Domain: rockstargames.com
Stories and comments across the archive that link to rockstargames.com.
Stories · 66
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Grand Theft Auto V For Modern Platforms Confirmed
jones_supa (887896) writes 'Since the release of the extremely successful Grand Theft Auto V on PlayStation 3 and Xbox 360, rumors about PC — and later also an Xbox One and PlayStation 4 — version have been floating around. Now it's official: Grand Theft Auto V will be released on Windows PC and Xbox One, in addition to PlayStation 4, this fall, publisher Rockstar Games announced today with a trailer. A post on Rockstar Newswire tells us that the ports will offer visual and technical improvements such as "increased draw distances, finer texture details, denser traffic and enhanced resolutions." All of the new GTA Online content that has been created and released since launch will be available also on the modern platforms. The PC version will exclusively include a video editor to allow players to put together their own clips of in-game action.' -
Rockstar Creates 'Cheaters Pool' For Game Hackers
itwbennett writes "Rockstar Games announced yesterday in a newswire post that the company has created a 'cheater's pool' (sort of like the populating of Australia with criminals) where players who have hacked the game to give themselves advantages will only be able to play against other cheaters. Although, Ars Technica points out that players may actually prefer the 'special' world." -
Firmware Troubles For Old Xbox 360s, Possibly PS3s As Well
Several readers have tipped news of firmware updates causing problems for both Microsoft's Xbox 360 and Sony's PlayStation 3. The Xbox issue was caused by a recent update thought to be preparing the platform for a new disc format that gives developers another 1GB or so of space to work with. As it turns out, the real purpose seems to be piracy countermeasures. Microsoft acknowledged the issue and promised that affected users would receive a new 360S console and a free year of Xbox Live to compensate. The PS3 problem was highlighted by reports of overheating consoles while playing L.A. Noire on the recently-released 3.61 firmware. Rockstar Games initially confirmed that the firmware was causing the overheating, but later backtracked. They issued a joint statement with Sony saying that neither the game nor the firmware was the culprit, leaving users wondering what else it could be. -
Long-Delayed L.A. Noire Gets Trailer, Spring 2011 Release
It's been years since the announcement of L.A. Noire, an expansive murder mystery game set in 1940s Los Angeles. After several lengthy delays, Rockstar Games has now posted a trailer and confirmed that the game will release in Spring of 2011. One of the game's major undertakings is to step up the realism of the voice acting and the way characters' faces and bodies are animated, "allowing players to analyze every subtle nuance of an actor's performance in order to get to the truth." The trailer shows in-game footage (though not actual gameplay), and while it's always a good idea to take such displays with a grain of salt, the facial expressions do look pretty realistic. -
Rockstar Employees Badly Overworked, Say Wives
juicegg writes "Wives of Rockstar Games employees in San Diego recently published an open letter on their Gamasutra blog. The authors say that Rockstar employees are seriously strained by unending crunch periods of 12-hour work days and 6-day weeks. High levels of stress are leading to serious psychological and physical problems for some of the employees. They charge that studio management uses arbitrary, deceptive and manipulative practices to get employees to work more unpaid overtime hours at greater intensity — despite over $1 billion in Grand Theft Auto revenue. Among the blog comments, some current and past Rockstar employees are confirming problems with the studio. 'Ex Rocker' writes: 'What makes R* crunch periods different then any other studio is that they tell you the game has to be finished in 6 months, so let's start our final push to get this awesome game out there! 6 months turns into 1 year, 1 year turns into 2.' Other comments reveal worker hopelessness and general mismanagement at the San Diego studio. This turmoil is affecting development on upcoming games as well." Read on for responses from Rockstar itself and other members of the industry. An anonymous reader adds, "Everyone is talking about the fact Rockstar Games has addressed the accusations that it has forced developers at Rockstar San Diego into unpaid overtime to finish imminent titles. But I've noticed that a former GTA3/Manhunt designer (Chris Kruger) has a comment in this piece published Thursday about crunch in studios, suggesting the problem goes beyond Rockstar San Diego and is company-wide.
He says in Develop's Jury-style debate that the damage caused by excessive overtime can upend the out-of-work relationships developers have: 'Crunch is totally damaging, but much more so to the individuals involved. An almost failed marriage in my case. To the company the cost of crunch is very hard to define but any benefit at all is easy to measure. That's why it's such an easy decision to make for most companies. Unless there is a push back and the cost is made clear, it won't change. In my view self regulation doesn't work, and the only real solution is external regulation or utter agreement from the vast majority of staff on how to approach the matter.'
There's no easy way around the topic, but crunch is clearly damaging. When will the management at game studios address this troubling issue properly?" -
Rockstar Employees Badly Overworked, Say Wives
juicegg writes "Wives of Rockstar Games employees in San Diego recently published an open letter on their Gamasutra blog. The authors say that Rockstar employees are seriously strained by unending crunch periods of 12-hour work days and 6-day weeks. High levels of stress are leading to serious psychological and physical problems for some of the employees. They charge that studio management uses arbitrary, deceptive and manipulative practices to get employees to work more unpaid overtime hours at greater intensity — despite over $1 billion in Grand Theft Auto revenue. Among the blog comments, some current and past Rockstar employees are confirming problems with the studio. 'Ex Rocker' writes: 'What makes R* crunch periods different then any other studio is that they tell you the game has to be finished in 6 months, so let's start our final push to get this awesome game out there! 6 months turns into 1 year, 1 year turns into 2.' Other comments reveal worker hopelessness and general mismanagement at the San Diego studio. This turmoil is affecting development on upcoming games as well." Read on for responses from Rockstar itself and other members of the industry. An anonymous reader adds, "Everyone is talking about the fact Rockstar Games has addressed the accusations that it has forced developers at Rockstar San Diego into unpaid overtime to finish imminent titles. But I've noticed that a former GTA3/Manhunt designer (Chris Kruger) has a comment in this piece published Thursday about crunch in studios, suggesting the problem goes beyond Rockstar San Diego and is company-wide.
He says in Develop's Jury-style debate that the damage caused by excessive overtime can upend the out-of-work relationships developers have: 'Crunch is totally damaging, but much more so to the individuals involved. An almost failed marriage in my case. To the company the cost of crunch is very hard to define but any benefit at all is easy to measure. That's why it's such an easy decision to make for most companies. Unless there is a push back and the cost is made clear, it won't change. In my view self regulation doesn't work, and the only real solution is external regulation or utter agreement from the vast majority of staff on how to approach the matter.'
There's no easy way around the topic, but crunch is clearly damaging. When will the management at game studios address this troubling issue properly?" -
GTA IV Trailer Released, Slows Sites
Mr_Congeniality writes "The much-anticipated trailer for the next chapter in the Grand Theft Auto series has been released. Rockstar's servers, including the one that hosts Rockstar's homepage, was completely overloaded with traffic last night as a result. Users desperately flocking to other websites like GTANet and GTA4.net, but even these websites were overloaded by the interest level. If these sites are still slow, try GameTrailers or GameVideos as an alternative. For analysis of the video, CVG has ten things you may have missed, while 1up's editors offer their opinions on what they saw." -
GTA IV Trailer Released, Slows Sites
Mr_Congeniality writes "The much-anticipated trailer for the next chapter in the Grand Theft Auto series has been released. Rockstar's servers, including the one that hosts Rockstar's homepage, was completely overloaded with traffic last night as a result. Users desperately flocking to other websites like GTANet and GTA4.net, but even these websites were overloaded by the interest level. If these sites are still slow, try GameTrailers or GameVideos as an alternative. For analysis of the video, CVG has ten things you may have missed, while 1up's editors offer their opinions on what they saw." -
Grand Theft Auto 2 Released for Free
Darragh_IRL writes "In true Christmas spirit, Rockstar Games has released the PC version of GTA2 for free on their website." From the page: "GTA2 expanded on the top-down, open-ended crime world gameplay formula with a host of new features including the advent of multiple rival gangs - seven, to be exact, including the Yakuza, Scientists, Looneys, Rednecks, Zaibatsu, the Russian Mob and Hare Krishnas. Earn your respect with each gang. Reap the benefits with all manner of shady work-for-hire gigs contracted your way. And climb your way to the top of the criminal pile." -
Game Industry Bigger Than Hollywood
Ant writes "This SF Gate story says stacks of new releases for hungry video game enthusiasts mean it's boom time for an industry now even bigger than Hollywood. The $10 billion video game industry, which generates more revenue than Hollywood, has never released so many highly anticipated blockbuster titles in a single season. It started in August with the game title Doom 3, followed by The Sims 2 in September, Grand Theft Auto: San Andreas in October, then Halo 2, Metroid Prime 2: Echoes and Half-Life 2 last month. In November, sales of video games rose to $849 million, an 11 percent increase from the same month last year and up 77 percent from October, according to the industry research firm NPD Funworld. The industry set a milestone last month when Microsoft's Halo 2 -- a sequel to a futuristic game with an elaborate plot that pits humans against invading aliens -- surpassed Hollywood's opening-weekend movie box office record in just one day of sales." -
GTA: San Andreas Radio and Soundtrack
crashnbur writes "Rockstar has updated their Grand Theft Auto: San Andreas web site with new information about the game's soundtrack and the in-game radio stations! Two versions of the soundtrack will be available Nov. 23 -- one 2-disc set of selected tracks, and the massive 8-disc boxed set! Rumor has it we'll hear in-game news and weather breaks just like real radio. Audio samples are available on the web site, and a full track listing is expected this Monday, October 18. But no word yet on Lazlow..." -
GTA: San Andreas Radio and Soundtrack
crashnbur writes "Rockstar has updated their Grand Theft Auto: San Andreas web site with new information about the game's soundtrack and the in-game radio stations! Two versions of the soundtrack will be available Nov. 23 -- one 2-disc set of selected tracks, and the massive 8-disc boxed set! Rumor has it we'll hear in-game news and weather breaks just like real radio. Audio samples are available on the web site, and a full track listing is expected this Monday, October 18. But no word yet on Lazlow..." -
New GTA: San Andreas Trailer
2bluemike writes "Porn stars and wanna-be's rejoice, Rockstar has released a second trailer for GTA: San Andreas." The official site has also been updated with new info on the gameworld. -
GTA San Andreas Official Site Launched
Oshuma.Shiroki writes "Rockstar Games has launched the official site for Grand Theft Auto: San Andreas. This is particularly notable because it comes complete the very first trailer for the game, as well as some new screenshots. In any case, GTA:SA is due out for PlayStation 2 on October 19th. Head on over and take a look." -
GTA San Andreas Official Site Launched
Oshuma.Shiroki writes "Rockstar Games has launched the official site for Grand Theft Auto: San Andreas. This is particularly notable because it comes complete the very first trailer for the game, as well as some new screenshots. In any case, GTA:SA is due out for PlayStation 2 on October 19th. Head on over and take a look." -
Scarface Videogame Gets First Screens, Details
Thanks to Reuters/Hollywood Reporter for its brief story mentioning the "violent 1983 gangland saga" Scarface is being turned into a videogame, courtesy Vivendi Universal. Apparently, "The third-person shooter, developed by [Simpsons Hit & Run developers] Radical Games with a storyline from David McKenna ('Get Carter [remake],' 'S.W.A.T.'), is scheduled to ship in fall 2005." In addition, 1UP/EGM has a sneak peek at screenshots, revealing a visual style not a million miles removed from a big-selling franchise already significantly inspired by Scarface. -
Racial Issues Alleged In GTA San Andreas, Other Games
Thanks to the New York Times (free reg. req.) for its article exploring possible racial stereotyping inherent in many videogames. The article alleges: "Grand Theft Auto: San Andreas... underscores what some critics consider a disturbing trend: popular video games that play on racial stereotypes, including images of black youths committing and reveling in violent street crime." Partially, though not wholly related to a recently discussed article on 'street' videogames, it's also argued: "The issue, critics say, is not that the games' representation of racial and ethnic minorities is as blatantly threatening as the sort found at hate sites on the Web, where players are asked to gun down virtual black or Jewish characters. Rather, the racial and ethnic depictions and story lines are more subtle, and therefore, some say, more insidious." -
Full Report On Holiday Game Crunch Released
Thanks to GameSpy for its article analyzing Banc Of America's in-depth report on videogame prospects for Christmas 2004. The report, previously referenced on Slashdot earlier this month, is now available for download [PDF link], and GameSpy explains the report "[isn't] trying to predict what the best games of the holiday are going to be. They're predicting what the best selling games are going to be, and which ones will meet expectations set by company leaders." The Banc analysts predict that Halo 2 "will be the second-best seller of the holiday season, just behind GTA: San Andreas", and suggest that certain titles, specifically "Bloodrayne 2, Terminator 3: The Redemption, The Red Star, 100 Bullets, Crash n' Burn, Predator: Concrete Jungle, and Shadow Hearts 2", should be moved beyond the holiday season entirely, to "avoid big-name products coming out on the same time-frame." -
On the Pointlessness of "Hours of Gameplay"
KaiEl writes "An article on TotalVideoGames is quoting Rockstar Games co-founder Dan Houser as saying Grand Theft Auto: San Andreas will have 150 hours of gameplay. That's all well and good, but what does it really mean? The way I see it, a game that I enjoy for 20 hours is much better than a game that I hate for 150. So why the obsession in video game media with quantifying gameplay time?" -
On the Pointlessness of "Hours of Gameplay"
KaiEl writes "An article on TotalVideoGames is quoting Rockstar Games co-founder Dan Houser as saying Grand Theft Auto: San Andreas will have 150 hours of gameplay. That's all well and good, but what does it really mean? The way I see it, a game that I enjoy for 20 hours is much better than a game that I hate for 150. So why the obsession in video game media with quantifying gameplay time?" -
GTA San Andreas Goes Swimming, Gangbanging, Smuggling
Thanks to Eurogamer for its article revealing a number of new details on Rockstar's forthcoming Grand Theft Auto: San Andreas, as printed in the UK's Official PlayStation 2 magazine. Topics discussed include the 'invention' of swimming ("We just got pissed off with people saying, 'We can't do swimming'... so if you drive off a bridge you're not going to drown"), the advent of gangs ("You can now recruit a gang and take over territories with them, and then lose territories if you don't look after them. So you've got the idea that bits of the map become personalised to you as much as your own character becomes personalised to you"), and the widening out of the game world ("We love, from a technical point of view, the driving in the open spaces on Smuggler's Run. It's awesome. Now you'll be able to do that in GTA, with all of the GTA gameplay.") -
Yuji Naka Talks Sonic, GTA, Emulators
Thanks to The Next Level for its newly published interview with Sega's head of Sonic Team, Yuji Naka. Naka discusses the games that impressed him most in 2003 ("probably GTA3 in the West and Shin Sangoku Musou [Koei's Dynasty Warriors series] in Asia"), his programming of a not-intended-for-release NES emulator for the Genesis/Megadrive ("I did it primarily for [private] study purposes. It ran things like Dr. Mario, although it did not work perfectly, actually."), and the whereabouts of the Sonic-sponsored Williams Formula 1 racing car from the '90s ("It's supposed to be in our offices or warehouses somewhere. We just can't seem to locate it anymore; we don't know where we put it!") -
Driv3r - Atari's Savior, Or Lara Croft-Style Travesty?
Thanks to Eurogamer for its hands-on preview of a near-complete build of Atari's PlayStation 2 title Driv3r, as the article notes: "Never before has an entire company's fate rested so heavily on the release of one product [financials reveal $20 million for 'production costs'... and 'marketing costs... double that amount'], but Reflection's long-overdue sequel is that kind of game, and Atari is doubtlessly slightly peeved that... it has had to watch from the sidelines while Rockstar, Sony and even Activision have cleaned up in mission-based driving stakes." Although the previewer rhapsodizes: "Anyone who loves pure driving will have a fantastic time in Driv3r", the out-of-car elements are another story: "The third-person control system feels sluggish [and] the combat/shooting is currently nowhere near the standard it needs to be", and the preview ends with the warning (though it's possible the gameplay "may well come together at the last minute"): "Releasing [the game] in an unpolished state would be a crime of Angel Of Darkness proportions." -
GTA San Andreas Gets Release Date, Screenshots
An anonymous reader writes "Rockstar Games has been deliberately coy about Grand Theft Auto: San Andreas - it 'was announced as a Playstation 2 exclusive title' in today's Sony press conference, but 'that was the extent to which the game was discussed.' However, Rockstar just put up an official GTA: San Andreas webpage, confirming a release date of October 2004, and featuring the first three screenshots of the game, leading GameSpot to conclude that the game 'will be set in modern times (not the 1970s-set game some had said) and will have a heavy West-Coast gangsta flava' - they also say the site's splash screen 'changes each time the site is loaded'." -
A History of Video Game Controversy
Decaffeinated Jedi writes "Sex, violence, animal cruelty, and scandalous pixels -- GameSpot has posted an in-depth feature examining the history of controversy in the video game industry. The feature examines several "major offenders" dating back as far as Death Race in the arcades up through more recent games like Grand Theft Auto III and Manhunt. Also included in the feature is coverage of the so-called "retail rogues" (games controversial enough that they were pulled from the shelves), as well as a docket of game-industry lawsuits and a look at the lighter side of game controversy. Who wants to bet that that the use-confiscated-drugs-for-short-term-benefit gameplay of Midway's upcoming NARC will make the cut in future articles about video game controversy?" -
A History of Video Game Controversy
Decaffeinated Jedi writes "Sex, violence, animal cruelty, and scandalous pixels -- GameSpot has posted an in-depth feature examining the history of controversy in the video game industry. The feature examines several "major offenders" dating back as far as Death Race in the arcades up through more recent games like Grand Theft Auto III and Manhunt. Also included in the feature is coverage of the so-called "retail rogues" (games controversial enough that they were pulled from the shelves), as well as a docket of game-industry lawsuits and a look at the lighter side of game controversy. Who wants to bet that that the use-confiscated-drugs-for-short-term-benefit gameplay of Midway's upcoming NARC will make the cut in future articles about video game controversy?" -
Controversial Manhunt Game Rated 'R' in Ontario
GrimSean writes "Well, it looks like someone in power up here in Ontario finally noticed the level of violence in Rockstar's Manhunt, as the Ontario Film Review Board has given it an R rating, much like a movie. The Toronto Star has an article here and the CBC has also covered the story - according to an article at CJAD, businesses could be fined a minimum of $25,000 Canadian for selling it to minors. It seems like they've completely sidestepped the ESRB's M rating and gone directly to the Restricted to 'control the thing'." -
Rockstar Announces GTA San Andreas
Tickenest writes "According to a Yahoo-reprinted press-release, Rockstar Games has officially announced Grand Theft Auto: San Andreas, the latest in the GTA series. The press release continues: 'Developed by world-class designers Rockstar North, Grand Theft Auto: San Andreas will be available exclusively for the PlayStation(R)2 computer entertainment system and is expected to be in stores in North America on October 19, 2004 and in Europe on October 22, 2004.'" This confirms earlier rumors of (initial?) PS2 exclusivity and possible name for this much-awaited game. -
On Auto-Dynamic Difficulty In Videogames
Thanks to Game Matters for its discussion of the problems with difficulty levels in videogames, as the weblog, authored by 3D Realms' Scott Miller, talks about why "games should only rarely allow players to set their own difficulty level." Miller argues: "One of the most common ways games sabotage their potential to appeal to larger numbers of players is by being too difficult... Practically everyone designing games nowadays is a hardcore player with elite skills. It's therefore easy for game designers to misjudge the difficulty of their own games." He describes 'auto-dynamic difficulty', related to Max Payne, as "...a few variables that rate the player's ability, and the player's rating (completely internal to the game) determines the damage that both the player's weapon delivers, and the enemies' weapons deliver against the player." Miller ends by pointing out: "If a player completes your game, they are much more likely to buzz about, spreading the word that it was a great game." -
Miami Vice, Knight Rider, Slew Of Vivendi Games Revealed
Thanks to GameSpot for its article revealing publisher Davilex will be releasing a game based on '80s TV show Miami Vice for PC, PS2, and Xbox. The game, in development at UK-based Atomic Planet Entertainment, offers "a third-person action game in which players engage in dangerous raids and gunfights in Miami nightclubs and warehouses", and means an official adaptation for an already videogame-influencing TV series. Davilex are also producing a sequel to their Knight Rider game, hopefully a little better-received than the original PC version. Elsewhere, Boomtown has a complete Vivendi release list for 2004, mentioning a number of previously unknown games, including two new Tolkien-licensed games for PC, new titles in the Crash Bandicoot and Spyro series, games based on film properties such as Predator, Chronicles Of Riddick, and Van Helsing, as well as Krusty Demons (either a motorcross game or a title involving everyone's favorite Simpsons clown?) -
Rockstar Republishes Wild Metal For Free
Thanks to several readers for pointing to the download section on the official Rockstar Games site, where they've just released full PC title Wild Metal (also sometimes known as Wild Metal Country) for free download. The page explains: "Another vintage title from Rockstar North, then known as DMA Design, Wild Metal (1999) is a 3D strategic vehicular combat game." The game originally debuted on the Sega Dreamcast, with the PC version getting a limited release, and a C+VG review mentions "this is a good [LAN-specific?] multiplayer game... lots of tanks, lots of ammo, lots of big explosions." The original, top-down view Grand Theft Auto is also available for download on the site. -
Rockstar Republishes Wild Metal For Free
Thanks to several readers for pointing to the download section on the official Rockstar Games site, where they've just released full PC title Wild Metal (also sometimes known as Wild Metal Country) for free download. The page explains: "Another vintage title from Rockstar North, then known as DMA Design, Wild Metal (1999) is a 3D strategic vehicular combat game." The game originally debuted on the Sega Dreamcast, with the PC version getting a limited release, and a C+VG review mentions "this is a good [LAN-specific?] multiplayer game... lots of tanks, lots of ammo, lots of big explosions." The original, top-down view Grand Theft Auto is also available for download on the site. -
Holiday Game Sales Not Looking Optimum?
Thanks to Yahoo/Reuters for their report suggesting that videogame sales aren't quite as spectacular as hoped, so far this holiday season. Analyst reports cite retailer concerns over: "soft sales", apparently due to "few 'hot' new titles, slow hardware sales, high software price points, and increased competition for consumers' home entertainment dollars as newer technologies become more affordable." Nonetheless, industry observers are expecting "12.5 percent year-over-year software sales growth for November", but this still will "fall well short of original analyst, publisher, and retailer estimates." Finally, although the article cites "broad agreement that there is no blockbuster title this holiday like last year's Grand Theft Auto: Vice City", the "top title at retail" in analyst estimates was EA's Need for Speed Underground, and other top-sellers include True Crime, Tony Hawk's Underground, and GTA Double Pack. -
New Zealand Censor Bans Manhunt Outright
rh2600 writes "The New Zealand censors have banned Rockstar Games' controversial stealth action PlayStation 2 game Manhunt, making it the 'first [ever] video game banned by the Office of Film and Literature Classification.' The New Zealand Herald has a story about it, including some pretty interesting comments from a usually liberal Censor's Office: 'Unlike the Grand Theft Auto series, which... had an element of humor in its depiction of police chases, Manhunt has none of that whatsoever.'" The censor concludes by saying: "You have to at least acquiesce in these [in-game] murders and possibly tolerate, or even move towards enjoying them, which is injurious to the public good." -
Rockstar Censors GTA After Haitian Outcry
Thanks to VE3D for carrying a statement from Take Two/Rockstar announcing the removal of alleged anti-Haitian content from future copies of Grand Theft Auto:Vice City, after a furore which started last month following a CBS TV segment on the game. The controversy, which even had New York's Mayor Bloomberg weighing in on the game's rival gang-related urgings to "Kill all the Haitians", has ended with Rockstar's press release indicating: "We believe that recent media coverage has taken certain statements made in the game out of context... nevertheless, we are aware of the hurt and anger in the Haitian community... we will remove the objectionable statements from future copies of Grand Theft Auto: Vice City." -
MediaWise Video Game Report Card Issued
Thanks to several readers for pointing to the National Institute on Media and the Family's eighth annual videogame report card, which says it "provides a snapshot of the interactive gaming industry with a focus on issues related to child welfare." A particular issue focused on is "the growing issue of screen time as it relates to the obesity epidemic", of which it's suggested: "there is both an opportunity and challenge for the industry to develop games that involve physical activity so that young players exercise more than their thumbs." The other hot topic is a continuing one: "the easy access that boys have to increasingly ultra-violent M-rated games and the popularity of the most violent games with that group." The survey ends with lists, including "games to avoid" for 2003, mentioning obviously controversial titles like Manhunt, but also other, quirkier picks such as WarCraft III: The Frozen Throne. -
Do Game Ratings Really Do Their Job?
Thanks to CNN Money for its article exploring whether videogame ratings are as relevant as they need to be, with particular reference to Manhunt, the gory Rockstar-developed stealth action game which sparked similar discussions at Slashdot earlier this week over its M (Mature), but not AO (Adults Only) rating. The ESRB ratings board officially commented: "The ratings and content descriptors printed on all game boxes, including Manhunt, tell consumers what to expect from the game and provide the detail parents need to make informed purchasing decisions", but the CNN writer argues: "By way of comparison, 'Deus Ex: Invisible War', which hits streets next week, is also rated M... it's a game I wouldn't mind seeing a 15-year old play, whereas any responsible adult would cringe if they saw a child or young teen playing 'Manhunt'." -
Adult Games, Child's Play?
Thanks to TotalGames.net for their gamesTM-reprinted piece discussing whether games are actually dumbing down in the industry's rush to produce mature titles. The editorial is concerned that "adding a spot of claret and some unguarded language to your game doesn't require any special artistic skill on the part of a developer." The writer then worries that "...those developers whose bread and butter has traditionally been more abstract titles where the gameplay is the hook and the graphical stylings are aimed at younger gamers, or at least at a general audience, are starting to find their games harder to sell." But original Grand Theft Auto creator Dave Jones thinks that "it's not violence that's selling but simplicity", even for his own series, arguing: "GTA has a very simplistic game mechanic - it is Pac-Man. The people are the dots you eat (run over) and the police the ghosts who chase you", although admitting: "What was different was the level of interaction within the city." -
Lion And Lamb Project Lambasts Videogames
Thanks to Gamasutra for pointing to the Lion And Lamb Project's new listing of their 'Dirty Dozen for 2004', as the organization, which "works to reduce the marketing of violent toys, games and entertainment to children", singles out Rockstar's Manhunt for its 'Pushing The Envelope' pick, despite the Mature rating, mentioning that "69 percent of underage teenagers were able to buy M-rated games at retail stores." Interestingly, Sony's Teen-rated Jak II is also criticized under the heading 'Deceptive Branding: The Sequel That Isn't', with the comments: "The original game in this series - Jak and Daxter - was rated E for Everyone... parents who feel comfortable with this 'brand' are in for a rude surprise if they purchase the sequel for their young children." However, the project's Top 20 non-violent toys also include videogames, including Dance Dance Revolution and Zoo Tycoon. -
Transgaming Releases WineX 3.2
Beolach writes "Transgaming today released WineX 3.2, their subscription-download tool which 'brings the hottest Windows titles to devoted Linux gamers', now including support for Max Payne 2: The Fall of Max Payne, Warcraft III: The Frozen Throne and Homeworld 2, among others. The release announcement also quotes Markus Maki, Development Director of Remedy Entertainment as saying: "TransGaming's unique ability to enable Max Payne 2 to run on Linux without any access to the source code is quite impressive. We're extremely pleased that TransGaming is broadening our reach to new audiences and that the Linux community continues to enjoy our products thanks to TransGaming's outstanding work." In other words, this is all Linux gets for Max Payne 2." -
Great Game Characters Compensate For Plot?
Thanks to the IGDA for their 'Culture Clash' column discussing why interesting game characters make for better games, even if those games have a weak plot. The author gives the intriguing example of Max Payne, suggesting the game is memorable, despite the "relatively cliched" story, because "...the first time we see Max, he's giving up smoking because it's bad for his baby. The second time, he's howling his misery over the loss of his wife. He is a human being with a broken soul, and an enormously compelling and emotionally engaging character." However, games such as Morrowind present the main character as "little more than a cipher through which we experienced the game's story", and it's suggested that this is less successful: "It can be an effective way to craft a powerful narrative, but it's also one that is more likely to fail if poorly executed." -
GTA-Styled True Crime Gets Final Verdict
Thanks to 1UP for its review of Activision's multi-platform driving/shooting hybrid, True Crime, which starts by pointing out that "there aren't very many true console competitors for GTA... True Crime: Streets of LA is the first real contender since The Getaway." The reviewer praises the "plot-oriented makeover", but is concerned about game shortness: "You can get all three endings... in a weekend once you master the controls." Gaming Age is delighted by the title, suggesting it's "one of the best games to come out this holiday season", and IGN PS2 rules True Crime as "an enjoyable game if you can clear your mind of Grand Theft Auto expectations", while GameSpot points out that the just-shipped title is another to boast an advertising tie-in, as hero Nick Kang is "modeling new apparel and footwear from Puma's spring 2004 collection." -
Take Two/Rockstar Announce GTA Sales, Plans
Thanks to GameGossip for their coverage of a Take Two financial conference presentation in which the company revealed details on its software sales and plans. The company's Rockstar Games subsidiary has now, astoundingly, sold "over 25 million units" of the Grand Theft Auto franchise, and "over 20 million" of those were from GTA3 and Vice City alone. Looking forward, the company's financial officers mentioned the November 19th release of GTA developer Rockstar North's gory Manhunt as a highlight, and also noted that "mid-2004 would see the release of The Warriors from Rockstar", as based on Walter Hill's cult gang movie. Finally, the next iteration of Grand Theft Auto, name as yet unknown, "will ship during late 2004." -
Grand Theft Auto - The Scarface Connection
Tony Montana writes "If the words, "Say hello to my little friend!" mean anything to you, you'll want to check out an article at Game Chronicles detailing the similarities between the Grand Theft Auto Double Pack and Brian De Palma's Scarface." The comparison may be obvious, but the article adds some finely observed details of the homage: "[Tommy] Vercetti's office closely resembles [Tony] Montana's (video monitors and all), while the downstairs room has the same palm tree mural that decorates Frank Lopez's private office." -
Multi Theft Auto Gets Stunt Update
Chris McArthur writes "The MTA Team proudly announces the release of an updated version of Multi Theft Auto: Vice City, the PC extension of GTA: Vice City which adds extensive multiplayer functionality. MTA:VC 0.2.2 fixes numerous bugs and adds a Stunt Game Mode, a custom-created multiplayer mode in which you can duel against other players to accomplish the best stunts." -
Imagining GTA Online - Diverse Genres In MMORPGs
Thanks to 1UP for their 'Pray For It' article discussing an ideal, but unfortunately fictional game of their dreams, Grand Theft Auto Online. In envisioning "taking the basic template from Grand Theft Auto III and just adding more than one enterprising thug", as well as players banding together ("Once you get your own criminal operation started - kind of like a clan or guild - you can start enlisting the newbies to do jobs for you"), the author gets into a sure-to-be-controversial mini-rant regarding a perceived lack of diversity: "What's wrong with online RPGs is content. Why are they all fantasy games?... Who decided that you couldn't make an online RPG about anything?" -
Max Payne 2 Gone Gold
Natoi writes "Max Payne 2: The Fall of Max Payne has gone gold and will be shipping to stores on the 15th of October in the States and on the 24th in Europe. Max Payne 2 is developed by Finnish Remedy Entertainment, which sold the rights to the Max Payne name to Rockstar Games after the first game in the series a little over two years ago." Playstation 2 and XBox versions are slated for an early December release as well. -
Parents Not Informed About Gaming?
Thanks to GamerDad for their opinion piece advancing the claim that parents don't pay enough attention to the videogames their children play. The article argues: "While the mainstream press has reported on the push for games to become adult entertainment, and games makers have tried to create so-called 'mature' games to fill this apparent void, the reality is that many of these M-rated games are being played by children under the age of seventeen." It goes on to put forward the theory: "Parents simply are not informed about gaming... [and] probably believe that even games like Grand Theft Auto III are video games, and therefore they are for kids." -
Multi Theft Auto Update Released
Chris McArthur writes "The MTA Team proudly announces the release of the highly-anticipated updated version of Multi Theft Auto:Vice City. MTA:VC 0.2 adds many new features and fixes in its effort to perfect the ultimate unofficial Grand Theft Auto PC online experience, including improved Netcode (up to 50% in some cases), a new chat system, a fully functional scoreboard, 30 additional playable vehicles (making a total of 80), and much more." We've previously covered this intriguing unofficial PC add-on, which has had a few stability problems, but is nonetheless an amazing hack. -
No Grand Theft Auto In Prison?
Thanks to Frictionless Insight for pointing to an Australian article discussing a judge's suggestion that Grand Theft Auto-style games not be available in prison. According to the report, "Bradley Scott McConkey... led police on a 200km car chase at speeds of up to 180 kilometres per hour, as well as stealing cars at knifepoint and committing armed robbery on two businesses", and additionally, "...a psychologist's report said McConkey had played Playstation's Grand Theft Auto during a previous jail term." Due to the similarity of the games and the crime, the judge suggested "...the appropriateness of Grand Theft Auto-style games in a prison environment was questionable", since it "provides opportunities for rehearsing their destructive activities."