Domain: gamedaily.com
Stories and comments across the archive that link to gamedaily.com.
Stories · 241
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Blizzard's Rob Pardo Selected for Time 100 List
kukyfrope writes "We all know World of Warcraft is insanely popular. In fact, it's reached the point where mainstream publications like Time Magazine have taken notice. Time has honored Blizzard's Rob Pardo by selecting him for the 2006 Time 100 List of 'men and women whose power, talent or moral example is transforming our world.'" -
How Long Till Virtual Currency Taxation?
GameDaily has a piece on the thorny issue of taxing virtual currency. From the article: "The current tax law has a clause, #525 to be exact, entitled 'Taxable and Nontaxable Income.' This verbose, meandering clause describes all manner of abstract (legal, illegal and otherwise) means by which you can earn income. Some of these obscurities can only be taxed by the speculative and vague term, 'fair market value.' ... This clause also includes a statement about goods acquired through barter or won (prizes or cash) in a game. Technically speaking this means those 'earnings' are taxable the very moment someone comes into possession of them, regardless as to whether or not they are sold for money. While no one knows the exact worth of all the virtual assets floating around the MMO gaming-verse, estimates for the sale of these goods range as high as $880 million a year. Step back and think about that for a minute... EIGHT HUNDRED AND EIGHTY MILLION! That's a crapload of real world money! Money made during what can be considered the infancy of the genre. Can you imagine how exponentially greater this amount will be in a few short years? " -
Why is Kingdom Hearts II So Popular?
kukyfrope writes "The long awaited sequel to the popular RPG Kingdom Hearts finally hit North America late last month, and in just those few days easily outsold all other games in March. GameDaily examines why nobody can resist the magic of Disney and Square together in Kingdom Hearts II and why the Kingdom Hearts series has been so successful." -
Next-Gen Shift Costing Sony and Microsoft
The shift to the next generation of consoles is costing their parent corporations dearly. GameDailyBiz has an article up claiming that the gaming division at Sony may lose almost $900 million this year, thanks to rollout costs for the PS3. The 360, already in the marketplace, is looking pretty solid. However, in among increased Microsoft revenue announcements (up 13% for the quarter over last year) and a healthy number of shipped systems by the end of June (almost 5.5 million) is a hard statistic. From the Gamastura article: "As for specifics on the Xbox 360 and Xbox's financials, the company's Home and Entertainment division, which includes the Microsoft Xbox video game console system, PC games, the Home Products Division, and TV platform products for the interactive television industry, lost $388 million for the quarter on $1.06 billion in revenue, a sharp increase from the $175 million loss the previous year." A reminder that these systems may be successful, but they're costing to get out there. -
Chinese Gaming Market to Reach $2.1B In 2010
GameDailyBiz is reporting on a study indicating the Chinese gaming market is likely to hit $2.1 Billion in 2010. From the article: "While much of this growth has been and will continue to be fueled by the popularity of MMORPGs, Niko points to another trend: the rise of casual games. Niko believes that premium casual games will reach MMORPG-like popularity over the next few years and will achieve 40 percent of all online revenue by 2010. 'Chinese gamers' passion for massively multiplayer online role-playing games (MMORPGs) has extended to the casual and premium casual segments,' said Lisa Cosmas Hanson, managing partner of Niko Partners. 'Premium casual games provide new gamers greater access to the online game market and open up an alternate source of entertainment for hardcore gamers.'" -
Everyone's A Beta Tester
kukyfrope writes "Many people dream of being videogame beta testers but, in reality, a lot of us already are. GameDaily's Greg Atkinson discusses how developers are using the ability to patch games as a crutch for launching games ahead of schedule, using a 'we'll patch it later' mentality, as opposed to extensive play testing." From the article: "What's going on lately that so many games are being released unfinished? Why are the people now paying to essentially beta test the games rather than purchasing completed games? ... If you scan through the PC reviews, on this and any other site, you will notice an overabundance of games that lost points or otherwise hampered their players' experience by being unpolished, full of bugs, and sometimes downright annoying to play. Everything from controls and camera movements to balancing issues, broken quests, and of course graphical errors are abundant in probably half the titles on the shelf these days. It's become habit to look for any patches to a game while I'm installing it, and that's not right." -
1 Million 360s a Month By Year's End
GameDailyBiz reports that Microsoft plans to have one million 360's produced a month by the end of the year. From the article: "As has been previously reported Xbox 360 production and availability has already been significantly increased in recent weeks. In the period through Microsoft's fiscal year ending in June, the company expects to pump out 2 to 3 times the number of units it did previously. With Sony's PlayStation 3 launching this November across the globe, Microsoft still has a window of opportunity during which it can extend its lead in the next-gen race considerably." -
HD-DVD's Temporary Edge
kukyfrope writes to mention a GameDailyBiz article speculating on the edge HD-DVD will have on Blu-ray in the near future. From the article: "Although Toshiba may take round one, in the long run 'complicating factors may shift the balance.' ABI predicts that by the end of 2006, only about 30 percent of the global hi-def movie player market will be controlled by Blu-ray, but that could quickly change as Sony launches its PlayStation 3 (which has a Blu-ray drive) worldwide this November. '...its large expected sales figures could change the market dominance picture dramatically,' notes ABI." -
History of Motion Detection in Gaming
kukyfrope writes "In the spirit of the Revolution controller, GameDaily takes a look at the history of motion detection in console games, including U-Force and the infamous NES Power Glove, to name a few." From the article: "When the Sega Genesis came around a few years later, Sega decided to try their hand- and legs and feet- in the motion-sensor game with the release of a device called the Activator. This was a grid-like octagon that laid on the ground and allowed the user to stand in the middle of it, and then use a number of motions to convey actions in a series of games that worked with it, including Sega's brawling titles Streets of Rage 2 and Eternal Champions. But, again, it took too much effort to really figure out how to make it work in a comprehensive manner, and many folks just ended up taking a pass on it." -
The Impact of Episodic Gaming
GameDailyBiz has a piece up looking at what episodic content is, and what it means to the future of the games industry. From the article: "Our age is one of aging. Mainstream gamers are now older on average than they have ever been. When you are single and unemployed, it is easy to play The Godfather for nine straight hours the day the game hits the shelf. When you are married, it becomes tougher. When you have kids, it might be impossible. It is difficult to slice some time for yourself. And in that slice, you have to carve a portion for gaming. It is no wonder casual games that require no more than 10 minutes to play continue to grow in popularity. This is why we are more likely to login to Call of Duty 2 on Xbox Live to play a quick five-minute Team Deathmatch and leave the Lobby." -
More Women Than Men Play Games After 25
GameDailyBiz is running an article on a study recently conducted by the Consumer Electronics Association. They found that, in the demographic of people aged 25-34, more women than men play games. This is largely the result of the 'casual' games market. From the article: "The CEA study found that 65 percent of women in the 25-34 age bracket play videogames, while only 35 percent of men in that group said that they play videogames. Apparently, the key factor involved with these findings is the increasing popularity of casual games, especially among women. Women were found to be slightly less likely than men in the 25-34 bracket to play traditional console games on systems like the PlayStation 2 or Xbox, while they gravitated more heavily towards simple types of games like Tetris or other puzzle games and card games like solitaire." -
Gaming at the Geritol Age
An anonymous reader writes "There's an interesting opinion editorial over on GameDaily.com about all the recent reports regarding the age of gamers, and what it all might mean - if anything - to the hobby." From the article: "When I tell someone that I write about video games, I typically get a pretty enthusiastic response. The few who have looked down on me for having such a job 'at my age' aren't so much numerically older than I am as they're older in mind and spirit. Take for instance my neighbor. I honestly think he considers me less of an adult for playing videogames 'at my age.' That's fine. I think he's odd in general, so we're even. I've been playing video games in one form or another since 1977. That's the majority of my life now. But I'm not alone though. Things are changing in the world of video games. I guess the best way to put it is: it's growing up. I'm not talking about the industry itself, but rather those who actually play the games." -
No One Watches Online Videogame TV
GameDailyBiz talks about disappointing statistics for anyone who enjoys online videogame related video or podcasts; Almost no one watches them. From the article: "didn't even recognize that I might have made a mistake until I ran across a recent Forrester Research marketing report. The report found that while 25% of online households have expressed interest in podcasting, only 2% had experimented with audio downloads but did not listen on a regular basis and a mere 1% of households actually download a podcast onto a player. For most new tech trends a 1% percent adoption rate might be admirable or even encouraging. However, podcasting is a nerd darling. On tech blogs and nerd-news centers podcasting been proudly crowned the Wave of the Future(TM). Currently, the search site PodNova is tracking more than 55,000 different podcasts. Yeah, 55,000 channels and apparently nothing's on." -
PS2 Price Cut On The Way?
GameDailyBiz reports on analyst predictions of an upcoming PS2 price cut. From the article: "Although some analysts have said a price cut to $99 for the aging console would be a possibility, Sebastian believes the cut would be a more moderate $20 drop. 'We now believe a price cut on Sony's PS2 is more than likely ahead of the E3 video game conference. Specifically, our industry checks indicate that Sony is planning to cut the PS2 price to $129 from the current $149 before the end of this month,' he said." -
March Game Sales Trend Downward
kukyfrope writes "This is the third consecutive month video game sales have declined from their marks in respective months from last year. March 2006 sales are down 18% from their marks in March 2005. Are gamers saving for expensive next-gen systems or are there a limited number of games worth buying?" From the article: "The estimate also reflects $122 million in sales contribution from new platforms (Xbox 360, PSP and DS) representing year-over-year growth of $58 million (the PSP and DS were available last March), which was unfortunately more than offset by a steeper decline in sales of current generation software (-33% or $157 million)." -
Judge Throws Out Michigan Violent Games Law
kukyfrope writes "The Entertainment Software Association (ESA) gained another victory today as Judge George Caram Steeh struck down the Michigan law previously attempting to ban the sale of certain games to minors, ruling the law unconstitutional. Judge Steeh is pushing for evidence showing the link between playing violent video games and actual acts of violence committed by players." -
A Decrease in M-Rated Sales to Kids
hammersuit writes "GameDaily Biz reports on a new undercover FTC study. From the article: 'Forty-two percent of the secret shoppers - children between the ages of 13 and 16 - who attempted to buy an M-rated video game without a parent were able to purchase one. In the 2003 shop, 69 percent of the shoppers were able to buy one. National sellers were much more likely to restrict sales of M-rated games. Only 35 percent of the secret shoppers were able to purchase such games there. Regional or local sellers sold M-rated games to the shoppers more frequently - 63 percent of the time.'" -
A Decrease in M-Rated Sales to Kids
hammersuit writes "GameDaily Biz reports on a new undercover FTC study. From the article: 'Forty-two percent of the secret shoppers - children between the ages of 13 and 16 - who attempted to buy an M-rated video game without a parent were able to purchase one. In the 2003 shop, 69 percent of the shoppers were able to buy one. National sellers were much more likely to restrict sales of M-rated games. Only 35 percent of the secret shoppers were able to purchase such games there. Regional or local sellers sold M-rated games to the shoppers more frequently - 63 percent of the time.'" -
Revolution Worldwide Launch Possible
hammersuit writes "GameDaily Biz reports that a Nintendo Revolution simultaneous global launch is still in the cards. From the article: 'Bloomberg.com suggested that Nintendo would avoid a global launch. However, a Nintendo representative today said that those comments were misinterpreted. 'The comments have been taken out of context,' said the Nintendo spokesperson. 'What he's actually saying is that we're not holding a worldwide launch just because everyone else is doing one too. It's just another re-iteration of the fact that we're not looking at what Sony or Microsoft are doing.'" -
Revolution Worldwide Launch Possible
hammersuit writes "GameDaily Biz reports that a Nintendo Revolution simultaneous global launch is still in the cards. From the article: 'Bloomberg.com suggested that Nintendo would avoid a global launch. However, a Nintendo representative today said that those comments were misinterpreted. 'The comments have been taken out of context,' said the Nintendo spokesperson. 'What he's actually saying is that we're not holding a worldwide launch just because everyone else is doing one too. It's just another re-iteration of the fact that we're not looking at what Sony or Microsoft are doing.'" -
Molyneux And The Room
hammersuit writes "GameDaily recently visited Peter Molyneux in his UK-based Lionhead Studios and had the opportunity to discuss a few things. The Room, a new dev tool being worked on internally, sounds exciting: 'Even more intriguing than The Room itself, was the purpose behind it. Peter wants his next generation titles to mimic the real world as closely as possible.' The piece goes into depth about what The Room is about, but also about episodic content (likes it), MMOs (wants to do one, but not Fable 2), and the future of the Fable series." If you'll recall, Molyneux used his 'Room' technology as his entrant into the game design challenge at last year's GDC. -
Molyneux And The Room
hammersuit writes "GameDaily recently visited Peter Molyneux in his UK-based Lionhead Studios and had the opportunity to discuss a few things. The Room, a new dev tool being worked on internally, sounds exciting: 'Even more intriguing than The Room itself, was the purpose behind it. Peter wants his next generation titles to mimic the real world as closely as possible.' The piece goes into depth about what The Room is about, but also about episodic content (likes it), MMOs (wants to do one, but not Fable 2), and the future of the Fable series." If you'll recall, Molyneux used his 'Room' technology as his entrant into the game design challenge at last year's GDC. -
PS3 Delay To Have Little Impact?
According to analyst firm Strategy Analytics, the PS3's delay is unlikely to have much of an effect on the next-gen race, reports GameDailyBiz. From the article: "While 2006 sales will clearly fall short of previous expectations, Strategy Analytics maintains its previous forecast of PS3 sales of 121.8 million units through 2012 ... This compares to expected sales of Microsoft's Xbox 360 of 58.8 million units over the same period." Gamasutra reports that, from Steve Ballmer's perspective, the opposite is true. From that article: "In every other generation, the first guy to 10 million consoles was the number one seller in the generation ... Did we just get an even better opportunity to be the first guy to 10 million? Yeah, of course we did." This all assumes the console launches this year. -
Analysts React to PS3 Delay
GameDailyBiz has a piece looking at some professional analyst opinion on what the PS3 delay means for Sony. From the article: "Merrill Lynch analyst Hitoshi Kuriyama cautioned, however, that we shouldn't take the global launch for granted as there are still many hurdles. '[Sony] still has a number of obstacles to surmount before it can achieve a simultaneous global launch of PS3 in November. We will need to keep close tabs on whether any further delays emerge because postponing the launch will worsen the company's competitive position,' he said in a research note." -
Gamers Gain Political Voice
GameDailyBiz has a rundown on the just-announced Videogame Voters Network. The network has been established by the ESA with the intent of organizing gamers into a political force. Will Wright: "Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them." -
Exploring The 360's Crashing and Heat
GameDailyBiz has a piece up looking into the crashing and overheating problems that have plagued the Xbox 360 since the system launched. A new crashing problem seems to be associated with the most recent update to the Xbox Live software, while german forum-goers think they may have identified the overheating issue. From the article: "The way it's installed now by MS the GPU chip makes contact with the protection foil instead of the heat transfer pad. This can of course cause cooling issues for the graphics chip as for optimal cooling performance there should just be a thin layer of thermal pad between the GPU chip and heatsink." -
New PS3 and Revolution Info at GDC
GameDailyBiz has a talk with Jamil Molena, the Director of the Game Developer's conference, about the upcoming event. Some interesting stuff about what to expect out of the event, as well as some happy news about the Sony and Nintendo keynotes. From the article: "BIZ: What can you tell us about Phil Harrison's keynote? Will we finally get some new information on the PlayStation 3? JM: The answer is yes. In general, platform providers have a unique opportunity at the GDC to share knowledge with and inspire the people who will make or break their consoles, namely the game developers themselves. With that in mind, this GDC keynote, along with the Nintendo keynote by Satoru Iwata, have both been in development for several months, and contain significant editorial value and developer takeaway." -
February Game Sales Flop
Some financial news from the gaming industry today; NPD Analysts predict that game sales for February will be much lower than hoped-for, down eleven percent from last year. Take-Two Interactive, the publisher for studios Rockstar and Firaxis, posted a loss of $29.1 Million in their first quarter, which ended at the end of January. Not everything was doom and gloom. Newly linked Bioware/Pandemic did great in 2005, with more than 28 million games sold. From that 1up piece: "Neither company has laid out much of their plans for the next-generation consoles, though BioWare's brief showing of their planned Xbox 360 trilogy Mass Effect suggests the companies are poised to be just as ambitious on the coming consoles as ever before. " -
Acclaim Back From the Dead
GameDailyBiz reports that Acclaim is back from the dead (again), and this time it's a MMOG publisher. From the article: "Acclaim's first title will be BOTS, a multiplayer online robot fighting game that is completely free to play. 'The game is designed with accessibility and a positive community experience in mind. A sports-like ranking system allows players to challenge themselves against their friends in a cleanly rendered, safe and youth friendly environment as they develop their skills and evolve their own personalized BOT,' says Acclaim." They're also planning a more traditional MMOG called 9Dragons. -
'Games as Porn' Bill Passes Utah House
The state bill which attempts to equate gaming with pornography has passed the vote in the Utah house of representatives. GameDailyBiz reports: "Even though there's still no evidence of a direct link between video game violence and acts of violence committed in real-life, Hogue suggested that playing violent games leads to 'automatic learning of aggressive behavior,' and that violent games have played a role in school shootings. 'Would these same kids have done this anyway without watching violent videos? Maybe not,' he said, referring to the Columbine massacre." -
Jackson Comments On Gaming, Kong Sequel
GameDailyBiz has a piece detailing comments from Peter Jackson on next-gen gaming, and the possibility of another King Kong title. From the article: "'It'll be very interesting when a filmmaker creates a video game-based film experience that goes beyond what people thought it could be,' continued Jackson, who is executive producing the Halo film with special effects from the brilliant WETA team. 'For example, music videos were originally just musicians playing music while being recorded on video so people could watch them, but now they are elaborate short movies that do everything from interpret the song through the medium of visual art to communicating political statements.'" -
EA Slashing Current-Gen Pricetags
kukyfrope writes "In order to help push current-gen sales, EA is slashing prices on some of its upcoming titles. For instance, two of EA's most anticipated titles, The Godfather (March 14) and Black (February 28), will retail for $39.95." From the article: "It'll be interesting to see how the market reacts to these price cuts. We would guess that several other publishers could soon follow EA's lead and drop the prices on their upcoming current-gen software also. It could be just the strategy the industry needs to boost overall sales. $39.95 looks like a bargain when it's sitting on the shelf next to a next-generation game priced at $59.95." -
Atari Selling Studios To Avoid Bankruptcy
hammersuit writes "GameDaily Biz is reporting that Atari has put up five studios for sale in an effort to stave off bankruptcy once again. These include Shiny Studios (thought to be working on next-gen Earthworm Jim games) and Reflections (working on yet another sequel to the Driver series)." -
Games Industry To Double By 2011
GamesDailyBiz is reporting that the games industry will double in market size by 2011. This is according to a study, not some sort of time-scrying device. From the article: "The videogame industry has been growing exponentially in recent years, and a new study from ABI Research has indicated that the growth will continue. According to the study, the videogame market will expand from $32.6 billion in 2005 to $65.9 billion in 2011. Online and mobile gaming will be the primary source of the growth, while the rest of the market will see growth, but to a lesser extent." -
Preview of Sony vs. Microsoft at E3
kukyfrope writes "After Sony stole the show last year with their dazzling game trailers, will actual hands-on impressions of the PS3 stand up to all the hype, or will Microsoft's second wave of Xbox 360 games (HALO 3 anybody?) show Sony why 360 is not Xbox 1.5." From the article: "While the Xbox 360 is off to a great start, Sony is not stupid. The company knows that the PlayStation brand name is extremely powerful, and that a lot of hardcore and casual gamers are waiting on the PlayStation 3 before deciding on a next generation console. In addition, if you want a cheap Blu-Ray player, the PlayStation 3 will be the only way to go. Stand alone units are looking to run $1500 or more, but it's unlikely the PS3 will release at anything higher than $500." -
Wanted Revolution Downloads, Nine N64 Titles
A GameDaily piece looks at nine N64 titles the staff over there feels really should make it onto the Revolution download service. They're quirky little titles, including a family-favorite launch title: Blast Corps. From the article: "In the game, you take control of a "destruction team" made up of this one guy and several vehicles that range from a bulldozer to a full-blown Transformer-esque robot, and you attempt to clear the path of a runaway missile truck running, oh, five miles an hour. If anything comes into contact with this missile it blows up, so you must clear the path to a certain point in the level. This means destroying ANYTHING, including cities, in order to assure its safety." What N64 titles would you want to see on the service? -
The Worth of the GTA Franchise
GameDailyBiz has a piece analyzing the value of the Grand Theft Auto Franchise for developer Rockstar and publisher Take-Two Entertainment. At something like $900 Million over the next five years, the franchise is almost 80% of Take-Two's market value. From the article: " ... While it's hard to blame Take-Two for its reliance on a blockbuster franchise, eventually gamers are likely to tire of the GTA formula, or the games will no longer feel fresh when placed side-by-side with titles that perhaps improve on that formula. To be fair, Take-Two has made attempts to diversify itself through acquisitions and new IP, but the publisher's value right now is heavily dependent upon GTA and that could be a double-edged sword for potential suitors, or investors in general. " -
Take-Two's Further Financial Woes
Next Generation reports that already beleaguered publisher Take-Two is now facing a lawsuit from a stockholder. The person bringing the suit claims the company has engaged in misleading tactics, insider trading, and inaccurate reporting. GameDailyBiz is also reporting that Elevated Partners are considering a buyout. These latest revelations may put the kibosh on that plan, though. From that article: "So will Elevation go for it anyway? Stranger things have happened, and the GTA franchise would certainly be a very valuable property. Furthermore, as the Post points out, Elevation doesn't seem to be afraid of investing in troubled companies. Just recently, the firm spent $100 million for part of Homestore.com even though several former Homestore executives were indicted for multimillion dollar fraud." -
Cinematics Do Matter?
In direct contradiction to a discussion we had about David Jaffe's opinion on the subject earlier today, GameDaily Biz has an editorial up arguing that cinematics and story are very important game elements. From the article: "There have been times in our industry where sub-par product has been sold through its cinematics, but there have also been times when products have failed to live up to the promise of its creators. The merits of if a cinematic and/or story detract from a game experience is rather mute, as story is one of the oldest and fundamental forms of entertainment, expression and communication" -
Activision Responds to American Indian Boycott
JorgeDeLaCancha writes "As previously reported, the American Indian Development has begun a boycott of Activisions game GUN. Activision has quickly responded. From the article: 'Activision does not condone or advocate any of the atrocities that occurred in the American West during the 1800s. GUN was designed to reflect the harshness of life on the American frontier at that time.'" -
Cisco Eyeing Tivo/Nintendo for Buyout?
We've already covered Cisco's push into the home electronics market, but CNet is reporting that they may be planning even bigger purchases to come. The article speculates that Cisco may be planning on purchasing Tivo or Nintendo to add to their growing portfolio of companies. From the article: " Another possible acquisition candidate for Cisco is Nintendo, the No. 3 game console maker in the U.S. A stretch? Not really. Microsoft, which is emerging as a key competitor to Cisco in the home entertainment market, is already in this market with the Xbox 360. Gaming has already proved to be a strong application for broadband, so it makes sense that Cisco would want to own a game device to help drive more traffic on its network. With its popular GameBoy product, Nintendo would also provide Cisco an entree into the mobile-handheld market." Some commentary at GameDailyBiz, which finds it unlikely that Nintendo would sell to Cisco. -
Stardock - From Indie Developer to Publisher
Consumed_Crustacean writes "GameDaily has an interview with Brad Wardell, CEO of Stardock Systems. In the interview, they discuss Stardock's transition from a smallish independent developer to a full-blown publisher (both retail and online). Of particular interest is the discussion on DRM and their online distribution, which Wardell opposes, and said 'Software piracy is something that tends to be overblown. The question for us boils down to the number of sales lost due to piracy versus the number of sales lost due to people not wanting to be inconvenienced.'" -
Take-Two Shares Plummet
On news that Rockstar was being sued by the city of L.A., the aftermath of Hot Coffee, and the 'unhealthy relationship the board of directors has with its management' Take-Two Entertainment's shares dropped sharply on Friday. From the article: "Cooper said in a note that the company is burning cash at an 'alarming' rate and that he expects 'more title delays, a possible SEC investigation and key employee departures.' This comes immediately after the news that Audit Committee Chairwoman Barbara Kaczynski resigned from the board on January 19, because she felt that management had failed to keep the board informed of key issues." -
An In-depth Look At European Game Developers
beastiecube wrote to mention a GameDaily article going into detail about some accomplished European game developers. American and Japanese companies seem to get most of the press, but there are several development houses in the EU that are producing solid work. From the article: "Criterion is certainly no stranger to never before seen products. Its critically acclaimed Burnout series introduced us to the most terrifyingly amazing crashes ever seen in videogames, and it's looking to spice up the shooting genre with Black, a highly intense FPS where the guns are the stars. Most of them are nothing new, because after all, you see one AK-47, you've seen them all, but unlike in most games, Black's weapons are extremely loud and in your face. But what's even cooler than the hot assortment of deadly toys is the environmental interaction." -
A First Look At E3 2006
GameDaily has a look at what we can expect from the big names at E3 this year. From the article: "It's do or die time for Nintendo as far as the company's future consoles are concerned. The Revolution will be a key portion of Nintendo's pre-E3 press event. We expect to see at least three titles up and running on the show floor, as well as a handful of titles in video form from Nintendo and a few third party developers. Nintendo will also be hyping up its retro downloads service for the Revolution, and will likely have several classics playable using the Revolution controller." -
Games Are Porn in Utah
GameDailyBiz reports that there is new anti-videogame legislation brewing in both Iowa and Utah. Utah's law is more poorly thought out than most, essentially classifying violent games as porn. From the article: "Meanwhile in Utah, State Rep. David Hogue (R-Riverton) is taking a different approach. Hogue's HB 0257 would seek to amend an existing Utah statute by adding an 'inappropriate violence' clause--such as violence exhibited in some of today's popular video games. Under the existing Utah statute the distribution or showing of pornography and explicit nudity to minors is a felony. Hogue is certainly not the first politician to compare violent video games to pornography. CA Assemblyman Leland Yee and countless others have put playing violent games in the same category as porn or smoking cigarettes." -
SCEA Acquires SOCOM Developer
GameDailyBiz reports that SCEA has acquired Zipper Interactive, the makers of the highly-acclaimed SOCOM series of games. From the article: "According to the release, bringing Zipper into Sony's stable of developers should have no effect on the day-to-day operations, which will still be run by the current management team and company founders in conjunction with SCE WWS Foster City Studio." -
Defying Review Aggregation
Logiksan writes "With the growing number of review aggregation sites like GameRankings and RottenTomatoes, it's becoming increasingly harder for individual game critics to be heard. GameDAILY Biz took a stab at the issue at came up with 5 aggregation-defiant tactics designed to help make reviews relevant again. Among their list of ideas is to destroy the typical review grading curve. The article states, 'If, for instance, a publication could establish a 10 point scale in which reviews were based upon purchase value and average games scored only a 3 or a 4, the higher scores would certainly become far more important. The lower scores would give the publication instant credibility as 'discerning gamers' and would free up the top scores (5-10) to show a more full range of differentiation for the top-tier titles gamers care about most.'" -
Cutting Through The Next-Gen BS
ConfusedFX wrote to mention a great feature at GameDaily that is trying to cut through marketing BS and get to the truth behind the upcoming next-gen systems. From a piece on the Revolution's street-date: "Now Nintendo is saying that a near final version of the Revolution will be on display and working at E3 2006. If the company expects to release in the US before Thanksgiving then it has to have a working model at E3, but exactly what does that mean for attendees of the annual expo? We expect to see Zelda: Twilight Princess running on Revolution with the new features discussed a couple weeks ago, and maybe Smash Brothers and a Mario title with a couple of little mini-games like we saw at the Tokyo Game Show. We may also see a handful of classic Nintendo titles to promote the Revolution download service Nintendo has vaguely discussed in the past. If we can play Smash, Mario and some Nintendo classics on the show floor we'll be happy Nintendo. Don't let us down!" -
Large PS3 Launch, Nintendo Resolutions
ConfusedFX writes "GameDAILY has published a news article featuring Reggie Fils-Aime, Nintendo's Executive Vice President of Sales. He had several things to say about Nintendo's 2006 strategy, one of which, 'We will sell more units than Xbox 360 did here in the United States in our launch window.' He commented about Xbox 360 owners spending nearly $800 at launch; he wants the Nintendo Revolution to be 'affordable' to the average gamer. Additionally, GameDAILY has posted an interview with Andy Parsons, senior VP of Pioneer Electronics, written by The Digital Bits. Some analysts expect the PS3 to launch with around 1 million units -- Andy says he's heard differently from Sony. 'If Sony ships the kind of numbers we expect them to this year, that will provide a very rapid growth of players out there hungry for titles. We've been hearing between 4 and 7 million units could ship.'"