Domain: polygon.com
Stories and comments across the archive that link to polygon.com.
Stories · 121
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Is the Golden Age of YouTube Over? (theverge.com)
An anonymous reader quotes the Verge: As YouTube battles misinformation catastrophes and discovers new ways people are abusing its system, the company is shifting toward more commercial, advertiser-friendly content at a speed its creator community hasn't seen before. The golden age of YouTube -- the YouTube of a million different creators all making enough money to support themselves by creating videos about doing what they love -- is over... By the end of 2016, when algorithm changes were creating headaches for some of the platform's biggest creators, people started announcing they had to take a break from the site they called home. YouTube wasn't what it was between 2011 and 2016... YouTube was exerting more control over what users saw and what videos would make money...
YouTube faced an escalating crisis of radicalization and sweeping conspiracy theories that had been ignored by executives for years. The company's first small efforts to address these serious issues -- promoting content from musicians, late-night shows, and recommending fewer independent creators -- would have huge secondary effects on the middle-tier creators who had once been the heart of the platform during its golden period. It pushed YouTube toward the exact same Hollywood content to which it had once been an alternative.... Even people outside of YouTube saw what was happening. "YouTube is inevitably heading towards being like television, but they never told their creators this," Jamie Cohen, a professor of new media at Molloy College, told USA Today in 2018....
Individual YouTube creators couldn't keep up with the pace YouTube's algorithm set. But traditional, mainstream outlets could: late-night shows began to dominate YouTube, along with music videos from major labels. The platform now looked the way it had when it started, but with the stamp of Hollywood approval.
It's a contrast from the earliest days of YouTube, the article argues. Rather than user-generated content, "it was something else that helped the site explode in popularity: piracy." But their pivot to user-generated content apparently slowed with what YouTube creators call the "adpocalypse" -- YouTube's aggressive demonetization of "problematic" videos. (A handful of creators had been making more than a million dollars a month, and some even quit their jobs to focus on making videos full-time.)
To be fair, by 2017 YouTube had a problem. Every minute users uploaded 27,000 minutes of new footage, making it difficult to pre-screen. But after adjusting their algorithm, "perceived, secretive changes instilled creators with a distrust of the platform."
The old YouTube "seemed to welcome the wonderfully weird, innovative, and earnest, instead of turning them away in favor of late-night show clips and music videos," writes the Verge. But the new YouTube is different, say two brothers who used CGI to re-create Mortal Kombat's most gruesome kills on their RackaRacka channel. They say the new YouTube now buries their videos for "excessive violence." -
Google Debuts Video Games Streaming Service Stadia (polygon.com)
Google today launched its Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco. From a report: Stadia is not a dedicated console or set-top box. The platform will be accessible on a variety of platforms: browsers, computers, TVs, and mobile devices. In an onstage demonstration of Stadia, Google showed someone playing a game on a Chromebook, then playing it on a phone, then immediately playing it on PC -- a low-end PC, no less --, picking up where the game left off in real time. Stadia will be powered by Google's worldwide data centers, which live in more than 200 countries and territories, streamed over hundreds of millions of miles of fiber optic cable, Google CEO Sundar Pichai said.
Phil Harrison, previously at PlayStation and Xbox, now at Google, said the company will give developers access to its data centers to bring games to Stadia. Harrison said that players will be able to access and play Stadia games, like Assassin's Creed Odyssey, within seconds. Harrison showed a YouTube video of Odyssey featuring a "Play" button that would offer near-instant access to the game. Pichai announced the new platform at the Game Developers Conference, saying that Google want to build a gaming platform for everyone, and break down barriers to access for high-end games. Users will be able to move from YouTube directly into gameplay without any downloads. Google says this can be done in as little as 5 seconds. At launch, Stadia will stream games at 4k resolution, but Google claimed in the future it will be able to stream at a video quality of 8k. The company says it will launch the service later this year in the U.S. and UK. -
Disney To Close 'Vault' For Good As It Moves Film Library To Streaming Service (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: Disney is rapidly preparing to launch its own streaming service, dubbed Disney+, later this year. While the debut date is still unknown, we now know that the service will include the entire Disney movie library shortly after the service launches. According to a report in Polygon, Disney CEO Bob Iger explained the strategy to investors at a meeting in St. Louis, Missouri, pointing at the retirement of Disney's longstanding "vault." "The service... is going to combine what we call library product, movies, and television, with a lot of original product as well, movies and television," Iger said. "And at some point fairly soon after launch, it will house the entire Disney motion picture library, so the movies that you speak of that traditionally have been kept in a 'vault' and brought out basically every few years will be on the service. And then, of course, we're producing a number of original movies and original television shows as well that will be Disney-branded."
The Disney Vault has been a marketing and sales strategy for years. After a film's initial release run, Disney would sequester the title in its vault for a long period of time. That meant that customers who didn't buy a physical copy of the movie immediately would be out of luck until Disney brought it out of the vault as a new edition or a special release run. This strategy allowed Disney to control film sales and drum up anticipation for titles that were coming out of the vault once the company decided the time was right. But it also frustrated customers who ended up paying high prices for copies of movies that were widely unavailable during their vault stints. This exclusivity will be an important factor for Disney as it competes with other streaming giants like Netflix, Hulu, and Amazon Prime Video. -
Sony Officially Ends Production of PS Vita (polygon.com)
Sony has officially ended production of its PS Vita games console. The handheld console has been gradually phased out over the past few years -- and this weekend Sony announced it would be discontinuing the Vita's final two models. Polygon reports: Sony stopped regularly publicizing individual platform sales in its investor reports in 2013, so there are no official numbers for how the PS Vita sold over its seven-year lifespan. Estimates by third parties have placed it somewhere in the range of 10-15 million units.
Sony itself stopped making games for the Vita in 2015, and in 2018 ended the production of physical media games for the device. February was also the last month that the PlayStation Plus subscription service gave out games for the platform. The original PlayStation Vita (PCH-1000) launched in Japan on Dec. 17, 2011, and in North America on Feb. 15, 2012. A revised slimline model (PCH-2000) followed in 2013 and 2014. -
Is The Attention Economy Dying? (theverge.com)
"The attention economy is dying, and it's not pretty," argues the Verge, adding "there is only so much time in the day to pay attention to things, and we as a society have reached the limit..."
"The base assumption that the whole edifice is built on is becoming unstable, because what happens when society's attention is entirely monopolized? A recent report put out by the media and technology research firm Midia underscores that point: "[E]ngagement has declined throughout the sector, suggesting that the attention economy has peaked. Consumers simply do not have any more free time to allocate to new attention seeking digital entertainment propositions, which means they have to start prioritising between them." The trend, they write, has persisted for a while, and only now promises a revenue slowdown -- as told through disappointing quarterly results from a few of the major games publishers. "Arguably sooner than most of the games industry would have thought." As Midia researcher Karol Severin says, "competition within the attention economy is now more intense than ever before."
The problem is attention doesn't scale. There is only so much time in the day to be advertised to; ads themselves are becoming less effective, because they're now everywhere. When was the last time you consumed something that wasn't trying to sell you something, or harvest your personal data to sell you things better?
The article also argues that a "substantial portion" of the attention economy has been captured by the videogame Fortnite. "Last month, Netflix mentioned in its 2018 earnings report that 'we compete with (and lose to) Fortnite more than HBO'...
"That Netflix is even acknowledging Fortnite as a competitor is important, because it means that digital media companies are beginning to concede that growth isn't infinite, and are shifting their ambitions in response." -
YouTube Cracks Down on 'Harmful and Dangerous' Challenges and Pranks (polygon.com)
YouTube has set stricter guidelines for "harmful and dangerous" prank and challenge videos. From a report: "We've always had policies to make sure what's funny doesn't cross the line into also being harmful or dangerous," reads the YouTube guidelines. "Our Community Guidelines prohibit content that encourages dangerous activities that are likely to result in serious harm, and today clarifying what this means for dangerous challenges and pranks." YouTube's guidelines now further detail which of these popular videos push the line, including challenges such as the Tide Pod challenge and the Fire challenge -- anything "that can cause death and/or have caused death in some instances."
As for pranks, videos that make the victims believe they're in serious danger or cause severe emotional distress to children (further clarified with examples like faking the death of a parent) are no longer acceptable on the platform. Creators who host these types of videos on their channels will receive a grace period of two months to clean up their channel. -
Netflix Sued By 'Choose Your Own Adventure' Publishers Over Black Mirror: Bandersnatch (polygon.com)
An anonymous reader quotes a report from Polygon: Netflix's first interactive movie, Black Mirror: Bandersnatch makes no bones about its Choose Your Own Adventure inspiration, and that's reportedly caught the eye of the series' original publisher. Chooseco, a publishing company specializing in children's books, is suing Netflix for infringing on the company's "Choose Your Own Adventure" trademark. According to the official complaint, Netflix has been in negotiations with Chooseco over a license for the series since 2016, but Chooseco says Netflix never actually gained permission to use it. After the release of Black Mirror: Bandersnatch late last month, Chooseco has filed a complaint against Netflix for $25 million in damages, as the company says that Netflix's new movie benefits from association with the Choose Your Own Adventure series, without the company ever receiving the trademark. Chooseco says it sent a cease-and-desist request to Netflix at least once over the Choose Your Own Adventure trademark in the past. Netflix has declined to comment on the complaint. -
'Star Control: Origins' Pulled From Steam And GOG Following DMCA Claim (polygon.com)
PC gaming stores Steam and GOG have took down the video game Star Control: Origins following DMCA takedown notices issued by two designers of the original Star Control games, Fred Ford and Paul Reiche III. Star Control: Origins, a spiritual successor to the old games, is a strategy game about exploring space in an alternate galaxy. From a report: According to Stardock CEO Brad Wardell, those who have already purchased Origins can continue playing it. He added that the DMCA claim will cause his company "to lay off some of the men and women who are assigned to the game." The legal battle over the future of the Star Control franchise dates back to 2013 when Stardock purchased rights to Star Control intellectual property from Atari during a bankruptcy auction. Three years later, in 2016, Stardock revealed that it was developing Star Control: Origins. At the time, Stardock said it was working under the assumption that it had "acquired the rights to Star Control 1/2/3." Court documents reveal that may not be the case, and that Ford and Reiche may instead have conflicting rights to the IP. -
Xbox One To Gain Mouse and Keyboard Support Next Week (polygon.com)
Microsoft will add mouse and keyboard support to the Xbox One next week, the company announced during its X018 gaming event. From a report: In a surprising twist, Fortnite will be one of the first games to take advantage of the new feature. This update has been discussed for years, but the feature was given a concrete launch window back in September of this year, when Microsoft claimed that Warframe would be playable with a mouse and keyboard in October. The free-to-play first-person shooter will still be among the earliest games to enable this control option. Here's a roundup of everything else Microsoft announced at the gaming conference. -
Sony Announces PlayStation Classic, a $100 Mini PS1 (polygon.com)
Sony announced Wednesday that it will release the PlayStation Classic micro console on December 3. It will cost $100 and come with 20 built-in games. From a report: Like Nintendo's NES Classic and SNES Classic, the PlayStation Classic will come packed with a list of beloved hits from the system's original library. There will be 20 games in all, but Sony only announced five of them today: Final Fantasy 7, Jumping Flash, R4: Ridge Racer Type 4, Tekken 3 and Wild Arms. "All of the pre-loaded games will be playable in their original format," the company said in an announcement post on the PlayStation Blog. Sony plans to launch the PlayStation Classic worldwide on Dec. 3 -- the 24th anniversary of the PlayStation's release. (The PS1 debuted in Japan on Dec. 3, 1994, and Sony didn't bring it to the West until September 1995.) The retro console will retail for $99.99 in the U.S., 89.99 pound in the U.K., 99.99 euro in Europe and 9,980 yen in Japan. For that price, customers will get the system and two controllers. The gamepads are full-size replicas of the PS1's original controller, not the DualShock, so they and don't include analog sticks or vibration. As you can see in the gallery above, the gamepads are wired USB devices that plug into the console in the same spot as the original system's controller ports. -
After 24 Years Doom 2's Last Secret Has Finally Been Discovered (polygon.com)
"Almost 25 years after it was released, Doom 2 has finally given up its last secret..." writes Polygon. An anonymous reader quotes their report: It's secret No. 4 on Map 15 (Industrial Zone). Now, the area in question has been known, seen and accessed by other means (usually a noclip cheat code). Getting to it without a cheat appears to be deliberately impossible, according to Doom co-creator John Romero. Romero tweeted out congratulations to the solution's discoverer, Zero Master. Zero Master figured out that the way to trigger the secret was to be pushed into the secret area by an enemy (in this case, a Pain Elemental).
Apparently the secret sector was an area just below the floor of a teleporter -- but entering that teleporter meant players rose up to the level of the teleporter's floor, according to Romero, so "you never enter the sector... you would never get inside the teleporter sector to trigger the secret."
One Reddit user notes Zero Master "has the first legit Doom 2 100% save file on earth, after 24 years." -
Mass Shooting Reported at Madden Video Game Tournament in Florida (polygon.com)
Multiple people on live streams and social media reported a mass shooting at a Madden NFL 19 tournament in Jacksonville, Florida, this morning. The Jacksonville County Sheriff's Office confirmed that law enforcement was en route to the scene but had no further information early this afternoon. From a report: In the video, two competitors are playing when someone starts screaming off camera. As the first of nine shots break out, they abandon their stations and others are heard fleeing. Then a man is heard crying out, "What did he shoot me with?" Three more shots are fired and screaming can be heard. This weekend at Jacksonville Landing downtown was the first of four qualifier events for the Madden Classic series sponsored by EA Sports. CNN: "Multiple fatalities at the scene, many transported. #TheLandingMassShooting," according to Jacksonville Sheriff's twitter page, which urged people to "stay far away from the area" as the area is not safe at this time. "One suspect is dead at the scene, unknown at this time if we have a second suspect. Searches are being conducted," according to another tweet from the sheriff's office In a statement issued moments ago, EA Sports Madden NFL said, "This is a horrible situation, and our deepest sympathies go out to all involved."
Top competitor Drini Gjoka, who was at the event and reported the terrifying scene, said, "The tourney just got shot up. Im leavinng and never coming back. I am literally so lucky. The bullet hit my thumb. I will never take anything for granted ever again. Life can be cut short in a second.
Update: LA Times reports that the shooter was a gamer who was competing in the tournament and lost, according to Steven "Steveyj" Javaruski, one of the competitors. -
Nvidia Unveils Powerful New RTX 2070 and 2080 Graphics Cards (polygon.com)
During a pre-Gamescom 2018 livestream from Cologne, Germany, Nvidia on Monday unveiled new GeForce RTX 2070, RTX 2080 and RTX 2080 Ti high-end graphics cards. These new 20-series cards will succeed Nvidia's current top-of-the-line GPUs, the GeForce GTX 1070, GTX 1080 and GTX 1080 Ti. While the company usually waits to launch the more powerful Ti version of a GPU, this time around, it's releasing the RTX 2080 and RTX 2080 Ti at once. Polygon adds: They won't come cheap. The Nvidia-manufactured Founders Edition versions will cost $599 for the RTX 2070, $799 for the RTX 2080 and $1,199 for the RTX 2080 Ti. The latter two cards are expected to ship "on or around" Sept. 20, while there is no estimated release date for the RTX 2070. Pre-orders are currently available for the RTX 2080 and 2080 Ti. Nvidia CEO Jensen Huang announced different "starting at" prices during the keynote presentation. Huang's presentation said the RTX 2070 will start at $499, the RTX 2080 at $699 and the RTX 2080 Ti at $999. Asked for clarification, an Nvidia representative told Polygon that these amounts reflect retail prices for third-party manufacturers' cards.
The RTX 2070, 2080 and 2080 Ti will be the first consumer-level graphics cards based on Nvidia's next-generation Turing architecture, which the company announced earlier this month at the SIGGRAPH computing conference. At that time, Nvidia also revealed its first Turing-based products: three GPUs in the company's Quadro line, which is geared toward professional applications. All three of the new RTX cards will feature built-in support for real-time ray tracing, a rendering and lighting technique for photorealistic graphics that gaming companies are starting to introduce this year -
Bethesda Blocks Resale of a Secondhand Game (polygon.com)
theshowmecanuck writes: Bethesda just pulled a cease and desist on an Amazon Marketplace sale of one of their games. This, despite the fact that the resale of used games is legal in the USA. Bethesda is saying that because it isn't being offered with a warranty, it is not protected through the First Sale Doctrine. UPDATE: The game in question was sealed and unopened, technically not "used," but being sold secondhand. In a letter sent to the seller by Bethesda's legal firm, they made the argument that the sale was not "by an authorized reseller," and was therefore "unlawful." Bethesda also took issue with the seller's use of the word "new" in selling the unwrapped game, claiming that this constituted "false advertising."
Bethesda offered the following statement: "Bethesda does not and will not block the sale of pre-owned games. The issue in this case is that the seller offered a pre-owned game as 'new' on the Amazon Marketplace. We do not allow non-authorized resellers to represent what they sell as 'new' because we can't verify that the game hasn't been opened and repackaged. This is how we help protect buyers from fraud and ensure our customers always receive authentic new product, with all enclosed materials and warranty intact. In this case, if the game had been listed as 'Pre-Owned,' this would not have been an issue." -
Steam Game Pulled From Store After Allegations of Cryptocurrency Mining (polygon.com)
Valve decided to remove a game from Steam after it was found to be turning players' computers into cryptocurrency miners. An anonymous reader shares the report from Polygon: The game is called Abstractism, which was said to not only infiltrate players' computers with mining software, but also dupe them through falsified items on the Steam Marketplace. But not long after these accusations started circulating, it has been taken off Steam. When Abstractism was up on the store, it was marketed as a "relaxing" platformer with a simple design. But YouTuber SidAlpha noticed that something was afoot, when someone on the Team Fortress 2 forums posted about how the game was tied into an item scam.
Players also noticed that the game used massive amounts of CPU and GPU, which Abstractism's developers claimed was because of the game's "high graphics settings," something quite uncharacteristic for a simple platformer. High CPU and GPU usage is another tell-tale sign that a computer is being used to mine cryptocurrency. Just hours after SidAlpha's video and the associated forum posts began to spread, Valve removed Abstractism from Steam, and the developer has been banned from Steam. All previously purchased Abstractism items have been tagged with "This item can no longer be bought or sold on the Community Market." -
Bethesda Sues Warner Bros, Calls Its Westworld Game 'Blatant Rip-Off' of Fallout Shelter (polygon.com)
Bethesda, the video game publisher behind Fallout and The Elder Scrolls, is suing Warner Bros. and Fallout Shelter co-developer Behavior Interactive over the recently released Westworld, alleging that the mobile game based on HBO's TV series is a "blatant rip-off" of Fallout Shelter. Polygon reports: In a suit filed in a Maryland U.S. District Court, Bethesda alleges that Westworld -- developed by Behaviour and released this week for Android and iOS -- "has the same or highly similar game design, art style, animations, features and other gameplay elements" as Fallout Shelter. Fallout Shelter was originally released in 2015 for mobile devices. The game was later ported to Nintendo Switch, PlayStation 4, Windows PC and Xbox One.
Bethesda said in its suit that Behaviour uses "the same copyrighted computer code created for Fallout Shelter in Westworld," alleging that a bug evident in an early version of Fallout Shelter (which was later fixed) also appears in Westworld. Bethesda alleges the companies "copied Fallout Shelter's features and then made cosmetic modifications for Westworld's 'western' theme." -
YouTube's Top Creators Are Burning Out and Breaking Down En Masse (polygon.com)
Polygon reports of several prominent YouTube creators who are struggling with burnout. The cause can be attributed to "constant changes to the platform's algorithm, unhealthy obsessions with remaining relevant in a rapidly growing field and social media pressures [that] are making it almost impossible for top creators to continue creating at the pace both the platform and audience want," reports Polygon. From the report: Three weeks ago, Bobby Burns, a YouTuber with just under one million subscribers, sat down on a rock in Central Park to talk about a recent mental health episode. One week ago, Elle Mills, a creator with more than 1.2 million subscribers, uploaded a video that included vulnerable footage during a breakdown. Six days ago, Ruben "El Rubius" Gundersen, the third most popular YouTuber in the world with just under 30 million subscribers, turned on his camera to talk to his viewers about the fear of an impending breakdown and his decision to take a break from YouTube. Burns, Mills and Gundersen aren't alone. Erik "M3RKMUS1C" Phillips (four million subscribers), Benjamin "Crainer" Vestergaard (2.7 million subscribers) and other top YouTubers have either announced brief hiatuses from the platform, or discussed their own struggles with burnout, in the past month. Everyone from PewDiePie (62 million subscribers) to Jake Paul (15.2 million subscribers) have dealt with burnout. Lately, however, it seems like more of YouTube's top creators are coming forward with their mental health problems. In closing, Polygon's Julia Alexander writes: "YouTube offers no clear support system for creators, nor is it clear if the company has offered professional help to some of its top creators who've made their burnout public. Instead, YouTube's only direct reaction is a playlist dedicated to burnout and mental health. The creators are essentially working until they no longer physically can, and apologizing to their fans after believing they've failed. Polygon has reached out to YouTube for more information about services that are provided to creators. The only way to beat burnout is to take breaks. Unfortunately, for many YouTubers, those breaks are rarely planned." -
Next PlayStation Is Three Years Off, Sony Says (wsj.com)
Don't hold your breath for the fifth-generation PlayStation. From a report: Sony wants to spend three more years readying its next videogame move [Editor's note: the link may be paywalled; alternative source], the head of the PlayStation business said Wednesday. That would mark a slight slowdown in the six-to-seven-year update cycle for the console since the first one in 1994. The PlayStation 4 went on sale in 2013 and has sold more than 79 million units. [...] Speaking to a small group of reporters, Tsuyoshi "John" Kodera, who took over last October. said the network-services side of PlayStation is changing the way Sony thinks about product introductions. "We need to depart from the traditional way of looking at the console life cycle," he said. "We're no longer in a time when you can think just about the console or just about the network like they're two different things." -
Nintendo Switch Online Service Will Launch With 20 NES Games, Cloud Saves, More (polygon.com)
An anonymous reader quotes a report from Polygon: Nintendo's online service for the Switch will include access to a selection of classic video games from the NES era as part of the subscription service. Today, Nintendo announced some of the games that will be included as part of the Nintendo Switch Online classic games selection. The 10 NES titles confirmed for the service, which Nintendo refers to as "Nintendo Entertainment System -- Nintendo Switch Online" in a press release, are: Soccer, Tennis, Donkey Kong, Mario Bros., Super Mario Bros., Balloon Fight, Ice Climber, Dr. Mario, The Legend of Zelda, and Super Mario Bros. 3. Nintendo promises 20 NES games will be available when Nintendo Switch Online goes live in September, meaning 10 classic NES games are still to be announced. New games for the service will be added regularly, Nintendo says.
Those NES games will include some sort of online play as part of Nintendo Switch Online. That includes online competitive or cooperative multiplayer, or simply taking turns controlling the game. "Friends can even watch each other play single-player games online, and 'pass the controller' at any time," Nintendo said in a release. "Every classic NES game will support voice chat via the Nintendo Switch Online smartphone app. It will also be possible to play these games offline." Some other details of the service, as reported by Nintendo Life, include the option for cloud save data backups and a four tiered pricing plan. In the U.S., the pricing is as follows: one month is $3.99; three months is $7.99; twelve months is $19.99; twelve month family membership is $34.99 (with up to eight Nintendo accounts on different systems that will be able to use the service). -
Final Fantasy 7, Tomb Raider Headline Inductees To World Video Game Hall of Fame (polygon.com)
Dave Knott writes: The 2018 World Video Game Hall of Fame inductees have been announced. The Hall Of Fame "recognizes individual electronic games of all types — arcade, console, computer, handheld, and mobile -- that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general." The 2018 inductees are: Final Fantasy 7, John Madden Football, Spacewar!, and the first Tomb Raider. -
Oculus Rift Headsets Are Offline Following a Software Error (polygon.com)
Polygon reports that Oculus Rift virtual reality headsets around the world are experiencing an outage. The outage appears to be a result of an expired security certificate. "That certificate has expired," said the Oculus support team on its forums, "and we're looking at a few different ways to resolve the issue. We'll update you with the latest info as available. We recommend you wait until we provide an official fix. Thanks for your patience." Polygon reports: One place where users experiencing the issue are gathering is on the Oculus forums. Last night user apexmaster booted up his computer, tried to open the Oculus app and was greeted by an error indicating that the software could not reach the "Oculus Runtime Service." That same error is cropping up on computers all around the world, including several devices here at Polygon. Once it has appeared, there's no way to restart the Oculus app, which renders the Rift headset unusable. -
ESRB Introducing 'In-Game Purchases' Label in Response To Loot Box Controversy (polygon.com)
The Entertainment Software Rating Board will begin labeling video games that contain in-game purchases, a response to lawmakers who have noticed the outcry over so-called loot crate systems and have signaled a willingness to legislate them. From a report: The labeling will "be applied to games with in-game offers to purchase digital goods or premiums with real world currency," the ESRB said in a news release this morning, "including but not limited to bonus levels, skins, surprise items (such as item packs, loot boxes, mystery awards), music, virtual coins and other forms of in-game currency, subscriptions, season passes and upgrades (e.g., to disable ads)." The label will appear separate from the familiar ESRB rating label (T-for-Teen, M-for-Mature, etc.) and not inside it. Additionally, the ESRB has begun an awareness campaign meant to highlight the controls available to parents whose households have a video game console. -
Mayfair Games Shuts Down After 36 Years of Board Games (polygon.com)
damnbunni writes: Longtime board game publisher Mayfair Games (English-language publisher for Settlers of Catan, Agricola, and many more) has shut down after 36 years. All of their games have been sold to Asmodee, who also owns Fantasy Flight Games, Z-Man Games, Rebel, Edge Entertainment, and a host of other board game companies they've picked up over the years. "As of today, the management team at Mayfair Games, Inc. announces we will wind down game publishing," the company said in a statement. "After 36 years, this was not an easy decision or one we took lightly, but it was necessary. Once we had come to this conclusion, we knew we had to find a good home for our games which is when we reached out to Asmodee." -
GDC Rescinds Award For Atari Founder Nolan Bushnell After Criticisms of Sexually Inappropriate Behavior (polygon.com)
The organizers of the Game Developers Choice Awards announced today that they have rescinded the Pioneer Award for Atari founder Nolan Bushnell, and announced the award will not be given this year entirely. "The decision follows a day of outcry after GDC organizers announced that Bushnell, 74, had been tapped for the GDCA's lifetime achievement honor," reports Polygon. "News accounts and histories over the past several years have documented a history of workplace misconduct and sexist behavior toward women by Bushnell, during Atari's early days." From the report: In a statement this morning, GDC said its awards committee "made the decision not to give out a Pioneer Award for this year's event, following additional feedback from the community. They believe their picks should reflect the values of today's game industry and will dedicate this year's award to honor the pioneering and unheard voices of the past." The Pioneer Award is for "individuals who developed a breakthrough technology, game concept, or gameplay design at a crucial juncture in video game history," according to its official site. Nine have been conferred since 2008, none of them women. Bushnell founded Atari in 1972 and installed the first coin-operated video game, Pong, shortly thereafter. He presided over the company's rise to dominate the early generation of home console gaming before selling it off and founding what is today the Chuck E. Cheese line of restaurants. Bushnell issued a statement on Twitter: "I applaud the GDC for ensuring that their institution reflects what is right, specifically with regards to how people should be treated in the workplace. And if that means an award is the price I have to pay personally so the whole industry may be more aware and sensitive to these issues, I applaud that, too. If my personal actions or the actions of anyone who ever worked with me offended or caused pain to anyone at our companies, then I apologize without reservation." -
Longest-standing Video Game Record Declared 'Impossible,' Thrown Out After 35 Years (polygon.com)
Twin Galaxies, the video game record keeper and official source for Guinness World Records, has declared one of the oldest gaming world records invalid after 35 years. From a report: Player Todd Rogers has been stripped of his world record for finishing the simple Atari 2600 racing game Dragster, after months of debate over his completion time. "Based on the complete body of evidence presented in this official dispute thread, Twin Galaxies administrative staff has unanimously decided to remove all of Todd Rogers' scores as well as ban him from participating in our competitive leaderboards," reads a post on the Twin Galaxies forum from the organization's staff. That's a major blow to a prolific record holder, whose career stretches back to the earliest days of console gaming. Rogers courted controversy with his oldest record, however -- and it directly caused his ban. In 1982, Rogers submitted to Activision's official fan newsletter a time of 5.51 seconds, which the company recognized in print, awarding Rogers a patch Twin Galaxies later added Rogers to its own leaderboards in 2001, and Guinness World Records awarded the player with the honor of holding the world's longest-standing gaming record in April 2017. -
Kinect Is Really Dead Now, Basically (gamespot.com)
Microsoft has confirmed that it is no longer producing the Kinect adapter that is needed to connect the Kinect to an Xbox One S, Xbox One X, or other Windows device. This comes after Microsoft announced in October 2017 that it was killing off the Xbox One's Kinect camera. GameSpot reports: "After careful consideration, we decided to stop manufacturing the Xbox Kinect Adapter to focus attention on launching new, higher fan-requested gaming accessories across Xbox One and Windows 10," a Microsoft spokesperson said in a statement to Polygon. The representative declined to say if Microsoft would ever bring Kinect back. However, the company confirmed that the adapter "will no longer be available" to purchase. -
Steam Ends Support For Bitcoin (polygon.com)
Valve is ending support for Steam purchases made with bitcoin, the company said today, citing "high fees and volatility" in the value of the cryptocurrency. In a statement, it said: "In the past few months we've seen an increase in the volatility in the value of Bitcoin and a significant increase in the fees to process transactions on the Bitcoin network," Valve said in a post on Steam. "For example, transaction fees that are charged to the customer by the Bitcoin network have skyrocketed this year, topping out at close to $20 a transaction last week (compared to roughly $0.20 when we initially enabled Bitcoin). Unfortunately, Valve has no control over the amount of the fee. These fees result in unreasonably high costs for purchasing games when paying with Bitcoin. The high transaction fees cause even greater problems when the value of Bitcoin itself drops dramatically." -
Legislators Take Aim At Star Wars Battlefront II, EA Over 'Gambling In Games' (polygon.com)
dryriver writes: A number of pay-to-win microtransaction FPS games, including Dirty Bomb and the $60 Star Wars Battlefront II, have drawn the ire of legislators in countries like Belgium and the United States. Not only are advanced characters like Luke Skywalker and Darth Vader and various weapons and abilities in these games "locked" -- you pay for them in hard cash, or play for them for dozens and dozens of tedious hours -- the games also feature so called "Loot Boxes," which are boxes that contain a random item, weapon, character or ability. So like playing slot machines in Vegas, each time you can get something good, something mediocre or something totally crap. You cannot determine with any certainty what you will get for your real-world dollars or in-game achievements. Angry Reddit users recently downvoted a blundering statement by EA on the topic with a whopping 249,000 downvotes -- an all time downvote record on Reddit, shocking EA into retreating from its pay-to-win model and announcing unspecified "changes" now being made to Star Wars Battlefront II. Legislators in a number of countries have also sharply criticized "Loot Boxes" and "microtransactions" in games, with one legislator in Belgium vowing to have the sale of such games banned completely in the EU, because children are essentially being forced to "gamble with real money" in these games. Forbes has written a great piece about how EA is now essentially stuck with a $60 Star Wars game that cost a lot to make but probably cannot be monetized any further, because there is considerable risk of all games with loot boxes, microtransactions and "pay to win" monetization models being completely banned from sale in a number of different countries now. The morale of the story? Maybe people should not pay a game developer any more than the $40-60 they paid when they thought they "bought" the game in the first place. -
GameStop Is Launching An Unlimited Used Game Rental Subscription, Says Report (polygon.com)
According to a leaked advertisement, GameStop is rolling out a used game rental subscription service. Subscribers will be able to pick any used game, play it, return it and get another as often as they like. The service will reportedly cost $60 for six months, and players get to keep the last game they borrow. Polygon reports: The advertisement was first seen at ResetEra, the new gaming forum. It appears to be from the newest issue of Game Informer (which is published by GameStop). The "Power Pass" subscription lasts six months and costs $60, according to the advertisement. Sign ups will begin on Nov. 19. The fine print says the Power Pass must be activated by Jan. 31, 2018, possibly hinting at when this service will go live. The subscription requires that the user be a PowerUp Rewards member, and the offer will be available only to the used game catalog in a store (i.e. physical discs), not from GameStop's online library. The PowerUp Rewards requirement apparently is there to help GameStop track the game currently in a user's possession. -
Rotten Tomatoes Scores Don't Correlate To Box Office Success or Woes, Research Shows (polygon.com)
Depending on who you ask, Rotten Tomatoes is the reason some movies don't perform at the box office. From a report: Countless movie executives, including producers, have told Deadline and the New York Times that the number atop a movie's page on Rotten Tomatoes signifying whether the majority of critics enjoyed or disliked a movie rules the box office. Director Brett Ratner was quoted as saying "I think it's the destruction of our business" while others have called for its demise. According to research conducted by Yves Bergquist, director of the Data & Analytics Project at USC's Entertainment Technology Center, that's not correct. Bergquist collected data from 150 movies this year that made more than $1 million at the box office. Using those Box Office Mojo numbers and comparing them to the critic and audience score on Rotten Tomatoes, Bergquist then "looked at [the] correlation between scores and financial performance" to determine if there was a linear line that could be drawn between low scores and bad box office performance. Or, more simply, did a lower "rotten" rating on Rotten Tomatoes equate to box office woes? The short answer is no, it didn't. Bergquist's findings confirmed that of the 150 movies surveyed, there was only a 12 percent correlation between a movie receiving a bad score and not performing well at the box office. Summer films saw even less of a correlation, with seven percent of lower-scored movies not performing at the box office. -
The Asterisk on Madden's Annual Release Legacy (polygon.com)
Madden '96 for PlayStation never shipped, yet it changed the history of football video games -- and sports games in general -- for decades in its wake. Polygon has the behind-the-scene story. An anonymous reader shares an excerpt: The story starts back in 1992, when EA Canada (formerly Distinctive Software) began working on Super Nintendo versions of the NFL series. Over its first two entries -- John Madden Football and John Madden Football '93 -- the studio struggled to match the quality of Blue Sky Productions' Sega Genesis work. EA Canada's developers faced a coding challenge: The slower processor speed of Nintendo's 16-bit console limited what they could do. The games hovered around 15-20 frames of animation per second, making the games feel sluggish despite looking nice in stills. As the studio moved on to its third try, Madden NFL '94, it seemed like the performance issues would continue. Enter Visual Concepts, then a 6-year-old upstart known for parody fighting game ClayFighter and platformer Lester the Unlikely. The team had been working on isometric helicopter sim Desert Strike for EA, and had been getting a lot out of the SNES hardware. -
Microsoft To Launch Its Netflix-Style Game Pass On June 1; Live Gold Subscribers Get Early Access (polygon.com)
Microsoft announced today that Xbox Game Pass, a new subscription service that would allow Xbox One owners to download and play a selection of games for a flat monthly fee, will launch on June 1. From a report: Xbox Live Gold subscribers, however, can access the service starting today, May 24. Microsoft is offering a 14-day free trial of Xbox Game Pass, giving Gold subscribers a chance to preview the service at no cost prior to launch. Xbox Game Pass offers "unlimited access to over one hundred great Xbox One and Xbox 360 titles" for $9.99 per month. -
ZeniMax Is Suing Samsung After Winning Its Case Against Oculus (cnn.com)
Games company ZeniMax successfully sued Facebook-owned Oculus for $500 million earlier this year, and now it has a new target in sight: Samsung. The company has filed a new lawsuit over Samsung's Gear VR headset, claiming that "Samsung knowingly profited from Oculus technology that was first developed at ZeniMax, then misappropriated by Oculus executive John Carmack," reports The Verge. From the report: Carmack, whose company id Software was acquired by ZeniMax in 2009, was one of the driving forces behind the Gear VR. While the headset was released by Samsung, it's described as "powered by Oculus," with heavy software optimizations developed by Carmack. But the lawsuit alleges that Carmack owed much of his success at Oculus to software he developed as part of a team at ZeniMax. Among other things, the Texas court filing claims that Carmack secretly brought Oculus (and former ZeniMax) employee Matt Hooper into id Software's offices to develop an "attack plan" for mobile VR, which Oculus would later take to Samsung. The Samsung Gear VR was also built on some of the same code as the Oculus Rift, which was the subject of ZeniMax's earlier lawsuit. ZeniMax's basic argument is that Samsung would have been aware of the lawsuit against Oculus, which was filed during the initial development of the Gear VR. But "Samsung continued to develop the Gear VR with full knowledge of ZeniMax's allegations and without obtaining any right or permission from ZeniMax to use any of its copyrights or other confidential information." The new lawsuit officially accuses Samsung of copyright infringement for using ZeniMax VR code in the Gear VR, as well as trade secret misappropriation, unfair competition, and unjust enrichment. -
The World Video Game Hall of Fame 2017 Inductees (polygon.com)
Dave Knott writes: The 2017 World Video Game Hall of Fame inductees have been announced. The Hall Of Fame "recognizes individual electronic games of all types -- arcade, console, computer, handheld, and mobile -- that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general." The 2017 inductees are: Donkey Kong, Halo: Combat Evolved, Pokemon Red and Green, and Street Fighter II. These four titles join the inaugural 2015 class, which included Pong, Pac-Man, Super Mario Bros., Tetris, Doom and World of Warcraft, and the 2016 class which included Grand Theft Auto 3, The Legend of Zelda, The Oregon Trail, The Sims, Sonic the Hedgehog and Space Invaders. -
Mario Kart 8 Deluxe Sets Record As Fastest-Selling Game In the Franchise (polygon.com)
Mario Kart 8 Deluxe is the fastest-selling Mario Kart title ever, selling nearly half a million copies stateside when it went on sale last Friday. Polygon reports: Nintendo announced that the game beat out Mario Kart Wii as the series' fastest seller, with a little more than 459,000 copies sold in the U.S. on launch day alone. (The Switch has moved 2.7 million units worldwide since launch, for context.) Mario Kart Wii, which went on to be the best-selling entry of the Mario Kart series -- and second-biggest Mario game ever -- moved just under 434,000 copies at launch in 2008. Nearly half of those with a Switch already have Mario Kart 8 Deluxe, two months after the console's launch. That's a remarkable attach rate, even considering The Legend of Zelda: Breath of the Wild on Switch has sold more copies than consoles shipped. -
Nintendo Discontinues the NES Classic Edition (polygon.com)
A Nintendo representative has confirmed today that the company will be discontinuing the NES Classic Edition, "a plug-and-play console that became popular with collectors as soon as it launched last fall," reports Polygon. The last shipments of the consoles will hit stores this month. From the report: [Nintendo said in a statement to IGN:] "Throughout April, NOA territories will receive the last shipments of Nintendo Entertainment System: NES Classic Edition systems for this year. We encourage anyone interested in obtaining this system to check with retail outlets regarding availability. We understand that it has been difficult for many consumers to find a system, and for that we apologize. We have paid close attention to consumer feedback, and we greatly appreciate the incredible level of consumer interest and support for this product." "NES Classic Edition wasn't intended to be an ongoing, long-term product. However, due to high demand, we did add extra shipments to our original plans," it told IGN. -
Microsoft To Offer Digital Refunds in Xbox and Windows Stores (polygon.com)
Microsoft is finally planning to introduce refunds for digital content purchased from the Xbox Games Store and Windows Store, bringing those storefronts in line with popular digital retailers for PC games. From a report: The refund feature is included in the latest alpha release for the Xbox One Insider program. Refunds apply only for full games and paid apps, not downloadable content or season passes. These "self-service refunds" are designed to "provide a quick, simple way of returning a digital product," according to Microsoft. Microsoft says it has begun testing the feature with select users. -
Hobbyist Turns Nintendo 64 Console Into Nintendo Switch Dock (polygon.com)
adosch writes: Polygon reports that a Reddit user "modified a broken Nintendo 64 and transformed it into a functioning Switch dock." The modder, who goes by the handle "Tettzan Zone," has "been keeping fellow Switch fans updated on his adventures in console customization on Reddit, sharing the steps he took to making the entire Nintendo 64 workable as a dock." The original post about full mod details can be found here. -
Nintendo Is Repairing Left Joy-Cons With ... a Piece of Foam? (polygon.com)
While Nintendo remains silent on the issue of some left Joy-Con controllers becoming desynced from the Switch console, it appears it has a solution for those affected. No, it's not avoidance of aquariums or all other wireless devices; instead, it's apparently as simple as a foam sticker placed in the right spot. From a report: Early reviews and, later, actual retail units of the Nintendo Switch highlighted an apparent hardware flaw in the design of the left Joy-Con controller. In certain scenarios -- like when played some distance from the console using the Joy-Con Grip -- some left Joy-Cons could lose sync and players would find themselves unable to accurately control what's happening on the screen. While a day one console update fixed this issue for some, it's remained for others and Nintendo has done little to assuage would-be consumers that it's solved the issue for good. But, a Joy-Con sent in for repair by CNET's Sean Hollister was returned with one small enhancement a week later and -- lo and behold -- it works. That enhancement: A small piece of conductive foam. -
The Last Days of Club Penguin (theoutline.com)
Club Penguin, a decade-old tween-focused social network by Disney is shutting down. From a report on The Outline: Club Penguin, which launched in 2005, will shutter on March 29, ending an 11-year run that at its peak drew 200 million users to the site. While the traffic has reportedly been in decline over the past few years -- the OG Club Penguin kids have mostly aged out (most of the site's user are 8-13), and there's growing competition from other social networking games, like the new LEGO Life -- fans both young and old are reacting to the news with emotions that run the Kubler-Ross gamut. Some have been reduced to shell-like human embodiments of the Loudly Crying Face emoji. James Charles, the beauty-obsessed 17-year-old Instagram star who was recently announced as the first male face of CoverGirl, tweeted, "my entire childhood is going down the drain wow I'm gonna cry RIP greendude50." Others are lashing out, attempting speedruns or willfully disobeying chat rules in the hopes of getting booted in an act of you-can't-fire-me-I-quit defiance. And of course, plenty are soaking up the last days, taking part in the community-wide "Waddle On" celebration that's essentially a G-rated version of an end-of-days rager. -
Microsoft Announces Xbox Game Pass, Netflix-Style Gaming For the Xbox One (polygon.com)
Microsoft today announced it is moving into the world of Netflix-style game subscriptions with Xbox Game Pass, a monthly service coming this spring that will give you a selection of games you can download and play on your Xbox One for $9.99 a month. From a report on Polygon: The service will include "over 100 games," including Halo 5: Guardians, Payday 2, NBA 2K16 and SoulCalibur II. "One of the best things about Xbox Game Pass is that you can discover and download the full titles directly on your Xbox One," the official post states. Any game you buy through the service will be sold to you at a 20 percent discount. An alpha preview of the program begins today with "a very limited" number of games, and Xbox Live Gold subscribers will get first crack at the program this spring. It also sounds as if the service may be available, at least in part, on the PC. -
Valve's Gabe Newell Says Only 30 SteamVR Apps Have Made $250,000+ (roadtovr.com)
New submitter rentarno writes: According to Valve President, Gabe Newell, only 30 virtual-reality apps on Steam (of some 1,000) have made more than $250,000. But that isn't stopping the company from throwing the bulk of their weight behind virtual reality; Valve recently confirmed that it's working on 3 full VR games. Valve still believes in a huge future for VR, even while things are slow to start. It'll take work to find and make the content that's great for VR, Newell says. "We got Half-Life 2 and Team Fortress running in VR. It was kind of a novelty, purely a development milestone. There was absolutely nothing compelling about them. Nobody's going to buy a VR system so they can watch movies. You have to aspire and be optimistic that the unique characteristics of VR will cause you to discover a bunch of stuff that isn't possible on any of the existing platforms." How do you view the VR industry in early 2017? Do you think it shows promise or will eventually fail like 3D TV? -
Valve Is Shutting Down Steam's Greenlight Community Voting System (theverge.com)
Valve's crowdsourced Greenlight submission program, which let the gaming community select which games get chosen for distribution via Steam, is shutting down after nearly five years. It will be replaced with a new system called Steam Direct that will charge developers a fee for each title they plan to distribute. The Verge reports: Steam Greenlight was launched in 2012 as a way for indie developers to get their games on Steam, even if they weren't working with a big publisher that had a relationship with Valve. Steam users would vote on Greenlight games, and Valve would accept titles with enough support to suggest that they'd sell well. Kroll says that "over 100" Greenlight titles have made $1 million or more. But Greenlight has also had significant problems. Developers could game the system by offering rewards for votes, and worthy projects could get lost amidst a slew of bad proposals. Since Valve ultimately made the call on including games, the process could also seem arbitrary and opaque. The big question is whether what's replacing it is better. To get a game on Steam Direct, developers will need to "complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account." Then, they'll pay an application fee for each game, "which is intended to decrease the noise in the submission pipeline" -- a polite way of saying that it will make people think twice before spending money submitting a low-quality game. Steam Direct is supposed to launch in spring of 2017, but the application fee hasn't been decided yet. Developer feedback has apparently suggested anything from $100 -- the current Greenlight submission fee -- and $5,000. -
IMDb Is Shutting Down Its Long-Running, Popular Message Boards After 16 Years (polygon.com)
An anonymous reader quotes a report from Polygon: After 16 years, IMDb's message boards and the ability to privately message other users is shutting down, with many members of the community openly mourning the loss of the section. IMDb, which stands from the Internet Movie Database, is one of the world's biggest databases for film and television. According to the company, there is information on more than 4.1 million titles and 7.7 million personalities available on the site as of January 2017. The message board, which was introduced in 2001, reportedly remains one of the most used services on the website, but despite that, the company is getting ready to shut it down, citing a desire to foster a positive environment and serve its audience the best way it can. "After in-depth discussion and examination, we have concluded that IMDb's message boards are no longer providing a positive, useful experience for the vast majority of our more than 250 million monthly users worldwide," a statement on the site reads. "The decision to retire a long-standing feature was made only after careful consideration and was based on data and traffic. Because IMDb's message boards continue to be utilized by a small but passionate community of IMDb users, we announced our decision to disable our message boards on February 3, 2017 but will leave them open for two additional weeks so that users will have ample time to archive any message board content they'd like to keep for personal use. During this two-week transition period, which concludes on February 19, 2017, IMDb message board users can exchange contact information with any other board users they would like to remain in communication with (since once we shut down the IMDb message boards, users will no longer be able to send personal messages to one another)." -
Jury Orders Oculus To Pay $500 Million In ZeniMax Lawsuit (polygon.com)
An anonymous reader quotes a report from Polygon: A Dallas, Texas jury today awarded half a billion dollars to ZeniMax after finding that Oculus co-founder Palmer Luckey, and by extension Oculus, failed to comply with a non-disclosure agreement he signed. In awarding ZeniMax $500 million, the jury also said that Oculus did not misappropriate trade secrets as contended by ZeniMax. Of the $500 million, Oculus is paying out $200 million for breaking the NDA and $50 million for copyright infringement. Oculus and Luckey each have to pay $50 million for false designation. And Iribe has to pay $150 million for the same, final count. The decision came back Wednesday afternoon following two and a half days of deliberation in the case being tried in a United States District court in the North District of Texas. Both id Software co-founder John Carmack and Oculus co-founder Palmer Luckey were in the courtroom when the verdict was read. During closing arguments, ZeniMax attorney Anthony Sammi called the incident a heist and argued that ZeniMax should be awarded $2 billion in compensation and another $2 billion in punitive damages. Oculus attorney Beth Wilkinson argued that the multibillion-dollar lawsuit was driven by ZeniMax's embarrassment, jealousy and anger, not facts. It remains unclear what sort of impact this will have on the daily retail sale of the Oculus Rift headsets. -
Jury Orders Oculus To Pay $500 Million In ZeniMax Lawsuit (polygon.com)
An anonymous reader quotes a report from Polygon: A Dallas, Texas jury today awarded half a billion dollars to ZeniMax after finding that Oculus co-founder Palmer Luckey, and by extension Oculus, failed to comply with a non-disclosure agreement he signed. In awarding ZeniMax $500 million, the jury also said that Oculus did not misappropriate trade secrets as contended by ZeniMax. Of the $500 million, Oculus is paying out $200 million for breaking the NDA and $50 million for copyright infringement. Oculus and Luckey each have to pay $50 million for false designation. And Iribe has to pay $150 million for the same, final count. The decision came back Wednesday afternoon following two and a half days of deliberation in the case being tried in a United States District court in the North District of Texas. Both id Software co-founder John Carmack and Oculus co-founder Palmer Luckey were in the courtroom when the verdict was read. During closing arguments, ZeniMax attorney Anthony Sammi called the incident a heist and argued that ZeniMax should be awarded $2 billion in compensation and another $2 billion in punitive damages. Oculus attorney Beth Wilkinson argued that the multibillion-dollar lawsuit was driven by ZeniMax's embarrassment, jealousy and anger, not facts. It remains unclear what sort of impact this will have on the daily retail sale of the Oculus Rift headsets. -
Nintendo Switch Will Launch On March 3rd For $299, Won't Feature Region-Locking Software (cnet.com)
Nintendo has released more details about its upcoming Nintendo Switch gaming console. We have learned that the console will be launching on March 3rd worldwide, and in North America the console will be available for $299.99. What's more is that it won't feature region-locking for software, meaning you can play games from any region no matter where you buy your console. CNET reports: There will also be a Nintendo Switch online service that will be a paid service. It will launch as a trial with pricing to be announced later in 2017. For fans of imports of Japanese exclusives, it was announced the new system will have no region locking -- a big break from tradition for Nintendo. The Switch itself is said to have battery life from 2.5 to 6 hours and can be charged over USB-C. Nintendo says it will have portable battery accessories also available to charge on the go. The Joy-con is the name for new controller, usable in a combined controller style or separated into two halves to let two players play together. It will also be available in a range of colors for people who want to mix things up. The Joy-con has a whole bunch of clever tricks -- motion control, IR sensor, haptic feedback -- and a series of 'versus' game ideas called "1, 2, Switch" that let you play games (like a quick draw shooting game) without needing to look at the screen, just face each other down with the Joy-con controllers. Other games announced that need you to keep the full Joy-con all to yourself include 'Arms', a robotic boxing battle game, and Splatoon 2. Plus the new Mario game, Super Mario Odyssey, which aims to deliver a 'sandbox' experience across many realms outside the Mushroom kingdom, including the real world. And this time his cap has come to life. For the more serious RPG fans, Xenoblade Chronicles 2 was also announced for the Nintendo Switch. Followed by a very small tease for Fire Emblem Warriors. All up, Nintendo says there are over 80 games in development for the Nintendo Switch. If you live in New York, "a limited quantity of pre-orders for the #NintendoSwitch will begin on 1/13 at 9AM while supplies last," Nintendo NY tweeted. -
Nintendo Switch Will Launch On March 3rd For $299, Won't Feature Region-Locking Software (cnet.com)
Nintendo has released more details about its upcoming Nintendo Switch gaming console. We have learned that the console will be launching on March 3rd worldwide, and in North America the console will be available for $299.99. What's more is that it won't feature region-locking for software, meaning you can play games from any region no matter where you buy your console. CNET reports: There will also be a Nintendo Switch online service that will be a paid service. It will launch as a trial with pricing to be announced later in 2017. For fans of imports of Japanese exclusives, it was announced the new system will have no region locking -- a big break from tradition for Nintendo. The Switch itself is said to have battery life from 2.5 to 6 hours and can be charged over USB-C. Nintendo says it will have portable battery accessories also available to charge on the go. The Joy-con is the name for new controller, usable in a combined controller style or separated into two halves to let two players play together. It will also be available in a range of colors for people who want to mix things up. The Joy-con has a whole bunch of clever tricks -- motion control, IR sensor, haptic feedback -- and a series of 'versus' game ideas called "1, 2, Switch" that let you play games (like a quick draw shooting game) without needing to look at the screen, just face each other down with the Joy-con controllers. Other games announced that need you to keep the full Joy-con all to yourself include 'Arms', a robotic boxing battle game, and Splatoon 2. Plus the new Mario game, Super Mario Odyssey, which aims to deliver a 'sandbox' experience across many realms outside the Mushroom kingdom, including the real world. And this time his cap has come to life. For the more serious RPG fans, Xenoblade Chronicles 2 was also announced for the Nintendo Switch. Followed by a very small tease for Fire Emblem Warriors. All up, Nintendo says there are over 80 games in development for the Nintendo Switch. If you live in New York, "a limited quantity of pre-orders for the #NintendoSwitch will begin on 1/13 at 9AM while supplies last," Nintendo NY tweeted. -
White Hat Security Group Hacks Marvel Twitter Accounts (polygon.com)
An anonymous reader quotes a report from Polygon: Netflix, Marvel and various Marvel-affiliated Twitter accounts became the latest victims of hacker group OurMine on Wednesday. On Wednesday morning, the group took over control of Netflix's twitter account, issuing a message to the company's 2.4 million followers about the lack of security Netflix had. The full message was followed by a secondary tweet that invited Twitter users to see how secure their accounts were by emailing the hacking group responsible, OurMine. Netflix was eventually able to regain control of its account and deleted the tweets, but OurMine didn't stop there. Around 12 p.m. ET today, OurMine took over control of Marvel's main Twitter account and those affiliated with the company. Accounts for Black Panther, Captain America, Iron Man, Ant-Man, Thor, Doctor Strange and Marvel Music were all compromised in the attack. Like the takeover Netflix suffered from earlier in the day, OurMine used the attack to post messages about security -- or lack thereof -- that major companies had when it came to their social media accounts. Marvel's main Twitter account has close to 4.4 million followers, nearly double Netflix's online following. It only took Marvel about ten minutes to regain control of its accounts and delete OurMine's tweets. Those tweets can no longer be seen on any of the affiliated accounts, but can still be found through Twitter searches thanks to people's screenshots. -
Crytek Closing Five Studios, Will Refocus On 'Premium IPs' and CryEngine (polygon.com)
In a press release, Crytek, the developer behind hits such as the Crysis and Far Cry shooters, announced that it will be closing five of its studios in an effort to "refocus on its core strengths." The only studios remaining will be Crytek's Frankfurt, Germany and Kiev, Ukraine locations. Polygon reports: Other than Crytek's Frankfurt headquarters and Kiev studio, which develops free-to-play shooter Warface, the company held offices in Budapest, Hungary; Sofia, Bulgaria; Seoul, Korea; Shanghai, China; and Istanbul, Turkey. Crytek's co-founder and managing director, Avni Yerli, said in the release that the "changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward that can continue to attract and nurture our industry's top talent. The reasons for this have been communicated internally along the way. "Our focus now lies entirely on the core strengths that have always defined Crytek -- world-class developers, state-of-the-art technology and innovative game development, and we believe that going through this challenging process will make us a more agile, viable, and attractive studio, primed for future success," he added. The studio will now focus on its CryEngine technology, which is used by many other developers and licensors. Crytek said it will also continue to "develop and work on premium IPs."