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Tom's Hardware Reviews the Xbox

steddyj writes: "Tom's Hardware released this article which looks deep into the Xbox, its peripherals, and just about everything from every angle, and compares it to the PS. Incredibly detailed article."

357 comments

  1. xbill on XBox? by DocSnyder · · Score: 2, Funny

    I wonder how long it will take for someone to port xbill (which would be more popular than Quake according to the xbill homepage) to the XBox... there is a port for Win32 available, so it shouldn't be too impossible.

    1. Re:xbill on XBox? by digitalunity · · Score: 2

      I would focus on porting XBill to DirectX 8. Then, we can all play XBill all day long on our XBox!

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    2. Re:xbill on XBox? by Anonymous Coward · · Score: 0

      Someone mod this whore offtopic, he hasnt even read the article. maybe he cant read though..

    3. Re:xbill on XBox? by benjymous · · Score: 1

      You can't be certain. He might have read all 40 pages in 5 minutes, if he's an android or something

      --
      Help me! I'm turning into a grapefruit!
    4. Re:xbill on XBox? by Yecti · · Score: 1

      Now the real test, would be to port it to NES. If they could do that, then the game would up in fun; primarily from the duck hunt-esque style of gameplay. Plug that gun in and you would surely have a winner among any computer literate being with a soul.

      --
      Microsoft® made my software; Microsoft® made my hardware; now if only I could get them to make my bed.
  2. MS Tactics by Alien54 · · Score: 3, Insightful
    I can think of several things in this bit that people will disagree with:
    Microsoft has made a study of the situation. Its activities as system provider and manufacturer of office automation products alone will not be enough to keep its dominant position. Bill Gates understood early on that tomorrow's stakes will be based on communication, whether it is on the Web or interactive TV. However, Microsoft's difficulties in establishing a monopoly on the Web are well-known. Government regulators even feel endangered by media manipulation, and this has created a rather hostile relationship between the regulators and the corporation. The alternative? To tackle this challenge from the other end. And launching an Internet-ready console seems quite sensible within the scope of the company's global strategy. Microsoft has all the necessary resources at its disposal: it produces games and designs systems. But above all, it is has the best programming kit in the world with DirectX. All that's left is to assemble the console, connect it to the Internet and, once again, everything is in place to be the leader in the online gaming and communication market of tomorrow. Without a doubt, the final goal is, on one hand, to dominate massive multiplayer gaming and, on the other, to integrate this console into an Internet-connected living room. On the practical side, in order to build the console, Microsoft chose the obvious: it turned to PC components, which it masters through Windows and Direct X.
    Although I can see this easily how the world is, at least according to MS.

    feh

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:MS Tactics by gumleef · · Score: 1

      you mean you dont think that directx is "the best programming kit in the world"? im horrified.

    2. Re:MS Tactics by jmccay · · Score: 3, Funny

      I don't think Microsoft studied the history of the gaming systems market. Anybody remember some of the failed systems. I beleive there was the NeoGeo. The wasn't a whole lot of games out for the system. THe graphic rocked for the time, but the just wasn't that many games. (Of course, I am also ignoring the high cost of the system.) Sega also had a few failed systems becuase they just didn't have the games.

      The PS II has been estimated to have 400+ games including PS I & PS II games. I know the XBox doesn't have that much games out. There are more likely to be games I like when there is a lot of them. I know I am thinking about getting a PS II. I won't consider an XBox. It just isn't worth playing the waiting game for games!

      --
      At the next eco-hypocrisy-meeting, count the private jets used to get to the meeting. Should be interesting to see that
    3. Re:MS Tactics by SilentChris · · Score: 2
      According to the article, over 250 games are in development. That seems to me to be a decent number.

      But hey, if you like FUD...

    4. Re:MS Tactics by Anonymous Coward · · Score: 0

      > [...] 250 games are in development.

      Anyone remember what was said about the Jaguar and the number of games it had coming / number of developers signed up around its release?

    5. Re:MS Tactics by Steveftoth · · Score: 2

      The NeoGeo failed because it was an arcade system. The games were more then the system sometimes because they were so large. They were like 128-512 MegaBit ( so 16 - 64 mega bytes ) and cost anywhere from 100 - 200 dollars.

      Since 89' the 'failed' systems have been

      TurboGraphics 16
      NeoGeo ( only at home, in the arcade they were very popular)
      3DO
      Nintendo Virtual Boy
      Atari Jaguar / Jag CD
      Atari Lynx
      Philips CDi
      Sega 32X / CD
      Sega Saturn
      Sega Dreamcast ( to a lesser degree then most )
      NUON? ( I guess, but this was never a real platform)
      Indrema ( never got off the ground, so might not count )
      Realize that of many of these systems were from American companies. The curse against american console maufactures is real. ( Actually Sega is an american company as it was started by americans in Japan after WWII )

    6. Re:MS Tactics by Tofuhead · · Score: 2

      1) Sega is a Japanese company.

      2) Quite a few systems on your list only failed in the U.S. due to poor American management...their Japanese counterparts were very successful, entirely supported by Japanese software development. PC Engine, Sega Saturn, and Dreamcast were not failures, with the exception that Sega killed the DC prematurely due to their transition to 100% software development.

      < tofuhead >

      --
      It is still the dark of night.
    7. Re:MS Tactics by Steveftoth · · Score: 2

      What I said about sega is right, it was founded by Americans in Japan. Does that make it a Japanese Company? I don't know, but it's interisting anyway.
      http://www.planetdreamcast.com/about/sega/#1
      Here's a link to show what I mean.

      The DC was popular here, which makes it really bad that it was cancled here. Unfortunatly, most games for the DC came out of Japan and all those software dev houses turned to make games for the PS2/GC/XBOX.

      I really didn't want the DC to be killed, but what was Sega supposed to do against Sony, Nintendo and Microsoft? To them it was kind of like join or die.

    8. Re:MS Tactics by Tofuhead · · Score: 2

      Sega hasn't been an American company since 1984 at the latest. This history is common knowledge, and you are flat-out wrong to call them an American company, putting it simply.

      I'm not arguing that the DC didn't die from having to compete with Sony and co.; in fact, that's exactly what my previous post implied...Sega switched into a 100% software house to tap into this market, and therefore they killed the DC prematurely to cut their losses (meaning, the DC would have had a fine future otherwise, just as the Saturn did in the face of the PSX for so long). Notice, most third parties moved away from the DC _only after_ Sega's announcement of its EOL. Multi-platform development is not uncommon for games developers - as recent as 1998 many games were being released for both Saturn and PSX. If Sega hadn't done that, Capcom (for one) would have likely gone on producing titles for it. This is the company that released Street Fighter Zero 3 for the Sega Saturn, _after_ they released the DC version, and that game is relatively recent (my Saturn SFZ3 box says 1999)! (BTW, the Saturn version is easily superior to the PSX and DC versions.)

      Finally, the DC was/is relatively more popular in Japan than it was here, despite the fact that Americans love the Sega Sports titles. There are too many easily-impressed Sony fanboys here in the U.S.

      < tofuhead >

      --
      It is still the dark of night.
    9. Re:MS Tactics by rtechie · · Score: 1

      The NeoGeo comparison (to the XBox) has been made before and I think it's very apt.

      The PlayStation 2 is already a success with a huge lead. Given the lukewarm launch of the XBox I seriously doubt (unless the online gaming is phenomenal) that the XBox will be able to make a serious dent in the PS2's lead.

      This leaves it fighting for second place with Gamecube. While technically it's superior to the Gamecube, it's important to note that the GCube is aimed at a different market segment (kids), wile the XBox and PS2 are in the SAME segment ("older" male gamers).

      The market has NEVER really supported more that 2 game systems. It boils down to GameCume and XBox to see who will win second place.

  3. many differences by sireenmalik · · Score: 1

    from the outside its different
    from the inside its different
    from every angles its different
    it is a little different. having said that what difference does it make???

    --


    Voltaire: God is dead.
    God: Voltaire is dead!
  4. Correction by NewbieSpaz · · Score: 1

    "and compares it to the PS." They actually compare the Xbox to the PS and the PS2.

    --
    ------
    Random, useless fact: I type in startx entirely with my left hand.
    1. Re:Correction by digitalunity · · Score: 2, Interesting

      Badly, I might add; from a tech point of view anyways. The PS and PS2 are dedicated hardware. Their architecture is completely different.

      It's like comparing pears to advacados. They may both be green, but it's what's underneath that counts.

      Aside from that, it was a great article. Quite a bit more in depth than I'd expected. I especially liked the hardware stuff. So, if the PIII is soldered on the motherboard, could the clock be modified to overclock it?

      Just can't help myself.
      Does the XBox come in a rackmount? 1U preferably? I'd love to use these as commodity visualization center parts.

      Beowulf anyone?

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    2. Re:Correction by Anonymous Coward · · Score: 0

      Why not?

      How many other XBox Beowulfs do you see?

      None.

    3. Re:Correction by harlows_monkeys · · Score: 2

      No, it's not what's underneath that counts. It what comes out that counts.

    4. Re:Correction by Alan+Partridge · · Score: 2

      must we suffer the X-Box Beowulf crap AGAIN? If you would employ your brain for a second, you'd realise that you could build a quicker PC for less money than an X-Box the wasn't all tied up in encryption AND which would be mountable in whatever way you'd like. A 32 machine cluster needs 32 GFX chips like it needs 32 cans of Coke pouring over the mainboards.

      --
      That was classic intercourse!
    5. Re:Correction by Chris+Johnson · · Score: 2

      I was a bit surprised not to see, "The PS2's DirectX support just isn't there yet- in fact, Sony have not even pledged to commit to supporting it in future! This has to be considered a major drawback, that will slow and hobble PS2 development" :D

  5. Where is Linux for XBox? by Anonymous Coward · · Score: 5, Funny

    It's been out for ages. Why no version of Linux for the box yet? I remember lots of little penguin people claiming it wouldn't take long to crack the box and get their favorite kernel running on it. So where is it? Or are Microsoft actually smarter than the smelly unwashed masses?

    1. Re:Where is Linux for XBox? by ackthpt · · Score: 1
      Patience. Hacking new territory doesn't happen overnight^H^H^H^H^H well immediately anyway. Then I suppose it will have Gates spinning in his executive office chair.

      "Bring me the head of Craig Mundie! He said it would never come to this!"

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Where is Linux for XBox? by Anonymous Coward · · Score: 0

      Or maybe the smelly, unwashed masses don't even care to fart in the general direction of Microshit.

    3. Re:Where is Linux for XBox? by mESSDan · · Score: 2

      The fact that microsoft encrypted the bios and obfuscated everything has made it alot more difficult to get a foot in the door, but once the hardware hackers get past that, porting the code over will be childs play.

      --

      -- Dan
    4. Re:Where is Linux for XBox? by Anonymous Coward · · Score: 5, Funny

      "porting the code over will be childs play" Yes, of course it will. And there you will be, leading the pack... I look forward to seeing your name gracing the credits for the first port...

    5. Re:Where is Linux for XBox? by Anonymous Coward · · Score: 0

      Personally, I don't want an XBox because the games suck.

    6. Re:Where is Linux for XBox? by Anonymous Coward · · Score: 0

      Even an anti-social loser like yourself should see the beauty in running linux on a piece of hardware that costs microsoft money for every unit they sell.

    7. Re:Where is Linux for XBox? by filmcritic · · Score: 0

      and this means......? Nothing. Only anit-social losers like YOU see the meaningless beauty of that experience.

    8. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      Remember that the X-Box is basically a proprietary PC. Porting *will* be childs play!

      --
      It's been a long time.
    9. Re:Where is Linux for XBox? by Alan+Partridge · · Score: 2

      it still costs them less money than it costs YOU though, doesn't it? And haven't MS got $30Bn in the bank? If the X-Box fails initially, don't be surprised if MS starts handing them out in the street just to piss Sony off. Just get a PS2 for the games, get the Linux kit if you really MUST hack it - but any money to MS is money ill spent - they need it less than you. Shit, Steve Ballmer spends more on coke in a week than you get paid pocket money in a decade.

      --
      That was classic intercourse!
    10. Re:Where is Linux for XBox? by AndrewHowe · · Score: 2

      For all reasonable values of "PC", the X-Box isn't one. I don't know why people keep saying that it is.

    11. Re:Where is Linux for XBox? by Alan+Partridge · · Score: 2

      Amen. Remember kiddies, PC once meant "Personal Computer"; IBM released a Personal Computer called the IBM PC based on an Intel 8086; IBM's PC/AT became the jumping off point for cloners when Compaq started up their clone-a-thon; PC should mean these days something that is compatible with that ancient PC/AT system - but it REALLY means Windows to most. X-Box is neither Windows nor PC/AT and is therefore not a PC. It is vaguely Direct X and x86 based, but is really a proprietary design exploiting customised mass market PC components (you could also describe a Mac in such terms, especially as a Mac is MUCH more PC compatible than an X-Box).

      --
      That was classic intercourse!
    12. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      Well, lets take a look.
      Let's look at what's in my PC right now.

      x86 processor by AMD
      Geforce series video chipset by nVidia
      Windows operating System
      DirectX 8.0
      USB which works with many peripherals
      ATA-100 IDE controller
      Ethernet card
      128 MB of DDR RAM
      ATX power supply
      TV-Out by conexant

      Let's look at what an X-Box has in it right now.

      x86 processor by Intel
      Geforce series video chipset by nVidia
      Windows Operating System
      DirectX 8.0USB which works with MS peripherals
      ATA-100 IDE controller
      Ethernet Card
      64MB of DDR RAMTV-OUT by conexant
      ATX Power Supply

      I'd say that the comparison is a fair one -- how close do we have to get to a bootable PC which accepts RH7.2 CDs on autoboot before people will concede that it's a broken, proprietary PC?

      --
      It's been a long time.
    13. Re:Where is Linux for XBox? by AndrewHowe · · Score: 2

      >Let's look at what an X-Box has in it right now.

      OK

      >x86 processor by Intel

      Granted, not found in much else except PCs

      >Geforce series video chipset by nVidia

      Only it's quite different to the Geforce 3. As for the Geforce 4, well I dunno yet, 'cos you can't get them yet...
      Also you can get GeForces in Macs, can't you?

      >Windows Operating System

      Nope

      >DirectX 8.0

      Nope, although it is similar

      >USB which works with MS peripherals

      PS2 has USB... Is the PS2 a PC?

      >ATA-100 IDE controller

      Nice cheap way to run a standard IDE drive... Commodity hardware... Lovely

      >Ethernet Card

      Lots of devices have Ethernet capability

      >64MB of DDR RAM

      Wow, it has some RAM, never would have guessed!

      >TV-OUT by conexant

      Wow

      >ATX Power Supply

      Who cares who makes it? Everything needs a power supply.

    14. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      First: It does run Windows. It's OS is the win2k kernel.

      Second: The point of my long post is that it uses virtually the same hardware as a PC -- especially with regards to things which make coding easy/difficult. The largest difference between the X-box and a regular PC seems to be the BIOS.

      What you see as merely using commodity hardware, I see as MS once again taking a well-established standard, perverting it to break compatibility with everybody else, and marketing it as something 'new' or 'innovative'.

      --
      It's been a long time.
    15. Re:Where is Linux for XBox? by Alan+Partridge · · Score: 2

      "it uses virtually the same hardware as a PC" CORRECTION it uses virtually the same hardware as SOME PCs. And I'll say it again, a Mac (especially one running Virtual PC) is more of a PC than an X-Box.

      --
      That was classic intercourse!
    16. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      How is a completely different system architecture, running an elabourate emulaton, more PC than a system which is primarily composed of modified PC hardware?

      --
      It's been a long time.
    17. Re:Where is Linux for XBox? by ivan256 · · Score: 2

      What makes it different besides the BIOS? Assume I go out and by and Asus A7N with an athlon processor and some DDR, what makes the hardware in the Xbox significantly different. Don't give me that UMA shit either, because it's just marketing hype and software a sophomore CS student could have written.

    18. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      Oh yeah...also, ATX isn't a company. It's a power supply standard for PCs. I'm not sure if you realized that, but by the way you worded it, it sounded like you misunderstood what significance that held.

      --
      It's been a long time.
    19. Re:Where is Linux for XBox? by Alan+Partridge · · Score: 2

      well, if it's running applications designed for the PC - and the X-Box can't - it MUST be. Imagine that this Mac also has SDRAM, ATA-100, PCI slots (where are they on the X-Box?) USB, 10/100/1000 Ethernet, GeForce 3 (running on an AGP4X bus (rather than X-Box's shared memory) ATX mobo AND PSU, 104 key keyboard, VGA output etc etc Those specs describe a Powermac that could have been purchased during the last 6 months adequately enough..

      --
      That was classic intercourse!
    20. Re:Where is Linux for XBox? by AndrewHowe · · Score: 2

      No I didn't realise that, thanks for pointing it out.

    21. Re:Where is Linux for XBox? by AndrewHowe · · Score: 2

      No, it's not the Win2K kernel. It shares some of the scheduling code and that's about it.
      And my point would be that the XBox uses virtually the same hardware as some things that aren't PCs, and it lacks some hardware that almost all PCs have, such as:
      * A keyboard controller
      * Parallel & RS232 controllers
      * Floppy controllers
      * A piezo buzzer
      * A mouse port
      * Internal expansion slots or any bus like ISA,EISA,PCI,AGP

    22. Re:Where is Linux for XBox? by CityZen · · Score: 1

      And many PC's don't have any of those things. These PC's are called "legacy free". Most all those things are replaced by USB.

    23. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      if it's running applications designed for the PC --- PCI slots --- AGP4X bus

      Hence the whole "perverted standards" thing.

      If Macs used x86 processors, and like the X-Box, the only significant difference between a real PC and that was a few broken standards and the proprietary BIOS, I'd be accusing Apple of doing the same thing.

      Maybe I'm just foolish, believing that one must *innovate* to call oneself innovative?

      Perhaps I'm just getting a bit too cynical, seeing regular people eat the hype up, and seeing people who supposedly hate MS throwing out some lame excuse why this isn't supporting Microsoft, or why it doesn't matter.

      I'm definitely getting irritated at that same companies continued existance after the shit they've pulled on the DoJ. If an individual had done the same kind of thing (Think "I've seen Windows 98 without Internet explorer installed" "oh...well you're wrong. That's not possible", or "Here are all the people who support the freedom to innovate -- oh yeah, a lot of them are dead")

      I wish I could just close my eyes to the bullshit of corporate America sometimes...It would help me sleep better.

      --
      It's been a long time.
    24. Re:Where is Linux for XBox? by AndrewHowe · · Score: 2

      Great! So... replace the x86 with a PowerPC, add Firewire and you get...?
      Wait, the GameCube has a PowerPC processor. Is it a Mac?

    25. Re:Where is Linux for XBox? by Anonymous Coward · · Score: 0

      No the gamecube is a RS/6000 system. So it must be like the IBM P series boxes out now, or maybe an S70 (not I'm not serious with the last bit)

    26. Re:Where is Linux for XBox? by Sj0 · · Score: 2

      It would be if it ran a Geforce 4, standard hard drives, a slightly modified Apple DVD-ROM, and a slimmed down version of Mac OSX.

      --
      It's been a long time.
  6. Re:FP? by sireenmalik · · Score: 0, Flamebait

    Actually Microsoft Bad, Good, CmdrTaco, nice, processor, operating system, linux good, linus God, Paul also good, now-lets-see-how-do-i-score?

    --


    Voltaire: God is dead.
    God: Voltaire is dead!
  7. Microsoft knows security! by Anonymous Coward · · Score: 0

    If not, why hasn't the XBox been cracked yet?

    The DC was cracked a month after it came out. The PS2 as well. And the GameCube. But there hasn't been a single bootloader/modchip or anything for the X-Box.

    Dare I say that Microsoft has finally become hack-proof???

    1. Re:Microsoft knows security! by bitrate · · Score: 2, Insightful
      Dare I say there's no need to? All of the games are set to work in N.A. already...so why mod it?

      There have been hacks already to try and change the HD (which is unrecognizable by any file system, even Linux) and assorted other things, (including a USB controller patch-in), but no need for a modchip.

      Once the Xbox gets released in Japan or Europe, watch the rapid proliferation of modchips for the Xbox then.

      --
      Anyone can walk on water....think WINTERTIME.
    2. Re:Microsoft knows security! by Anonymous Coward · · Score: 0

      The only gamecube copies out there are virus ridden rar files that kiddies try to pass off to idiots.

  8. Let's take something apart! by InsaneCreator · · Score: 1

    Why has there never been a story on slashdot about me taking something apart? After all, I do it all the time. It's just that some things kind of stop working afterwards... anyone got a spare laptop? :)

  9. But did they find by Anonymous Coward · · Score: 0
    The HMSU inside?


    What's an HMSU, you ask?


    Hidden Monopoly Sustainability Unit, of course.

  10. Looks deep into the Xbox? by Anonymous Coward · · Score: 0

    Sounds like a goatse.cx post to me.

  11. Bill Gates loves Euros by Anonymous Coward · · Score: 0

    Xbox in Europe will cost 479 euros (roughly $434)
    I think that Bill Gates loves Euros and is going to catch 'em all.

  12. /. by Derci · · Score: 0, Offtopic

    The site seems to be very slashdotted. I can't connect to it.. :/

    --

    -- The ballad of arrivederci
    1. Re:/. by Derci · · Score: 1

      Damnit! Who moded me down?? This is so EVIL!!!!! It wasn't offtopic!

      I shall haunt you down and destroy you. YEA!

      --

      -- The ballad of arrivederci
  13. A working link by truesaer · · Score: 2

    http://www.tomshardware.com/consumer/02q1/020204/i ndex.html

  14. Not unless Microsoft approves by yerricde · · Score: 2

    I wonder how long it will take for someone to port xbill [xbill.org] (which would be more popular than Quake according to the xbill homepage) to the XBox

    For one thing, xbill is a heavily mouse-oriented clickfest similar to Hampsterdeath, and the Xbox doesn't come with a mouse.

    For another, Microsoft must approve every piece of software that runs on a home XBox so that the company can make up the money it spent marketing the console. (Console makers make a slight profit on the console itself but take a loss in initial marketing that they make up with software sales.)

    --
    Will I retire or break 10K?
    1. Re:Not unless Microsoft approves by DocSnyder · · Score: 2, Funny

      For another, Microsoft must approve every piece of software that runs on a home XBox so that the company can make up the money it spent marketing the console.

      That's not the problem. Swap penguins and Billies, have Microsoft gratefully approve it (I bet they won't even demand any money for it) and include a hack for the icons to switch back after a fixed date.

    2. Re:Not unless Microsoft approves by iapetus · · Score: 2

      Or just find a developer willing to hide it in their game as an Easter Egg feature and slip it past MS 'quality' control. A developer who doesn't mind never working in the industry again, of course... ;)

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
  15. nothing we didn't know already... by rm-r · · Score: 1

    We always knew the xbox would be vastly superior to PS2 and probably GameCube as far as the technical bits and pieces are concerned, but like it says in the first paragraph of the article- the only thing that matters is the games.

    Now I'm in the UK so I've not actually SEEN much in the way of the games over here so far but it doesn't look to great so far. Having said that the initial releases for any consoles usually (IMO) fail to capture the imagination so there's no telling yet, and the xbox sounds like it should be a lot easier to code for than PS2, it is just a standardized PC afterall, so it could really take off.

    --

    J-aims
    --
    Yo, whatever happened to peas? Join T( H)GS
    1. Re:nothing we didn't know already... by Alan+Partridge · · Score: 2

      vastly superior how? just because YOU don't understand the architectures of the GameCube and the PS2 doesn't mean that they're not extremely powerful. Have you seen MGS2, Pikmin or GT3 A-Spec? In what way could the graphics of GT3 be bettered by the X-Box?

      --
      That was classic intercourse!
    2. Re:nothing we didn't know already... by Anonymous Coward · · Score: 0

      "We always knew the xbox would be vastly superior to PS2 and probably GameCube as far as the technical bits and pieces are concerned"

      Deffinatly not vastly superior. Not even vastly more powerful. I code at a small (

      Compared to the GC it has a bit of an raw power advantage, but also comes with many small disadvantages. Not only that, but the GC costs 2/3 of the Xbox to buy and costs Nintendo about HALF (according to Mryle Lynch estimates) of manufacture. Even though the GC isn't quite as powerful at somethings I'd say it is the superior system.

      One final comment on the superiority of the systems. One of our games is shipping on all three systems, with the PS2 version being shipped first and the xbox having a few months of refinment and is actually the best looking. Out office had just bought a large HDTV and we were testing the game on that. People from that development team came into the room and asked which version it was!! Even with the power of the xbox over the PS2 our game doesn't look that much better. Just another example of how raw power doesn't count for much.

    3. Re:nothing we didn't know already... by Chris+Johnson · · Score: 2
      To be fair, even though the graphics capabilities of X-Box are _not_ significantly superior to PS2 (largely because of the PS2 video bus being so outrageous that the VRAM is pretty much just a frame buffer), the reason the graphics of GT3 are so superior to say Gotham Racing is not a technical reason.

      Whoever did GT3 had an artistic sense fit for working in film EFX, not just PC gaming, and used things like blur and desaturation to produce nearly photographic results. By contrast, Gotham is clearly (no pun intended!) about showing off as many polygons as possible, so it looks downright fake. Reality is dirty and often out of focus. The developers in the Microsoft camp are evidently not encouraged to understand this (it would make it look as if not as many polygons are in use!) so their output continually looks more like high-end 1995 raytracing. You go 'my, that must be a lot of polygons' and it looks real plastic.

    4. Re:nothing we didn't know already... by Anonymous Coward · · Score: 0

      Yes, they can be improved on.

      A high definition picture would do it alone, and only XBox supports that.

      As far as games, MGS2 was matched graphically by one of the intro games for the XBOX - Halo. When XBox developers get up to speed with the system it'll be 3 or four years ahead of the PS2 on every game.

      Gotham Racing was a port from the Dreamcast and nearly matches GT3, not because programmers had to max out the capabilities of the system, all they had to do was apply some standard features on the XBox that the other systems lack.

  16. Passport by instinctdesign · · Score: 1
    From Jay Allard, General Director of the Xbox platform at Microsoft:
    Players will have a single indentity that spans all the games and all the publishers.
    No doubt this will be accessed through a Passport account (on TheZone I would assume). Hopefully Sony and Nintendo sign up with Liberty Alliance when they finnaly get online. Just imagine MS owning both your real and online persona, great.
    --
    forma3
    1. Re:Passport by SilentChris · · Score: 2, Interesting
      "Just imagine MS owning both your real and online persona"

      *scratches head*You can create multiple passports like I have. You don't even need to include your contact information.

    2. Re:Passport by gazbo · · Score: 1

      No, no, no! Back to room 101 for re-education.

      Microsoft is bad, Passport will steal your identity and turn you into a slave.

      A post that spreads a fear of Passport does not have to have a valid point, shame on you.

      --gazbo, who rather likes the way MSN Messenger uses the same login/info as Hotmail, and likes the thought of this being extended further.

    3. Re:Passport by Anonymous Coward · · Score: 0

      Do not worry, they know that all your accounts belong to you, and one day, they will merge them and you will even have to fill in all your personal info, if you want to, let's say, play your game online ever again. The e-mail you'll get will have subject "Passport policy change".

    4. Re:Passport by Anonymous Coward · · Score: 1, Funny

      That's right. The Liberty Alliance is going to be much better. It's not controlled by money-grubbing evil companies. Oh wait. It is.

    5. Re:Passport by arkanes · · Score: 2

      I must say that jumping through hoops to make the zone work may force me to quit Asherons Call, which I'm quite fond of otherwise. Worthless stupid web interface thingy.

    6. Re:Passport by linixisbetterthanxp · · Score: 1

      there was an artical in 2600 that tells you how to break passport. it's 18:3 and it is rediculouly easy

      --
      Actual question asked to Ken Lay during Enron Q and A: "We want to know, are you on crack?"
  17. Perpetuation of Nintendo myth... by rkischuk · · Score: 5, Insightful
    "Sony practically has a monopoly with Playstation 1 and 2, especially since Sega has abandoned Dreamcast and withdrawn from the market, and Nintendo has settled for Game Boy."

    Implied: Nintendo is not a player in the console market.

    "Nintendo... attacked the market with the GameCube. This console, based on an ATI graphics chip, surprised the whole world with its capacity. However, it targets a younger audience that remains faithful to the Nintendo tradition with its Mario Kart-inspired key titles."

    Implied: Nintendo is only for Pokemon and Barney loving children.

    Good God - it seems like any time anyone mentions a Nintendo system, they need to put in an aside about it being for kids. You never even see a shred of a veiled compliment suggesting that Nintendo might focus on gameplay, and not on making the most "mature" game. The mass media seems intent on further pigeonholing Nintendo every chance they get, is it any wonder that they are perceived as "kiddie" and that it's tough for them to shake the image. Photorealism and gore have their place in games, as do style and gameplay. When it comes down to it, the latter two have the bigger influence on my enjoyment of a game. Even on a Nintendo system, I'd rather play the latest Mario game than Turok 12, because while one has the wow/blood factor, the other is much more polished all-around.

    I'd like to see media writers focus on the enjoyability of the games, for just once, instead of leaning on the tired-but-apparently-mandatory "Nintendo is for kids" appositive.

    --
    Seen any BadMarketing lately?
    1. Re:Perpetuation of Nintendo myth... by iapetus · · Score: 3, Insightful

      And how soon they forget - wasn't all that long ago that *Nintendo*, not Sony had a monopoly on the console market.

      Still, Nintendo have shown that even with this child-friendly aura around them and without quality third-party support they can do perfectly respectably in terms of sales figures, and make more profit than their competition, so at the end of the day, who cares?

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    2. Re:Perpetuation of Nintendo myth... by thesolo · · Score: 3

      "Nintendo... attacked the market with the GameCube. This console, based on an ATI graphics chip, surprised the whole world with its capacity. However, it targets a younger audience that remains faithful to the Nintendo tradition with its Mario Kart-inspired key titles."

      Implied: Nintendo is only for Pokemon and Barney loving children.


      Obviously the parent realizes that Nintendo is not just for Pokemon, but doesn't point out the one thing that I feel is especially glaring in that comment.

      "Younger Audiences", as THG states, would not have a "Nintendo Tradition"; Owning one previous Nintendo console != tradition! The people who truly remain faithful to Nintendo started playing back before Mario Kart ever existed (MK was for SNES). Nintendo claimed its market share with the 8-bit NES console, not with SNES or N64 or Gameboy. Those systems helped to expand on what the NES started.

      IMHO, people remain faithful to Nintendo because they make good systems, with excellent gameplay. The failures of N64 aside, NES, SNES, and GameCube are all excellent systems, and have titles for almost every age. I'll take my original NES over an Xbox any day.

    3. Re:Perpetuation of Nintendo myth... by mythr · · Score: 2, Insightful

      You're right. Nintendo did earn my respect and loyalty back in the NES days -- then they threw it all out the window when they put out that junk heap called the Nintendo 64.
      There were only 4 games that I could remember that were worth playing on it, and the rest were stupid things like Banjo Kazooey, and the hundreds of Mario clones. I liked Mario back in the day, but there is only so much that a guy can take...
      Take a look at the Gameboy. At first, the games were interesting.. Then came the cheap Game Boy Pocket, and with it, Pokemon. It's amazing what a silly fad like that can do to profits. It's just too bad for Nintendo that it didn't die out. Most games for Gameboy nowadays are Pokemon or clones of it, and/or remakes of games most people already own.
      Remaking old games is all well and good, but something should be added to them besides just putting a done-to-death character in a 3D world and making him collect a new type of item...
      If you like Nintendo -- Good for you. But don't pretend that they didn't earn their place in people's hearts as Kidtendo. Maybe they'll be smart and focus more on their Metroid line. (I think it's their last hope :))

    4. Re:Perpetuation of Nintendo myth... by Lumpy · · Score: 2

      very true.. I bought a gamecube for one game... picmen good god that game is addictive and cool. kinda like evil lemmings with a twist.

      and the funny part... my gamecube+2 games and an extra controller came in less that the price of a Xbox or my beloved PS2. this is what is going to kill everyone else. the damned thing is affordable compared to what is available.

      --
      Do not look at laser with remaining good eye.
    5. Re:Perpetuation of Nintendo myth... by clontzman · · Score: 2, Insightful

      Dunno... a friend of mine bought a GC and had to buy two of those teeny 512Mb memory cards just for the four games he had (Madden is quite the memory card hog). That brought his purchase to $250. So for $50 more you can have a more powerful system that has ethernet built-in and can play DVDs AND outputs true Dolby 5.1 audio (not Pro Logic II) and doesn't require memory cards. Hmmmmm....

      I'm not saying the GC isn't a very powerful system. It's just that the price differential isn't as great as people make it out to be once you add in those $%#^@ memory cards.

    6. Re:Perpetuation of Nintendo myth... by Anonymous Coward · · Score: 0

      And add in 30-50 dollars for a PortBox remote. Hmmmmm....

      Yes, the price differential is as great as people make it out to be. 100 dollars Einstein.

    7. Re:Perpetuation of Nintendo myth... by WoodenBoy · · Score: 1

      Sure you can get an Xbox for $300. But you only get one controller. Add in the price of games ($50 per), a DVD remote ($30), and an extra controller ($40), and you're easily into the $400s. And if you want to take your save games over to a friend's place, don't forget a memory card ($35).

    8. Re:Perpetuation of Nintendo myth... by clontzman · · Score: 1
      To play games on both systems you need:

      Cost of a GameCube: $199
      Cost of two memory cards: $50

      Cost of an XBox: $299
      No memory cards necessary

      Point is, those are really requirements for game playing. If you want to buy the remote, you can, but it's not required to make the unit functional as a game machine. GameCube doesn't give you a DVD option. Ergo, the price differential to use the machines for games is about $50.

      "Einstein"... very clever... you come up with that yourself? Can't wait to hear what you come up with next.

    9. Re:Perpetuation of Nintendo myth... by clontzman · · Score: 1

      Yeah, but that's not the point. You only get one controller with the GC as well, and the remote isn't necessary to play games.

      Yes, the memory cards for both consoles do cost money, but my point is that you don't *need* them for the XBox unless you want to take a save game with you which, let's face it, most of us can do without. The HDD speed is nice as well.

      I'm not saying that the price differential is nil -- all I'm saying is that it's a bit overblown to say that a GameCube is complete at $199 while the XBox costs "twice as much" (as some people have claimed). They're both very cool, but expensive, toys.

    10. Re:Perpetuation of Nintendo myth... by linixisbetterthanxp · · Score: 1

      you guys are forgeting one thing. the controler is uncomftorbly huge! the thing is so big that many of my smaller handed friends can't hit the inside buttons! the best controller, IMHO, is the N64 3-pronger.

      --
      Actual question asked to Ken Lay during Enron Q and A: "We want to know, are you on crack?"
    11. Re:Perpetuation of Nintendo myth... by WoodenBoy · · Score: 1

      Yes, the remote isn't necessary to play games, but you did bring up DVD playback in your original post. Minor nitpick. Of course saying "twice as much" is way overblown. But only $50 (as stated in your original post) isn't accurate either. I bought bundles of both systems, and the Xbox bundle was $100 more. Both came with an extra controller and three games, and the GC came with a memory card. And to the other poster, it's not just the Xbox controller that's huge -- it's the entire console ;) Course, the GC controllers are so small that I feel like I'm going to break em during a spirited session of SSBM...

    12. Re:Perpetuation of Nintendo myth... by filmcritic · · Score: 0

      Why is the controller for the Xbox such an issue? I seem to recall the Dreamcast has one very similar to it...furthermore, my 5 year old has no trouble manipulating the Xbox controller so why do adults?

    13. Re:Perpetuation of Nintendo myth... by jt007 · · Score: 1

      yep, and as for 'settling' for the Game Boy Advance, the GBA is the only definitive console to have 'today' IMHO.

      Superb graphics, portable and excellent playable games to die for (Advance Wars, Mario Kart Super Circuit, and many more)

      --
      I never apologise, I'm sorry but that's just the way I am - Homer
    14. Re:Perpetuation of Nintendo myth... by scot4875 · · Score: 1

      GameCube doesn't give you a DVD option.

      Who cares? I've got a nice Panasonic DVD player. It's got component video out, optical digital audio out, and even a built-in Dolby Digital decoder and 6-channel audio output. Why do I want a crappy DVD player built into my game console?

      I get so tired of people listing this as some sort of selling point for a *game* system. Please -- "It's a dessert topping. It's a floor wax!"

      --Jeremy

      --
      Jesus was a liberal
    15. Re:Perpetuation of Nintendo myth... by Steveftoth · · Score: 2

      Unfortunatly metriod is only a hit in the US ( maybe europe). The Japs don't like metriod very much. Maybe the new Metriod FPS will be more like half life,and less like quake, but I want an old school version of metriod, not a FPS.

    16. Re:Perpetuation of Nintendo myth... by SilentChris · · Score: 2

      But Nintendo *is* for kids. They've argued it a million times over in their products (Pokemon stadium, Pokemon league, Pokemon stores), their practices (no blood in games up until Nintendo 64) and their policies. Nintendo knows where their bread basket is and, unfortunately, it's not for adults. By their argument teenagers spend more money - and they have a point, they do spend a great deal of money. But for my market demographic, XBox or PS2 is it.

    17. Re:Perpetuation of Nintendo myth... by phaze3000 · · Score: 2
      Yeah, that N64 thing was useless.

      If only I'd know how bad it was I wouldn't have had to play through Mario 64, Goldeneye, Banjo Kazooie, Donkey Kong 64, Blastcorps, F-Zero X, and of course Zelda: Ocarina of Time and Zelda Majora's Mask. What a jip.

      The N64 may have had crappy 3rd party support, but there's no denying that it had more AAA titles than any other system of its time.

      --
      Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
    18. Re:Perpetuation of Nintendo myth... by arn@lesto · · Score: 1

      Younger audiences do have 'traditions'. Think back to your early school days. There were games and behaviors that were passed on from one year to the next. These 'traditions' have been propagating through this age group for decades.
      Gameboy is firmly established in these younger age groups (esp under 12).
      - AndrewN

      --
      - AndrewN
    19. Re:Perpetuation of Nintendo myth... by littlebuddy · · Score: 1

      I get Nintendo systems for one reason, Nintendo games. If I want 3rd party support I will buy a 3rd party system (Xbox, PS2). Its obvious that the Gamecube has poor 3rd party support, so if thats the reason you get one, you made a mistake. Sony really screwed everything up didnt they? Since they introduced the original PS the number of ignorant gamers has multiplied to a countless number. Poeple who actually believe that blood and gore make a mature game. People blinded by the hype of the sony machine. These are also mostly people who never experienced Nintendo in the 80's, and dont understand how much Nintendo has contributed to the videogame world. This whole "kiddie" thing is starting to make me sick. Cant people think of a better arguement? Just because they have some games for younger audiences doesnt mean thats all there is. Besides, I believe Nintendo has exclusive right to the Resident Evil series. Is that "mature enough for some of you?

    20. Re:Perpetuation of Nintendo myth... by Anonymous Coward · · Score: 0

      This claim is totally untrue. Does anyone remember Mortal Kombat II and III? Both had all the blood you could want, so apparently this poster needs to pull their head out from between their legs and do some research first.

    21. Re:Perpetuation of Nintendo myth... by Anonymous Coward · · Score: 0

      The point is that for an extra $100 with the XBOX you get:

      3x the power, and a number of graphical features no other console supports
      Hard Drive
      Ethernet Card
      MP3(WMA) Copier/Player
      Option for DVD +$30
      HDTV Support +$20
      Dolby 5.1 Support

      Seems worth it to me...so, I suppose if you buy the GameCube, it is for the games that Nintendo releases and has nothing to do with what you get for the money. And the fact is that the games Nintendo puts out are for kids, even their exclusive games from other companies are for kids (ie - the GameCube gets exclusive copies of the Sega Sonic games, but doesn't have a single regular old driving game like GT3/Gotham/Test Drive/NFS on the drawing board (cause their target market can't drive)).

    22. Re:Perpetuation of Nintendo myth... by rtechie · · Score: 1

      The Nintendo 64 had a literal handful of excellent titles (Mario64, Goldeneye, Zelda, Perfect Dark) a handful of mediocre title (Banjo Kazooie, etc.) and that's IT. There were perhaps a dozen memorable games for the N64 and this led to GAPING holes in the lineup. No decent sports games. No decent (serious) racing games. No turn-based RPGs at all (that I'm aware of). No decent strategy games. etc. The Sega Saturn had a much more diverse line-up.

      There were also technical and asthetic problems. Many people didn't like the controlers, the peripherals, and the "cartoony" feel present in most games.

      The Nintendo64 was clearly marketed towards kids. This is became even stronger after Pokemon.

  18. Controllers and USB... and ColecoVision by Txurlo · · Score: 2, Informative

    As the article says, the controllers are NOT USB, which is a really bad thing.
    I wonder how long would it take for fellow electrical geeks to hack up an XBOX2USB adapter...
    But to the point, I find the standard controller to be not big at all, if you forget how ugly it is (I know, I have BIG hands =) )
    The Thrustmaster, OTOH, is maybe a little bit small, but it's ergonomically (and aesthetically) much nicer!

    I think I'll have to wait for the ultimate controller to be released (the Coleco dual controllers ([pic here] ruled, you could put your hand INTO the controller and use all your fingers and your palms too... but those were the days).

    --
    Txurlo
    1. Re:Controllers and USB... and ColecoVision by clontzman · · Score: 1
      (the Coleco dual controllers ([pic here [atarihq.com]] ruled, you could put your hand INTO the controller and use all your fingers and your palms too... but those were the days).

      Dear god, did you ever use those things? You had to have monster hands and Pinkies of Steel(tm) just to manipulate them. I had receivers in Super Action Football who never saw a pass because my preteen pinkies couldn't get the button mashed down hard enough (and "mash" is the only word to describe the play in those buttons).

      Now the Epyx 500xj... now THAT was a joystick...

    2. Re:Controllers and USB... and ColecoVision by Anonymous Coward · · Score: 0

      As the article says, the controllers are NOT USB, which is a really bad thing.

      The article is incorrect when it says that Xbox uses different voltage leves for their controllers. It's standard USB signalling at 5V. The standard 4 USB signals (D+/D-/5V/GND) are all present on the Xbox connector.

      There is an *extra* signal on the Xbox's controller connector related to video sync (for lightguns/etc).

      The protocol used for enumeration/etc is very similar to USB, but looks like it may be stripped-down a bit.

    3. Re:Controllers and USB... and ColecoVision by tepisch · · Score: 1

      > electrical geeks to hack up an XBOX2USB adapter...

      It's already been done:

      http://www.lik-sang.com/catalog/product_info.php ?c ategory=53&products_id=1665&PHPSESSID=d763 ab40dd9b200ba502dd7f4ef03463

  19. Re:JAP by Anonymous Coward · · Score: 0

    How about Heather Donahue then?

  20. Tom's Problem by zerocool^ · · Score: 5, Funny

    The only problem


    with Tom's hardware is


    the ammount of information

    that they display


    per page, in order

    to get as many
    advertisment

    views as possible

    .

    --
    sig?
    1. Re:Tom's Problem by krogoth · · Score: 3, Insightful

      They aren't entirely wrong to do this. The best (most readable) column width is about 65 characters - after that it becomes more difficult to read. They could put two columns, but this is better than having a full page of text like most sites do.

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
    2. Re:Tom's Problem by Troed · · Score: 1
      No, the problem is that Tom got a bunch of $$$ from Microsoft to put this article on his site. I'm halfway through and honestly - WTF? This is MS-propaganda at it's best!

    3. Re:Tom's Problem by NTSwerver · · Score: 1

      It's almost as annoying as Slashdot's pages not wrapping text properly !

      --
      -----------------------
      Moderator's essentials
    4. Re:Tom's Problem by NTSwerver · · Score: 1

      My bad.....it seems as though someone with nothing better to do has made this page too wide. Thanks for that !

      --
      -----------------------
      Moderator's essentials
    5. Re:Tom's Problem by Anonymous Coward · · Score: 0

      I agree, the only useful thing Toms does is
      compare intel or AMD hardware. Even then
      they only seem to think about windows
      running on it. Below is what appears to
      be a hardware comparision of the consoles,
      it was on slashdot a month or two ago.

      http://www.e-insite.net/ednmag/index.asp?layout= ar ticle&articleid=CA185947&pubda
      te=12-20-01

    6. Re:Tom's Problem by snake_dad · · Score: 2

      Is your other nick "klerck"? :P

      --
      karma capped .sig seeking available Slashdot poster for long-term relationship.
    7. Re:Tom's Problem by DgWatters0 · · Score: 1

      No, it's better for a site to give you the information you want. If you want a column 65 characters wide, then use a narrow window. THG is obviously trying to get more ad impressions because they want money. Good for them!

  21. Re:3 months late.. by Anonymous Coward · · Score: 0
    Apparently this post was modded Offtopic because it criticized the poor timing of the article, not because it wasn't on topic. I think this guy makes alot of sense, on topic, when he says the lateness of the XBox review makes the article somewhat irrelevant.

    Moderators, don't mod something down just because you may disagree with it.

  22. They're wrong about the PS2. by wadeb · · Score: 5, Informative

    - It has two fully programmable 300mhz T&L coprocessors, of which 1 is really usable, the other just supports the main CPU (but can run independently).

    - They wonder what people are doing with the 16 pixel pipelines, as if implying that it renders 16 layers or something. The PS2 fills 16 individual textured alpha blended pixels per cycle at 150mhz. In single texture mode the PS2 has far more fillrate than the XB, but scales linearly with extra passes.

    - He complains about the 4mb video RAM. After framebuffers and Z buffer, you're left with about 1.5mb, at which point you realize they didn't intend it for actual storage, it's a streaming buffer. The bus bandwidth to transfer 18mb textures/frame at 60hz also helps make that a possibility.

    I think people should take a look at the games and decide which platform they would rather play, and quit bickering over meaningless specs. They're both graphics monsters :)

    -Wade

    1. Re:They're wrong about the PS2. by byran+lei · · Score: 2, Interesting

      >- It has two fully programmable 300mhz T&L coprocessors, of which 1 is
      >really usable, the other just supports the main CPU (but can run
      >independently).
      >- They wonder what people are doing with the 16 pixel pipelines, as if
      >implying that it renders 16 layers or something. The PS2 fills 16
      >
      >
      What do you expect from a site that focuses on the shoddy hardware and processors typically found in the PC market? These guys are a lot like the "reviewers" working for ZDNet. If it's not found in a PC they don't know shit about it. Want a really good laugh? Just wait till these guys start reviewing the processors and hardware found on *Mainframes*....

  23. Fragmentation on Xbox Drives by Anonymous Coward · · Score: 2, Informative

    I knew we'd have this problem, and Tom's doesn't mention it...

    Performance sucks on Xbox after a while as it starts to swap on the HD. It looks like stuff becomes fragmented.

    Anyone want to comment on how we can correct this?

    1. Re:Fragmentation on Xbox Drives by filmcritic · · Score: 0

      I haven't seen any performance issues...I believe this is another ridiculous rumor. The box of mine is running for several hours a day every day of the week and there are no performance issues.

      The only time I've ever heard the disk grinding was playing Obi-wan..obviously that was a poorly coded game. I think most of these "performance issues" are simply piss poor coding issues.

      I wonder how many people are going to complain about the hard drive in the PS2 (if it ever comes out) fragmenting and such?

    2. Re:Fragmentation on Xbox Drives by heideggier · · Score: 1
      Ok, This is just a offhand statement

      Xbox hackers, found that if you booted the machine then unplugged hd and plugged it into a pc then the xbox hd mounted as a fat32 system(you need to boot it this way for the encryption to be unlocked by the bios).

      Now, this would explain a lot of your fragmentation problems if true.

      However, Ive been getting a lot of contridictory reports

      Perhaps someone with more experience of the hardware could post.

      --
      Pianist : Some jerk whos taught themselves how to type in rhythm
    3. Re:Fragmentation on Xbox Drives by Anonymous Coward · · Score: 1, Interesting

      It doesn't mount on a PC as a fat32 file system (even after doing the HD swap trick to get the PC to recognize the drive).

      The filesystem is 'FATX', which appears to be very similar to FAT16/FAT32 (almost identical), but since there's no partition table, a standard Windows box won't recognize it at a filesystem level (only at a sector read level) - until someone writes a filesystem driver for the PC, that is.

    4. Re:Fragmentation on Xbox Drives by heideggier · · Score: 1

      Yeah, That sounds about right

      --
      Pianist : Some jerk whos taught themselves how to type in rhythm
  24. yup yup by Anonymous Coward · · Score: 0

    Slashdot is mainstream. The quantity of bullshit increases exponetially with popoularity because most bullshit people are sheep.
    You are cool if: you are a sysadmin (wow), you start at least one sentence with "Heck, ", you had a class about the topic therefore you can teach to everybody else, you self-proclaim yourself a geek, you waste much of your time talking about laws and copyrights, you say "prior art", you start a post with "I know I will get modded down for this" (awwwww, a martyr !!).

  25. Japan by Wind_Walker · · Score: 5, Interesting
    It's going to be a moot point, anyways. Once the Xbox launches in Japan (February 22, if memory serves) and it flops, you're going to see all the 3rd party developers in Japan jump ship faster than... something really fast.

    Games are what matters on a console, not how many polygons it can push. The Japanese launch lineup for the Xbox is pathetic. There are 4 snowboarding games, DoA3 (a practical port of DoA2, a launch game for PS2 a year ago), and Genma Onimusha, when Onimusha has been out for more than 6 months on the PS2.

    When the Japanese launch of the Xbox flops, the Japanese developers will jump ship. When the Japanese developers jump ship, the Xbox will lose about 60% of its title lineup. When 60% of the titles go to other platforms, people will stop buying the Xbox. When people stop buying the Xbox, the other 40% will jump ship to either the PS2 or the Gamecube.

    To be a big player in the console industry, you have to have both countries. As a corollary, just because something does well in one country does not automatically spell success in the other country.

    In 2 years, nobody will remember the Xbox. It will have entered the Gaming Lore books right along side the 3DO, Atari Jaguar, Atari Lynx, Tubro Grafix 16, and dozens of other systems that went obsolete because they had no games.

    1. Re:Japan by Anonymous Coward · · Score: 0

      That all depends on how xbox hit's europe...you're discounting a big marketsector here...also in terms of game developers...

    2. Re:Japan by filmcritic · · Score: 0

      The above blather reminds me of a guy at a Gamestop store before the Xbox came out...he said that the Japanese launch was a bomb and they're pulling all the Xboxes off the shelves. Mind you, this was the beginning of November.

      It really, really, REALLY amazes me that every thing Microsoft does is deemed for failure here on slashdot. Why can't anyone admit that they very well MIGHT succeed?

      Something that was not mentioned here was the sorry sales of the Gamecube in Japan..how come we didn't see all sorts of ranting about that on Slashdot? (I know why, it wasn't big bad Microsoft). Nintendo was sweating blood until the US sales took off. There was a story about an established, respected game company having a terrible launch in their home country. I don't thing the demise of Nintendo is just around the corner even though they only have about 10 games available for the Gamecube.

    3. Re:Japan by Tofuhead · · Score: 2

      Yeah, DOA2 was even a Dreamcast game first. DOA2 Hardcore was the PS2 release, which was almost identical in play, just as DOA3 is just a prettier DOA2HC.

      I think it would amuse me greatly to see Microsoft fall flat on their faces after spending as much money as they did on the xbox. The Japanese release teasers on xbox.jp look quite lame, and almost all of them come from puny no-name development teams that seem as if they are just trying to make names for themselves on the xbox, while the big boys play wait-and-see with the thing. I even hear that the only people interested in the special edition xbox package are Americans. Hehehe.

      BTW, WTH is up with the Japanese controller? It's smaller but definitely not saner -- the buttons are laid out in a very odd manner.

      < tofuhead >

      --
      It is still the dark of night.
    4. Re:Japan by Randatola · · Score: 1

      You sound very confident about that. Perhaps you'd be willing to make a little wager on it? Come up with a fair and equitable way to quantify "In 2 years, nobody will remember the Xbox" and I'll give you 10-1 odds.

    5. Re:Japan by Anonymous Coward · · Score: 0

      I have a lot of games for my TG-16. Of course, most of them suck (think J.J. & Jeff). So maybe you should say "they had no good games." Of course, Military Madness is still the sh*t.

    6. Re:Japan by leandrod · · Score: 2

      You forget XBox is a 1.0 product... Microsoft will keep trying until XBox 2.005 (supposing one revision each three years) finally succeeds because Sony failed to open enough the PS line to make it viable as a platform.

      The fact is that XBox gets lots of crosspolination from PC games, and is poised to get even more as the world upgrades to XP, thus converging the platforms... OTOH, Sony attempt at making PS2 a viable platform is half-hearted, since PS2 still lacks some goodies that come standard with XBox, the Linux port is half-hearted due to the proprietariness of the hardware specs, and anyway it's not a standard (RH-compatible, Debian or Slackware) distro.

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
    7. Re:Japan by telstar · · Score: 1

      It really, really, REALLY amazes me that every thing Microsoft does is deemed for failure here on slashdot. Why can't anyone admit that they very well MIGHT succeed?

      People dislike them because they DO succeed.

    8. Re:Japan by RickHunter · · Score: 2

      Actually, to be a big player in the console industry, you just have to have Japan. Most console games are developed in Japan, or if not, they're at least developed with a Japanese audience in mind. All of the really good console games for the past five years or so have come from there, with the exception of Rare's games. IIRC, the Sega Saturn managed to hang on there and made Sega quite a nice chunk of money even after it flopped in NA.

    9. Re:Japan by Skuld-Chan · · Score: 1

      I have talked to a great deal of my friends who live in japan who are very interested in the xbox - because of its specs I guess because there's really not much else there (maybe 10 games?). But then again the PS2 was in the same boat then as well - I bought one two years ago and it only just now starting to pay off. I think if people had known about the long initial lack of titles for it they wouldn't have bought it and it too would have flopped.

    10. Re:Japan by Steveftoth · · Score: 2

      Linux port? what does that have to do with the success or failure of either box. That will not be the leverage that Sony needs to kill the X-Box.

      How many really awesome games come out for the PC every year? 2? 3? Let's face a simple fact, the PC has crappy games compared to most consoles. The thing that makes PC games good is that the really good ones have almost infinite replay value (Quake FPS, Sim games, Civ, SC, Diablo, Sports) and the ones that don't usually have some underground group that does a conversion for it. PC games are released with more bugs then they should be. You may be able to blame this on crappy hardware, but the quality games ( Quake, all blizzard games) have a tenth of the bugs of 99% of the PC games on the shelves today. PC game developers need to spend more time in the QA department, and become perfectionists rather then letting crap get on the shelves.

    11. Re:Japan by SilentChris · · Score: 2
      "To be a big player in the console industry, you have to have both countries."

      Actually, this isn't so true as that you have to have the right games for both countries. The two cultures have totally different gaming lifestyles and, as evidenced by the Japanese XBox site, completely different ways of looking at games.

      I actually expect the Japanese launch to be tame but kind of successful - probably 500,000 units through the first year.

    12. Re:Japan by Wraithlyn · · Score: 2

      I'd like to think you're right, just on general Micro$oft Sucks principles, but I'm not so sure.

      Apparently there are 250 X-Box games in development, and it is a LOT easier to develop for than on the PS2, due to the richly featured and mature DirectX 8, and also that you have make shit multi-threaded on the PS2 to take advantage of its architecture.

      You're absolutely right that the console will rise or fall based on its game library, but MicroSoft also knows this, and has gone to great lengths to make this box a developer's dream system, and from all reports (including Tom's) they've succeeded at this.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    13. Re:Japan by Anonymous Coward · · Score: 0

      Lol. So you and all of your "Marketing Research" and based on your (probably zero) minimal hours of XBox gameplay have determined that the XBox completely sucks and Japan will reject it.

      First, there's Halo. Halo is fun. The vehicle physics are incredible. The graphics are above average I'd like to see the quake and unreal engines do this.

      Second, there's DOA3. The best looking game on the market on ANY platform. Personally, I like Tekken better, but I know others who like DOA style gameplay.

      Third there's GTA3, MGSX, Ghost Recon, and a whole slew of awesome titles coming out not to mention a current base of cool titles.

      Fourth, there is already a huge market in the US (~2 million) and it is not showing any signs of slowing.

      No, I don't own an XBox. I have a PS1 and so I thought a PS2 made sense, but I'm thinking more and more that the XBox has more future potential.

    14. Re:Japan by Anonymous Coward · · Score: 0

      Heh, make a console that any idiot can code for, and only idiots will code for it.

      Thanks for making that point once again.

      Gee, so easy to code for, the dev time for PortBox games must be so much quicker than that pesky PS2. Oh wait, they take just as long...

      You sound dumb enough to work at Oddworld.

    15. Re:Japan by Anonymous Coward · · Score: 0

      "tame but kind of successful"

      I think the word you were looking for "flop"

      You sound qualified for a position in MS's marketing department.

    16. Re:Japan by Toddarooski · · Score: 2

      Yeah, the "your system won't sell well unless it does well in Japan" argument has always been the Conventional Wisdom, but I'm not sure we should accept that as a given fact. It's often been true in the past, but let's also remember that the console market is still in its early stages -- a few generations of consoles don't neccessarily dictate the rules for all time.

      The U.S. and European markets have certainly grown in the last few years -- to the point that it can certainly sustain a console platform. (Hell, they've been doing that for PC games for years now.) So even if the Xbox doesn't do well in Japan, that doesn't mean Japanese game manufacturers are going to jump ship. Remember, they're businesses. If they think they can make a profit developing games for the Xbox, they will.

      (And hey, let's not dismiss all those fine U.S. and European developers that have been making some darned tasty games. Yeah, the Japanese have some great fighting games and FFX, but no PS2 is complete without Tony Hawk and GTA3.)

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    17. Re:Japan by Anonymous Coward · · Score: 0

      "All of the really good console games for the past five years or so have come from there, with the exception of Rare's games."

      But curiously, the best game on each of the new consoles (IMHO) are made by U.S. companies

      Sony's got GTA3 by DMA and Rockstar
      Nintendo's got Rogue Squadron II by LucasArts and Factor 5
      Microsoft's got Halo by Bungee

      And don't forget Tony Hawk 3 by Activision and Neversoft.

      Not that there aren't plenty of Japanese games that kick ass (Resident Evil series, Final Fantasy, anything Nintendo does), but let's not diss all American developers please.

    18. Re:Japan by ivan256 · · Score: 2

      Yeah but how many Xbox exclusive games are in development. If I can run it on my PC I don't need an Xbox.

    19. Re:Japan by lalleglad · · Score: 1

      >... and dozens of other systems that went obsolete because they had no games.

      So how many years will that give Linux?

      Just wondering after such a deep analyzis.

    20. Re:Japan by Anonymous Coward · · Score: 0

      Screw that. It's all about MGS2, the greatest game ever made.

    21. Re:Japan by nexthec · · Score: 1

      Wow, compairing consoles to a desktop....you should work for Tom. Unix has been around forever, without many games. Your post is pointless.

    22. Re:Japan by lalleglad · · Score: 1

      Actually, if for nothing else exactly your reply made it have a point.

      Thanks a lot! :-)

    23. Re:Japan by garagekubrick · · Score: 3, Insightful

      Great points all, but missing out on what it really means. The Japanese games market is stagnant right now, but the fact is the real killer AAA 1 million shipping console games almost always come from Japan.

      The real problem is that MS is going to flood the console market with lazy PS2 ports, and games developed by fledgling PC development houses. Console gaming and PC gaming are two totally seperate beasts, psychologically, aesthetically, and in terms of what they deliver to the home audience.

      Sony's real genius was in marketing the PS family to 18-24 year olds - they're the ones who created what we now call casual gamers, the wide installed user base who only purchase big event titles and franchises that are known. People looking for a thumb candy fix, and not a tactical simulation of group dynamics in a shooter environment. For better or worse, this completely changed the market for games and how successful a title can be.

      I'd like someone to name for me an American videogame character who resonates in pop culture as deeply as Mario or Lara Croft or Solid Snake. American game development has never excelled at these concepts, rather excelling at heavy titles. Japanese designers seem to understand the aesthetic of creating knowable characters and the simplicity of console interfaces and games.

      What failure in Japan means is no future Metal Gear or Final Fantasy for Xbox. That's what will kill the system.

      And we're also forgettting Europe, one of the fastest growing games markets. Having lived over there with friends who worked in games, let me offer this as a warning to any console creator in future: Never, ever, ever, ship a console in Europe that doesn't have a name brand soccer title with licensed players. At least they got this right.

      In fact, the more I think of Xbox the more it reminds me of Dreamcast. Hell, they even managed to rip off the controller and make it worse. Two many crappy titles that confuse the consumer when groundbreaking titles appear on the system, and a lack of AAA third party titles that are known franchises.

      And yes, I own an Xbox and a PS2. It's a very powerful machine with great capabilities. And the number one biggest thing they did wrong - the controllers. They're enough to convince me to forget the machine. As much as I like Halo, it's a PC game and it shows. Imagine playing that over the Net right now, coop, in a resolution I choose, rather than on a dodgy split screen, and with a mouse to aim no less. That's the Xbox's biggest problem. The best title is a PC game, and it shows.

      --
      ** http://www.nkhumanrights.or.kr/ ** Human rights in North Korea. 1 million estimated dead from starvation.
    24. Re:Japan by sean23007 · · Score: 1

      What if the XBOX doesn't fail? You failed to consider this possibility, and according to your entire (mostly meaningless) statement, it is a major factor. You can never just assume that something will or won't make it in a country. It is, after all, a whole country. Be a little less of an ass next time you open it.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    25. Re:Japan by Phil+Wilkins · · Score: 1

      ...aren't DMA scottish?

    26. Re:Japan by mr3038 · · Score: 3, Insightful
      And we're also forgettting Europe, one of the fastest growing games markets.

      Well, at least in Finland you can be pretty sure that Xbox is going to flop. In the US you see Xbox priced at $299 which makes it equally priced to PS2. In the forthcoming Europe release Xbox is going to be £299 that is 479 euros. Compare this to 300 euros including 22% tax for PS2 in Finland right now and it's a no brainer to get PS2. In the US, I would definately get Xbox because it clearly has better hardware and therefore I could expect longer usage time from it without extra investments.

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
    27. Re:Japan by leandrod · · Score: 2

      The GNU/Linux port would make the PS2 part of a viable marchitecture, just as XBox is part of the Win32 marchitecture.

      Yes, PC games are buggy -- but the whole point about the XBox, besides being a cheap, legacy-free PC that hooks to a TV and has superb graphics but everything else low-cost, is that it is a controlled, stable environment, where it is much, much easier to debug; this has nothing to do with hardware, but with drivers, libraries, APIs.

      --
      Leandro Guimarães Faria Corcete DUTRA
      DA, DBA, SysAdmin, Data Modeller
      GNU Project, Debian GNU/Lin
    28. Re:Japan by shimpei · · Score: 1

      Um, what part of GTA3 is not Japanese? My GTA3 (Japanese version) manual credits an all-Japanese team.

    29. Re:Japan by Toddarooski · · Score: 2
      You sure you ain't confusing GTA3 (Grand Theft Auto 3) with GT3 (Gran Turismo 3)?

      GTA3 was developed by DMA Design in Scotland and published by Rockstar games. There's a partial list of credits here. Gran Turismo 3, on the other hand, was published by SCE and I'm pretty sure had an all-Japanese team.

      GTA3 is more fun, tho. :)

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    30. Re:Japan by Alan+Partridge · · Score: 2

      yes, they are. the above bozo is a typical America-centric fool who probably thinks Tombraider, Goldeneye, Banjo Kazooie, wipEout etc etc etc all came from the 'states. So sad how little the fantastic UK games software industry gets recognised for it's acheivements. Truth to tell, America's main contribution to the current console market is EA Sports and, really, words alone cannot express my contempt for THEM...

      --
      That was classic intercourse!
    31. Re:Japan by shimpei · · Score: 1

      Ah, you're right, my bad. I don't know anything about Grant Theft Auto 3.

    32. Re:Japan by Jordy · · Score: 2

      To be a big player in the console industry, you have to have both countries. As a corollary, just because something does well in one country does not automatically spell success in the other country.


      One only needs to look at Microsoft's previous business practices to understand why they will fight to the end to ensure the Xbox's success. What they can't embrase and extend, they buy. They have repeatedly done this over the years with everything from compilers to graphics libraries.

      Do you really believe that Microsoft won't simply make heavy investments or flat out buy someone like SquareSoft if they think it'll help them gain dominance?

      Granted, that doesn't mean they'll succeed right away, but $40 billion dollars in liquid and short-term investments affords them a lot of mistakes.

      Of course, that's just my opinion, I could be wrong.

      --
      The world is neither black nor white nor good nor evil, only many shades of CowboyNeal.
    33. Re:Japan by kamapuaa · · Score: 1

      The argument that the XBox will flop in Japan and won't have any games, which I'm seeing repeated over and over, doesn't make any sense. Are slashdot posters unfamiliar with the practice of exporting? Japanese game companies are in the business of making money. America is a far larger game-buying market than Japan, and this is growing more and more true every year (perhaps it has something to do with Japan's 10 year depression, with Hoovervilles you'll see in every park). Japanese companies aren't about to give up on a large game market, just because they do or don't see XBox on the shelves of their local department stores. Dating sims and endless horse racing games don't sell in the US, and they keep getting cranked out - you don't need to have the entire market. I've heard the Sega Genesis, and Metal Gear Solid, were also poor performers.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    34. Re:Japan by Anonymous Coward · · Score: 0

      I can always tell them Jap games, they are the ones with the controls are f#cked backwards up. except for a few :)

    35. Re:Japan by Anonymous Coward · · Score: 0

      Blah, whatever i think alot of that has changed, Sure Japan makes some great games, other contries are doing much better, My favorite game on thre PS2 is currently Grand Theft Auto3 and I dont know but I dont think that was made in Japan. I would almost by a PS2 just for that garem alone :)

    36. Re:Japan by Anonymous Coward · · Score: 0

      Japan got "all" the good games.

    37. Re:Japan by Anonymous Coward · · Score: 0

      Yeah, so said the American FPS fan to the Japanese Mario/Sonic fan.

    38. Re:Japan by SurfsUp · · Score: 2

      Truth to tell, America's main contribution to the current console market is EA Sports

      EA Sports is based in Vancouver, Canada, in staffed by Canadians and was formerly a Canadian company called Distinctive Software.

      --
      Life's a bitch but somebody's gotta do it.
    39. Re:Japan by Anonymous Coward · · Score: 0

      And there are also the rumors about another PS2 price-drop (which I think will indeed happen around march or april).
      As far as specs and usage time are concerned, I disagree. I have a PS2 and I still play PSX games now and again even though PSX specs are really archaic nowadays.
      As you mention, the Xbox will be over 50% more expensive than the PS2. This will simply not justify the difference in graphics quality between both systems.
      I eventually bought a PS2 because the low rez of a PSX made some titles hard to play (GT2 e.g.).

    40. Re:Japan by filmcritic · · Score: 0

      I suppose nearly 95% of all PC game developers are idiots then, because they use DirectX? Get your fucking head out of the sand and look around...OpenGL games are few and far between.

    41. Re:Japan by RickHunter · · Score: 2

      So my original point was right. The American console gaming industry is dead. (Having played both GTA3 and Halo, I consider neither to be great games. GTA3 is far less fun than GTA2, and as for Halo... "Whoo! Its the same room again! No, wait, its not... Yes it is...")

  26. Slashdot Marketing Dept.? by DohDamit · · Score: 1

    I'm at a loss. Why on earth would someone cover this review? There's no new information, and the whole article reads like an advertisement for the X-Box. WTF? Am I the only one not enamoured with this gigantic POS?

    1. Re:Slashdot Marketing Dept.? by Chris+Johnson · · Score: 2
      I know. I just stopped reading the Tom's article less than halfway through it, for the pleasure of coming here and seeing people's incredulous reactions.

      I think my favorite line was along the lines of 'of course, graphics quality is FAR superior to PS2'. Um, OK. Is that why Gotham Racing looks totally fake and computer-rendered and GT3 looks eerily photographic? Somebody's not using their freaking EYES. Mind you, that XBox fighting game looks very slick. Other games, like 'Shrek', look appalling- like 1999 PC games with more polygons.

      I think it's quite laughable. If they want to seriously concern themselves with image quality they'd better put down the crack pipes, quit paying off hardware review sites for paid promotional materials masquerading as articles, and devote thought to current _EFX_ concepts like atmospheric effects, cinematography, haze etc. You DO NOT WIN by showing off how many polygons you have and how clear everything is. That's freaking 1995 GFX thinking. Sometimes you win by doing stuff that is actually very simple and easy, but in an artistic way...

      I'm reminded of the book "Disney Animation: The Illusion Of Life" which goes into backgrounds at one point, and how the Disney animators often took pains to NOT depict the background with wizzy high fidelity and clarity... some effective backgrounds, shown in the book and used in feature films, were little more than blurs of color with bits of vague detail in them, and they worked perfectly in context.

      It just furthers my opinion that Microsoft have all the artistic insight of Garth Brooks selling Dr. Pepper... and the companies that are making games for X-Box are largely being persuaded to on grounds of easiness, cheapness and (likely to be frustrated) greed. If that's the best they can do there's going to be a lot of really lame, undistinguished games out for X-Box that nobody will particularly want to play...

    2. Re:Slashdot Marketing Dept.? by Anonymous Coward · · Score: 0

      The XBox is a revolutionary console. More power than anything out there, broadband ready, 8GB of storage, supporting nearly every audio/video standard (HDTV/Dolby 5.1). It is what the PS2 should have been - another company dropped the ball and MS picked it up. Sony could have owned the set top box market if they would have had a vision beyond selling games, now they'll try to sell the HD/Nic add-on for $200 over the $300 already layed down and start from scratch while the XBOX has millions of units in homes web enabled with HD's (as for expansions to consoles...anyone remember 32X?).

      Tom's HW covers it very well, very thorough, like they cover everything else - there was no bias.

      The reason you hate this review is cause you hate Microsoft (it could also be that you hate the fact that your PS2 is not the best machine out there anymore).

    3. Re:Slashdot Marketing Dept.? by Anonymous Coward · · Score: 0

      You're a Microsoft employee ?
      I'm not a Microsoft hater at all and they should be praised for how they brought the PC to Joe Average, but still this article stinks because it's so unnuanced and single-sided. There is not a SINGLE negative point about the XBox in there that it makes it lose any credibility.
      I stopped halfway when I realized that it was biased as hell, and would have done so too when it had been a PS2 review.

    4. Re:Slashdot Marketing Dept.? by Anonymous Coward · · Score: 0

      Grow a dick. Yes, this is DohDamit. No, I don't want to spend karma. No, I don't hate Microsoft, dipshit. They feed my family, and I (is glad he's posting anon) actually like developing with their tools. I know what I like as far as gaming goes...but that too is irrelevant. My comment had nothing to do with your comment....just as your comment has nothing to do with mine.

      Fuck off and die, dipshit.

  27. Blah blah blah by Gehenna_Gehenna · · Score: 2, Informative
    blah blah blah solid hardware blah blah blah superiour graphics blah blah blah get linux running on it blah blah blah whatever...

    at the end of the day Games Sell Consoles. Microsoft has made a solid first attempt, but untill the games for the system begun to mature (mature as in quality, not as in pokemon) I can remain comofrtable in my choice to purchase the PS2. What is more interesting is thet the timing in the industry is now off. The game cube & XBOX were released a full year after the ps2, which means
    1. The PS2 has more variety of stable, entertaining, and visually stunning games than any other console and
    2. The PS2 is significantly behind when it comes to console tech. There is already talk of SONY shortening the PS2's life cycle to come out with a more davanced box earlier to compet with the other consoles that will be most likely coming of age at that time. A shortening of the console lifecycle from 5 years to, say, 3 years may have a detrimental effect ob the console market, much like it has to the pc market.

    --

    1. Re:Blah blah blah by Anonymous Coward · · Score: 0

      Dumbshit, stop being the one in every crowd who seems to parrot this same lame and untrue story about Sony's projected release for the PS3.

    2. Re:Blah blah blah by sconest · · Score: 2

      Those PS3 rumours even crawl inside Sony's walls (from a friend working at Sony).

      --
      Guvf vf abg n EBG zrffntr
    3. Re:Blah blah blah by Anonymous Coward · · Score: 0

      Your secret source let you in on the 'PS3'???

      Holy shit you better watch your back! Sony is gonna be real pissed when they hear their supersecret answer to MS's FlopBox the 'PS3' project has been leaked!

      Bzzzt. Shit down and STFU dumbass.

  28. not impressed by lifftchi · · Score: 1

    the article reads like pure marketing fluff. granted, there are the hardware bits, but everything wrapped around that is essentially sap without meaning. you know. . . stuff like their speculation on ms' product placement and strategy. what am i supposed to make of comments like 'To connect two consoles, a Link cable is all you need to get and you can get it anywhere Xbox accessories are sold'?

    (i'm not complaining about the grammar. i realise tomshardware is a german site, and i'm really impressed with their english. besides, i'm not perfect.) but still. . . 'anywhere Xbox accessories are sold.' how many commercials did they watch before typing that phrase?

    tom's hardware also seems mired in the 'gaming' culture's perception that there is only one acceptable standard of immersive, featuring graphics and sound as close to reality as possible. (these are the people who ridiculed impressionism because it was unrealistic. . .) my opinion is obvious. . . and i'm a devoted nethack player.

    their history seems a bit shaky. i'm surprised they didn't draw the analogy between ms using nvidia's graphics chip, and nintendo having sgi design the n64, especially since they mention nintendo's use of ati in the gamecube. they also are dead wrong about the mac having less cache (2mb l3 in the newest models.)

    overall, the article seems poorly researched and ill-conceived, a discredit to the name of tomshardware. in fact, it reminds me very much of the thick binder of ps2 promotional materials i have, right down to the listing of available games and 1st and 3rd party peripherals.

    1. Re:not impressed by filtersweep · · Score: 1

      I beg to differ... I'm not cheerleader for MS (caveat over) but you can't exactly write a benchmark of a game system. Regardless how you feel, it is quite amazing that this product actuall ships at this price, and MS used good sense with the actual manufacture of the box.

      The box is a closed system, and slashdot seems very "pro-open source." This box (and the other boxes for that matter) seem to prove a point that there are payoffs to a closed proprietary system. I'll bet this box offers smoother gameplay than many PCs that cost 3X as much with twice (to three times) the CPU muscle.

      PCs clearly use a "brute force" method to achieve smooth gameplay. Integrated game consoles have always rivaled PCs... and a decent graphics card ALONE costs as much as this little toy. The downside of course is that it is largely a one-trick pony... although credit goes to MS for adding other features (DVD, etc)... and the box is not upgradeable, user serviceable, blah, blah, blah.

      The article makes me wonder what performance we would see out of a PC if performance was driven from design that took into account "the big picture"- of designing the "whole" computer, rather than today's version where it is based on the "sum of its parts"- where each component is trying to brute force its way past the various bottle-necks.

      Again, I've given it more of a philosophical read. I'm sure plenty of readers would be less negative about the box if it wasn't MS... and why anyone would want to run linux on it is beyond me. My wife is from Europe... I don't feel bitter about buying a US VCR that can't play PAL. I don't feel that it "should." It is just the way it is. If you drive a little Toyota, is it an injustice that you can't put a V8 engine in it? There are all sorts of proprietary systems that are relatively closed in products we purchase every day. Sometimes this is just part of good design, safety, efficiency, you name it... I think we PCs we are spoiled into thinking we have the right to tinker with everything... or at the very least that it should be easy. I personally appreciate it when it is there, but I do not expect it.

      --


      Those that suggest you "dance like no one is watching" really want to see you make a complete fool of yourself.
    2. Re:not impressed by Anonymous Coward · · Score: 0

      Agreed: being an avid Tom's reader I'd say that this article is one of the poorest I've ever seen there. In fact, it really looks more like M$ paid them some cash to publish it (it looks more marketing data than anything of substance).

    3. Re:not impressed by joshsisk · · Score: 1

      Integrated game consoles have always rivaled PCs

      I'd disagree. As somewhat of an old timer, I'd say they once trumped PCs, then got left behind. NES era games were hard to beat on a PC, the only genres where PC's could beat were sims and some RPGs. This changed with FPS and RTS style games... A game experience pretty much impossible on the consoles of the day. The appearance of 3D accelerator cards also helped, because you could have a visual experience on the PC the consoles could not even approach.

      With this generation, it seems that consoles have mostly caught up in terms of power, though they still can't match a monster gaming rig. I think consoles are better for casual gaming, though RTS/FPS/Sim games still rule in the PC world... Speaking as someone who has probably logged a full year of his life into the Civ series, I can say that I think the PC still has a very important place in gaming.

    4. Re:not impressed by filtersweep · · Score: 1

      I can't argue with a word you said... however even Tom's still uses Quake as a benchmark... a first person shootup that requires a 3D card... not my style of game, but it will stress the system a bit more than Sim City. So when I think of a hardware intensive game, I'm not talking minesweeper.

      The other issue is a hardcore gaming box can easily run $2000. Granted a monitor will look better than a TV set, the PC can do things other than games, but I'm curious to know how much money must be spent on a PC before it equals the performance of a game console.

      --


      Those that suggest you "dance like no one is watching" really want to see you make a complete fool of yourself.
    5. Re:not impressed by joshsisk · · Score: 1

      I'm curious to know how much money must be spent on a PC before it equals the performance of a game console.

      I don't think either can really "equal" the performance of the other. Maybe the graphics or the frames per second, but not the experience.

      I can't imagine playing Tekken or Tony Hawk on my PC, likewise I can't imagine playing Starcraft or Counter-Strike on my PS2.

      I know that some of these games have crossed over, but I still can't see playing fighting games on the computer or traditional RTS' on a console. These genres need to be heavily tweaked to work on the other platform- and you'll never convince me they are as fun as on the platform they are designed for.

  29. Seems a little pro-xbox by perlyking · · Score: 1

    It claims its a "consumer guide" so it can get away with pages and pages of pro xbox stuff yet still compares it to PS2 and says the Gamecube is for kids. Strange consumer guide :/

    Disclaimer: I dont have an XBOX, Gamecube OR PS2, i'm not biased against the xbox - in fact i'll probably buy one.

    --
    no sig.
  30. Let's not forget anti-aliasing by Anonymous Coward · · Score: 1, Informative

    From the article:

    J.M. Anti-aliasing can be adjusted on the PS2 with the motion blur option, but as soon as the camera moves too quickly, there are problems. We choose the technologies for their impact on the player's immersion. If the motion blur is an annoyance, we'll not use it.

    There are at least 3 ways to do antialiasing on the PS2. Tekken 4 runs on PS2 hardware and has 2x supersampling. This can be done both by using the dual hardware raster combiner with blending and 2x rendering+stretchblit with bilinear filtering (which can subsample 4 texels into one by design).
    This stuff is available with source code in the standard devkit samples directory. Sure documentation and examples are hard to understand and poorly written, but the options are there.

    This guy J.M. guy is just another developer that gave up on doing real research on the hardware.

  31. Toms HW: Is it even worth reading anymore? by Monstr · · Score: 1

    TomsHW has had some interesting articles in the past - but I can't help feeling that the reviews have somehow lost perspective.

    Am I the only one that thinks that the XBox will not be the success that MS would like it to be?

    Cheaper than Sony? For how long? Sony probably owns the facilities to manufacture most of the PS[2]. So their costs are mainly in R&D. Any actual sales are profit. MS has to buy chipset from nvidia, gfx processor from nvidia, gawd knows what else from who. Are those rumours of losing money on each XBox true? Ever wonder what happened with Sega V PS?

    And how many games producers will really develop for the XBox exclusively? So the choice is: develop a game for XBox, port to PS, port to PC, maybe port to gamecube(?). Or maybe I'll just cut costs and develop a game which shares the main code base with XBox and PC. Just add the frilly bits to suit each machine specifically. (Well, they both share directX and the fundamental instruction set). So by this argument, how many games will actually be produced to exploit the mythical XBox performance?

    Cheap game box.. PS2 has my vote. I can't see Sony voluntarily losing the price war. Especially when they can afford to drop the price if they want to. (IM-uninformed-O)

    1. Re:Toms HW: Is it even worth reading anymore? by WildBeast · · Score: 2

      Hmmm let's see. The XBox sold more units than the GameCube. You're right it's not going to be a success.

    2. Re:Toms HW: Is it even worth reading anymore? by Anonymous Coward · · Score: 0

      Nope.

      Retard, rely on something other than MS press releases to backup sales numbers. The FlopBox sales figures have been plummeting. Do you own fucking homework.

      Nothing but sympathy dumbshit, you blew 500 bucks on a deadend console. Us game developers are writing for two platforms, PS2 and GC. Deal with it.

    3. Re:Toms HW: Is it even worth reading anymore? by joshsisk · · Score: 1

      Are those rumours of losing money on each XBox true?

      These aren't rumors, it's a standard console strategy. It's the whole "cheap razors, expensive blades" business model and, from what I understand, all companies but Nintendo use it. The consoles start off being sold as a loss until they can streamline their production process and parts prices go down.

      This is also the reason people give for Nintendo being able to survive, and even thrive, without being the sales leader- they have a large profit margin.

  32. Incredibly poor review by Anonymous Coward · · Score: 0


    The comparison to the PS2 is so blatantly biased - bought and paid for by Microsoft. They either know little or nothing about the PS2, or deliberately lie about the capabilities of the PS2, to make the XBox seem way better.

    Im not going to go into details, most are public anyway.

    - PS2 graphics programmer.

  33. Milking the Europeans again by Max+von+H. · · Score: 4, Interesting
    "...the announced european price of 480 is way too much. Microsoft has a strange way of computing the exchange rate between dollars and euros... Games with a maximum price of $50, or 65 in Europe, are expensive, but those prices are the same ones PS2 uses, at least in the United States. In Europe, PS2 games are cheaper and Microsoft should bring its prices into alignment."

    Indeed, condidering $1 = 1.15 at today's rate, that's $417. In the USA, the Xbox is $300, which is 345. This is a complete ripoff! The days electronics were over-overpriced compared to the US are gone, this is pure extorsion(sp?)! How do they justify the extra $117? Shipping fees? Let me laugh...


    For this price I can build a complete PC with a Duron 1GHz and a good graphics card (GF2 ultra or so), so COME_ON! Who's gonna pay that price for just a game console? PC prices have crashed to a point the PS2 itself is now a mere $235 where I live (Switzerland, outside the EU, I know :) so it can be sold, but the XBox will be twice the price with a hundred times less games to start with... The PS2 is hugely popular whereas Microsoft is still unknown on that market... No doubt the Xbox is a lot more powerful than the ps2, has a HD, etc... But when for the same price you could get a real PC that'll play games even better, and with which you can do whatever you want, I think M$ is trying hard to rip-off markets on which it can (still) freely impose its monopolistic dirty hands.

    /jabba

    --
    -- It's always darker before it goes pitch black.
    1. Re:Milking the Europeans again by rbeattie · · Score: 2

      How do they justify the extra $117? Shipping fees?

      It shouldn't be due to shipping fees - Flextronics is manufacturing the European XBoxes in Sárvár, Hungary. Not a country known for it's high cost of labor.

      -Russ

      --
      Me
    2. Re:Milking the Europeans again by SilentChris · · Score: 2
      If I hear this crap about "I can make a gaming PC for less than $300" one more time...

      Ok, dude. Give me a price list with all specs and hardware. Don't forget to include connections to my HDTV set, a hub for four controllers, 5.1 dolby sound card, etc.

    3. Re:Milking the Europeans again by daytrip00 · · Score: 1

      I imagine it also has something to do with taxes. A US X-Box including tax (8.25% in california) is approximately 324.74. However, with higher European VATs that are included in the price, the cost an X-Box could be 360 (assuming a 20% tax). This does close the gap a little.

    4. Re:Milking the Europeans again by dannannan · · Score: 1

      As everyone knows, Microsoft sells X-Boxes in the US at less than cost, losing $80 on every sale. The actual cost of each unit is around $380 = 437. It would appear that Microsoft is just not planning on selling the units for less than cost in Europe. As for the remaining 480 - 437 = 43, this would have to be a combination of taxes, shipping, and a fundraiser to cover legal fees for various other company ventures.

      D

    5. Re:Milking the Europeans again by Max+von+H. · · Score: 1

      Actually I think you may be right on that one. It is forbidden to sell for a loss (dumping) in Europe.

      Believe it or not, I went looking around in town today after posting my initial reply, and found out various shops were taking pre-orders for the xbox at the totally hallucinating price of $700!!! Next to them were 1.2GHZ Athlon boxes (with a 17" monitor) for the same price... I guess the 480 pricetag will only be effective in a few months, when it's available in quantity or if the sales don't take-off (which could very well be the case).

      The way I see it, the average video-game buyer will look more for the availability of good titles (PS2) than for the all the whizbang of the xbox which actually costs the same price as a full-blown PC. My friends at the store told me people were indeed interested (read: curious), but when faced with the price just went "HOLY_SHIT!(TM)" and eventually went for a PC.

      /max

      --
      -- It's always darker before it goes pitch black.
    6. Re:Milking the Europeans again by LadyLucky · · Score: 1
      Higher prices for a number of electronics goods are not just peculiar to Europe. here in NZ, a lot of things such as Palms, are significantly (read 50%) more expensive, even when I calculate shipping a single unit and the exchange rate

      Palm is of course, free to charge what ever they like to us. Competitions should be the only thing that would force them to sell for less. Several years back, the government introduced something called "Parallel importing", and while I Am Not An Expert, this meant that it was legal to import Palms and sell them here even if it wasnt sanctioned by Palm. This was done to help drive prices down, in cases just like this.

      The effect of this was to drive prices down, but not in all areas. Palm PCs are still *way* more expensive here. It is also made more difficult by the fact that most online retailers seem not to ship outside the US, for some reason.

      --
      dominionrd.blogspot.com - Restaurants on
  34. Lack of intrest by Penguinoflight · · Score: 0

    The Xbox hasn't been hacked for a few reasons. 1. it sucks. It doesn't do anything cooler than a PS2, even with better hardware, and Gamecube is less expencive, plus you wont get a green screen of death.

    Maybe people just woke up and decided that the Xbox was a bad deal when it finally came out. $300 for a intel 700mhz w/64mb and a 8gig hd?

    --
    "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
    1 John 4:14
    1. Re:Lack of intrest by Sj0 · · Score: 2

      That's why I bought a PC rather than a console

      ...

      That, and I like writing my own software, meaning that it'll be a cold day in hell before I can do what I want with my hardware if I go with an X-Box.

      But then..........I'd buy a PS2, because all the cool games are made on that. :)

      --
      It's been a long time.
    2. Re:Lack of intrest by AndrewHowe · · Score: 2

      Is it totally inconceivable that the reason the XBox hasn't been hacked is because so far, the anti-hacking measures have been stronger than the hackers?

    3. Re:Lack of intrest by Mr_Matt · · Score: 2

      Is it totally inconceivable that the reason the XBox hasn't been hacked is because so far, the anti-hacking measures have been stronger than the hackers?

      Remember this statement...put it on your webpage or something...someday, when the X-box is good and hacked, you'll look at it and learn the following lesson:

      "In the war between armor and warhead, the warhead will eventually win. Always."

      The X-box has only been out since what, Nov. 15th? Not even three months...Linux on the Box is coming, and I'd bet sooner than later. Like I said, remember your statement when that day comes. You'll need it, just to season that crow. :)

      --


      But what does my opinion matter, I just vote here. It's not like I have any money or anything.
    4. Re:Lack of intrest by AndrewHowe · · Score: 2

      Please don't patronise me, sonny. I've done my fair share of hacking.
      Did you notice the words "so far" in my comment?
      I was clearly responding to the parent's assertion that there was no hack due to lack of interest. There is plenty of interest, as you well know.
      Also... I won't consider an "XBox Linux Hack" to be valid unless a non-hacker can install it on a standard retail unit, without a soldering iron, in one day.
      I will not be munching any crow, because I never said never.

    5. Re:Lack of intrest by Mr_Matt · · Score: 2

      Please don't patronise me, sonny.

      Heh heh heh...

      Did you notice the words "so far" in my comment?

      Yeah, which was precisely the point of my "eventually, the warhead wins" statement. The whole point being, of course, it doesn't matter what "anti-hacking" provisions they've put in an X-box, they'll just get beaten someday.

      I was clearly responding to the parent's assertion that there was no hack due to lack of interest. There is plenty of interest, as you well know.

      Fine...I guess I was too far down the thread to pick up on that one. Mea culpa. But neither do I think that the lack of an X-box hack is due to anti-hack measures - I think it's just been too short a time for a home-grown hack to have been properly made up/bug-fixed/tested.

      Also... I won't consider an "XBox Linux Hack" to be valid unless a non-hacker can install it on a standard retail unit, without a soldering iron, in one day.

      OK, the whole world will pay attention to what you define as a valid hack. I personally won't consider it a valid "Linux hack" until my X-box can toast the perfect bagel using Open Source code and a nifty DVD-laser hack that projects a spinning Tux on my wall. But who cares about what we think...most people will be happy to have a Linux prompt on their TV, right? :)

      --


      But what does my opinion matter, I just vote here. It's not like I have any money or anything.
    6. Re:Lack of intrest by Old+Wolf · · Score: 1

      The main anti-hacking protection is its price..

    7. Re:Lack of intrest by AndrewHowe · · Score: 2

      I'd just like to reiterate that I did not say or imply anywhere in my previous comment that the XBox will never be hacked. So we're in agreement, OK? Chill!
      I don't agree with you about the inevitability of the hack. Personally I have an open mind about it... It may happen, it may not. But you or I do not have enough information to say confidently that the hack is possible.
      For example, if I wrote this code on my old Oric or something...
      10 PRINT "ANDREW IS GREAT"
      20 GOTO 10
      That is pretty secure. I guess you could Ctrl-C it but I know about that, and I can disable it. I knew enough about that system that I could make that program completely secure.
      Now, the Xbox is a lot more complicated and we would expect the probability of a security hole to be quite high. But we don't know until we find it, do we?
      I never expected anyone to take on board my definition of a "valid hack". Let me put it like this. Suppose we gave points for a hack according to how cool it was. I would give 10 points for booting Linux from a CD-R popped into a standard retail XBox. That is pretty much top marks. (I might give an extra one for booting off a memory card :-)
      Taking advantage of a hypothetical back door that a mischievous developer left in a game would be worth less points, you see? And desoldering your BIOS and bunging in one you flashed is worth a few more, but less than 10.

    8. Re:Lack of intrest by Penguinoflight · · Score: 0

      Of course the xbox has to be "hackable" it might just involve some cost, and some information. Xbox games start, so you just need a authorization from a game manufacturer. Scince xbox uses a standard hard drive, and you don't have to sync with a m$ server to run a game, the codes are stored on the machine.

      It's not easy, or even with the little intrest it would be hacked, but it's possible, definatly.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
    9. Re:Lack of intrest by AndrewHowe · · Score: 2

      Funny that, because it's actually the reason why a lot of people want to hack it...

  35. Bad artical - Is Tom's going down hill? by hrieke · · Score: 2

    I'm use to their sometimes poor reporting standards, but this one had way too many errors in it even for me to be bothered to finish reading it.
    Also, has anyone else noticed that Tom's stuff really isn't up to snuff when compaired to his compeditors?

    --
    III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
    1. Re:Bad artical - Is Tom's going down hill? by Anonymous Coward · · Score: 0

      Just a quick question.

      Who are his competitors?

      This is not a comparison question, I am just interested in other sites to check out.

    2. Re:Bad artical - Is Tom's going down hill? by Hoi+Polloi · · Score: 2, Funny

      "artical"? "compeditors"?

      Your competition is obviously the Webster's Dictionary.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    3. Re:Bad artical - Is Tom's going down hill? by CaptCosmic · · Score: 1

      Having read through all of the hardware portion of the article, I must say that this sounds like it was a first draft that was rushed to print, so to speak. The grammar in places is atrocious. There were times in the article when I had no clue what the author was trying to say.

      I guess it's time for them to hire a new editor. They need someone to proof-read these things before they post them. Not only for grammar and spelling, but also for fact checking.

      --
      -> Capt Cosmic <-
  36. Internet ready? by Anonymous Coward · · Score: 0

    A big deal is made in the intro about M$'s "internet ready" box...Uhm...is it just me, or has M$ f*cked up mayorly in that respect? It's entire net infrastructure isn't even remotely in place (and yes, I do know about tunneling, but that's a hack, not an infrastucture).

  37. Vector units, really by Visoblast · · Score: 2, Informative

    Vector units, not really T&L coprocessors. The difference is that vector units have no specific purpose other than to do lots of floating point math. On the PS2, each VU has 4 FMACs and 1 FDIV (one VU has one more of each), each operating on 4 pairs of 32-bit floating point values stored in 2 128-bit registers, and each capable of operating independently and simultaneously.

    MMX and its successors pale in comparison.

    --
    "Luncheon meats make the sawdust in your stomach explode."
    • -- Crow T. Robot
    1. Re:Vector units, really by Phil+Wilkins · · Score: 1

      Slight correction and expansion:

      Each VU has 32 vector registers (4*32bit floats), less one constant register, plus an accelerated accumulator. 16 integer registers (16 bits), less one constant register. Plus a random number generator, and 2 float registers for storing the results from the FDIV unit, and the EFU, plus three flag registers (one for clipping, one for the FMACs, and one status register).

      The FMAC operations can mask fields, and broadcast one field across all fields (so you could multiple & accumulate x,y&z of one register by z of a second, and store the results in x,y&z a third). There's also min, max, and cross-product at instruction level.

      In parallel to the FMACs (aka the upper execution unit) there is the lower execution unit, which handles load and store to memory, logical operation, integer maths, flow, and initiates calls to the EFU (qv).

      VU1 has an EFU (extended function unit) that has it's own internal registers that can run a number of handy maths functions in parallel to the VU (e.g. arctan, exp, vector length, reciprocal square roots, sum, sin, and a few others). This EFU is where the extra FMAC and FDIV live.

      So on VU1 there's actually three execution units all running in parallel.

      The VUs also have their own single cycle fetch, data and instruction memory. VU1 has 16k of each, while VU0 has 4k of each. They also both have a VIF, which unpacks data being DMA'd into VU memory, The VIF can convert any number of fixed point formats into floats, and has a number of entertaining loop and cycle modes of its own. This allows for some fiendish data compression, plus LOD tricks.

      Finally, VU1 has a direct DMA channel to the GS, while VU0 can operate as a MIPS coprocessor, with vector operations and registers exposed to the EE core. The EE can also call subroutines stored in VU0 instruction memory, which again, can run in parallel to the EE.

      IIRC the vertex shaders on current NVIDIA parts can't actually generate vertices, they can only transform them, and to be honest, look a little emaciated next to the math powerhouses that are the VUs. Of course I'm biased, as I'm currently writing VU code for a living...;)

  38. Re:Japan [Cook4me] by Derci · · Score: 1

    I surely hope your forecast is right... I'd love to see something from microsoft sinking.. they scare me.

    --

    -- The ballad of arrivederci
  39. Buy Xbox after it is hacked at MS's cost by Visoblast · · Score: 1

    Just a suggestion: after the Xbox is hacked and people have Linux running on it, buy all the Xboxes you want, just don't get any games. You'll get the hardware at a price subsidized by Microsoft. Not so bad if you don't like MS. For spite, play Linux games on it :-)

    --
    "Luncheon meats make the sawdust in your stomach explode."
    • -- Crow T. Robot
  40. Yeah the hardware is pretty but....... by modipodio · · Score: 2, Interesting

    "A quick peak over to GameSpot to sneak a peak at the previews. After you remove the previews for games already out, you come up with the following:

    GameCube has around 60 titles previewed.
    Xbox was around 140 previewed.
    PlayStation2 has more than 300 previewed."
    taken from
    http://www.actsofgord.com/Proclamations/chapter0 1. html

    I think this really says it all .People buy console's for games not to boast about how powerfull there console is .The playstation 2 has
    the huge back library of ps1 games and the most new titels in the works. There are far far more playstation 2's siting in peoples house at the moment than xbox's, hence a far bigger market for
    developers to sell to.
    By the time the xbox is able to take full advantadge of its enhanced graphical abilities it will be to late and the ps3 will be here which
    will raise the ante in terms of tech specs even more.

    another point which is this also taken from the afore mentioned site,(actsofgord.com),:
    "To date, Sony has sold nearly 100,000,000 PS1's. That's a lot. And for the
    sake of the argument, we'll pretend Nintendo sold nearly 30 million N64's
    (though sales data suggests between 20 to 24 million, but who cares). So,
    assuming every N64 owner also bought a PS1, that means 70% of the market bought ONE console. One console. Just one.

    Now, obviously this didn't happen. Somewhere near half of N64 owners bought a PS1. Now, so we have 15 million N64 owners who remained exclusive, and 15 million who were multi-console (and 15 of the 100 million PS1 owners).

    So, you've got 85 million PS1's who belong to one system owners, and 15
    million N64's who belong to one system owners. That's, well, 100 million.
    Add in the 15 million owners who bought multi-systems, and there you are at a market peak of 115 million users.Basic math shows that 87% of owners owned one system."

    I think this shows quite clearly that the majority of people will not buy a playstation2 and a xbox ,because for one thing I do not think people are willing to spend money as freely as they once were due to the present economic climet and back when people were willing to spend more
    ,(ps1 v n64 days), they only bought one console.
    Now back in the ps1 v n64 days a console cost alot less,(stating the obvious I know), NOW look at the price i.e back then ps1 + n64 = $200 maybe a little more , now ps2 + xbox = $650 or more and this without any games?

    For that sort of money required to buy two consoles you may as well go the extra inch and just buy a gaming pc.What graphics power the xbox appears to have now has already been surpased by the pc (nvidia g4),and this gap will continue to grow as more and more 3d cards are developed by the hardware industry.The upgrade ability of the pc will mean that in the end it will surpass any console currently on the market in terms of graphics.The question I am trying to raise is is there room on the market for the xbox?The xbox will not be bought en mass by playstation2 users
    as it does not offer enough NEW and signifigantly different games or features which would make the
    averedge ps2 owner fork out the extra money.
    I personaly think that the xbox will not gain enough of the market share to pose a serious treat to sonys domination of the console market.

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
    1. Re:Yeah the hardware is pretty but....... by filmcritic · · Score: 0

      GameCube has around 60 titles previewed.
      Xbox was around 140 previewed.
      PlayStation2 has more than 300 previewed.


      Yeah I suppose so, since PS2 has been out for 2 1/2 years! The Xbox and Gamecube have only been out for a little over 2 months...come on. He should have included all the PS1 titles since that's only been out for 5 years....

    2. Re:Yeah the hardware is pretty but....... by scot4875 · · Score: 1

      another point which is this also taken from the afore mentioned site,(actsofgord.com),:
      "To date, Sony has sold nearly 100,000,000 PS1's. That's a lot. And for the sake of the argument, we'll pretend Nintendo sold nearly 30 million N64's (though sales data suggests between 20 to 24 million, but who cares). So, assuming every N64 owner also bought a PS1, that means 70% of the market bought ONE console. One console. Just one.


      I'm curious about this one. Although I have absolutely no real data to make any claims, I have to wonder how many of those 100 million PS1's were sold to people as a replacement for their first PS1 that *broke*.

      I have a PS1 that's got about 300 hours of use (bought in '98), that can't load most games. No, it's not abused, and yes, the lens is clean. I've got friends that are (were) on their 4th and 5th PS1 during the system's lifespan because the things kept breaking. I've never known one person that had to replace their N64 because it quit working. (I'm sure there *are* dead N64's out there, but not a significant percentage)

      Probably the best way to look at actual market penetration is to look at game sell-through to your install base, even though this would still be mostly speculation. Zelda: Ocarina of Time had a nearly 1:1 sell-through of games to consoles in Japan. How does Final Fantasy 9 stack up to that?

      Just a thought.

      --Jeremy

      --
      Jesus was a liberal
    3. Re:Yeah the hardware is pretty but....... by toopc · · Score: 1
      GameCube has around 60 titles previewed. Xbox was around 140 previewed. PlayStation2 has more than 300 previewed."

      I think this really says it all .People buy console's for games not to boast about how powerfull there console is.

      So 60 games previewed and at least 50 games currently available there will be in short order more than 100 game choices for the Xbox. Yes, the PS2 has more games, but to suggest someone won't buy an Xbox because their aren't enough games available seems strange to me. I have an Xbox and I probably won't buy 100 games for it period much less in the next couple of months.

      The absolute number of games doesn't matter. What matters is that there is enough variety and quality to make purchasing the console worthwhile. I'd say the Xbox already has it - Halo, Amped, DOA3, PGR, NFL2K2, Max Payne, Wreckless, Rallisport etc. I want more Xbox games than I can afford, so if there were another 100 titles in addtion it wouldn't really matter, because at $50 a pop one can only afford so many games regardless.

      I understand that having 300 games compared to 100 games does increase the chance that they'll be good titles, but you need to understand that for most people the Xbox already has more good titles than one can afford to buy. And they keep coming out with more. The pace of quality game development for the Xbox far surpasses my ability to afford them.

    4. Re:Yeah the hardware is pretty but....... by MrMSTy · · Score: 1

      Actually, it's been out for only a year and a half. And the article in question was written just around the release of both the Box and the Cube. So, say it had been out 1 year. It still doesn't change the fact that these are previews: Games that are soon to be released, not games that are already so. Still, assuming the 5% rule (5% of games released are good), that would mean 3 GC, 7 XBox, and 15 PS2 games of quality in the near future. And most of those will be released around Christmas. They usually are.

    5. Re:Yeah the hardware is pretty but....... by mr3038 · · Score: 1
      The playstation 2 has the huge back library of ps1 games

      As a PC gamer still wondering if I should buy Xbox or PS2 I just want to say that I couldn't care less if PS2 could play Super Nintendo games too. It's not like I'm going to touch any of those old games. I have PC for intelligent games and I'm about to buy console for big screen gaming with friends. You really don't want to watch PSX games from 80 inch screen! Right now I'm looking forward to buy PS2 because it seems that Sony has more exclusive games whereas most Xbox games will be ported to PC soon enough. Plus MS's Europe tax for Xbox seems too high.

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
    6. Re:Yeah the hardware is pretty but....... by Anonymous Coward · · Score: 0

      You forget one thing : you can get loads of PSX games new for less than 10 nowadays. I have built a PSX library of over 100 games by buying great titles at really low prices, often also secondhand in excellent conditions as low as 5.
      The same is slowly happening for PS2. You can find lots of titles on eBay for 25 or less. The games are still as great as when they cost 65 when they were just out!

  41. Tom's VaporWareGuide by aphor · · Score: 5, Insightful

    I was repeatedly dissapointed on each and every repetitive page of prediction after prediction of what the XBox *WILL* be and what it *WILL* do, and how cool games *WILL* be. It all adds up: Xbox is SUPPOSED to be the coolest console ever, but even Tomshardware.com can only say that it's SUPPOSED to be the coolest console ever. There is precious little hard empirical truth to demonstrate any of the projections made in the pages. Here's what I mean. If these way-cool features are really available, where are the games that demonstrate them? How do we know it works as described? If a feature never appears in a single game you want to buy, then it doesn't add to the value of XBox does it?

    Having read a good many well informed articles there, I kept clicking the next page links thinking Tomshardware was teasing me before he got to the meat of the article, but I wore through 2/3 of it before I gave up looking for the gritty pull-no-punches analysis. This is NOT journalism, it's advertisement, and it's wrong to print it without the "Sponsored by Microsoft" disclaimer. I will never feel the same about Tomshardware again.

    I've read past Slashdot flames toward Tomshardware, but I had to reserve judgement for myself. Granted, I deserve it; you told me so., but please try to add something more if you reply to this.

    --
    --- Nothing clever here: move along now...
    1. Re:Tom's VaporWareGuide by SkywalkerOS8 · · Score: 1

      It only been out 2.5 months! It's allowed to have a warm up period.

    2. Re:Tom's VaporWareGuide by Keith+Russell · · Score: 2
      I was repeatedly dissapointed on each and every repetitive page of prediction after prediction of what the XBox *WILL* be and what it *WILL* do, and how cool games *WILL* be. ... There is precious little hard empirical truth to demonstrate any of the projections made in the pages. Here's what I mean. If these way-cool features are really available, where are the games that demonstrate them?

      Patience, aphor-san.

      Watch the console industry, and you'll see a pattern. When a console is first released, the launch titles are small evolutionary steps from the previous generation's titles. Some of those launch titles may have been started for the older system in the first place, so they were planned with fewer features in mind. So, they do a hasty port with as many eye-candy up-tweaks as the schedule permits. Other games may have been started for the new sytem, but with conservative estimates of how far the new system can be pushed. Developers haven't yet had time to grok all the features available to them, but they know enough to show some tangible improvement over ye olde system.

      It's usually about one calendar year before the real envelope-pushing stuff appears. By that time, studios will have had time to see how far they can take the new system, and plan games around that. The coders will have had time to read all the specs and play around with the new toys. Then, you'll start seeing sky-high polygon counts, shaders out the wazoo, and hear it all in 5.1 digital surround.

      This is NOT journalism, it's advertisement, and it's wrong to print it without the "Sponsored by Microsoft" disclaimer. I will never feel the same about Tomshardware again.

      #include <std_slashdot_rhetoric/pro_microsoft_eq_shill.h >

      --
      This sig intentionally left blank.
    3. Re:Tom's VaporWareGuide by Anonymous Coward · · Score: 0

      This is not insightful by any means. It's like when the Geforce3 came out. It _WILL_ produce real time bump-mapping and shadows. But it WON'T RIGHT NOW because games haven't been coded for it. The same goes for ANY console. The GameCube is not going to fail because it has only 60 previews available. Besides the "Volume != Quality" arguments, PS2 didn't have as many titles within 3 months of it's launch either. Now it's the most popular console. And yes, the 140 titles previewd and the 250+ in development for the XBox will take advantage of the MOST POWERFUL console on the market. So, IF the games are great (most important), they will not only play well, but look the best on the Xbox. It's future tense because we are talking about a console's potential, not what it did yesterday.

    4. Re:Tom's VaporWareGuide by aphor · · Score: 1

      Per SkywalkerOS8 (brian.jackson.2000@m[ ]trincoll.edu ['ail.' in gap) on Tue 05 Feb 09:50AM (#2955553):

      It only been out 2.5 months! It's allowed to have a warm up period.

      Point taken, but TomsHardware didn't have anything substantial/incisive to say about it. All the article details could have been design/engineering docs reworked by MS marketing people. While I agree with your comment, I think you basically missed the point of my critique.

      --
      --- Nothing clever here: move along now...
    5. Re:Tom's VaporWareGuide by aphor · · Score: 2

      Your retort would be well placed if Tomshardware were in fact a developer review site, but it is in fact a consumer review site, designed to take the technical details and "bring them down the mountain" from the perspective of "what do I get if I buy this." Your retort is off-base though. The reason is , the answer to "what do I get..." is "promises, promises." That is not good journalism by the same standard TomsHardware *itself* has set.

      --
      --- Nothing clever here: move along now...
    6. Re:Tom's VaporWareGuide by olman · · Score: 1

      That was my impression as well. The article was just way too *nice* and *ecstatic*, usually you they point out something nasty the company press relase glosses over. But not here.

      They even completely pass over the fact M$ wants to lock you into Xbox peripherals, due to the proprietary USB stuff. Now that was dumb. Don't they *want* to sell the console to people who are punishing their way-expensive force-feedback wheels and pedals in PS2/PC right now?

      Anyways, they make a huge deal out of the jaggies in PS2 .. It's a TV .. It's got a built-in anti-alias ..

    7. Re:Tom's VaporWareGuide by aphor · · Score: 2

      In case you're too illiterate to read ALL THE WORDS, I will leave out the details so you can avoid missing the point again.

      I believe Tomshardware crossed the line separating responsible hard-nosed journalism and candy-coated marketspeak. Tomshardware has a reputation for the hardnose stuff. This XBox feature is not hardnose journalism. It is shameless promotion. There's no two sides about it. I'm talking about JOURNALISM.

      The XBox may be everything that has thus been promised. We may all be better off if we spend our fun money on XBox, but Tomshardware failed to provide any real reason to support that notion. There's nothing to draw strict inferences from. It doesn't make any real sense to decide based on Tomshardware reporting^H^H^H^H^H^H^H^H^Hendorsements.

      The only thing to agree or diagree about is VAPOR, and therefore discussion about XBox in Tomshardware context is pointless as if Tomshardware HAD NO CONTEXT. It's just like "Joe Nobody said I should by XBox 'casue it gots triple buffer Z caching vertex pipelines." WTF does that mean? NOTHING! Therefore: bad journalism. It doesn't cut through the fluff; it IS fluff. Any opinion you form from here on might as well be pulled directly from your ass. (though it still could possibly be correct) Batteries not included: arguments must supply their own facts. You didn't read it in Tomshardware.

      --
      --- Nothing clever here: move along now...
  42. very valuable review.. by jean-guy69 · · Score: 1
    i mean the writers got a big amount of money from microsoft for this piece of disinformation..

    it's almost as valuable as this popular science article (hint: not worth toilet paper.)

    eventually the tomshardware.com article is a translation of one that was wroten for the french tomshardware. the french version was as badly written (it sounds like it was written by young teens..)

    what about objectivity:
    they like xbox controller
    they like munch's odyssey
    they have very uncommon tastes indeed

    gamecube is a console for young kids : what means ? 3-6 ?

    their are factual errors everywhere in the article, a lot in the claims of the developper who seem not to know PS2 and gamecube..

    i guess in france will see more and more enthusiastic pro-xbox stuff like that, especially with the xbox launch approaching.. most mainstream magazines being sold to microsoft (like Science et Vie Micro)..

  43. Marketing hype, factual errors, and just plain bad by MagerValp · · Score: 1
    "The cache has been reduced from 256 to 128 KB/sec, which shouldn't be overloaded. The wait times in dedicated programming on a dedicated platform have nothing to do with the PC, where the CPU spends its time fishing for information, in every sense of the word. To better understand this, it's enough to compare it with the Mac, which, because of its more closed architecture, also makes do with less cache."

    wtf?

    And does it mention anything at all that hasn't been said before?

    --

    READY.
    #
  44. How about the CLIP instruction ? by Anonymous Coward · · Score: 0

    You aren't forced to do only standard T&L, but surely those VUs were meant to do at least what GeForce's T&L does.
    Doing more than T&L doesn't mean not having T&L, like the article states.

  45. Exhaustive in its irrelevance by fondue · · Score: 5, Insightful
    Great... another in-depth article by someone who knows a great deal about hardware but sadly nothing about games. Just some of the problems (note that these mistakes are being made time and time again, while articles are quick to hype up the elements Microsoft percieve they have strengths in: playiing into MS's hands by carelessly ignoring the gapiung holes in their 'strategy'):

    Network Gaming is *so* important: It didn't save the Dreamcast though, did it? The PC will always be the superior online gaming platform, unless the Xbox suddenly grows a keyboard, a dozen well-established MMORPGs, and a modding community. Also, bear in mind that Allard's "broadband vision" will exclude the vast majority of gamers especially in Europe (only 50% can get broadband in the UK, at a massively optimistic estimate).

    Discounting Nintendo out of hand: The largest games publisher in the world, the only games company to make a consistent profit throughout the market 'downturn', a company shipping a console at half the price of the bloated Xbox. They're not aiming it at kids- no Nintendo console ever has been- they're aiming at *everyone*. If you think a game is 'kiddie' because of its graphics, you shouldn't be playing games, you should get a hobby you can easily understand.

    None of the games covered were evaluated by any metric other than their 'dazzling' (640x480) graphics. No games were compared to the benchmark titles in their genres. (As always, DOA3 is taken on face value to be any good- which it might be if Tekken, VF, Soul Calibur didn't exist.) Blinkered, to say the least.

    It really is Atari all over again. The pushing of gimmicks like the Game Voice is especially reminiscient of a company floundering for a new angle, while ignoring the fact that they need decent games and have priced themselves out of the market. Outclassed, outgunned, only selling to the most credulous of casual gamers. I'll be picking up a Gamecube, then a PS2 if I have any spare cash, then upgrading my PC, then picking up a DC with a dozen quality titles on ebay, before even considering an xbox.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    1. Re:Exhaustive in its irrelevance by Anonymous Coward · · Score: 0

      "another in-depth article by someone who knows a great deal about hardware but sadly nothing about games."

      What did you expect? It is a hardware review after all.

    2. Re:Exhaustive in its irrelevance by slim · · Score: 2

      I'm with you all the way. It's an extremely in-depth discussion of the hardware, but the hardware is not what's most important.

      Remember all those SNES vs Megadrive/Genesis arguments -- at the end of the day, the power of the hardware wasn't what was important, it was whether you prefered Sonic or Mario.

      You might be wrong about DOA3 though. Yes, it's very pretty. I've never played 3, but DOA2 is a far better fighter than any iteration of Tekken.

  46. calm down by 2ms · · Score: 1

    Sorry, but Japanese developers aren't going to jump ship because there aren't enough release games, DoA3 is a much bigger advance over DoA2 than DoA2 on PS2 was over Dreamcast DoA2, and how many games did PS2 launch with in Japan? Was it even 6? Sorry you bought a PS2 man.

    "Nationalism is an infantile sickness. It is the measles of the human race." --Einstein

    1. Re:calm down by Anonymous Coward · · Score: 0

      Ohhh....ohhh...I know!

      It's a trick question! How many Japanese developers are going jump ship when the PortBox flops after its Japanese release?

      Few.

      The already have! Most never were even 'on the ship' to begin with.

      Can't wait for the PortBox launch disaster! I love highly public trainwrecks.

    2. Re:calm down by Maran · · Score: 1

      "Japanese developers aren't going to jump ship because there aren't enough release games"

      That's not what's being suggested. What's being suggested is that the launch of the X-box will be a flop, and the Japanese won't be interested, because of the limited games. After that, the developers will jump ship.

      And as for DoA - the X-Box will not rise or fall based entirely on one average-playing beat 'em up with large breasted characters!

      Maran

    3. Re:calm down by 2ms · · Score: 1

      And why is XBox going to flop in Japan whereas it has been success here? Neither of you has explained that. Are you implying that Japanese consumers won't buy a foreign product even if it is fundamentally superior (hardware)? It looks more like he was saying that it would flop for lack of games. The only problem with that argument is that he's comparing it to PS2 which came out with even fewer games (remember it came out in Japan almost a year before it came out here). Wasn't PS2 the biggest console release success ever despite having one of the lowest numbers of release titles?

    4. Re:calm down by Maran · · Score: 1

      Personally, I don't know whether the X-box'll flop in Japan or not - I was just trying to clarify what was being said.

      As for the X-box being ferior hardware, that won't matter at all. Both the Saturn and Dreamcast were superior to their contemporaries (N64, PS1), but they lost out because they were harder to program for, IIRC.

      Trying to compare the launch of the X-box and the PS2 isn't fair either. The PS2 was able to trade on the reputation of the PS1, as well as its own hype. Microsoft is untried in the console industry, so has no reputation to trade on, bar the overall Microsoft Corp.'s (and that ain't exactly the best in the world, even to Joe Q. Public). And don't forget one of the main plus points for the PS2 was that could play the entire PS1 back-catalog. There may not have been an immense number of PS2 games, but there was certainly more than a few games available.

      Maran

    5. Re:calm down by joshsisk · · Score: 1

      And why is XBox going to flop in Japan whereas it has been success here? Neither of you has explained that. Are you implying that Japanese consumers won't buy a foreign product even if it is fundamentally superior (hardware)?

      Why is it going to be a success overseas just because it is a success here? The Dreamcast was a sucess in America (at least at launch, arguably a bit longer), but flopped overseas. The Japanese market is significantly different than the USA one. I don't pretend to know what they want in a system. Maybe the Xbox will be a hit there, maybe not, I couldn't even begin to guess.

    6. Re:calm down by Phil+Wilkins · · Score: 1

      The Saturn was the least powerfull, the most complex, and the most expensive console of it's generation. Three strikes and out.

    7. Re:calm down by Tofuhead · · Score: 2

      For 3-D games, God yes. Saturn was underpowered in this regard -- one can only wonder what a modern-day Azel Panzer Dragoon RPG would look like (maybe we'll find out).

      For 2-D games, well, let's just say that it will forever remain tied with the Super Famicom and Sega Dreamcast as my favorite console of all time, because of Capcom's 2-D fighter releases on it, the innumerable selection of high-quality shooters like Radiant Silvergun and Battle Garegga, and the incredible variety of other Japanese RPGs, sims, and puzzle games. IMO, even the Japanese PS1 game selection is relatively uninteresting compared to the Saturn's line-up (fewer blockbusters, more obscure high-quality titles).

      The Sega Saturn lived quite a healthy life in Japan until 1998, during the later years of which it was considered the venerable also-ran (somewhat like the American N64 in 2000 and 2001).

      < tofuhead >

      --
      It is still the dark of night.
    8. Re:calm down by Anonymous Coward · · Score: 0

      The DC didn't fare poorly overseas.

    9. Re:calm down by joshsisk · · Score: 1

      Uh, then why did they get out of the hardware market?

      And why did almost every media outlet declare the Japanese launch a resounding failure? Then proceed to relate sales figures that indicated top-tier DC titles selling less than throw-off PSX, N64 and even Gameboy titles?

      This link shows a DC news site gleeful that FOUR DC games showed up in the top THIRTY. One of which is Grandia II, one of the DC's most anticipated games.

      Here's another fun quote from a few weeks before: For anyone wondering why I didn't report on Japanese sales of Dreamcast games in Japan last week, the reason is simple, if a tad depressing: None of them made the charts.

      And let's check out a hardware sales quote, from the same site, for the same week:

      On the hardware front, the Dreamcast moved 5,951 units which is on the higher end of the usual sales range. The PS2 moved 88,286 and the GBA helped to drain the batteries of another 73,315 customers.

      Wow, that's a success? True, these are from the weeks before Sega pulled the plug, but check out sales figures. You'll see top-tier games like PSO topping out at 130,000 copies. A big PSX game will usually sell a few million copies. Those were the sorts of sales the DC needed to pull Sega out of its hole, and they never got them.

      Don't get me wrong, I love the Dreamcast- I have one with more than 20 games, I still play it all the time. But I don't delude myself into thinking it was a success. Rather, the DC was the coolest "also ran" in the console industry in quite awhile. It sucks, but at least we can get the games for $5.99 now.

  47. Bad spelling, are you following Tom ? by Anonymous Coward · · Score: 0

    The proper spelling is........ article !

  48. You live in Switzerland? by laetus · · Score: 2, Informative

    You live in Switzerland and have a hard time understanding why the European X-box might be priced higher than in the US? It's stupid to do currency conversions on the boxes for two simple reasons: cost-of-living and cost-of-doing business. Both are much higher on the European continent compared to the U.S. A simple currency conversion doesn't do justice to the extra costs Microsoft has to absorb to do business in Europe.

    --

    "We're sorry, but the website you're trying to reach has been disconnected."
    1. Re:You live in Switzerland? by Max+von+H. · · Score: 3, Insightful

      That's a lame excuse, as almost everything else is almsot the same price here than in the USA (give or take 15%). Since the introduction of the Euro, electronics prices seem to have gone down in the EU (which is only 2 miles up the road for me). Furthermore, MS has an even wider hegemony on european markets than on the US one and obviously is trying to cover its US losses with an outrageous pricing policy in Europe. It will only encourage parallel imports of both the consoles and the games, the way it happened with the ps2 until the price went down and/or was available in quantity.

      For your point of view to be valid, everything should be overpriced consistently, which is not the case.

      /max

      --
      -- It's always darker before it goes pitch black.
  49. The Slashdot Hive-Mind Hath Spoken by JimPooley · · Score: 3, Insightful

    XBox = Microsoft = Bad, OK?
    And to think Bill Gates is drawn as a Borg...

    Personally I'm reserving judgement until it's been out for a while, there are more games available and I've actually seen one in action.

    --

    "Information wants to be paid"
    1. Re:The Slashdot Hive-Mind Hath Spoken by ChannelX · · Score: 1

      funny...most of the posts I've read here are complaining about the crappy quality of the article.

      --
      My blog: http://jkratz.dyndns.org/~jason/blog/
    2. Re:The Slashdot Hive-Mind Hath Spoken by k_187 · · Score: 1

      ok, Firstly, I agree with the first replyer. I feel stupider after reading that thing. Someone remind me to stop clicking on Tom's Hardware links :P

      Second, xBox = Bad. The Microsoft part is like hate gravy. You shouldn't like it anyway, but because its from M$, you can hate it that much more.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
  50. Pretty marketing speak by sph · · Score: 2, Interesting

    Funny, that Tom's article sounds very much like MS marketing speak, with everything being "milestone", "extraordinary" or "unrivaled". It even goes as far as telling that there is no lack of good titles. As far as I know, that's the biggest problem of Xbox. It has only a very few exclusive titles that have been hailed as interesting. And yet, Tom couldn't even spell PS2 game names right.

    This is my favourite: "the xbox is definitely a generation ahead, compared to the ps2 at least"

    It *is* next generation! It's funny how people are still comparing *everything* to PS2. So, you're telling me Xbox or Nintendo GameCube has better technology and more processing power than almost TWO YEARS older PS2? Ooh, *gasp*, I'm shocked! Seems like PS2 really is technically pretty revolutionary, if it's still the comparison standard for new consoles. I'd be really, really worried if that much newer machine wasn't technically superior...

    And in any case, it isn't technology that matters, it's the games. Original PSX was technically the weakest of its generation, Sega Saturn (released the same year) and Nintendo 64 (released about a year later) are both far superior, but PSX reigned because of the games. They still make games for PSX (and N64 as well, but in smaller scale), though it was released in 1994!

  51. Alert! Fanboys at loose by Anonymous Coward · · Score: 0

    Reading the article opened my eyes: I've always thought that Tom's HW is at least somewhat credible source of information and has some kind of journalistic integrity. Not so it seems.

    The article, while pretty thorough, uses vocabulary straight out of marketing manuals but done way over the top. I know, partly because I work in marketing myself :) The language in general has quite distinct tone with superlatives like "enormous", "unrivaled", "exceptional" and so on. Every time that anything is found to be not-top-of-the-line on the XBox it is quickly undermined with various different ways, for example:
    "Indeed, as far as the technology is concerned, there is nothing wrong with the Xbox. It is certainly a little too bulky and brittle. But honestly, this is not a big worry."

    Also, when there are no facts to present, vivid imagination does seem to be enough: "As far as the games, things look good as well. As of now, the choice is enormous and there is no lack of good titles."

    And I could go on and on. Admitted, I only read about 12 pages of the whole article (and the conclusion) before giving up in front of the marketing BS. I don't know if the text is MS originated or pure Tom's HW, for me it really doesn't matter. It's repulsive.

    I'm still considering to buy the XBox after the European launch myself. Just for Halo, if nothing else.

    S.

  52. Xbox linux by svara · · Score: 2, Interesting

    Also check out xbox-linux.org - It' run by h07 (h07.org) and aims at eventually getting apache to run on linux on the xbox. They already got apache to run on the xbox os (a stripped down win2k) using microsofts xbox sdk.

  53. Re:Marketing hype, factual errors, and just plain by jovlinger · · Score: 2
    I liked this better:

    As far as memory is concerned, the PS2 has a 250MHz processor, even if the two are not comparable.

    Had me grinning for a bit. Are you sure this isn't going via babelfish?
  54. PlayStation2 is dying by Anonymous Coward · · Score: 0
    It is now official - IGN has confirmed: PlayStation2 is dying

    Yet another crippling bombshell hit the beleaguered PlayStation community when recently IGN confirmed that PlayStation2 accounts for less than a fraction of 1 percent of all consoles. Coming on the heels of the latest IGN survey which plainly states that PlayStation2 has lost more market share, this news serves to reinforce what we've known all along. PlayStation2 is collapsing in complete disarray, as further exemplified by failing dead last in the recent comprehensive gaming tests.

    You don't need to be a Kreskin to predict PlayStation2's future. The hand writing is on the wall: PlayStation2 faces a bleak future. In fact there won't be any future at all for PlayStation2 because PlayStation2 is dying. Things are looking very bad for PlayStation2. As many of us are already aware, PlayStation2 continues to lose market share. Red ink flows like a river of blood. In-house Sony projects are the most endangered of them all, having lost 93% of their core developers.

    Let's keep to the facts and look at the numbers.

    Sony leader Ken Kutaragi states that there are 7000 users of PlayStation2. How many users of Dreamcast are there? Let's see. The number of PlayStation2 versus Dreamcast posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 Dreamcast users. Xbox posts on Usenet are about half of the volume of Dreamcast posts. Therefore there are about 700 users of Xbox. A recent article put GameCube at about 80 percent of the console market. Therefore there are (7000+1400+700)*4 = 36400 GameCube users. This is consistent with the number of GameCube Usenet posts.

    Due to the troubles of Sega, abysmal sales and so on, Sega went out of business and was taken over by Microsoft who sell another troubled console. Now Microsoft is also dead, its corpse turned over to yet another charnel house.

    All major surveys show that PlayStation2 has steadily declined in market share. PlayStation2 is very sick and its long term survival prospects are very dim. If PlayStation2 is to survive at all it will be among OS hobbyist dabblers. PlayStation2 continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, PlayStation2 is dead.

  55. I worry about that hard disk, though... by Cerebus · · Score: 1

    While I understand the usefulness as a buffer for read data, and the convenience for saving games, there's one thing I really worry about:

    Patches.

    Not system patches-- hell, even the PS2 has had to do that (DVD driver anyone?)-- but game patches. I worry that the presence of a multi-GB hard drive in the console will tempt developers into the "release early and patch" method so common with PC games.

    One of the reasons I've traditionally preferred console games to PC games is that out of the box, they work far more often than not. The shoddy quality of the average initial release of a PC game astounds me. I've even bought games that had box inserts telling me to be sure to patch the game before playing it THE FIRST TIME. Hell, I've purchased PC games that WOULDN'T EVEN INSTALL without a patch first.

    Since you couldn't do that with a console-- until Xbox-- it was less of a problem. Yes, I've bought buggy games for the PS in the past, but even the worst of them was at least playable. And it happened far far less often.

    So I worry about that hard drive. I really do.

    --
    -- Cerebus
    1. Re:I worry about that hard disk, though... by FeTrut · · Score: 2, Insightful

      A valid point, however i think the bigger reason for console games being less buggy is that the developers know EXACTLY what hardware they are developing for, and all the hardware components are designed to work together smoothly, unlike the PC market which is far more fragmented in this respect.

    2. Re:I worry about that hard disk, though... by Anonymous Coward · · Score: 0

      What year are you from? This has already been answered last year (2001), that there would be NO software patches for bugs.

      You pop in a CD and it plays. The Xbox is Not a PC. Its one set of hardware for the entire planet and no bug patches are allowed. Microsoft has said time and time again no bug patches.

      Now, they didn't say anything about updates to games for new content. Like new cars in a game or new skins, etc... However, for bug patches no way.

      There is NO need for bug patches as the Xbox is one set of hardware and very easy to program for. Most of the base code has already been debugged and been in USE and no BSOD or anything like that.

      I think its sad that people are so mentally challenged on here when it comes to Microsoft. You would think people who endorse free software and its movement would be more OPEN MINDED.

  56. previous comparison on slashdot by Anonymous Coward · · Score: 0

    http://www.e-insite.net/ednmag/index.asp?layout=ar ticle&articleid=CA185947&pubdate=12-20-01

    I found this comparison that was on slashdot to be more fact based and less gushing admiration based. Tom's Hardware is good forg etting specs on intel and AMD hardware and if you use windows but I would never consider their opinion beyond that.

    http://www.e-insite.net/ednmag/index.asp?layout= ar ticle&articleid=CA185947&pubdate=12-20-01

  57. Nod to Slashdot? by Linux_ho · · Score: 2


    I couldn't help but wonder whether the name of the "Mad Katz Control Pad Pro" was a nod to the Slashdot community...

    --
    include $sig;
    1;
    1. Re:Nod to Slashdot? by Maran · · Score: 0, Offtopic

      Can the Madness of Katz be controlled? And I dread to think where the controller'd have to be plugged in

      Maran

  58. Nintendo = Cute Things That Kick Butt by SPYvSPY · · Score: 1

    I agree wholeheartedly, and would add that most games journalists (if you can call them that) are missing the dark underbelly of Nintendo. Sure, it all seems cute at first glance, but there is a sinister aspect to most Nintendo games. Just try a round of Super Smash Bros. Melee with Jigglypuff vs. Picachu, and you'll see what I mean!

  59. What a badly written article... by Lazy+Jones · · Score: 5, Funny
    Let me quote:
    "The cache has been reduced from 256 to 128 KB/sec, which shouldn't be overloaded. "
    ???
    "As far as memory is concerned, the PS2 has a 250 MHz processor, even if the two are not comparable. "
    Huh?
    "The wait times in dedicated programming on a dedicated platform have nothing to do with the PC, where the CPU spends its time fishing for information, in every sense of the word. To better understand this, it's enough to compare it with the Mac, which, because of its more closed architecture, also makes do with less cache. "
    ??? I stopped reading there. I already have a headache. :-)
    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
    1. Re:What a badly written article... by easter1916 · · Score: 1

      Tom and many of his consorts are German, so obviously their mastery of English isn't perfect. I only wish that I could speak German *as well* as he speaks English.

    2. Re:What a badly written article... by FaRuvius · · Score: 1

      What a POORLY written article

      --
      Need to get away?
      Adirondack Vacations
    3. Re:What a badly written article... by Anonymous Coward · · Score: 0

      If that nonsense is the best they can do, perhaps they should stick to reporting in German, but that's SO non-PC of me.

      ~Despising those who fight tenaciously to protect everyone's right to be stupid assholes.

    4. Re:What a badly written article... by CmdrStalin · · Score: 1

      At least they make the effort to learn another language, Mr. Cultural Imperialist.

      ~Despising those who fight tenaciously to protect everyone's right to be stupid assholes.

      Oh the irony.

  60. Pucker up Tom. by BigChigger · · Score: 1, Flamebait

    Bill's bending over for you to kiss his ass some more. This "review" could be mistaken for a MS ad. BC

  61. Let's see some figures to back that up by filmcritic · · Score: 0

    Read the subject retard..where are these numbers, dumbshit?

  62. Re:First Slashdot - English Translator-matic! by filmcritic · · Score: 0

    I'm printing this out and hanging it next to my desk...words of truth and humor speaking volumes! No wonder it has a -1. Asshole moderators can't handle the truth!!!

  63. Numbers? by Dave_bsr · · Score: 1

    I'd really like some hard information on that - got a link - (not to the MS press release, please)?

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
    1. Re:Numbers? by masamax · · Score: 1

      That is BS. Gamecube did NOT sell 615,000. On their own site they said "shipped". I have a feeling that these numbers are not based on console sales but on the amount of hardware shipped to stores.

      --
      I like to kill your couch. HE DIED HARD! MOO.
  64. They are USB. by Pope+Slackman · · Score: 3, Informative

    At least as far as I can tell.

    I came upon an XB controller last month, and did exactly what you said - hacked a USB connector

    on to the cable.

    On plugging it into my machine (WXP), it was detected, and two devices showed up:

    1) Some sort of hub-type gadget (possibly for the "card slots" on the bottom of the controller?)

    2) An "Unknown Device", which I'm assuming to be the actual control interface.

    If I knew anything about writing USB device drivers,

    I'd try to hack one up, but I don't, so I haven't.

    I prolly should try plugging it into a Linsux box just for shits and giggles, might at least be able to get the device ID or something else interesting.

    C-X C-S

    (Posting with a text browser, so the formatting might be fucked up...)

    1. Re:They are USB. by Qazimov · · Score: 1

      .. And they are ugly.

      Tom's seems to think that microsoft has done some amazing things with their controllers but it doesn't look so new to me. I'd like to examine this claim by claim.

      They[Analog sticks] can be easily operated with the two thumbs, and their excellent progressiveness proved to be better than on the PS2 pad.

      Mmmm.. Progressiveness, this is always what I look for in an analog stick. I've used XBox and DualShock2 controllers and they do have a different feel to them, although I don't have a progressamomater to measure which is superior. I find that individual games are more resposible for the movement and response than the actual controller. To be honest, both feel to be a high quality, but I'd still give the edge to teh Dual Shock for it's smaller size and also because the controller is almost totally symetrical, and it makes good use of extra fingers with the R + L 1-3 buttons.

      The digital direction pad with its cavities and its bumps is as good.

      Here, I would have to agree. I don't much care for the "d-pad" design. But it's still needed for tekken anyway.

      The two triggers are also analog, which will be a plus for all the automotive games. There too, the superiority over the PS2 pad is obvious.

      Right, because having two triggers w/ analog capability is far superior to ALL of the buttons on the dual shock w/ 255 levels of sensitivity. How many levels does the XBox have again? Where's that obvious superiority?

      I'll tell you what superiority I can see for automotive games.. It's called Gran Turismo. It was the best on PS1, now it's better. More cars, higher res models, great physics, better interface and oh yeah, it's owned by SCEA. Don't think it'll be coming to XBox anytime soon, and Project Gotham sucks.

      I'm pretty dissapointed in Tom's w/ this review. It seems obvious that these people are not real gamers. From the reading it also seemed to be pretty much written from a microsoft marketing package that probably came with the demo unit. Stephane, Stephane, Jerome and Roland shouldn't be writing about things they have little or no experience with.

      If people are looking for good reviews on the systems, check them out for yourself. Coconuts and wal-mart have xbox and ps2 systems up and running all over the place. Or if you must rely on others, at least look to peer reviews. Epinions.com has over 300 reviews for both and you'll be likely to get an honest review when you listen to someone who will never be getting a free lunch, demo unit, or any other kind of perk for giving a good review.

    2. Re:They are USB. by Alan+Partridge · · Score: 2

      I agree with you 100%, but I'd go even further. My preferred controller for GT and wipEout is the Namco neGcon. And try G-Police or Colony Wars with Sony's dual stick controller (not the Dual Shock). Fabulous. the X-Box controller is SHITE for driving games, I've tried both PGR and "speed freak" and it didn't work for me at all. Add it's inherent ugliness (and I'd extend that to the whole X-Box unit) into the mix and it's an embarrasment. Still, I want MS to fail anyway, the fact that their gear is ugly and hopeless too just gives me more ammunition.

      --
      That was classic intercourse!
  65. Funny by Ringwraith · · Score: 1

    Funny how, even after an article as well-researched as this, refuses to say anything good about the XBOX. All the comments are about how people over 12 really do like Nintendo and Tom's doesn't know what they're talking about. (Although if they had said the PS2 is better I"m sure everyone would be praising them as geniuses.) Why don't we all just take a moment and admit that the XBOX is pretty good? If you've seen Max Payne on both side by side (I have), you wouldn't be saying the PS2 is as good. Don't get me wrong, I like the PS2 and think it has, for now, better games (MGS:2, FFX, GTA3), but the XBOX is clearly a superior machine.

    --
    -- Hobbits suck!
    1. Re:Funny by 90XDoubleSide · · Score: 2
      I like the PS2 and think it has, for now, better games

      The problem I foresee is that the XBox is only going to fall farther behind in 2002, with a spectacularly mediocre lineup consising mostly of games being released for all three consoles and many that the XBox is getting several quarters later than the PS2 or NGC (THPS3, GTA3, etc.).

      --
      "Reality is just a convenient measure of complexity" -Alvy Ray Smith
    2. Re:Funny by joeblowme · · Score: 1

      You are so off your rocker. I have an XBox and it's collecting dust. The games are too expensive and 99% of them suck. You'd think by now that a game that gets a 4 or lower on every game rating site or magazine would get marked down but not with XBox because they only have 2 dozen games so people keep buying them even though they are crap. Ok now for the hardware capabilities everything is good except for one thing I'm not Andre the Giant can I get a controller that doesn't weigh 20lbs? I understand they were trying to save money on the thing but at least have an aftermarket alternative available. Also i don't hate Bill and Stevie for thier OS, I hate them for being wealthier than me and not sharing.

      --

      If your not cheating your not trying. If your not trying your not winning and if your not winning why play?
    3. Re:Funny by filmcritic · · Score: 0

      The games are too expensive?? You need to quit that pipe boy...I seem to recall that any game worth playing on the PS2 cost $50, the same as Xbox games. How old are you anyway to complain about the size of the controller? My 5 yr old has no problems with it so why do you?

    4. Re:Funny by joeblowme · · Score: 1

      I have a problem with the controller because I'm a big sissy. You must be kidding me if you don't think that thing is big and klugey. And you proved my point exactly that games worth playing should only cost $50 not every game out for the system. When playstation 2 has games that are bad and aren't selling they get discounted.

      --

      If your not cheating your not trying. If your not trying your not winning and if your not winning why play?
  66. Re:Marketing hype, factual errors, and just plain by jean-guy69 · · Score: 1

    the original language of the article was french (and french version is available on tomshardware.fr), and in french the sentence is:

    "Pour mémoire, le processeur de la PS2 ne tourne qu'à 250 MHz, même si les deux ne sont pas comparables."

    that should roughly translate to:

    "As a matter of fact, the PS2 processor is only 250MHz, even if the two are not comparable. "

    even the online translator reverso (http://www.reverso.net) gave a better translation.. ("Pour mémoire" => "For the record")..

  67. Re:In the name of the exploited logged-in undercla by SumDeusExMachina · · Score: 1

    Viva la revolucion!

    --

    Is your company running tools written by ma
  68. Console history repeats itself... by raindog2 · · Score: 1

    The Dreamcast was actually already dead by the time the network adaptor came out. Hardly any were ever shipped and by then no one was buying the console anyway. The whole online gaming thing never had a chance to play out, which is sad because it'll discourage the current systems from doing too much with it.

    More generally, Sega at that point was where Atari was with the Jaguar - they knew it was their last chance at competing in the console market, they probably knew they were already doomed, and they actually couldn't afford the development and marketing costs to get out the peripheral they needed (network interface for DC, CD-ROM drive for Jaguar) before they faded into obscurity. Both were great systems and both have spawned fanatical homebrew and aftermarket communities.

    It'll be interesting to see what happens with the PS2, XBox and Gamecube. Only once in history have there been three viable consoles in the US, and that was in Christmas 1982 -- just months before the whole gaming industry collapsed. Nowadays everything is so 3D oriented that I think anything capable of running a Quake 3 style engine will do all right, so success depends on who you cut deals with. But for players it still comes down to the games.

    And on that note, Chu Chu Rocket can paste Metal Gear Solid any day of the week as far as I'm concerned ;)

    1. Re:Console history repeats itself... by Steveftoth · · Score: 2

      How could the dreamcast to have been dead by the time that the network adaptor came out, IT CAME with a MODEM!!! You could goto the store on 9-9-99 and buy a dreamcast, go home and surf the internet on the same day!

      The problem with the ethernet adaptor was that the games had to be reprogrammed to use it! Nobody wanted to buy a new version of their games to use the broadband adaptor. That and sega made it impossiable to find.

      If they finish morrowind and Shenmue 2 is really good, then I might get an X-Box. But as of right now all the cool games are ps2/GC. RE4 on GC, now I have to get a GC, well that and Zelda.

  69. What I don't understand about all of this by Flat5 · · Score: 1

    is how the backbone providers can charge the absolutely outrageous prices that they charge.

    Correct my thinking here - once upfront costs for hardware and software are satisfied, aren't the costs of maintaining the network very small? Sure, maybe the routers are $100k each. But then you charge $35k a month for an OC3? At that point, after the network is built out, aren't the bits free forever (more or less)?

    The upstream costs always blow me away, I'd like to know why they are so expensive, if there's anything more to it than the backbones are monopolized and they charge that because they can.

    Flat5

  70. WHAT A CRAP ARTICLE by Alan+Partridge · · Score: 2

    I struggled half way through it before giving up, this article is riddled with factual innacuracies, grammatical gaffs (excusable if it came from Germany) and outright marketingspeak shite. Read at you peril, or go and look at anandtech's excellent appraisals of the machines in question instead.

    --
    That was classic intercourse!
    1. Re:WHAT A CRAP ARTICLE by kellin · · Score: 1

      I totally agree. Tomshardware is usually fairly decent with technical specs, but this article really really sucked. There wasnt *anything* worth reading in it at all, and not because it was about the Xbox, or that they gave it such high praise.. they really didnt do a good job working through the details like they said they were going to do from the outset. Ok, maybe the wrong kind of details... a quarter of the article spent on ten good games for the system (half of which are highly debatable depending on your slant) and another quarter spent on peripherals which include third party hardware? Give me a break...

      --
      GWB to President of Brazil - "You have blacks, too?"
    2. Re:WHAT A CRAP ARTICLE by Anonymous Coward · · Score: 0

      Why can't you people just admit that Micosoft has made an excellent product? The XBox kicks ass...period...bottom line. It has some great games and the software library gets better every week.

      I think you people are just upset that Microsoft has quickly gained success in a different market without using any of the usual business tactics that you linux hippies love to bitch about. What tactics have they used? Simple: create a outstanding video game console that gives developers what they need to deliver fantastic titles to the end user. That's it. That's all they've done and that's why the XBox rocks.

  71. Re:Controllers and USB... the really are USB! by Txurlo · · Score: 1

    AnandTech ran an article on the XBOX some time ago, and it was on slashdot too.

    As you can see in the pics, they ARE really hacked USB ports tucked into a cable.

    --
    Txurlo
  72. Bad Pricing, Possibily. Monopoly, unlikely. by Metallic+Mongoose · · Score: 1

    MS may have choosen a bad X-Box pricing scheme for their Euro market, but I'd be surprised if it was the rest of attempts to "rip-off markets on which it can (still) freely impose its monopolistic dirty hands."

    ...what with them having to compete with Sony and Nintindo in said market.

    1. Re:Bad Pricing, Possibily. Monopoly, unlikely. by Max+von+H. · · Score: 1

      The Nintendo GameCube still isn't available in Europe, so their only competitors here, for the moment, are the PS2 and the PC.

      Should I want to buy a gaming system today, I'd go for the PS2, for it has numerous games and is reasonably priced. Should the Panasonic GameCube with DVD drive be competitively priced, I'd consider it. For what I play games, my PC is widely enough for now.

      The way I see it, I don't see the interest in buying a console that's more expensive than the best graphics card of the moment.

      /max

      --
      -- It's always darker before it goes pitch black.
  73. Tom's Hardware = Tom's console commentary? by mamer-retrogamer · · Score: 2, Interesting
    Sega has abandoned Dreamcast and withdrawn from the market
    Huh!? Who makes NFL 2K2? NBA 2K2? Jet Set Radio Future?

    and Nintendo has settled for Game Boy.
    So N64 and GameCube are just figments of everyone's imagination?

    But above all, [Microsoft] has the best programming kit in the world with DirectX.
    *giggles*

    As far as memory is concerned, the PS2 has a 250 MHz processor, even if the two are not comparable.
    Um, what does internal processor speed have to do with memory in this context?

    Technically, I think the Xbox is great console--Microsoft almost got everything right. But as we all know, it is not always the "best" technology that wins...

    --
    Schrödinger's cat is not amused—maybe.
  74. BRILLIANT! :-) by Anonymous Coward · · Score: 0

    ershlajdfljg asdliagulsdig aesiglaserg.

  75. what a biased article. by Anonymous Coward · · Score: 0

    how did i get this impression, when i read through all of this, that these people are in some ways affiliated with M$?? and if it wasn't enough praising the technology behind the thing, do they really think someone really CARES about 5+1 dts sound? i for one only have a mediocre speaker system (just two speakers) and since i'm not a hifist, that's the way it's gonna stay for the future as well. second, i don't think the amount of games available is that great that they give an impression of. i'll anticipate that very shortly, the gamecube has much more titles than xbox, but let's wait and see what happens...

    1. Re:what a biased article. by AndrewHowe · · Score: 2

      So if they think the technology is good, you think they should actually dis it instead? They stated their opinion, and just because it was favourable you say they are biased.... Sigh.
      A lot of people care about Dolby 5.1 sound. Perhaps more would if they had content that used it properly. At a recent XBox developer conference we had a great presentation from a Dolby guy. It really pisses people off when you leave channels silent! So you don't have a nice speaker system. So what? It's a great feature of the XBox.
      By the way, despite the fact that I just said "great", I am not a Microsoft employee ;)

    2. Re:what a biased article. by Alan+Partridge · · Score: 2

      Surround sound has about as much to do with hi-fi sound as the NASCAR does with getting you to work in the morning. 5.1 is a marketing gimmick designed to seel crap to you that you don't need, and is merely the third pathetic attempt by the electronics industry to flog this useless surround concept. My father had a "Quad" system in the 70's, and it was pointless then too. There was once a hi-fi surround system called "ambisonics" or "UHJ" which could reproduce the most beautiful sound, I think the Soundfield microphone that was the heart of Ambisonics is still coveted today.

      --
      That was classic intercourse!
    3. Re:what a biased article. by jo42 · · Score: 1

      I feel truly sorry for you. Go experience a good 5.1 setup - none of this PC based THX crap Dell and others are foisting off on the ignorant public.

  76. Kichir Kichir Bom Bom Taay Taay Fizz by PhrozenF · · Score: 5, Informative

    When it comes to Gaming consoles, looking at what has been done in the past would give you a fairly clear idea that they are all about "one-processor-for-each-medium".

    Starting from the NES (or even Atari, for that matter), all these "computers" have different chips to process each element of a game, those being, graphics, physics/gameplay/backend work and sound.

    Looking at the original playstation, and comparing it to a PC in the same era, let's see what you get. It had a 33 MHz core processor (CPU) for doing the I/O/Physics/backend work, a seperate GPU with its own memory for graphics, and a seperate SPU (Sound processing unit)for the audio. All well balanced, and each part doing its job individually, controlled and piped by the IO processor, are capable of beating the shit out of a P-200 with a Voodoo graphics accelarator (which was commonplace when the PS-1 came out).

    The whole point being, "BALANCE"....

    If you look at PS2, it has a very well balanced architecture. The CPU is capable enough to max out the GPU, and the sound engine supports what can usably be classified as "best in gaming audio". The DVD ROM has enough storage to pack in all hi-q cutscenes you would ever want, eliminating the need to have in-game rendering, which is both hard to make, and not so good looking.

    XBOX, although flaunts so much high tech stuff, it isn't well balanced. The CPU - a 700 MHz intel P-III equivalent, is hardly capable of pushing the graphics unit to 60% of its usability, so even though the theoretical graphical fill rate/texel/pixel pipelines might be capable of a lot more, it will never actually deliver those rates because the CPU isn't capable enough to pump those bits to the GPU fast enough. Same for sound, XBOX supports "so many channels" of audio, but to put all that through the sound processor, you would need to dedicate a major chunk of CPU processing power to that thread, bringing down the available CPU power once again. Not to mention the overheads the XBOX carries as it has to address far more hardware devices than the PS2.

    Well integrated design, balanced specs = cheap/decent performing architecture

    high specs, no balance, bloatware = inconsistent performance, scalability issues

    you decide....hack your XBOX, benchmark everything, and prove me wrong....i guarantee it doesn't even perform as much as 55% of the claims the specs make..

  77. I saw the Xbox in "action" on NBC Giga-Games by Schugy · · Score: 2, Funny

    Yesterday I zapped through the German TV-Channels and then I just decided to watch NBC Giga. They wanted to show a game, tried to load it 3 times and only a black screen was there. Of cource it wasn't blue :-) Another game needed 4 Minutes to load!! But when the intro was successfully loaded it was time for commercials. Just have fun with that xbox *lol* So how stupid do I have to be to tell the people that the xbox is a must?

    1. Re:I saw the Xbox in "action" on NBC Giga-Games by Anonymous Coward · · Score: 0

      Talking about people who are mentally challenged, but then again you are from Europe. That pretty much explains it.

      Most Euros are stupid, but hey Americans can't save you from yourselves everytime.

  78. Gushing review, but very informative by SilentChris · · Score: 1, Interesting
    I'm an XBox fan (I think some of the "extra" features absolutely rock, like having a Media Player type set up to play on my stereo when I'm working out) and I think a lot of points mentioned were valid, but I think the article was a bit *too* gushing. Needless to say graphics are important, but so are games. Those who are arguing that graphics are more important are wrong - those who are arguing that games on the XBox suck are even more wrong (or simply haven't played).

    One point I found particularly hopeful (and hope it holds up) is if the system can really handle 1024x768 well in future games. One of the biggest problems with consoles have been claiming a high-resolution (for example, Nintendo 64's 640x480) then running a majority of games at a lower resolution because the system can't handle it (320x240). Graphically, many of the games are stunning on XBox right now, but I'd like to see them take advantage of HDTV setups to their full potential. If they can figure that out (and figure out how to easily set up online gaming so they don't have a Dreamcast-like bomb) they'll be able to take a signficant chunk out of Sony's market share.

    1. Re:Gushing review, but very informative by sunhou · · Score: 2

      You think the review was gushing? Hmm, let me quote one bit:

      Moreover, the vibration system is much better than the pS2 Dual Shock. The vibrations are powerful and subtle at the same time...

      Yeah, that was when I pretty much gave up my doubts that a raving Xbox fanboy wrote the review.
      "The vibrations are powerful and subtle at the same time"?? Phew, that's really digging deep. Damn, why haven't the other companies learned to make great vibrations like that in their controllers?

    2. Re:Gushing review, but very informative by SilentChris · · Score: 2

      Pro XBox = overrated? Whatever.

  79. Tom's review. by Anonymous Coward · · Score: 0

    "If the cover somehow becomes ajar, it won't play games. This is a major problem! X-box sucks!"

  80. Tom's hardware for a reason by Anonymous Coward · · Score: 0
    Is anyone surprised Tom's hardware only address the hardware? The name of the site is Tom's hardware after all. It's not Tom's game central.

    More competition is good and is good for the game industry. But the games that rock and forget the ones that suck. the end.

  81. I think what you MEANT to say was... by anarkhos · · Score: 0

    FOR ME TO POOP ON!

    --
    >80 column hard wrapped e-mail is not a sign of intelligent
    >life
  82. Don't buy anything from MS by Anonymous Coward · · Score: 0

    Suport Linux.
    Don't give MS a dime.
    not a penny.

  83. TAXES by ProfBooty · · Score: 1

    the poster forgot VAT(value added taxes)!

    european taxes do account for a large price difference!

    --
    Bring back the old version of slashdot.
    1. Re:TAXES by Phil+Wilkins · · Score: 1

      Unless you live in California. At least european countries generally have to advertise prices INCLUDING sales tax.

  84. I got to the end of the article... by Saturn49 · · Score: 2, Insightful

    ...and I was horrified by this comment:
    "As far as the games, things look good as well. As of now, the choice is enormous and there is no lack of good titles."

    25 games is enormous? Give me a break. I thought Tom's was generally not-biased, but they tiptoed over the edge on this one. Every other review of the XBox I've seen said the games are standard, and boring, with the exception of Halo. 100 games is good selection. 2000 games is enormous. MS will be lucky if their game selection reaches "good" by next X-mas.

    1. Re:I got to the end of the article... by Anonymous Coward · · Score: 0

      Gimme an example of your enormous PS2 game library, I have 5 fingers and that's how many good games on PS2. However on the DC side, there are atleast 15.

  85. Ugh -- pathetic writing by j-turkey · · Score: 2

    OK -- I'd heard that Tom's has picked up some better writers...

    I don't mean to be inflammatory, but that thing looked like it was written by a 15-year-old British high-school dropout.

    Hey -- Tom's Hardware...there's plenty of out-of-work folks over here who will write for you (and they have college degrees too).

    --

    -Turkey

  86. Oh grow up! by Phil+Wilkins · · Score: 1

    So Resident Evil is for kids, and no adults play Zelda.

    1. Re:Oh grow up! by Anonymous Coward · · Score: 0

      Actully, capcom has become a lot less certain about making the new Resident Evil games Gamecube exclusives because the GC has NOT been selling in the quantities that would make it worthwile. I never understood WHY you would want to make a game exclusive like that, unless Nintedo is ginving them an incentive by halving the per game license fee or something.

  87. standard practice by Anonymous Coward · · Score: 0

    Just because you say that Sony is selling PS2 below cost and Nintendo isn't, doesn't mean it is true.

    I think it is the other way around.

    I think Nintendo and Microsoft, who buy the console from other companies, sell at a loss; and Sony, who designed the entire PS2 themselves and invested 2 billion US dollars worth into production, make money on every console they sell.

    1. Re:standard practice by joshsisk · · Score: 1

      Just because you say that Sony is selling PS2 below cost and Nintendo isn't, doesn't mean it is true.

      I think it is the other way around.


      Nice "thoughts". The fact that Sony sold the PSX as a loss leader is WELL documented. It paid off in the long run, too, as it lead to market domination. MS is following Sony's playbook there, or at least trying to.

      I think Nintendo and Microsoft, who buy the console from other companies, sell at a loss; and Sony, who designed the entire PS2 themselves and invested 2 billion US dollars worth into production, make money on every console they sell.

      You said it yourself, they invested $2B in production, not to mention whatever in R&D. All this must be recouped. That's why console sales don't generate a profit right away, usually. Costs fall. A PSX used to cost a lot to make. Now they are cheap. You set pricing based on complicated models that you think will end up making you the most profit in the long run. You lose money at first, but you have to get the system into people's hands so you can sell the games- where the REAL money is.

      Now, I'll back my statement up with some comments from people more in the know than either of us.

      From the Seattle Times:

      "Hardware pricing is considered a loss leader for console makers, who make their money selling games."

      From Red Herring:

      "Driving down production costs will be a determining factor in profitability over the next five years. According to most estimates, Sony's PlayStation 2 cost the company $450 per unit upon initial production in early 2000. The company had first sold the machine as a loss leader for $360 in Japan and for $300 in the United States and Europe. The strategy paid off with the first Play Station because Sony was able to reduce the product's cost from $480 in 1994 to about $80 now (it was initially priced at $299 and is sold at about $99 today). Meanwhile, the company sold about nine games for every console. That model allowed Sony to make billions of dollars over the life of the PlayStation, even if it lost money at first."

      Do a little homework before you shoot your mouth off, and have the courage to back your statements up with your name next time, AC.

    2. Re:standard practice by Monstr · · Score: 1

      The argument, such as it is, is illustrated nicely here:
      http://www.actsofgord.com/Proclamations/chapter0 2. html

      Specific quote for you:

      Unlike Sega and MS, Sony is an R&D hardware company. They make a lot of things. In designing up the PS2, they spent a lot of cash. Then they spent a hell of a lot more cash to build things like the chip foundries to
      produce the chips for the PS2.

      In the end before the first PS2 rolled off the production line for
      consumers, Sony had spent $2 billion! TWO BILLION!

      Then we look at Sony's stock report for Oct-Dec 2000, and there is an
      interesting little blurb. It said that had Sony been able to meet demand
      with another 1 million PS2 units, they would have pocketed $175 million in
      profits. $175 million divided by one million consoles equals $175 per
      console profit.

      Now, that is a bit high. This assumed that average consumer continue to buy four games per console (so around $24 in royalties), and 2 accessories (about $30 in profit total). That reduces the $175 to about $120. Sony is making $120 profit per system.

      Granted, they have to sell nearly 20 million PS2's to pay back the $2 billion
      they already spent, but that shouldn't be a problem since they already
      passed that.

  88. I love all the Anti-Microsoft Sony fanboys by Anonymous Coward · · Score: 0

    I love how the Sony fanboys come out and say that the games is what counts, so is weaker hardware going to win?? We'll be stuck with PS2's jaggy games for years?? I love all this anti forward-thinking when it comes to technology.

    Secondly, supposedly Sony wins and M$ stops Xbox, then when the pink-slips come in, I guess Americans will never get out of the recession with this kind of mentality. SONY=Japan Microsoft=USA, simple??

  89. Obvious hardware comparison... by nologin · · Score: 1

    Only as Tom's Hardware can deliver...

    The Xbox is definitely a generation ahead, compared to the Playstation 2 at least.

    Wow. PS2 initial release date was March 4, 2000. The Xbox initial release date was November 15, 2001. That's a full 20 month spread.

    BTW, in related news, Intel plans to release the Pentium 5 (Pentium Squared) by Q1 2004. It will be 20% slower than the current P4. Tailor made for all of us who believe that newer hardware will be less powerful that our older workhorses. :P

  90. Re:Kichir Kichir Bom Bom Taay Taay Fizz by BitwizeGHC · · Score: 2


    Looking at the original playstation, and comparing it to a PC in the same era, let's see what you get. It had a 33 MHz core processor (CPU) for doing the I/O/Physics/backend work, a seperate GPU with its own memory for graphics, and a seperate SPU (Sound processing unit)for the audio. All well balanced, and each part doing its job individually, controlled and piped by the IO processor, are capable of beating the shit out of a P-200 with a Voodoo graphics accelarator (which was commonplace when the PS-1 came out).

    Erm, no. Have you ever looked closely at PlayStation graphics? While in the hands of the right developers the PS1 produced impressive visuals, it was by no means capable of "beating the shit out of" a PC with a decent 3D accel. The textures were not filtered, and were not entirely perspective correct, producing strange "warping" effects when you approached a wall in many games. The final image was, I believe, rendered in something less than 16-bit color, as dithering is quite apparent in many games (Silent Hill being a good example; gotta love that halftone fog). The Voodoo had much higher quality output, and did so at twice the resolution or four times the screen area of the PS1.

    I will agree with your contention that the X-box was sort of cobbled together so Microsoft could say they had something BETTAR TAHN PS2, but the real-world performance doesn't match the hype by a long shot.
    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  91. Poorly written article? by psyconaut · · Score: 1

    I'm not doubting the technical quality of the article (actually, I did...but that's for a different post). But the English (general grammer and syntax) seem pretty poor.

    Why do website publications think they can get away with a poorer reading experience than a print rag could?

    1. Re:Poorly written article? by Anonymous Coward · · Score: 0

      Tom's grasp of anything technical is tenuous at best (for example N64 is 64-bit at it's memory interface, compared to XBOX's 128-bit DDR interface. XBOX's pixels are fatter too, 32bpp vs 16bpp on N64)... still, good for a laugh for anyone working in the business. Should've pointed out the strong SGI heritage in all consoles on the market today, including the vector units in the PS/2, which have a lineage to the SGI Infinite Reality's geometry engines from what I've heard.

  92. Everything There Is To Know About XBox by Anonymous Coward · · Score: 0

    Wrong article title. It's actually Everything There Is To Know About THG: We have sold out Now, let us answer THE big question: "Should I buy or not?" For young children, the GameCube would certainly be a better fit. Yeah right, I presume the article itself was written by young children. The Gamecube might not have the pizazz in technical specs compared to PS2 and XBox but it definitely has games that appeal to all ages. If you still emphasize graphics over content, I advise you this: Grow Up! (For those who have problems getting a girlfriend, graphics + content != lara crofts boobs) For those who like consoles, who are older and who do not already have a PS2, they must have the Xbox. Wrong. For those who like consoles, you will avoid the Xbox like the plague. The original concept of game consoles were solely for games - not DVD, not to play rehashed PC games. Game consoles were meant for playing games at a reasonable price. The integration in a home cinema system and the different types of games, make it good reasons to have both a PC and an Xbox Whatever. I'm sure THG are aware of DVD drives and the ATI All In Wonder 8500: It's not difficult to use your TV for output display and play DVDs on your PC. Most (not all) of the games that appear on the Xbox will eventually appear on the PC and vice versa. So, there is pretty much no significant reason to own an Xbox.

  93. Who cares about the article? These shoes are cool! by Anonymous Coward · · Score: 0

    Like above... I'm not entirely fussed about this whole article. Hey, I didn't even read the whole thing. I did see Jay Allards shoes though (here)... And I want a pair.

    Someone tell me where I can get these...

  94. XBox problems by BMaximus · · Score: 0

    On a offhand conversation with some XBox owners they had said that they were happy with the performance of the console. However they had complained that the XBox overheated and shut down after about 4 hours of continuous play. Has anyone had or heard about this problem with the XBox?

    BMaximus

    1. Re:XBox problems by filmcritic · · Score: 0

      As an owner of an Xbox since day 1, I've never experienced overheating or any other problems. Those who have had one that overheated probably have it running in a poorly ventilated area. Just like a PC, you cut off the air flow - you will overheat it.

  95. wtf?? borg-nanoprobes-entering-the-home ? by PhiberOptix · · Score: 1

    there's nothing "nano" about the xbox. it can barely pass through the door, goddamnit!

  96. Games, games games by slashnewbie · · Score: 1

    Ok ok...we get the point, games drive the success of the console. But so what if PS 1 or 2 have more games coming out....are you going to buy all of them...sheesh...most of the games that I see for PS2 I wouldn't want anyway, and the ones I do want are on the Xbox as well. I concede that PS2 will be more successful than the Xbox, but I believe the box will survive. You guys just hate MS, and that's why you shred the xbox so much. Settle down. MS has enough money to keep fighting PS2, and when Sony churns out the PS3, there will be an Xbox2 ready to roll as well. I'm sure MS has already thought about this....they are not the kings of the PC market for nothing. PS...I'm not an MS supporter, I bought the xbox because I like it...plain and simple.

  97. Re:Kichir Kichir Bom Bom Taay Taay Fizz by masamax · · Score: 1

    The PS1's textures may not have been that good, but it was able to push some crazy polys! MGS1 has more polys then most PC games today.

    --
    I like to kill your couch. HE DIED HARD! MOO.
  98. The Neighborhood Bottom Line by arfy · · Score: 1

    Towards the end of January we had a little miniature heat wave of sorts in Chicago and I was chatting with some of the local teenagers and pre-teens about the consoles they'd gotten for Christmas. The twin boys who'd scored the Xbox had their father take it back several times because it wouldn't stay running for more than an hour; they finally managed to exchange it as a lemon for a PS2 which they vastlt prefer. The other family in the neighborhood that got an Xbox is happy enough with it but their father is kind of frustrated because the kids are always at somebody else's house playing some other game while the Xbox gathers dust. The Neighborhood Teenage Consensus is that the Xbox "blows", "sucks", and is otherwise unworthy of their attention. The crowd seems to prefer the PS2. And I assure you they could care less about Microsoft's business tactics or their hardware prowess or lack thereof.