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Violent Games 'Almost' As Dangerous as Smoking

Via Voodoo Extreme, a Reuters report on some very 'interesting' research into violent games. A study out of the University of Michigan has apparently found that 'exposure to violent electronic media' is almost as dangerous to our society as smoking. "'The research clearly shows that exposure to virtual violence increases the risk that both children and adults will behave aggressively,' said Huesmann, adding it could have a particularly detrimental effect on the well-being of youngsters. Although not every child exposed to violence in the media will become aggressive, he said it does not diminish the need for greater control on the part of parents and society of what children are exposed to in films, video games and television programs."

545 comments

  1. Get thee away from me by ackthpt · · Score: 5, Funny

    "Get that PSP away from me, I don't want any of your second-hand fragging to endanger my health!"

    Yeah. I don't think I'll be hearing that one. Well, maybe from Jack Thompson, but not normal humans.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Get thee away from me by spun · · Score: 4, Funny

      I'm just waiting for the study that shows that exposure to porn makes people less violent. Can you imagine the response here in America if THAT were found to be true?

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    2. Re:Get thee away from me by flaming+error · · Score: 4, Funny

      Hey, don't make light of this. My brother once inhaled a Battlefront 2 Disk. It was awful. I don't even want to talk about it.

    3. Re:Get thee away from me by sqrt(2) · · Score: 1, Insightful

      The correct form of the joke is, "That's not funny, my brother died that way."

      --
      If you build it, nerds will come. Soylentnews.org
    4. Re:Get thee away from me by stormguard2099 · · Score: 3, Interesting

      I would much rather my children watch a something pronographic(my spelling) than something violent. Taken to the logical extreme, I would rather live in a society heavily influenced by sex than violence. IMO one of those acts is much more natural than the other (don't waste your breath saying some joke about violence being nature)

      --
      http://greenobyl.com/ please.... think of the children!!
    5. Re:Get thee away from me by Roager · · Score: 1

      I'm guessing we'd have a new debate on our hands. But it'd still feel the same. We'd have the reasonable public opinion, and then we'd have a few nutjobs with no common sense arguing the exact opposite. The only difference is the mass amount of interest. Instead of just gamers caring what people say, its all the men and some of the women. more public interest, more hatemail for the nutjobs. I like it.

    6. Re:Get thee away from me by aplusjimages · · Score: 3, Interesting

      I'm hoping you don't mean just any kind of porn because some porn is violent and some of it is just plain gross, like 2girls1cup. I wish this study would show how religion can cause a person to be violent.

      --
      Can I bum a sig?
    7. Re:Get thee away from me by Anonymous Coward · · Score: 1

      Both are natural. That is why humans are the dominant species on this planet. It comes down to violence being destructive and sex being constructive overall. Sex is better because it is constructive and that benefits all of society.

    8. Re:Get thee away from me by moderatorrater · · Score: 0

      one of those acts is much more natural than the other Natural has nothing to do with this, it's the benefit to society. What's more natural, to try to compromise with someone you're not related to when there's competition over a resource or to kill them to insure that you keep monopolizing it?

      Sex isn't innocent either. Not being married is a big indicator of poverty, ie if you're married you're less likely to be poor. The more sex in society the more likely that a girl is to have a child outside of wedlock, and that's bad news for the child being born and for the mother. Being raised on welfare in a bad neighborhood doesn't bode well for the child, does it?

      The issue of sex and violence in our society is a very complex one. Smoking is a fairly straightforward physical process compared to the neurological processes that go into how violence affects those who witness it. If scientists were ethically allowed to experiment directly on people then they might be able to gather some good data, but as it is there's too many variables to make it a straightforward comparison.
    9. Re:Get thee away from me by Zeinfeld · · Score: 4, Insightful
      I'm just waiting for the study that shows that exposure to porn makes people less violent. Can you imagine the response here in America if THAT were found to be true?

      Lets see, violent crime in the UK is pretty steady at 650-900 homicides a year for a country of 55 million. The recent trend has been sharply down despite 52 homicide victims of 7/7. Of those the vast majority are domestics, killing sprees are pretty much a once a decade affair.

      I don't think that you could honestly attribute more than 50 or so homicides a year to the effects of computer games in the UK if you took the most liberal interpretation imaginable.

      Smoking causes about 110,000 deaths a year according to the leading anti-smoking campaign.

      Allowing for the fact that ASH might well overstate the case somewhat the fact is that we don't have a single UK case where computer games are confirmed as a major factor. So I would be pretty confident in stating that smoking is at least a thousand times more dangerous than video games and the evidence points to the difference being more like a hundred thousand.

      So let us imagine what the difference between the UK and the US could be. Oh yes the fact that you let every loony and criminal arm themselves to the teeth with cheap firearms. The fact that this is not even mentioned as a possibly significant issue in the article kinda shows that the entire study is worthless. Or is the idea here that controlling fictional materials in which guns play a role is somehow more politically practical than controlling actual guns?

      You can tell that its a fit up job in the first sentence "After reviewing more than 50 years of research on the impact of violence in the media,". In other words this is not an objective study, its a fishing expedition through existing research. Lets take a look at his bibliography. Does not exactly look like the guy is a disinterested party here.

      Sure lets talk about controlling violent video games, right after the US adopts the UK gun control laws.

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    10. Re:Get thee away from me by stormguard2099 · · Score: 0

      honestly, how many people die in "2girls1cup" a year? Would you rather your little girl shoot up the school or get in on the cup action? What do you think is more detrimental to society?
      As far as violent pornography, choking chicks and sodomy, :), all jokes aside I think I'll leave that one to captain obvious....

      --
      http://greenobyl.com/ please.... think of the children!!
    11. Re:Get thee away from me by TGTilde · · Score: 1

      You are generalizing statistics that apply only for the current state of life. It is true that today most children born out of wedlock are STATISTICALLY in a poorer (at least monetarily) situation. However, that is changing. Divorce rates are way up and many couples manage to raise a child properly without being married. I would rather have the latter. Plus, if we had some sort of DECENT sexual education, (in the U.S., I don't know how it is elsewhere), the numbers across the board of unplanned children would drop. As for your last paragraph...well said.

      --
      --- Bah, who needs a sig?
    12. Re:Get thee away from me by Zeinfeld · · Score: 4, Informative
      OK bad to follow up one's own post but the US murder rate is 17,000 or so, deaths due to smoking are 400,000 or so.

      So even in the US you are more likely to die from smoking than be murdered.

      And thats not taking into account the fact that not everyone smokes. The number of people who play violent video games is surely higher in most younger demographics.

      That still leaves the US with a murder rate that is about five times higher than the UK after adjusting for the larger population. There is certainly not a major difference in the number of people playing violent video games. In fact back in the 80s the UK had more personal computers per head of population than any other country. Many of the top games come from the UK.

      I am sure that you might be able to crunch the numbers and come up with some sort of effect due to violent games. But to say that violent games have a bigger impact than smoking is just utterly ridiculous. Smoking worldwide causes more deaths than 9.11 every single day. In fact smoking killed more people in the 20th century than all the wars of the 20th century combined. To use smoking as a comparison demonstrates a profound indifference to the facts.

      --
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    13. Re:Get thee away from me by eonlabs · · Score: 1

      I find this amusing:

      FTFA: "After reviewing more than 50 years of research on the impact of violence in the media"

      This is not a new study.
      What literature was reviewed? Lets see some references!

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    14. Re:Get thee away from me by stormguard2099 · · Score: 1
      Ok, as far as nature what I meant is that it is logically more fundamental than violence. Sex leads to reproduction as in reproduction doesn't occur without sex. Without reproduction live will not continue. Sex leads to the continuation of life. It's an essential element of the prolonging of our existence (cloning and such aside).

      • Violence doesn't have this same sacred relationship with existance. Even if you do think that violence is inherit in people I think you can agree that sex at least comes before that fundamentally.
        Also, you are assuming that I think sex in all of it's forms are perfectly acceptable. I never said that. I was merely saying that I would much sooner endorse all of the aspects of sex (violent and nonconsentual excluded) than accept all of the aspects of violence.
      --
      http://greenobyl.com/ please.... think of the children!!
    15. Re:Get thee away from me by DahGhostfacedFiddlah · · Score: 5, Funny

      Look, not to piss away your carefully-crafted logic here, but have you paused to consider that maybe the lung cancer was caused by violent video games, and it's just a coincidence that they were also smokers?

      Dumbass.

    16. Re:Get thee away from me by Anonymous Coward · · Score: 0
    17. Re:Get thee away from me by Peter+La+Casse · · Score: 2, Interesting

      Sex is better because it is constructive and that benefits all of society.

      Violence can also be constructive and beneficial to society. For example, the threat of violence from the state convinces many people (who would be otherwise disinclined) to pay their taxes and more or less obey the law. In addition, violence and the threat of violence is one way to avoid tragedy-of-the-commons scenarios. Finally, violence and the threat of violence can deter future violence from occurring.

    18. Re:Get thee away from me by Mctittles · · Score: 2, Insightful

      Your comparing apples and oranges here. Think of this a second. Would you rather your child: Kill someone or Do Drugs Kill someone or Overindulge in Sex Kill someone or Over-eat Kill someone or Make fun of other people Kill someone or Be depressed All these things can lead to an unhappy life in a person in different ways, but just because one is worse than the other does not justify the latter!

    19. Re:Get thee away from me by 0123456 · · Score: 5, Informative

      "So let us imagine what the difference between the UK and the US could be. Oh yes the fact that you let every loony and criminal arm themselves to the teeth with cheap firearms."

      Murder rates in the UK and USA were roughly equal a century ago when 'every loony and criminal' could buy any gun they wanted over the counter in Britain with no questions asked (though they did have to pay a $2 tax if they wanted to legally carry it in public). Armed crime rates with guns are much higher today in the UK than when 'every loony and criminal' could buy any gun they wanted over the counter with no questions asked, and while the British murder rate hasn't risen much since then the murder rate in America is far higher than it was; murders exploded as Prohibition increased the power of organised crime and, while it's dropped since, rates never returned to earlier levels.

      Britons just don't kill each other much; per-capita, Americans kill each other more with knives than Britons kill each other by any means. Meanwhile, gun crime in Britain is growing rapidly as criminals have few problems getting hold of guns to prey on a disarmed population.

    20. Re:Get thee away from me by Enoxice · · Score: 1

      A large chunk of my immortal soul died when I saw that, does that count?

      --
      Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
    21. Re:Get thee away from me by roaddemon · · Score: 3, Insightful

      The response would be to ignore the study. Can you think of any other reason that alcohol is widely available and smoking a reefer can get me tossed in the clink?

    22. Re:Get thee away from me by ehrichweiss · · Score: 0, Redundant

      "So let us imagine what the difference between the UK and the US could be. Oh yes the fact that you let every loony and criminal arm themselves to the teeth with cheap firearms."

      Why is it that we always see someone from the UK(and maybe elsewhere) saying exactly this type of statement: "What could be the difference between the UK and the US? Oh I know. Guns!!".


      Seriously, it's overplayed. One only need to look inside of a prison where there are no guns whatsoever, except in the gun tower, to see that violence doesn't need bullets to be effective and that it's the culture, not the gun.

      This isn't a debate on gun control so why is it that it's the biggest harping point of people that live in your Nanny State when there is a discussion on violence in general? I only half-heartedly jest when I say that it's probably simple envy. Regardless, if I had to choose my method of death, I'd rather be shot than have someone spend 10 minutes bludgeoning me with a baseball bat or whatever other violent methods someone in your country might have to resort to.

      --
      0x09F911029D74E35BD84156C5635688C0
    23. Re:Get thee away from me by plague3106 · · Score: 2, Insightful

      Violence can also be constructive and beneficial to society. For example, the threat of violence from the state convinces many people (who would be otherwise disinclined) to pay their taxes and more or less obey the law.

      So what you're saying is armed thugs take what you've rightfully earned, and give it to someone else for purposes you probably don't agree with, and that violence keeps people doing what they are told, even when it may not be to their benefit.

      In addition, violence and the threat of violence is one way to avoid tragedy-of-the-commons scenarios. Finally, violence and the threat of violence can deter future violence from occurring.

      No. Threat of getting caught can be a deterrent. What good is threat of violence if there is no real threat? Being put in jail is not violent, so its not violence deterring anyone.

      Its not that I disagree that sometimes violence is called for (the Revolutionary War, for example), just don't agree with your examples.

    24. Re:Get thee away from me by Walpurgiss · · Score: 1
      Sodomy isn't necessarily violent... I assume by sodomy you really mean S&M? Sodomy is pretty much anything except 'regular' sex.

      The term includes all sexual acts other than coital sex between a male and female.
      from http://en.wikipedia.org/wiki/Sodomy

      S&M however entails all the whips, chains, ropes, candle wax, gimp suits, and all that other weird stuff. A subclass of Sodomy you could say.
    25. Re:Get thee away from me by SanityInAnarchy · · Score: 1

      I'm too lazy to find the statistics, but there are places like Canada -- maybe Wisconson, too? -- which have a much higher-than-average ratio of gun-use, and a much lower-than-average ratio of murder.

      It's a more complex problem than gun control. Go watch Bowling for Columbine.

      --
      Don't thank God, thank a doctor!
    26. Re:Get thee away from me by rir · · Score: 2, Interesting

      I get where you're coming from, and on a kind of unrelated note, what's with the demonization of smoking. Smoking kills people sure, but is death necessarily bad for society? By that logic any activity or condition that could potentially kill you is bad for society. People can be killed in traffic accidents, but i think many would agree driving is not bad for society. If there's one thing that is bad for society though, it's sociologists who publish bullshit studies instead of real science.

    27. Re:Get thee away from me by mattwarden · · Score: 1

      Well, I was going to say that, but it wasn't going to be a joke. The sexual drive and the drive to destroy are two of the most basic, primitive drives in our psyche.

      Ever seen a small child destroy something created by another child just for the hell of it? Society helps us (older humans) repress this aggressive instinct, but it's still there, and it's still as natural as sex.

    28. Re:Get thee away from me by Chuqmystr · · Score: 1

      I'll tell you EXACTLY what would happen. Immediate outlawing of ANYTHING pr0n followed by federally funded programs distributing high end game consoles with anything GTA-like (sans "hot coffee-like mods") they could get their hands on :P

      Yeah yeah, color me troll...

    29. Re:Get thee away from me by Lars83 · · Score: 1

      You're assuming that the only way to measure harm is murder rate. That's short-sighted and inaccurate.
       
      We're talking about increased aggression here, which does not necessarily translate into homicide rates.

    30. Re:Get thee away from me by j-min · · Score: 0

      "The backbones, they do nothing!!!"

    31. Re:Get thee away from me by dbIII · · Score: 1

      I find it rather bizzare that as an artifact of censorship nudity in US mainstream movies is almost always linked to violence.

    32. Re:Get thee away from me by Anonymous Coward · · Score: 0

      (don't waste your breath saying some joke about violence being nature)

      You are joking, right? Violence, while unpleasant, is absolutely a part of nature. In fact, it's a rather large and important part of nature. Unless, of course, you think carnivores are a myth and lions, panthers, crocodiles, et al are actually vegetarians.

    33. Re:Get thee away from me by mattwarden · · Score: 1

      As I said in my other comment, sex is no more natural than violence. They are both absolutely essential for life to continue. If you are limiting your definition of "violence" to human-to-human violent acts, then perhaps in a completely ideal society where no one does anything that harms anyone else (I'm mostly talking non-physical harm here, because of context), then perhaps it is possible for life to succeed without violence. But if you use the real definition of violence (an aggressive act), it is essential for life, and it is absolutely essential for society.

      And to totally stoke the fire, I propose that sex is inherently violent. Discuss.

    34. Re:Get thee away from me by evanbd · · Score: 1

      Summary article, but there are links:

      Proof that internet pron prevents rape.

    35. Re:Get thee away from me by Bill,+Shooter+of+Bul · · Score: 3, Insightful

      Death is bad for society when it takes forever and costs billions in health care at the taxpayers expense. It can also be bad even when its quick and free, but require further stipulations.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    36. Re:Get thee away from me by Zeinfeld · · Score: 1
      Prohibition increased the power of organised crime and, while it's dropped since, rates never returned to earlier levels.

      True and another big difference is the knock on effects of slavery and seggregation. Having created a much larger underclass that was forcibly separated from mainstream society, the US has been a much moreviolent society. Other important differences are the lack of a US welfare state..

      Britons just don't kill each other much; per-capita, Americans kill each other more with knives than Britons kill each other by any means. Meanwhile, gun crime in Britain is growing rapidly as criminals have few problems getting hold of guns to prey on a disarmed population.

      I have a hard time beleiving that this is true per capita. Maybe there are 700 kife murders in the US but certainly not 20% of all murders which is what it would have to be for the rates to be equivalent.

      And yes, UK criminals do find t easier than they should to get guns, they mostly come from the USA. As for the effects of being disarmed, I used to have to check under the car every morning in case the Irish terrorists that Rudy Giuliani raised money for had planted a bomb under it. Exactly how does carrying a gun help protect one from a car bomb? Likewise in any situation where you are facing an armed criminal in the process of a crime the chances that they have their weapon drawn and you do not is much more likely than the reverse.

      If we want to get worried about violence in society the blowback from the Bush era torture policy is going to be much worse. Just wait till we see a run of serial killers who were former CIA interrogation specialists.

      --
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    37. Re:Get thee away from me by hax0r_this · · Score: 1

      So let us imagine what the difference between the UK and the US could be. Oh yes the fact that you let every loony and criminal arm themselves to the teeth with cheap firearms. Or how about the fact that the UK can really only be described as a "police state", while in the US, despite all sorts of ridiculous privacy issues almost none of the many absurd invasions of privacy are aimed at quelling "regular old crimes"?
    38. Re:Get thee away from me by mcpkaaos · · Score: 4, Funny

      Ok, please stop already. You are making all the Jane's Addiction fans cry. (Which, by the way, is completely natural).

      --
      It goes from God, to Jerry, to me.
    39. Re:Get thee away from me by hedwards · · Score: 2, Insightful

      Being against smoking is mostly a popularity thing. It isn't actually any more dangerous than other options, its just more popular to be against it.

      If we were basing our judgments based upon actual harm done, we would be trying very hard to get alcohol off the market and make distributors pay huge fines. Even if we ignore the much larger toll on the people drinking excessively, the harm done to other people by alcohol still beats tobacoo in terms of societal damage.

      So in those kinds of terms, why not just blame tv and video games for the trouble. It sure as hell couldn't be the things that kids aren't doing when they are sitting in front of the tv. I mean it would be insanity to suggest that the lack of exercise or proper social interaction are the real culprit.

    40. Re:Get thee away from me by Plutonite · · Score: 4, Insightful

      Oh yes, because all the people dying from AIDS and other STD's don't count. Sex is natural, violence is natural, the gothic obsession with sex and violence in certain parts of human society (read: America today) is both unnatural and disgusting. Violence is necessary and combat is instinctively pleasurable.. why do you think those games are so damn popular? It has strong links with male ego and probably evolved as a motivation to maintain dominance over resources and courtship to females. That's why females will take a warrior over a wimp - they too have instinctive attraction to the alpha male who will give them healthy children and security. He does not have to be violent, he only has to have the potential to be violent if needed.

      And that's how we should raise kids. If I ever have a son, I don't want him to be a bunny rabbit. Children should know the value of being gentle and sweet, but must be strong as well. Today's world is every bit as dangerous and violent as the ancient one, and it is rather sad that only the military are given "survival skills". And yes course they don't get these things from video games - video games pale in comparison.

      As for pr0n, it is much less threatening to society then chaotic sexual relationships yet it's objectification of women is far more of a psychological impact than any game. Kids raised in a "healthy way" will not have a whole lot of time for either video games or pr0n, but games come out being more... tasteful as a form of entertainment :)

    41. Re:Get thee away from me by bluelan · · Score: 3, Interesting
      Smoking killed more people than wars? Hmmm. Did it cost more years of life? That is, did most lung cancer victims die around age 63, while most war victims died around age 20? That would suggest a net loss of 7 to 12 years of life per smoking death, and 50 to 55 years of life per war death. Is that close to true? If so, war might have been a more destructive murderer than smoking, even if smoking has the higher kill count.


      Just curious.

      --

      I used to be a narrator for bad mimes. (wright)

    42. Re:Get thee away from me by zenkonami · · Score: 1

      Just to think; 50 years of research on the impact of violence in the media reveals that the prior 12,000+ years of civilization has been unmarred by violence.

      --

      Do You Experiment?
    43. Re:Get thee away from me by Anonymous Coward · · Score: 0

      So what you're saying is armed thugs take what you've rightfully earned, and give it to someone else for purposes you probably don't agree with, and that violence keeps people doing what they are told, even when it may not be to their benefit. Well, yes, of course. What society without taxes do you think we should model ourselves on?
    44. Re:Get thee away from me by MonkWB · · Score: 1

      That's not funny, my brother died that way.

    45. Re:Get thee away from me by TheVelvetFlamebait · · Score: 1

      IMO one of those acts is much more natural than the other
      That line kinda blurs while they're children.
      --
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    46. Re:Get thee away from me by Jarjarthejedi · · Score: 5, Insightful

      (don't waste your breath saying some joke about violence being nature) Oh! Violence isn't natural? Geez...those predators have been doing things wrong for a long time, how 'bout you go tell them that?

      Natural is a word with no well-defined meaning, it's a completely relative term. If you try to define it as anything that is done naturally by creatures then that includes every act ever performed, as humans are creatures too, and trying to define them out of the picture means it's no longer that which is done in nature, but that which is done in nature by creatures other than humans. Well you know what? School's unnatural then, name one animal that sends it's young off to another parent to learn math? Math's unnatural too, and so is Physics and, well, just about everything else. No matter how you define natural you'll end up either stating that most of human behavior is unnatural, or it's all natural (if you try to say 'done by a significant number' then you have to define significant, and you'll end up either defining perfectly normal behavior as unnatural or all behavior as natural).

      Violence is just as natural as Sex. There, I said it, bring on the hating. Plenty of predators kill other creatures, even if they have no intention to eat the carcass. There's little difference between that and human violence, or at least human violence isn't anymore unnatural than that.
      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    47. Re:Get thee away from me by cbiltcliffe · · Score: 1

      I wish this study would show how religion can cause a person to be violent.
      Hm! She is made of harder stuff! Cardinal Fang! Fetch...THE COMFY CHAIR!
      --
      "City hall" in German is "Rathaus" Kinda explains a few things......
    48. Re:Get thee away from me by stuboogie · · Score: 2

      "Being put in jail is not violent, so its not violence deterring anyone."

      Jail is not violent???
      Tell that to the guys in prison getting raped in the ass daily.
      I don't know about you, but that is enough to deter me!

    49. Re:Get thee away from me by Anonymous Coward · · Score: 0

      Deprivation of Physical Affection is a Main Cause of Depression, Aggression and Drug Abuse. This has been known for decades. http://www.violence.de/

    50. Re:Get thee away from me by Anonymous Coward · · Score: 0

      And yet Sparta failed too in the end. Wonder why that was. Maybe too much emphasis on certain militaristic skills over others? Survival is not only rubbing two sticks together. Humans need more than that and survival skills do nothing for the greater needs. Culture, belonging in society. Those needs are greater now and are what are inevitably focused on. Stop living in the idealized past.

    51. Re:Get thee away from me by synthespian · · Score: 1

      Generally, people think all brain fucntions decline with age.
      However, this isn't true. As one grows older, the ability to refrain one's self is increased. This is one cognitive aspect that gets better (in a healthy adult).
      The point being that it is debatable, in light if current research, to postulate that this self-control is a "nature versus nurture" thing.
      It might well just be nature.

      --
      Main difference between the BSD license and the GPL license: one is from California and the other is from Massachusetts
    52. Re:Get thee away from me by sanosuke76 · · Score: 2, Informative
      Likewise in any situation where you are facing an armed criminal in the process of a crime the chances that they have their weapon drawn and you do not is much more likely than the reverse.

      Ok, I'll bite. How many surveillance videos have you watched of gas station holdups? Criminals have a phenomenally high miss rate, partially due to the fact they're less interested in being proficient with their firearms, than they are in simply getting what they came for (which may include killing folks along the way). The folks delusional enough to commit crimes with guns are usually not fully functional, mentally, to begin with.

      In some Matrix universe... I'll say that, were you able to pair random gun hobbyists vs random criminals in holdup / mugging situations with, say, 3-5' distance (normal counter distance, in a repeating experiment)... in the majority of cases, if the hobbyist starts drawing while the random criminal already has his/her gun out, you will end up with a far larger pile of dead or wounded criminals than hobbyists. Heck, there's one convenience store video where a gang banger dumps a 15rd mag at a cashier standing 3 feet away and doesn't hit him.

      BTW, given that the gun doesn't make you any more or less safe from the car bomb, I'd call that a red herring argument and not really worth responding to.

      On a side note, I live in the irrationally gun-control-happy state of California, and usually the turkeys bringing up these points aren't even worth addressing since their minds are closed off anyway. I'm not saying you're one of them - I'm saying that I hope you aren't, and that this has given you something to think about.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    53. Re:Get thee away from me by alvinrod · · Score: 4, Insightful

      I don't think it really matters what you use: video games, religion, television, books, or just casual conversation. Any of these are capable of taking people who are predisposed towards violence and pushing them to actually taking action. In all of my years of dealing with any of these, I don't think any of them have ever pushed me towards committing violent acts. I've never had a problem distinguishing between a video game or movie and reality and have always felt that my religious beliefs are my own and don't need to be forced upon anyone else. Reading a good book or listening to a motivated speaker has stirred up strong feelings inside of me, but no message has ever made me more prone to commit a violent act.

      I and millions of other people are able to clearly draw the line. There are some people who aren't very good at that, however, and when they are exposed to a violent message, regardless of the medium, they become more aggressive and violent themselves. You could suggest that none of this should be allowed because some people won't be able to handle it, but I don't think that's the right way to go. Everyone is responsible for their own actions and if some person feels that such material affects you in a negative manner, then perhaps that person shouldn't consume that content.

      Regardless of what you believe, humans are a violent animal and it's a big part of our history. I don't think that ignoring the problem is somehow going to solve it. If you think that any of the recent video games, movies, books, etc. are overly violent, just look at some of the ancient methods of torture on Wikipedia or other web sites. They tend to make anything you see in Manhunt or Hostel seem fairly tame by comparison. The big difference is that the movies and games are just imagination whereas these methods of torture were actually used.

    54. Re:Get thee away from me by LionKimbro · · Score: 3, Informative

      Today's world is every bit as dangerous and violent as the ancient one, and it is rather sad that only the military are given "survival skills".

      Are you sure? Have any data to back that claim?

    55. Re:Get thee away from me by Pax681 · · Score: 0, Offtopic

      [quote]Sodomy isn't necessarily violent... I assume by sodomy you really mean S&M? Sodomy is pretty much anything except 'regular' sex. The term includes all sexual acts other than coital sex between a male and female. from http://en.wikipedia.org/wiki/Sodomy [wikipedia.org] S&M however entails all the whips, chains, ropes, candle wax, gimp suits, and all that other weird stuff. A subclass of Sodomy you could say.[/quote] CHAIN, ROPES AND SUCH ARE bondage. THOSE WHO ARE INTO BEING TIED UP ARE not NECCESSARILY INTO PAIN. RESTRAINT AND PAIN.. DIFFERENT PUPPIES ALL TOGETHER! just becaise someone is into sodomy, doesn't mean they are into s&m get yer facts right...YAWN

    56. Re:Get thee away from me by Anonymous Coward · · Score: 1, Interesting

      because countries with strict gun control have no violent crimes committed. right. look, it's simple: criminals do. not. obey. the. law. we can take that as fact, yes? organized crime and the like will always be albe to buy weapons no matter how strict gun control is. "hardcore" criminals will always be able to buy from organized crime.

      "every looney" has to go through a *background check* (can't own a gun with a felony on record, hard as hell to with most misdemeanors) and 30 day waiting period before they can buy/own a gun (kinda farking over crimes of passion). and if someone is going for premeditated murder, the lack of a gun isn't going to stop them.

      we have this thing called logic. try it. just because your mama always told you "guns are evil" doesn't mean she's right.

    57. Re:Get thee away from me by Starayo · · Score: 1

      I don't see what a ritual with its roots deep in religion has anything to do with this.

      --
      Ezekiel 23:20
    58. Re:Get thee away from me by c6gunner · · Score: 1

      Sure lets talk about controlling violent video games, right after the US adopts the UK gun control laws.
      That's about the silliest thing I've ever heard. The only thing gun control does is get weapons out of the hands of law-abiding citizens. Do you really think criminals have a problem getting guns? I'm a Canadian citizen. Our laws are similar to yours. Yet I know that if I wanted to, I could go downtown tomorrow and buy an "illegal" pistol for about $500. The only thing that stops me from doing it is that I am a law-abiding citizen. Do you SERIOUSLY believe that your average criminal is going to have the same compunctions? Put another way, do you seriously believe that a man who already has a record for assault and robbery is going to be worried about being charged with the illegal possession of a firearm?

      The only thing that lax gun-laws do is ensure that less of those killed through gun violence are law abiding citizens. They put us all on equal footing. Only an idiot would be opposed to that.
    59. Re:Get thee away from me by Anonymous Coward · · Score: 0

      I propose that sex is inherently violent.

      I disagree with your proposal that sex is inherently violent. Good sex, however...

    60. Re:Get thee away from me by drsmithy · · Score: 1

      So let us imagine what the difference between the UK and the US could be. Oh yes the fact that you let every loony and criminal arm themselves to the teeth with cheap firearms.

      There are numerous places in the world with gun ownership as high - if not higher - than the US, but with much lower homicide (and other firearms offences) rates.

      Guns ain't the problem. You could perhaps make an argument that prevalent gun ownership makes a bad situation worse, but the idea of a direct causal relationship of Guns -> Homicides doesn't even get off the ground.

    61. Re:Get thee away from me by PopeRatzo · · Score: 1

      'exposure to violent electronic media' is almost as dangerous to our society as smoking.
      But it's not as full-flavored and satisfying. And it doesn't make you look as sophisticated and cool as having a Winston Light dangling from your lip.

      No, I think smoking is underrated as a means of establishing social status, and it gives small pleasure in a life that has precious little.

      But not dipping snuff. Dipping snuff makes you look like an idiot. I saw an interview with Brett Favre over the weekend and he had a dip in his lip. He looked really, really stupid trying to answer questions without having tobacco juice run down his chin. As a lifelong Bears fan, I can't wait until oral cancer eats his lower face away. But the boy does have a cannon, you've got to give him that.

      Now what was I saying? Oh yeah. Smoking. It's cool. But then "exposure to violent electronic media" is also cool. These are a few of my favorite things.
      --
      You are welcome on my lawn.
    62. Re:Get thee away from me by commodoresloat · · Score: 1

      Violence is just as natural as Sex Sure, but for fuck's sake, running around naked, pissing on the ground, eating uncooked food and hurling shit at everything in sight in order to mark our territory is also quite natural, but our species has somehow figured out that we can be much healthier and more productive as individuals and groups if we develop other ways of behaving. I'm sick of hearing that this or that dysfunctional behavior is "natural"; so what if it is? That doesn't mean it's good and that doesn't mean it isn't destructive, and it doesn't mean we shouldn't find other ways of living together on this planet. (I'm not a pacifist, by the way, but I think that particular argument is a red herring).
    63. Re:Get thee away from me by Anonymous Coward · · Score: 0

      Police state my arse. Thats the biggest load of bollocks I've ever read. Yes, I'm from the UK.

    64. Re:Get thee away from me by Anonymous Coward · · Score: 0

      The art of criminalized behavior, incriminating, offending, and looking for fights. Are we protecting shares in Corrections Corp? Just like the drug trade, eh?

      Isn't Cali the place where they have places where cops simply don't go? Now I wonder why that would that be? I wonder how riot ready the state is?

    65. Re:Get thee away from me by billius · · Score: 2, Insightful

      Oh! Violence isn't natural? Geez...those predators have been doing things wrong for a long time, how 'bout you go tell them that?

      Predators prey upon other creatures for food. I'm not saying that it's impossible for a lion to kill a smaller creature just for the hell of it (or to hone their abilities further), but I feel that the comparison you're drawing doesn't fit. Never in the history of the world have we observed lions massacring lions by the millions or lions snapping one day and taking out 30 other lions before taking their own life. It simply doesn't happen. When lions (and other creatures) fight each other, it's to prove which one is stronger. The difference is akin to the UFC vs say, a school shooting. Both are violent, but there is a *very* important difference: in the UFC, both parties agree to fight under certain rules to prove who is the stronger fighter. After the fight is over, both sides reflect on how it went, think about what they could improve and train harder for next time. Thus UFC, like animals fighting their own species to prove dominance, breeds strength. The school shooting, on the other hand, is an insane, parasitic destruction of life. The school shooting only serves to temporarily gratify the emotions of the shooter. At the end of the day, a bunch of people are dead, cut down like lambs to the slaughter. There are no heroes and the community is weakened by the events.

      The bottom line is, sex is much, much more natural/healthy than the kinds of violence depicted in a lot of video games. For the life of me I can't understand why everyone thinks that, at some point, you may have to pump some one full of lead with a machine gun but sex is this terrible, unspeakable evil. I mean, the reason we're sitting here right now posting on Slashdot is because at some point in the past, our parents had sex and viola, out we came. *cringes* How many of our parents have ever killed someone? There's a very important distinction between violence in the sense of rough housing and wrestling and violence in the sense of total war and massacre.

    66. Re:Get thee away from me by DiEx-15 · · Score: 1

      LOL Oh dear sweet monkey lord Jesus.... What new kinds of BS will they think of next?
      It is like this - there is NO evidence whatsoever that violent media is equal to violent people. Take for example the Virginia Tech Shooting - that kid was psychotic and deranged. Despite the borderline stupidity the community took to the repeated warnings that this kid would snap, immediately after the shooting the drums of "Violent Media" began drumming....

      That is until they discovered he had NO violent media made in the United States!!! How quickly they changed their tunes!

      I strongly believe that human beings are a walking, talking mathematical variable. What we perceive as "normal" to people with such mental problems could be perceived as "abnormal". In other words, there really is no way to tell what sets people like the Virginia Tech shooter off. What needs to be done is stop looking for a scapegoat and start addressing the actual problem. That problem being mental illness.

    67. Re:Get thee away from me by Anonymous Coward · · Score: 0

      You're a fucking idiot.

      The GP gave the definition of sodomy, and showed why describing sodomy as violent is inappropriate since, SURPRISE!, there are many different kinds of sodomy!

      Please die in a fire.

    68. Re:Get thee away from me by Peter+La+Casse · · Score: 1

      So what you're saying is armed thugs take what you've rightfully earned, and give it to someone else for purposes you probably don't agree with, and that violence keeps people doing what they are told, even when it may not be to their benefit.

      That is a pretty accurate description of what happens, yes. I don't claim that it's moral, but it's generally to society's benefit.

      What good is threat of violence if there is no real threat?

      If there were no real threat, then threat of violence would not be very useful, but there is, so it is. If one could magically get everybody to forswear violence simultaneously, then it would be great, but too many people or groups would lie in order to get a monopoly on violence, with which they would then do as they pleased.

      Being put in jail is not violent, so its not violence deterring anyone.

      Try to resist and see how not violent it is. That's why I said "violence and threat of violence".

    69. Re:Get thee away from me by glittalogik · · Score: 1

      Spanky Ham: "Nothing reminds me of my first time like a chick crying..."

    70. Re:Get thee away from me by poopdeville · · Score: 1

      Drugs. Sex. Kill. Kill. Kill.

      --
      After all, I am strangely colored.
    71. Re:Get thee away from me by Zeinfeld · · Score: 2
      You're assuming that the only way to measure harm is murder rate. That's short-sighted and inaccurate. We're talking about increased aggression here, which does not necessarily translate into homicide rates.

      Yes but to claim that the effects of video games are worse than smoking that causes 400,000 deaths in the US each year and ten times that worldwide, seems to be stretching it somewhat?

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    72. Re:Get thee away from me by Anonymous Coward · · Score: 0

      Violence is just as natural as Sex. There, I said it, bring on the hating. Plenty of predators kill other creatures, even if they have no intention to eat the carcass. There's little difference between that and human violence, or at least human violence isn't anymore unnatural than that.


      There is a significant difference there. Humans are able to think rational, animals not. A human being is able to think through the consequences of a potentially violent act, an animal acts just instinctively. The analogy is flawed.
    73. Re:Get thee away from me by nomadic · · Score: 1

      I would much rather my children watch a something pronographic(my spelling) than something violent.

      I'd rather the opposite. Young children inherently understand violence; they don't inherently understand sex.

    74. Re:Get thee away from me by eonlabs · · Score: 1

      I think yours is probably a far better point than the one I drew.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    75. Re:Get thee away from me by sanosuke76 · · Score: 1

      Eh, I really couldn't parse the first paragraph there.

      But as for the rest... yep, there are places (mostly in really large cities) where cops won't go. But truthfully, there are comparable places in pretty much any large US city, regardless of state. It's also worth noting that most large cities happen to either be in highly anti-gun states, or have their own anti-gun city laws (see the city of Chicago's gun laws, vs the state of Illinois as a whole, for example).

      As for riot readiness... well, the LA riots happened here too. And pretty much anywhere a Raiders game happens, ends up rioting whether they win or lose (raiders fans are the closest thing we've got to soccer hooligans here).

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    76. Re:Get thee away from me by JimBobJoe · · Score: 3, Interesting

      . Meanwhile, gun crime in Britain is growing rapidly as criminals have few problems getting hold of guns to prey on a disarmed population.

      The Economist had an a recent article on this topic, noting that gun crime/murders have shot up, particularly with gangs, though the quantity of guns in Britain is stable. ("Gun for hire", Sep 20, 2007.)

      When Britain really clamped down on guns, they introduced a law which could result in several years of jail just for possessing a gun.

      One hypothesis is that, as a result, the older gang members had the younger inductees carry their guns around, so that the older ones didn't have to worry about getting caught.

      The problem is that the younger inductees tend to be less mature and such and are therefore more likely to use the gun as a way of solving conflict, hence the rise in gang gun usage.

    77. Re:Get thee away from me by cheater512 · · Score: 1

      I would agree but it depends on your definition of violence.

      Someting like Unreal Tournament I would not put in the violent category.
      Sure your killing people but its pretty tame.
      GTA gets borderline from me.

    78. Re:Get thee away from me by Lars83 · · Score: 1

      They say "almost", not "worse than"

      Check it.

    79. Re:Get thee away from me by rtb61 · · Score: 1
      The leading difference in a countries crime and violence rate, the effectiveness of the social welfare net. Having a complete social welfare net simply reduces the stress in a society, the fear of failure is considerably diminished.

      Can't compete in a low welfare state, kill/steal, to survive. can't compete in a high welfare state, your government looks after you. It is far cheaper to provide reasonable social security payments and free healthcare along with low cost accommodation than it is to imprison those same people in fact it's about 10 to 1, and that excludes the cost of the pain, loss and suffering of victims of a higher crime rate.

      Whilst there is still a measure of violence and crime in those situations, it is only a fraction of the knee jerk, red neck, reactionary, greed is everything societies. Perhaps those countries with effective social welfare systems should consider the next step, free happy pills with integrated birth control medication, they could even throw in free electronic video games to keep them zoned out and pasive.

      --
      Chaos - everything, everywhere, everywhen
    80. Re:Get thee away from me by Torvaun · · Score: 1

      If you have to specify a healthy adult, nurture is certainly a controlling factor. Nature might well be also, but nurture must be there if upbringing can affect it. As a case study, look at how many abusive husbands had fathers who were abusive husbands. You learn what you see.

      --
      I see your informative link, and raise you a pithy comment.
    81. Re:Get thee away from me by Sepiraph · · Score: 1

      Fear me ... the Overlord of Warcraft and Starcraft. A master criminal, I am. But seriously, if someone is drawn to violent videogames, could it possibly it that the person was already drawn to violence in the first place? Cause and effect, seems like some 'researchers' are confused on that. It is fairly simple really: Person like A, therefore the person would be drawn to A-related stuffs (As opposed to: Due to A-related stuffs, therefore person like A). Or put it another way, there are different genes of videogame, there must already be a reason why someone is drawn to violent games. For example, I'm drawn to Warcraft and Starcraft because my type of personality was drawn to RTS (real-time strategy) games, instead of claming I liked RTS because Warcraft and Starcraft.

    82. Re:Get thee away from me by Nursie · · Score: 2, Informative

      "Meanwhile, gun crime in Britain is growing rapidly"

      Actually, media coverage of gun crime is growing rapidly. This may be due to the ages of the people involved (getting younger all the time).

      Gun crime itself is on a downward trend in the UK.

    83. Re:Get thee away from me by KDR_11k · · Score: 1

      that violence keeps people doing what they are told, even when it may not be to their benefit.

      Stealing, raping, murdering opposition, etc are all to their own benefit. At some point personal benefit always gets outweighted by the benefit to others.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    84. Re:Get thee away from me by KDR_11k · · Score: 2, Informative

      Sparta fell because they made citizenship bound to blood relation, after they lost most of their army (which was most of their healthy young males) they had no way to up their population again.

      BTW, Spartan democracy was 1 year terms, no reelection, if you disappoint your voters expect them to come and hurt you. Still sounds like a better deal than the current US system.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    85. Re:Get thee away from me by KDR_11k · · Score: 1

      If we were basing our judgments based upon actual harm done, we would be trying very hard to get alcohol off the market and make distributors pay huge fines. Even if we ignore the much larger toll on the people drinking excessively, the harm done to other people by alcohol still beats tobacoo in terms of societal damage.

      That was attempted. Didn't really work. Alcohol is a big part of our current culture.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    86. Re:Get thee away from me by KDR_11k · · Score: 1

      Yeah and 9/11 was almost as bad as the holocaust...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    87. Re:Get thee away from me by Auraiken · · Score: 1

      Don't make me go play video games on your ass! I'll do it! I'm crazzyy!

    88. Re:Get thee away from me by jhol13 · · Score: 1

      Violence is necessary [...] He does not have to be violent So is the violence necessary or not?

      Today's world is every bit as dangerous and violent as the ancient one First, I doubt very much this (there are no circuses any more). And even if it were reasonably close to truth I would not ever teach any children "violence is necessary". For example I have never needed violence. Not once.

      Besides, army does not give "survival skills", it gives "killing skills". At least so in the army I went through.
    89. Re:Get thee away from me by n+dot+l · · Score: 1

      So is the violence necessary or not? I would say that a credible threat of violence is necessary, as a deterrent to those that would simply harm you for their own benefit. So long as there is one person on this planet that would commit violence against another, all the rest must remain capable responding in kind, even if they never actually have to.

      Today's world is every bit as dangerous and violent as the ancient one First, I doubt very much this (there are no circuses any more). Let's see: rapists, killers, assorted maniacs - check; random crime, organized crime, gangs - check; racial intolerance, ideological conflict, hate crimes - check; ignorance, stupidity, greed, and selfishness in places of power - check; ignorance, greed, stupidity, and selfishness in the general population - check; abject poverty, disease, desperation - check; despotic regimes, aggressive regimes, deranged foreign policies, weak countries that can't defend themselves - check. You do realize that the perfect first-world suburb or small town is not representitive of the world at large, and that those little islands of peace can easily disintegrate due to shifting economics, crime, or even (in some parts of the world) foreign invasion, don't you?

      Don't get me wrong, I'm absolutely against locking everything down or building a wall to keep the nasty world out because it's a scarry place. I just think we need to face it and learn, from an early age, that people do maliciously hurt each other every day and that we need to watch out for ourselves as much as possible, rather than assuming that the nice man in uniform will do it for us.
    90. Re:Get thee away from me by OeLeWaPpErKe · · Score: 1, Interesting

      It doesn't really matter
      -> in small doses (ie. 1-2 hours MAX)
      -> for longtime adults (ie. someone 30 or older)

      For this class of people it does indeed matter little as long as they keep to this.

      It's also not violence per se that is dangerous in a society. In fact a violent populace can be very beneficial, as long as the violence is directed. Say you follow Christian dogma and are violent within it's limits. And you follow it to the letter. This violence, protecting the weak, will improve the society.

      If you use violence to get your way, this will destroy society.

      Now why don't you tell me ... of which kind is videogame/tv violence these days ? The "I want to get my way, I like it" kind or the "I don't like it, but SOMEONE needs to stop you" kind of violence ...

    91. Re:Get thee away from me by Anonymous Coward · · Score: 0

      He does not have to be violent, he only has to have the potential to be violent if needed.

      I somewhat agree, but there is more to be said, although it should be a general consensus.

      I agree in this with the the spirit of your post:

      There is no honor in defeat. Weakness is not a virtue. Abstaining from force use is noble, having no force is not. Decision, when confronted with choice is measure of your worth.

      OTOH, beware! Praising strength (and teaching your children that) is wrong just as well, because it justifies tyranny over the weak. Message: "The strong are 'better' then the weak" is not only a directive instruction: "develop your strength", but also an element of gradation: "despise weaker then yourself" or even: "you are more entitled to anything then the weak are", and no matter how strong you are, there always is (or will come) someone stronger then you and you'll get on the receiving end of injustice eventually. Strength is not a virtue either, no matter what Nietzsche has to say.

      It all boils down to: You better be as strong as you can become, for your own sake, but don't think it makes you any more "right". Your strength is there for the time you will absolutely need it, not for everyday use.

      Let me add just another one for the end: strength enables you to damage your opponent less. The weak have no other choice to resolve a violent conflict but to flee, or aim to kill or maim, which could lead to culpability - "double bound loss".
    92. Re:Get thee away from me by jacobw · · Score: 1

      But to say that violent games have a bigger impact than smoking is just utterly ridiculous. Smoking worldwide causes more deaths than 9.11 every single day. In fact smoking killed more people in the 20th century than all the wars of the 20th century combined. To use smoking as a comparison demonstrates a profound indifference to the facts.


      Actually, the writeup was misleading. Accord to TFA, the study does NOT claim that violent games are as dangerous as smoking. Instead, it claims "The only effect slightly larger than the effect of media violence on aggression is that of cigarette smoking on lung cancer."

      This is an important distinction. They are not saying that the videogame-to-violence correlation is as dangerous as the smoking-to-cancer correlation. They are just saying that the two correlations can be measured with similar levels of certainty.

      You could still accuse the study authors of sensationalism;maybe they threw in the smoking comparison knowing that it would make their study seem much scarier and more important. On the other hand, I've learned to never trust writeups of scientific studies in the popular press. They almost always simplify and sensationalize. It's entirely possible that the scientists gave a long and responsible explanation of correlation vs. causality, and the reporter just glommed onto the scariest soundbite.
    93. Re:Get thee away from me by E++99 · · Score: 1

      Britons just don't kill each other much; per-capita, Americans kill each other more with knives than Britons kill each other by any means.

      Hm, maybe Britons are just lazy.
    94. Re:Get thee away from me by physburn · · Score: 0

      It is true, at least by my personally experience. At least for normal porn. Don't know about BSDM, probably best to stay away from that.

    95. Re:Get thee away from me by mpe · · Score: 2, Insightful

      If we were basing our judgments based upon actual harm done, we would be trying very hard to get alcohol off the market and make distributors pay huge fines. Even if we ignore the much larger toll on the people drinking excessively, the harm done to other people by alcohol still beats tobacoo in terms of societal damage.

      Thing is that the harm done to society by alcohol prohibition was considerably worst than than caused by alcohol itself. Indeed there dosn't appear to be any recreational drug where prohibition actually results in less harm to society. Most drugs, especially when subject to regulation and quality control, are nowhere near as dangerous as well armed gangsters running a black market.

    96. Re:Get thee away from me by Anonymous Coward · · Score: 0

      Yep, and flying is also perfectly natural for humans because bird do it too!

      So, mr predator; where are your claws and K9's? Why can humans digest plants if there diet should be meat only? Where is your predator like smell, hearing and eyesight? Why do you feel the pain of others beings, why does someone else laughter make you laugh?

      do i need to go on?

    97. Re:Get thee away from me by arevos · · Score: 2, Insightful

      Predators prey upon other creatures for food. I'm not saying that it's impossible for a lion to kill a smaller creature just for the hell of it (or to hone their abilities further), but I feel that the comparison you're drawing doesn't fit. Never in the history of the world have we observed lions massacring lions by the millions or lions snapping one day and taking out 30 other lions before taking their own life. It simply doesn't happen. I don't think that's a very good example, because lions lack the physical capabilities for mass killing. A single lion could not kill 30 others even if it's mind did snap. Humans, on the other hand, have an extremely large capacity for offense that far outstrips their capability to defend. Killing 30 or more people is not a difficult task for any reasonably intelligent person, so long as they don't care about the consequences.
    98. Re:Get thee away from me by mpe · · Score: 2, Informative

      First, I doubt very much this (there are no circuses any more).

      Presumably "circuses" in the Roman sense. The modern equivalent would be motor racing, which is a lot safer even to the racers. Not that the other form of Roman popular entertainment involved people fighting with real weapons, not infrequently to the death. In more recent times public executions were considered "entertainment".

    99. Re:Get thee away from me by kaizokuace · · Score: 1

      religion inherently causes violence. An argument(generally over whose religion is true or right) where both parties will not budge probably will end with violence. In the case of slightly more civilized people they just wont be friends anymore or some BS.

      --
      Balderdash!
    100. Re:Get thee away from me by kaizokuace · · Score: 1

      I agree with you all the way. I am tired of people taking the word unnatural to mean man-made or something in that line of thinking. If humans are unnatural then how can we even exist. It is in our nature to think complex thoughts and try to control our surroundings. We do not have biological weapons such as claws or poison or whatever. Most creatures protect their gene pool through defense. Humans happen to do it by exercising dominance over everything they come in contact with. Our habitat is in cities and houses and such. If that is unnatural then ants building a hill is unnatural. The term unnatural should be stricken from the language as it is misleading. Everything is natural, it is this idea of analyzing the world by taking out the human element that needs its own terminology.

      --
      Balderdash!
    101. Re:Get thee away from me by jeti · · Score: 1

      Lung cancer progresses quickly. AFAIK, insurance companies claimed that smokers place a lower burden on them because they tend to die younger.

    102. Re:Get thee away from me by Zeinfeld · · Score: 1
      They say "almost", not "worse than"

      17,000 (homicides per year in USA) is not 'almost' 400,000 (deaths due to smoking).

      The number of deaths in which violent video games played a part is unknown but certainly much smaller than domestics or drugs. If the victims of the Virginia Tech shootings were due to video games (an unproven assumption) that would make it 1 to 20,000 or so.

      Four orders of magnitude difference does not mean 'almost'.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    103. Re:Get thee away from me by plague3106 · · Score: 1

      If you actually talked to a significant number of people that were in jail, you'd see that those stories are greatly exaggerated. It happens, but no where on the scale you think it does.

    104. Re:Get thee away from me by Lars83 · · Score: 1

      I know it's hard, but try to read the article. They don't say that homicide is the only way that violent video games are harmful.

    105. Re:Get thee away from me by plague3106 · · Score: 1

      That is a pretty accurate description of what happens, yes. I don't claim that it's moral, but it's generally to society's benefit.

      I'd argue its not. Keep going down that road, and you end up at dictatorships and other governments.

      Even if we put aside our disagreement on whether it is benefical or not, how do you quantify how benefical it is? How much of society must benefit? 51%? 90%? What exactly is a society? Everyone sharing the same citizenship papers? You can also argue that Jewish communities are their own seperate society; likewise with Italian neighborhoods. You can have many distinct societies in one major city.

      How can you possibly say that taxes and enforcement of many of the laws is a benefit to society when you can't even really define who is in society? Even if you can, you're still left with quantifying how something is a benefit or not. If you can't quantify it, you're hard pressed to even say if something is detrimental or benefical.

      That's why I favor our Founders take on human rights; individials have rights, not societies.

    106. Re:Get thee away from me by plague3106 · · Score: 1

      If you're shortsighted, you would think that. There is a benefit to you to not stealing or murdering, because you want others not to steal from or murder you. Its enlightened self-interest.

    107. Re:Get thee away from me by kestrelis · · Score: 1

      do you think the 9/11 bombers watched violent video games? i can say that i'm a violent person. that being said, i'm like most other males and find proper outlets for my violence. i play violent video games :), i get outdoors and the ultimate for me in blowing off my "violent nature" is playing paintball. nothing better to get rid of my aggression by spraying my opponents with paint. does that mean that i will eventually run around with an automatic weapon and spray lead at the local mall? no. to me, that's ridiculous and i'm sure that's ridiculous to most people. everyone has the ability to be deadly violent, but most of us have internal mental limiters that prevent us from harming our bosses, spouses and the morons who seem to populate our lives. could you kill someone in order to protect your life? would you kill to protect another? perhaps. more than likely you would say yes, but most people would hesitate at the moment of truth. people who kill don't have that mental limiter and don't hesitate at all. the killing tree usually goes as follows: GOD, country, family, friends, strangers. what does this mean? what would a person most kill for? people kill for GOD. crusades/jihad. people kill for country. our own soldiers do it for us. (do not take this as a criticism of our troops. they do the job that most can't/won't do.) i'd kill to protect my family. in these examples, there is a purpose in the violence. people who kill over viewing violence in video games? please. it's just an excuse for damaged minds.

    108. Re:Get thee away from me by Anonymous Coward · · Score: 0

      Society is not a unique entity or restricted class. Society is a collective representation of all people in an area, where basic need of the people or universal improvement to that area make up good for that society. Try again tax evader.

    109. Re:Get thee away from me by AP31R0N · · Score: 1

      i think part of our interest in violent media is that we are wired to be ready for conflict and violence, but our lives are by and large safe and peaceful. Someone growing in a rough and tumble life might have less interest in violent media (assuming they have time for it). We play at killing (sports, video games, movies) because we don't get to/have to in the real world. i often feel a sort of contained rage or death wish... something in me wants some jerk to push me too far so i can mutilate him.

      What i wish would happen is some sort of evolution. That we would, as a species, realize that resources and mates are not scarce and that we will rededicate resources to more enlightened pursuits.

      pr0n is much the same, through porn stars we get to have sex with different partners, as often as we like, with partners far more attractive and willing to indulge our fantasies. Real life sex is rarely as exciting as pr0n. Plus, pr0n doesn't judge you and won't disappoint or be disappointed.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    110. Re:Get thee away from me by Reservoir+Penguin · · Score: 1

      However there have been numerous studies that clearly shoed that smokers are not a net burdent on society financially.

      --
      US-UK-Israel: The real Axis of Evil
    111. Re:Get thee away from me by hey! · · Score: 2, Interesting

      Over Thanksgiving dinner, a teenage relative was slyly trying to shock me by talking about how her favorite museum was the Mutter Museum of Medical Curiosities, whose exhibits feature such delicacies as aborted fetuses, a 5' long human colon with 40 lb of fecal matter, and various preserved tumors.

      I ostentatiously chewed a mouthful of turkey as she described the museum, then fixed her with a raised eyebrow. "I know what you're trying to do," I said, "but it won't work. Biology does not skeeve me out."

      "OK," she replied, "what does skeeve you out?"

      I considered for a moment. "People suffering."

      That's pretty much my attitude toward pornography. To the degree that it is an exhibit of biological curiosities, I can variously enjoy or tolerate it. But if the people performing look miserable, I find it offensive. I suppose there might be legitimate artistic reasons to depict sexual sadism, but it's not light entertainment to me.

      There are some people who seem to need the extra stimulation of sadism and cruelty to experience arousal. Somehow I think material suited to those tastes is unlikely to promote pacific behavior.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    112. Re:Get thee away from me by AvitarX · · Score: 1

      I've read such a study.

      It found that:
      1) soft core (nudy pictures)mildly reduced violence
      2) Hard core (sex) mildly increased it
      3) "degrading' (money shots, spanking, hair pulling, etc.) increased it significantly more

      In the end the results were fairly temporary (for a single exposure).

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    113. Re:Get thee away from me by Peter+La+Casse · · Score: 1

      Keep going down that road, and you end up at dictatorships and other governments.

      Yes; too much of a good thing is often a bad thing.

      How can you possibly say that taxes and enforcement of many of the laws is a benefit to society when you can't even really define who is in society?

      I look at the extreme: without society to protect me from the strong, I would be victimized. Of course, many of the taxes and laws that we have are detrimental to society, but I depend on some laws (which are backed by threat of violence from the state) to prevent someone from forming a gang to kill me for my land, or sell me into slavery, or rape me, etc. That doesn't mean that I should not prepare for self-defense; what I mean is that I (and others) gain tremendous benefit from the government's threat of violence against those who would attack us.

      Give me a cornucopia machine and things might be different.

    114. Re:Get thee away from me by Trent+Hawkins · · Score: 1

      They really need to do a study on Jack Thompson. I get a much higher blood pressure from listening to Jack Thompson for one minute then I do from playing three hours of Man Hunt 2.

    115. Re:Get thee away from me by plague3106 · · Score: 1

      Except that society (or government) can't protect you from being killed, sold into slavery or raped. These things still happen, right here in the US. They can only look into these things after the fact. You're delusional if you believe something other than yourself is protecting you. Fortunately, most people are good and don't want to do those things anyway.. again likely due to enlightened self-interest.

      And again, usual punishment for breaking the law is jail and / or a fine. Not violence.

      Finally, given the cost of the war (on various things), I'd say that taxes are mostly detrimental, yet armed thugs are still taking your money from you. To continue to support that is just stupid.

    116. Re:Get thee away from me by plague3106 · · Score: 1

      Actually society has a definition, and its not yours, and says nothing about "universal improvement." From Wikipedia: "A society is a grouping of individuals which is characterized by common interests and may have distinctive culture and institutions. Members of a society may be from different ethnic groups. A society may be a particular people, such as the Nuer, a nation state, such as Switzerland, or a broader cultural group, such as Western society. An extended social group having a distinctive cultural and economic organization."

      So it is as arbitrary as I describe.

      Try again tax evader.

      I see you're retarded. Where did I say I didn't pay taxes?

    117. Re:Get thee away from me by Jesus_666 · · Score: 1

      Porn would be outlawed. Seriously - non-violent USA? What's next, Québec dropping the Franch language?

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    118. Re:Get thee away from me by mdwh2 · · Score: 1

      Depends what you mean by violent - much of it is nonetheless depicted as consensual, unlike ordinary violent material like films or computer games. Not that I'd advocate showing it to children - but nonetheless it seems to be demonised more just because it involves sex (here in the UK, they are about to criminalise possession of such images, even if staged with consensting adults and the acts are depicted as consensual...)

      And yes, I agree on the religion front. It's sad that it's only certain taboo things ever get restricted or banned on the "but it causes harm" claims, especially given that it's often religious people pushing for these restrictions.

      And, even if violent games were as dangerous as smoking - to be consistent, it would just mean no playing such games for children or in public, but that there should be no restriction on sales to adults.

      I mean, these days there seems to be more attempts of adult censorship, than to criminalise smoking - so if anything, people who want to criminalise smoking should be producing studies that say "Smoking almost as dangerous as playing computer games"...

    119. Re:Get thee away from me by delinear · · Score: 1

      I'd rather the opposite. Young children inherently understand violence; they don't inherently understand sex.

      IANAPsychiatrist and don't really have an opinion on this, but Freud certainly didn't share your opinion. Prior to the pre-pubescent latent stages of psychosexual development (where the child has repressed their sexual feelings), Freud believed children to be highly sexually motivated. Perhaps they don't "understand" in the form of comprehension, but if this theory is correct they certainly are highly aware of and driven by sex.

    120. Re:Get thee away from me by mdwh2 · · Score: 1

      but it's not light entertainment to me.

      You could - not look at it.

      Somehow I think material suited to those tastes is unlikely to promote pacific behavior.

      And I would say those are claims without evidence - and you are ignoring the difference between consensual, and non-consensual acts. The former does not lead to the latter.

      How does one measure "suffering" from a facial expression, anyway? Just because someone has a scared look on their face doesn't mean they are not enjoying the experience, as any viewer of horror films, or anyone on a scary theme park ride will tell you. How about we ask ourselves (or, you know, ask them) whether the person is _actually_ suffering, and not what they look in the film? By that logic, all films that show an actor suffering or being "miserable" are bad.

    121. Re:Get thee away from me by Jesus_666 · · Score: 1

      If you have a daughter, do you raise her to fight as well? Does pornography neccessarily objectify women or is it possible to have porn that objectifies men as well? Perhaps even in the mainstream?

      It might not be intended, but your post does appear to be based on rather traditional gender models. I find it absolutely conceivable that fifteen years down the road men and women will be equally objectified as socially maladjusted women needing to blow off steam after their 50hr work week form an entirely new porn market.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    122. Re:Get thee away from me by mdwh2 · · Score: 1

      costs billions in health care at the taxpayers expense.

      Yes, taxpayers which are the smokers, who pay lots of tax when they smoke.

      (Can you show that the cost in health care is greater than the money smokers pay in tax?)

    123. Re:Get thee away from me by vuffi_raa · · Score: 1

      this is true- I do smoke more while I am gaming......

    124. Re:Get thee away from me by Anonymous Coward · · Score: 0

      Not to mention the fact that cigarette smoking increases violent tendencies (just hide a smoker's pack for a few hours if you don't believe it).

      So where is the study linking violent smokers and gaming?

    125. Re:Get thee away from me by ObsessiveMathsFreak · · Score: 1

      Violence is necessary and combat is instinctively pleasurable.. why do you think those games are so damn popular? It has strong links with male ego and probably evolved as a motivation to maintain dominance over resources and courtship to females.

      The data is making a mockery of your hypothesis.

      Best selling video games of all time

      1. Pokémon Red, Blue and Green Gameboy - 20.08 Million Copies Sold

      2. Super Mario Bros. 3 Nintendo - 18 Million Copies Sold

      3. The Sims PC - 16 Million Copies Sold

      4. Nintendogs Nintendo DS - 14.75 Million Copies Sold

      5. Pokémon Gold and Silver Gameboy - 14.1 Million Copies Sold

      6. Super Mario Land Gameboy - 14 Million Copies Sold

      7. Grand Theft Auto: Vice City Playstation 2 - 13 Million Copies Sold

      Pokémon Ruby and Sapphire Game Boy Advance - 13 Million Copies Sold

      The Sims2 PC - 13 Million Copies Sold

      10. Grand Theft Auto: San Andreas Playstation 2 - 12 Million Copies Sold

      11. Super Mario 64 Nintendo 64 - 11 Million Copies Sold

      Gran Turismo 3: A-Spec Playstation 2 - 11 Million Copies Sold

      Grand Theft Auto III Playstation 2 - 11 Million Copies Sold

      14. Pokémon FireRed and LeafGreen Game Boy Advance - 10.66 Million Copies Sold

      15. New Super Mario Bros. Nintendo DS - 10.52 Million Copies Sold

      16. Gran Turismo Playstation 1 - 10.5 Million Copies Sold

      17. Pokémon Diamond and Pearl Nintendo DS - 10 Million Copies Sold

      Super Mario Bros. 2 Nintendo - 10 Million Copies Sold

      19. Final Fantasy VII Playstation 1 - 9.8 Million Copies Sold

      20. StarCraft PC - 9.5 Million Copies Sold

      21. World of Warcraft PC - 9 Million Copies Sold

      22. Brain Age: Train Your Brain in Minutes a Day! Nintendo DS - 8.61 Million Copies Sold

      23. Gran Turismo 2 Playstation 1 - 8.5 Million Copies Sold

      24. Mario Kart 64 Nintendo 64 - 8.47 Million Copies Sold

      25. Halo 2 - XBox - 8 Million Copies Sold

      Donkey Kong Country - Super Nintendo - 8 Million Copies Sold

      Super Mario Kart - Super Nintendo - 8 Million Copies Sold

      GoldenEye 007 - Nintendo 64 - 8 Million Copies Sold

      Pokémon Yellow - Game Boy - 8 Million Copies Sold
      --
      May the Maths Be with you!
    126. Re:Get thee away from me by Trails · · Score: 1

      And I wish the study would show how paying me large sums of money is good for me. Unfortunately, wishing doesn't make it so.

    127. Re:Get thee away from me by Anonymous Coward · · Score: 0

      Given my vast propensity for inferential logic, I would guess that the Americans would respond violently.

    128. Re:Get thee away from me by Bill,+Shooter+of+Bul · · Score: 1

      Taxes on cigarettes are a relatively new thing. My smoking induced lung cancer dead uncle didn't pay that much in taxes on cigarettes. Still, thats a good point. Maybe all of the tax money should be siphoned off from all others and put into a trust fund for smoker related care. If they run out of money, then smokers get zero medical care from the Government.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    129. Re:Get thee away from me by Anonymous Coward · · Score: 0

      Perhaps those countries with effective social welfare systems should consider the next step, free happy pills with integrated birth control medication, they could even throw in free electronic video games to keep them zoned out and pasive. A brave new world?
    130. Re:Get thee away from me by Anonymous Coward · · Score: 0

      So let us imagine what the difference between the UK and the US could be. Oh yes the fact that you let every loony and criminal arm themselves to the teeth with cheap firearms.

      Two points worth mentioning. One is that convicted felons are actually subject to gun restrictions, so it's not true that we "let every criminal arm themselves" with guns. Instead the criminals arm themselves illegally despite our laws, while some law-abiding citizens go unarmed.

      The second point is that owning weapons, in this country, is not considered something that Society graciously "lets" people do. We have a limited government that never possessed the power to ban guns. The UK has instead chosen to rely on a disarmed population under mass surveillance for protection, which you'll find doesn't protect you from all threats.

      You might be interested in following the recent US legal case involving gun ownership in Washington, DC; our Supreme Court has agreed to review the case, and it could have major effects on gun laws here.

    131. Re:Get thee away from me by Gandalf_Greyhame · · Score: 1

      Or, ladies, giving blow jobs will lower your risk of breast cancer.

      That one is gonna cost me...

      --
      I am not stubborn. I am right!
    132. Re:Get thee away from me by Yahweh+Doesn't+Exist · · Score: 1

      >I wish this study would show how religion can cause a person to be violent.

      Google "When God Sanctions Killing: Effect of Scriptual Violence on Aggression" by Bushman et al.

      If the games should go, so too should the Bibles.

    133. Re:Get thee away from me by halber_mensch · · Score: 1

      So let us imagine what the difference between the UK and the US could be. Oh yes the fact that you let every loony and criminal arm themselves to the teeth with cheap firearms. The fact that this is not even mentioned as a possibly significant issue in the article kinda shows that the entire study is worthless. Or is the idea here that controlling fictional materials in which guns play a role is somehow more politically practical than controlling actual guns?

      ...

      Sure lets talk about controlling violent video games, right after the US adopts the UK gun control laws.

      Not every loony is allowed to possess firearms, it is in fact a felony itself for a convicted felon to possess a firearm, and I believe there are mental health statutes as well.

      However, what a person is *allowed* to do and what they really actually do are two different things entirely. Violent criminals are still violent, and they'll acquire means to be violent regardless of laws. The fact that they disregard and disobey laws is what defines them as criminals. As a private citizen I highly value my right to be armed and able to protect myself in the event that the government fails to do so. There is also a very American paranoia of government control. Don't forget, the US exists because it threw off the reigns of the British government, and in our Bill of Rights we define that the people have the right to throw off any government that is tyrannical and not acting in the interests of the people. To protect that right, the people armed themselves. It's only recently become a fad to reject the idea that the government should not have a standing army, and that the citizenry can't be trusted with firearms, and it's my opinion that this feeling arouses from the increasing complacency of a fattened society.

      But back to my point, owning a firearm doesn't make me necessarily more violent than the average UK citizen. I do, in fact, own several, including an assault rifle (gasp!). And I have played violent video games and watched violent movies my whole life. Do you know how many people I've injured or killed? Zero. Surely I must have killed several hundred neighborhood cats in my day, though, right? Nope, not a single critter - except for a copperhead snake - and that was self defense. This is because I possess a trait called "mental stability". I'm happy to vent my aggressive tendencies on pixels and sheet metal chickens, and switch my aggression off when I'm done. It's not hard to do, and I should not be restricted from either activity (both of which I enjoy very much) because a few nutjobs can't control themselves. It only makes sense that the nutjob offenders be punished, rather than myself and all the other harmless people like me. So no thank you, I do not want your gun control laws. I'd rather you keep them to yourselves.

      --
      perl -e "eval pack(q{H*},join q{},qw{70 72696e74207061636b28717b482a7d2c717b343 637323635363534323533343430617d293b})"
    134. Re:Get thee away from me by JCSoRocks · · Score: 1

      I'd give ya some points if I had 'em. Paintball is absolutely a delicious way of dealing with a little aggression. Particularly if you can get some people you know to go with you ;) No overshooting though, that's just mean.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    135. Re:Get thee away from me by Anonymous Coward · · Score: 0

      Ok, correct me if I'm totally off kilter with this, but we're talking about gamers here correct? Those pasty faced obese can't do one push up or sit up blood shot eyes from staring at the monitor/tv screen too long can't find a life or a girlfriend? Make them violent? What are they going to do take out their frustrations on a twinkie cake before eating it? I can hear it now,"Get your golden buns out of the &^%*&^%(*& wrapper before I yank you out with my (O(*&(*&( hands!!" Ooo, has me shaking in my boots. Or the worst they could do is breath heavily on you from exerting too much energy getting off the couch or make you listen to them get up from a leather-bound piece of furniture when they're not wearing a shirt and they stick to the material. Oh my God the horrors.

    136. Re:Get thee away from me by Anonymous Coward · · Score: 0

      What is 2girls1cup??

    137. Re:Get thee away from me by thePowerOfGrayskull · · Score: 1

      Violence doesn't have this same sacred relationship with existance. It doesn't? Tell that to any of the thousands of mammalian species that engage in either violent or ritualized violent mating rituals. In addition, defense of young from predators is just as "sacred" a relationship with existence, is it not?
    138. Re:Get thee away from me by aplusjimages · · Score: 1

      it's this really disgusting video of girls eating poop and puke. It's better to watch the videos of people reacting to the video.

      --
      Can I bum a sig?
    139. Re:Get thee away from me by rarkm · · Score: 1

      Well the obvious answer is to require every citizen to carry portable nuclear weapons. As this strategy has worked fine in the macro level(i.e., the Cold War ended without a nuclear exchange despite huge stockpiles of ICBMs), it should work fine on the micro level as well.

      Example: Mugger walks up to citizen, points nuclear missile at pedestrian: "Gimme your wallet!!"

      Response: Pedestrian pushes red button on watch, mugger (and surrounding quarter acre of real estate) are instantly vaporized.

      It would take only a few well publicized exchanges of this sort to reduce violent crime to near-zero levels.

      I think the obvious objections to this are easily met; the obvious one is that children will get into the nuclear weapon cabinet at home and wipe out the neighborhood. Clearly this would have adverse effects for the neighborhood, but again, a few instances of this would contribute significantly to an increase in neighborly interest in each other's welfare, and more general attention paid to the use of beneficial child discipline and cabinet locks. In addition, while such precautions cannot not universally effective, there would be a long term improvement of the species through Darwinian evolution.

      For the unconvinced, a 5 year pilot program, say, in Britain, would be sufficient to prove the utility of this reform. (Of course, it goes without saying that the economy and employment levels would be substantially boosted by the increase in production of mass market consumer nuclear devices)

      --
      [Insert pretentious and semi-clever sig here: ______ ]
    140. Re:Get thee away from me by MM_LONEWOLF · · Score: 1

      Yeah, I'm pretty sure that you're more likely to develop violent mental tendencies by sniffing the cardboard, which is more than likely made with lead in china,than by killing some stormtroopers.

      --
      To live without killing is a thought which could electrify the world, if men were capable of staying awake long enough.
    141. Re:Get thee away from me by stormguard2099 · · Score: 1

      the thousands of mammalian species that's not a large number when you consider the 100% that use sex to prolong the existance of their species.

      defense of young from predators
      I would imagine that even if no mothers were to protect their young, at least one would survive. How many of those young would exist without sex?
      --
      http://greenobyl.com/ please.... think of the children!!
    142. Re:Get thee away from me by Xmastrspy · · Score: 1
      I think that its great that you are pointing out the ridiculous comparison between apples and oranges here, but I think its worth mentioning that you are doing the exact... same... thing... as the smoking nazis are doing to get their "death" numbers.


      Little Timmy smelled a cigarette and got brain cancer. 1 death
      Little Sue bumped into a smoker and got nicotine tar on her face she died from lung cancer. 2 death
      You get the point.

      I find it interesting that you are so willing to accept the smoking death per year number, yet turn around and fight when they say games are just as bad.
      Little Timmy played Manhunt, then started to smoke, so he could kill himself.
      Little Sue watched little Timmy play manhunt, then started to hear voices, wanted to kill Timmy, but he got to himself first.

    143. Re:Get thee away from me by Dread_ed · · Score: 1

      You also havev to consider the ones who want to suffer. Some people have their head so twisted they enjoy being on the receiving end of sadistic manipulations (within certain limits, i'm sure.)

      I personally do not enjoy this end of the sexual spectrum as more than a curiosity, but I have known a more than a few people who could not get off without submissively subjecting themselves to someone who would sadistically "abuse" them.

      Oddly enough, in my experience most of the people who enjoy this sort of play have a strict adherence to sexual protocol. The rules take precedence over personal gratification so that even though pain is administered it is done at the behest of the receiver not the whim of the giver. To me it seems like there is a system of checks and balances that prevents the infliction of measured amounts of pain from becoming outright violence.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    144. Re:Get thee away from me by Pax681 · · Score: 1

      and you're a guttless,spineless AC so bugger off!(pun intended)

    145. Re:Get thee away from me by Anonymous Coward · · Score: 0

      Let us compare

      Smokers - stinky
      Gamers - stinky
      Smokers - bad breath
      Gamers - bad breath
      Smokers - often nervous in public places
      Gamers - always nervous in public places
      Smokers - facial defects such as yellowing teeth, etc
      Gamers - facial defects such as acne until you are 30, obesity.
      Smokers - reasonably high risk of dieing of cancer
      Gamers - reasonably high risk of getting pwned by teh noobs, heart attacks, or ending up like those poor korean kids that died playing star craft

      Sounds more like gamers should just start smoking.

    146. Re:Get thee away from me by hey! · · Score: 1

      You could - not look at it.


      Of course. That's the best solution in almost every case to something offensive.

      Why does everybody jump to the conclusion that offensive stuff should be banned and (equivalently) stuff that should not be banned is automatically inoffensive?
      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    147. Re:Get thee away from me by j_166 · · Score: 1

      Wow. Just, wow. Thank you for that link. That talk was amazing, and very relevant to the thread. This sort of anthropology is very interesting to me, and I am probably going to buy his book.

    148. Re:Get thee away from me by ultranova · · Score: 1

      I would much rather my children watch a something pronographic(my spelling) than something violent. Taken to the logical extreme, I would rather live in a society heavily influenced by sex than violence. IMO one of those acts is much more natural than the other (don't waste your breath saying some joke about violence being nature)

      Violence is natural, it isn't a joke. Both have been facts of life since the era of single-cell organisms. However, sex is more pleasant and less harmful than violence, so I agree with you. In fact I refer to my own post on the subject of sex and society.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    149. Re:Get thee away from me by zenvelo · · Score: 1

      to quote Dick Cavett: with all the comedy on television, can we expect to see comedy in the streets?

    150. Re:Get thee away from me by mattwarden · · Score: 1

      Actually, that misses the point. Regardless of whether the ability to restrain oneself is natural, the motivation to do so (in this context) is provided by society.

    151. Re:Get thee away from me by Anonymous Coward · · Score: 0

      > Except that society (or government) can't protect you from being killed, sold into slavery or raped. These things still happen, right here in the US.

      How do you define protection from x? If it means 100% prevention of x happening to anyone, then I guess nobody, and no organization, is ever going to be able to protect you from anything. I consider actions that reduce of the change of x happening to someone to be protection. I think society (well, my current one) significantly reduces the chance of me being sold into slavery. You may think most people are good, but remember slavery has been a very normal thing in many societies, and you considering it a 'bad' thing in no way makes that the absolute truth.

    152. Re:Get thee away from me by Yold · · Score: 1

      The US is big, has man unprotected borders, and there are already hundreds of thousands if not millions of unregistered handguns in the country. More stringent guns laws will only hurt those trying to legally obtain a gun for protection. US metro areas are scary, I live in a nicer part of Minneapolis and there have been shootings with 20 ft of my Apartment entrance.

    153. Re:Get thee away from me by Don853 · · Score: 1

      http://www.ojp.usdoj.gov/bjs/homicide/tables/weaponstab.htm

      It's not quite equivalent based on knives alone, but the statement that more Americans per capita kill each other with weapons that are not guns than British citizens kill each other in total would be true.

      If we want to get worried about violence in society the blowback from the Bush era torture policy is going to be much worse. Just wait till we see a run of serial killers who were former CIA interrogation specialists.

      Maybe the reaction from abroad, but certainly not internally. Even if the current era generates more serial killers than other eras, the number of people killed by serial killers is way out of proportion to the fear they generate (like terrorists). Many more murders are committed by people who know the victim than people who don't. The two biggest 'causes' in the US are the drug trade and domestic violence.

    154. Re:Get thee away from me by Peter+La+Casse · · Score: 1

      Except that society (or government) can't protect you from being killed, sold into slavery or raped.

      Correct; there are no guarantees. What society does via government is reduce the frequency that I need to protect myself from being killed, enslaved or raped. Some people are actually able to go their entire lives without using the self-defense skills that they hopefully possess; others only have to defend themselves a handful of times. Contrast that with the alternative: short of inexpensive yet overwhelmingly effective defensive military technology (which a cornucopia machine might provide), life would be like a Mad Max movie, or worse, like an S.M. Stirling novel.

      And again, usual punishment for breaking the law is jail and / or a fine. Not violence.

      Jail and/or fine are threats of violence, because if you refuse to comply, they will force you.

      To continue to support that is just stupid.

      I can support the idea of taxation, government and social contract without supporting most of the things that my government actually does. A smaller government that ruined fewer lives would be preferable to the government I have now, but a government composed of whatever local street gang has the most guns would be worse than said smaller government.

    155. Re:Get thee away from me by MBGMorden · · Score: 1

      Is that really porn though? To me, porn is something sexual. Now "sexual" can be bit broad, but eating human waste definately doesn't fit into the category. I can understand that some people may be sexually aroused by it, strange as that may be, but if people got aroused at the Geico gecko I wouldn't start calling their commercials porn either.

      Now personally I haven't seen it (I'm at work right now, but this is one of those cases where I don't think I'd search it out even if I *were* at home), but it seems that society seems a little too anxious to toss anything they find objectionable into the "porn" category, which needlessly serves to further demonize an industry that doesn't deserve it. 99% of porn is pretty tame stuff. Just fantasies that most people will never really get to live out, so they do it through TV. Just as I watch Predator because I'll never really get to run around shooting at an alien hunting me and my elite team through the jungle, I watch porn because I'm never really gonna get to bang the MILF English professor I had in college to get an A.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    156. Re:Get thee away from me by corifornia2 · · Score: 1

      STFU, they made their fathers proud!!!

    157. Re:Get thee away from me by Real1tyCzech · · Score: 1

      For such things as infrastructure, it is, to some degree, necessary. For others, such as welfare, "morality laws", and robinhood-syndrome, it is quite arguable.

    158. Re:Get thee away from me by Real1tyCzech · · Score: 1

      This explains the need for infrastucture funding. But basic needs of the people? That would be a personal responsibility (except in the rare cases where one is physically unable to provide for themselves).

    159. Re:Get thee away from me by billius · · Score: 1

      AKs and atom bombs didn't come out of thin air; they are the result of thousands upon thousands of years of human beings coming up with progressively more efficient ways of killing each other. We had to start somewhere: fists, rocks, sticks, etc. Think, even, of the examples of genocide recorded in the Bible. They didn't have advanced technology or the ability to kill quickly and without thinking. Rather, they just fucking lost their minds and kept killing. I've never seen or heard of lions engaging in this kind of behavior.

    160. Re:Get thee away from me by ultranova · · Score: 1

      If you're shortsighted, you would think that. There is a benefit to you to not stealing or murdering, because you want others not to steal from or murder you. Its enlightened self-interest.

      Not stealing from or murdering others in no keeps them from doing these things to you. If anything, a living person is more capable of killing you than a dead one, so it is to your benefit to kill anyone who has a grudge against you.

      Now, of course you could make a pact with your neighbours, and agree that neither will steal from or murder the other; but what if they break it, and kill you ? What incentive do they have against this, since you obviously can't return the favor once dead ? Well, if they defect, the other neighbours will (propably correctly) figure that they'll be next, and kill the offender before he can kill them.

      In other words, you now have de facto law against killing, with death as punishment. Of course, this kind of law has some problems: for starters, it doesn't neccessarily protect you if you aren't very popular, nor will it protect you if the guy who killed you can show that he had some reason to kill specifically you, and is thus unlikely to kill others. The punishment might also be a lot lesser (or nonexistent) if the murderer is well-liked. Since there is no formal investigation, the real culprit could easily frame some innocent scapegoat. And so on.

      In short, in a society lacking a legal system, one will spontaneously emerge; but it will be completely arbitrary and pass sentences on random people depending on how well-liked they are with not even a pretense of impartiality. Oh, and since there isn't written laws, you can be punished for anything anyone happens to take offense from.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    161. Re:Get thee away from me by ultranova · · Score: 1

      Today's world is every bit as dangerous and violent as the ancient one

      First, I doubt very much this (there are no circuses any more).

      Assuming you meant Roman circuses, of course there are. They are called "action movies" nowadays.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    162. Re:Get thee away from me by Zeinfeld · · Score: 1
      I know it's hard, but try to read the article. They don't say that homicide is the only way that violent video games are harmful.

      I know its hard, but try to use your brain. If the article states that video game violence leads to effects almost as bad as smoking that statement should be defensible according to some objective measure.

      If you have a health problem that is causing 400,000 deaths a year there is simply no imaginable non fatal effect that could be comparable.

      I tried to locate the paper referred to in TFA. Not available yet. When someone issues a press release on a paper without making the paper itself available you can be sure that they are a scoundrel. What they are trying to do is to put a claim out in the public space that cannot be refuted because they haven't made the case to support their claim.

      So fools in the media then report the claim and it becomes accepted as fact despite the fact that no facts or even substantive arguments were made to back it.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    163. Re:Get thee away from me by KDR_11k · · Score: 1

      Also if stengths are inequal the strongest will become the de-facto leaders of their area and thus a new government forms.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    164. Re:Get thee away from me by arevos · · Score: 1

      AKs and atom bombs didn't come out of thin air; they are the result of thousands upon thousands of years of human beings coming up with progressively more efficient ways of killing each other. Sure, and there's nothing unusual about that. Natural selection places the same driving force on every predator.

      We had to start somewhere: fists, rocks, sticks, etc. Think, even, of the examples of genocide recorded in the Bible. They didn't have advanced technology or the ability to kill quickly and without thinking. No, but they did have the ability to commit genocide. Even back then, humans had swords, horses, fire, and other weapons of war, which are far more effective at killing than a lion's jaws. Moreover, every lion has similar weaponry, whilst even back in the bronze age the effective fighting capacity of humans differed greatly. A soldier in armour with a sword and shield was considerably more effective than an unarmed peasant. Moreover, when humans form armies, their fighting capability becomes ever magnified.

      Many animals in nature resort to displays of strength and posturing, largely because of necessity. Even if an animal is the strongest around, fighting others of its species is a large risk - they could get in a lucky hit, or wound the champion enough for others to take it down. Human weaponry shifts the balance, and makes it more logical to kill your enemy than leave him alive to bother you in future. A one-on-one fight between two humans with weapons, even primitive ones, can be measured in seconds. The human body stands up very poorly to sharp metal, so the outcome of a duel is often binary - one dies, one is unhurt.

      Rather, they just fucking lost their minds and kept killing. I've never seen or heard of lions engaging in this kind of behavior. It is not uncommon for new alpha males to kill and eat the cubs of the former alpha. Lions have no problem slaughtering their rivals - they just aren't as capable as humans.

      A human being is an extremely effective killing machine, who comes from a long line of ancestors successful enough to pass on their genes. Only relatively recently in the history of our species has the necessity of violence waned. Quite frankly, I'm amazed at how peaceful we are considering our capabilities. In general, we show incredible restraint and compassion, and have an extraordinary sense of modesty when it comes to our achievements as a species.
    165. Re:Get thee away from me by Plutonite · · Score: 1

      Statistics..damn lies. If you ignore "organized violence".. atrocities committed by armies..etc you will see what I mean. I have no data, but try walking down DC at night. You'll get some data right away. Nice video.

    166. Re:Get thee away from me by Plutonite · · Score: 1

      Oh yeah? How about you do a survey of torrents downloaded from major trackers and then we'll talk? And I never said other types of games are unpopular, I just want you to think a little about Halo, Half Life, GTA, Thief, Bioshock, RPGs where you are generally destroying things..etc. There is no doubt what games are usually in the spotlight.

    167. Re:Get thee away from me by LionKimbro · · Score: 1

      What do we need- absolute global peace everywhere before you're willing to put down your damn sword?!?

    168. Re:Get thee away from me by vimh42 · · Score: 1

      Along a different line of thinking. Have you ever played a video game (a violent one) with somebody and become worried that they would harm you? How often have you had a political or religious discussion where people became openly hostile. So while these studies are looking into violence and gaming, they should take a good look at religion and politics. I wonder which they would find is worse.

    169. Re:Get thee away from me by xtracto · · Score: 1

      orn because some porn is violent and some of it is just plain gross, like 2girls1cup.

      Well, I think the main point was that a society based on sex is better than a society based on violence. Why does video game violence gets much coverage? because it is one of the main things from where people (kids...) have contact with violence. Movies is another one, some kind of music is another.* Of course TV is quite violent too. But it is because the society in which we live is ruled by violence (just gotta see our governments).

      Personally, I would really like to live in a society where sex was not as taboo as it is now. Societies a la Friday (from Heinlein) where sex is just an activity you do with someone you like. And why not talk about everything related to sex in an open way. However, we are in the 21st century and there are *lots* of senseless taboos that we have to overcome.

      And, about the 2girls1cup video, it is really funny to watch the reactions from people that is about to throw up. As lots of people I watched those videos before watching the actual 2girls1cup vid. When I watched the video I was a bit disenchanted because I did not find it terrible. For one, the first thing I thought is that what the girls where playing with was simple icecream (one of the reasons why there is a "convenient" cut just after the cup has been filled with the crap of on of the girls.) And then, vomit takes are taken so far away that it could be anything (from simple water to anything else).

      Now, it might or might not be that, but when I saw it, I was not overwhelmed by it. Maybe it is because I have seen lots of other gross videos... (bebitos en frasquitos, a [black and white] video of some Russian cutting the throat of a man). But one of the things I "experienced" from the 1cup2girls video is that, when thinking of the brown matter as excrement, I did found it a bit repulsive but after I told my mind that it was just icecream I did not have a problem :)

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    170. Re:Get thee away from me by dunng808 · · Score: 1

      What is it a "2girls1cup?" One cup? As in a bra cup? A mono bra? This is gross? A metaphor, then? "My cup runeth over." We all know what "runeth over" means. I've never needed two girls to run mine over, or run over mine, but I can imagine. Not so gross. I think maybe you do not understand what is gross. Because what is gross to you is not gross to everyone else, and you are not in charge.

      --

      Gary Dunn
      Open Slate Project

    171. Re:Get thee away from me by rtechie · · Score: 1

      So let us imagine what the difference between the UK and the US could be. Oh yes the fact that you let every loony and criminal arm themselves to the teeth with cheap firearms. How heavily armed the population is has little to do with the murder rate in industrialized nations. The reason Britian has low murder rates is tied to it's relatively homogeneous society (most of the ethnic violence was quelled centuries ago) and much more importantly, the dole. This gives poor disaffected youth an option other than crime.

    172. Re:Get thee away from me by Plutonite · · Score: 1

      But why does it have to be 15 years down the road? Why isn't it that way now? Human (and most animal) sexual relationships do not reciprocate. There are very profound differences in the way men and women perceive and attract each other, and that is why nobody ever accused commercials (let alone porn) of objectifying men - men are not the value item. Women are, and this is natural, not traditionally or religiously induced.

      Which answers your first point. I would not raise a girl in exactly the same manner, or treat her in the same (harsh) way, because girls are biologically and psychologically different by nature. They don't even like to play the same games, usually. People shun "traditional" ideas because of implied linkage to religious prejudice, and though I mock any form of religion whatsoever you have to realize that these man-made doctrines didn't magically develop the same stances across continents when it comes to these things. Tradition and religion and culture itself are hostage to human instinct, and human instinct usually makes sense, with a little thought applied.

    173. Re:Get thee away from me by brettz9 · · Score: 1

      People will maintain on the one hand that violent video games can have no effect on society, and yet bet their money on companies which rely on the periodic display of images (i.e., advertising) to influence the behavior of others. We all imagine we are immune, but as science is showing here and has shown (real science and real religion don't need to contradict, btw, if we could ever get over the false dichotomy), whether we like it or not--garbage in, garbage out... We can't keep insisting that there are 'good' and 'bad' people (or those who would have snapped anyways, as we tell ourselves)...

    174. Re:Get thee away from me by Anonymous Coward · · Score: 0

      I'm sick of these scare tactics, you want to know what causes violence in society? I'll tell you:

      - Economic Disparity/Poverty
      - Poor Education Systems
      - Retarded biased jackasses tossing FUD into the public perception of the topic (misinformation)
      - Populations are sheep, they do as they are told, and when they dont they are busy emulating their governments - violent governments produce violent populations by example
      - Open gun laws - any time you make it easier to kill people more people will be killed - the difficulty of the crime discourages or provides obstacles until they can regain rational thought

      America fails on all these fronts and more - how are video games involved?

      Honestly they aren't, I know even the most avid gamer questions whether they are at least in part responsible, but consider the situation. If an already violent person has to choose between killing imaginary people at no personal risk, with no difficulty in task, without even having to breathe hard - they have no non-situational incentive to kill actual people over virtual people. Alternately, if a non-violent adult plays violent video games they are likely to recognize that it's an illusion just as they have clearly done in real life - they arent being indoctrinated so much as being able to act outside the boundaries they have chosen to respect. Finally, in the case of impressionable children, it's potential that a child of limited intelligence (the intelligent ones are sure to realize they're staring at a monitor not an actual person, and that some conditions apply) would be susceptible to mis-interpretting a game for reality, but the odds that they dont suffer from a considerable mental condition to do so are slim to none - even the dumbest individual can differentiate between pong, or chess, or playing dolls or playing Quake from reality - all are games, chess is war, dolls have sex, quake is killing, but you dont see too many children having sex because they acted it out with their barbie/GI Joe dolls - they know it exists, it's in their flesh, it's human - they know killing exists too in the same way - we eat animals as part of our diet - but you dont see many kids trying to devour the family cat/dog - spare the ones who have mental disorders.

      If you are still unconvinced, put your money to good use, and stick up posters in schools saying "There's no respawn in RL" (RL = Real Life, respawn = rebirth). The kids will understand and if they didnt they will learn it well - kids are good at learning. Meanwhile I'll get a chuckle everytime I see one of the posters, and you'll be doing something positive toward the issue rather than making up bullshit articles for your ivory tower circle jerk on the subject.

      By the way, the article states they've drawn their data from violence in the media over the past 50 years - video games (and especcially violent, graphic ones) have not been around that long - so pick a topic - are you arguing against the music industry and the movie industry for violent imagery as well? Or are you picking and choosing your fronts based on where you think you can win? If that's the case your a hypocritical assclown, and should reconsider your life to more accurately reflect your persona: paint an ass on your face and join the circus so children can laugh at you every day.

      What pisses me off, is that I know this has nothing to do with video games, just like the jackasses who push these studies out, just like Jack Thompson does - this isnt about video games at all - this is about the declining entertainment industry in the wake of the new preferred (superior) medium (video games), and sell outs on the pay rolls of MPAA/RIAA out there to push anti-video game propaganda in the hopes of recovering their control.

      It reminds me of ancient greece, and the protest to the medium of plays - the concepts of actors 'acting' violent crimes out or portraying them was under as much scrutiny or more than the crimes themselves nearly - why? They were worried people in the audience wo

    175. Re:Get thee away from me by bekeleven · · Score: 1

      violent videogames don't make people *violent*, they just make people aggressive. It doesn't make someone a criminal to play a violent game, it just activates ("primes") the unconscious to incorporate the mentality of goal-oriented heedless-of-destruction aggressive behavior. Much of people's behavior is controlled by subconscious learning/ modeling and the activation of certain attitudes, which can even happen without their knowledge (e.g. the experiment where people who smelled a cleaning agent were more careful not to be messy, though they were unaware of this consideration). In effect, every time you play a violent videogame or watch a violent movie, your mind notes what it considers "acceptable" behavior which is later incorporated in your day-to-day life. This isn't even a debate in the psychological community -- it's about as "contentious" as global warming is to the environmental community. This is an established fact. All children feel frustration, but the more a child sees aggressive or violent behavior, especially when they are very young, the more they act out negative emotions through violence and destructive behavior (read about Bandura's famous experiment with childhood modeling of adult aggressive behavior). A child's (or teen's) mind doesn't actually distinguish completely between a real-life model and one in a movie -- not because the child is unintelligent, but because once you are emotionally involved, it ceased to be a simulation and becomes, in an important way, real. Yeah, I hate this research too. I'm also really tired of people making fun of it without knowing what is or the principles on which it is based. Behavioral influence isn't an all-at-once thing; it's something that involves conditioning over time, working with a child's incredible capacity to learn by imitation, and activating behavioral "scripts" of how our culture teaches us to act in given situations. If you don't believe that, try facing the wrong way on an elevator sometime.

    176. Re:Get thee away from me by Walkingshark · · Score: 1

      Violence and killing offf limits? Joshua 6:21, for one example. Violence and killing is the bread and butter of the Abrahamic (Judeo-Chrislamic) faiths.

      --
      The world you experience is only a close approximation of reality.
    177. Re:Get thee away from me by OeLeWaPpErKe · · Score: 1

      You REALLY need to look up "exegesis". What you say may be true for islam, but it is not for Christianity or Judaism.

      But obviously we both know you attack Christians because you know they won't bite back, when it's really only one "abrahamic faith" that encourages racist violence. And we all know which one.

  2. WON'T SOMEONE THINK OF THE CHILDREN!?!???!? by Anonymous Coward · · Score: 1

    Please society, protect my children. It takes a village, because I am the village idiot.

    1. Re:WON'T SOMEONE THINK OF THE CHILDREN!?!???!? by Anonymous Coward · · Score: 0

      I think I'd check my pockets for a hole...
      There's nothing but bad blood around and no reason to really care. Not saying you had anything to do with it, but come on... jesshhh... Why the outrage when there's nothing to fight for anyways... lol, strange.
      When I say I every instinct I have says get the fuck outta the way, I really meant it... If I had spidey senses, they'd be rattling my ass off my walls about now. I really think things aren't sustainable here because the lessons all around us anyways and not in the form of books or culture. Flat world society, get the fuck out and check... It isn't a great step and vanity, it's moss finding a new foothold in the Arctic.
      People get hypnotized? Drawn in, whatever... family court... like what the fuck, the opposite could not be more true, except maybe death peddlers.
      People are born into this mess...
      If I have to defend myself, it's against my government. Sorry but it's the honest truth. Bullshit straight across the board (they call it encouraging participation, or shock treatment for wrong answers, shock treatment for right answers, shock treatment for no answers and shock treatment to hate everything). It's no life, let it burn. What else is there... lol. 36 years of ambushing Dwight Yokaham with the most popular among Australian Gays... naaa... how about complaining about smelly old men on Remembrance Day... sckizo, crazy insane, sick, corrupt, crooked... come join us...(implied guilt with above "courts" in mind) lol. The spoils of a great many generations down the pipes in an unrecoverable way... with the most wicked grin on the face... like what the fuck.... heh... her face

  3. How dare they say violent games are bad! by FlyByPC · · Score: 4, Funny

    They have no right! I'LL KILL THEM ALL!

    No, wait...

    --
    Paleotechnologist and connoisseur of pretty shiny things.
    1. Re:How dare they say violent games are bad! by fohat · · Score: 1

      You're right you know. The potential for violence exists in the whole human race. Therefore we must all exterminate ExterminATE EXTERMINATE!!!

      --
      Is there heaven? Is there Hell? Is that a Tuna Melt I smell?-Primus
    2. Re:How dare they say violent games are bad! by flyingsquid · · Score: 1

      Yeah, I'm gonna get these guys who say that video games teach people violence. I'm gonna kick a turtle shell at them and then jump on their heads. That'll show 'em.

    3. Re:How dare they say violent games are bad! by Anonymous Coward · · Score: 0

      iddqd
      idkfa

      Let's rock.

    4. Re:How dare they say violent games are bad! by sanosuke76 · · Score: 1

      I applaud your Dalek, and submit another unattributed quote...

      "The innocent only exist until they inevitably become perpetrators. Guilt or innocence is a matter of timing."

      And then, let's not forget... crimes are committed by the living. We can eliminate crime by eliminating all life!

      The first is a movie quote, the second is a significant non-movie-appearing character's mental process. The first should be easy, the second maybe a little less so. :)

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    5. Re:How dare they say violent games are bad! by Anonymous Coward · · Score: 0

      idbeholds
      idbeholdi
      idspispopd

      pwn3d.

    6. Re:How dare they say violent games are bad! by Anonymous Coward · · Score: 0

      How's that gonna help against iddqd? I think it just means it's gonna take longer for him to pwn you if you're invisible.

  4. correlation != causation by moderatorrater · · Score: 4, Interesting

    How does this work with the decline in violent crimes through the 90s? How come they don't address the issue that those who were going to commit violence anyway are going to gravitate towards violent games and media? This isn't even original research, just research into the research that's been done. This doesn't add up very well at all.

    1. Re:correlation != causation by section321a · · Score: 2

      Didn't you read Freakonomics?

      The decline in violent crime in the late '80s and '90s correlates with the legalization of abortion. Fewer unwanted children, fewer violent criminals, or so the hypothesis goes.

      Read the book. Its great.

    2. Re:correlation != causation by Anonymous Coward · · Score: 0

      I guess you've never heard of a meta-analysis?

    3. Re:correlation != causation by ackthpt · · Score: 1

      How does this work with the decline in violent crimes through the 90s? How come they don't address the issue that those who were going to commit violence anyway are going to gravitate towards violent games and media? This isn't even original research, just research into the research that's been done. This doesn't add up very well at all.

      It's all quite simple. Back in the early days of developing violent criminal technology there was small reward for the risk. Penalties were harsh, rewards not often worth the effort. Now you can rob people in games, beat them up, set boobie traps for them and kill them. Not much of a penalty for getting caught, you just started over or used up a 'life'. Appreciation for the reward of games is considerable, lookit all the gaming blogs, ffs! As for stealing, go on the internet and phish, no guns, law enforcement slow to catch up, etc.

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:correlation != causation by fastest+fascist · · Score: 1

      So that's why my parent's generation tends to strike me as somewhat childish and naïve!

    5. Re:correlation != causation by lupine · · Score: 1

      Perhaps legalizing abortion led to less children who were unwanted, less children being babysat by tv and video games might lead to less crime.... Abortion was legalized in 1973.
      - freakonomics

    6. Re:correlation != causation by Anonymous+Curmudgeon · · Score: 1

      Since the only numbers provided in the article were alarmist figures on the current number of kids exposed to video games and violent media (which might be part of the data, but certainly aren't part of the study results), it's a bit difficult to tell what they were looking at with this research. Without some concrete information, this is just a piece of unsupported propaganda.

    7. Re:correlation != causation by Anonymous Coward · · Score: 0

      How does this work with the decline in violent crimes through the 90s?

      What makes you think that this would be disconfirming evidence in any way? TFA (which, let us remember, is a newspaper summary of a study) says that exposure to violent media leads to increased aggressiveness; it doesn't say that it causes crime. The study as described compares the effects of this aggressiveness to the effects of smoking, which means that the comparison is being done in terms of health.

      There are many ways increased aggressiveness can be detrimental to health. For example, more aggressive drivers may cause more accidents; more aggressive people may experience more stress, and cause more stress to others, and stress is known to be bad for health.

      Again, we can't evaluate the study without looking at it (and possibly not even then, because we might lack requisite knowledge).

    8. Re:correlation != causation by Gordonjcp · · Score: 1

      Less lead-poisoned brains, less stupid violent behaviour.

      Except that's not the way it works. The tiny amount of lead in leaded petrol mostly deposited out on the inside of the exhaust pipe. The seriously tiny amount of lead carbonate that made its way out into the atmosphere was largely inert in living things.

      On the other hand, the nasty cocktail of lethal chemicals used to replace tetraethyl lead cause all kinds of cancers and birth defects. Lovely.

      Unleaded petrol has been the single biggest ecological disaster to hit us. The *only* reason the air is any cleaner since its introduction is because car engines need to run extremely efficiently for the catastrophic converter to work at all - a car with a lambda sensor and no cat is just about as clean as a car with a cat.

    9. Re:correlation != causation by Anonymous Coward · · Score: 0

      So that's why my parent's generation tends to strike me as somewhat childish and naïve!

      Nah, teenagers have always felt that way, it's part of growing up and getting ready to leave the nest. Now if you come back and tell me you're not a teenager I'm going to start worrying about your developmental progress. Still if 40 is the new 30 I guess 24 is the new 13.

    10. Re:correlation != causation by ziggyboy · · Score: 1

      90's? You mean the people who grew up with Pacman?

    11. Re:correlation != causation by eli+pabst · · Score: 3, Interesting

      How come they don't address the issue that those who were going to commit violence anyway are going to gravitate towards violent games and media?
      In the original research they took prior acts of aggression into account. So they should theoretically be able to see if the already aggressive kids migrated towards violent games rather than some kind of true causality. I can't remember if they actually measured this somehow or if it was self-reported. If it's the latter, then their methods may be suspect. Frankly I don't buy it either, I anything, I find violent games like shooters to be a good outlet for stress.
    12. Re:correlation != causation by plague3106 · · Score: 1

      Well the study says "aggression." You can be aggressive and not actually physically or mentally injury someone. Indeed being more aggressive may be a good thing; people may not let others take advantage of them.

    13. Re:correlation != causation by NetNed · · Score: 1

      Can we get some of these CATASTROPHIC converters for the troops in Iraq, CATALYTICally speaking?

    14. Re:correlation != causation by YU5333021 · · Score: 1

      the 80s and 90s were different man!

      When I first tried quitting smoking at age of 9 back in mid eighties, my mother took me to a doctor, and he says 'son, you need a better hobby than smoking sticks'. Since I'm not good at nothing, mom goes and buys me an atari, so I'm running around as this gobble gobble yellow thing in dark corridors munching pills and listening to this weird electronic music, and by age 18 I'm attending every rave party in town while always being popped up on E.

      Second time I try quitting smoking I'm 19 and it's early nineties my mom buys me ninendo (since I'm still not good at nothing). I play it night and day stomping them fuzzy things and throwing fireballs at turtles in Mario. Soon after that I'm running around the neighborhood stomping on lawn ornaments and setting local cats on fire.

      Fast forward to today, I'm all grown up, have the whole basement to myself, and haven't had a smoke in forever. I play a lot of Grand theft Auto and WoW. The former gives me incredible urge to go out and destroy stuff or just plain hurt people but since I'm morbidly obese, it's been quite a challenge.

      Some things just work themselves out.

      I predict next decade will bring us games which will not even let us tell the difference if we are playing a game or not. Just like I hope what this life really is. I'm hoping to wake up and PROCLAIM "iSIMS - 90's obesity epidemic expansion pack" IS THE WORST GAME. EVER.

    15. Re:correlation != causation by schmidt349 · · Score: 2, Interesting
      Alright, gordonjcp, I call shenanigans. That's just too crazy to let slip by.

      The seriously tiny amount of lead carbonate that made its way out into the atmosphere was largely inert in living things. In 1980, the EPA reported that between 1976 and 1980 (phase-in of the Clean Air Act) the use of lead in gasoline decreased by 50%, and in the same period of time blood concentrations of lead in the US population diminished 37%. I don't suppose there were any other sources of environmental lead you can blame that on?

      (FYI, lead carbonate wasn't the danger; it was lead chloride and lead bromide. Much nastier, more strongly reactive stuff.)

      On the other hand, the nasty cocktail of lethal chemicals used to replace tetraethyl lead cause all kinds of cancers and birth defects. Lovely. Oh yeah, you know, that ethanol is freaking deadly. I mean, I know this guy who inadvertently drank half a bottle of grape juice contaminated with ethanol and he was incomprehensible for the rest of the night.

    16. Re:correlation != causation by Anonymous Coward · · Score: 0
      From the news article:

      After reviewing more than 50 years of research on the impact of violence in the media The researcher did no original contribution and thus added nothing to the debate about violence and games. This is a news about a research survey, not about valid research.
    17. Re:correlation != causation by sanosuke76 · · Score: 1

      ...and perhaps it's going back up because stay at home moms are an endangered species now, and no longer available to curb Timmy's violent urges?

      Would be interesting if the two influences could be plotted on separate graphs; maybe using another country's data which didn't put legal abortion and the rise of almost-mandatory dual income families (well, if you want to own a house that is) around the same time.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    18. Re:correlation != causation by geminidomino · · Score: 1

      Alright, gordonjcp, I call shenanigans. That's just too crazy to let slip by.

      The seriously tiny amount of lead carbonate that made its way out into the atmosphere was largely inert in living things. In 1980, the EPA reported that between 1976 and 1980 (phase-in of the Clean Air Act) the use of lead in gasoline decreased by 50%, and in the same period of time blood concentrations of lead in the US population diminished 37%. I don't suppose there were any other sources of environmental lead you can blame that on?


      (FYI, lead carbonate wasn't the danger; it was lead chloride and lead bromide. Much nastier, more strongly reactive stuff.)


      Raw percentages don't tell you anything worth knowing, and certainly don't contradict anything GP said...

      So it dropped 37%, that could mean that the average blood concentration went from .000001 ppm to .00000063 ppm...
  5. Crazy talk by JustinKSU · · Score: 0

    Environment affecting behavior
    Crazy talk!

  6. Worth noting... by Anonymous Coward · · Score: 5, Insightful

    It is worth noting that the "research" here consists of basing new views on long-term effects on old research in short-term effects. In other words, no actual new data has come in, and the data cannot be used to support the conclusions. Besides, it comes from known anti-gamers, often shown to be greatly biased in their "research".

    1. Re:Worth noting... by tieTYT · · Score: 1

      I read about something similar to this in the latest issue of skeptic magazine. When you scan through old research with the intent of finding correlations not related to the original hypothesis it's called data mining and it's a classic no-no of scientific research. It's similar to having a medical study without a control group or using a biased sample of the population as test subjects.

    2. Re:Worth noting... by arth1 · · Score: 1

      Not to forget the jump to conclusions, mistaking a (possible) correlation with identifying cause and effect.

      That there's more crime by skinny people than fat people doesn't imply that diets cause crime. It is far more likely that the link is to poverty.
      If people who read Forbes are more likely to be convicted of tax evasion than the average population doesn't mean that reading Forbes causes it.

      If (and they've failed to show this) there are more violent gamers than non-gamers, that doesn't imply that playing a game causes violence. It could very well be that violent people are more likely to play games, e.g. because they're less likely to have a good job and thus can't afford to go golfing. Or simply that some violent people prefer to take out their violence in games instead of on others, and even if for the most part succeeding, the occasional failure is enough to skew the statistics.

      In any case, jumping to a conclusion about cause and effect is F grade "research".

      And, as I have said here numerous times, whenever a study shows something controversial enough to hit the press, first check who ordered and paid for the study.

    3. Re:Worth noting... by pete6677 · · Score: 1

      Either that or someone is just trying to keep their mental masturbation (research) grants rolling in.

  7. Yep, I have to agree. by Anonymous Coward · · Score: 1, Insightful

    It's like how my brother, a pediatrician for almost ten years, was turned into a savage beast forever by all those violent cartoons the TV networks earned a fortune from back when he was a kid.

    I'm sure that he's probably poisoning all those little children.

  8. Those who know what's best for us by Anonymous Coward · · Score: 0

    Must rise and save us from ourselves!

  9. parents yes, society no by Anonymous Coward · · Score: 3, Insightful

    " it does not diminish the need for greater control on the part of parents and society of what children are exposed to in films, video games and television programs."

    WTF does society have to do with this? if you dont want your kid watching scooby-doo because you think shaggys a bad role model, thats your idiotic problem. Please dont foist it on the rest of society, we have bigger fish to fry.

    So tired of people trying to legislate good parenting.

    1. Re:parents yes, society no by kc2keo · · Score: 1, Insightful

      "So tired of people trying to legislate good parenting."

      I agree with that. I think good parenting has gotten hard to find these days. I blame this on the way our society now functions. The women needed in the workplace along with the men due to more expenses to pay forces parents to rely on babysitters and daycare more often. So that makes it more difficult for parents to monitor all the things their kids see.

      Also, if kids are playing violent video games and watching TV shows with some violence and the parents educated their kids on what is right and what is wrong there usually wont be a issue. I hate the fact that irresponsible parents try to get everyone else to change their behaviour so their kids be affected. Nobody can give kids a slap or tell some other parents kid not to do something.

      Where were these stupid anti-gamers when this was released? http://youtube.com/watch?v=JaUjSBm_HiA
    2. Re:parents yes, society no by TubeSteak · · Score: 1

      WTF does society have to do with this? if you dont want your kid watching scooby-doo because you think shaggys a bad role model, thats your idiotic problem. Please dont foist it on the rest of society, we have bigger fish to fry.

      So tired of people trying to legislate good parenting. There are larger issues of public policy and public health to be taken into account. Sometimes society decides that these issues are more important than allowing bad parenting or bad decisions by adults.

      Otherwise there would be no *'mandatory' school vaccinations, regulation of food, regulation of product safety, OSHA, etc etc etc.

      *except for religious & other exemptions.
      --
      [Fuck Beta]
      o0t!
  10. My take by B3ryllium · · Score: 5, Insightful

    The problem isn't the violent games, or the violent TV shows, or even the violent peer-groups.

    The problem is, quite simply, absent and detached parents.

    1. Re:My take by Anonymous Coward · · Score: 2, Insightful

      No. The problem isn't the violent games, or the violent TV shows. The problem is, quite simply, violence. State sanctioned, approved, for profit violence. We run a multi-billion dollar arms industry. We wage wars on unarmed civillians. We murder people in prisons. We torture. We give guns and other lethal weapons to cops. We base the entire fabric of our society on it. Violence is our God. We kneel down and fucking pray to it.

      Then we turn around and say, hey..that's bad!

    2. Re:My take by B3ryllium · · Score: 1

      That's a fair point. All the people who get their panties in a knot over video game violence would be better-serving The Greater Good if they dedicated their time to confronting the warmongers of our world.

      Although it would be best to avoid using guns or rocks for those confrontations; that would send a mixed message.

    3. Re:My take by geekoid · · Score: 1

      Wrong.
      Well, yes that would be a problem, but it is too simple.
      I am active in my kids lives, but I do not control the 500+ other kids they go to school with, and as they get older they will spend less time with me. Right now they can do a lot of stuff, like being around me, and like to help. I have no doubt that will change when they become teens. Thinking about that day makes me sad, but happy for them, and it scares the hell out of me late at night.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:My take by B3ryllium · · Score: 1

      Schools with 500+ kids are another part of the same complex problem. Especially when it comes to teacher-to-student ratios.

    5. Re:My take by aplusjimages · · Score: 2, Interesting

      Xbox live is a great example of parents using modern technology to babysit their children. The meanest people on Xbox live are the kids. Sometimes you even get to hear the kids yelling at the parents about what food they want them to pick up, while they play games. Man we don't even have time for a fast food dinner these days.

      --
      Can I bum a sig?
    6. Re:My take by SpiderClan · · Score: 1

      The findings, which are reported in the Journal of Adolescent Health, support earlier research which showed that children who watch violent television shows and who identify with the characters and believe they are real are more likely to be aggressive as adults.
      In other words, kids whose parents don't teach them about reality tend to be influenced by the media. No kidding.
    7. Re:My take by Anonymous Coward · · Score: 0

      Right on! Parents want the schools and everyone else to raise their kids. I'm a Dad; I'm qualified to talk on this subject as my son is 15 y.o. Parents must bear the responsibility for their kids and what they watch and stuff they do.

    8. Re:My take by QuantumG · · Score: 1, Insightful

      I thought the problem was authoritarians telling us what we can and can't do. (For both smoking and violent video games.)

      --
      How we know is more important than what we know.
    9. Re:My take by f97tosc · · Score: 1

      The problem isn't the violent games, or the violent TV shows, or even the violent peer-groups.

      The problem is, quite simply, absent and detached parents.

      Neither the parenting nor the video game explanation has much of empirical support. If you actually try to measure the effect of parenting and controlling for genes (for example, by studying maternal twins and adoptive children), the typical result is that parenting style has virtually zero impact.

      Of course, one may wonder what "the problem" really is, since there is much less violence and murder in the US today than 20 years ago, and both rates are believed to be much lower than those of our hunter-gather ancestors.
    10. Re:My take by Anonymous Coward · · Score: 0

      The problem isn't the violent games, or the violent TV shows, or even the violent peer-groups.

      The problem is, quite simply, absent and detached parents.


      How do you know? It pisses me off no end to see how utterly prejudiced and unscientific even Slashdotters are. I can't even remember how many times I've seen this "it's the parents' fault" line mentioned here before, but at least one such comment is modded to five every time there's a thread about supposed videogame related violence. And I've never, ever, seen anyone mention anything in favor of such beliefs than their own ingrained preconceived ideas. If you had bothered to do even five minutes of research you'd have learned about the revolution in child psychology initiated by Judith Rich Harris 10 years ago now. Here's a primer. But you're not really interested in what science has to say, are you? You just want to be patted on the back by other Slashdotters who care just as little as you do about the real causes? Why is it impossible to have a serious discussion about this on Slashdot? God, this makes me so fucking sad.

  11. Eu Contraire by Therapist+of+Slashdo · · Score: 0

    Actually, if you even bothered to look it up, people talk about it all the time.

    --
    follow my lead.
  12. The "study" is silly. by faloi · · Score: 4, Insightful

    They basically came to a conclusion based on reviewing studies. There's no clear indication whether the studies were cherry-picked for one reason or another (like, say, anti-video game being a safe bandwagon to appeal for funding). There's also the question of whether the studies that they read were conducted scientifically.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  13. So what they're saying... by Lendrick · · Score: 5, Insightful

    ...is that violent video games kill 440,000 Americans every year?

    Because wow, I'd have quit playing video games long ago if I knew that they had a 1 in 2 chance of killing me.

    I suppose the other (albeit less likely) possibility is that this respectable and unbiased researcher may have accidentally used hyperbole in an accidental attempt to drum up fear in support of his findings... And in all fairness, he technically says that smoking is a "slightly larger" danger, so maybe violent media only turns 45% of its viewers into murderers.

    1. Re:So what they're saying... by MrHanky · · Score: 3, Funny

      I would think the risk was much higher than that: I died five times just playing the last map in Episode 2.

    2. Re:So what they're saying... by jmdc · · Score: 1

      Yeah, and in his accidental fit of hyperbole, he "forgot" about AIDS, heroin addiction, drunk driving, diabetes, heart disease and obesity.

      d
    3. Re:So what they're saying... by fbartho · · Score: 1
      What I like from your link is the following quote:

      Death statistics for Smoking: The following are statistics from various sources about deaths and Smoking:

              * Death rate is 2-3 times higher than non-smokers What the heck does that even mean? People who smoke die 2-3 times more often? Is this like one of your replies a dying more than once type deal? What the heck?
      --
      Gravity Sucks
    4. Re:So what they're saying... by dank+zappingly · · Score: 1

      You've got it all wrong. That's only the case if everyone stops after killing only one person.

    5. Re:So what they're saying... by Anonymous Coward · · Score: 0

      Um... If the death rate for non-smokers is around the normal death rate in the US, say, 8.26 deaths/1,000 population and the death rate for smokers is, say, 16.52-24.78 deaths/1,000 population, then the death rate is 2-3 times higher than non-smokers.

    6. Re:So what they're saying... by Derekloffin · · Score: 1

      I take it you're not familiar with the term Death rate, which refers to the number of people per given amount that die in a set time period. Say, 5 people per 1000 per year (totally made up number for example purpose only). It's like Birth rate, infant death rate, etc. All of them are generally the same thing.

  14. 'Almost' as Dangerous by thewils · · Score: 1

    I guess 'passive' exposure to Second-hand Gaming just bores you to death.

    --
    Once I was a four stone apology. Now I am two separate gorillas.
  15. What, are they by davidsyes · · Score: 1

    smokin' something?

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  16. Doomed! by Takichi · · Score: 2, Insightful
    Society is doomed. DOOMED!

    children who watch violent television shows and who identify with the characters and believe they are real are more likely to be aggressive as adults (from the article, emphasis mine)

    Oh, wait... So only the crazy people will become crazy.
    1. Re:Doomed! by geekoid · · Score: 1

      No. Young children, even when told otherwise, will believe the characters they identify with are real. That is normal.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Doomed! by satoshi1 · · Score: 1

      And most of 'em grow out of it by the time they hit their teenage years. Crisis averted.

    3. Re:Doomed! by Takichi · · Score: 1

      Just how young are you talking about? The article doesn't give any data, and neither did you. From my experience, kids that are into violent games are old enough to realise that they are not real.

    4. Re:Doomed! by CrazyDuke · · Score: 2, Insightful

      Err, that's wierd. I still have memories from as far back as about 2 years old. Even then, I understood that the charactors in movies and video games where fictional. I understood that my nightmares where not real (once awake).

      I did have an annoying suspicion as to the possibility of monsters under my bead until I was in 1st grade, though. I did not believe it to be true. But, still, something in the back of my mind kept nagging me about it. The only fictional charactors I believed in at the time where the ones that other people I knew personally, almost always adults, told me where real. (Think Santa Clause, etc...)

      --
      Any sufficiently advanced influence is indistinguishable from control.
    5. Re:Doomed! by cmseagle · · Score: 1

      The mind of a young child can be GREATLY influenced by an almost unending list of factors. It would be almost ignorant to say that a child will not be at all affected by playing a violent game. Whether or not it's as dangerous as smoking is definitely debatable, but the real way to avert the crisis is getting parents to stop buying 8 year olds games like GTA.

    6. Re:Doomed! by Koiu+Lpoi · · Score: 1

      I played Sonic the Hedgehog when I was 3 years old. I thought he was the coolest thing in the universe. But I recognised him as completely fictional and existing only in the video game. So, am I just an outlier, or are you wrong?

  17. Maybe some violence is healthy by Bitter+and+Cynical · · Score: 1

    I think a certain level of aggression is alright. How many successful CEO's are complete pushovers? Luckily [most] humans have the ability to make clear and rational decisions, i doubt that this will lead to some violence pandemic. So long as people are able to keep themselves in check, which i think most level headed person should be able to do, then perhaps there is a place for violence in society?

  18. Shenanigans by bigtangringo · · Score: 1

    I'm calling shenanigans on this "research". Reading the article, it sounds like these researchers are not only full of shit, but have no idea what they're doing.

    That is all.

    --
    Yes, I am a smart ass; it's better than the alternative.
  19. Am I the only one... by Anonymous Coward · · Score: 0

    Am I the only one who considers a certain level of aggression to be a good thing? I am not the kind of person to hit someone, but when they hit me first, it seems only reasonable to return the favor. Would that be violence? Yes. A danger to society? Hardly.

    I bet Karate Kid counts as a 'violent' movie. Won't somebody think of the children?

  20. What has America come to? by cythrawll · · Score: 0

    There is nothing wrong with aggressive behavior... have we become so femanized?

    violent behavior is what I would be concerned about.

    1. Re:What has America come to? by ScrewMaster · · Score: 2, Insightful

      I dunno ... given the number of SUV-driving female monomaniacs on the highway these days, I'd say that being feminized won't necessarily reduce violence or aggression.

      --
      The higher the technology, the sharper that two-edged sword.
  21. at least... by thelastquestion · · Score: 1

    they've not gone and completely blamed games only. Ol' boy Jack would have a field day with it then.

    --
    Si vis pacem, para bellum
  22. 100% true by LingNoi · · Score: 4, Funny

    There was this healthy guy I knew that started playing violent games and he got lung cancer!

    Think of all those dangerous chemicals that are in games. They should be illegal!

    1. Re:100% true by tristian_was_here · · Score: 1

      I have been hooked for years, I cant give it up, I usually do 40 frags a day!

    2. Re:100% true by DavidD_CA · · Score: 1

      No kidding. Hitler must have been into video games. And I hear Stalin was a pro at Tetris.

      --
      -David
    3. Re:100% true by P3NIS_CLEAVER · · Score: 1

      I don't have the stats in front of me but I wouldn't be surprised if a disproportionate amount of killers also smoke.

      --
      Please sign petition to restore sanity to our banking system!!!

      http://financialpetition.org/
  23. That explains many things by Coward+Anonymous · · Score: 1, Insightful

    Like the millions murdered under Stalin
    The >.5 million in Darfur
    The >.5 million in Rwanda
    1 million Armenians under the Turks ... ... ...

    Oh wait, they didn't have video games...

    1. Re:That explains many things by s20451 · · Score: 4, Insightful

      Like the millions murdered under Stalin
      The >.5 million in Darfur
      The >.5 million in Rwanda
      1 million Armenians under the Turks ... ... ...

      Oh wait, they didn't have video games...


      What the fuck does that have to do with anything? Most of the victims of those genocides weren't helped by front and side airbags, either.

      --
      Toronto-area transit rider? Rate your ride.
    2. Re:That explains many things by Arcane_Rhino · · Score: 1
      Most of the victims of those genocides weren't helped by front and side airbags, either.

      Most? Er, which victims of genocide WERE helped by front and side airbags?

      ROFLMAO.

    3. Re:That explains many things by Scamwise · · Score: 1

      Well of course not, the ones trying to hide from bullets behind the airbags were the first to go.

      --
      Sam "to lazy to register" Look
    4. Re:That explains many things by Mattamunga · · Score: 1

      I lit up my Mass Effect disc last night...it tasted horrible. Won't be smoking Bioware brand anymore.

    5. Re:That explains many things by Coward+Anonymous · · Score: 1

      All these people were killed by psychopathically violent people.
      People are not just miraculously killed by "regimes" or blood thirsty leaders, the murder is always carried out by plenty of willing executioners who relish the violence and power.
      People are grotesquely violent given the opportunity - video games have nothing to do with it.

  24. How about... by Estanislao+Mart�nez · · Score: 1
    How about if you go and read the damn research before trotting out the standard criticisms that everybody trots out who dislikes the conclusions of a study that they did not read? These standard criticisms include, but are not necessarily limited, to the following:
    1. "The newspaper article I'm reading doesn't mention a really obvious statistical variable that could influence this result, so I'm very conveniently going to assume that the study did not take the utterly trivial statistical care to control for this variable."
    2. "Correlation doesn't imply causation. And since the statistical methods that scientists use to judge the significance of data to alternative hypothesis can only establish correlations, by the magic of double standards and selective application of the aforementioned maxim, I can always disbelieve exactly those results that I wished to disbelieve beforehand anyway."
    1. Re:How about... by moderatorrater · · Score: 1

      Actually, I did RTFA and it doesn't change the fact that those are valid criticisms of the research. Everyone also says we breathe air, but it doesn't make the statement less valid. With the ethical standards that they have to live up to when dealing with humans, how did they eliminate these possibly-confounding variables? Do you have anything that actually contradicts those criticisms other than, "hey, everyone always says that"?

    2. Re:How about... by Estanislao+Mart�nez · · Score: 1

      Actually, I did RTFA [...]

      While it is not impossible, I feel justified to be skeptical that you've read a study that only became available online today and hasn't been in print so far, found time to perform a serious evaluation of it, and, most critically of all, get an early post to a Slashdot story about it.

      (My apologies if you actually are a public health professor or grad student that received pre-prints to this article months ago and just happens to frequently comment on Slashdot stories about tech topics.)

      Do you have anything that actually contradicts those criticisms other than, "hey, everyone always says that"?

      You're missing my point: you should be testing your preconceptions by looking for those. It's not my job to think for you.

    3. Re:How about... by Anonymous Coward · · Score: 0
  25. oh yes by oha!+(tm) · · Score: 1

    and smoking while exposing yourself to virtual violence boosts the effect and gets you into a evil-vortex-loop that makes you metamorphose into saddam hussein.. veridic, i have seen this on my friends!

  26. The only reason smoking is worse by stormguard2099 · · Score: 1

    .. is because it makes you cool. unlike videogames.

    --
    http://greenobyl.com/ please.... think of the children!!
  27. My Solution by B3ryllium · · Score: 4, Interesting

    My Solution, by the way, is the Nintendo Wii (in part).

    Right now, on the American Chart for November at VGChartz, the TOP THREE slots are occupied by family-friendly non-violent games: Super Mario Galaxy, Guitar Hero 3 for the 360, and Wii Sports.

    Manhunt 2, the media's punching bag for Hyper-Violent Video Game Paranoia, is only ranked *41st* (and that's just the sales for the top platform, PS2). For every one unit of Manhunt 2 sold for the PS2, approximately 9 units of XBox 360 Guitar Hero 3 are sold. For every one unit of Manhunt 2 sold for the Wii, approximately 20 units of Super Mario Galaxy are sold (think about it: Manhunt 2 Wii has been out for 4 weeks, SMG has only been out for 2 weeks).

    If this trend continues, the entire argument against hyper-violent games will be moot, because they will be relegated to the niche market of 17+-year-old males. The younger kids don't seem to care any more. And that's the way it should be.

    But, all that said, the most important thing is for parents to A) be more involved in their children's lives, and B) read the ****ing box before buying a game. It has the rating right on there!

    1. Re:My Solution by sexconker · · Score: 1

      Did you know that disco record sales were up 400% for the year ending 1976?
      If these trends continue... /DiscoStu

    2. Re:My Solution by B3ryllium · · Score: 1

      I welcome your fallacious argument with open arms ... at 11 and 5 O'Clock. Oh yeah. Disco Stu likes to Booga-Loo!

    3. Re:My Solution by Anonymous Coward · · Score: 0

      You must be kidding me.

      Guitar Hero 3 should be rated 'M' for its extreme violence in guitar destruction and the use of 'darn' [sic] in the lyrics.
      Wii Sports should be rated 'AO' for extremely graphic descriptions of violence and possible training for projectile weapon use (the 'WiiMote', included).
      Super Mario Galaxy should be banned, nuked, blackholed, and have its designers tarred and feathered for its depictions of a 'galaxy', a concept that could prejudice people towards evolution away from intelligent design.

      I invite all peoples harmed by Super Mario Galaxy to watch the tarring and feathering. We may even get out the branding iron.

    4. Re:My Solution by CharmElCheikh · · Score: 1

      I don't agree with the argumentation, but i do think the Wii is good for the parents.

      That is because the Wii records which games have been played for how long in an easy to access message and there's no way to remove this log. Should your little boy have played Manhunt 2 or some so-called "dangerous" games, or just a regular game for the whole day, during his absence, the not-too-silly parent knows it.

      As far as I know (but I may be wrong as i never played XBOX360 or PS3), no other console does it.

      --
      My /. user ID is probably higher than yours
    5. Re:My Solution by bogjobber · · Score: 1
      If this trend continues, the entire argument against hyper-violent games will be moot, because they will be relegated to the niche market of 17+-year-old males. The younger kids don't seem to care any more. And that's the way it should be.

      That's like saying hyper-violent movies won't exist anymore because Bee Movie or Ratatouille is the top grossing movie on any given weekend. Remember, the generation that enjoys extremely violent video games now is the same generation that made Super Mario 3 the highest selling game in history. And even if the market is restricted to males ages 17-30, that's pretty much the most coveted demographic for any entertainment product. It's hardly a niche. Your argument doesn't hold any water.

    6. Re:My Solution by NeMon'ess · · Score: 1

      what about successful Mature games like GTA?

    7. Re:My Solution by Von+Helmet · · Score: 1

      Remember, the generation that enjoys extremely violent video games now is the same generation that made Super Mario 3 the highest selling game in history.

      I'd like to see the numbers on who's playing Manhunt 2 or whatever. I don't really think there's a huge overlap with former Mario 3 players. I'm prepared to bet that a lot of the players of Manhunt 2 weren't even alive when Mario 3 was first released.

    8. Re:My Solution by Anonymous Coward · · Score: 0

      "Niche market of 17+ year old males"? According to the ESA, http://www.theesa.com/facts/top_10_facts.php, "the average game player is 33 years old and has been playing games for 12 years". Even if that's wildly off, the average gamer at this point is older than 17. The "niche market" you describe, is the majority.

    9. Re:My Solution by tcjarvis · · Score: 1

      "family-friendly non-violent games: Super Mario Galaxy, Guitar Hero 3 for the 360, and Wii Sports."

      Guitar Hero 3? I hope they don't include any Who songs - if they have to smash the guitar at the end that takes it right out of the "family-friendly non-violent" category. Maybe that's only at the higher levels, though.

      Of course, that also takes it into the "Oh boy, we're gonna print money selling extra guitars" category, too.

      --
      If I ever post again maybe I'll add a sig

  28. Maybe, but do they kill you? by StickyWidget · · Score: 1
    Let's see, smoking increases the risk of death. Video games increase the risk of aggression.

    Hmm. Smoking, attributable as a direct cause to around 500,000 deaths a year. Video games, attributable as a direct cause to around...none. Well, maybe a few, I'm sure somebody choked on one at some point or tripped over some cables.

    So if smoking is #1 and video games are #2, what is #3? Terrorists?

    ~Sticky
    /Ridiculous

    1. Re:Maybe, but do they kill you? by satoshi1 · · Score: 1

      Well, based on the rates of death between the first and second items, I'd have to say that the third one is fluffy bunnies.

    2. Re:Maybe, but do they kill you? by Anonymous Coward · · Score: 0

      I guess that'd put terrorism on number four.

  29. Genius by sexconker · · Score: 1

    If this in some way results in getting the 12 year olds off of my online games, I'm all for it.

  30. ridiculous by mrsalty · · Score: 1

    These reports come out every couple of years and really piss me off to no end. I would like to kick that researchers ass, but instead i will have to settle for playing Resident Evil 4.

    --
    -- Hail Eris
    1. Re:ridiculous by geekoid · · Score: 1

      Or, you know, you could read the mans research. Maybe even attempt to understand what he is saying.

      Based on the data, there are some strong indicators that this is true. You may not like it, but research outcomes are not obligated to be what you like. He is NOT SAYING that video game will make people clime a water tower and start sniping...in the real world.
      He is saying that the tendency is there.

      I have been playing video games for as long as they have been available. I certain wish there to be no correlation. TO say video games has no effect on people is wrong. Just watch people play a game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:ridiculous by Anonymous Coward · · Score: 0

      *WOOSH*

  31. Lead levels in gasoline by Weaselmancer · · Score: 1

    How does this work with the decline in violent crimes through the 90s?

    There is some research to indicate that the drop in crime was possibly due to lower lead levels through the usage of unleaded gasoline. Article here. Graphic here.

    --
    Weaselmancer
    rediculous.
    1. Re:Lead levels in gasoline by GoodbyeBlueSky1 · · Score: 1

      I find it funny that this is the example you choose as a counterpoint to the guy who titled his post "correlation != causation"

      --
      why? forty-two.
  32. This makes me so ANGRY! by Vthornheart · · Score: 1

    The person who wrote this report better shut up or I'll kill him and air hump over his corpse in front of all my friends!
    /sarcasm

    --
    -Vendal Thornheart
    1. Re:This makes me so ANGRY! by Anonymous Coward · · Score: 0

      Airhump! That is fucking hilarious.

      "Come On!"

  33. how can you campare smoking to video games? by Kinobi · · Score: 1

    I'd like to see the actual study to see how they can possibly do this comparison. Frankly, it makes no sense what so ever, unless smoking causes violence (along with video games) or video games cause lung cancer. These "news" articles say that video games are as great a threat as smoking. WTF does that mean? Threat to whom and why? Pure FUD. I don't see why this was even posted.

  34. While we are at it... by ArcadeNut · · Score: 3, Insightful

    Might as well get rid of:

    G.I. Joe
    Army Men
    Toy Guns
    Sports (Football, Hockey, etc..)

    and the list goes on...

    --
    Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    1. Re:While we are at it... by aztektum · · Score: 2, Insightful

      War

      Oh wait. That violence is ok.

      --
      :: aztek ::
      No sig for you!!
    2. Re:While we are at it... by cmseagle · · Score: 1

      Might as well castrate boys before they start enjoying their childhood too.

    3. Re:While we are at it... by Anonymous Coward · · Score: 0
  35. wait.. by moogied · · Score: 1
    was the control group a group of people who played non-violent video games at the same addiction level as violent video games?

    If not, the test is invalid.

    --
    So basically, -1 troll/offtopic is really slashdots way of saying "I hate that you thought of something before me."
  36. A$$ Shank by Mutagenic · · Score: 1

    As soon as im done with assassins creed i will have the skills to shank him in his A$$...but then again Mass Effect is waiting

  37. Video games almost as dangerous as smoking... by Mode_Locrian · · Score: 1

    ...for sufficiently broad values of 'almost'.

  38. What are these people smoking? by paleo2002 · · Score: 1

    I'm sorry, but what society are we talking about here that's threatened by violent video games?

    Is it the society that was built on a series of bloody wars? Is it the society that put the right to carry a gun in its constitution? Is it the society that has glorified war and violence in print, audio, and video media since its inception? In what way are violent video games a threat to a society that is engaged in two wars at once and gearing up for a third? Surely violent video games aren't a serious threat in a society where young men are shot in the street and then blamed by authorities for being "in the wrong place at the wrong time"? Such a society must have better things to spend time and money on.

    How do you even begin to equate exposure to violent imagery with smoking cigarettes? Do violent images make it difficult for people to breathe? Do they clog your lungs? Do carcinogenic particles emitted by video games disrupt cellular activity? Do people wake up in the morning feeling sick because they haven't seen a violent image since the night before?

  39. A Few Statistics From A Slightly Better Article by Anonymous Coward · · Score: 4, Informative
    The linked article is pretty light on details, so here's a more detailed writeup from the local paper. Posted anonymously to avoid karma whoring. From the Ann Arbor News

    Exposure to violent movies, television shows and video games significantly increases the risk that the viewer or player will behave aggressively in both the long and short term, according to a new University of Michigan study published Tuesday in the Journal of Adolescent Health.

    A link is seen among children who were in the upper quartile on violence viewing in middle childhood, 15 years later:

    - 11 percent of males had been convicted of a crime, compared with 3 percent for other males.

    - 42 percent of males had "pushed, grabbed or shoved their spouse" in the past year, compared with 22 percent of other males.

    - 39 percent of females had "thrown something at their spouse" in the past year, compared with 17 percent of other females.

    - 17 percent of females had "punched, beaten, or choked" another adult when angry in the past year, compared with 4 percent of other females.

    Source: "The Impact of Electronic Media Violence: Scientific Theory and Research," by University of Michigan professor L. Rowell Huesmann.

    It's a topic that has been debated extensively, but this is one of the first studies that shows the relation between viewing media violence and real criminal behavior, according to the study's author, L. Rowell Huesmann, a senior research scientist at the U-M Institute for Social Research.

    "This is the first study that shows a relation between childhood exposure to violent TV, playing violent video games, seeing violent movies, and behaving violently enough to be incarcerated as a delinquent," said Huesmann, a professor of communication studies and psychology.

    Huesmann and his team followed a group of children for three years as they moved through middle childhood. They found increasing rates of aggression for both boys and girls who watched more television violence, even when taking into account initial aggressive tendencies and other background factors. A 15-year follow-up of those children showed that those who habitually watched violent media grew up to be more aggressive young adults.

    Huesmann also cited many independent studies and experiments with similar results, stating that the majority of one-shot survey studies have shown that children who watch more media violence on a daily basis behave more aggressively on a daily basis.

    In another experiment cited, both children and adults who watched a violent movie showed significantly more aggression than the children and adults who watched a nonviolent movie when playing a physical game immediately after watching the films.

    Video games were also addressed in the study, although experiments involving exposure to violent games are not as extensive or long-term.

    "Because players of violent video games are not just observers but also 'active' participants in violent actions and are generally reinforced for using violence to gain desired goals, the effects on stimulating long-term increases in violent behavior should be even greater for video games than for TV, movies or Internet displays of violence," Huesmann wrote in the study.

    1. Re:A Few Statistics From A Slightly Better Article by sqrt(2) · · Score: 3, Funny

      Let's take a look at some of these and put a more positive, game industry friendly, take on them.

      11 percent of males had been convicted of a crime, compared with 3 percent for other males.
      We could rephrase this to say that 89% of males who play video games never commit crimes! Where as 97% who don't are just a lot better at not getting caught.

      42 percent of males had "pushed, grabbed or shoved their spouse" in the past year, compared with 22 percent of other males.
      Sounds bad right? But what about the males that don't have spouses because they spend all their time playing violent video games? Aren't we jumping to conclusions, I'm sure these numbers even out when you consider that.

      39 percent of females had "thrown something at their spouse" in the past year, compared with 17 percent of other females.
      Well that is just misleading, what exactly did they throw? Maybe it was a pillow.

      As you can see these statistics have perfectly reasonable and non game related explanations. There is absolutely no connection between cigaret...I mean games and violence. But our industry is going to do everything to investigate these matters further and invest in ad campaigns to keep kids from picking up the habit of violent games. We can all agree that the children, are our (financial) future.

      --
      If you build it, nerds will come. Soylentnews.org
    2. Re:A Few Statistics From A Slightly Better Article by Anonymous Coward · · Score: 0

      Honestly this kind of research is so self serving it is almost disconcerting...

      It seems pretty clear to me that 'violent' people -those whom are born with a tendency to violence of some sort- are going to appreciate violent videogames more than other people would, and at the same time be more likelly to commit violent crimes.

      Oftentimes one sees youths who are clearly violent in their behaviours, be it innate or gained through family environment, and when a violent basis already is in place the videogame becmes irrelevant. IMO the number of people who attack someone -because of- having sued videogames is just as much as the people that do -because they found a coin on the floor.

      The fact of the matter it that to people who do not like violence these games appear overly gratuitous and pointless, and as human nature selfishly seems to dictate, they try their best to have the world live by their standards, just as a dog lover wants all public places to allow dogs and the like. Inevitable and just a bit silly, both to research and in part to even disucss at a legislative level.

      In a world where we see metal detectors and perimeter fences in some schools, VGs clearly are not even a tiny tip of the cancer affecting it.

      -emuLOAD

    3. Re:A Few Statistics From A Slightly Better Article by stewbacca · · Score: 1

      so people who have violent tendencies like to play violent video games?

    4. Re:A Few Statistics From A Slightly Better Article by Anonymous Coward · · Score: 0

      Say it with me now. RELATION DOES NOT EQUAL CAUSATION. Relation equals correlation.

    5. Re:A Few Statistics From A Slightly Better Article by noidentity · · Score: 1

      So they found that violent people liked to watch violent movies and play violent video games? But they concluded that what they watched caused their violence in the first place? What next, food causes people to eat; without food, nobody would need to eat? People who make diets must have overlooked that one.

    6. Re:A Few Statistics From A Slightly Better Article by Auraiken · · Score: 0, Redundant

      I AM a pillow, you insensitive clod!

    7. Re:A Few Statistics From A Slightly Better Article by Hercules+Peanut · · Score: 1

      Wow! I just posted something similar to this a couple of days ago on the Jack Thompson thread and got -6 troll. (http://politics.slashdot.org/comments.pl?sid=371823&cid=21499417)

      What's your secret?

  40. Count me in! by LingNoi · · Score: 1

    I would like to be the first citizen of your sexciety!

    ....as long as I am not living in sausagefest city....

    1. Re:Count me in! by stormguard2099 · · Score: 1

      Think about what it means to be the first citizen of "sexciety"
      In the words of publisher's clearinghouse "YOU MAY HAVE ALREADY WON!!"

      --
      http://greenobyl.com/ please.... think of the children!!
  41. Hmm... by sexconker · · Score: 1

    Number of World Wars BEFORE video games: 2
    Number of World Wars AFTER video games: 0
    Fluff "findings" generating more "research" funding: Priceless.

  42. Bias is obvious by devjj · · Score: 3, Informative

    FTFA:

    "Exposure to violent electronic media has a larger effect than all but one other well known threat to public health. The only effect slightly larger than the effect of media violence on aggression is that of cigarette smoking on lung cancer" (emphasis mine)

    You can chalk it up to semantics, but it sure sounds like these guys went into the study assuming that violent media was already a threat. They set out to measure the "how much," completely bypassing "if" as though it were a moot point.

    Ars Technica has a great article on this here.

    1. Re:Bias is obvious by Toonol · · Score: 1

      "The only effect slightly larger than the effect of media violence on aggression is that of cigarette smoking on lung cancer"

      That doesn't even make sense. Media violence effects aggression almost as much as cigarette smoking effects lung cancer? That's a completely nonsensical comparison, like saying iPods damage hearing more than ice cream effects obesity.

    2. Re:Bias is obvious by Anonymous Coward · · Score: 0

      Nah, "if" isn't important.

      Let's focus on the ethics of this research. These people intentionally subjected youngsters to the influence they believed was the most likely to turn them into psychopaths. I want to know what research oversight board thought trying to make psychopaths is acceptable and what they did with the kids afterwards!

      Also, it sounds like they're using statistics to lie to the general population, because they're talking about how much effect it has on some other threat to public health. So it sounds like (I'm making up numbers now) 99% of lung cancer can be traced to first or second-hand cigarette smoking, 98% of psychopaths played violent games, and only 60% of heart disease is related to a lack of exercise. Nevermind that 70% (still making up numbers) of smokers get lung cancer, 80% of people who don't exercise get heart disease, and 1% of violent gamers go psycho.

      Bayes strikes again!

  43. Why not by venicebeach · · Score: 4, Insightful

    Everyone here seems to be strongly opposed to the idea that video game violence may be related to violent behavior.

    However, it seems pretty clear to me that it must in some form. Play throughout the animal kingdom is basically simulation training. We play to unintentionally practice skills. Video games that involve explicit simulation of violence must be exercising something related to violent behavior. I'm not saying a video game "causes" a kid to do something violent or that parenting and personality don't interact, but it seems inconceivable to me that it has no effect.

    1. Re:Why not by devjj · · Score: 1

      Again, it's an issue of semantics. I don't think that anyone is denying that video game violence may have some effect. The question is whether or not that effect is to increase the likelihood of violent activity, and if so, by how much. Couple that with the vague-at-best definition of "aggression" and there's plenty of room to criticize this study.

    2. Re:Why not by FroBugg · · Score: 1

      It's perfectly reasonable to argue that violent video games allow people a safe outlet for their aggressive behavior, reducing the chance that they will be aggressive in actual interpersonal situations.

      Both my proposal and yours have something in common: They're complete and utter speculation. I'm a geologist, not a psychologist, and the person that wrote this article is obviously a hack with a biased axe to grind. We're not going to know the truth until professional psychologists take a serious look at the situation.

    3. Re:Why not by the_womble · · Score: 2

      And simulation training is part of how the military overcome people's reluctance to kill.

    4. Re:Why not by DarkProphet · · Score: 1, Troll

      Thanks for playing devil's advocate. Unfortunately, I just can't go with it. Its totally a red herring.

      Surely its only anecdotal evidence, but I've played those "violent" games all through my teen years and young adulthood, and I have NEVER raised a hand to another, save in self-defense. I posit that those same kids that shut themselves up in the house playing video games all day are far less likely to exhibit anything but introverted and submissive behavior, but thats neither here nor there, just like this study.

      Violent video games, those which depict aggressive and/or violent acts, fall under the realm of entertainment. As the name explicitly states, its a game. Nearly all people in the world are drawn to forms of entertainment, "violent" or otherwise. Substitute "violent video games" for "action movie" and you'll easily see why this doesn't stack up. People who watch action movies are by and large not likely to emulate the activities presented in such a movie. Such is the same with video games.

      Video games get a bad rap in this regard specifically because there is a supposition that video games are for children, and oh my, won't somebody think of the children?!?!?!?

      Both movies and video games are given ratings to help parents choose whether or not the content is appropriate for their children. Such ratings are also customarily disregarded by parents so long as it shuts their brats up.

      How about we as a nation take a strong stance against being worthless, uncaring, and just plain idiotic parents? If you are between 15 and 30 years old and have any critical thinking skills, it should be obvious that the baby boomers made for on average, terrible parents, raising a generation of latchkey kids who admire fictitious characters more than real-life people, or god forbid, their own parents. This is a problem of our own hapless devising, and no amount subterfuge or finger-pointing changes the real root of the problem. We live in not a capitalist, but consumerist society, which has the unhappy effect of requiring both parents to devote too much time to work (to make money, to keep up with the Joneses)rather than investing that time in their immediate family, most importantly their own children. We have unwittingly allowed others to raise our children for us, and somehow have the lack of foresight to understand why our kids haven't turned out decent or well-adjusted at all -- you know, how we expected them to be. We'd rather point the finger at anyone or anything rather than face and accept our failure. End of story. If you want your children to be bright, well-adjusted, caring, and all those good things, then give them all the love, attention, understanding, fairness and opportunity to do so. Everything else is bullshit scapegoating.

      And thank you to all the parents out there that recognize this issue and actually toe the mark. Hopefully your children will make good choices in life and will utilize all the tools at their disposal to become the next generation's leaders, and lift us up out of the quagmire we've created for ourselves. To the rest of you: You deserve all the heartache and disappointment your children will burden you with -- you did it to them, they'll reflect it back to you in spades.

      --
      What could possibly hurt the security of the American people more than giving our own government the ability to hide its
    5. Re:Why not by msimm · · Score: 1

      Play throughout the animal kingdom is basically simulation training. We play to unintentionally practice skills.
      I'll postulate: aggressive people tend to engage in somewhat more aggressive activity. Study a group of individuals who engage in competitive games and you'll find a correlation between aggressive behavior.
      --
      Quack, quack.
    6. Re:Why not by Anonymous Coward · · Score: 0

      "Everyone here seems to be strongly opposed to the idea that video game violence may be related to violent behavior."

      No, we are not opposed to that idea. We are opposed to the idea that video game violence causes violent behavior. There is a huge difference.

    7. Re:Why not by bobetov · · Score: 1

      By that logic, Switzerland would be a horribly war-like nation (mandatory military training) with tens of thousands of shooting deaths a year.

      I myself practice "explicit simulation of violence" 3+ times a week. I'm a martial arts instructor. I've been doing it since I was 14. I've played violent video games since there were any to be played. I've never in my life so much as pushed another in anger, let alone kicking, punching or shooting them.

      You're mistaking capability for incentive, and ignoring conscious and societal control. If someone gets fired up enough to hit someone, they will do so. Whether they're good at it or not seems to me to be a poor predictor of whether they will snap the societal constraints we all are under.

      --
      Looking for a Rails developer in Chapel Hill?
    8. Re:Why not by Koiu+Lpoi · · Score: 1

      No, people around here are against unnecessary paternalism. While it may be true that violence begats violence, we have a problem with that being used as an excuse for governments to tell us how to live our lives.

    9. Re:Why not by Itninja · · Score: 2

      I think the first violent game ever made was chess. It basically simulates the tactics of field warfare, including the allowing of meaningless pawns to die to protect more powerful pieces. But after centuries games have become increasingly realistic. When any game (video or otherwise) rewards a player for brutalizing a passive, non-threating character, I think it's reasonable to call that a desensitization device. Once someone become desensitized to something considered by all modern cultures to be objectionable, they are more likely to react the same way to similar real-world stimuli.

      Just like therapists use certain interactive video imagery programs to help people with extreme phobias. If you have severe arachnophobia, but spend several hours every day interacting with realistic spiders in an simulated environment, you will be less likely to have a panic attack when confronted with a real-world spider. This is documented psychologically valid method.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    10. Re:Why not by Anonymous Coward · · Score: 0

      Video games that involve explicit simulation of violence must be exercising something related to violent behavior.
      I'm so tossing a grenade at that arab-looking guy... after rocket-jumping off the wall and railing that one Korean looking guy. :)
    11. Re:Why not by Anonymous Coward · · Score: 0

      Only when a subject is encouraged to use the TV as peer pressure and not entertainment.

      Good for advertisers, terrible for people. Utterly tasteless to treat someone that way to begin with.

  44. Urrgh by mpapet · · Score: 4, Interesting

    How does this work with the decline in violent crimes through the 90s?

    There is a common belief that the economic prosperity coincides with lower violent crime rates. Though regional influences tend to have more impact than national anything. Compare social/economic conditions in Detroit versus Silicon Valley in the 90's as an example.

    those who were going to commit violence anyway

    You've made up your mind on that one huh? If only social issues were so simple we could divide citizens into criminal and non-criminal pools at an early age and finally live in a utopia. Where do white collar criminals fit in your magic world? Kids who cheat at board games?

    his isn't even original research, just research into the research that's been done.

    Yes. It's called meta-study. http://en.wikipedia.org/wiki/Meta-study

    There is nothing interesting about the parent's post.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
    1. Re:Urrgh by rkanodia · · Score: 1

      I used to cheat at board games, you insensitive clod!

    2. Re:Urrgh by TubeSteak · · Score: 1

      those who were going to commit violence anyway

      You've made up your mind on that one huh? If only social issues were so simple we could divide citizens into criminal and non-criminal pools at an early age and finally live in a utopia. Where do white collar criminals fit in your magic world? Kids who cheat at board games? 1. Nice false comparison you've created.
      Since when are white collar crimes & cheating at board games considered violence?

      2. You took his words out of context and then attacked them using your own straw man.
      Let's try rephrasing his original sentence.

      From: "How come they don't address the issue that those who were going to commit violence anyway are going to gravitate towards violent games and media?"

      To: How come the meta-study doesn't normalize/control* the data pool to account for subjects pre-disposed to violent behavior.

      Are you going to argue that a bunch of scientists can't do some basic tests to find out if an adult or child has pre-existing violent tendancies? And I'd love to know how you plan to link that to white collar crime & cheating at board games.

      *or choose studies that normalized/controlled
      --
      [Fuck Beta]
      o0t!
    3. Re:Urrgh by Anonymous Coward · · Score: 0

      those who were going to commit violence anyway


      You've made up your mind on that one huh?


      Notice that he didn't say "they WERE going to commit violence anyway", he said "Those WHO were going to commit violence anyway".

      Unless you are some kind of Jack Thompson squared, who believes that if there were no computer games, there would be zero violence, there will always be those who were going to commit violence anyway.
    4. Re:Urrgh by Anonymous Coward · · Score: 0

      This isn't a meta-analysis or a meta-study, because he doesn't bother stating what his inclusion/exclusion criteria, what tests he performs, how he eliminates bias across all the studies, etc. Rather, this is a review of sorts. Critically, a review isn't as good as a meta-analysis in the hierarchy of evidence.

      And the conclusion that the only greater danger is the effect of tobacco smoking on lung cancer? Not so, my friend. From a cursory glance at the references and a quick look in jahonline.org (it's not indexed through pubmed yet) and Google book search reveals the following.
      http://download.journals.elsevierhealth.com/pdfs/journals/1054-139X/PIIS1054139X07003916.pdf
      http://books.google.com/books?id=moifZwJHunsC&pg=PA237&dq=handbook+of+children+and+media+huesmann&sig=UBS6uSgbGWpMtJOkoXImuYXmr8w#PPA237,M1 (try to find page 235)

      1. First of all, that is not the conclusion of the paper.

      "In summary, exposure to electronic media violence increases the risk of both children and adults behaving aggressively in the short-run and of children behaving aggressively in the long-run. It increases the risk significantly, and it increases it as much as many other factors that are considered public health threats. As with many other public health threats, not every child who is exposed to this threat will acquire the affliction of violent behavior, and many will acquire the affliction who are not exposed to the threat. However that does not diminish the need to address the threat."

      2. This is not a quantitative analysis (which would be called a meta-analysis). So there is no way you can compare it using the results of this study.

      3. The smoking/lung cancer correlation comparison is referred to from one of their earlier publications in "Handbook of children and the media" where they wrote an article "Effects of televised violence on aggression." (Forget the fact that this did not take into account the effects of internet-related violence, which they cite in this study.) In fact, in that article, they were also citing another paper (Bushman, Phillips and Anderson 2000) which was in turn using data on smoking from the 1950 article by Wynder and Graham into the effects of smoking and lung cancer. So in fact, the conclusion he came to in this present 2007 article is based on data from 1950. If you compare it to the classic Doll and Hill paper (BMJ 1950), Wynder and Graham had smaller samples. Why are they basing the evidence on 1 paper (in fact one of the first papers) from 57 years ago, when there are many others to take into account? Also, how can you extrapolate effects seen in adults to children?

      Do journalism degrees not have courses in "Critically evaluating research articles"? Better yet, why not buy a book - Trisha Greenhalgh's How to read a paper. May there should one specifically marketed for them: Reading papers for dummies. Seriously, did Patricia Reaney even read the paper and follow it up? What editing did Belinda Goldsmith do? Cut and paste? Justified to the right? Run spell-checker?

  45. Scapegoating Games -The Real Cause by Zymergy · · Score: 0

    CONCEPT:
    People are naturally violent and aggressive. It is built in.
    or
    People are naturally non-violent and non-aggressive. It is built in.

    I credit evolutionary development as the REAL Cause and take notice that violent and aggressive creatures (humans) tend to live (to fight another day) AND REPRODUCE following an encounter with non-violent and non-aggressive creatures (humans) on a level playing field. Repeat this cycle for THOUSANDS OF YEARS and we have today the evolutionary results.
    I do not believe humans are genetically, emotionally, instinctual, or otherwise evolved to be pacifists. Those poor creatures died out eons ago from all our ancestors killing them and taking their stuff. (land, food, resources, etc..)
    Some believe that violence and aggression are LEARNED. These people are entitled to their opinions but they probably have not really looked the real history of human evolution. Warfare, violence, aggression, etc.. ARE Selected-For traits.
    It is no surprise the human brain takes so much pleasure playing violent video games... Now back to playing my VIOLENT new FPS!

    1. Re:Scapegoating Games -The Real Cause by another_twilight · · Score: 1

      An equally compelling case can be argued that we have evolved from ancestors who formed societies of mutual co-operation. Our drive to altruism may be inherited biologically as can be seen in many animals that form complex social interactions (see http://plato.stanford.edu/entries/altruism-biological/ top pick from google).

      Both are simplistic. We are more complex than a simple 'violent-pacifistic' spectrum and given the degree to which our behaviour is modified by learning and environment it is entirely reasonable to look at social conditions that are teaching, encouraging or even just triggering violent or agressive behaviour.

    2. Re:Scapegoating Games -The Real Cause by Zymergy · · Score: 1

      You are correct. Human development is not so simplistic as a Black & White comparison as 'violent-pacifistic'. Nurture does alter Nature and humans are more altruistic within organized and cooperative societies with agriculture, education, stable relatively-functional governments, legal systems, and strong beliefs in marriage and religion, etc... Humans are indeed adaptable and have adapted well (and it is likely that we are evolving toward altruism but we did not start out there).

      Something within our brains is rewarded by violent entertainment activities despite our cultural and behavioral advancements. Whether through endorphins, adrenaline, heightened emotional states, or other rewarding body/brain chemistries, there are still active and functional components in the human brain that are responsive to and/or adapted for dealing with violence.

      The story of the 'Krell' from the 1956 film, "Forbidden Planet", is similar to the point I was attempting and somewhat in line with yours. The Krell had evolved from their violent ancestors into altruistic and peaceful geniuses only to invent an machine that transforms pure thoughts both conscious and subconscious into real physical form. Ironically, the entire race, despite their extremely evolved and non-violent natures, rendered themselves extinct within a single night by manifesting their violent subconscious "monsters from their Id". http://en.wikipedia.org/wiki/Forbidden_Planet (A similar plot device can be found in the 1998 movie, "Sphere".)

      Rubber-padding the world might make us all safer, but who would want to live there?
      The premise that humans somehow are more violent if they use 'violent entertainment' could be contrasted in assuming those who use 'pornography entertainment' engage in more sex. Both are rewarding to various parts of the human brain, but that does not unnecessarily translate into increases of that type of behavior by the same individuals. It is generally not such a permissive practice and it remains mostly in the entertainment realm.

  46. what's wrong with being aggressive? by rocko76 · · Score: 1

    Seriously... if you look closely, nothing in the ever said that there was a link to -violent- behavior, although the slant certainly tries to get one to think that way. IMHO aggressive behavior != violent behavior and is not necessarily a bad thing, in and of itself. I suppose being a bunch of sheep that meekly go where we are herded is something to be applauded in today's society?

  47. Evidence of causation by Charles+Dodgeson · · Score: 1

    I found a few more details in the press release.

    As others have pointed out, the causation may be that those with some predisposition to violence are more attracted to violent TV programs and games. Some evidence for that is actually in the press release itself:

    When the children in the Columbia County study were eight years old, the most violent shows on television were "Gunsmoke" and "77 Sunset Strip." Even so, the study found large effects of heavy viewing of violence ten years later.

    Since those programs are not very violent by more recent standards it shows that the absolute level of violence in the viewed programs is not the crucial factor. Instead the relative level of violence is. Someone who only watched "Gunsmoke" today would not turn out to be very violent, while someone who watched it back when it was the most violent thing available would. That means that the content of Gunsmoke is not a cause of anything.

    The explanation that fits these facts the most is that watching violence on TV is an indicator, not a cause.

    --
    Prime numbers are exactly what Alan Greenspan says they are -S. Minsky
  48. No game is as dangerous as. . . by dank+zappingly · · Score: 1

    Wii Sports. I have a smallish living room and my girlfriend cracked me in the head the other day during a heated match of tennis.

  49. How about this? by MikShapi · · Score: 3, Interesting

    Conduct the same study in any developed country other than the USA (or it's mentality look-alike, Canada).
    Try any European country, Australia or NZ, Japan or other Asian countries. Preferably, try several.

    THEN Draw your game use vs violence correlations, and see if what's making US kids violent is games, or a mentality that doesn't equip them with the tools required to cope with mature content.

    THEN we'll talk. How I love it when American lobbyist groups oversimplify an issue so an uninformed public can be made even more misinformed. Go America.

    --
    -
    1. Re:How about this? by Dunbal · · Score: 1

      Even in the USA, I'd love to see how they explain the general overall decrease in violent crime since the 1990's, when comparing it to the proliferation of freely available, abundant pornography (internet) and video game consoles with violent games during that same time period.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:How about this? by MikShapi · · Score: 4, Interesting

      Freakonomics explained in perfectly using a mere three words:
      Wade vs Roe

      A slice of society that was parenting kids more of which grew into crime than of other slices was SUDDENLY given an out on unwanted pregnancies. 15-20 years later, crime SUDDENLY drops.

      Less unprepared mothers went through with their pregnancies.

      A good chunk of the next generation that was responsible for crime was never born.

      --
      -
    3. Re:How about this? by slashdot4ever · · Score: 3, Interesting
    4. Re:How about this? by Anonymous Coward · · Score: 0

      that's a report of exposure not effects. effects are discussed in a theoretical framework but not tested

    5. Re:How about this? by TheGoodSteven · · Score: 1

      There was a study done on the delinquency rates of wanted versus unwanted children, and it was found that a difference did exist, however it was not significant enough to explain the national drop in the crime rate. To explain the national drop, there would more than likely be several factors. A few might be the growing prison population (most crime is committed by a handful of offenders), the increased funding to police as a result of the war on drugs (if this were true, we should see an increase in crime soon due to a shift to homeland security), and the growing hysteria over crime (fear of crime makes people take more precautions). Although, to say that a single court decision or a switch to unleaded gas was the culprit is oversimplifying the process. For anyone who wants to check out the article I mentioned, its - "Has Roe v. Wade Reduced U.S. Crime Rates?: Examining the Link Between Mothers' Pregnancy Intentions and Children's Later Involvement in Law-Violating Behavior" by Hay & Evans. Sorry, I couldn't find a link to a pdf file.

  50. unless it causes cancer by Tweekster · · Score: 1

    then no it is not. It is just plain stupid to even compare the two.

    When did acedemia start being a bunch of attention whores?

    --
    The phrase "more better" is acceptable English. suck it grammar Nazis
    1. Re:unless it causes cancer by hoojus · · Score: 2, Interesting

      When did acedemia start being a bunch of attention whores? When governments based funding on what sounds good and matches in with the way they think the universe works
  51. Orly? by Bellum+Aeternus · · Score: 1

    I've killed more than a thousand virtual characters in PVP over the years (read: WoW and/or EVE) and I'm one of the most patient and non-hostile people I know. Hell, even in PVP I don't get all hyped up and psycho like some of those kids do... I just mute them and keep shooting them. ;-)

    --
    - I voted for Nintendo and against Bush
    1. Re:Orly? by another_twilight · · Score: 1

      You know, the type of emotionless, detached person who kills without regret or remorse is a _little_ scarier than the kids going nuts on a mix of sugar and red food colouring.

      Just sayin'

  52. Dude! by Anonymous Coward · · Score: 0

    STFU! They didn't know about those yet!
     
    Ugh.

  53. Doctrine: Flexibility by SMACX+guy · · Score: 1

    He held his arm too stiffly, and so was thrown back repeatedly, until at last I seized his forearm and snapped it back against itself. His training suffered while the arm healed, of course, but I felt this was a lesson he must learn early, and well.

  54. It's more complex by Moraelin · · Score: 4, Interesting

    Before I start, no, I don't think that games turn people into criminals. So no need to explain to me that.

    That said, there have been a lot of changes since the 80's, and I've heard the correlation between crime decline and X argued, where X was:

    - less lead ending up in kids' system (via banning lead-based additives in gasoline, etc.) We already know that lead damages the nervous system, so that correlation at least doesn't trip suspension of disbelief too hard.

    - "3 strikes and you're out" kind of laws. Both via taking out the incorrigible recidivists (some people seem to be really that psychopathic and dumb), and by providing a scary escalation level to keep the ones in line who still have at least minimal logic capabilities

    - stricter gun control laws

    - the availability of porn on the internet. Don't laugh, it has argued that the kind who'd go out and mug or rape someone, is now busy stroking his own wookie in front of the computer.

    - widespread availability of violent movies. Apparently the day a new splatter movie hits the cinemas, there's a sharp decline in people actually doing violent stuff. Just because they'll be seated there getting their jollies viewing violence on the screen, instead of out on the street actually doing it. (And I guess then in the same could then be argued about games. If it's the same kind of asshole in both, he can't be out mugging people at the same time as he's online ganking newbies.)

    Etc, etc, etc.

    Note that I'm not saying that all the above are true. Some probably _are_ bunk. Take your pick which.

    I'm just saying that the waters are muddy enough. A _lot_ of things changed at the same time. So, well, how do you know which of them were the ones that actually lowered criminality.

    It's easy to pick one factor, let's call it X, out of context, pretend that it's the only thing that changed, and present it as the one thing that's responsible for the whole effect. It's good for political agendas too, so each politician or lobbyist is picking the one which makes his group look good. But how do you know if X is really the one? Maybe X had nothing to do with lowering criminality.

    Just as an example, watch me pull a similar maneuver and do the following correlation: use of Linux rose steadily in the late 90's and 2000's, criminality sunk during the same time, hence Linux is singlehandedly responsible for making the world safer. I guess the types which would go out and mug someone are now too busy recompiling all libraries to have any time left to do evil stuff. Or something. Does it sound ridiculous yet?

    Or you know what else improved since the 80's? The quality of Japanese game translations. Nowadays you can get them actually translated and voiced by people who know English. As opposed to the traditional "All your base are belong to us" Engrish translations, and voice-overs by people who never actually spoke it and don't even know where the accent is supposed to go. Criminality declined in that time. Hmm, looks like a possible cause to me. I guess the former steady rise in criminality was caused by those Engrish translations driving people homicidal.

    No, I don't believe those are the real culprits. It's just supposed to be random ridiculous examples.

    To get back to the topic, we don't know if games have anything to do either way with that decline. We also can't use that to claim that games can't possibly cause violence.

    For the sake of playing the devil's advocate, if factor X would actually increase criminality, but factors Y and Z lowered it more than X raised it, then you'd still see a decline. Just as a purely theoretical scenario, it _is_ possible that X = video games, while Y and Z are... well, take your pick from the list above.

    Just because a function of a dozen variables declined on the whole, doesn't mean that none of a dozen factors would have the effect of rising the result if taken alone.

    Just something to think about, if you're bored enough ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It's more complex by Lurker2288 · · Score: 1

      I don't claim to be an expert, but I seriously doubt that the kind of guy who'd go out an rape a woman is going to be satisfied to sit at home with a box of Kleenex and some 'net porn. Rape is usually about exerting dominance, whether out of anger, or out of a desire to prove 'manliness,' or out of a simple desire to hurt and control another person. Sex is just the weapon the rapist uses. So if you're trying to explain a decrease in sexual assault, I think you need to find something else. My two cents.

    2. Re:It's more complex by k3mikal · · Score: 1

      "- the availability of porn on the internet. Don't laugh, it has argued that the kind who'd go out and mug or rape someone, is now busy stroking his own wookie in front of the computer."

      hahaha, that made my morning, great post! :)

    3. Re:It's more complex by Moraelin · · Score: 1

      Well, it's not my hypothesis. As I was saying, some of those explanations are probably bunk, and that one indeed makes a good candidate.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:It's more complex by Jesus_666 · · Score: 1

      It always depends on the individual. Some are happy with a surrogate victim, some are not. Some are smart enough to get a "quick fix" through video rather than commit a crime, some are not. Some are raping out of a momentary lapse in judgement, some are not. Without actual data it's hard to tell how many rapists fit into how which category and what kind of impact porn has on them.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    5. Re:It's more complex by T.E.D. · · Score: 1

      I've heard the correlation between crime decline and X argued, where X was:


      The funny thing is that you didn't mention any of the four reasons (values of X) I have heard:
      • Wars (forget where I heard this one). The theory being that the population group that does most of the crime (poor young males) are busy carrying rifles overseas.
      • Low unemployment (The consensus reason I hear from "experts" on the radio and TV).
      • Roe v. Wade (Steven Levitt's Freakonomics). The somewhat ugly idea being that the 90's is when we would have seen the first kids who were aborted after Roe reach the age where such people start committing crimes.
      • More police on the streets (Levitt again, although in this case he didn't present any backup so I'm suspicious)
    6. Re:It's more complex by metroid+composite · · Score: 1

      Actually, probably the most plausible one I've heard is legalizing abortion leading to fewer unwanted children.

  55. Don't click on link by Bryansix · · Score: 1

    It's Goatse. You know I surfed at -1 for a while but now I think I am going blind. I did it in the name of free speech but now I know people at -1 really are trolls.

  56. This just in... by achenaar · · Score: 1

    The number of members of the Plumbing profession has skyrocketed since 1985.

  57. Violent behavior. by junkmail · · Score: 5, Interesting

    We didn't make it to the top of the food chain after millions of years of evolution by being non-violent. We are the result of millions of years worth of selectively breeding the best bad-asses of each generation. The only thing that fools people into thinking non-violence is good is that part of becoming the world's baddest-ass species was learning team violence (us vs. the prey, us vs. them). Seems to me that these games are just sensitizing us to behavior that is always there, just below the surface. Also seems to me that any aggressive team sports would have the same effect (football, basketball, hockey, politics).

    1. Re:Violent behavior. by Anonymous Coward · · Score: 0

      No, we survived non-violently by avoiding danger with intelligence. Mainly because stupid fucks who think they are more badd'ass then, say, a lion or bear fell off.

    2. Re:Violent behavior. by Anonymous Coward · · Score: 0

      Human evolutionary success is largely due to our cooperative nature. As communities, we are stronger and more fit to survive than rouge individuals. Cooperation allows orderly society that provide the ability for extreme specialization in tasks.

    3. Re:Violent behavior. by npsimons · · Score: 1

      The only thing that fools people into thinking non-violence is good is that part of becoming the world's baddest-ass species was learning team violence (us vs. the prey, us vs. them).

      As someone who doesn't like having violence done to him, I'm going to have to disagree with your opinion on motivations for non-violence. Also, engaging in violence is a high-calorie burning activity, and puts extra stress on an organism. Perhaps those that avoid violence do so for numerous reasons?


  58. There's a grain of truth... by willllllllllll · · Score: 0, Flamebait
    There can be a grain of truth in even the biggest pile of right-wing poo. Although not necessarily.

    It is true that the actions of others is a form of teaching - which is why parents should set an example by getting off their arses and out of the house with the kids, rather than parking the kids in front of the XBox while the parents drink alcohol while watching TV football; parents teach by example whether they mean to or not.

    So when a kid/intellectually challenged teenager/idiot adult sees violent actions without consequence, or violent actions encouraged by peers, they learn that (1) violence is a worthy genre (2) violence has little or no consequence. Do not forget that many people in the 'developed' (commercialised) world now grow up without any significant threat to their wellbeing, or their quality of life, and have never seen a very ill person or a corpse. They are therefore unable to conceive of the consequences of genuine violence. [this may be why post-traumatic stress is more obvious now; past generations generally developed coping/repressing mechanisms during childhood because of the deaths of relatives and friends due to a variety of unwholesome accidents and ailments no longer prevalent]

    The answer is, therefore, not to reduce exposure to the violent genre (as this would emasculate individuals to the detriment of competition or the ability of developed nations to wage war), but to put it in context and to make sure that people understand the difference between reality and fiction. The cop shows that show chases and shootouts then end the segment with the arrest must show the criminal further down the line: in hospital full of holes, or in prison having lost a few years of life: getting arrested is not a significant consequence in isolation, it's just 'getting caught', the consequences are imprisonment and loss of opportunity. Put timers in games; delay a respawn by 10 seconds. Put a timer in to stop play for 5 minutes every 1.5 hours. Make every school class visit an old peoples home when they're 10, a morgue when they're 13, and an abattoir when they're 16.

    As a counter-example to the research, many people went to war 1939-1945, but the level of violence in society after the wars' end was no higher than before. So it is not exposure to violence that encourages aggression. Aggression is a product of a culture that encourages aggression - like college football clubs, or Republican party meetings, or the NRA/KKK.

    1. Re:There's a grain of truth... by Scamwise · · Score: 1

      But if you combine all the piles of right wing poo together in to one massive pile as these fellows have, the truth is well and truly buried in a big pile of shit.

      --
      Sam "to lazy to register" Look
  59. I'd like to bring back... by E.+T.+Moonshade · · Score: 1

    The petition to ban DHMO from our homes and public schools! 100% of children exposed to this chemical die! *ahem* This article seems to imply that at least one of the friends I grew up with should be an axe murderer, child molester, or wife-beater. To my knowledge, none of them are any of those things, though a friend of a friend -did- turn out to be an axe murderer. I'm probably the most violent of the 'old group' though, and that comes from 5 years in the Marine Corps. Even if there's merit to the study's findings, it simply doesn't ring true with me - seems to be designed to create FUD.

    -Epsilon
    --------------
    Play Towers of Jadri! Fun RP MUD - Telnet!
    Want to know about it? http://www.jadri.com/

    --
    "In caelum, illuc est libertas."
    1. Re:I'd like to bring back... by iron+spartan · · Score: 1

      From my high school days, I had a good friend that played Doom and other violent video games to the exclusion of most other forms of entertainment. He Kicks my ass in Halo other shooters now 3 out of 5 games that we play together. Here's the kicker, I'm an Army Ranger and he's a pastor.

  60. Can't be in two places at once by mhoulden · · Score: 1

    One thing these "computer games cause violence" reports don't seem to take into account is that every hour spent playing a computer game is an hour you can't spend being violent in real life.

    I have to admit I took up Thai boxing for real after playing around in the gyms in GTA San Andreas, but getting involved with martial arts as a way of keeping fit is quite different from beating someone up in the street.

  61. Any mention of the Stooges? by Anonymous Coward · · Score: 0

    'cause if they're pickin on Moe, I'm gonna brain you with a hammer!

  62. ...obligatory by drew · · Score: 4, Funny

    I swear I'm gonna kill the next person I hear complaining about violence in the media!

    --
    If I don't put anything here, will anyone recognize me anymore?
  63. Root cause? by Servo · · Score: 1

    Is the root cause really the violent video game or the poor parenting that includes letting your kid watch violent stuff all the time the root cause? I saw a funny quote not too long ago that said "With all the comedy on TV, why isn't there comedy rampant on the streets?". I fail to see this as a direct cause-effect scenario such as smoking and can't take this study seriously. Aggressiveness is a social and mental issue that certainly can be aggravated by other violence but caused? I don't think so.

    --
    A slip of the foot you may soon recover, but a slip of the tongue you may never get over. -Benjamin Franklin
  64. we need these kids to be aggressive by wardk · · Score: 1

    without violent boys, how else will our glorious war machine purge the world of evil doers?

  65. corepirate nazi execrable most dangerous entity by Anonymous Coward · · Score: 0

    as minions of unprecedented evile, they bring us/our kids: smoking, junk 'food', life threatening prescription drugs, mindphuking video, massive unrepayable debt, murderous aggression worldwide, phoney 'weather' etc..., just to name a few of their whoreabull deeds.

    they do it for.... just a few more billionerrors.

    time to get real. see you there?

  66. Lead causes violence? by mangu · · Score: 1, Funny
    It also correlates to the decrease in lead in the environment as leaded petrol is phased out


    Hmmm, another example of this correlation vs causation confusion. Lead has, certainly, a strong correlation with violence, but does not cause it by itself. Otherwise, this place which was named after lead sulfide should be one of the most violent places in the world.

  67. My theory... by Sleepy · · Score: 1

    It's not due to video games, but instead we drew the ire of the Flying Spaghetti Monster. ...for getting rid of the sea pirates. And stuff. Amen!

  68. We're just not smart enough by iron+spartan · · Score: 1

    This is just one more example of how we're not smart enough to make decisions on our own. Our government must make these complicated decisions for us. So what is the next step? Does the government try and ban violent content, or does it try and come up with a way to tax violent content? My vote is for the later. After all, it's for the children.

  69. I am a moron. by fbartho · · Score: 1

    Hahahaha... wow. My brain was off. I am a moron. I think I parsed Death Rate as the rate of death for an individual which really is nonsensical (and even then I didn't do that right either). Please ignore the grandparent post!

    --
    Gravity Sucks
    1. Re:I am a moron. by fatphil · · Score: 1

      You're not a moron, your brain wasn't off, you asked a perfectly valid question.

      If the death rate is x per thousand per year, then, assuming steady state, the chance of dying every year is x/1000, and the average length of time an individual will have to wait before his death is 1000/x. Double x, and the length of time you'll last is halved.

      The claim really is that they are dying at twice the rate whether that rate is viewed as ratio of population per year, or as each individual's chance of dying per year. However, I'm pretty sure that the figures do not bear this out, so there must be some assumption that's not being stated. Note, for example, that the 'wrongdiagnosis' page also quotes this statistic:
      "Average life years lost for Smoking: 12 years (NIA)". Which implies that the average non-smoker might live for 60 years after reaching adulthood, and that the average smoker only lives 48 years. That implies that the death rate is 1.25x as large, not 2-3x as large for smokers.

      Perhaps the death rates have been normalised by subtracting some base death rate for causes that are independent of whether you're a smoker or not, such as dying from unnatural causes (car accidents, homicides, suicide, war). So that the death rate for non-smokers would be (b+x) and for smokers (b+2*x). Or perhaps by 'smokers' they mean 'smokers of more than 2 packs of cigarettes per day', not including just occasional smokers.

      Either way, the 2-3x figure is suss.

      --
      Also FatPhil on SoylentNews, id 863
    2. Re:I am a moron. by geminidomino · · Score: 1
      Well explained.

      Either way, the 2-3x figure is suss. Quite a bit of the drek on that page is, actually...
    3. Re:I am a moron. by fbartho · · Score: 1

      With respect to what was stated, my brain was off, however, as you pointed out, there was still something fishy with the numbers, but what I realized is that the wrongdiagnosis page is just a huge collection of cited quotations grouped together. There doesn't seem to be any effort to try to explain the differences between statistics sourced from different locations, and since pretty much every bullet point comes from somewhere else, I'm not surprised they're still incoherent if you take away my confusion. What I think this points to more is the amount of smoking propaganda out there. Both sides of the issue having paid for a great number of *definitive* studies, the resulting range of results and conclusions leaving us in the dark as to where the real results lie.

      --
      Gravity Sucks
    4. Re:I am a moron. by fatphil · · Score: 1

      I've done some research - roughly meaning I asked some bright people to enlighten me :-) - and I have a simple explanation!

      Statistics show that the death rate doubles every 10 years of age, with a pretty good exponential fit:
      http://www.cdc.gov/nchs/datawh/statab/unpubd/mortabs/gmwk23a.htm

      So look at things this way:
      Smoking /effectively/ makes you 12 years older.

      Conclusions:
      1) you'll be just over twice as likely to cop it as non-smokers of the same age, according to that exponential fit
      2) you'll have 12 years less life.

      I simply didn't realise that oldies died so much, but when you've factored that into it, the rest drops out quite easily. For more of a background, see the usenet thread on rec.puzzles with the subject line "Kinda real-world puzzle". In particular Christopher Night's contributions to the thread.

      I'd appreciate it if you could give some feedback whether my "simple" explanation does in fact make sense, else I shall have to find some other approach.

      However, the death rate being 2x higher _does_ mean that smokers are dying twice as often, which was your original query.

      --
      Also FatPhil on SoylentNews, id 863
    5. Re:I am a moron. by fbartho · · Score: 1

      In the end my initial linguistic challenge was the following:
      If: Everyone dies exactly once.
      Then: "smokers die twice as often" is confusing.

      The comment:
      http://slashdot.org/comments.pl?sid=373659&cid=21512367

      neatly explained however, that, Death Rate "refers to the number of people per given amount that die in a set time period. "

      And once you state things that way, death rate is much less confusing.

      --
      Gravity Sucks
  70. Wowwwww by Anonymous Coward · · Score: 0

    Okay, they say the results are "interesting" when dealing with video games and violence. And when you look back and do some research on prior "gaming related" catastrophes, (which not many may do) things like the Virginia Tech shootings and Columbine High School which were both gaming related actually had more to them. The guy from V-Tech went through over 4 (doesnt sound like many, but these are mental doctors...) psychologists who all declared him mentally ill from all of them but didn't give em any meds which they recommended. They didn't do anything and he blasted up the school then the media and sources initially blamed it on Counter Strike... The guys from Columbine who were known for playing DOOM a lot so thats where the blame went on that one, then, looking farther into it they were known for having a prior history of violence making the game theory irrational. It's proven that MORE studies show that video games in general enhance learning, critical thinkin and reflexes (yes, all you strategy, MMO and shooter freaks, you're actually LEARNING) as well as provide an ample ANGER MANAGEMENT tool that releases stress vs. making the player want to go out and shoot up a school or run some pedestrians over *cough* GtA *cough*. I myself have been playing games since I was 3 (NES for the win..) and have been playing violent games for the past 14 years and I haven't felt the need to run anyone over or go blast up anyone I didn't like and surprisingly enough, I haven't thought it a great idea to go and fight anyone either ;). Im more of the loving type, haha. I have done a lot of research into this, so I know I'm not just blowing smoke but it drives me insane that instead of blaming the flawed behavior of the person on them they resort to blaming games and the media instead. Before they do that, take a look at the persons past from ALL angles BEFORE blaming games, not just from the perspective that they've been playing CS since they were 10.

    Payton

  71. It's a standard statistical method by Solandri · · Score: 1
    It's called a meta-analysis and is very common in statistical analysis. While I can't say anything about this particular meta-study, it's usually done by grabbing every study you can find which covers what you're studying and seems to have fairly robust methodology. A decade or more ago that meant being published in a respected journal, since journals have a pretty rigorous screening processes. I dunno what it means now since I've been out of research for a decade.

    Basically what it works off of is that in a typical statistical analysis, your final conclusion is tied to a confidence interval, typically 95%. In other words, if you did the study 20 times, just by chance alone 1 of those would arrive at a different conclusion because of differences due to randomness. A metastudy attempts to weed out these random contradictory results by sampling multiple studies. In certain cases it can also look for trends which the individual studies missed because their sample size was insufficient (whereas several of them grouped together may have sufficient sample size).

    1. Re:It's a standard statistical method by faloi · · Score: 1

      From your link..."A good meta-analysis of badly designed studies will still result in bad statistics." That's my biggest problem, there's no indication that the studies they used have any value. Since the premise is, possibly, flawed, the entire meta-study is flawed.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
  72. Beyond shenanigans by Digestromath · · Score: 1
    Weve clearly gone past shenanigans. Shenanigans only compose the upper crust of this gem. So far weve tapped into vitreous layers of both flim-flam and chicanery. I believe theyve may have even struck a lode of lies, deceit and poorly interpreted statistics.

    Now to compare apples and oranges, incidents of smoking related illness to increased violent tendencies due to media is absurdist. Its positvely alarmist! More alarmist than the '!' in that last sentence.

    So apparently:

    Smoking > Video Games > Alcohol, Drugs, War, Poverty, STDs, Pollution

    Did Jack Thompson have something to do with this research per chance?

    Incidentally, since were all about poorly interpreted research; I thought you all should know that increased violent crime is directly linked with ice cream consumption.

    1. Re:Beyond shenanigans by ralewi1 · · Score: 1

      Smoking > Video Games > Alcohol, Drugs, War, Poverty, STDs, Pollution

      I'm happy about this article. The overstatement of the effect of violent media could only happen in a rich, healthy and peaceful (at least domestically) country. Exploding donkey carts have killed more people in Kabul than have died as a result of "violent media", anywhere, ever. So things are good in the U.S.A. And as bad as lung cancer is, I'd say we have a modicum of control over that issue, whereas child mortality in the developing world due to lack of clean water is a much less controllable issue (technically it's easy; economically, not so easy). I'm content to live in a country which has "violent media" as public enemy #2, rather than live in a place where I get to watch half my children die of dysentery.
  73. More seriously... by DrYak · · Score: 2, Interesting

    I don't want any of your second-hand fragging to endanger my health!


    In a more serious way, your joke points out the fundamental difference between the two and why it's a bad analogy.
    - Smoke does it harm by the simple presence of dangerous chemicals. (Nicotine, free-radicals, and tons of others). Intention to smoke doesn't change the outcome. In fact second-hand smoke is dangerous for the health even in very low levels.
    - Whereas games do their evil on people who feel attracted to violence and naturally get interested in enacting such things. They consume violent games, but also violent movies, etc. But there's no such thing as second-hand consumption or effects. You won't become a violent psychopath because someone else is watching TV in the next room. Psychopath don't happen more frequently among workers of those shop who happen to have a software & video games department.

    The frequency of bad outcome is also different.
    - In the case of smoking-induced* cancer, the danger is stochastic (except maybe for a few special genetic cases). It's like rolling dice. Each time one individual is exposed, there some amount of chance (or maybe "bad luck") that the cancer will start. One my get lucky and roll high scores several time in a row. Similarly some people may smoke for years without having any problem. But overall there's a probability that increases with the amount of exposure. You can make plot of duration of exposure and associated risk, and see some correlation.
    In fact the correlation is so good, that you can use a clinical score (based on the duration in years x number of pack per day) to predict risks associated with smoking.

    - In the case of violence, the danger mostly depends on a set of pre-determined characteristics. Because of a complex set of circumstance, mostly genetic factors, family history and other childhood experience, there are people who are predisposed to become psychopath and other who aren't. Some (like most /.ers) will play games their whole life without any problem at all (and slashdot isn't widely known for mass murders). Other will snap once exposed to some trigger, and the trigger maybe any strong experience. It could be violent games, it could be violent movies. But snap-factor could also be a psychotic or paranoid episode experienced while using hallucinogenic drugs (THC, LSD, etc.). Or psychopath may even reveal himself after reading a lot of violent passage in the bible (and historically some have. It's just that the whole "reading text" stuff is falling out of fashion these days). You can't just blame a murder on GTA or on Marilyn Manson's Music. Because 99.99% of their users are perfectly normal people. But on the other hand a lot of psychopath will have some eccentricities in their history.

    There's no such thing as a "amount of years spent playing" that will predict when someone will snap and start shooting random people.

    * : As an example of stochastic risk. There are also other smoking-induced disease, mainly non-cancerous pulmonary disease which have a deterministic distribution. They're mostly linked to the amount of garbage that accumulate in someone's lungs. Past a certain year-packs score, you're mostly sure that the patient will have some form of bronchitis. But those diseases are easy to model.
    Where tobacco company managed to stir controversy was about the stochastic risks because not everyone developed them. But in the end, after careful examination, you still can link an increase of risk to duration of exposure. Whereas violence mostly depend on having risk factors, the rest only plays a small role of trigger.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:More seriously... by feepness · · Score: 1

      There's no such thing as a "amount of years spent playing" that will predict when someone will snap and start shooting random people. So you're saying there IS such a thing as an "amount of years spent smoking" that will predict when someone will get cancer? Sorry, cancer has many input factors as well, including genetics and environment that you cited for smoking.
  74. ancedotal by Some_Llama · · Score: 1

    but i trot it out when i see these "studies", my 3 kids have been playing "violent" (CS/Quake/Doom/WarCraft/Etc) games since they were 5-6 yrs old and haven't had any agressive behavior problems in school or otherwise (at home, playing with friends), if anything they are grossed out by violence in movies and such. current ages 11-12-16.

    (not to brag) In fact they are pretty highly regarded in their respective schools.. and my wife is a teacher's aide in their district so if one of them was getting out of line she would definitely hear about it..

    1. Re:ancedotal by prshaw · · Score: 1

      And I have been smoking for over 30 years, without getting cancer.

      That must also prove the smoking studies wrong too.

    2. Re:ancedotal by Scamwise · · Score: 1

      Statistically smoking usually only becomes fatal after 31 years...

      --
      Sam "to lazy to register" Look
    3. Re:ancedotal by Some_Llama · · Score: 1

      "And I have been smoking for over 30 years, without getting cancer.

      That must also prove the smoking studies wrong too."

      the studies that say smoking increases the risk of cancer? no that wouldn't disprove those studies.

      Proving a link to a biological disease from an external action is a lot easier than linking possible behavioral outcomes to a given activity.. i don't see how anyone could possibly rule out enough external or internal factors that influence behavior to positively say that "media" is the overriding factor.

      Maybe in lab rats where you can control certain genetics and any and all stimuli.. but people? Give me a break.

      In my example with my kids, there is no one else that has had more involvement or knows the "subject matter" better than myself (and comparatively ~10x more direct monitoring than any study could possibly achieve), so i would put more stock in my "anecdotal" evidence than 100 of these types of "studies".

  75. Smoking almost as safe as violent video games by Fred+Ferrigno · · Score: 2, Funny

    And to think I was about to stop smoking! Ha, I'll just quit violent video games and call it even.

    1. Re:Smoking almost as safe as violent video games by geminidomino · · Score: 1

      And to think I was about to stop smoking! Ha, I'll just quit violent video games and call it even. Trust me, it would be easier... *twitch* Just passed 76 hours...
  76. i can believe games/films can affect some by Anonymous Coward · · Score: 0

    ... if they are complete morons who think these things are cool. Unfortunately in this world we know there are loads of morons.

    A female friend's b/f was kind of obsessed with violence and an arse at the same time. he stopped talking about how cool fight scenes in films were when instead of getting back up again, he got a broken jaw and had to eat soup for 3 months through wired teeth.

    i kind of had the opposite in one respect. I played GTA SA for 2 days straight without leaving the house. when i next got in the car i assumed everybody was trying to pull out on me and drove very defencively....

  77. NOT TRUE by Some_Llama · · Score: 1

    ""The research clearly shows that exposure to virtual violence increases the risk that both children and adults will behave aggressively," said Huesmann, adding it could have a particularly detrimental effect on the well-being of youngsters."

    I spent most of my youth watching violence on TV and playing violent video games and this is pure bullshit, in fact, if I ever see this guy in the street I WILL BEAT THE SHIT OUT OF HIM!!!!!!!!!!!! *smashes keyboard hulk style*

  78. Absolutely parallel by Anonymous Coward · · Score: 0

    I often play video games right after sex, just like aftersex smoking. I see where they can draw this conclusion.

    But then again, we must put an end to this! It will only make us start having smoke hungry, video game addicted, violent monster babies... from beyond the womb!

  79. Combined?? by Sephiro444 · · Score: 1

    Wow, I wonder what it means if you play videogames while smoking!

    They might as well lock you up, you'd be such a danger to yourself and others...

  80. A better headline might read... by msimm · · Score: 1

    Violent people seen as a threat. It seems like every time a relatively new technology comes out first we praise it for its pending betterment of humanity then we blame it for our violence and demonize it.

    --
    Quack, quack.
  81. link? by d3l33t · · Score: 1

    Ask yourself, what is a "violent video game"? To many GTA is considered one that cross many borders, whether it be hiring prostitutes or out running cops, the game is without question "violent" to most. The more pressing concern is the ammount of video game players that will agree that it is not violent at all. This can easily be gaged by asking someone on a scale of 1-10 how violent they think the game is, the opinions of the player and the observer vary wildly. The gamer seems to always keep in mind the boundaries of reality. Nonetheless, someone brought up in an environment where video games are the babysitter or second parent, must me taken into account. These kids may have a problem drawing the line of reality, and here lies the problem. One could even consider the kid mentally unstable for society, but who is to blame; the video games, or the parents?

  82. By the time I post this I'll be -1 redundant. by bitrodya · · Score: 1

    I had no idea smoking was so safe.

    Or how about instead of controlling a child's exposure to potentially 'dangerous' material, try explaining the difference between fiction and reality? Or outline the real consequences of real or fictitious actions without relying on scare tactics? Using examples is also good. Worked for me.

    Mostly.

  83. It will be a tragic world we live in... by Landru28e · · Score: 1

    when a 12 year old threatens to kill me with a Koopa shell =)

  84. That's where all the arcades went by dmadzak · · Score: 2, Funny

    Too many people were getting killed by second-hand video game playing.

    --
    Spelling and grammar mistakes specifically left in to give the grammar and spelling nazis a meaning to their life.
  85. At what point can you call it self-destructive? by Futurepower(R) · · Score: 1

    Every second you spend with a video game pretending to kill other people is a second you didn't spend learning to be more socially sophisticated.

    Excessive playing of any game is its own punishment.

    1. Re:At what point can you call it self-destructive? by Anonymous Coward · · Score: 0

      Please, the way into a womans pants is explaining to her how it's ok to punch her in the head or mentioning to her she's painted herself to look like bozo.

      Idiot.

      Truth.

    2. Re:At what point can you call it self-destructive? by Sigma+7 · · Score: 1

      Every second you spend with a video game pretending to kill other people is a second you didn't spend learning to be more socially sophisticated. This is one of my favourite arguments - cause I can play Devil's Advocate with this one. The only problem is that there's too many ways to attack this argument that is makes it hard to decide which one to use...

      Most likely, you've been in elementry and secondary school. In most of those places, the social skills of those who you are with would most likely contain bigotry (e.g. cliques, outcasts) and the usage of rapid-fire profanity. This may either be from the group you are with, or from the high-profile group that bullies random individuals. Video games obviously provide better social training than that.

      While you can attend other social venues, such as parties (not raves), they aren't day-to-day. The same applies to various friends - they aren't available 24x7. The only thing to do in the meantime is to do a non-social activity by yourself, whether it's reading a book, posting to the Internet, or playing video games.

      Speaking of which, the Internet provides a much better method of dealing with negative influences. For example, Slashdot posts linking to the infamous .cx site are squelched from normal view in order to minimize disruption to other users. Wikipedia blocks users that contantly vandalize or ruin articles. And multiplayer video games have ways to deal with disruptive users (e.g. vote kick, or sending a message to the admins to ban the user.)
  86. Smoking is the leading cause of statistics by ehiris · · Score: 1

    This quote by Fletcher Knebel seems to keep proving true. In a way now that people all over the world are banned from smoking in social settings, some new leading cause of statistics has to be created.

  87. overstating by m2943 · · Score: 1

    After reviewing more than 50 years of research

    50 years of research on violent video games? That's a neat trick. Did they have a time machine? Or did they simply incorrectly generalize from violent TV and movies to video games?

    1. Re:overstating by Scamwise · · Score: 1

      What violent video games could you play 50 years ago?
      Mind you I bet pong has caused it fair share of psychopaths!

      --
      Sam "to lazy to register" Look
  88. Kneejerk reaction here by musth · · Score: 0

    This article is a good example of one with mainly political/social content, rather than technical - only on the latter do I ever bother reading the user comments on slashdot, with exceptions such as this one which I usually regret.

    Should an article such as this one come up which questions the slashdot cult of violent video game virtue, one shouldn't expect nuanced, objective, thoughtful responses from a variety of viewpoints.
    It's always: shout down, ridicule, and debase the critic.

    Use your heads. No matter how much you may like something personally, and no matter how much it may sometimes come under attack from people with agendas which you don't like (such as perhaps religious fundies), there can STILL BE valid criticisms of it from a societal perspective.

    I'm 42. I still like video games, and used to play many of them. I'm very liberal politically, an atheist, and I didn't "turn into my dad" or into a fundie the older I got. I simply see that the huge obsession our society has with violence, in all the aspects we use it for entertainment, does of course have a broad effect on our psychological landscape, and thus can influence the thinking and behavior of individuals, and shapes the parameters of how we view the world. It surely influences our societal attitudes towards warfare - and here I particularly mean American attitudes.

    Instead of rabidly defending the right to guiltlessly play whatever violent trash that game companies produce - targeted mainly at hormone-driven teens - I encourage people here to debate a bigger picture.

  89. Lets end this crap right here by nexeruza · · Score: 1

    I'm so sick of seeing this shit. Lets look at this from a different angle... suppose violent video games really are causing a significant amount of increased aggressiveness in children/teens. Shouldn't violence statistics show a massive increase in reported cases of violence in youth? If violent video games are as bad as drugs then shouldn't we see a clear epidemic? Introduce a bunch of meth into a small town where there wasn't any and within months it will be no secret the town has gone to hell. Where the hell is the evidence other than these "studies" that say it is happening??? Do some research and look at violence statistics, they are almost universally going down in every category, dramatically since the early 90's. So if there really is a violent epidemic caused by video games then it would have to be offset by an even more enormous non-violent epidemic being caused by...? what? I dunno, video games?. I think the kids are too busy to kill their friend in real life because they're too busy doing it in virtual life.
    PLEASE GOD WON'T SOMEBODY THINK OF THE CHILDREN

    1. Re:Lets end this crap right here by synthespian · · Score: 1

      Shouldn't violence statistics show a massive increase in reported cases of violence in youth?

      Just a thought: since when did school-shootouts become a problem?
      We never heard of that in the 60s, did we? Now, people had access to guns (in the US and other countries - in fact, when I was 12 I would just pick up a rifle and tell Grandma that I'd be back soon with some birds for supper - good vacations...).
      Now, this apparently-American trend seems to have been exported, or emulated, or has cropped-up, even in countries that are very different, culturally speaking, from the US (such as Finland).
      What's the common thread? Columbine, for instance, was straight out of a video game. Why not? Kids are being infected with the idea that violence for violence sake's is justifiable, as long as you get a kick out of it. The high of the thrill is what counts. Just recently, in my town, a friend of my wife was randomly assaulted with knife-throwing, on the sidewalk, by some punk kids in a drive-by car. That's all it was for them - Friday night.
      The fact is, young kids mix fantasy and reality. They just do. We did too. Except now they're exposed to a lot more graphic shit - with tints of cruelty.

      --
      Main difference between the BSD license and the GPL license: one is from California and the other is from Massachusetts
    2. Re:Lets end this crap right here by Sigma+7 · · Score: 1

      Just a thought: since when did school-shootouts become a problem? http://en.wikipedia.org/wiki/List_of_school-related_attacks

      You can see they started to pick up on or after 1980.

      What's the common thread? Columbine, for instance, was straight out of a video game. Why not? Which one? I don't remember any video game in particular where you shoot high-school students. If you're referring to Doom, just remember that the enemies actually fight back and inflict damage - and also that the enemies in Doom initiated the attack. (Perhaps Doom was indirectly based on school? Bad guys make your live miserable...)

      The Virginia Tech Massacre wasn't based on a video game, in spite of the initial claims by celebraties and media that it was.

      If you go through the list above, there are very few, if any, that are related to video games.

      Kids are being infected with the idea that violence for violence sake's is justifiable, as long as you get a kick out of it. The high of the thrill is what counts. They pick that up from schoolyard bullying - the bullies assault people at random with no punishment. If you want to claim they pick it up from Grand Theft Auto, the well known poster for encouraging violence, remember that violence gives the player wanted stars - where enough of them cause the military to engage the player with tanks.

      While psychopaths may get ideas from video games, removing the games doesn't prevent them from being psychopaths.
  90. Agression is Bad? by technococcus · · Score: 1

    'The research clearly shows that exposure to virtual violence increases the risk that both children and adults will behave aggressively,'


    Since when is "aggressive behavior" a bad thing? When did America go from encouraging the sort of aggressiveness and "seize the day by the short and curlies" ballsiness that made America great to insisting that it's a bad thing and must be suppressed?

    We need more aggression! In the business world, aggression is rewarded. In sports, aggression is rewarded. In life, aggression will take you far. Quit emasculating America's youth and let them learn to live!
  91. all the hate of v games getting annoying by 2ms · · Score: 1

    Seems like everyone in the world that doesn't play video games wants to blame them for everything that's wrong with youth, the violence in society, etc.

    They should stop bitching and start taking the violence out of TV, movies, and song lyrics first. They won't though because, since they watch movies and TV, they don't see its violence as being bad enough to make them get on soapbox. Yet, not playing video games, they're sure that video games are pure evil.

    I don't even play any games really -- I use OS X and Linux, don't own any console. But I can sure see the double standard. How can people bitch about video games so much while not doing anything about violence in music, tv, and hollywood first?

    1. Re:all the hate of v games getting annoying by Vexorian · · Score: 1

      The reason is that they assume that all video games are directed to children, which is obviously wrong. But as always, the problem lies with ignorance, we need more people to educate other people...

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  92. The parent comment is a perfect example. by Anonymous Coward · · Score: 0

    That's a perfect example of what happens when you play violent video games: You become less socially skilled, even incoherent, at the same time becoming arrogant and unfeeling toward other people.

    1. Re:The parent comment is a perfect example. by Anonymous Coward · · Score: 0

      So you haven't hear the line yet? Starts off with "I don't condone the use of violence in any form."

  93. Hey here's a bright idea, factor personal risk by Calledor · · Score: 1

    "Hey there sonny Jim, you love your violentastic video invigerations don'tcha?"

    "Why yes I do Mr. Creepy sociologistpath!"

    "Fantasmagorical. Here's a baseball bat. That child over there called you a 'wonderbat' what do you want to do to him?"

    "I want to call him a 'double dumb wonderbat'."

    "Dontcha wanna hit him with a baseball bat all video game violence like?"

    "But I could go to jail, and also, I think he might hurt me."

    "Oh, well don't worry about it. This is a sporting event type thing and you get points for beating him with the bat."

    "So no jail... and he can't hit me back?"

    "Sociopaths' honor"

    "Weee! Smashy smashy!"

  94. GTA by PIPBoy3000 · · Score: 1

    I remember playing Grand Theft Auto pretty seriously for a few days. As I drove around, I had this urge to drive over curbs and look for places to do cool jumps. Fortunately I'm not mentally deficient, so I have this other part of my brain that advised me it wasn't such a keen idea.

    Every experience has an effect, but it's not always to emulate what you see. Have you seen two girls, one cup?

    1. Re:GTA by venicebeach · · Score: 1

      The issue issue is not one of emulating something you see others doing. It's a question of what happens when you pretend to do something yourself. Repeatedly.

    2. Re:GTA by caluml · · Score: 1

      After playing Colin McRae rally (with steering wheel and pedals) for a few days, I then got behind the wheel of my real-life Subaru. And went for a nice drive along the north Devon coast. I suddenly realised that I was driving really fast for the roads, and suspect that it was due to playing the game earlier. I don't know though. And I didn't cause any accidents, and I'm still alive today.

  95. So my space trading games are training me for... by Calledor · · Score: 1

    Buying easily purchased items in one town and hawking them the next town over for insane prices because only a fool would dare traverse the pirate infested road between them? Also, when I do need money I can just tool about in the frontier ganking asshole pirates for their cash before I upgrade my leet ride. That sounds awesome, I'll catch you homicidal jerkwads later (in my huge plasma cannon sights, lawls, noreally.)

  96. The author is full of it... by spicate · · Score: 1

    I read the study. The author says, near the beginning, that in understanding the relationship between media violence and real violence, the "response should be to understand the dangers ... [and] to avoid exaggerating the dangers (which would destroy our credibility)." He should take his own advice! The smoking comparison is terribly misleading, as are the other comparisons to "public health problems"(hitting someone while playing hockey, for example, appears to be considered equally harmful to contracting HIV). If they looked at the effect of violent games or movies on murder rates, for example, you can bet it would be a much smaller effect.

    More problems:

    First, beware the word, "significantly." When a social scientist uses that word, you can bet they are talking statistical significance, which is not the same as a large magnitude of effect.

    Also, he reports r values as if they are measures of the 'strength' of an effect, but I think that's debatable - if there isn't a lot of violent behavior in general, but a lot of video game playing, it doesn't make sense to call the effect of games on violence 'strong'. Furthermore, the correlations that he calls "strong" (such as r=.3) means that about 9% of the variation they find in violent behavior can be explained by watching violent TV. He ignores the fact that the vast majority of violent behavior (91% of variation!) is unexplained by violent media.

    He tries to overstate the effectiveness of the results - he reports the greater tendency to shove one's spouse for individuals in the top quartile, etc. in the same paragraph where he says he 'controlled' for previous violence, but those appear to be raw numbers. The effects when controlling for background (which is difficult to do) are not reported.

    Speaking of the longitudinal studies: in social science terms, long term studies have serious problems with endogeneity: in other words, violent people might choose to play violent games, and not the other way around. In other words, he may have discovered that really violent people tend to like violent entertainment!

    The experimental results are a little more convincing, except that 1) it's a short-term effect and 2) the violent incidents in question are pretty trivial - the generally find rougher forms of play, typically, which isn't the same as spousal abuse, assault, or murder.

    It's been my opinion that video game playing makes people more passive and sedentary (in general) rather than violent and active. Somebody should do a study!

  97. less violence and more violent media by rev_sanchez · · Score: 4, Interesting

    If their argument was that games (violent or not) made kids fat or stupid then I'd buy that and point out that crappy TV does too, but games keep getting more violent and violence keeps going down.

    I'm not saying it's good for kids but I'm not sold.

    --
    If you didn't come to party don't bother knocking on my door. Prince '1999'
  98. Can anyone find a study on War Veterans by Calledor · · Score: 1

    and violent crime? I mean this thing about violent video games has been going on since 2D sprites battled each other in grainy death matches on 16 bit machines and probably before that. While I appreciate the power of violent ideas and concepts, they really aren't anywhere near the horror of modern warfare.

    1. Re:Can anyone find a study on War Veterans by Quila · · Score: 1

      they really aren't anywhere near the horror of modern warfare.
      Seeing somewhat violent video games on our consoles doesn't phase our kids. They know it's fake.

      However, the news scares them.
  99. So what is your point? by ShadowFalls · · Score: 1

    The way they are comparing it wouldn't be much different than me saying that the exposure to the back of my hand across your face increases the chance that you will go and shoot up a school...

  100. So there you go... by TheVelvetFlamebait · · Score: 0

    For everyone who, when confronted with the video game violence argument, said "show me a decent study that shows that to be true", this is it.

    *ducks*

    I kid, I kid! I'm sorry!

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  101. How Gaming Saved My Ass From Prison by joemontoya · · Score: 1
    I graduated from High School in the early 1980s. For those of you that weren't around at that time it will be hard to image how dangerous it was to be a young man in the 80s. About 20% of the other guys in my graduating class are dead or serving life sentences. In the years right after graduating from school I spent a lot of time unemployed and getting into various types of trouble. Like most guys that age I considered myself to be smarter than the cops and in my case it was true. Eventually though, they got lucky and I was arrested on a minor weapon's charge.

    While I was waiting for my case to come up on the docket I bought a computer, a commodore 64 and started playing Ultima. The long hours I spent playing that game kept me off the street at night and got me interested in computer programming. A friend of mine that was headed down the same self-destructive path started playing Ultima with me. We were still spent far to much time intoxicated, but atleast we were doing it while playing computer games in the crib and not while roaming around on the town armed to the teeth looking for a fight.

    The other guys we had been hanging out with decided we were boring and went on with the usual business. They were all arrested and did varying amounts of time in the state system. One of them is dead; one appears to be turning his life around finally - 25 years later; I lost track of the others.

    I have absolutely no doubt that my gamer friend and I would have ended up just like our old school buds if not for that commodore64 and Ultima. Instead of us being dangerous burdens on society, we now productive professionals paying lots of taxes. We both work in IT related fields, work we became interested in because of the time we spent hacking computer games.

    Almost all violent crime is commited by young men. Ecomonics plays a part, but the primary reason is because young men are bored, have lots of excess energy and have nothing better to do.

    The murder rate in this country peaked in the late 1980's and then declined rapidly and has stayed low compared to the 80s. I am convinced the reason that males in their teens and twenties don't roam the street shooting at each like they did back then is because game consoles and computers became widely available in the 1990s.

    I would much rather some 19 year-old get his thrills playing Manhunt or GTA IV in his parents living room than to be out on the streets smoking ice and doing those simulated activities for real.

  102. Really... by Belial6 · · Score: 1

    We should get back to the good old days when instead of fragging a guy in a video game, kids would go outside... and... physcially act out the act of cutting each others scalps from their heads. They would physically act out burning each other at the stake, and physically act out shooting each other with realistic guns that often had small powder caps to get a simulated gun sound. Obviously it is the games that kids are playing today that has turned every last one of them into a powder keg just waiting to go off.

  103. IT departments by Scamwise · · Score: 1

    IT departments are completely chock full of people who grew up almost exclusively playing violent video games.
    I bet all the other departments are just shaking in their boots when their computer breaks and some violent psychopath from IT has to come down to fix it!

    --
    Sam "to lazy to register" Look
  104. This is getting tiring... by Puma_Concolor · · Score: 1

    This whole Violent video games causes *problem of the day* is getting old real fast. When I was growing up, I watched ALL of the politically incorrect cartoons like Popeye, Tom and Jerry, Woody Woodpecker (he said 'wood' heh heh heh) and of course all of the Looney Tunes. All of these had so called "violence" and from an early age, I was taught by strange persons called "parents" that it was not real and NEVER wanted to act out what I saw. Fast forward a decade, and I played DOOM when it came out in '93 and even then I viewed it like a cartoon- it can relieve stress without hurting anyone. A few generations back Rock n' Roll was teh EvIl satan and so on.

  105. Let me guess--set up!!! by Anonymous Coward · · Score: 0

    Activist Floridia Detective talking about something or other?

  106. With all the comedy on TV, you'd think people.... by CFD339 · · Score: 1

    ...would develop a sense of humor. Its the same logic. Lots of sit-coms, but people aren't any more funny. If anything, as a culture we're losing our sense of humor pretty quickly.

    --
    The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
  107. A good week for spin-doctoring by haruchai · · Score: 1



      Intense radiation - not so bad
      Make-believe violence - right up there
      with one of the worst health threats of
      modern society.

      Yah

    --
    Pain is merely failure leaving the body
  108. Education by Cstryon · · Score: 1

    Video games can teach my child to kill. But I can teach my child why it's wrong.

    --
    Indoctrinate : to instruct especially in fundamentals or rudiments Educate : to develop mentally, morally, or aestheti
  109. smoking killers by jayp00001 · · Score: 1

    What we need to do is give away a carton of smokes with every violent video game thus balancing out the damage inflicted on society.

  110. Boredom by Shados · · Score: 1

    Aside the obvious thing that many pointed already (is it violent games that make people violent, or violent people who like violent games in the first place?), one has to consider the benefits first:

    As far as I know, the thing that puts teens and young adults in trouble the most is boredom. With the freagin attitude in this day and age that if its not "hardcore", its not worth doing, young people quickly find themselves with nothing fun or productive to do. Then they end up in drugs, fights, and all around trouble: they have to do SOMETHING with their lives, be it positive or negative.

    Come in videogames: now that they aren't considered as nerdy as they were 10 years ago, a lot of these bored teens shift their attention to so called "hardcore" videogames. While they're playing, they're not out doing stupid stuff. Take the games away from them, and they'll have to do something else. Part of em will turn to sports, TV, going out with friends... part will start getting high and doing street gang stuff.

    I'm sure there are SOME people who turn bad -because- of videogames. But while this is all hypothical, I'm sure for each person who turns bad because of videogames, there's 10 "bad" folks who are too busy blowing virtual heads up on XBox Live to think about which store to rob.

  111. Why not-Set my toys free. by Anonymous Coward · · Score: 0

    "Everyone here seems to be strongly opposed to the idea that video game violence may be related to violent behavior."

    Maybe because they fear that someone will come along and take their toys away from them? You see this with P2P and video games.

  112. And there's a pretty simple counterpoint by Sycraft-fu · · Score: 1

    That violent crime has, in fact, been falling in the US during videogames' rise to prominence. Games started really taking off in the 90s. That was when they began the transition from something that was mainly for geeks and little kids to something that was widespread for most younger, and many older people. Not coincidentally it was when the leading edge of the video game kids, the ones who'd been playing them almost their whole lives, were hitting adulthood (and thus had more money to spend on games).

    Well, when one looks at US violent crime stats, amazingly, they start dropping in the 90s and just keep going down.

    Now that's a major problem. That is when we started seeing more violent games being produced. There was a growing market of older gamers who wanted games on more mature themes, Sony was overtaking Nintendo and didn't have the "family friendly" policy and so on. Gaming in general was on a huge rise and so were violent games. Yet crime was falling and continued to fall.

    Hmm, well that's a real problem for the hypothesis that violent games make for violent actions. If more people are playing games, and more of those games are more violent, it follows logically that we should se an increase in violence if indeed games are the cause, yet we just don't.

    So any theory of games causing violence must adequately account for this. They have to show why this trend happened despite widespread gaming. If you can't your theory is not adequate as it fails to deal with all available facts.

  113. Aggression == Violence? by kreyg · · Score: 1

    I have a hard time figuring out what the article is supposed to mean. OK, there might be a correlation with aggressive behaviour, but the implication is that's bad. So, we're supposed to (moral judgement) watch bland entertainment and be sheep?

    I have two kids. I see them act out great battles. They're also just acting, in Real Life they're good, maybe even a little timid.

    --
    sig fault
    1. Re:Aggression == Violence? by prenk20 · · Score: 1

      I don't agree with the article at all, I find playing games releases my agression soo that it isn't taken out on real people. A quote from a well known video comes to mind at this time "I heard there are no respawn points in RL, if you get shot out there your dead". I mean id rather go kill someone on a video game than in real life, if anything at least I wouldn't have to clean up the mess afterwards.

      --
      >JJ
  114. Its called basic research methods by Anonymous Coward · · Score: 0

    They controlled for innate levels of aggression. Also Psychologist are well aware of leading questions and experimenter and participant bias.

    1. Re:Its called basic research methods by Anonymous Coward · · Score: 0

      except you can't actually control for a complex trait like that in a longitudinal study unless you control for other factors which they make very little attempt to do beyond socioeconomic background. even if it were true their methodology can't control for false negatives (ruled non aggressive) because of bad coding, e.g. those behaviors didn't manifest through life events at the time of study. as far as I'm concerned they can only show covariation of exposure and increased prevalence of behaviors. the argument that they have controlled for agressiveness is completely unconvincing; and controlling for confluence of other effects would likely reveal it's even more modest than is what is being suggested here (the article states that it "explains" 4-9% of individual variation and demeans the number as misleading) under stacked criteria for aggressiveness (which by the way is the fall back when these same researchers failed to show any statistically significant effect on violence requiring intervention; instead it's "pushed or grabbed a spouse in the last year" or "been convicted of any crime including non violent crimes" or "punched, beaten, or choked" which might be very misleading since "punched" can be a minor offense in context than "beaten" or "choked", again completely setting aside the likely difference in demographics between the females in each cohort that are set aside when presenting bald "facts" like this)

      i would add, there is a presumption that these behaviors are a result of exposure to violence in the media when under his methodology there is no attempt to control for time displacement as in not engaging in pro social behaviors or any behavior that make a person productive, successful and less likely to be prone to interpersonal conflict

  115. Some truth to this... by l33tlamer · · Score: 1

    The number of times I wanted to run someone off the road and jack their cars after a long gaming binge on GTA....

    --
    If I can do it, its probably not worth doing... probably
  116. Research on violence by Anonymous Coward · · Score: 0

    From TFA: "Earlier research ... showed that children who watch violent television shows and who identify with the characters and believe they are real are more likely to be aggressive as adults."

    Believing the characters are real indicates an inability to distinguish fantasy from reality when faced with other situations as well -- children who have this problem sound like they might be sociopathic or 'poorly socialized' or whatever the current buzzword is for a malignant lack of empathy.

    These studies are subjective in too many ways. Besides 'leading the witness'-style surveys and the aggravating task of verbal polls of the subjects' state of mind, how many people are inclined to act normally when they're being scrutinized in a psychology experiment?

    Just my two cents' worth. I played lots of violent video games, own many firearms, and I'm pretty well-adjusted. Could be that double-X chromosome, though.
    -J

  117. Phewwww... by slak+variable · · Score: 1

    So I guess comic books and RPGs are off the hook now....whoohooo Breakout my 2000ADs ;o

  118. packs-year unit. by DrYak · · Score: 1

    So you're saying there IS such a thing as an "amount of years spent smoking" that will predict when someone will get cancer?


    Not exactly "when" but "how much likely". (For cancer, the risk is stochastic, not deterministic)
    The score is called "Unité paquet x année" in French. I don't know about the English the name.

    Recipe (pretty simple) :
    - You take the amount of packs smoked per day.
    - You multiply by the number of years spent smoking.
    - All the years under 20 years old count double.
    - You have obtained the score.

    The risk of cancer increase as this score increases, it's never sure, but the likelihood is higher with higher scores (stochastic risk).
    Also, above a certain treshold (I think it was 30. I don't remember exactly. I may look up if someone really wants) you're mostly sure the patient will have some form of chronic bronchitis (deterministic risk for a lot of non-cancerous pulmonary diseases).

    Sorry, cancer has many input factors as well, including genetics and environment that you cited for smoking.


    So that's why score evaluating and other systems evaluating risk factors for most disease, are never based on 1 single value.
    Most of them are a list of items like : number of cases in sibblings / close family, gender-associated risk, ethnic group associated-risk, add 2 points for smoking score above given treshold, add 1 point for occupation in the list of dangerous jobs, etc.
    At the end it's an evaluation of the "score between 3 and 5 points : middle risk (less than X% occurence in Y years)" or "if more than 3 positive answers risk is increased by Z%"
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  119. Violent Games aren't the cause of most aggression by adarklite · · Score: 1

    I don't know about anyone else but after violent video games I am actually less aggressive. That is before I go to work and have to deal with those who break things and don't have the time to fix them. *Eye twitch*

  120. Oh really? by Anonymous Coward · · Score: 0

    Bullshit maybe if parents raised their children right instead of equating parenting with drugging them up with some chem-cocktail to ease their made up "medical/psychological" conditions while using it to cover theirinefficient parenting skills they wouldn't be as much of a problem. Yes there are some that are just fucked up to begin with but others aren't.
    Or to put it another way it's douchebags raising another generation of douchebags.

    1. Re:Oh really? by prenk20 · · Score: 1

      I think you'd better stop playing those violent games, looks like your aggressions coming out on us ;)

      --
      >JJ
  121. Beyond idiotic - our tax dollars down the toilet by walterbyrd · · Score: 1

    To begin with, you can not compare smoking to video games. At best, they are completely different kinds of threats.

    What about this?

    "children who watch violent television shows and who identify with the characters and believe they are real are more likely to be aggressive as adults"

    Believe they are real? By the time I was five, I certainly knew that TV characters were not real.

    And we all know that people were not violent before TV, right? At risk of invoking Goodwin's law - remember that guy with initials A.H.?

    And what is violent? Spiderman? James Bond? Bugs Bunny?

    I wish I had a Ph.D in sociology, so I could get big money for being a complete idiot.

  122. It's a Question of Direction by DarkDespair5 · · Score: 1

    1. Most violent games reward destruction of distinctly evil characters. Does this not foment desirable characteristics? Not just 'bad people' in general, but specific images of totalitarianism, world annihilation, etc.
    2. It is worth noting that if such a great, simple link existed (as TFA suggests), then it should be far more noticeable. 3. Since videogames have been known to increase visual acuity and reflexes by a significant amount (30%+), the negatives are easily matched by the positives. Specifically, first person shooters were found to have the most beneficial effect. How's that for a spin? (Source: The New Scientist)
    4. It is the greatest test of freedom of speech if one is able to tolerate what he cannot bear. The choice is what counts. I wouldn't play some games, but why deprive someone else of that right?
    5. Information overload is already here. 'Parental control' programs do not work. Free games are becoming more common. Most of my friends restricted by such device have used some sort of circumvention device (Proxies, SSH, and a variety of cunning software workarounds) to download material they aren't supposed to. None of them could be considered aggressive in any sense of the word. AKA 'You can't stop it'.
    6. If it isn't broken, don't fix it. To any politician who thinks about regulating video games, I say this: "Prove to me that depriving people of freedom and entertainment is worth it. Prove that it would save a life."
    Depriving many because of a few. Where have I head this before...? The restrictions on public broadcasts are enough.

    1. Re:It's a Question of Direction by PhxBlue · · Score: 1

      To any politician who thinks about regulating video games, I say this: "Prove to me that depriving people of freedom and entertainment is worth it. Prove that it would save a life."

      Even then, it doesn't matter. Depriving people of free speech and the right to bear arms might save a few lives, too -- but about 230 years ago, this country decided that freedom was more important than safety. I wish I had faith that the politicians who give lip service to "protecting" American citizens from themselves understood the history of the Constitution they swore to uphold.

      --
      !#@%*)anks for hanging up the phone, dear.
  123. Why let facts get in the way of cold hard opinions by RowanS · · Score: 1

    Sure, the vast majority of people who watch violent TV or play violent video games are not a threat to society. The claim that violent media are as dangerous as smoking is foolish, and not what the article actually said. But overwhelmingly research does support the contention that people can learn behaviour from watching programs and playing games, and that can make people more violent than they would have been if they'd spent their time some other way. What's remarkable is how people can dismiss all the research, much of which is painstakingly performed by experts in the field, just because they dislike the results. (Or maybe that's not remarkable, depending on how cynical you are about people's rationality.)

    An article I read earlier this year really changed my opinion on this subject. From issue 2600 of New Scientist magazine, 19 April 2007, page 33-37:

    The overwhelming majority of studies about modern media and the mind, however, have focused on violence on and off the screen. Although there has been more than 50 years' worth of research, most people seem to have the idea that, while these studies suggest there might be a small link, the jury is still out. Wrong, says John Murray, a developmental psychologist from Kansas State University, one of the editors of the book Children and Television: Fifty years of research and author of US government-sponsored reports in 1972 and 1982. Murray is exasperated by this kind of ambivalence. He says it is impossible to conclude anything other than that violence on TV has raised the level of violence and aggression in our society - and while research on computer games has begun only recently, what there is suggests violent games have an even stronger effect....

    Not everyone is affected, and we are not all affected in same way, but overall, media violence does affect viewers' attitudes, values and behaviour, Murray says. Hundreds of studies demonstrate this, so why the doubt?

    One reason is that media reports tend to give equal prominence to the naysayers. The debate also has its hired guns, with industry organisations such as the Motion Picture Association of America sponsoring prominent books arguing against any links....

    The effects fall into three categories, says Murray. There's a kind of imitation effect, where we seem to learn by example how to behave in certain situations. There's desensitisation, which means we become less shocked by and more tolerant of violence. Finally, there is the "mean world" effect, where people feel more vulnerable after seeing images of bad situations.

    These effects are not always bad. Take desensitisation - if you're training medical students you want them to get used to gore, rather than vomiting when they see blood.

    Our values, attitudes, family and education also work to mitigate the effects. Home life has a very big impact. If your family portrays attitudes that differ from the violence on TV, that really lowers the risk, says Joanne Cantor of the University of Wisconsin. "If you live in a violent area or abusive home, it increases the likelihood that violence will have an effect. But even kids with good things in life are affected. Maybe they will not be more violent but perhaps more hostile in their interpersonal relationships."

    The big picture is clear. Modern media such as TV and computer games are changing our minds, and the more we are exposed to them the greater the changes. They are making us smarter and better at some tasks, but worse at others. And there is no getting away from the fact that on-screen violence fosters off-screen violence.

    If anyone is thinking of replying to this, let me save you some time by preparing some responses.

    1. But the article doesn't repeat all these hundreds of studies, so they must be made up!
    2. And those studies must be by paid shills of the powerful liberal anti-gaming conspiracy/my mom!
    3. If all these studies show the same thing, that just shows how biased they are!
    4. And
  124. Link to Study? by Anonymous Coward · · Score: 0

    Can somebody post a link to the actual study mentioned in the Reuters article. I can't find it anywhere. There's mention of a 2003 study, but can't find anything from recent 2007.

    1. Re:Link to Study? by Anonymous Coward · · Score: 0

      http://download.journals.elsevierhealth.com/pdfs/journals/1054-139X/PIIS1054139X07003916.pdf

      The research itself is excellent, and other posters have pointed out its merits. Whoever wrote the Reuters article should be fired for misrepresentative journalism:
      - The first quote (Exposure to...) the Reuters author combined sentences from multiple areas of paper, taking each piece completely out of context.
      - The second quote (Video games are...) is accurate and verbatim.
      - The third quote (The research clearly ...) appears nowhere in the article.
      - The article misplaces the notion of public health, stating it is a threat TO public health, rather than a public health threat. There is a difference.

      Completely missing the point of research is OK. Misrepresenting the research and its conclusions is not OK.

  125. bwahahaahhaahahahahah by DragonTHC · · Score: 1

    what a crock of shit.

    we are getting less violent on a whole.

    how many men beat their wives 30 years ago? there were no violent video games when they were kids.

    no, they acted out their fantasies with toy guns and got into fist fights.

    we, as a society are becoming less violent. Our sensitivity to violence is what raises red flags about stuff like video games.

    The university of Michigan should reveal the source of their grant for that study.

    --
    They're using their grammar skills there.
  126. Double Trouble by Tablizer · · Score: 1

    My Cigarette Game will be twice as dangerous as either of them. Bwaaa haaa haa ha! I'm releasing Monica, Bill, and a Cigar 3.0 next week, little kiddies!

  127. Incorrect title and summary, again by Anonymous Coward · · Score: 0

    Nowhere in the article or the study does it say that violent games are almost as dangerous to society/public health as smoking. It only compares the correlation between violent games and violence to the correlation between active smoking and lung cancer. I have no idea what that is meant to say because it's comparing apples to oranges. You certainly cannot go from there to an assessment of their relative "dangerousness", and the study doesn't. Smoking is a choice, and the ones who are most affected are the ones who make that choice. Becoming a victim of violence isn't a choice in most cases, so I'd say something that leads to violence is much more dangerous.

  128. Wrong!!!! by pandrijeczko · · Score: 1
    No, sorry, go to the back of the class and put on your dunces hat - violent games have *NOTHING* to do with violence in society.

    Kids are like sponges, they soak up everything around them, including the endless marketing and advertising that is constantly being thrown at them. And when they get to be teenagers, at the time when they're in the most emotional turmoil, the pressure to conform and to not stand out from the crowd is immense.

    The counterbalance to all of that pressure is a strong, loving family around kids with attentive, caring parents who are constantly reassuring their kids that all the other stuff around them is the "outside" world. However, broken marriages are at an all time high, houses are so expensive in the Western World that most parents need to go and work full time, and when the parents get home from work they're naturally too tired to bother spending quality time with the kids. Consequently, the kids are thrown in front of their Playstations or left to do as they please.

    So whilst I accept that violence amongst teenagers is rising (certainly here in the UK where knife crime is on the increase), so are thefts and muggings for iPods and mobile phones - and you can attribute marketing and advertising as the cause of that in forcing kids to believe these items are "must haves".

    And whether kids are robbing from each other, bullying each other or killing each other, whenever it happens you can always ask yourself the same question - "Where were the parents?"

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Wrong!!!! by Sigma+7 · · Score: 1

      No, sorry, go to the back of the class and put on your dunces hat - violent games have *NOTHING* to do with violence in society. Citation needed. I believe that violence in society made these violent games popular, even in the "abstracted-violence" old war games such as Chess, young-child games such as Cops and Robbers, and modern video games by simple extension. This is known as the "magnet" theory - violent games attract violent individuals

      Also, violent games can easily have an inverse correlation to violence in society. The graph doesn't show causation, but can still exist by distracting potential criminals from doing violent acts (i.e. preventing violence).

      And whether kids are robbing from each other, bullying each other or killing each other, whenever it happens you can always ask yourself the same question - "Where were the parents?" The parents are not the catch-all to preventing all incidents. As you know, children are smart enough to be able to smuggle or hide something (at least temporarly), and constantly searching your child's room/bags if there's otherwise no reason to believe something is wrong would be smothering or simply tedious.

      Parents also have very little control over the high school (aside from choosing which one) that their children are forced to attend. In 99% of these schools, the schools provide no solution to any form of constant bullying that some students experience. As you also know, a student that can smuggle something into the house can easily smuggle something out (e.g. a knife, or the gun in the gun locker when they see how to pick locks.).

      The parents were there for Seung-Hui Cho. There were concerns about his behaviour and he did receive treatment for his depression, but it did not stop the massacre from occurring.
  129. 30 yrs of stats and they come up with this? by Chas · · Score: 1

    Well fuck me running!

    You mean to tell me that over the last 30 years, with MILLIONS of kids and adults playing violent video games, with the number of deaths truly attributable back to influence of video games (not just violent video games, ALL video games) countable in two digits and they're as dangerous as cancer?

    And how long have these figures been cooked? They're a bit overdone.

    Lies.

    Damn lies.

    Statistics.

    --


    Chas - The one, the only.
    THANK GOD!!!
  130. And to think... by brkello · · Score: 1

    I almost went to school there. Good thing I chose MSU instead. Go Spartans ;)

    --
    Support a great indie game: http://www.abaddon360.com
  131. Nope by BigHurt · · Score: 1

    I smoke. I play video games. From first-hand experience I can say that smoking is 1000 times worse than playing video games. I have to go outside every hour to have a smoke. I don't have to go outside every hour to play Zelda. And, Zelda won't give you cancer.

  132. Come on! by HybridPhreak · · Score: 1

    I do beleive that if someone beleives a game is real then they would use things out of the game in real life.

    Look at movies, how many people change the way they act due to a movie? MILLIONS.

    It is like a research into where the most accidents happen in the home- the kitchen, with sharp knives, slippy floors and jaggered work benches.

    Yes, games cause violence, but so do books, magazines, movies, TV shows, cartoons, music videos, etc etc etc.

    The people who lack the common sense to leave violence in a game are the ones who are the problems, (no offence - can apply to me to), not the games. The games are better ways to release anger and stress rather than going out, kitting up with guns and mowing people down in real life. In a game, you do it and get points, in real life you do it and your shot.

    Come on people. Start a poll, is it the games, or is it the people who take it too far?

    Hybrid

  133. They lost to Ohio State and now this ?!?!?!??!?! by Anonymous Coward · · Score: 0

    The reason for this article is clear folks, the University of Michigan had their ass handed to them this year in college football by The Ohio State University. What other possible reason would normally sane people use for spreading this kind of FUD...

  134. You seem to think controllers impart... by Calledor · · Score: 1

    a level of tactical training that they really don't. Don't get me wrong there are some games out there that have extremely detailed acts of violence (or so I'm told I've never bothered to pay money for something selling ONLY on violence like manhunt) but most of the violence in violent video games if fantastical at best and excessively gory at worst. Honestly if you took out the copious amounts of blood from some games they would seem a little more violent than an episode of Friends with nerf guns. Look at the most popular violent video games and you are either playing the equivilant of watching endless reruns of Saving Private Ryan, or the equivilant of watching endless reruns of Star Wars (the crappier trilogy sadly). Just because it is slightly less boring because you are actively PRESSING BUTTONS as opposed to just sitting on your arse seems to be a rather moot point.

    If I sound offended or defensive on the issue it is because I am both offended by it and defensive of video games because I really do think it is the same as trying to treat the symptom and not the disease. Is your child playing a violent video game with a devotion that borders on the religious? Then I would say you should ween them off of that. At the vary least try installing a sun-lamp in their room to help combat the lack of vitamin D. I suppose you could argue that modern controllers have controllers with trigger buttons but where does that factor in with the physical violence? Has Remmington come out with a "lil slugger" baseball bat-shotgun combo? Was there a lot of violent media during the civil war? Obviously I'm being facetious with that question but seriously at what point did people suddenly think violence came from video games rather than people being assholes? Playing devils advocate is all well and good but playing paranoid yuppy's advocate just makes society more paranoid and yuppy like.

  135. Re:Urrgh #2 by mpapet · · Score: 1

    Since when are white collar crimes & cheating at board games considered violence?
    An admittedly ham-fisted attempt to highlight the slippery slope about the ridiculous generalizations.

    a bunch of scientists can't do some basic tests to find out if an adult or child has pre-existing violent tendancies?

    You mean like in-eutero testing? There is no such thing as pre-existing violent conditions except in children with permanent developmental problems.

    Maybe you are proposing establishing a baseline for violence and then letting them play a bunch of FPS games? Let's just say experimenting on children by exposing them to violence wouldn't go over very well pretty much anywhere...

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  136. I find it slightly disengenuous by Calledor · · Score: 1

    that you say "Sparta failed too in the end" like they weren't over taken by another military force. Why don't you mention that the violent psychotics of Sparta lasted for over 300 years as their martial state? It isn't that I disagree with you but given any context of what Sparta was it's a completely and utterly retarded thing to say. If I wanted to make a simillarly retarded statement I would have to look at something like drinking water and imply that if you drink water you'll only live to maybe at most a 110 years (I suppose the human record is obve 120 but I also think that is disputed). Next time before you say something that sounds scholarly because it references history, or some popular movie, you comprehend the full meaning of it.

    1. Re:I find it slightly disengenuous by Anonymous Coward · · Score: 0

      The helots defeated Sparta before anyone else. There was nothing in the culture to let them in, so they were made slaves. That goes only to one end. That is what brought down Sparta. Lack of any of the cultural advancements that permit diversity.

  137. Prey an unarmed population ? by aepervius · · Score: 2, Insightful

    sensationalism. I am sorry, but even if 100% of the murder crime were committed by stranger (which th4ey are not, there is a good reason the husband/wife/family is suspected first), and even if 100% were committed with gun (which they are NOT), I don't think calling a 900 murder rate for a population of 55.000.000 could be called PREYING in any kind.

    The fact is, as it was already discussed in Slashdot , some type of weapon LOWER the barrier to usage. For the same reason police are more readily using a taser than a baton, joe-anybody in a situation where rage/violence escalate will have a lower barrier to violence using a firearm than say, a knive or a blunt object. Any discussion ignoring that fact is doomed to be propaganda. Allowing the population at large to get firearms, don't mean that people will be able to defend themselves better, it means that John & Jane Doe which would normally not have committed a crime because knifing would have been too much for their stomach, would readily take the firearm and fire a bullet from a safe distance.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Prey an unarmed population ? by xaxa · · Score: 1

      There's currently a campaign to stop kids in the UK carrying knives. Essentially, I think the police go into schools and point out to the kids that if they're carrying a knife they automatically raise the stakes, often as high as life. Most kids (apparently) don't realise how serious a knife wound can be. Without a knife, OK, you might lose your phone/cash, but you're less likely to be hurt.

      http://news.bbc.co.uk/1/hi/magazine/7083799.stm

  138. Social engineering and "research" by Anonymous Coward · · Score: 0

    Another example of the unending stream of intelligently-designed "research" whose real purpose is social engineering.

    Lemmee tell ya about Michigan.

  139. Violent Media by Grim+Beefer · · Score: 1

    It would seem that most people commenting here are claiming that either violent media does not generally affect people negatively, or that if it does, so what, violence is an inescapable part of nature. The argument that human beings are somehow violent by nature is just crap. Dogs will be violent hunters in the wild, or a sweet, loving companions if domesticated. Capacity is not a justification for action. Under the right circumstances we are all capable of extreme violence or saintly behavior, and, unlike any of our animal peers, we also have a conscience with which we weigh our decisions abstractly. Free will undermines any argument that violence is simply a part of us, and especially as an excusable part of male behavior. The amount of sexist bullshit that got modded up here is disgusting, and shows how little supposedly educated people have progressed. You always have the opportunity to think before you act, and no amount of rhetorical posturing can strip people of their responsibility to be decent human beings. Besides, if you really thought that violence was simply an inherent part of human nature, you should be the ones most opposed to violent images in the media! What would be worse that some inescapable part of our psyche constantly being primed to action?

    Why isn't anyone referring to evidence, as opposed to boisterous claims about being tough, etc.? I understand that the jury is still out concerning direct correlations, but it would seem that if you're going to make a strong claim that violent media does not affect people adversely, you should have some evidence to back that claim up. Meanwhile, I think the billions spent each year on advertising serve as pretty good evidence that media can influence behavior. But if consumer economics isn't your cup of tea, just take a look at your favorite state sponsored propaganda campaign to see how effectively media can manipulate people. Do you really think that massive media displays did not help the Nazis start WWII, and organize the Holocaust? Or get us into Iraq right now? I don't understand how people can so easily connect the dots between these obvious causes and effects, but somehow become dumbfoundingly obtuse otherwise.

    We don't know the extent to which violent media affects people, and we keep looking for direct, Columbine style, correlations between violent media and behavior. However, these are not the only factors to look for, because people forget the extend to which violence saturates our normal lives. For example, violent media could make us more passive concerning other real world violence. If you accept that the world is saturated in violence, you may find yourself less offended when your friend beats his wife, your president bombs some remote village, or your neighbor down the street gets shot. Also, how many people become so accustomed to the idea of violence that they find themselves easily gravitating towards the more violent ends of our society, such as the military or police forces? There are plenty of problems that could arise from having people nursed on video games and action movies behind the scopes of real deadly weapons in real situations. How many soldiers suffering from PTSD do you think had a legitimate understanding of violence prior to their enlistment? Furthermore, violent media tends to help legitimize these agencies existence as primary methods of solving certain problems, even when atrocities are committed. Why else would the military help fund certain action movies (the ones with the right propaganda message), and why else would police and military personnel find themselves far less likely to be prosecuted for things that would put us behind bars/in the grave? These are more dangerous consequences than generating the occasional serial killer/s, in my opinion.

  140. Here's a correlation for ya by popmaker · · Score: 1

    I'm not sure what kind of inferences you make thinking about this but... a) How many slashdotters play video games? b) How many of them are violent? If you take a highly video-game orientet sample, should that sample not show an increased tendency to be violent?

    I don't know. My experience of statistics and anything that has to do with induction is that you can never make any
    conclusions about anything, ever, from it.

  141. Let's play "name that song" by stormguard2099 · · Score: 1
    --
    http://greenobyl.com/ please.... think of the children!!
  142. Ignoring the obvious by CarpetShark · · Score: 1

    Get that PSP away from me, I don't want any of your second-hand fragging to endanger my health!"
    Yeah. I don't think I'll be hearing that one.


    I don't know why you'd even question it. It should be fairly obvious to any reasonable human being that seeing other humans depicted doing something, and other humans participating in a game where they play out something, is going to influence you to think similarly. We do it, chimps do it, and (arguably, but again, probably not by reasonable people) every other mammal does it.
  143. My Doctor told me... by mrbluze · · Score: 1

    that violent games were good for my asthma. The extra adrenaline rush I get from cold-bloodedly slaying thousands of imaginary characters helps open up my airways.

    Come to think of it, about 30 years ago he told my dad to smoke more cigarettes for his asthma.

    Clever doc!

    --
    Do it yourself, because no one else will do it yourself. [beta blockade 10-17 Feb]
  144. Try to take this a little bit serious by jandersen · · Score: 3, Insightful

    How about for once trying to approach this subject in a more mature way? It is so easy and so common to simply misinterpret something you don't like in way that makes sound like it is obviously crap, so you can just dismiss it, but that doesn't do justice to the subject, the people who have don'e actual, serious research into it, or to yourself and your own intelligence. Listening and understanding is not going to hurt, really.

    This research is not saying that this or that individual will necessarily be more violent after having played a video game; but it says that there is a measurable effect on average. The article doesn't detail what research method was used, but it could be something like comparing a group of people, who play violent games with a group who don't. And of course, one might question whether the interpretation of the results is correct; but jeering stupidly is not the way, I think.

    I think the reasoning behind is quite sensible: You can train your responses to situations in a simulator - this is used in many places, not least the military. So in a violent game you learn to respond with violence to certain situations; also, when you do something often enough, it becomes routine, and you feel less emotional impact from what you do. Wouldn't it be reasonable to suspect that playing violent video games might harden people against the consequences of violences to others? To most this will not be an issue, but there is a frighteningly large proportion of the normal population whose grasp on reality is not very strong - they are not very far away from a mild form of actual psychosis, one might say, and those people will be less able to distinguish between what happens in a game and what happens in reality. I don't know actual numbers, but there are more than most think. On that backkground, isn't it reasonable to research the subject of violence in the media question whether we, as a society, would not be better off there was less of it?

    1. Re:Try to take this a little bit serious by The_reformant · · Score: 1

      This makes the assumption that the game is a good enough simulation of violent behaviour to reinforce the actions involved in physical violent bahaviour. I seriously doubt that this is the case.

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
  145. Only a thousand? by SmallFurryCreature · · Score: 1

    NOOB!

    Seriously, play a game like Call of Duty and check the casualties, you wipe out more people then took part in the actuall battles.

    As for WoW, I think WW2's 50 million might just get you "we won't kill you on sight" faction standing.

    BUT I think there is a difference, fighting/killing by itself ain't bad. Martial art sports, even boxing can be great character builders, the "thing" is to respect your opponent and to know that you should never abuse your strength.

    In games, well it all depends what you are doing it for. Carmageddon was a fun game, but for me the most fun came from the insane stunts you could pull rather then driving over people, in many ways that just got in the way.

    GTA has always had a bad rep, not entirely undeserved I think, the GTA were you play a black guy had you playing a petty minded hoodlum with absolutly no redeeming qualities. One mission you killed a music producer and his girlfriend because he didn't give your friend a contract. Oh yeah, fight the good fight!

    I think that might be the key, why do you play a violent game. Compare it to hunting, some people hunt for food, some people hunt because they believe it allows them to be close to nature remind themselves meat comes from animals and not the supermarket, and some hunt because they like making small animals suffer or feel the power they have from holding a big gun to shoot a duck.

    The first kind I can life with, the second kind should just visit a butchershop but the third kind should not be allowed to hold a gun or even a stick.

    I know plenty of regular players, but the thing is, these people also play non-violent games at times. They enjoy gaming and sometimes that game is violent. There is another group of players who seem to be unable to enjoy anything else but play violent games.

    Playing manhunt doesn't worry me, if you can ONLY play manhunt and when given a copy of the sims can do nothing but set your sims on fire, perhaps you got issues.

    Then again, so far there is little evidence that actuall killers are gamers. Lets face it, sitting in front of a PC/console isn't exactly building up the muscles is it. I could go out there and enact my violent tendencies and become a brutal serial rapist, but I fear that those 15yr olds would kick my ass all over town, teengirls are so mean these days.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  146. No one's fault by CalicoDreams · · Score: 0
    This is a bit off topic but i think its close enough to count.

    Has anyone ever considered that some people are naturally 'bad' and others are 'good'? I know, simple question and hardly scientific, but seriously. Has anyone ever considered that people are pricks because they are pricks and the people are good because they are good people?

    Who is to say that violence (not to say people can not learn to do something, just that they may be inclined)? Using a very simplistic example: In pre-school there are different types of kids, there are kids who play with the blocks by themselves and there are kids who knock those same blocks down for no particular reason. There are people who form groups and talk amongst themselves and others who prefer to be alone.

    Why must we assign all behavioural actions to a singular cause??

  147. confusion of levels by Tom · · Score: 1

    Wow, that's just awful. This confusion of different levels of abstraction, this mixing and comparing of entirely different things.

    Smoking causes actual, constant, immediate damage.

    Violent games might increase the risk of violence.

    That is two layers of probability inbetween. If we weren't all hyped up with potential dangers (terrorism! look! terrorists everywhere!), we'd probably notice...

    --
    Assorted stuff I do sometimes: Lemuria.org
  148. No wonder the US is a basket case. by jotaeleemeese · · Score: 1

    A civilized state never threatens with violence their citizenry.

    Manhandling somebody that needs to be summoned to a court of law is not violent if handled properly.

    In the UK for example police do not use weapons in general, and I am pretty sure would never dream to do so to drag a tax dodger to a court. Even in some cases when a criminal is armed, violence is not the defacto response.

    I think you guys have lots to learn about how violence is used or misused (I could drag Iraq into the conversation here, but I wont).

    --
    IANAL but write like a drunk one.
    1. Re:No wonder the US is a basket case. by Peter+La+Casse · · Score: 1

      A civilized state never threatens with violence their citizenry.

      Never? What about rioting citizens, or drunken brawlers? What happens if someone resists arrest? What if the authorities think someone is a suicide bomber? What if someone attacks the police or military?

    2. Re:No wonder the US is a basket case. by j_166 · · Score: 1

      Yeah. Right on! We all know police in the UK would never ever not in a million years ever shoot somebody 5 times in the head in the metro.

      I think you guys have lots to learn about how violence is used or misused. I could drag Ireland into the conversation here, but I won't. (But I did! Suck on that!).

  149. Don't be idiotic. by jotaeleemeese · · Score: 1

    That is the case in the completely dysfunctional, racist, US jails.

    In other countries convicted criminals still have rights and can sue the government if they are not accorded the protection they deserve while incarcerated.

    --
    IANAL but write like a drunk one.
  150. What a load of tosh. by jotaeleemeese · · Score: 1

    Females are not attracted to violent individuals. They are attracted to powerful ones.

    I will let you as homework to figure out the difference.

    --
    IANAL but write like a drunk one.
    1. Re:What a load of tosh. by Plutonite · · Score: 1

      Actually, for your homework, go read the post again, very carefully.

  151. Bollocks matey by jotaeleemeese · · Score: 1

    Most gun crime in the UK is between criminal gangs and circumscribed to well know problem areas in some towns (Mostly Manchester, Liverpool, Glasgow and London). They don't go around randomly robing and executing unsuspecting passers by.

    As for your definition of growing up rapidly, well, from 0.000001% to 0.000002% is a 100% increase, which you could sensationalize it to high heavens, so go on, show us your numbers.

    Anybody coming from a really violent place (US, Mexico, Southafrica, Colombia) knows that the UK is a very safe place to live.

    --
    IANAL but write like a drunk one.
  152. in the news by nerdyalien · · Score: 0



    Today, major home entertainment companies such as Microsoft, SONY, Ninetendo annouced the termination of their popular gaming consoles. These giant severely criticised by many health professionals regarding the dangerous nature of popular gaming consoles like XBOX, PS, Wii.

    Over the years, many gaming fans died mainly due to the extreme stunts they engaged in possessing these consoles on the released day (i.e. Camping outside stores, not peeing to win a console).

    All three giants openly disclosed their intention in focusing and investing money on the Tobacco business. They find it 'less dangerous' for the end user, which helps gamers to live a long life with good health.

    That's all for today. Good Night!!!

  153. Finally hits the nail on the head.... by charibdis · · Score: 2, Informative

    I'm surprised to see an article that actually says exactly what the problem is. "The need for greater control on the part of parents and society." Parents need to stop being so lax with disciplining their children. A lot of the "problem people" in society right and in the near future will most likely be a result of this. Parent just not doing their job in the upbringing of their children.

  154. Killing spree by Char-i-o's · · Score: 1

    Haven't anyone noticed that people who go out to kill other people after playing a video game actually have some sort of, I don't know... Mental issues? If violent games make people violent, I would be locked up some time ago.

    This is actually some of the most idiotic things I have ever heard. After Microsoft claimed that Vista was 'WOW' that is...

  155. On the contrary, by Calledor · · Score: 1

    most people on this forum are criticizing it for all the right reasons and not because it necessarily disagrees with their particular anecdotal experience killing legions of fiction people (though I'd point out that again this should provide a hint about the validity of any such study given that your average die-hard-finger-twitching-nerd has played more violent video games for more years than your average poverty-level or below-poverty level violent offender has actually been alive).

    This research is not saying that this or that individual will necessarily be more violent after having played a video game; but it says that there is a measurable effect on average.

    So basically you are saying that it will not necessarily be this way but on the average it is? Well fantabulous, next time you want to make it sound like you have a noncommittal adherence to a theory just shove your foot in your mouth without pressing 'submit.' In case you missed what he was actually saying, it was something a little more extreme than your interpretation;

    "Exposure to violent electronic media has a larger effect than all but one other well known threat to public health. The only effect slightly larger than the effect of media violence on aggression is that of cigarette smoking on lung cancer," he said in a statement.

    I'm sorry but a social scientist who says that is looking for one thing; recognition.

    "The research clearly shows that exposure to virtual violence increases the risk that both children and adults will behave aggressively," said Huesmann, adding it could have a particularly detrimental effect on the well-being of youngsters.

    Mind you I'm not arguing that children should be force fed psychotic images and I think there's a certain level where developers should wonder if they are doing something because it is a good game or if it is just going to be the game males want to buy so they can show their friends they have this holy grail of obscenity (though I'd point out that children aren't exactly earning the kind of money that buys these games which even a little parental screening could determine are a little mature). Still this kind of polemic will only do two things: discredit social scientists doing sound case studies or causing hysteria among parents who are overly paranoid and think their child will try to knife them if they see an advertisement for the Wii.

    Your argument games are violence simulators is sound on paper, given that on paper one can describe things and people can further imagine a real world example of the action, which is far removed from a square screen third person shitty graphical interpretation of a fake world that video games actually have been for the better part of this controversy. I remember Columbine and the fact that the kids played Doom was mentioned as a cause and the huge bloody arsenal of weapons was apparently just the symptom. Why? Because very few kids in America have an arsenal of weapons, but they do have their video games which were then and are now advanced violence simulators compared to the benign every day goings on of public school. Remember kids if a bully beats the crap outta but doesn't play video games he's just traditional, but if you play video games and aren't violent you're time bomb. Have you ever seen a kid try a mortal kombat move? I haven't, but I have seen kids emulate steroid pumping "wrestlers" and they seem to make it by as family entertainment (which is so beyond fucked up it borders on cancerous).

    I find it funny that GTA is the poster child of violence effecting kids because if it's aping of gang culture but that vehicular manslaughter isn't in the news unless a disgruntled spouse gets a wild hair behind the wheel. Seriously you argue that a large percentage, or I'm sorry a significantly underestimated, portion of soci

  156. OMFG Idiocracy... by EddyPearson · · Score: 0, Redundant

    That has to be the stupidest thing I have EVER heard. Ever.

    --
    You feel sleepy. Close your eyes. The opinions stated above are yours. You cannot imagine why you ever felt otherwise.
  157. thanks slashdot by wzzzzrd · · Score: 1

    where else such a story would be tagged "correlationisnotcausation". sane people, even on teh intarwebs.

    --
    On second thought, let's not go to Camelot. It is a silly place.
  158. In other news by miskatonic+alumnus · · Score: 1

    The Bible and the Koran are MORE dangerous than smoking.

  159. The title of this post is strange... by ioshhdflwuegfh · · Score: 1
    ...considering that the linked article is entitled " TV, film and game violence seen as a threat", and says things like:

    Violence depicted on television, in films and video games raises the risk of aggressive behavior in adults and young viewers and poses a serious threat to public health, according to a new study.
  160. Small field of view... by grumbel · · Score: 1

    The whole focus on violent behavior is quite bullshit. Sure, a video game might cause or motivate some kids to behave violently. But given how widespread video games are used, this really only seems to be a very tiny minority, who would likely get their fix from something else when video games wouldn't be at hand anyway. I would like to have a little more widespread discussion on the topic. For example how do video games change the perception of war for example? After hundreds of hours with Call of Duty and similar games can a kid still tell the difference between that and real war footage? At which points does the fiction blend into the historic facts? This of course doesn't only include video games, but war movies, Fox News and all that other stuff as well, which far to often claim to be "based on historic facts", but have a very lose definition of 'based on'. Other questions could be: How do car games change your driving habits? Do unrealistic physic engine change the prediction of real world physics and stuff like that.

    We really shouldn't ask "Do video games cause violence?", but approach this whole thing with an open mind and simply ask "How do video games change society, how do they change the individual?". Since no matter how you twist it, they do have some influence and it would be nice to approach and identify these influences with an open mind and not turn it into a "Lets prove video games are evil"-thing.

  161. Don't tell the Maryland State Legislature by Loosifur · · Score: 1

    Fantastic, another thing you won't be able to do in a Maryland bar...

    --
    This unbiased moderation brought to you by the Porcine Aviation Group!
  162. News flash by dkixk · · Score: 1

    Research does not agree with common opinion on /. Researchers are tagged idiots. Obviously, there can't be anything wrong with violent video games as most of /. plays them and look how well adjusted a group we have here.

  163. Correlation Causality by MrMonroe · · Score: 1

    Studies like these are always popular because people like having something tangible to blame for their kids acting up that's not their own parenting. This study in no way demonstrates causality, (virtually no statistical study can, believe it or not) it merely demonstrates that violent videogames and violent people are attracted to each other, a correlation that could have several causes.

  164. About BDSM by spun · · Score: 1

    Actually, people who are into DBSM scenes, not just watching the stuff, tend to be less aggressive in real life. Real BDSM involves a lot of negotiation and sensitivity, because it's only fun until you cross a line that the other person doesn't want crossed. It's also a safe outlet for feelings of aggression. As a top, if I thought what I was doing to a bottom was turning them off, really hurting them, or scaring them in a way they don't like, that would be an instant turn off for me. It's only fun as long as they actually want you to pull their hair, slap them or call them a slutty little whore.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  165. not a study!!! by gurps_npc · · Score: 1
    Can't anyone read anymore? The reporter etc. are idiots.

    This was not new research, it was a 'meta-study'. It looked at other research, and then says that they all agree. They do agree. There is clear correlation between real violence and media violence. The problem is they make moronic claims of CAUSATION, which NO study has EVER proven.

    Yes, people that watch/play violent video TV/games are more violent.

    This is because people that are more violent like to watch/play violence.

    No, watching/playing does not cause the violence. It is the other way around.

    Get it through your thick heads, people. correlation is not causation, and the arguement is about causation, not correlation.

    --
    excitingthingstodo.blogspot.com
  166. Mod AC up by mpapet · · Score: 1

    For once a post that argues insightfully and sticks to the facts. I stand corrected on many details. Good job AC!

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  167. There's one little word thez alway leave out by Martian_Kyo · · Score: 1

    probably the journalist do that, or pr's ....just to make their statements more sensational.
    the word they always carefully leave out is.... OVEREXPOSURE
    playing violent games for too long will have negative effects
    just like it's true with everything
    too much exercise will kill you
    too much food will kill you

    I am sure that if games were all colorful and full of love, they would be just as dangerous, because people would perfer them to reality. Violent games are no less or more dangerous then any other game genre. Have someone play 50 hours of tetris and you will see what will happen. Based on my research, solitaire is dangerous as well. I have found out that 95% of serial killers had solitaire installed on their computer.

  168. Don't touch my games! by Anonymous Coward · · Score: 0

    I'm not a violent person, but if anyone tries to take my games away, I'll blow their M*****F****n heads off!!!

  169. Re:Urrgh #2 by prelelat · · Score: 1

    If experimenting on children by exposing them to violence is bad and wouldn't be go over very well then how did they do the original study?

    I grew up when no everyone had video games, typically the bully at school never had a video game, I would say he had a predisposition towards violence before he started playing video games. He may have had a chemical imbalance or a bad home life. In the case I'm thinking of I'm pretty sure it was the second one. He would have loved to play grand theft auto when he was in school but it wasn't there. So what the original poster I believe was trying to ask is how did the study eliminate those types of children who either had some chemical imbalance, had another reason to be angry and violent, or other reasons. Was there any group of children that say live in an area where there was no video games(another country) that you could sample and see what the violence rate was in children with no video games.

    I do believe if you have a problem as a child you will probably take playing video games too far. I've played cops and robbers when I was a child, that was alot more involved then a game of quake 3 arena. No parent ever thought that it was leading their children to more violence. Maybe they were wrong. But I don't understand their ethics, their methodology their sample group.

    The article doesn't give any direct numbers besides how many people have consoles and TVs. The article makes a substantial claim that smoking is the only thing worse in society but at the same time doesn't give the numbers effected by violent media or smoking, or other things like cancer, which is probably worse than smoking. It says that people who tend to be exposed to violent media are more likely to be aggressive. What is their definition of aggressive? How much more aggressive did they become. This article fails to tell us any of these things.

    I do believe that violent media will intensify aggressive behaviors, but I don't think it's epidemic. I would really like to read their study and see how all of my questions are answered. I'm sure almost all of them are, but articles can be misleading and half informative. Seeing the workings of a lab or a group you can see how the media thinks they understand and makes assumptions that can be half truths that are completely incorrect.

    So pre-existing violent conditions they exist with chemical imbalances(excess testosterone for example which is known to cause aggression) or with other causes that create violence like abusive parents guardians or siblings.

  170. Have you ever been around children???? by Anonymous Coward · · Score: 0

    The truth is obvious. I've been around many sets of kids and ALL of them have been influenced by their entertainment. One group of two boys and a girl watched dragon ball z. They spend 40% of their time thereafter engaging in "mock" fights. My nephew watches naruto. He spent 60% of his time trying to punch me in my back and stomoch ...

    Do we change that much over the course of 20 years that entertainment has NO effect on adults. It just takes longer with us..

    1. Re:Have you ever been around children???? by Real1tyCzech · · Score: 1

      Perhaps those children could use some actual parenting.

      Ya know...

      Just a thought.

  171. Books By Covers by EgoWumpus · · Score: 1

    See, people who seem to be 'suffering' in pornography is not particularly offensive to me. People who are suffering, however, is. The problem with pornography and, more importantly, the porn industry is not that some of the depictions are dark, but that there are a lot of people (mostly young, uneducated women) who are driven to it out of a maladjustment of some sort; so called exploitative pornography. And that's not something you can sniff out just by looking at the people involved.

    --

    [Ego]out

    1. Re:Books By Covers by hey! · · Score: 1

      OK, let's assume we all understand the difference between characters and actors. Therefore we can all make distinctions between depictions of violence and depredation and actual violence and depredation, and react to them differently.

      Actual infliction of non-consensual violence is, I hope we can agree, evil and a crime. It is inappropriate to use the word "offensive" for this, because it falls far short of the thing.

      Depictions of non-consensual violence are, I hope we can agree, not necessarily evil and not in any case should they constitute, in themselves, a crime. It is sometimes appropriate to use the word "offensive" for this kind of thing, other times it is not.

      Whether or not I find a particular depiction offensive has no bearing on the rights of other people to watch and enjoy such material. On the other hand, their watching and enjoying materials can reasonably have a bearing on what I think about those people. As long as I keep my nose out of their business, I can dislike whomever I wish for whatever reason I wish; as long as they keep their nose out of other people's business, they should be free to go on enjoying their offensive pleasures.

      People seem to confuse legal, ethical and aesthetic concerns. Just because something offends me doesn't mean that it is unethical -- although it may be. Just because something is unethical doesn't mean it should be illegal.

      Now there's an interesting philosophical question in here: is there some kind of interface between taste and ethics. There is one system of ethics under which there might well be a link: Aristotelean virtue ethics. In this system of ethics, one considers the impact of an act, not against a framework of rights, or by their utilitarian value, but by its impact on one's character. What's interesting here is the degree to which the chain from taste to ethics to politics can potentially be examined empirically. If a certain form of entertainment alters one's character, it should be possible to find measurable evidence of this.

      I am personally skeptical of such claims, because I think that entertainment is only a very weak influence on a person with a healthy social life.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    2. Re:Books By Covers by zombie_striptease · · Score: 1

      This is a good point, and something that it would be cool for the GP to clarify which he was referring to. Some have assumed that consensual BDSM is what's being referred to, which IMO is a very different thing from a shoot where the guy gets rougher than was agreed to and the girl is trying to call it off but the camera keeps rolling.

    3. Re:Books By Covers by EgoWumpus · · Score: 1

      Just because something offends me doesn't mean that it is unethical -- although it may be. Just because something is unethical doesn't mean it should be illegal.

      Um, I think that something that is unethical *should* be illegal. It should not be accepted by the society.

      I think Aristotelean virtue ethics are a bit dated to work off of. There is a reason they came first; they're rather unsophisticated. Is there a link between taste and ethics? I think there is a link between ethics and tolerance, and certainly things I wouldn't tolerate I find distasteful, so I expect there is a link - but perhaps that is not what you meant?

      Suffice to say, I think that depiction of, well, anything, can hardly be considered unethical. In some contexts it certainly can be used to an unethical end, but the depiction itself is not the unethical part. Certainly consenting adults should be free to examine what depictions they choose, as presumably they have agency to examine the depictions with a modicum of power - such as that given to you by a healthy social life.

      And, of course, you are certainly free to dislike someone for whatever reason you wish. But there is no guarantee that reason is an ethical reason.

      --

      [Ego]out

    4. Re:Books By Covers by hey! · · Score: 1

      Um, I think that something that is unethical *should* be illegal. It should not be accepted by the society.


      Counterexample: I am a moderate drinker. I drink two or three drinks a week. It is not unethical for me to have a beer. I have a friend who is a reformed alcoholic. He can't risk drinking a beer because he has found he slips off the wagon to easily. I have another ex problem drinker friend who does have an occasional beer; it doesn't seem to create problems for him.

      Each of our ethical situations with regard to drinking is different. Same act, different implications.

      It is also the case that some laws cause more mischief than the harms they are meant to prevent. If I hear a rumor that a person is having an affair, it is usually unethical for me to repeat that rumor. However a law against gossip would not only fail, it would almost certainly be used harmfully.

      I think Aristotelean virtue ethics are a bit dated to work off of. There is a reason they came first; they're rather unsophisticated.


      This is irrelevant. The fact that utilitarianism and deontology were formally formulated later does not mean the underlying ideas didn't exist in Aristotle's time; aretaic ethics happened to be formalized first. Like all things, such systems go in and out of style. Modern philosophers often use different systems as frameworks in which situations can be analyzed; e.g.,if you take a utilitarian viewpoint, then such and so will be a concern. You can see the usefulness of aretaic ethics as a framework in my counter example.

      Is there a link between taste and ethics? I think there is a link between ethics and tolerance, and certainly things I wouldn't tolerate I find distasteful, so I expect there is a link - but perhaps that is not what you meant?


      Actually not. It is true that one might choose to despise what one detests, but one doesn't follow the other. What I am saying is that it is plausible that in some cases the cultivation of taste is also the cultivation of character, in which case aesthetic judgment might have ethical implications. I don't hold that opinion personally, but I consider it a plausible question to consider.

      Suffice to say, I think that depiction of, well, anything, can hardly be considered unethical. In some contexts it certainly can be used to an unethical end, but the depiction itself is not the unethical part.


      This strikes me as quibbling. Depiction itself is an act undertaken for some end or another. Therefore some depictions are ethical and others are not, unless depictions are in some special class of actions that are inherently morally neutral. However, that is not say that depicting a certain act, such as rape or murder, is necessarily unethical or necessarily ethical. If you assert that some movie depicts act X, it doesn't give enough information to decide whether the depiction is ethical or not.
      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    5. Re:Books By Covers by hey! · · Score: 1

      Let me clarify. I find consensual BDSM distasteful, however I do not find it offensive per se, nor do I believe it is immoral. If I see a store displaying BDSM wares, I would find it amusing; if the store was showing video depictions of consensual BDSM, I would find it offensive.

      This is my personal stance here only; I offer it because it illustrates that distasteful, offensive, and immoral are all DIFFERENT things. Most movies are about illegal or immoral acts; however it does not follow that the depiction of these acts are distasteful. On the other hand certain perfectly moral acts, such as gay sex, are distasteful to me; I would find depictions of such acts that I could not avoid to be offensive.

      Distaste is purely subjective. I believe morality is basically objective, although circumstances vary widely from individual to individual. Offensiveness has to do with disregard for the feelings of others, and is a matter of bad manners.

      The classic "goatse.cx" link of Slashdot didn't lead to an depictions of anything immoral; it was just distasteful to most people and therefore the links were offensive.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    6. Re:Books By Covers by EgoWumpus · · Score: 1

      Counterexample: I am a moderate drinker. I drink two or three drinks a week. It is not unethical for me to have a beer. I have a friend who is a reformed alcoholic. He can't risk drinking a beer because he has found he slips off the wagon to easily. I have another ex problem drinker friend who does have an occasional beer; it doesn't seem to create problems for him.

      Each of our ethical situations with regard to drinking is different. Same act, different implications.

      It is possible we're dealing with very different ideas what 'ethics' are. It is not unethical for a recovering alcoholic to drink. It is, perhaps, a choice contrary to their goals - but drinking is not itself unethical. Nor would you find, I think, many alcoholics - recovering or otherwise - who believe that it is.

      Implications are, of course, different. But the consequences of a thing does not always impact the ethics of it. I might, for instance, set up my own Morris Dancing studio. But perhaps simply because the Rhumba is 'in' right now, it would be a failure. It's not unethical for me to start a failing business - just not in accordance with my goals. That is why there are 'ethical considerations' and, say, 'aesthetic considerations'.

      Perhaps, in your original post you were getting at the fact that in regarding the aesthetic considerations of porn, you find yourself considering avoidance in situations where the aesthetics are displeasing, or 'offensive to your aesthetic values'. I definitely took the question, though, in terms of an ethical consideration. The only ethical question remains, "Was it created ethically?" And therein only if the viewing of it supports the creation - which you can reasonably assume it does.

      If I hear a rumor that a person is having an affair, it is usually unethical for me to repeat that rumor. However a law against gossip would not only fail, it would almost certainly be used harmfully.

      It is not unethical to gossip, it's unmannered. Typically speaking I define manners as 'behaviors used to show respect'. Usually it's respectful to act ethically, and it's always disrespectful to act unethically. But there are some behaviors that you can engage in which are crude, but ethical. For instance, cracking someone's ribs in order to give CPR, or rudely telling someone to get out of the way in an emergency situation. (Note; I am separating the concern of 'effectiveness'.) So, while the two are linked, I don't know that they are so closely linked as you imply.

      This strikes me as quibbling. Depiction itself is an act undertaken for some end or another.

      Perhaps you see it as 'quibbling' because you're taking 'depiction' as an act rather than a physical object. Acts can clearly be ethical or unethical; that is not the point. Acts should clearly be judged based on that. But the product should be judged on somewhat separate terms (causing, quite often, a mess of "do the ends justify the means"?). I'm saying that physical objects are not inherently ethical or unethical, be they pictures of loved ones, videos of BDSM sex acts, or bombs. But if you portray any of those in certain lights - contexts, if you will - then you can have an ethical or unethical situation. Which, I would note, is very nearly what you said.

      ""Every difference of opinion is not a difference of principle. We have called by different names brethren of the same principle." -Thomas Jefferson

      --

      [Ego]out

    7. Re:Books By Covers by zombie_striptease · · Score: 1

      Ah, thanks for clearing that up :)

      I think our definitions of "distasteful", "offensive", and "immoral" are calibrated a bit differently (I've realized while reading through this thread that I don't often think of myself as offended by things; there are simply things I avoid). I think I still understand what you're getting at, though. I'm afraid I assumed by your original statement about "People suffering" skeeving you out that your stance was a moral absolute, and I was confused that you might treat depictions that (debatably) didn't involve actual suffering in the same light. But yes, taste is quite subjective and you're quite free to be offended by whatever, whether due to moral, aesthetic, or other considerations.

    8. Re:Books By Covers by Lemmy+Caution · · Score: 1

      Ethics, generally speaking and as an intellectual discipline, includes many elements that your personal definition excludes, including questions of self-harm and the kind of behavior covered by gossip, cruel jokes and the such. Your definition which limits it to those actions which can be covered by public policy is highly idiosyncratic.

      In other words, "I do not think it means what you think it means."

    9. Re:Books By Covers by EgoWumpus · · Score: 1

      includes many elements that your personal definition excludes, including questions of self-harm

      I'm sorry, I don't see where I said that...

      Ah, but I do see where you may have arrived at that conclusion. It is, of course, a bad idea - and reasonably under the aegis of 'ethics' - to inflict self harm. It is, in fact, something we legislate. However, the 'act of drinking' is not inherently a self-harming action, any more than jumping in the water is. Both can, given the right context (an alcoholic or someone who cannot swim) cause harm, but neither is an unethical action.

      ...the kind of behavior covered by gossip, cruel jokes and the such.

      I'm just baffled where this becomes an ethical question. Specifically, I am baffled how something like 'free speech' can be ethical, but 'gossip' can be unethical. I find that highly idiosyncratic.

      --

      [Ego]out

    10. Re:Books By Covers by Lemmy+Caution · · Score: 1

      "Free speech" isn't ethical per se. I have the freedom to say thing that are completely neutral - for me to say that "blue is my favorite color" is not ethical insofar that not saying so would be unethical.

      There is actually a Buddhist saying about speech. Before saying something, ask yourself: is it kind? is it necessary? is it true? If you cannot say "yes" to at least two of those three questions, one should not speak. Gossip may be true, but it is never kind and it is usually not necessary. It can besmirch reputations and cause ridicule. Suppose I caught you picking your nose when no one was looking, and I took pictures and told everyone. While it would be a true claim that I had, in fact, seen you picking your nose, the effect is to humiliate and marginalize. I don't think it should be illegal for me to make this observation: freedom of speech protects me, as it should. But I certainly think it would be unethical for me to act this way.

    11. Re:Books By Covers by EgoWumpus · · Score: 1
      The Buddhist path of right action is certainly to be respected, but I stand by the idea that there is a difference between

      manners and ethics. Perhaps a rather blurry line, as you suggest; is it right to gossip? No, probably not. Is it wrong; I can't say that it is that, either. While there is certainly malevolent gossip, most gossip is not, in fact, meant in that manner. It's hard to say that ethics covers it; nor should the law.

      Malicious action, such as defamation, though, is unethical - similarly, defamation is (in theory) covered by the law, and sometimes other codes of conduct.

      I might also suggest, at the risk of getting way off topic, that your seeing my picking my nose and talking about it is not very much a reflection of me. The proximal effect might be to 'humiliate' or 'marginalize' me, but it is actually my actions that would cause that by engaging in the sillyness. The underlying effect is actually to reflect on you. I don't think this sort of human interaction - especially given the admittedly trivial, grade-school example - is something that ethics, per se, covers. Manners definitely does, though.

      --

      [Ego]out

    12. Re:Books By Covers by Lemmy+Caution · · Score: 1

      As someone who has, in fact, read widely and studied (both in and out of classroom settings) ethics in the Western philosophical tradition, I can assure you that it does. And that example can be amplified to issues that, for example, affect your employability.

      Law is generally about the creation of an ordered society, not the management of right and wrong on a personal level.

    13. Re:Books By Covers by EgoWumpus · · Score: 1

      Well, I can hardly say much to counter that without whipping out equally unsubstantiated and meaningless-to-the-conversation credentials. I am sure, though, that if you're as widely read as all that, you will recognize that the many different forms the discussion has taken over the years have, at least in a few cases, suggested exactly what I'm positing; that the well-ordered society encourages ethical behavior by punishing unethical behavior through laws - whether or not you actually agree with that point.

      If, on the other hand, you were only ever objecting to my not crediting a field of study near and dear to your heart with the specific territory you hold to be the case, let me sincerely apologize. I recognize that moral philosophy has rather a weight of academic years behind it, and there is a traditional standard there that it is by no means wrong to adhere to. I do not hold it to be relevant in this case, but I appreciate your disagreeing with that idea.

      --

      [Ego]out

  172. video games made me cut off my testicles by Anonymous Coward · · Score: 0

    But I donated them to charity.

  173. Meta-analysis of crap gives crap by tgibbs · · Score: 1

    Yes. It's called meta-study.


    Garbage in, garbage out. If you actually look at the primary literature relating videogames to violence, it is pretty much all crap. To begin with, most studies report some measure of "aggression" (and often proxy measures, at that) rather than actual violence. They are two very different things--it is good for a football player to be aggressive, not so good for him to be violent. Then there is almost never an appropriate control that produces similar levels of excitement and overall arousal--some other entertainment, such as a football game, for example, with equivalence evaluated by measurements of heart rate and blood catecholamines. So the studies tend to confound the specific effects of videogames with overall arousal. I cannot imagine that any person who did not approach the issue with a bias against video games would take this stuff seriously.

    Moreover, as videogames have gotten more popular and more realistically violent, crime rates have fallen, and fallen most dramatically in the very age group that most plays videogames. That doesn't prove that videogames don't contribute to social violence, but it does prove that any pro-violence effect is insignificant compared to other social and demographic factors impacting violence.

    In contrast, the statistical correlation between smoking rates and deaths from heart and lung disease is clear and obvious.
  174. Alcohol...not smoking by Traa · · Score: 1

    Perhaps they should have compared violent video games to alcohol abuse rather then smoking.

    Every cigarette is bad for you, but that can't be right for video games. Zelda is violent, but hardly a thread to yourself or the people sitting next to you. Video games also hardly suffer from a 'second hand look' syndrome.

    Alcohol is addictive. Long term use can have negative effects on your body and can lead to issues in society. Seems like those qualities have more potential as a comparison.

    Education, education, education.

  175. Couch Potato by Databass · · Score: 1

    Given the increasing rates of obesity, I'd say the connection between sitting around playing games more and becoming more overweight is at least as important as the supposed link between games and violence.

  176. Huesman is Biased? Never! by Anonymous Coward · · Score: 0

    I know this professor. I've read his research. I also have too much experience looking into his "correlations." Most of his research shows a correlation so small and minute that it can be written off entirely as coincidence- NOT causation. He uses bar graphs to show a .10 percent difference at a maginification of 1000x so the difference between 1.10 and 1.20 looks HUGE! Is this guy biased? Please- he's spent his life's work following around the same kids from 30 years ago looking at the social causes of violence and has focused in on violent media as the one and only culprit. Now he is in the media today for doing a study on past studies from the "un-biased" researchers like Bushman, Freedman and Grossman. Huesman, like many college professors looks out entirely for #1 and media hits justifies his "research." Everything from these researchers of media and video game violence needs to be taken with a huge grain of salt- every last paper can be ripped down by merely looking at who funded them in the first place. Video game violence is a buzz word and it is sure to get you the headlines- which is all the egotistical Huesman wants (we watched at least one interview that Huesman has granted with major news networks, or his favorite when he testified in front of the government, at least once a week in his class.) Like my friends and I did in college, write this joke researcher off entirely and encourage others to do the same.

  177. Wrong! by Anonymous Coward · · Score: 0

    A) It's Roe v. Wade. The order you list people in a case is meaningful.

    B) Unfortunately, when you examine countries other than the USA, that alleged cause & effect vanishes. You should know that a sample size of one is utterly meaningless, especially when it's a single example cherry-picked from a wider set of examples, most of which do not support that hypothesis at all. On the whole, the evidence is very clear: there is no meaningful link between legalized abortion and drops in the crime rate.

  178. WoW by neminem · · Score: 1

    "Just WoW" indeed - WoW is almost as dangerous as smoking. :p

    I know a couple kids who dropped out of college primarily because of WoW...

  179. Haven't seen this posted so... by Rogue974 · · Score: 1

    I am really late in getting to this article and not many will see this, but I found one thing REALLY interesting... Quoted from the article, "The findings, which are reported in the Journal of Adolescent Health, support earlier research which showed that children who watch violent television shows and who identify with the characters and ****believe they are real**** are more likely to be aggressive as adults." I added the **** to highlight. This research is done around people who believe the television characters are real. I have a 7 year old, and I know for a fact he knows the difference between reality and tv shows. I suspect but don't know for 100% certain because we haven't talked about it, that my younger children understand as well. People older than age 8 who watch tv shows and think the characters on tv are real people have extreme problems of their own. At a very early age, children realize that tv shows are shows and no longer think the characters are real. Those who do not have other problems and will more than likely be part of the society who insists that the WWF is real and not staged and that part of the population has it's own problems and shouldn't be used to study and make assumptions about the affect of something on society.

  180. Sonic the Hedgehog by SupaYoda · · Score: 1

    Keep those Sonic the Hedgehog players away from the jewelry stores. I hear that bad things can happen.

  181. Talk to Your Kids! That's it! by Anonymous Coward · · Score: 0

    "The findings, which are reported in the Journal of Adolescent Health, support earlier research which showed that children who watch violent television shows and who identify with the characters and believe they are real are more likely to be aggressive as adults." ^That is the key to this article. The study, in my opinion, hasn't said anything new at all. But the comparison that smoking is the only other greater danger, I don't see how they came up with that.

  182. Violent Media != Violent Behavior by Anonymous Coward · · Score: 0

    From what I've read previously-- consumption of violent media does not lead to violent behavior, it leads to the desire to consume more violent media-- and people who are violent tend, for the most part, not to consume violent media for one reason or another. To date, I have not read anything that suggests otherwise and that leaves me skeptical of the article.

    There seems to be stigma that "well, they must be related, it's common sense, both involve 'violence'"-- no, this untrue, both being subsets of violence does not constitute cross-correlation. Somehow, people just make bad assumptions (probably because the human brain is designed to group and categorize as part of its functioning), but it leads to "it's common sense" type statements.

    When it comes to video games, they are really nothing more than mental exercise, violent or no. Games are how animals in the wild learn to be adults-- same here with humans. What seems to get lost in these "harmful to us" discussion are limits and moderation. When it comes to physical exercise, you shouldn't let a child start at heavy lifting and you shouldn't let them run around all day-- limits should be set and expanded as they grow and children shouldn't be allowed to focus on any single activity for too long lest they will have trouble coping with the simplest of things when they reach adulthood. In similar fashion, you shouldn't let a child start with "inappropriate" games and shouldn't let them excessively play any game-- again, limits and moderation-- it's probably a parent's most important job in raising their children.

    I will remain skeptical of the article until I begin seeing more of a volume of evidence-- as it is now, the evidence debunking the article appears strong to me and makes more sense to me as well. My daughter at age 2 knew the difference between fantasy and reality, which I've notice is quite normal-- I've also noticed that children that cannot tell the difference tend to have deep lying problems that can lead to violent behavior, but in of themselves have nothing to do with violent media. The fact that this article suggests "greater control on the part of [...] society" bothers me greatly. It suggests that society should take part in the raising of my children-- I cannot disagree more. Parents should raise their children. Society's role should be confined to holding parents responsible for their children within the normal capacity of parenting and reassigning parenting in the cases of abuse or great negligence.

    I could rant on for a long time on the subject. Any, here is some interesting reading...
    "Reality Bytes: Eight Myths About Video Games Debunked" by Henry Jenkins, MIT Professor: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html

    My two cents.
    --Dave Romig, Jr.

  183. Lies, Damn Lies by rtechie · · Score: 1

    It's important to carefully understand what it is we're talking about here.

    1) This article is old. The study was published in 2006.

    2) This is NOT a study but a META-study that compiles results from lots of previous studies. This is very important. Long experience has taught me that META-studies tend to heavily reflect selection bias in the experimenter because they only select the studies that reach the conclusions they want. Experimenters also often present a false sense of accuracy about the studies because they only report their conclusions, not the methodology or it's flaws. Of course they're referenced, but journalists rarely bother to check the references (or even read the study).

    3) Huesmann and Bushman have based their entire careers on the study of aggression. They have shown very consistent results in their studies that clash (very consistently) with the results of other researchers.

    4) Their methodology is based on a very subjective definition of "aggression". For example, they consider an argument (ANY argument) with a spouse as "aggression". Everything is self-reported, so the subjects can easily inject their own bias. There is selection bias by the experimenters as to what counts as "violent media". By their criteria, essentially ALL media is "violent media". If you define all media as "violent" and all behavior as "aggression", it's pretty easy to draw a correlation between "violent media" and "aggression.

    5) Studies that are based on more objective criteria, like violent crime convictions, show that there is NO correlation between media exposure and violence. They ALWAYS show that violence is closely associated with the family environment, NOT media. This is why researchers like Huesman and Bushman shy away from more objective criteria.

  184. I reject your concept of gender roles... by Card+Zero · · Score: 1

    That's why females will take a warrior over a wimp - they too have instinctive attraction to the alpha male who will give them healthy children and security. Actually, traditional gender roles have very little to do with biology. They're more of a social construct.

    In other news, not all relationships are male/female, not every woman wants children, there are chicks who play Halo (or even read Slashdot), and I'm engaged to a man who loves Beautiful Katamari. If humans ever had an instinct as powerful and universal as what you're describing (i.e., that it dictates all of our actions despite our ability to make conscious decisions), we evolved out of it centuries ago.

    Unfortunately, when people believe that they are supported by "instinct" or some other biological process, it's a lot easier for them to justify weird ideas about human behavior, like attempting to draw a causal relationship between violent video games and violent actions. Or promoting the idea that all women must act a certain way because it is programmed in their genes to do so.

    1. Re:I reject your concept of gender roles... by Plutonite · · Score: 1

      I think you misunderstood. I never said that all women think this way or that all men enjoy these things, and I don't understand where you got the "dictates all our actions" bit. Your fiance might like Katamari, and at the same time may love Grand Theft Auto. Maybe you play Halo.. all this is completely irrelevant. Also: social constructs do not exist across racial AND cultural AND religious AND geographical boundaries unless they have some strong (and usually very vital) grounding in biological instinct.

      There is simply no denying the fact that physical dominance and charisma in males are almost universally found attractive by females. I do not have to account for every little mutation in human desire or sexual orientation to rationalize this. It is also not a secret that people enjoy competitiveness, and speed, and combat and many many things that we inherit genetically even from species that precede us, that are beneficial to our survival. It does not take a feat of imagination to see why human beings that are strong (both genders) in all senses of the word are able to survive and let their offspring survive. This is not a "weird idea".

      Human psychology is a very complex thing precisely because of this interplay between cognition and instinct that you are touching on. Neither rules the other, though one would hope the former overcomes the latter in modern society. I don't see how anybody can use what I've written to suggest that video games cause violence or crime, and I really can't see what's wrong with women (or men) acting "a certain way because it is programmed in their genes to do so", if that has historically helped the human race to not die out. You detest the idea because human beings like to think they are so damn independent and in charge of everything.. yet another instinct at work (ego). Try walking into a bar tomorrow night, and take a look at the highly evolved specimens.

  185. The research clearly shows... by Loopy · · Score: 1

    ...that numbers are like PoWs: beat them up enough and they'll tell you anything you want to hear. Kinda like the research on "global warming." Or how they're changing the basis by which they name tropical storms and then trying to insert extrapolations based on the new data into charts combined with old data. /sigh

    Whatever happened to Ye Olde Scientific Method?