Domain: gamasutra.com
Stories and comments across the archive that link to gamasutra.com.
Stories · 954
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Highlights from GDCE
Gamasutra has been reporting all week from the Game Developer's Conference Europe, and they've got plenty of interesting wrap-up materials to peruse. Developing for the PS3 covers some of the expectations developers should have when dealing with the cell processor, the PSP 2005 Overview takes a look back at the performance of Sony's handheld, and The Game Design Mashup: What do Grannies Play? takes a lighter look at the development process. From the mashup article: "The theme for the Game Design Mash-up was particularly apt in a development age highly concerned with diversity - devise a game for Granny. Robin laid down the rules of engagement and asked some important first questions: the audience is mainstream, casual, female and gray. How do we reach them? Who is your Grandma? What would she play?" -
Highlights from GDCE
Gamasutra has been reporting all week from the Game Developer's Conference Europe, and they've got plenty of interesting wrap-up materials to peruse. Developing for the PS3 covers some of the expectations developers should have when dealing with the cell processor, the PSP 2005 Overview takes a look back at the performance of Sony's handheld, and The Game Design Mashup: What do Grannies Play? takes a lighter look at the development process. From the mashup article: "The theme for the Game Design Mash-up was particularly apt in a development age highly concerned with diversity - devise a game for Granny. Robin laid down the rules of engagement and asked some important first questions: the audience is mainstream, casual, female and gray. How do we reach them? Who is your Grandma? What would she play?" -
GDCE Keynote on The Future of Games
Gamasutra is reporting on Sony Executive VP Phil Harrison's keynote at the Game Developer's Conference Europe. He discusses where he thinks games are, and should be, going. From the article: "We have to continue to put creativity first, otherwise we will turn into a formulaic industry. It's up to us all to... try to put innovation foremost, otherwise the consumers will go elsewhere. If we're not exciting these eyeballs better than anyone else, people will go watch Lost." -
Xbox 360 Details and NYC Store
Gamasutra is reporting on some new Xbox 360 details, released today by Microsoft at the Game Developer's Conference Europe (GDCE). From the article:"Quick voice chat with Xbox Live friends will be available at any time on Xbox 360, even if the player is currently using another game. The game will simply pause and the voice conversation will be carried out - the game automatically mutes any other in-game voice." Additionally, the Seattle Times has piece up indicating that Microsoft is planning on battling Nintendo in the streets of New York City, with a possible Times Square store of their own. From that piece: "A retail store would dovetail with Microsoft's recent efforts to raise its profile in New York, an area that generates more than $1 billion a year in business-software sales for the company. New York is also home to the media giants Microsoft is courting with its software for distributing and protecting music, movies, games and television." -
The Player's Bill of Rights
Gamasutra has a Designer's Notebook column up this week offering up a Player's Bill of Rights. Written by Ernest Adams, the article decries the many indignities that we as players should never be forced to suffer. From the article: "The Right to Feedback: The player has a right to know how she's doing, and in particular, to some means of determining if she's in danger of losing the game. If the player doesn't get feedback, she can't adjust her strategy, and the outcome will feel random. Players need to know whether their approach is working or not." -
The 360's Towering Pricetag Explored
Last week Gamasutra had up a call for commentary on the revelations about the Xbox 360's pricing structure. This week, comments are available on the groaning pricetags gamers will have to endure if they want to jump on the next-gen bandwagon. This commentary is especially well seen, given that Gamestop has just come out with a 360 Bundle that clocks in at a whopping $1,199.83. From the article: "I don't think the prices for the $300 or the $400 bundles are unreasonable, but anyone who buys the $300 bundle is going to end up paying more on expensive accessories. $99 for a 20 gig hard disk? You can get a 250 gig hard disk for less than that! If you don't want to get the hard disk, you have to pay $39.99 to save your game." -
PSP Function Additions In the Works
Gamasutra.com is reporting that Sony is mulling functionality upgrades to the PSP. New options could include USB peripherals or downloadable game titles. From the article: "However, in discussing the idea of downloadable PSP games, Kawanishi commented that the idea is under consideration, and suggested equivocally that it would be interesting if users could develop their own simple games and distribute them online. So far, although many unofficial 'homebrew' PSP games and emulators have been created, the only Sony-sanctioned support for this concept is via From Software's Adventure Player PSP game, which allows construction of RPG games using PC software which can then be replayed on the PSP." -
Gaming Industry Engages in a Bit of Nostalgia
An anonymous reader writes "At Gamasutra, the latest answers to their Question Of The Week are up, asking game professionals how they got their start in the industry. Answers range from the classic ("While I was an MIT undergrad, a couple of my closest friends were co-founders of Infocom in 1979") to the quirky ("I got into games because my sister complained that I never called her. She set up an account for me on GEnie so I would at least email her. Not long afterwards, she suggested I check out GemStone III... Eventually, I ended up... [at] my current position as a designer for EverQuest II.")" -
Character Development In Games
Gamasutra has a piece up examining techniques for character development in games. The article describes these techniques using the movie standards of dialogue and relationships. From the article: "Character development in and of itself isn't going to make your gameplay any better, but it will create a more satisfying experience because you're furnishing a more well-developed context, a more immersive world for the player to explore. You can't read a review of an adventure game or shooter without seeing some kind of reference to the storytelling, the dialogue, the characters. Can you relate to the characters? Are they well-developed? Are they interesting? It's become an expectation, an industry norm. Cliches and stereotypes are unacceptable." -
G-Phoria Awards Out of The Bag
Gamasutra has coverage of the winners of this week's G-Phoria awards. Despite the fact that the show won't be televised until August 9th, they've released the winners via the press. Some of the winners: "Best Adaptation: LEGO Star Wars, Best Action Game: God of War, Best Boss: Halo 2 - Scarab Battle, Best Cinematic: God of War, Best Graphics: Half-Life 2, Best Handheld Game: The Legend of Zelda: The Minish Cap, Best Innovation: Katamari Damacy" -
What Every Dev Needs To Know About Story
Gamasutra has a feature up discussing important lessons that game developers should know about storytelling. From the article: "The first attempts to make movies into real stories failed. They failed because they were conceived as filmed plays. A camera would be set up about where an audience member would sit in the middle of a theater, and the play would ensue. It didn't work. Early film makers didn't take into account that the human eye wanders all over the fixed box of the stage during a play, and a camera that does any less will bore the film audience to tears. They also hand discovered the rich tool set of camera angles, close-ups, far shots, and all the language of film we now take for granted. Generally speaking, they hadn't discovered what this particular story form was good at. And frankly, neither have we in games. " -
Feedback on Government Regulation of Games
Today, as we're reporting on the House investigation into Rockstar and the Illinois violent games law, Gamasutra is offering up industry responses to a question concerning the role that government should play in games. From the article: "Government legislation would be a disaster. The ESRB rating is a good enough system. I seriously doubt that the number of employees at retail stores selling 'Mature' games to minors is greater than the number of parents who let their children buy the game. If their parents won't let them play it, chances are they have a friend who has it and they play it at their friends' house. If parents want to censor their kids, they need to be the ones to do it; the government is not responsible for raising children. -Cari Begle, Stardock" -
Illinois Passes Explicit Game Law
The law that the Illinois system of government has been tossing around for a while explicitly banning the sale of Mature games to minors has been passed into law. Gamasutra reports: "Like the similar bill proposed by California Senator Leland Yee, the Safe Games Illinois Act would require retailers to use warning labels in addition to the existing ESRB labels, as well as post signs within stores explaining the ESRB rating system. Sale of offending games to minors will earn stores a $1,000 fine on a petty offense, while failure to post explanatory signage will draw a $500 fine for the first three violations and $1,000 for each subsequent count." -
The Rise of The Indie Developer
Gamasutra has up a feature on The Rise of the Auteur & the Return of Indie Development. The article's argument is that the explosion of gaming into mainstream consciousness is opening up niche market opportunities. From the article: "As the overall market of game players increases, the subset of people interested in indie development will naturally increase. Have an interest in indie artists in any medium usually takes more effort (finding new artists via word of mouth or niche communities) and so most people are not interested in putting forth that effort. The formulaic nature of most game development will slowly help spur some of these new players to look for new sources of game experiences." -
2 Million Xbox Live Users And Counting
Gamasutra is reporting that Xbox Live has reached the milestone of 2 Million subscribers, essentially a doubling of the service's membership in the last year. From the article: "Microsoft took the opportunity to re-iterate that Xbox Live is a universal service between both the original Xbox and the forthcoming Xbox 360, due to debut this November. Thus, gamers can move their Xbox Live memberships seamlessly from Xbox to Xbox 360, giving Microsoft an initial subscriber advantage if either Sony or Nintendo plan a more complete online service for their next-generation consoles. " -
Does Microsoft Have First-Mover Advantage?
Gamasutra's question of the week feature just finished gathering up reactions to the query "Is the 'first mover' advantage an important factor in launching a next-generation console?" From the article: "For first mover advantage to work, the new platform must have credibility in two areas. First, it must be seen as being a significant technical advance over the current generation, otherwise it has no real purpose in the market. Secondly, there must be confidence in the new platform from both the public and the industry, without this the new platform will struggle to reach critical mass. The second mover can negate the first mover's advantage by having a higher level of credibility in these two areas. This explains the current tone of Sony spin." -
Microsoft Enters MMOG Deal with Marvel Comics
Chris Gondek writes "Microsoft announced it will enter an exclusive deal with Marvel for to develop a Marvel based MMOG for the Xbox 360." From the article: "Although the games will not be released until 2008, according to news agency Reuters, Marvel worldwide president of Consumer Media Tim Rothwell has indicated that it will be the only such MMO deal the company will make - ensuring that no Marvel MMO can appear on the PlayStation 3 or Revolution." So we're going to have a DC supers MMOG, a Marvel supers MMOG, and CoH. May you live in interesting times, indeed. -
Imperator MMOG On Hold
Gamasutra has the word that Mythic Studios' Roman/Sci-Fi title Imperator has been put on indefinite hiatus. From the article: "All Imperator staff will be moved onto existing projects, such as a new Dark Age of Camelot expansion titled Darkness Rising, as well as the just-announced Warhammer-licensed online game, being created following the cancellation of a similar project at developer Climax. However, none of the developers that were formerly on Mythic's Imperator project will be laid off." -
Designing the Look of the 360
Gamasutra has a piece up where they talk to the folks that designed the look of the Xbox 360. From the article: "We are responsible for the whole look and feel, the outward aesthetic. This includes the features, how it looks as overall design language, how it works with the controller and peripherals - working on the camera, the charging systems for wireless remotes - and then the box itself, obviously." -
GTA Sex Game Leads to ESRB Fracas
At first, it was nothing more than a rumour. A "sex mini-game" in Grand Theft Auto: San Andreas, left in the code for the PC version and unlocked by inquisitive players. Then, as more and more information became available it seemed as though the sex game might be real. This revelation has lead to California Speaker pro-tem Yee blasting the ESRB for their apparent slip-up in examining all the content in the game. The ESRB has responded by pledging a "thorough and objective investigation" of the claims to get to the bottom of the situation. Commentary is available from Joystiq, GamesAreFun, and Buttonmashing. -
PaRappa The Rapper Creator Interviewed
Gamasutra has an interview up with Rodney Greenblat, graphic designer of PaRappa The Rapper. The article refers to the popular character as Sony's "Almost Mario", and digs into the rationale behind the game and its sequel. From the article: "In the case of Chop Chop Master Onion, he was just supposed to be a karate teacher. I came up with lots of designs of what a karate teacher might be, but the onion thing they just loved, so they changed the whole thing so he was the onion master. It just worked out perfect. I don't think they had an idea of what the driving instructor might be, and I just thought it would be so funny if she were this big moose, and I was thinking of Queen Latifah in a certain way." -
MMOGs Reaching For Casual Gamers
The Guardian Gamesblog has a nice bit of commentary up today discussing the push for MMOGs to connect with casual gamers. Announcements of Massive games on the next generation of consoles have been fast and furious, but skeptics seem to feel casual gamers may not make the leap. Indeed, even veteran MMOG players have difficulty with the genre, as a recent AFKGamer column on how to deal with Grind illustrates. From the Guardian article: "Still, in order to be a viable entity on a home console unit - competing directly with the likes of GTA, Super Mario and FIFA - things will have to change. Some may call it dumbing down, but the product must be created with the consumer in mind. Personally, while I consume my fair share, I'm still only primarily interested in them from an academic perspective, as resources of human sociability in online space" Update: 07/02 05:09 GMT by Z : Gamasutra's weekly question dealt with this exact issue. The opinions of industry participants are always welcome. -
Valve Developer Wiki
Via Gamasutra, the news that Valve has opened a Developer Community Wiki. From the post: "The system is intended to be a pool of knowledge that mod authors can contribute to, as well as consult for advice on how to use the robust Source engine. The Community is built using MediaWiki, an open-source GNU tool for allowing entries and posts to be edited and refined by anyone with an account. The same technology powers the popular Wikipedia, an online encyclopedia." -
IGF 2006 Announces Mod Category
Gamasutra has details on next year's IGF competetion, which will have several worthwhile prizes for "Visual Arts, Audio, Game Design, Technical Excellence, and Best Web Browser Game". They've also opened up a Best Mod Category, and you can vote on which four games will have their mods considered for the competition. -
IGF 2006 Announces Mod Category
Gamasutra has details on next year's IGF competetion, which will have several worthwhile prizes for "Visual Arts, Audio, Game Design, Technical Excellence, and Best Web Browser Game". They've also opened up a Best Mod Category, and you can vote on which four games will have their mods considered for the competition. -
One Button Games Explored
An Anonymous Reader wrote: "Gamasutra has published an article about the possibilities available when only one button is used in games. It has some simple, fun Flash examples embedded in it and focuses on basic game theory in a way I've not seen before. It loses some punch towards the end but still provides a number of insights and some interesting ideas." -
Feeding Frenzy Over Violent Game
25 to Life isn't even out yet, and already it is under fire by everyone from NY Senator Charles Schumer to CNN host Nancy Grace. Commentary on the illogical feeding frenzy is available at Gamasutra, Press the Buttons, and Game Girl Advance. From the Press the Buttons article: "As you read this transcript, pay attention to how Grace and her guests frame their sentences. Although this plays out like an off-the-cuff debate, each and every spoken word is primed to invoke outrage. There are plenty of loaded words and phrases in there: 'murder simulators', 'rewire the brain', an attack on Bill Gates for personally allowing this game to exist (as if he himself is out there coding it), and so forth. The program also showed photos of real police officers who were killed in the line of duty at the same time the game's preview trailer was on screen." -
Xbox Marketing VP Says 10M 360s In First Year
Peter Moore, the VP for Xbox marketing, has publicly stated that the Xbox 360 will sell 10 million units by the end of the first year. From the article: "The advantage of launching first for Microsoft, though, is that it has the chance to establish itself as a prominent next-generation format without initial competition. 'The target of 10 million units gives tremendous momentum to a platform,' said Moore at the ELSPA event. The target is certainly an ambitious one, as the current lifetime to date total for Xbox consoles sales worldwide is only around 21 million after almost four years on sale." -
BnetD v. Blizzard Suit Moves Forward
Gamasutra has news that the ongoing legal battle between BnetD and Blizzard Entertainment will move to a new circus ring when the appeals court session begins today, Monday the 20th. From the article: "[The] EFF took the case to stand up for consumer choice in the marketplace. Reverse engineering is often the only way to craft a new product that works with older ones. Congress expressly recognized this when it created an exception to the DMCA for reverse engineering." -
2 Million Azeroth Citizens
Gamasutra (and everyone else) has the news that World of Warcraft has hit 2 Million subscribers, making it the first U.S. based commercial MMOG to do so. From the article: "The most popular current MMORPGs in Asia are generally developed locally, but if World of WarCraft proves popular in China, as well as other soon to be launched territories such as Taiwan, Hong Kong and Macau, it could quickly become the most globally popular online game in history. " -
Postmortem of IGF's Web GOTY
Oasis was the winner of the Independent Game Festival's Game of the Year award in the Web/Downloadable Category. To give us some background on how an award winning indie title is put together, Gamasutra has a Postmortem from the folks at Mind Control Software. From the article: "'Life's not fair.' Oasis levels are not fair. They are created randomly, following a complex set of heuristics. It is not a foregone conclusion that a player will win a level militarily. If things look bad, a smart player starts to think more defensively." -
E3 Critics Award Winners
If you were watching SpikeTV at all last night, you probably saw the 5 minutes the network spent on the E3 Critics Choice awards. Gamasutra has a complete list of the winners available. Some winners for this year: "Best of Show - Spore, Best Hardware/Peripheral - PlayStation 3, Best Console Game - The Legend of Zelda: Twilight Princess, Best Handheld Game - Nintendogs, Best Fighting Game - Soul Calibur III" -
Games With Crates Get No Twinkie
Gamasutra's reoccuring feature "Bad Game Designer, No Twinkie" covers the subject of crates and barrels in games, (ala Old Man Murray) courtesy of designer Ernest Adams. From the article: "If there are crates in a place, there had better be pallets under them and at least one forklift as well. In fact, somebody wrote to me (unfortunately I lost his name in an E-mail crash) and pointed out that wooden crates are completely passé now anyway. Modern shipping is done in piles of cardboard boxes all held together with industrial-strength plastic wrap. Wood is heavy and expensive, cardboard is light, cheap, and recyclable. But our FPSes are still displaying 40-year-old shipping technology, even in futuristic science fiction games." He also touches on Rumble implimentation, Easy Mode, Split Screen, and Camera Angles. -
Top Mythconceptions On VG Patent Protection
Gamasutra has up a vociferously pro-IP feature discussing some of the major misconceptions over software patent law as they regard videogames. The article is written from a lawyer's perspective, and includes details on what you can patent, if it's worthwhile to patent, and the costs involved. From the article: "As more and more companies enter the market, and spend more and more resources developing those innovations, protecting those innovations will become even more critical. We hope this article has been helpful in dispelling some of the myths surrounding patents and video games, and we encourage all software game developers to take their intellectual property rights to heart." -
Are Video Game Patents Next?
MarcOiL writes "Gamasutra is running an article titled It's Just a Game, Right? Top Mythconceptions on Patent Protection of Video Games where two IP lawyers try to convince the videogame industry of patenting everything in sight: ideas, technical contributions, etc. They show as an example a Microsoft patent on Scoring based upon goals achieved and subjective elements. They also have created a weblog, The Patent Arcade, to promote their business. Will this be the real end of innovation in videogames?" -
Spore on GDCTV
Will Wright's amazing Spore Presentation on "The Future of Content" has been added to the video selections at GDCTV. The streaming video offers up his vision of procedural driven gaming, sandbox entertainment, and a future where gamers own their entertainment experiences. -
The Future of Game Licensing
Gamasutra has a writeup of an E3 event where representatives of some of the big publishers discussed the future of game licensing. Representatives from THQ, Viacom, and Marvel were there, among several others. From the article: "The perception of quality has also hit the publishers. Gioia noted that at THQ, the company has shifted to where one SKU can cost as much as 15 million dollars. 'Why would I do that unless you're dealing with a substantial license or an original IP?' She argues that you have to be narrowly focused on what will work for your target demographic; properties like The Godfather with mass-market capability are really quite rare. With that in mind, there are plenty of other game size opportunities out there for content producers looking at games; it doesn't have to be the AAA game that so many licensed games seem to be skewing towards." -
The Path to AAA Games
Gamasutra has up a feature discussing an E3 discussion session haunted by some illustrious names in game design. The topic of the panel was The Path to Creating AAA Games. Hosted by Carly Staehlin, the panel featured Matt Firor, Todd Howard, Tetsuya Mizuguchi, Tim Willits, and Will Wright. From the article: "'My biggest failure was Quake 3,' Willits said. 'The game offered perfect multiplayer for hardcore players. In fact, they're still playing it. But the more casual gamers, and other people who actually have money, found playing next to impossible.'" -
Prey To Be Digitally Distributed
Gamasutra has word that the Human Head/3D Realms title Prey will be digitally distributed in a manner similar to the Steam service, though not over Steam itself. The Game xStream service, the chosen distribution channel, seems to offer improvements over Steam as well as convenience. From the article: "Gamers will be able to pre-order and pre-load Prey onto their hard drives, ready for instant activation and play upon the official release date...Or, after the official release, players will be able to buy the game and begin playing in minutes, as if the full game was already downloaded. This is what sets Game xStream apart from anything else the industry has seen." -
The Nintendo Conference In-Depth
Yesterday's Nintendo press conference was probably the most subdued and honest of the three major events this week. While they didn't have anything really earth-shattering to offer up, the Gameboy Micro, the Revolution's game-downloading capabilities, and the new Zelda Trailer were all welcome news from a company that has been very quiet of late. Commentary, photos, and speculation available from: Nintendo, Engadget, USAToday, GamesIndustry.biz, 1up.com, Gamespot, Cube.IGN, NYT, BBC, Gamasutra, and CNN. Specific coverage on the new Gameboy Micro is available from Gamasutra, GamesIndustry.biz, and CNN. My two cents about Nintendo's conference are available below. Last night I took in G4's E3 coverage, and their discussion of the Nintendo press conference struck a chord with me. This last console cycle, with the Gamecube, Nintendo really missed the boat. The GC wasn't released until many months after the PS2 was already in homes lighting up screens, and their attempts to carve out a market share were always muddled by confusing choices. The most confusing choice of the current generation, by far, was their almost complete refusal to participate in online gaming. While the Xbox sailed by with the Live service and the PS2 limped into the arena with the broadband adapter, the GC quietly sailed on with only Phantasy Star to break up its lonely voyage. At last year's E3 Nintendo very specifically said that they were not going to miss the boat this time. They were going to release the next console right around the same time as the other two companies and make sure their name was out there.I have high hopes for the Revolution, but to be honest Nintendo's press conference was very underwhelming. Even given that the PS3 isn't going to be on store shelves for another year, what Sony showed on Monday was literally jaw-dropping. Even if there was some liberal use of pre-rendered footage in the presentation, the press conference put on by Sony was designed to fire the imagination and get people excited about the possibilities of the next generation. Nintendo offered us Nintendogs. And a new Game Boy Advanced. Yes, I think that downloading old games onto your Revolution is a cool idea, but a...uh...friend of mine tells me that I can emulate those games on my PC for free.
Perhaps all this is just worrywortism. Nintendo has never failed to be innovative in the past, and their support of the DS and quirky games like Warioware is proof that not everything has to be same-old same-old in this ever more business-like industry. They have more than a year to get their ducks in a row, but I'm afraid that Sony and Microsoft may have already beaten them to the punch. In the end, it's not just about making fun games. You have to sell them too.
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The Nintendo Conference In-Depth
Yesterday's Nintendo press conference was probably the most subdued and honest of the three major events this week. While they didn't have anything really earth-shattering to offer up, the Gameboy Micro, the Revolution's game-downloading capabilities, and the new Zelda Trailer were all welcome news from a company that has been very quiet of late. Commentary, photos, and speculation available from: Nintendo, Engadget, USAToday, GamesIndustry.biz, 1up.com, Gamespot, Cube.IGN, NYT, BBC, Gamasutra, and CNN. Specific coverage on the new Gameboy Micro is available from Gamasutra, GamesIndustry.biz, and CNN. My two cents about Nintendo's conference are available below. Last night I took in G4's E3 coverage, and their discussion of the Nintendo press conference struck a chord with me. This last console cycle, with the Gamecube, Nintendo really missed the boat. The GC wasn't released until many months after the PS2 was already in homes lighting up screens, and their attempts to carve out a market share were always muddled by confusing choices. The most confusing choice of the current generation, by far, was their almost complete refusal to participate in online gaming. While the Xbox sailed by with the Live service and the PS2 limped into the arena with the broadband adapter, the GC quietly sailed on with only Phantasy Star to break up its lonely voyage. At last year's E3 Nintendo very specifically said that they were not going to miss the boat this time. They were going to release the next console right around the same time as the other two companies and make sure their name was out there.I have high hopes for the Revolution, but to be honest Nintendo's press conference was very underwhelming. Even given that the PS3 isn't going to be on store shelves for another year, what Sony showed on Monday was literally jaw-dropping. Even if there was some liberal use of pre-rendered footage in the presentation, the press conference put on by Sony was designed to fire the imagination and get people excited about the possibilities of the next generation. Nintendo offered us Nintendogs. And a new Game Boy Advanced. Yes, I think that downloading old games onto your Revolution is a cool idea, but a...uh...friend of mine tells me that I can emulate those games on my PC for free.
Perhaps all this is just worrywortism. Nintendo has never failed to be innovative in the past, and their support of the DS and quirky games like Warioware is proof that not everything has to be same-old same-old in this ever more business-like industry. They have more than a year to get their ducks in a row, but I'm afraid that Sony and Microsoft may have already beaten them to the punch. In the end, it's not just about making fun games. You have to sell them too.
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Xbox 360 Gets Backwards Compatible, Final Fantasy
databeam writes "The official Xbox 360 press conference was Monday evening, and an AP article has news that the 360 is backwards compatible, and that Square Enix will be releasing Final Fantasy XI for the console." Coverage also available at Gamespot. From the article: "Along with a firm release date and price point, the other big question surrounding the 360 was backward compatibility with the library of games from the original Xbox. Robbie Bach, senior vice president and chief Xbox officer in the Home and Entertainment Division at Microsoft, made Xbox fans around the world happy when he announced that the 360 will indeed play Xbox games." Mostly. Gamasutra points out that backwards compatibility will be selective, with most but not all of the top selling games supported. Kotaku and the Guardian Gamesblog have firsthand accounts from the event, and to watch the conference for yourself Xbox.com has the footage. Update: 05/18 20:49 GMT by Z : Of course, not all the people there were people, if you catch my meaning. -
PlayStation 3 Unveiled
The PlayStation 3 was unveiled yesterday afternoon in a press conference at Sony Pictures Studio. The event was full of beautiful demonstrations, specifications, and talk of the games of tomorrow. The machine is certainly impressive, with backwards compatibility, support for up to seven Bluetooth controllers, multiple HD signals, and intimate interactions with the PSP. Coverage, screenshots, and specs available from 1up.com, Gamespot, Joystiq, NYT, Voodoo Extreme, Gamespy, BBC, GamesIndustry.biz, Engadget, Anandtech, Kotaku, Gamasutra, and CNN Money. The only downside I see so far? The controller. Update: 05/18 21:35 GMT by Z : Gamespot has up a comprehensive look at the console based on what is known so far. -
Blizzard Acquires Swingin' Ape Studios
Gamasutra.com has the news that well known development house Blizzard has acquired Swingin' Ape Studios, the company currently working on the StarCraft:Ghost console title. From the article: "The acquisition of Swingin' Ape Studios takes us one step closer to realizing our goal of becoming a top-tier console developer...With Swingin' Ape's talented designers, programmers, and artists, we're confident we'll be able to create console games that meet the quality standards we've established for every Blizzard title." -
XBox 360 Redefining the Console?
Game Girl Advance has up an editorial arguing that, in effect, Microsoft has already won the next round in the console wars by shifting the battlefield. Looking at Gamasutra's rundown on the 360's multimedia and Live components, its easy to see why jane says that the 360 isn't really a console anymore. From the article: "Xbox 360 does not compete with Sony or Nintendo. It is not a gaming console. It is a powerful device to deliver content online and over WiFi. Microsoft's real competition is Apple, Yahoo, and Google. Apple's movie-download service. Yahoo's retail channels. Google's - well, everything. Heck, throw Comcast and TiVo in there for good measure. The games are merely a means to an end - an 'instant-on revenue to support an exponential expansion into the living room,' as Eric put it over an IM chat we had." -
2005 GDC Europe Announced
Gamasutra has the happy news that Europe will host a Game Developer's Conference this year, in late August. The event is to be held in London, and will be sponsored primarily by The Independent Games Developers Association. From the article: "The GDCE conference program builds upon the Future Vision theme, unveiled at the 2005 Game Developers Conference (GDC) in San Francisco this past March, and will feature three days of lectures, keynotes, panels, tutorials and roundtable discussions. Specific details of speakers will be announced in the near future on the official GDC Europe website." -
The Rise of ARGs
Gamasutra has a feature up discussing the advent of the Alternate Reality Game genre and discussing some of the early examples of the game style. They discuss the fact that most ARGs to date have been promotions of one kind or another, and the possible repercussions of this limitation. From the article: "While they have demonstrated their use as a cost-effective and entertaining way to promote a product many times, ARGs deserve serious consideration - especially from independent developers - as a way to grow and distribute unique intellectual property." -
The DS and Revolution to Connect Wirelessly
Nintendo President Iwata further discussed the realities of the DS wireless initiative, Gamasutra reports. At the press conference he also revealed that, indeed, the next-generation console will utilize a wireless link-up to connect to the DS. From the article: "One particularly interesting piece of news is that, though Nintendo will not charge for the new online service, other publishers will be able to with relation to particular software titles - an option that is likely to please third-party publishers who may want to launch more complex online-capable RPG games or other information-retrieval services and then charge a monthly fee for them. Iwata makes it clear that any charges will be obviously signposted, however." -
Turbine Lands $30 Million in Venture Capital
Gamasutra has word that MMOG maker Turbine, developer of AC, AC2, DDO, and MEO, has succeeded in raising another round of venture capital for current and future projects. From the article: "The company has recently been strengthening its publishing and rights hold on its internally-developed products. It assumed complete control of development and publishing on Middle Earth Online, after finalizing a deal with Tolkien Enterprises and VU Games, and also took full control of Asheron's Call from Microsoft following the company's first round of financing. Of Turbine's major new MMO worlds, Dungeons & Dragons Online is due to launch later in 2005, and The Lord Of The Rings: Middle Earth Online will launch some time in 2006." -
GameSpot To Launch GameCenter Service
Gamasutra.com reports that Gamespot is planning to launch a games services site similar to the offering from its rival Gamespy. The service "combines dedicated game servers, anti-cheat measures, built-in voice over IP, and multiple community tools for a number of third-party PC online-compatible games" which includes favorites like "America's Army: Special Forces, Battlefield 1942, Battlefield Vietnam, Counter-Strike Source, Far Cry, Unreal Tournament 2004, and Nascar Racing".