Doom 3 Gets Reviews, Piracy Questions, Exultation
Yeti Von Baseball writes "Now that Doom 3 has officially shipped to stores, Computer Gaming World just posted its Doom 3 review - they also posted about 100 or so new screens." Elsewhere, GameSpy has an in-progress weblog and first-look impressions on the "claustrophobic corridors" of the game, Telefragged posted one of the first reviews, praising "a grand slam of action, story, atmosphere, and pure terror", the BBC reports on how "potential sales could be hit by the extent of online piracy of the game", and Time Magazine has a feature on Doom 3 and id.
Multiplayer sucks. bad.
I'm curious to see what it gets. I noticed on Gamerankings.com that all the earliest magazine reviews gave it a 9.4 -- the site members were giving it about an 8.6. It did strike me as odd that the first 3 reviews were exactly the same rating...but I guess that's not impossible.
Moo.
Jon is the legendary programmer of such classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and 3, unreal, and the upcoming doom3. Jon has single handedly created the genre known as the first-person-shooter. He has also popularized the OpenGL 3d format over Microsoft's competing Direct3d format, as well as caused public interest in 3d cards when he first released accelerated quake for the s3 virge chipset. Jon carmack has redefined gaming on PC's.
Now stop for a moment and think, What would have happened if Albert Einstein had worked creating amazing pinball games instead of creating the theory of relativity? Humanity would suffer! Jon carmack is unfortunately doing JUST THIS, using his gifts at computer coding to create games instead of furthering the knowledge of humanity. Carmack could have been working for NASA or the US military, but instead he simply sits around coding violent computer games.
Is this a waste of a special and rare talent? Sadly, the answer is yes.
Unfortunately, it doesn't stop there. Not only is Jon carmack not contributing to society, he is causing it's downfall. What was the main reason for the mass murder of dozens of people in columbine? Doom. It's always the same story: Troubled youth plays doom or quake, he arms himself to the teeth, he kills his classmates. This has happened hundreds of times in the US alone. Carmack is not only wasting his talents and intelligence; he is single-handedly causing the deaths of many young men and women. How does he sleep at night?
Carmack is a classic example of a very talented and intelligent human being that is bent on total world destruction. Incredibly, he has made millions of dollars getting people hooked on psychotic games where they compete on the internet to see who can dismember the most people. I believe there is something morally wrong when millions of people have computerized murder fantasies, and we have Jon Carmack to thank. Carmack has used his superior intellect to create mayhem in society. Many people play games such as quake so much that their minds are permanently warped. A cousin of mine has been in therapy for 6 months after he lost a 'death match' and became catatonic.
It is unfortunate that most people do not realize how much this man has damaged all the things we have worked hard for in America. Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever. To top it off, he got rich in the process and is revered by millions of computer users worldwide. Perhaps one day the US government will see the light and confine Jon Carmack somewhere with no computers so he can no longer use his intelligence to wreak havoc on society.
It's just four players in multiplayer mode, right? Carmack was saying something about leaving eight person multiplayer to the modding community (as you'd have to play at less than 100% eye candy / framerate to support it).
Vino, gyno, and techno -Bruce Sterling
And it's good :) doesn't run so hot on my setup though..
:-/ great for the story.. bad for my trigger finger
amd athlon xp 2400+
512mb ddr 400
7200rpm hard drive
nvidia geforce 4 ti 4400 (128mb)
it doesn't detect my surround sound setup (sb live! with klipsch pro media 4.1's)
it runs at medium detail @ 640x480 and gets pretty choppy in places...
my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much (i'm trying not to turn my brightness up but it seems i may have to so i don't keep running into guard rails and such)...
overall though.. i think the intro was a bit long.. i wanna kill stuff.. and kill it i shall... after the 15-20 minute introduction
Kyle
http://www.unlogikal.net/
I'm going to buy Doom3 from id directly at the id Store. When there's a game I really get a lot out of (or plan to in this case), I try to buy directly from the developer to give them as big a cut of the pie as I can. They get full SRP instead of what's left from the middle man.
My way of thanking companies that still create good titles.
I've always been curious as to how you can rate the technology down to a single percent. Same goes for all the other parts of the game (interface 92%, Grpahics 95%).
Most sites have (wisely) abandonned such an approach and rather go with a 1-5 scale or A,B,C,D,E ratings (with +/-).
I mean come on...
Come on, linking to 100 screenshots of Doom III in a slashdot blurb? That's just cruel.
Alphanos
The large amount of piracy of this game (30000 people on one torrent the other day) can be largely attributed to the amount of hype surrounding this game. it could be said that id did this to itself by hyping this game up a bit too much. im sure, however, that Doom3's sales will provide quite a hefty amount of profit for id and its employees, as there is quite a large amount of the population that still believes in supporting the developers.
they said they're doing something totally new... quake 4 is being done by someone else, and the wolfenstein series is being done by someone else.. so they're doing something totally new this time around and they should be starting on it soon.
Kyle
http://www.unlogikal.net/
One problem that contributes to piracy is release dates. In the UK, Doom 3 will be released on the 13th, and, being such a long awaited game, it's inevitable that people here will download it, rather than waiting for over a week longer than those living in the US.
I've got 4 computers at my disposal of various capabilities, and this is how Doom3 has run on them:
XP 2600
Ati Rad 9800 Pro
2 x WD Raptor striped raid
1GB PC3200 Corsair
Can run smooth on High settings at 800x600, AA disabled. Game looks fantastic
------
XP 2000
Geforce FX 5200
80GB 2mb buffer maxtor
512MB PC2700 Generic
Barely runs at 640x480. Framerates are in the 10-20 range. Would not recommend purchasing if you have similar specs. Upgrading the CPU or video card would have the largest impact.
------------
P4 2.4Ghz B
ATI Radeon 9500
512MB PC2100
2 x 80GB Maxtor Striped RAID
Runs smooth on Medium settings at 640x480, or Low at 800x600. Definitely playable.
-----------
Haven't tried the 4th yet, but I don't hold much hope. It's an XP 1600 w/ GF4 Ti4200.
---- El diablo esta en mis pantalones! Mire, mire!
I don't know about the rest of the world but a new release PC game in Australia retails for $100+. Now to me that is not a relatively low price.
In fact the only game I've ever considered worth paying $100 for was half-life and this is only because it is still maintained and I got many (Half-life, Counterstrike, Day of Defeat etc.) games with it. Call me stingy but for me a game is worth at most $20 a year.
No wonder it's seemed unusually quiet on /. this afternoon!
You can't name a game Doom without causing hype. Hell, even the fact that it is created by id causes hype. Everyone want's to see what they have come up with this time.
my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much (i'm trying not to turn my brightness up but it seems i may have to so i don't keep running into guard rails and such)...
People used to say the same thing about Quake 1. However, if you got rid of all ambient light and played, you could see everything you were supposed to and without the washed out-ness that comes from upping your gamma too far.
From the BBC article:
"Despite the relatively low price of PC games, many gamers are still choosing to resort to piracy rather than pay for legitimate boxed copies," said Matt Pierce, publisher of the computer games magazine, PC Gamer.
Relatively low price? Relative to what? A movie? A CD? A car? Amazon has it for 54.99. That is anywhere from 25% to 50% of the cost of a brand new console, depending on the platform (and yes, I know it is a PC game). I'm really curious as to what world he is living in that could justify that price as "relatively low".
Give it more than an hour, and you'll want your money back. I mean, the graphics are spiffy and sound is engrossing. I even jumped the first 8 or 9 times a monster jumped out at me. But after an hour and a half of the *exact* same thing, it begins to wear thin.
The description of this game was right, a remake of the original Doom, with new graphics. That's it. Nothing new in terms of gameplay. Sneak around. Get spooked. Empty your clip into a zombie. Move on to the next room. Ho-hum.
Glad I "tried it before I bought it." I'll be deleting it soon enough.
it could be said that id did this to itself
Maybe in Bizarro World. But in this universe, thieves are responsible for the thefts.
<grrr>
I was worried about the same thing. Thankfully, it's the best singleplayer experience I've had since Half-Life (and, I'd venture to say it may be better than Half-Life, which many would say was the previous "Gold Standard"). It wasn't built for multiplayer first, obviously, but it seems like it could be fun. I haven't had a chance to blast too many people yet, though.
What FPS have you played that didn't involve primarily going from room to room and shooting things? Half-Life, the previous holder of the "best single player FPS" crown was exactly the same. Walk, shoot, repeat. It's all about presentation, which both games have done very well at.
One of my favorite things in the original Doom games was getting monsters to fight each other. And id clearly designed some levels to encourage this.
If you could get a monster to shoot at you, and the shot hit a second monster, the second monster would get angry and turn towards the first and start attacking it. The the first would turn towards the second and attack, and they would ignore you and just beat on each other until one was dead. (This only worked for different types of monsters; if a grunt shot another grunt, they wouldn't fight. In fact, I don't believe that same-type monsters could even damage each other at all.)
The new game, with its insane system requirements, will only have a handful of monsters at a time (about three, if I understood the Telefragged review correctly). Still, it would be cool if you could sometimes get them to start fighting each other.
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely
It's an FPS, what the fuck did you expect? A full-fledged baseball simulation replete with ragdoll crotch scratching physics?
'Standards' in computing only impress those who are impressed by things like 'standards'.
yes it will! in fact John Karmak said it will run at insane resolution and realistic detail on old CGA video cards!
Go and buy 2 copies as that will allow you to hold twice as many guns and do the two shotgun trick!
really it will! the reviews and all other press that has been out for months are lying.
i agree that the price was high for this. $54.99 at best buy today. $58 and some change after taxes. i haven't bought any games recently but thought that it was kinda high.
;)
BUT the single player game is supposed to be incredible. and the benefit of any id game is that the mod community will have a blast with this. so they'll handle your multiplayer aspect i'm sure. trust me though. so far the single player experience is WOW... crap your pants fantastic
Kyle
http://www.unlogikal.net/
And the game does two very annoying things; they like to surprise you with monsters appearing out of nowhere, which has always bugged me, and they like to just turn out all the lights so you can't see anything and just start throwing monsters at you. How is firing blindly in the dark while some monster that can somehow see perfectly is whittling down your health with a machine-gun fun? Yes it is scary, but not in a good way.
Please someone tell me it gets better, because right now I am unsure if I am ever going to bother to play any more and instead go load up one of the more interesting recent FPS games like Farcry or Call Of Duty.
For those of you finding the game too dark try these settings:
1)In game bring down the console (ctrl alt ~)
2)r_gamma 1.3 - The default is 1, try a range from 1.2-1.4, some have said to go as high as 1.8 but that is way too bright and takes away from the atmosphere imho.
3)r_brightness 1.5 - Again the default is 1, try a range up 1.8 to what looks best for you.
4) Turn off AA, turn on vsync on.
To boost performance try this!
In your DOOM 3 directory, find "DoomConfig.cfg" (x:\Program Files\Doom 3\base). Open DoomConfig.cfg in Notepad.
Find the line:
seta image_cacheMegs "XX"
Where XX is try increasing this value in according to how much ram you have. I have 1 GB of ram, and set it to 256, HUGE boost in framerate, game runs a lot smoother now. Try these values: 32, 96, 128, 256.
Waited, shuffled my feet today morning, hoping my wife wouldnt notice, waiting till 9:30 to leave home so that I could pick up the game at 10:00 from the nearest store.
Store opened at 10:00, saw a bunch of people waiting for it to open, thought they all would be in line for the game. Felt like an old geek after realizing I was the only one to pick the game up. Felt real old waiting at the counter to pay for it.
Read reviews/previews/salivate over old screenshots all day. Didnt feel a bit guilty at getting paid for nothing.
Reached home, ignored wife completely, popped CD's in, installed, breathless now.
Fired it up on my not so humble box, encountering game freezes during cut screens/ loading textures etc.
Trying to pick up my jaw from the floor ever since.
Game rocks..its dark, deliciously creepy, I have a weak heart and I dont think I will play at night (also slightly considerate towards neighbours).
After two hours of getting creeped out, eaten alive, ass kicked, munched on. pulled down the ever so trusty in-game commandline, typed in the words:
spawn monster_boss_cyberdemon
Holy mother of God! Is that...omg!!...
Rapid Nirvana
Tell me the name of the crime someone would be charged with if they were caught downloading/spreading illegal copies of Doom3.
I'll give you a hint, it's not "theft" and starts with a "C".
If you build it, nerds will come. Soylentnews.org
If what you want in a game is basically Doom with shiny surfaces, then you're fine. If you want something new, or even something with a refreshing twist, then aside from the rendering engine you're basically out of luck.
The game is well produced. The voice acting is good. The facial animation is decent. The textures are all very detailed, but you know, the 'fun' bottleneck is no longer in the graphics. Its in the gameplay.
So the big news is the latest rendering engine from Id, the people who brought us the first widely released FPS. Well, I'm sorry to say that from what I've seen the rendering engine is about on par with the Source (Half Life 2), Crytek (Far Cry) and Unreal 3 (upcoming America's Army and Unreal releases) engines. There are probably purists out there that will say I'm insane for this and that Doom 3 does X that none of those others do, or do as well. Well, if I don't notice it when I'm playing it doesn't really matter does it? The most impressive things I saw were the distortions glass caused in anything beyond the glass, and the 'heat distortion' you could see in items that were extremely hot. The glass distortion was interesting for about 5 seconds the first time I saw it, and then distracting the rest of the time. The heat haze was interesting in one level, and almost completely obscured with smoke effects the rest of the time. Yes, the lighting was very nice, but since its mostly used to create vast areas of darkness to 'freak you out', I began to hate the lighting.
Gameplay was tedious. If you're a huge fan of haunted houses, maybe this will appeal. If you're not, this is just going to drive home why you typically don't see haunted houses year round. It seems like every corridor is filled with false panels. It also seems like hell's minions have absolutely nothing better to do than to go wait behind one of those panels, wait for you to walk past and then pop out behind you. This kind of mechanism should be used at most once or twice in a game. Here it shows up every 5 minutes or so.
Level design is repetitive. Carmack talks about how many levels use up to half a gig of textures. Yet the game comes on 3 CDs. Well the easy explanation for this is that the game has about 4 levels. It has the mars base level repeated ad naseum, the underground caverns level (seen for about 2 levels), Hell (seen in one level and basically the end game) and mars base being overrun by hell (1 level) which really isn't original at all but uses a mixture of textures and design from previous levels. All in all, there are maybe 2 really 'Wow' moments when you're looking around you. This isn't bad, except that the rest of the time, for me anyway, it wasn't so much a lack of 'Wow' but a 'Oh god not this again' feeling.
Sound is well used in the game, but then its only used to try to freak you out.
Overall this is the problem. THe game wants to freak you out. And not just a couple of really good scares, but rather it wants you constantly edgy and terrefied. This isn't really what I want in a game, or at least not what I want the entire game to be about. Think about the most suspenseful movie you've ever watched. Now think about the most suspensful 5 minutes of that movie. Now watch that 5 minutes over and over again. Either you're going to get bored or you're going to need
Jherico
What can the average user can do to ensure his security? "Nothing, you're screwed"
It's basically a glorified version of half-life and relies far too heavily on good looks, shadows to give the monsters a fighting chance, and a storyline )which, gasp, leads you through hallway after hallway...) to deliver anything. Frankly, between the subtle heartbeats (and I mean, you've got to listen for them to even notice them, they only appear leading upto things), backround noise, and other utter bullshit they threw in from psychology research to set a "scene", I turned it off, deleted the iso's and threw out the disks. Whenever I get afraid, I overpower it with hate and this has progressed to such a point that when I get an adrenaline rush from fear, I immediatly bypass the "OMG something's here, EEK, shoot it!" to terminator mode; acquire target, take in strategic positioning, calculate chance of survival, and then attack/flee. This is what happens to all FPS players given enough time playing.
After about 6 hours of playing I was ready to smash something good as my blood at that point was pure adrenaline; needless to say, I was really REALLY agitated. Thank god I didn't pay out the ass for those 6 shitty hours of playtime, hence the reason I pirate before I buy. This game is not for your seasoned FPS player but more for the average guy who doesn't spend a lot of time playing games who likes to get freaked out at stuff and then shoot it.
Movie-like mental state changing special effects do NOT belong in videogames; whereas a movie is 2 or 3 hours, a game is 40 or 50, and if you ask any psychiatrist, it isn't healthy to give someone that much of a dose, especially if they're going to play it 500 or 1000 hours. You turn into me.
Frankly, I really was hoping they'd be able to throw in some decent gameplay and actually add something to the FPS market besides an engine that can deliver pretty graphics and a mix n' match version of doom and then mask that with pretty graphics and mind altering "scene" setting sounds. I'll hope that they'll salvage the multiplayer so modders can do their thing and make some really kickass mods. It'd be really kewl to see natural selection on this engine, or when HL2 comes out on that one, since it'd compliment it so nicely. Then again, I won't have to deal with steam if I'm on doom3.
Candy-Coated Knowledge
I dont know about the rest of the USA, or the world for that matter, but this game cost me 58 bucks tax included. Thats 5-10 bucks more than most brand new games lately. My question is, is gamestop gouging me because they knew that i'd pay the extra 5 bucks because its Doom 3 and i have to have it, or is it Id? Frankly i was really surprised at the bill for this one, and so was my friend. Then again we both proceeded to buy it, so, well...fuck you Id, or game stop, or the whole industry.
As for the game itself, all i can say is wow. For once a game has lived up to its hype, so far. good graphics, awesome gameplay and atmosphere.
stupid cumbersome tension building flashlight!
I was psyched when I heard they were making this game until they announced they weren't going to put Cooperative play in it. Even the original had Cooperative play and that's part of what made it fun. There's at least 15-20 people I know who won't be buying the game because of that specific reason.
Horrible Multiplayer, no Cooperative play... that's essentially a one shot single player adventure for $54.99. If it was $29.99-$39.99 I would purchase it but now, I refuse to spend money on it. If I hear alot of good stuff about it, I'll ask for it for my birthday or Christmas or something.
"it could be said that id did this to itself by hyping this game up a bit too much"
In other news, the girl who got raped when walking in the dark alley brought it upon herself.
-Erwos
Plausible conjecture should not be misrepresented as proof positive.
With the release of Doom3 today, I am taking two weeks of vacation effective immediately. I will not be reachable by direct email, cell phone or smoke signals. Should you feel the need to contact me, please leave a message and I will respond when I stop playing the game because I started hallucinating.
It make take me a while to respond as I expect my fingers to have fallen off by that point. Also, I will most likely be unintelligeable so be prepared not to understand a word I say. After two weeks, please alert all my co-workers to my return. They will need to prepare for my two weeks of body odor as well as purchase very dark sunglasses. I expect I will be very pale by then, perhaps blindingly pale.
Sincerely,
Your local Space Marine.
Well, there's spam egg sausage and spam, that's not got much spam in it.
Even worse, on my Hitachi 17" LCD screen, it was so dark I could not see what I was doing - literally. There's no gamma correction (only brightness), and the gamma correction that you can use from the ATI control panel seems to be over-ridden by Doom 3. Also, the ATI keys you can in theory use to change gamma in-game (I tried alt-f1, alt-f2), were also ignored.
So I took the game home to my gaming rig. P4, 2.8Ghz, 1GB RAM, Radeon 9700, 19" CRT, Hercules GameTheater XP surround sound. It reproducibly crashed only 2 minutes into the game. My ATI drivers were about 6 weeks old which I hoped would be late enough - but they weren't. Updated the drivers and I was away, no problems.
The game was perfectly playable at 800x600, including 2x anti-aliasing. The gamma was also not a problem (it just had the right balance, I didn't need to adjust anything). But the surround sound was broken; I heard only very, very feint noises from the rear speakers (perhaps 1/10th volume of front speakers?) and even then it seemed to be almost an echo of the front speakers, rather than positional audio. Very disappointed.
And the game play ? Well, the previous paragraphs are fact, this one is just my take. Honestly, I felt like I was playing the original half life, with a twist of System Shock. The 'plot' is just like half life, so is the atmosphere. It just not, well, as much *fun* as I was hoping :-( Sure, graphically it is superb. And it *is* well done, don't get me wrong. It's just that it's all been done before, just not with the same graphics.
Overall, I'd give it an 8 out of 10. 10 for gfx, but marked down for originality. I should add the caveat that I've only played about 2 1/2 hours of the game - but frankly I would rather be playing Far Cry.
Never, ever lose a file again. Ever.
How long till a Linux binary appears?
I tried running it under WineX (Cedega) and it just went into an infinite loop loading. I tried installing win2k on a partition to run it, and the installer BSoD'ed. Too afraid to try it on my laptop.
The amount of Doom III piracy going on is absolutely sickening.
A DAY BEFORE THE OFFICIAL LAUNCH, between the three torrents on suprnova there were 60,000 people downloading Doom III. This is ignoring the people who will dupe CDs and sell them on the streets of Hong Kong, the people who copy them off friends, and the people who get Doom III off of IRC/Kazaa/Hotline/Gnutella.
If you search Doom III in google, Suprnova comes up on the right side as an affiliate link "download Doom III from this link." If nothing else, if suprnova were an open secret in the g**k community before, it's about to go fucking mainstream.
This is fucking disgusting. More people will have pirated Doom III by Friday than many PC games even ever SELL in total.
I will admit that part of the problem is that ID hasn't released a demo, so no one has any way of knowing whether the game will run on their systems or not. And all the news coverage going "Sure, this game runs just fine on an Alienware 3.0 ghz P4 with a Radeon 9800 pro, although it does make my machine feel a little mediocre" (gamespy) really honestly is scaring the fuck out of me.
I'm buying this game though. I'll be fucked if the sales of this game make the beancounters realize that the only games that sell are the ones with secure multiplayer-only play. If piracy continues at the current rate, companies will start neglecting single player play and concentrating entirely on multiplayer play, simply because single player games are a million times easier to steal.
Piracy could easily kill entire genres. We might not get another Max Payne 2 or a Painkiller if the rate of piracy keeps increasing.
Don't pull that "I always buy games after I download them, so piracy doesn't really matter" bullshit. I've never done it before, I don't know anyone who does it, and it makes no rational sense to do so anyway. Pirates usually only actually purchase MMORPGS or games with secure online play - that's why you see City of Heroes and Final Fantasy XI and Evercrack and Counterstrike and such at the top of the sales charts, since everyone who would ordinarily "download and try the game first" simply is forced to buy the damn game if they want to play it.
Go ahead, keep on bittorrenting Doom III, you wankers. You're killing gaming as we know it. A few more years and there will BE no more Splinter Cells or Painkillers or Max Paynes or Far Crys any other games with godly single player modes but no online play.
I'm buying Doom III tomorrow when it finally comes out in my area. Good riddence to those whom this is addressed.
Why would you want to? The only reason I can see is to perpetuate a class/caste system of haves and have-nots.
If everyone can copy anything, including the boxes that themselves make the copies, how is anyone the poorer?
Movable type put monks out of business. Horseless carriages put buggy-whip manufacturers out of business. Digital copiers (computers) are working towards putting record and movie comglomerates out of business--but not creative types who would create whether they were being paid or not, because they have a spark in them that will still be there once we're a cashless society.
However, with all my examples we still have a thriving industry of book publishing, transportation, and entertainment. Some bubbles burst; the entertainment one is about to go the way of the dot-com and tulip bubbles, which were generating far more money than they were actually worth.
My main point, though, is this: what is your plan to deal with matter copiers, if you're so vehemently against digital copiers?
I feel fantastic, and I'm still alive.
I have it - and I'll say that it will run fine at 800x600 at medium.
Don't go with Low setting though - the textures look washed out... if you can't run at 800x600 I would go for 640x480 at medium - it looks better than any res with low textures.
It runs pretty well on my laptop (17 fps average in using "timedemo demo1") at 1024x768 at High quality....
My laptop's specs:
Pentium M 355 (with 2 Megs of cache)
1GB DDR
Nvidia Quadro Go 1000 (this is my mobile workstation)
Friedmud
I know at least 10 people that "pirated" Doom 3. Then we all went out today and bought it when the store would finally sell it to us. Many, many people just wanted the game and it wasn't for sale yet.
I refuse to play the "release date" game with some young EB employee who's ego-tripping and acting like a bouncer at a nightclub because he works at a store that's selling Doom3. "Oh, you're NOT on the list. NO DOOM FOR YOU!"
I'll wait for a few weeks until the rush has died down, then I'll go buy it at my leisure.
N.
"Nothing strengthens authority so much as silence." - Charles de Gaulle
"Brand new console" is something of a misnomer here. Do you mean the 4-year-old console that was $300 when it came out (PS2) or the 3-year-old console that was also $300 (Xbox)?
Let's not forget that these consoles were sold *below* cost with the intention of making money on the games.
I'm not saying $55 isn't a lot for a video game, but comparing it to the price of 4-year-old consoles that were sold at a loss doesn't prove anything. What you should compare it to is console titles, because console titles are supposed to make up the loss on the consoles. OTOH, PC titles have no need to make up said loss, so why are they getting just as high as the console titles?
UT2004 was a nice exception, costing me only $25.
-Dan
has anyone pointed out that id traditionally has made the real bucks when they license the engine? if doom 3 was really a game to make money, it would have full multiplayer support - not this whimpy 4 player thing. as they did with quake 3, they will license the rendering engine for large chunks of cash. to me, doom 3 is just a showcase for thier real jewel - and a way to break even on the past few years of development
The game gets stale rather quickly. The monsters appearing out of nowhere are annoying. Poof! There's a monster. BANG! Poof! Another monster. BANG BANG! BTW, how many dead zombies can fit in a maintenance closet anyways... Although, the chubby bastards with the rocket launchers for arms were pretty cool.
Outside of the lackluster gameplay, the graphics are F***ing awesome. The detail and lighting effects on everything are incredible (P4 2.4Ghz, 1GB RAM, ATI 9800 XT at 1280x1024 with AA). Everything looked on par with the Final Fantasy film graphics. Heat sources ripple the air and explosions ripple the air with concussions. The light from your plasma gun turns objects in front of it blue, etc... Interactivity with the environment is okay as well (objects can be shoved and positioned)
The AI is fairly decent with the gun toting SOBs using cover and ducking when you fire at them (at least on the VETERAN setting)
The $50+ I paid for it - not worth it - $30 maybe... I feel sorry for all those teens who plunk down their hard earned funds and realize the mistake too late...
Far Cry was much more interesting and better in game play value. Hopefully, the modders will make up some excellent improvements to the game and everyone can enjoy it even more. Hopefully, multiplayer will be better...
Where's my Beavertooth Chainsaw?
http://www.martianbuddy.com (Wonder how many hits this site got before the official release)
I can't wait to see what McGee does with this engine. Too bad he doesn't work for ID anymore.
-Dan
Doom 3 looks cool, but I probably won't play it for a couple years.
Not just because the Mac version hasn't been released, but because my system works fine for 99% of the tasks I need it to, and probably will continue to for some time. I've upgraded the graphics card already (when UT2003 was released), and I'll probably add dual 1.3ghz G4s at some point. Even then, Doom will probably still perform poorly.
And it's really not a Mac thing. If I were a PC user I'd be responding the same way. It seems to me there has to be a market out there for games that perform well on mid-range computers. There is probably a market for computer gamers who aren't interested in shelling out hundreds of dollars every year -- for one game. Technical limitations shouldn't, and really don't stop one from producing a fun game. This is one of the reasons I enjoy playing emus far more than the latest releases; all the 3D crap gets out of hand sometimes.
A company needs to emerge, or a company like ID should seriously think of creating one kick-ass game targeted at low/mid-range systems; something people with 3 year old systems want just as bad as those with the latest and greatest. I think it's possible.
Older hardware still has a lot of life in it. I remember Sierra games released in the early 90s could still run on PCJrs released in the early 80s. A good game doesn't mean forcing people to splurge on expensive hardware. What I'm talking about here is a game just as well-developed and thought out as Doom 3, but targeted to run on older and newer hardware.
I don't think it's crazy. If anything it would generate more customers, especially if marketed correctly. There's people who enjoy the FPS genre, but aren't interested in the teenage upgrade cycle. Consoles are an answer to a certain extent, but FPS have rarely been executed correctly on them.
It makes it that much easier to look yourself in the mirror.
I bought my copy today. I don't know why you assumed I downloaded it. If theft and copyright infringement are the same thing then why did people make a second word to describe the same thing? Answer: Because they are not the same thing. You can only steal a noun. Since information is neither person nor place nor thing it cannot be stealing or thievery. You can steal a painting, you can steal a CD, and you can steal a book. You cannot steal an authors inspiration. Calling someone who downloads coprighted material a thief is incorrect. It's like calling someone who hates rich people a racist. While both are a form of hate they are distinctly different. It doesn't speak highly of a persons intelligence if they consistently use the wrong vocabulary just to stir an emotional response. You should leave that to lawyers and politicians. Find me a case where someone bootlegging CDs was charged with burglary and I'll retract my statement.
But in this universe, thieves are responsible for the thefts.
This is a universe where the pub owner gets sued if a patron drinks too much and falls over and where McDonalds is responsible for making people fat.
Parent is TOTALLY correct. More games should have duct tape and stuff like that in it! Jury rig little bits and peices on to your weapons, or make a cool Ripley Flamethrower/Pulserifle combo, or stick on torches and stuff.
In the US legal system, copying a copyrighted work without proper permission is a particular crime known as "copyright infringement".
It is legally distinct from theft... "the felonious
taking and removing of personal property, with an intent to deprive the rightful owner of the same".
In a case of illegal copying, no property is actually removed from the rightful owner.
I'm not saying that makes it any less illegal, or makes it morally justified, but the earlier poster was at least correct in that it is -not- theft.
Copying bits that are arranged in a deliberate order against the stated wishes of the material's creator is theft. So is "borrowing" it.
Incorrect. Those actions are copyright infringement, not theft. Theft involves taking something from its owner, with the intent to deprive them of it. When you make infringing copies you are taking something, but not depriving anyone else of it.
If it's worth owning, wait for it and pay for it.
Agreed. Just don't apply labels that don't fit. "Theft" has legal and moral meanings that don't apply to copyright infringement. Copyright infringement is a crime, and although it doesn't deprive anyone of anything, it does violate an important social contract, so what it is is enough, without calling it something else.
If you don't "wanna pay for it", and the creator hasn't told you it's free for the taking, you have no right to possess a copy of it.
More precisely, we as a society have decided that to give up that right, mostly, for a time, in order to promote the publication of more works. We as individuals should understand and honor this choice, because it's a good one. Again, though, don't make the mistake of assuming that the author of a work has some natural right to control the work. The only natural right the author has is to decide whether or not to create it, and whether or not to publish it. Everything after that is a legal fiction (for a good reason).
Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
I'd mod you up if I hadn't wanted to post.
The ID crew should load up Thief 3 and play "The Cradle". "The Cradle" is scary but interesting. Instead of a never ending stream of monsters, you have a limited amount, and they're not actually all out to get you per default. You can engage, or you can sneak past. One option more than in Doom 3 (as far as I can tell)
"The Cradle" is scary because you'll imagine the worst possible thing happening all the time, and even though the worst possible thing that you imagine doesn't happen, the game use sound, visual and story-telling to keep you on your toes throughout.
In Doom 3, the worst possible thing pretty much happens every turn. If there's a ledge with an item on it, the ledge will fall as you walk on it. If you're backing into a dark corner, there will be a zombie waiting for you This is a much less rewarding experience overall.
Take the place where you find the first shotgun. ID's design: Put a piece of ammo/armor on the floor off the given path. Player jumps over rail the grab item, floor falls out, player ends up in dark room with three/four zombies attacking.
I would probably have designed it thus for a first try: .. player jumps over rail to grab item, floor falls out revealing dark room, player+floor ends up falling on zombie, killing it (can use humor here). Lessons learned: 1) Be careful where you walk. 2) Dangerous creatures are lurking for you in the darkness. 3) They can be killed by dropping heavy things in their heads.
Both approaches would teach the player that exploration is rewarded and that it can be dangerous, one just isn't so obvious about it.
Doom 3 just made me realize how good a game Thief really is. Way underrated.
At least in Thief the lighting made sense most of the time.
Belief is the currency of delusion.
Wrong, wrong, wrong. We have the two different words because they are two different things, and one does not equal the other.
Copyright Infringement does not equal Theft, and there is nothing that you can say or do to change that.
If you build it, nerds will come. Soylentnews.org
Vehicles (land and water). A sniper rifle. Wide open maps where vehicles and sniper rifles come in handy. Good multiplayer modes. Diverse level design. Indoor and outdoor regions (sorry, 30 seconds in some crater on mars going from airlock a to airlock b while suffering apoxia doesn't count).
What Far Cry doesn't have is:
The same level over and over again. A need for monsters to CONSTANTLY pop out of hidden rooms. A fixation with hell imagery that most of us grew out of after junior high.
What bizarre alternate world are you living in? The grunts in Doom 3 ran directly into my shotgun all the time. Even the ones armed with guns themselves. And in Far Cry, I'd frequently curse the AI enemies for not showing themselves long enough for me to take a shot. Since the AI in Far Cry can auto balance maybe they were particularly stupid just for you. No offense.
Jherico
What can the average user can do to ensure his security? "Nothing, you're screwed"
I didn't know that you could actually purchase a game until I read this article.
But what I'm really waiting for are some of the really great mods that I know are probably coming out once modders get up and running.
The engine is great, I find myself just wandering around checking out the decor :)
Kudos need to go to id for milking everything out of a video card to give a great presentation. I do plan on upgrading my video card when ATIs latest and greatest becomes ubiquitos in Australia but there isn't a need for me to go running out right now to do it.
System Shock 2
(Well, it could be played other ways than just run and gun -- almost adventure game style instead of FPS.)
-Tom
my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much
I had the same problem, tried setting brightness to max in options, but the game was still much too dark to enjoy. Here is the real solution:
The game has 0-2 gamma levels, level 1 is standard. Open the Console (CTRL+ALT+~) and type in r_gamma 1.5. Now the game is bright enough to play!
"You should never doubt what nobody is sure about." -- Willy Wonka
Which will be fine of the creators of said digital products agree to having their products copied. Much as I may disagree with content creators licensing choices, I will defend their right to choose those licenses - because that right is the only thing that prevents good licenses like the GPL from being so much hot air. If you don't like the license, don't use the product. It's that simple.
1. i can't really tell if the graphics are any good or not because I CAN'T SEE SHIT!
2. i seem to recall playing this game four years ago when it was called 'system shock 2'
Agreed. Just don't apply labels that don't fit.
Okay, okay. I was trying to make a distinction between the legal "label" and the common usage of the word...
Grrr.
But you're right, and I'm wrong.
(The "legal" and "moral" meanings are certainly not identical. That was what I had hoped to say by using the word "theft"... uh... imprecisely. Apologies all 'round.)
Again, though, don't make the mistake of assuming that the author of a work has some natural right to control the work.
Agreed, and understood - I intended to refer only to the "legal fiction" of such a right, not any "natural right."
<grrr>
"best single player FPS"?
I didn't get to vote for it... RECOUNT!
I think D3 is better than Half-Life in everyway. The only thing about Half-Life that was admirable was the possibility of a second ending.
Learn something new.
I've clocked in about 10 h of play so far, all on single player, so that's what I'll focus on.
The game has a half-life story: Bunch of monsters spawning because of wacko-scientific experiments. Whatever. The guns are all standard, pistol, shotgun, machine gun, grenade, rocket launcher, and of course BFG and plasma rifle; also nothing new.
Gameplay largely involves walking around identical looking factory/metal corridors. The lighting is always always dark. This is particularly frustrating since our hero is incapable of wielding both a flashlight and a weapon. Yes, that's right. The flashlight is technically a weapon, and you can't hold 2 weapons at the same time. That means you often find yourself shooting in the dark hoping you hit stuff. Highly annoying.
There is very little to figure out, all the maps are linear with no more than one-way to go. The 'secrets' in the game usually involve either looking behind a shelf for some ammo, or entering a code you found for some safe.
Because the engine is so taxing, there are very few monsters at any given time. Usually 2, at most 5. There are few open areas.
If you haven't gotten the idea, it's basically a very pretty, but utterly dull shoot 'em up. There is no secondary fire, and the weapons are unimaginative. The storyline is virtually nonexistant. After 10 levels, I still know next to nothing, except ****SPOILER*** there is some 'evil' scientist running around, and there's my marine captain trying to help us contact Earth. *** END SPOILER***.
Finding new monsters is undoubtable the 'coolest' thing, since they are so well made. But that is about the only thing that makes me come crawling back. I'd wait a bit before you consider picking this up.
Corporations: your universal scapegoat for all society's ills.
Looking at online torrent sites you can easily estimates that doom3 has way over 100000 concurrent downloads going on...
that's 0.1 to 0.2% of the net d/ling doom3 !!!
No wonder people are pirating this game. It's going for over $ 20 million on eBay!
Until game manufacturers make buying the game a higher quality experience than pirating it, piracy is going to continue to be a "problem". To illustrate my point, let's compare my experience buying the game with that of my friend who downloaded it.
.iso image in sequence using Daemon Tools to install each disc (at much faster speeds than loading from a CD). He has no problems reading some cheaply produced CD. He just installs the no CD patch from the beginning, rather than trying to work around iD's ineffective copy protection. He's up and running with the game before I've had a chance to buy it.
Here's my experience: I bought the game just after midnight last night. I waited in line for about 25 minutes to pay $54.99 for the game. I missed getting the free T-shirt because too many other people showed up before me and they ran out. I go home and start to install the game from the CD's. Disc 1 has a serious problem and keeps failing reading at about 98% of the way through. Eventually after trying 2 different CD-ROM drives and cleaning the brand-new disc several times, I am able to get it to read and continue the install. Now, after the game is installed, I try to run it. It won't let me start without disc 1 in the drive. Okay, I get out disc 1 again and put it in the drive. Now it tells me it won't run because I have CD emulation software running. Okay, I disable daemon tools. Still, Doom 3 refuses to load. At this point, I give up and download the NoCD patch. After that, everything works fine.
Compare this experience to that of my friend. My friend just clicked the download link on a Bittorrent site and waited a few hours. After that, he loads each
Obviously, I'm being the good moral person by purchasing the game. However, the fact remains that my experience is notably worse than that of my friend who just pirated it. I guess the game developers don't care.
My other first post is car post.
The cheats and consoelc commands have changed some since the alpha version. One of our users posted a pretty good list here:
:)
Doom 3 Console Commands and cheats
If you figure out any more, please let me know.
I didn't really get that old doom feeling until I turned on noclip and walked through a few walls anyway.
Because they are not the same thing. You can only steal a noun. Since information is neither person nor place nor thing it cannot be stealing or thievery.
Oi ve. First you describe Doom 3 as an "it," then go on to say you can only steal a noun. Well if "it" isn't a pronoun used for nouns, I don't know what is.
Look, yes, if someone was caught downloading it, they would be charged with copyright infringement. But on the flip side, no one is charged with "theft." They are charged with larceny or embezzelment or one of the various other versions of "theft." It's like homicide and murder. Just because no one is charged with "homicide" when they commit a murder does not mean they did not commit a homicide.
I honestly don't understand why people like you get bent out of shape when people call infringers thieves. I mean really, what do you gain out of correcting them?
I mean would it make you really happier if they used "copyright infringer" to describe people that download games/music? Would you appreciate the moniker "tortfeasor" since that's what they are? Does it make what they do any more acceptable?
It doesn't speak highly of a persons intelligence if...
...they argue anything on slashdot because half the people here don't know what they are talking about. At all. Including me.
-truth
I had a steady B+ in my AI class until I failed the Turing test...
I downloaded this beast Saturday night and have played about 4 hours into it.
I'm not one to run around screaming "This game roxors!", and I do understand what many of the complaints here are about. No, there really isn't anything groundbreaking going on (graphics and sound excluded). However, having scarred my lungs from chainsmoking through the original Doom back in the 90's I think id has done a damn good job at recreating Doom for the modern PC.
If you had asked me to justify my usenet leeching Saturday night, I would have responded that I would buy a copy as soon as the linux binaries were released and I knew that it would run acceptably on my box. Truth be told, I'll be picking the box up tomorrow, filing the CD's away for safe keeping, reinstalling my downloaded copy with a legit serial and re-applying the patch.
Why? Because id made a kick ass game and I'll support it.
Something I think that the BBC (and so many in the market) are not considering is this... yes, there's going to be more than the usual amount of piracy going on with D3. Simply speaking, there are a lot of people who just are not sure if their hardware can take it... I wasn't. Now that I am (and that I know linux binaries are on the way), I'll happily throw down my change for the legal copy.
All of that being said... I was damn pleased to see [H]ard|OCP was playing it (mostly) straight. My AMD XP 2500+, 768 Mb, PNY Gefrorce 5600 Ultra, with XP Pro runs this just fine at 800x600 with medium detail. In a few places, I've turned it up to 1024x768 with fully glory effects and just stood still to examine the screen. Usually, if I do this I'm damned disappointed when I go back to playable settings... this time, I wasn't.
Anyway... longwided and sounding a bit like a fanboy, I know. But I just wanted to add my two cents in. Heavy piracy won't surprise me. Neither will users buying the game after they've tested it out, either.
The big reasons for going legit will be Coop mode. Whether it's a really well done user created mod, or an id add-on... that'll be the biggest reason for many to drop their burned CD's and pickup a serial.
#SickNotWeak
My video card isn't exactly good by todays standards, ATI Radeon 9700 Pro 128Mb
Let me know when you want to unload that piece of crap, I'll give it a good home.
You see? You see? Your stupid minds! Stupid! Stupid!
save your money and buy it. the cheapness around here is unbelievable.
why don't you steal yourself a new car that you can't afford too? $1000 would be a lot of cheap shit vodka too.
PHP is the solution of choice for relaying mysql errors to web users.
Future Shop has a good deal going on Doom 3...
Buy Doom 3 and get Knights of the Republic free, along with a poster (oooooohhhhh) and a figurine (aaaahhhh).
Not a bad deal.
ID Software has been saying "we're going to do something new next!" since Doom 2. I believe Carmack's approximate quote was "Why? Because we don't want to do Doom 3".
So what's in the pipeline? Doom 3 (out), another Wolfenstein, and Quake 4.
ID has never delivered on their oft-delivered promise to "do something new". I love 'em, but damn it all they've done is rehash, rehash, rehash.
I just want to know when they'll open source the Quake3 engine!
Most newer games at least attempt to do something different. Original HL has some nice scripted events and fancy "AI" enemy tactics. Plus it had an engaging story. Some games experiment with varying levels - huge outdoor levels mixed with cramped indoor ones. Some mix stealth tactics with pure run-n-gun. Jedi Knight II had cool transitions from FPS to 3rd-person saber battles. Call of Duty has you storming beaches, being a sniper, infiltrating buildings, driving a tank, etc.
Doom III is a straight up "creep from one monotonous room to the next, while shooting the monsters that spawn behind you" game, with some snazzy new graphics. Not that there is anything wrong with that, but it is non anything revolutionary. It is what it is. The enemy AI is nonexistent - they run right at you while you blast them. The weapons are typical and uninspired. The plot is old. The whole "use your PDA to read other people's email and notes to get clues" has been done.
All in all, it's a very average game wrapped in a $20 million graphics engine. Nothing more.
Funny thing though - all the guys that pirated Doom I and II are now 10 years further up the corporate ladder and $55 is, as you say, a speed bump. Little gamer punks are going to pirate it - more power to them, and more power to id in ten years when the gamer punk pirates of 2004 become the well paid consumers of 2014, buying up Doom V in droves because they got hooked on pirated warez (like we did a decade ago on Doom I).
Something tells me that the MSRP is going to be 'street price' until all the crack junkie id fanboys (like me) buy our copy of and remember what it was like to be a 'day one warez d00d'.
Doom I got a chance to revolutionize the gaming industry because they gave it away - so id worked. It is still going to work, even if the pirates need a fatter pipe this time around.
Glonoinha the MebiByte Slayer
Damn yous all to HELL!!! The Mastercard is for emergency use only. Stop TEASING ME!!! I don't get paid until Thursday, you bastards. :P
Warning: attempted humour
Doom Three: Two simple words --the former a noun, or transitive verb; the latter the third ordinal, or second prime. But together, they bond to become a powerful concept. One greater than the sum of its parts, a new world-view paradigm, a religion, a little boy's wish, a grown man's hope, yet so much more that cannot be said. I cannot wait -- as I write this from the queue outside my local game shop, my hand trembles; it's cold and the last eight days here have been lonely at night. I sit here, shaking in anxiety for the shop to open, feverishly and unconciously tugging at myself through my ripped pockets, salivating at the thought of buying that precious 27-CD shrink wrapped bundle of frag-laden joyness. I can no longer feel the pain of hunger gnawing at me, or my unblinked eyes drying out as mosquito after mosquito lay filthy eggs on my unmoving door-focused corneas.
Once I get my stinking body inside, punching, kicking and gouging all who stand in my way before setting paws on the box, the sweaty, piss soaked bundle of canadian dollars hurled across the counter, not waiting for the reciept (I WILL NEVER RETURN IT) I shall then flee home, globs of frosted faeces tumbling down my trouser legs, to rip the box to shreds as I scamper up the stairs to my apartment door, barely avoiding slipping to my death on the spattering of saliva that spews ahead as I gurgle and scream. I spend two days loading CD after CD of the Carmack code mana into my pathetic 40GB drive, uninstalling and carelessly -- and joyfully -- deleting any important files/documents or Windows DLLs that stand in my way until all 18.5GB of its magnificant glory sits arranged in pretty streams of bytes in the hallowed magnetic media of my laptop's Winchester. I wait, wait and wait some more as the last bit is flipped from 1 to 0 and XP coughs yet another 32x32 icon onto my disorganized desktop. I grab my Razer Viper, impatient fingers biting into the sides of it like a hawk plucking a salmon from a river -- I slide the mouse smoothly to the icon and double click... first slowly, then rapidly speeding up, I begin clicking like some kind of maniacal parkinsons afflicted beta tester, not caring whether I spawn one or a hundred copies of the executable. I just want to see something. I can't wait any longer. NOW.
SHOW ME LIGHTMAPS DAMMIT.
The cooling fan audibly shifts gears in my AthlonXP 2200+ laptop; whining, whirring like some kind of demented air conditioner and I swear the screen is sweating -- maybe it's excited too? I hear the dulcit squeals of pain as my motherboard integrated radeon IGP 320, radeon 7000 equivalent video card struggles to preload megabyte after megabyte of 32 bit texture into the 64MB of shared SDRAM that it so tenuously controls.
SHOW ME DYNAMIC LIGHTS, DAMMIT.
I notice a strange smell from somewhere, something new, sharp on the nose, not at all like the waft of dried urine that sneaks around under the desk; what is that? As I unconsciously let another flow of hot piss run down my leg -- this is no time for toilet pleasantries -- I ponder the source of the new acrid smell, whilst mainly watching the harddrive light flicker, then remain permanently on. Thefan shifts gears once more.
SHOW ME TRILINEAR FILTERING, DAMMIT.
Fifteen minutes pass, the smell grows stronger; I imagine in my minds eye, each CPU clock cycle, 1.8 million times a second, sucking, pumping and routing that precious bytestream and distributing it to all the hardware that comprises my sub-1000$ laptop. Suddenly, *POOF*, the magic blue smoke appears, wispy at first, then blows rapidly in large plumes from all vents as the CPU fan generates gusts best measured on the Beaufort scale. Then, the screen fades rapidly to a white dot: "Oh the suspense!" I squeal to myself with glee. For a few moment
PGP KeyId: 0x08D63965
most gamer kids just don't have that
... please tell me where you get these numbers from. One of your own orifices will not suffice as a source, btw. The argument goes both ways as well ... if more people would buy the game then companies wouldn't have to hike the price up to maintain their profit margins. Additionally - assuming the price derives from greed is just that, an assumption. Have you considered the long development cycle, and that perhaps paying their programmers and support staff for the extra year or two ( in comparison to other games ) might be the reason for the increased price, in addition to the need to compensate for piracy?
Yet somehow these same gamer kids can afford the hardware needed to run Doom 3. There is a difference between not having the money, and simply not being willing to spend it.
If Id and Activision would sell it for $29.95, their sales would probably increase 500 to 700 percent. Overpricing because of greed will be the kiss of death.
And this gets modded up as insightful somehow
In about four years, I figure I'll pick up Doom 3 for a similar price, assuming that it doesn't suck.
Why on Earth people are in such a hurry I have no idea. The game isn't going to vanish if you don't buy it the first day, and it's not like it's the only good game in existence.
The cake is a pie
Give id credit for their work, guys. From every moment I'm in the game I see the considerable amount of work put into every square meter of the level. I got the game today, and I can say that this is the most complete, engrossing, and well-executed FPS I have ever played. Its lack of innovation, instead of making me dislike the game (new wheels don't have to be invented to make a great game!) makes me want to strangle all other FPSes to at least get them to the level of Doom 3. Judging from the more negative reviews of the game, the main cause of the feelings is more overly high expectations than anything else--did you really expect (Doom 3 > FPS > shooting at lots of AI bots) to return true? I didn't. But, in my opinion, iD has taken a very tired, though tried and true, formula and made it so the formula wasn't so easy to see. Repetitive play? When the individual elements that are being repetitive are greater than the sum of their parts, it gives you a high--a reason to go on to the next room, a reason to press the quick load key. It's like repeatedly doing very well in Counterstrike and proving time and time again to the rival clan memebr who thinks he owns you that he is t3h nub. Far Cry had a similar level of repetitiveness, but it didn't feel creative, it didn't give me the sense of chaos and unending mayhem that Doom 3 does. You scream repetition, but I gladly agree with you. Just not with "Doom 3 sucking."
A game can be hugely innovative, executing the most ambitious of design docs--but all of this falls flat without sufficient Little Things That Add Up (TM). It makes me feel as if people are bashing Doom 3 because when they are playing, they aren't really "playing" it--they spend so much time looking for the big picture (Doom 3 is just another FPS) that they miss those little things.
lol you actually think the "gamer kids" pay for their own hardware? you've gotta be kidding me
I pwn this comment. "The Fine Print" says so.
According to this it will be available for $45 at Circuit City this Friday. I would think that other retailers might follow suit. However, I think you're on to something since UT 2004 went for $35 initially and sold very well. On the other hand, every retailer is selling out so it's not like people aren't buying it. Personally, I couldn't wait. I got it last night and it's worth every penny so far.
The multiplayer is forgettable overall. It seemed like an afterthought (or a bone tossed to the kiddies who refuse to play anything that they can't pwnz0r other people at online), which it was, since Doom 3 was meant to be primarily single player.
The single player starts out tense and atmospheric, and quickly gets dull. A lot of people will try comparing this game to System Shock 2, but outside of the audio/video logs and oddly designed facilities, the scares never really change.
Idiots will probably respond to this with, "ZOMG ITS ANN FPS WAT D U EXPCT", but the scares almost never change. Enemies bust out of strangely hidden compartments in the walls and cealing behind and in front of you, and you'll be able to guess exactly where the lights will mysteriously go out after about an hour of playing.
Comparing Doom 3 to Half Life is just stupid. The grunts in HL actually try to flank you and use grenades to drive you out of cover. The zombie marines in Doom 3 either run up and empty their clip at you, or find a single spot of cover and pop out every couple seconds to shoot. Pretty much everything demonic just rushes you from whatever wall compartment you walked by.
Did I mention that your flashlight is separate from your guns, and you can't even have a pistol and flashlight out at the same time? Combine that with how freaking dark Doom 3 is (and it is VERY dark), and you'll either be getting chewed up switching back and forth from flashlight to gun, or just firing blindly in the dark. Yeah, that's fun alright.
Doom 3 makes an awesome first impression, but in the end the whole experience is just shallow. The engine is incredible and no doubt the mod scene will do some amazing stuff with it, but Doom 3 isn't revolutionary. Hell, it's barely evolutionary.
Pick it up now if you're starved for a passable singleplayer FPS, or if you're looking to impress all the l33t kiddies with your framerate counts.
For everyone else, wait until Id comes to their senses and drops the price to $45-50.
id really are damned if they do and damned if they don't with all the people who think they know what makes a good game.
Everyone screams that id doesn't make games with good stories, conveniently forgetting that what they've traditionally made are arcade-action games. Now they finally turn around and make a deep and intense game with a decent story and everyone derides it as crap, boring, repetitive and nothing new.
Hey, guess what - games are by their nature repetitive! You yourself even say that you don't like the sort of game that Doom is - so what the fuck are you complaining for? It's a remake of Doom, what else did you expect other than running around a base on Mars gunning down monsters? Do you think a base on Mars overrun by demons and shit would be anything other than dark corridors and rooms? FFS! The story seems like Half-Life because Half-Life seems like the original premise of Doom!
I've only played an hour of the game so far because I'm too tied up at work (where I make games) this week, but from what I've seen so far it's an amazingly polished game. I'm hanging for the weekend when I'll have the time to setup my new surround sound system and be able to sit down in a dark room for a long time and immerse myself in the experience. I hope it continuously scares the shit out of me when I'm not oohing and aahing at the polished design.
The gaming industry moves at a fairly rapid pace. Part of the reason for this is that the average lifespan of some of these games is short. Gamers (usually 15-24 year olds), typically have short attention spans. They will focus on this game for the next week or two, blow through all of the levels of the game and get to the end, learning all the cheat codes to get them through it if they have to. Once they're done, they'll play multiplayer for awhile (perhaps a few months). By January 2005, they'll definitely move on to something else, if they haven't done so by then. So that's why the price will drop dramatically by X-mas, so as to attract the next **batch** of gamers - those that want to try the game but aren't die-harders and maybe more on a budget.
...and you expect them to have Doom 5 out by 2014?! Try 2041, if we're lucky ;)
Oi ve. First you describe Doom 3 as an "it," then go on to say you can only steal a noun. Well if "it" isn't a pronoun used for nouns, I don't know what is.
A boxed CD is definately something physical. That's why downloading it is copyright infringment and removing a box from a store without paying is stealing.
I correct people, not because it makes infringment more acceptable, but because I do what I can to counter all of the misinformation spewed by lawyers and special interest groups that would like the average person to be as completely ignorant as possible. We're living in an era where paid politicians are stripping personal rights to make the jobs of copyright enforcers easier. They aren't adding new laws or protections, copyright protection has always been there. They are just making enforcement and prevention easier at the expense of our rights.
How many 'anti-theft' solutions are smart enought to know when I'm exercising fair-use to make a backup because I'm hard on my CDs and want to keep the originals stored in my CD rack? How many media groups will take a damaged CD and replace it for only the cost of the media and S&H? When you buy a CD you are buying a license to use it. You still have the license even if the medium is destroyed, yet most every time you break a CD you have to go back to the store and buy a new one for full price. Copyright is an important and complex issue and will become ever more complex as communication and technology advance and spread to new people. Yet most people don't even think or care about it and how it affects them. History dictates that most people don't really care about their rights or freedoms until they are gone. I do what I can to make sure that I and everyone around take them into full consideration before signing them over to some corporation. The myth that copyright infringemnt and stealing are the same thing is midlessly supporting the corporate line that wants to keep the average person oblivious to their rights.
A while back Epic patched UT2004 to stop checking the CD. Makes me happy since I HATE hunting down CDs. I am not good with CD care and oringals are likely to get destroyed if I keep them on my desk. I much prefer to install the game, pack it back in the box, and deposit that on my games shelf.
The not working with CD-ROMs is getting to be a real problem too. I happen to have one that all the protections like so far, but I know plenty of people that don't. The new SecureROM is a particular whore about this. It is so damn agressive that it just won't work at all on a ton of CD drives out there. Talk about an unacceptable situation.
The sad fact is that you CAN'T legally crack or download a game you bought. You'd think so, I mean you paid for it, who cares if you remove the CD protection? Well it didn't used to matter, but thanks to the DMCA, that's now illegal in the US (I assume we are speaking of the US here since that's the only country I know of that Doom 3 is out in). So you can buy a game, and literally have no legal way to play it other than to also buy a new CD-ROM. Ya, THAT'S fair.
I wish developers would do a little more research. I have a feeling that copy protection makes about fuck-all difference in copying rates. Think: a professional group will get the game, and release a crack. That will get circulated online, so there will be an unprotected version available to those that would break the law. What does it really matter then if a normal person could just make a copy? I mean I am aware of no CD, dongle, key server, etc protection that doesn't get broken. Games with the latest whiz-bang SecureROM protection, apps that use FlexLM, all cracked and available online.
I would be willing to bet that if they really got down to it, the amount it cost them to purchase the protection (the stuff isn't free and is generally a per copy sold cost) is greater than or equal to the amount it saves in copying. Those that want to copy it illegally can do so anyhow, thus I bet it serves no other purpose than to poss off legit consumers and to make the CEO types have a warm fuxxy feeling of false security.
Turning up gamma and brightness settings on your computer won't help, and nor are they meant to. You see, as I have discovered, id has deliberately made this game so that the above won't work. Why? Because that would destroy the best part of the fear factor that makes this game so great.
In layman's terms, what they have done is set black 0,0,0 as absolute darkenss, and then set anything in shadow to that same colour. So unless something is actually lit up by a proper light source, YOU WON'T SEE IT even if you bump your brightness etc to max. That's the beauty of using a real lighting engine instead of fake lighting as every other game before it has done. Now you NEED to use the flashlight to get around. Yes, it freaks you out when a creature jumps out at you and you need to fumble for your shotgun etc. But that's the point! It's a fear factor game. Enjoy it for what it is, don't try to game the system (which you can't do anyway).
Visceral Psyche Films
what prey-tell is this mystical "engaging story" I keep hearing people associate with Half-Life?
Did we play the same game? I spent most of my time quick saving and reloading.
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
You're bitching as if this is something new. When Doom and Doom 2 were out, the situation was nearly the same. In fact, I knew dozens of people in my college dorm that played Doom 1/2 all the way through, and played all the damn time. I think of the 20-30, I can think of only two that had legit copies. Most had the pirated version, and others had only the shareware version.
Proportionately, I'm fairly certain that the numbers of legit users to pirates are probably the same. Sure, there's a lot more pirates numerically, but I think that the ratio is probably no more than it was 10-15 years ago.
An online author, and for the life of me I can't remember who (someone who linked to the article would be doing a huge favor), wrote a year or two ago that online piracy was a fact of life and should be considered a tax of popularity. Besides, how many people listen to the radio for one or two good songs from an album instead of buying the album? How many people read a book through their local library instead of buying it? How many people buy used games or music (and not a dollar of which sees iD or, say, Island Records)? Even if we're not talking intellectual property, how many jeans are stolen at the Gap?
I think iD will walk out of Doom 3 quite a bit richer than if they hadn't released it all, so I wouldn't worry about John Carmack starving on the streets with a sign reading "Will Code Huge Hit Game for Food." If rampant piracy of their game somehow surprises iD, shame on them. People getting your product for free is part of doing business.
In addition if it's a quality game, $54 dosen't seem like a whole lot of money. I spent $70 of paper route money to get Phantasy Star for my Sega Master System. A heck of a lot of money, but I played the hell out of it and I didn't feel ripped off in the least bit. The game was ahead of it's time and the people who made it deserved to get paid for what was probably a couple YEARS of work. I feel the same way with Doom 3. My copy is in the mail, at $45 I don't feel boned at all.
CircuitCity.com is cheaper than NewEgg.com?? WTF
--
The Marines: The few, the proud, the not very bright. - Slashdot tagline 04/21/05
How many times do I have to see:
"10 out of 10!! I can't wait to play it!!!"
WTF? That's not really a review is it.....
Heh, I suppose not ... but if not, then whatever source (parents or whatever) that got them that hardware should get them Doom 3 as well.
I tend to agree with the grandparent on this that the 54.99 price is a bad move on Activision's part. I work at GameStop so am far to familiar with games. PC games tend to debut at $39.99 whereas console games (that's X-Box, PS2 and GameCube for the uninformed) tend to come out at $49.99. This $10 increase for console games has always been explained to me as stemming from the liscensing fees that publishers have to pay the big three in order to publish the games on their systems (which is, consequently, how the big three make their profits, rather than hardware sales). PC games can be cheaper because there is no liscensing fee in order to make the game. Doom 3, as it currently exists in our systems, is set at $54.99 on the PC and $49.99 on the X-Box. If Doom 3 cost them so much extra that they need to charge an extra $15 for the PC version, why don't they need that extra profit margin on the X-Box sales? Due to the fact that they haven't raised the X-Box price, not even to match the PC price, I tend to believe that Activision is doing it out of sheer greed - squeezing the most profit that they can out of the already profitable platform. I somehow doubt that the X-Box release of Doom 3 has been so underadvertised (they only gave us PC release swag for Doom 3) on accident.
It is difficult to free fools from the chains they revere.
-Voltaire
"Despite the relatively low price of PC games, many gamers are still choosing to resort to piracy rather than pay for legitimate boxed copies," said Matt Pierce, publisher of the computer games magazine, PC Gamer.
Forgive me for being a cynic, but I don't see 60 bucks as "relatively low price". Give me the game for 20 bucks (like counterstrike) and I'll go out and pay money. Try to sell it for 60 (especially a single player game) and I won't buy it. Either I just won't get it at all, or I'll just download or copy a friend's CD or (heavens no) I'll wait until he's done with it and play it afterwards. I can only assume that constitutes fair use of a single-computer licence, but I wouldn't be suprised if it were forbidden by the EULA.
Yes,
I haven't seen much complaints in here so far, but it seems like a lot of people with Radeons (me included) complain about intermittent graphic lockups and freezes...
I started having those problems after the first few objectives, starting in Alpha Labs.
After trying all the obvious solutions (updating drivers for various hardware, trying the different sound settings in dxdiag, etc.), I found that turning AGP completely off makes the game stop freezing.
Hope this helps any of you, because I was just about to throw the Doom3 CDs out the window when I found the solution.
.. from when the first ^%$# flame-spitting nasty guy jumped out of a dark corner... damn, haven't had a game get my pulse up like this in years.
Yeah, I know a lot of people stole it. As usual, the rest of us pick up the tab for them. In this case, it's well worth it.
The spiritual successor to SS2...
Read Pynchon.
I expected something to differentiate it enough to make me want to play. Is that so much to ask?
Half-Life was different. That's why I liked it. Deus Ex was different. That's why I liked it. Far Cry was different...you get the idea.
Hell, I've already SEEN this shadowy bump-mapped corridor thing done in Far Cry's interior levels. Yet those areas were interspersed between buggy/boat driving, gorgeous tropical outdoor environments...hell, even hangliding.
I'm hugely disappointed. I was a big fan of the original Doom games, but even they provided more variety than this. EVERY SINGLE ROOM is dark and shadowy. After a while, I was predicting every corner that something would be hiding in and pop out of. It felt so contrived.
Think about this--would this game be getting the press it's getting if it was done by a company other than id Software and wasn't carrying the name "Doom" on the box? No...people would be saying the bump-mapping is nice, but the gameplay is repetitive. How PC Gamer gave this a 94% amazes me. Wait, I forgot, id Software is the gaming media's darling child. Meanwhile, Epic, CryTek, Valve, and more have all caught up to id and surprassed them.
It's like id Software made a FPS from the 90s. Run, shoot, run. But with even less variety than the original Doom! They haven't caught onto the current FPS genre at all. Nice engine, but boring game.
I felt exactly as you did the first 20 minutes. When I went into the base, and the UAC promo played on that kiosk, I was thinking this was the best single-player experience ever. I went into the kitchen and watch the news until the video ended. I was soaking in this incredible environment.
:( Hopefully I'll want to play again tomorrow, but damn, Far Cry is looking good right now.
Then I found the scientist and the enemies came and the lights went out.
Congratulations on discovering the other 19 hours and 40 minutes of the game--entering pitch black rooms with things in the corners! Then, after that, you get to enter a semi pitch black room with things in the corners! All that detail seems to disappear except for the random PDAs you find.
Huge disappointment for me. I was actually so bored, I quit the game just to post here on Slashdot!
I'm sorry, I really, really tried hard to enjoy it. It's not that I need big bright graphics to tide me over. I loved the hell out of Deus Ex back in the day.
I thought Doom 3 was the greatest game ever for the first 20-30 minutes. Checking out the news channel and viewing UAC's promo vids was sheer heaven. After hell took over and all the lights went out, suddenly I picked up the formula. After a while, I was guessing every corner something would be in. Sure enough. It got to the point where for every new room I entered, I would run in to hit the trigger than backgrack and just wait for whatever it was to appear so I could kill it and move on. I didn't feel like I had any real room to fight the monsters, and it was too dark for me to get any good shots, so that's how it mostly was for me. Run in, run out, wait for baddies to come to me so I could pick them off.
It just got stale. Believe me, I wanted to enjoy it as much as you clearly want me to. I'm not bashing id's efforts or the engine itself (even if it is way too dark). I can appreciate id's hard work while still criticizing the final product's shortcomings.
20 hours of black, silver, and red? No thanks!
I was thinking the same thing.. on the xbox side, can't really pirate that easily.. and on the pc side, if you can afford a $1K pc or so for decent playability in the game, I think you can afford $54 for a top title.. just my $.02
Michael J. Ryan - tracker1.info
512 ram (2100, i think)
32 meg Gfarce MX200 (I know, I know)
5200rpm 40gig HD
Performance is on the high end of unplayable, or the very low end of playable. (compared to UT2003 which was pretty good)
On the lowest setting @ 640x480 it's somewhat better than quake 1 on a 4 meg S3. Playable until you have to kill things. I think. I was freakin'. Scary. I'm not even sure if it was me or the poor 32 meg vid card. I quit after the monsters came.
Speaking of video...wow. Eye f'ing candy. Even on the lowest setting, everything is sweet sweet eyecandy. Really. I had to try the high setting at 1024 - that was mindboggling. Everything was very render-y. The whole 'playing a cutscene' is no joke. However it plays like Myst at that point.
I can see a videocard in my future. Maybe a new motherboard. Some more ram. A faster hard drive.
Oh. And a money tree growing out of my ass.
This neglects that Doom had a freely distributable, fully playable demo with a few levels (three I think) and of course, not all the cool weapons and monsters (because they didn't exist in those three levels). Most BBSes of the day kept a copy up, at least until everyone and their grandmother had it. So you could tell if this was the sort of thing you were going to like, BEFORE you plunked down a portion of your limited income on it. I fail to see why they didn't do this with Doom 3, but the consequence is that the crowd that must try before they buy is going to grab it off BitTorrent. If they like it, some (or maybe even most) of them are going to buy it.
It's not legal, and it's arguably immoral, but downloading Doom 3 is just a functional workaround for the "no demo" situation for a lot of people. I know I would prefer to download a limited but legal copy over a pirated one, if given the opportunity.
Mal-2
How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
I can:
.com and .net versions of the site, he finally kicks off the download.
Mom, dad, I need this computer with a radeon 9800XT and a 3 Ghz HT P4 because I will be studying all the time and I have to do it to do good in class. I can even use it to run programs to help with stuff for college and all
"well, johnny, ok, if you will be using it to study and it will really help you get into a good college then I think it's a good 2500 dollars spent. *to store clerk* I don't know much about these computers but my son does and he has to have the top of the line for school so just get whatever he thinks is good."
3 months later, with no work ever being done on the computer, the parent realizes all the computer is now being used for is chatting online, reading email, and games that were bought ages ago. Doom III is released.
Dad, I want to get this oh so cool game dad. Everyone is buying it and it's the coolest thing ever.
Dad, while not knowing much about computers, knows about scams and suddenly realizes he was being completely played for a fool. He says "no" and Johnny still wants that game. Oh what ever does a young school boy do, who spends all his time doing nothing very productive(part time jobs are not an option for johnny, he isn't used to his parents seeing through his bullshit, but then, this is probably the first time it cost so much).
Part time jobs are not the option but his best buddy just told him about suprnova, a great sight that you can get anything for free. After misspelling the name several times and going to the
Yeah, this happens. I did it once, convincing my parents that a top of the line computer was needed for school. Unfortunately my uncle and aunt are computer engineers so they got calls first and my bull shit only had a slight effect. Not so many people have that uncle or aunt who can ruin those hard worked plans.
Only $833345 per month
nice.
Mom says my
In your options, turn up the brightness. You'll find it much more enjoyable. But in answer to your question, the reason it's so freaking dark is because (a) it's supposed to be scary, and (b) the entire environment is based on dynamic lighting.
The darkness really does add to the scary feel, and it's tough to show off dynamic lighting when everything's brightly lit.
steve
Oh, you're not stuck, you're just unable to let go of the onion rings.
If you can't get a NoCD crack, Nero + Daemon Tools do the job nicely. That's how I got mine to work without having the CD in there all the time.
Duct tape, XML, democracy: Not doing the job? Use more.
666 comments? Now if that isn't totally appropriate given the subject matter, I don't know what is. :-)
Use 'slashdot stuff' in the subject line in any email you send me if you want to get past the spam filter.
Boy the fanboys are out in force. Far Cry isn't any more realistic than your average action movie. The point isn't 'realistic', its 'fun'. Carrying the action movie analogy further, Far Cry is like 'Die Hard'. Great action with tense moments and interesting storyline and characters. Doom 3 is like the scene in Die Hard where McClain is stuck in the duct. Over and over and over and over again.
Jherico
What can the average user can do to ensure his security? "Nothing, you're screwed"
I am extremely proud of Doom 3. I think it is the best game we have ever made, and it exceeded all of my expectations. That is a rather trite phrase, but it is literally true -- I had a good set of expectations for how the game would turn out based on the technologies that it was built on, and it wound up being just plain better than that.
We think a lot of people will like it.
I don't follow gaming message boards, because, at its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior. This slashdot story is about as close as I want to go...
Amidst all the various Doom ports and expansions, we are starting up on our next game. It will have a new rendering engine, which will be keeping me busy for a while, but the only other thing we are saying for now is that it won't be a sequel to any of our previous work. We have a really solid team that did a lot of maturing through Doom's development, so I have high hopes that it won't be another four year odyssey.
John Carmack
the full package of levels went for $40.00 in 1994.
doom 3 is a much more complicated piece of software, running on much more complicated platforms. the level designs are a few orders of magnitude more complex than doom 1/2 level designs.
the demo's coming.
don't pee your pants.
it could be worse... i'm waiting on the linux binaries.
It's been a slow couple of years for the PC games industry, and for the fps genre in particular. Until the release of Farcry earlier this year, there had been little in the way of technological progress since iD released Quake 3. Since then, we've seen countless games using Quake 3's engine, but little in the way of genuine innovation. 2004 promises to change this; there have been three really promising titles this year, namely Farcry, Doom III and Half-Life 2.
The middle of these three titles in terms of release date, Doom III has perhaps the most impressive pedigree. iD software created the first modern fps with Doom, over 10 years ago. Since then, their Quake series, while often felt to be lacking in terms of gameplay, has given us the technical milestones that have marked the progression of the genre. Doom 3 has been in development for four years and from the very beginning of its development, we've been told to expect something groundbreaking.
Some retailers jumped the gun slightly on iD's release date. This meant I had a chance to play the game early and was coming to the end of it just as most players were getting started. I'm writing this review on the basis of a single playthrough on the "normal" difficulty setting and I've not yet really touched on the multiplayer, so I won't be factoring that in.
iD have made it clear from the beginning that we'd be needing an absolutely monster PC to play this game well. I don't really have one. The system used for the purpose of this review was:
Pentium 4 2.0ghz Northwood
512 mb RDRAM
Geforce 4 Ti4200
Sound Blaster AWE 32.
Not exactly obsolete, but hardly cutting edge.
So, with the preliminaries out of the way, how does the game shape up?
Pretty well, all things considered. On loading up, I'm confronted with the normal array of options. I customise my controls to my liking and then decide on some graphics settings. I'm a sucker for detail and will generally put up with a bit of framerate loss in return for an extra touch of "wow factor". First of all, I try the "ultra" detail settings in 1024x768 resolution. It takes me 30 seconds to find this is completely unplayable. No real surprise there. So I change the detail level down to "high", which, annoyingly, requires me to quit and restart the game. To my surprise, things now run fairly well. Although I experiment a bit further, I end up playing through the game with these settings. By and large, it's pretty good, although a couple of the bigger areas do cause fairly severe slowdown,
The opening sections of the game are very much reminiscent of Half-Life. You wander through the colony while people go about their lives and work around you. Expect to spend several minutes more than is strictly necessary here, just gawping at the level of detail. The visuals really are like nothing we've seen before. Farcry's outdoor sections were stunning, but the effect broke down indoors. Here, the indoor areas look almost photorealistic at times. There's a solid, gritty feeling to everything and it all fits together very well.
You're given a few "go to point A then point B" objectives and then, predictably, all hell quite literally breaks loose. It's hard to get over in a review just how terrifying it is when everything goes wrong. My reaction as the people around me started deforming into hideous monsters was verging on outright panic. I stayed in a pretty much constant state of fear for about the next 5 hours of the game, with occasional resurgences right through to the end.
Once the shooting starts, the nature of the game stays pretty much constant. You get an objective, usually to go to a location or find a way of opening a door, over your communicator. Accomplishing the objective involves moving through a sequence of rooms and corridors, dealing with any enemies you come across with extreme prejudice. As I've already said, this is extremely scary at first. Everywhere is very dark (more on this later) and the enemies really are quite unpleasant. Expect
at this point Activision could probably get away with more than that because it's so eagerly awaited. Of course if they'd plan a little better they could include cool stuff in the first round not included later...as better "swag" for getting it early and paying the higher price. If they'd put more swag in up front for the first round of buyers they'd get more of the high priced sales...versus the people that pick it up on sale at christmas.
They DID do something new after Doom 2... Quake...
Viva La Revolucion! Buy a Mac!
This game is getting a bad rap because people are expecting no story, no plot and no variation just because that's what id have given them in the past.
With Doom 3, that's not the case.
The first thing that strikes you about the game is how cohesive everything is. The attention to detail is fantastic, from the UAC propoganda films, to the video discs, emails and audio logs, there's been a whole wealth of production value been heaped on incidentals, making the station feel more alive and really making you feel more like you're actually on Mars.
There are a number of different enemies, each with their unique abilities. The enemy AI is not non-existent, the zombie soliders hide behind walls and crates, ducking down to get a better shot. They chase you around corners before barrel rolling and ducking down to get you. They bunch themselves right up against pillars so you can't see them, they path-find through doors and other rooms to get you, I even saw one soldier try and climb through the railing that seperated him and me. Combined with the fact that things happen on all 4 sides since imps and spiders climb out of the ceiling and walls and scuttle down them with perfect animation and timing... means this is not a dumb or easy game.
Massive machinery, using grappling hooks to lift toxic barrels, using the relative safety of the roving sentry guns to aid your progress, listening to the radio chatter from your dying soldiers, following the scientist with the electric lamp as he leads you through the dark corridors (his shadow stretching up every wall with perfect accuracy), being scared by your own shadow, seeing enemies bend doors and rip them off their hinges before lunging at you, or crashing through glass windows... I could go on. There are plenty of scripted sequences, small and large indoor areas, you get out onto the surface of Mars, some enemies require you to just get in there and shoot, others require a bit more care. And slowly you descend into Hell, where the real fun begins.
Don't just dismiss Doom 3 as a simple blaster, it's an experience to be enjoyed and repeated. People's expectations are clouding their judgements, when id should be congratulated for doing exactly what they said they would do, create a scary, chilling re-imagining of the original Doom.
When the release time comes around, don't wait 2 frelling weeks between the US and the UK release. Sooo many people I know are just downloading this game rather than enduring the release-lag . A simultaneous release would earn HL2 so much more money.
The enemy AI is not non-existent, the zombie soliders hide behind walls and crates, ducking down to get a better shot.
They chase you around corners before barrel rolling and ducking down to get you. They bunch themselves right up against pillars so you can't see them, they path-find through doors and other rooms to get you..
Absoloutely. I had a bunch of spider demons follow me from three "areas" away. I hesitate to say rooms, because they weren't. They had to navagate areas that were inaccessable to me on foot, go through multiple doors, and each spider had to follow the the one in the lead. When I blasted them all, the spiders in the back who hadn't orginally seen me gave up, because they couldn't follow the leader anymore.
While following the leader isn't the height of AI, it at least is a good illustration that they gameplay is at least "realistic", at least as far as demons-in-space can be. To dismiss the AI as "dumb" is a bit of an oversimplification. Though you can't expect amzing things from your average spider-demon or headless zombie. The "higher ups" are alot more clever, though.
According to Todd whatever-his-name-is (someone from id), linux binaries will be available for download "shortly after retail release".
There's no linux installer on the CD, and will not be a boxed linux version of the game.
I know some people that are buying this and constantly looking at the doom3 site for any sign of linux binaries. Personally, I'm not buying the game until I have the linux binaries in my possession.
I stated this at gamerankings, and my (non rant, non troll) post was just deleted... hmm...
My insterest in Doom3 and similiar games are their use for machinima (particularly if I can do it under linux and switch back and forth between it, the gimp, blender, and transcode). I do a lot of blendering, and choreographing scenes in real time, with multiple actors / sprites, has some real appeal vs. offline rendering.
Any chance you guys are planning some add-ons to specifically support machinima type activities (character/sprite editing, etc.), lighting editors, etc?
The Future of Human Evolution: Autonomy
No, the first _9_ levels, out of 27. There would eventually be a new episode added with another 9 levels, as well. Know your roots.
The game is rated M for mature... gamer kids shouldn't even play the game in the first place.
After 3 days without programming, life becomes meaningless
- The Tao of Programming
is there wasn't one. Something about a government conspiracy and aliens, and a man in black you could never catch. An X-Files story arc mixed with Biohazard plotline does not == engaging story.
It was, however, an excellent backdrop for environments that get increasingly weird. It's good as far as FPSs go, but I think Myst had a bit more weight to it's "story".
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
There is never a lack of understanding of simple supply and demand on Slashdot. Since when is charging a price that people are willing to pay "a bad move ethically"? Since when is investing and risking your own money into the creation of a product and then releasing said product to the world for a price they are fine with paying "a blatant money-grub" (sic)?
Let me ask you. Do you try to maximize the money you make in your workplace (I'm assuming you work)? Or do you say to your employer, "You know, you really pay me more than I need. I wish you would lower my pay by $.50 an hour, or whatever. Do you? Don't you feel bad that you are so unethical for trying to make the most money you can at what you do?
I can't believe there are people that actually think making money off a product is unethical. Do you think companies are out to break even? Of course not, that's not why they exist. Would you rather id and Activision not even exist, so they wouldn't have even made Doom 3, and their evil plot to make money hadn't occurred? Seriously, try to think critically before you speak.
Forget the whales - save the babies.
To those whining that $55USD is too much... try doing a little leg work before bitching.
Microcenter has a coupon to purchase it until 8/8/04 for $46.87.
Circuit City has it online for $44.99 with free shipping.
Best Buy will price match (in store purchase only) for the difference plus 10%.
What does this mean? You can easily pick up Doom 3 for less than $46USD. Quit your whining and start playing!
Thanks,
--
Matt
I really hate to have to tell people this, but id doesn't make games for you. They make graphics engines to license to other companies. Doom3 is the demo of their latest product. It is expected to be a standard of graphics capabilities for a few years, until their next one comes out, so of course it will chug on your mid-range machine.
That being said I'm enjoying Doom3, about 12 hours into it on Normal difficulty. Anyone complaining about stupid AI is probably playing it on easy so they can breeze through it and say they've played it.
Here's a thought. Maybe they don't make games for people who play them 10 hours a day & see the lack of secondary fire as a fatal game destroying flaw. Maybe they make games for people who play them for fun. You know, fun, sit down for a few hours & have a bash after work.
I've experiments to run, there is research to be done on the people who are still alive.
I think this is actually part of the problem. Most of these kids CAN'T afford a powerful system to play Doom 3. This isn't Farcry, a playground for the small subset of PC gamers with powerful systems...this is Doom 3. EVERYONE wants to play this.
The only revolutionary thing about Doom 3 is that the rendering features span a plethora of platforms. Unfortunately, Activision has decided not to release a demo yet (OBVIOUSLY to increase sales), and gamers are left with the opinions of a few online reviewers to decide if they should pre-order/buy on release.
There are ALWAYS going to be people pirating, but I have a feeling that a lot of the increased pirate activity is gamers who are cautious about spening $55 on a game that may overtax their system, because they DON'T have the money around for $200-500 of upgrades...and don't want to be out $55 if that is the case.
NORMALLY, this problem would be solved by a demo, but Activision is obviously trying to squeeze the market as much as they can, since a certain percentage of gamers would not enjoy the demo enough to shell out for the game.
Activision thinks that by not releasing a demo, they can somehow squeeze more money out of these fairly dry markets...and it's blowing up in their face. The community has provided a demo, and I don't feel particularly sorry for Activision...they'll make TONS of dough, even though this is just a tired Doom game with fancy graphics.
Man is the animal that laughs.
And occasionally whores for Karma.
Hey man, I'm with you. I'll be purchasing it later, when the price comes down. It is one way to exert downward pressure on prices.
However, I was not talking about people complaining the price was too high. I was talking about someone saying it was "unethical" what they are charging. They are perfectly within their rights to say so, but they are completely wrong.
Forget the whales - save the babies.
I dont know much about game engines, but Carmack has NAILED lighting. The lighting in this game is unbelievable. I usually get bored within the first half an hour of single player and jump straight to MP. This game has kept me interested nearly 2 hours into it. The eye candy is fabulous. Endless miles of corridors have never looked better.
> hell I'm running with gamma at 2.0 and brightness
:)
> almost maxed and I'm lost in the dark half the
> time...
Err... I think that was kind of the idea. You know, atmosphere and all.
Gamma at 2.0 with the brightness maxed out? You're cheating yourself.
Doom 3 + empty house with all the lights off + 5.1 sound = the most fear you're going to get without actually putting yourself in harms way...
In fact I'm dying to play right now but I refuse to during the daytime.
Just wondering....
Without trying to earn a redundant score, I bought a copy of the game myself last night. Normally I don't buy games anymore - I am a senior programmer with management responsibilities and have to keep up appearances. Gaming is officially frowned upon where I work.
Anyhow, I received an email from an old friend who tracked me down to tell me Doom III was released. I hadn't heard from this guy in 8 years and he emailed about 30 people going by my name until he found me. We used to play Doom together in multiplayer while in college, and we both gave up gaming when real life set in.
So, I stopped by Best Buy, got the game, and fired it up on my workstation:
MSI KD8 Master 3 with Dual Opterons
NVidia GeForce FX 5700 w/ 256 MB RAM
1.5 GB RAM
21' Trinitron
Immediately after installation the phone rang, it was the neighbors telling me the dog was loose and digging through their trash. I ran over to collect the animal and I found out he also dug a hole under the fence and ate up some decorative cabbage. I apologize, pay the neighbor for his losses and fill in the hole under the fence with dirt left over from when the sprinkler system was installed.
Back to the game. I get an IM from Riordan (my buddy who sent the original email), who tells me Basil, Umberto, Cheeks, Smarty and Kellogg all have copies too. We are all ready to go at it. Kellogg's wife, though, wants him to take her out shopping first. We decide to wait for Kellogg to get back. I start the game up in single player, witness the amazing graphics and walk around the station on patrol for a while before I get a phone call from work telling me the dev server died. I spend 20 minutes on the phone explaining to this person he should follow the recovery instructions he wrote and restore the latest hourly backup. He explains he doesn't know how to do something he wrote the procedure for and I explain that's his problem. Then I am hungry.
I walk over to get something quick so I can get back to those awesome graphics. I'm thinking about Kellogg and remembering his wife, who was my girlfriend before he met her and what a rotten lay she was. 'Can't believe he married her', I'm thinking as I heat up some chili in the microwave. Then, as I take out the hot bowl and head back to the workstation, I smell something very un-chililike and look down to notice the dog puked up the decorative cabbage he ate from next door. I put down the chili and race to the supply closet to get the mop and some cleaning supplies. I scrape up the nastiness and put the dog outside, he's curling up in the middle at this stage and looking like he will be sick again.
After this fiasco I notice my friends are still IMing each other about how awesome the game is. My daughter walks in from swim practice and I mention to her I just bought this very violent computer game, and she asks if it is as violent as the 101 Dalmations game she has been playing for the last month. I explain she needs to go up and get her bath and not pay so much attention to what is on the screen.
I put the daughter in the bathtub and tab back to Doom 3, finally ready to play. The smell of the chili has become unappetizing after cleaning up the dog puke. I take a bite or two and feel really put off by the feel of it in my mouth, which leads me to dump the chili and open a window to clean out the air. As I go to heat up the last microwave burrito we have, my daughter comes back to tell me there are no clean towels and she can't take a shower.
Still wanting to experience the exciting new combat features before my friends do, I run upstairs before my daughter, pull a dirty towel out of the hamper and stuff it under a blanket. I ask her if she bothered to look under the blanket, she pulls the towel out with a suspicious look then slowly vanishes into the bathroom. As I lean to go back downstairs, she calls out from in the bathroom asking me if I can get her robe. I look in her room, which is a disaster site, and cannot find the robe. She insists she must have it t