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Games Workshop Tries to Crack Down on Internet Sales

heirodule writes "In this messageboard posting internet retailer The warstore says he was contacted by Games Workshop, maker of miniature wargames such as Warhammer 40,000 and the Lord of the Rings Battle Game. GW will be refusing to distribute their product to retailers who sell over the internet after July 1. That's bad enough, but they cited the problem of IP violations (like people posting pictures of their products?) as part of the rationale. The claim is that for GW, this has nothing to do with internet sales offering discounts (yeah, right) but with the 'experience' that GW wants customers to have (of coming into their own stores and getting a hard sell)." The nearest Game Workshop store to me is a 1 hour, 10 minute drive, according to their store locator. The Usenet thread may be of interest.

476 comments

  1. so by Graspee_Leemoor · · Score: 4, Interesting

    So if you sell GW stuff on the internet but don't have pictures, just descriptions you should be ok. People can always go to the GW site to see what the stuff looks like, or read White Dwarf.

    graspee

    1. Re:so by Wakkow · · Score: 3, Informative

      The newsgroup post says this:

      "Also effective July 15th, no stores besides their own will be permitted to sell GW products on the internet."

    2. Re:so by SiW · · Score: 3, Insightful

      Well they could if the GW site wasn't so ungodly slow and poorly laid out. I went to show my son the sort of thing I was into when I was a kid and just gave up.

      The GW thing is kinda depressing. You'd think that after 17, 18 years there'd be a lot of new content, different miniatures, etc. but I've looked and seen the same figures, just fewer to a pack and more expensive. Note to the pedants: Obviously, there ARE new figures. I just expected to see something completely different.

      Things were getting "too corporate" when I stopped being interested in the miniatures and games years ago, when the stores went from being the kind of creepy dives staffed by weirdoes who would rather I just leave so I didn't interrupt their game to the modern spartan things staffed by perky people who wanted to sell me stuff.

      So this latest behaviour isn't surprising at all. They want it ALL.

    3. Re:so by Anonymous Coward · · Score: 0

      Why would you expect something different? Tolkien invented the orc in the '30s, got published in the '50s and popular in the '60s, since which time there's been no new invention. 17 years ago: orcs. Now: orcs.

    4. Re:so by jgerman · · Score: 1
      Hmmm, I gave up on GW ten years ago when they started catering to children, and the ridiculous pricing schemes and the hard sell in stores. They've always been a bunch of assholes, and they always will be a bunch of assholes.


      Wonder how long before they go after people on ebay.

      --
      I'm the big fish in the big pond bitch.
    5. Re:so by Anonymous Coward · · Score: 2, Informative
      ...but the post also says this:
      Games Workshop is disturbed by the infringement of copyrights on their intellectual property so rampant on the internet. Therefore to protect their IP GW will be closing the internet to all uses of their intellectual property except for a handful of permitted images. Also effective July 15th, no stores besides their own will be permitted to sell GW products on the internet.
      You can tell that someone really doesn't understand the internet when they use a phrase like "closing the internet to [...]."

      Note to GW: You can't "close the internet" to much of anything.

      Sure, they'll be able to stop people from using their images. Sure, they can refuse to sell to retailers who sell online. But they can't stop you from selling used stuff, or reselling new stuff, with your own pictures. Ultimately, I think they'll end up realizing that it's a futile effort. After a few thousand angry letters from their customers, and sharply decreased sales, I'm sure they'll come around :)
    6. Re:so by DragonMagic · · Score: 2, Interesting

      I don't see how they can enforce this.

      1) My store purchases Games Workshop items through two different distributors, both of whom sell the Games Workshop items through the internet and through order catalogs. We sell them on our website, at trade shows and through our store. We signed no agreement with Games Workshop to agree to their demands.

      2) There's no law preventing me from selling goods sold to distributors in America that is not listed on any restricted list by the FTC, ATF or otherwise.

      Let them try. The only thing they'll end up doing is losing customers who are too far from any store to buy their products.

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    7. Re:so by Goldberg's+Pants · · Score: 1

      This is ridiculous. My nearest GW is *5* hours drive away. I relied on Great Canadian Miniatures (may as well give them a plug if they're gonna be fucked with this stupidity) to get stuff.

      Fine, they want to be fuckers? You can download everything they put out on Emule, Kazaa etc... You can get every single WH40K Codex on there, most of the WHFB stuff, plus I've seen a lot of stuff for Inquisitor, Mordheim, Necromunda, as well as the complete Bloodbowl and Space Hulk.

      Have spent a fortune on GW products. In my experience the Games Workshop "experience" is spotty faced gimps with no life outside the store who are incapable of dealing with reality outside of the games, and who like to stare at my wifes breasts because they've never seen a real woman before and definitely haven't ever touched one...

    8. Re:so by Anonymous Coward · · Score: 0

      From what I know Tolkien did not invent the orc.

    9. Re:so by Anonymous Coward · · Score: 0

      I wouldn't be surprised in the slightest if Games Workshop strikes a deal with their distributes requiring them to enforce this position with their trade customers. Either that or they stop supplying that distributor.

      Games Workshop has always valued control over satisfying customers/making money.

      I worked for them a store assistant and in their customer services department, I should know :)

      (posted anonymously precisely because I know what their like)

    10. Re:so by Anonymous Coward · · Score: 0

      Eventually GW will spread to even the most remote areas, I live in Auckland, New Zealand, and there was a single hobby shop in the city that sold GW products among other cool stuff, then GW set up a store directly below them (out of all the places in Auckland they could have put it). The hobby shop went out of business within a few months.

    11. Re:so by Anonymous Coward · · Score: 0
      The thing that really pissed GW off was that the discounters were taking their (GW's) pictures and putting them in their own stores src-ed to the GW web store.

      The discounters get all they deserve.

    12. Re:so by Anonymous Coward · · Score: 0

      Whatevah. I stare at your wife's breasts because they're seksi.

  2. Sounds like Apple... by Delta-9 · · Score: 2, Funny

    Is 'Games Workshop' an Apple company?

    1. Re:Sounds like Apple... by Anonymous Coward · · Score: 0

      I haven't had any problem finding or buying Apple products online, even in North Korea. When I hear GW I think of a certain nation's president who drug his nation into an unnecessary war and succeeded in destabilizing world politics in less than 3 years. Watch out for the backlash, Americans!

    2. Re:Sounds like Apple... by extrarice · · Score: 1

      Why does it sound like Apple?
      Just curious...

      --
      "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
    3. Re:Sounds like Apple... by rcathcart · · Score: 2, Insightful

      I would imagine because Apple has traditionally tried to monopolize the production of their product. If you want a Mac, you have to buy the computer from Apple. If you want a Windows machine, you can buy from Dell, Gateway (ugh), etc, or make it yourself. It would seem that GW thinks that by forcing people to come into their stores to buy their products, they will be able to sucker them into buying more than they need. I bet they just lose more customers than they gain.

    4. Re:Sounds like Apple... by Anonymous Coward · · Score: 0

      Because they're granting themselves a monopoly of distribution of their products, the same way Apple has done for years.

      As for the humor aspect, Apple's hardware monopoly is a sort of running gag on Slashdot. Other running gags include Microsoft's shoddy products, Microsoft's business practices, Amazon's patent frenzies and the Australian Government's legislative forays into technology.

      Essentially, anything that's funny-as-in-damn-that's-stupid is a running gag. And, in the right context, obscure references to these gags can be down right hilarious to those of us with a dry sense of humor.

    5. Re:Sounds like Apple... by Anonymous Coward · · Score: 0
      I haven't had any problem finding or buying Apple products online, even in North Korea.

      and:

      destabilizing world politics


      Considering how North Korea is threatening their entire region with nuclear weapons, I wouldn't talk.

    6. Re:Sounds like Apple... by Peaceful_Patriot · · Score: 1

      If I recall the story of why PCs are on 95% of the desktops and not Apples (which had the far superior product in the early days of personal computing), it goes something like this:
      Apple, in an attempt to control quality and compatiblility, made a marketing decision to only allow Apple to sell Apples. Microsoft also made a marketing decision to allow DOS to be used by anyone who wanted to build a comptuer.
      The market became flooded with cheap "IBM Clones" which ran DOS. Software designers wrote programs for the majority of the machines out there, which were running DOS. Apple continued to control the availability of Apple and its software.
      Windows 95 came out, which would load on top of DOS and suddenly all those old, clunky DOS machines had a GUI, and the basic look and feel of an Apple, for much less cost. Today Apple remains somewhat of a niche product, while MS dominates the desktop.
      The rest is history. The moral of the story is:

      1. Write crappy OS
      2. Licence to everyone
      3. Profit!!!!!

      If my memory of some details of this story is incorrect, Im sure the /. crowd will gleefully correct me.

      --
      There is nothing so powerful as an idea whose time has come.
    7. Re:Sounds like Apple... by Anonymous Coward · · Score: 0

      As opposed to Apple:

      1. Write crappy OS
      2. License to no-one
      3. Profit?

    8. Re:Sounds like Apple... by russotto · · Score: 1

      A long time ago, in a galaxy frighteningly near, Apple Computer did try to stop mail order sales of its machines. It still sets a minimum advertised price, though retailers have found all sorts of ways to get around it.

    9. Re:Sounds like Apple... by Anonymous Coward · · Score: 0

      must be dumbass

      because i just saw

      GWdepot
      GWmall
      GWwarehouse
      GWconnection
      GWzo ne
      amazon.com

      oh...wait a minute...you were trying to say GW is like apple...i thought you meant the opposite of apple.

      (are you catching my sarcasm you moronic fuck twit??? yes i run a dual zeon machine, an athlonXP2700, and an old decstation...so why am i trying to clarify an apple issue when i don't even own one? because it's about having a smidgen of intelligence, in a world full of fanboys like you)

    10. Re:Sounds like Apple... by Anonymous Coward · · Score: 0

      yea i hate when companies monopolize the PRODUCTION of their own goddamn product.

      it really pisses me off that i can't buy monopoly from mattel.

      it really pisses me off that i can't buy a lincoln navigator from chevrolet.

      it really pisses me off that i can't buy a bonafide pair of wayfarers from Pacific Coast.

      dude...why don't you just pull your head out.

      apples makes a product (just like millions of companies) and then they have lots of companies resell it (just like millions of companies)

      deal

    11. Re:Sounds like Apple... by Anonymous Coward · · Score: 0

      Wow. And United States is threatening the whole world with pre-emptive violence. What goes around comes around, American weenie.

      Nice of Bush to insure even that relation is fucked. Finest diplomacy of any American president ever!

    12. Re:Sounds like Apple... by Anonymous Coward · · Score: 0
      American weenie.

      Wow. I am so hurt. As if someone who sucks up to a government (North Korea) who has a long history of torturing their citizens and committing terrorist acts has some sort of "higher moral ground".

      Nice of Bush to insure even that relation is fucked.

      What? Are you referring to the US relationship with North Korea? Sorry, but it is North Korea that is busy violating their treaties by restarting their nuclear program. But hey, I wouldn't expect you to let that stop your revisionism.

  3. That's Capitalism. by RatBastard · · Score: 4, Insightful

    GW will find out the hard way that people will not buy what they can not access. There are no GW shops where I live and probably never will be. The only options I have is to either buy on-line or have a friend shop for me, provided I have a friend near a GW shop.

    --
    Boobies never hurt anyone. - Sherry Glaser.
    1. Re:That's Capitalism. by akadruid · · Score: 1

      IIRC GW have a good mail order system.
      But that may have changed since the days when I could field an unstoppable Elven army... sometimes.
      (I was 15!)

      --
      "Those who cast the votes decide nothing; those who count the votes decide everything." (attrib. Joseph Stalin)
    2. Re:That's Capitalism. by TopShelf · · Score: 5, Insightful

      This is an incredibly short-sighted decision that will ultimately cut GW off from a large number of customers. Every manufacturer has the right to do something like this, but they don't, for obvious reasons. Instead of merely saying "that's Capitalism," I'd say it's more of a short-term vs. long-term mistake...

      --
      Stop by my site where I write about ERP systems & more
    3. Re:That's Capitalism. by Observador · · Score: 4, Informative

      Try Their Site
      I'm sure they have one-click shopping...

      --
      I wish I could filter out the annoying Pickens articles...
    4. Re:That's Capitalism. by Shabbs · · Score: 2, Informative

      You will still be able to buy on-line - but only directly from GW.

      According to the usenet article by Neal of Warstore, GW informed him that:

      Also effective July 15th, no stores besides their own will be permitted to sell GW products on the internet.

      Looks like they want to contol all internet sales of their products.

      --
      Mark
    5. Re:That's Capitalism. by Ed+Avis · · Score: 4, Informative

      Are you sure they have the 'right' to do it? In many countries policies like this (limiting resale to certain outlets, setting a minimum price, etc) are considered anticompetitive and subject to investigation if the company concerned has a large market share.

      --
      -- Ed Avis ed@membled.com
    6. Re:That's Capitalism. by SoftCoreHonesty · · Score: 1

      Can you give an example of a country that has policies like you describe? Here in the US you are allowed to determine which distribution methods you use. You are also free to determine the price you sell your product at. The only time I can see it being a problem in this country is if you use your pricing to drive competitors out of business (predatory pricing) which isn't the case here. I also don't think that GW has a monopoly on figurine sales.

    7. Re:That's Capitalism. by mmol_6453 · · Score: 1

      Apple took this approach years ago. The only two reasons they're still around (and getting stronger) is A) They've got an awesome fanatic fan base, and B) Microsoft bailed them out of a bad financial situation a few years ago.

      --
      What's this Submit thingy do?
    8. Re:That's Capitalism. by deanc · · Score: 1

      No, capitalism would be an environment in which there were no restraints on trade and capital moved freely between markets. This is manipulating the legal system to impede free trade.

      Unrestrained capitalism would also allow people to produce exact copies of GW's product so that GW would face more competition.

    9. Re:That's Capitalism. by Ed+Avis · · Score: 1

      I was thinking particularly of the old Net Books Agreement in the United Kingdom whereby publishers would set a price for booksellers. The excuse was that it preserved the smaller bookshops who couldn't compete in a free market. But the agreement was contrary to some competition law (an EC treaty provision, I think).

      BTW the two things you asserted, 'you are allowed to determine what distribution methods you use' and 'you are free to determine the price you sell your product at', are contradictory. If the manufacturer can impose arbitrary conditions on resellers, then those resellers are not free to choose what price they sell at. They may have to comply with a minimum price set by the manufacturer.

      --
      -- Ed Avis ed@membled.com
    10. Re:That's Capitalism. by Gutboy · · Score: 1

      They aren't cutting you off, as GW will still be selling stuff online, just no one else can sell their products online.

    11. Re:That's Capitalism. by superdan2k · · Score: 2, Insightful

      Usually, they have it in a contract. For example, bicycle shops (I've worked in them 3 of the past 4 years) often have a contractual clause with the manufacturer/distributor (not always the same company) prohibiting them from selling the bikes on the Internet. For bikes, the reasons are obvious -- 1.) they come unassembled and require someone that actually knows what they're doing to put them together, and 2.) bike fit is extremely important (there's more to it than standover height, but that's an explanation for another time).

      Why Games Workshit, er, Workshop, is doing this is beyond me -- it's downright stupid, because more channels = more sales.

      I guess I can see the point, though...in retail most items are marked up XX% over wholesale prices, and wholesale price is a YY% mark-up over the manufacturing costs. GW probably figures that for Internet sales, they can just mark their product up to retail cost for consumers and get XX% + YY%.

      Incidentally, it's not illegal to fix prices on an item if it's in the initial contract written between the company and the retailer -- Oakley has done it for 20 years. You can't sell Oakley products above or below a certain price...if you're caught, the contract is voided and you won't be selling Oakley stuff anytime in the near future.

      This is just GW being a bunch of tight-fisted buttheads. I'm sure the gaming industry has probably been shrinking for the past ten years, thanks to the huge increase in video game sales, and certain publishers are probably looking for any methodology they can to increase revenues...

      --
      blog |
    12. Re:That's Capitalism. by Malachi · · Score: 1

      I've always not really liked GW because of the price of their models, distribution channels were always slow.. a friend of mine just started his own modeling reserve by buying one, then making casts, and selling us extras at material cost + a beer..

      One thing I have not understood, or maybe I've just lacked the resource, but why do they corner the market.. I mean with todays technologies a solid object printer and a kid with 3dsmax should be able to outmodel GW.

      Can GW have a rising competitor, and what would it take? I'll invest. :)

      -M-

      --
      "Life is all about strategy, mathematics and psychological perceptiveness."
    13. Re:That's Capitalism. by Moofie · · Score: 1

      I'd like to be in a "bad financial situation" where I had 6 billion dollars sitting in a bank account. That'd be cool.

      Get with the program. MS paid off Apple so they wouldn't lose their nuts in a lawsuit over stealing Quicktime code. It was an out-of-court settlement, nothing more or less.

      --
      Why yes, I AM a rocket scientist!
    14. Re:That's Capitalism. by Anonymous Coward · · Score: 0

      Don't forget that famous line "Bill, you've made the world a better place."

    15. Re:That's Capitalism. by 1voice2many · · Score: 1

      A rising competitor to GW? Man me and my friends would be interested. We'd happily buy all your stuff if the quality is good. See and then your investment would grow and you'd make more money from all the satisfied customers. Ah Capitalism at it's finest.

      Hmm actually all me and my friends really only need one copy of each of your company's miniatures. They've got beer and cash and I've got a really cool idea I can't talk about.

      Terry m
      "-- insert obscure quote here --"

    16. Re:That's Capitalism. by freestyle-fiend · · Score: 1
      No, capitalism would be an environment in which there were no restraints on trade and capital moved freely between markets.

      I'm not sure that capitalism is synonymous with free trade. I think that capitalism is just trade that serves the people who have the capital.

      Perhaps you could tell me whether it would be closer to free trade if the government intervened to prevent anti-competetive practices. Surely market freedom requires that no one prevents you from doing what you see fit with your property even if that restricts someone else's economic freedom (unless through their own exercising of free trade?).

    17. Re:That's Capitalism. by PhilHibbs · · Score: 1
      Are you sure they have the 'right' to do it?
      They can say "You can't use any GW copyrights or trademarks on your web site". Try selling W40K miniatures without breaching that.
    18. Re:That's Capitalism. by jafuser · · Score: 1

      "Darwinian Economics"

      When do we get to start doing awards for these?

      --
      Please consider making an automatic monthly recurring donation to the EFF
    19. Re:That's Capitalism. by Robotech_Master · · Score: 2, Interesting

      I dunno. We like to think that it's short-sighted, 'cuz, y'know, we want our net stuff. But according to a friend of mine, who is a major name in the gaming industry, having written or edited for many of the major gaming companies (and even written some tie-in novels for at least one of them), GW depends pretty much primarily on the retail outlets to survive--and the Internet sales are undercutting those to a substantial degree. And for a gaming company that's so heavily into miniatures, being able to show the customer a beautiful spread of figures and merchandise is an important sales feature.

      We geeks can complain and rant and rave about it all we want, 'cuz they're casting aspersion on our beautiful Internet and limiting the bargains we can get, but it seems premature to claim that it's going to be bad for GW's business without a deeper understanding of how that business works. Time will tell how this affects GW's bottom line.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    20. Re:That's Capitalism. by GargoyleTS · · Score: 1

      Man, things have gone to hell since then. In the last few years, I have heard nothing but complaints. People having to have orders reshipped 5 times because they aren't getting the correct order (vastly wrong not just switching 2 numbers on an order form wrong). Not getting everything they ordered. Very high shipping and handling charges cause they use FedUp exclusively instead of the cheaper and more efficient USPS (who don't charge extra for residential delivery. Go figure!) Very long shipping times. On and on it goes. The quality of the figs has gone up but they use this as part of their justification for high prices. "Plastics cost a horrible amount due to artists, developement, research, scultpors and the VERY high price of cutting metal casts to produce them". And yet Testors, Tamiya, and many other model companies put out 2-5 times more plastic models per year than GW currently has in production! and they sell them retail for half the price and all the quality and somehow don't go bankrupt. Friggin gits. I will not stop buying GW miniatures from my local retailer as they have done nothing wrong. I will start looking at other games my retailer have though and if the rules work....most of them aren't picky about me using proxy figures. All GW will get from me will be 52% of retail which is what they currently charge retailers.

    21. Re:That's Capitalism. by SoftCoreHonesty · · Score: 1

      The "you" was the important word there. I didn't say you are free to determine the price that the retailers sell at. I said that you are free to determine the price that you sell at. There is a pretty big difference there. If GW wants to sell their products only through their store at an exorbinate rate then it is their funeral. I am not saying that they can turn around and force their retailers to sell at the same rate. If they were smart they would just sell it at a higher rate to the retailer. That would force him to sell at a rate comparable to their website or even more.

    22. Re:That's Capitalism. by PhxBlue · · Score: 1

      If they do, why hasn't Amazon sued them yet? :)

      --
      !#@%*)anks for hanging up the phone, dear.
    23. Re:That's Capitalism. by ConceptJunkie · · Score: 1

      There used to be a GW shop less than an hour from where I live now, but since the fairly big store was mostly empty (only about 20% of the merchandise they could have had in it), I seriously doubt the store lasted more than a year.

      Oh, well, I was never into the whole "dwarves with mohawks" thing anyway...

      --
      You are in a maze of twisty little passages, all alike.
    24. Re:That's Capitalism. by cpt+kangarooski · · Score: 1

      OTOH, if you happen to have a web site, they can't stop you from using those trademarks to a limited extent.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    25. Re:That's Capitalism. by Ed+Avis · · Score: 1

      I was thinking if you == retailer. The retailer might not be free to determine the price he sells at. If you want to ensure that the retailer is free to choose his own price according to consumer demand and competition, you may have to prevent the manufacturer from imposing conditions on retailers.

      --
      -- Ed Avis ed@membled.com
    26. Re:That's Capitalism. by Goldberg's+Pants · · Score: 1

      A lot of people, for Warhammer 40,000 (my drug of choice) use miniatures from the game "Void". They're about a third of the price I believe, and make good replacements.

      Of course, due to GW's rules, you can't enter them in any sanctioned tournies. Hell, one guy got kicked out of a tournament when it was found out his models were painted with *SHOCK HORROR* NON GW PAINTS!

      You can get all the codices online, and back in the OLD days GW advocated substituting and using other things as units, but then they switched their business focus to the miniatures side, and now everything HAS to be a miniature. I, however, substitute big time, going so far as printed counters to represent the troops. Sure, it's not as good as the minis, but the whole point of gaming IMO is to use your imagination.

      There's also places online you can get templates for making miniatures out of card. Seen a card based Tyrannid horde and it looked AWESOME!

    27. Re:That's Capitalism. by Goldberg's+Pants · · Score: 1

      Said it higher up. Buy miniatures from another game (like "Void"), downloaded the codices and stuff off the net, and tell GW to fuck off and don't play in their shitty little stores.

      I remember when GW was a GAMING store. I bought a load of Battletech stuff at one in the late 80's. Was very disappointed to see them going to selling just their own products.

    28. Re:That's Capitalism. by Goldberg's+Pants · · Score: 1

      Yeah, so you can pay through the nose for it. Honestly, one online store I ordered from gave a whopping 25% off of GW products. ALL GW products. The store was obviously making a profit. I got Inquisitor and the Eisenhorn mini for less than I'd have paid just for the rulebook through GW. Got free shipping too.

    29. Re:That's Capitalism. by Moofie · · Score: 1

      You know, the thing is, he probably has. It's just not /better enough/. MS has been a big impediment to the state of the art, but their initial "jump start" of computing made a big impact.

      So, yes, I'd say BillyG was a net productivity gain. I just wish we could get rid of his albatross ass.

      --
      Why yes, I AM a rocket scientist!
    30. Re:That's Capitalism. by Anonymous Coward · · Score: 0

      That line was plastered on the front page of Time Magazine, when Microsoft bought millions of dollars of non-voting stock. The article described it as a "bailing out" of Apple to get it away from bankruptcy.

    31. Re:That's Capitalism. by Moofie · · Score: 1

      Yep, and the article was /wrong/. Does that surprise you?

      --
      Why yes, I AM a rocket scientist!
    32. Re:That's Capitalism. by etherlad · · Score: 1

      I think I know to whom you're referring.

      I had no idea GW was in such a bad place. But then, IMHO, they'd probably sell more stuff if the mini prices weren't based almost entirely off of "look at what this guy can do."

      The Planescape mini boxes were full of gods, and I don't remember them costing me several thousand dollars. ;)

      --
      Soylens viridis homines es
  4. Ugh. by NetJunkie · · Score: 5, Interesting

    I hate this "you have to buy from a local retailer" BS. It's like this with a lot of AV equipment. I can't mailorder the speakers I want...they want me to get ripped off at a local dealer. So, I end up ordering from a grey market dealer for 1/2 MSRP.

    The problem isn't with the Internet. If you want to charge more locally do it, but I better get some good service for the extra money. Plus, you better stock the exact model I want and not take 3 weeks to get it.

    1. Re:Ugh. by DownTheLongRoad · · Score: 5, Informative

      I wish I could remember the marketing term for this. The reasoning is that if a customer can get a product for much less off the internet than in a store, they will waste the stores time getting information on the product(demonstrations and comparisons) and then buy the product online. Because of this, the store will stop carrying that brand of equipment. Compare the price of a laptop on a companies website to the price for the exact same laptop in a store. It's the same principle, keeping your supply chain happy and free from the fear of being undercut. Before anyone gets their panties in a bunch, none of this is my opinion, it's from an MBA marketing textbook.

      I worked at Circuit City years back and if people had the slightest idea what the mark-up was on some of the AV equipment/Accessories they buy, they would probably be physically ill. To go really off topic for a second, the items with the highest percent mark-up are batteries. That's the reason they are placed all over the store. Just some useless FYI ramblings.

    2. Re:Ugh. by hpavc · · Score: 2, Insightful

      they rip off the local dealer as well with huge quotas, large minimums, no discounting, etc. as if its some privledge in and of itself to have their products.

      then enter their own local gw stores which dont have to deal with any of that.

      --
      members are seeing something, your seeing an ad
    3. Re:Ugh. by operagost · · Score: 1

      That's why I sometimes try out various generic brands. Most people don't know that some of the generics are actually made in the same facilities that make the big guys (Rayovac, Duracell, Energizer). Just don't buy "heavy-duty" or "general purpose" except for low usage stuff like flashlights and smoke alarms- use a cheap alkaline.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    4. Re:Ugh. by Mononoke · · Score: 2, Interesting
      I wish I could remember the marketing term for this. The reasoning is that if a customer can get a product for much less off the internet than in a store, they will waste the stores time getting information on the product(demonstrations and comparisons) and then buy the product online. Because of this, the store will stop carrying that brand of equipment. Compare the price of a laptop on a companies website to the price for the exact same laptop in a store. It's the same principle, keeping your supply chain happy and free from the fear of being undercut. Before anyone gets their panties in a bunch, none of this is my opinion, it's from an MBA marketing textbook.
      Having been in the Pro Audio (PAs, recording equipment, etc.) sales business for 22 years, I can tell you that this is not just a theory. First catalogs, and then the internet, nearly killed our sales division. Now we don't bother to carry anything other than accessories (cables, replacement parts, etc.) We'll still special order, but most of the time we just point the customer to the catalog retailer and stay away from the after-sale support hassles. We do pretty well on service of out-of-warranty equipment, though.

      --
      NetInfo connection failed for server 127.0.0.1/local
    5. Re:Ugh. by Deagol · · Score: 1
      To go really off topic for a second, the items with the highest percent mark-up are batteries. That's the reason they are placed all over the store.

      I go with dollar-store batteries myself. The only devices I use them for with any regularity are my Mag-Lites (D cells), my HP 48G and SX calcs (AAA), and my GPS and camera flash (AA). No, I haven't done a controlled drain test, or even "clocked" how long they hold up in the devices, but they sure feel like they last 75-90% of what the premium batteries do, and at 15%-to-25% the cost, it works for me.

      If I had time to research the best brands, I may go with rechargeable batteries. More eco-frindly.

    6. Re:Ugh. by smokinpork · · Score: 1

      >I wish I could remember the marketing term for this Fair traded?

    7. Re:Ugh. by TaliesinWI · · Score: 1

      Knowing which brands ban mail order and which don't, I only hope that you are sticking it to a retailer that is truly offering you no service beyond simply selling you the product (like, letting you listen to the equipment in-store for pretty much as long as you'd like or even letting you borrow it over the weekend to try for yourself.) Because dealers that provide that higher level of service don't deserve to be screwed by price shoppers that happily take advantage of the above services so they can confidently pay less at a mail order retailer.

      The problem is, most of the brands that are restricted from mail-order aren't the ones that you'd find at your average Best Buy or Circuit City (or Crutchfield's) anyway, which means chances are you're dealing with a small high-end audio/video store, who would only be able to discount product if you were either a well-established customer or were buying a complete system. There's not as much markup in the A/V world as say, clothing. Most lines are MSRPd - max sale price - at 25%-35% over what the dealer gets them for in quantity 1 - which is how most high-end dealers order product.

      And many brands, rather than policing stuff like B-stock (cosmetically damaged equipment that the retailer got a screamingly good deal on) being sold as "discounted A-stock" by mail order retailers - and then the customer, when said B-stock arrives, acts pissed at the _manufacturer_ for the damaged goods rather than the unscrupulous retailer - figure it's just easier all around to say "no mail order sales" and have customers personally examine every piece of equipment that they buy, and easier to then reject warranties from products purchased outside regular channels.

      If you are truly buying something that is HALF what a dealer wanted to charge you, you are most likely getting a B-stock unit, and don't even think about bitching when it fails earlier than it's supposed to, or has a big gouge in it, or whatever. And don't be surprised if the manufacturer then fails to honor the regular warranty on it. It left their factory as B-stock (lesser warranty at a way cheaper price), and it's not their fault or problem if whoever you bought it from misrepresented it.

    8. Re:Ugh. by Bigtoad · · Score: 1

      Am I the only one who thinks this reasoning is flawed? When I buy on the internet, I do my pre-purchase research on the internet too. I get much more reliable and more complete information about the products I'm interested in from the internet than I ever could from a sales-droid in a store. In fact, I usually do my research on the internet even when I'm going to buy from a local store.

      As I've pointed out to friends before, after some minimum wage sales-droid sold them something that was the best thing since sliced bread.... if the droid knew what he was talking about, he'd have a real job, he wouldn't be working sales.

      I think this concept that people will waste the stores time and THEN go buy on the internet is a fallacy.

    9. Re:Ugh. by Anonymous Coward · · Score: 0

      >>>Having been in the Pro Audio (PAs, recording equipment, etc.) sales business for 22 years, I can tell you that this is not just a theory. First catalogs, and then the internet, nearly killed our sales division.

      Innovate or die. If X business method is 'killing' you, then why dont you try that business mehod too? You might actually make money on what normally would be no sale.

      >>>We do pretty well on service of out-of-warranty equipment, though.

      As long as you have a great warranty, and you dont screw out-of-warranty customers, you should do OK. That's usualy the first thing that kills of local computer stores around here. They try to gouge you for parts (up to 400% markup on cheesy 20$ flimsy aluminum cases with horrible PS'es-they wanted 80$ for that case). And to add insult to injury, they screw all customers by lying about "repairs". Say Winders is screwed up again.. "Seems to be your graphics card. It'll cost you 170$ for the card (GF3) and 100$ for the service." They do this while keeping the old, and working graphics card, and boosting profit by gouging and threatening (no comp if you dont cough up money). Add that to an optional service-related damaged option for prompt repeat service.

    10. Re:Ugh. by Anonymous Coward · · Score: 0

      "waste the stores time getting information on the product(demonstrations and comparisons) and then buy the product online."

      Yeah man, that's me!! Draw up a shortlist off the net/magazine reviews, go to the shifty foreign rip-off merchants in Tottenham Court Road, London, have a look/demo, make a note of the best 1 or 2, then go home and order it and have it delivered. No more having the reciept ripped up in front of you, having to take time off work to get it replaced because their secret policy is to only accept returns between 10 and 4 on a weekday, no more second hand goods passed off as new..just cheap, effecient home delivery. These box-shifting fuckers have been making money from other peoples inconvenience for too long. Good riddance to bad rubbish.

    11. Re:Ugh. by NetJunkie · · Score: 1

      The Pioneer Elite DV-47Ai I just got wasn't B stock. I paid $650 for it. MSRP is $1200 and the local "on sale!!!!" price is $1K ($1100 normal). I'm not paying +$350 for the experience to buy it from some stuffy store that doesn't know much about the gear. I didn't waste their time, I walked in knowing what I wanted.

      If they want to offer more service for more money that's fine, but I don't use them...therefore I don't want to pay for it.

    12. Re:Ugh. by PCBman! · · Score: 1

      I switched to NiMH only myself--I haven't had to buy new batteries for the past 2 years. Just pick up enough so that you can have a set in the recharger and a set in use at any given time.

      --
      So, when's lunch?
    13. Re:Ugh. by Belgand · · Score: 1

      Precisely the sort of thing that's making online-only direct-sale AV equipment such an increasingly good market. That said there are some excellent products out there for excellent prices: Outlaw Audio, Home Theater Direct, and Axiom Audio (technically they sell B&M in Cananda, but not in the US). The problem being that you don't get to demo the equipment first and are often out a hefty shipping fee if you decide to return (HTD offers a free return if you're a first-time buyer IIRC).

      In many areas I think that online-only directly marketed products stand to put a serious dent in some markets, but I doubt they'll ever take over. Word of mouth and excellent reviews can only do so much and some people will only feel comfortable buying in person.

    14. Re:Ugh. by TaliesinWI · · Score: 1

      Cool. I bet know the kind of store you speak of - Best Buy/Circuit City presentation (lots of gear and speakers in a few rooms), but higher end brands, right? If so, the salesman probably spent less than five minutes dealing with you, if at all, and it's no "loss" for them just because you're a savvy price shopper.
      My statement about screwing hard working dealers still stands though.

    15. Re:Ugh. by buck_wild · · Score: 1

      Having been in sales, I can assure you that commissioned sales people can earn a very good living, provided they know what the hell they're talking about.

      I got out of sales because the market was dropping, and I needed a job with 'steady earnings' in order to buy a house. I still part-time it on the side when I can, and can sometimes double my paycheck by working only weekends.

      And no, I'm not talking about telemarketing, outside sales, or any other nefarious profession.

      --
      If all you have is a hammer, everything looks like a nail.
    16. Re:Ugh. by mabhatter654 · · Score: 1
      I ran into a problem like that a few years back. The manufactuers marketing departments have run amok! Look at sony video cameras: there are at least 3 unique lines of mini-DV cam. one line for local shops, one for department stores, and one for electronics discounters. All the machines are basiclly the same with minor differences in features, shapes, etc. That way Best Buy doesn't sell the same model number as Sears or your local AV store does. It bites when you find one a BB then go online to Sony and find one with that one extra feature you need only to find out that "line" is for local shops only!

      Hopefully with the economic slow-down these things will get to be too expensive to keep going--then my local shops will have exactly the same as online--I won't have to look elsewhere!

    17. Re:Ugh. by NetJunkie · · Score: 1

      Nope, neither of those places sells Pioneer Elite. The first store was Audio Advice in Raleigh, NC. It's *THE* place for serious high-end AV equipment. They offered to let me borrow a demo unit for a week, but I knew I wasn't going to buy there so I didn't. The price was high, and the resident expert gave me the wrong specs for the player I bought. He wasn't even right for any player Pioneer makes.

      The second place was Now! Audio/Video. Not as high end as the first (no $20K speaker sets). The salesman there said, and I quote, "I don't know much about this one...but all DVD players are about the same.".

      Now, I agree...my local retailers suck. But if Pioneer had their way that's all I'd get to deal with. If they want to force me to buy local they should force their resellers to know their damn product. Else, I'm buying cheaper elsewhere.

    18. Re:Ugh. by Yo_mama · · Score: 1

      I help a friend out at his plastic model store on weekends and there's somewhat of a similar problem. A mail order/internet based store can operate much cheaper and offer lower prices, but who gets the call when nephew bobby has a question about painting?

      Some companies are refusing to sell their product to distributors now because they feel it allows the internet shops to undercut the brick & mortars and hurt them to the point of not carrying their product. It annoys the shops because instead of one distributor they can order from they have 20-30 separate companies, so they may drop the product anyway.

      We adapt; we carry a lot of paints and items that when people need them the don't want to wait a week for the mail to come through. We provide technical expertise to people who come in (what shade of gray did a Me-110 night fighter have on XX surface?)

      If they're trying to help save their brick & mortar shops I can sympathize to an extent. This doesn't come across that way though, and I think we're bound to see more of it.

      --
      Never understimate the power of human stupidity -Lazarus Long
  5. How do these places survive by gmhowell · · Score: 3, Insightful

    How do these places stay in business? The one near me (about 1 mile if it's any comfort) is in a mall with rather onerous rent. There is a comic book store a few miles away that seems to have the lock on geeks wanting to play games. But how do you pay mall rent by selling a a couple of miniatures? Is there really that much money in these things?

    This sort of move (and I haven't read the article, so bite me if I base this solely on the blurb here:) is the 'head stuck in the sand' method that we lambast the RIAA and MPAA, among others, for. I see two possible rationalizations. First, Games Workshop needs to keep paying those mall/strip center rents. Second, they plan on selling online and don't want the competition.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
    1. Re:How do these places survive by Anonymous Coward · · Score: 1, Interesting

      LOL people who play buy more than a FEW miniatures, but I agree....If I were a game store that had a web presence and GW told me I could not market there merchandise on the web I'd stop carrying their stuff totally. This is almost as bad as the local wizards of the coast store no longer stocking ANYTHING that isn't D20 system or a Hasbro product. Screw em both...

    2. Re:How do these places survive by Captain+Rotundo · · Score: 1

      I know people that could probably support that store alone on their GW miniature habit. But, the problem with local merchants not carrying GW merchandice is the smae with computer makers not pre-installing microsoft, they can't do it and stay in business. Now with computers that is slowly changing, but with wargaming games workshop dominates the market.

      Which is odd since their figures are usually 2 to 3 times the price of others. And now they dont even 'feel' worth the price, the flexibility of plastic is nice but $20 for like 5 plastic 1 inch figures is ABSURD.

    3. Re:How do these places survive by stretch0611 · · Score: 1
      How do these places stay in business?

      From a different thread: Games Workshop has always been way over priced...

      I do not know about miniatures, but I know wholesalers sell CD's at 50% of retail ($18 cd = $9 profit for the retailer) and I know software wholesalers sell at 54% lower than retail to large clients. ($60 software = $32.40 profit)

      If miniatures are similarly priced, you do not need to sell many before you pay your rent and your minimum wage workers.

      Web sites can have a much larger client base because of the reach of the internet. They can be located almost anywhere so rent can be much lower. They only need to pay working employees (they don't have to pay someone to watch the store when there are not any customers.) All of this allows them to sell at a much lower price then a mall store which kills

      --
      Looking for a job?
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    4. Re:How do these places survive by Grab · · Score: 2, Interesting

      Simple. The miniatures are bloody expensive, and they market the hell out of the most expensive ones. I quit (well, I'd really quit much earlier, but I totally gave up on ever restarting) when I found they were trying to flog a £20 miniature, and that was 5 years back.

      Bearing in mind that GW is exclusively marketed at young teens (15 would be the top-end age) then these prices are phenomenal. I presume only kids with rich daddies can do it now - I don't think I'd bother starting now, given the cost. There are other systems out there which would probably be better, it's just that GW are one of the bigger outlets (at least in Britain) so they get a bit of a lock-in.

      Grab.

    5. Re:How do these places survive by Jedi+Alec · · Score: 1

      Besides the mini's, there's the paint, the horribly expensive brushes(which you can get ten times as cheap in an artstore), the magazines.

      On the other hand, you do get to spend lots of time in the lovely company of 14 year old pimpled boys and a few salesmen to demonstrate what those same pimpled boys will be like in a few years...

      --

      People replying to my sig annoy me. That's why I change it all the time.
    6. Re:How do these places survive by Anonymous Coward · · Score: 0

      you mean miniatures are made of plastic these days? When I was a kid (not long ago) they were still lead (pewter) and only cost $1-3 each.

    7. Re:How do these places survive by EvilBuu · · Score: 1

      You're not by any chance talking about the GW in Carousel Mall and Altered States in Syracuse, NY are you? While there are always people in Altered (at least a couple years ago when I was still working through that "phase"), and indeed at they're satellite across town, the GW store only ever seems to have 3-5 guys in it running a demo. Or maybe just store staff killing time?

      --

      Green-voting, republican-registered, socialist-libertarian.
    8. Re:How do these places survive by Tony+Lau · · Score: 5, Informative
      I talked to Kyran Henry (Regional manager for GW in North America) 2 years ago and he explained their marketing model.

      1. Saturate the retail market with retail stores (currently australia is the only market that is saturated).

      2. Increase their own internet sales for the times that the local retailer doesn't carry the mini that the customer wants.

      Not only do they already have the monopoly on their games, they also have a very strict retailer ordering policy with high minimum orders and desplay and stocking requirements. This forces retailers to buy insane amounts of mini's that nobody buys leaving 1000's of their wholesale dollars tied up in these worthless figs. Summary: GW subsidizes their mall locations as advertising to give the players the 'experience' while making their money off their internet sales and by making the independant 'local stores' pay for them with large orders for stuff that nobody buys.

    9. Re:How do these places survive by jgerman · · Score: 1
      GW did the same thing back in the early nineties. Dropped all non-GW merchandise. Apparently, the assholes form England came over to visit, and were shocked that they were selling TSR books in a GW store. Having apparently no business sense, they banned that activity. Consequently, many gamers that were potential GW conscripts stopped going to their store.


      As far as staying in business... look at the pricing. It was getting bad when I was into it, not it's just outrageous. All for a game(s) that get re-written on two year cycles (except for the gmaes that come out and are only supported for 6 months then dropped ahem *Necromunda*) so that you have to buy new miniatures, or a new $75 box set and $35 supplements. Not to mention that the rules are SO cartoon like, they're only fit for children.

      --
      I'm the big fish in the big pond bitch.
    10. Re:How do these places survive by thomasiomichelangelo · · Score: 1

      The stuff they sell costs tons, I used to collect them until I realized what a total rip-off these things are, they're fairly well crafted, but the "rank and file" of your army is made out of plastic, only the "special units" are made out of lead, and can cost a hell of a lot for the larger pieces. There aren't many 'small time' collectors, most of them buy a hell of a lot, fairly regularly. Hope this answers your question about the income (though in light of what they're doing I guess the point is that they're not making much).

    11. Re:How do these places survive by gmhowell · · Score: 1

      No, actually Waldorf, MD. But the situation you describe is earily familiar.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    12. Re:How do these places survive by gmhowell · · Score: 1

      That sounds about right (subsidizing mall stores).

      The funny thing is, the local store sells tons of stuff, but not much Warhammer. Heroclix sell like mad. Tons of kids buying card games. And of course various d20 games. Sounds like the Heroclix are a better value proposition; no wonder so many people are playing it there (and no wonder I have a small army of them:)

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    13. Re:How do these places survive by gmhowell · · Score: 1

      This all sounds good, if the market for miniatures is as large as that for CDs. No, the Games Workshop locations aren't as large or as 'prime' as that of the Sam Goody, Waves, etc. But everybody is interested in music and videos.

      Still, if you're right about the margins... Also, someone elsewhere pointed out that GW probably subsidizes the mall stores as advertising.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    14. Re:How do these places survive by Captain+Rotundo · · Score: 1

      Well I remember having this same conversation a while ago one of the last few times I was in a specific local games store, the answer was pretty much "pokemon" :) the guy sold more pokemon card than he could count he said it was because he was the only shop around that marked up the cards normally and didnt like triple the price. of course pokemon cards are as big anymore (i don't think anyway) so I would imagine he's hoping for another fad. :)

    15. Re:How do these places survive by gmhowell · · Score: 1

      I was talking to the local comic book shop guy (that's his night job. Or was. Anyway, he's not 'comic book dude'.) and he said that's how his shop and a few others survived the comic stupidity of the mid 90's: pokemon. The shops that didn't embrace the card games are now dead. He said the trick to staying around is figuring out what will be the next Pokemon or Magic or something like that.

      But I was questioning the standalone mall stores, not places like the comic shop that sells several lines of gaming products.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    16. Re:How do these places survive by chrispl · · Score: 1

      I believe that the powers that be at GW are afraid that internet business will hurt them in the long run. They worry that if the hard core buyers all start shelling out their hundreds online instead of in the retail stores, the stores will quickly fold.

      Now the retail stores serve a VERY important function to the company, they introduce their product to people who may never see them otherwise.

      Of the hundreds of people who browse the interesting looking shop, a few will buy a starter kit and a few of those will go on to become collectors. Without that initial introduction, not to mention giving those in select areas a place to meet and play, the entire franchise may be doomed.

      They may not think that shutting down independent internet outlets will hurt them because if people really want them they can buy them directly from their store at full price. The main damage I see being done to GW is to their relationship with their customers.

      --
      What post? The one you're carrying inside your rusty innards!
    17. Re:How do these places survive by Malachi · · Score: 1

      I posted in another thread this question.. Why is there very little model competition? Why hasn't wizards of the coast opened a modeling divion and just converted their endless supply of creative cards into creatures of 3d..

      -M-

      --
      "Life is all about strategy, mathematics and psychological perceptiveness."
    18. Re:How do these places survive by ChaosDiscord · · Score: 1
      How do these places stay in business? The one near me (about 1 mile if it's any comfort) is in a mall with rather onerous rent. There is a comic book store a few miles away that seems to have the lock on geeks wanting to play games. But how do you pay mall rent by selling a a couple of miniatures? Is there really that much money in these things?

      If you're selling miniatures for typical, reasonable prices (typically $2-3 per metal figure), you're going to have a problem. But when you're a Games Workshop corporate store, you're avoiding the costs of distributors, you're paying less for the actual product (because it's usually plastic instead of metal), and you're charging $5-6 for a figure.

      Games Workshop gouges customers. That's why they survive.

    19. Re:How do these places survive by Mikeytsi · · Score: 1

      They're just dipping the feet in the pool right now,
      http://www.wizards.com/dnd/main.asp?x=minis/welcom e,3

      You can bet they'll be flooding the market if chainmail is successful.

      --
      I've been called a "Fucking Dick" by better people than you.
    20. Re:How do these places survive by gmhowell · · Score: 1

      Sounds like a bit of a catch-22: they're alienating existing current customers in favor of potential future customers.

      I think they really need to look at their demographics. Are their customers more likely to wander into a comic book shop or game shop or are they more likely to wander into a mall shop?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    21. Re:How do these places survive by Anonymous Coward · · Score: 0
      You can bet they'll be flooding the market if chainmail is successful.


      Chainmail has already been cancelled. Rumors indicate that it was not what customers requested (a mass battle system) and may be replaced with a HeroClix-style pre-painted solution with randomness, etc.

    22. Re:How do these places survive by iuyterw · · Score: 1

      Hey..Cool Sig. :)

    23. Re:How do these places survive by ShieldW0lf · · Score: 1

      They have a monopoly on their games.

      Don't be so stupid. That's like saying McDonalds has a monopoly on McDonalds hamburgers. Doesn't stop you from buying hamburgers at Burger King, does it?

      --
      -1 Uncomfortable Truth
    24. Re:How do these places survive by Guppy06 · · Score: 2, Insightful

      They "survive" because in many ways Pudding Workshop operates with a Microsoft philosophy. Every year or so they release a whole new rule system totally incompatible with the previous version, requiring players to buy both new rulesets and new minis to go along with it, each of which include a hefty price tag.

      And they get away with it mostly for the same reasons Microsoft does. Whenever you think of minis, you think WH40K and that's about it. You don't see much competition against them partly because of Pudding Workshop's business tactics of telling stores "Don't sell competing products or we'll open our own store right next to yours. Oh, and you can't play any WH40K games in your store unless all the players have nothing but the latest line of WH40K minis and rules."

      You don't see legal action taken because, come on, who are you going to find that both cares and has the money to hire lawyers about it?

    25. Re:How do these places survive by Alkaiser · · Score: 1

      I've been asking myself that. There's one in our local onerously charging ubermall, and I swear, I've never seen anyway walk out of the store buying anything. My friends went in there looking for dice, and they didn't even have any.

      There's always people in there, being polite and feigning interest as the over-excited salesperson tries to explain to the two girls who accidentally wandered into the store how to play WarHammer.

      --
      Netjak.com independent reviews of domestic & import video ga
    26. Re:How do these places survive by Galvatron · · Score: 1

      There was a sports card/collectible shop that weathered the baseball strike with Magic cards :) This ended up being about 80% of their business. They eventually tried to add as small computer cluster for network gaming, and went bust anyway, but certainly CCGs kept them in business a lot longer than they would have lasted otherwise.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    27. Re:How do these places survive by mabhatter654 · · Score: 1

      You obviously aren't a gamer or you wouldn't ask that? Warhammer is like D&D there's only one. That's the way it is. The rest are neat to play, but to most gamers GW is it! They are minitures battle games!
      And just like TSR, they grew quickly a few years ago, and are shrinking due to being a fad and the ecomomy [pewter minitures aren't a big priority for unemployed] They're making increasing demands on the fans that 'mod' the game, on the shops that sell the game, and now making it harder to get the game! That's the recipe for doom in most niche hobbies! They've already been replaced with Mage Knight and HeroClicks. They don't need to keep doing damage to themselves!

    28. Re:How do these places survive by Goldberg's+Pants · · Score: 1

      Do what I did. Get the rulebooks, then substitute and fuck the miniatures. You get a pretty nice gaming system, for about $50. I bought the WH40K boxed set and a couple of codices. Downloaded the rest of them. Just have the Warhammer Fantasy rulebook and the "ravening hordes" army lists on GW's website (if you can find them. They're still there if you dig).

      I have bought a total of *1* miniature. That's the nice Inquisitor Eisenhorn one because it looks so bad ass. GW only get money for White Dwarf these days from me, and only then when someone I know goes near the store. (It's a 10 hour round trip for me.) Sure, it's nothing but a big promo for their products, but the fact is I find it a better read than most other magazines. (Except Index Astartes. That sucks ass.)

    29. Re:How do these places survive by Goldberg's+Pants · · Score: 1

      Magic is the way to go. It's not called cardboard crack for nothing. Pokemon came and went, Magic keeps going strong. A friend of mine plays in the official tournaments. He gives me his cards he doesn't need. He's given me over 4000 cards in a little over 6 months!!! The guy fucking RULES! I use him as an example because with Magic, he's far from being an exception. You could open a store that just sold MTG and you'd probably be a millionaire in 3 years.

    30. Re:How do these places survive by Anonymous Coward · · Score: 0

      I can tell you this, gaming store retailers do NOT get 50% off from distributors. At best they get about 43% off. And they get even less than this for GW, Hasbro, WotC, and a few other product brands. So those Internet retailers who are selling GW at 30% off are making very little profit by doing so. They give themselves a few bucks of profit in the S&H charges so you're ultimately not getting 30% off in most cases. Of course they can afford to make very little profit since many of them are run out of garages in Bumfuct, Iowa. So they don't need to pay retail space rent, electric, and commercial phone bills. They just run everything out of their home residence. Neither do they provide personal interaction, gaming space, hands on demos for new games or any of these other services via the web.

      I have a friend who used to own a gaming store and I've seen his invoices from distributors to verify this.

      I'm a big fan of the support your local gaming store philosophy. And I know that internet retailers are definitely hurting FLGS's sales of many products.

      As far as GW's interest in doing this, I'm sure it's more profitable for them as well as the strictly brick and mortar gaming stores. But I'm not going to begrudge them profit. That's what companies do. Otherwise they go out of business. And when companies go out of business it means people lose jobs, people lose money, and people lose access to products and services.

      Gamers just love to b!tch about stuff. We just love to complain at every price hike, at every product change, whatever. It's because gaming is our hobby, and we're passionate about our hobby.

  6. Ahh the glory days are fading... by johny_qst · · Score: 2, Insightful

    I can remember when wargamers had a slew of options for what game to play. Now FASA is gone and after this little announcement I think WG will fall soon. I love those little miniatures, getting attached to them while painting makes there survivalin the game that much more important... but now I wonder if there will ever be another reason to drag them out and get a game going. Tabletop wargaming was awesome but I doubt I will ever get to play unless I go to GENCON. Thats sad...

    --
    Fnord.sig
    1. Re:Ahh the glory days are fading... by Planesdragon · · Score: 1

      Tabletop wargaming was awesome but I doubt I will ever get to play unless I go to GENCON. Thats sad...

      Where are you, anyway? Tabletop's moderatly strong up upstate NY.

      I suggest that you make at least two forces for any game you play--that way you can grab someone off the street and say "wanna try a wargame?" (Though I suggest going through more traditional social channels first.)

    2. Re:Ahh the glory days are fading... by mekkab · · Score: 1

      yeah, schenectady (and there abouts) had tons of cons...

      Table top gaming has always been a little underground due to the high barrier of entry- namely 2000 pts worth of minis!
      GW also had issue that for convention and tournament play, you had to have official GW minis that were PAINTED (I wonder if they ever developed a test to check that you used their brand of paint! ;) otherwise you couldn't play.

      This will erode GW a little bit, but not much. The kids do what kids do, and the long term table toppers either A) already have an array of minis or B) will go grey market or C) will buy them off of exasperated parents when their children go onto the next "pokemon" type thing.

      Table top isn't going anywhere.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    3. Re:Ahh the glory days are fading... by Anonymous Coward · · Score: 0

      FASA may be gone, but WizKids hasn't killed it all off:

      http://www.classicbattletech.com/

      ---a very satisfied Battletech player/collector

  7. I'm so outraged by greechneb · · Score: 1

    I'm not going to buy it!!!!

    Not that I could anyway, or probably would for that matter.

  8. games-workshop.com by microTodd · · Score: 5, Informative

    I guess I'm missing something here.

    www.games-workshop.com has an online store at their site.

    Maybe they fear competition?

    --
    "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    1. Re:games-workshop.com by WankersRevenge · · Score: 2, Insightful

      I think you nailed it right there. I work for a company (who shall remain nameless) who simply loves our online store simply because its all gravy to them. They don't have to pay off reps or dealers. All of the money goes to them.

      IMHO, I bet these guys are hurting financially and they are trying to make their website de facto place so they can maximize sales and pour on the gravy.

      Just a thought. Correct me if I'm wrong (not that Slashdot would ever do that ;)

    2. Re:games-workshop.com by Dr+Caleb · · Score: 1
      Possibly.

      I can't figure out their pricing strategy. (Disclaimer: I'm a Warhammer 40k addict) I went to a tournament in Calgary and bought a particular character at both the store in Edmonton (300km away) and at the tournament.

      In the store, the box of 1 character is $28.00 CAD. At the tournament, individual frames of parts are $4.00. The character in question comes on 2 frames, so $8.00. Plus $.20 for a frame of the cool little green rods that the character needs. So total $16.20 for the same $28.00 character, with no decals.

      Go figure.

      At the tournament, you could also buy scenery, castles, defensive postsitions etc that are only available from Mail Order in England. I did find one guy who would sell it mail order from Nova Scotia for less than the tournament prices (10% - 20% less) including shipping.

      Does that mean I can order from him anymore?

      --
      "History doesn't repeat itself, but it does rhyme." Mark Twain
    3. Re:games-workshop.com by FireBook · · Score: 1

      damned right they're hurting.Games workshop is more niche than the little crevace at the boom of wookie hole (big cave in UK). Their sales model has seemingly always tried to ignore this for some reason

      --
      My other OS is also FreeBSD
    4. Re:games-workshop.com by Anonymous Coward · · Score: 0

      i recently found out namebargain.com and register.com when looking into becoming a "partner" of register. if you do a whois,they are the same company! namebargain sells at $8 a pop while register sells at 35. you get different prices, fine. why should they give themselves a price break and i still have to charge my customers 35 a piece? what a ripoff!!

    5. Re:games-workshop.com by yar · · Score: 4, Informative

      According to the newsgroup thread, ONLY Games Workshop will be allowed to sell their products over the Internet.

      They are using intellectual property theft as a main reason for taking this kind of action... I find that difficult to believe without their being more specific about the matter.

    6. Re:games-workshop.com by ObligatoryUserName · · Score: 1
      I wouldn't doubt it. I've bought Games Workshop stuff, and their online store is very poor - it doesn't even do a good job of keeping items in your shopping cart. So, I'm guessing that poor user experience + higher prices means that all the online sales are going to retailers. Of course, the Games Workshop site usually has more information and better pictures than other online stores so when you're shopping online you still need/want to visit their site.

      This action against retailers is not out of character for them, I believe that a few months ago they put limits on the discounts that retailers could provide online. Also, they run a good number of bricks and mortar stores that compete with local stores. Quite simply, after years of relying on retailer they now want to own the entire supply chain for their products.

    7. Re:games-workshop.com by delirium28 · · Score: 1

      No, they're still going to keep their own shop alive, but they don't want any other eTailer's selling their stuff.
      ---
      I read your email...

      --
      Who is John Galt?
    8. Re:games-workshop.com by Anonymous Coward · · Score: 0
      Actually, a funny tidbit is that some friends of mine had, previously, been told byt he GW mail order people that they consider their mail order service to be oriented around two things:


      1. New Releases: Obvious and self explanatory. I should mention that my one experience with GW advance orders came about a week after my FLGS (Friendly Local Game Store), who at the time wasn't even a GW Rogue Trader store (I.E. a store that's not GW owned, but buys direct in bulk from them and gets goodies)got their copies in.


      2. Bitz: GW sells archived models (Out of print stuff, althoguh there's many they don't care to remake and have tossed the molds for) as well as component orders (Need a bunch of spare shields? But the sprue seperately. Got an idea for a unique model and need an arm from one model, a torso from another, and a few other pieces that'll get chopped and glued? They'll help).


      Anyway, if GW's trying to expand, hopefully they'll make their store suck less.... Many pages have either poor design elements (Think outline rules: A section with one sub-section with 1 item for sale) and there are 'lost' things that can, apparently, only be found with a search.

    9. Re:games-workshop.com by Mantrid · · Score: 1

      I agree...I mean when you sell software (or music!) as downloads, then your supplier might get concerned, I can understand their concerns.

      But how the heck can the suppliers create miniatures out of nothing...these GW people must've sold them the miniatures to start with...unless of course every supplier has its own fabrication plant - but then you could just make your own, slightly different miniatures and sell them yourself anyways.

      I'm pretty sure all GW can really do about it is stop selling to the blacklisted suppliers. If the suppliers get their hands on the merchandise GW cannot stop them from selling the items.

    10. Re:games-workshop.com by arashi+sohaku · · Score: 1

      Necrons, eh? ;)

      I may just have to finish my army before the 15th of July then. Nearly there now.

      Why pay full price when you can get them 30% off?

      --
      No .sig for me, I'm trying to quit.
  9. Smart business model by grub · · Score: 4, Funny


    1. Sell millions through internet "e-tailers"
    2. Realize that too much profit is bad (for whatever reason)
    3. Quit selling to "e-tailers"
    4. ???
    5. Bankruptcy!

    --
    Trolling is a art,
    1. Re:Smart business model by mgs1000 · · Score: 0

      You can probably leave out step 4.

    2. Re:Smart business model by Nightpaw · · Score: 1

      Then it wouldn't be "Funny".

    3. Re:Smart business model by Anonymous Coward · · Score: 0

      I thought it was more like

      1. Get underwear
      2. ???
      3. Profit!

    4. Re:Smart business model by Anonymous Coward · · Score: 0

      And this would be a change... how?

  10. Whatever. by MAXOMENOS · · Score: 1

    Honestly, I've gotten to the point where I could care less about Games Workshop games. The main appeal that they have is that they were set incredibly detailed and fascinating, if somewhat dark, universes. Unfortunately, the games just aren't as much fun as they used to be; they're vehicles for miniature sales, and I'm not into miniatures.

    <p>I used to pick up novels set in the WH40k universe at <a href="http://www.powells.com/">Powells bookstore</a>. I guess I can kiss those goodbye. Oh well.

    1. Re:Whatever. by Grab · · Score: 1

      They *were* set, is the right way to put it.

      For those who don't know, back 15 years ago when I started, they were all very dark. The basic concept in each scenario was that humanity and the various other races were being overwhelmed by the forces of Chaos (think demons and devils). But the state of humanity in each case made you unsure whether them winning would be a good thing - the WH Fantasy side made a big thing of the corruption of human society, and the 40K side made a big deal of the fact that the human Empire sacrificed psychic people to their god-emperor and all the various worlds were basically lapsing into barbarism.

      Then GW changed their marketing, and targetted the game at 12-year-olds.

      Suddenly all the new figures changed into WWF stereotypes, and all the art-work got the bright cartoony colours and heroic poses. Every race became a caricature - heroic humans, elegantly-dissipated elves, comic-turn orcs, etc. The game rules got over-simplified so that kiddies could understand them. And it all sucked, big-time.

      Grab.

    2. Re:Whatever. by TheRaven64 · · Score: 1
      When I was into their games (at ages about 11-13) there were 2 places near me that sold them.

      The first was a 'comic book' shop at the less reputable end of town, which seemed to make its profits selling porn in the back room. This place also had all sorts of other cool stuff (or stuff that passed as cool at that age, including a load of star trek related stuff), and was a prime target for shoplifters, generating a ready stream of cheap games workshop stuff.

      The second was a bookshop (Dillons, now bought by Waterstones) which stopped selling GW stuff when a GW shop opened 2 minutes walk away. Irritatingly for me at the time they also stopped selling TSR stuff at the same time, citing the same reason, leaving nowhere which sold a reasonable range of TSR stuff, but I digress.

      I only went into the GW shop twice, and both times it was full of total no-life, obsessive, stereotypes. Some of whom were staff.

      --
      I am TheRaven on Soylent News
    3. Re:Whatever. by Anonymous Coward · · Score: 0
      Honestly, I've gotten to the point where I could care less about Games Workshop games.

      Don't you mean 'you COULDN'T care less?'

    4. Re:Whatever. by Anonymous Coward · · Score: 0

      It's an (American) idiom. And you're an idiot.

  11. Guess a boycott is in order by Anonymous Coward · · Score: 0

    And i work with a place that sells the junk. Thats just the thing i don't get, the retailers are advertising GW's product or for that matter anyone elses for basically free but they'll bitch about it to pull the images. I guess WizKids Games will be getting increased ordering from retailers now also.

  12. Shouldn't be too much of a problem by Otter · · Score: 5, Funny

    Hey it's not like their entire customer base is hot-headed, demanding nerds with Napoleon fantasies...

    1. Re:Shouldn't be too much of a problem by protoshoggoth · · Score: 2, Insightful
      Hey it's not like their entire customer base is hot-headed, demanding nerds with Napoleon fantasies...

      Actually it isn't. GW's target audience is no longer who it once was. GW sells a huge amount of product to the 12-and-under crowd, especially in the UK. They really don't like catering to demanding nerds, and prefer a more malleable audience with deep-pockets parents.

    2. Re:Shouldn't be too much of a problem by TrebleJunkie · · Score: 1

      Complex. Napoleon Complex. I think that's what you mean.

      If you have Napoleon Fantasies, (someone has his penis in a jar somewhere, I hear.) please, SEEK HELP. The very thought scares the bejesus outta me.

      --

      Ed R.Zahurak

      You know, oblivion keeps looking better every day.

  13. IP violations? by 91degrees · · Score: 1

    Surely if you show a picture of an item you're selling in order to sell it, this is an example of fair use.

    It's not like GW is being harmed (one of the typical fair use tests). This actually is advertising.

    1. Re:IP violations? by Anonymous Coward · · Score: 0

      The funny thing is that GW themselves are violating the copyrights of so many people (other game designers, authors, etc.).

    2. Re:IP violations? by SydShamino · · Score: 1

      It just has to be fair use. Anything else would be crazy. Provided, of course, that it is a picture of the ACTUAL UNIT you are selling.

      Consider the automotive industry. If you try to sell a used car, you put the car's make and model (both trademarks) in the description. You include a photograph of the car (which may include trademark design features, maybe a maker's logo). Yet I think any judge would be crazy to say that you can't take a picture of your own car and post it somewhere. You OWN the car.

      Hmm, actually, I bet there are judges that would say that. Damn, I live in a screwed up world...

      --
      It doesn't hurt to be nice.
  14. "GW" from the department of misdirection. by Anonymous Coward · · Score: 0

    Bingo! Hit the nail on the head. Pictures is part of advertizing. Actually someone should do that. See what 'excuse' GW comes up with for that.

  15. GW Strong Arm Tactics by Shadow+Wrought · · Score: 5, Interesting
    GW did this to retailers as well, albeit in a different way. According to the local gameshop, to carry GW merchandise you had to buy all of the miniatures for any particular game, not just some of them. And don't even think about returning what doesn't sell!

    That's why my friends and I would buy the set, sell the minatures on, and then make cardstock chits for our battles. We just played a 3,000 point Warmaster battle for the total investment of the rules and the 2002 annual (about $50).

    Suppose that's a DMCA violation because I made an apparatus to bypass their propriatary miniatures?

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:GW Strong Arm Tactics by b1t+r0t · · Score: 4, Insightful
      That's not all. I had this explained to me last month. If you don't do things "their way", as in stocking their entire range of stuff, and display it prominently, you'll get demoted to a "C" class retailer. For which you don't get much more of a discount than the average Joe who orders bulk direct from GW.

      Basically, GW considers themselves to be an entire hobby, rather than being a part of the hobby of minatures gaming. They'd prefer it if people didn't even have a chance to use them as a "gateway drug" for minatures games from other companies.

      Think of Microsoft times ten. Imagine if it wasn't just file formats in Office and site licensing that requires paying for Windows based on the number of PCs and Macs at a site. Imagine if they required stores to stock mostly Microsoft stuff, and to stock the entire Microsoft "hobby" line.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    2. Re:GW Strong Arm Tactics by DogIsMyCoprocessor · · Score: 1

      I first parsed your comment title with the word "Bush" inserted after GW. Fooled again by stochastic predictive human look-ahead!

      --

      "And this is my boy, Sherman. Speak, Sherman." "Hello." "Good boy."

    3. Re:GW Strong Arm Tactics by Stroman+Rebar · · Score: 1
      Don't forget about inforced minimum pricing.

      Several years ago, my local comics/gaming store almost stopped carrying GW stuff, partly because it was overpriced through the roof, but mostly because the owner got fed up with the BS associated with selling GW product. GW had the audacity to set the minimum price for all of their products. WH stuff had to be routinely excluded from store-wide sales, because the deep discount (20% off of retail as I recall) would have violated the distributer sales contracts. Now IANAL, but that sounds like the definition of anti-competitive monopoly-type, market manipulation to me.

    4. Re:GW Strong Arm Tactics by Spasemunki · · Score: 5, Informative

      You're not kidding. All of GW's promotional literature refers to it as 'The games workshop hobby'- little or no mention of role-playing, table-top gaming, or the idea that anyone other than GW might have ever thought of it. In addition to the numerous 'official' rules that GW has for retailers, I have heard from employees, owners, and managers of several independent or semi-independent (part of a non-GW chain) hobby shops that GW has a habit of 'loosing' orders from shops that don't stick to the party line (MSRP, for instance).

      This is all heresay, of course, but a number of hobby shops in my area have exited the GW market entirely because they could no longer make a profit on it; they were being forced into ordering too much stock from GW, and then felt intimidated into selling it at prices that kept it from moving. They also have probably the highest 'churn rate' (rate of introducing 'new and improved' versions of products, and then discontinuing/depricating old ones) of any gaming company I've ever seen. They ban any miniature more than a few years old from any 'official' competition (cons, tournaments)- not old rules mind you, but old lumps of metal that look almost exactly like the new lumps of metal. Now, only the most dedicated of fans care a whit about these nerd-fests, and these are the people who have invested years, hours, and cash by the fistful in the hobby. And those are the poor saps getting shut out in the cold by GW.

      The basic truth that a lot of people feel is that they no longer care about anyone old enough to notice or care about these things; they want to get 10 year olds hooked on it for two or three years, have their parents burn through a couple hundred buck at every holiday/birthday, and then chuck the whole thing in the trash in time for the next product cycle to start. Which is a shame, because long ago GW produced some of the most interesting games on the market (there are episodes of the old Warhammer Fantasy Roleplay game that are still classics), but much of their new material (except for that produced by licensees like the all-too shortly lived Hogshead, and that under extreme conditions of creative restriction) is schlock- a conscious choice to aim at the least common attention span. If we're lucky, they'll draconian policy themselves into a turnaround when they realize there's not much money in being overpriced and disliked. . . but I'm not putting any money on it- just like I stopped giving GW any money when it became clear they were getting worse instead of better with regard to both their product and their policies.

    5. Re:GW Strong Arm Tactics by DownTheLongRoad · · Score: 1
      I wonder if this would count as Tying, which is a violation of the Sherman Act of 1890. Maybe it will take someone with enough economic clout to fight the issue in court. Mom and Pop hobby stores won't have the money for this.

      A "tying" arrangement violates 1 of the Sherman Act when a seller enjoys a monopolistic position in the market for the "tying" product and a substantial volume of commerce in the "tied" product is restrained.


      Section 2 of the Sherman Act outlaws monopolization of any "appreciable part" of interstate commerce, and 1 bans unreasonable restraints irrespective of the amount of commerce involved.


      The common core of the adjudicated unlawful tying arrangements is the forced purchase of a second distinct commodity with the desired purchase of a dominant "tying" product, resulting in economic harm to competition in the "tied" market
    6. Re:GW Strong Arm Tactics by Tingler · · Score: 1

      Great idea. Once upon a time, some friends & myself bought a master copy of all the lead epic 40k miniatures & then copied them using melted lead & silicone molds. We were able to create some rather impressive armies. Then they changed the armies, changed the rules, & jacked up the prices. I became disenchanted with GW & put the armies under my bed. They haven't moved since then.

    7. Re:GW Strong Arm Tactics by darious · · Score: 1

      What your friend said is essentially correct. In order to get a reasonable discount the FLGS (friendly local game store) has to invest heavily into Games Workshop, in money, time (=money) and floor/wall space (=rent money). The kind of investment required by a small business/Weird Pete sized store is significant. Returnability is also an issue for the stores, as well as "inventory creep" where the stores get stuck with an ever increasing pile of unsellable "outdated" miniatures.

      It's not easy carrying GW.

      Unfortunately, what was said before about people browsing the local store only to buy from the internet is incorrect. It happens all the time and is putting a serious hurt on FLGS's. If any of you are near a game store that offers regular Warhammer games go hang around one sometime. Ask a couple of the players where they bought their cards at - 60% of them (at least!) will happily tell you that they bought them online at so and so for half of what the store charges! All the while blithly unconcerned that they are playing in a store who has to pay rent on the game space that the players are using for free. . .

      The same trend is there for Magic:The Gathering - though I would guess that the online sales count for 90%+ of the cards that show up in a tournament.

      While there are things to call GW to task for regarding their selling methods, this is probably not be one of them.

    8. Re:GW Strong Arm Tactics by PurplePhase · · Score: 1

      Sounds a lot like Magic the Gathering to me, except I think they outlaw old cards faster than a couple years old - from standard tournements, at least.

      Haven't seen them try to take over the secondary market, though I've (mostly) stayed away from that stuff for a few years now.

      8-PP

    9. Re:GW Strong Arm Tactics by Anonymous Coward · · Score: 0

      Any Games Workshop model of the proper army and with the right equipment on the model can be used in tournaments, and conversions using Games Workshop parts are allowed as well. Original Rogue Trader models are perfectly legal in today's tournaments.

    10. Re:GW Strong Arm Tactics by Akoman · · Score: 0

      It's worse than that, if not quite as described:

      For awhile local game retailers got Games Workshop merchandise through their normal supply chain. Then Games Workshop became the primary distributor doing direct sales with the small-time retailers.

      They said they wanted to get a better feel for the market.

      A little while later Games Workshop stores started popping up, unusually close to small-time retailers who were doing brisk business. In the Edmonton area I believe "Goblin's Lair" and maybe one or two other stores had to kick the can and call it quits. Word on the street is the Games Workshop stores killed them; most people think this was a deliberate act on GWs part. They want the entire pie, and its pretty sick of them.

      Of course not all game manufacturers are like this. The biggest exception is WizKids LLC. Their product lines are doing phenomenaly well for product that wasn't on the radar 5 years ago, and have always shown that they have sound relations with their retailers and players. So play Mage Knight, HeroClix, MechWarrior: Dark Age, Crimson Skies, Shadowrun or almost anything else.

    11. Re:GW Strong Arm Tactics by Anonymous Coward · · Score: 0

      The part about old minis being banned is a flat out lie. In fact, in most of the advertisemts for the tourneys they specifically say that any mini GW ever produced is welcome.

    12. Re:GW Strong Arm Tactics by atlemar · · Score: 1

      "They ban any miniature more than a few years old from any
      'official' competition (cons, tournaments)- not old rules mind you,
      but old lumps of metal that look almost exactly like the new lumps of
      metal. "

      This is absolutely not true. I play in those "nerd-fests" regularly with old Striking Scorpions, Fire Dragons and Dark Reapers - some because I don't like the new models, some because I just don't want to shell out for the new ones even if they are cooler. I have not been stopped from using them at any tournament, even those played at a GW store. Further, some old figures that don't fit the new versions of the rules have been grandfathered in. I'm thinking here specifically of Guardians with lasguns, which are not legal under the current rules. The figures are still usable - they're just considered to be carrying 'Mk I' shuricats. Warlocks carrying the old force rods are now either carrying Witchblades or Singing Spears - whichever the player wants them to be.

    13. Re:GW Strong Arm Tactics by madstoat · · Score: 1

      There is little or no mention of Roleplaying because GW doesnt make RPG's. THE BASIC TRUTH !! is that Workshop is in no way trying to sell to 10 year olds. In my store we would explain to the parents of young children that the hobby was not suitable for anyone under the age of 12 and even then it is only for people that really want to get into it. We would fully explain the commitment needed for the hobby. By the way this is a Games Workshop store I am talking about.

  16. Wait till you see how pissed GW will be.... by AMuse · · Score: 1, Funny

    When they find out that these dirty "retailers" (AKA IP Pirates) have been -profiting- off their intellectual property!

  17. Translation by xorbe · · Score: 1, Funny

    "Please, stop selling our products! And stop advertising them too!!"

    (Sell! Sell! Sell!)

  18. The gaming industry... by craenor · · Score: 1

    Is an industry that is still small enough that I think it thrives off of cooperation and team work, rather then the type of cut throat competition you more commonly find in other industries.

    For this reason, I have personally refused to purchase merchandise from GW. I feel that they do more to attack to the industry then they do to build it up.

    Once the rpg and/or board game/miniatures industry is even close to being as big as the computer games industry...then by all means, go at each other tooth and nail. In the meantime though, many players really need their FLGS (Friendly Local Gaming Stores) in order to get the content they need, have a chance to flip through tbe book then buy it and to meet other gamers.

    As long as GW and a few other companies keeps screwing over the FLGS's ... they won't get my business. And yes, I know they won't really miss one customer. But I feel better...

    Craenor

    1. Re:The gaming industry... by sogoodsofarsowhat · · Score: 1

      Never underestimate the loss of a single customer. Over time it adds up. In the end business and fortunes are made one customer at a time. So yes refusing to pruchase from a company most certainly does effect that company. They may tell you they dont care, but in the end it is only the company that is hurt by this attitude. The bankrupcey courts are filled with cases of companies that Didnt need to worry about a single customer.

      --
      . I love the sound of burning women and screaming rubber....
    2. Re:The gaming industry... by Anonymous Coward · · Score: 0

      If you ask me, this plan is more to help the FLGS (Fine Local Gaming Store) than to hurt it. As a participant in the GW hobby, I usually go to the FLGS to play the game as my small 2 bdrm apt. is not big enough for a table to play on. If I were to buy all my minis online and go to the store just to use their table, they would get nothing from me. However, if I have no online space to buy from, I must buy the models in the FLGS in which I play. I even know of stores that will not let you play there if you bought all your minis online. Remember, the FLGS wants to make money too.

      Bryan "Anonymous Coward" Wade

  19. Games Workshop Hates Customers by forand · · Score: 5, Interesting

    When I was in highschool and playing WH and the like there was a big split in Games Workshop that resulted in the creation of Warzone which is basically a WH clone but the cost of the figures was MUCH cheaper and the quality much higher. Games Workshop drove their modelers from their company by making the game too expensive to be played by your average High School student and making the working environment intollerable. Games Workshop seems to think they can do whatever they want and the customers will still buy their overpriced product and up till now they have been correct, maybe this will be the straw that broke the camels back. Question: How does this look on a legal front? How can a distributer say that the location of a store is grounds for not distributing to that store? I don't know anything about the relevent laws and thought someone might.

    1. Re:Games Workshop Hates Customers by anonymous+loser · · Score: 1
      Question: How does this look on a legal front? How can a distributer say that the location of a store is grounds for not distributing to that store? I don't know anything about the relevent laws and thought someone might.

      This will be determined entirely by the reseller agreement. Most agreements of this nature have to be renewed periodically anyway (e.g. once a year, the CEO has to sign on a dotted line to say they're still doing business with XYZ Internet Reseller) so it could be that they will simply choose to not renew the agreements when they expire.

      Same thing happened recently with Apple not renewing iPod reseller's agreements.

      Now, while this does not legally preclude a company from buying GW products and reselling them outside of an agreement, the reseller is no longer getting favorable pricing (or a percentage of every sale, in other terms). So, they'd end up having to pay the same retail prices you and I would pay if we went to the store, making it hard to sustain a profitable business reselling those products.

    2. Re:Games Workshop Hates Customers by jgerman · · Score: 1
      Yes some of the designers were fired for smoking weed. Coicidentally enough, they had designer bio's on the back of blister packs. One of the designers listed his among his hobbies... you guessed it "growing plants".


      I'm not sure that the warzone stuff was higher quality, it was cheaper though. Unfortunately the games sucked balls. I have the "Siege of the Citadel" board game. the rules are atrocious. We played through it for a while until we realized at some point, scenario seven I think, it was mathematically impossible for the one side to win. Not difficult, impossible. It was a very poor quality game.

      --
      I'm the big fish in the big pond bitch.
    3. Re:Games Workshop Hates Customers by madstoat · · Score: 1

      "Quality much higher" MY ARSE !!

  20. The only reason for this sort of thing by Rocketboy · · Score: 4, Informative

    Is because their retail dealers are screaming about internet (and before the net, mail order dealers,) undercutting them on price. That's the only reason for a manufacturer to take this kind of action, every other excuse is smoke and fluff.

    If they survive the drastic drop in sales (which always happens when companies do this,) they'll be back on the net shortly. How quickly it happens depends on how much of their sales came from Internet sources. If internet sales accounted for much of their revenue they'll be back quickly; if not, they may just fade away. They don't have enough retail exposure (enough retailers carrying their stuff) to pretend the play the mass market game.

    1. Re:The only reason for this sort of thing by ivan256 · · Score: 1

      Is because their retail dealers are screaming about internet (and before the net, mail order dealers,) undercutting them on price.

      Most of the retail dealers *are* the internet dealers. The problem really is that other websites are taking business away from games-workshop.com.

      If you ask me, the damned things are too expensive anyway. Especially when you can have just as much fun with a ruleset that doesn't require hundreds of dollars in miniatures purchases.

    2. Re:The only reason for this sort of thing by darious · · Score: 1

      You may have forgotten one reason.

      That, by cutting off all internet sales, they make the pirates and those who have copied their molds are are selling "counterfiet" GW miniatures stick out like a sore thumb.

  21. In other news... by Bendebecker · · Score: 4, Funny

    They also have decided that electritic lights and paper money don't give the GW customer the right 'experience'. So from now on they will be using torches and only excepting gold coins (or in the case of japanese made wargames, only gil.)

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
    1. Re:In other news... by Anonymous Coward · · Score: 0

      I think you meant "accepting", fuckwit.

    2. Re:In other news... by Anonymous Coward · · Score: 0

      yes, people knead to learn how too use the correct words...bloody idiots

  22. A lot of thought went into this by FreakerSFX · · Score: 1


    It's truly shocking. You can say that online commerce is now fully matured given how it has finally attracted the attention of the US States' gov'ts for taxation purposes.

    So what bonehead came up with the idea to force people to go into stores with a much higher bottom line as the only option to purchase their product?

    That would be like deciding that hotel reservations online are a bad thing, so we'll force people to call our sales staff - that way we can push upgrades and other items on them.

    Some people and companies just have to go their own way....

    --
    This sig contains a manual self-destruct. Kindly please put your foot through your monitor in 8 seconds.
  23. Open Source Gaming by MAXOMENOS · · Score: 5, Interesting

    I'm thinking that if they come after us for playing their games without using their miniatures, the best thing to do would be to invent different rules and keep them under an open content license. After that, companies can compete to sell minis for the new open ruleset.

    1. Re:Open Source Gaming by Planesdragon · · Score: 5, Informative

      I'm thinking that if they come after us for playing their games without using their miniatures, the best thing to do would be to invent different rules and keep them under an open content license. After that, companies can compete to sell minis for the new open ruleset.

      *ahem*

      http://www.opengamingfoundation.org/

      An Open Gaming Content minatures system would be great. Unfortunatly, no one's done one yet.

    2. Re:Open Source Gaming by Shadow+Wrought · · Score: 1
      I agree whole heartedly. Sometimes it reminds of the Music Industry. If the miniatures were not so expensive, I would go ahead and buy them. For the battle I mentioned above, though, you're talking about a $300 investment! And then you are tied to a single army. My friends and I like to try different armies to get a different flavor each time. At $100-$300 an army (depending on the size of the battle) it just gets cost prohibitive.

      Contrast that to Silent Death, a very fun space fighter game. The starter set (about $50) contains rules, starmap, and more than enough fighters to keep things lively for quite awhile. Course then again, ICE is out of business whilst GW is dominating the market...

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    3. Re:Open Source Gaming by ichimunki · · Score: 1

      It's been done. It's one of the most popular games of all time: chess. :)

      --
      I do not have a signature
    4. Re:Open Source Gaming by JonRock · · Score: 2, Informative

      There are plenty of mini rules sets available on the web. My favorite is Evil Stevie's Pirate Game.

    5. Re:Open Source Gaming by MAXOMENOS · · Score: 1
      An Open Gaming Content minatures system would be great. Unfortunatly, no one's done one yet.

      Well, let's get started then! Anyone know of a TWiki site that'll host it? I'm not exactly ready to set up my own TWiki server in my apartment.

    6. Re:Open Source Gaming by Chief+Crazy+Chicken · · Score: 2, Informative

      The rules aren't the core issue. Other games have released the rules for free - VOID is a big example (very popular at our local store in the midwest US). The problem is in the miniatures themselves. Information may want to be free, but how do you "free" sculpts, casting, molds, molten metal, etc.? You could go the route that Reaper has done with CAV and make a mold from a CAD file, but that's an expensive route. Even if you freely share your designs, how would you "print" them out into white metal or even resin?

    7. Re:Open Source Gaming by Anonymous Coward · · Score: 2, Insightful

      are you joking?

      For decades people have played without "OFFICIAL WARHAMMER RULES AND RESULTS TABLES" I learned wargaming from an "open" book written in the fifties that had a complete and very workable gaming system. When I saw Warhammer in the local Waldenbooks, I had to laugh. Even the AD&D miniatures rules are better (more playable *and* realistic) than Warhammer.

      Granted, the old system didn't have rules for what *one person* considered a blue orc's resistence bonus to ice magic (as opposed to a green orc's resistence to fire magic?), so you had to extropolate from say, a Roman legion's advantage against routing, or temporary morale bonus for a Germanic berzerker charge. Even better, it showed you how to devise your own rules and modification to suit *your* game scenario.

    8. Re:Open Source Gaming by Anonymous Coward · · Score: 0
      Jesus of Nazareth did not die so we could enjoy eggs and chocolate bunnies!

      The Easter Bunny doesn't bring us eggs and chocolate bunnies to remind us of Jesus of Nazareth.
    9. Re:Open Source Gaming by Planesdragon · · Score: 1

      Well, let's get started then! Anyone know of a TWiki [twiki.org] site that'll host it? I'm not exactly ready to set up my own TWiki server in my apartment.

      If you want to do some speculative rule writing, I'll host them at my website, www.castlesteelstone.com

      I'll even check ya for OGL compliance.

    10. Re:Open Source Gaming by Anonymous Coward · · Score: 0

      There is *nothing* that prevents you from buying 1 miniature, making a mold, and casting your own.
      Now, selling the mold could be considered copyright infringement though.

      That's what we used to do, using wax instead of lead. Couldn't paint them though, and they broke or melted easily. I tried using solder, but couldn't get enough (and it dried too quickly, so it wouldn't fill small areas (arms, etc.). I also tried using the lead weight from a phone cradle (most still have this.) Even if you could get it melted, $10/ a phone for 2 miniatures worth of lead isn't really worth it. Since I was a kid, I didn't really know where to look for a better source of raw materials.

    11. Re:Open Source Gaming by Shadow+Wrought · · Score: 1

      Sounds like a very cool book. Do you have a cite?

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    12. Re:Open Source Gaming by Planesdragon · · Score: 1

      The Easter Bunny doesn't bring us eggs and chocolate bunnies to remind us of Jesus of Nazareth.

      Of course he does. He got the job when the "Beltane Bunny" left, who wasn't fuzzy at all, and got fired among changes that she danced around naked in front of children.

      Being a bunny suddenly being put in charge of the holiest celebration of the Christian year, the Easter Bunny sadly cribbed a bit much from his nudist predecessor. At first the Council of Saints and Prophets was a bit distrubed by this, but after realizing that the rebirth of Christ and the renewal of Beltane were "close enough for government work", they shurgged and figgered that God must have been preplanning this all along.

      To date, the Horned God and Triune Goddess have not issued a statement as to if they did or did not convert to the new religion, though they were spotted sipping wine and swapping silly worshiper stories with Jesus and Odin.

      When questioned about the recent resurgance of Wicca in the west, they simply shrugged and muttered something about "cycles of life" and "to every thing a season" while staring sopishly into each other's eyes.

    13. Re:Open Source Gaming by Anonymous Coward · · Score: 0

      Sorry, no. I was in a dinky town, and ordered it on an intra-library loan when they first started making those accessible via computer in high schools, when I had to get some other books doing a report.

      Incidentally, some kid showed me a way to crash the library computer so that I could get to a dos prompt and write batch scripts and play sopwith & empire. Needless to say, DOS didn't impress me, since (it seemed to me) you could do more with a TRS-80.

    14. Re:Open Source Gaming by Anonymous Coward · · Score: 0

      Oh right. I forgot about that part.

    15. Re:Open Source Gaming by Anonymous Coward · · Score: 0
      When questioned about the recent resurgance of Wicca in the west

      Shouldn't that be "the invention of Wicca by Gerald Gardner, a IV*/PI OTO initiate?"

      (FWIW, the Supreme Secret of the OTO is reinvented as the Great Rite)

    16. Re:Open Source Gaming by Goldberg's+Pants · · Score: 1

      Melt down the various plastic containers in the kitchen:)

      You used to be able to get molds and metal for making your own miniatures. It was sold as a set. Never tried it but it sounded like fun.

      Jesus, this whole "Slow down cowboy" thing is *SO* fucking annoying...

    17. Re:Open Source Gaming by hexenmeister · · Score: 1

      After visiting a miniatures manufacturer a couple of months ago I can say that there is a company out there working on an Open Miniatures Gaming License.

    18. Re:Open Source Gaming by Planesdragon · · Score: 1

      Who?

    19. Re:Open Source Gaming by hexenmeister · · Score: 1

      Sorry, I can't ruin their thunder for them. I will say it is a major mini manufacturer here in the US. I believe the new game they are working on now is going to be the first game they release under that license.

    20. Re:Open Source Gaming by Anonymous Coward · · Score: 0

      I picked up a copy of Martin Hackett's "Miniature Wargaming : Games with Magic & Monsters" ISBN 1-85260-213-9
      Don't know if it is still in print, but is a useable fantasy battle ruleset.

  24. screw GW by Anonymous Coward · · Score: 0

    so, they're just like the RIAA/MPAA. Unload all your Games Workshop stuff on ebay or whereever you can get rid of it, and go outside for a change. Play paintball or something.

    Stupid models... my roomates were into that crap and they messed up my Leatherman tool trying to file the sharp edges off so they "wouldn't hurt themselves"... grrrr

  25. No logic at all! by snatcheroo · · Score: 1, Interesting
    but with the 'experience' that GW wants customers to have
    That is completely ridiculuous! Anyone who has ever used/tried to use the Games Workshop Online Store knows that it is a horrible and unreliable endevour. Perhaps if Games Workshop fixed up their own online store, they wouldn't hear grumbling about how bad an experience purchasing GW merchandise online is.
    I can see their point as far as companies using their pictures for marketing, but an over the top action like this will only hurt them in the long run. Should they really care if pictures are being ripped off to promote the legitimate sale of their products? Doesn't make much sense to me!
  26. Good thing i dont buy games by Anonymous Coward · · Score: 0

    I just find them on the internet

  27. gw by Satai · · Score: 5, Insightful

    GW used to be a much different organization. As they became bigger and bigger, it seems like they really lost touch with the gamers, and they kept targetting a younger and younger crowd. I mean, if you can, get your hands on a copy of "Rogue Trader" -- and then compare the feel of the rules to the ones from the latest edition of WH40k. They've added more models, and yeah, they're better models, but it feels like they've surrounded them in a web of dense, arbitrary rules.

    I suppose that's necessary, for the climate of gaming nowadays. It's much more important to win than to play, which it didn't feel like when I first got into WH/WH40k oh-so-long ago.

    Well, anyway, this doesn't surprise me. TSR went through a phase like this, before WotC bought them out. Remember when all the online D&D supplements were curiously void of any actual references to D&D? I think GW is making that same transition -- from a company made of gamers to a company selling to gamers.

    1. Re:gw by 2sleep2type · · Score: 1

      I think that this happened a long time ago. Back in the early 80's when White Dwarf carried articles about other games GW was a proper gamers shop. I can remember the Birmingham shop been a real treasure trove. Then they started selling only there own stuff. Then they stopped selling role-play. Still they have been in business for a long time and grown. I think that they get a lot of the general gaming interest early teens market.

    2. Re:gw by f97tosc · · Score: 1

      GW used to be a much different organization. As they became bigger and bigger, it seems like they really lost touch with the gamers, and they kept targetting a younger and younger crowd. I mean, if you can, get your hands on a copy of "Rogue Trader" -- and then compare the feel of the rules to the ones from the latest edition of WH40k. They've added more models, and yeah, they're better models, but it feels like they've surrounded them in a web of dense, arbitrary rules.

      I agree with everything, except the rules part. They have turned the game from a sort of "big RPG battles" to "streamlined massive warfare". The rules these days are much better to run massive battles.

      Of course, this is very much in their interest, as it encourages people to buy lots of models. In general, you hear a lot of complaints about their prices. But let's face it; they are making some great games and they have every right to charge what they want for their products. If you don't like it, buy some other game (there are competitors, but none as good).

      I am, however, starting to change my mind when I read about this. It is one thing charging for your products, it is another intimidating and constraining retailers. It also illegal in many countries.

      Tor

    3. Re:gw by RyuuzakiTetsuya · · Score: 1


      Well, anyway, this doesn't surprise me. TSR went through a phase like this, before WotC bought them out. Remember when all the online D&D supplements were curiously void of any actual references to D&D? I think GW is making that same transition -- from a company made of gamers to a company selling to gamers.


      the only solution is for FanPro to buy out GamesWorkshop.

      --
      Non impediti ratione cogitationus.
    4. Re:gw by Tyreth · · Score: 1

      I agree with the rules...

      If there's a questionable area, there's no way you can reason your way to the correct answer. You have to ask GW because the rules don't make sense. They give reasons for it, but those reasons don't fit with what they've said elsewhere.

      And the staff give you differing answers on rules too - ask two different stores and you get two different answers.

    5. Re:gw by madstoat · · Score: 1

      You obvious have never been to or herd of the GW studios in the UK, if you did you would know that your last comment was arse. And EVERY workshop staff member in the Uk is an absolute gamig nut, otherwise they wouldn't work for the company.

  28. pushing out dealers... by greenskyx · · Score: 0

    I know some companies don't let anyone sell on the web because they want to help keep their dealers around. Schwinn has a very decent policy regarding this... 1. You can only buy Schwinn products online from http://schwinn.com/ 2. When someone buys from their store the dealer that is in that persons area actually gets a portion of the profit and the customer is told to bring their product their for any repair/maintenance/etc.. Very good balance in my opinion.... It allows online sales and helps promote the actual dealers...

  29. The problem really is by Shamanin · · Score: 1

    that darn ruler doesn't scale well to a computer monitor. With minitures, how can you effectively gauge your movement range, missle fire, etc?

    --
    come on fhqwhgads
  30. 3d printer by s4m7 · · Score: 3, Funny

    boy am i glad that i invested in one of those 3d resin printers... I've been downloading all of Games Workshop's models off of usenet, where some dude with one of those 3d scanners has been posting them! I have all of GW's catalog and the only money i've spent is on the "printing" resin! Eat that RIAA!

    --
    This comment is fully compliant with RFC 527.
    1. Re:3d printer by Anonymous Coward · · Score: 0

      What does the RIAA have to do with plastic models of little fairies and shit?

      Crazy slashbots dont even know who their pissed off at.

    2. Re:3d printer by Wyatt+Earp · · Score: 1

      How much are the resin printers?

    3. Re:3d printer by Anonymous Coward · · Score: 0

      Har!

  31. Way to cut out a large portion of sales, GW!! by analog_line · · Score: 3, Insightful

    Intellectual property protection by not allowing someone to sell a paper book or metal miniatures online? Bwah?

    Complete and total lunacy. Howling at the moon. I know Game Workshop has been setting their lawyers loose on people posting PDFs of their books online, and I can certainly understand that, but this is just plain crazy. Saying no one but you can sell on the Internet is a sure way to drive the people who sell your products into the grave. If Games Workshop gets hurt by this (stores just stopping selling GW products) maybe it won't get too far, but I doubt it. If I ran a hobby shop selling Games Workshop material, I'd probably just start closing down, selling off all my stock cheap, and get into a stable, sane industry. Once Games Workshop gets away with it, Wizards, Wizkids, and White Wolf will too, and then no hobby store worth patronizing will be able to have any kind of Internet presence other than "we are located here" with a poorly drawn dragon on their logo. I hope that doesn't happen. I hope GW gets slapped hard, but I doubt it. Their stuff is too popular.

    Way to try and turn back the clock on an entire industry.

    1. Re:Way to cut out a large portion of sales, GW!! by Anonymous Coward · · Score: 0

      Indi retailers need to stay clear of GW. There was one town I was in that had an indi retailer. He did OK to start with, even showed a profit and had put in a big order ready for Christmas.

      Then walked into town one day and, boing, a GW store had appeared. Hadn't told him, wouldn't take the stock back and basically had used him to seed the town, take the risk, and then sold him down the river.

      He sold off the stock at half-price (wasn't about to be worried about being struck off their retailer list) and stuck to other games.

  32. Games Workshop has always been anticompetitive by drinkypoo · · Score: 4, Informative

    For instance, the rules say that you can only use Games Workshop-licensed minatures in games. While you're just playing with your friends it's one thing, but if you want to field three land raiders or something, you have to shell out the $50 each for those model kits. (They're pretty high quality plastic models, but they don't have very many pieces at all, so you're paying strictly for licensing/the name. A similar model from testors or someone would be like eight bucks.)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Games Workshop has always been anticompetitive by Anonymous Coward · · Score: 0
      For instance, the rules say that you can only use Games Workshop-licensed minatures in games.

      I'm a warhammer newbie, and I did not know this.

      I looked in my rulebook, but couldn't find anything (well, the rulebook is rather large).

      Pointer?

    2. Re:Games Workshop has always been anticompetitive by RedHat+Rocky · · Score: 1

      That's because it isn't in there.

      Now, the TOURNAMENT rules for Games Workshop tournaments do say that.

      --
      Anything is possible given time and money.
    3. Re:Games Workshop has always been anticompetitive by Anonymous Coward · · Score: 0
      However, note that GW makes their plastics buy, say, ten thousand kit lots.


      Model companies are more like ten million for a run, then they can store the molds for a few years.

    4. Re:Games Workshop has always been anticompetitive by MendicantMonkey · · Score: 1
      That's for formal games, which only get played at tournaments and stores that sell their crap. You can do whatever you want in a friendly game, and they encourage it to a point. Just don't show up to US Games Day in Baltimore with your homemade wooden Land Raiders.

      Honestly, playing with a group of friends outside of a store is the best way to do wargaming.

  33. how channels work by boskone · · Score: 5, Insightful

    What GW is probably trying to do is protect their resellers' profit margins.

    For instance, what a lot of people do is talk to the local guy, use up all his time and ideas, and then buy online from someone who is cheaper because they don't spend all day helping customers and providing a value-add. Therefore, you see the people who were providing all the quality customer service go out of business because they can't spend all that time helping people and compete with the low price guys. The same thing is in retail computer space, that's why the level of customer service is so abysmal IMHO. People would go pick the brains of the people who would spend time with them, and then go and order online or from some cheap guy that doesn't help them.

    So, this makes it so that the stores which ostensibly put in the effort to educate customers and generate sales get crushed and the stores that add no value do well... BUT once the stores that provided the value go away, then you tend to get the whole manufacturer's sales go down because no one is helping the customers. You'll get some guys that will keep buying, but you'll not get many new customers.

    THere are exceptions to this, and it sounds like they do need more resellers if their nearest one is over an hour away for someone, but they probably do have channel management reasons for wanting to make all their people compete evenly.

    1. Re:how channels work by Anonymous Coward · · Score: 0

      I can assure you that one thing that GW doesn't care about is their B&M retailers bottom lines. Actually, I should qualify that statement. They so care *sometimes*. They care when they see a local B&M retailer is selling a lot of goods in a particular area. Then they open one of their own GW stores in the same neighborhood and drive the original store out of buisness. Many game retailers I've spoken to suspect that the reason GW went to direct distribution was so that they could better determine what local markets to open stores in.

    2. Re:how channels work by ArmorFiend · · Score: 4, Insightful

      Heh,
      I don't buy this "value add" thing. Even before the internet all the GW stores I went to had surly, greedy propriators. And why is that? I think its because GW intentionally breeds an "its all about the money" attitude. I once got to read the magazine they produce only for retailers, and it had a few telltale sentaces like: "soon your profits will be ballooning faster than your customer's belt sizes!"

      I think warhampster is clearly a money collector just like Pokemon. If you really like miniatures wargaming there are several systems out there that do not require $500 + 100 hours to get into. Pernsonally I like Ogre

    3. Re:how channels work by realdpk · · Score: 1

      GW could just suck it up, and realize that maybe their target market doesn't need as much "value added customer service" as they think. GW provided the starter kits making it easier for newbies to get in. GW provided catalogs for the rest of the folk to browse through and purchase from. There is plenty of information out there (and always will be) on how to paint models, what paints to use, etc. There's always going to be discussions on how to play/rules/strategies.

      So, what can the local stores offer that the Internet stores can't, for the price premium? Well - no waiting for shipping assuming the item is in stock; advice on what to buy, what accessories to buy with that item, what other things to buy that the customer might be interested in, a magazine or two to buy; 3D view of the item.

      The last of which is probably the most interesting thing for a customer, the first being second (heh).

      It sounds to me more like a "last ditch effort" to get people into the stores. But, like in the case of the RIAA, GW will have to learn that technology moves rather quickly, and can occasionally outpace their "standard" business practices. GW would rather fight than adapt, and that's a shame.

    4. Re:how channels work by matlokheed · · Score: 2, Interesting

      The other important thing to recognize here is the fact that most wargaming is done at a central location. Most people, when they do miniature wargaming, are doing so at a "gaming store", a place where there are:

      1) other people to play with
      2) terrain usable for setting up a battlefield
      3) someone with at least a mild interest enough in the game to act as a valid referee/rules clarifier

      Internet sites don't really have to provide that and don't have to pay the rent (webspace is nothing compared to that) and so can undercut the people who are generally /teaching/ the game to the people who will eventually be playing (read: buying) the game.

      It shouldn't really be a suprise that GW did this. They've been putting rules on buying from them for a while and as has been mentioned in previous posts, if they screw up either the order or the merchandise, refunds are next to impossible. Thankfully, I never played the GW games specifically, but I've played enough miniatures games to hear the horror stories from retailers and gamers.

      --

      "If the good lord had intended us to walk, he wouldn't have invented roller skates." -Willy Wonka

    5. Re:how channels work by RedHat+Rocky · · Score: 1
      What GW is probably trying to do is protect their resellers' profit margins.

      NO, what they're really trying to do is protect their customers (the resellers). Realize that most of GW's sales are to their resellers. Those resellers are under strict purchasing requirements (see thread elsewhere). The resellers ARE GWs customers, we end-users don't really interest GW (witness some of their lame customer service and poor book editing).

      On the value-add side, most of the retailers in my area are pretty much cluesless on the games, unless you want to talk when the product will be available for sale. And they all sell at MSRP. I only support a local store if I feel like they are doing something, like providing gaming areas and that sort of thing.

      --
      Anything is possible given time and money.
    6. Re:how channels work by UnknownSoldier · · Score: 1

      > What GW is probably trying to do is protect their resellers' profit margins.

      GW is not the only company doing this. I've seen this in other areas too. Fujitso banned all internet sales of their Plasma's. They will only honor the 3 year warranty if you buy from an authorized dealer.

      Now I agree that a B&M advice can be very helpfull, but I don't think it's worth an extra $1k - $2k for big ticket items. I won't comment on how you can find *much* cheaper prices online of the other manufactors.

      Bringing this back on-topic:
      (Sorry, I see GW and I think Grand Wega II & Plasmas :)

      > People would go pick the brains of the people who would spend time with them, and then go and order online or from some cheap guy that doesn't help them.

      Yeah, that's gotta suck as a retailer. People will drive across town just to (try to) save a $1 literally. (They always seem to forget the extra time and gas spent.) I think the instant access of internet prices just further complicates this problem, since not much time is wasted hunting down a good bargain.

      I'm not sure what a good solution is:
      On one hand, people shouldn't have to pay an arm and a leg because they feel obligated to buy from a retailer that helped them, if there are considerable savings from a competitor. But if you don't patronize their business, all the good vendors will be gone.

      My rule of thumb is if a vendor has helped me, and isn't overpriced, I'll try to patronize their business. If I know what I want (say DVD's) I'll shop around, waiting for a good price.

    7. Re:how channels work by Akoman · · Score: 0

      few telltale sentaces like: "soon your profits will be ballooning faster than your customer's belt sizes!"

      Have you seen have the junk retailers get sent? I got asked once if a particular publication would be good to leave out to help give pointers on new roleplaying product. It was acceptable, except for the fact that it had those types of qoutes. Minimum 3 a page! It was pretty blatant I thought, and therefore ineffective. That booklet never saw the light of day again.

  34. Contradiction with GW stated IP policy? by Paul+Brown · · Score: 2, Interesting

    From the Usenet post -

    Games Workshop is disturbed by the infringement of copyrights on their intellectual property so rampant on the internet. Therefore to protect their IP GW will be closing the internet to all uses of their intellectual property except for a handful of permitted images.

    However, GW's (current?) IP policy is very encouraging in tone, quote: "the higher profile the hobby gets the better it is for all of us". The full policy is here - http://www.gamesworkshop.com/Legal/ippolicy.htm

    Is this a case of left hand - right hand, or will that policy change dramatically in the near future?

    Paul

    1. Re:Contradiction with GW stated IP policy? by Anonymous Coward · · Score: 0

      IP doesn't work like that. People can still make fair use of their copyrighted materials whatever GW says. Even if they say, "We're shutting off the Internet." Does not matter. People can still post the same old stuff they used to post. It's no more or less an infringement than it was before. I'd say they're just behaving Bush-stupid based on their name.

  35. hahahaha by B3ryllium · · Score: 1

    I wouldn't want to be their marketing people right now.

  36. Buy from a local retailer? by lorenlal · · Score: 1

    The nearest one for me is "only" 90 minutes, one direction....

    But seriously, how can they say it's about the "hard sell" when they run an online store of their own?

    Well gee.... Seems like some companies still need to learn the hard way.

    *You don't dick your customers to increase profits.*

    Maybe I'll consider this a good thing, sure it may cost the world some quality games, but in the long run this should prove to be a valuable lesson to others.

    1. Re:Buy from a local retailer? by harrkev · · Score: 1
      *You don't dick your customers to increase profits.*

      Who says????

      Microsoft has been doing it for years. And, apparently, it works too. Just be quiet and say "baaaaa baaaa."

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    2. Re:Buy from a local retailer? by milo_Gwalthny · · Score: 1

      Well, okay, how about:

      * You don't dick your customers to increase profits (unless you're a monopoly.) *

      That's generally why monopolies are considered bad, they can dick people to increase profits.

      --
      Milo
    3. Re:Buy from a local retailer? by jandrese · · Score: 1

      Whoops, GW is a monopoly as well, at least for GW stuff. With FASA gone and WizKids only making extremely stupid games, it's hard to find anybody who plays stuff beyond GW games and card games in some areas. You're lucky to even find a local Heavy Gear chapter anymore.

      --

      I read the internet for the articles.
  37. Screw 'em by IWantMoreSpamPlease · · Score: 2, Interesting

    Dunno if this has changed one bit, but when they were starting to get big, you couldn't buy a complete game from them.

    Additional rules, errata, new rules from the magazine they published, etc etc etc. You couldn't play a complete game because no game was ever complete. Nevermind playing a tournament.

    I saw them back then for what they are: Money grubbing bastards. Seems little has changed.

    --
    So rise up, all ye lost ones, as one, we'll claw the clouds.
    1. Re:Screw 'em by madstoat · · Score: 1

      What game from any company is ever complete, there are always going to be expansions and errata. You don't have a clue!

    2. Re:Screw 'em by IWantMoreSpamPlease · · Score: 1

      But at the same time you *could* play another game without having, say, the rules from the magazine. Or the errata from another magazine, or the new stats from a comic book, unlike games from GW.

      --
      So rise up, all ye lost ones, as one, we'll claw the clouds.
  38. one word by qbproger · · Score: 2, Insightful

    eBay

    Bet you can find any of the pieces on there. Let's see them try to stop every Tom, Dick, and Harry from selling their pieces.

    --

    - Joe
  39. Easy....... by surfduke · · Score: 1

    Don't buy the crap!!!! If these fools think they are going to hold anyone hostage by their own stupidity they will pay for it. if I owned the product I would worry less about keeping my little crappy shops open and more about getting the stuff in as many hands as possible.

  40. A fairly simple solution... by TheWhaleShark · · Score: 1

    And one that most GW games players use already to get stuff cheaper:

    eBay.

    GW cannot in any way stop someone from selling off their old games stuff. Dealers can buy stuff in bulke and then auction it off on eBay. I don't see GW being able to stop that in any way.

    --
    "It never got weird enough for me." - HST (RIP)
    1. Re:A fairly simple solution... by Erwos · · Score: 1

      As a frequent eBay purchaser of GW merchandise, it's not all sunshine to buy auction-style. Often, it's difficult to get exactly what you want, and the good prices are only for older, suckier models that you might need to strip of paint first (hello, PineSol!).

      If you've got the patience, you can often get better (if not far more infrequent) deals with individuals getting out of the hobby. Once, I got about 42 _metal_ minis (CSMs, if you care) for $50. It was a stunningly good deal, despite that I needed to strip the paint off a few of them.

      I've been considering dropping Warhammer 40,000 from my "list of games played", though. The recent price hikes didn't bother me so much, and neither does this - 40k is expensive to play, and a couple bucks more isn't going to hurt so bad. It's just much easier for me to find friends to play Star Munchkin, Settlers of Catan, or Chez Geek than 40k, and that makes a big difference. It's probably better for me to plunk down $28 for a game like Settlers of Catan that I play incessantly rather than buy a Basilisk (artillery piece) that I only use every so often when I can find the three hours for a good game of 40k.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:A fairly simple solution... by Fryed · · Score: 1

      Yes, they dealers can buy the stuff in bulk, and then turn around and sell it on ebay...

      Until GW catches them.

      Then, that dealer will no longer be able to buy in bulk at wholesale prices from GW. If the dealer were to pay retail price for the stuff and then turn around and sell it on ebay, they'd realize a much, much lower profit margin. So while this isn't going to stop some individual who is simply tired of the things from selling his/her collection on eBay, it will put a stop to dealers having part of their business come from selling over eBay.

    3. Re:A fairly simple solution... by jgerman · · Score: 1

      Yes, a few dollars at a time. When I started playing you got two land raiders in a box... for $20. Eldar Gaurdians? 36 for $20. Space Ork box set, 36 for $20. They've been steadily upping their rip off prices for at least the 15 years that I've known about them.

      --
      I'm the big fish in the big pond bitch.
    4. Re:A fairly simple solution... by stanmann · · Score: 1

      This is a fairly easy problem to solve. Be untrackable. Go into "business" with someone you trust completely. Buy the product to be delivered in one location, and have your partner run the ebay from a radically geo-separated location e.g. florida and michigan. Yes, you will end up paying double shipping... but...your profit margins will still remain...

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  41. GW has a history of dumb commercial decisions by MightyTribble · · Score: 0

    Used to be they were a great place to shop for all your gaming needs, back in the late '80s. Now they're like the MS of games stores. This seems to be another attempt to control their product on the market.

    They pretty much destroyed the excellent gaming mag "White Dwarf" by turning it into one big GW advert. They lost my business because of that, and now I don't buy their stuff and shop at indie games stores.

    1. Re:GW has a history of dumb commercial decisions by Anonymous Coward · · Score: 0

      They lost my business when they decided to stop personal ads in White Dwarf "in the interests of our readers". It wasn't in my interest: I'd just moved and was desperate to find someone to roleplay with.

  42. gasping? by MrLint · · Score: 1

    While I am not into the gaming scene (anymore), this appearent action by GW seems to walk a well trodden road. Company isnt as successful as they used to be, starts to target resellers, customers, etc that they believe are misuing their whatever stuff. Decides to retake control of their whole market via dumbass maneuvers that piss people off or by legal action. i think most recently we can see this in SCO.

  43. Clever tactic to grow the wargaming market by Infonaut · · Score: 4, Funny
    Now, now. Let's not overreact people! This is actually a clever ploy by GW to kick-start the miniature games market. As we all know, tabletop gaming hasn't exactly been growing by leaps and bounds lately. Computer/console games have eaten into their market and cut profits.

    So now GW is doing the right thing by making it more difficult for gamers to buy their products. This will grow the market by... uh... wait... by... uh... .

    --
    Read the EFF's Fair Use FAQ
    1. Re:Clever tactic to grow the wargaming market by krysith · · Score: 1

      "This will grow the market by... uh... wait... by... uh..."
      By stopping selling over the internet, thereby creating rampart controversy and slashdotting! Remember, any publicity is good publicity!

      FYI, I used to play WH, WH40K etc back in the day. I would never buy their stuff now. These guys make M$ look like ascetics. Does NEone remember when they split Warhammer up into various "sides" (Dwarves, Skaven, etc.) so if you wanted to have a battle between, say, four different sides you had to spend ~$100? A far cry from when I bought WHFB for $30, and have been enjoying it ever since...

    2. Re:Clever tactic to grow the wargaming market by otis+wildflower · · Score: 1

      So now GW is doing the right thing by making it more difficult for gamers to buy their products. This will grow the market by... uh... wait... by... uh... .

      One word: CARTMANLAND

      hehe

    3. Re:Clever tactic to grow the wargaming market by Anonymous Coward · · Score: 0
      Actually tabletop gaming has been growing by leaps and bounds lately. Take a look at their financial reports.

      This is about protecting their profits and other non-internet retailers, not about growing the market.

    4. Re:Clever tactic to grow the wargaming market by Black+Jack+Hyde · · Score: 1
      As we all know, tabletop gaming hasn't exactly been growing by leaps and bounds lately.

      Ahem. Are you really sure about that?

      Jack

    5. Re:Clever tactic to grow the wargaming market by andrewski · · Score: 0

      I have been waiting for them to make available an OpenGL unlimited table size, turn based WH40K clone with the REAL (circa 1990) rules, or at the very least customizable rule sets. Make it perfect. Charge $20 per month - cheaper than paint / miniatures / rule upgrades / gas / etc and have internet competition. Upgrade from having sculptors creating the models to having 3D artists doing that work. Export the 3D models and CAM takes care of making the miniature molds. Reinvent the business to be cutting-edge, like GW used to be 15 years ago. As both a M:TG and WH40K player, I feel gypped by all the needless tacked-on shit that these formerly-great companies produce now.

      Well, at least there's always Talisman.

    6. Re:Clever tactic to grow the wargaming market by my_second_fish · · Score: 1

      This actually has a slight bit of merit. In the extreme short run, it'll boost sales, as everyone will scurry to buy up figs from online retailers, and take advantage of liquidation sales and the like.

      It just makes me glad that I've pretty much bought what figs I want, and don't have to drop large sums of money into the pit anymore.

      And all you people complaining about lack of decent IT jobs, and then also complaining about the shoddy design of GW's online store.. send a resume. They apparently need help.

      --
      creativity is the art of concealing your sources
  44. Colossally stupid by dr_canak · · Score: 3, Insightful

    This is one of the most colossally stupid business decisions I have ever heard of. Miniature gaming is an *extremely* niche market with alot of competition. Cutting off any market share at all just makes no sense whatsoever. Yes I understand that you can still get it online through their website, but it's still remarkably limiting.

    I can't imagine where other game companies, like Mayfair, WOC, etc... would be if they forced you to buy from brick and mortar stores. I live in Chicago, and finding the exact game product you might be looking for at the time isn't always easy. To restrict access to your product (a product that only a few 1000 people may be purchasing at any one time) is just plain dumb.

    just me .02
    jeff

    1. Re:Colossally stupid by dr_canak · · Score: 1

      ahh, a reply to my own post ;-)

      I do appreciate the impact that heavy discounters have on the local game store. But I think there can be a happy medium. I think you can buy product from both online resources and the local game store.

      I used to be heavy into Magic: The Gathering. No way I would have gotten so heavily into it had I not been able to purchase booster boxes online. It was *so* much cheaper. But I did frequent local game shops to hang out, play in tournaments, etc... and of course would always buy something on impulse. It was just inevitable. Plus, our local shops that put their effort into organized tournament play made money there as well. For example, Saturdays might be "sealed deck,"but you had to buy your packs there. Or maybe it was "ype II", but it was a $5.00 entry fee.

      So I do understand how online discounts can hit a local game shop hard. But I also think the local game shop can be creative in its approach, and still survive, and thrive.

  45. Metal Miniatures (shamefully OT) by Anixamander · · Score: 0, Offtopic

    Hopefully someone can point me in the right direction here...I am an avid player of Risk 2210, and would like to replace the commanders with metal miniatures. I have been unable to find anything suitable, but I'm not sure I am looking in the right place. Also, I would prefer not to do assembly/painting myself. Are there places where you can pay folks to paint these things? Any help before I get modded into oblivion would be appreciated.

    --
    Do not taunt Happy Fun Ball(TM)
    1. Re:Metal Miniatures (shamefully OT) by Anonymous Coward · · Score: 0

      While there are many services available, this guy here is one of the best there is:
      http://www.duckblindminiatures.com/

  46. Same GW, different decade by sandbenders · · Score: 3, Informative

    Games Workshop is once again trying to funnel money to their own retail stores and their own web site, rather than independent retailers. They have a consistent history, from the late eighties, when I started to play their games, of screwing independents whenever possible- for a while they were forcing game stores to become "Chapter Approved" to sell their stuff, which means you sign an agreement giving them more money.
    This policy of only them being allowed to sell their merchandise via the Internet is just more of the same.They are doing their best to become the Microsoft of the gaming world, and it's the reason I quit buying things from them ten YEARS ago. It's a damn shame, too, because their creative arm is the best in the business, by far. I made the switch to pen and paper games, like Gurps, and eventually computer games.
    I think as Games Workshop continues to alienate their customers with sketchy sales practices, aggressive pricing, and constantly re-releasing newer versions of old models, forcing a collector to re-buy his army every few years to participate in tournaments, they will eventually piss off their players to the point that they will seek other things to do with their spare time. There's no shortage of other options, including intelligent, geek-friendly gaming companies like Steve Jackson Games. [I have no affiliation, I just think they're cool.]

    --
    Eagles may fly, but weasels don't get sucked into jet engines.
    1. Re:Same GW, different decade by imadork · · Score: 1
      I thought WoTC was the Microsoft of the gaming world.

      GW is probably more like Sun, come to think of it...

    2. Re:Same GW, different decade by Akoman · · Score: 0

      Try hearing some retailer horror stories about GW. WotC is big and beefy, and sometimes faceless but they don't pull this strong-arm shit. Trust me: GW is the Microsoft.

  47. I may be reading too much into this, but.... by King_TJ · · Score: 4, Interesting

    I have to wonder if this isn't also part of a larger issue?

    Namely, the creators of these fantasy/role-playing games and miniatures attained their initial glory and status in the "pre-Internet" era. (By that, I mean, John Q, Gamer wasn't actively using an Internet browser at home or playing many games online.)

    Companies like TSR made oodles of cash selling D&D books at $30 a pop through the local hobby shops, and items like the minitatures were soon to follow.

    Nowdays, the prevalence of computers,the net, and online gaming seems like it is eating into their market. I guess some companies adapted better than others. (Look at how TSR went into the computer simulation game business in a *big* way.) In general though, I suspect the changes are somewhat lost on them.

    I can easily see how they'd view the web and computer gaming as "the enemy" - since it would seem to be drawing folks away from a world of using one's own imagination to game, while establishing a "concreteness" to the whole thing by the purchase of small figurines. (In the virtual world, you simply look at photos of your favorite characters - perhaps as wallpaper or screen savers? The games provide a multimedia experience so you don't need to imagine what some "dungeon master" is trying to describe to you with just words.)

    1. Re:I may be reading too much into this, but.... by Anonymous Coward · · Score: 1, Informative
      Companies like TSR made oodles of cash selling D&D books at $30 a pop through the local hobby shops, and items like the minitatures were soon to follow.

      When was this, exactly?

      Back cover of my 1st edition Player's Handbook says $15. And most of my 2nd edition boxed sets are $20.

      While $30 today may be reasonsable, "back in the day" I don't think this was the case.

    2. Re:I may be reading too much into this, but.... by Mannerism · · Score: 1

      I can easily see how they'd view the web and computer gaming as "the enemy"

      At least one company has taken an opposite attitude. Columbia Games is downright generous with its copyrights, and fully supports fans who create and make freely available via the Internet their own supplements for its "Harn" roleplaying world and system. Many of these supplements are of a truly professional quality that rivals the products sold by Columbia.

    3. Re:I may be reading too much into this, but.... by PurplePhase · · Score: 1

      Maybe they're just sore about computers since they've had several failures in computer gaming. Not nearly as much as Star Trek, but Warhammer has tried a few computer games which (by and large) didn't turn out too well. I did like the fantasy battle one - it was on PC and some consoles - but it didn't keep me interested beyond the first couple battles. There were a few others I didn't play - a mid 90's Space Marine game (looked cool), and one based on the Titans group of miniatures. I only saw them in bargain bins a long time ago. Maybe there were others, too?

      They are, however, coming out with a MMOG possibly like EverQuest and/or Warcraft's future offering. Time will tell if it works out better than their past projects.

      8-PP

    4. Re:I may be reading too much into this, but.... by Anonymous Coward · · Score: 0
      Warhammer Online

      This isn't part of a larger issuer, it's simply a that their US online store was losing business because it was being undercut by discounters.
      As the online store makes a lot more money than all the indy retailers put together they decided to protect the profitable part of their business at the expense of the unprofitable part.

    5. Re:I may be reading too much into this, but.... by Anonymous Coward · · Score: 0

      Columbia is remarkably consumer friendly. They put the rules for their games online. Their customizable Civil War and Napoleonic card games did not have cards of differing rarity (they have cards with border colorings of different rarities for people who like to collect), and if I recall aright, Columbia even has, or had, a trade-in program to help people complete their sets -- their games are all about the _play_ not about the sales. If you like the historic period, those card games are very interesting, by the way.

      I don't know how comfortable these guys' salaries are, but they're a great example of how much consumer value you can get when you are simply trying to _make_ a profit rather than _maximizing_ it.

  48. Expensive Hobby Anyway by JojoLinkyBob · · Score: 1
    I almost migrated to WarHammer40K as a hobby, but stopped short when I realized how much this new addiction could cost me. Fortunately, MagicTheGathering was bleeding me dry at the time :)

    Seriously, for those who like the WarHammer40k concept, but don't want to fork out an appendage, there's always BattleTech. Granted, you play on a flat 2d hex-map with plastic miniatures, but you end up having the same amount of fun (or more)...AND you still have money left over for pizza/beer.

    --
    -jc
  49. Games Workshop stopped being about fun and games.. by Idimmu+Xul · · Score: 1

    and became full on corperate whore about 6 years ago.

    This totally doesn't come as a surprise.

    --
    The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
  50. An experienced business man would say: by coolgeek · · Score: 1
    When you sign up to distribute a vendors' wares, typically this is done under the terms of a contract. The contract is a written documentation of the terms agreed to by both parties.

    Most vendors will put a revision clause in, "subject to modification with 90 days notice" (which is generous IMO). Which means that the vendor can terminate the contract with 90 days notice, if merchants refuse to accept a new contract.

    So what's to bitch about? Any GW merchants signed a contract, showing their agreement with the terms. Nobody held them at gunpoint when signing.

    --

    cat /dev/null >sig
  51. Something needs to change by Lord_Dweomer · · Score: 1
    Aside from the fact that they're OBVIOUSLY trying to protect their own internet sales and make them more profitable (you make more selling directly than giving some of the profits to retailers), GW just needs to realize their product isn't worth what it costs. In fact, most businesses need to realize this. Especially the fucking record labels...you all know the $20/cd spiel.

    You would think there would be a couple forward-thinking CEO's who would realize that maybe, instead of raising prices whenever you can, try cutting costs, and pass the savings onto the consumer. Not only will they most likely BUY MORE, they will also think much better of you. And i'm not talking about the kind of pricedrop that puts you into a lower class of product (like a BMW costing the same as a KIA), but enough that it would make people already aware of the brand/product more inclined to purchase it, and to make those who already purchase it even more brand loyal. Eh, I can't wait till I get out of college and work my way up to CEO somehow, cuz I guess some things you just have to do for yourself.

    --
    Buy Steampunk Clothing Online!
    1. Re:Something needs to change by Xannor · · Score: 1

      There is.

      Palladium Books,
      They are about the cheapest of the "retail" RPG guys out there (not counting Gurps.) I never bought into the minature thing because I thoguh it was a waste of money. A character sheet, pennies and a good imagination are all that is needed for decent roleplaying!

      --
      I sig therefore I am...
  52. GW wants it all... but does it really? by Anonymous Coward · · Score: 2, Interesting


    I think we all agree that Games Workshop wants to eliminate competition from its own crappy online store rather than actually improve their own online store experience.

    What I'm curious to know is if this "no other online outlets" policy will apply to TRU/Amazon.com?

  53. Maybe they are just looking for some press? by Psx29 · · Score: 1

    I never heard of them before anyway.

    1. Re:Maybe they are just looking for some press? by Anonymous Coward · · Score: 0

      Well, believe me, anyone who would care has definitely already heard of them and their outrageous prices and business practices.

  54. Anyone Noticed? by SyFryer · · Score: 1

    You have to Register to read 'the rest' of long messages in that thread linked?

    When did that happen?

    1. Re:Anyone Noticed? by SyFryer · · Score: 1

      Doh, i think it was my eyes x.x

  55. Warhammer by phantomlord · · Score: 4, Interesting
    I was first introduced to Warhammer Fantasy about 10 years ago. I had started playing by using someone else's minis (I used Bretonnian figures though I play Chaos) but eventually started buying my own. Going to the local gaming store, a single (small) mini was in the $6-10 range while big minis (like the Chaos gods) were in the $45 range.

    I started participating in auctions online and collecting an army for roughly half the price of what I was paying at the store. My army grew to more than 120 pieces before GW decided "welp, it's time to change the Chaos rule book and all the minis so we can make more money selling people new versions of what they already have." Fortunately, I only played with friends and not in tournaments since they banned all older minis from the tournaments. I couldn't see any reason to go out and by another Blood Thirster of Khorne when the one I already had was adequate enough.

    Even back in those days, GW was trying to strong arm online retailers and auctioners into not giving discount prices. If anything, those prices made it easier for GW to clear out their old stock to bring in the new line. I certainly never would have as many minis as I do now if I had to pay full retail on all of them. Seems like they only want to shoot themselves in the foot. I wonder what they would think about how I created molds and copied some of the minis I had bought for my own use ($6 a pop for infantry level guys gets rather rough).

    --
    Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
    1. Re:Warhammer by Anonymous Coward · · Score: 0

      No, that's not true, GW miniatures of any production (back to the 1970's) are usable in GW tournaments. They have never banned old miniatures and make a point of saying so. While the rules change (for the better in my opinion, ask the Fantasy players about how crappy the last edition was) you never -have- to buy new miniatures.

    2. Re:Warhammer by phantomlord · · Score: 1

      according to the local gaming store at the time, non-current minis were banned by GW rules... Maybe they were just trying to force us to buy their stock

      --
      Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
    3. Re:Warhammer by superflippy · · Score: 1

      I created molds and copied some of the minis I had bought

      I thought this was interesting and a creative solution to the overpricing problem. Just goes to show that "copying" doesn't have to involve digital items.

      --
      Your fantasies contain the seeds of important concepts.
    4. Re:Warhammer by Anonymous Coward · · Score: 0

      I created molds and copied some of the minis I had bought

      It's a copyright violation, of course. A mini is just a sculpture, and the right to copy it belongs to the artist (who no doubt sold that right to GW). No different from running off prints of someone else's painting, or photocopying a book.

    5. Re:Warhammer by phantomlord · · Score: 1
      I created them for my own use... What I did was the equivalent of buying a sound blaster, studying the chips and cloning it to use in my other computers.

      I have every right to make photocopies of books I own for my own use (perhaps I don't like marking them up in red pen), to copy code out of my programming books and do all sorts of things with it for my own use, etc. It's not like I'm sharing any of it with anyone other than myself. Further, if you check out the quality of the metal vs plastic GW produced minis, you'd note the quality is pretty diminished using their original molds, much less a mold made from an already casted figure.

      --
      Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
    6. Re:Warhammer by madstoat · · Score: 1

      Some of what you said is Bull. GW in the UK lets you use any age models you want in a tournament? The Old bloodthirster the new one who cares? They are the same thing.

  56. Old pfart time by Rocketboy · · Score: 2, Interesting

    I started gaming over 30 years ago. Avalon Hill board games were the big thing then and Strategy & Tactics magazine (with a board game in every issue.) D&D in high school (the original three booklets: #4 when released was a BIG event, the first addition to the rules in a long time.) I spent most of my time with minatures and I played just about everything and anything: Napoleonic era, American Civil War, English Civil War, ancient, medieval, WWI, WWII and modern armor, naval minatures (had the darndest WWI Austro-Hungarian fleet you ever saw -- a Tatra class DD squadron was enormous fun! Trouble was, you only had the one squadron: that's all they built...)

    Anyway, I spent most of my post-pubescent years up through the first few years of my marriage with this stuff. A number of years ago my son got interested in one of the fantasy games (I forget which one.) After some research I advised him to not get too heavily into it. There were two reasons: cost, and the heavily commercialization surrounding it. He ended up buying a starter set of minatures, building them and painting them, then didn't play much. He noticed one of the killer errors of previous generations of poorly designed games: they take too long to play and too much of that time is spent nosing through the rules.

    Tractics was the original "encyclopedic" game I recall playing. I call it encyclopedic because you couldn't play the thing without continuous reference to a thick book of complex rules. Tractics (rules for modern armor -- read that as tanks and infantry -- minatures) games could go on for eight hours and you'd discovered that you'd only played six turns, with no outcome in sight. Deeply frustrating.

    One of my buddies, a very bright guy, condensed and abstracted Tractics into a playable set of rules that yielded 95%+ identical results in about six pages of rules, most of which were easily memorized tables. Basically, he refactored Tractics into something playable (and much more enjoyable) that you could get a full game, 20+ turns out of, in six to eight hours. A group of about 20 or so of us played these rules for about 10 years, (and for all I know are still playing them: I dropped out about the time my first kid was born.)

    The point? Gaming goes through cycles, just like everything else. The first D&D was very playable but it got popular, more rules were written (mostly to have something to sell,) and it stopped being fun. The days when you could spend an enjoyable afternoon running through a dungeon as a somewhat unstable Orc with a spear are long gone. Lots of companies were formed, sold a bunch of stuff and disappeared. Other companies looked at the field, saw the litter of commercial corpses, and decided to make other games instead. This left things open for gamers to sell the stuff they loved and games got good again. Once someone started to make money again the commercialization process started all over, which is where things are today.

    Personally I've moved on to computer games. Talonsoft has (or had, I dunno,) a great line of PC games for old minatures freaks, and there are a lot of choices. It isn't the same as moving a squadron of Hussars across a tabletop river, or trying to figure out where your opponent has hidden his weapons platoon with those damned mortars, but it's a lot easier than finding another minatures player who actually knows some history to game with. So this company has done something stupid and will, in all probability, flame out. So what: that's part of the life cycle. Gaming won't lose much, from what I've seen of their products.

    1. Re:Old pfart time by andrewski · · Score: 0

      One of my best friends older brothers created a hybrid ruleset based heavily off of GURPS, Top Secret, and other games into a modern espionage game that we dubbed the "BMRPG" or the Bruce Moreira Role Playing Game. We had all kinds of fun, and it was all because of a creative and dedicated GM.

    2. Re:Old pfart time by iankerickson · · Score: 1

      RE: rules being too complex.

      I second that. I used too play a _lot_ of RPGs, but I absolutely _hated_ AD&D for precisely that reason. You spend all your time looking up ridiculous, arbitrary tables to learn the modifiers or result of a dice roll. I never really cared for RPGs that were nothing more than improvisational theatre, like Ars Magica or all the Vampire games, but AD&D was a the complete opposite end of the scale. You got the feeling that the purpose of all those die roll tables was to pad the rule books so they merited $30.

      Chaosium had a better rules system, IMHO. You could summarize all the rules on 1 side of a sheet of paper and play the game from your character sheets and memory. This made gameplay really, really fast, especially if the players had the rules down too. The rules were also modular, so you could "complicate" or "simplify" combat, skills, magic, etc at will depending on how you liked your BRPS. Villains and Vigilantes was also good in the same way. The rules had a pattern you could memorize, keeping the table lookups to a minimum.

      If someone out there is considering making an "open-source" RPG, keep that in mind. Give the game rules a pattern the players can keep in the heads, then the gameplay is faster and more spontaneous. You should only have to look up rules when there's a quandry.

      --
      Democracy. Whiskey. Sexy. Pick any two.
  57. Be Careful What You Ask For... by Esion+Modnar · · Score: 1

    ...you just might get it

    --

    They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
  58. A tale of two philosophies... by reimero · · Score: 2, Insightful

    It sounds like GW is trying to increase profits and push their retailers by using the philosophy that their games are popular, thus people will buy them, so they should have to pay full price. In short, the product sells itself and they can charge whatever they want. I've noticed other companies (*cough*Wizards of the Coast*cough*) trying to do the same thing.

    By comparison, other game companies are taking the exact opposite approach: they encourage local retailers to stock what they can, no requirements about "you must take such-and-such to get such-and-such" and simply let the market decide. They actively go out and promote communities around their games and gaming in general. They tend to devote a lot of time to the community. From what I can tell, Kenzer & Co. is one of the best examples out there (they publish the comic Knights of the Dinner Table, as well as Hackmaster, Kingdoms of Kalamar, Fairy Meat and Dwarven Dig.) Their message boards are literally the heart of their community, but the neat thing is that the major names all participate in the discussions. More to the point, the major names even take part in the esoteric discussions of favorite B-movies. Heck, the other day, Gary Gygax popped in and briefly talked about a stuffed koala he used to own!! When discussing the games and the rules, etc, they give the distinct impression that player feedback matters.

    The result of this is that they've fostered a fanatically loyal fan base who voluntarily spend money on products to ensure that the company stays afloat. GW would do well to foster that kind of relationship with their fans.

    --

    ----------

    Something clever
    1. Re:A tale of two philosophies... by Lord_Dweomer · · Score: 1
      As someone who used to game with Gary Gygax and the rest of his family up in Lake Geneva, WI, I can tell you first hand that they will be the first people to put the community first and foremost in any endeavor. They remember the old days of gaming, dislike a lot of what its become, and are striving to bring back the old days. Support your local gaming store, because unlike GW, I can almost guarantee you that they're not in it "for the money" cuz honestly...there isn't much to be made with a small local game store. Those people just love to game, and when the store isn't busy or someone else is manning the register, the owners frequently will join one of the games going on.

      --
      Buy Steampunk Clothing Online!
    2. Re:A tale of two philosophies... by hibiki_r · · Score: 1

      Yes, Games Workshop has made selling as many overpriced miniatures as they can their single goal. Why did they stopped making Blood Bowl? A payer needed onlt a $40-$60 investment on miniatures to be able to play as much as he wanted. Why do you need new miniatures when the rules change? Why, 10 years ago when they were still adding new races to the game, the latest army always seemed better than the one you already owned? Money, money, money.

      Wizards of the Coast's major products, like Magic the Gathering ar D&D do sell themselves, and are horribly overpriced. However, Woc does not do try to screw the retailers. A store can sell the products at any price they want. It's cmmon to be able to buy Magic cards for half of the MSRP on e-bay, and Wizards has tried to do nothing to stop it. I'm not trying to say that they are the most gaming friendly company ever, but they are in a completely different league from GW in the "evilness" factor

  59. Worst Price-to-Product Ratio of any commodity by ashitaka · · Score: 5, Insightful

    Seriously.

    Little plastic or metal figurines. Once the original has been designed, you just churn them out by the millions. Most are just derivations of older designs anyway.

    So why do these things cost C$30-C$50 each??!!

    Unpainted.

    --
    If you don't want to repeat the past, stop living in it.
    1. Re:Worst Price-to-Product Ratio of any commodity by thbigr · · Score: 1

      Because people PAY. I have many amries and although I love the hobby, it is expensive, I buy "used" stuff from dealers at Cons.

      --
      Come the revolution, the Bourgeois, Capitalistic, "A PARKING STICKER HOLDERS", will be first against the wall!
    2. Re:Worst Price-to-Product Ratio of any commodity by Anonymous Coward · · Score: 1, Insightful

      Design is expensive, very expensive. Think about reality TV, the networks love it because they don't have to pay writers. The designers saleries are very high because they are highly trained artisians and their are very few of them around.

    3. Re:Worst Price-to-Product Ratio of any commodity by Anonymous Coward · · Score: 0

      You have obviously never heard of software or entertainment media.

    4. Re:Worst Price-to-Product Ratio of any commodity by Winterblink · · Score: 1

      Because hobbyists (read: nerds) flock to this stuff like crazy. Don't get me wrong, I'm not against people having a hobby, and quite frankly the paint jobs some people do on their figurines are amazing. I'd just hate to see what happens when 10 years go by and thousands of dollars of dead weight is sitting in a box in the basement not being used. And maybe not even out of lack of interest, but because the company that creates it retires rulesets forcing the hardcore fanboys to spend even MORE money.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    5. Re:Worst Price-to-Product Ratio of any commodity by NightFadesFast · · Score: 1

      You cannot tell me that software, which involves a LOT of design and budget work, isn't worth more than a single figurine, which is a single design. Regardless of the money involved in character/equipment design, the ratios just don't line up.

      --
      --Night.
    6. Re:Worst Price-to-Product Ratio of any commodity by Anonymous Coward · · Score: 0

      but possibily the best Cost-to-Profit ratio ever...

  60. Pardon my ignorance, but... by gosand · · Score: 4, Interesting
    For instance, what a lot of people do is talk to the local guy, use up all his time and ideas, and then buy online from someone who is cheaper because they don't spend all day helping customers and providing a value-add. Therefore, you see the people who were providing all the quality customer service go out of business because they can't spend all that time helping people and compete with the low price guys.

    Seriously, pardon my ignorance, but why exactly do you need to consult with a salesperson about buying miniatures? What value do they add? Consulting a salesperson on a computer if you don't know much about them? I can buy that. But purchasing miniatures for a game? I don't get it.

    I have actually been in a GameWorks, I went to lunch with a couple of friends who were into it and they went in to buy some stuff. To tell you the truth, the place kind of creeped me out. And I didn't see anyone working too hard in there either.

    --

    My beliefs do not require that you agree with them.

    1. Re:Pardon my ignorance, but... by Anonymous Coward · · Score: 0

      Well, GW games are targetted towards teenage boys. These kids want the games and ask their parents to buy them.

      Parents don't have a clue about what a Skaven army is, so they go to the friendly, clean and well-lit GW store and ask questions.

    2. Re:Pardon my ignorance, but... by Annatar2 · · Score: 5, Interesting

      Not sure how much expierence you have with war gamming but there are a lot of factors to take into account. Basically with Warhammer (and a lot of other games), you have several various 'factions'. Humans, Eldar, Orkz, Necron ect. Each faction tends to have different strengths and weaknesses. In those 'factions' you then have tons of different sub factions, also with things that they excel in and things that the do poorly in. For example Humans have the Space Marines and their various chapters. Within these sub-factions you now have several hundred different minatures to choose from, each on has different bonuses and negatives that need to be taken into consideration when fielding an army. Figuring out which faction best suits your playing style, and then which minatures will offer you the best bang for their fielding costs can be an awful lot of work. Just take a look at the many forums run for Warhammer, and all the army advice people ask for. Having someone close by, such as a neighborhood hobby store guy, that you can go in and chat to face to face about the various positives and negatives of a particular army you're thinking of fielding, and what he'd recommend against say a Skink horde is an invaluable resource. The thing is the majority of the players who play at a venue (some place that sells WH), buy from that venue to support it. The more assistance a particular venue offers, generally the more players will purchase from them. The thing with WH though is that from what I've seen, the majority of sales that do not happen from an actual retail location (neighborhood hobby store), take place on e-bay as resale. I'm curious how GW is going to deal with this type of competition.

    3. Re:Pardon my ignorance, but... by gosand · · Score: 1
      Well, GW games are targetted towards teenage boys. These kids want the games and ask their parents to buy them.
      Parents don't have a clue about what a Skaven army is, so they go to the friendly, clean and well-lit GW store and ask questions.


      So do the kids have any idea what a Skaven army is? If not, then why the hell do they want the game? If all their friends have it, then they should be talking about it with their friends. Do you think the parent will be able to relay the information from the Comic Book Guy ^W^W^W GW store guy to the kid? Probably not.

      --

      My beliefs do not require that you agree with them.

    4. Re:Pardon my ignorance, but... by Herkum01 · · Score: 1

      To build upon your point of E-Bay, you can purchase complete armies painted by a private collector, which have high quality for the same price that you can get a set of unpainted miniatures from the store.

      Why? Some people need the money and no longer play so for $100 you can have a complete set, ready to play instead of going to the store, buying miniatures, paint, paint brushes, prime, sealant and fake grass and about 100 hours of personal time to get your miniatures "ready" by painting them.

    5. Re:Pardon my ignorance, but... by Anonymous Coward · · Score: 0
      Seriously, pardon my ignorance, but why exactly do you need to consult with a salesperson about buying miniatures? What value do they add? Consulting a salesperson on a computer if you don't know much about them? I can buy that. But purchasing miniatures for a game? I don't get it.

      I'm not into this stuff at all but my kids are (so I guess I am into it from the financing point of view)...but what I've seen was that their shops have a great community thing going. I have never seen such a high level of what I guess you would call sales activity going on - helping kids paint the things (free paints and brushes in one of them), explaining the rules and how it works, providing the terrain to play on - you can stand there watching this going on for maybe ten minutes then the cash register will ring once for a $20 toy. I don't know how many people work there (customers and staff seem to blend together) but its at least a few. I was amazed at how on earth these guys turn a profit and assumed they would need huge markups on the product to manage it.

      So I wouldn't compare the business to a computer store in any way - the best you could hope for in a computer store is maybe 20 minutes pre-sales then you're expected to shell out $1000 for a laptop.

      I'm in the minority here but I think I can understand their business decision. They are not like other retailers. And I guess they have done the numbers and concluded that they simply are not interested in the people who don't live near a store.

      They probably faced a binary decision between losing the store outlets, or losing their sales to the internet retailers.

      I have to say that their stores seem a pretty solid concept - at least they're always busy. And if they lost the stores they would be just vying for shelf (or web page) space alongside their competitors. So I think its a brave call, and they've done the right thing, just because of their very unique sales model.

    6. Re:Pardon my ignorance, but... by Anonymous Coward · · Score: 0

      You seriously need to get a life.

      Who the hell spends so much time playing a GAME that any of this matters?

      If you think that the "positives and negatives of a particular army you're thinking of fielding" are that important that you need to get some frickin ADVICE on what over-priced PLASTIC MODELS to buy...

      Jeez.

      Go out for a walk, or play pool at a bar, or read a book, or join a sports team, or something.

      This is insane.

    7. Re:Pardon my ignorance, but... by gosand · · Score: 1
      I have to say that their stores seem a pretty solid concept - at least they're always busy. And if they lost the stores they would be just vying for shelf (or web page) space alongside their competitors. So I think its a brave call, and they've done the right thing, just because of their very unique sales model.


      This may all be true - but they why shut down the e-tailers? If there is a great community in these stores, then why are the internet sites a threat? It seems like the people who like the community aspect would still have it, and those not near a store could buy the product as well.

      --

      My beliefs do not require that you agree with them.

  61. Got one of those letters by Anonymous Coward · · Score: 0

    I can comment on this personally as we received a letter for GW as well a few months ago. We're working on a online BB game (http://www.towbowltactics.com/) and used some images. We responded to the letter, added a disclamer and never heard back. There are so many fan sites out there that use those images and no one is profiting for it. I'm thinking it's more of a scare tactic than anything else. Otherwise they are shooting themselves in the foot.

  62. TSR by I_am_God_Here · · Score: 3, Insightful

    Isn't it similar type of thinking (different actions and time) that caused TSR so much trouble. Produce dervitive products, rarely innovate, deal with not very good business partners, no major marketing effort( as in TV, or Newspapers, target sci-fi shows and college newspapers), failing to reach new customers. If GW wants to see what not to do, TSR from a few years ago would be ripe with examples.

    --

    Capitalism: unequal distribution of wealth
    Socialism: equal distribution of poverty
  63. A simple solution by robbo · · Score: 1

    quit gaming and get a life..

    oops, did I just say that out loud?
    There goes my karma.

    but seriously, think about how much time and money you've put in to that exercise which might have been better spent, I dunno, feeding the poor or something. Kind of like my nethack habit. ;-)

    When the vendor clearly demonstrates that they don't give a rat's ass about the community their customers have developed, that's when it's time for everyone to collectively tell the vendor to piss off. Imagine what kind of effect that would have on the RIAA.

    --
    So long, and thanks for all the Phish
    1. Re:A simple solution by sebi · · Score: 1

      quit gaming and get a life..

      Why does this always have to be a black and white issue? Can't you play games and have a life? I never got into miniature-gaming, I did however play a lot of role-playing and trading-card games. Hanging out and having fun with friends is a pretty integral part of what I would call 'a life.'

      So you 'wasted' a lot of your time on a free game (that you had to play all by yourself). Others decide to spend money. Not everyone is all that altruistic. Some like to spend the money they (or their parents) earn on themselves. Does that make them bad persons? Not in my book.

    2. Re:A simple solution by robbo · · Score: 1

      Well, Karl Marx defined religion as the opiate of the masses, which Noam Chomsky subsequently revised to sports, iirc. Add to that television, music, movies, D&D, nethack, etc, etc. If we spent as much time and resources solving the real problems in the world as we do on entertainment, I think the world would be a much nicer, happier, even entertaining place to live in.

      You can go on about living in glass houses, and certainly I hold myself as much responsible for ignoring the world's real problems as the next guy, but at the end of the day, very little of what we discuss on slashdot matters a whole lot.

      I do agree that a big part of these games is the community that forms around them, and that's why I think the community should recognize its own inherent value and disown the vendor that created it, which is clearly only out to make a buck. (Or perhaps they're protecting their own community of independent retailers, who of course were the first guys to play such games and everyone else is just a wannabe).

      I guess if we all got a life, we wouldn't read slashdot. :-)

      --
      So long, and thanks for all the Phish
  64. GW has always been stingy by Anonymous Coward · · Score: 1, Informative

    I played Warhammer & Warhammer 40k for a long while but never really bought GW models. I would buy a few then looked at alternative model companies to bolster my armies with. The only GW game I have spent alot of money on was Necromunda. Which I feel was one of the best Table top games made. Of course GW canceled Necromunda after they realized that after a player bought one or 2 gangs he really didn't need to buy much else. Its a very similar issue to Warmaster. When they released it you could by boxed Armies that were fairly cheap. But now you can''t by preboxed armies. You have to buy individual blisters to create an army and that can be expensive.

    I did try to get into Warzone for a while since its rules seemed to flow better than WAR40k 2nd & 3rd. Plus you could get an enitre army dirt cheap. Warzone was bought out byt sombody who was planning a massive release at retail stores but that was the last I heard of them.

    Now for the more shady characters out there I recently looked into casting my own minis. While gathering info I found a booklet that describes how to copy any minature made out of metal. After you make a mold the cost per mini came to 3-15 cents.

  65. OTOH by Lysander+Luddite · · Score: 1

    With GW opening their own stores and driving the indies out of business it further consolidates their distribution.

    So your argument only is valid if GW wasn't opening more local stores, which is demonstrably untrue.

    I live in a urban center with over 1 million people. A recent GT was held here. There are two stores that sell GW product. One sells almost exclusively GW product (with a smattering of Hasbro/WotC RPG books). Another sells GW merchandise, comics, videos, RPGs, historical and competing mini games etc. If a GW store opened here who would go out of business?

  66. It's called Price fixing.... Re:That's Capitalism. by TedTschopp · · Score: 4, Insightful

    In the United States if you demand that a retailer sell something at a certain price, or you try to force the issue, you can go to jail.

    That's why it called the manufactureres Suggested Retail Price or MSRP. GW is the manufacturer, they sell to distributers who sell to retailers, who sell to the public.

    The problem is that GW doesn't like the fact that the mini's they make for $.25 and are sold to the distributer for $2.00 are being sold by internet retailers for $2.25 +S/H. Becuase at a GW owned store and at most Brick and Mortor stores, they go for $6.00.

    Ted Tschopp

    --
    Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
  67. Lay off GW -- they are quite OK! by BerntB · · Score: 0
    I love one of GW's games (Blood Bowl) and it seemed quite hard to implement, so I had to try it.

    My beta of a hobby (free) implementation should be on SourceForge in a couple of months (or something). It might even be half as good as the existing best free implementation. :-)

    Before getting too far, I sent an email to GW and asked them about their opinion on free implementations. This is their answer. Excuse my formatting. E.g. point 2 is a bit scary, since they seem to be able to go into deals with game publishers later that disallows my game. But they don't exactly look as evil as Microsoft, really.

    Dear Sir,

    Thank you for your email.

    We want people to express their enjoyment of our games with as little interference from us as possible, as long as they behave reasonably with our IP and follow any reasonable requests that we may make. We are not inherently opposed to hobbyists creating games or mods using our IP, in fact we are flattered that people want to spend so much time creating games and mods in the GW universes. We all love the hobby and are pleased that others do too, we simply need to protect our intellectual property and reserve the right to take action if necessary. As long as you pay the appropriate respect to our IP by placing the appropriate disclaimers and agreeing to remove any work from the public domain if reasonably requested, there should be no problems.

    So, whilst Games Workshop appreciates online fan and hobby community support, we are also obliged to protect our intellectual property rights and I would refer you to, and request compliance with, our IP policy which you will find posted at:
    http://games-workshop.com/Legal/ippolicy.htm.

    Be aware that this policy can change at any time without notice, so I recommend that you check it regularly.

    In addition to the general guidelines in that policy, please note the following:

    1. Any game or mod must be a "total conversion". In other words you must not use our intellectual property (logos, images, names etc) in relation to the worlds, names, logos or images of any other company. For example, you cannot place our Space Marines in a Disney total conversion using the Unreal engine, but you could make a TC solely using Space Marines with the Unreal engine. (Assuming that you have permission to use the Unreal engine)

    2. Please bear in mind that we may require you to remove the game or mod from any public forum at any time so that we can comply with any licenses that we may have with computer game publishers/developers. Be aware that we may even have to insist that the Mod be destroyed for legal reasons.

    3. The game or mod must be strictly non-profit making, this includes any website that the mod or game is hosted on.

    4. Any distribution (zipped or otherwise) of the whole, or any part, of the mod or game must be accompanied with the appropriate disclaimers.

    5. It must be made clear that the game or mod is unofficial and the origins of the intellectual property must be made obvious.

    6. The functionality, atmosphere and parameters of any mod or game must be consistent with the Warhammer universe as created and owned by Games Workshop

    7. The game or mod must not devalue any Games Workshop product in any way.

    8. Please place the following disclaimer on your site:

    This website is completely unofficial and in no way endorsed by Games Workshop Limited

    Bloodbowl, the Double-Headed/Imperial Eagle devices, Dwarfs Crossed Hammer logo, the Games Workshop logo, Games Workshop, Hammer of Sigmar, Horned Rat logo, Orc Skull devices, Skaven, Skaven logos, Warhammer, and all associated marks, names, characters, illustrations and images from the Blood Bowl world and Warhammer universe are either ®, TM and/or © Games Workshop Ltd 2000-2002, variably registered in the UK and other countries around the world, Used without permission. No challenge to their status intended. All Rights Reserved.

    I hope that this answers your queries, but if you need any further guidance, please do not hesitate to contact me again.

    Etc.

    --
    Karma: Excellent (My Karma? I wish...:-( )
    1. Re:Lay off GW -- they are quite OK! by Anonymous Coward · · Score: 0

      LOL, smae letter we got. Same reasons to stop. You might want to check our BB project as well. maybe we can help each other.
      toweld.free.fr/towbowltactics

    2. Re:Lay off GW -- they are quite OK! by BerntB · · Score: 1
      Interesting -- but in French. I quite liked the language, but has sadly oublie tout since high school. Could you please add an English abstract or write one here?

      I'm writing a client/server implementation. I'm not planning on doing anything but a trivial proof-of-concept client since I don't have any aesthetical talents at all...

      (-: I'm a bit shocked that my blatant karma whoring was modded down to 0?! Hope some Meta mod gives me revenge! :-)

      --
      Karma: Excellent (My Karma? I wish...:-( )
  68. Hobby Stores can't compete at lower prices. by thbigr · · Score: 5, Interesting

    I have a close friend who owns a Hobby Store which is the local Games Workshop re-seller. It is hard for them to make a living with the availability of cheep online stuff. Most sell at a 10-20 percent discont, which is the REAL problem.

    You can always buy online from GamesWorkshop web site it self. There is no dicount however.

    I hope the Hobby Store can stay in business, they offer tables to play and gather. I lecture the kids at the store all the time when they brag about buying this and that online for 50-75% off. You should support the hobby store or not play there.

    Eventually the trend will be one source for these things, and no local places selling. This is bad for the economy.

    Think globally, shop locally.

    -Richard

    --
    Come the revolution, the Bourgeois, Capitalistic, "A PARKING STICKER HOLDERS", will be first against the wall!
    1. Re:Hobby Stores can't compete at lower prices. by RedHat+Rocky · · Score: 1

      Your hobby store needs to realize what is really bring people into the store and charge a fair price for it.

      My local store was a hot spot of gaming, we would have all chipped in $2-5 a night to game, all they had to do was start doing it. Instead, it went under and now there isn't a decent place to play outside of people's homes.

      Selling at MSRP is not what the market wants.

      --
      Anything is possible given time and money.
    2. Re:Hobby Stores can't compete at lower prices. by unicron · · Score: 3, Funny

      You're fucking kidding right? My local hobby store is staffed by a random high school pretty boy at any given time. I've never seen the same one twice. He doesn't know thing 1 about anything in the store. He works there because he'll work for peanuts and he's free every night. He has a look of UTTER contempt and hatred for any person that comes in there. The little kids he outright punks, the older people(like me) just get ignorned or shot icy glares. FUCK my local gaming store.

      Oh, and the ones where people know their shit aren't any better.."Dude, seriously, can you put down your pokemon cards long enough to ring this up?" "Sir, I'm trying to explain to this customer how to play.." "Explain shit, motherfucker, that kids been in here 6 hours, he has more pokemon cards than your store as whole does..his fucking face is on that tournament magazine over there..now ring this shit up or I'll punch you in the throat!"

      And that's on a good day.

      --
      Finally, math books without any of that base 6 crap in them.
    3. Re:Hobby Stores can't compete at lower prices. by Clanner · · Score: 1

      How is an online store selling a product for a lower price a "REAL problem"? It's called competition. Last time I checked, competition was generally a good thing. It's not like there's a whole lot of local competition in most places, so a local gaming store is free to pretty much do what they want in most cases. Adding in the online stores to the mix at least brings some pressure on the gaming stores to either lower prices or offer other benefits that online stores can't. Besides, you can't beat a local store for "impulse buying" anyway...

      As for not using a gaming store if you don't buy from them, well, I usually don't. The vast majority of the gaming sessions I'm involved in are held at my house. I'm lucky enough to have a decent sized gaming table and an understanding wife who lets me play pretty much as much as I want. The group I game with are all decent people that I don't mind inviting to my home. I will occasionally play at the local store, but those are games that I did not organize. By buying most of my gaming stuff online the last couple of years, I've saved about $1000 off of MSRP. That's not an insignificant amount for this hobby!

      --
      The dry fish swims alone.
    4. Re:Hobby Stores can't compete at lower prices. by Erik+Fish · · Score: 2, Interesting

      I used to be a big supporter of both of my local hobby stores until recently. The manager of one of them has instructed his clerks to use high-pressure sales tactics on everyone who walks in the door. So whenever you go in now you get "MAY I HELP YOU?!" and when you say "No thanks, I'm just looking" the clerk proceeds to follow you around the store while yammering about whatever product your eye falls on for more than a half second. God forbid you pick anything up and look at it -- they'll be pressing armfulls of similar (but more expensive) products on you in an instant. Used car dealers are Best Buy employees compared to these guys.

      They're just desperate for business, right? If that were the case you would think they wouldn't fuck up a comic book pull list with only a couple of titles on it, wouldn't you? Then try to charge you the "back issue" price for the comics they forgot to pull? Comics that are less than a month old? No, what we're seeing is desperation based on incompetence.

      Listen up hobby store managers: "Just looking" doesn't mean "I'm buying all my stuff on the internet". Furthermore, even people who do browse your store then buy on the internet may change their mind at some point and decide to start buying from you again -- unless of course they haven't been driven off by your shitty attitude.

    5. Re:Hobby Stores can't compete at lower prices. by PhxBlue · · Score: 1

      And propping up a business model that can't compete on its own is good for the economy? What a load of baloney.

      Yeah, I'd feel for the guy who can't stay in business because of competition, but I don't feel like I'd owe him anything. If he can't compete, he needs to get out. Throwing good money after bad would be a worse course of action, I would think.

      --
      !#@%*)anks for hanging up the phone, dear.
    6. Re:Hobby Stores can't compete at lower prices. by geekoid · · Score: 1

      it can be.

      Proping up a Major US company could mean thousands of people don't loose there Jobs to over seas. that means that money is staying in the US. That is good for the US. Everybody seems to want a higher standard of living, but no one wants to pay for it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:Hobby Stores can't compete at lower prices. by _KiTA_ · · Score: 1
      I have a close friend who owns a Hobby Store which is the local Games Workshop re-seller. It is hard for them to make a living with the availability of cheep online stuff. Most sell at a 10-20 percent discont, which is the REAL problem.


      No, the REAL problem was when stores were selling it for 30 - 50 percent discounts. GW put a stop to that a while back with the same trick they're doing now.

      Guess cutting back to a 20% discount wasn't enough for them.

      Of course, this could just be a misunderstanding. It's happened before, back when they stopped the 40% people. They might just be going after stores selling photocopied rulebooks or something.
    8. Re:Hobby Stores can't compete at lower prices. by PhxBlue · · Score: 1

      Maybe. But Uncle Joe's Game Shop isn't exactly a large business, nor will it be replaced by an overseas business. Money spent on miniatures will stay, if not in the same local area, at least within the United States, since Games Workshop is based in the United States. It might impact the economy of, say, Canada--but not in any measurable sense.

      --
      !#@%*)anks for hanging up the phone, dear.
  69. Uh, what? by Senjutsu · · Score: 2

    I would imagine because Apple has traditionally tried to monopolize the production of their product. If you want a Mac, you have to buy the computer from Apple. If you want a Windows machine, you can buy from Dell, Gateway (ugh), etc, or make it yourself.

    Everybody "monopolizes" the production of their product. You can't buy a Dell from Sony, or a Playstation from Nintendo.Games Workshop isn't trying to halt the production of Warhammer products by other companies, or to stop the sale of other companies' miniatures, so none of this is relevant, anyways.

    It would seem that GW thinks that by forcing people to come into their stores to buy their products, they will be able to sucker them into buying more than they need. I bet they just lose more customers than they gain

    Apple allows retailors other than the Apple Store to sell their computers, so remind me how this is anything like Apple, again?

    1. Re:Uh, what? by realdpk · · Score: 1

      Apple has shut down potentially profitable business plans (such as the clone plan). GW is doing something similar, only with sales channels instead of licensed clones. IOW, GW is shooting themselves in the foot just like Apple did.

    2. Re:Uh, what? by Anonymous Coward · · Score: 0

      Apple does not let retailers set their own prices. Shop for an Apple product and the prices are the same regardless of where you try to buy from.

    3. Re:Uh, what? by Anonymous Coward · · Score: 0

      Clones weren't profitable (for Apple), unless Apple stopped R&D.

    4. Re:Uh, what? by Senjutsu · · Score: 2, Insightful

      Apple has shut down potentially profitable business plans (such as the clone plan). GW is doing something similar, only with sales channels instead of licensed clones. IOW, GW is shooting themselves in the foot just like Apple did.

      So Apple not liscensing their proprietary technology to other companies so that they could make Apple compatible computers is in your mind just like GW refusing to allow online retailers to sell GW products? Huh? There's only two things that I can think of that would make this situation like Apple's:

      1) Apple could stop all retailers other than the online Apple Store from selling Apple products. That isn't true at all.

      2) GW could be trying to stop the manufacture of products "compatible" with their own products. Not only is that not the case, it still wouldn't make them much like Apple, because Apple is simply not liscensing some proprietary tech to other companies, while there's nothing proprietary necessay to make minatures.

      GW is no more like Apple for not liscensing their tech than it is like Microsoft for not liscensing the internals of WindowsXP to anyone who wants to make a compatible operating system.

    5. Re:Uh, what? by tomhudson · · Score: 1
      quote:

      Apple does not let retailers set their own prices

      If you have proof that Apple is the one fixing the retail price, please produce it, since this is an illegal practice in both the U.S. and Canada.

      On the other hand, when we bought a couple of Apple boxes at a previous employer, we were able to negociate a decent discount :-)

    6. Re:Uh, what? by realdpk · · Score: 1

      "Licensing" is a fancy way of saying "selling". Apple stopped selling to clone vendors. GW is going to stop selling to Internet vendors. Both Apple's clone vendors and GW's internet vendors are providing different "channels" for sales - in one case, Apple's software, in the other GW's miniatures.

      It's not a perfect comparison, because Apple also sells hardware. So Apple still beats them in the big mistake department. ;)

    7. Re:Uh, what? by Anonymous Coward · · Score: 0

      and if you believe "licensing" is a simply a fancy way of "selling"

      i've got a bridge with an army of microsoft lawyers sitting on it, to sell you.

      so naive child.

    8. Re:Uh, what? by realdpk · · Score: 1

      Licensing is selling the rights to something - it's how software is "sold". I'm sure at least one of the lawyers on your bridge could tell you that.

    9. Re:Uh, what? by Jumperalex · · Score: 1

      Price fixing is NOT illegal in the US (can't speak for canada) in the situation where you are contractually requiring your retailer to sell and/or advertise for no more or less than you say in the contract.

      What you are thinking of is price fixing between companies which eliminates competition; that is called a cartel and requires more than a single company. But any company is perfectly within its rights to remand their product be sold for a specific price. Many companies do this to avoid commoditization of their product and to avoid price wars that lower the price into the "non-status symbol range". The argument is that retailers are still allowed to "compete" on service.

      --
      If you can't be good, be good at it!
    10. Re:Uh, what? by tomhudson · · Score: 1

      Yes it is illegal in the states as well (look up CD Retail Price Fixing on google, or search /. for articles on same). Pioneer Electronics got hit with the same thing several decades ago - the manufacturer is only allowed to have a "suggested retail price". All vendors are allowed to sell for less - anything else is illegal price-fixing.

    11. Re:Uh, what? by Jumperalex · · Score: 1

      again that was illegal cause it was multiple companies agreeing to a fixed price, in esence acting as a cartel. But a company is well within its rights to set whatever conditions it wants in its contract as it pertains to minimum advtertised price and even sale prices.

      I think the problem here is a misuse of terms. Price Fixing as everyone envisions it as in the CD case is illegal, as I said above. But there is nothing illegal about putting minimum prices into your contracts. Zwarofski crystal is a perfect example of a product you will never get from a legitimate dealer for anything other than the MSRP and sales of them a restricted to certain items (usually annual things like the xmas ornanamt snow flakes).

      The key difference to consider on if "prcing antics" are legal or illegal is to look at if there is collusion involved with other competitors.

      --
      If you can't be good, be good at it!
  70. This has always been GW policy by secret_squirrel_99 · · Score: 2, Informative

    This has always been GW policy. Several years ago I owned and operated a hobby shop that had both a B&M and internet prescence. GW would not sell to me if I told them that I would sell their products online. They also have difficult restrictions on minimum orders and such.

    The simple solution was just to buy from a wholesaler. GW is one of the few manufacturers that will sell direct to a retailer anyway. Almost all other lines are purchased via wholesalers. The benefit to dealing direct was a slightly better discount. (MSRP -%40 vs MSRP - %30 if my memory serves me). In all likelihood online dealers will still be able to buy thorugh wholesalers, they will simply be forced to either charge a little more or accept a little bit thinner margin on these products

    --
    If privacy had a tombstone it would read "We did it for your own good" . -- John Twelve Hawks
  71. Well, it's good news for Whiz Kids... by Thag · · Score: 2, Insightful

    Because if I were an indie store owner I'd be pushing Clix like a fiend after being treated like this.

    Jon Acheson

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
  72. GW Corp Policy by Anonymous Coward · · Score: 5, Interesting

    okay, so i used to work for GW (I actually did the casting of the miniatures at their baltimore site - mind that i said casting and not sculpting). a friend of mine headed up the north american mail order dept. he showed me some numbers one day and explained the how-and-why of gw.

    basically, they give crap-all about retail stores (their own or the indy's the push into being chapter approved). it's all just exposure. as he explained it to me, 80% of their revenue came in through mail-order (this was '95). 80% in north american, 80% asia/australia, and 80% in europe. at the time (and most likely now) they were the largest mail-order gaming company in the world. period.

    so what's changed? nothing. you can buy online and i'm quite sure that gw isn't interested in anyone else profitting off their very lucractive mail/online-order business without shelling out some serious cash to become "chapter approved". it's just their business strategy - plain and simple.

    that said, i used to be able to buy the miniatures by weight. that means an eight dollar item normally cost me about six cents. models were 50% off. but i left the company after being told that i needed to paint the "games workshop" way or not field an army. which pissed me off because i paint very well, just not their way. gw is the most ridiculously overpriced gaming company ever. this part of my rant is going nowhere fast...

    to summarize: gw + mail/online-order = profit.

    that's really all there is to it. honest.

    1. Re:GW Corp Policy by jamesbulman · · Score: 2, Interesting

      As an ex-UK Games Workshop employee (95-96) who has worked in both retail and mail order I can agree with the above post, but **only for the US**.

      What you have to bear in mind is that retail penetration in the US is tiny precisely because it's a massive country. In the UK you can find a GW store in any moderate size town and in may small towns and retail makes 100 times the money of mail-order.

      The ultimate objective is total distribution control i.e. product is only sold through GW stores, GW mail-order and GW online.

  73. Brick & Moarter costs $$$ by mmol_6453 · · Score: 3, Interesting

    The problem is that brick & moarter stores cost a lot more to run than your average Internet shop. A low traffic location will cost you upwards of $200/month. Then you have to worry about keeping the store manned. (Remember, minimum wage means minimum quality) Also, all that equipment being demonstrated sucks up electricity. Even when it's "off." (It's really in standby) Then add shoplifting to your list of costs. There's probably a few things I'm missing here.

    You can get managed hosting at Rackspace and a self-storage unit(for use as a warehouse) in your local area for much less than that, and you can do all of the work on your own time, at your own hours, at your own wage.

    --
    What's this Submit thingy do?
  74. Re:It's called Price fixing.... Re:That's Capitali by SoftCoreHonesty · · Score: 1

    What's your point? I don't see GW forcing their retailers to sell at a certain price. They are just saying that they don't want to let them sell at all. It is their choice and their stupidity. People will just choose one of the dozen other miniature manufacturers to buy from. There is no law that says you have to have retailers to sell your product.

  75. Not really... by WebCowboy · · Score: 4, Insightful

    GW wants to ban ALL 3rd party internet vendors and do it themselves--they want the WHOLE pie to themselves. Perhaps they are trying to become "vertically integrated" (ie. greedy bastards). Theoretically, making, distributing, marketing and selling a product through one big company is supposed to reduce risk of IP theft, possibility of other entities that you depend on going under and so on.

    However in todays economy (fast moving, information based, global) "vertical integration" is ineffective and obsolete except in the case of VERY big corporations like GM--and even they outsource (if there is a problem with the outsource, they have enough pull to affect their management or pull out, or even take them over). The "razor blade" theory is also becoming so much bunk too (giving away whe razor and ripping us off on the blades).

    In the computer industry I can think of examples where the tactics GW used completely backfired. MITS created the PC industry with the Altair--they were the only player in the game, but success very quickly brough competitors (Proc Tech, IMSAI, Cromemco, Apple, Commodore, Tandy...). MITS tried to aggessivley protect their IP (namely the bus which became known as the S100 bus--competitors started making peripheral cards for it and soon make S100 PCs of their own). Not only was MITS uncooperative with 3rd party vendors--they went as far as to threaten lawsuit. On the sales and marketing side, MITS attempted to make all their dealers exclusive MITS dealers--but soon most broke off that deal as IMSAI (and later Apple) gave them sweeter deals and didn't demand exclusivity.

    GW is doing this now. They are vigourously defending their "IP" to the point of crippling their marketing (they don't even want people to put up pictures on their websites---turning their nose up at free advertising!). Furthermore, hey are trying to control everything--they want to have the only website and a bunch of stores with nothing but their own product. Like MITS, GW isn't exactly a high profile company. Also like MITS, their product could be duplicated relatively easily (not cloned mind you, but if GW alientates customers work-alike products will fill the void). GW could be like MITS in a third way in 2 or 3 years--completely gone.

    This vertical strategy only stands a good chance of working if you have BIG resources and can take BIG risks. Even Texas Instruments failed with the TI99/4a. From the start they employed a vertical strategy (along with the "razorblade" strategy when sales were slow). Before TI discontinued the machine, they controled manufacturing (the thing was loaded wil all TI chips---CPU, VDP, memory, logic), distribution and sales (making it a bit more difficult to find than say a Commodore, Atari or Apple) and software/peripheral/accessories (they figured they could sell the computer for much less than it cost to make and hose customers on software and hardware accessories--the 3rd party TI market was basically non-existent). TI couldn't pull it off and lost millions. Ironically, in the couple of years AFTER TI pulled out of the market, a small 3rd party industry blossomed around the TI.

    If a giant like TI couldn't pull it off, how can a specialty shop like GW handle the whole pie?

    1. Re:Not really... by Nerant · · Score: 1

      Agreed. I think sometimes, companies forget that it is the ability to innovate/create a great product that keeps a company afloat, not the product itself.
      The means, not the ends.

      --
      Be kind. There are too many mean people out there already.
    2. Re:Not really... by chiph · · Score: 1

      (they don't even want people to put up pictures on their websites---turning their nose up at free advertising!)

      What if I'm the one who takes the pictures?

      If I'm the photographer, then the copyright to the photos/images then belongs to me, right?

      Chip H.

    3. Re:Not really... by Anonymous Coward · · Score: 0

      Actually Dell and Gateway do the vertical marketing and are among the most successful personal computer companies out there. So it's not as risky a scheme as you proposed.

    4. Re:Not really... by Anonymous Coward · · Score: 0

      Not if they have trademark on the likenesses of their figures, which if they are trying this, they probably do. You do, as you say, have the copyrigths to images you take, but you still aren't allowed to display their trademarked representations if they don't want you to--especially in connection to any kind of sale.

  76. Oh, my gawd.... by UrGeek · · Score: 1

    Yet another muther to put up against the wall come the revolution. And this is a stupid, stupid move. One reason I admire Goggle is that practice one basic principle of business...Never piss off your customers!

    Any infringement on my freedom pissed me off to no end.

  77. Geeks buy miniatures, geeks shop on the internet. by 3Suns · · Score: 1

    Funny how stupid they're being about this. It's like a coffee company cracking down on truck stop sales. Who buys role-playing miniatures? Geeks. Who's most likely to turn to the internet while shopping? Geeks. Good luck selling WH40K miniatures to 17-year-old girls who hang out in malls.

    Interestingly, they're going the opposite way of companies like IBM who refuse to sell computers and computer parts in retail stores.

    --

    -3Suns

    ~~~~
    The Revolution will be Slashdotted
  78. What IP? by Sloppy · · Score: 3, Interesting
    There's no way that displaying pictures of physical mechandise, can possibly be a copyright violation or "IP theft", unless you're using a picture that someone else took.

    If there's a copyright violation, my guess is that it's either due to all the stores all using the same images that the manufacturer actually made, or they're using the manufacturer's trademark logos, as opposed to simply using the name as part of an item's description. The stuff about copyright violation is probably either bullshit, or it's something easy to avoid infringing. A seller can just get a $200 digital camera and take pictures of the merchandise themselves, and that's that. Use the manufacturer's name to describe who made the product, rather than using their logo or possibly confusing customers about whether you represent that manufacturer or not.

    Setting heinous terms of sale, though, is probably do-able. If you want to buy a bunch of stuff from the manufacturer at below list price (so that you can resell it at a profit), then they can get you to agree to whatever terms they want to try to get from you, in exchange for that lower price. If you don't like the terms (which might say that selling over the net is prohibited) then you don't have to buy the items. I suspect they'll get away with that. But as everyone else is pointing out, the thing that they'll "get away with" will probably not really be to their advantage. (Just as if I were to put an ad in the paper saying I'm selling a Honda Civic, Honda can't do a damned thing about it.)

    I don't see why this is a big deal or how "EVERY INTERNET BUSINESS" is threatened. And I can't imagine there are any serious barriers to someone else opening a manufacturing business that does the same thing and competes and blows these guys to hell It's not like there are patents on pouring molten pewter (or whatever these things use) into a mold, are there? (If there were, they would have expired centuries ago, no?) I bet this is a craft where the playing field is very level. (Now someone will shoot me down for my ignorance. Fine, show me.)

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  79. What hard sell? by Angst+Badger · · Score: 1

    the 'experience' that GW wants customers to have (of coming into their own stores and getting a hard sell)

    Huh? Every time I walk into a GW store, a teenage employee saunters up and asks me if he or she can help me find something, and I say, "No thanks, I'm just browsing," and that's it. Which is pretty much my experience everywhere that the salespeople aren't paid on commission. If you're being pushed around by the pasty RPG geeks at GW, consider exercising.

    --
    Proud member of the Weirdo-American community.
    1. Re:What hard sell? by Loosewire · · Score: 1

      saunters up and asks me if he or she can help me find something
      haha - she . what are the chances of that......

      --
      Slashdot - The one stop shop for procrastination
  80. "Dark" Warhammer universe by No+Such+Agency · · Score: 2, Informative

    It's still dark. Humanity is constantly battling for its existence against Chaos, but the human Empire is a religious-fascist hegemony which self-destructively purges dissent and heresy, through a perpetual Inquisition. Science is a thing of the past and artisans (re)produce technology with no knowledge of how it works. It almost makes the Orcs' destructive nihilism look at least honest.

    But yes, it's very much marketed to 12 year olds.

    --
    Freedom: "I won't!"
  81. Games Workshop? by Havokmon · · Score: 1
    Never heard of it.

    I don't suppose this will help me buy from them then..

    --
    "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
  82. Example (Re:how channels work) by Anonymous Coward · · Score: 0

    Let's demonstrate with a quick example:

    Local retailer sells D&D stuff (because I don't play WH) at MSRP -- $30 per core rulebook, $90 for all three.

    Amazon.com sells D&D core rulebooks -- and most D&D products -- at 30% off. $9 discount per rulebook, $27 per set.

    The *extra* margin for the local shop on just a set of D&D core rulebooks can pay a retail employee for almost half a day.

    The problem is: does that employee provide half a day's worth of value-add to the customer?

    Well they're never going to admit that they're not useful, but the simple fact of the matter is that they generally don't. Our local games shop has a micro-LAN, WH, M:tG and other such games being played on a pay-for-play kind of schedule, but I've not seen or heard any resources -- like a bulletin board for connecting local players to games -- that they provide to the D&D community.

    So ultimately the problem is that the local shops (high-margin channel) aren't providing enough value-add to make customers loyal despite the high margins. The solution being demonstrated by GW is to treat anybody who doesn't appreciate the value-add that local shops can give as criminals for buying from a non-traditional source. A better solution would be for GW to make special community-building resources available only to brick & mortar shops, such that the local community was more pay-for-play.

    "Want to avoid the higher margins at local shops? Fine, go play with yourself."

    1. Re:Example (Re:how channels work) by darious · · Score: 1
      >The problem is: does that employee provide half a
      >day's worth of value-add to the customer?

      A good employee does. They are informed regarding the gaming industry and can talk to the customer regarding upcoming releases, etc. They can point a customer quickly to where to find the item they are looking for and/or take a special order for the customer for a product that isn't there. They provide a referee and placedo "parent" to keep the gamers in the place under control. They keep the store clean and throw the trash out left by those same gamers. They move stock from the backroom to the front when it's needed and they help the store stay in business by helping to prevent shoplifting.

      Of course, try hiring an good employee on the minimum wage that is all that the average FLGS owner can afford to pay. :-)

      But even a mediocre employee can provide one undeniable advantage - they allow for the store to stay open 7 days a week while giving the owner a day (or even two) off.

  83. Begs the question by MAXOMENOS · · Score: 1
    Why use miniatures at all? Why not cardboard tokens? They're cheaper to manufacture and require a lot less overhead than full-blown 3d miniatures.

    For that matter, why not scraps of paper?

    1. Re:Begs the question by Anonymous Coward · · Score: 1, Insightful
      Why use miniatures at all? Why not cardboard tokens? They're cheaper to manufacture and require a lot less overhead than full-blown 3d miniatures.


      For that matter, why not scraps of paper?


      Mechanics reasons:

      Most wargames rulesets have a large number of options. My personal favorite of the GW games, Necromunda, is based around gangs armed with a very wide range of weapons and sci-fi equipment. Tokens to cover all these wouldn't make a lot of sense and there'd have to be piles. GW and others borrowed the term WYSIWYG to, in their case, refer to miniatures that show the proper options.


      Also, some games use very specific base sizes and similar mechanics, even basing things of the physical nature of the mini. Miniatures games generally don't use a strict grid for movement.


      Aesthetics reasons:

      it looks cooler. Playing with tiny representations of troops does, actually, give it some more 'dignity' than moving chits around, which makes it more game-like. WHy does StarCraft use animations instead of juct rectangles labled to represent units?

    2. Re:Begs the question by Goldberg's+Pants · · Score: 1

      Logistically, it's not that bad. I do it myself.

      I make the lists up, then have, say, a set of counters A1-A19. Make a note of what consists of the bulk of the force, and make a note that, say, A-17 is carrying something special. When combat is involved, if you don't remember, just refer to the list. Honestly, the TINY bit of extra work is worth it to not get fleeced by these fuckers.

      I agree on the aesthetics though. Evil company aside, I admit, if I won the lottery tomorrow, a good chunk would go on buying the huge boxed set of *EVERY* army GW put out. Can't help myself...

  84. hobbies are often like this by Anonymous Coward · · Score: 0
    when I was a kid I got into the RC car craze. At first before it became popular (I was lucky to pick up on it before it was a fad) the prices were good even though you might have to search a bit for parts and schematics. However, as popularity grew and thus did supply (and variety) you soon had prices that were completely out of touch with reality. Appropriately the quality went down hill at a rate proportional to the prices. I was told this was the case with model rockets and other crafty hobbies that went "trendy" in the past.

    I went through a minor phase of tabletop playing and frankly had always been interested in the minatures and models mentioned here. However, I noticed that in order to get any goods of decent quality (relative to past items) you had to pay a hefty premium and I just am unwilling to put my money into foolish things like that when I have a family to consider.

    Perhaps one day I will be able to have a "childhood fantasy" shrine, but with the mentality of people like GW I doubt it will be soon.

    It is much like drug addiction it seems as so many refuse to admit their slavery and will on one hand bitch about the "evil" of various companies and vendors yet will still support them. Remember, in the government of the consumer marketplace you always "vote with your feet." Don't make excuses, don't blubber and justify... just accept that fact and then drive on. If you choose to support them, then do everyone a favor and not bitch about it. However, if you are wise (and also a bit of an entrepreneur) then start up a distributed system of manufacturing and selling of these. The internet is an amazing tool for such things as this and if you are using your own material and/or those of good companies then you will not have a problem.

    Now for the particulars of this incident... I am doubting somehow there is sufficient precident to restrict reselling of objects at any price for any reason. However, that is legal... and if a company wants to not sell their items to someone so be it. It is the right of everyone (at least in the US) to make as complete a jackass of themselves as they want. It is a bad business decision for GW, but let them shoot themselves in the foot and don't worry about it. They are banking on one thing and one thing alone... that people will shrug and say (after a bit of bitching), "oh well, guess I have to save up more money for my cool super-duper-pooper-trooper-3005 next time" Don't sell out... just sell your stuff

  85. Re:Ugh. (channel conflict) by havaloc · · Score: 3, Informative

    channel conflict is the term your looking for, although I don't see it as a problem

  86. Re:It's called Price fixing.... Re:That's Capitali by MonkeyDluffy · · Score: 1
    In the United States if you demand that a retailer sell something at a certain price, or you try to force the issue, you can go to jail.


    But there are manufacturers that will tell their dealers that they must not sell for less than a given price, or they will loose the dealership. So the price is the same at a small mom&pop, or super discount megachain.


    -MDL

    --
    Happy meals fund terrorism
  87. Which means... by elluzion · · Score: 1

    Which means get your GW figs via ebay while you still can. Once this realization sets in, ebay auctions for Warhammer and the like will be bid up to astronomical prices. Like practically everything else on ebay these days.

  88. WTF? by greymond · · Score: 1

    Although this is a really stupid thing to do (much the same as if Marvel Comics decided it would only sell direct through there website and subscriptions and no longer through comic book stores) They have literally TONS of stores in my area (South Bay CA) coupled with their online sales I think the only people/sales they will lose will be from the nerds in Ohio or Texas who might have to drive a few hours before getting to their store. Either way tho you can always buy from their website direct and I think a lot of people do that already. Of course limiting yourself in a recession is retarded, but if thats their wet dream so be it.

  89. nice knowing you GW! by Sauron23 · · Score: 1

    luddites, who woulda thunk it?

    1. Re:nice knowing you GW! by MAXOMENOS · · Score: 1
      Do what thou wilt shall be the whole of the Law

      I'm thinking that should be attributed to Aiwass, not AC. Just a small nitpick.

  90. They're Protecting Their Sales by pnweerar · · Score: 1

    Rather than letting other firms pay the costs and bear the risks of selling their products for them, GW has chosen to invest in having their own stores. Now they find themselves competing with people distributing their OWN products - something which is really quite ridiculous. GW doesn't make the best business decisions I've decided. They haven't even expanded into table top role playing games, even though there so much interest in the possibility. I just don't get them.

  91. Simple solution by elluzion · · Score: 2, Informative
  92. Games Workshop is crap nowadays by happyhippy · · Score: 1
    It used to be brilliant. But then it got greedy and started to charge too much for increasingly very little. I can remember getting a 3000 point Blood Angel army for about £100 in 1994-5.What does it cost nowadays for a single 'character' miniture? £10?

    And on the computer gaming front, they would make a killing if they released a half decent FPS or RTS. Instead they fear that it would harm sales of the table top games. And so no game will ever be released and they clamp down on ANY attempt to make a mod or an actual computer game. Anyone play Rites of War? HOW SHIT WAS THAT?

    1. Re:Games Workshop is crap nowadays by brotherscrim · · Score: 1

      dude, you don't "play" it. you are victimized by it.

    2. Re:Games Workshop is crap nowadays by Pinkoir · · Score: 1

      Ever hear of "Fire Warrior"?

      It's a FPS where you get to be a Tau Shas'la and shoot up those nasty marines and what-not...website is www.firewarrior.com

      -Pinkoir

  93. Say goodbye to GW by fudgefactor7 · · Score: 1

    I know 2 local retailers (one of which was "Chapter Approved"--before their insane requirements for that kicked in) that are basically saying "Fuck GW!" and will liquidate their inventory and wont stock more of their overpriced games again. That's a pity since the games are really quite popular here. GW is going to nail their own coffin shut from the inside, I think. They really ought to pull their heads out of their asses.

  94. Shell game by iamsure · · Score: 2, Interesting

    So they wont sell to retailers that sell online.

    No problem.

    You set up two companies, one online, one off.

    The offline company runs a retail location (address is street address of far away mailboxes etc). It sells to any and all -- shockingly its biggest account is.. duh duh DUUUh - the online company.

    It aint brain science.. No retailer has to reveal who they sell to nor how much they sell at.

    1. Re:Shell game by Anonymous Coward · · Score: 0

      I'm sure there are already clauses in their agreement that prevent the retailer from selling "wholesale" -- a loophole they are trying to close by preventing "discount" online sales.

  95. Alot of products do that by Charcharodon · · Score: 1
    It's not illegal for a manufacturer to "set" the price or create restrictions in selling tecnique such as no online sale etc. That's all part of becoming an official "dealer". Car, boats sportinggood, fast food franchise, and scuba shops are good examples of this. It's legal as long as they set the price to all the dealers in a reagion and not just play favorites. It becomes illegal when they dump (sell below their cost) to drive a competitor out of business or multiple manufactures get together to fix the prices for the entire industry to gouge the customet.

    The basic arguement for this is customer service. I'll use dive shops as I'm most familiar with those.

    If you buy everything on line from the guy who is marking it up 5% then you'll be undercutting the store that marks it up 100%. The store closes since he can't keep up with the guy selling stuff out of his garage. The manufacturer looses out since a dealer is required to sell a product line where as the online guy is only going to sell the one or two hot items any one manufacturer makes. The customer also looses out since, like miniture gaming diving is a social activity. Store sponsor clubs and trips. They also conduct training which brings in fresh blood to the activity. There are also other services such as requipment repair, annual recertification, and tank fill that is not profitable but very necessary for divers. A shop will have these services while an online store will not. I can see the same rational the game company is using in order to keep their player base, support "game night" and tournaments, and have an experienced person for customers to talk to.

    What I don't understand is why they don't do what many other manufacturer dealerships now require. If you want to sell online, you have to have a store front. The customer wins, the store wins, and the manufacturer wins.

    1. Re:Alot of products do that by unicron · · Score: 1

      Yeah but if you were an awesome, professional diver would you want to pay the "newb experience" markup fee? You know what you're doing, you have dive friends you go out with and you know what equipment is the best, why not just order direct from some website and avoid all that? Your example is flawed because it doesn't take into account every demographic of divers..or figurine buyers. We go to brick and mortar stores for some things, but when we can avoid it, why not? I save money, and I didn't even have to put pants on? Do I really care how cool the guys store looks or how much info the guy behind the counter can spew out? If I know my shit, then I know my shit, and I'm going to get my products the cheapest, easiest way possible.

      --
      Finally, math books without any of that base 6 crap in them.
    2. Re:Alot of products do that by jandrese · · Score: 1
      It becomes illegal when they dump (sell below their cost) to drive a competitor out of business or multiple manufactures get together to fix the prices for the entire industry to gouge the customet.


      Isn't this the point. GW has a monopoly on it's minis. Nobody is allowed to license them out and make knockoffs. GW also structures the rules of the tournaments such that non-GW products are excluded. In fact you have to own an official GW mini, painted in GW paint in line with your "army colors", for every unit you want to field if you're playing by the rules. That's why I never get into GW games, since I like using proxies for minis I don't have and hate GW's business practices. GW also won't sell to a store unless a certain (large) percentage of the store is devoted to GW products, this often turns out to be 50% of your shelf space that has to be devoted to GW products if you want to carry any GW products.
      --

      I read the internet for the articles.
    3. Re:Alot of products do that by Charcharodon · · Score: 1
      It still falls under dealer rules. The fact that you use proxi units reveales that GW does not have a monopoly on that product, but an exclusive club within a range of manufactures.

      Baseball makes the players use only certified wooden bats, NASCAR has a very specific set of rules, and unfortunately for you so does GW. While this doesn't make them a monopoly, it doesn't mean their business practices aren't asinine. I suggest you take your ball (your money) and go form your own tournament even if it's nothing more than a few friends and others who have been shunned by GW's snobery.

  96. Gee Who? by ralico · · Score: 1

    So if they follow through with this, they might as well change their name from Games Workshop to Gee Who?

    --

    SCO to Hell
  97. Copyright law specifically ALLOWS showing product by Tsu+Dho+Nimh · · Score: 1

    Part of the explanation given at that dealer's link is: "Therefore to protect their IP GW will be closing the internet to all uses of their intellectual property except for a handful of permitted images." Absolute HOGWASH. About the only thing you can't do with a copyrighted design is reproduce it for sale. Check the USA Copyright law ... they can not prevent anyone from taking a picture to use in an eBay ad or on an Internet sale site. One of the explicitally allowed reproductions of copyrighted designs, such as a game figure or an expensive fabric, is to take a photo of it to use in advertising it for sale. You just have to take your own photos of it, not scavenge the manufacturer's site for photos. Criticism and commentary is also permitted - again, if you want to talk about the good or bad design, just take your own picture of the products. Showing a picture of your favorite figure or your entire collection on your website is also OK as long as you take your own pictures.

  98. Just Resin-cast your own mini's. by Jalum · · Score: 2, Interesting

    Sure, it calls for you to get one to make the initial mold, but in the end you get a lightweight model that is FAR cheaper (less than a dime in materials), more resilient than plastic and lighter than metal, and it's easy to mod with a Dremel tool. My friend and I cast Obliterators every time we're over at his house. No way am I dropping $20 _each_ for a model that's a little bigger than a Terminator. J

  99. Is GW really that bad? by Pinkoir · · Score: 2, Interesting

    First off, when Slashdot links to Dakkadakka I see my worlds colliding...big time.

    I don't see the problem with GW wanting to stop internet resellers from undercutting their retail operations. Slashdotters should be all for this since the people who are hurt most by this reselling are the small local games shops. I've never seen an unsuccessful GW retail store but I've seen a lot of struggling independants. Part of that is because GW is mean to small retailers but most of it is because you can buy all your figs for 30% less on the internet. As for the foolishness of cutting off sales over the internet...in case you were unaware, GW has a pretty high capacity mail-order section. It's not like anybody with access to the internet is suddenly going to lose the ability to buy GW models. The GW web-site is certainly as easy to find as the NewWave site or the Wandering Mage or any of the other discount sites.

    A lot of people have this strange belief that GW is somehow evil. They aren't. They sell a superior product at a premium price and what the heck is wrong with that? I really don't see how this tactic hurts GW in the long term.

    -Pinkoir

    1. Re:Is GW really that bad? by RedHat+Rocky · · Score: 2, Insightful
      They sell a superior product at a premium price and what the heck is wrong with that?

      Whatever dude. Maybe GW really believes that, in which case I say "WAKE UP!! YOUR CUSTOMERS ARE PISSED!".

      Microsoft can be a monopoly all they want, as long as their product isn't CRAP. Make a good product and the world will come to you and it's all good.

      Now, becoming number one by shifty business practices and gouging your customers, that is certainly not right.

      --
      Anything is possible given time and money.
  100. That's the whole point by phorm · · Score: 1

    Kill off all the less greedy stores selling the product online at a lesser rate, and suddenly anyone who doesn't live near a GW store can only shop at their website.

    It's all about money, none of us will kid ourselves that it is otherwise.

    I just wonder how anyone can actually come out with such an idea. I mean, somebody has to think it, present it, and get it accepted. Do they just blindly put such things into affect, or mull the PR cost of evil Vs profit?

  101. want to have != restricted choice by Anonymous Coward · · Score: 0
    that is the liberal justification for creating various government programs to help little kittens find homes because "people want it." If people want it then they will do it on their own. If people really want to find the sparse GW locations and "experience" whatever it is GW says they want then they will bloody well do it regardless of the absence or presence of internet sales. The saying of such foolishness is a glimpse into their exec's mindset and the abreviated version reads: "Abandon logic and business sense all ye who enter."

    They are going against the very foundation of business. If they trully believe that the presence of outside store sales is drawing away significant numbers of customers then they have two choices. Improve the incentive to come in the store or restrict anything but in store sales. They have obviously chosen the later and their stated reasons are pointless. They could just as easily have said, "We believe that users like to have their testicles removed by drunk Wookies in bunny suits." In business like in well, every other aspect of life you can become better through improvement and refining of yourself (and what you offer) or you can hamstring any competition. Personally I do not trust any company that sees the later as the beneficial business model. Only in a socialist controlled government can this model work. Perhaps they should solve the problem instead of running to big brother (the IP) and resorting to (perfectly legal admittingly) stupid business practices guaranteed to piss enough people off eventually so that they are run into the ground. They are gambling on humanity's inability to control urges and use logic to gain them a superior position in the long term. Hmmm, perhaps that is not such a bad gamble for them after all. Unethical and slimey... but probably safe. I almost forgot I am writing this on /., home of the "lets bitch about MPAA and then rush to LOTR."

  102. GW willing to harm industry for self by ChaosDiscord · · Score: 1

    Games Workship is a scummy company perfectly willing to damage the industry as a whole and screw their customer base to further their own bottom line.

    As has been mentioned in many other posts, for your local store to be allowed to purchase Games Workshop products at anything approaching a reasonable price, they are required to carry the entire line. Their lines are quite large. As a result, when they release a new line (like Gorkamorka, or the starship combat game, or Mordheim), the local store needs to purchase everything just to test the waters. Sure enough, a year later when Games Workshop abandons the line the poor local shop has a backstock of the unwanted products that they can't get rid of. They're pretty much the only people in the industry pulling this crap.

    Interestingly, Games Workship is the only gaming company I'm aware of that is actively trying to distance themselves from the industry. Sure, every company wants to be the biggest and dominate the industry. Most companies also realize that helping the industry grow as a whole is good for everyone involved. Games Workshop doesn't believe in the "Gaming Hobby", no, it's the "Games Workshop Hobby." They attend gaming conventions, but one gets a very stand-offish feeling from them. They even run their own stores so they can preserve their little closed world. (The stores are creepy. Most gaming stores are little things to keep rent down, jam packed with product to give you the best selection possible. Games Workshop's stores are mostly empty, their product line entirely fitting on the outer walls. I never get a sense that they're run for the love of the industry, instead I get the same polished sense of sleeze I get from those weird hyper-specialized mall stores that sell a single product (like one specific mattress).)

    Games Workshop doesn't really like their customers either. For example, to participate in a tournament, you need official Games Workshop (Citadel) miniatures. And not just any Games Workship miniatures, but only miniatures from the latest edition. Given that a typical army could run several hundred dollars, it seems a bit mean spirited to expect players to buy (and spend hours painting) an entirely new army with ever new rules revision.

    Add to this some of the most overpriced minatures ever. Games Workshop's plastic miniatures are often more expensive than nice metal miniatures from other companies. Sure, GW puts out good quality minis, but they're not worth the 50% or more premium. Fortunately we seem to have having a bit of a rebirth of smaller miniature producers, so we're seeing a wealth of high quality, reasonably priced minis.

    Yes, all of this is legal, but I think it's wrong. Games Workshop would happily destroy the rest of the industry, kill popular genres of gaming, and establish a restrictive monopoly if they could figure out how. They're bad for gaming on the whole, gamers should steer clear.

  103. It's things like this... by gizmonic · · Score: 2, Interesting

    ... that led us to write Shellshock.

    I can't believe any retailer would do this, but after watching the guys from GW at a convention, I can see how it would be them.

    Now, granted, my buddy and I wrote and sell our own miniatures game, (which is also free, as in beer, on our website) so you can take this comment with whatever amount of suspicion you like...

    We attended a con where someone from GW was there. The people who ran the con had paid to fly him in from England and put him in a hotel and everything. He was one of their special guests... There was a tourney contest where the winner got the chance to go up against the rep from GW. The entire con the GW rep talked about how no GW rep had ever lost to a player. Finally, this kid (maybe 13 or 14 years old) wins the tourney. The GW rep says he gets to not only pick the terrain they are going to fight in, but also gets to pick BOTH armies. This kid was so excited he didn't care, but the rest of were a little suspicious. Turned out we were justified as the GW rep picked this thick dense jungle terrain, gave himself an army full of close combat and melee troops, and then gave the kid a bunch of sniper and long range weapon types. Until now, it was the single most vile thing I had ever seen a game company do. (Funny sidenote, the kid almost won too, that's how bad this guy sucked.) The guys who ran the con were furious and said they'd never invite anyone from GW back, and never have.

    So, I can totally expect this from these guys. Can't complain too much though, since it can only help my meager sales... :)

    --
    WWJD?
    JWRTFM!
    1. Re:It's things like this... by Loosewire · · Score: 1

      You should have just laughed him out of the place. Im sure if a few hundred people all telling him what a pathatic coard he is and laughing at how shit he was would maybe make him lose his confidence and go home :-)

      --
      Slashdot - The one stop shop for procrastination
  104. Jerks? maybe. Stupid? No. by karlandtanya · · Score: 1
    So, what? Can you copy this stuff? I guess there's SW involved, and rulebooks, but little plastic models? Unless you can play these games (and be taken seriously by the other gamers) without buying the manufactured items, the manufacturer does not have to worry about file swapping. "RIAA vs Listeners" model would not apply.


    There's a demand for the product. The gamers have invested money, time, and pride in buying, learning to play, and becoming proficient with their games. It will be hard for them to quit the game--or even to quit trying to engage new players.


    Apparently the marketing folks have decided they've accumulated a "critical mass" of players. The product now "sells itself".


    The manufacturer no longer needs the exposure of multiple outlets for their product. What they need now is the ability to tightly control the perceived value (and the selling price) of their product.


    Good marketing plan, IM[cynical]O.

    --
    "Reality is that which, when you stop believing in it, doesn't go away." - Philip K. Dick
  105. Dumbasses! by rice_burners_suck · · Score: 2, Interesting
    Hmmm... They're a bunch of dumbasses!

    I mean, let's use a little bit of common sense here: You've got a product to sell. Maybe some people out there want to buy it. In that case, you must make this product as visible as possible so that people who might buy it will buy it!

    That's how things work! Some person or company feels like producing some kind of product. Some people or companies might feel like buying that product. It doesn't matter what rationale goes into the decision to make or buy the product. What matters is the fact that everybody does what they want. As such, I don't blame this Games Workshop or whatever for their decision. It's just their decision... The FACT that this will COST them in sales is simply the result of the formula that is the marketplace.

    So, yeah... they're dumbasses.

    1. Re:Dumbasses! by Pinkoir · · Score: 1

      I just don't see how they are dumasses...

      Visibility-wise if you type "games workshop" into a search engine I bet it shows you the GW corperate site first on the list. In fact I just tested a number of different key-words and the Games Workshop site came up #1 for all of them except "GW" which gave me a page about Bush. So if you are looking for info on GW products the fact that they have cut out the internet resellers (who usually don't have much info other than price-lists anyways) will mean little.

      I'm quite sure that they will have done some market research to find out if they will lose many sales by doing this. Think of it this way. People will no longer be able to buy at 30% off. Some of these people will stop playing the game (since it is addictive like nicotine this percentage will be low). GW will lose these sales from which they were getting about 55% of MSRP. Other people will just sigh and go to the GW online store. Now instead of getting 55% from these people GW will get 100% of the MSRP. This is equal to Profit as long as the about half the people who shopped only on-line don't quit buying. I find it unlikely that they will see abandonment of this magnitude.

      People have been hating GW for a long time. I have been hating GW for a long time. The thing is...everybody still plays. People will continue to buy because GW models are good and the ruleset is (despite the many flaws) the best and most played one out there.

      -Pinkoir

    2. Re:Dumbasses! by Anonymous Coward · · Score: 0

      You're the only person here that gets this...

  106. How This Will Really Hurt by Gallifrey · · Score: 2, Interesting

    I doubt Games Workshop would do this if a significant portion of their income came from online realtors. As a result, they probably think their bottom line won't change very much as a result of this policy. What they don't realize is that many people, especially including geeks, research products online before purchasing them anywhere. They want to see pictures, read comments, and look at prices, even if they don't purchase online.

    Thus, this policy will cost Games Workshop more than they think it will.

  107. I remember that day in '77 or '78... by exp(pi*sqrt(163)) · · Score: 1

    ...Dalling Road, Hammersmith, London, when the very first Games Workshop opened. They were just some little store selling an obscure game most people hadn't heard of. It's very sad that many years ago they turned their back on all games other than Warhammer and guard it so jealously. OTOH I'm amazed at how large they've grown so obviously it's a good strategy.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  108. So... by Senjutsu · · Score: 1

    How is that anything like GW not allowing online retailers to sell their products?

  109. GW who? by baomike · · Score: 1

    This looks like a problem that I will post on my worry list right below "getting the stamps on the envelope straight"
    mike

  110. "Value-Added," but they're legislating the value by ianscot · · Score: 1
    The reasoning is that if a customer can get a product for much less off the internet than in a store, they will waste the stores time getting information on the product (demonstrations and comparisons) and then buy the product online.

    That logic applies to optics, too: elite Zeisses and Swarovskis have pricing arrangements that won't let you advertize anything lower than a certain level, partly so physical stores won't get abused like that. Doesn't prevent the problem there, either.

    The thing is, if they really want the physical stores to be worth their prices, they need to be providing something that doesn't vanish, pfoof, once the product's sold. With optics and stereos, the warranty means an awful lot to some people. (Do I want to ship my $1000 binoculars back to some New York camera shop, or do I want to let the local place handle it, no-questions-asked, for my lifetime?)

    How can these stores offer me something that'll last past the sale? Something to do with tounraments at the stores? That partly explains the requirement in Tourney rules that you've got to use their miniatures ONLY -- but that's a sort of value through contrived scarcity, and the consumer sees the company as forcing stuff down his throat.

    Either way this is wrongheaded. They should find some way to give the stores an edge by offering something more. They're subtracting instead of adding, in more ways than one.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  111. Poor geeks. by Anonymous Coward · · Score: 0

    Now you will have venture into the outdoors to buy your miniatures.

  112. And a good thing too. by Moderation+abuser · · Score: 2, Insightful

    If GW go bust, it'll do the RPG industry a world of good.

    They decimate local gaming scenes when they open a store. The independant retailers in the area can't compete on price and also suddenly have enormous difficulty getting GW products which were till then profitable lines for them, they fairly quickly go out of business. Then the product lines available in the GW stores become very very limited and rather expensive.

    The independant retailers weren't just shops, they were enthusiasts as well, hosting gaming evenings and with wide choice of rpg products from many companies small and large.

    If GW want to commit financial suicide, I'll do everything I can to help them.

    --
    Government of the people, by corporate executives, for corporate profits.
    1. Re:And a good thing too. by Goldberg's+Pants · · Score: 1

      Good point, but any gaming store who pegs their future on GW products is stupid anyway. Sure, great market, but a decent gaming store has to cater to ALL areas so if they lose GW, they can survive. Besides, until Wizards open stores everywhere, AD&D is still a VERY big business. As it the CCG field. Magic, Pokemon, and now Yu Gi Oh. Ever been in a gaming store when the Pokemon crowd hit? MADNESS!

  113. My Father-in-law does that. by RatBastard · · Score: 1

    My father-in-law goes to high-end stereo shops to pump the guys for information and then buys his stereo equipment at Best Buy. He doesn't understand why I get so annoyed with him about this.

    --
    Boobies never hurt anyone. - Sherry Glaser.
    1. Re:My Father-in-law does that. by Col.+Klink+(retired) · · Score: 1

      > He doesn't understand why I get so annoyed with him about this.

      I don't understand either? Would you rather he (a) paid more than he should, or (b) have less information than what is available to him?

      Do you get annoyed at fat people who go to "All You Can Eat" restaraunts and eat all that they can?

      --

      -- Don't Tase me, bro!

    2. Re:My Father-in-law does that. by Bigboote66 · · Score: 1

      You get what you pay for, unless you're stealing, in which case you're getting more. His FIL is taking advantage of the investment the more expensive store has placed in salespeople and floor displays. His FIL wouldn't be paying "more than he should" at the fancy store, he'd be paying for the expertise and equipment, as opposed to just the equipment. If everyone did this, the stores that offered good service would go out of business, leaving just the volume retailers.

      There's nothing illegal, or even horribly unethical. You're just taking advantage of the system, maybe akin to going to a party & eating all the snacks before someone else has a chance to - after all, there's no law that says you have to leave anything for anyone else.

      -BbT

    3. Re:My Father-in-law does that. by Col.+Klink+(retired) · · Score: 1

      > If everyone did this, the stores that offered good service would go out of business, leaving just the volume retailers.

      If everyone did this, he'd be a fool not to.

      It's been said so many times on /.: the customer is not compelled to follow the business plan. If they loose too much on their loss leader, be it a cheap printer or free advice, that's not the customers fault.

      Comparing social behavior at a party to consumer behavior in the market is pretty silly. Do you really think that salesman has YOUR best interest in mind? If so, he won't be a salesman for long.

      --

      -- Don't Tase me, bro!

    4. Re:My Father-in-law does that. by geekoid · · Score: 1

      He is just using the free market like people should.
      If people didn't always try to work the best deal, competition would be pointless. The free market is about the people, not the business.

      The store he goes to to get information needs to either lower there price, or give him some incentive to buy their merchandise.

      A better anology would be going to an all you can eat buffet and eating all the food.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:My Father-in-law does that. by andyt · · Score: 1

      Why you so big? You been here four hour. No more beef for you, only vegetable. You go now. You scare my wife.

    6. Re:My Father-in-law does that. by Bigboote66 · · Score: 1

      Like I said, there's nothing profoundly wrong the behavior, you're just being an exploiter. If you see the world (both economic & social) as a race to see who can exploit whom the best, than by all means go for it.

      Probably the best analogy is comparing this behavior that of people who play online games with the intention of uncovering exploits. Their exploiting the system put in place by the company providing the service, and as you said, if everyone was employing the exploit, you'd be a fool not to.

      As far as whether the salesman had your best interest in mind, I'd say it isn't an either/or proposition. It's not in the salesmans best interest to screw you over, since they'll lose you as a future customer & as an advocate for their services. I was very pleased with my purchase of a Canon G2, and because of that, I have convinced four others to buy one. Our company sells process control software - you better believe that our salesmen have our customer's best interests in mind when we try to get people to buy it - an unhappy customer is poison.

      When you decide to exploit the investment a business makes in customer service but take your business elsewhere, you're voting with your wallet for stores with poor customer service. If that's what you want, fine, but don't turn around & cry about how the places you spend your money are staffed with minimum wage know-nothings.

      Social contracts exist in commerce just like everywhere else; commerce is still a part of society. And like social contracts elsewhere, nothing compels you to follow them. Whether you follow them or not depends on your world view. I'm sure the Iraqis in Baghdad would also be fools not to loot when everyone else is doing so.

      Finally, I'd like to point out that I'm not above employing these techniques - I recently saved $75 on a pair of sunglasses by getting them through my sister in law (an optometrist) after finding the one I liked at a local Sunglass Hut. So am I a weasel? In this case, yes. I don't try to rationalize that I'm somehow fighting the good fight or being an informed consumer. I'm exploiting the system.

      -BbT

  114. Re:Pardon my ignorance, but...(still don't get it) by gosand · · Score: 1
    Not sure how much expierence you have with war gamming but there are a lot of factors to take into account. Basically with Warhammer (and a lot of other games), you have several various 'factions'. Humans, Eldar, Orkz, Necron ect. Each faction tends to have different strengths and weaknesses. In those 'factions' you then have tons of different sub factions...

    I can sum up my experience by saying by the time I had read the first three sentences of your post, I was lost. I know the concept of these games, but I don't get the attraction. If the point is to use your skills, read up on it, and build your army of whatever and come up with a strategy, then why are you asking some clerk about it? I would think you would read up on it, and come up with your own ideas and strategy. Need to talk to others? Gee, I have to imagine that there is some internet discussion forum where this is the topic of heated debates. :-)

    I don't get these games, just like I didn't get D&D back in the day. It's just not my bag. But from what I've observed, part of the fun was figuring it out, being creative. Or maybe talking with your friends about it - not some salesman at a store.

    --

    My beliefs do not require that you agree with them.

  115. Insights into GW and alternatives by TeaDaemon · · Score: 3, Interesting

    Thought I'd take the opportunity to put my (british) 2p in. I used to play Warhammer 40k, dabbled with Adeptus Titanicus (think Mechwarrior but bigger and darker), and a number of the other GW games. Collected White Dwarf until about issue 130, with back issues down to about #20.

    I gave up wargaming altogether at about age 13 when a blister of overscale lead minatures went from GBP 3 to GBP 4 overnight. I still think Warhammer Fantasy Roleplay has one of the richest and most interesting backgrounds of any RPG (renaissance fantasy with Lovecraftian undertones would be the best description I can think of).

    I do know a fair bit of the history of GW, both gleaned from the trade press and from conversations I've had with people who've met Steve Jackson and Ian Livingstone (not the Steve Jackson of Illuminati:NWO, Car Wars, GURPS, etc fame). I've also met people who've applied for jobs with GW, both retail and creative. (I live in Birmingham, about an hour or so from GW's headquarters and design studios in Nottingham, UK.)

    It would probably be fair to say that GW started the Apple of the gaming world, before morphing into the Microsoft-equivalent. It was started by a pair of hippies in a flat in London, making wooden chess and backgammon boards. I'm not too sure about the early years, but by the mid 1980's White Dwarf magazine was probably the best general roleplaying magazine available in the world, it covered AD&D, Call of Cthulhu, Runequest and many others large and small. The GW chain of shops stocked roleplaying games from a range of publishers, and minatures from Citadel (GW's subsidiary), and others. At some point Warhammer Battle appeared, as did a few other gems like UK editions of Call of Cthulhu, and Runequest; the Judge Dredd roleplaying game; and wonderful boardgames like Fury of Dracula, Curse of the Mummy's Tomb, and Blockmania. At this point in time they were seriously good roleplaying/wargaming shops, with a bloody good design studio turning out a range of quality product.

    The aforementioned pair of hippies, Steve Jackson and Iain Livingstone got themselves a new hobby: writing Fighting Fantasy choose your own adventure books. This proved to be a fair bit more lucrative than running Games Workshop, so at some point in the mid to late 80's they sold up and over three or four years GW became the company you see today.

    The basic marketing idea GW use these days is to catch'em young, preferably before the age of 10, and try to convince these kids that GW comprise the the known gaming universe. Hence the attempt to restrict distribution to sites that they control, to prevent impressionable young minds from realising that companies and people other than Games Workshop make cool and interesting games and minatures.

    Even after switching all of their production over to lead-free metal a few years ago, which was a major re-tooling effort, the mark-up on minatures is pretty huge, especially when you have that much market share (kids pocket money is big business these days) and control over what minatures are fielded in competition/leagues, which are admittedly a good way to chill and meet people when you're a young geek. The move to more plastic minatures was mainly a cost-saving issue, as well as a way to break into a slightly younger market.

    Warhammer Fantasy Roleplay was licensed to Hogshead publishing, which was the best thing that ever happened to it (I was one of the people who waited 15 years for a supplement described in the first edition of the rulebook as 'in progress').

    Anyway, I hope that gives you a little more insight into GW, personally I got back into minatures when I saw Flintloque, dammn good fun and easy to get started (between 6-12 minatures a side is a good skirmish, the rules work well with more players, each person controls their own squad of minatures. Plus, the minatures are way cool, Orc redcoats and Elven Voltigeurs, wargaming was meant to be this way.

    1. Re:Insights into GW and alternatives by SavingPrivateNawak · · Score: 1

      What's "GBP 3" or "4" and what's the matter with it going to 3 to 4?

    2. Re:Insights into GW and alternatives by TeaDaemon · · Score: 1

      GBP == Great Britain Pounds - some systems can have trouble with the £ symbol (if you have a question mark, blank space or empty rectangle, that's you). At the time (I was 13) I got GBP25 per month off my folks and about GBP7 per week delivering papers morning, evening and Sundays. Ok, so it's not like I spent money on much else except for junk food, but that gives you some idea of my wealth at the time. They also reduced the number of figures in a standard blister from 5 to 4, whilst using army lists based around 10 figure squads. This was an overnight 66% price rise (60p per figure to GBP1 per figure) at the same time that the price of lead was falling (as I mentioned at the time, minatures have huge economies of scale, the main expense is metal, closely followed by packaging/transport when you produce them in the quantity GW do). Even as a 13 year old I figured this out, and as I've never liked people trying to exploit me, I withdrew my custom in favour of other manufacturers.

  116. Looks like that didn't survive.. by Malachi · · Score: 1


    Chainmail Brand to Be Discontinued after August 2002

    -M-

    --
    "Life is all about strategy, mathematics and psychological perceptiveness."
  117. Not only Internet, but mailorder by Sandman1971 · · Score: 1

    According to a friend of mine who's in tight with GW, this is not only affecting Internet Sals, but also mailorder. You'll only be able to mailorder stuff directly through GW, and not anywhere else.

    This is the sound of a company shooting their own brains out.

    --
    It's better to burn out than to fade away
    1. Re:Not only Internet, but mailorder by Anonymous Coward · · Score: 0

      Um... internet sales of a physical product is most likely "mail order". How else are they going to ship it, "fedex order?"

  118. Good question! Bad answer. by watchful.babbler · · Score: 2, Informative
    IANAATL (I Am Not An Anti-Trust Lawyer), but...

    A deal in which a retailer agrees not to operate an e-commerce site in exchange for the ability to purchase the supplier's goods -- part of a class of contracts broadly known as "non-price vertical restraints" -- is subject to the "rule of reason:" the proscription is examined in conjunction with the competitive state of the market to determine if the activity is illegal.

    Generally speaking, these contracts have been upheld; see, e.g., O.S.C. v. Apple, 792 F.2d 1464, 1469-70 (9th Cir. 1986) and H.L. Hayden Co. v. Siemens, 879 F.2d 1005, 1014 (10th Cir., 1989), both upholding the ability of suppliers to contractually foreclose dealers' ability to sell products via mail-order.

    However, there is a caveat: since GW operates its own e-commerce site, it's in horizontal competition with its dealers. This doesn't automatically mean that the restraint becomes horizontal (and, indeed, the penumbra of antitrust law suggests it does not), but it does give some squeaking room for lawyers who want to challenge those restrictions.

    Nonetheless, the preponderance of the law is on GW's side, especially since (unless things have changed in the decade or so since I last played a tabletop game) the market is very competitive. It's very unlikely to my mind that a successful challenge to this restraint could be mounted.

    --
    "Freedom is kind of a hobby with me, and I have disposable income that I'll spend to find out how to get people more."
  119. Very true by Charcharodon · · Score: 1

    You have an excellent point. The only time I buy anything in the stores is last years stuff that is being let go at cost. That coupled with the fact that I live absolutely out in the freakin middle of nowhere, I like to let UPS and FedX do my driving for me. That and I do not like contributing to the California Tax base since they just piss it away on dumb programs. Round-trip times Movies 1h30min The Mall & Shopping 2h15min Taco Bell 57min It makes little sense that they're attacking online since mail-order has been around for forever and that was the only way to get alot of the minitures and games back in my day.

  120. Re:Pardon my ignorance, but...(still don't get it) by Dirtside · · Score: 1
    If the point is to use your skills, read up on it, and build your army of whatever and come up with a strategy, then why are you asking some clerk about it?
    You're not asking some minimum-wage clerk about it; you're asking, for example, the owner and chief employee of a little, local, indepedent gaming store, like Aero Hobbies in Santa Monica, or Legacy in Glendale. These guys own these stores because they love gaming, so they are great resources of information about not just product and purchase info, but also game strategy and lore.

    And even the guys in a GameWorks or Games Workshop or other "big" chain store usually work there because they like games. They may not be as die-hard about it as the owner of a little independent store, but they are usually good sources of info. Yeah, you could just go to some online messageboard, but what's wrong with face-to-face socialization? And what if you're 14, don't have a credit card, and can't convice Mom or Dad to buy stuff online for you? You take your cash and you go to the store after school with your friends. You hang out, talk about stuff, buy whatever's new, and talk to the owner, since he is the local All-Knowing, All Seeing Oz.

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  121. If they're smart... by Anonymous Coward · · Score: 0

    ...and it doesn't sound like they are, they'll set up a referral program where game stores can list the product with a "buy it" link that sends the buyer to the manufacturer's online store. The game store should, of course, get a percentage of the sale.

    I suspect it's much more likely that we'll be seeing a slew of OOP! auctions on ebay by the end of the year. :(

  122. Investment by sielwolf · · Score: 1

    I think one thing the miniature gaming market has going for it is investment. Take any pen n' paper game. The entrance cost is very low (say 30 bucks for your average rulebook) and as you add books content expands astoundingly. And if you want to start a new game? No sweat: no gaming system rules are so opaque as to not be transferable. GURPS supplements using White Wolf's system in the Traveller univers, etc. It's only numbers and letters.

    Miniatures on the otherhand are somewhat... specialized. Just to play as one army requires a huge investement and any variation you need to do is more money. Switch up style of play, new figures. Switch to a new army, new figures. "We've just released the latest version of the game that just blows away anything else and... oh its uncompatible with the old", new figures. And if you want to get out, new figures. Sure, if your buddies are good, you don't care. But it is still there: the pressure to commit by buying more pewter and plastic.

    I got out of GW games about eight years ago, right before the latest incarnation of their big series. They were putting more and more into larger units and special characters that were the 40+ dollar minis. They biased the game towards these characters making it necessary to augment your Space Marines with an Evesor Assassin (they explode when you cook 'em) or a Leman Russ. Besides, their writing began to suck/contradict earlier writing, I had to get out. I must have spent a half a grand on my various things... and I got less than 100.

    --
    What is music when you despise all sound?
  123. LAWSUIT -refusal to deal by Anonymous Coward · · Score: 0

    Normally I hate legal action but this sounds like a great case. Refusal to deal is an offence under Canadian competition law. Surely the USA has something similar?

  124. Our solution: POORHAMMER! by Anonymous Coward · · Score: 1, Informative

    Poorhammer is a game made up by myself and some of my poor friends. What you do is buy plastic Army men, aliens, robots, dinosaurs, cowboys, lego-men, whatever, make up rules for them, and fight to the death. We based our rules off of the actual Warhammer rules.

    Strange, a black car just pulled into the drivew

  125. Happened before by jkabbe · · Score: 1

    Anyone remember the issues they had with the old mail order catalog Wargames West? When you start selling things yourself on the cheap no one wants to be your distributor. Now that they are getting lots of licensed GW stores it's not hard to believe that they would push other stores out. I don't buy their stuff anymore - too damn expensive.

  126. That's the experience I got too... by Kjella · · Score: 1

    I have actually been in a GameWorks, I went to lunch with a couple of friends who were into it and they went in to buy some stuff. To tell you the truth, the place kind of creeped me out. And I didn't see anyone working too hard in there either.

    I've never been to GW, but we had something similar here called Dreamlands, sounds like the same sort of place. Creeped me out too, but I guess that's how the "experience" they deliver is to normal people :-D [/flamebait]

    Kjella

    --
    Live today, because you never know what tomorrow brings
  127. Tip of the iceberg by Phemur · · Score: 1
    GW has been pulling stunts like this for a while. In the last rules revision, the point value for units were essentially halved (armies are created by purchasing units at a point value. Tanks are 150pts, squads are 60 pts, etc). But the total point value for an army has not.

    That means that if you want to play with the latest rules, you have to buy twice as many models. What's worse, GW sponsored tournaments have upped the army point limit from 1500 points to 1800 points, so you have to buy even more models.

    Here's another example. Registration for a GW sponsored tournament? 175$. That gives you access to the floor, a T-shirt and that's about it.

    The game is ridiculously popular, and it is a blast to play however. Still, I wonder how much this will affect sales. My guess is not very much.

    Phemur

  128. Can someone please explain by Loosewire · · Score: 1

    the attraction to games workshop style games. My friend tried to get me into it. I enjoyed painting the overpriced plastic models with overpriced paint but then he took me to a game. My brain neary went into self destruct mode. After 3 hours of watching 30 people measure attack distances and squabble over bits of plastic i walked out and went home without saying a word to anyone.

    --
    Slashdot - The one stop shop for procrastination
    1. Re:Can someone please explain by atlemar · · Score: 1

      Your first mistake was watching the game. I love the game, but watching somebody else play is boring as as hell. What he should have done is turned on some good music and played one game in the quiet of your own home so you can get the gist of the rules. Then go to the game store and grab a game against different opponents. That's where the fun is. But watching someone else play? Uh.

  129. Wizards of the Coast did something similar... by Anonymous Coward · · Score: 1, Insightful

    Several years ago (I cannot remember the exact date), Wizards of the Coast made a decree that their products could only be sold by businesses that actually maintained a real "brick and mortar" store. (You could still sell them on the internet, but only if you also sold them over the counter at your real live storefront).

    A great cry arose, because up until that point the players had been very happy buying their product from the internet-only shops at up to 40% off. The internet-only shops would order giant loads of the product from distributors at a volume discount, and then sell it at way below the recommended retail price because they, the internet shops, did not have to pay for such mundane things as rent and taxes and employees behind the counter and so on.

    What most outraged bargain-hunters failed to realize, however, was that Magic the Gathering (and Pokemon and all other card games and to a large degree games like Warhammer and HeroClix) exist and continue to exist because people can go to shops and meet new players and play regularly and go to tournaments. This is a cycle of renewal for the game, continuously introducing established players to newer ones and vice-versa. The local shops are the places that provide this area to play and trade, and in most areas the local shops also run the tournaments. If players could keep buying 40% discount cards from the internet, the shops that provided these essential services to the community at large would go out of business, and those games would slowly lose players and die out.

    Internet shops do not care about such things. They wish to make many bucks as fast as possible until their own business practices parasitically kill the very industry that supports them, then they will move on to the next big thing.

    This is no doubt why Games Workshop has made a move to stop this trend.

  130. My friend used to be a regional salesperson by Anonymous Coward · · Score: 1, Informative

    I have a friend who used to do phone sales to stores, over an area that spanned several states. He worked in Baltimore with all of the guys who do sales to stores for the whole country.

    He always said that Games Workshop chooses to do things the high-end way. Good materials for their models, much better sculpting (I mean, seriously, just *compare* them, and you'll see what I mean), etc. They *know* that their stuff costs way more, and that's the way they *choose* to do business. Call them the Mercedes of the tabletop gaming world, if you will. And their growth rate, even with internet retailers, even with crappy knock-offs, has been phenomenal.

    Having said that, I never played much, because it's more money than I'm willing to shell out for that kind of casual hobby.

    According to my friend, the problem he had with his stores was they always want to half-a$$ it. They want to carry only a portion of the figures, so when the new blood elves come out (or whatever), Joe Kid can't find them at his local store. They don't get enough of the new stuff. They don't run tournaments. They have stuff from years back and will sell it to newbies without telling them what they're getting. Basically, retailers want to stock GW products as cheaply as possible, but they cut their own throats by giving the kids a crappy introduction to the game and putting a lot of hurdles in the way of getting new figures.

    My friend said that for those stores who were willing to do it right (which seems like quite a risk to the storeowner, because stocking the whole line is expensive), he had *never* had a store that didn't grow quite rapidly. He worked the western US, and had a store in the middle of Utah (and not SLC), with practically no population, that did great while stocking the whole line, running tournaments, etc. My friend firmly believed that they could make *any* retail store successful, if the store would just do it right. And yet it was still a constant battle against cheapskates who were giving people a bad image of Warhammer.

    So, GW takes that situation into their own hands, with their own retail stores. And on the internet, it's the same deal. This guarantees that the web site stocks the whole line, all the time, including the new stuff. The information is complete and up-to-date. The stuff is shipped in a way that conforms to certain standards, and so on.

    At least, that's the line I got, from somone who used to be on the inside. He left a couple of years ago.

  131. Re:It's called Price fixing.... Re:That's Capitali by John+Hurliman · · Score: 1

    Actually it's more like Manufacturing: $0.25 -> Wholesale $4.50 -> Retail $5.95. I have 2002 pricebook listing the wholesale and suggested retail pricing from Games Workshop if you are interested. They are an evil evil corporation. Their main strong-arm tactic was to refuse sales to any business that also carried their main competitors product, cheaper knock-offs of the original GW figures. The local hobby stores were faced with discontinuing all GW products in favor of an alternative that only offered about half the product line. All the shops continued carrying the GW products and were met with a lot of confused looks when all the half-priced models that were so popular suddenly disappeared off the shelves.

  132. Also, exposure... by Mu*puppy · · Score: 2, Interesting
    I'm a tabletop gamer, both WH40K and Battlefleet Gothic, though I wasn't always. My first exposure to GW products came when my friend dragged me along to a local gaming store that happened to carry the GW line. A few people at the store were playing 40K, so we stopped for a while to watch. I liked it, began my own army, and the rest is history.

    One thing many of you don't seem to consider, is that most gamers (cards, tabletop, etc) spread information by word of mouth. When it comes to gaming stores, word of mouth can keep you alive or kill you off, pure and simple. Also from my experience, most gamers like to experience a game 'hands on' (by either borrowing an army and playing, or just watching) before getting involved and seriously investing their money.

    All GW qualms aside, look at it like this: online stores undercut local stores -> local stores start going out of business -> less people get exposure to the games (and experienced players) -> your target market doesn't get "new blood".

    I frequent a local store and have seen it time and time again: younger people (Yu-gi-oh players, as the trend is now) playing card games, see the 40K gamers and think "Hey, that's pretty cool. Maybe I should try that sometime..."

    There is something to be said for 'the in-store experience' when it comes to future players of games like these. Seeing products online doesn't get you interested in a game quite like watching a few people hash out a 2000 point game of Chaos versus Necrons... ;)

    --
    There's no wrong way, to eat a Rhesus...
    1. Re:Also, exposure... by geekoid · · Score: 1

      "All GW qualms aside, look at it like this: online stores undercut local stores -> local stores start going out of business -> less people get exposure to the games (and experienced players) -> your target market doesn't get "new blood"."

      But if that friend dragged to someones house to see a game, you wouldn't have sarted playing?

      Most roleplayers start pre-teen/teen years. Usually because they meet someone in school who plays. They usually go to the persons house and play with no investment.

      You seriously underestimate the fans if you don't think clubs will spring up.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  133. Canablization - Did I get it? by EggMan2000 · · Score: 1

    I just see this policy as backfiring on the manufacturer. This is not like Best Buy promising to stop selling Compaq computers, if Compaq started selling online. This is a company that is a manufacturer, as well as a retailer. They want to centralize the availability online.

    Ultimately, they will stop selling to resellers as well. They are hoping to get synergy, and become "THE" place to buy their stuff.

    It does smack a bit of Apple and Power Computing (remember them?). If a web site is selling their stuff cheaper than they are, and the do a better job of it, then they have to attack.

    I don't blame them, honestly. But they do need to put money behind their web site, and get the word out.

    --
    what? what I thought we were in the trust tree in the nest, were we not?
  134. Re:It's called Price fixing --That's CRAP! by Anonymous Coward · · Score: 0
    In the United States if you demand that a retailer sell something at a certain price, or you try to force the issue, you can go to jail.

    Which United States are you talking about? The supplier can set conditions exactly like that, it is a simple matter of contract. For example, why do you suppose Nintendo Game Cubes and Sony PS/2s were exactly the same price at all those different stores when first released? It certainly isn't a coincidence or just the 'suggestion' of the manufacturer.

    Price fixing involves competitors agreeing to prop up prices, not the supplier. There is a fairly non-leaglized decription available from the US DOJ. Also, it is far more likely that fines and symbolic restitution will apply rather than prison time.

  135. Can someone please tell me... by raytracer · · Score: 1

    How is limiting the number of sales outlets for your product supposed to improve your profitability? How is making the purchase of your products more difficult an improvement for the consumer?

    It seems rather obvious to me that if their retail stores are being undercut by Internet sales, the obvious thing is to jettison the unprofitable stores and sell directly to consumers through the Internet.

    But what do I know?

  136. in the long run by Anonymous Coward · · Score: 0

    we're all dead, in the long run. In the mean time, those that can, take profits through means that may hurt their business "in the long run".

  137. Oh no! Must find addictive new hobby... by Quixadhal · · Score: 1

    You know, I never really cared for the whole Games Workshop miniatures system line anyways. They had a few good games (Blood Bowl and Man 'O War come to mind), but they also fostered this elitist attitude amongst their patrons that if you didn't own ALL the minis, and have them ALL painted up perfectly, then you couldn't play the game.

    Sorry, I didn't feel like spending thousands of dollars and hundreds of hours just so I could actually PLAY the game for a few hours a week. At least Mage Knight had the idea of selling pre-painted figures for those who don't have the time to spend preparing to play games, and would rather play them.

    Now before everyone fires up their flamethrowers, *I* would have sold both pre-painted AND unfinished minis, since that way you can get both audiences (charge a little extra for the painted ones of course).

    GW needs to remember why they exist. They started out publishing RPG rules (I still like the original Warhammer Fantasy Role-Playing book), and got into miniatures as a side-item to accentuate role-playing games. Now, they are firmly in the miniatures ARE the game role, but seem to think they invented the concept.

    So go ahead GW, snob your way out of your own market. Someone will take your place, and they might just make something original again, the way you used to do back in the 90's.

  138. Completely Wrong by Anonymous Coward · · Score: 0
    Actually everything you say is almost the opposite of what is really happening:

    They are not targeting a younger crowd, they're targeting 15-21yr olds in europe and 20+ in the US (American kids can't handle it young). They will actually refuse to sell to kids younger than about 12 in the UK.

    New edition 40K dense compared to Rogue Trader? get real. If you've actually read them both, Rogue Trader is the one full of dense, arbitrary rules. They were much, much simplified in later editions.

    "More important to win than play" is a USian concept, not a GW concept. Staff are trained to stress exactly the opposite when teaching kids to play.

    GW is very much a company of gamers still. Sure, you can't expect everyone to play, so most of the IT and HR depts aren't gamers, but most people on the creative and sales side are. The US particularly so.

    Sure, they have their problems as a company, but they are not the malovent, evil, all powerful dictatorship bent on world domination that you would like us to believe. They are just a company trying to make the best games they can, and of course sell as many of them as they can.

    If you don't like rules play a different game,
    If you think they're too expensive (and they are), buy someone else's miniatures,
    If you think you can do it better, then go on.
    No one is forcing anyone to play GW games.
    Get a life.

    (And yes, I did used to work there)

  139. Games Workshop's plummeting stock... by Anonymous Coward · · Score: 0
  140. snail mail delivery? by Anonymous Coward · · Score: 0

    Can't you have them send you a hard copy via the postal service?

  141. GW is evil. by BoneFlower · · Score: 1

    Ok, I for one will never again buy a GW product firsthand. Even if I end up paying more(unlikely, but even if) I'll get what I need used from ebay...

    This is unbelievable. Absolutely unbelievable. Guess those 2000 points(and close to 600 dollars or more) I won't be getting...

  142. And if.. by Anonymous Coward · · Score: 0

    you haven't figured out that they are just one big scam by now, you will probably put up with it and continue to pay huge outrageous sums of money for their crap (and it is crap - $15 for a 2" pewter figurine!?!?!?!)

  143. Nothing new. GW == M$ of the gaming world. by Qbertino · · Score: 1

    Well, along with WotC/Hasbro maybe, that is.
    There was a simular stunt by GW in the early 90s in germany. When gaming still wasn't completley spoiled by trading cards (Save Gaming! Kill a Magic Player today!). They wanted to force all Fanatasy Shops to take a certain minimum amount of GW games and use a certain amount of display space to sell them. The german retailers got the drift and boykotted GW for more than half a year. After that GW started opening up their own shops.
    It had become evident that they wanted to test the market to check for the best locations for GW-only shops. The Warhammer RPG was quite ok, but since these people have been suckers as long as I've been gaming (just as long as I'm into computing - 15 years) I've never really cared anyway.
    Bottom line:
    Don't buy stuff from GW, there are plenty of other, better gaming products, table tops and such out there!

    --
    We suffer more in our imagination than in reality. - Seneca
  144. Re:It's called Price fixing --That's CRAP! by jridley · · Score: 1

    They can't specify the selling price; that's illegal. However, they can refuse to supply you with any more merchandise if you don't take their suggestion. It's a subtle point but I'm pretty sure that's how it goes.

    I think it mainly applies to "advertised" price. This is why you see some sites that say "click 'buy' to see our low price" - at that point they're not advertising, you've stated an interest in buying and you're just "negotiating."

  145. They actually have a valid point by nelsonal · · Score: 2, Insightful

    As much as I hate paying 5-10 for a tiny bit of "white metal" they do have a point. It is that part of the GW experience can be enhanced significantly by an active hobby shop. Things like teaching people how to play, organizing tournaments, teaching basic and advanced painting skills, and other things that help to introduce new players to the game and enhance the game for experienced players. Without these things coming from either a group of friends or a friendly hobby store, I doubt most of us would have ever picked up or kept going with the game. If enough people buy occasionally from the store to take advantage of their hobby building activities but buys the majority of their minis over the internet at steep discounts, they will eventually force the higher cost stores out of business.
    Games Workshop is trying to protect these higher cost, but beneficial stores from such ativities, that they own several of these high cost stores makes their actions look less savory, but they do have a valid concern. Although for areas that don't have a full service store, or no store at all, but do have a gaming club, the benefits should flow to the clubs, which serve the same purpose as an active hobby shop. I would suggest that they could organize in the form of a co-op and order wholesale.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  146. So, to sum up... by Senjutsu · · Score: 0, Troll

    This situation with GW is just like the one with Apple because "they both stopped selling (different things) to (different people)".

    ...

    You'll have to forgive me if I think that this comparison of GW with Apple amounts to little more than a sour grapes, "I don't like Apple, and I don't like this, so they must be similar" comparisson, rather than a particularly accurate or close one. The original poster could have chosen any company at random and made the same comparison, given the amazing vagueness of these criteria.

  147. Re:Canablization - Did I get it? by Senjutsu · · Score: 1

    It does smack a bit of Apple and Power Computing (remember them?). If a web site is selling their stuff cheaper than they are, and the do a better job of it, then they have to attack.

    Funny, I thought the moral of the Apple / Power Computing scenario was:

    If a buisness decision to license your technology to a competitor is killing your company, for god sake's stop licenseing the technology!

  148. GW sued in Portugal by Kindaian · · Score: 1

    News Flash: GW was sued today by the department of commerce for breach of leal concurrency after a claim of refusing to supply a retailer.

    [this can really happen because there is laws that must be meet to be allowed to market things - i would imagine that they are more interested in killing its retailer network then anything else - are they position themselfs for a takeover? One must ask this questions because it isn't normal for a company to shot at it's foot!]

  149. How to get around it., by geekoid · · Score: 1

    1)Sell GW works at cost, to one person.
    2)That person sells their privetly owned goods on ebay
    3)Profit.

    the fact that the person is there spouse is merely y coincidence.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  150. Re:It's called Price fixing.... Re:That's Capitali by andrewski · · Score: 0

    In the United States if you demand that a retailer sell something at a certain price, or you try to force the issue, you can go to jail.

    But you won't. This sort of problem is usually handled by a slap on the wrist, if at all.

  151. what, did Lorraine Williams by geekoid · · Score: 1

    take over?

    Perhaps the Blumes?

    This is,actually, funny AND on topic, you just need to undersand the history of another large and well known Game company.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  152. Maybe someone already said this... by Anonymous Coward · · Score: 0

    I think one of GW's concerns is exactly what could be going on where I live.

    The local comic store just got done spending several thousands of dollars to update their website so they could start selling comics through it.

    One wonders if the next step would have been GW stuff.

    I wouldn't think GW would be too happy about this from the standpoint that many of these locally owned stores do steeply discount stuff 'under the counter'. Not just for employees but also for regular customers.

    This could be done exponentially for 'friends-of-friends' through the internet.

    So, for instance...if you were good friends with the store owner and move away you could still get your steep discount with no one else being the wiser. (Something which is supposidly completely against GW's current policy.)

    And as for someone earlier comparing them to Apple...there's a big difference.

    Apple has struggled a long time with their retailers to offer the assistance and expert knowledge on their products which just hasn't happened in most cases. Take for instance this university I'm at where a local PC shop got the Apple contract back in the 1980's and only 'then' did they hire people and have them get trained on what Macintosh's actually were. (The other officially licenced store in town which was only sold Apple was left out in the cold because the PC shop had politcally connections with the university.)

    This isn't the case with GW. More so than not, if people are selling the gaming stuff through a storefront they have a clue about what they're selling. Not so with internet sales.

    Maybe GW just got tired of people buying stuff through the net and then calling them with complaints and wanting customer support.

    To me, this is just the local retailers crying in their beer because they thought they could have it all three ways. Have a storefront, undercut the local flea-market crowd, and give their employees, friends, wives, second counsins, etc. discounts that they weren't suppose to give in the first place.

  153. In defense of Games Workshop by Galvatron · · Score: 1
    Part of the price hike was due to the move from lead to pewter miniatures, which happened around 10 years ago, IIRC. This is a very, very good thing, as lead is absolutely not something you want to be handling on a regular basis. When I got started they were making the trasition, and you could see lead packs in the stores for 2/3rds the cost with twice the number of figures. Of course, that could have just been an excuse, like the increased cost of music when the record companies went from tapes to CDs.

    Also, I think your standards are a little high for what constitutes something totally new. In the 8-ish years since I stopped playing (yeah, I didn't play very long), I see they've introduced several new Warhammer fantasy armies: the Lizardmen, the Tomb Kings, the Vampire Counts, and the Dogs of War. They seem to have phased out the Undead (unless the Vampire Counts are simply the undead renamed). They've introduced several new games. I only played Warhammer fantasy, but I don't recall seeing their space game (Spaceship Gothic, or something like that), or Mordheim when I was playing. The Lord of the Rings stuff is all new.

    They also had a number of unsuccessful projects, including a game involving ocean-going ships, several forays into computer games, and I'm sure a number of other projects I never heard about. No, they haven't been revolutionizing gaming or anything, but I think that for a niche hobby market, they've made a competent effort to add to their line of products.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    1. Re:In defense of Games Workshop by Amroarer · · Score: 1

      Battlefleet Gothic is basically a remake of their old Space Fleet game. Necromunda is largely a remake of the beta-published-in-White-Dwarf Confrontation skirimish game.

      I stopped playing GW stuff several years ago, when I realised I could get much more stuff for the same money by buying non-GW games at the Other Games Store In Town. But I have many friends who still play them and greatly enjoy them (in their early to mid twenties).

      Now, what I really miss is Space Hulk. There was a game.

    2. Re:In defense of Games Workshop by Anonymous Coward · · Score: 0

      Oh please... The pewter hike occured a decade ago and only caused a minor increase in the cost of figures from other companies. GW charges $10-11 for "character" models because they are improtant to the game - any similar sized/sculpted model from Reaper Miniatures costs $4 dollars. Must be because Reaper has such low production runs compared to GW.

      After all we all know how producing more minis raises the costs, right?!? ;^)

      I agree GW has produced more new games than were mentioned, *but* they maintain a strict cycle of creating and then killing off a new game every two years. Just enough to get the customer's enthusiasm and then cancel it. They get short-term gains and will have a new product out the following year to sucker in more customers. Happened with all of their non-WH & -WH40K games (Necromunda, Gothic, Epic, Mordenheim, Inquisitor, Gorka-Morka, etc.)

      They did have unsuccessful projects (in fact they were losing money in the mid-90's IIRC), but with this new 2-yr cycle of products they seem to have struck gold... :^(

  154. I picked the best time by CBM2004 · · Score: 0

    I picked the best time to get into this game, don't ya think? Now I don't have to deal with those 3rd party retailers who sell the figures at a more reasonable price. I can't wait to go back to the store tomorrow and spend $20 on 5 ounces of pewter.

  155. Yeah, they're screwing you. by Anonymous Coward · · Score: 0

    There was a full page in a recent White Dwarf (GW's Hobby Magazine) that clearly said any old, out of print GW, Marauder or Citadel miniatures were fully usable in GW games.

    In fact, GW seems to be lightening it's rules, at a recent official tournament, armies were allowed to include non-GW figures. You can see pics at games-workshop.com.

  156. GW is making a smart move. by edtwozeronine · · Score: 1

    The trick here is that Games Workshop DEPENDS on the physical market process. Most Warhammer 40K is played in stores that have play areas set up. People buy the game so that they can play it in the store- I've never played a game in my house and probably never will, because I don't have the room. The store, in turn, sets aside a place for me to play so that I'll buy the stuff from them. If everybody buys their GW stuff online for less than the store can charge, then nobody needs to waste money buying at the store, and suddenly the store sees no reason to have that space available for people to play in (Or, if they're too focused on GW products, they go belly-up). Result: Nobody has a place to play, they stop buying GW products online, end of GW. Perhaps the stores could make money charging people to play, but I doubt it. I understand GW's reasoning here- they HAVE to protect the revenue stream of individual, physical hobby stores, or their own revenue stream dies. It's been said several times in this discussion that another company will come along and let their stuff be sold on the Internet and eat GWs market share. Won't happen. If enough people are buying their stuff online to make a big difference to the company's revenue, then enough people are buying stuff online to take a big chunk out of physical stores revenue, and they won't find it worthwhile to organize games for this company, set up places to play it, etc, and so nobody has a place to play it, so nobody needs to buy it, game over.

  157. Who reads Slashdot so much... by mabhatter654 · · Score: 1
    Who reads slashdot so much that they take the time to tell some one else that they need to get a life!

    akhumm, anybody? Yes, I do spend too much time here, and used to spend too much time on other GW like gaming--I think I'm obsesive/compulsive or something.

  158. Re:Games Workshop stopped being about fun and game by Jimmy+Breeze · · Score: 1
    Only 6? In 1990, you could pick up a white dwarf magazine and it would have no adverts aside from GW, and no references to anything else. This is in stark contrast to one from the mid eighties where I read a letter saying something along the lines of 'the fact that white dwarf is not biased to one gaming system is the reason I read it, unlike some other magazines I could mention.' Dragon being the obvious comparison point.

    The removal of anything other than GW products and retailers has been part of their strategy for a long time.

    Also, obliteration of the past... Nick Lund (I am sure) was a designer of their miniatures, his style is distinctive. He ended up working for grenadier, and GW then referred to his miniatures as being designed by GW. Which is fine for a corporation, sure, but it makes you realise, it ain't nothing but.

    Perhaps you saw it six years ago because they have been increasing in size and thus in ability to use these sort of tactics, but those tactics have been around a long while now.

    My estimate? perhaps the turn was 15 years ago.

  159. The community won't die... by Catnapster · · Score: 0

    ...if Warhammer becomes a product primarily sold online. Comic shops aren't going out of business just because online stores sell Games Workshop products.

    What's that got to do with anything, you ask. Well, I'm getting to it. A comic shop near me was having an "anime fest", where they showed a lot of anime for free.

    I went there and spent $10 on candy, Bawls, and Magic cards; I also spent $10 on a Gundam model kit.

    The point is, I went for anime, and spent just as much on completely unrelated items as I did on anime-related merchandise. So similarly, even if a comic/gaming shop didn't sell GW products, even if they were only selling generic supplies and scenery... if they set up a few tables for Warhammer players, they could make money off of impulse buys and related equipment, while preserving the community.

    --
    The world can be wrong today for once.
  160. It's always been close to a legal scam by GamezCore.com · · Score: 1

    I was an original Magic:TG player (since unlimited), then my love of the medieval time period got me into Warhammer. After a short amount of time in the game I realized that it was damn near scam level. They take price gouging to another level.

    I know every GW player cries the blues over the $0.10 figures going for $6.00+, but it doesn't end there. GW has this ego problem that shines through quite clearly.

    They sell little plastic/pewter casted figures for Jeebus sakes! Not too long after my initial foray into Warhammer, I broke out of the "tournament" scene, my friend had a great source of similar (non GW) figures... we spent $40.00 each and had armies of an epic scale. The fun was back, and my wallet was quite a bit happier too.

    Discwar's was pretty cool too, we got a chance to play test it before it came out and I can highly recommend it. Little cardboard pog-like things instead of miniatures, decent play mechanics, and you can cary an army in a small baseball card holder. GW's time is over, I hope they go down in flames from this move!

    --

    www.GamezCore.com For Hardcore PS2 Gamerz : By Hardcore PS2 Gamerz
  161. Okay, There are alternatives to GW by Anonymous Coward · · Score: 0

    I haven't seen anyone yet speak of the alternatives to miniture gaming. First miniture gaming I did was with Civil War, then a little World War II...

    There are Alternatives to the evils that seem to be GamesWorkshop.

    Take this link for instance:

    http://www.alnavco.com/warship.htm

    Deals in WWII naval minitures

    http://www.nerc.com/~atak/

    Deals in WWII Armor minitures

    Here is a store to order various other historic aspects:

    http://www.lastsquare.com/MiniCatalog/Heroicsand Ro s/hrindex.html

    What I'm trying to get across is there are other options, and if those of us who do have an interest in war gaming, why not attempt a little boycott of Microsft wanna be?

  162. You Are by Anonymous Coward · · Score: 0

    You are reading too much into it. Games Workshop hasn't shown itself to be very tolerant or considerate a company IMO, but they are primarily alone on this. TSR (now under Wizards of the Coast) hasn't pulled anything like this, instead they have made going to your local gaming store a value-added experience. Buy a copy of the Epic Level Handbook, get a free set of "Jester Dice," a magical item featured in the book. Buy a copy of d20 Modern and get a free patch of the Knights of the Silver Dragon. I got that sewn on my RPGA T-Shirt. And tell me how the internet is the enemy of roleplaying when it brings together more people. RPGs used to have to spread via word of mouth and the once-in-awhile friend who played. Nowadays I can go and get OpenRPG (OpenRPG's site) and find some people to play nearly anything. Or the MSN group for Continuum by AetherCo (The Yet its called).

    The internet has done nothing but help bring roleplayers together. This just encourages more purchases.

    As for miniature gamers: Miniatures for RPGs was always a bite of a niche market anyways, miniatures for wargames are nearly garunteed. I've only seen one decent representation of a miniature wargame so the miniature gamers pretty much are stuck in the real world as it stands.

  163. get a new hobby by Anonymous Coward · · Score: 0

    what an ideal time to just get a new hobby. after all they are just stupid little metal dolls. then you pretend to fight with them. (thank god for natural selection)

  164. Re:Games Workshop stopped being about fun and game by Shimbo · · Score: 1

    My estimate? perhaps the turn was 15 years ago.

    I think a bit more than that. White Dwarf used to be a great magazine, carrying articles on classic games like AD&D, Traveller and Runequest.

    It took from 1986 (Warhammer announced) to 1987 (last AD&D article) for them to turn it around from probably the best games magazine around to a house catalogue.

    Timeline.

  165. Competition is called WizKids by Anonymous Coward · · Score: 0

    I run events for the GW competition.

    Suffice it to say, GW wants to control the whole mini-gaming hobby. From the glue, models, paint, terrain, rules, sales, dice, etc.

    WizKids has been pounding on GW since they invented MageKnight in 2000. Basically, WK made it random and collectible, like Magic: The Gathering or Pokemon. The figures are prepainted. This hits the gotta catch-em-all and play with it now crowd. Something that GW misses.

    BTW, online sales weren'the only ones undercutting GW prices. I know more than a few shops that gave 25% discounts on GW product, to combat GW's huge cost.

    Basically GW costs $200 to get decent game army, whereas WK costs $50 to get a decent game army build. It's cheaper, and you're able to play out of the box.

    So, if GW wants to further alienate retailers, which hurts players, no problem. They'll go find some other game to play.

  166. Pictures aren't IP Theft by Anonymous Coward · · Score: 0

    Sorry I don't remember the ruling, but recently a pack of US judges reasonably (imagine that) decided that any seller is allowed to post pictures of the product that is being sold. (I think they even said it doesn't matter if they are copyrighted pictures by the manufacturer that were provided for advertisement/promotional purposes.) Sometimes even guys in robes get it right :-)

  167. financial reports by Infonaut · · Score: 1
    Wow! They're a public company now, required by law to make their financials accessible to all? I had no idea!

    Show me the reports and I'll believe this "leaps and bounds" nonsense.

    --
    Read the EFF's Fair Use FAQ