Domain: kotaku.com
Stories and comments across the archive that link to kotaku.com.
Stories · 550
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Smaller Xbox One Coming This Year, More Powerful Xbox One In 2017, Says Report (kotaku.com)
Keza MacDonald and Jason Schreier, reporting for game blog Kotaku: Microsoft is preparing at least two new Xbox models for release in the next two years, sources tell Kotaku. Later this year we'll see a cheaper, smaller Xbox One, and next year Microsoft will release a more powerful version of their premiere console. The 2017 Xbox, which is codenamed Scorpio, will have a more powerful GPU. We hear that it will also be technically capable of supporting the Oculus Rift and that Microsoft is pursuing a partnership with Oculus. As for 2016, sources have told us there's at least a more compact version coming by year's end. One source believed it will include a larger 2TB hard drive, double the capacity of the most spacious current model. We're expecting Microsoft to announce the more compact machine at E3 next month. -
Steam Hacker Says More Vulnerabilities Will Be Found (arstechnica.com)
An anonymous reader shares an article on Ars Technica: The teenager who grabbed headlines earlier this week for hacking a fake game listing on to Valve's Steam store says there are "definitely" more vulnerabilities to be found in the popular game distribution service. But he won't be the one to find them, thanks to what he sees as Valve "giv[ing] so little of a shit about people's [security] findings." Ruby Nealon, a 16-year-old university student from England, says that probing various corporate servers for vulnerabilities has been a hobby of his since the age of 11. His efforts came to the attention of Valve (and the wider world) after an HTML-based hack let him post a game called "Watch paint dry" on Steam without Valve's approval over the weekend."It looks like their website hasn't been updated for years," Nealon told Ars. "Compared to even other smaller Web startups, they're really lacking. This stuff was like the lowest of the lowest hanging fruit." -
Sony Is Bringing PlayStation Games To iOS and Android Devices (gizmodo.com)
An anonymous reader points us to Bryan Lufkin's report on Gizmodo: A year ago, Nintendo announced its long-overdue plans to bring its games to smartphones. Now, Sony's doing the same thing. You'll soon be able to play original Sony games on your iOS or Android device, the company announced today. Sony is setting up a new business division called ForwardWorks, which will focus on mobile services, bringing 'full-fledged game titles' and Sony's PlayStation characters and intellectual property to handheld smart devices. And it could be happening pretty soon -- the press release says ForwardWorks kicks off operations next month. -
Sony Working on 'PlayStation 4.5' With Enhanced VR and 4K Support (kotaku.com)
An anonymous reader writes: Citing multiple sources, Kotaku says that Sony is working on a 'PlayStation 4.5.' The gaming console will supposedly have an upgraded GPU which will support high-end 4K resolution for games, and have more processing power which would enhance the games supported by PlayStation VR. From the report, "A more powerful PS4 would also allow the machine to be more competitive with PCs in the world of virtual reality. With a higher-end GPU, the PS4 could more easily match up against the more expensive Oculus Rift and HTC Vive virtual reality headsets, which are designed to work with powerful PCs." -
Kim Jong-Un Found To Be Mac User
jones_supa writes: He might hate the United States, but he sure digs those designed-in-California computers. You probably wouldn't take Kim Jong-un as a Mac user. Usually, in photos of him checking out military computers, we see the North Korean dictator in front of a PC with a Dell monitor. However, a handful of photos of the supreme leader at his own desk show him with Macs, leading to the assumption that while the military may use PCs, his personal preference is Mac. Reuters correspondent James Pearson, who covers both Koreas, tweeted out a fresh image of little Kim using a MacBook Pro inside an aircraft. There are other images, including a 2013 image of Kim Jong-un at his desk with an iMac. That same year, the South Korean newspaper Chosun published a photo from North Korean Central News Agency, which features an Apple iMac. This might also explain why the country's home-grown Linux distribution Red Star imitates OS X. -
Video Game Cheaters Outed By Logic Bombs
Lirodon writes: A Reddit user decided to tackle the issue of cheaters within Valve's multiplayer shooter Counter Strike: Global Offensive in their own unique way: by luring them towards fake "multihacks" that promised a motherlode of cheating tools, but in reality, were actually traps designed to cause the users who installed them to eventually receive bans. The first two were designed as time bombs, which activated functions designed to trigger bans after a specific time of day. The third, which was downloaded over 3,500 times, caused instantaneous bans. -
Steam Bug Shows You Other Users' Account Details (kotaku.com)
An anonymous reader writes: The Steam game distribution platform is suffering from a particularly bad bug right now. If you log in and try to look at your account details, you're shown the details of another user's account — seemingly picked at random. This includes email address, last 4 digits of a phone number, whether SteamGuard (their two-factor authentication) is enabled, and the last 2 digits of an associated credit card. If you play a game, Steam will show you as being logged in as somebody else while in that game. Many users are being shown pages in other languages, as they are mistaken for players in different regions. This bug follows an apparent DDoS attack that took the service down for several hours. The bug doesn't seem to allow people to purchase games using a different account. That's good, though that means most, perhaps all players, are unable to buy games on Christmas during Steam's huge Winter Sale. -
"Fallout 4" Release Raises Questions About Reviews of Buggy Games (kotaku.com)
RogueyWon writes: Fallout 4, the latest instalment in the long-running video-game series and one of the most hyped titles of the year, was released on 10 November. The game has generally been reviewing well, currently holding a Metacritic score of 89. However, a number of reviewers have noted the very large number of bugs present in all versions of the game and have, in some cases, reflected on the difficulty that these pose for reviewers, despite still awarding positive overall write-ups. Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults? -
Activision Buys Candy Crush Developer For $5.9B (inquisitr.com)
ForgedArtificer writes: Activision Blizzard purchased Candy Crush Saga developer King Interactive Entertainment last night for a cool $5.9 billion USD; about 20% above market value. The move likely leaves them owning five of the top grossing franchises in the industry. "Candy Crush is one of the most lucrative games in the world, earning some $1.33 billion in revenue in 2014 alone according to a King financial statement. The studio, which operates Candy Crush and a number of similar games including Bubble Witch and Farm Heroes, grossed $529 million in the second quarter of 2015." -
Noriyoshi Ohrai, Illustrator of Many Hollywood Movie Posters, Has Died
AmiMoJo writes: While far from a household name, Noriyoshi Ohrai painted some of the most well known Hollywood movie posters, as well as numerous posters and covers for Western and Japanese media alike. His most famous work is probably the Empire Strikes Back international poster, but he also did paintings for Godzilla, The Goonies, Spiderman comics, numerous games and more. -
Nintendo Nixes YouTube Videos of Super Mario Speedruns
The Boston Globe reports (based on Kotaku's story earlier this month) that Nintendo is cracking down on YouTube videos which show speedruns of its games -- computer-guided play that skips completely human hands pressing buttons on a controller. Why? The article notes that these play-throughs "require the use of ROMs, digital backup files of the original game that can be freely passed from computer to computer, or downloaded from well-known websites. Therefore, Nintendo reasons — and YouTube is clearly sympathetic to this reasoning — there are copyright issues at play, since players aren’t using the (ancient) original game cartridges, or newer copies sold directly online by Nintendo." Legally justifiable or not, this seems unlikely to build goodwill with some of Nintendo's most nostalgic fans. -
Nintendo Fires Employee For Speaking About Job On a Podcast
An anonymous reader writes: You may not have heard of Chris Pranger before, but he's one of the localizers that works to bring Nintendo games over to the west. He recently talked about the localization process for a small podcast, providing Nintendo fans some details about how games make it from Japan to the western world. Nintendo's response to the fan interest in the game localizing process? They fired him, of course. It's unclear what statements in specific Nintendo objected to and Nintendo, so far, hasn't explained its decision. -
Lessons From Your Toughest Software Bugs
Nerval's Lobster writes: Most programmers experience some tough bugs in their careers, but only occasionally do they encounter something truly memorable. In developer David Bolton's new posting, he discusses the bugs that he still remembers years later. One messed up the figures for a day's worth of oil trading by $800 million. ('The code was correct, but the exception happened because a new financial instrument being traded had a zero value for "number of days," and nobody had told us,' he writes.) Another program kept shutting down because a professor working on the project decided to sneak in and do a little DIY coding. While care and testing can sometimes allow you to snuff out serious bugs before they occur, some truly spectacular ones occasionally end up in the release... despite your best efforts. -
Modding Community Putting HD Textures Into Resident Evil 4
jones_supa writes: The Ultimate HD Edition of Resident Evil 4 does not fully adhere to its name, as terrain textures are actually not in high definition. A couple of fans called Cris and Albert are chipping in to help fix this deficiency. The pair is working for free to create the RE4 HD Project, a mod which is cleaning up the game's chunky textures and producing some nice and sharp screenshots. At present, it looks like the project is already about half complete, and an HD texture pack for the Village section of the game is available at the project website. -
Steam Bug Allowed Password Resets Without Confirmation
An anonymous reader writes: Valve has fixed a bug in their account authentication system that allowed attackers to easily reset the password to a Steam account. When a Steam user forgets a password, he goes to an account recovery page and asks for a reset. The page then sends a short code to the email address registered with the account. The problem was that Steam wasn't actually checking the codes sent via email. Attackers could simply request a reset and then submit a blank field when prompted for the code. Valve says the bug was active from July 21-25. A number of accounts were compromised, including some prominent streamers and Dota 2 pros. Valve issued password resets to those accounts with "suspicious" changes over the past several days. -
Nintendo TVii Service Will Go Dark August 11th
Kotaku reports that Nintendo has announced it will shutter its Wii U TVii in just a few weeks; after August 11th, the service will be no more. The description that Kotaku offers gives some idea of why: Nintendo TVii promised to turn television watching into a robust social experience, tracking users' favorite shows, making suggestions based on familial preferences, integrating with all of the major streaming video services, programming DVR recordings and acting as a second screen experience on the Wii U game pad. It sounded pretty amazing. It wasn’t really. It was awkward and fumbling and a year later the Xbox One came along with its HDMI pass-through and voice-controlled TV watching and made Nintendo TVii look silly." -
Satoru Iwata, Head of Nintendo, Has Died At 55
An anonymous reader with the news, announced with a statement released by Nintendo on their homepage, that Nintendo president and CEO Satoru Iwata died of a bile duct growth on the 11th of July, 2015. The news is noted by Kotaku and by Engadget. Wikipedia notes that Iwata was the first of the company's presidents to be unrelated to the Yamauchi family through blood or marriage. -
Stress Is Driving Developers From the Video Game Industry
Nerval's Lobster writes: For video game developers, life can be tough. The working hours are long, with vicious bursts of so-called "crunch time," in which developers may pull consecutive all-nighters in order to finish a project—all without overtime pay. According to the International Game Developers Association (IGDA) Developer Satisfaction Survey (PDF), many developers aren't enduring those work conditions for the money: Nearly 50 percent of respondents earned less than $50,000 annually. Faced with what many perceive as draconian working conditions, many developers are taking their skills and leaving video games for another technology sector. The hard and soft skills that go into producing video games—from knowledge of programming languages to aptitude for handling irate managers—will work just as well in many aspects of conventional software-building. Fortunately, leaving the video-game industry doesn't have to be a permanent exile; many developers find themselves pulled back in at some point, out of simple passion for the craft. -
Fallout 4 Will Be Skipping Xbox 360 and PS3
An anonymous reader writes: There's some sad news for those of you looking forward to playing Fallout 4 on your Xbox 360 or your PS3. Bethesda has announced that Fallout 4 will be a current-gen and PC exclusive game and that there will be no last-gen releases in the future. Bethesda global community manager Matt Grandstaff says of the old consoles, "the stuff we're doing will never work there." -
Valve Introduces Steam Refunds In Advance of Summer Sale
Deathspawner writes: Despite all of its competition, Valve's Steam service remains the most popular digital PC game store around. While Steam does do a lot of things right, it can sometimes stumble in the worst of ways. Look no further than April's Skyrim mod debacle as a good example. Well, just as Valve fixed up that issue, it's gone ahead and fixed another: it's making refunds dead simple. While refunds have been possible in the past, it's required gamers to jump through hoops to get them. Now, Valve has set certain criteria for granting a refund, no questions asked: if you've bought the game within the past two weeks and played it for two hours or less, your refund is guaranteed. The changes are being welcomed by most, but not all: some developers of smaller games that take less time to play through are worried that this will lead to abuse, and the system may enable more risk-free review-bombing as well. -
How Mission Creep Killed a Gaming Studio
Nerval's Lobster writes: Over at Kotaku, there's an interesting story about the reported demise of Darkside Game Studios, a game-development firm that thought it finally had a shot at the big time only to collapse once its project requirements spun out of control. Darkside got a chance to show off its own stuff with a proposed remake of Phantom Dust, an action-strategy game that became something of a cult favorite. Microsoft, which offered Darkside the budget to make the game, had a very specific list of requirements for the actual gameplay. The problem, as Kotaku describes, is those requirements shifted after the project was well underway. Darkside needed more developers, artists, and other skilled tech pros to finish the game with its expanded requirements, but (anonymous sources claimed) Microsoft refused to offer up more money to actually hire the necessary people. As a result, the game's development imploded, reportedly followed by the studio. What's the lesson in all this? It's one of the oldest in the book: Escalating and unanticipated requirements, especially without added budget to meet those requirements, can have devastating effects on both a project and the larger software company. -
Layoffs Begin At Daybreak Games
jjohn24680 writes There are several sources who are reporting layoffs at Daybreak Games (formerly Sony Online Entertainment) today. Notable layoffs include Linda "Brasse" Carlson (former Global Community Relations Lead) and Dave Georgeson (former Director of Development / Franchise Director for Everquest, EverQuest II, and EverQuest Next / Landmark). This post from Daybreak Games has some additional information as well. -
Game Hack-A-Thon Attracts Teams At 500+ Sites Worldwide
BarbaraHudson writes: Video game enthusiasts around the world participated in the Global Game Jam this past weekend. The event is a worldwide 48-hour hack-a-thon dedicated to inspiring creativity and building a working game from scratch in one weekend. Sponsored by companies like Intel, Microsoft, and Facebook, it's the largest event of its kind.
All games entered for GGJ are released under a Creative Commons share, alter, no sell license. You can browse through the games and download their source files on the official website, and a couple of publications did quick hands-on playthroughs.
"Although the club is focused on game development, not everyone participating was a computer programmer. Artists and graphic designers were present to help create characters and models for the games. The goal of Global Game Jam is to a stir up a global creative buzz in games while at the same time exploring the process of development." -
Gamestop's Ludicrous Idea: Require Preorders To Unlock Custom Game Content
MojoKid writes: One of the great universal truths of modern gaming is that preorder bonuses suck. The term refers to the practice of ordering a title at some point before it actually ships in order to get access to a variety of minor outfit tweaks, a few starting weapons, or boosts to early gameplay. Today, some publishers take this practice to truly ridiculous levels; the recent game Watch Dogs has no fewer than nine pre-order options. GameStop, perhaps sensing that there's pressure building against the model, wants to turn the dial up to 11 — and create preorder-locked, GameStop-specific content. According to financial analyst Colin Sebastian, "[GameStop] indicates that software publishers are more enthusiastic about partnering with it. For example, by offering exclusive content on each major game release and longer term, future models may include GameStop offering exclusive gameplay." GameStop is enjoying something of a renaissance at the moment. The company has captured a greater share of the Xbox One and PS4 market than it held at this point in the console cycle last time around and it's clearly looking to increase the attractiveness of its own business. That's fine but this kind of arbitrary lopping off of content to boost sales at particular shops simply isn't going to sit well with most gamers. -
Was Watch Dogs For PC Handicapped On Purpose?
Advocatus Diaboli writes: Many PC gamers were disappointed that Ubisoft's latest AAA game, Watch_Dogs, did not look as nice as when displayed at E3 in 2012. But this week a modder discovered that code to improve the game's graphics on the PC is still buried within the released game, and can be turned back on without difficulty or performance hits. Ubisoft has yet to answer whether (or why) their PC release was deliberately handicapped. Gaming commentator Total Biscuit has a video explaining the controversy. -
ANTVR - China's Answer To Oculus Rift Is Raising Funds
dryriver (1010635) writes "Chinese technology startup ANTVR is raising funds on Kickstarter for a new, gaming oriented VR Headset capable of rivaling FaceBook's Oculus Rift VR Headset technologically speaking. The ANTVR headset features a full HD screen (1920 x 1080, 1 megapixel per eye), 100 degrees of FOV, 9-axis motion detect with low latency (1 ms), wireless communication, support for Playstation, Xbox, PC, Android gaming platforms, as well as an interesting 'virtual gun' type controller that can be folded open into a steering wheel or gamepad-type controller, and also holds batteries that can power the ANTVR for 3 — 8 hours. Interesting technical features include being able to detect whether the ANTVR wearer steps forward, backwards, to the left or to the right, and also whether the wearer crouches or jumps. The ANTVR headset also comes with a viewing window at the bottom of the unit that can be opened, so you can glance down and see your hands and keyboard and mouse for example. What makes ANTVR interesting is that it isn't a 'cheap Chinese knockoff of Oculus Rift'. A lot of original thought seems to have gone into making ANTVR a 'significantly different from a design standpoint' competitor to Oculus Rift. It now remains to be seen how much money ANTVR can raise on Kickstarter, and how many real world users/gamers opt for this new Chinese VR kit over the older — and currently — more famous Oculus Rift." -
E.T. Found In New Mexico Landfill
skipkent sends this news from Kotaku: "One of the most infamous urban legends in video games has turned out to be true. Digging in Alamogordo, New Mexico today, excavators discovered cartridges for the critically-panned Atari game E.T., buried in a landfill way back in 1983 after Atari couldn't figure out what else to do with their unsold copies. For decades, legend had it that Atari put millions of E.T. cartridges in the ground, though some skeptics have wondered whether such an extraordinary event actually happened. Last year, Alamogordo officials finally approved an excavation of the infamous landfill, and plans kicked into motion two weeks ago, with Microsoft partnering up with a documentary team to dig into the dirt and film the results. Today, it's official. They've found E.T.'s home—though it's unclear whether there are really millions or even thousands of copies down there." -
BioWare Announces Dragon Age Inquisition For October 7th
An anonymous reader writes "Today BioWare announced a new game in its popular Dragon Age RPG series titled Inquisition. The game will follow the story of an Inquisitor trying to rally the world against the magic-laden forces spewing from rifts opening to another place. The game's creative director, Mike Laidlaw, says players will be able to watch the world descend into chaos, and then deal with the burdens of power as they rally forces in opposition. BioWare is also taking the opportunity to fix all of the things they broke in Dragon Age 2: 'Top-down tactical view is back. Playable races are back. The game seems to have more of an emphasis on challenge thanks to non-regenerative health.' The game will launch on October 7th for the PC, PS3/4, and Xbox 360/One." -
Final Fantasy XIV Failed Due To Overly Detailed Flowerpots
_xeno_ (155264) writes "You might not remember Final Fantasy XIV, the Square Enix MMORPG that flopped so badly that Square Enix fired the original developers. But Square Enix certainly does, and at a recent GDC panel, producer Naoki Yoshida explained his views on what caused its failure. One reason? The focus on graphical quality over game play, leading to flower pots that required the same rendering power as player characters, but without the same focus on making the game fun to play. Along with severe server instability and a world made up of maze-like maps, he also cited the game being stuck in past, trying to stick with a formula that worked with Square Enix's first MMO, Final Fantasy XI, without looking at newer MMOs to see what had worked there." -
Game Tech: How BioShock Infinite's Lighting Works
An anonymous reader writes "The Principal Graphics Programmer for BioShock Infinite has put up a post about how the game's lighting was developed. We don't usually get this kind of look into the creation of AAA game releases, but the studio shut down recently, so ex-employees are more willing to explain. The game uses a hybrid lighting system: direct lighting is dynamic, indirect uses lightmaps, shadows are a mix. 'Dynamic lighting was handled primarily with a deferred lighting/light-pre pass renderer. This met our goals of high contrast/high saturation — direct lighting baked into lightmaps tends to be flat, mostly because the specular approximations available were fairly limited.' It's interesting how much detail goes into something you don't really think about when you're playing through the game. 'We came up with a system that supported baked shadows but put a fixed upper bound on the storage required for baked shadows. The key observation was that if two lights do not overlap in 3D space, they will never overlap in texture space. We made a graph of lights and their overlaps. Lights were the vertices in the graph and the edges were present if two lights' falloff shapes overlapped in 3D space. We could then use this graph to do a vertex coloring to assign one of four shadow channels (R,G,B,A) to each light. Overlapping lights would be placed in different channels, but lights which did not overlap could reuse the same channel. This allowed us to pack a theoretically infinite number of lights in a single baked shadow texture as long as the graph was 4-colorable.'" -
South Koreans Using Kinect To Monitor DMZ
Nerval's Lobster writes "The South Korean government is reportedly using Microsoft's Kinect motion-based game controller to monitor the heavily guarded DMZ (Demilitarized Zone) that separates the country from North Korea. The brainchild of freelance South Korean developer Jae Kwan Ko, the system is reportedly capable of differentiating between people and animals. (Hat tip to Kotaku, which originally ferreted out the story from South Korean publication Hankooki .) That makes it superior to the infrared systems already in use along the DMZ, which have a harder time determining whether a moving object is human. The Kinect-based system can send alerts of suspicious activity to the nearest military outpost. While the South Korean government reportedly installed the hardware at select portions of the DMZ last year, news about it is only emerging now—and details are relatively scarce, considering how this is a military project. Despite that secrecy, the South Korean government is playing up Jae Kwan Ko's contributions, highlighting him in the local media as an example of innovation and creative drive. Largely self-taught, he makes money by building apps for various mobile platforms—most of which, presumably, have nothing to do with detecting military threats." -
Decision, EA: Judge Reverses Multimillion Dollar Award To Madden Dev
The San Francisco Chronicle reports that "A federal judge overturned a jury's multimillion-dollar damage award to the programmer of the original John Madden Football video game on Wednesday, saying there was no evidence that his work was copied for seven years, without credit, by the marketer of later versions of the hugely successful game. The ruling by U.S. District Judge Charles Breyer of San Francisco spared Electronic Arts Inc. from nearly $4 million in damages, plus interest that could have exceeded $7 million. The jury verdict also could have led to larger damages against the company for later versions of the game, which reaped billions of dollars in revenues, if future juries found that those, too, had been lifted from the work of programmer Robin Antonick." Also at Kotaku. -
Microsoft Paying for Positive Xbox One Coverage on YouTube
An anonymous reader writes "Microsoft, partnered with Machinima, has put forth a promotion for YouTube personalities: make a video about the Xbox One and get money for it. Problematically, they also require the reviewer not to disclose that they're getting paid (or mention anything negative), which breaks FTC disclosure rules (PDF). Microsoft has a well-known history of astroturfing, but is this the first proof of them doing it illegally?" -
Real-Time Face Substitution in Javascript
An anonymous reader writes with news of an interesting demo for clmtrackr (a Javascript library for tracking of facial features) that hides your face using 3D masks overlayed on the video from your webcam using WebGL. The effect is kind of neat, and a bit creepy. The demo works in Chromium here, but not in Firefox (Debian unstable). There are a couple other demos; the facial deformation demo is reminiscent of the intro screen to Mario 64. -
Video Games Charity Raises Over $10 Million
jones_supa writes "Gaming for Good, a charity established and fronted by celebrity gamer Bachir 'Athene' Boumaaza, has this week passed the significant milestone. At time of writing the group's tally stands at a tame $10 million. It works like this: game publishers donate games to the charity, without asking for profit. Regular folks buy points, which can then be exchanged to games on the website. Finally the money used to buy the points goes to charity. So in one way they're really just buying games, but instead of the money going to publishers, it's going to a good cause. Money raised is going to the international charity Save The Children, where it can be used on health programs in Malawi, Indonesia and Bangladesh." -
Virtuix Omni is a Step Toward True Virtual Reality Gaming (Video)
The Virtuix Omni "is an omnidirectional treadmill video game peripheral for virtual reality games currently in development by Virtuix," says Wikipedia. With this device and an Oculus Rift, Razer Hydra or a similar "immersive" headset, you can play games equipped to use these devices with your whole body moving in any direction you choose. If you think you saw this product on the Shark Tank TV show or a pitch for it at Kickstarter.com, you're right. You did. The Virtuix Omni people have been pushing their product hard, everywhere they can. Tim ran into their product manager, Colton Jacobs, at the recent AppsWorld conference in London. This video is Tim's record of their conversation. -
Blue Light of Death Plagues PlayStation 4
jones_supa writes "A classic game console freezing problem seems to affect the newest generation too. It has been found out that a bunch of Sony PlayStation 4s suffer of a problem which has been christened 'Blue Light of Death'. When a PS4 is turned on with a press of the power button, the light that runs along the side of the console should first pulse blue and then switch to white. At this point the console turns on the picture signal to the display device. Those who have a unit with the glitch are instead finding that their PS4 pulses blue, never goes to white and never outputs an image. We do not have accurate statistics of how widespread the issue is, but reports are popping up in Amazon reviews, Twitter, YouTube and other websites. PlayStation support is still in midst of investigating the issue, but has already posted a bunch of magic tricks you can try to get the console past the initial startup stage." -
PlayStation 4 Released
Today marks the launch of the latest entrant to the next-gen console race: Sony's PlayStation 4. A number of reviews for the system have already gone up, but many outlets are waiting for next Friday's Xbox One launch before passing final judgment. With regard to the PS4's hardware and UI, Digital Foundry praises the DualShock 4 controller design and the improvements to background downloading, while worrying about fan noise in warmer environments. iFixit provides a step-by-step teardown of the device, giving it an 8/10 repairability score. Ars has many good things to say, but many bad things as well: "The PlayStation 4 has an excellent controller, decently powerful hardware, some intriguing, well-executed new features, and an interface that shows belated acknowledgment of some of Sony's most user-unfriendly past designs. It also has a lot of features that are half-assed, missing, or downright bewildering at this point." Polygon's review is more visually oriented, filled with pictures, videos, and drawings. They conclude, "[T]he PlayStation 4's focus on gaming — and only gaming — is undermined by a distinct lack of compelling software. That failing is sure to improve — better games and more of them will appear on the PlayStation 4 — but right now, this is a game console without a game to recommend it." Eurogamer's coverage includes has a round-up of launch title reviews and gameplay videos. IGN has coverage of the roughly 0.4% of PS4s that arrive broken out of the box, and Kotaku explains how they fixed theirs. -
Google Sparking Interest To Quantum Mechanics With Minecraft
jones_supa writes "If you want to find the computer geniuses of tomorrow, you could do worse than to check out which kids are playing Minecraft. In a Google+ post, the Google Quantum A.I. Lab Team says that they've released a mod called qCraft to enable kids (and adults) to play around with blocks that exhibit behaviors like quantum entanglement, superposition and observer dependency. qCraft obviously isn't a perfect scientific simulation, but it's a fun way for players to experience a few parts of quantum mechanics outside of thought experiments or dense textbook examples. The team doesn't know the full potential of what you can make with the mod, but they are excited to see what Minecraft's players can discover." -
What Valve's Announcements Mean for Gaming
Now that we have the full picture of Valve's efforts to bring PC gaming to the living room (SteamOS, dedicated hardware, and a fresh controller design), people are starting to analyze what those efforts will mean for gaming, and what Valve must do to be successful. Eurogamer's Oli Welsh points out that even if Steam Machines aren't able to take the market away from Sony, Microsoft, and Nintendo, they put us a step closer to the final console generation. "Valve has hopefully sidestepped the most depressing aspect of console gaming: the enforced obsolescence that makes you consign your entire games collection to a dusty cupboard every five years." GamesRadar notes that Valve's approach is fundamentally different from that of the current console manufacturers because it's about putting more power into the hands of the users. "The takeaway from SteamOS, then, is that openness breeds innovation. Valve's putting the very source code of its operating system in the hands of everyone who wants it just to see what happens. Comparatively, Microsoft is pushing its Windows Store, turning Windows into an increasingly closed platform (i.e. one that charges costly development licensing fees and restricts access to certain content providers)." Everyone's curious to see how the controller will perform, so Gamasutra and Kotaku reached out to a number of game developers who have experimented with prototypes already. "[Dan Tabar of indie studio Data Realms] said the configuration map for the controller allows you to do 'pretty much anything.' For example, developers can slice up a pad into quarters, each one representing a different input, or even into eight radial sections, again, each section representing whatever you want, mapping to key combinations, or to the mouse." Tommy Refenes, co-creator of Super Meat Boy, wrote an in-depth description of his experience with the device. He summed up his reaction by saying, "Great Start, needs some improvements, but I could play any game I wanted with it just fine." -
How LucasArts Fell Apart
An anonymous reader sends this story from Kotaku's Jason Schreier about the downfall of LucasArts: "Over the last five months, I've talked to a dozen people connected to LucasArts, including ex-employees at the company's highest levels, in an attempt to figure out just how the studio collapsed. Some spoke off the record; others spoke under condition of anonymity. They told me about the failed deals, the drastic shifts in direction, the cancelled projects with codenames like Smuggler and Outpost. They told me the stories behind the fantastic-looking Star Wars 1313 and the multi-tiered plans for a new Battlefront starting with the multiplayer game known as Star Wars: First Assault. All of these people helped paint a single picture: Even before Disney purchased LucasFilm, the parent company of LucasArts, in November of 2012, the studio faced serious issues. LucasArts was a company paralyzed by dysfunction, apathy, and indecision from executives at the highest levels." -
GTA V Proves a Lot of Parents Still Don't Know or Care About ESRB Ratings
Deathspawner writes "Grand Theft Auto V has shown itself to be potential GOTY material, and has even managed to break a sales record already. But aside from that, the game has also become one of the most adult-oriented games ever released, with torture, drug use and sex prevalent not long after beginning the game. You'd expect this gameplay to deter most parents from picking the game up for their young children — but not so. An anonymous editorial at Kotaku written by a video game store employee says that out of the ~1,000 copies sold in the first week, at least 10% of them went to parents accompanied by a child. Clearly, this could be interpreted as a problem. Techgage adds that this is one of the biggest problems facing gaming today. With one breath, many parents criticize video games for being so violent, and with the next, they're saying 'thanks' at the counter after picking up these very games for their kids. While ESRB ratings and other warnings about violent games for kids have good reason to exist, many parents still ignore them, aren't aware to them, or simply don't care about their warnings." -
Sony Unveils the PS Vita TV and Slimmer Vita Handheld
Dave Knott writes "Sony today announced the PS Vita TV box. Measuring 6.5cm by 10.5cm, it can play Vita games on your television, stream content via HDMI or wirelessly, and play all the existing PlayStation Network content available on the standard Vita platform. This is seen by some analysts as an attempt by Sony to compete with such devices as the Ouya and Apple TV. The PS Vita TV is so far announced for a Japan-only release in early 2014 at a price of approximately $100 US. In related news, Sony also announced a lighter, slimmer, more colorful iteration of the standard Vita handheld console." The $100 model does not come with a controller; a $150 model was also announced that will include a Dualshock 3 and an 8G memory card. -
Want To Record Xbox One Gameplay? Get Ready To Pay
First time accepted submitter tocsy writes "Microsoft has seemingly not learned from their previous PR fiasco. According to the official site, some features as basic as recording and sharing gameplay videos will require a $60/year Xbox Live Gold account. PS4 owners will of course also have to pay for some online services, but recording and streaming will not be exclusive to Plus subscribers." -
New Android App Encourages Users To Throw Device As High As Possible
kdryer39 writes "Like to tempt fate? Then you might want to check out Send Me To Heaven, the Android app that uses your phone's accelerometers to track how high it travels when thrown upward. Assuming you don't fumble your handset on its return trip, its distance will join that of other daredevils on the game's leaderboards. That's all there is to it. Really." I can't wait for the desktop version. -
Zynga Puts Random Stranger In Customer Support Role
An anonymous reader writes "A server error has meant that for the past few months, a man not associated in any way with social gaming powerhouse Zynga has been getting customer support emails. When Zynga failed to return his messages, he started replying to the customers himself. Hilariously." Sadly (though perhaps some of his correspondents would disagree), the glitch has now been fixed. -
The Father of Civilization: Profile of Sid Meier
An anonymous reader writes with a link to Kotaku's recent profile of Civilization creator Sid Meier, and includes this snippet: "One year, as [coworker John] Stealey recalls, the two men went to an electronics trade conference. On the second night of the show, they stumbled upon a bunch of arcade games in a basement. One by one, Meier beat Stealey at each of them. Then they found Atari's Red Baron, a squiggly flight game in which you'd steer a biplane through abstract outlines of terrain and obstacles. Stealey, the Air Force man, knew he could win at this one. He sat down at the machine and shot his way to 75,000 points, ranking number three on the arcade's leaderboard. Not bad. Then Meier went up. He scored 150,000 points. 'I was really torqued,' Stealey says today. This guy outflew an Air Force pilot? He turned to the programmer. 'Sid, how did you do that?' 'Well,' Meier said. 'While you were playing, I memorized the algorithms.'" -
Sony, Microsoft Squabble Over Console Features, But the Real Opponent Is Apple
Nerval's Lobster writes "Now that Microsoft and Sony have unveiled their respective next-generation gaming consoles, the two companies have cheerfully resorted to firing broadsides at each other. Whether the current brouhaha has any effect on sales of the Xbox One and the PlayStation 4 (if hardcore gamers keep complaining, they may even convince Microsoft to knock $100 off the new Xbox and bring its pricing down to the PS4's level), it's also drowning out what many perceive as the real issue: gaming consoles face an existential threat from mobile devices, most notably those running iOS (with some threat from Android). First, there are signs that the hardcore gamer market is soft: console sales in the United States dropped 21 percent in 2012, and sales of new video-game cartridges haven't fared much better. Second, PC/console games such as X-Com have begun appearing on iOS; if that trend continues, the console companies will have more rivals to fight against. Third, Apple is developing a game controller for iOS which could make it an even more dedicated opponent — and convince other tech companies to follow in its footsteps. But don't tell any of that to Microsoft and Sony, which seem content to fire at each other." -
Microsoft Reputation Manager's Guide To Xbox One
symbolset writes "In the wake of a disastrous E3 product reveal Microsoft has purportedly distributed a confidential internal 100-point 'FAQ' for the Xbox One that reads like it's from the Ministry of Truth. It was of course immediately leaked on pastebin. Kotaku has the story and an amusing online poll. In the discussion below make sure to line up the FAQ entries with the AC comments for extra 'Informative' moderation." -
Sexism Still a Problem At E3
An anonymous reader writes "Now that E3 has wound down and the big product announcements are out of the way, its time to take a step back and look at the culture represented by the giant gaming show. 'The presence of scantily clad women hawking games and gizmos seemed in particular contrast to a report released this week by the Entertainment Software Association, which organizes the gaming industry's annual trade show. It found that 45 percent of the entire gaming population is now women, and women make up 46 percent of the most frequent game buyers.' While there are fewer 'booth babes' than in earlier shows (and while some are trying to bring balance by adding 'booth bros'), the conference organizers are happy to let exhibitors make their own policy. By contrast, the Penny Arcade Expo forbids 'booth babes,' a controversial but widely lauded stance. A recent article in Kotaku about this year's E3 notes, 'For every confident cosplayer who might do the job at a con, I am seeing dozens of companies trying to sell me hundreds of women. They are not drawing my attention to the content of their games, or to their tactics or techniques. They are drawing my attention to thigh-high boots, to low-cut shirts, and, frankly, to the hard work of a really expensive bra. So much of what I see here at E3 is aimed directly at the lizard hindbrain of a 13-year-old boy. But you have to be 18 to get into the show, and it's nominally for industry professionals. Perhaps someday we—men and women alike—can all be treated like the grown-ups we theoretically are, and be trusted to judge a game by its content... not its double-D cover.'"