can I get my frostsaber and Nightelf Mohawk Barbarian?

    --
    -- Tigger warning: This post may contain tiggers! --
  94. To all Blizzard developers by holywarrior21c · · Score: 1

    WOULD U HURRY THE **** UP???????? sorry i had to, please take your time.

  95. Editor. by BloodyIron · · Score: 1

    To Chris Sigaty,

    Are there any plans to release an early version of the SC2 editor, to allow map makers to make UMS or regular maps ahead of the game? I can understand if you want to protect certain content, but I'm just frothing at the mouth to make the next Turret Wars.

  96. Cross Realm Instances by Anonymous Coward · · Score: 0

    Finding a group for an unpopular instance, a lower level instance, or *any* group on a low population server can be very difficult. I would like to see cross-realm instances. After all, cross-realm battlegrounds seem to work well.

    Please don't bother dragging on about loot "ninjas" or unaccountability across realms either. I just want to go to, say, Strangle Fang Keep and have enough people to actually fill the group (with everyone in the correct level range.)

  97. For anyone willing to answer. by Anonymous Coward · · Score: 0

    Why did Blizzard use the might of the Federal government to kill BNetD?

    1. Re:For anyone willing to answer. by Rakarra · · Score: 1

      Easy. Because it opened up the possibility of playing the game over the net without having a valid CD key. A lot of people counter "well they could have opened up their authenticator to third-party clients," but that's not really a reasonable suggestion either.

      I liked bnetd, it was the only way to get a lag-free starcraft game working over the Internet (they didn't have a TCP option like Diablo II did, and Blizzard's Bnet was lagged to the point of unusability for us) too.

  98. To all by Fozzyuw · · Score: 1

    Do you believe PC gaming is dead?

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  99. Re:bnetd Re:DRM? by Dan667 · · Score: 1

    When it costs more with DRM than without it (lost sales and lawyers) companies will pick no DRM. I think the pendulum is starting to swing that way.

  100. Jeffrey Kaplan - The Carrot by sexconker · · Score: 1

    We all know WoW's financial model is based on retaining subscriptions.

    Fans love that the content keeps flowing, and often say that it's the main reason they stay with the game. They have friends and guilds in Azeroth and enjoy playing with them.

    Critics (recovering addicts?) say the content is repetitive and, ultimately, pointless. They say the community as a whole is disorganized/disadvantaged on the casual end, and too demanding on the hardcore end.

    When planning and testing new content, how much of a focus do you put on moving the genre forward and getting new players into Azeroth?
    How much of a focus do you put on simply dangling the carrot in front of current subscribers by increasing the level cap, adding new armor sets, etc.?

  101. StarCraft II replays format by Eirenarch · · Score: 1

    To StarCraft II guys: Are you going to release some specification of the replay format for StarCraft II so that software can easily analyze it? Software like BWChart that measures different game statistics can greatly benefit from that. Also websites that allow replays to be uploaded would be able to easily (i.e. no reverse engineering needed) extract informatio from the replays.

  102. Public forums: moderation and communication by DimGeo · · Score: 1

    What challenges do you face when you need to moderate massive forum content continuously being posted by players? How do you keep up with the moderation efforts required? Also, are the public forums a preferable way to communicate feedback and ideas from the players to the developers and back? Sometimes a little transparency goes a long way to put people's minds at ease, so how do you decide whether to communicate certain ideas and trends to the players or not?

  103. StarCraft 2 Battle.net API by Eirenarch · · Score: 1

    To StarCraft 2 guys: Do you intend to provide any API for third party developers to get player profiles, single game information, etc. from Battle.net? This will allow the creation of better fansites and custom ladders.

  104. Digital Download by omega8932 · · Score: 4, Interesting

    I recently downloaded Starcraft directly from the Blizzard store because I lost my old discs for the game and some friends and I had the urge to play it. So, my question is, since you opened up the new store and offered digital downloads of your older games, are there any plans to use this to distribute your new games (Such as Diablo III or Wrath of the Lich King) through this avenue?

  105. Which jurisdiction? by Anonymous Coward · · Score: 0

    My question is about Starcraft 2, but feel free to apply it to Diablo 3 if you think it's appropriate.

    Assume for the moment that I choose to exercise my rights as a U.S. citizen by reverse engineering your network protocol and writing my own server which interoperates with your client software. After I publish my work, which jurisdiction will your lawyers sue me under, and why?

    (I'm hoping it's not too much trouble for you to consult your legal department on this one.)

  106. My question for Blizzard by bonch · · Score: 0

    Is Blizzard comfortable with their world PvP system? Arena play is fun for a while, but the dynamic nature of capturing a zone or assaulting a fortress is exciting and would fit right into Warcraft. More importantly, it would give players something to do while waiting in a queue. Turn that broken tower in Hillsbrad into a battlefield objective, whadya say? And let me enter a battleground or Arena queue without visiting a battlemaster so I can return right to where I left off!

    1. Re:My question for Blizzard by Macgrrl · · Score: 1

      Look up the details for the planned Lake Wintergrass zone in WotLK.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    2. Re:My question for Blizzard by bonch · · Score: 1

      I have. Unfortunately, Lake Wintergrasp is a timed assault like the Spirit Towers. I've been told people just hop into their vehicles and rush straight to the boss, as in Alterac Valley. I was hoping for a free-for-all warzone where entire server populations could go for world PvP on demand, complete with siege weapons and buildings to capture 24 hours a day.

    3. Re:My question for Blizzard by Anonymous Coward · · Score: 0

      Careful what you wish for. If you make it open for anyone to join in, you'll get 1k people there like in Eve, and you'll see the server implode. While it's a lot of fun being in a 500v500 fight, until the hardware at the backend can keep up with it, stay away from it.

  107. Regarding wow, difference between pure and hybrids by unity100 · · Score: 0

    Some theorycrafters put up some calculations in wow europe forum, regarding the dps difference in between pure dps and hybrid classes.

    over time, it seems to be boiling down to just 15% difference.

    thinking that hybrids bring in much utility to the game, and, taking into account the fact that whereas a hybrid can have much more content in terms of playstyle, because they have different options for playstyle. (a shaman can heal or spec to caster, or to dps with enhancement for example. it just takes at most 50 gold to respec for anything).

    this leaves pure classes a bit in the rain. their only differentiation from a hybrid class that can do much more is just 15% in dps. the only thing they can change in regard to playstyle is the style they do dps, through their talent builds.

    dont you think that is a bit being unfair to people who rolled pure dps classes, or pure classes even ?

  108. About bots... by Anonymous Coward · · Score: 0

    Do you feel like failures as game designers when people pay extra to not play your game? Do you feel like you're losing revenue by getting out of bed every morning? Why bother living?

  109. Permanently changing factions by Like2Byte · · Score: 1

    To Jeffrey Kaplan: I'm sure your teams are very aware of R.A. Salvatore's series of books involving Drizzt Do'Urden and his viewpoint of his racial history and his disagreement with it. Is there any possibility of WoW incorporating some type of engine to allow players to choose a change of allegiance (WRT Alliance/Horde) with the opposite faction? (IE: A Blood Elf choosing to fight for the Alliance, etc.). I'm wondering if after reaching a certain level (say level 10 or 20 and limiting the choice to only a few levels thereafter (6 levels, perhaps) that the player could choose to permanently change allegiance to the opposite faction.

    1. Re:Permanently changing factions by lgw · · Score: 1

      Anything that limits the number of elfs named something like Drizzt is a good thing! It's worse than the Legolas-alikes! Do so many players really lack the creativity to create their *own* character, rather than ripping off their favorite author?

      This was done in EQ2, BTW. You start a quest to betray your fatcion, wander homeless for a while, and have a long quest sequence to gain acceptance to the other faction. The WoW devs probably don't want to copy a competitor's game mechanic so exactly.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:Permanently changing factions by Like2Byte · · Score: 1

      Well, I certainly agree that the world doesn't need any more Drizzt-named characters. That being said, why should a cartoon character be removed from exploring a story-line reserved for the Horde or the Alliance? It's a fantasy world - let's fantasize!! :)

      As for other game developers having already done this...I have no experience with that as I did not know this. Knowing this now doesn't change my mind on wanting to see something like that in WoW. Maybe it just wouldn't fit. My post certainly isn't garnering anyone's attention via moderation so I expect that there is little chance of this post being answered by Blizzard.

    3. Re:Permanently changing factions by Anonymous Coward · · Score: 0

      Do so many players really lack the creativity to create their *own* character, rather than ripping off their favorite author?

      Yes. The other day I saw a character named PaperTowels and one name PaperBag.

      *facepalm* People aren't even trying any more.

  110. Anyone who feels like answering by Anonymous+Cowpat · · Score: 0, Troll

    It could be argued that since the game-making powerhouses behind the Diablo1 era games have moved on, Blizzard has been inadequately clawing to stay at the top of the mountain of excellence. How do you feel about Blizz corporate throwing away most of gamers remaining goodwill by its inapparopriate and heavy-handed litigious bludgeoning of the creators of BnetD and MMO Glider?

    --
    FGD 135
    1. Re:Anyone who feels like answering by Anonymous+Cowpat · · Score: 1

      Hey, I'm just saying what most of us are thinking.

      I've owned every modern Blizz game except War1 & WoW, including all expansion sets and multiple copies of some. I was terribly excited when StarcraftII was announced - I was even willing to forgive them the BnetD thing, (since the whole project has gone open source and the community has essentially won,) and cough up full price for the game (rather than my usual tactic of getting it a year later when the price has dropped), but then they went one step scummier than before, forced through the courts the most insane argument in history to kill MMO Glider and left the door open for personally bankrupting its creator.

      I, for one, will not be giving them another penny of my money. While I may have thought that they were losing it with War3, Blizz were still producing the best games this side of Chris Taylor and I'd have continued to buy them.
      But now I'm just one more disillusioned player who'll be deliberately denying themselves these people's (still high quality) games, and I want to know how it feels to work your butt off producing a polished game, and have people refuse to play it no matter how good it is because your corporate overlords have been running the company's name through the mud. (Probably feels like you have a paycheck in the bank every month, but anyway...)

      --
      FGD 135
    2. Re:Anyone who feels like answering by Rakarra · · Score: 1

      It could be argued that since the game-making powerhouses behind the Diablo1 era games have moved on, Blizzard has been inadequately clawing to stay at the top of the mountain of excellence

      Given how Hellgate: London turned out, I'm not sure I'd agree with the above statement.

    3. Re:Anyone who feels like answering by bigstrat2003 · · Score: 1

      Hey, I'm just saying what most of us are thinking.

      If you think most of Blizzard's fans even care, you really don't have a grasp of the big picture. You are not saying what most of us are thinking in the least.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  111. then by unity100 · · Score: 1

    immediately relinquish all the social rights you have against your government that were won for you by hippies in the 60s. better to get beaten to oblivion by police brutality, than get associated with the 'smelly' hippie in the corner, isnt it ?

    1. Re:then by Mister+Whirly · · Score: 1

      What rights exactly? The 60s hippies had a bunch of love-ins, took total corporate jobs, and then ruined the job market for the rest of us. They can have their damn love-ins back. The hippies had a CHANCE to do something great for society, and all they did was drop acid and get laid. Hooray for them.

      --
      "But this one goes to 11!"
    2. Re:then by Mister+Whirly · · Score: 1

      Hardly. I dropped acid and got laid too, I just didn't pretend I was changing society for the better.

      --
      "But this one goes to 11!"
  112. To Jeffrey Kaplan or Paul Sams by Dracos · · Score: 1

    As a long time, hard core tabletop RPG player, online "*RPG" games so far do not interest me. In my view, an RPG is more than a wide range of character races and classes set in an environment which is essentially a first person shooter/slasher with some largely static and repetitive quests thrown in. Eye candy isn't a selling point for me; playing in an environment which more closely resembles the fully interactive, freeform environment of tabletop games is what I've been waiting for.

    What are the issues (hardware, AI, network, players) which prevent this from being achieved in online games whose genre lays claim to the RPG moniker?

  113. SC2 Hacks and Cheats by Inexorable · · Score: 1

    To Chris Sigaty, lead producer on StarCraft II: It is my opinion that Starcraft is the greatest game ever made. It has one gigantic problem on battle.net: hackers have been able to create software that modifies the game, i.e.: seeing the entire map with no "fog of war", cancelling zerg larvae and receiving 1000 minerals, nuking anywhere on the map without having to sneak a ghost into an opponent's camp, etc. This ruins the game. Patches are regularly released to fix problems, but hackers respond by creating new hacks. I want to be re-assured that a significant allocation of resources and energy is being dedicated to making SC2 intractibly difficult to hack.

    1. Re:SC2 Hacks and Cheats by Rakarra · · Score: 1

      The problem with Starcraft was that so much of the content was client controlled. Even on Battle.net, clients were chatting with each other instead of just the server, so there was no way to prevent hacking without the server checking to see if movements or actions were valid. They have mostly (though not completely) taken care of that with World of Warcraft, so I would hope that they would be able to do the same with online Diablo III and Starcraft II.

  114. New IP Development by detley · · Score: 1

    Question for Paul Sams: Is Blizzard/Activision pursuing any development efforts with Jordan Weisman and/or Smith & Tinker?

  115. you didnt get it by unity100 · · Score: 1

    he is saying allow botting for everyone. so everyone will be able to bot. instead of you grinding that gold manually in 10 hours, bots will grind it for you, like anyone else. since there is an amount to how much grind that can be done even in automated fashion, there will be a cap to the gold that enters the market every day.

    1. Re:you didnt get it by Walkingshark · · Score: 1

      I believe the game you're looking for is called "Progress Quest."

      --
      The world you experience is only a close approximation of reality.
    2. Re:you didnt get it by Xaria · · Score: 1

      Which means that instead of people playing for, say, 4 hours a day, now they're playing for 24. That's 6 times the load on the servers. Meaning they have to buy 6 times the servers. Meaning they have to raise prices. Meaning that more people can't play at all.

      If you have to grind money, you're playing the game wrong. And yes, I played WoW.

    3. Re:you didnt get it by Sandbags · · Score: 1

      Yup, that's a large part of it. Server load. You also have to considder multi-platform users. I doubt there are many bot apps for Mac systems.

      I like what the guys from CoH have come up with now though. Log out at a certain location, and you get an offline "profession," earning some particular item, slowly, of value. (money, salvage, xp, etc) This allows characters to slowly advance when not online. Spending time at certain places offline builds towards bonuses and rewalrds, and having cmbinations of profession rewards unlocks extras and bonuses.

      Not all of us can play 40 hours a week, and that extra gold can be highly valuable to a character who plays very little. Players who pound the keyboards all night advance faster, but players who don;t play as often will build extra resources without building XP, meaning they'll have a bit more to spend next content update.

      Also, another cool adaptation: friends can create new characters and bind them together in XP. If one friend plays a lot and the other not so much, they both level up at the same pace. XP is not split, it's just granted to the other character at the same rate even when offline. This makes teaming with people I know and like MUCH easier. income will be hard to come by I'm sure, if I level up 10 levels while not playing, i'll be missing 10 levels of stuff and income, but I'm sure I can come up with it from somewhere...

      --
      There is no contest in life for which the unprepared have the advantage.
  116. addiction by j1mmy · · Score: 1

    I started playing WoW this spring and stopped this summer. I was hooked to an unhealthy degree, and it was negatively affecting my professional and personal life. I quit cold turkey, and am very happy I did.

    I know there are mechanisms built in to the game to encourage logging off (daily quests, rested experience), but those aren't as much of a motivation when you hit 70, and there's plenty of dungeons, raids, bg's, etc. to keep you playing.

    What, if anything, are you guys going to be doing in WOTLK to help the weaker-willed players such as myself enjoy the game without ruining our lives?

    1. Re:addiction by lgw · · Score: 1

      There are already parental control features built into the game to limit your playing time. You might look into those.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:addiction by Rakarra · · Score: 1

      I'm curious what exactly hooked you so much. A specific activity (raiding, five-mans, alts, arenas, etc) or just everything together?

      I believe that to accomodate players in China who aren't allowed to play past a certain number of hours they had a cut-off. I'm not sure if it was in the computer or in the game, but there was a hard cut-off. You play awhile.. then you have to do something else.

  117. sorry by unity100 · · Score: 1

    but judging from the mac users on the net and in my life, i can say that they are rather on the raw end of the stuff related to technology. and generally use their macs for loading music to ipod, creating albums, and resorting their playlists and whatnot as a normal user.

    i really dont think they are a force to be reckoned with in online gaming.

    1. Re:sorry by Yvan256 · · Score: 1

      It's the damn chicken in the egg problem.

      Mac gamers can't play games because companies won't make real Mac ports or do half-assed jobs and use Transgaming crap.

      And companies won't make Mac games because people on Mac don't seem to play games.

      Let's be grateful that one of the best game company on the planet takes Mac gaming as seriously as Windows gaming.

    2. Re:sorry by Anonymous Coward · · Score: 0

      Yeah the same happens with Linux as well.

      Companies are stupid, they say "There aren't many Linux games, that's why we don't do games"... But how the FUCK do they expect to see Linux GAMES if they don't create the FUCKING GAMES!!!

      There is DEMAND, and that's all they have to see in order to provide games... when you provide GAMES, there will be a lot of Linux gamers.

    3. Re:sorry by diego.viola · · Score: 1


      Yeah the same happens with Linux as well.

      Companies are stupid, they say "There aren't many Linux gamers, that's why we don't do games"... But how the FUCK do they expect to see Linux GAMERS if they don't create the FUCKING GAMES!!!

      There is DEMAND, and that's all they have to see in order to provide games... when you provide GAMES, there will be a lot of Linux gamers.

  118. Integrate it with WoW. by Cyno01 · · Score: 1

    Since the announcement of the official Bejeweled addon (although they should use the existing gem icons for it), i've thought they should take it one step further and integrate a quick stripped down version of the original WC in the game to play before raids and things.

    --
    "Sic Semper Tyrannosaurus Rex."
  119. well then. by unity100 · · Score: 1

    we should beat chris with a thick stick, for creating 'evil paladins of light' with the blood elf paladin concept. for the first time in any major lore, light is affiliated with some party that is on the evil side -> remember blood elven chose to side with head villains of wow to acquire the mana they need, and this is also reflected in the intro of tbc doing evil.

    1. Re:well then. by Xaria · · Score: 1

      *yawn* The Horde aren't evil ... (though some of the undead and Blood Elf warlocks/paladins are an exception). Warlocks are evil ... you have them on the Alliance side too.

      The "head villians" are the Scourge and Arthas. And don't you forget it. ;)

    2. Re:well then. by Rakarra · · Score: 1

      Once reading it through, I didn't have a problem with the paladin issue. It worked. It worked just fine. Did the evolve to fit it? Sure it did, but there was nothing in the lore that said that it couldn't. It fits in very well with the motivations of the Forsaken.

    3. Re:well then. by bigstrat2003 · · Score: 1

      The Horde aren't evil, but the undead and blood elves are.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  120. Reaching New Markets in the face of Competition by halcyon1234 · · Score: 1

    In response to Warhammer Online hitting the shelves, Blizzard re-aired their year-old commercials about b-list celebrities who "play" the game. Aside from that, what else is Blizzard doing to keep Warcarft in the minds of current players, and to get into the minds of prospective players?

  121. Explain us the need to sue glider by unity100 · · Score: 1

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft :
    I just visited the new daily quest zone you created in north of azeroth for allowing players to earn cash.

    i have seen from the daily quests that with a few hours, you can make mind boggling amounts of cash each day.

    it is only rational that, if you had ramped up the gold that npcs pay for those quests, and minimize the gold/items that drop from the npcs on that island, using a bot to farm gold would be totally pointless, because there is a limit to the amount of gold you can generate through mowing down any amount of mobs or farming resources, even if you use a bot. furthermore, it is impossible to repeat a single daily quest for a character, making it impossible to use a bot for repeating a quest. not to mention that you made quests complex enough so that only humans can cope.

    so im asking why you felt the need to sue glider. was it the game developers' decision, or was it the decision of some jerks in legal/financial department.

  122. Too much emphasis on end game? (WoW) by hifiandrew · · Score: 1

    I'd like to ask why there is so much emphasis on end game content, especially in new releases in World of Warcraft. As a fairly casual player, I don't have time to join a serious raiding guild. Therefore, once I max out on levels, there's not a lot for me to do. I enjoy PVP, so that's about all I do at max level. On top of that, they keep making it easier to level up, further promoting the grind and race to max level. End game content is important sure, but so is the rest of the game. Why doesn't Blizzard add more middle game content? More low level dungeons, more things to do? Other than PVP, the only other thing that keeps me interested is leveling up alts to learn different classes. But that gets old on the same old content and even the same old classes. Why not keep leveling up the same difficulty or harder, but add more mid content? (Remember when having a level 60 was a BIG deal?) Now 70's are a dime a dozen, and soon to be 80s. With the exception of end game raid content, instead of being more challenging, it seems to get more dumb down with each expansion. What's your response to my comment?

  123. On Botting and Region Control Enforcement by sethstorm · · Score: 1

    Now that the MDY/Glider issue has been dealt with, can you get strict enough to laying down the law on regions known for botting/farming and keeping them quarantined in their own area? I still see too many advertisements for RMT outside of game to think there has been much enforcement (as opposed to a certain new competitor's focus on immediate enforcement).

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  124. Yeah, I got a question by nobodyman · · Score: 1

    Is there any reason to believe that Blizzard is going to take any of these questions seriously, unlike the last Blizzard interview that appeared on slashdot?

  125. PvE:raiding::PvP:arena ? by Onan · · Score: 4, Interesting

    Are you concerned about the arena becoming the pvp equivalent of raiding? That is to say, the one blessed path to endgame progression, and anyone who doesn't enjoy it be damned?

    I will admit my bias: I canceled my account three days ago over just this issue, after playing for over four years. I spent a long time being frustrated by getting only second-rate pve content because I wasn't interested in raiding; I would have canceled long ago, but I found and began enjoying pvp. Now I'm seeing pvp deteriorate in the same way: the same monomania on one very small corner of it, to the detriment of everything else.

    The raiding/pve issue has never been solved to this day, so I'm afraid I see little hope that the arena/pvp issue will be. Or can you offer us any assurances that it might someday be possible to pursue these broad facets of the game without needing participate in the extremely narrow subset of them that have been deemed endgame-worthy?

    1. Re:PvE:raiding::PvP:arena ? by yenne · · Score: 1

      There is an interesting blue post explaining the new arena point costs associated with all PvP gear:

      PvP Itemization, Battlegrounds, Blue posts

      In a nutshell, this is an attempt to combat the "welfare epic" problem where a few weeks spent losing battlegrounds "earns" you a full set of high-end gear. Anyone who's spent any time trying to actually enjoy the PvP aspect of WoW will tell you how much they hate the "AFK'ers" and "let them win" whiners who have figured out that honor and tokens come faster by losing games than by attempting to win them, and to hell with everyone else.

      I want to scream every time I see someone in (low-end) green gear and several pieces of (high-end) epic PvP gear queueing for battlegrounds. In what universe does it make sense to ruin everyone else's enjoyment of PvP because you're too damn lazy to run the dungeons and/or grind the reputation to get decent enough gear to be useful in a battleground?

      Forcing people to do arenas in order to purchase PvP gear means that purchases must be spread out (only so many arena points can be earned each week, versus battleground honor points which have no weekly limit). Plus, if you suck at arenas then you get fewer points. People who want to gear quickly will be forced to seek it from other aspects of the game.

    2. Re:PvE:raiding::PvP:arena ? by Onan · · Score: 2, Interesting

      If they wanted to slow the rate at which pvp gear is acquired, they could have increased item costs or capped weekly honor accrual. If they wanted to skew gearing rates more in favor of success, they could have steepened the ratio of rewards for winners and losers in battlegrounds.

      But what they did instead of either of those was to force everyone who wants to progress in pvp to play one extremely specific variety of it that they've recently tacked on. A variety that many of us don't enjoy, so I can assure you that it would only draw more AFKers and people slogging dutifully through it like a chore, so they can get back to the battlegrounds that they actually find fun.

      The post you cite still discusses the arena as the pvp endgame, and talks about all other pvp as just a stepping stone on the way to it. This is, as I said, entirely too reminiscent of Blizzard's other belief that raiding is the only real pve endgame, and that all other pve content is just a stepping stone one passes through on the way there.

    3. Re:PvE:raiding::PvP:arena ? by ildon · · Score: 1

      Maybe you should actually read Tom "Kalgan" Chilton's post, as linked by the GPP.

      To quote:

      That being said, the fact that some players feel there is too much emphasis on the arena as a method for getting powerful endgame pvp gear is heard and understood. We'd love for players to be able to get high-end gear from the battlegrounds, and it's something that will definitely factor into our plans for the future. However for now, we don't have a way to measure "skill" in a battleground in a way that getting the "best" items in the game through battlegrounds would feel equitable when compared to what is required as far as co-ordination and success in pve to get items of equivalent power.

      And the ever-important followup post made later:

      I wish it were that simple. However, for a rating system to reasonably zero in on the skill of a single player in a game with teammates it takes a number of games approximately equal to ten times the number of players participating on that player's team.

      So for example, for a rating system to have all the information it needs to know to figure out how "good" of a battleground player you are in Alterac Valley, it needs to take about 400 games to do it (10 times the number of players on your team). Unfortunately, that's without the additional complexities of being able to queue solo versus queueing as a group, etc.

      It would be kind of annoying to have to play about 400 games of AV before the system could decide what items you're eligible for. So, there are some complexities in creating a system to work around that problem (among others).

      At least READ the man's argument before attempting to rebut it.

    4. Re:PvE:raiding::PvP:arena ? by Anonymous Coward · · Score: 0

      I have a question about your question -

      Are you suggesting that a person should have or be able to do something like 'raids' but solo, and if you can get through them alone, with no help, you get PVE gear?

      That is a somewhat intriguing idea.

    5. Re:PvE:raiding::PvP:arena ? by Onan · · Score: 1

      Yes, the obvious design choice is that content should scale to any number of players. Maintaining the per-player difficulty, and per-player rewards.

      This would solve a _lot_ of problems for players whose preferred group size is not exactly 5, 10, or 25. And it would solve a lot of problems for Blizzard, as they've been working far harder than necessary to create separate content for each of these groups, still doing a terrible job of balancing them against one another, and doing no job whatsoever of addressing people who want to play as a group of 2, 8, 16, or 60.

      It is not technically difficult. Blizzard themselves managed it just fine with Diablo II in the mid-90s. Dusting off those fifty or so lines of code would make their subscriber base vastly happier. Certainly it would get me to sign back up in a heartbeat.

  126. Tigole Questions by Haffner · · Score: 0

    to Tigole: When testing balance changes for world of warcraft, do you first focus on pvp aspects of skills or do you balance the pve side first? Do you run any statistical testing, or any AI-automated arena matches, for example, when trying to balance classes? Finally, when will murlocs become a playable race?

    --
    "Going to war without the French is like going deer hunting without your accordion." ~General Norman Schwarzkopf
  127. DOTA in Diablo? Why not? by RubberChainsaw · · Score: 1

    StarCraft and WarCraft have shipped with a very powerful map editor that has allowed independant gamers to create excellent games. An example is the Defense of the Ancients (DOTA) mod. Has there been any thought to releasing similar modification tools for Diablo? If not, why?

    --
    I welcome our new 99% overlords.
  128. please mod this up by unity100 · · Score: 1

    for this is a question i would like to get an answer for.

  129. When will Blizzard apologize for BNETD? by mysidia · · Score: 1

    When will Blizzard apologize for blowing BNETD out of existence, start a foundation to fund further public BNETD development, and make payments to the former developers in recognition of Blizzard's bad treatement?

    Until that time, I and hundreds of others, will continue our boycott of all blizzard and blizzard partners' products.

    1. Re:When will Blizzard apologize for BNETD? by Anonymous Coward · · Score: 0

      Unless those hundreds of others live with you in your basement, I can probably count on my body parts the number of people who actually care.

  130. Mods for Diablo III and Starcraft II by jonwil · · Score: 1

    Both Diablo II and Starcraft (along with Warcraft III) have seen very active modding communities. Will blizzard be supporting mods in Diablo III and Starcraft II? (e.g. through the release of tools, editors etc)?

  131. Grinding by Veggiesama · · Score: 1

    The idea of "grinding," or having a player repeat certain actions to reach a certain achievement in a game, has a generally unfavorable reputation. At best, grinding is relaxing or unnoticeable, but at worse, it is tedious, boring, or even addictive (in a very negative way).

    When the selling point of a competitor's product, such as Warhammer Online, is the fact that it promises less grinding, I think something seriously strange is going on in the MMOG world.

    My questions:

    1. What has Blizzard learned about grinding through its previous products, like The Burning Crusade's diverse supply or reputation awards? Will this experience be reflected in future products, and if so, what ways?

    2. Casual players, by and large, avoid grinding. Do you develop a game with two types of players in mind (casual and hardcore), or do you focus on one and provide concessions to the other?

    3. Is the elimination of grinding a worthy goal for MMOGs? Is it even possible? If so, what forms would it take?

    1. Re:Grinding by Rakarra · · Score: 1

      When the selling point of a competitor's product, such as Warhammer Online, is the fact that it promises less grinding, I think something seriously strange is going on in the MMOG world.

      It is? No, 'less grinding' has been a selling point for MMOGs for awhile. Blizzard used 'less grinding' as selling point when World of Warcraft first came out, as you could quest your way to 60 instead of grinding against mobs like some other MMOs.

  132. Next MMO? by KefabiMe · · Score: 1

    I'm sure Blizz has another MMO in the works. Can you give any details? Is there any hope for World of Starcraft? (Plsplsplspls!!!!)

  133. World of Warcraft Approach by Sagara+Sozou · · Score: 1

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: What has been driving the recent, seemingly drastic changes to World of Warcraft? Wrath of the Lich King is being released much earlier than expected and there has been a recent announcement that arenas and world PvP will be scaled back in favor of more battlegrounds.

    --
    Those poor bastards, they have us surrounded. Now we can fire at them in all directions!
  134. When will the port be out to Linux and Mac? by strredwolf · · Score: 1

    I mean, you got NVidia and ATI drivers for both platforms, plus you have the guys at Hot Head Games doing high-action 3D Linux games (Penny Arcade Adventures: On the Rain Slick Precipice of Darkness Part 1, 2 just announced and previewed). You also have Linden Research (Second Life) being the closest thing to a Massive Multi-user Online Role Playing Game (in this case Massive Multiuser Online Social Gathering Game) while hitting the 3D card almost as heavy as Crysis -- all after switching from DirectX to OpenGL. You also have id Software releasing for Linux, Mac, and PC.

    So, there's no excuse for not releasing for Linux and/or Mac. When will the ports be out?

    --

    --
    # Canmephians for a better Linux Kernel
    $Stalag99{"URL"}="http://stalag99.net";
  135. Raiding by TiggertheMad · · Score: 1

    To Jeffrey Kaplan:

    How is raiding relevant in WoW anymore? You have a well established pattern now of basically 'giving away' all the end game loot and content via nerfs and such mid way through a release cycle.

    Now, I am not complaining because I feel I have some sort of right to be part of an 'raiders only' exclusive club. But I can pretty much see all the game content now by subscribing for a month when the expansion comes out, and then for another two months 3/4ths of the way through a release cycle.

    SSC and TK? Pretty much a massive waste of six months play time, with badge gear and PvP welfare epics.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Raiding by Walkingshark · · Score: 1

      You played through the content first, now everyone should have to play exactly how you did? I'm not sure how things are on your server, but right now on the server I play on (Windrunner - Horde) there are not enough people to support raiding tier 5 content long enough to catch up with the people who have been raiding tier 6. Without badge gear and relaxation of attunement requirements, newer players would be stuck at Karazan until the new expansion comes out. By relaxing requirements as the life cycle of content passes peak, they allow newer people to join the game and come play with their friends without having to drag an entire guild of 25 people to older tier 4/5 content to gear them up. Its good for the game, and they end up attracting more people (more people = more fun) that way than if they were to give in to the raiding snobs and keep large portions of endgame inaccessable to anyone who hasn't been playing for more than a year.

      --
      The world you experience is only a close approximation of reality.
    2. Re:Raiding by plasmacutter · · Score: 1

      Now, I am not complaining because I feel I have some sort of right to be part of an 'raiders only' exclusive club.

      Yes, yes you are.

      The only time I see complaints like this is under a "these guys don't deserve what I have, i'm not special anymore WAAAAHHHH"

      Blizzard established a pattern:

      start out with default difficulty, make it easier as time goes by to allow progression to others who might not otherwise.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    3. Re:Raiding by plasmacutter · · Score: 1

      http://www.warcraftrealms.com/realmstats.php

      windrunner has a good amount of people.

      now look at dying realms.. jaedenar being an extreme example.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    4. Re:Raiding by Walkingshark · · Score: 1

      Try playing there. Its not empty, but there are only three BT level raiding guilds on windrunner horde side, almost no one does tier 5 content, and no one is doing anything but trash runs up to the first boss in sunwell. Take it from someone who plays there, the loose estimates from warcraftrealms don't even come close to relfecting the real story there.

      Of course its nothing compared to some of the ghost town pvp servers.

      --
      The world you experience is only a close approximation of reality.
    5. Re:Raiding by plasmacutter · · Score: 1

      well, they announced the xpack on the 13th.

      I haven't touched my 70's in weeks because of it.

      I'm putting my alts through the treadmill because I tried my main on the PTR and no longer like the class (the fluidity of play has been destroyed, fingers should not be knotted in an MMO)

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    6. Re:Raiding by Walkingshark · · Score: 1

      Yeah I'm having button mash fever on my rogue and mage in 3.0. My hunter is still overloaded with buttons to mash too. My paladin is exactly on the edge, I have just enough buttons to have all of the important abilities within quick push range, and the change of a bunch of abilities to instant cast makes things actually smoother. You play something like a first person shooter for a few days though and you quickly wonder why Blizzard can't figure out a way to make the gameplay that seamlessly simple.

      I worry about diablo 3 for the same reason.

      --
      The world you experience is only a close approximation of reality.
    7. Re:Raiding by TiggertheMad · · Score: 1

      Its good for the game, and they end up attracting more people (more people = more fun) that way than if they were to give in to the raiding snobs and keep large portions of endgame inaccessable to anyone who hasn't been playing for more than a year.

      ...except that there is no point in wasting huge ammounts of time doing hard content when you can just wait until it is nerfed in a few months.

      If everyone adopts that attitude, guild raiding falls apart. Why work hard to get to content and gear that will be easy to get later?

      --

      HA! I just wasted some of your bandwidth with a frivolous sig!
  136. Re:Regarding wow, difference between pure and hybr by Macgrrl · · Score: 1

    YMMV, but my experience of most pure DPS class players is that you can't get them to do anything that is class specific that doesn't add to their DPS meter somehow. The only class we have to nag for buffs during raid is the Mages, and if you think they will interrupt thier cast sequence to decurse, think again.

    Most of them chose to play DPS because they want to see big numbers. Hybrids wanted variety, or at least the illusion of variety - you still need to respec and build the gear set to actually perform in any given spec, most hybrids cant switch roles at the drop of a hat - it takes planning.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
  137. Serious question... by bujoojoo · · Score: 1

    What is best in life?

    --
    This space for rent
  138. On WOW by Walkingshark · · Score: 1

    To the WOW crew (Tigole and whoever else has an answer):

    Do you ever plan on increasing the appearance customization for characters in the game, where not all (for example) tier 6 hunters look almost exactly the same? Perhaps by letting us choose to substitute existing graphics from other pieces of gear for those found on the "tier" sets? I know there has been a repeated wish on the part of the devs to make it easily recognizable what level of "progression" someone is on by looking at, for example, their shoulders and helm, but wouldn't it be equally desirable to allow players a chance to customize based on their own personal tastes, instead of wearing whatever has the best stats, without giving up the game mechanic advantages of wearing the higher powered gear?

    --
    The world you experience is only a close approximation of reality.
  139. The $700 billion dollar question by Anonymous Coward · · Score: 0

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: Do you foresee the number of WoW players growing against the backdrop of rising unemployment / current economic implosion?

  140. Bet he sings like a girl: Boston-More than a feeln by Anonymous Coward · · Score: 0

    Well I woke up this mornin -- got out of bed.
    Looked outside and -- seen the dead
    competitors to my company -- cryin mistrust

    I grab my axe and I stroke my cocke.....

    ~riff~

    More than a feelin
    (more than a feelin)
    As I see my stock dwindle away...

  141. When will you stop using the DMCA .... by nyet · · Score: 1

    ... against people who reverse engineer your games?

  142. An official Starcraft port to the Nintendo DS? by Hackie_Chan · · Score: 1

    Will we ever be able to play an officially ported version of Starcraft for the Nintendo DS? The stylus input system serves perfectly for strategy games, the minimap could occupy the top screen, flash is cheap enough now to be able to store full FMVs and audio, wireless support could use Battle.net, etc. It would sell like hot cakes!

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
    1. Re:An official Starcraft port to the Nintendo DS? by Anonymous Coward · · Score: 0

      seconded, I would buy this

  143. Other MMOs by SanityInAnarchy · · Score: 1

    Trollish, but there's a real question hidden in there:

    Do you play other MMOs, looking for ideas? What looks interesting?

    --
    Don't thank God, thank a doctor!
    1. Re:Other MMOs by vaedur · · Score: 1

      I am on my third trip around on eq2, this time it has me hooked... So much to do in that game, tradeskilling is good.. .the Combat Art/ spell system is nice once you get use to it. I enjoy having a house, i love mentoring (dropping your lvl to make a party to do lower lvl content). I like AA (wow has talent points u get from lvling, eq2 has something like that but u get experince toward points from completing quests, collections, killing names, and discovering areas..) I've tried DAOC, WOW, DDO, GW, CoH, VG, etc.. and eq2 is the best for my money.. i'm actually hooked on a mmo again.. it's a blast. WoW the way the hand you money and make it simple to progress, it's more like a hack an slash game then a mmo in my mind, hense my original comment.

    2. Re:Other MMOs by vaedur · · Score: 1

      You'll find "on average, you always have jerks online" the community is more adult based, and helpful / friendly. new expansion in nov.. and if you get the current expansion in eq2 they come with all the previous content and full version of the game. Plus, instances have multiple groups, so it's competitive for named mobs, instead of just a mindless loot windmill .. it's more a mmo in my mind, but that's just me.

  144. A question of ping aka latency by kn0tw0rk · · Score: 1

    First to Jeffrey Kaplan (aka Tigole).
    - What range of latency do you design the game around for pvp?
    - With the metrics that are gathered, do you record latency, occurances of placement misses (targets behind you, out of range) and factor this in when making changes to classes for pvp balance?

    Secondly to Paul Sams, Blizzard COO.
    What would it take to have the oceanic servers hosted in Australian?
    As I'm positive that there are several ISPs (apart from Telstra or Optus) that would bend over backwards to have the privilege. And there is no clear answer that I've been able to find stating why from any employee of Blizzard on the WoW forums. While I suspect that it might have been because of issues with Telstra, they could be dealt with via the ACCC.

    --
    See my art -> http://herbevore.deviantart.com
  145. That would be truly awesome by Gazzonyx · · Score: 1

    No doubt; I'd love to hack apart the code for Warcraft. IIRC (I was 10 at the time) it had an awesome engine under it. I love old game code. Those guys had things figured out 15 years ago that I won't have thought of until 15 years from now. It's actually humbling, as a software development student in college, to see this stuff. If this stuff is never released, it'll suffer bitrot, and that would be a shame.

    --

    If I mod you up, it doesn't necessarily mean I agree with what you've said, sorry.

    1. Re:That would be truly awesome by Zombie+Ryushu · · Score: 1

      Do you remember Stratagus? The guys who made all those enhancements to Warcraft II? They started on a Warcraft 1 Mod before they disbanded.

  146. Starcraft 2 Multiplayer Features by Cataclysm25 · · Score: 1

    How will the multiplayer experience via Battle.net change with Starcraft 2? For example, will an online community portal exist to manage gameplay stats and coordinate match schedules?

  147. Oceanic Servers by caeos · · Score: 1

    To: Paul Sams, Blizzard COO. Why after 4 years is Blizzard still unable to justify placing servers in Australia for Oceanic players when Warhammer is able to go live with Australian based servers from day 1?

  148. No by patio11 · · Score: 1

    Despite the fact that they're owned by a multinational with annual sales in the billions and voracious shareholders, they feel they've made enough money on their most successful property, and are thinking of going in a new creative direction: sewing kits for middle school girls. After that, maybe shutter the WoW datacenters and use them for the world's best air-conditioned homeless shelters.

  149. To Blizzard COO by Trails · · Score: 1

    When you lay out all you money and roll around naked in it, do you ever worry about infections?

  150. MOD Up! by houstonbofh · · Score: 1

    I even have mod points, but I am the top of this thread... Argh! Talk about frustrating!

  151. How Will WOTLK Work Without Classes? by plasmacutter · · Score: 1

    I'm just curious, blizzard, with how you see WOTLK, or any mmo for that matter, working without distinctions beteween classes.

    I also want to know why you're not properly implementing your own stated policies to prevent raid stacking.

    If people want healers, they're not going to take my warrior, hunter, or warlock. Clearly we need healing spells too.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  152. About that evil company..... by Anonymous Coward · · Score: 0

    Have throwing lawyers at any (mostly open source) projects in any way related to your games (bnetd, freecraft, starlite ds) had any noticeable effect on sales?

  153. Re:To any of them by Anonymous Coward · · Score: 0

    They're very receptive to new ideas from their creative team. From you, not so much. Ideas are a dime a dozen. I have several good ones before my morning shit. What matters is a proven ability to deliver consistently good ideas. You don't get your ideas considered until you've paid your dues and earned your way.

  154. WoW Geography by Moredhel27 · · Score: 3, Interesting

    To Jeffrey Kaplan (World Of Warcraft):

    Given that tunnelling tests (lowerping, internode) have shown conclusively that Australian players experience an artifical ~200ms latency increase due to the network in the US,
    are Oceanic players ever likely to see servers actually in the Oceanic region?

    Would blizzard consider forcing an across-the-board latency for all PVP encounters?
    ie, a US team against an Oceanic team in Arena would have their latency artificially increased to match the Oceanic team

  155. WoW: Casual Balance by l3xii · · Score: 1

    To Jeff Kaplan (WoW):

    In WoW 1.0 it was very difficult for casual players to participate in end game content. For those that did make the investment, their achievements were wiped away by the whitewash approach 2.0 took to gearing.

    2.0 allowed casual players to participate in a rich end game, but the balance between the hardcore and casual players was still way off.

    3.0 is set to whitewash the days/months of end game investment players have made during 2.0. This annoys me, and I am seriously beginning to wonder why I should keep playing.

    Are there any plans in 3.0 to:

    a) just allow players to participate in PvE end game content without grinding lower level PvE content or PvP content; and

    b) prevent all the investment people make during the life of 3.0 simply being whitewashed by 4.0?

    1. Re:WoW: Casual Balance by l3xii · · Score: 1

      To clarify:

      "a) just allow players to participate in PvE end game content without grinding lower level PvE content or PvP content;"

      I am not talking about the need to level up. I am talking about faction grinding and PvP grinding to get the gear needed to participate in end game content.

      What I want to know is whether the transition in to end game content will be less painful, and whether the investment (and of course there will be some investment needed) will be completely whitewashed when 4.0 is release.

  156. Single player by fgaliegue · · Score: 2, Insightful

    To Leonard Boyarsky, lead world designer on Diablo III.

    I've been playing Diablo 2 (and d2x in particular) for a long time and have been very much enjoying that game. But I've seen a very disturbing trend with d2x:

    * Hell difficulty in single player is close to impossible, except with a few characters and very, very high-end equipment;
    * some very good items are realm-only;
    * some drops are way too rare, and the only chance you get to complete a BotD for instance (Breath of the Dying, VexHelElEldZodEth) is either to accumulate a four-digit-hours play time, use "item libraries" and edit your character, OR trade online.

    The problem is, I don't play online, I don't WANT to play online, I'm not interested AT ALL in playing online, and I don't have 1000+ hours to spare, even for d2x. So, guess which solution I chose.

    So, I'd like to know whether this trend will continue with Diablo 3, or if, at the opposite, there will be close to no difference in playability and good drops should you choose to play single or not.

  157. Backend Design by Johnny+Mnemonic · · Score: 1

    To Paul Sams, COO:

    You have designed a global, massively used, high bandwidth computer system that maintains the state of several million users + provides for a computer AI interaction. How is your physical and software infrastructure designed to provide for this kind of access to that many simultaneous users, around the clock globally? How is maintenance and repair of your computer systems managed--you can't possibly get enough done in the scheduled window of downtimes. How have you distributed your datacenters to provide for the greatest reliability and accessibility? What are the specifics of your computer infrastructure, and how do they connect to your storage systems?

    What direction do you expect to take your computer infrastructure in the future?

    --

    --
    $tar -xvf .sig.tar
  158. Flippant answer... by tygt · · Score: 1

    To crush your enemies, see them driven before you, and to hear the lamentation of the women!

  159. "Things that matter" by gwappo · · Score: 1

    What's your opinion on the liquidity infusions and euro bank bailouts - do you expect libor rates to be a good indicator of an increase in money supply and do you expect that to lead to an inflationary environment over the longer term?

  160. Playstation by Anonymous Coward · · Score: 0

    Are there any plans to release play-station compatable Blizzard games?

  161. Open minded character stereotypes by Spassoklabanias · · Score: 0

    To Leonard Boyarsky, lead world designer on Diablo III

    I believe one of the most exciting features of Diablo III, which made the distinctive difference between D3 and WoW is that there are no character stereotypes. The same class can be developped in so many different ways. Although there are cookie-cutter builds, there are several more which are viable and fun. How do you cope with the balancing?

  162. Things that matter? by Anonymous Coward · · Score: 0

    They asked them about politics and the current global economic crisis? I'm asking because if they were just talking about games...it really doesn't matter in the grand scheme of things.

    "Ask Blizzard Employees About Things That Matter"

    *talk about games*

    FAIL

  163. More Turd quests by Anonymous Coward · · Score: 0

    Will there be more quests in ROTLK that require you to collect animal turds? Can't get enough of those quests.

    Thanks

  164. Why don't you want Linux players? by Anonymous Coward · · Score: 0

    To anyone who can answer,
    In the 90's Blizzard was one of the very few game companies that also supported Macintosh and continues to do so till this day. This early support has given Blizzard a positive image and strong foothold on the rapidly expanding Mac community.

    Linux is already a strong desktop OS and I know alot of people whose only excuse to staying with Windows are the games or even only WoW. Then there's those of us who settle for playing under Wine, this works but there are some annoyances and the performance leaves a lot to hope for.

    Could you please start supporting WoW (and all upcoming Blizzard games) natively on Linux? Thank you.

  165. Question to Paul Sams by Drakkenmensch · · Score: 1

    With Blizzard's outstanding reputation for cinematic cutscene production and massive game lore in several well-established game universes (Starcraft, Warcraft, Diablo), will we ever see CGI feature-length or animated series productions?

  166. why is this modded down ? by unity100 · · Score: 1

    there is an over 20 pages long thread in eu forums discussing this issue. it is a valid issue. i wonder which idiot modded this down.

  167. PSP,DS, WII? by Dr.Altaica · · Score: 1

    Is it true you are going aiming for a release on Handhelds?

    Why are you supporting sub 640x480 resolution screens.

    You can still se everything at QVGA.

    It you aren't removing all fine sturcture to look like at cartoon why are they doing it?

  168. Things that really matter by dreamchaser · · Score: 1

    Where do you stand on the current tax laws in the US? What about offshore oil drilling?

    Oh...so sorry...it said 'Things that matter'...games really don't.

  169. Re:To any of them by ByOhTek · · Score: 1

    > Why is your idea so much better than the ideas, complete with workable implementations that the designers have?

    I never said it was or wasn't. But they keep making games, which means the do need to keep grabbing ideas. I come up with both brilliant and idiotic ideas, all across the board.

    --
    Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
  170. Enjoy the journey? by bareman · · Score: 1

    In World of Warcraft are there any statistics on how much time the average player spends traveling from where they are to where they want to be?

    Is there any consideration for allowing veteran characters [level 70+] to teleport to any flight path location in the older zones like Azeroth and Outlands? We've experienced them already and travelling them now is largely tedium.

  171. Spectator Mode? by eschelon · · Score: 1

    For WOW - Jeffrey Kaplan (aka Tigole)
    Is there a plan to implement a Spectator mode for Raids? One part would be the fun of watching (and learning) raid tacticts for both in-guild and outside use. The second part would be for the Raid Leader(RL) use. In such case, RL would not have to control a character but would only oversee the raid. I mean, in any advanced raid, leading and controling a character at the same time is borderline impossible. I know from music that there is a reason there exists a conductor. And it's not the easymode position.

  172. WOW Question by SilverJets · · Score: 1

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: Currently the battlegrounds are imbalanced due to character "twinking". It makes it difficult for players without high level characters or that do not belong to a guild to play in the battlegrounds. But, what is even more imbalanced about the battlegrounds is a large organized team vs. a PUG (pick up group). When you are on the side that is a PUG there is no point in playing if the other side is composed mostly of guild members that have the advantage of talking over a vent server as well as experience playing together.

    Why not make two battlegrounds? One for large organized groups to match up and one for PUGs. It would be simple to implement. If you are in a team of more than 4 people your team gets queued into one battleground. If you are part of a small team (3 or less people) or are on your own then you get queued to a completely different battleground. As I said before if you are in a battleground and your side is a PUG while the other side is composed of a guild, there is no point in playing. You will lose...badly, and most likely, in Warsong Gulch the guild side will stop at two flag captures and camp your grave yard racking up kills. Where's the fun in that for you? And where is the skill in that for the guild side?

  173. My question would be: by Kashgarinn · · Score: 1

    forethought: People like to play together, but high level characters and low lever characters have no play synergy whatsoever, they can "roleplay" and chat, but any challenges for one will be either too easy for the other, or a completely undoable obstacle.

    question: Have you discussed implementing a system where a high level character could lower his level to play with his lower level friends, or somekind of a system to increase play synergy between high levels and low levels?

    followup: The new "heirloom" items are very interesting in that regard, but they don't increase playability with a high level character you perhaps already enjoy playing with. To be able to grab that character and play with your low-level friends and have it challenging and fun would be increasing that playability.

    ----
    Extra question: Can we have a cute red heart as a new raid Icon? That'd be awesome.

  174. Population caps are evil! by Snaller · · Score: 1

    In games that is. In the real world: Stop it!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  175. To Whom it May Concern: by Naznarreb · · Score: 1

    My wife has been playing WoW for more than a year and I miss her terribly, as do our 2 young children. Do you think that I'd be able to see her, or at least talk to her again soon? Sincerely, A WoW Widower.

  176. wow questions/rant by dontfearmebro · · Score: 1
    WoW questions/rant

    Can you make the leveling process more tedious please? I mean, can you give us more kill 1000 of that thing and then when you're done kill 1000 more? Oh and please make it like in Borean Tundra (I'm in beta) where there are only 10 of that mob spawning and hundreds of players waiting in line to kill them?

    And please stop trying to 'balance' the classes because you are not doing a good job at it. Here's an idea, is it possible for you guys to just revamp all of the talent trees and make 1 for pve, 1 for pvp and 1 for when you're bored? we have 1 class that's just like that.. why can't you do that to all of them? And please don't use the lore as an excuse.

    The only good thing that I've seen in beta is the phasing. Will we see more of that throughout the game? or is it just something that you guys added to make me feel good for spending 40 bucks?

  177. Single Homed Data Center? by Arkham79 · · Score: 1

    To Paul Sams/Jeffrey Kaplan:

    I realize this might be a bit outside your realm of expertise, but you recently experienced some down time as a result of maintenance by your upstream network provider, AT&T. Given the subscriber levels and revenue (and the fact that there is frequently "scheduled" downtime anyway), how can Blizzard not have redundant network paths to avoid just such a thing?

    Surely with the amount of traffic generated by WoW and associated products there are deals to be had on that front. As someone who has (helped) run a similar sized network in the past, I know it can be done - in fact it was considered a necessity.

    --
    https://comerford.net
  178. Community Scheduler in WoW? by Hoi+Polloi · · Score: 1

    I'd like to see Blizzard build some sort of utility into the game that allows people to form groups for instance runs and set them for specific times, basically a calendar function. I know there are add-ons that do similar things but I'd like to see it built into the game more like the "looking for groups" utility except this would allow you to logoff and come back for the scheduled run. The minmum number of players, levels, classes, etc could be custom set. Not all players have access to guilds big enough to support regular runs or even raids.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  179. yawn yourself by unity100 · · Score: 1

    lets see :

    a race (orcs) that happen to have the addiction to instantly become slaves of any head villain that pops up. their culture is of conquest and brutality.

    a race that eats corpses. undead. living with unholy energy. and sought to destroy ALL life on the world.

    a race that sold itself to villains to acquire mana. went basically evil WILLINGLY. blood elven.

    a race of cows that are in alliance by situation. no comment there.

    a race that is described as 'vile and vicious' by blizzard at one point in character creation screen. now they have changed it. they are trolls. nothing vile and vicious can be not evil. not only that trolls are evil since the early celtic myths of 8000 years ago.



    so, basically its all a load of bullshitty make believe by many horde players saying that 'horde is not evil'. just a cover not to admit that they are basically playing an evil faction, just out of the need to play something badass. badass wannabeeness.

  180. Question for Tigole - by dbretton · · Score: 1

    Why are you such a no-talent ass-clown?

  181. To all the Staffers by Anonymous Coward · · Score: 0

    How do you form your team of designers?
    Wich qualities and skills specify for the entry of that designer into the group of creature, weapon and spell creation?

  182. RP? What RP? by BuhDuh · · Score: 1

    To Jeffrey Kaplan: I'm completely baffled why there are such things as 'RP' servers in your network, when in reality they are exactly the same as 'normal' servers, since Blizzard makes no attempt to enforce RP-ing (and how could they anyway?) in WoW.
    [rhetorical] Was this just a deliberate marketing ploy to attract old-time MUDders like me? [/rhetorical]

    --
    Enlightenment? It's just a flush in the pan.
  183. Homogenization, Dual Spec and Hybrid Classes by dbretton · · Score: 1

    Tigole,

          I heard you were looking to buy a Prius. I wanted to let you know that I'm building a car that handles like a Porsche, gets the same gas mileage as the Prius and has the cabin and trunk space of a Suburban... all for the same price as the Prius!

    Interested? I call it my hybrid class car.

    You have done the following in the upcoming WOTLK expansion:

      - normalized raid buffs such that any given "buff" can be obtained by more than 1 class/spec

      - normalized DPS such that all DPS classes can DPS equally well

      - normalized healing mechanics such that each healing class/spec has a way to provide some sort of single/group heal

      - allowed hybrid classes to perform the role of tank/healer/DPS as well as any other class in the game.

      - allow each class to have 2 separate specs to alternate from (shortly after the expansion)

    Now, I'd like you, Tigole, to explain to me why I should play anything other than a paladin or a druid (hybrid classes) in the expansion?

    Why should I play a mage or a rogue? They only bring 1 thing to the table (DPS), whereas the paladin and the druid bring equivalent DPS AND can tank and can heal.

    For that matter, why bring a Shaman? They can only fill 2 slots. The same is true for Death Knights and Warriors (tank/dps).

    Why not just give every class 1 tank spec, 2 DPS specs (melee and ranged) and 1 healing spec?

    1. Re:Homogenization, Dual Spec and Hybrid Classes by dbretton · · Score: 1

      Edits to the above:

      s/normalize/homogenize/g

      thanks!

    2. Re:Homogenization, Dual Spec and Hybrid Classes by geekoid · · Score: 1

      You know, not everybody is a freakin' munchkin gamer.

      Some of us play a class becasue they like the class.

      I like playing my Gnome Rogue, he is a blast and fun as hell.

      Next up, I'm going to complain to Hasbro for forcing me to go to my competitors monopoly just for drawing a chance card.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  184. several key DIII concerns by abzman2000 · · Score: 1

    to whoever, Will blizzard see fit to use DRM to annoy legitimate users like spore does? (even if the DRM is not fully cracked to allow normal play initially, it WILL be cracked to allow people to play the game to some extent soon after the release) Will Diablo III make it impossible to beat the game on closed battlenet without playing with other people? I usually play online with D2 alone, but I enjoy it when a few of my friends happen to be on when I am so we can play together although having to arrange to be online with friends at a certain time to for me to advance in the game would ruin it for me. the massivley single player online role-playing game appealed to me, so the ability to play the ENTIRE game by myself is important. Will blizzard see fit to charge for online play with SC2 and D3, and if so what benefits does that charge bring over the free battlenet used for D2

  185. Do the lead of SCII by geekoid · · Score: 1

    What about the zerg balance..

    Get back to work and stop goofing off on slashdot for cryin' out loud. I needs my SCII!

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  186. Some problems.. by Anonymous Coward · · Score: 0

    Is there anything you have done to avoid the problems like: bots, spam, dupe and item/gold shops? Or is it going to be same as Diablo II in 1-2 years. I see you have given up on Diablo II and it's pretty much not playable in public games. It's sad to see so good game has turned in so bad state. I hope Battle.net v2.0 will solve some of these problems. Now that you have milked a lot of money from cashcow game WoW im pretty sure you can affort to update Diablo II, but i wonder why nothing has been done? It's still a good game and many wants to keep playing it, but most of my friends hate the spam and all the "hacks" so they look for a fun elsewhere...

  187. StarCraft II - The RTS/FPS by Anonymous Coward · · Score: 0

    To Chris Sigaty -
    StarCraft is one of the top five games ever. I don't know what the the other four are but I know StarCraft is one.
    I was excited at the thought of another game but also concerned it could never be as good. New units in 3D have already been done, but I bet you haven't shown all your cards.

    The only thing that could make it worth while is the option for RTS and FPS together. A First Person point of view like very few have done (Savage). Can you please verify for fans whether there will be a First Person point of view in StarCraft II?

    Thanks,
    Not Really Anonymous

  188. oceanic servers by Anonymous Coward · · Score: 0

    To Jeffrey Kaplan (aka Tigole), game director for World of Warcraft: Why dont you have any dedicated servers physically located in Oceania? What with all the money you guys are raking in each month i dont see why you couldnt give something back to your dedicated fanbase down under by placing a server in say melbourne! >

  189. DotA balancing by IdeaMan · · Score: 1

    Testing and balancing maps takes time. I created a few Tower defense maps, and my best one (Traps & Towers TD) took something like 9 months to get it working well.

    There's no way they'd get DotA balanced in two weeks.

    --
    They ARE out to get you simply because They are in it for themselves and they don't care about you.
  190. UI mods in SC2 by BloodyIron · · Score: 1

    To Chris Sigaty, lead producer on StarCraft II,

    With the popularity of UI modifications in World of Warcraft, are there any plans to include the ability to modify your UI in future games such as Starcraft 2? I for one would appreciate the ability to customize my UI, and I can see this getting popular fast in competition.

  191. There is a Linux Client! by Plantain · · Score: 1

    Directed at anyone who'll answer it - Why was the Linux client cut from the final release?

    Few know that there was a Linux client that shipped with the original beta versions of WoW (~0.9)

    file WowClient
    WowClient: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), for GNU/Linux 2.0.0, dynamically linked (uses shared libs), stripped

    ldd WowClient ./WowClient:
                    linux-gate.so.1 => (0xffffe000)
                    libfmod-3.72.so => not found
                    libSDL-1.3.so.0 => not found
                    libGL.so.1 => /usr/lib32/opengl/nvidia/lib/libGL.so.1 (0x55580000)
                    libX11.so.6 => /usr/X11R6/lib32/libX11.so.6 (0x555e8000)
                    libXext.so.6 => /usr/X11R6/lib32/libXext.so.6 (0x556b3000)
                    libexpat.so.0 => /usr/lib32/libexpat.so.0 (0x556c3000)
                    libfreetype.so.6 => /usr/lib32/libfreetype.so.6 (0x556e2000)
                    libz.so.1 => /lib32/libz.so.1 (0x5574b000)
                    libpthread.so.0 => /lib32/libpthread.so.0 (0x5575c000)
                    libstdc++.so.5 => /usr/lib/gcc-lib/x86_64-pc-linux-gnu/3.3.4/32/libstdc++.so.5 (0x557af000)
                    libm.so.6 => /lib32/libm.so.6 (0x55889000)
                    libgcc_s.so.1 => /usr/lib/gcc/x86_64-pc-linux-gnu/3.4.3/32/libgcc_s.so.1 (0x558ac000)
                    libc.so.6 => /lib32/libc.so.6 (0x558b5000)
                    libGLcore.so.1 => /usr/lib32/opengl/nvidia/lib/libGLcore.so.1 (0x559cc000)
                    libnvidia-tls.so.1 => /usr/lib32/opengl/nvidia/lib/libnvidia-tls.so.1 (0x560a4000)
                    libdl.so.2 => /lib32/libdl.so.2 (0x560a6000) /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x55555000)

    So, to reiterate - why fight Linux when there was a working client?

    --
    No, but I did throw granola at a deaf person once
  192. Linux and Graphics by Serious+Lemur · · Score: 1

    I would pay through the nose for a Linux or BSD version of Starcraft 2, but only if it worked as well as the Windows version. What is being done to make Starcraft 2 equally available to users of all operating systems? Similarly, what if anything is being done to make Starcraft 2 fully playable on lower-end systems, particularly those without powerful video cards? One of the things I like best about Brood War is that I can play it on a lower-end laptop, which only supports integrated graphics. Will it be possible for me to do the same with Starcraft 2 (will it be possible to turn the graphics down low enough?) or would you be asking me and players like me to buy new systems for this game?