Brain Changes When Viewing Violent Media
Ponca City, We Love You writes "Scientists at Columbia University have used Magnetic Resonance Imaging (fMRI) to show that a brain network responsible for suppressing inappropriate or unwarranted aggressive behaviors became less active after study subjects watched several short clips from popular movies depicting acts of violence. These changes could render people less able to control their own aggressive behavior. Although research has shown some correlation between exposure to media violence and real-life violent behavior, there has been little direct neuroscientific support for this theory until now. 'Depictions of violent acts have become very common in the popular media,' said researcher Christopher Kelly. 'Our findings demonstrate for the first time that watching media depictions of violence does influence processing in parts of the brain that control behaviors like aggression.' The full research paper is published on the The Public Library of Science, a peer-reviewed, open-access, online publication, that publishes all its articles under a Creative Commons Attribution License."
I don't have my own DS yet, but some of my friends do and I've played Brain Change with them a lot - there is nothing violent about it. This is such a load of b.s.
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
So passing a visual stimulus that is interpreted by the brain as violent affects the corresponding area of the brain...? Who would have guessed that...
So maybe they'll stop glorifying war, violence, and all of the blood battered details of the latest shoot-em-up rampage on the evening news? Nah, why would they do that when they can blame video games instead. Sigh.
After watching violent movies I beat my wife much worse than usual.
Trolling is a art,
Okay, but how long does it last? Given the fact that I am not very likely to take off my shoe and bludgeon the person in front of me in the theater to death, how does this effect my likelyhood to do the same thing after the movie when I see someone I am not fond of?
I am Jack's complete lack of surprise.
And it doesn't make me violet and well beat the crap out of the anyone that says different.
So here is a question. How does it effect younger people?
Or what is the effect if the media is interactive in nature?
I am just waiting to see what excuese the "Video games don't contribute to violence" lobby will have to say about this.
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
I wonder how long it takes science to figure out that spending time in the army leads to aggressive behaviour, as well.
This seems like something coming straight out of clockwork orange.
There's no discussion of how long these effects last. Of course our brain is going to prepare us for violence when we witness violence. If it didn't, you'd probably get killed in your first violent confrontation because you wouldn't be prepared to fight back. The question is, does viewing violent media today make me more likely to go kill people tomorrow.
That the brain may be showing that it is repulsed? Instead they just blindly assume this activity is excitement. So the assumptions of the researchers determine the outcome. Junk science.
It's a damn shame Jack's disbarrment hearing wraps up today. The only thing funnier than Jack getting planked is Jack getting planked even though he was right* all along.
* Still a liar too stupid to be an effective bully. But right.
Yahoo! Pipes are awesome. How awesome? http://pipes.yahoo.com/jesdynf/slashdot
Anyone who tells me that movie violence changes my behaviour can meet me outside right after I watch Gladiator.
Seek and ye shall find.
The twin battle cries:
Making the laws:"We must ban these images...Think of the Children"
Enforcing the laws:"Ladies and gentlemen of the jury, my client is innocent of assault because the violent videogame he played has been scientifically proven to have reduced his capacity to control his impulses."
"As God is my witness, I thought turkeys could fly." A. Carlson
Maybe in theory, but not in practice. I know the more I see TV violence, the more I am sure I would never want to see it in real life. But the less I mind seeing it again on TV, because I enjoyed the context, for example movies with violence. It's not that I like violence, but you can be entertained with stories surrounding the violence. Look at murder mysteries for example.
The summary (no, I didn't read TFA...who does that?) said that it actually lowers your inhibitions.
I suppose all those violent movies I watched as a kid are the reason I am today a peace-loving vegetarian hippy.
(well, I am actually not a hippy, but the long hair, the distain for football, and the strange diet incline people to accuse me of being one).
I'd be more interested in seeing the results of people watching real violence on T.V and knowing it, or seeing the results of a child who doesn't know that fake violence in a movie is not real.
They should now make the obvious follow-up study and let their subjects watch select porn and measure its transformative effect on the brain.
Of course, the results probably wouldn't be as popular or easy to write a press release about - porn makes people happy!
The brain reacts to violent imagery, may affect impulse control after
What they didn't prove:
Violent imagery makes you violent.
Most of the studies present a violent image and ask you questions after. Partly because it'd be unethical to show them imagery and then attempt to induce violence. Thus they must use proxies which only prove a relationship from the imagery to the proxy.
Common Study:
Show a 3 min clip from bioshock - ask "are you feeling more or less violent" or "please push this button as hard as you want" and then write a conclusion " Bioshock makes you violent".
I doubt violent imagery has no effect on you, it likely agitates the flight or fight response but I am skeptical on whether it can induce violence in a normal/average person. I dislike how media and various groups try to portray a stronger relationship. Doom 3 has not made me a serial killer, it's highly unlikely doom 6 will make my children serial killers, and if it does it's probably partly mine and my communities fault. It my kid does end up being a serial killer there is most likely a biological factor too. Media alone does not make a killer.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
If you exercise a muscle, will it not grow stronger? If you watch or play violent media and get violent impulses, will you not exercise your impulse control.
Do some people get heart attacks at the gym? Yes.
Do some people crack when exposed to too many violent impulses? Yes.
Should this stop the healthy majority from exercising their muscles or their impulse control? Perhaps, if you want to have a country full of flabby people with little self-restraint.. oh wait..
It violates the Received Slashdottian Orthodoxy! The answers are going to be oh-so-predictable.
"No duh" award of 2007.
Is there any stimulus interpreted by the brain that doesn't change it one way or another? There are literally 100 million gamers world wide that have played violent video games. What percentage goes onto mow down their classmates?
...from my cold, dead...oh wait.
Where't these the same guys that got owned by Grant on Mythbusters last night?
http://www.killology.com/bio.htm
/. loves violent games and we are, obviously, well adjusted. This is #$!@ ridiculous. Frag those fscking eggheads. How dare they question my favorite &!#$%! passtime. Taste my steel, Care Bear!
When any game (video or otherwise) rewards a player for brutalizing a passive, non-threating character, I think it's reasonable to call that a desensitization device. Once someone become desensitized to something considered by all modern cultures to be objectionable, they are more likely to react the same way to similar real-world stimuli.
Just like therapists use certain interactive video imagery programs to help people with extreme phobias. If you have severe arachnophobia, but spend several hours every day interacting with realistic spiders in an simulated environment, you will be less likely to have a panic attack when confronted with a real-world spider. This is a long-documented psychologically valid method.
I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
The money/resources that they wasted on this study should have gone towards serious research into problems such as dementia. But I guess, since they still will not understand dementia by the time I get it, I will forget all of the violence that I've witnessed and become complacent once again
I am Jack's desensitization to violence.
For the perfect anti-Unix, write an OS that thinks it knows what you're doing better than you do and let it be wrong.
Mythbusters busted this very scan on last night's episode. This magic machine that can tell you if your lying, if your racist, or if are violent. Mythbusters were able to defeat the machine as a lie detector while none of them were able to defeat the polygraph as a lie detector. I have my doubts about all the other things these scans are supposed to tell. I'm sure the scans are perfectly accurate, just the conclusions people are drawing are flawed.
I would propose that perhaps the age-old argument for the presence of violent media - that it mitigates real violence by offering a release valve - would be the explanation here. I'm not a neuro-scientist (IANANS), but wouldn't less activity mean that that portion of the brain is not working as hard at blocking violent impulses, maybe because there are fewer of these impulses?
Monkey See, Monkey Do
Watching cute bunnies and teddy bears has the same exact effect.
This kind of garbage has more in common with phrenology than it does real scientific research. We try to think we understand how the brain works, but news flash... WE DON'T.
There are so many theories on intelligences (Jeff Hawkins personally has my favourite ideas and his book On Intelligence is a great gateway to Cognitive Science) and none of them are right, or else we could have converted it into an algorithm and have AI. That being said, anyone who says anything more than "duh" to these conclusions is either trying to be manipulative for their own gain, or an ignorant slave to the ideas of others.
How much more scientific evidence do we need to convince people that watching adults having consensual, mutually enjoyable sex is better for teenagers than watching people killing each other?
the issue of unwanted expression of violence isn't that you can't suppress it, but that you have too much rage. it doesn't matter if your ability to decipher right and wrong is pristine when you are in a fit of madness: the gates of reason may be strong, but the flood can be worse
therefore, a superior way to prevent spasms of violence in real life is to allow for some way to express violence in harmless ways
such as violent videogames
what gets released harmlessly on a keyboard or joystick is that which will not be released in real life situations
it's not like the violent videogame creates violence. what made the ancient romans violent? violent is inherent to human nature. look at a roomful of 4 year olds if you don't believe this. a violent videogame can only catalyze the release of violent potential that is already in the person
so certainly, if someone is already unstable, a violent videogame could serve as the flashpoint which makes a previously unstable person blow up. but this still isn't a ding against violent videogames, since something else would have eventually set an unstable person off
by and large, violent videogames reduce violence in society
the daily friction of life creates a build up of rage. the question is how is that rage released. a violent videogame provides that release, in exaclt the mechanism described above. but it's not like that rage has anywhere else to go were it not for violent videogames
i think we as a society should play more violent videogames to reduce real world violence
i am not in the least joking
there are unstable individuals who can't differentiate from reality who should not play them, sure. as if the existence of violent videogames or not makes them any more or less unstable
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Perhaps because it's a way to release aggression in a safe way? I mean how often do you say "I just want to punch something" and you would take it out on a punching bag, but not on a person? I'm certain that if I did I would temporarily lower my own inhibitions, just like a meditating man can slow his heartbeat. Why? Because I know it's a punching bag I'm punching, so I can just let go, let the adrenaline flow and punch the shit out of it. Which pressure cooker would you have, the one with or without a vent?
Live today, because you never know what tomorrow brings
Sledgehammers. They provide gross oxygen levels provided by the blood in particular brain regions. A good control has to be given to subtract the actual data recordings from - because the brain is constantly activated all over, and constantly provided blood. If the controls are wrong, the study is usually not proving anything, though sometimes the reader has to figure it out. That said, fMRIs also assume that in different people, the brain is organized EXACTLY the same, which just isn't true - if it were, then among other things, we'd all have the same memories.
So, let's find another source before we believe anything an fMRI study suggests.
And don't even get me started on which brain region "does" what. Because even that isn't exactly well established. For example, how is this possible: http://www.eurekalert.org/images/release_graphics/pdf/brain.pdf (PDF warning).
In America, everything we watch has violence. You can't get away from it - go ahead, try to! (God forbid if a women's nipple is shown! Think of the children! It's OK for them to see someone get shot, though.)
What I'm trying to say is, we're constantly seeing violent images. Yeah, if you just saw that one movie or played that one game and then went into a monastery, sure the effects may not last that long. But I think that the researchers are confusing long term effects with cumulative effects.
Let's face it, we're in a violent and hostile society. The signs are all over the place: road rage, shootings, media content - violence sells after all!, how people interact in everyday situations, etc...
I prefer Flambe as apposed flamebait.
So how does that explain why playing quake 3 arena makes me comfortable and sociable while watching an episode of full house makes me want to invade iraq?
I didn't rtfa, but I would think their explanation would have something to do with empathizing with the (real people) characters on a sort of might-makes-right thing.
http://en.wikipedia.org/wiki/Twinkie_defense
FTFY.
Another conclusion is that after viewing violent media the brain knows it doesn't want to copy this behavior so it goes into a "yeah whatever" mode. This might have a negative impact on learning soon after watching violent media. They should test this.
bash-2.04$
bash-2.04$yes "Don't you hate dialup connections?"| write USERNAME
playing games doesnt make you a serial killer. look at me. I play tons of games, halo, counterstrike, quake, doom, world of warcraft, all of it. have been for years.
these eggheaded self righteous mamas boy luzer idiots need to understand something. i am not a freaking serial killer. playing games doesnt make me aggressive. IM NOT a god da@#$ AGGRESSIVE PERSON, YOU FREAKING JERKS.
When are these IDIOTS GOING TO GET IT THROUGH THEIR DA-- SKULLS, WHAT DO I HAVE TO DO, BEAT IT INTO THEM?!?!?
I CAN PLAY AS MANY DAMN GAMES AS I WANT AND ITS NOT GOING TO HAVE ANY AFFECT ON ME. IM NOT A CRIMINAl. IM NOT
VIOLENT. I DONT HIT ANYBODY! I WOULDNT HURT A FLY, AND IF THESE RETROGRADE HOBTWATTLING SLOPE BROWED BUFFONS WOULD FIND SOMETHING BETTER TO DO WITH THEIR TIME WE MIGHT HAVE A CURE FOR CANCER NOW
MORONS. MORONS ALL AROUND.
-the not at all violent or aggressive gamer.
That'll explain why after I play GTA3 for 4 hours:
1. I'll go out and think to myself, "Hm. That car looks nice, I'll jump in that one till I can find a miata.
2. I scan the city for police bribes in the street.
3. "Ooo, if I run through that crowd, I'll be able to hide behind that building till the tank arrives!"
4. "How do I start vigilante mode in this car?"
when will people realize video games don't cause violence? They cause people to show up to work late, neglect real life issues and revert to a hermit-like state.
But not violence... nosiree
Controlled and focussed aggression and competition are at the heart of our survival as a species and our great works of civilization. Its importance is shown in our old sagas and stories of heroes, in our current movies and books, in the games we play, in the glorification of sports players.
Every study or report that says that such and such "increases aggression" as though it is the more horrible thing in the world disgusts me. They would have as living as women were once forced to live in our society - as meek, childlike creatures with no independence or strength of their.
I'm not saying that uncontrolled violent behavior is in any way a good thing - but neither is passive acceptance and docility. The current brand of civilization would never let any of us grow into men and women, but stay as helpless children.
This isn't news,
A Clockwork Orange proved this point ages ago!
These guys are going to try and advocate a course of action to reduce aggression in society via censorshop.
Who is justified to say when aggression is inappropriate and too much. How the aggression manifests in individuals is unique to the individual. Some people use aggression to pursue goals and positive results.
When Shall we Dansu was playing, patrons were seen ballroom dancing out of the theater.
I would say any visual stimulation that invokes strong emotions be they violent or exuberant will have an after effect on some people.
Nothing to see here, etc.
If you don't want to repeat the past, stop living in it.
Have given human beings yet another reason to claim that they are not responsible for their own actions. It never ceases to amaze me that there is a disease or disorder to blame for any ill-action a person should decide to take.
Scaremongering What happens when the person is returned to a normal non-violent environment.
Heh, old news - I cited this last week in a research paper.
I also managed to work in a citation of the Desert Bus for Hope fundraiser for the Child's Play charity, as a bit of a contrast.
And people's brain change when they're reading a book, and when they see an attractive girl, and when they are working on homework! What will we find next!
Seriously, could slashdot possibly post slightly more meaningless studies?
Language is the perfect example of the brain learning by imitation. This research is common sense. If the brain/mind is exposed to a lot of a particular stimulus, it will associate with that stimulus as being okay and worth mimicing. A lot of it probably has to do with survival. If you see everyone around you drinking water, it probably makes sense to drink water. Conversely if you see everyone around you avoiding poisonous berries, you probably want to avoid the berries too.
Violent entertainment does not CAUSE violence. Rather, they desensitize you to violence. The more you see, the more used to it you become and the more accepting of it as "normal" it becomes to your brain. When violent behaviour becomes more normal to you, you will have less self-restraint when faced with violent impulses. The impulse would have existed regardless, but violent entertainment affects your reaction to that violent impulse. If violence is abnormal to you, you will resist it more strongly.
This news actually can be helpful to gamers, and should NOT be used as the basis for any Jack Thompson-like legislation. Guess what!! Sexy women make me hot! But that does not mean that I have the moral imperative to make inappropriate advances toward women, nor does it warrant laws requiring women to wear chaste clothing in public, as long as the clothes pass basic obscenity laws, at least in secular societies like the US (no offense intended toward countries following Sharia laws). In other words, humans can develop a moral imperative that is independent of our more base (and fun) impulses. Certainly that is true of adults, and should be expected of them.
Proponents of greater restrictions on gaming for kids are missing the point that the best form of restriction on gaming is an opportunity for the parents to be more involved in their kids' lives. A blanket ban on violent games is not narrowly tailored to suit the problem; whereas parental involvement in kids' lives is both narrowly tailored to suit the problem AND a part of what we should expect of parents: know your kids. Spend time with your kids. Don't try to legislate away your role in shaping your own child's skills at impulse control, which is a basic skill for success in any civilized society.
The common-sense obviousness of the claim is not what is scientifically valuable. We have now made direct, objective observations of the effect within the brain.
We have evidence, which is the foundation of solid science.
The premise seems to be that "violence" and "bad" are synonyms, or that it is never justified.
Which is what weak and dumb sheeple need to believe, if they are to be tamed by government.
If this was the case, then why doesn't every boxing match break out into 50,000 individual boxing fights? Apparently it only affects people who would not only reenact something that on the surface is dangerous, but also explicitly says "DONT DO THIS" in effort to dissuade people from ... trying to do it.
stuff |
but perhaps I should've used !clockworkorange, since in the movie (never read the book) being exposed to violence had a different effect than what this research seems to imply.
Where is that guy who'd die defending what I had to say when I need him?
Or what is the effect if the media is interactive in nature?
Then you are being conditioned to respond to stimuli in a certain manner. It's like law enforcement and military training. Repetition to develop a reflex response and muscle memory. The correct stimuli triggers the reflex. As a matter of fact elaborate video games are being used to train troops. The simulation's imagery is projected onto a wall and an individual soldier or squad responds to the situations with realistic but simulated weapons. I believe the Marine Corp has determined that their pilot program has shown positive results, that skills developed in simulation are showing up in the old fashioned in-the-mud training exercises.
So video games can function as training simulators, but what does that mean for the kid at home with his XBox? Well, when a zombie surprises him on the street he will press A A B RightTrigger without thinking about it. A video game can teach and condition you to kill if it is a military grade simulation with replica weapons. Playstation, XBox, Man Hunt, Grand Theft Auto, gamepads are far far from such simulators. They are closer to kids running around the woods with old golf clubs as pretend rifles.
Not in the traditional sense. It is much more similar to how /. works. PLoS ONE accept articles from all branches of science and medicine, and the articles are deemed "worthy" of publication by the editorial board mostly on technical issues (necessarily so, since no editorial board can cover all branches of science). Like /., the *real* "peer review" is done after publication, by comments and annotations.
/..
This is quite unlike traditional scientific journal (and unlike all the other PLoS journals which are quite traditional apart from being Open Access) where an article is reviewed anonymously by peers (from the same discipline) before publication.
It is actually quite nice that PLoS, apart from pioneering Open Access, also experiments more fundamentally with the scientific process, by adapting techniques from sites like
But it is misleading to state that the article has been published in a peer reviewed journal, as it means something different in this case. It would be more correct to say that it has been published for peer review in a journal. At the time I'm writing this, no peers have yet to review the article.
Most scientist would hesitate publishing in PLoS ONE simply because it does not have an impact factor rating, which is very important for how valuated when seeking grants etc.
That's a thing I just don't get about american society - you guys will happily show utterly horrific violence, but the merest hint of natural and not-very-harmful-at-all-provided-you-have-a-modicum-of-sense human sexuality, and you go mental. Then you come over to europe and have embarrassing erections when viewing our shampoo ads, act very strangely (and arguably threatening) around women who are just topless because it's hot, etc. It just seems weird and unhealthy.
"Scientists at McDonald's University have used Magnetic Resonance Imaging (fMRI) to show that a brain network responsible for suppressing hunger or compulsive behaviors became less active after study subjects watched several short clips from popular commercials depicting acts of eating. These changes could render people less able to control their own hunger. Although research has shown some correlation between exposure to media food advertisements and real-life consumption, there has been little direct neuroscientific support for this theory until now. 'Depictions of steaming hot food have become very common in the popular fast food ads,' said researcher Christopher Kelly. 'Our findings demonstrate for the first time that watching media depictions of food does influence processing in parts of the brain that control behaviors like hunger.' The full research paper is published on the The Public Library of Science, a peer-reviewed, open-access, online publication, that publishes all its articles under a Creative Commons Attribution License."
If a suppression network is less active, isn't it perhaps just as reasonable to presume that it has less to actively suppress than that it has things to suppress but isn't doing its job as well? It certainly makes sense that as we carry around these violent impulses all day we constantly restrain ourselves from acting upon them, but entertainment depicting scenes of violence provides a harmless, vicarious release. It seems to me this research found the conclusion it was looking for with the facts it had on hand.
Yeah, my first thoughts were:
Bull fights
Lynchings
Public Executions
Soccer Riots
Good Old Roughhousing
War
I think overall, movies are just replacing other violent and dangerous activities. Are spaniards more violent than Americans? I noticed in Mexico that while you were a little more likely to get in a fight, you were far less likely to get shivved. Not that I've ever been shivved in the US, but just statistically.
The brain research here is assuming that we know exactly what occurs afterwards. Does the lower inhibitions while the video is running, and the brain readjusts? Did they test the people a week later along with a control group? Is this one of those videos from Youtube?
Please stop stalking me, bro.
I would imagine there is an intrinsic response built in to us to switch into a more aggressive mode as a defense mechanism. I would imagine the changes disappear more quickly in people based upon their past and current lifestyle. This is almost seems like simple deductive reasoning to me.
No sig for you!!
There's no discussion of how long these effects last.
The military considers combat conditioning, decision making and reflexes, to be perishable skills.
The question is, does viewing violent media today make me more likely to go kill people tomorrow.
Probably only if you were willing and able to kill in the first place.
I'm not sure why this is such a mystery. Are military veterans who never saw combat more likely to commit murder? Are combat veterans more likely to commit murder? Surely such training and possibly experience exceeds whatever a video game offers and would define an upper bound on the statistics.
Reminds me of when my dad told my grandpa he got his yelling from him,
D: "I think I got my yelling from you..."
G:" I DONT YELL!!!"
Yea...
Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
Basically when we observe the actions of others we mentally mimic it in order to understand what we're seeing. So in a sense when you see someone commit a violent action a small part of you shares with it.
http://en.wikipedia.org/wiki/Mirror_neurons
I know it disagrees with the politics on gaming and how many simply are unwilling to accept the idea of outside factors influencing our minds, but this seems to be a basis for the idea that repeated exposure to violent materials can have some effect on us. The question is of course how much effect it has on each person, if there will be any changes to behavior and who is more susceptible to it than others. (Notice I never said ban violent video games nor movies)
Cwm, fjord-bank glyphs vext quiz
Censorship only serves to INCREASE the amount of "illegal" content by spreading awareness of it. How do you censor something without first telling everybody precisely what they are NOT allowed to say?
How do you prevent the spread of "violent images" when nobody knows what a "violent image" even is? You have to first give an example, which means you are spreading the very images you are trying to restrict. Perhaps in N. Korea there is a law saying, "You may not refer to Kim Jong Il as a Big Fat Poopoo Head." But by the very act of censoring this statement, you broadcast it far and wide.
How can you command someone "Do not say 'X'" without first saying 'X' yourself? The only way to eradicate unpalatable ideas is to ignore them, ignore those who speak of them, and allow them to die out. Banning the idea does nothing except spread it further, to people for whom it may not even have occurred to say 'X', but they're sure as hell thinking about it now that you've told them not to say it.
I'm the author of this paper from Columbia. I'm happy to answer any serious questions about it if people are interested. I can tell you a few things right off, though: 1) We are not advocating censorship of any kind, nor will we participate in any effort that does. This sort of research exists for the sake of being informed, as well as being educated about how the brain works. 2) If you read the paper, we clearly state that these changes in neural processing are not sufficient on their own to make a normal individual become a rabid killer. That would be absurd, and it would totally contradict everyday life. Without a doubt, the observed neural changes must interact with other factors and circumstances that are still being identified. 3) PLoS One is peer-reviewed (or, at least, we were), so I'm not sure where that comment came from suggesting that it wasn't. 4) I assure you that no money was taken away from cancer or dementia research for the sake of this study. 5) Although some people feel the conclusions are obvious (i.e. that the brain is affected by what it sees), assuming something is probably true does not equal scientific evidence.
Prohibition doesn't work.
It's not the media companies "freedom flag waving", it's FREEDOM, PERIOD. That you aren't smart enough to understand that doesn't change it.
What are the implications of your research, in terms of anger management or biofeedback training? :)
http://www.xkcd.com/354/
I wonder if there is in fact a connection. The kind of short term warfare in the Classical period did not lend itself to desensitisation. The audience had probably seen arrows and spears sticking in people they knew. They knew what war was about, and they did not need or want a graphic representation in a tragedy.
If this bit of cod philosophising is right, then perhaps violent games do have a desensitising effect similar to that experienced by real soldiers in prolonged wars.
If so it is worrying, because desensitisation is part of the military process of overcoming the reluctance of citizens to be soldiers. (This is necessary to keep soldiers alive on the battlefield. My father had the job of landing boatloads of Canadians on the beaches on D-Day. When I asked what happened to them, he simply looked very miserable and said "They were too nice", and would not be drawn further.) Perhaps the US Government is covertly keen on the idea of producing a large pool of potential killers without the expense of all that military training. But the worry must be that after a period in which violence in society has in general been in decline, as the violent game generation grows up it may start to rise again. The corollary of which is that the research needs to be done, and the opposing sides need to do what comes so hard to bigots, which is shut the fsck up and pay attention to the results of that research, wherever it leads.
From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
Dont have a chainsaw handy when viewing Texax chainsaw massacre, you just might want to use it?
A new study has shown that free speech can lead to dangerous behavior. For your safety the government will now regulate all media.
We appreciate your cooperation in this matter, please have a safe life and report any suspicious activity to your local Privacy Invasion Squad. -Your Government PS: Watch out for terrarizts!1
Your brain 'changes' when you watch a leaf fall too - we just don't have the delicate instrumentation to detect it.
- The Kessel run is for nerf herders. I can circumnavigate the entire Central Finite Curve in a lot less than 12 parse
Individuals are still responsible for their own actions, that has not changed.
“Common sense is not so common.” — Voltaire
Has anyone poured through the full report to find out the ages, races, sex of the test subjects yet? I will eventually check for myself but I thought I'd ask...
Don't ya hate it when the correct spelling of your favorite screen name is taken?
is under my boot
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Now if somebody would finally publish a study using fMRI documenting the effects of circumcision on children.
http://www.lungusa.org/site/pp.asp?c=dvLUK9O0E&b=39868
So, no, it doesn't work. Nice try though.
What can I say, I understand my rights. If that makes me predictable, then I'll take it over the fascist you are.
Jack Thompson's head just exploded.
Brain also changes when viewing porn.
This one just adds up to other surprising discoveries made previously...
We need like another Renaissance... sigh....
Decreased impulse control. Increased lethargy. Reduced neuron activity.
Does this mean we can stop a lot of this silly "think of the children"-bashing now?
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
Brain changes when sensing *
If there were no change in the brain, you would not be experiencing any sensations, would you?
The next step is for someone to develop (and patent, of course) a system or method by which the relevant brain pathways could be "set right". Theater patrons exiting movies rated PG-13 and above will be funneled through a special hallway where they will be subjected to calming music and images. Every theater that DOESN'T install this technology will be picketed by angry mothers and crime victims.
Should be "opinion?"... serves me right for trying to be so smug.
circletimessquare (444983), your post suffers from too many (IMO wild) opinions voiced as if they were common sense fact. Please back up your assertions with something credible.
Privacy Statement: We value your privacy! It is very valuable. That's why we try to sell it whenever we can.
are you providing me with a masters degree at the end of the effort?
welcome to the comments section of slashdot. it's not peer-reviewed journal, sorry you had that mistaken impression
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
please to be telling the trench coated emos who shoot up schools and malls, that they just need to hang out with jocks more, they'll be very understanding to your thesis about sports being a better way to relieve asocial violence instincts
yes, videogames desensitize you to asocial violence
THAT'S THE WHOLE POINT
then, there is catharsis IN THE VIDEOGAME, a release
ta-da, the dump drunk of the mind has been emptied
you are refreshed, rejunvenated
now you can go out back into the real world, no need to do in real life what you just did on a video screen
that's the whole point
violent videogames do NOT create violence. they merely uncap what is already there, and release it harmlessly on a keyboard
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Do it cause violence in mice? Why doesn't anyone expiremented? Do violent games cause people to expirement in small animals? Do violent games cause global warming due more people buying more expensive computer parts(which are produced with extensive pollution)?
Yes it shows brain activity! woooooooooooooo.. Its called thought and response.
It doesnt mean its negative or positive response, that would still be up to the individual.
Good point. There is a big difference between Bugs Bunny violence and hyper realistic violence - whether movies or todays super 3D performance video games. There would also seem to be some survival value in the response. If there is a lot of violence going on around you, you need to be ready to respond in kind (or find a good hiding place).
Have you ever heard of a Registered Homicider? Think about it.
A 20 year old fornicating with a 17 year old can receive a harsher and more lifelong punishment than a 20 year old killing a 17 year old in an emotional rage.
Why is it that we're always presented research that tries to prove that violent (and sexual) entertainment are some how causing this negative effect on our brains.
:)
They always sight very vague evidence such as imaging to show that "look see... its a negative effect"
Its just an MRI. It doesn't show response, or thought. It doesn't prove that it is a negative response or a positive response.
So back to my original question... Why is it that these "news reports" always try say viewing violent material is a negative thing?
Certainly it can be... But we all already know this...
The problem is, we keep trying to prove it for some fucking political reason... when the truth is... Exposure to violence can have a negative or a positive response.
For example.
Witnessing violence in a film, or videogame can be used in a positive manner AND NO.. it doesnt have to be structured just in the "witness" role.
You could watch a film, where the main character is slaughtering hundreds of people.... Is he a hero or a villain? Well that depends on the story now doesnt it? So how do you respond to such a film? Well that depends on the story doesnt it?
Why is story so important? It fullfills fantasys we all have. Some of us want to be heros, and others are pissed off at the bullies at their highschool. Is it the violent game that inspires those kids to go to school with guns and shoot everyone dead? Or was it how they were treated as human beings... IN THE REAL FUCKING WORLD.
Stories are stories. They are fantasy.
Real life violence causes either reaction. Sometimes negative, where you go into depression, or you get violent yourself.... sometimes positively... such as never ever wanting to cause harm to anyone, or to desire to end starvation.
There is REAL violence... and there are a myriad of responses one can have to it, based on its CONTEXT... and STORY. NO fucking MRI is ever going to be smart enough to describe exactly how we respond to violence. Its a fucking magnetic picture, not a mind reader or a fortune teller.
I think as people we should be far less concerned about violent entertainment, and more so the actual injustices of real life. Starving people become violent, people that lose their jobs so the ceo can make another million... makes people violent... or at least mad.
You see VIOLENCE is just an extreme value on the emotional meter. If people are mad, or feel wronged, insulted, embarrased, and dehumanized, they're leaning towards the angry side of our emotional meter.
A movie in your living room, is not enough to push you over the edge, because it is NOT REAL. Wake up folks... its NOT REAL.
And perhaps that is the problem, not the entertainment... but the fact that we so rarely deal with the REAL these days, versus the virtual. You're not your fucking bling bling, "You're not your fucking khakis"
Come on folks, we all saw fight club didnt we? Did it fall on deaf ears or what? Maybe we're just too dumb
Research subjects who'd just watched 5 minutes of porn were horny.
Research subjects who'd just watched 5 minutes of the Food Network were hungry.
Research subjects who'd just watched 5 minutes of Lifetime hated men.
I mean, Jesus, talk about "no shit" conclusions. Seems like pretty basic stimulus and response here. People watch these movies BECAUSE of the adrenaline rush, to get "pumped up."
I'd say the more interesting question is what types of long-term effects are involved.
I guess the real question is weather watching childrens shows that annoy the crap out of you (barny for example) have the same effect.
To quote something that I don't quite remember:
"If videogames had affected us as kids, we'd all be running around dark rooms munching pills and listening to repetitive music." (Pacman for any of you that don't get it)
Sounds like they said that what happens is your suppression mechanism in the brain starts to fire less. Well, maybe that's because you are used to the game now and don't get as amped? I've certainly noticed a trend like that in myself and others. When you first start something highly competitive in a new game, you get an adrenaline rush. I remember playing my first battleground in World of Warcraft and I was actually having some shakes from all the adrenaline at the end. It was a competitive, stimulating situation where I was having to learn things on the fly. Now however, it is no big deal. I play all the time, so it doesn't really get me going unless it is a close game or something like that.
I'm willing to bet if you mapped my brain in an MRI, you'd find some real changes in how it reacted. However, I also bet you'd find the same thing every time I went and did a new game like that. I was the same thing when I did Quake Team Fortress. Real adrenaline rush at first, calm and collected after doing it 1000 times.
I don't know that it is so much a particular reaction to videogames, or even violence, simply a reaction to a situation where you are competing for something, especially when you don't know all the rules. It would thus be no surprise that the way you processed things would change once it has become routine to you.
It's not about somehow brain-washing everyone watching/playing extremely violent video or games, or even influencing *most* people to do anything violent. Anecdotal evidence is pretty useless when you're talking about something that won't significantly mess up the majority of people.
No one sensible would argue that a video game *by itself* will turn a kid into a sociopathic mass murderer. But it's not hard to understand how watching a lot of real or realistic violence, and/or playing a game that simulates violence realistically, will affect you.
At a bare minimum it will attenuate the automatic revulsion we have for violence. For most people, this won't result in violent behavior. For other people who are already stewing with impotent rage, frustration, etc., it might make a significant difference.
We don't know how much of a difference it makes yet -- agreed. This study is just a beginning, a pointer to brain reactions with suggestions for further research. And there's also the *huge* discussion of what to actually do about it; rushing in with laws to stop anything "bad" doesn't always work out as planned.
(heh.. I illustrated a point with a webcomic)
..how broad a definition of violence do these findings apply to? Would say, watching sports qualify? or even better playing them? Should we ban PE in school and ESPN from cable?
I am looking at my brain right now and I don't see any difference.
Ed
The way to a man's heart is through his sternum.
So let's forget about anecdotes and look at the statistics. What has happened to rates of violent crimes as games have gotten more and more realistically violent? They've dropped. What's more, they've dropped most dramatically in the very demographic group that plays these games. That doesn't necessarily prove that games prevent violence, but it does prove that the pro-violence effect of games (if there is any at all) is so small as to be utterly swamped by other social and demographic factors affecting rates of violence.
As for brain scans, you can be sure that pretty much any activity that people enjoy and like to do repeatedly alters brain activity, but the interpretation of these changes in blood flow over rather large regions of the brain is still pretty much at the level of "Just-So" stories. At this point, it's a lot more speculation than science.
Scientist also found watching the very same violent clips whilst listening to Ludwig Van had the complete opposite effect.
In this case they weren't looking for violent effects, per se. They were looking at a more precise effect on the brain when people viewed violence.
A step to understanding how the brain works. This was not designed to determine if people become more violent.
Your arguments are not based on any science, just what you 'feel' is right.
I don't know about you, but I deal with real everyday, as does everyone I know.
I find it ironic after ranting about a movie not being real, you reference 'fight club'.
"So how do you respond to such a film? Well that depends on the story doesnt it?"
These studies are starting to show that the brains responses may NOT depend on the story. More studies will be needed.
So does the brain know the difference between watching a guy get shot in a movie, and a guy getting shot shown on the news? What if you have no context?
I think once video game characters get passed the uncanny valley, it will be very interesting to see how the brain responds.
really, it will be interesting no matter how the brain responds, even if the response is zero.
Is there a difference between killing a character that is 8 bit, versus one that is truly life like? time will tell.
The good ews is, if crossing the uncanny valley does cause problems, we won't have to worry about games being banned, only a limit one how realistic the people look.
The Kruger Dunning explains most post on
the study was "Is there an effect of the brain." Using an fMRI they detected an effect.
"In a paper in the Dec. 5 on-line issue of PLoS ONE (published by the Public Library of Science), Columbia scientists show that a brain network responsible for suppressing behaviors like inappropriate or unwarranted aggression (including the right lateral orbitofrontal cortex, or right ltOFC, and the amygdala) became less active after study subjects watched several short clips from popular movies depicting acts of violence."
That's not junk science. IT's saying "Is there an effect, and if so what is it?"
They know a lot about what the brain does. the fMRI in it self is amazing. for example, limited studies have shown it to detect when people are lying 100% of the time. Pretty cool stuff. The next question, does that hold for a larger pool of people. If it does work, is it considered self incrimination? or is it physical evidence?
Any ways, the mysteries of the brain are starting to unravel in some very unexpected ways.
This study seems good. certianly good enough to warrant a better study with a larger pool of people.
The Kruger Dunning explains most post on
You seem to think the individuals can control how their brain responds, and that is not true. They do control, and our responsible for their actions.
It is very precise brain activity.
"Columbia scientists show that a brain network responsible for suppressing behaviors like inappropriate or unwarranted aggression (including the right lateral orbitofrontal cortex, or right ltOFC, and the amygdala) became less active after study subjects watched several short clips from popular movies depicting acts of violence."
suppressing behaviors is not a response you can control while watching these violent clips.
They are NOT saying "violent images turn you into a raging maniac."
The Kruger Dunning explains most post on
...the non-scientists in the rest of the world have responded by saying that scientists at Columbia University probably need to go and get laid occasionally.
Gentoo Linux - another day, another USE flag.
The question is, how does this translate into any situation _outside_ the lab?
They may be able to show this or that brain state change, but does that actually translate into behavioral changes? Not sure how you'd test that.
Personally, I think that this sort of technology (fMRI) is being very much oversold, and the people doing the selling are implying that we have a much better understanding of the brain then we actually have.
We can say that violent images correspond with changes in the brain that are associated with this or that behavior, but this kind of study is similar to how we get dumb ideas like "smoking pot is a gateway drug". (Yes, the vast majority of hard drug users smoked pot before trying pcp/crack/heroin/etc, but at the same time, 80% of those who smoke pot never try anything harder.)
These studies are only a little bit better than correlation studies in social sciences. And as somebody pointed out above, the fact that violent crime rates are dropping everywhere suggests that there isn't a problem.
The plural form of "anecdote" is "anecdotes", not "evidence".
What about books? What did the author say about the copycat suicides? "My...friends thought that they must transform poetry into reality, imitate a novel like this in real life and, in any case, shoot themselves; and what occurred at first among a few took place later among the general public..."
The fact is-- we all know or should know that there is an effect. The real question is whether we are prepared to ban books, video games, movies, etc. in order to prevent poetry and art from influencing people. I think that at least here in the US, that would be a blatent attack on the Constitution.
LedgerSMB: Open source Accounting/ERP
First, statistics like these are marginally more helpful the anecdotal evidence.
Second, perhaps you should have clicked on the chart and gotten more current information?
http://www.ojp.usdoj.gov/bjs/glance/tables/4meastab.htm
That shows that crime rates are INCREASING since 2003
There are to many factors.
1) Maybe violent crime caused by long term exposer to video game has been increasing, but not enough to overtake other factor limiting crime?
2) Maybe the realism need to begin to cross the uncanny valley?
3) Maybe there is no long term effects.
4) that study goes to 2003. People are a lot more realistic in games now then they were before 2003.
I suggest you read up on fMRIs and the current understanding of the brain. It's mind blowing amazing.
I am not saying this study is proof of any long term effect of violence. I do want more and better studies done.
More statistic fun:
More people are being killed by unknown people.
http://www.ojp.usdoj.gov/bjs/homicide/relationship.htm
Hmm, it seems the trend is changing:
http://www.ojp.usdoj.gov/bjs/homicide/hmrt.htm
According to that chart the homicide rate stopped dropping in about 2003.
It probably has more to to with economic factors and political factors.
Historically, crime rises when the economy isn't doing to well.
The Kruger Dunning explains most post on
...okay, so violence is out... but on the Bright Side, now that we know that games can affect brain activity, perhaps we can start researching means to create games that actually improve our brain's abilities, in a positive direction... --Ray
http://www.beanleafpress.com
You find it ironic that mentioned fight club? Why? Its a commentary on contemporary life. Surely you recognize that art often speaks on life itself. Come on man, if you want to pick apart what i said, be honest about it.
I wasnt speaking about what i "feel" is right. I'm speaking about humanity. Humanity is many things. It is not "what i feel", It is what we are. If you think some MRI is going sum up the effects of violence on the brain... then you're just fooling yourself. I, WE all know far more the effects of our own emotions on each of us far greater than any MRI will ever tell us. WE KNOW what sad is, what anger is... etc. We are familiar with those emotions and we know from our own experience and history itself, what humans do under many situations and there is no ideal situation to describe the specifically what violence does to you, me, or anyone else... because it is a myriad of effects that run the gamut.
As far as your question on context... REAL LIFE is context. Everything can be taken out of context, but real violence in front of you, performed on you... is all the context you need to differentiate FAKE violence from real violence.
Your thought about wondering if graphic quality matters in a game, in terms of the effect of violences on a human is a question tahts been around for a while... You almost could wonder, maybe if the graphics were life like, would we be more effected.... I say no. It is still a videogame, it is still fake, you are safe in your chair in your house... It is not real. You have context. Real life vs entertainment.
Everytime I see a story like this appear I cringe 'cos I know what will happen when slashdotters get a hold of it - you get one side saying "its all bull...games never changed me" and the other side saying "i knew it!! violent games are evil and must be destroyed". Reading the article I dont think they are saying anything definative like "violent games make you violent" - they are pointing out that there seems to be a correlation between brain function in a certain area of the brain known to control certain behaviours, and the function changing after viewing violent images. They do say that more reasearch is needed. Anyone using a study like this to bash gamers or the industry is very misguided.....as are those who call these research findings "bull". There is certainly not enough information in the article to say one thing or the other. Alot more this type of research HAS to be done so there is some solid, verified facts behind this subject. I do not have a beef with companies making violent games, nor with the people who play them - I've played alot of games myself growing up. I think alot of responsibility needs to lie with parents being aware of what is going into their kid's brains. While I do not think it is right that a 6/7/8 year old should play, or see, a game like Manhunt being played because alot of the concepts required to UNDERSTAND the game are not really within their grasp (yes major generalisation), allowing a 13/14 year to play should require a discussion between parent and child so the parent is ok with the child playing hte game...or the child understands why the parent does not what them to play the game. This would require the parent to be familer with the game's content...and THIS is where the game companies could REALLY help out about being more completely upfront about concepts appear in their game as someone plays it, instead of the parent relying on the short description on the backcover of the game and/or the rating on the cover.
Great, now the anti-violence posse have some ammo in their fight to "protect the children" (read: Destroy the First Amendment) I guess our days of Halo 3 and Tabula Rasa are over now because brain scans prove something... Never mind the fact that 2+2 still doesn't equal 12!
Ok it is like this - Just because something happens in the brain when it is exposed to violent media DOES NOT MEAN that violent tendencies will be acted out. If this were the case, then everybody that exposed to violent media would be going bonkers. Yet I, and the rest of the world for that matter, have yet to see this happen. Why is that?
One simple word - MORALITY
A normal individual is taught at birth that certain actions are acceptable and others are not. A common lesson is that we are not to harm others. Look all over the world - it is usually taught to people. Granted some are taught to harm non-believers of their chosen faith, BUT they are taught not to harm those of THEIR faith. Problems begin when an irrational mind begins to believe the only way to solve issues or make a point is to harm another individual. This too is validated by various studies and examples.
Take a person who abuses his/her significant other. The abuser for some reason is unable to control their violent impulse because of factors such as psychological (past abuse to the abuser) or physiological (an underlying brain disorder). The same is true for those who do violent acts such as the Columbine HS Shooting (Harris had signs of being psychopathic, Klebold had depression) or this recent shooting at the Omaha Mall. While it cannot be said truthfully that violent media had direct/indirect involvement, we CAN say that these events were caused by people that had diminished mental cohesion because of an underlying problem.
The whole point is that violence in media does not cause underlying problems. If we look at history and all the statistics, we can see that these atrocities are the exceptions not the rule. Even if we rid the world of violent media, we would still have the problems. We would just have one less scapegoat to blame our woes on.
you are unable to evaulate the veracity of my thesis on your own, you need a crutch?
say i do provide a link. and? what does the link say in terms of how believable or unbelievable my thesis is?
you need to use your own mind to evaluate if what i say is pure bullshit, vaguely redeemable, or golden truth. why is it my responsible to hold your hand and patronizingly spoonfeed you?
providing pretty linkies to various pieces of information that don't add up to the whole truth of my idea is trafficking in half-truths, propaganda. gun control advocates/ detractors and abortion rights advocates/ detractors have legions of pretty links, "solid irrefutable scientific evidence". as if any one of those actually proves the larger belief. some of those links are hold cold facts. and yet still people have different interpretations. it's all useless, it's all propaganda
you need to reason, evaluate, and form an opinion on what you hear, on your own. the existence of a pretty link or not has no bearing on the veracity or lack thereof as determined by your mind, and if it DOES, then you are easily swayed by facts out of context, facts that don't add up to a whole, and other forms of propagandistic influence
use your mind, think, form an opinion. no crutch for you
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
...who would have guessed that? ... Certainly not the "loudest" /. posters on the subject ;-/
"Also anecdotal evidence is almost always wrong."
Unless it proves that piracy hurts no one.
when viewing Windows Vista? Seems like that might have similar effects.
How about the coorelation between spending other people's money and the inability to balance a budget?
Technically, everything we experience or think causes changes in the brain, because all brain activity is electrical or chemical activity. And though I'm not a gamer, I'm less concerned about gaming violence than I am the effects of everyday TV. I'd rather my kids kill zombies in a game than sit on the couch and watch 24, where they're given an intellectual framework where torture is rationalized into normalcy. I don't "get" why videogames are so fascinating, but I detest TV. At least games require problem-solving skills and mental interaction. Heck, my kids play DDR 2-3 hrs a day sometimes, which probably burns as many calories as running a couple of miles.
direct neuroscientific support
:)
My problem is with the very high level of simplification this suggests. I mean, the human brain is much much more complex than that, i.e. watching violent scenes and becoming violent. When someone sits down to watch a movie with violent scenes in it, or plays a game with violent elements, (s)he knows what (s)he's doing, i.e. (s)he didn't sit down there with the intent of later becoming violent, but to see a movie or to play a game. What I - fairly foggishly, sorry - try to say is that the brain isn't some pipeline where only one course of action can follow, and which action is influenced or caused only by one actual event. How many people have you seen coming out from an action movie and starting to beat each other up ?
I'd say that anything - be that watching violent scenes or else - influences the brain some way. But I still think that this type of violence to cause anything "bad" one has to be in such a state of mind to be extremely sensitive to violence, be it caused by bad experiences, some illness, or something else.
Probably we could be fed so much violence that the respective part of the brain couldn't go back anymore to a normal state, yet I doubt that movies or games can take an average person to such levels.
I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
Of course violent video games like World of Warcraft make people more violent. But who has the time to actually commit violent acts in real life when you are busy trying to farm enough gold for an epic flying mount, schedule 5v5 Arena matches, or raid the Black Temple. No wonder the crime rates are dropping!
While testifying in front of Congress, in the decency/censorship hearings triggered by Tipper Gore back in the eighties, Frank Zappa said:
.42 for some reason), yet I will never own a gun. I will never, through momentary mental confusion, allow bullets to fly across the room to defend a TV and/or the contents of a wallet. I'd be yet another twentieth century fucking barbarian if I did. Premature death is no prize of any kind.
"Well, I once wrote a song about dental floss, and I don't recall anybody's teeth getting any cleaner".
So far, that's been my belief. I've watched tons of cinema of all kinds, from Disney to the latest batch of Japanese and French ultra-gore films, and the more films I watch, my outrage at real-world violence remains just as intense. It's one thing to think violent thoughts, which we all have all the time, it's a completely different monster to act out on them.
Buttons are pushed when watching scenes of violence. So what, buttons are pushed when thinking violent scenarios.
Any nut (back in fashion after the latest US shooting) will cling to anything to justify an act of violence. What was the excuse of the man who shot John Lennon, something Chapman or other? "Catcher In The Rye" by J.D. Salinger. Name me an act of physical violence in that book.
In a Roddenberry future, the fucking holodeck will be blamed in some Kansas study, never mind there were Virtual Reality, Video Game, Television, Radio and Literature precedents for the same kind of behaviour.
I will draw the line, though, when the gun is in the mind as opposed to when the gun is within arm's reach.
I'm a pretty good shot (especially with a
Curiously enough, it was the barbarians to the north who could carry their fortune as jewelry with no fear of being robbed. It was the "civilized" romans who institutionalized greedy violence in that corner of the world.
Lil' Thindime, lilting a lacrimose lament, krashes the kwaint konfines of Kokonino Kounty
Recent studies show that violence only affect people with an unstable personality. And of course it affects some part of you mind... otherwise I would have this "Wow this is actually pretty sick"-feeling every time I see some blood and a ragdoll animated death in Counter-Strike:Source. I don't know the English word for the biological phenomenon of blocking repeated distracting signals to the brain (eg a clock ticking).
Maybe violent games should show the consequences of violence to show kids violence isn't a solution.
Mirror Neurons are they supposed to function only IRL and not when the same thing is presented 'virtually?!' this 'finding' is common sense, except for all ya'all out there that just can't come to grips with reality. next!
My Sig Sucks
Which wouldn't even be an issue without prohibition. So that's a moronic attempt at rebuttal.
Which wouldn't even be an issue without prohibition. So that's a moronic attempt at rebuttal.
You said that already. Have I so totally rebutted you that you sink to repeating yourself? Don't pretend being ignorant of your rights AND responsibilities makes you anything but "mindless", so accusing me of that is ironic.
Apparently you do though, as you play the part to perfection.
Games and observation are an evolutionary(or IDed :)) device to help training behaviours that will be used as an adult.
Normal people will not kill indiscriminately even if they have undergone military training. However in unbalanced individuals, training can help.
Playing games won't be as effective, but you can learn a whole lot on killing people with good realistic fps's. Online fps's also train you to hate an enemy based only in uniform color. An enemy which is a human in the inside after all.
Movies work with the learning by example method. By the end of Dogsville(Nicole Kidman), most people in the movie theater were OK with murdering bad or just obnoxious people. People actually stood up and applauded the ending.
I enjoy fps's and movies but I understand why they can turn an imbalanced kid into a killing machine. Of course the kid being born in the US or other trigger happy countries might help too.
After drinking coffee you are hyper, then you clill down (more down).
....
..... or wait ... do something good, then kill yourself...
After sugar intake and insulin spike and sugar high you collapse (kinda)
After many drugs the effects are reversed amphetamine->hyper->sleep, opiated->happy/no pain -> pain, depressed
So why isn't this stud look at what happens after I have this uncontrollable rage watchin MR&MS Smith shoot the crap out of the department store, or during playing COD4/RS Vegas/GRAW/GTA for 4 hours straight.
Aren't we supposed to actually regain more control after we lose it?
I love violent movies, and I exclusively play violent games (OK some racers too occasionally).I play paiontball, and ride offroad/enduro.
On the other hand I do yoga, and when not trashing myself playing violent games/sports I like to go diving. Besides the fact that where I go mostly is loaded with sharks it is a rather relaxing activity.
That is how I balance it out.
But then again, while we live in a sociaty when (sick bastard) people would say "I go out in style" and then walk into a mall and shoot 12 people I guess we need these studies. But still I need they are too one-sided.
On the latter: please when you want to be "going out in style" with a display just jump off a bridge, or ride a bike into a cement wall
(This is lame; I'm posting anonymously because I'm relatively well-known, but what the hell.)
I've made violent movies. Or at least movies with violence in them. And I don't think there's anything wrong with asking the question, whether it's about movies or games or television or music or anything else.
The thing that freaks me out, to be honest, is people who *are afraid of asking the question*. The people who immediately (because they play videogames or watch movies or listen to violent music) dismiss any concerns about it as hogwash.
Look, it may be hogwash. But holy shit, isn't it worth at least asking the question?
When reading through this I kept flashing back to Alex being subject to the Ludovico technique of aversion therapy.
The list of clips they used is here [PDF]. As said in the summary, they were all from movies.
What would be interesting to me is to have an experiment with real clips. If you know you're watching a movie with actors, you realize no one's really getting hurt.
I've seen some disturbing things on the net myself, and there's a big difference between hollywood violence and watching someone be shot in the head for real, or having their arm snapped in two.
Billy Brown rides on. Yolanda Green bypasses Gary White.
Check previous reply to your posts.
There is a difference in being able to fight consciously or fight desperately. A desperate fighter is dangerous, but has low chance of surviving past that one fight, regardless of what the movies depict.
" What luck for rulers that men do not think" - Adolf Hitler
Very perceptive comment. In fact, the science does not exist to characterize this as a positive or negative effect--it's spin, not science.
We also know that certain kinds of literature can promote suicidal tendencies in minors. One of Goethe's classics showed this so well that the correlation ("The Werther Effect") was named after the protagonist in one of his books.
Shall we start maintaining a list of literature which minors are banned from purchasing as well because of the documented tendency for more suicides? It seems that the case for censorship of literature is probably stronger than the case for censorship of video games, but probably only because we have more information regarding history of literature and its effects on society.
Life imitates art. But if we value freedom of artistic expression, that is not sufficient grounds in my mind for censorship.
LedgerSMB: Open source Accounting/ERP
Certainly not. For that matter, I can't "dismiss the possibility" that it could have delayed effects in the second or third generation down the line, I just think that it's pretty improbable.
A lot of things are possible. Once you are willing to accept notions that are not supported by any kind of scientific data, the worries become virtually endless. Obviously, this applies not merely to violent games, but pretty much everything in the modern world. How about light pollution in cities messing up sleep cycles? Additives in food? 60 cycle noise from electrical wiring interfering with brain rhythms? Choose anything about the modern world that you personally don't like. Sure, we see no evidence of any serious harm now, but maybe it's just about to happen. Can you dismiss the possibility?
Frankly, I think that we have enough to deal with worrying about things where there is some evidence of harm before we start worrying about things where the statistical evidence is going in the opposite direction from that predicted by the doomsayers.
At the very least to make sure a youngster is fully conscious he is doing something illegal, this should make most sane people question themselves why they need the stuff in the first place.
IANAL but write like a drunk one.
... because it is senseless.
Most games reinforce the attitude that violence is the first port of call when you have a problem.
No violent game I have seen advocates controlled violence, in the contrary, they often advocate a kill first ask questions later attitude.
Glorifying violence as an advancer of civilization is a bit rich. Entire cultures have been wiped out violently, and I don't need to go down the path of Godwin's law on this thread to make my point. In some situations violence may create civilization as a byproduct, but it is never the major contributing factor. As a matter of fact civilization is mostly created during peacetime or relatively stable historical periods (think: when are people more likely to advance civilization: when they are under siege worrying about their next meal or their own lives or in a situation in which their own existence is not been threatened?).
Even if violence was a creative force, would civilization be worth the pain and suffering that violence carries with it? As a thinking animal, that can make moral judgments against my natural instincts, I believe it would not be worth it.
IANAL but write like a drunk one.
SO it is a pretty bad example of what you are trying to defend.
IANAL but write like a drunk one.