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Game Previews Just Game Marketing?

Kotaku has a feature up today written by James Wagner Au, formerly embedded reporter in the world of Second Life. He's now doing his own thing, and he's got a fairly cynical discussion over at the Kotaku site about the real purpose behind game previews in industry rags. From the article: "For the thing of it is, game magazine previews are almost uniformly positive, even for the most undistinguished titles. So it unrolls thus: publisher makes mediocre game; press previews depict mediocre game as being good or at least worth a look; excited gamers read previews, foolishly believe them, start making pre-sale orders of mediocre game; driven by preview press and pre-sale numbers based on that press, retailers stock up on mediocre game; publisher makes money from mediocre game, keeps making more games like it."

282 comments

  1. color me ... by McGiraf · · Score: 5, Funny

    ... surprised

    1. Re:color me ... by The+Munger · · Score: 1

      excited gamers read previews, foolishly believe them, start making pre-sale orders of mediocre game

      Yeah... big whoopee. You mean advertising works? Man I never thought I'd see the day. Here I was thinking they made ads purely for self-indulgence.

      --
      Refuse to make a statement in your sig!
    2. Re:color me ... by PopeOptimusPrime · · Score: 1

      ...sarcastic.

  2. Gotta listen to him by black6host · · Score: 5, Funny

    I'm telling you, everything this guy says is gold. :)

    1. Re:Gotta listen to him by Anonymous Coward · · Score: 0



      I'd modify things in a different way -- at least, in the PC market:

      One could almost create software to write the reviews. Insert the name of the game, publisher, etc. Then, various combo boxes permit you to select reasonably warm (as a minimum) review and it's published, no matter the projected quality of the game.

      Once the game is released, the game is slammed, a score of 10%-15% for the magazine(s) using that scale, one star for those who use that scale.

      Are the magazines afraid they'll be frozen out of the game of advance reviews (and the last builds which aren't sent to shelves) if they state a game is going to suck whilst it's still in development? Did they base their reviews from the original specs which have lots of "Yeah!", "Kewl!", "Rockin' Dude!" etc. penned in the margins? I suppose there needs to be a graph/correlation between the pre-review(s) and the final reviw.

      I suppose it's as strange as the CEO/Chairman/alphabet soup at Sallie Mae (nee USA Group) who had a huge penthouse at the top of the office building. What happened to him? The cops found him with at least one other man in the back of a full-sized van with a mattress on the floor (if this van's a knockin'), working their way to a good time in leather (including chaps missing asses). His lawyer was able to get him out of the public affection charges, etc. but the humiliation was too great for him.

  3. Not necessarily "marketing" by 77Punker · · Score: 4, Insightful

    It wouldn't make sense to say many bad things about a game before it's even finished; it wouldn't be fair. It does make sense that game writers would tell the eager fans everything they do have to be excited about. Should they write me an article telling me that some budgetware paintball game will have no features and the core gameplay will suck? No. That can be saved for a review. When something rad like Oblivion is being developed, it does make quite a bit of sense to tell me what'll make it so interesting beforehand. If they didn't, nobody would buy the magazine. It's not selling games, it's selling magazines.

    1. Re:Not necessarily "marketing" by Anonymous Coward · · Score: 5, Interesting

      That'a good point, but most companies stipulate that you can't say anything bad if you want to preview a game.

    2. Re:Not necessarily "marketing" by FearTheFrail · · Score: 4, Interesting

      I think, then, some of the most informative previews come out when the writers comment on the previewed game like my parents used to talk about me. You've seen it before, the guilty eyes, the sheepish smile, and the "Well, maybe his features will actually be a little refined when he gets older..."

      Granted, I haven't seen it often, but in cruising IGN I've seen at least a couple of previews (though, now that I think about it, this could've been 3-4 years ago) where you could tell the writers had that same look on their faces, and while they desperately want to be able to generate some positive hype about this feature or that, all they can offer is hope that things improve in the future.

      And really? Truth be told, who wants to read any more than the rare preview to say "omg this game is gonna sucks bad?"

      Honesty in previews, candid words and recognizing both the positive and negative in an upcoming game is, indeed, pretty much a dead breed.

      --
      ___ In the words of Gen. Douglas McArthur: "I'll be right back."
    3. Re:Not necessarily "marketing" by xouumalperxe · · Score: 1

      Well, if I'm a games publisher and I recognise magazines have that need, feeding them previews just means I'll be getting good reviews from the previews. And the point of TFA still stands after you conclude that

    4. Re:Not necessarily "marketing" by Tetris+Ling · · Score: 1

      A preview doesn't need to trash a game to be journalisticly sound. A simple "The gameplay is good but hopefully the developer will do some serious work on the framerate and loading times." would go a long way.

      I guess what I'm trying to say is that previews really shouldn't be positive or negative. They should be an objective look at how far the game has come along, and how far it still needs to go.

    5. Re:Not necessarily "marketing" by Henry+V+.009 · · Score: 1, Interesting

      Like Morrowind before it, the Oblivion previews are uniformly gushing. (Though one previewer was silly enough to stick his head up over the edge of the trench, only to get it blown off.) Like Morrowind before it, Oblivion is going to be a poorly realized, buggy, performance-hoging, bore of a game.

      If Square is Ben & Jerry's, and if Black Isle is Häagen-Dazs, then Bethesda is whoever produces those gallon tubs of shit ice cream for fat people who don't care what they're shoving in their face so long as there's lots of it.

    6. Re:Not necessarily "marketing" by masklinn · · Score: 1

      Truth be told, who wants to read any more than the rare preview to say "omg this game is gonna sucks bad?"

      I don't know, I for one may start buying game mags again if there were more "true" reviews. A magazine had that a few years ago, basically it had 2 or 3 pages devoted to speed test of crappy games, a single column for the impressions of the tester (e.g. all the flaws of the game, how it sucked, if it had anything to redeem it) and the note (usually under 40/100, when 70/100 meant "that game is not really good" in that magazine). And I must say that it was a section i truly enjoyed, because at least that way I knew what NOT to buy.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    7. Re:Not necessarily "marketing" by Anonymous Coward · · Score: 0

      It's not selling games, it's selling magazines. No, it's selling advertising.

    8. Re:Not necessarily "marketing" by Mister+Tan+Pants · · Score: 1

      Like Morrowind before it, Oblivion is going to be a poorly realized, buggy, performance-hoging, bore of a game Yes, but it will be an awesome poorly realized, buggy, performance-hogging, bore of a game because of its amazing freedom and scope.

    9. Re:Not necessarily "marketing" by Henry+V+.009 · · Score: 2, Interesting

      "Amazing freedom and scope"?

      Familiar... Do they pay you marketing droids extra to work on Sundays? In actual fact, a player has almost zero freedom to influence the game world of Morrowind. Yeah, he can build a character with a different set of skills than another character. Whoo hoo. And scope? I hope you're talking about the mouth wash. Fighting huge birdy things for an hour just to walk to the next tiny dungeon does not add scope to a game. A billion cookie-cutter NPCs does not add scope. Look at Planescape Torment or Fallout to see a game with scope. (Sadly, Bethesda has got its grimy maws on the Fallout franchise; RIP.)

      Instead of paying people to troll slashdot to talk up the next Bethesda bug-fest, maybe they should spend a bit more money and a first-class design and programming team.

    10. Re:Not necessarily "marketing" by skam240 · · Score: 2, Informative

      Just IM'd a buddy of mine who's an editor for one of the big sites. While the developer would certainly prefer only good things to be said in the preview there are no stipulations attached to getting stuff to preview.

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    11. Re:Not necessarily "marketing" by billcopc · · Score: 2, Interesting

      Poll: Name ONE Bethesda title that didn't suck! I remember back in the early 90's when Doom was all the rage, and everyone was making FPS games, few had the smooth feel of Doom. I had a demo of Terminator Future Shock by Bethesda and holy hell, it felt like I had downgraded back to a 25mhz 386 with EGA. It felt like this game was not only rushed, but 2 years late to market.

      They're not known for making innovative eye-popping works of interactive art, they're known for doing piss-poor me-too ripoffs of whatever's trendy. Just look at their list of releases over the last 15 years.. they don't even have a specialty. You can't really play a game and say "Ooh that's a Bethesda".. At least EA, hate them as we may, they have recognizable sports titles and solid (if cheapened) franchises like Need For Speed. A game house needs to be more than just generic coders with a big-ticket license.. it needs creative direction.

      --
      -Billco, Fnarg.com
    12. Re:Not necessarily "marketing" by paeanblack · · Score: 1

      Like Morrowind before it, Oblivion is going to be a poorly realized, buggy, performance-hoging, bore of a game.

      It seems you have already played the entire retail version of Oblivion; clearly you have far more specific insights to share. Do you realize how much money you could make writing magazine articles instead of whining on /.

    13. Re:Not necessarily "marketing" by R3d+M3rcury · · Score: 1

      While I wouldn't disagree with your buddy--he's part of the industry and I'm not--I'd also point out that reviewers who say bad things about a product may not get the next product to preview.

      So while I'd agree that there is no contract stating that saying bad things may be hazardous to your ability to get further Previews, I'm sure it's implied.

      I remember radio stations and record companies working on the same sort of system. If you don't want that hot single after everybody else has it, you'd better be nice and play some of this crap that we want you to play now.

    14. Re:Not necessarily "marketing" by skam240 · · Score: 1

      This would certainly be a problem for the small sites and publications. however i think this wouldnt be the case for the big players like IGN or gamespot. to not have your game previewed on either of these sites loses your game alot of free publicity. even if the preview is bad it gets the games name out.

      --
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    15. Re:Not necessarily "marketing" by Fulg · · Score: 1

      Poll: Name ONE Bethesda title that didn't suck!

      Wayne Gretzky Hockey on Amiga, with the puck that shattered your monitor during the intro. Loads of fun with this one.

      Hmm, I guess that kinda proves your point, though... :)

      --
      gcc: no input sig
    16. Re:Not necessarily "marketing" by skam240 · · Score: 1

      plus i would agree with the parent in saying that most previews cant be all that bad as the person previewing it doesnt have a full game. they have a buggy piece of junk beta. its hard to say if the game will be good or not based off something like this thus it is in the publishers/developers interest to have their games previewed because odds are the preview wont be all that bad

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    17. Re:Not necessarily "marketing" by raodin · · Score: 0, Troll

      Do you realize that your opinion is not the singular objective truth of the universe?

    18. Re:Not necessarily "marketing" by Firehed · · Score: 1

      I can testify to that. Back when I wrote product reviews, I'd get an email from the company if anything got below a 6. We would take another gander at the products, but more often than not it was the company trying to say that we evaluated it based on the assumptions a, b, and c while they designed it around x, y, and z. Fair enough, except that people are making their decisions around a, b, and c - we evaluated it around most consumers' standpoints, not how the product is intended to be used. Sorry Zalman, but you can't put ten heatpipes in a so-called hard drive silencer and not expect people to buy it for its cooling properties.

      --
      How are sites slashdotted when nobody reads TFAs?
    19. Re:Not necessarily "marketing" by Baddas · · Score: 1

      Off topic, I know, but I never understood that. They aren't even heat pipes TO somewhere. They're just sitting there.

    20. Re:Not necessarily "marketing" by BungoMan85 · · Score: 1

      wtf? morrowind ruled. it ran just fine on my machine (only problem i ever had was with .5 second lag when the game loaded a new sector of the map which wasnt all that bad considering how big the map sectors were). the story was bad ass. and the open endedness of it was incredible. it's rare i have the attention span for games that big that aren't multiplayer. i don't like devoting lots of time to open ended games if i'm the only person in the world. surely i'm not the only person who thought it was fun.

      --
      Bungo!
    21. Re:Not necessarily "marketing" by bit01 · · Score: 1

      It wouldn't make sense to say many bad things about a game before it's even finished; it wouldn't be fair.

      Nonsense. This is a typical marketer rationalisation for lying.

      It is highly unfair to the consumer for a previewer to be allowed to misrepresent the game preview to the consumer.

      It is no more or less fair to be positive or negative in a preview. If the game publisher feels that a preview may not be overall in their interest then they don't have to send out the preview. Their choice.

      ---

      The majority of modern marketing is nothing more than an arms race to get mind share. Everybody loses except the parasitic marketing "industry".

    22. Re:Not necessarily "marketing" by quintesse · · Score: 1

      Why? The game publisher _wants_ people to write reviews so they can hopefully build up some momentum for the day that they will release their game. The more positive attention the better for them.

      So if that's the case and the publisher wants to make a good impression they should wait giving out information until what they can show is at least is at least close to final quality.

      If things aren't finished yet they should say so and the reviewer can take them into account (either by explaining what is left to do or just leaving out that particular bit of info).

      Personally I've given up hope of ever seeing good gaming previews (or reviews for that matter!) in gamings mags again.

      I'll wait for it to come out and start googling around or ask friends who've bought it or download a demo (or less legal means if it comes to that), but I'm not going to buy anything anymore based on a (p)review in a mag.

    23. Re:Not necessarily "marketing" by pant · · Score: 1

      OT as well, but the way a heat pipe works is that it contains a liquid close to phase change. Next to the hot thing,(cpu, HD, whatever,) the liquid boils into a gas. As it rises in the pipe it condenses on the pipe and falls back down, creating a flow of heat away from the source even more efficient than a straight heatsink could. Recently I bought a retail Athlon 64 x2 4400+ and was quite surprised to see that it came with a heatpipe type heatsink stock.

    24. Re:Not necessarily "marketing" by Shano · · Score: 2, Interesting

      I've yet to see any game that allows you to influence the world to any great extent beyond pre-scripted events (aside from trivial examples of natural selection). I'd love to see it, and from what I've heard, Oblivion should be closer than anything else. Like lots of the features of Daggerfall, however, I expect it to be either removed or massively cut back.

      The freedom in Morrowind largely comes from the fact that the game doesn't push you hard in any direction. There are enough quests to play the game even if you don't give a toss about Dagoth Ur.

      As for scope, most of that comes from third-party mods, some of which have better storylines than the original game. As long as Oblivion still has the contruction kit, it's guaranteed not to suck completely, at least after a couple of patches. I admit to being a Bethesda fanboy (at least for their RPGs), but if the first release doesn't crash every five minutes with no warning, it's just not a Bethesda game.

    25. Re:Not necessarily "marketing" by Anonymous Coward · · Score: 0

      That'a good point, but most companies stipulate that you can't say anything bad if you want to preview a game.

      Actually, I've worked on a couple of crap games, and the reviewers refused to publish a review, because they said negative reviews hurts their sales, and makes *them* look bad. So they preferred not to mention our game at all.

    26. Re:Not necessarily "marketing" by EoinOL · · Score: 1
      It wouldn't make sense to say many bad things about a game before it's even finished; it wouldn't be fair.

      It makes complete sense, unless you assume that the only purpose of a "preview" is to work up excitement for a game (in which case it shouldn't be called a preview - it should be called "Hype").

      Most of the time, the reason someone reads a preview is not just to find out what the good bits of an upcoming game are - they're read by people trying to figure out what to buy next, and they'll be just as concerned with how bad the game might be as how good it might be.

    27. Re:Not necessarily "marketing" by Compulsion · · Score: 1

      The Terminator games had, way back then, mouselook and player-drivable vehicles. You could also play as a terminator during multiplayer. Not just a different skin, but with a palpable change in gameplay.

      There were some bugs, yes. But I remember putting hours and hours into both Daggerfall and Terminator: Future Shock. They did things that no one else did.

      --Compulsion

    28. Re:Not necessarily "marketing" by Ayaress · · Score: 1

      Tell your buddy to pick a developer. Any developer. Do bad a bad preview on their next game, and see how many more you get to preview.

    29. Re:Not necessarily "marketing" by Firehed · · Score: 1

      Even more OT, but the whole purpose of the heatpipe is to move the heat as quickly as possible away from the heat source. While that's all well and good on a CPU heatsink, as it takes the heat from the base to the fins (usually anyways... I just got some Arctic Cooling 'sink and that's how it works), the Zalman just moves the heat from one side of the drive to the other. Not a whole lot of good when hard drives are designed to dissipate most of their heat through the sides (which are usually attached to the case, which acts as a heatsink). The most it can do is sort of balance the heat out, which is utterly pointless. At least the Rev2 product has some super-tiny fin things that might have knocked off 0.05c.

      --
      How are sites slashdotted when nobody reads TFAs?
    30. Re:Not necessarily "marketing" by skam240 · · Score: 1

      I would suggest the most game companies would much rather take a hit on one game than do without the free advertising a review site of that (his company's) size affords them. In talking to him the reason previews are mostly positive is because of the reason stated by the parent (it isnt fair to finish an unfinished product) but that they do try to sift through for design flaws where they can.

      --
      I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
    31. Re:Not necessarily "marketing" by billcopc · · Score: 1

      Sadly enough, I remember that title. Even sadder, I agree with you. Man, I miss that old Amiga.

      --
      -Billco, Fnarg.com
  4. Why? by mboverload · · Score: 5, Insightful

    Would you base your opinion of a car on a video of a test drive of a prototype version? No?

    Then why would you do it with a game?

    1. Re:Why? by Radish03 · · Score: 3, Interesting

      Exactly. Whenever I read a preview of a game that looks awesome, I think to myself "I hope that game ends up being as cool as this looks" and make a mental note to watch for the game later on when it's actually finished and reviewed. The preview doesn't usually do the advertising job of selling me the game. What it does is makes me aware of the game's existence.

    2. Re:Why? by chris_7d0h · · Score: 2, Insightful

      Because it's better than simply reading the title and a summary at Amazon.com ?

      Really, what's your point? People pre-order cars since most cars are just new revisions / bugfixes to older models with very little changing over each revision (such as the yearly increments of the BMW E46 model for example). I don't think the car business and their merchandise can be compared to the software industry and theirs. Programmers prefer to re-invent the wheel far more often than any other engineering profession.

      The gaming industry is a segment of the entertainment industry and as such the same rules governing other practical / utility-industries do not apply. If I pre-order a non-software utility gadget which builds on an existing model (which is often the case), I know pretty much what I'll get. With entertainment this simply isn't true. Thus and apples and oranges comparison.

      --
      In a society that believes in nothing, fear becomes the only agenda ~ Bill Durodié
    3. Re:Why? by UnrealAnalysis · · Score: 5, Insightful

      Because there's far less financial risk involved in purchasing a $45 game than a $20 000+ car.

    4. Re:Why? by krunk4ever · · Score: 3, Insightful

      But it's that 1st review in your car magazine that actually gets you to go test drive a car, which might or might not lead to the final result of purchasing the car. Same thing with video games. You see some demos, look at people's reviews, see some actual game play, maybe even try it yourself, before you actually purchase the game. Of course that's what a "sensible" person would do... On the other hand, we have ...

      But my point being, without that first demo or review, you might not even hear of the game at all.

    5. Re:Why? by UnrealAnalysis · · Score: 1

      I'd hardly agree that the wheel is reinvented terribly often in the gaming industry, at least not by the programmers.

      Think of yearly sports titles; generally its little more than an updated roster and higher resolution textures and models as hardware capacity or slight engine optimisations allow.

      Or how about FPS games? I mean seriously, how many Quake 3 engine based games were there? In this case it's only the artists and game designers re-inventing the wheel

    6. Re:Why? by diskis · · Score: 1

      When I was a kid, maybe 10 to 12 years old my parents were both poor students. My weekly allowance was about 1/20th of what a game did cost back then. So I had to work, whatever work a child can get. This way I could afford a new game about every second month.

      Now, a dozen years later, I can afford a crappy car with a few days of work. That two months salary that a game did cost me now buys a maybe 5 year old used car.

      I don't go around bying $20 000+ cars, but buying a game back then, was a bigger deal for me than buying a car now. I read reviews, played demos and so on. When getting a car, I test that it runs and buy it. Make, model, makes no difference.

    7. Re:Why? by aiken_d · · Score: 2, Interesting

      Actually, car enthusiasts spend lots of time drooling over prototypes, "concept cars," and all sorts of other trivia about new cars long before their specs are final or the model even has a release date. Ask me how I know this :)

      I don't see the problem. Casual gamers go down to Walmart and pick up a game. Enthusiasts eat up news months or years in advance. Is the idea here that those poor dumb enthusiasts who actively seek out news and rumour sites are suckered into hiding under a rock between the demos and the release, and then end up making a purchasing decision based on the demos? Just seems like weird logic to me.

      -b

      --
      If I wanted a sig I would have filled in that stupid box.
    8. Re:Why? by chris_7d0h · · Score: 2, Interesting

      What I was referring to was the implementation, not the ideas governing the implementation.
      Take two different implementations of the same software idea and you'll surely see two different implementations. This even stretches as far as to implementations of the same idea at different points in time by the same developer.

      Don't mend what is not broken rarely applies to software developers (unfortunately). Component reuse was a buzz word a few years ago which unfortunately didn't have much of an impact for inhouse development in cross project form. Developers like to experiment with new stuff and applying new algorithms or patterns to a known problem seems to keep them happy (avoids them being turned into factory workers i guess) and gives them a way to further educate themselves. However, this often impacts the deliverables in a (from a product manager's perspective) negative way since it introduces more unknown factors and deviations with each re-implementaion of a problem solution, than would seem necessary from the inception outlook.

      Engineering in other segments (like the tangible sectors) of the market is simply more strict than in the software market, the latter where people build castles from thin air (pure thought stuff). In software the cost of trying out new approaches to problems is significantly lower than in the tangible markets which gives bored programmers a whole new set of freedoms when it comes to experimentation.

      On a macro level though, the same governing rules apply as in the tangible segments. Stick with a proven formula since it minimizes risk. Yeah, it's boring and yields unimaginative products but that's what you get when the Harvard grads are sitting on the money bag.

      The point I was originally trying to make was that when you pre-order stuff, you do it when you pretty much know what the product will be like. Final products can be predicted pretty well in the utility market but not in the entertainment segment. Utilities are built, marketed and sold upon proven formulas and solid history while entertainment are (or should strive for) about providing new experiences which may often require unproven formulas (higher risk and subjective in appreciation which if appreciated by many can bring in the jackpot). Since entertainment is based on subjective experiences it lends itself poorly at pre-ordering strategies from a consumer's point of view (the unpredicatable nature of the result that is).

      --
      In a society that believes in nothing, fear becomes the only agenda ~ Bill Durodié
    9. Re:Why? by L202 · · Score: 1

      Perhaps not. But you would quite possibly be swayed in the direction of a car purchase by a well done article in Car & Driver. I fail to see the comparison you're providing.

    10. Re:Why? by hogghogg · · Score: 1

      No, but that's because cars cost 10^4 times as much as video games!

      --
      David W. Hogg -- assoc prof, NYU Physics
    11. Re:Why? by tresstatus · · Score: 2, Funny

      i base my purchase of games on the amount of time i spend playing the warez versions. =-)

      --
      stephen
    12. Re:Why? by ConceptJunkie · · Score: 1

      No, but that's because cars cost 10^4 times as much as video games!

      Either you're the Sultan of Brunei, or I think you need to shop around for your cars.

      Or maybe you're buying CD-R's of a games in Hong Kong for a two bucks each.

      --
      You are in a maze of twisty little passages, all alike.
    13. Re:Why? by SuperRob · · Score: 2, Insightful

      Exactly. Thanks for saying that.

      Most of the sites I've written reviews and previews for actually had it as a rule: Previews are to remain positive. Why? Because it's a look at an UNFINISHED product, and it's not fair to be critical at that stage, at least not publicly (we frequently give feedback directly to the development teams). I've seen good games go bad, and I've seen bad games become amazing. Everything deserves a fair shake, so we remain "cautiously optimistic."

      A well-written preview should refrain from editorializing at all, simply stating the intent the developers have with the game, and the time frame they intend to do it in. There are ways to sneak that editorial opinion in, however. ("This very early look ...", or "The game is very rough at this stage ...")

    14. Re:Why? by AaronLawrence · · Score: 1

      But making you aware of the game's existence is a big part of the marketer's job. If they can do that with some positive vibe and a bit of detail to whet your appetite, that's 50% of the job done.

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
    15. Re:Why? by zippthorne · · Score: 1

      Nahh, he's clearly not very good at hyperbole. seeing as cars really do cost 10^3 times as much as video games.

      --
      Can you be Even More Awesome?!
    16. Re:Why? by pimpimpim · · Score: 1
      Hah, I got a leaflet from Ford this week, where they showed a picture of their upcoming MPV, with the offer that if you would "preorder now, before you can even see it in the showroom!", you would get a 600 euro refund on a comfort-package. I was pondering there why someone would order a car they haven't even seen in reality!

      Anyway, I'm not a gamer, but in the preview session of a gaming magazine I found in the train a couple of months ago, I read not only positive remarks, but mostly remarks like 'they should really improve this and that on the game to make it worthwile'. Fair enough.

      --
      molmod.com - computing tips from a molecular modeling
    17. Re:Why? by ConceptJunkie · · Score: 1

      Or maybe he needs a little practice with his powers of 10.

      Back on topic: I find video game reviews to be fairly uninformative. The only thing that can really make my mind up for me is a demo version.

      With all the hoopla over GalCiv 2, I was sorely disappointed to see there's no demo. I tried the first one, and thought it was OK, but not quite there. From what I've read, the second could be a real winner for me, as I am a big fan of 4X games since the beginning (anyone remember Starflight? Star Command? Starfleet II? Or the grandaddy of them all, the original text-based Star Trek game from the 70's... not 4X, but quite an inspiration for the genre?)

      --
      You are in a maze of twisty little passages, all alike.
    18. Re:Why? by zippthorne · · Score: 1

      I have found that the screenshots alone allow me to weed out a LOT of crappy games. Not enough eye-candy and I'm not really interested. I'm shallow like that. Too much eye-candy and I'm suspicious of cut-scenes being pawned off as regular gameplay. Since reliance on cutscenes generally means the gameplay will be stilted, that's a good indicator as well.

      You can tell a lot about the interface to a game by its screenshots. Probably more than the marketeers really want you to know even. I haven't really bothered to actually read any reviews in a long time though. I think that Penny Arcade comic sums it up best.

      --
      Can you be Even More Awesome?!
    19. Re:Why? by ConceptJunkie · · Score: 1

      Actually, I've come to very similar conclusions regarding screenshots. Whereas I really prefer some aesthetic quality to the game UI, I judge based on how much information is on the screen. More info usually means I'm more likely to be interested.

      Master of Orion 3 was a good example of a game which I should like (I bought it), but I can't get past the completely rococo UI. It suffers from (IMO) a fatal case of Photoshopitis that many apps suffer from these days... so much decoration and no adherence to standards that you can't tell what are UI elements and what is just part of the "screen". I spent way too much time poking at random chrome on the screen wondering if it's a control or not. After an hour or so, I gave up and haven't gone back to it, although I'll give it another shot.

      From what I recall GalCiv seemed pretty good, the game wasd just a little to simple for my taste.

      Your comments about cutscenes are dead-on. A screenshot of a cutscene is a big minus in my book... unless there are also a ton of gameplay screens to go along with it.

      Hey developers, this isn't 1994 any more... FMV screenshots are nice but they are not a selling point.

      --
      You are in a maze of twisty little passages, all alike.
    20. Re:Why? by Anonymous Coward · · Score: 0

      I never make my game purchase decisions based on previews. I make them based on reviews and advice from friends.
      Actually I seldom read the previews. I got burned too many times, not only by setting my expectations high and getting disapointed but also by reading about a game and never seing it launched (or having to wait 4 years...)
      Now I would probably read a lot - including previews - about Starcraft 2 (PC) if that would ever happen , but that's one game in a sea of thousands.

    21. Re:Why? by BoredAtWorkWhatElse · · Score: 1
      Programmers prefer to re-invent the wheel

      *Insert Madden Bashing quote here*

  5. And... by __int64 · · Score: 2, Insightful

    This is non-obvious?

    1. Re:And... by Anonymous Coward · · Score: 1, Funny

      Patently so.

  6. How could it be otherwise? by Anonymous Coward · · Score: 5, Insightful

    Can you imagine a world where journalists were objective and direct about unfinished games? "This game sucks, it's full of bugs and there's only two levels!!"

    1. Re:How could it be otherwise? by MrBigInThePants · · Score: 2, Insightful

      I believe the "review" would be in the context of this is a preview of an unfinished game. Call it a "preview" if you will...

      Why are so many posters missing this point? It NOT the goal of this article to point out that previews should be the same as reviews. (BTW: I mean unbiased reviews, because most have the same problems)

      Things like vision, core graphics models, levels and premise are MOSTLY completed at the time of previews and can be commented on. But even things that are not finished can still be evaluated on in context of an unfinished game.

      Just because it is not finished, does not mean you cannot make ANY critiques at all.

      What are you after?? Something like this: (????)

      This game has been in development for 2 years now and is set to go gold in 2 months. Currently it is only a cuboid polygon that is moved about with the mouse (with many controller bugs) on a white background. However, we feel confident that this will be THE BEST GAME OF THE YEAR, based on the marketing fluff we were given.

      Most of the beta testers of SWG knew what was going to happen on release...

    2. Re:How could it be otherwise? by MBCook · · Score: 5, Interesting
      How about something like this (I made this up):

      "In Joe Bob's Grand Adventure you'll be playing Joe Bob as he fights to regain his Pickle farm from the evil Artichoke-Industrial Complex. In the build we played there were some bugs here and there, but the game was comming along nicely. The levels looked good and were interactive and had plenty of little touches making them seem alive and real, and the shooting mechanic felt very good. The AI provided some challenge (except for a few known bugs) and the game seemed fun. The world is enganging and the story is well presented. The game has a large number of weapons, but some currently feal very similar. The game is shaping up for a November release."

      or "In Joe Bob's Grand Adventure you'll be playing Joe Bob as he fights to regain his Pickle farm from the evil Artichoke-Industrial Complex. In the build we played there were some bugs here and there, but none severly effected gameplay. The levels looked rather drab and flat, with detail akin to a game from 3 years ago. There was no interactivity to speak of, and the shooting mechanic had serious flaws in the accuracy of aiming. The AI, while working, provided little challenge and was prone to getting stuck on the simplest of objects (like a stair). The scenerio is very similar to about a dozen other games; and the story seems almost bolted-on to the action and completely incidental to the game. The dozens of weapons play almost identicle, many even looking very similar to others. The game is expected to be released in November."

      The first was of a game that shows promise, the second was of a game that had some obvious problems. Let's look at what a "normal" preview looks like:

      >"In Joe Bob's Grand Adventure you'll be playing Joe Bob as he fights to regain his Pickle farm from the evil Artichoke-Industrial Complex. The game world is full of interesting characters and enemies all with AI that will be very realistic. In the build we played we ran around and shot stuff and since we didn't want to kill ourselves afterward, this will obviously be a "must have" game. The levels looked great, based on the pre-renders they showed us, and are supposed to be fully interactive using a real-time-inverse-kinematic-physics-engine. There are dozens of weapons in the game, along with what is promised to be the best online multiplayer for a console to date. You'll want to reserve your copy now so you can buy it when it comes out in November."

      It doesn't matter how boring or bug ridden a game is, they always get glowing previews. The only time you even see bugs mentioned in previews is in the previews of games that are expected to be great (due to lineage). You might see something like "In PGR3 we encounted a few small glitches but the game is already a blast to play." In a buggy game you'll see previews like "In Driver 3 you'll be able to drive around a GTA like world." Notice it doesn't mention that if there was a feather in the road it would stop your car dead if you hit it (example based on memory).

      The reviews themselves don't help either. The "average" game seems to get a score of about 80%. A game has to be really bad to get even a medium-low score (40-50%). I think we should force reviewers to use a bell-curve system to fight "Review Inflation."

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    3. Re:How could it be otherwise? by Guey_X · · Score: 1

      Yeah, forcing reviewers to a bell system. I'm sure they are already trembling in fear.

      --
      "I see undead people" Warcraft III - Necromancer
    4. Re:How could it be otherwise? by Anonymous Coward · · Score: 0

      Use a freaking spell checker man. I stopped reading that half-way through out of frustration.

    5. Re:How could it be otherwise? by DrXym · · Score: 1
      The reviews in Games Domain aren't as gushing as your last example. I'd say they come somewhere close your first example in tone. If a game truly meh you can generally tell from the tone. A good game gets a ton of superlatives chucked in with screenshots. A boring game gets a rote rundown of all the modes and features of the game but no excitement. I doubt they can trash a game they don't like, but assuming you can read between the lines you can normally get a fair idea of their opinion. Also, a preview is a good way to get an in-depth description of the game, so it's worth reading just to get more information about the title.

      Of course other game sites seem a lot more whorish when it comes to promoting unreleased titles. For example IGN run extended features about games such as The Godfather which have been in development for ages. Strangely enough, all the hype for this one title is making me think it's going to suck horribly.

    6. Re:How could it be otherwise? by Anonymous Coward · · Score: 0

      But your examples take the description to the other extreme. If you are a game magazine/site getting a preview of an upcoming game, you are getting the preview maybe two thirds of the way through the development process.

      >In the build we played there were some bugs here and there,
      >but none severly effected gameplay.

      What are you telling your readership here? That a pre-alpha build has bugs? That a pre-alpha build has an unexpectedly few number of bugs? If they are IT professionals, they might nod their heads approvingly and if they are teenagers they may say "Hey, my fav gaming rag sez the game is full of bug! I'm not buying it!"

      >The levels looked rather drab and flat, with detail akin
      >to a game from 3 years ago.

      Fine, you're being honest, but does this tell the reader anything? Are the levels DONE? Probably not. Are the textures the final hi-rez textures? Doubtful.

      If the company has licensed a previous engine, then such a comment might have weight; if they are building their own, then such statements have no value until around beta time.

      >The AI, while working, provided little challenge and was
      >prone to getting stuck on the simplest of objects (like a stair).

      But the game is only two-thirds of the way through. Of course the AI is going to blow... so why are you telling your audience that? Was there any new AI breakthroughs that the game presented? Was it an improvement over the company's previous pre-alphas that you as the reviewer have seen?

      >The scenerio is very similar to about a dozen other games;
      >and the story seems almost bolted-on to the action and
      >completely incidental to the game.

      Out of your examples, this is the ONLY item that is actually telling the user something that probably won't be changed in the last third of the development process.

    7. Re:How could it be otherwise? by ZombieRoboNinja · · Score: 1

      The downside of this kind of "honest" preview is that it makes it less likely that devs are going to be willing to hand over ANY kind of preview before it's completely done.

      Think about it. Do moviemakers send out clips of their films before they're (more or less) done for any kind of REAL editorial preview? DO novelists mail out their first drafts to the New York Times so that the book editors have something juicy to print about the Next Big Novel? Of course not. The REASON it's a preview and not a review is that the item in question isn't done yet. It's not ready for a real critical analysis.

      Hard-hitting reviews, I'm all for. But when it comes to PREVIEWS, I think it's a bit much to ask for anything more than the highlights the PR departments are gonna put out. If anything, game journalists should just keep their enthusiasm to a minimum and make sure they separate THEIR opinions from the spin they're getting from press releases. E.g., "X Software says that Joe Bob's Grand Adventure will revolutionize the genre. And while we haven't seen enough to know that they'll live up to that promise, X's track record gives us reason to hope."

    8. Re:How could it be otherwise? by ivan256 · · Score: 1

      The downside of this kind of "honest" preview is that it makes it less likely that devs are going to be willing to hand over ANY kind of preview before it's completely done.

      Wait, I thought you said there was a downside....?

  7. Hmmm, great in theory... by __aatgod8309 · · Score: 1

    But you have to bear in mind that they're trying to fight two of the mightiest forces in history: Marketing and Money.

    That said, as a gamer I'd describe it as the 'good fight', and I'm behind them on this one. (The most disappointing game i've played recently has been Star Wars: Empire At War - proof enough for me that even the Star Wars name can't save a mediocre title. And no, I never played Galaxies.)

  8. Pretty obvious by keyne9 · · Score: 1

    That's why previews are largely worthless. To paraphrase H.J.Simpson, "(More) Tomb Raider? How can I lose?!"

  9. I'll answer the first question.. by onion2k · · Score: 5, Insightful

    Why do games, for the most part, unrelentingly suck such ass?

    Because making games is hard.

    See also: Websites, records, television programmes ..

    Anything that involves a creative input is difficult because thats the way we're made. We love to think of ourselves as wonderfully creative creatures all very capable of coming up with brilliant new ideas day and night .. but that's simply not the case. Thinking up something original is exceedingly tricky. Games cross a bridge between technical innovation and creativity .. that makes them doubly difficult. And on top of that it's (perceived to be) a big money, big profit, prestigious part of the IT industry .. and that attracts just about everyone regardless of their level of capability.

    So you have a difficult creative process blending with some hardcore technical requirements being worked on by just about everyone who wants fame and money.

    To be brutally honest, the article should be asking how the hell any games are any good, not why most are bad.

    1. Re:I'll answer the first question.. by ScrewMaster · · Score: 4, Insightful

      Actually, the reason most games (movies, CDs) are bad is because once a medium goes mainstream (with big money behind it) a degree of risk-averseness sets in. That is, once something makes money, milk it for all it's worth because trying some thing new might lose money instead. There's plenty of creativity available ... the problem is getting that creativity past the money people. The motion picture industry is a prime example of the long-term dangers of that kind of thinking: eventually the buying public gets bored with your retreads. When that happens, they stop shelling out hard-earned dollars for something they've already seen a dozen times before. However the movie studios, judging from several recent public statements, appear to be waking up to this: I'm not sure the music outfits have the wit to figure it out for themselves. But that's okay ... the market with figure it out for them.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:I'll answer the first question.. by Anonymous Coward · · Score: 1, Insightful

      I agree with what you say, but it's not the whle story. Having done a bit of all of the above, games design, music and film media production and software projects the common theme I've noticed goes roughly as follows...
      Actually creativity is easy. Realising it is a fine line though. There are powerful forces in opposition in creative development. On the one hand you have the creative engine, the coders and designers who are extremely progressive and ambitious. On the other side you have very conservative forces of marketing, management, PR and the suits who generally seem to impede creativity at every juncture. A good project is one where these forces balance well to promote realism, the suits temper overambitious artistic and technical energy without actually stifling it to the point of failure. Problem is as industries mature, and especially so with games and film, the conservative forces now dominate. Nobody wants to take a risk on something that might actually be paradigm shifting, better to err on the safe but mediocre side. This is very frustrating to genuinely original thinkers. I've found that the best work is in small, new and ambitious outfits. In the bigger companies you get the same old crap, the suits talk the project up to the public, and talk the project down to the team. It's a cruel deception because in the end, both parties, developers and users are frustrated and disappointed my conservative thinking. Good games companies, like good artists and scientists take risks.

    3. Re:I'll answer the first question.. by vicotnik · · Score: 2, Insightful

      Did you play games before our current degree of risk-averseness set in, say the C64 days? Yep, most games were clones and they sucked really bad, in fact they were a lot worse than the bad games of today. This is something you tend to overlook since you don't remember all the crappy games you only played for a few minutes or so. Sure, there was creativity then, but there is creativity now too. Also, the people who complain about the lack of creativity today are often very unaware of the wealth of games coming from independent game companies. Maybe they realize that creative is not the same as good, or they just don't have the time to waste finding the gems among these games in the same way they did 20 years ago.

    4. Re:I'll answer the first question.. by llZENll · · Score: 1

      This is the one of few answers on this topic actually worth reading, great response :)

    5. Re:I'll answer the first question.. by Deliveranc3 · · Score: 1

      " But that's okay ... the market with figure it out for them."

      Conservitive crap like this, everyone just work away and things will turn out allright.

      Heard of Payola? Heard of why they do it? Because familiar stuff is popular, who makes it familiar and brands it? Big companies, the same is true for everything if there aren't proper reviewing systems, personal commitments to quality (government enforced... (I.E. selling a product that doesn't work with misleading reviews)... the market breaks down.

      Approx 90% of the products you have are inferior to what you would have chosen if you knew EVERYTHING about the market.

      Retail chains have supplanted the one group of people who actually WERE supposed to know which product to purchase, the store owner.

      It's ludicrous to think that each consumer will do testing to find the best dishwasher... or cd or movie.

      This free market stuff is a bunch of crap and those who relie on it are doing so to justify crap they've done in the past.. usually things they think are unethical but not illegal.

    6. Re:I'll answer the first question.. by finnif · · Score: 1

      There's plenty of creativity available ... the problem is getting that creativity past the money people.

      No, this is oftentimes not the reason a game or movie sucks. A lot of times, that creativity just doesn't work out.

      I've worked on high profile movies with massive budgets and some of the biggest name directors and writers in Hollywood. Some of these movies -- no, many of these movies -- ended up sucking. Why? It certainly wasn't because of the money people. Sometimes the directors and writers are the money people.

      The reason is because whenever you embark on a creative venture, sometimes you get to the end and it just isn't like you had hoped it would be. Maybe if you had unlimited time and patience, you'd go back and try to fix it, but most of us are just ready to go onto the next thing. Then there are deadlines, release dates, etc.. At some point, money people or not, you just have to cut the baby loose and go onto the next project. Also, it's easy to get so close to a project that you can't tell if it's good or not, and when you're a big name Hollywood guy, the Yes Men won't tell you it sucks.

      The upside is, it's ridiculously easy to recoup your cost for the movies. If the movie fails at the box office, release it on DVD. If it fails there, release it on HBO. Then sell the rights to USA "Up all Night". Then sell the rights to NBC. Some way or another, they'll make back most of the money -- it's very rare that a movie actually loses money (usually when you hear "this movie cost this much to make", that figure is inflated in the first place).

      For games that is not the case. Games are even more finicky than movies when it comes to getting back the investment. They get one chance to sell the game for one platform -- PS2, Gamecube, whatever. After that, the kids view it as an old, lame game. The market for cheaper, not so great games is nowhere near as lucrative as it is for movies. Being out in front of a release with preview marketing is a necessity, not a scam.

    7. Re:I'll answer the first question.. by forgotten_my_nick · · Score: 1

      >Because making games is hard.

      Well thats partly it and also "First to market" mentality that some companies have. For example it is better to ship a buggy POS before the competition releases thiers because we can patch it later in some cases months after the ship date.

      Not every company is like this but a fair few are.

    8. Re:I'll answer the first question.. by ScrewMaster · · Score: 1

      {sigh} sometimes Slashdotters just don't grasp subleties like irony. Or maybe they do, and would rather be rude anyway. In any event, I was trying to make a JOKE, son, and maybe a point as well. I'm probably as aware as you are of the problems with the music industry: I figured it out back in 1979 and haven't bought anything from those little bloodsuckers since. Not that I didn't buy plenty of albums and Compact Discs ... I just refused to buy them new. Let someone else pay the RIAA tax.

      --
      The higher the technology, the sharper that two-edged sword.
    9. Re:I'll answer the first question.. by ScrewMaster · · Score: 1

      Depends. If you're talking about a game shipped for the PC or Mac, that can be true because updates are easy to deliver. If you screw up, simply make the user download a patch. Valve's Steam is the best example of this ... the damn thing updates your games automatically in the background. However, for cartridge or console-based products, it's an entirely different story. You don't get a chance to fix a problem after it has been released, so the QC requirements for products on those platforms are significantly stricter, because they have to be. That may begin to change once the Internet significantly invades the console market, and when writable media become popular: games can update themselves.

      But you're right ... the pressure to market can certainly shorten development cycles to the point where a game sucks. That applies to any software or engineering effort, of course, but it tends to be very obvious in the case of video games.

      --
      The higher the technology, the sharper that two-edged sword.
  10. Who buys? by Threni · · Score: 2, Informative

    Who pays £40 or whatever for a game without reading several reviews about it, or having played it first? I don't get it, but apparantly it must be lots and lots of people.

    No problem though - hang back a little, and you get to buy a game once the reviews are out, the servers are up and the patches are released.

    1. Re:Who buys? by advocate_one · · Score: 1

      wait long enough and pick it up in the pre-owned or bargain bins... :)

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    2. Re:Who buys? by DarthChris · · Score: 1

      You make a good point here.

      When I was younger, I used to jump on this hype. But I've been burned too many times now to buy a game until I've played it for myself - a game might be great, and have really good reviews etc, but I simply might not like it (Rome: Total War was an example of this).
      So in answer to your question: the people who buy are

      • those who haven't been burned enough times
      • those who haven't been playing long enough to remember the classics
      • last but not least, clueless parents.

      The price of a games is also ridiculous nowadays. More and more often I see games released with an RRP of £40 (sterling; ~$60-65 US) in shops, which IMO is too much regardless of how good it is.

      --
      Don't you just hate it when people reply to your signature?
    3. Re:Who buys? by Threni · · Score: 1

      Actually, yeah, I forgot something - you can save a few pounds if you don't buy it immediately too - and often the expansion packs get bundled with the main game. No need to wait 2 years or whatever for the bargain bins. I guess there are some gamers who have to have the latest games but I'm happy with a *good* game, and it doesn't matter to me if it was released last week or in the last 18 months or so.

    4. Re:Who buys? by robgamble · · Score: 1

      Agreed, and while you're at it, downloading a DEMO of the game is a really good idea. An example, BloodRayne 2 looks brilliant but I played the demo and found the cemera is maddeningly chaotic. Some people may have no issue with this, and so they will enjoy the game but for me the title is a waste of money. I wouldn't know that without having played the demo.

      --
      No sig for you!
    5. Re:Who buys? by Tetris+Ling · · Score: 1

      Well, you do that, and I do that, but a lot of my friends don't care enough to read the reviews, especially if the game has been heavily hyped beforehand. And for all the times I tell them to wait, and I'm right (Episode III, Path of Neo, etc), it only takes one game to live up to its promise, and they're right back to buying games without waiting again.

      Remember, (and I'm not being sarcastic) not everyone is as smart as you.

    6. Re:Who buys? by Khuffie · · Score: 3, Informative

      Well, it depends on the game really. I for one know I'll be buying Twilight Princess before reading any reviews. I wait on most other games, but there are certain titles that I know I'll love regardless of the reviews.

    7. Re:Who buys? by William+Baric · · Score: 1

      You think $65 is too much for a game ? I remember paying $40 to $45 CDN for my colecovision games. This means that from a constant dollar perspective, games prices were higher in 1980... and I won't talk about the quality of those games.

      $65 US for a game is cheap.

    8. Re:Who buys? by KDR_11k · · Score: 1

      $65 US for a game is cheap.

      Especially in Europe where the average console game runs you the equivalent of 70-75 USD. And according to Google his 40GBP games cost ~70USD as well.

      And stop adjusting old prices for inflation to claim new prices are cheap.
      1. Good pricing is always relative to comparable goods, in this case PC games which run you a mere 50USD converted and e.g. movies and CDs which go for 20 USD each (and no using the "money per time unit" logic, few games offer as much entertainment as a good movie consistently over the entire play time).
      2. As technology matures it becomes cheaper. There was a time when 1000$ for the smallest harddrive was a great deal but you wouldn't argue that a 500$ 80GB harddrive is cheap because of that.
      3. No matter how you compare them, games are too expensive. No other consumer-level entertainment medium costs that much for a single product.
      4. Why are we paying the equivalent of 70$ for a current generation game that costs 50$ in the US?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Who buys? by KDR_11k · · Score: 1

      I'll be asking around whether Nintendo put stealth into the game before buying, they love doing that and it ruins the experience.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Who buys? by Forbman · · Score: 1

      I know I thought that about Masters of Orion III... boy, what a letdown that was.

  11. This industry is unique? by Harmonious+Botch · · Score: 1, Redundant

    Don't most manufacturers of most any product try to influence reviews? Even to the extreme of bribery and/or psuedonyms?

    1. Re:This industry is unique? by Anonymous Coward · · Score: 0

      Magazines are in the advertising business, and manufacturers don't buy advertising from magazines that publish bad reviews of their products. Similarly most "product of the year", "editor's choice", or "readers choice" awards are bought and paid for.

      The good news is that this behavior can easily be exploited to your benefit. Just phone up any magazine and inquire about pricing for their advertising and mailing lists, then mention you'd like to see some examples of their publications, and they will usually offer you a free subscription.

  12. Re:color me ... Shocked by ePhil_One · · Score: 5, Funny
    Really, I think this guy may be on to something. Lately, I've been thinking hardware companies don't send review sites expensive computers for free out of the goodness of theri heart, I think they are doing it for Marketing reasons. This could blow the whole industry out of the water!

    --
    You are in a maze of twisted little posts, all alike.
  13. The Droids We're Looking For. by Anonymous Coward · · Score: 0

    Have the masses really become so media illiterate that it needs to be explained to them that crap is crap?

    Tune in next week for evidence that no real women look like TV weatherpersons, global warming might actually be happening, and that Bush is lying about that, too.

    Christ on a flatbed.

    1. Re:The Droids We're Looking For. by KDR_11k · · Score: 1

      Tune in next week for evidence that no real women look like TV weatherpersons

      Maybe I'm watching the wrong channel but the weatherpeople I see are always well into the upper 50s or at least look like it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  14. Breaking News: Water is wet by Anonymous Coward · · Score: 3, Funny

    Also reported today the sky is blue, foods give you gas, and hitting the ground from a fall hurts.

    1. Re:Breaking News: Water is wet by Buran · · Score: 1

      Actually, it should be a concern if the press isn't doing its duty and presenting the facts in an objective manner and disclosing all possible sources of bias, such as financial donations. A reporter has a duty to the readers of his or her stories, and a biased article that sweeps problems under the rug is very much a cause for concern -- and it's even more troublesome when it happens consistently and no one speaks up about it.

    2. Re:Breaking News: Water is wet by Anonymous Coward · · Score: 0

      God damnit, I think I speak for all of the Slashdot community when I say Shut the FUCK up

      Thanks...

    3. Re:Breaking News: Water is wet by andygood · · Score: 0, Redundant

      Heheh ...the sun is expected to rise tomorrow, the Pope is STILL a Catholic, a frogs ass is indeed watertight, and bears do, in fact, sh!t in the woods...

      --
      He who knows does not speak, he who speaks does not know...
  15. Easy to Criticize by Trojan35 · · Score: 4, Insightful

    Hard to get a solution.

    Here are your options:

    1) Gamers get positive previews and find out what games will look like, how they will play, but will not hear any of the negatives.

    2) Gamers hear nothing of new games and have to wait for reviews of the games after they are released. Or worse: purchase based on number of TV ads they see.

    Given those, i'll take option #1 anyday. It's not fair to game developers if they will get ripped for framerate issues when they let editors take an early playtest. There's lots wrong with the video-game industry (such as bought REVIEWS). However, overly-positive "previews" are not one of them. They're par for the course and an acceptable trade-off.

    1. Re:Easy to Criticize by urbaer · · Score: 2, Interesting

      They're par for the course and an acceptable trade-off.

      Looking at Edge 142, (thier preview section is called 'Hype'), most of thier previews run through what's in the game and what the developers will need to do to the game before release to make it decent. A few choice quotes:
      "... appears to do little of consequence and little to offend, but will that be to little to justify its price?"
      "Having only played through the initial levels in a tightly restricted early beta test, it would be dangerous to jump to conclusions..."

      My point therefore is go find a mag that doesn't gush over previews, they exist. I've found that multiformat mags are a little less gushy than single format mags, but hey.

    2. Re:Easy to Criticize by Perseid · · Score: 2

      I can excuse not disclosing negatives - many of them will be fixed before the game goes gold. But almost every preview I see in almost every print game magazine proudly announces these games as if they're going to change your life when they're released. I don't even read previews anymore. I might skim the pictures but that's about it.

    3. Re:Easy to Criticize by Buran · · Score: 1

      3) Gamers get actually-objective previews of new products, allowing them to make educated choices. You know, the option that is the best one, since it actually fixes the problem.

    4. Re:Easy to Criticize by Whyte+Panther · · Score: 1

      Ironic that their preview section is called hype when there seems be none of it based on your description.

    5. Re:Easy to Criticize by crimson_alligator · · Score: 1

      I think this is the first appropriate use of the word 'solution' in the history of Slashdot.

      Whomever has mod points should mod you up for providing such excellent comment solutions.

    6. Re:Easy to Criticize by 1u3hr · · Score: 2, Insightful
      Hard to get a solution.

      Sadly, the submitter and almost every commenter so far seems not to have read past the first few paras, if that. He DOES propose a solution. So, for the benfit of those non-RTFAs:

      If editors were to break this unspoken agreement they've made with publishers to write groveling previews, they'd be heroes to gamers everywhere. They'd also be out of a job. Which is why it's up to gamers to save them from themselves--and in the process, to help save games.

      This is where blogs like this come in.

      Starting in April, Kotaku will launch a regular feature called "Preview Ho of the Month", and the object is to name and shame.

      "Preview Ho" will be a compilation of the most egregious, blatant promotion for unreleased games from across the gaming press. We will challenge the editors of these magazines and websites to justify their hype on behalf of their advertisers' products. We will ask them why they gave so much glowing press to games that were so unfinished as to be design documents with conceptual art, or gave any attention whatsoever to yet another movie spin-off with no perceivable originality at all. In doing so, we will go after previews as they exist now for what they are: the mortal enemy of good games.

      And Slashdot would be the perfect place to give this some momentum. If anyone had done more than read the headline and make "duh, obvious" remarks.
    7. Re:Easy to Criticize by macshit · · Score: 1

      Maybe I'm just lucky, but the previews I read (mostly from non-magazine-related websites) generally seem do a great job of both pointing out all the negative things they see ("bland textures, loose control...") while maintaining a fairly upbeat tone. It's not hard to do this, really, as one need merely point out that the game still has 6 months of development left, for instance putting in a conclusion like "the game had these good points and these bad points; we hope the bad points can be addressed by the final release."

      Language like that clearly seems to keep the publisher happy as they're still getting official preview software. I don't think it's simply being diplomatic either -- what gamer doesn't hope the flaws will be fixed, and a great game released? In this sense, this sort of review actually helps the developer in many cases, by giving them an outside viewpoint on what needs to be focused on in the final development stages. It's not uncommon to read in the final review of the released games something like "the bad control we noted in our preview has thankfully been tightened up quite a bit, and is now pretty good."

      I think the real answer to all this is for gamers to simply stop reading the crappy magazines/websites for their preview fix and start reading better ones -- they do exist.

      --
      We live, as we dream -- alone....
    8. Re:Easy to Criticize by KDR_11k · · Score: 1

      The preview is not a preview of the product but a half-finished early build of the product. It's not really possible to say much about it and I don't think the reader really cares what bugs you found in a build that's 6+ months away from release. So what's left is pretty much to reiterate the design document and the few parts you've seen that will stay the same in the final.

      The reviews are the things that are supposed to help you make an informed decision, previews are just there to tell you what the devs are planning for the game and whether any good ideas are already apparent in the build. If you make a decision based on the preview that's your fault, the preview only reflects what the developer hopes the game will be, not what you'll get when you buy the game. Noone knows what the final will offer when they are writing a preview.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Easy to Criticize by bri2000 · · Score: 2, Interesting
      Not only are Edge's previews notably well written, willing to offer constructive criticism and objective they will follow games through the development process (subject, I guess, to developer co-operation) and list any previous issues of Edge in which the game has been featured. Allowing you to trace their evolving view on a game.

      The GamesTM preview section isn't bad either, although I have noticed it becoming a little more "gushy" recently

  16. In all seriousness.... by TomHandy · · Score: 3, Informative

    Really, I don't expect anything from a game preview other than to get an idea of what an upcoming game is going to be about, what it might look like, what kind of gameplay or innovations it will feature, etc. Granted, some of the hyperbole can be distracting (i.e. "this game is going to REDEFINE FPS's!!!!"), but it's not generally something I read a game preview for. Honestly, the biggest thing I care about is screenshots and online videos (something which is of course handled much better online than in magazines)..... I don't think I'd ever pre-order a game though or even buy it on the first day though (unless I was reasonably confident it would be good) until I read more final reviews, and also read more user reviews and impressions.

  17. Love the honesty by brennz · · Score: 1, Interesting

    "the circle jerk is complete"

    This is how I feel about World of Warcraft, AKA FactionQuest AKA World of PVEcraft, AKA one of the most unambitious mediocre games ever published.

    In WOW, endgame content basically consists of endless faction farming, nonstop instance grinding, and totally shitty PVP based primarily on gear.

    I'd give my left nut for a revamp back to the original Ultima Online (which, strangely, had far superior endgame to most of the modern MMORPGs).

    Gaming companies now are just going to follow Blizzard's lead for the next 5 years churning out shit games with polished UIs and somewhat decent netcode, instead of making something novel, inspiring and nonrepetitive.

    That article hits the money.

    1. Re:Love the honesty by EEBaum · · Score: 1

      I think the real problem here is that there is no endgame. When you run out of "content" in an MMORPG, it should say "Congratulations, you've beat the game! Here's the page of high scores." That really doesn't help keep the subscriptions coming, though.

      Either that, or "winning" the game could give you access to a more exclusive server or class of character or something.

      --
      -- I prefer the term "karma escort."
    2. Re:Love the honesty by Phrogman · · Score: 4, Insightful

      which is exactly what City of Heroes chose to do. When you reach level 50 (the maximum level) on at least one character, you unlock the ability to make a new Archetype of character called a Kheldian. They are available in 2 flavours, and offer challenging gameplay through both regular missions and special unique Kheldian origin missions.

      Really, I think the problem is that people expect a game followed by an "Endgame". The *GAME* is the process of getting to 50, not what you do when you get there. If you don't like the proces of leveling up and developing a character, then don't play the game. I am constantly hearing of people who start a game, find a way to powerlevel through to the end of the game then whine that there is no content and that they are bored. Of course they are fucking bored, they bypassed 95% of the game to get to the end. Its like renting a DvD, fast forwarding to the last 5 mins and then complaining that it was a boring movie and didn't make sense.

      I think designers need to start designing games that are enjoyable to play as a process, as a journey, and fuck the people who think the game starts when they get to the end :)

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    3. Re:Love the honesty by B0red+At+W0rk · · Score: 1

      Richard Garriot's new game Tabula Rasa will bring back all the missed freedom of UO and more (here's to hoping).

    4. Re:Love the honesty by Dachannien · · Score: 1

      Assuming you stopped to smell the flowers along the way, though, the first 59.9 levels of WoW are actually pretty good.

    5. Re:Love the honesty by Hannah+E.+Davis · · Score: 1

      I like WoW mainly for the little things, particularly the geeky jokes thrown in by the area designers. For example, the punchcards in Gnomeregan have messages on them in ASCII-encoded binary ("Thrall and Jaina sitting in a tree, K I S S I N G"), and Un'goro Crater is absolutely filled with Nintendo references, complete with Luigi and Mario (technically, Muigin and Larion) NPCs and apes that drop empty barrels. They even have an owl in Tanaris named O'Reilly.

      However, most review/preview sites don't pick up on those kinds of details, and will instead wax on about the wonders of far more mundane and generic features. I rarely trust previews unless they're of sequels to games that I have lived up to my expectations in the past, and even then, I take everything with a grain of salt. I got WoW the first day it came out since I'd been in the beta previously, but with most games, unless I've had a chance to play 'em pre-launch, I'll wait at least a couple of weeks and find out what other people think first.

    6. Re:Love the honesty by rhavenn · · Score: 1

      Yeah, I love the fact that the colonel sitting up in NE Stranglethorn Vale is basically a copy of Kurtz from Apocolypse Now. The dialog and quest descriptions always gave me a chuckle.

    7. Re:Love the honesty by Anonymous Coward · · Score: 0

      Why does a game have to be good for 2.5 years? Did you have fun getting to the endgame? Coming from 6 previous years in MMO's, I'm having a blast in WoW, just playing for fun. A lot of people focus on the comparative parts of the game and think that's all it's about, because that's all they make it about.

      Clearly there are a lot of people having fun, with 5.5 mil subscribers. Regardless, I think calling a game like WoW mediocre is petty and stupid.

      Also - minus 5000 cool points for being one of the jackasses that says ANYTHING about "oh man I'd kill to be able to walk up hill both ways to the login screen for my 7x GM, ahh, the good old UO days!" Cripes, if it's SOOOO awesome, why aren't you playing it? Eh? (Yeah yeah trammel blah blah, put a sock in it)

    8. Re:Love the honesty by brennz · · Score: 1

      UO PVP was destroyed for the most part by the advent of UO:R

      You yourself alluded to the same thing in your post.

      A large number of players an excellent game does not make. It merely means they are successful in their marketing, or their game is addictive enough by horse&carrot type of things which are rote in MMOs.

  18. Next you're going to tell me... by smaerd · · Score: 2, Funny

    ...that people that post about video games are shills.

    That said, Madden NFL 06 is pure engineering genious. The new QB Vision Control and QB Precision Placement really brings you into the game. NFL superstar mode brings you into the world of top talent.

    Overall, Madden NFL 06 will totally change the way we think about console NFL games.

    1. Re:Next you're going to tell me... by Nataku564 · · Score: 1

      I see the attempt at humor, but unfortunately I know people who sound like this, and they aren't trying to be funny.

  19. Oh, Nostalgia... by ucaledek · · Score: 4, Funny

    Remember the good old days where we had unbiased gaming previews and reviews with none of those terrible corporate sponsorship problems? Wait, that's right I grew up on Nintendo Power. Their review of "The Wizard" was dead-on. That was the greatest film ever!

    1. Re:Oh, Nostalgia... by Anonymous Coward · · Score: 2, Insightful

      i credit nintendo power for my cynicism. i remember issue #1, with mario 2, and how excited i was when it first arrived, and how every month i'd check the mailbox to see if it came (i was in like 4th grade, i think). the two best parts were 'classified information' and the preview thing... i think they called it 'pakTM watch'...i remember seeing my first screenshots of megaman 2 in there. later on i actually deciphered the megaman 2 and solar jetman password schemes, discovered a warp bug from airman to the 2nd wily stage, and many others, and always sent them in, waiting for 'agent #888' to appear in classified information.

      but it never happened. increasingly i realized that nintendo power was basically a PR magazine. the final nail was when the pak watch (gah, 'pak'? everyone else was calling it 'cart' by that time) column had a thing about the upcoming mortal combat port, and mentioned how the blood was replaced with sweat, saying (quoting from memory), that it "seems fine to this pak watcher. nothing wrong with a little variation." at that point, in my mind i replaced "pak watcher" with "absolute fucking tool", and the cynicism was complete.

      now, as an adult, i feel pity for those people involved in making nintendo power. what a waste of life. i have a suspicion, though, that people like that will never be able to comprehend further than their paycheck. suckers.

  20. Article is an incomplete argument by tengennewseditor · · Score: 5, Interesting
    Previews are necessarily positive because the media doesn't have access to the final game and has to take the developer's word. There's no opportunity to be critical, so they're just hype, but everyone knows that.

    Reviews ensure that developers have a reason to make the game as good as possible. If previews drive sales too, then it allows developers to take more risks -- because an ambitious game that ultimately fails will have a good preview writeup and sell enough not to be a total loss.

    The author is trying to posit an implied (but untrue) connection between previews allowing mediocre games to sell and all games 'sucking.' Mediocre stuff sells in every entertainment industry that exists -- if only the best games sold then the market would be too risky to enter.

    1. Re:Article is an incomplete argument by wpanderson · · Score: 1
      Previews are necessarily positive because the media doesn't have access to the final game and has to take the developer's word. There's no opportunity to be critical, so they're just hype, but everyone knows that.

      You'd think that, but look at the number of previews that are critical: "Oooh, this game is gonna rawk", "we can't wait to see this game" (subtext: neither will you), "even at this early stage ...", and so on. This has happened for years, even back in the 8-bit days. As someone said below, how is this news?

      --
      neuro at well dot com (when I post, it's my opinions, no-one elses)
    2. Re:Article is an incomplete argument by tengennewseditor · · Score: 1

      That's not a critique, that's hype. Some previews are critical but it's pretty rare, and it's usually along the lines of "The only thing we wish they would add is multiplayer, but we're going to have to wait and see."

    3. Re:Article is an incomplete argument by Lisandro · · Score: 1

      The author is trying to posit an implied (but untrue) connection between previews allowing mediocre games to sell and all games 'sucking.' Mediocre stuff sells in every entertainment industry that exists -- if only the best games sold then the market would be too risky to enter

          I was going to say the very same, but you sumed it up nicely. That previews are basically sold to magazines and media (giving them a shiny cover story in return for a favorable review) is nothing to go into shock about - like it or not, it's how it's always been, since the ZZap!64 days. Happens in music, happens in movies. Why should we be surprised? Hell, why is this even a story?
          But, implying that it has an impact on the quality of games is far fetched, to say the least. Why most games suck these days is matter for a much longer discussion - blaming it on kiss-ass previews is way too simplistic, and, for a so-called journalist (Second Life, eh?), borderline irresponsible.

          The way i see it, this story is nothing more than an excuse to announce this new "Preview Ho of the Month" thing, in order to get more readers. Yay for bloggers.

  21. In other news... by DoktorSeven · · Score: 1

    Water is wet.
    The sky is blue.
    Politicians are crooks.

    How is this news?

    --
    This is a sig. Deal with it.
  22. Hmmm by wpanderson · · Score: 1

    Is it just me, or does this read more like pimpage for a new upcoming feature on their (Kotaku's) website? The fact is very well known that the bulk of the videogame press - EDGE excluded - shill for publishers, especially when high profile, high budget titles are delayed or don't meet development expectations. Actually, I'm surprised that the normally-sane Kotaku is making a big thing of it. That /. is interested does not surprise me.

    Next on Slashdot: Movie critics shill for movie studios, film at 11.

    --
    neuro at well dot com (when I post, it's my opinions, no-one elses)
    1. Re:Hmmm by Anonymous Coward · · Score: 0

      I agree, and now that you mention it, I think there's something fishy about those "Oscars" as well...

    2. Re:Hmmm by paedobear · · Score: 1

      normally sane? You're not a great reader of Kotaku are you?

    3. Re:Hmmm by wpanderson · · Score: 1

      Fair enough, I should have said "relatively sane" :)

      --
      neuro at well dot com (when I post, it's my opinions, no-one elses)
    4. Re:Hmmm by paedobear · · Score: 1

      even then - I only read Kotaku to get my daily dose of seething anger - everything they say or comment on that I have first (or I guess second) hand experience of, I know to be a lie. Especially their Japan reporting. Which is weird, as Tim , of insertcredit, who does all their Tokyo-based stuff is a friend-of-a-friend through two different freinds... (not meant to be namedropping. If I were namedropping I'd be mentioning "real" celebrities, not just foreigners in Japan with a website)

  23. Game Previews Just Game Marketing??? by Expert+Determination · · Score: 0

    Hello. Did you just wake from 3000 years of cryogenic suspension?

    --
    "The White House is not an intelligence-gathering agency," -- Scott McClellan, Whitehouse spokesman.
    1. Re:Game Previews Just Game Marketing??? by Anonymous Coward · · Score: 0

      On Fark, the story author would be mocked with a news reporter stating the obvious again.

  24. Soooo by taskforce · · Score: 1
    So it unrolls thus: publisher makes mediocre game; press previews depict mediocre game as being good or at least worth a look; excited gamers read previews, foolishly believe them, start making pre-sale orders of mediocre game; driven by preview press and pre-sale numbers based on that press, retailers stock up on mediocre game; publisher makes money from mediocre game."

    He missed out "???" before "Profit."

    --
    My 3D Texturing Skinning work (under construction)
  25. Other possible explanations... by aendeuryu · · Score: 2, Insightful

    You might notice that a lot of reviews rate the games out of 100. I think people already have a slant about that sort of system based upon school. At school, when your efforts are rated out of 100, it feels like there's very little difference between somebody who's gotten 20 and somebody who's gotten 45. I think it's similar with how people look at games. Look at some of the reviews that fanboys put out for their games. They'll say it's worth a 78, for instance. Try to get them to explain exactly what it is that merits that exact score. What kept it from getting a 79, for instance, or what made it four points better than a 74. Chances are they probably can't, but fanboys, being what they are, like the supposed sophistication about rating something out of 100 and have to choose a number that feels right, rather than one that reflects accurately what the game deserves.

    As for reviews being overwhelmingly positive, many trade publications operate on this principle, too. Even if you want to say something sucks, you want to put a slightly positive spin on it to keep people spending money on your industry. Besides, you can't always be honest about how you feel when part of the funding for your journal or website comes from advertising, and those advertisers also happen to produce products that you're reviewing.

    I wish more places would just adopt a star rating. Rate something between 0 and 5 stars, with 2 stars being an average game. That way, we're talking about the equivalent of an average game getting close to 50%, but the stigma of failing isn't always there.

  26. The ultimate example title: MOO3 by AtariDatacenter · · Score: 4, Interesting

    I always rate the credibility of a game reviewer on the INVERSE of their score for the game Master of Orion III, which was widely acknowledged to be an awful title.

    Yet you'll find reviewers who give it quite a good score "4.3/5". And they'll wax poetic about some of the worst and repetitive features of the game. "I always turn up the speakers when I've gotten a diplomatic message to hear the wonderful alien voices."

    Compare/Contrast the following reviews. Who would YOU go to for the truth next time?
    #1: http://www.stratosgroup.com/reviews/games.php?sele cted=0303moo3 "4.3 out of 5"
    #2: http://pc.ign.com/articles/386/386281p6.html "9.2 out of 10 and Editor's Choice Award"
    #3: http://www.avault.com/reviews/review_temp.asp?game =moo3&page=3 "3 out of 5"
    #4: http://www.gamespot.com/pc/strategy/masteroforion3 /review.html?q=master%20of%20orion
    "6.7 out of 10"

    1. Re:The ultimate example title: MOO3 by soupforare · · Score: 2, Interesting

      I love how not one of those reviewers had MOO3 down as less than average.

      --
      --- Do you believe in the day?
    2. Re:The ultimate example title: MOO3 by KiloByte · · Score: 1

      The truth is, they don't even bother with testing the games they rate. They run them for half a hour, grab a few screenshots and write an article. Anything more would require actual effort.
      In this case, they assumed that a sequel of one of the greatest games of all time (MOO2) will be great; checking this assumption would require paying their editors, something that goes against the principle of cutting all costs which have anything to do with quality.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    3. Re:The ultimate example title: MOO3 by sholden · · Score: 2, Insightful

      Isn't the average 9/10?

    4. Re:The ultimate example title: MOO3 by Anonymous Coward · · Score: 1, Interesting


          Wrong. Master of Orion 3 kicks ass. It is simply the best game ever.

          What does suck about MOO3 is the bugs of which alot were fixed by the players. MOO3 needs a bug fix release.

      fyi, I am not a PAID reviewer of the game. Just a dedicated player of MOO3.

    5. Re:The ultimate example title: MOO3 by imsabbel · · Score: 1

      I just wanted to post about faggots like you :)

      I mean, i wanted to say even the biggest crap gets a few 100 people of the 100s of millions in the interweb that will come together and circlejerk all around.
      While the fan-patches solved some of the issues, most of the stuff ( including the "black box" ai engine they left in because the ai programmer left the company a year before release and none of the retards had any clue what the class did inside) was just broken beyond repair.

      But yes, with the latert patched release, you actually dont win anymore if you quickstart and press return 200 times (what happened almost always in the version those review sites found "great")

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  27. And in summation... by Jubetas · · Score: 1

    the entirety of /. says "No duuuuuuh!"

    1. Re:And in summation... by Anonymous Coward · · Score: 0

      A-DOY!

  28. Re:Oh, NEStalgia... by iroll · · Score: 1

    Man, that does bring back memories... memories which, in hindsight, are both sad and frightening. "Nintendo Power" was the first magazine which was actually delivered to me, addressed to my own name, as opposed to "family" or a parent. I was pretty proud.

    --
    Repetition does not transform a lie into the truth. - FDR
  29. Sounds like.... by DrackenFireBreather · · Score: 1

    the movie industry for the past few decades (or any other big media outlet), and now they're melding closer and closer together, big surprise that anyone that has an interest in the industry would say anything bad, then they'll never get a free-preview of the publishers next big game. Yeah, pardon my cynicysm....

  30. Speaking of dishonest companies... by Anonymous Coward · · Score: 0

    With the advent of the massive multiplayer online role-playing game, or MMORPG, a crossroads has been reached in regards to relations between the developing company and the customer. Specifically, the controversy centers around the companies Sony Online Entertainment and Lucasarts, and their online world of "Star Wars Galaxies: An Empire Divided." In the fabled saga of the "Star Wars" Universe, there exists an evil Empire bent on oppressing the free denizens of the galaxy through the means of cruelty, totalitarianism, and sheer force. The only people standing in their way are the Rebellion, a small group of intrepid freedom fighters who battle on against seemingly insurmountable odds. When Sony Online Entertainment, "a recognized worldwide leader in MMO games," purchased a smaller company, Verant, it also acquired the project to bring this saga to life in the form of SWG (Business 2). Originally launched with great promise, though lacking in many of the features that were advertised for launch, SWG held the title of the fastest growing MMORPG to date. Then, rival company Blizzard released World of Warcraft, which quickly rocketed to five million subscriptions. That, coupled with the added pressure of gradually declining subscriptions, other competing games, and severe problems with the in-game mechanics led to both companies feeling pressed for success. SOE/LA decided to revamp SWG, first through the Combat Upgrade (CU), then through the New Game Enhancements (NGE). SOE/LA specifically misled their online community throughout the launch, Combat Upgrade, and New Game Enhancements to Star Wars Galaxies, leading to a breach of contract between the customer and the corporation.

    One of the major problems with SWG since its inception has been that it was released early, when it was not ready. Initially, customers were promised space travel, battlefields, player vehicles, and player cities, amongst other things. It is important to note that SOE/LA did not deliver these things as promised when the game was launched, and even charged customers to pay for an expansion for space travel, when it was promised as a feature at the outset. When SWG went live, it included only the battlefields, which were disabled shortly thereafter due to technical problems, and were never reactivated again. Other aspects like space travel were added later in SWG's first year. Another blatant lie to customers was that they would be able to begin the path to becoming a Jedi Knight, the fabled protectors of the galaxy, at launch. Jedi in the game were an Alpha-class character, meaning that they were superior to other characters in their skills. Balance was achieved by making the path to the class secret, making it extremely difficult to become. However, after months of people searching for the path to become a Jedi, SOE/LA announced that they had not included Jedi in the original launch and were doing so in the next scheduled publish. SOE/LA left out an important advertised feature and misled their customers into thinking that it did exist. Also, a monthly story arc that promised customer's participation in the fate of the galaxy was also advertised as one of the game's features, and it did indeed run for several months. But, SOE/LA decided to suspend the story arc, and have not reinstituted it since.

    Despite all these issues, Star Wars Galaxies was initially a success, and attracted large amounts of customers to its' unique style of gameplay, coupled with the experience of being part of the Star Wars saga. Business Wire wrote that "Star Wars Galaxies: An Empire Divided quickly became the fastest growing MMORPG in North America" (Business 1). The players of the game were especially devoted to it, defending it against it's early critics. The initial success of SWG was due largely in part to three things.
    The first was that the game was extremely unique and complicated in its mechanics. Seth Schiesel of the New York Times wrote that "Previously [before the subsequent changes], the game was unabashedly complicated, appealing to mature, refle

    1. Re:Speaking of dishonest companies... by Pulse_Instance · · Score: 1

      In the future it would be sufficient for you to summarize this article, then have the link to it. If I was going to read this I would read it on the link you have provided, there is no reason why you should post the entire text here.

  31. Previews: the reality by payndz · · Score: 5, Interesting
    Speaking as a former games magazine editor, I can say this with authority. The reasons magazines do all those more-or-less uncritical previews on upcoming games is...

    To fill pages.

    No kidding. When you start the month, you have anything between 100 to 164 pages to fill. (Certainly where I worked, the editor had no say in the total number of pages - that was decided based on projected advertising revenue and the whim of the publishing director.) The advertising department says they expect to need X pages. You know fairly well how many games will come in for review based on the release schedules, and can allocate pages based on that. You have all the standing pages - news, letters, cheats and guides, house ads, subscriptions, etc.

    Anything left over has to be filled. And the nature of the games business means they either have to be filled by either wacky filler features (which the magazine writers love because it gives them a chance to be self-indulgent, but the readers generally couldn't give a shit about)... or you have to talk about games that haven't come out yet. They might be lengthy interview-based stories, or they might be based entirely around the latest set of screenshots that have become avilable. Either way, they're previews.

    And the sad fact is, if you preview a game that's still some months from release and get all snarky about the lame concept, the horrible control system or the blatant swipes from other games, even if it's deservedly so... the publisher is likely to tell you to fuck off when you ask for final review code down the line. Which will leave a hole in your predicted number of pages for the review section. You can fill that either by extending other reviews, even if the games aren't worth the extra space, or throw in another last-minute filler feature... or add another preview. Either way, you quickly learn to walk the fine line between gentle mockery and actual criticism, and to keep the latter until you actually have the game in your hand.

    Jerry Seinfeld said it best. "Magazines are another medium I love, because 95% is simply based on 'How the hell are we going to fill all this blank space?'"

    --
    You must think in Russian.
    1. Re:Previews: the reality by Buran · · Score: 5, Informative

      And apparently, you just don't care about actually telling the truth in your articles and serving the people who pay to subscribe to your magazine, because I don't see anything anywhere about writing objective, fair articles but I see lots of bragging about happily filling the pages with bullshit.

      I wrote to PC Gamer once to politely correct a photo error in one of their articles, and they published my letter -- and made fun of me, comparing me to a fictional character on a TV show. For politely correcting an error in the way that one is supposed to do when writing to a magazine or newspaper editor! In the same way in which I've found errors in the NY Times and Time magazine and written to them -- and either gotten a very polite, grateful response from them or seen the correction published in the errata in a future issue.

      That one act meant I did not renew my subscription and I have never subscribed to a gaming magazine since -- because some asshole doing the same job you do proved that his profession didn't deserve any respect.

      Grow up and do your fucking job. You know, the thing they teach in journalism school about, I don't know, following the rules of journalism ethics.

    2. Re:Previews: the reality by TubeSteak · · Score: 1

      I've been getting that magazine since.. at least the first CD issue.

      If you haven't noticed, they used to make fun of just about everyone in their letters section.

      They've got a new editor (Greg "The Vede" Vederman, the guy who did/does their "Hard Stuff" section) and I don't recall them flaming anyone in the letters section recently.

      Anyways.... how long ago was this insult to your dignity and honor? Was it really that bad or do you just have thin skin? Did people write you for weeks afterwards telling you what a n00b l00s3r you were? Seriously, I can't recall anything they've ever said that would inspire that level of bitterness in someone.

      --
      [Fuck Beta]
      o0t!
    3. Re:Previews: the reality by cornface · · Score: 1

      That one act meant I did not renew my subscription and I have never subscribed to a gaming magazine since -- because some asshole doing the same job you do proved that his profession didn't deserve any respect.

      So, let me get this straight...

      Judging an entire profession by one guy making light of your correction is better than not talking bad about a game that hasn't been released yet?

      Right...

    4. Re:Previews: the reality by bobobobo · · Score: 1
      ...and they published my letter -- and made fun of me, comparing me to a fictional character on a TV show.

      Was it Comic Book Guy?

    5. Re:Previews: the reality by Buran · · Score: 1

      It's simple: I take pride in writing well when I write something that is intended for an audience outside family and friends -- I had several English professors tell me that I wrote very well and would do well if I wanted to write for a magazine or a newspaper -- and I believe that an editor of a publication, no matter what its type, has an obligation to be respectful of its readers -- even when it comes to taking criticism. If someone points out a mistake, does it politely, and even goes so far as to cite reliable sources to show the mistake in question, you do not belittle them. You admit that you or your fact checkers made a mistake, and you thank the reader.

      If I am treated like dirt for doing what a responsible reader of a nationwide (or international even) publication should do, why should I ever have any respect for that publication again?

    6. Re:Previews: the reality by Buran · · Score: 1

      I wouldn't call either of them "better". I would call them symptoms of journalists who have forgotten the basic lessons they should have learned in journalism school or from other, respected journalists:

      Respect your readers.

      And yeah, I'm kinda leery due to the repeated instances of BS in the responses to the article. Having run into the BS personally doesn't help.

    7. Re:Previews: the reality by Buran · · Score: 1

      I have no clue who it was, as I stick with documentaries when I watch TV. I don't particularly care, either.

    8. Re:Previews: the reality by Anonymous Coward · · Score: 0

      you didn't answer his question: how long ago was this?

      your probably didn't answer it because it'd show what a crybaby you are.

      you got made fun of, probably for citing your critique. talk about being pedantic.

      Get over it.

    9. Re:Previews: the reality by edunbar93 · · Score: 4, Insightful

      And apparently, you just don't care about actually telling the truth in your articles and serving the people who pay to subscribe to your magazine

      Congratulations. You have just independently rediscovered the principle that you are not the customer. You are the *product*. *You* are sold to the advertiser. The advertiser is the customer who pays to make the magazine cheap.

      And guess who the advertiser is in this case? That's right, the game publishers.

      Of course, you could just stop reading the magazine if you don't like what the writers have to say and how they say it...

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    10. Re:Previews: the reality by Buran · · Score: 1

      Congratulations. You have just missed the fact that I paid for that magazine, which means I am the customer. Or did you think they send me magazines for free? Or did you think they pay me to read them? Yeah, I wish. And as long as I pay to receive a good or service from a company, that fact isn't going to change.

      And I dropped my subscription to that magazine, despite the fact that they kept badgering me to resubscribe. Those fucktards didn't deserve a penny more of my money.

    11. Re:Previews: the reality by corrosive_nf · · Score: 1

      Oh now I get it. You are a pretentious asshole who can't stand it when someone calls you out for being one.

    12. Re:Previews: the reality by Buran · · Score: 1

      Oh, I get it. You are a smug bastard who thinks everyone who does something perfectly reasonable and gets treated like shit should just bend over and take it. Who's the asshole here?

    13. Re:Previews: the reality by corrosive_nf · · Score: 1

      You are the one bitching about how you were made fun of. No one said you should bend over and take it, just dont get all butt hurt and never subscribe to a game magazine ever again. You take the actions of one jackass and apply it to an entire industry. Shit, since I pissed you off, will you promise to never some on slashdot again?

    14. Re:Previews: the reality by payndz · · Score: 1
      'Bragging'? Hardly. It's one of the reasons I was so glad to have got out of the games mag business - because it just became too depressing. "How many games are coming in for review this month?" "Six." "How many pages do we have to fill?" "Ninety." "Fuuuuuck..."

      Grow up and do your fucking job. You know, the thing they teach in journalism school about, I don't know, following the rules of journalism ethics.

      That made me laugh. You think most videogame writers are in any way trained journalists? Hee! Oh, you crack me up...

      --
      You must think in Russian.
    15. Re:Previews: the reality by bm_luethke · · Score: 1

      It's not pretentious if it's true.

      Maybe the guy is so cerebral that he would have revolutionalised the magazine industry with his writing and has progressed beyond mere TV and moved into documentaryland. If that were the case even *knowing* what the the comic book guy was would have crowded out some vital peice of information and he would be unable to educate us masses properly.

      I mean, If I was that good it would tick me off when the rest of us moronic peons didn't bow before my vast intellect also.

      Or, maybe he doesn't have a very thick skin when it comes to anything slightly derogatory about him and over-reacts, especially when sending a letter to an editor who makes fun of every single letter they get or posts on slashdot. I'm not sure which I believe, they seem to be about equal in probability.

      --
      ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
    16. Re:Previews: the reality by asland · · Score: 1

      You can get most of those game mags for free if you look the net. And why is this possible??? Because there is so much ad revenue that they increase by upping circulation numbers. The more the merrier. Of course, that only counts for the big magazines. For little, indy-ish mags, advertising just allows them to keep the price down. This is because their space isn't worth very much.

    17. Re:Previews: the reality by Buran · · Score: 1

      No.

    18. Re:Previews: the reality by Buran · · Score: 1

      If you are a staff writer or editor for a national magazine, you need to either be a trained journalist or act like one. I will not apologize for being angry and dropping my paid subscription, which I had had for several years, over the unprofessional lack of respect. Think professionalism isn't required and think people will take it? Think again. By being in the profession, yes, you are expected to behave appropriately.

    19. Re:Previews: the reality by leland242 · · Score: 1

      Agreed.

      I'd love to know what issue so I can look it up and see just how nasty they were...

    20. Re:Previews: the reality by Anonymous Coward · · Score: 0

      CRY MORE NOOB! LOL@U!

    21. Re:Previews: the reality by edunbar93 · · Score: 1

      You have just missed the fact that I paid for that magazine

      Did you? How much did you pay? How many ads are in that magazine?

      Now, go buy a copy of Adbusters. How much did you pay? How many ads are in that magazine?

      See the difference? That difference is exactly the amount of money that you keep for the privilege of being the product.

      --
      "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
    22. Re:Previews: the reality by Buran · · Score: 1

      I don't care if there are ads in it or not. I pay for the magazine, and thus yes, I am a customer. That means I should not be pissed off if they want to stay in business. Who, after all, is going to buy the ads if all the readers have been driven off because the staff is a bunch of idiots?

      Apparently, you missed that fact too.

  32. Game Interviews by Anonymous Coward · · Score: 0
    1. Re:Game Interviews by Anonymous Coward · · Score: 0

      oh yeah, the comic was referring to this interview:

      http://www.1up.com/do/feature?cId=3147131&did=1

  33. There's a great penny arcade... by xx_toran_xx · · Score: 0, Informative
    --
    Arrrrrrr
    1. Re:There's a great penny arcade... by Anonymous Coward · · Score: 0

      Sorry man, your post is clearly redundant. Not only is the content of your post same as mine, but your time is also the same.

  34. OBVIOUS tag needed by JANYAtty. · · Score: 1

    Marketing. And here in America. I am shocked.

    --
    I dont do meaning of life questions.
  35. You are kidding right? by nurb432 · · Score: 0, Redundant

    This is some new discovery? Hasnt this been f-ing obvious since day one? Geesh..

    --
    ---- Booth was a patriot ----
  36. On demos and previews by Borg453b · · Score: 1

    I wholeheartedly agree. Two occuriences in the recent past confirmed this.: after downloading game demos of: "Bet on soldier" and the recent "Starship troopers" game, I was appalled to find that no online magazine or game portal had felt a need to express the lack of quality in both products; granted; demos are not final releases.. but they are supposed to hit at the quality of the final product. These two product demos were inexcusably poor, and yet noone noted that, spare a few users in game portal forums. It is time to waver the stinkers high early, to stop encouraging this evil cycle.

    --

    - Mad, ingenous - they've both left you puzzled -
  37. Here's how the publishing idustry works by 91degrees · · Score: 3, Interesting

    It's not just games magazines. It's all magazines. A large portion of their content is made from press releases. They have a magazine to fill up, and regurgitating press releases is a cheap easy way to do it. When all the papers were waxing lyrical about the Segway, did the journalists think "Wow, that's a cool toy. Let's find out about it"? The papers want you to think that, but what most likely happened was a P.R company sent a load of photos and bumph, and the editor got an office junior to rewrite it into an article.

    But these are only previews. The purpose of a preview isn't to tell you what a games like. The sole purpose of a preview is to inform you that a game exists. This is not a bad thing. Gamers want to know what's coming. They just have to understand that a preview is not an opinion peice, but a promotional piece. To find out whether a game is any good, wait for the review.

  38. Re:color me ... Shocked by Anonymous Coward · · Score: 0

    Woah woah woah. Slow down there, Mr. Cynical...

  39. Previews = Hype by Kittie+Rose · · Score: 0

    Previews are the best way to get a hype machine going. If respectable magazine X says that a game is going to be great, people will think it will be great. The payoff on this is enormous. But are games reviewers really that corruptable? Music magazines hardly even require this anymore, as people are already too far sucked into the "machine" of the music industry to say anything bad about it. I don't think the games industry is in near as bad a state(and isn't as comparable due to the fact that "underground" games are rarely as good) but it could be a sign of it worsening if it is.

    --
    EpiAdv - if you like Pokey the Penguin, try this comic!
  40. Hmmm by Lord_Dweomer · · Score: 1
    This should be from the "No Shit Sherlock Dept."

    When the game isn't out yet......, reviewers have nothing to go on except what the developer lets them see/tells them. Now....if you were the developer do you think you'd be saying "we have some concerns over our gameplay being mediocre.....so I'd hold off on buying our title until we see what the whole thing comes together as"? I mean, I can't exactly blame them. What I CAN do is blame the people who write previews and judge things to be the best thing since sliced bread without analyzing some of the features and seeing how similar it is to whats out there.

    A perfect example of this was the farce of those supposed "Video Game Awards" that just happened....I don't even remember what they were called, but what I do remember happening is that games that weren't even released yet were winning awards like Game of the Year and other such nonsense. If you thought written previews were bad....man...it was scary how much of a marketing spectacle it was. They should have called it "Crap we're going to lie to you about and ram down your throats Awards".

    --
    Buy Steampunk Clothing Online!
  41. Previews are *not* reviews by Lewisham · · Score: 5, Interesting

    I did some writing for a couple of print magazines in the UK. As the new guy, I'd be handed the stuff no-one else liked writing, and that included previews.

    Every editor I spoke to told me to be positive. This is not the same as jacking up hype from the PR guys: I never even spoke to them. Most of the time they'll talk to someone higher up because they don't know who I am, and then I'd get the preview handed off to me. Most of the PR junk we recieved was exactly that: junk. I found it difficult to make any more favourable words simply because I had a Spiderman Web-Shooting Gun.

    The reason I was told to be positive is that there is no reason to be overly critical of preview code. Most preview code looks like ass, plays like crap and has some show-stopping bugs. That's because it isn't finished. The idea of preview code is to show ideas and direction to the journalist. Exciting games get more column inches because they show better ideas and promise, *not* because their code didn't suck. And a lot of games that have very poor preview code brush up. Development is organic. You can't be critical of every piece of code that comes through the door: it's all crap. You pick out the good bits, show it to the reader and say "you might like this when it comes out." Some games are of interest to more people than others, and might get more column inches.

    Until a game ships, it never deserves derision, just encouragement. It would be very ego-centric to kick the shit out of every game that I recieved just because I could in the name of "truth".

    1. Re:Previews are *not* reviews by nsfmc · · Score: 0

      This is like saying that movie reviewers should give positive reviews based on trailers and other promotional material.

      The fact is, we can't just praise everything in order to boost some pay-starved developer's ego. Read some reviews for movies from the new yorker and you'll find pieces that are fun to read because they are both critical and well informed.

      Nobody ever improved from getting positive feedback all the time. The fact is, people do need negative feedback, people need to hear that they're doing ok, but they need to hear that they're capable of more than they're doing right now.

      There should be reviews written about poor titles specifically because they remind us that we live in a society where both good and bad 'oeuvres' are produced, we can pan the bad ones and use them as a benchmark for other reviews, otherwise the 70-100% critiques all the titles get become meaningless. Who gets a 30?

      I see that there are only two avenues that can actually persue these 'journalistic avenues': blogs and titty mags like maxim and playboy that include 'gadgets and toys' as part of their content. Because these are supplementary sections to the mainly 't&a' content, they can be as ciritcal as they please without disturbing their true advertising overlords.

      honestly, i am surprised it has taken this long for this discussion to come up.
      --

    2. Re:Previews are *not* reviews by Lewisham · · Score: 1

      Dude, we're talking about previews, not reviews.

    3. Re:Previews are *not* reviews by RRRobotHouse · · Score: 1
      Hey, how about this: don't do previews if the games are as bad as you say they are. If you can't be critical, then you are essentially lying to us. How many times do you see an overly positive preview only to see an average to below-average score on the actual production review?

      Quite honestly, it has now come to the point that by the time I get my game magazine, the majority of news is old due to the speed of information on the Internet. I don't know how the game magazines are handling this, but I hope this will cause them to rethink what they include. I really do not care about "fluff" previews. I would rather see original content. Almost all game magazines now have very little distinguishing content from others other than who can cram more curse words in each issue.

  42. The very simple reasons by Opportunist · · Score: 5, Insightful

    Imagine there are 2 game mags at the store. One has a preview of the Ultimate New Game you've been waiting for. One doesn't. Which one do you buy?

    Right.

    Now, how do you get a preview? Unless it's available for download (well, if it is, every mag's gonna have it, so let's ignore those for now), the game company has to send you the necessary goodies.

    And now the big question: Will they send you their next preview if you write "This sucks! Bugs, flaws and no interesting gameplay, even if they spend another year on it it will STILL suck!"?

    No. They'll send it to a magazine that hypes it into heavens and back. And the magazine that has the article about the preview sells more copies than the one that doesn't.

    Sipmle as that.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  43. I think it's not THAT bad. by Vo0k · · Score: 4, Insightful

    What magazines lack is a "crap" column. Most reviews rate games with 70-100%, but most of these games deserve this rating. It's just that games rating lower don't get reviewed - they get very little press at all. The editors play a little, decide this is a shit, don't bother writing a review and taking up space in the magazine, then move on to the next title that is more interesting.

    People complain about how many bad games are released nowadays but they forget shitty games were like 80% of the market ALWAYS. Thing it, they got forgotten and we don't remember them anymore. You remember Zork and HHGTTG from Infocom, but you forget a dozen of more medicore games they released. You remember Revenge Of The Mutant Camels, but where's Herbert's Dummy Run? Quake is there, a dozen of Quake knockoffs is forgotten. And press rarely bothered to mention them too.

    Though I agree - we're at a crisis moment. Making a game to be of quality comparable with the market leaders is way out of reach of small developer groups. And big players want to play it safe, so they dump innovation. There's fewer good new games than there would be at any moment of the gaming history in the past. And magazines write reviews comparing games to the average. Quake 4 is still at upper 95% of the quality of currently available titles, it's just the quality of currently available titles is at about half the level the quality was in times of Quake 3.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
    1. Re:I think it's not THAT bad. by Anonymous Coward · · Score: 0

      PC Gamer used to review really awful games and lovingly tear the hell out of them in hilarious reviews. They'd give games 4% ratings and leave you in tears laughing at how bad the game was.

      Sadly, one month these stopped. Apparantly they were sued for defamation of character or something and couldn't make fun of bad games anymore. They still hand out the occasional 20% rating, but the review is more depressing than funny.

      I think there's an attitude around the game industry that it's all just a big joke, and we're all nerds sort of wandering around, wondering at how businesspeople throw money at us to write about nerdy things like PC games. Cases like the above seem strange to us. Why would you sue us for making fun of your terrible game? You had to have known it was bad.

      Unfortunately this attitude is going to have to stop if gaming is going to keep growing at the rate it is. As second-generation gamers take hold and we all get older, things will change and settle.

      In mature markets, 80% of everything is crap. But who wants to read about that?

    2. Re:I think it's not THAT bad. by Anonymous Coward · · Score: 0

      Most reviews rate games with 70-100%, but most of these games deserve this rating.

      That's a matter of opinion, but the harsh reality is that it doesn't matter. Those games didn't get good ratings because they deserved it - even when the reviewer thinks the game sucked, the editor gives it a good rating (and maybe edits the review to reflect this) because the companies that make the games are a primary revenue stream for the publication. Those games got good ratings because the game publishers paid for them to have good ratings. Not via direct bribes, but these publications make most of their money by selling advertisement space for games - and if you publish reviews that say a game sucks, you normally find that the publisher suddenly isn't buying any of your advertising space.

      This is a failure of the concept of advertising-funded reviews when the advertising market favours the buyer. Because there are so many ways to buy advertising space and so few buyers in the gaming field (sure, there are lots of developers - but very few publishers), the game publishers can select the publications which they want to support. Since the publications run on pretty narrow margins anyway, the big publishers can exert significant editorial control like this.

      Also, if you write reviews that say a game (or other tech product) sucks, then you normally find that you don't get sent preview copies from that publisher any more - this means that anybody who wants to publish previews is going to be very careful not to offend the publisher by writing bad (or even mediocre) previews. And that's the part of problem the article is complaining about.

    3. Re:I think it's not THAT bad. by MikeBabcock · · Score: 1

      It helps if you read the review instead of just looking at the scores.

      Scores in reviews are like those in figure skating. Enough said.

      At any rate, I was reading Playstation magazine and looking at their Black review on the weekend. I'd already rented and played it for an evening, so I had a good feel of how it played (having beat mission 3 on normal difficulty). The review talks about the guns in the game, the fact that its trying to be a shooter for everybody (my wife has no desire to blow someone away with a shotgun, believe it or not), movie basis for the levels, etc. Then it mentions that its short. 8 levels short. I thought about it; if I beat 3 levels in one evening, just rent it for a week for $8 and be done with it. No need to buy it at all.

      Thanks for a good review.

      I don't even remember what they scored it.

      PS, the best review is a rental. That's why I love my local Game Power store.

      --
      - Michael T. Babcock (Yes, I blog)
  44. There's just so many convienient metaphors... by Kjella · · Score: 1

    "Once bitten, twice shy."
    "Fool me once, shame on you. Fool me twice, shame on me."

    I'm sure there's more but I'm not a native english speaker. If people believe in that crap, let them. It's their own bloody fault if they do.

    --
    Live today, because you never know what tomorrow brings
    1. Re:There's just so many convienient metaphors... by balloonhead · · Score: 1
      I'm sure there's more but I'm not a native english speaker.

      You're from the US then?

      --
      This idea was invented by Shampoo.
  45. Could you imagine... by Aqua+OS+X · · Score: 1

    Could you imagine if the software or auto industry did this, then we'd... ohh wait... never mind.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  46. Oblig. Simpson's quote by Anonymous Coward · · Score: 0

    Doh!

  47. Edge seems quite good about this by Colourspace · · Score: 1

    As a lot of posters have already said, it's not really fair to trash a beta version of a game as you can't tell what will or won't be fixed before the gold code release. But I have found Edge magazine (I am not affiliated in any way) to be quite good on this front. They will often mention buggy code/poor framerates/poor gameplay in the beta, but always mention the fact that they hope this will be fixed before full release. I think this is the best we can hope for.

    1. Re:Edge seems quite good about this by The+Grassy+Knoll · · Score: 1

      Not only that, but they often give games very poor reviews - I've seen some 2/10s, and 4/10 is not uncommon. Their reviewing policy is that 8/10 is a good score, and I think that they have only given 2 or 3 10/10s out in their (fairly long) history.

      Also, it's chock-full of articles about games development, adverts for games jobs and articles looking back at classic games and development houses.

      Highly recommended if you can get it - I buy it and I'm not even in the games industry.

      (I am not affiliated in any way with Edge Magazine)

      --
      They will never know the simple pleasure of a monkey knife fight
  48. And? by whorfin · · Score: 1

    I work in the software industry as well (not games), and we send out 'press kits' that include detailed product reviews, and all the rights to use the content without attribution. I've seen on more than one occasion a "real" review that was the exact copy of the reviewer's guide. I'd be surprised if the game previews didn't come with the same sorts of materials.

    --
    Laugh while you can, monkey-boy!
  49. obligatory "drawn together" reference by lortho · · Score: 1

    Xander: "Mom, Dad... the previews for my game 'Xander III' in the game magazines are just marketing!" Dad: "Well, son, I think I speak for both your mother and I when I say..." Parents: "a-DDUUUUUUUUUUHHHHHHHHHHHHH!"

  50. James Wagner Au... by Tim+Browse · · Score: 1
    ...now there's a name I haven't heard in a while.

    I'll just let Old Man Murray do my talking.

    Or just read this - I challenge you to make it past the first page.

  51. Simple solution by LordNimon · · Score: 1

    Just don't pre-order games. If no one pre-ordered any games (or pre-ordered anything, for that matter), the overall quality of all games would go up. The need to have any game "right now" is a primary reason why games are released too early. If people generally didn't care when a product was released, then we'd all be better off.

    --
    And the men who hold high places must be the ones who start
    To mold a new reality... closer to the heart
  52. Isn't this the broad trend in journalism? by RunFatBoy.net · · Score: 1

    This problem isn't just specific to the games industry. Media outlets are increasingly directed by their coporate owners and have become more of a pre-sale hype machine than anything else. This is why it is all the more important that we have bloggers; individuals who don't have financial ties to the development companies and who will offer a more objective opinion. -- Jim http://www.runfatboy.net/

  53. Game Software Business: A Losing Proposition by Lead+Butthead · · Score: 1

    They're in a race that cannot be won. Game development cycle stretches into years with budget into millions, but has six to twelve months of shelf life and price point of about $40 a copy. A dud can bankrupt a company Application software (think M$ Office) on the other hand has shelf life of up to three years and price point of at least a hundred dollars.

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
  54. Re:color me ... Shocked by XL70E3 · · Score: 0

    This guy is just saying what every gamer with a clue knows already. I think it is good to rant about this because he has a good point: those web reviews sites don't wanna lose their jobs. So they play along with the devs, not the people. Theres really good reviews sites out there that needs to be discovered. Unfortunately, peeple don't visit them because those site don't have the 'privileges' other prostitutes sites have(screenshots, gameplay info, interviews and whatnot). I,m just glad i read a lot of stuff before buying game, otherwise, man i would be soooo fooled.

  55. Why I read Slashdot ... by Anonymous Coward · · Score: 0

    I work for a 'large' game company, so I am really getting a kick out of most of these replies. Some of you guys are very good at making it sound like you know what you are talking about.

    But trust me.... You don't.

    I think you just want to make yourself sound smart, when in reality you don't know what you are talking about. This is how bad info gets passed around. If you don't know about the topic....Don't make yourself sound like you do.

  56. Oblivion by Gr8Apes · · Score: 1

    Heck, look at Oblivion. I'm eagerly awaiting it to be released, and see if the screenshots really captured the visual aspect of the game. This will be one game that I'll commit to before the first reviews come up mainly based on the strength of their previous titles.

    --
    The cesspool just got a check and balance.
  57. What do you want? by manowarthegreat · · Score: 0

    "We haven't played this game yet but we can tell it's going to suck so we're not going to be subjective about it."

  58. What a hilarious article. by fondue · · Score: 2, Insightful

    It seems that this Wagner James Au character hasn't become any more qualified to write about games since Old Man Murray used to tear his clueless, self-absorbed drivel to pieces five years ago.

    Most previews are positive? Holy shit! Previews help to sell games? Bring me the fucking Bat-phone!

    Publishers are interested in publicity, not critical acclaim in reviews that are six weeks late and which nobody reads. Magazines want as much repeat business as they can, so if they know that readers want to hear about a certain game, they can string out their coverage for months on end. Previews have never, ever, in over 20 years of games magazine publishing, served as a forum for criticism. NOBODY has EVER claimed otherwise.

    This proposterous swaggering about "naming and shaming" of journalists DOING THEIR JOBS serves no purpose other than to make it painfully obvious that WJA hasn't the faintest idea of how the specialist press works.

    The simple fact is that if you still buy games magazines in 2006 then your judgment is already in question; if you pre-order games based on fucking previews then God help you: you are part of Wagner James Au's audience, you are probably part of (rumour-mongering tabloid vermin) Kotaku's regular readership and YOU, not the publishers, not the magazines, are the fucking problem.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  59. Re:James Wagner Au is an idiot by Pulse_Instance · · Score: 1

    If you read the article he mentions the Black and White thing and admits to having been part of the problem himself in the past, he is proposing a way to fix it though.

  60. In other news by sentientbrendan · · Score: 1

    researchers discover that paid television advertisements often present overly optimistic views of products. Very few instances of advertisements by companies urging customers not to use their products were found. Extensive discussions of a products flaws were also lacking.

    Later, our conservative commentator argues that this is further evidence of the moral breakdown of our society, and the coming apocalypse, which he says should happen, "any day now."

  61. Motivation? by Anonymous Coward · · Score: 0

    What possible incentive is there for a publisher to tell the truth?

    Journalism? Good reporters are expensive, so why hire them if you can sell more magazines by copy-and-pasting the contents of a press release and get more advertiser revenue too?

    Honesty? Most games suck. Why admit this obvious fact if you're going to lose advertisers and get cut off from pre-releases that are vital for making your magazine appear to be on the cutting edge?

    Audience? Will fanboys keep buying your magazine if you keep saying how games suck? Wouldn't they prefer to live vicariously in a fantasy world of shiny things, innovation and wonder? Isn't this illusion what they're paying for?

    Credibility? If the readers keep buying the magazine, despite it's obvious bias, then they obviously don't care. Why worry?

    Memory? Won't readers eventually realize they're being fooled into buying crap eventually? You honestly think those pimply-faced kids with too much of mommy's money will suddenly stop throwing cash around if they end up with a lemon? Ha!

  62. Mediocre... by Jace+of+Fuse! · · Score: 1

    This guy mentions the word "Mediocre" a whole lot, and I'm trying to figure out which games he's trying to say were that good.

    Oh, well, I suppose maybe he means WoW, since that's the only game people are playing anyway.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  63. Right, but take it one step farther... by sjs132 · · Score: 1

    He forgot the part that the GAME MAGAZINES are part of the hype / marketing gig in and of themselves! Same with hardware review sites... (Tom's Hardware, etc..) They may or may not get compensated for doing a review, but without them there would be NO MARKETING for some products... How many times on slashdot has a "cool product" been mentioned, then point back the hardware hacking website... If it is truly great, why not banner ad it, like some select hardware is?

    Word of mouth(mouse) = hype (good/bad) = sales.

    just my .02 worth...

    --
    --- Relax, that mass muderer is just trying to reduce our carbon footprint, one fetus at a time...
  64. Freebie Hardware by TubeSteak · · Score: 2, Interesting
    Lately, I've been thinking hardware companies don't send review sites expensive computers for free out of the goodness of theri heart
    I remember reading on [H]ardOCP about how they do reviews of most(?) computer systems.

    They have an agreement with the Marketing/PR guys so that they can buy a system (like anyone else) and then get a RMA when they've finished reviewing the system.

    Either the deal works, and they get a random system like anyone else would, or the PR/Marketing guys intervene and the reviewer + several other lucky folks get computers that received a little extra attention.
    --
    [Fuck Beta]
    o0t!
  65. Holy crap--we've been invaded by marketing!!! by swordgeek · · Score: 1

    Yep, this is called marketing. One might even call it sleazy marketing, but it's not a patch on what goes on in most other industries.

    Have you ever seen an entertainment show (Entertainment Tonight, etc.) claim that an upcoming movie is going to suck? Or that an actor can't act?

    Have you read a BAD review of any audio equipment? The high-end audio industry is probably the single biggest collection of criminal liars in the world.

    This is so old that it's not even non-news. It's just par for the course. Assume that this behaviour runs every industry and business you interact with, and you'll have a fairly clear view of the western world.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  66. warez by scum-e-bag · · Score: 1

    This is just another good reason to warez the game... try before you buy.

    --
    Does it go on forever?
  67. Of course they are; he shows why they shouldn't by mactari · · Score: 1

    Previews are horribly positive. Until today, that didn't upset me. If there's ever the proper space for a lovefest in a gaming mag, it's right there, in the previews. Developers are more likely to spill the good beans if you're being positive, and since the games aren't done, why not continue to give them irrationally large boats full of benefit from your doubts?

    This is called journaltisement -- the magazine gets inside access because they provide a service, "free" advertisement. Your journal is giving its readers what they want (the designer's biggest dreams, aka "something colorful to read") and the gaming companies get what they'd like as well (um, advertisements!).

    It's all a big happy family right? That's what I used to think before I read this story. Here's an important quote. ... the opinion of a top exec from a major publisher was decidedly bottom line.

    "Press previews are very important to our sales," he casually mentioned to me over martinis, as if it was the most obvious thing in the world. "Retailers don't know anything about games. So we show them previews of our titles from the game press, and they reserve shelf space for our games on the strength of those [previews].


    I knew I was naive, but I was trying so danged hard to stay positive about the previews in magazines. The problem is the Catch-22 -- without the lovefest, there is no inside access and no review. With the lovefest, retailers may be making horribly misinformed decisions about which games to stock for us to buy.

    Ultimately, I don't guess I've changed much. For the common reader, journaltisement-style previews still don't bother me as long as the reviews are legit. I guess the question is how intelligent a set of readers are the people making the decisions of what to stock at retailers, and do they know journaltisement when they see it?

    --

    It's all 0s and 1s. Or it's not.
  68. Patent(sic)ly obvious? by Anonymous Coward · · Score: 0

    Articles like this remind me of the (software) patents debacle. This is as non-obvious as Amazon's one-click.

  69. Choose better rags by Hercules+Peanut · · Score: 1

    I have an Xbox and I get Official Xbox Magazine, mostly for the demo discs but the reviews are useful too. Now admittedly, anything MS or Halo does is pure platinum and that you just have to accept/ignore. It's also true that when games first hit the scene they are almost always written up in a positive light. However, when they actually test the games for review purposes they have ripped on many of them pretty hard, even A list titles. I'm sure the makers of Sudeki spent a fortune advertising but when the game hit, it didn't get much respect.

    The magazine is far from perfect and you can pick on some of their choices but it sure isn't as bad as this guy makes out.

    It's all about the source. Do you think MotorTrend, Gartner, CycleWorld, Times Automotive section in the newspaper is any different? Actually, I'd be surprised if too many /.ers are shocked at this.

  70. I've seen bad reviews by brit74 · · Score: 0

    I used to have a subscription to PC Gamer. I remember reading some reviews of games where they trashed the game. I even remember one game getting an 8% rating. They said something like, "avoid this game at all costs".

    Looking at the PC Gamer database of reviews, I looked up a review summaries. Here's what they look like:

    20th Century Trivia Challenge - Rating: 23% Highs: Some good questions; pretty interface. Lows: British-related questions and humor will be lost on American audiences; questions and too-short video clips repeat quickly. Bottom Line: Not worth your time or mony, even if you are British. It's just plain bad.

    3-D Ultra Mini-Golf Deluxe - Rating: 43% Highs: Great-looking graphics, cool animations and effects; True Putt mouse swing Lows: Can't change views; once you win, there's no reason to play again. Bottom Line: Even if you are desperate for some mini-golf, you can find something better.

    3D Ultra Radio Control Racers - Rating: 25% Highs: Inexpensive; some potential appeal to the young-uns. Lows: Monotonous gameplay; terrible grinding noise instead of soundtrack. Bottom Line: Shovelware best suited for a last-minute stocking stuffer gift for the kiddies.

    And a list of ratings for the first 30 games in the PC Gamer database of reviews: 80%, 68%, 76%, 78%, 57%, 80%, 56%, 23%, 43%, 86%, 91%, 47%, 85%, 45%, 25%, 60%, 52%, 78%, 85%, 85%, 72%, 66%, 52%, 30%, 34%, 68%, 34%, 61%, 88%, 82%

    So, they do give some bad reviews. Although, it may be true that game ratings are overinflated, or that game ratings have begun to be overinflated lately.

    http://www.empiresofsteel.com/

  71. been there, done that... by Anonymous Coward · · Score: 0

    Don't I know it. Used to have a job reviewing games. They started by saying that we were fair here and wrote what we really thought about the games, but naturally that turned out the be complete BS cause when I did do that the first time the editor kindly explained to me that I probably didn't know the genre and that this was infact a pretty ok game so they had another guy go over it and make some editorial changes to it, they also pumped up the grades I had set on the game a bit.

    The next time I did that it apparently slid by the editor cause the deadline was short and it actually got printed exactlly like I wrote it. So they had a giant fit afterwards, the publishers gave them grief, which they basically passed down to me cause now they wouldn't be getting all them publisher freestuff, trips, preview, etcetera.

    So even the most mediocre or crappy game is going to get giant thumbs up. They could be rereleasing any old crap and they are going to find something that is good with it and just focus the entire review on that.

  72. It's not all about money. by xtremee · · Score: 1

    Me and my friends run a fairly successful gaming site in spanish (alkon.com.ar, 250.000 visitors a month) and the reason why we make game previews is to give our users insights of how a game is going to look like.
    Example, let's say we got a letter from Game Developer X about a game called Y. We test it and then we post our thoughts about it, for instance. "We like the weapon models and the stages, but there's something about the story that made us feel like we are playing yet another first person shooter like Half Life. This game would totally rock if they relate A to B".
    We never say anything about the bugs we find because, after all, it's a preview, not the final release.
    We usually turn down the offers of Company X that pays us to make really good comments about an upcoming game, but that's just us. Other companies may follow more greedy philosophies.

    Andy.

  73. That name sounds familiar by autopr0n · · Score: 1

    I remember people making fun of James Wagner Au about something a long-ass time ago.

    --
    autopr0n is like, down and stuff.
  74. Problems in preview will be fixed in release by noidentity · · Score: 1

    Here's my "assume no wrong" take on it. A preview of a game can show what technologies and features might be in the game. A preview has had more time on adding neat things than cleaning up problems, therefore it is a more reliable indicator of what neat things might be in the game (and proof that they are even possible), but not as reliable an indicator of what might be wrong with the game, since fixing problems doesn't require as much (unpredictable) creative inspiration.

    Thus, you can reliably determine that a game will have some cool new idea, but not as reliably determine whether it will still have the problems you encounter in the preview.

  75. The One *True* Review Site by Hellboy0101 · · Score: 1

    If you can stomach the profanity, check out this site . There are no ifs, ands, or buts on where these people stand on a game. I don't think the industry uses these guys for marketing, but honest reviews abound. Check out this tasty review of HL2 for a sample. ***WARNING*** NOT FOR THE EASILY OFFENDED!!

    --
    Because teenage pranks are fun when you're about to die!
  76. There's still some hope by Anonymous Coward · · Score: 0

    He's not the only one to recognize the problems with gaming becoming mainstream. There's still sources of innovation in gaming. I find myself more and more turning to freeware games and small developers to find innovation. Games like this usually lack in graphics or music, but if that's what you look for in a game you're screwed. Also, some big names are still looking to be somewhat creative. A few good examples currently in development are Spore(developed by Will Wright) and Tabula Rasa(Developed by Richard Garriot). It's just too bad that people are willing to pay for games that suck because they don't realize that they've been playing the same game with different names for years.

  77. The trouble with magazines by Anonymous Coward · · Score: 0

    The way I see it is like this. The owners of the magazines want to sell copies, that much is pretty much a give fact. So first of all attacking the journalists for not having the integrity to write the truth (whatever that might be perceived to be) is a serious misfire. They do what they get paid like most people who work for a living, they can not eat their integrity and I feel confident that if they try to stand on principle that is exactly what they will have to do. So as a journalist you either conform to the system or you will be removed from that system. The same goes for basically everyone from the lowest low or the highest high within the structure of a magazine. The owners want to sell copies; you either get this done or you get another job.
            Second point on the agenda is that when you release a magazine, lets for the sake of argument say that it is released once a month, you have a certain amount of pages to fill. One month you might have lots of interesting things to write and manage to fill the pages quite expertly with eye candy and yummy news. But then there might be three months when there is nothing interesting to write about, yet the consumers still expect to buy their magazine every month. At which point you'll have to either talk something to death or make stuff up.
            The third and most important point is that hype works. People buy the magazines, the read the articles and buy into the hype, done so myself on more than one occasion. So the owners of the publishing companies see that good media gives higher sales. And then they realize that the media is dependant on actually seeing the product before they can write anything, and the product is firmly in their control. So they use what leverage they have to pressure the magazines into neglecting to mention the worst and only focusing on the bad. And the owners of the magazines realize that, as stated earlier, they are dependant on the publishers giving them a peak in order for them to have an article.
            So that covers the circle of information between the media and the publishers. They are dependant on each other and therefore will always have a fuzzy relationship. Of course if there was some type of legislation that forced all game developers to give their codes to magazines on request we might see a different scenario altogether, but that is highly unrealistic.

    So the bottom line here is that as long as we remain creatures of impulse and buy stuff without actually doing some research; we will continue to be exploited by the media and the game industry. However if people read the reviews and previews with a bit of healthy scepticism, and actually tried out demos and did all that they could to ensure that the game they bought was the game that they hoped it would be this would not be an issue. If you read more than one review, get more than one opinion, and test whatever demos are available you might save a bit of money in the long run and many undeserving games would see their sales drop. Which a cynical person might say would lead to less money invested in games in the future and might ultimately lead to a decline in the diversity (more than what has already happened) of video games in general.
            So for now keep buying trash, and hopefully every once in a while a lump of dirt might prove to be diamond.

  78. The Nature of Previews Guarantees Suckage by miller60 · · Score: 1
    Two observations made in this thread are true, and explain why previews are usually uncritical page-fillers:

    1. Previews are by their nature incomplete and journalists hold their fire because it's not entirely fair to trash a work-in-progress.

    2. Readers want previews, and their desire for previews can be a decision maker at the newsstand.

    The bigger question is this: why even do previews at all? Consumers always want to know what hot products are coming down the pike. But journalists in many industries resist the urge to make previews a core component of their coverage, because it leaves them vulnerable to manipulation by puiblishers. They recognize that reviewing an unfinished product is fundamentally a bad idea, and serves readers poorly. Unfortunately, it's too late for the games industry to put that cat back in the bag. Readers expect previews, and so they're stuck with sucky ones.

    The solution is to build new game journalism models in the blogosphere, and for gamers/readers to support them, so whatever new models emerge don't get corrupted by publisher advertising cash.

  79. um by argStyopa · · Score: 1

    Might I comment from the PoV of an actual game reviewer?
    I used to write for a number of media, from computer game sites like www.strategy-gaming.com to Computer Gaming Monthly magazine.

    Previews are simply that, PREVIEWS.
    Someone hands you something that isn't finished, and basically says "hey, it's still got some rough edges, but what do you think?".

    Would it be fair to take them to task for things that are wrong? It's NOT DONE.

    Personally, I would tend to be positive (or at least optimistic) on previews, but was also willing to make pointed comments about what I thought might indicate that they were going down a wrong path, for example.

    So no, I didn't expect some sort of tit-for-tat, although I suppose there may have been one implied. Yes, if I'd be a harsh ass about things, I doubt they'd have let me get early peeks at their products.

    Is that some sort of great conspiracy? Not really.

    --
    -Styopa
  80. Compare with other media by SiliconEntity · · Score: 1

    So why is it that games alone have this problem, and not other media? Why are film reviews not always positive? Likewise with book reviews, TV reviews, music reviews, theater reviews, and reviews of every other art form and creative project?

    One difference, it seems to me, is that none of these fields have the equivalent of "gaming magazines", at least not that have any significance or popularity. Yes, you can find magazines about movie stars and TV shows, and they are filled with promotional puff pieces about upcoming projects, but nobody takes them seriously. They are only read by starry-eyed teenagers and bored housewives.

    Real movie reviews come out at the same time as the movie. And the same with the other art forms listed above. They review the work which the user will experience, and they give honest, tough, objective assessments of the quality of the work.

    Why isn't the gaming world like this? Why do people still care about gaming magazines? I am amazed in this day and age that anybody still buys paper products. I would expect that, as with other creative works, games would be reviewed when they are published, and those would be the reviews that count. Yes, they could still publish fanboy promotional pieces for upcoming games, but nobody would care about that any more than they care because some magazine shows George Clooney or Brad Pitt in an adoring light.

    I don't follow the gaming world, so I don't know why exactly they have fallen into this trap. Maybe it's because so many gamers are still children. Perhaps as the field matures, gamers will realize that these promotional magazines are as insignificant as Soap Opera Digest and will not pay them any more attention.

  81. In other news.... by MickDownUnder · · Score: 1

    The sky is blue !!

  82. RIP Good Magazine by A3gis · · Score: 1

    See that's why PC Games Addict magazine was good here in Australia, they reviewed games with almost the same venom usually reserved for use by Penny Arcade. Which, in the context of this story, is probably why the magazine got shut down. *sigh*

  83. One more step by scaryice · · Score: 1

    "For the thing of it is, game magazine previews are almost uniformly positive, even for the most undistinguished titles. So it unrolls thus: publisher makes mediocre game; press previews depict mediocre game as being good or at least worth a look; excited gamers read previews, foolishly believe them, start making pre-sale orders of mediocre game; driven by preview press and pre-sale numbers based on that press, retailers stock up on mediocre game; publisher makes money from mediocre game, keeps making more games like it."

    Gamer gets pissed at mediocre game, turns to magazines for reviews.

  84. gamer catches on by Anonymous Coward · · Score: 0

    that most games are crap ( relative to what they are promised to be ) ignores demos as they are often crippled betas ,waits until at least the first patch has been release
    ( including a crack for the dumb ass system screwing cd protections used to harass players )
    downloads game via p2p network has a play.
    reviews it himself and deletes a peace of crap glad to
    have saved himself being ripped off.
    or determines the game appears to be close to ok and buys it and encourages mates to do like.

    I now use the later. been stung to often by games which cost close to a days pay to me now.

  85. in the words of Navin Johnson by GravySkin · · Score: 0

    Oh, I get it! It's a profit deal.

    --
    "never met a Microsoft zealot"
  86. User Reviews by therage96 · · Score: 1

    For me, the arrival of the "user reviews" were truly the best thing for the gaming public. I rarely ever read the actual review gamespot conducts on games, but I usually read the worst of the user reviews because most of the time the positive ones are just there to say "This gam3 r0cks!!!!", however the negative reviews aside from the 6-year old's "this gam3 sux0rs!" typically give me an accurate view of the title in question.

    Same thing with movies, I never read critic's reviews on yahoo, or go by their average rating, I always check out the user reviews and overall user rating of the movie, which is much more accurate in my opinion.

  87. Re:color me ... Shocked by AKAImBatman · · Score: 2, Insightful

    I think it is good to rant about this because he has a good point: those web reviews sites don't wanna lose their jobs. So they play along with the devs, not the people.

    *sigh* PC Gamer, PC Gamer, wherefore art thou PC Gamer? Thoust were taken over by PC Accelerator, forever to be changed into a mediocre magazine. The PC Gamer thy once were is forever dead. Dead, and floating upon the winds of time. Farewell pointy stick and coconut monkey, I knewest thou well.

  88. Mod this story... by Aragorn+DeLunar · · Score: 1

    -1, Obvious.

    Sort of like Marilyn Manson singing a cover of "Personal Jesus."

    --
    Cynicism, like dogmatism, can be an excuse for intellectual laziness. - Susan Shirk
  89. As someone who does these... by Mag_Linnard · · Score: 1

    I hate doing previews. It's a moral issue, I guess--if I'm holding in my hand something extremely beta, not remotely a release candidate, but so primitive that it's virtually unplayable, do I ransack it in the name of "objectivity", or do I take it as what it is and tell readers what I see now and what could possibly come from it, best case scenario? I've called a couple of previews as bad with no good future, but usually it's a case of "eh, it's bad now, but it's got no release date and it could get better".

    It's unfair to even bother with previews unless you're looking at a release candidate or finalized product, and you're harping it for an upcoming review in the next issue. It really serves no purpose other than a free spat of advertising, and the four-colour glossy ad on the next page does that better.

    --
    It's not the voices in my head that annoy me. It's the psychosies they invite over for parties that annoy me.
  90. Review inflation by Anonymous Coward · · Score: 1, Interesting

    That's why I loved X-play on TechTV. They weren't afraid to tell people to avoid games like they came with free samples of anthrax. They actually rated games 2 out of 5! (There might have even been some ones here and there.) I really felt that a game in a genre that I liked that rated 4 out 5 would be a good buy when it was on sale, and a 3 would be a mostly entertaining waste of time, but not something to actually purchase. I haven't been able to watch them in almost a year, so I've only seen about two of the G4 produced episodes.
    This is of course in contrast with the other video game review shows on G4 now, which suck so hard that they were studied by Dyson and Oreck. Their shows suffer from score inflation as much as any magazine. Even if they spend the whole time saying that the game was pretty much OK, the games still get a 7 or 8 our of 10.

    1. Re:Review inflation by MBCook · · Score: 1
      I agree completely. I watch X-Play and it is where I get all my game reviews. I may see/read others, but they are the ones I trust. When a game is bad, they really tell you. And while their previews are always positive, it is usually pretty obvious when they think a game has serious problems from the preview copy.

      Too bad ZDtv/TechTV got ruined. Back before the merger I always wanted to get G4 so I could watch it. Now that I have it (thanks to the merger) I wish it would go away. All they did was replace shows I liked (Invent This! Fresh Gear, and others) with crud (Attack of the Show, Barbed Wire Biscuit, Cinematech, etc).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  91. Re:color me ... Shocked by m0ng0l · · Score: 2, Interesting

    I think more so, the point he was trying to make is that reviewers get a gushy over *previews* of the game in question. The problem being, if they don't get "positive gushy," the publisher won't get any more juicy advertiseing dollars.

    So, the bad previews get editorialized into something positive about game X, despite the fact that they were using alpha code, or maybe just pre-rendered screenshots, or even just the design document. Then, readers get geeked up about the game, wait 6 months for preview number 2, which is even more sugary sweetly positive, pre-oder, which convinces the retailers that the game will be a hit, so they get prepped to stock up.

    Then, the game comes out, and sucks. Happens on the PC, happens on the consoles (maybe worse there?) Happens with hardware (oh look! This video card that isn't even in engineering samples will have 6 quintillion transistors, 1 million pixel pipelines, and support DirectX25, plus full Linux and DOS support! Lets write a positive preview of it to get a sample when it actually goes to silicon!)

    One of the hardware sites a couple months back did a power-supply test. However, they didn't request samples from the manufacturers, they went shopping on the web, and ordered from retailers. They did get permission to use a power supply manufacturers test lab, but still bought and brought in a retail package from a web store, of that manufacturers brand. And also managed to convince said company to leave them alone with the test equipment...

    Not sure how they managed that one...

    I've gotten more and more un-impressed with previews. Either they preview goes on about great new features, that don't make the final release (BF2s dynamically re-sizeing maps), or there is just no "meat" to the article, to give a taste of what might be good about the game...

    --
    Do you see the FNORDS? I refuse to post anonymously, as I am fireproof!
  92. ... Lies! by ssand · · Score: 1

    Apparently You have never read a review for Big Rig Racing. http://www.gamespot.com/pc/driving/bigrigsotrr/rev iew.html/

  93. Interviews by Anonymous Coward · · Score: 0

    Well, there's always interviews with the game creators, but that has its own set of problems...

    http://www.penny-arcade.com/comic/2006/01/20

  94. In other news.... by Anonymous Coward · · Score: 0

    the sky is blue, and jellyfish stings hurt....

  95. I dunno, there's more, IMHO by YesIAmAScript · · Score: 1

    I was never an editor for a mag. But I can say as a consumer that if there is a hotly awaited game, and a magazine does a cover stating they have a scoop on it ("exclusive screenshots!"), then people will see the magazine and buy it. It will increase sales of that issue.

    So more than just being cheap filler, previews can cause people to buy mags that they wouldn't otherwise buy. At least that's what I've noticed as a magazine buyer.

    Yeah, the previews are usually useless fluff, but you've already bought the magazine, what are you going to do, return it?

    --
    http://lkml.org/lkml/2005/8/20/95
  96. This isn't so bad. by babbling · · Score: 1

    Why should game publications have a go at an unfinished game, possibly even before they have had a chance to play it? It's only fair to save the negative stuff for the review.

  97. chinnese guy discovers america. by Anonymous Coward · · Score: 0

    chinnese guy discovers america.
    hero of the day.
    good job Sherlock.

  98. OMG by Nonoche · · Score: 1

    Captain Obvious strikes again!

  99. Quick follow-up to my essay... by wjamesau · · Score: 3, Interesting

    Thanks for the fascinating conversation, Slashdotters. Two quick corrections:

    - My name is actually "Wagner James Au".
    - I'm still blogging about Second Life as an embedded journalist at http://nwn.blogs.com/, though now on a commercial basis with Federated Media, the kids what bring you Boing Boing, Metafilter, and other juicy goodness.

    Lot of worthwhile points worth discussing, but rather than wade in too deep, let me hit at one in particular:

    > The author is trying to posit an implied (but untrue) connection between previews
    > allowing mediocre games to sell and all games 'sucking.' Mediocre stuff sells in
    > every entertainment industry that exists -- if only the best games sold then the
    > market would be too risky to enter.

    Actually, I didn't say all games sucked. What I did say is that due to previews, the few games which don't suck have to compete for shelf space with the 95% of games that do. Preview hype, not game quality, is what guarantees retail store shelf space--especially if the game is backed by a large publisher and/or it's connected to a known brand. And since the average consumer only buys the games that are on the retail shelf, they are far more prone to walk away with a shitty game. This means good games are artificially disadvantaged on the market, which is not open, and it's substantially different in this sense from all the other mediums. A good book or movie can cut through the clutter by word of mouth or good reviews, while it's far more difficult for the same thing to happen with a game, because all the good reviews in the world won't help a game that isn't even on the shelf in the first place.

    1. Re:Quick follow-up to my essay... by Forbman · · Score: 1

      Well, despite this, there are still people who like some of the games that suck, even as badly as Masters of Orion III. For the 10% of games that truly suck or the 10% of games which will truly rule, previews are probably spot-on. For most of the other games, there is lots of optimism in the previews, which is fine. Look at a car magazine (Car & Driver, Road & Track, Motor Trend, AutoWeek) ever? They have *conceptual* drawings of planned/hoped for car designs sometimes years in advance, and car geeks hold on to those images until they start seeing sheet metal. Then there is the whole car show circuit, and a whole nother level of wet dreams and drooling by car nuts.

      There is market frustration, like comparing the final iterations of the MR-2 to the current MR-S, for example (it's a small market, yes, but passionate), and wondering why Toyota didn't keep selling the MR2 in the US for as long as it sold in Japan. Yeah, I had a '91 MR2T, and pretty much wish I hadn't sold it, but was "convinced" that it would be the best thing for the Family. Oh well, c'est la vie. Still a modern-looking car, and its design has aged far more than Mitsu 3000GT's design, for example.

      Too bad all cars don't cost a uniform price, unlike video/computer games! "Yeah, I'll take that Corvette Z-06 for $49.99, please!"

  100. Well, I do by Moraelin · · Score: 2, Interesting

    "And really? Truth be told, who wants to read any more than the rare preview to say "omg this game is gonna sucks bad?""

    Well, I, for one, wish someone gave me the full, honest picture for a start. If I'm gonna blow my money on a product, be it a game or a watch or a TV or whatever, I'd like to have the full picture, not just a lopsided hype-only half of of the story. I'd very much like to know the good _and_ the bad, so I can make an informed decision if it's the kind of game I'm looking for.

    Frankly, I never got the seemingly rampant point of view that if you dare say anything bad about a game, or even admit that you read negative reviews, then you're a horrible person, an anti-gamer or game-hater, a troll, and/or a fanboy of the competition. There's this idiotic notion that if it's a game, we should all treat it nicely and say only the nicest stuff. God forbid that someone would be so inconsiderate and hurt the poor developpers' feelings by saying that a game sucks.

    Why? It's a product I'm buying, and not even a cheap product. Why is it so fundamentally wrong to make an informed decision about buying it? Why is it so wrong to give me the whole picture instead of a sweetened sales-pitch?

    It's the same as any other product. If I buy a TV, I want to know if this model's image looks kinda fuzzy or the de-interlacing makes it laggy for console gaming. (Some HDTV models do just that, for example.) I _don't_ want the reviewer to carefully skip all the bad parts. If I buy something as cheap as, dunno, a pair of cheap computer speaker, it would be nice if someone told me in advance "dude, playing anything through these, sounds like playing it through an old Casio watch stuck in an empty plastic barrel". (Don't laugh, I have some speakers that sound just like that.) Etc. All I'm asking is the same for games. It's not that unreasonable a request.

    And on the topic of previews, I don't expect them to predict the future and say "omg, this game is gonna suck". But it would be nice to tell me what works now and what _doesn't_ work now. Does the AI actually do yet what the developpers said it would do? Do the graphics actually look like in the developpers screenshots, or maybe in practice do you have to turn the graphics quality to a _lot_ lower to get more than a slide-show? Does the game system and resource system make any sense, or do you "mine for fish" like in the VG Cats comic strip and get bone by cutting wood? Does the story, as much of it as you can preview, make any sense? How's the balance so far? Does one class kill everything by just repeatedly clicking the left mouse button, while the other needs 15 mana potions per fight? Etc.

    (BTW, the above are not even exaggerations, sadly, but actual examples from games I've played.)

    It doesn't even have to be the meat of the preview, you know. It can just be a "stuff that doesn't work yet" section at the end.

    Yes, we all know that it could get better before release, and feel free to even include a reminder if you wish. But ffs, don't make it sound like it _already_ _is_ better anything that ever happened before, sex included, and so perfectly realistic and detailed that God himself is taking notes for the next time he creates a world.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  101. No surprise here by jamyskis · · Score: 2, Interesting

    As someone who works in journalism (not a gaming rag though) I know the laziness that sometimes permeates through the industry. Mostly these previews are just rehashed press releases and the screenshots have been ready-completed by the publisher, and generally look far better than the game actually does (Age of Empires III anyone?) I'd love to know what happened to the "investigative" reporting that made this profession so great instead of acting as a free marketing channel for these companies?

  102. Too cynical by Anonymous Coward · · Score: 1, Interesting

    most companies dont set out to made mediocre games, nor are there too many really bad games anymore; they arent economically viable (Xtreme Paintbrawl wasnt a financial success, was it?)

    But let's face it: companies have to get the games out the door. They can't all spend decades in development, polishing the turd like DNF or Daikatana. They don't all have a Peter Molineaux to overhype a game, then leave disappointed gamers playing some crappy game that didnt have any features he claimed.

    So most games have a decent premise, and are hopefully able to get a stable game out the door (yes, Trioka, I'm looking at you). And hopefully, the game resonates with enough gamers to where a sequel can be made. Look at how many sequels end up surpassing the original in terms of the overall experience. It's because the first game forms the base, and the company can build on that. But too many devs try shooting for the moon right at the start, and never focus on doing any one thing good by the time their game is forced out the door.

  103. Old. by schild · · Score: 1

    I embedded these same complaints in a less-than optimistic as this guys article about 20 days ago.

    --
    schild
    editor, f13.net
  104. Most honest preview of MOO3 I saw was... by Shivetya · · Score: 1
    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Most honest preview of MOO3 I saw was... by Jugalator · · Score: 1

      Hmm, that looks as one-sided as those that keep praising the game to me. I mean, MOO3 was pretty bad, but there was still good ideas going on there, at the very least ideas that worked in MOO2 which was "the awesome" according to everyone. Sure, most of it was bad, but this reviewers is just looking for mistakes.

      --
      Beware: In C++, your friends can see your privates!
  105. Many reviews are marketing too. by Shivetya · · Score: 1

    Many stinkers have been talked up as great games and given good reviews in these magazines. It seems directly related to how much advertising was done before the game was released.

    As most of us have learned, the last place you look for insight into a game is the magazines, those are only for pictures.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  106. You'll notice by SirSmiley · · Score: 2, Interesting

    that in same gamepro, gamespy or any other print media/online gaming mag/any other product review mag that when they preview something they will never say "game doesnt have X, game doesnt have Y". What they will say is "looking forward to this game having X and Y, that will be a blast". It's the polite way of saying, please add this or your game will suck, and the reader will never know whether the product was originally designed to have it or if the previewers just think it should be that way,

  107. The Only Good Games Are Free-Software by Jastiv · · Score: 0, Flamebait

    The only good games are free software. That way, if the game is buggy or does not do what you want, you can get the source code to change it until it does what you want. You can also change the graphics and sound files. The whole problem with the game industry, is you do not get the source code with those games and they often do not run on a free operating system. This makes it very difficult to fix the bugs yourself after the game has come out. The other reason games cost so much to make is because they do not share the source code with each other like they should. They are being too competitive to their collective detriment. Here is a good game. http://www.wesnoth.org/

  108. It's what the readers want. by west · · Score: 2, Insightful

    To be honest, I really hate previews. But then, I grew up reading game reviews without a final rating (that long ago - horrors)! However, for the most part, readers value previews over almost any other feature, and they their not big fans of negative reviews.

    They read previews to be excited for a few months, enjoying the anticipation of playing the greatest game ever. They're reading the magazine to get a little lift. In short, most readers *aren't* curmudgeons.

    With positive previews everybody wins. Pages are filled, publishers get free publicity, stores pre-order more games, magazines get a closer relationship with the publisher, advertisers (who want happy game-buying readers) are happier, and readers get their thrill of anticipation (which takes their mind off the game they're playing now...)

    Outside of a few curmugeons like me (and many of the previous posters), people no more want honesty in gaming magazines than they do in health magazines ("forget special diets - simply eat less calories and get moderate exercise" doesn't benefit anyone. The advertisers don't want it, and neither do the readers). The magazines give people what they want, and the one's that chose different paths have all gone bankrupt.

    If you want *real* reviews by people who paste games that "deserve it", smaller websites that don't depend on readers or game advertising for financing (i.e. labors of love) are the only viable medium.

  109. The obvious question coming from this... by Jugalator · · Score: 1

    Any good game review sites out there that try to be honest; possibly run by game enthusiasts rather than magazines helping companies to promote their products? Sure, such sites may not be allowed/able to review the beta versions and post marketing previews, but merely decent review sites would be interesting to hear about.

    --
    Beware: In C++, your friends can see your privates!
  110. Really??? by cheeseboybeans · · Score: 1

    yeah well done mate, it was pretty obvious that was the case

  111. Self serving marketing drivel for their own stuff by ibeleo · · Score: 1

    "Preview Ho" will be a compilation of the most egregious, blatant promotion for unreleased games from across the gaming press. We will challenge the editors of these magazines and websites to justify their hype on behalf of their advertisers' products

    ....

    Help us find the biggest Hos and win public praise--and the satisfaction of knowing you helped create a future of better games.

    Translation: Flock to my site, drive up my web clicks for my advertisers as I tell you with my """special""" feature about the cd coaster of the month

    Only, it been done. CGW gives bad ratings. I'm sure others do, and I'm sure there are those that are exactly like the author said, pure proganda machines. The problems is not glowing press reviews (what, you don't think they can hire marketing types to write drivel for their shiny boxes anyhow?) it's not enough people going back to the store and saying "This sucks". And that includes the bad magazine.

  112. It's the hardware! by Jetson · · Score: 1
    Because making games is hard.

    More to the point, making games that takes advantage of "bleeding edge" hardware is hard. The typical development cycle for a FPS or similarly complex game is between 2 and 4 years. The authors have a choice: design the game using existing technology in which case it will "suck ass" by the time it's released, or design the game with Moore's Law in mind in anticipation of hardware or software capabilities that simply don't exist. The latter course makes for much better games assuming you can afford the financial risk of having a tosser if the hardware never appears or is significantly over-priced, and also means that most of the testing doesn't happen until the very late stages of development at which point it can be very hard to work around incorrect assumptions in the rendering engine.

    People who develop for consoles like the X-Box will tell you that trying to put together a release-day package is almost impossible because the hardware and OS change on a daily basis right up until the assembly line starts rolling (and beyond).

  113. congrats, we have a new super hero. by AcidLacedPenguiN · · Score: 1

    Let me be one of the first to suggest James Wagner Au take on the role of Captain Obvious.

    --
    disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    1. Re:congrats, we have a new super hero. by DaveCBio · · Score: 1

      I lost what little respect for him back when he wrote that article on FPS games being murder simulators. The man is a hack and despite being sought after to write about videogames he doesn't seem to understand them at all. Everything he writes seems to be academic onanism.

  114. Re:color me ... Shocked by Anonymous Coward · · Score: 0
    However, they didn't request samples from the manufacturers, they went shopping on the web, and ordered from retailers.

    Consumer Reports does this, but of course they don't review games. Tom's always seems to be on the lookout for fast ones the manufacturers might play, though as they've scaled up I don't think all the new staff is as sharp as it used to be.

    Some time ago I recall an auto magaize (Motor Trend, or Car & Driver), that went back and looked at their reviews of some of the classic automotive duds, such as the Yugo and the Chevette. The called it "Damning with Faint Praise", but it gave you an idea of how reviewers struggle to find something positive to say about the worst duds.

  115. Sure Signs that a Game Will Suck by Anonymous Coward · · Score: 0

    Again and again these signs precede games that suck:

    -Multiple "fan" sites appear before the game is released (usually the company offers fan site templates as well)
    -Previews focus on the amazing graphics but little else, especially specific things like shadows, lighting, water effects.
    -Most previews are in fact NOT "hands-on", demonstrating that the publisher won't risk objective criticism. If they're really so proud of the great game, why not invite everyone 15 year old webmaster to play it instead of just releasing new screen shots?

    And finally I seriously believe the next one is a shocking new sign that will become more common:

    -a large number of hired fanboys in the official forum, most of whom do not write or spell English well at all. I hate to say this but go look at the Morrowind Oblivion official forums and try to convince yourself that most of those posts aren't being made by hired keys in India. I'm serious.

    Games that I can recall having the above signs were Deus Ex 2, Dungeon Siege 1 and 2, Daikatana, and, sadly, Morrowind Oblivion.