Domain: kotaku.com
Stories and comments across the archive that link to kotaku.com.
Comments · 763
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Re:"blue ray player" totals
"What exactly was your point about MS being better?"
Ways in which Microsoft is "better":
-A key point for me, is that Microsoft wasn't trying to push a NEW and UNNECESSARY "standard" on me when I purchased my GAME CONSOLE. That's an abstract thing, but I still appreciate not being someone's media format guinea pig. 2 points MS!
-DVD is CHEAP! It's more than capable of holding enough data for 9 out of 10 games. If it doesn't, then slap another DVD in the box and call it a day. Let's say you actually NEEDED 50GB of storage for a game. A regular DVD holds 9GB (Dual Layer), so you'd need (50 / 9 = 5.555) 6 DVD's. OK fine. How much are the actual discs though?
According to:
http://www.mediasupply.com/bluray.html
TDK DVD 25GB BD-R (Recordable) Single-Layer Blu-ray Disc
$19.90
That's $19.90 PER DISK!
http://www.mediasupply.com/mama.html
MAM-A/Mitsui 4.7GB Gold Archive DVD-R - 50 Ct.
$99.00
(99 \ 50 = 1.98)
That's $1.98 PER DISK!
(6 x $1.98 = $11.88)
So even if you needed 6 DVDs to hold your game, you'd still be paying ALMOST half the price for just the physical media! Granted, I'm sure the prices are much different in bulk, but the principle is the same. Nine times out of 10, cheaper without any real drawbacks is better "Just Because".
Score two more points for Microsoft.
-Screw the movie companies! I didn't want to get caught up in their format pissing contest anyway. By buying a DVD based console, I basically told BOTH sides in the HDDVD v BD pissing match to go screw themselves and sat down to a nice game of Rainbow Six. That's always fun! Score!
-This is more of a subjective thing, but quite honestly, alot of the PS3 library is CRAP! Outside of a handful of shining examples, they've been releasing noting but garbage. And even some of the better titles (Half-Life 2, UT3) are suffering from poor performance problems that, quite frankly shouldn't be there. I personally think they dropped the ball in giving their developers assistance with the hardware early on BECAUSE they were so focused on this Blu-Ray vs. HD-DVD pissing contest. Microsoft! Swish!
-You could title this one "Hardware Bullshit", "Bait and Switch", or even "Playing Catchup". I really don't like Kotaku AT ALL, but I have to give them credit for their PS3 coverage. I'll let former Sony Big-Wig "Ken Kutaragi" and Kotaku do the talking:
http://kotaku.com/gaming/2007-b'c'/scee-explains-ps3-bc-backpedalling-307768.php
"So why, exactly, was backwards compatibility dropped from the PS3? What was once a "core value" and "necessary" according to Sony Computer Entertainment's Phil Harrison--not to mention a boastful talking point when asked about the Xbox 360's BC-- is now clearly not at all necessary, with the company's priorities on "developing innovative new features and services for PS3 and not on backwards compatibility."
http://kotaku.com/gaming/business/dumb-exec-quote-round+up-rodeo-327776.php
(PlayStation Father Ken Kutaragi on the PS3's intial price tag:
"It's probably too cheap... We want consumers to think to themselves, 'I will work more hours to buy one.'")
http://kotaku.com/gaming/tgs06/tgs06-kutaragis-keynote-a-rerun-202907.php
He's even upfront about Sony's media agenda on occasion: "Sony has Sony's agenda. But (I) want a very open platform, equal for every person."
http://kotaku.com/gaming/tgs06/tgs06-liveblogging-kutaragis-keynote-202427.php
Even Ken knows that using a cheap media format is a good idea. That was one of the key factors in their vi -
Bullshit Puff Piece?As readers on kotaku.com found out, that is possibly a planted puff piece and might not have actually happened at all: I went online to find other coverage of this story to see what kind of spin was being put on it. Searching for Paxton Galvanek returned no news results. However, it did point out that he's the president of a marketing firm in New Jersey. Given that the headline mentions "press release" and how there's no source link, I'm going to call this a plant. Unfortunately, I doubt this really happened. It would be good if it did, but given that no news agencies (not even local news) have covered it, and the hero in question is an advertising engine, I'm taking the whole thing with a grain or two of salt. http://kotaku.com/346176/americas-army-player-saves-real-life#c3777221
Not to mention that pulling somebody from a car without first figuring out what their injuries are is a fucking bad idea, unless the car is about to explode (hint: it isn't, unless you're in a movie). -
Re:Not funny...
The sad thing is, this isn't out of line for Gizmodo. I'm a regular reader, and they do post some useful gadget information (sometimes sooner, sometimes later than other other places), but they are all about "boobies lol!".
I love me some fart jokes, but I'm not terribly interested in them when I'm reading news (comments are another thing). Humor mixed with news isn't a bad thing, especially considering a blog atmosphere, but it should be reserved. This prank wasn't.
And it's not the first time they've been in hot water. They can't even lay off their own sister site, Kotaku, as they posted a tubgirl image to Kotaku's front page (don't worry, links are tubgirl free) during some build up to a Halo 3 match between the "editors" of the two sites. -
Not terribly surprising, given the track record
An editor from Gizmodo also posted Tubgirl prominently on the main page of Kotaku. (No, that's not a link to the tubgirl posting, obviously - it was deleted quickly afterward anyway.)
Let's just say I don't read Gizmodo anymore.
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First soda, now burgers
Soda companies blamed video games a bit back, and then back peddled on their statement.
http://kotaku.com/335546/soda-companies-blame-videogames-for-fat-kids -
Helmet Society
As I said on this site:
There's a lot to be said for this, but I think the finger should be pointed past the video games and towards an overprotective and overly litigious society.
When I was growing up we had our Nintendos and Segas and Ataris and Intellivisions and Apple IIe computers, but we only played around with those for a few hours, and then we'd go outside and play baseball or football or street hockey, or merely ride our bikes around the neighborhood for a few more hours.
But nowadays it seems like everyone is scared to get up out of their chair. Are you going to ride a bike? Better wear a helmet, get some reflectors, ride with a friend, attach a siren, etc. Going to play street hockey? Better wear a helmet and a bunch of pads and secure the services of a lawyer so you can sue the first person who body checks you into a parked car. Going for a walk? Better rethink that - you might get abducted by a stranger. Gym class? Recess? Are you mad? You might fall and skin a knee.
We didn't take precautions when we played when I was growing up. And you know what? We survived. We did amazing crazy things. We played tackle football in the street. We threw rocks at each other. And no matter what we did we didn't wear helmets. And the worst that came from all of it is one of my friends got a broken arm once.
I think we need more Nietzsche and less nurture. "That which does not kill me makes me stronger." Because that which does not make me stronger is killing me. -
Re:I'm shocked
Oh, don't forget their other major blunder from early this morning:
http://kotaku.com/341375/microsoft-360-on-track-for-biggest-game-year-in-history?cpage=2
"Bach says that Microsoft sold 17.7 million consoles this season, surpassing their expectations and putting the 360 on track for the biggest year in video game history."
Suddenly their 17.7mil total is 17.7mil this season. Like, in the last 2-3 months. It's so obviously wrong that I couldn't believe they could write it. Every other source that I saw got it right, including joystiq and engadget. -sigh- -
Re:I'm shocked
With their subscription rates skyrocketing and their history of rock solid journalism, I wouldn't think the NYT would be capable of mistakes.
Oh, I knew this was coming...
What, because Kotaku (who are linked here) are so much better? That story's been up 12 hours now without a correction. If it's somehow corrected by the time you read this, at the moment the headline reads "Xbox Live: 10 Million Gold Subscribers" which is incorrect according to Major Nelson himself - it's 10 million *total* XBL subscribers, including silver.
Or how about Slashdot, which just parroted the original NY Times story about the DS games without doing any fact checking at all?
I would wager that, even with the short little blurbs that most blogs post, and with a smaller number of stories per day, blogs like Slashdot and Kotaku probably make double the mistakes that a major publication like the NY Times does. I find at least one major mistake on Kotaku every day. And really, that's what you'd expect given that the NY Times is made up of trained and experienced journalists while Slashdot and Kotaku editors are mostly college kids, but the point is people criticize the Times as if there are better sources of news. There aren't. I mean, not unless you lean right, in which case I guess you consider sites like Drudge to be the bellwether - as if he's never posted an inaccurate story either. -
Re:Studio SupportAt this point, it LOOKS like a pretty lopsided situation to me. Add in that while supposedly HD-DVD players (and PCs with HD-DVD in them) have outsold bluray players, (again supposedly) bluray titles themselves seem to have outsold HD-DVD, especially in non US markets.
This is accurate only if you exclude the number of PS3 sales from Blu-Ray players. see here: http://www.tgdaily.com/content/view/35008/97/
when HD-DVD players reached 750 000 (including the HD DVD add-on for the Xbox360), stand-alone Blu-Ray players were only around 200 000. However as of November 11th, the PS3 had 2.1 million sales in North America alone. (http://kotaku.com/gaming/sales-charts/a-look-back-at-the-years-npd-sales-320210.php)
to say that HD DVD players have outsold Blu-Ray players is completely inaccurate unless you specify which type of players you include. -
Huckabee HAS a video game policy?
So what is Huckabee's policy on video games? I sure can't find one on his site. (Which, to be fair, covers a whole lot of issues that I'd consider to be far more important.)
On the Democrat side, it would appear that Edwards and Obama both want to regulate the industry.
So, some victory for video game's rights, since none of the candidates seem to really be addressing this issue and it would appear that all of them agree that video games need to be federally regulated. (With the presumable exception of Ron Paul.)
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Re:There is precedentThing is, Isn't the PS3 able to be a DVR with a minor upgrade? Yep: http://kotaku.com/gaming/gc07/sony-turns-ps3-into-dvr-292317.php
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Virtual Console
Apparently the Virtual Console store in Japan now has two vacant slots on it. http://kotaku.com/335527/two-more-consoles-for-virtual-console Either Sega likes to waste money extending their trademarks, or Dreamcast compatibility is coming soon.
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Re:Games from smaller developers?
First you must wait for someone to hack the ipod and start doing homebr...oh wait http://www.ipodwizard.net/showthread.php?t=14628 Really, Apple has a nasty habit of holding all of their products with a deathgrip. Only when something has been thoroughly compromised will they....release their own version to kill the competetion. Based on apples unwillingness to share, I don't think you'll be releasing games unless you do it under some ipodlinux release. http://kotaku.com/gaming/apple/ipod-games-homebrew-practically-impossible-200584.php I wouldn't listen much to me though, I have never bought an apple product. I'm more of a Creative Labs: Zen Vision M kind of guy.
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Re:It's still artificial scarcity
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Re:Couple Thoughts
Take a look at Amazon or over at ebay.
Excellent point. There are few consumer goods, toys if you will, that this applies to. This "ticket scalping" like attitude is pretty new to a lot of consumers and of course they're going to blame the company directly. However, it's not the case. Besides the unprecedented demand (it's been practically sold out for over a year in a lot of places) and the fact that hot toys, even when not in demand in the off season, can see sold-out status during the holidays, Nintendo has actually increased factory output for the holidays. Of course, I think 1.8 million consoles a month is nothing to shake a stick at.
I do feel sorry for a little sorry for those who cannot get one, but I also write it off as them not trying hard enough. With a little effort, it wasn't hard to get a Wii back in Oct. They would sit on the shelf for about 2 days before going sold out (according to GameStop and WalMart employees in my local area, YMMV). If you called every day, you'd have gotten one in a week. Of course, your best bet now is to wait until after Xmas, when the Wii bubble pops, and all those hording Wii's for premium re-sales during Xmas will flood the market at standard costs. Otherwise, good luck and keep trying!
Cheers,
Fozzy -
Re:Multiboxing.
If you think that's crazy, you obviously haven't seen this: http://kotaku.com/gaming/wow/2-people-47-pcs-46-wow-accounts-no-life-275830.php
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Children prefer Games targeted at AdultsDo you have an evidence of that?
Surveys have shown time and time again that teenagers prefer games and consoles ostensibly targeted at adults. This is the first one I found, after a bit of googling:
Survey: Children Prefer PS3 Most, Wii Least
It's not surprising, either. When I was young, Mortal Kombat was the shit because it had blood and decapitation and stuff. Nowadays, I play the games I actually like, not the ones that are most likely to impress my pals.
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Re:Long suspectedTo which I would refer you to this Kotaku article.
If there is no such thing as a perfect game, when why the hell are you scoring out of 100? It's not just PC Gamer that thinks this way--most publications, even those who do give out "perfect" scores, do so begrudgingly. It's as if the developer has somehow cheated and broken their system.
The movie reviewers solved this problem a long time ago. That's why most adopted a simpler rating system in which a 4-star movie didn't imply "perfection" but supreme excellence. In most cases, games are penalized through being divided by a sum that they can never possibly reach. What does that make a 94 or a 9.5 then...is that our mortal interpretation of perfection? Is that the closest we can fly to the sun before our wings melt and we're doomed to playing Spongebob Squarepants XVI for eternity?
But even more so, what does this scoring system say to developers? What are they aiming for when they hand over that review disc? Because essentially, they're taking a test with 5 points docked for signing their name. -
Re:Wrong!!!!No, sorry, go to the back of the class and put on your dunces hat - violent games have *NOTHING* to do with violence in society. Citation needed. I believe that violence in society made these violent games popular, even in the "abstracted-violence" old war games such as Chess, young-child games such as Cops and Robbers, and modern video games by simple extension. This is known as the "magnet" theory - violent games attract violent individuals
Also, violent games can easily have an inverse correlation to violence in society. The graph doesn't show causation, but can still exist by distracting potential criminals from doing violent acts (i.e. preventing violence). And whether kids are robbing from each other, bullying each other or killing each other, whenever it happens you can always ask yourself the same question - "Where were the parents?" The parents are not the catch-all to preventing all incidents. As you know, children are smart enough to be able to smuggle or hide something (at least temporarly), and constantly searching your child's room/bags if there's otherwise no reason to believe something is wrong would be smothering or simply tedious.
Parents also have very little control over the high school (aside from choosing which one) that their children are forced to attend. In 99% of these schools, the schools provide no solution to any form of constant bullying that some students experience. As you also know, a student that can smuggle something into the house can easily smuggle something out (e.g. a knife, or the gun in the gun locker when they see how to pick locks.).
The parents were there for Seung-Hui Cho. There were concerns about his behaviour and he did receive treatment for his depression, but it did not stop the massacre from occurring. -
The real reason for the compatability updates
We all know all those added titles was just a cloud around the real title, The Guy Game. Some developer wanted his child porn.
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Re:Save Jack!
Agreed, also Capcom would be forced to cancel their next DS game.
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Infinity Ward's best developers
That's what Infinity Ward actually said: They had their top programmers working on the PS3 version.
The best part, of course, is that the 360 version still looks better than the PS3 version.
Frankly, I don't quite understand why cross-platform games look worse on the PS3. I own both consoles, and I do think that the new R&C and Uncharted look better than anything I've seen on the 360. Yet all developers who create games also running on the 360 screw up their PS3 versions, even if they have "the best devs" working on the PS3 version. Why is this? -
Re:Too simple a song perhaps?
Won't it potentially drive some more sales for their other stuff from people who learn about them through the game? Or perhaps it's because it's so close people won't bother going to buy the original or other Romantics tunes?
Guitar Hero III is actually driving online sales of songs in the game, though the effect is not so clear on physical album sales. I would expect that even cover songs drive sales, with better covers driving even more sales. Assuming the Romantics have songs available on various online music sites (iTunes, Zune, Rhapsody, etc), and assuming that they still see some royalties from the sale of their songs, this seems like a very stupid move.
Then again, we are talking about GH: Rock the 80s, a lack-luster stand-alone GH game that's only available on the PS2 and has been on the market for a while. It may not longer be driving online sales, so this is a final effort to squeeze a little bit more money out of the license.
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Nintendo increasing Wii production
What's more, Nintendo has increased Wii production to currently 1.8 million per month.
That's 21.6 million per year, or over 100 million in just 5 years. If they keep this up, they might even catch up with the PS2! -
Hilarious screenshot:
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First Screen here
http://kotaku.com/gaming/ghostbusters/ghostbusters-screen-co+op--mp-info-322990.php
They've said the game is set in the early 90's after Ghostbusters II so either the Stay Puft Marshmellow Man makes a comeback or there is a flashback. Im voting he gets ressurected, or they are taking some license with the flashback since last I checked they never did and scaling of walls ;-) -
Re:Sony's Not Exactly Setting the World on Fire
link. Didn't see that one coming!
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Re:unethical
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PS3 and the Current GenI own both a PS3 and a Wii. As of now, I would not recommend the PS3 to anyone. If you're a hardcore gamer, get a 360. Sure, it'll probably burn and explode, but as long as it still works, at least you've got some decent games. If you aren't a hardcore gamer, get a Wii. Tons of great games are available.
For the PS3, these are the games I'd recommend if you insist on getting one:- Warhawk. Great game, although a bit expensive for online-only
- Motorstorm. Not too many tracks, but fun while it lasts. No split screen is a major letdown, though
- Resistance. Awesome FPS
You might also want to look at the following games. They are neat, but have serious flaws:- R&C: Looking good, but if you've played an earlier R&C, you've already played this one
- Heavenly Sword: Pretty, but way too short
- Ninja Gaiden: Basically the same game as the Xbox version
- skate: Fun, but has serious framerate issues, and online is gimped; if you can, get the 360 version instead
- Calling all Cars: Fun little online game for those who like local multiplayer gaming
- Stardust HD, Everyday Shooter: Two of the better dual analog shooters
So there are three really good games, and a bunch of games that are acceptable. On the other hand, the Wii has stuff like Zelda, Resident Evil 4, Metroid Prime 3, Super Paper Mario, Wario Ware, Trauma Center, Mario Strikers, Rayman, Wii Sports, Elebits, Excite Truck, Super Monkey Ball, finally a good 3D Sonic... and that doesn't even include any of the VC games. As of now the Wii simply has the better game selection, and it looks like the gap is widening as franchises are moving to the Wii (Monster Hunter), while Sony has trouble keeping third parties on their console. The sales numbers paint the same picture: While the PS3 has a grand total of two million sellers (Motorstorm and Resistance), the Wii has at least nine.
Like I said: Even though I own a PS3, I would not recommend it to anyone. I think there's a good chance that it'll end up this generation's Gamecube: A few awesome first-party titles, but few third-party titles, and the third-party titles it gets are crappy ports from other consoles. -
Re:So what makes your comic so special?
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Re:The Real Story
Quantifying "best" is a difficult task, but being as the PS3 has more Triple A titles available than the other 2 systems
Except that it does not. The newer PS3 versions do not even feature backwards compatibility anymore.
If people chose the system they had a large library for, Atari would rule the console market.
Yeah, the PS2 had a bad library for its first year, but it had developer support, and the PS3 does not.
I know it hurts to accept that you've basically wasted 600 bucks. Get over it like the rest of us.
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Re:This may be true...
My iPhone took 55 seconds. EDGE is good enough on sites that don't have a lot of big images... it really seems to choke on those. Sites like Kotaku bring my iPhone to its knees. But I mostly use the EDGE to do web-based MSN chat and email, and EDGE works well for those applications.
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Missing Info
One thing that's missing TFA is that online play can feature 12 players at the same time.
Words simply cannot express how badly I want this. Instead of making 3 people hate me I'll make 11 people hate me. >:) -
Re:You never know - look at Will Wright
This is not entirely true of The Sims. Will Wright had to develop a lot of The Sims off the clock and in secret just to get a demo going to convince the then EA management that it was an idea worth pursuing. He had to fight a lot to get that game greenlighted:
"Don Mattrick, a former top Electronic Arts executive who was involved in the company's 1997 acquisition of Maxis, said the company's then-management didn't know how to deal with Mr. Wright. "They had a hard time communicating with Will," Mr. Mattrick recalls.
Electronic Arts, an increasingly powerful developer and publisher of games, acquired Maxis for $125 million. At the time, Mr. Wright's stake in the company was valued at about $17 million, according to regulatory filings. The company declines to discuss Mr. Wright's compensation.
Even though Mr. Mattrick encouraged Mr. Wright to continue the project, there remained considerable skepticism among sales and marketing types. In the past, "people games" had bombed because players were unforgiving of the graphical flaws in human characters imposed by computers' limitations.
In December 1999, just months before "The Sims" was scheduled to ship to retailers, the sales and marketing department at Electronic Arts forecast it would reap only 400,000 sales over its entire life."
(from http://kotaku.com/gaming/journalism/will-wright-in-the-wsj-177200.php)
However, once The Sims became the best selling game of all time, EA's management lightened up a bit and decided to let Will have the freedom he does now. -
Re:It's a generational thing.
You are being explicitly rewarded for the growing sadism of your kills.
Reports indicate that in Manhunt 2 players are not rewarded for the kind of thing you describe. As a matter of fact, players are penalized for engaging the most gruesome scenarios.*
* These reports are based on what we will politely call "previews" of the version of Manhunt 2 that was originally submitted for ratings. There is telling whether this structure will remain in the game, should it eventually be released.
It's true, this level of control on the part of the audience makes playing this video game somewhat different from reading a book. On the other hand, this is exactly the kind of deeper introspection in which we might expect an adult audience to express an interest. A lot of people are clearly fixated on the horror in this game. They should be excited to learn that the game gives people who are so fascinated an opportunity to further explore that subject in the context of this work, either by engaging the macabre or attempting to find some other response to the situation.
Additionally, it's worth pointing out that if you find yourself drawn into video games for "days or even weeks, at a stretch," your behavior isn't normal and you would probably benefit from psychiatric assistance. I don't care if you're playing Manhunt 2, Mazes and Monsters or Barbie Horse Adventures -- please seek help!
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Re:Too many versions?
> There's what, more than 7 different version of the thing to this date?
There have been four, not counting color variations.
20GB - 4 USB, no card slots, full hardware BC, $499 40GB - 2 USB, no card slots, no BC, $399 60GB - 4 USB, card slots, full hardware BC, $599 (later $499) 80GB - 4 USB, card slots, hybrid hardware/software BC, $599
First, the "(later $499)" on the 80 gig, is possible but it has neither happened, nor been announced yet.
Second, there was a different 60 gig version available in Europe than shipped to the US/ Japan. Not only did they get it LATE, they were the first to contend with the "hybrid hardware/software BC", so that would be #5.
I know you said adding a different color (White 40 gig) doesn't count, but that would make #6
Honestly not sure what the #7 is. I wouldn't count the "We're Not selling shit at £425, so we might as well thrown in another controller and 2 games bundle" but some might.
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Re:Did they fix their console yet?
360
fail
rate
and
here
and
here.
This anecdote
An Over view.
another article
As well Microsoft has announced about 100$ for each xbox 360 sold thus far($1 billion dollars). Which would be warranty repair costs and replacements costs for 1/3 of it's units if each replacement costs the same price as a new one in product costs and handling costs. Some say they may just be overly cautious but no manufacturer would announce such a huge warranty budget and risk extremely bad PR if there wasn't a problem. Given the next revision (falcon) will utilize the 65nm chip fab for the CPU it's less likely those will fail thus that billion is likely for machines already sold. Those new boxes aren't in the retail channels yet either. -
Re:Did they fix their console yet?
360
fail
rate
and
here
and
here.
This anecdote
An Over view.
another article
As well Microsoft has announced about 100$ for each xbox 360 sold thus far($1 billion dollars). Which would be warranty repair costs and replacements costs for 1/3 of it's units if each replacement costs the same price as a new one in product costs and handling costs. Some say they may just be overly cautious but no manufacturer would announce such a huge warranty budget and risk extremely bad PR if there wasn't a problem. Given the next revision (falcon) will utilize the 65nm chip fab for the CPU it's less likely those will fail thus that billion is likely for machines already sold. Those new boxes aren't in the retail channels yet either. -
Re:If PS3 had decent games, maybe...
And how would you play games without Blu-Ray drive? Oh, and Blu-Ray drive is not needed for games. http://kotaku.com/gaming/rumor/la-noire-details-leaked-308162.php
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Sony just jumped the shark with the PS3!http://kotaku.com/gaming/ps3/scee-ps3-60gb-nixed-for-uk-too-307651.php
The 60GB Starter pack will remain on sale until stocks run out (a number of months, depending on territory.) Thereafter, the 40GB model will be the only SKU in the SCEE region.
What the ......? Now they're telling their customers "Buy a PS3 now or lose backwards compatibility forever". And then they'll probably pull a 80 GB unit as they did in USA if things don't go well, I'd guess! Way to disrespect your customers, Sony...
I knew that Sony had screwed up a lot with the PS3, but now they have just jumped the shark... -
Official?
According to kotaku, someone from Bioware on the official forum has denied these details. http://kotaku.com/gaming/biowhat/mass-effect-limited-edition-details-emerge-306764.php
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This was broken over a month ago
Kotaku broke this story way back on August 20.
There will be 1 new SKUs with 3 new packages:
XBox Arcade ("Go play!"), no HD, 256MB memory card, wireless controller, and 5 arcade games
XBox Pro ("Go Pro!"), former premium (20GB HD, 30-day Live Gold trial, headset)
XBox Elite (Go Big!"), with 120GB HD and HDMI cable in black.
http://kotaku.com/gaming/rumor/new-360-core-coming-to-us-this-holiday-291506.php -
Re:Amazon link is deadI thought 65nm was just around the bend, making this system to be on the shelves for only a few months. As I understand it 65nm process 360's are already out in the wild. Just look for manufacture date after August 24, '07.
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Fat PSP vs. Fairly-chunky PSPTry looking at the side-by-sides with the PSP, Slim, DS, and DS Lite before you try and make a joke. Slightly smaller than the PSP, but definitely thinner than the DS Lite. When you say side by side you ain't kidding... All you can see in those shots are the side of the machine.
:)
I don't care if it's thinner - it's too frikkin' big. Making something that big a fraction of an inch thinner doesn't amount to much when it comes to storing the thing. We're talking about the smallest dimension of the machine, and they made it a little smaller. Talk to me when the thing isn't so frikkin' wide...
But mostly I'm just pushing your buttons (except the square button - I hear that one's cheaply-built) - so don't take any of it too seriously or you'll get a headache. If it makes you feel any better, I'm happy to acknowledge that the PSP is a damn nice machine, and its game library is getting better all the time. I just think it's funny that the "smaller" PSP is... pretty much the same size as the old PSP. -
Ummm...no
Try looking at the side-by-sides with the PSP, Slim, DS, and DS Lite before you try and make a joke. Slightly smaller than the PSP, but definitely thinner than the DS Lite. And everything beats the original DS.
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Let's not forget...
...that PS3 UT3 players are not limited to the SIXAXIS controller. So there will still be keyboard-over-controller domination.
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Re:Because of Halo
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Re: Multiple discs didn't hurt FF VII...
Agreed. In fact, so does the game's creator: http://kotaku.com/gaming/microsoft/lost-odyssey-lights-out-301746.php/
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Uncomfortably Close
Anyone else slightly disturbed how how closely the copy in TFS follows the write up at Kotaku?
I mean, it links to Next-Gen which is fine, but if your summary lifts more than 50% of the phrases word-for-word, maybe you should be linking that, too. -
Re:really?
The idiocy comes in whatever thought process he had that allowed him to think that he had any right to continue being employed by GameStop.
Well, according to article he knew that he would get in some kind of trouble. Who knows what his true intentions were but it seems like he wanted to have the issue come to a head and illicit a reaction from gamestop. Perhaps this was his way of quitting. Who knows. I do hate it when people in joe-jobs go on power trips, and I'd fire the guy if I were his district manager. Still though, you gotta give the guy style points.
I'd be interested to see, on the other hand, how many "rogue" gamestop managers got suspended when they powertripped-out and forced people into wii bundles on launch day. I'd wager the number hovers around zero.