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The 64% Violent Pacman

DreamWinkle writes "During the recent Senate hearings on video game violence, one expert claimed that the ESRB underrated violent games. They went on to say that Pacman was 64% violent. To some, this means you shouldn't play Pacman; to others, it highlights what's wrong with Senate hearings. Whether a game is violent or not depends on how you classify violence, and the ESRB has the job of doing just that. They're not regulated by the government, they let the game makers recommend their own ratings, and don't play every game they rate. Is the ESRB to be trusted?"

435 comments

  1. 42 by davevt5 · · Score: 5, Funny

    Saying Packman is "64% violet" is like saying the meaning of life is "42".

    1. Re:42 by crystalattice · · Score: 4, Insightful

      I'm curious how they came to such an accurate "violence rating" of 64%? Do they have a list that they check off as they play? If it was a TV show, how would they classify it? TV13, TV7, TV7-FV(Fantasy Violence)?

      I think the whole ratings system needs an overhaul, and it needs to stay out of Congress. They can't even describe the Internet correctly or decide on a definition of "pornography"; how can they decide how violent something is?

      --
      Free Programming BookLearn to program
    2. Re:42 by Valthan · · Score: 1

      But the meaning of life is 110110.

      --
      --Valthan
    3. Re:42 by Baloo+Ursidae · · Score: 1

      Except the meaning of life, the universe and everything really is 42, we just don't know the question. Pacman being violent? You see worse in old Fritz Freeling cartoons.

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      Help us build a better map!
    4. Re:42 by frostoftheblack · · Score: 3, Funny

      "I can't define violence, but I can tell when it has reached 64%"
      --Supreme Court Justice Potter Stewart

      Oh wait, that was about pornography.

      --
      Do not mark in this space. For official office use only.
    5. Re:42 by jammo · · Score: 1

      It's a bit stoopid to say video games can be accountable for violence at all. However maddening the game. Is this stat based on the number of people who played the game that then went out to commit violence against real life ghosts? How can this be accurately attributed to the influence of playing pacman anyway? Perhaps certain people are predisposed to this type of violence anyway. Personally, I found Turtle Hurtle (http://www.smiliegames.com/turtlehurtle/ (Script)) much more frustrating and more likely to turn me into a violent psycopath ;-) At least for a few seconds until I noticed reality was happily going on around me.

    6. Re:42 by Anonymous Coward · · Score: 1, Funny

      Wait a minute!

      64 must be the imperial value.

      Metric = 17.7 recurring. Much more likely.

    7. Re:42 by Ash+Vince · · Score: 1

      And how sad does that make you for coming back and using it over and over again?

      If slashdot is that crap (in your opinion) and you STILL cant find anything better to do try jumping off a tall building and put yourself out of your misery.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    8. Re:42 by roadrunnerro · · Score: 1

      the meaning of life is 54? our latest computation turned out 101010, but some meddling humans stopped us from getting the question too...

    9. Re:42 by pitu · · Score: 1

      well actually the ultimate packman answer is that it is 64% violent

      the real problem is that they don't know the question to the ultimate packman answer

    10. Re:42 by eonlabs · · Score: 2, Funny

      Well, that's in comparison to pong, which has a 12% violent rating, and robotron, which is 93% violent. Nothing like 16 pixel square robots mutilating the last people on earth.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    11. Re:42 by Anonymous Coward · · Score: 0

      By that logic it would be senseless to say "The US Senate is 98.5% retarded". Clearly your logic must be flawed.

    12. Re:42 by Wingit · · Score: 1

      Our toothpaste is 37% more effective. (big toothy grin)

      --
      We win together or suffer without.
    13. Re:42 by Beige · · Score: 1

      The Senate was concerned that some of the less educated and enlightened members of the public may have problems understanding the assessment. Therefore, sparing no expense to the taxpayer, they have carefully documented the method that lead to the conclusion of pacman being 64% violent.

      http://www.beigebloke.com/pacman_violence.gif

      At the top of the scale at 100% is, of course, violence itself. At the bottom of the scale is something not at all violent, like having a bit of a lie down. Pacman lies somewhere in the middle, towards the upper end. If you find this score excessive, clearly you have never been a dot.

      --
      pandnotpian.org. The untruth will set you free!
    14. Re:42 by The+New+Stan+Price · · Score: 0

      Well, pacman does eat ghosts. Of course, they are already dead. I don't know where the percentage comes from though.

      Publishers should just say what is in the content and let viewers or parents decide:

      N - Nudity
      S - Sex (or simulated Sex, S without an N)
      V - Violence
      A - Adult themes or content
      L - Foul language
      X - Perverted or gratuitous in any of the above categories.

      Many R rated movies would be S,V,A,L

      I think that most parents could understand this system better. Of course, many of us would look for the most marks before we watched a movie.

    15. Re:42 by Kwesadilo · · Score: 1

      In order to effectively study PacMan, the researchers played it so much that 64% of the time they were killing ghosts.

      --
      This space reserved for administrative use.
  2. I see you by kyouteki · · Score: 4, Funny

    I'll say Pac-Man's violent. Have you ever seen what he does to those poor ghosts? Eats 'em and leaves nothing but the eyes. Gruesome stuff, man.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:I see you by voice_of_all_reason · · Score: 1

      Japan was apparently ahead of Stephen King by a good 20 years.

      Pacman == Patrick Danville? Brilliant, I tell ya!

    2. Re:I see you by rjhubs · · Score: 5, Funny

      Pac-Man is not violent. If anything, the game promotes drug usage. Popping pills in dark rooms with techno music? Come on now.

    3. Re:I see you by creepynut · · Score: 5, Funny

      If Pac Man "music" sounds like techno, you're either not playing the original arcade version, or you've already popped too many pills :)

    4. Re:I see you by rjhubs · · Score: 1

      yeah, now that i think about it, the woo-woo-woo sounds weren't really techno music.. Forgive me mate, the 80's were funny times.

    5. Re:I see you by LunaticTippy · · Score: 1

      The way I've heard it is "Running around dark rooms, eating pills, listening to electronic music." Nobody can say it isn't electronic music.

      --
      Man, you really need that seminar!
    6. Re:I see you by Carnildo · · Score: 1

      It can't possibly be electronic music. That would require it to be music in the first place.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    7. Re:I see you by LunaticTippy · · Score: 1

      I didn't say it was good music. It's just as valid as Britney Spears or whoever is crapping out pop these days. Why not give it a listen?

      --
      Man, you really need that seminar!
    8. Re:I see you by operagost · · Score: 1

      There's music in the beginning of the game and the intermissions.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    9. Re:I see you by russ1337 · · Score: 1

      You mean to tell me that 'wac-a-wac-a-wac-a-wac-a-wac-a eeeeoooouuuu WA WA' isnt music?

    10. Re:I see you by Anonymous Coward · · Score: 0

      Jeffrey Dalmer Man

    11. Re:I see you by Tim+Browse · · Score: 1

      Marcus thanks you.

    12. Re:I see you by the+phantom · · Score: 1

      "Running around dark rooms, popping pills, and listening to repetitive music."

    13. Re:I see you by Fordiman · · Score: 1

      Hm. I wonder if anyone makes a PacMan clone with bloodspray (ectospray?) That would be SWEET.

      --
      110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
    14. Re:I see you by multipartmixed · · Score: 1

      Man, I had totally forgotten pac-man had music!

      I can still remember the theme to Bobble Bubble, but totally forgot that sucker.

      Thanks!

      --

      Do daemons dream of electric sleep()?
    15. Re:I see you by Ninwa · · Score: 1

      Not to go in circles with it, but by repetitive music you mean techno, right?

    16. Re:I see you by recursiv · · Score: 1

      It's a quote.

      --
      I used to bulls-eye womp-rats in my pants
    17. Re:I see you by Killshot · · Score: 1

      Awesome.. I've always wondered who originally said that.

    18. Re:I see you by deletedaccount · · Score: 2, Insightful

      My copy of the oldskool hardcore tune pacman - powerpill begs to differ.

  3. Waka by Sweeman · · Score: 4, Funny

    Of course it's violent. Power pellets have feelings too!

    1. Re:Waka by kalirion · · Score: 5, Funny

      Those aren't power pellets, they're frozen embryos!

    2. Re:Waka by rjhubs · · Score: 1

      hehehehe, is frozen embryos too contreversial to be modded up?

    3. Re:Waka by BigCheese · · Score: 4, Funny

      Mmmmmm, frozen embryos. They're like a baby meat snow cone!

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    4. Re:Waka by kfg · · Score: 2, Informative

      All the power pellets sing:

      We ain't got no fingers and no toes
      We're just a coupla frozen embryos
      We're kinda short on eyes, ears, lips and nose
      We're just a coupla frozen embryos

      - Three Guys from Hollywood

      No wonder the congresscritters are upset about 'em.

      KFG

    5. Re:Waka by SamSim · · Score: 0, Flamebait

      You mean like eggs? Delicious!

    6. Re:Waka by kd4zqe · · Score: 1

      Example of Atari Classics gone bad... god help us all!!!
      http://www.bofunk.com/video/594/funny_pong_flash.h tml

      --
      You're not paranoid if they really ARE out to get you...
  4. This Just In... by nsmike · · Score: 5, Funny

    "...US Government declares eating violent."

    1. Re:This Just In... by voice_of_all_reason · · Score: 1

      "Look at this jungle. Look at those vines, the way they twine around the trees, swallowing everything. Nature's cruel, Staros."

      -the thin red line, what a great movie

    2. Re:This Just In... by Anonymous Coward · · Score: 0

      When you think of it, politics are a lot more violent than videogames. Thus, sense politicians want to restrict games due to what they could cause, the politicians should all be locked up.

    3. Re:This Just In... by kfg · · Score: 1

      Well, there is a "war" on obesity; but ghosts are zero cal.

      And for all the other vegetarians out there you'll be pleased to note that ghosts contain no meat!

      KFG

  5. 64%? by The+MAZZTer · · Score: 2, Insightful

    Where the hell did that number come from?

    1. Re:64%? by jd · · Score: 4, Funny

      It's two to the power of the number of ghosts the Senator snagged before losing his last life.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    2. Re:64%? by ToasterofDOOM · · Score: 1

      Dude, what a n00b!

      --
      I am Spartacus
    3. Re:64%? by Anonymous Coward · · Score: 0

      They made it up, of course. Don't you know that 67% of statistics are made up?

    4. Re:64%? by hey! · · Score: 5, Informative

      It comes from in a bad edcation, particularly one lacking in how to handle data.

      You can't take a (admittedly fuzzy) interval measurement, convert it into and ordinal measurement, and tally them up over a data set to create a rational measurement.

      By that method, you'd decide that a three stooges is far worse than a snuff film.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    5. Re:64%? by gorbachev · · Score: 3, Informative

      Apparently from a study by a Harvard professor:

      http://www.kidsrisk.harvard.edu/mainFrame/news/faq s8.html

      --
      In Soviet Russia, I ruled you
    6. Re:64%? by Tsiangkun · · Score: 5, Funny

      basically the game consists of pac
      slaughtering ghosts, dots, and bigger dots.
      Ghosts are also hunting pac when he isn't
      hunting them.

      30% of the screen isn't available to the characters
      because of the way the maze is designed. This leaves 70%
      as the max violence percentage.

      However, in the post 9-11 world, pac killing ghosts has been
      reclassified as doing Gods work, and is seen as promoting
      freedom and democracy while killing evildoers.

      Integrating over time, we can see that only 64% of the game is
      actually violent, and 6% of the time pac is doing gods work.

    7. Re:64%? by Who235 · · Score: 1

      Of course.

      40% of people know that.

    8. Re:64%? by arose · · Score: 1

      From where the ghost's eyes come out.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    9. Re:64%? by Anonymous Coward · · Score: 0

      Snuff film? You're forgetting that in the US, flashing a breast is considered to be infinitely worse than all the violence, blood, and gore you can imagine. Combine sex and violence, and the rating would be off the charts. ;-)

    10. Re:64%? by istartedi · · Score: 5, Funny

      It's the square of ate.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    11. Re:64%? by Anonymous Coward · · Score: 0

      a three stooges is far worse than a snuff film.

      Agreed.

    12. Re:64%? by TheOtherChimeraTwin · · Score: 1

      You obviously didn't see the director's cut of Half-Wits Holiday where Curly is eliminated by a head butt or Flagpole Jitters in 1956 that offed Shemp in a scrafing incident. True fans of the "Forbidden Stooge Shorts" prefer Joe Besser's demise in Flying Saucer Daffy. (I won't spoil the ending for you.)

    13. Re:64%? by istartedi · · Score: 4, Funny

      On the way home, I realized I was wrong. It's the square of "dot ate". I can't believe nobody caught me!

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    14. Re:64%? by Anonymous Coward · · Score: 0

      but he's a circle...

    15. Re:64%? by dumbunny · · Score: 1

      The article defines "Planned Violence" as when "a character selects, modifies, or acquires a weapon; acquires ammunition; aims prior to committing violence; or discusses detailed plans for killing or injuring other characters." In Pac-Man, you're luring the ghosts to the energizer, then ruthlessly hunting them down to collect your 3000 points. That's premeditation. Pac-Man has no visible means of mastication or constriction, which means its prey (sans eyes) is digested alive. This is a far more inhumane death than a simple gun shot to the head.

      Ms. Pac-Man is probably 65% violent, as the fruit also moves.

  6. I've seen... by MorderVonAllem · · Score: 4, Insightful

    ...G rated movies that are more violent than pacman...what was this guy smoking? This definetly highlights what's wrong with the Senate.

    1. Re:I've seen... by zlogic · · Score: 1

      I've noticed that actually most movies and cartoons made especially for kids are more violent thanthe ones made for teens and adults. Take Tom&Jerry for example - it makes fun of extremely violent things (I'm being serious).

    2. Re:I've seen... by Greyfox · · Score: 4, Funny

      That they're about 87% retarded?

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    3. Re:I've seen... by pembo13 · · Score: 1

      I just hope you don't see Tom & Jerry as a problem.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    4. Re:I've seen... by Anonymous Coward · · Score: 0

      For example, the basis of Ice Age is a sabertoothed tiger that wants to eat a baby. Now, I'm not sure about percentages but that sounds pretty violent to me...

    5. Re:I've seen... by wiredlogic · · Score: 1

      For example, the basis of Ice Age is a sabertoothed tiger that wants to eat a baby. Now, I'm not sure about percentages but that sounds pretty violent to me...

      Yeah, but it's a sabertoothed tiger who is saved by Jesus in the end so it doesn't count.

      --
      I am becoming gerund, destroyer of verbs.
    6. Re:I've seen... by kehren77 · · Score: 1

      I'd have to agree. Why isn't the senate looking into the MPAA rating board?

      My first piece of evidence against that rating system would be the movie Nuns on the Run

      This movie is rated PG-13 but it has a scene in a girl's shower with multiple full-frontal shots.

      How is it that our elected officials are more concerned about video game characters having sex than they are about 13 year olds seeing the movie equivalent of a Playboy?

  7. int or long? by Doches · · Score: 4, Funny

    If they're using int for that number, I suspect that games like GTA come in with a rather nice ranking, somewhere around -17%...

    1. Re:int or long? by AP2k · · Score: 1

      Didn't the number overflow?

    2. Re:int or long? by Anonymous Coward · · Score: 3, Funny

      Maybe we can overflow this int to cause a buffer overrun later on down the line ... inject some (new) arbitrary senators

  8. So what happened...? by steveo777 · · Score: 4, Funny

    What happened to the other 44%? Is that just the start and hi-score screens?

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:So what happened...? by Volante3192 · · Score: 5, Funny

      34%... That tens column is frustrating though, I'll give you that much

    2. Re:So what happened...? by Jerf · · Score: 1
      Start -> Run Program
      calc.exe [Enter]
      100-64=
    3. Re:So what happened...? by Volante3192 · · Score: 1

      yea, yea, that ones column was the bane of my existance...

    4. Re:So what happened...? by porkchop_d_clown · · Score: 1

      It went to people who passed math class.

    5. Re:So what happened...? by creepynut · · Score: 5, Funny

      And apparently you only learned 98% Math in school :)

      (34% + 64%)

    6. Re:So what happened...? by PFI_Optix · · Score: 1

      Been taking math lessons from Ma & Pa Kettle?

      --
      120 characters for a sig? That's bloody useless.
    7. Re:So what happened...? by EnderGT · · Score: 1

      /me shakes head.... still wrong... try again.

    8. Re:So what happened...? by Anonymous Coward · · Score: 2, Funny

      Pacman is a GREAT game!! It gives 108%!

    9. Re:So what happened...? by steveo777 · · Score: 0

      Good lord... 36%. I've been at work too long. Hahaha...

      --
      This sig isn't original enough, it's time to come up with something witty...
    10. Re:So what happened...? by 0xABADC0DA · · Score: 1

      That was the 36% sexy Mrs. Pacman

    11. Re:So what happened...? by 91degrees · · Score: 5, Funny

      35.99999468.

      I really must upgrade my old Pentium 60.

    12. Re:So what happened...? by knewter · · Score: 2, Funny

      I'm sure others have mentioned this already (didn't read child comments to your post), but can I just say that your mathematical open-mindedness is laudable? Thank God we've gotten past the point in human history where people think in terms of 'right answers' and 'wrong answers.' If you want 64 + 44 = 100, hell, who am I to make fun of you? LONG LIVE RELATIVISM!

      --
      -knewter
    13. Re:So what happened...? by yourOneManArmy · · Score: 4, Funny

      34%... That tens column is frustrating though, I'll give you that much So is the one's column it seems. It's okay, Pacman would have appreciated the boost to 66% anyways; he's always looking for more violence -- power pellets and ghosts don't always supply enough for the enraged yellow demon.

    14. Re:So what happened...? by steveo777 · · Score: 1
      Thanks for the laugh... unless that wasn't sarcastic. Then I must call you, sir or madam, an ass. I've corrected myself. And I'm going to stick pins under my fingernails later for retribution. Good day!

      All in good, non-violent, fun.

      --
      This sig isn't original enough, it's time to come up with something witty...
    15. Re:So what happened...? by Anonymous Coward · · Score: 0

      100%-64%=36%
      I am ashamed to be a Slashdot reader. We are supposed to be the ones that are good at math.

    16. Re:So what happened...? by silvaran · · Score: 5, Funny

      Hey if you, me and the grandparent poster get together, maybe the four of us can get a discount on math lessons.

    17. Re:So what happened...? by LoveGoblin · · Score: 2, Insightful

      Good at math is different from good at arithmetic. :p

    18. Re:So what happened...? by BigCheese · · Score: 1

      Ms. Pacman is evil.

      Many years ago I was an usher at a theater in a mall. Across the mall there was a Musicland and they had a new Ms. Pacman machine (yes, that many years ago). Every couple of minutes the damn thing would play it's music. Well if you were taking tickets or cleaning the lobby or such you could hear it. Needless to say to this day I still get annoyed whenever I hear that tune. I can't imagine how bad it was for the Musicland employees.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    19. Re:So what happened...? by doxology · · Score: 2, Funny

      he was using base 108, n00b. =P

      --
      sigfault. core dumped.
    20. Re:So what happened...? by Anonymous Coward · · Score: 0

      Thank you...that's the wittiest one I've heard here in a while.

    21. Re:So what happened...? by Monsieur_F · · Score: 1

      in base 108 (well, one hundred and eight), 64 + 44 = A8 (assuming you use 'A' for what comes after '9', such as in hexadecimal. I wonder what one would use after 'Z'). This gives 1088 in base ten.

      --
      McCartney fans pay bus tickets. [...] Lennon fans too, with discretion.
    22. Re:So what happened...? by p3d0 · · Score: 1

      How would you know whether you were getting a discount?

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    23. Re:So what happened...? by Speculation+Osprey · · Score: 1

      it's because pacman always gives 110%!

  9. Anyone have more information? by Jerf · · Score: 5, Insightful

    Obviously, the context-free statement that Pac-Man is "64% violent" is pretty silly. I doubt you can really measure a game's violence that way. "Percent" implies certain mathematical properties, like Pac-Man is exactly twice as violent as a 32% violent game, or that each individual thing that contributes a given number of percentage points is equally violent, and perhaps most entertainingly, that it is impossible for a game to be more than slightly over 50% more violent than Pac-Man. (Bet you didn't know that Grand Theft Auto is only ~50% more violent than Pac-Man!)

    Numbers should not be assigned to fundamentally non-numeric entities, that way lies a number of cognitive and rhetorical traps.

    But I am curious, does anyone have more information on where that number may have come from precisely, however flawed it may be? Ideally, some form of "violence checklist", where you check off various attributes of the game and add up the "score".

    I'm sure it will allow us to all-the-more effectively collectively mock the number, but hey, who knows, maybe the list will have some redeeming value.

    1. Re:Anyone have more information? by Guuge · · Score: 5, Interesting

      I managed to dig up a little from a site by the creators of the study. Here's the juicy bit:

      One author (Kevin Haninger) reviewed and coded all of the recorded game play, noting the starting and ending times of each incident of violence toward other characters, the type of weapons used for violence, whether the violent incident resulted in injury or death, and the number of character deaths attributable to the violent incident. The JAMA article contains a table that lists each video game we played, as well as the genre, console, release year, ESRB-assigned content descriptors, and our measures of violence.

      So it seems that the number refers to the percentage of time that the game is violent. Now, how is violence defined such that Pacman gets such a brutal rating?

      We defined violence as acts in which the aggressor causes or attempts to cause physical injury or death to another character. We did not include damage to objects, accidental actions that unintentionally harmed another character, the effects of natural disasters, or the presence of dangerous obstacles that could not be attributed to the actions of a particular character. We also did not count as violence any intentional acts of physical force that represented normal play in a sports game (e.g., tacking in football or checking in hockey), because the intention of the player is technically to stop the other player without causing injury. We did count excessive physical contact in sports games, such as punching or otherwise attacking another player (e.g., after the football play was over).

      If Pacman's ghosts were replaced by rolling boulders, it would have nearly no violence. Discuss.

    2. Re:Anyone have more information? by Volante3192 · · Score: 1

      So it seems that the number refers to the percentage of time that the game is violent. Now, how is violence defined such that Pacman gets such a brutal rating?

      If Pacman's ghosts were replaced by rolling boulders, it would have nearly no violence. Discuss.


      Also if the player didn't suck and end up dying 64% of the time while playing...

      Obviously, if Pac-Man never died, and never ate a ghost, there would have been no violence toward other characters or injury or death. They even said We did not include damage to objects so snarfing power pellets and fruit wasn't considered.

    3. Re:Anyone have more information? by Jerf · · Score: 4, Interesting

      Ghosts are, by definition, already dead.

      Can you really commit violence against them?

      Moreover, it's not immediately obvious that Pac-Man is alive either. (Discuss. :) )

    4. Re:Anyone have more information? by Guuge · · Score: 1

      I suspect that the act of chasing Pacman with the intention of destroying him was considered violent. ("...causes or attempts to cause...") The non-violent time must be when Pacman has a power pellet but isn't trying to kill ghosts, or when the ghosts are nowhere near Pacman. Heck, maybe they paused the game to go to the bathroom. It's such a ridiculous measure of violence.

    5. Re:Anyone have more information? by zlogic · · Score: 1

      I think that they wanted to say either that:
      1) 64% people who played Pacman thought it was violent
      2) people used a 5-star scale to rate the violence, then the scores were converted to percent, then the average percent was 64%

    6. Re:Anyone have more information? by Xibby · · Score: 5, Funny

      Maybe Pac-Man isn't really harming the ghosts. He's not eating the Ghosts, they live on. He's eating their clothing. The so called ghosts simply return home and don another sheet when Pac-Man catches them.

      Maybe Pac-Man is really just a creature that enjoys the taste of clothing worn by a dark skinned creature. Eating the clothing seems to be enjoyable to Pac-Man, but receiving a whip crack to the ass from the mystical material transports Pac-Man back to his starting position.

      How do we know the Ghosts don't enjoy chasing Pac-Man! They get to smack him on the rear if they catch him, but if he catches them they have to go home naked. It could all be in fun and jest, and us dolts of the human race have misinterpreted the entire ritual!

      --
      I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
    7. Re:Anyone have more information? by MorderVonAllem · · Score: 1

      The only game I can think of that doesn't match that criteria is Tetris and possibly Animal Crossing for the gc, you can hit people with the bug catching net and they get mad.

      The entire goal of pacman is to eat all pellets without getting touched by the ghosts, since they're invincible you must exercise self-defense by eating a power pellet...which would allow you to remove the ghosts for a short period of time by eating them...how the hell is that violent? For crying out loud. If a game doesn't meet your expectations don't buy it. Obviously a game called Grand Theft Auto might have portions of violence within it. That doesn't mean that it shouldn't be sold...just that it's your choice to buy it. Parents...pay attention to what your children play and this wont be an issue.

      I've been desensitized to violence since I've been watching Friday 13th and Children of the Corn since I was little...but I don't recall ever going out a hurting someone. (I could have blacked out) Overall this whole issue is getting out of hand. If people think that violence is a bad thing then there wouldn't be stellar sales of violent games. Obviously the public wants it and who is the government to say we shouldn't have it? (if the item in question is legal)

    8. Re:Anyone have more information? by JoeRandomHacker · · Score: 1

      How can you "cause ... physical injury or death" to a ghost? Ghosts have no physical form and are already dead!

    9. Re:Anyone have more information? by Anonymous Coward · · Score: 0

      This highlights the problem with the study. It doesn't matter how realistic the characters and the situation is and how likely it is that young players would find themselves in similar situations in their everyday life. A game where you play a school bully is more dangerous than say a game where you are shooting at UFOs, even if the first one features violence only 20 percent of the time and the second esentially 100 percent.

    10. Re:Anyone have more information? by Anonymous Coward · · Score: 0

      We defined violence as acts in which the aggressor causes or attempts to cause physical injury or death to another character

      But aren't the only characters in Pac-Man, Pac-Man and Ghosts?
      How can you cause physical injury or death to an aready dead character that perfectly recovers from all "harm" you cause it?

    11. Re:Anyone have more information? by odie_q · · Score: 1

      ""Percent" implies certain mathematical properties"
      "Pac-Man is exactly twice as violent as a 32% violent game"
      "it is impossible for a game to be more than slightly over 50% more violent than Pac-Man"


      Is this really true, though? Is a 99.99% reliable server only 1% more reliable than a 99% reliable server, for example? Many would say it is 9900% more reliable. I don't think the mere use of percentages implies that the scale is linear.

      --
      ...ceterum censeo Carthaginem esse delendam.
    12. Re:Anyone have more information? by mdielmann · · Score: 1

      I think your version of pacman would be far more interesting, especially with better-quality sprites.

      --
      Sure I'm paranoid, but am I paranoid enough?
    13. Re:Anyone have more information? by boingyzain · · Score: 1, Funny

      If Pacman's ghosts were replaced by rolling boulders, it would have nearly no violence. Discuss.

      And if GTA's prostitutes were replaced by rolling boulders...

    14. Re:Anyone have more information? by soft_guy · · Score: 3, Funny

      If you take the binary of the original arcade pac-man and disassemble it, you will find that 64% of the assembly instructions contain the so called "violent bit".

      --
      Avoid Missing Ball for High Score
    15. Re:Anyone have more information? by Lord+Ender · · Score: 2, Insightful

      Assigning random numbers is a time-honored way of lending false credability to claims. Thinks "72 virgins," "seven days to create the earth," etc..

      Those presenting this report must think congress is quite gullible.

      Actually, I would guess half of them really think the earth was created in seven days (and the rest just pretend to do so). That IS pretty gullible.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    16. Re:Anyone have more information? by Jherico · · Score: 3, Insightful
      We did count excessive physical contact in sports games, such as punching or otherwise attacking another player (e.g., after the football play was over).
      This is a compelling statement. It implicitly states that violent sports aren't violence, in the eyes of the study. Tackling a football player inside a computer game isn't violent as long as its in the context of the game. Why is this? What are football, soccer, and rugby if not mock combat? Where do they get their free pass from being considered violent? If you look at the spectrum of mock combat activities, ranging from Chess to Football to PVP in World Of Warcraft, you have to admit that Football is the ONLY activity where someone is actually liable to be hurt in the normal course of the game. And yet computer games seem to be the target of all the ire.

      Next time a politician starts taking pot shots at violence in 'games', join his campaign and try to expand it to include Chess and Football. See how it goes.

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

    17. Re:Anyone have more information? by Jerf · · Score: 1

      What I originally meant, when I assumed there was a score in play: The definition of "percent" is laid out right in the word: "per cent/hundred". Percentages are simply a way of pulling a number between 0 and 1, where many humans don't think too well, up into a number between 0 and 100, where many can do better.

      34% is also ".34", and there is an implied multiplication by some definition of what "1" is, which is the max. For instance, if I say that 50% of Americans are fat, that means .5 * (number of Americans) are fat. (See also, significant figures, which explains why I'm not claiming there may be a half a person out there who is fat if there are an odd number of Americans.)

      Therefore, for instance, 2 * 32% = 64%, in the full mathematical sense of "equality".

      Further, when you "add" a percent, it's actually a multiplication by (1 + %/100), so saying 10% + 50% -> .1 + 50% -> .1 * (1 + 50%) -> .1 * (1.5) -> .15 -> 15%.

      I mention that a game can only be slightly more than 50% more violent than Pac-Man. This is because 64% + 50% ("50% more") -> .64 * 1.5 -> .96 -> 96%, which is pretty close to 100%, the implied max when you are talking about percentages in this case. "150% violent" is clearly nonsensical in this context, at least in the sense of the English phrase "This game is 150% violent." (It's the same as saying "150% of this game's source code is in C++.")

      Percentages aren't this fuzzy-wuzzy concept that doesn't mean anything. It's a very precise mathematical concept, and once you invoke it, you're bringing all this baggage into it.

      What turned out to be the case (Thanks Guuge): They were measuring "violent times" as a ratio violent time to the full game duration, which is a definition so stupid and useless I never even considered it. This is a linear measure. It's useless, but it's linear.

      (In your "Reliability" answer, the resolution is that most people measure unreliability. A server down .01% of the time is 99% less unreliable than a server down 1% of the time. People will casually refer to this as "99% more reliable", and if you're not careful about what they're talking about you'll get confused; the naive translation of that English phrase into math is incorrect. While I'm on the subject, the other people mistake make is to miss the "1" in the addition case above, meaning that +100% is the identity transform instead of a doubling function. People are pretty casual with percentages in general. More often then not their usage is ambiguous, and it's not infrequently flat-out wrong.)

    18. Re:Anyone have more information? by Main+Gauche · · Score: 2, Funny

      "Ghosts are, by definition, already dead.

      Can you really commit violence against them?"

      If puppets can have sex, then ghosts can be victims. God bless this country.

    19. Re:Anyone have more information? by Cinder6 · · Score: 1

      "Obviously the public wants it and who is the government to say we shouldn't have it? (if the item in question is legal)"

      Now, thanks to you, the government is going to try to outlaw these incredibly "violent" games. Do we really need to give them any more "good" ideas? :)

      --
      If you can't convince them, convict them.
    20. Re:Anyone have more information? by BigCheese · · Score: 2, Informative

      Tetris can cause violence when you get a bad run of pieces in a WiFi game.

      Oh yes, there is violence, and cussing. Mostly directed at the DS though.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    21. Re:Anyone have more information? by QRDeNameland · · Score: 1

      But aren't the only characters in Pac-Man, Pac-Man and Ghosts?

      You're forgetting about the bonus fruit. Fruit is a living thing, and violence against fruit is violence against precious living things.

      Think of the cherries. Won't someone please think of the cherries?

      --
      Momentarily, the need for the construction of new light will no longer exist.
    22. Re:Anyone have more information? by marksilverman · · Score: 2, Informative

      pac-man trivia: believe it or not, they aren't actually ghosts. at least they weren't meant to be: they were called "monsters" in the first few versions of pac-man, but on the horrible 2600 port they were flickering so badly (due to technical limitations) that atari started calling them "ghosts"! of course they always were kind of ghost-shaped (whatever that means).

      more details on wikipedia

    23. Re:Anyone have more information? by odie_q · · Score: 1

      I am a theoretical physics major and work as a mathematics proof reader, I have some idea of what a percent is. As you correctly state, the % sign is merely shorthand for hundredths. It implies nothing about the meaning of the scale.

      Perhaps I picked a bad example, what I was getting at is that reliability is a number between 0 and 1 that lends itself to the % notation, but which is in fact interpreted exponentially. Yes, 32% is half as big a value as 64%, that does not automatically mean it is half as violent.

      And of course a game can be more than 100% violent. It just depends on what you measure against. You take the most violent game on the market, set it's index to 100% (or 1 if you wish) and the next blockbuster title will be 132% violent. Of course, for clarity's sake you should write that as 132% violence index. Or simply set the reference index to 100 and call it 132 violent index.

      The percent sign does not assign any special mathematical properties to a scale. Of course if the report says Pac-Man is made of 64% violence, then one might argue that it could contain only ~50% more violence. It would not, however, automatically mean that if it contained 50% more violence, the end result would be 150% as violent. That all depends on the scale, and the definition of violent.

      Studying the phenomena, one might come to the conclusion that a game which depicts violence 90% of the total playing time is insignificantly more violent than one which does so 45% of the time, but the transition from 22.5% to 45% is much more relevant. Then 45% would be twice as high violence contents, but not twice as violent, but the percent notation would still be perfectly valid.

      --
      ...ceterum censeo Carthaginem esse delendam.
    24. Re:Anyone have more information? by MaverickUW · · Score: 3, Funny

      Lots of people think of the cherries. In fact, 90% of the internet is directly related to people's thinking about cherries, or lack thereof.

    25. Re:Anyone have more information? by Moofie · · Score: 1

      More to the point, if violence within the context of a game (say, football) does not count as violence, how can any video game have any violence in it?

      In sports, there are activities outside of the context of the game itself, which (by these criteria) may be violent. With video games, there are no such activities.

      I should get a PhD and a grant to study this crap.

      --
      Why yes, I AM a rocket scientist!
    26. Re:Anyone have more information? by kfg · · Score: 1

      If Pacman's ghosts were replaced by rolling boulders, it would have nearly no violence.

      I have gathered no moss, you insensitive clod!

      KFG

    27. Re:Anyone have more information? by Kent+Recal · · Score: 1

      Ladies, I'm 2000% convinced that you are wasting your f..ing time.

    28. Re:Anyone have more information? by Anonymous Coward · · Score: 0

      He's eating the clothing off ghosts!? That's some sick twisted stuff there!

      What if the children see these naked ghosts!!?? Think of the children!

      PacMan and its satanic sex scenes is more depraved than the Senate could have imagined!

    29. Re:Anyone have more information? by Jherico · · Score: 2, Interesting
      I should get a PhD and a grant to study this crap.
      Yes, nothing like thousands of dollars spent on an eduction so you can write a long winded dissertation stating the obvious. The negative impact of things like sports and smoking and drinking is largely glossed over because these things are institutionalized. Crush people on the gridiron and you're some sort of hero. Snipe people in a game and you're a violent crime waiting to happen. Drink miller and girls in bikinis will flock to you (or so the ads imply). Drop acid and you're destroying society.

      State the obvious truth without a PhD and you're a crackpot.

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

    30. Re:Anyone have more information? by BuffaloBandit · · Score: 2, Funny

      Personally,
      I think the real game to watch out for is Whack-a-mole. Do you know that the object of that game is to kill as many moles as possible in a single minute. I've seen death rates in the hundreds-per-minute category. I'm no statistician, but by this kind of formula, I'd have to say that Whack-a-mole is at least 257.2% violent. I've also seen the affect it has on the children who play it. How many time have you returned home after a long day at the office to see your children slaughtering moles in the front yard by the thousands? The ghost eating is bad enough, but what about the poor moles?

      I'd much prefer that they play games in which they kill realistic looking mothers and children at the park half-a-dozen-per-minute than see them perform animatronic-rodent genocide.

    31. Re:Anyone have more information? by aej17 · · Score: 1
      This is a compelling statement. It implicitly states that violent sports aren't violence, in the eyes of the study. Tackling a football player inside a computer game isn't violent as long as its in the context of the game. Why is this?

      Because the authors of the study never played sports?

      The idea that all tackles in football and all checks in hockey are initiated with the intent to stop the opponent without causing injury is either hopelessly naive or outrageously ignorant. Or both.

    32. Re:Anyone have more information? by odie_q · · Score: 1

      Of course we are. Do you have a point?

      --
      ...ceterum censeo Carthaginem esse delendam.
    33. Re:Anyone have more information? by Damvan · · Score: 1

      By this rationale, Grand Theft Auto gets a 0%. You don't have to be violent. You could just walk around Liberty City and admire the sights, or perform stunt jumps, or many other things, and never participate in any violence at all.

      Is it the games fault that this Kevin Haninger felt compelled to act violently against the innocent citizens of Libery City?

    34. Re:Anyone have more information? by TrekCycling · · Score: 1

      Mario is a homicidal maniac. Anyone that's heard Benefit's "My Story" knows this.

    35. Re:Anyone have more information? by krunk4ever · · Score: 2, Insightful

      I always thought it was like a complicated game of tag.

      There are 4 people who are it and one person running away. If he can collect all the markers before he's tagged, he wins. He gets 3 chances before he loses. There's also these bonus markers which gives him invincibility and if he tags one of the 4 when he's in invincible mode, they have to return to a spot before coming after him again.

    36. Re:Anyone have more information? by Anonymous Coward · · Score: 0

      A rating that quatifies the bad-ness of a movie exists. I wouldn't be surprised if the video game method is similar:

      http://www.capalert.com/

    37. Re:Anyone have more information? by alerante · · Score: 1

      We did not include damage to objects, accidental actions that unintentionally harmed another character, the effects of natural disasters, or the presence of dangerous obstacles that could not be attributed to the actions of a particular character.

      So inducing a flood in SimCity isn't violent? I'm going to go have myself some fun....

    38. Re:Anyone have more information? by Ender+Ryan · · Score: 1

      That post was genius! :)

      Seriously, very well put.

      --
      Sticking feathers up your butt does not make you a chicken - Tyler Durden
    39. Re:Anyone have more information? by Sancho · · Score: 2, Insightful

      The problem is that parents /aren't/ paying attention to their kids. So the kids can go buy games which are inappropriate for their age. That is the very reason that people think laws like this need to exist. If parents were paying attention to their kids and not letting them get games like this, there would be no perceived problem.

      That said, almost every law I've seen which addresses this issue is targetted at minors. I can't recall a single one which suggested that such games should be banned outright (at least, not in the US--I recall Greece having some funky legislation like this). Sure, there are one or two freaks who want to take it to the extreme, but the laws that have come out of it are for minors.

      And frankly, there's a lot of good precedent for this already. Take movie ratings. For PG, PG13, or R, the parents can take the kids to the theater. For any rating, the parents can rent the DVD for the kids and let them watch it. Otherwise, the kid only gets to view things which are "appropriate".

      Of course, that's the biggest problem with any rating system. Who decides what is "appropriate" for what age levels? You also have parents which use the rating system to decide what is ok for their kids rather than taking a look at the content and deciding for themselves. That's what this story is about. According to this particular rating system, Pac Man is 64% violent. Some parents, not knowing what Pac Man is, might blacklist an innocent game because some ratings board somewhere had a stick up its ass.

      Blah. It's obviously a very complicated issue.

    40. Re:Anyone have more information? by TempeTerra · · Score: 1
      Maybe Pac-Man is really just a creature that enjoys the taste of clothing worn by a dark skinned creature.

      Oh sweet Jesus! It's not violence it's nudity! How could I have been so blind? Think of how many decades we've been letting our children play a game featuring graphic representations of naked black people!

      Forget 64% violent, that makes it at LEAST 12% suggestively sexual. Release the lawyers!
      --
      .evom ton seod gis eht
    41. Re:Anyone have more information? by Anonymous Coward · · Score: 0
      How do we know the Ghosts don't enjoy chasing Pac-Man!



      Well, the ghosts move in predefined patterns. Therefore, it's possible to complete Pac-Man without ever touching a ghost. Discounting the periodic cut-scenes, that would make for 0% violent game, right? :-)

    42. Re:Anyone have more information? by Anonymous Coward · · Score: 0

      Ghosts are, by definition, already dead.

      Can you really commit violence against them?


      well..... should i make a game that would revolve around digging up and eating corpses, disecting dead puppies found on the highway and making pizzas to sell out of the spare body parts of the previous 2 mini-games.. I think nobody would object to any 18 rating (even when everything is dead already). So yeah.. i don't think the being dead is an argument ;)

    43. Re:Anyone have more information? by nczempin · · Score: 1

      Maybe Pac-Man isn't really harming the ghosts. He's not eating the Ghosts, they live on. He's eating their clothing. The so called ghosts simply return home and don another sheet when Pac-Man catches them.

      Maybe Pac-Man is really just a creature that enjoys the taste of clothing worn by a dark skinned creature. Eating the clothing seems to be enjoyable to Pac-Man, but receiving a whip crack to the ass from the mystical material transports Pac-Man back to his starting position.

      How do we know the Ghosts don't enjoy chasing Pac-Man! They get to smack him on the rear if they catch him, but if he catches them they have to go home naked. It could all be in fun and jest, and us dolts of the human race have misinterpreted the entire ritual!


      Ah, so it's 87 % nudity and implied sex! As we Europeans know, that is far worse than violence for US children.

    44. Re:Anyone have more information? by nczempin · · Score: 1

      Ah, so it's 87 % nudity and implied sex! As we Europeans know, that is far worse than violence for US children.

      In addition, we Europeans still have to learn how to use HTML tags (and the Slashdot Preview function) properly...

    45. Re:Anyone have more information? by knightperson · · Score: 1

      You're missing an important point with your football analogy. Video games are simulations! I'd feel much safer actually playing football than actually chasing orcs with a spear. Football and quite a few other sports are violent, but they tend to be less violent than warfare, assassination, or street riots. With the possible exception of hockey, anyway... Chess, in principle, is no different from a video game; It's a war simulation, just a much more primitive one than Age of Empires. Except for the realism level, it could also be considered violent, what with the sacrificing of pawns so knights can kill queens and such things.

      Of course the video games as simulations comparison breaks down when you consider pac-man. What the heck is that supposed to be simulating, skipping out of an all-you-can-eat buffet without paying your bill?

    46. Re:Anyone have more information? by Alsee · · Score: 1

      I tried downloading the ROM to check this myself, but I couldn't. My internet connection kept aborting the download every time it hit an Evil Bit.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    47. Re:Anyone have more information? by Bookswinters · · Score: 1

      Using this method, two differant people playing the same game can result in very different violence scores. If one person plays GTA to beat up people with a bat for 30 miuntes, and the other tries to finish all of the taxi missions, the scores will be like 90% and 5%, respectively.

      Another reason this system is flawed is that it does not take into account the magnitude of the violence. I think most people would agree that running over a hooker for 2 minutes is more violent than getting chased by ghosts for 10 minutes.

      As for the sports exeption: tackling, checking, and pushing are probably the violent activities MOST likely to reproduced if a kid sees them on screen.

      "If you don't watch the violence, you'll never get desensitized"
      Bart Simpson

    48. Re:Anyone have more information? by Anonymous Coward · · Score: 0

      The fact that you even what to discuss thing is by itself disturbing. It's a game! Ghosts, hell they don't even exist, its a figment of peoples minds. The whole point is moot. Why give anyone a leg to stand on, and then be able to beat you with it. God forbid the days where as a kid I ran around playing war. When we used sticks as guns and made machine gun sounds pretend killing all my friends, all the while doing this on school grounds no less. Where was the Government then? I'll tell you where, they were'nt, and they didn't have to be! Freakishly the state has injected itself into raising a child do you want anyone else to raise your child? That's the real discussion here, wake up before little Jonny is entered into state controled behavior programs. Sorry but no. You think games are a problem, just wait til they get inerested in p0rn and games will become child's play again.

    49. Re:Anyone have more information? by Anonymous Coward · · Score: 0

      I think the ghosts get a "time out" for being bad. Pac-man is the daddy. Ever see the baby in Ms. Pacman? Lewd sexual content.

  10. Uncessary by spykemail · · Score: 3, Insightful

    Rating systems are completely unecessary attempts to circumvent the 1st amendment. The idea that the government (or even industry) is responsible for keeping kids away from "adult" material is laughable. Only one group of people is responsible for that: the children's caretakers, be that parents at home, teacher's at school, whoever is watching over the children at any given time. The legal guardians are responsible for gradually teaching the kids what's what.

    When they are old enough not to be cared for they are old enough (and should have been taught enough) to decide what to watch and play for themselves. Movies theatres and retail stores are not needed in the process.

    1. Re:Uncessary by moosesocks · · Score: 2, Funny
      Only one group of people is responsible for that: the children's caretakers

      You mean, sort of like a..... big brother?
      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    2. Re:Uncessary by Volante3192 · · Score: 1

      I'd say ratings boards are a necessary evil. Parents don't have the time to learn about everything their kids might be interested in; but on the other hand, they need to understand ratings are subjective and take the time to, perhaps, read the back of the box if it's an M or AO.

      And as far as circumventing the 1st amendment, it's not *restricting* speech in any way. Companies are still free to make games however they want and include whatever they want. Whether or not game stores decide whether or not to carry them, that's a business decision and isn't included under the 1st or 14th. While I'd admit that's pretty pathetic of them, that's their choice.

      I guess in a perfect world we wouldn't need it, but I'm fine with the idea of guidelines. What I'm not fine with is that people seem to be relying entirely on the rating system as a babysitter rather than using that to open a dialogue with their spawn. It'd be a beautiful day if, when a kid asks for an 'M' rated game, that the parent doesn't say "No. It's inappropriate," but instead "This rating seems high, what is it about this game that you want it for?"

    3. Re:Uncessary by StocDred · · Score: 1
      "This rating seems high, what is it about this game that you want it for?"

      "The fucking hookers, ma. Duh."

    4. Re:Uncessary by ElleyKitten · · Score: 1

      Ratings, when done by the industry (like the ESRB) are not limits on freedom of speech, they are a tool for people who buy games. Consumers as a whole decided they wanted some form of ratings on games, and the industry provided it, like in any good capitalistic system. They're no substitute for comprehensive reviews, but they're a nice quick indication of what type of game something is.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    5. Re:Uncessary by Red+Flayer · · Score: 2, Insightful
      Only one group of people is responsible for that: the children's caretakers, be that parents at home, teacher's at school, whoever is watching over the children at any given time. The legal guardians are responsible for gradually teaching the kids what's what.
      And yet you'll find that decency standards have been enforced throughout history (including here in the 1st-amendment-protected USA). I'm not completely disagreeing with you -- it's just that communities have always enforced decency standards of some sort. Whether it's as simple as asking a diner (or inn) patron not to swear around kids, or as complex as passing a law against spitting in the street, it's commonplace and not new to the TV/Media age. People in communities often depend on others in the community to not expose their children to the undesirable (this is why we have laws against indecent exposure).

      That said, parents need to take responsibility for what their kids are exposed to as well. You know, like not taking your 8-year-old into a topless biker bar, you may not want to let them play GTA:SA. Of course, if the sign outside says Chuck-E-Cheese, you would be understandably upset if inside it turned out to be the aforementioned topless biker bar.

      My point is this: Yes, parents are responsible for what their children are exposed to, and to teach their children to make good decisions. However, if you're going to voluntarily rate your games to assist parents, then you should at least be truthful, and do the job to the best of your ability. It's what a member of a community expects of other members of the community. Otherwise, the rating isn't worth the plastic it's printed on.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    6. Re:Uncessary by spykemail · · Score: 1

      Ok, I've thought about it and here's what I mean. Rating systems, if they are good and even if they required by law, are great. It's absolutely awesome for parents who are really concerned to be able to change a channel or pick a different game easily. But those rating systems can't be so simplistic and based on age, they need to be based on content so that stupid parents and stupid companies can be *a little* saved from their own stupidity. Also, under no circumstances, should companies or the government be charged with enforcing things for parents. A movie theatre or video game store should not, by law, refuse to sell my kid something for me. If they have a stupid corporate policy I can simply shop at a competitor who cares a little more about the idea behind our country.

      They key is that parents, not the government, should be responsible for what their kids watch and play. The Courts have determined that protecting children from reality is more important than broadcaster's 1st amendment rights. You can't say "piss" on the radio during the day because little Susie might hear it. That's ludicrious. Little Susie has heard shit, piss, fuck, cunt, cocksucker, motherfucker, tits already - probably from her parents - and if she hasn't she won't know what they mean anyway! I'm not saying she should be listening to a show full of those words, quite the opposite. But her parents should be monitoring that, not the government!

      It's none of the government's godamn business which movies, tv shows, video games, or radio shows I let me kids listen to.

    7. Re:Uncessary by spykemail · · Score: 1

      Ok, you've cast a level 1 dispell magic and my true form has been revealed. I'm a Republican free speech advocate and I believe that restricting indecent speech is so far beyond pointless that it amounts to one of the biggest jokes human society has to offer. The vast majority of the population in the United States uses indecent speech, including the President of the United States. Kids learn it at an extremely young age to no obvious provable scientific detriment that I have been able to detect.

      Shit shit shit. If every person in the United States heard me say that right now a bunch of them would be offended, but not a single one would be harmed. In fact, many of those offended have probably used the word themselves. If everyone would just take one minute out of their lives and think about the words they claim are harmful, they would realize that not only is that impossible to accurately define but they in fact have no harmful effect of any kind. Language is entirely about context. If you want to restrict harmful speech, fine. Good luck determining what is and is not harmful in specific cases. Instead we label some words "bad" and almost no matter how they are used they are heavily restricted to protect our children and easily offended hypocrites.

      I got kicked out of a gym for wearing a shirt that said "I may be fat, but I have a huge cock." There was a picture of Buddha, but no penis or anything like that. You know why? Because traditional human taboos on publicly discussing sex made words related to it a natural choice for use as "harmful" words. Here's the key: the "cock" on my shirt isn't being used in a harmful context. It's clearly intended as a joke or friendly boast, I'm not sceaming "Die you cocksucker!" at someone while plunging at them with a knife. There's nothing harmful about my shirt, in fact, it's funny. I find many things offensive, but none of them are restricted. If we restricted every form of speech that offended someone we wouldn't have a language left. People have an artificial notion that the word "cock" is inappropriate and therefore harmful, when in fact it can be used in many, many, many contexts where it clearly isn't. The word fuck is commonly used for completely non-sexual meanings, yet the word is blanketly restricted.

      Sigh.

    8. Re:Uncessary by Lumpy · · Score: 1

      You are way off.

      Rating systems are not for any of those uses. they are purely a way to make a magical money fountian. A company that makes a rating system copyrights and trademarks it and then charges horrible fees to get your item rated.

      that is the single use for any rating system. If you give a movie you make a rating of G,PG,PG13,R or NC17 the MPAA will sue your ass so hard you thought you were a multi-billion dollar movie pirate. Yet Movie ratings are so whacked that it is useless excpet for the G rating.

      Video game ratings are simply a money grab by ESRB nothing more.

      --
      Do not look at laser with remaining good eye.
    9. Re:Uncessary by soft_guy · · Score: 1

      Are you saying that the industry should not self regulate if it is in their best financial interest to do so? By saying this I do not mean it is in their best interest because the alternative is government regulation. I mean that many adults might just throw up their hands and say "no video games" because we don't have time to screw with reading reviews, etc. Therefore, by having a rating system, the industry is actually making a more appealing product to many parents.

      --
      Avoid Missing Ball for High Score
    10. Re:Uncessary by HrothgarReborn · · Score: 1

      Actually this has long been decided by the Supreme Court (you know the ones who are actually responsible for interpreting the 1st amendment). Profane and Obscene speech are not protected forms of speech. If you agree with regulation or not the argument that it is unconstitutional is incorrect.

    11. Re:Uncessary by spykemail · · Score: 1

      Not true at all. Obscene language is not protected because it supposedly isn't language, indecent language is. Tune in to any radio station that plays rap music (that isn't controlled by large corporations mind you, you may not find anyway) after 10/12pm and you can hear all the glorious shits, pisses, fucks, cunts, cocksuckers, motherfuckers, and tits left in.

    12. Re:Uncessary by DrScotsman · · Score: 1
      The legal guardians are responsible for gradually teaching the kids what's what.

      That argument stops working as soon as the children are trusted to be out of the house alone. I'm not American, but as a Brit, I presume it's way below age 18. In the USA, 15 year old Timmy can go out and buy GTA legally (if he can find a store that will sell it to him, which could be difficult I'll admit). Is that the parents' faults? Should they be watching his every move? I'm still a minor (17), and it would sure as hell be an invasion of privacy to me.

      I don't know if you guys forget that minors include late teenagers, or if it's normal for parents to not give them privacy at all in America, but over here even over protective parents will let a 15 year old go to the video game store on their own, and not snatch the GAME bag from them as soon as they come home. That's why it's illegal for the 15 year old to be sold Manhunt over here.

    13. Re:Uncessary by WilliamSChips · · Score: 1

      What they have become now is a completely different story, but weren't the ESRB ratings created to convince Nintendo to stop its silly censorship?

      --
      Please, for the good of Humanity, vote Obama.
    14. Re:Uncessary by twosmokes · · Score: 1

      Rating systems are completely unecessary attempts to circumvent the 1st amendment.

      What? You're insane. They're tools used to help people make informed purchasing decisions. Nothing less and nothing more. The rating gives an indication of the game's content. The same as a vehicle's HP will give you an indication of its performance, or the amps on a vacuum will give you an indication of its suction power.

      Calm down with the hyperbole. You're coming off like a politician.

  11. Let's rank sports, too... by Richard+Steiner · · Score: 5, Funny

    Baseball -- People whack the heck out of an innocent little ball with a large wooden club.
    Football -- People kick the heck out of an innocent ball.
    American Football -- Two teams blitz, bomb, and violently tackle each other.
    Hockey -- Nuff said.
    Basketball -- People bounce an innocent ball repeatedly against a hard floor.
    Pong Pong -- People whack a very small ball back and forth.
    Golf -- People whack a very small ball, often wounding it and/or sending it into water/sand.

    They all sound unacceptable violent to me...

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
    1. Re:Let's rank sports, too... by truthsearch · · Score: 4, Funny

      But none of those sports have ghosts! Why can't someone think of the ghosts? You don't want innocent ghosts being eaten, do you? Then who will be left to scare the children?

    2. Re:Let's rank sports, too... by gorbachev · · Score: 4, Funny

      "They all sound unacceptable violent to me..."

      Naah, the violence ranks from 40% to 95%. The acceptable level of violence, as everyone knows, in the US is 101%.

      The acceptable level of nipples, on the other hand, is 0%.

      --
      In Soviet Russia, I ruled you
    3. Re:Let's rank sports, too... by Anonymous Coward · · Score: 0

      Eh? 101%? You're just not trying, are you?

      110% or NOTHING! That's our motto. Didn't anyone learn you that in school?

      We all gotta come together and give our best 110 percent or nothing'll ever get done!

    4. Re:Let's rank sports, too... by Joe+The+Dragon · · Score: 1

      forgot one
      Pinball -- People smack balls to into walls and targets with flippers and they also nudge the games.

    5. Re:Let's rank sports, too... by Hogwash+McFly · · Score: 2, Insightful

      Then who will be left to scare the children?

      Terrorists?

      --
      Mother, do you think they'll like this sig?
    6. Re:Let's rank sports, too... by Anonymous Coward · · Score: 0

      Then who will be left to scare the children?

      Congress?

    7. Re:Let's rank sports, too... by pi_rules · · Score: 1

      Pool / Billiards - The white ball smashes into the colored balls putting them into holes. In the end both players beat up on the black ball.

      Racist and violent!

    8. Re:Let's rank sports, too... by Mr.+Essen · · Score: 0
      But none of those sports have ghosts! Why can't someone think of the ghosts? You don't want innocent ghosts being eaten, do you? Then who will be left to scare the children?
      Pacman. Didn't you read the article?
    9. Re:Let's rank sports, too... by marcosdumay · · Score: 1

      Didn't you mean politicians?

    10. Re:Let's rank sports, too... by freeweed · · Score: 1

      Nope, those are what the government uses to scare the adults.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    11. Re:Let's rank sports, too... by mooingyak · · Score: 1

      American Football -- Two teams blitz, bomb, and violently tackle each other.

      The playing time of a regulation American football game is 1 hour.

      The delta between start and finish of an American football game is usually about 3 hours.

      Additionally, not every moment of playing time actually involves any players making physical contact (in fact, an absurdly large percentage is spent with all players on the field standing very still trying not to flinch).

      If you take the total time vs. the amount of time where something violent is happening, it's probably less than 20%.

      Pacman makes American football look like a bunch of guys singing Kumbaya.

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    12. Re:Let's rank sports, too... by jez9999 · · Score: 1

      Except a bunch of guys singing Kumbaya would look a lot less gay than American footballers.

    13. Re:Let's rank sports, too... by dankstick · · Score: 1

      Bowling -- A big black ball knocks down a bunch of white pins with red necks. /I forgot where i heard this one

    14. Re:Let's rank sports, too... by Anonymous Coward · · Score: 0

      Clowns!

      Can't sleep, clowns will get me.

    15. Re:Let's rank sports, too... by Richard+Steiner · · Score: 1

      I played nose guard and middle linebacker in school. While there *is* a lot of down time in American football, it's quite possible to make up for it with increased effort. Get in my way at the wrong time, and you WILL remember it afterwards. :-)

      And yes, it's lots of fun as a defensive lineman to fsck with the center's mind... :-) :-) ;-)

      Unlike most other sports where there is continuous action, American football involves fairly extreme energy releases that I suspect are hard to fully appreciate unless you've been a part of the action...

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
  12. ESRB = Good? Sometimes. by CogDissident · · Score: 3, Insightful

    You know hot coffee wasn't really so bad. Granted, it shouldn't have been in the game, but it was a pretty convoluted hack to get to it, and it wasn't really as big a step to take from a game about murdering hookers after you slept with them.
    But back to topic. The ESRB rates games erratically, its hard to quantify dynamic content simply based on what behaviors and actions you perform in a game. Some game companies will submit many 'versions' to the ESRB just to get one thats rated at what they want it to be. The system is screwed up, but somehow manages to self regulate well 99% of the time.
    The main reason for this is because game companies realize that certain markets want violent games, and certain ones don't. You could try to get GTA3 rated as 'early adolecent', and heck, it might work, but why would you? Theres no profit in it, theres no motivation, there is no bucket of cold hard cash at the end of that tunnel.

  13. Show Me! by Malevolyn · · Score: 2, Funny

    I really want to know the procedure used to put a number to Pacman's "violence." Mario is probably up in the 80% region.

    He jumps on creatures to kill them.
    Kicks most likely endangered turtles
    Throws fire at living creatures
    In Mario 64, he punches and kicks poor, innocent animals and bombs
    - Incites random attacks on royalty.
    - Kill moles and attempts to block their homes.
    - Chases and attacks monkies.

    --
    Your ad here.
    1. Re:Show Me! by Guuge · · Score: 4, Informative

      You joke, but they're dead serious. Of the 65 games studied, Super Mario Brothers ranked #5 in the death rate. It earned a whopping 4.8 deaths per minute! This "Mario" guy must be some kind of mass murderer. Read it & weep.

    2. Re:Show Me! by mark_hill97 · · Score: 1

      Mario ranks up there with GTA, this is because Mario is unabashedly a communist.

    3. Re:Show Me! by PixelScuba · · Score: 1

      Super Mario Brothers:

      Violent Percentage Rating: 94%
      Reasoning: Regicide
      Recommended Rating: AO

    4. Re:Show Me! by arose · · Score: 1

      They'll have a collective heart attack when they get their hands on Defcon. :-D

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    5. Re:Show Me! by Anonymous Coward · · Score: 0

      What? No Robotron or Super Smash TV?

    6. Re:Show Me! by godIsaDJ · · Score: 1

      Man, that's what happens when you try to replace plain common sense with laws! You can't define the obvious very easily, and more to the point it's very hard to define a moral system based on axiomatic rules (is it even possible?) and that's what they are trying to do! Everyone would not that St. Andres is way more violent than Mario but try to axiomatize the obvious and see how far you get!

    7. Re:Show Me! by warith · · Score: 1

      Something is very wrong when Centipede, Pacman, and Mario top these lists, while games which pathologically GLORIFY violence like Mortal Kombat, GTA, Postal, etc, don't even place.

    8. Re:Show Me! by Anonymous Coward · · Score: 0

      Not only is he a mass-murderer, Mario also promotes drug-abuse by eating mushrooms and animal cruelty by stomping turtles and kicking them.

      "I get bigger if I eat a red mushroom?"
      "No, you get sick"

      "I get an extra life if I eat a green mushroom?"
      "No, you die"

  14. Ahh, nostalgia.... by sesshomaru · · Score: 5, Insightful
    When I was in grammar school, I can remember the teachers complaining about violent videogames. "Space Invaders is just about killing things," they'd say, "And in Pac-Man you are eating them up."

    I'm not kidding around here, I believe I was in 6th grade. Another thing I remember about 6th grade was live white mice being fed to the class snake for the edification of our young minds.

    So, Pac-Man eating Ghosts==Evil and Wrong

    Real Snake eating Real Mice==Edumacational.

    --
    "MIT betrayed all of its basic principles."
    1. Re:Ahh, nostalgia.... by Anonymous Coward · · Score: 1, Informative

      *WARNING* OFF-TOPIC

      Speaking of live mice being fed to snakes, my snake would not eat the mouse I threw in there this past weekend, and the mouse ended up committing suicide in the snake's water bowl.

    2. Re:Ahh, nostalgia.... by Shwaaa · · Score: 1

      Snakes on a plane == Pure unadulterated fun.

    3. Re:Ahh, nostalgia.... by TubeSteak · · Score: 1
      Another thing I remember about 6th grade was live white mice being fed to the class snake for the edification of our young minds.
      If you ever want to teach your child about death, buy them a hamster.

      Not a goldfish.
      A hamster.

      Hamsters are warm, fuzzy, and live just long enough (~2 years max)for you (I mean, your kids) to get attached to them.

      Upon discovering the cold corpse of their fuzzy little friend, they will learn more about death than hours of violent video games could ever teach them.
      --
      [Fuck Beta]
      o0t!
    4. Re:Ahh, nostalgia.... by Anonymous Coward · · Score: 0

      Mod parent up.

  15. 64% violet? by sharkey · · Score: 5, Funny

    Actually, I thought he was 100% yellow.

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    1. Re:64% violet? by dgatwood · · Score: 1

      See that's the problem with tint controls on old CRTs....

      :-D

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    2. Re:64% violet? by MyDixieWrecked · · Score: 3, Insightful

      actually, it's 100% Red and 100% Green (which makes yellow). He's output to an RGB device, generally.

      now, pacman printed on paper... that's 100% yellow. but who plays pacman on paper?

      wasn't there some crazy bastard who wrote a pacman implementation in postscript once, though? or was that tetris?

      --



      ...spike
      Ewwwwww, coconut...
    3. Re:64% violet? by FurryFeet · · Score: 3, Interesting

      Some crazy people

    4. Re:64% violet? by whitehatlurker · · Score: 1

      0.64 violet is the colour scheme on this part of /.

      --
      .. paranoid crackpot leftover from the days of Amiga.
    5. Re:64% violet? by MobileC · · Score: 2, Funny

      A PacMan implementation in Tetris?

      Wow.

      --

      Fran
      :):):)
      1st 1st Poster of the new Millennium!

    6. Re:64% violet? by Hillgiant · · Score: 2, Funny

      It varies between 100% and 75% depending on how far open his mouth is.

      --
      -
    7. Re:64% violet? by smcn · · Score: 1

      I love how the "multiply" card has a picture of Pac-Man dry humping a ghost.

      Poor ghost doesn't look too happy about it either.

  16. Nice attempt at not connecting the dots. by porkchop_d_clown · · Score: 1, Insightful

    Only one group of people is responsible for that: the children's caretakers...

    Nice. Well, as the "caretaker" of two children I find rating systems like the ESRB essential. Exactly how do you expect me to keep adult material from children if I can't determine which material is "adult"?

    Do you expect me to purchase a game and play it through before I give it to my children?

    1. Re:Nice attempt at not connecting the dots. by Iamthefallen · · Score: 1

      Do it just like the rest of us decide which games to buy:

      Do your homework and read some reviews.

      Perhaps there's a void to be filled by creating a childrens game review site?

      --
      Wax-Museum Fire Results In Hundreds Of New Danny DeVito Statues
    2. Re:Nice attempt at not connecting the dots. by mrchaotica · · Score: 2, Insightful
      Do you expect me to purchase a game and play it through before I give it to my children?

      Did you expect good parenting to be easy and convenient?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:Nice attempt at not connecting the dots. by MrBulwark · · Score: 1
      Perhaps there's a void to be filled by creating a childrens game review site?
      If only there were such a site that reviewed the games and sorted them by content, then gave them a rating. That would be great! But then, what happens if grandma, with no internet access, wants to buy little Jimmy a game? Hmm, maybe that site can put their ratings right on the box. Brilliant! Um, I think you just reinvented the wheel.
    4. Re:Nice attempt at not connecting the dots. by Schraegstrichpunkt · · Score: 1

      The problem isn't with a ratings system, it's with an enforced ratings system. The government (and arguably, the retailers) shouldn't get involved.

    5. Re:Nice attempt at not connecting the dots. by Turn-X+Alphonse · · Score: 4, Insightful

      No we don't expect you to play through a game, but being remotely informed on the topic is a good idea. Is it really so difficult to slap the games name in Google and look at the reviews, trailers and screenshots? We live in an era with free research in effect, make use of it and spend five minutes checking the game out.

      While it may not cover every little cut scene and detail it will cover 90% of the content or at least give you a good idea of the context. Plus some times something which challenges YOUR view is good for your kids, it lets them see that mummy and daddy arn't always right and to think for themselvs a bit.

      While it may not be popular with the Slashdot crowd who seem to want 100% freedom for everyone but kids who need to be handcuffed to the parents constantly, you have to remember to challenge your kids and their ideas/opinions/ideals at times. It lets them develope ways to deal with it and become a real person rather than a mini version of you built to follow instead of lead.

      --
      I like muppets.
    6. Re:Nice attempt at not connecting the dots. by Atzanteol · · Score: 5, Insightful

      Do you expect me to purchase a game and play it through before I give it to my children?

      Good lord no! I fully expect you to do as little as possible and yet maintain your expectation that your children will not be exposed to things you don't care for.

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    7. Re:Nice attempt at not connecting the dots. by Anonymous Coward · · Score: 0

      You don't have to buy it, just do a little research. Then, when your kids are playing the game, watch every now and then to see if its something you find acceptable for your kids consumption. If some tits or ass come up, or some violent images you don't like, then take the game away from your kids and (now this is the important part) explain to them why you're not letting them play it.

      Do you expect me to purchase a game and play it through before I give it to my children?

      No, we just expect some more interaction between you and your kids than just a cursory look at a game, a quick decision to buy or not buy, then dump it on them and hope for the best.

    8. Re:Nice attempt at not connecting the dots. by Mr.+Underbridge · · Score: 2, Insightful
      Do you expect me to purchase a game and play it through before I give it to my children? Did you expect good parenting to be easy and convenient?

      I think expecting a parent to play every game their children might play is a tad excessive. If only there were some organization who was expert in video games, and could provide parents with guidance as to what a game is like, and what ages it might be appropriate for. Oh right....

    9. Re:Nice attempt at not connecting the dots. by Iamthefallen · · Score: 1

      I'm amazed at your deduction and reasoning skills.

      With a mind like that you should be out fighting crime!

      Community driven review site focused on family friendly games != branch organization ratings

      --
      Wax-Museum Fire Results In Hundreds Of New Danny DeVito Statues
    10. Re:Nice attempt at not connecting the dots. by mrchaotica · · Score: 1
      I think expecting a parent to play every game their children might play is a tad excessive.

      He wasn't talking about every game his child "might play" (e.g. at a friend's house, etc.); he was talking about every game he gave to his children. I don't think it's unreasonable at all to understand what it is when you're the one giving it!

      As far as the friend's house goes, of course, you just have to trust the friend's parent/guardian/supervisor when your kid is over there...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    11. Re:Nice attempt at not connecting the dots. by vertinox · · Score: 4, Insightful

      Do you expect me to purchase a game and play it through before I give it to my children?

      No.

      Because if your children become mass murderers, drug addicts, or sex offenders when they grow up... Then chances are it wasn't because they played Doom or looked at a Playboy magazine.

      I'd say it will have to do something to the fact you did not take interest in their lives or didn't love them unconditionally. That and teach them a good moral framework and the ability to discern fantasy from reality (and the importance of higher education and getting a job)

      Many of us 20-30 somethings today as kids played D&D, listened to "satanic" heavy metal, looked at playboys, played violent video games (Wolf3d and Doom), read really violent comics, and even tried to smoke a cigarrette before we were 13 back in the late 80's and early 90s... Yet today 99.99% of us slashdotters are well adjusted people who are very successful in what we do who are starting to have families on their own.

      You could let your kids play GTA all they want (as long as it doesn't interfere with sleep, school, and social activities) and they won't turn into criminal or evil person.

      The reason kids do turn out bad is because video games are often used in lieu of a parent. It doesn't matter if it Pac Man, Doom3, Mortal Kombat, My Little Pony, EQ, Barney Loves Kids, or Mario Brothers.

      If you think raising kids means simply means putting your kid in front of a TV or computer and letting them sit there forever without ever being involved in their life... Then well... You are going to be suprised when they don't come home after 3 in the morning and are failing every class they have in school.

      At the same time... A kid who plays Doom and GTA can still have good grades and social skills if you moderate his playing time and have him do other activities like chores, reading books, and schoolwork.

      Even then you still can make those things fun... Give your 12 year old the Lord of the Rings trilogy book and after he reads them let him watch the movie. Your 8 year old passes his grade with flying colors... Go buy him a video game... Don't be as much concerned about the content of the game as how he reacts to it. As in... Just because he sees people behave in a certain way or say certain words that it isn't ok for them to say it or do those things.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    12. Re:Nice attempt at not connecting the dots. by pjp6259 · · Score: 4, Funny

      kick ass! I can't wait to be a responsible parent.

      Wife: Honey do the dishes.
      Me: Are you kidding? I'm only 2/3 of the way through Jumior's christmas parent. WHAT KIND OF A MOTHER ARE YOU?!?!?
      Wife: (sobbing)

      --
      Computers don't make mistakes. What they do, they do on purpose.
    13. Re:Nice attempt at not connecting the dots. by BigCheese · · Score: 1

      Check the ratings, read reviews and at least watch your kids play occasionally.

      Try playing with them. I play with my niece and nephew. They think I'm the coolest uncle ever.

      You know, Lego Star Wars is fun and you can hit Jar Jar with a lightsaber when the kids aren't watching.

      Now that being said I never buy the kids anything without researching it first and running it by my sister so she can check it out too.

      There's a bonus too. If parents started really looking at the games they get for their kids there might be an incentive to stop making some of the godawful crap they make for kids.

      You don't just want to know if it's too violent. You also need to know if it's too hard or too easy. You don't want to frustrate or insult them.

      Nobody said raising kids was easy.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    14. Re:Nice attempt at not connecting the dots. by Mr.+Underbridge · · Score: 1
      He wasn't talking about every game his child "might play" (e.g. at a friend's house, etc.); he was talking about every game he gave to his children. I don't think it's unreasonable at all to understand what it is when you're the one giving it!

      Yes, that's still unreasonable, and insufficient since, as you mention, there are other places games come from. Also, many games take 50 hours to complete. How much of the game is it necessary to play? And many parents wouldn't have the first idea of how to go about playing those games. I'm with you on music, as you don't need expertise to listen to one, and it takes an hour. But a video game? No way. That's why the ESRB does such a good job - they give an approximate age for appropriate play, they tell what kind of content is in the game (violent, language, etc). That's pretty good.

      Better yet, tell me this - what game has there been that a parent couldn't appropriately research in 10 minutes on google? Hit a few review sites with screenshots, check the ESRB, and that will probably do just fine. And it will give you a better idea of what the game is about than struggling through the first few levels.

    15. Re:Nice attempt at not connecting the dots. by sjames · · Score: 1

      That is the only effective approach anyway. No single rating can possibly take all parents into account. Different parents have different ideas of what is appropriate. Some might find 100% cartoonish violence to be fine but no amount of sexual innuendo is acceptable. Others find cartoon violence more objectionable than realistic violence on the grounds that it de-emphasizes the consequences.

      One thing is certain, no matter what it might be, it's possible to find a parent that finds it completely unacceptable and another that finds it harmless. No rating system can be one size fits all.

      If the people overseeing the ratings system can't distinguish the 'violence' of Pacman from the violence of a FPS yet see no violence in contact sports, it most assuradly will not be useful for even the mainstream of parents.

    16. Re:Nice attempt at not connecting the dots. by bjorniac · · Score: 1

      Damn, you'd call your kid "Jumior"? You really won't be a responsible parent, s/he's never gonna make it through high school with a name like that.

    17. Re:Nice attempt at not connecting the dots. by Alsee · · Score: 1

      Aw crap. I think my modem is giving me line noise again. It looked like you said Yet today 99.99% of us slashdotters are well adjusted people.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    18. Re:Nice attempt at not connecting the dots. by Alsee · · Score: 1

      Aw shucks. How come no one ever gave me a christmas parent?

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    19. Re:Nice attempt at not connecting the dots. by lief79 · · Score: 1

      Yet today 99.99% of us slashdotters are well adjusted people who are very successful in what we do who are starting to have families on their own. We sit around reading slashdot instead of interacting with others. Are nerds really all that well adjusted? :-)

  17. Remaing 36% percent... by Valdrax · · Score: 5, Funny

    The remaining 36% percent has been determined to consist of:
    15.08% squeely beeps
    18.00% necrophagy
    27.71% drugs
    24.02% gender ambiguity
    10.62% spin-offs
      4.08% blue period
      0.57% unknown... scratch that... tar

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Remaing 36% percent... by rackhamh · · Score: 1

      I'd say it's a wee bit more than 27.71% drugs, if you think that adds up to 36%...

    2. Re:Remaing 36% percent... by stnf · · Score: 1

      It's kind of obvious that he meant 27.71% out of the 36%. On the other hand, it seems as though all those numbers adds up to 100.08%, so my guess is slightly less gender ambiguity (althogh miss pac-MAN had me a bit confused) a bit more drug usage.

    3. Re:Remaing 36% percent... by Anonymous Coward · · Score: 0

      Kudos for the Superman III reference. :)

  18. What's Wrong with the ESRB, Not the Senate by zaliph · · Score: 1

    Actually, the term Senate appears exactly once in this article. It doesn't seem to highlight anything about Senate hearings, but about what the ESRB actually does. Which is to say not much. Which is exactly what I "trust" them to do.

  19. 64% violent, perhaps... by CaseM · · Score: 2, Interesting

    But I'm 90% sure that 75% of statistics are made up on the spot...mostly...

  20. LoL. by porkchop_d_clown · · Score: 1

    Yeah. That will work. Because Gamespot always quantifies games by whether or not they contain foul language, or nudity, or way to much blood for a 7 year old, or anything else.

    Or you could read all the reviews and note that the ESRB rated the game "T" for language.

    1. Re:LoL. by Iamthefallen · · Score: 1

      Like I said:

      "Perhaps there's a void to be filled by creating a childrens game review site?"

      If you can't find one, then why not take some initiative to see that happen rather than complain about what others do or don't do?

      Sure ESRB can be a guideline, but that's all it should be.

      But then, I'd prefer to have government stay the hell out of ratings entirely and have common sense and consumer pressure rule the day.

      --
      Wax-Museum Fire Results In Hundreds Of New Danny DeVito Statues
  21. This is why I don't play Pacman by mrxak · · Score: 4, Insightful

    I only play games with a violence rating of 65% or higher.

    Anyway, congress should really just let video games be, and let the ESRB and parents do their jobs.

    1. Re:This is why I don't play Pacman by MadJo · · Score: 5, Funny

      you mean, parents have responsibilities? Surely not!
      It's up to the congress to legislate our childs upbringing.
      It's only through laws that we can teach our children what they need to learn.

    2. Re:This is why I don't play Pacman by rainman_bc · · Score: 3, Insightful

      you mean, parents have responsibilities? Surely not!
      It's up to the congress to legislate our childs upbringing.


      So I am a good parent. I watch what my kid does on the internet and what my kid sees on TV. I try to teach my kid about looking at things critically and how to see through marketing BS. I teach my kids violence isn't right and they should treat people with respect and carry themselves with dignity.

      Some other parents though might negelect their children. They are too self absorbed to be watching what their kids see on TV or what video games these kids play. These kids may watch violence all the time. They feel toughness is empowering. These are the kids that go to school and bully other kids around. They steal and fight and act with impunity. I think I'd like my government to protect me and my kids from kids like that. It's not the fault of those children but the fault of their parents, but my children might pay the price of those parent's incompetance.

      I'm generallizing. I realize there are exceptions to the rules, but children who watch violence on TV tend to be more violent than those who do not.

      The problem is this. Parents have a god-given right to not teach their children a damned thing. Do we have a right to be subjected to those children who cannot tell right from wrong because the TV raised them, or can we do something about it.

      I don't agree with their rules for myself, but I think these rules can help protect me from bad parents.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    3. Re:This is why I don't play Pacman by StikyPad · · Score: 1

      Congress and Wal-Mart

    4. Re:This is why I don't play Pacman by MadJo · · Score: 2, Insightful

      of course you would have spotted that my comment was sarcastic.
      But no, I do not think that any government body (aside from schooling) has any right to determine how I raise MY kids.
      And yes, parents have responsibilities, and if you notice that a kid isn't being looked after correctly, there are people where you can talk about this, and perhaps even report those parents. (perhaps you could talk to a guidance counselor at their school?)
      Though of course, what you think is proper parenting, might not be the same as that other person's idea.

      But making more laws to actually do the parent's work, is NOT the answer, it never is. How would you go about enforcing those laws? Install a policeman in every home?

    5. Re:This is why I don't play Pacman by Damvan · · Score: 4, Insightful

      Save the Children!

      You know, some parents raise their kids in a religion that I don't agree with. They let them read books I don't agree with. Or even discuss political topics I don't agree with. Do we have a right to be subjected to those children who are not raised the way I think they should be raised, or can we do something about it!

      There is really no difference between what I wrote above and what you wrote. You are essentially saying that you want the government to protect you and your family from children raised a way you don't agree with. Sorry bud, but some parents have been raising screwed up kids since day one. It is part of living in a world full of people. I am sure you can find a parent who thinks you are screwing up your kids in one way or another because of the way you are raising them. Are you more right than they are? For your kids, yes, you are right. For their kids, no, they are. Just like you don't want people telling you how to raise your kids, do you think they want people telling them how to raise theirs?

      So, you don't let your kids play Pac-man?

    6. Re:This is why I don't play Pacman by Anonymous Coward · · Score: 1, Insightful

      So what you're saying is that when new games come out, the
      parent has to buy the game, play it for a couple of weeks to
      see if it's appropriate for their children, and then if it
      isn't throw it away. Instead of relying on some rating system
      to avoid all that. Way to go!

      You obviously don't have children or have the responsibility
      of having children and therefore suggest wild 'ideas'.

      One of the biggest issues is that the parents that do care
      don't have any of the tools available to make any consistent
      decisions on what is or isn't approriate for their children.

      So how is the parent who doesn't care going to do it?

    7. Re:This is why I don't play Pacman by blincoln · · Score: 4, Insightful

      I don't agree with their rules for myself, but I think these rules can help protect me from bad parents.

      Part of being an adult is having the ability to live in a world where people aren't all exactly like how you want them to be.

      Part of being a good parent is teaching your children how to deal with living in that same world.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    8. Re:This is why I don't play Pacman by Salmar · · Score: 1
      You mixed those up. Should be: Part of being an adult is
      • living
      in a world where people aren't all exactly like how you want them to be. Part of being a good parent is
      • having the ability to
      teach your children how to deal with living in that same world.
      --
      This is not the signature you're looking for.
    9. Re:This is why I don't play Pacman by TubeSteak · · Score: 1
      These kids may watch violence all the time. They feel toughness is empowering. These are the kids that go to school and bully other kids around. They steal and fight and act with impunity.
      Ya know, bullying doesn't work unless someone plays the role of 'victim'.

      I could give you an anecdotal story, but that that doesn't accomplish much.

      Teach your kid not to be a victim.
      Then you won't need rules to protect you from bad parents.
      --
      [Fuck Beta]
      o0t!
    10. Re:This is why I don't play Pacman by Shaper_pmp · · Score: 2, Interesting
      I'm generallizing. I realize there are exceptions to the rules, but children who watch violence on TV tend to be more violent than those who do not.


      I call BS.

      Children whose parents neglect them, or abuse them, or bully them, or simply aren't supportive and nurturing tend to be more violent than kids whose parents aren't.

      I was allowed to watch movies that were "above" my age by my parents when I was a kid - I'm not talking about slasher flicks when I was 5 or anything silly, merely more "grown up" films that (yes) included violence.

      In fact my parents were remarkably relaxed in allowing me access to media that was traditionally "too old" for me (novels, New Scientist magazine, films, comics, etc).

      To be clear, they didn't just allow me to watch/read anything I wanted, and for many videos/books they accompanied me to put it in context, but I was still playing violent games and watching (sometimes-violent) movies.

      In contrast, I had several friends with neglectful or overly-authoritarian parents who restricted the kids from watching anything over their age-limit, but also neglected to provide much in the way of love, support or understanding.

      Guess which one is gainfully employed and happy, and which have almost all ended up dropping out, in trouble with the law or even enjoying spells in prison?

      I'm not saying that violent movies don't exacerbate the problem with an already damaged child, but you've got to have already screwed the kid up quite nicely by yourself for it to have a major effect.
      --
      Everything in moderation, including moderation itself
    11. Re:This is why I don't play Pacman by mrxak · · Score: 1

      Uh, in case you didn't notice, I said congress should let the ESRB do its job. Guess what the ESRB's job is to do? Rate games. Apparently I hit some sort of nerve by saying that congress should also let parents do their job. Well, you ignored 50% of what I said. Go back and reread my post and see if you still disagree. In any case, I'm all in favor of ratings, and giving parents as much information as they need. What I'm not in favor of is congress making it its issue of the week to try to win some elections in November.

    12. Re:This is why I don't play Pacman by caseydk · · Score: 1

      I don't agree with their rules for myself, but I think these rules can help protect me from bad parents.

      Until someone changes the definition of "bad parent" to include you...

      Some people believe that parents sending their kids to a public school is "bad".
      Some people believe that parents teaching their kids at home is "bad".
      Some people believe that parents giving their kids alcohol at home (aka a "safe" environment) is "okay".
      Some people believe that parents giving their kids credit cards is "bad".
      Some people believe that parents teaching kids to blow themselves up in school buses is "good".

      How about you deal with your kids and lock the scum away in jail when/if they break the law? And yeah, throw in their parents with them.

    13. Re:This is why I don't play Pacman by LKM · · Score: 1
      You know, some parents raise their kids in a religion that I don't agree with. They let them read books I don't agree with. Or even discuss political topics I don't agree with. Do we have a right to be subjected to those children who are not raised the way I think they should be raised, or can we do something about it!

      But that's exactly the point. Some countries force children to go to public schools in order to teach them the values of their society, exactly because some parents have different values which results in children who never learn to function in the society they grow up in.

      Parents have the right to teach their children whatever the hell they want. But the society they grow up in does also have a right to influence these children and teach them the values which are held by the members of this society.

    14. Re:This is why I don't play Pacman by Anonymous Coward · · Score: 0

      If a child is acting up and the school administrators are doing nothing, then we need to fix the school system. If parents are raising homicidal, crazed thugs of kids, social services and the community need to do something. We need to subsitute bad parents with good parenting, not faceless laws. These children need to be put with mentors and people who will care about them. Trying to artifically shield them from movies, tv, and video games isn't going to do much. Remember, you've already stated that these are the kids who beat up others and steal to get what they want. How do these types of laws affect them? They instead impose someone else's views of what is morally right for them to THINK about onto those that will obey the law.

    15. Re:This is why I don't play Pacman by phlinn · · Score: 1
      I'm not sure there's an actual correlation to back up your claim that "...but children who watch violence on TV tend to be more violent than those who do not." One of the flaws I keep seeing in various studies attempting to link violent media and violent behaviour(or at least the media reporting on them) is that they always measure aggressive behaviour. Aggression is not the same thing as violence, unless you redefine violence to include all forms of aggressive behaviour. A kid play wrestling with a friend is being aggressive, but not actually violent. He's not seeking to cause harm, or even causing any real harm, except by accident. A person who dominates a conversation is more aggressive than someone who is quiet and withdrawn, but nonetheless is not violent. More importantly, acting aggressive immediately after exposure does not automatically indicate an increased tendency towards violents later in life.

      This article itself conflates the two terms.
      In 2001 the Surgeon General of the United States published a study that read, "...(the) findings suggest that media violence has a relatively small impact on violence."

      Yet other researchers claim viewing violent media does cause children to behave more aggressively.
      I'm not sure how to fix this in a controlled experiment, because you don't want to give someone a chance to be violent or you may be held accountable for damage done. Measuring real world statistics doesn't let you control for whether or not the parents would normally allow it or not, although it can at least give you a correlation. Given that correlation, it does not follow that 1 leads to the other. It could be that kids who enjoy and are allowed to watch violent TV are also the kind of kids who enjoy real violence, regardless of the availability of said TV. Seems pretty likely that this is at least a contributing factor.
      --
      "Pulling together is the aim of despotism and tyranny! Free men pull in all sorts of directions" -- Havelock Vetinari
    16. Re:This is why I don't play Pacman by Alsee · · Score: 1

      Part of being Dr. Evil is figuring out a way to solve the damn problem by just getting rid of all those annoying other people.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    17. Re:This is why I don't play Pacman by Phisbut · · Score: 2, Insightful
      You know, some parents raise their kids in a religion that I don't agree with.

      Freedom of religion. The people's law allows this, and I believe that most of the western countries' cultures allow that.

      They let them read books I don't agree with. Or even discuss political topics I don't agree with.

      Freedom of speech. The people's law allows this, and I believe that most of the western countries' cultures allow that.

      Compare that to :

      These are the kids that go to school and bully other kids around.

      Violence and assault. The people's law doesn't allow this (except in very specific circumstances, a schoolyard is not one of them). It is a crime by law, and immoral by culture.

      They steal and fight and act with impunity

      Once again. Stealing is not allowed by the law, and not acceptable by culture.

      Do we have a right to be subjected to those children who are not raised the way I think they should be raised, or can we do something about it!

      There is a huge difference between what the GP said (violence and crime) and what you said (culture, religion and free speech).

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    18. Re:This is why I don't play Pacman by Phisbut · · Score: 1
      Part of being an adult is having the ability to live in a world where people aren't all exactly like how you want them to be.
      Part of being a good parent is teaching your children how to deal with living in that same world.

      Part of living in a society is setting rules and laws that most approve(1) and that everybody must follow for the greater good of everybody.

      (1) Whether this applies or not to current America is another topic

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    19. Re:This is why I don't play Pacman by rainman_bc · · Score: 1

      Well you didn't get modded up, but props to you for such an insightful response - it was more clever than what I would have come up with... Kudo's!

      Sincerely -> GP :)

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    20. Re:This is why I don't play Pacman by rainman_bc · · Score: 1

      I call BS.

      How many psych studies would I have to present to you to retract your statements?

      Population (a) watches violent TV for a few hours. Population (b) does not.

      Population (a) has a higher propensity to violent behaviour than population (b). It's been hammered in psych journals ad nauseum.

      Let me explain to you the difference. One case does not make a rule. You were allowed to watch violence on TV (and so was I btw). Doesn't mean that you were the average child and neither was I.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    21. Re:This is why I don't play Pacman by rainman_bc · · Score: 1

      How about you deal with your kids and lock the scum away in jail when/if they break the law? And yeah, throw in their parents with them.

      Because then it could be too late. A lost life cannot ever be recovered. It's important to take preventative measures. One bad parent putting out one bad child can result in a lot of hurt for a lot of people. It takes a village to raise a child no?

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    22. Re:This is why I don't play Pacman by rainman_bc · · Score: 1

      of course you would have spotted that my comment was sarcastic.

      Yeah - I was responding to your sarcasm. You seemed to imply government should stay out of parents' parenting.

      But no, I do not think that any government body (aside from schooling) has any right to determine how I raise MY kids.

      It takes a village to raise a child. Unfortunately you can only control so much of a child's environment. Part of a child's environment is their friends at school, and the parents of those friends.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    23. Re:This is why I don't play Pacman by rainman_bc · · Score: 1

      I think the grandparent is fallacious in assuming that letting children consume violent entertainment is tantamount to encouraging them to fight, steal, etc

      Assertion???

      There's a strong correlation with aggressive behaviour and violent media. It's in all the psych journals.

      A child exposed to violent media has a higher propensity to exhibit aggressive behaviour.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    24. Re:This is why I don't play Pacman by 10101001+10101001 · · Score: 1

      >>>I'm generallizing. I realize there are exceptions to the rules, but children who watch violence* on TV tend to be more violent than those who do not*.

      >>>The problem is this. Parents have a god-given right to not teach their children a damned thing.** Do we have a right to be subjected to those children who cannot tell right from wrong because the TV raised them, or can we do something about it.

      >>You know, some parents raise their kids in a religion that I don't agree with. They let them read books* I don't agree with. Or even discuss political topics* I don't agree with. Do we have a right to be subjected to those children who are not raised the way I think they should be raised, or can we do something about it!

      >I think the grandparent is fallacious in assuming that letting children consume violent entertainment is tantamount to encouraging them to fight, steal, etc. But, if we assume that the GP's assertion is true, then exposing children to this media* is completely different from raising them in a religion* you don't agree with, letting them read books you don't agree, and discussing political topics you don't agree with.

      * Examples of how if watching violence begets violence, then exposure to religion (including books on it and political discussion about it) must beget a hell of a lot of violence, given how there's virtually no religion that *doesn't* involve violence.

      ** An ironic comment calling to God from a book the commenter probably shouldn't read, as it'd lead to violence.

      --
      Eurohacker European paranoia, gun rights, and h
    25. Re:This is why I don't play Pacman by rainman_bc · · Score: 1

      Teach your kid not to be a victim.

      Saying that being bullied is the fault of the victim is tantamount to saying that date rape happens because a woman wears a sexy outfit. Both are fallacious.

      A bully feels empowered with their physical dominance of others. It's about dominance. Same with rape actually.

      That said, I plan to teach my daughter that it's okay to look pretty and beautiful, but it's not okay to dress trashy and whorish. And I plan to teach my kid to use humour to get out of being picked on at school. But sometimes bad kids are just bad kids, usually through no fault of their own.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    26. Re:This is why I don't play Pacman by Anonymous Coward · · Score: 0
      How about you deal with your kids and lock the scum away in jail when/if they break the law?

      Because then it could be too late.

      Do you realize you've just advocated precrime?
    27. Re:This is why I don't play Pacman by ejp1082 · · Score: 1

      The great-grandparent made a specious claim that consuming violent media leads to violent behavior, and suggesting censoring violent media was acceptable on that basis. The grandparent suggesting censoring religion and books, the only difference was he didn't claim they lead to violent behavior.

      The parent is comparing apples and oranges. Violence and assault are illegal. Violent media is free speech.

      By the logic in the great-grandparent, if I could tie religion to violent behaviors (and I probably could without too much effort), then we should censor that too.

    28. Re:This is why I don't play Pacman by SFBwian · · Score: 1
      I believe Shaper is saying that the studies' results are not effects of the variables tested, but are rather correllations.

      I.e., that the violence exhibited is not the direct result of watching violence on TV, but is instead the result of the other external factors (difference between sets of parents) present when one family lets children watch TV, and another does not.

      Thus, the watching of violence is independent of the real causality.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    29. Re:This is why I don't play Pacman by MadJo · · Score: 1

      You seemed to imply government should stay out of parents' parenting.
      Yup, that's what I meant. The government does not know my personal family situation.
      Kids come in all sizes and you can't slap on some generic law on that.

      Next thing you know, the government will force you to have a certain religion, do this, do that, and in essence lead your life for you. One misstep (one broken law), and you are a criminal.
      You don't want to make everyone a criminal, because that will backfire, and essentially make it a lot worse.

      I don't want some bureaucrat telling me how I need to raise kids. Parents should learn that they have the main responsibilities over the upbringing of their children. (heck they are responsible for their kids until they reach a certain age (different in each country))
      Luckily most parents know this, and bring their kids up responsibly.

    30. Re:This is why I don't play Pacman by salmon_austin · · Score: 1

      They feel toughness is empowering.

      Toughness and violence is empowering.

      I think many kids today don't have a real enough perception of violence or toughness. One must understand a problem before being able to solve it.

    31. Re:This is why I don't play Pacman by Levilprivateer · · Score: 1

      By your logic, I could take "preventative measures" against black males because they are more likely to commit crimes, statistically speaking. Would you support that? I doubt it.

      One of the tradeoffs of living in a free society is that we must take the risk of someone abusing their position of freedom to harm others. Granted, we would probably be -safer- if we took preventative measures, but we would also be a good deal less free.

    32. Re:This is why I don't play Pacman by rainman_bc · · Score: 1

      I could take "preventative measures" against black males because they are more likely to commit crimes, statistically speaking.

      You guys already have - it's called affirmative action. Try to improve the quality of lives for all blacks so statistically they have the same chance of success as white males.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    33. Re:This is why I don't play Pacman by Levilprivateer · · Score: 1

      No, affirmative action was meant to combat discrimination in hiring and college admissions, not the higher prevalence of crime amongst black males. In essence, affirmative action is another example of "preventative measures" against another group that is being judged before an injustice is committed... it says to employers and colleges "we don't care if you are a bigot or not; we intend to treat you that way because we feel you may be prone to bigotry." In doing so, affirmative action is itself a bigoted law.

      I would never state that black males should be punished as a group any more than I would say that all rural families should be investigated for incest. In MY society, you are punished for the crimes you actually commit, not the crimes you may be inclined to commit statistically.

      You're advocating punishing people for crimes they have not committed. I suggest punishing those that actually commit crimes. Again, the price of a free society is the risk that someone will break the law in a way that harms others. I'd rather have the freedom than the security, personally.

      Vidoe games may cause people to think more violently for a short time, this is true. However, so does television. So do sports. Shall we ban children from football, soccer, and basketball games as well? While we're at it, why not prevent children from playing with other children? Playing can cause violence too; most kids get into arguments with other children while playing at least 10, 15 times in their lives.

      Parents should be making the judgement call on what is "too" violent for their kids. If they choose poorly and their child is one of the few prone to violence, society will take care of the problem when it BECOMES a problem.

    34. Re:This is why I don't play Pacman by rpillala · · Score: 1
      They are too self absorbed to be watching what their kids see on TV or what video games these kids play. These kids may watch violence all the time. They feel toughness is empowering. These are the kids that go to school and bully other kids around. They steal and fight and act with impunity. I think I'd like my government to protect me and my kids from kids like that. It's not the fault of those children but the fault of their parents, but my children might pay the price of those parent's incompetance.

      Moreover, there are plenty of parents who actively encourage their kids to participate in school violence, i.e. "if someone hits you, you hit them back twice as hard." That may even be the safest course of action. Who really thinks that every single parent knows enough about right and wrong to teach their kids about it? I've taught middle and high school and have met more than a few parents who still identify with their kids and operate in the same juvenile mindset.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    35. Re:This is why I don't play Pacman by LunarCrisis · · Score: 1

      I see what you are saying, but it might still be nice to have a set of "defaults" set up by law, such as (off the top of my head) "minors cannot purchase games rated 18+ without the permission of a parent." The specific law wouldn't matter, the point is that in this sort of law the parent would be free to overrule if they so choose (as opposed to if the law prohibited it completely), yet at the same time the worst-case scenario might be minimized (i.e. the parent who doesn't give a damn and doesn't pay attention to his kid).

      --
      Mr. Period: Nine is the one that's right by ten!
      Nine: One day I will kill him. Then, I will be Ten.
    36. Re:This is why I don't play Pacman by Qacker · · Score: 1

      Violence is not the solution to most problems - but to act as if it is good for nothing is ignoring the real world - fighting in self defence keeps you safe - fighting to get what you want helps you gain your ambitions.

      --
      Learn lisp today!
    37. Re:This is why I don't play Pacman by Shaper_pmp · · Score: 2, Informative
      How many psych studies would I have to present to you to retract your statements?


      Only a couple, but they'd have to demonstrate that violent media caused violent behaviour, not not just that violent people preferred both violent media and violence.

      SFBwian nailed my position in the other response to your post - I'm not disputing there's a correlation there, but us humans have a distinct propensity for confusing correlation with causation.

      For example, people often claim cannabis is dangerous because "the majority of heroin addicts start off smoking pot". Therefore, the theory goes, pot's clearly a "gateway" drug, and so should be banned.

      The problem is, you can replace "smoking pot" with "drinking breastmilk" and it's still true. Sure, every heroin addict was a pot-smoker, but that says absolutely nothing about how many people smoke pot but never do heroin. You might as well say "wearing shoes" is a gateway activity to heroin addiction.

      Likewise, I'd be positively surprised if damaged kids with a propensity for violence didn't start out by absorbing simulated violence, possibly later finding this insufficient release and actually performing it themselves.

      However, this doesn't mean that watching violence caused their violent behaviour. Indeed, in this situation watching violence could (conceivably) actually reduce their violent behaviour, as they're getting some of the release through non-destructive means.

      To be sure, I make no claims the above point is true, but it illustrates how flawed reasoning like the "gateway" theory can end up doing more harm than good.

      All that said, if you can provide evidence that to a normal, well-adjusted child "adult" media can tip them in an antisocial direction I'll shut up and sit down. Just be careful to remember correlation != causation. ;-)
      --
      Everything in moderation, including moderation itself
  22. MPAA by furnk · · Score: 2, Informative

    This is the exact same thing as the MPAA. I prefer industry ratings to government ratings, but the secrecy and lack of accountability of some of these organizations makes me nervous. Go watch "This Film Is Not Yet Rated"

  23. They don't play every game they rate? by ObligatoryUserName · · Score: 3, Informative

    they don't play every game they rate? !??

    My understanding is that they don't play any game they rate.

    Have things changed? Their description seems a little off. I'll highlight what they seem to get wrong in the quote from the article below.

    Instead of having members of the ESRB sit down and play the games in order to decide a rating, developers must submit a written report of everything the game includes. They must also compile a video that is representative of the content a gamer will find in the game when they purchase it at the store. Additionally, the game is played by a number of people who are unaffiliated to the game industry, and who then recommend the game's rating. All three elements, as well as others, are taken into consideration when the rating is assigned.

    For the first highlight, it's a little misleading, "representative of the content a gamer will find" makes it sound like a representitive cross-section of the content. So, for a game like Animal Crossing you would expect hours of gathering fruit and catching fish. But actually the footage is of selected acts and elements (there is a list) and of those acts or elements carried out the the greatest degree present anywhere in the game. So, for Animal Crossing you would have footage of the character getting bitten by Tarantulas and Scorpions, showing the greatest degree of violence in the game.

    They make a point of saying that they don't care about the context of the event, because a parent glancing over at the screen won't care either.

    This system is why Rockstar is liable in the eyes of the ESRB for not disclosing the content on the disc - they shipped those animation paths, models,et al. They provided footage that was supposed to show the greatest degree of sexuality on the disc and it was probably just kissing and a bouncing car. It doesn't matter that it required a hack to access because the ESRB doesn't care how the shipped content is played, they just care about the content.

    For the second point, "the game is played by a number of people who are unaffiliated to the game industry" -- maybe I just don't remember the process correctly and maybe it's changed, but I don't think that you ever send the ESRB actual code. After all, a lot of games recieve their ratings before they're complete.

    1. Re:They don't play every game they rate? by soft_guy · · Score: 1

      I would think it would be very impractical for the ESRB to play every game they rate. For one thing, it could take hundreds of hours. There could be levels that are hard to get to, hidden stuff, etc. The best way really is to have the company disclose the content.

      --
      Avoid Missing Ball for High Score
    2. Re:They don't play every game they rate? by idonthack · · Score: 1

      No, you can't get bitten by tarantulas or scorpions. The only thing that can bite you is a mosquito and you can get stung by a bee.

      And if you time it right, you can hit the animals with an axe.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    3. Re:They don't play every game they rate? by bky1701 · · Score: 1

      The best idea is to send the code to be looked at. Given, you'd have to get some C programmers... but with all the BS in the Senate, the cost is probably much less.

    4. Re:They don't play every game they rate? by Anonymous Coward · · Score: 1, Informative

      It wouldn't be that hard. People pay money to play computer games - I'd certainly be up for rating them for a free copy. Get a list of a few hundred reasonably mature and responsible gamers, teach them the rating criteria and how to fill out a report, asign each game to 5-10 people to rate, see if they agree with the rating based on the gameplay video. You'd need two or three people to put this together, and cooperation of the developers in providing the games.

      The major problem is the delay this would introduce (and the potential for story leaks and warezing), not the costs.

    5. Re:They don't play every game they rate? by SethraLavode · · Score: 1

      In AC:WW, you certainly can be bitten. Darn buggers sneak up on you in the middle of the night, and pow! The screen fades out and you wake up a bit later, back in your bed.

      Now, if only they would let you use the axe Highlander-style on that darned tanuki...

  24. and if they can't, so what? by Unordained · · Score: 1

    It should be pointed out that whether or not the ESRB can be trusted (which should be up to each of us to decide, and there's nothing wrong with providing facts which could help individuals decide precisely this) is unrelated to what we should do about it. In particular, showing that the ESRB is not trustworthy in the eyes of some should not lead anyone to declare that the only solution is government regulation. If you don't trust their opinion of games, find someone you do trust. If you can't find someone, be that someone and find a way to make money at it (or do it out of charity, if that's your thing.) ESRB is effectively a rating/review organization, a lot like game-review magazines. They get their logo, and their opinion, printed on most games ... but other similar organizations could do the same if they tried. If ESRB falls out of favor, game companies will no longer seek their opinion, and will no longer print it on their boxes. ESRB will no longer have funding, will go out of business, and will get replaced with someone people trust and whose logo and rating game companies will seek out -- just as with any other marketplace service provider. This all makes sense, it's all fine. If we want regulation, fine, but it should be a decision unrelated to the trust we, on average, place in the current most-obvious service provider.

  25. Poor Duke... by __aaclcg7560 · · Score: 4, Funny

    It's a sad day that the King of American Macho Violence, Duke Nukem, is cast from this throne to be replaced by a pill-popping, ghost-seeing Japanese pizza missing a quarter-slice. Only if Duke Nukem Forever was released would things turn around for our beloved hero.

    1. Re:Poor Duke... by Anonymous Coward · · Score: 0

      OMG, I just realized something.

      Duke Nukem Forever can't be done without another "Evil Dead" movie. 3DRealms may have the levels and mechanics finished, but they need that movie for the game's dialog. They can't release the game with sub-par quotes - they've got a reputation to steal^W^W at stake!

      No wonder it's taking so long, we've been complaining to the wrong people. Sam Raimi better hurry the hell up!

    2. Re:Poor Duke... by __aaclcg7560 · · Score: 1

      Ah, yes. The unholy power of movie remakes.

  26. If video games really influence our behavior... by onlysolution · · Score: 2, Funny

    ...Then Pacman is a particuarly horrbile game and I'm quite conent with it being targeted like this. Pacman encourages lots of destructive behavior, such as:

    Running around in a dark room with a blacklight taking pills and mumbling "waka waka"

    Taking a couple of larger, different pills, so powerful that you begin to eat people alive, yet inexplicably spit the eyes back out

    Celebrating the deaths of those around you by listening to electronic music, presumably still under the effects of the pills.

    It's pretty clear that Pacman could lead this entire country, nay the entire world, to extensive drug use, poor taste in music, and cannibalism unless we legislate against it.

    1. Re:If video games really influence our behavior... by hypnagogue · · Score: 4, Funny
      It's pretty clear that Pacman could lead this entire country, nay the entire world, to extensive drug use, poor taste in music, and cannibalism unless we legislate against it.

      They called this dark period in our history "The 80's".
      --
      Liberty you never use is liberty you lose.
  27. Of course, violence is the only thing that matters by The+Real+Toad+King · · Score: 1

    Hell, The Guy Game should be rated E, since there's no violence in that!

  28. Ratings are a Guide by Xibby · · Score: 4, Insightful

    It is impossible to create a mathematical model to quantify any creative work. What may work for one movie won't work for another. What will work for a coffee blend won't work for a painting. What will work for an abstract painting won't work for a impressionist painting.

    A rating isn't anything based in fact or science. Any rating, including those for movies, games, 4 starts, 5 stars, etc. isn't based in math and science, they are based on opinion and criteria deemed important for the medium.

    The MPAA and ESRB are just a bunch of critics who happen to use an established set of criteria to establish a somewhat consistent system of judging the content.

    As with any critic, you have to be in an educated consumer. Not everyone agrees with Ebert and Roper, but Ebert and Roper have a track record that you can depend on which allows you to make decisions based on their opinions. The same can be said for the MPAA and ESRB. Content is reviewed and critiqued based on the board's criteria for material appropriate to age group X, Y, and Z.

    --
    I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
    1. Re:Ratings are a Guide by Gnostic+Ronin · · Score: 1
      Maybe not, but I think it's a start. What I'd like to see (ESRB may even do it) is allow people to see the scorecard the ESRB uses to come up with the rating -- if not the gameplay video.

      There are plenty of problems with the "look at the back of the box" or "look at the trailers" solution. Namely, both are ADVERTISING. They aren't representative of the entire game, nor do they even give a representative taste of the story.

      http://video.search.yahoo.com/search/video?p=suiko den+v&fr=FP-tab-vid-t-t400&toggle=1&cop=&ei=UTF-8 Watch any of these and tell me the plot of Suikoden V

      http://www.youtube.com/watch?v=MIaW5T8R1X4 Or watch this and tell me the proper rating of Xenosaga III. How much violence do you see here? To be honest, there are plenty of game trailers that don't show any gameplay.

      The back of the box is the same thing. They might show something, but unless the publishers are selling the game on gore, they aren't going to put a screenshot of an exploding head on the back. What they'll show are features, for the most part, the general setting maybe.

      Seeing the ESRB scorecard would give a lot more of a clear picture of what the game is really like in a way that ratings and developer selected screenshots can't do.

    2. Re:Ratings are a Guide by SamSim · · Score: 1
      It is impossible to create a mathematical model to quantify any creative work.

      Sure it is. The impossible part is making it do so objectively. The REALLY impossible part is doing so while keeping everybody happy.

  29. Numbers by muhcashin · · Score: 1

    Violence is not something that can be quantified.

    1. Re:Numbers by Lord+Bitman · · Score: 1

      That is 59% accurate.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:Numbers by exp(pi*sqrt(163)) · · Score: 1

      What's wrong with using megadeaths?

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  30. Grand Theft Auto is rated E - For Everyone by voxel · · Score: 2, Funny

    At least thats how most game stores see it when they make a sale, especially when a 9 year old boy comes up with three twenty dollar bills.

    --
    Modesty is one of life's greatest attributes
    1. Re:Grand Theft Auto is rated E - For Everyone by Opportunist · · Score: 1

      You say that like there's something wrong with that.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Grand Theft Auto is rated E - For Everyone by Damvan · · Score: 1

      I count four times now where I have seen the video game store clerks at the local EB explain the content of the GTA games to parents buying it for their little kid standing there. They explained the content accurately and pointed out the ESRB rating. And each and every time, the parent still bought the game.

  31. Math is worse by Kohath · · Score: 1

    Math is much more than 64% violent. The victims are everywhere.

    I can't tell you how much more. The ends don't justify the means and it would be unconscionable.

  32. riiight... by Anonymous Coward · · Score: 0

    Bah, if Pacman really effected us, by now we'd all be running around in darkened rooms, eating pills, & listening to repetitive electronic music.

  33. 64% violent, unless you're the 4-way joystick. by Anonymous Coward · · Score: 0

    They _would_ say that it is 100% violent but they won't come out of hiding until the caffeinated kid with the huge arms leaves the cabinet.

  34. Where is it when you need it... by yourOneManArmy · · Score: 1

    It's okay. I was looking for the "Sad" modifier, but I couldn't find it.

  35. Rating by yourOneManArmy · · Score: 1

    int violenceRating = Math.random()*51+50; No modern game is below 50%

    1. Re:Rating by Anonymous Coward · · Score: 0

      int violenceRating = Math.random()%51+50;

      There, fixed it.

    2. Re:Rating by Anonymous Coward · · Score: 0

      Dude, you just start coding last week or are you just a dumb fag?

    3. Re:Rating by Anonymous Coward · · Score: 0

      why the hell would you mod math.random() ??? you cant even apply the modulus function to non-whole numbers.

  36. this just in by Some_Llama · · Score: 4, Insightful

    "65% of the population will believe any quote as long as the name that accompanies it is held in high regard." -Albert Einstein

    1. Re:this just in by TheVelvetFlamebait · · Score: 1

      You're screwing with my head, right?

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    2. Re:this just in by ichigo+2.0 · · Score: 1

      "Albert Einstein never said that!" - Thomas Jefferson

    3. Re:this just in by Anonymous Coward · · Score: 0

      "Yes" -- Julius Ceasar
      ------
      "I hate quotations" --Emerson

    4. Re:this just in by Jesus_666 · · Score: 1

      "No." - Immanuel Kant

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    5. Re:this just in by StopSayingYouSir · · Score: 1
      "The collapse of the stellar universe will occur -- like creation -- in grandiose splendor." -- Blaise Pascal

      (Except that it was actually written by Werner Herzog, who attributed it to Pascal to give it more weight.)

  37. Quote by Tsu-na-mi · · Score: 1, Funny

    It has to be said:

    "Video games don't affect kids. I mean if Pac-man affected us as kids,
    we'd all be running around in dark rooms, munching magic pills and
    listenining to repetitive electronic music."

    --
    I've built up so much character I have an alter-ego
  38. So, I take it that by porkchop_d_clown · · Score: 1

    you're opposed to the movie rating system, as well? Kids should be allowed to wander into porn theaters because it's their parents' fault for letting them?

    1. Re:So, I take it that by sqlrob · · Score: 1

      The movie system is not legally enforced (in the US)

    2. Re:So, I take it that by Anonymous Coward · · Score: 0

      you're opposed to the movie rating system, as well? Kids should be allowed to wander into porn theaters because it's their parents' fault for letting them?

      Well, yes. What's the harm if kids who are mature enough wander in the porn theatre? None. The problem is with kids who are, in some sense, insufficiently mature. And in that case, I say, yes, it is their parent's fault for letting them wander into the porn theatre, or anywhere else, without adult supervision.

      Really, it's pretty simple. Kids who aren't of an age to act like responsible citizens should not be left to wander public streets unescorted; it's already illegal under child negligence laws to let them! We need to put more teeth into enforcement of these laws, because if kids can wander into some porn theatre, they can equally wander into a lake, off a dock, or somewhere else where they'll get seriously hurt.

      If they're old enough to be trusted to obey the all the varied and complex laws of modern society without an escort, they can certainly be trusted to obey their parent's house rules as well. What's more, by the time we trust them to drive, and babysit our children, we should be confident enough in the maturity of these young people to believe that watching a mere movie will not damage them. Either kids are old enough to be treated as mature young adults, or they have some growing up to do, and aren't quite mature enough to always respect the laws of their household and of their society yet.

    3. Re:So, I take it that by spykemail · · Score: 1

      I couldn't have said it better myself.

    4. Re:So, I take it that by porkchop_d_clown · · Score: 1

      Untrue.

      Last time I checked, neither did the ESRB ratings - although people like Hillary Clinton have been trying to change that.

  39. How does that work? by porkchop_d_clown · · Score: 1

    I like that. Retro-active parenting.

    You don't know much about developmental psychology, do you?

    Here's a hint: "explaining" to a 7 year old that the graphic violence they just saw is inappropriate for them isn't going to keep them from having nightmares about it.

  40. Comics code by Tekoneiric · · Score: 1

    This kind of reminds me the hearings about comics in the 50s.

    --
    *It's not what you can do for the Dark Side but what the Dark Side can do for you!*
  41. U.S. Senate... by DaveM753 · · Score: 1

    64% jerks.

    (Just my 64% of 0.03125 cents)

  42. Re:64%? I have the answer by Lumpy · · Score: 1

    Read my Sig to find out all the answers to your questions on this topic.

    --
    Do not look at laser with remaining good eye.
  43. Centipede is the most violent game ever. by Anonymous Coward · · Score: 0

    Don't mod this funny, just RTFA.

  44. Games Reduce Violance in Games by aplusjimages · · Score: 2, Interesting

    I was reading Gameinformer magazine and they talked about how video games introduced into prisons has actually helped decrease "unruly incidents" in Oregon's penal system.

    --
    Can I bum a sig?
    1. Re:Games Reduce Violance in Games by Anonymous Coward · · Score: 0

      "I was reading Gameinformer magazine and they talked about how video games introduced into prisons has actually helped decrease "unruly incidents""

      Ya, so does a hole in the head. Prisoners are in prison because they did something that made them a danger to society. At no time does that mean that they should be doing anything other than suffering immensely for their entire incarceration. Then as they are being set free, and the weight has been lifted, they are shot in the head and hung on a pike outside as a warning to others that crime does not pay.

      I think that pretty much sums it up. Violence worked for me. What ESRB?

  45. Kimberly Thompson by Jimmy+King · · Score: 1

    So... same last name, apparently same completely retarded view of video game violence. Is this a a family member or is there just something inherently wrong with people who have the last name Thompson?

    Additionally, when will the media stop referenceing hot coffee? While rockstar took a retarded route in defending themselves initially, the fact is, while the code to show it existed in the game it took a 3rd party modification to make it actually accessible. Why is that so goddamned hard to understand?

    1. Re:Kimberly Thompson by 49152 · · Score: 1

      >Additionally, when will the media stop referenceing hot coffee? While rockstar took a retarded route in defending
      >themselves initially, the fact is, while the code to show it existed in the game it took a 3rd party modification to make
      >it actually accessible. Why is that so goddamned hard to understand?

      It is not hard to understand at all, even media reporters can understand this.

      But it destroys the story!

      Media absolutely hates facts that destroys the story and will often go to great length ignoring such facts.

    2. Re:Kimberly Thompson by Jimmy+King · · Score: 1

      I wonder how long we have until the Linux kernel becomes "dangers, adult material" because of all the cussing in comments in the source. It's in the code, after all, and just takes a text editor to view. No matter that it doesn't actually show up in the proper, normal, intended running of the software.

  46. ob. Starship Troopers by kin_korn_karn · · Score: 1

    Your basic Arachnid warrior isn't too smart, but you can blow off a limb, and it's still 86 percent combat effective.

  47. I called this WEEKS ago on Penny Arcade by JoshDM · · Score: 2, Interesting

    [url=http://www.penny-arcade.com/forums/viewtopic. php?p=23797469#23797469Check it out.[/url]

    1. Re:I called this WEEKS ago on Penny Arcade by Anonymous Coward · · Score: 0

      Better link because Slashdot is the only forum in the universe that doesn't handle UBB.

  48. Perhaps they just saw the YouTube promo by mgabrys_sf · · Score: 1

    Pac-Man is a little extreme - or at least steeped in the drug culture:

    http://youtube.com/watch?v=0x1M0lJgbC0&search=pac% 20man

  49. It looks like its talking about Pac-Man World by angelasmark · · Score: 1

    It appears they are talking pac-man world according to the pdf here http://www.kidsrisk.harvard.edu/images/e-gamelista lpha.pdf Maybe he can throw stuff or jump on the ghosts or something in this version? Has anyone played it to see if maybe we're missing something? I hope... maybe...

  50. Catharsis vs Television Violence by BAM0027 · · Score: 2, Interesting

    Googling define:catharsis gives "The release of tension and anxiety by recounting and/or acting out past experience," from www.dphilpotlaw.com and "The emotional reenactment in thought or symbolic form of a painful experience that brings relief of the distress caused by the original experience," from www.hec.ohio-state.edu.

    I find that playing violent games does not, and has not, lead to me being a more violent person. I also find that playing games like Gauntlet, Lego Star Wars, Full Throttle, and others with my six year old daughter does not lead her to conclude that violence is the answer to her problems. In fact, the net result of playing these violent games is that we have fun and entertain ourselves.

    Looking at the #1 "Most Violent Game" per this cited study, I was wondering what would compel a person to play something like "Nuclear Strike 64". I came up with two reasons (there are probably more). 1) someone wanted to enjoy breaking things down a little via harmless video images, or 2) someone wanted to practice making nuclear strikes on someone and this was the best simulation they could come up with.

    Yes, those are facetious, but none of the games listed propose to be acts of realism and that's very obvious in the same way that Bugs Bunny was simply funny because it was a cartoon. That is in contrast to prime time television that is reality-based drama or documentary where violence is acted out and manipulated as a form of entertainment. Not only is violence displayed outright but television also provokes an emotional longing for it by leaving shows with cliff-hangers and tension.

    As an adult, I can view television with context and objectivity. Children who are still developing emotionally can be dramatically affected from viewing those sorts of images much more so than by interacting with a game or cartoon. I am much more concerned with exposing my daughter to prime time drama television than I am to cartoons and/or video games like the ones cited in the research.

    p.s. Bear in mind that I would NOT arbitrarily expose her to GTA or realistic military games either.

  51. You know what's even more violent? Pong. by elhondo · · Score: 1

    That pixel is actually a poorly rendered human head.

  52. All games teach violence or greed by Anonymous Coward · · Score: 0

    Let's for^h^h^hallow the children to play the Ungame non-stop, where there is no killing and no greed from competition and no one loses. They may never learn any skills, but they at least will never kill anyone as a result.

  53. Best quote ever. by the2cheat · · Score: 0

    Pacman is 64% violent. Just like Donkey Kong is 73% voilent, and Mario is only 26% violent. It amazing watching how little the government, and these so-called experts know. Pacman for the win.

  54. More Election year grand standing.. by plasmacutter · · Score: 2, Insightful

    RNC headquarters - "our war in iraq is collapsing, we didnt find wmds, half our party is under suspicion of felony criminal acts, domestic policy is falling apart, and jobs are being shipped overseas at record rates!, what do we do".. *5 minutes later* "LOOK PUBLIC! OVER THERE! VIOLENT VIDEO GAMES!"

    DNC headquaters - "our opposition is in real political trouble but we still cant get votes because we refuse to take a firm position and are weak like wet noodles!" *5 minutes later* "LOOK PUBLIC! OVER THERE! VIOLENT VIDEO GAMES!"

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  55. This could be revolutionary! by Meccanica · · Score: 2, Interesting

    Don't you see? We have finally developed a precise, specific way of rating games! No more of those 'fuzzy' ratings. Now you can know at a glance exactly how violent a game is- ANY game! If the same process was used for other factors, it would only be better. Here's an example to use as a guide: Resident Evil 4 -- 71% Violent 16% Interaction With Shady Unexplained Weapons Dealer 8% Drug Use 5% Typewriter Use -- Half-Life Episode One -- 68% Violent 24.5% Dark 6% Crawling in Air Ducts 1.5% Sexually Suggestive -- Pac-Man (revised) -- 50% Violent 25% Overeating 15% Scary Ghosts 10% Floating Fruit --

    --
    You live and learn. At least, you live.
  56. Tastes like... by TJamieson · · Score: 1

    Tastes like stale marshmallows!

    Thank you, I'm here all week.

    --
    For the last time, PIN Number and ATM Machine are redundancies!
  57. Blantant Hypocrisy... by paladinwannabe2 · · Score: 2, Insightful

    "We noted significant differences in the amount of violence among video game genres. All of the video games played in the action (n=22), adventure (n=3), fighting (n=2), shooting (n=1), strategy (n=1), and simulation (n=1) genres contained violence, while only 2 of 12 sports games (17%) included violence not associated with normal play in a sports game."

    As we all know, violence and sports go hand in hand. And yet these researchers are saying that playing virtual hockey is less violent than virtual pac-man? It always bugged me that people are worried that video games might make their child violent, but don't worry about football making their children violent. How many convicted felons have played for the NFL? How often is some current NFL player being charged with assault or rape? Seems to happen every week. And, somehow, these guys are seen as heroes by most of America, while 'gamers' are seen as unstable and violent.

    --
    You are reading a copy of my copyrighted post.
  58. Big win for P3!! by kinglink · · Score: 3, Funny

    We, the People for the Protection of Pellets have struck the first blow. Now our oppressor, who calls himself Pacman will feel the wraith of the government. No longer will our pellets be required to get help from ghosts to stop the evil yellow menace from attacking them. No longer will we have to worry about the "Power Pellet" who have betrayed us. All we ask is freedom for our white brethren!

    DEATH TO THE HUNGRY ONE!

  59. Ban Ms Pacman! by yeunge · · Score: 1

    Maybe they should file Ms Pacman under Porn because she likes to swallow ...

  60. I happen to know a lot about Senate hearings. by SQLz · · Score: 4, Funny

    I happen to know a lot about Senate hearings. They are a series of connected tubes, and when you get 3 or 4 violent video games moving through these tubes, they get clogged up. Just last week, my staff sent me a Senate Hearing, and it took a whole day to get there.

    1. Re:I happen to know a lot about Senate hearings. by TubeSteak · · Score: 2, Funny
      Just last week, my staff sent me a Senate Hearing, and it took a whole day to get there.
      You think that's bad?

      I asked for a meeting of the Congressional Oversight Committee and it took an entire Administration to arrive.
      --
      [Fuck Beta]
      o0t!
  61. Re: "Where the @#%% did that come from?" by TaoPhoenix · · Score: 1
    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  62. Bah, I can do it in one line by mobby_6kl · · Score: 1
    perl -e "print 100-64"
    1. Re:Bah, I can do it in one line by GiMP · · Score: 1

      If you're going to go that far, why not just run:

      echo $((100-64))

      Sheesh... noobs ;-)

    2. Re:Bah, I can do it in one line by Jesus_666 · · Score: 1

      echo "" | php -Cq

      Yet another example on how PHP is the superior shell scripting language.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  63. So the study says... by winomonkey · · Score: 1

    "...that E-rated video games contain material that may be disturbing to young viewers or could be dangerous if imitated."

    I will be sure to sit down with my children and inform them to NEVER imitate a garden gnome with a projectile-shooting device attacking gigantic centipedes. I will tell them that being an Italian plumber with the capacity to shoot fire is unacceptable. Oh yes, and never, EVER, will I expect to see them trying something so vile as eating pills that they find laying out on the floor.

    Actually, that last one might be a good thing to talk to them about...

  64. Statistics can prove anything by Stony+Stevenson · · Score: 1

    Oh, people can come up with statistics to prove anything. 14% of people know that.

  65. Pac-Man alternates between 25% and 0% violence by SimHacker · · Score: 3, Funny

    Pac-Man's mouth is his only weapon, and it alternates between 25% open and 0% open, for an average of 12.5% open-mouthed violence.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
    1. Re:Pac-Man alternates between 25% and 0% violence by multipartmixed · · Score: 1

      I am fairly certain that figure is closer to 20%. His mouth stays open longer than it's closed, IIRC.

      --

      Do daemons dream of electric sleep()?
    2. Re:Pac-Man alternates between 25% and 0% violence by Jesus_666 · · Score: 1

      Take a look and feel free: http://www.piemenu.com/

      I just did not feel free from taking a look. Am I doing something wrong?

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    3. Re:Pac-Man alternates between 25% and 0% violence by SimHacker · · Score: 1

      Sorry, I forgot the parens: "Take a (look and feel) free."

      -Don

      --
      Take a look and feel free: http://www.PieMenu.com
  66. And what does it mean? by houghi · · Score: 1

    Does it mean anything at all? To me it just sounds as if they are saying: hey, violence is not THAT bad. Even Pacman rates 64%. Police brutality is at 57% so it should be OK.

    Or is this just another 'watch out for the children'-syndrome?

    --
    Don't fight for your country, if your country does not fight for you.
  67. Australia and the OFLC by Spikeles · · Score: 1, Interesting

    In Australia no game can be sold, previewed or displayed for public viewing without first being rated by the Office of Film and Literature. It's interesting because from the article "The Rating Board is a non-profit organization and has no legal authority to force game developers to submit their games for rating.".

    The OFLC on the otherhand does have the legal authority to prevent games and movies being shown, indeed they prevented Kent Park from being shown in public theatres. I'm not sure if this makes the ratings more or less important though.

    --
    I don't need to test my programs.. I have an error correcting modem.
  68. Wack-A-Mole by BigCheese · · Score: 2, Interesting

    Hmmmmm, by their definition Wack-A-Mole is 100% violent. That's pretty screwed up.

    --
    The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
  69. Pacman violent???? by Anonymous Coward · · Score: 0

    If Pacman is violent then Tidly-Winks is downright evil. You can use Tidly-Winks as ballistic missiles or mortars to destory the enemy. I can see it now:
    Player one: I'm getting into 10.
    Player two: I'll knock you off 10 with my disk.
    Player one: Oh yea, I'll use two disk knock you out.
    Player two: &#&%&, I'll use all of my disk to blow off the board.

    Pacman is one of most benign video games I ever seen except for Pong.

  70. Possibly of interest. by PromANJ · · Score: 1

    Here's a little PDF about obscenity and the 1st amendment.
    Since it would be insane to punish you for crimes against virtual characters (or give you a medal for saving the universe), I'm guessing that they want to (based on flimsy morals) mark areas in the multidimensional space that is sex, violence, age (and maybe other dimensions asewll) as being unethical and likely to cause people to become corruped and comitt real-world crimes. Playing Carmageddon? You'll end up running people over with your car. Reading Pokémon shota? You'll end up molesting young boys. Playing Pacman? You'll end up eating pills and attacking your neighbour's sheets that were hung out to dry. Of course, sex is getting a special treatment here as being more likely to instigate real-world crimes. For some people sex means shoes though, yeah... little tight leather shoes that you just want to polish and polish and polish until they're all hot and shiny... then you might want to read some shoe fanfics to prepare for some serious shoe obducting. Gotta catch ém all!

  71. The study is a waste of time by Anonymous Coward · · Score: 0

    From the study:

    "The medical and public health communities should play an active role in informing parents about the content of video games."

    uh, no, they shouldn't. They should inform parents about the proven effects of violent video games on their children, that is to say, none...

  72. Supaplex by CMan0 · · Score: 1

    Well, if pacman is 64% violent, then I guess supaplex must get at least 85% with the advanced graphics

  73. Re:Of course, violence is the only thing that matt by crossmr · · Score: 1

    Just under age breasts...

  74. I declare by bky1701 · · Score: 1

    ...that the US government 150% violant.

    Not to mention the army made a game more violant then BF2.

  75. It is too music! by OrangeTide · · Score: 1
    --
    “Common sense is not so common.” — Voltaire
  76. Speaking of other rating systems... by Rob+Simpson · · Score: 1
    What happened to that one that started around the same time as ESRB, but which used a series of thermometer icons for violence, language, sexual content, etc. with explanations. I'm not sure what it was called, but Doom - for example - had the 3/4 icon for violence, and 1/4 for language ("mild expletives", ie: hell). (Rise of the Triad received 4/4 for violence because you could kill enemies begging for mercy, plus the big blobs of gore.)


    I'm not sure what it was called, but it made a lot more sense to me - what the heck is "Mature" supposed to mean? - but seemed to get killed off really quickly.

  77. CONNECTICUT! by elmCitySlim · · Score: 1

    Elect Ned lamont so we dont have to hear this Liberman crap anymore.

  78. PotW, was Re: Big win for P3!! by BrianTung · · Score: 1
    Pacman will feel the wraith of the government.

    Good one.

  79. Pac-Man is a Cop Killer by Chysn · · Score: 3, Funny

    Pac-Man is a metaphor. The Pac-Man, see, he's a thief. He's going around a warehouse stealing things. Things worth ten points each. The ghosts, see, they're the cops. They're trying to catch Pac-Man, and if they catch him three times, he goes to the joint for life, game over, man. So what does Pac-Man do? He kills the cops. The game REWARDS you for killing cops. That's just sick, man. 64% is way off the mark.

    --
    --I'm so big, my sig has its own sig.
    -- See?
  80. Before video games and movies? by Damvan · · Score: 1

    Where did all the murders, serial killers, and other violent criminals come from before video games and movies?

    1. Re:Before video games and movies? by bky1701 · · Score: 1

      Books and paintings. Really, get with the program...

  81. Sorry, could you possibly be more patronizing? by porkchop_d_clown · · Score: 0

    First, thanks for all the parenting advice. From the tone of it, I'm certain you don't have any.

    Second, the next time I'm playing Car Wars, Munchkin or Ghost Recon with my son, or Crash, Jak, Ratchet or Sly with my daughter, I'll be sure to reflect on how you think parents have no idea what role playing, or video games are actually about - and that it's people like you who think that putting a sticker on a box that says "Teen" is censorship, while a sticker on a box of legos that says "not for 3 and under" is merely a safety warning.

    By the way - I began playing D&D with the first edition.

  82. My findings by sdsichero · · Score: 1

    Found that "study" to be 99% ludicrous and 100% waste of my time.

  83. Scary by Tolkiens+Scythe · · Score: 1

    Thats some extreme cannibalism.

  84. Agreed by porkchop_d_clown · · Score: 1

    The biggest problem I have with the ESRB is that the ratings can be incredibly vague. Seeing how "T" technically covers everyone from 9 to 17, "T" doesn't tell me much except to check the game out before letting my son play it. Even some "M" games are relatively tame, while giving a game like "Darkwatch" a "T" is really pushing the line.

  85. Yes and no. by porkchop_d_clown · · Score: 1

    You're absolutely right.

    Real death is very different from glamorized game/tv/movie death.

    Which is exactly the reason I let my daughter get a hamster.

    And, yeah, I'm serious.

    1. Re:Yes and no. by sesshomaru · · Score: 1
      Which is exactly the reason I let my daughter get a hamster.
      So... when are you getting her a snake to go with the hamster?
      --
      "MIT betrayed all of its basic principles."
    2. Re:Yes and no. by Anonymous Coward · · Score: 0

      My niece had two hamsters. Her brother had a ferret who liked to escape from his cage. One day my niece found her two hamsters under the bed with their brains eaten out. We assume the ferret did it as he was out and about that day.

  86. Yes. Exactly. by porkchop_d_clown · · Score: 1

    I actually prefer the system they use with toys "3 and under", "8 to 14" and so on.

    My littlest badly wanted a copy of Brain Age because she heard so much about it, and she assumed she could play it because it was rated "E" - but there aren't many 3rd graders who can do sudoku puzzles, and I know she's not one of them...

  87. Actually, I agree. by porkchop_d_clown · · Score: 1

    Except for the part about what little susie has heard - she ain't heard it in our house.

    The reasons for the rataings (that they put under the big letter) are more useful to me than the letter itself. The "T" rating is almost useless, because it goes from "saturday morning cartoon violence" to "the video game equivalent of an R rated movie".

    1. Re:Actually, I agree. by spykemail · · Score: 1

      She will hear it, and when she hears it is of extremely little importance. In fact, it would be better if she heard it with her family rather than at school. I have yet to see scientific evidence supporting the conclusion than these words are harmful to children's development and, even if I did, I'm not sure if there is any practical way to accomplish that.

  88. Please review... by porkchop_d_clown · · Score: 1

    my other reply.

    Please give special attention to the subject line.

    1. Re:Please review... by BigCheese · · Score: 1

      I didn't mean to offend. There are a lot of non gamers here too.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
  89. You gotta love that word choice... by porkchop_d_clown · · Score: 1

    I'm still gaping over the use of "caretaker" to describe a parent or guardian. I have this image of children neatly planted in little rows, while Charlie the Caretaker comes by and waters them once a day.

  90. I was? by porkchop_d_clown · · Score: 1

    Thanks for putting words in my mouth.

    See, I don't just have to worry about games I give my kids (rarely) or that they buy with their allowances (frequently) - I also have to worry about games that gramma buys them, and uncle joe who heard that gta was cool, and so on.

    The ratings at least provide computer illiterate gramma with clue that maybe Resident Evil isn't an appropriate choice for a 7 year old.

    1. Re:I was? by mrchaotica · · Score: 1

      So grandma buys an inappropriate game and gives it to your kid... then you promptly take it away again to check it out, realize it's inappropriate, and return it to the store or grandma or whatever. Sure, your kid will be pissed for a while, but what else is new?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:I was? by frickendevil · · Score: 1

      The ratings at least provide computer illiterate gramma with clue that maybe Resident Evil isn't an appropriate choice for a 7 year old.

      Supprisingly enough i was 7 when i first played resident evil (got it for my 8th birthday actually, but because we went on holidays, i got it early :D). However i would only rate that 27% violent, as the other 73% of the time i was hiding in a corner too scared to watch or running around aimlessly where i knew there were no zombies.

  91. Heck, that's how I get most of my gaming done! by porkchop_d_clown · · Score: 1

    I pulled a 24 hour stint playing Final Fantasy X-2 before I was sure my son really didn't want to play a game where you had to dress girls up in just the right outfit for the big boss fight...

  92. Whose arguing with that? by porkchop_d_clown · · Score: 1

    I'm happy with the current ESRB system - unlike the guy I was responding to, who stated that putting a rating on a game box is censorship.

  93. 64% is a problem? by joshetc · · Score: 1

    In public schools 64% is barely an F. Obviously pacman fails at being violent. Case closed, go home.

  94. Oh snap! by Anonymous Coward · · Score: 0

    I guess it's back to playing "Math and grammar with Ted Bundy", none of that horrid pixel-massacre for me, no sir!

    I'm just waiting for the day "Beep!" becomes an official curseword, what will poor America do to safeguard the innocent ears of it's youth then?
    It'll probably end up replacing several curse-words, making America one big orgy of people saying "beep!" and teabagging each other since everybody keeps misunderstanding the different dialects of "Beep!".

    And the start of this apocalyptic event will be the day when Americans wake up to hear their phones basically telling them to "go fuck yourself" and their doorbells yelling "SHIIIIIT!" everytime somebody rings the door.

  95. A Lesson in How Politics Work by Solr_Flare · · Score: 3, Insightful

    This is a prime example of how politics works when it comes to "studies" and "statistical data". If you held 100 studies and 99 of them said Pacman was a harmless game, and one kook with a phd said it was violent, which study do you think a government organization is going to pick?

    Answer: whichever one supports there agenda. There is an active political group, which includes Hillary Clinton, whose goal is to legislate video games to heck and back again. Like in all political moves, they are only going to pick out studies that back up their arguements whether they are legitimate or not. And why do these studies make news when the other ones do not? Simple, the other studies are, what we call in the non-political world, "logical" and "common sense". So why report on news that everyone knows to be true? It's like fielding a news story saying "sugar is sweet".

    So, when a political group latches on to a crazy study, it makes news because it's so outlandish. That's what politicians are hoping for because they are hoping it makes enough news that people start accepting it to be true because "everyone else is reporting this so it must be true!". This is not to say all studies held up and waved by members of the government are crazy. A lot of them are factual and make sense. But, again, this just goes to show take what you hear with a grain of salt, use a little common sense, and make your own judgements based on actual experiences.

    --
    You are who you are, let no one tell you different. But, never close your mind to a new point of view.
    1. Re:A Lesson in How Politics Work by Geo-Mike · · Score: 1

      Add the element of researchers with their hands out, and the same could said for global warming.....

      Squeaky wheels really do get the grease.

  96. 64% violent with mouth open. by Anonymous Coward · · Score: 0

    With mouth closed, violence is near 100%.

  97. Decapitated head rolling around. by Anonymous Coward · · Score: 0

    very violent if you ask me. and when combined with caged or roaming spirits, very scary as well.

  98. football / sports by Ender+Ryan · · Score: 1

    Not to mention that, many, many kids are actually seriously injured / killed playing football and other contact sports. I've seen a fair share of blood, (relatively mild) permanent injury, and even near deaths playing hockey myself. I've even got myself into a number of brawls. It's ridiculous to pretend that sports aren't violent. Indeed, the violence is part of the fun.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  99. New ringtone! by lokedhs · · Score: 1

    Thank you for that link! Installed beautifully as a ringtone on my phone.

    1. Re:New ringtone! by LunaticTippy · · Score: 1

      I'm glad! Now someone needs to figure out how to have it play the "eaten by ghost" sound when your battery dies.

      --
      Man, you really need that seminar!
  100. Next Poll: Who do you trust more? by cazbar · · Score: 1

    Who do you trust more?

    A. ESRB
    B. Congress
    C. Cowboyneal

    Personally I think A ranks much higher than B.

  101. I see lots and lots of "funny" mods, but by Anonymous Coward · · Score: 0

    with this attitude, the censors will laugh last. Beware.

  102. Like most senate hearings... by SmokeSerpent · · Score: 1

    ... this one was squid percent lumpy pudding.

    --
    All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
  103. It's a gateway game... by hebcb · · Score: 2, Funny

    64% move on to more violent games like centipede.

  104. Must be Friday around here by Anonymous Coward · · Score: 0
    I'd say it's a wee bit more than 27.71% drugs, if you think that adds up to 36%...


    Parent was adding to 100% (100% of the remaining 36%), which makes parent only off by .08%.

  105. In USA NO entertainment ratings are governmental by bigbigbison · · Score: 2, Informative

    In media reports people constantly say that ESRB ratings aren't given by the government. Well, in the USA, neither are film ratings or television ratings. ALL ratings on entertainment are voluntary. The MPAA is not a government agency any more than the RIAA is.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  106. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  107. Violent?! by Barabbas86 · · Score: 2, Funny

    Don't you EVER call pacman VIOLENT OR I'LL DEVOUR YOU IN ONE BITE!!! Except the eyes. Those are for later.

  108. Pacman violent....?!?!?! by kemo_by_the_kilo · · Score: 1

    how is pacman violent, its not like hes a gluttonous cannibal or anything...
    what food group is a pac pellet anyways? or for that matter ghosts?

  109. i see a bit sarcasm in that topic by Anonymous Coward · · Score: 0

    george bush and war are violent and should be only available at the age of 60 and above...

    removing violence (blood splatter) e.g. from wargames or shooters gives the kids a totally wrong picture of war. in my eyes its alot more dangerous to not show them what the result of an action really is.
    unless of course you government wants to have more cannon food for future undertakings. war and weapons are bad, violent and unhealthy. personally i dont see why this shouldnt be shown in a realistic way. i played lots of violent games when i was a child but still today i am pacifist and would never use a weapon against another human. not even for lots of cheap oil or making my lobby sponsors happy.

  110. Gangster/street/ho pop mentality and bad parenting by Anonymous Coward · · Score: 0

    These two things have done far more to corrupt todays young generation than some video game.

  111. He IS evil. by Anonymous Coward · · Score: 0

    So savagely eating those defenseless dots...

    and those octopi creatures. Who in their right minds eat octopus? No decent human being, that's for sure.

  112. The reviewers are to blame by MarkByers · · Score: 0

    Of the 65 games studied, Super Mario Brothers ranked #5 in the death rate. It earned a whopping 4.8 deaths per minute!

    There is nothing in Super Mario Brothers that forces the player to kill 4.8 characters per minute. You can choose to play it aggressively, or you can play it as a pacifist, by trying to avoid killing things. I think this survey shows a lot more about the violent nature of the reviewers than it does about the games themselves.

    --
    I'll probably be modded down for this...
    1. Re:The reviewers are to blame by fbartho · · Score: 1

      What about the bosses? You can't get past the first island without killing them.

      --
      Gravity Sucks
    2. Re:The reviewers are to blame by 10101001+10101001 · · Score: 1

      1-1 -> 1-2 -> 4-1 -> 4-2 -> 8-1 -> 8-2 -> 8-3 -> 8-4 (Kill bowser)

      --
      Eurohacker European paranoia, gun rights, and h
    3. Re:The reviewers are to blame by fbartho · · Score: 1

      I don't have my snes or an emulator with the rom available right now, (am about to move cross country) but from my memory there were no secret exits from the first island... you had to go to the second island before being able to reach the star road... if there was such a secret then that might explain one of the two exits in the entire game I was not able to find... In any case there's still the killing of bowser in there, without which you don't win.

      --
      Gravity Sucks
    4. Re:The reviewers are to blame by 10101001+10101001 · · Score: 1

      You're thinking Super Mario World (on the SNES), not Super Mario Bros. (on the NES).

      --
      Eurohacker European paranoia, gun rights, and h
    5. Re:The reviewers are to blame by fbartho · · Score: 1

      doh. Of course... stupid word-sensitive sentences. Now that makes more sense.

      --
      Gravity Sucks
  113. To Live _IS_ Violent by burnttoy · · Score: 1

    From the act of birth, the sports of youth, the food you eat, the predator, the prey, the bacteria that attacks the body.

    The lion that eats the zebra, the man that eats the sheep, the eating of plants causes their death.

    Unless you want to lie around and photosynthesise then get over it (and even then trees will try to outgrow each over, smoothering each other in a struggle for sunlight).

    PLUS... this isn't even _REAL_ violence! It's make believe. Real violence (war, murder, rape) is a far bigger problem. Does one cause the other? Not really. "Violence" is so much a part of life that they are innextricably bound.

    --
    Time flies like an arrow. Fruit flies like a banana.
    1. Re:To Live _IS_ Violent by bky1701 · · Score: 1

      Sadly, "society" has done away with nature, or more, did a good job at making people so dumb they can't see it. The more you advance something the more you depend on it. People depend too much on the fake world made for them to see anything else.

  114. Yes and No by kbolino · · Score: 1

    This topic leads the reader to conclude that there are only a narrow set of options. Readers should consider this from a broader perspective, and recognize the principles of a free market and a free society.

    The ESRB is not perfect. No organization consisting of human beings can possibly be perfect. But the ESRB does do its job pretty well, when you consider its track record. Its mistakes have been minor, and it has more than bent over backward to try to correct them (the Hot Coffee fiasco, for example). The ESRB cannot be expected to end the exposure of violence, sexual activity, profanity, or drug abuse to impressionable young viewers. That's not its job. Its job is to assess the content of games and rate them. It is the job of a child's parents or guardians to enforce those ratings, should they choose to do so.

    Nor is it the government's job to regulate the ESRB in some ill-fated attempt to "protect our children." Children are exposed to violence because their parents let them buy (or buy for them) games that have been clearly labelled as containing violent content. It is not the responsibility of the government to perform parents' jobs for them. The ratings are there, they're more than adequate, and the rest is up to the consumers. The idiots in congress want people to believe that the ESRB isn't up to the task. Not only is it up to the task, but has met it more than adequately. It cannot be held responsible if people do not heed its notices.

    Should you trust the ESRB? Not blindly, but they have earned a large degree of trust.

    Should you trust the government? That's the question you should be asking. The ESRB is liable to the market and the direct feedback of consumers. Your representatives, on the other hand, have a very high incumbency rate and serve two or six year terms.

  115. Could it be that they confused pac with 2pac??? by master_p · · Score: 1

    2pac was a gangsta rapper...so when they were confronted with pac-man, maybe the ESRB throught it was a new style of GTA game with someone playing the role of 'pac', i.e. someone like 2pac. So since 2pac was 100 violent, pacman is 50% violent, at least. And it gets an additional 14% for eating power pills.

  116. Ms Pac Man by Anonymous Coward · · Score: 0

    I was in elementary school when I first saw the Ms. Pacman arcade game. I didn't comprehend the Act 2. intermission, "The chase". An older guy told me what was really happening, that's why there's a slight delay when they are off-screen. "That's why in Act 3. they had a baby..".

    I was shocked... Probably as shocked as kids today with GTA's "Coffee" scene.

  117. Psychology viewpoint by DarkDragonVKQ · · Score: 1

    I don't know whether to agree with you or not on the watching TV makes them more violent. Yes, watching violence (real life, TV, movies, comic book, whatever) makes you slightly more violent. Psychologists have proven that with dozens of studies and experiments. But psychologists have also proven that the effect of that stimulus doesn't stay/last over long periods of time. So it's not like watching a violent show or playing a violent game is the direct cause of your kid being beaten up in school. Even if a kid played a violent videogame before going to school it wouldn't correlate. Recently experiments have been done on the differences in violence tendencies in playing different violent videogames. I haven't checked up on thos results yet because I don't have access to the journals off campus.

    The fact remains however, it is up to the parent to teach their kids that violence is wrong. Not the government. Frankly I don't care if the government takes over rating of games. I don't think it'll help but it doesn't effect me. If they ban games then I might have a problem though.

    But uh..parenting is required when you are a parent. Psychologists and probably now Sociologists have been saying that for a while now.. Otherwise you just concieved another human being and are just feeding it till you can kick it out of your house. Which is remarkably similar to what some species do on Earth.

    --
    "I thought what I'd do was I'd pretend I was one of those deaf-mutes" ~ Laughing Man - GITS:SAC
  118. kudos by BitterAndDrunk · · Score: 1

    man, that was funny. Now I wish I hadn't spent all my mod points on down-modding republicans with something to say.

    --
    You better watch out, there may be dogs about . . .
  119. I want tax money to pay me to play games... by Beolach · · Score: 1

    So that I can tell you if they're violent or not.

    --
    Join moola.com, play games to earn money.
  120. Pacman 2006 by jlebrech · · Score: 0
    Some bald headed guy, pops pills and hunts ghosts.

    kinda like, hitman + max payne + resident evil

  121. Idiocy from Harvard, big surprise... by KIFulgore · · Score: 2, Informative

    "Dr. Kimberly Thompson of Harvard University"... There's your problem.

    Did some looking up on Dr. Thompson (site). I especially found this press release amusing. Apparently NHL '99 is only 1.5% violent, so hockey is about 43x less violent than a game with dots and classic sheet-over-the-head ghosts. Amazing.

    I am so, so sick of the money being pumped into these frivolous shitty studies at ivy league colleges. These best of the best "social researchers" are so out of touch it's just sad. Jesus Christ, put some money into public schools or feeding the homeless or something that might be of some use to society.

    "The study was funded by a private gift from Mitchell Dong and Robin LaFoley Dong to the Harvard School of Public Health." Sucker born every minute.

    ~end rant~
    --
    - For every action, there is an equal and opposite criticism.
  122. Those children will be there either way. by Maggott · · Score: 1

    That's an interesting point, and one I haven't heard. And it's an example of why these issues are never as simple or easy to solve as they seem. The problem is, we can't have parental responsibility if the government takes the role of parent, yet if we give power to the parents, many will choose to use it improperly or neglect it.

    The halfway point, giving the government control over what kids can't do (as opposed to teaching them what they should do) doesn't really help. Removing a "violent" influence from a child's life doesn't create a positive role model for them. It doesn't teach them how to be good people or how to recognize destructive influences in their lives. All it does is piss them off, which--if they're bullies--means you're making the problem worse for all the other kids.

    Personally, I plan to teach my kids how to judge things carefully, how to be open minded and make sure they get their facts straight, how to see through illusions and deception and so forth--and I also plan to teach them how to fight. I plan to teach them when they need to throw the first punch and how to make that punch count. Because I'm not going to be there when my kid needs help, and neither will any other teachers or protectors. (Bullies pick the times when the cat's not around.) So all I can do to protect my kids is make sure they can protect themselves. All I can do to protect other kids is to teach mine not to attack without just cause.

    A lot of kids are savages, and I don't think changing violent media is going to change that, so I am burdened with teaching my child that if someone knocks your books onto the floor from behind you twice or tries to grab you once, you need to turn around and punch him in the face as hard as you can--not just for yourself, but for everyone else in that school. (And if he's a lot bigger than you, you punch him in the throat instead.)

    Because nothing will teach a kid the difference between real violence and fake violence faster than that.

    A lot of bullies don't even realize they're hurting people--or, perhaps it would be better to say they don't understand the hurt they've inflicted, because they've never been in that victimized position. And if they have, it will help them just as much, because they will learn that, as a victim, you can stand up and fight. I've seen bullies who were abused children inspired to change by something as simple as a victim who proudly went down fighting. (It was often their victim.)

    Taking away video games won't teach them this. Taking away violent movies won't teach them this. A lack of violence doesn't teach anything, and real life violence has a way of cropping up on it's own. To reduce real violence you need to build up things that work against it--things like respect, compassion and--hard as it can be to accept to us idealists--the ability and willingness to ruthlessly defend onesself and one's peers if it comes down to that.

    And we can't really expect the government to do that for us. Hell, it's hard for us to do ourselves, even when it means something personal to us--can we really expect someone who's punching the clock to take the reflective time necessary to properly impart the delicate balance of wisdom, respect, diplomacy, and punching someone out when they're being a dick? Can just anyone with tenure as an elementary school teacher understand the complex and difficult task of teaching an otherwise timid child not only how to prevail in a real-world fight against one of their own, but how to have the courage to start it? Or how to teach an otherwise aggressive child the critical importance of respect and compassion? Just saying "You need to respect other people more!" is just about the worst way possible, yet it's the first thing most people do.

    We can hope that someday we'll be wise enough that we can teach these things as a culture, through teachers or whatnot, but for right now, the best we can do is teach our own kids and our immediate peers as best we can, and hope that it rubs off enough on others that we make it through the next century or two without killing each other.

  123. ESRB provides advice, not commands by ChronosWS · · Score: 1

    People need to remember that the ESRB opinions are not a substitution for actual thought. I'll make up my own damn mind about whether a game or movie is violent or not. I might use the ESRB rating to guide that decision (assuming I believe their methods yield rational results) and I might not. But I don't need the government to tell me that since they have zero expertise in that area.

  124. Ah, retroactive parenting again. by porkchop_d_clown · · Score: 1

    As I posted elsewhere, you can't tell your kid they aren't allowed to have nightmares because the horror game wasn't appropriate for their age.

    1. Re:Ah, retroactive parenting again. by mrchaotica · · Score: 1

      The keyword in my statement was promptly, meaning "before he has a chance to play it."

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  125. Heh. by porkchop_d_clown · · Score: 1

    Frankly, we're having enough zoological issues around the house without adding reptiles, thanks very much.

    Although, a good garden snake might keep the spider population down....

    Hmmm...

  126. LoL by porkchop_d_clown · · Score: 1

    Yeah - I'd tell you the story of what happened when I saw the original Jaws the week it opened in the movie theaters, but I don't want to embarass myself. :-P

    There was actually an old adventure game for the Amiga called "The Uninvited" that managed to completely creep me out - as a 22 year old adult - until I realized that they really were using subliminal images to try to scare the crap out of the player.

  127. pacman 64% violent?! by Anonymous Coward · · Score: 0

    Pacman being rated as 64% violent is ridiculous. Pacman and his female counterpart do nothing violent. They eat dots and fruit. If anything, it should spur more children into eating fruits. Okay, occassionally he eats the ghosts, but only when they're blinking. If Pacman is considered violent, so should Super Mario. He jumps around bouncing on Goombas and hitting enemies in the air with shells, making them fall to their demise. Ridiculous.

  128. Too much scoring can lose you too by ianscot · · Score: 1

    The simple categories don't work, you're right. With movies, the MPAA's ratings are sometimes nuts. "Whale Rider" got a PG-13 despite being a fantastic family movie because of some sort of bong in the background in one scene. A few F-enheimers earn an R rating, still, bizarrely. (The MPAA is seemingly forever going to be living out the legacy of the old Hays/Breen code. The tinge of Catholic influence is a curious thing, and one we have to think around every time.)

    But a "scorecard" with too much detail loses me just as much. For movies http://www.screenit.com/ is pretty much what you describe -- it gives you access to a highly detailed "scorecard" for each movie. As a parent, I love the idea but think the implementation leaves a lot to be desired. There's just too much information, the detailed descriptions get sort of silly with repetition, and in the effort to categorize elements of a movie things get pretty hazy pretty fast. "Imitative behavior" is a category, for example, into which almost anything might fit.

    I would generally prefer a personalized reaction from someone I'm familiar with. For video games, that's what I use. The kids had decided "Gun" was off-limits based on its M rating, but I was curious and went to read reviews on Gamespot. (Yep, too violent -- by a lot.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  129. boo by Anonymous Coward · · Score: 0

    >Ghosts are, by definition, already dead.
    It never hurts to be nice to the dead ;-)

  130. Not just violent by Anonymous Coward · · Score: 0

    One could also argue that Pacman encourages drugs, what with all that pill-popping

  131. Yes... by smcavoy · · Score: 1

    ... As much as the MPAA is trusted. It's a unaccountable entity that sets the morality of film in America.

  132. Nuclear Strike is rated T by John+Gaming+Target · · Score: 1

    So who's going to tell these jokers that the "most violent" game on their list is a T rated game?

    Kinda makes their study of "Most Violent E Rated Games" a little invalid, don't you think?

  133. Wait. Let me get this straight. by porkchop_d_clown · · Score: 1

    Gramma buys my kid a game, she doesn't know it's not suitable for a kid because people like you are opposed to put ratings on boxes.

    Exactly how do you expect me to know the game isn't suitable, before my kid has a chance to play it? For example, at gramma's house?

    I like people who are willing to invoke parental super powers and other ridiculous logical contortions because they dislike who simply putting a piece of information on a box.

    1. Re:Wait. Let me get this straight. by mrchaotica · · Score: 1
      because they dislike who simply putting a piece of information on a box

      I never said that! I have no trouble with parents using every tool at their disposal.

      However, whether the info on the box is right, wrong, or nonexistent is irrelevant because my point is that parents should be responsible for parenting regardless of whether it's easy or not. I'm just fucking pissed off at all these people who claim it's not their fault their kid is screwed up, when the real reason is that they suck as parents!

      Exactly how do you expect me to know the game isn't suitable, before my kid has a chance to play it? For example, at gramma's house?

      If grandma isn't competant to give your kid safe toys, then you shouldn't let her give toys directly to him. Make her give you the toys first, so that you can evaluate them. And if she objects to that, then obviously she's not responsible enough for you to leave the kid in her care, so you'll have to stay there whenever your kid visits her, to intercept any inappropriate games. So what if it's not convenient? Deal with it!

      Here's the bottom line: you do whatever it takes to raise your kid correctly. If that only requires reading a box, fine. But even if it requires fighting off a grizzly bear with a spork you still better fucking do it!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  134. 64% Bad Parent by Anarcho-Goth · · Score: 1

    But the kids of these bad parents do not turn into bad kids because of what they watch on TV and what video games they play.

    The Gob'ment could outlaw all TV and Games entirely, but with neglectful parents the kids would still have many of the same problems.

    Sorry, you can't legislate good parenting.

    --
    I hate Liberals and Conservatives.
    If you are a Liberal or a Conservative, then HAVE A NICE DAY!
    Courage.