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Atari To Release Old Games and New Console System

GrueMaster writes "Atari is announcing the re-release of their older games for the PS2 & Xbox. They are also talking about releasing a new console, which is a miniaturized version of the 7800 with built in games. Check out the story here. Being a collector of old Atari stuff, I'll be in line to get mine."

322 comments

  1. Lots of issues by AKAImBatman · · Score: 4, Interesting

    1. How is this different from the joysticks you plug into your TV? I personally like the idea of the joysticks, but I'm not sure I would pay $45 for a PS2 CD.

    2. Nostalgia can be ruined by pushing quantity over quality. Since they'll be packing 85 games on the disk, there will be little incentive for players to play any one game for long enough to "master" it.

    3. Who has the patience to master these games? Back in the day, we were bored. I remember spending hours on end in front of my GW-Basic interpreter, because it was rewarding. Now I can just pop on the internet and find all the information about BASIC that was so hard won. Alternatively, I might find something quicker and easier. I think the later would be the result for many Atari players.

    4. The Atari games were pathetic compared to their arcade counterparts. Why bother with a pixelated version of Defender, when you can grab the arcade version in one of those joystick thing-a-ma-bobs?

    5. Profit!!! (Hah! Pre-empted you on that one!)

    Here's what I think Atari should do: Create a console on par with the SNES. That sort of hardware should be extremely cheap at this point, and could easily be manufactured for retail prices in the $20-$40 range. Sell simple "smart card" games (or something equally as inexpensive to manufacture) for $5-$10 a piece. This should give them several major selling points:

    1. It mini, it's cheap, and it's cool!

    2. The low cost will cause parents to consider it for a quick present for their kids.

    3. The low cost games will encourage "impulse buys".

    4. Very little expense would need to go into R&D.

    5. Profit!!! (Did it again! ;-))

    1. Re:Lots of issues by Shadow+Wrought · · Score: 5, Informative
      but I'm not sure I would pay $45 for a PS2 CD.

      Well, you won't have to. The CD is $20, the mini console with twin joysticks (Oldskool Style) and built in games is $45.

      --
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    2. Re:Lots of issues by networkBoy · · Score: 1

      I really like your idea of a mini console w/ smart card based games. If they did that and did not lock it down too hard it would be a hacking dream! I'd likely line up to buy a couple off the bat, though they would need to ensure that the platform was, its self, profitable or else they'll loose money on people like me who buy multiple consoles simply to cut them up (as opposed to pirating the games, which I've found to be less than rewarding so I quit)
      -nB

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    3. Re:Lots of issues by microTodd · · Score: 3, Interesting

      Nostalgia aside, I love playing the older "classics" but the problem I have is with the controller. My PS2 controller just doesn't work the same for games designed to be played with joysticks.

      --
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    4. Re:Lots of issues by funkdid · · Score: 4, Insightful
      I don't think anyone who didn't own these at one point would buy it. If some teenager ends up with this, it's cause his dad bought it for him. It'll end up next to the other crap that was "fun in my day". For us though, us conesoures of fine video games, us cultured folk who can gain amusement from really bad sound and worse graphics...

      OK this is strictly a nostalgia thing. I found my 2600 a few years ago. I played it a bunch for a few days. It sucked. It was a lot of fun to break out the old classics that I grew up on but after a while it still only has one button and honestly combat SUCKS. I'll take Unreal of Counter Strike out whatever over Combat any day. -Anyone remember Keystone Coppers that game rocked.

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    5. Re:Lots of issues by funkdid · · Score: 1
      -disclaimer I meant to hit the preview button to check spelling.-

      Me normmal spell well but me in hurree and not yet all the way recover from Layber Day

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    6. Re:Lots of issues by networkBoy · · Score: 1
      Nostalgia aside, I love playing the older "classics" but the problem I have is with the controller. My PS2 controller just doesn't work the same for games designed to be played with joysticks.

      I solved that problem HERE for using old Atari joysticks with the Stella Emulator. Only catch is it is a hack on the Xbox not PS2. This brings up another point . . . will they be using old school style joysticks on their stand-alone product? I hope so because I only have two joysticks left and need a couple spares. I RTFA and couldn't tell what the standalone was going to use for user input.

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    7. Re:Lots of issues by xanderwilson · · Score: 3, Interesting
      Here's what I think Atari should do: Create a console on par with the SNES. That sort of hardware should be extremely cheap at this point, and could easily be manufactured for retail prices in the $20-$40 range.

      I'd love to see this, but it kinda already exists in the used/retro gaming market. Sega and Nintendo systems are available for well under $40 and the used games can be cheap enough to be impulse buys.

      Granted, there are drawbacks--dead saved-game batteries need to be replaced, finding instructions (when necessary) and game info can be difficult, cartridges are big and bulky, and some of the better games are rare and therefore expensive. And of course there's nothing new coming out.

      But the selection couldn't be better, especially for someone who didn't have the cash as a kid to enjoy the systems the first time.

      Alex.

    8. Re:Lots of issues by gphinch · · Score: 4, Interesting

      I had a friend who worked customer service for the toy company that made those joysticks with the games built in. He said those joysticks accounted for something like 9 out of the 10 calls he received about broken toys. He also gave me several free ones before I got one that worked, and even that broke within 6 months. PS: The ps2 game is going to be $20. RTFA :)

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    9. Re:Lots of issues by mangusman · · Score: 1

      Now if Mattel would re-release the Intellivision games!

    10. Re:Lots of issues by OoSync · · Score: 4, Informative

      Here's what I think Atari should do: Create a console on par with the SNES. That sort of hardware should be extremely cheap at this point, and could easily be manufactured for retail prices in the $20-$40 range. Sell simple "smart card" games (or something equally as inexpensive to manufacture) for $5-$10 a piece.

      Its called a Game Boy Advance. It satisfies all of your criteria, and games from the Atari-era forward are often rereleased on it. You can even play those games on a TV using the GameBoy Player from Nintendo, or a hardware modification available online.

      --

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    11. Re:Lots of issues by AndyChrist · · Score: 4, Informative

      I really like your idea of a mini console w/ smart card based games. If they did that and did not lock it down too hard it would be a hacking dream!

      You mean like the GP32?

    12. Re:Lots of issues by gatekeep · · Score: 1

      "For us though, us conesoures of fine video games, us cultured folk who can gain amusement from really bad sound and worse graphics... "

      Uhhh, that should say 'For us though, we connoisseurs...'

      I know you already replied mentioning the spelling errors, but there's grammar problems there too. :)

    13. Re:Lots of issues by Vaughn+Anderson · · Score: 1

      This isn't actually news, you can go to Toy-R-Us right now and buy an actual atari controller that has the entire unit in the controller, power switch, everything. And a number of games.

      There is a nintendo one I saw at a mall like this with thousands of games, right inside the controller. It seems Atari is trying to just catch up to the generic game systems out there... and the sue them into oblivion?

    14. Re:Lots of issues by rollingcalf · · Score: 1

      Nostalgia can be ruined by pushing quantity over quality. Since they'll be packing 85 games on the disk, there will be little incentive for players to play any one game for long enough to "master" it.'

      They pack 85 games on it so you can find 5 or 10 that you actually like. And of course, not everybody will like the same 5 or 10.

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    15. Re:Lots of issues by AKAImBatman · · Score: 1

      Wasn't that the FIRST thing on my list?

    16. Re:Lots of issues by Octel · · Score: 1

      Actually I have several (besides the Atari Anthology) arcade ports for the Game Boy Advance. Something like 80+ games. Yeah the screen is smaller than a TV set, but I don't mind playing on a smaller screen. I really enjoy taking it to boring appointments (DMV, Dr. Vists, etc) and of course when my wife goes shopping. I sit in the car and play a way.:) My only gripe is that i sometimes wish for a trackball for games like Tempest. But i'm happy overall with the GB advance solution.

    17. Re:Lots of issues by eggegg · · Score: 1

      Not sure if it is Mattel, but somebody did -- one of those all-in-a-joystick (or controller in this case) things, with about twenty +/- games built-in.

    18. Re:Lots of issues by Anonymous+Squonk · · Score: 1

      I bought this, and it was one of the most dissapointing purchases of my life. The graphics and sounds were horrible and nowhere near that of the original Intellivision, and only a few of the 25 games on it were actually playable.

    19. Re:Lots of issues by xihr · · Score: 1

      Who said anything about mastery? Playing games for enjoyment does not always entail "mastering" them, whatever that means.

    20. Re:Lots of issues by Luigi30 · · Score: 1

      I'm a coinasewer of fine champ-agney.

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    21. Re:Lots of issues by GaHoBum · · Score: 1

      Mattel won't, but some of the was-Mattel developers formed Intellivision Productions and made the Intellivision Lives! series. They have it for most of the current platforms (PS2, Mac, etc). I've got both Vol 1&2, and they are good ports. Check out www.intellivisionlives.com.

    22. Re:Lots of issues by Vaughn+Anderson · · Score: 1

      yep, I guess so. Your description was very brief, so perhaps my mind didn't make the mental image of the same thing I had seen, as this was the first thing I thought of when I saw the title of the article... :P

    23. Re:Lots of issues by AKAImBatman · · Score: 1

      Who said anything about mastery?

      TFA. *shrug* :-)

    24. Re:Lots of issues by slumpy · · Score: 0, Offtopic

      dude, that's one wicked frist opst!

      --
      http://www.commaecho.com
    25. Re:Lots of issues by caino59 · · Score: 1

      and i love programming basic 13 years ago when i was 10

      it's just a novelty now.

      if this system is cheap enough, and targetted properly toward the people that 'know' atari...it will be enough.

      wonder what level of hardware they'll have, as well as the hackability...

    26. Re:Lots of issues by Anonymous Coward · · Score: 0

      I beleive thats "shampane".

    27. Re:Lots of issues by master_p · · Score: 3, Insightful

      Instead of an 7800 console, how about bringing the yesteryear's arcade experience at home? A good opportunity is for Atari to make a 'console' that looks exactly as an arcade box, complete with monitor, joysticks, coin slot, sound system etc. The arcade box could be marked as a piece of furniture that fits nicely in the living room or play room.

      Of course underneath it would be a console that has the capability of providing a diverse arcade experience from the days of Space Invaders to Virtua Striker. The main selling point would be not the quality of graphics and all, but the quality of the arcade experience, something that it is solely missing from today.

      Atari could also sell development systems for PCs that could allow the back bedroom programmers to make their own arcade games.

      The above described box could be sold as max versions, midi and mini portable versions. The max version would have a 19" monitor, big arcade quality joysticks, the same size and outfit of an arcade box. The midi version could be the same, although scaled down, and the mini version would be a miniature coin-op box that could be carried over in a bag.

      Another version could be the coctail one, sold also as a table for the living room.

      Finally, a version without a TV and coin-slot should be available, for those that want a console in the traditional sense.

    28. Re:Lots of issues by Yer+Mom · · Score: 1

      No problem. Unless you've got a GameCube, of course.

      --
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    29. Re:Lots of issues by Anonymous Coward · · Score: 0

      Yeah, I thought that too with the 5200 emulators. The sad part is that the graphics really were that bad. You only remember 220 x 176 as being "hi-res"!

    30. Re:Lots of issues by Rob+Simpson · · Score: 1

      Indeed. Phantasy Star 4 with Fgen32 is simply beautiful. (And not included in the Phantasy Star collection for the tiny-screened GBA.)

    31. Re:Lots of issues by Anonymous Coward · · Score: 0

      Ahhh, yes, a fellow GP32'er

    32. Re:Lots of issues by Ohreally_factor · · Score: 1

      Yeah, dude. It took me a second to figure out what a conesoures was. I first read it as "cone source". =)

      --
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    33. Re:Lots of issues by Anonymous Coward · · Score: 0

      Here's what I think Atari should do
      [snipped good ideas]

      "Atari" is Infogrames, and don't have the power of Warner's Atari or Midway. They are a french software company barely making ends meet. You may think it wouldn't take much R&D to develop an SNES-equivalent console (ask Nintendo how much it took to develop the Gameboy Advance, or Gameboy Player For Gamecube) but I doubt infogrames bought the brand name and IP to Atari in order to use it on risky investments.

      The current all-in-one thing is a proven item, it's been selling in the mainstream for a couple years now, and is ready to go. I think "Atari" is doing the right thing.

    34. Re:Lots of issues by AKAImBatman · · Score: 1

      ou may think it wouldn't take much R&D to develop an SNES-equivalent console

      It doesn't. I've been looking into the issue and here's what I found:

      - Fully featured, ARM-based boards are cheap and easy to acquire. Most fit in 2"x3".

      - Linux or NetBSD can be leveraged for controlling the board.

      - USB can be used for a simple interface for controllers. This would even allow PC style controllers to be plugged in.

      - "Smart cards" are very cheap and easy to acquire on the market. Their only drawback is the relatively low amount of data they can hold. (8K - 1MB)

      - Controllers parts and the case be easily manufactured using eMachineShop for the plastics. Pad2pad can be used for the controller circuit boards. Microswitches or rubber button paddings can be obtained from a variety of manufacturers.

      In short, a guy in his garage could develop such a console in a few months time. The problem with NES consoles is that they're cutting edge. When the SNES was new, they had to build custom hardware to produce something cheap enough for the features they needed. Similarly, Nintendo also had to spend a lot of money on new low-power display technologies for the GameBoy line of consoles. Sega had a handheld console more powerful than the gameboy years ago, but it failed due to size, battery life, and fragility.

  2. An Atari by any other name still smells as sweet by stecoop · · Score: 5, Informative

    For those of you that followed Atari back in the day; you may be surprised to see the name rise from the grave. The name was bought by Infogrames:

    On May 7, 2003, Infogrames officially announces its name change to Atari. The Company's U.S. operations became Atari, Inc. (formerly Infogrames, Inc.) and changed its trading symbol on the NASDAQ National Market to "ATAR." Although the holding company parent in France, Infogrames Entertainment SA, retained its current name and maintained its symbol on the Euronext under the code: 5257, all of the Company's worldwide operations were renamed Atari. The Company gained all rights to the Atari license when it acquired Hasbro Interactive, Inc. in December 2000.

    I guess this is a re-re-re-release (I probably don't have enough res) of the old titles; it make me wonder how long will these games will be around?

  3. I'm getting one! by networkBoy · · Score: 0

    While I already own many games and use stella to play them on my xbox, I'll likely still buy a compilation CD, just for kicks.
    -nB

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  4. 2800 by Zoshnell · · Score: 3, Funny

    What about us 2800 people? Why don't we get our comeuppance? I WANT MY SPACE INVADERS OLD SKOOL!

    Frist post.

    --
    "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
    1. Re:2800 by No+Tears+In+The+End · · Score: 1

      Poseur Alert!!!!

      Atari's early systems were named in iterations of 2600. Hence the 2600, 5200 and 7800.

      LK

      --

      -You can cry, but you'll still die. There'll be no tears in the end.
    2. Re:2800 by GerbilSoft · · Score: 2, Informative

      Not quite. The 2800 was the Japanese version of the 2600. There were also several other oddly numbered systems that were and weren't released, such as the 2700 (2600 with RF controllers).

    3. Re:2800 by Anonymous Coward · · Score: 0

      Failyure si em. I Am TeH LoSs!

    4. Re:2800 by Zoshnell · · Score: 1

      Ack. Its been a long time, and the system wasn't mine. But still, I demand the 2800 make its revival. screw the 2600 ;)

      --
      "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
    5. Re:2800 by Anonymous Coward · · Score: 0

      2800? You want transistors boy? I don't know.. kids today. Core, When I was a lad we had a single value and were greatful for it..hehe ;)

  5. Indiana Jones on the 2600 by bigattichouse · · Score: 0

    And the dreaded Tse-tse flies! I loved Indiana Jones... That and Empire strikes back with the AT-ATs. I wonder if "E.T." will be released ;) - bugs and all!

    --
    meh
    1. Re:Indiana Jones on the 2600 by j_presper_eckert · · Score: 1

      >I wonder if "E.T." will be released

      Sure. I'll bring the C4 to crack the concrete pad at the not-so-top secret landfi^H^H^H^game "archive". You get to paw thru the rubble. Good luck in not getting trapped in the pit just like E.T.!

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  6. Demand by MikeMacK · · Score: 2, Insightful
    The video game company told The Associated Press on Tuesday it plans to reissue scores of its classic titles from yesteryear on a single disc that can be played on the game consoles Xbox and PlayStation 2.

    These have been released for the PC for a while and with all the emulators, etc. out there, I have to wonder if there is a demand for this?

    1. Re:Demand by ackthpt · · Score: 1
      These have been released for the PC for a while and with all the emulators, etc. out there, I have to wonder if there is a demand for this?

      Keep in mind there's a whole generation (or 1.5 generations) who never had a chance to play some of these in arcades. They're still fun games, the trick is you practically need to show them already being played to attract interest, where hype usually moves something like d00m 3

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    2. Re:Demand by MikeMacK · · Score: 1

      I guess that's my point - if they are selling to the generation who never played them in the arcade - how do they compete with modern titles, like Doom3? If they are selling them to me and my generation (I remember when getting a role of quarters was heaven on earth) then how do they get me to buy it for the Playstation or Xbox when I can already play them on my PC.

    3. Re:Demand by StocDred · · Score: 1
      Right, but most consumers are not you. Most consumers have never neard of MAME or emulators and don't wish to tread through porn-riddled warez sites to find them. For most people, seeing those TV Games Joysticks or these compilation disks is the first time they've seen these games in years.

      I don't think that younger generations are the true target audience, except for those unlucky enough to be denied the more expensive consoles by their parents. (In my day, the cheapo alternative to an NES was those crappy LCD handheld games.) These collections are pointed squarely at nostalgia dollars.

      And as for why YOU would buy it, well, this would be a legal alternative to all those ROMs you "own." If that doesn't make a difference to you, then, no, you're not going to buy it.

    4. Re:Demand by MikeMacK · · Score: 1

      I said I could play them on my PC, I didn't say that I did. However, from what I can tell MAME is very popular so, yes, while not all consumers have heard of it, I would think that a large portion of their target audience (old gamers) has. As for the legality of ROMS and if this would motivate people to buy this so they are legal - I have a hard time believing that would be a motivating factor to many.

  7. Sound by ackthpt · · Score: 3, Interesting
    When Atari re-released a bunch of their classic games for the PC they did a decent job preserving good sound quality. Tempest was always a favorite for the vector graphics and awesome sound, which you can really crank up on a decent set of speakers.

    I was sorry not to see Gauntlet included, maybe that'll be in the future. Crystal Castles was always visually appealing and fun (if aggrevating at times.)

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Sound by Mister+Skippy · · Score: 4, Informative

      Guantlet is a Midway title (something about the difference between Atari's Arcade and Atari's Console divisions being split up). If you'd like Guantlet purchase Midway Arcade Treasures

      --
      ----- Oooh, Shiny!
    2. Re:Sound by Anonymous Coward · · Score: 0

      I was sorry not to see Gauntlet included, maybe that'll be in the future.

      Gauntlet is on the Midway Arcade Treasures compilation pack. I think when Atari went up for grabs Infogrames got the home console part of Atari and Midway got the arcade unit part, but I am more than likely vastly oversimplifying the truth.

    3. Re:Sound by Anonymous Coward · · Score: 1, Funny
      Guantlet... Guantlet

      "Hang on, this is Super Meerio Brothers!"

    4. Re:Sound by Anonymous Coward · · Score: 1, Informative

      Gauntlet is an Atari Games arcade title. All arcade games starting in 1984 belong to the Atari Games Corporation (AGC). AGC was sold off to Namco, then Namco sold it back to Time Warner. Time Warner later merged it into all its interactive holdings and called it Time Warner Interactive (TWI). In 1996, Time Warner renamed TWI back to Atari Games and sold it Midway (formerly Bally Midway, Williams Midway, WMS Industries, etc.). This was over the objection of many Atarians online since many of us had backed (even if in spirit) Nolan Bushnell's attempt to repurchase the company he had founded (back in 1972 and sold to Warner Communications in 1976) from Time Warner. Atari Games became known as Midway Games West. The company office was shut down last year.

      The Atari Inc. today is the descendent-in-spirit of the consumer video game and computer division which became known as Atari Corp. in 1984 after Warner sold it to the Tramiel family. In 1996, it was merged into hard drive failure JTS Industries. JTS went bankrupt and Hasbro Interactive acquired the rights and patents. Hasbro then sold out to Infogrames of France. Infogrames renamed itself Atari Inc. last year since "Atari" is such a better brand than Infogrames. Thus this new "Atari" is marketing this combo 2600/7800 back for the retro games industry.

      Now, adding to the confusion is that if you actually purchase the arcade ROMs of the Atari arcade games, that is through a license of Midway/Atari Games. It doesn't matter if it dates back to Pong of 1972, that is Midway's property. There has yet to be a rights showdown between (Infogrames) Atari and Midway over the subject.

      The Lynxpro

  8. More details... by JamesD_UK · · Score: 4, Informative

    See here for more details of the Atari Flashback Classic Game Console.

  9. Re:An Atari by any other name still smells as swee by Anonymous Coward · · Score: 1, Funny

    Nah, those old titles were pretty low-res. You're fine.

  10. Saw something at Futureshop by Nos. · · Score: 4, Insightful

    On Sunday, at Futureshop (a friend wanted to go) we saw a PC cd of 80 classic Atari games, some of the ones that jump to mind are: asteroids, defender, combat, circus, joust. It was about $20 (CDN) The screenshots looked like the games I remember playing as a kid. I love some of those games, but I'm scared to play them again as I wonder if I'll ruin my memories where I actually enjoyed these games.

    1. Re:Saw something at Futureshop by jericho4.0 · · Score: 2, Interesting

      I downloaded a whack of ROMS and emulators, cause I wanted to wallow in nostalgia. Guess what. All those games really suck compared to online-multiplayer-3d-actionfests. Some do have great gameplay, it's true, but I'm still amazed I spent so much time on them.

      --
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  11. But will it be the same.... by rokzy · · Score: 5, Funny

    ....if you don't have to blow dust from the connectors when sticking in the cart?

    And knowing which of your joysticks is a bit stiff and giving that to your friend?

    And will it be the same when you see it on your massive widescreen TV instead of a little 14" that made anything seem high resolution?

    1. Re:But will it be the same.... by g00z · · Score: 2, Interesting

      Or in the case of the Nintendo, the old "stick a second cartridge in on top of the first cartridge to make the game play" trick (after you blew into both the cartridge and the nes, of course). There was another trick involving the reset button but I can't remember it.

      Oh yah. Up-Up-Down-Down-Left-Right-Left-Right-B-A-B-A-STAR T.

      --
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    2. Re:But will it be the same.... by kin_korn_karn · · Score: 4, Funny

      And knowing which of your joysticks is a bit stiff and giving that to your friend?
      So you're the guy that bought and enjoyed Custer's Revenge!

    3. Re:But will it be the same.... by Anonymous Coward · · Score: 2, Funny

      I wait until my joystick is a bit stiff and then give it to my girlfriend.

    4. Re:But will it be the same.... by Anonymous Coward · · Score: 0

      hee hee, ho ho, ha ha, lol.

    5. Re:But will it be the same.... by SpectralOne · · Score: 0

      And knowing which of your joysticks is a bit stiff and giving that to your friend? Um, I don't want to know about the stiff joysticks that you gave to your friends. Did they give a stiff stick back to you in return? Ouch.

    6. Re:But will it be the same.... by Anonymous Coward · · Score: 0

      There was another trick involving the reset button but I can't remember it.

      Do you mean the "hold in reset while you turn off the power so you don't lose your data" trick? I never did understand what difference that made or how it could affect the internal battery, but it started a habit that lasted all the way through the SNES and N64 years.

  12. I just hope they fix the controllers by rsilvergun · · Score: 2, Interesting

    the 7800 had the worst controllers in history (yes, worse than the 5200). They wore out quickly, where useless when they did, and where downright painful for long play time.

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    1. Re:I just hope they fix the controllers by rvw14 · · Score: 1

      IMHO the worst controller would be on the Intellivision II. I swear my thumbs still hurt from pressing those stupid side buttons.

    2. Re:I just hope they fix the controllers by BobWeiner · · Score: 1

      And let's add the Colecovision controllers to that list. Anyone who owns own knows what I'm talking about. Positively the worst controllers out there, despite the fact that the system had some of the best games out for it. For what its worth, I still have my Coleco, and it still works!

      Bring back Colecovision!

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    3. Re:I just hope they fix the controllers by molafson · · Score: 1

      I remember the Colecovision controllers to have been adequate if not good. The fire buttons were kind of weird, with their "springy" action (as opposed to the "clicky" fire buttons on the Atari controller). I liked the Coleco's round directional stick... The number pad was pretty much useless though.

  13. Re:An Atari by any other name still smells as swee by AKAImBatman · · Score: 2, Funny

    On May 7, 2003, Infogrames officially announces its name change to Atari. The Company's U.S. operations became Atari, Inc. (formerly Infogrames, Inc.)

    Ouch. Here we go with the Caldera/SCO debable, all over again.

    "But it's not the same Atari! I'm telling you!"

  14. Ah by MC+Negro · · Score: 1

    They are also talking about releasing a new console, which is a miniaturized version of the 7800 with built in games.
    If it's anything like this I'm happy :-)
    --
    "You and your third dimension."
  15. Justifying Bootlegging by mcrbids · · Score: 4, Interesting

    This is one of those cases where justifying "abandonware" sites becomes much more difficult.

    Just because they aren't selling it today, doesn't mean that they never will.

    Abandonware sites work on logic somewhat like: "Well, you have this car, but since you've left it parked in the driveway for 6 months without using it, you shouldn't complain if we hotwire it and go joyriding in it... we'll return it so you don't lose anything!"

    So long as there is a concept of "Intellectual Property", however fictitious in reality, these issues will remain. It's either the law, or it's not - and if you don't like it, change the law!

    --
    I have no problem with your religion until you decide it's reason to deprive others of the truth.
    1. Re:Justifying Bootlegging by Anonymous Coward · · Score: 0

      "Just because they aren't selling it today, doesn't mean that they never will."

      Right. During the twenty years or so when they're being left to rot, though, it's hardly surprising abandonware sites will spring up.

      "Cashing in" is not a noble impulse.

    2. Re:Justifying Bootlegging by geeber · · Score: 4, Insightful

      Abandonware sites work on logic somewhat like: "Well, you have this car, but since you've left it parked in the driveway for 6 months without using it, you shouldn't complain if we hotwire it and go joyriding in it... we'll return it so you don't lose anything!"

      The logic is more something like, "Well, you have this classic car parked in the driveway, and since it isn't made anymore, I am going to duplicate the plans and build one for myself. Your car still works."

      Big difference there.

    3. Re:Justifying Bootlegging by Anonymous Coward · · Score: 0

      "Well, you have this car, but since you've left it parked in the driveway for 6 months without using it, you shouldn't complain if we hotwire it and go joyriding in it... we'll return it so you don't lose anything!"


      No. It is like saying... You never use this car so I am going to use my magical duplicator to make a clone of your car for my own use. Your car stays safe in the driveway rotting away.

    4. Re:Justifying Bootlegging by Dr.+Zowie · · Score: 2, Insightful
      Just because they aren't selling it today, doesn't mean that they never will.


      Not that I would encourage copyright violation, but the issues are more complex than that. These re-issues of old games (including the PS2 stuff, the TV plug-in boxes, yadda yadda) are, no doubt, inspired by the thriving emulation scene.


      It's entirely possible that, if not for the swift kick in the pants to industry delivered by MAME and the like, these games would still be languishing in a corporate basement somewhere.

    5. Re:Justifying Bootlegging by StocDred · · Score: 1
      "Cashing in" is not a noble impulse.

      Neither is "stealing."

    6. Re:Justifying Bootlegging by LordNimon · · Score: 5, Insightful
      This is one of those cases where justifying "abandonware" sites becomes much more difficult.

      On the contrary! The reason why these games are still popular is because of the abandonware sites. These sites kept the market alive, and now the companies see that there is still a demand. If these sites had never existed, the games would truly be dead, and the companies would see no reason to bring them back.

      So you see, the companies should be thanking the abandonware sites.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    7. Re:Justifying Bootlegging by StocDred · · Score: 1
      That's a beautiful sentiment and all, I'm sure everyone here pirates ROMs solely for the art and history of it, because it's so wrong that companies deny us free access to property they stopped publishing 20 years ago. But what happens when somebody grabs the source code, changes the sprites into something else, and starts selling it? Suppose someone sells that car they cloned? The "my own use" argument does not stand up for very long.

      This is why this is copyright law. It's not to keep you lot from playing fucking Pengo for free at 3am, it's to protect the creators/owners from getting ripped off. If you owned something that people kept stealing, you might see it differently.

    8. Re:Justifying Bootlegging by Fortress · · Score: 4, Insightful

      > The logic is more something like, "Well, you have this classic car
      > parked in the driveway, and since it isn't made anymore, I am
      > going to duplicate the plans and build one for myself. Your car
      > still works."

      Or, more accurately still,

      "Well, you have this classic car parked in the driveway, and since it isn't made anymore, I am going to duplicate the plans and build one for myself AND give one free to whoever wants one. Your car still works, and good luck trying to sell it."

      Another big difference.

    9. Re:Justifying Bootlegging by servognome · · Score: 1

      That's why I like the idea of having to register your copyrights, and renew them yearly (at small fee) until the copyright ends
      If you think you can still profit from something then you have to make an effort to protect it from becoming public domain.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    10. Re:Justifying Bootlegging by DunbarTheInept · · Score: 1


      If you owned something that people kept stealing,

      It is not possible to steal something multiple times unless you keep getting it back again. The scenario you describe uses a bogus meaning of the word "steal". The unethical behavior you are describing is actually plagerism. Theft includes the implication that the original owner doesn't have the item anymore. Therefore to steal intellectual "property" would require that you have a way to cause amnesia in the original owner.

      Don't believe the bullshit being fed to us by the software industry and the recording industry. Plagerism is a problem, but it is a *DIFFERENT* problem than theft. To conflate the two is very unfair, much like confusing a speeding ticket with manslaughter.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    11. Re:Justifying Bootlegging by SB5 · · Score: 1

      I think that a large percentage of the Slashdot community would agree that the US Copyright system could use a change. In all aspects really.

      --
      If what you are reading sounds funny, or sarcastic, lame, or stupid
      it is because it is supposed to be. just laugh
    12. Re:Justifying Bootlegging by jelwell · · Score: 1

      "Abandonware sites work on logic somewhat like: "Well, you have this car, but since you've left it parked in the driveway for 6 months without using it, you shouldn't complain if we hotwire it and go joyriding in it... we'll return it so you don't lose anything!""

      Actually, laws similar to this do exist for cars, in Arizona (at least). If you park your car in a public place for longer than a year (could be 3 years) I can register with the police to declare the car abandoned and have it's ownership transferred to myself.

      My father did this recently in Payson, Arizona. The police notify the prior owner first. It's possible that the car has to also have expired registration.

      Of course, the existence of such car laws, doesn't mean that it's ok to download older games that are still clearly copyrighted.
      Joseph Elwell.

    13. Re:Justifying Bootlegging by nEoN+nOoDlE · · Score: 1

      Or, it's more like "Ok, so you got this classic car that you left in the parking lot and it isn't made anymore and you own the intellectual property rights on the manufacturing of the car, but since you're not doing anything with those intellectual property rights, I'm gonna duplicate your car and start manufacturing it and giving it away for free to anyone who wants to download this car off the internet... and you still own the rights and everything, but now if you want to manufacture the car and sell it at EBWorld Games... or umm... a car dealership or something, then you're gonna have to compete with us giving it away for free... or sue us so we stop manufacturing it." now just replace "car" with "game"

      I hate it when people take a perfectly fine analogy and unnecessarily complicate it to the point where it makes absolutely no sense. Nobody is gonna duplicate a car for themselves, therefore, your analogy is meaningless, even if it is more "accurate" to what the analogy is representing.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    14. Re:Justifying Bootlegging by Blakey+Rat · · Score: 1

      That's BS. That might be a good reason if, say, Atari died out in 1920, but there are a HUGE number of people who had an Atari when they were kids-- a much larger number of people remember Atari than know about abandonware sites in other words.

      Abandonware *is* against the law, and all the effort put into making these nice websites and populating them should instead be put into campaigning companies like Epyx (or what's left of them) to release their Commodore 64 games for free.

    15. Re:Justifying Bootlegging by Anonymous Coward · · Score: 0

      Here's another one... you have this credit card with some space between the current balance and the max that you are not planning on using. Why don't you copy the name, number, and expy date to the Internet so others can take advantage of it?

    16. Re:Justifying Bootlegging by jimbolaya · · Score: 1
      [A]ll the effort put into making these nice websites and populating them should instead be put into campaigning companies like Epyx (or what's left of them) to release their Commodore 64 games for free.
      Better yet, make it worth their while: Let the companies know that you'd be willing to pay for compilations of their old games. Activision, Namco, etc. have re-released old games for sale, presumably with commercial success.
      --

      There ain't no rules here; we're trying to accomplish something.

    17. Re:Justifying Bootlegging by Anonymous Coward · · Score: 0

      >"Well, you have this classic car parked in the driveway, and since it isn't made anymore, I am going to duplicate the plans and build one for myself AND give one free to whoever wants one. Your car still works, and good luck trying to sell it."

      Best comparison I've heard in a loooooong time. I agree with both parts (copying isn't stealing but it does decrease the possible value of the copied item).

    18. Re:Justifying Bootlegging by jimbolaya · · Score: 1
      On the contrary! The reason why these games are still popular is because of the abandonware sites.

      Can you prove that? It's a good theory, and maybe even a contributing factor, but we shouldn't take it as fact.

      --

      There ain't no rules here; we're trying to accomplish something.

    19. Re:Justifying Bootlegging by dasmegabyte · · Score: 1

      I disagree. Nostalgia would certainly exist in a vacuum, in fact nostalgia is fueled by a vacuum in the same way absence makes the heart grow fonder. Since it is nostalgia, not any inherent timeless nature, that sells these old games when many superior clones have done poorly, emulation and abandonware don't really have much of a leg to stand on. They are, indeed, reducing the commercial viability of these works. Honestly, who's gonna buy 50 Atari classics for $20 when you can download Every Atari Game Ever on a torrent for free?

      Non geeks, is who. People like my dad who haven't played a game in twenty years, but used to rule the school at Pole Position.

      Oh, I am in support of abandonware in cases where the company that originated the title is long since out of business and the ownership is questionable or non-existant. Who owns the rights to Coleco stuff these days (I know the rights to Intellivision went back to the Blue Sky Rangers), or Hudson Soft? Languishing in a corporate basement is one thing, somebody might dredge that up someday. Languishing nowhere in particular is another.

      --
      Hey freaks: now you're ju
    20. Re:Justifying Bootlegging by FuzzyBad-Mofo · · Score: 1

      What's funny is when these compilations are rereleased, and sometimes the company which currently owns the distribution rights can't find an original copy of the game. There have been a few cases where the publisher decided to use a ROM off an abandonware site, because that was the only available solution!

    21. Re:Justifying Bootlegging by Anonymous Coward · · Score: 1, Insightful
      "Well, you have this classic car parked in the driveway, and since it isn't made anymore, I am going to duplicate the plans and build one for myself AND give one free to whoever wants one. Your car still works, and good luck trying to sell it."

      Yet, even more accurately:

      Well, you have this classic car parked in the driveway now worth about a nickel, and since it isn't made anymore, I am going to duplicate the plans and build one for myself AND give one free to whoever wants one. Your car still works, and good luck trying to get more than four cents for it...that is, if you forget about collectors.

      Yet another big difference.

    22. Re:Justifying Bootlegging by Anonymous Coward · · Score: 0

      "Arrrr! I'm a bloodthirsty pirate! Avast ye! Hand over all the potential booty ye might have made if people still wanted to pay for your old crap! Arrrr!"

      Honestly.

    23. Re:Justifying Bootlegging by BizidyDizidy · · Score: 1

      And just how much does that car have to be worth before you think there's something wrong going on? Not exactly easy to say.

      --
      The safest way to approach lava is to have another person with you and he goes first.
    24. Re:Justifying Bootlegging by StocDred · · Score: 1
      It is not possible to steal something multiple times unless you keep getting it back again.

      Only if you're talking about something tangible. "Plagerize" is used by those wishing to water the offense down; "steal" is used by those wishing to trump it up. This is a pointless semantic argument and it doesn't change the color of the horse one bit.

    25. Re:Justifying Bootlegging by Anonymous Coward · · Score: 0

      Coleco was bought by Hasbro after going bust, so they probably own the copyrights to first party games, but they may have sublicenced / sold the rights to Infogrames (Atari) along with the rest of their gaming rights.

      Hudson Soft is still in business. (www.hudsonsoft.net)

    26. Re:Justifying Bootlegging by Anonymous Coward · · Score: 0

      Er, except the original analogy was not accurate at all. That's kinda the point, dipshit.

    27. Re:Justifying Bootlegging by Anonymous Coward · · Score: 0

      "Abandonware *is* against the law"

      We don't care. We copy and spread stuff that's not even released yet, stuff that is current and stuff that's old.

      Who cares about the law? (Apart from some Australian dudez who have been grabbed by the US).

    28. Re:Justifying Bootlegging by tuxedobob · · Score: 1

      Didn't I recently see a Hudson Soft logo? Perhaps on Mario Party 4? Or was that a different company?

    29. Re:Justifying Bootlegging by Ohreally_factor · · Score: 1

      Uh, how, exactly, does one "grab the source code" from a ROM?

      --
      It's not offtopic, dumbass. It's orthogonal.
    30. Re:Justifying Bootlegging by DunbarTheInept · · Score: 1

      If you think that depriving someone of something is an equal offense to letting them keep it, but copying it, then we are at an impasse. In one case you got something without paying it's price *AND* you also deprived someone else of that something. In the other case you only did one of those two things, not both.

      In my mind, the difference is gigantic, in terms of how much of a wrong has occurred.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    31. Re:Justifying Bootlegging by aztracker1 · · Score: 1

      Umn, isn't this what a lot of one-off, hot-rod builders do anyhow? A lot of 30's ford based hot-rods out there that don't have a single original bolt to them, and all are about as valuable as the originals, esp. since it costs a bit to reproduce... if the original maker isn't selling the product anymore, and the value is already non-existant, from a realistic standpoint, who is it hurting.

      --
      Michael J. Ryan - tracker1.info
  16. Patenets and Copyright by ajuda · · Score: 4, Insightful

    These games should be public domain already... Patents and copyright are supposed to increase innovation, but they are doing the exact opposite. When a company can simply repackage and sell the same ol' stuff over and over again, why should they invest their money in new (potentially risky) endeavors?

  17. Ooh Ooh Ooh by StalinsNotDead · · Score: 3, Funny

    Does this mean we can finally play "ET the Extra-Terrestrial" again?

    --
    Thanks to the internet, we can now all die alone together! -SomeWoman
    1. Re:Ooh Ooh Ooh by g00z · · Score: 4, Interesting

      Dude, if you can find the landfill, your hearts desires will come true:

      From www.sjfanboy.com:

      "Myth has it hat Atari expected E.T. to be such a popular game that they produced more cartridges than there were systems. When the game failed they supposedly buried millions of copies of E.T. in a desert landfill. The truth is Atari actually made 6 million E.T. cartrdiges and there were 20 million systems out. According to a former chief engineer at Atari there were more E.T. cartridges then there were VCS's in active use. By the time E.T. came out the VCS was 6 years old. According to Ray Kassar, president of Atari in 1983, the story about burying E.T. and Pac-Man cartridges in the desert is an "absolute lie." He claims they were dumped in discount stores. One ex-Atari vice president stated "Bullshit! They drove 14 freight trucks onto New Mexico, dug a pit, dumped millions of cartridges, drove a stram roller over them, then poured cement on top
      of them."

      --
      "The Wright brothers were the first to fly with a heavier-than-air machine, but boy did they have a lousy plane"
    2. Re:Ooh Ooh Ooh by servognome · · Score: 1

      Dude, if you can find the landfill, your hearts desires will come true:
      I think the "stram roller" would have ruined them. If not the cement would have gotten on the catridge connector, and i don't care how hard you blow on it, the cement won't come off.
      Just walk around and fall into sewers, nothing like live action ET!

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    3. Re:Ooh Ooh Ooh by sammaffei · · Score: 1

      Or, have your taller friend accidently sucked up by an alien ship.

      --

      Political correctness is the newest form of slavery.

    4. Re:Ooh Ooh Ooh by Reteo+Varala · · Score: 1

      All you need to do is dig a massive hole and have a trenchcoat-wearing friend chase you into it. Voila! a VERY realistic ET game!

      Of coure, you do it in your backyard so that the house would be there.

      It'll probably take some doing to design your own parthanon, however...

      Oh, and don't forget to scatter those Reese's Pieces!

    5. Re:Ooh Ooh Ooh by Rudolf · · Score: 1


      Snopes says the landfill story is true.

      From http://www.snopes.com/business/market/atari.asp

      "...Atari, stuck with millions of games and consoles that were largely unsellable at any price, sent fourteen truckloads of merchandise from their plant in El Paso, Texas, to be dumped in a city landfill in Alamogordo, New Mexico in late September 1983. In order to keep the site from being looted, steamrollers crushed and flattened the games, and a concrete slab was poured over the remains."

    6. Re:Ooh Ooh Ooh by deeblite · · Score: 1

      Snopes also says Mr. Ed was a Zebra

      http://www.snopes.com/lost/mistered.asp

      Snopes isn't always right.

  18. Emulation... by jmcmunn · · Score: 1


    I am a huge fan of the atari emulators on the PC and Xbox. But I have to say that I will likely get a copy if the Xbox version of this as well. There's something about it being 'legal' that increases the coolness factor.

    Plus it will be funny to show my dad that all of the games he bought be as a kid are now on a single CD, and still being played on my Xbox today!

    Now if only I could track down the old school games I used to play on the computer...anyone remember 'Tooth Invaders'? :-)

    1. Re:Emulation... by Anonymous Coward · · Score: 0

      Yeah man! I remember playing that on the ST! That was awesome! (Came free on the cover CD of the ST-Format Magazine I think!). Awesome game. Only ever had a demo though..

    2. Re:Emulation... by Anonymous Coward · · Score: 0

      Hahah! I loved that game; I had it on cartridge for my VIC-20. I liked Omega Race more, though.

    3. Re:Emulation... by Anonymous Coward · · Score: 0

      Going to have to try out that emulation for the Xbox. Back in the old days of win95 I used to do the emulation MAME and found most of the games for that to be really good. What's the one for Xbox like? Is it any good?

      Yeah, I remember putting a lot of quarters in games in the old days (I remember when these games were brand new). I luv the emulators but miss the good old days going out for pizza and then heading over to the arcade to play games with my friends. Kinda like the first actual "multiplayer" experience back in the early 80's...am I old or what?;)

    4. Re:Emulation... by jmcmunn · · Score: 1


      I would have to check but I think it is called AtariXLBox.

      I am sure www.xbox-scene.com would have some info though.

  19. Atari For Dummies by eBayDoug · · Score: 2, Interesting

    MaMe and stella may work for smart folk, not for the masses and nostalgia freaks who actually buy stuff.

    --
    Learn About Outsourcing. http://www.pioutsource.com
  20. Atari? by geekster · · Score: 1

    I thought Atari was just a brand name getting thrown around these days?...

    1. Re:Atari? by Anonymous Coward · · Score: 0

      >I thought Atari was just a brand name getting thrown around these days?...

      No, you're thinking of Amiga.

    2. Re:Atari? by geekster · · Score: 1

      > No, you're thinking of Amiga.

      Actually I think it holds true for both...

  21. Nostalgia for the 7800? by huchida · · Score: 4, Insightful

    2600, 5200, Intellivision, Coleco nostalgia I can see... As well as NES, of course... But wasn't the 7800 a terrible flop?

    Eh. Good luck, Atari. You'll need it. Nintendo can sell us Excitebike, Zelda and Super Mario again because they always were and will be great games. Anything that could be considered "great" on the 2600 was only because we didn't have anything better.

    1. Re:Nostalgia for the 7800? by Anonymous Coward · · Score: 0

      Mods please DELETTE AND BAN this is a KNOWN TROLL

    2. Re:Nostalgia for the 7800? by NaugaHunter · · Score: 1

      The 7800 flopped because of when it came out and poor marketing. However, it could play 2600 games so they might as well go with that and have more game options/better graphics.

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    3. Re:Nostalgia for the 7800? by huchida · · Score: 2, Informative

      IIRC the 7800 flopped because it was also behind the times-- it was out around the same time as the NES, but the games were just rehashes of the same old thing (Robotron, Breakout, Galaga etc.) with better graphics. What kid in his right mind would choose that over Super Mario Brothers?

    4. Re:Nostalgia for the 7800? by rvw14 · · Score: 2, Funny

      The reason the 7800 flopped is because my parents would not buy it for me for Christmas. Instead my dad got the family an IBM XT. Thank God my dad didn't listen to me that Christmas.

    5. Re:Nostalgia for the 7800? by NaugaHunter · · Score: 1

      This is what I meant by 'when'. It was announced in May,1984, to much acclaim but
      In July of 1984, the home videogame division of Atari was purchased by Jack Tramiel. Although the Atari 7800 was ready to go, licensing negotiations had to begin again because the Tramiels did not agree with some of the existing arrangements negotiated by Ray Kassar. It was around this time that the videogame market crashed, and retailers cut orders for videogames across the board. By the end of 1984, the industry was left with only Atari, Coleco, and Mattel turning out new product for their old systems, with no new console on the horizon. Atari spent the next two years working out the details, and the 7800 was finally ready to go in 1986

      By that time Nintendo released their 'Famicon' with an extensive-ish library, compared to the 7800's later release with only 3 titles. Of note:
      Graphically, the 7800 was an excellent machine for its time, rivaling and even surpassing the NES and Sega Master System in some respects. Its weak point was sound, since it utilizes the same old sound chip from the 2600. Programmers got around this limitation however, by adding the 5200's POKEY sound chip directly to certain cartridges. Arcade ports for the system were excellent, but it just didn't have the marketing behind it to overcome the Nintendo juggernaut.

      So basically bad timing and poor direction. The machine itself was good for the time, but the crash had already happened and only one could survive it, and Nintendo did it by getting to market first.

      (Full details: here.)

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    6. Re:Nostalgia for the 7800? by huchida · · Score: 1


      Nintendo kicking Atari's ass also had a lot to do with Super Mario. Atari was releasing arcade games, many of which had already been adapted on previous/other consoles. Nintendo blew our minds with games like we've never seen before. As it is and always has been it's all about the games-- the Atari may have been a superior system, but (of course) that has never been an indication of console success.

      I also think one of the biggest reason for the crash is often overlooked-- the C-64. That was the true gaming system of the time, a LOT of people had them... And a lot of people had a lot of games they didn't pay for, which made the idea of paying $30 for an catrdige of a three-screen arcade adaptation a joke.

      So yeah, poor direction. The 7800 would've kicked ass in '83 or '84. It's what the 5200 should have been. But in '86 or '87 it was way too late.

    7. Re:Nostalgia for the 7800? by Anonymous Coward · · Score: 0

      "Eh. Good luck, Atari. You'll need it. Nintendo can sell us Excitebike, Zelda and Super Mario again because they always were and will be great games. Anything that could be considered "great" on the 2600 was only because we didn't have anything better."

      You are a gimp. Asteroids, Missile Command, Tempest, Star Raiders, Crystal Castles, the Star Wars arcade games, Major Havok, Battlezone, Centipede, Millipede...I could keep on going. And that's the pre 1984 Atari games.

      Gauntlet, Gauntlet II, Paperboy, 720, Vindicators, Cyberball, Tournament Cyberball, Xybots, Toobin, Roadblasters, STUN Runner, EPROM, Pit Fighter, Primal Rage, Area 51.

      I'm not even counting the Namco titles that Atari imported that most of us recognize as Atari games.

      Yeah, Nintendo really compares... Look who started the industry, it wasn't Nintendo. They just stepped in during the wake of the Atari crash and picked up the pieces and were able to construct a Microsoft-like monopoly for a short few years. There had been no precident for third-party licensing of games in the Atari era, which led to the collapse of that era. Nintendo saw had what happened and established their monopoly through the guise of quality control. Heck, it took Nintendo over ten years to make a Gameboy that surpassed the Atari Lynx in features (and not all of them). That's not progress.

      The Lynxpro

  22. Re:foo by aka-ed · · Score: 2, Informative
    The cd is $20.

    The retro console is $45.

    Next time, don;t read so fast in your rush to "fp"

    --
    I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
  23. Arcade Hits CDs from a garage sale by JUSTONEMORELATTE · · Score: 2, Insightful

    This summer I found the two CD set for Atari Arcade Hits (volume 1 and 2) for $5.
    I've played a LOT of tempest this year. :)
    I highly recommend searching eBay if you want this stuff, or simply searching garage sales for old CDs.


    --
    GMail invites for iPod referrals

  24. Atari's game image by BorgDrone · · Score: 3, Informative

    Too bad atari (the old atari, not the current owner of the brand) had an image as game console company, they made a great desktop system, the Atari ST. Man I loved that machine, I still have my Mega ST 1 lying around somewhere.
    While my friends where fooling around with DOS, I had a system with a GUI (in 128KB rom) a nice high-res 640x480 monochrome monitor. I used WYSIWYG dtp and word processing software (great for school papers) while the rest still used WordPerfect for DOS.
    It was cheaper than an IBM PC too.

    Too bad their marketing department sucked ass, everybody assumed an Atari was a game system, and I had to explain over and over again they make desktops too.

    1. Re:Atari's game image by Anonymous Coward · · Score: 0

      And while you were laughing at PC users for having pathetic machines, Amiga users were laughing at you. :)

      (couldn't let a pro-ST comment go by without firing up the old ST/Amiga flamethrower)

    2. Re:Atari's game image by neil.pearce · · Score: 1

      *cough* Raw processing speed *cough*
      ST = 8 Mhz
      Amiga = 7.2 Mhzzzzzzz...

    3. Re:Atari's game image by dmaxwell · · Score: 4, Informative


      ST = 8 Mhz
      Amiga = 7.2 Mhzzzzzzz...


      Well, I had an ST and I had an 800XL before that. You know what? If I had it to do over again, I'd rather have had the Amiga. The graphics chipset more than offset the slight speed difference between the two processors. Don't get me wrong, the ST had some GREAT games and software but the Amiga graphics setup was simply more capable.

      Thanks to Amiga inheriting Atari's old hardware engineers, the Amiga was MUCH more like an Atari than the ST itself. Display lists, graphics hardware that can work off any area in memory, a wide color palette, graphics coprocessors, and all sorts of ways the hardware helped you when trying to animate anything were all Atari 8-bit features that were done bigger and better in the Amiga. The Atari 8-bits owed quite a bit to Jay Miner's genius. The Commodore 16-bits felt like the next generation of those machines and have his handiwork as well.

      Ironically, ex-Commodore engineers had a hand in the ST. Some aspects of the ST do indeed feel like a Commodore 64 16 bits wide.

    4. Re:Atari's game image by xrayspx · · Score: 1

      IIRC, the Amiga prototype was offered to Atari first, is that right? Then the Tramiels whipped together the 130/260/520 STs to compete with what they knew was coming, with obviously only the 520 and 1040 being shipped initially.

      I loved my Atari's, from my first 800, two 800xl's, and massively hacked 520ST. With the desktop addons, I always thought it was more polished than my friends Amiga, but I could never put my finger on why.

      For the best Blast from the Past, check out Archive.org and their archive of Computer Chronicles, particulary this ST v. Amiga shootout.

    5. Re:Atari's game image by Keith+Handy · · Score: 1

      Kind of like when Casio did a line of synthesizers for the pro musician market. I'm, like, one of the ten people that ever bought them, and I found myself covering the name brand up with various stickers ... you just could not break that association with little toy keyboards for grandma with built in speakers and one finger accompaniment.

      --
      -- -Keith
    6. Re:Atari's game image by Quixadhal · · Score: 1

      Sweet, a chance to blow dust off this holy war! :)

      ST = 8MHz
      Amiga = 7.2 MHz + 28MHz coprocessor

      For those who didn't know, the Amiga had a seperate general purpose memory processor, used primarily for moving screen memory around at 28MHz... but it could be used for any memory operations. This was handy for doing matrix calculations since doing a copy of a large array was very fast, and essentially in parallel.

      Besides, the Amiga's event system was nothing short of amazing. Object oriented kernel before the term was ever heard (example: you didn't poll the keyboard for keypresses as you did on the PC... you registered yourself with the kernel and it would deliver events at various granularity levels -- depending on how much you wanted to know).

      Yeah, the only thing that kept it from blowing windows out of the water was piss-poor marketing (curse you Commodore!) and a lack of real protected memory space (the 68000 didn't support it, and by the time we got 68030's it was too late).

      Of course, the Atari ST was a good machine as well... just not as elegant IMHO as the Amiga. It still makes the PC look like a tinker-toy.

    7. Re:Atari's game image by Anonymous Coward · · Score: 0

      Hahaha, you don't actually believe that do you? A whole .8Mhz? The ST had to do damn near everything itself while the Amiga was multi-chiping its data all over the place, with seperate buses no less so the CPU didn't even need to wait for another chip to finish with it. I'd always wondered, but you Atari users really were dumber than I thought.

    8. Re:Atari's game image by AtariKee · · Score: 1

      The real Atari was Atari Games, which was the coin-op division spun off into a different company when Tramiel "bought" Atari Corporation (then ran it into the ground). Atari was started as a coin-op company, and they died as a coin-op company (in 1998). Everything else was, and is, bastardized crap.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    9. Re:Atari's game image by neil.pearce · · Score: 1

      Oh, I quite agree the Amiga was a better machine, just trolling.

    10. Re:Atari's game image by Anonymous Coward · · Score: 1, Interesting

      "IIRC, the Amiga prototype was offered to Atari first, is that right? Then the Tramiels whipped together the 130/260/520 STs to compete with what they knew was coming, with obviously only the 520 and 1040 being shipped initially."

      Atari Inc. had paid the Amiga crew $100,000 to develop the Amiga and aquire the rights to market it as a game system.

      Then Atari Inc. imploded. Warner Communications sold the company to the Tramiel family. Amiga then took advantage of the situation and then claimed their contract was void because of the change of ownership/management at Atari. They then sold themselves to Commodore for $25 million. Atari Corp. sued Commodore Amiga Inc. and the case settled out of court in the late 80s/early 90s. Tramiel's Atari built the Atari ST line in 6 months in lieu of the loss of the Amiga platform.

      What the true crime is that Atari had built much more powerful prototype machines than both the Amiga AND the ST in 1982. Parallel processing Motorola 68000 based with a custom CP/M operating system.

      Read all about it at:

      www.atarimuseum.com

      "Gaza" was a codename for one of the prototypes...

      The Lynxpro

  25. Hmm.. by attam · · Score: 1

    ... i am pretty sure i have an atari emulator already installed on my xbox. but, i guess there are people out there who like the "feel" of the old skool gamepads and such. i wonder, when will nintendo re-release the virtual boy - greatest console EVER! ;)

    1. Re:Hmm.. by sordit · · Score: 1

      Yes.. you're right. Without the right controller there's something missing.
      I especially experienced this playing old Amiga 500 games via UAE.
      I would prefer if some old school controllers like the Atari 7800 pads and the Competition Pro would hit the market again (with pc gameport connector) instead of those redone consoles. Why wasting money and ressources for something which can be easily emulated?

  26. shamless self plug... by drgath0150 · · Score: 0, Offtopic

    Totally off topic, but /. is the best resource for IT legal discussion that I've come across. I've been accused of pirating a $25 program and would like some advice before I consider settling for the demanded amount of $80. Not going to go into depth of details here, but if you could offer any advice, I would really, really appreciate it. Email me at dgath[n.o.s.p.a.m]@msn.com. Thanks

    1. Re:shamless self plug... by Anonymous Coward · · Score: 0


      Tell them to stuff it. Seriously.

  27. Promotional item by Mannerism · · Score: 4, Funny

    Free ET cartridge with every purchase.

    1. Re:Promotional item by jeffehobbs · · Score: 4, Funny

      ...slightly dirty.

      ~jeff

    2. Re:Promotional item by Anonymous Coward · · Score: 0

      You mean ET is nekkid?

  28. Re:!2800 by Anonymous Coward · · Score: 0

    The Atari VCS (Video Computer System) number was known as the 2600. I'd like to see a 400/800/ST comeback personally.

    Protector and Shamus rocked.

  29. Why combine them? by two-tail · · Score: 1

    Do you still have all of your old Game Boy carts? Well, you can throw them away, because even though the Game Boy Advance SP (or whatever its called now) supports old GB carts, you can still by SP-enhanced (SP-munged?) versions of old games at about $20 a pop!

    I'm surprised Atari doesn't do that...

    1. Re:Why combine them? by Justin205 · · Score: 1

      Many of the game remakes being released by Nintendo are NOT old GameBoy games. Most of them are NES (Zelda I, Mario Bros., etc.) or SNES (Zelda: LttP, Super Mario World, etc.) games, so there's no reason to loose the old GB cartridges.

      --
      "Your effort to remain what you are is what limits you."
  30. This isn't good for us... by garcia · · Score: 2, Insightful

    For a community that is generally pro-emulation I cannot believe you guys are supporting Atari! You don't want them to rerelease games for newer architectures. Then they are no longer pieces of abandonware software, they can claim anyone spreading their older software under emulation is warezing, etc...

    Yay, I can run antiquated games on expensive modern hardware for money. Personally I was more pleased when it was getting spread around in the emulation scene for free.

    1. Re:This isn't good for us... by generic-man · · Score: 1

      "Abandonware" is a casual form of piracy. It is supported only by the belief that companies should choose not to enforce the copyrights they own on their back catalog.

      The "pro-emulation" community exists because people believe that 20-year-old games are still perfectly good -- in some cases, as good as or better than modern games. If a company holds such valuable property, why shouldn't they be allowed to make more money on it?

      If you download software to which you don't own a license, you're pirating it. The same rules apply to a 2 KB $30 Atari cart as apply to a 500 MB $400 office suite. Go ahead, pirate it if you'll get away with it. Just don't come whining that what you're doing is morally right.

      --
      For more information, click here.
    2. Re:This isn't good for us... by Anonymous Coward · · Score: 0

      Come on, everybody knew the concept of "abandonware" was pretty flimsy to begin with.

  31. Re:FREE AD by ghost_world · · Score: 1

    Hey, Big Deal!

    As long as they're not making any money off of posting this, what's wrong with mentioning a new product that readers of /. might be interested in?
    Do you hassel your freinds when they tell you about something that they saw/got that they think you might like?

  32. Original carts and kids by falkryn · · Score: 2, Interesting

    This is neat, but actually I still find myself buying old used carts for my Atari. They aren't hard to find, and are often pretty cheap. One is the nostalgia factor for me, but also, is the fact that I have a five year old who likes games and computers. We also have a game cube, but I've noticed a ton of difference in terms of my son's reactions when playing the different systems. On the GC (and on Windows), my little guy zones out, and often will get angry at some point (like when I tell him to turn it off). When playing on the Atari, I noticed he actually just has fun. I hear him laugh, obviously enjoy himself, and act a lot more positively than with the newer stuff. So, we somewhat strictly limit when and what he can play on the modern machines, but the older one is fine. What the old systems lacked in graphics and sound, they did have a clearer idea what video games are supposed to be about, having fun.

    But then I could just be a retro guy. (We also don't get Nicolodean and such garbage in our house. But I have downloaded old episodes of He-man, Smurfs, Gummy Bears, etc., for him. PBS and TVO are both decent however.)

    1. Re:Original carts and kids by Anonymous Coward · · Score: 0

      But I have downloaded old episodes of He-man, Smurfs, Gummy Bears, etc., for him... (We also don't get Nicolodean and such garbage in our house)

      Wow, what are you trying to do? Brain wash him into the 80's? By the time he reaches 20, he'll be remeniscing about the good old days with people twice his age :-) Either that, or spend years in therapy figuring out why he can't seem to like women less than 20 years his senior.

    2. Re:Original carts and kids by Octel · · Score: 1

      I also think the older games had more personality. Today's games tend to be clones of one another. For example, I like FPS type of games, but find that they copy one another. Classic games tended to be more original. Plus you can give 5 minutes to one, unlike modern games which require more game play to be enjoyable.

    3. Re:Original carts and kids by falkryn · · Score: 1

      Exactly, you could pop in say Joust or Yar's Revenge, and just have fun with it. Or for two players say, Combat, which I can say is great fun to use with the kid. Probably a few reasons for it, it was a newer field, more real innovation, less stifling corporatism. Without having to concern yourself with 3D engines and such, you can actually give more thought, I'd think, to actually making the game fun, instead of just "impressive". Plus with the rather limited architecture of the Atari (study it up sometime, interesting stuff what they did with it), those guys who coded for it in tight assembly really had to know what they were doing.

      Oh, and to the posters above, I'll take what you said with a dose of humour, but come on, I'm not locking the kid in a closet. He is fairly aware of the world out there (in a five year old way), and there are some thing of today's popular kid culture I don't have a problem with (and other things which may be more modern though less well known in the larger popular culture, like the Miyazaki films which he loves). Other stuff I do take issue with (just try watching some of the junk kid's are shown on commercial tv as a parent, makes ya cringe). Plus, I just feel that some things from when I was a kid were good enough that even for a kid of today, there still good, like Star Wars which he's seen more times than I could count.

    4. Re:Original carts and kids by Anonymous Coward · · Score: 0

      It's nice to see you're forcing your childhood onto your kid. Instead of letting him make friends and grow interests though those relationships, you're sucking him into your own world. Is this a desperate attempt to repair your broken childhood? You have a firend now who shares your interests? How spurned are you going to feel when he comes home from school crying for Yu-Gi-Oh? Or better yet, how will you feel when he comes home crying cause the other kids are making fun of his pac man shirt?
      I watched the same stuff you did as a kid, but my memories aren't just of "he-man", but of playing he-man with my firends. Those friendships lasted longer than he-man did.
      Don't suck your kid into your geeky fanboy world. Let him have a life with memories of friends his own age, not cartoon characters and video games.

    5. Re:Original carts and kids by falkryn · · Score: 1

      sheesh, that's harsh. Read my reply above. As to Yu-gi-oh, he has a bunch of the cards, we've played an altered version of the game together many a time, and I've read some of the manga, enjoyed it quite a bit.

      Is it really so wrong to also share some of the older stuff with a kid? My childhood was actually a pretty happy one, and I'd like to take some of what was good from it, and give it to the kid. Gosh, are you going to say kids shouldn't be exposed to Lord of the Rings too (which he adores, well the movies at least), just because the story was written fifty years ago??

    6. Re:Original carts and kids by cybpunks3 · · Score: 1

      Some kids gravitate towards the classic games naturally. Not by the time they are competing with other kids for having the fanciest game du jour, but when they are young enough to react to the game based on its own merits, they do.

      Classic games are iconic. They are abstract. They appeal to the younger kids ability to fill in the blanks with their imagination.

      I know my 4-year-old enjoys Joust, Elevator Action, and Paperboy a lot, although she is only able to control the fire button in those games.

      Do you think I can share a game of Rainbow Six with her?

      I have a PC and the games that come out for PC are almost uniformly violent simulations. I've got nothing against them for myself but I'd rather have her shooting pixellated bullets in Elevator Action or Galaxian than teaming up with me on a modern ultra-realistic wargame simulation.

  33. Nostalgia for 2600 games by Ra5pu7in · · Score: 1

    ET (gak! Was that game ever frustrating?)
    Superman (didn't get very far since it was borrowed)
    Olympics (balls and paddles -- up to four players)
    Surround (man did we waste hours with that one)
    Tank Plus (tanks, planes, more hours of fun)

    I have to wonder what games my kids will think of with nostalgia in 20 years. Sadly, the first five or six that came to mind are all franchises that they've never played the original for.

    --
    I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
  34. Sears, Atari, and Journey by Didion+Sprague · · Score: 4, Interesting

    Off-topic, but nostalgic:

    What I remember is the *Sears* branded Atari console. I'm not sure why, but the Sears console was my first exposure to non-pong video games. I remember our old Sears, too -- it had that Sears smell (which exists to this day in any Sears store) -- and I remember the Sears Atari rigged up in the "sporting goods" section of the store -- which seemed to have a lot of tennis rackets, tennis balls, and lawnmowers -- surrounding the big television.

    We'd plant ourselves in Sears, play Combat for hours, sip Orange Julius's, and eventually make our way to Aladdin's Castle (with the requisite 'Aladdin's Castle smell'), get 20 (25?) tokens for five bucks, and play stuff like Pac Man, Tron, Pole Position, and that "Journey" game -- they released it during their 'Frontiers' tour, I think -- where you hopped Steve Perry over rock formations and guided Neil Schon (sp?) up and down some weird cave without touching the side.

    Wow. It's all coming back now.

    1. Re:Sears, Atari, and Journey by angrykeyboarder · · Score: 2, Funny

      My last visit to a Sears store was when I bought a DVD Player in December of 2002 (the "other guys" were out of stock of the model I wanted).

      I don't recall this "smell" you speak of...

      --
      Scott

      ©20014 angrykeyboarder & Elmer Fudd. All Wights Wesewved
    2. Re:Sears, Atari, and Journey by CrazyClimber · · Score: 1

      My brother and I decided that we *had* to get an Atari the day of the biggest snowstorm of the season (northern Minnesota). My dad had to shovel not only the driveway, but the alley and a good portion of the side street to get to the only street that was plowed.

      Aladdin's Castle used to give you 40 tokens for five bucks, which was great because you could sell five tokens for a dollar, recoup, and still have tokens. You could also fool some games into giving you a credit by spinning a penny through the slot.

      The best part about the Journey game for me was the way the "roadie" looked so much like the Kool-Aid Man.

    3. Re:Sears, Atari, and Journey by iocat · · Score: 2, Interesting

      OT, but I once traced the SEARS SMELL to their candy counter. IIRC (I was about 7), the genesis of the smell seemed to be some mixture of caramel corn and regular popcorn. As far as I know, Sears hasn't had a candy counter in YEAR. And yet, the smell persists. WTF? Is it just memory bringing back the smell, or does it somehow linger in the corners?

      --

      Dude, I think I can see my house from here.

    4. Re:Sears, Atari, and Journey by sammaffei · · Score: 1

      The Sears console you refer to was called "Telegames" and was their branded 2600 (Atari was still calling it the VCS at the time). I drove my parents nuts at my local Sears until one day they broke down and got me one. That was, dare I say, the summer of 1980. My first four games were Space Invaders, Slot Machine, Football, and Target fun (Sears name for Air-Sea Battle).

      --

      Political correctness is the newest form of slavery.

    5. Re:Sears, Atari, and Journey by freezejeans · · Score: 1

      Holy cow, you described my experiences exactly! My cousin and I would sit at the Telegames console while the parents shopped...then we'd finally get to the Aladdin's Castle and blow our allowance. I do recall that unique smell and the Journey game as well, they were my favorite band at the time (I was 13!) :D Thanks for the good memories!

    6. Re:Sears, Atari, and Journey by Anonymous Coward · · Score: 0

      ROTFL! Thanks, that made my day.

    7. Re:Sears, Atari, and Journey by FuzzyBad-Mofo · · Score: 1

      I had (and still have) the Coleco clone of the 2600, the Gemini. Haven't fired it up for awhile, but it's still ready to go with about 80 games. :)

    8. Re:Sears, Atari, and Journey by Anonymous Coward · · Score: 0

      that "Journey" game

      Our usual goal playing that game was to see just how horrible of a death we could inflict on Steve Perry. It was much more entertaining than the official goal.

    9. Re:Sears, Atari, and Journey by Anonymous Coward · · Score: 0

      Oh wow, I used to play that game too, back in the day, at a local roller-skating rink. I would beg the guy at the front door to let me in, without paying for skating, "because I just wanted to play the games". I finally stopped going there when they stopped letting me in for free at the door. :(

      Did you know, that the original Journey arcade game, used either an infinite-loop cassette tape, or an 8-track (I forgot which), for the background audio loop? The MAME devs are still looking for a good, working copy of that audio tape, for preservation purposes of course.

      I used to play the home version of the game too, but it was totally different than the arcade one.
      Yes, the roadie/manager guy *did* look just like the Kool-Aid Man. I used to call it that too.

  35. Might have to get one by g0bshiTe · · Score: 1

    I might actually get one of these. You remember when the joystick with atari game came out what last year? I had to pass that one up. My old Atari 2600 works and I still use it to play those games.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  36. The 2800 really existed by mr_angry · · Score: 5, Informative

    The Atari 2800 existed, in Japan, looked like the 7800
    You can find info about it on the net, i found some on http://www.atarihq.com/museum/2678/2800.html
    They also say it was sold in the USA by Sears...

    --
    100% of statistics are wrong.
  37. Tempest, Lunar Lander, Super Breakout, Asteroids D by javaxman · · Score: 1
    Those games alone ( oh, and Battlezone, too? OK! ) are going to justify the $20 price tag for the Anthology PS2 disc, in my eyes. This is exactly the kind of thing they *must* do if they want to be able to bitch about people trading ROMs for MAME.

    And really, if I can play BattleZone with the dual analog controls on my PS2 dualshock controller? I'd *rather* play it on the console... this and the Sonic Mega Collection are going on my xmas list, right next to GTA: San Andreas, of course...

  38. The complete list... by Anonymous Coward · · Score: 4, Informative

    The complete list of games found in Atari Flashback includes:

    Adventure(TM)
    Air Sea Battle(TM)
    Asteroids®
    Battlezone®
    Breakout®
    Ca nyon Bomber
    Centipede®
    Crystal Castles®
    Desert Falcon(TM)
    Food Fight(TM)
    Gravitar®
    Haunted House(TM)
    Millipede®
    Planet Smashers(TM)
    Saboteur(TM)
    Sky Diver(TM)
    Solaris(TM)
    Sprintmaster(TM)
    Warlords ®
    Yar's Revenge

    Personally, I won't be buying this. The only Atari game I want to play again is 'Dungeon Master' - but that wasn't a console game as I recall. I used to play it on my Atari ST way back in 1988 or so. That was one cool game!

    1. Re:The complete list... by Anonymous Coward · · Score: 0

      Oh my. I remember most of those.

      I'd guess they are updating the graphics just a tiny bit. Not rendering stuff in 3D, but putting some texture on instead of the 16 colours. I'll definately check it out to see about it. I've played some of those on an emulator within the past few years, and they are still catchy. Kind of like the mini-games in all the Japanese games that come out these days; simple to get started.

      I do miss the "save state" of the emulators, though. You can actually SAVE YOUR GAME! That is the single, largest selling point on the emulators; the fact that you can pick up the game and put it down, at your pleasure, and not feel like you've lost everything you accomplished and have to start anew.

      How many of us would have paid to be able to do that on the actual arcade machines?

    2. Re:The complete list... by Anonymous Coward · · Score: 0

      The only Atari game I want to play again is 'Dungeon Master' - but that wasn't a console game as I recall. I used to play it on my Atari ST way back in 1988 or so.
      Hark, mortal, you have been heard! Dungeon Master Java

    3. Re:The complete list... by Anonymous Coward · · Score: 0

      While this is very cool, it's not really the original Dungeon Master. After downloading and going through the readme, I see that this is a sequel to both DM and Chaos Strikes Back. Sort of a 'Return of the Jedi' installment to the DM series, if you will. Still looks pretty cool. Can't wait to get home tonight to try it out.

      Thanks for the tip!

    4. Re:The complete list... by Megane · · Score: 1
      The only classic game I regularly play is the 7800 version of Robotron. I'm disappointed that they didn't include it (and it was one of the best demos of the 7800's graphics), but they probably would have had to re-license it from Midway. Ms. Pac-Man for the 7800 would have been nice too (it was written by the same people who wrote the arcade Ms. Pac), but that would have similar re-licensing problems.

      Beyond that, hacking the hardware and software ranks as my #2 "game". I'm still buying one anyhow, out of technical curiousity as much as anything else.

      For what it's worth, two of those games were 7800-only, and three others had both 2600 and 7800 versions, so hopefully they will use the 7800 versions where available.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    5. Re:The complete list... by Bambi+Dee · · Score: 1
      Adventure(TM) ~ Graphically primitive even by the 2600's standards, but as a very early adventure game it was unique.

      Asteroids® ~ 7800. Pretty decent. One of the few games that'd let you play together (simultaneously). No vector graphics, though.

      Battlezone® ~ 2600. Also lost its "vector" goodness. Impressively moody graphics, though, nice colours. As a game, it's just dreary. Turn in circles and shoot stuff until the stuff shoots you.

      Crystal Castles® ~ 2600. That bear's difficult to control to say the least. Still, I enjoyed it. Sorta.

      Desert Falcon(TM) ~ 7800. Only know the Atari 800 version, which is a little crummy. The 7800 port looks better. Egypt-themed Zaxxon kinda pseudo-3D diagonally scrolling shooter with power-ups and semi-neat extras like walking and swimming.

      Gravitar® ~ 2600. The 2600 doesn't really have the resolution for a smooth Lunar Lander/Thrust kinda game. And the colours are tasteless.

      Haunted House(TM) ~ 2600. This was spooky. Very minimalist treasure hunt in a mostly black environment. Wind blowing out your matches, ghosts coming through the walls and all that. I think you had to toggle some of the extra switches (difficulty, maybe even colour/b&w?) to "configure" the game. Hope that's possible on the "Flashback".

      Planet Smashers(TM) ~ 7800. Ugh. Not how you'd want to demo your 7800. Needs two-button joystick. "Funky" music at the title screen though.

      Solaris(TM) ~ 2600. One of the youngest and visually most impressive 2600 games: you could fly over planets and in space and enemies had their own distinct behaviours, but the "3D" zooming is clunky and movement in space felt "wrong" somehow. I really prefer Imagic's Moonsweeper, which is even prettier and has the smoother gameplay.

      Yar's Revenge ~ 2600. Ohwell. Never really understood why it's held in such high esteem but I guess it's gotta be on there too.

      ...

      Hm. Many of these games I wouldn't have played much even back then. Atari's own games just weren't as good as Activision's or Imagic's. And this doesn't even look like a decent anthology of their stuff. Where're Dig Dug, Missile Command, Ms. Pac-Man, Moon Patrol, Defender? All missing due to legal issues? Shame.

      If I hadn't already done so, I'd rather just get a 7800 off eBay and track down some of my favourite games (H.E.R.O., Moonsweeper, Pitfall I/II, Montezuma's Revenge, Beamrider, Demon Attack... even 7800 Donkey Kong/DK Jr./Mario Bros, despite the utterly annoying audio). A console with a sub-optimal collection of built-in games, I don't know. That's kinda too retro, no? Just another throwaway toy.

    6. Re:The complete list... by pommiekiwifruit · · Score: 1
      And this doesn't even look like a decent anthology of their stuff. Where're Dig Dug, Missile Command, Ms. Pac-Man, Moon Patrol, Defender? All missing due to legal issues? Shame.
      • Dig Dug - Namco
      • Ms Pac-man - Namco (originally a midway hack but I think namco bought back the rights)
      • Moon Patrol - Irem
      • Defender - Williams
      • Missile Command - Atari - well 1 out of 5 ain't bad! But there were several Ataris... (c.f. Tengen).

      So yeah, generally to get official rereleases you need to get permission from the copyright holder; it's easier just to rerelease your own stuff instead of splitting the royalties.

  39. Re:Patents and Copyright by adsl · · Score: 1

    So you don't think that "Atari" takes any risks, or doesn't spend money? Try counting how much money they spent on "ETM" and "D3"! Why shouldn't Atari re-issue games, especially if they package them up as they have done. I bet a number of surprised youngsters will see this in their Christmas stocking this year, given by Parents who want their kids to enjoy what they played with as kids.

  40. Re:MAME by El+Cabri · · Score: 1, Insightful

    To me they did : I consider it ethically all right to violate the copyright of works that are made unavailable otherwise by the unwillingness of the rights owner to "copy" them anymore.

  41. the color is not the right color by Threni · · Score: 1

    > "You're right to say that a lot of them are bootlegged, and the code is not the
    > right code, and the color is not the right color.

    Perhaps this guy goesn't know how an emulator works! The interview would have been more interesting if it had been with someone who was a little more technical.

    1. Re:the color is not the right color by oberondarksoul · · Score: 1

      From TFA, it doesn't appear like they're talking about emulated games - more remakes. Ever seen how many clones there are of Tetris, for example? This may be what they're talking about, in which case, it's an apt response. Still, they could've been clearer.

      --
      And tomorrow the stock exchange will be the human race
  42. Best way for nostalgia by El+Cabri · · Score: 1, Insightful

    All Atari systems were too primitive. Actually the most interesting period for nostalgy playing is the late 80s-early 90s 16/32 bit systems. Their games were seriously designed (often in Japan) for playability and are therefore still fun to play even today. Their 2D graphics were still abstract and cartoony enough so as not to shock someone used to contemporary 3D like for example a PS1 or a Dreamcast would, yet not as ridiculously blocky and ugly as on a 2600. And they are abundant, and hence dirt cheap, on eBay. A functionning system and tens of games for under $75, shipping included.

    1. Re:Best way for nostalgia by kamapuaa · · Score: 2
      You don't know what you're talking about. The 7800's library (a 7800 is different than a 2600) was mostly ports of popular arcade games, which for a quick gaming experience, hold up a lot better than playing a full game of, say, Dragon Warrior. The NES games were more involved and better for home gaming - which is why the 7800 sank in the marketplace - but who in their right mind would still want to put hours into beating an 8-bit game? Plus, literally everybody in the US of a certain age played Millipede or Food Fight, the same isn't true of Castlevania.

      And of course the 7800 games were also seriously seriously designed for playability. You make it sound like Japanese invented the idea.

      Mentioning the Dreamcast as having unplayably primitive graphics shows an unfamiliarity with the system, which in some ways looked better than the top-selling PS2.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    2. Re:Best way for nostalgia by El+Cabri · · Score: 0


      but who in their right mind would still want to put hours into beating an 8-bit game


      That is precisely what I'm saying. 8 bit systems are not the optimal choice for having fun with obsolete video games. Sega Genesis, SNES and NEC are.

    3. Re:Best way for nostalgia by Anonymous Coward · · Score: 0

      The 7800's library (a 7800 is different than a 2600) was mostly ports of popular arcade games

      Yes. Xevious was my favorite 7800 game. Just as fun as the arcade version, and almost as pretty. Needed the second button you got on the 7800's joystick (2600 only has one button).

    4. Re:Best way for nostalgia by dmaxwell · · Score: 1

      There is a huge difference between a twitch game you can play for twenty minutes and put down and the huge gameworlds you're thinking about. Something like Warlords and all four paddles would a way better party game than watching the guy who can't get laid finding all the secrets in Super Mario World. Once it starts getting personal, nobody is going to care about the graphics. I'll grant most 2600 and 7800 titles are lousy party games as well. Still, quite a few of them will give you some fun without having to spend hours locating the +4 Attack Sword and the Mystic Rune Scroll.

      The whole point is not to have to spend hours beating a game.

    5. Re:Best way for nostalgia by Megane · · Score: 1
      The 7800 was similar in power to the NES. Where the main difference came in was that Atari (specifically Jack Tramiel) really didn't want to sell home video games. So even after they dug out the 5,000 or so units that had been in storage two years, they didn't want to pay anybody to write new games, and they didn't want to charge enough for the games to make it worth the trouble. In 1988, four years after it was initially released, and in spite of all its problems, the 7800 still had top selling games.

      What the NES had going for it was:

      * Support from Nintendo
      * Almost two years more development time
      * A decent sound chip (the 7800 required a chip in the cartridge for decent sound, which was only used in Ballblazer and Commando)
      * The "CHRROM" thing. The NES used character mode graphics like the Colecovision did, but brought out the video chip bus to allow tile sets to be accessed without pre-loading them. Having a separate video bus allowed for a bit more performance, compared with the 7800's Maria chip stealing cycles to do DMA for the display.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  43. Acording to Atari.com... by rubberbando · · Score: 2, Informative

    The Anthology has 18 arcade games and 62 Atari 2600 games. And the mini-console is going to be a mixture of 2600 and 7800 games.

    --
    DEAD DEAD DEAD DELETE ME
  44. Can you trust Infogrames to get these right? by ZipR · · Score: 1

    They couldn't even get the Atari logo right! Ch-check it out!

  45. satisfies all criteria... by Anonymous Coward · · Score: 0

    ...except the low price, which is probably the main point.

    1. Re:satisfies all criteria... by xenocide2 · · Score: 1

      The gba sp is pretty low right now. I'd expect the GBA to be lower. When you consider the number of concessions made for the portablity, it makes sense that the cube player is about 40 dollars.

      The real difficulty of the system is media performance. Like it or not, Read Only is faster and cheaper. Flash carts are notoriously expensive, even with the mark up to American consumers. I wish I knew more about this aspect, so I could highlight how the difference in speed affects design, performance, and ultimately, your experience playing the game. Instead, I'll make baseless claims comparing card media to the load times in CDs. Debunk that!

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  46. Will they rerun the commercials? by pyrrhonist · · Score: 1
    Under fifty bucks!

    FIFTY BUCKS?!?

    Now isn't that nice?

    (Why, oh, why do I remember that Godforsaken commercial?)

    --
    Show me on the doll where his noodly appendage touched you.
    1. Re:Will they rerun the commercials? by Anonymous Coward · · Score: 0

      The fun is back Oh yessirree.
      It's the 2600 from A-tar-i.

  47. No Pole Position! by D3 · · Score: 1

    Bah, without Pole Position who cares!

    --
    Do really dense people warp space more than others?
  48. Re:An Atari by any other name still smells as swee by RWerp · · Score: 2, Funny

    Now I would like to see the resurrection of Sir Clive Sinclair...

    --
    "Long run is a misleading guide to current affairs. In the long run we are all dead." (John Maynard Keynes)
  49. People will buy it by MinusBlindfold · · Score: 1

    I know some people that were growing up back then and played all the atari games, etc. A lot of those people are now not really what i would call computer-literate enough to figure out how all the emulators and such work on a PC... they want to play the games with no fuss.. something as simple as a new console or a disc for your ps2/xbox is great.

  50. Nostalgia for the NES... by rubberbando · · Score: 2, Informative

    2600, 5200, Intellivision, Coleco nostalgia I can see... As well as NES, of course... But wasn't the 7800 a terrible flop? Eh. Good luck, Atari. You'll need it. Nintendo can sell us Excitebike, Zelda and Super Mario again because they always were and will be great games. Anything that could be considered "great" on the 2600 was only because we didn't have anything better.

    I know I'll probably get modded for being offtopic, but there is a comparable mini-console for NES games. They have a kiosk over the mall near where I live, I think the device is called "SuperJoy" or something like that. Anyways, its $50 and claims to have 2000 NES games built in (in reality its closer to 100 or so games). It comes with 2 gamepads and a lightgun. Everytime I pass their display, I'm tempted to buy one. I'm sure if you google "Superjoy" or "PowerJoy", you might find one of these gray market devices.

    Recently when I was over there, I noticed that have a new device they are selling. It's a stand-alone DDR pad (also $50), but the stupid thing is 8-bit and I can't imagine who would want to play DDR to old midi music. :-P

    --
    DEAD DEAD DEAD DELETE ME
    1. Re:Nostalgia for the NES... by tuxedobob · · Score: 1

      I became very skeptical of those things when it was shown to me that B+Start was an acceptable version of the Konami code. (Try pushing both as Contra loads. Or at title screen, I forget which.)

  51. Cool but where's the fun in that? by igrp · · Score: 2, Insightful
    I think it's cool that they're re-releasing the games I grew up with. But I agree that it's mostly a nostalgia thing. Back in the days, this stuff used to be cutting edge. These days, it still feels nice to play pick up a controller and play one of the old games for a few minutes but it's different.

    First of all, it really makes you feel like an old fart, especially if you have kids. And, trust me on this, these games are dorky and far from exciting to anyone who plays them for the game, and not for the memories and geek bragging rights. Plus, it just is not new, sexy technology any more. In the old days, we didn't mind typing up pages and pages of BASIC code - that was an integral part of the fun. Try doing that nowadays. Chances are you'll just feel it's pointless. Times do change.

    There's some cool stuff going on in the do-it-yourself scene though. Over at the Xbox-Scene forums there's lots of discussion about creating custom controllers and even full-blown old-school arcades. And since the Xbox is pretty hackable, with MAME readily available (Sourceforge link), it's just a natural choice.

  52. Re:Patents and Copyright by runderwo · · Score: 1

    It's not that they shouldn't re-issue games, it's that the economic motivation created by copyright should lean towards creating new works. Unfortunately there is no motivation to do so, outside of flat demand for older titles, when you have perpetual copyright on your existing library.

  53. Re:Lots of issues - First Post WPM by Anonymous Coward · · Score: 0

    The word count for this first post is 294. The article was posted at 5:08, first post is at 5:09. Now assuming that the article was posted at exactly at 5:08, and the first post right before 5:10 that comes out to ~147 wpm.

    Now how many people can actually type this fast, let alone make a coherent, well-thought out reply like that in 2 min?

  54. This Atari is not THAT Atari. by Anonymous Coward · · Score: 4, Informative

    Please don't confuse the two.

    The old one was American this new one is French.

    The old one was all about creating original games - the new one has yet to create a successful original franchise. Name one!

    The old one was kinda cool. The games industry *should* be cool - watching the new Atari try to be cool is like watching your father disco dancing. It's just lame and embarrasing.

    In fact the only thing they have in common is the old name. Something which resulted from Infogrames lawyers dusting off the deeds discovered in Hasboro's basement.

    1. Re:This Atari is not THAT Atari. by Anonymous Coward · · Score: 0

      The old one was all about creating original games - the new one has yet to create a successful original franchise. Name one!

      Neverwinter Nights.

    2. Re:This Atari is not THAT Atari. by Anonymous Coward · · Score: 0

      "Atari" was only the publisher, and only came on board after the thing was basically complete.

    3. Re:This Atari is not THAT Atari. by haggar · · Score: 1

      watching the new Atari try to be cool is like watching your father disco dancing. It's just lame and embarrasing.

      "Disco dancing"? Man, you're so '80s! I think it would be lame enough watching *you* dancing!

      Just kindding - the '80s rule!

      --
      Sigged!
    4. Re:This Atari is not THAT Atari. by Anonymous Coward · · Score: 0

      Well, they have one more thing in common: both of them suck/sucked at making a net profit.

  55. Issues with the Gaming Issues by Mulletproof · · Score: 4, Interesting

    Just a note or two...

    Nostalgia can be ruined by pushing quantity over quality. Since they'll be packing 85 games on the disk, there will be little incentive for players to play any one game for long enough to "master" it.


    But I think we're missing the target audience here. I have a tough time believing that Atari thinks they can realistically sell these to anybody who hasn't gown up with them, let alone a pokeboy. At least not in large enough quantities to make a dent in sales. No, this disc is for old skoolers who might very well attempt to master it for old time sake.

    1. It mini, it's cheap, and it's cool!

    Come on. Any kid whose only exposure to gaming is a modern console is not going to find these games cool. My cousin has a knock-off system with 500 clone atari games on it or soemthing, but given the choice between the DC I gave them and that thing, the clone-boy gathers quite a bit of dust.

    3. The low cost games will encourage "impulse buys".

    And the GBA is already there. The SP's might be up there in price, but the old style GBAs are will within impulse buy range. The games are about $20 more expensive, but then, the graphics are lightyears better AND the unit is portable.

    Not saying that these aren't worth picking up, just that they won't have anywhere close to the traction with the kids as they do with us.

    --
    You need a FREE iPod Nano
  56. In a few months, it'll be less than $80. by Ayanami+Rei · · Score: 1

    And it's got a built in screen and backlight... and a lithium ion battery.
    I think that's a whole hell of a deal for $90 (currently).

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  57. Here is what it will look like... by Necromutant · · Score: 5, Informative

    http://www.atari.com/us/games/atari_flashback/7800 Not bad, but I don't really dig the game selection.

    --
    ~Necromutant
    1. Re:Here is what it will look like... by freeweed · · Score: 1

      Is it just me, or are those joysticks removable??

      For anyone who collects these things, if they're actually modelled after original 7800 sticks, this unit will be a godsend. Finding working 7800 sticks is damn hard these days. And in a year or so when this thing hits the $10 bargain bins... *droooool*

      Too bad they didn't do it with the 5200 sticks. THOSE are some seriously hard to find items, still in working condition :(

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  58. Why should they be any different then the RIAA? by bogie · · Score: 5, Insightful

    They or whoever owns Atari's corpse in 20 years will just keep re-releasing this stuff on new systems forever. And of course Congress will oblige with copyrights that never expire. Sorry but I already shelled out for the real catridges once I'm not doing it again. Emulation is the only way to go IMHO. I don't begrudge anyone who wants to buy this but let's not turn this thread into a emulation users are stealing from the artists thread. I doubt most of the original programmers are even getting a dime from this.

    "But Bonnell downplayed the impact bootlegging could have on sales for "Atari Anthology" and the Atari Flashback console."

    "You're right to say that a lot of them are bootlegged, and the code is not the right code, and the color is not the right color."

    Uh sure buddy. Whatever you say.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:Why should they be any different then the RIAA? by dasmegabyte · · Score: 3, Insightful

      Who cares if the original programmers aren't getting a dime, man? Copyright isn't about that. Copyright is about ownership. The programmers sold their ownership rights in exchange for a paycheck. Some sold their ownership rights for a pittance. Some got a lot more than they probably should have. Point is, you can't base an argument against copyright on the fact that creators are "no longer" paid. If copyright law were intended only to pay creators on a per-work basis, copyright wouldn't be transferrable and artists (who are not by and large advertisers or salespeople) would be a lot worse off.

      Yes, emulator users are only stealing from "corporations." But it's those corporations that pay for the games in the first damned place. Steal from them, remove the incentive for them to make money where they can, and they're less likely to finance the games you actually want to buy. Shit, we've already seen the death of Interplay and Acclaim this year...

      --
      Hey freaks: now you're ju
    2. Re:Why should they be any different then the RIAA? by Anonymous Coward · · Score: 0

      You're right that is just isn't exciting or worth it, if I wanted the games I'd rather emulate. However, they might do something intesting with this trend one day - I'd buy a 2600 with some built in games if it was, say, a watch, or in some other neat and unusual format. More crap to plug into the TV won't fly.

    3. Re:Why should they be any different then the RIAA? by bagel2ooo · · Score: 1

      Acclaim was making worse and worse product. I doubt that Acclaim's fall was due too much to piracy at all. Rather, I feel that people "voted with their dollars" and were sick of seeing "Extreme BMX Blowjobs 3" and wanted some better product. These corporations making the money are largely those who purchase an idea or an implementation. They are paid for the marketing and sales which, personally, I don't feel is very innovative at all.

      --
      ( o ) one could say I'm rather baked
  59. Re:MAME by Anonymous Coward · · Score: 0

    You are incorrect. The copyright owner decides when and if it permits copies of its works.

  60. Re:Lots of issues - First Post WPM by scowling · · Score: 2, Insightful

    He's a subscriber, so he had ample to time compose a reply before it was posted to the main page.

    --
    www.kitchengeek.com -- Nosh for
  61. Dumb question... by Ayanami+Rei · · Score: 1

    Who the Hell would buy a game that was just Joust or something with all the sprites replaced???

    HONESTLY...

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Dumb question... by StocDred · · Score: 1
      Do a search on eBay for any of those all-in-one "classic" gaming console units. They are packed with illegal ROMs, both original ROMs and those with sprite changes to make them seem like different games. There's probably a kiosk in your local mall selling them too. They all originate from shady electronics companies in Taiwan and China and who knows where else - where copyright law is murkier - but they're being sold in US malls and online auctions. I'd like to see the legality on those pieces of junk.

      So somebody is buying it. Probably stupid grandmothers.

  62. Jaguar...wish they would by Anonymous Coward · · Score: 0

    Rerelease Jaguar! 64bit anybody? ok 32 x 2 but still.

  63. Re:MAME by Anonymous Coward · · Score: 0

    Hey, cool! I guess my Star Wars Ep4-6 DVD's (non-special edition) are ethically all right!

  64. Atari is just a name now.... by wobedraggled · · Score: 1, Insightful

    Atari offically died when the Tramiel family killed it with the Jaguar... Just like they killed Commodore. I wish we could find them anbd string them up... Anyway, cool and all but again the Gamecube get's the shaft all these 3rd party companies are releasing everything ps2/xbox. Frankly I dont want to see Nintendo go down the same road. If you have $99 go buy a gamecube NOW, yo'll thank me for it, it has some killer 1st party game and good 3rd party ones as well. Do you want MS in control of the Video Game market? I sure in hell dont! /rant ;)

    --
    Ubuntu- Linux for human beings.
    1. Re:Atari is just a name now.... by AtariKee · · Score: 2, Interesting

      " Atari offically died when the Tramiel family killed it with the Jaguar..."

      I disagree. Atari officially died in 1998, when Atari Games made their last arcade game (San Francisco Rush 2049).

      The company called Atari Corporation was just a bastardized version of the original company. Atari Games, the coin-op spin-off, was the TRUE Atari.

      Atari started as a coin-op company, and they died as such.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  65. What kind of dad are you!!!??? by Ayanami+Rei · · Score: 4, Funny

    Christ, your son is going to be made fun of left and right at school.

    Don't do it, shielding your children completely from popular TV, movies and games will turn them into lonely, bitter youths.

    My parents thought it'd be a good thing that I watched Seasame Street all the damn time, and now look at me, I post as an Anime persona on fucking Slashdot.

    Trust me... your kid will be better off with some exposure than none.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  66. A suggestion... by Maxim+Kovalenko · · Score: 1

    It shouldn't be too hard to tack a minikeyboard to this and possibly reissue some of the old Atari computer games for those people out there who don't have access to the emulators. Or even reissue some Coleco or Intellivision games as well (of course depending on who owns the license) Other companies could do the same...it wouldn't cost that much in terms of development money. Thoughts from the rest of the crowd?

    1. Re:A suggestion... by DarkEthereal · · Score: 2, Interesting

      As a fan of intellivision, I discovered intellivisionlives It is some kind of official intellivision emulator with lots of games. Even they have a xbox game.

  67. Re:Lots of issues - First Post WPM by AKAImBatman · · Score: 2, Funny

    Shh!!! You're giving away the secret! It's much cooler to let people think I can type 147 WPM. (I can't even THINK at 147 WPM, but he doesn't need to know that!) ;-)

  68. Re:MAME by Anonymous Coward · · Score: 0

    Also available are the parent's SS and credit card #'s. Why should he deprive us of that information jsut because he doesn't want to publish any additional copies in the format of our choice.

  69. Re:MAME by Anonymous Coward · · Score: 0

    Legally, you're correct. But the parent poster was speaking of his own system of ethics, not copyright law. Whether something is legal and whether it is ethical are different issues, and depends on the person's ethical system.

  70. joystick compatibility by SethJohnson · · Score: 1



    I think the problem is that atari joysticks were 4-switch systems while the PS2 and other modern consoles use 8-switches in their direction controller.

    1. Re:joystick compatibility by zod1025 · · Score: 1
      I think the problem is that atari joysticks were 4-switch systems while the PS2 and other modern consoles use 8-switches in their direction controller.

      The PS2 / modern ones are analog. Different beast entirely.

      --

      -ZOD-
    2. Re:joystick compatibility by Sj0 · · Score: 1

      Isn't that just an abstraction? After all, the D-Pad itself is just four microswitches hidden under a round piece of plastic.

      --
      It's been a long time.
    3. Re:joystick compatibility by Anonymous Coward · · Score: 0

      They call them analog because rather than a simple on/off for each direction, there is a continuum of values depending on how far the stick is tilted in any direction. The pads are still, basically, four or eight switches, but the sticks on modern console controllers are not. Unfortunately, I don't know any more about how they work than that.

    4. Re:joystick compatibility by XnR'rn · · Score: 0

      Well, after disassembling that many joysticks I can tell you. ;) So, the 'digital' joysticks have microswitches, that can be either on or off. The analog ones are the resistors (um, Im not sure for the word, will have to look it up, ah yup appears to be the right word). So as the joystick moves the current changes gradualy, so it is analog. Analog joysticks I seen have two such resistors, for x and y axis. PS2 ones also have a switch so the joystick itself can be used as a button. The D pad is digital though.

  71. Sure he will get made fun at school, but... by Anonymous Coward · · Score: 1, Funny

    When he is 25 and I am 50, interviewing him for an IT job, and he brings up his transformer knowledge of the toys sitting in my office...

    I'll hire him.

  72. Very cool idea! by WebCowboy · · Score: 4, Interesting

    Here's what I think Atari should do: Create a console on par with the SNES. That sort of hardware should be extremely cheap at this point, and could easily be manufactured for retail prices in the $20-$40 range. Sell simple "smart card" games (or something equally as inexpensive to manufacture) for $5-$10 a piece.

    I've been thinking about just such an idea for awhile now too, but with some variations/additions related to my open-system sensibilities:

    * Use proven (if dated) technology based on off-the-shelf designs like Z80 and 68K processors. System functions (graphics, sound and I/O) would be handles by separate CPU cores working in tandem--a "quad Z80 system" perhaps. Development costs would be low as a result, and with a good design performance would be quite adequate. One FPGA could even hold most of the logic.

    * Not only would it be mini, cheap and cool--it would be non-proprietary at the peripheral connectivity level at least. Games and memory cards would be distributed in the compact flash format, or maybe even on USB ROM keys. Users could connect the system to a PC's USB port like a palm pilot to load in games form the 'net. Same with game controllers--they'd use USB--none
    of this oddball crap like consoles have today (blatanly implemented to screw consumers over).

    * The hardware architecture would be simple enough (as would the BIOS/OS/API firmware) that hobbyists could develop their own creations. The manufactured device could even come with software along the lines of LEGO Mindstorms programming software, or STOS BASIC from the old Atari days or some such thing. Kids could make their own games on a PC, save them, share with friends, have contests.

    * Once the device was released to production with stable specifications, said specs would be released as a gaming platform that could be implemented by other vendors. Hasn't worked for consoles (yet) but it made the PC industry what it is today.

    Don't kow how well it would go over in the industry, given its MPAA/RIAA closed, protectionist culture. It basically takes the floor out from under the games software industry as it is now so I wouldn't expect publishers to clamour to develop for it. However, unless Atari or Nintendo or Microsoft or Sony made it getting developers on board would be a struggle regardless of how open the system was (hence the strategy for making development appealing to the mass public).

    I think that even though it might be much harder to make billions with this strategy, I think that we've lost a lot in terms of creativity in computing since the "good old days" just prior to the shakeout in the 80s when computers were not only cheap but simple and oriented towards development (it's been a long time since you could boot into BASIC and create). It'd be great if somehow we could re-ignite that hobbyist culture again. Such a culture is barely a flicker now--and it exists almost solely because of Linux and the Free Software movement. I'd like to think that there are millions of geek-parents with a mindset similar to mine who'd put down $39.95 for a cool little digital camera-sized box that hooks to a television to play and can be loaded with little Johnny's latest creations.

    Anyways...just in case someone DOES try to take and pervert this idea and patent the crap out of it, etc, I hereby copyright this idea and grant use under the Creative Commons License on this day, the 7th of September 2004 ;-)

    1. Re:Very cool idea! by Swannman · · Score: 1

      Just being pedantic: you that don't copyright ideas, you patent them.

    2. Re:Very cool idea! by Erasmus+Darwin · · Score: 1

      Some of what you invision with your idea of a hacker/hobbyist friendly console seems to be covered by the XGameStation. Unfortunately, its price, at $199, is steep enough that it doesn't work so well as a casual impulse buy. Still, it's worth checking out.

    3. Re:Very cool idea! by cdrguru · · Score: 1
      Well, the problem with the open system approach is this. If it is a flop, it is yours. You get to deal with whatever problems a small number of customers can come up with. If it is a success, you own nothing. Since you released it, every Chinese manufacturer will make their own and out-distribute you. Wal-Mart will buy it from them, not you, and whatever effort you put into it will benefit the folks in China and at Wal-Mart.

      That is the problem with the "open system" approach. You can't sell your idea - you gave it away. You don't own a distribution network or a customer base, so you have the nothing.

      It isn't a matter of making billions - it is a matter of keeping yourself fed. 20 or 30 years ago if you manufactured something, this was worth a great deal. You had the knowledge and you had the physical plant. Now, the physical plant is a movable thing and it is probably contracted out. So all you have is the knowledge. Sadly, this is easily lost, stolen, or copied. So all you really ever have is a marketing strategy, a distribution channel and relationships with retailers. This doesn't make much sense for your proposal.

  73. "console on par with the SNES" by nurb432 · · Score: 1

    They did, it was called the Jaguar..

    Actually, it blew the socks off anything that was avaiable at the time, or for years to come..

    But the *stupid* Tramiel brothers.... Well what more needs to be said..

    --
    ---- Booth was a patriot ----
    1. Re:"console on par with the SNES" by Luigi30 · · Score: 1

      It did blow everything away. Sometimes they threw too much money into R&D and not enough into software development, though. Not very many good games for it around release time.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
  74. Re:An Atari by any other name still smells as swee by Mister+Skippy · · Score: 2, Informative

    Copied from AtariHQ.com:

    In brief, Atari was split-up in 1984 following the market crash. Time Warner kept the company's coin-op (arcade) division while selling off its home console and computer divisions to Jack Tramiel (former head of Commodore). Time Warner-owned Atari became Atari Games Corp. while the Tramiel-owned Atari became Atari Corp. Atari Games was sold to arcade giant Williams/Midway the early 90's, while Atari Corp. failed with its Jaguar and Lynx machines and merged in 1996 with JTS, a hard disk manufacturer. Finally, Hasbro came along in 1998 and purchased Atari Corp. for a mere $5 million, and and released a slew of revamped classic Atari hits for contemporary game machines and PCs. Hasbro fell on hard times and sold off its entire interactive group (including Atari) to French-owned Infogrames Entertainment. Similarly, Midway was affected by the downturn in the coin-op market and has exited from the arcade business -- which spelled the end of the Atari and Bally brand names in the arcades. Don't expect Infogrames-owned Atari to bring out a videogame machine anytime soon -- if not forever. With multinational conglomerates such as Sony and Microsoft vying for console supremacy, it's highly doubtful that there will be room for another contender...

    --
    ----- Oooh, Shiny!
  75. GBA isn't exactly the right fit by WebCowboy · · Score: 1

    ...for several reasons.

    * It is overpriced by 100 percent--I'd say it has to be half its current street price to be considered as an "impulse buy"

    * You need to hack the hardware or buy a game cube PLUS an adapter to play the games on a TV. That is completely stupid--either having to be a hardware hacker or spend way more. What the hell is wrong with putting a "TV Out" port right on the device, or including in the box an inexpensive docking station/charger that has it?

    * The games are still too expensive--most are $20 or more. For games that simple they should sell for less than $10.

    * You need classic joysticks, paddles or trackballs to fully recreate the experience of those old games. I'm not aware of any such addons to the GBA, and really--pressing little buttons just doesn't cut it for Centipede or Breakout. Yes, the GBA is about portability but the device I'm picturing would address the requirements of both the road and the living room.

  76. A Genesis Controller works by Anonymous Coward · · Score: 0

    The 7800 controllers were annoying and painful after long periods of use, but I discovered years later that SEGA Genesis control pads could be plugged in instead and worked just fine. The 'B' button and directional pad worked flawlessly.

    1. Re:A Genesis Controller works by Anonymous Coward · · Score: 0

      A fun fact is this actually cost Sega quite a bit of money ($50 million, plus $40 million in Atari shares), as Atari Corp. sued them during the 1990s for patent infringement relating to the joypad ports.

      The Sega Master System also uses the same port design, and you can use Mega Drive controllers on that system as well, SMS pads have 2 buttons.

  77. I'll buy one by Anonymous Coward · · Score: 0

    I'll buy one for just for the sake of having one...because its collectable. but I've been enjoying M.A.M.E and all of the roms lately..as of now I have 5000 arcade games on my computer and haven't even had a chance to play 1/4 of them yet.

    on another note,
    Its too bad someone couldn't make a console that plays these older arcade game legally. Basically what I'm saying is find companies who produced games in the past and license them for a new type of console or even for that matter find games that have been abandoned and are free to use to make a console.
    I would love to see an odysee,collecovision ect. ect. console as well.

    the possibilites are endless.

    1. Re:I'll buy one by Anonymous Coward · · Score: 1, Informative

      I guess other companies are coming out with re issues of older games.

      http://www.colecovision.com/

      and something more interesting I just found.

      http://www.cgexpo.com/
      Classic Gaming Expo

      Countdown to CGE 2005 ~ August 20th & 21st ~ 347 days 04h 36m 11s

      Classic Gaming Expo enters it's eighth year as the world's first and largest event paying tribute to the people, systems and games of yesteryear. The 2005 event guarantees to be the biggest and best ever, with lots of surprises to be announced as the show draws near. As always, CGE is open to the public and gamers of all ages are welcome!
      Classic Gaming Expo 2005
      Dates and Venue Announced

      Thanks to the overwhelming response of our guests at CGE 2004, Classic Gaming Expo 2005 will return to the bay area, California on August 20th and 21st. The event will move closer to San Francisco and will be held in the convenient and exquisite Hyatt Regency in Burlingame. So convenient, in fact, that you won't need to rent a car if you're traveling from out-of-town. Just two miles from the San Francisco airport and offering shuttle service to both the airport and the BART public transportation hub (which will lead you right into scenic hotspots in downtown San Francisco), you'll love this location. We sure did - The Hyatt was our first choice for the 2004 event but did not have the dates we needed. Get your tickets early and take advantage of the early-bird rates from our registration page. We'll have pictures of the hotel and surrounding area available here in the next few weeks.
      Atari 2600 Meltdown Prototype Available

      Classic Gaming Expo is proud to present another treat for the gaming community. Over the CGE2k4 weekend, we had the pleasure of meeting up again with old friends, Ed Rotberg and Roger Hector. As an added bonus, we also met Howard Delman, ex-Atari employee and one of the three founders of Videa (along with Ed and Roger). We discussed "the old days" and they told us about an unreleased game programmed by David Ross of Videa that they still had. Turns out, that game is Meltdown for the Atari 2600, and it had been licensed to Fox who never published it. After a period of time, the rights lapsed and reverted to Videa. After some discussion, we were able to arrange for the ROM to be released for everyone in the community to enjoy, free of charge! Just our way of saying thank you to all who support us and our work. Thanks for another great show!

  78. Release The Hounds! Maybe... by blueZhift · · Score: 1

    First, I think that it is a wonderful idea to re-release the Atari Classics. The price point is right and there may actually be a good market there with little overhead development costs. I would guess that this will be released in Japan as well as North America and Europe. Nintendo has had some great success with their nostalgia releases in Japan, so Atari may be hoping for the same thing.

    Now for the dark side of this, sort of... The original Atari was well known for suing anyone who even sniffed at any of their intellectual property. While this is not the old Atari, releasing so many of what seemingly were abandoned games could set the stage for some serious RIAA style legal action. I hope it will not come to anything that ugly, but if I were running an emulation or ROMs site, I would take the soon to be arriving cease and desist letters very seriously. I hope that Atari won't attack its fans this way, as I'm sure many of us will be buying the re-releases. But someone at Atari may be preparing to cry havoc and set loose the dogs of law!

  79. Atari is the problem here by Anonymous Coward · · Score: 0

    I appreciate the initiative, but the really good Atari games were actually made by Activision, not Atari. That's what keeps me from buying one of those joysticks.

    Adventure is the only game I truly enjoy in this compilation. $20 for a a yellow square cruising the screen and fighting fat ducks? No thanks.

  80. Already done: Intellivision Lives! for ps2/xbox by Anonymous Coward · · Score: 0

    http://www.allgame.com/cg/agg.dll?p=agg&SQL=GIH||| |44139

    Following the success of 1998's PC version, the multi-game compilation Intellivision Lives! makes its Xbox debut with more than 50 playable titles originally designed for Mattel's classic console.

    1. Re:Already done: Intellivision Lives! for ps2/xbox by toriver · · Score: 1

      There's also Activision Anthology (with their Atari VCS games) and Midway Arcade Treasures (Joust, Defender, Gauntlet et al), both for the PS2.

  81. Essay: What I did the summer of 83' by DA_MAN_DA_MYTH · · Score: 1

    Played Warlords.

    The End.

    (I, on the other hand, will be buying that CD. Then I will practice for a few weeks, call up my cousin to play again. REVENGE WILL BE MINE.)

    --
    "It takes many nails to build a crib, but one screw to fill it."
  82. Dude, not to be rude, but... by Faust7 · · Score: 2, Insightful

    And, trust me on this, these games are dorky and far from exciting to anyone who plays them for the game,

    What are you talking about? Centipede? Missile Command? I play these games in MAME on a regular basis because they're utterly challenging, exciting, and fun. These arcade hits were the very definition of twitch gaming--concentrate with everything you've got, because if you don't, you're dead. This is videogaming immersion at its very, very finest. Give me Missile Command on my Xbox/PS2 with my big TV and I will be enthralled.

  83. Custer by JohnPerkins · · Score: 0

    Think they'll have Custer's Revenge?

  84. Mystery Game by JabberWokky · · Score: 1
    I've been trying to figure out a certain game I played back when the Atari was king. It involved some sort of adventurer motif, along the lines of Indiana Jones, and, IIRC, was an early platformer (move from screen to screen, not scrolling like later ones).

    I remember at one point you fell through several screens and could somewhat steer. You tried to pick up gold bars or treasure chests, which were liberally scattered throughout the levels.

    Because of the complexity, I am almost certain it was a 7800 game. I have spent hours going through Atari game lists online looking for this game. Anybody recognize it or know of a good venue to post this question?

    --
    Evan "Many hours spent at someone else's house"

    --
    "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    1. Re:Mystery Game by Anonymous Coward · · Score: 0

      Pitfall

      http://www.atariage.com/screenshot_page.html?Sof tw areLabelID=360

    2. Re:Mystery Game by bladesjester · · Score: 1

      Sounds like you're talking about Pitfall 2.
      Great old game. So was the origional Pitfall.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    3. Re:Mystery Game by Ronny+Cook · · Score: 1
      As Bladesjester has said, this is almost certainly Pitfall 2.

      You can get this as part of the Activision Anthology compilation for the PS2. I actually played it for the first time on the PS2 version... the compilation also includes a bunch of other old Activision games (many quite good) as well as scans of game manuals, publicity materials and assorted other weird features (try playing Pitfall when the screen is represented on the faces of a spinning cube...)

      You won't find it on the Atari lists because it was released by Activision rather than Atari.

    4. Re:Mystery Game by JabberWokky · · Score: 1
      Unfortunatly, I don't think that's it. Unless there are very different, minimalist screens free of any area to stand on that you fell though, trying to nab gold as you fall vertically though several screens.

      Thanks, though.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    5. Re:Mystery Game by Anonymous Coward · · Score: 0

      Sounds like H.E.R.O.

      I think it was made by Activision. You played a character with a jetpack, moving from screen to screen dodging lava flows, electric walls and bats. You did have to 'fall through several screens', timing it just right to avoid closing walls.

  85. Battery life by tepples · · Score: 0

    Like it or not, Read Only is faster and cheaper. Flash carts are notoriously expensive

    GBA flash cards use NOR flash memory, which can be read much faster than the cheaper NAND flash memory used in CF, SM, and SD cards for cameras and MP3 players. Some of the newer 1 Gbit GBA cards actually use 256 Mbit of NOR flash as a cache for NAND flash.

    I wish I knew more about this aspect, so I could highlight how the difference in speed affects design, performance, and ultimately, your experience playing the game.

    When reading ROM, the GBA memory controller expects a seek to an arbitrary address (at 16-bit granularity) within about 180 ns and a peak transfer rate of 16 MByte/s. It'd be possible to make slower flash cards with both NOR and NAND flash in one cartridge, but Nintendo doesn't because they would require a change in the programming model, and Nintendo is ramping up for the DS anyway.

    Instead, I'll make baseless claims comparing card media to the load times in CDs. Debunk that!

    Yes, it would be possible to make a CD-ROM adapater for the GBA. Start with a 2x CD-ROM, the same mechanism used in pocket CD players, in a housing designed for 3" mini-CDs. Then put a 16 KB boot ROM, some extra RAM, and an ATAPI interface in the GBA's memory space. (This has been done.) Loading from CD would fill 1 MB of RAM and the GBA's 96 KB of VRAM in under four seconds. However, such an adapter would need its own batteries.

  86. Milk it, Atari by inkswamp · · Score: 2, Insightful
    Sorry to sound like an old curmedgeon, but speaking as someone whose teenage years nearly revolved around Atari games...

    I wish someone with a heart (and a lot of cash) would buy the rights to all those Atari games and release them to the public domain where they belong, IMO. There are few cultural reference points for those of us in our 30s as powerful as the video games of the 1980s. I don't think I'm exaggerating when I say that they influenced many of us deeply, many of us who went on to pursue careers in computing precisely because we were so amazed by these cheesy little games. In a sense, many people posting here played a role (no matter how small or large) in the direction that computing and video games have gone and the continued cultural impact of them. After a while, you get the real sense that these games should rightly belong to everyone. I don't view them as products anymore, but rather a piece of history (history is defined partly in terms of how we got where we are now, right?) It seems morally wrong for Atari and a lot of companies from that time to continue milking these old games (and our nostalgia) for whatever few bucks they can get out of it.

    --
    --Rick "If it isn't broken, take it apart and find out why."
  87. Name One by Anonymous Coward · · Score: 0

    Alone in the Dark, you empty-headed animal, food trough wiper. I fart in your general direction. You mother was a hamster and your father smelt of elderberries.

  88. Remakes, Emulation, And Trouble. by iamcf13 · · Score: 2, Informative

    One can be a purist and play the actual arcade game.

    After 20 to 30-odd years of wear and tear and 'bit rot', that is becoming impossible.

    Enter emulation and the (dubious?) success of MAME--'arcade in a PC'. The weak point is that the arcade game ROMs that 'power' it are (likely) still copyrighted and is illegal to have them unless you have the corresponding arcade game hardware.

    So some arcade fans/programmers avoid all that and program 'remakes' that play (almost?) exactly like the originals.

    The problem with that is that the copyright/trademark owners may/will come after you.

    Case in point: Look at the way the 'Tetris' people crack down on all the tetris clone games that are out there--including the historic original IBM PC version that was first coded in Russia and was hosted at an informative 'Tetris History' website.

    So all that is left is to get official, sanctioned emulated versions such as the 85 games-in-1 CD Atari is putting out in order to 'stay legal'.

    In the end, isn't 'staying legal' what's it all about?

  89. Fair use is not infringement by tepples · · Score: 1

    If a company holds such valuable property, why shouldn't they be allowed to make more money on it?

    If a company chooses not to make more money on its valuable property, then why shouldn't the public be allowed to use it freely?

    Anyway, it might not be as unlawful as you think: The factors influencing a finding of fair use under United States copyright law (17 USC 107) include whether the site makes any money off the alleged infringement as well as "the effect of the use upon the potential market for or value of the copyrighted work," which depends on the availability of copies of the work. If a judge finds that a use meets some but not enough of the fair use factors, the judge will likely assess smaller damages against the defendant.

    1. Re:Fair use is not infringement by generic-man · · Score: 1

      If a company chooses not to make more money on its valuable property, then why shouldn't the public be allowed to use it freely?

      The problem with the Abandonware argument is that you have a group of users making decisions on behalf of the company. Many companies don't care if you make copies of their old work. However, Nintendo, Atari, Namco, Activision, and many other companies have made it very clear that they want to sell their games in as many ways as possible. If a company has not explicitly stated otherwise, they retain IP rights to their property whether or not they're actively in the business of making money on it.

      Copyright is assigned to anyone who creates a work. You can't assume that just because you have copied a work without being caught, the company has lost all use of its copyright. Companies don't just exist to please groups of game fans; they primarily exist to make money, and Abandonware represents a clear threat to companies' revenue.

      Sorry to be a downer, but let's be realistic.

      --
      For more information, click here.
    2. Re:Fair use is not infringement by tepples · · Score: 1

      Companies don't just exist to please groups of game fans; they primarily exist to make money

      Copyright companies can't make money without selling or renting copies or putting their works on public display. If the publisher of a no-longer-exploited work refuses to grant a limited nonexclusive license to a given noncommercial porting effort, watch the porting effort's maintainer organize a boycott of the publisher's other products.

      Abandonware represents a clear threat to companies' revenue.

      So do competing games with original characters and stories, but you don't hear publishers b!+(#ing about that.

    3. Re:Fair use is not infringement by generic-man · · Score: 1

      Sorry, I forgot I was arguing with a member of Pin Eight, a game development group which posts self-serving rants about IP law on its web page.

      Have fun with your armchair lawyering. Keep me out of it.

      --
      For more information, click here.
    4. Re:Fair use is not infringement by tepples · · Score: 1

      If you find something seriously wrong with one of my blurbs, please feel free to point it out.

    5. Re:Fair use is not infringement by Anonymous Coward · · Score: 0

      I don't take legal advice from fake lawyers.

  90. Go get Namco's joystick by tepples · · Score: 1

    Pole Position is on one of Namco's TV joysticks along with Xevious, Mappy, Galaga, and Ms. Pac-Man. The sequel to the Pole Position series seems to be the Ridge Racer series. It's also on one of the Namco Museum Game Paks for GBA.

  91. Published vs. unpublished by tepples · · Score: 1

    Also available are the parent's SS and credit card #'s. Why should he deprive us of that information

    There's a difference between published works and unpublished works. The abandonware creed applies only to published works.

  92. Kaboom! by PotatoHead · · Score: 1

    And games like it are still plenty fun and addictive. Every year or so, I get the old 2600 out to play it. Kids will spend a long time on Kaboom and Warlords.

    A lot of what you are saying is right, but it does not apply across the board. Really good classic games are still really good games today.

  93. A few issue by British · · Score: 1

    First off.. Five Legendary Atari 7800(TM) Games .

    Legendary and "atari 7800" should never be used in the same sentence. I had a 7800 and was horribly disappointed with the games, notably Choplifter.

    The problem with these '80s re-releases of games is that it's the same 100 games over and over again. Yet I can fire up MAME and play around 3000 different aracade games, many of them obscure(the rest being Space Invaders or Pac Man knockoffs).

    I think I would rather play 4-player Gauntlet II. Everyone loves Gauntlet II.

    1. Re:A few issue by rjstanford · · Score: 2, Funny

      Gauntlet II? Gauntlet II? Heretic. Er, you are, that is - the infidel-type, not the game ...

      <Muttering>Shots don't hurt other players... yet...</Muttering>

      --
      You're special forces then? That's great! I just love your olympics!
  94. Re:MAME by zod1025 · · Score: 1

    I myself only recognize copyrights for 20 years. After that, it's fair game. They had plenty of time to make their money in twenty years, and I get the benefit of a richer public domain within my lifetime.

    I suggest you all do the same.

    --

    -ZOD-
  95. Re:!2800 by fitten · · Score: 1

    I had a 1040ST and liked it a lot. I liked the 65XE and 130XE too, they had some interesting hardware in them.

    I remember playing Seven Cities of Gold a lot back on the 400, I think. Lots of fun back then.

    I used to like "Imperium Galacticum" and "EOS" on the Apple ][e/c as well.

  96. Go bug Groklaw by Anonymous Coward · · Score: 0

    Legal information is not legal advice. If you categorically don't take legal research from amateurs, then go bug the Groklaw staff.

    1. Re:Go bug Groklaw by generic-man · · Score: 1

      From: Groklaw staff (staff@groklaw.com) [ADD "NOSPAM" BEFORE .com]
      To: Anonymous Coward (tepples@pineight.com) [ADD NOSPAM AFTER @ SIGN]
      Subject: Re: Abandonware

      Yes.

      --- Original Message ---

      From: Anonymous Coward (e-mail)
      To: Groklaw staff (e-mail)
      Subject: Re: Abandonware

      Is Abandonware piracy?

      --
      For more information, click here.
  97. Release the CD for PCs! by smithmc · · Score: 1


    Why just PS2 and Xbox? If they can release it for Xbox, they can release it for Windows, can't they?

    --
    Downmodding is the refuge of the weak. Don't downmod, make a better argument!
  98. Re:Essay: What I did the summer of 83' by Anonymous Coward · · Score: 0

    No, actually, Revenge will be Yars...

  99. What I'd like to know... by lightspawn · · Score: 1

    Is the hardware close enough to the original that it can somehow be modified to somehow (flash card? USB drive?) include the rest of the 7800's library?

    1. Re:What I'd like to know... by Megane · · Score: 1

      Nobody will know until they actually have one to open up. I doubt it will be easy to mod, but it's still possible. It certainly won't be this easy. (I'm glad I got one, because it's unlikely he'll make another production run without a lot of interest. Plus, the MMC slot part isn't available any more, so it needs some re-design, too.)

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  100. No "third-party" titles. by Anonymous Coward · · Score: 1, Insightful

    The biggest problem with the PC version of this set, and what will most likely be the biggest problem of the console versions, is that it only contains games that were owned by Atari and developed by Atari. That means there are none of the Atari 2600 classics released by Coleco or Parker Brothers or Mattel (Activision, however, has released their own anthology of 2600 titles, which is already available for the PC and the consoles). Similarly, there will be no games like Pac-Man or Galaxian or Moon Patrol that Atari had to license from some other company before releasing (which means, sorry to say, E.T. won't be in the collection either).

    On the other hand, the PC release is very nice. The game ROMs are stored in separate files on the CD, meaning they can be used with other emulators, and (most) other ROMs can be used with Atari's emulator, which is pretty solid. The PC release also includes a few ROM images that have been hard to find even on the Internet, such as the infamous Atari 2600 prototype of Tempest.

  101. good ol times by lposeidon · · Score: 0

    i can relive the many years infront of the tv again. but it still doesnt beat the original console.

    --
    Lizard "Never let them set limits on your mind!"
  102. Magnavox Odyssey 2 by serjinn · · Score: 0

    Blah blah Atari this, Atari that. I'm still waiting for the Magnavox Odyssey 2 revival. Now THERE was console gaming system. Mine sat right next to my Sony Betamax VHS. Many years later I convinced my Dad to buy me a Sega Genesis for Xmas. I seem to have a history of getting the short (albeit technologically superior) end of the stick.

  103. This is on slashdot... by contagious_d · · Score: 1

    ...and nobody has made the "Can I run Linux on this?" joke? This must be a sign of the apocalypse. That or everyone is still hung over from Labor Day weekend.

    --
    - /home is where the food is.
    1. Re:This is on slashdot... by Anonymous Coward · · Score: 0

      Is Linux compatible with Basic? I doubt it.

  104. Guantlet? was Re:Sound by Mad+Bad+Rabbit · · Score: 2, Funny
    Guantlet is a Midway title

    [Announcer] "Green Elf ... stepped in guano!"

    [Green Elf] "Ewww!" (dies)

    (insert-coins-to-continue-music)

    --
    >;k
  105. PARENT IS BEST WAREZ POST EVER by Babbster · · Score: 1

    I love it! Basically, you're complaining that people who download "abandonware" are getting screwed because they can't feel morally justified when the old games are actually available for purchase and usable on current hardware. That's friggin' brilliant, and I think that you should sue Atari for the emotional pain they're inflicting.

  106. where the dead went... by WebCowboy · · Score: 1

    Coleco went bankrupt and the receivers sold the assets in around 1987 or so. I cannot remember if it was Parker Brothers which in turn was absorbed by Hasbro or if it went to Hasbro directly. It isn't entirely clear, but whatever rights Hasbro had to Coleco titles most likely went to Infogrames with its purchase of Hasbro's Interactive division. Ironically, over a decade later Hasbro purchased the rights to Atari corp (the home console and computer part of Atari), so in the end the former arch rivals endedup under he same corporate umbrella.

    One thing that is for certain is that distribution rights to basically all Coleco games (generally all the ones that have the 12-second COLECOVISION intro scren) and leftover hardware and cartridge inventory went to Telegames. A coleco-compatible system and the related games have remained available continuously to this day. It appears that they have finally run out of stock of the console, but they still sell the cartridges and compilation CDs with emulator included for the PC. That is why Atari probably won't be putting out Coleco games--unless they do a 2000's take on them, plus the fact that Coleco didn't release many original titles (they were licencees with Konami, Exidy, Nintendo, Sega, etc).

    Telegames was one of the first companies to really take issue with the ROM sites, however I can't really blame people for posing ROMS online--telegames continues to peddle cartriges at inflated prices--only collector enthusiasts would drop $25 (and higher!) for common games like Donkey Kong Jr or Pepper II when you can get 'em for a buck at a flea market or free images online.

    At any rate, except for really obscure, oddball stuff almost NO GAMES drop off the face of the earth--if a company that was any significant size dies, its assets are generally scooped up by another venture.

    Some people suggest its simply a resurgence in 80s nostalgia that made these products rise from the dead. I think that's partially true, however I think the nostalgia manifested itself in the emulator and ROM scene because the original publishers largely ignored the phenomenon--they only cried foul once they realised they missed an oportunity.

  107. Re:An Atari by any other name still smells as swee by Anonymous Coward · · Score: 0

    Teh funnay! LOLOLOLOL !!

  108. Re:!2800 by spiny · · Score: 1

    I still use my 1040, it's fun to noodle around in NeoChrome everynow and then.

    Plus i'm still trying to complete 'Captive' ...

    --

    Fry: heh, Yakov Smirnoff said it
    Leela: No he didn't.
  109. How about making it a MegaST w/ 7800 Features? by Anonymous Coward · · Score: 0

    I can dream can't I?

  110. No Missile command... by 6th+time+lucky · · Score: 1

    No missile command, no sale. I would definately buy that. What about golf?!

  111. What? No GameCube? by Anonymous Coward · · Score: 0

    Do I sense a sudden ill will toward GameCube lately? SNK, Atari, Midway all refusing to bring games to it. Already I could even buy the argument "we spent jillions of dollars on the PS2 version we don't want to spent a million more on GameCube" but come on! This is just an Atari emulator that can be ported anywhere for almost no work! And if PS2 can handle it, the GameCube can do it as well or better. There is no excuse here other than corporate politiking. Conspiracy?

  112. Re:An Atari by any other name still smells as swee by AtariKee · · Score: 1

    The REAL Atari died in 2003 when Midway closed the Milpitas offices. The REAL Atari has ALWAYS been coinop. It started coinop, it died coinop. Infogrammes is just a software company using the brand to sell games.

    --
    "You're getting brutal, Sark. Brutal and needlessly sadistic."
    "Thank you, Master Control"
    -Sark and the MCP
  113. MAME by lucason · · Score: 1

    Couldn't they just license the mame roms for their games. It would give us MAME users a chance to legalize at least part of our rom collection.

    P.S. Don't you just hate having 4000 games and no time to play......

  114. In other news.. by sl4shd0rk · · Score: 1

    Comic Book Guy has just fallen over an shat himself. "There's no emoticon for what I'm feeling!" --Comic Book Guy, Simpsons

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    Join the Slashcott! Feb 10 thru Feb 17!
  115. Marketing Sucked too by nurb432 · · Score: 1

    Even when they did have product + software + support, they didnt know how to market what they had towards the end.

    Such as the STacy for example...

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    ---- Booth was a patriot ----
  116. Obligatory by Anonymous Coward · · Score: 0

    Does it run Linux?

  117. Re:An Atari by any other name still smells as swee by david+duncan+scott · · Score: 1
    Do you know of any (easy) way to determine who owns a particular game?

    Way back when, I worked for Avalon Hill and coded Wall Ball, whcih wasn't very good and remains deservedly "extremely rare". I was simply a wage-slave, so I never had rights.

    Avalon Hill was later sold to Hasbro, so I presume my cart was included. Now, apparently, the revived Atari has bought portions of Habro's holdings, which may or may not include the rights to AH's computer games (the board games have clearly stayed with Hasbro.)

    It doesn't really matter, buit it would be fun if someday my cart were to be re-released as part of some "Worst of Atari" 1,000 game set.

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  118. Best Atari 7800 Games by Anonymous Coward · · Score: 0

    I used to have a 7800, not an awful system, though looking back no where near as good as the NES.

    All the same, I still recall a few favorites I'd pay money to play again:

    Mario Bros
    Double Dragon
    Ninja Golf

    BTW I am quite the Mario Bros (the original game (in the sewers bopping turles) fanatic and having played all the various version I can say the 7800 rendition is the best, the gfx are not so hot, but the game play (esp. the two player action) is the best.
    Also the 7800 double dragon was the only home version to feature 2 player simultaneous play.

    And Ninja Golf, I mean Ninja Golf! What more need one say?

    1. Re:Best Atari 7800 Games by Deadguy2322 · · Score: 1

      Actually, the Sega Master System version of Double Dragon had 2-player co-op play. The graphics were the closest to the arcade out of all the 8-bit ports.

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  119. Re:FREE AD by radiumhahn · · Score: 1

    When there is a new penis cream out do you want your friends to tell you about it? There is a game section for this news here at /. Please use it.

  120. Re:!2800 by fitten · · Score: 1

    I wish mine still worked. Like anything I don't keep my eye on, my mom let some kid of one of her friends have it some years ago without asking me. Last I heard it was tossed in a dumpster :(

  121. OT: Freeipods.com by p.rican · · Score: 1
    I see more and more sigs with the freeipods link. Is that website for real or is it a scam where I will be placed on spam lists worldwide?

    I know this is incredibly offtopic, but I would kill for an iPod but do not have that kind of cash to drop on a music player. I've visited the website but am not certain it's legit. Too good to be true

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    /. --"Demented and sad....but social" -Judd Nelson