Domain: 1up.com
Stories and comments across the archive that link to 1up.com.
Stories · 822
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The Secret Lives In Animal Crossing
1up has an entertaining article visiting some Animal Crossing player towns, and commenting on what life is like in some far away places and personalities. From the article: "Friend No. 3 is a writer, which means that her normal brain functions bombed a long time ago. Regardless, I visited her town to observe what Animal Crossing brings to her surface. Things were off to a great start when No. 3 met me at the town gate and began watering me. Apparently, I 'needed nutrients.' She then bestowed an owl clock on me, though whether through generosity or as a part of my newly prescribed diet, I'm still not sure. The town was clean and well maintained. The glittering constellation of Runner 2046 AD was particularly awesome, but entering No. 3's mansion was like falling into an ocean of junk. " Jeremy Parish comments in his blog about why he enjoys seeing the article on the site. -
The Secret Lives In Animal Crossing
1up has an entertaining article visiting some Animal Crossing player towns, and commenting on what life is like in some far away places and personalities. From the article: "Friend No. 3 is a writer, which means that her normal brain functions bombed a long time ago. Regardless, I visited her town to observe what Animal Crossing brings to her surface. Things were off to a great start when No. 3 met me at the town gate and began watering me. Apparently, I 'needed nutrients.' She then bestowed an owl clock on me, though whether through generosity or as a part of my newly prescribed diet, I'm still not sure. The town was clean and well maintained. The glittering constellation of Runner 2046 AD was particularly awesome, but entering No. 3's mansion was like falling into an ocean of junk. " Jeremy Parish comments in his blog about why he enjoys seeing the article on the site. -
Penny Arcade's CGW Interview
1up is running an interview with the Penny Arcade guys, originally done for Computer Gaming World. They talk comics, the industry, Harlan Ellison, and (of course) games. From the article: "Jerry Holkins: My favorite quote comes from this one strip where I say 'Fetch it, and gaze upon your ruined world.' I'm not sure that anybody else really pays attention to that particular comic strip, but it's called 'They Hailed From Canadon,' and it's just this...it starts out in this weird, Penny Arcade way, but it has these spacefaring dogmen that for some reason really do it for me. I don't know why." -
Land of the Rising Fun
I very patiently waited all week before linking to 1up's multi-part Land of the Rising Fun feature. It details several very good, very Japanese titles they've had the pleasure of playing lately. A lot of them are for the DS (no surprise), with Chulip, Odama, and Contact particularly appealing. From the piece: "I've loved Japanese games ever since Pac-Man rocked my childhood. Unfortunately, as the medium matures, its seems more and more Americans take issue with Japan's willingness to defy logic in the name of entertainment. Are the frequently goofy aesthetics of Japanese games a dangerous creative rut? Maybe not. Goofiness is making a comeback, thanks in no small part to the Nintendo DS, which is reaching new audiences with experiences that emphasize creativity above anything so mundane as mere realism." -
Land of the Rising Fun
I very patiently waited all week before linking to 1up's multi-part Land of the Rising Fun feature. It details several very good, very Japanese titles they've had the pleasure of playing lately. A lot of them are for the DS (no surprise), with Chulip, Odama, and Contact particularly appealing. From the piece: "I've loved Japanese games ever since Pac-Man rocked my childhood. Unfortunately, as the medium matures, its seems more and more Americans take issue with Japan's willingness to defy logic in the name of entertainment. Are the frequently goofy aesthetics of Japanese games a dangerous creative rut? Maybe not. Goofiness is making a comeback, thanks in no small part to the Nintendo DS, which is reaching new audiences with experiences that emphasize creativity above anything so mundane as mere realism." -
Land of the Rising Fun
I very patiently waited all week before linking to 1up's multi-part Land of the Rising Fun feature. It details several very good, very Japanese titles they've had the pleasure of playing lately. A lot of them are for the DS (no surprise), with Chulip, Odama, and Contact particularly appealing. From the piece: "I've loved Japanese games ever since Pac-Man rocked my childhood. Unfortunately, as the medium matures, its seems more and more Americans take issue with Japan's willingness to defy logic in the name of entertainment. Are the frequently goofy aesthetics of Japanese games a dangerous creative rut? Maybe not. Goofiness is making a comeback, thanks in no small part to the Nintendo DS, which is reaching new audiences with experiences that emphasize creativity above anything so mundane as mere realism." -
Land of the Rising Fun
I very patiently waited all week before linking to 1up's multi-part Land of the Rising Fun feature. It details several very good, very Japanese titles they've had the pleasure of playing lately. A lot of them are for the DS (no surprise), with Chulip, Odama, and Contact particularly appealing. From the piece: "I've loved Japanese games ever since Pac-Man rocked my childhood. Unfortunately, as the medium matures, its seems more and more Americans take issue with Japan's willingness to defy logic in the name of entertainment. Are the frequently goofy aesthetics of Japanese games a dangerous creative rut? Maybe not. Goofiness is making a comeback, thanks in no small part to the Nintendo DS, which is reaching new audiences with experiences that emphasize creativity above anything so mundane as mere realism." -
Ubisoft Officially Drops Starforce
totalbasscase writes "Starforce, the copy protection scheme hated by most who've had reason to use it, has lost a customer. Ubisoft has confirmed that not only will Heroes of Might and Magic V ship without Starforce copy protection, the publisher is discontinuing its use in all its games." From the article: "We'd venture it has something to do with the lawsuit raised against Ubisoft for using Starforce as copy protection software. When we asked why they were dropping the company Ubisoft representatives said, 'Ubisoft takes its customer concerns very seriously and is investigating the complaints about alleged problems with Starforce's software. Ubisoft's goal is to find solutions for its customers if there are problems with Ubisoft products.'" -
In-Game Adverts Could Reach $2 Billion?
Via 1up, a story on the Adweek site positing that in-game ads could reach $2 Billion by the end of the decade. The story discusses Massive, the streaming ad firm, and their success in reaching eyeballs. From the article: "Those customers include the majority of the major film and entertainment studios, according to Davis, as well as brands such as Coca-Cola, Subway, Honda, and Gillette. Davis said that Massive was benefiting from an 'overwhelming trend away from mass marketing' that is making the medium's men 18-34-dominated audience more attractive to more brands, even sometimes slow-moving packaged-goods advertisers." -
Sanitizing Expression In Virtual Worlds
1up has a piece looking back at the GLBT guild mixup that happened earlier this year in World of Warcraft. From the article: "'... last summer a friend introduced me to WOW, and I really liked it, though I didn't care for remarks many of the players made, like the fact that everything is apparently so gay when it's bad. So I decided to create my own guild, which would be GLBT friendly.' Sometimes singing, other times slogging her way through WOW's exacting echelons to a formidable level 60, Andrews had big endgame plans for her developing guild--until January 12, 2006, that is, when a note from publisher Blizzard blinkered everything." -
PC Games Go To Boot Camp
1up has taken several of the more popular recent PC titles to Apple Boot Camp, and report back on how they handle the MacBook Pro hardware. From the article: "With all settings on medium, F.E.A.R. is absolutely playable. Again, none of the silky-smooth 60 fps that hardware freaks clamor for, but it looks good and plays well even with tons of characters onscreen. Annoyingly, F.E.A.R. offers a really pitiful selection of resolutions, all of which are constrained to the old-fashioned 4:3 aspect ratio -- meaning that play on the MacBook's widescreen is stretched, and kind of ugly. That's not a hardware issue so much as limited programming, and presumably anyone with a widescreen PC is in the same pickle." -
The Call Girl Character Class
An anonymous reader writes "And you thought stuff like WoW was addictive before? 1UP has posted a story from CGW about the new character class in MMOs: call girl. They interviewed girls who make up to thousands of dollars a week as escorts in the MMO Second Life. The article even sheds light on virtual pimps and a gentleman's club that takes a cut of the action. Said one of the escorts interviewed, 'Based on my personal convictions, which most people would find beyond offensive, I do not set boundaries in Second Life. I'll do anything, and I'll probably do it better than the client expects.'" -
PSP Vs. DS One Year Later
1up has a feature revisiting the ongoing struggle for supremacy in the handheld market. The PSP and the DS have had many ups and downs in the past year, and the column lays out the successes and failures for both systems. From the article: "And then there were two. The DS is cleaning up in Japan -- the sheer demand for the console there has siphoned every single unit from the marketplace, while PSPs sit unloved on store shelves. But here in the U.S., it's a neck-and-neck race. And, since the PSP launched one year ago on March 24th, 2005, we thought it'd be an excellent time to revisit the past year and gauge the situation as it stands today." -
Final Fantasy XIII and Halo 3 at E3 This Year?
There are hints floating around already at some of the titles that will be unveiled during this year's Electronic Entertainment Expo. 1up has a short piece saying that Final Fantasy XIII is almost done, and will get a powerful debut at the show in May. IGN, meanwhile, is rumourmongering that Halo 3 will also make an appearance. Not only that, they say, it's slated for a March 2007 release. From the article: "By theoretically shifting Halo to next spring, Microsoft thus allows third-party companies a better chance to shine independently of Bungie's uber shooter during the fall 2006 season. One must wonder, however, why the game wouldn't come out simultaneously with the movie, due in summer 2007. But if Halo 3's alleged March release date is officially confirmed, perhaps the game will leave questions for the movie to answer." -
The Oblivion of Western RPGs
1up has a piece looking at how Elder Scrolls IV: Oblivion may just be what the western RPG genre needs to spring back from the brink of nonexistence. From the article: "Western RPGs focus on the characters, and the world around them is a tool to let the player-as-character do and see more. Eastern RPGs focus on the events unfolding around the characters, and how the characters affect the world around them. Western RPGs are based on the experience of tabletop role-playing games, limited only by the imaginations of the players and the game master, where Eastern RPGs are more re-creations of traditional storytelling. Oblivion has taken huge strides toward meeting fans of MMOs halfway by building A.I. that really lives alongside the player and ensuring that the actual missions are easily pursued." -
Final Fantasy XI Fan Fest 06
Last weekend the players of Final Fantasy XI attended their annual fan fest. 1up has a blowout on coverage of the event, with a rundown on the event's announcements, an interview with the development team, and a fan-fest edition of My Life in Vana'diel. Eurogamer was on the ground there as well, with some comments about cat-ear-wearing fans rounding out their coverage. From that article: "Whooping players, each hanging dry-eye-balled and pregnant-lung-ed with anticipation tiptoe transfixed. They swing on every word their creators choose to bless them with. Each announcement of gameplay tweaking and balancing, however mundane to an outsider (new spells for Black Mages! White Mages to be able to heal all ailments in one go! Warriors can now throw axes! Mog Lockers will be able to hold 140 items!) brings with it jeers or cheers from those players in the audience that will see their character's social stock increase or decrease as a result. Black Mages are to be penalised for questing in groups: Hell Yes! Hell No! All around players fist the air or stamp their feet in incredulous response to the microcosmically evolutionary pronouncements." -
Final Fantasy XI Fan Fest 06
Last weekend the players of Final Fantasy XI attended their annual fan fest. 1up has a blowout on coverage of the event, with a rundown on the event's announcements, an interview with the development team, and a fan-fest edition of My Life in Vana'diel. Eurogamer was on the ground there as well, with some comments about cat-ear-wearing fans rounding out their coverage. From that article: "Whooping players, each hanging dry-eye-balled and pregnant-lung-ed with anticipation tiptoe transfixed. They swing on every word their creators choose to bless them with. Each announcement of gameplay tweaking and balancing, however mundane to an outsider (new spells for Black Mages! White Mages to be able to heal all ailments in one go! Warriors can now throw axes! Mog Lockers will be able to hold 140 items!) brings with it jeers or cheers from those players in the audience that will see their character's social stock increase or decrease as a result. Black Mages are to be penalised for questing in groups: Hell Yes! Hell No! All around players fist the air or stamp their feet in incredulous response to the microcosmically evolutionary pronouncements." -
Final Fantasy XI Fan Fest 06
Last weekend the players of Final Fantasy XI attended their annual fan fest. 1up has a blowout on coverage of the event, with a rundown on the event's announcements, an interview with the development team, and a fan-fest edition of My Life in Vana'diel. Eurogamer was on the ground there as well, with some comments about cat-ear-wearing fans rounding out their coverage. From that article: "Whooping players, each hanging dry-eye-balled and pregnant-lung-ed with anticipation tiptoe transfixed. They swing on every word their creators choose to bless them with. Each announcement of gameplay tweaking and balancing, however mundane to an outsider (new spells for Black Mages! White Mages to be able to heal all ailments in one go! Warriors can now throw axes! Mog Lockers will be able to hold 140 items!) brings with it jeers or cheers from those players in the audience that will see their character's social stock increase or decrease as a result. Black Mages are to be penalised for questing in groups: Hell Yes! Hell No! All around players fist the air or stamp their feet in incredulous response to the microcosmically evolutionary pronouncements." -
FFXII's Japanese Release
1up has coverage of the Japanese launch for Final Fantasy XII. The much-anticipated and very delayed game began sales yesterday, prompting more pictures of Japanese gamers in line. If you don't mind spoilers, they also have a fairly extensive preview based on the import version of the game. From that article: "FFXII begins with a stunningly gorgeous full-motion video which depicts a royal wedding in Dalmasca, a small kingdom wedged precipitously between the warring nations of Archadia and Rosarria. But the celebrations are cut short as Dalmasca is dragged into the war and the newlywed prince is felled in battle by an arrow, leaving one very bereaved princess to mourn her loss." -
FFXII's Japanese Release
1up has coverage of the Japanese launch for Final Fantasy XII. The much-anticipated and very delayed game began sales yesterday, prompting more pictures of Japanese gamers in line. If you don't mind spoilers, they also have a fairly extensive preview based on the import version of the game. From that article: "FFXII begins with a stunningly gorgeous full-motion video which depicts a royal wedding in Dalmasca, a small kingdom wedged precipitously between the warring nations of Archadia and Rosarria. But the celebrations are cut short as Dalmasca is dragged into the war and the newlywed prince is felled in battle by an arrow, leaving one very bereaved princess to mourn her loss." -
PlayStation Network Details
Gamasutra has details on the gaming network that will underpin the PlayStation 3 online offering. From the article: "Co-developed by Sony Online Entertainment, the company's MMORPG development arm, and GameSpy Networks, the PlayStation Network Platform will allow players to compete online even in its free iteration, unlike Xbox Live. Sony will enforce integrated online capabilities between games, but publishers will be free to run their own servers." The folks on the 1up podcast were just talking about this topic last week. I'm personally not sure 'free' is the way to go. I'm willing to pay if it means I'm getting a quality service. Obviously you'd prefer not to pay but if it means the difference between an unreliable service and one the quality of Xbox Live, are you willing to pay? -
Miyamoto Talks Revolution and Zelda
1up reports that Shigeru Miyamoto has, almost offhandedly, confirmed that the upcoming Zelda title will utilize the Revolution's wand functionality. From the article: "When asked about Twilight Princess' progress, Miyamoto said everything coming along well, and that 'because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller.' Whoa, whoa, whoa. Stop the train. We already knew Twilight Princess would be playable on GameCube, but it's mighty odd for Miyamoto to simply announce such a feature on a whim - but apparently he has. Not only that, but Miyamoto made sure to underscore that 'almost everything' about Revolution will be revealed at E3 in May." -
PlayStation 3 Delay Official
An anonymous reader writes "It's official! PS3 has been delayed until November in Japan. Apparently, it's because of copy protection technology issues associated with Blu-ray." From the article: "Today, Sony officially conceded defeat to the recent flurry of rumors and speculation, with Japanese newspaper Nihon Keizai Shimbun reporting the machine has been pushed back until November. There aren't many details out right now, but Sony says issues over the finalization of copy protection technology related to their Blu-ray disc drive is the cause of the delay. As the news is coming out of Japan, that creates a worrisome scenario for America and Europe." -
Sony's PS3 Strategy Brilliant or Insane?
1up's Jeremy Parish has a piece wondering out loud about the sanity of Sony's PS3 strategy. From the article: "The veil of mystery surrounding the PS3 is downright maddening, and a little worrying. Consider that by March 2000, the company had already set the PlayStation 2's October 26th release date in stone. Yet here in March 2006, Sony has only been willing to commit to a 'spring 2006' launch for its latest console. Less than ten days from winter's end and gamers are left scraping together scraps of conflicting information trickling from the company's various divisions to try and get a sense of the bigger picture." We may find out which side of the coin they're on tomorrow; The current rumour is there will be some sort of big announcement about Sony's next-gen console on the 15th. -
Sony's PS3 Strategy Brilliant or Insane?
1up's Jeremy Parish has a piece wondering out loud about the sanity of Sony's PS3 strategy. From the article: "The veil of mystery surrounding the PS3 is downright maddening, and a little worrying. Consider that by March 2000, the company had already set the PlayStation 2's October 26th release date in stone. Yet here in March 2006, Sony has only been willing to commit to a 'spring 2006' launch for its latest console. Less than ten days from winter's end and gamers are left scraping together scraps of conflicting information trickling from the company's various divisions to try and get a sense of the bigger picture." We may find out which side of the coin they're on tomorrow; The current rumour is there will be some sort of big announcement about Sony's next-gen console on the 15th. -
Reflections on the Holy Trinity
1up has a piece looking at gaming's future by reflecting on gaming's past. What do the launches of older systems teach us to expect from the PS3's ... eventual debut. From the article: "Shouts of 'Dreamcast' ... fall a little flat when you consider that Dreamcast was more of a last-ditch attempt from a company that hadn't turned a profit in 10 years. Microsoft isn't bowing out anytime soon, which means that being out in front will probably be an advantage -- by the time Sony launches, the 360 will be over the launch hiccups and rolling with a steady stream of new software. On the other hand, if Blu-ray is as big for the PS3 as DVD was for the PS2, Microsoft could find itself technologically inferior -- a direct consequence of its rush to market. " -
February Game Sales Flop
Some financial news from the gaming industry today; NPD Analysts predict that game sales for February will be much lower than hoped-for, down eleven percent from last year. Take-Two Interactive, the publisher for studios Rockstar and Firaxis, posted a loss of $29.1 Million in their first quarter, which ended at the end of January. Not everything was doom and gloom. Newly linked Bioware/Pandemic did great in 2005, with more than 28 million games sold. From that 1up piece: "Neither company has laid out much of their plans for the next-generation consoles, though BioWare's brief showing of their planned Xbox 360 trilogy Mass Effect suggests the companies are poised to be just as ambitious on the coming consoles as ever before. " -
What's Known About the PS3
1up has an expansive piece up exploring everything they know about the PlayStation 3. They cover rumours, prices, technology, and the limited information currently out there on upcoming games. From the article: "While the hard facts are still tough to nail down, the general consensus is that the PlayStation 3 is the most powerful of the three next-generation systems, although probably not by as much of a margin as Sony would like us to think. The arguments for the technical strengths of the PS3 go into CPU floating-point capabilities and the difficulties surrounding programming for parallel architectures, but the long and short of it is that whether or not the advantages of the PS3 are apparent will depend on developers' ability to utilize the PlayStation 3's unique architecture." -
MOD Summit at 1UP.com
Ford Prefect writes "One of the biggest things to happen to PC games in the last decade is the rise of the mod - the free modifications produced by fans. There's no denying their influence on future game development, but what do the developers of the original games think? 1UP.com's MOD Summit has the answers, interviewing major games developers, past modders who've made it big, and some of the current mod authors who make it all a reality. (Disclaimer: I was one of those interviewed!)" -
Recovering From the Xbox 360's Big Mistakes
Two pieces up in the media right now talking about problems with the Xbox 360. Games.net has an overdramatically title piece, Five Ways to Save the Xbox 360. The article lays out ways in which Microsoft should revamp the console and its games in order to truly dominate the next-gen war. Meanwhile, a 1up editorial asks the question Is the Xbox 360 Hurting the Games Industry? The article looks at the ways in which Microsoft's console was rushed out the door, and the negative consequences that may have on the industry as a whole. From that article: "More important, though less remarked upon, is that the Xbox 360 was also launched before the industry was ready. If you pay attention to companies' end-of-year financial reports, which I'm sad to say my job requires me to do, one thing that stands out in the postholiday reckoning was the statement, again and again, that the Xbox 360 launch had hurt sales across the industry." -
Legend of Zelda Celebrates 20 Years
The Legend of Zelda is one of the most beloved gaming franchises Nintendo has created. It is also celebrating two decades of life this week. 1up has a great feature on the anniversary, exploring the different games in the series with a list of 'stuff to love'. From the article: "Twenty years ago this week -- February 21, 1986 -- thousands of Japanese gamers played The Legend of Zelda for the first time, and their perspective on gaming was forever changed. Here was a huge world, a massive quest, an open-ended odyssey that demanded exploration. When we Americans first placed that golden cartridge in our Nintendo Entertainment Systems a few months later, we learned what our friends overseas had already discovered: Zelda was addictive. It was adventurous. It was ambitious. It was amazing." Four Colour Rebellion also has commentary on this auspicious occasion, with a Happy Birthday look back and some fond remembrances. -
FFVII Advent Children Dated
Square Enix's CG movie based on Final Fantasy VII, Advent Children, has a U.S. release date. This comes after a long delay and the promise that the title would be out 'sometime in 2006. From the 1up.com article: "1UP is glad to inform you that the DVD and UMD will ship in the U.S. on April 25, 2006. So in case you haven't already downloaded the movie from the Internet (bad, pirates, bad!) and are looking forward to seeing this hour-and-a-half slice of CG Final Fantasy fan-service for yourself, you've roughly two months to go." -
God of War Creator Calls For Games With Soul
David Jaffe, creator of last year's very popular God of War, made a plea during a talk at the DICE event for developers to create games with soul. From Next Generation's coverage: "He then made clear that the game industry had to adequately compensate those with talent in order to attract them, saying the industry must provide 'financial incentive for more creative people to come join us instead of working with TV and cinema.' Jaffe appeared to debate the issue of the industry's future within himself. 'Maybe it's all bullshit. Some days, I think games can be something else, the next great entertainment media. And then other days, I feel it's just like porn or motion rides, where there's no capacity to reach high emotional levels.'" Update: 02/10 05:44 GMT by Z : More views on Jaffe's talk are available at 1up and Gamespot. -
WoW the Next "Golf"?
TheGrapeApe writes "1up has an article about the possibility of World of Warcraft becoming the next "Golf": A place where friends, acquaintances, and perhaps even business partners will meet up to "talk shop" and swap stories. Personally, I can't wait until I have my next job interview in the Deadmines. " I demand extra healing and mana pots from all my employees. -
What's So Wrong With the ESRB?
1up has an in-depth look at the Hot Coffee hoopla, and the resulting impact on the ESRB. From the article: "Hot Coffee's wake was also the tipping point for The National Institute for Media and the Family. Its strongly worded 10th Annual MediaWise Video and Computer Game Report Card awarded the ESRB an 'F' for ratings accuracy and a 'C+' for ratings education. More damning was the Report Card's statement: 'The so-called 'hot coffee' scandal does not simply reveal the bad faith of one of the industry's most prominent companies; it has shown once and for all that the present rating system is broken and can't be fixed.'" -
86 games for the 360, 45 for the PS3
MBCook writes "Joystiq has posted lists of 86 Xbox 360 and 45 PS3 games that are expected to be released in 2006. They contain expected games (Halo 3, Killzone), ports (Burnout Revenge, Half-Life 2), sequels (SSX 4, Armored Core 4), and more. As for the Revolution? From the third link: 'For those who are wondering: the Nintendo Revolution list is just 8 titles long right now. Nintendo is being characteristically tight-lipped about their plans for the Revolution.'" The word seems to be that some of the mystery around the Revolution will be revealed at this year's GDC. -
Worst of the Retro Rip-Offs
1up has a piece looking at some of the worst blatant rip-offs of classic games. By retooling old ideas and putting new labels on them, a developer can make a pretty penny at the cost of our childhood memories. From the article: "Space Invaders, right? Nope -- it's actually Space Fever, one of the first arcade games produced by Nintendo. Lest certain internet forums break out into a rash of OMG TAITO COPIED NINTENDO threads, I'll be very clear: it was Space Fever that was the ripoff. Much like how America was taken over by Pong and clones in the 1970s, a few years later, you couldn't swing a dead neko in Japan without hitting a Space Invaders machine. The fad was so prevalent that all sorts of imitation machines sprouted up." -
Hunting Down Gilfarmers
Milkman, over at 1up, revels in the discovery that gilfarmers are finally starting to fall in the battle with Square-Enix. Final Fantasy XI has always had a problem with these Real Money Trader pests, and the company has recently stepped up its efforts to eliminate the problem. From the article: "Is it difficult, time-consuming, and an absolute time and money sink to farm, camp and craft your way to profit in FFXI? Absolutely. But it's been made even harder due to the unbelievable inflation the game has suffered as of late. In reality, FFXI was in danger of becoming a gilfarmer's domain, practically owned and operated by RMTs until the recent purge, if it is indeed a purge. How else to explain the disappearance of gilfarmers across all servers in the last week? While we're still waiting to hear something official out of Square-Enix HQ, the writing is clearly on the wall for currency resellers worldwide." -
God of War Creator Hates Cutscenes
1up has a short piece talking about God of War creator David Jaffe's commentary on game cinematics. From the article: "Jaffe isn't saying players don't welcome this style, but claims it's not the best approach. 'It's almost like you appreciate the creativity but as a game it doesn't work,' he says in his latest video blog, citing Super Mario 64 as a good example of a game that works without cinematics. 'Obviously Mario 64 doesn't evoke a lot of emotion and political ideas, but it keeps you in the game.'" One of the reasons RE4 has been so well received, I think, is that it give you some interactivity during what would otherwise be a passive experience. -
Massively Multiplayer Games Quickified
It's the last day of the first month of 2006, and already there are plenty of new things brewing on the Massive front. World of Warcraft's community is abuzz with news of the Raid content Jeff Kaplan mentioned over the weekend, and details on the 1.10 patch, which is to feature priest updates and weather cycles. City of Villains has big changes a-coming as well, with content for levels 40 to 50 going in, as well as new zones and a new mission type. The Mayhem missions sound like they're finally living up to the promise of 'being a villain'. The EQ2 server combines are the least of the changes occurring at SOE. Chris Kramer did an interview with GamerGod about some of the sweeping changes inc, touching on the free Planetside scheme and mentioning the Sony Station blog, which so far just has an intro from John Smedley. More romantically, FFXI is rolling out information on its Valentine's Day event. Valentione's day is the chocolate and hearts holiday as only Moogles could imagine it. It's fun to play for love, but also fun to play to crush. Guild War's world championships are taking place in about two weeks, with the first place purse weighing in at $50,000. Vanguard's own brand of hardcore lost a little bit of mystery this week with the release of a features list. Finally. Even though you can't win big bucks for playing them, Eve and Ultima Online continue to please their players with updates and releases. Eve's Creative Director spoke with OGaming about plans for outer space in 2006, and UO will see a new player tour and seasonal spring items. It's a good spring for Massive gaming. Update: 01/31 20:30 GMT by Z : I knew I would miss one. A reader wrote in to mention that Anarchy Online is gearing up for some great new stuff in the 16.2 patch, as well as in the upcoming expansion Lost Eden. -
Massively Multiplayer Games Quickified
It's the last day of the first month of 2006, and already there are plenty of new things brewing on the Massive front. World of Warcraft's community is abuzz with news of the Raid content Jeff Kaplan mentioned over the weekend, and details on the 1.10 patch, which is to feature priest updates and weather cycles. City of Villains has big changes a-coming as well, with content for levels 40 to 50 going in, as well as new zones and a new mission type. The Mayhem missions sound like they're finally living up to the promise of 'being a villain'. The EQ2 server combines are the least of the changes occurring at SOE. Chris Kramer did an interview with GamerGod about some of the sweeping changes inc, touching on the free Planetside scheme and mentioning the Sony Station blog, which so far just has an intro from John Smedley. More romantically, FFXI is rolling out information on its Valentine's Day event. Valentione's day is the chocolate and hearts holiday as only Moogles could imagine it. It's fun to play for love, but also fun to play to crush. Guild War's world championships are taking place in about two weeks, with the first place purse weighing in at $50,000. Vanguard's own brand of hardcore lost a little bit of mystery this week with the release of a features list. Finally. Even though you can't win big bucks for playing them, Eve and Ultima Online continue to please their players with updates and releases. Eve's Creative Director spoke with OGaming about plans for outer space in 2006, and UO will see a new player tour and seasonal spring items. It's a good spring for Massive gaming. Update: 01/31 20:30 GMT by Z : I knew I would miss one. A reader wrote in to mention that Anarchy Online is gearing up for some great new stuff in the 16.2 patch, as well as in the upcoming expansion Lost Eden. -
Downloading Games Not Just For Pirates
1up is running a piece entitled Digital Delivery, which looks at alternate distribution models for new titles in the here-and-now of fast download speeds. They cover outfits like Steam and GameTap, in addition to the ever popular Xbox Live. From the article: "Steam's birth came with some controversy, though. It was only in late 2004 that this happened, but if you missed it, a brief explanation might be in order. When Valve decided to embrace digital distribution, they didn't do it in half measures. The retail version of the game that shipped to stores was more like a formality to appease Vivendi Universal Games, Valve's megalithic publisher: for $50, gamers got a box containing five discs inside a sleeve. If players wanted a manual, they had to refer to the PDF version on the disc, and the irritation at this was nothing compared to the real bombshell." -
The Power of Portable Gaming
1up has up a piece on Handheld Heroes, portable games that have (despite their small size) make herculean changes in the face of gaming as a whole. From the article: "Tetris is, quite possibly, the most important portable game of all. While the drama surrounding its NES incarnation gets the most attention, the Game Boy version quietly sold millions and millions of handheld systems to people who were instantly addicted to its simple, intuitive, challenging gameplay. It's no exaggeration to say that Tetris single-handedly created the portable market, helped the Game Boy conquer its competition, and gave Nintendo an enduring source of income that's still going strong." -
1UP, Plagiarizing, and Other Bits of Joy
Nathan writes "1up recently posted their Dead or Alive 4 strategy guide on their website. It didn't take long for users at the Dead or Alive Central forums to recognize their hard work analyzing the fighting game engine had been blatantly pasted into the strategy guide without any credit given whatsoever. While movelists are largely factual and can be argued to be public knowledge, the most incriminating evidence is the section on the evasion system, which had been pasted into the 1up guide with a few reworded sentences. Discussions are ongoing at Gaming Age Forums (with 1up members defending the writer of the guide) and DoA Central. Perhaps the most interesting bit about this is that just a month or two ago, Dan Hsu from EGM and 1up had famously written an editorial criticizing shady ongoings at other publications." I've reread the different pieces, and while I think the DoA Forums are a large basis of work, people need to read Kate Turabian's on how to cite research because I don't see this as plagiarism in the whole - just poorly cited. Update: 01/23 22:20 GMT by Z : 1up has announced that they've pulled the guide to review the situation. -
1UP, Plagiarizing, and Other Bits of Joy
Nathan writes "1up recently posted their Dead or Alive 4 strategy guide on their website. It didn't take long for users at the Dead or Alive Central forums to recognize their hard work analyzing the fighting game engine had been blatantly pasted into the strategy guide without any credit given whatsoever. While movelists are largely factual and can be argued to be public knowledge, the most incriminating evidence is the section on the evasion system, which had been pasted into the 1up guide with a few reworded sentences. Discussions are ongoing at Gaming Age Forums (with 1up members defending the writer of the guide) and DoA Central. Perhaps the most interesting bit about this is that just a month or two ago, Dan Hsu from EGM and 1up had famously written an editorial criticizing shady ongoings at other publications." I've reread the different pieces, and while I think the DoA Forums are a large basis of work, people need to read Kate Turabian's on how to cite research because I don't see this as plagiarism in the whole - just poorly cited. Update: 01/23 22:20 GMT by Z : 1up has announced that they've pulled the guide to review the situation. -
Vivendi Delisted From U.S. Stock Markets
Despite the success of subsidiary Blizzard's World of Warcraft, Vivendi Universal has delisted itself from U.S. stockmarkets in an effort to cut costs. 1up reports: "Just because they're moving off the American stock market, however, doesn't mean Vivendi Universal won't seek, rely on or utilize US investors. 'Vivendi Universal intends to maintain and develop its business operations in the US, but wishes to reduce financial costs,' says the company's statement." -
Past, Present, and Future of the 360
1up has a piece talking with Peter Moore about the past and future of the Xbox 360. Launch challenges, futures plans, and potential roadblocks are all discussed. From the article: "EGM: You really didn't need a Halo to launch the Xbox 360, did you? PM: No, I don't think we did. It was never really in the plans. Clearly, when you're shipping Halo 2 the year before the launch of a new platform, to expect [developer] Bungie to then immediately move on to a brand-new architecture and bring out a third iteration of a franchise worthy of being one of the greatest franchises in videogame history, it's unreasonable. So, we didn't believe we needed it." -
City of Heroes Character Editor Available
1up reports that the amazingly versatile Character creator that City of Heroes players have enjoyed since launch is now available for free to download. You can't really do anything with the characters you create, of course, but it's still pretty cool. It's officially being released for the Korean launch of the game. From the article: "Not only does it include all of the game's hundreds of costume options, but auras and capes are available for screwing around with from the start, which is spiff if you want to see how they're going to look on your guy before going to all the trouble of getting him to level 30." -
Revolution In North America By Thanksgiving
Gamespot reports that the Nintendo Revolution will be in stores by Thanksgiving. From the article: "In an interview featured in today's edition of Japanese newspaper Sankei Shinbun, Nintendo president Satoru Iwata stated, 'We can't disclose the Revolution's release period yet, but we have no plans to miss out on the year-end sales battle. As for North America, we need to release it by Thanksgiving, or otherwise we won't receive support from the retail industry. So the Revolution will be released prior to that period.'" Update: 01/18 19:15 GMT by Z : There's also word that there will be an exclusive Resident Evil title for the console, utilizing the unique control system. -
God Mode
1up has an interesting look at the curious place where religious beliefs and gaming habits intersect. From the article: "'We view games as just games,' says Kendrick Kenerly, founder of +CGO+, Christian Gamers Online. 'They all boil down to a few things: They have a goal, they have a reward for the goal, and they have a set of rules that need to be followed to reach the goal. The violence in most games isn't something we get worked up about. It's merely presentation, simply a way to convey an experience to players so they can follow the rules to reach the goal.' Abstract games like checkers, chess, and Monopoly operate in the same fashion, Kenerly argues-they merely employ different presentation methods."