Domain: ign.com
Stories and comments across the archive that link to ign.com.
Stories · 734
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GBA-Based Classic NES Series Confirmed For States
Thanks to IGN for its article revealing that Nintendo has confirmed their Game Boy Advance-based classic NES conversions for U.S. release on June 7th. According to the article: "The collection [already released in Japan as the Famicom Mini Series] will be called [the] Classic NES Series, and will begin as a limited edition NES Game Boy Advance SP as well as a line-up of eight classic games", with the specific titles being Donkey Kong, Pac-Man, The Legend of Zelda, Super Mario Bros., Excitebike, Ice Climber, Xevious, and Bomberman. The piece also notes: "Each game in the series will be priced at $19.99, and will be packaged in a standard Game Boy Advance box featuring the classic artwork of the original game." -
Microsoft Announces XNA Game Development Platform
Thanks to GameSpot for its story revealing that Microsoft is unveiling its XNA game software development platform later this morning at the Game Developer's Conference in San Jose. XNA is "designed for use with future iterations of all Microsoft game platforms, including Windows, Xbox, and Windows Mobile-based devices" to make simultaneous platform development easier and cheaper, and the company is also expected to announce "Xbox Live-style functionality for billing, security, and matchmaking being made available to Windows developers... [and] the introduction of controllers that are compatible with all Windows and Xbox game players" as part of this move. IGN Xbox has an interview with Microsoft's Jay Allard and Dean Lester which explains XNA as being a cross-platform, evolving toolset that will ensure backwards compatibility, giving the example: "...[if] Adobe was writing an application for Win95, and then WinNT came out there were special features they could take advantages of -- they didn't have to throw it all away and start again." Update: 03/25 00:46 GMT by S : Microsoft has made the official XNA site public, including streaming video from unspecified next-generation games. -
Final Fantasy XI-Bundled PS2 Hard Disc Explored
Thanks to IGN PS2 for its article discussing a hands-on look at the U.S. PlayStation 2 hard drive, bundled with Final Fantasy XI, which launches on March 23rd for $99. The article notes: "What's the big deal? ...well, let's just say that the Network Adaptor was the first step for players to get online, and the HDD is the next step... But in the short run, the HDD really only has one main purpose, which is to get players online playing Square Enix's potentially enormous MMORPG." The drive also comes with other advantages, as it's explained: "Players... can copy data from the (SCPH-10020u) memory card to a folder on the HDD", and it's speculated (although this is unconfirmed), that "SCEA might give gamers the choice to save data with games that require HDD use to either [memory card or HDD]. -
Harry Potter Game Gets PS2 EyeToy Bonus
Thanks to EuroGamer for its article discussing the fact that EA's PlayStation 2 version of Harry Potter And The Prisoner Of Azkaban will be the first PS2 third-party game to take advantage of the EyeToy USB camera add-on. Among the EyeToy bonus mini-games created specifically for the PS2 version of the multi-format title: "'Chocolate Frogs' will see players clapping their hands together to catch a Chocolate Frog and no doubt send the resultant goo splashing everywhere... [and] 'Seeker Practice' will involve trying to grab the Golden Snitch whilst avoiding the Bludger." The article notes: "Although EA isn't planning an actual wand peripheral, an equally Potter-mad representative suggested we could always use our own makeshift example if we really wanted", and apart from EyeToy, the game, which IGN PS2 has a recent hands-on preview of, "will also accept voice input to help repel Peeves and perform other tasks." -
Killing The Fun - Cheating In Online Games
Thanks to the San Jose Mercury News for its story discussing the ever-present problem of cheating in online games. One of the issues discussed is cheating on Xbox Live using Action Replay-like devices, with a Microsoft spokesperson suggesting: "We didn't go into this with the idea that no one's ever going to be able to exploit this... But we absolutely take this stuff seriously and are taking action on it every day." However, noted FPS player Dennis 'Thresh' Fong laments an unfortunate side effect for the dextrous: "Because there is this perception that everybody cheats, people that are good are not recognized for their skills. When I play online, I'm always accused of being a cheater." -
Midway's Controversial NARC Update Ups Drug Intake
Thanks to IGN PS2 for its hands-on preview of Midway's PS2/Xbox action title NARC, an update of the classic '80s anti-drug arcade title of the same name. This game, which Game Informer notes has been "built on VIS Entertainment's State of Emergency engine", takes the "good cop/bad cop" gameplay concept to an extreme, as GameSpot explains: "You'll actually be able to use the illegal drugs you confiscate throughout the game. In fact, they'll actually give you short-term benefits." The drugs include "pot, speed, LSD, crack, and the newly invented Liquid Soul", and effects vary - for example, IGN notes: "Smoking marijuana in NARC slows time down and makes the screen blur, but also gives incredible focus", and GameSpot mentions: "Dropping acid fills the screen with crazy colors, but it also gives innocent citizens large jester heads while giving criminals large devil heads, for easy identification." But GI also cautions: "By taking one of the addictive drugs... the controller vibrations will get longer and longer until the player will literally have to fight to keep the shakes at bay." -
Total Annihilation's Spiritual/Actual Sequel Planned?
Thanks to IGN PC for its article discussing hints from Chris Taylor of Gas Powered Games regarding a possible follow-up to seminal RTS Total Annihilation. Apparently, at a recent gaming career day, Taylor, the original designer of TA, informally confirmed "...that Gas Powered Games was working on 'an RTS follow-up to Total Annihilation'", but IGN note "it's not exactly clear yet [from his brief comment] on whether or not the game will be a true sequel... or simply a new RTS in the vein of Total Annihilation." Although Gas Powered Games are currently working on a sequel to Dungeon Siege for Microsoft, their jobs page confirms they're also looking for RTS genre artists, and an earlier GameSpy interview discusses this long-under-wraps strategy title. Taylor also mentioned the publisher of this new title is "a big one... one that doesn't also publish operating systems [like Microsoft]" - it seems Atari own the rights to Total Annihilation 2, and previously asked Korean developers Phantagram to develop a sequel before that deal allegedly fell through, though Taylor's game could still be a sequel in concept only. -
Halo PC Updates Delayed, Much Desired
Thanks to VE3D for its article reprinting comments by Gearbox Software's Randy Pitchford regarding future Halo PC patches. Pitchford, seemingly irked at Bungie/Microsoft testing and approval delays, notes the enhancements Gearbox "...has generated between launch day and now is amazing in quality and volume. Thus far, just a fraction of that work has made it into the official updates." These prospective updates, mentioned last month, include the HEK (Halo Editing Kit), the lack of which is preventing substantial modding from taking place, and a waiting-in-the-wings "massive [graphical] performance boost... we call it 'fast shaders' - we're seeing a 30% to 50% [framerate] increase." -
Fear Effect, Hunter The Reckoning Movies Optioned
Thanks to GameGossip for pointing to a Hollywood Reporter article revealing that German uber-producer Uwe Boll has optioned the rights to movies based on Fear Effect and Hunter: The Reckoning. Boll, who had previously claimed his planned Dungeon Siege film had "major crossover potential because of its unique blend of action and fantasy, on the order of Lord of the Rings", and is behind the House Of The Dead and Alone In The Dark movies, says Hunter: The Reckoning (originally from the White Wolf pen-and-paper RPG) will be a "hard, brutal, fast-paced ensemble film in the tradition of 'X-Men.'" Hunter will "shoot this summer in downtown Vancouver", with budgets for the 2 movies "ranging from $15 million-$25 million", but it's not known why Eidos' Fear Effect was optioned. -
The Guy Game - Adult Console Trivia Nirvana?
Thanks to IGN Cube for their preview of the the adult console trivia title, The Guy Game, as created by the "newly formed Topheavy Studios... run by Jeff Spangenberg, former head of Retro Studios, which was responsible for the GameCube hit Metroid Prime." The fruits of this illustrious pedigree seem to be a game that "...features topless, M-rated nudity... [and] integrates drinking game A**hole, allowing for custom rules." The title even features the 'Flash-O-Meter', which "...is rated Soft & Squishy, Sorta Chubby, and Super Stiff", depending on the amount of nudity involved, and the game also features a "stage of play... called BallzOut, which a bunch of mini-games designed around clever ball physics." Sadly, the title "is still looking for a publisher", even if IGN are "somewhat excited by it." -
The Guy Game - Adult Console Trivia Nirvana?
Thanks to IGN Cube for their preview of the the adult console trivia title, The Guy Game, as created by the "newly formed Topheavy Studios... run by Jeff Spangenberg, former head of Retro Studios, which was responsible for the GameCube hit Metroid Prime." The fruits of this illustrious pedigree seem to be a game that "...features topless, M-rated nudity... [and] integrates drinking game A**hole, allowing for custom rules." The title even features the 'Flash-O-Meter', which "...is rated Soft & Squishy, Sorta Chubby, and Super Stiff", depending on the amount of nudity involved, and the game also features a "stage of play... called BallzOut, which a bunch of mini-games designed around clever ball physics." Sadly, the title "is still looking for a publisher", even if IGN are "somewhat excited by it." -
Nintendo Claims No.2 Spot, PS2 Sales Down Year-On-Year
jkcity writes "In an interview with Nintendo's Perrin Kaplan on IGN Cube, she claims: 'We basically won 2003 [in the U.S.] and moved ourselves to the number two spot, and Microsoft's Xbox to number three', also noting: 'Year-on-year we were up 68.5% [in December] based on units sold. We sold about 1.1 million GameCubes in December... For the whole year we were up 35%. Our competitors were both in the negative.' But an analyst quoted in an [overly harsh?] BBC News story is less impressed, suggesting the console 'did not do as well as I would have expected'." Elsewhere, a Reuters story notes that PlayStation 2 sales in the U.S. "fell 27 percent to 2.94 million units in November and December from four million units a year earlier", but the console still seems to be outselling the GameCube's increased Xmas volume. -
Phantasy Star Online Gets Carded, PC-ed
Thanks to IGN Cube for their article taking an in-depth look at the U.S. version of Phantasy Star Online Episode III: C.A.R.D. Revolution for GameCube. They note the advantages and disadvantages of the GC-exclusive online CCG title: "Since it is a PSO game, the legions of fans that can't get enough of dungeon crawling will immediately be interested in PSOIII, but since it no longer holds the same basic hack n' slash mechanics that made Episode I so popular, Episode III by its nature will turn off many of the same fans that are meant to embrace it." Over at PSO World there are multiple resources for the import version of PSO: Episode III, including a card database and a guides section, and the site also has news on an in-development PC version of Phantasy Star Online: Episode 1 & 2, though a U.S. release for that is as yet unknown. -
Metal Gear Solid - Twin Snakes, Mario Easter Eggs
Thanks to Game Informer for its hands-on preview of Metal Gear Solid - The Twin Snakes for GameCube from yesterday's previously mentioned Konami Gamers' Day. The reporter notes that "it seems... clear that Konami is attempting to give gamers the opportunity to see what it would be like to play MGS from the eyes of MGS2", and reports on some Nintendo-specific easter eggs that have been added: "While [demo-ing part of the game set] in an office complex [MGS:TTS creator Denis Dyack] examined nearby desks scattered throughout the room. On one was a small statue of Mario and Yoshi. Shooting the Yoshi statue caused it to belch out his characteristic yelp, while shooting the Mario statute made a classic Nintendo '1UP' noise." IGN Cube also has hands-on impressions of the title, which is set to launch in March. -
Xbox 2 - Scaling Down Size, Evolving Live, Xenon-ize
Thanks to IGN Xbox for its coverage of an interview with Japanese Xbox boss Yoshihiro Maruyama, in which he discusses the release timing of the next-gen consoles, suggesting: "If asked if the [Xbox sequel's] release will happen next year, I'd say that no, it won't be next year", and predicting: "We foresee the next generation PS2 hardware arriving some time after 2006." He also mentions that a smaller-sized console is "something that we'd like to do" for the Xbox's sequel, which GameGossip are claiming may be called the 'Xenon', according to a job posting on Microsoft's website. Elsewhere, Microsoft's Robbie Bach has been discussing the evolution of Xbox Live at CES, mentioning, via GameSpot, that "...he wants to turn Xbox Live, the trash-talking meeting ground of testosterone jazzed gamers, into a kinder, gentler realm reminiscent of Microsoft's other online playground, the Zone.com." Finally, GameInformer provides clarification that the previously mentioned Xbox Media Center Extender Kit "will not recognize media on PC's not running Windows XP Media Center Edition" - it appears upgrading your PC to this edition may be tricky/impossible for some. -
MMO Report Tips World Of Warcraft As Leader
Thanks to VE3D for reprinting details of a new online gaming report discussing MMO trends and estimated game popularity. According to the excerpts from the Themis Group's report, online gaming will grow from $960 million revenues in 2003 to $4.10 billion in 2008, and the chart estimating "expected popularity of new persistent worlds... in descending order by projected subscriber base twelve months after launch" is headed by Blizzard's World of Warcraft, followed by Sony's EverQuest 2 and Turbine's Middle Earth Online. The report also suggests: "Success with a license challenges developers to find a way to implement the license's core appeal into an MMG-style game - a challenge which Final Fantasy Online met, but Star Wars Galaxies did not." -
European Game Developer Failures Enumerated
Thanks to Polygon for their article discussing the recent problems faced by European videogame developers. The piece explains: "According to a recent study conducted by London's Financial Times, 23 European game developers folded in 2003, which is up from 14 in 2002 and 8 in 2001." It also notes that "one of the biggest European companies to close its doors this year was Rage Software, perhaps best known for their David Beckham Soccer series", and a recently-linked editorial mentions a number of other notable independent developers who are no more, including Mucky Foot, Lost Toys, Computer Artworks, and Silicon Dreams. The news piece ends by quoting Eidos CEO Mike McGarvey as suggesting: "A studio of about 150 people, split into three teams, is about the ideal size and it's hard to see how it makes sense for the cottage industry types. They may have more of a future in post-production as a service-based business." -
European Game Developer Failures Enumerated
Thanks to Polygon for their article discussing the recent problems faced by European videogame developers. The piece explains: "According to a recent study conducted by London's Financial Times, 23 European game developers folded in 2003, which is up from 14 in 2002 and 8 in 2001." It also notes that "one of the biggest European companies to close its doors this year was Rage Software, perhaps best known for their David Beckham Soccer series", and a recently-linked editorial mentions a number of other notable independent developers who are no more, including Mucky Foot, Lost Toys, Computer Artworks, and Silicon Dreams. The news piece ends by quoting Eidos CEO Mike McGarvey as suggesting: "A studio of about 150 people, split into three teams, is about the ideal size and it's hard to see how it makes sense for the cottage industry types. They may have more of a future in post-production as a service-based business." -
Jump Festa Shows Off Final Fantasy XII, Dragon Quest
Thanks to IGN PS2 for its information about the new Final Fantasy XII trailer debuting at Japan's recent Jump Festa exhibition The Magic Box has some still images from the "lengthy seven minute trailer" for the PS2 RPG sequel, which shows cinematic action and battle scenes, but unfortunately without "[revealing] much about the gameplay systems." There's also a hands-on look at the PS2 remake of Dragon Quest V, which apparently brings "a little bit of new flavor to a classic old-school game", originally released on the Super Nintendo back in 1992. Finally, 1UP has a brief overview of the festival, including pictures of a Slime-infested Christmas tree. -
Jump Festa Shows Off Final Fantasy XII, Dragon Quest
Thanks to IGN PS2 for its information about the new Final Fantasy XII trailer debuting at Japan's recent Jump Festa exhibition The Magic Box has some still images from the "lengthy seven minute trailer" for the PS2 RPG sequel, which shows cinematic action and battle scenes, but unfortunately without "[revealing] much about the gameplay systems." There's also a hands-on look at the PS2 remake of Dragon Quest V, which apparently brings "a little bit of new flavor to a classic old-school game", originally released on the Super Nintendo back in 1992. Finally, 1UP has a brief overview of the festival, including pictures of a Slime-infested Christmas tree. -
Warshaw Awards Celebrate 2003's Gaming Missteps
Thanks to Shacknews for their feature revealing The Warshaw Awards for 2003, celebrating "some of the worst missteps of the year" in videogaming. The awards are named after Howard Scott Warshaw, creator of the famously poor E.T. for the Atari 2600, and victors include Namco for R: Racing Evolution, which "eschews virtually everything that Ridge Racer fans had come to expect", David Duchovny for "quite possibly the worst [voice acting] I've ever heard from a mainstream actor" in Ubisoft's XIII, and the IGN gaming website for their "obscene McDonald's advertising campaign." -
Harry Potter Gets Azkaban Game, Stone Brickbats
Thanks to TotalVideoGames for its article revealing EA's announcement of the Harry Potter and the Prisoner Of Azkaban game adaptation, due some time in 2004 and giving fans "the first chance to play as friends Ron Weasley, Hermione Granger, along with Harry Potter, switching between characters and utilising their key attributes and skills to resolve challenges." An interview with the game's producer over at IGN Cube further reveals players "will also get the opportunity to control Hedwig and to fly Buckbeak, the Hippogriff", and this internally-developed EA title will hopefully work better than the recent Warthog-developed Sorceror's Stone adaptation, of which 1UP commented it was "a mystery why anyone would want such an imaginative world filtered through trappings as bad as these", and IGN PS2 lamented was "strangely nowhere as compelling or refined as Chamber of Secrets." -
Harry Potter Gets Azkaban Game, Stone Brickbats
Thanks to TotalVideoGames for its article revealing EA's announcement of the Harry Potter and the Prisoner Of Azkaban game adaptation, due some time in 2004 and giving fans "the first chance to play as friends Ron Weasley, Hermione Granger, along with Harry Potter, switching between characters and utilising their key attributes and skills to resolve challenges." An interview with the game's producer over at IGN Cube further reveals players "will also get the opportunity to control Hedwig and to fly Buckbeak, the Hippogriff", and this internally-developed EA title will hopefully work better than the recent Warthog-developed Sorceror's Stone adaptation, of which 1UP commented it was "a mystery why anyone would want such an imaginative world filtered through trappings as bad as these", and IGN PS2 lamented was "strangely nowhere as compelling or refined as Chamber of Secrets." -
Activision Anthology Adds Homebrew Games, Classics Lauded
Thanks to GameSpot for their review of Activision Anthology for the GameBoy Advance, as the compilation of Atari 2600 titles such as Pitfall! and River Raid goes portable, following a previously released PlayStation 2 version. The creators of the compilation "recruited Bradford W. Mott, the creator of the personal computer Stella Atari emulator, to write the underlying code" for the anthology, and, as IGN Pocket points out, "there are also several homebrew 2600 games included in this pack", including Skeleton+ and Climber 5. There's a lengthy thread on the compilation over at AtariAge, and elsewhere, Slate has passionate words to impart about classic games and how "restrictions... inspire creativity", and Yahoo/Reuters has similarly nostalgic musings about the recent retro revival. -
Panasonic Stops Production Of GameCube-Based Q
cdneng2 writes "Gamesindustry.biz has the scoop that Matsushita (Panasonic) has stopped production of the Nintendo Q system. For those of you who weren't aware, the Q system was an integrated Gamecube and DVD player. Too bad it wasn't offered in the United States at all." IGN Gear had a review of the Panasonic Q when it first launched in early 2002, and now that "Matsushita intends to cease manufacture of the device immediately", the device's collectible status seems assured. -
Cthulhu Continues Gaming Heritage From Dark Corners
Thanks to GameSpy for their interview with the creators of Call of Cthulhu: Dark Corners of the Earth, as the long-in-development survival horror PC FPS, based on the Chaosium RPG, in turn based on HP Lovecraft's 'weird fiction' writings, discusses its setting ("The majority of the action takes place in the sea port of Innsmouth, the setting for the famous Lovecraft story 'The Shadow over Innsmouth'"), and uniquely Lovecraftian gameplay traits: ("The concept of Jack's mental health and its slow degradation is one of the core concepts in Dark Corners of the Earth. This loss in sanity will risk the development of specific mental conditions; these include shaking, blurred vision, hallucinations, dizziness, and panic.") As for its previous videogame heritage, Lovecraftian influences seem particularly noticeable in id's Quake series - but if in doubt, you can always Cthuugle for it. -
Rockstar Censors GTA After Haitian Outcry
Thanks to VE3D for carrying a statement from Take Two/Rockstar announcing the removal of alleged anti-Haitian content from future copies of Grand Theft Auto:Vice City, after a furore which started last month following a CBS TV segment on the game. The controversy, which even had New York's Mayor Bloomberg weighing in on the game's rival gang-related urgings to "Kill all the Haitians", has ended with Rockstar's press release indicating: "We believe that recent media coverage has taken certain statements made in the game out of context... nevertheless, we are aware of the hurt and anger in the Haitian community... we will remove the objectionable statements from future copies of Grand Theft Auto: Vice City." -
GameSpy And IGN To Merge
Bagels writes "'I had a big company, and he had a big company, and now we have a very big company.' This very appropriate Simpsons quote begins IGN's announcement regarding its imminent merger with GameSpy Industries, their former rival. GameSpy has its own announcement about this, as well. The official press release claims the companies' two websites will remain separate entities, and those websites will retain their original feel; the merger is mainly to pool the financial (and likely informational) resources of the two companies. The merger will be completed in the first half of 2004 - SpyGN, anyone?" -
GameSpy And IGN To Merge
Bagels writes "'I had a big company, and he had a big company, and now we have a very big company.' This very appropriate Simpsons quote begins IGN's announcement regarding its imminent merger with GameSpy Industries, their former rival. GameSpy has its own announcement about this, as well. The official press release claims the companies' two websites will remain separate entities, and those websites will retain their original feel; the merger is mainly to pool the financial (and likely informational) resources of the two companies. The merger will be completed in the first half of 2004 - SpyGN, anyone?" -
Virtua Fighter Cyber Generation Revealed
Thanks to IGN PS2 for their information on the unveiling of Sega's Virtua Fighter Cyber Generation for PlayStation 2/GameCube, as the semi-secret game formerly known as Virtua Fighter Quest "takes the form of an action-RPG title, rather than a versus fighter." 1UP also has a preview and in-game screenshots of the game, now due in Japan in Summer 2004, which "on the surface... seems to have only a passing connection to the original Virtua Fighter games." However, it turns out the teenage lead characters are collecting 'Virtua Souls', which "...contain fighting data from legendary fighters of old who took part in a tournament to name the world's best fighter", and when you "collect a Virtua Soul... you'll end up being able to perform a special skill, recognizable as moves from the Virtua Fighter series." -
Sega's 3D Ages Confirmed For U.S. Release
Thanks to 1UP for its post confirming that Sega's 3D Ages series of classic remakes for PlayStation 2 will be released Stateside, courtesy of publisher Conspiracy Entertainment, who have announced a four-year deal to "manufacture, market, and distribute a total of 14 updated Sega titles." Slashdot has previously covered 1UP-sourced reviews for the first five volumes in the series, including Phantasy Star: Generation 1, Monaco GP, Fantasy Zone, Space Harrier and Golden Axe, all "revised versions of Sega arcade and Master System games with updated graphics, some of them in 3D", and all confirmed for a 2004 U.S. release. According to IGN PS2, later 3D Ages releases will include "Streets of Rage, Gain Ground, Bonanza Bros., Alex Kidd in Miracle World, Virtua Racing, Last Bronx, Phantasy Star II, [and] Phantasy Star: End of the Millennium", and Columns and Puzzle&Action are also listed on the Japanese 3D Ages site. -
Manhunt Delivers Stealthy Shock For Rockstar
Thanks to U.S. Playstation Magazine for its review of Rockstar North's ultraviolent PS2 stealth action title Manhunt, which it rates as "a solidly constructed third-person affair." The reviewer also explains the most unique feature: "As an interesting gimmick, Manhunt supports the USB headset. With the headset, the Director's comments [as voiced by Brian Cox] are heard only through the earpiece." GameSpot also largely rates the title positively, approving of the "tension and grim satisfaction" in the stealth action gameplay, but highlighting the ways the "game unflinchingly depicts intense graphic violence" as the Director "captures on video the bloody executions" carried out by your in-game character. This leads Playstation Magazine to question the ESRB rating system, suggesting that if Manhunt "didn't merit an AO rating, then I don't know what will", while IGN PS2 simply says, with regard to the gore: "No videogames to date have gone as far." -
Mario Kart Double Dash - GameCube Savior Or Rehash?
Thanks to GamesDomain for its review of Mario Kart: Double Dash for GameCube, as the reviewer rates Nintendo's latest kart update very highly, but comments that "...more seasoned gamers may grumble a tad at the general lack of progress", a view occasionally echoed by the overwhelmingly glowing reception from other sites, reminiscent of the (cynically?) subdued positivity regarding Soul Calibur II's release. However, IGN Cube is more critical still, suggesting the game "doesn't progress far beyond the N64 version other than in the visual department... [and] introduces new imbalances to the item system", plus "has axed a few trusted control mechanics like the hop." As for the title's reception outside the U.S., EuroGamer rectifies IGN's downer angle, and C+VG reports significant sales in Japan, with a knock-on effect for GameCube hardware, and a similar effect in the UK for a Mario Kart-including hardware bundle. -
Midway Arcade Treasures Released, Rated
Thanks to GamerFeed for their news that Midway Arcade Treasures for the PlayStation 2 has shipped, with the "next-generation console offering of more than 20 classic arcade games" also due on November 24th for Xbox and December 17th for GameCube. This budget-priced compilation, previously mentioned on Slashdot and including Gauntlet, Paperboy, Marble Madness and Robotron: 2084 among many others, is basically well-received by IGN PS2, who suggests that "many of the games on the disc retain their fun and addictiveness, even to today's standards", but GameSpot is somewhat less impressed, commenting: "Games that feature analog input feel very loose and are hard to control", although noting that "...almost every game... is completely and totally enjoyable once you get a handle on how they play." -
Farscape is Back
cioxx writes "FilmForce has substantiated rumors of Farscape, widely popular TV miniseries, returning as a standalone project with no new episode commitment attached, independent of Sci-Fi Channel." Previously, some rumors had been flying around that the original series would be finished off in this way, but many Farscape fans are just happy to see more of the show on the way. -
Farscape is Back
cioxx writes "FilmForce has substantiated rumors of Farscape, widely popular TV miniseries, returning as a standalone project with no new episode commitment attached, independent of Sci-Fi Channel." Previously, some rumors had been flying around that the original series would be finished off in this way, but many Farscape fans are just happy to see more of the show on the way. -
Xbox Co-Creators' CEG 'Middleman' Venture Fails
Thanks to the San Jose Mercury News for their story revealing that the 'gaming middleman' venture Capital Entertainment Group has closed its doors. The article explains that CEG's founders "...included Seamus Blackley [now heading to CAA as a games agent] and Kevin Bachus, who were part of the team that created the Xbox at Microsoft and persuaded Bill Gates to spend billions in a bid to unseat Sony as the dominant player in video games." The founders started CEG "...to solve growing rifts between game developers and publishers. CEG planned to develop high-quality games with established developers. It would then take those games and pitch them to game publishers and share in the cut if the games were successful." But funding wasn't forthcoming, since "...in the end the VCs didn't want to try their luck in risky hit-or-miss games." Will there ever be room in the market for an "independent production company" like CEG? -
Ratchet Goes Commando, Outdoes Jak?
Thanks to 1UP for its review of Ratchet & Clank: Going Commando for PlayStation 2, as the reviewer argues: "The original Ratchet & Clank was, for my money, the best platform game of this hardware generation when it came out", and goes on to rate the Insomniac-developed sequel just as highly. IGN PS2 is also impressed, and discusses the showdown with Ratchet's technology-sharing PS2 rival, Naughty Dog's Jak II, commenting: "If I had to pick just one platformer this year - and that's a tough call, considering the incredible game that Jak II is - it would be this one." Finally, GameSpot rates the title as "a great game", although caution that "...at times it feels like more of a mission pack than an entirely new game." -
Prince Of Persia - Completion, Kudos, Bonuses
Thanks to GameSpot for their feature documenting the final hours of development on Prince Of Persia: The Sands Of Time, Ubisoft's update of the classic '80s platform adventure. The piece follows the development team as they squash the final, most obscure bugs, such as "...the disappearance of the head of the female character, Farah, if you leave the game on for more than 12 consecutive hours", and elsewhere, IGN PS2 rate the results as "the perfect realization of the franchise in 3D." GameSpy also has a set of features on the game, with the Xbox version's review largely positive, proclaiming "this prince is no pauper", while 1UP spell out the bonuses for each version, including "PS2: The entire original Prince of Persia... Xbox: The entire original Prince of Persia 2... GC/GBA: The entire original Prince of Persia, unlockable via the GBA or GameCube." -
Shrek 2 Trailer Released
ParticleMan911 writes "The Shrek 2 movie trailer (other formats) has finally been released by Dreamworks. Apparently Dreamworks has a goal to release 2-3 animated movies every year through 2006. Will Shrek 2 live up to the original, or will it be a dissapointment like most sequels?" -
Quebec Cracks Down On Translated Videogames
Thanks to VE3D for their story revealing that the Quebec government is cracking down on videogames without complete French-language packaging, meaning that game stores in Quebec are having to return or amend significant portions of their stock. The article says that "...the likes of Electronic Arts, Sony and Microsoft have been following this law for sometime, but everyone else has ignored it", and a game store worker on the Gaming-Age forums indicates stores "...can't sell anything that doesn't have a French cover", so this new enforcement means that "...the cover that says 'Only on Xbox' must read 'Seulement sur Xbox'." -
Investigating Bias In Videogame Review Sites
jvm writes "We've all read comments that some videogame sites are allegedly biased for or against some games, consoles, or companies. So, Curmudgeon Gamer has investigated whether bias can be seen in the review scores over several games on each console. The review sites in question are GameSpot, GameSpy, and IGN, each of whom are compared to the game review averages on GameRankings. Additionally, a selection of review scores for crossplatform games are examined. While solid conclusions are difficult to draw and improvements can admittedly be made, perhaps people will find these results interesting to examine and discuss." -
GTA-Styled True Crime Gets Final Verdict
Thanks to 1UP for its review of Activision's multi-platform driving/shooting hybrid, True Crime, which starts by pointing out that "there aren't very many true console competitors for GTA... True Crime: Streets of LA is the first real contender since The Getaway." The reviewer praises the "plot-oriented makeover", but is concerned about game shortness: "You can get all three endings... in a weekend once you master the controls." Gaming Age is delighted by the title, suggesting it's "one of the best games to come out this holiday season", and IGN PS2 rules True Crime as "an enjoyable game if you can clear your mind of Grand Theft Auto expectations", while GameSpot points out that the just-shipped title is another to boast an advertising tie-in, as hero Nick Kang is "modeling new apparel and footwear from Puma's spring 2004 collection." -
IBM To Design Technology For XBox 2 CPU
An anonymous reader writes "According to Biz Ink, 'Microsoft has licensed leading-edge semiconductor processor technology from IBM for use in future Xbox products and services to be announced at a later date..' IBM are already working on the PlayStation 3 CPU alongside Toshiba, and have a relationship with Nintendo after making the GameCube CPU, though there's been no official announcement on GameCube 2's hardware. Is the next-gen hardware war heating up?" -
Japanese Game Awards Honor Taiko, Auto
Thanks to IGN for their announcement of the Japanese CESA videogame award winners for 2002-2003. The videogame trade body "awarded its grand prize to both Final Fantasy XI (Square-Enix, PS2/PC) and Taiko no Tatsujin (Namco, PS2). The latter title, while still not available in America, has proven to be a sensation in Japan, with non-stop arcade play and two PS2 versions combining for sales of over a million units." Of Western titles, Bungie's Halo was given an "award for excellence" alongside several Japanese-authored games, and Grand Theft Auto III, which has already sold over 200,000 in Japan, got the 'Global Award' for overseas-developed games. -
Tony Hawk's Underground - A Worthy Return?
Thanks to 1UP for their review of Tony Hawk's Underground, as the extreme sports title heads into stores for its fifth iteration, and the reviewer seems to approve, mentioning that "cinematic story makes single-player fun again", as well as lauding "user-created content options", including level and animation editors, that "have massive potential." Tragically, you can only play online using the PlayStation 2 version, a major blow for Xbox Live fans, contributing to IGN's rating of the title as "a solid, if not a perfect, outing", and the conclusion: "If you're a PS2 owner, go get it. If you're anybody else, you may want to just hold that thought before diving in." Finally, GameSpot basically approve, directly countering that "most of the game's goals don't tie into the story at all", but still praising it as "another great installment." -
Nintendo - Warp Piped, Retro Collected
Thanks to the Warp Pipe Project for their announcement that they've released a Windows alpha of their GameCube tunnelling software, which allows previously LAN-only games such as Kirby Air Ride and the forthcoming Mario Kart: Double Dash to be played over the Internet. The site will post the Linux alpha soon, but warns that all versions of the utility are unoptimized: "Be advised that half frame rate was attained by two people with a fairly good connection and not much in between." Elsewhere, Nintendo are ramping up the Japanese version of Club Nintendo with exclusive merchandise for frequent game buyers, detailed at IGN Cube, and including exclusive T-shirts, posters, and soundtracks, but not yet the amazing-looking Famicom/NES 20th Anniversary calendar recently acquired at Nokonoko.net. -
Game Boy Advance Movie Player Detailed
Thanks to IGN Pocket for their article on the forthcoming Japanese launch of AM3's Advance Movie player for the Game Boy Advance. According to the piece, the player will come standalone, or "...bundled with episode one of the cartoon [Detective Conan] for a total cost of 3800 yen [$33]", and some time after that, "...gamers will be able to purchase blank Smart Media cards for 1800 yen and begin downloading content from their PC, using a Smart Media writer to get the content onto the blank card", though "cost should run between 100 and 500 yen [$1-$5]" for each download. Finally, following some "impressive video sequences" seen at the Tokyo Game Show, it's confirmed that "this technology... is also being applied to actual [GBA] games, with Square Enix's Kingdom Hearts: Chain of Memories being the first example." -
N-Gage - Success Claimed, Unofficial Price Drop
Mirkon writes "After non-specific claims of high sales, Nokia's Ilkka Raiskinen has now stated that the Nokia N-Gage's first two weeks have seen massive success, with sales of over 400,000 units worldwide. Analysts are skeptical, firstly because 400,000 is not an exceptionally great amount, and secondly because the number 'refers to models Nokia has sold to shops and other retail outlets', not the amount sold to consumers." Also, drewqmn writes "I noticed on the GameStop website that they are already selling the N-Gage at $199.99 [GamerFeed has a story on this currently unofficial, store-specific price cut, though there are rumors it may be official soon.] Has any console/platform dropped in price so fast?" -
id Says 60fps Is Enough For Doom III
Dot.Com.CEO writes "IGN PC reports that the final version of Doom III will be capped at 60fps, quoting John Carmack as saying 'A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates'. Will this put a stop to fans arguing whether there is a tangible benefit for frame rates over 60fps? What do Slashdot Games readers think about id's decision?" Elsewhere, there's a new preview of Doom III at C+VG, including a mini-interview with Carmack in which he comments: "Now's where it goes from being an interesting demonstration of all the technologies to being a fabulous game, and that really does all happen at the end."