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New Transgaming WineX Release

Thunderbird writes "Transgaming released a new version of WineX. Winex allows you to run x86 windows games and programs on x86 Linux. It includes allmost full directx support (up to 7 including direct3d). " I'm still skeptical of their business model, but I subscribed anyway in the hopes that The Sims and its expansion packs will work soon. They look legit, although I only own 2 windows program (The Sims, Diablo 2, and their expansion packs) so I don't have much to test it on.

318 comments

  1. The Sims by slycer · · Score: 1

    Judging by the page linked to in the article, it looks like the Sims is already working using WineX.

    "MandrakeSoft and TransGaming Bring Gaming to the Linux Desktop"

    1. Re:The Sims by Lussarn · · Score: 1

      Transgaming have there own "The sims" htat works but it only sjips with Mandrake gaming edition. The windows version does not work.

    2. Re:The Sims by aratuk · · Score: 3, Informative

      Quote from transgaming's website: "Packaged Windows version will *not* work well with standard WineX due to lack of optimizations".
      So if you own the sims for windows and want it to run on linux, you're SOL unless you want to shell out another 70 or 90 dollars.

  2. Re:Could by nagora · · Score: 0, Offtopic

    no

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  3. Macrovision ??? by dago · · Score: 3, Flamebait

    Did someone else noticed that transgamin has licensed macrovision safedisc copy protection ?

    At least linux programmers will be able to protect their work from piracy and stop the widespread copying of cd containing GPL software.

    That's a big hope for the hole FSF foundation which will be able to maintain its value and retribute its shareholders.

    --
    #include "coucou.h"
    1. Re:Macrovision ??? by goatboy_14 · · Score: 5, Interesting
      Your one of those people who should really learn to read the entire page before posting.

      From the page (about half way down):
      Issued on Tuesday November 27, 2001

      The long-awaited WineX update is now available to subscribers in the download area. The full list of changes is below:

      • Support for running SafeDisc protected games, like Alice, Sacrifice, etc

      So there you have it. They probably had to license SafeDisc so the could properly run protected software.

      Don't feel bad, these mistakes happen to all of us. ^_^

      (BTW: since I'm on the subject of corrections, the hole your thinking of is 'whole' as in everything, not hole as in an empty space. Hehe.)
    2. Re:Macrovision ??? by tyrius · · Score: 1

      I would figure that the copy protection was licensed to grant WineX the ability to play those Windows games that are protected with safedisk. Many windows games are protected with Safedisk and won't work at all if your hardware and software doesn't support safedisk. This is mostly transparent with new CD drives and Windows but will certainly have to be considered under linux. In any case the intellectual property of game developers should be protected (even) under linux.

    3. Re:Macrovision ??? by WyrdOne · · Score: 0

      Heheheh SafeDisc Protection.....You can get around it in about 5 minutes if your really want to. It's really not safe anyways.

      Besdies it has been licensed so they can support running of safedisc encrypted games.

    4. Re:Macrovision ??? by Anonymous Coward · · Score: 1, Interesting

      How long is it before Microsoft leans on Macrovision to not license SafeDisk to companies that write software for x86 systems that do not have a Microsoft OS???

    5. Re:Macrovision ??? by Rogerborg · · Score: 1
      • Your one of those people [...] (BTW: since I'm on the subject of corrections, the hole your thinking of is 'whole' as in everything, not hole as in an empty space. Hehe)

      BTW^2, the your you're thinking of is "you're" as in "you are", not "your" as in the possessive. Hehe. ;-)

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    6. Re:Macrovision ??? by Rogerborg · · Score: 2
      • Did someone else noticed that transgamin has licensed macrovision safedisc copy protection

      Yes. Further to that, I wonder how it's being distributed, because Transgaming claim that:

      • "The complete source code to TransGaming WineX is available through VA Linux's SourceForge website"

      Any idea if the Macrovision Safedisc code is in there? (I know, I know, I'll find out myself tonight).

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    7. Re:Macrovision ??? by dago · · Score: 1

      Yes, I had noticed that (before posting).

      I supposed that that was the main reason for licensing macromedia protection stuff.

      -

      --
      #include "coucou.h"
    8. Re:Macrovision ??? by Eccles · · Score: 1

      Did someone else noticed that transgamin has licensed macrovision safedisc copy protection ?

      Yeah, yuck. One of my hopes for Linux was to be able to avoid having to sort through my myriad CDs for the one I want at a given time; and even more so, to avoid that for my kids, whose CD handling isn't as gentle as one might desire.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    9. Re:Macrovision ??? by Fjord · · Score: 1

      When did Wine go GPL? Alexander is very much against that.

      --
      -no broken link
    10. Re:Macrovision ??? by Oztun · · Score: 3, Informative

      To answer your question...

      Following your link the very first sentence reads:

      The source code to TransGaming WineX (minus copy protection related code, for now) is available through VA Linux's SourceForge website.

    11. Re:Macrovision ??? by gavriels · · Score: 5, Informative

      The copy protection related code isn't available on SourceForge for the moment due to DMCA concerns, amongst other things. We've just updated the source code page to mention this.

      -Gav

      --
      Gavriel State, CEO
      TransGaming Technologies Inc.
      gav@transgaming.com
      http://www.transgaming.com

    12. Re:Macrovision ??? by Anonymous Coward · · Score: 0

      The big problem is that Safedisk cracks usually break multiplayer for games where the server authenticates the executable. Although its still possible to get around it, Wine rarely works with those type of cracks.

    13. Re:Macrovision ??? by Unknown+Bovine+Group · · Score: 1

      Macromedia != macrovision (safedisk)
      Macromedia is the company that gives such wonders as Flash, Director, and now ColdFusion.

      --
      m00.
    14. Re:Macrovision ??? by Rogerborg · · Score: 2
      • Following your link the very first sentence reads: The source code to TransGaming WineX (minus copy protection related code, for now)

      Neat! I posted a cut-and-paste of that sentence, so Transgaming have updated it very rapidly. Good for them.

      --
      If you were blocking sigs, you wouldn't have to read this.
  4. Wolfenstein by NicolaiBSD · · Score: 2, Informative

    Why would one use Wine to run games on linux when the linux port for Return to castle Wolfenstein has just been released?

    1. Re:Wolfenstein by Anonymous Coward · · Score: 0

      to run the other games as well

    2. Re:Wolfenstein by yatest5 · · Score: 1

      Yes - this is very informative! I cannot think of *any* reason why anyone would want to run any other games apart from this.

      Sarcastic Ed.

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    3. Re:Wolfenstein by ThatComputerGuy · · Score: 2

      This is horrible, you have to have bought the win32 ver of RTCW before you can use the linux version, as it needs the various PAK files and whatnot.

      Also, single player has been disabled: "This release doesn't contain the single player binaries of the game. The menu command to switch to single player is present in the interface, but it is completely inoperant."

      Forget it. Maybe when single player is activated I'll go for it. I don't want my gaming to depend on fools whose "low pings only" servers won't accept a 50 ping..

      --
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    4. Re:Wolfenstein by nomadic · · Score: 1

      So you're making the assumption that the only game anyone would ever want to play at any time is Wolfenstein? That's a pretty weird assumption, even for slashdot...

  5. I hate to say it.... by pwagland · · Score: 3, Insightful

    ...but will it run Civilisations 3?

    This is about the only game that I want a windows box for at the moment.

    1. Re:I hate to say it.... by arminh1974 · · Score: 1

      Really? If you're based in the UK I sell you mine really cheap. Civ III has been the greatest disappointment since Black&White. You might want to play-test it before you purchase or buy from a place with a return policy. Here in the UK you can't return software at all. -Armin

    2. Re:I hate to say it.... by Anonymous Coward · · Score: 0

      They will continually add support for more games.

      I want to play Civ 3 too and I'm quite optimistic, cause i doesn't use any of the D3D / Glide / whatever features.

    3. Re:I hate to say it.... by Gibbys+Box+of+Trix · · Score: 2, Informative

      Here in the UK you can't return software at all.

      For the time being at least Electronic Boutique will refund you fully and with no-questions-asked if you return a game within 10 days. It doesn't even matter if it's opened.

    4. Re:I hate to say it.... by vrai · · Score: 2, Informative

      Both Game and EB have 10 day return policies. They'll take games back for any reason (including "it sucks") as long as its not damaged (no CD scratches or mangled boxes).

    5. Re:I hate to say it.... by posmon · · Score: 1

      i've also taken games back to whsmith, and apparantly hmv has a 60 day returns period.

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    6. Re:I hate to say it.... by Jenova · · Score: 1

      Well, Civ 3 tend to perform horribly under Windows 2000, Civ 3 + Win98 on the same machine had no problems though.

      Horribly lag in scrolling.
      Celeron 800 + 512 MB ram

      Wonder if WINE will run into similar problems.

    7. Re:I hate to say it.... by evilned · · Score: 2

      Let me guess, its an Nvidia board. there is a documented bug with 2k and xp and the latest detonator drivers. the first patch supposedly will fix it. the only solution so far is to roll back your drivers, or wait for the patch

      --

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    8. Re:I hate to say it.... by Gibbys+Box+of+Trix · · Score: 1

      Runs fine on mine (Win2k) at 1024x768...

      Athlon 800 Mhz + 512Mb Ram and Voodoo5

      Perhaps it's your graphics card?

    9. Re:I hate to say it.... by CiaranC · · Score: 1

      I think Civ3 is excellent. Its Civ2 with a few tweaks, exactly what the Civ community wanted.

      Oh well, each to their own I suppose.

    10. Re:I hate to say it.... by Anonymous Coward · · Score: 0

      You should have done what I did, and download a cracked copy from the Internet (advantages of just having got cable). It's good, but not worth £35... I'll wait until it's down to about £15 and pick myself up a copy, depending on whether or not they implement a decent networked multiplayer option.

    11. Re:I hate to say it.... by InnereNacht · · Score: 1

      Gotta be the card (NVidia based). 1.2ghz TBird, 512mb DDR, and (of course) a GeForce2 Pro. It must be the drivers. Hopefully this patch'll work wonders though, I'm getting sick of waiting to friggin' scroll!

    12. Re:I hate to say it.... by teg · · Score: 2

      Tastes differ - I love Civilization III, just as I loved SMAC (which runs great under Linux). It still has its "just one more round" factor working.

    13. Re:I hate to say it.... by Anonymous Coward · · Score: 0

      What game were you playing? You sure it wasn't Civilization: Call to Power?

    14. Re:I hate to say it.... by Burnon · · Score: 1

      Civ3 is one of the top 5 or so items on Transgaming's current list of things to work on, behind improved DX8 support, DX6 support, investigation of kernel-related acceleration, and some 2D-optimization.

      It'll cost you a minimum of $5 (one month's subscription fee to vote in the current polls). Then, it'll cost you $5 during the month that Civ3 support gets rolled into Transgaming's binary release (which you'll want to get the copy-protection support, I think).

      I've already cast my vote for it.

    15. Re:I hate to say it.... by arminh1974 · · Score: 1

      I just relocated from the US to the UK and have yet to encounter a store where they'd take PC software back. Both "Games" and EB in Meadowhall, Sheffield don't. So there. I don't claim to know it all, but so far that's what I've seen.

    16. Re:I hate to say it.... by arminh1974 · · Score: 1

      SMAC absolutely rocks, but Civ III? It just doesn't feel as "special" as the first two or Alpha... I'm heavily miffed b/c of lack of multiplayer and that the graphics don't reflect modern times. AI feels clunky, in SMAC they really feel as if they have character when you interact with the computer players, but it's just not there in Civ III... sad, really.

    17. Re:I hate to say it.... by 10Ghz · · Score: 1

      If you use NVIDIA-card, I remember reading that if you drop the hardware-acceleration notch or two, the map will scroll better. You will lose the beginning video though. Haven't tested that myself.

      Right-click desktop ==> Settings ==> Advanced ==> Troubleshooting.

      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    18. Re:I hate to say it.... by Jenova · · Score: 1

      Should be, I upgraded from a TNT M64 to a Geforce MX2. Same slowness.

      Thanks for the comments everyone.

      -Alvin

  6. WINEX: Good & Bad by Anonymous Coward · · Score: 5, Informative

    Over at LinuxGames, a multi-day flamewar is starting to cool down a bit after a biting discussion of whether WINEX is good or bad for Linux gaming (or Linux as a whole). We should be discussing those same issues here.

    In a nutshell: WINEX potentially gets more Windows people into Linux where they can use WINEX as a crutch to play the games they need while using a "better" operating system. (good) However, WINEX also promotes the use of Windows software and insulates programmers from cross-platform considerations. (bad)

    1. Re:WINEX: Good & Bad by Quarters · · Score: 5, Insightful

      WINEX also promotes the use of Windows software and insulates programmers from cross-platform considerations. (bad)

      Just what cross platform considerations are you refering to--in regards to games? The buying public has spoken and it has said that Linux games do not sell at retail. Even id, the last holdout for retail Linux titles decided after Quake3:TA that retail Linux games sales were not a viable proposition.

      Game developers are not being insulated from cross platform considerations. They don't really have any to be insulated from. For good or bad MS has provided the necessary tools to make Windows a viable gaming platform. Linux isn't at the same level. Buying a Windows game and playing it on WineX is not casting a vote against retail Linux games, nor is it paying the enemy in some OS holy war. It's the only way people will be able to play 1st run titles on Linux. That will not change in the foreseable future. Whether or not the developer gets money from a Windows game sale or a Linux game sale doesn't matter. The developer still gets money and the customer gets a product they want. That should be all that matters.

    2. Re:WINEX: Good & Bad by Anonymous Coward · · Score: 1, Interesting

      didn't we already see this whole flamewar/discussion with OS/2?

      IBM's OS/2 emulated Win16 rather well. In fact, it emulated Win16 so well, developers never made native OS/2 applications. OS/2 could not emulate Win32, so it died after Win95 came out. Of course, since Microsoft never developed any native applications once they pulled out of OS/2 development, that hurt its acceptance, too.

      You can't emulate Windows libraries, APIs, etc and expect to keep up with Microsoft's changing standards. How long did it take WINE to properly emulate Win16? How long do you think it will take WINE to emulate Win32? Do you think we'll still be using Win32 by this time?

      Short answer: emulation of any other system would be good, but emulation of Win32 is bad.

    3. Re:WINEX: Good & Bad by rambot · · Score: 0

      You make a good point. But I would tend to believe that when fighting a loosing battle, you have to start somewhere, and this seems like the most likely place to start in order to have any kind of success whatsoever in this matter. Besides, hopefully down the road, the insulation factor will become just an added bonus rather than a outright crutch as software developers decide to capitolize on the linux market (which hopefully will have grown as a result of initial offering) and provide full linux ports of there software. Hopefully taking better advantage of system resources more directly.

      But I really suspect that if it starts to gain any kind of popularity at all somebody will release a compeating api for the linux platform. Stranger things have happend.

    4. Re:WINEX: Good & Bad by cavemanf16 · · Score: 5, Insightful
      Ha! - providing an automated tool for calling functions in Windows common to gaming, is not making the Windows platform a viable gaming platform per se, it's just making it easier to program for it. Whether that makes Windows better than Linux for gaming, and the gamer in particular, is still quite debatable. I've had games like Counter Strike hard lock my computer in Windows before, requiring a complete reboot of the computer (highly annoying and not good on the HDD), whereas my friends running Counter Strike on Wine in Linux had it lock, switched terminals, killed the process and loaded it right back up without a hitch.

      So which is better, a hard reboot of the machine in Windows, or a process restart on a still running, and stable OS in Linux? I'm pretty sure restarting a process is a lot nicer on the expensive hardware you've purchased to run that nifty new 3d game, than killing power to that hardware unexpectedly because one process killed the entire OS.

    5. Re:WINEX: Good & Bad by Rogerborg · · Score: 5, Insightful
      • WINEX also promotes the use of Windows software

      It does promote development of software for the MS Windows platform, but commercial games development for Linux is in a bad way anyway, and we can hardly blame Transgaming for that.

      However, as a user, if I can take a game off of the shelf and run it on a Linux system, what do I care if it was developed for another OS? "Oh, Microsoft Windows, is that thing still going?". What Transgaming should be ( and I think are) doing is persuading Windows developers to test their stuff on WineX. If they can convince them that for a few days work, they could get even a 1% hike in sales, they might succeed, and a few days work by fifty games companies will save Transgaming a hell of a lot of work in trying to make the platform fit the game.

      • WINEX [...] insulates programmers from cross-platform considerations

      As an ex-commercial games developer, I'll stick my oar in and say that most games projects don't consider cross platform issues until well into development. If it's a choice between getting a version to market for one platform, or waiting six months or a year to add multiple platforms, most publishers will press for option 1 on economic grounds (which is why it will be great if Transgaming can persuade even a few of them to tweak for WineX on the basis that it's a cheap way to break into a new platform). In other words: there's never time to do it right, but always time to do it twice. ;-)

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    6. Re:WINEX: Good & Bad by Iberian · · Score: 1

      In order to get a real functioning gaming enviroment on Linux we have to go back to the begining. Some of the greatest games ever made where made by 2 or 3 guys in a basement in like 6-8 months. Examples are Civ 1 RailRoad Tycoon Frogger Blue Max. People need to start making games exclusively for Linux. Granted huge multi-million dollar budgets are out but that is what makes games great. Once there are a few games on Linux that people can't get on Widows then people will begin to migrate. First it will be the crazy hardcore gamers then others will follow once people realize the benifits of running an os that you can customize.

    7. Re:WINEX: Good & Bad by Cylix · · Score: 2

      Quake3 is a really bad example.

      There were hardly a handful of functioning 3d accellerated graphics cards available. Even then their performance was not that of their windows counterpart.

      Its a new day and there are a great deal more drivers available under linux. X has progressed a great deal as well.

      Its time to stop using the Quake3 example. I think the sales of Return to Castle Wolfenstein would be better a better mark for comparisons.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    8. Re:WINEX: Good & Bad by Wateshay · · Score: 2, Interesting

      I really don't see WineX as a problem, since most developers aren't going to write to Linux anyway (look at gaming on the Mac for a comparison -- I doubt Linux will be able to get much if any above that level without massive market share increase). In fact, I would actually be inclined to think this could greatly help Linux in the long run. Game developers are in it for the money, and very few will take a risk with Linux in the hopes of converting users to Linux so they can play a game that isn't available on Windows. As long as WineX runs the Windows games as well/fast as Windows does, then the user doesn't lose anything by playing a Windows game with WineX over playing a native Linux game. On the other hand, if users have the option of playing all their favorite Windows gaming titles on Linux, more people will be inclined to move to Linux. The game companies aren't making Windows games because they love Microsoft, they're making Windows games because they sell more that way. Once Linux reaches a market share that rivals that of Windows, more and more game companies will start to see a benefit in creating Linux only games, which will further benefit Linux.

      --

      "If English was good enough for Jesus, it's good enough for everyone else."

    9. Re:WINEX: Good & Bad by fiftyfly · · Score: 1

      "Ha! - providing an automated tool for calling functions in Windows common to gaming, is not making the Windows platform a viable gaming platform per se, it's just making it easier to program for it." Ugh - so blind, so wrong. The biggest factor in the viability of a "gaming platform" would be the existance of games, no? If it take more effort to develope then then what the market is willing to pay _there_will_be_no_platform.

      --
      "Sanity is not statistical", George Orwell, "1984"
    10. Re:WINEX: Good & Bad by synx · · Score: 1

      Here is a reality check for you... WINE runs win32 programs. I booted up word '97 the other day. WINEX (the transgaming version) runs _Half Life_ almost _PERFECTLY_. Half life is a win32/directx/opengl program in case you haven't seen it before.

      So WINE is already there, but you are still working with 4 year old information.

      Give it a shot, its pretty damn cool.

    11. Re:WINEX: Good & Bad by killmenow · · Score: 1

      The biggest factor in the viability of a "gaming platform" would be the existance of games, no?
      Perhaps I read this wrong, but it sounds like circular reasoning. Like saying we know the Pope is infallible because he says so which must be true because he's infallible.

      The biggest factor in the viability of a gaming platform is Return On Investment (ROI). If I write a game that runs on Linux, I may sell 1,000 copies. If I write the same game that runs on Windows, I may sell 1,000,000 copies. There are simply more Windows systems in existence. And like it or not, for every 10 Linux users, perhaps two are actually BUYING software. When Mandrake et. al. can be downloaded and burned onto CD-Rs for only the cost of the bandwidth and a $0.50 CD-R, most users don't see much logic in buying retail.

      Obviously, if a company feels it cannot get a positive ROI from an endeavor, it won't pursue it. But when determining what platform to develop for, the number of existing games is only a cursory note. Hell, a whole lot of games are being developed for XBox and there were no previously existing games to look to as proof of viability. Viability is strictly a matter of what ROI can be expected.

    12. Re:WINEX: Good & Bad by fiftyfly · · Score: 1

      Ah, I think we're pretty much voicing two shades of the same opinion - you're just a little more verbose :)

      My point was that your platform will not be a gaming platform until there are games available for it. Further, it won't be a marketable platform without marketable games. We, as gamers, have put up with an awfull lot - everything from unstable (or vapourware) products to inferior gameplay to expense. Despite this, though, we still buy an very large number of games & the hardware to run them. To me this means that there must be a reasonable fraction of those products that are worth purchasing. So, to refute the parent poster's opinion, easy of coding is _key_ as it makes it likely that a larger number of games will be published and, hence, a larger number worth purchasing.

      Granted, as you've pointed out quite well, there are other factors that can/will lead to the same conclusion. Whether it's ease of development, or larger markets, anything that encourages developers/publishers to bring new games to market will better the viabilty of your target platform for gaming.

      --
      "Sanity is not statistical", George Orwell, "1984"
    13. Re:WINEX: Good & Bad by Quarters · · Score: 2

      Ha! - providing an automated tool for calling functions in Windows common to gaming, is not making the Windows platform a viable gaming platform per se, it's just making it easier to program for it.

      What "automated tool" are you refering to? The viablity of Windows as a gaming platform goes much beyond the DirectX APIs. It's far more friendly to end users. You don't have to compile your video card drivers, window managers, and sound card drivers. You don't have to recompile your kernel to get joystick support (or, quite possibly, your video card and sound card drivers to work), you don't have to know about RPMs, configure, or make files. You just have to insert the CD and click "Install" from the little window that appears.

      Even in the dark ages of DOS gaming, where you had games that shipped with upwards of 50 different video card drivers and almost as many sound card drivers you didn't have to recompile your OS, application, or drivers to get it all to work. Linux, for all of it's power, is still very unfriendly to end users. Until it becomes as easy as Windows for the end user it will not make inroads onto the desktop in appreciable numbers.

      Without those installed desktop #s then game companies will not see a reason to do native Linux games to be sold at retail. Even if they did produce the games the retailers will still balk at having to waste shelf space on Linux games. The profit margins for the games will be non-existant.

      Linux gaming is not a profitable business at the moment. Linux users can either suck it up and use WineX to play the games that interest them, dual boot Windows, or spend their time addressing the shortcomings of Linux to make it more readily accessible to end users in the hopes of increasing desktop installations.

    14. Re:WINEX: Good & Bad by nyri · · Score: 1

      WINEX ... insulates programmers from cross-platform considerations.

      I'm personally great beliver of java. It seem to be gathering wind beneath its wind so well that in a few years we will see games written on java.
      The question of cross-platform really vanishes by the popularity of java.

      -- Nyri

    15. Re:WINEX: Good & Bad by Anonymous Coward · · Score: 0

      I love reading posts like yours because they are absolutely so self-absorbed.

      First of all, "Gamers" are a tiny fraction of the gaming market. Most games are sold to regular people who just want to blow off a bit of steam after work or whatever. You guys do not carry the market, and the sales numbers show this (Railroad Tycoon and Sims outsold the "gamers" favs by 10:1 at least.)

      Second, if you are a "gamer", why would you care about the platform. All you are doing is bootstrapping into a game, after all. Wintendo should be fine for you.

      Third, there's no evidence that gaming makes a platform viable. A broad range of all sorts of applications make a platform viable. That's the reason we have Windows and Mac and not Amiga and Atari ST. Note that Mac in particular is a very profitable commercial software platform, and a fairly shitty game platform.

    16. Re:WINEX: Good & Bad by Anonymous Coward · · Score: 0

      And you are running 4 year old programs. I think his point stands.

    17. Re:WINEX: Good & Bad by Archie+Steel · · Score: 1

      Mmmh...I did have to compile my video card drivers, because nVidia wasn't up to the latest kernel. However, I think it's unfair to claim that you have to compile a windows manager or sound card driver, not to mention recompiling your kernel to support joysticks, video cards or sound cards. Recent Linux distros have come a long way in detecting and configuring hardware automatically. In my view, we are definitely getting closer to a user-friendly Linux (we are indeed, because otherwise I might not have switched). But I do agree that it's better to go the WineX way for now, since that is an important part of what is going to bring more users to Linux (everyone wants to play games!). Actually, with distros like Mandrake 8.1, stealing users away from Microsoft is no longer an ease of use issue, but rather wether or not Windows most popular programs will run under Linux or not. Once the desktop marketshare has increased, it will be a lot easier to have developers make products that run native in Linux...

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    18. Re:WINEX: Good & Bad by Listen+Up · · Score: 1


      Actually, you are part right and part wrong. Microsoft *did* make Windows a viable gaming platform by providing all of the tools needed for a programmer to access everything from joysticks to sound to direct hardware access for video. And they did it all in one place...DirectX. Now, Linux could easily be used for graphics...OpenGL, but there is not just one single environment that is common to *all* Linux fragments that a company can program too that is as simple and singular as DirectX.
      Now, on to your other comment, I was a long time OS/2 user. Your argument of using WineX for gaming is along the same lines as using Windows software in OS/2. "You can run your Windows software in OS/2 faster and safer, since OS/2 won't allow Windows to crash the system." This of course led to OS/2 demise. Why write software for OS/2 when you can write software for Windows *only* and have it run on both? Having Windows emulation work in OS/2 and having it work *better* than in native Windows *killed* OS/2. Plain and simple. Projects exactly like WineX will kill Linux gaming *exactly* the same. History has already shown this to be true and the logic behind both is the same.
      As for your third argument, Linux is not that rock solid OS you and other keep saying. By avoiding the truth does not change it. I have been running Linux on my various computers since 1994. Many games, *especially* OpenGL games and programs *still* lock up my machine and many other people's machines. They will lock up and lock up hard. No ALT-F(insert number here) or ALT-SysReq anything will help you. Unless you have your computer on a network, have your IP address memorized (and this is hard since most networks are DHCP and unless you expected your computer to lock up, you don't write down your IP everytime you turn your computer on its address gets renewed), and have Telnet or SSH or whatever turned on to login and kill the process you are SOL. Period. Hard reboot time. Everytime. Linux gaming. Windows gaming. Same hardware/software lockup problems. Period. You can solve this by running WineX and killing WineX if you have problems...But, that brings me back to my original argument and truth about what happened to OS/2.
      So, what is the solution? Don't bring Linux into the sort of certain death seen by OS/2 with its emulation of Windows and believing that people will run OS/2, just like Linux, because it is a better OS to run another OS's software on. People won't do that, people will just run Windows to run Windows software and games. Much simpler. Linux needs to standardize on *one* gaming API and accompanying libraries and software, stick to it *exactly* and make it so that companies can write for it exactly like they feel comfortable writing for DirectX. Also make it work across *all* Linux fragments. Noone cares about RedHat, Debian, Suse, Mandrake, Ultra Penguin, Polished Linux, Turbo Linux, blah, blah, blah. I want to play the hottest, newest game on the market, period. And gaming companies don't care either. DirectX works the same on Windows 98 as it does on Windows 2000 and Windows XP. Period. No fscking around with it. And hardware in Linux? That should be as easy to work with as any card that supports OpenGL, ALSA, or whatever. Let OpenGl or ALSA or whatever worry about it. Game programmers shouldn't. I know, it is not that easy, but with DirectX and Windows, it is *almost* that easy. Unless you want something very, very specific from your graphics hardware, you can write a game to use just DirectX and have it work with all games DirectX supports.
      I wish Linux gaming the best of luck. Only one thing, Linux gamers and users...Remember OS/2 when using and arguing about WineX and others.

    19. Re:WINEX: Good & Bad by Anonymous Coward · · Score: 0

      Perhaps OS/2 failed because it was a $350 solution to run Windows applications instead of the (free|$99) solution that Micrsoft (gave away|sold).

      Or that IBM was a really shitty vendor that wanted to push it's proprietary hardware on you or rape you if you actually wanted to network together or develop for your OS/2 installations.

      Windows support was put in OS/2 so that people would migrate off of their 'legacy' Windows installs. It was not meant as a long term compatibilty solution, because even Microsoft realized that Windows was inferior (until they started to make huge amounts of dough off of it). The fact that they only way to have a productive OS/2 machine in 1995 was to run Win software was an indication of OS/2's failure, not Microsoft's success. It wasn't a zero sum game, even back then.

      If Linux succeeds it's because it will beat MS on price, cost of ownership, and vendor relationships. Having some level of compatibility can only help.

  7. Why would you want a port of a bad windows game? by Win-Developer · · Score: 0, Troll

    I mean seriously...the single player game sucked ass.

  8. Anarchy Online by EllisDees · · Score: 1

    A friend of mine who runs windows has this game, and it seems pretty cool, if not occasionally buggy. Looking throught their list of supported games, it doesn't look like it works at all though. Too bad. I would probably pay for this if they could get that particular one to work.

    --
    -- Give me ambiguity or give me something else!
    1. Re:Anarchy Online by OblongPlatypus · · Score: 3, Informative

      The lack of a Linux version is the only reason I don't play Anarchy Online any more. Funcom made sure to drop enough hints about a Linux client to make us Linux-users hopeful, starting with a press release on the blessings of QT a year before launch, then later carefully moderating their statements to something like "we may make a Linux version, if we feel like it, at some point after launch". Now, several months after the release, there's still no word on a Linux client, and I strongly doubt there will ever be.

      Too bad there's not enough of me to have an effect on any market statistic relevant to game developers.

      --
      -- If no truths are spoken then no lies can hide --
    2. Re:Anarchy Online by StarTux · · Score: 1

      I tried contacting them too, but never returned an e-mail. Heard they had lots of bug issues, but still...

      Now it has gone on too long with no word I guess they have dropped the idea as they would have released it awhile ago.

      Probably used it to gain more subscribers for the launch, lucky I waited.

      Matt

  9. Games do work sorta well, apparently. by Mr.Ned · · Score: 3, Informative

    Games like the Sims (remember the Mandrake bundle a while back?), Half-Life, Starcraft, Alice, Baldur's Gate II, and others already work and are supported. Games (in order of usability) can be found at http://www.transgaming.com/dosearch.php?order=work ing

    Disclaimer:

    (from http://www.transgaming.com/gamepage.php?gameid=9 - The Sims)

    TransGaming's fully optimized Linux version of Maxis' hit title works perfectly. Packaged Windows version will *not* work well with standard WineX due to lack of optimizations

    It seems like they still have to optimize, but it's encouraging that these things are working in the first place.

    1. Re:Games do work sorta well, apparently. by Garion911 · · Score: 1

      My problem with this optimized version of Sims is that its a bastardization... Its not quite Windows, and its not quite Linux... Its somewhere inbetween.. Either give me a full Linux version, or allow me to play the Windows version.. No inbewteen versions please.. WHo knows if these optimization will work with future version of WineX, we have no idea what these optimizations are.. I'm sure that Transgaming will try hard to keep it working, but who knows..

      --
      Slashdot is like Playboy: I read it for the articles
    2. Re:Games do work sorta well, apparently. by Lumpy · · Score: 2

      I've been playing half life and it's diriviative on linux for well over a year now. It has played under regular WINE at a playable level (multiplayer certianly) for quite some time now.

      you dont need this to play half life. or any game that also has support for openGL.

      --
      Do not look at laser with remaining good eye.
    3. Re:Games do work sorta well, apparently. by WillSeattle · · Score: 1

      My problem with this optimized version of Sims is that its a bastardization...

      Well, it's all well and good that you have such high ideals, but all I can say is that this allows me to finally ditch my last Windows box.

      And I'm not the only person who only had Windows so I could play games.

      By having the "Linux" version, it will be recorded as such, not as a "Windows" version. And the gaming industry will work on making sure they can tap our market, not just the Windows/Mac market they usually shoot for.

      Eventually one hopes people will develop for Linux entirely, but it's a good compromise for me.

      -

      --
      --- Will in Seattle - What are you doing to fight the War?
    4. Re:Games do work sorta well, apparently. by Madd_Matt · · Score: 1

      Garion, The whole point of the subscriber model that TransGaming is using is that IF enough people subscribe, they'll release the source code to the common tree. Then those changes can be used everywhere.

      Ok, TransGaming can't release the copy protection code, but that's hardly their fault, now is it? Go, subscribe, vote for your favourite game. Skip the Starbucks latte once this month and you'll break even.

      --
      --My opinions belong only to me, until you realize I'm right
  10. winex nah by pfaux · · Score: 1

    Personally, I'm not all that interested in winex. I use wine to run Diablo II and LOD, but that's the only windows game I need. I have several games that run native to linux, and barely have enough time to play them. I'll support the good people who support linux directly. Sure, I have plenty of other windows games, but it was my choice to not run a windows box, and I'm sticking to it...and it really isn't that hard. :-)

    1. Re:winex nah by motherhead · · Score: 1

      wow, so it not just a game platform to you, it's like a political statement? okay then.

      as for me, i shall exploit any operating system that serves my needs and not visa versa.

      besides it's nice to have a game machine with emipire earth or something on pause while i am working on a proper OS, makes for nice gurilla game/slacking-off breaks. though if WineX hold up it's end, what a perfect NotebookOS.

    2. Re:winex nah by pfaux · · Score: 1

      yes and no. The thing is, I like playing games, I see plenty of good ones that run on linux natively. I have the patience to wait for a port, or something similar. I usually don't give in to the hype of a game anyway. (explains liking Diablo II right? not) But I do like Unreal over any Quake game...I see better attention to detail in Unreal. Anyway, Linux gives me all the entertainment I need, and all the power I need for my other stuff. If I want to play games and only games, I will save myself some money and buy a ps2.

    3. Re:winex nah by motherhead · · Score: 3, Insightful

      well it's true, there is no reason that Linux can't be a superior game platform, it certainly has nothing to do with hardware limitation. the problem is this that Microsoft aggressivly went out and courted game developers, then they started the whole active/direct X program, while it was full of fits and starts ultimately it ensured that PC games led driving force behind PC sales and upgrades.

      meaning it's wicked easier for developers to make stunning games on a Windows platform, and then it's stunningly more lucrative.

      three years ago Steve jobs tried to start the same initiative and john carmack (who you should damn well know) was brought in to consult/lend legitimacy. still, three years later the state of Mac gaming is "much better" then it was but still "shitty" compared to what is released exclusively on Windows.

      now the point i am making is this (and this refers to gaming so don't read too much into it), MS spends billions, and won. Apple Spends millions and stays alive, linux does not spend.

      there are native linux games that kick so much ass, we should all be assless. and dammit, i will buy them, i will buy them all just because of the penguin on the freaking box.

      but i like games. A lot. so I have to have a 2k box running. that's all there is to it. yes i have a PS2 and a Dreamcast and a game cube on the way. but that is for the tony hawks and the grand turismo's and the sports games. the stuff i prefer to play is not available on consoles (and would suck if they were) not available on Linux, and might be available for the Mac next Christmas (maybe).

      So I hope WineX kicks all the ass left after all the native linux games got tired and stopped kicking so much ass. that way I won't have to duel boot my wee 12Gig laptop HD. and i can play Arcanum and Tux Racer on the same platform when i am out of town. (or hiding in my office)

    4. Re:winex nah by Anonymous Coward · · Score: 0

      But what about the truly good games that are only available for Windows? I'd hate to have missed out on Deus Ex, Anachronox, Rogue Spear and Operation Flashpoint. Now, hopefully, I can play those same games without the reboot to Windows.

  11. Re:Wolfenstein (Wait for the Boxed Linux Version) by Nerant · · Score: 1

    If you use these linux binaries, you're essentially choosing or have chosen to put your dollar votes towards the Win32 Boxed version of RTCW. If anyone really wants to show Id software that there is a significant minority willing to pay for Boxed Linux Games, then one should wait for the actual Linux Boxed version of RTCW. Please, put your money where your interest lies.

    I can only speculate on how large such a minority is.

    --
    Be kind. There are too many mean people out there already.
  12. Good idea... by DaoudaW · · Score: 2

    If the first 11 posts are any indication, gamers are a bunch of idiots.

    I've fussed with WINE for a couple of years now, occasionally getting some useful work out of it. I think WineX is a great idea. Games should give WINE a pretty good workout. And if it crashes, hey, it was only a game. This should benefit all WINE users.

    1. Re:Good idea... by ph0rk · · Score: 1

      well, all wine users that would need high-end directX.

      Oh wait, thats just us idiot gamers.

      Please refrain from sweeping generalizations, as in most cases (except this one) they will be false. That and you'll usually manage to irritate someone.

      --
      semantics are everything!
    2. Re:Good idea... by Godevin · · Score: 1

      well, all wine users that would need high-end directX.

      Oh wait, thats just us idiot gamers.


      Actually, plenty of great music software such as Cakewalk SONAR, the Tassman and Reaktor use DirectX, so it's not only for gamers.

      Please refrain from sweeping generalizations, as in most cases (except this one) they will be false.

      Well well well... Looks like your sweeping generalization was false too. :-)

  13. Re:Wolfenstein (Wait for the Boxed Linux Version) by Anonymous Coward · · Score: 1, Informative

    er, there won't be a boxed version

  14. Nope by Nanite · · Score: 0

    Sorry, but Civ3 needs DirectX 8a, and since wine only emulates up to version 7, I don't think it will work.

    --
    God is real unless declared integer.
    1. Re:Nope by Anonymous Coward · · Score: 0
      Exactly, and also, if your DVD-ROM/Civ3 copy-protection CD don't work well together, then good luck trying to get Civ3 to work. I'm just supremely angry that I have to download "cracks" for Civ3 and B&W just to play games in Win2k that I purchased for full price, even though there is no disclaimer about the possibility that they won't work with some Win2k/DVD-ROM drive configurations because of the lame copy-protection.

      Thank you big corporations, for so easily restricting my ability to legally use the software you sold me in your never ending vigilante style justice. Fuckers.

  15. Look at the compatibility list! by Anonymous Coward · · Score: 3, Interesting

    It isn't just The Sims. Transgaming and the Wine developers have done an incredible job. If you haven't looked at the game compatibility list recently, do so. Anything with a 5 (officially supported by Transgaming) or 4 (runs nicely) should be fine. It's up to an incredible number of good games now.

    Nonrandom Link

    1. Re:Look at the compatibility list! by Anonymous Coward · · Score: 0

      There is only one game with a 5 rating, and the one game that I own has a 2 rating.

    2. Re:Look at the compatibility list! by Anonymous Coward · · Score: 0

      There were more games with 5s but Transgaming decided to reserve that for games they officially tested and support. Right now that's only thier version of The Sims, so some 5s got bumped down to 4s.

    3. Re:Look at the compatibility list! by tsmit · · Score: 0, Troll

      Hey thats great, i can play all these kickass games that i played, what, almost two years ago on Windows?

      You guys call this progress?

      --
      Yes, my girlfriend is a BitchX
    4. Re:Look at the compatibility list! by sethdelackner · · Score: 1

      While I usually avoid responding to Trolls, Return to Castle Wolfenstein already has a 4 compatibility rating, the highest a game can get without being tested by Transgaming themselves.

      If a game that came out this month is not 'new' enough for you, then what do you play? Betas?

    5. Re:Look at the compatibility list! by Anonymous Coward · · Score: 0

      And you could play how many games, old or new, before this?

      A increase from 0 to 1 is still an infinite % increase and a long first step to make. But then, I'm just an AC.

  16. Bussiness model. by Ace+Rimmer · · Score: 2, Interesting

    I'm still skeptical of their business model

    You're not alone. I have a friend working (in a gaming company) on a quite powerfull 3D engine. It's been already used for a deer huting game or what was it. The whole code runs under Linux/mesa(opengl) on full optimalization without any problems. They use even openal for audio effects.

    The game which runs on this engine uses some (very redundant MS Windows dependent sw (activeX or such)) so the result won't run anything else but MS windows.

    However, it'd take a week or so to port to Linux but noone is willing to do it.

    --

    :wq

    1. Re:Bussiness model. by Rogerborg · · Score: 2
      • it'd take a week or so to port [a game which used a mesa/openal engine] to Linux but noone is willing to do it

      It would take a week in programmer planning time, which equates to about a month in real time of tweaking and wrestling with an unfamiliar compiler and debugger and coming up with different workarounds for the known buggy bits, then another six man months (minumum) of testing, and X thousand dollars training up support staff, and positioning a new development channel, and persuading retailers to carry the boxen. Then you sell 5 copies, and the project manager that authorised it is looking for another job.

      Ex-games programmer speaking. I'd love to see more games developed cross platform from day 1, but it's a matter of brute economics. No matter how cheap it looks, the fixed overheads for developing, testing and supporting a Linux port override the sales potential. Even MacOS ports are risky propositions.

      WineX is an interesting alternative. You really can spend a week tweaking to get your game to run on WineX, which might be worth the extra 1% sales you'll get through your existing channel. But there's still the tech support issue though; even if you put "WE DO NOT SUPPORT THIS PRODUCT UNDER WINEX" in Second Coming font all over it, people will still phone up and ask.

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:Bussiness model. by Pyrosz · · Score: 1

      This sounds similar to what Garage Games has put out. Their Torque Game Engine is the same one that powered Tribes 2 and now you can buy the source for $100. You get Mac, Linux and Windows code for that one price. Sweat Deal if you ask me. Sure there are a few things to consider, you cant release the source code and if you create anything that you wish to sell you have to do it through them (although its still a good deal). There is also a good community currently working with the code. Plus they are improving the code as time goes on and release it to those who purchased it. No I dont work with for them or anything, I just purchased the package and I'm currently working on a game in my spare time. I hope to release it cross platform when its done (mac,win,linux).

      --

      An optimist believes we live in the best world possible; a pessimist fears this is true.
    3. Re:Bussiness model. by Ace+Rimmer · · Score: 1

      I believe this is not that case becouse all underlying engines (in particular: video, 3d, sound) already work perfectly on other platforms. The highlevel programming is not such a pain to port.

      But yes, in general, you're right.

      --

      :wq

  17. Problem by minus_273 · · Score: 1, Interesting

    while this is really good for the short term, it may backfire when companies ignore linux as a platform and just concentrate on windows. As everyone knows, Direct X is not the greatest thing and we ought to be steering people away from that rather than embracing it. We run the risk of having linux games compatability and capabilities dictated by MS, and that is probably the last thing we want

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
    1. Re:Problem by Anonymous Coward · · Score: 0

      You're exactly right, but also exactly 10 years too late. The market has *already* embraced Windows, it has *already* embraced DirectX.

      The is currently no strong reason for a company to publish games for Linux (as in, they most likely won't earn enough to warrant the cost of cross-platform development, testing, and support).

      The solution has two parts: create enough of a market so that companies can make money off Linux games and create an easy-to-use abstraction layer that lowers the cost of cross-platform work. Transgaming is working on solving the first one, projects like SDL (libsdl.org) are working on solving the second.

    2. Re:Problem by Anonymous Coward · · Score: 0

      > while this is really good for the short term, it may backfire when companies ignore linux as a platform and just concentrate on windows.

      Which is pretty much exactly what the gaming compaines are already doing. Seriously I've bought a good portion of Loki's games and Q2 and Q3A (From a CompUSA of all places). I really don't thin wineX, as much as I like playing with it, will ever be big enough to matter to gaming companies or Microsoft one way or the other.

    3. Re:Problem by Anonymous Coward · · Score: 0

      Ah, but it's good for the long-term, if you buy WineX, buy native games, and pirate (NEVER buy) Windows games to run under WineX.

      Everybody wins. Well, everybody who is anybody.

  18. Re:Why would you want a port of a bad windows game by Anonymous Coward · · Score: 0

    in the internet era noone cares about single player anymore save a few freaks

  19. Bussiness model is ok. by Lussarn · · Score: 2, Insightful
    What is so wrong with their bussiness model. They seem to be succeeding very well with their stated goal. To bring games to Linux. Yes, we would like native ports rather than this but it's taking too long time for the companies to release Linux versions if at all. This is the second best option.


    you lose ~user/.config but thats not very important for me or most of the gamers. You also get a speed decrease which is not good but Transgaming seem to be working very well on the issues. Wolfenstein (altough OpenGL) shows 30% decrease from win version, not to shabby. DiabloII is also very playable in D3D.


    Transgaming has also stated that when they got 20000 subscribers they will bring back the code to the main wine tree. Don't think that counts for SecoRom and SafeDisc though.


    The best thing is that I can go out to any computer or toy store and buy a game that works with Linux, the native ports are quite hard to find in sweden.


    I applied for a VISA today just for this service. They are well worth the money.

    1. Re:Bussiness model is ok. by abe+ferlman · · Score: 2

      I am a subscriber and a believer in their business model. I just have one quibble.

      I want them to publicly disclose their current number of subscribers and update it regularly- at least monthly, since that's the time segment by which subscriptions are divided. I actually don't even have hardware that can use the software I've paid for yet- I subscribed in hopes of rewarding an effort to create free software.

      Transgaming has taken a bit of a risk, and I really hope that they are able to pull it off- if this business model works for them and the community gets their code, this will be a great way to solve the problem of how to reward the *creation* of code (which is scarce) as opposed to the *copying* of code (which is not). I will buy proprietary products if there is a reliable and realistic commitment to eventually free them when the authors have been properly compensated.

      But we need open disclosure of these numbers. I subscribed for three months, but if I don't know how many subscribers they have at the end of that time, I intend to ask for a refund.

      Bryguy

      --
      microsoftword.mp3 - it doesn't care that they're not words...
    2. Re:Bussiness model is ok. by O2n · · Score: 1

      I applied for a VISA today just for this service. They are well worth the money.

      Well done, sir. I thought even to get a job today, for they are sure are worth the money! :)

    3. Re:Bussiness model is ok. by Fjord · · Score: 2

      They are still a commercial venture, right? I don't think it would be a good idea for such a nascent company to hand potential competitors this information. It's a tough balance.

      If they are public, then their quarterly revenue may give you some idea of the subscription level.

      --
      -no broken link
    4. Re:Bussiness model is ok. by abe+ferlman · · Score: 2

      Yes, but their business model is premised on a promise to the community that they will open the source if they get enough subscribers. The community has a right to demand accountability.

      Their competitors (who? Loki?) will find it difficult to capitalize on this information unless they release the same information. Even then, it's not clear how they could use this information to their advantage. Finally, markets can't operate efficiently without the free flow of information. We have the right as consumers (and especially as customers) to demand this information.

      Here is transgaming's business model, which you'll notice mentions the street performer protocol and 20000 subscribers explicitly.

      Bryguy

      --
      microsoftword.mp3 - it doesn't care that they're not words...
    5. Re:Bussiness model is ok. by Oztun · · Score: 2

      If the number is very low then it would be bad for them. If the number is high it would be good. Of course this is subjective so who knows what how many subscribers would be a high number.

      I think that if the number is growing at a rapid rate it will help them out immensely, to release it, by getting more subscribers and potential backing from other companies.

    6. Re:Bussiness model is ok. by Madd_Matt · · Score: 1

      How many customers you have is a key point of information for any company - for example, other gaming companies could be basing their release dates based on how close TransGaming was to their 20K subscribers. Or it could be used to predict TransGaming's marketing expenses. Hell, I'm no markettroid, but I can think of reasons why I'd want to keep it quiet.

      If you want accountability, ask them to get an external auditor. Some external company to monitor their progress and keep the current source tree in escrow. TransGaming's REVENUE is the subscriber base, it's not like they can fake the numbers. So, once their number hits the 20K, the auditor releases the source.

      --
      --My opinions belong only to me, until you realize I'm right
  20. Why try to run games under Linux? by Anonymous Coward · · Score: 0

    In order for Wine not to get into problems with M$ they are not allowed to distribute a copy of Windowz anyway... (unless things have changed). So my question is, if you have to have a copy of Win98 kicking around to do updates (damn those Install Shield freaks... wish they used Ghost Installer's installations instead), why do you need to run it in Linux? When I actually get spare time to play games I just boot into Win98 and play... when I am done I just boot back into Linux. The only things I use Wine for is Windows applications that I need to run to get my more productive things done.

    How many other people feel the same way? (Anonymity is great... flame away)

  21. Re:Wolfenstein (Wait for the Boxed Linux Version) by OblongPlatypus · · Score: 3, Informative

    You're too late; there won't be a boxed Linux version of RTCW, because not enough people bought the boxed Linux version of Q3:A.

    --
    -- If no truths are spoken then no lies can hide --
  22. This is good! by DavonZ · · Score: 3, Informative

    Not to start another flame war, but this is something that Linux needs. WineX is an excellent piece of software and achievement!

    Many people complain that there should be a Linux port and not to use emulation software. Wine is not an emulator and provides a set of APIs for cross platform conformity. This makes it possible for those companies that want a Linux port but do not have the resources to create a Linux port to program for these APIs in their Windows version making the software Linux/Mac/BeOS/etc compatible. This also allows for a single executable to be maintained instead of several versions.

    It also allows those of use that dual boot to have one less application to switch to Windows for. Once we no longer dual boot and Windows leaves our hard drives, then the Linux ports will come as Linux will be more of a mainstream OS.

    No, this is not better then a native Linux port, but it IS the next best thing!

    1. Re:This is good! by sprouty76 · · Score: 1
      This makes it possible for those companies that want a Linux port but do not have the resources to create a Linux port to program for these APIs in their Windows version making the software Linux/Mac/BeOS/etc compatible.

      Actually, it won't make it Mac compatible - as you said, Wine isn't an emulator, it's only an implementation of the Win32 API. Therefore, you still need an x86 chip to actually run the program, something I don't think many Macs come with.

      --

      No, I don't want a free iPod

  23. Other than games? by Rude+Turnip · · Score: 1

    Yes, it will be nice playing Half Life TFC in Linux. If WineX can handle something as intensive as a 3D FPS video game, how is it at handling something relatively boring and mundane, such as Excel 97? If I can get Excel 97, which I use at work, running at home on my Mandrake box, I'll be very happy. Currently, Gnumeric is servicing my "home spreadsheet" needs like household budgeting. But I need the features of Excel for a lot of the complex financial modelling I do at work.

    1. Re:Other than games? by Ron+Bakker · · Score: 1

      Why don't you use StarOffice .. it has most of the features that Excel has. It can even read/write the xls file format.

    2. Re:Other than games? by Anonymous Coward · · Score: 0

      Uh, do you know anything about the Wine project? It already runs Excel, Word, etc. Go download it.

    3. Re:Other than games? by Rude+Turnip · · Score: 1

      I installed StarOffice last week, actually. It crashed about two seconds after loading. That was the version 6 beta...perhaps 5.2 is more stable? A number of spreadsheets we use at work use VB macros...I do believe StarOffice 6 beta can handle them, but what about 5.2?

    4. Re:Other than games? by mickeyreznor · · Score: 2, Informative

      Yes, it will be nice playing Half Life TFC in Linux. If WineX can handle something as intensive as a 3D FPS video game, how is it at handling something relatively boring and mundane, such as Excel 97? If I can get Excel 97

      AFAIK, wineX is solely concentrating on DirectX and its components. Excel IIRC does not use DirectX, therefore WineX should have no bearing on it.

    5. Re:Other than games? by Anonymous Coward · · Score: 0

      Have you tried openoffice.org? I find "scalc" to be quite capable of doing things similar to MS Excel.

    6. Re:Other than games? by Anonymous Coward · · Score: 0

      try www.openoffice.org
      its the free version of staroffice

  24. games not the only benefit by Anonymous Coward · · Score: 0

    I noticed that apps like Agent ran better under winex than under plain wine. Has anyone tried something like IE using winex?

  25. Internet Explorer ? by jeriqo · · Score: 1

    Does Internet Explorer actually works with WineX ?
    AFAIK, it is pretty integrated 'into' windows so maybe it cannot run with WineX, since Wine Is Not an Emulator.

    Anyone has tried is?

    -J

    --
    Alexis 'jeriqo' BRET
    1. Re:Internet Explorer ? by Anonymous Coward · · Score: 1, Interesting

      Yes, IE works with Wine... this is all covered on the Wine pages. The fact that Wine Is Not an Emulator is exactly why it can run IE.

    2. Re:Internet Explorer ? by djweis · · Score: 1

      I tried it with the version of wine that came with redhat 7.2. The window shows up but there are tons of error messages going by. Trying to enter a url causes it to die and go into the debugger. The buttons at the top of the window are only about 10x10 pixels, so something isn't loading.

    3. Re:Internet Explorer ? by GreatUnknown · · Score: 1

      Works fine on Codeweavers Wine. Bit slow to start up, but works perfectly once it's going.

    4. Re:Internet Explorer ? by hetz · · Score: 1

      I've seen a screenshot of IE running with Wine, but I never managed to actually install MSIE 4, 5.0, 5.5 or 6.0 with Wine (I don't have Windows on this machine so I cannot use native dll's)..

      Any URL or a text how to install it? it might be fun to test few pages with Konqueror, Netscape and IE without VMWare on Win4Lin (hey, this is a P-II 350 machine!)

      --
      nah, no sig... move on..
  26. Locked into Transgaming for games? by prototype · · Score: 3, Interesting

    This has got me thinking about the whole WineX thing. I think it's a good idea and brings off the shelf software to Linux users. However isn't Transgaming breaking this with their package and special versions of games? Transgaming has their own, apparently optimized version, of The Sims that they bundle with this package that runs under WineX. Apparantely the commerical Windows version doesn't. So it means that if you want to run The Sims under Linux you have to buy their version (and perhaps their future versions of other Windows games). I'm not sure what optimizations they make or how they make them or what involvement Maxis had in all this. The concept of WineX was to allow you to run Windows programs under Linux so it would open up more software (including games) to people wanting to run that operating system. So if you go down this route, you're stuck buying your "Windows" games from them (since they're somewhat changed from the off the shelf Windows versions) and thus if you decide to go back to Windows as an operating system, you have a game that might not work with it right? A little odd if you ask me. Anyways, one step closer to removing that multi-boot that I have to do everytime I want to run Linux.

    liB

    1. Re:Locked into Transgaming for games? by Anonymous Coward · · Score: 0

      The benefit is in the fact that the Windows products are much easier to port to Linux. Its an interesting balance really. While you are buying a linux optimized version of a product, it is still not a native application. Only specific pieces of the code need to be streamlined for linux (mainly file'ish issues if I understand correctly). Companies who might not have the time or inclination to port a product to Linux now have a very easy path to create a nice Linux version of their product.. even if it can not be classified as a truly native one.

    2. Re:Locked into Transgaming for games? by ywwg · · Score: 1

      this is like saying that when you buy games from Loki you have to buy from Loki, and you can't run them in windows. How is this any different from buying a windows game that doesn't work in linux?

  27. I want my crack! by StikyPad · · Score: 1

    According to the Transgaming website, The Sims works the best, receiving the only "5."

    The Sims
    Working Rating: 5
    Popularity: 119
    Forum Posts: 27

    Too bad they don't work on games based on popularity. There's only one reason I still use Windows:

    EverQuest
    Working Rating: 0
    Popularity: 122
    Forum Posts: 11

    Of course EQ is changing to a new engine for DX8, so that will probably bump them even further down the list.

    Actually, there's another reason I still run windows, and that's so I can play the latest games as soon as they're released. Not weeks, months, or years later. As long as there's a delay between playability on Windows and Linux (which will always be the case unless developers start writing/releasing titles for Linux), I see no incentive to go through the headache of trying to get Windows games working outside of their native OS.

    --

  28. Re:Wolfenstein (Wait for the Boxed Linux Version) by Manax · · Score: 2, Informative
    However, you can still show your support for Linux by purchasing RTCW from TuxGames (or presumably other Linux game retailers). There was a rather lengthy discussion of supporting the Linux gaming community like this on Linux Games a few days ago.

    --
    "Why should I be content to simply live in this world, when I, as a human being, can CREATE it?" - Oertel
  29. Working games and copy protection by Anonymous Coward · · Score: 0

    Does anyone think there is a correlation between WineX working games and the fact that most don't have copy protection? Is that why they needed to license SafeDisc from Macrovision?

  30. And the other alternate is...... by JohnHegarty · · Score: 1, Offtopic


    http://www.uk.research.att.com/vnc/

    Something to try...for people who don't want to run winme/wmware.

    It lets you connect to your windows box or mac from inside linux and see
    and control the remote desktop. So you can have AOL client running on a
    windows box inside a window under linux.

    1. Re:And the other alternate is...... by Alpha_Geek · · Score: 2, Informative

      It would suck to play any games over VNC, even on a fast network. The framerate is pretty low, even at 100Mbps. It basically pushes a snapshot of the desktop to the client at an arbitrary interval, and sends snapshots of an area around the mouse cursor at more frequent intervals. Its not uncommon for parts of the screen to get out of sync. VNC is mainly designed for remote administration of M$ boxen (which it rocks at). It keeps me from ever having to get up from my FreeBSD box here at work.

    2. Re:And the other alternate is...... by truffle · · Score: 1


      VNC is great software, but really the author is suggesting using it in a backwards way.

      You want your gaming machine to be local, to get the best out of your graphics. Playing games over VNC is laggy, and low quality, compared to playing them locally.

      However, you can do what I do, which is using a Windows box as your primary machines, have a Linux box on your network, and access your full sized Linux X-windows evironment by simply clicking on a window. For non gaming applications, the performance of VNC is great.

      --

      ---
      I support spreading santorum
  31. Translation by Elbereth · · Score: 4, Funny

    "I've tried to compile wine many times over the years, and sometimes it does compile. When it doesn't instantly segfault, sometimes I can get the title screen of my favorite game to come up. Once I heard that someone got a game to run under it, but it crashed a lot. Anyways, isn't WINE great?"

    1. Re:Translation by Anonymous Coward · · Score: 0

      Urmmm

      I played and finished Blue-Shift, Opposing Force, the Diablo II demo and I'm a good ways into Half-life. Maybe you're underestimating Wine's capabilities just a little?

    2. Re:Translation by DaoudaW · · Score: 2

      Cute, but wrong! I've never attempted to play a game under wine. Hell, I've never attempted to play a game under Linux. (I don't think my video card would make it a very pleasant experience...)

      Two programs that I remember using productively are SyStat and Inspiration. Yeah, I got a lot of segfaults at first, but after enough tweaking it ran stably. Which brings me to my point.

      Let the gamers do the tweaking and we'll all benefit!

  32. Another good example of... by tomstdenis · · Score: 0

    Showing off how good linux is.... er, hem, er, by emulating windows games!

    Rock on.

    --
    Someday, I'll have a real sig.
    1. Re:Another good example of... by pfaux · · Score: 1

      exactly... If you want windows games, run windows. You don't even have to dual boot....hardware is cheap..........

    2. Re:Another good example of... by Anonymous Coward · · Score: 0

      hardware is cheap
      Not really. AFAIK 100Mhz Pentiums don't run RTCW very well....................

  33. Remember OS/2? by Anonymous Coward · · Score: 0
    Windows compatibility was the reason that noone bought it (apart from the very high price). It didn't encourage people to code native applications for OS/2, as Windows applications would work on both OS/2 and Windows, thus was the more sensible option.

    This will only encourage game developers who have previously been thinking about Linux ports to not bother.

    It will kill native gaming on Linux, and it won't wean people off of Windows.

    The only benefit is that if you only use Windows for games and Linux for everything else, then you might be able to get rid of Windows and run everything slower in Linux. However, with the $200 you saved on buying Windows you can buy a 50% faster CPU and 50% faster graphics card to make up for the slowdown. All games sales will still show as being for Windows though - be sure to return the card saying that you are running it on Linux via Transgamings WineX...

    1. Re:Remember OS/2? by DavonZ · · Score: 1

      Yes I do remember OS/2. I used it to run multiple Remote Access sessions. It was a wonderful OS. They supported Windows differently. OS/2 had a FULL installation of Windows in it and it ran it more in a virtual machine. More like running Windows in VMWare then running an application in Wine. OS/2 also licensed Windows from Microsoft making them pay royalties to Microsoft for every copy sold. This was not exactly going to put the software giant out of business now is it?!

      Transgaming's WineX does not use Windows to run Windows applications. It comes with its own compatible set of .dll's that it runs. It can use Windows .dll's, but they are not provided.

      OS/2 did not provide a way to remove Windows from you system... it provided a new way of running Windows. Wine allows you to eliminate Windows, while still supporting Windows software.

  34. Legit? by PhracturedBlue · · Score: 1

    If you follow the Wine Developers/Users mailing lists, you'd know that Gavriel and others in his company are very active in helping users and developers solve problems as well as giving quite a bit of their code back to Wine. So yes, I'd say they are legit. Whether Wine is a good thing is a different question, but I think Transgaming has already shown their commitment to the Wine project as a whole.

  35. Everquest by DavonZ · · Score: 1

    The problem with Everquest is the way they coded the DirectX 6 API. It uses a mode that WineX does not support and according to what I read, is very hard to support. This feature no longer exists in DirectX 8 and it should actually make Everquest easier to support, according to Transgaming.

  36. Re:Wolfenstein (Wait for the Boxed Linux Version) by kraf · · Score: 2, Insightful

    yes, and the reason is quite simple, most people don't want to buy a game twice, also the linux version came out much later

    it was half-assed attempt at something no one really cared about

    I think it's much better to buy a game once and be able to play it both platforms

  37. The games that works now. by Lussarn · · Score: 3, Informative

    Here are the games that have a working rating of four or five (out of five possible). Altough the sims shouldn't really be there since it isn't the windows version. Quite a good list and it's growing really fast too.

    Yes, this is karma whoring but the site felt kinda slow and I thought we needed to know what we are talking about :)

    The Sims
    Total Annihilation
    Tony Hawk Pro Skater 2
    Total Annihilation : Kingdoms
    Raiden II
    Atomic Bomberman
    Redline
    Ultima Online Renaissance
    American McGee's Alice
    Mortal Kombat IV
    I-War
    Starcraft
    Freddi Fish 2 Haunted House
    Sudden Strike Forever
    Allods 2
    Rehash
    Warhammer 40k: Final Liberation
    Fallout 2
    Panzer General 2
    Manx TT SuperBike
    NHL 98
    1nsane
    Elasto Mania
    Darius Gaiden
    In the hunt
    Return To Castle Wolfenstein
    Funkflitzer
    WarCraft II
    Half-Life and Counter-Strike
    Carmageddon
    Diablo 2
    Commandos 2
    Sacrifice
    Command & Conquer Red Alert 2
    Baldur's Gate 2
    Air Offensive: The Art of Flying
    7th Legion
    Grim Fandango
    Dune 2000
    Myth The Fallen Lords
    Championship Manager 2001/2002
    Caesar III
    Hitman CodeName 47
    Shattered Galaxy
    Jedi Knight
    Red Baron 3D
    Command & Conquer: Red Alert
    Tigershark
    Baldur's Gate
    Russa-German War

  38. Re:Wolfenstein (Wait for the Boxed Linux Version) by linuxpng · · Score: 4, Informative

    the good news is if you pop over to linuxgames.com they have a link to the linux binary that will run the windows CD. Also look for tuxgames to sell the binary and windows cd soon. They report to ID as 'linux sales' so try your hardest not to buy the windows version.

  39. hmmmm.... maths...... by posmon · · Score: 4, Interesting
    so a years' subscription to transgaming (at $5 a month) is $60.

    how much is a copy of win98 going for these days?

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    1. Re:hmmmm.... maths...... by Scott+Wood · · Score: 1

      Let's see... in one case, you're sending $60/year to a company that is developing a useful product that helps (even if only a little) decrease Microsoft's compatibility lock-in. You're also giving money to a company that makes source code available, and has released some of it back to the original open source project (and has plans to contribute the rest if enough people subscribe). In the other case, you pay money to Microsoft itself, helping them further solidify their monopoly, with no source code or any hope of receiving it in the future. Doesn't seem like a tough choice to me...

    2. Re:hmmmm.... maths...... by posmon · · Score: 2, Interesting
      useful product? it lets you play a handful of aging games (aparrently none too well, either; the only game with a '5' had to be reworked to even get it working). i believe there was a quote of a 30% performance hit as well. that's pretty harsh; should be enough to bump up the resolution another notch and turn on a few more detail options.

      and source code? who gives a fuck? playing games should be fun, not having to rag your way through reams of c to get the bastard running. don't expect too much in the future, either - to the best of my knowledge there has never been a 100% accurate emulation of a non-trivial system ever.

      c'mon, leave this open source bullshit behind you and get an operating system that proper games will work on. you know you want to.

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    3. Re:hmmmm.... maths...... by Anonymous Coward · · Score: 0

      And being a Canadian company if they want Canadian dollars that's like 62 cents to the American dollar.

    4. Re:hmmmm.... maths...... by Anonymous Coward · · Score: 0

      Very useful actually.

      I just finished Blue-shift. Bought it new in the box at Circuit City, installed it and played it all the way through under WineX.

      Don't like it, don't use it, but don't pretend you know what you're talking about.

    5. Re:hmmmm.... maths...... by Hanul · · Score: 1

      I thought about this too. Why should I run my games under Linux, while Windows is running them faster and with better graphics quality. This has of course nothing to do with money, it's all about ideology.

      If _everyone_ would use the _same_ version of Windows we wouldn't complain about compatibility issues :-)

    6. Re:hmmmm.... maths...... by posmon · · Score: 1
      blue-shift, eh? that would be the one based on that brand spanking new half-life engine, wouldn't it?

      i finished the marine missions for aliens vs predator 2 yesterday. how are you doing?

      of course i know what i'm fucking talking about, dickhead.

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    7. Re:hmmmm.... maths...... by posmon · · Score: 1
      you can get just about any game working on win98, the only exceptions being old 16-bit games.

      anything else is a driver-related issue.

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    8. Re:hmmmm.... maths...... by Scott+Wood · · Score: 2, Interesting
      What does the age of a game have to do with anything? Most of the games I enjoy are "aging", as they're the ones that have stood out over time as having worthwhile gameplay. And given that they're "aging", a 30% performance hit is irrelevant when playing on a system that is more than 30% faster than the original intended targets. And if all you want out of a game is to "bump up the resolution another notch and turn on a few more detail options," then go ahead and play the latest boring FPS on Windows. They're all alike anyway, so if I should want to play one I'll just play one that's native to Linux.

      And as for "who gives a fuck" about source code, I do, and so does anyone who wants to and has the ability to modify, fix, or enhance any aspect of the product. How are you supposed to enjoy playing the game if the OS it runs on has a bug, misfeature, or ather annoyance that the vendor refuses to fix? Or are you going to claim that Windows 98 is perfect in every way?

      Besides, for a lot of us games are not everything. If the games won't run on a reasonable platform, I won't play the games. If there's a product that makes some of those games run on a reasonable platform, then how is that not useful to those people? If you're not one of the people to whom it is useful, then don't subscribe or use it, and quit trolling.

    9. Re:hmmmm.... maths...... by Anonymous Coward · · Score: 0

      > useful product? it lets you play a handful of aging games (aparrently none too well,

      Ahh, so you were just lying the first time?

    10. Re:hmmmm.... maths...... by posmon · · Score: 1
      i was playing under windows, you daft twat. and blue shift is an expansion pack for a three year old game.


      i rest my case.

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    11. Re:hmmmm.... maths...... by posmon · · Score: 1
      what a typical response from another fucking linux zealot. you're quite happy to take a rip at windows, but the minute someone points out there are things that linux doesn't exactly excel at you brand them a troll. i'm merely expressing an opinion, and i'm sure that i'm not the only one holding it.

      all fps' on windows are alike are they? you've probably been so starved of games that you haven't been able to play one since doom. how about deus ex, noone lives forever, clive barker's undying and system shock 2? all are great games, demonstrate inovation and originality, and (what a coincidence) none of them work on linux. and what's the most 'popular' game on the site? half life. a windows fps.

      only a fool would claim that any operating system is perfect. but win98 is more stable that you would give it credit for. the vast majority of bugs are within the games themselves; do you really expect to get the source code to them? maybe you should start to appreciate that the source is a luxury, not an unalienable right.

      you talk about being able to take a 30% performance hit, and 'reasonable platforms' (what's your definition of reasonable? can a 'reasonable platform' be expected to sacrifice a third of its processing power?). bear in mind that the goalposts are constantly shifting, and that more power can be used to create deeper, more detailed games.

      if i'm paying for a commercial game, i expect to get what i've paid for, not a slightly suspect version where i've had to disable all the bells and whistles because my cpu has been deep throated by an api translation layer. if i wanted a cheap'n'nasty gaming experience i'd go with the open source offerings.

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    12. Re:hmmmm.... maths...... by Anonymous Coward · · Score: 0

      guess you are trolling..but:
      1) the previous poster didn't take a 'linux doesn't do exactly like excel' (do you actually know what you are writing here?) at all. So keep to the facts.
      2) Ofcourse you can express your opinion, but expect critics.
      3) Deus Ex beta works very well on linux. check lokigames. And half life works fine under wine for ages already.
      4) the 30% is only for specific OpenGL games.
      5) If you are not playing FPS or RTS or similar games, I think 30% won't matter much (for games like civilization for example).

    13. Re:hmmmm.... maths...... by posmon · · Score: 1
      The following problems were found with your form, please use your browsers back button to fix them: One month payment interval requires a renewing subscription.

      This is a one-time lump payment of $5 US

      nice try at being a smartarse, shame you couldn't pull it off.

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    14. Re:hmmmm.... maths...... by posmon · · Score: 1
      1. do you actually know what you are writing here? my post made perfect sense. your point doesn't. keep practicing that quoting thing, you'll get it right one day.

      2. criticism i can take. but just because my opinion differs does not make me a troll.

      3. i did have a brief hunt around, and couldn't find any reference to deus ex. i therefore assumed it wouldn't work. i stand corrected. however, i never said that half life didn't work (although the forum seems to be full of be full of people having grief over it). i said it was the most popularly ranked game, and happened to be 'another' windows fps.

      4. i just grabbed the 30% figure from a random post. obviously the statistic for some games will be higher, some will be lower. the point is they're still slower.

      5. aren't they the two most popular genres though?

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    15. Re:hmmmm.... maths...... by steveha · · Score: 2

      useful product? it lets you play a handful of aging games

      Yep, useful product. It lets you play Windows games on Linux, thus providing more games on Linux. More is usually better than less.

      Aging or not, some of the games it enables are great games. I play Counter-Strike more often than any other game.

      Yes, WineX will be more useful when it can run more and newer games; that doesn't make it useless now.

      playing games should be fun

      I agree. This has nothing to do with whether WineX is useful or not. When WineX works perfectly, all you have to do is run the game's installer under WineX, then run the game. Very simple, no source required. Early, bleeding-edge adopters may suffer more and work harder. This merely means that WineX isn't fully done yet. So, you don't want to mess with it until it's fully done? Fine with me.

      to the best of my knowledge there has never been a 100% accurate emulation of a non-trivial system ever

      First of all, you don't need 100%; you need "enough". There are plenty examples of non-trivial systems being emulated accurately enough. How about, for example, Windows XP? It has huge amounts of code to emulate Windows 98's guts, so games written for 98 will run on XP. And the whole NT family has always had a Win16 subsystem that usefully runs old Win16 apps. Plenty of code from UNIX gets ported to Linux because the compatability is good enough. I could go on.

      Second of all, it's already good enough to play Counter-Strike, Starcraft, and a bunch of other games! So WineX itself refutes your argument.

      c'mon, leave this open source bullshit behind you and get an operating system that proper games will work on. you know you want to.

      Oh, I see: you are a troll, deliberately wasting my time. Silly me.

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    16. Re:hmmmm.... maths...... by Anonymous Coward · · Score: 0

      So you haven't actually used WineX at all and are just throwing out opinions on a subject about which you have no personal experience what so ever.

      I'm not the one who's daft.

    17. Re:hmmmm.... maths...... by Scott+Wood · · Score: 1
      I'm hardly a Linux zealot; quite frankly, I think Linux sucks. However, I think Windows sucks more, and when a particular bit of suckiness in Linux is excessively annoying, I can fix it. And when exactly did I "take a rip at windows"? All I said was that it's not perfect (no software is), that I dislike it (and thus don't wish to run it; stating my opinion can hardly be considered "taking a rip"), and that I can't fix it when it annoys me (simple fact, and a response to your inquiry as to who cares about the source). I'm not just talking about stability, BTW. Also, I never said that access to source code is an inaliable right. I only suggested it as a factor when deciding what to purchase.

      The "opinion" that you expressed was that paying for WineX simply because it's cheaper than Windows is stupid. Well, no shit. I was pointing out *other* reasons why one *might* want to go with WineX instead. You repsonded with hostility and attacked strawmen (since when does having source code mean that you have to "rag your way through reams of c to get the bastard running"?). *That* is why I called (and still call) you a troll. $DEITY knows why I'm still feeding you.

      As for my definition of "reasonable", I simply mean a platform that I'm willing to use. It was intended to be taken in the context of someone who wants to run the games on Linux. If you don't, then what the hell is the point of arguing over the merits of WineX?

      And "deeper, more detailed games"? Sure, in theory, but in practice it seems to be used mostly on deeper, more detailed graphics. While that's nice if no tradeoff is involved, I'll take a game with good gameplay, possibly mediocre graphics, and Linux compatibility over something really flashy that I'd have to install a new OS to play, much less an OS that I have no desire to run. YMOV, but that doesn't mean you have to scream "Why don't you just run Windows" whenever a means of increasing the number of games in the latter category is mentioned in a public forum.

    18. Re:hmmmm.... maths...... by TommyBear · · Score: 0

      Oh dear, looks like we left the door open to /. and a 12 year old pimply win98 user popped in.

      Grow up dickhead.

    19. Re:hmmmm.... maths...... by Anonymous Coward · · Score: 0

      how much is a copy of win98 going for these days?

      Win98 costs hundreds of times more, unless you're a shoe salesman in the 3rd world. How? Because time == money, and Win98 costs too much downtime.

    20. Re:hmmmm.... maths...... by posmon · · Score: 1

      way to go with the insult dude. makes you look really intelligent and mature. and not like a cunt or anything.

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    21. Re:hmmmm.... maths...... by posmon · · Score: 1

      there's enough information out there already to form a valid opinion. and why the hell would i use winex when i can get all my games working under 98? now that would be daft.

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    22. Re:hmmmm.... maths...... by posmon · · Score: 1
      well, i can see that you'll never be happy whatever os you're running. fine. but you can fix annoyances can you? alright, get rid of case sensitivity in the file system. that bugs the shit out of me.

      i completely fail to see how you could use the source code to get a previously unworking game up and running without ragging through reams of c. and what else would you use it for? bedtime stories?

      are you sure you meant "willing to use" and not "willing to pay for"?

      as for deeper, more detailed games: doom -> quake -> half-life -> deus ex. it's pretty simple when it's spelt out in black and white.

      IANAT but it does amuse me to see you all kludging around just to get games working on the architecture they were originally designed for.

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    23. Re:hmmmm.... maths...... by posmon · · Score: 1
      wasting your time, am i? i didn't force you to read my comment, much less reply to it. fuckhead.

      how about winxp as a gaming platform? i've tried it. most games work, a few more require patches. but that's not good enough. if i've already bought it, i want to be able to play it. hence the return to 98.

      "it's already good enough to play Counter-Strike, Starcraft, and a bunch of other games!"? cool. i've got tekken 2 and gran turismo working on my playstation port of bleem.

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    24. Re:hmmmm.... maths...... by posmon · · Score: 1

      oh i see. how much do you usually get paid for playing games then?

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    25. Re:hmmmm.... maths...... by steveha · · Score: 2
      wasting your time, am i?

      To quote you:

      c'mon, leave this open source bullshit behind you and get an operating system that proper games will work on. you know you want to.

      I should have known better than to try to make a reasonable response to an article containing that. I suppose it's possible you intended it as a joke, but it wasn't very funny.

      I won't waste any more of either of our time. Have a nice life.

      steveha
      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    26. Re:hmmmm.... maths...... by posmon · · Score: 1
      nope, i was deadly serious. if the current situation continues then linux will never become a viable gaming platform for several reasons, the main ones being the small user base, the lack of hardware support and the fact the the average user expects to get everything for free.

      what's this obsession with time wasting, anyway? browsing slashdot might be occaisionally amusing, but it's hardly productive, is it?

      and i know i posted this in another response, but... IANAT (i am not a troll) but it does amuse me to see you all kludging around just to get games working on the architecture they were originally designed for.

      still, have a nice life too. life's to short to be bitter.

      --

      update comments set karma=-1, reason='offtopic' where sid=26315

    27. Re:hmmmm.... maths...... by Scott+Wood · · Score: 1
      I *like* case sensitivity in the filesystem, so I'm sorry, but I won't be "fixing" that any time soon.

      Yes, those who actually make use of the source code directly would have to "[rag] through reams of C", but those people aren't the only ones that benefit from the source, as the fixes are usually made available to the public.

      Yes, I meant "willing to use". The cost of Windows is irrelevent; I *just don't like it*.

      Yes, x86 is the architecture on which the games were intended to run, but the architecture is only a small part of the platform, and Linux is *not* the platform they were originally designed for. So why the amusement?

    28. Re:hmmmm.... maths...... by steveha · · Score: 2

      Okay, what the heck.

      i was deadly serious. if the current situation continues then linux will never become a viable gaming platform for several reasons

      It's true that gaming is not Linux's strongest area. But for those of us who like to use Linux, the WineX technology is very interesting.

      If Wine can play Counter-Strike (and it does) that's over 50% of all my gaming right there, with no need to reboot the computer out of Linux! I'd be willing to pay some money just for the convenience. I have other reasons than gaming to use Linux, but if I can do all my gaming there too that would be nice.

      If all you want to do is play games that were released when Win98 was out, then all you need is a computer running Win98, and I'm glad you are happy with yours. That is no reason to tell me that I know I want to dump Linux.

      it does amuse me to see you all kludging around just to get games working on the architecture they were originally designed for

      Heh. But that's not completely fair; I'd say Win32 and DirectX are part of the total system architecture that the games were designed for.

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
  40. Perils of the BSD-style licence of WINE? by DG · · Score: 5, Informative

    Hmmm...

    I've been following the WINE project for quite some time now, and I've been cheering for them from the sidelines the whole time. They've picked exactly the right way to go about their project (provide a Linux version of the Win APIs, not emulate Windows) and once complete, they will have contributed a signifigant service to the community.

    But I wonder about their choice of licence.

    The nature of WINE is that it is very modular; it's not so much a great big tool, as a toolbox full of little tools, where each "tool" is another successfully ported Windows API call. Wine will be "complete" when every possible Windows API is duplicated in Linux-native code.

    As such, it's a program that is very responsive to massive development parallelism - once you have a certain core functionality established, you can hand off large chunks of the API-space to other developers, and they can hack away at it at their leisure. Once they have a given API call working, it can be folded back into the main tree.

    It's analogous to the SETI@Home or Distributed.net efforts, where an "API call" is a "work unit" Once the entire API "search space" has been completed, the project is done.

    (Of course, this is an over-simplification. Windows itself is not so nicely modularized, with APIs calling APIs and lots of undocumented side-effects. But at a course level, WINE does suit parallel development pretty well)

    But WINE is licenced BSD. As such, there is no compelling mechanism that requires that any "work units" be re-submitted back into the main project. It is entirely possible for aome entity to port a core series of Windows APIs, and then withold the source from the WINE community. Entirely legal, but very, very bad form.

    And yet, that appears to be what TransGaming is doing. They are working on (from what I can tell from their website) porting the DirectX APIs - absolutely essential for getting games (probably the most compelling reason for using WINE in the first place) to function. They have staked out a key, core component of the WINE project "search space".

    And they have licenced their portion of the work in such a way that it taints the entire project. In a nutshell, you are prohibited from _selling_ any product that uses WINE and their source. So if you want to write a DirectX Linux app, and sell it, you're FUBARed.

    Furthermore, you can't use any of their source as examples or help in porting other APIs that may be related, because of the tainting effect.

    The end result is very much like Microsoft's "Shared Source" where you can see the source code, but you can't actually _use_ it in any meaningful way.

    It's worth retelling the story that lead to the creation of the GPL - Stallman was having problems getting a printer to work. He knew that if he had access to the source, he could get the printer to work, and that he could pass out copies so that everyone with a similar printer could get it to work too. The manufacturer refused to provide source, on the grounds that they made their money selling the drivers.

    Which is more important, a company making money, or people getting their stuff working?

    There are 3 essential aspects of software freedom: Universal availibility of source, Freedom to modify that source, and Freedom to redistribute modified source any way you want (as long as these freedoms are not denied to those further down the chain) TransGaming is providing the first two, but steps on the third - and by doing so, sabotages a worthy community effort.

    If only WINE had been been released under the GPL, then this situation could not have occurred!

    And a big, HUGE thumbs down to TransGaming, for taking this step in the first place! Yes, they are simply trying to protect their business model, and I understand that. But I offer than any business model that requires poisoning a community effort in this way in order to ensure its success is a business model that should not have been attempted in the first place.

    I will not be making use of TransGaming's code, and I encourage others to do the same.

    --
    Want to learn about race cars? Read my Book
    1. Re:Perils of the BSD-style licence of WINE? by Anonymous Coward · · Score: 5, Insightful

      You are correct, to a degree. Transgaming has said that once it reaches a specific level of subscriptions, it will release the code under the general wine license. From their web site:

      We will not release that code under a less restrictive license (such as the Wine license) unless and until we have a paying subscriber base of at least 20,000 users.

      Now that's a big if, you are correct. What if they go out of business at 11,000 subscribers? They are under no obligation to do anything with their code.

      However, they seem to be pretty nice, and I suspect that if they do go under, and I hope they don't, they will release the code anyway, no matter the number of subscribers.

      "Poisoning a community" is a gross over-reaction to their system though. Maybe you should think about the fact that Wine specifically chose BSD not GPL. The initial Wine developers had a choice and they made it. You have to respect their choice, even if you disagree with it.

    2. Re:Perils of the BSD-style licence of WINE? by lfourrier · · Score: 2

      OK. so now, we only need to develop a competing GPL port of DirectX.

      Easy.

      Who begin?

    3. Re:Perils of the BSD-style licence of WINE? by Anonymous Coward · · Score: 2, Troll

      I'm so sick and tired of people whining about the BSD license.

      If everything used the GPL, all the software in the world would suck as badly as the GPL'd crap on freshmeat.

      The only two GPL'd programs that are worth downloading are GCC and The Gimp, and neither of them are revolutionary. They're merely acceptable substitutes for commercial programs that are much better. One could argue for KDE and Mozilla, too, I suppose.

      The GPL would have languished in obscurity if it hadn't been for the Linux kernel, and it's time that RMS faced that fact. From now on, it's the Linux/GPL!

    4. Re:Perils of the BSD-style licence of WINE? by Rogerborg · · Score: 5, Insightful
      • WINE is licenced BSD. As such, there is no compelling mechanism that requires that any "work units" be re-submitted back into the main project

      From the Transgaming sources page:

      • "Once we have reached our subscription goals, we plan to release all of the WineX source code under the Wine license, which will allow it to be directly integrated with the core Wine project code hosted at www.winehq.com. Until then, we will periodically submit selected portions of our code for integration with the Wine project."

      Either you didn't know that, or you think they're liars and chose not to give them even the benefit of the doubt by bringing it to our attention. Of course, that still leaves the "problem" that WINE is BSD rather than GPL.

      Here's the thing. If you, or another GPL evanglist wants to replicate Transgaming's work (or the whole of WINE) under a GPL license, there's nothing stopping you. They've even given you their source code to look at to help you clean room it. That fact that you choose not to do that does not reflect on Transgaming or WINE, it reflects on you.

      Perhaps you think that it's better to have nobody doing this than to have a "poisoner" like Trangaming doing it? If you really think that, I'd be delighted to hear you explain why. Is it GPL or nothing for you, and if so, why not spend your time being part of the solution rather than casting slings and arrows at Transgaming?

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:Perils of the BSD-style licence of WINE? by jhart50 · · Score: 1

      DG (trog@SPAM-ME-NOT.wincom.net) was clear about what he sees as the effects of Transgaming's choices. Can you address the issue of trying to make WINE as complete as possible while keeping it readily available? What happens if a bunch of different groups carve off sets of APIs, implement them, and then charge for them? Couldn't a complete WINE end up being very expensive? What kind of installation mess would you have trying to get pieces from a bunch of different "vendors"?

    6. Re:Perils of the BSD-style licence of WINE? by gavriels · · Score: 5, Informative

      You're right: If WINE had been released under the GPL, then this whole situation could not have occurred.

      The WINE implementatin of Direct3D would have improved at the same slow rate of other parts of WINE that are not commercially funded. None of the work that we've already contributed back to WineHQ WINE would exist (our work on DirectSound, 2D DirectDraw restructuring, DirectInput, OLE Automation, and general bug fixes).

      There would be no opportunity for our business model experiment with the Street Performer Protocol, which could serve as an effective model for other, similar projects.

      You're also right in that this *is* about people getting their stuff working. Nothing stops anyone from taking the code and doing whatever they want with it to improve it to get their software working. If they want to redistribute something commercially, they can come to us to negotiate an appropriate commercial license. If they're commercial developers who want to sell a Linux port that uses our DirectX code, is it unreasonable to ask them to pay to support the project? Under the GPL, of course, they could not do such a thing AT ALL.

      -Gav

      --
      Gavriel State, CEO
      TransGaming Technologies Inc.
      gav@transgaming.com
      http://www.transgaming.com

    7. Re:Perils of the BSD-style licence of WINE? by Adhoc · · Score: 1

      In addition to the above, Gav, Ove and co from Transgaming have donated a huge rewrite to Direct2D back to the wine project, plus they periodically resync their non-direct3D fixes with the Wine folks. In my mind, just that is worth the subscription fee I payed.

    8. Re:Perils of the BSD-style licence of WINE? by Ogerman · · Score: 0, Troll

      Preach it, bro. It's about time someone got it right. The only people whom the BSD license benefits are those who want to leech off the work of others instead of supporting the community. Because BSD is less free than GPL. It's amazing how many people are confused on that issue.

    9. Re:Perils of the BSD-style licence of WINE? by klasa · · Score: 1, Interesting
      > And a big, HUGE thumbs down to TransGaming, for taking this step in the first place! Yes, they are simply trying to protect their business model, and I understand that. But I offer than any business model that requires poisoning a community effort in this way in order to ensure its success is a business model that should not have been attempted in the first place.

      The BSD licence is specificly tailored to allowing this kind of behaviour. Hackers know this. If the licence implications offend you, then don't participate. If you have no problem with projects of the kind TransGaming is undertaking, then go ahead and join the team.
      In other words; the rules are known to anyone who participates, and since those participants accept those rules it cannot really be stated that TransGaming is "poisoning" a community effort whose rules they do not break.
      Are you with me? Puritans (like you) have admirable goals, but should not allow themselves to get upset by the fact that un-pure mixing also works great in many situations.

      /klasa

    10. Re:Perils of the BSD-style licence of WINE? by Surak · · Score: 2

      And they have licenced their portion of the work in such a way that it taints the entire project. In a nutshell, you are prohibited from _selling_ any product that uses WINE and their source. So if you want to write a DirectX Linux app, and sell it, you're FUBARed.

      IANAL, however, from what I understand of copyright law this wouldn't be possible.

      As long as you don't use any of their source, including #include files, then you're alright. Where Troll Tech can control the QT licensing is that you need to use their #include and other source files to write a QT-based application.

      However, if you are targetting DirectX, there's no really no telling whether you are targetting Microsoft's implementation of DirectX or TG's. As long as you A) don't include any of their source in your project and B) don't distribute TG's binaries with your program, you can sell your Linux-based DirectX application all you want and they cannot stop you. Simply include instructions with your program on how to obtain WineX from TransGaming.

      That's it. Writing an app to conform to a particular API would be considered fair use as long as you don't have to use TransGaming's source to write your app. Simple.

    11. Re:Perils of the BSD-style licence of WINE? by Anonymous Coward · · Score: 0

      Wine uses the BSD license with a reason. One of the main supporters of wine is codeweavers. They are a commercial company too. They use wine for all their current and upcoming products (crossover plugin for quicktime on linux ..)

    12. Re:Perils of the BSD-style licence of WINE? by Emrys · · Score: 1

      It's important to note that you can't even see that bit right now without clicking "I Agree" to their source license. I saw the old version of their site, which had a very prominent mention of their experiment with the Street Performer Protocol, and I had a lot of trouble finding the bit you quoted this time around. I was afraid it was perhaps gone until I saw the comments here and figured it out. Someone who didn't know it was there already would not likekly find it, especially if their initial reaction was offense and then they were presented with a license they didn't like.

      I'm going to send them an email and suggest they make that bit more prominent again... they're going to need general community support to survive, the gamers alone won't do it. I think their experiment is a great one and I've heard several people say they signed up even though they don't play games because they support the development model. But people need to know about this experiment to support it... I can't imagine why they made it so less prominent than it was before, it's their entire business model.

    13. Re:Perils of the BSD-style licence of WINE? by Anonymous Coward · · Score: 0
      With the death of Walnut Creek CD Rom, the last significant commercial player in the BSD field died. The BSD license is partly to blame.

      One of the reasons BSD is struggling is because the license does nothing to restrict code hoarding, while also not encouraging code sharing.

      The saddest irony is that the BSD license was entirely accidental, it was not intended to be a "philosophy"; in fact the original license was ad hoc without much thought given to its implications. The irony is that despite its accidental nature, latter day zealots, remind one of the cultists in Monty Pythons' the Life of Brian proclaiming "follow the shoe, follow the shoe!"

    14. Re:Perils of the BSD-style licence of WINE? by Anonymous Coward · · Score: 0
      With the deth of Walnut Creek CD Rom, the last significant commercial player in the BSD field died. The BSD license is partly to blame.

      One of the reasons BSD is struggling is because the license does nothing to restrict code hoarding, whil also not encouraging code sharing.

      The saddest irony is that the BSD license was entirely accidental, it was not intended to be a "philosophy"; in fact the original license was ad hoc without much thought given to its implications. The irony is that despite its accidental nature, latter day zealots, remind one of the cultists in Monty Pythons' the Life of Brian proclaiming "follow the shoe, follow the shoe!"

    15. Re:Perils of the BSD-style licence of WINE? by Emrys · · Score: 1

      Ok, Gav replied to my email to quickly note it IS available without the click through, if you go to About Us | Business Model. I still think it's too hidden, but that's mostly a web usability issue.

    16. Re:Perils of the BSD-style licence of WINE? by Anonymous Coward · · Score: 0

      Your criticism doesn't make much sense. It's true
      that current WINE license terms allow commercial
      companies to use WINE code without giving anything
      back. But this is not the point. What matters is
      that WINE project itself wouldn't be better off
      if it would be GPL'ed. The way it is now at least Linux users can benefit from products of companies
      like Transgaming. Also if a commercial company is
      interested in an open source project it very often
      results in some kind of support: hosting, donations etc.

    17. Re:Perils of the BSD-style licence of WINE? by Anonymous Coward · · Score: 0

      Ooh, I can feel a Gnome coming on!!!!

    18. Re:Perils of the BSD-style licence of WINE? by Anonymous Coward · · Score: 0

      This is just like the bullshit over QT. We can't allow the purity of Free Software to be stained, even if commercial input in critical areas would get things moving much more quickly (essential in a fast-moving industry).

      WINE has been going for *years*. How long would DirectX take if it were done on a pure GPL model?

      How long has GNU/HURD been under development again?

    19. Re:Perils of the BSD-style licence of WINE? by flegged · · Score: 1

      This is exactly the problem I am currently having with GNU Classpath. I can write any java code for the Sun VM, and license it however I want, allowing it to run on any VM, including those from Microsoft and Apple.

      But if I run my code with Classpath, it suddenly becomes GPLd. Stallman has been very clear about this - he says runnning Java code with Classpath is linking, which is creating a derivative work, therefore my code must be GPLd if I ever run it under Classpath.

      I simply don't don't understand why he thinks such a thing can hold water. An unrelated piece of code has a license which states that my code must be covered by the same license, since it is 'linked'. But all Java is dynamically linked. It is not tied to any particular implentation; I can compile with the Sun libraries, and run code with any class library, but according to the GPL, I would be linking with Classpath.

      This position is legally untenable. The GPL has never been tried in court, and would fail.

      Which is why Wine musn't be GPLd. It would make any code written for Windows covered by the GPL. Which is absolute nonsense.

      --

      "I think he was truly surprised at how little I cared about how big a market the Mac had" - Linus on Jobs
  41. For gaming???? by SuperKendall · · Score: 2

    This is totally redundant with the point the other post makes, but...

    Excuse me, have you ever used VNC? Can you imagine pushing 1024x768x32 at 60FPS over a VNC connection?

    I use vnc quite a bit, and it's OK if you're running an XTerm... under twm. Anything else gets slow.

    I guess Solitare would work.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  42. Will this work for flight simulators? by Anonymous Coward · · Score: 1

    My roommate is a Linux geek, who's also addicted to flight simulators. To run those, she must fire up Whine-doze :( I hear her gritching and whining all the time, especially when it crashes the machine and has to check the disk, again and again :(

    Does anybody know how well WineX will work with these? Things like rudder pedals, a flight yoke and programmable throttles are required, and the last time she looked into Wine, they had no real support for any of these accessories. They're really non-optional - somehow, flying a C-130 using only the keyboard and a joystick is rather unfulfilling :(

    1. Re:Will this work for flight simulators? by Anonymous Coward · · Score: 0

      Umm mflying a c-130 s unfulfilling in it's self...

      Nothing like flying a sky cow. it's better to use the keyboard for that.

      Now the yf22 or a f-18 or better yet an A-10

      you gotta have a yoke,throttle quadrent and maybe pedals (although I dont use those anymore, just use the rotate axis on the yoke.)

      and yes, yf22 does play in wine :-)

    2. Re:Will this work for flight simulators? by Anonymous Coward · · Score: 0

      Try Flight Sim 2k2. Some people also fly helicopters, commercial planes, Extra 300s and even lowly Cessna 152s. Not every person out here wants to fly only the latest fighters; some fly just because they enjoy flying.

  43. Windows Gaming is a Good Thing by elliotj · · Score: 4, Insightful

    Someone said it a few days ago in a discussion on Slashdot regarding console gaming, but I think it's worth saying here again:

    It is a good thing that almost all games are written for Windows.

    The reason is that we don't want a moving target for developers who are writing commercial titles. In the console gaming market, you can buy a PS2, XBOX, SNES or whatever, and only play games for those platforms on those boxes. Any developer who wants to capture the whole market must port to each platform. This is slow, frustrating and helps neither the game house nor the consumer.

    In the PC market on the other hand, you can write only for Windows and not worry b/c you know you'll hit the vast majority of consumers. John Carmack is fond of saying that all Linux game sales ever don't add up to one medium selling Windows title. So people aren't about to write games for Linux unless they want the techincal challenge/fun.

    WINEX is great. We need to accept the fact that people will continue to write games exclusively for Windows (and that they should!). And we need to find ways to make those games work on other platforms if we want to use other platforms to play them.

    I really don't think this should be a pro/anti Microsoft discussion, just an evaluation of the reality of the situation.

    1. Re:Windows Gaming is a Good Thing by Davace · · Score: 1

      What are you talking about?? Designing a project to be multi-platform from the beginning prevents long port times that are thinking of, and why would you want any one company in charge of the gaming industry (especially Microsoft?)

    2. Re:Windows Gaming is a Good Thing by rlowe69 · · Score: 4, Insightful

      WINEX is great. We need to accept the fact that people will continue to write games exclusively for Windows (and that they should!). And we need to find ways to make those games work on other platforms if we want to use other platforms to play them.

      I think that it's a good temporary solution, sure. But the reality is that we need a good gaming API or library that works well on ANY platform and is OPEN. This should be organized by people in the industry for the sake of the gaming industry.

      Sure, developing a game for one platform is good for consoles - but why consistently be controlled by the direction that one company (MS in this case) wants to go?

      In order to keep the best interests of the industry and consumers ahead of monopolistic (this is no longer opinion) companies, they need to create (or amalgamate and improve) existing OPEN libraries for use in HIGH PERFORMANCE, BLEEDING EDGE modern games.

      Put MS in the loop, of course - they already know a lot about this sort of thing. Heck, it might even be in their best interests to open up DirectX. Wouldn't that be mighty nice (and unlikely) of them?

      --
      ----- rL
  44. As long as you are on your subject.... by Wee · · Score: 1
    Your one of those people who should really learn to read the entire page before posting.
    ...
    (BTW: since I'm on the subject of corrections, the hole your thinking of is 'whole' as in everything, not hole as in an empty space. Hehe.)

    You're not thinking of your contractions vs. possessive pronouns, are you?

    -B

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

  45. Wine games by Anonymous Coward · · Score: 0

    I would like to use this to play my favorite game on Linux, Doom. Does anyone know if this Wine thing will run on a beowulf cluster? I imagine it will!

    I admit this story challenged me a bit, and this post is not up to my usual standards. It lacks the usual wit, style, and intellectual aplomb of some of my other posts. Still, you have to admit, I did manage to weave the beowulf theme in with a certain amount of flair and, I think, panache.

  46. "Patronage" is a Good Thing by DG · · Score: 2, Insightful

    If TransGaming have said that once they reach a certain level of subscriptions, they will remove the restrictions on their code (I didn't see that on their site, but I'll take your word for it) then they have re-invented Patronage - and that's a good thing.

    Patronage - "pay us money so that we can continue to work on this code and release it to the community where you can benefit" - is an entirely appropriate and decent business model for this kind of activity.

    Hard to enforce? Absolutely. Patonage by definition relies upon the goodwill of others. And sad as it is, there are lots of people who will choose to reap the reward without contibuting.

    But TransGaming have it backwards. As it sits, their current methods are closer to extortion "If you ever want to see the code released without strings, pay us money" than true patronage "If you want to see us continue to contribute quality code, pay us money".

    Patronage I support. If they were to release their code under the WINE licence today, I'd cut them a cheque immediately.

    Extortion I do not support. Do the right thing FIRST, get paid LATER. Do not expect my support at the point of a sword.

    --
    Want to learn about race cars? Read my Book
    1. Re:"Patronage" is a Good Thing by PlaysWithMatches · · Score: 1

      If TransGaming have said that once they reach a certain level of subscriptions, they will remove the restrictions on their code (I didn't see that on their site, but I'll take your word for it)

      Here's a snippet from the WineX source code download page:

      "Once we have reached our subscription goals, we plan to release all of the WineX source code under the Wine license, which will allow it to be directly integrated with the core Wine project code hosted at www.winehq.com."

      --

      Mozilla's a nice operating system, but it needs a better browser.
    2. Re:"Patronage" is a Good Thing by Ozx · · Score: 0

      Why would they expect your support? You clearly don't think they have any right to determine the nature of their software licensing, very much when and how they choose to finally release their work back into the wine tree... It's not like you can't get off of your ass and write DirectX for Wine, instead of sitting here whoring kharma like a retard, under the pretense of being concerned about wine's license...

  47. games to test by Jacek+Poplawski · · Score: 1

    They look legit, although I only own 2 windows program (The Sims, Diablo 2, and their expansion packs) so I don't have much to test it on.
    Can you explain me why you can't test wine with demo versions ??? It's free...

  48. Not just for subscribers.. by Junta · · Score: 3, Interesting

    A lot of people are complaining they have to pay cash for WineX, not quite true. Only pre-packaged versions. The source is available under the terms of the Aladdin license. If this codebase is not complete, would someone please correct me. I personally maintain two different installs of Wine, the main branch of winehqs wine, checked out of CVS every so often, and the WineX branch, again from CVS ever so often. Why both? The WineX branch provides DirectX support, but other advances in the Wine project are slow to get into WineX, for example I can get the QuickTime player to install under standard Wine CVS builds, but not WineX.
    So if you don't feel like paying, build the source if you can. Takes a long while, and if it fails, oh well, shell out a bit of cash for your software for once :)
    Transgaming is a decent company, even if they don't bend over backwards to give away all their work for free. This is a bad expectation for Linux users to have, and when commercial Linux projects receive such criticism, it makes commercial vendors more and more hesitant about releasing linux products.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Not just for subscribers.. by brunes69 · · Score: 2

      Since WineX's only real work is done in the DirectX department, shouldn't it be easy for you to fold their changes into the main tree yourself, by updating all the DirectX related files under the /dlls folder of the source tree?

    2. Re:Not just for subscribers.. by schotty · · Score: 1

      Well you miss out on the safedisc code. That means any games that require safdisc to run wont. The workaround I suppose is on a windoze box run a safedisc crack on the iso and re-burn it.

      --
      Sigs are nice guns ...
    3. Re:Not just for subscribers.. by Anonymous Coward · · Score: 0

      The CVS is the same, minus the Safedisk Stuff and the installer is different. They merge the wine source with their work every so often. The wine changes tend to break their work, so I would wait for a couple weks after wine merges to download the cvs update.

  49. Id fucked up. by DABANSHEE · · Score: 5, Insightful

    When it comes to boxed version, you sell all the platform ports in the same box.

    Remember BeOS 4.5, if you purchased that you got both the X86 & PPC versions in the box.

    Same again flr Claris Works, if you purchased that you got both the Win16 & Mac Classic versions in the same box.

    Gobe's now doing it to, they are porting their BeOS office suite to Windows & Linux. If you buy the boxed version you will get all 3 versions in the box.

    That's what Id should have done.

    Stores hat having to stock multiple versions of the same application. By using cross-platform bundles stores don't have that problem

    1. Re:Id fucked up. by AbsoluteRelativity · · Score: 1

      Plus I may have both operating systems. I started off by playing the game in windows, but I also have a Linux server and wanted to create a dedicated game server on there. By selling them both seperately I would have gotten the windows version and then downloaded the linux installer. This makes it seem like I had no interest in Linux at the retail stores.

      --
      disclaimer : My views do not represent those of every one else in slashdot.
  50. winex ups and downs by jcw2112 · · Score: 3, Interesting
    i was really REALLY hesitant to jump on the transgaming bandwagon. like many, i guess i have conflicting desires: i don't want to support companies that only do win32 AND i really REALLY love gaming.

    it was my desire to rid my life of that heinous win partition that finally pushed me to toss $15 at transgaming. i have been VERY pleased with the results.

    my rationalizations: first, gaming companies are not going to give up writing games for windows. most of them won't even produce for the mac, so how can i expect them to pick up linux anytime soon? loki, loki, loki...save it. i have loki games all over the place, but last time i checked, loki doesn't do diablo. and that is basically ALL i do.

    so i use winex, which gets me diablo. call me a pragmatist, but i like to use my computer for whatever i choose. the workaround that is wine exists and i don't mind using it.

    i know this all sounds rather flamish, but i am trying to point out that pragmatism certainly won't kill anyone in this arena. i buy linux games whenever they are available rather than their windows siblings. but these are games we're talking about. free as in speech doesn't really apply (in my mind) and they certainly aren't critical to my (or anyone else's) existence. that's why they are called games.

    will my use of winex change the balance of gaming? nope. if i only buy games made for linux, will THAT tip things? nope. it would take more gamers than linux has users to do that. is winex good or bad for linux? i don't know. if we suddenly had more games for linux, would it necessarily draw more people to it? i don't know. what i do know is that until the games i play come in linux flavors, winex it is.

    disclaimer: all i use at home is debian and the only non-free software i ever run is game related...preaching to the converted and all that...

    --
    hmmm...
    1. Re:winex ups and downs by svara · · Score: 1

      >suddenly had more games for linux, would it
      >necessarily draw more people to it?

      That is an interesting question - I know a lot of teenagers using windows, 90% of what they do is play games. They write a text now and then, but that's all. They use computers for several years already, and have a basic understanding for the tech behind it. I have often talked about linux with them, but obviously, using it for anything but experimenting makes no sense for them: They can't play anymore!

      Except for the UI and the configuration being different from windows, if wineX got to a point where the majority of all windows games worked flawlessly, i could porbably get a lot of them to at least dual boot.

      And once they get mote used to linux and the community around it, and linux distributions evolve in a way that makes hand-editing conf files superflous, then I guess the younger generation could just trash windows.

      So IMHO, the reason why Linux doesn't dominate the desktop market yet are
      1) Configuration of the system - the distributions are making substantial progress here: Just compare a recent distro to soemthing from one year back! I guess that in one year, we'll be at windows' level in matters of configurability and usability.
      2) Games. The reason I described above. Games are a very important part of the picture.
      3) "Trained" computer users confused by a new interface. While today's younger people usually get along exteremly well with computers, people like secretaries who have been trained on a specific app (for example MS Word) will have huge porblems with minimal UI changes. Companies are always reluctant about upgrading their office suite - because tech support suddenly would get houndreds of calls from confused secretaries.

  51. Re:Translation pt 2 by Rogerborg · · Score: 4, Funny

    "I've bought versions of Windows many times over the years, and sometimes it does recognise all my hardware. When it doesn't instantly blue screen, sometimes I can play my favourite game for ten, twenty or even thirty minutes. Once I heard that someone completed a game under Windows, but it crashed a lot. Anyways, isn't Windows great?"

    --
    If you were blocking sigs, you wouldn't have to read this.
  52. Quake3 is a very bad example by wowbagger · · Score: 2
    I'd be very wary of drawing any conclusions from the results of Quake 3:
    1. Id released the Linux version of Q3A several weeks after the Windows version. If you are a die-hard gamer, you probably have dual-boot capability. Which would you do - wait three weeks for the new hot game, or buy the Windows version immediately and then download the Linux binaries when the become available?
    2. The Linux version only sold in the premium metal tin box, for US$50. The Windows version sold in the cardboard box for US$30. Again, which route are you most likely to take?
    3. At the time Q3A was released, the Direct Rendering Infrastructure was just barely coming up to speed. Most cards weren't well supported. That has since changed (some)
    4. Finding a retail store that stocked the Linux version was difficult. If you didn't live in a large city with a computer specialty store, you had no option - you were going to buy the Windows version.


    Ideally, Id should have simply released 1 package with both the Windows and LinuxX86 versions on it, and relied upon the registration process to identify who ran what.
    1. Re:Quake3 is a very bad example by Marcus+Aanerud · · Score: 1

      The Linux version only sold in the premium metal tin box, for US$50. The Windows version sold in the cardboard box for US$30. Again, which route are you most likely to take?

      Just a side note, but I've found the Linux version in a lot of stores for $10. EBX at Old Orchid Mall in Skokie, IL has a copy in stock, and has had it for the last year and a half. It's in the metal box. I bought a copy from another EBX elsewhere and used its registration number successfully on the OS X version of Quake 3.

      Yes, I know it doesn't help much now, but it's ironic to see the Linux version selling for half that of the Windows version, in the nice box, and with a sticker on the front that says where to download the Windows binary.

    2. Re:Quake3 is a very bad example by Eil · · Score: 2

      * Which would you do - wait three weeks for the new hot game, or buy the Windows version immediately and then download the Linux binaries when the become available?

      I waited for the Linux version and I've been playing Quake since Quake1. I preordered Quake3 directly from Loki... as soon as they had the discs pressed, they sent them out right away to people who bought the game. They shipped the pretty box and manuals once the contractor had manufactured / printed them all. So Loki kinda went out of their way to make sure us Linux gamers got our version as soon as possible.

      * The Linux version only sold in the premium metal tin box, for US$50. The Windows version sold in the cardboard box for US$30. Again, which route are you most likely to take?

      1) Until fairly recently, I have never seen the Windows version of Quake3 for $30.

      2) The tin box was a sort of collectors edition... after that batch, the rest of the Linux Q3 copies were sold in cardboard. Any tin boxes you saw on the shelf were likely surplus from the original batch.

      * Finding a retail store that stocked the Linux version was difficult. If you didn't live in a large city with a computer specialty store, you had no option - you were going to buy the Windows version.

      On the contrary, I saw several stores (I'd estimate 50% of the ones I checked out) that carried Q3 Linux. However, not all of these stores stocked them in with the "regular" video games... sometimes you'd have to look for the shelf that displayed Linux distributions and software and you'd see the Q3 among them. I don't mean backwater ma & pa stores, I'm talking about Software Etc, Electronics Boutique, Babbages, et al.

    3. Re:Quake3 is a very bad example by wowbagger · · Score: 2
      I preordered Quake3 directly from Loki

      And I was talking about the way most folks buy their games - they walk into a store and walk out with the game.

      On the contrary, I saw several stores (I'd estimate 50% of the ones I checked out) that carried Q3 Linux. However, not all of these stores stocked them in with the "regular" video games... sometimes you'd have to look for the shelf that displayed Linux distributions and software and you'd see the Q3 among them. I don't mean backwater ma & pa stores, I'm talking about Software Etc, Electronics Boutique, Babbages, et al.


      What part of "live in a large city with a computer specialty store" wasn't clear to you?
  53. Re:Everquest by Anonymous Coward · · Score: 0

    It dosen't work yet. Once Shadows of Luclin is release and Everquest moves to DirectX 8, and Transgaming implements DX8, then maybe.

  54. How different from Mandrake 8.1 with The Sims? by WillSeattle · · Score: 1

    I was wondering exactly how this differs from the $89 bundle of Mandrake Linux with The Sims? Does anyone have any info on this?

    --
    --- Will in Seattle - What are you doing to fight the War?
    1. Re:How different from Mandrake 8.1 with The Sims? by PlaysWithMatches · · Score: 1

      It's different in three main ways:

      1. The version of WineX that you download is only available in source, unless you subscribe to TransGaming. So, you have to build it and configure it all by yourself.
      2. The bundle with Mandrake is 'supported' by TransGaming, and gets you one of those subscriptions mentioned in the previous items. So you can get support and vote on games you'd like to see working with WineX.
      3. The version of The Sims bundled with Mandrake includes modified code in the game itself to make it work better with WineX than the out-of-the-box Windows version would.
      --

      Mozilla's a nice operating system, but it needs a better browser.
    2. Re:How different from Mandrake 8.1 with The Sims? by didyaseethat · · Score: 1

      This link has the gaming edition for $45. It is basically Mandrake 8.1 standard + nvidia drivers + winex + sims.

    3. Re:How different from Mandrake 8.1 with The Sims? by didyaseethat · · Score: 1

      sorry here it is: Mandrake Gaming

  55. Bankrupt in six months by BluedemonX · · Score: 0, Troll

    This is a CANADIAN company.

    Lest we forget Rebel.com? Corel? The share price of Nortel?

    High taxes and the brain drain'll kill this one dead right quick.

    --

    --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
    1. Re:Bankrupt in six months by Anonymous Coward · · Score: 0

      Don't laugh but some transgaming people come from Rebel and Corel. The CEO gavriel state was the leader of the WP2k to linux port (using wine). And one of the support guys comes from Rebel.

    2. Re:Bankrupt in six months by SubtleNuance · · Score: 1, Flamebait

      High taxes and the brain drain'll kill this one dead right quick.

      Bullshit. HighTaxes in Canada are not a problem. This is bullshit. They are high, any tax is too much in some eyes, but they are not the highest. See here.

      Secondly, the "brain drain" is bullshit forwarded by "tax cut" advocates.. it makes a nice meme but has little substance.

      Further, Canada spends 9% of GDP on health care for 100% coverage, US spends14% with
      Dont like to pay taxes? Well, your gonna pay one way or the other, im betting the redundancy and weight of 'competition' and 'profit' wont end up being more disposable income...

    3. Re:Bankrupt in six months by BluedemonX · · Score: 2

      That's my point. Bankrupt. Soon.

      --

      --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
    4. Re:Bankrupt in six months by BluedemonX · · Score: 2

      RE: Bullshit. HighTaxes in Canada are not a problem. This is bullshit. They are high, any tax is too much in some eyes, but they are not the highest. See here. [oecd.org]

      Just because Canada isn't the highest doesn't mean taxes aren't a problem. And they are a problem, because they discourage enterprise and hard work.

      RE: Secondly, the "brain drain" is bullshit forwarded by "tax cut" advocates.. it makes a nice meme but has little substance.

      Well, as someone who was born and raised in Ontario but who moved to the USA in 1997, let me say that yes, me and several others in this office and others do exist, and yes, we moved for twice the pay, half the taxes, and greater opportunity. So now that denying we don't exist doesn't work, I fully expect you to pull the "they're traitors" apologism out of your hat.

      --

      --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
    5. Re:Bankrupt in six months by SubtleNuance · · Score: 1

      because they discourage enterprise and hard work.

      I believe they encourage shallow selfishness. When I pay my taxes I am co-operating with my neighbour, a much better tact than to boorishly 'compete' needlessly...

      As for *your* leaving, thats your business. I live in Windsor, I dont need anyone to tell me about the differences between the US and Canada... I can see it everytime I drive through Detroit. "Detroit" doesnt happen in Canada.... inspite of the riches in the suburbs, the city is a wasteland... and it is precisly this "i work hard for myself" attitude that prevents real opportunity for all.

    6. Re:Bankrupt in six months by Anonymous Coward · · Score: 0

      s/encourage/dis-courage

    7. Re:Bankrupt in six months by BluedemonX · · Score: 2

      RE: I believe they encourage shallow selfishness.

      Ah, the "rich people are inherently selfish and evil, because they don't want to give away the fruits of their hard work to support those who refuse to work. Good little citizen. The auberge Grand-mere and the HDRC fatten on your taxes!

      RE: When I pay my taxes I am co-operating with my neighbour, a much better tact than to boorishly 'compete' needlessly...

      Tell you what, then. You guys run your commune, and those with drive will ultimately take over. Enjoy the slow slide into a ten cent dollar.

      RE: As for *your* leaving, thats your business. I live in Windsor, I dont need anyone to tell me about the differences between the US and Canada... I can see it everytime I drive through Detroit. "Detroit" doesnt happen in Canada.... inspite of the riches in the suburbs, the city is a wasteland... and it is precisly this "i work hard for myself" attitude that prevents real opportunity for all.

      I see. Obviously you took a look at Detroit inner-city slums and said "if this is capitalism, give me Trudeau any day." You might want to check out communist China, Cuba and/or what Communist Russia was like to get an idea of where Canada is headed.

      --

      --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
  56. Your copy of the sims won't work! by Anonymous Coward · · Score: 2, Insightful

    sorry to break this to you, but if you want to play the sims on linux you will have to buy the Mandrake Linux gaming edition pack.

    It costs $89 and comes with a special copy of the sims that has been specially re-written to work with WineX (as well as a 3 month Transgaming subscription).

    The normal windows version of the sims DOES NOT work with transgaming, and it will never do so.

    Transgaming say this is because "it uses a complicated mixture of 2D and 3D" and that they had to re-write the graphics engine to get it to work.

    Some people think that Transgaming are lying, and that they are doing this to make people buy the mandrake Gaming edition (for which they get a cut), but Transgaming seem like nice guys, I don't think they would do anything so underhand.

    --Htwo

    1. Re:Your copy of the sims won't work! by didyaseethat · · Score: 1

      $45 here. Mandrake Gaming I personally want a separate release. My girlfriend loves this game. If it ran on her force fed linux box she would become a true believer. Anyone who cares should sign up with transgaming, and vote for them to release the game separate from the Mandrake bundle. I don't know if anybody mentioned it, but subscribers get to vote on what the company does next ie. supported games, directX version...

    2. Re:Your copy of the sims won't work! by Anonymous Coward · · Score: 0

      Cool, I haven't seen it that cheaply before.

      At that price why not just buy it in the bundle? ;-)

      -Htwo

    3. Re:Your copy of the sims won't work! by didyaseethat · · Score: 1

      I like transgaming, and would rather see them get all my money, save for whatever goes to Maxis for the original license. The vote on whether they sell it solo ends in a few days. I'm waiting untill the results come out to purchase either way. -mike

  57. So what's stopping you now, then? by DG · · Score: 2

    Let me ask you this, then:

    What is stopping you, now that you have your subscriber model up and running, from re-licencing all your code BSD and immediately merging it back into the WINE main tree?

    The people who began the WINE project - for better or worse - chose the BSD licence for their code. Why will you not respect that decision, and do the same for your portion?

    Open Source projects, irregardless of the actual licence, are community efforts towards providing free and functional software. Nowhere is it implied that there is any fundimental right to make money doing it. It is, at its very core, a philantropical operation. Code is _donated_ to serve the greater cause.

    If you can find some way to do this for a living, as have many developers who work for Red Hat, hey, more power to you. There's no fundimental right to make money off your work, but neither is there a prohibition _against_ making money either.

    Except where your business model, designed to generate that money, collides with the values of the community you are a part of.

    Has TransGaming contributed to the WINE project? Of course they have. But without the thousands of hours of DONATED time and effort done by other people working on the core of WINE, TransGaming would have nothing to base its work on. TransGaming (from what I have seen) cannot exist without WINE, but WINE can very happily exist without TransGaming. Developmental progress might be slower, but at least portions of the project wouldn't be held hostage.

    What gives TransGaming the right to demand payment for its contributions, when so many more people have contributed as much or more and expecting no payment in return?

    As a potential patron of TransGaming, I am willing to contribute financially to see coders employed working on a project I have an interest in. I cannot pay a whole salary, but I can make some small contributions, expecting that others will do the same, and that the net effect is that TransGaming can continue to do effective work full-time. Not a problem. Not an issue. In fact, I wish I had MORE opportunity to do this sort of contribution on projects I want to see done, but don't have time to work on myslef.

    But the road that TranGaming has chosen I find distasteful and borderline extortive. How do you justify this behaviour?

    .

    --
    Want to learn about race cars? Read my Book
    1. Re:So what's stopping you now, then? by klasa · · Score: 2, Insightful
      > The people who began the WINE project - for better or worse - chose the BSD licence for their code. Why will you not respect that decision, and do the same for your portion?


      If you choose the BSD licence, then you effectively tell the world that what TransGaming is doing is OK with you. Thus it is not a matter of respect if TransGaming keep their code to themselves. It would be a matter of disrespect if someone persistently demanded (and for no good reason maybe?) of the WINE project that they changed their licence.


      > Has TransGaming contributed to the WINE project? Of course they have. But without the thousands of hours of DONATED time and effort done by other people working on the core of WINE, TransGaming would have nothing to base its work on.
      What gives TransGaming the right to demand payment for its contributions, when so many more people have contributed as much or more and expecting no payment in return?


      This is ridiculous. For each IF-THEN statement I write, I am not forced to go to the Temple of Logic to pray my thanks to Lord Aristotle for doing research on the precursor to first order logic.
      If you need to stand on the shoulders of giants to make your livelyhood, then that's ok. Science and civilisation both depend on that ability. It is really only religious people who demand that "the spirit in which Plato did this or that" should be "respected" by all living beings for several hundred years to come.


      >But the road that TranGaming has chosen I find distasteful and borderline extortive. How do you justify this behaviour?


      I suppose they would simply deny that your personal view on their work is screwed and leave it at that?


      /klasa

    2. Re:So what's stopping you now, then? by Anonymous Coward · · Score: 0


      What gives TransGaming the right to demand payment for its contributions, when so many more people have contributed as much or more and expecting no payment in return?


      The BSD licence does this, and if the wine developers didn't want these spinnofs they should have used another licence. It's simple fact.

    3. Re:So what's stopping you now, then? by Anonymous Coward · · Score: 0

      Hee hee, you just proved his point. :)

  58. Re:Id fucked up. - No, I disagree. by rlowe69 · · Score: 3, Informative

    Id's problem was this:

    They had to justify making the Linux port. So they released a Linux version in its own box to see how it would sell on its own.

    If I recall correctly, Linux supporters were asked to buy the Linux version and download the Win32 executables from the web site - so you were essentially paying for 3 versions. Also IIRC, the Linux version was released later. That didn't help sales much (since most people who actually want to game buy it quickly), and it makes you wonder if id took that into account ...

    I disagree with the statement "id fucked up" because it was probably pressure from their publisher (Activision?) that made them release the Win32 version ahead of the Linux version and skewing the numbers. I'd like to see a less biased (but similar) test done again in the future. Unfortunately, it probably won't happen at id, one of the more influential developing houses in the games biz.

    --
    ----- rL
  59. needs DX8 (think XBOX and games) by johnjones · · Score: 2

    its nice but why 7 ?

    they have been telling developers (M$) that xbox was 8 for a long time now so why go with DX7 ?

    really they should aim for DX8

    xbox libs are not getting updated anytime soon like a PC can so you have an unmoveing target

    I know you would need a Gefource 3 but hey most people would have these anyway if they attempted it

    regards

    john jones

    1. Re:needs DX8 (think XBOX and games) by Ian+Schmidt · · Score: 2

      Games using DX8 won't be very thick on the ground until next fall. Developers do not reflexively upgrade every time MS says "jump" - it's in fact in their best interests not to. The higher the DX version you require, the more likely most sold copies will be returned as defective because users are dumb and later DX versions are buggy on some PC configurations (and I don't mean [H]ardcore gamers with 10000 RPM fans on their overclocked Athlon XP, I mean people who bought a reasonable PC at Best Buy and want to play games).

    2. Re:needs DX8 (think XBOX and games) by Webmonger · · Score: 2

      Are you perhaps unaware that the X-Box uses DirectX 8?

    3. Re:needs DX8 (think XBOX and games) by tjrw · · Score: 1

      Not true.
      They're coming out as we speak. Everquest "Shadows of Luclin" is out on December the 4th and it's a DX8-based game.

      Tim

    4. Re:needs DX8 (think XBOX and games) by entrigant · · Score: 1

      OK First of all what does the XBox have to do with emulating windows PC games on linux? My guess is nothing.

      Second off has the thought maybe crossed your mind that directx8 also includes directx 7, 6, 5, and so on. It only makes logical sense to start at the first directx version, then add the new features each version included one at a time if you are developing a directx compatibility layer. If directx 7 compatibility is almost done then they are doing very well and can move on to 8 soon.

      And remember... they are trying to get PC games working here, not XBox games.

  60. With this new release... by DA_MAN_DA_MYTH · · Score: 1

    Did they fix that Starcraft lag problem?

    I guess I'll find out after work

    --
    "It takes many nails to build a crib, but one screw to fill it."
    1. Re:With this new release... by Anonymous Coward · · Score: 0

      Yes they did. Thats specifically mentioned in the ChangeLog.

    2. Re:With this new release... by Anonymous Coward · · Score: 0

      And this is where?

    3. Re:With this new release... by Anonymous Coward · · Score: 0

      Yup starcraft is faster in this release.
      They also fixed the sound lag problems in half-life and other quake engine games

  61. Re:Wolfenstein (Wait for the Boxed Linux Version) by DA_MAN_DA_MYTH · · Score: 1

    They are not selling a linux version by itself, but Tux Games will be selling RTCW as a Win32 Version bundled with a Linux Binary CD.

    Go buy it and send a message back to ID Software...

    --
    "It takes many nails to build a crib, but one screw to fill it."
  62. Ah, thanks - what about Black and White? by WillSeattle · · Score: 1

    Cool!

    Anyone know when someone will get Black and White working for Linux?

    Very glad to hear the Mandrake bundle is a pre-configure. That means I may have to do some work in the future, and thus learn stuff, but it will work from first install so I can play The Sims.

    This is the way to do Linux games, if you ask me. And it was the reason for me deciding to finally ditch my last Win box.

    -

    --
    --- Will in Seattle - What are you doing to fight the War?
    1. Re:Ah, thanks - what about Black and White? by PlaysWithMatches · · Score: 1

      Info on the status of B&W under WineX can be found here, and if you're a subscriber, you can vote to show you want TransGaming to focus on it. It's already got a popularity rating of 325 as I write this, which is good.

      --

      Mozilla's a nice operating system, but it needs a better browser.
  63. Suffering DirectX programmers! by fm6 · · Score: 2
    So if you want to write a DirectX Linux app, and sell it, you're FUBARed.
    Excuse me? There are people who use WINE to write apps? I thought it was just to run apps. I can't imagine anybody being perverse enough to use the Win32 API when it's not forced on them!
  64. Risky porting. by saintlupus · · Score: 2

    Even MacOS ports are risky propositions.

    That's sobering, when you consider two things:

    1) MacOS users are more likely to actually pay for software than Linux users and

    2) MacOS is a much larger slice of the desktop market share than Linux.

    --saint

    1. Re:Risky porting. by Anonymous Coward · · Score: 0

      Not to mention that most Mac users are a captive market (they can't just lilo back into Windows whenever they want.)

      The 'brute economics' is that 90% of games don't sell all that well and there isn't a huge demand for them even on Windows. The other 10% sell extremely well and make all the profit. That's why it makes sense to wait until a game is a certified hit before it's ported to other platforms.

  65. Re:Wolfenstein (Wait for the Boxed Linux Version) by led · · Score: 1

    TuxGames claims that every copy bought there will count has a linux copy to id...
    hope it's true I preordered mine there in favor of buying a copy in Europe (cheaper, no customs).

  66. does it support by sewagemaster · · Score: 1

    does it support emulators that require directX...?

    for example, there are several N64 emulators which uses directX under windows....

  67. And you are forgetting by Anonymous Coward · · Score: 0

    That linux boxes sell less and thus the shops put a higer prize on them. Once I had to choose between buying Quake II for Windows (~$44) or for linux (~$60). I'm a big linux fan, but I'm not rich and...

    you are also forgeting that games don't work so well in linux, because of the lack of accelerated 3D drivers, etc. Imagine I had spent those $60 just to discover that the game runs half as fast in Linux (in my machine) because of the graphic card I have or that I'm unable to configure it (!).

  68. I really wanted to subscribe by krmt · · Score: 3, Informative

    After the last transgaming story, I decided to head on over and see what it was about. It would really be nice to have one less thing to boot to windows for, so I was pretty hopeful. I looked at the titles that worked, downloaded a build, browsed the message boards, and decided to try it myself. After I got it compiled and installed, I tried running things.

    The real test for me was Baldur's Gate, something that didn't work with just plain Wine. WineX got farther than Wine, it managed to play the movies and actually start the game. However, just like Wine, the games stutter like mad and never achieve anything close to respectable speeds. I think it's a problem with my sound card, but I'm too lazy to set up the ALSA drivers, which may solve my problem. And I'd be really upset if I went to the trouble just to have it not work due to something else.

    Anyhow, I'm planning on trying it again if I replace my sound card, or if I get time to try out ALSA, but I'm not holding my breath. No one else that I've seen has had this kind of problem (everyone either doesn't work or does, no one seems to have stuttering in all games) so I don't think it'll get fixed anytime soon. I really wanted this to work, and I'd still like to subscribe if I could get this working. But this is the classic problem with Linux and I'm not ready to fork over money if I don't believe it's going to work for me.

    --

    "I may not have morals, but I have standards."

    1. Re:I really wanted to subscribe by Anonymous Coward · · Score: 0

      There are some winex 2d speed problems. You might have seen that there's a vote on 2d speed at the transgaming vote page. Because you have subscribed, you can vote. Look at that page and vote on better 2d speed. It will be implented soon and the 2d speed will get much better

    2. Re:I really wanted to subscribe by krmt · · Score: 2

      It's not just 2d, it's 3d as well. If I could run Unreal perfectly (not UT, just Unreal) then I'd subscribe, but since all of the games I tried (about half a dozen, both 2 and 3d) had this problem I didn't pay up, as much as I really want to.

      --

      "I may not have morals, but I have standards."

    3. Re:I really wanted to subscribe by nutbar · · Score: 1

      It probably is the sound drivers if you're using the crappy ones in the kernel.

      I had major problems with my PC freezing whenever I played mp3s and the window manager tried to make a sound - something to do with the driver queueing sounds etc, but then I went alsa and no more problems like that at all.

      Its damn easy to install as well.

  69. Only care about 1 game by Anonymous Coward · · Score: 0

    When they have Everquest running in Linux, then I will subscribe. I know people don't like this idea, but thats how I look at it. Becuase, its the only game I would run through it. Outside of that, I could care less.

    BTW, has anyone heard about the Linux port of EQ recently ? It was in the works for a while, then, thats it ... I haven't heard anything since.

  70. Re:Id fucked up. - No, I disagree. by Anonymous Coward · · Score: 1, Insightful

    That didn't help sales much (since most people who actually want to game buy it quickly),

    OK, Q3 had a lot of hype so getting early was a big deal to people. But most game sales are not in the first couple weeks after release (consider the pile of UT and Halflife boxes that you still see at software stores...)

    Releasing the game a couple weeks late and a few dollars more expensive was a _perfect_ test of the "Linux market", because it weeds out the Windows-using people who want to "support" Linux by skewing the sales numbers. The real Linux workstation users would do the Mac user thing and sit on their hands until the game ships for their platform.

    Unfortunately, the Linux market failed the test. Sorry, but them's the facts. You guys might not *like* to boot into Windows, but if you'll *do* it and still buy the game, there's no reason for companies to expend money on a port.

    You are arguing that id/Activision/Loki should have set it up so that sympathetic people could have rigged it to make the Linux market look bigger than it actually is. That doesn't do anyone any favors.

    (Someone should run this "experiment" again next year, maybe with Doom 3. Quake/Linux shipped before most distributions had good 3D support in the box.)

  71. Re:subject of corrections by SilentReproach · · Score: 1

    > Your one of those people who should really learn

    Since we're on the subject of corrections, the "your" you are thinking of is "you're" as in "you are", not as in something belonging to you.

    8-)

    --
    Religion is the opium of the people. Evolution is the opium of scientists.
  72. Support Transgaming for the good of Open Source by HanzoSan · · Score: 3, Interesting

    Transgaming is Legit, I'm subscribed, If theres ever going to be an Open source economy, This is it folks.

    It gives you far more freedom than buying products from a store.

    First you get to vote on the features and on what the programmers do, so essentially you have the power of an investor moreso than someone who goes to a store and buys a license to run some software.

    Second, after you pay, its released and YOU own the code, however it takes 20k people for this to happen so i suggest you all help this company out.

    People who dont play games should still subscribe, while you may not pay games, if you want other Linux projects to be funded in this way, then you need to first prove this method works by supporting it.

    So do your part and perhaps it will help the open source economy, tis only $5 a month so unless you are some kinda penny pinching greedy bastard you can afford this.

    --
    If you use Linux, please help development of Autopac
  73. Thats not why by HanzoSan · · Score: 2



    I'm Subscribed, I will tell you why they licensed safedisk.

    Windows games use safedisk, in order to run them you need Safe Disk for Linux.

    Also, about shareholders, If this style economy works, You'll be able to subcribe to KDE, to Gnome, to any project you want and essentially you'd become like a share holder.

    So I suggest you do you part, Subscribe to transgaming, its only $5 a month so I know you can afford it, even if you dont play games, if you want Linux to be successful, do your part. If you cannot contribute code, stop being a greedy bastard and subscribe.

    TO programmers contributing code to actual open source projects, How would you all like to get paid for this? The only way is to subscribe to transgaming, prove to the world that people can make money from open source, and in the future you may be able to make money in the same way.

    --
    If you use Linux, please help development of Autopac
  74. What about people who by HanzoSan · · Score: 2



    Who have the Windows version and who dont want to buy the same Game TWICE!

    Think about that.

    Theres a market for Wolfenstien, that Market is to Linux users of today. The Transgaming Market is for Linux users of tomorrow, who have a windows game and dont have the money to pay twice.

    --
    If you use Linux, please help development of Autopac
  75. True supporters support both by HanzoSan · · Score: 2



    Which means you buy Linux games AND you subscribe to transgaming.

    Supporting transgaming supports alot more than games, its also supporting a new open source economy which could be used for alot of other projects.

    --
    If you use Linux, please help development of Autopac
    1. Re:True supporters support both by Madd_Matt · · Score: 1

      HanzoSan is correct - the really groundbreaking thing that TransGaming is doing is testing a new way for a commercial company to work within the Open Source world. Like the rest, it is concentrating on offering a specialized service (Getting your favourite games to work under your OS of choice) but still putting the fruits of their labours (the source code) back into the common pool.

      I think that this is one of the coolest things that I have seen in a long time. This kind of thing is where commercial business can see that Closed Source is inefficient and unwieldy.

      Bravo Gavriel!
      Matt

      --
      --My opinions belong only to me, until you realize I'm right
  76. Wine X is VERY Important by HanzoSan · · Score: 2



    Regardless of the gaming community, Transgaming is more than this, Transgaming is a model, a new way for open source projects and companies to make money. It is very important that we prove the successfulness of this Model by support Transgaming.

    Transgaming is not for the current people using Linux, its more for the Windows users who will soon be switching to Linux. Transgaming will make them switch, Once they switch, Game developers will make games which will actually sell.

    You see, if a developer sees millions of gamers using Linux, the developer has an option, make a Linux version, or let these people use the Windows version with transgaming in which transgaming makes the money.

    However with millions of gamers in Linux, theres also going to be more gamers who want NATIVE ports, who will buy the Native Linux port instead of the Windows port, or who will buy both.

    So the Transgaming market really has nothing to do with Loki porting games. Last Loki has proven their model is not going to work, people need games quick, quantity sometimes is more important than quality.

    The last thing I want to say is, right now the most important thing you can do as a Linux support is to support transgaming. By supporting them, if you arent a coder and want to contribute to Linux, now is your chance. IF you are a coder, you can help build an Economy up so you actually have a chance at making money for your Linux projects.

    If Transgaming is successful, KDE, Gnome, Xfree86, and other important projects may do the same thing. This would give us more influence over the projects, it would give programmers money they deserve, and EVERYONE in the Linux communiy not just the programmers would be able to contribute.

    This is GOOD for the Community, and its an issue more important than gaming.

    --
    If you use Linux, please help development of Autopac
  77. OR..... by Martigan80 · · Score: 0

    This might sound like a flame-bate but instead of fooling around with all of this why not just buy games from......loki? I don't play games that often but the one's I do play come from the Distro or Loki!

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
    1. Re:OR..... by drovar · · Score: 0

      Because Loki dosen't publish Linux version of The Sims, Half-life, or Diablo II?

      Wish they did, rather than things like Might & Magic 3, and Postal.

  78. If it works why would you have a reason to pay? by HanzoSan · · Score: 3, Insightful



    Duh. if you want it to work you'll have to pay. Else its not going to work.

    You have to get this out of your mind, that programmers need to eat too. If you want anarchy online, then subscribe and tell all your anarchy online friends to subcribe, and vote for anarchy online.

    Until then, Anarchy online is going to stay way way down at the bottom of the list because the people subscribed want Black and White, and Starcraft working perfectly along with Civ3.

    --
    If you use Linux, please help development of Autopac
  79. While I want to know the numbers actually by HanzoSan · · Score: 2



    For marketing reasons, It would be bad for the company.

    I support transgaming. I dont want them to show numbers that may be in the hundreds.

    When they get about 10,000 then they should show numbers.

    --
    If you use Linux, please help development of Autopac
  80. Gamer as in "Play's Games" by fiftyfly · · Score: 1

    "I love reading posts like yours because they are absolutely so self-absorbed."

    Really, umm, well you seem to have made up your mind eh?

    "First of all, "Gamers" are a tiny fraction of the gaming market."

    Hmm, perhaps your def. of "Gamer" is a little narrow & self involved? Seems to me that those who play games make up a pretty damn large chunk of the gaming market, no?

    "Most games are sold to regular people who just want to blow off a bit of steam after work or whatever."

    So what do _you_ call these people (myself included?)

    "You guys do not carry the market, and the sales numbers show this (Railroad Tycoon and Sims outsold the "gamers" favs by 10:1 at least.)"

    Oooh, Ooooh, the mysterious "You/They/Them"!!!
    Not that you'd care, as it would appear you like fecal shampoo but my favourite game (& the only one I play regularily right now) is starcraft - one of the best selling games of all time.

    "Second, if you are a "gamer", why would you care about the platform."

    Because I currently own 3 consoles & my home box boots 4 Os's. I would _love_ to play/use everything on one set of equipement without having to reboot all the time. In other words I don't want a gaming platform - I want the all singing, all dancing platform. And that's why I care - I "just want to blow off a bit of steam after work or whatever".

    "All you are doing is bootstrapping into a game, after all. Wintendo should be fine for you."

    Yeah, & I just get out of bed in the am so I shouldn't care what I have to do today, or how to go about it, huh.

    "Third, there's no evidence that gaming makes a platform viable."

    Hmmm, a quote from the parent "...making the Windows platform a viable gaming platform..." seems to me the topic of discussion was _gaming_platforms_ - how you got from there to gaming on general platoforms is a little cloudy...

    "A broad range of all sorts of applications make a platform viable. That's the reason we have Windows and Mac and not Amiga and Atari ST. Note that Mac in particular is a very profitable commercial software platform, and a fairly shitty game platform."

    I'm not really sure how to reply to this - you've rally lost it.

    --
    "Sanity is not statistical", George Orwell, "1984"
  81. Thoughts from the AC. by Anonymous Coward · · Score: 1, Interesting

    Sounds nice, but eh. EverQuest is moving to dx8. ;) I'll be keeping my Windows partition around for awhile.

    ..Besides, I don't want games on Linux, I'd never get anything done then. :P

    Anyway, to summarize most of the posts...

    "Waah, this is bad, it'll stifle development of cross-platform games!"

    With a response from the educated public being, "Erm, hey hoser, no one wants Linux games. Maybe, just maybe, if they came out within a week or two of the Windows version, and maybe, maybe, if they were the same price as the Windows version."

    The "Linux gaming" market won't exist until Microsoft falls (And it will.), but that won't happen for quite a few years yet.

    Props to Transgaming.

  82. Thats why you subcribe dummy! by HanzoSan · · Score: 2



    If you dont subscribe they may not have money to continue their work.

    --
    If you use Linux, please help development of Autopac
  83. Counter-Strike/TFC on MacOS X? by Anonymous Coward · · Score: 0

    Does anyone know if it's possible to get HL running on the MacOS X? has anyone done it?

    I would really appreciate any help in this!

  84. Re:Id fucked up. - No, I disagree. by rlowe69 · · Score: 1

    Some good points there (too bad you posted as AC). It's definitely hard to compare Windows to Linux when most gamers that use Linux (have to) buy Windows games ...

    As for weeding out the Windows-using people, it might be fair to assume that most technophile-gamers-Linux users either run two boxes or double-boot. Either way, they'd buy the Win32 version first if they are anxious. Honestly, what gamer geek would wait two weeks for the Linux version when they have Windows and their friends are already kicking some Q3 ass on the net? Granted, the test was out and they could play that, but weren't the test and the full version 'net incompatible?

    Any way you slice it, reading the numbers will never quite be fair. It may just come down to pressure from the market (ie. an increase in Linux users) that dictates when the switch from proprietary to open comes - but it will come.

    Why Microsoft is trying to deny the inevitable is beyond me ... of course, they have done it before when it benefits them ...... IIRC. ;)

    --
    ----- rL
  85. Re:Id fucked up. - No, I disagree. by Anonymous Coward · · Score: 0

    Thanks for following up to an AC post.

    The thing is if MOST Linux users have a Windows install handy, then the Linux market isn't very big (from a market opportunity perspective). Quake 3 proved that. Capitalism doesn't attempt to be "fair", it attempts to remove money from your wallet as cheaply as possible.

    I see posts on /. where people say "I have 486 that doesn't even run X, but I bought every Loki game to 'support' them." That's called charity, and doesn't go very far when you need to move a few hundred thousand copies to make real money.

    Personally, I'm not sure if the switch to Linux will come, but I think the game market is a suspect place to start. When Linux users have a full range of 'productivity' applications (I hate that word but I'm trying to distingish from MP3 players and e-mail clients), and a 'captive' userbase (people using it for work), the game market will make itself obvious. But look at the mac -- very profitable commercial software market, lots of 100% users, and they still get games late to never.

  86. RTCW Linux Binaries up on ftp.idsoftware.com by benmhall · · Score: 1

    Speakinsawhich, I just went over to id software's FTP site and found the RTCW Linux binary, presumably for the retail version in stores..

    ftp://ftp.idsoftware.com/idstuff/wolf/linux/wolf mp -linux-1.0.b2.x86.run

  87. Tech question - which video/sound cards? by WillSeattle · · Score: 2

    Just was wondering - to play The Sims and some of the other games you can get with WineX (from transgaming), what do I need on my boxen?

    I ask cause they're servers, and I'm pretty sure I didn't buy top-end graphics or sound cards, so my question could be phrased as:

    1. what is the low end setup I'll need supported by Mandrake Linux 8.1 with WineX - minimal sound and video cards for reasonable playing of The Sims and probably WarCraft I/II and StarCraft.

    2. what is the top end setup currently supported by Mandrake Linux 8.1 with WineX - basically what cards could I buy that it will support well? And for that, is there something I should get so that I can run Black and White while I'm buying.

    I'd like to spend less than $200 total if possible.

    Thanks!
    -

    --
    --- Will in Seattle - What are you doing to fight the War?
  88. Re:Translation pt 3 by dasunt · · Score: 2


    I've bought versions of Windows many times over the years, and sometimes it does recognize all my hardware, and sometimes it doesn't. However, I'm content to let windows use any drivers it wants, and can't bother to hunt down the most stable drivers for it, or even the proper drivers for some hardware. Even if I had good drivers, I've installed and uninstalled so many things over the years that the cruft leads to blue screens of deaths frequently. I might even have a virus eating away at core system files, but I'm too lazy to check.


    Linux never gave me permission to mess with core files as a non-root user. It has never locked up on me.


    Isn't linux great?


    I'm sorry, it just seems that 99% of the slashdot crowd assumes that a normal, healthy installation of windows crashes all the time. Sure, windows does crash, and I've seen a BSOD or two, but rarely on healthy hardware and software. A crash is the exception, not the rule.


    End Rant.

  89. violation of Windows Licence? by Doppler00 · · Score: 1

    I don't quite understand the concept behind Wine. Does it actually use files created by Microsoft to accomplish what it does or are they simply emulating everything by reverse engineering the function of the DLL and EXE files of Windows? Did they use the DirectX SDK to reverse engineer that portion? I'm sure they are violating quite a few licence agreements and as a result they will probably be shut down if Wine becomes too popular (which I doubt). This happned to Bleem and many of the other emulators once they went comercial.

    1. Re:violation of Windows Licence? by Anonymous Coward · · Score: 0

      You don't quite understand the concept, you have no real idea how they do what they do, and yet you're sure they're "violating quite a few licence agreements" ? How do you come to that conclusion?

  90. if you want games working then you must subscribe, by HanzoSan · · Score: 2

    the point of subscribing is to pay for what does not work already

    --
    If you use Linux, please help development of Autopac
  91. Re:Id fucked up. - No, I disagree. by rlowe69 · · Score: 1

    The thing is if MOST Linux users have a Windows install handy.

    I've been debating the usefulness of my Win32 install ... and if it weren't for games, I probably wouldn't have it at all. True, there are some bleeding edge things released for Win32 first (ie. Napster) but quickly they are picked up by open source and sometimes even made better.

    I think having this Win32 install around just for games is pretty common among technophiles that also use Linux - if they only had to have one OS, they'd have only Linux.

    We could quickly digress into a conversation about how Linux could get increased market share, but we usually get a post like that once a month so I'll save it for that topic. :)

    ... but it is true that the desperate cries for people to buy the Linux version of Q3 just because it was Linux was pretty sad and silly. It was a not-so subtle suggestion to screw with the numbers, which probably wouldn't have benefitted anyone.

    ... but again, I digress ...

    --
    ----- rL
  92. If You Want Me To Subscribe, Get Games Working by krmt · · Score: 2

    Why pay for something I can't even use at all? I just love throwing money away. I'd really rather just boot to windows than wait around to get one game working. Sorry, the subscription model doesn't work until I see product that works for me.

    --

    "I may not have morals, but I have standards."

  93. No Emperor: Battle for Dune??? by kimihia · · Score: 2

    Say what? No Emperor: Battle for Dune?

    That game is a nasty thing. In an effort to foil cheating it does a check for a debugger (which WINE seems to feel like) and if so quits with a message telling you to close your debugger.

  94. Re: Business model. by Madd_Matt · · Score: 1

    From TransGaming's Business Model page:

    We need to encourage more user participation in the development process, and give users more responsibility, both financially and otherwise, for the ultimate result.
    Does this sounds like a bad thing?
    And they will put the fruit of their labours (the revisions to the Wine tree) once "we have a paying subscriber base of at least 20,000 users."
    All they want is to get paid for the work they are doing up front. Work that you the end user can direct by subscribing and voting.

    What's not to get about their business model? Like the street performer they are providing entertainment with the hopes that if they provide a quality product that people will be willing to pay for it once.
    The upside over closed source projects is that you won't have to pay for the same code in the next version of the game!

    --
    --My opinions belong only to me, until you realize I'm right
  95. Stopgap by MuMart · · Score: 1

    This has probably been pointed out a thousand times before, but it's important to realise that subscribing to Transgaming so that they can pay for copy protection patent licences etc can be a good thing. If people start running Windows games on Linux then the games companies will likely start writing native linux games, with the patents etc ready-licenced. This will massively increase the uptake of linux, introduce people to Free Software, convince hardware manufacturers to properly support Linux, kick-start the effort to make Linux distributions truly usable by the majority. The list is endless. Mart