Domain: eurogamer.net
Stories and comments across the archive that link to eurogamer.net.
Stories · 468
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A Look Back at the Gaming News of 2006
Every year in gaming is interesting, but last year was ... special. Two major console launches, the rebranding of Windows-based games, a couple of magazine shutdowns, new sites, scandals, rumours, and the last 'real' E3 we're likely to see. Thankfully, several of the gaming sites have gone back to revisit some of the important bits from last year. Eurogamer has pulled out the biggest stories from the first part of the year, as well as the second half of the year, offering up a comprehensive piece called 'That Was The News'. 1up is highlighting some of their best gaming culture articles, with articles ranging from sex to humor, and then all the way back to Warcraft. Gamasutra does the same, with their ten most-read stories of the year giving a good snapshot of what was on the minds of gamers in 2006. -
David Jaffe Stops Being Nice, Gets Real
This past weekend, an inebriated David Jaffe (designer for the hit God of War title) said some very blunt things to GT.tv. Among his statements in the heavily edited piece are comments about his work on God of War 3, his failed PSP game, and his place in the pantheon of game designers. From the horse's mouth: "I think I'm a b-level game designer, I KNOW THAT ... When these guys come up and shove a microphone in my face and say 'whaddya think?' maybe I have a healthy enough ego to give you an opinion cos you asked for it, but I don't think I'm the sh**! I don't think our fighting system's as good as Devil May Cry! I think I'm just doing the best I can and I'm grateful people like the sh** our team's pr--" -
EA Forms Wii-Centric Studio
Despite analyst assurances that there would no longer be many console exclusives, EA is forming an entire studio for Wii titles. Larry Probst revealed this tidbit in a very interesting interview with Newsweek's N'Gai Croal. They've since acquired Headgate studios, rebranding it EA Salt Lake. From the article: "I don't think the Wii is going to be any different than all the other Nintendo platforms. Nintendo is going to have a very significant market share, and all the third party companies are going to have market shares that are single-digit or low double-digits. We think that we can be very competitive in that environment. We don't have any expectations that we're going to have a 30 percent market share, as we have had on Xbox 360, on PlayStation 2, or what we're targeting on PlayStation 3. But I think we can have a meaningful market share on the Wii platform, and be in the number two position behind Nintendo." -
PSP, PS2 Sales Skyrocket
Spurred by the scarcity of the PlayStation 3, hungry consumers are buying all the PSP and PS2 units they can get their hands on. The PSP's sales have shot up by 280 percent over last year, while the PS2 was up a respectable 115 percent. From the Eurogamer article: "Additionally, sales of first-party software are also up, according to SCEA. PS2 game sales rose by 120.6 per cent, with PSP software sales increasing by almost 168 per cent. Sony has yet to publish figures for exactly how many PlayStation 3 units have been sold in North America since the console launched there on 17th November." -
Nintendo Talks the Future of Wii
Via Eurogamer (which offers a highlight reel of the article), a long piece at MTV Games where Stephen Totilo sits down for a chat with Nintendo of America's Reggie Fils-Aime. Unlike some other question-dodging executives, Reggie shares some interesting details. We have release dates (WarioWare in January, Mario Party in March, Mario Galaxy sometime after March), confirmation that they'll try to bring GoldenEye to the Virtual Console, a few details about the first online game for the Wii (Pokemon Battle Revolution), and word that there would be several Wii-related announcements in January. From the article: "For Fils-Aime, some of the projects he'd love to see happen in the U.S. can only be executed by his bosses in Japan. As a result, part of his job is to lobby for what he thinks American gamers want. 'The piece that I am more and more involved in is really looking longer-term and making sure the full range of games are being brought to the Americas. Making sure we have core gamer games like 'Metroid,' like 'Galaxy.' Making sure we have our types of market-extension games not only for Wii but for DS. Where's our analogous cooking game? Where's our analogous 'Brain Age 2' for DS?'" -
Next-Gen Online Services Get More Goods
Now that all three consoles are competing in the online market, regular news about the three systems is beginning to be regularly released, as Virtual Console tries to top Xbox Live which in turn tries to overshadow e-Distribution. Sony's online offering is still being finalized now that the console is on the market, and limits on the system are still being decided upon. 500 MB is apparently going to be the cap for downloadable content via the service (much larger than Live's 50 MB limit). The company has also confirmed they'll be offering new version of retro games, to compete directly with Microsoft's service. Speaking of which, Double Dragon will be joining the other classic games on Xbox Live sometime in the future. This week's update was a patch for Texas Hold Em' , while the week before saw the much-anticipated (and well reviewed) Small Arms released to fans. Related to Microsoft's service, the much rumoured Xbox Live Arcade joystick was formally announced by MadCatz this week. Not to be left out, Nintendo's Virtual Console grew by three titles this week; gamers can now download Super Star Soldier, Golden Axe, and Genesis classic Ecco the Dolphin. Like Microsoft, Nintendo has plans to release new content every week for the forseeable future. -
Don't Forget the First Xbox
Eurogamer wants to remind us that, before Microsoft's next-gen console, they had this large black box which was sold in stores. A few games were even made for it. They've come up with two lists, one detailing the twelve finest exclusives to grace the system and another to highlight poorly-selling but highly-entertaining 'cult classics' you may have missed the first time around. From the 'best of' list: "Halo made the Xbox - without it, Microsoft would have had a much tougher struggle in the console market, and it's really telling that five years on, almost everyone would still rate the first game as one of its top titles. Unsurprisingly, Halo spawned countless imitators, and the market is awash with the corpses of space-marine-shoots-aliens games which simply didn't resonate with the gaming audience in the same way. The reason is clear; Halo wasn't just a success because people want to be a space marine and shoot aliens. The game was the complete package; it had stirring narrative, great characters, epic, sweeping scale, and absolutely fantastic, haunting music. It may not have brought much to the table in terms of gameplay innovation, and many PC FPS fans turned their noses up at it for that reason - but the production values and the understanding of how to create an involving, cinematic experience which Bungie brought to bear were unmatched." -
Don't Forget the First Xbox
Eurogamer wants to remind us that, before Microsoft's next-gen console, they had this large black box which was sold in stores. A few games were even made for it. They've come up with two lists, one detailing the twelve finest exclusives to grace the system and another to highlight poorly-selling but highly-entertaining 'cult classics' you may have missed the first time around. From the 'best of' list: "Halo made the Xbox - without it, Microsoft would have had a much tougher struggle in the console market, and it's really telling that five years on, almost everyone would still rate the first game as one of its top titles. Unsurprisingly, Halo spawned countless imitators, and the market is awash with the corpses of space-marine-shoots-aliens games which simply didn't resonate with the gaming audience in the same way. The reason is clear; Halo wasn't just a success because people want to be a space marine and shoot aliens. The game was the complete package; it had stirring narrative, great characters, epic, sweeping scale, and absolutely fantastic, haunting music. It may not have brought much to the table in terms of gameplay innovation, and many PC FPS fans turned their noses up at it for that reason - but the production values and the understanding of how to create an involving, cinematic experience which Bungie brought to bear were unmatched." -
More Next-Gen Console Smack-Talk
With the PS3 now out the door in Japan, Nintendo and Microsoft are engaging in what is essentially the last moment for smack talk before everyone's cards are on the table in the U.S. On Microsoft's part, they're complaining in Europe that they want to go head-to-head with the PS3, and can't until next year. Xbox EU Boss Neil Thompson says: "In a lot of ways we'd like people to put the system side-by-side and see whether people want a platform where they're paying for Blu-ray straight away." Meanwhile, Nintendo is taking shots at both companies, saying that the next-gen DVD format war is bad for consumers. Says Nintendo Canada's Pierre-Paul Trépanier: "I think forcing a decision on consumers would certainly not be part of Nintendo's strategy, because we want to get more people into gaming and we want to make it affordable. Forcing people to adopt a technology and a model that's proprietary and still not established is unfair to gamers." -
More Next-Gen Console Smack-Talk
With the PS3 now out the door in Japan, Nintendo and Microsoft are engaging in what is essentially the last moment for smack talk before everyone's cards are on the table in the U.S. On Microsoft's part, they're complaining in Europe that they want to go head-to-head with the PS3, and can't until next year. Xbox EU Boss Neil Thompson says: "In a lot of ways we'd like people to put the system side-by-side and see whether people want a platform where they're paying for Blu-ray straight away." Meanwhile, Nintendo is taking shots at both companies, saying that the next-gen DVD format war is bad for consumers. Says Nintendo Canada's Pierre-Paul Trépanier: "I think forcing a decision on consumers would certainly not be part of Nintendo's strategy, because we want to get more people into gaming and we want to make it affordable. Forcing people to adopt a technology and a model that's proprietary and still not established is unfair to gamers." -
Delays, Delays, Delays
It's a constant in game releases: delays. There is news today of a number of games frustratingly being put-off until (in some cases) much later. Probably most shocking is news that Elder Scrolls IV: Oblivion is not going to be available for the PS3 launch. The title won't be available on Sony's console until Q1 2007. Somewhat less surprisingly, Half-Life 2 Episode 2 is going to be available in the summer, not in the spring. There's a raft of Xbox titles that have been pushed out to Summer as well. Forza 2, Shadowrun, and Too Human will not be available until June of 2007. Finally, the possibility for more frustrations for the often-frustrated European gamers. Via commentary on Gamasutra, a post on the Three Speech blog (a Sony organ) has Phil Harrison dodging the March launch for the PS3 in Europe. From Three Speech: "Given that all of our previous statements about launching in Europe simultaneously with the US and Japan turned out not to be the case, I would not like to make any definitive statements on that. It's not my job to comment on hardware supply issues other than to say some very smart people are working very hard to catch up. In fact, the ramp up is already starting to happen in supply and output, just obviously too late for us to have launched in Europe at the same times as the US." -
Delays, Delays, Delays
It's a constant in game releases: delays. There is news today of a number of games frustratingly being put-off until (in some cases) much later. Probably most shocking is news that Elder Scrolls IV: Oblivion is not going to be available for the PS3 launch. The title won't be available on Sony's console until Q1 2007. Somewhat less surprisingly, Half-Life 2 Episode 2 is going to be available in the summer, not in the spring. There's a raft of Xbox titles that have been pushed out to Summer as well. Forza 2, Shadowrun, and Too Human will not be available until June of 2007. Finally, the possibility for more frustrations for the often-frustrated European gamers. Via commentary on Gamasutra, a post on the Three Speech blog (a Sony organ) has Phil Harrison dodging the March launch for the PS3 in Europe. From Three Speech: "Given that all of our previous statements about launching in Europe simultaneously with the US and Japan turned out not to be the case, I would not like to make any definitive statements on that. It's not my job to comment on hardware supply issues other than to say some very smart people are working very hard to catch up. In fact, the ramp up is already starting to happen in supply and output, just obviously too late for us to have launched in Europe at the same times as the US." -
Delays, Delays, Delays
It's a constant in game releases: delays. There is news today of a number of games frustratingly being put-off until (in some cases) much later. Probably most shocking is news that Elder Scrolls IV: Oblivion is not going to be available for the PS3 launch. The title won't be available on Sony's console until Q1 2007. Somewhat less surprisingly, Half-Life 2 Episode 2 is going to be available in the summer, not in the spring. There's a raft of Xbox titles that have been pushed out to Summer as well. Forza 2, Shadowrun, and Too Human will not be available until June of 2007. Finally, the possibility for more frustrations for the often-frustrated European gamers. Via commentary on Gamasutra, a post on the Three Speech blog (a Sony organ) has Phil Harrison dodging the March launch for the PS3 in Europe. From Three Speech: "Given that all of our previous statements about launching in Europe simultaneously with the US and Japan turned out not to be the case, I would not like to make any definitive statements on that. It's not my job to comment on hardware supply issues other than to say some very smart people are working very hard to catch up. In fact, the ramp up is already starting to happen in supply and output, just obviously too late for us to have launched in Europe at the same times as the US." -
Downloadable Game News For All Three Consoles
With Microsoft's Xbox Live service more popular than ever and the other two next-gen consoles almost here, news about the companies' download services is plentiful. For Nintendo, there's word of more Virtual console titles slated for early next year. NES titles include Kid Icarus, Punch-Out, and Kirby's Adventure. Sony has announced that one login will work for every game on their online service, though what you'll find behind the login will differ with every title. Finally, Xbox Live will see even more classic games in the near future. Contra hit the service yesterday, with titles from Atari slated for later this year. A version of the player vs player combat game Worms is also planned for the service. Interesting times for all three online offerings.
Update: 11/09 19:20 GMT by Z : Errr ... you might want to stay away from Contra. -
Microsoft Announces TV and Movies for Xbox Live
PreacherTom writes "In the latest of several recent upgrades to their online service, Microsoft has announced that their Xbox Live service will begin offering movies and television on demand starting on November 22nd. All subscribers (including those using the free service) will have access to movies from Paramount and Warner Bros. along with TV shows from CBS and MTV. Prices haven't been officially released as of yet, but MS has stated that they are attempting to be competitive with similar services from iTunes and cable companies." There is lots of commentary out there on this one, so Read More to reference the many other sites discussing this story. Besides commentary on the announcement itself, Eurogamer has Sony's snarky commentary on this move by Microsoft. -
Wii Confirmed at 480p
Eurogamer is reconfirming that the Wii only outputs at 480p, after the official Nintendo magazine mistakenly said otherwise. From the article: "Nintendo UK also recently said that it had every intention of releasing peripherals like the component cable — used to achieve the 480p resolution — at retail, despite suggestions that you'd have to buy the cables through online shops in the US. The interest in Wii's high-resolution options is of course spurred on by Microsoft and Sony's battling over the higher end. Both PlayStation 3 and Xbox 360 generally offer games in 720p, with 1080p now possible for developers who want to go the extra mile (well, the extra 1,152,000 pixels, anyway)." -
Sony Funding 'About 40' Downloadable Games
Eurogamer is reporting on comments by Sony's Phil Harrison about the e-Distribution Initiative for the PlayStation 3. Apparently they already have 40-some games in development, above and beyond the titles they'll have ready for the console launch. Harrison: "My strategy was to encourage developers to push the machine technically, creatively, artistically — to innovate in lots of different ways. But don't be restricted by ghettoising games into a particular genre, or a particular display mechanic, because what we've seen on other systems tend to be retro 2D games, and we're pushing the 3D capabilities of the PlayStation 3. Plus, the fact that every PS3 has a hard disk drive means that we're not restricted by the size of the download, and that has a huge impact on the kind of game design that you can do," -
Halo 3 Details Begin to Emerge
Eurogamer has a short rundown on some Halo 3 details which have emerged from the Swedish games mag LEVEL. There are a few details on weapons, levels, combat mechanics, and a super-special helmet edition for the game. From the article: "Finally, there's news on the contents of the Halo 3 'Legendary Edition', which will consist of four DVDs' worth of content and, amusingly, a replica Spartan helmet. So what's on those four discs? Well, the game, obviously, and then documentaries and developer commentaries, bonus material like Red vs. Blue episodes, and cut-scenes from Halo 1 to 3 in high-definition. There will also be some sort of Halo film trailer located in the package." 1up has announced they're going to have a bevy of features on the game tying in to the new issue of EGM, so more details should be available online soon. -
Sony Defends Rumble Loss
Eurogamer reports on comments from Sony defending the loss of rumble in the SIXAXIS controller. "'I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them,' Harrison explains. 'So it has to be done at a price, and it has to be done at a volume that fits our production requirements. I think the decision that we've made to build in the SIXAXIS functionality, and Bluetooth wireless, and great battery life, and all the other functionality that comes with it, far outweighs the chatter that we're getting on vibration. And, it's incredibly light! Just pick it up!'" -
Lik-Sang Is Out Of Business
AKAImBatman writes "Thanks to Sony's heavy handed tactics, popular game importer Lik-Sang is closing its doors. All Lik-Sang customers are having their orders cancelled and refunded. Any attempt to place a new order redirects your web browser to the news of Lik-Sang's demise." From the announcement: "'Today is Sony Europe victory about PSP, tomorrow is Sony Europe's ongoing pressure about PlayStation 3. With this precedent set, next week could already be the stage for complaints from Sony America about the same thing, or from other console manufacturers about other consoles to other regions, or even from any publisher about any specific software title to any country they don't see fit. It's the beginning of the end... of the World as we know it', stated Pascal Clarysse, formerly known as the Marketing Manager of Lik-Sang.com. 'Blame it on Sony. That's the latest dark spot in their shameful track record as gaming industry leader. The Empire finally won, a few dominating retailers from the UK probably will rejoice the news, but everybody else in the gaming world lost something today.'" Many thanks to Sony for ruining it for the rest of us. I hope that your business model makes up for the customer goodwill you're lighting on fire today. Update: 10/24 21:34 GMT by Z : Eurogamer has Sony's response to Lik-Sang's accusations. -
Halo Film Still On Track
Eurogamer reports that, despite the decision by Fox and Universal to back out of the movie's production, the film version of Halo will move forward. From the article: "Now Microsoft has released an official statement via the Bungie website which reads: 'We are disappointed that Universal and Fox wanted to significantly renegotiate the financial points of the deal. But the Halo franchise is hugely popular and our goal remains the same - to find a partner that shares our passion and will creatively collaborate with us to best represent the story and spirit of the Halo franchise ... Peter Jackson, Fran Walsh and the rest of the creative team are dedicated to ensuring the Halo movie becomes a reality,' the statement continues. -
Lumines Live! Creator Defends Content Downloads
Eurogamer reports that Lumines Live! creator Tetsuya Mizuguchi is defending the extra content downloads required to play the entire game on the 360. From the article: "Mizuguchi told IGN that one reason for the download/pricing strategy was technical ('We have to include everything in 50MB') but that the other reason was the desire to let people customise Lumines. 'We want people to look at Lumines and, depending on the artist, or the season, or the music, we want to give them different reasons to consider buying the game,' he explained." Relatedly, the Live service hit 4 Million users, Microsoft has announced. "Microsoft reckons it's on track for six million users by June 2007. 'We openly welcome other console platforms to join us in [the online] space,' [they say], a bit mockingly." -
Lumines Live! Creator Defends Content Downloads
Eurogamer reports that Lumines Live! creator Tetsuya Mizuguchi is defending the extra content downloads required to play the entire game on the 360. From the article: "Mizuguchi told IGN that one reason for the download/pricing strategy was technical ('We have to include everything in 50MB') but that the other reason was the desire to let people customise Lumines. 'We want people to look at Lumines and, depending on the artist, or the season, or the music, we want to give them different reasons to consider buying the game,' he explained." Relatedly, the Live service hit 4 Million users, Microsoft has announced. "Microsoft reckons it's on track for six million users by June 2007. 'We openly welcome other console platforms to join us in [the online] space,' [they say], a bit mockingly." -
Lumines, Neverwinter, and Knights On the Way
While it's not something we normally link to, some anticipated product-related news is making the rounds today. As 360 owners are likely already aware, Lumines Live! is available on the Xbox Live Marketplace. It's not entirely all it's cracked up to be, though, with some of the content yet to be rolled out and requiring a separate purchase. Neverwinter Nights 2 has gone gold, happily, with an October 31st release date placing it on the same day as Final Fantasy XII and making me very sad. Finally, November 21st will see the release of Knights of the Nine, new content for Elder Scrolls IV: Oblivion. The content will come with the PS3 version of the game, will be released to the 360 and PC via normal channels, and will also appear in stores via a box loaded will all additional Oblivion content to date. -
Microsoft Admits to Release Schedule Bungle
Eurogamer is reporting on comments made by Microsoft Games Studio general manager Phil Spencer, who has said that first party titles were not released often enough during the 360's first year. While true in all markets, this has especially been a problem in the U.K., where a delay of 210 days separated Dead Rising and Nintey-Nine Nights. From the article: "'I won't duck the question. Obviously our job as a first-party publisher is to lead on our platform and to create content not only that appeals to a broad set of customers, but also content that comes out with a regular pacing to continue to freshen the shelves,' Spencer said. 'But I wouldn't disagree with you that there were periods this year where there were gaps that were too long from first-party.' Microsoft's gaming blackspot was mirrored by a paucity of heavyweight third-party releases over a particular barren summer during which the firm arguably failed to capitalise on good early momentum and the absence of Sony's rival PlayStation 3 system." -
Exclusive GTA IV Content for PS3 Too
One of Microsoft's happy announcements at this year's E3 was exclusive content for Grand Theft Auto IV on the Xbox 360. Eurogamer is now reporting that the PS3 will get its own exclusive content for Rockstar's next chapter in the GTA series. From the article: "How many additional areas or episodes Rockstar is planning is anyone's guess at this juncture, but it seems the game is at least being structured to accommodate a number of expansive new content releases in the weeks and months after release, while also satisfying platform holder - and console owner - demand for exclusive material. Though with 'exclusive' being a somewhat elastic term these days, especially where Grand Theft Auto is concerned, we wouldn't be remotely surprised if you end up playing 'exclusive' 360 episodes on your PS3, and vice versa. One thing's for sure - there's nothing more certain to piss off the fanboys than a level playing field. " -
Games Already Filling Blu-Ray Discs
Eurogamer reports that according to Sony's Phil Harrison, PS3 launch titles are already getting close to the 25 GB limit on Blu-Ray discs. He views this as a positive thing, and suggests that the company will up the limit on the media format to 50 GB sometime next year. From the article: "Harrison also responded to questioning about the claim that the capacity of Blu-Ray will be used simply to provide more high definition movie sequences, effectively filling the discs - and games - with non-interactive content. 'It's not just about graphics,' he said. 'It's about 7.1 audio, it's about speech, it's about having up to 1080p movies built into the game; it's high-res textures, it's animation, it's everything that goes into making a very rich and varied next-gen experience. Partly it's visual, partly it's sound, and partially it'll be down to gameplay benefits as well - more levels, more detail, richer experiences.'" -
Details on the PS3 Online Service
Eurogamer has details of Sony's online strategy for the PlayStation 3. Finally. The long article goes into the process by which you log into the service, some of the things you can expect to find online, the different aspects of user accounts, and finally some details about the PlayStation Store. From the article: "As to the content that will be available, Sony is still playing its cards close to its chest to some extent - but one thing the giant firm is clear on is that the PlayStation Store will grow to encompass more than just new game content and demos. Alongside the free and paid-for game content, the store will also play host to a wide range of new titles developed specifically for download (the first of which, fl0w, was shown off at TGS - dozens more PlayStation Store exclusive titles are being worked on around the world thanks to an initiative which Sony launched at GDC last year) - and as Ken Kutaragi revealed at TGS last month, it'll also be possible to buy PSone and PS2 classics you missed out on, as well as a selection of PSP games, from the PlayStation Store, and download them directly to your PS3." After all this time, it's nice just to know there is an online strategy. -
EU 'Happy' To Wait For PS3
Eurogamer reports on comments by SCE Worldwide Europe VP Jamie MacDonald almost designed to irk anyone left frustrated by Sony's delay of the PS3 in Europe. According to Mr. MacDonald, Europe has always waited before, so why should this time be any different? From the article: "In Europe, it doesn't seem that the release of our platforms after the US and Japan - in the long run - affects how consumers feel ... If we were sitting here in five years' time, I don't think we'd really think about or notice that PlayStation 3 was four or five months later in Europe. I think in the long run, PlayStation 3 will succeed because of the great product it is and the great software we make for it." -
Guitar Hero II Coming to 360
Eurogamer reports that Guitar Hero II is coming to 360 at some indeterminate time in the future. From the article: "'The tour will continue the rockin' gameplay Guitar Hero fans have come to enjoy, and will now include expanded Xbox 360 capabilities,' according to RedOctane president Kai Huang. Who sounds pretty hip. Well, I think that sells the console pretty much single-handedly. Sony: it's SO OVER. 'With Guitar Hero II for Xbox 360 rock rhythm, lead, or bass guitar tracks with downloadable content and the new X-Plorer controller, designed specifically for the Xbox 360.' Woo! Yeah!" All I know is that the axe is killer. -
Guitar Hero II Coming to 360
Eurogamer reports that Guitar Hero II is coming to 360 at some indeterminate time in the future. From the article: "'The tour will continue the rockin' gameplay Guitar Hero fans have come to enjoy, and will now include expanded Xbox 360 capabilities,' according to RedOctane president Kai Huang. Who sounds pretty hip. Well, I think that sells the console pretty much single-handedly. Sony: it's SO OVER. 'With Guitar Hero II for Xbox 360 rock rhythm, lead, or bass guitar tracks with downloadable content and the new X-Plorer controller, designed specifically for the Xbox 360.' Woo! Yeah!" All I know is that the axe is killer. -
Low-End PS3 Comes with HDMI, Cheaper in Japan
jayintune writes "2old2play has a nice round-up on the main talking points from the Sony Keynote speech at the 2006 TGS (Tokyo Game Show). Most notably, Sony announced HDMI ports will be included on ALL models of the PS3. Initially, Sony was worried that if they put the HDMI in the lower version, some would complain about having to pay for something they don't want. Apparently they realized people would be more upset without it." Additionally, it's been confirmed that the cheaper PS3 will be even less expensive ... in Japan. For now, it seems this price drop only affects the Japanese Market. For many additional viewpoints on the announcement and keynote, click through to see this post's associated links. -
360 w/Internal HD-DVD, XFire Denied
More clarifications and rumours on the next-gen front today. Eurogamer is reporting that a new version of the 360 may have an internal HD-DVD drive, despite protestations they're doing no such thing from Microsoft. Supposedly Taiwanese manufacturers are being selected for the new version of the console. On the Sony front, they deny that XFire will play an integral role in the PS3's online strategy. Despite the report at 1up yesterday, Sony Online Entertainment is claiming XFire will only be used in some of their titles in a deal separate from the PlayStation Network. From that article: "'We can confirm that Sony Online Entertainment is in talks with Viacom and Xfire for a single, specific PS3 game,' said a spokesperson for Sony in a statement to 1Up. 'However, there are no announcements at this time regarding any discussions between SCEA, Viacom and Xfire,' continued the statement." Which is to say, there may be in the future but they don't want to talk about it now. -
360 w/Internal HD-DVD, XFire Denied
More clarifications and rumours on the next-gen front today. Eurogamer is reporting that a new version of the 360 may have an internal HD-DVD drive, despite protestations they're doing no such thing from Microsoft. Supposedly Taiwanese manufacturers are being selected for the new version of the console. On the Sony front, they deny that XFire will play an integral role in the PS3's online strategy. Despite the report at 1up yesterday, Sony Online Entertainment is claiming XFire will only be used in some of their titles in a deal separate from the PlayStation Network. From that article: "'We can confirm that Sony Online Entertainment is in talks with Viacom and Xfire for a single, specific PS3 game,' said a spokesperson for Sony in a statement to 1Up. 'However, there are no announcements at this time regarding any discussions between SCEA, Viacom and Xfire,' continued the statement." Which is to say, there may be in the future but they don't want to talk about it now. -
Sony Promises 1M PS3s This Year
Joystiq reports that Sony is still promising 1 Million PS3 units in North America for this year. This, despite much lower estimates as released yesterday. From the article: "basically, these numbers don't mean anything. Despite what appears to be gross incompetence to much of the gaming press and the hardcore industry watchers (that's you guys), the mainstream gamer is blissfully unaware of reductions in shipping estimates. To him, it will appear that the PS3 is the hottest thing this holiday -- just like the Xbox 360 appeared to be last year and the PlayStation 2 back in '00 -- and may have no problem waiting for the demand and/or price to go down. People are still buying PS2s today, remember? Just a reality check before the hype consumes us all." For more on this, 1up has analyst reaction to the release news, and comments from GTA creator Dave Jones on his reaction to the news. -
$600 PS3 Ships Without HDMI Cable
Eurogamer reports that the $600 PS3, which comes available with an HDMI port, will not ship with the necessary cable to actually hook the machine up. From the article: "According to the specs page on the official US PS3 website, which notes: 'HDMI cable not included. Additional equipment may be required to use the HDMI connector.' Sony has long promoted the 60GB PS3's HDMI output as a key feature of the machine. The 20GB model, however, doesn't feature HDMI - and nor does the Xbox 360, as it goes, despite occasional rumours of a hardware revision in the offing." The machine will, of course, come with a composite cable. -
Assassins, Bullies, and Messiahs
Some interesting news for a few upcoming game titles. Firstly (to no one's surprise), Assassin's Creed is coming to the 360. It will also be available for the PC. Secondly, Valve and Ubisoft have announced that Dark Messiah is coming to Steam when it releases in October. Chris Grant's commentary: "Ubisoft is acknowledging the demand for digitally distributed AAA content and using the largest platform they can find to promote it. We're still waiting on government-distributed protein pills and personal submarines, but the third pillar of our future vision is now realized." Finally, Rockstar appears to have partially bowed to public pressure over their 'Bully' title. In Europe, at least, Bully is now known as Canis Canem Edit, which means 'Dog Eat Dog' in Latin. To which I respond: Semper Ubi Sub Ubi. -
Half-Life 2 Episode 2 Delayed into 2007
Eurogamer is reporting that the next episode of Half-Life 2 has been delayed out into 2007. Originally slated for the Holidays this year, their high standards has pushed the delay between Episodes 1 and 2 to 8 months. This information comes as part of an article Eurogamer is running with Valve's Doug Lombardi. From the article: "It's just sort of classic Valve being overly aggressive on our dates. But we're aiming for Q1 right now and we're really far along in the playtest stage. You know, our thing is always that we're trying to make really good experiences and so we're going to manage to that rather than the schedule." -
PS3's Smart Back-Compat, PS4 Doesn't Play Discs
Good news for Sony fans looking forward to the PS3. Eurogamer reports that the system will feature backwards compatibility with memory cards as well as games. From the article: "An update to Sony's PlayStation 3 website has revealed that you will be able to use older PlayStation memory cards with PlayStation 3 - providing you buy an adapter. An entry in the official PS3 FAQ states: 'To use saved data on a PlayStation 2 memory card, you must copy the data onto a virtual memory card within the hard disk.'" Microsoft could have really used something like that for the Xbox/360 switchover. Relatedly, Sony is looking ahead ... way ahead, even to their next console. Wired has a piece looking at the future of downloads in the games industry. From that article: "Microsoft is releasing an HD-DVD drive for the Xbox 360. Both companies are even touting the ability of these new discs to play movies in even higher hi-def. That struggle, however, is ultimately meaningless. 'I'd be amazed if the PlayStation 4 has a physical disc drive,' [Sony's Phil] Harrison says." -
Don't Count Sony Out Yet
Eurogamer is hosting a GamesIndustry.biz article, an editorial that wants readers to make sure not to write Sony off yet. From the article: "Even if Sony is failing to endear itself to the media, to analysts or to gamers at the moment, that's no reason for the reality of the next generation console battle to be ignored. Judging from reports in the past fortnight, it would be easy for an outside observer to assume that it's all over already; the media paints a picture of Microsoft being victorious before the first shot is even fired, with Sony's overloaded battlecruiser set to sink before it even leaves port." -
Rockstar Finally Wins a Lawsuit
Eurogamer is reporting that Rockstar Games has finally won a lawsuit. It's an important one too, involving a strip club's objection to its appearance (in satirized form) in the streets of San Andreas. From the article: "Rockstar conceded that its artists worked from photographs of real life LA locations - including the Play Pen - when designing the game, but argued that they 'changed the names, building designs and overall look and feel of the locations... To make them fit the virtual, cartoon-style world of San Andreas and the series' irreverent tone.' Rockstar also referred to the lawsuit MCA Records successfully defended over the song Barbie Girl, when the judge ruled that trademark rights 'do not entitle the owner to quash an unauthorized use of the mark by another who is communicating ideas or expressing points of view.'" -
Square and Blizzard Drop The Banhammer
Gamespot has the news that Square has banned some 2000 accounts from FFXI, and Eurogamer reports that Blizzard has banned 59,000 accounts from World of Warcraft. The bans come as game publishers continue to attempt to crack down on Real Money Traders in their titles. From the FFXI article: "The news follows Square Enix's crackdown of 250 accounts in June over money-farming and real-money trading, which is the practice of selling in-game currency for cash in the real world. Concerns over real-money trading prompted the Japanese government--particularly worried about large-scale money-mining operations in video games--to launch its own investigation last week." -
New Xbox Live Game Every Week
Eurogamer reports that, with Xbox Live Wednesdays already a hit, Microsoft intends to continue releasing a new XBLA title every week for the near future. The company has announced their intention to have 160 titles for their next-gen console available by the end of the year, and some 30 of those may be Xbox Live Arcade titles. From the article: "The idea is to allow Xbox 360 owners who do not own hard disks to store downloaded Live Arcade games on memory units, which allow for 64MB of data. However, with PlayStation 3 in particular likely to allow for much larger downloadable games, Microsoft runs the risk of losing out on bigger releases despite the impressive momentum Live Arcade has already built up. Erickson admits that the company is already considering the possibilities of larger memory units, but there's no word on hard-disk-only Live Arcade games or other digitally distributed titles - although it's important to note that the latter, which Microsoft is certainly considering, would fall outside his remit." -
Molyneux Talks Fable 2
Eurogamer has some details from a discussion with Peter Molyneux, on the upcoming Fable 2 and the as-yet-unnamed 'Project Dmitri.' The site comments on Molyneux's obvious enthusiasm for his work, and manages to get a few tidbits of information from the designer on these in-production titles. From the article: "I think it's exactly what Lionhead stands for - it's uniqueness, it's originality and it's taking something and doing something with it that no-one's done before. And that's really what the core of what the whole of Fable is. Fable 2 should be everything you expect, then 10 times more that you don't expect — and that doesn't just apply to this one feature ... I almost said it then! — that applies to the whole game." -
Romero's New Gig
Eurogamer is reporting on John Romero's newest endeavor, a studio designing a Massive game. Slipgate Ironworks is currently hiring, to work on ... a game. From the article: "The site doesn't offer many clues to the game's nature (although it does reveal that it will include weapons. And animation. And light!), but we do know from Romero's public comments that it will be ready 'when it's done' and isn't down for a 2007 release as some reports have speculated." I'm sure it will be up to the standards of Mr. Romero's numerous other good works. -
The Best of Xbox Back Compat
Eurogamer takes a look at the best of Xbox backwards compatibility; the original Xbox games that run the best on the 360. From the article: "Enough ranting to embattled Zenmeister Peter Moore about the Xbox games that don't work on our 360s. What about the ones that do? It's not as though Microsoft's 'emulation ninjas' haven't already managed to get a whole bundle of them working, and with that in mind we've cheered up a bit since yesterday and started working through the 'compatible' list and had some fun sorting the wheat from the chaff." -
Blizzard, Square/Enix Ban Yet More Farmers
Eurogamer has the news that both Blizzard and Square/Enix have banned another batch of players for farming. The number of accounts, and the amount of money removed from the economy, is astonishing. From the article: "According to the World of Warcraft website, some 30,000 accounts were banned last month - and, as a result, more than 30 million gold were removed from the economy across all realms ... Based on the results of this investigation, more than 250 [FFXI] accounts among those found to be involved in large-scale RMT operations have been terminated... Thanks to these measures, more than 250 billion gil has been removed from circulation." -
Valve Talks Episode One
Eurogamer had a chance to sit down with Valve designer Gabe Newell, Doug Lombardi, and a bunch of folks from the Valve design house to talk about the process of creating Half-Life 2: Episode One . They discuss the rationale behind going episodic, the development process, why we're unlikely to see a Half-Life movie anytime soon, and the many improvements to the Source engine. From the article: "I think we're better at it, in terms of learning how to anticipate. It's like after you've watched a couple of hundred playtests, you start to develop a much better sense of what are successful and unsuccessful design strategies. And so the thing we're going to do with Episode One is to extend that out to all of the people." -
Sony Refutes 'No Used Game Sales' Rumour
Eurogamer reports that the possibility of no used games sales for the PS3 has been vociferously refuted by Sony. From the article: "'We have definitely not been communicating that,' UK spokesperson Jennie Kong confirmed. 'It's false speculation. We don't have any further knowledge about this topic - either officially or unofficially, to be frank. ' It would appear that the report is based on the resurrection of a much earlier rumour in this regard, which surfaced most recently last November with claims that PS3 software would 'bind' to the first machine it was played on, and would be unusable on any other system." We discussed this possibility on Wednesday. -
Xbox Live Hits 24 Million Downloads
Thanks to the 'E3 at Home' initiative, Xbox Live has served up 24 million pieces of content, and connected 1.5 million gamers. From the article: "Over 600 terabytes of data were transferred over the network during the week, a figure which represents 30 times more data than is found in all the printed material in the US Library of Congress, according to Microsoft games boss Peter Moore, who thankfully did not go on to provide the standard British comparison of telling us how many double decker buses it equates to."