Domain: ign.com
Stories and comments across the archive that link to ign.com.
Stories · 734
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Rare Grabs Ghoulies For Microsoft, Gets Mixed Results
Thanks to 1UP for their review of Rare's first Xbox title, Grabbed By The Ghoulies, which has just shipped to stores following the company's acquisition by Microsoft last year. The reviewer is lukewarm at best on this swiftly-developed title, arguing it "...really is nothing but monster-punching and room-advancing", and lamenting that "...most of all, the game's short. Really short." While a recent hands-on preview at TotalVideoGames was much more positive, suggesting that "as far as we're concerned the criticism of 'Grabbed by the Ghoulies' has been a little harsh", IGN Xbox have now weighed in with a similarly ambivalent review, praising "some really great presentation", but ultimately suggesting "there aren't any landmark moments or climaxes to diversify the gameplay in any significant matter." So, which forthcoming Rare titles are you looking forward to? -
What Makes Online Worlds Fun To Explore?
Thanks to IGN RPGVault for their roundtable discussion on building satisfying MMORPG worlds. Rick Priestley from the forthcoming Warhammer Online argues that "There's no point in having a huge world if it's empty. Better to have a smaller, well-realized one with plenty of activity and player density", going on to voice "concerns with the idea that you should give large areas of the gameplay over to the players - building houses, raising taxes, leveling cities and so on", lest "anarchy" ensue. However, Gordon Walton from Sony Online addresses "lack of [graphical] richness", arguing that the "...primary business challenge we face with art is that the costs for first-class art continue to rise faster than our market is expanding, and that MMOGs require tremendously more art assets than the vast majority of standalone games." -
Wario Ware's GameCube Insanity Probed
Thanks to 1UP for their impressions of the GameCube Japanese import, Atsumare! Made in Wario, the budget-price multiplayer conversion of Nintendo's popular/crazy mini-game fest, Wario Ware Inc. for Game Boy Advance. The reviewer makes the context clear: "This isn't the sequel to Wario Ware. It isn't even Wario Ware 1.5. It's just a multiplayer version of Wario Ware", but nonetheless raves: "It's a total blast to play, even if you've spent months playing through the GBA game and perfecting your scores on all the microgames." IGN Cube also have hands-on impressions of the game's many multiplayer modes, which even allow "...up to 16 players to compete on an alternating basis", while 1UP mention U.S. availability for Wario Ware GC is likely, but not yet confirmed. -
Hands-On With The Tapwave Zodiac
Thanks to IGN Pocket for their hands-on preview of Tapwave's Zodiac handheld gaming system. The author suggests: "Whether or not Tapwave has the marketing muscle to steal away important market share from Nintendo remains to be seen, but at the very least the company has made a huge first impression when it comes to handheld system design." This Palm-compatible handheld has custom 3D game titles, including Spy Hunter, which IGN found "...very reminiscent of the PC's early years with the 3DFX Voodoo card", but overall, concerns about lack of "hard partnerships" with big publishers and the fact that the "price [$299-$399] definitely needs to come down" have the previewer worrying that this "great handheld design with incredible technical potential" may ultimately go neglected. -
Rogue Squadron III - The Sequel You're Looking For?
Thanks to GameSpot for their review of Star Wars Rogue Squadron III: Rebel Strike for the GameCube, rating the Factor 5-developed sequel that arrives in stores this week. GameSpot pronounce it a qualified success, saying "the parts of the game that stick to airborne and space combat are quite solid", but "the on-foot missions... [are] where Rebel Strike really falters." With the title including "a cooperative two-player version of Rogue Leader in its entirety", and IGN also being somewhat positive, recommending the "superb two-player cooperative mode" as "an absolute must play", although suggesting "if you were only a casual fan of the last [game in the series]... you [should] rent first", is this what you'd consider a good use of the Star Wars license? -
Halo Demo For PC Now Available
David Adams writes "There's now a Halo demo for PC available over at IGN, including 'The Silent Cartographer' level from the single-player campaign, as well as the 'Blood Gulch' level for multiplayer action (CTF and Slayer modes, up to 16 players online)." The ever-reliable Blue's News has a list of other download locations, and there's a BitTorrent available via FileRush for this 131mb file, as Halo.bungie.org rounds up some of the reviews for the full version of this long-awaited, generally highly-rated PC version. -
Halo Demo For PC Now Available
David Adams writes "There's now a Halo demo for PC available over at IGN, including 'The Silent Cartographer' level from the single-player campaign, as well as the 'Blood Gulch' level for multiplayer action (CTF and Slayer modes, up to 16 players online)." The ever-reliable Blue's News has a list of other download locations, and there's a BitTorrent available via FileRush for this 131mb file, as Halo.bungie.org rounds up some of the reviews for the full version of this long-awaited, generally highly-rated PC version. -
Mario Gets Advanced Again, Parties On
Thanks to Game Informer for their hands-on impressions of Super Mario Advance 4 for GameBoy Advance, as the 20th October U.S. release nears for this handheld remake of Super Mario Bros 3, which GI suggest is "...probably the best platformer of the 8-bit generation, and also the best-selling video game in the United States of all time, across any platform." The game features e-Reader compatibility, "...where you can add new levels, power-ups, and level demonstrations by scanning in e-Cards", but unfortunately, "you will need two GBA devices" to use the e-Reader capabilities properly. IGN has an enthusiastic review of the game, mentioning Nintendo "will reportedly even create [e-Reader] cards featuring levels from the original Super Mario Bros. game", and elsewhere in the Mario franchise, French site GameKult has many new screenshots from the GameCube title Mario Party 5, due out Stateside on the 11th November. -
Star Wars KOTOR - PC Version, Sequel Rumors
Thanks to IGN PC for their hands-on preview of the PC version of Star Wars: Knights Of The Old Republic, which is currently due to ship on the 18th November. Apart from increased game resolution (up to 1600x1200) and texture detail, "about thirty new items will be added to the game, including two new lightsaber types", and "the space station around Yavin (from the first film) is a new locale" for this conversion of BioWare's immensely popular Xbox RPG. GameSpot also has a brief preview of the PC version, and elsewhere, IGN Xbox has an interesting, but very unconfirmed rumor that a sequel to KOTOR "...is not being developed internally at BioWare, but in Orange County at Obsidian Entertainment", the Black Isle-rich company who recently announced a co-development deal with the KOTOR creators. -
Star Wars KOTOR - PC Version, Sequel Rumors
Thanks to IGN PC for their hands-on preview of the PC version of Star Wars: Knights Of The Old Republic, which is currently due to ship on the 18th November. Apart from increased game resolution (up to 1600x1200) and texture detail, "about thirty new items will be added to the game, including two new lightsaber types", and "the space station around Yavin (from the first film) is a new locale" for this conversion of BioWare's immensely popular Xbox RPG. GameSpot also has a brief preview of the PC version, and elsewhere, IGN Xbox has an interesting, but very unconfirmed rumor that a sequel to KOTOR "...is not being developed internally at BioWare, but in Orange County at Obsidian Entertainment", the Black Isle-rich company who recently announced a co-development deal with the KOTOR creators. -
Possible PS2 Price Portent Pondered
Londovir writes "Could Nintendo soon be sharing shelf space at the $99 rack? According to an article on IGN.com, an internal source at Target claims to have received printed fliers with the Playstation 2 listed at $99. If you remember from an earlier story from September, it was an advance newspaper ad from Target (again), as well as a leaked scan of a Wal-Mart ad, that told the world about the GameCube's price before it happened. Given how the GameCube is outselling the PS2 & XBox - would a price drop so low be so unexpected? One last tidbit to contemplate: Sony is ready to roll the manufacturing plants for their smaller 90 nanometer PS2 CPU. Maybe that price drop isn't so unbelievable after all..." -
Sega Rally, Rez Creator To Leave Sega
Thanks to IGN PS2 for their article revealing that Sega studio director Tetsuya Mizuguchi will be leaving the company. According to the piece: "The end of Mizuguchi's tenure at Sega, which brought to the world such classics as Sega Rally, Space Channel 5 and Rez, will apparently take place on the 10th of this month", and this news comes after Mizuguchi's studio, UGA, are "to merge with fellow internal development studio Sonic Team" as part of Sega's major development re-organization that also saw other significant changes, including the Hitmaker and Sega Rosso studios merging and fellow Sega auteur Yu Suzuki getting his own studio, Digitalrex. -
Viewtiful Joe Shows 2D Cel-Shaded Style
Thanks to IGN Cube for their interview with Viewtiful Joe's creator, Atsushi Inaba, as the GameCube 2D platform-action title ships to U.S. stores. He discusses the choice of platform ("we figured for Japan, as well as America, that GameCube had the kind of hardcore action gamers that would want to play the game"), and comments on the influence of Joe's 'interesting' fashion sense ("honestly, I don't think American men or Japanese men are interested in dressing in more pink!") Reviews from GameSpot and from IGN are effusive, backing up earlier glowing import reviews, with GameSpot commenting that Viewtiful Joe "...manages to simultaneously recall the simpler times of 2D platforming action games while modernizing the genre in several major ways." Update: 10/07 15:01 GMT by S : There's also a set of reviews on the brand-new Ziff Davis site, 1UP.com. -
Viewtiful Joe Shows 2D Cel-Shaded Style
Thanks to IGN Cube for their interview with Viewtiful Joe's creator, Atsushi Inaba, as the GameCube 2D platform-action title ships to U.S. stores. He discusses the choice of platform ("we figured for Japan, as well as America, that GameCube had the kind of hardcore action gamers that would want to play the game"), and comments on the influence of Joe's 'interesting' fashion sense ("honestly, I don't think American men or Japanese men are interested in dressing in more pink!") Reviews from GameSpot and from IGN are effusive, backing up earlier glowing import reviews, with GameSpot commenting that Viewtiful Joe "...manages to simultaneously recall the simpler times of 2D platforming action games while modernizing the genre in several major ways." Update: 10/07 15:01 GMT by S : There's also a set of reviews on the brand-new Ziff Davis site, 1UP.com. -
Zelda Bundle For GameCube Confirmed
Thanks to IGN Cube for confirming that the GameCube hardware will soon be bundled with a Legend Of Zelda bonus disc, containing multiple classic Zelda titles. According to the piece, which comes with "recently released artwork to retailers" as proof of the (pre-Xmas?) bundle: "The disc will feature The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask, and a demo of The Legend of Zelda: The Wind Waker." It's currently unknown if the disc will be offered stand-alone, though IGN speculatively "...hope we'll also see it as a bonus for those who order The Legend of Zelda: Four Swords." -
Star Wars Galaxies - 300,000 Subscribers, No Jedi... Yet
Thanks to IGN PC for their interview with the creators of PC MMORPG Star Wars Galaxies, in which it's announced the title has "surpassed 300K registered accounts", despite what they describe as "some teething problems at the initial launch", and is still "...the fastest growing MMO ever - in the Western world at least." They say they're now trying to "get players away from mission terminals and directed towards more in-depth content", with new quests being designed and implemented in-game, and as for the question of becoming a Jedi, they confirm: "We've yet to see any Jedi in the game, though there are some players that are close to unlocking that Force-sensitive slot", and hint that "ancient historical artifacts known as Jedi holocrons" are part of the path to becoming a SWG Jedi. -
Star Wars Galaxies - 300,000 Subscribers, No Jedi... Yet
Thanks to IGN PC for their interview with the creators of PC MMORPG Star Wars Galaxies, in which it's announced the title has "surpassed 300K registered accounts", despite what they describe as "some teething problems at the initial launch", and is still "...the fastest growing MMO ever - in the Western world at least." They say they're now trying to "get players away from mission terminals and directed towards more in-depth content", with new quests being designed and implemented in-game, and as for the question of becoming a Jedi, they confirm: "We've yet to see any Jedi in the game, though there are some players that are close to unlocking that Force-sensitive slot", and hint that "ancient historical artifacts known as Jedi holocrons" are part of the path to becoming a SWG Jedi. -
Max Payne 2 Shows Bullet Time Squared?
Thanks to IGN PC for their new preview of Remedy/Rockstar's Max Payne 2:The Fall Of Max Payne, as the October-due PC, December-shipping console title unveils a little more, particularly Bullet Time 2.0, the key new gameplay feature which "...will reward Max for good performance by increasing his action speed during Bullet Time. What this means is that you can start to move proportionally faster while in Bullet Time simply by killing multiple enemies." Elsewhere, GameSpot also get to "visit with the older, wiser Max Payne", particularly mentioning the "game's implementation of Havok physics", as this middleware physics engine also gets used in games such as Half-Life 2 and Starcraft: Ghost. -
Max Payne 2 Shows Bullet Time Squared?
Thanks to IGN PC for their new preview of Remedy/Rockstar's Max Payne 2:The Fall Of Max Payne, as the October-due PC, December-shipping console title unveils a little more, particularly Bullet Time 2.0, the key new gameplay feature which "...will reward Max for good performance by increasing his action speed during Bullet Time. What this means is that you can start to move proportionally faster while in Bullet Time simply by killing multiple enemies." Elsewhere, GameSpot also get to "visit with the older, wiser Max Payne", particularly mentioning the "game's implementation of Havok physics", as this middleware physics engine also gets used in games such as Half-Life 2 and Starcraft: Ghost. -
Ninja Gaiden - Unlockable Classics, Difficulty Worries?
Thanks to IGN Xbox for their hands-on look at Tecmo's Ninja Gaiden for the Xbox, as the eagerly-awaited ninja action title got an updated showing at the Tokyo Game Show. As well as what GameSpy call the "beautiful and frenetic action" of the main game, the developers showed off the NES Ninja Gaiden games that were recently announced as unlockable features, found "...hidden inside of a random chest. After finding it, series creator Tomonobu Itagaki directed us to a rundown arcade cabinet in the corner of the [in-game] room. Suddenly... we were playing the original Ninja Gaiden in all its 8-bit glory." Intriguingly, Itagaki was concerned that the new Ninja Gaiden was too easy, and "...said many Japanese gamers don't really like challenging games, and that he wanted to make sure the American fans were pleased and found the game challenging enough." -
SquareEnix Talk PlayOnline Games, FFXII
Thanks to RPGFan for their coverage of SquareEnix's new product announcements at the Tokyo Game Show, which include two new PlayStation 2 PlayOnline MMORPG titles - Ambrosia Odyssey, which has "environments [that] will be inspired by Medieval Europe", and "seems to be a lot like Phantasy Star Online" (in terms of more arcade-style gameplay?), according to IGN, and Front Mission Online, a "a drab looking mech game that is part action and part simulation. The gameplay looks a lot like MechAssault, except that as well as piloting mechs, you'll also be able to take control of tanks." Unfortunately, the only news on Final Fantasy XII was 'wait and see', as "the company will reveal new information on the next game on November 19th" in Tokyo. New promo art for the earlier mentioned Final Fantasy VII: Advent Children CG movie and for the Kingdom Hearts PS2 and GBA titles has also surfaced. -
Nintendo President On Future Of Gaming
Thanks to IGN Cube for their summary of Nintendo president Satoru Iwata's keynote speech at the 2003 Tokyo Game Show. Interestingly, Iwata suggested that "...gamers are getting older and tastes are becoming more sophisticated", but didn't necessarily see that as a good thing for industry growth, "because gamers might buy fewer games due to longer play value and a desire to play only software with very high production values." He also remained unconvinced that convergence of functionality for game consoles was the right path, saying: "Although PS2 was a sales success because it had a DVD player function, it troubled me that we had moved to a hardware where the sole function wasn't playing games" and concluded: "It is imperative that a game machine is easy to use for anyone. I don't agree that multi-function hardware is the only answer." -
Starcraft Ghost Takes Blizzard's Franchise Stealth
Thanks to GameSpot for their hands-on preview of Starcraft: Ghost, the third-person action game being developed for all three consoles (thus negating Xbox exclusivity rumors) by Nihilistic and Blizzard. The article reveals vehicular combat added into the stealth action, saying "...the final game will let you pilot a Terran siege tank, goliath (a bipedal mech), and vulture (a small hovercycle)", and IGN has a more in-depth look at this new Tokyo Game Show build, mentioning the developers are "working together to make a more refined stealth game" but voicing a few reservations about "sluggish and unresponsive" targeting on this much-improved, early 2004-due title. -
Tokyo Game Show Frenzy Continues
Thanks to various sources for their continued Tokyo Game Show coverage, as GameSpot cover the show in full and GameSpy is also showcasing regular TGS updates, with their Tokyo Game Show pictorial giving a good flavor for the sights and sounds of the show. Elsewhere, IGN's coverage is spread all over their console-specific sites, and there's more personal takes from Video-Fenky, who comments that "Sony is to TGS what Nintendo is to E3 - they always rent out huge spaces not to show off new games, but to make a point to the game industry", and NFG, who noted that the "cellular phone gaming sector was booming... [and] is Namco's biggest source of profit by division." -
Tokyo Game Show Frenzy Continues
Thanks to various sources for their continued Tokyo Game Show coverage, as GameSpot cover the show in full and GameSpy is also showcasing regular TGS updates, with their Tokyo Game Show pictorial giving a good flavor for the sights and sounds of the show. Elsewhere, IGN's coverage is spread all over their console-specific sites, and there's more personal takes from Video-Fenky, who comments that "Sony is to TGS what Nintendo is to E3 - they always rent out huge spaces not to show off new games, but to make a point to the game industry", and NFG, who noted that the "cellular phone gaming sector was booming... [and] is Namco's biggest source of profit by division." -
Tokyo Game Show Frenzy Continues
Thanks to various sources for their continued Tokyo Game Show coverage, as GameSpot cover the show in full and GameSpy is also showcasing regular TGS updates, with their Tokyo Game Show pictorial giving a good flavor for the sights and sounds of the show. Elsewhere, IGN's coverage is spread all over their console-specific sites, and there's more personal takes from Video-Fenky, who comments that "Sony is to TGS what Nintendo is to E3 - they always rent out huge spaces not to show off new games, but to make a point to the game industry", and NFG, who noted that the "cellular phone gaming sector was booming... [and] is Namco's biggest source of profit by division." -
Final Fantasy VII - Advent Children Revealed
poshul the hyper puppy writes "Is Square Enix planning on doing a follow up to its best-selling game of all time? Nearing press time at this year's Tokyo Game Show 2003 - it appears a scan from the upcoming V-Jump magazine has given away Square's surprise by revealing Final Fantasy VII: Advent Children. Leaked by Japanese site Quiter the details say it takes two years after the original, should be released on some form of DVD media (looks like this could this be a movie, not a game?), and involves our legendary hero Cloud. So either bust out Babelfish to read the details directly at Quiter or get the news from SquareAMP: Final Fantasy VII - Advent Children." Update: 09/25 18:54 GMT by S : IGN PS2 are pretty sure that this is a direct-to-DVD CG movie, as the poster suggested above, not a videogame. -
Nintendo Creates Piracy-Proof Console For China
Thanks to Bloomberg for their story discussing Nintendo's announcement of a new console for China, apparently based on N64 technology. According to the article, "Nintendo will sell the console, called the 'iQue player' for 498 yuan ($60)... To prevent copying... users will download software onto a 64-megabyte flash-memory card at a local [retail] store, paying 48 yuan for each title" - a little like the Lawson partnership Nintendo had in Japan? The piece goes on to explain: "Nintendo will sell Chinese-language versions of software originally designed for the company's older-generation game players such as Nintendo 64." -
On Character Development In RPGs
Thanks to IGN RPGVault for their continuing series quizzing videogame creators about single-player RPG character development. Respondents include Chris Avellone of Black Isle/Obsidian, who rants on CRPG spell conventions: "Almost every spell system I have encountered in an RPG has done wonders for sucking all the mystery and enjoyment out of magic", and Star Wars:KOTOR producer Mike Gallo, who suggests: "I think that somewhere, at some time, a type of stat-less main player character development will make it into an RPG." -
War Of The Ring Game Delves Into Tolkien Books
Thanks to GameSpot for a detailed look at the opposing armies, and IGN PC for a recent hands-on preview of Liquid Entertainment's Tolkien-themed PC RTS, War Of The Ring, which allows to player to recruit Gollum, Nazgul kings, and even Saruman the White, in evil-spawned campaigns such as one that "...tasks the player with retaking the towers built by Gondor, and involves a nice alliance with Shelob", or allows you to command the "...armies of good, which comprise the legions of men, elves, dwarves, and hobbits", and control heroes from Frodo Baggins through Aragorn and Gandalf, in this November-released title from the Battle Realms creators. -
Microsoft's XSN Sports Exposed
Thanks to IGN Sports for their interview with the manager of Microsoft's new XSN Sports online games series for Xbox. He talks about this Xbox Live-enabled set of titles, including NFL Fever 2004, NBA Inside Drive 2004, NHL Rivals 2004, Top Spin, Links 2004, and even Amped 2, discussing the prize-based online tournaments that'll be featured ("We have a competition structure like that already planned. That starts this year"), and the planned rise of the pro sports gamer: ("We believe very strongly in cooperative play... You have to display great teamwork, and you're going to have to practice with your teammates to win... The cyber fame you'll experience is the compelling offer we will make to you.") Can team-based online sports gaming take off in a similar way to pro FPS gaming? -
Lowrider Game Announced, Gets Official Bounce
Thanks to IGN Wire for hosting the press release announcing the November release of Jaleco's PS2 rhythm-action Lowrider game, as well as the official hookup with industry bible, Lowrider Magazine. According to the release, "Lowrider simulates the American phenomenon of lowriding by putting into the gamers' hands the ability to purchase and upgrade cars, install major hydraulics and choose or create detailed artistry to compete against other vehicles in hops, dances and cruise shows" and there's a selection of screenshots on GameSpot, as well as a preview of the already-released Japanese version. -
PSP Controller Layout, New Details Revealed
Thanks to IGN Pocket for their article discussing new PlayStation Portable (PSP) details revealed at Sony's Gamers' Day in San Francisco. The article discusses the PSP's controller configuration, which is "...now confirmed to consist of the four face buttons we all know and love (triangle, circle, cross, and square), a digital directional pad, two shoulder buttons (left and right), start and select buttons, and one analog joystick." It also reveals that "Sony compared the 3D prowess of the PSP to be more akin to the PS2 rather than the PSone", and other details emerged - the system's battery life was "...said to be comparable to other high-end devices (roughly 3-6 hours)", and GameSpot's Gamers' Day round-up relays that "a prototype will be unveiled at E3 2004... [and] currently, 10 first-party titles are in development for the new platform." -
Sony Announces FFXI-Bundled PS2 Hard Drive
Thanks to Yahoo! for hosting Sony's press release announcing the PlayStation 2 hard drive add-on's March 2004 US release. According to the release, the 40gb drive requires the PS2 Network Adaptor to work, will "...come pre-installed with Square Enix's highly anticipated massively multiplayer online role-playing game (MMORPG), Final Fantasy XI", and will cost $99. Also promised are features such as "...saving CDs to create a personal jukebox, and the ability to download... levels, missions, characters, and much more", and forthcoming Sony-published titles SOCOM II: U.S. Navy SEALs and Syphon Filter: The Omega Strain (the latter now due in February 2004) are confirmed as having downloadable content. A GameSpot report from the Sony Editor's Day confirms the subscription pricing for FFXI: "...the first 30 days will be free and a $12.95 per month fee [from then on]." -
UT2004 Shows Upgrades, Spaceships, Onslaught
Thanks to GameSpy for their hands-on preview of Unreal Tournament 2004, checking out the PC FPS title that's due out this Xmas. This latest upgrade "...will ship with vehicles, new weapons, two new game modes, and more new maps than all the maps UT2003 shipped with", and a new space level has you "...piloting small Wing Commander-style space fighters [before] the action switches to more traditional-style combat." The novel 'onslaught' mode, in which competing teams use vehicles and special weapons to "...control a series of nodes connecting your base to theirs" was the "clear favorite of the day" for the author, and IGN PC has another hands-on report that suggests these new modes introduce a "surprisingly satisfying strategic layer" to the upgrade. -
Nintendo, AOL Enter Into Online Agreement
Thanks to IGN Cube for their story that Nintendo of America have reached an agreement for AOL to be the 'official preferred ISP' for GameCube. Nintendo have apparently informed IGN that "...developers who choose to create online games for GameCube will be licensed AOL connectivity software that will enable their games to connect online through AOL", but Nintendo also clarified that "...this does not indicate the unveiling of a new online gaming approach from Nintendo", making this partly an oddly cryptic co-marketing announcement, rather than any major breakthrough. -
PlayStation 2 Reaches 60 Million Units
Thanks to IGN for reprinting the Sony press release announcing that worldwide shipment of Sony's PlayStation 2 totaled 60 million units on September 6th. This can be split up into Japan/Asia (14.17 million units since March 4th, 2000), North America (26.42 million units since October 26th, 2000), and Europe/Australia (19.44 million units since November 24th, 2000.) The press release points out that: "Shipment of 60 million units within 3 years and 6 months since the launch is 1.6 times more in volume compared to the same period after launch of the original PlayStation." GamesIndustry.biz also note: "It's been quite a haul for Sony, who shipped their 50 millionth PS2 on January 15th 2003, having hit 40 million just four months previously and 30 million four and a half months prior to that." -
Wario Ware GameCube Craziness Explored
Thanks to IGN Cube for their article revealing new details from the forthcoming GameCube version of Wario Ware, as Nintendo's GameBoy Advance title "emphasizes multiplayer gaming through various new modes" in its GameCube translation. Among the wacked-out multiplayer modes are 'Listen To The Doctor', in which "...you follow the instructions of a doctor who'll tell you, among other things, to squat [in real life] while playing. Your fellow players can push buttons to rate your performance. In the end, the player with highest rating wins." The article is also accompanied by some amusingly skewed scanned screenshots, revealing some very similar gameplay to the GBA original, but with added four-player flavor. -
Wario Ware GameCube Craziness Explored
Thanks to IGN Cube for their article revealing new details from the forthcoming GameCube version of Wario Ware, as Nintendo's GameBoy Advance title "emphasizes multiplayer gaming through various new modes" in its GameCube translation. Among the wacked-out multiplayer modes are 'Listen To The Doctor', in which "...you follow the instructions of a doctor who'll tell you, among other things, to squat [in real life] while playing. Your fellow players can push buttons to rate your performance. In the end, the player with highest rating wins." The article is also accompanied by some amusingly skewed scanned screenshots, revealing some very similar gameplay to the GBA original, but with added four-player flavor. -
Metal Gear Solid GC Enhancements Discussed
Thanks to IGN Cube for their new interview with Silicon Knights president Denis Dyack about Metal Gear Solid:The Twin Snakes, as he talks about this Winter 2003-due GameCube 'enhanced port' of the original MGS, including overall changes ("...one of the biggest enhancements is the ability to do all of the things you could do in Metal Gear Solid 2 in the Metal Gear Solid 1 world... there are all sorts of different [new] ways to finish a level"), AI upgrades ("...totally ramped up. I think it's safe to say that if you look at the AI from MGS2 then we're at [MGS] 2 and a half now"), and the Metal Gear Solid 2/VR Missions bonus rumors ("There will be extras, but there won't be another game in there.") -
Homeworld 2 Demo Released
Thanks to Blue's News for the info that a PC demo of Homeworld 2 is now available, offering "a sample of Relic's now-gold space-based RTS sequel... [including] a tutorial, two solo missions and a pair of multiplayer maps." Mirrors of the 141mb demo include Gamer's Hell, IGN Downloads, Worthplaying, and a BitTorrent links via FileRush and GameTab. -
GameCube Resurgence Via RPGs?
Daetrin writes "GamesAreFun.com is reporting that Namco's Tales of Symphonia RPG for GameCube sold 200,000 copies in its first day of release in Japan. It also reports that Final Fantasy: Crystal Chronicles for GameCube has sold over 350,000 units since its Japanese release last month. Perhaps the influx of RPGs will help revitalize the low GameCube hardware sales in Japan?" IGN Cube has hands-on impressions of Tales Of Symphonia, and GamesAreFun also mention the "73,000 pre-orders in Japan" for GC farming RPG Harvest Moon: A Wonderful Life, which comes complete with a plush cow if you pre-order Stateside. -
Nintendo Celebrates Pokemoniversary
Thanks to IGN Pocket for their article pointing out that Nintendo's Pokemon franchise is celebrating its 5th anniversary in the States. According to the article, "Pokemon first launched on the original Game Boy in Japan in 1996. Since bringing the franchise to North America in September 1998, Nintendo has sold more than 110 million Pokemon games worldwide. Pokemon merchandise has generated over $15 billion in worldwide retail sales since 1998." With the HAL-developed Pokemon Pinball:Ruby And Sapphire out now for GBA, and Pokemon Coliseum for GameCube forthcoming early next year as a Pokemon Stadium-style companion for Pokemon Ruby/Sapphire on GBA, it seems Pikachu and friends are here to stay. -
Final Fantasy Tactics Advance Looms Large
Thanks to IGN Pocket for their hands-on impressions of Final Fantasy Tactics Advance, in which they discuss the tactical RPG GameBoy Advance title due out September 8th, and mention "The release of Final Fantasy Tactics Advance is pretty historical, as it's the first [U.S.] Square game released on a Nintendo system since the company decided to pull the plug on Nintendo development back in the N64 days." Also discussed is the shrewd opening act, where there are "...a group of kids on a school's playground during wintertime, as a snowball fight breaks out... it's a very clever implementation of a training mission." Nintendo are pushing FFTA with an enticing bundle deal, although final English-language reviews, excepting this 'well-researched' one, are still pending. -
Driver 3 Aims For Filmed Car Chase Nirvana
Thanks to UGO.com for their interview with Martin Edmondson about Atari's Driver 3, the PlayStation 2 driving sequel due in early 2004. He explains the point of the game: "Driver was always about the most realistic car chases possible on a computer or console and Driver 3 is very much true to that... So you can set up your car chases and then have all the cameras positioned as you choose... it should look like a car chase movie, and that's the whole point behind Driver." But the developers of the previous Driver titles and Stuntman shy away from certain comparisons: "The thing is, we're not trying to do Vice City. Driver actually started the whole city, car-chase environment, so it'd be a big mistake to say, 'Let's do [all the GTA features], instead.'" -
Nintendo - Kirby, LAN, Paper Mario, Pikmin 2
Thanks to several sources for illuminating Nintendo's first-party software plans for the next few months. There's a preview of Kirby's Air Ride over at GameSpy, discussing the "very odd" GameCube racer which only uses "...the analog control stick for steering, and the A-button... for everything else." Nintendo has also confirmed Paper Mario for a GameCube release, say IGN Cube, following on from the excellent N64 version. Also, Nintendojo has news that 1080 Avalanche and StarFox 2 will also feature multiplayer LAN gameplay, as well as the already-confirmed Kirby and Mario Kart - the site suggests elsewhere that "GameSpy promised to enable Internet play for any Nintendo LAN games to be released via GameSpy Arcade", so... fingers crossed? Finally, IGN has a hands-on preview of Pikmin 2 - go, go Captain Olimar! -
Nintendo - Kirby, LAN, Paper Mario, Pikmin 2
Thanks to several sources for illuminating Nintendo's first-party software plans for the next few months. There's a preview of Kirby's Air Ride over at GameSpy, discussing the "very odd" GameCube racer which only uses "...the analog control stick for steering, and the A-button... for everything else." Nintendo has also confirmed Paper Mario for a GameCube release, say IGN Cube, following on from the excellent N64 version. Also, Nintendojo has news that 1080 Avalanche and StarFox 2 will also feature multiplayer LAN gameplay, as well as the already-confirmed Kirby and Mario Kart - the site suggests elsewhere that "GameSpy promised to enable Internet play for any Nintendo LAN games to be released via GameSpy Arcade", so... fingers crossed? Finally, IGN has a hands-on preview of Pikmin 2 - go, go Captain Olimar! -
GTA Creators Push Limits With Manhunt
Thanks to IGN PS2 for a new, screenshot-toting preview of Manhunt, the forthcoming "brutal urban videogame" produced by the developers of the Grand Theft Auto series. This previously secretive, potentially controversial title starts you, completely defenseless in Carcer City, where 'the Director' has sprung you from Death Row and "...populated [the city] with psychopathic gangs hired for the sole purpose of finding and slaughtering" the player. The piece muses that this "third-person perspective stealth game" seems to be "...much darker, more disturbing... than Grand Theft Auto, which offered seasoned comic humor and parody to counter the bloodshed and chaos." -
Tony Hawk's Underground Hitches A Ride
Thanks to IGN PS2 for their hands-on preview of Tony Hawk's Underground, the latest in the multi-million selling Tony Hawk skateboarding game franchise. Evolutionary changes include "the ability to hop off your board and go around on foot", hitting inaccessible locations and new combos, and you can also now even "...hitch a ride on passing cars... [and] take control of a few automobiles" - hopping in and out GTA-style? Narcissism is also in, as you can "...pull a digital print of your own face into the game via the network adaptor and play as yourself", as the developers try to mix things up after the high-quality, but not mindblowing Tony Hawk 4. -
New Xbox, PS2 Budget Titles Announced
Thanks to GameSpot for their list of the newest set of budget Xbox titles "in the second wave of Platinum Hits". The titles that already have, or shortly will retail for $19.99 include Dead Or Alive 3, Hitman 2, and Medal Of Honor: Frontline. There also seem to be some new additions to the extensive PlayStation 2 Greatest Hits line-up due, although it's difficult to officially verify, with Final Fantasy X (currently), plus Sly Cooper, Ratchet And Clank, and Kingdom Hearts (in the next couple of months) all apparently dropping to $19.99.