Domain: gamefaqs.com
Stories and comments across the archive that link to gamefaqs.com.
Comments · 550
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Re:No, no, no
Strategy games for current or recent (32 bit+) consoles: N64 Gamecube Saturn Dreamcast Playstation PS2
Many of the games listed there are really RPGs, but nonetheless, they're out there.
My personal favorite strategy games to date: Dragon Force for Sega Saturn, and Final Fantasy Tactics Advance for GBA. You can even save in the midst of a battle, how righteous is that?
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Re:the premise sounds familiar
The name of the game was Ore no Ryouri, sometimes called Ore no Ryori, an alternative spelling. I never played the full version, only the one that came with one of the Playstation Underground disks. You're right, it was a great game, and I would love to get my hands on a full version. Lots of info is available with a little googling.
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Re:My comments on the Riddick game
The movie came out after the game.
The release date for the Riddick game was 1 June 2004. The premiere for the Riddick movie was 3 June 2004. So it could be argued that the game came first.
(And I never noted that 'crappy movie means good game'. I noted that 'good game means crappy movie'.)
In Reign of Fire's case, the movie came out before the games did; the movie premiered 9 July 2002, while the games didn't come out until 22 Oct 2002 (PS2 and XBOX), 31 Oct 2002 (GBA), and 26 Nov 2002 (GC); Thus, in this case, 'bad movie -> bad games'
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Re:My comments on the Riddick game
The movie came out after the game.
The release date for the Riddick game was 1 June 2004. The premiere for the Riddick movie was 3 June 2004. So it could be argued that the game came first.
(And I never noted that 'crappy movie means good game'. I noted that 'good game means crappy movie'.)
In Reign of Fire's case, the movie came out before the games did; the movie premiered 9 July 2002, while the games didn't come out until 22 Oct 2002 (PS2 and XBOX), 31 Oct 2002 (GBA), and 26 Nov 2002 (GC); Thus, in this case, 'bad movie -> bad games'
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Re:My comments on the Riddick game
The movie came out after the game.
The release date for the Riddick game was 1 June 2004. The premiere for the Riddick movie was 3 June 2004. So it could be argued that the game came first.
(And I never noted that 'crappy movie means good game'. I noted that 'good game means crappy movie'.)
In Reign of Fire's case, the movie came out before the games did; the movie premiered 9 July 2002, while the games didn't come out until 22 Oct 2002 (PS2 and XBOX), 31 Oct 2002 (GBA), and 26 Nov 2002 (GC); Thus, in this case, 'bad movie -> bad games'
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Re:No shining force?
Yes. It is why Tactics Ogre is listed in the article as GBA as well. Gamefaqs entry.
You can probably only find it on eBay; I got mine about two years ago and there were only a handful of copies on the net at all. Looks good on eBay, though, as of this writing. -
Fire Emblem... 4
Seems as if they only played games released in America, that could explain why they didn't put FE4 in #1.
Oh well, I'll bring out my super-proof that it's teh bestest gaem evar11!~
Yarr
Hehe, I hate the guy that gave it 9, how can you give a game such a bad score just because you can't understand japanese is beyond me. There are even translations available. -
Re:Remember the 80's?
Or you could just buy a Game Genie? If you're going to cheat your way through FF6/3 you're insane and you're just wasting 70 hours of your life.
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Re:No thanks
you can't get online afterwards and post about it in forums
Then what do you call GameFAQs? There are thousands of console videogame forums.
And flexibility is a weakness too. PC games manufacturers have to take into account a billion possible hardware configurations when they make their games - lengthening production time, and introducing bugs and the need for patches.
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Re:Old News
Somebody on the GameFAQs boards had the very same idea. Since then, he's been telling everybody who asks about whether or not you can play with 'Cube controllers about this. There are quite a few of those people, unfortunately.
The Two GBAs/Two controllers glitch was also posted there, and almost immediately discredited when nobody except the poster could get it to work. -
Re:The best thing about the TG16
Actually, the Genesis was only capable of displaying 64 colors on screen at a time which is why the SNES ended up looking a hell of a lot better.
For nifty old hardware info, check Gamefaqs -
Re:Deadlines
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Re:A Bomb? I don't remeber a BombYour forgetting the mission in Vice City called "Cop Land" and I reckon that if there is validity between GTA and the article rather than it being a hoax then this is the mission in question.
IIRC The mission itself revolves around getting into a coffee shop in a mall dressed as a cop and setting off a bomb after one of your lackys botched the job of rigging the bomb in the first place. The mall is swarming with police and thus you need to get some uniforms to get into place. Once you actually get in and fix the timer you RUN LIKE HELL, because a) the bomb will take you out if you dont and b) every cop in Vice City is looking for you (a wanted rating of 5 stars).
I can see how this could relate to someone saying theres a bomb in the building and you need to get out.
-- Enditallnow
PS Anyone looking for info on the Copland mission should look here.
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Psi-Ops? Suspiciously Absent?
I haven't seen nearly any coverage on Psi-Ops on any of these E3 reports... I think this is criminal! If you're lucky enough to have a demo of this game (I got it in June's OPM... think it's in OXM also), it's crazy-fun! Nice graphics, physics that rival HL2 (seriously!), and just the most fun I've had with a demo in ages.
Did nobody at E3 see this game? Am I the only one that thinks it's cool? Somewhat rhetorical- a quick scan of the GameFAQs message boards shows there are actually a lot of people that have noticed this game... so why not the press?
Just irks me that all I hear is "sequels are killing this industry", but then when there really is something innovative out there, it's totally ignored in favor of all the exact same stuff that was raved about last E3! That just seems bogus to me. Get over HL2, most of it's technology will be long-present in other games before that behemoth ever hits the streets :P -
Psi-Ops? Suspiciously Absent?
I haven't seen nearly any coverage on Psi-Ops on any of these E3 reports... I think this is criminal! If you're lucky enough to have a demo of this game (I got it in June's OPM... think it's in OXM also), it's crazy-fun! Nice graphics, physics that rival HL2 (seriously!), and just the most fun I've had with a demo in ages.
Did nobody at E3 see this game? Am I the only one that thinks it's cool? Somewhat rhetorical- a quick scan of the GameFAQs message boards shows there are actually a lot of people that have noticed this game... so why not the press?
Just irks me that all I hear is "sequels are killing this industry", but then when there really is something innovative out there, it's totally ignored in favor of all the exact same stuff that was raved about last E3! That just seems bogus to me. Get over HL2, most of it's technology will be long-present in other games before that behemoth ever hits the streets :P -
Kao Megura will be remembered
Many gamers have at least heard the name "Kao Megura," since Chris Macdonald had contributed so much to the FAQ-writing scene. His dedication and attention to detail were admirable, and his willingness to help others was obvious. One look at his GameFAQs contributor page (linked in the story, relinked here) proves it. It's because of people like him that the game community, particularly the online community of gamers, is as strong as it is today. Without people like Chris, a huge part of what makes gaming fun would be lost.
I never knew him, or had even exchanged words with him, so I won't speak to the quality of his character. I'll just say that I'd consulted his work in the past, by way of his FAQs, and was always impressed. As a simple farewell, I'd like to direct readers to read from his immensely popular Final Fantasy VII FAQ/Walkthrough, linked above. Read the revision history and mind the dates, particularly the first and the last, and you'll see why he was revered in the online FAQ community.
RIP, Chris. My life as a gamer is better off for you and your work having been a part of it. -
Serious thinking to do now...
A tongue controller. Hmm... does anyone know if Virtual Valerie 2 has been ported to the Gameboy Advance SP? I may yet buy one of these, assuming my medical plan covers lockjaw. -
MVS even oulasted the Hyper 64...
Don't forget the ill fated Neo Geo Hyper 64 hardware which had a handful of so-so games, and ultimately got dumped to go back to developing for the MVS...
It is surprising how well the original Multi-Video System holds up - it will be interesting to see how well Metal Slug 6 (or whatever it is named) plays in 3D. Same goes for looks - I have a feeling some of us will miss the fluid 2D animation.
(Proud owner of a 6-slot MVS and about 40 games) -
Re:Nintendo changed zelda before
I'm pretty sick of everyone dissing the pokemon game.
People see it, and think it's instantly a kiddy game without even giving it a chance. It's a fairly decent RPG, which the Gameboy SP is lacking a lot of. It also takes a fair amount of strategy with regards to choosing which moves to keep, which ones to discard, and what pokemon types you want in your group.
In fact, most of the people over at the Gamefaqs Pokemon boards are in their late teens and early 20s.
But then again, there is a *gasp* cartoon that is focused at kids, so lets go back to the blind, ignorant, hatred. -
Re:Pointless DiscussionBut you'd be wrong to conclude that the library of exclusive titles explains the PS2 out selling the xbox - the facts just don't support that conclusion.
Maybe not recent titles. Want to know the four games on the PS2 that were nominated in the GameFAQs Spring Contest? Final Fantasy X (2001 exclusive) Kingdom Hearts (2001 exclusive) Metal Gear Solid 2: Sons of Liberty (2001 exclusive) Vice City (was exclusive for a while, and...heck GTA3 was a 2001 exclusive at one point too). Looking at Gamerankings, and at the sales charts I have, it looks like Gran Turismo 3: A-Spec (another 2001 exclusive) was the biggest snub.
Nevermind the fact that small companies will now make games just for the PS2 to save money given the massive install base, so it gets a whole lot of small-name exclusives. This attracts some enthusiasts of certain genres (like, say, console RPGs, fighting games...). Yeah, sure, exclusives haven't helped the PS2.
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Re:Too much work
Doom ported horribly to the SNES. See for yourself. (Click comparison guide on the page that loads.)
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Re:Don't forget throwing in general
But what I really want to say is any Treasure fan should get a copy of Bangai-O, for DC or optionally for N64...it has that "you have to force them to come as close as possible to danger" aspect IN SPADES...the more things are around you and just about to touch you when you release your super bomb, the more weapon you send out. Do it right, an you kill enough stuff to replace the super bomb you just used.
It's a brilliant game -- from my FAQ on it:
Bangai-O! What a great game! The level exploration and enemy generators of Gauntlet combined with the action of Smash TV, all in a veneer of Metroid with a touch of the control of Joust...sounds like a mess but it's brilliant. A 2D game where level design really really matters, that throws hoards and hoards of enemies at you and gives you the hardware you need to take it all on...plus, a huge heap of Japanese weirdness.
PS Another vote for Blaster Master, and a shrug that Castlevania didn't make it...never did a lot for me. -
Cybernator never gets the love it deserves.
Just because it didn't have cute characters? Bah!
Cybernator for the SNES, and its unofficial sequel Metal Warriors. -
Cybernator never gets the love it deserves.
Just because it didn't have cute characters? Bah!
Cybernator for the SNES, and its unofficial sequel Metal Warriors. -
Re:Data East's Tattoo Assassins
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Re:No, you see...
The Game Boy uses a Z80 CPU, the same as used for CP/M systems. The original IBM PC often ran CP/M because the Z80 and the 8080 use more or less the same instruction set, and the original IBM PC-1 had only 64kB of ram onboard. I direct you to http://db.gamefaqs.com/portable/gameboy/file/game
_ boy.txt which will tell us that the Game Boy's CPU is Z80 work-alike at 4.194304MHz and it has only 8kB internal memory. In order to get just about ANYTHING running you'd need to add more memory, possibly in the cart package. -
Or Private Nurse?
Y'know, the second I glanced at the title, my perverted mind immediately thought "INCEST!". But that's just me.
On a more serious note, I hear that the PC version of Private Nurse has been ported to PS2. Although the PC version is an adult game (read, not for children ;p), I hear the PS2 port is a PG-rated version of the PC game. Since I have somewhat played the English translation of the game before, I can say a little bit on the basic plot.
Basically, you're this guy, whose name I forgot, and you're fairly weak from some sickness. You have a childhood friend (female, of course), who's good at sports. Then, one day, your mum decides to hire a private nurse for you. In the PC game, ther e is no adult scenes until the last 10% of the story. It's really just a clickathon. But the music in the game is really excellent, and you can listen to them outside of the game as a normal audio CD. The voice acting was excellent as well, and as with most adult-adventure games, there's usually a couple of different endings to get. This game would be perfectly fine even with the adult scenes removed, which is what I think is the PS2 version, named Private Nurse: Maria (the nurse's name)
POSSIBLE SPOILER
*pssssst* she's Heavenly (in more than one way) :o
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Leave it to the little names thenTry these reviews of a certain game.
There are "emotion" games out there but emotion leads to sex and that is forbidden in the US of A. Better to kill then fuck. The Sims are a notable exception but they don't really have emotion just stats.
Of course a super game would be one that manages emotion without violence or sex. Or with. I am not sure on that one.
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Re:Just a ThoughtThere was an arcade game by the name of Mario Brothers that's completely different than the Super Mario Brothers that was released for the NES.
Odds are you've played the arcade game...it's been on the cart with every one of the Mario GBA games, including Mario and Luigi. It was also included in Super Mario Brothers 3 for the NES - remember that spiffy little game you get when you select a spot that the second player is on?
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Re:Just a ThoughtThere was an arcade game by the name of Mario Brothers that's completely different than the Super Mario Brothers that was released for the NES.
Odds are you've played the arcade game...it's been on the cart with every one of the Mario GBA games, including Mario and Luigi. It was also included in Super Mario Brothers 3 for the NES - remember that spiffy little game you get when you select a spot that the second player is on?
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Re:In defence of the article
>Until the PS2's coprocessor-heavy architecture arrived, all consoles have been similar in architecture to personal computers - a single general purpose CPU doing all the work.
Only if your definition of "all consoles" is "Nintendo consoles."
Sega Genesis: 68000 + Z80 (see here) The 32X bolted another processor on the top, etc.
Atari Jaguar: 5 processors in 3 chips, including a 68000 (see here
Sega Saturn: Dual SH2 main processors + SH1 + 2 graphics chips, etc. (Counted as 8 processors here/a)
The PS2's multichip architecture is probably closest (ironically) to the Saturn, while the Dreamcast is much closer to the PS1. -
Re:In defence of the article
>Until the PS2's coprocessor-heavy architecture arrived, all consoles have been similar in architecture to personal computers - a single general purpose CPU doing all the work.
Only if your definition of "all consoles" is "Nintendo consoles."
Sega Genesis: 68000 + Z80 (see here) The 32X bolted another processor on the top, etc.
Atari Jaguar: 5 processors in 3 chips, including a 68000 (see here
Sega Saturn: Dual SH2 main processors + SH1 + 2 graphics chips, etc. (Counted as 8 processors here/a)
The PS2's multichip architecture is probably closest (ironically) to the Saturn, while the Dreamcast is much closer to the PS1. -
Re:In defence of the article
>Until the PS2's coprocessor-heavy architecture arrived, all consoles have been similar in architecture to personal computers - a single general purpose CPU doing all the work.
Only if your definition of "all consoles" is "Nintendo consoles."
Sega Genesis: 68000 + Z80 (see here) The 32X bolted another processor on the top, etc.
Atari Jaguar: 5 processors in 3 chips, including a 68000 (see here
Sega Saturn: Dual SH2 main processors + SH1 + 2 graphics chips, etc. (Counted as 8 processors here/a)
The PS2's multichip architecture is probably closest (ironically) to the Saturn, while the Dreamcast is much closer to the PS1. -
Hard call.Of course the Sims isn't educational. I assume you're not letting them anywhere near the on-line service either; Google for Sims and Prostitution. I also think your definition of "simulation" looks a little narrow. Flight Simulator is more what I think of when you say simulation than The Sims, but I'm "old skool". It could even be considered educational. However, it is incredibly boring. Most of the other simulators, using the classic definition, focus either on racing (eg; Accolade's Test Drive series) or shooting things (eg; A10 Tank Killer -- anyone remember that?)
The more modern definition of "sim" that you seem to be using typically doesn't include anything of any redeming educational value. Most of the rules of the world are so simplified that behaviour within the sim is borderline random or very easy to effect by doing something seriously unrealistic. You'd get about as much educational value out of Monopoly as you would out of Railroad Tycoon. You could try looking at word and puzzle games. There's a "Wheel of Fortune game for the Mac, but I would imagine that a room full of kids would go through the library of puzzles pretty quickly.
My final suggestion might be a little out of your scope: Robocode or Corewars -- Kids develop their own little programs that battle it out in a virtual arena. The second is a little more abstract than the first. At the very least it will teach them how to program.
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I call BSEvery trend I've seen in the marketplace suggests otherwise.
The XBox is, if release dates are kept, a 4-year system; generally the sign of a system that has failed. There's evidence of no hard drive or backward compatibility in XBox2, and they can't target the same audience because being a year old when the PS3 comes out they won't be the newest, most powerful thing on the block (a big selling point for the XBox) so they'll have to break into the console market all over again. Well they've done it once, they can do it again; they won't get a big piece of the pie that way, of course.
The general XBox owner, near as I can tell, is disatisfied. Among problems, Sony offers a free online plan whereas you have to pay for XBox Live (and a few
/.ers have complained about MS billing them after they opted out). The games have been unremarkable; almost entirely ports from other systems, and the few that arent usually get ported to other systems quickly enough. I've known people who've used the XBox for emmulating or Linux, but the "inferior PC" stigma really seems to hang over the "legitimate" uses of the console.The Playstation 2 has been doing well enough, in all honesty. Fine online plan. Solid selection in all categories due to strongest third party support. Even on the heavily PS2-oriented GameFAQs, however, they were denied GotY two years in a row just recently. However, many claim that games earlier to lauch, such as FFX, remain the driving force of the system.
GameCube I find hard to judge. Nintendo had nearly as much ice to break as Microsoft coming into this; recovering from a failed system is something that simply has not happened before. On the other hand, popularity seems to be spiking recently, not just for Christmas, but sales were up dramatically in the month of January as well. It's possible that the surge in popularity is due to the presence of a Final Fantasy title. The problem I have in calling the GC, is that I'd really need to gauge public opinion of the console at the end of its life, and I have no idea where it will end up; by many accounts we're only half way through the life of the console (2001-2007 expected) and this is the year, now that the three big franchises are out, when Nintendo is supposed to put out new, innovative titles (which could either bomb or take off) instead of rehashed franchises. I seriously question anyone who tries to call Nintendo at all this early.
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I call BSEvery trend I've seen in the marketplace suggests otherwise.
The XBox is, if release dates are kept, a 4-year system; generally the sign of a system that has failed. There's evidence of no hard drive or backward compatibility in XBox2, and they can't target the same audience because being a year old when the PS3 comes out they won't be the newest, most powerful thing on the block (a big selling point for the XBox) so they'll have to break into the console market all over again. Well they've done it once, they can do it again; they won't get a big piece of the pie that way, of course.
The general XBox owner, near as I can tell, is disatisfied. Among problems, Sony offers a free online plan whereas you have to pay for XBox Live (and a few
/.ers have complained about MS billing them after they opted out). The games have been unremarkable; almost entirely ports from other systems, and the few that arent usually get ported to other systems quickly enough. I've known people who've used the XBox for emmulating or Linux, but the "inferior PC" stigma really seems to hang over the "legitimate" uses of the console.The Playstation 2 has been doing well enough, in all honesty. Fine online plan. Solid selection in all categories due to strongest third party support. Even on the heavily PS2-oriented GameFAQs, however, they were denied GotY two years in a row just recently. However, many claim that games earlier to lauch, such as FFX, remain the driving force of the system.
GameCube I find hard to judge. Nintendo had nearly as much ice to break as Microsoft coming into this; recovering from a failed system is something that simply has not happened before. On the other hand, popularity seems to be spiking recently, not just for Christmas, but sales were up dramatically in the month of January as well. It's possible that the surge in popularity is due to the presence of a Final Fantasy title. The problem I have in calling the GC, is that I'd really need to gauge public opinion of the console at the end of its life, and I have no idea where it will end up; by many accounts we're only half way through the life of the console (2001-2007 expected) and this is the year, now that the three big franchises are out, when Nintendo is supposed to put out new, innovative titles (which could either bomb or take off) instead of rehashed franchises. I seriously question anyone who tries to call Nintendo at all this early.
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Re:Not too horrible..
Such as?
Pretty much every game ever made, except for the Unreal series, Quake 3, and a relative handful of other titles. A quick eyeball of the listings in the Macintosh section at www.gamefaqs.com suggests probably a couple hundred titles available, with most being fairly old. Compared with the amount of games available as Windows-only, Mac support is only a drop in the bucket. *nix support is even worse...Even with WINE, I think the last time I tried to do a count, there was something like twice the amount of non-working titles as those that were.
As for non-gaming software, I agree that I may have less of a case there, but my original post was centered on gaming, and there I stay. Just from my personal knowledge though, the Mac is pretty strong in the area of office and design software, but beyond that I don't really know. *nix is less sure, relying more on stuff like WINE/Crossover. Feel free to fill me in on specifics if you like, but i'm not going to hunt down a complete list for you.
As I stated before, anyway, many people use their systems for entertainment, and switching to a platform that doesn't support many options for that entertainment will severely limit things. -
Custer's Revenge
I believe This is what you speak of.
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Troll troll troll!
As an avid video gamer from the early 80's, I must congratulate you on your troll. If you think depravity didn't exist back in the day you are SORELY mistaken.
P.S.- GTA3 and Vice City are breathtaking games. I am in awe everytime I play them. Beating up a hooker gets old fast; but playing a beautifully immersive game where many of the small details were well thought out is a complete joy.
P.P.S- Immoral behavior? Guess what- there is no wrong and no right. There's only pleasure and pain. -
Re:About damn time
Disney's Cold Mountain was a bad idea in two ways: 1. it's published by the Eisner Company, which is even more evil than the rest of the MPAA, and 2. its title reminded me too much of the name of a map in the second half of Super Mario 64 .
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Re:Minimum percentage runsFrom GameFAQs:
Board: Super Metroid Topic: Sortest time ever for a 15% game? From: smokeYxMCpot Posted: 2/20/2004 8:42:36 PM the best is 1:36 set by me, AFAIK. I really don't think 14/15% runs are done for speed anyways.
Personally I did 1:45 IIRC (though it may have been 1:56; I should look that up in my log book). However, I double bomb jumped into Lower Norfair as this was before the Gravity Suit trick, and that took me a couple months so I would just try it repeatedly. So given how much time I wasted, 1:36 sounds very reasonable indeed. -
Re:Gameboy for Palm OS
Actually, Zelda DX(Otherwise known as The Legend of Zelda: Link's Awakening DX) is a colorized version of the Gameboy game Link's Awakening from 1994, with a bit of extra stuff added.
Maybe you should watch a little closer the next time she plays it. -
Re:Except there's one problem with GameFaq'sActually, from my understanding the hit PC games simply don't sell as well as the hit console games. Off the top of my head, I seem to rememer Myst was about 6 million, and Super Mario Bros was about 40 million...and PC games drop off a fair bit after Myst and the Sims IIRC. I couldn't find any lists to see if this is true or not (anybody know one of those list sites?) though I did find this for 2001 PC sales:
1 / The Sims / Electronic Arts / 11-1999 / $41
2 / RollerCoaster Tycoon / Infogrames / 02-1999 / $23
3 / Harry Potter and the Sorcerer's Stone / Electronic Arts / 11-2001 / $28
4 / Diablo II: Lord of Destruction / Vivendi Universal / 06-2001 / $34
5 / The Sims: House Party / Electronic Arts / 02-2001 / $28
6 / The Sims: Livin' Large / Electronic Arts / 12-1999 / $28
7 / The Sims: Hot Date / Electronic Arts / 11-2001 / $27
8 / Diablo II / Vivendi Universal / 03-1999 / $38
9 / SimTheme Park / Electronic Arts / 11-1999 / $19
10 / Age of Empires II: Age of Kings / Microsoft / 08-1999 / $41
I mean yes, Myst and the Sims break the trend, but...well for example I had heard the name Age of Empires vaguely, but didn't realize it was made by Microsoft; it doesn't strike me as a well-known game; heck anything that gets outsold by three different $30 expansion packs just isn't that impressive for recognition.
To be utterly blunt, I'm not convinced it's GameFAQs that's biased against PC games (though it might be). I think it's more that Slashdot which is baised for PC games. This is a crowd which just likes modding/upgrading their PCs, so using them for gaming is a logical extension.
As for the XBox..........
Well to quote Maddox
People who own the Xbox don't play video games.
Yes this is false...or at least there are plenty of exceptions (seeing as 10% of all GameFAQs readers owned all three by 11/10/2002, let alone today which I'd ballpark as closer to 20%) and the XBox has improved a fair bit since Maddox wrote that in 2002. Still, the stereotype that XBox has a weak game lineup frankly does hold some water. Despite all this, there's certainly numerous people who like the XBox on GameFAQs. I wouldn't worry about its games being underrepresented.
If there's any system I'd be worried about getting underrepresented here it's the Dreamcast. Never owned one actually, though I keep looking at the title lineup and old reviews and thinking "dude, I missed a fair bit". -
What? It is true!
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What? It is true!
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What? It is true!
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What? It is true!
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Re:Downgrades
Well, not necessarily evidence, but I modded a friend's PSX that was just like that. No parallel port = no simple plugin device to play backups. I am sure one of the hardware faqs here will tell you when that model became available. Checking the newsgroup FAQ, it looks like any model number before and including 7500 has the port. Essentially the first model that shipped with a Dual Shock. So there are a lot of PSXs (not just PSOnes) out there without the parallel port!
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Re:plot twist at the end and game as fiction..
Yep. I never saw it though. You can check a walkthrough on GameFAQs.
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Re:Hmm
Different processors, different architecture. They probably will be seeing lots of ports of PS1 and PS2 games, but none of that translation will be mechanical. One contains a 33 MHz R3000A, while the other contains a pair of R4000s at 333 MHz. One has a math co-proc capable of 66 MIPS, the other a whopping 2.6 Gigaflops. The PSP's graphics card is theoretically 100 times as powerful as the Ps1's (not counting screen size differences), and there is 3x the available memory.
Honestly, this thing beats the pants off of the old PS1, and isn't that far behind the PS2. The point, however, is that if someone were to translate an existing game for this new architecture, it would be a fully involved porting process... The kind you would see porting a game from the PS2 to the XBox. The process always takes longer than expected, and requires a lot of work.
Personally, I can't wait for a PSP version of Karaoke Revolution. The people on the Subway will love that one.