Domain: kotaku.com
Stories and comments across the archive that link to kotaku.com.
Stories · 550
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Sega To Bring Dreamcast Titles to PSN, Xbox Live
Sega announced yesterday that it plans to bring back a number of popular Dreamcast games, updating them and releasing them for download on the PlayStation Network and Xbox Live. Sonic Adventure and Crazy Taxi will come first, with further announcements expected after E3. "Both of the games will be based on the Dreamcast originals, but will be updated with high-definition graphics, surround sound, online leaderboards, and Achievement and Trophy support." Kotaku has a list of other titles they hope to see — what game(s) would you like Sega to bring back? -
Activision Hit With $500m Suit From Modern Warfare 2 Devs
Dragoniz3r writes "Activision has been served a lawsuit from 38 plaintiffs, including present and former Infinity Ward employees, demanding up to half a billion dollars. The plaintiffs are seeking compensation for 'unpaid bonuses, royalties, profit-sharing, and future profits from games such as Modern Warfare 3, and punitive damages.'" -
Activision Countersues Modern Warfare 2 Execs
WrongSizeGlass writes "AP is reporting that Activision has countersued former Infinity Ward executives Jason West and Vince Zampella. Activision claims West and Zampella 'morphed from valued, responsible executives into insubordinate and self-serving schemers who attempted to hijack Activision's assets for their own personal gain and whose actions threatened both the future of the Call of Duty franchise and the future of Activision's (Infinity Ward) studio.'" This follows Activision's firing of the execs earlier this year. Legal documents indicate that this legal dispute has caused delays in the production of Modern Warfare 3. Lawyers for the two fired execs say Activision's claims are ridiculous, citing Modern Warfare 2's overwhelming financial success. Meanwhile, it's rumored that EA is seeing the whole fiasco as an opportunity. -
F.E.A.R. 3 Announced For This Fall
Warner Bros. has announced that the third game in the F.E.A.R. saga is in production and planned for release this fall. Unlike the first two games, F.E.A.R. 3 will not be developed by Monolith Productions, but by Day 1 Studios, who ported the original F.E.A.R. to the Xbox 360 and PS3. The new game is being developed for those two consoles and for Windows. "Day One is the studio behind MechAssault, MechAssault 2, and Fracture, so they've got all the mech and shooter experience one could hope for, but what about horror? Publisher Warner Bros. Interactive has that covered as well, with famed horror director John Carpenter (Halloween, The Thing) and 30 Days of Night writer Steve Niles acting as consultants to enhance the game's scary bits. Alma returns for the third game, but her sons, Point Man and Paxton Fettel, are the stars, both featuring unique powers to help create what the developer is calling divergent co-op, where the characters' powers affect each player's game, and not just their own." -
Warhammer Online Users Repeatedly Overbilled
TheSpoom writes "A screw-up in EA's Warhammer Online billing system has resulted in many players being charged upwards of 22 times for a one-month subscription, filling bank accounts with overdraft fees and the Warhammer forums with very angry players, who are discussing the issue quite vocally. EA has said that refunds are in progress and that '[they] anticipate that once the charges have been reversed, any fees that have been incurred should be refunded as well.' They haven't specifically promised to refund overdraft charges, only to ask customers' banks to refund them once the actual charges are refunded. They seem to be assuming banks will have no problem with this." -
David/Goliath Story Brewing Between Apple and iControlPad Makers
relliker writes "Apple has just patented a design for an iPhone gaming add-on after admitting that the iPhone is somewhat hard to use as a games machine. The catch is that the design is not theirs. It was designed by a team of gaming aficionados, one member of which, Craig 'craigix' Rothwell of OpenPandora fame, is already twittering like mad about the shot just fired by Apple in their direction. The iControlPad team are in contact with their IP lawyer, since their design is already in production. Will Apple still try to steamroll right through them?" -
Google Gets Quake II Running In HTML5
Dr Herbert West writes "A trio of Google engineers have ported id Software's gib-filled first-person shooter Quake II to browsers — you know, for kicks — as a way to show just what HTML5-compatible web browsers are capable of. According to the developers, 'We started with the existing Jake2 Java port of the Quake II engine, then used the Google Web Toolkit (along with WebGL, WebSockets, and a lot of refactoring) to cross-compile it into JavaScript.' More details are available on one developer's blog, and installation instructions have been posted as well." -
Nintendo Announces 3D Successor of Nintendo DS
An anonymous reader writes "Nintendo has posted a press release (PDF) titled 'Launch of New Portable Game Machine,' promoting a new, upcoming handheld game console temporarily named the 'Nintendo 3DS,' which will feature 3D graphics without the need for any sort of special glasses. It will be backward-compatible with DS and DSi games." An article at Kotaku speculates on how the 3D tech will work. The launch window is vague — sometime between April 2010 and March 2011. More details will be revealed at E3 in June. -
Nintendo Announces 3D Successor of Nintendo DS
An anonymous reader writes "Nintendo has posted a press release (PDF) titled 'Launch of New Portable Game Machine,' promoting a new, upcoming handheld game console temporarily named the 'Nintendo 3DS,' which will feature 3D graphics without the need for any sort of special glasses. It will be backward-compatible with DS and DSi games." An article at Kotaku speculates on how the 3D tech will work. The launch window is vague — sometime between April 2010 and March 2011. More details will be revealed at E3 in June. -
Infinity Ward Lead Developers Axed Unexpectedly
RogueyWon writes "Kotaku is reporting that Infinity Ward, the development studio behind Modern Warfare 2, has been at the center of strange events recently. Jason West and Vince Zampella, two lead developers, have been fired by parent company Activision for 'breaches of contract and insubordination.' Speculation is rife as to the reasons behind this; following Modern Warfare 2's spectacular sales figures, it seems unlikely that the studio's performance could be to blame." -
Infinity Ward Lead Developers Axed Unexpectedly
RogueyWon writes "Kotaku is reporting that Infinity Ward, the development studio behind Modern Warfare 2, has been at the center of strange events recently. Jason West and Vince Zampella, two lead developers, have been fired by parent company Activision for 'breaches of contract and insubordination.' Speculation is rife as to the reasons behind this; following Modern Warfare 2's spectacular sales figures, it seems unlikely that the studio's performance could be to blame." -
Calendar Bug Disables Older PlayStation 3 Models
JohnWilliams writes "The Sony PlayStation Network appears to be inaccessible to older ('phat') PS3 units. Players cannot play games that require a connection, even in single-player, offline mode, e.g. Call of Duty: Modern Warfare 2. Also, the system date resets to January 1, 2000. Sony is 'looking into it.' Speculation abounds that it is a bug related to 2010 being incorrectly flagged as a leap year. The newer PS3 Slim models seem to be working properly." -
Patent Markings May Spell Trouble For Activision
eldavojohn writes "If you pick up your copy of Guitar Hero and read the literature, you'll notice it says 'patent pending' and cites a number of patents. A group alleges no such patent pends nor are some of the patents applicable. If a judge finds Activision guilty of misleading the public in this manner, they could become liable for up to $500 per product sold under false patent marking. The patents in question seem to be legitimately Guitar Hero-oriented, and little is to be found about the mysterious group. The final piece of the puzzle puts the filing in Texas Northern District Court, which might be close enough to Texas Eastern District Court to write this off as a new kind of 'false patent marking troll' targeting big fish with deep coffers." -
GameStop, Other Retailers Subpoenaed Over Credit Card Information Sharing
New York State's Attorney General, Andrew Cuomo, has subpoenaed a number of online retailers, including GameStop, Barnes & Noble, Ticketmaster and Staples, over the way they pass information to marketing firms while processing transactions. MSNBC explains the scenario thus: "You're on the site of a well-known retailer and you make a purchase. As soon as you complete the transaction a pop-up window appears. It offers a discount on your next purchase. Click on the ad and you are automatically redirected to another company's site where you are signed up for a buying club, travel club or credit card protection service. The yearly cost is usually $100 to $145. Here's where things really get smarmy. Even though you did not give that second company any account information, they will bill the credit or debit card number you used to make the original purchase. You didn't have to provide your account number because the 'trusted' retailer gave it to them for a cut of the action." While there is no law preventing this sort of behavior, Cuomo hopes the investigation will pressure these companies to change their ways, or at least inform customers when their information might be shared. -
New Assassin's Creed Next Year, Will Have Multiplayer
Ubisoft has announced that the next stand-alone Assassin's Creed title will come out next year, and it will be the first in the series to come with an online multiplayer mode. The company also said it will be "shoring up its focus on competitive AAA core titles on the Xbox 360 and PlayStation 3" in the coming year, making mention of upcoming releases for the Tom Clancy game series and a new Prince of Persia title. -
Microsoft Announces "Game Room," Confirms Natal For Late 2010
Microsoft has confirmed that their upcoming motion-control system, Natal, will be released during the 2010 holiday season. The announcement was made during CES, alongside news of "Game Room," a service that will act like a virtual arcade, bringing classic games to users of the Xbox 360 and Games for Windows Live. It's due out this spring with 30 games to start, and will gradually ramp up to over a thousand titles. According to Kotaku, "You can buy a game for between 240-400 Microsoft Points, or if you really want that old arcade feeling, you can pay 40 Microsoft Points and play the game once, like it was 1985 and you'd just dropped a quarter." Another interesting bit of news is that subscribers to AT&T's U-Verse will soon be able to use the Xbox 360 as their set-top box. -
Australian AvP Ban Reversed
Earlier this month, we discussed news that Sega's new Aliens vs. Predator video game had been refused classification in Australia, effectively banning it. After a scathing response from the developer saying they wouldn't censor the game, and later news that the classification scheme may be updated to include an R18+ rating, it now seems that the Classification Board has seen fit to give the game a green light after all. Sega's Darren Macbeth told Kotaku, "We are particularly proud that the game will be released in its original entirety, with no content altered or removed whatsoever. This is a big win for Australian gamers. We applaud the Classification Review Board on making a decision that clearly considers the context of the game, and is in line with the modern expectations of reasonable Australians." -
Pirates as a Marketplace
John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer." -
When Composers & Fans Meet — Deus Ex ReMix
djpretzel writes "OverClocked ReMix has just posted its first collaboration between a game composer and a fan/remixer — Alexander Brandon (Unreal, Deus Ex, Tyrian) teamed up with artist/judge Big Giant Circles (Jimmy Hinson) for a ReMix of 'The Synapse (Hong Kong Streets)' from Deus Ex. The mix is freely available, alongside an interview with Brandon that covers his long history in VGM, from the tracker/demoscene up to his latest work on Dust: An Elysian Tail." -
Why the Sony PSP Had To "Go"
We recently discussed the release of the PSP Go, which drew criticism for many design choices that were of dubious value to consumers. Now, Phaethon360 sends in a story about why Sony felt the need to improve upon the old PSP. "As a format, the UMD was holding the entire platform back. Few people (if anyone) bought into the UMD movie hype Sony attempted to thrust back in 2005. Very soon after that, people realized they could rip their DVDs to a memory stick with the same quality. It's ironic how, as the price of Sony Memory Stick Pro Duo dropped and size increased, PSP UMD sales decreased along with it. It doesn't take too many Howard Stringers to figure out what the problem was." Indeed, Sony was complaining of rampant PSP piracy for quite some time. They cited "legal and technical issues" for not supporting the transfer of UMD games onto the PSP Go; undoubtedly they couldn't find a way to keep pirated games from being copied. -
Judge Rules Games Are "Expressive Works"
There has been an ongoing legal battle over the past few years about how and when game makers can use the likenesses of football players without their permission. Former college football player Samuel Keller filed a class action suit in May against Electronic Arts for the publisher's use of NCAA players' information — including things like jersey number, height, weight, skin tone and hair style, but not names — to recreate actual teams within sports games. An earlier suit filed by NFL Hall-of-Famer Jim Brown brought up the fact that video games weren't even a consideration when contracts and licensing rights were negotiated in the '50s and '60s, yet many football players from that era (including Brown) are represented in the occasional sports game whether they like it or not. A ruling came down from a district court judge last Wednesday stating that video games are "expressive works, akin to an expressive painting that depicts celebrity athletes of past and present in a realistic sporting environment," and are thus protected under the First Amendment. Brown and fellow Hall-of-Famer Herb Adderley are now seeking to throw their support behind Keller's lawsuit. -
Cops Play Wii During Undercover Drug Raid
An anonymous reader writes "Guns drawn, cops busted down the door of a suspected south Florida drug dealer, then proceeded to kick some ass on Wii bowling. A security cam captured some playing video games while others searched for drugs and weapons. Clearly they just misunderstood when they were told to search the house for Weed." -
Wolfenstein Being Recalled In Germany
D1gital_Prob3 tips news that Activision's recently-released shooter, Wolfenstein, is being recalled in Germany due to the appearance of swastikas in the game. Such symbols are banned in Germany, and the German version of the game went through heavy editing to remove them. Apparently, they missed some. Activision said, "Although it is not a conspicuous element in the normal game ... we have decided to take this game immediately from the German market." Reader eldavojohn points out a review that has screenshot comparisons between the two versions of the game. -
Left 4 Dead 2 Banned In Australia
An anonymous reader writes "According to Australia's Office of Film and Literature Classification, Left 4 Dead 2's content exceeds that allowable for an MA15+ rating. Any such game is rated as Refused Classification, effectively banning it. From the report: 'The game contains realistic, frenetic, and unrelenting violence which is inflicted upon "the Infected" who are living humans infected with a rabies-like virus that causes them to act violently. The player can choose from a variety of weapons including pistols, shotguns, machine guns, and sniper rifles. However, it is the use of the "melee" weapons such as the crowbar, axe, chainsaw and Samurai sword which inflict the most damage. These close-in attacks cause copious amounts of blood spray and splatter, decapitations and limb dismemberment as well as locational damage where contact is made to the enemy which may reveal skeletal bits and gore.'" -
An Early Look At Ragnar Tornquist's The Secret World
At the recent Penny Arcade Expo, Funcom revealed a ton of new information on The Secret World, an MMO being designed by Ragnar Tornquist that's aiming to buck several of the genre's common trends. Tornquist also spoke later about several of the game's features and some of the design philosophy that they're working with. The game does not have a traditional class or leveling system. Instead, players gather the powers they want to use and align themselves with various factions of their choosing. "We want you to feel part of a world where the conspiracies are so dense and the politics is so thick that, when you join the secret society as a novice at the very beginning, it's this vast organization, and you'll have no idea how it works initially." PvP will be largely segregated from PvE, and new players will be able to contribute in fights that involve more experienced players. Funcom released some concept art and in-game screenshots for The Secret World to go along with a new cinematic trailer. -
Police Swarm Bungie Office Over Halo Replica Rifle
sv_libertarian writes 'A panicked person in Kirkland, WA called local police on Wednesday, claiming they saw someone walking down the street with an AK-47. It was actually a Bungie employee carrying an overgrown model of a Halo sniper rifle, which resembles an AK-47 as much as a Volkswagen resembles a Formula 1 racer.' Halo 3: ODST is set to launch on September 22nd, and fans got some new details and early looks at the game during PAX. -
Microsoft Drops Xbox 360 Pricing
Kawahee was one of several readers to tip news of a price cut for the Xbox 360. This comes after Sony dropped PS3 prices and unveiled the Slim model last week. The 360 Elite will now retail for $299, but will no longer ship with HD cables. The 360 Pro has been reduced to $249, but Microsoft is phasing it out. Analysts don't expect this new price point to be a huge boon for sales because the Elite doesn't match the PS3's hardware capabilities and is still more expensive than the Wii. Microsoft has "no plans" for a smaller version of the 360. -
Sony Announces PS3 Slim, Price Cut, Improvements To Home
Sony's press conference today at the Gamescom convention was full of announcements. They officially revealed the PS3 Slim, which will be 36% lighter and 33% smaller than the normal PS3. It will come with a 120 GB hard drive and list for $299 when it hits retail stores in early September. Normal PS3s will drop to that price as well starting tomorrow. (Unfortunately for Sony, their unveiling was spoiled a bit by several retailers jumping the gun on new advertisements, not to mention the rumors that had been swirling for weeks ahead of time.) Sony also announced a PS3 firmware update as well as new features and customization options for Home. In addition to that, the PS3 and PSP will be getting a digital reader service. At launch it will bring access to Marvel comic books, and will expand from there. They didn't talk much about their upcoming motion control scheme, but promised more details next month at the Tokyo Game Show. -
StarCraft II Single-Player Details Revealed
As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode. -
StarCraft II Single-Player Details Revealed
As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode. -
Mac, Linux Support For Quake Live, Preview of Rage
AlexMax2742 writes "Great news for those anxious gamers who have been waiting for a Linux and Mac version of Quake Live. Support for both is being implemented with next Tuesday's update, according to project lead Marty Stratton, who gave the release date during a press conference held at QuakeCon 2009. A video of the press conference is up at QuakeUnity." John Carmack revealed that they're working on a "premium" subscription service for Quake Live, which will allow players to configure and run their own private servers. Also at QuakeCon, a new trailer was released for id's upcoming shooter, Rage. Kotaku posted an extensive preview of Rage, saying, "I've seen no game that, in this realistic style, looks so good and has a landscape so rich with visual splendor." A detailed presentation on id Tech 5, the new game engine behind Rage, was given at SIGGRAPH 2009 last week. -
Iowa Aims to Establish International Video Game Hall of Fame
eldavojohn writes "Anyone who's seen King of Kong: A Fistful of Quarters knows that Ottumwa, Iowa is the Dodge City of video games. Yesterday, 3,500 people showed up to the kick-off speech that announced the intent to build the International Video Game Hall of Fame right there. Radio Free Iowa states Ottumwa's desire to become the 'video game capital of the world' and held a Halo 3 and Guitar Hero tournament there yesterday. Will this town of 25,000 residents secure the title?" -
Iowa Aims to Establish International Video Game Hall of Fame
eldavojohn writes "Anyone who's seen King of Kong: A Fistful of Quarters knows that Ottumwa, Iowa is the Dodge City of video games. Yesterday, 3,500 people showed up to the kick-off speech that announced the intent to build the International Video Game Hall of Fame right there. Radio Free Iowa states Ottumwa's desire to become the 'video game capital of the world' and held a Halo 3 and Guitar Hero tournament there yesterday. Will this town of 25,000 residents secure the title?" -
Ubisoft Working On a New Anti-Piracy Tool
Ubisoft recently revealed that their game sales have seen a 50% drop over the past quarter, blaming the overall market slowdown and piracy (particularly on the DS) for the low numbers. They also announced that four of their games, including Splinter Cell: Conviction and Red Steel 2, would be delayed until 2010. The company's CEO, Yves Guillemot, now says they are working on a new anti-piracy tool that should be ready by the end of 2009. He didn't offer any details about how it would be implemented. -
Ubisoft Working On a New Anti-Piracy Tool
Ubisoft recently revealed that their game sales have seen a 50% drop over the past quarter, blaming the overall market slowdown and piracy (particularly on the DS) for the low numbers. They also announced that four of their games, including Splinter Cell: Conviction and Red Steel 2, would be delayed until 2010. The company's CEO, Yves Guillemot, now says they are working on a new anti-piracy tool that should be ready by the end of 2009. He didn't offer any details about how it would be implemented. -
Music Game Genre On the Decline
After enjoying several years of popularity, music games seem to be drawing less and less interest from gamers lately. Guitar Hero and Rock Band titles have been conspicuously absent from a list of the 20 best-selling software titles in the past two months, and one report estimates that revenue from those games has dropped by almost half. Analyst Jesse Divnich suggests that there's no longer much room for dramatic improvements in game play, saying, "it would be erroneous to assume that any franchise or brand can grow unless it brings something new to the table. After a while, utility to the gamer will diminish and he/she will surely move on." Nevertheless, the companies are happy to continue to rely on DLC sales while working on new releases. Harmonix is showing off a trailer and a partial set list for The Beatles: Rock Band, and Neversoft has detailed a number of new features and tracks for Guitar Hero 5. -
Valve's Newell On Community-Funded Games
Modern games are extremely expensive to make. High-profile, AAA titles have budgets in the tens of millions, and even the smaller, independent titles can cost hundreds of thousands of dollars to make. Couple this with development times that frequently reach three or four years and you have publishers who are very shy about investing in new projects, particularly for unproven IPs. Valve co-founder Gabe Newell recently spoke about a new way of funding such games: "There's a huge amount of risk associated with those dollars and decisions have to be incredibly conservative. What I think would be much better would be if the community could finance the games. In other words, 'Hey, I really like this idea you have. I'll be an early investor in that and, as a result, at a later point I may make a return on that product, but I'll also get a copy of that game.'" Such a system would certainly relieve some of the pressure to stick with tried-and-true concepts (and possibly get management to grant a little more leeway with deadlines and resources), and it would make the video game industry more of a meritocracy than it already is. -
Publishers Pressuring MS To Push Indies From Xbox Live?
R. Dobbs writes "Microsoft has reportedly drastically reduced the amount of indie titles it's going to allow on its Live Arcade service — but no such limits have been placed on material from major publishers. Have the publishers themselves been pushing this agenda? And what will it mean for indies? Quoting: 'More and more indie developers are being created, bucking the trend of working for the blockbuster-sized titles of many publishers and opting to control their own development and keep their IPs. This is likely becoming more and more of a concern to major publishers, who seem — especially in ZeniMax's recent purchase of id Software and EA's combination of Bioware and Mythic, as well as Warner Bros. purchase of Midway's IPs and studios — to be doing everything they can to consolidate their power and lock down all the available resources.' When questioned, Microsoft released a statement saying that they're 'a great supporter of independent game development.'" -
Aion Shaping Up For US Launch
One of the most promising MMORPGs in development these days is NCSoft's Aion, a fantasy-based offering built on CryEngine. It makes heavy use of flight as a gameplay mechanic, allowing aerial combat and easy travel around the visually stunning game world. There are four basic classes — Warrior, Priest, Mage, and Scout — each of which have two subclasses. For example, Warriors can be tank-like Templars, or berserker-like Gladiators, while Mages can turn into a scholarly Sorcerer or command the elements as a Spiritmaster. Early previews of Aion almost universally comment on how polished the game seems — this is partly due to the fact that it has been up and running since November in South Korea. "Being stable, scalable, reliable and fuss-free is far from a given in MMOs, but Aion is all those things, and can already stand alongside the genre's usability kings, EVE Online and World of Warcraft. Its expansive, zone-free open-world environments look terrific and run smoothly on a wide variety of systems. It just works." Since the game is already in a relatively complete state, NCSoft has been running closed beta "events," where a portion of the game is opened for testing. MMOGamer has a write-up from the latest such event. Aion is due out in September. -
Why Video Games Are Having a Harder Time With Humor
Kotaku is running an opinion piece discussing why video games are having a harder time being funny as they've shifted away from text-driven adventures and toward graphics-intensive environments. "As technology improved, things began to get more serious. With the rise of 3D technology a strong focus was put on making games look good, delivering a more realistic — and often darker — experience to the player. Cartoonish comedic games became more of a novelty than the norm. Few titles, such as Rare's Conker's Bad Fur Day for the Nintendo 64, fully embraced humor." The article also talks about how the trend could soon reverse itself. LucasArts' Dave Grossman said, "As the games get smarter and start paying attention to more things about what the player is actually doing, using that ability not just to create challenges but to create humorous moments will be pretty cool. Eventually I expect to be out of a job over that." -
LucasArts To Re-Release Old Games Through Steam
LucasArts today announced that they will soon be releasing games from their back catalog through Steam. The releases begin this Wednesday with a group of eight games, including Indiana Jones and the Fate of Atlantis, The Dig, LOOM, and Star Wars: Battlefront II. This is apparently just "the first round of releases," so we can doubtless expect to see more of their old games before long. Joystiq spoke with LucasArts CEO Darrell Rodriguez, who said the company is considering updated versions of the old games, depending on how well next week's launch of Secret of Monkey Island: Special Edition goes. He also hinted at the possibility that some games could be ported to mobile gaming devices, such as the PSP Go and the iPhone. -
100 Million Used Games Traded Each Year In the US
We occasionally discuss the complaints from video game publishers and developers about how used game sales are hurting them, and how they've been testing out countermeasures disguised as features to compensate. Now, industry analyst Michael Patcher has released a report which attempts to quantify that damage. Patcher estimates that used game sales and trades number around 100 million each year in the US. However, despite the immense number of transactions, he doesn't think the used game market is as detrimental to sales of new games as the publishers think. "The vast majority of used games are not traded in until the original new game purchaser has finished playing, typically well beyond the window for a full retail priced new game sale. Thus, while there may be some limited substitution of used game purchases when GameStop employees 'push' used merchandise upon consumers lined up to buy new games, the vast majority of used game purchases occur more than two months after a new game is released. ... To the extent that there is a substitution effect, we estimate that fewer than 5% of new game sales are impacted." -
In Defense of the Classic Controller
Kotaku has an opinion piece by Leigh Alexander singing the praises of classic, button-rich controllers for the level of precision and complexity they offer. While the Wii Remote and upcoming motion-control offerings from Microsoft and Sony are generating a lot of interest, there will always be games for which more traditional input devices are better suited. Quoting: "With all this talk about new audiences — and the tech designed to serve them — it's easy to get excited. It's also easy to feel a little lost in the shuffle. For gamers who've been there since before anyone cared about making games 'for everyone,' having that object in our hands was more than a way to access the game world — it was half the appeal. Anyone who's ever pulled off a chain of combos in a console fighter can tell you about the joy of expertise and control. ... Gamers may suffer some kind of identity crisis as the familiar markers of their beloved niche evolve — or disappear entirely. The solution to that one's easy: Get over it. Like it or not, it's clear that gaming's not a 'niche' anymore, and its shape will change. The more pressing issue is whether or not controller-less gaming will truly make the medium richer. Making something 'more accessible' doesn't necessarily make it better." -
ZeniMax, Parent Company of Bethesda, Buys id Software
CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that id's projects will remain under Carmack's control." -
Left 4 Dead Update Will Bring Completed SDK, Content Sharing Tools
Valve has announced details of an update to Left 4 Dead that is due out next week. To start, the SDK open beta is over, and the final version is being released. They're also adding a framework for easily sharing player-created content, accessible through the menu system in-game. In addition to that, they're revamping the matchmaking system to accommodate custom campaigns (like this Resident Evil 3 mod). Quoting: "Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file. To install and activate this content in-game, players need simply download the .VPK and double click on it. ... When creating or searching for a lobby, a new option named 'Add-on campaign' will let you select from among the add-on campaigns that you have installed. You can then find games or lobbies as well as create a lobby for that campaign. You can invite your friends, too. If they do not have the campaign installed, they will automatically be offered and an option to download it." -
America's Army 3 Has Rough Launch, Development Team Canned
incognito84 writes "The development team responsible for the creation of the freeware game America's Army 3 has been canned, days after the launch of the highly flawed game, which was distributed mostly via Steam. 'The anonymous America's Army 3 developers in touch with Kotaku unsurprisingly didn't sound too pleased with the current situation, venting that "a lot of good people [worked] insanely long hours on this game that was butchered by outside sources.' The game's launch was plagued by massive server authentication issues which inhibited most players from playing it even two days afterward. One of the developers made a post on the official forums saying they were 'effectively stabbed in the back,' and that much of the funding was filtered to the bureaucracy. A patch has been released to address some of the game's issues." -
ESRB Eyeballing Ratings For iPhone Games
Kotaku reports that the ESRB is thinking about expanding their game ratings to include games sold on the App Store. They realize that evaluating every single game is not feasible, but they may still be underestimating the amount of work they'd be taking on, and it could negatively affect some developers. Quoting: "'ESRB has seen increases in rating submissions each year since its founding and has always been able to keep pace,' the ESRB's Eliot Mizrachi told us. 'We have rated more than 70 mobile games to date and will undoubtedly rate more in the future as the market grows.' Seventy? Over the past, what, four or five years? It's a piddling number when you think of the hundreds of games available through the App Store. Further, many of them are mobile adjuncts to console releases, a different sort of beast from iPhone games. Not all of those need or deserve a rating; but if Apple brings in the ESRB to rate games, with the idea that it'll help parents control what their kids buy for their iPods, then unrated games are likely to be blocked by such filters. The incentive would definitely be there to get a game rated. And what of the cost? Getting a game rated isn't a free service; the ESRB levies a fee that covers the cost of looking through the code and rating the game." -
ESRB Eyeballing Ratings For iPhone Games
Kotaku reports that the ESRB is thinking about expanding their game ratings to include games sold on the App Store. They realize that evaluating every single game is not feasible, but they may still be underestimating the amount of work they'd be taking on, and it could negatively affect some developers. Quoting: "'ESRB has seen increases in rating submissions each year since its founding and has always been able to keep pace,' the ESRB's Eliot Mizrachi told us. 'We have rated more than 70 mobile games to date and will undoubtedly rate more in the future as the market grows.' Seventy? Over the past, what, four or five years? It's a piddling number when you think of the hundreds of games available through the App Store. Further, many of them are mobile adjuncts to console releases, a different sort of beast from iPhone games. Not all of those need or deserve a rating; but if Apple brings in the ESRB to rate games, with the idea that it'll help parents control what their kids buy for their iPods, then unrated games are likely to be blocked by such filters. The incentive would definitely be there to get a game rated. And what of the cost? Getting a game rated isn't a free service; the ESRB levies a fee that covers the cost of looking through the code and rating the game." -
The Fall and Rise of Motion Control For Games
Eurogamer has a story about how the design of motion-control input devices has evolved over the years, ranging from the Nintendo Power Glove and Sega Activator up to modern devices like the Wii Remote and the upcoming projects by Sony and Microsoft. Now that the technology has caught up with the ideas, EA CEO John Riccitello said he expects motion-control gaming to rapidly expand, eventually occupying half the total games market. He said, "We almost invested to create a platform extension like that for some of the games we're working on. We're very pleased, frankly, that it showed up at Microsoft, because I'd rather them pay for that. They can leverage it better, and we can build software. But I felt the market wanted that technology and I'm glad it's coming." -
Does the Wii Provide A "Watered-Down" Game Experience?
CNet is running a story inspired by comments from Ubisoft's Ben Mattes about how the Wii affects game development. When asked why there was no Wii version of Prince of Persia, Mattes said, "The reality is that from a technical standpoint, the Wii cannot do what we wanted the game to do. The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience." The article goes on to look at a number of Wii games that are stripped-down versions of their Xbox 360 or PS3 counterparts. Of course, part of the Wii's drawing power is that it's much simpler than the other systems, and has brought casual gaming to millions more people than it would have otherwise. The question remains, as Kotaku points out, whether the Wii's audience will persist after the other systems match its casual-gaming capabilities.