Ask Slashdot: MMORPG Recommendations?
An anonymous reader writes "Lord of the Rings: Online's latest expansion, Helm's Deep, involved cutting many skills for all classes, with a only a handful reclaimable through the new, 1-dimensional trait trees. If you're not an end-game raider, you're out of luck. And if you are, you can now play your character perfectly with only one or two buttons. Like many who preordered the expansion, I feel robbed and I'm joining the mass exodus. What do you folks suggest? How do Guild Wars 2, RIFT, World of Warcraft and all the other MMORPGs stack up these days? What else would you recommend looking at?"
really, nowadays I play a bit MMO around until mid level, then give up. They become repetitive and raiding is only a slightly less rewarding skinner box.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
comes out *relatively* (FY2014 projected release) soon.
Wide spread Beta invites this weekend. Wait for that. IMO
I have just started Tera Rising, so far it seems fine and I like the combat system but it does seem tailored towards grinding although it does have the advantage that its free to play.
I have solo'd up to level 57 and only used 4 buttons. It seems that a lot of the skills they gave my toon are so limited in scope that they're not worth fussing over. Would I move up the ladder a bit faster if I worked the math and got serious? Probably but so far I don't feel too bad about it all.
Dedicated Cthulhu Cultist since 4523 BC.
Being able to put my own stamp on the world ranks so highly in importance for me that I'm staying out of the fray until EQNext comes out.
Pathfinder.
Personally I find The Secret World very nice for my wife and me as we play casually. There is new content on a steady basis and lots of outfits that my wife loves. :)
It's set in a dark contemporary world where the secret societies are comming into the open due to paranormal events.
It's quite a horror style dark mmo
We also play minecraft multiplayer on a whitelist server, and my 2.5 year old daugher is starting to take very much interest in watching us feed cows or ride the minecarts :)
... seriously. There are so many MMOs now you really expect a single answer from /. that will make up your mind? Go do free trials, read some reviews. Sign up for some betas. I've played probably 20 or so MMOs since I first played Everquest in 1999 and they've all had upsides and downsides.
Only MMORPG I play these days is EVE Online. I enjoy the game and the community behind it and think it stands out from other MMOs.
It's not out yet but looks promising. What is missing from WoW, and I'm a long term player, is an element of danger.
I remember playing EQ1 when it first came out, it was sometimes frustrating but kept your heart pounding.
Remember the feeling of being in Lower Guk and thinking I'll never get out of here alive?
Check out the Devspeak videos. Seems like a nice change of pace: http://www.wildstar-online.com/en/media/videos/devspeak/
Read a book. Go out with some friends. Meet your neighbours.
-1 Offtopic
A typical Ask Slashdot response. Moderately hostile, and completely useless.
Final Fantasy XIV is currently my MMO of choice. As you have the freewill to spec as any class on the same character, it gives you a great deal of flexibility on how you want to play.
Most MMOs these days are getting to the point of a few button rotations and you end up in the repetitive grind. I am enjoying FFXIV right now but who knows for how long? FFXI had the most amount of play time for me followed by WoW but the new WoW expansions/patches are bland and the talent trees are almost forced to one dimension depending on what you are doing.
I just started playing EVE Online in February of this year after a long hiatus from all online gaming. It has a great community, and due to the way skill trees work and the variety of places to play in (hisec, lowsec, nullsec, wormhole) it can be as casual or as hard-core as you want it to be. I enjoy the heck out of wormholes at present!
Matthew P. Barnson
I learn what I think when I read what I write
I'd say WoW, even after all of these years. The Pandaria expansion, despite the corny Pandarian race, is still well done and fun to play, and there is no shortage of people to group with. I let my subscription expire recently though. I played Rift for a while, it is pretty fun, but the game engine performance really sucks which drove me away. SWTOR got boring pretty quickly and also suffers from performance problems. Both of the latter games come across as more somber/serious, which skews the players more male than WoW. I think it is more fun when there are some females around, seems to temper some of the raging.
I'm waiting for Elder Scrolls Online at this point. Can't wait until it comes out.
It's a lesser known title, but with a very dedicated core of players.
The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
Something is up with Turbine MMOs in general. LotR Online and Dungeons and Dragons Online in particular have been really seen a severe deterioration in game quality update after update. AFAIK there is a major exodus underway from both titles. DDO servers are becoming more and more like ghost towns all the time and it is increasingly difficult to find parties. DDO players, in particular, are really tired of the blatant Pay2Win moneygrab ploys and some I know have ventured over to Path of Exile which, so far, appears to not stink of it. I have no recommendations for the OP, just support of their initial condition.
I don't know...
I always read that as
Run! Escape!
Get away! AAH!
EVE Online. You've got the freedom to play whatever type of game you want, within the bounds of the setting and sandbox. You can play alone when you want to be alone, and play with others when you want to play with others. They just released their latest free expansion, too, so there's a whole host of new toys to play with and blow up.
http://www.tomenet.net/
I've had a lot of luck recently with World of Tanks and World of Warplanes. They're not RPG's, but they are MMO. Not much investment needed for a playing either.
I recently played Neverwinter. I can't recommend it though. The leveling up is very fast (Which isn't necessarily bad on it's own) and when you hit end game there is almost nothing to do. The free to play formula is extremely expensive addons ($20 for a bag) that frankly make it not worth your time.
Other than that, there are literally dozens of free to play MMO's out there right now. Costs nothing to try them, but the time to check them out. I enjoyed RIFT when I played, but stopped before the first expansion, so I have no clue what it is like now.
Do you Gentoo!?
I'd suggest checking out FF14, actually! I just picked it up a few weeks ago and have been having a blast. Since they redesigned and relaunched it in August, it's actually probably the most fun MMO on the market (at least for me, YMMV)
Don't get me wrong, I've spent the better part of my MMO experience playing WoW, SWToR, Rift.... unfortunately, none of them seem to sate my appetite.
MMO developers are dumbing everything down. When Everquest was big, the game was complicated and challenging. I actually miss that. When Warcraft came out, it seemed like a fine balance between playability, and challenge. Just my two cents, but companies need to stop dumbing the games down, and making them a more advanced playing experience.
I quit WoW before they did the tree updates that just ruined the game, and no... I won't give it a chance because honestly it isn't worth my time. Give us a complicated game. Give me a tree as big as path of exile, a crafting system like Fallen Earth, and the spell system of Everquest. Make crafting more complicated, and allow the rewards to serve the character's level.... not always being behind the curve (you craft an item that's considered "HARD" for your crafting level, and it's for someone 3-5 levels behind you).
Stop making everything Bind on Pickup. This will allow guilds to gear geared for endgame a bit more quicker. Stupidest system ever.
Oh, and stop letting whiny 15 year olds decide the direction of the game and class balancing. Seperate what the classes do, and what they contribute to the group. There needs to be more specific roles other than DPS, Tank, Heal.
Sorry, I'm bitter :P
It appears as though you're leaving LotR because it's being dumbed down. Reduction to the lowest common denominator is exactly what's been happening with World of Warcraft for some time, and the newly announced expansion appears to keep the same trend going.
NW is fun. Give it a spin!
While Everquest 2 is a older MMORPG it's one that has a huge depth and complexity.
There's good low level content and a reasonable player base (size wise). I have to admit it needs more people, but it's a really solid game and worth a look.
"... expansion.... cutting many skills for all classes...."
I purchased a lifetime subscription to this game in 2005/6 when it came out.
I left when the great BALROG slayer (not to mention Watcher slayer, Undead Dragon slayer, etc.) was asked to pick up sticks in the first zone of the second expansion.
I'm glad I left when I did.
Which is about to reach $30M in crowd funding...although hurry as the ability to get life time insurance for your ships will be ending next week. Then LTI will only be on the grey market...
"The problem with socialism is eventually you run out of other people's money" - Thatcher.
The best review I ever heard of EvE Online was from a guy who said that he wasn't going to pay $15 a month to be chased down and killed by some teenager with daddy issues in the Battlestar Galactica. Pretty much summed it up for me.
When I tried it out, it seemed like their were basically two modes to the game: either incredible boredom in safe space or getting constantly jumped and butt-raped in unsafe space. I guess there was some appeal in trading (kind of a much less satisfying version of the old trading routes in Elite), but it seemed like all the good routes were owned by the corporations and all that was left for the little guys were the scraps. In the end, it's even less rewarding than mining.
In short, EvE Online reminds me way too much of real life. And that's what I play videogames to avoid.
The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
Sure, it's basically Diablo 2, but with more multiplayer integration and a more fun IMO economy. Free, no pay-to-win, you can solo fine if you really want, and it's HARD if you play as intended instead of hanging back and farming (without being totally unforgiving; no item loss on death, no exp loss until your second playthrough). Which as an ex-WoW player is a super huge god damn plus. I am so sick of constant easymode MMOs.
People and especially MMO players hate change so your reaction to traits is your personal preference. I still like LotRO. However, the new lotro system is just joining mainstream MMOs. The latest WoW talent tree is very sparse - choose 1 of 3 talents for every 15 levels (six max). Most interesting talent tree by far is Rift. Try another game but I would not expect any of the AAA title except rift to have a talent tree much different than HD. If you are an endgame raider with considerable time to devote each week, preferably with a fixed schedule then WoW is great. If not, it's not. Of the MMOs I have played for more than 100 hours it is SWTOR > LotRO > Rift >> WoW >>>>> EVE. There are so many good features of EVE but the whole / community is way too toxic for my tastes. There are many big games ramping up the hype machine but none are shipping and it is TBD what they will do. Wildstar, Elder Scrolls Online, Everquest next, Star Citizen. The interesting, very different option is Everquest landmark the game that is the creation part of the upcoming Everquest Next.
I've done all those things and they're overrated.
Ogame is old (but updated) and brutal. NO grinding, but you have to be available to play 24/7.
I don't respond to AC's.
Yes, well, some people do enjoy grinding for boring and generic quests. Think of it like zoning out in front of a TV, except more interactive and social. If I didn't have good ways to numb my brain once in a while, I'd probably drink a lot more.
Not every player is an addict, it can be nice to just relax without going over the deep end.
Well, I'm kinda addicted to http://worldoftanks.com/ at the moment.
Sure, it gets repetitive after "figuring it out", but it actually has pretty varied gameplay, and each battle lasts 15-minutes max.
I like it because it's not much of a stats or twitch game.... yes stats and twitch helps, but a lot of your success often hinges on finding a good rock (or teammate) to hide behind and playing the camouflage system. Still, it's a pretty detailed physics engine, so you can still score the occasional blind shot if you know what you're doing (and you're lucky with the RNG, but mostly by knowing where to aim).
I hate RPG-type battles like in EVE where you're basically playing rock-paper-scissors with dice... Vendetta Online is much more interesting where you can use physics and cover and stuff rather than just banging out options into the interface like you're playing DDR.
WoT is free-to-play, but there's not really anything worth paying money for that you couldn't get by grinding (via successful gameplay, not "menial repetitive tasks"). I only spend a small amount of gold to carry over expensive modules when upgrading tanks, and you can score enough gold for free by doing tutorials and various other things.
Bonus for actually learning things about physics, WWII-era tanks (which all looked the same to me before), various historical artifacts, etc. so I'd even call it mildly more educational than your typical fantasy clickfest.
Welcome to Hell, buddy!
Sounds like this is a change towards "Action MMO" design, with reduced powers and complexity, oriented for console implementation.
You're supposed to beat the keyboard furiously with a handful of powers, rather than some deep strategy of executing carefully-crafted characters in deep ways. This asininity is the new gameplay shoved down our throats.
It keeps growing even as flop after flop is released.
It makes WoW look beyond epic.
Why oh why couldn't the Perfect World/NCSoft axis of evil sell City of Heroes instead of kill it? These things are hobbies. It's like some model train company closed, so they came into your basement, took all your engines and railroad cars, and tore out your plaster mountains and smashed your model buildings you spent years crafting.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
> In short, EvE Online reminds me way too much of real life. And that's what I play videogames to avoid.
I hear you. Same with movies. Wife's choices are inevitably downers. I tell her, if I wanted to be depressed, I'd stay at work.
Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
EVE is the only one I am considering joining. Did WOW thing for years.
Currently I can't stop playing DOTA2... which isn't an MMO, but it sort of is with the competitive and community part of it.
Likely when I tire of that, I will give EVE a serious go. I had a trial membership, however with the learning curve and busy life, hard to get into it in 14 days.
I only have so many available hours for gaming :(
Useless and hostile? Seems like very sound advice. Sporting events, concerts, comedy clubs, a neighborhood game of hearts or spades. Those things may not make a video game company lots of money but still entertainment that many can be involved in.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
It's free to play, but features an amazingly complex and interconnected skill tree. Any class can use any combination of skills; it's just where on the 2D skill matrix you start that changes.
EVE Online:
Pros: player-driven game, space!, huge selection of ships, skills, development paths.
Cons: subscription-driven, scammers galore, some RMT, mandating long gaming sessions, a destroyed ship is a lost ship, steep learning curve.
World of Tanks:
Pros: Free-to-Play, one of the cheapest premium costs around, tanks!, PvP-only.
Cons: filled to the brim with retard players.
World of Warplanes:
Pros: Free-to-Play, airplanes!, PvP-only.
Cons: fledgling game, retard players galore, gay game mechanics (literally: get behind the enemy player so you can fuck him up)
War Thunder: World of Tanks and World of Warplanes combined, same pros and cons apply.
Mech Warrior Online:
Pros: mechs!
Cons: pretty much everything else...
LOTRO: screw it, it's discussed.
Path of Exile:
Pros: Free-to-Play, no P2W whatsoever, huge skill tree.
Cons: confusing trading system, too much crap loot, if you mess up your build you have to start over.
Firefall:
Pros: Future-based, apocalyptic setting, jumpjets!, battleframes! (and a nice selection too), PvE, nice graphics, original mining method.
Cons: forever beta, filled with bugs, weird mix of fluff and gloom, confused development path, durability hit on death, gets boring and repetitive very fast.
Warframe:
Pros: Nice space-based lore, battleframes, interesting idea behind the game.
Cons: confusing level design, in-your-face P2W, gets boring after a while.
Neverwinter:
Pros: great lore, nice graphics, good game mechanics, good skill tree, consistent development, web gateway with crafting.
Cons: one of the most P2W games ever!, end-game means you either do 5-man quests or nothing.
Planetside 2:
Pros: huge maps, has tanks, has motorcycles of sorts, has flying vehicles, pew-pew PvP, massive PvP.
Cons: P2W galore, rubberbanding massive fights, vast areas feel devoid of... well, everything.
Hawken:
Pros: F2P, mechs!, PvP
Cons: too complex to handle for a twitch-based game. I think game speed should have been 1/2x of what's now to warrant tactical thinking rather than just "the younger player wins by reflex skill".
====================
Some of the games I have only played very little:
Rift: horrible game mechanics. Enough said.
Vindictus: too manga. Could have been great but...
Tera: played the stress test limited open beta, didn't quite understand what was happening, I just didn't click with it.
Ryzom: played it a bit years ago, I heard it no longer requires subscription. IIRC it was good enough for a F2P MMO, but not good enough for subscription-based.
Disclaimer: this is my personal, subjective opinion on all these games. I played them all. YMMV.
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
Plain and simply, wow has the best boss and quest mechanics, and is essentially required to be fairly balanced. Few bugs. No mmo has come close to the wealth of mechanics they have, from riding vehicles, reverse gravity, several stages of fights, dual-phases where people teleport around, special abilities gained to help defeat a boss, etc. And they have some clever people who balance things out to make sure the challenge is appropriate.
GW2 has attempted to get away from the holy trinity of tank/healer/dps, and introduced working area quests. Yes, they're not the first, but it works. It also has many exploration quests, which I find awesome. Even unmarked platform jumping challenge "quests" of sorts.
Sad to hear about lotro. But as I've always said, "The best, and the worst, thing about MMOs is the people."
Your enjoyment might hinge on having a good social construct in-game. If you're moving with your guild, move to whatever game they go to. If you're off to solo, find a game that's soloable. If you have limited playtime, find a game that you can dabble in and still be successful. But just saying "I need a game that requires more than 2 buttons" doesn't give much insight on how you actually prefer to play. There are tons of different games out there, from things like group-oriented Puzzle Pirates to soloable Asheron's Call to Star Wars to Neverwinter. But it's not possible to make a good recommendation without better info.
You might even be happy playing a single-player game, depending what you want.
If you enjoy complexity and not completely burnt out on MMOs yet, take a look at EVE Online. Extremely complex and brutal.
It is not for everyone though: People either love it or severely hate it. Biggest factor is that everything you do is PvP in nature.
Lets do both.... an MMORPG combined with Bitcoins...
http://dragons.tl/
Bitcoin pyramid: Join here: http://www.bitcoinpyramid.com/r/1427 it's FREE!
You're doing it wrong. It's an MMO. If you aren't making it on your own, *JOIN* one of those corporations (or get a bunch of people together and create your own).
Or go solo. It's entirely possible. It's risky and requires a lot of skill, and you'll get blown up a lot at first... but if you're actually good (and combat is Eve is much more skill-based than a casual observer might think) you can easily find, and win, small fights all day long. Yeah, you'll need a good ship (which means money and training time), but the risks are also lower when you're starting out. Be a pirate. Be a mercenary. Take over a wormhole.
You make the rules, man. That's the essence of the game. It's like libertarian paradise. Would I want to live there for real? Hell no! But it's a fun thing, to go out and fight, solo or with a small gang or with a massive battle fleet.
There's no place I could be, since I've found Serenity...
I don't know. When I get burned out on games and they're not fulfilling anymore (like what's started to happen to me at the present), this is exactly what I do. I go read some books, catch up with old friends, paint some 40k stuff, program something, whatever. About a month later, I'm feeling much better, and getting back into something sounds good.
If the exodus is that great as of Helm's Deep, maybe by that time they'll have kneejerked their changes back into something more enjoyable, and then you don't even have to jump ship to a different game.
Support the EFF and Creative Commons. The war is coming, and they're supporting you...
Yep. And several great free shards to play on these days too.
Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
Ive been enjoying Firefall recently. It's an MMO FPS with a complicated craft system. You run around in specialized battleframes and gain resources and xp through a variety of tasks, from mining to random encounters to special missions to outright invasions. It's in beta right now, free to play, and so far paying just gets you a few bennies for those in a hurry. I did pay $25 so I could get a motorcycle and a gliderpad, based on how much I enjoyed playing the first few days, but I could have worked to get the resources and build the bike.
Is it actually going anywhere? Last time I tried EL (some years ago), it had no meaningful story or gameplay hooks. Just another cookie-cutter fantasy MMO, without even the polish or breadth of other such games. The graphics were awful too, which didn't bug me much but certainly weren't a reason to play.
There's no place I could be, since I've found Serenity...
If you didn't play Star wars TOR, you might give it a try. Its free to play, but you can also sub to it. I hear they have made a lot of nice changes recently, may go back and try it again myself.
Except there wasn't really alternate equally working set of abilities. There was pretty much one obviously best set for each trait tree.
These two statements are actually opposed to each other. In a truly complex system, it's near impossible to balance everything to create multiple equally valid options. Pretty much the only time you see actual MEANINGFUL choices in gaming is in relatively simple systems.
The best way to get into Eve is to join a friend who already plays, who can show you the ropes and maybe give you an influx of starting cash (5M is nothing to a player who has been in the game for a year - a single gun on one whip may cost more than that - but it'll outfit a newbie for basically their whole trial without needing to grind). Ideally, that friend would also have a corp which is welcoming of newbies, so once you're past the basics of the game and have, for example, basic tackler skills (this takes maybe three days of training), you can join in the roaming gangs (or mining fleets, or whatever you want to do).
Another advantage of that friend who knows the game already is they'll be able to help you figure out just what it is that you want to do. There are a lot of ways to play the game, and it helps to have a goal already when you're going in. There's no classes - any character *can* learn to do anything - but it takes time; the game is over ten years old and as far as I know, it's still impossible for one character to have learned all the skill paths to maximum. There's just too many of them.
There's no place I could be, since I've found Serenity...
I second EVE Online. I've been playing it for better part of 10 months, and now I've gotten to the point where I no longer need to pay. in fact, I've bought the last four or so subscriptions out of in-game money I made working for the in-game empires. If you focus training, you can easily be self-sufficient in two months or so.
Hyperbole: I use it liberally!
GW2 is not a raider's game (or at least, all of the raiders I know disliked it). However, if you enjoy fast paced mid-scale PvP the 5v5 sPvP is amazing. Exploration is really the core of the game, though, so if that appeals to you then you may, like me, love it to death. I'm a PvPer and exploration guy. In wow I enjoyed leveling characters simply to explore the world on-level.
Adding my voice to the chorus of support for this brilliant, brilliant game. It is simply the best MMO on the market and continues to grow better and better.
And if you are, you can now play your character perfectly with only one or two buttons. Like many who preordered the expansion, I feel robbed and I'm joining the mass exodus.
You've just robbed yourself of the perfect opportunity of having Stephen Hawking in your team, mate.
Ezekiel 23:20
I have tried many MMORPGs. I have enjoyed some more than others, but it saddens me to say this: World of Warcraft is still the best choice.
- I tried LOTRO back in the beta, but it was so bad back then that I didn't bother with the real thing.
- I played through the first 24 levels in Aion, but then I started running out of content (the game expected me to grind the rest of the exp without content), so it also went into the blacklist.
- I enjoyed RIFT for a while, but although it has some interesting concepts, it always felt like just an attempt at copying WoW's style.
- I loved GW2's gameplay and event system, but it was too shallow overall.
- TERA's gameplay was not too bad, but it was unremarkable, it did not hook me in.
- I liked Neverwinter, but the paywalls made it annoying.
- I hated FF14, and I dislike FF14arr nearly as much. People seem to like it, but I did not manage to see how it is any better than the original.
I probably forget some, but that simply means they are not even worth mentioning.
Get out, meet people, lose weight (i did, a lot of it) and see things you normally don't see. Every new place you go, you see things you probably would have missed.
Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
EVE is one of those old school "you must group up you evil scum sucking soloer, don't you know what the M stands for!" games. Thus it appeals heavily to some players while disgusting others.
Clichequest would be nice if it ever gets released. The Plane of Cheese previews are mind-blowing.
And that is what is nice about LotRO's payment models. You can do it for free, or just pay a little bit of money now and then. If you're playing a couple hours only on Saturdays then it is ridiculous to be asked to fork over $10-$15 a month for that. But if you pay $5 and get access to content that lasts you a couple months, then pay another $5 for another month of new content, then it fits very well with an occasional player. I do recommend subscribing at least one month to unlock things, then purchasing an XP disabler token since everything gets too easy otherwise.
AMEN! I'll never forget my wife suggesting I watch "City of Angels" before she returned the DVD.
These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
Scarlet Blade
http://scarletblade.aeriagames.com/
Gotta love running around dressed like a ho. Go big or go home!
No matter where you go, there you are.
I've been thinking of trying EVE, but was warned off when watching other people play and the antics done in various areas of space. It sort of reminded me of UO:
"thou hast left the protection of the guards"
"OoOoOoOoO"
Are you forced to join a corp or face constant podding in EVE, or is that hype?
I don't play as hard-core as most, and at most a couple hours every other day. But I find there's enough content to do something whenever I'm on, and with the dungeon finder it helps finding someone to do whatever your looking for.
But whatever game you play of this type it comes down to the community. Having a core group for friends to play with can turn any game into fun.
EVE definitely rewards goal-setting. Once upon a time, I think they had 30 day trials, which, IMO, was a much better program. Most people that I know in EVE didn't buy it on their first 14 day trial. They bought it after their second 14 day trial. The first 14 days is spent figuring out what the hell everyuthing is and how the game works, as it's so alien when compared to your typical, "Look, I'm a warrior, and I'm going to save your village, just like everyone else has done before," MMO. The skill system, the fitting system, the actual market, and the meta are all things that need to be understood before you can really scratch that itch. Hopefully you come back. Set a goal for yourself: What do you want to accomplish? Do you want to be space-rich? Blow up other people's ships? Explore the new sites that are everywhere now (I expect them to scale back the spawn rate sometime soon...)? If nothing else, EVE also has a great community of dedicated, helpful people. Even some of the biggest jerks in game are people I'd gladly share a pint with in real life; and in many cases, have.
DDR Online would be awesome!
Which is better: vi or Emacs?
Word game?
Eve Online is the only MMO that has been able to keep me interested in playing for more than a few months at a time. It doesn't have any elves or dragons. It's not built around a film franchise or a beloved series of books. It is unique in that the content created by the game developers plays second fiddle to the content created by the players themselves. It has vibrant player corporations (guilds) based around third-party websites like Something Awful and Reddit (see also: Fweddit and Brave Newbies); which leads to in-game drama aka content creation. It offers high-stakes PvP, in that when you die; your ship explodes and the winning player loots your wreck (corpse) taking whatever valuables survived the explosions. It also allows you to scam your fellow players; which is fairly unique among games. It regularly makes mainstream news for it's large fleet fights and huge losses. And, you're allowed to use your money to buy in-game currency if you are so inclined. I should note that your characters do not level and you don't earn XP or experience points for killing stuff in-game. Instead, your characters earn points that apply to in-game skills in real-time whether you are logged in or not. Eve Online, because spaceships.
...even though it's from the same developer: Dungeons & Dragons Online.
Active Playerbase? Check.
Reasonable rate of new content? Check. (Actually pretty good)
Replayability? Check.
Character customization? Not only does each class get 2 or 3 separate prestige trees (basically on top of the old 3.5 D&D feat system), but you can multiclass up to 3 classes, alignment restrictions allowing, and you can pick from up to 6 class trees, as well as your racial tree.
You can solo most of the quests in the game or play them on increasing difficulty, there are raids from levels 6-25, wilderness areas, challenge quests, puzzles; you can craft your own weapons, armor, and items, or customize the very best named items in the game through the augment system.
Or you can roll a cleric, click on the party invites you will get as soon as you log in, and just follow everyone around healing, and they will carry you through the game :)
The best part, in my opinion, is that there is no safety net: The game will absolutely let you make a character that is useless; Wizards that can't cast spells, fighters with so few hit points that monsters 10 levels lower can kill them in one hit, frenzied clerics with greataxes and no healing... I've seen them all.
The only other game that I was as obsessed with was the original Everquest; EQ2 didn't float my boat, but I am keeping an eye on EQN.
I've played some WoT and truly enjoyed it - but it isn't the same experience you get from WoW. It's more similar to a game like League of Legends. Couple of major changes from a typical "MMO"
Each game is self-contained, makes it easy to play a game or two and log off instead of facing an open-ended grind. The flip side is you don't have any storyline to progress in, just more tanks to unlock, which I found rather tedius
You can only form teams of two or three people unless you get into forming companies.
Steep learning curve. Most MMOs hold your hand for a while in single player stuff. Expect at least an evening of getting beat on before you get the hang of it. On the bright side, nobody expects folks at Tier I to have the game mechanics nailed down.
+1 Disagree
I recently resubbed after taking a year or so off, and I'm enjoying it again. And space PvP is launching in the next couple of weeks! The PvP aspect really appeals to me, while I can't be bothered to check out endgame PvE. To each their own.
You can play for free if you'd like to check it out.
From what I have seen TES Online seem pretty cool. I would wait for it to come out or try to get into the beta. One of the things that caught my attention was the fact that there will be 3 factions and once you finish your own faction quests you can go and do the other factions quests at max level with the content adjusted to end game. If they can make questing fun (pretty much if they don't screw up the TES formula) it will be awesome.
" gay game mechanics" (my emphasis)
Using the word "gay" as a synonym for "bad" isn't nice. I know it's common, but that doesn't excuse it, and you probably wouldn't use the descriptor for another minority group in the same way. Please consider not using the word gay this way. Thanks!
Definitely offtopic though... The question is what MMORPG do you recommend - not what social activities do you prefer.
Contrary to popular belief, you *can* play an MMO or other video games and still enjoy many weeknights of hanging out with other people or working on your hobbies.
Let's put it another way. If I'm good friends with my neighbors, spent last night playing trivia at the bar with a bunch of friends, have weekend plans to snowshoe if the weather permits it, and don't feel like wrenching on my project car, what MMO would you guys recommend for a relaxing evening at home?
+1 Disagree
Free to play. Not rated the best, but if you're a trekkie it doesn't have to be. Two styles of gameplay- space combat with starships and RPG style ground combat with toons. "End game" takes a couple of weeks to get to and then you grind for gear. Or pay $$$ to get gear quicker. Missions against AI or PvP, but PVP is neglected. Again, free to play with the client from http://sto.perfectworld.com/download
You play both, at the same time.
Load up Eve and other hang around with friends or form up for a fleet battle. The while your waiting for action in Eve, you load up tanks and play a few rounds.
I'm with you. I still have UO and Razor installed on this laptop, I wonder if Hybrid is still around. I stopped paying and playing on the OSI shards around my ~10 year mark.
FYI, Richard Garriott is involved in a new project called Shroud of the Avatar which he's gone on record as saying that if he could have bought the naming rights from EA, he literally would have named it "Ultima Online 2." (Ignoring of course the previous attempt/failure at a UO 2 from the EA sie of things.) It's being crowdfunded and there's progress being made, there's a nice demo reel at the official site. Actually now that I just looked, there's a new six-month progress demo that wasn't there a couple of weeks ago.
I'm not a huge fan of the 3D aspect - the 2D/isometric client is a big part of what hooked me into UO before they cranked out their 3D client. But I'm still very much looking forward to Shroud.
Thanks to the War on Drugs, it's easier to buy meth than it is to buy cold medicine!
Ugh. I play Runes of Magic, but I really hate to recommend it to anyone.
It's free to play (technically), but once you hit endgame you'll pretty much need to spend money to gear. I've dropped more on diamonds than I care to admit. However, once you're raiding the top dungeons, you'll probably make enough gold to buy all the diamonds you need.
The mechanics of the game are actually pretty cool. It's pretty much a WoW clone, but with a more intricate gearing system. Essentially you sacrifice gear to pull its stats and then place those stats on your own gear. It's also dual class. You level a primary and secondary class and can use some skills from each tree. Each combo also has certain elite skills tailored to it. It's lots of fun when it's working.
It's never working. It's code developed by a Taiwanese company, adapted to German by a now defunct company, later adapted to English by another branch of that same defunct company, all of which was sold to a new company that also can't seem to get their shit together. Expect memory leaks, crashes, and bugs that crop up with certain events each year. It sounds like a bureaucratic nightmare to get anything fixed. Players contact community managers who can't really do much more that give you some items for your trouble at promise they'll get in touch with the team in Germany who I assume has to contact the team in Taiwan. Nothing gets fixed fast, and sometimes things don't get fixed at all.
Again, I hate to recommend it, but here I am plugging away at it every day. I've sworn it off at least once before, and yet I keep coming back. omg, I'm in an abusive relationship, aren't I?
world of tanks is flat out 'pay to win'.
ammo you can pay for that will do BETTER than the free ammo. you can't even argue it.
but of course you will. everyone defends their drug of choice. no matter how terrible.
Go to work, earn coin, purchase upgrades, find partner, create alt chars, twink them until they become new mains.
https://www.eff.org/https-everywhere
I've been subscribed for about nine years, and in that time I've been involved in some of the most famous and massive wars, advanced to become an accomplished solo pilot, and during that time started a business that pays my subscription and ship costs with minimal time investment. If you want to hang out in civilised space, it's going to be about as boring as a 9-5, but if you go out into the frontiers, then it picks up the fantasy aspects and player interactions that make it rewarding. What tuned the corner for me was naively venturing into dangerous space and the adrenaline rush of being shot at. One goes into many fights not knowing the outcome, and its that uncertainty and the element of handing my fate over to the haze of the battlefield that still gets my hands shaking and heart pounding at times.
When people ask what I play, and I respond with EverQuest II and PlanetSide 2, they're always shocked to hear that the EverQuest franchise is still around. Yes, I still poke around in EverQuest II, although not nearly as much as I used to. Some of the reasons are life changes; I'm not working from home nearly as much anymore, and if I am, I'm probably babysitting one or both of my kids. Other reasons include the fact that a number of my friends and guildmates moved on to other games, or had real-life changes that prevent them from playing as much or at all. I still love the game, and here's why:
- The Antonia Bayle server specifically has a really great community!
- The game has so many "mini-game" options that you're never bored; you can quest, group, raid, tradeskill, decorate houses, roleplay..
- The development staff wants EQ2 to continue to be a really great game with really great content, even at 8 years old.
- They named it "EverQuest" for a reason.. there is still content that I haven't explored yet, and I've been playing for quite a few years now.
- The lore behind the storylines is extremely rich, and has been developed over many years, making everything you do feel like it's a part of some grand historical adventure.
The game isn't perfect; they have made the game "easier" for people to play in all sorts of ways that have really ticked off veterans. Some of the changes I feel are for the better, but others I think were pretty stupid.
All said and done, I still love EverQuest II. I'd recommend it to someone who is looking for an MMORPG. And the best part? It's free to try out.
Don Head
UNIX/Linux Administrator
Star Trek Online may be what you're looking for. It follows the standard level progression of EQ/WoW MMOs, but doesn't take forever to reach end game. All of the quests scale to your level, so if take a break from the story line and come back (you get XP for doing other things) the content won't feel too easy.
There are lots fun instances, both Co-Op and PVP, at the end game which tie into alternate progression systems. There's always people playing so groups are pretty quick to get going (usually under a minute).
And the best part is it's Free to Play. Unlike most F2P games, pretty much all the content is available to F2P players. Even all the stuff from their cash shop (C-Store) can be earned just from the playing the game.
14 years on, it's still there, still great. It's got the community that's mature (well, most of us are a few years (14!?) older than when we started), but it's still an amazing game. Free to play, so can dip your toes in the water, and the chat channels are full of people who'll help newbies, or returning players.
Waiting for an amusing sig.
all of the grinding with none of the content and none of the other players.
Wouldn't that perfectly describe Nintendo's Animal Crossing series if you happen not to have any friend codes?
Except there wasn't really alternate equally working set of abilities. There was pretty much one obviously best set for each trait tree.
There actually were in the early days. Before the simplification. I played a mage and there were a lot of different builds you could play, and none of them were "the best". There were 3 talent trees, arcane, fire, and ice. Couldn't play fire in some raids, because bosses were fire immune...but not all of them. Some people played an "elemental" build where they went half way down fire and ice trees and had amazing control and still some good firepower. Some went full ice and got major control in pvp. Some went a mix of arcane and fire...some more fire, some more arcane. Mages back in TBC had _so many_ good builds and strange tricks that it was amazing. But the developers said that it was "too hard to keep up with" and they couldn't "anticipate all the builds" and there were times where things got quirky and a strange build popped up that was absolutely killer. His statements aren't opposed to each other at all. There were complex systems in place, and no -- it wasn't balanced. It was a rock-paper-scissors type game at the time. Mage destroyed warrior. Rogue destroyed mage. Warrior destroyed Rogue. You relied on having friends around you to keep you safe.
Honestly?
No.
Since the closure of City of Heroes, there's nothing that I really want to play. I have no desire to play high fantasy games, I won't ever touch anything remotely connected to NCSoft again, I'm a casual player who can't devote massive tracts of time, and I'm utterly disgusted by P2W.
I'm hoping that the upcoming, community-driven, City of Titans fits into the hole that CoH left. But for right now, about the most I do is play Freecell.
Chas - The one, the only.
THANK GOD!!!
I have generally stayed away from MMOs. I find the endless grind and uninteresting quests exceedingly boring. I think the concept of "endgame" was invented to keep people paying monthly subscriptions by making players spend obscene amounts of time for the small promise of slightly better gear. I remember watching a friend spend 6 hours getting a group together and doing a raid in early WoW, just for a fraction of a percent chance for the boss to drop a certain piece of gear that he still had to roll against at least 5 other people to get. Why do people find this enjoyable?
That said, Guild Wars 2 really drew me in. They took a very different approach to design, rewarding exploration and teamwork while still allowing players to play most of the game solo if desired. The world is very open and dynamic, and people can join in on anything going on at any time without affecting anyone else's experience. There's an amazing amount of stuff to do and something for just about everybody, except for the people who are into the classic raid-style gameplay.
Forget MMOs as they are nothing but grindfests and try some of the other fun multiplayer games out there like Borderlands 2, DOTA 2, and Payday 2.
Neverwinter is free and doesn't pressure you to use their in game currency buying system ever. It is sort of pay to win but you can also just get the gear in like 1 week of trying. The whales carry the company easily. I gave em $50 on principle and now I have a 110% run speed pig and some sick gear :-D It's very fun and you can level up quickly. Everyone's pretty nice for the most part, though not as much so as DDO. The #1 best part is that it relies heavily on realtime reflexes and strategy instad of grinding for the best gear in the game. At an 8000 gear score, my cleric outscored people with 13,000 gear scores. It's about actual talent and you don't see that in MMORPGs anymore. I'd recommend anyone pick it up and play it.
At the time I compared the PVP server there (Along with the model in Eve and even Ultima Online) to a mall in which a gang would hang out and anally rape anyone who went to that mall. And they'd tell people, "If you don't want to be anally raped, go to a different mall!" And then they'd act confused when no one came to their mall.
Eve people say "Oh, well just join a corporation!" but there really aren't that many successful corporations out there. The stoner corp I was in forgot to refuel their wormhole POS and got it, the carrier they'd had defending the place, and a hundred million or so isk worth of battleships I'd parked out there in case anyone needed to do station defense blown up. And even though they were apparently stoners, they were STILL more successful than a lot of the corps in Eve.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
What does the NSA have to do with Dance Dance Revolution Online?
I hate grammar Nazi's.
Occasionally one of the noobcorp guys in my noobcorp would get all the people in their game-issued first noobships and make a big incursion into low-sec space. 50 newbies in noobships are not to be taken lightly in that game. They took out a billion isk battleship one night. The guy's corp mate invited the leader to their vent server, where the guy they'd just blown up was actually crying over the ship he'd just lost. That's what you get for thinking you can take on a fleet of newbies solo...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
The world exists at the whim of the developers, or rather the marketing people. It makes it very difficult to justify putting in the kind of effort needed to do well, when you know, it will be pulled out from under you. Esp, when developers actively seem to dislike people doing well in the games.
I agree with that point absolutely. If you lack funding or are trying to save money, you get a months worth of entertainment for the cost of a movie. It's a hard deal to pass up. Playing D&D with a bunch of friends is just as inexpensive assuming someone already owns the guides, and cards, are pretty cheap too. I personally still prefer those two things to playing an MMO because I get to interact with people in a different way.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
The best review I ever heard of EvE Online was from a guy who said that he wasn't going to pay $15 a month to be chased down and killed by some teenager with daddy issues in the Battlestar Galactica. Pretty much summed it up for me.
When I tried it out, it seemed like their were basically two modes to the game: either incredible boredom in safe space or getting constantly jumped and butt-raped in unsafe space. I guess there was some appeal in trading (kind of a much less satisfying version of the old trading routes in Elite), but it seemed like all the good routes were owned by the corporations and all that was left for the little guys were the scraps. In the end, it's even less rewarding than mining.
In short, EvE Online reminds me way too much of real life. And that's what I play videogames to avoid.
I may have been the guy who wrote that review—I certainly have passed up no opportunities to damn the game whenever the subject was brought up. Yet now I'm playing the thing again. Why?
Well, the number one reason is probably lack of something better to do. Also, I'm retired and now have a surplus of hostility that I can no longer vent on my boss. I had been playing the original Everquest from the day it started until about 9 months ago, except for the 3 or 4 year break I took to play Eve, World of Warcraft, and Aion. None of them held my interest, so I went back to EQ. Then one day, I just had my fill of EQ again. There's no attempt to keep the game improving or growing; Sony just wants to keep hold of the same few thousand players they have who stick around for the sake of nostalgia. I doubt whether Sony has more than one developer assigned to EQ, and his job is to create cut-and-paste "expansions" where the only differences are armor with higher stats that you have to do the same crap missions to get as every other expansions. Oh, and new spell levels that do basically the same thing as the old spells. Nostalgia is a powerful force, but it can only take you so far. Maybe some day I will feel nostalgic for EQ again.
So I popped back into EVE again just to remember how awful it was. And indeed, the awfulness is still there. To judge by the language people use, by the stuff they put in their character bios, etc. the players are still a bunch of 12 year old sociopaths with a fixation on anal rape. About half of them pretend to be girls, but you know they're not. Girls are too smart to play a game like this. (Besides, most females I've met have had a fairly limited interest in anal rape.) But I've been playing the game since early this year. Why in the world would I do that?
There are some very good things that have to be said about the game design of EVE and about the way it's run. First of all, the game is continually being improved, and the expansions are free. To get a new expansion, you just have to pay your monthly fee to pay, and that's it. There's no "free to play" BS where you get nickle and dimed to death for better sword models or whatever; you just pay your fee and you get the service you pay for. Some of the improvements have made the game more playable for me than it was before.
Eve has got a complex and fairly realistic economic simulation going (if you ignore the fact that the economy is propped up by the nightly re-seeding of minerals and NPC drops), so if you are one of those obsessive people with no other life who draw up complicated spreadsheets and calculate how to make money off manufacturing, and spend many, many hours buying and selling at the best prices, then you can be an EVE tycoon. I'm not one of those: I never did spreadsheets for work, and I'm certainly not doing them for a game. Still, it's a role some people like to play. The spaceship tech is well-thought out and complex enough to keep you working at coming up with a perfect "fit" for that cruiser or battleship you're flying. There's a lot of different kinds of things you can do in EVE, and the game doesn't force you to play one
Great men are almost always bad men--Lord Acton's Corollary
I'd highly recommend Phantasy Star Online 2. It's a very different game where unlike in most MMOs where you just stand around waiting for cool downs, you instead are actively dodging incoming attacks by rolling away or through other means. There's no auto attack and you will fall quickly if you try to play like that. Some have described it as a Diablo clone in 3d, but actually the series has been around since 1987. There is no official US release however there is an english fan patch available.. If you're interested in seeing what it looks like I have a let's play going on my channel under the same username. Science fiction also plays a great deal in it.
That depends. If what you are doing in the game is boring or not fun, then you are absolutely correct.
If, however, playing the game as you like provides you enjoyment and also gains you the virtual currency to pay for your subscription, well then you are ahead.
Minimally Mapped Obvious RPG
I do not fail; I succeed at finding out what does not work.
You're doing it wrong. It's an MMO. If you aren't making it on your own, *JOIN* one of those corporations (or get a bunch of people together and create your own).
Or go solo. It's entirely possible. It's risky and requires a lot of skill, and you'll get blown up a lot at first... but if you're actually good (and combat is Eve is much more skill-based than a casual observer might think) you can easily find, and win, small fights all day long. Yeah, you'll need a good ship (which means money and training time), but the risks are also lower when you're starting out. Be a pirate. Be a mercenary. Take over a wormhole.
You make the rules, man. That's the essence of the game. It's like libertarian paradise. Would I want to live there for real? Hell no! But it's a fun thing, to go out and fight, solo or with a small gang or with a massive battle fleet.
The problem with any kind of grouping or joining a corp in EVE is that it would require you to trust another EVE player, and that is just plain dumb. The first time around, I had people ask me to join them in a mission, then ambush me with their friends to kill my ship and take my stuff. I've heard lots of stories about corporate execs running off with the member's money (how much more real life can you get?). No, these days I play strictly alone, I talk to no one, and I trust no one. It stands for "Everyone Versus Everyone, you know!
Libertarian paradise? I don't think there's anything in the libertarian credo that says you should rip off everyone who's weaker than you are, but that's the rule in EVE. The EVE universe is one of untrammeled barbarism; it's a sort of anti-society because there is no basis for trust or lasting cooperation.
Great men are almost always bad men--Lord Acton's Corollary
Perfect timing on this post!
I'm beta testing Elder Scrolls Online as I'm typing this. So far absolutely fantastic! Love the deep customization of your character and the graphics are amazing. Rockin an HD 5770 1gb and I'm still easily hitting my cap at 60 fps, havent seen it dip below 60 fps yet.
Will keep you updated as I play this weekend.
(It's only been online for 1.5 hours)
Hasn't come out yet but looks interesting... http://www.wildstar-online.com/en/#page1
- I stole your sig.
You might want to keep on eye on Shroud of the Avatar https://www.shroudoftheavatar.com/, currently under development by Richard Garriott. It is not a continuation of the Ultima franchise (he doesn't own that intellectual property any more), but he calls it a "spiritual successor" to Ultima.
They describe the world this way: "Players will adventure in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them." The story is being developed by Richard Garriott and Tracy Hickman (of the Dragonlance series). Hickman will be releasing a novel of the world's backstory episodically.
It's not a true MMO. They are calling it "selective multiplayer", meaning you can choose to see just your friends in the world, friends-of-friends, etc, or you can play open multiplayer (more like a traditional MMO), or even as a single-player game.
They are trying some new stuff, including a novel combat system designed to eliminate the "press this sequence of keys in every combat until your foe is defeated" syndrome that most MMOs have. It is somewhat controversial among supporters, but they have budgeted time to change it to a more traditional combat system if it fails in beta testing.
They are about 7 months into development, with another 11 months to go until release. They raised money through a kickstarter campaign (now over), but you can still pledge on their website. A $45 or higher pledge gets you access to the alpha tests (starting next month), the beta test, and a copy of the first installment of the game (there are going to be 5 installments over the next several years). Higher pledges get you other digital or physical goodies.
If you are interested in pledging, you are welcome to use my referral code (7835), which will get your character an exclusive emote! Woohoo! Actually kinda lame since they haven't decided what it will be (probably a high-five), but it is something only people who were referred will have.
www.play.net/gs4 -- 30 day free trial, this is the best MMO ever created.
This is an oddball recommendation, since it's really a different sort of game than LoTR:O that the submitter mentioned, but I've really been enjoying Cardhunter ever since it came out a couple of months ago. It's turn-based card game and the player interaction is limited to PvP for right now, but Co-op should be coming eventually. A very different style of card game and it's free, so there's no reason not to check it out.
I should say that the devs are very conscientious about the play-to-win aspect that many of these games have: it really isn't a problem in this case. Paying will net you very few advantages.
Don't fool yourself, so's Eve.
I've been playing EQ2 for 7 or so years. Of all the MMO's i've played, none seem to as in depth as EQ2 is. Classes have 20+ spells/abilities, all useable and you need to actually learn them to play your class decently. On top of that, you have other ways to refine your toons for better tanking/healing/dpsing.
Much more to the game, of course, but I'm not trying to sell it to you. But if you are looking for a fantasy MMORPG that isn't a 2 button click fest, requires a brain, and has content, then check out EQ2.
Be seeing you...
Not only that, the world is the most challenging game ever!
The graphics are incredibly realistic, but the gameplay is frustrating and the plot just sucks.
Closed beta is this weekend, I know that. I think they're doing a stress test.
Occasionally living proof of the Ballmer peak.
You don't have to join a corp at all - but without a corp space is a *really* empty place. Also, most of the gameplay is driven by groups of players, so unless you purely want to do NPC oriented stuff (and even then, only small enough to do solo) you're gonna have a bad time. The value really comes from other players.
You die when you are stupid. There's nothing more and nothing less to it.
EVE is one of those old school "you must group up you evil scum sucking soloer, don't you know what the M stands for!" games. Thus it appeals heavily to some players while disgusting others.
And the way the game works, and is designed, you can't trust any of the people you group with, your corp mates or pretty much anyone.
The only people in EVE who you can trust are ones who you can hunt down and beat the shit out of in REAL LIFE. If I were ever to get back into EVE I'd have to do it with a bunch of real life friends. And I'd have to have some good blackmail material on them as well.
In the free world the media isn't government run; the government is media run.
Libertarian paradise? I don't think there's anything in the libertarian credo that says you should rip off everyone who's weaker than you are, but that's the rule in EVE. The EVE universe is one of untrammeled barbarism; it's a sort of anti-society because there is no basis for trust or lasting cooperation.
I played EVE and then moved to a place that is actually like this in real life (without the gunmen walking the street and there aren't very many explosions, but other than that pretty much untrammeled barbarism).
After a while of playing EVE I thought "You know what? I have to watch my back every day just walking down the street here. I don't need to simulate this in a game."
In the free world the media isn't government run; the government is media run.
But minerals I mine are free!
In the free world the media isn't government run; the government is media run.
If you enjoy complexity and not completely burnt out on MMOs yet, take a look at EVE Online. Extremely complex and brutal.
It is not for everyone though: People either love it or severely hate it. Biggest factor is that everything you do is PvP in nature.
With EVE, the people who hate it are typically neither sadists nor masochists.
In the free world the media isn't government run; the government is media run.
The best way to get into Eve is to join a friend who already plays
Preferably someone you know in real life and who you can punch in the face in real life if they fuck you up in the game.
In the free world the media isn't government run; the government is media run.
There's a fairly old MMO, called Mabinogi. It was one of the first MMOs to use a reflexive combat system (as opposed to everquest's hit Q for auto attack). It also plays more like a single player jrpg that happens to be an MMO, than a traditional MMO.
However, Nexon manages it, and they are terrible as far as customer support goes. It took them over two years to respond to a support request regarding NX (the real money currency) stolen from my account.
Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
If LotRO is too mindless and dumbed-down MMOs are your bane, then head straight to DDO! It is easily the most complex MMO out there, free to play, and a a great deal of fun. Nothing comes close to the truly insane character customization it has.
DDO basically starts with D&D 3.5, so out of the gate you can have multiclassed characters. So unlike a typical MMO where you're a tank or a caster, in DDO you can literally play a fighter for 10 levels, play wizard for 6 more levels and then play 4 more as a cleric, and have the skills from all 3 at the same time!
From D&D you have the Feats selection, then on top of that, each class has multiple enhancement trees. Currently Wizard has 3 different trees, and you can choose enhancements from any of them. If you're multiclass, you can choose from ALL the enhancement trees for each class, and there's also a racial enhancement tree, so a single character could have as many as ten trees to choose from! And each race has it's own impact on your character as well.
But wait, there's more! Turbine's gone past level 20 ("epic levels") and characters also have epic destinies - yet another enhancement tree system. There are 8 of those, one for each class, but you can choose whichever you want, so you can be a lev 20+ fighter with the druid tree active! You can also also "twist" 3 of the skills from any tree into whatever you're doing, so your fighter can have druid enhancements, and twist in a couple rogue enhancements at the same time.
[shamwow voice]But there's STILL more![/shamwow] And, just because you don't want to be a cookie cutter build, you can also opt to kill your capped character and resurrect them, True Resurrection, which gives your character a permanent past life bonus. In fact you can 3 times .. per class! There is even a feat "completionist" for people who've played and TR'd as every character class. And there are truly insane people in the game who are trying to do that three times for every past life buff in the game.
Of course a fighter/wizard/cleric would be a pretty poor combination, and having druid active may not make sense. Nothing stops you from making a truly gimped character in DDO, and new players generally shouldn't multiclass, but a good way to see the insanity is to check out the DDOracle. It's currently out of date, but look at the what people are playing, in particular the top multiclass combos, and race/class combos. Note there's also a least common multiclass list as well, which is often amusing.
DDO does a good job of being D&D. It's quest oriented, not grind oriented, and XP is based on completion. One of my favorite features is the dungeon master - as you're crawling through a quest, there's a DM voiceover that adds a lot of D&D feel. The other thing DDO does is TRAPS! This is not WoW - dungeons have traps that can and will kill your character instantly on high difficulty. Respect the trap! Take a rogue. Or a cleric that can rez
What DDO doesn't get you is PVP. It's D&D - you versus the dungeons, monsters, pirates, demons, undead - anything but other players. There is an extremely limited brawling facility in taverns and that's it, and no griefing. Adventurers quest together, in parties (up to 6) or raids (up to 12). Evil alignment is not available - True Neutral is as evil as you can get. And everything is instanced, so only in public areas (towns, taverns) are you running past other players -- there are no WoW style 200-person fights around Tarren Mills.
DDO is free to play but there were two paid expansions. Simply playing the game earns you points that you can spend on expansion packs, and in theory you could play long enough and simply earn all the game content. In theory you might be playing when you're 80, too. There are enough points to earn that you'll get expansion packs, but in practice people generally buy at least a few as each pack gi
Go out. Bah. RealWorld (tm) sucks. Game is locked in hardcore mode, NPC AI is abysmal. Graphics are good though - most realistic skyboxes ever.
It was useless, because it was offtopic. It was hostile, because the clear implication is that you're an idiot for spending time on MMORPGs.
Your reply is likewise hostile, because it's patronizing and implies that the parent has lousy reading comprehension. It's probably useless too.
My post is both annoying and useless, but hopefully not hostile.
Although it really depends *why* you play MMOs, for people that have less OCD collector/min-maxer and an interest in both casual exploration and challenging (PvP) gameplay, Guild Wars 2 is by far the best designed game I've seen in years. The skills and combat are well thought out (particular PvP) and are now quite finely balanced and tuned. They are also using an extremely fair monetization/content model where you get enough content for the price of the box, but they are also adding new content regularly every month for free. Plus WvW is a blast, virutal fantasy war should be a bucket list item for every gamer.
Complexity Happens
Rift: By far my favorite of the games. I don't play it, though, because they've basically abandoned even the pretense of enforcing any of their rules. Wanna tell everyone that "abbos" are basically monkeys and ought to be gassed? Talk about how you want to rape someone's kids? Spend your evenings making jokes about how much you hate gays? Go to the designated RP server just to stalk RPers around and harass them? Right now, Rift is your best choice. Particularly mystifying, because in basically every other category, Rift's devs strike me as among the most passionate and skilled in the field, and also some of the most engaged with their customer base. Except on this one thing. Unfortunately, social interaction is the biggest thing by far about MMOs for me. And yes, I'm aware that every game has some of that. What's different is that in Rift, the same person can be using the same character to do this for, quite literally, over a year without them being told to stop. One person I know once got into an argument and told another player he was going to rape them with a knife; he did get contacted by a GM, who apparently suggested that maybe he should tone it down a bit. F2P model is, thus far, surprisingly non-abusive. In particular, if you want to just play the game without ever paying a penny, that's actually viable. Performance not nearly as good as it should be, but they're actively working on it; until recently, the bulk of the game's rendering engine was not multicore-friendly.
FF14 ARR: The parts that are good are amazing. But in other respects, they have taken incompetence to a whole new level. It took them ages to solve the VERY challenging problem that their spam filter wouldn't notice that you were sending 2-3 messages a second to a channel as long as each message varied by a few characters, for instance. Rumor has it that they've had exploits which allowed malicious users to, for instance, sell a stack of 99 cheap items to a vendor, but inform the game that they had sold very expensive items. Or instantly level themselves to the level cap by handing in a single quest. Probably mostly fixed by now, but that these things were wrong in a game which is already a re-release from a company with prior experience is insane. On the other hand, very pretty, very atmospheric, good storytelling. But it is a Final Fantasy game; it is literally a few minutes from when you create your character to the first time you are able to move, and even then you simply aren't allowed turn around and walk the other way until you've talked to your quest giver. No, really. And yet, it's pretty fun. Sub-only. Performance is pretty decent, although the previous release was apparently bad. Special mention for the very deep and full-featured crafting system, which I personally find to be the most fun part of it.
D&D Online: F2P model a little harsher than, say, Rift. However, a sufficiently patient player can probably unlock all the restricted content through in-game activity. Or just sub for a while. This game is not really D&D -- if you are familiar with the 3.5 rules, it will screw you up as much as it helps you. It is, however, the minmaxer paradise. This is a game which absolutely, unconditionally, rewards people who are good at thinking out how to make their numbers stack for best results. Very unusual mechanics in a number of ways; for instance, you don't get XP from killing mobs, only from achieving objectives. No automatic healing just from not being in combat, and if you aren't playing with difficulty turned down (there's settings for that), you can run out of resources trying to do a quest. Graphics are sort of unimpressive compared to a lot of other games. On the other hand, has a native mac client, which can matter if you have a mac or have friends who prefer the mac. Runs well on older hardware. Insane depth of character creation, and after you cap out, you can restart the character as anything else, only with small permanent bonuses. Which stack.
TSW: Buy-to-play. Lots of stuff you might
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
World of Warplanes [...] gay game mechanics (literally: get behind the enemy player so you can fuck him up)
Using the word "gay" as a synonym for "bad" isn't nice.
I don't think war4peace was using "gay" as slang for bad. I think (s)he was drawing parallels between a combat maneuver in that game and entering through the exit, hence the "literally".
I'm waiting for Postgres, the sequel.
There is another reason why majority of players is older gamers : in EVE, your character skill is directly linked to real-life time.
To equip the best ships, to be able to make the best items, to get the most from what you mine, ... you need skills... And skills are trained in real-time with ridiculous long training times...
x1 means 4 days for level 5... and it go up to x14 or such which means something like 2 month for the level 5 (and you need to train lower level too... and prerequisite skills...) So, before your character has some decent skill, you need several months (5-6 month at least) and before having serious skills, you need 1 or 2 years of game...
Your activity in game has very little influence on your character development... well, you have to raise your standings by doing some missions, that'll lower taxes and allow you to create jumpclones (unless one of your corp members has a clone vat in his capital ship)... You'll be able to make money... But CCP has formalized the "gold farming" by selling PLEX which can then be traded for 1/2 billion ISK in game...
So, unless you're playing with real life friends, EVE is a very frustrating game...
Well first, WoT is not an MMO, which is what the guy is looking for.
Also, it can be very frustrating and does have some pay-to-win elements.
I just quit playing it again myself. Just always gets too frustrating, between horribly implemented artillery, ridiculously grindy upgrades and crew, and overpriced premium crap.
WarThunder is coming out with their own tanks in the near future, which should be at least somewhat better if that's what you're into.
Back on topic, I don't really know what MMO to recommend right now. I'm kind of in the same place as the person who asked the question. GW2 just didn't cut it for me. Combat is too bland, exploration is all pre-scripted, and there's really nothing to it but combat and a very small side-show of crafting.
Just tried the Elder Scrolls Online beta, and was quickly disappointed. The game world is visually impressive, but that's about it. The combat is SO bad. Of course, I expected it to be a bit lackluster since it's designed around consoles, but it doesn't even meet those standards.
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
I did the math once, and in a best-case scenario, it would have taken about three years to completely max out the skills for any one specific frigate. (If you're not familiar, frigates are the easiest combat ships to train for.)
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
Completely agree about complexity. I can't stand the trends of over-simplifying things. I got in the ESO closed beta this weekend and barely made it a couple hours before getting bored. Barely lasted longer in NWO a couple months ago.
Even GW2 is disappointing. Half your skills are determined by your weapon, and often the different skills on the weapon don't even make sense together. It also didn't take long for players to narrow down one or two optimal builds for each class so you really can't even experiment there unless you really like to solo. After the original GW, it's such a regression. And getting rid of a dedicated healing class did them no favors. It devolves the gameplay into little more than DPS races. Everyone has a dodge ability to avoid damage, because they have to, because there's no one to heal them if they get hit. The personal heals only help with the odd splash damage here and there. So it's all just DPS and dodging. That's what you get when you make a pointed effort at removing the "trinity".
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
The graphics are incredibly realistic, but the gameplay is frustrating and the plot just sucks.
The starting areas are not well balanced either. And there are too many pay to win elements.
It is what it is.
You should cheer yourself up by watching a lovely cartoon called Grave of the Fireflies!
All those moments will be lost in time, like tears in rain.
SWTOR would be my recommendation, too, but I cannot recommend the F2P option at all. Either accept that it's a pay-2-play system or you're in for a very frustrating and very unrewarding ride. The F2P portion of SWTOR feels a bit like a demo version of a game, where you get teased by seeing what you could have ... if you only bought it ... but you must not touch. It's in theory possible to buy the various bit that you cannot access as a F2P player piece by piece but I'd be very surprised if that wasn't way more expensive than the 13 or so bucks they charge per month.
As a subscriber you get a pretty good MMO, which is basically "WoW, back when it was good, in a Star Wars outfit". Frankly, if WoW was more like SWTOR (i.e. if it still had sensible skill trees that offer a bit of variety, if it offered a bit of a way to customize your character outfit and not make everyone look essentially like a virtual clone army if they have comparable gear and if it didn't contain "I-win-button"esque scripting ability) I'd probably move over to WoW instead. But mostly 'cause it is simply quite a bit more polished. Which it bloody well should be, considering they had about a decade longer to get it right...
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Oh no.... they' re DOOMed!
www.entropiauniverse.com This is an RCE or Real cash econimy type of MMORPG. You can make real money from it, but it also needs money deposited to play.
You can now buy the premium ammo with 'silver' earned through in-game play.
It's too expensive to use every match, but it means you can have it available for those rare moments that it will actually make a difference.
Damn you, now I want some faggots.
http://groceries.asda.com/asda-webstore/landing/home.shtml?cmpid=ahc-_-ghs-sna1-_-asdacom-dsk-_-hp#/product/910001174639
I don't have one, but I advise you to stay away from anything by Perfect world entertainment or its subsidiaries (I.e. Cryptic studios). Those guys simply don't have a clue about Q&A, customer service, bug fixing or game balancing.
Plus it's full of griefers.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
I'd wager I spend less time reading /. than virtually any MMORPG player spends in their game...
Trolling is a art,
The first post in question simply states "Read a book. Go out with some friends. Meet your neighbours." If you some how believe that there is an implied claim of someone being an idiot for playing a MMO, you are inventing words that do not exist. I have seen comments in the past that claimed people are X for playing MMOs, but this person stated no such X (X = anti-social, geek, needs to get laid, etc...).
If you invent words that don't exist, there is a severe problem with reading and comprehension.
If someone tells you that you are wrong, that is not hostility. That is someone pointing out that you are wrong. Was I perhaps blunt in doing so? Sure, but I'm not going to coddle people that invent statements, ignore facts, and attack people based on faulty logic. I have patience for children, not people old enough to post on a forum.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
Almost all of the popular MMORPGs are either dungeon crawlers or require a monthly payment (or both). I and a small group of friends of varying financial levels went with Guild Wars when it first came out and sprung for GW2 when it came out last year. We only play a few hours a week and get a lot of enjoyment out of it, but we've been collecitvely playing these kinds of games for almost 10 years.
If you some how believe that there is an implied claim of someone being an idiot for playing a MMO, you are inventing words that do not exist.
The parent's choice of the word idiot is perhaps not accurate (I take you to mean that the OP is uneducated), but it clearly was an indictment of the OP's intelligence in your passive aggressive response. There is no invention of any "words that do not exist" in the parent's interpretation of your smarmy post. It is a common sense interpretation from the words you plainly wrote.
If you invent words that don't exist, there is a severe problem with reading and comprehension.
Your condition is false making your declaration vacuous. Here, I can do that too: If the color green weighs 5 pounds then you are a millionaire. Fun, but pointless.
If someone tells you that you are wrong, that is not hostility.
And there's the weeny. See, the OP wasn't making a declaration of fact that invited your measured judgement of their rightness or wrongness. The OP was asking for suggestions of something within a certain set of parameters. You took it upon yourself not to tell them that there is nothing within that set of parameters that fit (or that there is), you instead chose to imply that they don't know what they are asking. You shouldn't be asking for that. You should be doing this. I know, because I am ZEUSS!
The hostility comes in because of the way you stated your response. You could have said "I used to play MMO's, but now I find that reading a book is a much more enjoyable endeavor." That would still have been an off topic response, but at least it has the pretense of attempting to be helpful.
You declared "Read a book." First, instead of offering a response that was helpful you barked an order. A schizophrenically non-germane order I might add. Question: Hey, what are the best brand of running shoes? Response: Buy some reading glasses. Do you see how silly that looks?
Additionally, the expression "Read a book" is loaded, as you are well aware. I would give you a pass believing that you didn't know that the expression carries the implication that the receiver is illiterate, except that you have now educated us on "reading and comprehension", and are thus clearly in-the-know.
Bottom line, get over yourself. You responded like an ass. You can apologize (either for what you said or for having put it in a manner that was so easily misconstrued as you seem to be arguing), or you can own it, but you can't deny it.
My apologies s.petry for implying that the original sarcastic post was yours, you were just arguing in support of the post. I stand by my statements as to why that post was offensive/unconstructive, but apologize for having attributed the statement to you in my response.
Rappelz is one of my favorites. I use to play Rappelz more frequently but changes in the quest lines that shoot people up to level 150 without too much work made playing it a little less challenging. The old pet system has been supplemented with a new pet system that will allow one to tame just about any monster in the game. I am neutral on that change. The biggest issue was when the new owners of Rappelz stopped allowing people to use SandboxIe to run multiple instances of the game. They can run the game on multiple computers, just not in virtual machines on the same computer (what logic is that?)
I wouldn't worry about it. s.petry's subsequent post was offensive and unconstructive, so you didn't miss by much. :)
GW2 is old and dead despite being young. You'll find nothing but empty maps as you explore the world, a failed abortion of "e-sports" in PvP, and an increasingly stale WvW where the balance is made up and the points don't matter because your server's success depends solely on how many guilds you have in other timezones.
I just moved from WoW to GW2. GW2 is anything other than dead. Most of the servers are high or very high population. Lots of players when I'm on so I'm not sure why your saying that it's dead and no one is playing.
Closed beta is this weekend, I know that. I think they're doing a stress test.
This is the only choice. Play now if you're in, play later if you aren't, but either way play it. It's groundbreaking.
Seconded, I found it to be an interesting read. I don't play the game, but what you tried to accomplish, subsequently accomplished, and the direction that you're going, are rather interesting.
As a recovering MMO addict, my answer to this:
> What else would you recommend looking at?
The outdoors, and members of your preferred sex. And maybe that hobby you could have turned into a career if you'd spent any time on it.
Every trollism an AC posts is prefixed, in my mind, with "A. Coward whined, in a weak and cowardly voice:"
Eve was cool, but only while I had RL friends playing. It was too hard to build trust with new peeps. Honesty, reliability, and known competence are really needed if you want to do more than socialize. I was in a corp with folks I knew, at least 2nd hand, that was part of the FREEGE alliance and things were great. But the world changed, and we found ourselves broke (relatively) and without a common cause. We went different ways, the RL friends dropped out, the 2nd handers went to combat heavy corps, and I tried to meet folks with common interests until I gave up.
Then EQ went f2p! My decade old bard was still there with nice perks, and I didn't feel cheated if I didnt play every day with no monthly fee. The changes made it as easy as WOW, I found a friendly guild, and made great progress to 75 where the a5 merc ran out of steam, and progress depended on finding exp groups. I have now trained a couple minions, and am 3 boxing on a 27 in iMac. Works great, and keeps me as busy as playing a bard had in the days before "melody" made twisting easy.
- Yes, its not a "MMORPG"
- It is a online team based PVE shooter (hellgate london 2013)
- it does require "skill/teamplay", and, not just relying on upgrades.
Give it a blast, its actually pretty good fun. If not, at least its something to pass the time until you find your next MMO.
I wouldn't worry about it. s.petry's subsequent post was offensive and unconstructive, so you didn't miss by much. :)
I'm just as offended by people imagining what other people claim, then insulting anyone that does not agree with their imagination. We are even.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
I think we have all seen the posts like I mentioned, where someone name calls or makes an offensive post in addition to claiming MMOs are bad. This post was not such a post.
Perhaps you are (or they are) conditioned to react as being offended by every post regarding MMO that contains certain key words? I am not conditioned the same way, and if you are conditioned then the offense is not due to words but the conditioning.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
Another couple quick points. If the person had followed your suggestion of "I used to play MMO's, but" The actual content of the post "go read a book" would not change. A person offended by such a simple suggestion would still be offended. It would probably extend the perceived hostility because the person claiming "I used to play" appears to make them an elitist.
Take offense when offensive words are used, there are plenty of those to go around. Spending 5 paragraphs defending hostility regarding two 3 word sentences, and a 5 word sentence is a waste of effort.
This is true from English classes, but you could also use Symbolic Logic to show I am correct. "Read a book" lacks any ability to be offensive. "Read an *exclamation* book" has the potential to be offensive. "Meet your neighbors" lacks the ability to be offensive. "Meet your *exclamation* neighbors has the potential to be offensive.
All 3 of those statements given were absolutely neutral. The only way a person could be offended is to insert words that do not exist. If the person had given more information, it would be fair to assume that other words were implied. It's impossible given the 11 words used to make such an assumption.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
I accept the apology, and thank you for the offer. I am actually not really defending the post, as much as I was arguing that the post is not hostile anonymous coward claimed after they rated the post.
-The wise argue that there are few absolutes, the fool argues that there are no probabilities.
Pirates of the Burning Sea: F2P, and not P2W, with clear options to play the game in whatever style amuses you on the day. The most surprising element of PotBS is that reaching the level cap (2-4 weeks gameplay) allowing you to captain the largest ships, serves to allow full participation in Port Battles; battles lasting up to an hour with 24v24 players deciding which nation will govern a port. I didn't believe when I started playing and someone told me that '... the game really begins at 50.' however out of all the MMOs I have played, from EQ1 through GW2 and about 20 in between, PotBS remains the most engaging and rewarding once you reach the level cap. Furthermore a player driven economy where ships must be built by players ensures that there is a constant demand for economic players (if your ship sinks a few times it is lost and you will need to buy/build a new one).
Vindictus - Fast live action gameplay. This is the best done 3rd person online action MMO at the moment. It's instant based which is a plus or minus to some. Instant based allows you to jump into the action quick and get to the point.
Tera Online - Tera is know for lack of story and standard quest system but makes up for the gameplay and graphics, so while the story and average quest system will bore some, the gameplay is a redeeming positive that keeps people playing because there's no open world MMO that has live action gameplay. Live action gameplay is slower than Vindictus though.
Aion - It's a solid tab targetting MMO. If you don't want to pay for WoW than this is a good alternative.
Guild Wars 2 - Pretty unique, events happens everywhere so no quests. Does get repetitive too just like quest system as you get higher leveled.
FF14 - Extremely polished game. Questing, events, dungeons, repeatable levequests so different ways to level. Pretty good story for a MMO
I fled last year, since I hated the horse combat. (I bought the expansion, and I'm on a lifetime account.)
I did some RP and music, but since they had a chatbug and a musicbug that never went fixed, I didn't do much of that either.
If they now killed all the skills, I don't really know what's left.
But anyway, what I tried:
TSW - The Secret World - very nice, but it's not an MMO you keep around in. Too little content. I recommend buying it and playing through, though. Beautiful, and well made. Usually rather mature and nice players as well (if you manage to get through the first areas). Very interesting skill system.
SW:TOR - ok as an MMO. Feels like an MMO. Very buggy, and with "working as intended" as support if something goes wrong - even if you have a paid subscription. I played it until I ran into that wall. Not touching it now, it's not worth the frustration. Try it, maybe you'll be more lucky. Simple, slightly boring skill system.
GW2 - this is a weird one. Beautiful, but combat is fast and random and with respawn. The quests and world is buggy, and even though it's known to bug, they usually don't fix it or help you out of the situations. Similar to SWTOR, I stopped because of a bug. The random combat made it boring to me. They have "world events" or even "world changing events" but it just means events that repeat every 2 hours and nothing actually changes. Very disappointing.
Neverwinter Nights Online - not really an MMO, feels like a solo game where other people sometimes get in the way. I got bored very quickly. I can't say if it's still buggy.
So, my only hope right now is Everquest.
Until then, I'll play Bards Tale and Fallout: New Vegas.
(It feels like a shut-up-and-take-my-money situation: Lots of people are looking for The New MMORPG, but noone is delivering.)
I can only recommend you try Ryzom (www.ryzom.com)
It has been around for nearly 10 years, so the graphics aren't the latest thing, but this is a Sandbox game that has a lot of unique/unusual features:
- Start as a mage/warrior/whatever but then you can train all other disciplines if you want to
- Weather and seasons that affect gameplay
- Herbivores that form herds and migrate with the seasons
- Predators that hunt singly and in packs and follow the herds
- PvP is limited to certain areas and entirely consensual
- incredibly flexible crafting system for armour+weapons
- open ended lore which evolves depending on players' achievements
It is free to download and free to play up to half way up the levels (minor restrictions apply to non-subscribers) so you have nothing to lose by trying it.
I have tried many of the other MMOs mentioned in this post but I keep going back to World of Warcraft. When I first started playing it, the class and gear system was still very critical to survival and I found the game very hard to enjoy with my limited time to devote to gaming. My friends were all part of massive deadly guilds and wanted me to join but it was just too much hassle. However, about two years ago I went back to WoW after taking a few years to break and found it to be much more fun for my style of play. I don't have hours to pour into things as I have a full time job, a family with a few kiddos and other "real life" expectations to keep. When I am tired of the drudgery, I can hop on WoW, turn on my headphones and play. I try all kinds of class/race combos, explore the world in many different ways and rarely (if ever) raid or do dungeons. As one of the other posters mentioned, I don't want a game that taxes me mentally after I am already taxed from a day full of demands. I want to come home and unplug. As a result, I think that WoW is the most survivable RPG in that it has a dedicated (though dwindling) user base, it has a strong environment that only goes down at pre-planned points and rarely otherwise. With each new expansion they create, it adds a new and unique element to the game. Granted, I am not sure what they will do now the Pandaria is out. If they expand again, it may be hard to figure out where to go next. But overall, if I want a game that has at least some challenge involved but that I can do solo if I want and don't really care if I play for endgame stuff then WoW is the best bet.
I've played Eve for over seven years, and aside from one scam when I was just starting out (and which cost me a pretty trivial amount of my total wallet, as I was pretty suspicious of it) and one unfortunate incident where a moderately valuable ship of mine got stolen by a (very rapidly former) corpmate, I've had no trouble of the sort you describe. I've lived in everything from highsec to wormholes. I've run missions, belts, complexes, roaming gangs, and fleet combats, operated as scout, FC, bait, and logistics (unarmed repair ship). I've lost ships supporting allies in combat, but never because those allies turned on me. I've been in several corps and even more alliances. I've flown with real-life friends and with people who live halfway around the world from me. I've given loans and had them paid back, and taken loans out myself. I've lived in a communist system where all our loot went to the corp in exchange for free ships and modules at need.
I've been doing this since 2006, and I'm in no way a good judge of character. I just try to fly smart, and look for situations where self-interest keeps people together. It works.
There's no place I could be, since I've found Serenity...
The best review I ever heard of EvE Online was from a guy who said that he wasn't going to pay $15 a month to be chased down and killed by some teenager with daddy issues in the Battlestar Galactica.
I simply had to come out of Slashdot retirement, recover my password, and run with scissors in disagreement of your assessment of Eve Online.
Let me preface that I am a 39 year old working professional who has had at least one active Eve account since January of 2007. I am neither a teenager with daddy issues (nor was I) nor am I a "newb" and I feel that I am qualified to make an honest and pretty unbiased assessment of Eve Online.
My first real MMO was DAOC and after that I was hooked on them. As I got older though and my interests changed, I found that my time was more meaningfully spent on other, less repetitive and predictable games. However, during my Six years of playing DAOC, I discovered the "glow". That feeling you get while playing an MMO where you make it over the hump, enjoy what it has to offer, and have it figured out enough to be a crazy fun, exhilarating time. And I'm not just talking about the "glow" you get from many games or MMO's in the first month or so that quickly passes, I'm referring to the "glow" that settles in after playing a game with depth and substance for Six months, after which time it transcends from the "exciting new rush" that everyone likes into the warm "glow" that I'm referring to where you know your going to enjoy that game for years to come. And after finally leaving that game, having experienced that contented "glow" for several years, you can look back and reflect on it and always reminisce on it in appreciative reflection.
Eve Online is that game
I'm afraid Eve Online has broke me. Eve Online dragged me, sometimes kicking and screaming, through all of those emotions I felt growing up, those very emotions that forged me into becoming the person I am today. Excitement, anger, anxiety, and the rush of adrenaline that sets your heart racing. The sense of great success that can only be enjoyed with a heavy sigh, a crisp grin and that feeling of comfort that can only be fully attained by leaning heavily back in your chair and the comfort it provides. That devastating loss which forces your teeth to clench, your vision to blur, and renders all unfastened objects in arms reach as potential projectiles
Eve Online is that game
As with life though, Eve Online requires immersion. Unlike other, shallow MMO's, Eve Online will reward your immersion. It's often been said that Eve Online is the most fun game you've never played. Do you think the people that those very stories are about said that? Certainly not, they wanted to be that story, they wanted to write the story and they wanted to be that person. At the end of the day, I realized that those stories were not about the game. . . those stories were about the people, and those people made a difference.
I met some of the most upstanding, honest, mature, and responsible people in Eve Online that I still keep in touch with today. And you know what, when we did fly together, sometimes we just wanted to go out and shoot pixels in space. And we killed that guy, the one who quit the game and wrote about the teenager with daddy issues. That was us. And you know what? We won, he quit. But don't let him fool you, he was never a victim. Eve provided him with all of the tools he needed to turn the tables on us, to thwart our pixel hunting fervor. He simply asked to have himself written out of the story with little fanfare, to give up.
So go ahead and write or relay your stories about being chased down and killed by some teenager with daddy issues. You have shown your mettle, you have allowed yourself to be written into the story as the red shirt ensign, doomed to failure, and written out just as quickly. You could have been great, you could have been the hero, you could have written your own story. You could have been the leader of men. You could have toppled empires. You could have earned the respect of the greatest pilots in Eve.
You could have been any of those things. . . . . . because Eve Online is ALL of those things
Star Conflict is my current staple MMO. Its mulitplayer like League of legends and World of Tanks (made by same people as WoT), gameplay is semi-physically-realistic space-combat (mouse/keyboard only), VERY similar to freelancer, fast-paced, mostly twitch-based (which is a must for me). Its F2P, you can also P2W if you're not very good, but skilled players will do very well without paying at all. My first MMO was Jumpgate (EU server) and I became a well known player before the EP2 expansion, shortly after which I left with many others. After that I couldn't get into EvE Online at all, I couldn't have any fun unless I had physical control of the ship at least semi-flight-sim style. Played on a few freelancer online servers but the lack of content meant it got old very quickly. I was looking for a good multiplayer space-combat game for a while, and Star Conflict is excellent. However after a few months I'm missing the overall sense of progression and achievement you get from a real MMO. I'm looking forward to Star Citizen and (if it ever materializes) Infinity: Quest for Earth. If anyone has any suggestions along those lines I'd be grateful.
Ah, should have assumed it was derp.
I hate grammar Nazi's.
Didn't you know? You are the author of the plot, so if your's sucks...
Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
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