Slashdot Mirror


Sony To Release PSP Handheld Console In 2004

JayBonci writes "According to News.com, in a news conference before this year's E3, Sony announced its plans to release a new gaming handheld called PSP, slated for release late next year. Presumably, this would be to compete against Nintendo's Gameboy Advance, a clear winner in the handhelds department for years now. The games come on a new media format, half the size of a CD or DVD, holding 1.8 gigs. Other Gameboy competitors such as the Neo-Geo Pocket Color have suffered from small game libraries and the inability to get over the GBC/GBA's entrenched marketshare. Despite all of this, Sony isn't SNK, and obviously has a lot of muscle to push its way to where it wants to be. It will be an interesting fight."

361 comments

  1. 32-Bit by Anonymous Coward · · Score: 1

    How can they win getting into the market this late and not showing hardware that is signifigantly better?

    1. Re:32-Bit by KrispyKringle · · Score: 4, Informative
      "How can they win getting into the market this late and not showing hardware that is signifigantly better?"

      How did Sony with with the PS2? They got into the market far later than all except Microsoft; their hardware is far behind the XBox, and yet the PS2 is 3-to-1 the most popular game console of the current state-of-the-art. Sega, who's technology was often cutting edge and who had a long history in the industry, is now defunct in the hardware market. Nintendo, the oldest of the current crop, has true market force only among young children, relying on their classic intellectual property like Mario. Perhaps I am oversimplifying, but, then, I believe so are you.

    2. Re:32-Bit by Anonymous Coward · · Score: 0, Troll

      This thing comes out Q4 of 2004! That's a year and a half from now! (how many years is that behind the GBA?) PS2 is a signifigantly more powerfull machine than the DC was, and it allready had a strong foothold when XBOX came around--personally, I wish Sony would just go away--I've never owned a Sony produt that didn't have QC issues.

      There is alot in the game market, agreed--but the only way this product will work for Sony is if they throw their weight around with the software manufs and force them to develop for PSP to get on PS2/3....

    3. Re:32-Bit by Squarewav · · Score: 1

      well the screen is so small that even a stock ps1 chip will work well. unless the thing has tv out a 64-128 bit chip will be overkill

    4. Re:32-Bit by Guppy06 · · Score: 5, Insightful

      "How did Sony with with the PS2?"

      Discounting Sega, they were first to market.

      "They got into the market far later than all except Microsoft;"

      You forget the generational cycles in the video game industry. To an extent, all bets are off when the next generation of console rolls out, which means (discounting the Dreamcast) Sony had the first-mover advantage.

      "their hardware is far behind the XBox,"

      Debatable. We're not exactly comparing a Genesis with an SNES.

      "Sega, who's technology was often cutting edge and who had a long history in the industry, is now defunct in the hardware market."

      Sega's problems were never because of either hardware or software. Their main pitfall was marketing. In my opinion, if the Sega Saturn had been backwards-compatible, Sony would be the one out of the hardware business.

      "Nintendo, the oldest of the current crop, has true market force only among young children,"

      Never underestimate the spending power of young children in large numbers.

      While the PS2 may be outselling the Xbox and GameCube, the GBA is outselling the PS2 hands down. Perhaps even the PS2 and Xbox combined. Why do you think Nintendo is so keen to push GBA link-up with the GameCube?

      "relying on their classic intellectual property like Mario."

      You seem to believe that's a liability.

    5. Re:32-Bit by Anonymous Coward · · Score: 0

      Karma hoe

    6. Re:32-Bit by KrispyKringle · · Score: 2
      OK, I did admit to oversimplification and you did catch me on it. Ignoring the generational nature of the console market does leave out a lot of important complexity explaining in part the success of the PS2. However, do not discard the importance of its backwards compatability, and, by extension, the success of the original PlayStation, an unexpected dark-horse if there ever were. And if you consider the PS2's early start (to the detriment of the state of their technology, I would say) such an advantage, then this begs the question of why the Dreamcast did not do well. It had a start that made it the technological leader for a fair amount of time (you blame marketing for this; I didn't follow the release close enough to comment).

      I don't see any debate over the XBox vs. the PS2 when it comes to hardware. The XBox has a faster CPU, faster graphics processing, more RAM, I believe, and added features the PS2 doesn't even have, most visibly but not limited to the hard disk. Granted, some of this is wasted on games written for easy portability between all three platforms, but games written specifically for the XBox show a clear superiority. Not to start what is probably a common debate among hardcore gamers.

      And no, I am not discounting, criticizing, or undervaluing Nintendo's intellectual property or market share among the younger crowd. My only comment would be to avoid both too-tight a focus on that one market (although I suppose young Nintendo fans eventually grow into older Nintendo fans, if Nintendo only makes more mature games available) and to avoid overdependence on classics like Mario. Disney, for example, has relied so much on their IP (and their team of ravenous enforcing lawyers) that most of their recent movies have been unmitigated disasters, while Pixar has managed to break ground in virtually all of their recent movies produced in coopoeration with Disney, and has been responsible for most, if not all, of Disney's current successes.

    7. Re:32-Bit by Anonymous Coward · · Score: 0

      Actually, the Dreamcast did pretty well, if you are counting the amount of installed consoles at the time. The problem was getting more 3rd party companies to sign on. So many of them were up Sony's ass for so long.

      You may not take this remark seriously, but think of it this way. Square lost butloads of cash over the last two years. Had they not have been so system exclusive, it might not have been a problem. Maybe that's why they're developing a few games on Nintendo's machines.

      A little food for thought, I'd say.

    8. Re:32-Bit by miu · · Score: 1
      I wish Sony would just go away--I've never owned a Sony produt that didn't have QC issues.

      I never had a PS2 game crash. I have several XBox games that crash on a fairly regular basis. I've talked to several other people with the same sort of issues.

      That said, I hope this handheld does not have the disk read problems that the PS2 develops after a couple years - which is likely the quality problem that the AC is talking about.

      --

      [Set Cain on fire and steal his lute.]
    9. Re:32-Bit by Anonymous Coward · · Score: 0
      WRT to Segas marketing ability, I have to say, they failed to sell the Dreamcast because they had this philosophy that if they built it, the fanboys would come by themselves. I didn't even realise it had been released in Australia until months after launch, and I had been quite eagerly anticipating the machine ( hopefully to redress some of the mistakes they'd made with the Saturn. I also own one of these. )


      I'm still actively playing my Dreamcast, but I didn't even get one until well after they were dead and buried. Its no PS2 killer in terms of hardware, certainly ( although the games are amazing ), but considering the lead in time it had, it's difficult to understand how they fucked it up.


      Some people say that developer support was one of the big problems. Apparently, as developers started fleeing the Saturn for the Playstation, Sega started acting like total fascists in terms of licensing agreements, exclusive release deals, etc. I guess for many dev houses, its once bitten, twice shy.


      Anonymous Dreamcast Coward,

      Still fitting in one or two games of Soulcalibur with mates a week.

    10. Re:32-Bit by Phil+Wilkins · · Score: 1

      While the PS2 may be outselling the Xbox and GameCube, the GBA is outselling the PS2 hands down.

      Not even close. The GBA and the GC combined, almost reach the sales of the PS2.

    11. Re:32-Bit by |_uke · · Score: 3, Interesting

      Compairing the PS2's hardware to the X-Box is a bit hard.

      The PS2's hardware was designed from the ground up to run games... where the x-box is basically.. a PC with some optimisations.

      The PS2 has a lot of power still that a lot of companies don't (or can't) yet take advantage of. Unfortunatly one of the bad things about the PS2 is that its not eactly the easiest to program for. (Sony isnt exactly helping too much with this either.)

      I have a feeling we are going to see games evolve over the years on the PS2... (Same thing that happened on the PS1. Compare almost any first gen PS1 game with one of the last gen PS1 games to see what I mean. They almost look like they are for totally different hardware platforms.) While on the other hand, graphics on the xbox will be more or less the same. (Developers already know how to program its hardware, obviously.)

      Anyways... Im in no way trying to say the PS2 is more powerful than the X-Box. I am just trying to explain why compairing the two is kindof useless... atleast when your just going by pure specs. (Which btw, you dont mention anything about the PS2s processor design, which does have advantages over the xbox.)

      Anyways... this is the same reason why you cant compare AMD and Intel chips directly just by specs.

      Anyways... back to my beer =P

      --
      Luke
    12. Re:32-Bit by Anonymous Coward · · Score: 1, Informative

      "PS2 is a signifigantly more powerfull machine than the DC was"

      Unfortunately, the games do not reflect this. There are actually some DC games that are better than their PS2 counterparts!

    13. Re:32-Bit by Araxen · · Score: 1

      "Sega's problems were never because of either hardware or software. Their main pitfall was marketing. In my opinion, if the Sega Saturn had been backwards-compatible, Sony would be the one out of the hardware business." Backwards-compatible to the Saturn? IIRC the Saturn didn't sell too hot itself. Surely not enough to kill off the PS2 or PS1

    14. Re:32-Bit by powerlinekid · · Score: 0

      You are severely misinformed or a troll.

      First issue:
      The PS2 hardware is incredible. I'd like to see you come up with something that only has 32 megs of ram but can do Final Fantasy X and Dark Cloud 2. Considering how old the PS2 is, its impressive what Sony and friends have done with it. The PS2 is original in its design... there aren't many if any platforms like it. The Xbox is a pc (Intel/Nvidia) and the GameCube is a Mac (PPC/Ati).

      There are a couple of reasons why the PS2 outsold everything else by a wide margin:

      1) It supported PS1 games which had been the winning console in the previous generation. A game library of 600+ goes a long way to selling well.

      2) It was released a year or so earlier than both the XBOX and GameCube.

      Next part where you just spout off some crap that just isn't true:

      Nintendo, the oldest of the current crop, has true market force only among young children

      This is bullshit. You know, I know the other readers damn well should know.
      I'm 22, I own I GameCube and a PS2. Which one do I play more? When I have people over... which one do you think gets dragged out?
      Let me tell you... its the GameCube. There are very few 4 way muliplayer games that compare to Super Smash Bros Melee and Bomberman. Fragging games are overated... they all are the same (although Halo is excellent). Its no fun playing with 4 people on a 20 inch television, unless you all share the same screen.

      Zelda Wind Waker was awesome. One of the best games maybe ever done... and the Zelda series may be the best video games series this side of Final Fantasy. I know people from the ages of 7 to 45 who loved it. Nintendo has always made excellent games. Pikman is excellent. The Mario series is probably the top selling video game series of all time. Donkey Kong and Star Fox. Have you even seen Metroid? Sega never even came close to matching the originality of Nintendo, hence why they just make games now (along with the fact that they couldn't sell Jesus to a Christian, stupid marketing...).

      The more I read your post, the more I think you're just an idiot. The only impressive thing about it is that you managed to get moderated up to 5.

      --

      can't sleep slashdot will eat me
    15. Re:32-Bit by Afrosheen · · Score: 1

      I'll testify to the QC problems of the PS2. I got one nearly 3 months after it was released, and mine was unfortunately one of the dreaded 7%.

      Best Buy employees and other chain store folks know about the 7%. That was the defect rate of DVD lenses/assemblies for the PS2. The PS2 at that time had a ridiculously short 90 day warranty. Hell, even old cassette walkmans had at least a year..but I digress.

      Mine sorta died after 80 days. I lost the receipt. Called Sony for advice and they suggested my remote control peripheral from another company voided my warranty. WTF?!

      Long story short: pawned the PS2 for a good deal of money (the normal cd read head still worked so it'd play regular PS1 games so I demo'ed that to the pawn shop guy) and never bought another PS2.

      I really would like to see an alternative to the GBA though. I nearly bought one the other day but the lure of the Gamepark32 was in the back of my mind. The problem is the GBA just isn't that great, and the games for it suck for the most part. If they ported all their SNES games to it at least it'd have a decent library, but where the frogs is the headphone jack?

      The Gameboy Advance sucked, the GBA SP is getting there, but I want choice. I really, really want a handheld that only does MAME or SNES games, or both.

    16. Re:32-Bit by Afrosheen · · Score: 1

      You're right, the Saturn didn't sell very well because it was a piece of crap. There were a few stellar titles on it, but the 3d was terrible, it STILL lacked transparencies (unforgivable, considering that even the lowly SNES could do it), the controllers were jank, etc. etc. etc.

      About the only thing I really liked about it was it's 2d abilities. It rocked for Street Fighter-style games because the 2d was fast and it had plenty of ram for all the frames of animation. Similar games on the PS1 sucked because it just didn't have enough ram; many games from Capcom at the time had dozens of animation frames removed. However, Castlevania on the PS1 has to be the best Castlevania ever.

    17. Re:32-Bit by EnglishTim · · Score: 1

      The PS2's hardware was designed from the ground up to run games... where the x-box is basically.. a PC with some optimisations.

      I think the whole PC side is a red herring. The XBox was also designed from the ground up to run games (obviously, it's a console) - let's compare:

      CPU: PS2 294Mhz Mips Xbox 733Mhz x86
      Transform/Lighting: PS2 2x Vector processors Xbox nVidia T&L
      Rendering: PS2 custom graphics XBox nVidia graphics

      etc...

      Both systems have all the same kinds of components - CPU, memory, graphics, sound etc. Sure, the Xbox uses some PC-like components, but that doesn't mean that they're not well-suited for games. Remember that games have in many ways been the driving force behind much of PC development, certainly in the fields of graphics and sound.

      The main thing that differentiates the PS2 and Xbox from a PC in gaming terms is the packaging and operating system, not the basic hardware. This means things like booting up quick, no hardware incompatibilities, playing games straight off a CD . If it looks like a console, acts like a console and plays like a console, then it is a console. The internal architecture really makes no difference at all.

      Having said that, you are right, it is quite difficult to exactly compare the two consoles because they do have different strengths (for instance, when doing the simplest triangles, the Xbox can out-fill-rate the PS2, but when you start using more complex pixel shaders the fill rate can drop dramatically)

      The Xbox still outpowers the PS2 on most things though, IMHO... ;-)

    18. Re:32-Bit by dantepsparda · · Score: 1

      All they've got to do is show their worth in the handheld world. Sony has already created the PSOne, which was a sort of "handheld" if you will, sort of console, but how far are they taking this one? How can they compete? I mean, wouldn't you rather be able to play your original PSX games instead of buying them on half disks? 32-bit? Poor play if you ask me....

      --
      Time flies, so buy a ticket. Don't always listen to your head, for the heart is the mind, body and soul. Listening to y
    19. Re:32-Bit by |_uke · · Score: 1

      Hehe... again I was not trying to imply the PS2 has any advantages over the XBox... but the hardware is different. They come from two different worlds.

      CPU type.. the two consoles use totally different cpu's... Not that one is better than the other for any reason.. but that they are different so the Mhz to Mhz doesnt work so well.

      the PS2 has a 800mhz bus from one of its Vector processors to its graphics chip... etc etc. Silly stuff =)

      However, as far as true advantages... the XBox does have more graphics memory availible... and although you can work around this (Heh, was just reading an article about porting an xbox game to PS2 =).. obviously the PS2 would be a lot stronger had it more memory.

      My main gripe wasnt so much as to.. which has more power... but how people compair the two.

      Things like a more open/documented API would put the PS2 a lot closer to the xbox. (Most developers didn't (and some still dont) know the proper way to do antialiasing on the PS2 until a couple of generations of games had past... for example)

      I have a feeling sony is using this as leverage. Some point in the future Sony will come out with say, a nice shiney set of new API's and documention that will let future generations of games better compete... but they probably dont want to do that until its required.

      Dont ask me why, Im not a marketing person =)

      --
      Luke
  2. Sony also introduced a new accessory for the PlayS by mlk · · Score: 5, Funny

    Sony also introduced a new accessory for the PlayStation 2, the I Toy. The USB camera will initially be used as a custom game controller

    How will this work?
    You jump up and down and little mario on the screen does the same?

    And I thought dance mats were scary.

    --
    Wow, I should not post when knackered.
  3. Xbox by laserlights2000 · · Score: 0

    I was reading the book opening the xbox and xboy was mentioned

  4. Failure by Anonymous Coward · · Score: 0

    If Sony wants to throw $500million down the drain, the least they can do is throw a little my way.

  5. Few Name suggestions by Timesprout · · Score: 1

    X-Girl
    Girl Box
    Game Girl

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
    1. Re:Few Name suggestions by anaesthetica · · Score: 1

      Somehow I don't think "Girl Box" would fly with the marketing folks. Parent's Groups might get upset about yet another suggestive toy being marketed at their children...

    2. Re:Few Name suggestions by Anonymous Coward · · Score: 0

      What about "Girl Box Handheld" The (hightest)score wins

  6. Battery Life by snitty · · Score: 5, Interesting

    Ech, How long will two AA batteries run an optical drive and a color display with a backlight? My guess is about how long the Game Gear lasted on four AAs, a couple of hours.

    --
    Modular Redundancy--Because 4 out of 5 Nodes agree
    1. Re:Battery Life by ryants · · Score: 4, Informative

      According to the actual press release, the battery will be a rechargable lithium-ion type battery, which means no need to buy batteries, as it seems it will be built in.

      --

      Ryan T. Sammartino
      "Ancora imparo"

    2. Re:Battery Life by seinman · · Score: 4, Funny

      You got a Game Gear to run a couple of hours on four AA batteries? How? Mine wouldn't run at all on four, seeing as it needed six.

    3. Re:Battery Life by Dylan+Zimmerman · · Score: 4, Informative

      The Game Gear used 6 AA batteries. I have one sitting right here in my room. It sure chewed through them quickly.

      Wouldn't it be kind of funny if this thing ended up being a PlayStation with a screen, integrated controller, and batteries? That's sure what it sounds like to me. Plus, if they designed it so that it could play PlayStation games that have been copied onto the little disks, then they would have a HUGE library of games already written for it. They would just have to burn them to little DVDs.

    4. Re:Battery Life by Professor_Quail · · Score: 1

      actually I think this is planned to use an InfoLithium battery, which should actually give it a pretty decent battery life.

    5. Re:Battery Life by Dylan+Zimmerman · · Score: 4, Informative

      I would occasionaly use 5 batteries by sticking a paperclip into one of the slots. The one on the right of the left battery compartment powers the light IIRC. Not putting a battery in there just prevented the light from turning on.

    6. Re:Battery Life by Anonymous Coward · · Score: 3, Insightful

      Well, if I can't easily change/recharge batteries on a road trip/flight/train/etc, it damn well better last longer than a couple of hours. AAs are much easier to find and more portable than AC sockets.

    7. Re:Battery Life by mk_3ntropy · · Score: 1

      Perhaps on two AAs but what about Lithium Ion?

    8. Re:Battery Life by Guppy06 · · Score: 1

      To hell with that, how durable with those optical discs be? If it's a handheld, that means people will take it (and the games) places, which means a higher chance of being shoved into one's pocket, over-stuffed backpack, etc.

    9. Re:Battery Life by Piranhaa · · Score: 1

      gameboy had 6 batteries haha ;) , couldn't turn off the backlight and it SUCKED in the sun (couldnt see anything)

    10. Re:Battery Life by Cloud+9 · · Score: 2, Informative
      Well, if I can't easily change/recharge batteries on a road trip/flight/train/etc, it damn well better last longer than a couple of hours. AAs are much easier to find and more portable than AC sockets.

      Road trip: cigarette lighter socket.
      Flight: Accessory outlet
      train: Same

      You were saying?

      --
      Karma: Dyn-o-mite!(mostly affected by Jimmy Walker reading your comments)
    11. Re:Battery Life by Anonymous Coward · · Score: 0

      You are mistake my friend, a game gear used 6 AAs and had a battery life between 2-3 hours, My borhter and I both own one.

    12. Re:Battery Life by tc · · Score: 2, Informative
      Flight: Accessory outlet

      You've been lucky. Accessory outlets are still not available on all (or even most?) flights.

    13. Re:Battery Life by Anonymous Coward · · Score: 0

      agreed, this thing may look nice when it comes out, but the battery life more than anything will kill it, sending it to the neverworld that the lynx, gamegear and turboexpress live in. no kids are going to put up with a 2 hour battery and no parent is willing to listen to their kids bitch about not having somewhere to recharge it...

    14. Re:Battery Life by Anonymous Coward · · Score: 0

      and a large pricetag...

    15. Re:Battery Life by Anonymous Coward · · Score: 0

      game gear used 6 AA's

    16. Re:Battery Life by evilviper · · Score: 1

      This is SONY you are talking about. If there is one thing they do right, it's battery life.

      My Sony CD player lasted 20 hours on 2AA batteries. Sony MiniDisc players last 100 hours on a single AA battery.

      Believe me, if anything, their battery times are going to kick ass.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    17. Re:Battery Life by telstar · · Score: 2, Funny
      "I would occasionaly use 5 batteries by sticking a paperclip into one of the slots. The one on the right of the left battery compartment powers the light IIRC. Not putting a battery in there just prevented the light from turning on."
      • Dork...

    18. Re:Battery Life by wheany · · Score: 1

      Where the hell did you people pull that 2 hours from?

      Someone said "It better not have a battery life of 2 hours", and after that everyone is saying "OMG THE PSP HAS A BATTERY LIFE OF 2 HOURS IT SUXXX"

      Has Sony released any specs on battery life? No.
      Will the PSP have a battery life of 2 hours? Probably not. I'm sure Sony know what they are doing.

    19. Re:Battery Life by NeonSpirit · · Score: 1
      I'm assuming sony will make use of MiniDisc technologies. My MZR900 has a huge battery life, the specs say up to 66 hours. This is spinning and continuouly reading the disk into an ani-job buffer. A game machine would read in bursts into some sort of RAM, this would somewhat compensate for the screen and backlight ower drain. Hopefully it will be possible to adjust/turn off the backlight to conserve power.

      IMHO it would be possible to match, if not improve on the GBA SP battery life of 10 hours.

      --
      I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered.....my life is my own.
    20. Re:Battery Life by Anonymous Coward · · Score: 0

      This is a serious issue. Battery life is no joke in the handheld market, it can make a system worthless. For example, game gear was fun, had fun games and was color, but the silly thing dies on you on one sitting. How can anyone beat a game this way?

      Having a rechargeable battery means squat. Really. I don't play my gameboy advanced now b/c the batteries are dead and I always forget to buy fresh ones. That's why the gameboy advanced SP was so attractive, but it offers rechargeable batteries. It only covers that you don't have to buy new batteries all the time. But how is this any different from a brand new cell phone with all the bells and whistles and dies in 4-6 hrs?

      They used what they learned from the PS systems and shrunk it. A CD-rom with load time, (does this thing have anti-shock it's a handheld!), backlight, that's more minutes eating away at battery life.

      In contrast, the GBA is cart based, no moving parts, current lifespan's about 14-20hrs, depending on the game.

      Sony can take Nintendo, they've done it in the console and they can do it through portables. But unlike the PS2 vs n64 (CD vs cart) battle, this is a case where carts are superior.

      It would've been a clever moved if they used their sony mem-sticks instead, but then games would be horribly expensive.

    21. Re:Battery Life by Chris+Mattern · · Score: 1

      I still have my Game Gear. It's *six* AAs.

      Chris Mattern

  7. No Pic? by Microbomb · · Score: 1

    Whats it look like? GIS for PSP http://hkp7.com/graphics/psp-s.jpg

    --
    ~werd~
    1. Re:No Pic? by Anonymous Coward · · Score: 0

      Unfortunately, this handheld only allows for first person shooter games.

    2. Re:No Pic? by los+furtive · · Score: 1

      Only in America would they let kids play with a toy like that.

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

  8. Re:Sony also introduced a new accessory for the Pl by DeltaSigma · · Score: 3, Funny

    Or even better! Get your poorly lit portrait poorly aligned onto a three-dimensional mesh so that on the rare occasion your character walks up to a mirror you'll see a horribly distorted YOU!

  9. better article by Professor_Quail · · Score: 5, Informative

    here's a better article; it goes into a bit more detail than the posted one.

    1. Re:better article by Professor_Quail · · Score: 0

      actually here's a third article I found with a few pictures of the device, which actually looks pretty bulky...can anyone translate this?

    2. Re:better article by Phoenix+Dreamscape · · Score: 1

      That's not the same thing. The one you're looking at was built by a hobbyist. He also built some portable atari 2600s.

    3. Re:better article by Anonymous Coward · · Score: 0

      the thing in those two pictures looks butt-ugly

    4. Re:better article by cascino · · Score: 1

      Nope, that's not it. That's a picture or a creation of this guy, who modifies consoles (Atari 2600, SNES, PSX, etc.) such that they can be played portably.

      I don't think Sony would ever release something that hideous :)

    5. Re:better article by Samir+Gupta · · Score: 1

      That's not Sony's own model, but rather a hack job someone did to make a handheld playstation by cutting up a PSX circuit board and fitting the drive on just right and interfacing it with a LCD and a battery power supply. The article in English is here.

      --
      -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    6. Re:better article by Juan|Corral · · Score: 1

      That's a homemade one.

    7. Re:better article by mrseigen · · Score: 1

      Or deadly to your fingers, that disc must spin fast. Faster than your flesh can stop it, at least.

    8. Re:better article by Anonymous Coward · · Score: 0

      Hello,
      I would like to know if your username stands for "Mr. Seigen", or "Mrs. Eigen". Also, in either case, would you like to cyber?

  10. Games... by Iscariot_ · · Score: 3, Interesting

    I wonder what companies they will team with to create new games. In order to beat Nintendo, they're really gonna need an awesome initial lineup of games. I'm thinking at least 25 or so. And they'll need some big named games as well, like Castlevania and whatnot.

    Also, what are they going to do to entice developers. Gameboy has such market penetration that it'll be hard to convince them that they can make more money with the new handheld. I expect to see a lot of games developed for both systems, or 3d ports of games for the PSP.

    1. Re:Games... by cascino · · Score: 4, Insightful

      I wonder what companies they will team with to create new games. In order to beat Nintendo, they're really gonna need an awesome initial lineup of games. I'm thinking at least 25 or so. And they'll need some big named games as well, like Castlevania and whatnot.
      Most likely the usual players. Sony has what I would consider to be as strong of a lineup of 3rd party developers (Square, Enix, Konami, EA, Rockstar) with big-name games (Final Fantasy, Dragon Quest, Metal Gear, SSX, Grand Theft Auto) as any company out there. And that's not even mentioning in-house titles like Gran Turismo.
      Also, what are they going to do to entice developers
      16:9. 3d audio. 1.8 GB storage on 60mm discs. Real-time NURBS rendering. USB 2.0. Not to mention the 50 million+ PS2's already sold worldwide.
      How many MEGAbytes are GBA cartridges again?
      I think this new system is plenty enticing. Development kits are coming out in June, which gives developers 1.5 years to work with the architecture before release in Dec. 2004, at which point Nintendo will still have the GBA at the forefront of their portable lineup (remember, the original GB went virtually unmodified for almost 10 years).

    2. Re:Games... by afidel · · Score: 1

      Woohoo, high resolution textures (thats what all that storage is for right?) on a completely low resolution lcd screen! What a stupid concept. The GBA does it right, if you only have so many pixels to play with why bother using huge texture maps that just burn battery life? For the console market it makes sense but I don't think it does for the portable market, there's a reason the GB's have been the size they are, its what fits well into the average kids hands.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:Games... by Anonymous Coward · · Score: 0

      How many MEGAbytes are GBA cartridges again?


      And how much battery-draining power will it take to have an electric motor spin those discs at 11,000rpm?

    4. Re:Games... by Anonymous Coward · · Score: 0

      I agree that there is a lot of room for potential with a Sony portable, but perhaps you mistake Sony for a company that doesn't falsly hype up their sub-par products?

      Oh wait. Maybe you've never heard of the PS2.

    5. Re:Games... by InferiorFloater · · Score: 1

      Whoa, I missed the part where they said real-time NURBS. That's especially interesting since no consumer electronics (video cards, consoles, whatever) bothered with real-time NURBS. I'd be mighty surprised if sony put out a NURBS processor on their handheld, seeing as how it'd probably eat up power like nothing else. And the installed base of ps2's doesn't really matter since this is a new product, not a handheld that plays ps2 games.

      An optical drive is a mistake, since you're just adding weight and reducing battery life, and I can't imagine that any high-res textures would really visible on a little LCD.

      Sony's sort of on the right track by not making a GBA clone, but what the handhelds really need is wireless.

      --

      ---------
      Get back to me when my brain starts working.
    6. Re:Games... by Anonymous Coward · · Score: 0

      I hope this is better than my GameboyAdvance. At last year's VA Software Christmas party it got soaked in jissum. I didn't try to use it again until after New Year's and by then the jizz had hardened making the unit completely beyond repair.

    7. Re:Games... by tc · · Score: 1
      I can tell you're not a graphics developer. The stated screen resolution, at 480x272 is not so vastly lower than the 640x480 that the average console game outputs. And console games certainly do use fairly high resolution textures, and plenty of them. The constraining factor is not that making them higher resolution doesn't buy you anything, it's that you run out of memory.

      Anyway, depending on the game genre, the storage is just as likely to be for audio data or streaming videos as it is for graphics. For example, in sports games, the main bulk of data on the DVD is streamed commentary, not textures.

      Even where textures are the bulk of the data, you don't load it all at once. Taking sports games again - you only load the textures you need for the stadium and teams that happen to be playing, but you have maybe 30 times that amount sitting on the disk, because you have to have all the different teams and arenas available for people to select.

    8. Re:Games... by Kris_J · · Score: 3, Informative
      How many MEGAbytes are GBA cartridges again?
      It's hard to be sure given that marketing departments don't know the difference between bits and bytes, but 64MB is about right. And that should be plenty for anyone not trying misdirect people away from their lack of content by using heaps of shiney pre-rendered video. As a collector, I still prefer the cartridge format. Wipeout 64 removed any lingering doubt I had about the cartridge being a limiting factor.
    9. Re:Games... by MMaestro · · Score: 1
      And how much battery-draining power will it take to have an electric motor spin those discs at 11,000rpm?

      Pfft, forget measuring it in battery power usage. Take a look at the (majority) of PS1 and PS2 games. Pretty much all of them have a minimum of 1 minute FMV to over 10 minutes of FMV (the final FMV in FF7 was at about 5 minus credits). I'm worried about Sony turning the thing into an interactive portable DVD player. With few exceptions (Contra:Shattered Soldier being one of them) Sony has done a HORRIBLE job at making games that you can pick up for a few minutes, play, and put down. I don't think games like Bust-a-Move or GTA2 on a handheld will catch on.

    10. Re:Games... by Guppy06 · · Score: 2, Insightful
      "How many MEGAbytes are GBA cartridges again?"

      I believe they're publishing 512 megabits as we speak, which pretty much translates into 64 MB. I wouldn't be surprised if they reach gigabit (128 MB) sizes in a year or so. However, consider:
      1. Bigger cartridges that conform to the old form-factor do not need new hardware to read. Cartridge prices don't go down like optical media because cartridge sizes are always growing
      2. Cartridges can also include hardware upgrades, such as additional RAM or even a GPU (Super FX chip, anyone?). Optical media can't do that
      3. And, of course, cartridges are a good deal more durable than optical media, which is a good thing when you're making a system intended to be carried around in pockets and such
      And as for the "graphical benefits" you list that a Sony handheld may include, keep in mind that you'll still be playing this on a tiny screen. Even if you are able to make obnoxiously fine LCD displays for cheap, there's only so much small detail that can be discerned by the unaided eye.

      "I think this new system is plenty enticing."

      I see little to convince me that this system won't get shot down in flames like all the others. The Game Boy family has brutally bitch-slapped almost a dozen technologically superior handhelds in its time, and they weren't pretending to be fifteen different things at once. And don't forget that there are more GBAs out there than PS2s.
    11. Re:Games... by fiontan · · Score: 1
      Sony's sort of on the right track by not making a GBA clone, but what the handhelds really need is wireless.
      Like this?
    12. Re:Games... by edwdig · · Score: 1

      GBA carts are currently 8 Megabytes, max 64. Just like N64 carts. There are a few games that are 16 megabytes right now, but not many. Go check GBA ROM sites if you want proof.

    13. Re:Games... by edwdig · · Score: 1

      I wouldn't be so sure about that claim about Nintendo. They said in the beginning that one of the reasons the GameCube uses the minidiscs is so that they can be used in a portable. The GameCube currently costs them about $100 to produce, and they've been toying with LCD screens for it for a few years. They could quite possibly release a portable version of the GameCube to compete.

    14. Re:Games... by NeMon'ess · · Score: 1

      I only know NURBS allow for models to curve more naturally than polygons. It seems that since the PS couldn't push many polygons, and this is higher resolution than the PS, making characters out of a few NURBS would look better than a few polygons. As for the optical drive, the disks are smaller than a Gamecube disk, 60mm compared to 80mm. The disks are protected by a casing too. This protection means the disks could be made thinner too. Thus the disc takes less energy to spin up so the battery lasts longer, while allowing for full voice or video, if the developer desires. I suspect the PSP will retail for $200 or 150 at release. This kind of technology doesn't come cheap. At that price, and with the GBA well entrenched, Sony will have to bring something remarkable to market. That something is PS-level polygons, combined with modern texture processing, NURBS for nice looking organic characters, plenty of voice and music, and video.

    15. Re:Games... by forgotmypassword · · Score: 1

      yes

      go play you N64, cuz cartridges have won!

    16. Re:Games... by YE · · Score: 1

      Real-time NURBS rendering

      NURBS are a major pain in the ass. No one ever got curved surfaces to work OK in a realtime hardware accelerated environment. (NVIDIA's first chip, NV1, comes to mind as the highest-profile flop.)

      Development kits are coming out in June

      Lemme guess: with documentation in Japanese only for the first 9 months, a buggy as hell port of GCC, no debugger, no profiler and no libs?

    17. Re:Games... by Graymalkin · · Score: 1

      Uh...not so vastly lower? Unless my calculator is broken it seems to me the PSP's screen resolution is about 42% that of a typical console's 640x480 screen resolution. Because of the shape and size of our eyes even someone with excellent vision would have a tough time discerning two points an arcminute apart. On a 20" television our eyes are just barely able to discern individual pixels on the screen if we're sitting close. This means that every single pixel on the screen is conveying important information to our eyes and thus to us. On a television sitting at a reasonable distance the whole of the screen's surface area can give us visual information. On a small LCD screen at most a few inches across the pixels are so small and close together that unless the screen is rubbing the cornea of one's eye discerning individual pixels on the screen is quite a task. This means individual pixels begin to blur together and each pixel gives our eyes less information. We end up requiring a lot of pixels squished together to present our brains with something meaningful.

      That all being said, a small LCD even with a resolution of 640x480 pixels means jack to our eyes. Depending on the pixel size and dot pitch of the screen, the effective resolution could be as little as a quarter of its true resolution. Rendering a high detail image at 480x272 on a screen a few inches across wouldn't be useful for anybody. A high resolution in-game shot on a console hooked to a TV is meaningful because we can get the full effect of the image being rendered. On a small handheld screen we'd be lucky to get a forth of the visual information that would end up rendered actually hitting our perception.

      All the PSP's screen is going to do is waste a bunch of power driving pixels we can't resolve and make us squint trying. Unless the PSP's screen is the size of a Palm Pilot's screen there's little need for so many damn pixels on it.

      --
      I'm a loner Dottie, a Rebel.
    18. Re:Games... by joshsisk · · Score: 1

      I don't know if that would really work well. Admittedly, I only have Zelda for my GC, but I can't imagine using a handheld with all those buttons, two analog sticks and a d-pad. And I can't imagine playing Zelda without them!

    19. Re:Games... by Benno... · · Score: 1

      GBA games are 4, 8 or 16MB and can be as big as 32MB. That's Mega Bytes.

    20. Re:Games... by tc · · Score: 1

      You sit with the screen of your handheld game much closer than you sit to your TV. I would guess that the number of radians per pixel (the only relevant quantity) is broadly similar.

      In any event, as a graphics professional, I can assure you that having reasonably high resolution textures is going to make a noticeable quality difference, even on the size of display they are contemplating.

      The original post was asserting that the storage size was a waste because of the size of the display. There are so many ways in which that statement is flat out wrong. Let me enumerate a few of them:

      - High resolution textures are still relevant

      - You don't have to load all your textures at once, you might want to stream them (e.g. racing games) or load different sections of the environment as the game progresses (e.g. RPGs), or load up different subsets depending on user selections (e.g. sports games). With bigger storage you therefore enable longer tracks, bigger environments, and more user selections. Surely a good thing.

      - The storage might well be used for things other than textures. For example, video clips easily get bulky, and audio is huge (think of all the commentary in sports games).

    21. Re:Games... by Graymalkin · · Score: 1

      High resolution textures are unnecessary at low display resolutions. A high resolution texture just means any particular display pixel has a really wide range of colors it can be. Packing a metric assload of pixels into a few inches square is not going to allow your eye to differentiate between two individual pixels. A GameBoy or PSP held at a comfortable distance from your face is not going to give you the same apparent pixel size as a television viewed from a comfortable distance.

      Besides the LCD's size there's color problems as well. The screen is light by a solid state EL backlight which at the absolute best is only going to provide a 100:1 contrast ratio. Coupled with the limited colors a small LCD can reliably produce means you've got serious display fidelity issues. Trying to display high resolution textures with a ton of color information onto that sort of screen is yet again a waste of time. The subtle difference in hue between two shades means nothing on such a small screen with such crappy lighting. Packing those textures into a game is a waste of time and effort.

      For video clips the screen is hardly acceptable save for brief prerendered cutscenes. Imagine trying to watch the video for FF7 on a two inch screen. You'd lose so much detail from the small size and crappy lighting you'd be hard pressed to tell Tifa from Barett during most of the cutscenes. If you've ever watched video on a color handheld television you'd know what this is like. You'd be as disappointed as the people who bought Archos Jukeboxes thinking they could watch their DiVX porn on them only to be sadly mistaken.

      You've done nothing to defend your prepostition that high resolution textures are relavent on a small handheld device, you've merely restated your premise. A graphics professional ought to realize that the medium is going to dictate the amount of detail you're going to put into a particular work. There's no reason to work with billboard size works at more than 10dpi because they're viewed from so far away any more color information would be lost on the observer. Likewise there's no reason to work with high resolution textures when your output size is going to be a fraction of the size of a single texture.

      You're making the same argument with regards to audio. There's very little reason to have 24-bit 96KHz audio on a device with two crappy quarter inch speakers covered by a plastic grill. There's little reason to have as much as 22KHz sound out of such speakers. A game packing 11KHz sound and reusing as many parts of a clip as possible would be making much more efficient use of the system than a game packing CD quality sound. Some lossy psychoacoustic compression and you can fit a ton of audio onto any given storage medium. It is simply not necessary to pack all that video and audio information onto a device that can never properly represent it.

      --
      I'm a loner Dottie, a Rebel.
    22. Re:Games... by Anonymous Coward · · Score: 0
      don't think games like Bust-a-Move or GTA2

      I play super bust a move on my GBA although it is a bit hard to see. Eagerly awaiting the gameboy player for the cube.

  11. wow by xao+gypsie · · Score: 1

    The games come on a new media format, half the size of a CD or DVD, holding 1.8 gigs...
    wow, thats pretty incredible. i remember years ago when my dad bought me the original gameboy.... we had tetris, and that was awesome. now you have media and handheld systems that rival computers that were top of the line just a few years ago.....

    xao

    --


    xao
    http://TheHillforum.hopto.org
    1. Re:wow by BenSnyder · · Score: 1

      It's an odd comparison to make, a game vs. the technology that runs games but it's probably more accurate than your post lets on.

      Regarless of the technical specs, it's still all about the games. If the games deliver, and it's not unreasonably priced, I'd bet that Sony will have an easy time selling them whether it's got two rubberbands and a paperclip or the latest and greatest portable electronics available inside.

    2. Re:wow by xao+gypsie · · Score: 1

      you do make a good point....tetris delivered, and still does. a little while ago i dug up my olf gameboy and found i was still addicted to the game...

      xao

      --


      xao
      http://TheHillforum.hopto.org
    3. Re:wow by Anonymous Coward · · Score: 0

      it msut be late...or early. for a second, i thought i saw "girl computing...." and started thinking "wow, /. is getting a bit blunt these days....."

    4. Re:wow by Anonymous Coward · · Score: 0

      it msut be late...or early. for a second, i thought i saw "girl computing...." and started thinking "wow, /. is getting a bit blunt these days....."

  12. I luv SONY by Sophrosyne · · Score: 1, Troll

    SO I bought a PS2 when it came out- now I get a disc read error... crap! thanks sony for not recalling your shitty product...
    Now these guys want to muscle there way into the handheld market! wonderful- the last thing I want is to be playing my PSP and see "disc read error".... or be on a train or in a car or something, and have the thing skip... and goof up- most likely everything but the music will have to be loaded into memory to prevent skipping, which means either an overpriced product, or an underpowered one...
    I just don't know if I can trust a company that 'muscles' its way into business.

    1. Re:I luv SONY by Anonymous Coward · · Score: 0

      I just don't know if I can trust a company that 'muscles' its way into business.

      You've obviously never hired a hitman or used linux.

    2. Re:I luv SONY by Krandor3 · · Score: 1

      I thought it was Microsoft that muscled it way into business Or is Sony the bad guy this week?

    3. Re:I luv SONY by RevAaron · · Score: 1

      It may be hard to believe for some slashkiddies, but MS isn't the only company which can muscle its way around, or have business practices which do not benefit the consumer. No reason to not have more than one bad guy, at least on occasion...

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    4. Re:I luv SONY by rgoer · · Score: 1

      So, since you bought your PS2 almost three years ago, how many times have you cleaned the lens? Yeah, you're going to get a disc read error with nine-hundred days' worth of dust clogging up the important bits. Crap! Thanks sony for not issueing a billion-dollar product recall to do simple post-warrenty maintenance that the customer should know enough to do themselves...

    5. Re:I luv SONY by cheinonen · · Score: 1

      I know lots of people, myself included, that bought the PS2 when it first came out and none of us have any issues with it. Or with our original Playstation systems. Did it occur to you that, just maybe, you had one part fail as that is what happens to things, and that you have a warranty for that reason, not whole product recalls because of a 0.00001% failure rate? Talk about overkill!

    6. Re:I luv SONY by Sophrosyne · · Score: 1

      I did clean the lens, but that isn't the problem-- it's due to faulty hardware in the first product shipment, there appears to be a class action lawsuit.

    7. Re:I luv SONY by Sophrosyne · · Score: 1

      there appears to be a lot of people that have this problem, and it's not a small number, if you bought your ps2 in the oringinal shipment chances, and you leave it in sleep mode (red light) watch lots of movies/play lots of games youll probably encounter the issue- its best to always switch your ps2 off in the back.

    8. Re:I luv SONY by joshsisk · · Score: 1

      An estimated 7% of the initial PS2s released have a problem which will eventually cause the laser to fail. Look it up, it's been in the (gaming) news quite a bit.

  13. Competition is wonderful by Anonymous Coward · · Score: 3, Insightful

    At least this will force Nintendo to compete with better technology rather than sticking us with ten year old graphics and sound.

    1. Re:Competition is wonderful by d3kk · · Score: 1

      Just what I was thinking. I've been a strong supporter of everything Nintendo has done in the handheld market since they released the original Game Boy.

      I can't help but think Nintendo is shafting us in the game department though. Sure, nostolgia was cool when the GBA first came out, but they're "big games" continue to be SNES ports. While I don't want to see Sony overtake the hand-held market, I really hope this forces Nintendo to actually start creating new classics instead of giving us old ones.

    2. Re:Competition is wonderful by Anonymous Coward · · Score: 0

      You're a bit fuzzy on the concept of "classics", aren't you?

    3. Re:Competition is wonderful by zonker · · Score: 0

      yeah, because we all know that flashy graphics and sound are what makes a great game... *yawn*

    4. Re:Competition is wonderful by Jarlsberg · · Score: 1

      Well said. Now, how long before Microsoft unveils their plans for a handheld X-Box? I mean, they already got the OS. It's just a matter of making a more specialized PocketPC.

    5. Re:Competition is wonderful by Anonymous Coward · · Score: 0

      True, but will it force Sony to compete using superior 10 year old playability?

      I think not...

    6. Re:Competition is wonderful by Capt_Napalm · · Score: 1

      I agree. I think that flashier graphics can kill games and genres. 2D side-scrollers would be a thing of the past if the GBA was more capable of displaying 3D graphics. Along with many other types of games. I think that is what makes the GBA so appealing to me. It has the graphic abilities of the SNES, the pinnacle of non-3D gaming consoles, which allows for some fantastic 2D gaming.

  14. Prardon me.. by Anonymous Coward · · Score: 0

    But what the fuck is "SNK"?

    1. Re:Prardon me.. by TheMatt · · Score: 1

      Shin Nihon Kokaku

      HTH

      --

      Fortran programmer...oh yeah. Array math for life!

    2. Re:Prardon me.. by Anonymous Coward · · Score: 0

      It's the sound wolverine's claws make when he extends them.

  15. Sega Syndrome by Anonymous Coward · · Score: 0

    This thing will either turn into a big phone or have so many capabilities that the price will be outrageous compared to the GBA with its smaller screen and standard-type processor. Why do I need a memory stick for a portable? Just put some flash into the machine. Oh wait, that's a palm and sony already makes those . . . wait, what's different about this thing?

  16. It'd be nice to combine portable functions... by Thinkit3 · · Score: 1

    Let's see, cell phone/PDA/music/game/video/camera. I think that covers all the portable items you can get at the local electronics store. The PDA/phone's have enough problem getting any sort of synergy going. Sony will probably claim a lot but it will just end up being a game machine--at least nintendo admits the GBA is for nothing but games.

    --
    -Libertarian secular transhumanist
    1. Re:It'd be nice to combine portable functions... by Anonymous Coward · · Score: 0

      Don't forget the GPS receiver. That way when you get lost because you miss your turn while driving and playing your PSP, you can find your way home. With 1.8 GB you could have a full map of whatever country your in.

  17. Oh that law again! by Anonymous Coward · · Score: 0

    Trademark infringement on Paint Shop Pro and psp.com

  18. Innovative name by wolrahnaes · · Score: 1

    except that the PSp had been around for nearly 2 YEARS! A portable playstation powered by rechargable lithium batteries well before Sony got any ideas...

    --
    I used to get high on life, but I developed a tolerance. Now I need something stronger.
    1. Re:Innovative name by Anonymous Coward · · Score: 0

      Think perhaps this guy is working with sony now? there seem to be many parallels between his rig and the specs on this new handheld

  19. GameCube format by MhzJnky · · Score: 3, Interesting

    The disk size and format (small DVD) sounds like the GameCube format. I beleve that format is a standard, like mini-CD.

    Wonder if this is a new format or if they are using that one. Don't see why they would roll there own with there's already one existing. Of course this is the same company that came up with Beta-Max and Mini Disk.

    --


    "Failure is not an option, it's part of the standard package"
    1. Re:GameCube format by NanoGator · · Score: 1

      "The disk size and format (small DVD) sounds like the GameCube format. I beleve that format is a standard, like mini-CD.

      Wonder if this is a new format or if they are using that one. Don't see why they would roll there own with there's already one existing.
      "


      It probably is a new format as Nintendo co-developed it with another company who's name excapes me at the moment to be 'piracy proof'. Due to the probable IP involved, Sony'll probably have to re-invent the wheel here.

      There's some that feel that Nintendo's choice of media was lead the way towards a portable system a few years from now. Substantiated? No. But think about it, if Sony can do it, then Nintendo can just slightly miniaturize the GC hardware and *boom* have a product with a ton of titles already.

      --
      "Derp de derp."
    2. Re:GameCube format by earthloop · · Score: 1

      On of the biggest hurdles for the Sega Dreamcast hacking crew was reading the GD-ROMS that games came on. A non standard CD format that ordinary readers had no chance in hell of reading. It was only when someone modded the DC to squirt the GD-ROM contents out to a PC that the ISO images started appearing all over the web. This was also before broadband was popular, so downloading 700Mb files in 20Mb chunks wasn't fun. Went a long way in terms of copy protection did them pesky GD-ROMS.

    3. Re:GameCube format by EverDense · · Score: 1

      The media is basically 8cm DVD. I think the encryption is probably done in software.

      --
      http://jesus.everdense.com/
    4. Re:GameCube format by farnz · · Score: 1
      It's also spun in the opposite direction to normal DVDs, so that even if you got an 8cm DVD-R blank, the spiral would be wrong, and so you could not copy the disc.

      Further, this prevents you imaging a GameCube disc for storage or transmission via a PC, since your DVD drive cannot read the media.

    5. Re:GameCube format by EverDense · · Score: 1

      I am actually using the DVD burner that we bought with our Nintendo Dev kit to burner normal DVD-Rs. I wasn't sure it would work.

      Does the hardware spin the DVD-R backwards?
      if so surely this must be controlled by the software?

      --
      http://jesus.everdense.com/
    6. Re:GameCube format by Stonent1 · · Score: 1

      I am actually using the DVD burner that we bought with our Nintendo Dev kit to burner normal DVD-Rs. I wasn't sure it would work. Does the hardware spin the DVD-R backwards? if so surely this must be controlled by the software?

      What model is the drive? (i.e. what does device manager show)?

    7. Re:GameCube format by Anonymous Coward · · Score: 0
      Jesus fucking christ, NO IT DOES NOT SPIN BACKWARDS.

      Pop it open when it's spun up if you don't believe me.

    8. Re:GameCube format by EverDense · · Score: 1

      I haven't got the unit in front of me.
      However...
      Nintendo appear to call it an "NR Writer".
      But I think it is just an unbadged Matshita/Panasonic external SCSI DVD-R Burner.

      Maybe it is not for creating production discs, and only works with the Dev Kit version of the Game Cube.

      --
      http://jesus.everdense.com/
    9. Re:GameCube format by Anonymous Coward · · Score: 1, Informative

      The disk size and format (small DVD) sounds like the GameCube format. I beleve that format is a standard, like mini-CD.

      The name you're looking for is, oddly enough, mini-DVD. They'll fit in the recessed part of the tray in your DVD drive. Nintendo just uses their own data format on their gamecube discs so they can't be read by PC.

    10. Re:GameCube format by caouchouc · · Score: 1

      No, that's completely wrong. It does not spin backwards. It's physically a completely standard mini-DVD disc.
      Your PC can't read the them because they don't use the expected DVD data format. It's conceivable you could write some sort of driver to handle these discs, but that would be in violation of the DMCA.

    11. Re:GameCube format by evilviper · · Score: 1
      reading the GD-ROMS that games came on. A non standard CD format that ordinary readers had no chance in hell of reading.

      Actually, it probably would have been possible to place the laser, motor, spindle, etc. in a CD-Rom. That's not to mention that you could probably spend some money and buy one from the same place Sega did.

      ISO images started appearing all over the web. This was also before broadband was popular, so downloading 700Mb files in 20Mb chunks wasn't fun.

      Say what now? This was about 1 year ago. It sure as hell wasn't "before broadband was popular".

      Went a long way in terms of copy protection did them pesky GD-ROMS.

      That's just not true. Transfering a 1GB game from a Dreamcast over a 112K serial connection is anything but fast/easy/simple. You have to be VERY dedicated to the task, and setup to do it.

      How many hours are you willing to keep your DC and PC running as they transfer? Then spending a great deal of time manually converting the video/audio streams to a smaller format or leaving them out of the image all together.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    12. Re:GameCube format by zonker · · Score: 0

      if memory serves correctly...

      the gdrom's had their copy protection data stored in one spot on the very outer ring of the disc. disc's that got scratched on that outer track were then worthless, as that is where most of the wear on the data side of a disc tends to occur do to handling the discs and setting them down.

    13. Re:GameCube format by CityZen · · Score: 1

      According to the Sony press release:

      Disc medium: "UMD" 60mm optical secured ROM disc with cartridge (1.8GB)

      60mm = 2.36 inches

      GameCube disc = 80mm = 3.125 inches

      Also, "with cartridge" suggests that the UMD will be encased in a cartridge, presumably like the minidisc.

      GameCube discs store ~1.4-1.5 GB using one layer. Presumably UMD uses 2 layers to achieve greater capacity with its smaller size (either that or blue laser). This adds complexity to the drive mechanism.

    14. Re:GameCube format by PyroMosh · · Score: 1

      I just did. The gamecube disc spun clockwise each time I observed it.

      However, I have no idea what direction a DVD spins as I've never seen a DVD player that wasn't tray load, or front feed (like a car's CD player).

  20. portable format? by ugly+colour+scheme · · Score: 4, Interesting

    The games come on a new media format, half the size of a CD or DVD, holding 1.8 gigs

    ----

    I sure hope their new format is solid state, because portable units are meant to be.. well.. portable. If it's a disk based format I doubt it will be nearly as durable as the cartridge based gameboy. Also battery time must be considered, if it's an optical disk the unit will not have a battery life nearly as long as the game boy advance.

    I have a feeling this system might suffer the problems as some early PDA's: overpowered, too expensive, and not portable enough. Nintendo and Palm both tackled their respective markets aiming for two goals: Portability and Efficiency. I hope sony realizes this before going against the behemoth of Nintendo's Gameboy.

    1. Re:portable format? by Anonymous Coward · · Score: 0

      The newest battery technologies like polymer ion etc negate the battery life issues. These new batteries are already showing up in lots of stuff and a lot of people thought the iPod would have terrible battery life, 7.5 hours isn't bad. Your next arguement is color screen eating battery life. No, OLED uses 1/3 the power of LCD TFT.

    2. Re:portable format? by Squarewav · · Score: 1

      chances are they are going to use the same tech as the sony MD only it holds 1.8 gig. I knew someone who had a MD player, you could beat the crap out of them and would rarely skip

    3. Re:portable format? by RevAaron · · Score: 1

      Nope, it's optical.

      Think of what a solid-state 1.8 GB cart would cost per unit... EGADS!

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    4. Re:portable format? by soul_cmd · · Score: 1

      The article says it is an "optical disc" Which I assumed would mean similar to a CD. Like the post above says, they'll likely use a similar technology to the mini-disc.

      If their market ends up being the same as Nintendo's (which would seem to be their target competition) I'm sure they'd have some pretty angry youngsters, and even more frightening: parents if their device is not near skip-proof. I can only imagine the temper of some children should their hours of gameplay in Final Fantasy N be lost because their parents hit a speed-bump.

      I tend to respect Sony for their ability to implement things well. It will be interesting to see how this device does.

      Does anyone know for sure how Sony will implement their media?

    5. Re:portable format? by trite · · Score: 1

      It's a disk inside of a cartridge. I imagine some sort of super mini-disc.

    6. Re:portable format? by Anonymous Coward · · Score: 1, Funny

      I tend to respect Sony for their ability to implement things well.

      You've got looooooooow standards, don't you?

    7. Re:portable format? by Music+To+Eat · · Score: 1

      They also need to consider data integrity. If a music disc skips it'll keep on playing, but if a program loses a bit it's going to be game over.

    8. Re:portable format? by radish · · Score: 1

      I sure hope their new format is solid state, because portable units are meant to be.. well.. portable. If it's a disk based format I doubt it will be nearly as durable as the cartridge based gameboy. Also battery time must be considered, if it's an optical disk the unit will not have a battery life nearly as long as the game boy advance.

      Yeah, cos my CD walkman (120 hours from a single set of batteries, never skips, 170g weight) is so unportable. :)

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    9. Re:portable format? by Afrosheen · · Score: 1

      Um, can you say 'cache to ram'? They've been doing this for years with portable cd players and the easy-to-implement anti-skip technology.

      Also keep in mind that most games load parts of the program once in awhile, the disc keeps spinning to stream either audio or video.

    10. Re:portable format? by hplasm · · Score: 1

      And it's good enough for Neo to use to distribute Sony Handheld (or whatever it will be called) Warez ..

      --
      ...and he grinned, like a fox eating shit out of a wire brush.
    11. Re:portable format? by joshsisk · · Score: 1

      Yeah, cos my CD walkman (120 hours from a single set of batteries, never skips, 170g weight) is so unportable. :)

      Yeah, and my watch battery lasts over a year, too.

      Unless your walkman has an LCD screen, a 3D processor and RAM, it's not really a fair comparison.

    12. Re:portable format? by radish · · Score: 1

      Well of course it does have ram, for the skip buffer. It also has a small LCD display (backlit no less).

      But evem if you compare it to a flash based mp3 player - how many of those beat 120 hours per charge? Few if any. I think there are efficient enough disk mechanisms these days to minimise the difference in power usage, but then I'm no expert.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  21. Sure..... by Anonymous Coward · · Score: 0

    Like I would trust a karma whoring troll. The smarter ones use a separate account for BSing and karma whoring.

  22. Mud Slinging by 0xA · · Score: 0, Troll
    George Harrison, a vice president at Nintendo of America, noted that much of the competition's success has been built on socially questionable games such as the street-crime romp "Grand Theft Auto 3." He promised Nintendo wouldn't go down that alley. "Mario will never start shooting hookers," he vowed.

    Kind of reaching there huh guys? Rockstar told you to go piss up a rope didn't they? Lets face it, with games like GTA and Metal Gear as exclusive titles you guys didn't stand a chance. Zelda isn't _that_ good.

    1. Re:Mud Slinging by feepness · · Score: 4, Interesting

      George Harrison, a vice president at Nintendo of America, noted that much of the competition's success has been built on socially questionable games such as the street-crime romp "Grand Theft Auto 3." He promised Nintendo wouldn't go down that alley. "Mario will never start shooting hookers," he vowed.

      Kind of reaching there huh guys? Rockstar told you to go piss up a rope didn't they? Lets face it, with games like GTA and Metal Gear as exclusive titles you guys didn't stand a chance. Zelda isn't _that_ good.


      Nintendo has had that stance for, oh, 20 years now. Whether it's successful, or even reasonable, is debatable... but it's definitely NOT some new reaction to Sony. It is to a large part based on Miyamoto's attitude and design philosophy, visible from his earliest games.

    2. Re:Mud Slinging by Guppy06 · · Score: 4, Insightful

      "Zelda isn't _that_ good."

      Um... yes, it is. Zelda is one of the reasons that Nintendo is still in the hardware business instead of going the way of Sega. It's the strength of a handful of games like Zelda that kept the N64 afloat. After all, you didn't see the original GTA or MGS on the N64, either.

      And while his motives may be questionable, he does have a point: Sony's main customer base are a completely different breed of people than Nintendo's die-hard customer base. They tend to be the people with a teenager mentality that will pay $$$ just to see some blood, tits and ass. In other words, most of the games on Sony's platforms have gone Hollywood.

    3. Re:Mud Slinging by Anonymous Coward · · Score: 0

      That's completely objective, I'm sorry to say. Personally I can't stand Wind Waker. A lot of people like it, and a lot of people don't.

    4. Re:Mud Slinging by Anonymous Coward · · Score: 0

      I find this ironic since Nintendo maintained the same arguments (demographic, moral duty, yeah yeah yeah) when they released a no-blood version of mortal kombat years ago for the snes only to follow it up with a full gore version of mortal kombat 2 when they gained the exclusive. Its a pity this guys gonna get modded to hell by the Nintendo zealots, since IMHO as least, he makes a fair point.

    5. Re:Mud Slinging by Maul · · Score: 1

      You're wrong, Zelda is _that_ good and more. So is Metroid Prime. Heck, even Animal Crossing and Super Smash Bros. Melee are _that_ good.

      Plus Konami is releasing a rendition of Metal Gear Solid 1 for the Game Cube called "Metal Gear Solid: The Twin Snakes."

      --

      "You spoony bard!" -Tellah

    6. Re:Mud Slinging by Guppy06 · · Score: 1

      I was going more by sales numbers than by personal opinion, and I was referring to the franchise in general.

    7. Re:Mud Slinging by Anonymous Coward · · Score: 0

      You stupid multi-account fucker!

    8. Re:Mud Slinging by Anonymous Coward · · Score: 0

      Super Smash Bros. Melee is the best game ever. After years of being innundated with ads and chattering anklebiters featuring pokemon and that irritating yellow bastard, pikachu... you can now BEAT THE LIVING SHIT OUT OF HIM!

    9. Re:Mud Slinging by dustinmarc · · Score: 1

      The general gaming community would tend to disagree with you. This site which basically ranks games based on reviews from users and various gaming sources has Zelda: Ocarina of Time ranked as the #1 game out of over 6000. Also, another Nintendo Exclusive game Metroid Prime comes in at #2 and Zelda: The Wind Waker comes in at #7. So I would say that Nintendo games are that good.

      --


      Microsoft should hire me. I can write code that doesn't work faster than the guys they have doing it now.
    10. Re:Mud Slinging by feepness · · Score: 1

      The general gaming community would tend to disagree with you. This site [gamerankings.com] which basically ranks games based on reviews from users and various gaming sources has Zelda: Ocarina of Time ranked as the #1 game out of over 6000. Also, another Nintendo Exclusive game Metroid Prime comes in at #2 and Zelda: The Wind Waker comes in at #7. So I would say that Nintendo games are that good.

      Oh I agree with you. I merely meant that others debate it.

    11. Re:Mud Slinging by stiller · · Score: 1

      George Harrison, a vice president at Nintendo of America...

      So that's what he's been up to. What's next? Ringo Starr leaving Apple Records for Apple Macintosh?
      Yes, I know it's lame.

  23. the disks sound like game cube disks by Squarewav · · Score: 1

    anyone who has seen a gamecube disks knows what I meen The disks are small enough that if they could shrink the game cube down to palm size it will be one kick ass portible.

    on a more On topic note it says that it supports mpeg4 which makes you wonder if sony will come out with a burner that will let you burn you own movie disks, like thats going to happen, chances are sony will drop the mpeg4 deal for fear of possible lawsuits

    1. Re:the disks sound like game cube disks by CityZen · · Score: 1

      From the press release:

      Disc medium: "UMD" 60mm optical secured ROM disc with cartridge (1.8GB)

      This does not sound like a GameCube disc, which is 80mm and no cartridge and only ~1.4-1.5 GB.

  24. Re:Nothing like a good slashjob by KrispyKringle · · Score: 1

    It's not slashdotted, you Karma-whore.

  25. Haven't we seen this before? by Drakonian · · Score: 1

    Wasn't there one of these a while ago? June 8, 2000. Did that ever materialize?

    --
    Random is the New Order.
    1. Re:Haven't we seen this before? by Anonymous Coward · · Score: 0

      That was just the original playstation reduced in size and cost

    2. Re:Haven't we seen this before? by megabyte405 · · Score: 1

      Yep, it materialized. Not "portable" enough though for most purposes, it seemed to become just a car play station.

      --
      I recognize people by their sigs. Is that a bad thing?
  26. Nintendo reaction by spumoni_fettuccini · · Score: 3, Informative

    They don't seem to be quaking in their boots. read this

    --
    -- Some days you're the dog; some days you're the hydrant.
  27. Re:Sony also introduced a new accessory for the Pl by Phoenix+Dreamscape · · Score: 2, Informative

    Gamers.com has an old article about the EyeToy. They make it sound pretty fun.

  28. Re:Too much overkill I think by screwthemoderators · · Score: 1

    Isn't "Too much overkill" as redundant in Japanese as it is in English? Does all Sony base belong to Nintendo, I think?

  29. Re:YOU CAN'T KARMAWHORE AS AN AC, TURTLEFUCKER! by KrispyKringle · · Score: 1

    OK, true. But its still not slashdotted. And how'd you know about the turles?

  30. pda or game console? by Anonymous Coward · · Score: 0

    Is Sony going to make a PDA with lots of games, or a handheld game console that looks and acts like a PDA?

  31. Expense? by Shadow+Wrought · · Score: 1

    I didn't see a price tag on the thing, but with all the cutting edge features, this doesn't look like an easy purchase for the kids, and I'm not sure that hardcore gamers want portability. Could be wrong, but methinks they may have some problems pushing Nintendo out.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  32. lest we not forget.... by The+Lynxpro · · Score: 3, Interesting

    ...the Atari Lynx, the world's first color handheld (and still the best!); the NEC TurboExpress; the Sega GameGear; and the Sega Nomad. Making a portable that uses optical media is asking for trouble. A proprietary SD memory card would be the better route for vibrations, although the media would be more expensive.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    1. Re:lest we not forget.... by Anonymous Coward · · Score: 0

      "Making a portable that uses optical media is asking for trouble"

      Eh?! I can jog around and listen to CD's on my walkman, no problem.

      Sorry, but if you're going to shoot down technology, you need the right kind of SCUD.

    2. Re:lest we not forget.... by The+Lynxpro · · Score: 1

      Audio CDs and interactive videogames are apples and oranges. Most *walkmen* these days have buffer memory to lessen the chances of skips in the music. But that would not be practical for a videogame. You are talking about a lot more information being passed back and forth versus a one way stream of audio...thus, solid state memory is more practical, albeit more expensive.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  33. Almost like MS and Xbox by aliens · · Score: 1

    You think they'll just throw money at this thing until it eats into gameboys market share enough?

    The gameboy SP is pretty sweet from the little bit I played it. I'll be tough to beat. I do hope that Sony's media can take a beating.

    --
    -- taking over the world, we are.
    1. Re:Almost like MS and Xbox by Akaiame · · Score: 1

      GBA has accumulated some 15 years worth of games. If Neo Geo was any indication, then PSP won't have the deep pockets needed to grunt out enough games to compete with Nintendo on the portable market. Neo Geo was ahead of its time and still much better than the GBA in its refinement, unfortunatly it suffered from the lack of games (that and Square ported FF to Wonderswan). So Sony needs to do something really special, and I am not seeing it in USB and UMD discs for media.

    2. Re:Almost like MS and Xbox by Anonymous Coward · · Score: 0

      Pretty sweet? There's nowhere to plug in my fucking headphones!

  34. Just goes to show... by Anonymous Coward · · Score: 0

    Nintendo will never grow up and will not drop the kiddy image that they claimed they where going to remove. I remember them mentioning some BS about trying to appeal to mature gamers, but from their offerings this mainly consists of titles of other game companies, and these mature games just being Eternal Darkness and ports of the Resident Evil series (yeah, there was one origonal RE, but the rest seem to be quick ports).

    I find it funny that they make this comment about not going that alley, yet GTA 3 and GTA VC is going to be released on the GameCube.

    Yes, I know they were refering to themselfs not making games like that, but if they really had that much of an objection to these types of games then they shouldn't allow them on their system.

  35. Uh yeah by NanoGator · · Score: 1

    "The games come on a new media format, half the size of a CD or DVD, holding 1.8 gigs."

    "And we do use the term 'new' loosely..."

    --
    "Derp de derp."
    1. Re:Uh yeah by Anonymous Coward · · Score: 0

      I am so smart, S-M-R-T, smart.

  36. Whoa .... 1.8 gigs?! by Ignorant+Aardvark · · Score: 4, Funny

    Wow, I forsee better uses for this thing than playing games. You can probably store 10 porno movies on it at the resolution of the LCD screen! It's a party in your pocket!

    1. Re:Whoa .... 1.8 gigs?! by Anonymous Coward · · Score: 0

      your mom

    2. Re:Whoa .... 1.8 gigs?! by SpiderJ · · Score: 1

      Gives a whole new meaning to the question of "Is that a bowling pin in your pocket or are you just happy to see me?"

    3. Re:Whoa .... 1.8 gigs?! by Anonymous Coward · · Score: 0

      I always wanted to be the first one on my block to own a copy of Pocket Pool Deluxe.

  37. Disc format... by gilesjuk · · Score: 1

    I find it amazing that consoles can use new storage technologies yet nobody has set about creating a small high capacity disc for music.

    A new audio format could use encryption, then CD could wither and die, no more RIAA whinging.

    1. Re:Disc format... by Hes+Nikke · · Score: 1

      what like MiniDisk? don't make me puke!

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    2. Re:Disc format... by pcardoso · · Score: 1

      Screw a music-only disk. I want a small high capacity disc for data storage. Currently we have floppy (cheap but useless in regards of capacity/reliability) zip/ls120 disks (expensive for what you're getting) and CD/DVD (good capacity and cheap, but huge and somewhat fragile).

      Had Sony pushed the minidisc format for computer data by now we probably had gotten rid of floppies and zip disks. Minidiscs are small, hard do damage and cheap. Their capacity is nothing to write home about (140mb, IIRC), though.

      An offshot of a minidisc and a DVD would be perfect. Small high-capacity DVD media protected by a minidisc case.

      Anyway, just a few more couple of cents.

    3. Re:Disc format... by Anonymous Coward · · Score: 0
      Mindiscs written in ATRAC3 are playing MPEG-1 streams at 320Kbps CBR,

      which is 40KB per second times 60 seconds

      which equals 2.4MB per minute.



      Minidiscs come in 60, 74, and 80 minute versions which give you respectivly a total of 144MB, 177MB, or 192MB.

    4. Re:Disc format... by gilesjuk · · Score: 1

      Well I said high capacity disk. Minidisk is around 150MB.

    5. Re:Disc format... by gilesjuk · · Score: 1

      CD was a music only disc yet we have CDROM, CDR CDRW.

      I'm more interested in seeing a music disc since the computer format of choice should be DVD. Music discs don't need vast amounts of storage since no record label will release 20 albums on a disc.

    6. Re:Disc format... by wiredlogic · · Score: 1

      Sony did come out with a DataMD in the mid-90's. It flopped because it sold for over $600 and the disks were nowhere to be found.

      I believe it is still sold in Japan. They also have a high capacity 640MB MD that is used on a DV recorder sold in Japan.

      --
      I am becoming gerund, destroyer of verbs.
    7. Re:Disc format... by Hes+Nikke · · Score: 1

      it depends on how you look at it.... minidisk holds 74 minuts of audio, therefore it's the same capacity as a CD

      why am i playing the devils advicate?!

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    8. Re:Disc format... by gilesjuk · · Score: 1

      A double spaced 500MB hard disk holds more than a non double spaced one, but it's still a 500MB disc.

      Compressed audio sucks, no matter how good the compression system. We have the technology to provide 24-bit 96Khz (almost direct copy from the studio masters) audio to the masses yet nobody seems to care.

  38. I think you are confused... by Anonymous Coward · · Score: 0

    The story is about Sony, not Microsoft.

    Still they are good suggestions and I can see Microsoft using them.

  39. hrmph, whatever by blisspix · · Score: 2, Insightful

    I still have an original gameboy. I never saw the need to replace it. Tetris in colour? Who cares! I think the best games are the simplest ones. The game I played most on my Sega Megadrive was the rip-off of Tetris, I don't recall its name.

    This talk is making me nostalgic, I might go home and find my GB.

    1. Re:hrmph, whatever by kid-noodle · · Score: 1

      Columns?

      --
      fortune -o
    2. Re:hrmph, whatever by Anonymous Coward · · Score: 0

      Was so much more than a rip off. The inclusion of the different gem colors changes everything.

    3. Re:hrmph, whatever by freeweed · · Score: 1

      Yup, every game since Pong is basically a piece of crap.

      I find it really funny to see so many people on Slashdot talking about "classic" systems, and how "new" stuff is all crap.. .. forgetting of course that the "classic" system they're talking about is generally 10-20 years newer than some of the first home video games.

      And no, Gameboy was far from the first portable system. It was the first popular portable for the Nintendo generation.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    4. Re:hrmph, whatever by Anonymous Coward · · Score: 0

      Uh, new games are all rubbish. That is fact.

    5. Re:hrmph, whatever by Afrosheen · · Score: 1

      Yeah dude, the first portable I had was some crappy green-cased football game. You could go left and right, and up and down...and that was about it. It might have had one button to pass the ball.

      Kids these days are so spoiled. Give them a portable Simon instead of a Gameboy SP.

  40. What is the life span? by Anonymous Coward · · Score: 0

    And can it be replaced?

    That is one reason I will not buy a GBA SP, I don't want to have to replace the whole system when the battery expires/dies. I also don't want to deal with replacing it if it is a hassle.

    1. Re:What is the life span? by Anonymous Coward · · Score: 1, Informative

      Dude, the GBA:SP batteries are removable and easily replacable. Nintendo is even marketing a new, higher capacity battery later on this year. Although, why the hell you'd need it is a mystery, the thing seems to run forever on a single charge.

      Yours,
      YLFI.

  41. Re:Too much overkill I think by Anonymous Coward · · Score: 0

    Visit http://slashdot.org/~Samir Gupta and mod this faggot down to the depths of hell!!

  42. Re:Sony also introduced a new accessory for the Pl by VistaBoy · · Score: 1

    You guys obviously never used the GameBoy Camera. That was the best handheld console peripheral EVER. Honestly...I made lots of crazy animations and stuff with it. It was great.

  43. RTFA, it is significantly better! by Anonymous Coward · · Score: 2, Insightful

    They seem to be pushing the 3D capability it has. The GBA has basically zero 3D hardware or software. Yes, Doom was possible, but that isn't exactly 3D, and the textures were still pretty low res. From the sound of it, the PSP could run Quake or Half-Life or FF7 fairly well.

    It has a larger, higher res LCD than the GBA (480x272 versus 320x240).

    It has a USB 2.0 port and a Memory Stick slot. The GBA has basically the same serial port that the original had 10+ years ago.

    The PSP is far, far more capable than the Game Boy Advance. The only potential problems I see is battery life, a small game library, and Nintendo's virtual monopoly on portable video games.

    1. Re:RTFA, it is significantly better! by 13Echo · · Score: 3, Informative

      That's totally false. Have you heard of the BlueRoses engine?

      http://www.raylight.it/Blueroses3dagb/blueroses. ht m

      It's just one of many methods of achieving 3D on the GameBoy Advance. And it's no less *real* 3D than what was achieved on the Saturn or PSX.

      There are true 3D games on the GBA as we speak. Some utilize true 3D and even blend them with paralax scrolling. Go look at IGN and you can get a good idea of what the GBA can do in terms of 3D. It's no powerhouse by any means, but it's up there with *early* PSX/Saturn quality in many ways.

    2. Re:RTFA, it is significantly better! by Talez · · Score: 1

      All this is pretty irrelevant.

      By using an optical drive, Sony has basically shot themselves in the foot.

      Optical drives require a motor, adding bulk. They require juice for these motors. More so than the amount of power needed to drive the ROM on a cartridge. They also aren't really great for situation where the console is in constant motion.

      They're going to have to pull something really special out of their ass to make an optical drive feasible for a portable.

      1.8 gigs is irrelevant when your batteries last 4 hours and your system can't be moved while playing lest you disrupt the FMV.

      Look at the Game Gear. Nobody wanted a big backlit, colour LCD screen if it chewed on batteries.

    3. Re:RTFA, it is significantly better! by Maserati · · Score: 1

      Well, if anybody can come up with a rugged, low-power optical drive it's Sony. There are already anti-skip CD players for joggers, I'm sure they can come up with something.

      You think the GameGear was bad, try the Lynx. Great game library (multiplayer autoduel !) but it ate batteries.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    4. Re:RTFA, it is significantly better! by Talez · · Score: 1

      Well consider the following:

      * Music is a linear stream making it easy to cache the stuff thats coming ahead. You just start dumping data as fast as you can into memory while you have periods where the CD can be read.

      * Games tend to randomly access the disc more than anything. Sure you can try to predict whats coming next or even have special caches for certain code and data but you have to remember this is a portable system. You can't just go and strap on a 4 meg memory cache because you feel like it. It would chew down on juice more than the optical drive

      * Whats the point of 1.8G of data on the disc when you're going to have such a tiny amount of main memory?

      Cartridges do still have a big advantage over CDs in the portable environment.

    5. Re:RTFA, it is significantly better! by neonstz · · Score: 1

      It has a larger, higher res LCD than the GBA (480x272 versus 320x240).

      The screen on the GBA is 240x160.

    6. Re:RTFA, it is significantly better! by Cpt_Kirks · · Score: 2, Informative

      Yes, it's the GP32 that has a 320x240 screen (and stereo sound and a 133MHZ CPU and uses SMC cards instead of cartidges and...)

    7. Re:RTFA, it is significantly better! by neotokyo · · Score: 1

      >The only potential problems I see is battery life, a small game library, and Nintendo's virtual monopoly on portable video games.

      Wow, the two very things that make Nintendo the king of handheld...

      The GBA chose longer battery life over backlit, though using a rechargable battery ala mobile phones in the SP is a good move. The GB Color ran GB games, and the GBA runs GB, GB Color making the library of games enormous. The only handheld device that comes close to the circulation numbers that Nintendo has with GB/GB Color/GBA is a mobile phone.

  44. copy protecting copy protection by Thinkit3 · · Score: 1

    That always cracks me up. I suppose the mindset of DRM leads to the mindset of patents. Someday information will be free!

    --
    -Libertarian secular transhumanist
    1. Re:copy protecting copy protection by NanoGator · · Score: 1

      "That always cracks me up. I suppose the mindset of DRM leads to the mindset of patents. Someday information will be free! "

      Wasn't talking about DRM. It's a custom format so only GameCubes can play it. It's not like you can stick it in your DVD-ROM and read data off the disk on a PC. It's not clear you can even make a DVD-ROM do it.

      --
      "Derp de derp."
    2. Re:copy protecting copy protection by Thinkit3 · · Score: 1

      Yeah, that's still a restriction though (digital restriction managment). I'm sure there is DRM on top of that to thwart professional pirates.

      --
      -Libertarian secular transhumanist
  45. PSP? by EverDense · · Score: 1

    Excellent a handheld version Paint Shop Pro?

    --
    http://jesus.everdense.com/
    1. Re:PSP? by Anonymous Coward · · Score: 0

      i hope jasc sues the pants of them. heheh

  46. whats psp stand for? by caino59 · · Score: 0, Offtopic
    play station pocket, play station palm, play sation portable, play station punani?

    i think this is some sort of joint venture between sony and best buy.

    Scenario:
    *customer walks into local best buy*
    BB Sales Ass.: "Hi, how may I help you today?
    Customer: "Uh..yea, I'd like that new Sony PSP."
    *BB Sales Ass. hands customer swanky new gadget*
    BB Sales Ass.: "OK, here you go!"
    *customer walks to cashier*
    BB Cashier: "So, would you like a PSP?"
    *customer just assumes she's some dumb blonde*
    *customer nods head*
    Customer, speaking slowly: "Yeeessss."
    *cashier gives him a Performance Service Plan (PSP)*


    note: Avg Best Buy Customer would not notice what they are paying for. Most Best Buy managers encourage this sort of rape. And yes, I know the customer should notice what would probably be around a $20 dollar fee. Seriously, most wouldn't.
    1. Re:whats psp stand for? by Anonymous Coward · · Score: 0

      Wow, that was a riveting story. I'm still on the edge of my seat. Tell me how it ends. Is the customer shocked when they notice the $20 surcharge? Do they return to the store and raise hell? Don't leave us hanging.

  47. Remember the gamegear... by Ballresin · · Score: 1

    Hopefully they will be as forward-thinking and ahead of their time as they are with the playstation line. I believe they can come up with something that is as good as the Sega Gamegear was back in its day. This could be way cool.

    --
    I got nothin'.
    1. Re:Remember the gamegear... by Mikey-San · · Score: 1

      The Game Gear was nice, yeah, but man ... Battery life? It had no idea what the meaning of the word was.

      -/-
      Mikey-San
      "I like my women like I like my bread ... In plastic bags in the refrigerator. No, wait ..."

      --
      Mikey-San
      Karma: +Eleventy billion (mostly affected by watching Celebrity Jeopardy)
    2. Re:Remember the gamegear... by CityZen · · Score: 1

      Battery Life (according to Game Gear): that thing which is to be eliminated at all costs

    3. Re:Remember the gamegear... by Afrosheen · · Score: 1

      I wanna know why they can't build tiny generators inside that recover some power every time you hit a button.

      Play some old crappy game like Konami Olympics (the ultimate button masher) and you'll wear out before it does.

  48. What about something like a SAN disk drive... by HaloZero · · Score: 1

    I mean, the storage for a portable can't be a disc. They skip. Terribly. That, or the device would need an assload of expensive, high-quality RAM.

    What if you could have a USB converter to transfer the games from CD format to the solid-state media, a cartridge, or a storage module on the device itself (just plug in the PSP to the PS2). It could store a max of five or six games at any given time, and, as long as you have the disc, you can keep playing. Sure, I can already see the sorts of abuse that could bring, but.... why not?! :-p

    --
    Informatus Technologicus
  49. Thats what bugged me about nintendo... by Anonymous Coward · · Score: 0

    For several years they kept relying on the origional GameBoy and hardly offreded any improvements. First there was the origonal GameBoy, then there was the GB in diffrent color cases, then there was the thin GB, then there was the thin GB in diffrent cases, then there was the GB color which added color, repeat the part about cases and thin versions, etc.

    Finally after several years of exploting their customers with scheme, they introduce the GBA and you can bet this will start all over again. If you don't belive me just look at the GBA SP. All it does is now offer a back light, fitting their pattern of improve and tweek one thing, and then sell it.

    Yes, I know some of that stuff is out of order, but you get the point. Since they had so much of a strong hold in the handheld market with their large consumer base, big libary of titles, the backwards compatablity, and little competiton there wasn't much of a reason for them to make a new system. Most that challenged Nintendo ended up dead.

    I have a few dead systems and liked what the compettion offered. The game gear was ok, the games were ok, and while it was nice to have a lit color screen, the thing ate up too much batteries. I liked the NeoGeo Pocket Color due to the fact that it had some good fighters and was a lot better at that then a GB beause it had a stick like control instead of a d-pad. My only complaint was that they had to recall their games before I could build up a libary of them.

    I really hope this will encourage more compettion and by removing the handheld monoply away from Nintendo make them more serious about their handheld system.

  50. didn't want to say it, but ... by RevAaron · · Score: 1

    ...shoulda bought a GameCube... :)

    --

    Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    1. Re:didn't want to say it, but ... by Sophrosyne · · Score: 1

      I did, and my ps2 collects dust! I also have a gameboy advance SP- I think its probably more fun than the gamecube and the ps2...

  51. Re:Too much overkill I think by Anonymous Coward · · Score: 0

    All Sony base are belong to Nintendo

  52. Re:Too much overkill I think by podperson · · Score: 1

    Our studies here at Nintendo, as well as many independent ones have shown gamers don't want the proverbial kitchen sink when it comes to handheld games.

    The question is, what did you show them? Was it a clunky device with lousy controls being used to play a complex console game versus an elegant device with nice controls being used to play a simple game? Sony has -- in my opinion -- a far better record with ergonomics than Nintendo.

    For argument's sake, let's suppose there will be games like EverQuest which can be played on multiple platforms but with the same saved games or servers. Do I want to play some random game, or continue my Grand Theft Auto or Final Fantasy XII addiction while commuting?

    The inclusion of an optical drive, the load times...

    Wasn't this the same argument that Nintendo used for cartridges versus CDs? Cartridges introduce a minimum unit cost for games that hurts when you get into price competition for old games. CDs cost next to nothing to mass produce. ...and the associated mechanical and skip problems...

    In general, the optical media-based consoles do relatively little reading of data within a level, making them far better adapted to use while moving than -- say -- a portable CD-player. Portable CD-players are pretty popular despite occasional skipping, and very cheap, despite the mechanical issues.

    Maybe if they introduced PS1 or even PS2 compatibility...

    I'm guessing that the system will be -- at minimum -- software-compatible with the PS1. Clearly some folks will be annoyed at having to pay again for games they already have, but this hasn't stopped people buying, essentially, games they already own for GBA.

  53. Why the game boy works by RsJtSu · · Score: 4, Interesting
    The Game Boy was so successful because it let KIDS, hince the name Game BOY, play games in the car that were not hard. The cartridges last forever, I know because I found one recently from 88 and it still works. The amount of games available is insanly high as well. The game boy did not eat batteries like the game gear and neo geo did. Also, the games on the Game Boy were unique to it. You cannot buy many of the games for the Nintendo itself like you could for the Sega version. Sure, you can play Sonic The Hedgehog on the Game Gear, but you can play the same game on the Sega console. This is why the Game Boy worked so well.........probobly alot more reasons also, but these are some that people have already posted about.

    Additionally, I do not know why Sony is attempting to release an "all in one" portable machine that plays games, places calls, and serves as a PDA. That to me just seems like they are trying too hard to incorporate too many groups of people under the same device. If I want a PDA, I buy a PDA. If I want a cell phone, I buy a cell phone. I doubt there is a big market for people that want a cell phone/PDA/handheld game device. Why pay for this unless you want everything that comes with it? Just my $.02

    1. Re:Why the game boy works by soul_cmd · · Score: 2, Insightful

      It would seem to me that as the technologies become more and more similar we are going to see a lot more of this style of integration. With capacity prices dropping drastically, processing power increasing rapidly - why not have an "all in one" style system? Pop-in one of those 1.8GB disc's and wham, you have a PDA with all your appointments stored on the memory stick.

      Pop that out, pop in Zelda X, all your saved games also available on that memory stick. Run out of space on that stick? Run out and spend a few bucks on another for saved games.

      It keeps the need for vast amounts of solid state media to a minimum, keeps the price of the device down, and provides scalability for the storage needs. Personally, I think it's a nice idea that they integrate these things.

      Play tetris on a train, pull up my schedule for the next day, all for one price. I'd rather spend $150(guessing) on a device that will do all this than $100 on a Gamboy Advance SP and then $300 more on a PDA.

    2. Re:Why the game boy works by macshit · · Score: 1

      It would seem to me that as the technologies become more and more similar we are going to see a lot more of this style of integration.

      Sure, but given the general suckiness of all the attempts so far, it seems that technology hasn't progressed quite far enough....

      In addition there are issue with interfaces -- a good interface for a cell phone isn't necessarily very good for playing games and vice-versa (note all the complaints about the ngage's excess of buttons and general fiddliness) Remember the old phrase `Jack of all trades, master of none.'

      --
      We live, as we dream -- alone....
    3. Re:Why the game boy works by Tidal+Flame · · Score: 1

      Isn't it Nokia that's releasing the cell phone handheld? I don't think Sony's handheld does any of those things...

    4. Re:Why the game boy works by Anonymous Coward · · Score: 0

      earth to soul commander...

      earth to soul commander!!

      have you seen the prices for memory sticks? they'd have to make them damn near prolific for the prices to go down in the range of 'Run out and spend a few bucks on another for saved games'...

    5. Re:Why the game boy works by Lumpy · · Score: 1

      Sure, you can play Sonic The Hedgehog on the Game Gear, but you can play the same game on the Sega console.

      Yes. I got the adapter that allowed you to play all sega console games on the game gear. It was great and allowed you to get games for it for far cheaper. and yes the gamegear version of sonic is 100% identical to the console one... as both machines are the same hardware.

      If the sony unit is basically a PSone in a handheld device it may succeed as they only have to move existing games to new media and call it done.

      --
      Do not look at laser with remaining good eye.
    6. Re:Why the game boy works by master_p · · Score: 1

      When it comes to portable devices, it makes sense to intergrate everything into one unit. I like to be able to carry one device with me; not a PDA, cellphone and a handheld, which take much more space.

  54. It's what you input into a Google search. by Anonymous Coward · · Score: 0

    Lazy bastard.

  55. Re:Too much overkill I think by G27+Radio · · Score: 1

    Slashdot Wisdom:

    "It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward

    http://www.simonpeter.com/techie/slashdot_wisdom.h tml

  56. Re:Sony also introduced a new accessory for the Pl by coday · · Score: 1

    They will be releasing a 'Kung fu' game and a 'window washing' game. Basically just edge and color tracking.

  57. One huge flaw by tomstdenis · · Score: 1

    optical storage == no hobbyist developers.

    Part of what makes the GBA/GBC/GP32 systems keen is that they use flash memories that hobbyists [a/k/a me] can program :-)

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:One huge flaw by Anonymous Coward · · Score: 0

      Got one of those too. The gba makes a great arm7tdmi evaluation board, even gcc for it exist for my mac.

      I was paranoid about purchasing a tool that is usually used for piracy. With all these DMCA laws and all. I could only find 2 suppliers, I order mine from hong kong.

    2. Re:One huge flaw by Anonymous Coward · · Score: 0

      aren't they supposed to have a smartmedia/memorystick/whatever port? you could put reasonably sized homebrew on those, if a method for getting them to run is found

  58. Playboy by guacamolefoo · · Score: 1

    Shouldn't Sony's version of a Gameboy be called a "Playboy"? The synergy would be great, especially if you could use the same device to play GTA and look at Denise Richards' tits.

    GF

  59. too late sony! by emkman · · Score: 1

    There is already a portable playstation and its cool as hell. Check it out!
    I know its not quite the same but still. And this guy has made other cool units, like portable ataris and snes.

    --
    Moderation Totals: Flamebait=2, Troll=1, Redundant=1, Insightful=6, Overrated=1, Underrated=1, Total=12. (not mine)
  60. Compatible with PS3 by bmantz65 · · Score: 1

    Sounds like something that will be a big part of the PS3. How about copying game saves, etc to the PSP's hard drive or whatever and taking them to your friend's house? Down with flash media!

  61. Re:Too much overkill I think by Xiamin · · Score: 1

    Isn't "Too much overkill" as redundant in Japanese as it is in English?

    I'm thinking with a name like Samir Gupta, his first language probably isn't Japanese. Probably either some Indian dialect or English.

  62. Re:Nothing like a good slashjob by Bullseye_blam · · Score: 1

    Yeah, gotta hate those karma-whoring AC's.

  63. Somebody Beat Them by TheGatesofBill · · Score: 1

    It seems that these guys have already made a handheld playstation, even calling it the PSp. If my memory serves me correctly, they were even selling them until Sony made them stop. I'm glad major corporations are fully capable of having orignial ideas.

  64. Um, George Harrison died, dude. by Anonymous Coward · · Score: 0

    The influential guitarist for the seminal rock group The Beatles, died recently after a long bout with cancer.

    1. Re:Um, George Harrison died, dude. by Anonymous Coward · · Score: 0

      He rose on the Third Day! And he came back to work for NINTENDO!!!

  65. I'm not sure... by Iammadmak · · Score: 1

    Optical drive could result in skipping plus disk scratches and damages could hurt the PSP's chances, plus I wouldn't want to buy all my favorite PS1 games again on a new format. It will need a really good software library to succeed, but then again, most people would probably just buy it anyways...

  66. PSP= "PlayStation Pocket"? by Punchcardz · · Score: 1

    Any takers for a bet? :)

    1. Re:PSP= "PlayStation Pocket"? by Anonymous Coward · · Score: 0

      yeah i'll take that bet... rtfm! playstation portable...

  67. The system that would rock by Davak · · Score: 2, Insightful

    I want a portal gaming system that is similiar to the current mp3 player setup... except for games.

    Yes, iPod for games!

    Just USB or firewire the freaking games onto your gaming system. Sure I won't be able to get a GIG of information now... but come on! Size and jedi ninji graphics isn't the most important thing. Downloading is so more efficent than these little CDs or cartridges. You could even exchange games by connecting the gaming systems to each other.

    What would even rock more would be if they would release the SDK for free. Then you could have fresh shareware/freeware stuff to try all the time.

    Plus, you could have it play mp3, ogg, divx, whatever...

    I would drool to have this setup... I would equally drool to program such a device.

    Davak

    1. Re:The system that would rock by Anonymous Coward · · Score: 1, Informative

      Check out the GP32 as reported on slashdot before.

      um, a good site would be www.gp32x.com

      so it doesn't have a gig of removable storage, but it still rocks!

    2. Re:The system that would rock by maaleron · · Score: 1

      And how exactly would they make money ?

  68. The reason by Anonymous Coward · · Score: 0

    Developer support for the Dreamcast was certainly a problem, but the looming announcements of next gen consoles from Sony and Nintendo just left gamers thinking, "Well, the Dreamcast must be like an in between step - I can hold off until the real consoles come out in 6 months to a year or so." At least that's what I did. That's why (I think) there was such an insane craze when the PS2 first showed up (stores selling out within minutes, pre-orders with a month+ lead time, camping out, etc.) - people waited a long time for the full step instead of the half step.

    1. Re:The reason by xjerky · · Score: 1

      Funny - I figured since that attitude was unfairly killing the Dreamcast, I might as well use it against Sony as well - "Why buy a PS2 now when the X-Box is coming out next year?". And the Dreamcast wasn't too far behind the PS2 in terms of hardware specs. Some cross-platform games actually looked better on the Dreamcast (like DOA2).

      --
      A sentence you'll never see on an Internet discussion board: "You know what? You're right."
  69. And in other news.. by Anonymous Coward · · Score: 0
    ..based solely on the information given in Sony's E3 presentation, hackers have already created and distributed a PSP emulator.

    ROM dumps are expected to be on p2p nets 2 months prior to their retail release.

  70. Re:Too much overkill I think by MalachiConstant · · Score: 4, Informative

    Just FYI folks, this guy is a troll. Check out his posting history. Mod accordingly.

  71. First to market, back-compat, and franchises by yerricde · · Score: 1

    Discounting Sega, [Sony] were first to market.

    Fairchild Channel F console: 1976. Atari 2600 Video Computer System: 1977. Nintendo Entertainment System: 1985. Sega Master System: 1986. Sony PlayStation: 1994. Microsoft Xbox: 2001. Who was first to market again and had the chance to establish franchises that could possibly reappear on later consoles? Surely not Sony. Even among companies still in the video game business (Atari, Nintendo, Sega, Sony, Microsoft) or among companies still selling proprietary console hardware in the States (Nintendo, Sony, Microsoft), Sony still isn't first to market.

    You forget the generational cycles in the video game industry.

    Because NVIDIA and ATI each release more than one new real-time graphics hardware product each year, the PC does not have generational cycles. Because it's easy now to connect multiple controllers to a PC's USB hub and to display the video on a 36-inch TV (720p yum!), I consider the PC just as much a part of the video game industry as the PS2. To exclude the Wintel platform from this discussion, please precisely define "video game console". (It'll be tough because Linux for PS2 exists.)

    Besides, even if console hardware does have generations, franchises don't.

    We're not exactly comparing a Genesis with an SNES.

    Which was better again? From what I had read of the systems' specifications, the Genesis had more video memory bandwidth, but the Super NES had background scaling and rotation.

    if the Sega Saturn had been backwards-compatible, Sony would be the one out of the hardware business.

    No, Sega would still have been out of business because backwards compatibility was apparently more expensive to fabricate in 1994 when the Sega Saturn was coming out than in 2000 when the PS2 came out. It would have been a back-compat layer on top of a back-compat layer, and including it in the Saturn might have pushed its introductory price above the already expensive $400.

    You seem to believe that [relying on copyrighted game worlds is] a liability.

    You're right. It's an asset. If the franchises are not cash cows, then why do companies such as The Walt Disney Company so fiercely defend their monopolies on such worlds? And that's why Sony had a problem in the early days of the PS1: it had a hard time establishing its own franchises because Sony wasn't first to market. Most of the franchises that carried the PS1 and PS2 (Final Fantasy, Metal Gear, etc) were carried over from the NES by other companies.

    --
    Will I retire or break 10K?
    1. Re:First to market, back-compat, and franchises by Guppy06 · · Score: 1

      "Because NVIDIA and ATI each release more than one new real-time graphics hardware product each year, the PC does not have generational cycles."

      Yes, instead of being a money pit you pour some money into once every few years, the PC is a system you pour money in continuously. That's why it doesn't have the generational cycles consoles have. And there are other differences between console gaming and a PC, but that's a flame for another time.

      "please precisely define "video game console""

      A "black box" whose primary function is to play video games and whose software and hardware are optimized primarily (if not solely) for that purpose. Even if your PC is used mostly to play games, the operating system it runs is too generalized for the machine to be called a games console.

      And I use the phrase "black box" to eliminate software revision (ie. patches) and most of the hardware upgrades that are associated with the PC platform.

      "Besides, even if console hardware does have generations, franchises don't."

      Yes, they do, precisely because of the hardware generational cycle. New hardware allows the software to be drasticly different from games made for the previous platform. You'll never confuse Super Mario Bros. with Super Mario World or Super Mario 64.

      "Which was better again? From what I had read of the systems' specifications, the Genesis had more video memory bandwidth, but the Super NES had background scaling and rotation."

      From what I recall reading, the SNES trumped the Genesis in both graphics (sprites, colors as well as the effects you mention) and sound (the Genesis' sound processor was the CPU of the Master System while the SNES used a Sony chip designed specifically for it). But I'll welcome sources that can demonstrate otherwise.

      " No, Sega would still have been out of business because backwards compatibility was apparently more expensive to fabricate in 1994 when the Sega Saturn was coming out than in 2000 when the PS2 came out."

      But backwards compatability was already fabricated into the Sega Saturn to a degree. Just as the Genesis re-used the Master System CPU to take care of sound, the Saturn uses the Genesis CPU in the same way. Release something like the Power Base Converter (play SMS carts and cards on a Gen) for the Sega Saturn, and *POOF*, you don't have to get rid of all those old Genesis/Sega CD titles.

      "Most of the franchises that carried the PS1 and PS2 (Final Fantasy, Metal Gear, etc) were carried over from the NES by other companies."

      IIRC, that was mostly from Nintendo's decision to continue using cartridges instead of CDs (as well as some bad licensing desicions on Nintendo's part). I fail to see a similar push in the handheld market, especially since GBA games MSRP cheaper than PS2, Xbox and GCN disks.

  72. What killed Sega was exclusivity of games by StandardCell · · Score: 1

    If you look at Sony's pattern, they've locked up a lot of franchises on their machines as exclusives. You couldn't get a lot of these games on any other system but PS1/PS2. An example of this would be the Grand Theft Auto series

    There were some other things like personal grudges too. EA comes to mind during the Dreamcast years when they stated they would not commit to the Dreamcast platform. And, considering the juggernaut that EA is, it's not surprise that there was little to drive the hardware, even though in many ways the PS2 was inferior. But they weren't the only one. Bernie Stolar, who ran the launches of the PS1 for Sony and the Dreamcast for Sega, was fired shortly after both launches. Some developers hated the guy so much they refused to develop for the platform.

    Make no mistake though - hardware is not a good business to be in. It's a gamble to commit to a custom architecture, it's cutthroat from a consumer acceptance perspective, and it puts severe cost pressure on the manufacturer of the end product. Most hardware these days is a loss leader. Of course, few development houses will beat Sega's innovation or fun factor in gaming. Software was and always will be Sega's strong suit.

    What's interesting here is that this isn't just a handheld gaming platform. Like Ken Kutagari says, this is Sony's Walkman of the 21st Century. That's the reason why it will likely be at least partly successful. Whether it will displace Nintendo is another matter altogether.

  73. Trains... by MsGeek · · Score: 1

    At least Amtrak Surfliners (Santa Barbara-San Diego CA) have plain old garden-variety 3-prong 120vac outlets everywhere. Easy to plug in your laptop and do anything you want, without worrying about battery life. I wonder how enjoyable wardriving is from a train...I think I may find out someday. :)

    --
    Knowledge is power. Knowledge shared is power multiplied.
    1. Re:Trains... by Anonymous Coward · · Score: 0

      yeah, i wonder how enjoyable it will be to have to carry around a charging unit to play with your supposed portable gaming system that has the battery life of episodes of smallville...

  74. Ok then ... by Anonymous Coward · · Score: 0

    Who else are they?

  75. No match for my hand-held game by Hao+Wu · · Score: 1

    You use one "joy-stick" and a picture of Buffy, the Slayer of Vampires.

    --
    I suggest you read Slashdot
  76. Mac 10 by yerricde · · Score: 1

    this handheld only allows for first person shooter games.

    I recognize an attempt at a joke, but...

    PSP is a firearm and it's also a vaporware handheld game console. Mac 10 is a firearm and it's also an operating system. Just because something's named after a gun doesn't mean that consumers will confuse it with a gun.

    --
    Will I retire or break 10K?
  77. Disadvantages of discs on handhelds by yerricde · · Score: 1

    big-name games (... Grand Theft Auto) ... And that's not even mentioning in-house titles like Gran Turismo.

    I'd rather be playing Grand Theft Turismo, where you get to race the cars you steal.

    16:9.

    Puzzle games in such an aspect ratio are going to suck. (Or are you claiming that puzzle games belong on an N-Gage system with its vertical screen?) What's so bad about the GBA's 15:10 again?

    3d audio.

    Out of 2cm speakers typical of handheld devices?

    1.8 GB storage on 60mm discs.

    Discs scratch, skip when bumped (especially damning on handhelds), transfer slowly, and drain the battery (especially damning on handhelds). And if the games let you save your progress, the system now has to have two slots: one for the disc and one for the memory card. The handheld is starting to look pretty thick.

    USB 2.0.

    As a host or as a device?

    --
    Will I retire or break 10K?
    1. Re:Disadvantages of discs on handhelds by NeMon'ess · · Score: 1

      The discs are protected by a case. This means the disc can be thinner and thus weigh less. It is 60mm vs. the Gamecube's 80mm. All this means the discs will take very little energy to spin. As for bumping, I expect Sony's expertise in reducing shocks from their discmans will apply very well here. If Sony is smart, an unannouced feature of the PSP will use the Memory Stick port to play ATRAC audio. Syncing with USB 2.0 to a computer will quickly fill the Stick.

    2. Re:Disadvantages of discs on handhelds by LionMage · · Score: 1
      3d audio.

      Out of 2cm speakers typical of handheld devices?

      No doubt the device will support a 1/8" mini-stereo jack that will let users listen with headphones or earbuds. This way, you can get a decent audio experience, and 3D positional audio is possible.
  78. Tetris addiction by yerricde · · Score: 1

    You're addicted to Tetris, and Tetris is a gateway drug. Ever tried hard drugs?

    --
    Will I retire or break 10K?
  79. Re:Too much overkill I think by Anonymous Coward · · Score: 1, Informative

    This guy does NOT work for Nintendo. He's more than a troll, he's a fraud. Look at his post history and mod him down.

  80. What's a 'level'? by yerricde · · Score: 1

    In general, the optical media-based consoles do relatively little reading of data within a level

    In games such as Valve's Half-Life and some RPGs where you can walk from room to room without a concept of a "level", this adds up. Even the PC version of Half-Life had noticeable loading freezes on the computers of the time. In games such as Nintendo's WarioWare where a typical level lasts only two seconds, this adds up as well.

    Portable CD-players are pretty popular despite occasional skipping

    That's because they only need to read sequentially. A Red Book conforming CD player needs to read 75 sequential blocks of audio a second. Most portable CD players read 150 blocks a second, putting the excess into a buffer, and when the data stream from the mechanism is interrupted, they empty the buffer into the DAC until the mechanism can catch up again. However, such buffering would not work in a random access situation such as a video game.

    --
    Will I retire or break 10K?
  81. Overloaded abbreviations produce irrelevancy by yerricde · · Score: 1

    When an abbreviation is heavily overloaded, a Google search on only the abbreviation produces less than relevant results. Before you insult somebody, try teaching him or her, possibly by providing a query string that returns more relevant results.

    --
    Will I retire or break 10K?
  82. UMD Pics by XBoyAdv · · Score: 5, Informative

    If you guys care, here is a webpage that shows pictures of the PSP's Universal Media Disc that alleges to hold 1.8 GB.

    1. Re:UMD Pics by ProfKyne · · Score: 1

      I sure hope there's some amazing skip protection on those bad boys. I don't mind that my gamecube or playstation uses optical media because the console itself sits on a TV stand, nice and stable, but frequently with my GameBoy Advance I am picking it up, putting it down, putting it in my pocket, all while it's on and mid-game, depending on the situation (even running down the airport terminal). I'd hate to lose my game or experience skipping just because I didn't hold it still enough.

      --
      "First you gotta do the truffle shuffle."
    2. Re:UMD Pics by lysander · · Score: 1

      If it's anything at all like minidisc, skipping won't be a problem.

      --
      GET YOUR WEAPONS READY! --DR.LIGHT
    3. Re:UMD Pics by ProfKyne · · Score: 1

      I've skipped minidisc before, with 40-second (about) skip protection.

      --
      "First you gotta do the truffle shuffle."
  83. what will give by SomeOtherGuy · · Score: 1

    And this will take the shelf space in the store video game sections that now hold what? Is something like this enough to send an existing system packing?

    --
    (+1 Funny) only if I laugh out loud.
  84. Re:Too much overkill I think by macshit · · Score: 1
    Sony has -- in my opinion -- a far better record with ergonomics than Nintendo.


    Um, based on what? The PS1? Lousy (the SNES was kinda clunky, but was better than the PS1 for ergonomics, and the N64 was much better). The PS2? Better, but basically just OK (the gamecube's certainly better). So not much evidence from SCE.


    If you mean Sony in general (as opposed to SCE), that's also a rather weak bet. Sony has great industrial design in some ways -- their stuff generally looks very cool -- but their usability record is fairly spotty at best. They've turned out some awesome stuff (e.g., walkman), but they've also produced an awful lot of crap; to some degree this is excusable as a way of testing new ideas, but they have a tendency to keep pushing the crap for a long time in hopes that it will catch on.


    For instance, consider electronic dictionaries: most companies quickly settled on a fairly simple design, a clamshell with a little keyboard and LCD, and the dictionary in ROM. Sony's been trying for many many years to break into this market, with many wacky products that were truly awful. They pushed `book on a CD' models for ages, which were huge, clunky, slow, and had terrible user-interfaces. More recently they've given up that, but they've kept some of the bad UI from the disk book models, and most of the good points about their new models are ones they simply copied from their competitors! Some other examples include memory sticks and jog wheels -- these are truly cool in some applications, but Sony seems to try to stick them everywhere, even when the result sucks, and because they can afford to lose lots of money, they keeeeep trying.


    Well, anyway, the point is that Sony ain't no magician, maybe their new handheld will succeed where others failed, but I'm not betting huge amounts of money on it...

    --
    We live, as we dream -- alone....
  85. GCN discs don't spin backwards by yerricde · · Score: 1

    It's also spun in the opposite direction to normal DVDs

    Bullshit. When viewed from the label side, CDs spin clockwise, and so do DVDs. When I open my GameCube console's disc door after an intense round of Super Smash Bros. Melee, sometimes the disc is still spinning, and it's spinning clockwise.

    However, the second layer of a DVD disc does have a spiral that also runs clockwise but outside-in rather than inside-out. As caouchouc wrote, the GameCube runs the dolphin OS which has its own filesystem, and I'm guessing that the dolphin filesystem stores the boot sector and directory track on the beginning of layer 2. Such a "reverse spiral" specification could possibly have given rise to the backwards rotation rumor.

    --
    Will I retire or break 10K?
    1. Re:GCN discs don't spin backwards by Anonymous Coward · · Score: 0

      Such a "reverse spiral" specification could possibly have given rise to the backwards rotation rumor.

      Exactly. The disc doesn't spin backwards, but it is basically read backwards.

      There's a subtle, but important, difference between the two concepts.

  86. Re:Sony also introduced a new accessory for the Pl by mlk · · Score: 1

    I think the best quote of that article is
    The best part is that it actually doesn't matter whether you're a gaming pro or a complete beginner, because since there's no controller anymore

    Fantastic ;)

    --
    Wow, I should not post when knackered.
  87. Metal Gear was an NES game by yerricde · · Score: 1

    After all, you didn't see the original ... MGS on the N64, either.

    I'm sorry. I saw the original Metal Gear on the 8-bit NES.

    --
    Will I retire or break 10K?
    1. Re:Metal Gear was an NES game by Guppy06 · · Score: 1

      I know, but all the new games are being called "Metal Gear Solid (number)" instead of "Metal Gear (number)."

  88. 1 thing - Back catalogue by spoco2 · · Score: 1

    You discount the PS2s huge library of games already availble for it... all those PS1 games people had, they still wanted to be able to play... so while they waited for the PS2 library to fill, they still had a new machine that they could play all their old games on. Plus, it had the established name. Parents buying for kids were instantly familiar with the Playstation name, and made the safe bet.

    The XBox came to the market with very, very few games and no proven track record, so had/has to prove itself.

  89. From a personal standpoint.... by Tidal+Flame · · Score: 1

    I've always thought that the handheld game console market moves far too slowly because of Nintendo's huge market share and coincidental unwillingness to innovate at a speed I'd concider suitable. I mean, look at the GBA - it's only a bit better than the Sega Nomad, which is how old? 10 years?

    1. Re:From a personal standpoint.... by PyroMosh · · Score: 1

      There's a very good reason for that. The hardware in the Nomad may have been almost as good as the GBS, but it was nowhere NEAR as effecient.

      Just like all the other handhelds in the 80s and early 90s were color, but the origional gameboy was monochrome, the technology was available, but it wasn't ready to play for hours and hours on 2 to 4 AA batteries.

      Nintendo has always aimed for not the best they could do, but the best they could do and deliver more than just a novelty experience.

      In my opinion, it's worked. Otherwise why would the Gameboy have come out on top time and time again?

    2. Re:From a personal standpoint.... by Tidal+Flame · · Score: 1

      A lack of efficiency was a problem, now that I think about how my friend always had to carry his Game Gear in a huge case with an adaptor that plugged into the wall, but honestly, I still think Nintendo moves to slowly. We could certainly sacrifice some efficiency (who plays a handheld gaming console for 10 hours at a time, anyway?) in exchange for a bit more power. I'm not very hardware-literate, so I don't know how much efficiency we'd have to give up and how far it'd get us, but I'm certainly ready to see handheld gaming go beyond 2D.

    3. Re:From a personal standpoint.... by PyroMosh · · Score: 1

      It's not just the ability to play for 10 hours continously. It's things like the ability to leave for a weekend, and not have to recharge. Things like not going through batteries as frequently. That's one thing I don't like about the GBA SP by the way, the proprietary battery. I like the ability to go to 7-11 and buy AAs, or pop in more of the rechargables I already have.

      As for 3D, yeah, some hardware 3D would be nice, but there's a true (software, I believe) 3D engine for the GBA already. Wing Commander: Prophecy already uses it.

      But honestly, I'd rather see more 2D style games on consoles before 3D on handhelds. Just because we can do 3D now doesn't mean we should stop doing side scrollers and 2D games! They're still fun!

  90. half-size cd by Anonymous Coward · · Score: 0

    There was some speculation the reason the GameCube used half-sized discs instead of full size, was so that they could later be used in a handheld, similar to what Sony is proposing. The difference is that Nintendo will be able to build from an existing library of games.

  91. Portable Play Station by LowellPorter · · Score: 2, Interesting

    Remember the Portable PlayStation
    On Classic Gaming? This guy ripped apart a Playstation One and a mini-TV and built his own back in September of 1991. It was cool because the CD for it spun freely on the back of it without an enclosure. The builder of it even called it the PSP. Hmm... wonder if Sony "stole" the name for theirs from his sight? =)

    1. Re:Portable Play Station by FunkSoulBrother · · Score: 1

      1991? Playstation? Dur?

    2. Re:Portable Play Station by Chris+Mattern · · Score: 1

      Reading the article he linked to, it was in *2001*, not 1991, which makes a lot more sense.

      Chris Mattern

  92. I disagree by Anonymous Coward · · Score: 0

    True, but consider this:

    * In their haste to throw out every frightening piece of "complexity" from C++, the designers managed to throw out all the expressive power as well. The result is a langauge that is so syntactically impoverished that it is actually less readable than C++, the language it sets out to improve upon. See the bloated maintenance nightmares that are used to work around the lack of enums, just as one example.

    * Ironically, by eschewing out C++'s "confusing" features, Java actually manages to be more error-prone than C++. For example, by forcing casts to be used everywhere, Java defers to runtime a whole class of errors that would never make it past the C++ compiler. This makes type errors much harder to track down, hardly a net gain for the novice programmer.

    Remember - don't mod because you disagree - post a rebuttal.

  93. Whoa by Anonymous Coward · · Score: 0

    "George Harrison, a vice president at Nintendo of America"
    I didn't know the Beatles worked for Nintendo. Hmph.

  94. Someone has to say it... by kennyj449 · · Score: 1

    Imagine a Beowulf cluster of those! XD

    1. Re:Someone has to say it... by Jarlsberg · · Score: 1

      I'm imagining it. Hmm. Pretty compact cluster. Could fit hundreds of those in my closet. :)

  95. Pictures of PSP's 1.8GB Media by doctor_no · · Score: 2, Informative

    Here is a picture from a Japanese site of PSP's 1.8GB media, it's looks to be around the same size as the Gamecube's disc, except it seems it'll come in a caddy of some sort (2.4in in size).

    http://www.gc-inside.com/news/103/10367.html

    http://www.gc-inside.com/media/psp/05.gif

    I for one am glad it'll come with Memorystick, being that there are already great Memorystick accesories such as digital camera, Bluetooth, Wi-Fi 802.11b, and even a prototype TV tuner.

  96. Alternatives.... by MrTrick · · Score: 1

    Well, you know there are other decent handheld platforms out there beyond the Gameboy and the PSP? And title for "most powerful portable platform" does NOT go to the GBA!
    Check out this.
    This baby has the ability to PLAY GBA games...as well as a host of older ROMS, and the classic Lucasarts titles, like Day of the Tentacle.
    This will be my next console purchase, for sure.

  97. Super NES vs. Genesis; durability of franchises by yerricde · · Score: 1

    [I define a "video game console" as] a "black box" whose primary function is to play video games and whose software and hardware are optimized primarily (if not solely) for that purpose.

    Like the Amiga computer?

    Even if your PC is used mostly to play games, the operating system it runs is too generalized for the machine to be called a games console.

    By "the operating system", you're referring to Linux, right? The general opinion of the median Slashdot user is that Microsoft Windows operating systems aren't good for much more than playing games.

    You'll never confuse Super Mario Bros. with Super Mario World or Super Mario 64.

    But they all have Mario, and he even looks roughly the same from Super Mario All*Stars (the Super NES port of the 8-bit Mario games) all the way up through Sunshine. Kids will want the latest Mario game no matter what. Heck, they bought Dr. Mario, Yoshi's Cookie, Mario Paint, Super Mario Kart, Mario Tennis (one of the only Virtual Boy games to be ported to Game Boy Color), and Mario Party, even though they were nothing like the other Mario games, just because they had Mario in it. Also watch the kids snap up Pokemon toys even though the system that the Pokemon games started out on (the monochrome Game Boy) has been dead for a couple years because a franchise outlasts the console that starts it.

    The point is that a franchise established on one console carries over to the next console made by the same company, and latecomers such as Sony and Microsoft will have problems coming up with exclusive franchises unless they steal them from another platform *cough* MGS *cough* Final Fantasy *cough* Halo *cough*.

    SNES trumped the Genesis in both graphics (sprites, colors as well as the effects you mention)

    Sprites? 80 (Genesis) vs. 128 (Super NES) isn't a big difference, especially with mid-frame streaming to sprite registers (common in scrolling shooters). Colors? The difference between 3 bits per channel (Genesis) and 5 bits per channel (Super NES) didn't show up in the cheap TVs of the day[1], especially when many later Genesis games used temporal palette dithering to fake another bit in the video DAC. Similar tricks let Genesis programmers fake more than four color palettes by cutting each in half and temporally dithering each half. Except perhaps for Mode 7, almost any graphical effect that could be done on a Super NES could be faked on the Genesis.

    and sound (the Genesis' sound processor was the CPU of the Master System while the SNES used a Sony chip designed specifically for it).

    The Super NES definitely had the Genesis beat in sound quality, but loading sound data into memory on the Genesis was quicker because unlike the Super NES's SPC700, the Genesis's Zilog Z80 processor had cart bus access and didn't have to go through a slow parallel port to the CPU.

    And guess what? Several Game Boy Advance games contain instruments that have been sampled from Yamaha FM synthesizers such as the Adlib (SB's sound chip) and the Genesis's sound chip. These include Pac-Attack by Namco and Sonic Advance by Sega.

    Just as the Genesis re-used the Master System CPU to take care of sound, the Saturn uses the Genesis CPU in the same way.

    But then it'd have to include the Master System CPU, the Genesis CPU, and the Saturn CPUs, along with the Master System and Genesis video circuitry (yes, some early Genesis games did run in SMS video mode). Now we're talking beaucoup bucks.

    IIRC, that was mostly from Nintendo's decision to continue using cartridges instead of CDs

    If Capcom could fit Resident Evil complete with video clips on a 512-megabit N64 Game Pak, why couldn't Konami fit Metal Gear Solid?

    Anyway, I wasn't emphasizing that the franchises left Nintendo but rather that the MGS and FF franchises did start out on a Ninte

    --
    Will I retire or break 10K?
  98. Lying with statistics by yerricde · · Score: 1

    The GBA and the GC combined, almost reach the sales of the PS2.

    Where I come from, there are three kinds of lies: lies with short legs, lies with long noses, and statistics. Are you talking overall sales, or only the previous fiscal quarter? (The PS2's head start may not be relevant to some arguments.) Units, or dollars? (A GBA and a GCN put together cost only slightly more than a single PS2 system.)

    --
    Will I retire or break 10K?
  99. Early ps1 and late ps1 were 2 different platforms by yerricde · · Score: 2, Informative

    Compare almost any first gen PS1 game with one of the last gen PS1 games to see what I mean. They almost look like they are for totally different hardware platforms.

    The first couple generations of games wrote to hardware only through the PSX BIOS, and PSX programming resembled programming for a general-purpose computer. Sony didn't open up the register-level interface until about two years into the original PlayStation's life. Thus, a fellow could almost consider the early PS1 and the later PS1 two different consoles.

    --
    Will I retire or break 10K?
  100. good news, but who's it marketed towards? by iamhassi · · Score: 1
    I like the GBA, but the games are designed for 8 year olds, despite the SP redesign that was suppose to appeal to adults.

    That's why I'm looking forward to the N-Gage since it's marketed towards adults, with it's high (for a portable console) $299 price tag and the very fact it's a cellphone.

    So who's the new Sony device marketed towards?

    Another concern is the use of 1.8gig media. Although that sounds very impressive I don't understand why such a large size is needed. Consoles need them for the higher resolutions that TVs support, but the portable console will no doubt have a 240x180 resolution or smaller, so why do they need 1.8gigs? GBAs games get by with only 8 megabytes, which results in some pretty impressive (and long) games like Golden Sun. So why 1.8gigs?

    At any rate I'll be watching the Sony device closely. Games available for the Playstation series have been more adult oriented (Grand Theft Auto anyone?) so hopefully this device will be marketed towards adults as well.

    --
    my karma will be here long after I'm gone
  101. Right.. by Inoshiro · · Score: 1

    Do you remember Sega NOMAD? Do you remember how long its batteries lasted, or how clunky it was?

    Sometimes, waiting 10 years for technology to mature is good. It's why I can get 10 year old CPUs in things like my watch without my watch needing a nuclear power source.

    Competition is good, but don't be so quick to think that suddenly Sony will be putting out VR headsets with games that are totally immersive. Not that those would even be useful, since portable gaming is about pickup and play -- not silly things that are gimmicky (Virtual Boy).

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  102. Complete N-Gage review by iamhassi · · Score: 1
    GameSpy has a very impressive review of the upcoming N-Gage.

    Might be worth a look if anyone is considering a portable console.

    --
    my karma will be here long after I'm gone
  103. What? by Inoshiro · · Score: 1

    The Neo Geo Pocket Colour lasted about 15 hours on a pair of alkaline AAs. SNK did a good job on it, it's just that overall, they didn't have the cash.

    Well, and the sprites couldn't have very many colours. I didn't like that. It's not a big deal in a game like Capcom Cardfighters Clash, but you really notice it in games like Match of the Millenium.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  104. USB by wheany · · Score: 1

    The PSP has a USB connection. The PS2 has two USB ports. Think Gamecube - Gameboy Advance.

  105. Re:Too much overkill I think by double_u_b · · Score: 1

    I think the portable entertainement device Sony has announced won't be much of a game device finally. The cost of the system, in front of a nintendo gameboy, will be really high. Just calculate the precision of a 11.52cm 16/9 TFT screen. Pitch: 0.21mm. And has anybody try to play 3D games on a 5.4 inches screen? Pretty difficult, details are lost, everything is to small. You'll need specifically designed games, with big characters. Those games are very limited, because you need to keep things big enough. In fact, 3D is nearly unusable on small screens. Battery life will be a serious concern, as for the size and the weight of the device! They will need a GBASP like device to protect the big TFT screen. Moreover, Sony has always announced really more than thy did. See the PS2 announcement, the PS3 announcement. I can't remember before. This device will be another MP4/Audio player in the market. Just that.

  106. Naming by kimsh · · Score: 1

    Nintendo's console is called Gamecube.
    Their handheld is called Gameboy.

    If Sony's console is called Playstation,
    shouldn't their handheld be called a Playboy?

    1. Re:Naming by shish · · Score: 1

      My first thought of PSP was paint shop pro, like "hey guys, our teams at sony have drawn a picture of a handheld games console!"

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  107. SonyEricsson Red Jade by Anonymous Coward · · Score: 0
    This PSP seems to be the evolution (?) of a project by Ericsson/SonyEricsson to make a handheld console called Red Jade.

    The Red Jade project has been killed and then brought back to life several times and it was supposed to be able to run original Playstation games.

    Just my two cents...

  108. 4.5" screen!! by iamhassi · · Score: 1
    "Sony said the PSP would also feature a 4.5-inch LCD screen"

    Jeez, how big is this thing going to be? The GBA has a 2.3" screen and look how big it is, and Sony's PSP will be nearly double that?!

    --
    my karma will be here long after I'm gone
    1. Re:4.5" screen!! by BaumSquad · · Score: 1

      Yeah, but it's not 4:3, like the GBA. It's 16:9 widescreen, so that 4.5 doesn't cover as much area. I think this point alone shows the greater promise of this unit being used for a portable DVD format. Like minidisc tried to do for the CD, this UMD will likely try to do to the DVD... With a good compression standard, this thing ought to have no problem with a full length movie. That makes it a real successor to the "walkman" as is stated in the article. ANd it gives it a real future. THey just need to fight the problems that the original read only MD players had... Lack of content...

    2. Re:4.5" screen!! by iamhassi · · Score: 1

      Great, but what DVDs do you plan on playing when the device uses micro-discs? Can't throw your regular DVDs in, and if you could how big is this device going to be?? If it really did use standard DVDs then it's almost identical to a PSOne with LCD attached and the ability to play DVDs.

      --
      my karma will be here long after I'm gone
  109. May I be the first by goldcd · · Score: 1

    to clean up by offering 100:1 odds on this handheld not being in the consumers hands by 2004. They're currently looking around the market to see the competition and the only thing ahead of them is the GBA - so they've launched a spoiler Press Release. I seem to remember for the entire life of the Dreamcast the PS2 was promised to be 'just around the corner' everybody held off buying the DC and this was probably the single greatest factor in it's demise (and it's controllers).

  110. It's actually quite interesting by Kirby-meister · · Score: 1
    The thing works by you using some off-colored item plugged into the PS2.

    You could create a little wand, for example, that you would wave in the air, and the software would use the camera to see if the wand was being waved in any specific gesture, to cast a certain spell for example.

    One of the demos had a man using an orange-ish stick to draw a fairy toward it and towards "him," while a blue-ish stick made the fairy fly away from "him." ("him" in quotes because it would obviously only show up on television - and I am probably wrong about what color those sticks were, but you get the point).

    This could actually make its way to some future game.

  111. Dosn't matter for most of us, I think by autopr0n · · Score: 1

    Now that there are acceptable games on most cellphones these days. The real market for this is little kids.

    Oh yeah, let me just say the slashdot games logo/graphics are butt ugly.

    --
    autopr0n is like, down and stuff.
  112. Re:Too much overkill I think by macshit · · Score: 1
    Just FYI folks, this guy is a troll. Check out his posting history.

    What are you talking about? I checked out his (Samir Gupta's) history and it seems like everything he's ever posted here has been well-written and thoughtful; the fact that so many of those posts got modded as `troll' is rather bizarre.

    Who know if he really works at Nintendo, and maybe you don't agree with what he says, but his contributions are definitely not troll material; some of you mods out there should be ashamed...

    --
    We live, as we dream -- alone....
  113. Re:Too much overkill I think by macshit · · Score: 1

    BTW, if some of you don't see the referred-to post (because it was incorrectly modded down), you should read it -- it gets right to the heart of the matter: despite any technical whiz-bangery, is what Sony's producing really what people want in a handheld gaming system, and are the extra features worth the inevitable costs (price, battery life, size, reliability)?

    --
    We live, as we dream -- alone....
  114. Hey Sony, here's my 2 Yen by Okonomiyaki · · Score: 1

    Give it a wide screen aspect ratio. It's just better. Make two models, a small one for people who want to carry it around in their front pocket and a bigger one for those of us who think a tiny screen sucks. Also, bigger enclosure means bigger battery. Don't encourage developers to write lots of 3D games unless the hardware can really handle it AND 3D graphics look good on that screen. Personally, I always thought the PS1 was just trying too hard when it came to 3D games. If you can't do it well, don't do it. It would be nice if it doubled as a portable music player. I guess that means that those little disks would have to be (re)writable so I don't know how likely that is but it would be a big selling point.

  115. Re:"Far later?" Misleading comment, inaccurate. by Anonymous Coward · · Score: 0

    I know what you are trying to say, that Sony had the least experience, but it sounds to me as if you are saying Sony launched the PS2 after MS and Nintendo, instead of over a year before.

    This, as well as backwards compatibility, seems to have worked for Sony. However note that launching first is not an infallible tactic, it did not work for the Dreamcast.

    It seems like a lot of factors come into play here.

    I feel as if I am talking to someone who hasn't played a game recently here. Things have changed, even if people are still holding on to out-dated views. Sony is a much better choice for young players now, they have better platformers, and they are easier. Nintendo's games, even their platformers, are hard, geared towards older players. Kid's would rather play Ratchet and Clank than Pikmin.

    Kid's would rather play GTA anyway. If you think GTA isn't marketed to kids, and older kids and young teens don't form the main market for the game, then you don't know many kids.

    Whereas Nintendo were the only console maker to not censor BMX XXX.

    They have an outstanding library of adult games, Metroid Prime, Resident Evil 0 and Remake, Eternal Darkness, and so on, and more to come this year, such as their exclusive Metal Gear solid game.

    I take your note as a troll, but perhaps you really are misinformed.

  116. XBox, Playstation, GameCube and Dreamcast by @madeus · · Score: 2, Interesting

    Your post contains so many odd and/or illogical statements I felt compelled to reply.

    "How did Sony with with the PS2?"

    Discounting Sega, they were first to market.


    Why discount Sega? - Sega were first to market with a comprarable console *years* before Playstation 2 (the Dreamcast was released in 1998).

    "They got into the market far later than all except Microsoft;"

    You forget the generational cycles in the video game industry. To an extent, all bets are off when the next generation of console rolls out, which means (discounting the Dreamcast) Sony had the first-mover advantage.


    They relied primarily on the sucess of the origional Playstation brand to sell the Playstation 2. This is what kept people from investing in Dreamcast's - they had been constantly told the 'next big thing' is round the corner, and they were led to belive it would be far better than anything they have previously seen.

    Sony have a lot of great consumer technology but ought to be ashamed of themsevels for the PS2. Partly because it is has proved very difficult for developers to use the Emotion Engine effectively, and partly because simply the hardware is not particularly capeable (support for only low resolution textures, lack of hardware support for environmental effects, max polygon limits that proved an issue almost immediately [compare DOA3 on PS2 with DOA3 on XBox]).

    After the initial rush of playing great games such as GTA:VC many regular users are only just beginning to realise that the PS2 is a bit of let down from a hardware perspective (which was something most hard core gamers realised in the first few weeks, not that it would necessarily stop you from buying one, just that you might not by many games for it). Even looking at some games such as Rogue Squadron on the GameCube is enough to make Playstation owners lament the lack of hardware accelerated special effects on their own console.

    "their hardware is far behind the XBox,"

    Debatable. We're not exactly comparing a Genesis with an SNES.


    No it's not really debatable, it's simple statement of truth, the XBox is a far more able console than the Playstation 2. There surely can be few rational people who doubt this?

    A hard disk, a network interface, and crucially - the ability to shift more polygons per second, with much more detailed textures as well as hardware rendered effects* including bump mapping, environment mapping, reflection and Full Screen Anti-Aliasing make it a more capable console (and, with these features built in it is of note that it still retails for less than a Playstation 2).

    [* = While the Playstation 2 can also do effects such as bump mapping, they are not hardware accelerated and the frame rate takes such a hit as a result that few developers have been able to use it (which is why it's rarely present in games).]

    The Playstation 2 is not anything like a good as it should have been considering the Dreamcast was released in 1998. The PS2 has primarily been successful because of the hype that followed due to the overwhelming success of the original Playstation and because of leverage it has been able to exert on publishers* (e.g. with the Grand Theft Auto series), not because it is competing on technical merit.

    [* = Much as have Microsoft have done with Bungie.]

    "Sega, who's technology was often cutting edge and who had a long history in the industry, is now defunct in the hardware market."

    Sega's problems were never because of either hardware or software. Their main pitfall was marketing. In my opinion, if the Sega Saturn had been backwards-compatible, Sony would be the one out of the hardware business.


    You mean Mega CD games? They were not popular in any case, which means that wouldn't have helped. Perhaps you mean with cartridge based media? They already tried this with the Mega CD and 32X fiasco's - both of which were also no

    1. Re:XBox, Playstation, GameCube and Dreamcast by owenb · · Score: 1

      The Game Cube has sold primarily thanks to 3rd party games, such as Rouge Squadron


      Well, that and Mascara Force

    2. Re:XBox, Playstation, GameCube and Dreamcast by zudo · · Score: 1

      Some interesting points and it really is a shame that everyone bought the ps2 hype and avoided dreamcast as a result. I remember telling a friend of a friend how cool the dreamcast was a few months after its release and he wouldn't listen to a word of it, just insisted that the ps2 would wipe the floor with it - even though he'd never seem a dc.

      Still, the ps2 is more powerful than the dc (albeit not to the extent that everyone at first thought) and to compare the ps2 to the xbox using DOA2 as a yardstick is pretty unfair. DOA2 was a straight port from the dc (in fact the dc version looked a little better cos of the AA) and was rushed out in the first couple of months of ps2's life, a fairer comparison might be between GT3 and Project Gotham (xbos still wins but by a consderably smaller margin).

      As for super mario 64 not being well received, I've never heard such rubbish, it was the first truly brilliant adaptation of a conventional genre into 3d and is still widely regarded as the worlds best 3d platformer (yes better than mario sunshine which I admit was a disappointement).

    3. Re:XBox, Playstation, GameCube and Dreamcast by @madeus · · Score: 1

      Still, the ps2 is more powerful than the dc (albeit not to the extent that everyone at first thought)

      Sure I'd certainly agreee with that (I'm not - for the most part - a ditractor of Sony's, I own a lot of Sony equipment).

      DOA2 was a straight port from the dc (in fact the dc version looked a little better cos of the AA) and was rushed out in the first couple of months of ps2's life,

      This is true, but I really don't feel they should have needed to turn off certain effects and trim down the number of poloygons used just to get an old port to play at a reasonable frame rate on a much newer whizz bang console.

      a fairer comparison might be between GT3 and Project Gotham (xbos still wins but by a consderably smaller margin).

      I thought GT3 was actually quite a bit more accomplished than Project Gotham (which I felt was little more than a straight port of the engine from the Dreamcasts MSR). I didn't even feel the engine in Project Gotham was much better than the one in MSR, there was enough for it to be noticeable when you look, but not enough that it would alter the engjoyment of the game.

      As for super mario 64 not being well received, I've never heard such rubbish, it was the first truly brilliant adaptation of a conventional genre into 3d and is still widely regarded as the worlds best 3d platformer (yes better than mario sunshine which I admit was a disappointement).

      I guess we differ on that one.

      I honestly think that Super Mario 64 was not great, though part of that might be my overwhelming frustration at the low resolution of the N64. Though as I've said I found the actual level design/progression in Mario Sunshine annoying and poor, I loved the control mechanim and thought it was much better than Mario 64 (though I think that the levels in Mario 64 were better, dispite being rendered so badly by the N64).

      Personally, my vote for best 3D platformer, which I appreciate is a little unconventional (and that most people would vote for Mario 64), is DC:Sonic Adventure, I found it stunning and I think it's my second most memorable gaming experience after Doom II.

  117. Re:Metal Gear was an MSX game by DeadScreenSky · · Score: 1

    I saw the original Metal Gear on the 8-bit NES.

    How did you manage that feat? Someone create an MSX emulator for NES?! The original Metal Gear was a MSX game before it was ported to the NES. :P

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  118. Re:Sony also introduced a new accessory for the Pl by dushan42 · · Score: 1
    iToy will most likely become the ultimate party game.

    Most of the minigames are simple (movement tracking) but very accessible and amusing - especially under the influence of alcohol. It's also fun to watch other people play as it's hard not to look rather foolish when you wave your hands around, punching invisible enemies..

    Oh and girls love it too! :)

  119. Gone Hollywood? by Jeppe+Salvesen · · Score: 1

    Huh? Am I missing something? Hollywood movies have been PG13 for years now. There is absolutely no risk they would make a new Natural Born Killers. The see the script, think "Rated R", and discard it.

    --

    Stop the brainwash

    1. Re:Gone Hollywood? by joshsisk · · Score: 1

      Huh? There are plenty of rated R movies. Matrix Reloaded for one...

  120. Re:I luv SONY - how to fix read errors by Anonymous Coward · · Score: 0

    Tweak3d has a guide on how to fix the read errors...

    http://tweak3d.net/articles/ps2repair/

  121. Sony could leverage existing games... by Anonymous Coward · · Score: 0

    I think Sony could offer some stiff competition if they develop the device with PSOne emulation/compatibility, so that vendors could just burn their existing games to the new media format, and have them run. That would get the device out of the gate with 100s of games. Although none would be optimized for the platform or revolutionary, we've seen Nintendo successfully port old NES and SNES games as well.

    I'm not serious student of the economics of the game industry, but I'd like to see Microsoft + Nintendo hook up to jointly take on Sony. Let Microsoft leverage their PC expertise to bring a networked multifunctional hardware device and Nintendo bring their character library (Mario, Link, etc) and experience in the handheld market.

  122. Anyone else remember by Dstrct0 · · Score: 1

    this guy's work from a little while ago? I thought this was mighty cool when I saw it.

    --
    Build boards not bombs
  123. "Portable" is supposed to be portable by ianscot · · Score: 1
    Road trip: cigarette lighter socket.
    Flight: Accessory outlet
    train: Same

    If we wanted to be plugged into a wall, we'd buy a PS2. Last I checked this was meant to compete with the GBA, which probably has the power advantage hands down: 10 hours with the backlight, 18 hours without it turned on.

    I have two nine-year-olds and a Newfoundland to take on the big family trip. Does it sound obnoxious to be fooling with wires and adapters? You bet it does. Big nuisance.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:"Portable" is supposed to be portable by Cloud+9 · · Score: 1
      Does it sound obnoxious to be fooling with wires and adapters? You bet it does. Big nuisance.

      I wasn't arguing the annoyance of plugging in adapters during long trips, I was simply illustrating that the point the parent was trying to make was moot.

      Perhaps your argument was a bit misdirected? I suggest you re-read the parent.

      --
      Karma: Dyn-o-mite!(mostly affected by Jimmy Walker reading your comments)
    2. Re:"Portable" is supposed to be portable by ianscot · · Score: 1
      Perhaps your argument was a bit misdirected? I suggest you re-read the parent.

      The parent said the battery life wasn't going to be competitive with the competition. ('If I can't easily recharge, 1 or 2 hours of battery won't cut it.') You seem to think that's a moot point because it's awfully easy to find outlets when you travel -- but even in my car with extra power outlets, I'm saying marginal battery life does add a little nuisance to my life. It does line up under "con" in the list about this one.

      Not that I'm that eager to shovel video games at my kids anyway...

      --
      "Fundamentalism" isn't about divine morality. It's about human authority.
  124. a new MD format by crashx99 · · Score: 1

    I'm quite sure that SONY will be using a better version of the Mini Disc Format, that would be a better format, and plus it could add some life to the format anyway, because i love me some minidisc!

  125. its not about technical "wow"ness by Anonymous Coward · · Score: 0
    it is about the eaze of authoring, namely two things:
    1. providing a complete (as in, it works) and free development environment with emulator
    2. properly abstracting their API's (or providing plugins) and working with vendors to create multi-platform development environments
    It is a simple matter of economics of money, time and of course energy. If I have to spend time learning yet another platform while I still must bring in money on titles for the others then it behooves that new platform owner to make it as simple as possible for me to develop on it. It is sheer foolishness to think that existing developers will want to "switch over" to Sony's offering. Instead, it would be common business sense for Sony to realize that developers will want to develop for their new offering IN ADDITION to the others.

    While mobile devices like phones and PDA's are growing in the gaming arena it is becoming clear that if you cannot simply add your new device to the existing checklist of platforms being developed for (concerning titles already under way) then you had better hope that some very wealthy and giving folk are willing to make that sacrifice to prop up your console with an assortment of games developed exclusively for it.

    Don't get me wrong, I think that if this platform offers something new then it will attract its own attention on that merit alone. However, it will NOT be enough to gather enough of the market

  126. Disc? by Anonymous Coward · · Score: 0

    The UMD disc is an optical disc about half the size of a DVD or CD and capable of holding 1.8GB of data.

    What I have every gameboy system and i relly don't like the idea of discs

  127. Here's hoping they get it right.. by Ostrich25 · · Score: 1

    Hopefully they won't make the same mistakes Nintendo did with the GBA. Build it with a back-light, and make sure it can be used with people who have hands larger than the average 5 year old kid.. I hardly ever use my GBA just because it's so uncomfortable to play it for any length of time. Especially if it uses the shoulder buttons.

  128. Maybe....maybe not by matlokheed · · Score: 1

    This is going to be an interesting system to look at. The big reason is that like most people I know, I use my portable systems almost entirely at home. As I've heard it mentioned before, a portable system is mostly just a good excuse to play the older crop of games. Top down RPGs. 16bit-esque adventures. It's stuff that doesn't get released on current consoles.

    It'll be interesting to see if Sony picks up on this and just rereleases their killer library from the PSX. Too bad we don't know a lot about this thing yet.

    --

    "If the good lord had intended us to walk, he wouldn't have invented roller skates." -Willy Wonka

  129. 3D display?! by Dossy · · Score: 1

    The PSP will have a screen capable of showing 3D images, [...]

    Real 3D?! What's it use, a parabolic mirror? Some other projection tricks?

    Oh, sorry -- they must mean that it's a 2D display that renders a representation of 3D in 2D ...

    -- Dossy

  130. I never saw an MSX computer by yerricde · · Score: 1

    I didn't say Metal Gear had its worldwide debut on the NES; I said only that I saw it on the NES, that its franchise appeared on Nintendo hardware before it appeared on Sony hardware. Heck, I've never even seen an MSX computer. Others may claim that the MSX computer was not a console. Did the MSX computer ever become popular in North America?

    --
    Will I retire or break 10K?
  131. Somebody wants it by metamatic · · Score: 1

    Personally I'd love a PDA with a 4.5" screen. The main reason I haven't upgraded my Palm V is that nobody's come up with anything significantly better. Sony are the closest with their CLIE machines, but the screens on those are still a little small.

    Ideally I'd like something about the size of a paperback book. Oh, and it has to not run Windows CE.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  132. does anyone here have a clue about what MPEG-4 is? by Anonymous Coward · · Score: 0

    undoubtably this thing is not just targeted for gaming but for movies, music videos, pictures,and music as well.

  133. Re:Sony also introduced a new accessory for the Pl by MyMarty · · Score: 1

    I got to try out a version of this at the Game On exhibition in the UK a while ago (awesome exhibition, btw - if you get the chance to go take it).

    I stood in front of a large screen that had the camera perched on top. I could see myself on the screen, and at the top of the display were some buttons that applied visual effects (eg. motion blur, negative colour, etc). By reaching up (into thin air) i could seemingly press the buttons, and the camera detected my hands and apply the effect.

    Also, there was a looping demo on the next screen of a guy using the EyeToy. He was holding two orange balls, and on the screen a little character was jumping back and forth between the balls.

    I don't know how extensively a peripheral like this might be used. I'm sure there are a lot of creative applications, but unless they're going to be really cheap people won't buy them unless there are a lot of games supporting them. And unless a lot of people have them not many developers will bother making games for them. Catch 22.

  134. Re:Too much overkill I think by MalachiConstant · · Score: 1

    What are you talking about? I checked out his (Samir Gupta's) history and it seems like everything he's ever posted here has been well-written and thoughtful

    Yes, it does seem that way, but if you look a little deeper you'll see that he freely makes up facts in order to sound that way. Perhaps troll isn't the right word. Can you think of a word for a guy who has been claiming to work for Sega , and who has been annoying users since at least 1994?

    True, he does generate discussion, but he generates more noise by constantly lying

    Evidence of lies: Holo-Genesis, Gameboy porn, Super Marx Brothers, Lying about his degree.

    Thanks to tigress for the info.

  135. Tilting at fanboys by Phil+Wilkins · · Score: 1

    Units, total shipped.
    Units, last quarter.
    Games, total shipped.
    Games, last quarter.

    Tell you what, you can pick a time period, you can even pick a territory. Back it up with published figures, rather than baseless accusations, and you can have my rubber GBA.