Top 20 Gaming Lows of 2004
An anonymous reader writes "Gamepro has posted a story about the gaming lows in 2004 -- a fair roundup of all the junk that's happened this past year. Those poor smugglers..."
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13) Legislators Move to Restrict Sales of Mature Games--And Fail
Politicians raise a rhetorical maelstrom for the opulence of violence in video games, but ultimately leaves a barely discernable ripple in the industry. Targeting games such as Grand Theft Auto: Vice City and Manhunt, legislators from Florida and California sought to more strictly enforce sales of violent games to minors--some even suggested making it a third-degree felony for allowing minors to obtain a copy of an "M" rated game. The wealthy game industry beat out angry moms, the only change being some retailers showing a clearer indication of the ESRB's rating system.
That's not a low. There's no reason for legislation, or for having the ESRB and the retailers act as surrogate parents.
Parents should do their job -- raising a kid, teaching THEIR values, not Congress's, or some Million Mom Marchers. If that means they have to do extra work, and learn that Vice City is a piece of filth on their own, it's their job. Leave me and my kid alone.
John
Doom 3 should be the #1 gaming low of the year. What a disappointment.
I think it is a low, because while I'm not in favor of legislating morality, I think this will actually give video games a hand up. Rather than people saying "Oh how dare the video game companies make games such as this that children can play!" once this legislation is in place, no one will be able to blame the game companies anymore. It will become "How dare the parents of these children buy (insert game) for them and allow them to play it!" Which should have been that already, but isn't.
And when children blame their misdeeds on the video game, the parents will be blamed and not the industry.
"Nokia Admits Taco-Shaped Handheld Not Selling" whoopdeedoo the n gage hasnt done well since it was released.
every page had at least one thin that was politically motivated. "video games make kids fat" " Legislators Move to Restrict Sales of Mature Games--And Fail" "Video Games--The New Terrorist Device of Choice" etc. I think someone had an axe to grind
1-20) Placing an article over several pages, everybody knows scroll bars/wheels are useless. On the plus side they hit the nail on the head with EA at number 1
"I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
They don't even mention the GBA release of "That's So Raven", without a doubt the lowest point in gaming last year.
the lowest point in gaming happened when the 50th release of the same wargame genre which has even crappier gameplay than the predicessors that it tried to copy off of. And yes I am talking about shellshocked nam 67 or whatever the hell it was. Oh and dont forget about [insert random wwII refrence], man that game sucked compared to call of duty. All these should teach game producers to at least pass a test run with a retarded monkey before giving us the game, but every day a new war era game is released.
I thought what I'd do was, I'd pretend I was one of those deaf-mutes. - Catcher in the Rye
Site's characteristically slow, and they intentionally spread out the article over three pages for the page views. Screw it, here's the text:
Nice attempt at justifying cheap-ass karma whoring, but unfortunately it didn't work because the site is neither slow nor annoying to read over several pages.
Therefore, you rightfully find yourself modded down. Enjoy...
...spread out the article over three pages for the page... :-P
Ha, not only did you infringe copyright.. but your list got spread over a
Read the rest of this comment
What's next? An ADDITIONAL PC required to process graphics for the main system? No wonder why I prefer console gaming!!
I take it 2004 wasn't a good year for Guybrush Threepwood and Monkey Island? ;-)
2)Fileplanet World of Warcraft final stress test fiasco.
Fileplanet offered a subscription-only WoW final stress test download that was by no means wait-free, as many users had to wait an excess of 24 hours to be able to download, and once they were able to download, it was a ripping-fast average rate of 3k/s.
1)Gamespy/Fileplanet still exists.
By reading this you acknowledge that you have read it.
I don't think you read all the way through. First of all, "smugglers" is a reference to the Star Wars MMORPG and the shafting that profession is getting.
The DNF reference refers to the news (from this year!) that they have selected a company to produce the physics engine for DNF. So, there you are - shameful news from this year.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Alongside SCO and Microsoft, geeks now have found a new giant to shake their digital fists at.
Now, don't get me wrong, they are all "evil" but I have not found a place other than slashdot where I hear people argue on how much SCO or EA "suck" but geeks are found everywhere (or almost). In conclusion, the author is then a member of slashdot, isnt' that right COWBOY!
And yes, they have a lock on the NFL, but there are other types of football and a lot of other sports.
Personally I think that long term some of the legislative efforts are going to be much worse for the industry than the few poor judgements made by EA.
---
Opinions here too. Read at your own risk :-)
Heh... just thinking of Ultima Online could make up for a whole book of low-downs.
Everything from the release of Age of Shadows (turning UO into a item-based PVP game and trying to make it a gigantic Diablo 2 clone) to the release of 7th anniversary edition (yet another expansion-pack for UO which wasn't worth the money).
Oh, and did I mention that EA is the one holding the lashes?
In particular I don't really think I'd call the end of Acclaim a low. They were one of the worst publishers out there, they didn't seem to be good for anything except creating gaming "low points", and they were pretty much just dead weight on the industry. Red Star may be suffering as a result but overall I think I'd say the industry is better off without them; in particular I'd say that what happened to Acclaim isn't nearly as bad of a thing for gaming as the things Acclaim did this year before they died (for example what happened to Black Isle, which is at #17 on this list...)
But, I think the point of this list wasn't so much "bad things in gaming" as "embarrasing news items in gaming". And Acclaim's Infinium-like final flameout was nothing if not embarrasing.
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
#21) Completing HL2 :(
The entire entry on the N-Gage basically complains about features on the previous model of N-Gage, in other words, it's old news. The only thing it mentions about the new N-gage (which did come out this year) is that it is more "bearable" (a positive note) and that a certain ad campaign isn't running any more. That hardly qualifies as a low for this year in my opinion.
To complicate matters, I happen to think the N-Gage QD is quite a nifty device -- aside from being a cell phone it runs symbian software, has bluetooth (and can act as a remote control to my laptop). Also, it doesn't suffer from the drawbacks mentioned in the article (it isn't side talking, you *can* hot swap games and memory cards easily, etc).
On the gaming side of things, Sega just realeased a MMOG for the N-Gage called Pocket Kingdom which is a great game and a news maker in that it is the first true MMOG for a portable handheld. The campaign for that game has been running pretty strongly so it quite compensates for the ending of the other campaign mentioned in the article. Perhaps the author just didn't notice it since they have shifted more to online advertising than offline ads? Either way, again, the end of an particular ad campaign is hardly qualification for a "Lowest" point of the year.
~Fricka
OffLineTshirts.com
Geez.. I felt that the item concerning Sierra on-line's shut down was the 'top' gaming low. From TFA:
While technically still existing for the sake of retaining the brand, Vivendi Universal shut down cut its Seattle-based staff of 350--ending a long legacy of PC gaming. One of the most respected in the 80's and into the 90's, the company created games such as Kings Quest, Quest for Glory, Red Baron, Aces of the Pacific, and Aces Over Europe (from now defunct flight sim studio Dynamix). In not-so-consoling news, Leisure Suit Larry still lives on as a series of mini-games.
Heck, the loss of Space Quest alone is the saddest thing I've ever heard. Now.. those were games. Thank goodness for abandonware - even though I'm sure this Vivendi Universal company owns the rights, I'll still be downloading Space Quest games.
"There's no success like failure, and failure's no success at all."
- Bob Dylan
Like a previous slashdotter said about Infinium Labs:
"Perhaps this is the game - the waiting - and then when the date comes, they'll say 'Good job, thanks for playing!'"
Without a proper flamewar, Anonymous was undecided on what shell to run.
That's gotta be one of the bigger stories over, well, the past two years or so: EA and Vivendi constantly 'consolidating' development studios as they eat them up and shut them down. The industry is turning into an arena of untouchable behemoths and tiny indy groups who can't hope for decent sales, but can hope to get rich by being bought out and shut down by the large corporations. That's a bigger scandal than EA's bad work policies, is their constant takeovers of mid-size developers only to drive them out of business. RIP Westwood, Origin, Acclaim, Sierra, Maxis.....
Deus Ex: Invisible War was (by far) the biggest thing that went wrong in 2004. The only reason it didn't make this list was because GamePro (and most of the other critics) gave it ridiculously positive reviews.
All the "video games are bad" items torn from the pages of mainstream newspapers should never have made it to this list. When damn near everyone plays or has a friend who plays video games the journalists and politicians behind these stories are pissing in the wind (and most of them know it).
Bashing steam is so popular that it's difficult to find an article that is actually objective. Cutting out the publisher only makes sense. Most of the purchase money goes into their hands, and it seems unjustified. Most games today no longer contain pretty manuals, maps, or even jewel CD cases. The percentage valve actually makes off each retail purchase is surprisingly low. Broadband users, whose number and capabilities are always rising, are able to obtain games in a manner more conveniant by using Steam. Furthermore their games are kept up to date easily and they should theoretically be cheaper (due to a contract with VU this was not so for HL2). I'm not trying to say there haven't been difficulties in the Steam system thus far, but that's to be expected in the first years of such an ambitious idea. Support the idea of Steam.
I don't think it's a bad thing to require retailers to enforce ratings. Some already do so voluntairly (I was carded to buy Halo, much to my amusement since I was at least 5 years older than the guy selling it to me). Parents should, of course, be allowed to buy their kids any game they want. However I don't see a problem with requiring retailers to ensure that the kid themselves isn't buying the game without their parents' permission.
This is perhaps not a real problem for console games, since they are on the TV and you can watch your kids playing them, but what about handheld games? The portables are getting very powerful and realistic (I think I may have to get myself a DS), and you can't very well be hovering over your kids' shoulders all the time, it defeats the point.
So say you get your 13 year old kid a handheld, and a selection of fun games who's content you find appropriate. However, some day when he has free time, he slips over to a game shop near his school and picks up a rated M game who's content you do not find appropriate. He swaps the label for something else, and you are none to the wiser.
All this is easily prevented, as with R movies, by simply not allowing kids to buy the game. If you decide it is appropriate for your kids, you can buy it for them, while your neighbour might decide it is not appropriate for their kid and not.
I don't see any real problem, it's no more inconvienet than being carded to buy tobacco or alcohol. It helps ensure that parents are the ones who decide what is appropriate for their kids and when.
It's a nice ideal to say "Well parents should always know what their kids are doing" but that's just not how it works. You cannot watch your kids 24 hours a day. Even if you could, you wouldn't want to because an important part of development is feeling a sense of control and independence. If you are hovering over their shoulder all the time, that won't happen.
Yeah wow, didn't realize that. So tom learns yet another hard lesson...It's a 16ms response time [62hz] but can sync to 75hz [this is it]
... FUCK!
That's like selling 100GB disks making the customer think it's 100GiB...
ARRG I HATE THE WORLD!!! PEOPLE ARE JUST NOT HONEST!!! FUCK HUMANITY FUCK FUCK FUCK FUCK FUCK HUMANITY!!!!
Someday, I'll have a real sig.
Duke sets new standards for vapour. A true legend in the making, haha!
God, that's awful. Mod parent up!
i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
With sites like GameFaqs, spending money on a gaming magazine is a true waste. Even strategy guides are a waste with all the detailed enthousiast faqs out there for free. Plus, the free faqs are actually honest. This is no longer the days of Nintendo Power.
-- "Makes Little Debbie look like a pile of puke!" - Moe Szyslak
Fast food
Junk food
Violence and sex on TV
Children of slacking parents
Violence and sex in Video games
Violence and sex on the internet
advertising advertising advertising for all sorts of useless sh*t, etc.
Give a break. Or rather, give me a hand. Get the fast food out of the schools! Don't give me this 'it's your job as parents' bullshit. How about I walk around with a fucking gun and blow away your kids? It'll be your job as parents to protect them.
They forgot about Lucas Arts canceling the long awaited Sam and Max game. The original almost always gets listed as one of the best games of all time and one of the more fondly remembered games produced by Lucas Arts.
But Lucas Arts sales people canceled it because the only thing they know how to market is yet another Star Wars title.
Is Lucas Arts planning on producing any title in the near future that is not a rehash of the Star Wars franchise?
I expect "JarJar's Big Adventure" or "Jedi of Gor" and day now...
"Trademarks are the heraldry of the new feudalism."
I feel for these people, but I can't honestly tell the difference between one mag and another. The only difference I can see is the platform they focus on... other than that they contain 90% advertising.
With that many ad's, how can they possibly lose money?
Oh wait... someone has to want to SEE the CONTENT of the magazine, to be willing to put up with the ad's
I think that the gaming magazine market may be having a "correction" that is entirely appropriate given the vacuous wasteland that is their subject matter. When all you produce are reviews, throw out the occasional spoiler, and every once and awhile interview a meaningful industry player asking stupid questions like "was coming up with the sequel to Daikatana III difficult?" it is extremely easy to see how this is happening.
I think many of these rags are the product of an industry that is so brimful of cash, that any leaky bucket of a publication was able to sop up some of the spill. Once the novelty of the magazine settled down into predictable pablum, the reader voted with their wallet, and saved the ridiculous newstand price for these mags (I mean who subscribed?) for purchasing more games that they read reviews of for free online.
As soon as these magazines lost the ability to hide behind the "We're in start-up mode and just building our readership" excuse, they dried up and blew away.
Please learn from your mistakes Gaming mag industry... please surprise me with the originality of your content, the accuracy of your acumen, the ... FUCK IT, JUST COMP ME A SUBSCRIP.
...But I digress. TREMBLE PUNY HUMANS!ONE DAY MY SPECIES WILL DESTROY YOU ALL!
This guy sounds like he was putting his own personal "lows" into this, rather than looking at it more objectively.
Smugglers in SWG a low?
EQ2 dead? OK, EQ2 might not be everyone's favorite, but ripping on EQ2 while praising WoW is just fanboy talk.
It is wrong of me to gloat, but I am thrilled that EQ2 looks to be a dud - maybe ignoring and insulting your customers really isn't a good move. It really looked to many SWG players as though their game was being ignored for the sake of the "next big thing". SWG had a great number of innovations, excellent ideas and a setting that guaranteed them fans, but for some reason development seemed to flail around and never focused on the bug fixes or polishing that are essential to long term success.
[Set Cain on fire and steal his lute.]
In my opinion this is the lowest the Gaming Industry has sunk to.
A game in which you re-enact the killing of JFK for yourself? And have the option of shooting civilians?
While other games may have assassination and killing people, but usually there is some decent end you achieve. This, on the other hand, is pure garbage, the game that legislators will be looking to when trying to 'tone-down' video games.
...
EQ2 is a success. WoW is a success too. WoW has more subscribers than EQ2, but EQ2 is doing well.
"HL2's Steam system being on this list"
/.'ers will do that? But how many of you went out an purchased HL2 without making a big deal about it? Nail to coffin, hammer to nail. Your future privacy is being stripped away. I just want to say thanks to all those that know how to boycott. To those that don't, well you know what you deserve!
Yes, it is on the list, but the real purpose it should be on there is not because of the stated reasons.
I personally really wanted to buy Half-Life 2. I was one of those gamers who was anxiously awaiting its release. I then found out that I would not be able to play the game at all in single player without registering. Ding! There goes my sale. Using a scheme like this is akin to needing to be on-line to play an audio CD. How many
Personally I like seeing some difficulty put back into games again. One of the "worst video game offenses" in my opinion was dumbing down titles to make them easier for casual gamers.
I was just playing 1943 for the NES again and got a good reminder of what difficulty was. Most new games that I have played were way to easy and I almost felt offended that game developers didn't think gamers could handle a good challenge anymore.
There is nothing worse (game wise) then putting down your cold hard cash for a game and then beating it in less then a few hours without any problems. Luckily some game developers have kept making fun and challenging games for those of us who hate titles that are far too easy.
Or how about more specifics on how all these mergers are going to limit the number of good games we will see in lieue of sequels? Of course we didn't see any of this because there really isn't a legitimate gaming press to speak of, one of the many reasons so many gaming publications (a fact the article actually managed to mention) keep disappearing, they are filled with unreliable information, much of it seeded by game publisher PR departments and kick backs.
8) Nokia Admits Taco-Shaped Handheld Not Selling
No shit, who would want a handheld shaped like an overweight computer geek who runs a website with a stupid name?
Which idea?
The idea of cutting out the publisher, yes.
The idea of phone-home product activation and 30MB of DRM^H^H^H spyw^H^H^H^Hcontent distribution mechanism resident in memory whether you're going to play the game today or not, no.
The idea that you no longer buy software, but that you merely rent it until the company that wrote it goes under and pulls the plug on the authentication server, no.
The idea that the first sale doctrine no longer applies, no.
Bottom line: When HL2 came out, I thought about buying the retail CD and sending $10 to Valve on principle, but the more I learned about Steam, the less I liked it.
To date, I have yet to purchase HL2. Neither Vivendi nor Valve have (or will) see a penny from me. I will not install Steam or any Steamlike clones. I will not purchase any game that requires them.
I hate warez puppies and won't warez HL2, but anybody that manages to break Steam and puts Valve and this horrid idea out of business -- has my congratulations and my eternal thanks.
Vivendi is to Valve what RIAA is to musicians.
Tell me -- did your favorite indie artist break free from RIAA middlemen by foisting DRM-crippled, plays-only-in-his-custom-phone-home-audio-player music files on you?
Or did he find another way of offering you better value for your money?
You also can't go buy firearms with your parents' permission. Your parents may buy firearms and give them to you, but you yourself can't until you are 18 (for long guns, 21 for handguns).
Also I am very hard pressed to come up with a situation where your parents or guardian would be able to give you permission to get a game, yet not be able to get the game themselves. I realise there might be a situation where they can't at that particular moment, but you have no specific right to have the game immediatly.
SOE and SWG as a whole should take the place #2, for their unsurpassed gap between promises and deliveries.
Who thought it would be wise to mod up someone with the logon "irc.goatse.cx troll (http://gnaa.us/)"?
If that wasn't obvious enough, you could have read the content to realise it was a troll:
Already at the cap again, thanks.
* Constant need to upgrade hardware.
Its optional, you only really NEED to upgrade every 4 or 5 years, exact same with a console. Until then, everything you get just makes your old games play better.
* Constant need to upgrade software.
No? You can just use the drivers that came with your hardware, but you have the OPTION to upgrade to newer, more optimized code.
* Hardware components must be compatible.
Awww shit, this dual geforce pci-x SLI setup wont fit in my sparc!.
Its a non issue, pretty much every pc component is compat with eachother, if you're worried, google it before buying it.
* You will have to patch your game.
No, you CAN patch your game. Or you can play the bugged game that shipped, as you're FORCED to do on consoles. If you think console games are perfect, you've never played halo2 online, or any of the tons of buggy games. I still remember a PSX racing game that shipped with the AI disabled, no sound, and noclip mode on your car. Obviously horrible Q&A, but could be patched later on PC, but not console. Although console games have had patches since as long as I've been playing them (NES), just look at any game genie/gameshark code list and you'll see the different listings for revisions of the game. But if you bought the buggy first version, good luck patching it.
* Less QA.
Cite a source. For every buggy PC game you can name, I can name a ton of buggy console games. Frankly I'd trust a company like IDSoft to release a less buggy game than someone like EA.
* The Microsoft Tax.
I'd rather pay a little more for the OS than subsidize the cost with each game purchase.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
However, that's their right. You can fight to change that, but at this point so long as your parents provide for your welfare and don't abuse you, they have the right to control your life in pretty much any way they wish.
Also, for many parents, there's a happy medium between total restriction and no restriction. As an example one of my coworkers, who is the father of two boys around 12 years old, asked about UT 2004. He was thinking of getting it for his kids, but wanted to check it out first. I let him borrow my copy and he tried it. He decided that it was acceptable, but with the parental controls engaged turning down the gore level. GTA, on the other hand, he finds unacceptable (though fun).
However the shooters are a new thing for them, he didn't used to let his kids play them, he just feels they've grown up enough that it's ok now. In a couple years, he'll allow for more gore and probably most M rated games.
But that's a decision for him to make, and restricting the sale of M games helps. An M rating doesn't mean he won't let his kids play it, it means he needs to evaluate it first, then make a decision. A T rating means that it's probably fine as is since it limits the amount of violence and such allowed.
You can't fix stupid parents, but the ratings can help responsible parents do their job easier.
A large proportion of minors do not buy the games themselves, relying on getting their parents to buy it for them, i believe from several conversations I have had with game shop staff that most parents think games are 'only games' and buying little jimmy the latest goreland 7 video game is perfectly acceptable, totally disregarding the age ratings. With a movie for a minor to see the latest release he has to get through the cinema staff, which is a major barrier, and if getting a parent to hire a movie, they tend to be a lot stricter adhering to the recommended age ratings. The education of the parents as to the age system is what the industry should concentrate on. I think trying to directly compare the Movie and video game age ratings is unfair, you are talking about comparing, for example, waqtching someone being killed by a murderer to actually playing out the part of the murderer yourself.
"all through my house i set up traps, it seems like the rats have a map, so now i feed the rats crack" - Donald D
You're trying to see logic where there is none. Its about people grabbing power however they can, in the name of decency. Its a marketing tool too. When moviegoers were going to R-rated movies, a little more sex was in films. Lately PG-13 is more fashionable, there's a little less. I just bought the original Dawn of the Dead. It was unrated in '78. The cartoonish gore was laughable. And there has been a huge change of decency standards since cable became common. Why try to make sense of it?
Half-Life 2 Cookie Edition.
Deltron 3030 - Virus (music video)
The idea that "it takes a village to raise a child" may have worked when the village consisted of 100 people of the same moral/religious background as the parents, but in today's mix of cultures, religions, and values, it doesn't work all that well. These days, parents actually have to take responsibility for their children, instead of expecting the village/state to. Who is to say that your opinions of what is appropriate for a child to see/play/read will be the same as your next-door neighbor's, let alone the entire country's? Then why should the state be able to dictate what your child is allowed to see/play/read? What the ratings system teaches people is that it's impossible for the government to a) rate all media by the same scale, and b) that it's impossible, outside of a police state, to enforce all of the restrictions.
Interview with the Vampire was rated R in theatres, but the book is available to everyone of every age in most bookstores, for less than the cost of seeing the movie in theatres, most of the time. People argue that some media is more graphic than others, but just watch Quills (rated R), go read Justine, Philosophy in the Bedroom, and Other Writings (available to anyone who wants to pay $25.50 for a trade paperback), and then tell me which is more graphic. There is a reason that despite the prevalence of video games and movies, some print is still censored in some countries and schools. For crying out loud, the Harry Potter movies are rated PG, which allows children to go see it in theatres without parental supervision, but reading the book at school can result in the book being confiscated, or even the child being suspended.
It's time to stop blaming the ratings system and the media itself for peoples' actions, and start taking personal responsibility. If you don't want your children doing/watching/reading something, you have to pay attention. Granted, it's impossible to do this 24/7, but didn't knowing that your parents would find out eventually and understanding that there would be consequences influence your behaviour as a child? The government, by its very nature, will never be consistent. If you want your children to turn out in a way that you approve, then it's time for parents to be.
I don't know if it makes the top 20, but the mini-games in LSL are the worst idea in history. I hope whoever came up with that idea is shot.
It's more fun to be anally raped at the dentist than to play those games.
Why is it that everyone complains about DRM, but when Valve released Steam, no one complained? People bitched about Palladium, but when Steam came out, everyone bent over like a lifer in the shower.
Right now Steam exerts as much control over your computer as any Trojan, except we pay for the privilege. Steam tells you want to do, when you can do it, how you can do it, and can pull the plug for ANY reason. Right now Valve has pulled accounts for those who allegedly run warez versions of its game. But what's stopping it from branching out?
What if Valve gets bought out by Sony, for example, and Sony decides to crack down on MP3 and Divx files?
What if Valve decides to charge a monthly access to Steam?
What if Valve goes out of business or its servers get shut down?
And here's the important one: What if Steam makes mistakes and people who validly paid for the game gets screwed out of ALL of their Valve games?! Does Valve really think it has created the first perfect system in all of humanity?! From their press releases it sure sounds that way.
With Steam buyers of Half-Life 2 have given up any resale rights. They have given up any right to play the game off line. And despite the fact that the game is validated every time you play it, you're still stuck using the CD when you play. Oh, and by the way, if you have any other Valve games you lost the same rights on those too because Steam will conveniently convert them to its draconian DRM, free of charge.
And where is the advantage to the user?! If Steam eliminated all piracy of Half-Life 2, why isn't it cheaper?!
The bad news is that because Half-Life 2 is such a success, Steam will be the future of PC gaming. So it's only a matter of time before ALL games are sold this way. But the really bad news is because people are accepting this Palladium-lite in droves, it's only a matter of time before ALL software is sold this way!
If someone says he and his monkey have nothing to hide, they almost certainly do.
In the retail version of WoW you can simply click a checkbox and only get the patch straight from Blizzard. Maybe in beta they required you to use the torrent system, but who cares, it was their beta and if someone didn't like that, they had lots of other people who would willingly take their spot.
I was going to respond, but you already said everything I was going to say anyway.
I actually bought Half-Life 2. I didn't install it because of Steam. I ended up selling it to get my money back. There is no way in heck I'm going to pay the same price, give up resale rights, give up the right to play off line for the SAME amount of money.
If Half-Life 2 sold for 10 bucks with all those restricts, I'd consider it. But not for a penny more.
If someone says he and his monkey have nothing to hide, they almost certainly do.
Pop down you local gunshop and go out hunting maybe take up a Martial art or boxing, or you could always go out on a rally day.
I don't think portables are anything like realistic.
thank God the internet isn't a human right.
What did you find hard about it?
The only really hard part was the final boss, and if you saved up for the RYNO, even he was a piece of cake.
Both doom 3 and HL2 were like being given a tour of some pretty graphics and 'bad' AI.
when they said 'interactive movie' they were right, just sit down, press a few buttons and watch the preplanned show.
After playing GTA years ago I was expecting a little better than the very linear game play and the horrible predictable, and samey levels.
Doom 3, and the corridors and spiders.
HL2 and the building or outposts full of baddies that you can skip straight past and save a couple of days of playing the game.
thank God the internet isn't a human right.
As an avid gamer, I often play older games. With Steam, there is no guarantee I would be able to install and play a game 5 or 10 years down the road, due to the forced online registration(even with the goddam boxed retail version of HL2).
Sticking feathers up your butt does not make you a chicken - Tyler Durden
that's not really dishonest, 16 ms response only limits to 62 hz if every pixel changes every frame, all this means is that it can start drawing changes on some pixels before other ones finish updating.
Snowden and Manning are heroes.
Ummm...what exactly were you expecting when you bought a video game based on a movie based on a children's cartoon?
Sleep is futile.
Come on, NO ONE, I mean NO ONE has that much gum!
*click**beep**beep* Scotty, One to Mod up!
So it's basically the PC Version of Spider-Man 2: The Game, but with Spongebob Squarepants instead of Peter Parker? :)
"If Common Sense was so common, it wouldn't be such a valued trait."
I'm not particularly good at memory games, so breaking the locked doors was frustrating. Also, trying to beat the flying saucer on the moon got pretty old. Flying with the glider took too much finesse.
I think R&C 2 would have benefitted greatly from two or three difficulty settings. A slower setting for "old fogies" like me (I'm not even 30...) and a faster setting for 12-year-olds. It would not have been hard at all for the game programmers to have made the glider 15% slower or the damage done by enemies 15% less. These would be trivial programming additions.
Otherwise, it is truly a great game in every way. I just wish I could better enjoy the later stages of it.
-- "Makes Little Debbie look like a pile of puke!" - Moe Szyslak
They charged the same price as the boxed version, the first no-no. Secondly, the whole 'pre-caching' of Half-Life 2 on your computer was excuted HORRIBLY given the fact that the servers outright crashed from some, horribly affected gameplay on other games on Steam or Steam simply froze up for others. Third, if the pre-caching of Half-Life 2 was a stress test for Steam, considering its results, Half-Life 2 never should have been released over Steam without some major overhauls within the system (not to mention the Half-Life 2 launch problems).
I'll support the idea of Steam when they admit and face their problems rather than trying to cover it up with hype.
This must be stoopid-mod day. Why don't you go mode down the Doom 3 thread as off topic, too, then!
-- "Makes Little Debbie look like a pile of puke!" - Moe Szyslak
You think people are going to keep seeding files of mods, patches, etc? As soon as most people get what they need they will kill it
Have the program automatically seed the files during online play. This would work better for an MMORPG than for a game with a strong single player component.
In North America, I haven't seen any game that lets you do that on any Nintendo, Sega, Atari, NEC, or Sony portable system.
The current Nintendo DS games use a proprietary non-routable layer 3 (nicknamed Ni-Fi) over 802.11b, but titles that use standard Wi-Fi (TCP/IP over 802.11b) are coming very soon.
The internet makes their hand in distribution mostly a moot point nowadays, since if a developer had a truly great game, they could sell it online.
You can't sell a game online if it works best with a gamepad, especially if it's a same-screen multiplayer game. Most PC gamers seem to shun games in such genres in favor of titles in keyboard-and-mouse LAN-party genres, and the console makers aren't friendly to new publishers.
The fact is, once you "activate" your copy of Half-Life 2 using Internet access, you can save your login information and play offline.
How will the local public library react to players who cart in their PCs to activate HL2?
Again, you have no right to any sort of immediacy in getting a game, or any right at all for that matter. Also please excuse those of us that now work for a living if we are less than sympathetic. I face the same kind of wiating often, though it's not becuase my parents say no, I'm an adult now, it's because I simply lack the money. If something like my fridge breaks, I have to replace it, and when I spend money on that, I cannot spend it on videogames, even if a I really want them. Thus I must wait until I can afford the game.
Life is not something where we always get what we want, unfortunately. Those of us that are fortunate enough that videogames are the main thing we can't get whever we want really don't have room to complain, there are a lot of people who worry about far more basic needs.
I'm surprised to see what a burden it is for some people to actually have to pull out their ID to show it to a cashier before purchasing an M rated game.
Listen, I work video game retail and my company requires that myself and all of my employees verify that a purchaser is 17 years or older before buying an M rated game. In many cases, it's certainly not necessary, but if you're carding one person, you should probably, as a rule, card everyone. I've seen 16 year olds who look like they're 29 and 29 year olds who look like they're 16.
"But I have a full beard!" Congratulations - I knew this girl in middle school who was rocking some chin hair for awhile. All of the kids used to send her to get pork rinds, Hustler and cigarettes from the local Exxon. Now I'm an overweight, porn addicted chain smoker.
If someone asks to see your ID and you're insulted or inconvenienced, talk to your doctor about changing your meds. We're not playing surrogate parent, we're just trying to enforce the ESRBs ratings here. I have had some of my employees NOT card teenagers when purchasing an M rated game and there have been instances where the parent came back wondering why we sold them Mortal Theft Autohunt: Streets of LA. This isn't a particularly good situation to be in for a company (or a store manager who has to calm an irate parent), so it's a good practice to have.
And trust me, I for one think that there are indeed many children not "of age" who are "mature" enough to play Manhunt or Halo 2. But it's not my job to decide that and there's certainly no harm in erring on the side of caution. Hell, you're going into your wallet anyhow; your ID is already right there, man!
OK, if the point is to make the game cheaper by cutting out the publisher, WHY DOES THE GAME STILL COST $50????????
Qxe4
You list a lot of technical and economic advantage, but the reasons why people are upset about STEAM are neither of those. It's a move that removes freedom and traditional personal computing rights from the player. It discriminates people who do not have internet connections. I'll admitt that this is mostly a theoretical argument, but when STEAM servers go down, that essentially means that you pay for something that isn't there, and there's no way to get your money back.
It's a trojan horse that is a valid response to the defunkt middle-man buisiness model that also plagues the games industry since the advent of the internet. But there's also a downside: it removes a legal player that protects and fights for it's customer volumes; the same retailers and publishers that are being cut out. So unless the gaming community can find an answer that can confront the game studio with it's needs and problems in adequate terms, this IS a problem.
Right now it's just too easy for Valve to silence (or "wait-out") the little guy in the street, much easier than it is to silence big retail houses or publishers when problems arise.
With great power comes great electricity bills.
You don't need people to keep seeding. When a patch is released, the game company's server is the initial seed. People will download the patch, sharing their bandwidth at least while they are downloading and probably seeding for a few hours or days. So in the frenzy surrounding the release of the patch, you can support a Fileplanet sized crowd for the cost of a server or a few in the colo.
After a periood, everyone will have stopped seeding, but at that point you can support fast downloads for the one or two people at a time that will be downloading, because the company just keeps seeding forever.
Tim
Omnia vestra castrorum habetur nobis.
Gaming low of the year: Halo 2 release... what a let-down, I can't believe people even considered it being better than Half-Life 2!
Counter Strike
I was a bit surprised (well, no, I was VERY surprised) to see the release of EQ2 in the list. Here you've got a list of companies closing down, sweatshop companies, legal actions... and the successful release of a new online game.
All of the reviews I've seen of EQ2 vs. WoW have basically said the same thing: "they are both good games, WoW has lower requirements and is quicker to get into, EQ2 has better graphics". I started playing EQ2 and am also trying out a free month of WoW, and I'd have to say that assessment is pretty accurate.
Adding EQ2 to the "lows" list is just an individual bias thing, which pretty much throws the whole list into doubt for me.
1) They weren't refusing service, they were attempting to police what people buy.
2) I clearly said I wasn't beligerant. Confusing disagreement with agression is a dangerous mental path to walk down.
3) A cash transaction isn't a contract, of course kids can buy things.
There's a difference between what private businesses attempt, and the LAW.
"Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
you only really NEED to upgrade every 4 or 5 years, exact same with a console. [...] You can just use the drivers that came with your hardware, but you have the OPTION to upgrade to newer, more optimized code.
That is a lie.
PC games are meant to be used with the latest drivers released.
Its a non issue, pretty much every pc component is compat with eachother
Another lie. Game companies spend thousands on compatibility testing because many configurations (OS, motherboard, video and asound card) combinations produce... unpreditable results.
you CAN patch your game. Or you can play the bugged game that shipped, as you're FORCED to do on consoles.
Again, false and misleading.
PC games are routinely released with critical bugs (crashing, impossibility to complete the game) that are NOT allowed on consoles, where the console maker will require that all games released for their machine have no known critical bugs. They test these games to make sure they are major-bug free, while on PC the game is released and patched later.
Less QA.
Cite a source.
Me.
I know first hand that "we'll patch it" is a PC game develloper's mantra. When they do their first console game, they are dismayed, shocked that they actually have to fix the bugs if they want the game to ship.
You can't take the sky from me...
There is a difference between killing someone who 'is' a real person, and someone without a real-life name or story attached. No, I'm not trying to be "patriotic" or anything here. I'm just saying there is a fundamental between killing people with randomly generated names/faces/etc and killing a 'real person.' I would say that it is a low in the gaming industry. Hell, it doesn't matter if it was JFK. I would be appalled if people took the names of veterans who died in the war, and placed them back in their situations only to have you kill them again. Yeah, I must not have been thinking when I wrote the "decent end" stuff, though.
...
Not only was your comment rude, but completely not funny. But good job. And by the way, argue semantics with me all you want ("my company"), but you should know that those in retail management positions and higher up tend to see checks a wee bit higher than $200. It's usually around $203.48 after taxes.
I thought battlecruiser survived at least that long.
Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.