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How America Changed the Mario Brothers

DreamWinkle writes "It might seem unlikely considering that Mario was born and developed in Japan by Japanese minds, but America forever changed how our favorite plumber played. Why? Because Nintendo thought the U.S. and European gamers couldn't play. As a consequence, they never released the real Mario 2 outside of Japan because it was too hard, and instead released Doki Doki Panic with the Mario name. Since then, the entire Mario franchise has picked up traits from Doki Doki Panic, like the card game at the end of each level in Mario 3. This article takes a look at what elements really belong to Mario and what belongs to Doki Doki Panic. It's interesting to see that, point for point, Nintendo changed almost nothing about Doki Doki Panic before releasing it in the states and Europe as Mario 2."

315 comments

  1. Old... by Anonymous Coward · · Score: 5, Interesting

    Seriously, this news is 20 years old. I figured pretty much every serious gamer knows this story... More interesting is how frequently Japanese companies have made the American version of the game easier.

    1. Re:Old... by Coneasfast · · Score: 5, Informative

      for those who don't know though, you can find this (and other) info on the wikipedia article: http://en.wikipedia.org/wiki/Super_Mario_Bros.

      --
      Marge, get me your address book, 4 beers, and my conversation hat.
    2. Re:Old... by xSauronx · · Score: 0, Troll

      i had no idea. but i dont find it interesting, either. i may have if it had been a nintendo power article 15 years ago, but since i couldnt tell you the last time i played super mario brothers 2....i dont really care.

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    3. Re:Old... by The+Walking+Dude · · Score: 5, Interesting

      Here is an excellent, and funny, side by side comparison. It's all on a single page with few ads, and it includes a working ROM at the bottom, so you can play Doki Doki Panic on your computer. http://www.progressiveboink.com/archive/dokidokipa nic.html

    4. Re:Old... by Lumpy · · Score: 5, Insightful

      It's not just video games. Electronics are "dumbed down" for the american consumer. There are craploads of electronics they sell in Japan and sell like mad that we do not see here. The Sharp Zaurus was pulled from US markets because it's too "hard" for americans. Yet the Zaurus is a raging success in Japan and they are on their 6th version that blows anything you can buy in the states out of the water. In Japan it is common to have combo DVD-MiniDV tape devices, something that home video editors here in the US would kill for.

      From Cellphones to everything else. It is all "dumbed down" for Us consumption.

      Why do they do this? Because the average US consumer IS too damned stupid. Give them a DVD recorder remote with 52 buttons and a LCD status screen and they freak out. Give them full control menus on their TV for adjustment and they freak out. How many people went through the 80's with a blinking 12:00 clock on the VCR because it was "too hard to set"?

      Most of the cool electronics that geeks here would kill for are castrated and then have soft corners installed for us "special" americans so we do not hurt ourselves.

      --
      Do not look at laser with remaining good eye.
    5. Re:Old... by drsmithy · · Score: 2, Interesting
      Most of the cool electronics that geeks here would kill for are castrated and then have soft corners installed for us "special" americans so we do not hurt ourselves.

      I think you'll find the attitude is not so much "dumb Americans" as "dumb non-Japanese". It's not like other "caucasian" countries are swimming in the cool eletronic gadgetry that is commonplace in Japan, either.

    6. Re:Old... by Anonymous Coward · · Score: 2, Interesting
      How many people went through the 80's with a blinking 12:00 clock on the VCR because it was "too hard to set"?

      To be fair, the excessive number of button presses required to set a VCR clock IS too hard unless you intend to set a timer for recording. Otherwise, you just have a clock on your VCR and, frankly, it's just not worth the effort only to have it reset itself the next time the power goes out.

      A better, but related example, might be that delayed record feature. How many people never did figure out how to set a VCR to begin recording automatically at a set time and missed their shows every single time?
    7. Re:Old... by Danse · · Score: 1
      More interesting is how frequently Japanese companies have made the American version of the game easier.

      I think the Japanese just have a different idea of what is fun than most westerners. To many, Japanese games seem more tedious than fun.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    8. Re:Old... by amliebsch · · Score: 0

      Is it lonely up there on your pedestal?

      --
      If you don't know where you are going, you will wind up somewhere else.
    9. Re:Old... by PFI_Optix · · Score: 1

      To be fair, the excessive number of button presses required to set a VCR clock IS too hard unless you intend to set a timer for recording. Otherwise, you just have a clock on your VCR and, frankly, it's just not worth the effort only to have it reset itself the next time the power goes out.

      You raise an excellent point. Why, after 20+ years of VCR development, do I *still* have to reset everything on my VCR every time the power blinks? My computer can keep time for years without power. What's so difficult about that?

      The Japanese can't seem to make a decent VCR, yet we Americans are the "dumb" ones? Pah.

      --
      120 characters for a sig? That's bloody useless.
    10. Re:Old... by SenatorOrrinHatch · · Score: 1
      --
      The Christian in me says it's wrong, but the corrections officer in me says, 'I love to make a grown man piss himself.'
    11. Re:Old... by Cowclops · · Score: 1

      As true as that is in general, you'd probably be surprised to know that they actually made the American Zelda 2 harder, by way of not letting you choose what you level up. The screen that comes up when you level up seems like it should let you pick life, magic, or attack, but only lets you select a predetermined trait or "cancel." In the Japanese version, you actually CAN pick whatever, and if you level up life and attack before magic (because its mostly useless in the beginning of the game) it's a LOT easier.

    12. Re:Old... by it0 · · Score: 3, Funny

      Well I think if you americans weren't so darn stupid, we europeans, would have better gadgets!

      I mean we all look alike to them?

    13. Re:Old... by Ubergrendle · · Score: 5, Insightful

      cultural priorities really explain it -- knowledge of how to use a technical device isn't all that important in the grand scheme of things. For example, I doubt the average Japanese developer is any better than an average Indian, Chinese, or American one. Their culture doesn't have an inherent +10 skill for technology, its just cultural priority. When you live in a shoebox, technology is an escape... i only need 1x1 meters for my sony playstation + lcd monitor + final fantasy VXIII.

      How many cellphones have I had in a lifetime? 5 at least. I no longer learn all the functions of my electronic device, i want it to 'work'. Douglas Adams said it best (paraphrasing)-- "Technology is a word used for a device that doesn't work yet. A chair is technology, but no one things of it as such."

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    14. Re:Old... by plague3106 · · Score: 1

      You can choose what you level up; its just that certain traits require more XP. When you have enough XP to cover level up in anything, you can pick any one of them. I always waited for magic in the early game.

    15. Re:Old... by evil_Tak · · Score: 1

      They probably thought Americans were too stupid to level their characters in a balanced fashion.

    16. Re:Old... by SScorpio · · Score: 1

      I still remember playing my old US copy of Zelda 2 and I remember being able to go down to the option marked cancel. This let me save the points I had and but them into something else at the next level up.

    17. Re:Old... by westlake · · Score: 1
      In Japan it is common to have combo DVD-MiniDV tape devices, something that home video editors here in the US would kill for.

      JVC DVD and Mini-DV Video Recorder Combo 250 GB HDD. $1500

      the average US consumer IS too damned stupid. Give them a DVD recorder remote with 52 buttons and a LCD status screen and they freak out. Give them full control menus on their TV for adjustment and they freak out. How many people went through the 80's with a blinking 12:00 clock on the VCR because it was "too hard to set"?

      or maybe buyers in the US are smart enough to demand a recorder that can set its own damn clock.

    18. Re:Old... by misleb · · Score: 4, Insightful

      It doesn't sounds like Americans are being singled out though. Europeans got the same products, AFAIK. Also, it may not be that Americans (or Europeans) are too "stupid" to use the more complicated devices, maybe the Japanese just don't know how to make a complex interface that is intuitive for anyone but themselves.

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    19. Re:Old... by Anonymous Coward · · Score: 0

      Dude, it isn't just the states. It's almost every Western Civilization that adopted modern schooling. John Taylor Gatto explains it in terrificant detail and clear prose. Have a look at it.

    20. Re:Old... by Anonymous Coward · · Score: 0

      That's not true at all.

      It's not that we're too stupid, it's that we're too cheap.

      Look at the best-selling laptops in Japan. They're all light and tiny with huge profit margins.

      Look at the best-selling laptops in the US. They're big, bulky, cost-efficient but have tiny profit margins.

      Bottom line - the US likes bargains, not top-of-the-line.
      Japan wants the best technology.

      Bringing most of those high-tech devices here would be pointless, as they'd be too costly to catch on.

    21. Re:Old... by Anonymous Coward · · Score: 0

      Not at all. The entire planet outside the US is here to keep us company.

      Question is, are YOU lonely there in the stone age?

    22. Re:Old... by Anonymous Coward · · Score: 1, Funny

      No, no. You Americans have big penis. Really big.

    23. Re:Old... by MBGMorden · · Score: 2, Interesting

      Ok, I'll concede that it shouldn't have to be repeated every time the power goes out (I have seen VCR's that would would settings on a power blink of less than 30 seconds, but sadly none have implemented any sort of flash storage or such).

      That being said though, I have never found a VCR that was too hard to set. People just freak out when they are presented with a set of steps more than 2 or 3. I know plenty people (some whose houses I have to visit) who can't watch TV after the power blinks, because their DVD/satellite is on the video input (not channel 3 anymore) and they can't comprehend switching from channel mode to direct input. God forbid the TV actually have multiple inputs that they need to cycle through.

      Most of this I think it b/c of the attitude that knowing stuff like that is "uncool". People would rather stay stupid than actually try to learn how to do something because if they actually knew how others mights think down of them.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    24. Re:Old... by poot_rootbeer · · Score: 2, Insightful

      maybe the Japanese just don't know how to make a complex interface that is intuitive for anyone but themselves.

      I think there's some truth in this.

      The example of a 52-button DVD recorder remote with a built-in LCD screen given by a previous commenter... that's just bad interface design.

      For one thing, if you're using a DVD recorder the odds are very, very good that you have its video output hooked up to a TV. Why does there need to be a graphical display on the remote itself? Use the TV as the display and display status messages as a video overlay.

      For another thing, I can't imagine there are 52 distinct actions I would need immediate access to on a DVD recorder. If I'm using the device in the way it's typically going to be used, i.e. watching or recording a DVD, I really only need about 7 buttons: record, play, stop, back, forward, volume up, volume down.

      If I need other, less-frequently used controls, give me a "menu" button that changes the behaviors of the other buttons. I can navigate a couple screens of menus on those rare occasions where I need to change my preferred subtitle language.

      Apple seems to have the right idea here. Notice how newer iPods have even fewer distinct controls than earlier ones? How many buttons does their Front Row remote have compared to Microsoft's behemoth Media Center remote designs?

      Thirdly, let's please not hold up remote controls as examples of cutting-edge technology. We're still using the same mess of unreliable, incompatible infrared code sequences we were using when wireless remotes were introduced 25 years ago. Is there nobody in the home electronics industry willing to commit to an open standard, maybe something Bluetooth-like, that will let me treat my collection of components as a sensible and cohesive whole, instead of having to teach my "learning" remote how to deal with each one individually?

    25. Re:Old... by Just+Some+Guy · · Score: 2, Insightful
      Why do they do this? Because the average US consumer IS too damned stupid. Give them a DVD recorder remote with 52 buttons and a LCD status screen and they freak out.

      Or how about this: the average US consumer isn't so infatuated by technology that they want to learn a 52-button remote. I have a degree in comp sci and have a Palm and a satellite radio sitting on my desk - I am the target market for complicate, geeky gadgets. And yet what I really want is a cellphone with ten number buttons, a "phonebook" menu, a couple of scroll keys, and Bluetooth to sync it with KAddressBook. Nothing else. No camera, no MP3 player, no video games, nothing.

      It's not because I'm too stupid to figure out a more complex interface, but because I only have so many hours in a day and I'd rather spend time with my kids than dicking around with a freakin' phone, of all things. No, the American markey is different than Japan's not because we can't learn the same things (everyone in Japan is a rocket scientist and there aren't any idiots at all?) but because, by and large, we don't want to. Our priorities are different.

      --
      Dewey, what part of this looks like authorities should be involved?
    26. Re:Old... by hackstraw · · Score: 1

      How many people went through the 80's with a blinking 12:00 clock on the VCR because it was "too hard to set"?

      Not fair.

      Why did the lazy designers have the thing blink 12:00? My microwave does a solid ":" when the power goes out, and it "too hard to set" being that I have a battery powered analog clock* on the wall that is clearly a better clock than my microwave.

      Now the lazy designers got the clock thing right on my DVR. It automatically synchronizes itself, and I can record stuff without tapes, all episodes across channels of a certain show, all kinds of goodness. I probably recorded less than 50-100 hours of stuff on a VCR, and often I did not watch the stuff because I was too lazy. Now with my DVR, I always have about 80 hours of stuff on the box at a time, but I still don't watch all of it, but I have the choice, and new stuff keeps coming on it.

      * actually its quartz digital with an analog display

    27. Re:Old... by cerebrum86 · · Score: 0

      Actually, yes, to most Japanese, we foreigners do look all alike. Japan is notorious for being racist like that.

    28. Re:Old... by Anonymous Coward · · Score: 0

      Sweet troll, way to get modded up!

    29. Re:Old... by derflammenhund · · Score: 1

      re: remote controls, 25 years ago.

      I'm pretty sure the first wireless remote controls for television happened in the 50s. I remember things that actually had metal bars in them that were tuned to specific ultrasound frequencies.

      Then came the visible light remotes.

      Both of those are a lot more compatible than IR: if you needed to control your TV in a pinch, you could use certain naturally occurring sounds or direct sunlight to make adjustments from the comfort of your seat.

      I'm sure there's a boatload of information on that sort of thing available online.

      Agreed that RF is probably the way to go, though.

    30. Re:Old... by Guitarzan · · Score: 0, Offtopic

      ...final fantasy VXIII...

      Is anyone else trying to figure out which one this is?

    31. Re:Old... by Anonymous Coward · · Score: 1, Funny
      How many people went through the 80's with a blinking 12:00 clock on the VCR because it was "too hard to set"?
      ...you mean it's NOT 12:00?
    32. Re:Old... by muyuubyou · · Score: 1

      Don't make their point that we're stupid.

      It has nothing to do with the lack of space. They live in small apartments because they are urbanites and they love big cities. Think NY, the real estate there is not cheaper than Tokyo. There is PLENTY of space and almost anyone can afford a big house in the countryside or just 30 miles away from a big city... but here (I'm living in Japan) that makes you some sort or "redneck" - really they love big cities it's just that.

      Still, the size of a VCR or an XBOX is NOT significative at all. Please ditch this stupid myth.

    33. Re:Old... by marklark · · Score: 1

      My VCR (Panasonic, I think) sets it own time from the antenna signal that I run through it. Perhaps you're using cable?

    34. Re:Old... by Shotgun · · Score: 1

      Thirdly, let's please not hold up remote controls as examples of cutting-edge technology. We're still using the same mess of unreliable, incompatible infrared code sequences we were using when wireless remotes were introduced 25 years ago. Is there nobody in the home electronics industry willing to commit to an open standard, maybe something Bluetooth-like, that will let me treat my collection of components as a sensible and cohesive whole, instead of having to teach my "learning" remote how to deal with each one individually?

      Dude, have you no idea how much money they make from selling replacement remotes? Why do you think devices are starting to lose buttons from their face so that the remote is REQUIRED!!

      --
      Aah, change is good. -- Rafiki
      Yeah, but it ain't easy. -- Simba
    35. Re:Old... by PFI_Optix · · Score: 1

      No cable, no satellite. I've never felt like paying $50 a month for 125 channels and STILL having nothing to watch. Just good old-fashioned analog broadcast.

      But seriously...how hard would it be to put a little battery in the VCR to allow it to retain its settings when it loses power for a few minutes because I needed to move it or the power went out for a split second?

      --
      120 characters for a sig? That's bloody useless.
    36. Re:Old... by PitaBred · · Score: 1

      On the other hand, I've used my learning remote to "learn" the codes from my infrared keyboard, so I can use that as a complete surrogate on my media center.

    37. Re:Old... by popeguilty · · Score: 1

      Clearly we aren't, because if we were, there'd be one supplied already.

      Woah, was channelling my old econ prof for a moment there.

    38. Re:Old... by popeguilty · · Score: 1

      I wonder if it's a regional thing- Korean MMO's are even more grindilicious than American ones (which appear to be slowly moving away from the grind model).

    39. Re:Old... by pianoman113 · · Score: 1

      Most of this I think it b/c of the attitude that knowing stuff like that is "uncool". People would rather stay stupid than actually try to learn how to do something because if they actually knew how others mights think down of them.

      It has more to do with people not caring enough to learn the technology. Why is it that every one thinks their area of expertise is of the utmost importance? People specialize in knowledge because there is too much of it out there for everyone to have it all. A good user interface makes things easy. That's why people who can't program a VCR love Tivo. Incidently, there was an attempt at such an interface for VCRs called VCR+. VCR+ was itself rather difficult to set up, but once set correctly would allow you to specify shows to record very easily.

      --

      Free as in speech, free as in beer, or free as in lunch?
    40. Re:Old... by Anonymous Coward · · Score: 0

      ASIAN supremacy!

    41. Re:Old... by cyborg_zx · · Score: 1

      I had a VCR that did just this.

    42. Re:Old... by TubeSteak · · Score: 2, Interesting

      Well... Japan, China & Korea are used as test markets for all the new tech that comes out of those three countries. The companies can afford to do small runs of expensive gadgets.

      That would be why they get all the wild stuff that never makes it past their borders. It's either unpopular or can't be mass produces at a low enough price point.

      As for the dumbing down effect, Asians seem to love buttons & features. The more buttons & features an electronic gadget has, the better. It seems to be a cultural thing, or at least that is how it was explained to me.

      If you've got cash to burn, there are U.S. & Euro companies that import the latest asian tech & will modify the software to display in some suitable language.

      --
      [Fuck Beta]
      o0t!
    43. Re:Old... by CodeArtisan · · Score: 1

      It's not just video games. Electronics are "dumbed down" for the american consumer. There are craploads of electronics they sell in Japan and sell like mad that we do not see here.

      It's not just electronics either. Look at cars, and how the automatic transmission dominates the market. In most other countries, auto transmissions are rare and actually cost more as an 'optional extra'.

    44. Re:Old... by Anonymous Coward · · Score: 0

      Actually, the average Asian has a +15 I.Q. bonus compared to the average caucasian. (BTW, I'm European).

    45. Re:Old... by Tombstone-f · · Score: 1

      Looks like X minus V plus III.
      I prefer its simpler form: VIII (which did come out on the PlayStation.)

    46. Re:Old... by Garrett+Fox · · Score: 1

      I wonder why this is. From studying a little Japanese history it seems that the Japanese might be more comfortable with adopting advanced technology, having gone from feudal society to high-tech empire in one lifetime (1853-1900). Is that the reason, or is it something else?

      --
      Revive the Constitution.
    47. Re:Old... by suraklin · · Score: 1

      In most other countries, auto transmissions are rare and actually cost more as an 'optional extra'.

      Actually here in the US the automatic is also mostly "optional" on most cars and usually adds about $1000 to the cost. It is more prevelant here but we do end up paying for it.

    48. Re:Old... by toddestan · · Score: 1

      While the 52 button remote with the LCD screen may be a bit excessive, I would prefer that to your 7 button remote. In order to get it down to a 7 button remote, you're going to have those buttons do different many things depending on what mode you are in, which can be confusing and cumbersome - in particular to people who aren't as tech savvy and don't really understand why the > buttons don't always rewind and fast forward. An example of where this doesn't work very well is in many newer cars where there is a center console that controls everything, and the various knobs and buttons do different things depending on what mode it is in. Simple changes (like turning down the heat or changing the radio station) often require the driver to look away from the road to a display, put it into the right mode, then perform the action - where as in a simpler car a simple twist of a knob or a single button press would do the same thing.

      The DVD player with the 7 button remote would be the same way - instead of a single button press to accomplish something, you've got to open up a menu, navigate to what you want to do, then do it - all while the OSD is covering up what you are trying to watch. This is fine for rarely used items, but why should I have to do this for things like turning on the captions or skipping to the next disk? Why people think this is superior I have no idea.

    49. Re:Old... by Corbu+Mulak · · Score: 1

      I had a Zaurus when I was in junior high, and I loved it. I used it to take all my notes in class, and I was the envy of my classmates. Yes, the keys were too small, yes the docs could only hold about 5 pages and had no real formatting, yes, there was no color, but it was cool, damnit. Until I broke the flimsy thing. I still have it, in my bag o computer crap where I keep all my essential cds and manuals.

    50. Re:Old... by Anonymous Coward · · Score: 0

      Which makes automatic-transmission ubiquity in the US a sign of wealth, not laziness or dumbing-down. If AT were free, 99% of everyone would choose it. The fact that we do, and most others don't, indicates only that they won't spare the $1k.

      Go read Thomas Sowell's 'Basic Economics', and such things become more obvious.

    51. Re:Old... by misleb · · Score: 1
      The DVD player with the 7 button remote would be the same way - instead of a single button press to accomplish something, you've got to open up a menu, navigate to what you want to do, then do it - all while the OSD is covering up what you are trying to watch. This is fine for rarely used items, but why should I have to do this for things like turning on the captions or skipping to the next disk? Why people think this is superior I have no idea.


      For captions, dont' people usually know ahead of time if they want them on or off? Why not put that in a menu? And skipping to the next disk.. Do you have a multi-disk DVD player?? I've never even seen one. And if you have one, what is the problem bringing up an OSD and blocking the current movie to select the next DVD? Presumably you don't care about the current DVD if you are looking to switch. So what is the problem? While a 7 button DVD remote may be a littel sparse, the examples you give are just as well left in the OSD as far as I am concerned.

      The only place I want *more* buttons is ON THE FRIEKIN DVD PLAYER.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  2. original "Mario Bros" by Anonymous Coward · · Score: 0

    Anyone know the relationship between "Mario Bros" (on atari 8 bit), and the Nintendo Super Mario?

    1. Re:original "Mario Bros" by KDR_11k · · Score: 5, Informative

      The original Mario Bros was an arcade game, the Atari got a port of it as did numerous other platforms. It came after Donkey Kong but before Super Mario Bros.. There are variants of it in other Nintendo games, for example the battle game in SMB3 and a remake of the arcade game in all Super Mario Advance games and Mario & Luigi.

      MB was also the game that introduced Luigi.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:original "Mario Bros" by mojowantshappy · · Score: 1

      Oh god, way to bring that up. I remember playing that on my old atari when I was four years old. I couldn't figure out back then how the nintendo and the atari version related.

      --

      This page was generated by a Barrel of Circus Midgets, and that is the way I like it!!!

    3. Re:original "Mario Bros" by Dorceon · · Score: 2, Informative

      Don't forget Wrecking Crew, where Mario and Luigi take hammers to a building. It had a level editor!

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    4. Re:original "Mario Bros" by SenorCitizen · · Score: 1

      And in the case of Commodore 64, there were actually two ports. Atari made a really crappy one first, then Ocean/Imagine did a better one with a funky Mozart cover from Martin Galway.

    5. Re:original "Mario Bros" by Chrispy1000000+the+2 · · Score: 1

      That level editor was *fun*. You make a map, and you have the goal: Trap the other dude under a barrel. Oh, did it get fun. I still wish that there would have been an ability to jump. :(

      --
      Sig
  3. Does anyone not know about the story of SMB2? by bonch · · Score: 5, Informative

    I thought this was very common knowledge by now, especially on Slashdot. For crying out loud, a link to About.com? For more detailed information about the differences between the U.S. and Japanese versions of all the Mario games, check out The Mushroom Kingdom.

    1. Re:Does anyone not know about the story of SMB2? by RoadDoggFL · · Score: 2, Informative

      You're missing the point. The article's about the effect that those changes have had on all future versions, not just about the changes themselves.

      Everybody's in such a rush to yell "DUPE!" they don't bother to read.

      --
      "This is considered plagiarism."
    2. Re:Does anyone not know about the story of SMB2? by Yahweh+Doesn't+Exist · · Score: 1

      I read the "article" but apart from the random chance thing mentioned in the summary what was the point?

      since the article is about 200 words spread over 16 pages I guess it's just an ad scam though my adblocking makes it ineffective.

    3. Re:Does anyone not know about the story of SMB2? by stickb0y · · Score: 5, Informative
      You're missing the point. The article's about the effect that those changes have had on all future versions, not just about the changes themselves. Everybody's in such a rush to yell "DUPE!" they don't bother to read.

      Pot. Kettle. Black.

      DreamWinkle's summary indicates that's what the article is about, but it's really not. The article just shows a bunch of comparison screenshots and talks about what changed and what didn't, and even then, The Mushroom Kingdom's Doki Doki Panic/SMB2 comparison is more accurate, more thorough, and easier to navigate.

    4. Re:Does anyone not know about the story of SMB2? by eihab · · Score: 2

      I honestly did not know.

      The last time I remember saying "Mario" was at least 8 years ago. The article is pretty interesting, yet seems very short.

      Thanks for the link, I'll check it out sometime.

      --
      If you can't mod them join them.
    5. Re:Does anyone not know about the story of SMB2? by Mitaphane · · Score: 2, Insightful
      Seriously, this is worthless about.com article is not worth posting on Slashdot.Choice quote from this artice:

      Interesting Fact:
              * Honestly, Doki Doki Panic is just a bad name. Nobody likes it. It sounds better as Mario 2. :)


      Uh, that's an opinion not a fact. Seriously, if anyone doesn't know about the history of US/EUR SMB2 check out the links already posted by users. They are much better than this drivel.
    6. Re:Does anyone not know about the story of SMB2? by ewe2 · · Score: 2, Funny

      Whole continents are unaware of this. Perhaps it should be your mission in life, o great sage.

      --
      insecurity asks the wrong question irritation gives the wrong answer
    7. Re:Does anyone not know about the story of SMB2? by LiquidCoooled · · Score: 5, Funny

      Its not [NEXT]
      Short, but [NEXT]
      you will need [NEXT]
      a new mouse [NEXT]
      button afterwards [NEXT]
      because of [NEXT]
      all the [NEXT]
      page breaks. [NEXT]

      Its like [NEXT]
      reading toms [NEXT]
      hardware guide.

      --
      liqbase :: faster than paper
    8. Re:Does anyone not know about the story of SMB2? by Anonymous Coward · · Score: 5, Funny

      This almost [buffering...]
      sounds like [buffering...]
      What Real [buffering...]
      players does. [buffering...]

      Have they [buffering...]
      branched out [buffering...]
      into making [buffering...]
      web pages? [buffering...]

      Or has... this web page... a work of... Capt. Kirk?

    9. Re:Does anyone not know about the story of SMB2? by Professor_UNIX · · Score: 4, Insightful
      I thought this was very common knowledge by now, especially on Slashdot.
      Nope, this is the first time I've ever heard of it. I find it kind of funny that the Japanese would release two completely different versions by just redoing the sprites and not changing the game play. Don't assume everyone had 500 nintendo games and a subscription to some gaming magazine when they were growing up.
    10. Re:Does anyone not know about the story of SMB2? by Jeff+DeMaagd · · Score: 1

      I don't even like About.com. They seem to be at best sophisticated search engine spammers, though at least better than web logs that are just ad links. Whenever I accidentally stumble onto their site, they do have a tiny bit of information relating to the topic, but not enough to make it worth opening their page.

    11. Re:Does anyone not know about the story of SMB2? by a_nonamiss · · Score: 0, Offtopic

      Firefox + Adblock Plus + Filterset.G = No ads on this site at all. Plus you're right. There are about 26 words in the article.

      --
      -Arthur
      Cave ne ante ullas catapultas ambules
    12. Re:Does anyone not know about the story of SMB2? by nwbvt · · Score: 1

      I'm guessing he had a real article, he just forgot to include the link in the summary. That about.com thing seems to just be support for his claim that Mario 2 did indeed come from another game (which we already knew anyways).

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    13. Re:Does anyone not know about the story of SMB2? by jandrese · · Score: 2, Insightful

      You're also apparently not very good at reading Slashdot, because this comes up in just about every Mario related article. :)

      --

      I read the internet for the articles.
    14. Re:Does anyone not know about the story of SMB2? by rec9140 · · Score: 1

      I thought this was very common knowledge by now, especially on Slashdot.

      Maybe if your into gaming, I would not know the difference unless told as I don't play games that much and what I do is limited to old arcade classics like Pacman and Centipede.

      My only knowledge of Mario is that awful movie save Samantha Mathias which is the only reason I know about the movie. The story of the movie made no sense as I didn't/don't know any thing about the game.

      --
      1311393600 - Back to Black
    15. Re:Does anyone not know about the story of SMB2? by Drachemorder · · Score: 1
      Interesting Fact: * Honestly, Doki Doki Panic is just a bad name. Nobody likes it. It sounds better as Mario 2. :)

      Besides that, he's judging the name based on how it sounds to English-speaking ears. In Japanese, the phrase "Doki Doki" is a reference to the sound of a heart beating. So a more appropriate English phrase might be "Heart-pounding panic" --- still a cheesy-sounding title in English, but I'd be willing to bet it doesn't seem nearly so cheesy in Japanese, to someone who's familiar with the nuances of that language.

      But then, this is the same company that named their new console "Wii", so maybe I'm just grossly overestimating their taste in names.

    16. Re:Does anyone not know about the story of SMB2? by GoodbyeBlueSky1 · · Score: 1

      I never saw animated gifs of Doki Doki Panic before, so that was nice.

      Gotta look at something while trying to wake up at work, right?

      --
      why? forty-two.
    17. Re:Does anyone not know about the story of SMB2? by Wyatt+Galen+Houtz · · Score: 1

      SMB2 was a great game. I liked the article; it made me nostalgic.

      --
      http://www.havenofbliss.com/
    18. Re:Does anyone not know about the story of SMB2? by DeafByBeheading · · Score: 1

      And the About.com article seems inaccurate (on at least one count) to boot. They claim that the Papa character was transformed into Luigi, and Mama became Toad, whereas other sites (like the Mushroom Kingdom one) say that it was the other way around. Not having played DDP, I can't say for sure, but my money's on the Mushroom Kingdom.

      --
      Telltale Games: Bone, Sam and Max
    19. Re:Does anyone not know about the story of SMB2? by Sage+Gaspar · · Score: 1

      The awful movie had just about nothing to do with the video game. Chalk it up to your lack of comprehension or their shitty narrative.

    20. Re:Does anyone not know about the story of SMB2? by PitaBred · · Score: 1

      Now ask him how many Mario articles he's read on here... this info is new to me as well. I don't read the games section specifically, so the only time I'd see this is if it filtered to the front page.

    21. Re:Does anyone not know about the story of SMB2? by Xtravar · · Score: 1

      This would be a really funny Family Guy joke if Family Guy specialized in nerd humor.

      --
      Buckle your ROFL belt, we're in for some LOLs.
  4. Tonight o_O by Fusione · · Score: 4, Funny

    As I wasted my last life fumbling with mario 3 using an emulator on my PDA while riding home on the bus, the Japanesse kid beside me chuckled. I gave him a dirty look, and turned away to try again. What an erie slashdot article to come home to.

    1. Re:Tonight o_O by Sefi915 · · Score: 2, Insightful

      He wasn't laughing at you using the PDA to play it. He was laughing at you because you sucked at Mario Brothers 3.

    2. Re:Tonight o_O by Fusione · · Score: 1

      ..yes, that was the point of my response, read it again with the context of the parent article in mind.
      Woosh! Zoom! Over your head! :)

  5. Makes a lot of sense by kjart · · Score: 2, Informative

    Honestly, I remember playing Mario 2 and thinking "What the hell were they smoking when they made this game? Killing enemies with turnips you pull out of the groun? Red potions that take you to a mirror world? How does this fit between 1 and 3?". This actually explains a lot.

    Also, I don't know why they thought we couldn't handle the real one - all the best gamers are in North America ;)

    1. Re:Makes a lot of sense by casings · · Score: 1

      Side note, the wizard is due on dvd toward the end of august.

      http://1up.com/do/newsStory?cId=3150998

    2. Re:Makes a lot of sense by SpanishArcher · · Score: 1

      The Wizard?
      Isn't it the movie with which the whole world got aware of the hidden whistle in the the first castle?!?

      I remember watching the movie on tv, late at night and staying up most of the night exploring world 4,5 and 6 (I didn't know that if I whistled on level 2 I'd be going much further in the levels...)

      Still, I never managed to finish the game, I always rushed to world 8 with a kinda poor lives number.

      Nice things to remember. I was a kid and I had A LOT of spare time...ah, the good ol' days...

      --
      640KB of virtualized ram will be enough for everybody
  6. Wait a minute by denmarkw00t · · Score: 3, Informative

    Now, if I had a look at, say this page linked from this article, noted here, then I probably wouldn't need TFA to tell me that Mario 2 was an almost complete rip off of some other game.

    1. Re:Wait a minute by Koiu+Lpoi · · Score: 1

      Wasn't a "rip off", Doki! Doki! Panic was made by the same team as the other marios.

  7. oh. by supernova87a · · Score: 4, Funny

    from the title, I thought it was going to be how the Mario brothers became fatter, and less efficient.

    1. Re:oh. by carpe_noctem · · Score: 4, Funny

      This should be a clear consequence of any game involving mushrooms and magic pipes...

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    2. Re:oh. by Opportunist · · Score: 1, Funny

      Now that you mention it, I'm surprised that the game is still not on some index in Germany. A plumber who eats magic mushrooms and starts to see monsters, then dives deeply into some pipes and more often than not comes out with a new life, little stars that, when you take them, make you all jumpy...

      That game's a drug party!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:oh. by lisaparratt · · Score: 2

      If you think taking drugs is anywhere near as dull as playing a Mario game, you need to get out more.

    4. Re:oh. by SCPRedMage · · Score: 1

      I love how this got modded "offtopic" instead of something like "troll" or "flamebait"...

      It's almost as if the modders agree, but just feel like it's ilrelevant...

      --
      My sig can beat up your sig.
  8. It's common by bm_luethke · · Score: 5, Interesting

    Many many video games have seen this treatment.

    The very popular Final Fantasy series has very much seen this. We, in the US, never saw quite a few of the releases. For much the same reason - we are seen as too stupid. Later releases have been adjusted to meet both our markets.

    The interesting question is: is this true? I don't really think so, Imports/unedited releases are too popular when available. IMO people are mostly just people - difficulty doesn't matter much. Culture references very much are important, but that is very different from complexity.

    Lets put it this way: were there to be a "white" and "black" version of a US game release where the black version was VERY simplified from the white persons games for the same reasons would we accept it? Not in the least - and rightfully so. There may be some culture difference (maybe one prefers FPS over RPGS) but complexity and ability to understand it is not one of them.

    I've always found it intereseting what prejudices are accepted and which are not. Not just in the above example (dark colored skin vs light colored), but in any of them. West vs east, tech vs non tech, color of skin, rural vs city, religious vs non-religious, or any number of classes that are compared. Pretty much everyone has them - I do. I try to root them out but am shown that I haven't found one from time to time. For whatever reason it seems to be human nature to group - some can try and identify it, some can not. And, in some cases, the groups are even accurate (if they are accurate to ignore them is horrid/destructive policy).

    While there may very well be some cultural differences (maybe westerners do actually prefer FPS and simple games over easterners - though I'm not sure that's true), it's not because one can not handle them. I don't like art films - I can quite follow them and understnad them - however I still don't like anything but simple minded movies (I do, however, like complex books).

    --
    ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
    1. Re:It's common by Hitto · · Score: 1

      +1.
      Although I would like to argue your calling japanese RPG's too complex for an audience that knows Baldur's Gate and the Elder Scrolls. Now, I know you were playing devil's advocate by explaining the japanese mindframe! I'm just pointing out that they still have those conceptions about us westerners that we should all do our best to bring down.

      Oh, and remember the "hard" version of Final fantasy 4(jp)/2(us) ? It was just more fucking GRINDING... No new and harder puzzles, or anything of the sort... Just more HP for the enemies. I can live with that kind of racism.

    2. Re:It's common by Anonymous Coward · · Score: 0

      I wouldn't say American gamers were thought of as "stupid" in the NES/SNES days. Rather, I think Nintendo made a good decision in this case. Mario 2 (J) wasn't just harder or more complicated; it required a lot of patience and a mind geared towards meticulous activities. Even today I couldn't imagine a platformer that would have trick teleporters that me back to older levels. Hell, I'd even get frustrated with the first Mario on World 8. Now consider Mario 2, with its slightly off-key gameplay, funky levels, and new characters. It was plain fun, as opposed to some sort of hardcore Mario remake which stuck rigidly to the original mechanics. At least in those days, I think it was pretty safe to say that the Japanese market would be a bit more into what they call Mario 2.

      As far as Square's decisions on Final Fantasy 2, 3, hard-type 4, and 5, I'm not so sure Square made the best decisions. FF5 was the first game with jobs, and I have no idea why Nintendo would have kept that in Japan. It added a lot to the gameplay. FF4 hard-type was harder, but after playing through it the US version felt very NERF'd.

    3. Re:It's common by suffe · · Score: 1

      I doubt the reasoning was so much "Americans are stupid" as it was a view on the attention span and willingness to spend hour after hour on finally getting that jump right to finish the level, correct or not.

      --

      Karma: 2.71828182846 (Mostly due to small, fun pills)
    4. Re:It's common by Anonymous Coward · · Score: 0

      I have not the best hand eye coordination. But, perhaps paradoxically, I'm of two minds. SMB2 US (Doki Doki) was one of my favorite games. It was free form. You could pretty much do what you wanted so long as you didn't go through the boss door and could keep from dying. Ride eggs for miles and miles. Fall hundreds of feet, snipe at a shy guy with a turnip then fall hundreds of feet more and catch it! That it was so cracked out and comparitively open, with your choice of four characters, was pretty original particularly in an action oriented context.

      But I probably would have liked being able to warp backwards. There were certain Super Mario worlds that I liked, the 6 series for instance. So if for whatever reason I got it in my head to play the 6 series, it was a little bit of a hassle, ok, 7's up, reset, speed run to the warp and don't fuck it up.

      As for difficulty, appearently no body had imagined some of the stuff in Ninja Gaiden yet.

      Out of curiosity, was it the huge double jump in 8-2 that tripped you up, or the maze in 8-3?

    5. Re:It's common by Anonymous Coward · · Score: 0

      This isn't (or shouldn't be) about weather Nintendo thought Americans were stupid gamers or weather anyone can comprehend "complex" things. They wanted to continue to build the Mario franchise and they figured the "real" SMB 2 wouldn't sell well, so they changed it to what they thought would.

      I think what we're all forgetting is this was done back when gaming was still reletively new to people. This was a time before millions of people started grinding their lives away on Everquest, World of Warcraft, Eve, etc. before marathon sessions to get %100 on GTA or to unlock every secret in record time or what have you, before speed runs, before competitive gaming and before kids started locking themselves in their rooms to build "l337 skillz" at Counter-Strike, Team Fortress, Halo, etc. You don't really see drastic changes like this anymore unless it's to 'Americanize' something due to censorship reasons (which I think is still stupid). Even so, it's not at all hard to just mod your system and import any game you like these days anyway.

    6. Re:It's common by wizrd_nml · · Score: 2, Insightful
      I don't think it's a matter of stupidity. My impression is that the Japanese players are just much more dedicated to gaming. I think the average American loses interest in a game once he/she completes it. The average Japanese doesn't consider the game completed until he/she discovers every secret, trick, hack and bug.

      It's a matter of patience really, not intelligence.

    7. Re:It's common by smchris · · Score: 1

      While there may very well be some cultural differences (maybe westerners do actually prefer FPS and simple games over easterners - though I'm not sure that's true), it's not because one can not handle them.

      Dunno. I think it was a little less than 20 years ago when Mensa changed their admissions test in Japan because something like 15% were passing instead of 2%. Maybe nurture _becomes_ mental nature? It isn't Lamarckian to say the development of the mind is shaped according to its available environment.

      When I grew up, it seemed like the U.S. respected science instead of intelligent design and respected debate over the nihilism of "everyone's opinion has value". Perhaps it would be a research topic to evaluate whether junk content and sloppy reasoning have a spillover adverse effect on more primal I.Q. measurements like reaction time to simple problems?

    8. Re:It's common by McFadden · · Score: 2, Insightful
      I was wondering how long it would take someone to start moaning about prejudice (or racism as some of the follow ups have classed it). While your comments weren't actually that bad I think you missed the point. It's not about American's being stupid. The perception (rightly or wrongly) is about Americans being lazy. America is the biggest convenience-led culture in global history. Just look at the obesity levels compared to the rest of the world. Companies dumb stuff down, not because they necessarily think American's have low IQ, but because they think American's aren't used to making an effort.


      True, there are occasions when Americans are considered to be more "stupid" than other nationalities, but sometimes you even do that to yourselves. A few years ago, the James Bond film "License Revoked" had it's name changed to "License to Kill" because it was felt that Americans wouldn't know what "revoked" meant. If I recall correctly, this was actually at the request of the American distributor.

    9. Re:It's common by Rayonic · · Score: 1

      Oddly enough, the Resident Evil (Biohazard) series has always been raised in difficulty for the Western versions. Apparently the Japanese like their survival horror to be a bit easier.

    10. Re:It's common by jandrese · · Score: 2, Insightful

      I don't know, I've played the "hard" import versions of some of those games and I don't think the extra difficulty really added to the fun of the game at all. In a lot of cases they just made boss battles even longer and forced you to stock 8 different items to cure status effects instead of 1. A lot of the time I think the "simplified" version is a better game because they drop the frustrating and annoying aspects of the gameplay and just focus on the fun stuff.

      Mario 2 Japan was also really freaking hard. It was aimed at people who were already Mario experts, not the millions of kids who weren't even able to beat the first one. As a successor in the states it would have been a disaster, even in Japan it was considered to be a bit of a disappointment by all but the most hard core Marioheads.

      --

      I read the internet for the articles.
    11. Re:It's common by elrous0 · · Score: 3, Funny
      It's a matter of patience really

      One person's "patience" is another person's "obsessiveness."

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    12. Re:It's common by elrous0 · · Score: 2, Interesting
      I think it was a little less than 20 years ago when Mensa changed their admissions test in Japan because something like 15% were passing instead of 2%.

      What they ACTUALLY uncovered was an inherent flaw in Mensa's assumptions: that abstract qualities like "intelligence" and "creativity" can be measured by a damn 2-hour multiple-choice test. The Japanese were able to do so well because they are obsessively focused and dedicated when it comes to studying for multiple-choice tests.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    13. Re:It's common by plague3106 · · Score: 2, Informative

      America is the biggest convenience-led culture in global history. Just look at the obesity levels compared to the rest of the world.

      Is it? That doesn't explain why obesity levels are rising at an alarming rate in other Western countries too (and many non-Western countries as well), such as Australia. Google for world wide obesity and you'll see.

    14. Re:It's common by Drachemorder · · Score: 1
      I would tend to think that if some games get simplified a bit for the U.S. release, it just means that after releasing the game in one market and getting feedback from reviewers and customers and what not, they decided that some things really were just too hard or tedious. Not because they thought Americans were dumber, but because they realized after they released the game that some aspects were too hard or too boring. If Final Fantasy II/IV was "dumbed down" or "made easier" primarily by taking out a lot of repetitive level grinding, I consider that a significant improvement. I always hated having to run back and forth in a field fighting random enemies for about an hour for no reason other than that the enemies in the next area were too strong for my current level. Getting rid of that sort of grind makes the game more fun, and isn't that the main point? Harder isn't always better, especially if the "challenge" comes from something really cheap like making you backtrack further after you die or limiting the number of times you can continue.

      So I expect the designers decided after they released SMB2 in Japan that it was just too dang hard, period. They probably didn't realize that before they released it, and it's easy to see why. The designers and testers would be so familiar with the gameplay mechanics that the game would seem easier to them than it would to an average game player.

      Culture might be part of it too, but I expect the primary reason is plain old experience and hindsight.

    15. Re:It's common by Anonymous Coward · · Score: 0
      Is it that Americans are lazy, or that our time is already accounted for?

      I'll give you an example, after a 9 hour day (not including my hour commute in the moring and hour commute in the evening) the last thing I want to do when I get home is cook anything complicated. No wonder the French have time to cook fabulous meals, they work for like 5 hours a day, 4 days per week, with 8 months of holiday for higher take home pay than most Americans.

      On the other hand, they don't have many Mega Billionaires, so they're missing out on that.

    16. Re:It's common by Koiu+Lpoi · · Score: 1

      It's not just Japanese. We've got this image that the Japanese are these hardcore-ubergamers, when the truth is they pale in comparison to the Koreans. Yes, Koreans. Take the Arcade game "Strider Hiryu 2". In both the American and Japanese releases, your lifebar is set to 5 and the difficulty at 4 (medium). The "rest of Asia" release? Lifebar at 4 and difficulty at 8, or max. This same pattern shows up in many games. And, through it all, the Koreans still hold the world titles for things like DDR, Starcraft, and Guild Wars.

    17. Re:It's common by shish · · Score: 1
      explain why obesity levels are rising at an alarming rate in other Western countries too

      American culture is spreading to them. Walking down my local high street we have a bakery (tradional healthy english), a butcher (tradional healthy english), and a McDonalds (imported american junk food), with a Burger King (imported american junk food) just round the corner. The american-owned fast food places are becoming ever more popular, and traditional cooking is dying off fast D:

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    18. Re:It's common by McFadden · · Score: 0, Redundant
      Is it? That doesn't explain why obesity levels are rising at an alarming rate in other Western countries too (and many non-Western countries as well), such as Australia.

      Your point doesn't make any sense. Of course obesity levels are rising around the world. The rest of the world is basically following America's lead. Convenience culture (of which America is at the forefront) EXACTLY explains why obesity is rising at an alarming rate in other Western (and non-Western) countries.

      Did you actually read my comment properly?

    19. Re:It's common by mcrbids · · Score: 1
      The perception (rightly or wrongly) is about Americans being lazy. America is the biggest convenience-led culture in global history. Just look at the obesity levels compared to the rest of the world. Companies dumb stuff down, not because they necessarily think American's have low IQ, but because they think American's aren't used to making an effort.

      What a bunch of tripe.

      Sorry, not buying it. Historically, Americans are among the hardest working peoples of the world. It's a point of pride among entrepeneurs and business owners how they're going to vacation and only work 50-hour weeks, instead of the usual 70! I know; I'm one of these.

      And take a look at the result: Representing just 5% of the world's population, Americans have played pivotal roles in every major advance and technology of the past 100 years. From automobiles to aviation to space travel to microelectronics to software to biotechnology to robotics to physics to telecommunications, Americans have played a pivotal role in all, and the entire world benefits from this explosion of technology: how many people oversees are reading this post, using technology developed and funded by the United States department of defense, once called dARPANET?

      I'd consider it's more an issue of pragmatism; I derive intense satisfaction from my career as a software engineer providing support services for alternative education programs. When faced with the "game" of writing software that has the potential to help thousands of (primarily troubled) kids advance and get an education, while simultaneously growing more wealthy, or learn the meaning of 50+ buttons on a DVD remote control, I know where my patience lies.

      If you're doing something grand and "real", why would you care if your VCR flashes 12:00? Far from being a sign of laziness, I think it's an issue of priorities.

      Certainly, the United States did "do it all", but when you compare the population of the United States to the world as a percentage, the Americans have certainly had a good run for the last 150 years or so...

      /I'm Californian, and damned proud of it/

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    20. Re:It's common by plague3106 · · Score: 1

      Please explain how that is Americas fault, if the people of YOUR country decide they'd rather eat at McDs.

      And if the McDs work like they do here, they are actually OWNED by your countrymen, and pay franchising fees for use of the logo etc.

    21. Re:It's common by Anonymous Coward · · Score: 0
      That's a gross exageration. The French don't work 20 hour weeks! The actual number of hours they work per week is 35. Also, 6 months of holiday, don't be ridiculous. It's more like eight weeks.

      Besides, the French aren't exactly masters of the globe are they. Which would you rather, have an enjoyable lifestyle with lots of fun and free time, or the knowledge that your nation can crush the life out of anything in the whole world? I know which I'd choose.

      So, quit whining and get back to work. Remember, while you'll never have the endless possiblities or enjoyment of the super-rich know that your long hour and hard work make it possible for Paris Hilton to have a life of ease and luxury beyond the dreams of the most decadent Roman aristocrat! That should be satisfaction enough!

      Hmm? Troll?
    22. Re:It's common by Anonymous Coward · · Score: 0

      Why, then, are these countries following America's lead if America is so messed up? Why should Americans be any more capable of resisting these conveniences and indulgeances than any of these other countries who are now following their lead? Could it be that these are things that everyone desires and enjoys, and it isn't the Americans' fault?

  9. Quick Question, about the website (so many ads) by Anonymous Coward · · Score: 0

    Should sites like this be eliminated?

  10. The most important thing... by 7Prime · · Score: 5, Insightful

    ...is it's effect on game series, as a whole. Up until then, sequals were little more than altered level sets. In fact, this is all the Japanese sequal to Super Mario Bros. is... aside from the addition of one item, the poison mushroom, it is simply a different level set. But with the game switch debacle that was Mario 2, the whole idea of a "sequal" changed from: "same game with different levels", to "new game with similarities to original game, with new levels". Since then, few series have been able to get by with simply altering level sets. Imagine what would have happened if Mario 2 had been released the way it originally was, in the US, Mario 3 wouldn't have had to be so innovative just to follow a similar progression, it could have just been a THIRD level set of the original game... but thankfully, the creators were forced to come up with some entirely new design ideas, and created one of the greatest games of all time.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:The most important thing... by earthbound+kid · · Score: 0

      Uh, you know the Mario character debuted in Donkey Kong, right? And again in DK Jr. And then yet again in Mario Brothers (the one with the crabs in tunnels and stuff). All of this way before before Super Mario Bros., let alone SMB2.

      Yeah, your point doesn't hold up at all.

    2. Re:The most important thing... by Shanep · · Score: 2, Funny

      Uh, you know the Mario character debuted in Donkey Kong, right? And again in DK Jr. And then yet again in Mario Brothers (the one with the crabs in tunnels and stuff). All of this way before before Super Mario Bros., let alone SMB2.

      So the Mario character debuted how many times? ; )

      --
      War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
    3. Re:The most important thing... by twosmokes · · Score: 1

      So Mario Bros. is a sequel to Donkey Kong? I guess Soul Calibur 2 is a sequel to Legend of Zelda seeing as how they both have Link and all.

    4. Re:The most important thing... by Kenshin · · Score: 1

      I've always found it funny how people bitch and moan when version 2 of a popular game is "just new levels".

      If you loved the game in the first place, what's wrong with new levels?

      Not that I dislike true, upgraded sequels, but sometimes it would be nice to get new levels to games I already like, between major releases. For example, I'd kill for some new "We Love Katamari" levels. (But the guy who did those games has officially buried the series.)

      Hopefully integrated internet distribution will make it more common.

      --

      Does it make you happy you're so strange?

    5. Re:The most important thing... by RSquaredW · · Score: 1

      Mod Parent up, and I would hope to see more of it with the new fad of "episodic content". Graphical upgrades are nice and all, but I would think that more content takes less time to create once one has already finished the engine and interface...especially compared to making a new sequel with more shinies. Zelda: Master Quest (the GC version of Orcarina) is a great example of this, and Nintendo has been good at making Game Boy, especially, twofer games - Oracle of Ages/Seasons, Pokemon Red/Blue/Yellow/Gold/Silver/Fuschia. The GB ones are probably made because there wasn't a whole lot of processing power available, so there's less pressure to upgrade the internals.

      --
      In accordance with E.O. 12958, this post is marked Unclassified.
    6. Re:The most important thing... by 7Prime · · Score: 1

      Oracle of Ages/Seasons (as well as Minish Cap) was outsourced to Capcom, not Nintendo, though they did a wonderful job with them.

      But I'm not sure those are good examples, I'm a bit tired of the whole re-hash quest, myself. I thought a great example was reusing a varient of the Ocarina engine for Majora's Mask. It had a new story, completely new quests, new puzzles. I thought Master Quest was just a lame rehash, and not a very good one at that. Pokémon RBY is a perfectly good system to use, as long as everyone realizes that RBY are the same game, and that you just use them for trading, and having slight varients in collectables. I would never BUY and play through two different versions, though (btw, I'm currently playing through Fire Red right now, first time I've ever played a Pokémon game).

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    7. Re:The most important thing... by popeguilty · · Score: 1

      I maintain that Namco's unforgivable sin was not releasing a Katamari level editor...

    8. Re:The most important thing... by iamnobody2 · · Score: 1

      well, the japanese SMB2 was a little more then a new levelset, it was like a level set and a few mods to the engine

      --
      nobody's perfect
    9. Re:The most important thing... by 7Prime · · Score: 1

      Only mod to the engine I know of that made any difference to the gameplay was the addition of the poison mushroom... I don't really call that an update, it's probably one line of additional code, alone with one new sprite. Other than that, the graphics are all the same, and the physics are the same.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  11. Glad I grew up in Japan! by magi.sys · · Score: 2, Funny

    Well, this is old news like others have said but it sure makes me glad I grew up in downtown Tokyo. I had the opportunity to waist tons of hours on this super hard Super Mario Brothers 2 with my Japanese buddies. And when I got tired of playing this difficult game I would just go to the toy shop to have the disk rewritten with a easier game for just 500yen (like Doki Doki Panic).

  12. Adware on linked page by Paul+Johnson · · Score: 4, Informative

    Like, don't warn us that the linked story tries to run ActiveX controls that "improve" my computer. I suppose most /.ers either run Firefox or have security turned up high, but hey, thats no excuse.

    --
    You are lost in a twisty maze of little standards, all different.
    1. Re:Adware on linked page by Shanep · · Score: 2

      Like, don't warn us that the linked story tries to run ActiveX controls that "improve" my computer.

      I was not able to improve my Mac by going to that site. Damn you Apple!

      --
      War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
    2. Re:Adware on linked page by martinX · · Score: 1

      Or run Safari...

      --
      When they came for the communists, I said "He's next door. Take him away. Goddam commies."
    3. Re:Adware on linked page by Ant+P. · · Score: 1

      So what's your excuse?

    4. Re:Adware on linked page by TouchOfRed · · Score: 0

      Its not malware, It actually made my computer run faster! When it first installed it showed a red bar of how slow my computer was running, it did its thing, and now everytime i see a nice big green bar showing how fast it runs! I cant close it, but I dont mind. I think firefox got less secure in the last release too, i get pop ups from it all the time even when im doing nothing on my desktop?

  13. Where to buy? by Phroggy · · Score: 0, Offtopic

    Is it possible to buy the Japanese SMB2, as a cartridge I can play in my NES? Did the Japanese system use the same cartridges, or was there a slight difference?

    Yes, I know you can use an emulator, or Super Mario All-Stars for SNES. I'm not interested in an emulator at the moment, and I don't have a SNES.

    So assuming the cartridges are compatible, where can I buy one?

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    1. Re:Where to buy? by Anonymous Coward · · Score: 0

      back in the day, there was a converter to use Japanese famicon cartridges on NES. That's what you need, plus the game.

    2. Re:Where to buy? by Onuma · · Score: 1

      I don't know if it works the same, but there were basically 2 notches where you inserted the cartridge in the US version of the SNES that differed from the Super Famicom. You take a chisel (preferably, but a screwdriveror knife works too) and hack them off, and the foreign games can be played. I don't know if all games worked, or perhaps just a few of them, but that made all of them fit into the system physically.

      --
      What else can happen when an unstoppable force collides with an immovable object?
    3. Re:Where to buy? by Mr.+Memblers · · Score: 1

      It was released on only on disk. FDS - Famicom Disk System. There are some pirate and unofficial versions on cart, but might be hard to find. And you'd need an adapter, NES carts have more pins than Famicom (though most of them are always unused).

    4. Re:Where to buy? by randomforumposter178 · · Score: 2, Informative

      The Cartridges aren't cross-compatible because of the pinout difference, and the difference in physical shape. However, to get an adaptor, the easiest thing to do is unassemble some of the ealiest carts, like excitebike, which was a famicom cart with an adaptor. then just stick the whole thing in a plastic shell. However, since this was a disk system title (like the two famicom Zelda games, and Super Mario Bros,and I belive kid icarus, etc...) there might not be a cartridge version available. it might be best to emulate it, if you're looking for the closest experience, but disk games need the FDS Bios, and it can be hard to get it to work with some emulators. You'd probably get off better just grabbing a Super NES, or waiting and getting a Wii For the Virtual Console deal.

    5. Re:Where to buy? by punkr0x · · Score: 1

      You're not interested in getting an emulator (free and simple) or a SNES ($40 with SM All Stars on ebay), but you want to find a rare japanese game and try to get it to work on your NES?

    6. Re:Where to buy? by saboola · · Score: 1

      Honestly, your best bet is an emulator even though you're not interested in it. Getting the famicom cartridge, and then a famicom to nes converter cart, is quite a bit more of a hassle. For that amount you could just buy a USB NES Gamepad and just run it on the emulator, along with any other hard to find import games you might be interested in. Just a thought.

    7. Re:Where to buy? by HAKdragon · · Score: 1

      The Famicom (the Japanese NES) uses a different cartridge, but there are, from what I understand, adaptors available that let you play Famicom games in a US NES. Also, if you have a Gameboy Color or Advance, there was a game released called Super Mario Bros. Deluxe that contained the original Super Mario Bros. as well as Japanese SMB 2.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    8. Re:Where to buy? by Lehk228 · · Score: 1

      i thought the "lost levels" included in later releases of SMB was the japanese mario 2.

      --
      Snowden and Manning are heroes.
    9. Re:Where to buy? by RyuuzakiTetsuya · · Score: 1

      if you have a top loading NES, You can grab a honeybee adapter and a Famicom Disk System. :)

      Otherwise, I'd recommend finding a bootleg cart. At which point you might as welle mulate...

      --
      Non impediti ratione cogitationus.
    10. Re:Where to buy? by Phroggy · · Score: 0, Offtopic

      i thought the "lost levels" included in later releases of SMB was the japanese mario 2.

      That was Super Mario All-Stars on SNES, not released for NES.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    11. Re:Where to buy? by Anonymous Coward · · Score: 0

      That's actually the region control system for the N64, not the NES. NES/Famicom cartridges have a different pinout. You can get an adaptor to put a famicom cartridge in an NES though.

  14. They DID release it by Calydor · · Score: 4, Informative

    They DID release the original Mario Bros. 2, just not on it's own, it was part of the Super Mario All-Stars compilation for the SNES, then dubbed The Lost Levels. So the article is kinda wrong, it did get released outside of Japan - eventually. It is, however, more of the same old as the first game, only harder.

    --
    -=This sig has nothing to do with my comment. Move along now=-
    1. Re:They DID release it by captjc · · Score: 1

      I loved Mario All-Stars. But I did not really find Lost Levels that difficult. Hell, I even beat the game (without Game Genie). I am only a casual gamer. Personally I found Mario 2 (US) more difficult (or maybe just too boring to keep playing).

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    2. Re:They DID release it by hal2814 · · Score: 3, Informative

      "They DID release the original Mario Bros. 2,"

      No, they did not. They released a dumbed down version of the original SMB2 for American and European audiences. From the Wiki:

      "Neither of these rereleased versions [SMB All Stars and SMB Deluxe] of the game are absolutely true to the original. Aside from the save feature and improved graphics, extra power-ups and 1-ups were peppered throughout the levels, and hidden power-ups were placed in plain sight. Red Piranha Plants, which would originally come out even if Mario or Luigi were next to or on the edge of the pipe, would not emerge if the player was standing on the center of the pipe."

      If you've ever played the Famicom version of SMB2, you WILL notice the differences after a few levels.

    3. Re:They DID release it by Koiu+Lpoi · · Score: 1

      You're ignoring facts in the very page you linked. All Stars was released in Japan, just as "dumbed down" as the American and European version. Check it yourself. The rom's called "Super Mario Collection (J)".

  15. doki doki panic by prockcore · · Score: 1

    I really want to play Doki Doki Panic with the original sprites.

  16. "Too Hard" canard by jerkface · · Score: 5, Insightful

    "Everyone knows" that all the most awesome, hardcore Japanese games don't make it to the US because, overall, the US audience needs dumbed-down, easier games.

    Everyone is wrong. Comparing mainstream audiences, Japanese gamers actually prefer easier, less-complex titles with more linear storytelling and less control and decision-making from the user. This is most evident in sports games. US/EU sports titles never make it in Japan in part because they are far too complex and a bit too difficult. JP sports titles rarely make it elsewhere because the gameplay seems dumbed-down and unrealistic.

    In the case of the "lost levels", the game wasn't that popular in Japan either, while our so-called SMW2 has enjoyed enduring popularity in Japan, across multiple releases on multiple consoles. The problem with the SMB sequel wasn't just that it was too hard, it is that it's not that good. It's too much of a rehash of the first SMB and all the added difficulty comes from gimmicky and poorly-tested elements; it's more often annoying than it is hard.

    As for RPG's not coming to the US, the problem here isn't that we aren't good enough for the excellent Japanese RPGs. The bigger problems are:

    • Preferences. Japanese players like simpler, more linear games (you might even say "dumbed-down") with fewer skill-based elements and more emphasis on storytelling and presentation. They are also more tolerant of silliness.
    • Costs. An RPG requires hundreds or thousands of times the translation effort of an action title. Margins are not always very high and many producers and distributors simply don't want to deal with such large up-front costs. Even extremely popular games like Nintendo's Animal Crossing and Zelda get delayed by months so they can be translated.
    • Prior to 1996, RPGs were niche titles outside of Japan anyhow.
    If you confine your analysis to only hardcore gamer audiences, the comparison becomes completely different. For instance, nobody can touch the Japanese elite at 2d arcade shooters, while on the other hand the Japanese are nonexistent in the FPS scene. But in both cases, the hardcore communities are completely unrepresentative of the mainstream audiences.
    1. Re:"Too Hard" canard by DrXym · · Score: 2, Insightful
      I suspect that US / EU sports games don't make it to Japan for much the same reason that US games don't or just barely make it to Europe and vice versa. Because they're unappealing to those markets.

      While I am sure that there are distributors in the US for Brian Lara's Cricket or Gaelic Football, those titles aren't exactly likely to be flying off the shelves. Likewise in Europe with US sports like (American) Football & Baseball. They might sell, but it would be a tiny fraction compared to the home market.

      Localizing content such as commentary tracks for Japan would also be a huge pain in the butt and might cost too much to recoup anything. The same in the other direction, especially for weird titles, or long adventure games where there are lots of words to translate and the foreign market doesn't exactly like those titles much to begin with.

    2. Re:"Too Hard" canard by jellomizer · · Score: 1

      Having Plays Lost Levels AKA SM2. It wasn't much that it was harder just more annoying. First there were 16 worlds not the normal 8. Expanding the time for game play and the original Nentendo couldn't save, except for Zelda. Thus increasing the chances for a distraction where you need to turn of the game, or forced to share it with someone else. Plus there were those loops if you didn't take the correct path you looped back and had to do it over again, This is the Packman effect where if you play the same thing over and over again you will eventually die because of a simple mistake. The way it was designed it could have taken you 3 or 4 times doing the same thing to get the fact that you looped.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:"Too Hard" canard by Strolls · · Score: 1
      As for RPG's not coming to the US, the ... problems are:

      - Costs. An RPG requires hundreds or thousands of times the translation effort of an action title. Margins are not always very high and many producers and distributors simply don't want to deal with such large up-front costs. Even extremely popular games like Nintendo's Animal Crossing and Zelda get delayed by months so they can be translated.

      Ok, I'll bite. I think you mean "an RPG requires some translation effort" - an action title requires practically none because the Japanese producers all know the English phrases "game over", "fire" and "hi scores". But an RPG surely doesn't require THAT MUCH translation effort - how hard can it be to write the code so that it pulls all the printed words out of a textfile, then send that textfile across town to a translation agency? Sure, this is more effort than required by an action title, but compared to the effort of reprinting all the covers & manuals, entering into a distribution agreement, marketing and actually getting a title into thousands of stores across another continent, I'd say it's fairly trivial.

      Stroller.

    4. Re:"Too Hard" canard by Kipper+the+Llama · · Score: 1

      Prior to 1996, RPGs were niche titles outside of Japan anyhow.

      I would have thought a /.er would think about the world outside of consoles... RPGs have been among the most popular and enduring computer titles since the early 80s. Which is a good point in your argument--American RPGs are very different from Japanese ones. Japanese RPGs bore me at best and annoy the hell out of me at worst (who ever dreamed up random battles should be shot), but I have loved American RPGs from a young age.

    5. Re:"Too Hard" canard by Anonymous Coward · · Score: 0

      word wrap and context are the two main ones.

      RPGs usually have small sized text boxes so getting words to fit can be a real pain, especially if you don't want players to scroll through hundreds of pages. [English to German translation is great for this]

      Context is things like local sayings. Ghost in the Shell 2: Innocence was a great example of this - it seemed to be translated word for word. 'A person without evil wonders alone like an elephant in the forest' (approximately) was the main discussion of character - I've no idea what it signifies in japanese but in English it's gibberish. Also think about how many words have similar meanings. Careful choice of words is possible but the translator needs to know exactly what is happening on the screen and the mode before they can start work. They also run into problems with word-wrap mentioned above - do you use a long correct translation or go for something short but less applicable.

      The last thing is testing - all of the sub quests, all the story options, all the conversations have to be tried. Not exactly trivial.

      I've only done translation for mobile phone games but it is in no way trivial (nor is it complex, it's just repetitive)

    6. Re:"Too Hard" canard by RpiMatty · · Score: 2, Funny

      In A.D. 2101
      War was beginning.
      Captain: What happen?
      Mechanic: Somebody set up us the bomb.
      Operator: We get signal.
      Captain: What !
      Operator: Main screen turn on.
      Captain: It's You !!
      Cats: How are you gentlemen !!
      Cats: All your base are belong to us.
      Cats: You are on the way to destruction.
      Captain: What you say !!
      Cats: You have no chance to survive make your time.
      Cats: HA HA HA HA ....
      Captain: Take off every 'zig' !!
      Captain: You know what you doing.
      Captain: Move 'zig'.
      Captain: For great justice.

      And that was just a short intro

    7. Re:"Too Hard" canard by Astarica · · Score: 1

      For one, Japanese is generally a more compact form of language compared to English and able to represent the same sentence with fewer characters (though earlier Japanese games didn't use Kanji which would be even more compact). Therefore you take an average dialogue box that's filled in Japanese, it can very easily run over the same dialogue box in English and you either need to rephrase the whole conversation so it'd fit. You could just add another dialogue box, but it'd look pretty odd if you always see 1 filled dialogue box and barely 1 line after it. Note that it is also possible something that's long in Japanese to appear to short when translated in English, and likewise those need to be accomodated. For example, since FF4 was brought up recently, the English black/white magic spellset in FF4 only have enough characters for 5 letters. Therefore you can't have a spell like "Firaga" and it has to be "Fire3". In general abilities can only have 8 (I think) letters so Veolvis's "Maelstorm" attack became "Storm". In FF7, the entire font system had to be reworked in the English version because the name "Cait Sith", which fit under the Japanese system and its font, would be too long and end up truncated on the English version. Instead of doing that, the font system was redone to acoomodate for his name.

    8. Re:"Too Hard" canard by Maul · · Score: 1

      The most classic example of the Japanese getting a "harder" release is Final Fantasy 4. I am unsure why Final Fantasy 4 "Easy Type" was translated (originally as FF2 in the US) rather than normal type. Final Fantasy 1 is still harder, but saw US Release. Both the PS1 re-release and the GBA re-release of FF4 are based off of the normal game rather than the easier version. However, I don't think this is a rule of thumb looking at it. Here are some specific counter-examples I can think of.

      1. I believe reading that in the Japanese version of Battle Arena Toshinden (a PS1 launch title), the "desperation" moves could be done with the shoulder buttons rather than the more difficult control sequences of the US Version. I can't confirm that, though.

      2. Working Designs pumped up the difficulty of many of their Sega CD localizations. Apparently games like Lunar 2 and Popful Mail are considerably harder in the US versions. Vic Ireland apparently thought that the Japanese versions were too easy.

      3. Final Fantasy 7 actually added the optional, more difficult bosses, to the US release rather than the Japanese release. I think they did a re-release in Japan with those additions, however.

      4. FPS games are not as popular in Japan, likely due to the high complexity of the controls that are possible in those games.

      --

      "You spoony bard!" -Tellah

    9. Re:"Too Hard" canard by Anonymous Coward · · Score: 0

      Yeah, about those sport games. I'm sorry but that is not very true, ask any football game fan, and they will tell you that Pro Evolution Soccer (Winning Eleven) is a hell of a lot better then then EA's FIFA series. It is more difficult, requires strategy and has far better gameplay. Then again FIFA is made in Canada of all places, so it should not come as a suprise that the Japanese game is a lot better, they actually like football.

    10. Re:"Too Hard" canard by Anonymous Coward · · Score: 0

      Counter proof: Winning Eleven.

    11. Re:"Too Hard" canard by Jesus_666 · · Score: 1

      True. There's a reason why some people see Eastern RPGs as a variant of the action adventure genre. Final Fantasy is more like Zelda with a different combat system* than like, for example, Eye of the Beholder. Yes, I know that Western RPG-like games can do that as well, as Baldur's Gate has illustrated.


      * To keep people from posting "But Final Fantasy came before Zelda!": I am aware of that.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    12. Re:"Too Hard" canard by plague3106 · · Score: 1

      Prior to 1996, RPGs were niche titles outside of Japan anyhow.

      Um, way wrong. Everyone it seemed was waiting for FF2 to come out. Dragon Warrior and FF1 on the NES were pretty popular as well. I'm sure there are others, but its been so long since I played any NES game, I've forgotten other examples.

  17. Stuff That Matters? by polyex · · Score: 0

    Doki Doki Panic? This is supposed to be "STUFF THAT MATTERS"?

  18. Ironically, you're oversimplifying. by nobodyman · · Score: 5, Insightful
    You're conclusion as to the motives for the "simplification" process is, ironically, an oversimplification of the reasoning and intent behind doing such a thing.

    For much the same reason - we are seen as too stupid.

    I don't think this is what executives at Nintendo, Square, and the like are thinking. I'm not saying that Japan is devoid of nationalism or even outright racism, but I simply can't see a rational human being uttering the phrase "The American mind simply cannot take in all of the brilliance that is Final Fantasy I&II, we must water it down". It all comes down to the bottom line, and anyone wanting to sell a product has to know their market. There's a big difference between "Let's not port SMB2 because it won't sell" and "Americans are too stupid for SMB2".

    The interesting question is: is this true? I don't really think so, Imports/unedited releases are too popular when available. IMO people are mostly just people - difficulty doesn't matter much. Culture references very much are important, but that is very different from complexity.

    Unfortunately, I feel the market disagrees with you. Take a look at rare instances where Japanese RPG titles get the full-on marketing push in the USA. EarthBound for the SNES is a good example. Originally known as "Mother 2" in Japan, the game received a very good (yet faithful) translation effort, had a big marketing push by Nintendo, and was prominantly displayed in oversize packaging that was custom-made just for that title (to accomodate the strategy guide they threw in to sweeten the deal). In fact, the USA translation was arguably more expensive to develop and market than the original Japanese version.

    By your theory Earthbound should have done every bit as well as it did in japan. However, the game tanked badly. I was one of the, oh, maybe 5 people in the USA to buy that game. It was awesome, btw, but that's not the point.

    There are a couple instances that play out similar to this, but smart companies learn lessons quick and that's why nintendo is very shrewd about what titles get ported.

    As for this conventional wisdom regarding why Nintendo didn't release the "real" SMB2 in the USA... I don't buy it. I see the same reason stated repeatedly, but never with attribution. I'd be willing to guess that there was a quote taken out of context and/or badly translated. I'd be much more willing to believe that Nintendo felt that the Japanese SMB2 would be poorly received because the American gaming demographic skewed younger than their japanese demographic and that small children would be turned off by a weak cash-in of a game that was so frustrating that you wanted to bash the cartridge into tiny bits.

    Yeah, I played it, and though I'm sure to offend the obscure-japanese-game-title-snobs out there, but the truth is this: The Japanese version of SMB 2 simply wasn't very good.

  19. Wow, and this story was accepted? by eamonman · · Score: 2, Interesting

    Maybe I should start submitting when I see a lot of 'slownewsday' tags. I'm still 0/3.

    I do havea normal comment though.

    I wonder if it's just a natural tendency for Japanese to make their games that much tougher. Is that because your average Japanese boy is more patient? I mean, Everyone knows taht the Japanese Final Fantasies basically have enemies that cause more damage yet your main characters earn less EXP per kill.

    --
    0- Eamonman Proud member of DNRC
    1. Re:Wow, and this story was accepted? by Koiu+Lpoi · · Score: 1

      See an above comment about the FF7 re-release. While they got more random battles, they hated it anyways.

  20. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  21. I believe the original Mario 2 is available by FooBarWidget · · Score: 1, Redundant

    I believe the original Mario 2 is available outside Japan. It's known as "Super Mario Bros: The Lost Levels" and comes with Super Mario All Stars.

    1. Re:I believe the original Mario 2 is available by Anonymous Coward · · Score: 0

      And I believe you haven't read the article (which is natural : this is Slashdot)
      Oh well, you help all the others who haven't read the article with your post.

    2. Re:I believe the original Mario 2 is available by FooBarWidget · · Score: 1

      I did read the article.

    3. Re:I believe the original Mario 2 is available by Sage+Gaspar · · Score: 1

      And I believe you haven't read the article (which is natural : this is Slashdot) Oh well, you help all the others who haven't read the article with your post.

      I wouldn't blame him, the article is a piece of crap. Umpteen pages that you click through one by one to see shot by shot comparisons of how they made simple sprite conversions. The bit where they talk about the lost levels is at the very end buried in a horribly formatted table that wrapped around an ad.

  22. Re:Ironically, you're oversimplifying. by paedobear · · Score: 1

    From my understanding, the big problem is that the Japanese branches were being mis-advised by their American staff at the American branches. "Oh no, American gamers would never like that" coming from 50-somethings who had probably never played a game before. It also took them a long time to realise that Americans and Europeans play different games - the earliest example I can think of of a game coming out in Europe and not America is "Vib Ribbon" (I'm ignoring Terranigma as that was refused a license in the US because it was felt the SNES was dead)

  23. Query: Was SMB2's similiarity to SMB the problem? by J44xm · · Score: 2, Informative

    I have also heard that the reason that the original "Super Mario Bros. 2" was not released in the USA was because the USA had a stronger demand for originality and, thus, Nintendo was concerned that the game would not be well received in the states. Certainly, SMB and SMB2 are largely very similar; however, I'm uncertain which theory is correct, if not both.

  24. On the bright side... by Spooon69 · · Score: 1

    At least elements from Doki Doki made it into Mario games and not elements from Captain N: The Game Master (which I used to love as a kid, but hate now because everybody else says it's cool to do so).

  25. europeans often got slightly easier games by Anonymous Coward · · Score: 0

    don't forget the europeans got thrown slightly easier games than either the US or Japanese, by virtue of most developers being extremely lazy and not taking the time to rework the game to work at PAL refresh rates, so tons of action games ran slower than their NTSC counterparts. this is due to the fact that the games timing were based upon the vertical retraces.

  26. At least one exception by ShadowSonic · · Score: 1

    I can think of at least one exception to the "US games are dumbed down" argument that a lot of people have been putting forward - the Devil May Cry series. Every game (with the exception of DMC3 Special Edition) has had the difficulty level jacked up for American audiences.

    --
    "God is nothing but a public static final variable x." - my roommate
    1. Re:At least one exception by Zephiria · · Score: 1

      On a related note so was FFX.
      Maybe it was in the EU only or perhaps EU and Japan I'm not sure but we basically ended up with superpowerfull "dark" monsters at keylocations in the game basically 1million +HP monsters that did one hit kills standing about..
      It really stopped me playing the game because it really was to damn hard :/

    2. Re:At least one exception by Anonymous Coward · · Score: 0

      Um, you suck?

    3. Re:At least one exception by Anonymous Coward · · Score: 0

      Contra: Hard Corps
      Japanese: 3 hits to die, infinite continues
      American: 1 hit to die, 5 continues

      Hope you learn the patterns quickly.

  27. Re:Ironically, you're oversimplifying. by Large+Green+Mallard · · Score: 5, Interesting

    I think you're also oversimplifying and projecting western values onto the Japanese.

    The concept of racial equality is a western one, and a western one alone. It is entirely acceptable in Japanese (and most of asia/africa/south america) culture to discriminate based on race. Emmigrating to Japan is hard at the best of times, but if you're brown of any description or russian (for example), you can essentially forget about it. It is not uncommon for establishments (pubs/bath houses/shops) outside of Tokyo to proudly proclaim "Japanese Only". http://www.debito.org/ has some interesting information about this sort of descrimination.

    Divirging, but deciding not to offer something because "westerners aren't smart enough " is, in my opinion, entirely in keeping with cultural norms in Japan.

  28. Unwelcome Easy-ness by justinstreufert · · Score: 2, Interesting

    OK, it's old news. But the whole easy-ness thing is a real bummer.

    Not to brag (I've never really considered myself "good" at video games, I have friends who consistently kick my ass at it), but I picked up the New Super Mario Bros DS title a few weeks ago and beat it in about a week. Finished the final boss on my second try, and went back & polished off the 2 skipped worlds in a day or two.

    This makes me a sad panda. It's a gorgeous game, loads of fun, but it was over before I knew it and compared to my childhood Mario experiences (SMB 1 & 3, SMW) it just seemed very easy. There's not even a % done indicator so I can see whether I've found all the coins and hidden spots. Am I missing something? :(

    Justin

    --
    "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
    1. Re:Unwelcome Easy-ness by punkr0x · · Score: 1
      When you find all the coins in each world you will get a * complete! at the top of the world map screen.

      I liked the New Super Mario Brothers, I don't have hours to sit in front of a game any more so I was happy it didn't drag on forever. Certainly it was no comparison to the complexity of SMB3, but SMB1? That game was hella easy, except it was probably the first game a lot of us played as kids, so it seemed harder. I remember my cousin could beat that game in like half an hour. Go back and play it now, I bet you wouldn't say the new one is easier.

    2. Re:Unwelcome Easy-ness by justinstreufert · · Score: 1

      You're probably right about SMB1. I can't wait to go back and play all of those on the Wii (shudder... bad name) Virtual Console..

      --
      "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
    3. Re:Unwelcome Easy-ness by ex-geek · · Score: 2, Insightful
      This makes me a sad panda. It's a gorgeous game, loads of fun, but it was over before I knew it and compared to my childhood Mario experiences (SMB 1 & 3, SMW) it just seemed very easy. There's not even a % done indicator so I can see whether I've found all the coins and hidden spots. Am I missing something? :(

      Try to replay any of the old titles some time. I recently tried to play Super Mario World. I didn't expect to get anywhere, since I haven't played it for 15 years and have rarely played anything for the last five years. (I'm read this article because of my nostalgic memories of these games. *sniff*)

      Contrary to my expectation, I played all the way through SMW with ease. This really puzzled me, since back in the day, we kids were usually better players than non-playing guys my age. But the generation before mine had not grown up with computer games.

      So chances are that it is not DS that is easier compared to SMB and SMW, but maybe your recollection is just as wrong as mine was.
  29. Everything inherited from SMB2 by gcnaddict · · Score: 4, Informative

    I don't think the article ever really mentioned how many games inherited things from the Doki Doki Panic rebranding later on.

    One of the biggest things that comes to mind is how Princess Peach can float and pull+throw turnips(?) seemingly out of nowhere in Super Smash Bros. Melee.

    --
    Viable Slashdot alternatives: https://pipedot.org/ and http://soylentnews.org/
    1. Re:Everything inherited from SMB2 by MrSquirrel · · Score: 3, Funny

      She pulls them out of... you know, I'm not even going to go there.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    2. Re:Everything inherited from SMB2 by Anonymous Coward · · Score: 0
      One of the biggest things that comes to mind is how Princess Peach can float and pull+throw turnips(?) seemingly out of nowhere

      Actually this is not that strange - most women regularly pull turnips out of nowhere.

    3. Re:Everything inherited from SMB2 by Megane · · Score: 3, Informative

      She pulls them out of hammerspace, duuuhhh.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    4. Re:Everything inherited from SMB2 by Solder+Fumes · · Score: 4, Funny

      She pulls them out of... you know, I'm not even going to go there.

      And I'm sure you never have.

    5. Re:Everything inherited from SMB2 by Koiu+Lpoi · · Score: 1

      Oh... my friends and I always called it the "Magic Quake Pocket", as the change weapon animations in Quake 3 had the player look down and the gun shrink into their pocket while another one jumped out of it.

      And besides, "Magic Quake Pocket" is a lot more catchy than "Hammerspace" :-P

    6. Re:Everything inherited from SMB2 by shish · · Score: 2

      If hammer space is an overflow of space, does that make hammer time an overflow of time? Is the reason that we had to stop for hammer time so that those of us caught in it didn't get out of sync with the rest of the world?

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    7. Re:Everything inherited from SMB2 by justchris · · Score: 1

      I prefer the BESM moniker of calling it Katanaspace.

      --
      just some guy
    8. Re:Everything inherited from SMB2 by Anonymous Coward · · Score: 0

      Finally, someone else recognizes the significance of stopping for hammer time. Kudos, friend.

    9. Re:Everything inherited from SMB2 by Megane · · Score: 1

      If hammer space is an overflow of space, does that make hammer time an overflow of time? Is the reason that we had to stop for hammer time so that those of us caught in it didn't get out of sync with the rest of the world?

      In tabletop gaming, this is normally called a "free action". It would seem that "hammer time" is a much more general explanation of the phenomenon whereby a magical girl can take 90 seconds to do a transformation, yet not be attacked by the monster of the week during that time.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  30. That's a protest, not funny anymore. by Anonymous Coward · · Score: 0

    Who hasn't seen this joke/protest before? Who doesn't know that toms hardware and some other sites paginate? How is this still considered funny? Is protesting funny?

  31. Between the dupes and the Backslashes by bahwi · · Score: 0, Offtopic

    I can't tell what's real anymore. Is every article a dupe or is it all backslashes?

    1. Re:Between the dupes and the Backslashes by Rooked_One · · Score: 1

      comments like this are only rated funny if you post them within the first couple of minutes of the article post.... don't as me why!

    2. Re:Between the dupes and the Backslashes by bahwi · · Score: 1

      Heh, thanks, but I can live without funny if they could just stop it! That's why the subscription model doesn't work, pay extra to see dupes earlier! Yeah....

      And of course, every backslash looks like a repeat, need to click those off. :)

  32. Just plain sad by shoptroll · · Score: 1

    First of all, until Super Mario World 2: Yoshi's Island this game was questionable "Mario canon", once Shy Guys started showing up in Yoshi's Island did this game truly become part of the series (in terms of mechanics, etc.). Until then, NONE of the Mario games shared any of the mechanics from SMB2/SMBUSA, this includes the differences in the characters. I don't know why the submitter thought that the panel roulette from SMB3 inherits off the slot machines in this game. Those are entirely different features in the game (with SMB2 requiring you to collect coins to power the slot machine and SMB3 giving you a single shot at a panel with the payoff occuring every 3 levels... totally different). The Super Mario Advance series started with retconning SMB2 into the rest of the series (with changes such as adding a scoring system, turtle shells now bounce off obstructions, etc.) and made changes to the rest of the games to accomodate that (SMA2:Super Mario World allows you to play as Luigi in single player mode, complete with SMB2 jumping and other subtle but interesting changes, SMA4:Super Mario Bros. 3 allows you to give Luigi "low gravity" and add SMB2 veggie sprouts to the SMB3 levels, but only if you have an e-Reader. There's also a couple of e-Reader levels in SMA4 that contain SMB2 elements).

    Second, as has been mentioned earlier, there a lot better resources for the comparisons. They are more in depth, hit a lot more differences than the About.com article, and are presented a lot better on the web. Here's what I found just linked off the wikipedia entry for Doki Doki Panic: http://en.wikipedia.org/wiki/Doki_Doki_Panic Which, by the way, has a nice list of all the changes on its own.

    http://themushroomkingdom.net/smb2_ddp.shtml
    http://progressiveboink.com/archive/dokidokipanic. html

    When I see stuff like this hit the front page, it's not hard to see why sites like Digg are gaining in popularity.

    --
    Insert Sig Here
    1. Re:Just plain sad by tuffy · · Score: 1
      First of all, until Super Mario World 2: Yoshi's Island this game was questionable "Mario canon", once Shy Guys started showing up in Yoshi's Island did this game truly become part of the series (in terms of mechanics, etc.). Until then, NONE of the Mario games shared any of the mechanics from SMB2/SMBUSA, this includes the differences in the characters.

      Unbreakable background platforms (seen in this image) are taken directly from SMB2, so that's one mechanic that carried forward right away. In addition, the bright colors and Super Mario sprite design went straight into SMB3 which lends credence to the speculation that Doki Doki Panic was meant to be a Mario title right from the start.

      --

      Ita erat quando hic adveni.

    2. Re:Just plain sad by poot_rootbeer · · Score: 1

      1. Shy Guys in Yoshi's Island were not the first appearance of SMB2 characters in other SMB games. SMB3 had both Bob-Ombs and Pokeys, both of which made their first appearances in Doki Doki Panic.

      2. SMB3 allowed Mario to pick up Koopa shells and certain other enemies... a gameplay mechanic that was also inherited from Doki Doki.

    3. Re:Just plain sad by Anonymous Coward · · Score: 0

      One weird thing in the comparison is that POW blocks were part of Doki Doki Panic's original design, but POW blocks first appeared in the original Mario Bros. game. How did that happen?

  33. Card Game? by szembek · · Score: 1

    ummm there's a card game at the end of every level in Mario 3?

    --
    nothing
  34. FF: International by cgenman · · Score: 2, Informative

    We, in the US, never saw quite a few of the releases. For much the same reason - we are seen as too stupid. Later releases have been adjusted to meet both our markets.

    Final Fantasy 7 was actually significantly improved for the US version. Not only were random enemy encounter rates cut to about 1/3rd what they were in the japanese version, but two insanely difficult "mega weapon" optional final bosses were added.

    This was later released in Japan as Final Fantasy 7: international edition and proved incredibly popular as the Japanese were as sick of random enemy encounters as we were. Since then Square has released several "international" versions of Final Fantasy games back home in Japan, bringing the circle to a close.

    Square had tried with Final Fantasy: Mystic Quest to create a "stepping stone" RPG for the American market, so that players unfamiliar with the conventions could be brought into the fold, then could buy the more complicated regular RPG's. The feeling was not "Americans are dumb" but that the games had evolved over thousands of titles to involve highly specialized skills, like fighting games. And those skills needed to be built up a bit before players would really buy and enjoy RPG's. Cartridges were not only expensive to manufacture, but data-hungry RPG's were far more expensive than most, and many companies lost their shirts trying to bring quirky japanese RPG's out in the US. Look at how Shining Force did here. Unfortunately Mystic Quest was terrible, and tanked badly. Fortunately Square took another chance with FFIII, and has brought out every Final Fantasy here since then.

    And say what you will, RPG's are still not as popular here as they are in Japan. When a new major-title RPG is released in Japan, work comes to a standstill across the country. Here, only the hardcore even know the names of anything but Final Fantasy, let alone would camp out overnight to get one. I still haven't come across many people who have played Dragon Warrior for the PS2.

    1. Re:FF: International by EastCoastSurfer · · Score: 1

      I loved the original dragon warriors for Nintendo. I remember how mad I was as a kid when my Dragon Warrior 3 battery died and I lost all my progress. I was so bummed I quit RPGs until I played FF7 for the PS2.

    2. Re:FF: International by bm_luethke · · Score: 1

      To some extent I agree with what you wrote. FFVII definatly was much better, and the hard bosses were really hard. Though you picked it for a reason - it's one of the few that doesn't fit what I said.

      Take, for example, archery. The overiding truth is that as long as you do the same thing exactly the same everytime it doesn't matter what you do. I will assure you that whatever wacky thing you decide is correct some pro somewhere had won a large tournement doing exactly that. However, that one person is known because they do that one particular wonky thing and they most likely are not consistent. Otherwise you could cut the heads off all the hundreds of pros and 99.9% of them would all look identical.

      One can find the exceptions - someone mentioned the Resident Evil series - but that doesn't invalidate that 99% of the other games do what I said. It's getting better to some extent, but Americans are still seen as stupid and many games a dumbed down for no real reason other than "Americans are stupid" - some to a great extent. I've known too many turned off by RPG's for the very reason that foreign companies changed thier games to think it is just Americans don't like (or can not handle) RPG's.

      --
      ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
  35. America's Most Important Contribution to Mario Brs by terrahertz · · Score: 1

    ...was starting the debate "who looks more like Mario, Lou Albano, or Ron Jeremy?"

    --
    Slashdot? Oh, I just read it for the articles.
  36. "Pure Mario" is a bit of a strain by Guppy06 · · Score: 1

    "It might seem unlikely considering that Mario was born and developed in Japan by Japanese minds, but America forever changed how our favorite plumber played."

    Yes, his image was created in Japan, but Donkey Kong was created to sell in North America, a circuit board that could be tossed into unsold arcade cabinets over here, replacing the mundane space game that nobody remembers because nobody wanted to play it. Heck, it was NOA that gave him the name "Mario" (Super Jumpman Bros, anyone?). So it's a real strain to say "Only what came out of NCL is the One True Mario and anything else is heresy" when Mario was literally created to satisfy an international appeal.

    And as for the The Lost Levels being "too hard" for players outside of Japan, the statement conveniently ignores the fact that it was a Famicom Disk System game. It sold well as a $5-$10 disk, but if you put the same music, the same graphics, the same features, the same gameplay as the original Super Mario Bros. into a new $50+ cartridge, it just wouldn't sell and we likely wouldn't even remember Mario today.

    Besides, I have Super Mario All-Stars, I've played both and beaten both; Doki Doki Panic was harder. After having turned the original Super Mario Bros. inside out, there really was very little new to learn to beat the game, while Doki Doki Panic required learning some entirely new strategies.

  37. A game that was *harder* in the US by Hootenanny · · Score: 1

    It's true that many games are altered to be easier, between their Japanese and US releases. By contrast, note one game that became harder when released in the US - Final Fantasy VII. The American release featured the never-before-seen Ruby and Emerald Weapons, the super-hard optional monsters that you could fight solely for the purpose of glory. They were not available in the Japanese release, and many hard-core gamers, myself included, spent some frustrating (but ultimately gratifying) time trying to defeat them. The good response to Ruby and Emerald prompted Square to include optional uber-monsters in many of their subsequent games.

    1. Re:A game that was *harder* in the US by Koiu+Lpoi · · Score: 1

      ...I thought that, while they added optional bosses to the game, they also cut the random encounter rate down to like a third of what it was - which is disgusting to think of 3 times more random battles than the already atrocious amount.

  38. Re:Ironically, you're oversimplifying. by mmkkbb · · Score: 1

    Also, check out the little Sambo face that gets pulled out of the ground.

    --
    -mkb
  39. They DID eventually release Mario 2 in the US... by Akaihiryuu · · Score: 1

    ...but not as Mario 2. It was on the SNES "Super Mario All-Stars" compilation and titled "The Lost Levels". It was pretty much a harder version of the first Super Mario...more pits to fall in, purple mushrooms that would hurt you, etc. Graphics and sound were nearly identical. Also, to be fair, Doki Doki Panic was developed by the same team that made Mario, but before it's "Mario 2" makeover, it had more of an Arabian theme.

  40. Re:Ironically, you're oversimplifying. by genooma · · Score: 2, Informative

    1. South America is in the western hemisphere.
    2. Nowhere in south america you can't be vocally racist without risking jail or you ass getting kicked.

    Where did you get such a silly idea like that? Really. I'm really curious since I lived in South America all my life.

  41. Re:Ironically, you're oversimplifying. by 14CharUsername · · Score: 1

    ummm... racism was entirely acceptable in western culture too, until recently. Irish need not apply? Apartheid? Rosa Parks? Slavery? You have heard of these things right?

    I don't think equality is just a concept of western culture, just that Japanese culture still hasn't developed as much as western culture. But I'm sure in a couple of decades Japan will have caught up.

  42. The europeans do/did this as well by Fross · · Score: 1

    I remember hearing that the American releases of games by large publishing companies often have tweaked gameplay to make them slightly "easier" to play (or conversely, making american games harder when exporting them), generally tolerances on timing, accuracy required and so forth. This does make sense, however, as historically European and Japanese gamers have had a good 20 years of fiendishly difficult platformers as their game of choice, where having to restart a level or indeed the game is a frequent occurence, and requires a great deal of dexterity and skill to play to completion - American games of the same era usually just took some perseverance, they weren't raised with the same ethic of skill needed. This is reflected in today's games industry where there is a larger American presence - anything from quake to gta 3, it doesn't take raw speed and skill to complete the game, but the later levels are more a challenge to strategy than anything else.

    This isn't the only concession to culture games have made, it often goes the other way as well. For instance, it is considered unacceptable in Japan to see the protagonist actually die, you generally blink and stop, or fall off the screen, or something like that. Games have been modified to reflect this when shipping to that market as well, to appeal more to the demographic, which is equivalent to tailoring a game to a perceived demographic's skill in that area.

    1. Re:The europeans do/did this as well by lowe0 · · Score: 1

      GTA3 was developed in Europe.

  43. Re:Ironically, you're oversimplifying. by Alexandra+Erenhart · · Score: 2, Insightful

    I have to disagree with you in one point. Here in South America racism is as bad as in any other western country. And I see you separate South America from "western countries". I feel slightly offended. Like when US people call themselves "Americans". But that's a separate issue. Discriminating people because of its race is very bad seen here. Sadly, it's common, but that doesn't make it acceptable. Specially in countries like mine (Chile), where you can see many european descendants as well as native descendants. I don't know where you got that from, but we do not have some kind of "aparhaid" (sorry if I mispelled).

    About the game, when I played it the first time (back when I was around 10-12 years old I think), I always thought the game was too weird to be Mario, but I didn't question it much. In any case I prefer SMB3 over any other NES Mario. And I might have read it wrong (9 in the morning here and I'm sleepy), but I don't recall SMB3 having the card game in each end of world. It was a spawn in the map.

  44. So they "Dumb-down" games for us? by WileyK · · Score: 0

    So maybe THAT'S why Ikaruga was so easy!

  45. Re:Ironically, you're oversimplifying. by syrinx · · Score: 1, Insightful

    Like when US people call themselves "Americans". But that's a separate issue.

    Go read a list of the full name of every country in the Western Hemisphere (or the world, for that matter), and let me know how many have "America" in the name. I will agree to call anyone from any one of those countries "Americans".

    (Hint: "United States of America" is the entire list. Change your country's name from "Republica de Chile" to something like "Republica Americana de Chile", and maybe we'll talk, though even then I'd say "United States of America" would take precedence, not least because there's no other "name" in "USA".)

    --
    Quidquid latine dictum sit, altum sonatur.
  46. SMB2 Japan Release by cakestick · · Score: 1

    If you're curious, check out our screenshots of the original NES Super Mario Brothers 2, only released in Japan on the Nintendo Disk System, then check out our reveiw of the title to see if we think Nintendo made a wise move to pull the plug on it.

    Not true, my mom accidentally rented it for me when I asked her to get SMB3 during it's initial release. She came home with a box covered in anime characters, with a typewritten label that said 'SUPER MARIO III'. The third 'I' was drawn in with Sharpie pen.

    Imagine my chagrin when I powered up the cartridge and got SMB1 graphics. Imagine my rage when I learned about the poison mushroom. At age six, there is no living that down.

    --
    I'm not here. This isn't happening.
    1. Re:SMB2 Japan Release by LocalH · · Score: 1

      That was a pirate cart. Officially, the original SMB2 never saw cartridge, either for the Famicom or the NES.

      --
      FC Closer
    2. Re:SMB2 Japan Release by Anonymous Coward · · Score: 0

      Really? You think so? Do you think the OP didn't know that, based on his description that included the title modified with a Sharpie?

  47. Linked article doesn't have correct info by Sevtor · · Score: 1

    About.com says: Luigi was Papa, and Toad was Mama The Mushroom Kingdom and Progressive boink: Luigi was Mama and Toad was Papa The about.com article seems unreliable http://nintendo.about.com/od/editorials/ss/marioco mpare3_2.htm. The various links provided by other Slashdot users all say Luigi was originally the taller, high-jumping Mama http://themushroomkingdom.net/smb2_ddp.shtml and http://www.progressiveboink.com/archive/dokidokipa nic.html. Considering the Progressive boink article has a copy of the ROM included and strong indications that it's author played the Doki Doki Panic version (instead of only looking at screenshots) I'm inclided to give the nod to him.

    1. Re:Linked article doesn't have correct info by Anonymous Coward · · Score: 0

      THANK YOU.

      Atleast someone else online isn't a complete idiot and didn't bother to question the "author" of the article and how much research he acctually did.

      I mean Toad is the strongest character in the game (fastest pull up speed) and being that and that the only OTHER male character is the son. AND that Luigi and the Mother are roughly the same size sprite wise.

  48. In Soviet Russia by isaace · · Score: 1

    IN SOVIET RUSSIA, the Mario Brothers change YOU!

  49. My Japanese Car is dumbed down too by Chonine · · Score: 1

    Apparantly, my manual transmission Honda only requires that the clutch be depressed when turning on for the American version. In Japan, there is no sensor requiring you to do so to start the engine. I think the fear was Americans were too stupid to be trusted to not start a car in gear.

    1. Re:My Japanese Car is dumbed down too by afedaken · · Score: 1

      According to the alarm shop that did the work on my Camry, requirements for the clutch switch are LAW* here in PA. Honda didn't have a choice if they wanted to sell in PA. For similar concerns, check the cali emissions situation.

      * This doesn't stop the 4x4 guys from upgrading thier starters, shorting past the switch, and then using said monster starters to pull themselves over patricularly nasty rocks. Clever folk, thos offroaders!

      --
      If there's a castle floating upside down in the sky, then there's a castle floating upside down in the sky.
    2. Re:My Japanese Car is dumbed down too by mOdQuArK! · · Score: 1

      Nah, it's just that Americans are judged to be more likely to sue if they (the
      Americans) start their own car while it's in gear & damage something/someone,
      whereas people in most other countries would just apologize like crazy &
      try to remember not to do that again.

    3. Re:My Japanese Car is dumbed down too by ravenshrike · · Score: 1

      You can thank Nader's car safety crusade for that particular bit of nonsense.

  50. The perception of the Japanese as uber-gamers by MilenCent · · Score: 1

    That's really what the stories about Japanese Mario 2 are about, whether they realize it or not, perpetuating the stereotype of the Japanese as ultra-obsessed geeks who can buzzsaw through games. Hence the legend of Japanese Mario 2 being "too hard" for Americans.

    1. Mario 2 is too hard, but for every damn body. Let's make that clear. I wouldn't doubt if it was that game that caused Miyamoto to start thinking hard about whether video games were getting too difficult for the average player.

    2. Some levels and game objects feel hacky in a way that was entirely absent from the original game. "Bad" mushrooms, the springboards that sent Mario into the stratosphere, the wind effect, the final level, "World 9", and especially reverse warp zones, everything about it screams quickie sequel. Many of these effects overturn assumptions in bad ways, like the idea that trying something unexpected and finding a warp zone was a reward. How many gamers must have been shocked by jumping over the flagpole in 3-1 and getting PUNISHED for it? (The game also contained at least one death pipe, where you came out in a place where the only escape was a pit.) It could perhaps be argued that Nintendo learned their lesson regarding sequels with this game, as most of their later sequels make sure to introduce substantial new elements, and usually new game engines.

    Meanwhile, Doki Doki Panic had a great design, a cartoony art style, similar secret-based gameplay with all its clumps of grass scattered about and number of secret passages, great monsters, and a license could never, ever, work in the U.S. (It was based off of a Japanese TV show.) They were going to have to rebrand it anyway, and it just so happened they had an unnecessarily punishing, hacky Mario 1 sequel to work around.

    Really, their decision was not hard, and arguably the right one. And the game also allowed Nintendo to considerably expand the Mario universe: this was the game that gave us Shyguys, Pokeys and Ninjis, after all, not to mention everyone's favorite androgynous boss character, Birdo. It also elevated Peach to the status of full-player, which has happened surprisingly rarely in the years since, and also had a playable Toad, who's only had a starring role in Wario's Woods since.

    Finally, note that, while the U.S. release of Mario All Stars (SNES) had "Super Mario Bros. The Lost Levels" in it, the Japanese version had "Super Mario Bros. 2 USA", and in the GBA remake of Mario 2 the Doki dudes are entirely absent. Dreamland has been neatly assimilated into the Mario universe, both in the US and in Japan, and really, both are better off that way.

  51. Japanese are no more savvy than anyone else. by MaWeiTao · · Score: 1

    I think anyone who has been in Asia, and specifically Japan for any period of time will realize that the Japanese aren't more technically savvy than anyone else in the rest of the world. In fact, I'd argue that they're less savvy than many in the West.

    Japanese don't like complicated technology. They want products they don't have to think about. Hence the popularity of the iPod, and Macs in general. What they do fawn over is new technology. It's common for people to throw out a phone after 6 months to upgrade to the latest and greatest.

    Products like VCDs, Laserdiscs and Minidiscs took off not because they were necessarily better than existing technology. They were popular because it was something new and different. Japanese, once reknown for saving money now throw away money on new products like there's no tomorrow. Americans and likely westerners in general, tend to be more practical. If it something isn't overwhelmingly superior to existing technology people aren't really willing to spend the money on it. It's like those guys who go out and buy the most expensive SLR cameras they can find and get all the accessories available for it but then do nothing but take crappy family photos.

    Part of the problem, however, is also management in America and the US market. There were countless games localized for the US because some idiot thought it would never sell otherwise. Look at all the lame, amateurish packaging we got in the US because god forbid the publishers retained the Japanese package art.

    Then you've got industries here stifling progress in order to secure their own businesses. Phones in the US are consistently a year or more behind whats available in the rest of the world and always severely crippled. Why? Because US service carriers want to suck every last penny from their consumers. There's no way they'd ever allow a consumer to upload content directly to their own phone, or take that phone and just use it with any other service carrier. So why should a company bother importing a phone when the market will never allow it to become a viable product.

    The idea that westerners are less sophisticated when it comes to technology is nonsense.

  52. Re:Ironically, you're oversimplifying. by SophtwareSlump · · Score: 1

    I think the card game that's being referred to is the rotating star/mushroom/flower card on the black background at the end of each level that you have to hit to finish the level.

    Run fast and jump at a 45 degree angle...

  53. Re:Ironically, you're oversimplifying. by Alexandra+Erenhart · · Score: 1

    "Run fast and jump at a 45 degree angle..."

    ...Guaranteed star and 5 lives every 3 stages!! :D

    In any case, I always got 99 lives before leaving world 1. It was a must-do thing. And I always wished there were more than 4 lines of storage

  54. There's symmetry, though. by DdJ · · Score: 1
    Electronics are "dumbed down" for the american consumer.
    Perhaps, but there's symmetry to the relationship. American SUVs, for example, are "wussed down" for the Japanease and European consumer.
    1. Re:There's symmetry, though. by Anonymous Coward · · Score: 0

      That's a stupid comparison. In the rest of the 1st world, gas costs 4.50-6.00 a gallon. And narrower roads.

      Therefore we buy smaller cars with smaller engines (1.0-1.8 liter is common here n passenger cars) that *gasp* take less gas.

      And for our cars being "wussified", we sure do drive faster. I never understood how you guys buy those really big engines (2.5 liter +) and drive so slow. Why buy big engines then? Here 60 km (35-40mph) in town is normal. America it is 25-30mph. On country roads 100km is normal (60mph) here. There its more like 45mph. Here highways are at least 120km or more (dependin on country, 80mph+). In America 55mph is common East Coast. 65mph others. Tops is 75mph in big empty states. Boring! I fall asleep driving in America. Everybody is so slow. Slow in traffic. Slow to move. Slow to turn. Hog left lane as if were right lane (not passing lane), etc.

      And last thing, big American cars (SUV, Pick-Ups, Van) dont sell well internationally. Japanese\Europeans dominate passenger car space. American cars sell only good in America, some in mexico, latin america, and rough countries (rough roads).

    2. Re:There's symmetry, though. by Anonymous Coward · · Score: 0

      That's a stupid comparison. In the rest of the 1st world, gas costs 4.50-6.00 a gallon. And narrower roads.

      "The rest of the 1st World"?

      Hawaii and Alaska?

    3. Re:There's symmetry, though. by Golias · · Score: 1

      I never understood how you guys buy those really big engines (2.5 liter +) and drive so slow. Why buy big engines then? Here 60 km (35-40mph) in town is normal. America it is 25-30mph.

      Almost all through streets in American cities have a posted speed limit of 35 MPH, however major commuter corridors frequently allow speeds of 40-50 MPH. Residential roads with no speed limit posted vary by state, but usually the speed limit is 30 MPH.

      On country roads 100km is normal (60mph) here. There its more like 45mph. Here highways are at least 120km or more (dependin on country, 80mph+). In America 55mph is common East Coast. 65mph others. Tops is 75mph in big empty states.

      The speed limit on most country roads across America is 55 MPH. Our highways are throttled to 60 MPH inside the city limits of metro areas, but usually 70-75 MPH is the norm. In Montana, it's 90 MPH on most of the highways.

      In other words, speed limits are about the same here as in Europe. The only difference is that I can drive a car with actual leg-room here.

      Big engines are not about speed. If all you want is speed, a "crotch rocket" type motorcycle will serve you best.

      I can't possibly explain to a European why I ***love*** my land yacht (a 1997 Ford Crown Victoria LX) but I wouldn't trade it for TWO Mini Coopers (even though I'd be able to fit them both into my Crown Vic's parking space.)

      --

      Information wants to be anthropomorphized.

    4. Re:There's symmetry, though. by fishbowl · · Score: 1

      Old World is "Europe" and the sphere of European influence that was established by the 13th-15th century.

      New World is "the Western Hemisphere" and various other places that saw modern development with the advent of exploration and the industrial revolution.

      Third World is everyplace that was unknown, unsettled, or remained in an isolated, sparse, or otherwise primitive state with respect to the social and technological advances of most of the world, until the 19th or 20th century.

      --
      -fb Everything not expressly forbidden is now mandatory.
    5. Re:There's symmetry, though. by Shotgun · · Score: 1

      And for our cars being "wussified", we sure do drive faster. I never understood how you guys buy those really big engines (2.5 liter +) and drive so slow. Why buy big engines then?

      Oh, that's obvious. To carry our big, clumsy laptops, of course 8*)

      --
      Aah, change is good. -- Rafiki
      Yeah, but it ain't easy. -- Simba
    6. Re:There's symmetry, though. by shimage · · Score: 1

      My understanding was that "Third World" originally referred to those countries that had neither aligned themselves with the Western nations (including Western Europe) nor with the Soviet Block. But maybe I'm just confused.

    7. Re:There's symmetry, though. by rdoger6424 · · Score: 1
      Here 60 km (35-40mph) in town is normal. America it is 25-30mph. On country roads 100km is normal (60mph) here. There its more like 45mph. Here highways are at least 120km or more (dependin on country, 80mph+). In America 55mph is common East Coast. 65mph others. Tops is 75mph in big empty states.


      In America, we EXCEED the speed limit.
      --
      "Hello 911? I just tried to toast some bread, and the toaster grew an arm and stabbed me in the face!"
    8. Re:There's symmetry, though. by RevWhite · · Score: 1

      Exactly - speed limits are low so we can support our governments through fees such as speeding tickets! (I'm living in MN, so I'm a little bitter about the fact that they are trying to make everything into fees here)

      --
      Hey, can I bum a sig?
    9. Re:There's symmetry, though. by fishbowl · · Score: 1

      Fair enough. There's ONE world.

      --
      -fb Everything not expressly forbidden is now mandatory.
    10. Re:There's symmetry, though. by ravenshrike · · Score: 1

      This would be because distances are far longer and there is less public transformation. As a result, the government is both too cheap and incompetent to implement a proper driving test. The driving tests in europe, germany especially are much more difficult. A larger population with the same proportion of idiots will do that, especially as open corruption has been raised to a high art here in the US. And our brand of idiots accepts it more readily than those in europe and Japan. It must be said however, that everywhere else is as bad or worse.

    11. Re:There's symmetry, though. by Dev59 · · Score: 1

      It's not a new tax, it's a fee! No new taxes! Except the ones we approve for individual counties and not for the rest of the state. I mean, why should the state pay for a new Twins stadium? I said no new taxes! But Hennepin county, we can tax them for the new Twins stadium! /Minnesotan, Twins fan, and stadium supporter.

  55. Re:Ironically, you're oversimplifying. by Belial6 · · Score: 2, Informative

    The term "Western Culture" does not mean Western Hemisphere. It means the general culture of the west half of the Asian/European land mass. That is why the UK is considered "Western Culture". The US got most of it's origianl culture from England, and that is how we ended up a "Western Culture". Of course South America got much of it's culture from spain, which is also a "Western Culture", so that doesn't really change your argument. Just clarify item (1).

  56. Re:Ironically, you're oversimplifying. by Lugae · · Score: 1

    I loved Earthbound.

    PS - I know where gamer number three lives, too. Gotta catch 'em...wait a minute.

  57. Re:Ironically, you're oversimplifying. by poot_rootbeer · · Score: 1

    Go read a list of the full name of every country in the Western Hemisphere (or the world, for that matter), and let me know how many have "America" in the name. I will agree to call anyone from any one of those countries "Americans".

    How many countries in that continent north of Africa and west of Asia have the term "Europe" in their name?

    What do you call people who hail from that continent?

  58. Re:Ironically, you're oversimplifying. by Anonymous Coward · · Score: 0

    So if a country in Europe decided to call itself the United States of Europe all of the other countries and peoples in that region should no longer call themselves European by your logic, right?

  59. Argh, not the "we're too stupid" thing again by Mandrias · · Score: 2, Informative

    I guess if you repeat something enough it will become true.

    I would like to put forth the opinion that "Americans are too stupid for SMB2" is not the reason (or at least not the only reason) that we didn't get the game. The real reasons are much more complex.

    In Japan, Nintendo was releasing an upgrade to their Family Computer game system that used disks (looked a lot like floppy disks). This Famicom disk system needed games for launch. This is what the Super Mario Brothers 2 we never saw was for. From what I've read Miyamoto wasn't even truly involved with making Super Mario Brothers 2 and in fact was really just a "creative consultant" or something. Because he was busy making another disk system game 'Dreamfactory: Doki Doki Panic' (note that the name is Dreamfactory with a subtitle of Doki Doki Panic. doki doki is japanese onomatopoeia for a beating heart, i.e. excitement and danger.) I've even heard it rumored that "Doki Doki Panic" was really supposed to be the next mario but wasn't going to be ready in time so they made the rushed SMB2 and "Doki Doki Panic" evolved in a different direction. This makes sense to me. When I look at the Japanese Super Mario 2 I don't see some "extremely difficult game that Americans won't be able to play." What I see is a rushed expansion pack that was branded as an entirely new game. But why didn't we get this game? In my opinion there are two main reasons.

    1) Because the NES was new in the USA. We had just gotten our Super Mario Bros. 1 and the Japanese SMB2 would be too close on its heels with almost no real evolution of gameplay. Sure SMB2 works fine when your launching a new disk system in Japan but Nintendo wasn't sure if another almost clone like SMB game would work on the NES.

    2) Because we didn't have the disk system upgrade. Nintendo thought about bringing out the disk system upgrade in the USA eventually but never did. This is because we didn't need it anymore and Nintendo didn't want us to have it.

    The disk system was created for two reasons. One was to allow to-disk saving of games, the other was to reduce costs of publishing the games. By the time the NES came out the famicom disk system was having problems. Due to some draconian copy right rules many companies didn't want to publish their games on the disk system. Also, companies were losing money due to the extremely easy to copy disk format. Nintendo was afraid of pirating if they used the disk system in foreign markets. What cinched our cartridge only platform was the fact that the other benefit of the disk system, saving to disk, wasn't as important anymore. Some of the disk system games were ported to the NES with password features instead of the save-to-disk ability the disk system used. Also, when Nintendo developed the disk system battery backup was very expensive. This price dropped pretty quickly, allowing the NES to use battery backup for games. Now there was no great need for the disk system for the NES.

    I think the "SMB2 is too difficult for us" idea is perhaps partially correct but not exactly for the reasons everyone seems to believe. The japanese SMB2 could be saved. You could save and restore. If a warp took you backwards you could restore your game. The game is "too difficult" because the NES did not have the save feature that the disk system had.

    Now because we didn't have a save feature and because the game was too much like SMB1, we didn't get it. It just didn't make commercial sense for the NES.

    Miyamoto then got to take the game he had been working on and make a Super Mario 2 for the NES. Is it a real SMB2? I would argue yes. Miyamoto may have even originally planned for it to be the actual Super Mario Bros. 2 for everyone. But in any case it was released as SMB2 for the NES and eventually was released for the Japanese market as an alternate super mario bros 2.

    We might not have got the expansion pack that was the Japanese SMB2 but we got an excellent, interesting, and fun game in its place. It just doesn't make sense to say our SMB2 is

    --
    Use the Z-modem protocol between Information Superhighway routers to compress the plaintext. ~LordOfYourPants
    1. Re:Argh, not the "we're too stupid" thing again by sesshomaru · · Score: 1
      Another thing is the fact that Japanese gamers are well known to like easier games than Americans.

      I can think of a number of times when the difficulty has been ramped up in an American game release (example: Contra: Hard Corps had the life bar removed that was in the Japanese version.) Also, I remember market research done on Crash Bandicoot in Japan where a major complaint was that it was too easy to die, or more recently Counterstrike Neo in which tactics that make the game too hard have been penalized.

      It is far more likely they were embarrassed to release "Super Mario Brother's II" in the US on a cartridge, when it was originally released on a cheap disk in Japan.

      --
      "MIT betrayed all of its basic principles."
    2. Re:Argh, not the "we're too stupid" thing again by Kenshin · · Score: 1

      note that the name is Dreamfactory with a subtitle of Doki Doki Panic

      Actually, the Japanese tend to do it in reverse when it comes to "subtitles". I refer to them as "surtitles". In the western way of writing, the title would be "Doki Doki Panic: Dreamfactory".

      Think of titles like "Neon Genesis Evangelion", "Mobile Suit Gundam", and countless other series. Evangelion and Gundam are the proper titles, with the other bits as "surtitles".

      --

      Does it make you happy you're so strange?

    3. Re:Argh, not the "we're too stupid" thing again by Mandrias · · Score: 1

      I was writing it Dreamfactory: Doki Doki Panic... they didn't. They have the title Dreamfactory on the screen with doki doki panic flashing around the screen like little explosions.

      Doki Doki Panic is not "the" name of the game, never was.

      --
      Use the Z-modem protocol between Information Superhighway routers to compress the plaintext. ~LordOfYourPants
  60. GBC Super Mario Bros DX had it! by wikthemighty · · Score: 1

    Article mentions the SNES All-Stars cart having the Lost Levels on it, with different graphics, but Lost Levels (with close to original graphics) was also an unlockable on the Gameboy Color Super Mario Bros DX cartridge.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:GBC Super Mario Bros DX had it! by LocalH · · Score: 1

      With different Luigi physics, no wind, and no worlds 9 or A-D.

      --
      FC Closer
  61. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  62. Re:Ironically, you're oversimplifying. by SquareVoid · · Score: 2, Interesting

    Wow, you should be modded troll, not insightful... America in just about any language outside of the US is used to refer to the two continents that carry that name. Go to any South/Central American country, and you will notice they all consider themselves american. FYI, someone who is from the US in spanish is referred to as "Estado Unidense." Which means from the US.

    As an anecdote, when my family went to Colombia for vacation, my sister (then about 10 years old) was asked where she was from. She said "America", she was then asked again, where in America... The clarification was not so she would say what state, but instead what country!

  63. Duh! by buzlink · · Score: 1

    Everyone that is at least 18-20 years old knows this already.
    Must be a slow day on slashdot.  Also the about.com article seems to be a rip of an article I remember reading a few years ago on a gaming website.
    Oh well....

    --
    _buzlink_
  64. Re:Ironically, you're oversimplifying. by Amazing+Proton+Boy · · Score: 2

    We call people from the continent of Europe "Europeans".

    We call people from the continent of Africa "Africans".

    We call people from the continent of South America "South Americans".

    We call people from the continent of North America "North Americans".

    We call people from the country of Germany "Germans". They may be referred to as either "Europeans" OR "Germans"

    We call people from the country of Columbia "Columbians". They may be referred to as either "South Americans" OR "Columbians"

    We call people from the country of Canada "Canadians". They may be referred to as either "North Americans" OR "Canadians"

    We call people from the country of The United States of America "Americans". They may be referred to as either "North Americans" OR "Americans"

    There is no continent named "America", there is only North America, Central America and South America. There is only one Country named America. This really is not hard to figure out.

  65. bootlegs... and disappointments by Kenshin · · Score: 2, Funny

    There are, or were, bootleg cartridges available of SMB2.

    Back when I was a kid, WELL before SMB3 was released outside of Japan, the asshole at the local video rental place told me they had an imported "Super Mario 3" in. I was extremely excited, and rented it right away. I got home, turned it on, and wondered "WHAT THE HELL IS THIS?" (It was, in fact, the Japanese SMB2.)

    My mom convinced him to give me a refund.

    A few days later, my friend rented and imported "Super Mario 5" from them, which finally turned out to be (the much sought-after) SMB3. We were as happy as you could possibly be.

    To this day, I still wonder what the "Super Mario 4" cartridge was.

    What a knob...

    --

    Does it make you happy you're so strange?

  66. Re:Ironically, you're oversimplifying. by RexRhino · · Score: 1

    It is true that the U.S.A. is the only country name to include "America"... But using that logic, could a Mexican claim to be from the U.S.? (after all, they are from Estados Unidos Mexicanos, and "Americans" are from Estados Unidos de América - So Mexicans can claim to be from the United States of Mexico).

    Yeah, yeah, I know that without the "de" it is more like "United Mexican States"... But still, you get the picture.

  67. The only Mario game I liked... by RexRhino · · Score: 1

    The only Mario game I liked was SMB2. Now I know why!

  68. Re:fsck wintendo! I wanna play "suki suki"! by LocalH · · Score: 1

    Self-censorship sucks. Grow a pair and learn how to actually write "fuck" and "dick".

    --
    FC Closer
  69. Re:Get the facts straight Yanks! by LocalH · · Score: 0, Offtopic

    What the fuck?

    --
    FC Closer
  70. Don't forget Birdo by Anonymous Coward · · Score: 0

    HE was a transvestite, if you don't believe me check the SMB2 manual.

  71. Re:Ironically, you're oversimplifying. by nobodyman · · Score: 1
    The concept of racial equality is a western one, and a western one alone

    Hold on. Is this the same western concept of racial equality that included the slaughtering of Native Americans, or the one that promoted "seperate but equal" as a perfectly valid way to treat people until the 1950's? If so, I'll need to recalibrate my notion of equality and re-read your post.

    That said, I think you misunderstand me. I never said that Japan wasn't racist. Every culture has at least some level of racism it seems. My point was that greed wins out over racism (almost) every time. Nintendo's decision to alter gameplay was based more on business sense rather than racism. SMB2 would have tanked in the USA for the reasons I mentioned in my previous post. The relabeling decision netted them more money, and that's the motivation: money.

  72. I'll tell you what's hard... by Anonymous Coward · · Score: 0

    Huhuhuh... You said “nard”. huhuhuh...

  73. Re:Ironically, you're oversimplifying. by PitaBred · · Score: 1

    So Colombia and Brazil, they all get along great, they're all Americans just having a big ol' party down there? Or do they stop you at the border and ask you for your passport and a bribe?
    I call bullshit.
    "Traditionally, Colombia's diplomatic and economic interests in the rest of Latin America were limited mainly to its neighboring rival, Venezuela. Colombia did not begin to identify with and pay more attention to other Latin American countries and to the English-speaking Caribbean until the mid-1970s."
    Either way, the US has much more right to claim to be Americans, as we've been using the name to describe ourselves as such for a much longer time.

  74. Re:Ironically, you're oversimplifying. by Chibi-Hikaru · · Score: 1

    Rate this bad boy up!

    --
    http://www.cafepress.com/hikarudesigns/ http://www.bricklink.com/store.asp?p=hikaru
  75. Re:Ironically, you're oversimplifying. by Anonymous Coward · · Score: 0

    No, because the country is "Colombia", with an "o", not with a "u".

  76. Re:Ironically, you're oversimplifying. by Generic+Guy · · Score: 1
    I'd be much more willing to believe that Nintendo felt that the Japanese SMB2 would be poorly received because the American gaming demographic skewed younger than their japanese demographic and that small children would be turned off by a weak cash-in of a game that was so frustrating that you wanted to bash the cartridge into tiny bits.

    I would be more willing to believe that since SMB2 was on that NES-disc thingie which never came out in the US or Europe, the western divisions of Nintendo scrambled around for something interesting and playable which they could quicky change out the player sprites. Especially since SMB2 seems to be more of an add-on, or extension to the original game -- the gameplay changes also seem annoying (Poison Mushrooms). Taking a great game in development (Doki Doki Panic) and branding it as a Mario followup seems like an easy (and fast) way to capitalize on the popularity of Mario in the western markets without the disc drive player.

    --
    { - Generic Guy - }
  77. Re:Ironically, you're oversimplifying. by ShecoDu · · Score: 1

    I don't know maybe japan targets the teens and US/Europe targets the children, hence the watering down.

  78. Difficult game != good game by MS-06FZ · · Score: 4, Insightful

    Also, I don't know why they thought we couldn't handle the real one

    IMO Super Mario Bros. 2 (the real one) is overrated. There's a lot there that makes the game harder, and some of it, as far as I'm concerned, falls under the category of "poor game design" rather than being a worthwhile challenge. For instance:

    Poison Mushrooms: They're a fair enough game element, but the visual difference between these and good mushrooms (the color of the spots) could potentially be lost on poor TV monitors.
    Super Springboards: You bounce off these so high that you're off-screen for several seconds. On some levels you need to jump high off these and then make precision landings.
    Castle Mazes: There were a couple of these in SMB - how they worked is that if you're in a castle and you run to the right, the castle will appear to be an endless loop unless you're on the platform at the "correct" elevation. There's no indication that this is a dynamic thing. You just have to figure it out. Reasonable if it's not taken to extremes, but SMB2 pushes this farther than SMB did.

    You have to also consider how this all went down:

    1985: SMB comes out in US and Japan.
    1986: SMB2 comes out in Japan for the Famicom Disk System. The game, for whatever reason, is not released in the US. I think it's because of a combination of the difficulty (perhaps) and the somewhat poor game design choices, and the fact that, overall, it's "just another" SMB without much new to it.
    1988: SMB3 is on its way, and the US is still without a SMB2. Do they release SMB2 (a first-generation NES title, by US standards) to the US, three years after the release of the NES? Bear in mind that in the time since SMB came out, NES games had gotten a lot better. Contra, Castlevania, and Rockman 1-2 all came out in that period. Plus SMB3 was coming, and setting a new standard for the series. I think apart from any concerns about how SMB2 would be received by US audiences based on its merits as a game or sequel, there must also have been concern that if they released SMB2 in 1988, it wouldn't measure up to more contemporary titles, with its one-direction scrolling, rather simple sprites, animations, and backgrounds, and the fact that it was little more than a new set of levels for a three-year old game that almost all NES owners had played (and probably gotten tired of, begun to see as antiquated, etc.). So they took Doki Doki Panic and put in Mario characters.

    Now you can say what you like about how Doki Doki Panic/Super Mario USA doesn't fit the style of gameplay in the rest of the series... but nevertheless it was a damn good game. It had a good central gameplay mechanic (lift/throw) and used that to good effect to create some interesting boss battles, like the mouse/bomb fight or the final battle - much better than the "dump in lava or shoot with fireflower" that you had with Bowser in SMB 1 and 2.

    I don't get how the article can attribute the minigames in SMB3 to the roulette feature in Doki Doki, however. What's the connection? Tenuous at best, I'd say.

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  79. Re:Ironically, you're oversimplifying. by GWBasic · · Score: 1
    As for this conventional wisdom regarding why Nintendo didn't release the "real" SMB2 in the USA... I don't buy it. I see the same reason stated repeatedly, but never with attribution. I'd be willing to guess that there was a quote taken out of context and/or badly translated. I'd be much more willing to believe that Nintendo felt that the Japanese SMB2 would be poorly received because the American gaming demographic skewed younger than their japanese demographic and that small children would be turned off by a weak cash-in of a game that was so frustrating that you wanted to bash the cartridge into tiny bits.

    Yeah, I played it, and though I'm sure to offend the obscure-japanese-game-title-snobs out there, but the truth is this: The Japanese version of SMB 2 simply wasn't very good.

    Another thing to consider is that a poor follow-up to SMB1 would have destroyed the series. It really was a smart move on Nintendo's part; they could have cashed in on the success of SMB by releasing a lame sequel, but instead decided to release a fun game that added value to the "Mario" brand.
  80. "disenigrates" by Anonymous Coward · · Score: 0
  81. K.I.S.S by Anonymous Coward · · Score: 0

    Keep it Simple Stupid...

    A difficult interface to use while it will allow for more control also can add to confussion and non standardization and can make it less convient for the functionality. When it comes down to it with regards to any feture filled product, there are only a few fetures that anyone will use most of the time.

    In america there are lots of smart people. Most of those people however have better things to spend there time on then spending 6 hours reading a manual and figuring out how to use all the fetures available in a gadget.

  82. Re:Ironically, you're oversimplifying. by jez9999 · · Score: 1

    But weren't there a ton of Japanese RPGs that DID get the full translation treatment and did very well?

    Secret of Mana?
    Zelda?
    Some of the Final Fantasy's?
    Chrono Trigger?
    Dragon Warrior?

    And they're just off the top of my head.

  83. They added in run by noldrin · · Score: 1

    They added in the run feature to Doki Doki Panic when they made it into Mario 2. This created a very different game, easier in many ways. In our Mario 2, you could skip entire parts that you wouldn't be able to do in the original. The original Mario 2 has the disadvantage of being on a disk format rather then a catridge format, and the game had aged a lot by the time it was coming to the US. In a way it made a lot of sense to do it this way beyond how hard the game was.

  84. Re:Ironically, you're oversimplifying. by Large+Green+Mallard · · Score: 1

    Western society is now "enlightened" (for the most part) about mistakes of the past ;)

  85. Re:Ironically, you're oversimplifying. by FurryFeet · · Score: 1

    Actually, in "Estados Unidos Mexicanos" the last word acts as an adjective. The correct translation would be "Mexican United States". Which, I guess, strenghtens your point a bit.

  86. hitler anyone? by Anonymous Coward · · Score: 0

    so when are we talking about him?

    you know, godwin's law and all....

  87. not so sure that's racism by xenn · · Score: 1

    I think it's more of a side effect of the complex system of face recognition getting honed down while your young, and not being able to adapt to the subtle differences later in life.

    then again all look same is pretty interesting. I had some of my chinese and japanese friends do the test, and it seems that they can't tell the difference either! they scored the same amount of correct recognitions as me, and other european type friends.

  88. Stupid white People? by WebCowboy · · Score: 1

    I think the rationale behind "re-engineering for export" in Japan is more complex than the view that foreigners are "too damn stupid". In fact, such a view is quite insulting, and if anyone other than Americans were protrayed in the same light you'd likely be moderated into oblivion for making discriminatory, inflammatory remarks.

    The Sharp Zaurus was pulled from US markets because it's too "hard" for americans. Yet the Zaurus is a raging success in Japan and they are on their 6th version that blows anything you can buy in the states out of the water.

    NO, the reason it was pulled from the US market was becasue it wasn't making the company money. It wasn't as much to do with being too hard to use as much as it was the fact that the whole software platform was re-engineered and to translate it from Japanese to English would be a costly task. Since the older platform was a slow seller (a poorly marketed also-ran to Palm) Sharp decided to not bother. Being a fairly open platform others have taken up the task but it is a chicken-and-egg thing--Sharp won't officially re-enter the US market because there is no demand, but there is no US demand because the 3rd-party translation is not polished and they are grey-market imports with no support from Sharp.

    From Cellphones to everything else. It is all "dumbed down" for Us consumption.

    It isn't "dumbed down"...it is altered. It all HAS to be altered because we speak different languages--radically different languages--different vocabulary, different grammer, different writing--so different that it even affects how well a UI design works. Plus, features might be changed or removed becasue the technology infrastructure isn't here (pointless to pack a bunch of functions into a cellphone that aren't supported by any of the networks don't you think?).

    Why do they do this? Because the average US consumer IS too damned stupid. Give them a DVD recorder remote with 52 buttons and a LCD status screen and they freak out. Give them full control menus on their TV for adjustment and they freak out. How many people went through the 80's with a blinking 12:00 clock on the VCR because it was "too hard to set"?

    You are confusing stupid with "lazy" (in a good, Larry Wall sense). The US is a different culture than Japan--US likes BIG or POWERFUL. They'd rather not waste their time and brain power on something as trivial as a DVD player. 52 button remote with LCD? WHAT THE HELL FOR? We want tape player-like buttons, cursor keys and a numeric keypad and little else more--24 buttons or so and no more. Plus, DVDs have menus and on-screeen displays--the LCD is just a stupid idea--an LED or two is fine. Full control menus on a TV? Only geeks change the tint, contrast, brightness etc etc etc more than a few times in the life of a TV set nowadays anyways.

    The reason we freak is NOT becasue it is too hard for us to figure out--it is becasue it isn't WORTH figuring out--it is too hard FOR THE INTENDED FUNCTION. Same goes for prograaming the VCR--it isn't the user that is retarded...it is the DESIGNER, and they never learned--it was always 2 or 3 menu levels deep to the right functions and tedious to do, and people have clocks all over and 6 or 8 hour tapes so they just didn't bother--they let it blink 12:00 and just pressed record before they left and hunted the tape later because it wasn't wasting brain power.

    Japanese mindset is different...they like technology and features and miniature stuff and are way more tolerant of poor design. In essence, they are geekier than us. In my experience with a lot of Japanese-only products is that they are very advanced technically and mostly of good build quality but "quirky" to put it politely. Typically they are bleeding edge products that are designed around the underlying technology rather than the function or the user. Or, they suffer from a design tailored to smaller hands, or the Japanese language or the different cultural preferences. These quirks baffle us not because we

  89. Re:Yume Kojou DDP = meh by Psykechan · · Score: 1

    Yeah, you would think that. By all means, go track down a copy of the Famicom Disk with a suitable emulator. I'll even help you out. The disk image was linked in an earlier comment comparing the two games side by side and a decent emulator capable of playing the image would be FCE Ultra which is multi platform. Enjoy.

    Just don't get your hopes up though. While it's nice to actually play an odd piece of history, you'll be left scratching your head wondering why NOJ (yes, Nintendo of Japan) thought that this would be the game to release as Super Mario 2 in the rest of the world.

    Don't get me wrong, I love SMB2; it's one of my all time favorite games. Trust me, I've played quite a few good games in my lifetime and this is a definite recommendation; I even like it more than Mario 3! It's almost as if Miyamoto and the rest of the team saw YKDDP and thought that there was some great promise in it if only it was polished a bit more. While this discussion is about how absorbing YKDDP in to the Mario universe forever changed Mario and other platform games (arguably for the better), you've also got to realize that it changed YKDDP.

    Yume Kojou Doki Doki Panic on its own is OK but it feels like an unfinished beta. It's like comparing Sonic Crackers to Knuckles' Chaotix. Maybe that analogy isn't exactly fair because Crackers was a beta but Chaotix wasn't exactly the best game either. :) It did have the "Door Into Summer" tune so we can forgive it a bit.

  90. Re:Ironically, you're oversimplifying. by bm_luethke · · Score: 1

    "By your theory Earthbound should have done every bit as well as it did in japan. However, the game tanked badly. I was one of the, oh, maybe 5 people in the USA to buy that game. It was awesome, btw, but that's not the point."

    Not really. I pretty much only play RPG's - you can count the non-RPG games I really like on your fingers (I think more than five, I know less than 10. I began playing in the 80's on a 2600). However, I was never fond of the earthboubd series. Not because of complexity - I found them quite simple - but because I hated the story. I didn't care about anyone or anything in the game - it's complexity had nothing to do with it. I figured that was most likely a cultural thing, I could see that it was a well done "something", but that something was something I didn't care for (to use another analogy I hate cheesecakes. I'm enough of a chef/cook I can taste quality vs crap even if I do not like a particular taste). I suspect that was true beyond just me.

    Look at the Nippon Ichi games that are in the US. Were it not for Atlas these games would never have been seen - yet they have made quite a bit of profit and sold many units. I can't say they are particularly complex games (I've played MUCH more comples games - many developed in the US for the US), but the reason they were not imported was that American audiences were not "smart" enough to deal with them. Sales proved this to be false, they could be proved false over and over and over and the stereotype will remain.

    Like it or not, Japanese see American gamers as stupid an not able to handle most "real" games. It's systemic in the industry. It will be for quite a number of years.

    --
    ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
  91. Re:Ironically, you're oversimplifying. by Anonymous Coward · · Score: 0
    It is entirely acceptable in Japanese (and most of asia/africa/south america) culture to discriminate based on race.

    Interesting - here in China you can get jailed for racist speech. Discrimination definitely exists, and racial quotas are in place that are much much stronger than in the US, but there isn't anything like the West's long history of racial genocide or racial slavery.

    India has much the same laws.

    But I guess 2.1 billion people doesn't matter much in your world view?