Slashdot Mirror


Disney Closes LucasArts

An anonymous reader sends news that Disney is closing LucasArts. The game studio has been around since 1982, and brought us classics such as Labyrinth, The Secret of Monkey Island, X-Wing, TIE Fighter, and Star Wars: Battlefront. They also published Star Wars: Galaxies, Knights of the Old Republic, and Star Wars: The Old Republic. The company held a meeting today informing employees of the layoffs. "In some ways, the news is not a surprise. LucasArts had seemed directionless in recent years. The company's core business of games based on the Star Wars license have been largely disappointing in both quality and sales. While the company had some success with games like Star Wars: The Force Unleashed and the Battlefront series, both of those franchises seemed to have died on the vine. The cancellation of Star Wars Battlefront III was particularly ugly, which led to nasty public fingerpointing between LucasArts and developer Free Radical. ... LucasArt's other big franchise, Indiana Jones, has failed to make much of a dent in games in recent years, with the exception of Traveller's Tales LEGO Indiana Jones series that, once again, was not developed by LucasArts. Meanwhile, series like Uncharted and Tomb Raider, which are both heavily influenced by the Indiana Jones films, have thrived." If only they hadn't abandoned the X-Wing series of games. I would have bought a new one of those in a heartbeat. Update: 04/04 18:09 GMT by T : Dice.com's news service (Dice.com is the corporate parent of Slashdot) mentions one small silver lining for those employees who stuck it out to the end: the best kind of parting gift. "Soon after the acquisition, a number of people departed LucasArts, deciding the time was right to head out in search of a new job. Many others remained, encouraged to hang on as long as they could by talk of generous severance packages. Sources among those laid off say the packages were, indeed, generous."

299 comments

  1. First No! by Anonymous Coward · · Score: 5, Funny

    Noooo!

    1. Re:First No! by ackthpt · · Score: 5, Funny

      Noooo!

      First I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:First No! by ColdWetDog · · Score: 0, Offtopic

      Oh cut it out mods. It's on topic, it might not be funny, but if you can't think of something half nice to mod somebody about, leave the keyboard alone.

      --
      Faster! Faster! Faster would be better!
    3. Re:First No! by pwizard2 · · Score: 3, Interesting

      Seriously, fuck Disney!

      I remember the LucasArts games back in their heyday (titles like Outlaws, Dark Forces, Dark Forces II Jedi Knight, etc). One thing I liked about Lucasarts games is they tended to be very mod-friendly; I was part of a community that kept Jedi Knight alive long past its prime with everything ranging from simple weapon mods to custom maps to total conversions. The things that old game engine could do in the right hands were simply amazing.

      --
      "It is a denial of justice not to stretch out a helping hand to the fallen; that is the common right of humanity."
    4. Re:First No! by wisnoskij · · Score: 2, Informative
      --
      Troll is not a replacement for I disagree.
    5. Re:First No! by Haoie · · Score: 2

      Nice impression of Darth.

      I also would've accepted "do not want!".

      --
      If each mistake being made is a new one, then progress is being made.
    6. Re:First No! by interkin3tic · · Score: 5, Funny

      If it makes you feel any better, eventually the official story will be that LucasArts shot at Disney first.

    7. Re:First No! by gagol · · Score: 1

      The best time waster website ever! Thanks for sharing this.

      --
      Tomorrow is another day...
    8. Re:First No! by dimeglio · · Score: 2

      Seriously, fuck Disney!

      Someone sold them to Disney. What did you expect?

      --
      Views expressed do not necessarily reflect those of the author.
    9. Re:First No! by DrXym · · Score: 3, Insightful

      I think the key word is "heyday". LucasArts has been pretty blah for the last 5 years. I still own Tie Fighter and many of their early adventure games (this article prompted me to go over and check if I still had the CDs) and they were awesome. But at the end of the day it costs money to run a studio and if they're not making money to cover their costs, what's the point of keeping it going any more?

    10. Re:First No! by hillbluffer · · Score: 2

      Now that Disney owns LucasFilm, expect that website to receive a C&D or DMCA notice from Anaheim RealSoonNow.....

    11. Re:First No! by magarity · · Score: 2

      I remember the LucasArts games back in their heyday (titles like Outlaws, Dark Forces, Dark Forces II Jedi Knight, etc

      Rebellion.

    12. Re:First No! by Anonymous Coward · · Score: 0

      This really is depressing. I grew up playing LucasFilm/LucasArts games.

    13. Re:First No! by gitano_dbs · · Score: 2

      titles like Outlaws, Dark Forces, Dark Forces II Jedi Knight, etc

      Maniac Mansion and Day of the Tentacle

    14. Re:First No! by Forty+Two+Tenfold · · Score: 2

      Indiana Jones IV The Fate of Atlantis - very replayable.

      --
      Upward mobility is a slippery slope - the higher you climb the more you show your ass.
    15. Re:First No! by ExploHD · · Score: 5, Insightful

      Seriously, fuck Disney! I remember the LucasArts games back in their heyday

      The article at Wired.com sums it up best: "The LucasArts that died today is not the one you loved, and it was never going to be again."

    16. Re:First No! by bfandreas · · Score: 3, Interesting

      Although I do agree with you in principle all those 1st person Star Wars games you listed were NOT their heyday. In fact, that's when the rot set in and they became an exclusively Star Wars company. That's when all the creativity left the company. That's when they trew in the towel because they couldn't come up with some new IP. And new stuff they did create.

      Grim Fandango, Monkey Island, Sam&Max, the Maniac Mansions, Zack McCracken, Loom...

      Especially Grim Fandango had stronger writing than any of the Star Wars movies themselves.
      By the end of the 90ies if you couldn't come up with a good game mechanic you simply made an FPS. And by the mid 2000s when Lucas Arts couldn't come up with a new IP they simply made Star Wars.

      They created a couple of good Star Wars games. There was X-Wing(which was stupidly brilliant), Tie fighter(which was even better) and the awesome tech demo Rebel Assault(although not much of a game). Speaking of Rebel Assault, they NAILED the rail shooter with that one one hardware that was barely capable to pull it off!

      I remember playing Dark Forces for the first time and I remember being utterly unimpressed. It looked great. It had good level design. But it was just more of the same of what everybody else was doing. But like the RTS genre before that, that was what sold. And continues to sell.

      In my book Lucas and Disney are a perfect match. And Lucas Arts was dead as a dodo for the last 15 years.

      RIP Lucasfilm Games

      --
      20 minutes into the future
    17. Re:First No! by bfandreas · · Score: 4, Insightful

      Loom & Grim Fandango

      --
      20 minutes into the future
    18. Re:First No! by Anonymous Coward · · Score: 0

      Five years? LucasArts hasn't done anything worthwhile since Grim Fandango!

    19. Re:First No! by davester666 · · Score: 4, Funny

      and then I realized...nothing really important actually happened.

      --
      Sleep your way to a whiter smile...date a dentist!
    20. Re:First No! by DrXym · · Score: 2

      There have been a few other decent titles published under the LucasArts label but usually produced by somebody else, e.g. TellTale's Lego Star Wars games, Bioware's Knights of the Old Republic. As a studio they've been producing mostly duds for a long time now. I sort of liked The Force Unleashed but it just got a bit boring.

    21. Re:First No! by tehcyder · · Score: 2

      Especially Grim Fandango had stronger writing than any of the Star Wars movies themselves.

      Much as I admire Grim Fandango, that is setting the bar pretty low.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    22. Re:First No! by tehcyder · · Score: 1

      titles like Outlaws, Dark Forces, Dark Forces II Jedi Knight, etc

      Maniac Mansion and Day of the Tentacle

      And both of those are classics, but they're 25 and 20 years old respectively. That is an awful long time in video game terms. Most of the Star Wars related stuff in the last 10-15 years has been pretty uninspiring.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    23. Re:First No! by bfandreas · · Score: 1

      Especially Grim Fandango had stronger writing than any of the Star Wars movies themselves.

      Much as I admire Grim Fandango, that is setting the bar pretty low.

      Star Wars turned out be be really, really good at limbo dancing.

      --
      20 minutes into the future
    24. Re:First No! by tedgyz · · Score: 1

      Zak McKracken and the Alien Mindbenders was my fave from them.

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
  2. Swtor by Billly+Gates · · Score: 4, Interesting

    I am a subscriber. Will the servers shutdown?

    1. Re:Swtor by Rinisari · · Score: 3, Informative

      I think SW:TOR is a BioWare thing, with LucasArts just owning the IP.

    2. Re:Swtor by will_die · · Score: 5, Informative

      Run by Bioware and EA so not affected. Probably the thing of the future instead of developing in house Disney will sell the Star Wars license to whoever wants to pay.

    3. Re:Swtor by ackthpt · · Score: 5, Insightful

      Run by Bioware and EA so not affected. Probably the thing of the future instead of developing in house Disney will sell the Star Wars license to whoever wants to pay.

      Which will probably result in better games anyway.

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:Swtor by wo1verin3 · · Score: 5, Insightful

      > Run by Bioware and EA ...

      >Which will probably result in better games anyway.

      Said no one ever.

    5. Re:Swtor by Anonymous Coward · · Score: 0

      Run by EA; Bioware is dead. Just log into the game and experience the EA goodness... it's been trashed over the last year.

    6. Re:Swtor by Anonymous Coward · · Score: 0

      I am a subscriber. Will the servers shutdown?

      Wow. I didn't realise SWTOR was still running.

    7. Re:Swtor by Anonymous Coward · · Score: 0

      What's perverse, is while nobody has ever said that- it's likely to be the case all the same. Sad, isn't it?

    8. Re:Swtor by Anonymous Coward · · Score: 2, Informative

      i like how you decide to cut out the big section of one of your quoted post, that reffered to Disney selling out the licenses, or disney themselves developing
      ah internet~

    9. Re:Swtor by Anonymous Coward · · Score: 0

      In true Slashdot form, the summary is highly inaccurate.

      Lucasarts didn't do all that much besides sell a license to the Star Wars IP as it applies to MMO video games to EA, the publisher. The game was developed by BioWare, an EA company.

    10. Re:Swtor by Anonymous Coward · · Score: 2, Funny

      Yup, not even the person you "quoted" said it!

    11. Re:Swtor by MickyTheIdiot · · Score: 2

      you have to be connected to the Internet and have a special hardware coin acceptor box to get it to run. You have to feed a quarter to that sucker every 10 minutes.

    12. Re:Swtor by wisnoskij · · Score: 4, Funny

      Ya, because they have been doing great things with the universe recently. -> Angry Birds: Star Wars

      --
      Troll is not a replacement for I disagree.
    13. Re:Swtor by Luckyo · · Score: 1

      To be fair, "bioware" that did SWTOR is formely known as mythic. And many of the failures of SWTOR come copy-pasted from mythic's previous games.

    14. Re:Swtor by Anonymous Coward · · Score: 0

      Excepting your EA circlejerkery, Bioware was forced, in the past, to release several *incomplete* games because of LucasArts pressure. EA may be similarly 'problematic', but the general ability to license out the IP, without the direct control, is overall a good thing (EA + LucasArts + Bioware is worse than EA + Bioware, etc, and xyz better than xyz + LA).

    15. Re:Swtor by interkin3tic · · Score: 2

      Bioware and EA both make good games

      (ducks)

      No, seriously, they do (ducks again). EA has done some unforgivable things with DRM, that's what's despicable about them, not quality. Bioware and especially EA have made some hit and miss games, but this is true for almost every other company out there, except maybe for Valve. Their failures are only spectacular because of how much money they pumped into developing them. Sim City the recent one, Spore, they were huge games that were utter crap when delivered. But even their mediocre games are better than your average indie games.

      Perhaps you don't like any games by either, but I'd suggest that you're TRYING not to like them. EA made Dead space, Mirror's edge, burnout, Timesplitters future perfect, rock band, Dragon age, walking dead, and Alice Madness Returns, all of which I enjoyed.

      LucasArts had plenty of flops as well. Jedi power battles was atrocious. Plus, talk about milking franchises dry. People talk about how many call of duty games activision has put out, what about the number of star wars games LucasArts has put out? ANGRY BIRDS STAR WARS! THAT'S SHAMELESS!

      Don't get me wrong, I liked lego star wars, but, come on, there's clearly double standards going on here if you're suggesting EA is bad and LucasArts was good.

    16. Re:Swtor by nozzo · · Score: 1

      First thing I thought of too! Followed by 'how will I fill those 15 hours a week experiencing SwTOR?'

    17. Re:Swtor by TWiTfan · · Score: 1

      They forgot to switch it off and no one noticed.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    18. Re:Swtor by Anonymous Coward · · Score: 1

      The original SWG was miles better than the SWTOR. (That was before the wanted to immitate every other MMORPG).

    19. Re:Swtor by Terkanil · · Score: 2

      Bioware is good. Bioware on EA is questionable. EA... I have choice words I shall choose to not repeat at this time. LucasArts has been cases of hit or miss. Though so have some of the other works allowed by LucasArts in Star Wars. They've been directly quiet for a while now though. Sad to see them go though.

      --
      "I do not suffer from insanity; I enjoy every minute of it!"
    20. Re:Swtor by Anonymous Coward · · Score: 0

      I think the "better games anyway" comment was for the "will sell the Star Wars license to whoever wants to pay" part.

    21. Re:Swtor by PhxBlue · · Score: 3, Interesting

      Bioware is good. Bioware on EA is questionable. EA... I have choice words I shall choose to not repeat at this time.

      BioWare: Knights of the Old Republic, Mass Effect
      BioWare/EA: Mass Effect 2, Mass Effect 3, Star Wars: The Old Republic
      EA: SimCity

      --
      !#@%*)anks for hanging up the phone, dear.
    22. Re:Swtor by AlamedaStone · · Score: 2

      EA doesn't make games, they make money-collecting Rube Goldberg applications. Any similarity to games is entirely intentional.

      Whatever they offer you, don't feed the plant.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    23. Re:Swtor by Anonymous Coward · · Score: 0

      Both MADE good games. Bioware has been in a downward spiral for some time.

    24. Re:Swtor by jamstar7 · · Score: 1

      Of course they will, except for a couple weeks every 20 years when you get the opportunity to buy the game again for a limited time before it's vaulted again to keep Disneycorp profits up.

      --
      Understanding the scope of the problem is the first step on the path to true panic.
    25. Re:Swtor by Mike+Frett · · Score: 1

      Isn't EA trying to sell it's self or something anyway?. I know you guys have eyes, so I know you see this huge rise in Indie games and Indie Consoles, and all the trouble these big guys like EA are having. I don't think I would be out of line if I say I strongly believe we are seeing the end of the big companies and the beginnings of something more community friendly.

      Even Consoles, the interest in PS4, WiiU and next Xbox is very low and comments on gaming sites are very hostile about the quality of the hardware and the price of the super expensive games, not to mention the crazy DRM. So yes, I think we are seeing a huge shift here, that's what I feel.

    26. Re:Swtor by Bobfrankly1 · · Score: 3, Interesting

      Bioware and EA both make good games

      Bioware and especially EA have made some hit and miss games,

      EA made Dead space, Mirror's edge, burnout, Timesplitters future perfect, rock band, Dragon age, walking dead, and Alice Madness Returns, all of which I enjoyed.

      Quite wrong.
      Bioware makes games. EA publishes games. EA may at times purchase development houses, but viewing EA as anything more then a publisher with a heavy hand for deadlines and DRM is giving them way too much credit. Some of Bioware's best games were either released or largely finished before EA got involved.

      EA is a festering boil on the video game industry, and it's destruction would be followed by an ewok party an Endor moon.

    27. Re:Swtor by Anonymous Coward · · Score: 0

      Bioware didn't release any incomplete games because of LucasArts pressure.

      The only game that Bioware made that involved LucasArts is KotOR.

      KotOR2: The Sith Lords was developed by Obsidian (a completely separate company to Bioware) and that game was released in a poor state because of LucasArts pressures. The only link is that Obsidian was formed by ex-Black Isle staff who had previously had a habit of licensing Bioware's engines and releasing games with better storylines.

      Bioware would develop a game, creating a solid engine. Said game would be highly polished, but a bit soulless/robotic. Black Isle/Obsidian would release the next game, better crafted, deeper/more interesting story, but the engine would be buggy. See Baldur's Gate -> Planescape:Torment, KotOR -> KotOR 2 and NWN -> NWN2.

    28. Re:Swtor by Pubstar · · Score: 1

      Just going to point out that Rock Band is a ripoff of GuitarFreaks/DrumMania.

    29. Re:Swtor by Anonymous Coward · · Score: 0

      What the hell? EA only kills good attempts at making games, nothing else. EA logo is like a proof of million problems and ruined gameplay. Then again, it's a company that makes money by pushing out new versions of the same old tired sports games every year. And someone actually buys them.. so, maybe they are good at making money, but they sure as hell don't do it by publishing good games.

      captcha: cancer... of the game industry in this case, i assume.

    30. Re:Swtor by TheNastyInThePasty · · Score: 1

      The games lised as "BioWare/EA" were developed by BioWare, published by EA. Similarly, EA published SimCity while Maxis developed it. It should be "Maxis/EA"

      --
      The best thing about UDP jokes is I don't care if you get them or not
    31. Re:Swtor by Anonymous Coward · · Score: 0

      -Raises Jedi hand at Bobfrankly1- There will be punch and pie.

    32. Re:Swtor by PhxBlue · · Score: 1

      Except that everything that broke SimCity (e.g., always-online requirement, Origin, in-game product placement, etc.) was more than likely pushed down by EA.

      --
      !#@%*)anks for hanging up the phone, dear.
  3. Sad day by csnydermvpsoft · · Score: 2

    Sad day. Everyone be sure to raise a grog in their honor.

    1. Re:Sad day by ackthpt · · Score: 1

      Sad day. Everyone be sure to raise a grog in their honor.

      In the "Do or do not, there is no try" department, Disney didn't "Do"

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Sad day by h4rr4r · · Score: 3, Interesting

      That sad day came a long time ago.

      LucasArts has not done anything that great in a long time. I guess at least we can hope TellTale can get most of the franchises.

    3. Re:Sad day by Anonymous Coward · · Score: 1

      Sad day. Everyone be sure to raise a grog in their honor.

      Ugh. Do you know how expensive it is to send a grog through college?

      No thanks.

    4. Re:Sad day by Dusty101 · · Score: 1

      And quickly. Before the mug melts...

    5. Re:Sad day by Turmoyl · · Score: 1

      That sad day already came and went many times in the past. Here are two previous examples:

      I'll never forget when I was in the SW:G beta. My wife asked me one day how I felt the game was coming along. I replied that it still had 6, maybe 8 months to go, and how it would be wonderful if the devs were given as much as 11 months. The very next morning I had an email from SOE/LucasArts letting me know that it was going retail in two weeks. It was a true "WTF?!" moment, and we all know how things turned out for SW:G.

      Fast forward to SW:TOR. Yay! Another SW MMO, but it's being done with gaming companies that I trust to deliver a decent experience with or without LucasArt's involvement. Imagine my shock during the pre-order phase of the beta when I discovered that those low-rez, low-detail toons from the early footage were the actual retail experience, along with a questionable physics engine, very little PvP content, etc. This wonderful intro was followed closely by the much-feared patch & nerf cycle that has plagued other MMOs, and that some game companies just can't seem to move past. I managed to hang on for four months because I wanted to like it, but I just couldn't do it.

      My only surprise is that it took this long for someone to shut LucasArts down.

    6. Re:Sad day by Anonymous Coward · · Score: 0

      Sad day. Everyone be sure to raise a grog in their honor.

      In your opinion, maybe. The rest of us will be toasting and cheering in the hopes someone will pick up the IP and do something worthwhile with it for a change.

      As for the article's closing jab of "If only they hadn't abandoned the X-Wing series of games." Oh, you mean the rip-off of the old Wing Commander series from back in the day? Ya, it was okay I guess. I'd just like to see a new Wing Commander.

    7. Re:Sad day by Anonymous Coward · · Score: 0

      I guess at least we can hope TellTale can get most of the franchises

      Disney is looking to turn lucasarts into a license machine so... we can hope we see some of the other cool games get spiffied up sequels.

      They said it up front they wanted the star wars movies and nothing else. The rest will be shut down, licensed, or sold off. Except for maybe ILM (they did the effects in most of the live action Disney movies already anyway...). They paid a large sum for the star wars brand (probably 3x what it is really worth). They are going to gut anything that is not remotely making any money. Standard acquisition procedures...

    8. Re:Sad day by Anonymous Coward · · Score: 0

      Only Siths deal in absolutes (Do or Do-Not)

    9. Re:Sad day by substance2003 · · Score: 1
      The X-Wing series contrary to the Original Wing Commander and WCII were using crude (well compared to today) 3D polygons which gave more depth to the combats than the bitmap style of WC games in my view.

      Sure, both of them eventually got closer to the same type of 3D look but kept enough differences that both were much fun to play with. In a perfect world, both would still get new sequels.

    10. Re:Sad day by Sperbels · · Score: 1

      I'll never forget when I was in the SW:G beta. My wife asked me one day how I felt the game was coming along. I replied that it still had 6, maybe 8 months to go, and how it would be wonderful if the devs were given as much as 11 months. The very next morning I had an email from SOE/LucasArts letting me know that it was going retail in two weeks. It was a true "WTF?!" moment, and we all know how things turned out for SW:G.

      Yeah. They had a nice steady user base and then decided to screw everyone over with the NGE. It wasn't the early release that killed it, it was the NGE.

    11. Re:Sad day by SScorpio · · Score: 2

      Totally Games still exists at least on paper. There last game was an iPhone game in 2010 though.

      Chris Roberts is also still around, and just did a Kickstarter where he raised more than 8 million dollars to make a new game. It will contain a single player campaign that will be Wing Commander in everything but its name. The game will also have a Buy to Play online multiplayer component that might be any Wing Commander Privateer fans biggest wish.

      There have been a few idie space combat games released recently like SOL: Exdous, and Strike Suit Zero. Who knows if Lawrence Holland suddenly pops up out of no where, most of the old Sierra adventure games designers all have new crowd funded projects in development right now.

    12. Re:Sad day by Darinbob · · Score: 1

      I wonder what's keeping Guybrush?

    13. Re:Sad day by bfandreas · · Score: 1

      Obscure Mokey Island 2 reference in an orbiturary for a Star Wars only company.

      Thou art cruel, unkind sir!

      --
      20 minutes into the future
    14. Re:Sad day by Anonymous Coward · · Score: 0

      God, no. All those BTTF and StrongBad adventure games were dire.

    15. Re:Sad day by Ash-Fox · · Score: 1

      They screwed everyone over with the Neon Genesis Evangelion?

      --
      Change is certain; progress is not obligatory.
  4. I guess Free Radical is exonerated by Anonymous Coward · · Score: 0

    When there's fingerpointing and one of the two dies suddenly...

    the other guy wins, right?

    1. Re:I guess Free Radical is exonerated by Colonel+Korn · · Score: 5, Funny

      When there's fingerpointing and one of the two dies suddenly...

      the other guy wins, right?

      Finger pointing followed by death usually implies force lightning.

      --
      "I zero-index my hamsters" - Willtor (147206)
    2. Re:I guess Free Radical is exonerated by ArcadeMan · · Score: 2

      How appropriate, you fight like a cow.

    3. Re:I guess Free Radical is exonerated by Anonymous Coward · · Score: 0

      But still, 400 employees to 40 when FRD caved. That is still bad even if it was a win.

      And even then, overall it is bad for the industry as more and more companies die.
      Having the industry be filled with large companies again is a terrible idea.

      All this coming up to a new generation. Some simply aren't going to survive.

      I'm glad I went general software dev instead of straight up game dev, I have things to fall back on.

    4. Re:I guess Free Radical is exonerated by AlamedaStone · · Score: 2

      Buy indie games direct from developers through GOG or Steam. It's win-win-win-lose (for big studio make-nothings like EA). Consolidation of the big players only cements the indie inroads. Like the music industry, they sealed their own fate long ago and can only acquire, not create, products of value.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
  5. Not shocking. by Kenja · · Score: 4, Insightful

    It's now a redundant (meaning duplicated) department. This does not mean the games will stop, it means that they will be made by Disney.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Not shocking. by polar+red · · Score: 2

      I don't see disney developping good games like monkey island ...

      --
      Yes, I'm left. You have a problem with that?
    2. Re:Not shocking. by Anonymous Coward · · Score: 1

      Not made by Disney. Licensed by Disney, aka outsourced to someone else to bare all the risk.

    3. Re:Not shocking. by polar+red · · Score: 2

      the star-wars bullsh*t however ...

      --
      Yes, I'm left. You have a problem with that?
    4. Re:Not shocking. by MrEricSir · · Score: 2

      Which raises the question: what happens to Telltale Games? Will they be allowed to keep making games based off the old LucasArts franchises?

      --
      There's no -1 for "I don't get it."
    5. Re:Not shocking. by Hentes · · Score: 1

      The games have already stopped, this just makes it official.

    6. Re:Not shocking. by Kenja · · Score: 1

      Depends on if they get Pixar to make the movie first.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    7. Re:Not shocking. by Anonymous Coward · · Score: 0

      Why did they bare the risk? And how was it that the abstract concept of possible loss or harm was able to wear clothes in the first place?

    8. Re:Not shocking. by Anonymous Coward · · Score: 0

      Haven't seen LucasArts themselves doing anything like that recently either...

      While this sucks, I'm almost surprised it didn't happen sooner with the way the company has been floundering over recent years...

    9. Re:Not shocking. by Anonymous Coward · · Score: 2, Informative

      Which raises the question: what happens to Telltale Games? Will they be allowed to keep making games based off the old LucasArts franchises?

      Plural? Their ONLY game based on a LucasArts franchise is Tales of Monkey Island. Sam & Max are owned entirely by Steve Purcell, not LucasArts, and I've yet to hear news of new Telltale releases based on Maniac Mansion, Loom, Full Throttle, Grim Fandango, etc, etc...

    10. Re:Not shocking. by dadelbunts · · Score: 1

      Actually Disney had announced recently that they would stop making games after the poor sales of w.e Mickey game they had released last. I was hoping they wouldnt take the axe to LucasArts, but i guess that was too much to hope for.

    11. Re:Not shocking. by Anonymous Coward · · Score: 0

      Yeah uncovering (bareing) the risks is a nasty business, though not as nasty as taking them on (bearing).

    12. Re:Not shocking. by h4rr4r · · Score: 3, Insightful

      I am throwing money at the screen, why is it not working?

      Someone make these games, I will buy them, so will many others.

    13. Re:Not shocking. by ColdWetDog · · Score: 2

      I think you're supposed to use a credit card. Never tried it your way.

      I bet your roommates like you.

      --
      Faster! Faster! Faster would be better!
    14. Re:Not shocking. by ColdWetDog · · Score: 1

      Why did they bare the risk? And how was it that the abstract concept of possible loss or harm was able to wear clothes in the first place?

      Must have hired Lindsey Lohan.

      --
      Faster! Faster! Faster would be better!
    15. Re:Not shocking. by Anonymous Coward · · Score: 0

      I don't see disney developping good games like monkey island ...

      I didn't see LucasArts making good games like Monkey Island anymore either... Just "Star Wars: *fill-in-the-blank*" over, and over, and over, and over, and over, and...

    16. Re:Not shocking. by Deus.1.01 · · Score: 1

      Quite...they already have Pixar...the old "Lucasfilm Games".

      --
      My -1 Troll is actually a +1 funny. And my -1 flame is actually a +1 insightfull.
    17. Re:Not shocking. by Anonymous Coward · · Score: 0

      Someone lacks the funny gene. As if Disney would bare anything.

    18. Re:Not shocking. by Wookact · · Score: 3, Funny

      Shh, don't point that out. Thats how we collect rent from him.

    19. Re:Not shocking. by AlamedaStone · · Score: 1

      I am throwing money at the screen, why is it not working?

      Someone make these games, I will buy them, so will many others.

      Many, but not enough to quench the thirst of boardrooms. Look for games made by people who worshiped those games along with you. The IP for the originals will be too expensive, but creative people don't need IP to make magic.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    20. Re:Not shocking. by naroom · · Score: 1

      This is Slashdot. That only works on Kickstarter.

  6. Free the Code!!! by ubersoldat2k7 · · Score: 1

    I hope that at least Disney tries to get money from me by releasing HD versions of TIE and XWing as LucasArts did with Monkey Island

    1. Re:Free the Code!!! by Anonymous Coward · · Score: 0

      There used to be a thriving little community modding the Xwing series games. There was a great BSG mod (before the remade series) that I wish I had saved. Sigh..

      Anyone know of a good spacefighter sim that isn't an on rails shooter?

    2. Re:Free the Code!!! by HaZardman27 · · Score: 3, Informative

      I think Freespace 2 still has a pretty active modding community.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    3. Re:Free the Code!!! by Anonymous Coward · · Score: 0

      I'll pay good money for even a good answer to this. I've been looking for AGES.

    4. Re:Free the Code!!! by Deus.1.01 · · Score: 1

      "Babylon 5: I've found her"

      --
      My -1 Troll is actually a +1 funny. And my -1 flame is actually a +1 insightfull.
    5. Re:Free the Code!!! by Anonymous Coward · · Score: 0

      www.hard-light.net to save you the work of finding it. I just wish that it wasn't so dependent on having an installation of Freespace 2 already, especially if you don't want to play the official campaigns.

    6. Re:Free the Code!!! by Anonymous Coward · · Score: 0

      There used to be a thriving little community modding the Xwing series games. There was a great BSG mod (before the remade series) that I wish I had saved. Sigh..

      Anyone know of a good spacefighter sim that isn't an on rails shooter?

      Another mentioned FreeSpace2, available at Good Ol' Games

      There's a FS2 mod, Diaspora, using the open-source FS2 engine (don't need FS2) but retooled with BSG models (vipers, raptors, cylon fighters, base-stars, etc)

      Supports custom/BYO-maps, multiplayer, etc

      There are also many other FS2 mods (one based on Babylon 5, one a remake/reimagining of Wing Commander, etc)

      Enjoy

      Captcha: recast

    7. Re:Free the Code!!! by Luckyo · · Score: 1

      I'm currently messing around in star conflict. It's a spacefighter sim in spirit of freelancer, with mouse controls. No open world though.

      But it's a lot of fun because it focuses on one thing: fighting. And it does it pretty well once you get the hang of it.

      http://star-conflict.com/en/

      Notably it's free to play.

    8. Re:Free the Code!!! by Luckyo · · Score: 1

      Not a fan on newtonian physics model for space fighting sims. Fights in these games are basically jousting matches, you both accelerate toward each other, unload during short encounter, turn 180, keep accelerating toward each other...

      Not fun.

    9. Re:Free the Code!!! by Hatta · · Score: 1

      You're going to have to wait for Star Citizen and Elite: Dangerous.

      --
      Give me Classic Slashdot or give me death!
    10. Re:Free the Code!!! by Anonymous Coward · · Score: 0

      Only in Frontier. Try I-War and you'll see it can be more subtle than that.

    11. Re:Free the Code!!! by trdrstv · · Score: 1

      It's only $10 on GOG.com, and they run sales all the time.

  7. Grim Fandango by Anonymous Coward · · Score: 4, Interesting

    No mention of Grim Fandango in the list of classics?

    1. Re:Grim Fandango by Alejux · · Score: 2

      No mention of Full Throttle either!

    2. Re:Grim Fandango by dywolf · · Score: 4, Informative

      or Day of the Tentacle, or Secret Weapons of hte Luftwaffe

      Gamers these days.
      No sense of heritage.

      Here we go. the full list: http://en.wikipedia.org/wiki/List_of_LucasArts_games

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    3. Re:Grim Fandango by Anonymous Coward · · Score: 0

      Argh! Loved Day of the Tentacle. What a great game!

    4. Re:Grim Fandango by Kismet · · Score: 1

      Here's hoping GOG or Steam can get their hands on some of these old titles and re-release them.

    5. Re:Grim Fandango by dywolf · · Score: 1

      Tim Schafer truly is a god among men.
      Or least game designers.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    6. Re:Grim Fandango by Anonymous Coward · · Score: 0

      OMG SWOTL! I still have my code wheel XD

      And now I must go play...

    7. Re:Grim Fandango by ProzacPatient · · Score: 1

      Nor any mention of Outlaws!
      That game was like "The Good, the Bad and the Ugly" turned into a video game.

    8. Re: Grim Fandango by krswan · · Score: 2

      Or Rescue On Fractallas! An old favorite on my Atari 800xl.

    9. Re: Grim Fandango by Saffaya · · Score: 1

      Glad someone finally mentioned this one. (Rescue on Fractalus)

      I would add : Ballblazer

      Both played on my ATARI 800XL too.
      Cheers, fellow !

    10. Re: Grim Fandango by chill · · Score: 1

      Amen to that. One of the best 8-bit games ever!

      --
      Learning HOW to think is more important than learning WHAT to think.
    11. Re:Grim Fandango by dywolf · · Score: 1

      i still have the soundtrack.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  8. The problem of in-house development by concealment · · Score: 1, Insightful

    The company's core business of games based on the Star Wars license have been largely disappointing in both quality and sales.

    The hidden story here is this: if your core business is not making computer games, and you decide to have an in-house team to do the games, keep in mind that these people are not driven as hard as they would be on the open market where the game is their only product.

    When a team is in house, the customer are the other divisions of the company who need to be "satisfied" by what looks like a good project; this is a layer removed from the customer, who actually determines if the product succeeds by buying it or not.

    This is the same reason people make fun of government employees. There's no quality-end-result motivation; the real job is to work the job, and to keep taking money for doing whatever it is hasn't gotten them fired yet.

    1. Re:The problem of in-house development by Anonymous Coward · · Score: 0

      The problem was, the acquisition got a company that was a holding of Lucas' but was ran as an independent business separated from the other holdings- when Disney bought it all, they got borged up by them so that they were just another division...on top of the other problems that were going on.

      From that perspective, they went from what you're talking to to becoming an "in-house" studio.

    2. Re:The problem of in-house development by Farmer+Pete · · Score: 1

      the real job is to work the job, and to keep taking money for doing whatever it is hasn't gotten them fired yet.

      What? You expect government works to work their jobs? LOL. You must not get out much.

  9. Some good games by Anonymous Coward · · Score: 0

    Yeah, I miss TIE Fighter. That game was really cool.

    1. Re:Some good games by Armakuni · · Score: 1

      I would mod you up if I could. But I can't.

      --
      That's not Picasso, that's Kandinsky!
  10. Good by arekin · · Score: 3, Interesting

    Now other developers can buy into the star wars license and make good games without the license holder holding back out of fear of competition. Waiting for someone to license and start production on a good star wars mmo.

    --
    Disagreeing with you does not make me a troll.
    1. Re:Good by HaZardman27 · · Score: 1

      Waiting for someone to license and start production on a good star wars mmo.

      There have already been two of those, and I don't think either of them did as well as was planned. I wouldn't expect another one to pop up for at least 5 years.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    2. Re:Good by arekin · · Score: 1

      Waiting for someone to license and start production on a good star wars mmo.

      There have already been two of those, and I don't think either of them did as well as was planned. I wouldn't expect another one to pop up for at least 5 years.

      No I said GOOD star wars mmo, the first one was an empty parking lot and the second one was the best single player mmo ever created.

      --
      Disagreeing with you does not make me a troll.
    3. Re:Good by HaZardman27 · · Score: 1

      I get that, and I agree, but what I'm saying is I find it unlikely that anyone with the necessary funds would be willing to risk such funds by investing in a new Star Wars MMO right now (regardless of how good it should be). It really is unfortunate, because the Star Wars universe is so cool and could be so awesome to explore in an MMO. Unfortunately nobody seems to be able to get it right in an MMO setting. SWTOR's problem was that while the story experience was better than any other MMO, the exploration kind of sucked (seriously, no swimming?!), the worlds felt lifeless, and the gameplay felt like WoW-In-Space.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
  11. It's now a redundant (meaning duplicated) departme by Anonymous Coward · · Score: 0

    ... Its just the life of workers and their families...

  12. Looks like... by Anonymous Coward · · Score: 0

    Its time to setup dosbox and play some Tie-fighter and Xwing...

  13. Not the same copmany you used to know by Anonymous Coward · · Score: 0

    The LucasArts that's closing today isn't the same company that made all of those games you loved in the past. They really have not put out a decent title in near a decade. All of the good talent left and started/joined other companies ages ago, pretty much around the time the company became a development house for making star wars franchise shovelware. (Not to be mistaken for many of their earlier excellent star wars franchise games, like x-wing, tie fighter, super starwars, etc)

  14. Loom by ygtai · · Score: 4, Informative

    IIRC, there's this classic Loom.

    1. Re:Loom by Dusty101 · · Score: 2

      "Ask me about Loom"

    2. Re:Loom by Destoo · · Score: 1

      Tell me about Loom
      You mean the latest masterpiece of fantasy storytelling from LucasArts' Brian Moriarty? Why it's an extraordinary adventure with an interface of magic. Stunning, high resolution, 3D landscapes and sophisticated score and musical effects. Not to mention the detailed animation and special effects, elegant point 'n' click control of characters, objects and magic spells. Beat the rush! Go out and buy Loom today!

      --
      Nouvelles de jeux et technologies en français. TC
    3. Re:Loom by Darinbob · · Score: 1

      "Ask me about Grim Fandango."

    4. Re:Loom by bfandreas · · Score: 1

      I hear you, excessively scurvy and horrid pirate man.

      But you should warn us. There are two Looms. One is the classic floppy version. And then there is the talkie CD version. The CD version is a bit shorter than the floppy version. All speech was done in CD tracks and I guess they couldn't fit it all on the disk.

      Ask me about "Why you really, really need to buy Loom twice"

      --
      20 minutes into the future
    5. Re:Loom by amanaplanacanalpanam · · Score: 1

      Loom was the first game on CD-ROM we purchased. It had gorgeous graphic art and full CD "talkie" audio! Despite (or perhaps because of) its simplicity, it's one of my favorites and was key to my interest in classical music (Tchaikovsky especially). Highly recommended.

    6. Re:Loom by Anonymous Coward · · Score: 0

      Play it again using only the keyboard to play the notes. Seriously do it, the game is not long, and you'll feel like a wizard...

    7. Re:Loom by Anonymous Coward · · Score: 0

      Monkey Island ftw !

  15. Re: instead of developing in house by DocSavage64109 · · Score: 4, Interesting

    They should outsource to Rockstar Games. GTA set in a Star Wars universe could be fun.

  16. A new X-Wing series would have been an insta-hit by BenJeremy · · Score: 4, Interesting

    I would have paid full price in a heartbeat for a new X-Wing series and a season Pass for the first 4 major DLCs.

    What a cash cow that could be - selling E-Wings or Pirate Frankenfighters for .99 and eventually tying everything back to an MMO. LucasArts should never have ignored the fan's outcry for the past decade for a new reboot of that series on modern desktops.

    I would just hope they would make sure not to piece it up too badly, as many games are these days... but the X-Wing series would have been a natural for the trend. Major DLC to add new missions and fleets would be a no-brainer.

  17. What? No! Wait! by Anonymous Coward · · Score: 1

    In the past, I just got the sweater into the dryer, and in the future I'm just now getting the hamster of the freezer! DON'T PULL THE PLUG! I WANT TO BEAT THE EVIL TENTACLE! PLEEEASE!

    1. Re:What? No! Wait! by ColdWetDog · · Score: 1

      WTF? Did QOTD get misplaced or something?

      --
      Faster! Faster! Faster would be better!
    2. Re:What? No! Wait! by Anonymous Coward · · Score: 0

      He's saying he wants to keep playing Maniac Mansion: Day of the Tentacle. I guess the joke being that he can't now that the company that made it is closed.

    3. Re:What? No! Wait! by isorox · · Score: 1

      In the past, I just got the sweater into the dryer, and in the future I'm just now getting the hamster of the freezer! DON'T PULL THE PLUG! I WANT TO BEAT THE EVIL TENTACLE! PLEEEASE!

      http://www.youtube.com/watch?v=Jr6tMinjE2M

      I'm still waiting for the 22nd century.

  18. Re:A new X-Wing series would have been an insta-hi by JThundley · · Score: 1

    I grow a massive boner when I fantasize about a new X-Wing [vs Tie Fighter] game. That's the only game I've ever used a DOS emulator to play.

  19. Re: instead of developing in house by Anonymous Coward · · Score: 4, Funny

    That way I can always shoot first.

  20. Re:A new X-Wing series would have been an insta-hi by JTsyo · · Score: 1

    Hopefully, the games can still be made. Disney paid for the IP, I hope it wasn't just to make movies.

  21. This would have been news 15 years ago by beantherio · · Score: 1

    The Lucasarts that produced all those legendary games was already long gone. Did they still even have their own internal development studio? I am not sure. They seemed to be more on the publishing side of things for the past decade.

  22. Give me KOTOR 3! by Aboroth · · Score: 3, Insightful

    Regarding Star Wars titles, Knights of the Old Republic was great, part 2 was clearly rushed and unfinished, but still very enjoyable. Somebody (not EA) should put some effort into a part 3 (and not involve EA in any way whatsoever) and I'd buy that! (Did I mention I wouldn't buy it if EA had anything to do with it?)

    1. Re:Give me KOTOR 3! by xhrit · · Score: 1

      TOR is a horrid mmo, but a decent enough RPG. In fact, I think if TOR had been released as single player console game it would have gotten GOTY. The game lost more then it gained in the transition from single player to mmo. For example, the main story is actually quite good, but the pacing is way off, due to the need to stretch out the story through a typical mmo style grind. If there was no grind the story would be way better - not because of content, but pacing.

    2. Re:Give me KOTOR 3! by Formorian · · Score: 1

      Now that SWTOR is F2P i'd recommend doing the story. Before they cracked down on people I leveled my dudes automatically with a space mission bot, then just did the story line missions. The stories for at least 4 are AMAZING. The other 4 are very good also. I'd highly recommend just giving SWTOR a try as a RPG for the story line.

      Yes the grind sux over 8 characters, why I'm not sure if they cracked down on space botting again. I know it's only a 3 day ban, so could try.

    3. Re:Give me KOTOR 3! by rujholla · · Score: 1

      I agree!

    4. Re:Give me KOTOR 3! by Anonymous Coward · · Score: 0

      You dumb Star Wars fucks would suck the shit out of Lucas' ass and say it tasted great. I don't expect much from fucking retarded bitches like you.

  23. Just a (maybe mistaken) restructuring decision by SmokeSerpent · · Score: 5, Insightful

    LucasArts hasn't *created* anything in nearly a decade. It's been a licensing wing of Lucas for years, and Disney's being financially smart to roll it into their other licenses. However, it's a strong name in the gaming industry for a reason, and for historical reasons, they'd have done better to keep the name while rolling it into another division.

    --
    All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
    1. Re:Just a (maybe mistaken) restructuring decision by Trepidity · · Score: 2

      It did do a lot of licensing, but they also had an in-house development division, which is the ~130 people who were laid off today. The last game I can think of that game from them was Star Wars: The Force Unleashed II (2008), which didn't do that well, though. They were also in the process of developing two new in-house titles, Star Wars 1313 and Star Wars: First Assault, both of which are presumably now cancelled (unless they shovel the in-progress work over to a licensee).

    2. Re:Just a (maybe mistaken) restructuring decision by steelfood · · Score: 1

      Actually, considering the job Lucasfilms did with their most recent movies, I'd say that not having any part of Lucas's empire produce anything creative in-house may have been a good thing.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    3. Re:Just a (maybe mistaken) restructuring decision by Anonymous Coward · · Score: 0

      If I understand it correctly, they *are* keeping the name for licensing purposes. The development studio is what they are shutting down.

  24. Right... can you actually read? by SmallFurryCreature · · Score: 4, Insightful

    I am going to take business advice from a person who can't actually read and hasn't got a clue about the company he is talking about?

    For your information, Lucasarts THRIVED when it developed games internally, it was when they outsourced development that the rot set in. So... the history of Lucasarts 100% invalidates your rant and proofs you are a silly person nobody should listen too.

    You must be a Romney voter because logic just doesn't exist for you does it? It is generally accepted that first party titles for consoles are the must haves, the once of most reliable high quality.

    You can spot the downfall of Lucasarts when during the opening graphics of X-Wing vs Tie-Fighter between the iconic logo's, there was a silly little bi-plane animation of a the 3rd party studio that got involved. And while the game offered some intresting new features, it just couldn't hold a candle to the solid quality of its ancestors. Some more disasters followed until the company was reduced to ordering totally unrelated companies to produce mods for other peoples games.

    Inhouse = Solid quality and must buy titles each and everyone of them

    Outsourced = meh

    You might make fun of government employees, while you pay a fortune to save the privately run industries like the car and banking industries saying Romney was cheated because people like the editors of financial news papers just didn't get his policies and recommended right wingers vote for a left wing black guy.

    Oh and to get back on topic, the only GOOD Disney game, was an inhouse title as well, Stunt Island. Google it, it was amazing for its time and is still unique.

    In reality, in house means putting the interest of the company, YOUR company first and the intrests of your company are the customers. For 3rd party developers, the customer is the publisher NOT the plebs in the shops.

    Just see what happened to Bioware when it stopped being a publisher and had to dance to EA's tune instead of listening to customers.

    Hell, all the most respected studio's are those who develop their own games. Unreal, Id, Blizzard etc etc. It is the publishing houses and their slave companies that everyone looks down upon.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Right... can you actually read? by xhrit · · Score: 1

      Hell, all the most respected studio's are those who develop their own games. Unreal, Id, Blizzard etc etc. It is the publishing houses and their slave companies that everyone looks down upon.

      Really? ID and Epic are notorious for releasing games that are little more then tech demos for their latest engines, which is where those two studios have traditionally made most of their money. The best games developed using ID tech engine have been 3rd party games; Doom engine gave us Hexen and Strife, Quake engine gave us Half-Life, Quake 2 engine gave us SiN, and SoF Quake 3 engine gave us Medal of Honor, Call of Duty, Enemy Territory, Jedi Academy, Alice. The best games developed using Unreal Engine have likewise been 3rd party; Deus Ex, BioShock, Republic Commando, Arkham Asylum, Borderlands, Mass Effect, XCOM: Enemy Unknown.

    2. Re:Right... can you actually read? by dywolf · · Score: 5, Insightful

      because he said something you dont like he must be a romney voter? dude. let it drop. your bias is both obvious and misplaced. you spew vitriol at every opportunity it seems. you tie everything back to an election you already wona nd (mis) characterize people based on completely seperate and unrelated topics. give it a rest

      signed, a fellow obama voter

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    3. Re:Right... can you actually read? by Anonymous Coward · · Score: 0

      "For your information, Lucasarts THRIVED when it developed games internally, it was when they outsourced development that the rot set in."

      Seems to sum up outsourcing in general...

      ovo -hoot

    4. Re:Right... can you actually read? by Wildfire+Darkstar · · Score: 1

      Just see what happened to Bioware when it stopped being a publisher and had to dance to EA's tune instead of listening to customers.

      BioWare was never a publisher. The two Baldur's Gate games, Shattered Steel, and MDK were published by Interplay, Neverwinter Nights was published by Atari, Star Wars: Knights of the Old Republic was published by LucasArts, and Jade Empire was published by Microsoft Game Studios (for the Xbox) and 2K Games (PC version).

      I don't disagree with your larger point, though.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    5. Re:Right... can you actually read? by Anonymous Coward · · Score: 0

      I am going to take business advice from a person who can't actually read and hasn't got a clue about the company he is talking about?

      For your information, Lucasarts THRIVED when it developed games internally, it was when they outsourced development that the rot set in.

      Good points, well-made, we see what you mean.

      So... the history of Lucasarts 100% invalidates your rant and proofs you are a silly person nobody should listen too.

      Hm... a little snide, yes, but definitely more civil than most smartass responses we see on Slashdot. All in all, an above-average post, and-

      You must be a Romney voter because logic just doesn't exist for you does it?

      Aaaaaaaaaand then in comes the completely out-of-fucking-nowhere political bullshit for a carbon-copy Rich White Guy(tm) who already lost months ago, damnit and who nobody cares about anymore. Why'd you stop there? Couldn't think of a Chester A. Arthur reference?

    6. Re:Right... can you actually read? by skine · · Score: 1

      Oh and to get back on topic, the only GOOD Disney game, was an inhouse title as well, Stunt Island. Google it, it was amazing for its time and is still unique.

      You make a few good points, but this is NOT one of them.

      The best Disney games were outsourced to Capcom in the early 90's.

    7. Re:Right... can you actually read? by MrCawfee · · Score: 1

      All the XWING Games were developed by Totally Games not Lucas Arts, Xwing vs Tie Fighter was just the first one that their logo was attached to.

    8. Re:Right... can you actually read? by Wildfire+Darkstar · · Score: 1

      For that matter, neither Epic (developers of the Unreal titles) or id Software, both of which you mention, publish their own work, either.

      id dabbled in self-distribution in the days of the original Doom days (which was mail-order only), but for most of their history they relied on third-party publishers. Mainly Activision (who handled all their releases from Quake 2 through Doom 3), until they were finally acquired by ZeniMax and became a second-party studio there.

      I'm not as familiar with Epic, but I don't believe they do much of their own publishing, either. I know most of the Unreal games were published by GT Interactive/Infogrames/Atari.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    9. Re:Right... can you actually read? by Anonymous Coward · · Score: 0

      Thank you, you took the words right out of my mouth.

      "The principal-agent problem applies to game development."
      "WHY DO YOU SUPPORT CAR AND BANKING SOCIALISM?!!?!?!?!1"

    10. Re:Right... can you actually read? by Anonymous Coward · · Score: 0

      Stunt Island was awesome!

    11. Re:Right... can you actually read? by i+kan+reed · · Score: 0

      Yeah, that's definetly a right-wing-authoritarian perspective. To the GP there's an in-group, whose good, righteous, and under attack, by the wrong, weak, and powerful out-group who are always wrong. It's called "right-wing-authoritarianism" because aspects of it (like the most likely targets for the out-group) cause a predilection towards right wing philosophies, but people who show signs of it will lean towards whatever philosophical perspective authority figures in their life exhibit.

      The entirety GP's rant just reeks of the characteristics associated with RWA

    12. Re:Right... can you actually read? by dunkelfalke · · Score: 1

      Well, actually the first Unreal was not bad at all. Beautiful landscapes with a lot of mood (back then coming out of that prison ship and seeing Na Pali for the first time was breathtaking).

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    13. Re:Right... can you actually read? by Anonymous Coward · · Score: 0

      >"WHY DO YOU SUPPORT CAR AND BANKING SOCIALISM?!!?!?!?!1"

      Because, since all the banks were broke and none could pony up the investment dollars required to recapitalize the US car manufacturers (who'd caused their own demise by non-investment and producing gas-guzzlers of low quality that nobody in their right mind wanted to buy) and because without banks we'd have had hundreds of millions of unemployed, starving people in the streets all over the world? Is that a good enough answer, or do you like starving in the street?

      Do you really believe that Adam Smith's "invisible hand of the market" is some gentle summer breeze? Look at what happened in previous panics when there was no central bank to cover the holes and the US gov't stood by and watched (below is a short list for your edification): what the "invisible hand" does if nobody steps in is crush people and companies and countries into depressions lasting for YEARS.

      Panic of 1796–1797
      Panic of 1819
      Panic of 1825
      Panic of 1837
      Panic of 1847
      Panic of 1857
      Panic of 1866
      Panic of 1873
      Panic of 1884
      Panic of 1890
      Panic of 1893
      Panic of 1896
      Panic of 1901
      Panic of 1907
      Panic of 1910–1911
      Wall Street Crash of 1929

    14. Re:Right... can you actually read? by Anonymous Coward · · Score: 0

      Arthur was more worried about the civil service than customer service on his MMORPG.

    15. Re:Right... can you actually read? by Anonymous Coward · · Score: 0

      Speaking of politics and logic (and douchebags that HAVE to interject the former in any conversation), it's a good thing we voted in the fast-talking community organizer instead of the successful businessman. The National Debt and Unemployment Index are looking hot right now.

    16. Re:Right... can you actually read? by steelfood · · Score: 1

      What's funny is that government excess and bloat is usually a result of projects that were contracted out, which is more the fault of the elected official and the system that gets officials elected (which means it's We the People's fault), rather than the fault of the government agency.

      But of course it's easier to blame somebody else.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    17. Re:Right... can you actually read? by Hatta · · Score: 0

      Why do you assume he voted for Obama just because he dislikes Romney? Most of the reasons one would dislike Romney apply equally to Obama.

      --
      Give me Classic Slashdot or give me death!
    18. Re:Right... can you actually read? by Anonymous Coward · · Score: 0

      Biplane... oh you mean the old TellTale games logo, which just so happened to be in there due to the majority of the development team for the X-Wing series of games jumping ship?

      No the key problems were LA management setting in back in the late 90s/early '00s, the majority of their veteran developers jumping ship to their own studios so they could do what they wanted, and a lack of effort placed into nuturing a new generation of developers who could help meet or surpass the level of features and quality offered by their now-departed veteran staff.

    19. Re:Right... can you actually read? by xhrit · · Score: 1

      Well, actually the first Unreal was not bad at all. Beautiful landscapes with a lot of mood (back then coming out of that prison ship and seeing Na Pali for the first time was breathtaking).

      Yeah, tech demos usually do look totally awesome, with beautiful landscapes with a lot of mood. Doom 3 looked amazing when it was released too. However, the gameplay itself was mediocre and had very little depth. Unreal had levels such as Illumination, which were specifically created to showcase the engine's technical features.

      Illumination was perhaps the worst level in the game, from a gameplay perspective. But it was perfect to showcase the Unreal engine's dynamic volumetric fog and terrain deforms.

    20. Re:Right... can you actually read? by demonbug · · Score: 1

      You can spot the downfall of Lucasarts when during the opening graphics of X-Wing vs Tie-Fighter between the iconic logo's, there was a silly little bi-plane animation of a the 3rd party studio that got involved. And while the game offered some intresting new features, it just couldn't hold a candle to the solid quality of its ancestors. Some more disasters followed until the company was reduced to ordering totally unrelated companies to produce mods for other peoples games.

      X-Wing and Tie-Fighter were both developed by a 3rd party, Totally Games.

    21. Re:Right... can you actually read? by bfandreas · · Score: 1

      X-Wing was done by Lawrence Holland(yes THE Lawrence Holland). I think he founded Totally Games after that. But you are correct, he freelanced for Lucasfilm Games. Wow, Larry Holland. That guy has an aweinspiring resume:
      Their finest Hour
      SWOTL
      Battlehawks
      X-Wing
      TIE Fighter

      They should rename him Ace Holland. What a guy!

      --
      20 minutes into the future
    22. Re:Right... can you actually read? by bfandreas · · Score: 1

      Totally Games is a nearly unknown name.
      Say Lawrence Holland, lest we forget the name of a god amongs flightsim designers. I still have my SWOTL floppies. And a humongous manual. Thanks to Larry Holland I have conclusively won the Battle of Britain a couple of times. Small wonder. We had the best pilots(i.e. me), the best planes(I prefer the FW-190D) and France. Only and idiot could screw that one up :p

      --
      20 minutes into the future
    23. Re:Right... can you actually read? by dunkelfalke · · Score: 1

      Well, the gameplay was somewhat simple, true, but the puzzle pieces of the background story of Na Pali, the Nali prophecies, the diaries of the fellow prisoners, Skaarj as the enemies, good music, that all added up.

      It was no Half Life or System Shock 2, but it was not Quake 2 either, so I still think you give Unreal less credit in the gameplay area than it deserves. After Doom, Duke Nukem 3d or Quake it was a fresh breath of air and even allowed you to proceed at your own pace, discovering the place, instead of just running around and shooting.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    24. Re:Right... can you actually read? by Anonymous Coward · · Score: 0

      The X-Wing series was always developed by Totally Games and published by LucasArts. Some of those internally developed games, while receiving critical praise, didn't sell very well (Grim Fandango).

      Leave it to Obama voters to not see the reason for a nation's or company's success...

      (I'm an Anonymous Coward on a day old topic, so this post isn't going to affect anyone. Not even the parent!)

    25. Re:Right... can you actually read? by Anonymous Coward · · Score: 0

      That "silly little bi-plane animation" was for Totally Games, the developer of the ENTIRE Star Wars: X-Wing / Tie Fighter series.

      By the way, Bioware is a developer, not a publisher. Unreal is the name of a game and game engine. Epic is the name of the developer.

  25. Google Stunt Island by SmallFurryCreature · · Score: 1

    Just Google Stunt Island, http://en.wikipedia.org/wiki/Stunt_Island

    That was Disney. They make more then shovel ware movie license games. Well, they used to. Same as Lucasarts really.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Google Stunt Island by bfandreas · · Score: 2

      Lucasfilm Games made the excellent Secret Weapon of the Luftwaffe. SWOTL as in it's day only matched by the excellent Dynamix combat flightsims that followed. There was literally a decade when Lucasfilm Games could do no wrong. They had Larry Holland(X-Wing, SWOTL, Their Finest Hour), Ron Gilbert(MM), Brian Moriarty, Tim Schafer, Steve Purcell and we all still can hum the music of Michael Land.

      Whatever they touched, they mastered. And they did very little Star Wars because that franchise was not yet revitalized by the stupid SFX update in the late Nineties.
      In that decade(well end of the 80ies til mid 90ies) Lucasfilm Games only did X-Wing(brilliant), Tie-Fighter(awesome) and Rebel Assault(astounding, but more of a tech demo than a game).
      OTOH we got LOOM, Monkey Island, SWOTL, Maniac Mansion(both of them), Their Finest Hour a couple of Indies and a lot more I can't remember. Their last hurrah was Grim Fandango, Sam&Max and Full Throttle. After that it seems like all creative people had left the company and we only got Star Wars games and the odd Monkey Island rehash.

      --
      20 minutes into the future
  26. Star Wars Galaxies by Anonymous Coward · · Score: 0

    One of the few things still with some support is the original Star Wars Galaxies game, though it has passed from the commercial realm ages ago. Several teams of developers have been building and running two different emulator systems, which are "clean room" re-developments of the start wars galaxies back-end servers. Sony Online Entertainment, the company that ran the Everquest series of MMOs ran the original, and tried to focus it on an fps-like Jedi vs Bounty Hunter, with the galactic civil war as a secondary PVP aspect. What they missed however, was the fact that the richness and familiarity of the Star Wars worlds created a place where players went to "live", rather than to score against some game mechanics. Player associations (Guilds) built cities which they could fortify, with shared amenities like cantinas, med centers, cloning facilities and transport shuttles. Player crafters could create top level gear and weapons, as well as support items, houses, foods, vehicles and other items which were sold to other players. The world and the community participations made for a lasting experience, which has outlived the commercial game itself.

  27. Correct insult by puddingebola · · Score: 1

    I can't remember from my pirate classes with Guybrush Threepwood what the correct insult is for this story... anyone? Maybe, I hear the end of Lucas Arts is near, I hope Disney gets skunk mucus in its ear.

    1. Re:Correct insult by CannonballHead · · Score: 1

      I am rubber, you are glue.

      No... maybe this one - "Uncle!"

    2. Re:Correct insult by Anonymous Coward · · Score: 0

      How appropriate, you fight like a cow!

  28. I really wanted to like x-wing by roc97007 · · Score: 1

    I bought x-wing when it first came out, but ended up abandoning it due to the poor targeting graphics. The target would turn a dark red, and like many males I have red/green colorblindness, which caused the targeted object to pretty much disappear. Had they left the object brightly lit and put a bracket around it, like Wing Commander or Comanche, I would have been more interested. I liked the degree of control of your ship's resources (something nobody else had at the time) and really wanted to like the game, but my wife got tired of standing behind me saying "Left. A little more. Too far. Go down. Down to the right. No, up." (Helping me play the game, you juveniles.) The experience was frustrating enough that I didn't bother with the rest of the series. And so, my feeling of loss at LucasArts going away is at best abstract.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:I really wanted to like x-wing by PhxBlue · · Score: 2

      I bought x-wing when it first came out, but ended up abandoning it due to the poor targeting graphics. The target would turn a dark red, and like many males I have red/green colorblindness, which caused the targeted object to pretty much disappear.

      To be fair, you would also have a hard time with being an actual pilot. That said, it would be nice if more companies gave some thought to the colorblindness issue: I remember Sid Meier's Alpha Centauri had problems as well.

      --
      !#@%*)anks for hanging up the phone, dear.
    2. Re:I really wanted to like x-wing by roc97007 · · Score: 1

      I bought x-wing when it first came out, but ended up abandoning it due to the poor targeting graphics. The target would turn a dark red, and like many males I have red/green colorblindness, which caused the targeted object to pretty much disappear.

      To be fair, you would also have a hard time with being an actual pilot. That said, it would be nice if more companies gave some thought to the colorblindness issue: I remember Sid Meier's Alpha Centauri had problems as well.

      Agreed. But I didn't want to be a pilot necessarily, just wanted to play the game. And interestingly enough, I didn't have the same problem with Falcon 4.0 or Strike Commander.

      You're absolutely right. There's cool looking, and then there's playability. and the second is more important.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    3. Re:I really wanted to like x-wing by kannibal_klown · · Score: 2

      Honestly, "Tie Fighter" was vastly superior to the older "X-Wing" game.

      Better graphics, a decent story (in comparison), better targeting, more controls (match speed), etc.

      While I look at "X-Wing" somewhat fondly, it's "Tie Fighter" that really steals my heart. That game is literally in my top 3 favorites video games of all time.

      "X-Wing Alliance" was alright, but it still wasn't as fun as "Tie Fighter"

    4. Re:I really wanted to like x-wing by freeze128 · · Score: 1

      I fully agree that more game devs should make games more accessible to impaired players. A friend of mine loves to play games, but his vision isn't as sharp as mine. He has to sit VERY close to his 60" TV to see any details.

      A simple color change could have improved it a lot! Also, don't rely on a tiny visual clue to solve a puzzle.... For instance, finding the dime in Maniac Mansion..... I had a Monochrome screen on an Apple II you bastards!

    5. Re:I really wanted to like x-wing by roc97007 · · Score: 1

      Honestly, "Tie Fighter" was vastly superior to the older "X-Wing" game.

      Better graphics, a decent story (in comparison), better targeting, more controls (match speed), etc.

      While I look at "X-Wing" somewhat fondly, it's "Tie Fighter" that really steals my heart. That game is literally in my top 3 favorites video games of all time.

      "X-Wing Alliance" was alright, but it still wasn't as fun as "Tie Fighter"

      Good to know. If I find one in the cutout bin I might pick it up if it's cheap enough.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    6. Re:I really wanted to like x-wing by drinkypoo · · Score: 1

      That said, it would be nice if more companies gave some thought to the colorblindness issue: I remember Sid Meier's Alpha Centauri had problems as well.

      The irony here is that there was actually a colorblindness tileset for SMAC...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:I really wanted to like x-wing by Nyder · · Score: 2

      Honestly, "Tie Fighter" was vastly superior to the older "X-Wing" game.

      Better graphics, a decent story (in comparison), better targeting, more controls (match speed), etc.

      While I look at "X-Wing" somewhat fondly, it's "Tie Fighter" that really steals my heart. That game is literally in my top 3 favorites video games of all time.

      "X-Wing Alliance" was alright, but it still wasn't as fun as "Tie Fighter"

      Good to know. If I find one in the cutout bin I might pick it up if it's cheap enough.

      https://thepiratebay.se/torrent/6030945/Star_Wars__Tie_Fighter_%5BDOS-Carey%5D
      https://thepiratebay.se/torrent/5289979/Star_wars_Tie_fighter_(TIE95)_collectors_edition

      I doubt you will find it anywhere unless it's a place that sells old use PC games.

      --
      Be seeing you...
    8. Re:I really wanted to like x-wing by PhxBlue · · Score: 1

      Didn't that come out after the whole brouhaha about the original tileset, though?

      --
      !#@%*)anks for hanging up the phone, dear.
  29. Great, I can see the new Disney titles now.. by sl4shd0rk · · Score: 1

    Jar-Jar vs. tie-fighter
    Interplanetary Karaoke with Jar-Jar Binks
    Jar-Jar Dance Revolution
    Jar-Jar's Cajun Cuisine Database
    Typing Tutuorial Featuring Jar-Jar Binks with Free McDonalds Happy Meal

    --
    Join the Slashcott! Feb 10 thru Feb 17!
    1. Re:Great, I can see the new Disney titles now.. by ilsaloving · · Score: 1

      Star Wars: Clone Wars 2: Rise of the Disney Princesses.

    2. Re:Great, I can see the new Disney titles now.. by PhxBlue · · Score: 1

      Any one of those would be better than Star Wars Kinect, which will forever live in infamy.

      --
      !#@%*)anks for hanging up the phone, dear.
  30. in the beginning by clickclickdrone · · Score: 1

    For me, they'll always be the firm that produced incredible Atari 800 games, Ballblazer, Behind Jedi Lines and The Eidelon. Fractal games in 1982, Hell yeah!

    --
    I want a list of atrocities done in your name - Recoil
    1. Re:in the beginning by damnbunni · · Score: 1

      Okay, that cracked me up.
      (It was 'Behind Jaggy Lines'. Or, on ports to other systems, 'Rescue on Fractalus'.)

    2. Re:in the beginning by clickclickdrone · · Score: 1

      Yep, you're right. I knew there was the pirate name versus the release one but going from memory I was thinking Jedi/Jaggy and totally forgot the whole Fractalus bit.

      --
      I want a list of atrocities done in your name - Recoil
    3. Re:in the beginning by Quila · · Score: 1

      Ballblazer, still one of my favorite games ever. Rescue on Fractalis was great for the day too.

  31. Re: instead of developing in house by Ken_g6 · · Score: 2

    They should outsource to Rockstar Games. GTA set in a Star Wars universe could be fun.

    Grand Theft Android? I might buy that.

    --
    (T>t && O(n)--) == sqrt(666)
  32. Too bad... by ilsaloving · · Score: 1

    I remember absolutely loving Day of the Tentacle.

    I had always hoped they would bring out more such games.

    1. Re:Too bad... by isorox · · Score: 1

      I remember absolutely loving Day of the Tentacle.

      I had always hoped they would bring out more such games.

      Like Sam and Max, Indiana Jones + Fate of Atlantis, Grim Fangango and the Monkey Island series?

    2. Re:Too bad... by Anonymous Coward · · Score: 0

      I remember absolutely loving Day of the Tentacle.

      I had always hoped they would bring out more such games.

      Like Sam and Max, Indiana Jones + Fate of Atlantis, Grim Fangango and the Monkey Island series?

      Yeah, like those... But MORE!!!

      Seriously, are there any new, good adventure games out there?
      I'm looking for something with an interface like either the good, old LucasArts games like Maniac Mansion, Zak McKracken, Indiana Jones and the older Monkey Island games or something using a text-input interface like the old King's Quest and Space Quest games from Sierra. And of course it has to work on Linux...

      What happened to the kickstarter project from the two guys from Andromeda? Their site seems a bit dead.

    3. Re:Too bad... by ilsaloving · · Score: 1

      Well yes, but I meant specifically under the maniac mansion banner. Grim Fandango was good. Didn't like Monkey Island so much. It was mostly the wackiness I liked. But it doesn't matter at this point. I'm lucky if I can squeeze in enough time to launch a couple of pissed-off pigeons, never mind play an entire game.

    4. Re:Too bad... by isorox · · Score: 1

      Well yes, but I meant specifically under the maniac mansion banner. Grim Fandango was good. Didn't like Monkey Island so much. It was mostly the wackiness I liked. But it doesn't matter at this point. I'm lucky if I can squeeze in enough time to launch a couple of pissed-off pigeons, never mind play an entire game.

      As a kid I played Dott and Sam and max, but missed out on monkey island.

      Got it for my phone though, and it was ideal for filling in gaps I get randomly (like now in the back of a taxi)

  33. Not surprising. Nothing good in 10 years... by Aereus · · Score: 1

    I can't say I'm surprised at this announcement. Really, what has LucasArts done in at least 10+ years that has been good?

    They used to be known for not only their movie-related games, but also creative original ones like Grim Fandango, Full Throttle, etc. But they stopped doing all of that when Episode 1-3 came out. At that point it was just a string of shovelware Starwars games. Even their once successful space-sim games like Xwing and TIE Fighter were abandoned.

    Can you imagine how awesome a modern Starwars space-sim game would be that featured massively multiplayer battles? MAG showed that you can successfully do 256 players in an FPS environment, so the same should be feasible for Xwing as well. Even some of the Commander-type things MAG did might be possible to actually have someone command the ISD or MonCal Cruisers, etc.

    Such a wasted opportunity.

  34. Re:A new X-Wing series would have been an insta-hi by DontBlameCanada · · Score: 1

    Totally agree. I never had much free dough, back in the day. But I scrimped and saved to buy each X-Wing game as it was released. I'd also buy a new flight stick - as I'd worn the last one out playing the previous versions.

  35. Re: instead of developing in house by MickyTheIdiot · · Score: 1

    with free electric sheep!

  36. Re: instead of developing in house by ArhcAngel · · Score: 0

    Isn't that what KOTOR was? Although I wouldn't mind a Rockstar reboot.

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  37. lucasarts stopped being a developer long ago by gl4ss · · Score: 2

    disney produced some ok stuff back in the day.. experimental even.

    now I'm just wondering why the fuck lucasarts is referred to as a games studio in this article when they haven't been a games studio in ages? a games studio makes games.. a publishing company publishes and a middleman just skims money from the deal because they own the ip. now there was a time in the nineties when lucasarts was the developer and someone else was the publisher but lucasarts switched that around about the time lucasarts stopped being a seal of a decent game, so in recent lucasarts releases lucasarts is the publisher and the developer is some random development house they outsourced some slave work to and got slave quality shit as games in return..

    --
    world was created 5 seconds before this post as it is.
    1. Re:lucasarts stopped being a developer long ago by SirSlud · · Score: 2

      The Force Unleashed titles were seen as above average (although not spectacular) games and they were developed by LucasArts internally. So really, they have been a games studio, albeit one with a pretty spotty track record over the last 13 years. (The outsourced games you mention of course have been in varying degrees of quality, but it doesn't invalidate that they had an internal development team.)

      --
      "Old man yells at systemd"
    2. Re:lucasarts stopped being a developer long ago by gl4ss · · Score: 1

      actually it seems that I would maybe have gotten star wars 1313.

      but it seems they weren't really far with it.. with reports of it being on hold since disney acquisition, though can't imagine it being in hold since that was among the only stuff for the guys to have been doing all this time.

      (couldn't care less for the force unleashed games personally, which is why I thought they were in the outsourced bin too - and well, it's entirely possible that I had seen mentions of them with other studios because the ports were done by other companies than lucasarts.. only ps3 and xbox360 versions were seemingly done in house).

      --
      world was created 5 seconds before this post as it is.
  38. Re:A new X-Wing series would have been an insta-hi by gl4ss · · Score: 2

    Hopefully, the games can still be made. Disney paid for the IP, I hope it wasn't just to make movies.

    lucasarts hadn't been actually making any games in years .. disney will still license the ip or produce games - that much is certain. they just don't need a bunch of suits sitting in an office labeled lucasarts. lucasarts track record for the past 10 years is publisher, publisher, publisher and the development houses they chose to make the games almost all were never heard no history development houses they paid bottom dollar for.

    --
    world was created 5 seconds before this post as it is.
  39. Bad title by Dunge · · Score: 1

    Close the GAME SUBSIDIARY of LucasArt, LucasArt is still alive.

  40. Maniac Mansion by toppromulan · · Score: 1

    Did they seriously just post some assorted Lucas Arts titles and not include Maniac Mansion UR COMING WITH ME, CRATER-HEAD!!

    1. Re:Maniac Mansion by Anonymous Coward · · Score: 0

      Did they seriously just post some assorted Lucas Arts titles and not include Maniac Mansion UR COMING WITH ME, CRATER-HEAD!!

      They didn't mention Zak McKracken either. I blame the Alien Mindbenders for that one.

  41. Re:A new X-Wing series would have been an insta-hi by Anonymous Coward · · Score: 0

    I agree: I'm still playing the original 'Tie Fighter' game running under DOS (Box).
    I bought it before when it came out on FDDs - must be 15 years ago now.
    Even today it is a great shoot 'em up and surprisingly challenging; the graphics are blocky by modern standards - but I don't care as the game is so engrossing my brain doesn't even see it.
    Yup, I'd pay 10 Euro / Dollars / UKP for a new mission pack or something I spent more on a Joystick to play the game than that - beats wasting money on virtual lawn trash ornaments in Whatever-clone Ville.

  42. Re: instead of developing in house by freeze128 · · Score: 1

    GTS - Grand Theft Speeder

  43. Re: instead of developing in house by Wildfire+Darkstar · · Score: 3, Interesting

    Isn't that what KOTOR was? Although I wouldn't mind a Rockstar reboot.

    Well, Knights of the Old Republic was a RPG using a modified version of the D&D 2nd edition rule set, not an action-adventure game. And since Rockstar is known for their sandbox games, and KOTOR wasn't even slightly sandbox in style, with planets roughly the size of a high school gymnasium, I'd say the similarities between KOTOR and the GTA games are pretty much limited to the fact that they're both third-person 3D.

    Also, since Rockstar doesn't generally produce RPGs, they wouldn't be my first choice to reboot the series.

    --
    Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  44. Let's not forget by flippy · · Score: 1

    my favorite game to ever come out of LucasArts: Sam and Max Hit the Road (TIE Fighter vs X-Wing was a close second).

    1. Re:Let's not forget by flippy · · Score: 1

      Sorry, wrote too fast - the correct title is "X-Wing vs TIE Fighter", not the other way around.

  45. Re:A new X-Wing series would have been an insta-hi by Hatta · · Score: 1

    It would be the biggest space sim in years. But that doesn't make it a hit. People today don't want realistic controls, they want an FPS in space. Make a real X-Wing sequel, and people would hate it for its difficulty. Make a watered down X-Wing, and the people who remember the original would hate it.

    --
    Give me Classic Slashdot or give me death!
  46. Re: instead of developing in house by gagol · · Score: 1

    Or Grand Theft Anakin!

    --
    Tomorrow is another day...
  47. Next step is to give GOG.com the old library by Anonymous Coward · · Score: 0

    Im glad lucasarts is gone. They haven't done anything for the past decade besides shit out terrible stars wars game after star wars game. All lucasarts can do is whore out the license and nothing else.

    Now if Disney is smart they will give GOG.com the rights to the old classic lucasarts games which would earn them a good chunk of change without having to do anything themselves and it would make millions of classic lucasarts fans happy in the process.

  48. Shame.. by firecode · · Score: 1

    LucasArts and LucasFilm was the best entertrainment when I was young: Indiana Jones films and games (Indiana Jones and fate of Atlantis), Monkey Island, TIE Fighter etc.

    But they really kind of "died" after late 1990s. The new Star Wars and Indiana Jones films/games just didn't have the quality of the old times (or maybe I just became old).

  49. Open source the code! by Kamien · · Score: 1

    Sad news. It would be great if Disney open sourced the X-Wing and Tie Fighter code... :-O

    1. Re:Open source the code! by BLToday · · Score: 1

      The problem is the intellectual properties. The engine is incredibly dated and I'm sure some one can port it to FreeSpace 2 engine to bring it up to date. But Disney would never allow a non-licensed Star Wars game even if it was just a mod pack to a free game engine.

    2. Re:Open source the code! by Hamsterdan · · Score: 1

      So? do like ID did for DooM. Release the *engine* only. I would kill to have the game run natively on modern systems.

      People could build a modern engine, requiring people to copy the resource files from their CD or floppies. And keep the sound engine like iMuse, that's a big part of what made those games fantastic.

      --
      I've got better things to do tonight than die.
  50. Re:A new X-Wing series would have been an insta-hi by Anonymous Coward · · Score: 0

    I wonder how many that are actually buying the "new" Lego Z-95 Headhunter only because of X-Wing / Tie Fighter series. I was one of them.

  51. Re: instead of developing in house by interkin3tic · · Score: 2

    GTA set in a Star Wars universe could be fun.

    I was going to make a joke involving the Hot Coffee incident, Natalie Portman as Padme, and hot grits, but I decided that was way too much nerdiness for one post.

    So I'm simply going to say that I'd prefer vice versa, Star Wars set in a GTA universe.

  52. Don't forget Dark Forces by Anonymous Coward · · Score: 1

    Large outside levels... curved walls... it was cutting edge... and one of my favorite games

    1. Re:Don't forget Dark Forces by cOldhandle · · Score: 1

      I still consider the level design in Dark Forces II and its expansion pack Mysteries of the Sith to be the best of any FPS!

  53. Re: instead of developing in house by Anonymous Coward · · Score: 0

    Also, since Rockstar doesn't generally produce RPGs, they wouldn't be my first choice to reboot the series.

    Yeah but since we're after Grand Theft Tie-Fighter instead of a KOTOR reboot, Rockstar are best placed :)

  54. Re: instead of developing in house by Anonymous Coward · · Score: 1

    Surely you meant GTAT-AT.

  55. I am rubber by ArcadeMan · · Score: 1

    You are glue

  56. Company culture by Anonymous Coward · · Score: 0

    I interviewed at Lucas Arts about 6 years ago. One of my interviewers joked about how they had recently laid off large numbers of employees because those employees had believed that game design and story were more important than the best looking graphics.

    1. Re:Company culture by Anonymous Coward · · Score: 0

      Please tell us you politely declined employment there!

      If you somehow indirectly insulted said hiring manager in the process, kudos to you!

  57. Re:A new X-Wing series would have been an insta-hi by Anonymous Coward · · Score: 0

    I would have enjoyed a new game in the X-Wing series too. I enjoyed a several series of games flying space fighters or similar. The X-Wing series, the Wing Commander series, and Descent I, II. I never did play the third one. All the game series I knew in this category seem to have disappeared. In recent years I’ve been to busy with grad school to notice if anything new in this space.

  58. Disney hates Licensees by Anonymous Coward · · Score: 0

    Just a comment for folks speculating that this just means that other dev studios will pay Disney for the privilege of making Star Wars/Indy Jones/Monkey Island/whatever games... Disney apparently has a reputation for shafting their license partners so hard they go out of business. It's part of the reason that a Gargoyles comic book can't get off the ground despite the huge fan appeal (here like 20 years after the cartoon aired).

    The Old Republic players should be worried about this; it means when it comes time for Electronic Arts to re-negotiate their Star Wars MMO license with the new owners (Disney), they'll likely be in the unenviable position of having to choose whether or not to pay 2-10 times as much as previous in licensing fees, all for an MMO that (rightly or not) a large cross-section of the gamer and developer communities say has severely under-performed so far. Much more likely that EA will just decide to cut bait and shut down their servers.

    No idea when or if EA's contract for the Star Wars MMO license is up for renewal, of course. But it's some serious food for thought. I think TOR's a good game.

    And naturally, Disney's hatred for any video games not aimed at 3-year-olds means that they certainly won't be developing any new LucasArts properties in-house...

    - Draegos

  59. Re:A new X-Wing series would have been an insta-hi by Anonymous Coward · · Score: 0

    I would have enjoyed a new game in the X-Wing series too. I enjoyed a several series of games flying space fighters or similar. The X-Wing series, the Wing Commander series, and Descent I, II. I never did play the third one. All the game series I knew in this category seem to have disappeared. In recent years I’ve been to busy with grad school to notice if anything new has appeared in this space.

  60. Re: instead of developing in house by Anonymous Coward · · Score: 0

    'Tard it was a modified version of the *3e* rules, during their big push for everybody to adopt D20.

    Personally I would've liked at least one WEG D6 based game, but the closest we got was SWG (Which honestly was better, since it directly involved your usage of skills increasing your experience/level with those skills.)

  61. Re: instead of developing in house by ackthpt · · Score: 1

    Or Grand Theft Anakin!

    Or you could be Anakin, just like in the film, mowing down Sand People and Jedi.

    --

    A feeling of having made the same mistake before: Deja Foobar
  62. If I could tell my younger self. by BLToday · · Score: 1

    Enjoy these LucasArts and Origin games, for they will not be around forever. Take on the Kilrathi and Empire until your joystick breaks. Finish all the side objectives and keep all your wingmen alive. Get the better soundcard and CDROM drive to enjoy Day of the Tentacles with full voice support. And you can never have too many Death Star trench runs so buy Rebel Assault.

    1. Re:If I could tell my younger self. by bfandreas · · Score: 1

      My younger self was never really impressed with Rebel Assault. I wouldn't even call it a game. More of a harbinger of CD-based multimedia shit to come.

      But as a tech demo and as a proof of concept it was brilliant.

      My younger self bought a SoundBlaster for the first Wing Commander and a proper flight stick for X-Wing and a Mitsumi CD drive for DOTT.

      Have a cappuccino.

      --
      20 minutes into the future
  63. Re:A new X-Wing series would have been an insta-hi by Anonymous Coward · · Score: 0

    It would be the biggest space sim in years. But that doesn't make it a hit. People today don't want realistic controls, they want an FPS in space. Make a real X-Wing sequel, and people would hate it for its difficulty. Make a watered down X-Wing, and the people who remember the original would hate it.

    Revive the SWG space combat and it would be fine.

  64. Hell, even an updated Pod Racer... by Anonymous Coward · · Score: 0

    With smoother graphics, real physics support, and hopefully a bit more interesting collision damage (The game only let you take another pod a few times before you'd explode, crashing into anything would make you explode, etc.) The core gameplay though was the closest I could get to F-Zero on a PC, and the customization options for the campaign mode made it super enjoyable. Honestly the only thing that would've made it better was more 'dirty tricks' like Sebulba's engine flare (which was a tradeoff since it would dramatically slow you down, but would also cause an engine fire on an opponent if it hit.), and maybe some skinning support so you actually make a pod YOURS.

    Regardless I won't miss it, nor any of LA's future cinemagraphic works. The age of Lucas greatness has long since passed, and remains make me weep every time I'm reminded of them.

  65. WTF by Sir+Foxx · · Score: 1

    All I asked for was an undated to today's standard in graphics Tie Fighter. And you can't even do that. One of the richest trove of made for video games universes in the Star Wars and Indiana Jones and somehow you fuck it up and can't stay in business. I don't understand. They should be a juggernaut in the Video Game world.

    --
    "I don't which is worse, that everyone has a price, or that the price is always so low"--Hobbes
  66. Re:A new X-Wing series would have been an insta-hi by trout007 · · Score: 1

    I'm dating myself but I blame X-Wing for my bad college freshman grades. We would play the game on a my room mates 66 Mhz 486DX2. The sound was OK but the music was crap so we just put in a Star Wars CD and turned it up.

    The energy management was such a great part of the game. Double Front my ass! Put all power into the engines and bob and weave.

    --
    I love Jesus, except for his foreign policy.
  67. Both of which are just as closed source... by Anonymous Coward · · Score: 0

    as the original.

    The SWGEmu guys set back the development of the emulator by 5+ years by not releasing documentation on the protocol, and getting in a tizzy over other people's complaints about their development habits (A number of us kept it ported to linux but various rank amateur 'original' devs kept using windowsisms to break things even when there was an easier and better documented function that was cross platform compatible.)

    Their usage of the (L)GPL is against it's copyright (They radically change the terms of it in their headerfiles and claim privileges that the license they're using doesn't actually cover.), they use a closed source backend which would intentionally crash hourly and had a connection limit (First 1 then like 8, it may be capped at 100 now. I stopped following them a while back.) There's constant breakage in their subversion repository, many times requiring you to 'start over' with a fresh db.

    I'm sure the list could go on, but the point is the emulator projects are a joke. Nevermind that the client is getting long in the tooth and the proper way to handle the whole mess would be just writing a new client from scratch and simply trying to reimplement the Pre-CU/NGE rules on an entirely new codebase. It would've also wasted FAR FAR fewer hours than the emulator projects currently have, nevermind the tens of thousands in donations they've milked it for over the past 5-8 years.

    Also: given the community of primadonnas and douchebags surrounding what's left of the swgemu community, I have to say it's left me even LESS interested in anything Star Wars.

    As another reflection on this: Go look at the Star Trek modelling community compared to the Star Wars one. There's far more openness and cameraderie in the former than in the latter, despite both latching to the teats of a corporate controlled work.

  68. Re: instead of developing in house by AlamedaStone · · Score: 1

    with free electric sheep!

    Just like my dreams.

    --
    "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
  69. A Nostalgic Look back by Agrajag27 · · Score: 1

    I've posted a nostalgic look back at LucasArts. They were a client of my game testing company and I also was a member of the press during their most creative years. I remember these guys well. You can find the post at http://slashcomment.com/entertainment/good-bye-lucasarts/

  70. Re:A new X-Wing series would have been an insta-hi by BenJeremy · · Score: 1

    They should have flipped that around. Release an updated X-Wing, with multiplayer, and eventually tie it into an MMO like Galaxies. It might have led to a more successful launch for SWG had they used this game as a pre-cursor to build up a solid online fanbase before-hand.

  71. Capitalism in action by Anonymous Coward · · Score: 0

    I never owned a LucasArts game. All there games were quirky, kiddy, and silly for the most part. They haven't really had any hits in awhile.

    1. Re:Capitalism in action by Rotting · · Score: 1

      You missed out on TIE Fighter.

  72. Re-release the original theater versions! by Psychofreak · · Score: 1

    If Disney can release the original Star Wars movies without the plot changes it will be welcome.

    I am still trying to forget the prequels even happened.

    Phil

    --
    Laugh, it's good for you!
  73. Disney is bad by Anonymous Coward · · Score: 0

    Disney has a long history of buying very good game and educational software makers and then killing them. When Disney buys a company it is the beginning of the end.

  74. Re:A new X-Wing series would have been an insta-hi by MarcoAtWork · · Score: 1

    The sound was OK but the music was crap

    the music, which used iMuse, was actually great if you ran it to an outboard midi GM module (I used my Roland D5 keyboard at the time, which worked as it was compatible-ish with the MT-32 a lot of games back then supported), it was also awesome since it was midi it would seamlessly switch between "quiet" and "battle", I was really sad when games switched from that tech to CD tracks as the switch in that case it's a heck of a lot more noticeable.

    With the available quality of virtual instruments nowadays I am a bit miffed that more games don't go for stems and mix things on the fly vs having fully produced tracks.

    --
    -- the cake is a lie
  75. Rescue on Fractalus! by Anonymous Coward · · Score: 0

    Well... there goes my hope for a sequel to Rescue on Fractalus!.

  76. Re:A new X-Wing series would have been an insta-hi by antdude · · Score: 1

    You pay even if the games suck? Sure, they can make them but then they might suck. :(

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  77. Re:A new X-Wing series would have been an insta-hi by drinkypoo · · Score: 1

    I'm dating myself

    Welcome to slashdot.

    We would play the game on a my room mates 66 Mhz 486DX2.

    66 MHz? Luxury! Why in my day... etc etc.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  78. Re: instead of developing in house by WCLPeter · · Score: 1

    Better be good with that trigger finger if you get that six star wanted level, no way you're outrunning those fracking Snow Speeders and their damned grappling lines - they're taking you down every time.

  79. Nostalgia by Samuraid · · Score: 1

    Oh man. I was even planning to play through The Dig this weekend for fun and nostalgia sake. And now, this news about Lucasarts closing comes though... Looks like this weekend's gaming session will also be a memorial play-through as well.

    --
    if ($question !~ m/bb|[^b]{2}/i) { die(); }
    1. Re:Nostalgia by bfandreas · · Score: 1

      Wasn't The Dig that vaporware unmitigatedly bland thing they did with Thtephen Thpielberg?
      Dude! I'm aware we are holding an Irish style wake for LucasArts(née Lucasfilm Games). But commemorating their poo goes a bit far.

      --
      20 minutes into the future
    2. Re:Nostalgia by Samuraid · · Score: 1

      You are probably confusing The Dig with something else. It is one of Lucasarts' best.

      --
      if ($question !~ m/bb|[^b]{2}/i) { die(); }
    3. Re:Nostalgia by bfandreas · · Score: 1

      Hrm. I only remember luke-warm reviews and claims this game was un-LucasArty. Could be reviewers being reviewers.

      I will have to look for it on GoG or Steam.

      --
      20 minutes into the future
  80. Remember this when by RuaisLampSilog · · Score: 1

    you go to see the next disney bambifier idiotic film, or you put disney channel, and so on.

    --
    We all knew this would happen. Alas, we did it anyway.
  81. Re:A new X-Wing series would have been an insta-hi by bfandreas · · Score: 1

    Will only buy if Larry Holland is on board. Will only buy if it has strong single player. Will only buy if you stand no chance without proper flight controls.

    The original floppy version of X-Wing included a legendary frustrating mission. You were protecting a couple of freighters in an A-Wing(my least favorite craft) against a couple of waves of TIE Bombers. Who launched and launched and launched torpedoes. It's been 20 years since but I still remember the feeling of accomplishment after I finished that one. Sniped torpedoes ot of the air, hammered out my concussion missiles and went at the bombers with my measly two lasers, full shields to bow and hell rode in after me.

    It took me 2 days to get this one right.

    The mission got nerfed in the subsequent re-releases.

    --
    20 minutes into the future
  82. Re:A new X-Wing series would have been an insta-hi by bfandreas · · Score: 1

    CH Flightstick. You needed one. If you couldn't reconfigure your shields, energy levels(to weapon, engines and shields), switch between laser fire modes, didn't know your ion cannon from your concusion missile and couldn't read your radar then you were toast. Although(oh heresy) I still prefer the Wing commander radar display.

    In which case Sir might perhaps Rebel Assault? Many distinguished gentlemen with deficient aptitude prefer that offering. It can be controlled by a game pad, no special skills required.

    --
    20 minutes into the future
  83. More then enough IP to move forward with. by Anonymous Coward · · Score: 0

    LucasArts used to be the gold standard for games. Of course, that was over a decade ago, and have been worse and worse since, but they have more then enough IP's to make fantastic games with. Are they at least going to sell off the IP's?

  84. Point and click adventures by Anonymous Coward · · Score: 0

    For those of you, like me, who miss The secret of monkey island, day of the tentacle, grim fandango and the other classics.

    I can warmly recommend Deponia and Chaos on Deponia, 2 games in the same vein and with a 3rd one on the way.

    It's a great shame that this game genre pretty much died at the dawn of 3D gaming and it took about 10 years for it to reanimate.

  85. What's happening to the staff? :( by Anonymous Coward · · Score: 0

    Lots of names I cherish in that company who still worked there; I knew LucasArts was in decline but I was hoping it'd hang on long enough for those people to retire - Did they make it??

    I still remember names from the games credits like the testers Chip Hinnenberg and Jim Davison, the producer/hintline/testing combo of Brett and Tabitha Tosti (From whom I have a lovely written e-mail, from when I trying to get help for one of the buggy missions in XvT. The e-mail wasn't just some corporate robotic boilerplate reply but was actually written in a nice friendly style by a real person! With actual suggestions and help! It had smileys in it! How many people do that these days!?), Jo 'CaptainTrips' Ashburn, Peter Chan, the near-legendary music and sound people Peter McConnell, Michael Land and Clint Bajakian, and countless others!

    So many names from so many ending credits!

    We know the big names like Schafer and Gilbert, but there were so many others behind the scenes!

    I know a lot of people have left over the years; Some to Lawrence Holland's Totally Games when it spun out, and then later, more to Double Fine, but I suspect a lot of my old heros are still around there and it pains me to know that they're being laid off :(

    Those names appeared in the credits of so many LucasArts games that awed me and I loved spotting them, seeing more and more familiar ones as my collection built up.

    To all of them, thank you! I for one will not forget you!

  86. Be Cursed by Anonymous Coward · · Score: 0

    Be cursed Mickey Mouse.

  87. Rebellion by fox171171 · · Score: 1

    I really liked Rebellion... but I had a list of complaints about it longer than my arm that needed "fixing" to make the game what it should have been. I have no idea any more what those complaints were, but I don't think any of it was overly complicated to fix. They just needed a few good beta testers to point out the problems, then fix them. It could have been a much better game.

  88. Re:A new X-Wing series would have been an insta-hi by Hatta · · Score: 1

    Don't get me wrong. I love the X-wing series. I don't think they're suited for todays mass audience though. Reconfiguring your energy levels on the fly is a bit much for todays gamers that can't even handle health paks.

    --
    Give me Classic Slashdot or give me death!
  89. Re:A new X-Wing series would have been an insta-hi by Anonymous Coward · · Score: 0

    Off the top of my head, that can be addressed by offering multiple difficulty levels/options.

    Lower difficulties automate things for you, maybe even grant you perks to make the casual/noob player feel like a powerful hero (let's say... auto health regen if out of combat? unlimited or reloadable missiles/torpedoes? force powers that does anything from bullet time to speed boost to insta-gibbing a target with lightning? I'm just being crazy here)

    Higher difficulties don't.

    All that is adjustable in multiplayer, and we'll let the players segregate themselves in the casuals and hardcores.

  90. You misunderstood or misread. by concealment · · Score: 1

    For your information, Lucasarts THRIVED when it developed games internally, it was when they outsourced development that the rot set in. So... the history of Lucasarts 100% invalidates your rant and proofs you are a silly person nobody should listen too.

    The point is this: when a larger corporate entity, whose business is not the making of software, then has an in-house department that makes that software, it will not follow market demands but will be obedient to management, who are one step removed from market demands.

    The point isn't "develop their own games" if they are a games company; it's a non-games company developing games internally.

    That was clear in the original message, but you either missed it or don't care. Judging by your angry and incoherent post, you're looking for an excuse to be offended and righteously angry. I hope you get that chip off your shoulder; living like that has never worked for me or anyone I know.

    1. Re:You misunderstood or misread. by Anonymous Coward · · Score: 0

      The point is this: when a larger corporate entity, whose business is not the making of software, then has an in-house department that makes that software, it will not follow market demands but will be obedient to management, who are one step removed from market demands.

      Well, looking into the wiki entry for LucasArts, I don't think your point (which may be valid in a vacuum) applies

      LucasArts came to be because LucasFilm (the corporate entity) wanted to expand their business into other areas. In other words, they did want to be a games company.

      The lesson I think is more about bad luck, and that not every game company is good, or can stay good. I mean, look at Square Enix (a game company, whose CEO resigned just the other day)

      Bad luck is that the games industry/market went for 3D and FPS, when LucasArts was once known for their 2D adventure games.

      LucasArts tried to adapt, and their attempts have mostly been a mixed bag.

  91. Steam by Rotting · · Score: 1

    I hope they at least release X-Wing and TIE Fighter on Steam before shutting down. To this day TIE Fighter is still one of my favorite games.

  92. Re:A new X-Wing series would have been an insta-hi by bfandreas · · Score: 1

    Don't get me wrong. I love the X-wing series. I don't think they're suited for todays mass audience though. Reconfiguring your energy levels on the fly is a bit much for todays gamers that can't even handle health paks.

    The current euphemism for this is "streamlining". We still call it "you kids suck". Every time I see somebody taking a couple of rockets to the face, dive behind a chest-high wall and emerge 10 seconds later right as rain I die a little bit inside. Halo ruined health management and Half-life ruined what used to be open shooters.
    Not that the FPS genre was worth anything to begin with. First we had those shooting ducks shooting galleries. They were shareware. Then they thought "let's let the ducks move to and fro as well". And then they let the player move to and fro. And then we got multiplayer so the ducks were people who shot back. The whole thing had not too much depth to begin with and even that got taken away.

    Now everybody makes those highly scripted regen health death-to-the-brown-people shooterthings. But at least they have a story. Handily presented in QTEs. Don't stand over there or you will be summarily exected for triggering the QTE in the wrong sequence.

    You are propably right. A shooting duck's brain propably wouldn't be able to handle redirecting all power from the shield to overtake that imperial bastard/rebel scum and would write an angry email to the internet.

    --
    20 minutes into the future
  93. Still not understanding by concealment · · Score: 1

    Thank you for trying but:

    LucasFilm (the corporate entity) wanted to expand their business into other areas. In other words, they did want to be a games company.

    The primary product is film, not games.

  94. Nope, you're the one not understanding by Anonymous Coward · · Score: 0

    The primary product is film, not games.

    The primary product is whatever the owners or the ones running the company want. It could be just one thing. It could be twenty things. You can even switch gears if you dare.

    Nintendo started off making playing cards. Sony went from making radios to making... like... everything. Disney (the one who bought Lucasfilm) also started off with just films but branched out to a ton of other stuff.

    George Lucas, at least for a time, wanted his company to also do games. So he did.

    Having something being your primary or core product doesn't mean you'll do better or worse. Sometimes you make an Episode V. Sometimes you make Jar Jar Binks.

  95. Re:A new X-Wing series would have been an insta-hi by Talen317 · · Score: 1

    Disney should sell the rights to the X-Wing / Tie Fighter engine to CCP Games to be integrated into Eve Online. I think a joystick driven fast-twitch interface would do that game a lot of good.