Domain: curmudgeongamer.com
Stories and comments across the archive that link to curmudgeongamer.com.
Comments · 75
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If you want a place that you can trust...
Hit a few places that don't fuck around with ads and deadlines. Penny Arcade, Glide Underground, GamerDad, Curmudgeon Gamer and the like.
Do they always have a review of a game the given week it's out? Maybe not. Can you wait? Probably. Will they do a better job saying what's good and bad about the game? Likely.
As a general rubric wherever you go, if a site isn't willing to say "rent this before buying it" or "only for genre fans" as a recommendation, you shouldn't trust their reviews. -
Re:Let me just fix the article
Perhaps part of the effect you are feeling is your, let's be honest, crashing worthless currency.
You don't have to be polite when you talk shit about our currency. The whole world will be wiping their asses with it soon enough.
That's a good point, and one I hadn't considered. It's hard to find out, though, because the terms "price" and "comparison" will "reward" you with a deluge of assholes competing to give you the worst best price on anything. All I know is that adjusted for inflation, the neo-geo is still the most expensive console system of all time
:) (http://curmudgeongamer.com/2006/05/history-of-con sole-prices-or-500-aint.html) -
Fix the link, por favor
Zonk, thanks for the link to Curmudgeon Gamer. Could you please fix it?
Correct link -
Also:
You've mangled that linke to the Curmudgeon Gamer article.
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Re:I find that amusing
I wouldn't agree that it will take a PS4 to kill off the PS line- there's a lot of press out in all media that's already declaring the Wii as the winner over the PS3...
And vice versa if you look around such as this one which was referenced in What Analysts Will Be Buying For Christmas
...citing the early sales numbers...
Both the PS3 and the Wii have sold out all available units, with the Wii actually having a slightly longer average shelf life than the PS3 (probably due to supply rather than actual demand).
the $600 price tag is daunting... there's still a perceived price ceiling with consoles that the 360 seemed to actually push against, and Sony has jumped completely over.
This again is based on misleading information. No previously high priced console had a marketed predecessor let alone a market dominant one, which should only be seen to mean that there is a price ceiling for entry into the console market, which is why no respectable analyst has mentioned the price ceiling issue. Second in real/relative cost the PS3 is cheaper than any of the examples commonly used to illustrate the price ceiling.
The average person... looks at a game console, sees a $600 price tag,
... then look next door, see a $400 or a $250 price tagOr the average person looks at High Definition Video players and sees $1000 price tag, then looks next door and sees $500 or $600, plus gets the ability to play the most extensive line up of video games currently available.
...and the semi-negative press about the PS3 being mainly for "true gamers" with HDTV's, and I would expect Sony's market share to fall considerably.
The HDTV market share is rising and a significant rate and will continue to do so until it is the dominant format. There is no doubt in anyones mind that HDTV will eventually be the dominant format. As the HDTV market share increases so will the desire for peripherals capable of High Definition output. Secondly the difference between "true gamers" and casual gamers shrinks every year, but that is just an opinion (from a casual gamer) so take it how ever you like.
...the explosive sales of DSs among non-gaming adults and the relative failure of the PSP...
If you consider selling 1 million more units a failure, or if you prefer 8% less in world wide sales, let alone the fact that the PSP is the 36th and 40th best seller in Amazon's computer & video games category (all be it well behind the DS, but certainly not a failure). The Idea that the PSP is a failure is yet another fallacy which is commonly passed.
And worse-case scenario for Sony, if they lose enough in system sales, and don't recoup the amount, the entire company may fail or at least downsize drastically, considering the problems they've had in other areas, such as laptop batteries and digital cameras
Beyond my previous comments, which fairly debunk the argument, I would like someone to give me examples of a $72 Billion in revenue company (30th world wide), or even close, that has failed catastrophically without the involvement of illegal activity. I mean look how bad the Valdez global catastrophe did to Exxon (#1 rank, $370 billion in revenue company).
It's nice to think that a company we don't like is going to fail or if our preferred manufacture and products ar -
Re:file that between...
Here are the prices of most consoles, adjusted for inflation.
http://curmudgeongamer.com/2006/05/history-of-cons ole-prices-or-500-aint.html -
Re:If true, there is one problem
Sure you did. Your SNES cost $293, the N64 was $254.
http://curmudgeongamer.com/2006/05/history-of-cons ole-prices-or-500-aint.html
Inflation is real and calculable and extremely relevant to such a discussion. -
Re:HA
http://curmudgeongamer.com/article.php?story=2003
0 806192631961
http://curmudgeongamer.com/2006/08/transgaming-for sakes-gnulinux-gamers.htm
You can't say you weren't warned about there shady practices..... -
Re:HA
http://curmudgeongamer.com/article.php?story=2003
0 806192631961
http://curmudgeongamer.com/2006/08/transgaming-for sakes-gnulinux-gamers.htm
You can't say you weren't warned about there shady practices..... -
Re:LA Times apparently unfamiliar with copyright l
Thus, the lack of EULAs on console games
Not so fast, there...turns out Grand Theft Auto: San Andreas for PlayStation 2 does have a nasty EULA. -
Re:Let's not even mention "real dollars"
http://curmudgeongamer.com/2006/05/history-of-con
s ole-prices-or-500-aint.html Fun stuff that inflation. $500 is pretty far from the highest price for a console, inflation taken into consideration or not. Either way, I don't think it's a terribly competitive price, we're getting into the "decent" PC range here. -
Re:This will haunt them
Maybe, but the price isn't so unprecedent as the arclicle says. I think Sony will manage to sell at least 6MI units, but with this Blu-ray will be estabished as the dominant HD media, and PS3 will only go up.
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Not that expensive
Remember the Neo Geo and 3DO, they were well over $800 (with inflation adjustment). See: http://curmudgeongamer.com/2006/05/history-of-con
s ole-prices-or-500-aint.html/ -
Foolish
Lower-Price PS3 Mostly Upgradeable
So, if you haven't seen these charts, view them ... now.
The PS3 price is insane.
It's not insane historically speaking (see the charts) but it's insane to price it at $500 or $600.
The Wii is rumored to come out at $200-$250, so that's two for the price of the minimal PS3. But to compare the PS3 to Xbox 360, we have can look at it's price percentage. Between min and max, PS3's percent difference is (600-500)/500 or approximately 20%. The Xbox 360 has a difference of (400-300)/300 which is 33%. What's the point of upgrading later when another 20% of the bill will get you the full thing? To me that sounds foolish. I can definitely see that working with the Xbox but not when you're talking about prices around $600. If I'm going to pay that much, might as well throw on another $100.
I'm not concerned if it's upgradable and, frakly, I won't be too concerned with the PS3 until I see what it can do. Can it do twice what the Wii or Xbox 360 can? That remains to be seen. -
Re:That sure sounds nice, but...
Analysts may be really unreliable people, but it's pretty hard to jack this up. If we look at the link from the PS3 article (clicky), we notice that every Nintendo console ever has launched at $200.
It's kind of a no brainer. -
I already predicted this price point today.
http://games.slashdot.org/comments.pl?sid=185919&
c id=15344390
I already extrapolated exactly this prediction from the data given in a previous article. The evidence I drew this conclusion from was the posted statistics in TFA of the previous note (the article is available here if you don't want to follow too many links). -
More on price bitching
Great blog and info graphic on the history of console prices since the 70s onward put through the US Department of Labor's inflation calculator.
http://curmudgeongamer.com/2006/05/history-of-cons ole-prices-or-500-aint.html
I liked the link to the calculator. Back then 30 bucks for Pac Man for the 2600 when it came out seemed steep at the time. According to the USDL it was equal to 72.74 today.
To date - with inflation taken into account the top 5 consoles for price in today's dollars were
Neo Geo at 993.65,(pretty obvious - but the carts were even more insane at 150.00 - 230.00 in 2006 dollars ea.)
The 3DO at 967.89 (but hey - it played CDmovies too. Wave of the future BABY!)
The Intellivision at 825.62 (ever wondered why George Plimpton was hawking it - same demographic),
The Atari VCS / 2600 at 659.41 (a particularly hard sell for 1977 what with all the money going to buy Coke and bad leisurewear - and that was just the Atari employees),
And lastly the Atari 5200 priced to move in 2006 dollars at 683.52 which was comparable for your run of the mill repackaged Atari 400 computer (again - hard to sell with all the Wall Street traders spending their entertainment dollars on Coke and 800 dollar CD players) -
Lara the Murderess
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Everytime you use Cedega...
...you kill a puppy. It's true.
See: 10 Points to Consider Before Buying Cedega.
Heh. -
Not that it'll ever work for major sites......but I am more comfortable with the progression I've used on my own site:
- First impressions - After an hour or two with the game, putting down just what things are like early on, and useful for comparison when I'm finished with a game.
- Updated impressions - After several days with a game, revising anything from the first impressions, and starting to really get into the things that are working and the things that aren't.
- Review/Final impressions - If I finish a game, I write a review that summarizes all previous writings and gives a plain English summary of my opinion. No score is assigned, since that seems pointless to me.
On the other hand, if I decide a game's not worth finishing, I just put up some final impressions and a summary of why the game wasn't worth my time to finish.
The real down side is that I often won't finish writing about a game until several weeks after it's been released, if not months later. They're not always timely, that's for sure.
If a real publication did something like this, I'd be impressed and more likely to read it regularly.
Here's an example with Ace Combat 04: First impressions, Updated impressions, and Final review. The game is old (it was an early PS2 title), the total process took from 10 March to 6 May 2004.
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Not that it'll ever work for major sites......but I am more comfortable with the progression I've used on my own site:
- First impressions - After an hour or two with the game, putting down just what things are like early on, and useful for comparison when I'm finished with a game.
- Updated impressions - After several days with a game, revising anything from the first impressions, and starting to really get into the things that are working and the things that aren't.
- Review/Final impressions - If I finish a game, I write a review that summarizes all previous writings and gives a plain English summary of my opinion. No score is assigned, since that seems pointless to me.
On the other hand, if I decide a game's not worth finishing, I just put up some final impressions and a summary of why the game wasn't worth my time to finish.
The real down side is that I often won't finish writing about a game until several weeks after it's been released, if not months later. They're not always timely, that's for sure.
If a real publication did something like this, I'd be impressed and more likely to read it regularly.
Here's an example with Ace Combat 04: First impressions, Updated impressions, and Final review. The game is old (it was an early PS2 title), the total process took from 10 March to 6 May 2004.
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Not that it'll ever work for major sites......but I am more comfortable with the progression I've used on my own site:
- First impressions - After an hour or two with the game, putting down just what things are like early on, and useful for comparison when I'm finished with a game.
- Updated impressions - After several days with a game, revising anything from the first impressions, and starting to really get into the things that are working and the things that aren't.
- Review/Final impressions - If I finish a game, I write a review that summarizes all previous writings and gives a plain English summary of my opinion. No score is assigned, since that seems pointless to me.
On the other hand, if I decide a game's not worth finishing, I just put up some final impressions and a summary of why the game wasn't worth my time to finish.
The real down side is that I often won't finish writing about a game until several weeks after it's been released, if not months later. They're not always timely, that's for sure.
If a real publication did something like this, I'd be impressed and more likely to read it regularly.
Here's an example with Ace Combat 04: First impressions, Updated impressions, and Final review. The game is old (it was an early PS2 title), the total process took from 10 March to 6 May 2004.
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As far as I am concerned
... Valve can eat shit and die.
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Giving old games their dueDue bashing, that is.
I've been on a bit of a tear myself, playing old games and finding them deficient. First it was Double Dragon on the NES, which I had at one time thought was pretty ok, but now realize is awful. Then there was Prince of Persia (again, NES), which is a neat idea, but way too long. Then Deceptor on the Commodore 64, which I had always wanted to finish. I played through it, beat it, and found that the ending was absolutely terrible. Then Into the Eagle's Nest, another Commodore game, that is really not worth the effort. (As a generous human, however, I'm making a series of maps for it just so other people don't have to suffer.) And then DragonStrike (back on the NES) which turns out to be a terrible version of a classic Commodore 64 game I'd always wanted.
Fortunately, these are all cheap games, so I'm not really out a ton of money, but it is truly disappointing to see how cruddy the past was and I didn't have the sense to realize it.
The above summarizes a couple weeks of posts, but if you care to read the longer versions: Double Dragon, Prince of Persia, Deceptor, Into the Eagle's Nest, DragonStrike.
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Giving old games their dueDue bashing, that is.
I've been on a bit of a tear myself, playing old games and finding them deficient. First it was Double Dragon on the NES, which I had at one time thought was pretty ok, but now realize is awful. Then there was Prince of Persia (again, NES), which is a neat idea, but way too long. Then Deceptor on the Commodore 64, which I had always wanted to finish. I played through it, beat it, and found that the ending was absolutely terrible. Then Into the Eagle's Nest, another Commodore game, that is really not worth the effort. (As a generous human, however, I'm making a series of maps for it just so other people don't have to suffer.) And then DragonStrike (back on the NES) which turns out to be a terrible version of a classic Commodore 64 game I'd always wanted.
Fortunately, these are all cheap games, so I'm not really out a ton of money, but it is truly disappointing to see how cruddy the past was and I didn't have the sense to realize it.
The above summarizes a couple weeks of posts, but if you care to read the longer versions: Double Dragon, Prince of Persia, Deceptor, Into the Eagle's Nest, DragonStrike.
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Giving old games their dueDue bashing, that is.
I've been on a bit of a tear myself, playing old games and finding them deficient. First it was Double Dragon on the NES, which I had at one time thought was pretty ok, but now realize is awful. Then there was Prince of Persia (again, NES), which is a neat idea, but way too long. Then Deceptor on the Commodore 64, which I had always wanted to finish. I played through it, beat it, and found that the ending was absolutely terrible. Then Into the Eagle's Nest, another Commodore game, that is really not worth the effort. (As a generous human, however, I'm making a series of maps for it just so other people don't have to suffer.) And then DragonStrike (back on the NES) which turns out to be a terrible version of a classic Commodore 64 game I'd always wanted.
Fortunately, these are all cheap games, so I'm not really out a ton of money, but it is truly disappointing to see how cruddy the past was and I didn't have the sense to realize it.
The above summarizes a couple weeks of posts, but if you care to read the longer versions: Double Dragon, Prince of Persia, Deceptor, Into the Eagle's Nest, DragonStrike.
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Giving old games their dueDue bashing, that is.
I've been on a bit of a tear myself, playing old games and finding them deficient. First it was Double Dragon on the NES, which I had at one time thought was pretty ok, but now realize is awful. Then there was Prince of Persia (again, NES), which is a neat idea, but way too long. Then Deceptor on the Commodore 64, which I had always wanted to finish. I played through it, beat it, and found that the ending was absolutely terrible. Then Into the Eagle's Nest, another Commodore game, that is really not worth the effort. (As a generous human, however, I'm making a series of maps for it just so other people don't have to suffer.) And then DragonStrike (back on the NES) which turns out to be a terrible version of a classic Commodore 64 game I'd always wanted.
Fortunately, these are all cheap games, so I'm not really out a ton of money, but it is truly disappointing to see how cruddy the past was and I didn't have the sense to realize it.
The above summarizes a couple weeks of posts, but if you care to read the longer versions: Double Dragon, Prince of Persia, Deceptor, Into the Eagle's Nest, DragonStrike.
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Giving old games their dueDue bashing, that is.
I've been on a bit of a tear myself, playing old games and finding them deficient. First it was Double Dragon on the NES, which I had at one time thought was pretty ok, but now realize is awful. Then there was Prince of Persia (again, NES), which is a neat idea, but way too long. Then Deceptor on the Commodore 64, which I had always wanted to finish. I played through it, beat it, and found that the ending was absolutely terrible. Then Into the Eagle's Nest, another Commodore game, that is really not worth the effort. (As a generous human, however, I'm making a series of maps for it just so other people don't have to suffer.) And then DragonStrike (back on the NES) which turns out to be a terrible version of a classic Commodore 64 game I'd always wanted.
Fortunately, these are all cheap games, so I'm not really out a ton of money, but it is truly disappointing to see how cruddy the past was and I didn't have the sense to realize it.
The above summarizes a couple weeks of posts, but if you care to read the longer versions: Double Dragon, Prince of Persia, Deceptor, Into the Eagle's Nest, DragonStrike.
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Two things...1) Yes, I use the backward compatibility of my PS2 all the time. Since I got my PS2, my PSOne library has more than doubled (maybe even tripled) in size; the games are just so cheap that I'd be crazy to pass up that inexpensive gaming option. Then there's the fact that I had a sizeable number of PSOne titles I was terribly fond of before I got my PS2, so I didn't have to give them up or keep a second console around to play them. The indications that the PS3 will have PS2/PSOne compatibility are just the kinds of things that will tip me toward a PS3 purchase when that day comes.
2) Some more stuff about backward compatibility from a while back here. I don't find it that surprising that Microsoft is willing to break with the Xbox when they release the successor: it will only be energy and money that they lose on their way to trying to be profitable in the video game industry.
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Re:Why build Frankenstein? Because you *can*!
I'm not touting Alienware, but please don't compare apples and oranges.
I'm just saying that I can easily get my fill playing my PS2 -- and that about the only thing missing there is online fps gaming at a level I enjoy, which I easily fill by playing Team Fortress and Action Quake online. You might say that makes me not much of a gamer, but I do play a decent amount, all things considered. Why I'd need to shell out for hardware newer than my 1 GHz iMac or 2 GHz P4 Gateway laptop, I'm not real sure. I can afford to skip Doom 3 for the time being if I have to (and I bet I don't, if I put the rendering quality low enough).
So as a relatively hard-core gamer myself, I'm just not sure how Alienware creates such an audience. If I had $3k to burn, it sure as heck wouldn't be on a souped up gaming box, that's all. I'm happy we're "closing in on photorealism", but don't need to spend Alienware dollars to get there. It'll come to me soon enough at a price I can afford. Until then, the Metal Gear Solids and Madden 2005's will keep me entertained.
That said, as a technical advancement (and as a programmer myself), the dual card set-up is a pretty neat trick with the 0s and 1s! Just don't expect my credit card to vote for the advance. -
The PSP will failI'm almost certain the PSP will fail for the reasons outlined here.
It's not just that it looks geeky to carry such a brick around, it's also big enough to be inconvenient. Judging by the announced titles, the game library will also be nothing like the GBA's. And lastly, with such a giant I'm very skeptic on the battery life - that screen must eat a lot of power.
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Re:Hope it is better documented...
As the AC said, you have to have a controller in a different port of your system in order to play a character other than Warrior. This is because arcade Gauntlet used a different station for each character.
Gauntlet II, on the other hand, let everyone select their character, so it wouldn't have the same problem.
I agree, the documentation was horrible. This is why (plug plug!) I've been writing in-depth instructions for each game in the first compilation over at Curmudgeon Gamer. -
Free not Free EnoughTo Vivendi and all the other publishers giving away older games for free, let me say thanks but no thanks. I appreciate the price you're offering, but I'd like to offer my humble feelings on the matter: This free is not Free enough.. Read that article to see what I mean.
In short, a better option for everyone (publisher, developer, game players) is to make games available at the source level. The effect is that the game will live forever, far beyond the original's limitations, as it is updated and modernized and built for newer, more capable systems. Furthermore, the game data itself, in the form of cheap CDs, could be sold by the publisher for an ongoing revenue stream.
Just something I'd like more game companies to consider.
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Free not Free Enough
Free versions of binary-only games like this frustrates me. Perhaps this is so old that they don't still have source, but this curmudgeoning is my usual response to games offered as free downloads. In short: making the game available as source will do more to preserve the legacy of your game than any binary distribution ever will. (Again, as long as source is available...)
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Terrible research
But how many mod chip users are interested in making honest backups? You could probably fit them all into the trunk of a Cadillac, with space left over for a spare tire.
And yet not one of them was interviewed! This guy posted on USENET asking for information and I responded in email saying that I could tell him about the fliptop modification I made to my PS2. I'd even be happy to give my name for the record because I only use it to play emulators and homebrew software. Furthermore, I only play emulators for which I own the original games. I'm uptight that way, so sue me.
I'm sure it's more sensational to talk about the modchips and pirates and oh look at all that money that the industry loses to illegal copies of games! But a real opportunity was missed here to discuss what can really be done, within the limits of the law, with a modified console.
I guess I'll just stay in the back of this Cadillac with all the other folks using a modified console for legal purposes.
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Creativity study on GBA
Readers might find this study of games on the GBA interesting. It has its flaws (discussed in the article itself, as well as further in the comments) but shows that at least one platform is a huge magnet for sequel/rehash/ports, namely the GBA. I suspect, but haven't investigated for specifics, that other platforms since the Atari 2600 (or thereabouts) are similar.
To tie it into a "shrinking market" angle, I think that the size of the GBA installed base says that, at least at some level, there is a huge sector of the public willing to eat crap and call it great. Judging from the ongoing poor level of quality in all other media for as long as anyone can remember, it seems that this sector of the public is here permanently and thus there will always be a huge market for drivel. Oh well. -
Re:Point taken...
Here I must beg to differ. You can argue that the Xbox lacks the quantity of content of its competitors but the quality of the games it does have are top notch. The list is long and I've leave it up to others to point them out.
What it lacks is the quantity of 1st rate exclusive content that can be found on either the PS2 or the GameCube. It occasionally meets or exceeds that quality level, but is rarely consistent, and falls far short at least as often. The quality of non-exclusive content is often as good as if not better than the same content on the other consoles, but that's not the sort of thing that puts a console in a 1st-rate position. I certainly buy most of the multi-console titles I want on the XBox because of the quality that most acheive, but when it comes to quality exclusive titles, I can probably count the non-sports titles on one hand, and I couldn't comment on the sports titles because I don't care enough about the genre (though I have no issues with the MS sports titles). Halo, KOTOR, PGR2 (and PGR1), and Crimson Skies are the titles that come immediately to mind (and I admit that saying I can count them on one hand is pushing it when including PGR1 and assuming I've missed something), and I have and enjoy every one of them (except PGR1 which I turned in when I bought PGR2).
Also, lets not forget Xbox Live. Nothing on the other consoles comes even close to it. Not even close.
I agree on the Live portion, and it almost makes the XBox a 1st-rate console. In fact, I wrote an editorial on it a while ago. I think Live really puts the rest to shame as far as online capabilities go, but it only serves to reinforce the XBox' weak points at times. -
Re:kinda off topic but related to your comment
I think, if you look carefully enough, that a number of the articles posted at Slashdot Games aren't from the 'usual' sites, and there's plenty of interesting, alternate views out there.
How about Gamers With Jobs, GamerDad, Insert Credit, DIY Games, Terra Nova, Skotos, Curmudgeon Gamer, and GamesIndustry.biz? That's just off the top of my head.
And, of course the normal response applies - if there are alternate views and intelligent comment that aren't being covered here, then write it up, and send us the link - we'd love to include it. -
Patches aren't new to PS2 gamesEverquest Online Adventures (my initial impressions) also has mandatory patches, and they are also stored on the memory card. You even get a changelog with them that tells you what's been updated and why. It was pretty neat, even if it does take forever to do sometimes. Also, just like a critical Windows patch, it requires a reboot of the machine to finish.
I presume that Everquest Online Adventures: Frontiers has a similar system.
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My answer: emulatorsI propose using consoles to emulate other consoles, thus keeping the number of necessary consoles to a minimum. Still, there will be some clutter, but it will be greatly reduced.
I can currently play Atari 2600, Atari 5200, NES, Commodore 64, Genesis, GameBoy/GameBoy Color/GameBoy Advance, DreamCast, PSX, PS2, and GameCube games all using just three consoles: my Dreamcast, PS2, and GameCube. I could include the Sega Master System and NeoGeo Pocket in there, if I had games for those systems. (I don't do the piracy thing.) If I were willing to live with some slowdown, I could add the SNES to that list. There are MAME packs too, but I've not tried them and can't speak to their quality.
That's a lot of gaming from just three consoles, so I'm fairly happy. It takes some effort, though. You can read about it in my last Slashdot post which has links to all the important stuff, like modding a PS2 and how each of the emulators works.
Of course, the real solution is apparently to use an Xbox. Unfortunately, I've got qualms about doing that (see discussion here, esp. the comments below the story). Others don't.
Then again, you can also go with a tiny PC next to the TV. I'm seriously considering that, although it wouldn't get rid of the DreamCast, PS2, and GC, since they're not emulated (sufficiently well) by any system yet.
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DC emulators vs. PS2 emulatorsI've recently tried booting emulators of various types on my Dreamcast (latest post and this older one) and my PS2 (posts on modification and emulators). The homebrew scene for both of these is interesting, although the Dreamcast clearly has the more lively community. If only the Dreamcast had a bit more power, it could be the ultimate system (short of a Xbox, see the end of this post and the comments below it) for me, since it could handle Atari 2600, NES, Sega Genesis, Super Nintendo, Commodore 64, MAME, Quake, and Doom. As it is, however, the Genesis and SNES emulators (DCGenerator and DreamSnes, respectively) aren't very good. I had to go to PGEN on the PS2 to get a really good Genesis emulator. (Even then it has a bug; Earthworm Jim 2 has a control issue that makes it unplayable.) The SNES-Station emulator for the PS2 is also not as good as it should be, so the Xbox appears to be the only home console which can adequately emulate the SNES.
The DC homebrew folks have made some nice ports of DooM and Quake as well, which I recommend folks check out. It's a great use for your Dreamcast, if you've been letting it collect dust.
If you do anything, however, try out NesterDC (my experience here). A great, featureful NES emulator which supports everything you could want, including a DC light gun acting as an NES light gun for games like Duck Hunt! (Also, don't forget that you should only download ROMs for the cartridges you own. Even if you don't own any, there are a good number of homebrew NES games in the public domain that you can use to try out the emulator itself. My NesterDC disc has all the homebrews I enjoy playing and the ROMs for my entire NES collection.)
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DC emulators vs. PS2 emulatorsI've recently tried booting emulators of various types on my Dreamcast (latest post and this older one) and my PS2 (posts on modification and emulators). The homebrew scene for both of these is interesting, although the Dreamcast clearly has the more lively community. If only the Dreamcast had a bit more power, it could be the ultimate system (short of a Xbox, see the end of this post and the comments below it) for me, since it could handle Atari 2600, NES, Sega Genesis, Super Nintendo, Commodore 64, MAME, Quake, and Doom. As it is, however, the Genesis and SNES emulators (DCGenerator and DreamSnes, respectively) aren't very good. I had to go to PGEN on the PS2 to get a really good Genesis emulator. (Even then it has a bug; Earthworm Jim 2 has a control issue that makes it unplayable.) The SNES-Station emulator for the PS2 is also not as good as it should be, so the Xbox appears to be the only home console which can adequately emulate the SNES.
The DC homebrew folks have made some nice ports of DooM and Quake as well, which I recommend folks check out. It's a great use for your Dreamcast, if you've been letting it collect dust.
If you do anything, however, try out NesterDC (my experience here). A great, featureful NES emulator which supports everything you could want, including a DC light gun acting as an NES light gun for games like Duck Hunt! (Also, don't forget that you should only download ROMs for the cartridges you own. Even if you don't own any, there are a good number of homebrew NES games in the public domain that you can use to try out the emulator itself. My NesterDC disc has all the homebrews I enjoy playing and the ROMs for my entire NES collection.)
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DC emulators vs. PS2 emulatorsI've recently tried booting emulators of various types on my Dreamcast (latest post and this older one) and my PS2 (posts on modification and emulators). The homebrew scene for both of these is interesting, although the Dreamcast clearly has the more lively community. If only the Dreamcast had a bit more power, it could be the ultimate system (short of a Xbox, see the end of this post and the comments below it) for me, since it could handle Atari 2600, NES, Sega Genesis, Super Nintendo, Commodore 64, MAME, Quake, and Doom. As it is, however, the Genesis and SNES emulators (DCGenerator and DreamSnes, respectively) aren't very good. I had to go to PGEN on the PS2 to get a really good Genesis emulator. (Even then it has a bug; Earthworm Jim 2 has a control issue that makes it unplayable.) The SNES-Station emulator for the PS2 is also not as good as it should be, so the Xbox appears to be the only home console which can adequately emulate the SNES.
The DC homebrew folks have made some nice ports of DooM and Quake as well, which I recommend folks check out. It's a great use for your Dreamcast, if you've been letting it collect dust.
If you do anything, however, try out NesterDC (my experience here). A great, featureful NES emulator which supports everything you could want, including a DC light gun acting as an NES light gun for games like Duck Hunt! (Also, don't forget that you should only download ROMs for the cartridges you own. Even if you don't own any, there are a good number of homebrew NES games in the public domain that you can use to try out the emulator itself. My NesterDC disc has all the homebrews I enjoy playing and the ROMs for my entire NES collection.)
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DC emulators vs. PS2 emulatorsI've recently tried booting emulators of various types on my Dreamcast (latest post and this older one) and my PS2 (posts on modification and emulators). The homebrew scene for both of these is interesting, although the Dreamcast clearly has the more lively community. If only the Dreamcast had a bit more power, it could be the ultimate system (short of a Xbox, see the end of this post and the comments below it) for me, since it could handle Atari 2600, NES, Sega Genesis, Super Nintendo, Commodore 64, MAME, Quake, and Doom. As it is, however, the Genesis and SNES emulators (DCGenerator and DreamSnes, respectively) aren't very good. I had to go to PGEN on the PS2 to get a really good Genesis emulator. (Even then it has a bug; Earthworm Jim 2 has a control issue that makes it unplayable.) The SNES-Station emulator for the PS2 is also not as good as it should be, so the Xbox appears to be the only home console which can adequately emulate the SNES.
The DC homebrew folks have made some nice ports of DooM and Quake as well, which I recommend folks check out. It's a great use for your Dreamcast, if you've been letting it collect dust.
If you do anything, however, try out NesterDC (my experience here). A great, featureful NES emulator which supports everything you could want, including a DC light gun acting as an NES light gun for games like Duck Hunt! (Also, don't forget that you should only download ROMs for the cartridges you own. Even if you don't own any, there are a good number of homebrew NES games in the public domain that you can use to try out the emulator itself. My NesterDC disc has all the homebrews I enjoy playing and the ROMs for my entire NES collection.)
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DC emulators vs. PS2 emulatorsI've recently tried booting emulators of various types on my Dreamcast (latest post and this older one) and my PS2 (posts on modification and emulators). The homebrew scene for both of these is interesting, although the Dreamcast clearly has the more lively community. If only the Dreamcast had a bit more power, it could be the ultimate system (short of a Xbox, see the end of this post and the comments below it) for me, since it could handle Atari 2600, NES, Sega Genesis, Super Nintendo, Commodore 64, MAME, Quake, and Doom. As it is, however, the Genesis and SNES emulators (DCGenerator and DreamSnes, respectively) aren't very good. I had to go to PGEN on the PS2 to get a really good Genesis emulator. (Even then it has a bug; Earthworm Jim 2 has a control issue that makes it unplayable.) The SNES-Station emulator for the PS2 is also not as good as it should be, so the Xbox appears to be the only home console which can adequately emulate the SNES.
The DC homebrew folks have made some nice ports of DooM and Quake as well, which I recommend folks check out. It's a great use for your Dreamcast, if you've been letting it collect dust.
If you do anything, however, try out NesterDC (my experience here). A great, featureful NES emulator which supports everything you could want, including a DC light gun acting as an NES light gun for games like Duck Hunt! (Also, don't forget that you should only download ROMs for the cartridges you own. Even if you don't own any, there are a good number of homebrew NES games in the public domain that you can use to try out the emulator itself. My NesterDC disc has all the homebrews I enjoy playing and the ROMs for my entire NES collection.)
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DC emulators vs. PS2 emulatorsI've recently tried booting emulators of various types on my Dreamcast (latest post and this older one) and my PS2 (posts on modification and emulators). The homebrew scene for both of these is interesting, although the Dreamcast clearly has the more lively community. If only the Dreamcast had a bit more power, it could be the ultimate system (short of a Xbox, see the end of this post and the comments below it) for me, since it could handle Atari 2600, NES, Sega Genesis, Super Nintendo, Commodore 64, MAME, Quake, and Doom. As it is, however, the Genesis and SNES emulators (DCGenerator and DreamSnes, respectively) aren't very good. I had to go to PGEN on the PS2 to get a really good Genesis emulator. (Even then it has a bug; Earthworm Jim 2 has a control issue that makes it unplayable.) The SNES-Station emulator for the PS2 is also not as good as it should be, so the Xbox appears to be the only home console which can adequately emulate the SNES.
The DC homebrew folks have made some nice ports of DooM and Quake as well, which I recommend folks check out. It's a great use for your Dreamcast, if you've been letting it collect dust.
If you do anything, however, try out NesterDC (my experience here). A great, featureful NES emulator which supports everything you could want, including a DC light gun acting as an NES light gun for games like Duck Hunt! (Also, don't forget that you should only download ROMs for the cartridges you own. Even if you don't own any, there are a good number of homebrew NES games in the public domain that you can use to try out the emulator itself. My NesterDC disc has all the homebrews I enjoy playing and the ROMs for my entire NES collection.)
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When Free Isn't Free EnoughYou GNU folks in the audience should like this one.
I'm in favor of giving away games for free. Honestly I am. But Sometimes Free Isn't Free Enough explains why game companies should be doing the free games thing a bit differently.
The upshot is: learn from id Software. Their games will now live forever, with no overhead for the developer, because they released their source. Even source releases under a not-quite-free license would be better than a binary-only release. As a bonus, the game assets (graphics, models, music, sounds, etc.) can all be sold for use with the freely available clients, providing a small trickle of income over the longer term.
Anyway, I got flamed for this in the comments on the story when I wrote it, and I expect more, so FLAME ON!
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