Domain: 1up.com
Stories and comments across the archive that link to 1up.com.
Stories · 822
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Blizzard's Unannounced 'Titan' MMO Rebooted, Development Team Reduced
An anonymous reader writes "VentureBeat reports that the next-gen MMO Blizzard Entertainment has been hinting at since 2007, codenamed 'Titan,' is getting restarted with a drastically reduced development team. It was originally being built by a 100-person 'dream team' of developers that had their roots in other popular Blizzard games. Many people were expecting an announcement about Titan at this year's Blizzcon, but now that looks unlikely. 'Blizzard's development teams aren't known for their speed. The publisher often cancels projects that have been in the works for years if it believes that those games don't meet its standard of quality.' VentureBeat's sources say the game is now looking at a 2016 release at the earliest." -
Cliff Bleszinski: Vote With Your Dollars
silentbrad writes "Cliff Bleszinski, formerly of Epic Games, posted a blog entry titled 'Nickels, dimes, and quarters' yesterday, advocating that gamers dissatisfied with the current trend toward DLC and microtransactions should vote with their wallets. Quoting: 'The video game industry is just that. An industry. Which means that it exists in a capitalistic world. You know, a free market. A place where you're welcome to spend your money on whatever you please or to refrain from spending that money. ... Adjusted for inflation, your average video game is actually cheaper than it ever has been. Never mind the ratio of the hours of joy you get from a game per dollar compared to film. To produce a high quality game it takes tens of millions of dollars, and when you add in marketing that can get up to 100+ million. ... I've seen a lot of comments online about microtransactions. They're a dirty word lately, it seems. Gamers are upset that publishers/developers are "nickel and diming them." They're raging at "big and evil corporations who are clueless and trying to steal their money." I'm going to come right out and say it. I'm tired of EA being seen as "the bad guy." I think it's bulls*** that EA has the 'scumbag EA' memes on Reddit and that Good Guy Valve can Do No Wrong. ... If you don't like EA, don't buy their games. If you don't like their microtransactions, don't spend money on them. It's that simple. ... The market as I have previously stated is in such a sense of turmoil that the old business model is either evolving, growing, or dying. No one really knows. "Free to play" aka "Free to spend 4 grand on it" is here to stay, like it or not. ... People like to act like we should go back to "the good ol' days" before microtransactions but they forget that arcades were the original change munchers. Those games were designed to make you lose so that you had to keep spending money on them. Ask any of the old Midway vets about their design techniques. The second to last boss in Mortal Kombat 2 was harder than the last boss, because when you see the last boss that's sometimes enough for a gamer. ... If you don't like the games, or the sales techniques, don't spend your money on them. You vote with your dollars.'" -
The Problem With Metacritic
Metacritic has risen to a position of prominence in the gaming community — but is it given more credit than it's due? This article delves into some of the problems with using Metacritic as a measure of quality or success. Quoting: "The scores used to calculate the Metascore have issues before they are even averaged. Metacritic operates on a 0-100 scale. While it's simple to convert some scores into this scale (if it's necessary at all), others are not so easy. 1UP, for example, uses letter grades. The manner in which these scores should be converted into Metacritic scores is a matter of some debate; Metacritic says a B- is equal to a 67 because the grades A+ through F- have to be mapped to the full range of its scale, when in reality most people would view a B- as being more positive than a 67. This also doesn't account for the different interpretation of scores that outlets have -- some treat 7 as an average score, which I see as a problem in an of itself, while others see 5 as average. Trying to compensate for these variations is a nigh-impossible task and, lest we forget, Metacritic will assign scores to reviews that do not provide them. ... The act of simplifying reviews into a single Metascore also feeds into a misconception some hold about reviews. If you browse into the comments of a review anywhere on the web (particularly those of especially big games), you're likely to come across those criticizing the reviewer for his or her take on a game. People seem to mistaken reviews as something which should be 'objective.' 'Stop giving your opinion and tell us about the game' is a notion you'll see expressed from time to time, as if it is the job of a reviewer to go down a list of items that need to be addressed — objectively! — and nothing else." -
Why We Should Remain Skeptical of the Ouya Android Console
An anonymous reader writes "We recently talked about the 'Ouya' console — a conceptual Android-based gaming device that's had a massively successful Kickstarter campaign. While most people are excited about such a non-traditional console, editorials at 1Up and Eurogamer have expressed some more realistic skepticism about the claims being made and the company's ability to meet those claims. Quoting: 'Even if we set aside the issue of install base, one of Ouya's selling points could make developers wary of investing in it. Through the pitch video and on the Kickstarter page, Ouya emphasizes the ability to root the system and hack it without fear of voiding the warranty. With a standard USB port and Bluetooth support, it will be possible to use controllers and peripherals with it other than the one it comes with. What this also opens the door for is piracy and emulation. No doubt a chunk of the audience interested in Ouya are those intrigued by the idea of having a box that hooks up to a TV and can run Super Nintendo or Genesis emulators. Others will look at the system's open nature as an invitation to play its games for free; if it's as open as advertised, it should not be difficult to obtain and run illegally downloaded copies of Ouya games.' Ouya CEO Julia Uhrman has responded to the skepticism, saying, 'Ouya will be just as secure as any other Android-powered device. In fact, because all the paid content will require authentication with Ouya's servers, we have an added layer of security. Hacking and openness are about getting what you want to do with the hardware. Rooting the device won't give you any more access to the software.'" -
Sony Taking Down PSP Titles In Response To Vita Hackers
Carlos Rodriguez writes "The hacker community has found a way to make the Vita run unsigned code by exploiting weaknesses in PSP games available for download in the PSN store. In response, Sony has made the affected games unavailable for download for all platforms — PSP and Vita both — even if you had already paid for it and hadn't had the chance to download it yet. In the case of 'Everybody's Tennis', the game was removed from the PSN worldwide after the modder community bragged about the game being exploitable but before any exploit was released for it. Is Sony being too overzealous in its fight against piracy?" -
PR Firm Unwisely Tangles With Penny Arcade
New submitter FSWKU writes "Courtesy of Penny-Arcade, Paul Christoforo of Ocean Marketing provides a perfect example of what not to do when interacting with customers, especially if you are doing so on behalf of another company. There's name dropping, an ego trip worthy of Charlie Sheen, and even what appears to be a promise to commit libel. Other outlets are already picking up the story and running with it, and an examination of Ocean Marketing's website has generated accusations of plagiarism." -
PlayStation Vita Gets NA, EU Launch Date
Sony's upcoming portable gaming console has now gotten a firm launch date. After arriving in Japan on December 17, the PlayStation Vita will come to North America and Europe on February 22. "The two versions of the console — one with Wi-Fi only and one with both Wi-Fi and 3G connectivity — will be priced at $249.99 and $299.99, respectively, in both Canada and the United States. The launch price in Europe will be €249.99 and €299.99." Users will be limited to downloading games no bigger than 20MB over 3G — larger games, which may require up to 4GB of storage space, will need to go over a Wi-Fi connection or be installed from a memory card. Despite abandoning UMD, Sony reportedly has "plans" to allow some sort of transfer of PSP games to the Vita, though it will likely cost money. -
Bethesda's 'Scrolls' Lawsuit Going Ahead
New submitter person46 writes "Bethesda's lawsuit against Mojang, developers of Minecraft, is going to court. As you may recall, Bethesda is claiming copyright infringement over the title of Mojang's upcoming CCG/board game Scrolls. Bethesda claims that the name and game concept are too similar to their well-known RPG franchise The Elder Scrolls. '[C]ourt documents show that Bethesda lawyers plan to use comments on Scrolls articles and videos from around the web to show how people will confuse Scrolls with The Elder Scrolls. He also added that they've captured screenshots of Scrolls' trailer as a way of showing how Mojang has copied Bethesda because both Skyrim and Scrolls contain mountains.' Mojang founder Notch had offered to settle the dispute with a friendly game of Quake 3, but apparently Bethesda wasn't up for that." -
Syndicate Reboot Coming Next Year
Electronic Arts has announced that the popular 1993 cyberpunk game Syndicate is getting a remake. This time, instead of being a tactical action game, it'll be a first-person shooter, and co-op play is planned. The Guardian's games blog sums up what the new Syndicate will need in order to succeed: "The biggest challenge will to replicate Bullfrog's brilliant story-telling and its keen eye for cyberpunk details. The original titles were also fascinating for their amorality – players were neither rewarded nor penalized for gunning down civilians or destroying vast areas of real estate, reflecting the wider themes of urban nihilism and social breakdown. Fans certainly won't be appeased by a vaguely near-future shoot-'em-up with some hackneyed hacking mini-games tossed in for cyber-credentials." -
L.A. Noire 'Blurs the Line' Between Story and Game
donniebaseball23 writes "Rockstar, never a studio to shy away from risks, first tackled Westerns with Red Dead Redemption, and is now about to launch a film noir-based title called LA Noire. IndustryGamers posted a feature on the game's unique storytelling method. 'One of the things we wanted to do was move away from exposition cinematics,' said Rob Nelson, art director at Rockstar Games. 'We incorporated the exposition into the gameplay, which blurs the lines between story and game. There's a lot of dialogue and exposition while you're playing the game. This was a pivotal focus for us and I think we've done it reasonably successfully.'" L.A. Noire has been seven years in the making, and is due to launch in the US next Tuesday. The Guardian recently spoke with two of the developers about the process behind their story-driven approach, and a launch trailer has been released. -
What Developers Want From the Wii's Successor
donniebaseball23 writes "Wii 2 rumors are flying in advance of Nintendo's official reveal at E3 in June, but what would game developers like to see in a Wii successor? 'Without a doubt, my first request would be for an improved digital marketplace more along the lines of XBLA and PSN,' said one developer. 'We'd love more processing power, which is essential, and a better GPU as well,' said another." A related article asks whether a high-powered new console really fits with Nintendo's strategy: "Nintendo is undoubtedly building its new system around a chipset it can buy for cheap and develop for with ease, and it'll be the system's peripheral capabilities (literally peripheral, if rumors of its fancy controller pan out) that catch people's attention — that the company will bank on using as the hook for consumers." -
The Legend of Zelda Turns 25
harrymcc writes "The Legend of Zelda originated 25 years ago today, when Nintendo released the original game for its Famicom console in Japan on February 21st, 1986. Benj Edwards is celebrating with a look at some of the franchise's odder sidelights, from a version broadcast by satellite to the unexpected true story of where the game got its name." If you're in the mood for more nostalgia, 1Up has a collection of articles delving into the past two and a half decades of Zelda. And since it's cool, here's a link (sorry) to a guy who hacked an oscilloscope to display Gameboy games, using 1993's Link's Awakening as a demonstration. -
Carmack Says NGP Is a 'Generation Beyond' Smartphones
donniebaseball23 writes "id co-founder and all-around programming genius John Carmack, who has become a bigger fan of the iPhone and iOS platform recently, has given his take on the technical aspects of Sony's Next Generation Portable. He says that 'the Sony NGP [will] perform about a generation beyond smart phones with comparable specs.' Essentially, the fast approaching round of iOS and Android devices will still be well behind the capabilities of Sony's new handheld, which comes close to reproducing PS3-like visuals." New details have emerged since the NGP's confirmation yesterday: there will be different versions of the device, all of which can connect over Wi-Fi, but only one of which has 3G connectivity. The battery life will be similar to the original PSP, and the NGP will have two proprietary memory card slots. Sony says they considered 3D for the device, but they don't see how it translates to portable gaming. 1up has a hands-on with the NGP, as well as video of Epic's Unreal Engine 3 tech demo. -
Carmack Says NGP Is a 'Generation Beyond' Smartphones
donniebaseball23 writes "id co-founder and all-around programming genius John Carmack, who has become a bigger fan of the iPhone and iOS platform recently, has given his take on the technical aspects of Sony's Next Generation Portable. He says that 'the Sony NGP [will] perform about a generation beyond smart phones with comparable specs.' Essentially, the fast approaching round of iOS and Android devices will still be well behind the capabilities of Sony's new handheld, which comes close to reproducing PS3-like visuals." New details have emerged since the NGP's confirmation yesterday: there will be different versions of the device, all of which can connect over Wi-Fi, but only one of which has 3G connectivity. The battery life will be similar to the original PSP, and the NGP will have two proprietary memory card slots. Sony says they considered 3D for the device, but they don't see how it translates to portable gaming. 1up has a hands-on with the NGP, as well as video of Epic's Unreal Engine 3 tech demo. -
Why BioWare's Star Wars MMO May Already Be Too Late
Since the announcement of Star Wars: The Old Republic, many gamers have been hopeful that its high budget, respected development team and rich universe will be enough to provide a real challenge to the WoW juggernaut. An opinion piece at 1Up makes the case that BioWare's opportunity to do so may have already passed. Quoting: "While EA and BioWare Austin have the horsepower needed to at least draw even with World of Warcraft though, what we've seen so far has been worryingly conventional — even generic — given the millions being poured into development. Take the opening areas around Tython, which Mike Nelson describes in his most recent preview as being 'rudimentary,' owing to their somewhat generic, grind-driven quest design. Running around killing a set number of 'Flesh Raiders' in a relatively quiet village doesn't seem particularly epic, but that's the route BioWare Austin seems to be taking with the opening areas for the Jedi — what will surely be the most popular classes when The Old Republic is released. ... the real concern, though, is not so much in the quest design as in BioWare Austin's apparent willingness to play follow the leader. Whenever something becomes a big hit — be it a movie, game or book — there's always a mad scramble to replicate the formula; in World of Warcraft's case, that mad scramble has been going for six years now. " -
Why BioWare's Star Wars MMO May Already Be Too Late
Since the announcement of Star Wars: The Old Republic, many gamers have been hopeful that its high budget, respected development team and rich universe will be enough to provide a real challenge to the WoW juggernaut. An opinion piece at 1Up makes the case that BioWare's opportunity to do so may have already passed. Quoting: "While EA and BioWare Austin have the horsepower needed to at least draw even with World of Warcraft though, what we've seen so far has been worryingly conventional — even generic — given the millions being poured into development. Take the opening areas around Tython, which Mike Nelson describes in his most recent preview as being 'rudimentary,' owing to their somewhat generic, grind-driven quest design. Running around killing a set number of 'Flesh Raiders' in a relatively quiet village doesn't seem particularly epic, but that's the route BioWare Austin seems to be taking with the opening areas for the Jedi — what will surely be the most popular classes when The Old Republic is released. ... the real concern, though, is not so much in the quest design as in BioWare Austin's apparent willingness to play follow the leader. Whenever something becomes a big hit — be it a movie, game or book — there's always a mad scramble to replicate the formula; in World of Warcraft's case, that mad scramble has been going for six years now. " -
New Wii Menu Update Targets Homebrew Again
Nintendo has tried to block homebrew during firmware updates in the past, often unsuccessfully. Now, as it rolls out version 4.3 of the Wii System Menu, stopping homebrew modifications once again seems to be its primary goal. From Nintendo's support site: "Because unauthorized channels or firmware may impair game play or the Wii console, updating to Wii Menu version 4.3 will check for and automatically remove such unauthorized files." Since it's hard to bill that as an upgrade, they vaguely add, "In addition, there are some behind the scenes enhancements that do not affect any prominently-used features or menus but will improve system performance." -
PS Move Launch Date and Price Announced, Portal 2 For the PS3
Sony took the stage for the last major keynote of E3 this afternoon, splitting their attention evenly between hardware improvements and new games. First, they talked about 3D technology — Sony plans to try driving 3D adoption in a similar way to what they did with Blu-ray, with 20 titles planned for March 2011 or earlier. Headlining those will be Killzone 3 (coming February 2011), Gran Turismo 5 (coming November 2nd), Tron Evolution, Mortal Kombat, and Crysis 2. Sony also released launch details for their PS Move motion control system. It will be released on September 19th in the US, the motion controller will cost $50, and the navigation controller will cost $30. Several games will get retroactive Move support, such as Resident Evil 5, Heavy Rain, and Tiger Woods PGA Tour 11. An RPG called Sorcery was demonstrated; your character has a wand that's very similar to the controller, and you throw arcane bolts or draw walls of fire just as you'd expect. Read on for more about Sony's E3 announcements.Sony also unveiled a new campaign for the PSP, apparently designed to compete with phone games. Upcoming titles include Metal Gear Solid: Peacewalkers, Invizimals (an augmented reality game that makes use of the camera), God of War: Ghost of Sparta, and Kingdom Hearts. Moving back to the PS3, they gave a presentation on LittleBigPlanet 2, emphasizing how it is a platform for all kinds of games. Users will be able to create almost any type of game within LBP 2 — FPS, RTS, RPG, racing, space shooters, etc. They showed several brief demonstrations created in a short period of time, and it appears to be a very robust set of tools.
Next, Sony announced a long-rumored subscription service for the PlayStation Network called PlayStation Plus. It's intended to provide additional services to gamers for $50 a year. Existing PSN features won't change, and PSPlus will provide access to betas, themes, discounts at the Store, and other services. The crowd wasn't particularly pleased at this, and Sony quickly moved on to upcoming games. Valve's Gabe Newell came out on stage and announced that Portal 2 will be coming to the PS3, apparently with some limited Steam Cloud integration. We also got presentations on Dead Space 2 and a new Twisted Metal game planned for 2011
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PS Move Launch Date and Price Announced, Portal 2 For the PS3
Sony took the stage for the last major keynote of E3 this afternoon, splitting their attention evenly between hardware improvements and new games. First, they talked about 3D technology — Sony plans to try driving 3D adoption in a similar way to what they did with Blu-ray, with 20 titles planned for March 2011 or earlier. Headlining those will be Killzone 3 (coming February 2011), Gran Turismo 5 (coming November 2nd), Tron Evolution, Mortal Kombat, and Crysis 2. Sony also released launch details for their PS Move motion control system. It will be released on September 19th in the US, the motion controller will cost $50, and the navigation controller will cost $30. Several games will get retroactive Move support, such as Resident Evil 5, Heavy Rain, and Tiger Woods PGA Tour 11. An RPG called Sorcery was demonstrated; your character has a wand that's very similar to the controller, and you throw arcane bolts or draw walls of fire just as you'd expect. Read on for more about Sony's E3 announcements.Sony also unveiled a new campaign for the PSP, apparently designed to compete with phone games. Upcoming titles include Metal Gear Solid: Peacewalkers, Invizimals (an augmented reality game that makes use of the camera), God of War: Ghost of Sparta, and Kingdom Hearts. Moving back to the PS3, they gave a presentation on LittleBigPlanet 2, emphasizing how it is a platform for all kinds of games. Users will be able to create almost any type of game within LBP 2 — FPS, RTS, RPG, racing, space shooters, etc. They showed several brief demonstrations created in a short period of time, and it appears to be a very robust set of tools.
Next, Sony announced a long-rumored subscription service for the PlayStation Network called PlayStation Plus. It's intended to provide additional services to gamers for $50 a year. Existing PSN features won't change, and PSPlus will provide access to betas, themes, discounts at the Store, and other services. The crowd wasn't particularly pleased at this, and Sony quickly moved on to upcoming games. Valve's Gabe Newell came out on stage and announced that Portal 2 will be coming to the PS3, apparently with some limited Steam Cloud integration. We also got presentations on Dead Space 2 and a new Twisted Metal game planned for 2011
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Nintendo Announces Raft of New Games, 3DS Details
Nintendo gave a keynote presentation at E3 today, showing off a wealth of upcoming titles for the Wii, the DS, and the 3DS. Shigeru Miyamoto started things off by demonstrating Legend of Zelda: The Skyward Sword for the Wii, due out next year. While playing it, you hold the Wii Remote and Nunchuck like a sword and shield, and swing naturally at enemies. There's also a bow and arrow, a whip, and a flying bug you can control to go drop bombs on enemies. Nintendo also briefly showed an NBA Jam game, Golden Sun: Dark Dawn, and a new set of party games that uses the Wii Remote in unusual ways — for example, multiple players balancing it to disarm a bomb, or seeing which player can be the first to pick up the right controller from the table. Continuing on, they revealed GoldenEye 007, a long-awaited successor to the popular N64 game, due out this holiday season. It will feature split screen play, online multiplayer, and several different game modes. Next, Disney came out with a presentation on their upcoming Epic Mickey game. In it, Mickey can interact with the world using paint and paint-thinner, effectively adding onto or removing objects and characters. In addition to the 3D environment, there is also a part of the game that exists as a sidescrolling platformer, with levels based on classic cartoons. Read on for more about Metroid, Kid Icarus, Metal Gear Solid, and the 3DS.A major theme for Nintendo's presentation was the arrival of classic franchises on new systems. This includes a new Kirby game for the Wii, entitled Kirby's Epic Yarn. It's a sidescrolling platformer with a new art style based on a yarn theme, and it's due out this fall. In sharp contrast to Kirby's cartoony graphics was Nintendo's next presentation on Metroid: Other M, which had visuals in the same vein as other popular shooters, showing Samus fighting her way through intricate 3D stages to fight some nasty-looking alien monsters. Other M was given a release date of August 31. Just in case that wasn't enough nostalgia for you, they next showed a new project from Retro Studios: Donkey Kong Country Returns. It's (another) platformer, but with its own unique style and feel, and it's planned for the holiday season.
From there, Nintendo shifted its focus to the upcoming revision to their portable console, the 3DS. Since it's impossible to show the 3D effect on stage, they contented themselves with showing off software and features, but they also brought a massive amount of test consoles, so you can expect to see hands-on reports coming out in a day or two. The 3DS has a slightly larger screen on top — 3.5" instead of 3" — and the bottom screen is a touchscreen. There's an analog nub, an internal gyro-sensor, and a 3D slider, which will control the level of depth you see on screen. You can turn it to maximum, turn it off, or anywhere moderate level of depth in between. There are two camera lenses on the back, which will allow you to take photos in 3D. In addition to the 3D effect, they've also made more standard improvements to the graphics hardware, which has apparently impressed some of the developers working on games for the 3DS. They also briefly touched on the 3DS's communications capabilities. Apparently it will silently look for updates, new maps, ghost data, rankings, and more regardless of what game you're playing, communicating over Wi-Fi or through connections with other nearby consoles.
Headlining the software side of the 3DS was the announcement of Kid Icarus: Uprising, another return to a very popular franchise of old. Granted, it's tough to judge a game by its trailer, but the graphics looked extremely good for a portable system. Nintendo said that in addition to games, the 3DS would play 3D movies as well, though details are sparse as to what will be available and how. But their real concern was the perception that the system would have too few games to interest customers, so they went out of their way to list a bunch of developers and game projects that are targeting the new system. The list is really, really impressive: Kingdom Hearts, Resident Evil, Assassin's Creed, Metal Gear Solid, DJ Hero, Saint's Row, Madden, FIFA Soccer, Nintendogs + Cats, Ridge Racer, Splinter Cell, Ghost Recon, Mario Kart, Star Fox, and more.
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Gears of War 3 Officially Confirmed For April 2011
A few days after an untimely leak on Xbox Live, Epic Games has now officially announced Gears of War 3 for next April. Details are scant (though Edge speculates on possible new gameplay features), but it will contain 4-player co-op and be an Xbox 360 exclusive. A trailer was released for the game, and designer Cliff Bleszinski had this to say: "When we released Gears of War more than three years ago, we set out to tell the world an unforgettable story of bravery and sacrifice in the face of insurmountable odds, and a year from now, players will get the chance to experience the final chapter in the story of Marcus Fenix and his companions in Delta Squad. This is definitely the biggest and most dramatic chapter yet in the Gears of War saga, and we can't wait to deliver it." -
Activision Countersues Modern Warfare 2 Execs
WrongSizeGlass writes "AP is reporting that Activision has countersued former Infinity Ward executives Jason West and Vince Zampella. Activision claims West and Zampella 'morphed from valued, responsible executives into insubordinate and self-serving schemers who attempted to hijack Activision's assets for their own personal gain and whose actions threatened both the future of the Call of Duty franchise and the future of Activision's (Infinity Ward) studio.'" This follows Activision's firing of the execs earlier this year. Legal documents indicate that this legal dispute has caused delays in the production of Modern Warfare 3. Lawyers for the two fired execs say Activision's claims are ridiculous, citing Modern Warfare 2's overwhelming financial success. Meanwhile, it's rumored that EA is seeing the whole fiasco as an opportunity. -
BioShock 2's First DLC Already On Disc
An anonymous reader writes with this quote from 1Up: "Trouble is brewing in Rapture. The recently released Sinclair Solutions multiplayer pack for BioShock 2 is facing upset players over the revelation that the content is already on the disc, and the $5 premium is an unlock code. It started when users on the 2K Forums noticed that the content is incredibly small: 24KB on the PC, 103KB on the PlayStation 3, and 108KB on the Xbox 360. 2K Games responded with a post explaining that the decision was made in order to keep the player base intact, without splitting it between the haves and have-nots." -
Failed Games That Damaged Or Killed Their Companies
An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'" -
PlayStation Network Expanding To Involve Other Devices
At CES, Sony's Kaz Hirai confirmed that the company will build out its PlayStation Network for use with other devices, such as televisions, Blu-ray players, and PCs. Quoting: "... the expansion starts next month with the availability of the PSN video store on these other devices, and Hirai explained they are constructing a mechanism to create a single user ID across the entire network (if you have a PSN account, it's good to go on any other applicable Sony device, and if you create one on another device, it'll work on PSN). And finally, Hirai also announced the formation of a new Sony division — called Sony Network Entertainment, Inc. — to drive this expansion of the PSN service into a Sony-wide network." -
Mega Man 10 Confirmed For WiiWare
The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future. "Like Mega Man 9 (released for WiiWare in 2008), Mega Man 10 remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true Mega Man gameplay." According to the early look at Nintendo Power's article, the game may include an easier difficulty mode, likely inspired by complaints that the previous game was too hard. It also previews one of the new bosses, who is apparently called "Sheep Man." Make of that what you wool. -
StarCraft II Single-Player Details Revealed
As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode. -
Mac, Linux Support For Quake Live, Preview of Rage
AlexMax2742 writes "Great news for those anxious gamers who have been waiting for a Linux and Mac version of Quake Live. Support for both is being implemented with next Tuesday's update, according to project lead Marty Stratton, who gave the release date during a press conference held at QuakeCon 2009. A video of the press conference is up at QuakeUnity." John Carmack revealed that they're working on a "premium" subscription service for Quake Live, which will allow players to configure and run their own private servers. Also at QuakeCon, a new trailer was released for id's upcoming shooter, Rage. Kotaku posted an extensive preview of Rage, saying, "I've seen no game that, in this realistic style, looks so good and has a landscape so rich with visual splendor." A detailed presentation on id Tech 5, the new game engine behind Rage, was given at SIGGRAPH 2009 last week. -
Heavy Rain, BioShock 2 Delayed
Quantic Dream has announced that their much-anticipated thriller Heavy Rain is being pushed back to 2010. Co-CEO Guillaume de Fondaumiere said that the game is on-time and on-budget, but also that they don't want it to come out at the same time as many other high-profile games. "Most publishers today realize that it's not ideal to release a new IP or a new genre just before Christmas. It's a very crowded place to be, and certain games need more space to live their life. Everybody at working on the project, both at Quantic and Sony, believe this is the right time." Meanwhile, Take-Two announced that BioShock 2 would be delayed as well, backing off from their October 30th EU release date and saying it will come out during the "first half of calendar 2010." -
Faction Changes Coming To World of Warcraft
A Blizzard representative today announced that they're working on a service for players to switch factions in World of Warcraft, going from Horde to Alliance or vice versa. "There's still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we're pleased to be getting closer to being able to deliver it." They also said there would be "some rules involved with when and how the service can be used." -
Heavy Rain Gameplay Explained
David Cage, writer and director of Quantic Dream's Heavy Rain, has released a lengthy video of an entire level from the game, along with detailed commentary about how the game works. He demonstrates how to operate the UI, showing how contextual menus let you control actions, dialog, and even your character's thoughts, while also showcasing how the game's investigatory system works and even a few fighting-related quick-time events. 1Up recently spoke with Cage about his time in the games industry, including his previous work on Indigo Prophecy. They also did a Heavy Rain preview of their own, and spoke briefly about post-launch plans. The game is due out next year for the PS3. -
Heavy Rain Gameplay Explained
David Cage, writer and director of Quantic Dream's Heavy Rain, has released a lengthy video of an entire level from the game, along with detailed commentary about how the game works. He demonstrates how to operate the UI, showing how contextual menus let you control actions, dialog, and even your character's thoughts, while also showcasing how the game's investigatory system works and even a few fighting-related quick-time events. 1Up recently spoke with Cage about his time in the games industry, including his previous work on Indigo Prophecy. They also did a Heavy Rain preview of their own, and spoke briefly about post-launch plans. The game is due out next year for the PS3. -
Heavy Rain Gameplay Explained
David Cage, writer and director of Quantic Dream's Heavy Rain, has released a lengthy video of an entire level from the game, along with detailed commentary about how the game works. He demonstrates how to operate the UI, showing how contextual menus let you control actions, dialog, and even your character's thoughts, while also showcasing how the game's investigatory system works and even a few fighting-related quick-time events. 1Up recently spoke with Cage about his time in the games industry, including his previous work on Indigo Prophecy. They also did a Heavy Rain preview of their own, and spoke briefly about post-launch plans. The game is due out next year for the PS3. -
Heavy Rain Gameplay Explained
David Cage, writer and director of Quantic Dream's Heavy Rain, has released a lengthy video of an entire level from the game, along with detailed commentary about how the game works. He demonstrates how to operate the UI, showing how contextual menus let you control actions, dialog, and even your character's thoughts, while also showcasing how the game's investigatory system works and even a few fighting-related quick-time events. 1Up recently spoke with Cage about his time in the games industry, including his previous work on Indigo Prophecy. They also did a Heavy Rain preview of their own, and spoke briefly about post-launch plans. The game is due out next year for the PS3. -
Nintendo Announces New Mario Bros, Mario Galaxy, Metroid
Nintendo's E3 press conference was an eventful one, with announcements for a new Super Mario Bros. Wii, a sequel to Super Mario Galaxy, and a new entry into the Metroid franchise by Team Ninja. The new Mario Bros. game will be available for the holiday season, and the other two are scheduled for 2010. Nintendo also confirmed an updated version of the Wii Fit, called the Wii Fit Plus (trailer), due out this fall. A full list of Nintendo's announcements is available, which includes more games and new features. Live blogs of the press conference, with commentary and pictures, are up at Engadget and 1Up. -
Electronic Gaming Monthly Coming Back
skulluminati writes "It looks like the late, great, gaming mag EGM, which was canceled earlier this year by publisher Ziff-Davis, will now be making a comeback. Steve Harris, the founder of EGM, has acquired the trademark and publishing rights to the magazine. As a reader of EGM for 19 years (almost since the beginning) it is great to see the brutally honest, independent voice of the gaming community rise from the ashes." -
Electronic Gaming Monthly Coming Back
skulluminati writes "It looks like the late, great, gaming mag EGM, which was canceled earlier this year by publisher Ziff-Davis, will now be making a comeback. Steve Harris, the founder of EGM, has acquired the trademark and publishing rights to the magazine. As a reader of EGM for 19 years (almost since the beginning) it is great to see the brutally honest, independent voice of the gaming community rise from the ashes." -
Sony Rumored To Be Debuting Wiimote-Like Controller At E3
Anenome writes "Previously, we saw a Microsoft patent on a Wiimote-like device, and now rumors say that Sony too has a similar device in the works. This isn't surprising, given how dominant Nintendo's Wii has proved to be in this hardware generation. However, many gaming-geeks continue to lament the move away from plain old button-pressing. What is exciting is the prospect that all three companies may incorporate Johnny Lee-style head-tracking into the next console generation, which achieves a convincing 3D illusion on a regular vid-screen, leaving us just a few steps away from true positional 3D. Both the Microsoft and Sony patents incorporate a camera looking at the user, a required setup for achieving positional head-tracking." -
Metroid Prime Trilogy Being Updated For the Wii, Due In August
On Friday, Nintendo revealed that the three Metroid Prime games will be re-released on a single disc this August for the Wii. The first two, originally developed for the Gamecube, will be updated so players can "use their Wii Remote to aim with precision." 1Up had this to say of their hands-on preview: "... The heads-up display and on-screen interface elements have been completely overhauled to work more effectively with the standard Wii control setup of remote and nunchuck; swapping visors is a quick point-and-click command, and toggling weapons is similarly easy. Although the control interface isn't perfect — pressing down on the D-pad to fire missiles still grates — it makes the GameCube titles feel much faster and more fluid overall." -
Terminator Salvation Game Launched, PC Version Recalled
On Tuesday, the video game tie-in to the Terminator Salvation movie was launched for the Xbox 360, PS3, and PC. Most reviews pegged the game as solidly mediocre; IGN said, "the action is fairly tame throughout and the cutscenes are stunningly ordinary. And yet despite the poor presentation, there are some clever gameplay elements that make Terminator enjoyable. Too bad that joy only lasts a handful of hours before the credits roll." However, customers who had purchased the retail PC version ran into installation errors, leaving them unable to play the game. Now, publisher Evolved has issued a recall for that version of the game, saying, "a defect occurred during replication," and promising a replacement plan for people who had purchased it. -
Guitar Hero 5 To Allow Duplicate Instruments, Easy Switching
Activision confirmed the existence of Guitar Hero 5 last week, and now they've released details about some of the game's new features. Quoting 1Up: "... the new Party Play mode allows players to swap instruments and difficulties on the fly — even in the middle of a performance. You'll also be able to play Guitar Hero 5 with any combination of instruments, be it four drum kits, two microphones and two guitars, or any other possible configuration of four players." They also listed a few of the songs, which include "All Along the Watchtower" by Bob Dylan and "Ring of Fire" by Johnny Cash. Meanwhile, their music-game rival Harmonix has revealed the full set list for Rock Band Unplugged, coming out early next month for the PSP. -
Guitar Hero 5 To Allow Duplicate Instruments, Easy Switching
Activision confirmed the existence of Guitar Hero 5 last week, and now they've released details about some of the game's new features. Quoting 1Up: "... the new Party Play mode allows players to swap instruments and difficulties on the fly — even in the middle of a performance. You'll also be able to play Guitar Hero 5 with any combination of instruments, be it four drum kits, two microphones and two guitars, or any other possible configuration of four players." They also listed a few of the songs, which include "All Along the Watchtower" by Bob Dylan and "Ring of Fire" by Johnny Cash. Meanwhile, their music-game rival Harmonix has revealed the full set list for Rock Band Unplugged, coming out early next month for the PSP. -
Tekken 6, Soul Calibur Coming To the PSP
Two recent announcements lend support Sony's promise to bring a stronger game lineup to its PSP console this year. Tekken 6, which was already known to be in development for the 360 and PS3, has now been confirmed for the PSP as well. "... the portable version of the game is set to release alongside the other console iterations and will pack additional stages, content, items, and an ad-hoc multiplayer mode using 'original' and 'fan favorite characters.'" We've also found out that Soul Calibur: Broken Destiny is being specifically designed for the PSP, and will include "arcade, versus, and survival modes, as well as a character creation mode." In addition, 1Up reports on the latest rumors surrounding a redesigned PSP (possibly called the "Go!"), which they say will be unveiled later this year at E3. -
Bethesda Announces New Fallout Game For 2010
On Monday Bethesda announced a new title in the popular Fallout series called New Vegas, set for release sometime in 2010. It's planned for the PC, Xbox 360, and PS3. They said it wasn't a sequel to the highly-acclaimed Fallout 3, but rather a brand new game set in the same universe, though they confirmed that it will be similar in style to Fallout 3. The new game will be developed by Obsidian Entertainment, a studio containing members of the original Fallout team, which Bethesda's Pete Hines discussed in an interview with Shacknews. The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film. -
Versus Mode Comes To Resident Evil 5
Resident Evil 5 will be getting a new multiplayer mode later today that allows players to square off against each other. It will be available on the Playstation Network and Xbox Live for a fee of $5. Two different game types will be available, according to Capcom. In one, Slayer's Rule, you'll compete against other players to kill the most enemies. The other mode, Survivor's Rule, pits you directly against other players, either one-on-one or two-on-two. -
Patent Suit Against Nintendo, Microsoft Dismissed
Saul J writes with an update to the patent lawsuit that was filed by Fenner Investments back in 2007 against Nintendo and Microsoft. The suit alleged that the two companies had infringed upon a patent for a joystick port interface. The trial was set to begin today, but now Judge Leonard Davis of the US District Court in Tyler, Texas has ruled that there is no need for a jury trial. One of Nintendo's lawyers said, "Nintendo has a long history of developing innovative products while respecting the intellectual property rights of others. We also vigorously defend patent lawsuits when we firmly believe that we have not infringed another party's patent, despite the risks that this policy entails." -
Penny Arcade Honored By Washington State
Dutch Gun writes "Jerry Holkins and Mike Krahulik (Tycho and Gabe) of Penny Arcade have been honored by the Washington State legislature with a resolution. The bill praises their charity work (PDF) with Child's Play, for attracting tourist dollars by starting the Penny Arcade Expo, which has grown to become the largest video game exhibition in the country, providing student scholarships, and for their leadership role within the computer gaming community. Washington State is home to at least 45 game development companies, including such notable names as Nintendo of America, Microsoft, Bungie, Valve, ArenaNet, PopCap, Gas Powered Games, Monolith, Zipper Interactive, Snowblind Studios, and more. This is a marked departure from the typical news involving governments and gaming. One could see the courtship of the computer gaming industry by the State of Washington as a shrewd political move, given the current tough economic times and the seeming resistance of the entertainment industry to recessions. Or, perhaps a bit less cynically, this might just be a sign that gaming has reached a critical threshold of mainstream normalcy." -
Guitar Hero: Metallica Setlist Released
An anonymous reader writes "Metallica has announced the setlist for their upcoming Guitar Hero game. They have a wide variety of songs from their different albums. There are 28 Metallica songs and 21 from other artists. They have also confirmed the release date of March 29th. The list includes Enter Sandman, The Unforgiven, One, and For Whom the Bell Tolls. Fans who pre-order the game will have an opportunity to get an extra bass drum pedal to keep up with Lars Ulrich's beats." -
EGM Magazine Shutting Down
Gamasutra reports that Ziff Davis Media has sold a number of gaming websites, including 1Up.com, and will be shutting down their popular magazine, Electronic Gaming Monthly. Some of 1Up's staff was laid off as well, though the new owners want to keep the rest of it intact. The sale was motivated by an unprofitable business model made worse by the recent downturn in the economy. 1Up's James Mielke has made a post about the final hours of EGM, and a glimpse at the final issue, saying, "...the final, secret, unpublished issue of EGM will show up here on 1UP shortly in the near future. You will be able to read every hi-res page, ads and all (last time I checked at least) on 1UP, to see the beautiful job that crew did, even with the guillotine hanging over our heads every minute of the day." -
Game Devs Warming Up To More Mature-Rated Games On the Wii
With the success of the Grand Theft Auto franchise responsible for the majority of publisher Take Two Interactive's earnings in the past year, the company's executives are looking more and more at expanding their M-rated products onto the typically family-friendly Wii. Take Two's CEO said, "Even though we think M-rated content is much more appropriate for the PS3 or 360, we have to look at the Wii as a viable platform across all our labels. We have to, because we can't ignore the installed base. You just can't." They're already planning to release GTA: Chinatown Wars for the DS to test the waters on a Nintendo platform, hoping for a better result than the controversy over Manhunt 2 last year.