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Working as a Game Tester

DaytonCIM writes "SFGate.com has a great story on the real life of game testers. 'Life is not all fun and games, though. It's all games -- with little time left for sleeping or eating, at least during the busy months before Christmas. The longest week he has logged was 106 hours, and 60-hour-plus weeks are typical in deadline crunches, he said.'"

359 comments

  1. Poor babies... by PDXNerd · · Score: 2, Troll

    I myself log about 10+ hours a week on games - no pay. My roommate logs about 40+ hours a week - no pay - this on top of a full time job. (I know, I know....) Why are these people complaining again??? The rest of the world has long hours and probably less job satisfaction than these "game testers".

    1. Re:Poor babies... by gr0ngb0t · · Score: 2, Funny

      absolutely.

      If any of these game testers want to do a job swap, bring it on. I'll more than readily trade my 35 hour week office job for a 60+ hour week playing games and getting paid for it.

    2. Re:Poor babies... by eglamkowski · · Score: 4, Insightful

      There is one downside that makes it less fun, more tedious, and more like a job then a vacation - you've got to play the SAME GAME over and over and over and over and over...

      If it's a fun game, that's no problem, but how many games out there do you REALLY want to play for 80 hours a week for a month or two solid? I can't think of very many. You'd get sick of it in a real hurry.

      --
      Government IS the problem.
    3. Re:Poor babies... by Anonymous Coward · · Score: 0

      alright - i need you to verify this fix on every one of our platforms.

    4. Re:Poor babies... by PDXNerd · · Score: 5, Interesting

      So which is worse, playing the same game over and over for two months or staring at the same piece of crap ASP code and trying to figure out what the 30 developers in front of you were thinking (or not as the case may be) while your boss is screaming about deadlines, the financial people are screaming about budgets, and your co-workers are screaming about forming a union? Now ask yourself, which would you rather do: Test games, or be unemployed and "test games" without pay?

    5. Re:Poor babies... by dubbreak · · Score: 2, Funny

      not only the same game, but the same scene over and over to try to track down a bug and the scenario around that bug.. Even if the game is "fun" as a tester you won't be having fun the way you have to play it at work.

      --
      "If you are going through hell, keep going." - Winston Churchill
    6. Re:Poor babies... by Sarcazmo · · Score: 2, Insightful

      Yeah, I've come to that conclusion too. I doesn't matter what you do as a job, it's never going to be completely enjoyable. As soon as you no longer have the option to turn it off and walk away, it becomes much less enjoyable.

      The best you can hope for is having a job where you have some control over the direction of your projects, or at least over the specific implementation of the project. It also helps to do something that gives you some fulfillment.

      After playing a lot of computer games, especially the same one over and over, I feel silly. It's especially worse when you use cheat codes, even after you "beat" the game, if it is that kind of game. You realize just how worthless the accomplishments that were so important to you just hours before really were.

    7. Re:Poor babies... by no_opinion · · Score: 2, Funny

      I don't know... the top floor of my building (i.e. management) has been playing Snood every day for months! Granted, they probably only play about 40 hours a week.

    8. Re:Poor babies... by Anonymous Coward · · Score: 1

      Yes, the sad thing is that the game testers are supposed to say "hey, this game SUCKS" and the designers are supposed to fix it.

    9. Re:Poor babies... by geekoid · · Score: 4, Insightful

      Take you fvorite game of all time, not take your favorite piece of that game, not play it for 100 hours a week for a month.

      Belive me, you are better off working 35 hours, and playing a finished game for 25 hours a week.

      its not like Carmack walks in and says, here is a completely finished version of the game, play it at your leasure, get back to me in a month.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:Poor babies... by The+Vulture · · Score: 4, Informative

      I didn't work as a game tester at Sega (I was in third-party developer support), but I knew a bunch of the game testers. Their job was anything but fun.

      Yes, you get to play games... But it's very tedious, like as in, play the game, notice a fault. You have to be able to document EXACTLY what you did to cause the camera angle to go all funky, or cause that lockup, and be able to do it consistently.

      I walked in on a testing session of a racing game. There was a team of five or six testers (can't remember how many) playing the game for 8-9 hours per day, on a five day (sometimes three day) testing cycle. One person was driving the entire track completely backwards. Another person was crashing into every object, mobile and immobile. Others were constantly ripping the controllers and memory cards out and putting them back in.

      This isn't as fun as you think it is - it's real work.

      And to top it off, that $40,000 that the game tester makes doesn't get you that far in San Francisco where Sega is.

      -- Joe

    11. Re:Poor babies... by Buzz_Litebeer · · Score: 1, Interesting

      Just on that note, i know its a bit off topic, but i had that feeling while playing through Serious Sam. I am a very good FPS player, and I had serious sam on hard, and was awed at the graphics (couple years ago) and was having a lot of fun playing it through.

      Well I let my Dad play through it, and he told me he beat it in an afternoon or so.

      and i hadnt beat it yet (i let him borrow it) and he showed me some of the later stuff (to show off his puter) and I was like "how the hell you get here so fast" then i noticed he was in "tourist" mode, and i couldnt even play the damn thing after that.

      --
      If you don't vote, you don't matter, so don't waste your time telling me your opinion
    12. Re:Poor babies... by interociter · · Score: 5, Informative
      OK, Let me spell it out for you. As a tester, you are responsible for far more than just playing the game a lot. It starts with writing a test plan, a complex document detailing all the game features and exactly how they'll be tested. How much damage does a direct hit with a rocket do? How much damage do you suffer from a rocket jump? How will you determine that that is what happens? Repeat this for every element of the game from simple movement to pull-down menus to the API for creating levels.

      Next, each tester is given some very specific areas to test. Say you do weapons. You'll have to test the functionality of each weapon: standard, skinned, when used in adrenaline mode, how fast the weapon switch happens, and a thousand other things in a thousand combinations. Did I mention that you have to test this for every single supported platform? Let's do the list: Windows 98, NT, 2000, ME, XP, X-box, Gamecube, Playstation, Mac, and Linux.

      Testing each area isn't a once-through, either. Suppose something doesn't work right (and it won't). You get to note the specific system configuration (OS, build number, video config, controller, and all game options), then try to replicate the bug so you can give a list of specific steps to take that will make the bug occur every single time. A bug report that says "I can't pick up the rocket launcher sometimes" is useless unless you can show the developer how to make it happen every time. Translated: repeat the same exact motions with minor variations until you home in on exactly what's wrong.

      Let's keep in mind that you don't just "play the game". You exercise your specific area of game play several hours a day for several months. By the time the game ships, you'll never want to play it again.

      Now let's address the business side: you're working for a software company post-boom. You are understaffed, under-funded, and all devlopment times are reduced. If you don't get everything finished by Halloween, your game won't be in the stores for Christmas. Trust me: October is going to be hell. You like playing videogames? Now do it 16 hours a day, 7 days a week for a month.

      By the way, $40,000 is peanuts in Silicon Valley. Get ready to drive an hour from Redwood City to Fremont because that's the closest apartment under $1000 a month. Yeah, I know the map says 28 minutes. They're lying.

      Finally. You shipped. The code went gold, the cds all went to press, and the game is in the store. No Thanksgiving for you, though. Every kid in America bought a copy of your game and is trying it out on their uniquely configured system. You get to replicate the hundreds of bug reports filed by pissed-off 13-year-olds (and boy will they be polite and well-thought-out. Think "My game doesn't work! You fags suck dick!" and other bon mots) so a patch can be available on the web site for Christmas morning.

      Game testing is difficult, time-consuming, highly-skilled work, and the testers are sorely underpaid and have zero job security. If you think it's easy, I encourage you to try to get a job as a game tester. Assuming you can even land a gig, you'll run away screaming in a month.

      --
      Interociter
      -=What do I want? I'm an American. I want more.
    13. Re:Poor babies... by mad.frog · · Score: 1

      You forgot the part where you don't actually get paid "overtime" for all that overtime.

      Oh, and being treated like bottom-of-the-food-chain crap by the producers.

      And, of course, consider that you may well end up having to test, say, "Britney's Dance Beat," or some similar B-grade title...

      Or, if you're lucky enough to get to work on a title you're actually interested in, you'll be so sick of it by the time it ships, that you'll quite likely never actually want to play it (or even look at it).

    14. Re:Poor babies... by Anonvmous+Coward · · Score: 3, Informative

      "Why are these people complaining again??? The rest of the world has long hours and probably less job satisfaction than these "game testers"."

      Pick up a football game, go through every single play (over a hundred) in the game, and make sure that what happens on the screen is exactly what's described in the manual. Tell me that wouldn't test your mental endurance.

      I'm not a game tester, but I've done a great deal of testing for the software company I work for. It wouldn't matter if I was playing a game, it's still work. It'll always be work.

      Besides, it's one thing to play the game and enjoy it, it's entirely another when your job is to test out every little thing and make sure it works as designed.

    15. Re:Poor babies... by Anonymous Coward · · Score: 1

      Ha, except we don't play the games. If you have poor management maybe. Otherwise, we create test plans for every little bit of anything that goes into the game, and it needs to be tested indivdually and together. Though.....looking at 2,000+ game items for graphic and text flaws might be a good game to some.

    16. Re:Poor babies... by iocat · · Score: 4, Informative
      Testing games is one of the least fun, least rewarding, and most shit upon jobs in the game industry (only thing lower == customer service). But it's also totally crucial to the success of a game.

      It's also a way talented people without art or programming skills can get into games. The common path is tester -> test lead -> assistant producer -> associate producer -> producer -> executive producer -> game god. Of course, this takes years, and you need to sell your soul around AP to succeed...

      --

      Dude, I think I can see my house from here.

    17. Re:Poor babies... by Josuah · · Score: 2, Funny

      If it's a fun game, that's no problem, but how many games out there do you REALLY want to play for 80 hours a week for a month or two solid? I can't think of very many. You'd get sick of it in a real hurry.

      Here's one: EverQuest. Whether or not you're sick of it, you're still playing!

    18. Re:Poor babies... by grumpygrodyguy · · Score: 1

      I myself log about 10+ hours a week on games - no pay. My roommate logs about 40+ hours a week - no pay - this on top of a full time job. (I know, I know....) Why are these people complaining again??? The rest of the world has long hours and probably less job satisfaction than these "game testers".

      I think there's a flip-side to this. Here we have hundreds of thousands of man&woman&child/hours beind wasted.

      Here's the idea:

      Every game should have a big red button in the corner of the screen. When you hold down the button, a sound recorder records what you're saying at the moment. I know I've spend hundreds of hours bitching to myself about how this or that sucks, etc. Stuff like "What moron forgot to include dynamic key binding" or "God this lag sucks" or "This is a really neat feature, I wish all games had this". Then all these little sound-bytes would be packaged, and sent to:

      a) The companies testing division
      b) The appropriate alt.games.*

      via e-mail, http, or whatever is easily automated.

      I'm sure it would be a snap to implement this on windows. It's one thing to test for critical errors, but there are so many blunders in game-play that escape these professional game testers.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    19. Re:Poor babies... by Alkaiser · · Score: 2, Informative

      First off the path is more like:

      Tester.

      If you're at an average company for less than a year, you will never go past that. On top of that, I'm going to say about 1/2 the companies here don't develop in-house, so, the highest position you can get at those companies is Asst. Producer.

      But guess what? That guy never leaves. So, if you're extremely lucky, you get a chance to bail on that path, and get to take a Marketing/Merchandising position. Otherwise, you have to hope you can ply your services to another company and jump to AP there. (There's a strange phenomena in business where they're much more likely to bring in some new guy to put over everyon else, then promote a guy within the ranks who has the same or better qualifications.)

      And, also on the low end of the job totem pole: Tech Support.

      --
      Netjak.com independent reviews of domestic & import video ga
    20. Re:Poor babies... by BrookHarty · · Score: 1

      Thats what microsoft does for "Play Testing". They record ever word you say, and video tape it too. You have to talk out loud while you play. Kinda annoying, but you just let the little voice in your head speak out.

    21. Re:Poor babies... by Anonymous Coward · · Score: 0

      Yeah, but you get to play cool games that you like. Imagine if you got stuck with a game like, oh the Olson Sisters game -- or Britney Spear's dance game.

    22. Re:Poor babies... by Anonymous Coward · · Score: 0
      Belive me, you are better off working 35 hours, and playing a finished game for 25 hours a week.

      I would agree. Working in sales on both sides of the former HearMe/Mpath (Mplayer.com), I often contemplated the idea of taking a paycut and just testing the games on the Mplayer network. Talking to some of the testers, moderators, etc. in the company, they all seemed to enjoy their jobs, and said that it was a lot of fun, but convinced me to stay in sales and make the money, and just play on the network after-hours.

      In any case, since they were playing a variety of finished games, and just testing for playability issues over a network whenever a new game came out, I think it was much more enjoyable for them compared to finding a bug in a game that is still in Alpha stage, since the interruptions were usually due to a broken connection to the network, or to latency, which of course are also frustrating, but a lot of the work can be found as documented in the network logs.

    23. Re:Poor babies... by Anonymous Coward · · Score: 0

      I work in the games industry, and I can tell you this - testers get so much "job satisfaction" that they rarely last more than a year or three before leaving, either for a different position (level designer in many cases) or leave for a completely different industry.

      Think about it - you play your finished games for 10 or 40 or however many hours per week. Lucky you - these games have been through the test cycle, and the developers have polished it as much as they could before the release date. And yet still I'll be that you complain about bugs.

      Now, imagine this - you play the 1/4 finished game. It has no polish, and no one has started fixing the bugs. You're playing your football game, you select your team - hard crash. Now repeat your steps to see if they actually caused the crash, or if it was something random. Repeat with a slightly different set of steps to see if you can get the crash to happen in other ways. Report this information to the Lead Tester, who passes it on to the development staff, who may take days (or weeks) to get around to fixing it, depending on how much other stuff they have to do at the moment.

      All this so you can move on to the next item - pausing the game once it finally starts.

      And so on. It's very tedious. You get in a lot of situations where you fight with the developers, who claim to have fixed a bug, while you say it's not. It's a lot of meetings, a lot of doing the same task over and over and reporting bugs again and again.

      It's no wonder that these guys get so much "job satisfaction" that they leave! Cut them a little slack, here - sure, it's playing games, but it's not the same as when you play games for fun.

      Oh, and yes, it is like the baker who doesn't eat cake anymore - most people in the game industry don't play games at home.

    24. Re:Poor babies... by grammar+fascist · · Score: 4, Funny
      --
      I got my Linux laptop at System76.
    25. Re:Poor babies... by Anonymous Coward · · Score: 0

      Pick up a football game, go through every single play (over a hundred) in the game, and make sure that what happens on the screen is exactly what's described in the manual. Tell me that wouldn't test your mental endurance.

      Sit down in front of a loom; sew treads onto shoes while being whipped; collect your $.03 at the end of the week.

      It sounds like working for Nike is a lot more difficult.

    26. Re:Poor babies... by Anonymous Coward · · Score: 0

      And how is this any different from any other job? Do you honestly think that the game testers are put in those positions to enjoy what they do? Do you think they're not made to do actual work? Do you think they don't get yelled at to do this thing or that? Do you think it doesn't get tedious? And do you think they actually get paid any real amount of money to "play games?" A job is a job and if it forces you to work over 40 hours a week without overtime pay then it's a suck ass job.

    27. Re:Poor babies... by blincoln · · Score: 1

      So I assume these videos are rated R by the MPAA? Maybe their testers are encouraged to bottle up their true feelings, but if *I* were starring in one it would be the dorky game equivalent of King of New York.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    28. Re:Poor babies... by jdray · · Score: 1

      I live in Portland, where there (used to be) a lot of other high-tech jobs. Intel has five campuses here. The career path for a game tester around here is Game Tester --> [pissed off at low wages] --> Entry Level QA Engineer Contractor At A Real High-Tech Firm (double your wage) --> [pissed off becuase other QA Engineers are doing the same job you're doing for 50% more] --> QA Engineer Contractor At Some Other Real High-Tech Firm (add 50% to your wages) --> Laid off for three months --> Yet Another Contract Position --> Laid off for more months...

      Seriously, though, in the booming days of IT around here, anyone who knew how to file a bug report could make bucks as a QA Tester (they put Engineer in the title to make it sound important, pissing off real engineers). The game test company that I started my run with was famous as a place for contract headhunters (pimps) to get trained-up talent for cheap. They thought $17 an hour and no overtime was the gravy train.

      What really gets me is that it's not true. These days, you have to make a ridiculous amount of money to just get by.

      --
      The Spoon
      Updated 6/28/2011
    29. Re:Poor babies... by Anonymous Coward · · Score: 0

      "Did I mention that you have to test this for every single supported platform? Let's do the list: Windows 98, NT, 2000, ME, XP, X-box, Gamecube, Playstation, Mac, and Linux."

      theres a linux game to test? or is it just an excuse to take a cofee break

    30. Re:Poor babies... by theRiallatar · · Score: 1

      Keep in mind, most Gametesters are expected to fix code when the bugs aren't caused by gigantic problems.

    31. Re:Poor babies... by Anonymous Coward · · Score: 0

      It's not any more difficult, just less rewarding. Much less...

    32. Re:Poor babies... by Kaz+Riprock · · Score: 1

      By the time the game ships, you'll never want to play it again.

      Not a problem. If you work for 3D Realms and you just got off of 12 straight hours of testing Duke Nukem Forever...then you can go home and take it all out on someone in Quake3Arena.

      --
      Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
    33. Re:Poor babies... by Peterus7 · · Score: 1

      I do that anyways with all the racing games I play! You get paid to do that???? That's like getting paid to be a porn tester! Heaven on earth...

    34. Re:Poor babies... by nartz · · Score: 1

      This is a common theme throughout all jobs, no matter how exciting and entertaining they seem at the start, after a while they just become tedious habits, the same thing over and over. Even though gaming might be fun when you play on your freetime, being "forced to play" doesn't create a fun mental image, especially when it isn't a game of your choice.

    35. Re:Poor babies... by Herr_Nightingale · · Score: 1

      'tis better to trade for a condom-testing job at Trojan.

      You nerds have it all ass-backwards.

    36. Re:Poor babies... by Anonymous Coward · · Score: 0

      GRAN TURISMO 3!!!!!!

    37. Re:Poor babies... by Kurin · · Score: 0
      Yeah, I've come to that conclusion too. I doesn't matter what you do as a job, it's never going to be completely enjoyable. As soon as you no longer have the option to turn it off and walk away, it becomes much less enjoyable.

      I bet pornstars don't have any complaints about their fucking jobs. No pun intended. Wait, on second thought, yes, pun intended.

    38. Re:Poor babies... by Anonymous Coward · · Score: 0

      Pick up a football. Sew every single seam tight (over a hundred) and make sure it looks exactly like the football in the manual.

    39. Re:Poor babies... by horcy · · Score: 0, Troll

      Holy shit!!!
      Is that for real???
      I need a hanky now *snif*

      --
      Check my site: http://pixel.pagina.nl
    40. Re:Poor babies... by Sparr0 · · Score: 1

      Someone should have pointed out the first dozen times this exact same idea was done in a game. Maybe they would have gotten over it a decade ago.

    41. Re:Poor babies... by Sparr0 · · Score: 1

      I'll take it. My last job paid $10K and I hated it. Ive been unemployed for a few months now (and cant get unemployment benefits because of Tennessee's new fucked up always-busy no-hold-queue telephone-filing-only unemployment system) and I would gladly move anywhere to do a job like this for $40K. I dont care how tedious it is. Right now my standards in looking for a job are >$6/hr and no manual labor, and nothing I can get within 30 miles fits those criteria.
      If you have a job that pays $40K and you dont like it, go whine somewhere else. The 70% of the population BELOW the national average of $30K/yr couldnt care less.

    42. Re:Poor babies... by eglamkowski · · Score: 1

      Uh, no. Most official game testers I've ever known don't have any programming skills, and they sure as heck don't have access to the source code for a project.

      Small development houses working independently may operate in a different manner, but in general...

      --
      Government IS the problem.
    43. Re:Poor babies... by Zhenya · · Score: 1

      I did it with Final Fantasy VIII. And my life is better for it. So, being a game tester for Square would be better than, say, the developers who made that stupid hour long 2D children's game about an elf called Hugo. You've got to research.

      --
      Politics is derived from two words - poly, meaning many, and tics, meaning small blood-sucking insects.
    44. Re:Poor babies... by RageEar · · Score: 1

      This story describes what my life is like, only I don't test games, I test embedded software.

      It's called Quality Assurance. And whether you are testing games, applications, or embedded software, the job is hard. You are supposed to think of every stupid thing that the customer can do and test out that scenario before the code is shipped.

      60 hour weeks are normal, 100 hour weeks over 7 straight days is expected during crunch time.

      The story could be re-written by replacing "game tester" with "QA guy" and it would equate to the same thing.

    45. Re:Poor babies... by interociter · · Score: 1
      It's a Cost of Living issue. $40K in Rdwood City, CA is like $26K in Tennessee. Worse, because of housing cost: $1000 a month gets you a crackerbox here, but $500 a month can get you a pretty nice place in Chattanooga. Oh, and you drive more here. A 20 mile commute is pretty good, and 60 is common. Multiply that by $2.25 a gallon for gas, and you'll find that $40K a year + SFBay = Top Ramen twice a week.

      BTW, I hear you on the unemployment phone issue. I had to do that a few years back, and it sucked BIG rocks... for an $83 a week check.

      --
      Interociter
      -=What do I want? I'm an American. I want more.
    46. Re:Poor babies... by mink · · Score: 1

      UT2003 an Uplink are the most recent i can think of.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    47. Re:Poor babies... by Suncho · · Score: 2, Insightful

      Yeah. Game testing is fun. But remember that you test the product that you're company is developing. Not only is it (probably) not the game of your choice, but there are usually problems in it that make it less fun or no fun. Even if the game is mostly functional, you can't just usually play it. You have to find where it's broken and do the same types thing over and over again. On rare occaison that you do get to play through the game normally, the game has already lost its appeal as entertainment to the tester so it's not even a reward so much as another task. The exceptions are, of course, multiplayer games (which I'm not currently testing). With all that said, I will admit it. I like my job. Although, I'd like even more to be able to play my favorite multiplayer game (Descent 3) 60 hours a week and get paid for it. But there's a fat chance that'll ever happen. As with any other job, you can't just do what you want to do. You have to work on what needs to be done.

    48. Re:Poor babies... by caferace · · Score: 1
      This would be called "talkback", which Mozilla has implemented for some time. In itself it was buggy as fuck for a long time, but seems to rock these days and delivers some brilliant details to developers.

      Minus the naggy, intrusive bullshit.

    49. Re:Poor babies... by stonecypher · · Score: 1

      > There is one downside that makes it less fun,
      > more tedious, and more like a job then a
      > vacation - you've got to play the SAME GAME
      > over and over and over and over and over...

      Apparently you've never had a stoner roommate with Grand Theft Auto 3.

      --
      StoneCypher is Full of BS
    50. Re:Poor babies... by stonecypher · · Score: 1

      > It's also a way talented people without art or
      > programming skills can get into games.

      This really pisses me off, because I'm a talented person *with* programming skills, have written a number of ocmplete AGB games, and /still/ can't get into the goddamn industry.

      Doesn't matter that I have friends on the inside which consistently tell me that the quality of my code is higher than that of the code in the organization; since I don't have a degree, I don't have any way to look good in the face of the 10,000 programmers who took CS because they heard the money was good and then realized they didn't like the industry, and oh, hey, here's a way out.

      Fuckers.

      --
      StoneCypher is Full of BS
  2. SO? by mrhandstand · · Score: 2, Insightful

    Basically what is being said is it's a job. Just like any other long hour, deadline sensitive technology QA job. Besides...my college roomie could have done at least that many whilst smoking a bongload or six a day.

    --
    Always value the individual over the system. --Bruce Lee "I don't need a Sig - I have a custom 191" - me
    1. Re:SO? by Anonymous Coward · · Score: 1

      #1: Driving an F1 on a closed track vs. delievering mail along the same convoluted 18.9 miles of dirt road every day for years on end. One costs, one pays -- can you guess which is which?

      #2: This is truly one of the worst jobs in all of computerdom. "How'd you like to work in the porn industry? You'd be right in the thick of the action, on the set, working with the hottest models! ...Done. You'll be blowing the star between takes to keep him hard. $5/hour, $5.25 for anal, no overtime, no insurance...." WAY, WAY worse than that, including the bait and switch factor.

  3. Oh please by unicron · · Score: 5, Funny

    Lemme get this straight. You get PAID to spend the majority of your time playing videogames. OH WHAT A HELLISH NIGHTMARE EXISTANCE!! WO IS YOU!!

    I just spent the afternoon degaussing 130 DLT tapes. You'll forgive me if I don't share in your plight of the hellishness that is Galaxies or Planetside. I'll pray for you tonight.

    --
    Finally, math books without any of that base 6 crap in them.
    1. Re:Oh please by Anonymous Coward · · Score: 0

      Oh, like degaussing is so hard. Quit being a baby. Just put your dick in it (TM!)

    2. Re:Oh please by Anonymous Coward · · Score: 0

      There is nothing more irritating than a broken game.

    3. Re:Oh please by unicron · · Score: 1

      No, there's nothing more irritating than a release game with bugs. Beta testing you know you're gonna find some. I wouldn't really get that annoyed. I'd just make a note of it and find a way to recreate it.

      --
      Finally, math books without any of that base 6 crap in them.
    4. Re:Oh please by The_K4 · · Score: 4, Insightful

      Did you read the article? They mentioned times in meetings, and i'm sure that it isn't just "Go have fun". I'm sure each tester is given a set of things to test. Imagin the fun of testing out EVERYWALL on some level to make sure that you don't walk through it. Or testing out every possible path possible durring a conversation sequence of a game. It would be fun, but it could get just as boring as any other job out there. Remember that they don't just get paid to play video games, they get paid to FIND BUGS! Big difference. Trust me, i'm a computer engineer and work as a validation engineer.

    5. Re:Oh please by Dark+Lord+Seth · · Score: 1

      However, imagine being a playtester for The Sims for 24/7. Or worse, the latest Windows version. What, Windows isn't a game? DAMN! I always thought these "Service Packs" were levelups... Crikey!

    6. Re:Oh please by Tackhead · · Score: 4, Funny
      > Imagin the fun of testing out EVERYWALL on some level to make sure that you don't walk through it.

      ...WTF d00d? Like how else am I supposed to I be sure I found all the secret doors and easter eggs?

      > Remember that they don't just get paid to play video games, they get paid to FIND BUGS!

      As opposed to customers, who pay to find bugs :)

    7. Re:Oh please by Herkum01 · · Score: 1

      I had a friend that did computer game phone support, part of doing support was playing the games that the support person actually knew what the customer was calling about.

      One day, his manager came up to him and said, "Jay, I don't think that you are spending enough time playing 'Need for Speed'."

    8. Re:Oh please by Anonvmous+Coward · · Score: 2

      "I just spent the afternoon degaussing 130 DLT tapes. You'll forgive me if I don't share in your plight of the hellishness that is Galaxies or Planetside. I'll pray for you tonight."

      Aye. I'm the chief of engineering on a starship you've probably heard of. I thouht it'd be all fun and games and tinkering with toys that emit all kinds of pretty particles. But is that what my job is like? Ach, no matey. That beastie of a cap'n we have makes my job a living hell. We can't even stay in our own bloody time-line! Do you know how many clocks on this ship has? Of course NOBODY but me knows how to set the damn things.

    9. Re:Oh please by Jedi+Alec · · Score: 1

      Hmmm, according to XP the application used most often on my computer is Winamp, closely followed by Spider solitaire. Now I'm sure there is some way I can blame M$ for this ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    10. Re:Oh please by blair1q · · Score: 1

      Testing for a bug that happens only when you reach the middle of the last level on the hardest play setting after collecting items on previous levels in a certain order...

    11. Re:Oh please by shiroi_kami · · Score: 1

      I agree!!! I've been debugging code all day. Getting paid to play games can't be all that bad.

    12. Re:Oh please by Faust7 · · Score: 1

      Trust me, i'm a computer engineer

      (Score:5, Funny) ;)

    13. Re:Oh please by Anonymous Coward · · Score: 0

      Oh you hate your job? well theres a support group for that.. its called "EVERYONE" they meet in the parking lot after work.

    14. Re:Oh please by Anonymous Coward · · Score: 0

      Erm.. that's not exactly difficult is it? Big magnet... sorted.

    15. Re:Oh please by Anonymous Coward · · Score: 0

      Degaussing 130 DLT tapes? That's a difficult job? A monkey could do that job. Let's see... put some tapes in bulk eraser, hit button, repeat. Boring, but not necessarily hard.

      QA testing, when done rigorously, can be very tedious and stressful, whether it's games, other programs, electronics, or something else.

    16. Re:Oh please by cgenman · · Score: 1

      Have you played some of the games released today? Try getting stuck playing Vin Diesel's XXX for 10 hours a day, every day. It's like prostitution, but without all the fun.

    17. Re:Oh please by DaytonCIM · · Score: 1

      LOL. I think there is a bit more to game testing than simply playing the game. Not to mention, playing my favorite game for 12 hours a day 5 days a week would get old, quick. :)

  4. Well... by Anonymous Coward · · Score: 0

    Sounds like with all that overtime they need to hire more people...

  5. game test by Anonymous Coward · · Score: 0

    MMmmmm... game tester... *drools*

    I would give anything to have that job. I am a total game whore.

    1. Re:game test by intermodal · · Score: 1

      You would be a piss-poor tester then. IMHO (as a games tester) those who hate games are better off than those who like them when they start. That way you don't have to work them past the illusion that a) they will be playing games, and b) the games will work properly when they test them.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  6. funny story by The+Other+White+Boy · · Score: 5, Interesting

    back at my old job, the floor beneath ours was owned by EA's Tiburon division, and they hired gametesters seasonally to playtest whatever the next thing was. when i was working there, it was just before the PS2 launched in the US, and they were all playtesting Madden. It was funny, cuz when they first started the job we all envied the crap out of them. But after about 8 months of nothing but 50hr+ weeks of nothing but Madden, you'd talk to these guys and they'd sound like they'd never pick up a videogame again. =)

    1. Re:funny story by Anonymous Coward · · Score: 0

      Why on Earth would anybody Moderate this as as Troll?

    2. Re:funny story by Bastian · · Score: 4, Funny

      Obviously someone who likes to play Madden a little too much got some mod points.

    3. Re:funny story by malfunct · · Score: 1
      There is also a huge difference between "playtesting" which is play a mostly finished game or mostly finished part of the game and then explain what you liked, disliked and what was or could be done to make you more likely to play or buy the game to play, and functionally testing the game where you teidously check every nook, cranny and portion of a feature to make sure that it behaves the way its specified and that it ALWAYS behaves that way.

      The former is halfway fun, because usually you get new games to test every once in a while and its not really too tedious, you are meant to play the game to have fun then write a report on whether you did or not. The latter is a pain in the ass and it really doesn't amount to much playing at all.

      --

      "You can now flame me, I am full of love,"

    4. Re:funny story by Anonymous Coward · · Score: 2, Interesting

      "you'd talk to these guys and they'd sound like they'd never pick up a videogame again. =)"

      THE_OTHER_WHITE_BOY speaks the truth!!
      For those of you who think video game develoment is a "dream job," you're fooling yourself. Video game development is as much fun for the programming/testing team as sewing soccer balls is for an 8-year kid in a Pacific island sweat shop.
      My experience as a video game developer absolutely ruined videogames for me, and nearly ruined my health and marriage, too. How could it be otherwise? After months of 100+ hour work weeks life is not good! To put it into perspective, I was sleeping at my desk three or four nights a week and I recall visually hallucinating from the fatigue. I'd awaken from a "fog" to find hundreds of lines of code written with no recollection whatsoever of writing it. I always felt vaguely ill, and looked like hell; pale, gaunt, lots of new grey hair, etc. (The "new recruits" we hired who were only 20 years old looked thirty just a year later, so I wasn't the only one. In fact there was a sort of "macho" nature to sleep deprivation -- it was a point of pride to see just who could push themselves the farthest. Search the web for 'sleepless in seattle' for another account of this phenomenom.) Oh, and speaking of age, I was one of the "old guys" -- i was in my mid-twenties! Nearly everyone (engineers and testers) was just out of college, and the office had a "frat house" feel to it.
      Other than the kids I worked with, I had zero social life. There was never time for "vacations" -- there was always some looming deadline or crisis which required extra effort. Family life practically didn't exist (other than returning home for a shower and sleep, only to drag myself back to work the next morning) but somehow it was all strangely addictive. After all, I was working on what was to become a PC Gamer "Game Of The Year" and was having my ego fed by being told that I was at the top of my game, part of an "elite" class of programmers. Besides the obvious physical costs, I had taken a 45% pay cut to work there.
      The final straw was the afternoon I received a Valentine's day card in the mail at the office. It was from my ten-year-old daughter, who had gotten the address from the telephone directly. Her letter read "Daddy, I love you. Hope you can come home to have dinner with us someday."
      I quit that afternoon, without notice. I just walked out and didn't come back and I don't regret it for one second. My health is back to normal, I'm working normal hours (in a different field), I have time for my family and my marriage is strong. My hair's still quite grey, however it's not getting any worse. It was several years before I even considered playing ANY video games (and I was an avid gamer beforehand). Even now, I can't look at a game box without thinking of the poor slobs who have (literally) spent their lives for the benefit of a stranger's amusement.
      [posted anonymously, for obvious reasons.]

    5. Re:funny story by Anonymous Coward · · Score: 1

      just out of curiosity, what game were you working on? i was reading that and started wondering if i may have been talking to a programmer from something i owned, thought that would be kinda cool.

    6. Re:funny story by mad.frog · · Score: 2, Interesting

      Oh yeah. It's all true.

      For those of you contemplating a Glamorous Career In The Game Industry.... consider carefully if you're willing to making the extreme levels of personal sacrifice necessary.

      I left a game company for similar reasons to Mr. Anonymous Coward, above, and he's not exaggerating.

      I'm not saying you shouldn't work on 'em.... just be prepared for conditions that are far worse than you would have thought possible in a theoretically "professional" organization.

    7. Re:funny story by Anonymous Coward · · Score: 0

      i was in my mid-twenties

      It was from my ten-year-old daughter,

      Damn man, you be some redneck boy or something?

    8. Re:funny story by Anonymous Coward · · Score: 0


      Pong.

    9. Re:funny story by MSBob · · Score: 1

      Absolutely. I spent six months at a games company and it's exactly like the parent post described. Also games companies pay SHIT! After graduating with a CS degree I got hired as a developer by a games company and was offered... GBP12,000! I soon quit for a job in scientific visualisation programming and got GBP20,000 from the start with decent raises and sane working hours.

      --
      Your pizza just the way you ought to have it.
  7. I was a game tester... by Anonymous Coward · · Score: 4, Funny

    ...for vivid games. I quit when my palms were so covered in blisters that it was painful to drive.

    1. Re:I was a game tester... by AgentPhunk · · Score: 2, Funny

      Sure, blame the blisters on the video games. C'mon, fess up. We know what they were REALLY from.

    2. Re:I was a game tester... by ATAMAH · · Score: 1

      Yes, we do. They are from playing video games for the blind. And we do know what causes blindness :)
      (Well according to our grandparents, at least)

    3. Re:I was a game tester... by carpe_noctem · · Score: 1

      I had this problem too in a former job as a pr0n tester. ;p

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
  8. moderation baby by Em+Emalb · · Score: 2, Funny

    Just like anything else...

    too much of a good thing is still bad.

    Too much alcohol, the body revolts.

    Too much work, you revolt.

    --
    Sent from your iPad.
  9. Poor Baby by carb · · Score: 0, Flamebait

    Wow, poor guy sure has it tough. And to think I felt sorry for myself for working 50 hours a week at McDonald's while this guy's labouring in some sort of gaming slave pit - sheesh!

  10. I worked with an ex Game Tester... by malfunct · · Score: 5, Interesting
    He hated playing games. Basically being a game tester sux, you don't get to play the game end to end like you might imagine, you get to walk into the same stupid corner a billion times to make sure that the clipping is set right so your character doesn't get stuck or fall through the map. Silly stuff like that, lots of repition and tedium. If you LOVE games my advice is NOT to test games, at least not pre-beta anyways. Its like UI testing but with a UI that has WAY more variations and is harder to reproduce situations on. Tough stuff and that doesn't even cover schedule crunches near ship time.

    Do yourself a favor and test API's or server backends, its not glamorous but you won't go crazy.

    --

    "You can now flame me, I am full of love,"

  11. 106 hours? by corsec67 · · Score: 3, Funny

    That guy must have been slacking off. I mean, with the 62 hours left during the 7 day week, he had about 62/7=8.8 hours left each day, which would be plenty of time to sleep. That slacker!

    --
    If I have nothing to hide, don't search me
    1. Re:106 hours? by Anonymous Coward · · Score: 0

      Dude, what about eating, sleeping and the "other" sleeping ;-) ?

      BHAHHAHAHAHHAHAH these guys better have girlfriends cause palmala would be out of service.

    2. Re:106 hours? by serutan · · Score: 1

      Yeah, really. Back in my foolish days I could do 106 hours of Space Invaders / Missile Command / Centipede in a week without breaking a sweat. Or for that matter, blinking.

    3. Re:106 hours? by MrWa · · Score: 1

      My roommate logged 15 days of playtime during the final EQ beta (about one month total time...) - after which his character was, justifiably, wiped (I had warned him....). This was, of course, not his job. Considering we were in the military (which meant one third of those days he slept at work and could not play) I really don't find this guy's whining too impressive...

  12. Oh boo hoo by pimpybra · · Score: 0, Flamebait

    Wahhh, I get paid to play games and I complain.

    Yeah true, meetings suck too, but.... you do nothing in meetings!

  13. The Far Side by $$$$$exyGal · · Score: 2, Interesting

    Remember that The Far Side Cartoon? ;-)

    --
    Very popular slashdot journal for adul
    1. Re:The Far Side by Anonymous Coward · · Score: 0

      I remember that Far Side. I miss that cartoon.

    2. Re:The Far Side by Anonvmous+Coward · · Score: 1
      "Remember that The Far Side Cartoon [gamespy.com]? ;-)"

      "Wanted: A hero to save the princess, Goomba killing experience a plus. $90,000 a year plus company car."

      Hopeful parents.


      My dad always had a sad look in his eyes when he saw that cartoon.

    3. Re:The Far Side by Anonymous Coward · · Score: 0

      Wow..you're not even karma-whoring with any effort any more, Krout. Just spewing out links that no one even wants to view.

  14. I wonder... by Genrou · · Score: 5, Funny

    What do they do as a hobby? Accounting, maybe?

    1. Re:I wonder... by $$$$$exyGal · · Score: 0
      They, no doubt, can't stop themselves from emulating the games even when they aren't playing them (so says the media ;-)).

      If nothing else, I'm sure they dream about the games. Those Tetris pieces still occasionally start falling inside of my closed eyelids, and I haven't played in over a year ;-).

      --
      Very popular slashdot journal for adul
    2. Re:I wonder... by orkysoft · · Score: 2, Funny

      Okay, that settles it. You're definately a guy :-P

      --

      I suffer from attention surplus disorder.
    3. Re:I wonder... by orkysoft · · Score: 1

      They would be much more useful if they did accounting for the big Enrons, Worldcoms and Aholds...

      --

      I suffer from attention surplus disorder.
    4. Re:I wonder... by $$$$$exyGal · · Score: 1

      Not a chance! I used to play Super Tetris on the Nintendo 64, and I would kick my boyfriend's ass! Well, not really, but I had all the top scores ;-). And I'm not the only girl that plays either, you'd be surprised. I know a lot of girls that love Tetris, but don't like all the new first person shooter games.

      --
      Very popular slashdot journal for adul
    5. Re:I wonder... by Animats · · Score: 1

      Yes, accounting. After working on a physics engine for several years, I took some time off to write a system to analyze financial statements.

    6. Re:I wonder... by $$$$$exyGuy · · Score: 1

      And what is really sad about this whole thing is that people tell me that I am really a girl. :(

    7. Re:I wonder... by orkysoft · · Score: 1

      Don't take it too serious. My comment was more of a reaction to the recent "you're really a guy!" posts you got that I noticed.

      Personally, I think you're a collective of 1000 monkeys with keyboards who decided they don't like Shakespeare after all ;-)

      --

      I suffer from attention surplus disorder.
    8. Re:I wonder... by unicron · · Score: 2, Flamebait

      Despite your reaccuring prostate and testicular cancer?

      Oh, and aren't you the new karma-whore of /. What are we up to now? 1 million registered users? You gotta be keeping your whore hand strong to pull that title off.

      --
      Finally, math books without any of that base 6 crap in them.
    9. Re:I wonder... by deadsaijinx* · · Score: 1

      funny thing is, you don't need multiple user accounts if enuf people actually like you. But hey, you're to good for whoring, ain't ya? .. beware, i am the troll

      --
      YOU SUCK BALLS!
    10. Re:I wonder... by Anonymous Coward · · Score: 0

      when you are done WORKING on shitty games, you go home and PLAY good ones...

  15. Beta testers by Disoriented · · Score: 4, Insightful

    The longest week he has logged was 106 hours, and 60-hour-plus weeks are typical in deadline crunches, he said.'"

    At least he gets paid. Blizzard is beta-testing the Warcraft 3 expansion pack by sending it out to 10000 random testers, who are willing to find bugs for free. It's like a second, unpaid job.

    Still, I wish I was selected. :P

    1. Re:Beta testers by Cirrius · · Score: 1

      It has already gone through internal testing by the Paid To Test guys. This wide beta test is to try it on a wide range of setups, and a basic stress test of the whole thing.

    2. Re:Beta testers by Ooblek · · Score: 1
      10000 random testers, who are willing to find bugs for free.

      But the real trick is to get these testers to not only submit bug reports, but to be intelligent enough to describe the steps taken to recreate the bug in detail. They probably use 10000 testers because they know that about 99% of them will be useless for finding bugs. Thats quite a bit of effort to wade through the influx of information to sort the good reports from the bad reports. Of course, the aspect of the randomness obtained by so many people messing with the product is appealing too.

    3. Re:Beta testers by sweetooth · · Score: 1

      Of 10,000 testers probably 10% will submit bug reports. Another 15% will bitch about things not working without giving any constructive feedback that can be used to fix bugs. Another 15% will bitch that the game doesn't play like it's ready to go live, completly oblivious to the fact that they are BETA testing! The rest will just sit back and play the game as much as they can trying to get a feel of it before retail. For proof of this go look at any of the beta information still lying around from Asherons Call, Asherons Call 2, and especially Anarchy Online. Though I've seen the same things from most of the MMORPGs betas and some RTS betas.

    4. Re:Beta testers by clarkc3 · · Score: 1

      yea, but they still had people testing to before it went to a releasable beta - after all, it had to be somewhat playable before they could send it you to those 10000 testers.

  16. And on the gender ratio by EnlightenedDuck · · Score: 1
    Funny story I thought I'd share:

    A friend of mine was between quality assurance jobs - tried interviewing with a game company - walked through a wearhouse of 18-22 y.o. male game testers, being the only female in the building (to her knowledge). Did not enjoy the feeling of every head turning to watch her walk to the manager for her interview.

    --
    Quack!Quack!.....QUACK!!
  17. Who needs a pension... by Anonymous Coward · · Score: 5, Funny

    ...when you are assured lifetime employment as a Duke Nukem Forever tester?

  18. Oh poor baby by Jordy · · Score: 5, Funny

    You think you have it bad.

    I'm the Chief Deneedler at a haystack company. You don't know what hell is until you spend 40 hours a week searching haystacks for needles.

    --
    The world is neither black nor white nor good nor evil, only many shades of CowboyNeal.
    1. Re:Oh poor baby by AELinuxGuy · · Score: 2, Funny

      Luxury. We used to have to get out of the lake at three o'clock in the morning, clean the lake, eat a handful of hot gravel, go to work at the mill every day for tuppence a month, come home, and Dad would beat us around the head and neck with a broken bottle, if we were LUCKY!

    2. Re:Oh poor baby by Viking+Coder · · Score: 1

      Finding a needle in a haystack is easy! ...if you have a 1-Tesla magnet.

      --
      Education is the silver bullet.
    3. Re:Oh poor baby by malfunct · · Score: 0, Troll

      That pretty much describes testing software except that bugs are a hell of a lot harder to find than those needles.

      --

      "You can now flame me, I am full of love,"

    4. Re:Oh poor baby by snubber1 · · Score: 2, Funny

      Hot gravel? S'cuse me Mr. Fancy Pants but in my day our gravel was cold as our dead grandpa, and besides, we only earned a half-tuppence between my fourteen brothers and I.

      --
      I don't really mind double posts on //..
    5. Re:Oh poor baby by aweraw · · Score: 1

      In Soviet Russia, Haystack find Needle in YOU

      --
      5468652047616D65
    6. Re:Oh poor baby by RTPMatt · · Score: 1

      besides, how many /. ers pull 60-hour-plus weeks of gaming on top real work?

    7. Re:Oh poor baby by Anonymous Coward · · Score: 0

      You think thats bad!?!?!?

      I'm the cheif dehayer at a needlestack company!

    8. Re:Oh poor baby by Theaetetus · · Score: 1
      At least you had gravel! We just had rocks that we had to bang together ourselves to make our own gravel, and then our still-living grandpa would eat it all before we could, and besides, we only got a ha'penny to share with all the families in town.

      And when our dad got tired of beating us with the broken bottle, he'd make us do it ourselves!

    9. Re:Oh poor baby by DaytonCIM · · Score: 1

      Now that IS funny.

  19. This is one of those 'misunderstood' professions by Sgs-Cruz · · Score: 1

    Like bra-size taker, or beer taster, that _seems_ great, but actually isn't... yeah, right, eh? :)

    --

    Karma: pi (Mostly due to circular reasoning in posts).

  20. Just make the artists test the game.... by Anonymous Coward · · Score: 0

    they don't have enough to do anyway.

  21. Awwww by john_smith_45678 · · Score: 0

    Medical interns hours may actually DROP to 100 hours per week. There are many people who work 70+ hours a week.

  22. I'd rather... by Radish03 · · Score: 2, Insightful

    I'd rather review games than test them. I have a friend (she's 17) who reviews games for her local newspaper. She gets all of the games that she reviews for free and then gets paid for writing the review. Besides the obvious deadline, it would be a real nice side job to have (Free [commercially produced] games! (that aren't warez!))

  23. Definately not what you think it is by TheDarkener · · Score: 5, Interesting

    Game testing is very mundane.. I'm near Lucasoft in the Bay Area, and I've heard from a few testers that:

    1) You are hardly EVER hired on full time (always a temp, which means no benifits)
    2) You're jobs are things like "Click every single one of these buttons in the menu and tell us if anything crashes"
    3) You're usually laid off at the end of your temp position
    4) Very long hours (especially considering the kind of work you're doing).

    I'd rather work in an assembly line, myself...

    --
    It is pitch black. You are likely to be eaten by a grue.
    1. Re:Definately not what you think it is by NineNine · · Score: 1

      So then, working 100+ hour weeks for a SALARY would be a good thing? You're out of your fucking mind! Temps have it better because they don't have to deal with beauracracy, and it's hard to get bored in a span of a few months.

    2. Re:Definately not what you think it is by The+Vulture · · Score: 1

      Actually, the experience that I recall from Sega is:
      1. You're hired full-time, but you're not on salary, you're hourly (I didn't work as a tester, but I believe that was the case).
      2. Yep, it's pretty much like that.
      3. Not necessarily so. It's in the company's best interest to keep the good testers on-board, since they don't have to retrain new people to watch for the little things. On the other hand, people tend to leave due to burn-out, and possible career advancement.
      4. Not really, I usually worked longer hours than the game testers, and I was supporting game developers. Unless it's a rush deadline, you're usually in at 9, out at 6. Heck, they locked the doors on the testing room at 6PM on normal nights. Of course, this varies from company to company.

      Definitely not fun work, but not that bad. Salary is your only problem if you live in a high-cost area (i.e. the Bay Area).

      -- Joe

    3. Re:Definately not what you think it is by intermodal · · Score: 1

      Two words: job security. Even if I were to make my wallet fat as a temp, I don't like the idea of buying anything big like a house without that security. At least hired on for salary you have job security.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    4. Re:Definately not what you think it is by NineNine · · Score: 2, Interesting

      At least hired on for salary you have job security.

      +1 Funny!

      The only security these days is money in the bank. Anything else and you're just kidding yourself.

    5. Re:Definately not what you think it is by whazzy · · Score: 1

      I would like to 'point' out something here: 3) You're usually laid off at the end of your temp position
      TEMP:of brief or limited duration; impermanent. person, usu. an office worker, employed for a limited time only
      So,this one,works AGAINST your arguement,rather than ENFORCING it:-). Oh well..This is Slashdot,anywayz..whaddaya expect?

    6. Re:Definately not what you think it is by intermodal · · Score: 0, Troll

      Earl: joe bob, I think we dun found something.
      Joe Bob: really? whut is it, Earl?
      Earl: I think we dun found ourselves a grade-A asshole!
      Joe Bob: Holy shit, Earl...you're right!

      Compare being a full time employee on salary to being a temp they can cut loose whenever they feel like it. Which is more secure? fucker.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    7. Re:Definately not what you think it is by NineNine · · Score: 1

      Hey, I don't care. Go ahead and think you're "secure" with a "permanent" job. Make sure to buy lots of big stuff like a nice house and car, because after all, a "permenent" job is "secure". hehehe You're a hoot.

    8. Re:Definately not what you think it is by intermodal · · Score: 1

      All things in moderation, son. Buying a huge house is stupid. Buying a decent, but not huge, house outside of where all the business is is the way to go. I myself own a decent little house out in the country, which has a mortgage payment of half what I would pay to live nearer work, and my commute is hardly worse than my coworkers timewise. Also, property taxes are roughly 1/3 of what they are nearer work...I don't think I am secure at all, but it sure is a wiser investment than an apartment in town.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    9. Re:Definately not what you think it is by British · · Score: 1

      I saw an ad in a gaming mag for QA tester at Lucasarts. I believe it was in California. The offering salary was pitiful. Not enough to get probably in CA(where there's a higher cost of living).

    10. Re:Definately not what you think it is by flappinbooger · · Score: 1

      Regardless, it is true that hanging from a girder by two strands of dental floss is much more secure than one strand BUT.... At my company I've found that letting a salaried person go is NOT A PROBLEM... We've cut folk who moved from far off, to a small town in the middle of nowhere, less than a year after hiring. That = screwed.

      --
      Flappinbooger isn't my real name
  24. bah by shirameroix · · Score: 1

    60 hours a week? psh, i play that much for fun :)

  25. Ouch. by Dan+the+Intern · · Score: 1

    Imagine the incidence rate for eye and wrist related diseases. +60-hours a week in front of a television, wrestling with an uncomfortable controller, all the while squinting 'cause your vision is in a downward spiral.

  26. Re:I imagine it's different by Bastian · · Score: 1

    For one, I'm sure most the time he isn't working on the finished product, meaning it's not really a whole lot like playing the finished game at all.

    And by the time it is getting toward the finished game, I'm sure most the time isn't spent in general playtesting so much as trying to track down the conditions under which various bugs are encountered, meaning even if it's testing a game, it's still testing.

  27. Game Testing is a job... by Thomas+M+Hughes · · Score: 5, Insightful

    I think everyone in every industry feels like this, even when they love their job. In this case, the game tester has a pretty laid back job, where all he has to do is rigorously test games for many hours a week, and attend meetings. Yeah, that sounds like a job, but not a horrible one.
    Similarly, a Political Science Professor who studies comparative politics gets to go off to conferences several times a year, write their own schedule for how to teach courses, see exotic places and do research on them. Sounds like a good deal doesn't it? You also have to deal with meetings, department politics, discipline politics, the competitiveness of publishing, the stress of trying to get tenure. Sure, its interesting, but its still a job.

    I would imagine a US Senator has a similar problem. Sure, he gets a lot of power, and gets to make decisions at the national level that affect hundreds of millions of people (if not more), and gets to rub elbows with highly intelligent people wishing to influence his policies. Sounds great. He also has to deal with the people who don't like him, attend meetings, play politics, and run the risk of being voted out of office every 6 years. Its a job.

    The point I'm trying to make is that even people who love there work (and there are many) will still occasionally bitch about how their work sucks. Back when I worked midnight shift at an ISP doing support calls, I spent most of my time playing games or watching movies and getting paid for it. There were also times when I had to deal with a huge volumn of irrate customers, because the office was understaffed in cases of a network outage at that hour. So, I'd bitch about my work when that happens, though I generally enjoyed my job.

    Game testing is likely the same thing, just like every other fun job.

    1. Re:Game Testing is a job... by Anonymous Coward · · Score: 0

      A game tester once told me this and I never ever forgot it:

      Recently I've some bugs in the gcj bytecode verifier. Historically
      the gcj verifier hasn't had many bug reports against it, but the newer
      Java compilers out there (specifically, the current jikes and the
      current Eclipse java compiler -- both free) generate code that it
      can't verify.

      Based on reading the gcj code (and my experience writing the runtime
      verifier), I think it would be easier, and cheaper in the long run, to
      re-use the libgcj bytecode verifier instead of trying to fix the bugs
      in the gcj one.

      It would be easier because the gcj verifier's approach to subroutines
      doesn't reflect the latest interpretations of the JVM spec. Changing
      this means redoing the most complicated part of the verifier. This
      part of the libgcj verifier is already well-debugged.

      It would be cheaper to do this in the long run because it would mean
      we'd only have to fix verifier bugs in one place. This would also
      make it easier to keep up with changes that are made to the spec (this
      does happen from time to time).

      However, the libgcj verifier is written in C++. So, if I were to do
      this, it would mean adding some C++ code to the gcj front end.

      I'm sure this is a controversial idea, so I wanted to float it before
      doing any of the work.

      This code uses 3 C++ features of note: classes, destructors, and
      exceptions. Rewriting it in C would be unpleasant (I think I'd prefer
      to try to fix the gcj verifier). However, it does mean that it is
      likely to be buildable with just about any version of g++ that is
      still out there.

      In case it matters, the C++ code in question is in gcc/libjava/verify.cc.
      Before putting this into the front end it would require some surgery
      in order to separate it from some things that are available only in
      libgcj. I'd also have to fix one (the only known) libgcj verifier bug
      first (but I have to do this anyway).

    2. Re:Game Testing is a job... by Artificer · · Score: 1

      The main difference between game testing and other jobs is that with other jobs everyone basically knows that they're work and not all fun and games, whereas with game testing everyone typically assumes that it IS all fun and games. I've been a game tester for the last six months until I was laid off last month, and believe me it definitely isn't all fun and games.

      That doesn't mean I don't enjoy it more than most other jobs, and I'm going to the GDC the rest of this week to see about finding another job in testing. But it's still most definitely not all fun and games.

  28. Self Actualized? by Mossfoot · · Score: 3, Insightful

    Hey, if you enjoy what you are doing... if your job is what you would be doing anyways even if you didn't need to work... then what more could you hope for? If that is your "thing", then go for it, with all your heart.

    Of course, all you need is a demanding boss breathing down your neck and putting pressure on you to take all the fun away. That's how bosses get self-actualized ;)

    --
    Fuzzy Knights: New RPG Strips Tuesday and Friday!:
    http://www.fuzzyknights.com
  29. Hire H-1Bs, they will work 23 hrs/day by Anonymous Coward · · Score: 0

    If you were working under the threat of deportation you would't complain. Even for $6.23/hr.

    1. Re:Hire H-1Bs, they will work 23 hrs/day by Anonymous Coward · · Score: 0

      like spikcs know how to play games.

  30. Easy solution... by Anonymous Coward · · Score: 4, Funny

    1.Burn down the haystack.
    2.Run around with metal detector.
    3.Profit!!!

    1. Re:Easy solution... by Anonymous Coward · · Score: 0

      How about a big magnet instead? You might even be able to skip step 1.

    2. Re:Easy solution... by Anonymous Coward · · Score: 0

      Just don't stand in front of the magnet when you turn it on.

    3. Re:Easy solution... by Anonymous Coward · · Score: 0

      "Fire! And lots of it!"
      "Oh, that's your answer for everything"

  31. Economic Ramifications by Anonymous Coward · · Score: 0

    Where my fried chicken loving niggers at? biaaatch!

  32. salary by playagame · · Score: 1

    isn't the real question how much do they get paid?

  33. Now there... by Jonny+Ringo · · Score: 1

    .. is some slave labor I can get use to!

    man I hope we keep those jobs in the US!

  34. never beta by Brigadier · · Score: 3, Informative



    Once I used my clout as tech support rep, and software tester to test a game. I think it was called MAX something. it was a real time stratagy game. They required 4 hours game play every day, then you had to submit a journal daily. On top of that you had to log unto a chat room to share with the developers. I got cut after about the forth revision. There was so much compition to impress the developers with your input. It is actually much like slashdot and trying to earn karma.

  35. i'd hate it too by jaxle · · Score: 1

    I know I certainly would not like testing games, I rarely play them as it is, usually when im with other people cos its more fun that way. Playin games all the time would drive me .... nuts. you can get too much of a good thing.

  36. In that case ... by burgburgburg · · Score: 1
    it's back to the couch for me!

    Seriously, though, at least couch potato is a profession that is as exciting and glamorous as it sounds. And I can do it at home, in my spare time, with no additional training. I might even be eligible for government grants.

  37. You get to put "Video Game Tester" on your cards by JUSTONEMORELATTE · · Score: 2, Flamebait

    Let's run the numbers. $10/hr * 100hr week = $50k/year.
    Pardon me if I don't shed a tear.
    Yes, it's hard work. No, it's not as fun as it sounds.
    If you want to quit, I know a half dozen folks off the top of my head who'd be happy get a $50k job these days.

  38. Longest days of work nonstop without a day off... by antdude · · Score: 1

    I wonder what George Alcantara's longest record of days working without a day off.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  39. I used to be a game tester too, QA Lead actually by Anonymous Coward · · Score: 5, Interesting

    I went from being a mail boy at a very well known, smallish publisher to the QA lead at another publisher.

    It WAS hellish. It was so corporate, I had to be at work by 9am, and they expected me to work until 8-10pm. Sometimes later, they ordered pizza around 5pm for the whole company. And everyone was salaried so they were expected to stick around. I had 9 fucking games on my plate.

    Sure, you may think 9! great! but some of the games were HUGE and in bad shape. You may think the job is "playing games all day" But I actually playing games took about none of my time. About 90% of it was getting new builds from the development guys, making installation CDs, and then installing them and finally getting the game up and running to find that:

    The menu bug is still there, needs to be fixed, the characters lip synching is still off, the game still crashes if you pick Paladin as your main character, etc etc etc. This isn't "playing games." It's going through a checklist of known bugs and making sure they're fixed/not fixed.

    It sucks, it totally burns you out on games. I'd come home, and stare at my monitor, not wanting to play any games since I just spent 12 hours at work messing with them. I got burnt out in about a year and quit right before our game was about to go Gold. Then they threatened to sue me. I hope the company goes under, if it already hasn't.

    Anonymous cuz I don't want to get more lawsuit threats.

  40. Re:And in other news by slaker · · Score: 1

    I just tried to search for "porn star" on dice.com, and I didn't get any results.

    Damn. I was hoping porno was hiring.

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  41. Explanation... by Anonymous Coward · · Score: 0

    The little kiddies with mod points can't handel the truth.

    1. Re:Explanation... by Anonymous Coward · · Score: 2, Funny

      The little kiddies with mod points can't handel the truth.

      Please bach up your claims.

    2. Re:Explanation... by big_gibbon · · Score: 1
      The little kiddies with mod points can't handel the truth.

      Please bach up your claims

      I think it's time to go into haydn

      No, hang on, that was terrible . . .

  42. *Any* QA dept. by jscott · · Score: 2, Insightful

    Shares the same tedium.

    Even if it started as labor-of-love coding project. By the time your doing mutil-version support, regression testing, dealing with inaccurate bug reports, "must have" feature implementation you being to wonder why you ever wanted to create a solution in the first place.

    OTTH, I've seen plenty of QA people working 60+ hour weeks. Too bad more than half that time was spent checking email, reading /. and making runs to the coffee counter.

    --
    signal, noise, to me it's all the same.
  43. Game testers? Who cares? by Anonymous Coward · · Score: 0

    I've never been interested in testing games for a living. I think the dream job for me when I was younger was reviewing & rating games. Their's a big difference. I can't imagine how boring testing games is.

    This article explored the most tedious uninteresting aspect of the gaming industry. While reading I was far more interested in the job of those theatre graduates that they mentioned. That sounds cool. Being the director behind games like Resident Evil, Legend of Zelda, etc. It would have been interesting to see how knowledge of creating the illusion of drama and theatrics combined with knowledge of the form itself.
    Hell I think even managing the marketing for games is alot more interesting then listening to stories about game testers.

  44. QA by blitzoid · · Score: 1

    QA/Game Testing must be the worst job... any game can be ruined for you by having to playtest it. Sure it's fun the first couple times through, but how fun is it on your 43rd?

    I mean, there's so much stupid things to do. You have to test and see if you can play through the game using a knife while running backwards and jumping nonstop because SOME nut out there will try it. And you never know, that nut might work for a review website/magazine.

    --
    I am a filthy pirate.
  45. Maybe it's a little worse now by Anonymous Coward · · Score: 1, Interesting


    or maybe it's just the company, I did QA for br0derbund back in the late 80's early 90's, and while it wasn't as bad as the article, it wasn't a cakewalk by a long means. Since then I've done QA for Autodesk, telecommunications equipment, healthcare software and now I'm testing web apps for an insurance company. Of all those the healthcare company was the most laid back and easy. (and yes we had quake deathmatch tournaments after hours on the comany net). At br0derbund, I had no intention on playing any more games after work...

  46. busted games == no fun by mashie · · Score: 5, Insightful

    Remember how annoyed you were the last time you played a buggy game. Now imagine how annoyed you would be if you had to play MUCH more buggy games all the damn time? And you had to play the same broken level over and over and over...

    I work as a game developer, and testers come and go pretty quick. The good ones mostly get promoted to be level designers, or they go work at a higher paying regular QA gig. The rest tend to go away once they realize what a pain in the ass the job really is.
    -

  47. Great story? by Anonymous Coward · · Score: 0

    SFGate.com has a great story on the real life of game testers.

    Uh, what was so great about it? I didn't learn shit, nor was I entertained. This seemed like a pretty average, boring story to me. What was supposed to be so fucking fascinating about this article?

  48. Test this! by rcastro0 · · Score: 3, Funny

    Welcome to Equilibrium, the Game of Life (c).
    You are at the north end of the Shrine of Delphi. There is a plaque in front of you. Exits: S
    >read plaque
    The plaque reads "Know thyself".
    >S
    You are at the south end of the Shrine of Delphi. There is a plaque in front of you. Exits: N
    >read plaque
    The plaque reads "Nothing in excess".
    >N
    You are at the north end of the Shrine of Delphi. There is a plaque in front of you. Exits: S
    (...)

    --
    Quem a paca cara compra, paca cara pagará.
  49. Obligatory Penny-Arcade Link by or_smth · · Score: 4, Interesting

    No, this isn't a comic strip but it is the Penny-arcade 'guy' explaining his life as a video game developer. It's basically a rant, but it's a first hand experience from the tester himself. I now have respect for people who play video games all day and it's written very well.

    Here: http://www.penny-arcade.com/porktester.php3

  50. Re:I used to be a game tester too, QA Lead actuall by Anonymous Coward · · Score: 1, Interesting

    me again

    Some more information:

    I was salaried at $21,000 a year + health insurance. I had 1.5 days of time off per month. I was expected to come in on weekends during crunch time (which lasted 6 weeks), so I ended up working 80-90 hour weeks for no additional pay.

    Yeah ok, I got free soda and pizza. Big whoop. It still sucked. I did get to go to E3 for free though, which was cool.

  51. I can see their point... by black+mariah · · Score: 2, Insightful

    I worked for eight months as a QC in spector for a guitar company. Much like them, I thought my job was going to be to sit around and play all day. Of course, it wasn't. Guitars don't QC themselves and when you're staring at a stack of 100 that have to be out today and it's already noon, you start to realise that no matter what you're working on, you're still WORKING. It's still a job. Let's put it this way. How many of you here love working on computers? Now, how many of you like your job? Now how many would want to spend 100 hours at your job in a single week? Yeah, I thought not. Work is work, no matter how glamorous it sounds.

    --
    'Standards' in computing only impress those who are impressed by things like 'standards'.
  52. As a famous porn star, I can tell you by Anonymous Coward · · Score: 0

    that it's not as good as it sounds. Having to pop on demand is pretty tough work. My point is this - leave game testing to the pros, er.. or jerk off, or something.

  53. Re:You get to put "Video Game Tester" on your card by geekoid · · Score: 1

    you ever work 100 hour weeks regualarly? I have, and they take a huge toll on your health. Snce it is likley they don't have insurance, that means more days off, and higher cost.
    I wouldn't do it for 50K.
    it really makes no sense. it is an hourly position, thet means overtime.
    The hours are long, that means more mistakes, and less quality.

    Why not hire 2 people and work them 40 hours?
    Based on me experience, you would get the same amount of work done.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  54. Re:You get to put "Video Game Tester" on your card by pVoid · · Score: 1
    Do you?

    Well, why not actually be a tester for some small business firm or bank, and make 50k/year and have it not be legal for you to do overtime?

    I learned after quite a few years of being naive, that $10/hr is $10/hr... It doesn't matter if you make work 168 hours a week, it's still ten bucks an hour.

    10 buck an hour jobs are all over the place. I'd rather be a surface technician (janitor) at that price. At least I'll keep my mental sanity.

    The illusion these days is that there aren't any jobs out there. It's rahter that there aren't any good jobs. A game tester in my books isn't a good job.

  55. Testing is not playing by intermodal · · Score: 4, Insightful

    I am a tester at a major games company (we have had two products in the top ten at times in the past month) and I can attest to the fact that testing can in fact be a tedious, horrible, and even evil job at times. The hours can be extremely long, as well. examples of jobs most people do not associate with a games tester that are primary functions:

    -going through the User Interface with a checklist and checking off boxes for each item as it functions, pass or fail.

    -going through strings tables to find spelling errors and grammatical issues, as well as text that does not fit its area.

    -polygon counting.

    -recording frames per second as an automated test runs the same combat over and over again

    -installing the game to each drive letter possible (D: through Z:) to make sure it functions properly, to quell a VP's fears.

    -Installing and uninstalling. repeatedly.

    -testing against the Windows Logo Checklist. Trust me...don't if you can help it.

    And thats just a start. I could go on for hours.

    --
    In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    1. Re:Testing is not playing by tireg · · Score: 0

      "-polygon counting."

      fear. dont today's games have like.. millions of polygons?

      "1389721...1389722...SHIT lost count! sigh. 1.. 2.."

    2. Re:Testing is not playing by intermodal · · Score: 1

      This is among the things chalked up to programmers not having time to make us tools. On my most recent project, there was a model polygon counter, but it was entirely manual, and the programmers did not have the time to make a script to just create a text doc with all the units' polygon counts on it to make sure they were down in numbers they were supposed to have, so we had to manually check each of several versions of each unit or object, which took days. Thank God for MP3s.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  56. Re:You get to put "Video Game Tester" on your card by richjoyce · · Score: 0

    And working for 100 hours every week? That's a lot.

  57. Stop shooting me! I'm checking walls! by phamlen · · Score: 4, Funny

    Imagine the fun of testing out EVERYWALL on some level to make sure that you don't walk through it.

    Yeah, and imagine that all your co-workers shooting you at the same time! "Boy, Jim is an easy target today. It's like he's always running into walls!"

    (On the other hand, if you do find a buggy wall, it would be "Hey! Where did he go?")

  58. Take it from someone who's been there... by elBart0 · · Score: 1

    Actually, my last job was as a Sr QA Engineer at a company that made games for kids. I tested games for a living.

    It gets old. Fast.
    "Oh, what a hard job, playing games all day." was the typical comment I heard from everyone. Well, guess what, it's not hard job. It's a job that requires a large amount of manual testing. Playing the same sections, over and over and over for 70 hours a week. It's not that it's hard, or rather, its not harder than any other QA job, and it's technically easier than other QA jobs I've had that were more automation focused.

    Manual software testing sucks, whether its playing games, testing enterprise applications, or any other task repeated over and over, week after week.
    Then, when you find abnormal behavior, you have to 1. create a reproducible test case for the developer, and 2. build that test case into whatever automation (if any) tool you have, for when the scripts run.
    After a while, it's just a job, and it isn't really that different than sorting mail at the post office.

    After a few years of it, I decided it would more fun as a consultant, working on enterprise web software.

    And guess, what?

    I was right. Analyzing business logic is more fun than playing the same game over and over for months.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  59. 80 per week overtime pay story by morcheeba · · Score: 3, Interesting

    I worked for an employer that found that a lot of us had worked overtime and now needed to be paid. Rather than pay straight time-and-a-half, they empolyer offered a complicated formula that offered less and less money for each hour worked after 40 per week. They were thinking that we were less productive after 40 hours, and thus were worth more (personally, after 40 hours, my time becomes more valuable, regardless of my productivity). Anyway, we reduced their math to a simple parabolic equation and found that the peak was at 80 hours/week. If you worked 81 hours, you'd get paid less than if you worked 80. We had had a crunch time (in satellites, it's called "space chicken" where the rocket people and the payload people both bluff saying that they'll meet the deadline, hoping to put blame on the other), and, sure enough, we had people sleeping over and working > 100 hours/week. The company never though anyone would ever do that!

    Unfortuantly, it seems that the laws of supply & demand don't help here and depresses game testers' salaries. I wonder what their overtime-pay situation is; it doesn't look too good.

    1. Re: 80 per week overtime pay story by nrd907s · · Score: 1

      I believe it's called chinese overtime lol (at least from what I hear). It's actually more widely used that what you may think. The only thing you have to watch for is being paid less than minimum wage for regular hours and minimum wage * 1.5 for overtime. If they're paying you less than that then they're breaking the law.

    2. Re: 80 per week overtime pay story by theguru · · Score: 1

      Computer professionals (this includes programmers, but not service techs, so I don't know where a QA person falls in) paid more that an effecticve hourly rate of $27.69 (regardless of salaried or hourly status) are exempted from overtime pay by federal law. California law raises this limit to $40something an hour. If you are being paid less than that, and are not a department head or officer (and fake management titles to avoid paying overtime won't hold up in court) then the law says you are to be paid 1.5 times your effective hourly rate for any hours worked in excess of 40 each week. The law even goes on to say that you cannot volunteer to work extra hours without pay. This prevents employers from claiming "they didn't force you to work those hours".

    3. Re: 80 per week overtime pay story by Gorbie · · Score: 1

      It is called "chinese overtime", but not officially.

      The formula is( (weekly salary/number of hours worked)*(number of hours worked - 40) + weekly salary.

      It's not a very fair formula, but it is legal as long as it meets minimum wage standards.

  60. Its true by intermodal · · Score: 5, Funny

    I am a games tester. When I finish a project, usually the first thing i do with my free cop(y/ies) is send them to friends who live far away.

    --
    In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  61. Easier Solution by Anonymous Coward · · Score: 1

    10 Tesla Magnet.

  62. STFU! by Anonymous Coward · · Score: 0

    cunt

  63. Testing is not the same as playing by scaramush · · Score: 5, Informative

    For a brief time a couple of years ago, I had the opportunity to be a tester on a game that I absolutely adored (it was, for lack of a better description, a space racing game). At the time I was testing the new version, I had been playing it for 2 years, and I knew the whole game like the back of my hand.

    Or so I thought.

    We spent *days* doing things like "bounce your ship into the channel walls repeatedly until you find a hole". Or, "Have all four of you boost off the starting line, and we'll take network load readings, and stop the game. Do it again. And again. And again. And again". We spent ~8 hours one day looking for an obscure bug by having us move each ship a tiny bit at a time, while the other 7 of us watched. 8 hours of sitting there for 20 mins, motionless (silent), and then moving a quarter inch. Goddamn, that was boring. I'm bored now just remembering it ;)

    The point is, for an experienced player, it was nothing like playing the game, because we weren't playing (IE, trying to achieve the goals of the game), we were testing (IE trying to achieve the goals of the QA Lead, which was test functionality). The entire time I was there, I think we ran one real race per day, and that was just to keep us from going batshit at the end of the day.

    Certainly, for a short term it beat the hell out of working (I took a week off to go do it), but I could see how it would quickly become tedious and boring. You don't (or at least I didn't) get the thrill of nailing down bugs, or even finding them in open play. It was just tedious, tedious, tedious work recreating other people's problems.

    --
    "...you can steal my woman, but you ain't done nuthin' smart."
    1. Re:Testing is not the same as playing by black+mariah · · Score: 1

      Exactly. Quality control is boring work. I loved my job, but it just was so damned boring sometimes. There's only so much of one thing you can look at before it gets annoying.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:Testing is not the same as playing by Paranoid+Cheese+Sand · · Score: 1

      There's only so much of one thing you can look at before it gets annoying. Except for porn. You can never look at too much porn.

    3. Re:Testing is not the same as playing by Yakman · · Score: 1

      This sounds like Red Planet to me, yes? I loved that game too and at a place they had it here in Sydney you could play unlimited games for $10 a day on Tuesdays (but it didn't count towards your "Veteran" status or whatever it was). I think over the course of about a year or so I played a couple of hundred games and got really good at it.

      It's a shame there's no version of it for the PC, which would look even sweeter on modern hardware. From what I recall seeing some of the machines booting they were just standard P90 (or so) PCs with custom hardware to handle the controllers and the extra status monitors etc.

      Ah, those were the days..

    4. Re:Testing is not the same as playing by scaramush · · Score: 1

      Heh Heh Heh! 2 points for you. I didn't think anyone would recognize it, so I didn't bother putting the name down. But it was RP.

      I think the first pods to get over to Australia were system 4 (Tesla). The original systems (1-2) used amiga boards to drive the secondary displays. I remember taking apart the pods, and all of the boards were hand soldered. The insides of the pods were made of cut up pinball games (Adams Family, since Midway was so close the the VWE offices).

      Most of the VWE programmers went to Fasa Interactive, which in turn got bought by MS. The last game that they released (that I know of) was Crimson Skies (http://www.microsoft.com/games/PC/crimsonskies.as p). VWE does still exist (http://www.virtualworld.com), but it's a sad shadow of its formerself. AFAIK (don't live in Chicago anymore), they've basically ported MW 4 over.

      Thanks for the trip memory lane ;) .

      --
      "...you can steal my woman, but you ain't done nuthin' smart."
    5. Re:Testing is not the same as playing by The_dev0 · · Score: 1

      Ohhh, you are SO wrong. I did some work for a friend here in Brisbane (for about 4 months)that runs a few very successful porn sites. What they used to do was buy bulk pictures with their rights from photographers in the ukraine, asia, etc. He employed me and another friend of ours to go through these photos looking for the quality shots as well as checking for doubles in the existing collection. We were averaging between us about 15000 pictures a day, and not all nice stuff. Some days it was straight porn, other days gay porn, some days animal, some days trannie, not cool. To this day, porn just does not work for me, it's like i've been desensitised. Even the real weird shit just looks like "people" to me now... There certainly is such a thing as too much porn, and believe me, you don't EVER wanna go there.

      --
      Never fight naked, unless you're in prison...
  64. As a tester... by intermodal · · Score: 1

    Actually, as a hobby, I garden and I play with computer hardware. And I play console RPGs. But I have never worked on an RPG title...

    --
    In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  65. Re:You get to put "Video Game Tester" on your card by Anonymous Coward · · Score: 0

    Are you a total moron?

    It didn't say 100 hours every week. Therefore it is nowhere near $50k/yr. as you say. Even if it was 100 hours per week, that leaves only 68 hours each week you aren't working. Assuming that the work would be spread out evenly every day (and it isn't) and assuming you need 8 hours of sleep, that would give you less than 2 hours per day to do anything else besides work. Maybe you can keep that up for a couple weeks, but nobody would keep that schedule for a year or more in this day and age.

  66. Re:You get to put "Video Game Tester" on your card by upt1me · · Score: 1

    Don't forget anything over 40 hours is usually considered overtime.

  67. Cheaper in India by alphaseven · · Score: 1

    $50k a year? You'd think this would be the sort of job you could have done in India/Eastern Europe really cheap.

    1. Re:Cheaper in India by amazingedmund · · Score: 1

      If you are checking dialogue/text for grammar and continuity, it would be better to have a native US English speaker do it. Ever speak to an Indian telemarketer or call center worker?

  68. Adult film companies ARE hiring... by Sir+Network · · Score: 2, Informative

    Look at adultstaffing.com. It's like monster.com for endowed people.

    --
    Life is tough. It's tougher if you're stupid. --John Wayne
  69. Re:You get to put "Video Game Tester" on your card by Anonymous Coward · · Score: 0



    Like he's gonna work 100hr weeks for a full year! Yeah, great analogy. Go back to flipping your burgers.

  70. Re:And in other news by gewalker · · Score: 1

    Well, if you want to be a porn star, you might try something more appropriate than dice.com. It took me about 10 seconds to google this site which seems to be a more appropriate job search board for your desired occupation. Glad to be of service.

  71. Game Testing does not equal Game Playing by JDRipper · · Score: 1, Interesting

    Having worked as a game tester for Crystal Dynamics, I can tell you that I would NEVER work as a game tester again. This isn't because the company I worked for sucked. Crystal was a great company to work for (Free lunch, casual work atmosphere, cool co-workers, LAN parties after work). It was because testing bugs over and over and over and over and over again is the most mind numbing work I have ever done in my life. I suppose if you worked on an assembly line it might be worse, but the work is very similar. Repetition is the name of the game in Game Testing. I'm very happy to be a Systems Administrator now. I have no problems listening to users whine about their computers not working. At least the problems vary from day to day. I remember having to test the same bug 10 times each before writing it up (this sometimes took up to an hour to get through the game to the point where the bug occurs), then getting a new burn of the game only to have to do it again. See how long you can take that. Oh, and many game testers work under contract for one project rather than full time, so that 40K a year salary is NOT something you can always depend on.

    --
    "You know Myra, some people might think you're cute. But me, I think you're one very large baked potato."
  72. SQA *doesn't* suck. Bad development does. by caferace · · Score: 4, Insightful
    I've been doing SQA for years. I've been a Sr./Lead QA Engineer at a bevy of companies.

    QA Engineers (or their management) have to fight. Bottom line. QA is a battle against bad program schedules, crappy design and poor unit testing.

    QA can be a hoot. Contracting for QA *can* suck (as I've noticed lately). But good SQA is an excellent job, and something people that don't/can't code should aspire to. It's a pretty noble profession in the software world.

    Unfortunately, most companies these days don't want really good SQA Engineers. They'd rather pay minimum wage for drones. In the end, they will indeed pay. During a recession (as we have here in the States) I think software quality degrades at the same rate unemployment goes up.

    1. Re:SQA *doesn't* suck. Bad development does. by medscaper · · Score: 1
      I, too, have been an SQA lead at a bevy of companies. I agree with most of your earlier comments, but I gotta call bullshit on some of them.

      something people that don't/can't code should aspire to.

      Baloney. Most of the best QA Engineers I know are also decent coders. I have a BSCS, and can code fine, but I know there are WAAAY too many mediocre coders in the world, and I'm not looking to be one of them.

      It's a pretty noble profession in the software world.

      Again, don't believe it. It's NOT a noble profession. If you're REALLY good and have a good reputation as being easy to work with and efficient, you can get respect at your job, but that's true for any job. Usually, as you say, QA is a battle against bad program schedules, crappy design and poor (or non-existant, in most cases) unit design. You were right on the money. Don't change your mind.

      most companies these days don't want really good SQA Engineers. They'd rather pay minimum wage for drones

      Again...BZZZZT!! Most companies want EXCELLENT QA Engineers. They Don't want "drones". But they want to pay the Engineers minimum wage and treat them like drones.

      I guess I see QA as tedious, but fun. Nitpicky sometimes, always on the verge of an argument to back up your position, and it's fun to find bugs. Especially when you know how to fix them. It's nice to get respect for a job well done anywhere, and though the market sucks, I haven't been wanting for a job (*knock, knock, knock*) because good QA Engineers are not only hard to find, they help make a bad product better. And, hopefully, an excellent product better. It can be boring and tedious and full of paperwork and recordkeeping and constant meetings and communication...but it's still fun.

      --
      Any sufficiently well-organized Government is indistinguishable from bullshit.
  73. Another good article by Galvatron · · Score: 2, Interesting
    There's another article which has been up for a while, over at Penny-Arcade. This would seem to confirm the point in the Chronicle's article that it's not all fun and games.

    Hell, I remember being a beta tester for a game (Total Distortion), because my friend's cousin's husband was one of the lead designers. It was cool for a little while, but I was under no pressure to keep playing. If I'd had to put in 8 hours a day for a month trying to find bugs and the like, I'm sure I would have gone insane. The cute things like the "you are dead" song when you died would have gone from funny to annoying, and it ran pretty slowly on the machine I had back then. It really wasn't that great of a game (which is too bad, because his earlier game, Spaceship Warlock, ROCKED when it first came out).

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  74. Got that right. by Glonoinha · · Score: 1

    Sucks too. In college I worked for the local NBC affiliate (KZTV-10 for those that care) for roughly minimum wage at the transmitter, about half hour drive from home. In one sense it was the perfect job as the transmitter tech's job was to be in the building waiting for the signal to throw the switch on the Emergency Broadcast Signal box and reset any breakers that pop during the day. Take power readings once every three hours and monitor the broadcast levels... But really it involved about 1 minute of work per hour and 59 minutes of watching TV on about 5 different monitors (spectral graph, B&W, hi-def B&W, color, hi-def color) watching for problems.

    Net short story, after close to two years of getting paid to watch TV there is no way in hell I am going to watch TV for free. No way. Well maybe Discovery channel, or Science and Speed channels, and maybe some movies, but regular television? Not a chance.

    Good thing they didn't pay me to play games and surf the web....

    --
    Glonoinha the MebiByte Slayer
    1. Re:Got that right. by zaffir · · Score: 1

      Hell, you'd have to pay me to watch something other than the TLCs and Discovery Channels etc. and a few shows on TechTV (big thinkers, the screen savers, The Tech Of...) and movies, and i've yet to have a job. The rest of it just blows massive monkey nuts.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    2. Re:Got that right. by cindik · · Score: 1

      "Back in the day" (1980's) I worked as a component-level repair tech at the end of a production line building circuit boards for arcade games. Same game, over and over again. We built Scramble(tm); Super Cobra (tm), Qix(tm), Frenzy(tm), and a lot of second, third, and fourth tier games.

      Eventually I moved up to Games Development and Market Research, where I worked more hours with more games, most of which never got to see the light of day.

      The cool factor wears off. Only games I play these days are the type we never built, licensed, or tested: card games, dominoes, tetris-like games. I am so sick to death of shoot-em-ups, pacman-like games, and donkey kong.

      Once I thought it was a good idea to get paid to do what you love. Now I'm not so sure. Getting burned out on things you enjoy takes a lot of fun out of life. If your hobby is your career, what do you do to unwind?

    3. Re:Got that right. by Glonoinha · · Score: 1

      Who modded this as Troll? That guy was 100% on the money, maybe he knows me ... Insightful more like it :)

      Heck the only reason I channel surf anymore is to see if there is any decent amateur lesbian ass french kissing I might have otherwise missed. Oh yea, and to see if anything good is on the Discovery / Science / Speed channels.

      --
      Glonoinha the MebiByte Slayer
  75. Re:You get to put "Video Game Tester" on your card by Anonymous Coward · · Score: 0

    Let's run these numbers: (all US Dollars)
    This is what I'm getting as an INTERN with a Fortune 100 company. I do Computer & Electrical Engineering, (I'm 3/4 of the way to my B.S. Degree in Computer Engineering).

    $22.13 / hour
    x 40 hours / week
    x 50 weeks / year
    ==
    44260 before taxes

    And that's just ON MY WAY to an engineering degree, and only 40 hours per week. Oh, and I get time-and-a-half overtime after 40, so, in the hypothetical case that I work to 100 hours, that's over US$177,000. Of course, no one in their right mind would work 100 hours per week regularly, so the 177k number and the 50k number we've both quoted are crap.

    Blah.

  76. Re:You get to put "Video Game Tester" on your card by poot_rootbeer · · Score: 1

    What good is a $50K/year job if you don't get any free time to enjoy the money?

    There's only 168 hours in a week. Take out 100 hours of work, 6 hours of sleep a night, plus time for showering, getting dressed, and eating meals, and that's your entire life. Where's the fun?

    A lot of people here probably earn about $50K/yr for 40-50 hour-a-week jobs. Would you be willing to work twice the hours for the same amount of pay?

  77. You have NO clue. by Alkaiser · · Score: 4, Informative

    You ever try playing through your least favorite section of game 20 times in a row? Just for simplicity's sake imagine you're responsible for testing on 2 different machines different with 10 different video cards.

    You're in a section of the game where you can't save. And in the middle of this cutscene, where it has to load a connecting cutscene...say, every 3rd time it crashes. So, you've got to sit through 60 * 20 minutes. 20 hours of the aboslute worst part of the game.

    Better yet, you get a version out of the in-house dev team every 3-4 days. Say you're putting in overtime and doing 10 hour days. If you're working every single minute possible, this takes up 2 full days of your time, and you have to re-do this process EVERY OTHER BLOCK of 2 days.

    So, you suck it up, put in the overtime, make sure the game's clean. You've got a few bugs left that you really want to fix. But Marketing decides they're going to ship anyway, against you and the development team's protests.

    3 days later, game ships, and your company's message board is flooded with people bitching about one of the bugs you wanted to get fixed. People start returning the software, and upper management comes over demanding to know why you didn't catch this bug that you have thoroughly documented.

    People all over the net start complaining about how they have monkeys doing your job, and idiots like you are going on Slashdot and talking about how easy your job is to do.

    And then, on top of that, you step outside of your section of the office space (usually sequestered from the rest of the employees, not containing the game rooms and ping-pong tables and couches that you're thinking about.) to find that the rest of the company, including the TEMP RECEPTIONIST are wearing these swell leather jackets for the product you just spent back-to-back 100 hour weeks on when they go 9 to 5, and make 3 times your salary.

    "Where's my jacket?", you ask, only to find they "didn't have enough money to make jackets for the whole company", just to everyone who isn't in your department.

    Then Christmas rolls around, and you're staring at your "sweet" $100 Christmas bonus...of which the US "gift tax" takes $41, so you end up seeing a $59 bonus. Meanwhile, people in other departments are moaning about how they got more than $300 taken our of their bonus in taxes...which is about 6 times what your take home is.

    It's even more fun when you work for a company that has the dev office overseas, so you have to constantly wait for the time delay. So shit hits the fan while you're asleep and you leave working thinking everything's cool, only to get back to find out that your ass is now officially in a sling.

    There are a handful of good companies, usually the small ones, that actually treat QA like human beings. The rest of them view you as easily replaceable doing a routine job that they could care less about. The cushy jobs that you are thinking about are in Marketing/Merchandising, where you get to play games all day if you want (they don't even havve to be from YOUR company, you can call it "Market Research"!) you spend your day talking on the phone to people who want to stock your product, and you go around having important business lunches/dinners/after-work events.

    That 100+ hour "record" the guy talks about. Weak. A friend did some code work for one of our games to help out the dev team while we were in QA. 124 hours that week...at $10/hr. If you haven't put in a 100+ hour week and you are in QA, you haven't been there during a deadline.

    Don't ever dog on a job you haven't done, unless they're making millions. If a guy's getting paid a crap wage, chances are you aren't going to know jack shit about what he's going through.

    --
    Netjak.com independent reviews of domestic & import video ga
  78. Article a dud by teeters · · Score: 1

    I was disappointed with this story - not too much detail or enlightening information about game testers, as the headline would have you believe. At least the /. posts were a good read.

  79. Re:You get to put "Video Game Tester" on your card by shoemakc · · Score: 1, Redundant
    I know a half dozen folks off the top of my head who'd be happy get a $50k job these days.

    I think you're missing a very large point here.

    There are 168 hours in a week. Take away 100, and you're left with 68. Now assume you want to sleep 8 hours a night, each night. That takes a 56hr bite out of your week, leaving you with a grand total of 12.

    That's 90 minutes to yourself each day, for as long as you work there. I'd bet most of us could do it for a week, but how about a year? Not likely.

    And of course as a temp, your sick days are limited...and vacation? Forget about it. Going out with friends? watching tv, reading slashdot, talking on the phone, dates....You've got 90 minutes each day. 35 minute commute? Too bad.

    You've fallen into the common belief that money brings happiness. The question however is this: What good is money if you have to sacrifice your mental well being to get it?

    -Chris

    --
    --an unbreakable toy is useful for breaking other toys--
  80. Missing a Major Point by shoemakc · · Score: 5, Insightful


    I know a half dozen folks off the top of my head who'd be happy get a $50k job these days.

    I think you're missing a very large point here.

    There are 168 hours in a week. Take away 100, and you're left with 68. Now assume you want to sleep 8 hours a night, each night. That takes a 56hr bite out of your week, leaving you with a grand total of 12.

    That's 90 minutes to yourself each day, for as long as you work there. I'd bet most of us could do it for a week, but how about a year? Not likely.

    And of course as a temp, your sick days are limited...and vacation? Forget about it. Going out with friends? watching tv, reading slashdot, talking on the phone, dates....You've got 90 minutes each day. 35 minute commute? Too bad.

    You've fallen into the common belief that money brings happiness. The question however is this: What good is money if you have to sacrifice your mental well being to get it?

    -Chris

    --
    --an unbreakable toy is useful for breaking other toys--
    1. Re:Missing a Major Point by Anonymous Coward · · Score: 0

      There are 168 hours in a week. Take away 100, and you're left with 68. Now assume you want to sleep 8 hours a night, each night. That takes a 56hr bite out of your week, leaving you with a grand total of 12.

      That's 90 minutes to yourself each day, for as long as you work there. I'd bet most of us could do it for a week, but how about a year? Not likely.

      And of course as a temp, your sick days are limited...and vacation? Forget about it. Going out with friends? watching tv, reading slashdot, talking on the phone, dates....You've got 90 minutes each day. 35 minute commute? Too bad.


      You left out eating! And using the restroom. Or perhaps those two cancel each other out?

    2. Re:Missing a Major Point by Jackson+Five · · Score: 1

      > slashdot, talking on the phone, dates....You've got 90 minutes each day. 35 minute commute? Too bad.

      > You left out eating! And using the restroom. Or perhaps those two cancel each other out ...and if you happen to be a Sim, those are each 90 minutes right there.

    3. Re:Missing a Major Point by /dev/trash · · Score: 1

      I'd take 168 hour weeks to make 50k a year. Everything has cycles. Games peak in Oct-Nov-Dec. Chocolate peaks in Feb-Mar-Apr. You live with it.

    4. Re:Missing a Major Point by The_dev0 · · Score: 1

      Hahaha, thats EXACTLY what I was thinking. That'll teach me to buy the Sims for my girlfriend last wee, now I can't get near my box to play urban terror! I knew I should have waited and got her the gamecube version...

      --
      Never fight naked, unless you're in prison...
    5. Re:Missing a Major Point by lucasw · · Score: 1

      >>I know a half dozen folks off the top of my head who'd be happy get a $50k job these days.

      >You've fallen into the common belief that money brings happiness.

      Right, but what does unemployment bring? Not happiness, and certainly not money.

    6. Re:Missing a Major Point by mdielmann · · Score: 1

      You've fallen into the common belief that money brings happiness. The question however is this: What good is money if you have to sacrifice your mental well being to get it?

      My mental well-being? That's it? I'll get to retain my standards, ethics, and physical well-being, too? This game testing 'job' keeps looking better and better...

      --
      Sure I'm paranoid, but am I paranoid enough?
    7. Re:Missing a Major Point by Steeltoe · · Score: 1

      GO ahead, knock yerself out .-)

    8. Re:Missing a Major Point by Placido · · Score: 1

      My mental well-being? That's it? I'll get to retain my standards, ethics, and physical well-being, too? This game testing 'job' keeps looking better and better...

      Just because you're paranoid doesn't mean they aren't out to get you...


      Looking at your sig, you've already lost your mental well-being. Win-win situation!! ;)

      --

      Pinky: "What are we going to do tomorrow night Brain?"
      Brain: "I would tell you Pinky but this 120 char limi
    9. Re:Missing a Major Point by artemis67 · · Score: 1

      That's 90 minutes to yourself each day, for as long as you work there. I'd bet most of us could do it for a week, but how about a year? Not likely.

      The article gave the 106-hour work week as the longest the tester had logged. He said 60 hours was typical in deadline crunches, so I think it's safe to say that the guy interviewed for the article was working between 40-60 hours a week, most weeks.

  81. $$$$$exyGal == Ekrout (a guy) by Anonymous Coward · · Score: 0
    $$$$$exyGal is a fan whoring guy...want proof? Check out these links

    $$$$$exyGal's obsession with fans (scroll down to the end of the porn links):
    http://slashdot.org/~$$$$$exyGal/journal

    Ekrout's obsession with fans:
    http://slashdot.org/~ekrout/journal

    Notice that Eric Krout compares his # of fans to the same type of people in both cases!

  82. Re:You get to put "Video Game Tester" on your card by Anonvmous+Coward · · Score: 1
    Let's run the numbers. $10/hr * 100hr week = $50k/year.
    Pardon me if I don't shed a tear.
    Yes, it's hard work. No, it's not as fun as it sounds.
    If you want to quit, I know a half dozen folks off the top of my head who'd be happy get a $50k job these days.


    I wouldn't even look at porn for 14hrs a day 7 days a week for only 50k a year. I'm not joking either, 14 hours is a LONG time to dedicate to something like that. You'd be lucky to get a good night's sleep, never mind you never have a day to yourself.

  83. You think YOU have it bad? by Anonymous Coward · · Score: 0

    I have to look for hay in stacks of needles. And we don't even get to wear gloves. I also have to pay to work and... did I mention I live in a frozen lake...?

  84. Re:I used to be a game tester too, QA Lead actuall by aardvarkjoe · · Score: 1

    I was salaried at $21,000 a year + health insurance. I had 1.5 days of time off per month. I was expected to come in on weekends during crunch time (which lasted 6 weeks), so I ended up working 80-90 hour weeks for no additional pay.

    You could have done better at McDonald's. Why did you stick around for an entire year?

    I wouldn't be terribly averse to being a game tester, but not at those prices.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  85. moderation? by iomud · · Score: 1

    Moderation in moderation. The path of excess leads to the palace of CowboyNeal.

  86. Re:You get to put "Video Game Tester" on your card by malfunct · · Score: 1
    I test software, not games, I work between 40 and 60 hours a week. When you start pushing up to 60 hours a week for more than a few weeks in a row it starts to become not work it and I make far more than 50k a year. I guess the downside is I make the same amount whether I work 40 or 60 or 1000 hours a week, though at least I don't have a manager sitting around trying to trim my hours down to the bare minimum and crank up the workload to the absolute maximum.



    That said I love my job and feel like I'm one of the lucky few that actually can say that.

    --

    "You can now flame me, I am full of love,"

  87. $40,000?! by Alkaiser · · Score: 2, Interesting

    Dude...I was the highest paid for a while at my company...I topped out at $26,800 for the year...this is in Orange County.

    --
    Netjak.com independent reviews of domestic & import video ga
    1. Re:$40,000?! by Anonymous Coward · · Score: 0
      Where do you work, McDonalds?

      Sorry, but you were asking for it. Garbage men get paid better than you do.

    2. Re:$40,000?! by Alkaiser · · Score: 1

      Yeah, garbage men do get paid more than I did. They get hazard pay. I was referring to the game tester position I used to have, and how I had the highest pay of all the testers...not the entire company...maybe that should be clearer. Hell, I know people who still get paid less than $40K/yr who work in Marketing, Localization and other areas. $40K for a tester's a lot. Cost of Living must suck up north.

      --
      Netjak.com independent reviews of domestic & import video ga
    3. Re:$40,000?! by yintercept · · Score: 2, Insightful

      The BLS puts the average US wage at $14.98 a year...which would is $30,000. We can't all be above average, now, can we?

      Economy at a glance

    4. Re:$40,000?! by Suncho · · Score: 1

      Yeah! No kidding. $26,800 is a lot too.

  88. Let me draw an analogy here... by Mr_Icon · · Score: 3, Insightful

    Like reading slashdot? What if you had to click on every link you ever saw posted to make sure it didn't go to goatse.cx? Day after day after day, for years on end.

    Okay, maybe it's not that cruel, but you get the idea... :)

    --
    If you open yourself to the foo, You and foo become one.
  89. Testers are treated like crap... by MagikSlinger · · Score: 1

    ... but they are the most important people on the game team. When I was a developer at a game company that will remain anonymous, we tried a new team arrangement of having the key people from other departments in the same room. I was from tools & sound and worked a lot with our game's lead tester.

    They work very hard. Harder than you imagine a game tester would. They would stay they until the early hours of the morning to help a programmer find that one bug that would prevent your game from shipping. Sony et al have a policy that if they encounter one, just ONE, crash bug in your game, it won't ship. And Sony tests the hell out of the games for their console. (that's why major crashes are extremely rare in games published for a Sony platform).

    I was having a sound bug that would happen once in maybe 8 hours that would garble the sound sample. The game testers spent hours upon hours helping me isolate and verify if it finally went away or not. They spent very alte hours playing a not-very-fun game over and over again to help me find it.

    They also come up with tests a programmer would never think of. I remember one tester testing the LAN play of our game. He then, on a whim, just typed a bunch of garbage on the keyboard. Game crashed hard. Buffer overflow. It had not occured to any of us programmers to check for buffer overflow in the multi-player chat code. That probably saved us getting the game to our publisher because that is one of the things they tested for: buffer overflows.

    So please stow your bitching that "Game testers have a job that's so easy..." I'd rather flip burgers at McDonald's than be a game tester. The pay's better, you get more free time and you get more respect from your co-workers and other people.

    --
    The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
  90. Re:Poor babies... 106 hours?!?!? by Carnivorous+Carrot · · Score: 2, Funny

    A hundred and six hours? 75 year old Supreme Court justices work 120 hours.

    I once worked 145 hours in a week in crunch time for a telematics show in Europe, and 450 hours over a 5 week period that same time. Longest work day? 33 hours.

    106 hours, I could do that with a malfunctioning pacemaker, a headache, and a snack machine out of everything but dry, oversalted pretzels and black licorice Good-n-Plenty.

    --
    "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
  91. Actually, not quite... by Rui+del-Negro · · Score: 3, Informative
    I've worked as a game tester for some time and we were paid more or less to not find bugs. We were given a game walkthrough and were expercted to follow it religiously. At first I completely ignored the walkthrough, and found a lot of bugs by doing "unexpected" things (such as speaking to characters in an order different from the one whoever wrote the walkthrough was expecting). When I reported back, they told me there was no point in finding all those bugs because they weren't going to fix them anyway ("to fix that we risk breaking something else"). It was as if testing was a mere formality, something they had to do to keep the gods happy.

    The Natural Order of Things in game development goes more or less like this:
    1. Finish the game, ignoring all bugs unless they crash more than 50% of systems.
    2. Publish it and hope for...
    3. Profit!
    4. If planning to do a sequel, release a patch to the first game, to make people think "you care"...
    5. Publish the (buggy, untested) sequel and go back to #3.

    It's not only not fun, it's also terribly frustrating to see that the "final" version of the game still has all the 357 bugs you found and warned the developers about. After the first couple of games, I refused to have my name listed in the "credits". After a few more, I stopped doing it altogether. I worked for two companies and both worked like this. Maybe some companies are different, but judging from the average quality of games (both in terms of stability and "playability"), I suspect this is the normal policy.

    RMN
    ~~~
    1. Re:Actually, not quite... by Trunks · · Score: 2, Informative

      I'm not sure where you were working, but it is most definitely NOT normal policy. Counting where I am now, I've worked at 4 different game companies in the SF Bay Area and have friends at a couple other places. What you describe is not proper game development or proper QA at all, and if any producer suggested what you described, he'd be laughed out of the room...if he didn't get his ass chewed out first.

      --
      This post sponsored by Ninja Burger. "
    2. Re:Actually, not quite... by stwrtpj · · Score: 2, Interesting
      Maybe some companies are different, but judging from the average quality of games (both in terms of stability and "playability"), I suspect this is the normal policy.

      Some companies are indeed different, and it seems to be that the smaller the game development company, the better the product.

      Case in point: My wife is nuts for Spyro the Dragon (PS) and Ratchet and Clank (PS2), both from a little company called Insomniac Games. After watching her play these games, I tried them myself and got hooked. Man, these games are solid. After mastering them, I started playing games specifically to do the weirdest shit I can possibly think of on them. I found a few bugs to be sure, but very minor ones, the kind that simply make something odd-looking happen and let the game continue without crashing or making the game unsolvable. Also, the playability of these games is great.

      Now compare this to my wife's experience with Harry Potter and the Chamber of Secrets for the PS2 from Electronic Arts, or as I like to call it, Harry Potter and the Endless "Loading" Messages. Not only did the constant loading from disk wreck some of the continunity, it locked up several times during disk loads. Electronic Arts is a much bigger company than Insomniac Games, you would think they would have more money for QA testing, but the smaller company beats them out on that score.

      This is, of course, just one example, and YMMV. I remember Electronic Arts came out with some real kickass games for the C64 years ago (but they were a smaller company back then ... hmmm)

      Now pardon me while I go back to Ratchet and Clank and try to do even weirder shit on it ...

      --
      Karma: Frotzed (mostly due to the Frobozz Magic Karma Company)
    3. Re:Actually, not quite... by Rui+del-Negro · · Score: 3, Insightful

      As a company grows, the distance between the product and the money increases.

      If they manage to sell the same number of copies, regardless of how solid or polished the game is, and if they don't feel any emotional connection to the game, why should they put time and money into testing and polishing it?

      Of course, looking at certain cases (such as Rollercoaster Tycoon, Half-Life or Ultima VII) they would see that sometimes that investment does pay off. But the people making the decisions in large game companies usually prefer to spend that time and money on advertising (something they understand). It gets them the same net result (sales), it gets it in a shorter period, and it's not as risky (a game may turn out to be crap even after years in development, but with enough advertising you can sell anything).

      So FIFA 2002 sucked? No problem. Next year there'll be FIFA 2003, and some people will buy it because they never played 2002 and some will buy it hoping it's better than 2002. It's not, of course. It's just more of the same - lots of polygons, zero gameplay, endless loading times, unusable menus. But as long as the dollars (or euros, or whatever) keep coming in, they'll keep doing it. And when people realise it's never going to improve, they've already given EA (or whoever) plenty of profit. And new sucke^H^H^H clients are born every year. And "editorial" advertising in the game industry is pretty cheap, especially with thousands of websites competing to be the first to review "XPTO 2003". You can be sure they won't say it's crap. At least not if they want a chance to review XPTO 2004 this time next year.

      People in smaller companies want their game to turn out perfect. When they find a bug, they feel bad about it. But many of those smaller companies are now owned by large companies, and they have to obey the law of the sausage factory (keep crankin' them out). After all, that's how Big Bill got where he is today.

      Above a certain size, all businesses are in the business of making money.

      RMN
      ~~~

    4. Re:Actually, not quite... by Anonymous Coward · · Score: 0

      if its news to anyone, EA pays shit. they pay more shitty than Sony, Konami, Sega etc. youd think a company as popular as EA would pay its QA but they just hire and fire and milk the revenues. lets face it, in the industry testers are expendable. hire em for a year, contracted work so they get no benefits, then let em go before youd have to legally hire them full time. then repeat the cycle ad infinitum. so you say insomniac has better qa, of course it does, it probably has 4-15 people testing, and actually working, and actually working with the developer to create a better product, whereas shitty companies like EA and Lucasarts pump out crap titles one after the other and drive the 100+ man QA dept. into the ground

    5. Re:Actually, not quite... by scot4875 · · Score: 1

      This actually doesn't surprise me much, though I'd have to doubt that it's the norm in the games industry. My reasoning: Why test every path when you expect players to just take the one laid out by the $20 guide that they bought with the ($50) game?

      --Jeremy

      --
      Jesus was a liberal
    6. Re:Actually, not quite... by IroygbivU · · Score: 1

      You must have been developing PC games, because companies cannot get away with that shoddy practice when developing for consoles. All major console makers - Nintendo, Sony, Microsoft - have a LARGE amount of documentation about what is acceptable or not, then there's the company publishing your game (possibly EA, THQ, Activision) who have their own team of testers that will tear your game apart if your own team has not been debugging properly.

      Until (patch happy) PC game companies are presented with this kind of accountability, consoles will continue to live on and flourish.

    7. Re:Actually, not quite... by wik · · Score: 1

      People don't bother describing it to the higher ups. Just do it.

      --
      / \
      \ / ASCII ribbon campaign for peace
      x
      / \
    8. Re:Actually, not quite... by zzyzx · · Score: 1

      After completing one of the tasks in HP&CoS about halfway through, I saved my progress, walked a few steps, and suddenly died for no reason. Restore from save. Take a step. Die. No matter what I did, I ended up dying at which point the game would freeze. I had to start all over.

      Of course, since the game takes like 2 days to beat, that wasn't that huge of a deal.

    9. Re:Actually, not quite... by Rui+del-Negro · · Score: 1

      Yes, I was testing the PC versions (although some of the games were also released for consoles). It's easier to get things working on consoles. You don't have to deal with multiple hardware, you don't have to deal so much with localisation, you don't have to deal with saving and loading (at least not half as much as on PC games), etc..

      Unfortunately, I think things are more likely to evolve the other way round. As more consoles become "net-ready", I suspect we'll start seeing a decrease in testing, and more use of post-release patches. At least in games from 3rd party developers.

      RMN
      ~~~

  92. brain dead? by Anonymous Coward · · Score: 1, Funny

    if 7 hours a week has done this to me, then what would i be like if i spent 60 hours a week playing games? talk about no social life, you have daydreams of shooting your boss in the head with a freakishly large, hideously overpowered gun.

  93. Re:Stop shooting me! I'm checking walls! by Anonymous Coward · · Score: 0

    That probably sounds a lot funnier if you're high, or plastered.

  94. The job can suck as much as any other job. by Anonymous Coward · · Score: 0
    Well, I work as a tester at a major publisher. This job is a lot like any other job; depending on the situation and the circumstances it can be enjoyable, or it can be terrible. Beyond all the obvious reasons why the job can be fun, there are a lot of things to consider:

    - You could be hunched over testing a moronic GBA or cel phone game 8+ hours a day.

    - You could be putting in massive overtime on the next Daikatana.

    - You could be looking for text/voiceover discrepancies in the next Barbie or Olsen Twins game.

    - You could be tasked with making every single unit type attack every other single unit type in the next Medieval: Total War.

    Also remember that a crappy boss or management will ruin any job, no matter how good it seems on paper. And just like with technology in general, there are plenty of clueless executives in the game industry...

    I think that happiness at a job has more to do with how rewarded you feel for your work. Testing is fun, but it ultimately isn't as satisfying as actually having created something. Even if you write an unglamorous bond-trading program, at least you can say it's *yours*. To me, that is an actual accomplishment. Sitting around on your ass playing someone else's game is fun in the short term, but the only way testers can really feel rewarded is if (notice I say "if") the bugs they find get fixed.

  95. It's not just games... by antdude · · Score: 1

    It is also for any softwares, hardwares, etc. It is a tedious process as a QA tester. I tested Web applications and security programs. All this involved tedious stuff like: planning, documentation, testing, technical support in trying to reproduce issues, etc.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  96. Re:I used to be a game tester too, QA Lead actuall by Anonymous Coward · · Score: 0

    i was 18...?

    when you're 18 and right out of HS and suddenly have about $700 of completely disposable income a month, it gets to be pretty cool pretty quickly, then it starts to suck and it's not worth it.

  97. "Bugs" by Phragmen-Lindelof · · Score: 1

    Apparently the "Sims Online" game still has serious issues. For example, I believe the object limit (104) and property limit (850 ??) were susposed to be removed by now. Apparently there were lots of other "promises" made to beta testers which have not been kept. Cities are crashing several times a night (at least last night). This game apparently needed a lot more work before it was released. (Game testers apparently did a poor job on this one.)
    (I do not play the game, so this information is "second hand". If your experience is different, then perhaps my "facts" are wrong.)

    1. Re:"Bugs" by mad.frog · · Score: 2, Interesting

      It's more likely the producers/managers/execs did a poor job, by deciding to release the product before it was ready:

      either they knew it was buggy & incomplete, and decided to ship it anyway, rather than slip the schedule;

      or, they didn't know, in which case they are clueless idiots who clearly aren't capable of doing what their main job function is.

      granted, it's certainly possible that engineering & qa may have done poor jobs, but that's no excuse for shipping a poor product, just to make the arbitrary deadline.

  98. Console or PC? by Anenga · · Score: 2, Insightful

    All of the comments on here seem to be mostly regarding PC Games/"Computer Games". What about consoles? (Gamecube, Playstation etc.). Is it different? Which is easier? I would think console would be easier, since you don't have to test install anything or test on multiple platforms etc.

    1. Re:Console or PC? by TheOnlyCoolTim · · Score: 1

      Well. You don't have to deal with installation, but you have to make sure the game NEVER EVER CRASHES NO MATTER WHAT.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    2. Re:Console or PC? by HydrusZ · · Score: 1

      As far as compatibility testing, consoles are easier. But unlike PC games, all console games must follow the standards of whatever console it's on. The game must save this way, the screen can only be this white for this long... I have a book with all of the Dreamcast rules in it somewhere. More small things to check for that don't have to do with gameplay.

      The console companies are very thorough when they test your final product for approval and won't tolerate a lot of mistakes and inconsistencies. So it's up to the testers to find these things before Nintendo does if they want to keep their job. There was one time where Nintendo gave us one day to find the cause of one bug, or they would tank our game. That makes for a pretty stressful time for the company.

  99. Job Security?? Pfffft. by Anonymous Coward · · Score: 0

    I'm pretty sure it's safe to say that the game testers working on Duke Nukem Forever will have jobs for years to come.

    jbm

  100. testing?! try CODING games for 100 hours a week by Anonymous Coward · · Score: 1, Interesting

    One thing I haven't seen mentioned yet is that game programmers work the same ( if not more ) hours than the testers and their job is even more demanding than "push all these buttons and see if it crashes"...they actually have to remain sharp-witted and able to debug with next to no sleep.

    And comparing game testing to playing for 60 hours a week is "apples and oranges". I don't think you'd play a game with rampant bugs for 60 hours period...much less in a week.

  101. This one could use some work... by Kjella · · Score: 1

    -installing the game to each drive letter possible (D: through Z:) to make sure it functions properly, to quell a VP's fears.

    Skip that one, and check that you can install to a custom directory *including spaces*. Like "C:\DefaultInstall" and "D:\Windows Games\Role Playing\Yourgamehere". It's a small thing but it still annoys me that I'm sometimes stuck with DOS limitations (no spaces) in 2003.

    Kjella

    --
    Live today, because you never know what tomorrow brings
    1. Re:This one could use some work... by intermodal · · Score: 1

      I do check that. But thats not tedious, as I tend to do that 90% of the time I do actual ingame testing. But maybe thats just here where I work.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  102. --corrections to parent-- by morcheeba · · Score: 1

    Slashdot needs an edit function. I proofread it before submitting, but obviously not well enough.

    I worked for an employer that a lot of people who had worked overtime, found out that they were wrongly classified as salaried, and now needed to be paid extra to make things legal. Rather than pay straight time-and-a-half, they offered a complicated formula that offered less and less money for each hour beyond 40 worked per week. They were thinking that we were less productive after 40 hours, and thus were worth less (personally, after 40 hours, my time becomes more valuable, regardless of my productivity). Anyway, we reduced their obfuscated formula to a simple parabolic equation and found that the peak was at 80 hours/week. If you worked 81 hours, you'd get paid less than if you worked 80. We had had a crunch time (in satellites, it's called "space chicken" where the rocket people and the payload people both bluff saying that they'll meet the deadline, hoping to put the costly blame on the other), and, sure enough, people were sleeping over and working > 100 hours/week. The company never thought anyone would ever do that!

    Unfortuantly, it seems that the laws of supply & demand don't help here and depresses game testers' salaries. I wonder what their overtime-pay situation is; it doesn't look too good.

  103. ...and your point as well by Anonymous Coward · · Score: 0

    God, a pinpoint of brilliant CLUE in a sea of terminal dumb-ass -- thank you. In the last ten minutes I've seen game testing compared to being a medical intern, being U.S. Senator (!) and being a rock star on tour(!!).

    I think I just lost about ten points on my Slashdot Purity Test score. Nothing I read here will ever seem quite as well-informed or realistic, ever again. This is worse than when I walked in on my parents fucking. This is an end and a beginning.

    Thanks again for the CLUE-fulness.

  104. 60+ hour weeks when coming up to deadlines? by AWWinter · · Score: 1
    Boohoo!

    I realise that games testing is not what we all envisioned when we were young, but 60+ hours a week is typical when working to deadlines in nearly all software engineering fields.

    I work as a test lead for a small group (5-15 depending on the time of year) working on a hardware simulator (thats as much as I can say) and I find that 60+ hours when in a formal test phase would be nice sometimes. Testers in general (especially leads) are known to work very long hours - the same goes for designers, and coders, and product architects. I think it just goes with the territory. Whether this is a good thing or not I leave that up to the reader to decide but in todays job climate I'd prefer to be working these hours than to have no job at all...

    Mind you I'd prefer to be testing games than comparing wave forms outputted from a simulator :)

  105. Ever wanked a pig? by Anonymous Coward · · Score: 0

    If you ever start to feel like your job really sucks, then reflect on this. Some people wank pigs for 8 hours a day to make minimum wage. I saw a documentary on it once. I was channel surfing (honest) and stumbled on this documentary, it was most disturbing. You didn't see the wanking action (thank god) but you saw the pigs face as it was being jerked off, with its tongue lolling out and drooling, thrusting it's hindquarters in motion as the guy did his thing. It's an image I unfortunately will never forget. How people can do that for 8 hours a day and then look at themselves in the mirror when they get home is beyond me. So if you think testing games is a shitty job, perhaps this will make you feel a bit better :-)

    1. Re:Ever wanked a pig? by intermodal · · Score: 1

      i didnt say it was a horrible job, just that it was overrated in the eyes of those who don't know what its really about.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    2. Re:Ever wanked a pig? by Anonymous Coward · · Score: 0

      Ok........ why would you wank pigs?

      What is the purpose?

    3. Re:Ever wanked a pig? by JimmytheGeek · · Score: 1

      That was break time, dude.

    4. Re:Ever wanked a pig? by intermodal · · Score: 1

      to get semen. it may not command top rates like horse semen or bull semen, but it still sells.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  106. Anyone hiring? by schoolsucks · · Score: 0

    If anyone is hiring for such a position (game tester), then I would be interested. I am a senior computer science major, set to graduate in May 2003. I am looking for a full time position. I am an avid gamer and would enjoy such a position.

    Please email me at herbiekornfield@yahoo.com

    Thanks.

  107. game testing != game playing by mrsalty · · Score: 1

    I worked in the QA dept of Interplay for about a year and a half and it is not all fun and games. It seems like tons of fun until you are 'playing' the same terrible game over and over aging for weeks on end. Often times you are only playing the same portion of the game becuase it crashes before the next level. I dont care how fun a game is the first time you go through it, it aint fun the 1000th time. Keep in mind also that even unfun, uninteresting games have to be tested by someone. Take a quick look at all the crap on shelves and make a quick calculation of your odds. If i hadnt got out when i did and into IT i prob would have set my desk on fire and run screaming from the state.

    --
    -- Hail Eris
  108. I Miss My Old Yard by mhudvein · · Score: 1

    I have been on both sides of this fence. My days as a professional tester were extremely tedious at times. Playing games I just couldn't find interesting at all was horrible. The only thing I can think of being worse is answering technical queries all day from complete morons...that's what I do now. The grass was indeed greener in my testing days. While testing a game generally ruined it for me to the point of never wanting to see it again, the job was indeed way more fulfilling. Sure, I made quite a bit less than I do now, but I was happy. That 20K less a year was meaningless in retrospect. What good is that money to me when I haven't the energy, both physically and mentally, to spend it? For any tester out there making money doing it, just remember you have it much better than you might think. You may not make enough to drive the cars the developers are driving. You may not make enough to buy the houses the accountants are living in. But you ARE living a great life doing what the rest of us only dream of while we sit in our cubicle and remind a secretary how soaking a mouse in a bucket of disinfectant can be bad (true story). I would give up every penny I have made to be back at the bet job I ever had. Time to crack open an old game manual and see what my name was worth before I sold it to the highest bidder.

  109. Been there by earth2mark · · Score: 1

    I worked at a well known Vid game publisher in San Fran (think Tomb Raider) I can tell you first-hand what the biggest problem is with being a game tester. It's not the long hours. (they are long, but you know that going into it) Its not the small pay (it's small, but you'll manage. It's the total lack of respect you get from anyone else in the company. Even others in the industry. And it turns out to be cutthroat inside QA as everyone is bucking for the carrot promotion management dangles in their faces.

  110. Re:I used to be a game tester too, QA Lead actuall by Anonymous Coward · · Score: 1, Insightful

    QA Lead

    'QA Lead' is an anagram for "Al Qaeda"

    Terrorist!!!

  111. Re:You get to put "Video Game Tester" on your card by Anonymous Coward · · Score: 0

    Uh... 100hrs a week is not one job, its two and a half jobs ( 40hr + 40hr + 20hr).. are you saying you couldn't find work making a total of 50k / year working two full time jobs and one half time job?

    I do agree with you on one point though: if you really hate it quit. If you are not being compensated properly, quit. Try to set your monthly expenses at a level where you retain the economic power to be able to say "I quit".. Its not really that complicated.

  112. Work is "work", waah? by Anonymous Coward · · Score: 0

    Yeah. This is what's wrong with the computer industry.

    Hate to break it to you hosers who are just in it for the ph4t s4l4ryz!!!, but if you don't enjoy your job, you shouldn't be there.

  113. toys b u by joehahn · · Score: 1

    my first job was during the xmas season donkey kong country for snes came out. i worked for nintento as a demonstrator inside a toysRus. i beat the game the first day, and had 45 more on my feet to go. got to wear a fun vest and hat.

    --
    *I used to be quite irreverent and ignorant. I am probably much smarter now. I seem to realize this every 45 days or so.
  114. From a video game tester by Anonymous Coward · · Score: 0

    Settings some facts straight

    -Hours are long, you work as much as needed (if you value your free time, this is not for you)

    -Pay depends on the company you work for, some pay OT, others don't (mine does, and it is double-time after 48 hours, which makes up for the long work weeks)

    -I click through menus and try different options together and hardly "play" any games, except when I'm trying to create specific instances

    -When there is down-time, your time is free and you can play/do whatever you want

    -Fun depends on the people you work with, just like real life; I could play Barbie with Howard Stern and have a blast, so...

    -Game testers are usually assigned one area of the game to look at (this could be Front End, Franchise Mode, Animation/Rendering, Online, etc)

    -Alot of it is tracking bugs, entering fixes or not fixes into a database

    -You get to help out with other games when needed (depending on how big your company is)

    -Credits, baby... you get your name in the game

    -There is just as much bureaucracy here as there is in _any other_ corporation/company or even the world

    -It's pretty easy to get laid off, really is.

    -There is competition between you and co-workers

    -Soft skills are, perhaps, more important than Technical or Gameplaying skills

    -Cafeteria food sucks

    -Draw your own conclusions

  115. Zimbabwen by Jackson+Five · · Score: 2, Funny

    Hey, great to meet you buddy. I live far away.

    1. Re:Zimbabwen by Anonymous Coward · · Score: 0

      They have electricity there? Computers? :D

      That is about as far away as you can get from me!

    2. Re:Zimbabwen by intermodal · · Score: 1

      Welcome to the friends list! Alas, I am out of copies of my most recent project. I still have some "making of" DVDs if you hate yourself though

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  116. Devs don't have a much respect for testers by peterpi · · Score: 0, Troll

    What a coincidence, the game I'm working on (MotoGP2, Xbox) is days away from completion, so the subject of testers is one that's very close to my heart at the moment.

    Most games testers are idiots.

    There's a strange idea in the industry that you go from testing to design to producing. This is a very unhealthy thing to happen. It means that testers that are any good get snapped up as designers real quick. This is bad for two reasons. The first reason is that good testers often don't make good designers. The second is that taking away the good testers leaves you just with bad testers.

    It's not uncommon to get bug reports as precise as "I was playing, and it crashed" back from testers. If you ask them what level/track the crash happened on, it takes them another two days to remember.

    I would list some more, but I'm tired; it's 1:45am and I'm just about done working for today :)

  117. Stop your bitchin' by deadsaijinx* · · Score: 1

    You big baby! What, do you think that your job is any more difficult than other peoples? Do you have any clue how much work the Programmers have to do, or the media artists? And what about jobs that don't have a damn thing to do with gamez? Do you honestly think that playing a game ad nausem is a difficult job? Ever try construction work, or how bout something that requires a great deal of mental work, not just, "Hey, I bet game tester would be sooo cool... WAIT A SEC, this bites!" What's that,you haven't held a real job with real stresses? Didnt think so, but hey, that's okay, you can bitch about how horrible an experience it was to test games, and how you realized *horror of all horrors* a game isnt fun when played 100+ hours a week (I am in utter shock [sarcasm for those that missed it]). But that's okay! The modders are in utter amazement of your sad,sad tale (I hear the violins going off in the distance)and wish only to give you wonderful points for all your trouble....

    As you can tell, I am not so impressed by your horror story. If you hate it so much, then get a real job, you said it yourself that the job has no job security and totally suxorz, so stop your bitchin and leave.

    If you have gotten this far, then you are probabley dying to slap on a troll mod, but realize this, I am right and you know it. That's what makes you mad. So stop your bitching, develop some skills, and get a better job. Bitchin' sure as hell isn't gonna make it better.

    --
    YOU SUCK BALLS!
    1. Re:Stop your bitchin' by Anonymous Coward · · Score: 0

      Shut the fuck up, loser.

    2. Re:Stop your bitchin' by anon*127.0.0.1 · · Score: 1

      I *think* the point was not that the game testers have it so much fucking harder then anyone else, but that the job isn't all fun and games and fat paychecks and free perks. It's a lot like any other job. Probably not as well paid as similar jobs in other industries just because everyone thinks it would be cool to work for a gaming company.

      Reminds me of an article I read in Texas Monthly many, many years ago... a discussion of some of the worst jobs in the state. Soem that I can remember... bomb assembler.... traffic bump installer (on 120 degree Texas roads)... chick sexer (keep the females that will grow up to be egg-laying hens, kill the males... sexing them involves pushing your little finger up their anus and feeling for a bump... try doing that one all day).

      My personal worst job... working for Heritage Models in Dallas, making lead miniatures. Wearing thick gloves, jeans, pouring molten lead/tin into rubber molds and then breaking them apart... did I mention it was a summer job? In Dallas? And of course the warehouse wasn't air-conditioned. Things got sweaty, to put it mildly.

      --
      I am NOT a man!
      I am a free number!
    3. Re:Stop your bitchin' by Anonymous Coward · · Score: 0

      You're missing the point, my friend. It's not the amount of work, it's the type of work. I've done both QA and development and development is, by far, fantastically more interesting and satisfying. You get creative input. You get to solve problems. You get to make an immediate impact on what the game does, how it acts, etc.

      QA (even for video games) is terribly tedious mind-numbing, unsatisfying work. The people who stick around testing video games are there because they want to get involved in development and have the passion and perserverence to try and achieve their goals. You can't always start at the top, and sometimes you just need something to get the bills paid. The people that come in thinking they're getting paid to lounge around and play games are gone in a month.

      So for all the people who are independently wealthy and are best friends with big development firm CEOs, you give some great advice. But for the rest of the population that needs to work their way up the ladder, game testing is the bottom rung.

      Thank you very much for your enlightened disection of being a game tester. Now please go crawl back under your rock.

    4. Re:Stop your bitchin' by kingred · · Score: 1

      I'm a career software tester, and last year I worked as a game tester to put bread on the table after a layoff. I can attest that game testing is a difficult, unrewarding profession. It is, in a way, more difficult than traditional software testing. Good game testing requires the same skills as good software testing, but can be a blot on your resume.

    5. Re:Stop your bitchin' by Tassach · · Score: 1
      chick sexer (keep the females that will grow up to be egg-laying hens, kill the males... sexing them involves pushing your little finger up their anus and feeling for a bump... try doing that one all day).
      Thanks for that mental image. I laughed so hard I almost passed out. I pity the person who has to spend the day ass-fucking baby chickens with his pinkey finger. (and I pity the baby chickens who have to get ass-fucked)
      --
      Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
  118. QA for games was the best job I ever had... by Anonymous Coward · · Score: 0

    ...and probably ever WILL have! I worked for Dynamix, which was a total blast. Sure, we had to test some pretty surly games, and it could be seriously tedious at times, but then we got to test fun games! I still enjoy Tribes 2, even after months of endless testing! Now I work for an education software company doing QA testing. It's so incredibly boring that I often think about quitting, but then notice the job market and see how much I'm making and I decide to stick it out. QA testing for a game company ruined my life! Not because it was a horrible experience, but because it was a GREAT experience, and every job I get from here on out will be compared to it.

  119. Testing sucks. Testing anything. by /dev/trash · · Score: 1
    The majority of the posts I have seen have been along the lines of game testing is not playing games but meeting deadlines and doing mundane testing checklists.


    Well that's ANY testing. I was a software engineer that had to do unit testing and also help out QA a few times. I programmed Healthcare software, it's mundane. Check the spelling, check the font, is it the same as the fonts on the other 15 tabs you just clicked. Testing is testing, no matter what you are testing.

  120. Other college video game programs by apok04 · · Score: 0

    The University of Southern California is starting a new video game design minor program. An article in the Daily Trojan (USC Student Newspaper) tells about one class. A syllabus can be found here.

    ~apok

    --
    It's not a bug, it's a feature
  121. I was such a tester by Khopesh · · Score: 3, Informative

    i was a game tester back before the dot.bomb

    much of what testers examine is not top-rated games. for example, i tested a large number of kids' games (far more than the other, more fun/challenging and graphic ones). i may not be typical among testers, though; my company repackaged and distributed games over the internet, so i tested everything from unreal tournament, theif 3, and civilization II to tonka's garage and learn windows 98. most of testing is non-sequential; when i tested evercrack (err, i mean everquest), i didn't keep the same character for too long. essentially a tester's job is to break a program.

    What do they do as a hobby? Accounting, maybe?

    i was kind of known for "testing" ebay while at work, as it was my only internet connection and i was growing/selling my magic collection.

    As to a real hobby, we would play speed bughouse (team chess) during lunch and Dungeons and Dragons after work on days we didn't hit the bar down the street (on the company of course)

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  122. poor testers by Anonymous Coward · · Score: 1, Informative

    I used to program for a big console company and used to go downstairs to see the testers every so often. Although they had a fun little office (lots of porn and toys), it stunk of sweat because they kept having to do all-nighters.

    The work is extremely tedious and requires concentration, since once you find a bug you have to recreate it and write it up. Plus, once the bug is "fixed", it needs to be tested a fair few times (depending on the bug type).

    I remember this other guy found a bug that only came up one in ten times (each try takes about 3 mins). So, when we think we fixed it, we had to make him try it about 100 times to make sure. I went down to see him and he was slumped to one side in his chair, looking ready to kill someone, just hammering his joypad to repeat this bug. Made him stop in the end before he went on th rampage..

    but there were some people who loved it and were like columbo in noticing little details and making the thing break. you'd get bugs like "i was walking around on level 4 with this cheat enabled and shooting at this particular wall with this timing and then i paused the game and turned off the music and unpaused then walked through the door then the game locked up".

    we had thousands of bugs and were drowning in them, but the programmers had a secret weapon - NBF - which was NOT BEING FIXED, the all powerful veto for tedious bugs, provided of course it wasn't countered by those above you...

    memories........................

  123. I'd kill for 40k by Anonymous Coward · · Score: 0

    There is so much competition on LA right now...I am a programmer, I have a BS, I work my ass off and I am good at what I do (better than most at my level), yet because I have less that 3 years experience, my market value in LA is less than 35k a year. WTF!!?

    1. Re:I'd kill for 40k by Anonymous Coward · · Score: 0

      people with experience > than 3 years don't use acronyms like "WTF!!?" and "ROFLOLERZ!!!11" and "KTHXBAI!!" hence they are that much more valuable

  124. The old by Anonymous Coward · · Score: 0

    testing days over @ Nintendo rocked.

    -----------
    Starwars Galaxies - free webmail, boards, dbases

  125. this is SO the job for me by s0nicfreak · · Score: 1

    I play 100+ hours a week, I hardly ever sleep and eat, and the having no time to yourself thing is not an issue as I have no life outside of games. I have participated in several open betas, and I spend alot of time trying to find bugs in already released games for the hell of it ...

  126. Automation by ahaning · · Score: 1

    I'm reading these comments from people who've done this sort of testing and others who know people who've done this stuff. They all pretty much say the same thing: It sucks.

    So, if there's this sucky job requiring lots of repetition, and precision, and exact recording of what's going on, why are people doing this? Can't the game coders make bots that can run through the game and do this-or-that repeatedly? Can't they test these things as they go?

    --
    Withdrawal before climax is very ineffective and those who try this are usually called "parents."
  127. Re:I used to be a game tester too, QA Lead actuall by Anonymous Coward · · Score: 0

    Did anyone ever tell you that if you think something sucks soooo bad, you don't have to do it?

    Bloody hell. That bitching and moaning on the previous page proves you didn't like, so fucking don't do it. Next problem?

  128. I know what I'm doing. by rice_burners_suck · · Score: 1
    I worked as a video game tester for six years. Then, I opened a video game testing and repairing company. My company charges by the bug. All you have to do is send the full source code and build information of the completed game to rice_burners_suck@troll.bogus.scam.com. Oh, and you have to fill out the following disclaimer:

    This is a contractual agreement between [Your name here], hereinafter Developer, and rice_burners_suck, hereinafter the Beneficiary, with regards to software developed by Developer, hereinafter Software. Developer hereby signs over all rights with regards to Software to Beneficiary. Developer gives all copyrights, including but not limited to all rights that have anything to do, no matter how remotely, with said Software, to Beneficiary, free of charge with no ifs, ands or buts, no questions asked, and no other problems or whatever. Developer agrees that no matter what, Beneficiary now owns said Software. Furthermore, developer agrees to pay rice_burners_suck $1,000,000,000,000,000,000,000.00 for its service of taking said Software from Developer.

    ____________
    Developer's Signature

    __________
    Date

    ___________
    Benefici ary's Signature

    _______
    Date

  129. Re:I used to be a game tester too, QA Lead actuall by Peyna · · Score: 1

    Almost, perhaps "A QA Lead", but "QA Lead" is short one A.

    --
    What?
  130. Ya'll are a bunch of pussies. by CrazyJim0 · · Score: 1

    Try being the man who's ideas rock so corporations steal em.

    Try coding a good MMOG by hand, on top of testing it.

    Try having big game corporations fuck you over directly, ruining your credit, cancelling your wedding, and evicting you.

    Try being me for a while. When I finish this MMOG though, everyone's gonna want to be me.

    http://delvedesigns.com/websites/clancrazy/index 2. html

  131. How Do Game Testers Relax? by IHateEverybody · · Score: 3, Funny


    The longest week he has logged was 106 hours, and 60-hour-plus weeks are typical in deadline crunches, he said.

    After a 106 hour marathon game testing session, he went home to unwind by going over budget figures in Microsoft Excel.

    --
    Does this .sig make my butt look big?
  132. Re:This is one of those 'misunderstood' profession by Anonymous Coward · · Score: 0

    my gf was a bra fitter for olga/warnerco&&cK she wasnt too in to it. she says a lot of ladies were more than willing to walk about barechested, even if they needn't ever wear less than 3 parkas. - p3

  133. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  134. reality check by bigbigbison · · Score: 2, Insightful

    OK, So I'm not deneying for a second that game testing is tedious or not fun, but there are lots worse jobs that have equally long hours and pay less. You think that middle aged woman who is at McDonalds at midnight on Friday night is having fun? You think the people who work 3rd shift at non-union factories standing in fromt of an assembly line are having fun? You think the farmer who is trying to get his crops planeted before it rains again making his fields a muddy mess is having fun? You think the people who work at the meat processing plant are having fun?
    Sure game testing is not a great job. It's probably pretty crappy. but there are a lot of other crappy jobs as well.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  135. Re:Stop shooting me! I'm checking walls! by Anonymous Coward · · Score: 0

    plastered? is that a wall joke?

  136. Other Crappy Jobs by Mr.+No+Skills · · Score: 1

    Not a complete list:

    1) Hot Fudge Sundae Tastemaster
    2) Rock Star
    3) Condom Tester
    4) Photographer for major pornography studio
    5) QA for Demolition Supplies
    6) "Joe Millionaire"
    7) Security Guard behind one-way mirror in Victoria's Secret, Beverly Hills store
    8) Industrial Spy, Exotic Sports Car Market

    I guess anything's crappy when someone else is making you do it.

    --
    Sleep is for the Weak
  137. Japanese working hours... by guardia · · Score: 1

    Gee, I see some people are scared of 60 hours per week. Don't go to Japan, as 100 hours per week is pretty frequent.

  138. /sarcasm Oooh, a 106 hour week!!! superhuman!!/ by jaxon6 · · Score: 1

    Come on, 106 hours gets news on slashdot. Jeez, if I posted to slashdot every time I worked that many hours, I'd be able to...., well, I guess I'd be able to say I posted to slashdot more hours than I can remember.

    Such is the life of a sysadmin.

    --
    Do you see the sig? Do you have it in your sights? Why yes, Miss Moneypenny...
  139. Probably the most overrated job. by Chokai · · Score: 2, Informative

    As a former contract xbox tester I can state with certainty that being a games tester is probably one of the MOST overrated jobs in the "tech sector".

    The facts of games testing:
    1) You will get bored. Think about it logically. Even with the games with high replay value you get bored of them. If I *EVER* had to play NFL Fever again I think I will get physically SICK.
    2) You will almost never get to play a game through in it's entirety. You will play bits and pieces over and over and over. I have played the Assault the Control Room level(s) in Halo several HUNDRED times forward and back, some parts over and over and over and over...
    3) You will be paid LESS than other people working in Quality Assurance for non games firms.
    4) You will not learn useful skills for career advancement outside the games industry. If you work for a long time in Games QA be prepared to remain there. It is unlikely you will learn skills useful in the rest of the world, or even in games development. (perhaps design but thats it). Not much point in knowing SQL if you are going to play DOA all day.

    Conclusion: Little room for advancement. Less money and sadly you aren't even sacraficing it for some altruistic cause such as fighting world hunger. You had better LIVE for games.

  140. Playing games that are 95% done.... by jordanda · · Score: 3, Funny

    Playing games that are 95% done is like drinking water that is 95% not urine. Sure, its mostly good, but that other %5 ruins the entire experience.

  141. Re:Getting paid not to find bugs... by daveinthesky · · Score: 1

    QA can be really difficult

    aww.. whatever. you get the point.

  142. Boo hoo hoo; I feel sorry for you guys - NOT! by Anonymous Coward · · Score: 0

    > Life is not all fun and games for Alamano, though. It's all games -- with little time left for sleeping or eating

    So? I do that (even more!) and i do not get $40000 ayear. And your little 60 hour week - that's nothing in comparison to a fanatical games players and even other people who also work hard because of their bosses beeing idiots by refusing to hire more staff to take the pressure of the employees.

    Come back when you have REAL problems.

  143. Game Tester Says Job Is Fucking Rad by starbork · · Score: 3, Insightful
    Hiya;


    Thought I'd pipe up for the game-testers-actually-like-their-jobs camp (which seems a little short on support). Dude, most of the people I work with actually *love* the gig. Yeah yeah, long hours and super redundant UI BS. Yeah, carpal tunnel and the Prostitute Caveat (do it for pay, you'll never want to do it for free again...)


    However, personally I think we have it pretty goddamn good: we spend *our* 12 hour days working on our passion; we know the game from the trenches and are often considered qualified design sources; we are usually respected for our talents and knowlege.
    Those that say game testing is a cush job: well, wrong. It is actually fucking hard and stressful and you watch your age increment every morning in the mirror.
    Those who say testing is crushing, brutal work-- come on, you know they can't really pay us any less, quit trying to scare off the new hires :) We all know that as seriously as we like to take it, this job is fucking rad.


    The most amazing thing? Waking up every morning *looking forward* to going to work.

  144. Damn PC games developers by pommiekiwifruit · · Score: 2, Funny

    You wouldn't get away with that on a console. Well maybe CD-I.

  145. Plural?! by IroygbivU · · Score: 1
    'Life is not all fun and games, though. It's all games -- with little time left for sleeping or eating, at least during the busy months before Christmas.

    Don't you mean all -game- seeing as most QA jobs involve working on one game from start to finish? That means playing the same game every day all day. Sure it's fun for about two days, then it becomes mindbogglingly dull for the most part. And that goes double if the game is single player or just plain crap.

    Your only respite is if the QA department is reasonably casual and contains a few comedians, which (fortunately for me) is the case.

  146. 106 hours, regularly 60 hours? What a madness! by Kosi · · Score: 1

    I'm not unwilling to do overhours when they are really needed, but if they reoccur constantly for the same reason, the management has failed big time!

    It's well known that after 8 to 9 hours you become much less concentrated, the quality of your work decreases and accidents are more likely. So it's not good for both, employer and employee, to do so much overhours.

    Kosi

    1. Re:106 hours, regularly 60 hours? What a madness! by Monofilament · · Score: 1

      But see they employer here is really trying to test how well people play these games after that much stress, and long-time playing. They want the experience to follow through to when you're a zombie.. thats how they test it! .. They don't want some guy dropping dead on them in a Net Cafe again, that cuts into profits. Plus they want to make the game as addictive as possible. I'm sure there's already people out there who game this much for free. In fact this guy would probably be gaming this much anyway.. so whats he got to complain about, he's getting paid. Hehe.. but yeah that is a lot.. i'd go crazy..

      (hmm post started trying to be funny.. but turned more cynical.. I don't know where it is anymore..) STOP

      --


      Who makes you Sig?
  147. Re:Have you ever just thought about.... by Anonymous Coward · · Score: 0

    WALKING?

    YOu don't enjoy your job so much? SO LEAVE!

    Shit you americans work way too many hours than is good for you anyway. Anyone would thing that you were all lawyers, investment bankers or surgeons.

    I've got a nice little number as a sub-editor on a newspaper at the moment; mortgage gets paid, bills get paid, savings get made, holidays get gone on and shit gets bought, generally speaking.

    But I've had poorly paid, monotonous jobs with bosses spawned from satan's very own cock, and you know what you do? YoU FUCKING WALK and go get something cushier.

    You sure as hell sound like you hate your job man. Follow your instincts, get the fuck out and good luck.

  148. Welcome to the IT Industry by tommck · · Score: 1
    In my 10+ years of experience, those hours are not that crazy at all. I don't do them as much any more, but I had plenty of 60+ hours is a normal (light) crunch time. Heck, some of my normal weeks turn out to be 60+ hours. I've definitely hit over 100 hours on more than one occasion too..

    Is it me, or are these numbers just not that big of a deal?

    T

    --
    ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
  149. But, being a game fan and having impact is cool! by Gorbie · · Score: 1

    How often have you sat down and played a game for a while and thought to yourself "wouldn't it be cool if it could work this way?

    I play some computer games, role-playing games, and miniature games. To be able to have some impact on the content and playability would be fantastic, especially if you got paid for it.

    This is of course assuming that the company in question wanted your opinion and not for you to be a lemming.

  150. yeah..me too by El+Panda+Grande · · Score: 1

    I have done some beta testing for some undergound adventure games, not because I get paid, (which I don't), but because I like adventure games and wanted to understand to delevopment process better. It sucks. The game was fun, but after trying to break it every way possible, the fun goes away quick. I can't think about doing this for a living...this was just a little 8 hours a week sort of thing for my name in the credits.

  151. Re:Ever wanked a pig? (way, way OT) by Anonymous Coward · · Score: 0

    Ok........ why would you wank pigs?

    I hadn't heard of it being done with pigs, but it's a common practice with turkeys. Because the breastmeat is the most important part of a turkey, they have been selectively bred over and over and over again until the turkeys that are on turkey farms these days are so physically enlarged that it's impossible have sex. It's up to the farmer to collect the semen and then manually inseminate the hens.

  152. Ex-Sony Tester by OrbNobz · · Score: 1

    I will admit, I derived GREAT satisfaction when people asked me what I did for a living..."I play games for a living, what do YOU do?"
    After a while, the novelty wears off.
    I beta tested the MMOG Tanarus for Sony Interactive Studios of America (aka SISA, aka Verant, aka 989 Studios). I got paid $1.00 over min wage as I was a temp. I could go on and on about the 'perks' Sony provides the perms and not temps (Pizza during crunch time, free PS dev units, etc.) but I'd rather leave the ranting at home today.
    Bottom line: You cannot make a living from doing this work. If you like playing games for a living, code them for somebody!

    - OrbNobz
    Are we fashionably late?

  153. Re:Have you ever just thought about.... by Alkaiser · · Score: 1

    Did it say anywhere in that rant that I was still holding this job? I am out! The job isn't ALL bad though. I was just trying to emphasize that's playing games for a living is not all fun and games, because some of the Slashdot pole smokers had decided that they knew everything there was to know about being a tester witout being anywhere near the job.

    When you DO manage to ship a game mainly bug free, it feels pretty good. But, it just drains you...too repetitive...no real thinking invovled. I needed to get out, needed to do something where I'd use my brain for something other than proofreading screen by screen.

    But you are right about one thing. People here in America work far too many hours! More vacation!

    --
    Netjak.com independent reviews of domestic & import video ga
  154. Would any Mankind testers please step up? by pcgamez · · Score: 1

    I am sure there are a few of us who would like to let you let you know in a not-so-nice way exactly what we think of your poor beta testing skills.

  155. Re:You get to put "Video Game Tester" on your card by JUSTONEMORELATTE · · Score: 1

    Wow -- a bunch of replies, and I get modded as flamebait.
    I'm not trying to say it's a good job, nor would I be interested in taking the job. Thankfully, I'm employed in a MUCH happier situation, and I have choices for fall-back if this gig folds tomorrow.
    My point is simply this: Video game testing is a job. If you don't like your job, then change your situation. We aren't talking about extortion, indentured servitude, white (or any color) slavery or any other explotative situation. It's a job.
    If you choose to sit in a horrific situation, but do nothing but complain about how bad off you have it, then I'm not going to shed a tear for you.
    You're free to go. If you're not free to go, then that's a different story.

  156. Deja Vu by Cybrex · · Score: 1

    Funny, that's our Windows XP deployment strategy...

    -Cybrex

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  157. Harry Potter by pommiekiwifruit · · Score: 1
    I quite enjoyed the GameCube version. Lots of variety, no crashes that I saw. Only a few annoying cameras (e.g. the library annexe - that was really vile), good voice-acting. As you say, not exactly squaresoft-like completion times though (Kingdom Hearts rules!).

    Developers should note that the PS2 has a seek time similar to that of a reel to reel tape deck, so they should not be reading lots of tiny little files. It's not a PC hard disk. Join them all up into one big one for each load.

  158. Outsourcing is the key by TicoGuy · · Score: 1

    These gaming companies should establish in costa rica. We have gamers up to the roof, with university degrees, they don't smoke pot all day like gringos do and would love to work for $20000 a year. contact me I'll set up everything up for ya here, phones , computers, ISP's, servers all to a 1/3 of the cost. Damn it if Intel does it why don't you do ???

  159. CIO.com artile on how to do interns right by lanner · · Score: 1


    old CIO article, it includes a computer gaming firm, EA Tiburon of Orlando Florida

    http://www.cio.com/archive/030100/intern_content .h tml