Both Tea And No Tea - Updated Hitchhiker's Game
Ford Prefect writes "To coincide with the new radio series of Douglas Adams' Hitchhiker's Guide to the Galaxy, the BBC will be reviving the old Infocom Hitchhiker's text adventure game, to appear on Radio 4's website. It's not just a straight port, either - apparently 'the new version of the game will be illustrated by Rod Lord, who won a BAFTA for his graphics for the original Hitchhiker TV series.' Hoopy!"
# Look around
...
There's nothing to see. You're lying on your back.
# Get up
I don't understand.
# Get out of bed
You get out of bed.
# Look around
You see nothing. The lights are off.
Your house is demolished by a bulldozer. You have died. Would you like to play again? (y/n)
I really hate that game. Feel free to frustrate yourself here.
Javascript + Nintendo DSi = DSiCade
The Babel fish is small, yellow, leechlike, and probably the oddest thing in the Universe. It feeds on brainwave energy received not from its own carrier but from those around it. It absorbs all unconscious mental frequencies from this brainwave energy to nourish itself with. It then excretes into the mind of its carrier a telepathic matrix formed by combining the conscious thought frequencies with nerve signals picked up from the speech centers of the brain which has supplied them. The practical upshot of all this is that if you stick a Babel fish in your ear you can instantly understand anything said to you in any form of language. The speech patterns you actually hear decode the brainwave matrix which has been fed into your mind by your Babel fish.
Now it is such a bizarrely improbable coincidence that anything so mind-bogglingly useful could have evolved purely by chance that some thinkers have chosen to see it as a final and clinching proof of the NON-existence of God.
The argument goes like this:
`I refuse to prove that I exist,' says God, `for proof denies faith, and without faith I am nothing.'
`But,' says Man, `The Babel fish is a dead giveaway, isn't it? It could not have evolved by chance. It proves you exist, and so therefore, by your own arguments, you don't. QED.'
`Oh dear,' says God, `I hadn't thought of that,' and promptly disappears in a puff of logic.
`Oh, that was easy,' says Man, and for an encore goes on to prove that black is white and gets himself killed on the next zebra crossing.
Most leading theologians claim that this argument is a load of dingo's kidneys, but that didn't stop Oolon Colluphid making a small fortune when he used it as the central theme of his best-selling book, "Well, That about Wraps It Up for God."
Meanwhile, the poor Babel fish, by effectively removing all barriers to communication between different races and cultures, has caused more and bloodier wars than anything else in the history of creation.
Right is wrong when left is right.
The Cafe at the End of the Universe: the perfect place to meet our welcomed Tea overlords.
Alright, now a whole new generation can get frustrated and give up on this game before making it a tenth of the way through. Seriously, this was probably the most annoying Infocom game ever published, and I doubt I would have ever made it through without a guide I found on the net years later. There were so many ways to kill yourself in this game that you basically had to write out a script of actions that you must follow precisely in order to survive. Later on in the game it does branch out, but it is very easy to overlook a tiny detail and totally screw yourself over later in the game. The whole thing was an exercise in frustration for most players, especially ones who hadn't read the books or heard the radio broadcasts for several years.
If they're really going to redo the game, I hope they rework some of the more obtuse puzzles to make them a little less frustrating to the general populace.
I read the internet for the articles.
Now I can finally prove my intelligence to that *$&#@& door on the Heart of Gold so it will open for me!
Urge to post... fading... fading... RISING!... fading... fading... gone.
Back in the early ninties, I bought a Commodore 64 with a box full of games and accessories. This was the one game I played the most. I was never very good at it, but I enjoyed it a lot. It was my introduction to text-based adventures and also HHGTTG. I will definately be playing this.
Especially the one with Dolphins on one side and Soldiers (with Guns) on the other ... from blue to dark red .. saying intelligence more <===> less . Also the meringue Margathean planet, the cone headed babel fish and all the other stuff ...
:)
Though I hope the colors look better this time around
PS: I run it as a slideshow screensaver
Quidquid latine dictum sit, altum videtur
Pick up the junkmail. I remember this because it was one of the most frustrating moments of my young life when I finally realised where it was needed. Of course I get more frustrated than that on the drive to work every morning alone, but I still remember it.
Plays violent online games as: Nerfherder76
Take the mail from your (Mailbox? Front step?) It will come in very helpful when you need to get a fish in your ear.
Mods: if you don't get this, just ignore it, OK? It's on topic, I swear.
There are 01 kinds of cars in the world. The General Lee, and everything else.
42
Never underestimate the power of idiots in large groups
I always liked the fact that AltaVista named their translation service "Babelfish." It would be interesting to catalog other examples of how Adams has left his mark on the Internet.
As the whale said "Oh no, not again!". The petunias didn't comment.
Sigs. We don't need no steenking sigs.
Certainly has taken a while for the sequel, I don't even wear a digital watch anymore! :-)
A feeling of having made the same mistake before: Deja Foobar
i wish text adventure games would come back. this is going to be great! command-line gaming at its best. hey, i've heard rumours that production levels across the nation dipped visibly when Adventure first came out, is that true?
You should have bought the hintbook for it. In order to get an obscure clue, you had to highlight it with a special marker. Unfortuantely, there were far more clues then ink in the marker. There was a rumor you could develop the answers with lemonade, and I guess that wasn't a bad idea to try (since if you wanted the answers you had to buy a new hintbook anyway for a new marker...)
activestudios web design
"the first game to move beyond being 'user friendly'"... "It's actually 'user insulting' and because it lies to you as well it's also 'user mendacious,'" he said.
Best. Software project. Ever.
What I would have given to work on such a program. I bet they had programmers offering to work for free. Heck, I would have paid them...
"Please, just one printf, one insult, that's all I ask!"
Accountability on the heads of the powerful.
Power in the hands of the accountable.
I never managed to get past the bit where Ford comes and talks to you, then leaves to go to the pub... but, then again, this game is pretty much representative of all text-based adventure games.
"Get flask"
"You can't get ye flask!"
And you're stuck there wondering why on earth you can't get ye flask...
Love the Third Amendment?
..for ME, anyhow...
While playing Zork I, in the caves, I said:
# get leaflet
Picked up leaflet
# get tube of glue
Picked up tube of glue
# glue leaflet to wall
And you must put spinach in your gas tank, too.
Not a nice thing to do to a sleepy 17 year old at 3:30 in the morning.
Just wear your Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses until the article goes away.
A feeling of having made the same mistake before: Deja Foobar
It is very dark... You are likely to be eaten by a Grue.
Decode these
Anyone have a babelfish translation of the article?
3D Printing Tips and Tricks at Zheng3.com
Or more to the point, it would be good if it could be downloaded rather than being purely online. I replay old text adventures on my laptop sometimes whilst on the train - this would be a nice addition.
And I'm a UK taxpayer, so I've definitely paid for the game already.
Cheers,
Ian
(Bonus points to anyone who remembers what I'm talking about with the "just stroll off with it" quote. And I'm talking the original radio, not the books).
Compared to Vogon spam, it's quite pleasant.
Freddle your gruntbuggly!
Hot and plurdled gabbleblotchits waiting for you
Refinance your foonting turlingdromes
Earn that crinkly bindlewurdle you've always dreamed of...
Forty-second post.
That's pretty cool, not every day you win an animal from Star Wars.
All text.
No graffiti.
You know that thing your aunt gave you that you don't know what it is? Put your stuff in it. All your stuff. It'll fit! (well, except the really big stuff). Then throw it away. It'll show up in your hands, your pocket, or at your feet a few moves later.
Voila! No more accursed "Your load is too heavy" message.
Man, what I wouldn't give for something like that!
Actually, I've got a lot of my old inform (the name of the interpreter) favorites up on my site (all of these are freeware now afaik).
I signed the applet myself. If you accept write permission, then you can save the state of the game to your hard drive and restore from it.
Mod me down and I will become more powerful than you can possibly imagine!
Not really internet related, but I think Douglas Adams' greatest achievement is that he provided us with a simple answer to the question about life, the universe, and everything. Whenever you engage in a metaphysical discussion about the meaning of life, his answer will invariably come up at some point.
the cheat code is "42"
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
It would seem that in 30 years of Natural Language processing advancements and so forth, that it would be possible to revive text adventure type games.
Personally I loved the things, but hated the frustration of being locked into typing EXACTLY what the command processor/ parser wanted.
I would hazard a guess that if a larger publisher backed the development of a professional quality text adventure, that on a percentage ROI basis, it would be very worthwhile from a business standpoint.
Especially if it was marketed and promoted in a way that Myst was years ago. I mean Myst got a lot of non-gamers to play a "game" (actually Myst was basically a powerpoint presentation with cheesy 3D graphics, not actually a game).
Compare the development cost and time frame of a quality text adventure with something like DoomIII. The potential market is thousands of times bigger because you could run the game on pretty much anything with a screen and input device cable of text entry and the processing power to handle a REALLY robust parser and command interpreter. There's no need for 4-6 years of R&D. Success is driven by creativity, etc. rather than eye-candy.
Sure it's not for everyone, but if you eliminate the frustration normally associated with parsers, have a quality product, market it properly, it could be a very good business opportunity.
That is if game publishers weren't complete lemmings.
What I don't know I just fake...
The real question is, will it come with a small bag of space ships?
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
All your search engines are belong to Douglas.
If other reasons we do lack, we swear no one will die when we attack
I would like to see an updated point-and-click version of the text adventure game, in the style of the Monkey Island games. I think they did this for Starship Titanic, and it would be great to see them make one in time for the HHGTG movie. (Oh, and a tip for the text game: relieve the headache by taking the analgesic found in the pocket of the dressing gown.)
"Time is an illusion. Lunchtime doubly so." - Ford Prefect
The goddamned button on the thumb! Once you get ahold of that thing, you have one turn to press the right button. If you so much as look at the device, you're Vogon toast. Granted you only have to do this once before you know it, but any game that more or less says, "hehe, not this time" is pretty malicious.
Also, all that other impossible stuff.
If other reasons we do lack, we swear no one will die when we attack
Full game walkthrough here.
Note to M1-ers: a curt but otherwise insightful message is not "Flamebait" or "Troll".
I think I actually love DNA.
I've just come back from holidays where I re-read the full 5-part H2G2 trilogy that, despite being extremely familiar with, I enjoyed hugely.
Douglas should go down in the annals of literature because reading his stuff is as much about enjoying his words as it is about enjoying the story. You could read it 100 times and still smirk at his amazing sense of humour and wordplay.
Like a good wine, it's not just about getting merry.
To (mis)quote an excellent and early example:
"The jump through hyperspace is like being drunk."
"What's so bad about being drunk?"
"Ask a glass of water."
Absolute bloody genius, the like of which I don't think we've ever seen before or will ever see again.
I had the pleasure of hearing and meeting Douglas back in 1998 when I was studying at Oxford and he did an evolution lecture with Richard Dawkins (there was an evening!). He was a really, really lovely guy with loads of time for the geeks around him. Mention your love of the Mac to him and he was yours for the night!
I still miss him loads.
Ah yes, the Sirius Cybernetics Corporation text adventure revival machine. When the page is accessed, the machine automatically analyzes the thought patterns and intelligence quotient of the player, in order to figure out exactly which precise combination of interesting prose and obtuse logic puzzles will provide the most mentally stimulating and pleasing gaming experience for the individual.
However, no-one quite knows why it does this, as it invariably spits out a boring graphical clickfest that is almost, but not entirely, unlike a text adventure.
Even Jesus hates listening to Creed.
It would seem that in 30 years of Natural Language processing advancements and so forth, that it would be possible to revive text adventure type games.
Minor problem with that is that NLP hasn't advanced that much in 30 years.
I mean, you can do some advanced stuff nowadays like including whole dictionaries full of words so in the thing that no longer will "get" be needed and "pick up" or "acquire" or "grab the damn" will all be processed as the same thing, and you can even include heuristics so that the command doesn't always have to be (verb) (noun) (optional specifier) or something like that, but in essence the computer still doesn't really understand English and so there's always going to be some kind of default response of "Huh?" or "I don't know what you're talking about." or something along those lines.
- Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
The old Infocom boxed game came with a pair of Joo-Jaglan Peril Sensitive Sunglasses!
The only reason we have the rights we have is that people just like us died to gain those rights. -- Cheerio Boy
It's fun to tell people how I was stuck for 6 months on one part. I didn't know that while I was Ford, I was supposed to get Arthur drunk and give him my satchel fluff.
That game is hilarious, and evil. Modern game design simply doesn't delight in killing you nearly as much, or stranding you with no outs without restarting the game from scratch.
Personally, what I would like is a complete rip of all the text from the game.
-Z
See this link here: http://www.ifcomp.org/ Also there is this about the IM bots which serve up INFOCOM games. Those can be found here: http://wired.com/news/games/0,2101,62791,00.html
Fellow train passengers must have been rather bemused watching my increasing frustration with the original game...
Ceterum censeo subscriptionem esse delendam.
Come on guys! This post IS funny and IS on topic. Try reading the Hitch Hikers books and you'll see why.
I'll hand in my nerd ID card if you so deem it necessary, but I for one amd damn tired of anything related to HHGTTG.
;-)
As the article submitter, please accept my sincerest apologies. If there are any other topic that you, or anyone else, would not like aired, please let me know and I will not post articles relating to them in the future.
Best regards,
Ford Prefect
Tedious Bloggy Stuff - hooray?
Curiously enough, the only thing that went through the mind of the bowl of petunias as it fell was Oh no, not again. Many people have speculated that if we knew exactly why the bowl of petunias had thought that we would know a lot more about the nature of the universe than we do now.
Cheers!
Never give any object more potential energy than you want it to have.
"reviving the old text adventure game..."
"the new version of the game will be illustrated..."
How do you Illustrate a Text Adventure game???
ASCII art??
...more a sort of apres-vis!
You must think in Russian.
sadly, I never managed to get into the Heart of Gold without getting shot...
(And the fish was retrieved only through cheats )
IANAL, but I've seen actors play them on TV
I never got far on the game, but boy did I try. Had it on Tandy 1000. Kept the boxes and stuff and even picked up the boxes, etc for an apple II version...thinking they may one day be collectible. Atleast theyd make a nice decoration.
You might not be the only one.
I absolutely worshipped his writing... when I was 14.
Looking back, he managed to write two-and-a-half oustanding books in his five-novel trilogy. The rest of his stuff was better than a lot of what's out there, but were kind of like the Sherlock Holmes stories Doyle wrote after "killing" Holmes off, only to find that popular demand compelled him to cash in... er... give in and write some new material.
In the end, Adams wound up being the sort of niche celebrity who actually thought the world gave a crap about his opinions on religion, politics, technology, and Dire Straits guitar solos. All I ever wanted out of him was some light chuckles about bureaucracy and Isaac Asimov novels, and when he was in his prime, that was what he delivered, with a style of prose which was often imitated, but never really duplicated.
But the brilliant punch of describing massive spaceships that hang in the air "exactly the same way that bricks don't," has been diluted slightly by a thousand posers (I'm looking in your direction, Mr. Pratchett) who were less adept at playing with the language yet still insisted on doing do.
The jokes have worn even thinner still from being quoted by college-aged nerds more often than the Knights Who Say Ni.
HHGTTG was the "Tom Swift" series of a whole generation, and we will see "the next Beatles" long before we ever see an author worthy of being called "the next Douglas Adams."
But yeah... I'm fucking sick of it too. I hope this new movie suffers a pre-natal death and is forgotten about.
Information wants to be anthropomorphized.
He and Linus are the two alpha geeks. Or maybe one is alpha, and one is omega? The beginning and the end?
Regardless, you must bow before his mighty brains. For he will stimulate your mind not unlike the triple breasted whore of eroticon six will stimulate your groin.
I have, in the past 2 years, given away 3 copies of the complete hitchhikers guide. None of them entirely on purpose, mind you. I just find myself shocked that a friend hasnt read them, loan it to the friend, then opt to let them keep it and buy a new copy for myself.
The new fake-leatherbound version is really nice.
no
I don't know what people are talking about, this being the worst game and such. When I played it way back when, I was the fluff planting, towel wrapping, dark enjoying master. I don't recall finishing it though, but I recall reachign the point where Magrathea's Missles attacked.
The parser was fun to play with ("Maximum verbosity," is still a funny line I think), even though it was constricting (but then, most text adventures were.) And the story was, like the book, so way out there that it was just a lot of fun to play.
0- Eamonman Proud member of DNRC
Douglas Adams did another game for Infocom, called Bureaucracy. Similar fiendish twisted puzzles. Not as many planets exploding.
The game has been available for online play on Adams' website for awhile now.
My professor for an awesome intro physics class called 7 Ideas that Shook the Universe played part of the audiotape today for the class. He said the easiest way to describe space was through that: "Space, Is big. Really big. You just won't believe how vastly hugely mind-bogglingly big it is. I mean, you might think it's a long walk down the road to the chemist, but that's just peanuts to space." "
1. Stop crowing about being the "article submitter." Nobody is impressed.
2. Don't be so sensitive. Not every negative comment about HHGTTG is a personal attack on you for expressing your fondness of it. I would be willing to bet that the grandparent post came from somebody who was a big fan of the series long before you had even heard of it.
illustrated by Rod Lord, who won a BAFTA for his graphics for the original Hitchhiker TV series
It was animated?
Thanks, I'll be here all week.
WARNING: Smartphones have side effects--most of them undocumented.
Yes, that's right, I never found the pyramid. Leave me alone.
You better watch out, there may be dogs about . .
I had been working that puzzle for days. me and my 2 roomates.. it was freshman year in college.. I was on my way to class, and all of a suddent he junkmail solution hit me.. I did an about face, and ran back to my dorm room..
Never did make it to class.. or graduation for that matter.
-Jason
.. apparently 'the new version of the game will be illustrated by Rod Lord.
He will have trouble topping the original illustrations...
Seriously... well, unless you count my brief employment as a rocket scientist at the Propellants, Explosives and Rocket Motor Establishment.
I did a whole game for Magnetic Scrolls called REACH FOR THE MOON, which unfortunately never got published as far as I know.
They were a very fun company to work for. I think I did the whole thing on a Sinclair Spectrum which they shipped out to me. It paid surprisingly well, too.
I'm not wrong. You haven't thought about it hard enough.
Some copies of the C64 version of the Infocom game had an opening picture featuring the green eyeless alien and a thumb. It was displayed while the game loaded and wasn't part of the original game. It was added to an illegally distributed copy.
Does anyone here remember this picture? Anyone has a copy that can be run on an emulator? I drew this picture and I'd love to see it again...
Stop worrying about the risks of nuclear power and start worrying about the risks of not using nuclear power.
I bought HHTG and Leather Goddesses of Phobos at the same time when I was about 15.
I didn't get very far in HHTG, but in LGoP, I never got out of the apartment!
However, with Starcross, which was also later rated as among their hardest games, I was able to get through the entire game up to the machine to make oxygen without any hints.
I couldn't figure out the machine, but that was because I hadn't had Chem yet, and the descriptions of the machine make no sense if you don't know what O2 molecules would look like.
Once I got the O2 working, there were only a few steps to finishing the game.
Nothing to see here; Move along.
... any chance of finding the original game anywhere? If the company's bankrupt, not much chance of purchasing it....
What's the copyright status? Abandonware?
Jw
I hate being the French Spelling Nazi, but somebody has to do it. It's Après-vie. :-)
I'm sorry, the number you have dialed is an imaginary number. Please rotate your phone 90 degrees and dial again.
Because of what you said here, you will probably be the first one against the wall when the revolution comes.
I'm sorry, the number you have dialed is an imaginary number. Please rotate your phone 90 degrees and dial again.
I'm a little bit interested in this game, but I probably won't go play it. If I did it would be to check out the pictures for 5 or 10 min...
Text adventures with random assed puzzles always kinda pissed me off, actually. Yeah, I didn't like Liesure Suite Larry or Kings Quest or Myst or any of that stuff either. 'Of course! Sharpen the ginzu knife on the concrete stairs! I don't know why I didn't think of that before!'
So if someone started coming out with new text adventures and expected you to pay for them (say $20 a game?) would you go for it? I wouldn't.
Revive them? They never died.
Do a search on google, and tray a search for SPAG too, it's a great site.
The problem with text adventures are that there are some serious problems still to be sorted out...
The classic is, imagine standing before a door with a key....
Open door
> The door is closed.
Open door
> The door is locked.
Unlock door
> With what?
Unlock door with key
> The door is unlocked.
N
> The door is closed.
Open door
> The door opens
N
Ok, so a clever interpreter would know you had the key, know when you wanted to go north that you wanted to unlock the door.. So it would look like this..
>N
You unlock the door, open it and go north.
BUT.... This way of thinking kills the game in the end, as it gets like...
N
> You unlock the door, open it, go north, take the sword, sharpen it on the stone, kill the dragon and you have won!
So it's not really about the parser and interpreter, it's about the writer getting the balance of engine stupidity and intellegence just right. A better parser is nice, but in the end the playability is down to the skill of the writer.
Another problem is that NPCs are very very hard to do well in text adventures. Anything more than robot responses, and you are attempting writing something that should pass the turing test.
no txt
You should be HELD BACK for writing such stuff!
Seriously, did DNA every discuss spam as a cultural menace before he died? It would be precisely the sort of thing Vogons would be in to, wouldn't it?
Those who complain about affect & effect on
If it doesn't play OGG files, I'm not buying it!
With all the new HHGTG stuff coming out over the next year (new radio play, movie, etc.), I think Slashdot should make a HHGTG icon. After all, LOTR got an icon when the movies were released. The original mascot (spherical green alien with its tongue sticking out, giving a thumbs up) would fit nicely.
"Time is an illusion. Lunchtime doubly so." - Ford Prefect
I'm glad the IF version of "Hitchhikers' Guide" is coming back. I hope they take it further and bring back some of his other IF titles. "Bureaucracy" is deserving, and I've not had the opportunity to try "Starship Titanic".
Hey, this is the Guide we're talking about here! How is it possible for anything to be off-topic?!
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
Bah, Pratchett's funnier than Adams ever was, and more consistent to boot.
His use of footnotes is stellar.
Don't type "look up"... ever...!
Another problem is that NPCs are very very hard to do well in text adventures. Anything more than robot responses, and you are attempting writing something that should pass the turing test.
I'd propose that crafting an AI that can function in a kick-ass text-based adventure game where the "graphics" are in your mind the same way they are in LOTR (Rivendell and Moria are STILL cooler in my head than the movies could even hope to be) is much more noble (or Nobel heh...) than creating AI that pretends to be a chick for geeky men...
What I don't know I just fake...
I was playing this via Frotz on my Palm Pilot Pro circa '98. Ford Prefect asked me to accept his towel, and I did and he left and the world blew up (at least, that's how I remember it). I was very affected by it at the time. I can clearly remember thinking "On no, Ford, don't go..."!
Later on on my PC I managed to do the trick with the fish, the junk mail etc, and I got into the famous maze of darkness, but for some reason it was less immersive than playing on the Palm, I lost my determination somewhere.
I would really like to see that too. It would be great for creating an atmosphere if the npc really did seem to be aware of you as much as you are aware of it.
Realism for me has always been based on how much I can interact with the game world, not how many polygons it contains. Imagine trying to thread a needle in an fps. It's too huge a leap from todays engines. However in interactive fiction you can give the player that capability in a couple of lines of code.
Emily short is one to watch for pushing the boundries of interaction in text adventures.
Yo. Here's a cluestick.
Bureaucracy was really cruel too. Some might say far more cruel than the Guide game.
Karma: It's all a bunch of tree-huggin' hippy crap!
Naw; it's just a parody of Asimov's The Last Question, which see. Adams' is funnier, but it wouldn't be as Cosmically Mindboggling if it weren't standing on the shoulders of SF classics.
As for picking the number 42 out of thin air, it would've been much funnier if he'd used the real magic number, namely five. Or twenty-three.
Wasn't this the sort of thing that douglas tried to do with Starship Titanic. IIRC it had a much more complicated natural language parser that was supposed to let you converse with the NPCs until you got the answers you were looking for.
I never actually played it so I don't know how sucessful it was, but it sounded interesting at the time.
"Taligent is still pure vapor. Maybe they'll be the last who jumps up on Openstep... "
OK, so ten out of ten for style, but minus several million for good thinking, yeah? - Zaphod Beeblebrox
Infidel is one of the few I finished.
Sara
Designer, Gamer, Macgrrl in an XP World
ANAL HHGTTG fanboy alert! /. story. To quote HHGTTG, "Hey, you sass that hoopy Ford Prefect? There's a frood who really knows where his towel is."
As I recall, "hoopy" is a noun, meaning "really together guy" and NOT an adjective as used in the
Thus, Ford is an/a hoopy, as opposed to being hoopy.
Don't believe me? Check the HHG Project.
If you BUY the sandwich as Dent you can't get it as Prefect, rendering it unrecoverable.
As I recall, if you buy it as Dent and put it in the thing your aunt gave you, then you'll have it when you're Ford (it's in the thing, and the thing follows you around).
And you can go back to any of the later scenarios, even after you've beaten that scenario, once you acquire real tea and not Artificial Tea Substitute. You don't have to remove your common sense particle in order to get the real tea either, you have to do that in order to have tea and no tea simultaneously.
In any case, I remember reading a comprehensive guide to all this many moons ago, and one thing I do remember was that once you reach the dark, it's impossible to screw up unrecoverably. All the dead end scenarios happen before you get to the dark. It may take some massive effort to actually win, depending on how bad you mess things up, but it's winnable at that point.
- Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
42 = 2*3*7
;-)
So you got 2 and 3, and the 5 is the prime that is missing in the product of the first 4 prime numbers
I'm still trying to figure out what people mean by 'social skills' here.
With regard to the graphical versus non-graphical issue, one should point out that the medium only carries the message. Graphics games have all of the same problems of story-telling and entertainment, but must devote such a huge amount of effort to depicting everything graphically that very little effort is devoted to the depth of gameplay in general.
Speaking of game development, here is one of my thought-provoking usenet posts from over ten years ago on the issue of NPCs. Evidently someone else thought it was thought-provoking as well, as it had been excised and stored on someone's website this entire time. The context was interactive fiction, but you can easily see that the same underlying ideas can be applied to graphical games as well.
From: bobf@piglet (Robert Taylor Fisher)
Subject: Use of Utility Functions in Interactive Fiction
Date: 20 Apr 92 19:29:23 GMT
Early attempts at simulation of characters in Interactive Fiction relied upon the use of "scripts." Each script was painstakingly written for each character, taking into account what the player might actions the player might perform. Take, for instance, Mrs. Robner in Infocom's Deadline. After opening the door for the player, she would state something, and head off to eat breakfast. However, nothing the player could do could change her course of action. Thus, while the script method produced lifelike, believable action, it did so at the cost of flexibility.
An alternative method relies upon the use of "utility functions," which are commonly seen in economics and game theory. The basic concept is very simple. Let x1 and x2 be two choices which a person has available to him. Also y function U(x) in such a way that if the person is rational, U(x1) > U(x2). The actual values assigned are arbitrary so long as they retain the order of the preferences. This concept is easily extended to any number of options {xn}.
Usign utility functions, one can design characters with built-in preferences which will determine that character's actions. To make things more realistic, one can also make the utility functions dependent upon time so that characters will tend to be more dynamic. As an easy example, take the simulation of hunger. If the current time is t and the character last ate at time to, then we could simulate the character's need for food as a utility function which is proportional to the amount (t - to). One could make the function's value inversely proportional to the size of the character's last meal, c. Thus, the form of the utility function for acquiring food would be like U(eating)~ 1/c * (t - to). This is just an arbitrary example -- better forms for the function could probably be chosen. If one were to compile dozens of these functions, each of which depends on time, the program would take the character and evaluate the functions, determining which option has the highest value, and then enable the character to carry out that action.
The form of the function may also have some conditional dependence. For instance, suppose we had an option for striking the player. The function may have a clause reading (if player strikes me) then add X to function. In this way, the characters would take into account how the player interacts with them, and react accordingly. Perhaps most excitingly, the characters can also be allowed to interact among each other using slight alterations to this scheme, possibly having extremely subtle effects on their interactions with the player. All that would be necessary would be to to r
Science, like Nature, must also be tamed, with a view turned towards its preservation.
'nuff said.
I think you meant to say "You sass that hoopy Rod Lord? Now there's a frood who really knows where his towel is.". Not that I know who he is, oh phillistine I am.
Oh well.
I refuse to prove that I exist," says god. "For proof denies faith and without faith I am nothing."
"But," says man. "The babel fish is a dead giveaway isnt it? It proves you exist and so therefore you don't. QED."
"Oh dear," says god. "I hadn't thought of that." And promptly vanishes in a puff of logic.
"Oh that was easy." says man. And for an encore he proves that black is white and gets killed on the next zebra crossing.
_
\\/ are accustomed' - First Lensman
I played a dozen or so Infocom games, IIRC Starcross was the only one I finished (once I figured out that the reason the gun misfired the first time was that there was a needed silver rod stuck down the barrel -- Aaargh! Thanks for reminding me).
-- stream of did I lock the front door consciousness
I think it's a crying shame that four different moderators scored this perfectly valid comment as "overrated" (hoping to avoid metamods) until it was in the -1 basement, so I am repeating it now at 0, so at least some readers will see what was said:
I'll hand in my nerd ID card if you so deem it necessary, but I for one amd damn tired of anything related to HHGTTG.
Absolute funniest bits though were if you typed in "consult guide about (whatever)" eg:
:)
consult guide about heart of gold
Back would come this long spiel asking how you'd heard about it, it didn't exist and would you please check yourself in for reconditioning.
All sorts of other gems lurked within, just waiting for you to ask about them.
A close second was saying to Ford Prefect:
Say to Ford what about my house
response: It's not a house, it's a home
Crack up
I left my body to science, but I'm afraid they've turned it down...