Domain: emuhq.com
Stories and comments across the archive that link to emuhq.com.
Comments · 55
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Re:So basically
Because they suck. Get the latest build here.
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Re:What a waste
Quick details of the IBM vs. Phoenix case can be found on this page:
http://www.emuhq.com/idx/62/015/Series-Emulation-R ight-or-Wrong/article/Emulation-Right-or-Wrong-App endix-B--by-The-Scribe-.html
Aloung with a number of other interesting legal cases. -
Re:Terrible Article"I highly doubt wine has a hardware emulation layer, since a huge percentage of desktop Linux boxes are x86 or some compatible 64-bit architecture"
Wine doesn't really have a hardware emulation level when running on x86, but when running on different architecture QEMU can be used as a hardware emulation layer under wine.
"I'm fairly sure a 3+Ghz chip can emulate a 733Mhz one (celeron, not PIII, by the way), especially one with a smaller instruction set like x86("The x86 has a MUCH larger instruction set than PowerPC RISC(Reduced Instruction Set Computer) CPU, you have that backwards. The Celeron in the XBox only differs from a PIII in that it has half the cache(128K vs 256K), but you are correct that it is a Celeron.
"My parents 133Mhz celeron can emulate an N64, which is much more specialised and not-computer-like than the 360 will be, and my PC can do it plus some heavy texture up-scaling and anti-aliasing)."UltraHLE and many other N64 emulators are special cases. UltraHLE is more API emulation than hardware emulation, but this is only because the most N64 games used a VERY narrow set of instructions, any game that did anything exotic has to be specially tweeked.
"Yes, [the 360's CPU is] simplistic, but so is the xbox CPU, and I'd guess that they're limited in mostly the same areas."HA! The PIII Celeron is still a relatively modern desktop CPU with MMX and SSE, which deals with generic code with good branch prediction and out-of-order execution. This is exactly the stuff that was left out on the 360's CPU which will need very finely tuned code to perform well.
"The reason wine devs have so much trouble making wine work is that they don't know how windows works."Yes, Microsoft is the best qualified company to rewrite Windows, but Windows is also probably the largest collection of kludges ever. Reimplimenting just the XBox's implementation of DirectX7 100% accurately would be an amazing feat.
"$10? Is that supposed to make you seem sure of yourself?"Nope, but a wager would make this a lot more interesting, how about it?
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Re:Sound and many games!The reason why the C64 is important is because it's difficult to emulate. Exact timing is required, plus most of the good games used hardware hacks to push the machine - so even the hacks need to be emulated.
Not only is the C64 the best selling model of microcomputer ever, but it is also the most well understood machine (i.e. the most hacked), and probably has the most games for any one platform. Just check out Gamebase64 and you'll notice that there's well over 15,000 titles that were made for the machine.
In the meantime, I'm checking out SPLAM which the author better hurry up and release for GBA!
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Re:More to it than that...
I had seen a very good explanation as to why this was impossible (written by an emu writer, I believe), but I can't find the link.
Linky -
Save your Money
All slashdot readers I urge you to save your money and download visual boy advance.
Buy a gamepad for your pc (just like the snes controller) - and you can get it for $9.99 at Wal-Mart, instead of the websites advertised $19.99.
And download kazaa lite (I use overnet for everything, but you can't find GBA Roms on overnet.)
As long as you don't mind playing games on your pc screen (which i don't think any of you do) as opposed to hooking it up to your tv screen, then there's a good chunk of change you'll save.
Plus you'll be able to "preview" any gba title on your pc.
Oh, and if you like the game--BUY IT!!! Make sure you support those people who develop the kick ass games!!! -
Re:Too damn small!
Install VisualBoyAdvance on a laptop. Problem solved.
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Is SourceForge a blog?
A Web Page created by a person is usually created for a task in mind - Showing off a project
... A Blog is usually created as a online journal or diary, often for a group of friends.What about one hostname whose HTTP space contains both a project web page and a related online journal? Such as my site or Forgotten's site or a random SourceForge.net project?
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Re:Graphics Capabilites
If it's fast enough you can actually play Gameboy Advance Games
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Slightly OT....
This is the absolute best GBA emulator out there. Yes, there is a Linux version. In fact, v1.5 was just released on the 13th. So go have fun. You need a GBA bios for some games to work properly so, here you go. Watch as a 14K file brings down CenturyTel's servers...
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There is an easier way
Visual Boy Advance, an amazingly solid GBA Emulator:
Homepage
SourceForge
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VisualBoyAdvance
I cant wait for someone to come out for an emulator!
Download GBA freeware (or dump your GBA cartridges with a "Flash Linker" sold at gbax.com or gamegizmo.com), and then play the games with VisualBoyAdvance.
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Flash Advance
Personally, I would be quite happy if I could just grab console games and play them without having to drop another $200-300 on console hardware.
Then buy a Flash Advance Linker ($40 or so) and several Game Boy Advance game paks. With those, you can legitimately run your favorite GBA games, including ports of old NES and Super NES classics, in nearly perfect emulation.
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Emulation; things you can't do with Windows
Games? no.
Well over a thousand titles have been released for the Game Boy Color and Game Boy Advance platforms. Just connect a cartridge reader to your parallel port and install the cartridge reader's driver. Then insert your Game Pak into the cartridge reader and "dump" it into a file on your hard disk, which you can use with the VisualBoyAdvance emulator. You can emulate most PS1 games as well, and this time, the reader is already built into your computer because PS1 games come on CD-ROM discs. (I chose GBA and PS1 because of the ease of finding media readers for those platforms.)
"Games" does not mean "first-person shooters, real-time tactical simulations, and massively multiplayer online games". Some people prefer platformers such as "Metroid Fusion" for GBA to Quake clones. (Not that "Metroid Prime" is a Quake clone or anything.)
But if there is somethign you want your computer to do. And computers are capable of doing it. Then a computer with Windows is capable of doing it.
Really? Then why does the least expensive edition of Windows XP support only one processor per machine, encouraging vendors not to make dual-CPU machines in the home user price range? (*Linux and some *BSDs support symmetric multiprocessing out of the box.) And why does the Windows kernel limit the number of simultaneous open incoming TCP connections to a ridiculously low level unless you're running Advanced Server? (On *BSD and *Linux you can change this either by recompiling the kernel, by editing a text file, or by running a GUI app that does either of those.) And why do the headers to write a file system module cost $1000 to license, putting it far out of the CS student/hobbyist price range? (On *BSD and *Linux, the source code for several sample file systems comes with the kernel source code.)
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Emulation... the legit way.
Are you able to play a lot of games on Linux?
There are over 1,000 Game Boy games published in the United States. Just buy one, put it in a cart reader, copy it to your PC, and emulate it. Cart readers are easy to find for the GBA, harder for the classic Game Boy and Game Boy Color. I will admit that the right controller does make a difference.
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PC gamers don't have to wait for GBA
many games are released several months earlier for consoles, and PC gamers have to wait.
If the game is out on Game Boy Advance, and you can accept (or, like me, prefer) the 2D and limited 3D graphics that GBA games have, you can buy a GBA game, connect your GBA to your PC with an MBV2 cable, dump the cartridge, and enjoy it in VisualBoyAdvance.
Note: Just because I mentioned an emulator doesn't mean I'm advocating piracy. Rather, I'm advocating fair-use format-shifting as recognized by the US Supreme Court in Sony v. Universal and RIAA v. Diamond.
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Play Kirby in VBA
Why don't they make a Kirby PC game?
Nintendo doesn't make PC games. If you want to play Kirby on your PC, then buy a GBA, an MBV2 cable, and Kirby for GBA. Then space-shift the game to your PC (mb -1 kirby.gba -w 300) and enjoy in VBA.
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Or..
Just download VisualBoy Advance and get a TV Out connector for your PC.
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Format-shifting is not a crime
So the GC-Cube adapter will let them play games like Mario Advance leagally without having to get a GameBoy Advance or violating copyright law.
To play Super Mario Advance lawfully, you can buy Super Mario Advance and then
- buy a GBA and run it in your GBA
- buy a Cube and a wideboy and run it in the wideboy
- buy a "flash advance linker", put the game in your flash advance linker, copy it to the PC, and run it in VisualBoyAdvance (format-shifting, a right affirmed in RIAA v. Diamond)
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GBA == Super NES with overclocked Super FX
The graphics are most definitely comparable to a mid-1990s SNES, the 16 bit one, not the NES (the 8 bit).
I'd compare the GBA's graphic power to a Super NES with an overclocked Super FX chip, or perhaps some of the really early PlayStation stuff. Look at graphic demos such as "Beyond the Limits", "fr018: aGb", "Period Of Revolutionary Transform", "VIT 2", "Kilken", "Bunnykost", and "Lollipoop". Download them at pdroms.com and run them on VisualBoyAdvance.
game play were always unbeatable
Only because you sucked
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Instead of fusing your naked retina to the screenWhy not try an emulator instead. I tried the VisualBoy Advance because I got tired of squinting to play Zelda. All the games I have tried thus far work perfectly. Also, they have a Linux and OSX version in addition to Windows.
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For games in Linux try VisualBoy
I won't give up Windows until there's a decent amount of games I can live with for Linux.
Want games on Linux? Buy a Game Boy Advance system, an "MBV2" link cable from Lik Sang, and some GBA games. Then dump the games to your computer with mb -w 300 -1 game.gba, and run them in VisualBoyAdvance (which, incidentally, just went GPL).
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Where are the GPL homebrew arcade ROMs?
And finally people who insist on running exclusively Free Software on their computer.
To my knowledge, very few programs designed for arcade platforms have been published as free software. It's not like the situation on the Game Boy Advance, where a ROM, compiler, and emulator are all under the GPL.
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Only for PC and GBA games
You can get a game PC that will beat any console for well under $1,000.
Not if I want to run Sunshine or Smash Bros. They don't even make a PC that will emulate a GameCube yet. Game Boy Advance, on the other hand... buy the cartridge from Toys Ya Us, put it in the cartridge drive made by Visoly, and emulate away, provided that you have the right joypad.
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Pray for a GBA version
except one thing - the lack of it being for pc.
I saw PS2, GCN, Xbox. So in a way it's on PC. And if they do decide to make a game for the Game Boy Advance, it'll be a drastically different design (due to the GBA's hardware support for 2d but only software support for 3d), but it'll at least be playable on PC with a cart reader and VisualBoyAdvance.
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*IF* it's out for GBA, it's out for Linux and Doze
Besides, it's being developed for MULTIPLE PLATFORMS.
By "multiple console platforms", do they mean "multiple DVD/miniDVD based console platforms, that is, only for PlayStation 2, Xbox, and GameCube" or do they include Game Boy Advance? Because if it's available on GBA, it's available on Windows and Linux: just buy the cartridge, plug it into your Visoly linker, and run it in VisualBoyAdvance.
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Where's the infringing use?
Where's the substantial noninfringing use?
Where's the infringing use? There are hundreds of PC games designed for use with a keyboard or digital joypad, such as Jazz Jackrabbit (proprietary) for PC, Street Fighter II (proprietary) for PC, or any of EA's console-style sports sims (also proprietary). Plug in a light gun and bind the joystick to WSAD[1] for a natural control setup for a first-person shooter. (Point your gun at the side of the screen to turn your character.) Or you can plug in a Visoly Flash Advance Linker and play Game Boy Advance games that you've bought at Best Buy, through the VisualBoyAdvance emulator. Loading licensed copies of those games onto a licensed copy of Windows creates fun without violating Title 17, United States Code.
Or you could just throw on Mandrake 9 and an open-source game such as Tetanus On Drugs, a GPL'd clone of Tetris that will make you hallucinate. Available for Windows, Linux[2], and Game Boy Advance. Or try any of the other excellent open-source games such as Doom, Tux Racer, etc. Some of the gnome-games work well with the included trackball.
I don't see how the arcade software publishers could even think of attacking this fellow.
__________[1] Yes, I know, "We Suck At Deathmatch." But are there really any advantages to EDSF over WSAD in the typical FPS game?
[2] Linux binaries aren't available because the distros' ABIs vary and because I have only so much space on my web host.
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Re:Linux on the Gameboy(tm)
Splam. C-64 emulator for GBA.
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Re:Worst is Yet to Come
I recall Nintendo and Sega using similar arguments to go after sites distributing console emulators.
True. That's why you can't find any console emulators anywhere anymore. -
Right. Following through.Okay. Some stuff I missed, after reading through the questions.
- The hardware supports carts up to 256 megabit (32mb) in size. There are flash carts which have more space, however, through software bank switching. No commercial ROM currently even hits the hardware size limit (manufactureing costs, it is widely believed, are to blame; it may be the case that Big N limits the available size of carts to both themselves and third parties)
- Yes, a linux distro would fit. No, it wouldn't be any fun without a keyboard. Yes, TCP/IP has already been done (a working webserver, which IIRC was even on SlashDot already. That's what caused me to try to post the homebrew dev scene the first time.)
- Emulators: there are about a dozen good ones around; many stick to VisualBoy Advance and Mappy Virtual Machine for development. VBA is often regarded as the best and fastest emulation, and Mappy is usually seen as having the best debugging tools (source-level breakpoints, register viewing, disassembly, viewers for most of the important chunks of RAM, etc). VBA interfaces with GNU debuggers, but I'm lazy, and haven't tried it.
- How good is the processor? Good enough to emulate an NES? Yes. In fact, there's a port of an emulator which runs NES binaries which were stapled onto the end of the emu binary out there already (it uses scaling and rotation to fit the otherwise too-large pictures; some detail is lost, so text often looks funny, etc). I have no linkage; sorry.
- To be specific, the processor is an ARM7 TDMI running at approx 16 mhz. Also, the screen does 60hz refreshes, is 240x160, and has a bitmapped 15bpp color mode (among other modes, including z-buffered modes). The programmer is afforded extreme memory mapping flexability by the hardware; it's more fun than a Rubix' Cube.
- Sorry - should have clarified - the ones I listed are all emulators for the GBA. Sorry, but not even remotely close. You didn't even get the popular ones. There's a pretty decent list here, at Zophar's Domain (a pretty good dev site)
- Descent is probably beyond the GBA's capabilities, since it uses arbitrarily-angled perspective-correct textured polygons, which are a fair bit harder to render on a low-end CPU (the GBA has a 16MHz ARM7 CPU).You should see some of the stuff that's going on. There are a number of fully textured 3D engines out there, one of which actually uses Descent levels as its examples! (I linked to another in my previous post which uses the quake level 1) A good example is the Raylight engine, though there are probably a dozen that I've seen (and a few proprietary, one of which I'm about halfway done writing
:) ) - Hey, maybe we'll see Tux Racer for the GBA? That'd be tight. Quite possible. A racer wouldn't be difficult - the floor is a mode 7 S/R background, the sprites are prerendered, and there's enough VRAM that they don't need to be DMAed into place or anything (though people do that anyway, often enough [grins])
Actually, how low-level is the API? Any chance someone could get Linux running on one of these babies?"The API" isn't. HAM has an engine, SGADE has an engine, there are others (I don't use them), and there are some commercial ones. But, here's the thing: the hardware does a lot of stuff. Sprites and backgrounds are supported in hardware, and do scaling and blending stuff, etc. It's just register tweakage. You don't really need an API.
Big N does send an API of some sort, but I'm not a licensed developer, so I know dick about it. I'm told it's not that much of a difference - mostly just wrapper functions. - well if you realyl want to consider assembler an API, that is your answer. ARM flavored assmebler. We're not stuck to Assembly. Though there are about six assemblers in common use (the one that gets most use as not just part of a toolchain seems to be GoldRoad, but because I don't use assembly except in-line, I have a biased perspective), there are also a buttload of C and C++ and so forth compilers. Because Gnu's Compiler Collection (GCC does not mean gnu's c compiler) works and is the common compiler for the homebrew platform, you also have access to *compiled* java, pascal, and I think Objective C and Forth, or Fortran, or something that starts with an F. Too lazy to go check.
:)
There are other compilers which can target the platform. Commercial people often use the ARM ADS or SDT. Other tools, like the Metaware toolchain and the Green Hills Optimizing Compiler (it's part of the name, not a parroted description, settle down) are commonly used because of their purported performance. Far from being an expert myself, I'll just point you at the Dhrystone that David Welch graciously presented to the community. - I was planning on trying to develop something on my friends PS2 when he got the Linux kit. But since I actually own a GBA, this is a much more worthy project. More worthy, but more difficult. You'll want a flash cart and linker - the hardware is still the only perfect binary executor, though VBA is pretty impressive. All told, the PS2 Linux kit isn't more expensive, and it's hella more fun in the long run (Tux Racer on a console anyway, doncha know!)
- At about $70 (Game Boy Advanced, Amazon price [amazon.com]), you can create custom games, ports of other things, etc. This sounds to me like a much more practical thing to purchase to play around with the the PS2, which is in at least the $500 range to start hacking your own stuff for. You're counting just the hardware in one, but the hardware and the mod stuff in the other. $200 (ps2) + $200 (Linux kit) is $400. There was a recent price drop. $70 (AGB) + $40 (USB Flasher) + $15 (Power cable for flasher) + $10 (Parallel cord) + ~$100 (Average flash cart - price varies by size) = $235. Granted, a $175 price difference, but not what you implied. Also, a lot of us already have both. Then, the price of a homebrew kit actually weighs in the other direction, and the AGB is small and limiting enough that unless you really want to, it's a pain of a challenge.
- It would be interesting to know how many people will create practical, non-game applications. I know there are many non-game attachments, like a TV tuner and digital camera available for the unit. There are already music sequencers, methods of connecting it (realtime!) to a PC for chatter, MIDI sequencers, connections to serve as visualizers for various kinds of data collectors (think forest service), and a host of weird homebrew things that aren't exactly games. I expect quite a few more over time; I'm working on one in a half-assed way right now. Moreover, over time I expect level editors for at least homebrew games, and possibly for commercial games; would you call those applications?
- This would totally rule.. I'd love to see Nethack for the GB. I'm currently working on a Palm version, and of course, it'll work on Windows CE, but honestly, wouldn't Nethack be an awesome alternative to bejeweled on the bus?Shhh... Shen Mansell already has Moshpit put together, and there are three or four people already rumbling about alternatives on the list. Also, note that I'm on alt.games.roguelike.development making an ass of myself all the time... (For those who may be Ccurious, a BooFly is a creature which looks like Will Riker and which doesn't meet me for coffee at E3. Thpppbbt.)
- I think that companies like Nintendo and Sony and such should sell stipped down dev kits for like, say $50... including software you'd need and maybe a transfer cable. This gets kicked around a lot in the chatrooms and on the dev lists. The consensus seems to be that yeah, it'd be nice, but though a lot of people would really use it for what it was for, a whole lot of people would use it to pirate games, and besides, Big N's licensing fees per cart and hegemony on software support their business model, so they'd be hurting themselves anyway. In conclusion: not bloody likely.
- No disrespect to the great underground game hackers out there, but I don't think there is much of a risk of an uber fantastic game like Gran Tourismo 3 getting put out. Whereas art and sound resources usually make this true, with time, they actually often do. Take a look into the very mature NES or 2600 development scenes; you'll see things you'd never imagine possible (for instance, someone ported the Z-Machine interpreter Frotz to the GameBoy Advance as GBA Frotz, which seems impressive until you realize that the no$gmb guy, who I think is Martin Korth or something, and who really needs to put his damn name in his bio page, did it for the gameboy(!) in *8* *K* of RAM (far smaller than the real Z-Machine was supposed to be), and it works fine! Linkage
Homebrew developers thrive on being told it can't be done. The more you tell them they can't do commercial stuff, the more you're going to see commercial stuff done. That's what got me started. :) - Yes, Craig Rothwell is reliable (someone else's post). Also, though Lik-Sang is reliable (that's where I got mine), right now cyustoms is banning the import of these, and so you won't get one even if lik-sang mails it to you. Craig Rothwell currently goes under their radar, but don't try him if you're seeing this post a month or so old - things may have changed (they often do, unfortunately). The best thing to do is to go to the Yahoo! Group and ask; you'll get a lot of replies in 48 hours.
- I know that the Game Cube can use GBA as controllers. I am not sure what the interface protocol is like, though. Do you think that it might be possible to make custom GBA carts for Cube games, that provide enhancements (cheats, etc) to a game playing on the Cube? No. The GC uses half-size DVD discs which are difficult to burn and which have not yet had their protections cracked or circumvented. Things may change later.
- So does this mean that with the ROMS that are for the SNES, we could somehow make our own port of say "Secret of Mana" (or some other SNES title) for the GBA? That would be awesome! Though probably not awesome enough for me to spare time to learn this. If you're dedicated. you need to scale a lot of graphics down; the sound hardware is completely different, so the audio stuff will need to be wholly rewritten. There are odd considerations due to the different CPUs. But, yeah, many people have been porting SNES and Genesis games commercially; I don't see why a team of amateurs with lots of time and skill couldn't do the same. It's not easy, though, mind you.
This is our world now...the world of the electron and the switch, the beauty of the baud. Pre-chewed pieces of pap! And shouldn't be teaching anyway!!@!3T1!! r00l!
cough Sorry. Old habits die hard.
- The hardware supports carts up to 256 megabit (32mb) in size. There are flash carts which have more space, however, through software bank switching. No commercial ROM currently even hits the hardware size limit (manufactureing costs, it is widely believed, are to blame; it may be the case that Big N limits the available size of carts to both themselves and third parties)
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Re:EMULATORS!
GBA Emu (Also works via Linux binary emulation on FreeBSD)
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Cart readers can be hard to get
[GBA has platform games, and] So does a PC [link to Boycott Advance, a GBA emulator].
Yes, but you still have to buy the cartridge reader for $45 from a Visoly dealer such as Lik Sang. A GBA doesn't cost much more than that. And even then, VisualBoyAdvance is a bit more accurate than Boycott Advance (for GBA) and Marat's VGB (for GB/GBC).
[links to Super NES, Genesis, N64, and Game Boy emulators]
For one thing: Do NOT use iNES or NESticle. They have a bug in their VBlank handling that causes some games to skip their delay loops or perform other weird actions.
For another thing, cart readers for Super NES, Sega Genesis, and N64 were extremely hard to come by last time I checked.
[PlayStation emulator]
It's easy to read most PSX games (they're ISO 9660 file systems for Christ's sake), but many PSX games do not work well with a keyboard. If you're going to carry a USB PSX pad (Gravis GamePad Pro) with your laptop, why not just carry a GBA?
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it's to play games... GNOME games.
it's to play games
This opening of the Xbox may eventually a fellow run independently developed game software on the Xbox hardware. ("Independently developed" means that Microsoft doesn't get a cut of the revenue. So much for razors and blades business model.) With a port of the GNU/Linux system to Xbox hardware, such games would potentially include the whole gnome-games suite, the freepuzzlearena suite, Tetanus On Drugs, Tux Racer, Quake III Arena, and every NES and Game Boy Advance game in existence.
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GBA devkit for $300 at LikSang
Anybody want to pool money for a GCN development kit???
;)Too expensive. You can get a pretty good set of GBA development hardware for under $300 at Lik Sang. Given that you probably already have a Windows computer (and if you don't, get one for $1000 at dell.com), I'll break down what else you need: $110 for a GBA with a pre-installed Afterburner internal light, $40 for an MBV2 cable to test out small (< 128 KB) programs, $100 for a flash cartridge and linker, and in the neighborhood of $30 for S&H from Hong Kong via EMS Speedpost. While you're saving up, you can learn the basics with Devkit Advance (GCC hosted on Windows or Linux and targeted for GBA) and VisualBoyAdvance (emulates the GBA's runtime environment).
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Your brand name may be your one biggest asset
Most Linux gamers buy the Windows version of the game and dual boot or emulate.
Wine is not an emulator. VisualBoyAdvance is.
transferring one sale from the Windows column to the Linux column doesn't do a developer any good, they need additional sales
If you port your game to Linux, your customers will be able to run it on PDAs that run Linux, giving them something to do during downtime (such as on a train or bus or something).
DirectX has an "unfair" advantage coming from the OS vendor
If SDL is bundled with Mandrake, then it "com[es] from the OS vendor" too.
Even Id once stated publicly (Game Developer Magazine) that it doesn't make business sense to support Linux, that they only do it because it is cool.
In other words, id Software ports its products to the GNU/Linux system not because it'll provide any additional sales in the short run but because a cross-platform policy builds the id Software brand in the long term. Many analysts have claimed that a company's trademarked brand name is its biggest asset, as it represents the goodwill of the company.
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Visoly.com links to gbadev.org
Yet I don't see an SDK for it. I don't see links to how to develop games on it.
The manufacturer's site links to a site about homebrew GBA development.
Just a link to a bunch of emulators, one of them called 'BoyCott'.
VisualBoy is better.
If the site had been "Here's the product you need to run your GBA apps on your GBA, and here's documentation on how to program for it, and here's some samples of code", then I'd accept that it is a developer's tool. But there's no evidence of any of that.
Then what are those links to gbadev.org and devrs.com doing on the left side of visoly.com?
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TI-89's library
Just like PC games and Console games are in a different catagory.
Not anymore, thanks to the Flash Advance Linker which lets you copy binaries from legitimately purchased games into a computer, and VisualBoyAdvance which lets you play them.
I don't think you can really count calculators and palmtop software as direct competitors until you see it on Toys R Us and Funcoland racks
Why would TU need to carry TI-89 calculators? Students probably already have them.
and you start to see crossover software.
On this page alone I see clones of Mario, Zelda, T*tr*s, Asteroids, Beetle Mania (from SMRPG), Breakout, Bomberman, Boulder Dash, Bust-A-Move (Puzzle Bobble), Command & Conquer, Doom, Final Fantasy, Mario Kart, Memory, Minesweeper, Pong, SameGame, Simon, Sokoban, Streets of Rage, Taipei, Worms, Yahtzee, baseball, blackjack, checkers, chess, light cycle, labyrinth, poker, reversi, snake, solitaire, and more. Is this not an extensive library?
(Tony Hawk for TI, yes!)
And yes, there is a skateboard game; it just doesn't have Tony Hawk®'s name on it.
The point is that you can carry these into class with you, which can't be said of a Game Boy.
I don't think the fact that a kid has a badass calculator would keep him from asking his parents for a GBA for christmas.
Likewise, I don't think the fact that a kid has a badass PS2 would keep him from asking his parents for a GameCube for christmas.
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GBA + family winbox + MBV2 cable = devkit
info on how to program a gba, using a gba? i wouldnt imagine a gba would make a great programming platform, altho it makes a nice target to develop for.
I assume that the boy has access to the family winbox and can get an MBV2 cable with his saved allowance. From there, he can use the family cable modem to download devkit advance and an emulator to the winbox, look at a couple examples, play with them, and learn how to program. Just make sure somebody else teaches him how to write maintainable code.
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Games don't need Windows
Most college students don't need to play games why would they need ms windows?
"Games" don't need Windows. You can hook up a linker from lik-sang, copy all your Game Boy cartridges into your computer, and then run them on VisualBoyAdvance. You can also get the ROMs for many Atari 2600, NES, Genesis, and Super NES games at pe2000 and edgeemu; pick up emulators at Zophar's Domain.
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You too can be a GBA developer
While Nintendo currently have the hand-held crown it stopped accepting developers for the GBA a long time ago claiming that 400 was enough. From the handful of decent titles I'd guess it isn't.
Just because you can't sign up for Wario World (Nintendo's official developer support program) doesn't mean you can't develop GBA games and get published with one of the Tier-B publishers. If you want to get into GBA development, get yourself VisualBoyAdvance and GCC targeted for ARM7TDMI and start hacking. Then you can try your games on hardware with an MBV2 cable or Flash Advance Linker from Lik-Sang
Like the GBA it would almost certainly use an ARM chip as that's the only supported processor for Windows 'CE' 2002.
ARM or MIPS or PowerPC or x86 makes little difference compared to the graphics chip. Nintendo's GBA supports up to 128 sprites on top of four layers of scrolling, two layers of scrolling and one layer of rotation, two layers of rotation, or a bitmap. IIRC, Windows CE devices have only a bitmap and no hardware sprites, not even one for a mouse pointer because most of them are pen-based.
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GBA docking stations
there is no GBA(or Xbox, or PS2) docking station that lets me plug in a nice monitor
TV de Advance fits onto the back of your GBA and feeds the video to a nice TV. Think of it as Super Game Boy Advance.
keyboard, and mouse for my FPSs.
As Gizzmonic said, first-person shooters aren't the be-all and end-all of video games. But if you really want to play Doom Advance on your PC, use this docking station: Visoly Flash Advance Linker + VisualBoy Advance.
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I use a GBA emulator for homebrew ROMs
What about all of us who decided not to purchase the Gameboy Advance, and merely play it with our emulator and roms?
I have VisualBoyAdvance for one reason: homebrew. It's a heck of a lot faster to test software that I just wrote and compiled on an emulator than to wait for a transfer over the MBV2 netboot cable.
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Re:Yay! Secret of Mana in the Car!(Now if the GBA could just be hooked up to a TV, stereo and had a better controller.)
VisualBoy Advance or Boycott Advance, a PSX to USB controller adapter (or any USB gamepad), and Morpheus to download ROMS. I don't even play my GBA anymore, as I can actually see Castlevania now.
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Playboy Advance
No, no goatse.cx link... There's an emulator I helped out a bit on (interrupts and timers) called Playboy Advance. It runs on Macs and runs almost every commercial game.
-Toad
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Re:Horizontal Alignment?
was the gameboy advnace released somewhere else already?? I found an emulator page for it:
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Old news
This news is actually about 3 weeks old, and I am pretty sure that it is on Slashdot where I saw it. If not here, than it was at emuhq.com
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Re: Killer Instinct
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WRONG!You can NOT make back up copies of the ROMs! [Unless you are a video game developer] While the backup law allows you to make a backup, that backup has to be an *EXACT* copy. Thus, the copy of the ROM you have on disk is legal only when used to create another ROM from it as backup. But the use of the disk file is not covered by the backup clause - it is not operationally necessary to the operation of the game.
If you are a legitimate videogame developer, however, things are different - you may have a copy of the disk file of a game (not necessarily the one you're working on). This has been recognized in the courts. See this web page for more details. Root of this document is here.
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WRONG!You can NOT make back up copies of the ROMs! [Unless you are a video game developer] While the backup law allows you to make a backup, that backup has to be an *EXACT* copy. Thus, the copy of the ROM you have on disk is legal only when used to create another ROM from it as backup. But the use of the disk file is not covered by the backup clause - it is not operationally necessary to the operation of the game.
If you are a legitimate videogame developer, however, things are different - you may have a copy of the disk file of a game (not necessarily the one you're working on). This has been recognized in the courts. See this web page for more details. Root of this document is here.
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EMU/PS/2
i would expect people in the EmuHQ to be coming up with a emulator for our dear PS2. it's quite scary come to think of it. i own a PS and, looking at the games that i could be playing on the emu instead, what's the point of getting the console, right? all i need is a voodoo 3500 (maybe v6000?) tv out card. multiplayer? well.. nothing prevents those guys from coming a multiplayet, say, thru TCP/IP.. Then people will be playing PS2 games (8 playes?) thru TCP/IP.. try that, PS2... (only 2 players now, sans multitap, and you need to be like 7.7 feet away from each other) makes me wonder why anyone even get console games now that computers can pretty much do EVERYTHING..