Domain: 1up.com
Stories and comments across the archive that link to 1up.com.
Stories · 822
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Samus vs. The Galaxy
1up has a look back at the Metroid series during the 20th anniversary of Metroid for the NES. From the article: "Metroid's gameplay isn't beloved exclusively. Fans love the series' heroine, Samus Aran. Samus is hard to define as a character, which adds to her appeal. In the scrolls of the Chozo, the avian race that raised her after she was orphaned, she's recorded as The Newborn, and the hope of their depleted race. To the Galactic Federation, she's the protector of the galaxy. To Space Pirates, she's the Huntress, or a handful of vulgar alien words. To gamers, Samus is mostly an enigma. Unlike other game heroines, she hasn't spread herself and her secrets everywhere like a high school senior of ill repute. Samus' motivations still command respect and a certain degree of awe." -
Piracy Killing PC Gaming?
1up reports on comments from Kevin Cloud, co-owner of id, saying that piracy is killing the PC games business. He says that, in most markets, it's hard to sell official products because pirates can beat them to market. From the article: "'It's the primary reason retailers are moving to the console,' Cloud said, continuing on to say that ways to reduce piracy are in the forefront of every PC developer's mind, and citing World of Warcraft's subscription-based nature as an example of a possible solution to the problem." -
Inside the NES Worlds of Power Series
If you grew up in the 80s, chances were you'd at least heard of the Nintendo Entertainment System. For those of us that read Nintendo Power, ate Nintendo cereal, and (ahem) for a brief time even wore a Nintendo hat, the NES experience was fairly powerful. As such, reading about Nintendo games is a perfectly logical step. 1up has a long piece looking at the World of Power book series, a series of novelizations of some of the most popular NES titles of the day. Castlvania, Master Blaster, and Metal Gear all received the literary treatment ... with varying degrees of success. From the article: "This trend toward whitewashing death and violence also extended the books' text. In Blaster Master, all the defeated 'underboss' characters that look like mutated animals turn out to be holographic projections placed over formless blobs. In Metal Gear, Solid Snake is described as a 'walking arsenal,' yet he only uses his various weapons to shoot locks off doors. In Ninja Gaiden, Ryu's father is shown losing a duel to the death in the game's prologue, and is said to have passed away in the book's early chapters. Yet he turns up at the very end of the book, very much alive. In Infiltrator, a double agent that is ordered to be sent away to be 'voided' has his fate described as either having his memory wiped, being exiled, or getting demoted." So, how many folks (besides me) actually read these thing? -
Castlevania Retrospective, Xbox Live Bound
astrokid writes "From last week, 1up is running an informative look back at the Castlevania series. Although I am looking forward to Portrait of Ruin for the Nintendo DS, I really hope Konami finds a way to release a 2D game for one of the next gen systems." Funny you should mention that. An anonymous reader writes "The greatest Castlevania game -- and possibly 2D game -- of all time, Symphony of the Night, is headed to Xbox 360 Arcade!." -
Castlevania Retrospective, Xbox Live Bound
astrokid writes "From last week, 1up is running an informative look back at the Castlevania series. Although I am looking forward to Portrait of Ruin for the Nintendo DS, I really hope Konami finds a way to release a 2D game for one of the next gen systems." Funny you should mention that. An anonymous reader writes "The greatest Castlevania game -- and possibly 2D game -- of all time, Symphony of the Night, is headed to Xbox 360 Arcade!." -
PS3 Production 'In Full Swing'
1up is reporting on comments from Phil Harrison, saying that the PS3 is in full production mode. There are apparently already 10,000 devkits out there, and something like 100 games in the pipe already for the console. From the article: "Sounds pretty much like the usual rah-rah, go-team kind of stuff you'd expect to hear before a major system launch, but mentions of third-party support become far more interesting when you learn that many folks, both within Sony and without, are apparently 'scared of the wrath of Phil Harrison,' according to a Guardian source. Are third-party developers as excited and supportive as Harrison would have us believe, or are they just scared of receiving a Sony-flavored beat down?" -
MS Employees Debate Mod Chips
Via 1up, a post on Xbox strategy group member Andre Vrignaud's blog discusses the view of mod chips from inside Microsoft. Not surprisingly, he concludes that they're a barrier to a viable business model. Just the same, the post has some good consideration of the issue from both sides. Especially interesting is his comment that "a friend of mine at Microsoft once demonstrated a modded PSP to Bill Gates and showed off all of the interesting things that enabled. According to my friend Bill was intrigued and asked the audience what we might be able to do to encourage this sort of thing without damaging the business." Even if it's a sticky wicket, at least they're thinking along the right lines. -
Everybody Loves the Wii
1up is reporting on Ubisoft's enthusiastic adoption of the Wii platform. They'd previously only had two titles announced for the system (Red Steel and a Rayman game), but now claim to have seven different titles in production. From the article: "Ubisoft North America President Laurent Detoc ... praised the Wii several times during the panel, stating that he expects it to have 'a large audience and market.' He also stated that he personally felt that in a time when fewer and fewer games appeal to him, the Wii offers plenty of enjoyment. 'The first time I picked up that sucker I couldn't stop playing it.'" Ars Technica is also reporting that EA is gung-ho about the system. From that article: "EA not only indicated that they are taking the Wii and DS seriously, but the company also hinted that they will follow Nintendo's guidance and release games at or near the $49.99 price point. Nintendo has urged developers and publishers to respect the $49.99 price point, believing that it reflects a value advantage over other consoles. EA did not offer a firm commitment to that pricing, contrary to reports elsewhere." -
More Worst Videogame Ads
An anonymous reader writes "1UP has posted another feature with the best worst videogame advertisements of all time. There are some absolutely laugh-out-loud ads and descriptions for the Jaguar, 3DO, Super Metroid, Bubsy, Super Street Fighter II, and a bunch of others, including some bizarre peripherals from the '90s such as the Interactor, a subwoofer that you'd attach to your chest. 'It's the kind of thing you'd expect to see on a particularly lame supervillian, except he'd at least be able to knock people down with some kind of ripply sound wave effect, as opposed to just looking like a dip while playing Mortal Kombat.'" -
The End of E3?
Ground Glass writes "Next Generation is reporting that E3 as we know it is finished. The games industry has lost its most glamorous show." Update: 07/30 21:18 GMT by Z : A reader wrote in with a link to an Ars Technica story saying that the event is to be downsized, not cancelled. From that article: "At the end of the day, the reason is very simple: ten years ago, you needed a big trade show to generate buzz and hype. It used to be that COMDEX was a special event because so much new stuff was unveiled, and this was the only way to see it. Now, however, information comes down the pipe faster than ever, and companies are wondering if there's really any benefit to spending the big money on displays only to share the floor with other competitors looking to out-wow attendees." I guess we'll see in a day or two what the future of E3 looks like. -
Can Games Make You Cry?
Ground Glass writes "'Can games make you cry?' is a ridiculously simple question to ask about a hideously complex issue. Worse, it's possible that the very question itself muddies the answer. Next Generation's approach is a little more thoughtful; by figuring out what questions each medium tries to answer free of the art issue, it cuts to the heart of what games can do. With the tools made clear, it then theorizes what said tools can do emotionally." From the article: "In film, you can show a character staring at a point before him and then change perspective to show what he was staring at; it is the proximity and timing of the imagery that lends significance to the second shot. In painting, you can play with the two-dimensional space and qualities of the material at hand to create similarly suggestive juxtapositions of imagery, color, symbolism, perspective, lending greater insight into the workings of the medium, the subject at hand, the painter herself, and - ultimately - the viewer and his own perspective on the world around him." -
Stories in Games Matter, Right?
1up has a piece looking at what exactly David Jaffe meant when he said he was 'no longer doing story'. They examine how this ties into the Lester Bangs discussion, and hear from some other designers on where they think story falls within the realm of game design. From the article: "Warren Spector: Games are all about the player experience -- about DOING things, not about watching things or hearing about things. And that means that a narrative game has to put the player experience first and the narrative second. However, left to their own devices, most players aren't very GOOD at crafting compelling experiences -- just as most readers aren't good writers, and most moviegoers aren't great directors. And that's where story comes in." -
A Day in the Life With a Final Fantasy Creator
1up has a feature up looking at a day in the life of Yoshitaka Amano. This talented artist has been behind much of the visual appeal of the Final Fantasy series over the years. He's also worked on several anime series, such as Speed Racer, some Macross titles, and Neon Genesis Evangelion. In addition to background information, the article has a piece talking directly with the artist himself. From the article: " Final Fantasy wasn't the first video game-related job I did. So I went to America for a week, which was the first time I went to America, and I don't remember what company it was, but this company asked me to do an illustration similar to Dragon's Lair, the arcade game, and that was the first game-related job I had." -
When Consoles Lose, Everyone Wins
Ground Glass writes "Does the traditional knowledge that 'history is written by the winners' hold true with consoles? Perhaps, but there's more to it than that. Sometimes, systems that fail do so because their most salient concept was one no one was ready for - these provide future 'innovations'. Sometimes their loudest message was one only a niche group would ever want to listen to - they provide much needed perspective. In an early medium, the failures are the ones questioning what a game should be. It's no wonder the winners keep writing their ideas back in." -
Slashback: Facebook Un-Ban, Exploding Laptop, FFXI II
Slashback tonight brings some clarifications, and updates to previous Slashdot stories including, Kent State Facebook ban reversed, exploding laptop old news to Dell, XM moves to dismiss RIAA suit, J2EE death greatly exaggerated, and Square's next MMOG not FFXI II -- Read on for details.Kent State Facebook ban reversed. Corvaith writes "Just a few days after it was originally noted that Kent State University had banned athletes from posting on Facebook, the Kent Stater announced that the ban was reversed. From the article: 'The athletic department had previously expressed concern about athletes' personal information being available to the public, allowing for possible stalking situations. They were also concerned about athletes displaying inappropriate information on their profiles.' But, in the end, they 'had a change of heart after reviewing the privacy measures available on Facebook.' Athletes must now lock their profiles to friends only."
Exploding laptop old news to Dell? Anonymous writes "CRN is reporting that Dell had about a dozen reports of burned laptops before they announced last year's battery recall. The recall was launched in response to a exploding laptop caught on film at a Japanese conference. Dozens more cases popped up with apparently severe overheating, melted cases, etc., according to the report."
XM moves to dismiss RIAA suit. mikesd81 writes "Apparently, XM is asking a judge to dismiss a a copy right law suit brought by the recording industry. The law suit is over the ipod-like device that can store up to 50 hours of music. XM Satellite said the 1992 Home Recording Audio act protects it from being sued over its $400 handheld device. From the article: 'In a court filing, XM Satellite said the 1992 protections represent Congress' efforts to insure that the powerful recording industry would not be able to restrict the right of consumers to record songs that are broadcast over the radio or stifle innovation by chilling the development and use of the latest recording technologies.'"
J2EE death greatly exaggerated. Peter writes "A recent Burton Group report has stated that the Java Enterprise Edition platform is 'dying due to its complexity and lack of suitability for SOA.' Major vendors supporting JEE have responded with rebuttals, stating that the complexity has arisen due to customer needs and that it is well positioned for companies to build SOA solutions on."
Square's next MMOG not FFXI II. Despite some of the rumblings around the net, it appears that the next MMOG to come out of Square will not be a sequel to the popular FFXI. While Square may have shot down this rumor, the question still remains, what MMO are they working on?
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Jaffe Ditches Games With Stories
1up reports on David Jaffe's latest post to his blog, where he rails against games with stories, claiming that moving forward he'll be all about play for the sake of play. From the article: "Jaffe goes onto explain his thesis, believing many modern cinematic games don't properly play upon the raw 'real' emotions videogames can elicit: tension and release, fear and anxiety, triumph and defeat, and confusion and joy over challenges. We're wondering how Jaffe intends to make us cry without playing up the story elements, but we're interested in seeing him try. Maybe Project HL will simply feature an extended Path of Hades sequence ripped from God of War. I simply loved climbing those spiked poles for over an hour." -
Whatever Happened to the Gaming Mascot?
Ground Glass writes "Back in the days when consoles were measured in bits, they were also measured by their mascots - interestingly-designed characters that easily encapsulated everything the machine and its parent company stood for in gaming. Today they are no more than hangers-on, surviving either by cynically marketing to the very young or by remaining vestigial elements in games that would have been great with or without them. The next generation is coming, but mascots are nowhere to be found - so where did they go?" -
Sony 'Anti-Used Game' Patent Explored
Sometime in 2000, Sony patented a process that would 'verify a disc as legitimate, register the disc to that particular game console, then wipe out verification data so the disc would be rendered unreadable in other PlayStations'. Despite unrest in the gaming community over this technology, the company has repeatedly stated they have no plans to use it in the PS3. The LA Times explores this persistent debate, examining why Sony developed the tech and why gamers are nervous. From the article: "Whatever Sony's plans, the tempest [over the patent] illustrates the changing nature of ownership as millions of people accumulate vast collections of digital entertainment. Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection." Thanks to 1up.com for the link. -
New Eternal Darkness Titles Promised
1up reports that Silicon Knights, maker of the Too Human and Eternal Darkness games, have promised they plan to return to Eternal Darkness at some point in the future. I wouldn't hold your breath for it, though. Any sequel to the Lovecraft-inspired horror title will be some time in coming. From the article: "'Although this [Eternal Darkness 1] is just one story we had in mind for the Eternal Darkness universe, there are even more manipulations, great ancients, and numerous other stories to tell...' The outspoken developer continues on by describing how their plans for Eternal Darkness tie into Too Human, as well; the upcoming trilogy represents an evolution of the studio's concept for Eternal Darkness. Instead of holding off on sequel treatments, however, they've instead decided to plan an overarching three-part story from day one. " -
The Long Road for Call of Duty 3
All this week, 1up has been running an extended feature on Call of Duty 3. Despite the sometimes tired WWII genre, the CoD series has managed to keep things fairly fresh in their continued exploration of the FPS' greatest war. Articles include details on the making of the game, a look back at past installments in the series, and a discussion with Creative Director Richard Farrelly on the jump to next-gen consoles. -
The Long Road for Call of Duty 3
All this week, 1up has been running an extended feature on Call of Duty 3. Despite the sometimes tired WWII genre, the CoD series has managed to keep things fairly fresh in their continued exploration of the FPS' greatest war. Articles include details on the making of the game, a look back at past installments in the series, and a discussion with Creative Director Richard Farrelly on the jump to next-gen consoles. -
The Long Road for Call of Duty 3
All this week, 1up has been running an extended feature on Call of Duty 3. Despite the sometimes tired WWII genre, the CoD series has managed to keep things fairly fresh in their continued exploration of the FPS' greatest war. Articles include details on the making of the game, a look back at past installments in the series, and a discussion with Creative Director Richard Farrelly on the jump to next-gen consoles. -
The Long Road for Call of Duty 3
All this week, 1up has been running an extended feature on Call of Duty 3. Despite the sometimes tired WWII genre, the CoD series has managed to keep things fairly fresh in their continued exploration of the FPS' greatest war. Articles include details on the making of the game, a look back at past installments in the series, and a discussion with Creative Director Richard Farrelly on the jump to next-gen consoles. -
Five That Fell
Ground Glass writes "The games industry is as cutthroat as any in entertainment or tech, and it so happens that many loved, respected, and influential companies nevertheless get crushed in the waves of hardware transitions or left behind by market forces. Given that one of those shifts is rapidly approaching, now is as good a time as any to look at five such companies that are no longer with us, but are still remembered and revered by their fans." -
Gamer's Kryptonite
1up has a feature, in honor of the excellent Superman Returns, discussing the unfortunate history of Superman licensed games across the many consoles. The worst is, of course, Superman 64. From the article: "Superman 64 isn't completely without redeeming features. It serves as an invaluable object lesson in how not to make a videogame. Try to build your characters with more than three polygons. Do not pad out your game by forcing players to fly through rings at two miles an hour in between each stage. Do not make your superheroes less physically imposing than a one-legged, asthmatic kitten with a concussion." -
Luke Smith vs. Square/Enix
Luke Smith, news editor over at 1up, recently posted a protesting blog entry which openly defied a draconian edict laid down by Square/Enix. The company required news organs to refrain from discussing many aspects of the Valkyrie Profile title, coming out in the U.S. later this year but already available in Japan. Gamers With Jobs has a good synopsis of the situation. From that article: "Is he being a bit overly dramatic on this issue? Perhaps. But it is an interesting illumination of a larger issue, to do with the quality of communication between the industry and games journalists. Smith is certainly not the first to express dissatisfaction with the current state of affairs." -
Sony To Go From First To Worst?
There have been many analyst predictions in the early days of the next-gen consoles, but rarely have they been so direct. DFC Intelligence President David Cole has gone on record saying there's a very real possibility Sony could lose this leg of the race to Microsoft and Nintendo. From the article: "Sony's clear strength is the first factor: brand strength and current market position. The glaring weakness of the PlayStation 3 is price, especially when compared to the competition. However, it is more than just an issue of whether the PlayStation brand strength can justify a premium price. Of course, Sony would like to point to the hardware horsepower and extra features like Blu-ray. The problem is that is only one factor in our forecasting matrix. Furthermore, with the competition having features like Xbox Live and the Nintendo Wii controller, the PS3 may not have that much of an advantage in the elusive 'Wow Factor.'" 1up Editor Sam Kennedy has further musings on this subject, with Next Generation reporting that there may be a problem getting high yields in the PS3 production process. -
Halloween the U.S. Release Date for FFXII
Along with trick or treat candy, gamers can look forward to Final Fantasy XII finally launching here in the states on October 31st. 1up has the story: "What better way to enjoy left over Halloween candy than by digging into an epic RPG adventure? Additionally, Square Enix will be releasing a Collector's Edition for $59.99 via EB Games and GameStop websites and retail stores featuring special packaging and a bonus DVD with Japanese and American trailers, developer interviews, an art gallery and featurettes on the Final Fantasy series. " -
The Ten Greatest Years in Gaming
Ground Glass writes "Next Generation has posted an abbreviated version of gaming's history by only chronicling the high points - the ten best years in the history of the medium. While it doesn't cover 1998 (and therefore forgets the birthdays of Half-Life, Starcraft, and Zelda: Ocarina of Time), most of the memorable moments are there. What was your best year for gaming?" -
Mechanics That Changed Gameplay Forever
grammar fascist writes "A feature at 1up.com explores the various gameplay devices that revolutionized videogaming, and you might not believe how simple they are: life bars, power-ups, bosses, and combos make the list. From the article: 'As good as these ideas may sound on paper, they don't always work in execution. Sometimes they don't even make sense. But every once in a while, a game designer comes up with a fantastic concept that engages the player -- and influences the work of other designers.'" -
ESRB Outlines Publisher Fines
1up reports that the ESRB has laid out what publishers can expect if they step out of line regarding game content. From the article: "Vance says the ESRB has the power to enforce up to $1 million in monetary fines for the 'most egregious offenses,' and could potentially suspend publisher's access to the ratings system. Most retailers will not carry games without a rating. Further corrective actions could include pulling advertising until content's corrected, stickered packaging, product recalls and 'other steps the publisher must take.'" -
BlizzCon 2006 Unlikely
1up is reporting that there is unlikely to be a BlizzCon 2006. While last year's event was a success, the company has no plans to make it a yearly event. From the article: "Blizzard has a notorious past when it comes to shipping products on time. Less focus on putting a con together means production time going to the game development of the expansion, making sure they make their targeted release date before the end of 2006. In the end, would you rather go to a con or be cruising the Outlands with your flying mount?" -
The 'Perfect' Gaming Setup
1up is running a fun piece looking at how to take your gaming setup from merely functional to truly outstanding. From the article: "So you already took the plunge on a hot new HDTV. You've got an Xbox 360, but you're hungering for more HD gaming goodness, and you don't care how much it costs to get there. If that's the case, you're ready to enter the extremely hardcore domain of rolling your own home theatre gaming PC. This is not a project for the light-hearted. If you've never built a computer before, you're better off experimenting on the one you already have first with simpler exercises, like RAM and video card upgrades. Get comfortable, expect mistakes, and don't be afraid to see your own blood - computers can be pointy on the inside." -
The DS Lite U.S. Launch
Yesterday Nintendo began selling the upgraded version of their popular DS handheld system, and by all accounts sales are going very well. 1up has a look at the story of the DS so far, from somewhat rocky launch up through this last amazing Christmas season. From the article: "Nintendo had lost its collective mind. At least, that's how it looked back in January 2004 when the company announced its latest system, the DS. 'We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century,' company president Satoru Iwata stated--a bold proclamation. But few were buying it." PC Magazine has details on what was upgraded, and Engadget has pictures from the NYC launch party. -
Oblivion Patch Causing Issues
The much anticipated patch for Oblivion is here, but it has come at a cost. 1up reports on complaints from users about lockups, lagging, and some curious technical problems. From the article: "Even though the patch cleans up a number of glitches quests, many are still upset because it doesn't solve their existing issues. If you've already run into and experienced a glitch quest, there's a good chance the patch will do nothing to fix it; the patch can't fix contaminated saves. Consequently, Bethesda employees have been recommending fans start new characters if they want to experience these quests." -
A Chat With the Final Fantasy XIII Team
1up's Shane Bettenhausen had the chance to sit down for a chat with the team behind FFXIII. They discuss the multiple versions of the games planned, the character of the title's heroine, the futuristic setting, and just a little bit about the game's battle system. From the article: "At first sight, it might seem like an action game, but FFXIII inherits the long tradition of the numbered FF games, which is the active-time battle command system. We are trying to use a similar system to what you've seen, but the major difference is that the battle will be speeded up considerably. In the past, you had to wait to input commands, but our goal here is to reduce that waiting time as much as possible, so that the battles are greatly speeded up." -
ESRB Our Last Defense Against Game Censorship?
1up is running a piece looking at the ESRB, and its role in politics. They assert the organization may be gaming's last defense against politicians seeking to censor games to increase their own political capital. The article discusses the Hays Code governing movies, and the limits on speech the comic book industry placed on itself as the result of similar pressures. From the article: "Ultimately, the best way to prevent the demise of gaming is to make use of the democratic process. Despite what the Internet would like to believe, mere emails and forum posts don't have much clout. Rather, posted letters to representatives (written on actual paper) are the best way to let politicians know your opinion -- the beliefs that they've been elected to represent." -
Time-Tested Gaming
1up has an interesting piece looking at games that have withstood the test of time, aging gracefully where others have not. Titles discussed include the Korean powerhouse Starcraft, Nethack, and the Sim series. From the article: "It's hard to label which games are suitable for repeated lovin' and which are forgettable. One gamer's Halo is another gamer's Superman 64. But when it comes to firing up a favorite, some adventures hold the same appeal they did when they were released years ago -- and jumping in for the fortieth round is every bit as pleasurable as the first time." -
Retro Gaming With Castlevania and Friends
Jeremy Parish, over at 1up, has single-handedly taken up the banner of the classic game. Today, he talks about Castlevania and other classic vampire killers. From the article: "There was recently a rather lively debate on my personal blog about how silly the whole franchise has become, considering it started off as little more than a loving tribute to classic monster movies and has somehow mutated into a rather straight-faced effort by silver-haired pretty boys to battle vampires. It's like a horrible Ann Rice/DeviantArt mash-up, based around a not-quite-menacing villain whose job is basically to serve as a MacGuffin for exploring twisty castle corridors and has occasionally been depicted as a dude in a badly-designed tuxedo." -
Microsoft Handheld Gaming in 2007?
1up is reporting on speculation from analysts 'The Diffusion Group', who have forecast a handheld gaming device from Microsoft sometime in the next two years. From the article: "It's an analyst group's speculation and should be taken as such, but simultaneously one has to wonder what is the likelihood of Microsoft bringing a PGC to its platform library. A portable entry seemed like the next logical step for Microsoft before E3 -- and that logic was confirmed by the announcement of Live Anywhere at E3 -- a handheld platform would certainly make a solid launching pad for the mobile arm of Live Anywhere, wouldn't it?" -
Japanese Gamers' Post-E3 Reversal
Castar writes "Prior to E3, Famitsu readers were interested in the PS3, and Final Fantasy. Post E3, while there's still some excitement over Final Fantasy, they seem to be very interested in the Wii, and concerned about the PS3's high price. It certainly seems that in Japan, at least, Nintendo and Sony's fortunes have reversed. Will this hold through the launch and the succeeding years?" From the article: "Nearly 70% of readers said they are most looking forward to Wii. 21% voted for PlayStation 3, while the others voted for systems already released. 88.4% of readers believe PlayStation 3 is too expensive, while 10% believe it's 'about right'." -
Halo 2 PC Vista Only, With Exclusive Content
Via 1up and Kotaku, news from the most recent Bungie weekly update. Work on Halo 2 PC is continuing apace, but players looking forward to the game should know a few things. The game looks to be Vista only and, despite the promise of the 'Live Anywhere' concept, will not be interconnected in the way that the Shadowrun game will be. The Bungie update clarifies on these announcements. From the article: "Will I need a DirectX 10 graphics card to run Halo 2 on PC? No. Although you will require Windows Vista to play Halo 2 on a PC, you won't necessarily need to upgrade your graphics card to do it. Halo 2, like some other Vista titles, will work just fine on a wide range of graphics cards, including DX9 cards. We will provide far more detailed minimum hardware requirements closer to the game's completion." -
The Media's Best of Show for E3 2006
A lot of the big sites have given out their awards for various 'best in show' categories. Bioshock got the nod for 'Game of the Show' from Gamespot, Gamespy, and IGN. From Gamespy's coverage: "I was completely captivated with BioShock like no other game at E3 2006. Is it an RPG? Is it an action game? Is it an adventure? BioShock looks like it has a little of everything: a captivating story, beautiful environments to explore, gorgeous graphics, gameplay that crosses multiple genres... it's hard for me to imagine anyone not seeing the haunting images of a protector escorting that little girl through the unique underwater setting of Rapture and not being immediately hooked. Considering Irrational's history with Looking Glass and the System Shock titles, what I saw of the game at E3 this year vaulted it to the top of my wish list. " 1up gave the nod to Spore. -
Sony And The No-Confidence Vote
Sony continues to spend the goodwill it has achieved over the last generation of consoles. As widely reported over the weekend, last Friday CEO for SCE Europe David Reeves spoke to the press. "We have built up a certain brand equity over time since the launch of PlayStation in 1995 and PS2 in 2000 that the first five million are going to buy it, whatever it is, even it didn't have games." This 'you'll buy it anyway' attitude has further annoyed gamers already rankling from the announced pricetag. Next Gen and IGN talk about the two sides of the coin, with IGN laying into the company for the lack of HDMI output in the cheaper model, and Next Generation saying that Sony is far from defeated. -
E3 Impressions - Huxley and Mass Effect
The 360 is playing host to some non-traditional titles in the near future. Huxley is an MMO, one of the first on the console, and combines MMORPG elements with FPS shooting. From Gamespot's Huxley hands-on: "We saw a residential area that has room for 5,000 players, and told that you'll be able to purchase your own housing in the game." Meanwhile, Mass Effect is Bioware's next great opus, an RPG with energy weapons. From 1up's Mass Effect hands-on: "Everything for the E3 demo was in-engine, and the graphics are impressive. The dialogue scenes revealed characters with lifelike eye movements that conveyed real emotion. Excellent voice acting, distinctive music, and a beautifully formed world with rich, detailed environments show real promise." -
Walking Other Worlds
At this point, if you're at all interested in online gaming, you probably recognize the 'MMOG' abbreviation. Massively Multiplayer Online Games are one of the most popular genres in gaming right now, and today I have impressions from two titles that do things slightly differently from the norm. Final Fantasy XI has been out for three years on the PC, two years on the PS2, and as of last month made its debut on the Xbox 360. The first Massive title to grace Microsoft's next-gen console is, regrettably, starting to show its age. More sprightly is the standalone expansion to last year's Guild Wars, simply entitled Factions. It adds new content and classes to a very popular Player vs. Player (PVP) title, and manages to meet the high expectations set by the original game's launch. Read on for my impressions of Final Fantasy XI for the Xbox 360, and Guild Wars: Factions.- Title: Final Fantasy XI
- Developer/Publisher: Square/Enix
- System:360 (PC, PS2)
2003 was a long time ago, though. The Taru Taru are still cute, but just about every other aspect of the game feels dated in comparison to modern online games. Questing is extraordinarily awkward; There are lots of quests to do but almost no way to know how to find them. Hint books or the internet are really the only way you'll know that the surly gang of school kids behind the fish warehouse in Windhurst is a consistent source of fun missions. Graphically, the game looks serviceable but out of place on the Xbox 360. On a hi-def screen the jaggies ignorable on the PC or PS2 try to reach out and remove your optic nerves. The job system (allowing you to try all the classes with one character) is still one of the finest examples of balance and utility in the genre ... but raising levels on those classes will drive you to distraction. Leveling is an unrelenting, punishing grind. The first ten levels are basically required soloing, but beyond that you'd better be grouped or you're going to be enjoying the 'feature' of xp loss on death. My favorite moment is when you die just after having gained a level. You lose xp so, of course, you lose your level. That's some class A fun.
The 360 version collects up all three expansions to the game (Rise of the Zilart, Chains of Promathia, and Treasures of Aht Urhgan) along with the original gameworld, to allow the 360 experience to be a 'complete' one. Unfortunately, unless you've already been playing this title on the PC or PS2, much of that content will be weeks or months away from your level 1 character. The most recent expansion, Aht Urghan, has been getting very positive commentary from those who can play it, but the expansion's inclusion into this bundle is of limited interest to the new player.
Me personally, I like Final Fantasy XI a lot. After the minty-clean ease of WoW or EQII, the brittle hardcore crunch of FFXI is a really nice change of pace. That said, I don't really understand this title's release for the 360. In essence, this game was only released on the console so that Microsoft could check off a box for the MMOG genre in its launch window library. With new and innovative Massive offerings still quite a ways off (such as Huxley), FFXI provides a stopgap marketing measure for Microsoft, and once again proves Square/Enix's skill with hardware integration. Definitely not for the MMOG newcomer, and probably already a notch in the belt for the experienced, I'm just not sure who this bundle is for.- Title: Guild Wars: Factions
- Developer: ArenaNet
- Publisher: NCSoft
- System:PC
The two new classes brings the total up to eight, and fit seamlessly into the world of Ascalon for both PVE and PVP play. The Assassin is a direct damage character, carrying a lot of similarities to the Warrior class. An Assassin character has to get very up close and personal to do maximum damage, though, not having some of the skill with ranged weapons other classes do. The class also breaks ground with 'combo' moves. The mix-and-match actions that any character can slot are always fun to combine in interesting ways, but the Assassin relies on stringing together specific moves for increasing damage. The other new class, the Ritualist, is a support class that features a good deal of group buffing and debuffing. I found the Ritualist's laid back style of play kind of awkward in PVE, but it was a lot of fun in PVP matches. As long as you're in the main pack of your team, you're doing some good. A simple strategy even an inexperienced player like me could follow.
The new questing continent, the region known as Cantha, will keep the PVE players happy for a very long time. It's simply gorgeous, and artistically very different from many of the initial Prophecies zones. For example, the summer green that the lower-level original zone uses gives way to an autumnal orange and gold in Eastern-themed Cantha. There are over two dozen core quest missions, and enough side-quests to keep even the most dedicated PVE character busy for some time. For me, the most enjoyable element of these environs is the smaller zones, some of which go far beyond the traditional fantasy tropes we've come to expect. A beach-front area dominated by villages built on giant tortoises, and an ancient city built into a massive gorge, are just two of the nonstandard zones you'll travel through in Cantha. The Guild Wars designers went about as far as they could from the look and tone of the original Prophesies zones, and the Eastern sensibility and flair is like a breath of fresh air.
PVP is the gameplay that most people come looking for when they sit down to a session of Guild Wars, and Factions provides for these players as well. Besides the same gameplay seen in Prophecies, travelers to Cantha have the opportunity to align with two warring groups seeking to control the newly found lands. In PVP battles, guilds can struggle back and forth across a highly militarized zone. The more PVP victories a faction has, based on the guilds associated with it, the more land it can claim to control. The most interesting thing is that individual guilds can then lay claim to some of these lands, based on the amount of favour they've curried with their patron faction. This favour is earned not by PVP, but by PVE questing. The most successful guilds under Factions, then, are mixed bags. PVE questers garner favour with the ruling faction, while PVP gladiators ensure that their faction has control of a large swath of land. It forces players that normally would not associate to come together in a common goal, and is a right brilliant idea.
As has been the case since its launch, the heights of this game are not for the hardcore. At this week's E3 ArenaNet has flown some of the most dedicated guilds out to compete live on the show floor. These players spend hundreds of hours each month honing their skills in the arena, and if you want to compete at that level you're going to have to sacrifice. For those of us with less ambitious goals, Factions is a lot of added flavour for a great casual game. You can pop in, play for 30 minutes with NPC allies, and pop out having had a lot of fun. It still has the same drawbacks as the original; Communication elements are a little rough, and if you find yourself questing with other people you're likely to find yourself frustrated sooner rather than later. That said, if you enjoy the Prophecies portion of Guild Wars ArenaNet's additions to the game are going to make you reconnect with your very first humiliating loss and that sweet, sweet first victory all over again. -
PS3 Launch Details Announced
Sony's conference offered up reassurance that a number of their titles will be playable at this year's E3. The controller will sense movement, allowing the player to move an onscreen avatar 'naturally'. They also released the system's launch details. The North American PS3 launch will occur on Nov. 17th, 2006. The 20GB HDD version will retail for $499, and the 60GB HDD version will go for $599. They promise 4 million launch units by December 31st. Update: 05/09 03:57 GMT by Z : Apparently, not only does the $499 system have a smaller harddrive, but it has fewer features as well. My two cents:1.) I'm honestly surprised they're this far along with these titles. They may actually make the November launch.
2.) Even through an internet feed, it was obvious the only truly next-gen title there was Heavenly Sword (from the great folks at Ninja Theory). The EyeToy stuff looked cool, but isn't something I'm likely to try out any time soon. Most of the games could have been 360 or even late-lifetime Xbox titles.
3.) I won't be able to review games for this system at the launch price. There's no way I'm dropping $599 for a game console.
4.) The controller orientation thing is ... I don't have the words. Awkward? Cash-in? Cynical? Whatever their intent, it just seems like a bad idea.
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Blizzard Talks About WoW Stability and Service
Via 1up, information from Producer Shane Dabiri on the future of the World of Warcraft service. He offers up details on the new server setups, new server sites, and the much-anticipated character transfer service. From the article: "Scheduled to go live this summer, this feature will allow players to move their characters, within certain restrictions, to a realm of their choosing. This means that player's will now be able to join their friends on other realms without the need to wait for a pre-set mass realm transfer. In addition, this will also contribute to a balancing of the player load from realm to realm, which again is a specific way for us to reduce realm queues and lag. We know that many player's are eager for this service to be implemented, so we'll share further details as soon as more information becomes available. " -
Valve Developing For 360
1up reports that Valve is apparently developing a title for the Xbox 360. From the article: "In addition to enhancing their custom Source engine with improvements taking advantage of the Xbox 360 hardware, Valve's focusing on incorporating future releases into Microsoft's Xbox Live service. Xbox Live sure would make an enormous amount of sense with the studio's episodic content plans for Half-Life 2." As the article notes, this is a big turnaround for outspoken developer Gabe Newell. -
Texas Senator Proposes Game Tax
Via 1up, an article at the Brownsville Herald detailing a proposed tax on videogames. From the article: "The McAllen Democrat said on Wednesday he plans to propose a 5 percent tax on videogames when he and other members of the Senate Finance Committee meet this weekend to discuss a series of tax bills. It would raise about $65 million every two years and be designated for new schools and building upgrades at poor school districts, he said. 'You have all these kids buying videogames, and sometimes they are good, some are bad and that's not my call,' Hinojosa said. 'But I think that we can generate (money) to put toward the schools they go to.'"