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Why We Agonize Over Buying $1 Apps

theodp writes "When it comes to explaining decision making and behavioral economics, Dan Ariely is the man. In his latest blog post, Ariely tackles the irrationality of app buying, explaining why the thought of paying even $1 for an app turns into an agonizing decision for those perfectly willing to spend $4 on coffee, or $500 on devices that they arguably don't really need. Had Apple created a really low minimum price for apps — say $0.15 — instead of offering free apps on day one, Ariely suggests, we would be anchored to the idea that apps should cost something. 'Then paying more (maybe even $2) for an app would be a simpler step,' he concludes, 'maybe one that we could take as easily as paying $4 for a latte.'"

523 comments

  1. SHOULD "Apps" Cost Something? by bky1701 · · Score: 5, Insightful

    As a long-time Linux user, one of the best points is that everything comes without strings attached. I would say "the idea that apps should cost something" is questionable at best, but leave it to Apple and their users to advocate it.

    1. Re:SHOULD "Apps" Cost Something? by samkass · · Score: 4, Informative

      As a long-time Linux user, one of the best points is that everything comes without strings attached. I would say "the idea that apps should cost something" is questionable at best, but leave it to Apple and their users to advocate it.

      Not to rain on your troll, but I think the whole point of the article is that Apple and their users AREN'T advocating it.

      --
      E pluribus unum
    2. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Do you get paid to work or are you one of those lucky "trust fund" folks?

    3. Re:SHOULD "Apps" Cost Something? by Kenja · · Score: 3, Insightful

      I assume that you work for free, since you expect others to do the same.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:SHOULD "Apps" Cost Something? by aaronfaby · · Score: 1

      I don't know what you are implying given the plethora of free apps available on the app store. A developer should be able to get compensation for their work if they so choose.

    5. Re:SHOULD "Apps" Cost Something? by varmittang · · Score: 1

      You are one of those people that will pay $4 for a coffee but nothing for software.

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    6. Re:SHOULD "Apps" Cost Something? by bky1701 · · Score: 1, Insightful

      Yet the article complains that people are not giving them compensation, and instead prefer things to be free; so Apple should actually prevent things from being free. Am I the only one seeing a problem here?

    7. Re:SHOULD "Apps" Cost Something? by AliasMarlowe · · Score: 1

      From TFS:

      one that we could take as easily as paying $4 for a latte

      Sorry, I don't pay that kind of money for a mediocre milky coffee. I've had many varieties of Starbucks fluids (on the company nickel) and while it's less bad than McDonalds, it's nowhere close to the European standards I'm accustomed to.

      As to "apps", well, value is in the eye of the consumer. And value to the customer is the primary determinant of a sustainable price (along with the competitive element). Most apps are middling in quality, mediocrity multiplied by millions. The few which are polished are usually free, because they give access to a service paid for elsewhere, such as The Economist online.

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    8. Re:SHOULD "Apps" Cost Something? by LWATCDR · · Score: 2

      Actually if you read the FSF website you will see that "Free as in speech" is not the same as "Free as in beer". The FSF has no problem with an author charging for the software. You are just supposed to get the code with it and you are allowed to modify it and or redistribute it.
      That is one of the problems with the GNU model. It works great if a bug company wants to pay for say a custom CMS or Accounting system. What it doesn't allow is for a way to distribute the cost of development over many users in an easy way.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    9. Re:SHOULD "Apps" Cost Something? by DJRumpy · · Score: 5, Insightful

      Agreed. I don't think this has anything to do with the cost directly, but rather buyers remorse. There is nothing more irritating than buying something only to find that it sucks not to put too fine a point on it. This does not apply to a cup of coffee, or a coke because you know and expect them to be the same every time you buy them, and they generally are.

      Software is a different animal, and no different than anything else you buy and retain. It is not a common consumable that you know what it will taste like, or feel like. The other issue I believe has to do with choice. People agonize (if that's the proper word or not, as it seems a bit strong to me) over multiple choices where a simple coffee is nearly always the same brand, the same flavor, ect. If people choose the 'wrong' app, and that could have been used to buy the 'right' one, people get irritated.

      I think they over thought this one by a long shot.

    10. Re:SHOULD "Apps" Cost Something? by bky1701 · · Score: 1

      Actually, I don't drink coffee. I also don't see why I should pay if there is a free alternative, and certainly not why free alternatives should be done away with to encourage me to pay people what they probably don't deserve (as evident by the fact they aren't getting it now).

    11. Re:SHOULD "Apps" Cost Something? by aaronfaby · · Score: 1

      I think you are creating a problem that does not exist. People will always prefer free to having to pay. But the developer gets to choose whether their app is free or costs money, not Apple.

    12. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      How much work does Apple do for that 0.5 * $PRICE or whatever it is? Just the fact that Apple takes half of the money the developer (maybe) deserves is reason alone for me not to buy an app from their store.

    13. Re:SHOULD "Apps" Cost Something? by varmittang · · Score: 1

      Ok, subsitute the coffee with soda/tea/water/food, what ever you drink or eat. You in someway pay for any or all of those other types of beverages. So unless you don't spend any money and get all your food for free, you are one of those people.

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    14. Re:SHOULD "Apps" Cost Something? by v1 · · Score: 1

      I would say "the idea that apps should cost something" is questionable at best,

      Some of us choose software development to pay the bills. free doesn't pay the bills. Maybe if the power company did its work for free, along with all the others that invade my mailbox monthly, your idea would work. But not here. Not on this earth.

      You may be used to getting free stuff, and you will have that from time to time in many places, but usually the good stuff isn't free. I can go to the local corner cone and get a little sampler cone for free, but if I want the banana split, that's not free, nor should I have any expectation that it's free.

      "Beggars can't be choosers". And that's why a lot of the free stuff you can find for linux is low quality, poorly or just plain not supported, or not well optimized to fit your needs. (and I say this as a developer that gives away most of his work already)

      --
      I work for the Department of Redundancy Department.
    15. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 1

      It's called "volunteering." Not everyone does it. It doesn't always generate the best results. It is, however, generally appreciated.

    16. Re:SHOULD "Apps" Cost Something? by Firehed · · Score: 4, Interesting

      You're mixing economics with idealism. Everyone likes the idea of free software, and most people rely on it even if they don't realize that's the case. But due to the way people's brains are typically wired, having a baseline of >0 is advantageous for the seller. For example, if there were two apps, one free and one $2.00, the free one will have massively more downloads even if the paid one is significantly better. But change the pricing to $0.99 and $2.99 and "better" will tend to win out (well, the ratio will be a lot more in line with what you'd expect given the quality of what's being purchased, even if it's not actually making more sales) over "free", despite the same $2.00 spread between the products.

      As it turns out, people that don't want to pay for stuff tend to be lousy customers. So I don't feel bad if I don't gain a customer who thinks that my product is overpriced. If you think I'm not adding enough value for what I charge - that's fine, you're welcome to not use what I'm making (free market, etc). Other people are happy to pay, and they also tend to focus on the reasons my stuff is improving their lives rather than searching for flaws that would justify me offering a discount. I'm happy, my customers are happy, and my non-customers are no more or less whiny than they would be without me.

      As you might have guessed, I don't believe that all software should be free just because. I feel it's perfectly reasonable to ask for compensation if you're providing value, even if that value is in the form of carefully-arranged ones and zeroes. I would prefer that more software is Free (as in speech) if only to encourage interoperability, but that's a completely separate and mostly unrelated discussion. Anything that I create for free (which may or may not also be Free; generally it is) is strictly unsupported - it needs to fulfill my needs alone, and if you don't have to duplicate my efforts, then have at it! But as a general rule, I don't take feature requests on anything for which I'm not charging. I just don't have the time or energy.

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      How are sites slashdotted when nobody reads TFAs?
    17. Re:SHOULD "Apps" Cost Something? by Baloroth · · Score: 1

      TFS says "Had Apple created a really low minimum price for apps — say $0.15 — instead of offering free apps on day one, Ariely suggests,". This means the article is implying Apple should (have) force(d) Apps on their store to cost money and prevent them from being free, or exactly what bky1701 said. In other words, the developer wouldn't have been free to choose, had Ariely had his way.

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      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    18. Re:SHOULD "Apps" Cost Something? by h4rr4r · · Score: 1, Troll

      Coffee is scarce. Only a certain amount of it exists. Software can be copied for no cost at without depriving anyone of it.

    19. Re:SHOULD "Apps" Cost Something? by Xugumad · · Score: 1

      The Android SDK is at http://developer.android.com/sdk/index.html - tell us how you get on.

    20. Re:SHOULD "Apps" Cost Something? by vlm · · Score: 4, Insightful

      But the developer gets to choose whether their app is free or costs money, not Apple.

      In a free commodity market situation, the developer doesn't get to select the sale price, the buyer has plenty of input, because if the price is too high, no sale. Go ahead, price your house at $10M and see what the sales price turns out to be. It'll be 0 because there will be no sale.

      The app store is not a free market so its pointless to compare it to commodity free markets like coffee shops where there is intense competition for standardized products.

      If the coffee shops were like the itunes app store, you'd pay $1 and most times you'd get a typical coffee but sometimes you'd get only half filled cup, and sometimes it would have a dead mouse floating in it, and sometimes it would turn out to be orange soda instead, but you'd have no real recourse and all you can do is hope it turns out better tomorrow, next time you shop at the world's ONE coffee shop.

      Note that the itunes MUSIC store is a commodity experience unlike the app store, you'll get exactly what you think you're buying 99.9999% of the time plus or minus human error. Ditto the itunes books and movies. Only the apps are a complete crapshoot.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    21. Re:SHOULD "Apps" Cost Something? by jellomizer · · Score: 0

      Yea, Software Developers shouldn't ever make money by developing their code.
      The hours of coding, and making sure is a good clean app that runs well. Should all go out for free.
      The Years of studying computer science degree, should just be for the joy of it.
      And for Food and Housing we IT Professionals should just live with our parents for the rest of our lives.

      These small apps that take a good amount of work, are really easy to use. So you are not going to make money doing consulting, Or would you rather have an Open Source Free app that will find a way to trick the person into giving them your money, like going threw a cloud service or something.

      If you want to Develop a Free app you should be allowed to do that. However Vilifying why do you need to vilify people who want to make a living or at least some extra spending money in these tight times, in one of those few markets that are growing.

      Using GNU and Linux there are string attached. You need will get the "You are a bad person" Alert if you need to install a closed source driver to get your PC to work. Or breaking the law in order to get something that can play a DVD.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    22. Re:SHOULD "Apps" Cost Something? by Kenja · · Score: 2

      Which is fine, but its a big leap to go from "free apps are nifty and appreciated" to "all apps should be free".

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    23. Re:SHOULD "Apps" Cost Something? by jedidiah · · Score: 1

      It's a real shame that Apple chose to chase that spirit away from their phone platform. It could solve some of this problem. Instead of paying some amount for a crappy version of something you could just get for free, you could just get the free thing. You would also be able to do so without worrying about ads or other nonsense.

      App stores with adware aren't really any better than the "wild wild west" situation we had before. People just kid themselves that adware is not a problem.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    24. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Based on the posting score, it seems that the majority of mods here do not develop compiled software for a living.

      What I do deserves to be highly compensated, as it reflects decades of intense devotion to art, craft and skills development.

      What you do out to be given away for free! In fact you should pay us to use your crappy products. You should find some advertisers or something!

    25. Re:SHOULD "Apps" Cost Something? by jeffmeden · · Score: 5, Insightful

      If people choose the 'wrong' app, and that could have been used to buy the 'right' one, people get irritated.

      I think they over thought this one by a long shot.

      That's it in a nutshell. Nothing feels worse than being out $1, AND knowing that you were the dope that pulled the trigger on the wrong thing. Once this happens once or twice you start to get a real aversion toward app purchases in general. If there were a better remediation process than a 15 minute(!) window to claim a refund, or the ability to really stick it to the app dev by one-starring his app (out of 1,237,843 reviews) maybe people would feel more at ease about the purchase.

      The way it is today, you feel like you are at a bazaar and you are being hocked a $10 Rollex; you think to yourself "if this thing breaks even 15 minutes from now I will never see this guy again." Low low prices, nonexistent "Brands", and a lousy return policy all add up to a lousy "marketplace". If Apple (or whoever) wants to turn the tide on the flood of shit apps, they need to find devs who are better at branding, and give them ways to promote themselves. But then again, they are making billions off of people who have no problem plonking down $1 here and there without thinking twice, so why should they even care?

    26. Re:SHOULD "Apps" Cost Something? by Renderer+of+Evil · · Score: 1

      Linux user [...] everything comes without strings attached

      Therein lies the rub.

    27. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 2

      In my country we have a minimum wage. You can expect to earn it if you're flipping burgers or stacking shelves. Your suggestion is that developers should earn less than that. Specifically nothing. Why do you undervalue the work of developers?

      (The standard Linux user answer to that is... do like Red Hat... charge for support. That argument doesn't work. That's a suggestion that support people should be paid, not that developers should be. Red Hat did not develop most of the software they get paid to support.)

    28. Re:SHOULD "Apps" Cost Something? by jedidiah · · Score: 1

      There are plenty of ways of avoiding the cost of Starbucks in a free market. You don't even have to try that hard or even skimp on quality or convenience.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    29. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      What does any retailer do? They provide a place to sell your stuff. They provide at least a minimum of vetting that the things people buy there aren't complete garbage, thus encouraging users to buy things. They handle the financial transactions. Not to mention that they provide the extremely popular platform on which your app depends.

    30. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      I think that's part of the issues. Most people don't really see making apps as "work" or even as "real" software. Besides, some of these services are offered for free on computers. Why should I drop even $0.15 on an anti-virus app when Avast doesn't charge me a penny for using it on my desktop? Once you delve into the dark-side of the "free" - an advertising firm can get far more valuable information about me and my behaviors from my phone than my computer.

      So yeah, some of these guys are tracking everywhere I go, who I call, what I do online and in social media... For that kind of access, you damned well better believe I'm not going to pay to be spied on.

      By they way, I've spent $10 on apps I've deemed worthy so I'm not some communist - I just think the iced skim mocha needs to be worth the extra $3 for me to be willing to spend it. :P

    31. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 1, Interesting

      Do you work for free? If not, you're a hypocrite.

    32. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 5, Insightful

      Before you spill ill-conceived hater vitriol, inform yourself to prevent to make you look stupid.

      It's 30%. The developer gets 70% and most devs are quite happy with that. In fact there are devs/companies who moved completely to the App Store. Pixelmator is a shiny example. Previously available as boxed software and download managed by Pixelmator themselves, the graphic editor is now available only through the Mac App Store. It costs now 50% less and Pixelmator makes more money than they ever did. Why? Because it's a massive audience, it's easy and relatively secure, it's fast and you don't have the hassle with billing and handling. The credit card fees are paid by Apple, hosting is done by Apple, billing and accounting is done by Apple, etc. 30% angel share is quite fair, and in fact it is cheap.

      Your reasoning is just rubbish.

    33. Re:SHOULD "Apps" Cost Something? by king+neckbeard · · Score: 4, Insightful

      Creation of food inherently has a significant cost given current technology. If food could be copied as cheaply and efficiently as software, anybody that insists that food should be paid for is an idiot holding us back from having a Star Trek economy.

      The thing that's actually irrational is assuming there should be a fixed cost for something that, practically speaking, costs nothing to reproduce.

      --
      This is my signature. There are many like it, but this one is mine.
    34. Re:SHOULD "Apps" Cost Something? by fahrbot-bot · · Score: 4, Funny

      I've had many varieties of Starbucks fluids...

      Insert Battlestar Galactica joke here...

      --
      It must have been something you assimilated. . . .
    35. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 1

      As to "apps", well, value is in the eye of the consumer.

      And his eye is influenced by prices he is used to paying. That's the point. In any rational view of the price of things, 99c for many of the apps is stupidly cheap. But people are used to free apps, so $1 seems to simple-minded folk to be expensive for an app. Anyone who actually knows how much work there is in developing an app and what the average return is would never consider $1 overpriced.

      Idiots are valuing the work of developers less than the work of baristas and burger flippers.

    36. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Just figure that out all by yourself, genius? Here's a newsflash for you: people who have the ability/desire to write apps that people want to use are more scarce than coffee. Believe it or not, they generally have to pay for food, housing, clothing, etc. Honestly, the 'digital stuff can be copied for no cost, so it should be free' crowd is the biggest bunch of dumb fucks on the planet.

    37. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Google search is free. Are Google search engineers paid nothing? (no, in fact I'm fairly certain they are among the best payed computer scientists in the market).

    38. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Ahh the sweet sweet smell of elitist, or is that actually just Starbucks.. Hmm either way it's difficult to say based on your simple approach to coffee snubbing. As far as the cost of software, you are spot on and people will avoid paying for things that don't really give them any long-term benefit in return.

    39. Re:SHOULD "Apps" Cost Something? by dzfoo · · Score: 1

      Sorry, I don't pay that kind of money for a mediocre milky coffee. I've had many varieties of Starbucks fluids (on the company nickel) and while it's less bad than McDonalds, it's nowhere close to the European standards I'm accustomed to.

      OK, so how much do those European drinks cost?

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    40. Re:SHOULD "Apps" Cost Something? by DigiShaman · · Score: 5, Interesting

      Which is why I prefer free apps to try before I purchase the ad-free, full, extended, HD version or whatever. The fear of buyers remorse is the real agony here, not blowing 1$ on an app that you know you will like. So yes, I'm in total agreement with you.

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      Life is not for the lazy.
    41. Re:SHOULD "Apps" Cost Something? by bky1701 · · Score: 5, Insightful

      It's also a big leap to go and say "volunteering should be illegal because it deprives the people who want to do the job for money."

    42. Re:SHOULD "Apps" Cost Something? by nedlohs · · Score: 1

      Starbucks isn't the only place to get a latte, why would you assume all latte's are at the Starbucks quality point?

      And pick a mediocre coffee in the US and I'm sure you can find a worse one in Europe. Pick a good coffee in Europe and I'm sure you can find a better one in the US. (and both apply in reverse).

      The average in Europe might be better than the average in the US, but they both suck so that doesn't matter much.

      I'd still risk $5 on an unknown quality coffee - that very well might be undrinkable - with far less thought than buying a $5 app.

    43. Re:SHOULD "Apps" Cost Something? by man_of_mr_e · · Score: 1

      Of course that's only valid so long as Apple decides your app is acceptable, and it doesn't compete with an Apple offering.

    44. Re:SHOULD "Apps" Cost Something? by s4ndm4n · · Score: 1

      Although software might be copied without any cost after initial design, how would you suggest an app developer actually get paid for their work? I still am trying to wrap my head around so many people saying similar things.

    45. Re:SHOULD "Apps" Cost Something? by king+neckbeard · · Score: 1

      They're not half as stupid as those that think artificially creating scarcity is a good idea.

      --
      This is my signature. There are many like it, but this one is mine.
    46. Re:SHOULD "Apps" Cost Something? by bky1701 · · Score: 4, Interesting

      1. Food is a material thing. It costs money to create inherently, and because it is physical, it cannot (usually) be created in one's spare time. This does not apply to software, when can and is created for essentially free, and then distributed to the rest of the world at no cost. Unlike beverages, there is no cost to recoup, so it can be practically distributed for free. Any profit can be a gain.

      2. Your analogy ignores that free options exist. Should I pay for water if there is a man handing out free water a block down? I doubt you would. This article says we should arrest the man down the street in order to protect the water industry; that there is something inherently wrong with getting water for free; that we should always expect to pay for something. I disagree with that and as I said, Linux proves it doesn't have to work that way.

    47. Re:SHOULD "Apps" Cost Something? by h4rr4r · · Score: 1

      The same way the RedHat devs do, or the postgres devs or the mysql folks.

    48. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      just because you do something doesn't mean you should be compensated for it. How many artists or musicians create for the fact that they enjoy it. Samething, it would all be nice if we could make a living from our hobbies.

    49. Re:SHOULD "Apps" Cost Something? by Merk42 · · Score: 1

      Which wasn't part of the original argument, so, yes.

    50. Re:SHOULD "Apps" Cost Something? by Sancho · · Score: 3, Informative

      Also, don't forget that credit card processing fees can be high, especially for a small vendor. Selling apps on your own would probably be very costly. Apple can negotiate a significantly lower rate and could share some of that savings with the app author.

      For example, a common transaction fee is $0.30. That means that you pay $0.30 plus some percentage to your payment processor. For cheap apps, that's coming close to Apple's percentage, plus you have to deal with what is almost certainly a more convoluted process for payments and distribution.

      It's honestly not surprising at all (to me) that developers approve of this model.

    51. Re:SHOULD "Apps" Cost Something? by s4ndm4n · · Score: 1

      I don't think the linux and free software idea is something that works everywhere. Linux and mysql caters mostly to the geek community that also very much understands the importance of giving back to the software developers but in the mainstream, the public would mostly just take it all for free. I think that's the kicker, the app store realy doesn't cater to the same target audience. Besides, we're talking about a freaking $1 purchase. I dunno, maybe it's just me, but I don't really agonize over that little purchase anyway.

    52. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      this is the worst assumption ever, just because you do something doesn't mean you should be compensated for it. How many artists or musicians create for the fact that they enjoy it. Samething, it would all be nice if we could make a living from our hobbies. The reason you take a job is because of a guaranteed salary. The second you decide you want to build something on your own, there are no guarantees of compensation.

    53. Re:SHOULD "Apps" Cost Something? by atmurray · · Score: 3, Interesting

      I think you're pretty close to spot on but I disagree with one aspect and it got me thinking... Whilst with a coke you do know and expect the same every time, something like a coffee you don't. I'm somewhat of a coffee snob these days and can be pretty picky with my coffee, but I'll still chance $3 to $4 on something that I could regret later. Why? Then I realised, to counter-act buyer's remorse you have the ability to justify to yourself that at least if it is bad you can choose not to buy your coffee from that store again. Perhaps the analogy for app purchases is outright vs subscription purchases? It'd be interesting look at a comparison between paying, say $1 for an app, or paying $0.25 a month for the same app. I would hypothesise that people would be more willing to pay the $0.25 for one month (to at least trial the app for one month before paying the full $1) so they can "choose" to stop or not pay for the app in full even though this would mean that they'd have to "reject" 1 in 4 apps to just break even.

    54. Re:SHOULD "Apps" Cost Something? by hedwards · · Score: 2

      The extra coffee costs something, an extra copy of a piece of software doesn't. If you don't provide support and people download your software from a 3rd party the cost of production is effectively the same whether you sell 1 copy or a billion copies.

      That's definitely not the case with coffee.

      That's not to suggest that the people writing the programs shouldn't be paid, but it's pretty ignorant to suggest that there aren't real costs for things like coffee beans and rent.

    55. Re:SHOULD "Apps" Cost Something? by timeOday · · Score: 5, Insightful

      I agree, and it's not just remorse over the $1, it's the time wasted. When you need ONE good app and search results give you 20 hits, what do you do? Spend all weekend playing with 20 apps? Then you ask on a forum and some joker says, "what's wrong with you, I just googled and there are 20 hits!"

    56. Re:SHOULD "Apps" Cost Something? by hedwards · · Score: 4, Interesting

      So on what precise basis are you entitled to earn a living developing software? This isn't really that different from photography these days where there are so many highly qualified amateurs giving away their work that there's very few people that are able to make a living out of it, compared with in the past.

      I'm not sure why we necessarily need a lot of people to be professionals when the volunteers are producing such quality work.

      The cost is primarily in producing that first copy, all the others are basically free to create, support costs money, but people often times help each other out on the basis of karma and it tends to work well in most cases.

    57. Re:SHOULD "Apps" Cost Something? by hedwards · · Score: 2

      Which is why Linux, *BSD, GIMP, Blender, Firefox and all those other free projects have failed and disappeared.

      The reality is that for most types of software there are at least one or two free ones that do the job. Unless you're looking for something that's elaborate or very specific, chances are that there's a free program that does it.

      This isn't a matter of the GP or me devaluing their work, it's a matter of hobbyists flooding the market with programs that are often times of higher value than their commercial counterparts. Wisely run companies are still making money. Just look at Codeweavers as a good example.

    58. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Do you work for free? If not, you're a hypocrite.

      Is somebody who has a paid job but also puts free software on the web in his (or her) free time also an hypocrite if he agrees to bky1701's position?

      The idea that everything (but really everything, except for sex - because everybody needs his own form of hypocrisy) should have a monetary value is just freaky.

    59. Re:SHOULD "Apps" Cost Something? by amRadioHed · · Score: 2

      It's true that the price you usually pay for an app influences how much you think an app is worth, but you are ignoring that the quality of the app is also a large factor. I've paid $8 for an app that I would gladly pay more for because I use it constantly and get so much in return. For another app I paid only $0.10 and still didn't feel like I got my money's worth. It matters not one bit to a customer how much time and effort you put into making an app, if the app doesn't fulfill your customers need then it isn't worth a cent to them.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    60. Re:SHOULD "Apps" Cost Something? by dabooda · · Score: 2

      The 30% that Apple takes is a bargain! Let them handle distribution, credit card payment and to some degree marketing & exposure.

      You're not helping the developer by not buying their app just because you don't want Apple taking the developer's money. The fact is that the developer can focus on coding rather than all the messy human stuff thanks to Apple.

      --
      "Yeah Tommy, before Zee Germans get here ..."
    61. Re:SHOULD "Apps" Cost Something? by penguinchris · · Score: 1, Funny

      If the coffee shops were like the itunes app store, you'd pay $1 and most times you'd get a typical coffee but sometimes you'd get only half filled cup, and sometimes it would have a dead mouse floating in it, and sometimes it would turn out to be orange soda instead, but you'd have no real recourse and all you can do is hope it turns out better tomorrow, next time you shop at the world's ONE coffee shop.

      I don't understand this, can you please reframe it in terms of a car analogy?

    62. Re:SHOULD "Apps" Cost Something? by anomaly256 · · Score: 2

      Just to play devil's advocate with the initial analogy: A bad coffee is still coffee. At least you get your caffeine fix and/or sugar hit. A useless app is entirely useless. The perceived and actual losses experienced are still far greater with the apps. It would be more like buying a coffee and risking ending up with a cup of water or air instead (and far more frequently than one gets a bad coffee too..)

      I do like this subscription idea, both as a user and a developer however. In the short term it gives users the ability to asses and filter their purchases with less risk. In the long term it makes more money for the dev, which is fair if the app is good enough to entice the user to keep subscribing. Since a large swath of these apps are more or less web widgets anyway it can't be too hard to implement.

    63. Re:SHOULD "Apps" Cost Something? by penguinchris · · Score: 0

      Should I pay for water if there is a man handing out free water a block down? I doubt you would. This article says we should arrest the man down the street in order to protect the water industry; that there is something inherently wrong with getting water for free; that we should always expect to pay for something.

      Of course, would you actually accept this mystery water from some guy on the street? Perhaps he should be arrested - after sending a sample for analysis of course. In this case I would expect to have to pay something (perhaps not directly if I'm using a public water fountain or something) for drinkable water, as drinkable water is not free to obtain and distribute. ;)

    64. Re:SHOULD "Apps" Cost Something? by dabooda · · Score: 2

      But wouldn't the developer discount their app if they don't get the sales numbers they were after? If I were selling an app at $5 and no one bought it I'd try to price it down to $2.50 or something and see how it went. Isn't that the process you're talking about?

      Isn't that the same as your $10M house example? If my house were on the market for $10M and no one bought it, then it'd be on the market for a year (or month, whatever) before I finally cracked and reduced the price to something that would sell.

      Sure the app store doesn't have that direct price negotiation but neither does a website with an app for purchase. I can't just negotiate a cheaper price with Adobe for Photoshop! But Adobe can reduce the price of the software if they feel the lower price will yield more sales.

      --
      "Yeah Tommy, before Zee Germans get here ..."
    65. Re:SHOULD "Apps" Cost Something? by Eli+Gottlieb · · Score: 4, Insightful

      So could we agree that as capitalism produces enough abundance to slowly abolish scarcity and make many entire professions non-earners in the free marketplace, it also creates unpleasant levels of unemployment? Or, in short, that the increasing inability to earn a living from one of many high-skill professions (software, law, science, general-practice medicine, etc.) is a class contradiction of capitalism?

    66. Re:SHOULD "Apps" Cost Something? by green1 · · Score: 4, Insightful

      Actually, I do work for free, I volunteer hundreds to thousands of hours a year to various causes and am quite happy to do so.

      Why should software developers never do the same?

      I understand that software developers should be allowed to ask money for their work. However the article implies we should prohibit others from volunteering their time to protect those unwilling to do so. I disagree. I should not be prohibited from volunteering my time just to protect someone who is unwilling to do the same.

    67. Re:SHOULD "Apps" Cost Something? by PNutts · · Score: 1

      I didn't realize all apps in the Android Market were free.

    68. Re:SHOULD "Apps" Cost Something? by Swampash · · Score: 5, Informative

      The money breakdown on a hypothetical $1 app purchase is:

      Developer: 70c
      Credit-card company: 16c
      Apple: 13c
      Storage/network costs: 1c

      http://www.businessinsider.com/chart-of-the-day-cost-of-an-app-2011-7

    69. Re:SHOULD "Apps" Cost Something? by ski9826 · · Score: 3, Insightful

      I just read this article and it appears that the point of it is that we shouldn't balk over paying a buck for an app (can be used many times) when we are willing to pay up to 4 bucks for a coffee (a 1 time use item).

    70. Re:SHOULD "Apps" Cost Something? by cheekyjohnson · · Score: 1

      Not on this earth.

      Not yet, anyway.

      --
      Filthy, filthy copyrapists!
    71. Re:SHOULD "Apps" Cost Something? by iamhassi · · Score: 5, Insightful

      The way it is today, you feel like you are at a bazaar and you are being hocked a $10 Rollex; you think to yourself "if this thing breaks even 15 minutes from now I will never see this guy again."

      ^----------- THIS. That's why apps live and die by their rating: I won't even bother downloading a FREE app if the rating is 2-stars or less.

      This is also why I'd rather buy on eBay than Craigslist. Even though Craigslist means I get to go physically touch the item I'm purchasing, if it breaks 5 minutes after leaving then I'm out of luck. At least eBay I have feedback and Paypal that *might* support me.

      I have a pretty good idea what my carmel latte will taste like. Movie previews are usually an accurate portrayal of what the movie will be like. I bought a used iPod Touch for $100 before being locked into a iPhone contract so I could see what the big deal was. But I've downloaded some truly horrible apps. Awful, disgusting, WTF apps. Apps I used for a minute and thought "Oh no! This isn't even close to the description!" It's the app equivalent of being rickrolled, and who likes to be rickrolled? Even though it takes only seconds out of your life, no one likes to think they were getting X and they're given Y instead. It comes down to this: no one likes to feel deceived. Lattes don't deceive. Movie previews don't deceive. iPhones/iPads don't deceive. App descriptions sometimes deceive and we don't like it.

      I wish the blog post would have mentioned the author's credentials. If anyone else is wondering "Why should we listen to this maniac?" according to his About page he's "Professor of Psychology and Behavioral Economics at Duke University"

      --
      my karma will be here long after I'm gone
    72. Re:SHOULD "Apps" Cost Something? by Requiem18th · · Score: 1

      In other words this Ariely guy is an idiot with too much money who wants people to give "them" more money, where "them" is some vaguely defined term referring to an elite group which probably includes him.

      --
      But... the future refused to change.
    73. Re:SHOULD "Apps" Cost Something? by cheekyjohnson · · Score: 2

      you're a hypocrite.

      Was that intended to debunk his arguments, or was it just a general observation?

      Also, I don't see where he is a hypocrite. All I see him saying (maybe I'm wrong) is that we shouldn't forcibly get rid of something free (like free software) just so that the people who make non-free goods can make money. That's quite different than saying, "Everything should be free and people should work for free."

      --
      Filthy, filthy copyrapists!
    74. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      The Years of studying [computer science degree], should just be for the joy of it.

      That sounds like a pretty good definition of a "nerd", you know the kind of folks this web site is for.

      If you study, don't do it for the degree (the market may have changed by the time you finish anyway), but because you're driven by knowledge and understanding.

    75. Re:SHOULD "Apps" Cost Something? by publiclurker · · Score: 1

      Exactly. The difference between a good cup of coffee and a bad one is orders of magnitude less than the difference between a good app and one that does not do what it's advertised to do, or even worse, causes instability in your phone/pad.

    76. Re:SHOULD "Apps" Cost Something? by hairyfeet · · Score: 1

      Wow, shows how badly broken the slashdot mod system is when an obviously OT LinTroll is modded +5. Can we have a button to just mark fanbois or something please?

      As for your "point" Mr LinTroll that is the reason why linux isn't getting any better, its all itch scratching because nobody will invest the money required to make it a world class desktop that can keep up with OSX and Windows. Hell has Canonical even made a dime yet? Its been what? 6 years now? And 20 years of Linux as an OS and the numbers are still this bad? I mean when you give a product away for free and can't even beat shitty JavaME that is pretty damned sad, but its understandable as i can wallpaper this page with links from major OEMs and retailers that tried Linux and ran away because it was unstable, drivers breaking pretty much every time the upgrade deathmarch rolled around, and a community that answers every problem with works for me no no seriously it does! well what can you expect? No money means no direction, no focus, all itch scratching all the time.

      Now as for TFA they like pretty much everyone else that sells code online should be taking a lesson from Valve and adopting the short period sale model. you'd be surprised how many games that I was sitting on a fence over I bought during the Steam sale, i even threw more money in my account so me and the boys can do more snatching on the Steam sale. By having short period sales you take away that indecision because you can justify it as "Meh it was on sale" so even if you don't care for it later it doesn't bother you. hell i bought Kane & Lynch II, which is widely panned as worst game of the year, simply because someone had in new in box for a dollar and I figured "Well for a buck I can MST3K the thing and get a buck's worth of entertainment out of it". BTW for those that want to MST3K a game? do NOT choose K&L II as it isn't even worth MSTing, pick "You Are Empty" instead as it at least has 30 foot mutant attack chickens. K&L II would have been an alright game if the moron who designed the gun didn't make them so inaccurate that you have to stick the barrel to the guys chest to score a guaranteed kill. What idiot thought a 12 guage slug doesn't travel 6 feet in a straight line?

      But you can have short period sales and fix the buyer's remorse quite easily. there is nothing the human animal loves more than getting a deal on something, even if its crap they can't use. Just look at Black Friday for an example where normal people went total apeshit for tech crap that frankly in most cases wasn't priced that well to start with. I told my dad to wait a week and sure enough i found him a nice AMD netbook for his GF for $25 cheaper than anybody had it on BF, yet on BF they sold out within minutes! Attach the word sale and watch the units go.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    77. Re:SHOULD "Apps" Cost Something? by noh8rz2 · · Score: 0
      You're right, there's an issue because the user lacks information before purchasing an app. Is it good or bad? but there are things in the market to mitigate this problem. First, the app store itself has reviews and stars, which go a long way towards weeding out the crap. Second, there are external app reviews on toucharcade.com for example for games, and every site for apps in general. I usually wait until an external site flags an app as excellent before purchasing. The app store also has some internal discovery mechanisms to bring good apps to your attention, but I've never been impressed by these.

      In short, chillax, the app store is like any other purchasing experience.

    78. Re:SHOULD "Apps" Cost Something? by mlts · · Score: 5, Insightful

      App stores/repos take a lot of work that a developer would have to do:

      1: No dealing with DRM. No activation infrastructure, no CD keys to make and have cracked. At worst, you make a couple calls to LVL if on Android to check the license. This saves headaches and bad PR.

      2: No need to have a download and patch infrastructure. Just upload patched versions to the market/store/repo, and let them deal with making sure the bandwidth to the end user is adequate.

      3: No dealing with credit cards and that type of crap. Same with billing.

      4: Relatively easy to have different editions of products. On iOS, one would have different apps, on Android, one app that is free, and a purchased license key.

      5: Piracy isn't your problem. Both iOS and Android deal with piracy in different ways. Android's method can said to be better because you can patch your app every week or so, forcing it to have to be re-cracked and the LVL calls stripped in order for it to be usable by nonlicensed users. Even if the patch is just upping the version and running the code through an obfuscator, it will force it to be manually cracked, uploaded, and re-downloaded by IP infringers.

      6: In-app purchases are easy to do.

      7: No physical packaging needed. It makes advertising easy -- tell people to visit your website or the store/market/repo to grab your product.

      8: You just found a nasty security hole? Push out an update. No having to E-mail every user to tell them to download a new copy and manually install this. Better PR.

    79. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      But that's not what the parent is arguing. Nor Apple.

    80. Re:SHOULD "Apps" Cost Something? by King_TJ · · Score: 2

      As another long-time Linux user, I can assure you Linux comes with PLENTY of strings attached. They may not be financial ones in the sense of requiring paid licenses to use the code, but users pay a considerable amount in time spent making it work the way they wish.

      I'm not against the concept of freeware, mind you. In fact, I'd be among the first to agree that much of the software on the market is extremely overpriced. But regardless? To a point, there's usually an initial trade-off where you pay some money up-front for a commercial option, and in exchange, receive a piece of code that's had considerable effort made to ensure its user-friendliness.

      Even in the Linux community, you see this by way of companies offering commercial versions of popular free applications (MySQL for example, or Apache). They aren't just saying the paid version costs because you're donating to the cause. They're advertising extras, such as a proprietary GUI control panel front-end or an implementation designed to plug in easily to another product.

      Apple generally takes this to another level. You pay what I consider a fairly reasonable price for most of their software (the upgrade from OS X "Snow Leopard" to Lion only cost $29.99, and the upgrade before that from Leopard to Snow Leopard was similarly inexpensive ... and people got a heck of a powerful music editing package for their $200 with a copy of Logic Express), and in return they give you what most people consider the easiest to use computers in the business.

    81. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Right on the money! I like the way Amazon sells Kindle apps. You get a description, screen pics, and you can read and leave reviews. If I get a free app and and it sucks, I am dissapointed. If an app I pay for sucks, I am pretty irritated. So far I have only found one Kindle game that sucked.

    82. Re:SHOULD "Apps" Cost Something? by geekoid · · Score: 0

      You have either never had a bad cup of coffee, or a good cup of coffee.

      Good coffee is never bitter or oily, and the after taste should generally be nutty. Unless the bean is dried with the flower on, then fruity.

      Not different shades of oil and bitter.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    83. Re:SHOULD "Apps" Cost Something? by jo42 · · Score: 1

      "the idea that apps should cost something" is questionable at best

      So your time and effort are worth absolutely nothing? How do you pay for food and the roof over your head?

    84. Re:SHOULD "Apps" Cost Something? by geekoid · · Score: 1

      You missed the point.

      If there where two machines. One gave you a free soda, the other cost you money for a soda, He would take the free only. As would I, and probably you.

      Do you pay for a refill even though it's free?

      It's stupid to pay for something when it is available fro free.

      For this argument, I am talking about legally acquired goods, and equal goods.
      Years ago, I could get a free copy of DOS. Should I have sent MS a check?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    85. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      So - programmers have real costs as well - rent, hardware to develop on, upgrading programming skills, food, clothing - these are all things that go into software development.
      Then distribution costs - bandwidth, server space, credit card processing fees, electricity charges. Maintenance of servers.

    86. Re:SHOULD "Apps" Cost Something? by DJRumpy · · Score: 1

      I think in general the bigger software companies always offer the 'lite' versions so there's no worry in checking it out first, but smaller developers you are pretty much taking your chances. Granted, it's typically only a buck.

    87. Re:SHOULD "Apps" Cost Something? by superwiz · · Score: 2

      But food doesn't have to be designed. If you had to create the seeds you planted by programming mother nature, you'd worry a lot more about those copying your seeds and a lot less about the cost of planting and growing them. In fact, that is exactly what the companies which do genetically modify seeds worry about. So the cost of design (even when it amounts to a slight modification) still contributes more to the overall cost than the cost of replication. There is nothing irrational in expecting that when you create something (A) and exchange it for something else (B), you should only exchange it if B is worth more to you than the time you spent on creating A.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    88. Re:SHOULD "Apps" Cost Something? by superwiz · · Score: 1

      Your time is your most precious commodity. It may not (always) feel that way. But it's true nonetheless.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    89. Re:SHOULD "Apps" Cost Something? by geekoid · · Score: 1

      It does cost something to make, and that cost is amortized over purchases.

      copy is more accurate the reproducing.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    90. Re:SHOULD "Apps" Cost Something? by geekoid · · Score: 1

      It's called 'rain' look it up.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    91. Re:SHOULD "Apps" Cost Something? by korean.ian · · Score: 1

      Again: programmers have real costs as well - rent, hardware to develop on, upgrading programming skills, food, clothing - these are all things that go into software development.
      Then distribution costs - bandwidth, server space, credit card processing fees, electricity charges. Maintenance of servers.

      We like programmers to specialize because specialization allows for greater efficiency.

    92. Re:SHOULD "Apps" Cost Something? by shmlco · · Score: 1

      "A useless app is entirely useless."

      Well... is it useless, or just bad? Or not the way you tend to do things? Or only 90% of the solution? Or does it work, but lacking in the eye candy department?

      Like bad coffee, a bad app is still an app.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    93. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 3, Informative

      Actually, I do work for free, I volunteer hundreds to thousands of hours a year to various causes and am quite happy to do so.

      There are something less than 250 working days per year. Thousands of hours is minimum 2000. So you do 8 hours a day volunteering? Well, good for you if you do. I hope its a worthwhile cause.

      Why should software developers never do the same?

      I'm sure most software developers would be prepared to do some work on an enjoyable project for a charity. But "people who want software for nothing" aren't in general a worthy cause.

    94. Re:SHOULD "Apps" Cost Something? by geekoid · · Score: 1

      it's 'low cost', not 'no cost'.

      It deprive the creator of money to buy things.

      What people seem to miss is that the way things recoup cost is buy getting a little money from a lot of widgets.

      Not that developers should be forced to charge if they don't want to. That's just absurd.

      You make a fine argument for why copying isn't stealing, but that's a different subject.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    95. Re:SHOULD "Apps" Cost Something? by geekoid · · Score: 1

      HINT: there are bad European coffees as well. Nice attempt to look sophisticated though.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    96. Re:SHOULD "Apps" Cost Something? by bky1701 · · Score: 1

      That is what TFA is arguing, and what I am sure Apple would do if they could get away with it.

    97. Re:SHOULD "Apps" Cost Something? by bky1701 · · Score: 1

      Then you're a fool. There are quite a many cases where things are given for free (if you want to argue "there is no free lunch" that's different). I remember last election, the different candidates were giving out everything from bottled water to hotdogs.

      Your thought is too narrow and you automatically want to think whatever justifies your argument. Something being free does not make it dangerous; open source is not dangerous because it is free, not is a free "app" dangerous because it is free. So really, I don't see your point. If you can't deal with a free market, get out of the market.

    98. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 1

      Google search is not free. You pay with the screen space devoted to adverts. Its possible to evade that with an ad-blocker, but Google make their money from people who don't do that.

    99. Re:SHOULD "Apps" Cost Something? by anomaly256 · · Score: 1

      I'm fairly sure the kind of app people are complaining about here are the entirely useless ones. If an app does something close to what it advertises, even if the production quality is low or it's unstable, they're usually content since they only paid $1 for it.. they don't have much expectation except that it be a solution to a particular problem. The bulk of apps though that people complain about are in fact entirely useless. Unusable due to forced closes every time you launch them, broken interfaces that don't let you progress through the app towards the intended goal, etc.

      For every single complaint I've seen about an app simply being of poor quality, I've seen a hundred about an app not even coming close to doing what it claims either by being entirely broken or even being an outright sham. I think it's safe to say that in this context a bad apps as referred to here, and plaguing the various markets, are something worse than a poor quality app that achieves 90% of the solution or looks ugly.

    100. Re:SHOULD "Apps" Cost Something? by dissy · · Score: 5, Interesting

      This is spot on!

      And this is why I "pirate" apps. But before you judge, I can make two statements with total honesty:
      1) I have ZERO pirated apps on any of my devices. ALL paid apps I have, have been purchased paid for.
      2) Every last app on my mobile devices has been "pirated" for 5-10 minutes.
      Every last one (Excluding built-in and free apps of course)

      My purchasing process goes like this:

      1) Is there a free version? If so, get that and try it, then jump to step 5
      2) No free trial/demo? Then I fire up installious and find the app in question.
      3) App not in warez form yet? Then stop - This app is no longer an option.
      4) Try warez version for 5-10 minutes or so, hitting 'deny all for session' in firewall, and then delete the app.

      5a) Did I like the app? If so, I return to the app store and purchase it.
      5b) Did I hate the app? It's already long deleted, so we are basically done here.

      The developers that DO provide a demo/trial version, you guys rock. Makes it very easy to decide if your app is for me and buy it, with 2/5ths the steps and much less time involved.

      The developers that don't, well, deal with it. If I can't demo it somehow, you are guaranteed to have lost a sale, and if I happen to have placed your company name in my memory, you have potentially lost all sales to me.

      I've easily spent over $500 on the apple store, and $200 on the Cydia store, in apps alone over both of my devices. It isn't worth it to me to fuck around with managing pirated apps in the long term, and have no interest in that.

      The first app I was ripped off from was a silly $1 game. It literally would not run on either of my devices. I was pissed but since it was only a dollar I let it slide.
      The second app however was a $10 development tool that was literally NOTHING like the description.

      BTW, the scam app was: App Designer HD, v1.2, Seller: Nate Chiger
      I see he lowered it from $10 to $1, no doubt trying to rip off even more people than before.
      If you read the description, that is not anything close to what the app really does.
      You get ONE of each GUI widget type, and can move the icon around on the screen like they were cutout on paper.
      Want two buttons or two switches on your screen? Too bad.
      In fact it would be easier and have MORE features to just use pen and paper instead of this piece of crap app.

      The developer nor Apple would refund the price. Ever since that day I won't even consider an app I can't try first, one way or the other.

      I ended up trying two different apps that filled this roll.
      iMockups (Also $10 but AWESOME) for doing GUI layout and design,
      and Codea ($8) for rapid prototyping (In Lua no less.)
      Both "pirated" for 10ish minutes each, and immediately purchased after deleting the warez copy.

      I have no problems paying for software. I do have problems getting ripped off.

    101. Re:SHOULD "Apps" Cost Something? by jo_ham · · Score: 2

      Why? Just because the TFA says it is what they should do?

      Your post reminds me of the Apple rumours that crop up from 'analysts' looking for page hits that are then treated as press releases from Apple themselves, and subsequently used to demonise Apple in the same post. It happens on /. all the time.

    102. Re:SHOULD "Apps" Cost Something? by slashgrim · · Score: 5, Funny

      I agree, and it's not just remorse over the $1, it's the time wasted. When you need ONE good app and search results give you 20 hits, what do you do? Spend all weekend playing with 20 apps? Then you ask on a forum and some joker says, "what's wrong with you, I just googled and there are 20 hits!"

      That's why I prefer WebOS...there's only those 5 apps, and you know which ones are good because they've been on iOS and Android for like 2 years longer. ;)

    103. Re:SHOULD "Apps" Cost Something? by thegarbz · · Score: 5, Insightful

      That's why apps live and die by their rating: I won't even bother downloading a FREE app if the rating is 2-stars or less.

      Obligatory lesson on app ratings

      Ultimately the 5 star rating system are useless. When a new version comes out an app retains all their previous ratings are kept. One would argue as they should, but then there have been cases of app creators doing a dirty and with an update changing permissions to read out data in the phone and spy on the users. If you're one of the first people to update it then there's no indication of this. Neither would there be an indication using the 2-stars or less system.

      People tend to have centre point bias when asked personal questions, yet tend to bias to extremes when asked about experiences. If an app doesn't have more than 4 stars there's likely something very wrong with the app. Your typical "good" app, and in this sense good doesn't mean great, it simply means that it does what it says and works, would have something like >70% 5 stars. >90% >4 stars, and then a few 3 2 and 1 star posts from people who were too dumb to get it working, didn't read the description, or have it crash on their devices.

      Clear signs of trouble on the other hand are apps with lots of 5 star ratings, a good percentage of 1 star ratings and nothing in between. This is an indicator that the most recent update has really screwed something over.

      As always, the 1 star ratings are the ones we should be reading. They highlight the problems. Ebay buying should be done the same way. When I see a seller on ebay I check his reviews, I filter them by bad reviews and I see what kind of problems people have to judge if these are the kinds of issues I'm likely to face. Recently I found someone with a 98% positive review rate, filtering by negatives showed the sellers unwillingness to replace broken goods. So straight away I wouldn't have bought anything fragile off him despite his 98% score.

      Stars are over simplified.

    104. Re:SHOULD "Apps" Cost Something? by jo_ham · · Score: 0

      I can, of course, pay my rent with the warm fuzzy feeling of goodwill from releasing free software. Oh wait.

      My mom accepts goodwill in lieu of rent for living in her basement... oh now I see why you think software costs nothing to make.

      Lightbulb!

    105. Re:SHOULD "Apps" Cost Something? by Weezul · · Score: 1

      I'd adapt to applications costing money, but I'll never adapt to close source applications. I'm happy if they make everyone who wants it for free cross compile form source. I'll avoid their software like the plague if it creates a risk of spyware/malware, limits my ability to extend it, doesn't permit public security audits, etc.

      --
      The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    106. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      In other words, the developer wouldn't have been free to choose, had Ariely had his way.

      I don't think he's advocating it...I think he's only commenting on the psychology behind how people decide to spend money. His analysis completely ignores that companies make money from ad revenue on free apps which often results in more profit than an app sold at $0.99 because that's not relavent to the issue of the psychology behind the purchasing decision.

      The interesting part of this story is how it illustrates human irrationality, not advocating Apple making a change. There's an old TED talk that examines this subject that I found fascinating. In it, lays out two hypothetical situations that are effectively identical but where the majority of humans will behave differently. I was fascinated by examining my own impulses when putting myself in the scenarios he posed and seeing that I had an urge to behave differently despite realizing that the situations were logically equivalent. For anyone interested, you can watch it here.

    107. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 1

      Which is why Linux, *BSD, GIMP, Blender, Firefox and all those other free projects have failed and disappeared.

      The reality is that for most types of software there are at least one or two free ones that do the job. Unless you're looking for something that's elaborate or very specific, chances are that there's a free program that does it.

      And in each case that you mention there is a better one that is not free.

    108. Re:SHOULD "Apps" Cost Something? by steelfood · · Score: 1

      It most certainly does apply to a cup of coffee. If I buy a cup of coffee and it tastes like water (if it tasted like crap, I might actually be pleasantly surprised), I'd never go back to that store or brand again. That's why people have regular places they'll prefer going to over other places, and also why new restaurants do not become viable easily.

      If I buy an app that sucks from the Apple app store, I'm shit outta luck. The next time I have to buy an app, well, it's going to have to be from the exact same place. Sure, it's a different developer, but it's the same store, with the same checks and controls, and presumably selling apps with the same inflated worth.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    109. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Nice try, but it has nothing to do with 'where' you buy it. That's like saying you get pissed because you have to buy coffee from a place that sells coffee. The store that sells an app has no effect on the app itself, unlike a coffee shop, where some make strong coffee, some weak, etc. An app is an app is an app, and you'll find the exact same app for Android on numerous app stores. Same app, different store. Claiming the store itself somehow poisons the water is a bit desperate.

    110. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 1

      For another app I paid only $0.10 and still didn't feel like I got my money's worth.

      At $1 it's just about possible to make a living. Selling apps at $0.10 and making a living isn't a realistic proposition. Anyone stupid enough to try is probably also too stupid to be a good developer.

      I wonder if everyone that's complaining that most apps aren't worth $1 are also Android users? I'm not saying that all iOS apps are good. But I am saying that the iOS App Store gives enough information in user reviews and ratings to be able to avoid the ones that are crap.

    111. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 1

      If he only said that I wouldn't argue. But what he did say is:

      "to encourage me to pay people what they probably don't deserve"

      In other words the software is good enough for him to use, but he claims it's not good enough to pay for. That's hypocritical. If its so bad, he can choose not to use it, and then the price doesn't matter to him.

      Basically it's the same hypocrisy as the people that justify downloading pirate torrents of Hollywood movies on the basis that Hollywood movies are crap.

    112. Re:SHOULD "Apps" Cost Something? by tompaulco · · Score: 2

      Apple can negotiate a significantly lower rate and could share some of that savings with the app author.
      Or they could keep it for themselves.
      For example, a common transaction fee is $0.30. That means that you pay $0.30 plus some percentage to your payment processor. For cheap apps, that's coming close to Apple's percentage, plus you have to deal with what is almost certainly a more convoluted process for payments and distribution.
      Of course, if you are selling stuff for a dollar, you would probably choose a merchant plan where the transaction fees are lower, but the percentage costs are higher. Most companies charge in the same ballpark once all fees are considered, but if you are smart you choose a plan that fits your pricing. Typically, if you are paying more than 7% overall for your credit card service, for a small vendor, then you are doing it wrong.

      --
      If you are not allowed to question your government then the government has answered your question.
    113. Re:SHOULD "Apps" Cost Something? by cheekyjohnson · · Score: 1

      In other words the software is good enough for him to use, but he claims it's not good enough to pay for.

      Right. And I see nothing wrong with that. Someone can think that something is good while at the same time believing that its price is too high and therefore not worth buying.

      Basically it's the same hypocrisy as the people that justify downloading pirate torrents of Hollywood movies on the basis that Hollywood movies are crap.

      I think their argument is, "I think many Hollywood movies are awful. Therefore, I'm going to download ones that look interesting to me for free so that I don't end up buying a movie that I don't like."

      And hypocrisy really isn't an argument.

      --
      Filthy, filthy copyrapists!
    114. Re:SHOULD "Apps" Cost Something? by tompaulco · · Score: 1

      There is no way in blue hell that Apple is paying 16 percent credit card fees. A large company like Apple probably pays less than 3%.

      --
      If you are not allowed to question your government then the government has answered your question.
    115. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 1

      I think their argument is, "I think many Hollywood movies are awful. Therefore, I'm going to download ones that look interesting to me for free so that I don't end up buying a movie that I don't like."

      And the reality in both cases is "I can get something for free, therefore not only will I not pay the people that have created it, I'll insult them too. But I'll keep on consuming it, because I have nothing better to do with my time."

    116. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      When I read the "dead mouse" part I laughed so hard my latte shot out my nose

    117. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      I haven't seen this mentioned about why people undervalue the work of developers:
      Many people have come to realize that Microsoft, and some others, have tremendously overcharged them for code that all too often was mostly copied from another company.(and, in a number of cases, the other code is/was better.) The customer's dislike being taken,and by the time they find out, that taints the atmosphere for other developers.

    118. Re:SHOULD "Apps" Cost Something? by cheekyjohnson · · Score: 1

      And the reality

      I'm sure they have a different idea of what reality is than you. As is expected, they probably believe that they're as correct as you seem to believe you are.

      I'll insult them too

      Even if they are getting it for free (perhaps illegally), that doesn't exempt the artists from criticism.

      But I'll keep on consuming it, because I have nothing better to do with my time.

      Consuming "it"? "It" is probably more than one thing. While the first movie they downloaded might be good (And they might pay for it if it is. But who knows if they actually do?), that doesn't mean the second will also be good. And so on and so forth. Their tactic of trying before buying (or trying and never buying regardless of its quality, for whatever reason) remains.

      --
      Filthy, filthy copyrapists!
    119. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      3) App not in warez form yet? Then stop - This app is no longer an option.
      4) Try warez version for 5-10 minutes or so, hitting 'deny all for session' in firewall, and then delete the app.

      5) Not knowing what weird trojans got installed from the warez site -- priceless!

    120. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      I'm pretty sure we haven't developed a way to "make" software out of nothing for free.

    121. Re:SHOULD "Apps" Cost Something? by Hentes · · Score: 1

      Apple managed to create an exceptionally huge developer base for themselves very quickly, and the main drive behind that was the money.

    122. Re:SHOULD "Apps" Cost Something? by jabelli · · Score: 1

      If buying a car were like the Apple App Store, you'd hand over the check, take the keys, and drive one block before the engine fell out. Your only option would be to go back and buy another one. This time, when you get in and drive away, the shiny body stays behind and you find out you're really riding a Vespa with flat tires and a leaky gas tank pissing all over your shoes. Or you buy a "1 ton pickup," stop for some groceries on the way home, and the first bag you throw in the bed cracks the body in half.

    123. Re:SHOULD "Apps" Cost Something? by green1 · · Score: 2

      Not all work days are 8 hours long...

      That said, I both volunteer and have a paid job. the author of the article would deny developers that same ability.

      I volunteer to help people who are not always worthy, but I do it not only for them, but for me as well. The volunteer work I do is rewarding, and fun. But if I was forced to be paid for it, I wouldn't be able to do it at all. Someone else would be doing it full time, denying me the ability to do it part time.

      I am not saying that nobody should ever be paid. I'm saying that the developer should be able to choose. This is capitalism in action, people can set any price they want (including free) and others can choose whatever product suits their needs, whether that be a free or a paid piece. What you, and the author, are advocating is to meddle with capitalism, to the benefit of a select few, and the detriment of society at large.

    124. Re:SHOULD "Apps" Cost Something? by Shompol · · Score: 0

      The Future is near: 3d printing promises "relatively cheap" exact replicas of everything, from buildings to motorcars. There is only one caveat: someone needs to design the damn things -- those are fixed costs. We can await for an "open source car", that will be free to modify and reproduce, but history tells that those of bearable quality will come much later. It is an interesting phenomenon of the copyright laws eventually spreading into the physical world. Something tells me we will have no copyright reform even then. Yes, someone has to pay for the blueprints, but for 100 years since the author's death???? FTW?

    125. Re:SHOULD "Apps" Cost Something? by demonlapin · · Score: 1

      Should I pay for water if there is a man handing out free water a block down?

      Well, how much is he handing out at a time? And how much am I paying for it right here?

      Lots of free software makes this mistake. See, when I buy city water, it doesn't taste as good as even Dasani (which is basically filtered city water). But it's very cheap, and it's delivered to my house in any quantity I want as soon as I want it. If I had to take ten armloads of bottles and climb up to the roof and empty them into a tank just to take a shower... the fact that they're free doesn't do me much good. I'd rather pay $60 a month.

    126. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      "Posted by samzenpus"

    127. Re:SHOULD "Apps" Cost Something? by Raenex · · Score: 1

      There is nothing irrational in expecting that when you create something (A) and exchange it for something else (B), you should only exchange it if B is worth more to you than the time you spent on creating A.

      That's true, but there is something irrational in stating that every copy needs to be paid for during the lifetime of the author + 70 years.

    128. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      As you might have guessed, I don't believe that all software should be free just because.

      I agree with this, with a caveat: software should eventually become free. For example, imagine if Google had said: "If you want to sell apps in the Android market, you have to give us a copy of the source code to hold in escrow. In two years, we release it under the GPL.".

      If a mobile app doesn't make a profit in two years, it's never going to, so this shouldn't be a big problem for developers. Unless they're bundling some spyware with it, in which case the knowledge that the source code will be public someday (and admissible in a court case) might dissuade them. Basically, you get the benefits of a software market (paid developers) with the benefits of free software, eventually (programs can be improved upon, modified for compatibility, checked for malware, etc).

      Actually, this has some resemblance to the original idea of copyright: limited-term monopoly rights, and then freeness for the public good.

    129. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Thousands of hours is minimum 2000

      Thousands of hours is anything above 1000. 1000.01 is "thousands." Do you say, "I have 1 and a half pencils" or "I have 1 and a half pencil"?

    130. Re:SHOULD "Apps" Cost Something? by jd2112 · · Score: 1

      This is spot on!

      And this is why I "pirate" apps. But before you judge, I can make two statements with total honesty: 1) I have ZERO pirated apps on any of my devices. ALL paid apps I have, have been purchased paid for. 2) Every last app on my mobile devices has been "pirated" for 5-10 minutes. Every last one (Excluding built-in and free apps of course)

      My purchasing process goes like this:

      1) Is there a free version? If so, get that and try it, then jump to step 5 2) No free trial/demo? Then I fire up installious and find the app in question. 3) App not in warez form yet? Then stop - This app is no longer an option. 4) Try warez version for 5-10 minutes or so, hitting 'deny all for session' in firewall, and then delete the app.

      5a) Did I like the app? If so, I return to the app store and purchase it. 5b) Did I hate the app? It's already long deleted, so we are basically done here.

      The developers that DO provide a demo/trial version, you guys rock. Makes it very easy to decide if your app is for me and buy it, with 2/5ths the steps and much less time involved.

      The developers that don't, well, deal with it. If I can't demo it somehow, you are guaranteed to have lost a sale, and if I happen to have placed your company name in my memory, you have potentially lost all sales to me.

      I've easily spent over $500 on the apple store, and $200 on the Cydia store, in apps alone over both of my devices. It isn't worth it to me to fuck around with managing pirated apps in the long term, and have no interest in that.

      The first app I was ripped off from was a silly $1 game. It literally would not run on either of my devices. I was pissed but since it was only a dollar I let it slide. The second app however was a $10 development tool that was literally NOTHING like the description.

      BTW, the scam app was: App Designer HD, v1.2, Seller: Nate Chiger I see he lowered it from $10 to $1, no doubt trying to rip off even more people than before. If you read the description, that is not anything close to what the app really does. You get ONE of each GUI widget type, and can move the icon around on the screen like they were cutout on paper. Want two buttons or two switches on your screen? Too bad. In fact it would be easier and have MORE features to just use pen and paper instead of this piece of crap app.

      The developer nor Apple would refund the price. Ever since that day I won't even consider an app I can't try first, one way or the other.

      I ended up trying two different apps that filled this roll. iMockups (Also $10 but AWESOME) for doing GUI layout and design, and Codea ($8) for rapid prototyping (In Lua no less.) Both "pirated" for 10ish minutes each, and immediately purchased after deleting the warez copy.

      I have no problems paying for software. I do have problems getting ripped off.

      You stinking theiving pirate! I bet you even listen to music on the radio without paying for it before buying it on itunes!

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    131. Re:SHOULD "Apps" Cost Something? by noh8rz2 · · Score: 0

      then jump to step 5 b

      FTFY, flow-chart wise.

    132. Re:SHOULD "Apps" Cost Something? by andre1s · · Score: 1

      normally there is per transaction fee of 25 cents + some % so this estimate might be OK

    133. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      I very rarely give 1 or 5's on anything. (or 8-10 on 10 point scales). Made me really surprised when some cashier told me that if I took their survey and gave less than an 8, their employer considered that a "bad" review. I don't expect exceptional service from a cashier. I can't really imagine what they could do to earn an 8. They get a 5 or maybe a 6 if they take my money and move me along quickly because that's what I expect them to do.

    134. Re:SHOULD "Apps" Cost Something? by amRadioHed · · Score: 1

      $0.10 was the price for Google's Christmas sale. It was not the developer's regular price.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    135. Re:SHOULD "Apps" Cost Something? by 1u3hr · · Score: 3, Interesting

      Movie previews don't deceive.

      They don't? Trailers that show all the big stunts in 15 seconds and the walk-on cameo by a star as if he was a featured actor; actresses that start to disrobe... out of context lines from reviews ...etc., etc.

    136. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Fact is they agonize because they know there are alternatives.
      Its why I don't pay 199.00 for windows.
      And I build my own systems. I bet I have to upgrade 5 times less often than you.

    137. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Which is why Linux, *BSD, GIMP, Blender, Firefox and all those other free projects have failed and disappeared.

      You mean "and a small portion of a huge mass of free software". Most FOSS projects are dead in the water.

    138. Re:SHOULD "Apps" Cost Something? by Thing+1 · · Score: 1

      actresses that start to disrobe

      Here's the cure: practice with a heart rate monitor. You won't need any porn after an adequate amount of training. (Also, you won't be as embarrassed, once you have the control.)

      --
      I feel fantastic, and I'm still alive.
    139. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Normally people get gift cards of 15, 25, or 50 dollars worth for iTMS. CC fees are 2%.

    140. Re:SHOULD "Apps" Cost Something? by Snaller · · Score: 1

      No, Apple users ARE advocating it since they pay for them.
      We are always getting a snootfull about how you can make much more money by making ios apps.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    141. Re:SHOULD "Apps" Cost Something? by doccus · · Score: 1

      "We can't make it crash.. there must be something wrong with your system"...Kinda says it all.. don't it.. especially when "your system" is a vanilla configuration well within the min requirements ;-(

    142. Re:SHOULD "Apps" Cost Something? by king+neckbeard · · Score: 1
      Actually, food does have to be designed, both at the crop level and the entree level. If you are eating domesticated food, it was designed. If you are eating prepared food, it was more explicitly designed.

      There is nothing irrational in expecting that when you create something (A) and exchange it for something else (B), you should only exchange it if B is worth more to you than the time you spent on creating A.

      Yes, but that's not how this works at all. The equal or greater value argument wouldn't have a fixed per unit price, but rather a flexible price that varies depending upon the number of users. The more users there are, the lower the needed cost from each user in order to make a profit.

      --
      This is my signature. There are many like it, but this one is mine.
    143. Re:SHOULD "Apps" Cost Something? by colinrichardday · · Score: 1

      Which Starbuck, Dirk Benedict or Katee Sackhoff?

    144. Re:SHOULD "Apps" Cost Something? by colinrichardday · · Score: 1

      I've had many varieties of Starbucks fluids (on the company nickel) and while it's less bad than McDonalds

      I prefer McDonald's strawberry shakes to Starbuck's strawberry frappucinos.

    145. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Whatever. You dump milk in it and chug it down. Doesn't matter what it tastes like.

    146. Re:SHOULD "Apps" Cost Something? by arose · · Score: 1

      Some of us choose software development to pay the bills.

      So would you force your competition to charge? Note the "should", not "can", in the quote you used.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    147. Re:SHOULD "Apps" Cost Something? by theshowmecanuck · · Score: 1

      And worrying about maybe having to buy ten one dollar apps to get one one dollar app that works the way you need it to. Not much of a bargain in that. Plus the temptation to just buy 'just one more app' whenever you see one that looks interesting can be costly after a while, especially when it only shows up at the end of the month. In other words, some of this might also be self censoring in terms of curbing unnecessary buys to avoid my previously mentioned pitfalls.

      --
      -- I ignore anonymous replies to my comments and postings.
    148. Re:SHOULD "Apps" Cost Something? by colinrichardday · · Score: 0

      They may not be financial ones in the sense of requiring paid licenses to use the code, but users pay a considerable amount in time spent making it work the way they wish.

      As opposed to the amount of time I would have to spend getting Microsoft Windows to work the way I wish? Having to get GNU Emacs, LaTeX, multiple desktops, Apache, PostgreSQL, and others isn't trivial.

      And if you're comparing Linux to OS X, well the software may be reasonably priced, but what about the hardware?

    149. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Nice try, Nate Chiger.

    150. Re:SHOULD "Apps" Cost Something? by rtb61 · · Score: 1

      "Better at branding" see that is the problem right from the get go. The are better at branding because they spend more money on that and less money on the code, so well marketed crap application.

      The problem is we live live in a world of corporate bull shit where it is considered acceptable to lie about everything all of the time. People are now hesitant to buy because they are now accustomed to being lied to, marketing, advertising, labels and, branding has all become meaningless PR=B$(lies for profit).

      People are hesitant to buy unless they know someone else who has bought it and were satisfied ie someone you know invites you out to a place for coffee and till you the coffee is great. That is basically the preference ignore or the corporate marketing bull shit and go with the recommendations of people you know and who have tried it.

      --
      Chaos - everything, everywhere, everywhen
    151. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Um, If there is no trial version then the correct thing to do is to move on to another app. Not all developers want to spend the extra effort in maintaining two versions of the same app. Why do you think you're entitled to a trial version? I find it disturbing to see people justify breaking laws for their own selfish needs. But then again, I don't hold the same pro-piracy views such as you.

    152. Re:SHOULD "Apps" Cost Something? by aristotle-dude · · Score: 1

      Nice try, Nate Chiger.

      Ok, how about this.

      Not knowing what submarine trojans were installed during the jailbreak - priceless. Once you jailbreak, your BSD jail isolation is gone leaving your iPhone far more vulnerable to trojan horses.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
    153. Re:SHOULD "Apps" Cost Something? by buglista · · Score: 1
      "It works great if a bug company wants to pay for say a custom CMS"

      I think I've worked for one of those in the past :)

    154. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Nobody made that assertion. You're grasping at a lot of straws to make your strawman

    155. Re:SHOULD "Apps" Cost Something? by toriver · · Score: 1

      For "free" substitute "paid for by someone else".

      TANSTAAFL.

    156. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      That is exactly what the article is suggesting. Please learn to read.

    157. Re:SHOULD "Apps" Cost Something? by bky1701 · · Score: 1

      It is quite simple, really. If it wouldn't hurt their business, Apple would certainly impose a lower limit on prices. They get a cut of every purchase - say 1 cent an App over a few million users... you do the math. However, this idea would not work out economically, as it would hurt their image (as far as that is possible with Apple). Hence, they would do it if they could get away with it.

      Apple, having created the walled garden model as it exists today, having made shady deals with the RIAA, suing competitors, etc... that Apple. Please do not act as if they would not put a lower bound on their profit if they could. It is just not rational.

    158. Re:SHOULD "Apps" Cost Something? by Hadlock · · Score: 1

      I just researched the hell out of the top 10 productivity apps I thought I would need, then purchased them. No complaints, spent about $30, using $22 worth of apps, which have been updated over the last year with new features, etc.

      --
      moox. for a new generation.
    159. Re:SHOULD "Apps" Cost Something? by Mithent · · Score: 1

      I expect it's less of a problem on the iOS app store due to the lack of hardware diversity, but in the Android Market a lot of 1-star reviews are "DIDNT WORK ON MY PHONE IT SUX" which may or may not be useful - perhaps it really doesn't work on that model, but I've encountered apps that "don't work" on the model I have but which work fine on my phone.

      The 5-star system is generally useless, though, with top ratings given to bad products merely because they function (this $10 PSU will probably fail next week and fry everything it's connected to, but it turned on! Five stars!), and bottom ones given out because of supply issues that had nothing to do with the product itself, or because that user happened to get one that was DOA and they had to get it replaced, or because they've never used the product but are biased against that brand.

    160. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      Creation of food inherently has a significant cost given current technology. If food could be copied as cheaply and efficiently as software, anybody that insists that food should be paid for is an idiot holding us back from having a Star Trek economy.

      What kind of economy is built on giving things away for free?

      And your analogy sucks because a good cheesecake recipe will taste good a thousand years from now while today's best software will be useless in a few decades.
      This shouldn't be a philosophical debate, people want to get paid for writing good software and people are willing to pay to get it. People will turn their nose up at free software to buy better software. How can the question even be asked, in light of that? That is the whole POINT of an economy, to exchange goods and services for _something_.

    161. Re:SHOULD "Apps" Cost Something? by tcr · · Score: 1

      No, you'd have 15 minutes to take a sip and decide whether you want an unconditional refund for the coffee.

      --


      Information wants to be beer.
    162. Re:SHOULD "Apps" Cost Something? by jonbryce · · Score: 1

      Another thing with a coffee is that you see other people buying and you can see their reactions when they start to drink it.

    163. Re:SHOULD "Apps" Cost Something? by superwiz · · Score: 1

      But the key point is that if you are the original creator, then you get to determine the creations worth in exchange. All property rights are rights to refuse utility to others. And if you created A, then you don't have to give it up until an appropriate B is offered in exchange. But you get to determine what that B is. Otherwise, you don't have a right to your own creation. The argument against copyright terms being as long as they are is a different argument. I happen to agree that they are too long, but it's besides the point. The point is that if you insist on B being a fixed cost (even for a limited time), then you should have the right not to part with A until you get your B.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    164. Re:SHOULD "Apps" Cost Something? by mgblst · · Score: 1

      Right, so the fact that you have a description which is vetted by Apple, so must be partially accurate, and images, you still have trouble figuring out what an App is supposed to do. I have people like you email me all the time?

            Why does Coffee shops USA does not work in England? - because its USA.
            How do I add a location? click the + button.
            Why doesn't it do x? Because it didn't say it did x in the description, so I have not fucking idea why you would expect it do that.

      Why don't you pick out some examples of shitty apps you have bought? Then we can tell whether it is you or the app. Overwise, you are just coming across as another joker.

    165. Re:SHOULD "Apps" Cost Something? by mgblst · · Score: 1

      I can imagine the question you asked on the forum "Anyone know any apps for finding coffee shops?", rather than, "can anyone recommend a good app for finding coffee shops?"

    166. Re:SHOULD "Apps" Cost Something? by Raenex · · Score: 1

      And if you created A, then you don't have to give it up until an appropriate B is offered in exchange. But you get to determine what that B is.

      But that's not the way copyright works. You might write a book in the hopes of getting $100,000, and end up with $1,000 or $1,000,000.

      A patronage model, like Kickstarter, where you were paid for the work, and not each copy, would be more explicit, and it would not force practically every person on the planet to give up their natural rights.

    167. Re:SHOULD "Apps" Cost Something? by Anarchduke · · Score: 1

      Yes in fact I do work for free. Not on my regular job, but I do volunteer work for a couple of charities. I also donate food to the local food bank.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    168. Re:SHOULD "Apps" Cost Something? by Anarchduke · · Score: 1

      Even app developers realize sometimes people aren't willing to pay a dollar for a piece of shit app. Which is why they change how they do things and release a "free" version supported by ads.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    169. Re:SHOULD "Apps" Cost Something? by T-Bone-T · · Score: 1

      Not only are a coke or latte something that you expect to taste the same every time, if they don't taste right it generally isn't hard to walk back to the counter and let them fix it or give you a refund. There have been times when Starbucks gave me a crappy coffee but I didn't realize it until I was 10 miles away but their phone support was more than happy to refund me the next day.

    170. Re:SHOULD "Apps" Cost Something? by Anarchduke · · Score: 1

      Very well. Then since you are advocating a wages model for application developers, I will concur with you. We calculate the wages due to app developers and they get that amount for their work. Lets say it cost a million dollars in wages to have a 10 man team develop an application. So, after a million dollars has been paid for that application in the marketplace, we should automatically reduce the price of that application to free. After all, we have now paid the wages of the developers for the time they spent developing the app. They have been paid exactly the same way the person flipping burgers has been paid.

      Developers work along an entirely different compensation model. So do commission-only salesmen. Wages are not the only way to make money.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    171. Re:SHOULD "Apps" Cost Something? by LDAPMAN · · Score: 1

      The issue is that the relative value of labor in those professions changes over time as circumstances change. This is not unique to capitalism but capitalism is relatively efficient in balancing the value with the compensation. One of the failures of non-capitalistic systems is that they often fail to respond to these changes.

    172. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      I have a silly trivia app on the app store, and although we are selling the app for .99, I do have a free version (with different, but less content) of the app up there as well. I want people to download the free version and try it out before purchasing the paid version - the content rocks, which it should for a trivia app, but the design is ridiculous. It does take somebody with a certain sense of humor to get the humor of the app and to truly appreciate it.

      Some of my favorite reviews have been ones about the free version that eviscerate the app for being so silly, since I know the reviewer didn't understand the joke...

      I would never have considered releasing that particular app without any way for somebody to try it before purchasing it, since it requires a certain mindset to appreciate.

    173. Re:SHOULD "Apps" Cost Something? by rolfwind · · Score: 3, Interesting

      >That's it in a nutshell. Nothing feels worse than being out $1, AND knowing that you were the dope that pulled the trigger on the wrong thing.

      OMG, who give a ****?! I never agonized over an app purchase in my life. In fact, to me it's software that's as cheap (outside of Linux/OSS) as it's ever been and happens to be in a more usable package. I don't even know where to find the people who would, and I don't think I want them in my life as they probably think software engineers should work for free. It's not a damn bazaar, you can either look at the reviews online or on the reviews on the internet about most somewhat mainstream apps.

      I mean, in most cases it's a buck!!! In the 90s, I could return $60+ video games. If I go to the supermarket and buy anything, bread, a candybar, etc, taste it, don't like it, guess what? I can't return it (with any ease) and in most cases it's over a buck. Nor at a restaurant without getting in a huff.

      Can I return songs on iTunes? What?! No?! Damn, does this whole story and thread reads like a 1st world problems meme. Hell, I have 7 screens of app, deleted some I don't particularly care for but weren't worth my time bitching about. $0.99 cents? I can find that on the ground on the street.

      There are plenty of try before you buy apps too, having the old "lite version". In fact, the whole thing is the old PC industry mentalities, for better or worse, in terms of demos and what not. Nothing new here, Apple's App marketplace isn't going to fail, and it's not flooded with crap, 90% of everything in every media since stone age cave paintings was crap to begin with.

      For more great /. stories like this, check out:
      http://www.quickmeme.com/First-World-Problems/

    174. Re:SHOULD "Apps" Cost Something? by doti · · Score: 1

      I am paid to work on whatever my boss tell me, during my work hours.

      And I work on Free software for free, during my free time.

      --
      factor 966971: 966971
    175. Re:SHOULD "Apps" Cost Something? by jo_ham · · Score: 1

      Shady deals with the RIAA! My goodness, your bias is showing. We'll ignore that though.

      Your suggestion that they're interested in getting a cut of the app revenue is simply not supported by the numbers - the app store and the music store are just about break even ventures for Apple. They're not run at a loss, but the profit is a drop in the ocean compared to the profits made on the hardware that the stores exist to serve.

      Apple makes the *vast* bulk of its money on hardware sales. The only reason the stores exist is to sell iOS devices - they have no interest in any Machiavellian schemes to squeeze every last penny out of app store revenues if only it wouldn't hurt their PR - it's simply not on the agenda as a serious source of income for them. They worked out what it would cost to run the store at approximately break even and set the percentages and store policies up to fit that.

      It is "not rational" to make business decisions that don't further your bottom line, and setting a minimum price level on the app store would merely shift profits around in the noise of the data. They're not "looking to make a buck at any cost" from the app store because it simply does not generate anything like a statistically significant amount of profit for them in the first place.

      There was certainly no decision taken where some bean counter said "hmm, I'm not sure I like this 'free' word here... I think apps should have a minimum cost to maximise profit" while a PR person replied with "no, we need to take the hit and allow free apps to ensure good PR".

      If anything, the lack of free apps on the store could limit the sales if iOS devices and curtail their profits that way. All of this has been thrashed out many times before, and Apple certainly knows (and has told the public through its financial statements) where it makes its money and how to keep it flowing in.

      Man, I just have to go back to "Shady deals with the RIAA"... it's just hilarious.

    176. Re:SHOULD "Apps" Cost Something? by dangitman · · Score: 1

      Uh, how is it possible to have a lower limit on prices than $0?

      --
      ... and then they built the supercollider.
    177. Re:SHOULD "Apps" Cost Something? by AmiMoJo · · Score: 1

      When a new version comes out an app retains all their previous ratings are kept. One would argue as they should, but then there have been cases of app creators doing a dirty and with an update changing permissions to read out data in the phone and spy on the users. If you're one of the first people to update it then there's no indication of this. Neither would there be an indication using the 2-stars or less system.

      Android has two really useful features to mitigate that problem. Firstly most recent reviews are placed first so you can quickly see if an app has gone bad recently. Secondly you can back up apps and re-install an old version if the new one sucks, so you are not at the mercy of the developer any more. There are plenty of free app backup programs that automatically save old versions available.

      I find that sometimes it is worth checking out low rated apps anyway because sometimes they get a low rating simply because people didn't read the instructions or don't understand what it is for. Classic examples are people moaning that they don't know how to use a feature and therefore it is the app's fault, or people not noticing that only certain phones are supported, or that only certain languages are supported. I made a Firefox add-on that is quite poorly rated because a lot of people either don't understand what it is supposed to do or didn't follow the detailed instructions on setting it up (which requires some about:config hacking) or didn't read the warning that it doesn't work with certain other tab bending add-ons. For people who "get it" it is perfect, for everyone else it is worthless crap that wasted their invaluable time.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    178. Re:SHOULD "Apps" Cost Something? by AmiMoJo · · Score: 1

      This is also why I'd rather buy on eBay than Craigslist. Even though Craigslist means I get to go physically touch the item I'm purchasing, if it breaks 5 minutes after leaving then I'm out of luck. At least eBay I have feedback and Paypal that *might* support me.

      What is the situation with doing a charge-back for broken/misleading apps? With Android each app is a transaction via Google Checkout so presumably you would be okay to contest just that one transaction, but I don't know if the same goes for iTunes/App Store.

      With PayPal it used to put your account in the red, but then they were forced to pass it on to the seller as they should. Good thing too because PayPal's "protection" only lasts for 45 days and only covers one problem, so if you example you file for non delivery and then the seller sends you a broken item you can't change it to "not as described" or "non functional" and they win automatically upon supplying a postal tracking number. Chargebacks are your only option other than suing the seller.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    179. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      I generally agree with what you wrote (and it's not like they have any option: if they want to cater to Apple users, they have to accept Apple's terms, whatever they are).

      "Apple can negotiate a significantly lower rate and could share some of that savings with the app author."

      I disagree with you here, though. I think it's disingenuous to say something like this. I mean... I'm sure they can (and will) negotiate a significant lower rate for transaction fees, but I'm also sure they're not "sharing" those savings with the app author: Apple's cut is 30% and it's not going to change if they manage to renegotiate transaction fees with CC processors to even lower levels.

      I understand why you said what you said (and I agree), but I would phrase it another way: Apple can get lower transaction fees (due to volume) and devs end up paying less than they would if they had to process the transactions themselves. On the other hand, any margin between what Apple charges to devs for transactions and whatever CC processors charge Apple for transactions goes straight into _Apple's pockets_, not the devs.

      tl;dr: I don't think "sharing" means what you think it means.

    180. Re:SHOULD "Apps" Cost Something? by _0xd0ad · · Score: 1

      What else should they do, shine your shoes? If you can't really imagine what they could do to earn anything above a 5 or 6, your scale effectively just goes to 5 or 6, so re-scale it to 10 for the purposes of their survey. Or make it go to eleven, hell if I care.

    181. Re:SHOULD "Apps" Cost Something? by V.+P.+Winterbuttocks · · Score: 1

      "many varieties" might mean both.

      --
      I'm the real Vorokrytin P. Winterbuttocks.
    182. Re:SHOULD "Apps" Cost Something? by 1s44c · · Score: 1

      As a long-time Linux user, one of the best points is that everything comes without strings attached. I would say "the idea that apps should cost something" is questionable at best, but leave it to Apple and their users to advocate it.

      Orginal, well thought out, and enjoyable games like Angry Birds, Plants V Zombies, World of goo, and Contre Jour are total bargains. For less than the price of a sandwich you get a lot of entertainment. Everything else I can and do get for free. I agree that paying good money for a SSH client when all the core work is freely avalible is a piss take.

    183. Re:SHOULD "Apps" Cost Something? by 1s44c · · Score: 1

      As a long-time Linux user, one of the best points is that everything comes without strings attached. I would say "the idea that apps should cost something" is questionable at best, but leave it to Apple and their users to advocate it.

      Not to rain on your troll, but I think the whole point of the article is that Apple and their users AREN'T advocating it.

      Some of the people writting apps are making money so someone must be advocating it.

    184. Re:SHOULD "Apps" Cost Something? by zzyzyx · · Score: 1

      Note that the itunes MUSIC store is a commodity experience unlike the app store, you'll get exactly what you think you're buying 99.9999% of the time plus or minus human error. Ditto the itunes books and movies. Only the apps are a complete crapshoot.

      Actually it's the same thing. If you go to the music store and look for Song S by Band B you'll find exactly what you're looking for. Likewise if you go to the app store and look for App A by Developer D you'll find exactly this as well. Only if looking for "paint program" will you get many choices of very different quality, just like you would if you were looking for "rock song" in the music store.

      I'd also add that the music store has nothing to do with a free commodity market, unless you consider that all songs are equivalent. You usually look for specific song, and there is only one major or artist that can sell it to you, and he has a monopoly on it.

    185. Re:SHOULD "Apps" Cost Something? by mjwalshe · · Score: 1

      Well there are very good arguments for making unpaid internships illegal on discrimination grounds. Even conservative MP's have said so.

    186. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      I think AppScribe has it figured out. One price, many apps. If you don't like it unload the app and try a different one.

    187. Re:SHOULD "Apps" Cost Something? by CountSmackula · · Score: 1

      I tend to follow the same path, unless I've had an opportunity to try the app out on a friend's device first.

    188. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      "Lower bound" means a limit something cannot go below. "Place a lower bound" means set a minimum. Only on Apple stories do people seem to have this much difficulty with simple terminology...

    189. Re:SHOULD "Apps" Cost Something? by jeffmeden · · Score: 1

      Do you own every app in the app store? If not, why not? They are each less than $1, right?

      There are some people (like yourself) that take nothing away from a $1 purchasing decision like this. Maybe that's a good thing. The point is, lots of people do assign it a nontrivial value (even if its barely above nontrivial) and they are the ones who economists study in cases like this. The behavior pattern is the same whether it is a $1 purchase or a $100 purchase; the parts of our brain that kick in to make purchasing decisions know nothing of dollars and cents they only know the "value" we put into them, which can come from a dozen different indicators and are sometimes not at all about money. In this case, it is easy to say that the money really isn't part of it, since anyone holding a smartphone spent a least a dollar *that day* to keep the service turned on, not to mention all the other costs associated with owning a smartphone. So, what is?

    190. Re:SHOULD "Apps" Cost Something? by superwiz · · Score: 1

      If you write a book, you as the OWNER of the intellectual property get to deny its use until you get a compensation you want. You might never get it, but that you do get the right to deny its use until you do. Again, that's what it means to own something. You don't have to give up until you get what you want in return. You may need that $1000 and then exchange the right to read that book for that $1000, but you it's your right not to do that.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    191. Re:SHOULD "Apps" Cost Something? by dangitman · · Score: 1

      And the minimum is $0. I understand the terminology just fine.

      --
      ... and then they built the supercollider.
    192. Re:SHOULD "Apps" Cost Something? by Raenex · · Score: 1

      If you write a book, you as the OWNER of the intellectual property get to deny its use until you get a compensation you want.

      Only because we as a society give them that right. When the cost outweighs the benefit we can look for alternative models. It's one thing to say you won't share. It's quite another to share and then forbid everybody else from sharing.

    193. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      I had a really awful latte recently, that came from an apparently great coffee shop and smelled wonderful. However, there was an oily substance in it once I got past the whipped topping and it tasted gross. Latte's my friend, can deceive!

    194. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      ...then you aren't following the discussion that closely? I'm not really sure what the problem is.

    195. Re:SHOULD "Apps" Cost Something? by king+neckbeard · · Score: 1

      What kind of economy is built on giving things away for free?

      A post-scarcity economy, although 'economy' may not be the proper word for this, since the concern of economics is how to allocate scarce resources.

      And your analogy sucks because a good cheesecake recipe will taste good a thousand years from now while today's best software will be useless in a few decades.

      I sort of doubt that. Many Unix tools are largely unchanged from their initial conception. Either way, it still works the same. The difference is that exponential increases in computing power and peripherals have lead to better methods of doing certain tasks, so it is relatively useless. For the comparisons to recipes, they have changed greatly as well. Compared to a thousand years ago, our recipes are far better, because most spices are no longer extreme rarities and we don't use rotten meat so often. The best recipe from back then would taste just as good now, but it would probably taste like shit to us.

      This shouldn't be a philosophical debate, people want to get paid for writing good software and people are willing to pay to get it

      Then pay them directly to write software. There's no sense in creating an artificial scarcity model to indirectly fund the manhours.

      --
      This is my signature. There are many like it, but this one is mine.
    196. Re:SHOULD "Apps" Cost Something? by Altus · · Score: 1

      First one, then the other.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    197. Re:SHOULD "Apps" Cost Something? by iamhassi · · Score: 1

      As always, the 1 star ratings are the ones we should be reading. They highlight the problems.

      No. Ratings of 2 through 4 stars should be read, rest could be largely ignored.

      I already know what the 5-star ratings will say, that the product or app is amazing. Usually those are people who just received their product or app, tried it for a few minutes and they're still very excited by it. I also already know what the 1-star ratings will say, that the product or app completely sucks. Sometimes these 1 star ratings are from people who were using the product or app wrong or they're upset about something else entirely.

      Example: reviews of the Escort Passport 9500ix radar detector on Amazon. Out of 198 reviews, 20 are 1-star. Some of those 1-star reviews are complaining that the software updates are not compatible with Macs which, for the majority of users, doesn't matter at all, so those ratings are worthless. Other 1-star reviews complain the price is too high which also does not matter because if you're reading the reviews there's a good chance you already know the price and you're comfortable with it. And other reviews said the item arrived broken and was replaced under warranty or that Amazon is not a authorized dealer. That's nice, but it doesn't tell me much about the performance of the product does it?

      It's the 2 through 4 star ratings that are interesting. It's usually the people who actually used the product or app for awhile and found some flaws they'd like to discuss. The reviews are usually well thought out and go into great detail, unlike a 5-star "I LOVE THIS!" review or 1-star "THIS SUCKS!" review. A 2-star rating to me means the user actually tried to use the product but it has some major problems. Again in the 2-star category the radar detector had a lot of complaints about not being Mac compatible. The 3 or 4 star ratings are usually the most interesting, because those are from people who used the product for a long time and found some minor flaws they're willing to live with. Those are the reviews I read first.

      --
      my karma will be here long after I'm gone
    198. Re:SHOULD "Apps" Cost Something? by iamhassi · · Score: 1

      I very rarely give 1 or 5's on anything. (or 8-10 on 10 point scales). Made me really surprised when some cashier told me that if I took their survey and gave less than an 8, their employer considered that a "bad" review. I don't expect exceptional service from a cashier. I can't really imagine what they could do to earn an 8. They get a 5 or maybe a 6 if they take my money and move me along quickly because that's what I expect them to do.

      No, cashiers or anyone in service should always get a 10 out of 10. You're only dealing with them for a few minutes at most, there's no reason why they should only provide "average" service. A smile and warm greeting from a cashier is all it would take to go from 5 to 10 since that's far more than what most cashier's provide in the few minutes you spend with them.

      I had a support position where we were expected to receive at least a 4 out of 5 on reviews. Getting a 4+ was as easy as adding "Good afternoon (USERS NAME)" to the beginning of the email instead of just jumping into describing the problem. That tiny touch of sensitivity and personalization in the email was all it took to go from average to above average.

      --
      my karma will be here long after I'm gone
    199. Re:SHOULD "Apps" Cost Something? by iamhassi · · Score: 1

      Movie previews don't deceive.

      They don't? Trailers that show all the big stunts in 15 seconds and the walk-on cameo by a star as if he was a featured actor; actresses that start to disrobe... out of context lines from reviews ...etc., etc.

      No, they don't deceive, not in the same way as apps do or being rickrolled does. I expect movie previews to show the best parts, but the preview is usually a good representation of what the movie it like.

      There are exceptions: the trailer for Bridge to Terabithia is NOTHING like the movie. The youtube comments give it away, but half-way through the movie the girl dies and the rest of the movie is about the boy dealing with the death of his best friend.

      --
      my karma will be here long after I'm gone
    200. Re:SHOULD "Apps" Cost Something? by superwiz · · Score: 1

      It's quite another to share and then forbid everybody else from sharing.

      It is quite another thing to forbid anyone from sharing. But it is your right to make that a per-condition for your sharing. Because, as you pointed out, it is your right not to share at all.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    201. Re:SHOULD "Apps" Cost Something? by thegarbz · · Score: 1

      They get a 5 or maybe a 6 if they take my money and move me along quickly because that's what I expect them to do.

      As opposed to?

      If they do exactly what you want and expect them to do why don't they deserve full merit? What if they go above and beyond to help you, suddenly your interaction will take longer and it's likely no longer what you expect them to do right?

      I'd hate to have you marking an exam.

    202. Re:SHOULD "Apps" Cost Something? by Raenex · · Score: 1

      This pre-condition (I assume you meant that, and not "per") is being applied to and enforced on everybody via the law. Society granted that enforcement, and society can take it away if the costs outweigh the benefits.

    203. Re:SHOULD "Apps" Cost Something? by thegarbz · · Score: 1

      I know exactly what you mean. A classic example of your case is the "Spirit FM Radio" app. Currently it averages 3.6 stars, 501 5 star ratings, and 212 1 star ratings. This rings alarm bells in every normal way. Except you read the negative reviews and the vast majority are "Doesn't work, this blows" "App doesn't work at all" "Doesn't work stupid" or the classic case of idiot not knowing what they are talking about "The **** why would you have it for rooted users only?"

      Yet the app description says amongst other things: "This app will not work on most phones", "Works on rooted roms only" It goes further to give a small list of devices which outright won't ever be supported. No prizes for guessing one of the 1 star reviews said "Does not work on xxxxxx" Well duh!

    204. Re:SHOULD "Apps" Cost Something? by superwiz · · Score: 1

      Well, it's granted under the theory that people wouldn't be creating as much otherwise. In other words, the 1st sharing would be a much more rare occurrence. That theory does seem to have merit (the opposite was true during the writing of the Constitution's Article 1). However, making the copyright terms as long as they have become is unquestionably draconian. If you accept the assumption that less is created if no intellectual property laws exist, then you would get the not sharing of the original A as the default behavior in most cases. If the app writers couldn't copyright their apps, there would still be apps. But there would be less of them. And there would be little incentive to put the finishing touches by the creators. As soon as they would get bored with it, they'd stop working on it (as every volunteer does). You can still have professionally written software to support your platform. There is an example of that: IBM mainframes. But that software (not the operating system, but software) is usually incredibly clunky and behind times. So if that's the model we aspire to, we have good evidence against it. If you oss model will do it, you'll have to explain why it hasn't come to dominate despite being cheaper over the last 20 years.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    205. Re:SHOULD "Apps" Cost Something? by Raenex · · Score: 1

      Well, it's granted under the theory that people wouldn't be creating as much otherwise. In other words, the 1st sharing would be a much more rare occurrence.

      On the other hand, each person would have access to more stuff by eliminating the artificial scarcity. That may or may not make up for less incentives to create.

      If you oss model will do it, you'll have to explain why it hasn't come to dominate despite being cheaper over the last 20 years.

      There's actually a lot of areas where open source does dominate or at least does very well, like Firefox and now Chrome, Linux on server backends along with software like MySql or PHP.

      I don't claim to know what the right answer is, but the copyright current model seems far from optimal.

    206. Re:SHOULD "Apps" Cost Something? by superwiz · · Score: 1

      On the other hand, each person would have access to more stuff by eliminating the artificial scarcity.

      If the copyright terms were not draconian, scarcity would be much more temporary. So we'd get both the advantage of incentivising creation and of having access to ideas which have become pervasive after some time. The current model is woefully inhibitive to creation because it effectively does not allow derivative experimentation with established models of writing, design, etc. In fact, I would argue that the only reason OSS took off was in response to lock-in copyright periods of the proprietory model.

      There's actually a lot of areas where open source does dominate or at least does very well, like Firefox and now Chrome, Linux on server backends along with software like MySql or PHP.

      Firefox, by the way never dominated. It never broke past 20% of the market share. And Chrome is not developed through an OSS model as much as through professional development model (Google makes it and gives it away). PHP does not dominate by any means and I would argue is largely considered sub par in quality to all other solutions in the same domain.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    207. Re:SHOULD "Apps" Cost Something? by Raenex · · Score: 1

      If the copyright terms were not draconian, scarcity would be much more temporary.

      I agree with a shorter copyright term, something like 5 years in this day and age would be reasonable.

      Firefox, by the way never dominated. It never broke past 20% of the market share.

      I'm looking at stats right now that show it peaked above 30%: http://gs.statcounter.com/#browser-ww-monthly-200807-201111

      Also, I said, "dominate or at least does very well". What's significant is that IE in its heyday had a virtually monopoly on the browser, and according to those statistics is down to about 40%.

      And Chrome is not developed through an OSS model as much as through professional development model (Google makes it and gives it away).

      There's no rule in the open source model about who is allowed to create the code or for what reasons.

      PHP does not dominate by any means and I would argue is largely considered sub par in quality to all other solutions in the same domain.

      The LAMP stack is quite popular for small sites, and even some small sites that grew big (like Facebook). Overall on servers Linux popularity exceeds that of Microsoft and runs a lot of the Net.

    208. Re:SHOULD "Apps" Cost Something? by PaladinAlpha · · Score: 1

      Examples of objectively better non-free alternatives to each of the programs he mentioned?

    209. Re:SHOULD "Apps" Cost Something? by PaladinAlpha · · Score: 1

      People are only allowed to volunteer on "working days"?

    210. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      you as the OWNER of the intellectual property get to deny its use until you get a compensation you want

      Actually, no. That's incorrect. If you want your work to be protected by copyright, you get to deny its use for a limited time. The condition on which you get to deny its use for a limited time is that, after that time has passed, it becomes public domain and you can't deny its use any longer. Go ahead, read the copyright protections provided in the law; it's clearly spelled out there.

      Copyright law was, in fact, founded on the notion that information wants to be free; you can't hold it back forever. Producers of information whined that they needed to be compensated and that if their work wasn't protected they'd quit producing, and copyright law was created as a compromise: they could "own" their information, but only for this long and no longer; after that, it belonged to everyone, as it rightly should. While they owned it, they alone could profit from it, and in that time they should be fairly compensated and everyone should be happy. Right?

      Wrong! Soon as that time comes near, the greedy copyright holders start right back with their whining about how their information is going to be free and won't somebody please think of the poor copyright holders! Of course, in practice, as long as you're Disney and have millions, you just periodically spend you millions on some lobbyists to get the law changed again so that what was public property (as of a particular soon-to-come date) is stolen from the public for another 5 or 10 years by having Congress extend the so-called "limited time" (and the rising tide carries all ships, namely, everyone who isn't Disney gets their copyrights extended as well). Of course, we all know damn well that as long as it's still making them money it'll only actually ever enter the public domain over the copyright holder's (and foundation's, and heirs') dead bodies. Literally.

      Basically, it is (and always has been) a pub that advertises "FREE BEER TOMORROW" everyday... except that for some insane reason, people actually believed copyright holders when they originally agreed to let their work fall into public domain eventually (smirk) in compensation for receiving legal protection for the copyright's duration. Copyright, as it exists today, is theft.

    211. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 1

      OSX, OSX, Photoshop, Maya.

      Browsers are a special case where the market was devalued by Microsoft, so all the main players are free.

    212. Re:SHOULD "Apps" Cost Something? by BasilBrush · · Score: 1

      No, it's perfectly possible for a volunteer to put more work in than an employee. Possible but more than a little unusual.

    213. Re:SHOULD "Apps" Cost Something? by PaladinAlpha · · Score: 1

      So what makes OSX better than Linux? Better than *BSD? What makes Maya better than Blender?

    214. Re:SHOULD "Apps" Cost Something? by superwiz · · Score: 1

      I'm looking at stats right now that show it peaked above 30%: http://gs.statcounter.com/#browser-ww-monthly-200807-201111

      They are measuring it by how http client announces itself to a cite (which client is specified in the http header). Most scripting libraries will put Mozilla in that header by default. So this data is scewed by all the crawlers running on the web. These are just scripts announcing themselves to be Firefox rather than actual Firefox browsers.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    215. Re:SHOULD "Apps" Cost Something? by Anonymous Coward · · Score: 0

      The apps are not a complete crapshoot. I rarely buy an app before first looking around the web to see what everybody else thought of it. This is not a problem unless I need to be the number one first person to buy the app, which is never the case. I can always wait. People are talking like the iTunes ratings are the only place to find info about an app...ridiculous.

    216. Re:SHOULD "Apps" Cost Something? by kingturkey · · Score: 1

      Or the comedy that has 5 funny lines, all of which are featured in the trailer.

  2. What does apple have to do with this? by h4rr4r · · Score: 4, Insightful

    Free software has been around a lot longer than that. Even OSX and iOS are based on it.

    1. Re:What does apple have to do with this? by superwiz · · Score: 1

      It hasn't been retailed as much as it has been since iOS put it in phones.

      --
      Any guest worker system is indistinguishable from indentured servitude.
  3. eh by jaymz666 · · Score: 4, Insightful

    I agonise over paying for apps, thus locking me in to a platform even more with each successive purchase.

    1. Re:eh by jedidiah · · Score: 1

      True. But $1 doesn't equate to much in terms of vendor lock.

      Your total aggregate vendorlock for the entire phone might end up being less than a single decent desktop IP.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:eh by Anonymous Coward · · Score: 1

      I recently came to realize that everything I have bought on Xbox Live Marked is 100% worthless the moment I exchange my Xbox for something else. My 15 or so games on physical disks have their value as I can still give the console and the games away to someone else to enjoy, but the Xbox Marked account is bound to my Live ID and I don't think there is any way to transfer my purchases to someone else. So if I give my Fallout 3 disc to someone, they won't be able to play the DLC episodes I have purchased unless they also get access to my account.

      So my first step towards fixing this is that I'm using Steam, GOG and Humble Indie Bundle and those kinds of software stores since there I'm at least not bound to hardware.

    3. Re:eh by Anonymous Coward · · Score: 0

      the cost of the app is the raw dollar cost of the vendor lockin. Any data that is created by/stored by the app and would involve some effort to move or duplicate elsewhere is an additional cost that continues to build as you use the app. You could translate this effort into approximate dollar terms by first measuring the time it would take you to move or duplicate the data elsewhere and then multiplying by your wage rate.. or by the amount of money you would pay someone else to do it for you.

    4. Re:eh by arkane1234 · · Score: 1

      That's the bitch about software.

      --
      -- This space for lease, low setup fee, inquire within!
    5. Re:eh by luisdom · · Score: 1

      You nailed it. I don't care for the 1$ apps I can live without. But for a 80$ tomtom I want the right to transfer it to an android device.

  4. The app store has over 500000 apps by Colin+Smith · · Score: 1

    Why would you pay?

    --
    Deleted
    1. Re:The app store has over 500000 apps by Anonymous Coward · · Score: 0

      We all know that a cup of coffee has a real per-item material and production cost which the provider must pay, whereas data has only a single upfront cost and is distributed for free from then on. That changes our perception of the value of the offering.

    2. Re:The app store has over 500000 apps by tdelaney · · Score: 1

      Because the free option does not meet my needs, and the paid option does.

      I can cite one specific case off the top of my head. I looked at all the free VNC and RDP apps I could find in the Android marketplace. Not one met my needs - all were clunky to use, etc. I read up on the paid options and Jump Desktop ($0.99) sounded like it met my requirements - both RDP and VNC; and easy to use (though I never remember how to click-and-drag ... give it time). I paid for it and am very happy I did so.

    3. Re:The app store has over 500000 apps by BasilBrush · · Score: 5, Insightful

      Why would you pay?

      You can get unlimited water in the river or falling out of the sky. Why would you pay for a beverage to quench your thirst?

    4. Re:The app store has over 500000 apps by kermidge · · Score: 1

      "You can get unlimited water in the river or falling out of the sky."

      This presumes one is so fortunate as to have ready access to a river upstream from where others are dumping their wastes, or to have on hand (or materials to build) a cistern, and further presumes sufficient flow or rainfall.

      Admittedly I'm blessed with having municipal water from a tap, and I'll drink it in a pinch, but much prefer it filtered first.

      My preference, sans reasonable access to known-good spring water, is to drink water with a pleasing set of adjuncts - be it coffee, tea, or as part of a concoction of barley, yeast, and hops.

    5. Re:The app store has over 500000 apps by BasilBrush · · Score: 1

      My preference, sans reasonable access to known-good spring water, is to drink water with a pleasing set of adjuncts - be it coffee, tea, or as part of a concoction of barley, yeast, and hops.

      Exactly. You choose to pay for something better than you can get for free.

    6. Re:The app store has over 500000 apps by Anonymous Coward · · Score: 0

      Is this where we find out that some analogies fall apart like a soggy tissue?

    7. Re:The app store has over 500000 apps by Noughmad · · Score: 1

      You can get close to unlimited water from the tap. I don't buy beverages, except on occasion a bottle of syrup to mix with water. Why anyone would give a dollar for every liter they drink is beyond me, even though I know a large majority of people does just that.

      --
      PlusFive Slashdot reader for Android. Can post comments.
    8. Re:The app store has over 500000 apps by Colin+Smith · · Score: 1

      Have you checked them all?
       

      --
      Deleted
    9. Re:The app store has over 500000 apps by littlebigbot · · Score: 1

      A lot of the beverages are free when you use them on a computer, but not with a tablet/phone. And even when they weren't free, piracy is so easy with a computer. It's a lot like bottled vs. tap water. Sure, you pay for both, but one has a high price that you out of convenience.

    10. Re:The app store has over 500000 apps by _0xd0ad · · Score: 1

      This presumes one is so fortunate as to have ready access to a river upstream from where others are dumping their wastes, or to have on hand (or materials to build) a cistern, and further presumes sufficient flow or rainfall.

      No, it presumes that you'd probably have to run it through a coffee filter (or let it settle) and boil it or add a disinfectant such as bleach or iodine in order to use the free "unlimited water". (obligatory "kids these days"...)

      Or you could buy your municipality's tap water and have it be "drinkable in a pinch" without any of that.

    11. Re:The app store has over 500000 apps by tdelaney · · Score: 1

      As you will notice in my above post, I checked all the free ones "I could find in the Android marketplace".

      Now, maybe some new ones have come out in the last month that are better than Jump Desktop. I don't know, although I've taken a squiz and didn't see anything that jumped out. What I do know is that at the time none of the free apps met my needs, and the $0.99 app did.

    12. Re:The app store has over 500000 apps by kermidge · · Score: 1

      Yup, I've used filters and iodine, sometimes bleach, whilst camping, fifty or so years ago. Thanks for reminding me.

    13. Re:The app store has over 500000 apps by Altus · · Score: 1

      isn't your time worth more than $.99?

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    14. Re:The app store has over 500000 apps by tdelaney · · Score: 1

      Huh? Haven't you ever evaluated software before? You draw up a list of requirements, then try to find the options that appear to meet those requirements, then start evaluating in some order.

      In my case, since one of my requirements was not costing too much (though price consideration was fairly low on the list) and since the free apps were the most easily evaluated, I started with them.

  5. Rats by anonymousNR · · Score: 1
    --
    -- It is the mark of an educated mind to be able to entertain a thought without accepting it. -- Aristotle
  6. Would you pay a $1 for shit? by EdIII · · Score: 4, Interesting

    I think what it really comes down too is that people have a feeling that software being sold at $1 might as well be free. Deep down they know their own time is worth more than that, so why would they even give a dollar for what should be free?

    OTOH, software that has good features, seemingly good support, and solves a problem they have being sold at $20 actually seems like a more reasonable proposition.

    The only exception being tiny games. Although I think even Angry Birds was more than $1. I wouldn't know, I purchased it for the PC. That game is damn addictive.

    1. Re:Would you pay a $1 for shit? by synapse7 · · Score: 2

      If the app offered the same satisfaction as the latte the decision wouldn't be agonizing.

    2. Re:Would you pay a $1 for shit? by Caratted · · Score: 1

      Those plumbing taxes are a PITA.

    3. Re:Would you pay a $1 for shit? by EdIII · · Score: 1

      How do you know before paying?

      It's about perception, and that is what I think the author is trying to say. If you go into a restaurant and see bacon wrapped filet mignon with fresh vegetables for $1 would you not be suspicious about the quality?

      The product has to be priced right. Open Source software is becoming more acceptable because people are not associating free with low quality. They understand that it is a different philosophy and that Open Source can have a lot of quality. Either that, or ad supported or light versions. The perception of quality is not nearly the same as the $1.

      It's a funny thing, but even I feel suspicious about something priced like that and I know they are trying to go for volume in most cases.

       

    4. Re:Would you pay a $1 for shit? by BasilBrush · · Score: 1

      I think what it really comes down too is that people have a feeling that software being sold at $1 might as well be free.

      My app latest download for $1 was Parker Bros Monopoly. Professionally programmed, has already given me a few hours of fun. On PCs and consoles I've seen the equivalent sold for all sorts of prices between $10 and $30.

    5. Re:Would you pay a $1 for shit? by brainzach · · Score: 1

      But people expect even $1 apps to be high quality. Angry Birds is $1, and it provides hours and hours of entertainment.

    6. Re:Would you pay a $1 for shit? by Anonymous Coward · · Score: 0

      Did you read the article? Do you have any reason to support your claim?

    7. Re:Would you pay a $1 for shit? by mcelrath · · Score: 2

      OTOH, software that has good features, seemingly good support, and solves a problem they have being sold at $20 actually seems like a more reasonable proposition.

      The problem is identifying that software has good features, support, and solves a problem. The app store is full of half-finished weekend projects, each of which is a piece of shit. We'd all be better off if these guys combined forces, released source, and made an open-source app. The app store has a HUGE buyers remorse problem. The app store ecosystem is chaos. Open source is too, but at least you can determine if it solves your problem before committing to it, and fix it if it comes close to solving your problem. (because the source is available) 15 minute returns??!?!! That solves only the "I clicked on the wrong thing", not "I evaluated this software". I'd buy a lot more, and be willing to pay a lot more, if there was a reasonable try-before-you-buy window.

      I hate app stores. My recent Android phone purchase has reminded me, forcefully, why I switched to using exclusively open source software around 15 years ago... Android being "open source" is about as useful to me as Macs being "Unix underneath".

      --
      1^2=1; (-1)^2=1; 1^2=(-1)^2; 1=-1; 1=0.
    8. Re:Would you pay a $1 for shit? by sydneyfong · · Score: 1

      We'd all be better off if these guys combined forces, released source, and made an open-source app

      Isn't this the Mythical-Man-Month fallacy? A bunch of monkeys grouping together are still monkeys. You'd need good technical leads and people with a plan/vision to make use of those monkeys.

      --
      Don't quote me on this.
    9. Re:Would you pay a $1 for shit? by mcelrath · · Score: 1

      Open source developers are not a simpleton code monkeys. Many take on leadership roles and many are backed by companies with the resources to support them and a vested interest in the software. The book you cite is full of examples of companies throwing programmers at a problem, and failing. OSS developers do not tend to spend their free time on lost causes, so OSS projects do not collect monkeys.

      --
      1^2=1; (-1)^2=1; 1^2=(-1)^2; 1=-1; 1=0.
  7. No recourse for bad apps by superpete · · Score: 5, Insightful

    Perhaps it's because there is no recourse for me as a consumer if the app just doesn't work. At least with that $4 coffee I can send it back if it's bad, can't do that with an app.

    1. Re:No recourse for bad apps by vlm · · Score: 4, Informative

      Perhaps it's because there is no recourse for me as a consumer if the app just doesn't work. At least with that $4 coffee I can send it back if it's bad, can't do that with an app.

      On an iphone. In the android market you simply request a refund. Never had to try it, but supposedly it is possible.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:No recourse for bad apps by rickb928 · · Score: 5, Insightful

      But lots of people agonized over their *first* latte. When they tasted it, and it was good, they were over the price very quickly.

      $1 apps are a risk. If it's no good, you've spent a buck for nothing, not even a lousy cup of coffee. If it's hohum, you'll probably use it, but the equation is $1certainty. In fact, a $1 app is something you either expect to suck, or will be surprised at how good it is. And since most apps suck (they do, get over it), you're rolling the dice. And you don't have winning odds.

      Now if most apps were $1, then we could get into the habit of springing for an app at a dollar, and usually getting something useful.

      But most apps suck. Even free is a loss, you've lost your time finding it, 'buying' it, and trying it out. 'Free' isn't even free.

      There's an economic theory that shows kids will take a sure thing rather than the apparently better deal that is not so obvious. This persists into adulthood.

      --
      deleting the extra space after periods so i can stay relevant, yeah.
    3. Re:No recourse for bad apps by Anonymous Coward · · Score: 0

      You can get a refund on the Android App Market.

    4. Re:No recourse for bad apps by Tharsman · · Score: 1

      If you are on an iPhone, just go to the app page, report a problem, and request a refund. Just make sure to explain why (like app does not run on my phone/just crashes/etc.)

      Apple will get you your money back.

    5. Re:No recourse for bad apps by Tharsman · · Score: 4, Informative

      In the Android Market you get 15 minutes to requst a refund.
      In the iOS App Store, you can request a refund by reporting a problem, and writtng to Apple that you want a refund and the reasons for the refund. It's not as quick and automated, nor obvious, as the Android Market, but they give you up to 90 days to do this (or maybe 30 days... not 100% sure now.).

    6. Re:No recourse for bad apps by GrumpySteen · · Score: 2, Informative

      The refund official Android market does include a refund, but you only have a 15 minute window in which to request the refund. I've used it and it works.

      For simple programs and games, that's enough to determine whether you want to keep it or not. For more complex programs, it can be a bit of a race trying to figure out whether the program suits your purposes or not.

    7. Re:No recourse for bad apps by Anonymous Coward · · Score: 1

      Perhaps it's because there is no recourse for me as a consumer if the app just doesn't work. At least with that $4 coffee I can send it back if it's bad, can't do that with an app.

      For me, it's because there's no recourse if the app does more than it's supposed to. All of a sudden my inbox is stuffed with "offers". Some third party who's only contribution was to append a URL of the form "&quote=ABC,XYZ" to a stock quotes page knows something about my portfolio. Some other fourth party has my culinary preferences to datamine on behalf of my insurance company. A fifth party has my musical, literary, and pr0^H^H^Hentertainment preferences to datamine.

      In the PC ecosystem, Amaroc plays music. VLC plays videos. Any generic PDF reader views PDFs. A press of F5 in an open-sourced browser loads a page of stock quotes. None of those apps cost me a dime, and all of them (with the exception of the live stock quotes) default to working just fine with lcoally-hosted content. They don't phone home, because some of them can't phone home, and all of them can be configured not to phone home.

      With the $4 coffee, I can pay in cash and walk away without worrying about some barista following me around asking me if I'm in the mood for a latte.

    8. Re:No recourse for bad apps by superpete · · Score: 1

      I haven't had any luck with this. Granted I never followed up with Apple, but have tried two methods I had found with no result.

    9. Re:No recourse for bad apps by trout007 · · Score: 1

      I get refunds all of the time. This year I've have at least 10. I download an app and check it out right away. If it sucks I just to to iTunes and report that I bought it by mistake. One time they rejected it but I followed up saying I did due diligence but the app didn't perform as advertised. They gave me the refund right there.

      I suggested all app purchases should have a 5 minute trial period. In 5 minutes you pretty much know if you have been conned.

      --
      I love Jesus, except for his foreign policy.
    10. Re:No recourse for bad apps by BasilBrush · · Score: 1

      Yes you can. I've had refunds about 3 times when I've had problems with iOS software.

    11. Re:No recourse for bad apps by DigiShaman · · Score: 1

      Quick question for those that either know or sale software for iOS and Droid devices.

      What's to prevent me from creating some shitty fun/joke application with seemingly random permutations and spam the market with it as a different product per permutation? Odds are, there will enough suckers that will pay 1$ that would make my app spamming worthwhile the effort. Of those, I don't think many will take the time to request a refund.

      Unless there are procedures in place to prevent this kind of abuse, I can see how many people would feel paying $1 is a huge gamble over a $20 app that's backed up by magazines and other in-depth online reviews.

      --
      Life is not for the lazy.
    12. Re:No recourse for bad apps by BasilBrush · · Score: 1

      $1 apps are a risk. If it's no good, you've spent a buck for nothing, not even a lousy cup of coffee. If it's hohum, you'll probably use it, but the equation is $1certainty. In fact, a $1 app is something you either expect to suck, or will be surprised at how good it is. And since most apps suck (they do, get over it), you're rolling the dice. And you don't have winning odds.

      By looking at the star ratings and reviews on the App Store you do indeed have winning odds of getting a good app. And on that basis $1 is a tiny amount for such a low risk.

    13. Re:No recourse for bad apps by BasilBrush · · Score: 1

      And I've done it 3 times with no problem whatsoever.

    14. Re:No recourse for bad apps by Anonymous Coward · · Score: 0

      The 1$ cost is dwarfed by the cost of 15 min of your time. Food for thought...

    15. Re:No recourse for bad apps by amRadioHed · · Score: 1

      5 minutes is way too short. The Android market gives 15 minutes, and plenty of time that's still not enough to determine if an app does what you need.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    16. Re:No recourse for bad apps by penguinchris · · Score: 1

      Take a look in the Apple App Store and the Android Market. There are loads of people doing exactly as you describe. Many (most?) seem to be coming from China - which leads me to suspect it isn't worth anyone's while in places with a higher cost of living.

    17. Re:No recourse for bad apps by brainzach · · Score: 1

      Maybe you are just bad at deciding how to buy apps. Most can tell the usefulness of a paid app just by its ratings and reviews. It is no different than watching a movie, going to a new restaurant or a buying a $50 console video game.

      There is always a risk of buying a bad app, but $1 is an insignificant amount of money compared to watching a bad movie in a theater or trying a lousy restaurant.

    18. Re:No recourse for bad apps by Tharsman · · Score: 1

      Apple does reserve the right to not provide a refund. If you give them an issue, they are likely to test for it and see if it's a real problem. For instance, if you say the game crashes at startup in your iPhone 3Gs, they will test for exactly that. If it's not true, they won't give you the refund. They don't necessarily get back to you to inform you the state of the claim.

      I think you don't have to just have technical issues, though. I think something like "purchased in iTunes, didn't realize it did not support 2nd gen iPhone, can't install" may be enough, but keep in mind Apple knows what devices you have used with your AppleID.

      I am not sure if extreme dissatisfaction is considered a valid reason.

    19. Re:No recourse for bad apps by Tharsman · · Score: 1

      Would be even better to have a Windows Phone 7 like demo mode. I have not played with it but hear every app (or at least every game) has a demo mode. It shuts down or something after the time limit is up and you must buy at that point. I think this is also something the developer can't opt out off. His game (or app if it applies to all apps) will always have that demo mode available.

      I think that approach is much more fair than either, Apple's ticket based request or Google's 15 minute window.

      I don't think I would like the automatic formula, though. It's very likely if it was implemented, Apple would drop the ability to get a refund by support request. At least now, you have enough time to struggle with any installation issues you may face (like bandwidth speed or wifi interruptions that force you to continue download later and lose your refund window.)

    20. Re:No recourse for bad apps by alostpacket · · Score: 1

      It's only 15 minutes for the auto-refund. You can always email the dev and ask nicely. In fact, many apps state they adhere to a 24hr "no questions asked" refund policy.

      --
      PocketPermissions Android Permission Guide
    21. Re:No recourse for bad apps by Tharsman · · Score: 1

      Thats not much help if you are dealing with a scammer, or some one that intentionally pushed crap with pretty screenshots, though.

    22. Re:No recourse for bad apps by rickb928 · · Score: 1

      Rating manipulation is rampant in the $1 app business. I read the feedback and it's often useless.

      --
      deleting the extra space after periods so i can stay relevant, yeah.
    23. Re:No recourse for bad apps by arkhan_jg · · Score: 1

      You get 15 minutes to refund any app after purchase. It used to be 24 hours; which I did use several times when an app was misrepresented as to what it could actually do. In the market app (or website) after you've bought an app, the buttons change to 'open' and 'uninstall and refund'; after 15 minutes the latter just becomes 'uninstall'. I think you're not actually billed until the 15 minutes is up, similar to google checkout order cancellation. Given it's not really a big enough windows to trial an app, but is more for accidental purchases, it does have its uses, but I've largely resorted to only buying apps that have a free trial version, or possibly piracy if it's an expensive one. There are no pirated apps on my phone - anything worth using was purchased, anything not was uninstalled. It's not like they're expensive.

      You can also sometimes get apps refunded by the dev after this window; a friend was having problems with his google apps account purchases, so switched to a vanilla gmail account, and wanted to move his apps across. He emailed all the devs of his purchased apps, and most of them refunded his original purchase no questions asked, and he then rebought them on his new account. Kudos to them for being so helpful.

      It's not the money that's irritating though if I make a dud purchase - it's having the app clutter up the 'my apps' list, sitting there permanently in the 'uninstalled' column, getting in the way if I want to reinstall a rarely used app, and constantly reminding me I got ripped of. That's far, far more annoying that the couple of quid I wasted. Free apps/ad supported I can disappear if they're not for me. Unwanted paid apps irritate me forever.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    24. Re:No recourse for bad apps by IsoRashi · · Score: 1

      I purchased Elder Signs from the market because I enjoy Arkham Horror so much. I found the game to be a huge disappointment. I wanted to do the auto-refund thing, but by the time the app had downloaded all its data files (which occurs the first time you start the game), much more than 15 minutes had elapsed. 15 minutes for an auto-refund is nice, but it's by no means a perfect system.

      --
      This is not the greatest sig in the world, no. This is just a tribute.
  8. Free works w/o Credit card by frith01 · · Score: 2

    I would never attach my Credit card to an app store, due to having a 6 yr old in my house who loves to play with my phone.

    Having a threshold at $1 means other developers also wont try to undercut at $0.9 , and drag the whole pile of apps down to $0.05 eventually.

    1. Re:Free works w/o Credit card by BenFenner · · Score: 1

      While I was going on about not liking my credit card info to be in company databases in a post above, I forgot why I warn parents about adding their credit card to an app store. The kids can ring up huge bills in no time. Remember the free fish keeping game that charged $99 to revive the fish in the tank if they died? http://articles.businessinsider.com/2011-12-13/news/30510883_1_skewers-valuable-lesson-money-lessons

    2. Re:Free works w/o Credit card by BasilBrush · · Score: 1

      I would never attach my Credit card to an app store, due to having a 6 yr old in my house who loves to play with my phone.

      As long as your 6 year old doesn't have your app store password, I don't see the problem.

      On the other hand if you chose to purchase an app with in-app purchase for your 6 year old that would be a problem.

    3. Re:Free works w/o Credit card by Cruciform · · Score: 1

      You have to remember not to set your phone down for a certain amount of time after having logged in to the store. Last I checked it was about 15 minutes. They may have fixed this by now.

      Basically what some people were discovering was that if they had just made a purchase on their phone for the kids, and handed the phone over to the kids, the login was valid long enough for the rugrats to make a run on the app store.

    4. Re:Free works w/o Credit card by BasilBrush · · Score: 1

      Actually it looks like they've plugged both of those dangers. Password now required for each purchase, including in-app. No 15 minute window.

      http://gigaom.com/2011/03/10/apple-now-requires-password-entry-for-every-in-app-purchase/

    5. Re:Free works w/o Credit card by Anonymous Coward · · Score: 0

      "Having a threshold at $1 means other developers also wont try to undercut at $0.9 , and drag the whole pile of apps down to $0.05 eventually."

      And, from a consumer's point-of-view, this is bad because...?

  9. Why $4 for a latte? by Anonymous Coward · · Score: 1

    Maybe the better question is why we unthinkingly spend $4 for a latte when brewing at home (via an automated coffee maker) or even learning to live without caffeine dependency is much cheaper.

    1. Re:Why $4 for a latte? by flaming+error · · Score: 1

      Great point.

      But to answer your rhetorical question, the first time we spent $4 for a latte probably wasn't unthinking. We stop thinking after it becomes a habit. And most of us probably don't have a habit of plunking down $1 every morning for an app.

    2. Re:Why $4 for a latte? by Savage-Rabbit · · Score: 1

      But to answer your rhetorical question, the first time we spent $4 for a latte probably wasn't unthinking. We stop thinking after it becomes a habit. And most of us probably don't have a habit of plunking down $1 every morning for an app.

      Perhaps I'm an anomaly but the first time somebody asked me to pay $4 for a latte/frappe I noticed and thought the better of it. Then I went around the corner to a small family owned bakery where a little over $5 bought me bread roll with cheese, a king sized cookie and a juice box. Way better value for money. I'll never understand this mentality. Several friends of mine got their computers infected trying to get out of paying $10 for WinZip, Solitaire games or some such cheap ass shareware. In a number of cases data loss ensued. Why anybody would risk data loss and all the hassle that goes with fixing malware problems I'll never understand. Me? I just cough up the $10. For the average coffee drinker that's what? One day without lattes/frappes?

      --
      Only to idiots, are orders laws.
      -- Henning von Tresckow
    3. Re:Why $4 for a latte? by Belial6 · · Score: 4, Insightful

      The whole comparison is backwards. The fact that people 'agonize' over a $1 app isn't the odd thing. The fact that they don't over a $4 latte is the dysfunctional behavior. Many people who definitly cannot afford it are spending enough on lattes that they could afford to buy a brand new car if they would just redirect the funds. I 'agonize' over the $1 app because I am fully aware of the 'nickle and dimeing' system that they are working in. The point of the $1 app is to separate you from your money in small enough increments that you don't notice how much you are spending.

    4. Re:Why $4 for a latte? by Anonymous Coward · · Score: 0

      Also, while the Starbucks at the central station in our town uses €4 to €5 euro prices, the small coffee diner in the city center gives you damn impressive cappuccino for €1.

    5. Re:Why $4 for a latte? by mjwalshe · · Score: 1

      Depends what you commute to work is like :-)

  10. We all pay for coffee by Arrepiadd · · Score: 1

    Everyone is used to get software for free, either because it's really free or because they download a pirate version.
    Most of us don't steal coffee, gas, bread or anything else of physical existence, for that matter.

    Had Apple put a minimum price on apps and most people would use as little of those as possible. It's not like we are all buying our music through iTunes, is it?

    1. Re:We all pay for coffee by Anonymous Coward · · Score: 0

      but coffee is finite, while copies of angry birds aren't...

    2. Re:We all pay for coffee by The+End+Of+Days · · Score: 0

      coffee is effectively infinite, it grows out of the ground. people have to put in work to make it into something you can conveniently consume, but why bother compensating them for that work? it's exactly the same as the work people put into apps... even less, in fact, it's just bullshit rote work trained monkeys or sufficiently advanced robots can do. the coffee workers only want to be paid because they're greedy.

    3. Re:We all pay for coffee by king+neckbeard · · Score: 1

      The cost of making 10K cups of coffee is somewhere around 10 times the cost of making 1K cups of coffee.
      The cost of making 10K copies of angry birds is almost identical to the cost of making 1K copies of angry birds.

      --
      This is my signature. There are many like it, but this one is mine.
    4. Re:We all pay for coffee by Lunix+Nutcase · · Score: 1

      And yet unlike you the people who created Angry Birds don't have the luxury of their mommy and daddy paying their food, clothing, electricity, etc bills while living in their parent's basement.

    5. Re:We all pay for coffee by Bengie · · Score: 1

      So you're saying more man hours went into creating Angry Bird than Grow/Harvesting/Transport coffee? Even an ideal situation of a fully automated system, you still need to expend many many many times more energy in transportation and cultivation for coffee than the power used to run an app distribution server.

    6. Re:We all pay for coffee by The+End+Of+Days · · Score: 1

      I'm saying that the greed of the lazy coffee producing system is no more meaningful than the greed of the lazy app developers. None of these people deserve to be paid. They chose to put the time in, and I choose to benefit for free.

    7. Re:We all pay for coffee by Hognoxious · · Score: 1

      The cost of making 10K cups of coffee is somewhere around 10 times the cost of making 1K cups of coffee.

      Not if we're talking about retail, which I think we were. Not even close.

      The cost of making 10K copies of angry birds is almost identical to the cost of making 1K copies of angry birds.

      True, but that ignores the fact that the zeroth copy doesn't magically fall out of the sky.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    8. Re:We all pay for coffee by Hognoxious · · Score: 1

      Need to detect sarcasm? There's an app for that!

      You should probably get a refund.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    9. Re:We all pay for coffee by king+neckbeard · · Score: 1

      Not if we're talking about retail, which I think we were. Not even close.

      I realize that there's a certain amount of economy of scale involved that changes things up, but I didn't feeling like doing in depth research for a rhetorical that involves a ton of factors that can't be accounted for given this little information. I added on a K to account for that somewhat, but whatever. Since you feel like being pedantic, let's change it to 10K and 1K MORE cups from Starbucks.

      True, but that ignores the fact that the zeroth copy doesn't magically fall out of the sky.

      No, it doesn't. The cost of producing the original is the same regardless of how many copies are sold. That's my entire point. There are an initial costs, and further costs are negligible. This is different from the economics of physical goods.

      --
      This is my signature. There are many like it, but this one is mine.
  11. Why? by 140Mandak262Jamuna · · Score: 3, Insightful

    why the thought of paying even $1 for an app turns into an agonizing decision for those perfectly willing to spend $4 on coffee,

    The answer is simple, isn't it? The seller is not making just one mug of coffee and keep selling clones of it at 4$ a mug. Would you really pay 4$ for a copy of a mug of coffee? Though we all know apps are created by labor and capital investment, though we know that app is as much a product as a mug of coffee is a product, though many of us actually make a living writing code, we still balk because we also know the cost of replication is zero. We should not think that way, but we do.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:Why? by uncledrax · · Score: 1

      Well.. the cost of replication is not zero.. but it's a number very close to zero... your point is still valid though. :]

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    2. Re:Why? by vlm · · Score: 1

      Close, but the real problem is that Starbucks goes to extreme lengths to make sure each $4 coffee is as good as every other $4 coffee. I donno because I don't drink coffee or do the coffee shop scene from Friends. I assume there is no need to worry about your coffee? Even if conditions are unsanitary you'd think boiling water cures all evils, its not like eating at taco bell where I get food poisoning about 1/4 of the time. And the markup in price is so incredible compared to the material cost (what, like 1 cent of water, and 5 cents of ground coffee, equals $4 cup at cash register?)

      However, as a guy who bought a lot of $1 apps, there is no standard, some are absolute stinkers that shouldn't even be free, and some I'd gladly pay $10 as a reward to the author for a job well done. There probably is no way to standardize apps to a universal $1 level of suckiness for all $1 apps.

      The standard /. car analogy is I can buy a brand new, made in Japan, glow in the dark, toyota and simply sign and take possession and expect it'll be in perfect condition, and in the infinitely unlikely event it is not, I perhaps unrealistically think the stealership will make it right. Thats pretty much how its always turned out for me and all my friends, and probably the one guy in the whole USA who ever got screwed by T is going to have to post a response to this... On the other hand, if I spend 1/5 that amount on a used vehicle, I gotta crawl underneath it, and F around looking for leaks, and test all the moving and non-moving parts, and run a compression test on the cylinders (pretty easy and painless, unless you do something stupid like strip the threads or forget to disconnect the ignition). So I do NOT "agonize" over a $25K new Prius, but I do "agonize" over a $4K extremely heavily used neon, despite it being nearly a fifth the cost.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    3. Re:Why? by Lunix+Nutcase · · Score: 1

      And yet software, music, e-books, etc. have more costs than that of replication. Hence why the price isn't zero.

    4. Re:Why? by stephanruby · · Score: 1

      And yet, virtual in-game currency seems to be taking hold, and some people are not just paying $4 for a game, some are paying for those imaginary coins/upgrades again and again for the same freaking game -- spending way more than $4!

      No, I also hold the theory that the human mind is on auto-pilot 99% most of the time. And that 99% of the everyday decisions, we actually pre-decided previously. And it's only when we have to break our own status quo, that we actually try to exercise some kind of new (emotional or rational) judgement before we try to change any of our standing habits.

    5. Re:Why? by Belial6 · · Score: 1

      Yep. That's me. My new Prius has behavior that doesn't seem quite right, and the best answer I can get out of two different Toyota dealerships when I ask if the behavior is correct is "I don't know. We can run a diagnostic for $125."

      You are right, of course, and I am probably the exception rather than the rule when it comes to getting a questionable car from Toyota.

    6. Re:Why? by BasilBrush · · Score: 1

      So lets make a list of those people who don't deserve payment.
      Developers.
      Musicians.
      Actors.
      Directors.
      Artists.
      Photographers.
      Journalists.
      Novelists. ...

      All of them worth less than baristas or burger flippers apparently.

    7. Re:Why? by firewood · · Score: 1

      The answer is simple, isn't it? The seller is not making just one mug of coffee and keep selling clones of it at 4$ a mug.

      Actually, they are, or pretty close. The cost making that very first mug of coffee can require a good fraction of a million bucks for the site lease, permits, construction costs, restaurant equipment, employee hiring, training, advertising, and etc. That doesn't even include millions of dollars in research to standardize franchise operations. Once the store is inspected and staffed and opens the door and sells that very 1st mug, after spending many thousands of $$$, that day's marginal cost of making a 2nd mug is pennies.

    8. Re:Why? by Anonymous Coward · · Score: 0

      Nobody deserves payment merely for doing something. The last two you explicitly ask to create the specific product you buy. The unsolicited part in the coffee/burger business isn't the service the guy behind the counter performs when you ask them to and it doesn't deserve payment anymore than any other unsolicited service.

    9. Re:Why? by Anonymous Coward · · Score: 0

      this is not a fair comparison.

      it doesn't cost 1 dollar to create an app.
      say someone builds an app in 10 days that's 10 times 8 hours = 80 hours.
      he probably gets more paid then 1/80 dollar an hour
      and I'm not even taking other costs into account, like the percentage apple/google gets
      or the costs of the equipment.

      so you're not going to sell an app at the development costs.
      but because you're planning on selling more then one copy you can lower the price to 1 dollar per purchase.

  12. I would pay $1 to have the first post by Anonymous Coward · · Score: 0

    ...but since this isn't the first post, I'm afraid I might get charged a late fee.

  13. "Free" by Anonymous Coward · · Score: 1

    There are no free apps. There are only apps which take from their users things that their users don't notice.

    1. Re:"Free" by Xugumad · · Score: 1

      There are some actually free apps, particularly on Android (some are even open source), but mostly you're correct.

    2. Re:"Free" by Anonymous Coward · · Score: 0

      Most of them are on fdroid (Nearly all the apps I use are either in the fdroid store or well known ones).

      I hate adware so I don't even try any others anymore.

      (I do usually download the fdroid apps from the android market though as they are usually more up to date).

    3. Re:"Free" by chromaexcursion · · Score: 1

      Not so free. every "free" app I've seen has ads, though some are fairly discreet. you're paying, subtitlely.

    4. Re:"Free" by Xugumad · · Score: 1

      http://code.google.com/p/androidchat/

      But yeah, there aren't many.

  14. Re:Posting by SimonTheSoundMan · · Score: 2, Funny

    Modding to undo accidental posting. Oh, wait...

  15. he doesnt describe me. by drolli · · Score: 3, Interesting

    In the year in which i own the galaxy tab i spend more for buying software than in the ten years before. If an app does what i want and it costs $1 then i buy it. the price has an eception ally low priority in my buying decisions.

    For andorid these are

    a) Does the app require unreasonable rights without explaining?

    b) has the app a clearly decribed concept what is does and what it doesnt?

    c) does the app behave reasonably in the refundable period?

    d) Are the many users with really strange problems.

    If all poitns above are right, and the app is not trivial, i will pay $10 without thinking

  16. Overcomplicating by Anonymous Coward · · Score: 0

    I think he's really overanalyzing here. I wouldn't say I "agonize" over a $1 app, but I do think a minute before I buy one for two reasons:
    1. It's annoying when my apps list gets overcluttered with crap I don't use, but I also don't like uninstalling paid for apps.
    2. $1 might not be that that much, but if I'm not paying attention it's easy to buy 15 or 20 of them in a month, which adds up. By the same token, I won't think twice about a $3 cup of coffee, but when I realized I was buying a $3 cup of coffee every single day on my way to work, I started brewing a pot before I left rather than spend $60 a month on coffee.

  17. People don't understand technology by Chemisor · · Score: 5, Interesting

    I think it's much simpler than that. People don't understand what software does and really see no difference between the device and the programs that run on it. From that point of view, when you buy an app you are paying for something that's "already there", since it was a device that ran apps before and it's a device that runs apps now. The only change is the new app, which is not a tangible thing, but a behaviour. Paying for behaviour seems kinda like paying someone to teach your dog a new trick, and that's just plain silly.

    1. Re:People don't understand technology by Anonymous Coward · · Score: 0

      It's not that silly if you are paying someone to teach your dog how to fetch beer *from the supermarket* and to play ukulele in the background while you drink it.

    2. Re:People don't understand technology by roc97007 · · Score: 1

      Perhaps, but how do you then explain lining up in the rain to replace a perfectly good device with a new device that only really (when you get right down to it) exhibits a new behavior?

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    3. Re:People don't understand technology by Anonymous Coward · · Score: 0

      Paying to teach your dog a new trick is silly? There's hundreds of books on the subject, which cost money, thousands of schools and trainers which also cost money, not to mention specialty training for dogs to assist disabled people such as the blind or people with epilepsy. Behaviors aren't "already there," whether in organisms which need to be "programmed" psychologically or in devices which need to be programmed with code. What's really silly is that AT&T is trying to force me to pay extra for tethering, despite the fact that my phone can already do it and I already pay for a capped data plan. They're adding no new value.

    4. Re:People don't understand technology by Anonymous Coward · · Score: 0

      I think it's much simpler than that. People don't understand what software does and really see no difference between the device and the programs that run on it. From that point of view, when you buy an app you are paying for something that's "already there", since it was a device that ran apps before and it's a device that runs apps now. The only change is the new app, which is not a tangible thing, but a behaviour. Paying for behaviour seems kinda like paying someone to teach your dog a new trick, and that's just plain silly.

      Yet professional dog trainers exist (and make money).

  18. Considering that... by J'raxis · · Score: 2

    ...I've worked with OSS for a decade, even $0.15 sounds ridiculous for a piece of software.

    1. Re:Considering that... by Anonymous Coward · · Score: 5, Insightful

      I actually develop and write software. I would pay $1000/yr to continue using software like Debian.

      Frankly, you can download and use Debian for free because of charity of others. Because others said "we care more about feedback than leeches".

      When you pay money for software, you give someone reason to continue to work on it. Or to work on new software. If you do not pay (like most of OSS), then you better be able to maintain your own mission critical software as there is absolutely no motivation for the maintainer or developer to continue to support you.

      Things like Linux are not free-beer. Lots of people/companies pay lots of money to continue development of Linux. Without those sponsors, Linux would be where HURD is today.

    2. Re:Considering that... by Anonymous Coward · · Score: 0

      A decade? Awesome. So are you going to pay my mortgage? Thanks, I've been waiting for this for ages!

    3. Re:Considering that... by suy · · Score: 1

      Absolutely. I only paid once for an app: a Paris city guide that offered offline maps for when I visited the place. I still have the application lying around on my phone because I paid for it, and even if I don't use it longer, I feel remorse for uninstalling it, because I "bought" it.

      However, I'm more or less fine with the dozens of euros I spent in domain names that I still haven't used because that project of mine is stagnant, or the new, more powerful server that I rented months ago, and that is idle because I haven't had time to migrate to. I'm happy paying for services, but "buying" applications is a thing from the past century to me.

    4. Re:Considering that... by BasilBrush · · Score: 1

      How have you survived for 10 years without pay?

    5. Re:Considering that... by J'raxis · · Score: 1

      Not by trying to make money by selling individual copies of software.

    6. Re:Considering that... by J'raxis · · Score: 1

      Or you can make money on custom development. Or selling services related to the software. Or any other things.

      A lot of OSS was made by people who cared nothing about selling it, for example, the vast majority of GNU software. It was then bundled into packages such as Linux distributions by companies trying to make money through other means such as support contracts.

      I have nothing against people trying to make money selling something the marginal cost of which is, literally, so close to $0.00 as to make no difference. Good luck with that. Plenty of people make money selling things "worth" little to nothing, because there are still people willing to pay the price.

      But from the buyer's perspective, rationally speaking, it's just silly to pay money for software. What with the rise of OSS, more and more people are realizing this, and this "app" craze over the past few years, is, in my opinion, just the last gasp of companies used to making money off of individual copies of software.

    7. Re:Considering that... by Anonymous Coward · · Score: 0

      Custom software has its place. But what about when you when a significant group of people want software that does not exist?? Should the first person pay for all of it and the rest get it free? Should the user of the software become its dealer and only support?

      A client does not want to pay $100,000 or $10,000,000 for a piece of software so they can sell it. They are in another business. They can pay $50 or $500 or $5000 per seat and be done with it. That's why you have software companies. They distribute the cost and make profit from good products.

      OSS has its place. It is mostly by developers for developers. That's the reason why dev tools are so great under Linux, but desktop is such crapshoot.

      PS. People selling $1 "apps" can make money, if it costs them $1000 or $2000 to develop the app (eg. their time) and they get few thousand downloads.

    8. Re:Considering that... by BasilBrush · · Score: 1

      Not by trying to make money by selling individual copies of software.

      Indeed. Because you philosophy thoroughly devalues the work of independent software developers.

    9. Re:Considering that... by Lumpy · · Score: 1

      Because you do nothing of value.

      I bought a $15.99 app for my iphone. it puts the satellites in the sky as a augmented reality via the camera. I can then easily spot if a location is clear for shooting that specific satellite in 10 seconds. Works great, and has saved me $25.00 the first time I used it. Every time I use it afterwards it saves me another $25.00. (30 minutes of my time.)

      I am going to buy a $79.00 app soon that has a very accurate Real time audio analyzer for tuning a room audio system. That wone will pay for it's self the FIRST time I use it.

      People that actually make money using a computer have no problem paying for software.

      --
      Do not look at laser with remaining good eye.
    10. Re:Considering that... by J'raxis · · Score: 1

      How?

    11. Re:Considering that... by J'raxis · · Score: 1

      Yes, Linux and the entire GNU project are "nothing of value" because they're available for $0.00. Right.

    12. Re:Considering that... by Lumpy · · Score: 1

      I did not say that, YOU said that so that is what your belief is. Stop being a duschebag that hates linux and GNU.

      People who make money with computers have no problem paying for it. and YES, I PAY for linux on our servers.

      why? because it's how you get priority support.

      --
      Do not look at laser with remaining good eye.
    13. Re:Considering that... by J'raxis · · Score: 1

      At this point, I have no idea what you're even talking about. I said in the OP that I've used OSS for about a decade now---that means Linux. From what did you possibly conclude I "hate" Linux?

  19. Hah! by drb226 · · Score: 1

    Had Apple created a really low minimum price for apps — say $0.15 — instead of offering free apps on day one, Ariely suggests, we would be anchored to the idea that apps should cost something.

    Yeah...because the concept of an "app" wasn't invented until the iPod/iPhone came around...

    1. Re:Hah! by mspohr · · Score: 1

      We've had "applications" for many years... "apps" is just Apple marketing speak for the fanbois. (I'm surprised they didn't call them iApps.)
      Apple didn't invent the computer or applications but they do a very good job of marketing.

      --
      I don't read your sig. Why are you reading mine?
    2. Re:Hah! by jo_ham · · Score: 1

      They're called apps because that's what they've always been called on OS X, since the application bundle has the suffix .app

      It was natural to carry that over to the iPhone when they launched the store. It wasn't a word "invented" by marketing, it was a word already in common use around the Mac. No need to change it by adding an i in the front or trying to force a new name (Apple are good at marketing, after all!)

  20. If you ever get the chance by celticryan · · Score: 1

    You should see Dan Ariely speak. I didn't realize I had seen him previously until I read his bio on the linked website. He is really a great speaker and has a great amount of insight into irrational thinking. He gave a really great talk on 'cheating' that I saw earlier this year.

    That being said, I think he has a point in his quick little blurb. But I also think it wouldn't fit into Apple's business plan to have all the apps cost something. They are not in the business of selling you apps - they want you to buy the hardware that runs that apps.

    1. Re:If you ever get the chance by tepples · · Score: 1

      They are not in the business of selling you apps - they want you to buy the hardware that runs that apps.

      Then why do they charge you $99 per year for the privilege of making your own apps?

    2. Re:If you ever get the chance by celticryan · · Score: 1

      They are not in the business of selling you apps - they want you to buy the hardware that runs that apps.

      Then why do they charge you $99 per year for the privilege of making your own apps?

      Your question has nothing to do with my statement. It is like me saying the Sun is yellow and you respond with, why are trees green then? What does charging developers have to do with it? To answer your question naively, it is likely to create some semblance of quality by making sure a developer is serious about making an app and to provide an initial quality check. It probably also helps subsidize the whole app review process. Or maybe I am completely wrong... I actually know nothing about Apple app development.

    3. Re:If you ever get the chance by tepples · · Score: 1

      They are not in the business of selling you apps - they want you to buy the hardware that runs that apps.

      Then why do they charge you $99 per year for the privilege of making your own apps?

      Your question has nothing to do with my statement.

      If they weren't in the business of selling iOS apps, then they'd let people buy and sell apps outside the App Store.

      It probably also helps subsidize the whole app review process.

      A $99 fee to be on the App Store would subsidize the review process without affecting people who make programs just for themselves. That's how it is on the Mac: you can develop and distribute programs as you wish outside the Mac App Store. But iOS, unlike Mac OS X, doesn't run unsigned code at all without the $99 per year fee.

    4. Re:If you ever get the chance by _0xd0ad · · Score: 1

      (devil's advocate, here)

      You're not supposed to make your own apps. Apple isn't marketing to people who want to make their own apps. They're marketing to people who like the idea of an Apple store full of great apps (which run only on Apple's hardware). Those people then go out and buy Apple hardware so that they can have access to this great store.

      It costs $99 per year to make apps that will only run on Apple's hardware, and if it costs $99 per year, people who'd otherwise make crappy apps that nobody wants will be dissuaded from doing so, improving the overall quality of the Apple store's apps.

      Net result: Apple store contains lots of great apps which run only on Apple's hardware, and fewer lemons.

  21. Android by mwvdlee · · Score: 1

    As an Android user, one of the things that stop me just buying a $1 app is two-fold:
    1. Does it work on my device? It may be marked as such, but that is far from reality. Some apps are unstable, some use only a tiny corner of my tablet's display while using the entire screen as touchable surface (scaling issues) and some don't work with a specific part of my hardware (mostly games and audio).
    2. Does it work as advertised? Again; few apps seem to live up to their expectations. Having to spend $1 on ten apps before finding the one that actually does what I need it to do no longer makes it cheap.
    I understand on the iPhone/iPad platform, problem 1 atleast is solved.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    1. Re:Android by Belial6 · · Score: 1

      It hasn't been for me. While most applications that are not compatible with my device will say so before downloading, that is not always the case. Maybe I am particularly unlucky when it comes to Apple devices, maybe others assume that they are 'holding it wrong' when stuff doesn't work, or maybe it is somewhere in between.

  22. Android 10 Cents by WhatsAProGingrass · · Score: 1

    I bought my first App off the Android Market when they were promoting there 10 Cent deal during the holidays. I thougtht to myself, now that I have put in my cc number and i'm only clicks away from buying another one, I just might. Then the next 10 Cent app I went to buy it told me to enter all my info in again so I declined to buy it. The point is, I think the 15 cent app idea would have worked for their business model.

    --
    Mark
  23. It's simple by thetoadwarrior · · Score: 1

    I buy the coffee because the odds of me enjoying it are nearly 100% and the only damage that could come about is staining if I spill it on myself.

    With a $1 app there is a high chance it could be shit and therefore no better than throwing $1 out the window which, while a small sum, is still waste, it may steal my data, it may cause problems with my device and I do have to entrust my credit card with someone else. So there is a risk of further hassle and or time wasted. My time is worth a lot to me so the time wastage factor is much more important than the cost in money.

    A low price doesn't mean people are more likely to buy a turd.

    1. Re:It's simple by BasilBrush · · Score: 1

      The chance of a company like Apple or Google misusing your credit card number is pretty small. And if they did bizarrely go rogue, you could get a chargeback from the CC company.

      And there isn't a high chance of your $1 app being shit if you look at the star ratings and user reviews before you buy. Good apps will have lots of good feedback, and the few bits of bad feedback will read like it came from idiots. Shit apps will have bad feedback or no feedback.

      The idea that $1 apps are likely to be shit seems to come from those who have never actually tried them.

    2. Re:It's simple by thetoadwarrior · · Score: 1

      I wouldn't be concerned about Apple or Google themselves misusing my card details. I'd be more concerned about someone else getting a hold of the details. I would trust the user ratings too if people put some effort into their reviews. I'm tired of seeing a bunch of reviews for Android apps that simply give an app 1 star because it won't run on their particular old handset or giving it 5 stars for an equally dumb reason. So again it's wasting my time to sift through all the reviews to see if most of them are of value which is more effort than I want to put forward for a $1 purchase.

  24. Haven't RTFA... by fryguy451 · · Score: 1

    But it seems to me that we really don't agonize over $1 apps. It's installing the free one that we're worried are in-app money sinks or simply crap for free. When it comes to the $1 crap apps, we resort to "you get what you pay for", but when it's free and it's crap we're more likely to be pissy about it.

  25. Believe it or not... by AmazingRuss · · Score: 1

    ...there is significant cost in producing that app before the duplication takes place, and many app developers like to eat.

    1. Re:Believe it or not... by reboot246 · · Score: 1

      What you say is also true of pharmaceutical companies and the products they make, but everybody hates them because of the "profits" they make. Yeah, it may cost only a few cents to make that pill, but the first one they made could have cost millions of dollars.

      May I suggest that a lot of slashdot readers don't really get the connection?

    2. Re:Believe it or not... by Applekid · · Score: 1

      ...there is significant cost in producing that app before the duplication takes place, and many app developers like to eat.

      Filthy habit, that. I'm trying to quit.

      --
      More Twoson than Cupertino
    3. Re:Believe it or not... by AmazingRuss · · Score: 1

      After my last app release was pirated by a 10 to 1 ratio, I just said "screw it" and learned to cling to a rock and photosynthesize. I don't write apps anymore.

    4. Re:Believe it or not... by JustSomeProgrammer · · Score: 1

      I don't view pharmaceutical companies in a bad light because the pills are expensive. I understand the expense I am paying for is the drug (including all the research) not the individual pill. The only time I view them in a bad light is when they try to lock in a price past time for the patent to expire because they want to keep making big profits past their allotted time.

      The same thing is true of games for me. I understand I'm not paying for the 1s and 0s being put on my machine. I'm paying for the development on it.

    5. Re:Believe it or not... by Fned · · Score: 1

      Yes, he understands that. What he also understands, and that you do not, is that no matter how much the development cost was, the end product is still worth nothing.

      Nobody pays $1 for a file. People pay $1 for access to the file. Once you have it, if you want a backup copy of the file, you don't pay another dollar, do you? Of course not - because the file itself isn't worth a dollar.

    6. Re:Believe it or not... by mjwalshe · · Score: 1

      100's of milions to get a new drug all the way through the various phases and into production.

  26. Other app stores by tooyoung · · Score: 1

    So shouldn't we see this with all of the other app stores? As is often pointed out on slashdot, iPhones only make up a increasingly small portion of smartphones. The availability of competing app stores should be able to show that the author is correct. While customers of Apple's app store may expect their apps to be free, surely this isn't the expectation for customers of the Google and Amazon app stores...

    1. Re:Other app stores by Chuck+Chunder · · Score: 1

      So shouldn't we see this with all of the other app stores? As is often pointed out on slashdot, iPhones only make up a increasingly small portion of smartphones. The availability of competing app stores should be able to show that the author is correct. While customers of Apple's app store may expect their apps to be free, surely this isn't the expectation for customers of the Google and Amazon app stores.

      Availability of free apps would then become a selling point for the iPhone over Android. Not having free apps might (conceivably) give your app store more purchases per user, but if you have less users because your potential customers have been lured elsewhere with the "free" carrot that probably won't deliver you a net win.

      Besides, I think it ignores the fact that while (possibly) improving the results for selling software it would be detrimental to other business models based on volume.

      --
      Boffoonery - downloadable Comedy Benefit for Bletchley Park
  27. Users want a trial ... by perpenso · · Score: 3, Insightful

    Users want a trial which is why I offer a free app, Perpenso Calc for iPhone RPN, 5 modes: Scientific Stats Business Hex Bill, which is upgradable to full (RPN, tape, etc) via in app purchase.

    Users may also want customization so I offer the more specialized functionality (statistics, business, hex, etc) as in app purchases. So rather than a higher priced app with everything included I can keep the price down and let users only pay for the specific functionality they want.

    1. Re:Users want a trial ... by aaronfaby · · Score: 1

      How dare you tackle problems yourself. Apple has the responsibility to to solve everyone's problems and provide a lucrative application point of sale and distribution environment for developers. And how dare they charge 30%!!! What greedy corporate bastards.

    2. Re:Users want a trial ... by gurps_npc · · Score: 1
      Throw in "transferable" and you got yourself a sale.

      That is, make an account with the right to transfer it from the iphone to the new android with a 3d holograph screen that comes out in 2013.

      Because we all know the phones get thrown out every couple of years and any money you spent on apps has to be redone.

      OK, I might accept a 10 cent transfer fee - if you promise to update all your apps for all OS within 6 months of OS intro.

      --
      excitingthingstodo.blogspot.com
  28. Well what do they do by Riceballsan · · Score: 5, Interesting
    I think the biggest issue, is there are very few apps that do anything that isn't expected of free software in the PC world. 95% of the games are more or less repackaged flash games that we have been playing for years, most of the productivity apps are weaker than google docs or libre/open-office which we have had for ages, and most of what's left is basic generic things that have been free for years. Bottom line there just aren't many apps that aren't exact duplicates of programs that have been free on the PC for years, has nothing to do with apples management it is just the trend of the entire software market. Right now in software people will pay for on any platform

    Top of the line office software, IE only Microsoft Office

    Top of the line AAA games, IE Skyrim

    Other then that... corporate users need security software, and gullible home users will also buy it (reason I say gullible is primarily because there are few to no features or increased reliability of free vs paid antivirus's that I've seen). Had nothing to do with how the tablet market was set on launch day, the phones were based on the market of software, and in the end phones and tablets do not currently support much in the way of software that people aren't used to having for free.

    1. Re:Well what do they do by PhilHibbs · · Score: 1

      Sure, some games are unoriginal rehashes, but there's nothing wrong with that if it's a fun game. Pocket God is nothing revolutionary, but is fun nonetheless. The Settlers HD is a direct port of The Settlers IV, but it's nice to be able to play it on the iPad. I could play equivalent flash games for free on my PC but the convenience of having it in an offline portable form and devoid of advertising or other peripheral moneymaking distractions makes it worth paying a few $ for. I think you are mistaken that people will only pay for top of the line games, and the top grossing apps list on the App Store undermines your point.

    2. Re:Well what do they do by rdnetto · · Score: 1

      It's quite possible that that could change. $1 PC apps never came into fruition because originally the brick-and-mortar distribution costs were too high, then there was always the risk of identity theft from entering your credit card details into a dodgy site. The existing model works for phones & tablets because Google and Apple operate trusted app stores. If Microsoft were to start doing the same for PC apps (which is quite likely with Windows 8), it's very possible that $1 PC apps could become the norm.

      --
      Most human behaviour can be explained in terms of identity.
  29. It's becuase recourse is difficult. by EmagGeek · · Score: 2

    When you buy a $4 coffee, and it doesn't turn out the way you expect, there is a real, living, breathing, human being standing in front of you that can fix it.

    When you buy a $500 tablet from Walmart and decide you don't like it, you can just go back to the store and return it, no questions asked.

    When you spend $1 on an app, and it either isn't what you expect, isn't what is advertised, or doesn't work on your device, the process of getting your money back is a significantly higher hurdle.

    On iTunes, you have to request a refund from your PC, and if the holy gods of Apple deem your claim valid, and that's a HUGE "if," then you might get a partial or whole refund, depending upon what they decide. You can't simply uninstall the app and say "I didn't like it and want a refund."

    Buying a $1 app is like buying a car. It's agonizing because there is little or no customer satisfaction process once they have your money. It turns out that it doesn't matter what the price is.

    1. Re:It's becuase recourse is difficult. by brainzach · · Score: 1

      If you watch a movie in a theater, there is no recourse if it is bad. There is no recourse for watching a bad concert or sports game either.

      Not all items and stores have generous return policies either. You can get a free meal if the cooked messed up, but not if you didn't like the taste of the food.

    2. Re:It's becuase recourse is difficult. by EmagGeek · · Score: 1

      That's probably why movie ticket sales are at a record low this year (although I have always been able to get refunded for bad movies - Avatar and Hangover 2 being two memorable examples - I left less than 30 minutes into each and had no problem getting refunded).

      A reputable restaurant will NEVER charge you for food you didn't like (provided you didn't actually eat it). Obviously you can't eat the whole meal and THEN say you didn't like it an expect a refund, but if you take a bite and don't like it, no restaurantier in his right mind is going to make you pay for it, and will happily let you order something else.

      In general, anyone who is unwilling to guarantee your satisfaction is not worth doing business with. If it's "take your money and run," then you should always run.

    3. Re:It's becuase recourse is difficult. by brainzach · · Score: 1

      You aren't the average consumer. I don't know anyone who expects to walk out a movie theater.

      The Android market has a refund option, and the sales have been worst than Apple. The people who are your best customers don't expect refunds except an extreme circumstances.

    4. Re:It's becuase recourse is difficult. by EmagGeek · · Score: 1

      Well, I think the "average" consumer has been well-trained that nothing is negotiable. I have met people who don't think you can argue the price of a new car. The fact remains, however, that *anyone* can ask for a refund on anything, the only thing that changes is the method by which that is done, and the difficulty in obtaining it. It's up to the consumer to decide whether to make that process part of their decision making process.

      I don't know that you can really compare Android and Apple app sales. On the Android market, there's a free app for *everything*, so there's seldom if ever a need to spend money on an app. I've gotten free apps for absolutely everything I've needed. The ad-supported free-app model is working very well in the Android market. I have no experience with the refund process there because I've never had to buy anything.

  30. Xbox live by Anonymous Coward · · Score: 0

    Apple should have done what MS did with their online Xbox game store: every single arcade game has a demo available...

  31. Credit Card Number by Deliveranc3 · · Score: 1

    I'm never giving it.

    Also apps can do ongoing charges, like in that daily show expose on the fish tank.

    Finally I like to donate not pay, I get the feeling that more of the money makes it to the developer.

    1. Re:Credit Card Number by BasilBrush · · Score: 1

      Credit Card Number - I'm never giving it. ...
      Finally I like to donate not pay, I get the feeling that more of the money makes it to the developer.

      And how do you donate to the developer?

      If there's one thing worse than a freeloader, it's a freeloader that pretends to be generous.

    2. Re:Credit Card Number by Anonymous Coward · · Score: 0

      Reminds me of the playstation store. Never giving it my cc# again. Got lucky after the last incident where my card doesn't appear to have been compromised (yet).

      I have received as presents (and once even bought myself) a PS card from a store though. I can plug that into the system and get money on my account. THIS is the perfect way to get me to spend money, yet keep an additional buffer between my card and Sony. Additionally so if I buy said card from the store with cash.

      I don't have a smartphone yet, but I strongly imagine the only way that I'd get a non-free app is if I could buy a similar card from a store to add to my account.

    3. Re:Credit Card Number by jo_ham · · Score: 1

      Then... don't.

      Nothing stopping you running an account for app purchases using nothing but gift cards. You don't even need a credit card to open the account to start with.

    4. Re:Credit Card Number by not+flu · · Score: 1

      You can buy iTunes store credits with hard cash in the form of gift cards. I've done this myself and it works fine.

  32. there have been free apps forever by jsepeta · · Score: 1

    one of the benefits of having been a computer user for so long is that through my history, i've known a number of excellent free or low-cost software (shareware in many cases). so why should apple force prices to be artificially high? if i'm a developer and i want to give away my work, that shouldn't be limited by a corpratist's drive to earn money; as apple has proven, free apps are a nice choice alongside paid apps.

    --
    Remember kids, if you're not paying for the service, YOU ARE THE PRODUCT THAT IS BEING SOLD.
  33. The agony is over the cost/benefit analysis by jeffmeden · · Score: 1

    Had Apple created a really low minimum price for apps — say $0.15 — instead of offering free apps on day one, Ariely suggests, we would be anchored to the idea that apps should cost something.

    Normally I really enjoy a good behavioral economics essay but this is more of a mashup of hyperbole and sarcasm. The anguish about buying $.99 apps IS that we don't have a good understanding of what a "fair" price is, like he suggests. But more to the point, the reason we don't think we can judge the fairness of the price is that there is SO. MUCH. SHIT. in the app store (this goes for every app store out there.) A free app might be super great and we feel like we really struck gold when we downloaded it and fired it up. A $4.99 app might have been totally disappointing to the point where we either go after a refund (if it is available) or simply anguish over the wasted money on an app that is so poorly written as to be preferably NOT installed on our mobile device of choice. The same effect that makes us feel like we struck gold with that free app find works against our desire to get a paid app, we feel like we are really rolling the dice, and to most of us gambling is only attractive when its flashy and involves glossy cards or red dice.

    1. Re:The agony is over the cost/benefit analysis by Anonymous Coward · · Score: 0

      In other words (I think you're saying) there are apps that either cost money or don't and there are apps that either suck or are awesome.
      But there doesn't seem to be any direct relationship between those two.

      The best method for a developer to use (at least to get my $1) is to release both a pay and a free version which is limited in some way because I want to confirm that the app will even run on my device before paying for it. This is a bit like the shareware system used to distribute software through BBS's back in the 80's and 90's and it was fairly successful.

       

  34. Reasons why I won't pay by Anonymous Coward · · Score: 1

    1. Their are free stuff out there.

    2. Quality is so low.

    3. They don't let me keep what I buy. I.E. When my phone gets upgraded, I lose the game.

    If you want to get me to buy the games then I would offer:

    A. No questions asked trade in for permanent store credit within one month of purchase.
    B. A permanent account with the company that if you upgrade your phone, lets you copy over the existing games to the new one - or if they no longer work on the new one, gives you that permanent store credit.

    Give me good service and I will buy. Give me crappy, sucky products and you get no money.

  35. Even FSF is OK with software costing something by perpenso · · Score: 1, Insightful

    As a long-time Linux user, one of the best points is that everything comes without strings attached. I would say "the idea that apps should cost something" is questionable at best, but leave it to Apple and their users to advocate it.

    Why just Apple? Even the FSF is OK with software costing something. The GPL allows for charging for the binary. The GPL even allows for charging a nominal fee for delivering the source code to the user.

    Imagine someone releasing a GPL'd program for Mac OS X and then only distributing the source as a $1 Mac Store app download. That might be GPL compliant. This might spur RMS to get to work on GPL v4. :-)

    1. Re:Even FSF is OK with software costing something by sjames · · Score: 1

      It's perfectly legal. It would not inspire RMS to alter the GPL at all. Next week, someone (perhaps RMS, probably not) will buy the app for $1 and re-post it to the market for free (also perfectly legal under the GPL).

      If you want to sell Free software long term, you have to bundle it with something people are unwilling to do for free such as support, training, the possibility of custom extensions, or even a privileged status for general feature requests.

  36. I cannot obtain coffee for free. by Mr+EdgEy · · Score: 4, Interesting

    You know, I used to think that if media had a decent price, that I would actually purchase more games.
    More and more lately I'm coming to realise that I wouldn't buy most things at any price.

    Why would I spend £10 on a DVD, when I can save that £10 towards a new car or a mortgage deposit?
    Why would I spend £10 on a book or £1 on a newspaper, when £90 (9 books) buys me an e-reader which will give me free books until the thing breaks?
    Why would I spend £anything on games, when I can simply play older ones?

    When I was a schoolchild, money existed to be frittered away on the next shiny.
    Now I'm (only a few years) older, I can see that in order to live any semblance of a decent life, I'm going to have to save, and save HARD.

    Why should I feel sorry for artists? Are they in a worse position than me? In the vast majority of cases I would doubt it.

    With regards to expensive coffee - I don't buy it, but I do buy coffee when I'm out, occasionally. Why? Because it is more convenient than making coffee at home, and I can get it instantly as opposed to waiting. Buying 'apps' generally works in reverse.

    1. Re:I cannot obtain coffee for free. by lightknight · · Score: 1

      And what about Steam?

      --
      I am John Hurt.
    2. Re:I cannot obtain coffee for free. by Mr+EdgEy · · Score: 1

      What about it? Can I obtain games for free?

      It is possible I will buy a game for the multiplayer experience. But why pay for single-player when I can obtain it for free?

      If I could walk into my neighbour's drive and duplicate his car, then I would do so and feel no guilt or remorse.

    3. Re:I cannot obtain coffee for free. by tepples · · Score: 1

      Why would I spend £10 on a book or £1 on a newspaper, when £90 (9 books) buys me an e-reader which will give me free books until the thing breaks?

      Because the free books available on the e-reader are old enough that a steady diet of them will likely give you a distorted world view, as I explained further in a comment to another story.

      Why would I spend £anything on games, when I can simply play older ones?

      Because (legitimate copies of) older games cost money too, and because older games have their multiplayer matchmaking servers permanently turned off.

    4. Re:I cannot obtain coffee for free. by tepples · · Score: 1

      If I could walk into my neighbour's drive and duplicate his car, then I would do so and feel no guilt or remorse.

      Under your proposed market structure, who would pay to have the first car of a given model designed?

    5. Re:I cannot obtain coffee for free. by Belial6 · · Score: 1

      I am the opposite. I used to think that if the media was cheap enough, and didn't have a ticking time bomb like DRM in it, I would purchase more games. I signed up for GOG in March, and over the last year I have bought more games from them than I have bought for my PC than I had in the previous 10 years. I'm having to makes an vague estimate now, but I am likely nearing as many PC game purchases since march as ALL PC game purchases I have ever made.

      I now that if I could go into a store and buy PS1 games new at $1 a pop (even if they were just in paper sleeves) I would buy tons of them. PS2 or Xbox, I wouldn't think twice about spending $2 for just about any game. In either case, I might go so far as to buy complete sets of the entire libraries.

    6. Re:I cannot obtain coffee for free. by Mr+EdgEy · · Score: 1

      All books are free. It takes a ten second Google search to find 95% of books online.
      I have already outlined my view with regards to multiplayer gaming.

      Without meaning to insult, you're looking at this from a different point of view to me.

      If I found £5 in the street, I wouldn't worry too much about the person who lost it. I don't spend too much time worrying about workers in the Far East and the terrible conditions they work in to provide me with this laptop. Life's too short.

      I simply do not care about 'pirating' software. Why should I?

    7. Re:I cannot obtain coffee for free. by geekoid · · Score: 1

      Irrelevant because the car already exists.

      So it's really who would create the device

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:I cannot obtain coffee for free. by Anonymous Coward · · Score: 0

      Why get a car or a bike when you can walk?
      Why buy and wear underwear when you can go commando?
      Why buy a shaver when you can just grow a beard?
      Why buy food when you can live in the wilderness off the land?

      There's a price to being civilized, and a price for convenience, and a price for fun.

      It appears that you're cramming virtually all money into being civilized, and a hint of convenience.

      Now I don't know where you live or how much you make... but I don't make all that particularly much and live in an apartment, but I can still buy clothes, food, occasionally splurge on eating out, and guess what... still have money to play Skyrim and also browse the internet. And still be saving up enough money for a trip to my brother's destination wedding next year.

      It's called balance. One CAN actually do all these things without going in the hole if you're smart about it. If I wanted to spend absolutely nothing except on the essentials, I'd buy a gun, a hunting knife, a pile of ammo, and go live in the forest for the rest of my life.

    9. Re:I cannot obtain coffee for free. by tepples · · Score: 1

      And if nobody had paid to create the car, one wouldn't be parked in your neighbor's drive. So in a future with Star Trek style replicators that can assemble cars but (say) not food, who pays to create the car?

    10. Re:I cannot obtain coffee for free. by geekoid · · Score: 1

      Sure, anything you obtain illegally is free.
      I think the base underlying assumption is for people who don't break the law.

      " Life's too short."
      especially if you are slaving away 16 hours a day for a 3 bucks so some spoiled law breaking jack ass can save 10 bucks on a laptop.

      You sir, ARE the problem.

      You are not the only person in the world, but you seem to be a sociopath.

      I simply do not care about 'pirating' software. Why should I?

      Like I said,. sociopath.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    11. Re:I cannot obtain coffee for free. by goldgin · · Score: 1

      You are me... you didn't post this, I did, in a parallel universe. This is the best, most insightful piece of information I've read this year on the internet. You are "indigo" my friend, a visionary. I think I've actually got further than that. I'm an avid gamer, but when friends and family asked me what to get me for xmas, even though I could ask for a dozen various games or other overpriced holiday gifts I asked of them to give me money instead, to save for when I really have a need for it, ie when my laptop breaks, or my mobile phone.

    12. Re:I cannot obtain coffee for free. by Anonymous Coward · · Score: 0

      Where I work we got free coffee, I just had one :)

    13. Re:I cannot obtain coffee for free. by Mr+EdgEy · · Score: 1

      Indeed.

      I am slowly winning the war on gifts. This year, I bought low value items that I thought were well suited to the people that received them.
      I feel that the object of such holidays is to show your love and appreciation for the people in your life that brought you to where you are today. No man is an island, to be sure.

      I appreciate the £5 pack of underwear I receive far more than trinkets which will soon be thrown into the back of a cupboard. (That is, until enough time has passed that I can safely chuck the thing on eBay). :P

    14. Re:I cannot obtain coffee for free. by Mr+EdgEy · · Score: 1

      I am a student and we have 30p coffee in our vending machine.
      I still bite my tongue when I compare it to the amount of cups I could get from buying instant coffee. :D

  37. because it's digital by Anonymous Coward · · Score: 0

    the problem when things become digitized is that you can replicate it infinitely for the most part. (i'm not talking about forcing people to have some sort of a license key; i'm just talking about the ability to copy digital goods in general). so it's really straight forward economics where supply will always exceed demand. so quite honestly, anything priced above a few cents on the digital market is realistically overpriced. i remember back when allmymp3 was around and they'd price songs for around 10-15 cents. i thought that was the perfect price and was more than willing to make a few purchases. apps are probably in a very similar category since they'll generally fill a very niche market.

  38. Design flaws in the system by Anonymous Coward · · Score: 0

    I agonize buying them due to inherent design flaws in all systems. With linux I didn't pay for the bugs I have to iron out myself. I thought android would help, but then I tried to migrate from a gmail account to my google apps account (setup over a year after), still don't have access to use the software I purchased through the gmail account. Yes I know I can bind multiple accounts to my device, but I don't like having to choose everytime, or verify the right account is selected in the market prior to purchasing an app, just like DRM, it's doomed by design. Plus nothing is worse then paying for something the developer gave up on long before you even became aware of it, just look through android's market, I'm sure the iPhone isn't much better either. The good news, I didn't pay the apple tax and can have more fun with the devices I OWN (yes, I have root, if you don't you don't own it, you lease it and are subject to someone else's terms of use).

  39. It's a values thing by roc97007 · · Score: 1

    I think it's a values kind of thing. I'm a long time open source user, will always consider the free solution (but aware of the ramifications) and incidentally, on the occasion I go through Starbucks drive-thru my order is "your largest regular coffee". My primary irritation is being stuck behind someone ordering a venti soy hazelnut vanilla cinnamon white mocha with three and a half virgin tears and grated Unicorn horn. That guy holds up the entire line. And he always wants them to check "in the back" for those trendy breakfast wraps they're always out of.

    But I agree with the implied point: If Apple decided tomorrow to eliminate free apps, Apple users would just accept it. They're already used to paying boutique prices.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:It's a values thing by JustSomeProgrammer · · Score: 1

      But you are vastly missing out if you don't get the unicorn horn. It just changes the whole cup.

    2. Re:It's a values thing by roc97007 · · Score: 1

      ...thanks for the tip...

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    3. Re:It's a values thing by roc97007 · · Score: 1

      They're often out of Unicorn horn but the real issue is trying to find a virgin. You know, you try to schedule at least one for every shift, and then she gets sick or has a wild night and you're stuck.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    4. Re:It's a values thing by V.+P.+Winterbuttocks · · Score: 1

      "She"? When did anyone say the virgin has to be female?

      I'd volunteer, if it hadn't been for that one wild night...

      --
      I'm the real Vorokrytin P. Winterbuttocks.
    5. Re:It's a values thing by roc97007 · · Score: 1

      No reason, but guys won't admit to it.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  40. Who has my CC info? by BenFenner · · Score: 1

    Not only do I agonize over getting locked into a system, I also would like to limit my fraud liability by limiting who I give my financial information to. There is a very short list of who has my credit card information on file and an even shorter list who has it in an electronic database facing the Internet, and I'll be damned if I'm going to add Amazon, Apple, Microsoft, Sony, etc. to that list any time soon.

    1. Re:Who has my CC info? by ColdWetDog · · Score: 1

      Not only do I agonize over getting locked into a system, I also would like to limit my fraud liability by limiting who I give my financial information to. There is a very short list of who has my credit card information on file and an even shorter list who has it in an electronic database facing the Internet, and I'll be damned if I'm going to add Amazon, Apple, Microsoft, Sony, etc. to that list any time soon.

      If you wrap the tin foil tighter, you can get that neat Marty Feldman eyes-bug-out look.

      --
      Faster! Faster! Faster would be better!
  41. Complementary good lock-in breaks your analogy by tepples · · Score: 1

    Retailers generally do not cryptographically lock down the products that they sell so that they are the only retailer capable of selling complements.

    1. Re:Complementary good lock-in breaks your analogy by Anonymous Coward · · Score: 0

      Retailers generally do not cryptographically lock down the products that they sell so that they are the only retailer capable of selling complements.

      So, Best Buy and Walmart do NOT sell DVD's?

    2. Re:Complementary good lock-in breaks your analogy by tepples · · Score: 1

      DVD players purchased at Best Buy and Walmart are compatible with DVD discs purchased on Amazon or anywhere else (provided the region and TV system match), or with DVDs burned on a computer (provided the TV system matches). Many are even compatible with discs containing "DivX files" (AVI files with MPEG-4 ASP video and MP3 audio) burned on a computer. The proper analogy to the App Store is if Best Buy were to sell players that could play only Best Buy prerecorded discs out of the box, and it cost $99 per year in order to play your wedding video.

  42. Not just apps by macslut · · Score: 1

    I know a lot of people with a lot of money, and it cracks me up when I find them agonizing over price differences for things that are relatively insignificant to them. Why would you consume *any* time whatsoever over a trivial amount of money? For me, $1 for an app is definitely below the threshold of consideration. However, having yet another app littering my library, is a problem. I currently have 544 apps for my iPhone and iPad consuming 25GB. That's friggin' ridiculous... what's wrong with me? And this is after I purged my library a few months ago of unwanted apps. Anyway, now I look closer at the ratings and descriptions to see if it's really going to be worth adding the app to my library, as opposed to just the cost. I'm much more likely to go with the better app, than the cheaper.

  43. Thought process (mine) by Anonymous Coward · · Score: 0

    I need to track data / find data / waste time
    Is there an app for that?
    Is it free?
    * If it's free then download it
    --If it costs money (any money) then research it.
    --Do other people say it works, and are they legit?
    --If yes to both then pay and download
    *Use it
    *If it sucks then delete it, and if t costs money then kick myself for wasting it.

    You can kinda see why I don't want to pay for apps. There is no downside and the time required is much shorter.

  44. First copies are scarce by tepples · · Score: 5, Insightful

    Subsequent copies of computer programs are non-scarce, I'll grant. But without a first copy there are no subsequent copies, and first copies of computer programs are scarce. The typical publishing model to recover the cost of making this first copy involves spreading its cost across subsequent copies.

    1. Re:First copies are scarce by h4rr4r · · Score: 1

      This is one model, there are others. Redhat employs a lot of developers for example.

    2. Re:First copies are scarce by tepples · · Score: 1

      Red Hat offers a free product (essentially CentOS) bundled with a support service and calls it Red Hat Enterprise Linux. How would a model like Red Hat's apply to single-player video games, for which a support service isn't really necessary? Or would another model apply better?

    3. Re:First copies are scarce by h4rr4r · · Score: 1

      For one the game development costs could be funded by a group of buyers who pay a monthly fee for the output of a set of developers. Another approach maybe some sort of contest, or even donation. I think with some publishers the Red Hat model could apply, Bethesda as an example. Their games range from slightly buggy to unplayable at release time and generally take 3 or 4 patches to get to what I would consider a reasonable state.

      While not all methods will be suited to all types of software, the notion that each copy of software must have a direct attached cost is clearly not a given.

    4. Re:First copies are scarce by geekoid · · Score: 1

      "For one the game development costs could be funded by a group of buyers who pay a monthly fee for the output of a set of developers."
      that doesn't work for the first release, only for ongoing costs. Irrelevant to the single player market.

      "Their games range from slightly buggy to unplayable at release time and generally take 3 or 4 patches to get to what I would consider a reasonable state.
      and that's why their games are free? no wait.

      Yes, each copy does have a direct attached cost. One the is determined by the IP owner, That can be free, or it can be a million dollars.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:First copies are scarce by cowboy76Spain · · Score: 1

      Oh man, the prisonner dilemma again...

      Why would those "buyers" join the "group of buyers" if they can just opt out and make someone else pay? The sensible opinion is not buying and let others spend their money.

      Of course, you would say, "But I know of Mr.X and Mr. Y and Mr. Z who would do it that way". Two points here:

      They say that they would do. Really? And for how long? Would they continue doing it for long if they see that the rest of the world does not follow them?

      Even if they pay, they would not be paying for the software itself (since they can obtain it for "free"). They would be paying for "principles", "ethics", "boasting in /.", whatever. Since there is no ROI, there will be a limit in the cost they are willing to support. We would get lots of "angry birds", but forget about Oracle 12, Windows 2048 or even "Skyrim 2".

      Anyway, I find funny how many people are ready to tell software developers how they should run their bussiness.

      Have YOU tried to give away your work product for free and hope that someone pays you up? Have YOU done anything in order to implement your economic plans?

      --
      Why can't /. have a rich-text editor? Editing your own HTML is so XXth century.
  45. You can take back crappy coffee by sl4shd0rk · · Score: 3, Insightful

    I've not found the same return policy on software.

    --
    Join the Slashcott! Feb 10 thru Feb 17!
    1. Re:You can take back crappy coffee by Anonymous Coward · · Score: 0

      Actually, us Android users have a return policy: when you buy an Android app from the Android Market, you have 15 minutes to hit the "Refund" button. : ^ )

    2. Re:You can take back crappy coffee by geekoid · · Score: 1

      Yes, but at Starbucks they just give you more crappy coffee..or a token for more crappy coffee.

      And by 'coffee' I mean a coffee desert.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:You can take back crappy coffee by Anonymous Coward · · Score: 0

      Android market gives developers an avenue to offer users a refund for apps they do not like.

    4. Re:You can take back crappy coffee by Anonymous Coward · · Score: 0

      For Android, there is a 15 minute period during which you may return an App:

      http://support.google.com/androidmarket/bin/answer.py?hl=en&answer=134336

  46. Not always a free market by tepples · · Score: 5, Insightful

    If you think I'm not adding enough value for what I charge - that's fine, you're welcome to not use what I'm making (free market, etc).

    Say I think your product is overpriced for what it does, and I make my own alternative product that's cheaper or free. To keep people from choosing my product over yours in a free market, you sue me on dubious grounds involving some sort of claimed infringement, on the basis that a settlement is cheaper than a competent legal defense. Is it still a free market?

    1. Re:Not always a free market by Anonymous Coward · · Score: 0

      Non sequitur, why is it being voted up?

    2. Re:Not always a free market by tepples · · Score: 5, Insightful

      Because this has already happened on multiple mobile app stores, and it represents a kink in Firehed's "free market" theory. Someone made a video game "T", someone else made a video game "M" using the same rules as "T" but original code and graphics, and the publisher of "T" filed a takedown on grounds that the copyright in "T" extends to the game's method of play. Despite that this is legally unsupported under U.S. law, the developer of "M" just accepted the takedown because it was cheaper than contesting it and running the risk of having to pay a lawyer to handle a legal defense.

    3. Re:Not always a free market by Anonymous Coward · · Score: 0

      But it's still a non sequitur.

    4. Re:Not always a free market by sjames · · Score: 2

      Perhaps because it's actually not at all non sequitur. It is a bit to the side of the parent comment though.

      As long as our courts exist and can be abused as a bludgeon, there can be no free markets.

  47. Apps should all be try before buy by Jaxim · · Score: 1

    I wish all app stores allowed developers to create "try before buy" apps where users can try a limited version of the app and choose to upgrade to full version w/o having to download the "pro" version. I think the windows phone marketplace allows for those kinds of apps. I created an addicting boggle app called "word zigzag": ( http://goo.gl/HwHh8 ) On the android marketplace, the free version canabalizes the sales of the paid version. If there was a "try before buy" feature built into the app marketplaces, then I think I would get more sales of my paid version.

  48. Re:Posting by Anonymous Coward · · Score: 0

    Undoing my accidental postal mod.

  49. Credit Card by Anonymous Coward · · Score: 0

    Why would I want to pay interest on my CC for a 1$ app?

    1. Re:Credit Card by pbjones · · Score: 1

      get a different credit provider or manage your debt better. Or get a DEBIT card.

      --
      There was an unknown error in the submission.
  50. $1 app vs. ad-supported $0 app by tepples · · Score: 4, Insightful

    Google Search is ad-supported. People agonize over buying a $1 app because it could have been an ad-supported $0 app.

    1. Re:$1 app vs. ad-supported $0 app by Anonymous Coward · · Score: 0

      No thanks. I would a million times rather pay a dollar, or two, or three for an app than have it for free and see ads on it. The last thing I need hogging space on the small phone screen is an ad, not to mention sucking back mobile data, sharing my info with advertisers, etc etc.

    2. Re:$1 app vs. ad-supported $0 app by Anonymous Coward · · Score: 0

      Google Search is ad-supported. People agonize over buying a $1 app because it could have been an ad-supported $0 app.

      Why is is it that the same people then demand an add-blocker?

    3. Re:$1 app vs. ad-supported $0 app by tepples · · Score: 1

      People demand ad blockers because advertisers have gone overboard with annoyances. If ads weren't animated and didn't float over the body text, people wouldn't care. The only ad blocker that I feel a need for on my laptop is Flashblock.

  51. give me more evaluation tmie by egburr · · Score: 1

    I don't pay $4 for a coffee or a latte; it's not that hard to make my own. I don't like paying $2 for a soft drink at a restaurant when I can buy a full 2-liter bottle for $1.25; often times I choose to stick to water instead, which is probably better anyway.

    I don't like paying $1 for an app, because of the insanely short return period. Other than the very basic features, which I should already know about before I buy it, it's hard to figure out I dislike the app until well after the return period is up. If I could have a few days to evaluate it and return it for a full refund if I don't like it, I'd be a lot more willing to spend that $1 up front.

    --

    Edward Burr
    Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
    1. Re:give me more evaluation tmie by geekoid · · Score: 1

      So then, why do you go to restaurants?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:give me more evaluation tmie by vipw · · Score: 1

      Many restaurants can prepare better food than people can at home. Also restaurants can afford to stock a far greater variety of food than a normal pantry/fridge.

  52. Ah, the economic theory! by Anonymous Coward · · Score: 0

    Economic theory assigns user preferences to a "user utility function", discussed for one or two paragraphs in many term papers.

    The whole of the discussion seems to be a reference price the buyer forms inside her mind vis à vis a plethora of costless apps. There's not all there is to it.

    When we buy something, price is but one element in the decision. Value is a concept related to the buyer needs and desires as well as to the presence of competitive alternatives (among other things). Some people would still pay an extra to have a familiar experience.

    Actually, it was a result from previous studies (sorry, no citation) about how excess choice can lead to longer decision processes -- thus, even for free-as-in-beer apps we can have hesitant buyers.

    Article is somewhat limited in scope of the variables considered and akin to the famous phrase "there's no free lunch", usually said every time one gets a free lunch. All comments which disregard human factors -- like paying dearly for smartphones because of their "higher status" aura -- are indisputably lame IMHO.

  53. There's a site for that by Ghostworks · · Score: 1

    Back when apps were first becoming a craze, with the slogan "there's an app for that," my immediate reaction was "there's a website for that." In fact, most apps are split down the middle between games you could play in flash, or things you could figure out from a Google query.

    Now that they charge for the apps, my opinion hasn't changed. They've added value in terms of a streamlined interface, but not enough for me to care. Certainly not enough for me to pay a dollar. If you bookmark a common query, you can probably get results equally quickly.

  54. Niches that free software has trouble filling by tepples · · Score: 1

    There are several niches of applications that free software has historically had a very hard time filling for one reason or another. These include games, software to watch rented videos, and software to prepare tax returns.

  55. How appropriate by Hamsterdan · · Score: 1
    --
    I've got better things to do tonight than die.
  56. It's not spending a dollar that gets me. by Anonymous Coward · · Score: 0

    Speaking only for myself, I agonize not over whether to spend $1, but over whether the app is going to perform as advertised or otherwise deliver on my expectations. I don't care to reward a substandard app with my money, even if it is only $1. Comments and ratings are good indications, but not always reliable. Obviously a "lite" version is also great, but not always available. Google Market is nice, in that I can uninstall for a refund (within certain limits). Apple apparently will provide a refund, but frankly it's a pain.

  57. Re:Posting by Hognoxious · · Score: 2, Funny

    In Soviet Russia, accidental post undoes YOU!!!!

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  58. People don't like feeling ripped off by brainzach · · Score: 1

    People are concerned more about fairness than the effect on their bank accounts.

    If people are trained to think that high quality apps can be free or $0.99, then that is what they expect. If they buy something for $0.99 and it doesn't work as well as expected, they feel taken advantage of.

    People will spend $4 for a latte because that is the price everyone pays, so it seems fair to them. If a competitor offers lattes at $0.99 and provides the same quality, then they will be more reluctant to pay the $4.

  59. Brands are exactly the opposite direction by Rix · · Score: 1

    Those have always been available. You've been able to purchase apps from the carrier, or handset maker for a long time. They've always been awful and horrifically overpriced, because only those brands could enter the marketplace.

  60. Amazon Free app of the day by Anonymous Coward · · Score: 0

    Amazon's Free app of the day for android is nice. The one downside is it's tied to the amazon appstore meaning you have to keep that on your device to continue to use the app. No big deal as I get a few free apps a day. Some are crap, some are name brand (Today is monopoly) others have been surprisingly fun. Of course it's also not totally streamlined. It still requires you to 'buy' the free app. There are no charges but it does require me to go through purchase, select which CC on file I want to use for a grand total of 0. 3 pages instead of just 1. Minor annoyance but worth it.

  61. Sure, blame Apple by Anonymous Coward · · Score: 0

    You hate the status quo? Blame Apple.
    You got it good? Blame Apple.

  62. There's an slight flaw... by HappilyUnstable · · Score: 1

    There is a flaw in the original argument that everyone is ok paying $4 for a cup of coffee. I think the products are too different in target audience, demographics, and tangibility. I think a similar product with a broader reach could have been found.

    Having said that, I suspect there is some truth to the argument, but I also suspect a contributing factor may be a feeling of a "lack of ownership". Do you really feel like you "own" it, or do you feel like you have $1 worth of lease time on it? Especially with the ability to remove apps after downloading them.

    One thing I would suggest, is that consumers as a whole have taken that feeling of ownership into account on some level when deciding how much they're willing to pay for pure data as a product. I am much more willing to spend $15 dollars to own a physical piece of a medium than I ever would for a digital copy of say a movie. This is the primary reason I subscribe to netflix streaming and still buy physical DVD's but have never bought a digital copy of a DVD from a service like iTunes. Even if I'm only licensing the item, I still have a tangible product and that tangibility goes a long way with the human psyche.

    I can theoretically stream 30 movies a month from Netflix for my $8 bringing the cost of the movie down to ~$.27 each. I think that would be a better comparison for the $1 apps. I have about the same feeling of "ownership" over the product.

  63. not me by pbjones · · Score: 2

    I pay the author their due, for the work they put into the app. If I don't see any value in it, I don't get it, free or otherwise. Buying apps via Apple or Google or boxed software from a retailer is always a gamble, but you can read comments before buying, or work out if it is worth less than a cup of coffee.

    --
    There was an unknown error in the submission.
    1. Re:not me by Anonymous Coward · · Score: 0

      Same. Agonise over buying an app? since when?

      I don't know if it's just my crowd of people, anecdotes aren't data either etc, but I've never agonised over a 99c app, a 2.99 app, or a 6.49 app - and few people I know have either. I might balk at spending that much on coffee, but then I buy coffee twice a day most weekdays.

      I'm perfectly willing to buy four or five apps a week at an average cost of 99c, though. Hell, I've been pirating software since the mid 1980s and always said I'd buy it if it weren't so damned expensive. I didn't know if I really believed that until the app stores came along, but here they are and here I am putting $10+ a week into buying software. Constantly. Sometimes a good deal more if I know beforehand that it's good.

      And the authors are making their money in volume.

      Maybe it's just that coming from the 1980s I'm familiar with software that costs many hundreds of dollars. Things have been gradually getting cheaper, and I'm celebrating all of it.

  64. Re:Apps should all be try before buy by pruss · · Score: 1

    Just make a trial version that expires after x days and points the user to the paid version. (Don't worry about the small number of users who will uninstall and just re-install the trial. That's a lot of work to do every x days, if x is small.)

  65. Apps tied to iTunes account not device by perpenso · · Score: 2

    I realize its not quite what you are referring to but iPhone apps are tied to your iTunes account, not a particular device. So if you have and iPhone and an iPad you can load the app on both. When you upgrade a device you can load the app on the new device.

  66. LEt me get this straight by geekoid · · Score: 1

    Please. Thinking about a purchase is a good thing. It's not a dollar app..its ANOTHER dollar app.

    I wish people put that much thought into buying a cup of coffee. Maybe we can curb run away personal debt.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  67. Problem is... by Dcnjoe60 · · Score: 1

    Problem is that most apps aren't worth $1.00 or even the $0.15 mentioned in the summary. People are willing to pay for something that is useful and adds real value.

  68. freemyapps by mcorner · · Score: 1

    That's why I use freemyapps (But then again I work there so I might be *slightly* biased :)

  69. Android 10 cent sale by Anonymous Coward · · Score: 0

    the android market 10 cent / celebration apps were the sweet spot for me. i'd happily pay 10 or 20 cents a day for apps that amused or assisted me. ten of me per day equals a dollar revenue. how many of me are there? seems a reasonable scale.

    99 cents was arbitrary, that's what bothers me.

  70. It's not just $1, you're really spending $10 by rollingcalf · · Score: 2

    90% of $1 apps are crap. So you have to spend $10 to get one good app.

    People are not agonizing over just $1; they're agonizing over having to spend $1 ten times and the time to download and evaluate ten apps to find a good one.

    --
    ---------
    There is inferior bacteria on the interior of your posterior.
    1. Re:It's not just $1, you're really spending $10 by friesandgravy · · Score: 1

      90% of $1 apps are crap. So you have to spend $10 to get one good app.

      People are not agonizing over just $1; they're agonizing over having to spend $1 ten times and the time to download and evaluate ten apps to find a good one.

      well, there are online reviews and forums posts about most semi-popular to popular apps, but spending the time versus paying $1...

      i've done this and felt retarded the whole time, reading online reviews/opinions, taking the time evaluating and summarizing, all the while knowing this was a $1 purchase.

    2. Re:It's not just $1, you're really spending $10 by Anonymous Coward · · Score: 0

      That argument is useless because it assumes people have no outside sources of unbiased opinions about the quality of apps. If you did a statistical study, chances are you would find that almost NO ONE on Earth has had to go through TEN apps of a type just to get the one they wanted. Really? And, many apps are sold so much by word of mouth, where only positive word of mouth will lead to a sale!

      I usually get it right on the first try. Because I read published reviews on this thing called the Internet. I mean come on now....the iTunes store is not the only source of info on apps.

  71. Math/Fact Check by flaming+error · · Score: 1

    spending enough on lattes that they could afford to buy a brand new car

    $4 * 50 weeks/year * 5 workdays/week = $1,000/year

    To buy the cheapest brand new car, 2012 Nissan Versa, they would have had to start saving in 2001. To buy the lowest end version of the best selling car, a Ford F-series truck, they would have had to start saving in 1989.

    So premium coffee is definitely good money down the toilet, but probably not a "brand new car." Practically speaking, they could buy a great computer every year or two.

    1. Re:Math/Fact Check by Belial6 · · Score: 1

      The Versa has a $11,000 sticker price. Even if they only had one latte a day, AND they paid sticker price, they would only need to have started saving in 2006, as the dealership would happily give them a 6 year loan so that they could pay for the rest of the car with future latte money.

      Of course, unless the car is a hot item (which the Versa is not) the latte drinker has no need to pay sticker price. Get a 2011 at the end of the month, and they could likely get the car at $9000. At that point, they wouldn't need to have started saving until 2008. Now, if you go into a coffee shop, you will notice that these places are not empty once the standard work day starts. In fact, they have customers coming in all day as well as on the weekends. This is because not everyone limits themselves to a single latte in a day and they don't necessarily limit themselves to lattes on weekdays. 10 lattes in a week is certainly not unheard of, even amongst the less wealthy part of the population. In those cases, they don't even need to save beyond putting a small down payment on the car, as they are spending more on lattes than the cost of a car.

    2. Re:Math/Fact Check by BrianRoach · · Score: 1

      Not to be pedantic (ok, I am) but one per day was never mentioned.

      I watch people at work make multiples of such purchases daily ($4 coffees, $2 cinnamon buns, etc) then complain that they don't have money to buy things ... like a new(er) car.

      $10/day buys you a Versa on a 6 year loan at a low interest rate with a minimal down payment.

    3. Re:Math/Fact Check by flaming+error · · Score: 1

      First off, I agree with your original post, and I didn't intend to start an argument. I was just curious if a claim that sounded a little exaggerated could actually be true. And theoretically it could be true, but perhaps we'd all agree such cases would be... unusual.

      the dealership would happily give them a 6 year loan

      You may be defending your words too hard. I think "could afford to buy a brand new car" is not really the same as "could get a loan for a brand new car."

      But that's ok. Your original post was good, you're good, we're all good. Have a happy new year.

  72. I make my coffee at home.. and DL Apps for Free by Wingfat · · Score: 1

    why pay. coffee make it yourself and it tastes better. apps hack it yourself and it is more fun to play/use.

  73. I won't pay by Anonymous Coward · · Score: 0

    I won't pay $0.01 or $1 or $10 for an app because I will not share personal information to be abused by Google and the developer.

    Billing requires personal information.

    You don't need my name, my address, my phone number, or my email address.

    On the rare occasions where I buy a $4 latte, I do so by pulling a $5 bill out of my pocket. If I had to sign up for a latte market account to bombard me with all sorts of premium coffee products then I would just stay home.

  74. re: wasted time by King_TJ · · Score: 1

    I think you hit the nail on the head. Many of these apps (whether they only cost $1 or not) demand a certain amount of interaction with the user. Perhaps you're trying to buy a program to act as a database of some sort, for some of your information? Or maybe you want, say, a program that makes your phone into a universal remote for some of your other devices? You're looking at sinking a lot of time into configuring said universal remote programs, or a lot of time inputting your data. If the program is defective after that, or simply doesn't deliver on what was promised -- the money you paid to download simply adds insult to injury. EG. Haha... you actually GAVE us a dollar to waste 4 hours screwing around with our broken app!

    Another reason I don't like buying apps even at 99 cents when free alternatives exist isn't that I'm so bothered or pained to spend the small amount of money. It has to do with the DRM the paid apps are entangled in. If I get a free app, it's not truly attached to my Apple ID in a direct way. I can actually sync it onto someone else's iPhone or iPod or iPad and it'll work on there. As soon as I pay even a penny for the app though, it does a DRM check to ensure it won't install on a device that's not authorized with the ID that originally purchased it.

  75. except that... by TheCouchPotatoFamine · · Score: 1

    except that we actually get something of identifiable value when we buy coffee. We get only some vague concept of value when we buy information - and there is no parallel between what we pay and what we get! It's not rational. So i don't buy apps.

    --
    CS majors know the time/space tradeoff, but they never get taught the 3rd, crucial, tradeoff of the set: comprehension!
  76. Dunkin Donuts by jabberw0k · · Score: 1

    Agreed, why go to Starpunks when Dunkin Donuts has coffee twice as good, for half the price... Have you noticed that after Burger King had 99 cent Whoppers for years, when they jacked the price way up, sales seemingly went to zero? BK did a great job of making people think a Whopper was only "worth" 99 cents. Practically all the Burger Kings in Phoenix are something else now.

    1. Re:Dunkin Donuts by Anonymous Coward · · Score: 0

      Agreed, why go to Starpunks when Dunkin Donuts has coffee twice as good, for half the price...

      Because Tim Hortons is better.

  77. subscription basis? by King_TJ · · Score: 1

    Truthfully, I think Apple might have made more money if they just sold annual subscriptions to download "all you want" from the App Store, for say, $99 or even $149. People would probably pay that happily, right along with the initial purchase, and even if they didn't renew after a year - I bet they'd get more that way than they made on them actually buying apps one at a time.

  78. Online App Store Fail by daath93 · · Score: 1

    You no give me the PayPal....you NO get the big dollars.

  79. Street performer protocol for episodic works by tepples · · Score: 1

    that doesn't work for the first release, only for ongoing costs.

    I think h4rr4r was referring to the so-called street performer protocol for episodic works. The developer releases world 1 for free and then releases world 2 after having received enough donations to cover the development of world 1, etc. This assumes a work is episodic enough to be broken into such "worlds". Stephen King tried this with one of his novels but ended up abandoning it.

    Yes, each copy does have a direct attached cost. One the is determined by the IP owner

    The validity of "ownership" of Internet Protocol addresses is in dispute. But I understand that by "IP" you meant "copyright". Still, a lot of these discussions about business models for free software take place without assuming copyright because their goal is to find means "to promote the progress of science and useful arts" other than the amortization of the first copy's cost over subsequent copies that copyright enables.

  80. Re:Posting by Anonymous Coward · · Score: 0

    Wow, when's the last time you had a post with a positive score?

  81. Amazon-style customer review system helps sell by Scowler · · Score: 1
    In iOS, there is a customer feedback system, where (just like Amazon) you can give a 1-5 star review rating.

    I always check this before downloading anything, ignoring anything with particular low scores. And, just like Amazon, I am more willing to buy stuff if there are numerous objective positive reviews posted.

    This article fails to prove anything particularly special about mobile apps versus any other kind of market.

    1. Re:Amazon-style customer review system helps sell by Lumpy · · Score: 1

      but in IOS a 5 star rating will drive the rating up, but it takes 10, 1 star ratings to drive it down. I have a couple of friends that are ios app writers and they noted that it's very hard to get a crap app rated down.

      Plus what about the paid app you bought 2 years ago that the last update filled the thing with Ad's. I want my frigging $5.00 back.

      --
      Do not look at laser with remaining good eye.
  82. Agonize? by Anonymous Coward · · Score: 0

    Really? How sad.

    Given my salary, if I think about spending a dollar for more than minute, I'm costing myself money.

    Agonize. Bah.

  83. Because you don't own the app you purchase. by substance2003 · · Score: 2

    As an owner of a Playbook. I can say it was not my intention to purchase any apps for that device.

    It was for music, videos and readying some ebooks. I also ended up using it to read and respond to my corporate email from my Blackberry.
    It does all those pretty much to my satisfaction I have to say.

    The only apps that interested me to round up the features of this tablet were a few games I found interesting. I ended up buying Star Front a StarCraft clone for 0.99 cents. The low price for the purchase was helping because I didn't feel like I would loose anything should the game not be worth it. I'm glad to say it was.

    I then purchased Nova2 on the Playbook. Again for 0.99 cents. It came down from 6.99 I think which wasn't a price I was willing to pay for something I wasn't sure would be worth it and while I am enjoying it, tablets are not the best devices to play an FPS game. But for a dollar. I can't feel like I have something to complain about.

    The problem in my view is that as a long time buyer of games. I have always owned the copy of any game I have bought.
    Not in this case. I am not the owner here. I can't resell it or lend it to a friend. It's more like a long term rental. Once the Playbook's life ends. It's gone assuming I don't purchase the Playbook 2 instead of getting an Android device as my 2nd tablet. I don't imagine that I will be able to play it via emulation in the future like I was able to for old DOS games.
    Maybe I will be proven wrong but that remains to be seen. So anything that is a high cost for a game I can't even test before purchasing is a situation where you feel like you need to tread carefully. I watched Youtube reviews of the games before buying them.

  84. I hope no one got paid for this by Anonymous Coward · · Score: 0

    The reason why people "agonize" over spending $1 or any amount on apps is because it's not a physical object that you buy over the counter.
    Humans like to touch, hold, covert... Software - even with a touch interface - doesn't provide that tactile satisfaction or physical perceived value.

  85. Seriously? by kehren77 · · Score: 1

    Who the hell spends $200 on a damn phone and then quibbles about paying $1 for an app?

    I don't know anyone that agonizes over buying a $1 app. If it's a $5 app maybe, but if there is a free, gimped demo version I can try and I end up liking it, I've got no problem dropping the $5 for the full version.

    1. Re:Seriously? by arkane1234 · · Score: 1

      Therein lies the problem... most apps have no demo. You read, and if you like the description and screenshots then you buy.

      --
      -- This space for lease, low setup fee, inquire within!
  86. Re:Posting by Anonymous Coward · · Score: 0

    Posting anonymously just to tell you I won't waste my Mod points to mod this shit down.

  87. Who agonizes? by Anonymous Coward · · Score: 0

    Who the hell agonizes over $1 apps? The massive profits out of the app store show that most people don't, and in fact the low price model makes most people NOT agonize over buying apps. I agonize over buying games for my gaming console, because at $50 it just seems crazy expensive. Steam made it a bit better by letting me buy games at $30 or less after a while, so I bought more. On the iPhone I've bought probably 100 paid apps and have no regrets. If something turns out not great, who cares, it was a buck. Lots of apps are high quality and save me lots of time, so the money is more than well spent.

  88. I don't want to pay carriers by Anonymous Coward · · Score: 0

    Apple and MS keep their 30%, but Google gives the 30% from android market purchases to the carriers as a bribe to promote carrying android phones. I do not want to give any money to the carriers for work they did not do. I already pay for the use of their network, so I refuse to pay for apps on the android market.

  89. Hypocrisy by Mr+EdgEy · · Score: 2

    "You sir, ARE the problem."

    You are sitting on your computer here right now, just as I am. Neither of us are out feeding starving kids in Africa.
    Whether we are wrong in doing so is a judgement that an individual makes.

    I obey the law in as much as it serves me. I obey the law because I do not want to be imprisoned, or get a criminal record, reducing my chances of gainful employment and a happy, free life.

    I certainly do not obey the law simply because it's there. If my mother was struggling in a hospital bed, I would ignore UK euthanasia law. If I saw a person being assaulted in the street, and felt I was in a position to fight off the attacker, I would consider my actions justified, regardless of what the law may say.

    I simply choose to make the personal judgement that piracy is not a crime which significantly affects other people. No-one is entitled to be paid for their work. And even if they were, Western software developers, authors and artists are very low on my list of priorities for "people in need of money".

    Don't get me wrong, I am incredibly grateful that authors of the work I use put the effort in. But in the current position I'm in, I simply cannot justify spending money on anything that can be trivially obtained for free.

    1. Re:Hypocrisy by Anonymous Coward · · Score: 0

      You remind me of a Thelemite. You'd probably agree with a lot of the philosophy of Thelema:
      http://hermetic.com/crowley/libers/lib77.html
      http://lib.oto-usa.org/crowley/essays/duty.html

    2. Re:Hypocrisy by Anonymous Coward · · Score: 0

      I simply cannot justify spending money on anything that can be trivially obtained for free.

      No-one is entitled to be paid for their work.

      Of course!
      This is the answer!
      No need to pay employees when you can have slaves.

    3. Re:Hypocrisy by Mr+EdgEy · · Score: 1

      Interesting reading. Thank you for the link.
      I cannot say I agree with everything in there, but I do agree with the general premise that one has a duty to oneself first and foremost.

    4. Re:Hypocrisy by Anonymous Coward · · Score: 0

      I can appreciate that there are people out there who really can't afford a program or even something purely recreational, like a game, and so pirate it.

      I also happen to know people who work in IT, own more than one house, are on $100k+ salaries, their wives are on similar salaries, and who still say they're not in a position where they can justify spending money on a $5 game that can be trivially obtained for free.

  90. Tragedy of the commons by Mr+EdgEy · · Score: 1

    I do not claim to have the answer to your question.
    In a time gone by, I would have been more ideological about such matters and perhaps given you a rebuttal, but lately cynicism has taken hold.

    I don't really feel that it's meaningful to discuss such questions. In an alternate world, in which copyright infringement was much more difficult or policing was much easier, then it may be.

    The situation is tantamount to tax avoidance (note, not evasion). If you ask a person to choose between paying 30% tax or 35% tax, most individuals would choose 30%. They'd be perfectly justified in doing so, and if you continued the choice decreasing by 5% each time, noone would pay any taxes and our theoretical nation would fall apart.

    The only thing stopping this from happening in most countries is law. If it were easy to get away with not paying income tax, a one shot thing unlikely to bite you in the future (as piracy currently is), a lot more people would do it. But we don't discuss the potential implications of such a world, because it's not one we live in.

  91. I can tell you why... by Lumpy · · Score: 1

    That $4.00 coffee is a known. it will taste good and do it's job.

    the $1.00 app is a crap shoot. It may be great, it may be a steaming pile of crap. The app stores on Apple AND Android help keep the crap out there.

    I should be able to buy an app and get a refund in 10 minutes after I run it. Hell I would have done that with the $4.99 iMovie app from apple as it's crap, yet the web is full or rave reviews of that steaming turd.

    WE agonize over a $1.00 app just like we agonize over burning a $1.00 bill.

    --
    Do not look at laser with remaining good eye.
    1. Re:I can tell you why... by arkane1234 · · Score: 1

      What the shit is everyones idea of a $4 coffee?
      I swear to god, that comparison is so old and outdated. I've never bought a $4 coffee, and I DO go to Starbucks.

      Replace the word coffee with what it is... something other than a coffee. When you use the word coffee, use the right price. It's like me saying "oh, I hate spending $200,000 on a car." when I'm talking about a house. Latte is not coffee, and cars are not houses.

      --
      -- This space for lease, low setup fee, inquire within!
  92. No "Free" apps for me! by Anonymous Coward · · Score: 0

    I try my best to stay clear of all "Free" apps.

    - I respect the hard work of developers. If they spend their time building something I want, why not give them a buck?
    - Nothing is truly free, you pay for the app, or the developer sells you (via ads).
    - I hate ads.

  93. Laws can be amended. by tepples · · Score: 1

    The only thing stopping this from happening in most countries is law.

    Laws can be amended.

    If it were easy to get away with not paying income tax, a one shot thing unlikely to bite you in the future (as piracy currently is), a lot more people would do it. But we don't discuss the potential implications of such a world, because it's not one we live in.

    It's easy to get away with underpaying income tax: just vote in a legislature that cuts spending to the point where it can cut income tax. Or does "it's not one we live in" refer to entrenched expectations of entitlements? Social Security is an entitlement that the United States Congress can in theory do away with at any time, as are Medicare and copyright.

    1. Re:Laws can be amended. by arkane1234 · · Score: 1

      Bite your tongue on the use of the word "entitlement" when you speak the words Social Security.
      Everyone who works puts money into the basket for that, and by theory it's a nest egg. It's not like people sit around and do nothing, then get a paycheck at ${RETIREMENT_AGE}

      --
      -- This space for lease, low setup fee, inquire within!
  94. Perception value by mapuche · · Score: 1

    IMO it's because you're paying $1, and people tend to think the app doesn't have value. Just look at a starbuck' s coffee, it can cost 0.50 but they cost ten times that price, and people all over the world make soviet-style queues to get one.

  95. Nothing is free! by RandomStr · · Score: 1

    As an app producer, I see it breaking down like this:

    -If you don't pay for an app, you have to assume that the producer will find other revenue streams, like "in app ads", or selling your "usage patterns".
    -If you do pay for an app, you can usually assume that they don't violate your privacy...
    -Or its a free, "sponsored production", like an app for your bank, or telco; not exactly free, as your already paying for it...
    But in any instance, always check what "permissions" the app requires. i.e. Internet, location and/or contacts access, but dose not seem to need it...

    Generally, I don't mind paying, say, up to the price of a burger, or a beer, for a basic app, and up to the price of a movie for something "cool", but usually stay away from free app, unless its from a respectable company. Personally, I value my privacy...

    At the end of the day, if I put my time into producing something like an app, I will want to be reimbursed; after-all, why do you go to work?

  96. Public Domain for Sound Recordings by CanEHdian · · Score: 1
    A little bit off-topic, but this comment by Ariely sums up perfectly why Big Music keeps extending copyright terms:

    Had Apple created a really low minimum price for apps — say $0.15 — instead of offering free apps on day one, Ariely suggests, we would be anchored to the idea that apps should cost something

    We need to be anchored to the idea that music should cost something, or at least that it isn't "free". It's not about those few recordings that still sell today; they are "few" compared to mass that hasn't sold (or at least in bulk) for decades. It's about keeping their monopoly intact, and for the public to find it "normal" that a sound recordings "is copyrighted" and can only be bought on a licensed medium (mostly used for older recordings). They will never admit to this, but as you can see from the Ariely comment, that line of reasoning is absolutely in their minds.

    --
    When the copyright term is "forever minus a day", live every day like it's the last.
  97. Paradox of Choice? by aaronb1138 · · Score: 1

    Much like the Linux scene frequently flares up to, we are stuck in the Paradox of Choice paradox with App Stores. I would guess most people would prefer a $50 suite that did everything except games for which their phone is useful to an adequate level.

    Same situation with OSes and office productivity suites. Consumers have demonstrated over and over again that they would rather use crappy Windows + MS Office over having to try to pick the *right* distro of Linux and office suite.

    Arguably, Apple's recent success figured this out with computer hardware by reducing the choice equation to price and portability.

    http://www.ted.com/talks/lang/en/barry_schwartz_on_the_paradox_of_choice.html20 minute Ted Talk

    http://www.youtube.com/watch?v=vMV4PIEIKY4A longer (1 hr) version from Google Tech Talks

  98. Ambience? by colinrichardday · · Score: 1

    Is part of paying $4 for coffee getting to enjoy the ambience, or perhaps the wifi?

  99. My experience by ericvids · · Score: 1

    Never bought anything in the Android app store. Not even the $1 apps. I did get a lot of ad-supported apps, but I'm not anymore willing to pay for ad-free versions of those since I already got what I need and the ads don't bother me.

    On the other hand, I got a lot of old GameBoy games on my 3DS, each purchased at the eShop for at least $2.99. All of those are games I played in my childhood, but couldn't (re-)get in any other way nowadays. Funnily enough, I never bought any of the cheaper games in the eShop, just because I haven't tried them and I don't know how they fare against the classics.

    Bottom line, I'm willing to pay more for things when I know exactly what I'm going to get, and I'm sure I can't get them anywhere else for cheaper/free. I'm sure this is in line with the latte analogy. (Btw, I don't go for Starbucks, I just visit the nearest McCafe for my hot chocolate fix since I'm satisfied with the quality and pay much less.)

    --
    Pet peeve: Profane people propagating perfunctory pedantry.
  100. Given HOW MANY apps many of us keep on hand... by macraig · · Score: 1

    ... it's possible we'd wind up spending an every year's disposable income on them. Isn't that the real reason someone might "agonize" over a one dollar app, the fact that cumulatively he's buying dozens or even hundreds of them?

    I'm very fussy about everything I buy, software or otherwise: I look at what the item is expected to do and how complicated that is to implement and accomplish, whether that be design and coding or design and cost to manufacture. If I decide the price of the item doesn't reflect its actual value, then I simply won't buy it, even if I really want/need it. I was taught in business law that the ideal transaction is an equal exchange of value; if consumers aren't sufficiently guarding their half of that equation, then capitalism results in concentration of wealth (from the 99 percent to the 1 percent).

    So it seems to me that people agonizing over one-dollar apps are probably consumers that are doing the right thing for the economy, doing their part to foster that transactional equality.

  101. Re: Abolishing scarcity by EdmundSS · · Score: 1

    Nope. It's not capitalism that produces abundance, it's technology. First the low-skill professions were replaced, now technology is moving up the food chain...

  102. Re:Posting by P01d4 · · Score: 0

    it kills me a bit inside that somehow the "In Soviet Russia" meme still achieves a mod of 4+ funny. Where prior posts, although relatively unfunny, are original.

  103. Re:Posting by fishingmachine · · Score: 0

    the reason seems to be that in soviet russia, dead horse beats you. insert catherine the great joke for affirmation.

  104. The real question, of course, is... by captainpanic · · Score: 1

    Who pays $4 for a coffee? It's ridiculous!

    But seriously now, weren't apps called programs in an earlier age? And wasn't it possible to copy them from floppy disks and such? And aren't we therefore used to them being free of cost? And wasn't Apple's app-store much too late anyway?

  105. New Years sale on Gameloft for Android by unique_parrot · · Score: 1

    Games should be 0,99 starting 29th of dez. 10am PST , I've heard somewhere... I'll get 1 or 2 titles that I wouldn't have bought for full price. https://market.android.com/developer?pub=Gameloft

  106. buyers concerned about being ripped off, not price by fygment · · Score: 1

    The $4 latte will be what the user wanted/expected. If not, it can be returned and a new one made. Satisfaction guaranteed.

    The app is $1, or more, for something that may not work as advertised, or at all. And no refund.

    A buyer is concerned about being ripped off, regardless the price. A buyer doesn't like to give away money, no matter how small ... or else pan-handling would be an honourable and profitable profession.

    --
    "Consensus" in science is _always_ a political construct.
  107. Heh... by dwightk · · Score: 1

    I don't really agonize over a $4 latte because I've maybe bought 4 in my life... and I guess when I did I agonized a little.

    --
    Like anyone can even know that
  108. Dan Ariely by obsess5 · · Score: 1

    I read one of Ariely's books recently (Predictably Irrational). He studies how real consumers make decisions, often irrational decisions, in contrast to traditional economics which assumes every consumer makes rational decisions. It was a very good book and the case studies made his point well.

  109. Another mindless pundit by brunes69 · · Score: 1

    I pay $4 for a lattee because I know that lattee will be good, or I will get them to re-make it on the spot. If I pay $4 for an app that turns out to be crap, I am mostly up shit creek with no paddle. Combine this with the fact that the app store is so full of noise that the peer review system is totally useless, and you see where I am going.

  110. "Going in the hole" by Mr+EdgEy · · Score: 1

    Why get a car or a bike when you can walk?

    I do not currently own a car because the benefits do not outweigh the costs for me. I take the train or pay friends fuel + hourly rate to transport me around when required. As a relatively young male in the UK, insurance costs run at £3000 per year. That pays for a very large amount of taxi journeys.

    I would very much enjoy driving a car, and technically I could make the payments and not have to loan money. But then, that takes me further away from financial freedom. It reduces the interest I accrue in my savings account. It reduces the amount of time I could survive comfortably if my income dried up tomorrow.

    Why buy and wear underwear when you can go commando?
    Why buy a shaver when you can just grow a beard?
    Why buy food when you can live in the wilderness off the land?

    For the first two questions.. underwear runs at probably sub £20 per year. It's also not obtainable for free, as coffee isn't. Shavers are even cheaper - disposable razors run at probably £2 for a year.

    Living in the wilderness has an opportunity cost of not taking part in society. To be sure, if I discovered food + rent + other essential bills actually cost me more than any job I could find was providing, I would certainly give it a shot.

    There's a price to being civilized, and a price for convenience, and a price for fun.

    It appears that you're cramming virtually all money into being civilized, and a hint of convenience.

    Now I don't know where you live or how much you make... but I don't make all that particularly much and live in an apartment, but I can still buy clothes, food, occasionally splurge on eating out, and guess what... still have money to play Skyrim and also browse the internet. And still be saving up enough money for a trip to my brother's destination wedding next year.

    It's called balance. One CAN actually do all these things without going in the hole if you're smart about it. If I wanted to spend absolutely nothing except on the essentials, I'd buy a gun, a hunting knife, a pile of ammo, and go live in the forest for the rest of my life.

    I do not budget to avoid "going into the hole", if by that you mean into debt. I am debt free, at least in the sense that my assets are greater than my liabilities (I do have student loan debt, but it is hedged.)

    But what about future obligations? If I fell out of university now, I'd be able to keep myself going for about a few months until I had to borrow additional money.
    Every £10 I spend now is another night of accommodation.

    At the end of the day, all expenditures warrant a cost-benefit analysis, if we speak rationally. Internet access provides more to me in terms of future earnings potential than does playing Skyrim. In addition, if I wish to play Skyrim, I can very easily and without threat of punishment obtain the game for free. It would be difficult to do the same for Internet access.

  111. Kind of wrong by Anonymous Coward · · Score: 0

    My problem isn't the money, it's the general low quality of the apps.

    I've been playing a lot of indie games on Steam lately... and am amazed at how games like Binding of Isaac, Super Meatboy, Cave Story, Terraria, Minecraft, and on and on and on can be sold at $5 or less.... yet offer many hours of very fun, high quality game play.

    By comparison, I'm getting really disappointed by what's available for my tablet. All I can see are "clicky" games- solitare, mahjong, freakin Farm Story (I'd rather click a cow). I can't even get anything like Angband or Nethack.

    Then I've played either demos or the "free" (as in ad supported) versions of games, and they're just either really short and lame, or buggy and lame, or sometimes really good games which are kind of rough and could use some polish.

    The way I see it, there are far better low price or free games on the PC than a tablet, and that's a real shame, because the tablet is a really great platform with a lot of potential.

  112. Re:Posting by Anonymous Coward · · Score: 0

    Soviet Russia jokes aren't necessarily unoriginal. Do you know about airbrushing - I think it was a reference to that.

  113. Pricey coffee cup... by robsku · · Score: 1

    I would never pay 3€ for a fscking coffee cup...

    --
    In capitalist USA corporations control the government.
  114. Economics? by guice · · Score: 1

    Nobody seems to bring in the law of economics. The reason we have no problems dropping $4 for a coffee is because it's a physical good that costs the producer $ every time they make one for you. Apps, on the other hand, are unlimited. Once an app is created, it costs nothing to make in unlimited quantity. There is no "additional services" provided with most apps that will make people happy to pay for (most apps; some are now free with in-app upgrades).

    The point isn't the price. The point is the services, and costs of reproduction: Hey, I have an unlimited quantity of X product that costs me nothing to keep in stock, but you must come down here, yourself, look at the product yourself, find me, yourself, and still pay me to give you the product.... that doesn't sound right. And their reason is just: it costs me $ to make the first initial product.

  115. Re:Posting by Hognoxious · · Score: 1

    Actually I was thinking of Lieutenant Kije - whose very existence was down to a mistaken post, i.e. a clerical error which (after much hilarity) had to be finally cleared up by faking his death.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  116. Its the time spent by Cheefachi · · Score: 1

    The agonizing for me at least isn't the $1, its the time I would need to spend to get to know the app and how it works and evaluate if it is the right one for me. The time spent on an app that turns out to be a dud was worth way more than the $1 outlay. That's where the real loss is.

    --
    An engineer is someone who spends 3 hours trying to solve a 2 hour problem in 1 hour - Anonymous