Everquest Coming To the PS2
Boone^ writes "CNET's News.com is reporting that Sony is launching their online network with a bang as the most addictive, non-narcotic drug to ever grace a computer screen will now come to you in full NTSC quality courtesy of the PS2. Currently the release date for both the online network and "EverQuest Online Adventure" are TBA." The article points out part of the reason for introduction will be to drive sales of the Ps2 ethernet adaptor. Now, I haven't played since the Kunark expansion, but I'm hoping this version takes advantage of the Ps2's graphic capabilites, rather then what I've seen on EQ before.
Hey, I have a lot of respect for all you guys who like to eat pussy because there are too few of you out there. And I'm not the only woman who says this. Furthermore, some of you guys who are giving it the old college try are not doing too well, so maybe this little lesson will help you out. When a woman finds a man who gives good head, she's found a treasure she's not going to let go of him too quickly. This is one rare customer and she knows it. She won't even tell her girlfriends about it or that guy will become the most popular man in town. So, remember, most guys can fuck, and those who can usually do it satisfactorily, but the guy who gives good head, he's got it made.
Most women are shy about their bodies. Even if you've got the world's most gorgeous woman in bed with you, she's going to worry about how you like her body. Tell her it's beautiful, tell her which parts you like best, tell her anything, but get her to trust you enough to let you down between her legs. Now stop and look at what you see.
Beautiful, isn't it?
There is nothing that makes a woman more unique than her pussy.
I know. I've seen plenty of them. They come in all different sizes, colors and shapes; some are tucked inside like a little girl's cunnie and some have thick luscious lips that come out to greet you. Some are nested in brushes of fur and others are covered with transparent fuzz. Appreciate your woman's unique qualities and tell her what makes her special. Women are a good deal more verbal than men, especially during love-making. They also respond more to verbal love, which means, the more you talk to her, the easier it will be to get her off. So all the time you're petting and stroking her beautiful pussy, talk to her about it.
Now look at it again.
Gently pull the lips apart and look at her inner lips, even lick them if you want to. Now spread the tops of her pussy up until you can find her clit. Women have clits in all different sizes, just like you guys have different sized cocks. It doesn't mean a thing as far as her capacity for orgasm. All it means is more of her is hidden underneath her foreskin.
Whenever you touch a woman's pussy, make sure your finger is wet. You can lick it or moisten it with juices from inside her. Be sure, by all means, to wet it before you touch her clit because it doesn't have any juices of its own and it's extremely sensitive. Your finger will stick to it if it's dry and that hurts. But you don't want to touch her clit anyway. You have to work up to that. Before she becomes aroused, her clit is too delicate to be handled.
Approach her pussy slowly. Women, even more so than men, love to be teased. The inner part of her thigh is her most tender spot. Lick it, kiss it, make designs on it with the tip of your tongue. Come dangerously close to her pussy, then float away. Make her anticipate it.
Now lick the crease where her leg joins her pussy. Nuzzle your face into her bush. Brush your lips over her slit without pressing down on it to further excite her. After you've done this to the point where your lady is bucking up from her seat and she's straining to get more of you closer to her, then put your lips right on top of her slit.
Kiss her, gently, then harder. Now use your tongue to separate her pussy lips and when she opens up, run your tongue up and down between the layers of pussy flesh. Gently spread her legs more with your hands. Everything you do with a woman you're about to eat must be done gently.
Tongue-fuck her. This feels divine. It also teases the hell out of her because by now she wants some attention given to her clit. Check it out. See if her clit has gotten hard enough to peek out of its covering. If so, lick it. If you can't see it, it might still be waiting for you underneath. So bring your tongue up to the top of her slit and feel for her clit. You may barely experience its presence. But even if you can't feel the tiny pearl, you can make it rise by licking the skin that covers it. Lick hard now and press into her skin.
Gently pull the pussy lips away and flick your tongue against the clit, hood covered or not. Do this quickly. This should cause her legs to shudder. When you sense she's getting up there toward orgasm, make your lips into an O and take the clit into your mouth. Start to suck gently and watch your lady's face for her reaction. If she can handle it, begin to suck harder. If she digs it, suck even harder. Go with her. If she lifts her pelvis into the air with the tension of her rising orgasm, move with her, don't fight her. Hang on, and keep your hot mouth on her clit. Don't let go. That's what she'll be saying too: 'Don't stop. Don't ever stop!'
There's a reason for that - most men stop too soon. Just like with cock sucking, this is something worth learning about and worth learning to do well. I know a man who's a lousy fuck, simply lousy, but he can eat pussy like nobody I know and he never has trouble getting a date. Girls are falling all over him.
But back to your pussy eating session...There's another thing you can do to intensify your woman's pleasure. You can finger-fuck her while she's enjoying your clit-licking talents. Before, during or after. She'll really like it. In addition to the erogenous zones surrounding her clit, a woman has another extremely sensitive area at the roof of her vagina. This is what you rub up against when you're fucking her. Well, since your cock is pretty far away from your mouth, your fingers will have to do the fucking.
Take two fingers. One is too skinny and three is too wide and therefore can't get deep enough. Make sure they're wet so you don't irritate her skin. Slide them inside, slowly at first, then a little faster. Fuck her with them rhythmically. Speed up only when she does. Listen to her breathing.
She'll let you know what to do. If you're sucking her clit and finger-fucking her at the same time, you're giving her far more stimulation than you would be giving her with your cock alone. So you can count on it that she's getting high on this. If there's any doubt, check her out for symptoms. Each woman is unique. You may have one whose nipples get hard when she's excited or only when she's having an orgasm. Your girl might flush red or begin to tremble. Get to know her symptoms and you'll be a more sensitive lover.
When she starts to have an orgasm, for heaven's sakes, don't let go of that clit. Hang in there for the duration. When she starts to come down from the first orgasm, press your tongue along the underside of the clit, leaving your lips covering the top. Move your tongue in and out of her cunt. If your fingers are inside, move them a little too, gently though, things are extremely sensitive just now.
If you play your cards right, you'll get some multiple orgasms this way. A woman stays excited for a full hour after she's had an orgasm. Do you realize the full impact of that information? The potential? One woman was clocked at 56 orgasms at one sitting. Do you know what effect you would have on a woman you gave 56 orgasms to? She'd be yours as long as you wanted her.
The last advice I have for you is this: After you've made her come, made her your slave by giving her the best head she's ever had, don't leave her alone just yet. Talk to her, stroke her body, caress her breasts. Keep making love to her quietly until she's come all the way down. A man can get off and go to sleep in the same breath and feel no remorse, no sense of loss. But a woman by nature requires some sensitivity from her lover in those first few moments after sex.
Oral sex can be the most exciting sexual experiences you can have. But it's what you make it. Take your time, practice often, pay attention to your lover's signals, and most of all, enjoy yourself.
The G-Spot
This does exist. And in over half of the women out there, it works better than anything else you can do to cause a strong, prolonged orgasm. The original name is the Grafenberg spot, after a doctor, Earnest Grafenberg, who documented the area (which may have been known by people here and there throughout history) in the fifties.
This "spot" is a small "mound" of tissue inside the vagina, between a penny and quarter in size, which responds to being pressed upon. It's almost certainly not the skenes glands, (which are located around the urethra, which is behind the G-spot area), as has been suggested by a few people. In fact, the G-Spot is the tissue in that raised area of the vagina, which has a higher concentration of sexual nerves, and produces hormones similar to those made by the male's prostate gland.
A sort of map to the area -- Imagine your lover lying on her back, legs spread. Your position is between her legs. You would slide a finger inside her vagina, palm up. With your finger straight back, middle finger is best, you would curve it toward yourself, gently, as if you were gesturing to someone to "come here". In doing so, the area you press on should be pretty near her "G-Spot" area. If you know enough to follow the urethra (the tube that leads from the bladder to where the pee comes out), along the inside of her vagina, you may feel a slight swelling (if she's excited) at the point where the g-spot is.
She must be excited, especially if either you or she is new to the g-spot, for the g-spot to have any real effect at all. It's not the ideal area for getting your lover aroused.
But when she is excited, this area (more often than not) is the best way to bring her to orgasm. You work your way back to it gradually, teasing her (typically, this works best) with your fingers, slowly and gently. It's easier to hit the right area with two fingers, but this may not be comfortable for her, depending on how "tight" she is at that moment. When you have your fingers around the right area, try gently pressing, not too quickly. The movement should be fairly rhythmic. It's typically best if you're licking her clitoris (or near it, depending on the woman) at the same time...don't make a big deal out of the "quest", this will often make her feel self-conscious, or distracted. The licking should seem to be the primary activity.
When you find the right area, she should respond by getting more excited. Most of the vagina's inside surface isn't really that sexually sensitive, believe it or not...most of the excitement of randomly inserting fingers is more psychological than from the actual stimulation.
While more complicated techniques work with some women, some of the time, the best basic technique, upon finding the g-spot, is to continue to slowly, rhythmically press on it, while licking her clitoris (for a few women, the labia (lips) are sensitive to licking, too).
This should cause her to build up to an orgasm.
A G-Spot orgasm is different (always, when it works at all) than any other kind women have. It is possible, with some women, to have different qualities and kinds of orgasms from vaginal, clitoral, anal, and even breast stimulation...but with other women, those kinds of orgasms are all pretty much the same. But the G-Spot orgasm not only feels different; it also causes her body to react in a different way.
First, it often causes a "push out" orgasm. The area around, or "above" (farther inside, that is) your fingers seems to swell up or to contract toward the opening of her vagina.
If you find the right combination of pushing back when this happens, and slacking off to let it push out, you can cause (in perhaps half of the women) her orgasm to continue happening, long after normal ones would have subsided. In some women you can even keep her at a "plateau" (raised level) of sexual excitement, like a prolonged orgasm (or a little less than one) afterward, building up to an even bigger climax.
That brings me to another important point; G-Spot orgasms sometimes causes a huge amount (relatively speaking) of lubrication (juices, wetness)...far more than even the most excited woman gets from "conventional" stimulation.
When that extra wetness combines with the push-out orgasm, you get actual ejaculation...like a guy, but much better tasting. The built up juices can shoot out in such volume that you, or she, may be afraid that she lost control of her bladder. That is (almost always) not what happened. The fear that she peed can be enhanced by the fact that the urethra is behind the g-spot, so that in rare cases the woman can sometimes get the feeling that she needs to pee, even though she does not.
In reality, in both men and women, enough sexual excitement prevents peeing, unless you try really hard. This is a built-in reflex, because urine is something of a spermicide. The "pee hard-on" that men get in the morning is partially his body taking advantage of this reflex, to keep him from accidentally wetting the bed with the urine that built up while he was sleeping.
Taste
Anyone who likes, say, coffee or beer should have no room to complain about the way most women taste. No, I don't mean it tastes like coffee or beer, genius...I mean that beer and coffee are, at best, acquired tastes...they are not naturally pleasant to a human being, no matter how much your addiction to one or both has convinced you otherwise. Most people, whether they remember it or not, had to learn to like the taste of beer/coffee, and had the desire to be Like the Adults to help them along. Well, I'd list taking pleasure in cunnilingus above drinking addictive beverages on the list of things that prove maturity. Aside from that, there's the fact that many people who give it an honest try genuinely enjoy the taste/smell.
And thus Sony gaines the experience of running an MMORPG from the Playstation2, that they might pass it on to SquareSoft for Final Fantasy XI .. and the Lord looked upon it, and saw that it was good. ;)
Nyah, nyah! Beat me to it!
EQ PS2 features:
* Crazed loner mode cuts off upcoming broadband connectivity so you can be alone with the voices in your head
* New soundtrack by Ozzy Osbourne and Judas Priest
* Free Paxil to first 100 buyers
Suicide-blaming entertainment is now coming to a console near you!
Where does the school board find them and why do they keep sending them to ME?
Let's hope we can get more PS2 owners to kill themselves!
"Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
great. i will finally be able to get my wife off of the pc. but now i will never be able to watch tv :(
Haven't we already concluded that Everquest leads to suicide? (link).
Surely this is a foolish move on Sony's part. Not only are they opening themselves up to potential legal action, but they're killing off their users!
that these games that 'simulate' real life are a BIG waste of time. They kid people into believing that they are not losers because they can 'live a life' online when actually they're just killing time until they die.
There's nothing wrong with playing games per se, but I think that games where you do cool stuff you never usually do, like fly jet fighters, and games where you achieve something more than holding a text converstaion with another similar loser, are far superior.
When I heard of people getting 'married' in these games, I didn't know whether to laugh or cry.
it bites on the PC (most PCs can't run it at full graphics) it will bite on the ps2. I am not even going comment on the type of game... cause its a matter of opinion. personally I think they should work on making the PC version work before going on to a new version.
I'm confused. I had thought that one of the big problems with all the UQ expansions is all of the RAM needed for all of the new stuff, and all of the possible combinations of character/items that it has to worry about displaying. Doesn't the PS2 have, like, 8 Meg? How is this going to happen in anything but a stripped down version?
"You're never ready, just less unprepared."
EQ now takes full advantage of modern 3D capabilities. The new Shadows of Luclin expansion has turned EQ into a game with lots of eyecandy all using the newest of 3D hardware. /. misses the obvious again.
I know this is highly off topic but I'm not sure where else to put this. I was in the process of reading the story The Handspring Treo In Real Life when I discovered that part of the story text is blocked by the ad when the browser isn't maximized.
I don't maximize my browser here at work because I need to be able to switch back and forth quickly if need be (I think you know why!) so it's an annoying side effect of already annoying on page ads.
As with the sun's light
My mom was magnificent
Unquestionable
I know a lot of hardcore Geeks think only Dorks play these kinds of games, but they really have value and you should check them out. To me EverQuest is an evolutionary step towards what VR environments will be like in the future. I first started thinking that about the Doom/Quake series, but EverQuest took it to a whole new level, albeit in a different genre. The immersiveness is amazing, just don't get hooked on the social crap there.
11*43+456^2
Everquest was bad enough on small, VGA-quality monitors with tinny speakers and uncomfortable office chairs. But if Sony is allowed to introduce it into America's living rooms, where it can be experienced on 50-inch TV screens with full Dolby Digital and a comfortable La-Z Boy recliner, we may lose an entire generation of our youth. They will become mindless drooling zombies that only leave the house to get more Jolt and Cheez Balls. As a result we may lose the war on terrorism. Therefore I think the government needs to examine this very carefully before such a release is allowed.
thank you
Great, now I have to buy a PS2 and broadband adapter thingy, and keyboard/mouse, all to get a worse quality crack than I have right now in my computer...
But ya know, I'll do it cause I'm an addict.
*sigh*
Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
"It's going to work in a similar manner (to the PC game,) but its very much a streamlined interface and to a degree streamlined game play," he said. "We're making sure it's very easy to get into it and start doing things quickly."
IMO, this will cause the PS2 version to be different enough from the PC version so that it won't be as successful. Add to the fact that you will need a bunch of peripherals to chat for the game (can you say 'expensive'?), and this will drive away all but the really hardcore Everquest gamers.
Attention all planets of the Solar Federation! We have assumed control! - Neil Peart
In other words, will PS2 users play in the same world as PC users?
www.HearMySoulSpeak.com
Very doubtful. While the PS2 chipset can drive a good framerate, the minimal memory and total absence of a hard drive would require stripping loads of detail from what you see on a PC. This engine is about a real *bulk* of data, not the small set of detailed models and textures in a typical console game.
Getting that sort of game, designed and optimized just for PCs, to run at all on the PS2 is going to be a real feat.
EQ is a graphical MUD, a chat room with some role playing. It is not an action game, and a poor substitute for an adventure game. Streamline it for console? Hmmm... game is already mostly brain-dead... What makes it worthwhile is the human element provided by chat, and if this is missing from the console version what good is it?
There's two words I've never heard together before...
This is all cool, but I've got two concerns:
1) How will it deal with the lack of keyboard? Communicating (and thus forming parties) will be more difficult.
2) Will the lack of hard drive effect anything? It seems that the game will be un-patchable and unable to work with expansion packs.
Christ all fucking mighty, be nice.
...but I think that games where you do cool stuff you never usually do...
To start, pay attention to what you wrote.
People who do this are living lives they can't live here and now. Maybe they're not attractive. Maybe they're balding epileptics who live in their mother's house and spend all damn day between contracts playing Everquest. Maybe I have good friends like this, and maybe you should back the fuck off. My bud is having it hard, and self-esteem issues like his aren't helped when some self-appointed judge comes along and calls him a loser.
Or maybe, I'm just havin' fun. Dunno.
-eBay stock raises 10 points. .tv domains won't sell, the island of Tuvali announces plans to produce and export Everquest high-level characters.
-After accepting that
-Microsoft denounces Sony's plot to monopolize the online gaming world, giving the PS2 an unfair advantage over Xbox.
-A woman, who blames Everquest for her son's suicide, calls for action against what she calls "an incoming genocide".
-Thousands of Slashdot readers comment. "It's so cool", says some. "So, who cares?", says others. But the predominant opinion is "Microsoft still sucks".
The PS2 doesn't have the RAM or CPU power to play PC-EQ in its current incarnation no matter how powerful the GPU. 256MB of RAM is the practical lower limit on the PC game, the textures that need to be loaded now are -huge-.
Please, stop with these crappy "April Fools" jokes. They aren't funny.
This one going to blow hour heads away .. ;D
Does the PS2 have enough processor power to run the same EQ that a PC runs?
Well, i have a P3-800mhz, Geforce 2, 192mb RAM and i can barely run the game, i dont know if the PS2 will be able to run it even in a minimized version...
am i wrong?
Fabio - Sumare/Sao Paulo/Brazil/South America/Earth/Solar System/Milky Way/Universe
http://www.morroida.com.br
--I have been understood. At the opening of the Bible there is the whole psychology of the priest.--The priest knows of only one great danger: that is science--the sound comprehension of cause and effect. But science flourishes, on the whole, only under favourable conditions--a man must have time, he must have an overflowing intellect, in order to "know." . . ."Therefore, man must be made unhappy,"--this has been, in all ages, the logic of the priest.--It is easy to see just what, by this logic, was the first thing to come into the world :--"sin." . . . The concept of guilt and punishment, the whole "moral order of the world," was set up against science--against the deliverance of man from priests. . . . Man must not look outward; he must look inward. He must not look at things shrewdly and cautiously, to learn about them; he must not look at all; he must suffer . . . And he must suffer so much that he is always in need of the priest.--Away with physicians! What is needed is a Saviour.--The concept of guilt and punishment, including the doctrines of "grace," of "salvation," of "forgiveness"--lies through and through, and absolutely without psychological reality--were devised to destroy man's sense of causality: they are an attack upon the concept of cause and effect !--And not an attack with the fist, with the knife, with honesty in hate and love! On the contrary, one inspired by the most cowardly, the most crafty, the most ignoble of instincts! An attack of priests! An attack of parasites! The vampirism of pale, subterranean leeches! . . . When the natural consequences of an act are no longer "natural," but are regarded as produced by the ghostly creations of superstition--by "God," by "spirits," by "souls"--and reckoned as merely "moral" consequences, as rewards, as punishments, as hints, as lessons, then the whole ground-work of knowledge is destroyed--then the greatest of crimes against humanity has been perpetrated.--I repeat that sin, man's self-desecration par excellence, was invented in order to make science, culture, and every elevation and ennobling of man impossible; the priest rules through the invention of sin.--
"You're just scared like a little white pussy. I'll fuck you till you love me, you faggot!"
I'm not going to talk about the "use a USB ethernet as a hack", but this is interesting for me.
Please not: this is not a rag on the Xbox. Well, it is, but it's not a rag because it's an Xbox, it's a rag because I like my Xbox and wish MS would stop being shitheads about managing it.
Anyway. Rewind the clock about a year to last years E3, where the Big Three (Nintendo, Microsoft, Sony) were sitting up, talking about their new consoles. I remember this discussion:
Interviewer: So, tell us about your online gaming plans.
Nintendo: Online gaming? We want to make fun games. We'll include online gaming if we need it.
Sony: We have a deal with AOL, and we're going to crush everybody online! Bwahahahaha!
Xbox: We have a built in Ethernet port into the Xbox, so we'll be online out of the box instead of having to buy expensive peripherals, and we'll crush everybody online! Bwahahahaha!
Now, fast forward to November, when I picked up my Xbox, and read in the help manual (page 15 I believe) that said:
Broadband support is coming in June of 2002. Deal with it.
Now we have Sony about to bring out their Ethernet/Hard drive adapter for the PS2. Will it make it as powerful as the Xbox? Probably not - unless you have the Linux kit, you won't be able to rip MP3's to the local hard drive (though I'm sure software developers will get that out), nor can you save games to the hard drive (unless the game is specifically programmed to do so - I could be wrong on this, but I don't think I am.)
Anyway. The point here is this:
Sony, at this rate, will beat the Xbox to true broadband Internet support without using a 3rd party hack. They will do so with Everquest behind them, Final Fantasy XI, and Star Wars: Galaxies. I can plug any standard USB keyboard/mouse into it, and it will work perfectly.
We still don't know what the Xbox plans are. While it has an Ethernet port, it only works on a local UDP network (unless you do some hacking with routers/Gamespy Arcade to get it online). Maybe there will be an update to add simple TCP/IP support, but why this support wasn't out of the fucking box I'll never know. (Come on - isn't the TCP/IP stack BSD license based? This should have been a no brainer, even if they had to put support in the Flash Bios or something instead of the hard drive. And they wouldn't have to worry about those "evil" GNU folks spoiling the party, since BSD doesn't make you share code.)
The Xbox will have... Seriously, I don't recall. Probably Morrowind (maybe - that's a single player game only right now), Halo of course, and some other games. I can't plug any USB things into it, so I have to spend more money for an Xbox keyboard/mouse (which I haven't seen announced yet - they could be out there, I just don't know.)
I like my Xbox - once I replace the controller, I'll like it even more. But I love my PS2, and Sony's making it hard not to like it more. And while I can't stand MMRPG's (experience, level, lather, rinse, repeat), I'm just interested enough in some of them (Final Fantasy XI), in the hard drive, and other bits that make me think that Sony's going to continue to stay in the lead.
Now, if we can just clear up their RIAA issues, and I'll really like them....
52 Weeks, 52 Religions with John Hummel
I wonder when the 512 MB memory upgrade for my Playstation 2 will be availble? :)
Am I the only person that read that Sony was bring Everquest to the PS2 with a *bong*?
I hope your "friend" gets real better soon.
El Karma: excelente(principalmente la suma de moderación hecha a los comentarios de los usuarios)
In other words, will PS2 users play in the same world as PC users?
That would quickly become a nightmare the moment they decided to release a patch for the PC version. Unless they are going to require you to add a hard drive to your PS2 as well, there is no way they are going to be able to patch a PS2 version to match.
Of course all of that is moot apparently, as someone has already mentioned that the games take place in different timelines, and thus do not intersect.
Still an intersting issue though. Can you think of any popular online game that hasn't absolutely required periodic patching to deal with bugs and/or cheating?
Mechanik
I don't know if anyone has played online games that required chatting on a console system, but talking there is a tremendous pain.
I played Phantasy Star Online for awhile on the Dreamcast. Even with all the chat shortcuts provided by the game, it was a pain in the ass to talk to other people.
I highly doubt PS2 players will play on the same servers as the PC ones. Their inability to chat properly will make them social outcasts. Who wants to hang out with people who are just going to spam what they have macro'd, or talk by typing with their joystick?
Sure, you can buy a keyboard for your PS2, but at that point, why don't you just play EQ on the PC?
Imagine a Beowulf cluster of those!
Pay to play games with crummy graphics? No thanks. I'm happy playing games like Counter-Strike, Diablo II, etc etc that are completely free to play online. When I really see gameplay in one of these MMORPGs with no single-player and gameplay that I can't live without, then maybe I'll sign up to pay my $10-$15 a month, but until then no thanks.
"Infants flesh will be in season throughout the year." -Swift
First off, it isn't going to be a 'stripped down EverQuest'. It's not going to be EverQuest as we know it. It's going to be a totally different game.
Second, if anyone can make massively multiplayer online gaming work on a console, it's Verant/Sony. They led the pack on the personal computer, and arguably, still lead the pack. Now, they're setting themselves up to be the first to bring a quality MMOG experience to console users.
I wonder if Sony won't insist that VI should help Square out. Having both an EQ and an online FF on the Playstation 2 would certainly give them a hell of an edge in the market.
(NT)
Just look at Phanatasy Star Online: the entire system was destroyed by cheaters. Online gaming with the console simply isn't going to happen.
"Do I dare disturb the universe?"
People are dying to play Everquest. What are you waiting for?
NTSC - 'Never The Same Color'
Ethics II Axiom 2. "Man thinks." B. Spinoza
Trolls 1 - 0 Online Nerds
Surely it all depends on what the client side does? If all you end up doing is sending character data, co-ordinates etc why should it be particularily difficult?
The way real-time game synchronization usually works is to take advantage of the fact that copies of the game on identical platforms will behave exactly the same way, given identical input. This lets you only transmit a very small number of state changes between machines in a multi-player game, with the automatic update of the rest of the world keeping most things in sync.
This starts to break down when you have platforms that handle math substantially differently (x86 and MIPS, in this case). Your world-update calculations will produce slightly different results, which will evolve into very large changes if you don't send corrective information every so often.
You can build a game to be resistant to this kind of drift, and to correct this kind of drift, but the usual result is that you have to send considerably more data during updates, with the game possibly becoming more sensitive to latency as well.
My roommate is addicted to Everquest. Yesterday he played for over 12 hours straight (eating microwave food). He plays until he goes to bed then plays when he wakes up. He doesn't go to class anymore. His girlfriend calls him and asks him to come up to his room and he says "not now, I'm playing the game." Friday and Saturday nights he plays Everquest until 6am. He was a quite normal guy before he got the game. But since January he has completely given up on his real life and only cares about his game life. My girlfriend and I never get any 'alone time' in my room because he NEVER LEAVES THE ROOM.
Please help. Is there anything I can do to get him to quit playing Everquest and save him from ruining his life (and my sex life)?
Thanks for any advice.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
- This is not EverQuest as you may know it. This world will not overlap with standard EverQuest. There will be a limited race/class selection, and the world will not require zoning. You will also not get to interact with the rest of the EverQuest player base
- EverQuest in its current form has much improved graphics over what you're used to from the days of Kunark (which was release something like 2 years ago).
- If you haven't tried EQ since Kunark, you're missing much more than just graphics. There's a new playable class (Beastlord), a new race (Vah Shir: the cat people), post-60 advancement, new types of quests and scripted events (zone-wide wars, ring quests/scripts), chat channels (user created), and many more nifty features that older EQ players may want to come back and try out.
If you decide to come back, come look me up. I'm on 7th Hammer, and play Miskaton or Deepone.Seems like the PS2 version is going to look quite watered down. Perhaps pre-Luclin models only? Lower quality textures? Game was designed with a PC in mind. PS2 architecture is very different. How is PS2 going to render 512mb worth of geometry and texture data when it chokes on anything over 32mb in one scene? PS2 falls back on 5.4 mb/sec DVD read speed when it has to render more than what can be stored in its memory in one scene. You often have to render 40+ characters that are using different models and textures in addition to your terain. Originally EQ required at least 64mb of ram back when it came out in 1998. Zones are stored, not streamed. Global character data files are already over 60mb in size and they are required to be loaded in memory otherwise you won't be able to render characters in a raid. I just don't see how you can stream this well at 5.4 mb/sec.
I doubt that Everquest on the PS2 will be as successful as on the pc due to one main reason, PS2 owners aren't usually the type to spend hours and hours doing the same thing just to raise their levels, especially online. The problem is that PS2 owners, besides harcore rpg players, don't really want to spend the time doing stuff like that. They would rather see massive amounts of blood and large explosions.
I'm hoping this version takes advantage of the Ps2's graphic capabilites, rather then what I've seen on EQ before.
/. thing? AbiWord is recognizing it as spelled correctly as I type this.
Me too!?! What are capabilites???
Does Hemos even know how to spell the word capabilities or is "capabilites" a word? I can't find a definition for "capabilites" anywhere. Or is this a
Dear Lord Ender,
I'm not sure what this everquest is, but my staffers tell me its a video game. I remember when my husband was addicted to Pong I had no quaters left over to do laundry!
There are two ways you can deal with this.
Its almost may, and the way it sounds your roomate will be placed on academic probation and most likely not returning next semseter. So if you can hold out a little longer...
The second way to deal with this is to be firm but fair. Let him know that you are concerned that he is damaging his grades and social life. And let him know that his behaviour is damaging your chances of hitting the nappy-dugout. All work and no play makes Jack an angry, vindictive, revenge-monger.
If there is no change in his behavior (and your ability to get some) here is your plan: wake up early (10 am) one morning. Your roomate should be passed out from sheer exhaustion. remove his hard drive. remove his mother board. remove his net-connection. re-format his drive. Or just plain remove his computer. Leave a note in its place. He will be forced to go on a scavenger hunt to reclaim his lost computer! His ram is in a locker at the bus station down town.
His mother board is duct-taped to the bottom of a bench. His hard drive is hidden on the roof of the physics building. Have the clues hidden amongst people he must talk to/interact with to get.
This should take at least a few weeks, keeping him out of the room and giving you valuable "together time" with your honey.
Hope this helps!
Signed,
Ann Landers
In the future, I would want to not be isolated from my friends in the Space Station.
Everquest becomes a huge seller on the PS2, making the PS2 internet adapter the first successful console add-on. Developers start churning out games and sit back to check their sales... to find that they're only selling games to 1% of users with internet adapters. Cause of problem? 99% of users bought the adapter for Everquest, and they don't play any other games.
If Sony can get just 10% of its installed PS2 userbase to play the game, they will have over 800,000 players.That's not too shabby, and nearly twice the current PC player base.
make starwars galaxies for the ps/2 as well then...
'Go for the eyes, Boo, go for the eyes, aaarrrrrrrr!' -- Minsc
Great, now a couple more PS2 owners will kill themselves after not getting the proper dosage.
Those of you arguing the PS2's spec are missing the point. This is the first real big console MMORPG (exclusing Sega's efforts) effort. It will evolve. It's the reason Sony bought Verant. (Aside: the real news here is the inplication of SW:Galaxies, which is the biggest carrot yet).
The PS2 is a stealth-computer. Check out the shots of the Linux kit again. All the missing pieces. You already own the keyboard and mouse (in my case, an Apple Pro keyboard and a logitech optical mouse, 4-btn; all work flawlessly on supported games).
Also, most reports cite some sort of voice headset. If they've nailed this, it immediately leapfrogs the PC experience to my mind. Imagine role-playing, actually acting, in Star Wars galaxies, using (for instance) some sort of chording one-handed emoting system.. and your own voice. Much better.
I think it was Nicholas Negroponte who once said, 'Consoles are just computers in short pants.' First version won't be superior to the PC. Version 3....
If Jesus wants me it knows where to find me.
I wish they'd make an MMORPG based on Grand Theft Auto 3. Now that would be a blast.
Not that I'm saying you shouldn't buy one. Go for it; I did. But I will maintain my tradition of buying the stuff I like (i.e. Ico), and disdaining the things they throw at us that are ass (i.e. paid subscriptions over up-front fees).
If Jesus wants me it knows where to find me.
Whats that sound? Thats the sound of every >18 year old rushing to out to cancel their accounts to avoid all 12 year old "suxorsmedonkee" players about to get an account.
They will, in one quick swoop change EQ from a MMORPG to a MMO???.
Oh well, im waiting for PlaneShift or the (really far out it seems) WorldForge -- though it seems the latter is FAR to ambitious to produce any playable MMORPG anytime soon.
I'm gonna hold out until there's network Madden... What I want is Madden tournament games...play thru a championship, then all the champions play each other, and so on until I've beaten everyone! =)
If they do that, though, they need to bring back the 'design your own play' option.
And what are they going to do with the voiceovers now that John and Pat aren't together? John and Al?
"...but I'm hoping this version takes advantage of the Ps2's graphic capabilites, rather then what I've seen on EQ before." Sorry to say it, but the PS2 (nor any other console on the market for that matter) cannot possibly compare itself to a half-decent PC. Sure, the PS2 looks great on a super-low resolution NTSC screen, but at the end of the day, is it going to run Max Payne at 1280x1024 at over 80fps? I don't think so. No console on the market today has that kind of power no matter what the fanboys tell you.
I think, therefore I am an Atheist.
(Today, Yahoo Groups started adding large advertising images to e-mailed group postings.)
I expect they will use the Shadows of Lucin engine on the ps2. At least I hope they do. The old everquest looks like crap compared to the new engine, and I expect that there would not be a performace issue on the ps2 with the Lucin (aka EQ2.0) engine.
Cheers,
-EvilMonkeyNinja
Mild Mannered Host by Day
Wild Hammered Programmer by Night
Although I have never actually played EQ or this new expansion that wants such a ludicrous amount of memory, I imagine there is more than a little room for memory use optimization. I've seen screenshots from that expansion, and there are plenty of outdoor 3D engines that blow it out of the water with 1/8 the memory footprint. I am willing to bet, since they have to recode the thing anyway to use the PS2's totally different architecture, they will find a way to make more efficient use of memory.
Rock over London, Rock on Chicago. Wheaties: Breakfast of Champions.
Think id software. quake 3 arena is an excellent example.
Joseph?
Honestly, how many people here really truly believe that the PS2 has enough horsepower to run Everquest decently? From what I've read, the latest add-on for the game recommends 510 megs of RAM..last time I looked, the PS2 has 32.
Another thing worth looking at is the graphical power of the PS2. I watched someone playing Final Fantasy X over the weekend at a Gamestop for about 5 minutes, and saw everything stutter several times in that 5 minutes. How the PS2 is going to keep up with Everquest is beyond me....
Since it requires like 512MB of memory, and the PS2 has...32MB!
As others have pointed out, the issue is patches. In theory, it's not an issue having Mac, Linux, PC, etc. versions of an online game. Once you throw embedded systems into the loop (which is what the PS2 is, essentially), things become different fast.
That's one of many reasons that the console port of online games never interfaces with the real one. The other reason being that, in general, PC users will trash console users due to superior controls (go find and read Jon Carmack's statement on the PS2 version of Q3 for instance...)
come to you in full NTSC quality
Isn't this a contradiction in terms?
It seems most people have missed the point that the EQ for the PS2 will not be the same "world" as the EQ for the PC. This means (thankfully) that current EQ players don't have to deal with the PS2 players who have significantly decreased interaction, or with the limits the processing power and graphics of the PS2 would impact on the main development tree.
In essence, I see EQ for the PS2 as something that will be the same in name only.
Now what was that L/R/R/U/D/A/B combo for dragon punch to Tormax again?
Fear: When you see B8 00 4C CD 21 and know what it means
The game will undoubtedly cost $50 or more (about twice the going rate for the PC version). It will require another $50-100 worth of equipment to make it work right (stuff every PC already has). And $12.95/month?
No thanks. If I have to pay full price (and more), I'll get the full featured PC version. If the PS2 version is $4.95/month, I'd consider going that route but only if it's damn good.
The trouble with trying to bank on the Everquest name is that anyone who cares about it already has it on their PC. They aren't likely to give up their current investment on that system to pay more money for a stripped-down version with sub-VGA graphics.
This will be an "Everquest-lite", called Everquest Online Adventures, so there will be no interaction with the usual EQ world.
In the last Everconn QA, the question to developers was asked "Will there be a MacOS version of EQ?" The answer was "Everquest is totally dependant on DirectX, and will always be a DirectX game. There will be no Mac version."
PS2 doesn't support DirectX, does it? With DirectX portability/emulation APIs recently released on top of OpenGL, I wonder if EQs development staff has anything to do with this. The release states this is a "ground up" development.
I guess Sony is wielding a double edged sword.
/\/\icro/\/\uncher
Advancement past level 60? That's awesome! I was afraid I'd never be able to level endlessly anymore. What could be more fun than walking up to a monster, pressing a key, leaving the room for two minutes, and then repeating the process 467,892 more times? Hooray!
What Would Jesus Do
(for a Klondike bar)?
It's no wonder he has this behavior; you're at OSU. When I was attending that God Forseaken Hellhole in 1994-95, my roommates routinely terrorized me and my property.. because I had a comp-u-tar and it was on the phone (14.4 to a shell account) and what if their grandad had a heart attack at 1am and I was online? So I moved to another room only to have a physically abusive roommate in addition to two more tech-hating yokels from rural Oh-Hi-Uh. This was on North campus where "all the engineering kids are!" Engineers who hated computers. I wonder where THEY are today.
:)
In the mean time, I started playing Magic: The Gathering with a few Graduate students. (This was my first RPG-ish experience... no D&D, no Final Fantasy or anything before that.) Next thing you know I am scrounging for cheap common cards and playing M:TG about 12 hours a day in the Union and the Grad dorm lobby, with another 5 hours spent in the computer labs. I slept between 9am and 4pm. Class was a freaking joke; 400 kids in a class, none of the TAs speaking english as a native language. I hated it, and I was 18 and knew everything. *GRIN* These "anti-social" behaviors only made my roommates hate me more.
By chance I found a girl online with like interests... at the University of Wyoming. We started ytalk'ing all the time, and emailing. I flunked out of OSU, said "see ya!" to my parents who were "so disappointed because I had so much potential," and moved to Wyoming. Married my Internet sweetie. Spent three years cutting my teeth doing desktop support, PC/printer repair, and data wiring.
I came back to Ohio with my wife and draw a salary that is comparable to the ones my idiot roommates were bragging that they would have someday, only WITHOUT the $50,000 in student debt, and five years in a classroom trying to figure out if the Teaching Assistant said "pigeons" or "business."
The difference between me and this guy is that this guy has given up on his gf, which is just plain WRONG. College age is the best time to get good nookie. This guy has taken an entertaining habit to an extreme that crimps your style.
On the other hand, Lord Ender, you have to ask yoruself... are you really a geek, or a geek-oppressor?
SlashSigTheorem: Humorous, Political, Critical, Constructive- If you have a
Many online games ban macros, and attempt to enforce those bans through the client code. Players often hack the client in order to cheat. Trying to stop client hacks and prevent macros on clients running on different OS's is an incredibly difficult task. It's an incredibly difficult task even on one OS.
There's also the reality that software has bugs. No developemnt team in their right minds wants to deal with the outrage their customers would express about having one group of customers not being able to do a quest, or not haveing an even chance in player vs player combat because of a client bug that doesn't effect all clients equally. Bugs are bad enough, but a bug that discriminates agains part of the player base fire people up REALLY fast.
An example of a client hack would be to hack the timer which determines how long it takes to cast a spell in the game. Suddenly that player's characters can cast spells twice as fast as other people. They need to be able to detect such hacks from the server side so that they can ban those players.
Developing a game that players can play on multiple platforms is likely going to be too complicated to be practical. It's just too likely that they will piss off their customer base, significantly increase development and especially testing costs, and not gain nearly enough users to justify the effort.
Is there any evidence to the fact that the ancient inhabitants of Norrath were into something else than waiting for some monster to respawn?
I know dude; I too am very open-minded about people's tastes and activities. I was just making a joke to mask my *sniff* insecurity ;)
El Karma: excelente(principalmente la suma de moderación hecha a los comentarios de los usuarios)
Before I answer the questions first this topic seems to be based upon rumors alone. Sony hasn't announced a release date for EverQuest on PS2 (eventhough it's likely that they will at some time). It's more likely that FFXI will be the first MMORPG tobe released on PS2. Also it's been confirmed that the planned relase date for the ethernet card(ie. online network) is August. PlanetPS2 has the full story.
1) How will it deal with the lack of keyboard? Communicating (and thus forming parties) will be more difficult
Answer) they'll likely sell a keyboard for it
2) Will the lack of hard drive effect anything? It seems that the game will be un-patchable and unable to work with expansion packs
Answer) You should remember that PS2 is a console not a PC. Standalone games are typically released for consoles. Thus if the first release of a game is fairly succesful a sequal can be expected. However, if Sony did want to release downloadable expansion packs their hard drive would be required. A hard drive has been announced, but no release date is planned thus far. The prob with releasing a hard drive is addons are notorious downfalls for systems (think SegaCD, 32X, etc.). Typically a small percent of gamers purchase the addons therefore for a game to rely on an addon that is not included with the system would be very risky.
oops I was wrong, Sony has indeed releassed a release date for PS2 Everquest of sometime in 2003. PlanetPS2 and gamespot both have new articles on it. The game will be all new for the system. However their ethernet card is still being released in August so I conclude that FFXI will still be the first MMORPG for the system.