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Microsoft Disconnects Modded Xbox Users

S-4'N3 writes "The BBC reports that Microsoft has disconnected approximately 600,000 Xbox users from Xbox Live because the devices they are using have been modified, either with software or with new chips, to play pirated games. 'Microsoft confirmed that it had banned a "small percentage" of the 20 million Xbox Live users worldwide. Microsoft said that modifying an Xbox 360 console 'violates' the service's 'terms of use' and would result in a player being disconnected.'"

535 of 738 comments (clear)

  1. 360 by sopssa · · Score: 5, Interesting

    Apparently some people have gone as far as calling death threats to a "Director of Policy and Enforcement for Xbox LIVE" and his wife (theres also irc logs where he came to say it on #360banned)

    There has been modded xbox360 bans before too, so it shouldn't come as a surprise to people when they do get banned. And at least it keeps the cheaters off games.

    1. Re:360 by MeatBag+PussRocket · · Score: 5, Funny

      does this make it an "Ex-Box"?

      thank you thank you... i'm here all week.

      --
      i wage a holy war against the apostrophe.
    2. Re:360 by coolgeek · · Score: 2, Interesting

      From that same thread, the director dude out there is quoted there as saying it's no problem to move your hard drive to an unbanned 360 box. It would appear this is a ploy by Microsoft to sell more 360's.

      [00:54] HDD from banned to unbanned is ok, but you might have to reformat to get full access to licenses
      [00:54] etc

      --

      cat /dev/null >sig
    3. Re:360 by h4rr4r · · Score: 4, Insightful

      Which is why so many now mod the controller not the console. It has become very popular to mod the controllers for turbo fire and the like. The reason this sort of thing works is because of the brain dead console development expectations, say it with me "trusting the client is never right".

      More games need to enforce maximum rates of fire and the like.

    4. Re:360 by thisnamestoolong · · Score: 1

      BOOO!!!!

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    5. Re:360 by RDW · · Score: 1

      'Apparently some people have gone as far as calling death threats to a "Director of Policy and Enforcement for Xbox LIVE" and his wife'

      This guy seems pretty annoyed, too:

      http://www.youtube.com/watch?v=sfkDxF2kn1I

      I hope he doesn't do anything silly.

    6. Re:360 by v1 · · Score: 2, Insightful

      And at least it keeps the cheaters off games.

      Not really. All it does is keep the bad cheaters off the games. The good cheaters don't get caught by these sweeps.

      And that's just what xbox live needs, darwinism at work refining a better crowd of cheaters.

      The checks done by live are less sophisticated than say, punkbuster on the PCs. And all that accomplished was to raise the stakes and make the cheaters go into business selling the "undetectable" cheats and taunting those like Activision.

      --
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    7. Re:360 by dtzitz · · Score: 1

      Tip your waiter.

    8. Re:360 by jythie · · Score: 1

      Though what makes this a bit differnt is that in addition to banning the consoles, Microsoft crippled parts of the device before they cut it off.

      So offline activities were also effected in a (supposedly) unfixable manner.

      If it were just another round of xboxLive bans, people would probably care a lot less.

    9. Re:360 by v1 · · Score: 1

      every time I watch that it cracks me up

      --
      I work for the Department of Redundancy Department.
    10. Re:360 by commodore64_love · · Score: 1

      The right to life also includes the right to end that life when you're done with it.

      And death threats are protected speech, except in case of imminent threat (see Brandenberg and Watts).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    11. Re:360 by RightSaidFred99 · · Score: 2, Insightful

      Your logic is...staggering. Apparently so as to avoid breeding a "better crowd of cheaters" MS should just lower the bar to such a low level that any old suck can cheat, thereby preventing people from getting really good at it.

      I think you should suggest this giant leap of understanding on behalf of mankind to prison administrators. If they keep making it harder and harder to escape from prison, it'll only breed, by "darwinism", a better grade of prison escapees.

      Kudos, sir. Kudos.

    12. Re:360 by sofar · · Score: 2, Insightful

      well that's one way of twisting the issue around, kudos to you too!

      Microsoft should ban cheaters, not people with modified clients. Banning modified clients will cause BOTH cheaters and people who do not even want to cheat to defeat the new measures against them. But you're conveniently forgetting about the second group.

      Wait, does that mean you're OK with non-cheaters becoming better modders ? My mind boggles...

    13. Re:360 by KalvinB · · Score: 2, Informative

      The HD is not banned as it's not modified. The mods to system are. Of course you can buy an unmodded system and play. They aren't banning "you" they're banning your modded system.

      MS is basically saying that if you want to mod your system then go ahead. But if you want to play on LIVE then you need an unmodded system to do it with. If you want to save some money you can transfer your HD to the unmodded system when you want to play with the rest of the world. With the price of the XBox dropping it is less cost prohibitive now to do that.

    14. Re:360 by Dishevel · · Score: 1
      From TFA "Reports suggest that the ban does not stop the console from working and only affects a gamer's Xbox Live account."

      So where is your proof otherwise?

      --
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    15. Re:360 by Anonymous Coward · · Score: 1, Insightful

      Apparently some people have gone as far as calling death threats to a "Director of Policy and Enforcement for Xbox LIVE" and his wife (theres also irc logs where he came to say it on #360banned)

      Well, maybe he'll think twice before he does it again.

    16. Re:360 by MeatBag+PussRocket · · Score: 3, Funny

      "bereft of connectivity he plays alone, if he hadnt been nailed to the couch hed be playing outside with his friends! this Xbox has ceased to be! its gone offline to join the choir invisible! this is an ex-box!"

      --
      i wage a holy war against the apostrophe.
    17. Re:360 by secretcurse · · Score: 2, Insightful

      Or to scare people away from buying used 360s which don't add any revenue to MS. Is the $50 you save worth the risk of being banned from XBL?

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    18. Re:360 by poetmatt · · Score: 3, Insightful

      You really think this kind of thing has an impact towards cheating? I suspect it has a bigger impact on MS's bottom line, as these are people who are paying a monthly fee to play online. Way to go MS, demonstrating part of the RIAA strategy: let's prevent our customers from being able to spend money on us! Way to go!

      What this probably kicked off was people who had modchips to play overseas games, and absolutely 0 of the "cheaters".

      Oh, and welcome to console DRM at it's finest. You bought into it, now when they kick you out you're pissed that everything they sold you was on a "license" basis and you technically own 0 of it. enjoy!

    19. Re:360 by kurzweilfreak · · Score: 1

      No one will miss you. Seriously.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    20. Re:360 by igny · · Score: 1

      does this make it an "Ex-Box"?

      thank you thank you... i'm here all week.

      X Brick

      --
      In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
    21. Re:360 by sopssa · · Score: 1

      Agreed. And another thing is that the good cheaters don't over do it and make people go mad at the cheaters in game. Even if they're still cheaters, they're a lot smaller nuisance than those who run around with 100x speedhack autoaiming and ruining everyones game. There will also be only a few of them, because it requires skill then.

    22. Re:360 by sopssa · · Score: 1

      And that second group is exactly what? What would be the reason to modify game client on console other than cheating in a game?

    23. Re:360 by sofar · · Score: 1

      wow, you don't have much imagination, do you?

      oh alright, lets go over the _possible_ reasons that people might want to modify their Xbox

      - to fix security issues that microsoft/Xbox Live hasn't patched yet. e.g.
              http://www.totalvideogames.com/Xbox-360/news/Xbox-360-Website-Security-Flaw-Patched-7405.html
      this wouldn't be possible if microsoft had banned these guys from researching a fix.

      - to fix hardware issues that microsoft/Xbox Live refuses to fix
              http://windowsitpro.com/article/articleid/101070/court-filing-microsoft-knew-about-refused-to-fix-xbox-360-flaw.html
              http://www.shacknews.com/onearticle.x/47671
      so microsoft stiffed you with a dead box. why can't you fix it yourself? because inserting a different hard disc can already be considered a mod! yay!

      - to make a game backup (which is 100% legal in many countries, if not everywhere)
              http://forums.afterdawn.com/thread_view.cfm/141037

      I can go on for a while... want some more?

    24. Re:360 by Thing+1 · · Score: 1

      I first heard that joke on Will and Grace. Megan Mullally's character responded to a kid saying "oh cool, you have an Xbox!" with something similar to "Just because it hasn't seen much use in a while doesn't mean it's ... oh, you mean a game console". (And, yeah, it wasn't so funny then, either :P)

      --
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    25. Re:360 by BikeHelmet · · Score: 1

      There has been modded xbox360 bans before too, so it shouldn't come as a surprise to people when they do get banned. And at least it keeps the cheaters off games.

      LOL!!

    26. Re:360 by zachdms · · Score: 1

      I thought turbo controllers were legit, as you can buy licensed peripherals with that functionality...

    27. Re:360 by IamTheRealMike · · Score: 1

      Yeah but that sort of thing is trivial to defeat with game patches, which XBL fully supports. I really doubt anyone is losing sleep over such tricks.

    28. Re:360 by IamTheRealMike · · Score: 1

      Why do you think it's less sophisticated than Punkbuster? Do you even know what you're talking about? Cheats on the PC do all kinds of interesting things by rewriting memory and hooking the games internals, or even replacing the graphics driver. Cheating on Xbox Live boils down to exploiting bugs in the game logic (which can be patched) or DoSing your opponents to make them lag out of the match. You can't make the 360 run unsigned code so any cheaters room for maneuver is highly restricted.

      Cheating isn't really an issue on XBL. I'm sure 99% of these bans were due to reflashed DVD drives.

    29. Re:360 by stonefoz · · Score: 2, Interesting

      It's all about money. As long at the games are paid for and the console it's self is legit, MS doesn't care. I can grossly cheat on any game currently. The most sever punishment for cheating I've yet to have received was being booted from a game, only to return to the main screen.
      http://hicklabs.com/
      I've built my own chip and turned it up to grossly exaggerated rates without any real penalties.

      --
      I think I just cashed out all my cool points.
    30. Re:360 by justinlindh · · Score: 1

      Thanks for the link to that death threat thing and all, but can you please mark links that will plaster my screen with anime porn as "Not Safe For Work" in the future?

    31. Re:360 by Hatta · · Score: 1

      No, he's uh.. probably pining for the fjords.

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    32. Re:360 by Hatta · · Score: 1

      More games need to enforce maximum rates of fire and the like.

      Back in the Atari 2600 days many games could display only one bullet at a time. So your rate of fire depended on the flight time of the bullet, which depended on the distance it traveled before it hit something. They should bring that back.

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    33. Re:360 by CronoCloud · · Score: 1

      That's the price you pay for living in an english speaking traditionally PAL territory, that is mostly wasteland/desert/scrubland, with a population of only 22 million people, far far away from the UK. Aren't you used to paying the price for importing by now? Shipping stuff to a relatively tiny population in the middle of nowhere is expensive, especially when that nowhere speaks a language where the majority of native speakers lives far far away.

    34. Re:360 by mrboyd · · Score: 1

      They technically own 0 of it because they most likely got the game via bitorrent in the first place.

    35. Re:360 by Gulthek · · Score: 1

      Not really, but I'm just annoying that way.

      If you mod your XBox, then it's no longer an XBox and shouldn't be allowed on the XBox exclusive gaming network. Complete, hardline, 100% zero tolerance is absolutely fine with me.

      If you want a computer, buy a computer. If you want a device, buy a device.

    36. Re:360 by terrymr · · Score: 1

      Right here : Console ban info

    37. Re:360 by ukyoCE · · Score: 1

      More games need to enforce maximum rates of fire and the like.

      Are there games that don't? I thought all games by this point let you hold down the trigger for "turbo" fire at the maximum speed.

  2. And of course... by xtracto · · Score: 4, Informative

    By "disconnecting" it means banning from playing in the "live" online network (which you must pay to play anyway).

    It is still possible to play offline games with banned xboxs

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
    1. Re:And of course... by oddRaisin · · Score: 3, Informative

      Very carefully, though, they still keep your xbox live account active and charge you the subscription fee.

      For those who want to cancel, check out http://www.xbox.com/accounts, change your subscription by clicking the link after subscription renewal (the link says "ON"). Then continue to click through the 5 or 6 pages detailing all the reasons you should stay. Click "Next" through all of that, and you're set.

    2. Re:And of course... by pens · · Score: 4, Interesting

      Yes, but with this recent ban wave, Microsoft crippled some non-XBL capabilities. For example, you can't install games to your local hard drive anymore

    3. Re:And of course... by nobodyman · · Score: 1

      Possibly, if we're talking about the "gold" XBox Live service, since you can't (to my knowledge) play multiplayer games with the "silver" level service. I assume this is the case, but the article doesn't break it down.

      But if we're talking about 600k "silver" users, I can't imagine that these users are all that disappointed seeing as how they aren't losing that much functionality.

    4. Re:And of course... by Dogtanian · · Score: 1

      Very carefully, though, they still keep your xbox live account active and charge you the subscription fee.

      That's interesting. I wonder what the legal position is with them doing that.

      Disclaimer; IANAL. They might get away with it in the US, but if it came to court within the EU, I suspect that they'd lose due to the stronger consumer laws. Regardless of any legal weaselling over how they defined words, and what they said in the contract, in effect what they've done is to cancel the service that is being paid for (and done it *themselves*). Any reasonable person would assume that they are no longer being charged for a service that is no longer being supplied.

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    5. Re:And of course... by Thaelon · · Score: 1

      You can cancel online now?

      Last time I tried to unsubscribe I had no alternative but to call them, at which point they tried asking me a million questions, like "Do you want to transfer it to someone else?" or "Do you want to give it to a friend, or transfer to another credit card?" instead of canceling the fucking account.

      Sure, you can sign up quick and easy, right from your 360! But to cancel, you have to hunt down the phone number, then fucking call them, then wait on hold, then be harassed, and then, if you haven't hung up in rage by then, they'll cancel it.

      Fucking despicable, Microsoft. Fucking despicable.

      --

      Question everything

    6. Re:And of course... by kurzweilfreak · · Score: 2, Insightful

      I would imagine MS would still win that. You're certainly still allowed to keep your account, but you aren't allowed to break the TOS by connecting your modded box to their network. You wouldn't have any problem connecting with an unmodded box that doesn't break the TOS. The service is still supplied; whether or not you can connect to it is really up to you.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    7. Re:And of course... by LordKronos · · Score: 1

      What? That's terrible. Considering the many horror stories out there about damaged disk from moving the system while it's powered on, I've made it a habit to copy games to the hard drive before playing them. When my friend comes over with his daughter, sometimes she'll walk up and mess with the 360 before we can stop her. At least with the disc ripped to the drive, our only risk is her hitting the power or eject button (I'm not worried about her moving it enough to damage the spinning hard drive).

    8. Re:And of course... by Ash-Fox · · Score: 1

      That's because they don't ban accounts, just the hardware for modifications.

      --
      Change is certain; progress is not obligatory.
    9. Re:And of course... by Alex+Pennace · · Score: 1

      Very carefully, though, they still keep your xbox live account active and charge you the subscription fee.

      That's interesting. I wonder what the legal position is with them doing that.

      Disclaimer; IANAL. They might get away with it in the US, but if it came to court within the EU, I suspect that they'd lose due to the stronger consumer laws. Regardless of any legal weaselling over how they defined words, and what they said in the contract, in effect what they've done is to cancel the service that is being paid for (and done it *themselves*). Any reasonable person would assume that they are no longer being charged for a service that is no longer being supplied.

      Many states in the United States have strong consumer protection laws as well. In Massachusetts, such a stunt would be an unfair and deceptive practice (see M.G.L c. 93A). I expect many other states have similar laws. But if the Xbox account is paid with a credit card, a simple chargeback will be quick and effective.

    10. Re:And of course... by LordKronos · · Score: 2, Interesting

      I routinely use my live account on 2 different consoles. They can't just cancel an account because it was used on a modded system. If I went to my friends house and logged onto his 360, and then they cancelled my account because he modded his system without me knowing, I'd be pissed.

    11. Re:And of course... by MaerD · · Score: 2, Interesting

      I've got to call BS on this. I have a fully updated xbox and a live account and I can still install the games to my HD. You still have to have the disk in to start it (unless you downloaded over live), but after that, the disk doesn't even spin.

      Now if you mean modding it so you can load to and play from the HD.. well, that's what they're out to stop...

      --
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    12. Re:And of course... by Henk+Poley · · Score: 1

      I think Dogtanian meant charging for a service you didn't/couldn't use. You'd probably have a high chance in the Small Claims Court convincing the judge that they took your money after first disabling your main access the service for you.

    13. Re:And of course... by tonycheese · · Score: 1

      No, apparently Microsoft hands out two kinds of bans (I do not own an xbox). If you do something really crazy they'll ban your actual live account, including all your achievements and whatnot (very painful). Banning only your console is considered a "soft" ban and you get to keep all your points and achievements and all that. So I think people would prefer the second type of ban over the first. It's not a matter of them trying to keep subscription fees.

    14. Re:And of course... by failedlogic · · Score: 1

      What a waste! It seems that from what I've understood, once banned that XBox can never be reconnected to XBox Live ever again. I know that when I was 16, I probably would have modded an XBox. But when you get a bit older, or after being caught, it stands that you might have learned your lesson. I'd hope MS has some sort of reversal process. Perhaps send the XBox back to their factory for servicing to get it reactivated. Otherwise, it kills the idea of reselling to an innocent party that wants to connect to Live and makes sure that the banned XBox 360 will end up in the landfill a lot sooner that it would.

    15. Re:And of course... by BitZtream · · Score: 1

      I guess you missed the non-XBL part of his statement ... meaning for those without XBL accounts.

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    16. Re:And of course... by Khuffie · · Score: 1

      What you described is the behaviour of every company I've tried to cancel an account with.

    17. Re:And of course... by Gulthek · · Score: 1

      Notice that access from console != access to service. You can use your xbox live account from any xbox, not just your own.

    18. Re:And of course... by Dogtanian · · Score: 1

      That's the sort of thing I meant by legal weaselling. I suspect that your argument might have held water if MS had been clear about this upfront, and explicitly spelled the situation out when the account (or rather box/account) was cancelled.

      But to do that they'd have had to bring it to people's attention, which apparently hasn't happened. My gut reaction is that under a consumer-friendly legislature this would seriously count against them. Simply including something in the terms doesn't always make it binding if it's vague, unclear or obscure.

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    19. Re:And of course... by kurzweilfreak · · Score: 1
      That's a good point, although (and I haven't read it myself) I suspect that the Live terms of service probably cover these issues pretty comprehensively/"explicitly". If they don't, then MS is certainly leaving an ambiguity that could potentially be taken advantage of.

      I feel, however, that if it came down to it MS would have a pretty tight case of "these were our rules, your box broke the rules (not your account), your box isn't allowed (although your account is).

      You're paying for your account on the Live service, not the ability of a specific box to connect to it. I can't see how a court could be convinced otherwise.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    20. Re:And of course... by PaganRitual · · Score: 1

      This is the most useful thing I've read in a long, long time. Thank you for this.

      Also, it's worth mentioning that the link is the 'ON' the presents itself after you hit the 'Membership Level' section under accounts, not the ON that appears on the account summary page. I seriously thought that maybe it had been changed at some point to no longer allow this. You're right though, the amount of crap they show you to try and convince you to stay is almost embarrassing, and the fact that the link was so subtle with no indication that there was any way to actually turn it off was well past being almost shameful.

      I just want to go back to using subscription cards because I'm sick of paying for something that I use maybe twice a month at best, and I dreaded having to make the damn phone call. Again, thank you very much for this.

  3. Disconnected? by ciaohound · · Score: 1

    I think the correct term is "de-resed." And it should be pronounced using the best possible David Warner snear.

    --
    Oh, yeah, it's not easy to pad these out to 120 characters.
    1. Re:Disconnected? by commodore64_love · · Score: 1

      >>>"de-resed."

      I hate losing my resolution. 350x240 just doesn't cut it. Even VHS isn't that horrible.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:Disconnected? by AndrewNeo · · Score: 2, Interesting

      That would be a terrific way to punish console modders - force output to 350x240.

    3. Re:Disconnected? by dkleinsc · · Score: 1

      The Master Control Program has chosen you to serve your system on the Game Grid. Those of you who continue to profess a belief in the Users will receive the standard substandard training, which will result in your eventual elimination. Those of you who renounce this superstitious and hysterical belief will be eligible to join the Warrior Elite of the MCP. You will each receive an identity disc. [displays a disc to the crowd] Everything you do or learn will be imprinted on this disc. If you lose your disc or fail to follow commands, you will be subject to immediate de-resolution.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
  4. I can't believe I'm saying this by killmenow · · Score: 5, Insightful

    Listen, I hate Microsoft. I think the people who run Microsoft are criminals. I cannot for the life of me believe I'm about to say this:

    You buy an XBox 360, you can do whatever you want with it. Mod it to your heart's content.

    But the Live network belongs to Microsoft. They have a right to disconnect you if they want.

    Now excuse me while I find someone to fulfill my user name.

    1. Re:I can't believe I'm saying this by pens · · Score: 4, Informative

      I don't believe most of the modding community is bothered by the ban from XBL. But this recent ban wave also cripples some offline capabilities as well. For example, if you've been banned you can't install games to your local hard drive anymore.

    2. Re:I can't believe I'm saying this by ViViDboarder · · Score: 1

      You mean because they are banned entirely from Xbox Live? Yea, this is still part of their network. I modded my Xbox 360 because it was already overheating and having some pretty bad issues. I actually bought a second one on Ebay to use unmodded for Xbox Live. You shouldn't be allowed to play illegally obtained games online. M$ doesn't want you on their network they have every right to kick you off. The nice thing is that they don't ban your Live account. They ban the CONSOLE. This is why it's been stated that you can just move your HDD to a different console and it'll work fine. If you have 2 consoles you can just swap your HDD back and forth and be just fine.

    3. Re:I can't believe I'm saying this by jtownatpunk.net · · Score: 2, Interesting

      Yeah, Microsoft has such an awesome track record when it comes to detecting fraud and tampering. I had to manually remove the Office Genuine Advantage system from 4 workstations because it flagged them as non-genuine. The other 50 or so passed inspection just fine. I could find no common thread among those machines that would explain it. They're all the same model computer prepped and rolled out to the floor in the same manner as the other 50 in the batch. I've also had WGA flag systems as non-genuine after upgrading from 2k to XP. Those I was able to isolate to the upgrade process because only upgraded machines got flagged and every upgraded machine got flagged. A clean install cleared it right up.

      So, in conclusion, I predict that a significant number of totally innocent people are going to be screwed by this

    4. Re:I can't believe I'm saying this by BobMcD · · Score: 1

      But the Live network belongs to Microsoft. They have a right to disconnect you if they want.

      Just so long as someone keeps them in check and makes certain that their disconnections are always justified. From the gamer's account, "To be honest, I've contemplated whether to move to Playstation 3 or buy another Xbox."

      Microsoft pushes a button somewhere, and you suddenly want to buy a new console.

      When just, so be it. What happens when it is unjust? Is it still simply their right?

    5. Re:I can't believe I'm saying this by v1 · · Score: 1

      If there were another network you could use, sure fine, but they have a complete monopoly on it. You can't just go sign up with someone else to resume your network things like online play or downloading and demos with some other service, they're it. You paid for the box that has these features, and now the sole provider of the services that make it function cuts you off.

      It's like ford finding out you installed an unapproved high performance carburetor so they remotely disable your third and fourth gears and there's not a mechanic in town that can undo it. That which you've paid for has substantially dropped in value due to the decision of the vendor, after they have taken your money for it.

      Rubbing salt in the wound they offer solutions to your problem which involve your rebuying at least part of the product from them. That's like Ford graciously offering to sell you a new ECU ($2000) that will restore your gears. You'd love that wouldn't you?

      I don't support the cheaters, and I'm not one of the modders, but I do support their right to mod without this treatment from the vendors. This whole concept of people having some unfair element of control over you after you have bought a product from them needs to stop. EULAs in general seem to only benefit the vendors while at the (sometimes extreme) disadvantage of the users.

      I wonder how the recent front page article on the regulators questioning the BBCs new DRM, looks like the grounds were "Ofcom, asked them the same question that has been asked of many DRM systems: 'How does this benefit the consumer?' ". How do EULAs benefit the consumer? well of course, they don't, in any way. It's nice to see the basic principle starting to soak in, even if it's going to move like a glacier...

      --
      I work for the Department of Redundancy Department.
    6. Re:I can't believe I'm saying this by DdJ · · Score: 2, Insightful

      When just, so be it. What happens when it is unjust? Is it still simply their right?

      Yeup, it is! And if they get out of hand with it, they're idiots.

      They do not have a monopoly in this space, and aren't likely to soon, so market forces can work here. Their stance on this stuff makes some people chose PS3, or makes some people who'd otherwise enthusiastically get an XB360 remain content with the lesser processing power on a Wii or PS2, or makes some people stick to PC gaming instead of console gaming. And this is all fine. Microsoft gets to experiment to find the right balance point, and gets to make horrible mistakes in doing so, and gets to be marginalized if they're too stupid about it (cf. "Zune", "Windows Mobile"). As long as they're not in a position of sufficient monopoly power, as they are in some other markets, it's fine.

    7. Re:I can't believe I'm saying this by AndrewNeo · · Score: 3, Insightful

      Congratulations, you just compared two completely divisions of Microsoft. Also, this is nowhere near the first console ban Microsoft has done (they did a good job hitting the users right after the first DVD drive mods came out) and hardly any false positives if any have come up. Being a closed system (unlike PCs) they can tell when something is different about the hardware.

    8. Re:I can't believe I'm saying this by AndrewNeo · · Score: 1

      I do wish more people would understand this. It's like the people who don't feel they're entitled to violate the terms of service for something they don't own (Live, not the console).

    9. Re:I can't believe I'm saying this by frosty_tsm · · Score: 1

      For example, if you've been banned you can't install games to your local hard drive anymore.

      I think if you've modded, depending on the nature of the mod this is no longer a problem.

    10. Re:I can't believe I'm saying this by ViViDboarder · · Score: 1

      That's not at all what it's like... MS has a TOS with their web service.

      If you break those rules you're off. They offer a service along with the Xbox. It's like a voided warranty. If you tear your car apart you probably won't be covered under the basic warranty if you voided it's terms. They should not be forced to support users who don't follow the rules. Just because they are the only service that offers Xbox Live doesn't change anything. There are plenty of options including NOT using it. It doesn't render your actual product useless at all (like disabling gears would do).

      To use your car analogy... They sell you a car and offer you a special fluid you can put in your car to make it run faster. This is under the condition that you don't make any changes yourself to it. Since you go ahead make all the changes that you've done to your car they no longer offer you this special fluid. Sorry. You'll have to buy an un-modified car because they will only use this fluid on a car that is stock.

      It's their product and they can chose who gets to use it. An ISP can decline customers, a Cell company can decline customers. Even McDonalds kicks people out who don't follow the basic rules... No shirt, no shoes, no service!

      No Mods, No service!

    11. Re:I can't believe I'm saying this by Sancho · · Score: 1

      You know, any given piece of software from Microsoft will have a different set of developers, from Word to IE to Windows to Bing. But you know what they all have in common? They all get vulnerabilities and showstopping bugs. The lack of care and attention to detail is ingrained in the culture over there.

    12. Re:I can't believe I'm saying this by Sancho · · Score: 1

      Why would they? Your account isn't banned, and you can still log into it. You just can't use your account from the banned Xbox 360.

    13. Re:I can't believe I'm saying this by shentino · · Score: 1

      And yet that isn't MS's fault.

      It's the fault of the previous owner for selling you a bum box.

      I.e., the sort of thing that commercial vendors offer warranties for.

      In fact, someone selling you a used xbox might be doing so to try to palm off a banned box. You should always be suspicious of why they are trying to sell it anyway.

      Anyone who seriously wishes to buy a quality used machine, in spite of the almost inherent contradictino in terms, should write up a good contract and force the original owner to at least offer some form of warranty protection.

    14. Re:I can't believe I'm saying this by MHolmesIV · · Score: 1

      Come on. Let's put it in more realistic terms.

      You have a car you use for stock car racing, the only race course (which incidentally also sold you the car) you can use has rules saying you have to use the car as bought, no extra stuff. You mod the car to make it go faster. The race course bans that vehicle from competing because you did not follow their rules. You can still compete using other vehicles, just not the one that you modified.

      Explain to me again how they don't have a right to do that?

    15. Re:I can't believe I'm saying this by kurzweilfreak · · Score: 1
      I don't understand how you think it's the decision of the vendor that's "ruining" your so-called value. You are certainly welcome to play on their network, provided that you haven't altered your box because of the very high chance that you did so to either 1) cheat or 2) play games you haven't paid for. You're also certainly welcome to modify your box however you wish, with the understanding that it's no longer valid to play on MS's network with it because they can no longer guarantee the fairness of your participation. That, however, if your choice.

      You may think that they are being unfair to you, but the millions of other players out there who are paying good money for the chance to play on an even field and don't want to play against a potential cheater... how is that anything but fair to them? You can say "well I'm not doing it to cheat!" but unfortunately you would be in an insignificant minority.

      You paid for a box that has certain features and signed up for a service with the agreement that you wouldn't change these features. Then you went and changed them. How is it not fair that you're now cut off after you broke your end of the deal.

      If you need a car analogy, it's like you bought a car from a manufacturer that has ownership of a really sweet road system that lets you get where you want really, really quickly, and it's a fun ride. Then you modified your car so that it ran others off the road so you could go even faster than everyone else. You ruined everyone else's experience for the benefit of yours. So now you're kicked off the road.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    16. Re:I can't believe I'm saying this by MindlessAutomata · · Score: 1

      Saying that they have a complete monopoly on the xbox live network is like saying netflix has a monopoly on the netflix system or valve has a network on Steam. Yes, Valve will also ban you if you cheat on Steam games. Too bad, shouldn't cheat. Blizzard will ban you from WoW and you will lose your character if you cheat. Well, duh. Yes, you can't access your stuff after you get banned. You agreed to that, too bad. Go buy a PS3 or a Wii if you're that bothered by this.

      If slashdot banned you for some reason it isn't a legitimate complaint to say they can't because they have a monopoly on themselves and you've lost all your posting and whatever other status you have.

    17. Re:I can't believe I'm saying this by selven · · Score: 1

      Congratulations, you just compared two completely divisions of Microsoft.

      By that logic, no one should boycott the RIAA since the part that sells music and the part that sues people are two completely different divisions. Sorry, but the corporation is still responsible for all of its parts.

    18. Re:I can't believe I'm saying this by Blakey+Rat · · Score: 1

      You know, any given piece of software from Microsoft will have a different set of developers, from Word to IE to Windows to Bing. But you know what they all have in common? They all get vulnerabilities and showstopping bugs. The lack of care and attention to detail is ingrained in the culture over there.

      Are there any non-trivial pieces of software that have *never* had vulnerabilities and showstopping bugs? Ever? In the history of computing?

    19. Re:I can't believe I'm saying this by Blakey+Rat · · Score: 1

      So if Ford does that, then don't buy a Ford. If Microsoft does it, then don't buy an Xbox.

      It's not hard, people, and it's not like Microsoft has ever made it a secret that they ban modders-- this is the 4th or 5th mass ban since Xbox Live was started. You're an informed customer, make an informed decision so that the free market works.

    20. Re:I can't believe I'm saying this by kayoshiii · · Score: 1

      Great!!!!

      So how do I connect my XBox 360 to a network other than Microsofts?

    21. Re:I can't believe I'm saying this by Inda · · Score: 1

      If it's anything like the PC game scene, there was always a disclaimer in the NFO and it went like this:

      This copy is for testing purposes only. If you want to play online, buy the game. We did.

      Most people who wanted to play online, bought the game. It was always seen as fair.

      It was also seen as fair when patches wouldn't install. Wait, do without or buy the game were the options and people were happy with that.

      I chipped my original XBOX. I downloaded pretty much every game. Not once did I take them online. I buy all my 360 games because Live offers so much more that I wouldn't want to do without it.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  5. Good by kevinNCSU · · Score: 4, Funny

    This should mean I'll never lose to some 12 year old in Halo or CoD again, cause I'm sure they were all modding. Yep, that's definitely it.

  6. "a small percentage" by weirdcrashingnoises · · Score: 5, Informative

    600,000 of 20,000,000

    there are some who would call this "three percent"

    --
    sigs... don't talk to me about sigs....
    1. Re:"a small percentage" by Disgruntled+Goats · · Score: 4, Informative

      3% is a pretty small percentage.

    2. Re:"a small percentage" by Disgruntled+Goats · · Score: 1

      Nice non sequitur.

    3. Re:"a small percentage" by Anonymous Coward · · Score: 1, Funny

      What I find funny is on another forum I was reading about this early today, the very first reply was "600,000 out of 20 mil! thats a HUGE PERCENTAGE." Lol.

    4. Re:"a small percentage" by jythie · · Score: 1

      Small depending on what it is relating to and what it cost them.

      Normally, going up to your boss and saying 'hey! I have a plan that will decrease our revenue by 3%!' will get you a hairy eyeball unless you can make a really strong case for where it saves money elsewhere.

      Except in the computer industry for some reason.

    5. Re:"a small percentage" by timster · · Score: 1

      It's not a non sequitur at all. Whether 3% is a large percentage or a small percentage depends entirely on context. 3% inflation is not too bad. 3% alcohol in your blood is a lot. 3% packet loss is a lot.

      600,000 XBoxes at $200 each is $120 Million worth of XBoxes. Seems like a lot to me. (Though honestly I don't oppose the ban.)

      --
      I have seen the future, and it is inconvenient.
    6. Re:"a small percentage" by jythie · · Score: 1

      True. Though what I found disturbing about the computer industry is they tend to seem uninterested in determining what the rates really are. It seems to be enough to say 'well, everyone knows!'.

      Other industries you would be required to do some pretty heavy research first.

      So I am not saying they made the wrong economic choice.. but in every case that I have been able to actually observe of things like this happening, I have found the research justifying it lacking or completely absent.

    7. Re:"a small percentage" by MikeBabcock · · Score: 1

      And there are others who allow alternate OS installations on their hardware purposefully.

      --
      - Michael T. Babcock (Yes, I blog)
    8. Re:"a small percentage" by v1 · · Score: 1

      3% is a pretty small percentage.

      until that 3% is standing in the street in front of your house with baseball bats. o_O Then tell me that 3% is insignificant.

      --
      I work for the Department of Redundancy Department.
    9. Re:"a small percentage" by Blakey+Rat · · Score: 1

      True. Though what I found disturbing about the computer industry is they tend to seem uninterested in determining what the rates really are. It seems to be enough to say 'well, everyone knows!'.

      Other industries you would be required to do some pretty heavy research first.

      So I am not saying they made the wrong economic choice.. but in every case that I have been able to actually observe of things like this happening, I have found the research justifying it lacking or completely absent.

      What makes you think Microsoft hasn't figured that out? Just because they haven't announced it to the public?

    10. Re:"a small percentage" by GasparGMSwordsman · · Score: 1

      600,000 of 20,000,000

      there are some who would call this "three percent"

      And some people would call that "nineteen percent" and others that would call it "almost all."

      I shouldn't think it surprises you that "some" people suck at math, nor that "some" marketing people suck at it...

    11. Re:"a small percentage" by Anonymous Coward · · Score: 1, Insightful

      3% is a pretty small percentage.

      until that 3% is standing in the street in front of your house with baseball bats. o_O Then tell me that 3% is insignificant.

      If we're throwing a wild hypothetical situation like that, then can we also assume the other 97% is standing between the 3% and you, also armed with baseball bats? Or do we only assume one side counts in this matter? (well, yeah, this IS Slashdot and all...)

      I mean, in your situation, I suppose you could make an argument that the 97% not affected by this wouldn't care and would just go on cheerfully playing games online on their not-banned XBoxen, and that the 3% are more predisposed to criminal activity such as property damage and murder. I don't have the slightest clue what point you'd be able to make with that in relation to the current discussion, but that's the best I can make out of your argument. Would you care to enlighten us as to why the 3% is what matters?

    12. Re:"a small percentage" by Sancho · · Score: 1

      Well, it probably won't decrease their revenue by 3%.

      First of all, most people probably won't demand refunds of any sort, and if they're on a recurring payment plan, they may well forget to remove it. They may choose not to, as well, since they can still use their Live account on another Xbox.

      Second, in the computer industry, lost sales are equated with lost revenue. By disallowing pirates to access the network, Microsoft probably believes that they will start getting more revenue. At the very least, some percentage of these people will probably buy a new Xbox for Live, and use the old one for piracy. People who do this will probably buy the games that they want to play with Live, meaning more revenue.

      Lastly, it sends a signal that they're cracking down, the benefits of which are hard to measure (though since they're not reflected in revenue, I suppose that it's irrelevant to your point.)

    13. Re:"a small percentage" by Alanbly · · Score: 1

      Three percent of the world uses Linux. Would you still be trivializing if Microsoft found a way of disabling the internet connection of that 3%?

      --
      -- Adam McCormick
    14. Re:"a small percentage" by Macthorpe · · Score: 2, Informative

      You know you can say "motherfucker" here, right? Stupid motherfucker.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    15. Re:"a small percentage" by Jedi+Alec · · Score: 1

      3% is a pretty small percentage.

      In other news, 3% of the people vaccinated for the swine flu are expected to die horribly, excruciating deaths.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  7. No Cheating by Hardhead_7 · · Score: 5, Insightful

    The great thing about online console play (the only thing, really, that it has over PCs) is their closed nature. It's much, much harder to cheat on a console than on a PC game. Don't get me wrong. I fully support their right to mod their own hardware. But I don't want to play them online.

    1. Re:No Cheating by Slashdot+Suxxors · · Score: 2, Informative

      The modding they're talking about in TFA is direct backups of games. There are no hacks in the actual gameplay.

    2. Re:No Cheating by kevinNCSU · · Score: 5, Funny

      That phrase doesn't make grammatical sense in reply to any single sentence in that post. What doesn't what do?

    3. Re:No Cheating by Anonymous Coward · · Score: 1, Insightful

      But 5 years from now, when the publisher decides you should have upgraded to the latest incarnation of a game, the multi-player servers for the console will be gone. With PC games, I can play Quake or Quake II or Unreal today because of the community-run servers.

      I would rather have the occasional cheater than no online community for the particular game in a few years.

      Giving the game publisher the ability to kill online play is a BAD bad idea.

    4. Re:No Cheating by Yvan256 · · Score: 1

      Care to tell me how I can play FF XI or WoW without company servers?

    5. Re:No Cheating by kevinNCSU · · Score: 4, Funny

      The great thing about online console play (the only thing, really, that it has over PCs) is their closed nature.

      The correct anti-response would be: no it isn't.

      It's much, much harder to cheat on a console than on a PC game.

      The correct anti-response would be: no it isn't.

      Don't get me wrong.

      The correct anti-response would be: ...No I will?

      I fully support their right to mod their own hardware.

      The correct anti-response would be: ....No you don't?

      But I don't want to play them online.

      The correct anti-response would be: I do

    6. Re:No Cheating by h4rr4r · · Score: 1

      PvPGN will probably support WoW, there are methods now for playing it on "shards". FF XI is a console port with little PC interest so expect it to die.

    7. Re:No Cheating by Deosyne · · Score: 1

      Final Fantasy, I don't know offhand. With, WoW, on the other hand, it is most certainly possible.

    8. Re:No Cheating by jgtg32a · · Score: 3, Informative
    9. Re:No Cheating by Pulse_Instance · · Score: 1

      I don't know much about the 360 modding scene, but for the original xbox there was a lot of cheating if you played using the alternative to live. The reason a lot of people were using that alternative was so the could cheat. This leads to believe that it could be possible to cheat if you have a modded console.

    10. Re:No Cheating by hersh08 · · Score: 2, Insightful

      Private WOW servers. Modifying the realmlist file within your WOW folder to point to another IP address. Google it..there are a bunch out there.

    11. Re:No Cheating by sopssa · · Score: 1

      If you've ever played on any of those private servers, it's clear that the whole game is dead when the official servers go down. Not that I would consider that to happen anytime soon tho.

      Other thing killing older games multiplayer side is that there just isn't players anymore. Most of the games you're playing now probably are quite dead in a few years, maybe 5, but surely in 10 years (excluding the few "big" games like Counter-Strike that are still doing good, but that wont be the case for 98% of games)

    12. Re:No Cheating by Evil+Shabazz · · Score: 4, Funny

      learn to read, faggot.

      Looks like someone had their XBox360 disconnected from LIVE. /smirk

      --
      Down with the career politician! SUPPORT TERM LIMITS
    13. Re:No Cheating by Chyeld · · Score: 1

      You honestly think that there aren't people out there with rudimentary WoW servers running? They might not be as robust, but I guareentee you they are out there.

    14. Re:No Cheating by Pulse_Instance · · Score: 1

      From what I remember the hacks weren't done by arbitrarily executing code, they were done by changing the game code itself. Modding the console made it so that the console didn't check to make sure that the game was the same as it was on the disk.

      *Think of the hot coffee mod, it required changing a boolean value in the game from false to true. I do admit it is much easier to modify a boolean and keep things signed properly than to add in a whole hack, but it would be pretty easy to do something like modify your running speed, or disable clipping as well.

    15. Re:No Cheating by FiloEleven · · Score: 5, Funny

      come back to \ .

      You have given yourself away, Microsoft Fanboi!

    16. Re:No Cheating by mea37 · · Score: 3, Insightful

      So now you expect MS to identify and categorize any mod you might happen to have made, to tell whether you specifically are cheating?

      OTOH, MS is defining the boundaries of a service they're providing; so even if cheating could never be an issue and their only purpose were to not extend the service to people who circumvent their DRM, I'd still figure them to be within their rights.

    17. Re:No Cheating by kevinNCSU · · Score: 4, Funny

      If you read the thread I was asking what the "it" is and what it "doesn't do" so that I could communicate with him. He then told me I was an illiterate faggot so if I wanted to reply to his line of discourse I could either talk about my sexuality and relevant exploits or I could discuss why I couldn't understand what he wrote. Which would you have preferred? Well too bad, that was rhetorical!

      If you have any idea exactly which point he was arguing with I'd be happy to have non grammatical-focused discourse on the subject

    18. Re:No Cheating by RiotingPacifist · · Score: 1

      From what I remember the hacks weren't done by arbitrarily executing code, they were done by changing the game code itself.

      errr, I'll assume you meant changing the game data, but your still wrong the backup chips allow fake CDs to pass the "is it a real CD & CD-drive test", the disc image is still protected using signatures and can not be modified.

      --
      IranAir Flight 655 never forget!
    19. Re:No Cheating by OttoErotic · · Score: 1, Insightful

      So the parent should spend their time coming up with a thoughtful response to an AC poster who posits the genius theory of "you're wrong"? Here's my own theory for you to carefully de-construct: people who can't write are either stupid, or @ssholes. Language is important, especially online where you lose any physical context, and we're steadily losing our ability to communicate anything deeper than our thoughts on how clever the latest I Can't Believe It's Not Butter commercial is. Every day the amount of trite, inane garbage that a person has to wade through to find any useful information increases exponentially; if your thoughts aren't important enough to proofread, why on Earth would they be important enough for anyone else to ponder the content? By all means, butcher the language. There's no better way for me to tell at a glance that I shouldn't bother reading any further.

      --
      "Once in Hawaii I had sex with a 102 year old male turtle. It is difficult to argue that it was consensual." - Steve Ma
    20. Re:No Cheating by Hal_Porter · · Score: 2, Interesting

      If you watch this video, his behaviour is not so surprising

      http://www.youtube.com/watch?v=TEWIw-a0GJw

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    21. Re:No Cheating by Anonymous Coward · · Score: 1, Insightful

      The most effective counter to cheating is an empowered, caring player base. That can take many forms. If it's a few blokes sitting in front of a console playing locally, the players can punch the cheater, or at least change their controller frequency at random with a toe or a yardstick. Same story with LAN parties; cheat much, and you're probably not getting invited back. Online, that means strong player communities and scheduled/private matchmaking -- i.e. not playing pick-up-games.

      My grand heyday in gaming came back with Unreal Tournament 2004, and while there were *cough* some number of cheats for the game, I didn't see them much because I played primarily in clan matches of various sorts, ladder matches, LAN parties (gotta love getting the best players on a college campus under one roof and on the same team), IRC-organized matches with players I either knew or who had someone known vouching for them, and yes, one cash tournament. Your reputation was pretty critical, because it was your ticket out of the crappy pub games. Cheat, or get flagged by one of the anti-cheat scripts (which, hey, were player-run and could report UIDs/IPs back to the administrator for subsequent wall-of-shaming), and you had some serious explaining to do before you could get back into circulation.

      I guess it's not entirely fair or reasonable to say, "get really good and find where the other really good players hang out," but that's where my best, most cheat-free experiences with people I wasn't directly acquainted with have appeared. Playing with people you know also obviously works. Other than that, there are just too many openings for people to be jackwads. Even in online chess, there's no way to tell whether you're playing a real human or someone relaying moves from a chess program.

    22. Re:No Cheating by kevinNCSU · · Score: 1

      That is hilarious. I have no idea how I've missed it until now, thank you. It also pretty much sums up the new MW2 experience with having to be in game chat.

    23. Re:No Cheating by Toonol · · Score: 2, Funny

      You've already got more laughs out of me than anything in 'idle' ever did. Keep on posting; I browse at -1, so I'll see them.

    24. Re:No Cheating by Toonol · · Score: 3, Insightful

      So you think people are soldering chips on their mainboard JUST to play pirated games? If you believe that then I have a bridge in Second Life that I want to sell to you.

      I think that is by FAR the biggest reason they are. You really think otherwise? Homebrew software, emulation, media center... that stuff is being done, but software piracy is the main use.

      Don't get me wrong; I think it should be completely legal to modify your hardware.

    25. Re:No Cheating by commodore64_love · · Score: 1

      They say small percent but if the #'s in the summary are accurate we're talking about 3% of their userbase. And as you said, not just any 3% - probably the 3% near the top.

      If this had happened to me, I'd demand a refund on my XboxLive subscription for the current/future prepaid months. Plus a refund for any games I downloaded which are not unplayable due to the disconnection.

      If Microsoft refused what recourse would we consumers have?

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    26. Re:No Cheating by commodore64_love · · Score: 2, Informative

      P.S.

      When Dish Network mailed me a broken DTV box, and refused to accept a return, I purchased a second box from them (which worked), and claimed non-receipt..... thereby making myself whole on the money Dish stole from me n the first box.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    27. Re:No Cheating by RichardJenkins · · Score: 2, Funny

      Apologies for putting words in the fellows mouth, but he probably means to say that it is not harder to cheat on consoles by virtue of closed hardware, and so lauding the decision to ban modded boxes (with the implication being that modding the console renders this cheating difficulty moot) is folly.

      Certainly there is ambiguity, but given the context it, assuming that interpretation is a safe enough bet.

    28. Re:No Cheating by teknopurge · · Score: 1

      I've never understood this. You can mod your hardware all you want, just don't expect the vendor to support it. That means no using the vendor's services.

    29. Re:No Cheating by Grimbleton · · Score: 1

      Shards? As in "Shards of the Gem of Immortality"? As in the thing UO servers are based on?

    30. Re:No Cheating by Zephiris · · Score: 1

      It would have to be generally assumed that everyone was referring to the 'big' games, and/or games otherwise that were of technical and artistic merit enough to warrant people still being interested in it over long term, and it having generic multiplay. Given that the number of games in that class is few to begin with (considerably less than one per year; completely nonexistant on consoles), it's also safe to assume that there are enough die-hard geeks to get around, and a fair majority will survive.

      You're forgetting a few case examples: there are geeks running third party, wholly independent Microsoft Allegiance servers, and -nobody- played that game when it was live, nearly ten years ago. It effectively gets more players now, than Microsoft ever attracted with a fee.

      WoW private servers are mostly dead when WoW goes down (if it happened today, mind), because everyone is complacent about the degree of bugs and incompleteness and the level of inflation. That's generally not the case with other private servers, such as EverQuest or Lineage 2, where if something isn't considered 'feature/game complete' at least to a specific expansion period,
      You have 100000 WoW private servers with 2 people each, vs a few hundred Lineage 2 servers with a few dozen people each, or a handful of EverQuest servers with a few hundred or thousand people each. Anecdotal, but...yeah.
      EverQuest private servers also kinda sucked in 2004 (five years after EQ's initial release, yes, EQEmu was around back then), Lineage 2 private servers were actually good in 2008 (five years after initial), but we're only five years out from the original World of Warcraft. Assuming anyone still cares, and project managers have dropped the idiocracy, then WoW private servers will have a shot at being pretty great in 2014, maybe. I know that 'everybody' wants them to hurry up, but in WoW's case vs. other games, it's significantly more a matter of project maintainers not caring about quality, while traditionally most of the projects for larger MMOs have strived for a large degree of perfection (and more than one alternative; competition breeds better output, there's only one type of WoW private server).

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    31. Re:No Cheating by Rudeboy777 · · Score: 1

      He was using an escape character, you insensitive clod!

      --

      From hell's heart I fstab at /dev/hdc

    32. Re:No Cheating by Dahamma · · Score: 1

      Maybe he meant "come \ - / to / ."

    33. Re:No Cheating by Dahamma · · Score: 1

      Wow, did you just call him a Harley rider??

    34. Re:No Cheating by RobertLTux · · Score: 1

      but im not in the market for a bridge if you can do other building my last name is McCallen.

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    35. Re:No Cheating by MeatBag+PussRocket · · Score: 1

      three letters

      TOS

      you could demand Steve Ballmers job if you want, but you wouldnt get it. fact of the matter is anyone who gets D/Cd for modifying their Xbox consoles are likely violating the Terms Of Service they agreed to when they signed up for LIVE and/or downloaded software. very likely, those same TOS spell out that the software and services are non refundable. if somebody violates the TOS Microsoft is under no obligation to give them anything.

      yeah, TOS agreements are stupid but i suppose agreeing to something you havent read is pretty dumb too. of course we all do it though.

      --
      i wage a holy war against the apostrophe.
    36. Re:No Cheating by MeatBag+PussRocket · · Score: 1

      man, i enjoy reading your posts very much. but seriously, you're wasting good keystrokes. dont cast your pearls before swine.

      --
      i wage a holy war against the apostrophe.
    37. Re:No Cheating by rsmith-mac · · Score: 1

      I don't think you quite understand. Outside of a very specific (and very old) version of the 360's firmware*, it's not possible to execute unsigned code on the 360. You cannot at this moment cheat on XBL through the use of any kind of unsigned code. The only ways to cheat involve taking advantage of exploits already in the game, and screwing with network connections.

      The only thing MS is doing here is banning pirates, which isn't as noble as banning cheaters as some people here believe. But hey, MS can do what they want.

      * And even then, you still can't run unsigned code within the normal OS. It's basically a way to load another OS, such as Linux, which means you have the PS2/PS3 situation

    38. Re:No Cheating by Meski · · Score: 1

      They say small percent but if the #'s in the summary are accurate we're talking about 3% of their userbase. And as you said, not just any 3% - probably the 3% near the top.

      The top 3% are the top 3% because they cheat? Ok, getting rid of them will give you a legitimate 'top' 3%.

      If this had happened to me, I'd demand a refund on my XboxLive subscription for the current/future prepaid months. Plus a refund for any games I downloaded which are not unplayable due to the disconnection.

      If Microsoft refused what recourse would we consumers have?

      None, because you agreed to this when you used their online system.

      Game Over, cheaters.

    39. Re:No Cheating by Meski · · Score: 1

      Yes, but they are pointless without someone to enforce limits. You want insane HP? You can have it on a private server. Same for other attributes. After you one-man HTOC 25 once, is there any point to repeating it?

    40. Re:No Cheating by Brickwall · · Score: 1
      leaving us all too busy slathering butter on our McDinners

      What's a McDinner? I know they have a Big Breakfast, but I've never seen a McDinner. And based on their current dinner offerings, why would you want to slather butter on them? Do you put butter on your Big Macs or McNuggets? You must have some weird eating habits, dude.

      --
      What was once true, is no longer so
    41. Re:No Cheating by prockcore · · Score: 1

      What other reason is there? There is no homebrew scene for the 360 because the mods only let you play burned copies of *signed* software. They don't allow you to run *unsigned* software.

    42. Re:No Cheating by fyrewulff · · Score: 1

      Good thing I can still play Halo 2, which is still running and will run for the forseeable future. Game is 5 years old now, and has two sequels out and another on the way.

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    43. Re:No Cheating by lbft · · Score: 4, Interesting

      When an Xbox 360 console is banned, there are offline features that are disabled too - the most significant are playing games from the hard disk, and using the console as a Windows Media Center Extender. Once banned, the console will corrupt the saves on memory cards and hard disks that it comes into contact with so that they can't be used on a non-banned console without re-downloading them from Live.

    44. Re:No Cheating by ultranova · · Score: 2, Insightful

      de-construct

      Deconstruct.

      @ssholes

      Assholes.

      If you don't have the guts to write a naughty word correctly, don't use it at all. Swear or swear not, there is no try.

      I Can't Believe It's Not Butter commercial

      "I Can't Believe It's Not Butter" -commercial.

      if your thoughts aren't important enough to proofread, why on Earth would they be important enough for anyone else to ponder the content?

      Because the point of "proper" grammar and pronounciation is to make text easy to read and understand. If it can be read with a single glance, and the meaning is unambigious, it is well enough written.

      Why on Earth should other people spend the time and effort to ensure that their textual output meets your standards? If you are obsessive-compulsive enough to ignore anything that contains grammatical errors - which includes your own post, see above - remain ignorant, and preferably silent, rather than posting offtopic melodramatic garbage about "butchering the language".

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    45. Re:No Cheating by AA+Wulf · · Score: 4, Insightful

      It IS completely legal to modify your hardware. However it is ALSO completely legal for hardware manufacturers and service providers to limit their warranties and services when you do.

      --
      http://bohemian-geek.blogspot.com
    46. Re:No Cheating by lena_10326 · · Score: 2, Informative

      There is no homebrew scene for the 360 because the mods only let you play burned copies of *signed* software. They don't allow you to run *unsigned* software.

      Right...

      http://en.wikipedia.org/wiki/Free60
      http://www.youtube.com/watch?v=biCZJNFV8nI
      http://en.wikipedia.org/wiki/Microsoft_XNA
      http://en.wikipedia.org/wiki/Homebrew_(video_games)#Xbox_360

      The community is not as large as other consoles, but it's not zero.

      --
      Camping on quad since 1996.
    47. Re:No Cheating by Xest · · Score: 1

      Agreed. It'd be a big deal if Microsoft were bricking the consoles, or if they were even doing something to block the mod chips people have paid for but they're not, they're just saying if you have a modified console you can't play online with it via XBox live which has been made pretty clear is part of the terms of service.

      I'm not sure what people getting banned expect, that Microsoft just don't enforce their terms of service? That they just allow people with chipped consoles to play online regardless of the negative effect it has on other gamers when cheaters exploit it making people who play by the rules leave the service?

      At the end of the day it's a closed, controlled platform unlike the PC which is an open platform. Open platforms are great for many things, but having been a PC gamer for nearly 2 decades now I do not feel gaming is one of the things open platforms are great for because it really does open the door for cheating. This is why I choose to play games on a closed platform and expect to play by the rules.

      I'm not even convinced Microsoft can even be shot down too much for blocking homebrew- again you can still do homebrew with a chipped 360, just not on XBox live. If you want to develop with XBox live support then XNA Game Studio and the publishing path they provide is probably the easiest method of writing entertainment software and getting it published on the planet right now.

      Game backups are about the only argument I agree is a fair point but even then it's not as if there aren't disc exchange programs, and I've not actually met anyone with an unusable optical disc created professionally that wasn't faulty out the box from the manufacturer ever.

      Microsoft aren't saying you can't do what you want with your console, they're just limiting what you can do with XBox live as per the terms and conditions.

    48. Re:No Cheating by GeekZilla · · Score: 1

      and I've not actually met anyone with an unusable optical disc created professionally that wasn't faulty out the box from the manufacturer ever.
      Now you have.

      --
      Veritas patesco per quaestio questio. Truth is revealed through questions.
    49. Re:No Cheating by MBGMorden · · Score: 1

      Don't get me wrong; I think it should be completely legal to modify your hardware.

      As do I. I think Microsoft is doing the right thing here. They're not tackling mod chip makers or sellers. They're not even really doing anything to people who use mod chips. They're just saying that they're only allowing unmodified Xbox 360's onto their network. That's fine - hell they're under no obligation to provide Xbox Live anyways. Compare to Sony, who relentlessly went after any and every person/company they could find and whose actions directly resulted in the closure of Lik Sang (which was IMHO they coolest little store not for mod chip stuff, but because they seemed to have a ton of weird "gadgets" for consoles).

      If you really want to use a modded Xbox and connect to Live - buy two. Keep one offline and one online.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    50. Re:No Cheating by OttoErotic · · Score: 1

      Quickly on the '@sshole' thing: I completely agree. I don't have any taboos about cursing, and I hate the idea that seeing the 'u' in 'f*ck' in a magazine is somehow be harmful; I just didn't know if there was a text filter on posts. To be clear: yes, people are assholes.

      As for the rest, I appreciate your response. I don't completely agree, but it was a coherent, intelligent comment that made me consider my point a bit before responding, and I would much rather spend my time on that than on some flippant response to the "die in a fire" guy.

      So I think it's worth trying to be clearer about my point. I'll readily admit that my own writing isn't perfect, but at minimum I do try to re-read what I write before posting to make sure that it's as clear and correct as possible, because I think that what we say and how we say it matters. I'm not so OCD that I'll ignore someone over a minor grammar error, and here on /. there are plenty of non-native speakers and engineers with imperfect English skills that I've enjoyed reading. When I browse here, I look for posts that are insightful, logical, and well-written; if something has at least 2 of those 3 qualities, I'll generally read it. Insight and logic carry more relative weight most of the time, but writing is still important to me: I think it's a shame that we've spent 100,000 years developing the ability to convey our thoughts to one another, only take language for granted out of sheer laziness. Saying "your" instead of "you're" is a minor error that doesn't prevent a post from adding value, but I think those lapses are cumulative. What worries me isn't the person (myself included) who makes the occasional error, it's the person down the road who never initially learns which is correct. Melodramatic maybe, but I think it's plausible that in time we'll be left with only 1 of those 2 words and our ability to clearly express ourselves will be reduced, however slightly. Language is rife with examples of words that once had a distinct, nuanced meaning that's now lost. Not perfectly related, but one of my favorite examples. Anyways, I agree that the point of language is to make text comprehensible. What it sounds like is that you and I each have some unspoken metric to determine whether something is well written 'enough' to be easily understood and worth reading; fair enough. I suspect that in your time you've come across at least one mangling-of-the-language bad enough for you not to continue, so are we different in anything but degree? I use grammar as (part of) a content filter for a reason: in my experience there's a clear (if not perfect) correlation between how well someone can write and how well they can reason, and at some point on that sliding scale a person's point is lost if they can't express it understandably. That's a shame. I can't really get angry at the person whose voice is lost out of ignorance, but I do get irritated at his predecessor who contributed to that gradual degradation out of nothing more than laziness.

      I suppose my broader point is that all 3 metrics of logic, insight, and clarity seem to be getting harder and harder to meet, or at least harder to find in an increasing sea of poorly-considered and unclear irrelevance. The volume of chaff increases, and we seem inclined to use these trillions of dollars of communication technology the same way a dog would, barking just to hear himself howl.

      You say to remain silent, which reminds me of the adage "don't feed the trolls". Maybe that saying is right, and ignoring trolls is the only realistic path to take. But I disagree with you on staying silent, because again, I think it matters, and I won't just sit back and accept that the current state of discourse is inevitable. I'm here to find out what other people think; personally I really enjoy finding those off-topic gems where someone is clearly passionate about something and puts some thought into their respon

      --
      "Once in Hawaii I had sex with a 102 year old male turtle. It is difficult to argue that it was consensual." - Steve Ma
    51. Re:No Cheating by Reapman · · Score: 1

      Project XI for FFXI, WoW I'm sure there's tons of options.

    52. Re:No Cheating by commodore64_love · · Score: 1

      >>>Good luck with that. These people agreed to the terms of service

      When Paypal.com was sued for closing people's accounts and taking the money (on grounds those persons violated the TOS), the federal judge threw-out the argument. He said that consumers can not sign-away legally protected rights and directed paypal to refund the cash

      I would argue the same is true with Xbox Live - if you bought a year subscription, but only got to use a month of it, you're entitled *per the law* to a refund of the remaining 11 months. XBL can't just keep it.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    53. Re:No Cheating by Xest · · Score: 1

      Read the sentence of mine that you quoted again, these discs were clearly faulty out the box from the manufacturer because of poor case design and as such were eligible for replacement under warranty. If they're faulty out the box then you can't make a backup anyway, so it's useless for the backup argument.

      Even when there have been reports of the drives in the XBox themselves scratching discs you're still eligible for free replacement because it's a manufacturing fault of the hardware.

      What I'm saying I've never heard of is a professionally written, default free out the box disc just failing.

  8. Funny First Hand Account by eldavojohn · · Score: 5, Interesting
    I liked the first hand account one gamer offered the BBC. His justification for modding is that the games are too expensive.

    I took it into a shop [the Xbox], there was a guy back there and I asked him and he did it for me [chipped it]. He charged £75 to get it chipped but at the end of the day I said to myself I'll pay £75 to get it chipped, after two games I've paid the money back.

    I've probably saved about £600 and I've copied roughly 30 or 40 games. A lot of them I've downloaded or I've taken off friends that have downloaded themselves.

    So at what point do you put two and two together and realize that getting kicked off playing online is not such a bad thing if you've saved £600? Is there really any wonder why XBox Live wants to deny you service? How exactly do you maintain outrage at being banned?

    His sob story was going pretty good until he got up to those last paragraphs of admission and even saying he'd never do it again (implying he is wrong).

    --
    My work here is dung.
    1. Re:Funny First Hand Account by CannonballHead · · Score: 1

      Hum. Out of curiosity, does the slashdot crowd think copying 30-40 games and "saving £600" is good? Wouldn't that actually be considered ... basically stealing? Maybe he couldn't afford £600 of games. I don't feel sorry for him. Not being able to afford something/something being too expensive doesn't mean you should get it illegally (and it's ok, as long as you couldn't afford it).

      This is slightly OT but not completely... Microsoft is protecting their income flow by trying to keep people from getting games for free when they are supposed to pay for them. IMO, that's a good thing. Microsoft should be allowed to do that, and if someone can't afford the game ... I dunno, go get a job (or try, heh) or *gasp* go without the game for a few more months...

    2. Re:Funny First Hand Account by CannonballHead · · Score: 4, Insightful

      That entire first-hand-account is ... annoying.

      I was pulling my hair out thinking, 'No, why me?'

      That's a question easily answered.

      It's like telling someone their dog's just died.

      He likes his xbox too much.

      I still think they should lower the prices. There are 16-year-old kids out there, they don't earn money so they go screaming to their parents saying, 'Can you buy me this game?'

      Their parents should say "No. You buy it yourself. Go earn some money." And why should they lower the prices if people are buying them as it is? I guess normal supply-and-demand isn't good enough for people that don't want to pay for their entertainment. It should be cheaper for the sake of being cheaper...

      Fair enough, one game once in a while but the amount of games coming out, good games, everyone wants to play them all.

      I would love to have a 100 acre ranch near where I work, too. Unfortunately, they're too expensive.

      My favorite quote.

      I play with my mates all the time. It's just a good laugh, we all sit there chatting, playing games. Now I don't know what to do.

      How about sit there and chat with your mates? Or is playing video games the only thing you and your mates know how to do, and you can't actually have fun without it. *sigh*

    3. Re:Funny First Hand Account by Blakey+Rat · · Score: 2

      I'm with you, but the Slashdot zeitgeist is usually "piracy is a-ok!" The justifications vary from the mainstream, I rarely see Slashdotters use the "I couldn't afford it" excuse, they usually use the more philosophical "information wants to be free/it's useless to even try to restrict it" excuse instead.

      In addition, whenever a company tries to defeat pirates in some way, there's always the smug, "those clueless newbs will never stop us!" bullcrap, even though that misses the entire point of copy protection.

    4. Re:Funny First Hand Account by h4rr4r · · Score: 1

      I think it could be looked at as a good thing, this is not my view, but let me explain;

      Microsoft lost nothing as he did not take a physical disc and he got 600 pounds of value. Some would say that this is a good thing as no wealth was lost and 600 pounds of wealth was created. Since he could not have paid, there was no lost sale.

      I do not copy games without the copyright owners permission, I just wait until they are a reasonable price before I purchase. The used market is my primary source of games.

    5. Re:Funny First Hand Account by IndustrialComplex · · Score: 4, Insightful

      Hum. Out of curiosity, does the slashdot crowd think copying 30-40 games and "saving £600" is good? Wouldn't that actually be considered ... basically stealing? Maybe he couldn't afford £600 of games. I don't feel sorry for him. Not being able to afford something/something being too expensive doesn't mean you should get it illegally (and it's ok, as long as you couldn't afford it).

      I don't think it is good. I think it is terrible. It is exactly people like him who are the ones which are giving the corporations the impression that such things are the norm and therefore they feel they need to do something to stop it.

      People like that piss me off because it makes my complaints (non-interoperable hardware, laws damaging freedom/privacy, few legal digital options) seem less valid because there always seems to be 'that guy' standing next to you making faces and fart noises while you attempt to engage in rationale discourse.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    6. Re:Funny First Hand Account by Disgruntled+Goats · · Score: 1

      Microsoft lost nothing as he did not take a physical disc and he got 600 pounds of value. Some would say that this is a good thing as no wealth was lost and 600 pounds of wealth was created. Since he could not have paid, there was no lost sale.

      They may not have lost something, but he still isn't entitled to obtain the works of other's for free just because he wants it. He isn't entitled to play those games nor do the publishers owe him to give their works to him for free. If you can't afford something, you do without it. Copying the game isn't justifiable. Games aren't a necessity of life and he isn't going to die if he isn't able to buy and play every game released for the 360.

    7. Re:Funny First Hand Account by fredjh · · Score: 1

      Yeah... I don't think eldavojohn was advocating stealing... quite the opposite.

      I've long argued, especially when it comes to games and entertainment related media, there's absolutely NO justification in copyright infringement EVER.

      On the other hand, the DMCA sucks ass. People should be able to mod their consoles and have copies of the games they've legally purchased... it'd be like a media PC storing DVDs on the hard drive for easier playback. Unless you can distinguish between those who steal and those who just want to make life easier for themselves, it's hard to call them criminals.

      --
      Stupid, sexy Flanders.
    8. Re:Funny First Hand Account by CannonballHead · · Score: 1

      I realize you are not taking this view, but responding to it anyway :)

      Microsoft lost nothing as he did not take a physical disc and he got 600 pounds of value. Some would say that this is a good thing as no wealth was lost and 600 pounds of wealth was created. Since he could not have paid, there was no lost sale.

      The only problem is, he could afford it. He spent 75 pounds to get it "chipped." That's the 12% of the price of the 30-40 games he later said he copied, so he could have at least bought 10% of those games (3-4).

      My take is that people have decided they want what they want now and if there is an easy and relatively safe way to illegally obtain it - instead of paying for it or saving up and paying for it - they will do it the illegal way. Modding wasn't illegal, AFAIK, but downloading was. And yes, Microsoft lost sales; presumably this guy would have bought games if he wasn't getting them for free, as he did have money to spend on it.

      The "no lost sale" argument still implies that it's okay to do something as long as you can't afford to do it. That's the part of the argument that's wrong, IMO. That and there does definitely seem to be a pervading can't-wait feeling. You (and I) wait for the game prices to go down. These kids tell us they "can't" wait and that they don't have anything else to do if they can't play the newest games. Something is wrong there...

    9. Re:Funny First Hand Account by IndustrialComplex · · Score: 4, Insightful

      I've long argued, especially when it comes to games and entertainment related media, there's absolutely NO justification in copyright infringement EVER

      When you start dealing with works that are over 100 years old (which we will soon) my outrage scale falls off VERY quickly.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    10. Re:Funny First Hand Account by Jah-Wren+Ryel · · Score: 1

      I've long argued, especially when it comes to games and entertainment related media, there's absolutely NO justification in copyright infringement EVER.

      Then, if you are consistent, you must have exactly the same belief regarding the various copyright extensions through the years.
      Just because they are laws doesn't make them justified.

      --
      When information is power, privacy is freedom.
    11. Re:Funny First Hand Account by sammy+baby · · Score: 2, Insightful

      I'm with you, but the Slashdot zeitgeist is usually "piracy is a-ok!"

      I'm going to have to disagree with you there. I see a lot of people complaining about DRM and draconian copyright enforcement, which I sympathize with. But it's pretty rare that you'll see someone out-and-out defending piracy here.

      Unless it's, you know, cool pirates. Yarr.

      Or I dunno, maybe my filter is turned up too high. Maybe I'm just too high. Whatevs.

    12. Re:Funny First Hand Account by kabrakan · · Score: 1

      I was included in this recent ban wave, and though I knew what I was doing was wrong, its not necessarily illegal (at least here in Canada), and I never thought I would get banned off of XBox Live--If I did, I wouldn't have done it. So in a sense, this has taught me a lesson, but not in Microsoft's favor--I'm going to get a PS3 instead of a new XBox, and I think a lot of other people are too.

      --
      Slartibartfast:"Is that your robot?"
      Marvin:"No, I'm mine."
    13. Re:Funny First Hand Account by nomadic · · Score: 1

      I rarely see Slashdotters use the "I couldn't afford it" excuse, they usually use the more philosophical "information wants to be free/it's useless to even try to restrict it" excuse instead.

      Don't forget "this game/music/movie isn't good enough for me to buy [yet I still want it for some reason]," or the most intellectually bankrupt one of "piracy helps the maker because it gets them marketshare." I remember people using that last one since way back in the early 80's.

    14. Re:Funny First Hand Account by Knara · · Score: 1

      Their parents should say "No. You buy it yourself. Go earn some money." And why should they lower the prices if people are buying them as it is? I guess normal supply-and-demand isn't good enough for people that don't want to pay for their entertainment. It should be cheaper for the sake of being cheaper...

      Or, god forbid, play used games.

      I make a crapload more than some kid does, and I still rarely will pay new-release prices for a game. I've gotta really like the previous in the series, or it's an MMO so the first month sub is wrapped into the price.

    15. Re:Funny First Hand Account by Anonymous Coward · · Score: 1, Interesting

      I get the impression it stems from a sense of entitlement surrounding the terms of the transaction. Some people feel as though they're entitled to define the terms of the business arrangment when, in fact, they have no such right to do so.

      Hence the flimsy "I downloaded it to try it" and "I wasn't going to buy it anyway" arguments. It's not that they necessarily feel that stealing things is okay, it's that they feel they've redefined the business relationship such that what they've done isn't stealing.

      I think that's part of the problem with all the anti-piracy measures game companies go to in order to try and "protect" their software. There are people who are stealing games just because they don't feel like paying for them, but you're never going to stop them because if one person can play the game after buying it, anybody can play the game, you just need to figure out how to emulate the "bought it" part.

      The rest of the pirates, however, have rationalized their behavior not in relationship to stealing, but in relationship to the way they handled the business transaction. To them, they didn't "steal" anyway, they just redefined the terms of the transaction in a way that makes what they've done okay in their minds.

      Honestly, I don't know how you fix that, though.

    16. Re:Funny First Hand Account by timster · · Score: 1

      I don't think you could say that 600 pounds of wealth was created. If you're going to measure "wealth" in a unit of currency you need some argument that other people would actually pay that much. Nobody is going to pay $1000 for a stack of pirated games unless you trick them into thinking they're genuine.

      Perhaps he received some happiness but you can't measure that with currency.

      --
      I have seen the future, and it is inconvenient.
    17. Re:Funny First Hand Account by LordSnooty · · Score: 1

      I'm with you, but the Slashdot zeitgeist is usually "piracy is a-ok!"

      Piracy is "a-ok"... just don't piss and moan when you get caught. Man up as they say and accept that you are participating in a risky activity. Your Xboxes are now unsuitable for off-line play? Sorry, that was the risk you took.

    18. Re:Funny First Hand Account by Anonymous Coward · · Score: 1, Informative

      > But it's pretty rare that you'll see someone out-and-out defending piracy here.

      Only because they are cowardly little twerps that don't have the testicles to admit their own motivations.

    19. Re:Funny First Hand Account by Scared+Rabbit · · Score: 1

      I've modded a couple of my systems over the years. Most notably my sega saturn? The main reason why? As games get older and older, and become harder and harder to find, I'd rather play my backups than originals as it gets harder and more expensive to replace them. This is especially true of optical media where one small mishap can render a game unplayable.

    20. Re:Funny First Hand Account by HeronBlademaster · · Score: 1

      or the most intellectually bankrupt one of "piracy helps the maker because it gets them marketshare." I remember people using that last one since way back in the early 80's.

      What most people using that excuse don't realize is that "marketshare" is meaningless for video games unless the video game was explicitly designed around getting a large marketshare.

      For example: you can't *really* pirate MMOs, because to play them you have to pay Blizzard anyway. Their business model is largely based on getting a large marketshare.

      Starcraft, on the other hand, only generates profit from sales; every pirated copy is money they didn't get from a sale (since the majority of pirates aren't going to buy the game but are still going to play it). I wouldn't call that a loss, but I would point out that it's not a net gain, even if some small percentage of pirates show the game to friends who later buy the game.

      Anyway, I think if pirates keep pushing the "it gets them a larger marketshare" line, we're going to end up with lower quality games that are free to download and play but are also full of ads. (I won't speculate on whether the market is headed that way anyway.)

    21. Re:Funny First Hand Account by HeronBlademaster · · Score: 1

      ... and by "pay Blizzard" I mean "pay $COMPANY". My bad.

    22. Re:Funny First Hand Account by HeronBlademaster · · Score: 3, Insightful

      They may not have lost something, but he still isn't entitled to obtain the works of other's for free just because he wants it.

      Exactly.

      An artist puts on an exhibit and charges an entrance fee (so he can buy food/housing and then create new art). If I sneak in, the artist hasn't lost anything, but that doesn't mean I'm entitled to see it for free just because I want it.

      A movie theater plays some new movie. They're going to play it whether I sneak in the back door or not; unless the theater is full, they're not losing money since I only take up one seat. But that doesn't mean I'm entitled to see it for free just because I want it.

      (And so on and so forth, as applied to DVDs and streaming video, games and other software, music, pirated satellite/cable tv, hacked cable modems, etc.)

    23. Re:Funny First Hand Account by HeronBlademaster · · Score: 1

      My take is that people have decided they want what they want now

      Agreed. There's also the whole "we think you promised $X, you technically gave us $X by the letter of the promise but (we say) not by the spirit, so now we want $X plus $Y for free" thing that some people have going. (Left 4 Dead 2 boycott, I'm looking at you.)

    24. Re:Funny First Hand Account by HeronBlademaster · · Score: 1

      well I'm glad I have a PS3, simply because you can't cheat on those games.

      Someone out there is taking that as a challenge. :(

    25. Re:Funny First Hand Account by stewbacca · · Score: 2, Interesting

      If he couldn't afford to buy them in the first place, that means he wouldn't have bought them in the first place, which means the game company is not out of any money, because the guy couldn't afford to buy the game in the first place. Seems pretty simple to me?

    26. Re:Funny First Hand Account by brkello · · Score: 1

      I don't know what Slashdot you are reading, but there are plenty +5 modded pro-piracy posts to every article even slightly related to video games. DRM is usually the justification. But there are those that says piracy help sales because people go out and buy it...or friends see them play it and but it, etc. There are those who do it because they think game companies charge too much. There are those who do it because they once bought a bad game. The more sane "buy it if you want to play it" mantra is generally not modded up as much here giving the impression that Slashdot is pro-piracy as long as you can come up with a weak excuse.

      --
      Support a great indie game: http://www.abaddon360.com
    27. Re:Funny First Hand Account by brkello · · Score: 1

      I agree with your major point. But I would say piracy is not ok and that is why if you get caught, you have no right to complain. If piracy was ok, that would mean you had the moral high ground to complain that you were punished somehow.

      --
      Support a great indie game: http://www.abaddon360.com
    28. Re:Funny First Hand Account by Duradin · · Score: 1

      But he could afford to have it modded, which cost as much as two games, so he could have afforded to buy (two of) them.

    29. Re:Funny First Hand Account by shentino · · Score: 1

      Once you've paid for your box, it's yours, and MS has no business sneaking inside and disabling crap just because you ran afoul of the TOS for something else, i.e. XBL.

    30. Re:Funny First Hand Account by RiotingPacifist · · Score: 1

      Wait so he saved £600 by copying 30/40 games? ok for starters £35*35 ~= £875, but anyway even if he only copied cheap games (yeah right), £525 is enough to buy a new xbox £159 and £366 for the games he enjoyed the most. From a financial perspective paying £235 for a pirating + xbmc? xbox360 is Still worth it.

      --
      IranAir Flight 655 never forget!
    31. Re:Funny First Hand Account by CannonballHead · · Score: 1

      As do I. Maybe since we work hard (well, I'm sure you do, not sure I do, since I'm on slashdot ;)) for it and have other priorities and realize there are things in life we need to save for to afford, we are able to wait to pay for a game and not require it the day it comes out? Strange thought...

      Excuse the familiar terms and usage of an inclusive "we."

    32. Re:Funny First Hand Account by fredjh · · Score: 1

      No, I would argue that the extensions and so forth are very anti-consumer, but really now, we're talking about x-box games, not 75+ year old recordings.

      --
      Stupid, sexy Flanders.
    33. Re:Funny First Hand Account by Abcd1234 · · Score: 1

      I've long argued, especially when it comes to games and entertainment related media, there's absolutely NO justification in copyright infringement EVER.

      Really? I buy a movie but technological measures prevent me from format shifting that content, despite the law giving me that very right under the fair use doctrine, and you're saying I'm not justified in acquiring that content illegally so that I can exercise those rights?

      Interesting.

    34. Re:Funny First Hand Account by BobMcD · · Score: 1

      Or, god forbid, play used games.

      Sure, but for how long? They are a razor's edge away from the ability to ban you for buying used games as well, you know.

    35. Re:Funny First Hand Account by BikeHelmet · · Score: 2, Insightful

      I totally agree. Some people feel they're entitled to everything for free. It's not just games, though - software like Photoshop, Premier or Maya get pirated a lot.

      What's really sad is, most successful people never paid for their copies until they actually needed them for a legit business. College students will pirate that stuff to learn the software and be able to put it on a resume, ultimately making money off it - but according to most of them, it's totally moral only paying for software once the first(or tenth) paycheck comes in.

      I admit I'm a pirate scumbag, but I don't pirate software or games. I do try games, which classifies me as a pirate scumbag, but I don't have a single piece of unlicensed software on any of my computers. Try it(regardless of whether it's shareware), make a decision, then buy it or turf it.

      Most pirates are just in denial - They're getting training with software that should cost them thousands, putting them ahead of non-pirates. I don't know how you can get rid of that incorrect feeling of entitlement. I know it bleeds through to everything they consider purchasing.

      I myself have tried to keep my sense of entitlement in check. For example, I paid $37 for FRAPS, and thought it was a good deal. I paid $10 for Mass Effect (DRM laden, eeeeww!), and that was the most I was willing to pay. I paid $20 for Torchlight, and $30 for King's Bounty, and both were good deals. I'm not entitled to stuff for free, even if I demand the right to try software that lacks a refund policy.

    36. Re:Funny First Hand Account by IndustrialComplex · · Score: 1

      What's really sad is, most successful people never paid for their copies until they actually needed them for a legit business. College students will pirate that stuff to learn the software and be able to put it on a resume, ultimately making money off it - but according to most of them, it's totally moral only paying for software once the first(or tenth) paycheck comes in.

      Now, hopefully this doesn't evaluate my previous statement, but I believe that with your comment regarding most 'professional' tools, until very recently they actually relied on piracy to help them increase their market share so that they were the dominant tools used in the market. I believe that they have priced their products well out of the reach of students (Honestly, what student could possibly shell out several thousand for a software tool?)

      This is getting into a much more nuanced position than I really think is accurate for the main topic, but when a company prices a tool beyond the reach of a market, I don't have as much of an issue if that market pirates the software provided that once they do ENTER the market (ie, become professional graphic artists) that they pay for a license.

      For non-commercial purposes (like learning how to use the tool) my bar is set much lower.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    37. Re:Funny First Hand Account by BikeHelmet · · Score: 1

      This is getting into a much more nuanced position than I really think is accurate for the main topic, but when a company prices a tool beyond the reach of a market, I don't have as much of an issue if that market pirates the software provided that once they do ENTER the market (ie, become professional graphic artists) that they pay for a license.

      That's your call. I do have a problem with it; people should be using other software if they don't want to pay.

      And companies shouldn't be using piracy in that way. If they really want to encourage adoption(like Macromedia/Adobe did), then they should offer FREE versions for home users and students.

      I'm quite happy to follow the rules and not use their products - I just wish that didn't put non-pirates at a disadvantage. And I'm most angry at the companies that drive piracy(Adobe, Macromedia, Microsoft), then complain about it afterwards.

    38. Re:Funny First Hand Account by fredjh · · Score: 1

      What you've described isn't copyright infringement, it's defeating technical measures that prevent copying - it violates the DMCA, but the DMCA isn't really copyright law - it's restrictions about defeating technical measures designed to prevent copyright infringement, but not all use of defeating those technical measures is copyright infringement... that's why the DMCA is so terrible.

      --
      Stupid, sexy Flanders.
    39. Re:Funny First Hand Account by Mr2001 · · Score: 1

      An artist puts on an exhibit and charges an entrance fee [...]

      A movie theater plays some new movie. [...]

      (And so on and so forth, as applied to DVDs and streaming video, games and other software, music, pirated satellite/cable tv, hacked cable modems, etc.)

      Now hold on. The situations you put in parentheses are entirely different from the ones above! (Except for the last one.)

      Space in an art gallery or movie theater is a limited resource. That's why land and buildings are owned, because the space can only be used in one way at a time. You can't fit all 6+ billion humans into an art gallery; you can fit a few hundred, maybe. Therefore, someone has to decide who gets to be inside, and that person is the owner.

      The only reason an artist is entitled to charge for access to his exhibit is that he controls the physical property where the exhibit takes place. He can put whatever conditions he likes on allowing other people to set foot on his property.

      Same with seats in a movie theater. The space is limited, and must be allocated somehow. Every additional person in the theater is an extra strain on the building materials and the HVAC system, and for every person who comes in, someone else can no longer come in.

      But that's not the case with information. There is no limit on the number of people who can watch a certain movie, play a certain game, listen to a certain song, etc. Satellite TV is beamed onto your property whether you choose to decode it or not, and if you hook up an illegal decoder, you aren't taking away anyone else's ability to watch it.

      --
      Visual IRC: Fast. Powerful. Free.
    40. Re:Funny First Hand Account by HeronBlademaster · · Score: 1

      My point was that just because you can get something for free doesn't mean you're entitled to it.

      In the situations I used as examples, sneaking in has no effect on the income of the artist/theater, if you assume that there's a free seat or enough standing room.

      When you use that satellite signal, watch that downloaded movie, play that pirated game, etc., you're just filling that seat that was going to be empty anyway - but that does not entitle you to the media for free.

      In other words, just as I said before, "ability" is not equal to "entitlement".

    41. Re:Funny First Hand Account by Mr2001 · · Score: 1

      They may not have lost something, but he still isn't entitled to obtain the works of other's for free just because he wants it.

      He's "entitled" in the same sense that he's entitled to take part in any other voluntary transaction. That doesn't obligate anyone to give him those works for free, but if anyone offers, he's entitled to take them up on that offer.

      He isn't entitled to play those games nor do the publishers owe him to give their works to him for free.

      Of course not, but he isn't asking the publishers to "give their works to him for free" in the first place. He's not getting them from the publishers! He's getting them from people on the internet who are quite happy to distribute those works for free.

      If you can't afford something, you do without it. Copying the game isn't justifiable. Games aren't a necessity of life and he isn't going to die if he isn't able to buy and play every game released for the 360.

      What, you think the only justifiable actions are the ones that are necessary for survival?

      Who benefits from him "doing without" games that he can't afford? He obviously doesn't, and neither does the publisher. The publisher doesn't get his money in either scenario, but in one scenario he gets to enjoy the game, and in the other he doesn't. Lose-win is better than lose-lose, isn't it?

      --
      Visual IRC: Fast. Powerful. Free.
    42. Re:Funny First Hand Account by fryjs · · Score: 1

      What happens at 100 years that suddenly changes your outrage?

    43. Re:Funny First Hand Account by Mr2001 · · Score: 1

      When you use that satellite signal, watch that downloaded movie, play that pirated game, etc., you're just filling that seat that was going to be empty anyway - but that does not entitle you to the media for free.

      Right, that doesn't entitle you. What entitles you is the fact that someone is voluntarily giving you the media for free. (Or, in the case of pirated satellite TV, the fact that someone voluntarily gave you the device or codes that allow you free access.)

      --
      Visual IRC: Fast. Powerful. Free.
    44. Re:Funny First Hand Account by HeronBlademaster · · Score: 1

      What entitles you is the fact that someone is voluntarily giving you the media for free.

      I guess you think it's irrelevant that the people giving you the media for free are not legally authorized to give you that media for free?

      In the case of pirated satellite TV, Dish Network didn't give you the codes to descramble HBO without a subscription; someone else did that. Why does that make you entitled to it for free?

    45. Re:Funny First Hand Account by Mr2001 · · Score: 1

      I guess you think it's irrelevant that the people giving you the media for free are not legally authorized to give you that media for free?

      Yes, I do think it's irrelevant.

      When you look up a number, like the speed of light or the world population, do you worry about whether the source is "authorized" to give you that number for free -- because after all, a lot of effort went into determining that number, and it's stealing to take it without compensating them? Or do you figure that if they wanted that number to stay secret, they should've kept it to themselves?

      In the case of pirated satellite TV, Dish Network didn't give you the codes to descramble HBO without a subscription; someone else did that. Why does that make you entitled to it for free?

      Because Dish Network isn't the arbiter of what I'm entitled to do with my own equipment on my own property. I never asked them to send their signals through my air, I have no agreement with them, so why would I have any obligation to obey their rules regarding those signals?

      --
      Visual IRC: Fast. Powerful. Free.
    46. Re:Funny First Hand Account by HeronBlademaster · · Score: 1

      If everyone went by your logic, there wouldn't be any satellite TV. (If you're going to ask why, it's because everyone would take it for free, the company would go broke, and the satellites would stop transmitting.)

      Do you see a problem with that, or do you just like freeloading?

    47. Re:Funny First Hand Account by Mr2001 · · Score: 1

      If everyone went by your logic, there wouldn't be any satellite TV. (If you're going to ask why, it's because everyone would take it for free, the company would go broke, and the satellites would stop transmitting.)

      Not true. If you recall the days of the big analog dishes, there were plenty of channels anyone could view for free, because their business model didn't depend on subscription fees. This is still the case with "freeview" satellite in the UK, Australia, and New Zealand.

      Piracy is only a problem when your business model depends on producing and broadcasting content first, and then praying people will pay for it later.

      Do you see a problem with that, or do you just like freeloading?

      The problem is with your logic.

      --
      Visual IRC: Fast. Powerful. Free.
    48. Re:Funny First Hand Account by Abcd1234 · · Score: 1

      What you've described isn't copyright infringement, it's defeating technical measures that prevent copying

      Re-read my post. What I described is plain ol' piracy.

      The fact is, for the average consumer, existing DRM technology is enough to ensure they can't exercise their fair use rights. As such, piracy is the only option available to them, and this is the scenario I described in my original post.

      Now, according to you, that act of piracy is unjustifiable. I happen to think that's ridiculous.

    49. Re:Funny First Hand Account by Dirtside · · Score: 1

      I personally consider anything 28+ years old to be out of copyright. If you can't recoup your investment in creating a work after THREE DECADES, I think maybe you just suck.

      (28 years = 14 + 14 extension, a la original copyright. The laws we have now with 90+ years of copyright are absurdly unjust and, I believe, unconstitutional -- even though they may be technically finite, they do NOT promote the progress of Science and the Useful Arts.)

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    50. Re:Funny First Hand Account by Jedi+Alec · · Score: 1

      Honestly, I don't know how you fix that, though.

      Well, I can't speak for all, but in order for me to actually *buy* your product it has to be:

      - Reasonable value, for a
      - Reasonable price, and it
      - Should not fuck up my computer

      If, on the other hand, your previous game cost top dollar and turned out to be a bucket of shite covered in crapware DRM that phones home every other day, then I will consider that a serious case of fucking me over, hence making it ok for me to return the favor.

      And yes, I paid for GTA IV. I will not pay for GTA V.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    51. Re:Funny First Hand Account by Cederic · · Score: 1

      I spend £25/month on subscriptions to online games every month.
      I buy games on top of that 8-9 times a year too.
      In the last month I've bought 4 games.

      So clearly I can afford it.

      However I still have the desire to download games. This is despite lacking the time to play them.

      The game companies get a significant proportion of my income. The ones that get it are the ones that produce games I'm willing to pay for. If I play a game I don't own and really like it and want to play it some more, I'll buy it. I'll buy its sequel. I'll tell my friends to buy it. Hell, I'll buy it for my friends at times. I've lost count of the number of games I wouldn't have bought had I not had the chance to play them first.

      If a company produces a game that I'm not willing to pay for then they don't get my money. Whether I download the game or not, they wont get my money.

      Except that these days I'm downloading games from Metaboli, so sadly companies do get paid for their shite. I'm basically hoping Metaboli pays them only in proportion to how much people actually play the games..

      Information wants to be free, and so do computer games. Computer game companies want to be paid. It's an uneasy balance but the answer is not to act like game piracy is inherently a bad thing.

    52. Re:Funny First Hand Account by fredjh · · Score: 1

      No, it's not, you described defeating DRM.

      I even said in the original post you responded to that's doing what you described is certainly acceptable... I'll just quote myself: "People should be able to mod their consoles and have copies of the games they've legally purchased... it'd be like a media PC storing DVDs on the hard drive for easier playback."

      Doing that does not violate copyright; disabling the DRM that prevents you from doing that is not a copyright violation.

      --
      Stupid, sexy Flanders.
    53. Re:Funny First Hand Account by Abcd1234 · · Score: 1

      Doing that does not violate copyright; disabling the DRM that prevents you from doing that is not a copyright violation.

      Ugh, you really lack any form of reading comprehension, don't you? Okay, let me outline this very slowly.

      1) Customer acquires content, content is DRM protected.
      2) Customer is unable to defeat DRM because it actually works.
      3) Customer fires up bittorrent client and downloads an unprotected copy illegally.

      Do you get it now? Do you see how none of those steps actually involve defeating the DRM? That the individual is forced to resort to piracy because DRM prevents them from exercising the rights they are by law entitled to?

    54. Re:Funny First Hand Account by Blakey+Rat · · Score: 1

      If I play a game I don't own and really like it and want to play it some more, I'll buy it.

      Yah. EVERY pirate uses that tired old excuse. Every. Single. One.

      It's bullshit when they say it, and it's bullshit when you say it. You haven't paid for jack, you've just run your mouth about it.

      If you really cared about try-before-you-buy, then you'd download the demo of the game (or rent it) legally. And you'd avoid games that have no demo. You wouldn't pirate it.

      I've lost count of the number of games I wouldn't have bought had I not had the chance to play them first.

      That's ok, I kept count for you: it's zero.

      Information wants to be free

      Ugh. I now want to murder you with a hammer. Congratulations.

      and so do computer games.

      Computer games, by and large, only exist because you can make money selling them. The creators of those games, by and large, do not want them to be free-- if they did, they could easily make them free, because copyright works that way.

    55. Re:Funny First Hand Account by fredjh · · Score: 1

      Ahh... fine... insults were uncalled for, though.

      Yes, I agree with you - there is the case of mymp3.com, where you would put your CD into your computer, it would read the ID and unlock those mp3s online for you. The judge ruled that it was copyright infringement because it was an mp3 made from someone else's copy of the CD, not yours.

      I disagree. I frankly don't consider that to really be copyright infringement.

      --
      Stupid, sexy Flanders.
    56. Re:Funny First Hand Account by Abcd1234 · · Score: 1

      I disagree. I frankly don't consider that to really be copyright infringement.

      Uhuh. Well, you can redefine "copyright infringement" all you want, but the rest of the world says that *is* copyright infringement.

      So it sounds like what you really meant to say was "copyright infringement is never justified... using my definition of copyright infringement". Which is pretty meaningless, as far as arguments go.

    57. Re:Funny First Hand Account by Cederic · · Score: 1

      That's ok, I kept count for you: it's zero.

      Company of Heroes, played at a friend's house, subsequently bought. Expansion pack, bought. Bought for a different friend. Second expansion pack, bought. Precursors (Dawn of War) bought. Dawn of War expansion packs, bought.

      That's a lot of purchases from 20 minutes playing a game I didn't own.

      You seem to assume I'm a pirate. I don't recall mentioning pirating any games.

      I do download demos. I find a lot of games don't have a playable demo. I do seek other ways to try out games before I pay for them. There are too many shit games out there - hell, I've downloaded, played and deleted 3 in the past two days; they just weren't worth the space on my hard disk, let alone actual cash.

      Computer games, by and large, only exist because you can make money selling them. The creators of those games, by and large, do not want them to be free-- if they did, they could easily make them free, because copyright works that way.

      Angband is a game I've been playing for 17 years. It cost nothing. The creators, maintainers and modifiers have all been paid nothing. Your statement is excessively broad sweeping and thus incorrect.

      As I said, games that are worth spending money on receive income. Games that aren't don't. Downloading them is not relevant to that.

      it's bullshit when you say it. You haven't paid for jack

      You clearly missed the part where I mentioned the monthly subscriptions I'm paying for, the name of the legal download service I pay for and use, and the number of games I've purchased in the last month.

      Do try and understand that this is not a black and white issue, and that the perspective of the games creators is only part of the equation.

      I can afford to buy games. I do buy games. I also approve of piracy. This is not a contradiction. I can deal with the ambiguity and sophistication of this viewpoint.

      Can you?

    58. Re:Funny First Hand Account by Blakey+Rat · · Score: 1

      You seem to assume I'm a pirate. I don't recall mentioning pirating any games.

      Not 5 sentences later...

      I do seek other ways to try out games before I pay for them. There are too many shit games out there - hell, I've downloaded, played and deleted 3 in the past two days; they just weren't worth the space on my hard disk, let alone actual cash.

      Yah. "I don't pirate games, except the three I pirated in the last 2 days!"

      Angband is a game I've been playing for 17 years. It cost nothing. The creators, maintainers and modifiers have all been paid nothing. Your statement is excessively broad sweeping and thus incorrect.

      Thus my saying "by and large."

      Angband's creators MADE it free. Therefore you can download and play it for free.

      Company of Heroes' creators didn't. Therefore you can't.

      It's not hard.

    59. Re:Funny First Hand Account by Cederic · · Score: 1

      Yah. "I don't pirate games, except the three I pirated in the last 2 days!"

      Which part of "legal download service" did you choose to misread?

    60. Re:Funny First Hand Account by fredjh · · Score: 1

      Really? Since you're being a pedantic jerk (somebody piss in your cornflakes this morning?), the entire rest of the world does not see it that way; not EVERYONE signed the DMCA.

      I was clearly referring to copying content you have no right to at all; I was clearly referring to media you'd never purchased in any way, shape, or form. I even threw you a bone and said I agreed with you... WTF is your damage?

      --
      Stupid, sexy Flanders.
    61. Re:Funny First Hand Account by PaganRitual · · Score: 1

      Yeah it becomes frankly embarassing the logic these retards employ in an attempt to validate pirating stuff.

      I present exhibit A) : http://games.slashdot.org/comments.pl?sid=1440056&cid=30070586 which I don't want to respond directly to because I don't need this idiot thinking I'm even remotely respecting his opinion by responding to it. And I don't want to feed the trolls and so on.

      I have one: the benefit to the pirate (of the one copy) exceeds the loss to the makers of the game of that one lost potential sale. That is, if we sum up everybody's utility, this is a net gain.

      Entitlement generation at it's finest.

      Because once the game exists, the price of each additional copy is so close to zero that the consumers are willing to bear it amongst themselves (see bittorrent, generous seeders, TPB, etc.).

      This guy is seriously presenting this stuff as valid arguments, this isn't making faces and fart noises while you attempt reasonable discussion; this is shitting your pants and offering around samples while you laugh manicially.

    62. Re:Funny First Hand Account by xororand · · Score: 1

      Hum. Out of curiosity, does the slashdot crowd think copying 30-40 games and "saving £600" is good? Wouldn't that actually be considered ... basically stealing?

      Copyright infringement is not stealing.
      Copyright infringement is not stealing.
      Copyright infringement is not stealing.

      Seriously, it is not, regardless of whatever your opinion of copyright infringement is, it is not stealing.

  9. Or in my case by phorm · · Score: 2, Interesting

    Bought a 3rd-party X-box over 6 months ago. I got a second when it RROD'ed, and noticed that the other couldn't play some games that my original could. I'm guessing that the original has a non-original DVD drive, and that those games are well-silkscreened copies, as they never did come with a case the way the Halo game had when I got the system...

    So I wonder if when I turn that sucker on now (it's been solder-reballed which fixed the RROD) whether it will be permabanned from XBL. Mind you the only time I really log on to XBL is when playing video files etc, because it appears for some rather idiotic reason it tied the Codec downloads to your account rather than an overall system update. I suppose I'll just have to run it unplugged from the network.

    Overall I wouldn't have a problem with not using the machine on XBL (I don't really do so anyways), but the fact that updates/codecs/etc are tied in there makes it a pain in the ass.

    1. Re:Or in my case by ObscureMotives · · Score: 1

      If you delete the media update and download it again with a different Gamertag it will let you watch videos correctly while offline. It doesn't make much sense, but it gets the job done.

  10. Another loser from the entitlement generation by Disgruntled+Goats · · Score: 1, Insightful

    I think it's more funny how people like him think they are entitled to get any number of movies, music, games, etc for free without paying as if they are owed them. Yet, I bet if you asked these same people if it was perfectly okay for their boss to no longer pay them a salary for their work because the boss didn't feel like it, they'd be all up in a tizzy.

    1. Re:Another loser from the entitlement generation by CannonballHead · · Score: 3, Insightful

      what you are saying was that he didn't pay enough?

      "enough" is not determined by the buyer. You don't go into a store and argue with the cashier - at least not in most western economies - that the price is too much. You either buy it or you don't.

      If Microsoft decides their price is too high and people actually can't afford it and that's why their sales are going down, maybe they'll lower the prices. As it is, people can afford it, Microsoft is making money, and there is little incentive for game publishers to lower their prices.

      It's like asking an IT guy to lower his price because, while I and many others can afford his service, I think it's too expensive. You know how you solve that one? You don't hire him to do the work in the first place. I guess with entertainment it's different... because we are entitled to cheap entertainment - "cheap" being defined not by what we can afford or supply/demand but by what we feel like paying - at the expense of these evil corporations...

    2. Re:Another loser from the entitlement generation by Disgruntled+Goats · · Score: 5, Informative

      Mmm, how was it he didn't pay?

      You mean other than the part where he says he didn't buy the games and just copied them because he felt he was owed them?

      guess he paid for the Xbox, he paid money to the guy for 'chipping' his box, and he paid for the Xbox-live service.. what you are saying was that he didn't pay enough?

      If one wants to play a game, one has to buy it. If one can not afford to pay for the game doesn't mean you are allowed to copy it. One is not entitled to the work of another for free just because someone wants it.

    3. Re:Another loser from the entitlement generation by Deosyne · · Score: 1

      Video games are a basic human right! :)

      Socialized video games... You know what? Given how many times I've had buyer's remorse over a shitty title, I might be willing to risk some loss of quality for tax-subsidized gaming. If nothing else, at least my tax dollars would start going to something that I actually give a shit about.

    4. Re:Another loser from the entitlement generation by IndustrialComplex · · Score: 2, Informative

      You don't go into a store and argue with the cashier - at least not in most western economies - that the price is too much. You either buy it or you don't.

      I do it all the time. I just don't expect to leave with it unless the cashier and I agree on the price and I pay it.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    5. Re:Another loser from the entitlement generation by CannonballHead · · Score: 1

      I guess it depends on the store. I'm thinking of non-barter-able stores, not individually owned and operated stores where they are actually free to do that sort of thing (which is great, of course... no problems with that, if it's legal :)). But good point on not expecting to get the item unless you both agree, heh.

    6. Re:Another loser from the entitlement generation by I'm+not+really+here · · Score: 1

      I barter in "non-barter-able" stores... sometimes you get lucky, other times you walk out empty handed. If someone is paid on commission, and it is a big ticket item (small stuff just doesn't have the margin available to slice in order to get the sale), they will gladly sell it to you discounted (essentially cutting into their commission) just to get the sale and some sort of commission*. Some money is better than none.

      I'm surprised more people don't just ask. What's the worst that can happen... they say no? Oh well, walk out and try somewhere else until you get the price you want. I haven't paid full price for Comcast internet in over 8 years, and I haven't paid full price for over 80% of the electronics in my home. It's your hard earned money, refuse to hand it over without a meeting of the minds on the value of the item in question!


      * Never pay full price for a car... they are always willing to negotiate!

      --
      Before commenting on the Bible, please read it first
    7. Re:Another loser from the entitlement generation by Maniacal · · Score: 1

      Given how many times I've had buyer's remorse over a shitty title

      There's a Gamefly commercial that shows a bunch of people going nuts because the game they just bought sucks. It still cracks me up even though I've seen it dozens of times. Probably because I feel their pain.

      --
      MG
    8. Re:Another loser from the entitlement generation by Rennt · · Score: 1

      He wasn't entitled to the games, but that was not what was taken away - if MS pushed an update that disabled modifications then that would have been tough, but suck shit pirate.

      However he WAS entitled to XBL as he was paying for it.

      Taking this approach seems a bit off. Its legal sure - but it comes across as vindictive rather then fair.

      Either way, pissing of 3% of your customer base is not to be taken lightly.

    9. Re:Another loser from the entitlement generation by Disgruntled+Goats · · Score: 1

      However he WAS entitled to XBL as he was paying for it.

      Except he broke the terms of usage that he agreed to. Microsoft is perfectly fine in banning him from the service for violating the rules.

      Taking this approach seems a bit off. Its legal sure - but it comes across as vindictive rather then fair.

      How is it unfair? He agreed to a certain set of rules and then violated them.

      Either way, pissing of 3% of your customer base is not to be taken lightly.

      Except for the fact that the vast majority of them were probably not buying games and as such were costing more money to support than they were paying back.

    10. Re:Another loser from the entitlement generation by Lord+Maud'Dib · · Score: 1

      When would this not be legal? Can you give me an example. I would think not being flexible on price (*cough* price-fixing *cough*) was the non-legal situation.

    11. Re:Another loser from the entitlement generation by CannonballHead · · Score: 1

      "Legal" is a bad word chosen by me. Let's say... store policy. I don't expect a cashier at Wal-Mart to give me a discount just because I think it's too expensive. I don't think it's the store's policy to allow that. I could be wrong, but I don't think it is. That is what I meant by "legal."

      It depends who you are talking to, I suppose. Not everyone is authorized by their company to do discounts :)

    12. Re:Another loser from the entitlement generation by CannonballHead · · Score: 1

      I dislike malls. I like used goods. I save up my money and wait until I can purchase it. I don't buy it right when it comes out except on a few occasions (e.g., Lord of the Rings soundtracks/DVDs).

      No say how much money he needs to hand over? I do have a say. I just go somewhere where it's cheaper. Good ol' competition. I even apply it to my health care, to my insurance, to my bought goods, to food, to online services, to computers, to musical instruments...

      Just because I support ethical treatment of both consumers and producers/resellers/whatever doesn't mean I am a stupid mall-shopper that gets "brand" items that are ridiculously marked up. And yes, I use Linux. ;)

    13. Re:Another loser from the entitlement generation by Hatta · · Score: 1

      If I'm not being paid for my work, I'm free to find another line of work that's more profitable. So are game publishers. The fact that the industry has been around for over 30 years, is larger than the movie industry and is still growing indicates that it's a pretty profitable industry despite piracy. People are going to share software. It's always happened, and it's part of what helped make Microsoft successful. If they don't like it, they're free to stop. Someone else will find a way to fill that demonstrated demand, and make a profit doing so.

      In summary: quit bitching, you're making a profit. If you're not making a profit, you're doing it wrong.

      --
      Give me Classic Slashdot or give me death!
    14. Re:Another loser from the entitlement generation by TheTurtlesMoves · · Score: 1

      However he WAS entitled to XBL as he was paying for it.

      And MS are *entitled* to enforce their terms and conditions that he agreed too and not provide that service.

      Either way, pissing of 3% of your customer base is not to be taken lightly.

      Looking after only 3% of your customer base that cost money and performance is plain stupid.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    15. Re:Another loser from the entitlement generation by Rennt · · Score: 1
      Yes, I know MS has the right to do this, I believe I made that point.

      Looking after only 3% of your customer base that cost money and performance is plain stupid.

      Well that isn't what I suggested either, but the Xbox's target market are hardcore gamers. These people are well informed about the industry, and WILL hear about this.

      Most of them won't care, but a MUCH more significant value then 3% will - and may even re-think their next console purchase. This could not have come at a worse time - Xbox sales in Japan are down 70% while PS3 sales are up 707% after the latest price adjustments.

      I actually think that bricking these Xboxes would have been less of a publicity nightmare then this - modding is risky and everyone knows they risk a brick doing it. This situation white-ants the XBL service even for people who would never mod their box. Not smart.

    16. Re:Another loser from the entitlement generation by 2obvious4u · · Score: 1

      Hypothetical.

      I own a grain silo. The grain silo was expensive to build, but once built holds an infinite amount of grain. It does have a small cost to maintain.

      Now I can sell the grain for $60 a bag. People really like my grain. But I have a near infinite supply and not everyone can afford the $60 bag. So I have people lined up around 6 Billion of them who would gladly buy a bag for $1. There are also people who couldn't even afford the dollar. Am I in the right to only sell my infinite supply of grain to people willing to pay $60?

      Now a hyperbole: There are people starving. Withholding grain from people just because you want to make more money may be legal, but it doesn't make it right.

    17. Re:Another loser from the entitlement generation by Xest · · Score: 1

      ""enough" is not determined by the buyer. You don't go into a store and argue with the cashier - at least not in most western economies - that the price is too much. You either buy it or you don't."

      I actually agree with your post for the most part, but interestingly this is one part that's absolutely not true, at least in the UK.

      You do have the right to barter, and some stores are aware of this and are willing to cater to it, it's a skill that most consumers aren't even aware of or have forgotten and by extension many shop staff aren't aware of and hence wont even cater to such that in some cases you'd have to speak to the manager.

      It's not unheard of to be able to walk into a shop and barter for say £20 off of a TV for example. There are many factors that depend on success- how far they are from their monthly sales figures, the price of the product/what it is, the awareness of the manager and their willingness to be flexible and so on, but one things for sure, the tagged price isn't necessarily set in stone. Shops will often be more flexible than you realise on this.

  11. Hilarious posts from those affected by aftk2 · · Score: 3, Interesting

    There are some very funny, outraged posts regarding this in the official xbox live forums. Microsoft has also banned players for a number of other offenses, including obscenity and racism, and these posts are great. My favorite: http://forums.xbox.com/29600400/ShowPost.aspx#29600400

    --
    concrete5: a cms made for marketing, but strong enough for geeks.
    1. Re:Hilarious posts from those affected by Jaysyn · · Score: 1

      Most of these fools sound like abused spouses that just can't leave the person abusing them.

      --
      There is a war going on for your mind.
  12. Re:***hoe m$ by Waynelson · · Score: 1, Informative

    I don't hear apple lock up modded apple tvs, and jailbraked iphones, and have m$ ever given free wi-fi in airports?

    No, apple would never lock people out from violating their EULA! Never!
    http://hardware.slashdot.org/story/09/11/11/1336200/OS-X-Update-Officially-Kills-Intel-Atom-Support

    Never!
    http://apple.slashdot.org/story/09/07/15/221238/Apple-Update-Means-Palm-Pre-Can-No-Longer-Sync-With-iTunes?art_pos=23

  13. Hitler is going to be pissed by diablovision · · Score: 5, Funny

    Hitler is going to be pissed!

    PISSED!

    --
    120 characters isn't enough to explain it.
    1. Re:Hitler is going to be pissed by xtracto · · Score: 1

      Hitler is going to be pissed!

      PISSED!

      Hitler shurely would be pissed because he could not see a video on youtube!

      I was pissed too!.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  14. ouch by jDeepbeep · · Score: 1

    That hit me where the pun don't shine. Ouch.

    --
    Reply to That ||
  15. Re:***hoe m$ by IndustrialComplex · · Score: 1

    Not being an asshole myself commenting this way , but m$ is being an really asshole doing this, I don't hear apple lock up modded apple tvs, and jailbraked iphones, and have m$ ever given free wi-fi in airports?

    Ever hear of NASCAR or Formula 1 banning a vehicle for fining a driver/team for using hardware that was modified in a manner which was against their rules?

    Ever hear of a baseball/basketball/football player being fined, banned, or reprimanded for using 'modded' hardware? (roughed up/greased baseballs, Corked bats, illegal cletes)

    Olympic atheletes for using illegal substances in their hardware? (doping)

    Microsoft was well within its rights to do what it did, and what's more, they were RIGHT in doing it. One of the key ways in which someone cheats at these games starts with modifying the hardware to bypass controls on modifying the client data.

    When I play a game in a controlled environment (online service) I expect the service to make an effort to ensure that each person is playing on a level playing ground.

    What Microsoft did here wasn't evil, what they did was one of the fundamental things necessary to run a fair and level game.

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  16. Re:***hoe m$ by Waynelson · · Score: 1

    And the evil M$ has no obligation to let people copy games and then play them on their online marketplace.

    They didn't disable their equipment, it still works just fine. Just not online via their servers.

    Seems pretty reasonable considering that copying those games is considered illegal I believe and if M$ did support using pirated games on XBL they could be liable legally themselves.

    This is also helping to protect the rest of the community from those that think it entertaining to cheat and exploit online.

  17. So they kicked off all the pirates now? by kindbud · · Score: 2, Funny

    This three percent is one helluava mighty pirating engine ain't it? According to Microsoft, it's this three percent that's been the cause of the falling profits all this time. Now that they have been eliminated from being able to purchase stuff from Live... er.... I mean, uh.... now that they've been ejected.... No....

    Can we just jump to the "Profit" step now, quick-like?

    --
    Edith Keeler Must Die
    1. Re:So they kicked off all the pirates now? by brit74 · · Score: 1

      Yeah, the profit part is easy. If you allow piracy to continue, then the XBox platform goes down. Taking action against pirates acts as a deterrent to discourage paying customers from becoming pirates. Not taking action against pirates makes paying customers feel like suckers because they're not jumping on on the bonanza of free stuff and zero consequences. Yes, you lose those disconnected pirates, but they were pirates, so what good are they?

    2. Re:So they kicked off all the pirates now? by BillCable · · Score: 1

      Kinda funny they are preventing these 600,000 people from buying the only thing Microsoft was getting any money from them for.

    3. Re:So they kicked off all the pirates now? by HeronBlademaster · · Score: 1

      No, they (the pirates) already bought the only thing Microsoft was getting any money from them for. Banning them from XBox Live doesn't somehow refund that purchase.

    4. Re:So they kicked off all the pirates now? by BillCable · · Score: 1

      Well, sure... but they're not going to re-up next year now, are they?

    5. Re:So they kicked off all the pirates now? by HeronBlademaster · · Score: 1

      I dunno. I suspect a significant portion of affected users will merely get their parents to buy them a new one.

  18. Wow... by BillCable · · Score: 1

    Talk about suicidal. Sentiments within the gaming community are critical when it comes to consoles. Many will see this as an attack on them.

  19. Modding consoles? by Vahokif · · Score: 1

    Aww, look at all the console kids wanting to be PC gamers.

  20. Why by frovingslosh · · Score: 4, Insightful

    Why would they want to sell more 360s? Don't they still lose money on each one? My understanding was that they did, but made it up on the games and such. Buying an extra 360 isn't going to cause a user to buy more copies of the game, so why would they be trying to encourage more 360 sales that cut into their bottom line?

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:Why by Knara · · Score: 1

      I'm pretty confident in saying that economies of scale have made actual sales of 360's profitably by this point. At least, that's usually the way things work with consoles.

    2. Re:Why by Abalamahalamatandra · · Score: 4, Insightful

      Small price to pay for MS to get a user back on an unmodded 360 that won't be able to play torrented games, resulting in more game sales, plus more recurring Live credit purchases.

      Look people, it's not that tough - if you're going to mod your box, then don't put it online where anybody that wants to can inspect it. You can't have it both ways.

    3. Re:Why by Dogtanian · · Score: 1

      Why would they want to sell more 360s? Don't they still lose money on each one?

      That might or might not have been true when the 360 launched, but things have moved on now. I suspect that costs have come down and that they won't be losing money any more if they ever were.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    4. Re:Why by Red+Flayer · · Score: 1

      XBox 360 became profitable in 2006. Not sure if they've maintained profitability since then with the price drop... but I'd wager they have.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    5. Re:Why by Culture20 · · Score: 1

      Why would they want to sell more 360s? Don't they still lose money on each one?

      No, they just don't make as much as they'd like. Otherwise, some company would buy them in bulk and strip and sell parts for a profit.

    6. Re:Why by internettoughguy · · Score: 2, Insightful

      Exactly, this is what happens when you buy a black box, you have absolutely no rights and its manufacturer do whatever it wishes to it as soon as you connect to the net.

    7. Re:Why by drinkypoo · · Score: 1

      Try using google sometime: the first hit for "xbox 360 sold at profit" is a story from November 20, 2006 which states that Microsoft was making a profit then. Are you a troll or just new to this whole internet thing?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Why by StrifeJester · · Score: 1

      Making 80% of total production value on an XBOX that is sitting on the shelf is better than making nothing at all you have to figure these aren't made on an as needed basis they are mass produced so total sales overall is the best. Same with Sony both companies will should start breakign even early next year on hardware, I can't find the link now that showed lower manufacturing costs. By them dropping the price some people believe they have already broke even or are startign to turn a profit on hardware.

    9. Re:Why by initialE · · Score: 1

      The 360 is by no means a new console, where every component goes at a premium price. If Microsoft is still losing money on every sale, they must be doing something wrong.

      --
      Starbucks, Harbuckle of Breath.
    10. Re:Why by initialE · · Score: 1

      MS isn't just killing the box, they are corrupting the profiles of the users that are caught on modded boxes. This makes it easier for users to switch to Sony, not to get them to come back with a brand new profile.

      --
      Starbucks, Harbuckle of Breath.
    11. Re:Why by Eskarel · · Score: 2, Informative

      No, this is what happens when you sign up for a service and agree to the terms of that service.

      It wouldn't matter if the Xbox was completely open source, you're agreeing to Microsoft's ToS to connect to Xbox Live. Those ToS include the fact that they'll only provide that service to non modified consoles. They're perfectly within their rights to do that, and since all that is basically server side, they could continue to do so even if you were connecting to it with a Linux box built from parts you built yourself.

    12. Re:Why by Xest · · Score: 1

      No, I'm not sure why people still think the 360 hardware isn't making money, it has been for years.

      Even Sony has been making a profit on the hardware now for a fair while and they were losing far more per system (due to Bluray and Cell), released a year later than Microsoft and have shifted about 10 million less units.

      We're well past the stage of making a loss on the hardware this generation.

    13. Re:Why by coolgeek · · Score: 1

      Even if the economies of scale have not caught up to make the 360 profitable as a standalone sale, it is a great way to add another 600,000-1,000,000 to their unit count, which alters the market to perceive greater penetration than there is in reality.

      --

      cat /dev/null >sig
  21. Re:You know what they say... by Jaysyn · · Score: 1
    --
    There is a war going on for your mind.
  22. Marketing more than Customer Service by odin84gk · · Score: 1

    The timing on this is making me skeptical. It looks like they waited to do the bans until the Christmas season. That way little jimmy will be asking for a new xbox because his old one got banned.

    1. Re:Marketing more than Customer Service by Abalamahalamatandra · · Score: 1

      Plausible.

      And anybody who goes for it deserves what they get.

      Stockholm Syndrome much?

  23. Re:Creative and engaged users, not cheaters by Blakey+Rat · · Score: 5, Insightful

    Did Microsoft really think this through? The people who mod Xboxes are their best customers. They are the enthusiasts who care enough to learn more about the console.

    99.9% of them are people who want to play free games, or cheat on games. People who cheat on games ruin the experience for everybody else. Most modded Xboxes were modded by some guy at a games store, anyway, and that guy charged for it, it's not like these guys went through the effort of modding it themselves... they just paid some goon so they could steal games.

    The remaining 0.1%, yes, actually just wants to write software for it. Slashdot pretends this group is the larger percentage, but Slashdot is wrong about a good many things.

  24. Number is Wild Ass Guess - Here's the source by harl · · Score: 1

    The number is a wild ass guess. It's from a an anonymous post to a forum. In typical internet fashion it's being parroted around as fact.

    http://www.digital-forums.com/showthread.php?t=608748

    It's literally friend of a friend info that the BBC et al. is reporting as fact.

    --
    I find being offended by me offensive.
  25. Re:Creative and engaged users, not cheaters by sarahbau · · Score: 5, Insightful

    You really think so? The "backups" that most people use in their modded XBoxes are backups from some guy on a torrent site who himself probably only rented the game. How are these people their best customers? They probably play more games and have higher gamer scores, and might even pay for XBox Live Gold, but MS still isn't making as much from them as someone who buys only a few games a year.

  26. Re:***hoe m$ by Disgruntled+Goats · · Score: 1

    And the evil M$ has no obligation to let people copy games and then play them on their online marketplace.

    I agree. I even got modded troll for saying so.

  27. Re:Creative and engaged users, not cheaters by e4g4 · · Score: 3, Insightful

    Cheaters are not their concern (at least, it certainly doesn't seem to be). Microsoft's best customers are not so much the people that buy their consoles - it's the people that buy games for their consoles. The argument here is that people are modding their xboxes to sidestep Microsoft's DRM protection in order to play "backup" games. The people doing this are not particularly interested in creatively modding their xbox so much as being able to (via someone else's creative work) download torrented disc images, burn them to dvd, and play them on their xboxes.

    The only problem with this approach is that some (undoubtedly small) percentage of users who are in fact doing creative things by modding their xbox could also fall victim to being a false positive from whatever method Microsoft is using to identify the modders.

    --
    The secret to creativity is knowing how to hide your sources. - Albert Einstein
  28. Re:'Cause modding hardware you own should be illeg by Disgruntled+Goats · · Score: 2, Insightful

    'Cause modding hardware you own should be illegal!

    No, but violating the terms of use you agreed to buy using their service means they are perfectly justified in banning you from that service when you break the rules.

  29. RRoD Fixes by sajuuk · · Score: 1

    I wonder if we'll get stats on how many of the consoles were banned were actually registered as modded because they used the 'copper penny heatsink' mod to prevent Red Rings due to overheating and just didn't reassemble their console correctly.

  30. Re:***hoe m$ by Deosyne · · Score: 1

    Did you bother to read the post that he was responding to, or is that just some knee-jerk reaction that you have as soon as you see anything that might be considered disparaging of Apple? Particularly seeing as how the poster didn't insult Apple in any way but rather simply posted links to factual data that indicates what Apple has done that is contrary to the statement of the person he was responding to. Put down the pike; your Nirvana is not under attack.

  31. Re:Creative and engaged users, not cheaters by sopssa · · Score: 2, Insightful

    The people who mod Xboxes are their best customers. They are the enthusiasts who care enough to learn more about the console.

    I really cannot see how they are Microsoft's best customers. How does it improve Microsoft's or game publishers revenue when exactly these people almost never buy games. Considering theres no homebrew scene in Xbox360, the sole reason people get their consoles modded is to play copies.

    I doubt that this effort will even result in an increase in revenues that will be enough to pay for the enforcement. There must be better ways to improve profitability.

    It is not only that for Microsoft. They also have to care for their game developers, who are obviously going to bitch if theres rampant piracy going on and MS isn't doing anything for it. When there's the constant fear that your console could get banned from online play at any time, people begin to think if its just wiser to get the games they like and not bother with it. Unlike PC's, consoles are just supposed to work, and complicating things takes that aspect off. Yeah it wont stop piracy completely, but it will lower it.

  32. With every loss there is opportunity... by denton420 · · Score: 5, Insightful

    First of all let me say that the market for used xbox consoles just got extremely dangerous!

    Microsoft needs to set up a system where you can check the status of an xbox console remotely so people can still sell consoles with confidence... 600K Xboxes are about to go up on ebay for a deal that is just too good to pass up.

    Secondly if you assume that you do not mind playing games offline that you have pirated, you can still beat the system. Is that not what this is all about?

    Step 1: Buy an xbox that has been live banned for very cheap off ebay. It has already been modded, so you dont have to pay for that.

    Step 2: Download 50-60 dollar games for free and play them to your hearts content, offline.

    After a few games you have already made your money back from the initial purchase of the console.

    What if you want to play on xbox live? You have a live console that you do not hack and just enjoy online games there.

    You still have to buy games that you want to play online, but there are a lot fewer online games that are worth playing than there are short and sweet single player games that you can just download for free.

    1. Re:With every loss there is opportunity... by nedlohs · · Score: 3, Insightful

      Why would microsoft want to assist people selling/buying used consoles???

      They'd prefer people bought new ones, obviously.

    2. Re:With every loss there is opportunity... by frosty_tsm · · Score: 1

      Mod parent up.

      Hardware and content providers have been trying to suppress the used market for years since they don't see a dime from the re-sale.

    3. Re:With every loss there is opportunity... by wbo · · Score: 2, Interesting

      Aren't Xbox 360 consoles sold at a loss and subsidized by game sales? If so then one would think that Microsoft would prefer people to buy a used console rather than a new one if given the choice.

    4. Re:With every loss there is opportunity... by scorp1us · · Score: 1

      Well, considering they are only banning "modded" xboxen, it seems that the buyer should be looking for an "unmodified" xbox. And I do believe that modded xboxen are not a valid item to sell on ebay. So unless the buyer is comitting fraud, and risks losing his ebay account, you should be reasonably safe.

      --
      Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
    5. Re:With every loss there is opportunity... by stewbacca · · Score: 2, Interesting

      With all the money these guys have saved on pirated games, they can just go out and buy a new Xbox.

    6. Re:With every loss there is opportunity... by hypergreatthing · · Score: 1

      You do realize that some games are online only with no single player modes?

      I hope someone comes back with a lawsuit against M$ mainly because to ban modded consoles doesn't solve anything. Cheaters will find another way to cheat and modders will find a way around being detected or around being banned.

    7. Re:With every loss there is opportunity... by internettoughguy · · Score: 1

      Within ten years consoles will have a small "Anti-Piracy/Anti-Terrorist" bottle of sarin gas that sprays you in the face, if you try to open the top, or if you make Anti-Microsoft or Anti-American comments on xbox-live.

    8. Re:With every loss there is opportunity... by shentino · · Score: 1

      Not directly, no.

      But having something you can resell later makes it more valuable now.

      I'd even fancy that resale value cascades back up to the original sale by making it a more attractive purchase in the first place.

    9. Re:With every loss there is opportunity... by The+Moof · · Score: 1

      What if you want to play on xbox live? You have a live console that you do not hack and just enjoy online games there.

      You could get a few of the more clever modders together and come up with an alternative scheme online network scheme. Sure, you wouldn't have all of the features of Live, but you could still build an online community. Similar to how people made software to VPN their original XBoxes together to play Halo over the Internet via "System Link."

    10. Re:With every loss there is opportunity... by IamTheRealMike · · Score: 1

      Not possible with the 360. You'd have to be able to run unsigned code and that isn't possible with the latest updates (it might be possible with a LOT of effort if you are able to find a machine that wasn't updated to the latest software version).

      And don't think about trying to emulate the Live servers either. It's all protected by IPSec and there's two way authentication - network authenticates that it's a real xbox, xbox authenticates that it's really xbox live.

    11. Re:With every loss there is opportunity... by Spatial · · Score: 1

      Buying a used 360 was already dangerous because of the rather low reliabiliy of the hardware. Relatively speaking it's only a little worse now.

    12. Re:With every loss there is opportunity... by BBF_BBF · · Score: 1

      I'd think that the dudes claiming to "Mod for the purposes of freedom, not pirating" should be ecstatic... there will be a flood of cheap Xbox 360's for them to use for their non-illegal purposes.

    13. Re:With every loss there is opportunity... by kayoshiii · · Score: 1

      Given the overall hardware reliability of the XBox 360 I would say that purchasing a second hand one has *always* been a great risk.

    14. Re:With every loss there is opportunity... by BitZtream · · Score: 1

      Not really, the lose money on a console sale. They'd rather people by more games for the consoles already out there, which is where they make money.

      Actually, this probably isn't true any longer, but they don't make a huge profit on the consoles if any. Its all about the game attachment rate.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    15. Re:With every loss there is opportunity... by The+Moof · · Score: 1

      Nah, I'm not saying to try to emulate XBL. I'm saying create a application that connects to other users and tunnels the Xbox System Link traffic between the clients. You wouldn't have to run anything on your Xbox to make it work.

    16. Re:With every loss there is opportunity... by nedlohs · · Score: 1

      It should yes, but "content" producers don't seem to understand that because the try their hardest to kill second hand markets.

      And yes the xbox isn't "content" as such, but Microsoft is a software company by nature and that certainly is.

      And this strange perception is near universal, from software producers, to movie producers, to music producers, to book producers...

    17. Re:With every loss there is opportunity... by nedlohs · · Score: 1

      People who buy second hand consoles are less likely to buy lots of new games...

      And isn't even all about money. Second hand sales don't show up in the sales statistics. The sales statistics server as marketing material to convince people to buy the popular console, and probably more importantly to convince game developers to develop for that platform.

      I don't think Microsoft are intentionally trying to harm the second hand market, but I also don't expect them to see it as a negative side effect.

    18. Re:With every loss there is opportunity... by TheoCryst · · Score: 1

      Not true. Xboxes are still sold at a loss, so if anything they'd rather you bought it used.

      It's the games that they desperately want you to buy new, since that's the Xbox's main profit stream.

      --
      Warning: Contents May Be Flammable. Keep Out Of Reach Of Children.
    19. Re:With every loss there is opportunity... by nedlohs · · Score: 1

      I'm sure microsoft's marketers think this though better than you have.

      Hint: market share matters, and it is calculated from new sales.

      Further Hint: higher market share makes game producers more likely to make stuff for that platform.

  33. Fun with numbers by mollog · · Score: 1

    does the slashdot crowd think copying 30-40 games and "saving £600" is good?

    And, how many of those games does the modder actually play on a regular basis? With the mod, he can get access to 30-40 games. But does he really play 30-40 games?

    I'll bet money he plays just a few games. Now do your math. It's close to a wash at 75 pounds.

    Microsoft was attempting to create a closed market for games when it developed the Xbox system. The free-market system found a way to defeat that closed system. Or, don't you believe in free markets?

    --
    Best regards.
    1. Re:Fun with numbers by CannonballHead · · Score: 1

      I argree, he probably didn't really play 30-40 games. Although... if he plays every night and all day on the weekends, he could get through a lot of games quickly. and enjoy them less than if he played them sporadically, oh well...

      But that doesn't make a difference. So I don't use my [insert item, like a car] very often - that doesn't mean I should get it for free or cheaper than someone who will use it. All this does is presume the value of something to the producer is inherently tied to the value of that item to the consumer. The consumer sets the price he is willing to pay based on the value the item is to him by buying or not buying. But if you choose not to buy, you shouldn't still be entitled to getting said item...

      I believe in free markets. I also believe in ethics. I think defeating this particular "closed system" is unethical. Furthermore, I see no problem in having a closed market. Microsoft can create a closed market if it wants to. They are providing goods and services. I would view dowlnoading 30-40 games along teh same lines as having a tech support guy come to my house, fix something, and then me not paying him - or, at best, paying him what he was worth to me as opposed to what he charges. If he accepts that, fine... but most of the time there's an agreement that I will pay what he charges for the services he renders. Not paying means I shouldn't get the service...

      "free" market doesn't mean unethically taking something for free when it doesn't belong to you. Stealing something from someone's house isn't a "way to defeat the closed system of having to pay for something to get it." It's unethical behavior that we have decided is criminal behavior. Illegally obtaining video games, whether you play them or not, just because it's a "way to defeat the closed system of having to pay for the video game" is unethical behavior.

      Closed systems are not inherently wrong and free markets are not entitled to do anything they want in the name of anti-closed-system-ness.

    2. Re:Fun with numbers by Blakey+Rat · · Score: 1

      Then for the 75 pounds he could have joined a game rental service like Gamefly and rented those games legally, playing each one until he got bored, then returning it. And as a bonus, his money would have gone to a legitimate business instead of to some sleaze under-the-table.

      Still no excuse.

    3. Re:Fun with numbers by Duradin · · Score: 1

      I believe in the free-market system just as much as I believe in leprechauns, invisible flying pink unicorns and politicians that aren't corrupt.

    4. Re:Fun with numbers by LandDolphin · · Score: 2, Insightful

      I'll bet money he plays just a few games. Now do your math. It's close to a wash at 75 pounds.

      Except that 75 Pounds didnt go towards legally purchasign a game. It went to the person who mod'ed the X-Box. So it's not a wash for MS.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    5. Re:Fun with numbers by thejynxed · · Score: 1

      With games running 50 or more GBP for some titles, and given the current monetary exchange rates, the 75 he spent couldn't have bought more than one new-release game, perhaps two if the titles were heavily discounted as loss-leaders or in a discounted 'collection'.

      I often wonder what monkeys at these companies do the price conversions from USD to Euros/GBP/AUSD, etc. It almost seems like they take the US price, add a random 9, 4 or 7 to the number after the demarcation point, and just change the symbol next to the amount and call it a day.

      For instance, the current conversion rate of GBP to USD as per Google, is 1.6568 USD per 1 GBP. At this current rate, Modern Warfare 2, for example, which is averaging a price of 49.99 GBP, costs $82.82 (82.823432) USD before VAT and any other local taxes are applied. I don't blame people in those countries for getting pissed off and pirating games when there is that much of a discrepancy between prices, especially when those copies are manufactured locally (as UK, French, Italian, Spanish, and German copies of major titles usually are), and not imported.

      Amazon.co.uk has Modern Warfare 2 at an apparent 42% discount right now, free shipping within the UK only, 32.00 GBP: Modern Warfare 2

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
  34. Re:What instead? by Disgruntled+Goats · · Score: 1

    So as major video game publishers leave the PC and flock to the consoles, what's the viable alternative to the console cartel if one wants to play local-multiplayer video games on a TV set?

    It means you do without if you don't want to agree to the terms laid down by the people providing the service. Gaming is not a fundamental need. You aren't going to die if you can't play a video game.

  35. Re:You know what they say... by Disgruntled+Goats · · Score: 1

    Then I agree that he should have his account unbanned. Microsoft made a mistake banning him if his story is true and they should fix it and recompense him for the error. It still doesn't mean I have sympathy for any of the actual modders.

  36. Sauce for the Goose by jIyajbe · · Score: 1, Insightful
    --
    "Don't blame the log for the fire." --Andrew Ratshin
  37. Re:Creative and engaged users, not cheaters by sopssa · · Score: 2, Informative

    The only problem with this approach is that some (undoubtedly small) percentage of users who are in fact doing creative things by modding their xbox could also fall victim to being a false positive from whatever method Microsoft is using to identify the modders.

    Many users seemed to get banned this time after they played their pirated copy of Modern Warfare 2 before it was released, so it shouldn't be a problem for those who aren't modding to play pirated copies. MS isn't of course disclosing their methods to identify modded consoles, but this seemed to happen to many.

  38. In the TOS? It's in the freakin quick-start guide! by Nakarti · · Score: 3, Interesting

    There are three reasons to mod your Xbox:
    1. Turn it into a cheap PC

    2. Play homebrew software (basically #1)

    3. Steal games.

    All of these rely on the same method: replace or disable protections on the OS or base firmware. It's in the quick start guide(the thing that tells you what is and isn't included) that if you mod your xbox, you will not be able to play Live! and may not be able to play the games you own.
    So why the hell is anyone surprised about the ban?
    And why the hell is anyone even angry about the ban? They expected it!

  39. Start a New Business Whiners by abroadst · · Score: 3, Interesting

    This is really simple. You don't like the product, don't buy it. Microsoft hasn't misrepresented a thing here. It's kind of the same thing as the hackintosh, actually. Is Apple evil too? If so you have a real simple remedy -- don't buy it. These companies are within their rights entirely. If someone wants to sell a different kind of game console and a different kind of game network where games are cheaper and mods are allowed, then fine. Maybe there's a business there. Maybe this is your big chance. Go start that business and stop whining.

    1. Re:Start a New Business Whiners by Anonymous Coward · · Score: 1, Interesting

      Microsoft hasn't misrepresented a thing here.

      Microsoft never mentioned that they would disable their customer's hard drives (completely), corrupting their gamer data (two kill-switches that were pushed along with this recent ban).

    2. Re:Start a New Business Whiners by Anonymous Coward · · Score: 1, Funny

      Is Apple evil too?

      Until they give tethering back to us, yes, Apple is evil too. I bet Steve Jobs eats babies.

  40. Re:***hoe m$ by Macthorpe · · Score: 1

    I think the GP was trying to get across that it's pointless having a go at Microsoft for locking out modded consoles from Live, then in the same breath say that Apple would never, ever do such a thing. The OP was cognitive dissonance at it's best (or worst).

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
  41. Re:You know what they say... by Deosyne · · Score: 1

    Microsoft just isn't providing a service that is supported with that modified equipment, just as I can no longer get warranty service on my car because of the mods that I've made to the engine, even though they're happy to provide service for my wife's stock vehicle.

  42. Re:Creative and engaged users, not cheaters by sopssa · · Score: 2, Insightful

    All of that is useless because you agreed to their terms of service when signing up for Live, which also contain terms about just exactly this. You wouldn't get far in court.

  43. Re:You know what they say... by Coopjust · · Score: 1

    Actually, according to the story, his consoles are banned, one of which he claims is never played online.

    Microsoft does not ban gamertags on modded consoles. If he violated the Xbox Live ToS in some other way, they might, in which case they would email him separately. Most modders can recover their gamertag on another console fine, however.

  44. Re:Child labor laws by Jaysyn · · Score: 3, Insightful

    I don't know how it is where you are living, but a 16 yr old American has quite a few legal employment options.

    --
    There is a war going on for your mind.
  45. Sources? I call BS by Krazy+Kanuck · · Score: 2, Funny

    "My best friend's sister's boyfriend's brother's girlfriend heard from this guy who knows this kid who's going with the girl who saw Microsoft ban 600,000 consoles last night. I guess it's pretty serious."

    Will tomorrow bring us a story how MS's holiday goal is 1,000,000? Internet journalism at it's finest.

    http://team-xecuter.com/forums/showthread.php?t=51518

  46. Re:Child labor laws by CannonballHead · · Score: 5, Insightful

    Mow lawns? Yard work? Do stuff for your parents? I know it's a strikingly new idea to most teens, but your parents don't HAVE to give an "allowance," and I would dare say that some of them may even be willing to pay their children to do jobs that they otherwise have to pay someone else to do... like clean the house if they do maid stuff, or mow/garden/etc if they hire landscapers, etc...

  47. Re:Creative and engaged users, not cheaters by Dogtanian · · Score: 4, Insightful

    Did Microsoft really think this through? The people who mod Xboxes are their best customers. They are the enthusiasts who care enough to learn more about the console.

    Got news for you. The console manufacturers- not just MS- are in this for the money, and enthusiasm for the console doesn't really do that. Matter of fact, they probably don't want people finding out too much about the console anyway, because that opens the way to homebrew and/or piracy, regardless of the intention of the original hackers. (Even if it wasn't used for piracy, MS and its gaming rivals would rather you could only use your console via their official channels, which likely make them more money).

    Nothing new here; 25 to 30 years ago, Atari tried to suppress information about their VCS console and 400/800 computers to stop other people making their own games and reducing Atari's slice of the pie. (They did, however, and their efforts beat the heck out of Atari's third-rate offerings).

    In short, MS et al don't care about enthusiasm. Their "best customers" are the ones who spend lots of money on games through official channels.

    (BTW, though I disagreed with the above comment, I didn't consider it "flamebait".)

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  48. And how likely is that, exactly? by mbessey · · Score: 2, Insightful

    Wouldn't "Dude! this Xbox has a mod-chip so you can play copied games!" be the main selling point of such a console?

  49. Re:You know what they say... by SomeJoel · · Score: 1

    one of which he claims is never played online.

    If it is never played online, then how would he know it was banned and why would he care?

    --
    <Complete your profile by adding a signature!>
  50. Re:Child labor laws by Abalamahalamatandra · · Score: 1

    Uh, "save your allowance" ring a bell?

  51. Does anyone else want an open source console? by ZuchinniOne · · Score: 1

    I'm so sick of DRM, proprietary hardware, and other BS like this from Microsoft & Sony.

    In this case its particularly annoying that they won't present any evidence of the supposed modding and its likely that many people who didn't mod their systems got banned.

    All this content management seems like its directed at killing the secondary sales market for both consoles and video games.

    This is like a one-strike law run by a big business behind closed doors to ban people from the internet.

    I call shenanigans!

    1. Re:Does anyone else want an open source console? by Ash-Fox · · Score: 4, Insightful

      I'm so sick of DRM, proprietary hardware, and other BS like this from Microsoft & Sony.

      Then don't buy it.

      --
      Change is certain; progress is not obligatory.
    2. Re:Does anyone else want an open source console? by Ash-Fox · · Score: 1

      Sure you can boycott a bad industry standard

      A xbox 360 is not an industry standard, no matter how much you like xbox games.

      but then you aren't left with many (or any in most cases) alternative.

      Fortunately consoles out there exist without restrictions on hardware modifications for accessing a given service. I haven't looked into the ToS for Wii and PS3's online services, but I know the Evo game console, GP2X have no such restrictions in place.

      Personally, I prefer the PC platform for games, I don't approve of the majority of mess the console platforms create.

      --
      Change is certain; progress is not obligatory.
    3. Re:Does anyone else want an open source console? by Spit · · Score: 1

      AAA games are going to be non-free for a long time, unlike most other genres of software which don't require millions of dollars to create assets for.

      I realize that indulging in games requires losing some freedom. I bought a console to play games on to keep that shit away from my PC, which works fine for everything else. This doesn't bother me too much because games are a luxury and I did fine without them in the 70s, whereas my PC is essential to operating in the modern world.

      One advantage of the consoles' strict policies is it also keeps the cheaters and jerks to a minimum.

      --
      POKE 36879,8
    4. Re:Does anyone else want an open source console? by ZuchinniOne · · Score: 1

      I haven't bought a new console for exactly those reasons ... but like you I do enjoy PC gaming ... at least it's the most open thing out there right now.

    5. Re:Does anyone else want an open source console? by ZuchinniOne · · Score: 1

      I don't mind the fight to stop cheaters ... but kicking people offline without providing any evidence and hiding the criteria you use is BS.

    6. Re:Does anyone else want an open source console? by Spit · · Score: 1

      Is there any evidence that non-modded consoles have been banned? MS is fully right not to publish their methods lest the modders develop an immediate workaround.

      --
      POKE 36879,8
    7. Re:Does anyone else want an open source console? by TheTurtlesMoves · · Score: 1

      This rather simple and effective response seems lost on many, even here. Thats surprising given that so many seem to think that free markets solve almost everything. Perhaps people don't like the freedom to not buy an xbox?

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    8. Re:Does anyone else want an open source console? by strikethree · · Score: 1

      "Then don't buy it."

      I don't.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
  52. Anglo-American law is strange by kubitus · · Score: 1
    roman-based law ( most EU states excluding UK ) has a fundamental principal

    if you sold it, you can not deny anything if it gets changed by the buyer.

    So MS better watch out if you disconnected EU Xbox users.

    you might end up getting another case with the EU.

    For an EU Xbox user to be disconnected from services MS has to proof that changes made to the Xbox result in illegal use - eg. actually using pirated games. The ability alone is not enough!

    1. Re:Anglo-American law is strange by Sockatume · · Score: 2, Informative

      Actually, you use the Xbox Live service at Microsoft's invitation, on the terms of a seperate contract you establish with them when you pay the subscription (the Xbox Live terms of service). It has nothing to do with the contract of sale of the console itself. If they wanted to, they could have a term banning you from going on Live if the console's horizontal instead of vertical. It's a breach of that contract, so they're entitled to follow through on the penalty outlined in that contract, provided there is no local law which supercedes that contract term.

      --
      No kidding!!! What do you say at this point?
    2. Re:Anglo-American law is strange by Ogive17 · · Score: 1

      They aren't disabling the consoles, just kicking them off XBox Live. There is nothing wrong with that, no one guarenteed them access to XBox Live.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    3. Re:Anglo-American law is strange by Pop69 · · Score: 1

      There are two separate legal systems in the UK, Scots law and English law

      Scots law does in fact have a basis in Roman law

    4. Re:Anglo-American law is strange by shutdown+-p+now · · Score: 1

      Does the box say that the sale includes Xbox Live access? Or does it merely say that the console supports Xbox Live?

    5. Re:Anglo-American law is strange by mjwx · · Score: 1
      I cant believe I'm about to defend MS but...

      For an EU Xbox user to be disconnected from services MS

      Being disconnected from services for violating the T&S is perfectly legal in the EU. It's not like MS has remotely disabled the console or software, they simply prevent them from connecting to a remote service provided by Microsoft.

      If MS was sending a goon around to repossess a modded console and kick your puppy then they are doing something illegal.

      I believe South Africa has a law about not being permitted to deny service to people that came in after the end of Apartheid but a Saffa should know more about that then me.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    6. Re:Anglo-American law is strange by kubitus · · Score: 1
      T&S ??

      there are rules in business contracts which are simply void.

      So is the exclusion of the right to modify anything which was sold!

      : not in the UK but in all other EU countries!

    7. Re:Anglo-American law is strange by mjwx · · Score: 1

      But MS isnt taking away anyone's right to modify anything. They are selecting which devices may or may not operate on their service as per the Terms and Conditions set out at the begining of the sale.

      You can mod your xbox up the Wazoo but MS is within their rights to say you cant use it on XBL.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    8. Re:Anglo-American law is strange by kubitus · · Score: 1
      that is the difference in roman-based law and anglican-based one:

      In roman-based law you can not deny this right if it was coupled to the sale.

      They would have to sell the membership for the on-line service separate!

      The EU has also forced printer manufacturers to allow third party ink and toner - when printer manufacturers were about even to enforce the use of their own paper-brand!

  53. Re:Child labor laws by RightSaidFred99 · · Score: 1

    You mean the ones that allow it? Those laws?

  54. Emperor Palpatine by Fished · · Score: 1

    Slashdot pretends this group is the larger percentage, but Slashdot is wrong about a good many things.

    It is YOU who find you are mistaken. About a great. many. thingssss.

    Your pal,

    Darth Sidious

    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
  55. Re:Creative and engaged users, not cheaters by badboy_tw2002 · · Score: 4, Informative

    There's a large, officially supported homebrew scene on XBL. They even have a channel to publish your games and get paid for them. There's a lot of officially published info on the system, including getting into the graphics hardware and creating networked games. There's not a whole lot you can't do with their system other than not writing managed code (which may/may not be a big deal depending on what you're doing). I'd say the main intent here is to get rid of pirates.

  56. Re:Creative and engaged users, not cheaters by MikeBabcock · · Score: 1

    I'm sorry mr statistics. Besides "its obvious to me" where did that number come from? Thanks for quoting the survey.

    --
    - Michael T. Babcock (Yes, I blog)
  57. Re:Creative and engaged users, not cheaters by Obfuscant · · Score: 2, Insightful
    You wouldn't get far in court.

    It's clear this guy isn't interested in going to court, if he's admitting that his recourse would be to commit fraud against a retailer who sells MS products just to get back at MS.

    I don't know why he thinks cheating a dealer out of $X of retail product is going to hurt MS in any way at all ... either the dealer is going to eat the loss or his insurance will cover it and his rates will go up. Or maybe he thinks the dealer he buys stuff from is responsible for MS Live's decisions and should eat the cost on their behalf...

  58. Obligatory video link... by Temujin_12 · · Score: 1
    --
    Faith is a willingness to accept something w/o complete proof and to act on it. Reason allows you to correct that faith.
  59. Any word if modded Hard Drives have been hit? by Bruiser80 · · Score: 1

    It appears that this update reflects chipped XBoxes. I guess this story isn't about the storage update that is coming up?

    I'm waiting on that update to determine if I can buy a laptop 120GB drive for $60 instead of just deleting crap off my 20GB drive.

    --
    Arguing with an engineer is like wrestling a pig in the mud. After a while, you realize the engineer enjoys it.
  60. Re:Creative and engaged users, not cheaters by Anonymous Coward · · Score: 5, Insightful

    1. With XNA there is 0 argument for writing software for your 360. MS has given you all the tools to write/send software to the 360

    2. If you have a modded box, MS really doesn't care, what they care about is if you play online and have potential advantages over other players

    If you mod, just don't play it online - they can play offline and do whatever they want, just don't play on Live

  61. Re:Creative and engaged users, not cheaters by DdJ · · Score: 4, Informative

    The remaining 0.1%, yes, actually just wants to write software for it.

    Actually, there's no reason to mod your xbox to write software for it.

    There's a hobbyist dev kit! It's a free download, even. You can write code for the XBox on it for free, and some schools are doing this. Now, if you want to install that code onto your own XBox... you need to pay an annual membership fee for the service that lets you do this, and then you can load the code onto your own unmodded xbox, and you can connect to it with a debugger and stuff. No hacks or mods necessary (in fact they interfere).

    (And that fee also covers what you need to submit the stuff you write to the process that lets other people download it, and lets you get paid for that. I have bought a game or two that were written this way. There's some innovative stuff in there.)

  62. Re:***hoe m$ by v1 · · Score: 1

    apple has never officially supported atom OR palms pretending to be ipods. But then I suppose you'll point out that MS has never officially supported modded xboxes, so touche'.

    --
    I work for the Department of Redundancy Department.
  63. Re:Creative and engaged users, not cheaters by Erikderzweite · · Score: 2, Interesting

    And this information is based on what study? As we know, people who download music from torrents are actually buying more music than those who don't. Why should it be different with X-Box players?

    The fact that modders can play some games for free, doesn't mean they pirate ALL the games they have. I'd speculate that people who tinker a lot with their X-Boxes are more likely to get an X-Box game as a present, for example, which generates revenue for Microsoft.

  64. Yopur warranty should still be honored by mbessey · · Score: 1

    In the USA, at least, the manufacturer can't deny warranty coverage due solely to modifications, unless those modifications directly caused the damage resulting in the warranty claim. SO, even if you modify the heck out of your engine, they still have to honor the warranty for the rest of the car.

  65. Re:Creative and engaged users, not cheaters by vertinox · · Score: 1

    I don't own an Xbox so I really don't care either way, but the people who I know that do mod theirs mostly for free games or ehanced features (like running the game without the disc) but none of the cheat.

    Of course being anecdotal, I'm sure there are hardcore cheaters out there somewhere.

    But anyways... It a moot point for them as well because each of them owns 2 or more xboxes.

    One for Live and one for single player.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  66. Why pay full price? by TimeElf1 · · Score: 2, Informative

    I wonder why people go through the whole hassle of pirating games, one you might get the ban hammer and two it might ruin your XBOX. Just so you can save a few bucks? Why not just wait for six months or so then hit up eBay or your local used game store. Sure you might not be able to play the latest and greatest game with all your friends online but you also won't get your XBOX banned or ruined.

    --
    Cannot find REALITY.SYS. Universe halted.
    1. Re:Why pay full price? by cdrguru · · Score: 1

      Well, for starters, there is free and not free. Ebay isn't free. Pirated is free.

      Free is obviously better.

  67. Re:Creative and engaged users, not cheaters by Blakey+Rat · · Score: 1

    Considering theres no homebrew scene in Xbox360, the sole reason people get their consoles modded is to play copies.

    Wut.

    There's a huge Xbox 360 homebrew scene, supported by the company itself: http://creators.xna.com/en-US/

    Oh wait, let me guess: "that's doesn't count as homebrew because it's not indie enough!" Whatever.

  68. Re:You know what they say... by Coopjust · · Score: 1

    That's the question of the day. His post is all over the place.

  69. Re:Creative and engaged users, not cheaters by GasparGMSwordsman · · Score: 1

    There actually is a home brew community for the 360. I toyed with some small projects for a short while. It was neat I guess.

  70. Re:Creative and engaged users, not cheaters by Blakey+Rat · · Score: 2

    I made up obviously fake percentages as a rhetorical advice. I hope you can use that on the 6th grade reading comprehension test you're trying to pass.

  71. 'Quotes' by AP31R0N · · Score: 1

    Why are so 'many' of the 'words' in 'quotes'?

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    1. Re:'Quotes' by jspenguin1 · · Score: 1

      Maybe "disconnect" is a code word for something far more sinister.

  72. If this was Apple... by RockClimbingFool · · Score: 1

    ...about 600,000 consoles would have been permanently disabled from doing anything. And people would be applauding their action.

    I think Microsoft took the best course of action in this situation. Ban the modded consoles from the protected Xbox Live network (to stop possible cheating) but still allow almost full functionality of the modded console. AKA, you bought the hardware, do want you want with it.

  73. Re:***hoe m$ by Ash-Fox · · Score: 1

    Not being an asshole myself commenting this way , but m$ is being an really asshole doing this

    No they aren't. They made a contract, the consumer agreed to the contract. The consumer violated it and got banned.

    It is the correct way to do things. If you don't like it, don't buy it. Simple.

    --
    Change is certain; progress is not obligatory.
  74. oddly everyone's gaming PC still works by Dan667 · · Score: 1

    vendor lock-in for this is the main reason I will never own a console. That and games are a lot more fun on a PC.

    1. Re:oddly everyone's gaming PC still works by The+Analog+Kid · · Score: 1

      Some games are Games for Windows branded which means they use Live for multiplayer, and some like GTA IV play side by side with Xbox 360 players.

      I've occasionally played some GTA multiplayer the last few weeks on my 360, but I'll occasionally run into PC users who use a mods that give them god mode and fires rockets out of their rifle. It's not fun obviously for the other players.

      I've reported these people through the Live complaint system, I don't know if anything will come about it though.

    2. Re:oddly everyone's gaming PC still works by Dan667 · · Score: 1

      another good thing about gaming PCs is that there is no red ring of death. I read that the failure rate of the xbox 360 was close to 54%.

  75. Re:Creative and engaged users, not cheaters by Xtravar · · Score: 1

    3% of consoles were banned. *FAR* OVER 3% won't plug the ethernet cable back into their XBoxes anytime soon for fear of being banned. Of that percentage, some of them will buy a new 360 and play fair, some will try to mod again, and the rest will continue to play pirated games offline and not buy DLC. There are plenty of people who may pirate the games but not the DLC since it's more difficult.

    Now, maybe Microsoft did the calculation and figured out it makes sense, or maybe they didn't ban people who meet certain DLC $ thresholds, but not from what I've heard so far.

    And to top it off, they are permanently banning these consoles not only from Live, but from certain offline features, which is a far reach beyond what they should be allowed to do.

    I also think it's fair to say that piracy has made the 360 more popular than the PS3 and that MS has used it strategically, but that's another discussion to be had.

    --
    Buckle your ROFL belt, we're in for some LOLs.
  76. Right in time for Christmas by lucifron · · Score: 1

    I'm sure the timing isn't accidental. Whole lot of kids out there begging their parents to replace that bricked console now..

  77. Re:Child labor laws by H0p313ss · · Score: 1

    This does work. This spring my son dropped out of the reserves (to save his grades for his final year of school and thereby his whole career path) and left himself without his planned summer job. So I paid him and two of his friends minimum wage for a month as they completely re-landscaped my yard and built me a deck. It was a real win/win. He graduated, my yard looks better than ever and they stayed out of trouble and still had some fun because they spent a month hanging out in the sun.

    --
    XML is a known as a key material required to create SMD: Software of Mass Destruction
  78. Re:Creative and engaged users, not cheaters by shmlco · · Score: 1

    "There's a large, officially supported homebrew scene on XBL."

    And you don't have to mod your box to participate. Which means that the intent is, as you say, to zap cheaters and thieves.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  79. Re:***hoe m$ by nahdude812 · · Score: 1

    Not that I disagree with your point (in fact I agree with it), but I'll point out the difference being that professional athletes are paid to adhere to the rules, while console owners have paid, and in addition the banning process subtracts substantial value from the hardware owned by the user.

  80. Re:Child labor laws by HeronBlademaster · · Score: 1

    I had an "allowance", but I had to work to get it. If I didn't mow the lawn/do the dishes/clean my room/etc, I didn't get the money. (As opposed to what I'd call a "stipend", where some parents just hand their kids money every week.)

  81. Quit trolling. Pay attention...you can profit here by TrisexualPuppy · · Score: 5, Interesting

    So, now if you want to go to eBay and pick up a used console, you are at HIGH RISK. (This goes for the entire used XBOX market.) MS really should set up some kind of verification system where you can call in a serial number and check an XBOX or "preowned" system where you can get a guaranteed, stamped approval. I'd bet that pretty soon, we are going to see a flooded market of XBOXes that won't be able to connect. Imagine what Craigslist is about to look like.

    Now what about if you aren't using LIVE? Nothing's going to stop you from running pirated games now, and it's probably going to be really cheap to get these "dead" consoles now. Life's good! If you buy a $50 or $100 used console and download a few games, you have already saved yourself the cost of a console. BAM!

    There aren't that many good online LIVE games IMO, so it makes a lot of sense to have the cheap "dead" console to play the majority of the enjoyable ones. And if you really want to play LIVE, just mooch off your friend :) DOUBLE BAM!

  82. Re:Creative and engaged users, not cheaters by DiademBedfordshire · · Score: 1

    In short, MS et al don't care about enthusiasm. Their "best customers" are the ones who spend lots of money on games through official channels.

    So what's wrong with that? I love it when a client of mine enjoys my work, but I love it more when they pay me for it.

  83. Re:Creative and engaged users, not cheaters by jeffasselin · · Score: 3, Informative

    It doesn't count because there's absolutely no need to mod or hack your console to develop using the Microsoft tools.

    --
    If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
  84. Re:Creative and engaged users, not cheaters by cthulu_mt · · Score: 1

    Just another looter.

    --
    Virginia is for lovers. EVE is for griefers.
  85. Re:***hoe m$ by HeronBlademaster · · Score: 1

    What does wi-fi in airports have to do with Microsoft?

  86. Re:Creative and engaged users, not cheaters by shmlco · · Score: 1

    "Now, randomly, arbitrarily, they are being punished for 'gaming' their system."

    How can you write stuff like this with a straight face? It's all Microsoft's problem because they didn't lock the hardware down enough?

    I suppose I can rob your house and blame you because your locks suck, you have no alarm system, and you didn't install iron bars on every window and door?

    And enthusiasts that steal? Keep 'em off the system. If they're not enthusiastic enough to actually buy the game then they're simply parasites on the system as a whole.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  87. Re:Creative and engaged users, not cheaters by sopssa · · Score: 4, Insightful

    Yeah XNA is great for 360. But as it's directly supported by MS, people don't need to mod or hack their 360 to develop homebrew software for it. Which just strengths my point that only reason people mod their 360 is to play pirated copies.

  88. XBox Live is Microsoft's anti-piracy incentive by ravyne · · Score: 1

    I'm sure this hasn't escaped most slashdotters, but Live is a huge incentive for people to buy legitimate copies of games, which is why they so vigorously defend it. I'm all for fair use, and I'm inclined to agree with the fellow above who said, essentially "You own the hardware, do as you please. Microsoft owns the network, so they can do as they please as well."

    What this amounts to, is that any game with a strong multi-player component is less likely to be pirated, since you can only play the single-player portion once a modder has been IDed -- This is great for the Devs (unfortunately only after the publisher has taken a substantial cut), great for users since software hacks are uncommon, and great for microsoft since they get a cut of game sales too.

    I'm not sure if Sony has an answer to this since their network isn't centralized. Even if they can detect such things, they'd either have to distribute lists to third parties (who run the servers themselves), provide a verification service, or act as a gateway in the way that live does. This is definately something to consider as a third party developer -- One of the market players has a very strong anti-piracy incentive built in, while the other has nothing. Extrapolating from the 3% of Xbox live that was banned, and assuming that maybe 1/3rd of that number wouldn't buy the game if it weren't for piracy, a 2% sales gain for no additional effort isn't anything to scoff at.

    It's not about selling new consoles -- After all, they're barely breaking even, if at all.

  89. Re:In the TOS? It's in the freakin quick-start gui by HeronBlademaster · · Score: 1

    They expected it!

    That implies that they actually read the quick-start guide or the ToS. Most of the time, they've read neither. (That's no excuse, of course.)

  90. Re:Creative and engaged users, not cheaters by TaggartAleslayer · · Score: 3, Insightful

    I have several friends with modded consoles and hand held systems. The only chatter they generally spread is encouragement to mod your own system so you too can download ripped games.

    There was nothing "random" or "arbitrary" about banning a select group of members from online services due to the detection (in one fashion or another) of non-standard hardware.

    The argument that it stifles innovation or profit is rather flat when taken at face value. For some systems it might make sense, but there are outlets already in place for people that want to develop for the XBox 360. There is a thriving independent developer community out there. Streaming media? There are plenty of ways to get that rolling as well, legitimately.

    You just can't rip games is all.

    Maybe I've just missed it. Can anyone point to a real life example of something worth modding your system for that doesn't involve torrented games, tv shows, music, movies, etc.

    And before someone sidesteps the discussion, no, putting in a larger hard drive doesn't count in the context of this discussion.

  91. Re:Creative and engaged users, not cheaters by DynamiteNeon · · Score: 2, Interesting

    Well, to be fair, if we can infer anything from the recent music studies, the same people that are hardcore enough to mod their xbox and steal some games are still buying other games. In music's case, it's been shown a few times those people downloading music frequently are still legally buying more music than the average consumer.

    recent reference: http://www.techdirt.com/articles/20090828/0444096038.shtml

    Having said that, we can't really know for sure right now since nobody has studied games specifically, as far as I'm aware. It's probably not that far off.

    I'm a little torn on this though, since I have a modded original xbox for xbmc, but my 360 is unmodded. I like the idea of getting rid of cheaters, but there still are some valid reasons to mess with your box in some cases.

  92. Re:Creative and engaged users, not cheaters by qortra · · Score: 2, Insightful

    It's astounding that comments like this manage to get modded up so high when they contain unverified data. Like everybody else here, I implore you to give us the source of those numbers.

    The following is hardly evidence, but merely an anecdote that may be typical of some Xbox users: I have an original xbox. I don't do much online play, but I do own a significant number of games (more than 10), and have played most of them through. After I noticed my Xbox starting to become irrelevant, I picked up a [legitimate] copy of Mech Warrior and soft modded it purely to install Xbox Media Center (now XBMC). Currently, XBMC is the only application that I use with the Xbox. I have never played a pirated Xbox game (on my system or otherwise), and I have never cheated on an Xbox game (on my system or otherwise). I certainly did not mod my Xbox in order to do either of those activities, and I do not plan to ever do those activities in the future. If I did play online and were banned, it would be unjust, unwarranted, and fiscally irresponsible from Microsoft's standpoint in that they would lose out on my monthly revenue. In fact, the main reason that I have refused to use Xbox Live is because of Microsoft's inane policies with regard to modding.

  93. Re:Creative and engaged users, not cheaters by Carbaholic · · Score: 1

    I agree that modders are not XBoxes best customers, but I do not agree that microsoft is trying to keep their box a secret.

    I am a developer in the Xbox live creators club and in order to write a decent game you have to really dig in and understand the hardware in the box. My game has code in the shaders and physics engine to specifically work with the xbox hardware. Whenever I get a slow framerate, it's usually because I've missed a difference between my xbox and my pc.

    I'm able to do this because microsoft publishes an API (XNA) and information about how the xbox works.

  94. Re:Creative and engaged users, not cheaters by muffen · · Score: 4, Interesting

    so it shouldn't be a problem for those who aren't modding to play pirated copies.

    Correct me if I'm wrong here, but the XBOX 360 mod is basically flashing the DVD drive so that it can load games from backup DVD's.
    The mod does not however remove the protection such an extent that homebrews can be loaded.

    So, assuming this is still correct (haven't had a a 360 for over a year), what can you possibly do on a modded xbox 360 if you aren't copying games?

  95. Joke's on them... by NoPantsJim · · Score: 1

    ...I got a RROD before they could ban me! Haha! I win!

    (DISCLAIMER: I do not have a hacked console. I did, however, just receive a RROD from a very recently purchased Xbox 360 Elite.)

    1. Re:Joke's on them... by bloodhawk · · Score: 1

      Considering how good MS are at replacing RROD consoles free of charge, I would say you still lose as they won't do it to a modded console.

  96. Re:Creative and engaged users, not cheaters by RiotingPacifist · · Score: 2, Informative

    People who cheat on games ruin the experience for everybody else.

    There is currently one chip out which allows you to rollback your xbox kernel to a vulnerable kernel (4532 or 4548), AFAIK xbox live will not play run on these kernels. If that is correct (and i have no reason to believe it's not) then none of these people were cheating. All the other chips are pirate only chips (go on CD-drive to allow pirated games but cannot modify disc images).

    So this is to do with "99%" piracy "0%" cheating "1%" running linux,etc

    --
    IranAir Flight 655 never forget!
  97. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  98. Re:***hoe m$ by twmcneil · · Score: 1

    I really really dislike Microsoft and their practices. I don't give a flip about any TOS. Yeah, you bought the hardware, you can do with it what you will. But I've laid out some serious coin to make certain my kids can play Halo. I don't like the idea that some modder will unfairly kick their butts.

    Ban the modders from XBL.

    --
    "The ferrets, they're every where I tell you!"
  99. Re:Creative and engaged users, not cheaters by mollog · · Score: 1

    Maybe I've just missed it. Can anyone point to a real life example of something worth modding your system for that doesn't involve torrented games, tv shows, music, movies, etc.

    Sure. Linksys WRT54G. Download new firmware and get better signal strength and other improvements. Cisco embraced this modding by making a product line for modding. It's a success story.

    Your lack of imagination or lack of appreciation of the creative forces that promote innovation is curious. The story of high tech is the story of the adaptation of old technology for new uses. If Microsoft wants to make money, they need to get creative.

    --
    Best regards.
  100. Re:Creative and engaged users, not cheaters by sarahbau · · Score: 2, Insightful

    That's a bit different though. People went from downloading illegally to downloading legally because downloading is more convenient than going to the music store and buying a CD, then ripping it to your computer, and the legal download sites allow previews of the songs before you buy. I think modding hardware, downloading DVD ISOs, and then burning the DVDs is less convenient than buying the game, and in some cases, full games can just be downloaded on PSN or XBox Live these days.

    There is also no way to rent most music, so it's basically either buy or don't buy. Most games have demos you can download, and if not, most games can be rented for a few dollars a night.

    I think the person who downloads an MP3 out of convenience, and someone who goes out of their way to get something for free are two entirely different people. The latter can't really make an argument for convenience or one for "try before you buy."

  101. Re:Creative and engaged users, not cheaters by AnotherUsername · · Score: 1

    You don't need to mod your XBox in order to use XNA. Something tells me that the people who mod their Xbox don't do it because they want to make homebrew games. Something tells me that the people who mod their XBox do it because they want to pirate games.

    --
    I don't like Linux. This doesn't make me a troll.
  102. Re:Creative and engaged users, not cheaters by shentino · · Score: 3, Insightful

    And that right there is why MS is evil.

    You shouldn't have to pay them to put code on your own box.

    Now, mind you, I *would* be ok with them only allowing signed games to get onto XBL. They could very easily do that without outright refusing to run the games at all though.

    Unfortunately, telling a pirated game apart from a homebrew game is not easy, and it's clearly in in MS's business interest to treat them both the same.

  103. Re:Creative and engaged users, not cheaters by RiotingPacifist · · Score: 1

    Last time i checked it was $40 for 3 months (or $70 for a year), and that all goes to MS so they make much more money of xbox-live than "game-tax" on a few games a year

    --
    IranAir Flight 655 never forget!
  104. Are there "stealth" mods? by alexo · · Score: 1

    Are there mods for the X360 that can be "turned off" before going online so the console appears, for all intents and purposes, as an unmodded one?
    I believe that some PS2 modchips advertised such features.

  105. Re:Creative and engaged users, not cheaters by shentino · · Score: 1

    Did those "terms of service" also permit MS to partially brick your box even when offline?

    Banning a console from XBL is one thing. Disabling parts of the offline features that you already had before you signed up for XBL is something else.

    We already had a big shenanigan with apple doing that to the iPhone.

  106. Re:Creative and engaged users, not cheaters by RiotingPacifist · · Score: 2, Insightful

    All of that is useless because you agreed to their terms of service when signing up for Live, which also contain terms about just exactly this. You might get far in court.

    While a TOS is more valid than an EULA he may be able to win in court depending on the circumstances.

    --
    IranAir Flight 655 never forget!
  107. Re:Creative and engaged users, not cheaters by Blakey+Rat · · Score: 2, Insightful

    Dude, it's a fucking typo and Slashdot has no Edit option. Of course it's supposed to be "device", congratulations, you win. My typo is no excuse for the morons on this board who have no reading comprehension skills, but feel compelled to "correct" me anyway.

    So my measured and intelligence response to you is, "go fuck a goat." Thank you.

  108. Re:Creative and engaged users, not cheaters by Blakey+Rat · · Score: 2, Funny

    Oh look another typo! Crucify me now!!!

  109. Re:Creative and engaged users, not cheaters by drinkypoo · · Score: 2, Interesting

    I don't think it's a big deal to have a separate, modded box for development. And after this development, modded Xbox 360s should become cheaper. This is about the Xbox 360, right? The headline says Xbox, but I know what's up :p You do not have to pay Microsoft to put the content on your own box, you have to mod it. How you accomplish that is up to you. What Microsoft (rightly) restricts you from doing with their online service afterwards is up to them. Now, if it interferes with any offline activity, that is some total bullcrap... It's your box, and you ostensibly have a legal right to do as you like with it (as otherwise permitted by law.)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  110. Re:Gamers by Ash+Vince · · Score: 1

    Gamers who cared enough to want to do well on Xbox consoles learned that they need to soup-up their systems. It was just another level of gaming. It was easy to do and the rewards were there

    Well if souping up there systems make no difference then why did they do it. If it did make a difference I am glad they have been booted off live so I do not have to play against someone online who has an advantage over me.

    Microsoft's solution to the situation is disordered. Microsoft is punishing their own customers for taking advantage of Microsoft's mistakes.

    Err, yes. If I left my wallet on the table in front of my while I eat, and then I catch you trying to steal it, I am going to jump on you. I will then meat out whatever punishment I feel approriate before handing you to the cops. I know it is a mistake to leave my wallet on display, but it is still a criminal act to try and pinch it. I am not saying modding an xbox is criminal, I am saying that you can be punished for exploiting other peoples mistakes.

    You knew the product you bought came with restrictions, so you tried to bypass them. Microsoft caught you, and decided to bypass you instead since they cannot be sure they will generate any more revenure from a player who has the option of paying a pittance for a product that normally costs $60 or whatever.

    If I were running Microsoft, I would fire the person who is doing this and replace them with someone who can come up with a win-win for their most clever customers.

    Why does modding an xbox make you clever? Surely any old cretin pay someone to do it for them, or just solder the chip or whatever in place themselves. Don't get me wrong, I admire people who are good at soldering, I have done it a few times and i suck at it compared to at least one of my mates. But it is not a sign of intelligence, it is an art of manual dexterity more then mantal acuity.

    On another note about running Microsoft, it is plaingly obvious you do not. The average Xbox360 was sold at launch for less than it cost to produce:
    http://www.joystiq.com/2005/12/28/xbox-360-costs-715-to-make/

    Ok, so things have changed and now they probably can make a profit on the hardware, but who wants to buy one new anyway. There are millions kicking around secondhand you can pick up for a pittance the throw a hard disk in (I just did to use as a DVD / media player in my lounge). This means that the games is where all the profit is, and they do not want alot of freeloaders playing their Christmas run of titles without them seeing a nickel. This will probably be the last Christmas they actually sell any titles for it in any quantity anyway as it must be due for a revamp in the next year or so.

    If you were in Steve Ballmers position, you would probably do everything you could to stop someone else being able to give your products away for free without paying you for them. If you did not, you would not be running the company for very long I assure you. The shareholders would remove you with a vote of no confidence.

    Remember, companies do no want clever customers: They want profitable ones and that is not always the same thing.

    --
    I dont read /. to RTFA, I read /. to offend people in ignorance.
  111. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  112. Re:Creative and engaged users, not cheaters by badboy_tw2002 · · Score: 1

    Just as MS embraced the modding scene with the 360. You think they completely ignored how popular XMBC or homebrew was on Xbox 1? Again, no one is modifying these boxes to run any arbitrary code - that hasn't been done yet, you're thinking of Xbox1 - these are strictly chips that let "backups" run on the box. The only ones hurt here are the ultra creative "backup" scenesters, which we all know have created a whole lot and done tons for the world. Today the world sheds a tear for their loss!

  113. Re:Child labor laws by internettoughguy · · Score: 1

    maid stuff, or mow/garden/etc if they hire landscapers, etc...

    What if your parents are maids or landscapers? It's fucking funny how your so outraged that he can't replace one of his parents servants, jesus where did you grow up? Buckingham Palace?

  114. Re:Creative and engaged users, not cheaters by badboy_tw2002 · · Score: 2, Insightful

    Its not even cheaters since there's no modding titles - no one has cracked the signed code on the discs, so its purely to stop "backups". I'll give people the benefit of the doubt, and it would be slightly more convenient to not load the disc in the machine even when its already on the harddrive through the "load to disc" feature. But if anyone seriously thinks these folks aren't ripping games, you gotta be kidding yourself.

  115. And, as usual, collateral damage. by Guspaz · · Score: 3, Interesting

    Is it no surprise that among those 600,000 users banned (nearly 4% of their users!) that there was some collateral damage?

    One user, who reported having spent over $5200 on the xbox and XBLA, wrote to Consumerist that Microsoft banned his fiancé's unmodded console, and then treated them like criminals when they tried to get Microsoft to fix the problem:

    http://consumerist.com/5402056/xbox-gamer-says-he-was-banned-online-for-no-reason

    Linked from there is a story from another user whose xbox suffered a fan-induced RROD. Not wanting to wait nearly a Month for Microsoft to fix it, he took it to the shop to have the fan replaced, apparently tripping some sort of modification flag. Microsoft's response to him? Literally (and I quote) "But this is what you get for tampering the console." (sic).

    What a disaster.

    1. Re:And, as usual, collateral damage. by jittles · · Score: 1

      I have no sympathy for the person complaining to the consumerist in that article. In fact, I wouldn't be surprised if he really did mod both consoles. Why? Because he complains that he had disks ruined by 1st generation Xboxes. He blames Microsoft for this problem. Well, there was an engineering flaw that would cause your disk to be scratched if you tilted your console while the disk was spinning. But what kind of idiot tilts an optical drive while it is spinning?

      Just the fact that he blames Microsoft for his own stupidity suggests that he'd lie about modding.

    2. Re:And, as usual, collateral damage. by Guspaz · · Score: 1

      Fine. And the Consumerist OP who hadn't touched or opened the box in the slightest, who had not violated any warranty or agreement, and was still banned?

    3. Re:And, as usual, collateral damage. by Guspaz · · Score: 1

      The xbox didn't only gouge discs when you tilt them while in operation. A sufficient shock (pushed on the floor, pulled by a cable, etc) could cause them to damage discs too. The point is that they were damaging discs in situations where the discs shouldn't be damaged.

      Besides that, Microsoft are the ones who decided to design their console to operate either horizontal or vertical. I've never seen anyone actually operate a 360 vertical; the safest thing to do, ignoring the fact that the issue occurred even when no tilting was involved, would have just been to *not* support vertical operation.

    4. Re:And, as usual, collateral damage. by brkello · · Score: 1

      So one person complaining about this and a link to a thread with another person complaining is a disaster? We don't even know how honest the person is being. You expect someone who pirates games to be honest about what they were doing? Of course not, they are going to lie to the end to try to get their box back on life or make MS look bad since they got caught.

      Are there potentially some legitimate people who got hit by this? Of course. But calling it a disaster when you have no idea how many false positives there are is stupid. I could come up with some sob story as well...and the whole...I spent $5200 thing...I find highly suspect. Some people have more money than sense, but even if you were unemployed, you couldn't play that many games. Also, if I spent that much I would be freaking out at MS. This guy seems calm...even says things like he will give it a month before he starts buying again. It is very easy to make something like this up.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:And, as usual, collateral damage. by Ash-Fox · · Score: 1

      Fine. And the Consumerist OP who hadn't touched or opened the box in the slightest, who had not violated any warranty or agreement, and was still banned?

      Either:
      1) A liar.
      or
      2) Agreed that xbox live may ban him for any reason or no reason.

      If it is found that he was telling the truth, then he was banned for no real reason and that is still fine under the xbox live ToS.

      Don't like it, don't buy it.

      --
      Change is certain; progress is not obligatory.
  116. Re:Hey Steve Ballmer by XcepticZP · · Score: 1

    They never said you can't mod your own Xbox. Fine, it might be illegal in terms of US law, but that's a different story.

    But they sure as hell ain't going to let you run modded hardware on their servers.

    Frankly, I thank all gaming service providers that keep out cracked/unpatched/edited versions of games. They increase the quality of play immensely. This is the main reason I stopped pirating. Not only did I grow up and lose the time to play, but I decided that the multiplayer component of these games was most certainly worth the money. Thus, they deserved my money. Which is the way it should be.

    I say to hell with pirates. Let them pirate all they want, it's not like they'd have bought the game anyways. If all the game publishers charged us for was access to online gaming per game, I would gladly buy/pay it. If it was reasonable, that is. And sure enough, Xbox Live is reasonable. And it keeps fuck tards like you off the servers.

    -XcepticZP

  117. Re:Uhhh by AnotherUsername · · Score: 2, Informative

    Maybe I don't understand the nature nor purpose of these mods, but isn't what you do on your hardware your own business if you are not stealing from Microsoft?

    Actually, Microsoft is saying pretty much that. However, if you do mod your hardware, you cannot play on Microsoft's server. You can still use your Xbox in offline mode. It is your XBox. However, you cannot get onto Microsoft's servers, of which you do not own nor have an inherent right to. Basically, if you want to mod your own XBox as well as play online, you had better buy two systems, and only mod one.

    --
    I don't like Linux. This doesn't make me a troll.
  118. Re:***hoe m$ by shentino · · Score: 1

    Banning you from XBL for modding your console is good and fine.

    Partially bricking your hardware is NOT ok.

    I'd still read the XBL ToS closely though...it might include giving MS the right to hose your box if they catch you using bad hardware.

  119. Re:Creative and engaged users, not cheaters by Random+Destruction · · Score: 2, Interesting

    Another example: Rockbox.

    It now runs on several mp3 players, and adds additional codecs, crossfeeding, better EQs, better battery life in some players, etc, etc.

    --
    :x
  120. Re:'Cause modding hardware you own should be illeg by shentino · · Score: 1

    And that's ALL they have the right to do.

    If MS also fucked up their boxes, by accident or on purpose, then that's not cool.

  121. Re:Creative and engaged users, not cheaters by Marful · · Score: 1

    What if you wanted to have access to downloadable content but don't play online games on xbox live and have a modded xbox so you can use it as an open region dvd player or other innocuous stuff?

  122. Re:Creative and engaged users, not cheaters by trytoguess · · Score: 1

    As we know, people who download music from torrents are actually buying more music than those who don't.

    Do you have a citation for this? I recall finding a link once, but I seem to have lost it.

  123. Re:Child labor laws by CannonballHead · · Score: 1

    I doubt most maids'/landscapers' kids are playing xboxes all weekend. It seems to me that some of the most hard-working kids I know are the kids of hardworking parents that couldn't afford to give them money for nothing. The kids worked for their money. And they seemed to tend to stay in school, too, because they had this strange idea in their head that nothing came free, so they were actually willing to work for it. Weird.

    No, I did not grow up in Buckingham palace and we don't have landscapers - we did it ourselves. I don't see why you call them "servants," as though it's anything less respectable than a software engineer. They are paid for what they do. Some people do very good work and are able to charge much more for it. I even know landscape architects that are paid for their knowledge of plants and trees, what will work to help drainage or erosion problems, etc.

    If the parent can't afford to pay their kid(s) money to do some jobs around the house and their kid(s) are too small to work "in the real world" due to labor laws, then I very much doubt that kid has ANY of these video game worries. They likely do not own an X-Box, they aren't spending ANY money on video games, and I very much doubt they are getting an allowance from their parents (if their parents can't afford to pay them for work, I don't see how they can afford to pay them for non-work).

  124. Re:Creative and engaged users, not cheaters by mollog · · Score: 1

    What is your point? The parent asked for an example of a system modded for reasons other than making copies of copyrighted material. There are tons of examples of this sort of modding.

    The parent claims that modding Xboxes stifles innovation, yet does not give examples, simply makes the claim. Has someone demonstrated how much revenue was lost? People who make unauthorized copies of games aren't necessarily going to buy those games if they can't get them free. The actual revenue lost is far less then the sexed-up numbers you'll hear from Microsoft.

    What was your point?

    --
    Best regards.
  125. Re:Uhhh by KharmaWidow · · Score: 1

    I guess I am not following how a modded box hurts MS when you go online to XBox Live.

  126. Re:Creative and engaged users, not cheaters by Ed+Peepers · · Score: 1

    It's only $39.49 for 12 months over at Amazon (w/ comparable prices elsewhere)

  127. Re:Child labor laws by RazorSharp · · Score: 1

    When I was 12 I made enough money to buy all the CDs and computer games I wanted with a paper route. I paid $50 for DOOM II in 1996. Then when I turned 15 I got a job flipping burgers, which I had to walk over a mile to get to. Part time employers love teenagers because they're flexible (easy to cut their hours), they don't compete for management positions, and they tend to have less health issues.

    Then in rural areas there's plenty of informal sector jobs like husking corn or mowing lawns.

    Regardless of whether a teenager has any employment opportunities or not, video games are still a luxury and by no means a necessity or entitlement.

    --
    "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
  128. Typo by 2names · · Score: 4, Funny

    You keep using that word. I do not think it means what you think it means.

    --
    "I'm just here to regulate funkiness."
  129. Re:Hey Steve Ballmer by Ash-Fox · · Score: 2, Insightful

    You're allowed to mod your hardware. You're just not allowed to use modded hardware on their service, it says so in the contract you agreed to while using their service.

    If you don't like it, don't buy it.

    Have a nice day.

    --
    Change is certain; progress is not obligatory.
  130. Re:Quit trolling. Pay attention...you can profit h by Ethanol-fueled · · Score: 1

    Hell yeah, the prices will drop so low that it would actually be feasible for hardcore gamers to have two X-boxes, a legit one for Live and a modded one for everything else.

    The article was understandably lacking technical details of the ban. Pardon my ignorance, but would it be possible to "unmod" the X-box (remove the chip and/or install the latest legit OS) and be able to successfully authenticate to Live?

  131. Re:Child labor laws by Abcd1234 · · Score: 1

    I know it's a strikingly new idea to most teens, but your parents don't HAVE to give an "allowance," and I would dare say that some of them may even be willing to pay their children to do jobs that they otherwise have to pay someone else to do

    Wait wait... what? I'm sorry, in what world is an allowance not, by definition, the pay a child receives from their parents for doing chores around the house?

  132. Re:Creative and engaged users, not cheaters by IrquiM · · Score: 2, Insightful

    Those music studies only prove that 10% of those that download music, spend more than all the people that don't download.

    --
    This is blinging
  133. Re:Creative and engaged users, not cheaters by Falconhell · · Score: 1

    93% of statistics are made up on the spot. Yours is yet another example.

    Insightful? Bullshit.

  134. Re:Creative and engaged users, not cheaters by Anonymous Coward · · Score: 1, Interesting

    Oh please. They mod their consoles for one reason: to not have to pay for games. Sure, maybe SOME people use modchips for homebrew but do honestly believe that most do? You probably also believe that most people go to ThePirateBay to download Linux and BSD ISOs

  135. Re:Creative and engaged users, not cheaters by sofar · · Score: 1

    99.9% of them are people who want to play free games

    what's wrong with that? I play many free, and many paid games as well. There are hundreds of free games around on the internet, just google....

    ohhhh wait, you mean to say "99.9% of them are people who don't want to pay for expensive games" ? Gee, I wonder how the game industry makes a living with only 0.1% of their customer base paying for their games....

    Piracy rates are way overrated. Unless you have factual numbers, please don't feed the RIAA/MPAA/ESA trolls more inaccurate information.

    Here are some real correct factual numbers:

    - 100.0% of people who like computer games like free games.
    - 100.0% of people who pay for computer games would love to be able to play those games for free.

  136. Re:Creative and engaged users, not cheaters by bickerdyke · · Score: 1

    2. If you have a modded box, MS really doesn't care

    Oh I think they do... but they can't do anything against it!

    --
    bickerdyke
  137. Re:Creative and engaged users, not cheaters by h4rr4r · · Score: 1

    Zipit Z2, for $50 and some modding you end up with a Debian laptop that fits in the palm of your hand.

  138. Banning non-modded consoles as modded by aztektum · · Score: 1

    I have seen first hand someone get punted with an Xbox that is in no way modded, and in fact was a replacement he received from MS just a few months ago, after his first one RRoD'd.

    He tried to talk to them about it, but they said their system is fool proof and will not unban him.

    --
    :: aztek ::
    No sig for you!!
  139. Re:Creative and engaged users, not cheaters by IamTheRealMike · · Score: 4, Interesting

    So, assuming this is still correct (haven't had a a 360 for over a year), what can you possibly do on a modded xbox 360 if you aren't copying games?

    This is still correct and the answer is there is nothing you can do with a modded xbox except play pirated games. End of story.

    Some people are confusing the two because this wasn't the case with the original gen 1 xbox, others are confusing them because they don't know the full story and I guess a few are deliberately blurring the issue because they want to believe in the nobility of modding consoles or something. However MS make a pretty sophisticated (.NET based) dev kit available for free so you can write your own software, and will even help you sell them to a huge worldwide audience. You don't have hypervisor level access but then you don't need it to write your own software.

  140. Re:Creative and engaged users, not cheaters by IamTheRealMike · · Score: 1

    Games companies who have every reason to study this issue carefully have almost universally concluded that strong DRM is good, so asking for academic "studies" isn't going to achieve much. Unless you believe that every big budget game producer in the world has failed to do even basic homework on this issue, which isn't the case ....

  141. Baned for useing a non M$ over priced HDD others d by Joe+The+Dragon · · Score: 1

    Baned for useing a non M$ over priced HDD others don't do that.

    The PS3 lets you your disks.

    Direct tv lets you use e-sata disks. and they are ok with bigger disks on the in side of owned boxes as well.

    DISH network lets you use usb HDD's

    M$ locks out 3rd part memory cards.

    How is the Benjamin J Heckendorn able to get away with the xbox 360 laptop?

  142. Re:Quit trolling. Pay attention...you can profit h by khellendros1984 · · Score: 1

    Nope. The machine's hardware ID is blocked. I'm guessing it's kind of like the hardware signatures used for WGA validation on Windows (i.e. It's based on serial numbers in various system components or something). I also think it's the same mechanism that's used for DRM authentication on the system; media and downloaded games are locked to that console.

    --
    It is pitch black. You are likely to be eaten by a grue.
  143. Re:Creative and engaged users, not cheaters by Achra · · Score: 1

    How about modding your system so that you can perform legitimate backups? A lot of us have kids, and a lot of us have seen what kids (as well as 360's) can do to original discs. I have a modded 360, and I only play legitimate backups (which I own) on it. And yep, I got banned too. It means that I can't download patches or buy any DLC. But that's ok.. It saves me $10/month that I was paying to Microsoft and won't be paying any further.. And there's still multiplayer ability via XBConnect and Xlink Kai. Netflix is still available to me via Playon.tv - So, really the big thing I've lost here is the ability to patch my games and pay Microsoft $10/month.

    --
    Each processor would proceed sequentially as if it had been better for them not to rise against Saul.
  144. Re:Creative and engaged users, not cheaters by im_thatoneguy · · Score: 4, Insightful

    You don't HAVE TO PAY to put code on your own box. You just have to pay if you want that code to interact with Microsoft's servers.

    If you don't want to play on XBox live you can do whatever the hell you want to your Xbox. Just don't try and connect to Microsoft's servers. It's very simple. It's not really nefarious.

  145. Re:Creative and engaged users, not cheaters by im_thatoneguy · · Score: 1

    There is also no way to rent most music

    Not true. I'm an extremely happy ZunePass Customer. For $15 I get 10 free songs to keep an unlimited rentals. It's like Netflix for music if Netflix let you keep one DVD per month.

  146. Re:Creative and engaged users, not cheaters by Hatta · · Score: 1

    99.9% of them are people who want to play free games

    Yes, they're largely pirates. But in the music industry at least, the more you pirate, the more you buy. In my experience this holds true for gamers as well. You don't bother modding your console unless you really love games. If you really love games, you'll be spending lots of money on them whether you have a modded console or not. Eliminate the pirates, and you eliminate that cash with them.

    That said, these people should have known better than to try to use Xbox live with a modded console. This is a predictable consequence.

    --
    Give me Classic Slashdot or give me death!
  147. Time warp opens and Voyager travels to old news by vorlich · · Score: 1

    Why is this news? Microsoft have been doing this since the days of the original Xbox. This is the reason my original Xbox with its 40 quid Xecutor chip running XBMC, serving films and music (I guess I should say "choons") and still playing Halo one and two, has never ever logged in to the games network. The Xecutor chip is switchable and can be turned off to do all that complicated online stuff however ... as long as you never feed it after midnight.

    --
    Posts, MyBio or Sig, may contain satire, sarcasm, bolded nouns be sardonic or even witty & be Church of SD
  148. Re:Uhhh by WoRLoKKeD · · Score: 1

    Or use XBox Connect/Any other LAN tunneling network and not have to pay a subscription? Obviously, this only works on games with a LAN mode, and I don't know how many 360 games actually have that option as opposed to LIVE OR NOTHING! but still.

    Am I the only person who's thinking this might actually be the kick up the arse the 'real' 360 homebrew scene needs? I mean, not everyone who's modded their 360 will have been to liberate games on the cheap.

    --
    Immolation is the sincerest form of flattery.
  149. Re:Gamers by dhaines · · Score: 1

    If you want your question -- "...why punish people for gaming their systems?" -- taken seriously, why not consider your own context?

    No one is "punished," although some people are blocked from using modded consoles on Microsoft's subscription-based online gaming service.

    One key reason for this prohibition is that it can be unfair for modded consoles to be playing games with unmodded consoles. The modder may not be actively cheating in any given game, but blocking mods is one way for MS to keep their service (more) fair for the vast majority of customers. Most Xbox Live members are 1) paying and 2) not modding.

    Additionally, it's very common for restricted networks to block untested, unrecognized, or user-modified hardware. In this case for example, console mods raise concerns for MS with regard to licensed third-party content that they offer over their service (movies, TV shows, etc). Regardless of one's feelings about Microsoft, their products, or DRM in general, this situation is not difficult to comprehend.

    Obligatory car analogy: I can buy a car and modify it extensively, perhaps to the point where driving it on my city's streets is prohibited. Even paying taxes does not give me the right to expect the city to allow (much less engineer for) my cleverly modded vehicle.

  150. Re:Creative and engaged users, not cheaters by selven · · Score: 1

    No, we simply believe in innocent before proven guilty, so the 99.9% (if it is that high) of people who modify to cheat do not justify banning the other 0.1%.

  151. Re:News? by Ash-Fox · · Score: 2, Insightful

    Microsoft corrupts user-data and breaks hard-drive compatibility on modded Xbox 360s without prior notice.

    Non-sense. ToS clearly states clearly they don't allow unauthorized modifications. You're not allowed to mod your xbox, period.

    --
    Change is certain; progress is not obligatory.
  152. Re:Baned for useing a non M$ over priced HDD other by Ash-Fox · · Score: 1

    How is the Benjamin J Heckendorn able to get away with the xbox 360 laptop?

    If it isn't an authorized modification, he isn't.

    --
    Change is certain; progress is not obligatory.
  153. Re:Creative and engaged users, not cheaters by NitroWolf · · Score: 1

    Did Microsoft really think this through? The people who mod Xboxes are their best customers. They are the enthusiasts who care enough to learn more about the console.

    99.9% of them are people who want to play free games, or cheat on games. People who cheat on games ruin the experience for everybody else. Most modded Xboxes were modded by some guy at a games store, anyway, and that guy charged for it, it's not like these guys went through the effort of modding it themselves... they just paid some goon so they could steal games.

    The remaining 0.1%, yes, actually just wants to write software for it. Slashdot pretends this group is the larger percentage, but Slashdot is wrong about a good many things.

    Nobody mods a 360 to cheat on XBL games. The games are digitally signed and can not be altered. Modding the boxes does not allow you to cheat.

  154. excellent by buddyglass · · Score: 1

    This story just oozes WIN. Whether you agree or disagree with Microsoft's stance here, it's pretty impressive that they had the balls to disconnect 3% of their entire subscriber base. Kudos to them for putting their money where their mouth is.

  155. Re:Creative and engaged users, not cheaters by aussie_a · · Score: 1

    You shouldn't have to pay them to put code on your own box.

    I miss the old days when consoles were for playing games and computers were for writing and running custom code. Nowadays you can't just throw in the disc and press the "on" button. You must instead download patches, sometimes install the damn thing and only after all this, can you run it.

    What happened to consoles being consoles instead of locked down computers?

  156. Re:Creative and engaged users, not cheaters by BatGnat · · Score: 1

    Do you know that 37.5% of all statistics are made up on the spot!!!

  157. Re:Media industry FUD settled in our heads? by Hatta · · Score: 1

    Just give up and embrace it. Arrr! A generation raised on Spongebob Squarepants will have much better associations for pirates.

    --
    Give me Classic Slashdot or give me death!
  158. Re:Creative and engaged users, not cheaters by Belial6 · · Score: 1

    Removing the completely artificially created need to handle original media. In my house, the modded systems are always the ones that get used. Why? because we don't have to keep swapping disks. The fall out from that is that they are also the systems that we end up buying the most games for. Why? Because they are the systems that are always plugged in and being used.

    I wouldn't buy a TV that wouldn't let me change channels from my couch, so I see no reason that I should buy a game system that doesn't let me change games from the couch.

  159. Just like Apple by Namarrgon · · Score: 1

    Correct me if I'm wrong, but it's the same deal if you want to put your own code on your iPhone. Even the fee is the same ($99).

    In Microsoft's case, you have to take into account that the hardware is subsidised (they might actually be making a small profit by now, perhaps still amortising development costs), so expect to pay more elsewhere, otherwise people could buy an Xbox below cost and run nothing but their own software on it, which isn't a successful business model.

    In Apple's case, the $99 fee applies whether your phone was subsidised or not.

    --
    Why would anyone engrave "Elbereth"?
  160. Re:Creative and engaged users, not cheaters by aussie_a · · Score: 1

    Its not random. Its not arbitrary. Not only is it in the Terms of Service, its been done before. The only people who have an excuse for not realising this would happen are the first wave of "cheaters" (and based on the mod scene from Playstation 1, the modders who actually cheat are few and far between). That's come and gone. These people have had ample warning, its their own fault.

    Although I doubt most of them will be upset over losing the ability to cheat. Its much more likely they're upset over losing the ability to pirate games and be on Live.

  161. Re:In the TOS? It's in the freakin quick-start gui by bloodhawk · · Score: 1

    There are three reasons to mod your Xbox: 1. Turn it into a cheap PC 2. Play homebrew software (basically #1) 3. Steal games. All of these rely on the same method: replace or disable protections on the OS or base firmware. It's in the quick start guide(the thing that tells you what is and isn't included) that if you mod your xbox, you will not be able to play Live! and may not be able to play the games you own. So why the hell is anyone surprised about the ban? And why the hell is anyone even angry about the ban? They expected it!

    1. No the mods only allows game backups to run, not to turn it into a PC. 2. NO, see point 1. There is free dev kits provided by MS for homebrew, modding your Xbox does not provide further homebrew advantages in any way. 3. YES, this in effect the only advantage to current Xbox 360 mods as they have only really bypassed the checks for original DVD's.

  162. Here's a novel idea... by sherman42 · · Score: 2, Insightful

    When I was a teen (not too long ago, I'm only 22 as of writing this), I couldn't afford every game I wanted. You know what I did? Went down to Blockbuster and paid a couple bucks to hire it. Sometimes I was lucky, and one of my friends owned a game I wanted, and would let me borrow it. A few times, we would even plan so we each got different games, so we could trade them when done. Now, I have a younger brother (13yo) who burns every PS2 and XBox game he can. I'd bet the farm the majority of these haven't seen more than a couple of hours of playtime. They have absolutely no value to him. I asked him how many games he's beaten, start to finish, and the closest he could think of was 'unlocked all the characters in arcade mode on Tekken'.

    --
    --sherman42
  163. Re:Creative and engaged users, not cheaters by kestasjk · · Score: 1

    I modded my xbox (xbox 1) and since doing so haven't bought any games for it. It's just so much easier than buying them.

    I also used to pirate loads of PC games, it was just so easy. Then Steam came out and it became easier to pay for them than pirate them, so now I do that. I suspect most pirates aren't evil thieves, just lazy (thieves).

    Make it easier to pay for than pirate in terms of pure time (game-price/hourly-wage vs time-to-pirate) and we won't pirate it, then you can lower costs as more people pay (and lower costs a while after the release date) and you'll get more sales, and then less pirates, and so on.
    This isn't one of those stupid theoretical "just make it free, man, and then I'll pay for it" arguments, this is backed up by the fact, works in practice, and is slowly changing the game industry for the better.

    --
    // MD_Update(&m,buf,j);
  164. Re:Creative and engaged users, not cheaters by Kielistic · · Score: 1

    Did you honestly just make the argument "But it's free to develop software for the Xbox! *cough*youjusthavetopaytorunit"?

    Why should I pay an annual fee to run my own code on my own Xbox? What happens now when Microsoft decides that service costs more than its worth?

  165. And nothing of value was lost... by geminidomino · · Score: 1

    After the enlightening experience that was playing CoD4 and CoD5 on XBL, I've determined that it's not worth another $40-50 in January when it expires.

    Too bad I can't find any softmods.

  166. Re:Creative and engaged users, not cheaters by StikyPad · · Score: 1

    IIRC, you can also modify any unsigned files, such as the textures and generally any data that's not in the executable. Creating transparent walls seems to be a popular mod, albeit a lame one.

  167. MS not only ban the Live connection... by Neo_Lee · · Score: 1

    Has anyone mentioned that MS not only ban the Live connection, but ban the 'Install to hard disk' function as well, even when the hard disk is officially from MS? You know the noise of reading DVD on 360 console...

  168. Re:Quit trolling. Pay attention...you can profit h by Cylix · · Score: 2, Insightful

    With the abundance of the red ring of death syndrome it's rather sketchy to buy a used xbox 360 already.

    --
    "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
  169. Re:Child labor laws by shutdown+-p+now · · Score: 1

    Wait wait... what? I'm sorry, in what world is an allowance not, by definition, the pay a child receives from their parents for doing chores around the house?

    In this world, it seems.

  170. Re:Bit for bit copy ? by Psychotria · · Score: 1

    Pretty sure it will all be explained here:

    CD/DVD Copy Protection

  171. Re:***hoe m$ by dUN82 · · Score: 1

    I'm saying m$ has never done anything cool to make users like the company...simple...

  172. Re:Creative and engaged users, not cheaters by BitZtream · · Score: 1

    It costs $99 to develop for the XBox360 at a minimum. You can download the software, and run it as a Windows app, but you can't run it on your XBox360 without paying and there is no emulator or anything like that.

    Everything else you said is of course entirely correct, but developing for the XBox360 is the same as developing for the iPhone, except there is an iPhone emulator you can use to test on without paying.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  173. Re:***hoe m$ by dUN82 · · Score: 1

    Dude, don't even try to get started with the TOS , since when the US legal system was invented to protect the small and poor? btw, i do not own a xbox, and after the news, never will.

  174. Re:Creative and engaged users, not cheaters by BitZtream · · Score: 2, Insightful

    As someone who modded their xbox (not my 360 which remains unmodded). No one with a modded xbox buys game, they download them. The notation that its for backup is silly. There are 2 people out of every 10,000 that use it for backup. I'm not against it being done, I'm all for people being able to back up their games since its a pain in the ass to get replacement disks in most cases,

    Its just silly to pretend that the majority of modders buy games, they don't. I know plenty of people who specifically did not want their XBox modded because they would just download games for free.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  175. Re:***hoe m$ by HeronBlademaster · · Score: 1

    Giving away Visual Studio Express for free is pretty cool. Those are good tools.

  176. Re:***hoe m$ by Ash-Fox · · Score: 1

    Dude, don't even try to get started with the TOS , since when the US legal system was invented to protect the small and poor?

    Since when were the small and poor forced to buy an xbox and get xbox live? Since when the poor and the small limited to only the xbox and xbox live?

    I don't see the problem.

    btw, i do not own a xbox, and after the news, never will.

    So you made an informed decision, am I supposed to congratulate you or feel sorry?

    --
    Change is certain; progress is not obligatory.
  177. EVE Online bans by skyriser2 · · Score: 2, Interesting

    Reminds me of the recent bans on the EVE Online MMO, "Unholy Rage":

    "While the number of accounts banned in the opening phase of the operation constituted around 2% of the total active registered accounts, the CPU per user usage was cut by a good 30%. That is a whole lot of CPU for the rest of you to play with, people."

    http://www.eveonline.com/devblog.asp?a=blog&bid=687

  178. Re:Creative and engaged users, not cheaters by MeatBag+PussRocket · · Score: 1

    i'm no fan of MS myself but i dont see this as inherently evil. by your own admission MS is doing this to protect is business interest. they arent doing it to squash creativity or to promote cancer or something they're covering their own asses. when did CYA = evil?

    you dont have to pay them to put code on your own xbox. where did that notion come from? just like with anything you make some concessions when you modify it, how many stickers have you seen that say "warranty void if removed"? would you be pissed if you removed the sticker and then couldnt get a warranty? i dont think your an ass hat so i'll say no, you wouldnt. modding your Xbox means you have to be willing to forfeit the right to use it on Microsofts servers, thats all. why should they allow some unknown hardware on their network? would you allow just anybody with a cat5 plug on your LAN?

    Microsoft is evil but this is not why.

    --
    i wage a holy war against the apostrophe.
  179. Re:***hoe m$ by shird · · Score: 1

    You don't understand how these 'modders' work - they aren't cheating in game. They are just able to play backup discs as well as originals. Most if not all use that feature to pirate games, but this is a separate argument from in-game cheating, which they aren't doing.

    --
    I.O.U One Sig.
  180. Re:Creative and engaged users, not cheaters by MeatBag+PussRocket · · Score: 1

    you're absolutely right, nevertheless in this regard Microsoft is no different than the dude next door. He gets to decide who he allows on his network. when you softmodded MW you violated your agreement with the publisher and as a result may have to forfeit your right to use your Xbox on their servers. it is stupid but not evil. whats evil is that people keep giving money to companies that demand these types of agreements. people are so cowed that they are too addicted to speak with their wallets. i'm guilty too. the difference is, i'm not going to complain about the consequences being unfair. it is what it is, if you dont like their rules then dont play their game. i hate to sound callous because your point is valid and i think that its just a dumb situation, but there it is.

    --
    i wage a holy war against the apostrophe.
  181. Re:Creative and engaged users, not cheaters by MeatBag+PussRocket · · Score: 2, Informative

    In the US we hold that the presumption of innocence is a right enjoyed in criminal matters. this is not a criminal matter its a contract dispute, as such it is a civil matter and the presumption of innocence is not a right you have.

    --
    i wage a holy war against the apostrophe.
  182. Re:Uhhh by Attrition_cp · · Score: 1

    I'll give you the quick hand-wavy answer, which is that modded consoles can run hacks to disrupt the games of other legitimate users on Live.

    --
    Touched By His Noodley Appendage.
  183. actually you can haggle by nten · · Score: 1

    Many places including best buy are open to negotiation on the prices of some items. TVs laptops, etc. Games, movies, music and the like are not. For music and movies its mostly because the prices are too low to make it worth it. For Games they are borderline, but it doesn't matter anyway, they are fixed price. I've had it explained to me, but I still don't understand how that doesn't violate US laws. Or more to the point why it shouldn't.

    --
    refactor the law, its bloated, confusing and unmaintainable.
    1. Re:actually you can haggle by 2obvious4u · · Score: 1

      I haggle movie prices at Best Buy all the time. They usually give me a 20% discount. Mostly they are just matching internet prices for stuff like Naruto, but still I argue and they give me the discount.

  184. Re:Creative and engaged users, not cheaters by markimusk · · Score: 1

    Get them an Atari 2600, problem solved!

  185. Re:Creative and engaged users, not cheaters by shentino · · Score: 1

    I was under the impression that MS was preventing you from putting your own homebrew games on your machine...at least until you pay MS the sdk tax or whatever.

    Sorta like how a tivo uses signatures to prevent third party code from executing.

  186. Re:What instead? by mjwx · · Score: 1

    So as major video game publishers leave the PC and flock to the consoles

    Not happening.

    Few developers have turned their back on the PC, many are dabbling in multi-platfom due to the similarities between DirectX and the Xbox, all this has meant is that there are fewer PC exclusives not fewer PC games.

    Also when the console money dries up, developers will return to the PC which has a higher per-unit return (PC games are A$10 cheaper then Xbox and PS3 games as well)

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  187. Possible Solution? by BountyX · · Score: 1

    The hardware information is obviously transmitted over the Internet. Why not setup a proxy server to try a replay attack? I know it seems a bit obvious, but it's worth a shot. The general idea would be to take a working xbox 360 console, analyze the packets sent after successful LIVE connection, and figure out where the hardware info is being sent in the data stream. Proxy server would rewrite the packets making it appear as though the legit xbox logged in. It's probably encrypted, perhaps try encrypting serial numbers or hardware identifiers in popular algorithms and looking for those in the packet data? If you can get your hands on the patch that disables the mod console it should be easy to RE.

    --
    Trying to install linux on my microwave, but keep getting a kernel panic...
  188. Re:Quit trolling. Pay attention...you can profit h by ultranova · · Score: 3, Funny

    With the abundance of the red ring of death syndrome it's rather sketchy to buy a used xbox 360 already.

    With the Ring of Death, destruction of game disks, overheating consoles and probably other results of the famous Microsoft quality, and now deliberate sabotage, I really don't thing it's a good idea to buy Xbox, period. Why do people keep on dealing with Microsoft at all, despite it leading to pain, trouble and financial loss every single time? I can only imagine the reason as some bizarre combination of stupidity and masochism.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  189. Re:Creative and engaged users, not cheaters by Eivind · · Score: 2, Interesting

    Not true. You can also play backups of games you legitimately own. This allows you to avoid buying the game anew when the disc is scratched. If you've got kids, you get this point.

  190. Revenue Boost by HugeLandMonster · · Score: 3, Insightful

    When a company wants to increase its revenue they will initiate a ban. The pay method of the individual is never banned. The company will no longer have to provided the service that the end user payed up front for. It is then predictable that a high percentage of users that were banned will immediately repurchase it.

    600,000 Gold accounts are worth how much?

    Arbitray:

    600,000 x $27.50 USD (3 months) = $16,500,000.00

    AVG user is on day 10 of 90 day prepaid Gold Service

    Ban-Hammer is dropped

    M$ just made 14,850,000 pure profit by not having to honor remaining service

    Follow week after the Ban-Hammer 50% of users repurchase Gold accounts $8,250,000.00 of new cash surge

    If M$ or any company for that matter wanted to curtail cheaters and modders, they would ban your Credit Card (pay method).

  191. People would not feel entitled to pirate things .. by jotaeleemeese · · Score: 1

    ... if copyright were remotely rational.

    Most people are not lawyers and could not care squat about copyright issues, but I think many understand, perhaps at a subconscious level, that it is simply not fair that copyright lasts for more than one hundred years (at least for now, before the "IP" conglomerates try to drive up the current tersm one or two decades more, I am in no doubt that their aim is to recognize copyright as a perpetual benefit).

    --
    IANAL but write like a drunk one.
  192. Re:Quit trolling. Pay attention...you can profit h by John+Betonschaar · · Score: 4, Informative

    Now what about if you aren't using LIVE? Nothing's going to stop you from running pirated games now, and it's probably going to be really cheap to get these "dead" consoles now. Life's good! If you buy a $50 or $100 used console and download a few games, you have already saved yourself the cost of a console. BAM!

    Except that the last ban wave will cripple some offline features as well, such as HDD installs (a *big* loss since the DVD drive sounds like a jet engine when spinning), being able to move savegames to other consoles (no more playing you're savegames at a friends place), and I think even some of the media center functions. Also, you won't be getting any game patches anymore, which is also a major downside since so many console games are released full of bugs these days.

  193. Re:Creative and engaged users, not cheaters by ubersoldat2k7 · · Score: 2, Funny

    Then that's why I haven't get my ass kicked from Live. I knew it had something to do with MW2. My Xbox is modded (it's legal over here) but I only have been playing original games. What kind of idiot it takes to play a pirated game the day/week before release? It's like wetting yourself with blood in the middle of a forest when a bunch of wolves are looking for you

  194. Why do you give copyright holders such a free ride by jotaeleemeese · · Score: 1

    The companies that make a living out of hoarding copyrights have lobbied intensely to make sure copyrights last more than one hundred years (with people living longer, copyrights can easily last 150 or 160 years).

    That is abusive, but the defenders of this indefensible situation go very easy on the companies that have created this situation, but quite heavy on the people that pirate a few games (or DVDs, or CDs, whatever).

    Criticism of copyright infringers should always come paired with the contextual information in which copyright infringement is happening.

    As for the information wants to be free "excuse" as you put it, humanity progressed by sharing information, by communicating, copyright is an abomination that arised only by chance, given that it was expensive to disseminate it when it was too much of it and had to travel long distances.

    Now that we have instantaneous communication of gargantuan amounts of information, the original restrictions that gave raise to copyright are no longer valid. Companies and governments are desperately trying to keep artificial scarcity pretty much against the laws of physics (and economics).

    --
    IANAL but write like a drunk one.
  195. You are missing entirely the point. by jotaeleemeese · · Score: 1

    If you sneak in you are trespassing, so forget about any copyright related issues right there, you are comparing apples and oranges already.

    But what about making a photograph of the exhibits? Or what about memorizing the exhibits and then reproducing them?

    Why should that be forbidden? It is knowledge, it is art, it is how humans became humans.

    --
    IANAL but write like a drunk one.
  196. Duh? Ever heard of a loss-leader? by cbope · · Score: 1

    Isn't it common knowledge that consoles are sold as a loss-leader because the money is made back on games and games licensing? You want cheaper games, buy a PC. Of course these days, the cost difference is negligible on many popular games.

    Consoles have now been around long enough that this must be common knowledge. Not to mention that consoles are a closed platform. You try to modify the platform and of course you are not going to be able to play with anyone else. Besides, if you are modding your console to play pirated/copied games, do you really think the manufacturer will go along nicely with that?

  197. Re:Creative and engaged users, not cheaters by Bert64 · · Score: 1

    Modding an xbox to play copied games is trivial, i know lots of people who performed the hack themselves... You just need to flash the firmware on the dvd drive, and there are tons of tutorials on the subject.
    Modding it to run homebrew is much harder, and would probably require most people to pay someone else for doing it.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  198. Re:Creative and engaged users, not cheaters by Bert64 · · Score: 1

    You can't port Linux to XNA... What it lets you do is actually quite limited.
    I had a first gen xbox running XBMC, and aside from the lack of HD support (cpu is too slow to decode hd resolution video) it's one of the best media player boxes around...
    The 360 would be an HD capable version.

    If i buy a device, i want to be able to do what i want and get the most out of it.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  199. Re:Creative and engaged users, not cheaters by Bert64 · · Score: 3, Insightful

    The worst part of this tho..
    Games used to allow local lan play, most don't anymore... It basically killed the idea of a LAN party. You have to connect to live, just to play a game with someone sat next to you.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  200. Re:Creative and engaged users, not cheaters by selven · · Score: 1

    I'm talking about morality, not legality here, stating that Microsoft should not ban console modders in this way. Of course what they're doing is legal, I just think it's wrong.

  201. Did your old version of os X stop working ?!? by freaker_TuC · · Score: 1

    Your PPC version of os X did not stop working, unlike Mickeysoft decided to do with it's customers ...

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  202. Re:Quit trolling. Pay attention...you can profit h by Xest · · Score: 1

    "MS really should set up some kind of verification system where you can call in a serial number and check an XBOX or "preowned" system where you can get a guaranteed, stamped approval."

    If the console is chipped but has never been online then Microsoft wont even know the state of the console. Even if a console has been online prior to being chipped, they can't tell you for sure that it's not been chipped since it was last online. At best they could tell you if the console is in their list of systems that have been banned, but couldn't say for sure that it wont get banned.

    Places like eBay allow you to ask the seller questions- if you ask them if it's been chipped and they say anything other than "No" then don't buy it. If they say no and sell you it and it is then you're free to get all your cash back pretty quick from Paypal (quickly and easily in my experience) as part of their dispute resolution process.

    Like you say for people who just want to play offline though it wont matter and is a cheap way to play offline games. Chances are Microsoft aren't even losing out either as people who played online probably will just buy a new XBox and games to keep playing anyway. One of my friends who got banned in the last round a couple of years ago did just that but kept his old box and just used that chipped and banned one to play offline games (like GTA4) and his new one for games he liked to play online (i.e. CoD4).

  203. Re:Creative and engaged users, not cheaters by jimbob666 · · Score: 1

    I hear ya! Forza Motorsport 3 springs to mind, no System Link option :-(

  204. Re:What instead? by tepples · · Score: 1

    Also when the console money dries up, developers will return to the PC which has a higher per-unit return

    That, and PC games sell more units in households with multiple gamers. A multiplayer game that would need one console and one disc would need four PCs and four discs.

  205. Re:Creative and engaged users, not cheaters by DdJ · · Score: 1

    Did you honestly just make the argument "But it's free to develop software for the Xbox! *cough*youjusthavetopaytorunit"?

    Nope. But I can certainly understand why someone who was attempting to create a misleading impression in a public forum in order to justify an overwhelmingly immoral behavior would claim to think so!

  206. Re:In the TOS? It's in the freakin quick-start gui by jittles · · Score: 1

    To my knowledge, no one has cracked the 360 to the point where you can run your own homebrew (outside of XNA). There fore the only reason to mod your xbox is: 3. Steal games.

  207. Making money by Moas · · Score: 1

    Is there any way to "un-mod" a modded xBox? If there is then some money could be made by buying modded xBoxes then un-modding them and being able to sell them at a higher price.

  208. Re:Quit trolling. Pay attention...you can profit h by Gulthek · · Score: 1

    Because FUD isn't fact and the XBox 360 is an awesome way to play videogames (or some boardgames) with widespread family/friends.

  209. Re:Creative and engaged users, not cheaters by MikeBabcock · · Score: 1

    Anger management issues much? Your argument is predicated on a single piece of evidence which is a fabrication of your own mind.

    My grade 6 reading comprehension told me your argument lacked substance. My university logic, reasoning and hermeneutics courses informed my sarcastic remark which I stand by -- without even a shred of evidence, your argument is invalid.

    --
    - Michael T. Babcock (Yes, I blog)
  210. Why not buy used. by crafton · · Score: 1

    A month or two after the games release you can pick up most games second hand for around the £10/£15 mark, and some as low as 50p.
    If you're willing to wait a year or so it's possible to pick them up new for not much more.
    I've probably forked out £200 for a library of around 20 games which I could sell for the same price.
     

  211. Re:I am surprised I have not heard this argument y by brkello · · Score: 1

    Because we have already had 10s of articles on Slashdot talking about the failure rate of the console. This has been discussed and rehashed a million times on here already. Yeah, the launch boxes had a poor design and a unacceptably high rate of failure. Yes, when you send in a RROD'd 360, they are going to send you a refurbished one back (as is any other electronics company for that matter). Yes, many of us has had it happen to us or to someone we know. But that's the point, that is super old news.

    Quite frankly, this article has nothing to do with the RROD. It has to do with people who modded their console to pirate games. There really isn't any other legitimate reason to do it. And it is something that has been done before, so it shouldn't be a surprise that it happened again. The modders knew the risk (or should have) and now are dealing with the consequences.

    But really, the reason why MS can still do well, is that they have the best game lineup for traditional gamers (I say it this way since it is obvious Wii has attracted a lot of new/casual gamers). I know that early adopters of consumer electronics often get screwed so I waited a long time to purchase a console with a SKU that had those issues worked out.

    But you modded your console and now you pirate "all the time". So you should be happy, MS gave you the excuse you need to break the law and not give money to the developers who make quality games. You lost any moral high ground you could have and I hope they ban you soon.

    --
    Support a great indie game: http://www.abaddon360.com
  212. Re:Creative and engaged users, not cheaters by IKnwThePiecesFt · · Score: 1

    You're an idiot. He obviously wasn't saying 99.9% of the xbox user base is pirating their games. The parent said 99.9% of the users of 360 mods are pirating their games. Considering you can't really use a modded 360 to do really anything else, I'd say he's right.

    But go ahead, keep making straw mans. The parent made no statement about general piracy rates and you know it.

  213. Re:Creative and engaged users, not cheaters by IKnwThePiecesFt · · Score: 1

    It's common knowledge that if you mod your console and Microsoft finds out, you'll be banned from Live.

    I feel like everyone condemning Microsoft for this action are out of touch with what Xbox Live is and what is common sense for an online gaming service.

    It's all well and good to say that the .1% of non-cheating modders don't deserve to be banned so no one should be banned, but the other 99% are ruining the service for EVERYONE, including the people that followed the OBVIOUS TOS saying "thou shalt not mod thy xbox" that everyone on Live agreed to.

  214. Re:Why do you give copyright holders such a free r by Blakey+Rat · · Score: 1

    Problems with the law have to be fixed within the law.

    I understand and agree with everything you just said, but it's still NO justification for making unauthorized copies, and there's no reason it be mentioned when chiding people for making unauthorized copies.

  215. Re:Creative and engaged users, not cheaters by Blakey+Rat · · Score: 1

    Well, ok, but the point remains that it was an OBVIOUSLY rhetorical device, and you have shitty reading comprehension if you didn't pick up on that.

    If you don't agree with my argument, that's fine. I don't care. But don't come at me to "correct" a number which was obviously phony to start with because you don't understand how language works, that's retarded.

  216. Re:What instead? by mjwx · · Score: 1

    Yep, three copies of Civ IV in my house.

    PC gaming is far from dead. There are some genre's that will never work on a console, OTOH I dont see many $SPORT 2010 games on PC.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  217. Re:Creative and engaged users, not cheaters by Dogtanian · · Score: 1

    In short, MS et al don't care about enthusiasm. Their "best customers" are the ones who spend lots of money on games through official channels.

    So what's wrong with that?

    I didn't say that there was. I said that it's not what big companies are in it for. They're in it for the money- your views may be different.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  218. Re:Creative and engaged users, not cheaters by ifwm · · Score: 1

    "My grade 6 reading comprehension told me your argument lacked substance. My university logic, reasoning and hermeneutics courses informed my sarcastic remark which I stand by -- without even a shred of evidence, your argument is invalid"

    Your counter argument provided exactly as much evidence as his.

    If you dispute his claim then provide evidence, which counter overwhelming anecdotal evidence and common knowledge.

    See, you're arguing against this guy based on stupid wikipedian "citation needed" pedantry, while ignoring that you cannot prove him wrong.

    Which is, why I suspect, you're arguing form and not substance.

  219. Re:Creative and engaged users, not cheaters by PaganRitual · · Score: 1

    This is correct, and it's really disappointing. I got my console modded for the same reason that I got my PS2 and Xbox modded, so I could play import games, either titles that weren't released in PAL or so I could pay cheaper prices than the rip-offs that we deal with in Australia (easily over three quarters of my game PS2/Xbox game collection is NTSC, and I'm trying to resist the urge to take photos of my collection to show I'm not just talking it up as an "importer" that uses the definition as someone that gets their games from fucking mininova or something).

    I still have my copy of Raiden Fighters Aces that I can't do anything with and I've on-sold the copy of Oneechabara after the PAL release came out, and I was eyeing off all these great shooters from Cave et al that I was going to be playing on my modded console. You can imagine how that worked out, and I'm just thankful that I only purchased two games before discovering this was the case.

    To completely digress, I remember reading some interview with the apparent idiots that did either RFA or Raiden 4 in the US, saying that they specifically made the game region locked so they could get the sales to get permission for a PAL release, or some other retarded logic. The mind boggles. It's a niche market anyway, why you would deliberately cripple your sales chances to entertain some fantasy of selling enough to get a second release of a genre that is hardly known outside of Japan is completely beyond me.

    I assumed a mod was a way of getting around this idiotic logic and region encoding and game prices. Okay I lie, I assumed that it wouldn't matter anyway as shoot-em up fan as the PS3 would surely be the source of all the shooters on the next gen system and with it being region free (or at least unenforced for the most part), it wouldn't be a problem. But importing stuff like Culdcept on 360 (thanks for the PAL port guys! Culdcept was one of the games I specfically modded my PS2 for) would have been great.

    Back on track to finish, my experience is that it's definitely 0.1% with honorable reasons for modding, and I won't deny that I've tried burned games to see what they are like, but then I imagine I'm one of the few people that returns from a trip to Gametraders or receives a package from Ebay and their first step is to find the burnt copies of those games that they have and bin them.

  220. Re:Creative and engaged users, not cheaters by terrymr · · Score: 1

    Hard to say - Microsoft isn't helping themselves when they say "You were banned for violating our TOS - we're not going to tell you which term or how you violated it because that's our policy".

  221. Re:***hoe m$ by terrymr · · Score: 1

    It's worth a read of the xbox live forums before coming to a conclusion - Replacing defective fans seems harmless but the MS helpers say it's grounds to ban your console.

  222. Re:Fck, you don't know what you're saying. by Ash-Fox · · Score: 1

    Just wondering, what part of Minnesota did you grow-up in? I'm curious, because you must like have 1 store to buy all your electronics and your choice is shit. Do you pick between the Electric Toaster Oven with the Easy-Cleaning tray or buy the Wii next to it on the same shelf?

    Neither, I didn't like either. You have that choice too and for some reason you're not getting my point.

    If you don't like it, don't buy it.

    --
    Change is certain; progress is not obligatory.
  223. Re:Creative and engaged users, not cheaters by MikeBabcock · · Score: 1

    You obviously need a logic course. I made no counter-argument.

    You're debating nothing.

    I don't need to provide any evidence as I took no position on the argument except that his is invalid.

    Logic dictates that he has no point until he does in fact cite evidence for his point.

    --
    - Michael T. Babcock (Yes, I blog)
  224. Re:Creative and engaged users, not cheaters by MikeBabcock · · Score: 1

    Rhetorical device or not, you made up a claim with no backing.

    I can just as easily say that men are bad drivers and 90% of them admit it, or that 63% of fish are orange. That is to say, you made something up and then tried to make an argument based on that fake data.

    --
    - Michael T. Babcock (Yes, I blog)
  225. Re:Creative and engaged users, not cheaters by ifwm · · Score: 1

    "You obviously need a logic course. I made no counter-argument."

    I know, I said that.

    You need a reading course.

    "I don't need to provide any evidence as I took no position on the argument except that his is invalid."

    That's a position, which you are apparently too obtuse to realize. You provided NO evidence that his argument was invalid.

    "Logic dictates that he has no point until he does in fact cite evidence for his point."

    No it doesn't.

    "Logic" has no such requirement, please stop lying and pretending you know what the fuck you're talking about or have justification for your moronic assertions, when the reality is your having a pedantic little wikipeidan editors breakdown because you don't like what he said but can't refute it.

    However, since, by YOUR OWN ASSERTION "Logic dictates that he has no point until he does in fact cite evidence for his point", your idiotic claim that "his is invalid" fails BY YOUR OWN STANDARDS.

    By the way, I actually HAVE taken many logic courses, which is why I just ran rings around you.

     

  226. Re:Creative and engaged users, not cheaters by badboy_tw2002 · · Score: 1

    "If Microsoft wants to make money, they need to get creative."

    My point was I think they have gotten creative. I think they have embraced the homebrew scene, far more than the other console manufactures. I think one of the reason's you haven't seen a concentrated attempt to run arbitrary code on the system is that MS gave a very nice, officially supported way to hack the box to make homebrew games. Can you turn the 360 into a webserver? Probably not, but I think what they've done is a nice compromise as opposed to "lock it down and sue everyone". The fact that they've taken it a step further and provided a distribution channel for the games so you can easily see what hobbyists have done is another positive step.

    As for the pirates, well, this doesn't stop pirated games - it stops the boxes from going online. I agree with you that the current chip does not stifle innovation - I'm sure it loses some dollars, but obviously less than they claim. I can definitely say that the mods they cracked down on are not mods that _promote_ innovation. The only thing they can do is play backup copies of titles - how does that encourage innovation?

  227. Re:Quit trolling. Pay attention...you can profit h by Reapy · · Score: 1

    Will you people never understand this? The fucking games. THE GAMES MAN! Damn, seriously. We'll put up with any amount of dumb bullshit when there is a game we want to play.

  228. blah blah by l0l0_ph0r3v3r · · Score: 2, Insightful

    blah blah

  229. Long hail Microsoft by l0l0_ph0r3v3r · · Score: 2, Insightful

    Sieg Heil!

  230. dfgdfs by l0l0_ph0r3v3r · · Score: 2, Informative

    fdhdhdfhdfshdfh

  231. lmk;pk by l0l0_ph0r3v3r · · Score: 2, Interesting

    dfsgdsfgd frsgrsagws

  232. palapala by l0l0_ph0r3v3r · · Score: 2, Insightful

    XOXOXOXOXOXOxoxoxoxoxoxoxoxoxox