Domain: gog.com
Stories and comments across the archive that link to gog.com.
Comments · 356
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Re: And Linux users want 'free'
Of course I meant free as in freedom. However, we pay for our AAA games like everyone else. Well, unlike that huge subculture of Windows users who only play stolen, cracked games.
The free (as in free beer and free freedom) part of AAA gaming on Linux is the infrastructure: Mesa, freedesktop, GPU drivers (fuck you Nvidia) Vulkan, etc. This freedom is infectious, as with AMD donating Vulkan to the OpenGL ecosystem, and Valve forcibly course-correcting Apple with MoltenVK, so that engine developers can just ignore Apple's Metal stupidity, reduce their target rendering platforms by one, and as a fringe benefit, get Linux-compatible rendering for free.
There is a crossover where it costs less to add Linux support than the incremental income from the additional market segment, resulting in a steadily increasing incidence of day zero Linux support. This in turn motivates more gamers to make their long-contemplated move to Linux, which increases the size of the market and so on, a virtuous spiral. There is also an established ecosystem of legacy ports, e.g., Feral and GoG. And finally, there is just a lot of Linux love out there. There are an increasing number of game shops that do Linux support as much for the love of it as the additional income.
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Re: e-sports events needs to be local server only
The main reason of developers to do this shit is usually "if it wasn't that way, people would just pirate it". And the probably worst thing is that people gladly buy into it.
People also gladly buy everything they have on Steam, all while Valve gets shadier and shadier with everything they release. Look at their latest pathetic cash grab that is Artifact.
Seriously, we should vote with our wallets and simply use other platforms. Here's one possible alternative: https://www.gog.com/news/the_f... -
Re:If only
Bitch, you cunts still haven't solved DLL hell.
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Re:DRM doesn't work. Period.
Gog does regional content blocking as well. https://www.gog.com/forum/gene... This was not a DRM issue, it was a region/copyright issue.
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Re:Fixing open source...
Hmm, even with small games isn't the content more critical than the code?
No they both matter, consider racing games - most of the need for speeds post Most wanted 2005 have sucked BECAUSE the mathematical characteristics of the cars feel off, aka you can't go and modify the physics code and change the car feel. The way the game feels to drive makes or breaks a racing game. The problem here is the tools that make the content are languishing. If in doubt go pick up a copy of Overload on steam and the level editor. Just tool around inside it for a bit. Notice that it has been one of the few games recently released to have a full blown level editor, an even better example is the original NWN. The problem is something like NWN was going in interesting directions but publishers cut it and have fucked up gaming royally going for gambling and selling skins bs. It's the main reason why AAA games have a content crisis, we get these short bursts of movie like games where they focus on sticking a bit of movie inside it because hollywood is easier for the industry to understand then the pure abstract mechanics of games that built the industry like doom 2 for instance.
Overload
https://store.steampowered.com...
Neverwinter nights
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Re:one site to rule them all
Good Old Games dot Com.
Just putting it out there.
Lots of DRM free gold old games for cheap, some for free (if you sign up to newsletter, I think).
Worth a look, I'd suggest.
I'm signed up, and (as far as I know) get no benefit apart from a warm feeling of satisfaction if other people visit and sign up).
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Re:This has been done before
You may find GOG treats you with a bit more respect.
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Offline mode
Steam has an offline mode.
It is not perfect, but should allow continuing playing of these games:
https://support.steampowered.c...Another option is gog connect, which will liberate (a small subset of) your games from drm
https://www.gog.com/connect -
I'll just leave this here.
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Re:Has Microsoft every bought a studio
If anyone was ever interested in getting Hellblade: Senua's Sacrifice DRM-free, I advise you to buy it now at GOG.com because Microsoft is undoubtedly going to yank it from sale there.
The summer sale is on right now, so it's only $20 until the 18th.
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Re:Anyone else remember
All of that is caused by the ridiculous IP BS that their parent industry pushed on the world.
The cost of an engine is so high because there isn't really a good competitor to the proprietary engines. Most of the OSS engines were themselves proprietary prior to being open sourced and very few publishers are willing to allow a DRM-free release to be made for a new game. Which would be required if the engine used had an open source license on it, as the whole fucking point of DRM is to hide and obfuscate the DRM checks, which OSS licenses do not allow.
Given that cost the choice is to either pay up or roll your own. The latter is where we get more innovative gameplay but that too tends to result in yet another proprietary engine that chances are will only be used for a few games if that, then fade into obscurity. It's an investment that most won't make, as it has a low ROI assuming it's positive in the first place, and it's something that you have to keep updated to work on all of your target platforms. Which increases the risk, because hackers love getting user-land code execution from buggy untested / proven engines, and platform owners hate it. Which can be another barrier to entry. Finally there's the issue of software patents, which if you want to release your game in one of the biggest markets on earth for gaming, you'd best be in compliance with. Far easier to just license the engine from someone else and let them deal with the legal issues than put up with them yourself. That's true regardless of your company's size.
As far as the indie devs themselves, the industry can't support them with their current "Mine!" mentality. Indeed, most of them are being supported by donations from fans of their collective past games, or just good will based on the given concept. Further scams run real risks on all of them because of their funding source, in addition to clueless individuals who think that a AAA game's development is a point and click job that costs nothing, that content cutting isn't a regular thing during development, and that insulting and demoralizing the developers is the best way to get the game released faster.
Yes there are a lot of non-coders in indie development, but that's to be expected. Most companies don't produce their own engine, they buy them from another company. That's why a lot of games of the same genre seem to be fancy paint jobs with one or two different gimmicks lately. It's a safe investment for the company making the game and a cost / time saver. As a result, very few people within a game company are actual programmers, most would be script kiddies with maybe a few exceptions thrown in for that one time the game had to work on a given platform and they were desperate. So no, you can't expect a lot of indie dev teams to suddenly pull a brand new game engine out of their ass. They just don't have that kind of skill. Creating a script that calls shoot_enemy(), is a lot easier than actually writing the physics algorithm to determine whether or not an object was hit after calling shoot_enemy(). It requires a completely different skillset and way of thinking.
The reason we can still play the old games is because the publisher has been nice and released the game DRM-free, or because someone reverse engineered the game engine and OSSed it, or because the hardware and game data is still around in some usable form, emulation or not. The latter two options being considered the equivalent of piracy by some publishers. What the TFA and the one from yesterday are peddling is the idea that games should be rented, A.K.A streamed, from publishers so they can make even more money and never have to expose the game engines to the public. That would effectively usher back in the era of the "Disney Vault" model that digital media form
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Hasn't This Been True For A While?
Valve just made a change to their privacy settings, making games owned by Steam users hidden by default
Fairly certain they've been hidden by default for at least nearly 2 years now. Possibly longer, but nearly 2 years is all that I can guarantee since June 2016 is when GOG deputed GOG Connect, which only works if your Steam Privacy Settings & Profile Status are set to public. And that message has been there since the beginning.
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Shadowrun
If you liked the original SNES Shadowrun [https://en.wikipedia.org/wiki/Shadowrun_(1993_video_game)] you can try the Shadowruns from Harebrained Studios - they are turn based RPGs in a cyberpunk setting.
The first one (Shadowrun Returns: Dead Man's Switch) is kinda "meh", after you have played the other two, but as a first game in the series it is OK.
The third one (Shadowrun Returns: Kong Kong) is good, although the story is a bit too slow-paced at times.
And, last but not least, the second instalment: Dragonfall. This is perfection. The story is great, the characters memorable, the setting awesome. Try to unravel a mystery related to a dead dragon, while navigating Berlin as the anarchistic Flux State... Man, that is some quality game. I can't recommend it enough! Here's a link: https://www.gog.com/game/shado...
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Re:Why bother?
Simple answer to that question: To teach children how to break down a process. I learned programming concepts before I learned about other things. Coding CAN teach analytical skills if people don't just copy and paste. Of course when I learned programming from Logo, Basic and Pascal you couldn't use the Internet to look everything up. Just had to try and break down the problem. I've taught children as young as 6 programming concerts and others are trying to teach the basic concepts at a younger age, like a game, which I think is rather brilliant. you can teach programming through board games.
https://www.kickstarter.com/pr...
https://en.wikipedia.org/wiki/... (yes. believe it or not it CAN teach pattern recognition which is good for programming and other things)
http://home.bloxelsbuilder.com...
http://codemonkeyplanet.com/ (this one I haven't tired but it looks FUN
A simple answer besides giving more ideas of how, is because you don't have to be a math wiz to be a great programming. It's about problem solving. I've always seen it as a a MacGyver type of affair: see the problem use what you have, make it work. Math can help, but not essential. Problem solving skills and being able to break a task down is THE most important part of programming, and that children should be developing as fast as they can for everyday life.
Oh, for video games that teach programming:
https://codecombat.com/
https://checkio.org/
https://vim-adventures.com/
http://www.cyber-dojo.org/
https://lightbot.com/
http://importantlittlegames.co...
https://www.gog.com/game/space...
https://www.gog.com/game/human...
http://www.machineers.com/#_=_
http://www.rpgmakerweb.com/pro... (this is more for making RPG games rather than a game, but students from 11+ seem to like it, I specifically link to the "XP" version because the others seemed less intuitive for students)
For aspiring writers to do their craft and do/learn programming:
https://renpy.org/ (specifically for graphic novels, the rest are all text only)
http://textadventures.co.uk/sq...
http://textadventures.co.uk/qu...
http://inform7.com/ (for zork fans especially)
http://www.tads.org/
https://twinery.org/
I've used many of these to help in teaching programming to children of various ages. Hope you all find this list useful. -
Re:Why bother?
Simple answer to that question: To teach children how to break down a process. I learned programming concepts before I learned about other things. Coding CAN teach analytical skills if people don't just copy and paste. Of course when I learned programming from Logo, Basic and Pascal you couldn't use the Internet to look everything up. Just had to try and break down the problem. I've taught children as young as 6 programming concerts and others are trying to teach the basic concepts at a younger age, like a game, which I think is rather brilliant. you can teach programming through board games.
https://www.kickstarter.com/pr...
https://en.wikipedia.org/wiki/... (yes. believe it or not it CAN teach pattern recognition which is good for programming and other things)
http://home.bloxelsbuilder.com...
http://codemonkeyplanet.com/ (this one I haven't tired but it looks FUN
A simple answer besides giving more ideas of how, is because you don't have to be a math wiz to be a great programming. It's about problem solving. I've always seen it as a a MacGyver type of affair: see the problem use what you have, make it work. Math can help, but not essential. Problem solving skills and being able to break a task down is THE most important part of programming, and that children should be developing as fast as they can for everyday life.
Oh, for video games that teach programming:
https://codecombat.com/
https://checkio.org/
https://vim-adventures.com/
http://www.cyber-dojo.org/
https://lightbot.com/
http://importantlittlegames.co...
https://www.gog.com/game/space...
https://www.gog.com/game/human...
http://www.machineers.com/#_=_
http://www.rpgmakerweb.com/pro... (this is more for making RPG games rather than a game, but students from 11+ seem to like it, I specifically link to the "XP" version because the others seemed less intuitive for students)
For aspiring writers to do their craft and do/learn programming:
https://renpy.org/ (specifically for graphic novels, the rest are all text only)
http://textadventures.co.uk/sq...
http://textadventures.co.uk/qu...
http://inform7.com/ (for zork fans especially)
http://www.tads.org/
https://twinery.org/
I've used many of these to help in teaching programming to children of various ages. Hope you all find this list useful. -
It's available on GOG...
DRM-free as always. Just downloaded from there and looking forward to trying it.
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Re:This guy knows the business!
I feel the same.
I bought my license on GOG, double vote-with-the-wallet-whammy.
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Re:GNU/Linux
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Re: Doom 3 continues to be overrated one decade la
Well System Shock 1 is getting a massive upgrade in graphics and looks pretty awesome so far. Grab the demo and see for yourself. If it's successful, maybe they'll update System Shock 2 also.
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Re:wake me up when
retro multiplayer fps games make a comeback that don't require a steam or origin account
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This reminds me quite a lot of the Descent series
Autonomous robots, mining colonies...we start with Mars! Is Musk the founder of what will become PTMC? https://en.wikipedia.org/wiki/... Glad I bought & downloaded via http://www.gog.com/ before the dispute with Parallax/Interplay! https://www.gog.com/forum/desc...
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This reminds me quite a lot of the Descent series
Autonomous robots, mining colonies...we start with Mars! Is Musk the founder of what will become PTMC? https://en.wikipedia.org/wiki/... Glad I bought & downloaded via http://www.gog.com/ before the dispute with Parallax/Interplay! https://www.gog.com/forum/desc...
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Re:The Witcher 3
Witcher 2 had DRM for about 48hrs, and then the developers removed it because it was hurting legitimate customers.
It was an awkward situation. CD Projeckt (a publisher, and the parent company of CD Projekt RED) distributed The Witcher 2 in Poland and internationally through GOG.com. But they needed the help of international publishers to sell retail in other parts of the world, so they signed up with Bandai Namco and Atari to publish the game elsewhere. (Apparently Polish laws make it nearly impossible for them to handle international distribution themselves, which is the main reason they registered their subsidiary, GOG.com, outside Poland)
Anyway, although CD Projekt is firmly anti-DRM, one or both of these other publishers decided to slap DRM onto the files that they distributed, more because of internal policy than any practical reason. The DRM broke the game and made CD Projekt look like hypocrites, so they quickly released a patch to repair all the files broken by the DRM, which inevitably disabled the DRM in the process. I believe the publishers who broke the game sued them for fixing it, but CDP won that case. Unfortunately Bandai Namco won another lawsuit forcing CDP to make the game more expensive for Australians instead of making it the same price everywhere.
If you bought The Witcher 2 from GOG it never had DRM in the first place, and no matter where you bought the game you could go to gog.com/witcher/backup to redeem a complimentary GOG version for yourself.
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Re:It's bad enough that I have to deal with Origin
Someone like GoG could in theory design and build a front-end client for their games just like Steam has, and not be required to add any more DRM than they already have.
Nothing theoretical about it: https://www.gog.com/galaxy
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Re:Time and time and time again..
Software companies show us exactly WHY users want physical versions of software, why they want DRM removed.
Well, those are two different things. I have plenty of non-DRMed games for example which I don't have any physical media for. GOG specializes in that sort of thing. You get non-DRM "plain old files" that you can backup, move to future computers, run on emulators, whatever. No activation, no DRM, no nothing. And these days they're starting to support native Linux games, too.
If people want that DRM-free model to succeed, I would recommend buying your games from such non-DRMed outlets, rather than DRMed ones like Steam. I've seen some games release on both GOG and Steam simultaneously, and the Steam version with DRM outsold the GOG version without DRM by 5:1 or more! That is sending the message that people prefer DRM.
If you want companies to release more DRM-free stuff, you need to reward the ones who do, and punish the ones who don't.
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Re:License cutoff
I haven't tried it yet (will be trying it this week) but this forum post I found on another forum
https://www.gog.com/forum/gene...
shows what is claimed to be a way to get the free Windows 10 upgrade without actually needing to install Windows 10 or replace your existing Windows install. -
Re:Hahahahaha FANTASTIC
There are, of course, lots of older games that do not run on Linux
Indeed. Very good point.
For the older titles, please give GOG a look. They are wonderful publisher of older and some newer titles without DRM. They have released many old titles with Linux support. Perhaps your favourite titles have Linux port there.
Of course that means purchasing the game you already bought before again...
Finally there is WINE. That is the absolute last resort as using it is not user-friendly at all! I recommend you try Play On Linux. If there is an install script for your game, it will just set everything up for you quite smoothly.
Barring all those options, sorry: Looks like you will either need to find a way to block those mandatory Windows updates or embrace Windows 10.
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Re:Angry PC Users?
Like I said, Galaxy is fully optional (and not supported on Linux yet).
They claim
We will release all of our games simultaneously through GOG Galaxy and the website.
and
GOG Galaxy is fully optional because you don’t need it to play games on GOG.com. If you want to, you can simply download your game via your browser, install it manually, and launch it offline, just like we've always done it on GOG.com.
But we'll have to see. Meanwhile, I'm a happy customer. What helps is drm-free is currently the main difference between GoG and Steam, I think (and hope), that they understand that fact.
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Re:On the topic of old software being emulated
Copyright doesn't have to expire for this to be possible. Companies can choose to officially offer free licenses to abandonware, while still selling emulated/ported versions commercially - and preventing other companies from profiting commercially on their IP. But instead, they want to re-monetize for every generation. Just look at Virtual Console on Wii and Wii U. Re-buy if you want it on 3DS too.
I just wish I could buy a used legal copy of The Neverhood for less than $30. I never played it when it was new (I was in high school and broke). The creator of the game even wants to release it, but EA isn't even willing to put in the effort to release it for the 6,000 people that posted on Gog.com that they want it too. Just think - I would pay $10-15 easily and so would most of the 6,000. How much could it possibly cost to put a release together?
Game companies are just shortsighted for not looking at long tail sales. Yes, The Neverhood would only sell maybe 10,000 more copies in 5 years. But they own the rights to dozens or hundreds of abandoned games. All they have to do is dedicate one staff person part-time with a little authority.
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Human Resource Machine
Check out this PC game.
http://www.gog.com/game/human_...It will teach him some fundamental concepts in low level programming while being a fun game.
No assembly knowledge required (probably no programming at all) but knowing some as you say he does definately helps. -
Want to watch video game documentaries all day?
Which feature films are non-DRM?
Maybe we could have lists of non-DRM movies (probably just Creative-Commons right now)
The Creative Commons movies I can think of are Blender tech demos such as "Big Buck Bunny" and "Sintel". These are shorts, not feature-length.
Even if we establish a DRM-free area in just one genre (e.g. sci-fi), that would still be worthwhile.
I was trying to allude to FSF's guide to DRM-free video, which links to GOG.com's movie section. And last time I checked, GOG.com's movie section was full of video game documentaries and little else.
This is prosumerism, if we cannot buy them, we can make them.
I have a couple questions that would need to be answered before that can become practical: Who pays for their production? And who would pay the damages if, say, it turns out that costume design or music created for the film is an accidental infringement on someone else's work?
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Re:What about Good Old Games
Night Dive is the one securing the rights so that sites like GOG can legally sell them. Check out the "Company" line on GOG's System Shock 2 catalog page, e.g.
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Re:One way it could work using current conditions
First, you do crowdfunding and maybe even some crowdsourcing. At some point, you may want to do some early access. Put as much or as little DRM as you want, but it shouldn't be illegal to crack it. Spyro 3 had notable DRM. [1][2] Get your game on GamersGate, GOG, and/or Steam. Steam has some early access features, and puts reviews right on the software's store page. Also, there are many websites that resell Steam keys. There are software bundle sites for when sales are lagging. Not that popular, but product placement, like a racing game having actual ads on billboard can happen. Then there are the free-to-play, pay to unlock shiny objects, MMOs. Skylanders and amiibo and Disney Infinity show another way to earn money. When trademarks actually involve a confusion of source the confusion of source should be prosecuted, but putting a large swish that looks like Nike's logo as a decoration on a shirt should not be prosecuted, but on a tag that is designed to prove source should. I was reviewing my philosophy of key generators, but if you go to the company's website, like Steam or Playstation Network to redeem a key, that should be prosecutable as you are misrepresenting your situation to those sites. Now that may sound like EULA's but you are usually presented with a EULA after you already bought the software, and there is some room to argue that the person who clicks on accept might be liable, but the people he enabled to use a copy of it without seeing the EULA didn't agree to it, so are not liable. Now that can be gotten around by cracking the installer too, but that means that there's more time to sell your product without the pressure of unauthorized copies.
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Re:I used to game...
Now I have to figure out how to justify a $60 game.
Why on earth would you want to pay $60 for a game!?!?!, Games coming out now are no better than games which came out 3 years ago and you don't need super hardware to play 3-year old games.
Gog, Humble Bundle, Steam, Amazon etc sales and simple price drops, plenty of top games for 5 to 10 US/EU.
GOG.com - summer sale on right now! DRM Free
The Humble Store: Great games. Fantastic prices. Support charity.
Set an alert, pay when the price is right:
Amazon price alerts. | camelcamelcamel.comSteamAlerts.com -- Email notifications when games go on sale
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Yes, according to the FAQ
I haven't had the chance to try it yet, but multiplayer is one of the features listed in the FAQ. They also have "Game inviting & joining" listed as coming soon, but i'm not sure what exactly the difference is between that and regular multiplayer is.
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Re:Anyone remember...
On the Playstation Network:
Doom Classic Complete for PS3:
https://store.playstation.com/...
DOOM 3 BFG edition (also includes DOOM I and II)
https://store.playstation.com/...Secret of Monkey Island Special Edition:
https://store.playstation.com/...
For PC:
DOOM Classic Complete on Steam:
http://store.steampowered.com/...
or
sudo yum install prboomor
sudo apt-get install prboom
Then all you need are the wad files, which are included on the DOOM Collectors Edition disc, which also includes the DOOM95 binaries. Or you can just use the WADs from your original discs.
Secret Of Monkey Island Special Edition for PC on GOG:
http://www.gog.com/game/the_se...
Secret of Monkey Island Special Edition for PC on Steam:
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GOG vs Valve
GOG is also starting to support Linux native games now, and almost all of their Windows catalog works fine on Wine.
Buy games from Steam and support a model where someone else will dictate when you update, whether or not you can play games you bought...
Buy from GOG and support a model where your games are YOURs, they can't go away because some DRM server went offline, they can't force unwanted updates on you...
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Re:Vote against Ubisoft with your dollars
Buy from http://www.gog.com/!
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Re:...and here we go again
I downloaded a load of 'cracks' from Piratebay and ran them in a VM for kicks, there were some right nasty little buggers.
Problem is, this is nowadays true for software in general, no matter what the source, with perhaps the sole exception of gog.com. Even AMD display drivers tried to install some bundled crapware recently.
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Re:Support the developers!
At least one of us is. I basically gave up on AAA games after (a) DRM stuff got silly, and (b) several titles in a row had such serious bugs that they just weren't enjoyable to play, and often they were never fixed.
A couple of AAA games have been/will be released on day 1 via http://gog.com/ without DRM: Age of Wonders III, Divinty: Original Sin, The Witcher 2 and 3, Pillars of Eternity.
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Re:Bugs are DRM
I'd still be annoyed at having to re-buy it because the CD and all the patches didn't work correctly; but (as someone who lost their CD fair and square, by good old fashioned incompetence and disorganization on my part rather than theirs) I think it's fair to note that GoG thankfully has this one, and it was worth my $6.
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Re:To be expected
Minecraft allows people to run their own servers, for free, and is doing awfully well.
Yes, but how much more would it make if all those private servers were monetized? Which you might remember as RIAA's logic on downloads. I'm beginning to suspect your average businessman simply doesn't comprehend the concept of nonlinear functions.
The deal is, I pay money for a game, which I can then play as much as I like. Take it or leave it. They're leaving it.
What's wrong with Good Old Games?
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Re:That's what you get
Watch TPB AFK. (it's free)
They are not stupid, but incredibly arrogant. At least that's my opinion from their behavior in and around court.
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Re:Linux games
Europa Universalis IV
Crusader Kings II
Kerbal Space Program
Mount & Blade
Shadowrun Dragonfall
Shadowrun Returns
Serious Sam 3
Expeditions: Conquistador
The Book of Unwritten Tales
Red Orchestra
Frozen Synapse
Tiny and Big: Grandpa's Leftovers (stupid name, I know)gog.also has a few, although nowhere as many as Steam.
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Re:Awesome
Many of the games that are ported to Linux can be found DRM free onb other sites, like Desura, GOG and the Humble Bundle store. Most games are on Steam since that's the best way to get sales on PC.
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Re:Geez, he still has a point
"The supporters of Kickstarter are always pointing to games that haven't been released yet as examples of its success."
Faster than light. Shovel Knight and Shadowrun have been successful, the first Shadow run was rough but they more then made up for it with Dragonfall. Developers who've never made a game in a genre or been away from it for many years go through a learning curve as they relearn the ropes of making that certain type of game. So that is somewhat forgivable.
Kickstarter has defintiely been abused but to say its a total loss is idiotic, I'm awaiting Retro
Shovel knight
https://www.kickstarter.com/pr...
http://www.gog.com/game/shovel...
Faster than light
http://www.gog.com/game/faster...
Shadowrun Dragonfall
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Re:Geez, he still has a point
"The supporters of Kickstarter are always pointing to games that haven't been released yet as examples of its success."
Faster than light. Shovel Knight and Shadowrun have been successful, the first Shadow run was rough but they more then made up for it with Dragonfall. Developers who've never made a game in a genre or been away from it for many years go through a learning curve as they relearn the ropes of making that certain type of game. So that is somewhat forgivable.
Kickstarter has defintiely been abused but to say its a total loss is idiotic, I'm awaiting Retro
Shovel knight
https://www.kickstarter.com/pr...
http://www.gog.com/game/shovel...
Faster than light
http://www.gog.com/game/faster...
Shadowrun Dragonfall
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Re:Geez, he still has a point
"The supporters of Kickstarter are always pointing to games that haven't been released yet as examples of its success."
Faster than light. Shovel Knight and Shadowrun have been successful, the first Shadow run was rough but they more then made up for it with Dragonfall. Developers who've never made a game in a genre or been away from it for many years go through a learning curve as they relearn the ropes of making that certain type of game. So that is somewhat forgivable.
Kickstarter has defintiely been abused but to say its a total loss is idiotic, I'm awaiting Retro
Shovel knight
https://www.kickstarter.com/pr...
http://www.gog.com/game/shovel...
Faster than light
http://www.gog.com/game/faster...
Shadowrun Dragonfall
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Total Annihilation, etc.
Total Annihilation. Real-Time Strategy. Multiplayer with multiple computers. Check the web for easter egg to take it from 4 player skirmishes to 10 player skirmishes, and similarly to tweak resolution (via registry editing) up to 1600x1200 (or whatever you have). I have it running under Mac OSX with WINE.
Worms 2 Turn based 2D cartoon combat. Multiplayer with hotseat swaping. I have it running under MacOSX with WINE too. Was not able to get it running under Windows 7. (Perhaps we should port WINE to windows.)
Dungeon Keeper. Real Time resource management.
Plants vs Zombies. Row-based real-time strategy. Offline version is better. More options and activities. It's like $10 at Walmart. But click that link and play it now!
Diablo II. (No longer supported under MacOSX natively, but works with WINE for me.) ($20 @ Walmart.)
Starcraft/Warcraft.
Back in the day, Elite on the Apple II.
Solitaire. With the ability to back up and take another set of choices, the game becomes far more interesting.
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Total Annihilation, etc.
Total Annihilation. Real-Time Strategy. Multiplayer with multiple computers. Check the web for easter egg to take it from 4 player skirmishes to 10 player skirmishes, and similarly to tweak resolution (via registry editing) up to 1600x1200 (or whatever you have). I have it running under Mac OSX with WINE.
Worms 2 Turn based 2D cartoon combat. Multiplayer with hotseat swaping. I have it running under MacOSX with WINE too. Was not able to get it running under Windows 7. (Perhaps we should port WINE to windows.)
Dungeon Keeper. Real Time resource management.
Plants vs Zombies. Row-based real-time strategy. Offline version is better. More options and activities. It's like $10 at Walmart. But click that link and play it now!
Diablo II. (No longer supported under MacOSX natively, but works with WINE for me.) ($20 @ Walmart.)
Starcraft/Warcraft.
Back in the day, Elite on the Apple II.
Solitaire. With the ability to back up and take another set of choices, the game becomes far more interesting.