Domain: gamefaqs.com
Stories and comments across the archive that link to gamefaqs.com.
Comments · 550
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Re:Why
I just don't get it. I recently wanted to post to the GameFAQs message boards, so I went to register for a new account. Unfortunately, they required my name, address, date of birth, and gender before I could register, and providing false information for these was against their terms of service. It's insane, just to post to a message board. I'm guessing it's due to CNet owning them now. Oh well, just have to find somewhere else.
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It's been SOOO good...
For the last ~24 hours I've been watching the greatest fanboy shitstorm unfold. It's fantastic.
I suggest GameFAQS. Never thought I'd say that.
For the record I don't really hold an allegiance to either, it's just fun watching people go insane. -
What you're doing is in GameSpot GameFAQs
I have a lot of old video game magazines, they're nice for playing 'classic games' because a lot of classics are impossible without the manual, and hard without a magazine (the magazine obviously negates the need for a manual usually).
It sounds like you're more interested in information that is in the manual, in contrast to magazine text itself. Since that's the case, I recommend looking into GameFAQs at http://www.gamefaqs.com/ . It's possible instructions for many of the classic games you speak of are already contributed for. If not, then I would suggest you provide your info there.
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Nobody's mentioned Kinetica yet?
Add some gravity control and this thing's right out of Kinetica.
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Re:Patented game design?
As an afficianando of both the scene and free software, I have to say it's conflicting. On the one hand, many people, Demi included, have taken wonderful games like Picross and made something similar. On the other hand, I recall hearing that shopping Drymouth around to publishers eventually wound up getting him screwed as someone basically took the work for free, so I can see why he'd take a new approach this time around. (I could be remembering a different guy's troubles, but the scene was small enough that even if it wasn't him, Demi's probably aware of who it did happen to).
Wouldn't it be sad if Apple beat him to the punch? They've got the resources, and they're not keen on sharing. Or if Nintendo took the DS Motion Card up and used his concept as a pack in? Its a tough battle hacking on closed platforms like these. The big guys have a huge advantage; in the time it takes for you to convince someone to take you up on it, they can have a game out and ready, slap a brand on it and suddenly half the world think's you're the copycat. To resolve this, does the GPL allow you to grant rights to the patent for a specific GPL'd piece of software? Perhaps its best not to eliminate software patents, but to reduce their lengths to a year or two.
Of course, this game is also very similar to a Nintendo Bit Generations game, so it's not at all clear he will be awarded the patent. -
Re:MMORPGs
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Oh yeah?
How about one white mage?
(I've never tried this. 4 black mages was hardcore enough for me.) -
God of War II doesn't have levels?
Then why are there nine people listed as Level Designers? It's been a few months since I played through, but I'm pretty sure there were loading screens between the levels.
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Enter The Matrix
You know, as buggy and outright crappy as portions of that game are (I'm looking at you, hovercraft piloting and GTO driving!), the hacking minigame is actually pretty well done, IMO.
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Re:What was the ORIGINAL release date?
Yeah, GameFAQs tends to lag behind on news of launch dates:
http://www.gamefaqs.com/console/ps3/data/926596.html
Prior to this it was:
2007 (Japan)
Q1 2008 (US)
January 2008 (EU)
March 2008 (Aus)
And before that I believe there was a period of time when it was scheduled to come out in holiday 2007 in the US. -
Re:More words
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Re:More words
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Re:Portal Praise
This had me laughing the loudest:
"The Enrichment Center regrets to inform you that this next test is impossible.
Make no attempt to solve it."
[If you have trouble, or wait to solve the puzzle]
"The Enrichment Center apologizes for this clearly broken test chamber."
"Once again, the Enrichment Center offers it's most sincere apologies on the
occasion of this unsolvable test environment."
"Frankly, this chamber was a mistake. If we were you, we would quit now."
"No one will blame you for giving up. In fact, quitting at this point is a
perfectly reasonable response."
"Quit now and cake will be served immediately."
[When you finally solve the puzzle]
"Fantastic. You remained resolute and resourceful in an atmosphere of extreme
pessimism."
http://www.gamefaqs.com/computer/doswin/file/934386/50477 -
Re:One Word: Portal.
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Re:The saved game dilemma
You must've been missing the save points.
Nope. Here's a map. Look up Varia Suit, which you get after defeating Flaahgra, the first real boss. It's in the middle of the Chozo Ruins. The nearest save point, the black dot in the yellow circle, is two rooms away, southeast. The room immediately to the north of the save point is full of stuff you need to shoot to get past; the room immedately south of Flaahgra is a puzzle room which requires you to do stuff in the right order, shoot things, and climb up a series of annoying platforms.
And you have to do this every time you want to get there.
Actually, that was only one of the reasons I gave up. The other reason was that every time you left a room, it would respawn. Which meant that travelling required you to shoot the same monsters again, and again, and again, and... it was just dull. It's a shame, because Metroid Prime would be exactly the sort of game I'd like otherwise. Take away the respawning and allow you to save anywhere, and I'd actually enjoy it.
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Kaguya
Kaguya was also the name of a character in Okami who goes off into space in a giant bamboo stalk.
Coincidence?
I think not. -
Re:Wii-tards
And most gamers don't even have a progressive scan capable TV. And that's from a site dominated by console enthusiasts, for the general gaming population the percentage that plays with an SDTV is probably even higher.
And judging by screenshots for Super Mario Galaxy, it looks as though the Wii will look fine compared to the PS3 and 360 on an SDTV. You can't really judge the Wii by the PS2 and Gamecube ports released so far. So are all of these Wii owners retarded for not spending hundreds of dollars more on a system that will provide only a marginal improvement in graphics while lacking the more immersive elements the Wii remote offers?
Keep in mind that most people only replace their den TV every 10 years or so (and the kids usually play on hand me down TVs relegated to a playroom or bedroom). HDTV adoption isn't going to come overnight.
I've got a fairly new SDTV that I'm happy with and I'm utterly underwhelmed by what I've seen from HDTV so far (and before you trot out insults to my vision, my vision is far above average as I'm an exceptional marksman) so I can't justify spending $400 or $600 on a system that has no compelling features aside from slightly better graphics and the ability to play online with a bunch of screaming morons. -
Re:Flamebait much?
P.S. why don't you write reviews for a game site like http://www.gamefaqs.com/ instead of posting them to your blog?
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So their first title...
Is a port of a 2.5 year old PSP game? Jaffe sure is one creative fellow.
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Re:Oh, Hell No...
Actually, it would be more accurate to say it only failed on the people that have no understanding of how game development really works. Developers do stuff like that all the time. It's standard practice. You just don't hear about it very often because normally the content that gets left in isn't objectionable in any way. Let's take a couple of random examples, off the top of my head. Guitar Hero has two tracks that aren't accessible from within the game, but can be accessed with an Action Replay cartridge (Trippolette and Graveyard Shift). They were cut from the game - maybe due to quality, maybe due to licensing issues, I don't know why - but they're still in there. Final Fantasy VII has a crapload of deleted scenes and FMVs on the discs, all accessible with cheat devices - see here for more info. It's common practice.
So why is it common practice? Well, if you want to remove a scene you have two basic options. You can try to dyke out every single piece of code used in the scene, or you can remove all access to the scene from within the game. The former often takes a lot of effort, since depending on how the codebase is organised and optimised some things might be used elsewhere as well - so if you just take everything out then you introduce bugs. Alternatively, you can remove the triggers - which takes about five minutes and is guaranteed not to be any trouble - and start removing things later if you're pressed for space. Makes sense, right?
I'm willing to bet my bottom dollar that at some point, someone in Rockstar was seriously considering adding the Hot Coffee minigame - seriously enough that they started coding it. After that, management realised that it would get them an AO rating, so they told the programmers to remove it. The programmers did what they always do when asked to remove a scene - remove all triggers to it in the code. And then a modder found it, and then Rockstar was in a whole world of shit because hey, Rockstar obviously did this on purpose, right?
I take the view that if Rockstar had done it on purpose, they'd have bothered to finish the minigame. And since there's a nice, simple alternative explanation that doesn't rely on anything other than incompetence, by Hanlon's Razor I very much doubt it was intentional.
Sorry, I just see that misconception so often I had to correct it. -
Re:Easy.
I don't know, Blizzard had some great ones, too.
For example, the human peasants (units that build buildings) in Warcraft II will say, after you've clicked them enough times:
"Now what?"
"More work?!"
"Leave me alone"
"I don't wanna do this"
"I'm not listening"
Alleria, a female elf that only appears in certain levels, has this to say (keeping in mind that the cursor is a hand)
"You never touch the other elves like that"
"Do that again and you'll pull back a stump"
Most of them aren't funny. The really funny ones appear in Starcraft and Warcraft III. -
Re:Easy.
I don't know, Blizzard had some great ones, too.
For example, the human peasants (units that build buildings) in Warcraft II will say, after you've clicked them enough times:
"Now what?"
"More work?!"
"Leave me alone"
"I don't wanna do this"
"I'm not listening"
Alleria, a female elf that only appears in certain levels, has this to say (keeping in mind that the cursor is a hand)
"You never touch the other elves like that"
"Do that again and you'll pull back a stump"
Most of them aren't funny. The really funny ones appear in Starcraft and Warcraft III. -
Re:Easy.
I don't know, Blizzard had some great ones, too.
For example, the human peasants (units that build buildings) in Warcraft II will say, after you've clicked them enough times:
"Now what?"
"More work?!"
"Leave me alone"
"I don't wanna do this"
"I'm not listening"
Alleria, a female elf that only appears in certain levels, has this to say (keeping in mind that the cursor is a hand)
"You never touch the other elves like that"
"Do that again and you'll pull back a stump"
Most of them aren't funny. The really funny ones appear in Starcraft and Warcraft III. -
Re:Low Quality Graphics
TFC had a grenade button years before halo and I doubt that was even the first
TFC? Ha! The original TeamFortress (the Quake mod, not the Half-Life mod) had two buttons for grenades, as each class had two grenade types. Kids these days, thinking TFC was the origin of TeamFortress. The 'C' stands for "Classic" for a reason, you know.
Call of Duty and Iron Grip are two games I can think of just off the top of my head that use the quick melee attack like halo and I am sure there were many before those
Call of Duty (2003) was two years after Halo 1 (2001). I have no idea what Iron Grip is. As best I can tell, it's a mod for Half-Life 2 which automatically puts it after the launch of Halo 1. Other games had melee (Quake, Doom, Half-Life), but you had to switch weapons rather than just hit a button to attack.
I am not sure the many check points and lack of a user save can be counted as a positive but many console and computer games have used the checkpoint style system since the start of time..
True, but most older games tended towards checkpoints too far apart, and requiring user intervention to actually save (if you aren't paying attention, tough crap. It's another two hours to the next save point). Halo made it automatic.
I'm surprised the original poster didn't point out probably the biggest innovation in Halo 1 that has been copied over and over since -- regenerating shields. Without your shields, 1-2 shots will kill you, so you shields are essentially the same thing as health in Doom, Quake, Half-Life, etc. The difference is that rather than having to hunt around for pickups to regenerate, you just have to hide. Totally changes the dynamic for multiplayer games, because it forces you into tactical situations. Previously, you'd think, "I'm low on health and there's no way I'll find enough to keep me alive for a few more kills. Therefore, I'll just rush the next guy I see in order to do some damage before I'm taken out." Halo changed that to, "Do I hide and regen my armor, or do I attack and prevent my enemy from regenerating his armor?"
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Re:Wii is not a loss leader . . .
I think your prediction is on target if the current trends stay the course. They did a poll on GameFaqs a day or two ago asking who owned what "next-gen" system. The ranking (from top pick decresing) goes: None, Wii, XBox360, Xbox360 + Wii, PS3, All 3, PS3 + Wii, and finally PS3 + Xbox360. I'm not going even going to suggest that this is the most accurate polling system ever to grace mankind. Here's the poll results: http://www.gamefaqs.com/poll/index.html?poll=2722
That said, I would not classify GameFaqs as a casual gamer's haven. Most of the traffic is going to be generated by Hardcore gamers looking for info. Maybe casual players looking for info on Zelda or Final Fantasy, but if you look at the Top 10 lists, this isn't casual corner.
So, the Wii is making inroads on the hardcore gamer. Actually, I'm surprised that the system is the only next-gen system in almost 25% of the responses. With 17% dual-booting with the Wii60 combo and about 12% going it alone with the 360, I think it's very very understandable why there have been a large number of PS3 exclusives going multi-platform. Sony has, for lack of a better word, been shunned big time by the community at large.
However, it's still to early to tell if we're truly in the middle of a paradigm shift. Nintendo's strategy of appealing to a large audience with a cheaper system is obviously working. MS is holding their own, and Sony can easily get back into the game if they want to. This is still too close to call. -
Re:Why MM?
I think this: http://www.gamefaqs.com/computer/doswin/game/4687
2 2.html might be what you're looking for. I take no responsibility for your lack of productivity at work.
Personally, I always preferred Day of the Tentacle -
Hmmm...
Slashdot
PSO World
Sega Boards
Reddit
GameFAQs
The onion, Pitchfork, News of the Weird, etc all figure in when I remember to check, usually once a week or so.
I read slashdot first mostly out of a near-decade of habit (I think I started in 1998... before there were real user accounts anyway). Usually I see everything a few days ahead on Reddit. -
Perfect Dark N64OK, it's pretty old by now, but I was a big fan of Perfect Dark. The AI robots had difficulty settings AND personalities. If you were running deathmatch games against the AI, you could set AI's to have various behavior attributes:
The variety of personalities gave the game infinite multiplayer replay value, and made it easer for beginners to get into the game. You could pick simulants that would ingore a newbie human player and attack only the players with more kills, so the good players can run around slaughtering AI's on the difficult setting in the same game that a newbie is just exploring the level and figuring out how to reload. The experts still have fun while the newbies don't get instantly killed every time they spawn.- PeaceSim:As the name implies, this Sim hates violence. In fact, the PeaceSim will go around hoarding weapons so people don't pick them up, and disarm people for their weapons. Therefore, they'll drop a payload of weapons when you kill them. Just don't let them sneak up on you...
- ShieldSim:Like some human players I know, this Sim is a shield addict. It will always go for the shield, even if it has no weapons! In fact, if you damage its shield in the least bit, it will retreat to get another shield! My advice is don't let it.
- RocketSim:This is the pyromaniac of the Simulants! The RocketSim will always pursue the explosive weapons, and will set them off, even if doing so would spell death for itself! Avoid this Sim, or kill it before it can get an explosive.
- KazeSim:This is fearless, suicidal menace. It will make suicidal runs, even with no weapons, to try and destroy you. It fears nothing, and that makes it a dangerous enemy.
- FistSim: Unlike the PeaceSim, the FistSim is violent. Like the PeaceSim, though, it will hoard weapons and try to engage you in hand-to-hand combat. It won't use weapons, but it will do good damage with its hands.
- PreySim: This Sim truly feels that honor is a minor detail in a fight to the death. The PreySim dislikes competition, so it will hunt down the easiest targets to gain an easy kill. Its favorite targets include weakened opponents that are unarmed or armed with a weak weapon, and enemies that have just spawned. The PreySim also loves to cloak, so beware.
- CowardSim: This is the SimWussy. It flees to safety at the mere sign of confrontation, and will only confront you if it has a superior weapon. Carry a big gun, and you will rarely meet this Sim. Hide out and try to catch the coward off its guard.
- FeudSim: Stay out of this Sim's way! If the FeudSim goes after you, it will hunt you until the end of the game! It will mercilessly hunt its target, even if you kill it.
- SpeedSim: As the name suggests, this Sim is extremely fast. It's definitely faster than you, so it's difficult to hit with standard weaponry. It's impossible to flee, so stand and fight like a man.
- TurtleSim: This Sim is the opposite of the SpeedSim. It moves at a much slower rate than most players, but it has a shield that is twice as strong as the standard shield! Fortunately for you, it has restricted mobility due to its shield.
- VengeSim: This is a psychopathic Sim! This Sim will completely ignore other players just to attack the player that last killed it! It attacks with a vicious rage; so to avoid its rage, just leave it alone.
- JudgeSim: This is the only decent Sim. The JudgeSim acts like the judge of the battlefield, going after the winning player to even out the odds. That means if you are an expert playing against some young rookies, expect this Sim to come after you!
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Easy
The original metroid's "hidden worlds".
If you let a door close on you and kept crouching/standing up, you could go outside the map, and the game would end up filling in new areas as best it could. Easy to get stuck, one way doors, and other nasty traps, but endless fun.
http://www.gamefaqs.com/console/nes/file/519689/42 503 -
Animal CrossingI bought a shovel and dug out lots of cartridges, they were coming out of the ground, for free. Yeah, I dug up a Pitfall that way. All I had to look for was an asterisk marking on the ground. I later attempted to sell on a gray market to make a hefty profit (no eBay back then)... I still haven't recovered the cost of the shovel... Perhaps if you bury it in the right spot and dig it up later, you can get a golden shovel with a built-in metal detector.
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Re:well, duh
* no games. Can anyone who doesn't have a PS3 name two games currently available for it not available anywhere else?
VF5 (for now), Motorstorm, Resistance: Fall of Man, a pair of Gundam games only released in Japan which my Japanophile friends seem to care about, and the Giant Enemy Crab game (hey, if someone offered me a free PS3 and Genji, I'd play it for humor reasons). That's 6 I can think of, and no I don't own a PS3.* halfhearted online/multiplayer. The 360, MS device or no, has set the bar, and whether or not you think it's high enough, the PS3 doesn't come close to it.
The XBox also had better online than the PS2 too. Really, what were you expecting? Online is the XBox specialty, and it's extremely unlikely that anyone will pass them anytime soon.* bad word of mouth. Hardcore gamers are turned off due to the lack of games and crappy multiplayer.
The bad word of mouth comes from the price.Poll taken in April (before $599 announcement): http://www.gamefaqs.com/poll/index.html?poll=2340
Poll taken in May (after $599 announcement): http://www.gamefaqs.com/poll/index.html?poll=2375
* marketing. What the HELL is with the PS3 ads? Sony thinks no one will ever use the full power of the console? Even to non-gamers, they sound clueless.
The PS3 ads were actually good by Sony standards, I thought.* nothing new. While the PS3 is technically the same generation as the 360 and Wii, what is it offering that they don't?
Blu-Ray. Both motion sensing and HD at the same time (at least one upcomming exclusive (Lair) has claimed that it couldn't be done on 360 or Wii). It also runs a lot quieter than the 360 from all I've heard (and is also less prone to overheating?)
Honestly, I think nearly all of the PS3 issues just come back to price. When the price was announced, I know a lot of people who just stopped following previews for PS3 games, making for a lot less word of mouth. Developers saw the price, and didn't think consumers would go for it and so started jumping ship. This made for more bad news which all the fanboys bitter about the price could shout about, and a less impressive lineup of games at retail. This combined with price made for lower sales, which made for more devleopers jumping ship, and so on in a vicious cycle. Yes, I know there are various other minor technical issues, but I'm also sure 99% of consumers don't know or care. -
Re:well, duh
* no games. Can anyone who doesn't have a PS3 name two games currently available for it not available anywhere else?
VF5 (for now), Motorstorm, Resistance: Fall of Man, a pair of Gundam games only released in Japan which my Japanophile friends seem to care about, and the Giant Enemy Crab game (hey, if someone offered me a free PS3 and Genji, I'd play it for humor reasons). That's 6 I can think of, and no I don't own a PS3.* halfhearted online/multiplayer. The 360, MS device or no, has set the bar, and whether or not you think it's high enough, the PS3 doesn't come close to it.
The XBox also had better online than the PS2 too. Really, what were you expecting? Online is the XBox specialty, and it's extremely unlikely that anyone will pass them anytime soon.* bad word of mouth. Hardcore gamers are turned off due to the lack of games and crappy multiplayer.
The bad word of mouth comes from the price.Poll taken in April (before $599 announcement): http://www.gamefaqs.com/poll/index.html?poll=2340
Poll taken in May (after $599 announcement): http://www.gamefaqs.com/poll/index.html?poll=2375
* marketing. What the HELL is with the PS3 ads? Sony thinks no one will ever use the full power of the console? Even to non-gamers, they sound clueless.
The PS3 ads were actually good by Sony standards, I thought.* nothing new. While the PS3 is technically the same generation as the 360 and Wii, what is it offering that they don't?
Blu-Ray. Both motion sensing and HD at the same time (at least one upcomming exclusive (Lair) has claimed that it couldn't be done on 360 or Wii). It also runs a lot quieter than the 360 from all I've heard (and is also less prone to overheating?)
Honestly, I think nearly all of the PS3 issues just come back to price. When the price was announced, I know a lot of people who just stopped following previews for PS3 games, making for a lot less word of mouth. Developers saw the price, and didn't think consumers would go for it and so started jumping ship. This made for more bad news which all the fanboys bitter about the price could shout about, and a less impressive lineup of games at retail. This combined with price made for lower sales, which made for more devleopers jumping ship, and so on in a vicious cycle. Yes, I know there are various other minor technical issues, but I'm also sure 99% of consumers don't know or care. -
Test; please ignore.
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Re:Forget Zelda
Here you go. FF7 script
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Re:Block
The proper thing to do, from Gamefaqs' point of view, is to link to the game page itself and inform people they want the "Game Script" under in-depth faqs.
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Re:Block
Or
... you could just go to the Zelda:TP page and click on the "Game Script" link under "In-Depth FAQs".
(Do not interpret this post to mean I regularly visit gamefaqs.com) -
Re:POP
I'm sure it would have worked like normal if I could have seen the sword glow. The dumb camera kept zooming out to encompass the entire giant, so the prince and sword was too dinky.
I was playing the ps2 version. I can't find the original thread, but I found another on gamefaqs explaining this:
http://boards.gamefaqs.com/gfaqs/genmessage.php?bo ard=926985&topic=33245273 -
Re:Whats the problem?
Here are the cheat codes for guitar hero.
Here are the cheat codes for guitar hero II.
They all contain cheats that unlock everything in the game. GameFaqs has all the unlocking content cheats for Gran Turismo and probably any other game that has unlockable content. So really all games come with all the content, if you really want them to.
The problem with WoW is there are no cheat codes (well techinically speaking). -
Re:Whats the problem?
Here are the cheat codes for guitar hero.
Here are the cheat codes for guitar hero II.
They all contain cheats that unlock everything in the game. GameFaqs has all the unlocking content cheats for Gran Turismo and probably any other game that has unlockable content. So really all games come with all the content, if you really want them to.
The problem with WoW is there are no cheat codes (well techinically speaking). -
Re:Where does it store the browser and weather cli
It runs off the internal flash memory (512MB).
Though it would probably be rather slow, it'd be great if you could 'alt+tab' into and out of Opera to check gamefaqs for the next part of the quest or level. Kind of like flipping from World of Warcraft to thottbot to get the cords for the next objective. -
According to developers they do...
A lot of developers somehow feel compelled to make games 3D even if they don't work in 3D, for example Castlevania. A clip from this review of 3D Castlevania says a lot about the problem:
The real problem with Castlevania: Curse of Darkness is that Konami tried to do too much, too soon: they pushed for another 3D game before they figured out how to it right. Everything that made Castlevania a popular franchise--the platforming in the older games combined with the intricate detail and endless exploration of the castleroids--was completely lost when the transition was made to 3D. The cost of filling up that empty space may have been too high for the CoD budget, but that's no excuse. If a thing's worth doing, it's worth doing right. Either make 3D work or go back to what you know you can do. -
Welcome to the age of MySpace
A year ago, I would have agreed completely with your assessment that Bloggers != Consumers.
Nowadays, I'm not so sure.
When you have a random 13-year-old kid blogging how much he loves the Wii on a site like 1UP.com, you know that blogging isn't just something done by educated adults with Internet connections anymore. If we were to go to a random classroom of middle-school students, and asked how many of them read or posted in blogs/forums/etc. on the Internet, I have a feeling the percentage would be rather shocking.
That said, whether or not this study has any merit is still hard to say. What sites were they looking at? What kind of demographics are on those sites? I'd associate bloggers/posters on 1UP.com and GameFAQs to be a lot closer to the average consumer than, say, the posters here on Slashdot. -
Dead tree mags are inferior anyway
If you can read The Escapist and The Gamer's Quarter , and get cheats and strategies at GameFAQs , all of that for free... what's the point? Printed mags cost money, usually lack depth, and may suffer an influence of ad-buyers in their ratings.
At least with Diehard Gamefan you knew what was their bias -- they were also an import store, of course they'd praise some Japan-only stuff... too bad they were usually right, I still wonder who's the idiot at Sega who thought a masterpiece like Monster World IV wasn't worth localizing! -
Re:Help me Sam and Max, you're my only hope...
Except that Grim Fandango is just shy of being a decade old, thus the "haven't seen a decent 'poke the object' game for years". Although, I have to say, Grim Fandango is probably the pinacle of Adventure games. It's unique setting, casual parody of early American films, and witty sense of humor really can't be beat.
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Re:For most games you can buy strategy guides...
I wouldn't call them useless. I've always enjoyed strategy guides, but I admit, the only one I can recall buying was the Neverwinter Nights guide on how to create your own modules and scripting... which was pretty worth while I think. I often just go to GameFAQs to get quick tips or locations for those last lost items or treasure chests.
However, I'd buy a WoW guide or other MMO guide, if it was expansive enough, contained full color maps, and in a well organized format, to prevent myself from having to dig through countless sites to download and print off color copies of maps and strategies and compile them into a binder. I was considering a Prima WoW guide, but it lacked dungeon maps, so I decided against it. It did have tables of items and values which was nice. Though, I did do this for EQ back in the day. Was kind of fun, but I don't have that gravey college job anymore. =P
Cheers,
Fozzy -
Maabus, no contestNobody every mentions "Maabus" in these lists, though it clearly deserves a top spot. The only explanation for it constantly being overlooked is that no-one bought it, and those who did probably did not play it for more than a few minutes, despite a good deal of hype about it's release by the publisher.
There is a review at gamefaqs http://www.gamefaqs.com/computer/doswin/review/R62 416.html(not well written, but there are few reviews out there of the game at all) that describes how horrible it really was.
From that review:
The game consists of moving around, listening to the annoying Admiral, shooting monsters with your incredibly limited ammo supply, getting translator-thingies thrown at you (which actually help...) and, worse... SWAPPING DISKS CONSISTANTLY! Battles consist of clicking on the monster many times before finally you lay the smackdown on it. You only got 4 missiles, 3 lazer shots and 3 toxin things... WHAT AN AMMO SUPPLY!! Even the Space Marine starting out with a simple pistol was considered more powerful, right?
The game can be beaten in simply 30-45 minutes. Yes, you heard right. With all the time spent on this game, you figured itd be a long, lovely experience. Wrong. But actually, this is good... if it were longer you definately wouldn't want to finsh it. And there's only ONE PUZZLE in the whole game. That's it. Just one. -
Exclusive bullshit
It used to be that if you wanted to play any game you merely had to purchase every console. Yes, it was expensive but we did it for the exclusive games that were only available on a single system.
Now they are trying to make it so that if you want to play every bit of a cross platform game you have to buy multiple copies? Screw that. When Soul Calibur II came out with exclusive characters on each system, I responded by not buying the damn game. Here it looks like Rockstar is trying to generate artificial demand for downloadable content; something else designed to extract money from gamers.
Yea, yea, feed me the line about games costing so much money to produce now. I don't care. Movies cost several million dollars to produce and you can buy the DVD for a single Andrew Jackson. Gamers are being charged three times that much for something that only cost a fraction of the price. Yes I understand that there are other factors here... I'm not that dense, it's just that they don't need to nickel-and-dime us afterwards.
I'm tired of companies raising prices and then charging more for the "privelidge" of playing online. I'm tired of companies cramming questionable tech down our throats that only raises cost and causes delays. I'm tired of games that are strictly service based even though you still have to pay full retail price. I'm tired of companies charging me yet again for games that I already own; I mean I already have two copies of Super Mario World, two copies of Super Mario 64, and three fricking copies of The Legend of Zelda and for only 23 more dollars, I can play them all on one console. Hooray for shovelware.
Yes I'm ranting. Sorry about that. The whole thing just makes me wonder why I play games anymore. Can I at least get an "amen"? -
Exclusive bullshit
It used to be that if you wanted to play any game you merely had to purchase every console. Yes, it was expensive but we did it for the exclusive games that were only available on a single system.
Now they are trying to make it so that if you want to play every bit of a cross platform game you have to buy multiple copies? Screw that. When Soul Calibur II came out with exclusive characters on each system, I responded by not buying the damn game. Here it looks like Rockstar is trying to generate artificial demand for downloadable content; something else designed to extract money from gamers.
Yea, yea, feed me the line about games costing so much money to produce now. I don't care. Movies cost several million dollars to produce and you can buy the DVD for a single Andrew Jackson. Gamers are being charged three times that much for something that only cost a fraction of the price. Yes I understand that there are other factors here... I'm not that dense, it's just that they don't need to nickel-and-dime us afterwards.
I'm tired of companies raising prices and then charging more for the "privelidge" of playing online. I'm tired of companies cramming questionable tech down our throats that only raises cost and causes delays. I'm tired of games that are strictly service based even though you still have to pay full retail price. I'm tired of companies charging me yet again for games that I already own; I mean I already have two copies of Super Mario World, two copies of Super Mario 64, and three fricking copies of The Legend of Zelda and for only 23 more dollars, I can play them all on one console. Hooray for shovelware.
Yes I'm ranting. Sorry about that. The whole thing just makes me wonder why I play games anymore. Can I at least get an "amen"? -
Exclusive bullshit
It used to be that if you wanted to play any game you merely had to purchase every console. Yes, it was expensive but we did it for the exclusive games that were only available on a single system.
Now they are trying to make it so that if you want to play every bit of a cross platform game you have to buy multiple copies? Screw that. When Soul Calibur II came out with exclusive characters on each system, I responded by not buying the damn game. Here it looks like Rockstar is trying to generate artificial demand for downloadable content; something else designed to extract money from gamers.
Yea, yea, feed me the line about games costing so much money to produce now. I don't care. Movies cost several million dollars to produce and you can buy the DVD for a single Andrew Jackson. Gamers are being charged three times that much for something that only cost a fraction of the price. Yes I understand that there are other factors here... I'm not that dense, it's just that they don't need to nickel-and-dime us afterwards.
I'm tired of companies raising prices and then charging more for the "privelidge" of playing online. I'm tired of companies cramming questionable tech down our throats that only raises cost and causes delays. I'm tired of games that are strictly service based even though you still have to pay full retail price. I'm tired of companies charging me yet again for games that I already own; I mean I already have two copies of Super Mario World, two copies of Super Mario 64, and three fricking copies of The Legend of Zelda and for only 23 more dollars, I can play them all on one console. Hooray for shovelware.
Yes I'm ranting. Sorry about that. The whole thing just makes me wonder why I play games anymore. Can I at least get an "amen"? -
Exclusive bullshit
It used to be that if you wanted to play any game you merely had to purchase every console. Yes, it was expensive but we did it for the exclusive games that were only available on a single system.
Now they are trying to make it so that if you want to play every bit of a cross platform game you have to buy multiple copies? Screw that. When Soul Calibur II came out with exclusive characters on each system, I responded by not buying the damn game. Here it looks like Rockstar is trying to generate artificial demand for downloadable content; something else designed to extract money from gamers.
Yea, yea, feed me the line about games costing so much money to produce now. I don't care. Movies cost several million dollars to produce and you can buy the DVD for a single Andrew Jackson. Gamers are being charged three times that much for something that only cost a fraction of the price. Yes I understand that there are other factors here... I'm not that dense, it's just that they don't need to nickel-and-dime us afterwards.
I'm tired of companies raising prices and then charging more for the "privelidge" of playing online. I'm tired of companies cramming questionable tech down our throats that only raises cost and causes delays. I'm tired of games that are strictly service based even though you still have to pay full retail price. I'm tired of companies charging me yet again for games that I already own; I mean I already have two copies of Super Mario World, two copies of Super Mario 64, and three fricking copies of The Legend of Zelda and for only 23 more dollars, I can play them all on one console. Hooray for shovelware.
Yes I'm ranting. Sorry about that. The whole thing just makes me wonder why I play games anymore. Can I at least get an "amen"?