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Asus Request Feedback on "Cheat" Drivers

skunkeh writes "Asus have a poll up on their site asking the general public whether or not they would like to see "SeeThrough technology" available in drivers for Asus graphics cards. The technology in question is causing uproar in the online gaming community where the drivers can be used to cheat in games such as Quake III and Counter-Strike. Asus have posted some flimsy arguments in defence of the technology on their product page but they don't appear to be convincing the several thousand gamers who have already posted their comments." I still think this is cool stuff. People are just going to cheat online: drivers don't have all that much to do with it. And if they can't cheat, they'll DoS attack. Maybe I'm just disillusioned, but I have more fun playing with people I know and trust then strangers. Strangers cheat.

257 comments

  1. Pseudorelevant issue.... by Anonymous Coward · · Score: 1

    On the issue on cheating in online gaming, in my experience with a Q3 based FPS (STV:EF), I've gotten attacked with claims of cheating because of someone else's ineptitude. Maybe they had a laggy connection, and I seemed better than I was, better than I should have been, but they would not let up with their claim that I must be a cheater. Lame.

    1. Re:Pseudorelevant issue.... by UnknownSoldier · · Score: 1

      > but they would not let up with their claim that I must be a cheater. Lame.

      I hear ya. I got this all the time in TeamFortress. I would play a sniper, with a max 75ms ping, at 800x600 and had a nice zoom alias enabling me to kill someone if so much as "one pixel" was showing from behind a wall. I've seen this behaviour in other games ... someone is just playing the game more "efficiently" and is winning, so other people get jealous.

  2. Re:shouldn't that be... by Anonymous Coward · · Score: 1

    Depends. If you consider "Asus" to be an entity, then the singular form (has) is appropriate. If you consider "Asus" to be a group of people then the plural form (have) is appropriate. And please don't consider your local viewpoint to be universal, this sort of thing tends to vary by region. And the USA is a region, not the planet.

  3. Re:Hacking and economics by Anonymous Coward · · Score: 1
    Regardless, id software and Valve are both in the same boat: by using an open standard to render their games, they are relying on security through obscurity.

    As another noted, this makes absolutely no sense.

    I'm not into any kinds of games, but perhaps someone cares to explain to me why these sorts of hacks are possible in the first place: games like quake are clearly a client-server model. The server will of course know where every player is, and also the layout of the map. The client doesn't need to know these things. Of course, it's better to transmit some coordinates over a network rather than other information about what to render. Consider a scenario where client machines don't know anything about the position of other players until the server (who knows all positions and the map layout) sends the client such information in response to, say, an opponent popping out from behind a wall.

    Anyway, it seems like this problem has been solved a very long time ago; one of the very first principles in security is that the client is not running the software you wrote.

  4. Gamers are being stupid by Anonymous Coward · · Score: 2

    The gamers are being stupid here. People will write cheats and cheat anyways. If the cheats are public and published, as in this case, gaming companies can try to develop technologies that are less cheatable. If they're only distributed in IRC channels to people who want to cheat, the same people will cheat, but we just won't know all the ways how or be able to do jack squat about it.

    Security through obscurity is no security at all.

    1. Re:Gamers are being stupid by leshert · · Score: 1

      >What's your goal in writing the aimbot? If it's
      >to beat other players, you're cheating. If it's
      >not, then why not just write a script that
      >prints: "You win."

      #include <obvious.h>

      Some people actually enjoy the challenge of writing a nice, tight piece of code that accomplishes something interesting.

      Writing printf("%s", "You win.") is less satisfying than writing a good bot.

    2. Re:Gamers are being stupid by DaBunny · · Score: 1

      What's your goal in writing the aimbot? If it's to beat other players, you're cheating. If it's not, then why not just write a script that prints: "You win."

    3. Re:Gamers are being stupid by erlando · · Score: 1

      For the life of me, I can't see why it is considered cheating.
      Excuse me??? You can't see why an automatic always-hit-the-other-gamers program is considered cheating in what otherwise is a game about skills? C'mon.. Noone is that naive.. I'm a coder. I could probably write an aimbot. I will also tell you that absolutely noone (except maybe the cheating b*st*rds) will compliment me for my coding skills if I used it online.

      Cheating only destroys the fun in online games for honest people. I really don't see any satisfaction in ruining other peoples fun.

      I honestly hope that ASUS is digging their own grave here..
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      Remember, there are no stupid questions. But there are a lot of inquisitive idiots.
    4. Re:Gamers are being stupid by erlando · · Score: 1

      What about the physically impaired, or decrepit with age? Why shouldn't they use brain and experience to counter youth and reflexes?
      I consider the use of aimbots (I can't say anything about MUD-scripts. Although I was around I never played MUD) to be the equivalent of doping to enhance your abilities when doing professional sports. And yes, I do consider gaming (at least in the form of FPS) to be a sport. It's a game of skill. Artificial enhancement of said skills are cheating. And yes, the skills decrease with age. Too bad.. (And no, I'm not some 16 year old brat myself.. :o) )

      Would you take away the paraphanalia that Stephen Hawking uses to commincate as an unfair advantage?
      Of course not. And that's not even the issue here. Steven Hawkins needs his paraphanalia to be able to communicate with the outside world. He's not trying to gain an advantage. He already has this advantage (his intellect and ideas) and only uses artificial means for communicating his ideas.

      Let me ask you: If you had trained for months on end to participate in a sporting event and someone took a shortcut by doping or other illegal means and beat you, would you condone that and say "Hey, he doped himself. What a good display of winning spirit..."? Somehow I don't think you would.

      It all comes down to the skills needed to play the game. If the skills needed are fast reflexes and the ability to aim using your mouse/whatever, a program enhancing these skills have to be considered cheating. If the game is CoreWars or something of that nature then coding skills are highly needed. Of course the ability to aim with a mouse is of no use in CoreWars.. :o)
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      Remember, there are no stupid questions. But there are a lot of inquisitive idiots.
    5. Re:Gamers are being stupid by top_down · · Score: 1

      The cheat is already published. That is not the issue. Your argument is a strawman. Now try telling us why Asus should publish tools to help cheaters.
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      Anyone who generalizes about slashdotters is a typical slashdotter.
    6. Re:Gamers are being stupid by boaworm · · Score: 3
      In some way you're right. People will always cheat, at least some of us. To that I agree.

      I would not agree though that the result of a cheat being easily publicly available will reduce the amount of cheaters. I'd say the opposite.

      Assume some people really want to cheat. They will find some way (wallhack, aimbots etc) and have their fun. Then there are other people who feel "that could be cool to test", and tries it. Not for the purpose of winning the game, just for the fun of testing it out. Those people whould most likely not cheat if it was not easy to access those files.
      Then there are those who realize that gaming is more fun when played fair. Those people will not cheat anyhow..

      Making it easy to cheat wont reduce cheating frequency, in the same way as making it easy to steal copywrighted material wont reduce piracy.

      --
      Probable impossibilities are to be preferred to improbable possibilities.
      Aristotele
    7. Re:Gamers are being stupid by Zero+Sum · · Score: 1
      This 50 year old fart is just to old to compete with young polished gamers. But writing an 'aimbot' is something I could do. It is also a 'hack' in the classic sense. People have been doing things like that for years. In one sense, it is part of the game. For the life of me, I can't see why it is considered cheating.

      My only cavil is that such things should be written by the user, not passed around to script kiddies - that does spoil things for both classes of player. I think the ASUS drivers fall into that category.

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      Zero Sum (don't amount to much). [root@localhost]

    8. Re:Gamers are being stupid by Zero+Sum · · Score: 1
      Most of my on line gaming was playing MajorMUD in the BBS days (I said I was an old fart). People started scripting and some people cried "cheats". When it all settled down, you had two separated leagues, the scripters and non-scripters and that made the game better for both.

      Coding is a skill. Writing a better assistant to help you play seems legitimate to me. Passing those assistants around, gets a little dubious though.

      What about the physically impaired, or decrepit with age? Why shouldn't they use brain and experience to counter youth and reflexes? Would you take away the paraphanalia that Stephen Hawking uses to commincate as an unfair advantage?

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      Zero Sum (don't amount to much). [root@localhost]

    9. Re:Gamers are being stupid by Sarcasmooo! · · Score: 1

      Note to self: generalizing millions of people who share a hobby as "stupid" because games are so "cheatable" is insightful and interesting.

    10. Re:Gamers are being stupid by fors · · Score: 1

      Well in my opinion if you can't beat the game without cheats then you didn't beat it. If it is multiplayer and you used cheats then you didn't win then either. A hollow victory gives you no bragging rights. I've been around almost as long as you and still can't see where the satisfaction is in such a win. I personally will buy no Asus products of any sort until they do right by this.

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      "If there is nothing you are willing to die for, then you are not really alive." Myself
  5. Re:Not really by Anonymous Coward · · Score: 2

    You keep them all? Where do you live, Utah?

  6. Say what you will about slashdot these days ... by torpor · · Score: 2

    ... but it's comments like this which make the visit worth it:

    "Maybe I'm just disillusioned, but I have more fun playing with people I know and trust then strangers. Strangers cheat. " - CmdrTaco, on multiplayer online gaming.

    That one goes in the quotebin ...

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    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  7. Actually, my gf rocks hard ... by torpor · · Score: 3

    ... without needing to cheat. It scares me how good that girl is with a railgun sometimes.

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    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  8. Re:Depends on the game, and gameplay. by Skyshadow · · Score: 2
    Yeah, but basically the bots end up hurting good players. I used to take it as flattery when some idiot started yelling about how I was a bot, but it gets old really quickly to have your hard-won Quaking skills (thank you, college!) credited to cheating.

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  9. Re:thats the whole point! by Skyshadow · · Score: 2
    You must have a higher quality of friends than I do -- some of the more shameless cheaters I know are my friends.

    Patches that turn opponent's skins completely red or white, occassional-use aimbots, wireframe patches, hardware arms races.

    The real kick in playing this way is when you win anyway.

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    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
  10. Re:Make 'em available by Have+Blue · · Score: 2

    When someone rips a movie, it doesn't affect you watching that movie in any way.

    When someone using these drivers beats you 20-2 in UT, especially if he's a lamer who couldn't have done that without cheating, that's a pretty big effect on you.

  11. Re:kiss your bandwith good-bye! by MassacrE · · Score: 1

    This already happens, but it isn't 'exact' this 'see-through' technology just lets you see things that would ordinariliy be blocked by the depth buffer. You can see around corners a little, but any more and there just wasn't anything drawn to start with.

  12. Ban sniffers and disassemblers... by ydnar · · Score: 1

    ...because all they're only tools for illegal purposes anyway, regardless of their beneficial uses. To be safe, ban VCRs, MD players, CD rippers, DVD burners, stethescopes, lockpicks, cellphones and toothpicks too.

    Cheaters will always find a way to cheat. If it matters, don't play against someone you don't know/trust. Besides, your CLQ ranking isn't Life.

    OpenGL proxies already allow this sort of thing anyway. It's removed now, but there was a "Matrix" Quake2 opengl32.dll proxy hack that did similar things here:

    http://users.chello.be/sf15772/

    Somewhere floating around there are screenshots. It intercepted OpenGL calls and replaced all the walls with Matrix-style green character waterfalls and called the real opengl32.dll internally.

    y

  13. Shoot first, ask questions later.. by Karpe · · Score: 1

    'nough said.

  14. Re:Depends on the game, and gameplay. by Hrunting · · Score: 3

    Never the less, cheating in any form in a multiplayer game is not only rude and unfair, but you _will_ be found out, and when that happens, you are immediatly discredited. Just try to use a cheat patch or auto-aiming script for more than one round before someone yells "[your name here] is a BOT!!!". Then, hopefully someone in the room has administrative privlidges, and can ban the cheater. Or there could be a voting system in place to kick the cheater (like there is in CS). This is really the only way to stop cheating. It is impossible to prevent, but easy to stop with the right methods.

    I think you're misunderstanding the motives of people who would use these hacks in online games. It's not about gaining prestige with better players by playing like them. Your last line, 'Cheaters:Online Games::Script Kiddies:Hackers', is closer to the truth. They're after just annoying and pissing people off. Nothing tweaks a cheater's knob more than seeing some really good player go down, and then scream bloody murder that someone's cheating or someong's a bot. It's funny, because the cheater's really destroying their ego. When a cheater gets banned, he just moves to another server and starts over, laughing when he magically beats the best and makes them cry. Given all the gaming servers out there, it would take a while to run through them all, and by the time you do, at least three or four new games are out ready to be tackled.

    Script kiddies and cheaters are both annoying plagues. The best way to deal with them is not to have reputable companies give out tools with which they can easily cause problems, but to actively work to prevent them from causing problems in the first place. Voting and admin bans are simply measures to stop problems after they've annoyed people (akin to locking down a box after you've let a script kiddie do some damage).

  15. Re:Ridiculous by Lally+Singh · · Score: 2
    Simple really. The graphics card is the one that handles drawing to the frame buffer, and hence all the results of the graphics card are visible by inspecting the frame buffer, which is accessable through the OpenGL API

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    Care about electronic freedom? Consider donating to the EFF!
  16. building in responsibility by Drake42 · · Score: 1

    The way to handle cheats is not to prevent cheating, but to make the cheaters accountable. For example, if every copy of half-life sent the players hardware ethernet card ID to the server, it would have a real list of who is who.

    In addition to that, every player should be able to mark a please kick vote by every player that pisses them off. When the number of people who want a player kicked is greater than two thirds, the player is kicked and their ethernet card ID is banned. Problem solved, no server admin required.

    The two problems with this are people who mod the client to send up a fake ethernet ID. That can be combated through encryption, but not solved. If you want to get really crabby, you could try some kind of trace route and ban everyone who goes through the persons next gateway IP number for 30 minutes. You'd disconnect more people than just the cheater, but there would be enough complaints that the cheaters ISP might do something meaningful, like unplug the guy. More likely, the little brat would just get bored.

    The other problem is privacy. Lets face facts. Privacy does not exist in a public arena such as the internet. If you want privacy, log in only from public terminals or don't log in at all. Otherwise accept the fact that a unique ID is a requirement for a modern society. That is why you dont see people running around wearing masks all the time. Your face is your ultimate unique ID and in polite society you are not allowed to hide it. Since I can't see your face on-line, I have to make do with your unique ID number.

    Drake42

    1. Re:building in responsibility by friscolr · · Score: 1
      All MAC adresses were originally designed to be unique.

      Originally, perhaps. But it doesn't work that way in practice, and it is possible to change your MAC address. A search for "change MAC address" reveals, among other things, source code for changing MAC addresses and instructions for some cards under windows.

      -f

    2. Re:building in responsibility by monolith_orb · · Score: 1

      Uh...and ISP that unplugs somebody for cheating? If I was dropped by my ISP for "cheating", I would sue them immediately unless they had some anti-cheating clause in their contract. That's absolutely absurd. Should we drop every person that surfs to a porn site too? Or what about all the people who go to democratic party websites instead of republican? It's cheating. Not murder.

      monolith

    3. Re:building in responsibility by Zero+Sum · · Score: 1

      All MAC adresses were originally designed to be unique. Each manufacturer has a different number, followed by an identifier for the card which is unique to that manufacturer.

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      Zero Sum (don't amount to much). [root@localhost]

  17. Re:See-through card? by ewhac · · Score: 2

    Precisely, and this is ostensibly what the rendering option is for. It's a tremendously useful debugging tool for rendering engine writers and map makers to see if the bits of geometry they thought they were optimizing away are in fact getting chopped out.

    Schwab

  18. Other Ways to Think About It by ewhac · · Score: 2

    As a decisively mediocre FPS player, I have mixed feelings about such tools in the hands of the Ethically Challenged. I'd love to have such tools available, so long as we agree not to use them when playing "for keeps".

    I spectate a lot, in the hopes of learning new moves that might help me rise beyond mediocre. But sometimes I spectate a server just as eye candy. For occasions like that, having a wireframe rendering mode would be cool, as I could immediately spot where the most action was and fly on over there.

    But let's assume there's a cheating player on the server, with X-Ray vision, super speed (Quakeworld time hack), and autoaim. You could decide to change your personal goals. Rather than best your opponent on frag count, you could instead choose to constrain his frag count by becoming difficult to find. Run around, staying out of direct line of sight. Though he may be able to see through walls, he can't shoot you through walls (unless you're playing HalfLife with that weird energy gun). Stay out of his sights and see how long you can keep him from hitting the server's fraglimit. He may say, "Ha ha, I totally 0wn3d you, 20 frags to zero!", but you get to say, "Yeah, but it took you 45 minutes to do it, nimrod."

    Take it from me: Getting thorked is No Fun. But if you decide on a new set of victory conditions for yourself, you can still have some fun.

    Ultimately, as Carmack the Magnificent observed, there can be no perfect solution here. The only way you can be "sure" is if you're in an environment where every player's machine is verified as trustworthy by yourself or a trusted third party. Therefore, unless you're in such an environment, don't play for money.

    (I'm reminded of a HalfLife TeamFortress Classic server, named Yiffy Rabid Foxies, where the admins will mess with you as you play (such as raining grenades down on you wherever you walk). Believe it or not, it's actually kinda fun in its own way.)

    Schwab

  19. I think it's already too late. by lungofish · · Score: 1

    For the past few days, I've seen people consistently making blind, aimed kills in situations where you wouldn't expect someone to be. It's one thing to blindly open up on a crate or a door, it's something else to headshot someone running on the other side of a wall.

    There was one guy Monday night who was getting AWP headshot after headshot through the walls on every level that we played, until the admin decided that he was cheating and booted him. Someone could've been ghosting for him, but he was doing it even before anyone died.

    Though I don't think this is going to be as terrible as people assume. At least for CS, they'll probably have to make more walls and boxes impenatrable (the garage in cs_seige comes to mind) but there's really nothing keeping most people from ghosting as it is, and it gets pretty obvious very quickly when someone's doing something illegal. Though they need to lower the vote threshold to kick players, since CS voting doesn't work the way it stands.

  20. Re:Cheater Solution? by lungofish · · Score: 1

    Counterstrike allows players to vote people off of servers. However, this system doesn't really work, as it requires 50% of all players to vote against someone to boot them.

    What happens is that most players (more than 50%) don't even know how to vote. You have to bring down the console, which isn't enabled by default. Then, out of the ones that can vote, only half of them will actually vote, because you're usually voting against someone cheating on the other team. The other team doesn't care because it means they're winning. Or you're voting against a jerk on your team, and the other team isn't even aware that there's a problem.

  21. Re:shouldn't that be... by mph · · Score: 1

    Yeah, if you want to insist that everyone in the world speak American. Some people are from places like England, where they do not talk it good like we do.

    Who the hell moderated this "Informative"?

  22. Re:VOTE IT DOWN! by general_re · · Score: 2

    GeForce drivers are pretty much perfected.. no major improvements are going to show up in them.

    Ha! Tell that to NVidia, so they'll stop fucking leaking about three sets of drivers a week...

    Sorry about that - it's just that I get sick of _every_ geforce forum being nothing more than an extended testing lab, where nobody does anything other than compare one set of buggy beta drivers to another set of buggy beta drivers so the performance freaks can squeeze that extra 0.07% gain out of their cards...

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    ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
  23. Re:WTF are you smoking? by Mike+Buddha · · Score: 1

    I wasn't aware that Tourette's syndrome can affect typing as well as speech.

    This is the comment that didn't make any sense at all that got me to suspectin' that someone's either been smokin' the whacky-tobaccy, or commented on the wrong thread.

    That sound like a no-thought comment to me.

    It's a legitimate option. I understand why you don't agree, but what the hell does that have to do with Tourette's Syndrome?

    I guess I am confused.

    This leads me to believe that you are in fact a raving pothead. Look, I don't want to take any more of your time because it's almost 4:20, dude, and I know how important that is to you people, so you'd better get out to your VW minibus and roast a bowl in your 6 ft. bong, dude.

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    by Mike Buddha -- Someday the mountain might get him, but the law never will.
  24. WTF are you smoking? by Mike+Buddha · · Score: 2

    Did you even think about this comment before posting or are you just trying to start a flamewar?

    WTF are you talking 'bout, fool? Nothing in the message you commented on about starting a flame war!?!? He was just saying that they should make all games cheaterific so that the cheaters would have no advantage.

    [flame] This is what happens when you allow karma to go up for meta-moderating. You get a bunch of knuckleheads posting with a +1 bonus who don't even know how to post correctly.[/flame]

    --
    by Mike Buddha -- Someday the mountain might get him, but the law never will.
    1. Re:WTF are you smoking? by cruelworld · · Score: 1

      man, you are a dipshit.

    2. Re:WTF are you smoking? by Sam+Jooky · · Score: 1

      Basically, dipshit, he was being sarcastic.

    3. Re:WTF are you smoking? by Old+Wolf · · Score: 1

      If you didn't detect the sarcasm in the original comment, maybe you shouldn't be reading message boards..

    4. Re:WTF are you smoking? by bahtama · · Score: 1
      The comment stated that all games should allow cheating so that cheaters can't cheat... Hmm... I guess I am confused. That sound like a no-thought comment to me. Solve crime by giving everyone crack and guns? Solve poverty by making everyone poor? Are those solutions?

      And I must congratulate you on your flame, you have excellent form, the jest at html, the enclosing of the flame in tags to signify you are a true geek and the Mr. T reference. All that adds up to a great flame but let us try and stick to the topic.

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    5. Re:WTF are you smoking? by bahtama · · Score: 1
      Please refer to the first attempt at a flame by that other user for style. Your flame really needs some work, no topic, no witty sayings, nothing. Besides, you replied stating that this comment was all about sarcasm, but you missed mine. ;) Would that make you then, what you would label, a dipshit?

      Can we get back on topic please? My earlier statement stands, guns for everyone, poverty for everyone, does not solve problems. And neither does foul language.

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    6. Re:WTF are you smoking? by bahtama · · Score: 1
      If you didn't detect the sarcasm in the my comment, maybe you shouldn't be reading message boards.. Chill out there d00d....

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      Oh bother.

    7. Re:WTF are you smoking? by bahtama · · Score: 1
      Don't forget

      Cowards: Give everyone anonymity

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      Oh bother.

    8. Re:WTF are you smoking? by bahtama · · Score: 1
      Please do not use Slashdot as your anonymous glory hole. You can easily create a user account here, you can read the help for more information. Posting anonymously detracts from your credibility, although maybe that is your purpose.

      And how do you get maps with no walls out of: All maps in all games will just have to be designed with nothing but see-through walls.

      See-through walls != no walls

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    9. Re:WTF are you smoking? by bahtama · · Score: 1
      Now that's a funny comment! Actually though, Tourette's Syndrome is not funny. The definition from the Webster's dictionary says: : a rare disease characterized by involuntary tics and by uncontrollable verbalization involving especially echolalia and the use of obscene language

      Ask your teacher about it or wait a few years because I'm sure they teach this stuff in high school health class. You can learn alot more about it then.

      But basically, my comment was about how instead of blurting out wacky comments and curse words, common in Tourette's, the author instead pinched off a comment without really thinking about it. Instead of verbal it was typed.

      And what is with the pot references, I don't even get most of those comments! What is 4:20? Is that a time, like 4:20am?

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  25. See through would make a HUGE difference in quake. by Mr.+Flibble · · Score: 2

    In a game like Quake II, the ability to see through walls would hardly give you any advantage, because it comes down to your ability to move fast and aim accurately. I must disagree on this point, as a long time deathmatcher (I have won a few local tournaments, and been a top ranked player in Half Life Op For) I must say that cheats such as this *DO* make a difference. I have experimented once or twice with cheating, as I wish to know what my opponents are using, if they are cheaters. I do not however use cheating when I am in online play: With the exception that I once used a variation of the see-through technique in Half Life for about a week - Under a different play name. The cheat was a simple FOV hack, that let you move to third person view, this skewed you view and made some walls see through when you pressed a key. It did not work for all walls. I can say that this cheat was devastating. One could duck behind a corner or some other kind of game brush, and see if the person persuing you was continuing pursuit, or holding back, or what have you. There is a huge advantage in being able to step around a corner and have your cross hairs leveled at your opponed where they will do the most damage. It comes down to (like you said) reaction time. Being able to see through walls gives you an advantage in reaction time because you know exactly where your opponent is, and you are obscured to them. I would say that the only cheat worse than seeing through walls is an aimbot. The whole irony to this is that I have spent a grand total of 1 week cheating online. I am regularly kicked off of servers for "cheating". So, I am a pretty good player. (Read, until I picked up Whitewater Kayaking, I had no life outside of deathmatching... =) ) So to your comment here: Never the less, cheating in any form in a multiplayer game is not only rude and unfair, but you _will_ be found out, and when that happens, you are immediatly discredited. Just try to use a cheat patch or auto-aiming script for more than one round before someone yells "[your name here] is a BOT!!!". Then, hopefully someone in the room has administrative privlidges, and can ban the cheater. Or there could be a voting system in place to kick the cheater (like there is in CS). This is really the only way to stop cheating. It is impossible to prevent, but easy to stop with the right methods. I must disagree with this. I would reccomend Punkbuster for Counter Strike. However, I have been banned from a number of CS servers for cheating. Indeed, with the quake games we play here at work, a number of my co-workers were certain I was a cheater. I finally proved that I was not when I sat down at a "clean" PC (built by them), and they watched me deathmatch. There ARE good players out there. Not all of us cheat. Have I cheated? Yes, as I mentioned. For one week of online play. I stopped because not only was it lame, but I found it boring. Take that as you will.

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    Try to hack my 31337 firewall!
  26. Hacking and economics by Aphelion · · Score: 5

    So you ask, why don't id software and Valve just add cheat protection to their games? Well, that's the funny part. Because the games use an open standard to render their scenes, they are also succeptible to all sorts of totally unpreventable "hacks." Just like id software loves to hack open protocols and add some error correction to UDP, Asus likes to hack the open protocols and modify the way some OpenGL instructions work. It helps their business, just like it helps id's business.

    Is it A Bad Thing? No, I don't believe so. If someone will go to all the trouble to buy a $150+ video card just to see through walls, I believe that they would no less likely spend the five minutes searching to download the superwallhack cheat for Half-Life. Anyone who won't face up to this fact is simply naive.

    Regardless, id software and Valve are both in the same boat: by using an open standard to render their games, they are relying on security through obscurity.

    1. Re:Hacking and economics by raistlinne · · Score: 1

      "Regardless, id software and Valve are both in the same boat: by using an open standard to render their games, they are relying on security through obscurity."

      Do you honestly mean to say that Asus could only write openGL drivers that do this? It would be impossible for them to write Direct3D drivers which did roughly the same thing? It would be impossible for them to write the drivers for their card for any other 3D library to render there scenes?

      --
      They laughed at Einstein. They laughed at the Wright Brothers. But they also laughed at Bozo the Clown. -- C. Sagan
    2. Re:Hacking and economics by p3d0 · · Score: 2
      All the games need to do is perform more computation on the server, to avoid sending "forbidden knowledge" to the clients.
      I'm no game programmer, but it seems to me that this approach would (1) make the game less scalable, since the bulk of the computation would be on the server machine, and (2) make network round-trip latency ("ping") harder to hide.

      (1) is important because a lot of the servers out there are run by the gamers, who don't have the means to put together a supercomputer to run the game.

      Anyway, I think you are right that the only way to keep information hidden is don't tell anyone. Seems obvious.
      --

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    3. Re:Hacking and economics by p3d0 · · Score: 2
      Which would you rather play: A normal FPS were some idiots will cheat or an FPS where no one cheats but you only get 2 fps?
      FPS is not the issue. That has to do with your card's rendering speed. What would happen is that you'd get beautifully-rendered scenes where the objects appear to make odd jerky motions at random times, and characters appear out of nowhere.

      The odd jerky motions would happen if the server fell behind in calculating the motions, and position/velocity/acceleration updates are few and far-between. Characters would appear out of nowhere because the client machine doesn't know they exist until the server determines that the client can "see" them, and then the client doesn't find out until one network-latency later, at which point they could be quite a distance away from that wall they were behind.
      --

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    4. Re:Hacking and economics by SecretAsianMan · · Score: 2

      If the other guy is hiding behind the wall, figure that out on the server instead of relying on the client ... no reason the server couldn't offload this to a 3D card

      With our current technology, this is a bad thing to do. First of all, as someone already pointed out, most gamers don't have the budget for a supercomputer to do all that processing. I mean, that is a lot of processing. Secondly, our current idea of gaming graphics engines, 3D APIs, and 3D hardware have no way to do this processing (without some sort of gross hack, and even then the performance would suck tremendously). Everything tries to shovel information at the frame buffer as quickly as possible. By the time you figure out what is in front of what, it's probably already way too late to have any concept of show or not-show for a particular player (or even polygon).

      --
      SecretAsianMan (54.5% Slashdot pure)

      --

      Washington, DC: It's like Hollywood for ugly people.

    5. Re:Hacking and economics by Jimmy_B · · Score: 2
      Well, that's the funny part. Because the games use an open standard to render their scenes, they are also succeptible to all sorts of totally unpreventable "hacks."

      Games use open standards because, simply, there is no presently viable closed standard; all the closed standards (Glide, Metal, etc) died because of the fact that they were closed, when developers wanted to be able to write to a single API and have their program work on any hardware.

      Regardless, id software and Valve are both in the same boat: by using an open standard to render their games, they are relying on security through obscurity.
      This doesn't make any sense. They're using on *open* standard; doesn't that make it less obscure? Considering that both of these companies have open-sourced large portions of their code (Quake 1 and 2 under GPL, HL's game DLLs under a freewareish license), your claim here is invalid. That said, security through obscurity tends to be the *only* way to prevent attacks like this. Because this is a case of the untrusted client revealing data it shouldn't, there are far, far too many points of weakness, and encryption of any sort is completely out of the question for performance and compatibility reasons. What developers have to count on, instead, is that most of the hackers who have the skills to modify a 3d app significantly are white-hit; unfortunately, Asus seems to have proved them wrong.
      ------------------
      A picture is worth 500 DWORDS.
    6. Re:Hacking and economics by mill5ja · · Score: 2

      If someone will go to all the trouble to buy a $150+ video card just to see through walls, I believe that they would no less likely spend the five minutes searching to download the superwallhack cheat for Half-Life.

      Your missing somthing here. Said gamer is already going to buy the $150 video card. Asus is just giving him/her a reason to buy their card over all the other video card manufactures.

      -jason m

      btw; I'm of the frame of mind that this sends out the message that cheating is "okay". Which, its not. It sucks for those of us that don't have more then a few friends to play with.

    7. Re:Hacking and economics by The+Pim · · Score: 2
      make network round-trip latency ("ping") harder to hide.

      You mean like the position projection tricks used in Quake clients? That's a good point. I guess the only "secure" solution for that is faster networks :-)

      --

      The evaluation of an action as 'practical' . . . depends on what it is that one wishes to practice.
    8. Re:Hacking and economics by The+Pim · · Score: 4
      Regardless, id software and Valve are both in the same boat: by using an open standard to render their games, they are relying on security through obscurity.

      Disregarding the obvious fact (already pointed out) that using an open standard makes games less obscure, you bring up an interesting topic. One of the interesting aspects is that there is in fact no need, in principle, to rely upon obscurity at all.

      All the games need to do is perform more computation on the server, to avoid sending "forbidden knowledge" to the clients. If the other guy is hiding behind the wall, figure that out on the server instead of relying on the client (game software, drivers, hardware) to keep the secret. This is expensive, but given the gains in CPU speed and 3D hardware (no reason the server couldn't offload this to a 3D card), I think it may be feasible. And it will only get more feasible in the future, because the cost of figuring out what's visible is increasing much more slowly than the cost of detailed rendering.

      --

      The evaluation of an action as 'practical' . . . depends on what it is that one wishes to practice.
    9. Re:Hacking and economics by Erasmus+Darwin · · Score: 2
      perhaps someone cares to explain to me why these sorts of hacks are possible in the first place: games like quake are clearly a client-server model. The server will of course know where every player is, and also the layout of the map.

      My guess is that it's a simple issue of processor time. Figuring out exactly what all 16 players in the game can see, at a speed fast enough to keep up with the video cards of all 16 machines would be... difficult.

      Which would you rather play: A normal FPS were some idiots will cheat or an FPS where no one cheats but you only get 2 fps?

    10. Re:Hacking and economics by kav.latiolais · · Score: 1

      The reason this isn't done is because the "open standard" they use (ie Direct 3D) is built to perform back to front rendering on enviroments passed to it. Thus to pull out that "extra info" would mean passing the enviroment through a prerenderer that hides any unseen objects which is essentially what the renderer does via direct 3D. This would kill performance as it would all have to be double rendered in a compatible (read: software) manner.

    11. Re:Hacking and economics by Rogerborg · · Score: 2
      • All the games need to do is perform more computation on the server, to avoid sending "forbidden knowledge" to the clients

      Absolultely. I'm constantly surprised by how lame the network models are for commercial games. It's not as though they're breaking new ground: netrek had a rock solid model close to fifteen years ago. The server pared the sent information down to the absolute minimum, so there was very little that a hacked client could do to gain any kind of advantage.

      For example, cloaked ships appeared on the strategic display as "??"; you could hack the client to show their actual designation and to draw them on the tactical display, but the server would still only be sending (incorrect) position information very infrequently, with no heading or speed info, so all you really got was a vague idea of where they were.

      --
      If you were blocking sigs, you wouldn't have to read this.
  27. If Asus doesn't do it, then someone else will. by biya · · Score: 1

    You don't prevent cheating by hiding the tools. All you do is leave it to a few clique-like groups to exploit. This was a hard-learned lesson from the original quakeworld teamfortress mod. I know that's not a solution, but network 3d gaming as we know it has long had its fate etched in stone on this matter. Its days are numbered.

    There is no such thing as "cheat proof" code. Punkbuster is not a solution, it's a plug in the dike. In a perfect world with sub-100 pings to every spot on earth everywhere at all times, you could get away with some of these 'protection' schemes. The whole idea of sending hidden information is a basic tenet of network play on a network that involves significant amounts of latency.

    If someone doesn't write the new drivers themselves, then someone other than Asus will, although it's a bit too late anyway. There's nothing to stop someone from also snooping their own network traffic and using that to reconstruct "hidden" views on another machine. There are also quite effective and useful aimbots in existence as well, and combined with a gamma hack and some sort of extra information hack like the Asus drivers, and a player can easily become invincible.

    Having aimbot detectors is not a solution. I know people who have godlike aim. (I'm definitely not one of them.) They do not need to cheat. These people exist, despite all the whining and crying that follows them wherever they go. I've seen them in real life playing on other peoples' machines that could not have been comprimised into cheat boxes. Aimbot detectors are like Punkbuster, a complete waste of time and will crank out false positives.

    A real solution, that few people like to hear, is an active and responsive programming team that maintains the game code (even after the initial release), and an active and responsive server administration on the servers that are out there. Cheaters only get away with what they're doing when there's nobody around to stop them. Problem is, nobody likes to have to babysit a server. The worst places I've been are where nobody can get an admin to deal with cheaters and jerks, or where the admins simply don't care.

    --
    ----- The dumber people think you are, the more surprised they will be when you kill them.
  28. Re:Not really by webslacker · · Score: 1

    That's because I gave her back when I was done with her.

  29. Well... by sharkey · · Score: 2

    At least the drivers work better than the See-Through-Clothing X-Ray glasses I bought from a comic book when I was a kid.

    --

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  30. The only way is trust systems. by Elwood+P+Dowd · · Score: 1

    Of course there is no way to stop people from cheating in games. As long as we use general purpose computers, this is unavoidable. So what.

    HalfLife wend half of the way there when they decided to use WonID. Server operators can ban cheating fools.

    The next step required is a network of server operators banning fools. And this means a really really well implemented trust system.

    Anyone have a really really well implemented trust system?
    --

    --

    There are no trails. There are no trees out here.
  31. Old Slashdot article on game cheating by B.D.Mills · · Score: 3

    A better solution would be careful game design that thwarts cheaters. For details, please refer to the Slashdot posting titled "Combating Cheating In Online Games". It refers to an article on gamasutra.com titled "How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It". Please disregard gamasutra's incorrect use of the word "hacker" here.
    --

    --

    The only thing necessary for the triumph of evil is for good men to do nothing. - Edmund Burke
  32. Wrong "solution". We need a Web of Trust. by eddy · · Score: 2

    The genie is out of the bottle. The drivers are out there, and because this is client side, the same thing can be done by anyone knowledgeable, and it only takes one to spread the tech to lot's of cheaters. Now, that's all pretty obvious, so going on a big crusade to try and "undo" the genie is pretty fruitless.

    Solution? On-line gaming needs a Web of Trust. A system based on PKC where gamers, should they choose to, get to 'vote' on other players as to their potential cheating status (and possibly other things too, depending on the game, but that's something for the design stage..)

    Game servers could then be configured to allow only players who's been with the system for X days, and/or been signed by Y players, and/or have a 'neutral' cheating rating, and/or is signed by the server operator and/or someone currently playing.

    Players will only get to rate/vote so-and-so often, and only on players they've played with. And so on, many cool things can be done with something like this, but it must be done right by people who know their stuff.

    The client cannot be trusted. No amount of raving about cheating clients will solve this problem. A Web Of Trust is needed.

    Free Software project, anyone?

    --
    Belief is the currency of delusion.
  33. You moron... by emc · · Score: 1
    CmdrMyopia writes...
    I still think this is cool stuff. People are just going to cheat online: drivers don't have all that much to do with it. And if they can't cheat, they'll DoS attack. Maybe I'm just disillusioned, but I have more fun playing with people I know and trust then strangers. Strangers cheat.

    You obviously have no idea what you are talking about. MMOG (Massivly Multiplayer Online Games) can NOT exist soley with people you know.

  34. Strangers do cheat. by toofast · · Score: 2

    Maybe I'm just disillusioned, but I have more fun playing with people I know and trust then strangers. Strangers cheat.

    You're not the only one. I'm a pretty nifty UT player, and I *often* get accused of cheating cuz I can run up the walls with the teleporter (and other stunts). You try to calm people down by saying you're not cheating, but the next thing you know, they're sending you tons of ICMP's down your pipe, increasing your latency. Screw it. I only play with friends now. If ASUS comes out with cheat drivers, all the better, maybe us good players will have a bit of competition!

    1. Re:Strangers do cheat. by p3d0 · · Score: 2
      the time to reach your performance peak is days rather than months
      I'm not sure what you mean by that. I played UT for months, improving all the time. When I plateaued, a few freinds and I started a CTF clan, and our skill and strategy improved again for a few months. When I plateaued again, I started specifically practicing things I wasn't good at, like different weapons and different play styles. (I was a flag carrier, and my specialty was avoiding fights, so I wasn't much good at deathmatch.) Again, for a few months, I improved.

      Have I misunderstood what you meant? I don't know about other Quake clones, but UT CTF certainly seemed to offer a lot of room to improve one's skill.
      --

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    2. Re:Strangers do cheat. by Rogerborg · · Score: 2
      • I'm a pretty nifty UT player, and I *often* get accused of cheating cuz I can run up the walls with the teleporter (and other stunts). You try to calm people down by saying you're not cheating,

      It's sad, isn't it? Back in the day, I used to be a fairly nifty netrek player. Whenever I found myself smacking an Ensign Bozo around too much, I would take the time to take him aside and show him how to do what I'd just done to him. I made a friend, he learned how to not suck as much, and we both got more out of the game.

      Nostalgia isn't what it used to be, but I now find myself totally turned off by Quake clones. The lame network model allows cheating, the time to reach your performance peak is days rather than months (then it's just down to learning maps), and there seems to only be three kinds of players:

      • Long time clued players.
      • Cheating lamers.
      • Clueless fodder who're just passing through.

      There seems to be very little encouragement or education, just frantic frag fests and irritating boasting. By making these games too easy to play, and too easy to hack, we're effectively throwing our doors open and hanging out a sign saying "Bozos welcome!"

      --
      If you were blocking sigs, you wouldn't have to read this.
  35. Not really by toofast · · Score: 2

    Take care of her, love her, respect her, take time out for her, take care of yourself and your appearance for her.

    She won't have a reason to cheat. Just be the same person she fell in love with. Too many guys (and girls) slack off in a relationship.

    1. Re:Not really by toofast · · Score: 2

      hehehe :) I have a girlfriend, and I haven't lost any yet!

    2. Re:Not really by G-funk · · Score: 1

      Tried that, and the last few did anyway. Don't think this one will tho :)


      --Gfunk

      --
      Send lawyers, guns, and money!
    3. Re:Not really by Old+Wolf · · Score: 5

      One day, you're actually going to have a girlfriend.

    4. Re:Not really by billh · · Score: 1

      Can I move to your planet?

  36. WAY OT (Tourette's) by flimflam · · Score: 1

    Speaking (well, writing) as someone with Tourette's, let me just say that the random use of obscene language is a very rare symptom of Tourette's syndrome. While by definition Tourette's involves some form of vocalization, in most people it usually things like grunts, coughing and/or throat-clearing. It is also closely correlated to incidence of Obsessive-Compulsive Disorder.

    Most people don't even know I have it (though they do think I'm a little wierd). Any excessive swearing on my part is probably more closely related to my working with a couple of ex-Navy guys than to my Tourette's Syndrome.

    --
    -- It only takes 20 minutes for a liberal to become a conservative thanks to our new outpatient surgical procedure!
  37. No place online...place offline? by MH · · Score: 1

    I need to preface this by saying I do have an ASUS V7700 GeForce 2 Pure, but I do not run this see-through crap (actually don't know, and don't care, how to turn it on).

    This obviously has no place for online gaming. Yeah, people will make cheats, that's pretty hard to avoid.

    What if ASUS were able to put in something that, upon detecting a net connection turns off this "feature"? I don't write drivers and stuff, but something like this should be possible? That would leave this feature available offline, and I certainly would have no problem with this being available in a single player game. The only problem is for people who have always-on connections... Perhaps add non-standard port usage detection and disable it then?

    It seems as if ASUS is doing the "Hey, look at what we can do" crap without thinking about its effects. Granted, it doesn't have to be used for cheating, but I think if you're going to market a product to a group, and your product contains a "feature" that is harmful to said group, then you definitely have a problem. And you need to fix it.

    --
    --mh
  38. I'll see you one good point, and raise you one by scotpurl · · Score: 2

    Considering the number of brilliant programmers out there (me being at the pathetic end of programmers), I'm betting someone can figure out how to design a game that prevents see-through walls from working. It might take more CPU load, or increase latency, but I'm betting it can be done.

    Until then, who cares. Don't take it personally. Not everyone can be a quake god, and some can't be one even if they cheat.

    1. Re:I'll see you one good point, and raise you one by Rogerborg · · Score: 2
      • I'm betting someone can figure out how to design a game that prevents see-through walls from working

      It's not that hard. The server just needs to be more aggressive in culling the network information that it's sending. All solved years ago.

      --
      If you were blocking sigs, you wouldn't have to read this.
  39. Tit for Tat by hanway · · Score: 2

    The PC industry (in the form of Microsoft) will be happy to deliver a system that prevents cheating by refusing to run unapproved drivers. The same system will prevent you from ripping any copyrighted audio or video with hacked drivers, too. So decide which is more important to you: control over your own hardware or online trust.

    1. Re:Tit for Tat by Animats · · Score: 2
      Exactly. The only thing that will prevent "cheating" for games that hide information in the client is something that takes control of the computer away from its owner and gives it to the content provider. Do you want this?

      There are, of course, games where you're allowed arbitrary computer assistance. eTrade is an example.

  40. Re:VOTE IT DOWN! by MarcoAtWork · · Score: 2

    spirit of fair play? where have you been playing? I'd like to join you!

    Compared to aimbots, client side hacks, spiked models, proxy cheating, rules bending (i.e. using game features in ways they were not supposed to be used to gain an unfair advantage), ping flooding other players etc. etc. these 'cheating' drivers are a drop in the sea...

    --
    -- the cake is a lie
  41. Make your voice heard! by Aqualung · · Score: 1

    I'm surprised no-one has posted this yet... there's an online petition that can be found at http://www.petitiononline/badasus/ (goatse.cx safe link). I would suggest signing the petition to let Asus know you disapprove of the matter, if you do. HTH,

    ----
    Dave
    MicrosoftME®? No, Microsoft YOU, buddy! - my boss

    --

    - Dave
  42. is it really a question? by htmlboy · · Score: 1

    I would think that the gaming community as a whole is against the availability of these drivers. Just like the Quake2 aiming bots and all the cheats that have been found in counterstrike in the past year(s), its existence makes the game less entertaining for those people who play the game honestly. Only cheaters want this technology to be available.

    If Asus can find a way to make it game specific and alert the server that the person is using the driver, it might be accepted, but that seems like a silly thing to try and do from a driver.

    chris

    1. Re:is it really a question? by htmlboy · · Score: 1

      And I suppose game designers, beta testers, and that guy down the street making a killer game mod have absolutely no use for these? That's like saying only drunks have a use for cars. It makes no sense, just because a small group of people might abuse them doesn't mean that they're not valuable tools to many more.

      While I don't like the analogy (drunks aren't the primary users of cars), that's an excellent point I'd not considered. The driver could be a valuable resource to developers, but I'm not sure if that's enough to merit its widespread availability. But I guess that's why there's a poll and the ensuing discussion here.

      chris

    2. Re:is it really a question? by harlows_monkeys · · Score: 1

      Developers can put see through modes into their engine for use by designers, testers, and mod makers.

    3. Re:is it really a question? by SlashGeek · · Score: 2
      ... Only cheaters want this technology to be available.

      And I suppose game designers, beta testers, and that guy down the street making a killer game mod have absolutely no use for these? That's like saying only drunks have a use for cars. It makes no sense, just because a small group of people might abuse them doesn't mean that they're not valuable tools to many more.

      --

      --I assume full responsibility for my actions, except the ones that are someone else's fault.

    4. Re:is it really a question? by Your+Login+Here · · Score: 1
      And I suppose game designers, beta testers, and that guy down the street making a killer game mod have absolutely no use for these?
      That's just it, they have absolutly no use for these features.

      Developers have no use for this, if they want a wall to be transparent they will just make it transparent. Beta testers don't have enough knowlege of the renderer to spot what's a bug and what isn't once the developers settings are dissabled. Mod guy won't need it if he has any decent tools, and even if he does need to see through walls, any good engine has debugging options that accomplish the same thing.

      The only problem with the in game debugging options is that you can't turn them on when you're in a multiplayer game on a server that doesn't allow them.

      Your car analogy makes no sense, these drivers are more like a set of tools designed specifically for stealing cars. These drivers are designed for, and marketed to, cheaters.

  43. Re:shouldn't that be... by Valdrax · · Score: 2

    Actually, I think it should be had now that the site is Slashdotted.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  44. an odd consensus hovers... by corian · · Score: 1

    pretty much everyone here seems to be missing a seemingly obvious point:

    - not everyone plays their games online/multi-player.
    - said people may, nevertheless, see this as a neat-o thing which could be potentially useful in other areas, or at the very least fun to play with.

    I see this being potentially useful for programming novices who are interested in figuring out more about the rendering support for their games. I can see it especially useful (if it works there) for, say, MS Flight Sim scenery and aircraft designers who don't have the availability of many rendering/debugging options in the actual program. And I'm sure there are many potential applications _outside_ of gaming all together.

    Of course, I can't really be sure 'cause I haven't really thought too much about how it works :)

    --craig, never played quake but loves a good flightsim

  45. Re:See-through card? by acidrain · · Score: 2

    It's a tremendously useful debugging tool for rendering engine writers

    Almost all modern cards have an alpha value for each polygon. The idea that a 3d engine writer would need special hardware to debug a 3d engine is silly. They can draw all the verticies, a wireframe overlay or on more modern hardware render the polygon data that fails the z test into another buffer. It's a damn' 3d card... you don't need special hardware to get a different representation of your polys! Sorry.

    --
    -- http://thegirlorthecar.com funny dating game for guys
  46. found out... hah by zatz · · Score: 1

    I think 95%+ of the people playing, for example, counter-strike nowadays have never even *seen* a real bot. I get accused of cheating on a pretty regular basis, and anyone who thinks I am a bot has never seen a netquake bot that could fire rockets out of its ass with perfect predictive accuracy.

    --

    Java: the COBOL of the new millenium.
  47. "It exists" != "Its standard" by Forty-two · · Score: 1
    From all the online gaming I have played I can say one thing. I .. HATE.. cheaters absolutly nothing ruins a game more then having a couple people with a patch here or there that lets them dominate. Having see-though-walls that is one of the better cheats if you play CS (not as much in UT and quake but whatever). In CS you can shoot though walls.. I know of someone that had beta drivers a while back that let him see though walls and he completly dominated because of it.

    I know that you cannot get rid of cheating.. there will allways be cheating.. but that doesn't mean that somehow making it more easy is fine. If everyone has a option to see though walls in the normal setup then more people are going to use it. The more people are cheating the more regular people hate it.. the more people that are GOOD get fingered as cheaters. I have shot people though walls and doors and had people accuse me of cheating. I wasn't. I just try for it when I see someone duck behind a obstacle and I get a good frag once in a while.

    With online games everything possible should be done to make cheating hard. Its not about making cheating impossible, its about making it the exception when playing. If there are good reasons to have see though walls enabled at least have it so EVERYONE can see who has it enabled.. there are hacks and cheats of games that make it fun but that is ONLY when everyone knows what is going on.

  48. Re:Double standard by p3d0 · · Score: 2

    The difference, of course, is that SeeThrough technology is only useful for cheating.
    --

    --
    Patrick Doyle
    I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  49. Re:Depends on the game, and gameplay. by p3d0 · · Score: 2
    Just try to use a cheat patch or auto-aiming script for more than one round before someone yells "[your name here] is a BOT!!!".
    I used to run an Unreal Tournament CTF clan. I was not the best player on my team, yet I got accused of cheating quite regularly, even though I never did.

    Aurthur C. Clarke once said that any sufficiently advanced technology is indistinguishable from magic. Well, if you're enough better than your opponent, you are indistinugishable from a bot.
    --

    --
    Patrick Doyle
    I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  50. kiss your bandwith good-bye! by vladkrupin · · Score: 2

    Actually, this will do nothing more than eventually kill your network because of lack of bandwidth. Just think for a second...

    Such a driver will force people (read 'Id') to write games in a way that will reveal the client only what the client *should really* see at any given point in time. And when, say, you move a tiny bit, it has to send you more data (the stuff you couldn't see before) and invalidate all the data that you had, because you shouldn't be seeing it anymore. That would be immense amount of traffic! *ouch*!!!


    ------------------------------------------------ -

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    Jobs? Which jobs?
    1. Re:kiss your bandwith good-bye! by Rogerborg · · Score: 2
      • Actually, this will do nothing more than eventually kill your network because of lack of bandwidth. Just think for a second...

      Try the other way around. You're reducing the amount of info you have to send, not the other way around. Sending one "object hidden" packet is a lot cheaper than sending updates on every player who's anywhere near you.

      --
      If you were blocking sigs, you wouldn't have to read this.
  51. Re:shouldn't that be... by crm0922 · · Score: 1

    PEOPLE who run corps need to be responsible for their actions!

    And PEOPLE who run corps need to have their rights protected as well.

    Thank you,

    Chris

  52. Re:no only strangers cheat by QuantumG · · Score: 1

    But sometimes they need a little help. :)

    --
    How we know is more important than what we know.
  53. Re:*Sigh* by QuantumG · · Score: 1

    How exactly is that giving you the tools to steal? Sheesh, at least get your stupid analogy right.

    --
    How we know is more important than what we know.
  54. pfft by QuantumG · · Score: 2

    You dont even have to do any tricks to be accused of "cheating". Just have good aim and a steady hand or fast reflexes, or half a brain not to stand out in the open (he's camping!!).

    --
    How we know is more important than what we know.
  55. bah by QuantumG · · Score: 4

    I would say that the players are ruining the spirit of fair play, not the drivers.

    --
    How we know is more important than what we know.
    1. Re:bah by UnknownSoldier · · Score: 1

      > The drivers should be banned, because that way the people won't cheat anymore.

      Riggggggght. That will stop ALL the hackers and cheaters from hacking the game. *snicker*

      If someone wants to cheat at a game, and is determined to, they will. You might want to read the Game Developer article on Game Cheating in Age of Empires. It doesn't take a whole lot off effort for someone who is familiar with compiler output and assembly code to hack the code.

  56. Re:Double standard by Dwonis · · Score: 2
    Like I've said a couple of times before:

    Guns don't kill people. Bullets kill people.
    ------

  57. No different than turning brightness way up by trenton · · Score: 1
    This really isn't any different than cranking your monitor's brightness or upping the gamma value. They're both less-than-honest ways of doing things, but who ever said online games required honesty? Is it cheating to use a low color depth to get a faster framerate? How about a faster cpu? Or super trick mouse?

    If you want a fair fight, join a clan or play against your friends. Or join a server which bans cheats. Or, just get better than everyone else. The skilled players will always rise to the top, regardless of whatever visual or input assistance other players have.

    --
    Too big to fail? Does that make me to small to succeed?
    1. Re:No different than turning brightness way up by n1m1tz · · Score: 1

      Well stated. As a CS whore I've been accused of cheating on occasion when I've come up with improbable saves. I believe its all about building a reputation on a server. You see most cheaters as transient players who only play a server for a few days at the most. However, your medium to highly skilled players are usually regulars and everybody knows they are skilled in the game. Much better for developing a community online too.

      --
      G
    2. Re:No different than turning brightness way up by spoocr · · Score: 3
      I play UT. One common technique I use is to use shadows to my advantage - there are certain spots where a player can all but disappear, and these often times make excellent sniping spots, or hiding spots when you're being pursued and are low on health. I find it's quite simple to identify those who are using some kind of modified display - upped gamma or wireframe or whatever - as they're the ones that will instantly see me and blow me apart, whereas 95% of the other players will run right by without even blinking. Brightness/gamma mods are definately an advantage, but its not like you can prevent it.

      I've played against aimbots, and they're infuriating. But thanks to them, experienced snipers are discredited. I spent days perfecting the art of the headshot playing against god bots in sniper areas, but now, when I make a less-than-newbie-probable shot, I'm accused of cheating.

      I don't cheat in online gaming. Never have, never will. Sure, you can raise your FPH with it, but it's not going to make you a better player. What satisfaction you can get out of being highly ranked just isn't there when you cheat your way to the top. But it's incredibly irritating for those of us who do play legitimately, and want a fair match.

      -- Chris

      --

      -- Chris
      $email=~s/[^a-zA-Z0-9@.]//g;

    3. Re:No different than turning brightness way up by skunkeh · · Score: 1

      Turning your monitor brightness up / reducing texture detail for a higher frame rate does not let you see through walls. Have you ever played Counter-Strike? In CS bullets can go through walls - fire up the see through walls drivers, grab a high powered rifle and you can pick people off all over the map. CS is the most popular FPS game on the internet by a very long way, and these drivers can ruin the game for a whole server's worth of people thanks to just one cheater.

  58. All hail the mighty buck! by SgtClueLs · · Score: 1

    I'm an online gamer. I have been since 95, and will continue to play until my hands fall off (Or until I get married ). I have had to fight cheating as both an Administrator, and as a player. And it's simple frustrating when a well respected company goes as low as to boost sales by releasing cheats.

    I personally, will no longer buy an asus product. I've had 5 motherboards, and 2 video cards, and several other asus boards I have recommended to clients/friends. It's to late, the damage is done. Asus should have realized their major mistakes when they got huge negative feedback when the announced them. Including an open letter from the largest gaming league out their.

    So, what can we do to fight this? You can NOT buy an Asus product. Not just the video boards. Buy an Asus product will also endorse their direction and compormising nature of their product. Please, help us on-line gamers protect our dignity, by not letting a corporation attempt to gain market share by cheating!

    We still have hope. Thinks like <a href="http://www.punkbuster.com">punkbuster< /a> will help defend atleast league play. Please stop by and offer your support.

    Sgt

  59. Re:VOTE IT DOWN! by Old+Wolf · · Score: 1

    Isn't it interesting how some people are all in favour of Open Source in general, but when it comes to something actually relevant to themself, they prefer security via obscurity.

    I suppose these people are also hoping Quake etc. stay closed-source, in case someone modifies the source to cheat? Or even remember the DOOM days where you could load a WAD giving clear blood instead of red blood.

    Do they also wish Linux were closed source, so that other people can't cheat and get better performance out of their operating system?

    Makes you wonder whether these people actually embrace open source, or just jump on the bandwagon in order to sound cool.

  60. Re:What a waste of time by Old+Wolf · · Score: 1

    That won't help, people will just give their hacked driver the same profile as the real driver
    (or also modify the polling function).

    I presume the 'problem' with these drivers is that people can set it to make walls see-through?
    To solve this problem, the server would need to perform visibility calculations for all players, then -not- send data on a player's location who is invisible, but only send side-effects (noises etc); requiring a fairly decent re-design of the game and using a lot more bandwidth and server CPU.

  61. Re:Depends on the game, and gameplay. by Old+Wolf · · Score: 1

    Bollocks, doing a blind 180 and firing is a skill. You might do it if you hear noises directly behind you indicating someone is there, or if you know that you are probably being followed. It's just a matter of moving the mouse -exactly- the right distance and direction and speed, and hitting the button.

  62. Re:Cheating problems by Old+Wolf · · Score: 1

    Not really. The sole purpose of DeCSS is to allow illegal access to DVD data. However, ASUS are merely releasing open drivers. This can have a multitude of applications, such as helping in game development, or increasing rendering time, etc.

  63. Re:shouldn't that be... by Old+Wolf · · Score: 2
    Asus have a poll up on their site asking the general public whether or not they would like to see "SeeThrough technology" available in drivers for Asus graphics cards.

    I don't know where you come from, but around here we use:
    he/she/it has
    they have

  64. Thats just great... by homerj79 · · Score: 1

    Thats just fine and dandy that ASUS has a poll up, but the damage has already been done. It would be more timely for ASUS to put the poll up *before* they release the driver. Now, even if ASUS releases a new driver with the cheats disabled, there will still be people using the old drivers. Way to go ASUS, you're #1 in my book.

    --
    SYSOP ('sih-sop) n.: the guy laughing at your typing.
  65. Come on People! by ikekrull · · Score: 1

    Surely you must realise that any manufacturer who releases their video drivers as Open Source is enabling this kind of cheating to occur, and potentially many other kinds of cheating we haven't yet seen. ASUS isn't open sourcing the drivers, but they are doing the next best thing - giving users the ability to control their hardware at a lower level than before. A consequence of this is the ability to cheat. Would you all bash NVidia if, because they released the source to their GeForce drivers someone hacked the driver to enable transparent walls etc.? So, do you want closed-source, proprietary drivers, or drivers that are free to be modified in any way shape or form, which may, as a consequence, enable cheating.?

    --
    I gots ta ding a ding dang my dang a long ling long
    1. Re:Come on People! by skunkeh · · Score: 1

      You make a very good point. Unfortunately, reading the spiel on the Asus product page makes it abundantly clear that they are releasing these drivers not to give people more control but to enable them to cheat in games (both online and offline). As a large and supposedly "responsible" hardware company they should know better.

  66. Re:Depends on the game, and gameplay. by treke · · Score: 2

    Not everyone doing this is cheating on purpose, but when it happens it's hard not to take advantage of it. My roommate had a problem with his machine when he had a TNT 2 in it using the nvidia detonator drivers. Sometimes he'd magically be able to see through walls, it wasn't something he was trying for though. Seemed to be either a bug in the drivers or something, I never had it happen on my machine though.

  67. shouldn't that be... by joq · · Score: 1


    "Asus has..." as opposed to "Asus have..."


    1. Re:shouldn't that be... by Datafage · · Score: 2
      And Asus is a single company, therefor has is correct.

      -----------------------

      --

      Nicotine free Amish .sig.

    2. Re:shouldn't that be... by TandyMasterControl · · Score: 1
      Yeah, if you want to insist that everyone in the world speak American. Some people are from places like England,

      Yup, England ...and Britain, too.

      --
      Johnny Quest has two Daddies.
    3. Re:shouldn't that be... by tczuel · · Score: 1

      I work in publishing, and the convention here (in Aust) is that a company is a singular entitiy. As such, it should be 'Asus has'. I don't know whether this is local - or whether it pertains to all English. Anyway - there is not that much different between localised versions of English, besides spelling...

  68. Minesweeper Cheats Actually Exist by Ted+V · · Score: 2

    Those of you on windows machines, try this now. If you hold the Left and right mouse buttons while pressing Escape, the time freezes. If you type in "xyzzy Enter Shift-Enter", this turns on see-through mode. In see through mode, a tiny pixel in the upper left corner turns on or off depending on whether or not your mouse is over a cell with a mine in it. Using this, you can win hard in 0 seconds. Looks suspicious though. :)

    -Ted

    1. Re:Minesweeper Cheats Actually Exist by Fesh · · Score: 2
      So that's how I managed that zero time game! I thought it was some sort of fluke (random bit corruption or something)... It all makes sense now.


      --Fesh

      --
      --Fesh
      Kill -9 'em all, let root@localhost sort 'em out.
  69. Re:It's removed now... by UnknownSoldier · · Score: 1
  70. Security through obscurity? by Paelon · · Score: 1

    People who want to cheat will. In fact Asus allready released see through drivers which are in widespread use. I see people cheating online all the time. If we all had see through drivers it would be easier to prove someone was cheating, and the only real way these people are going to stop is if they get banned from some servers.

    Any decent server is going to ban people who cheat, so why get rid of our means of detection?

    1. Re:Security through obscurity? by Paelon · · Score: 1


      I don't play CS, however with Action Quake 2 (which I play), shooting through walls is a pointless action, as bullets don't go through walls.

      However, people using see through drivers will often attempt impossible shots, which are timed so well that they can't possibly be just coincidence. People who are especially good around corners, but not out in the open tend to be suspect. The only good way to confirm if people are using see through drivers I've found is to use them myself.

    2. Re:Security through obscurity? by skunkeh · · Score: 1

      But how do you tell if someone is using a see through walls cheat? A colleague at work is an extremely good CS player. I've watched him playing on cs_assault (the map with the big grey warehouse). He gets a ridiculous amount of killsa by shooting people through walls. Is he cheating? No, I know he isn't because I can watch his screen. He simply knows the map extremely well. He knows where people are likely to be hiding, and fires a few bullets through walls at those points. If he hears the tell tale sound of bullets hitting a body he unloads the rest of his clip and racks up another kill. He's not cheating, he's just very skillful. Unfortunately most of the time he is branded a cheat by people on the server, who then demand that he is banned (not realising he's the head admin for all 40+ of our Counter-Strike servers).

  71. Information leakage, eh? by Stonehand · · Score: 1

    This could only be a problem if the client is aware of (and thus can render) things that the user can't see. That's more the game developer's problem than that of the video card folks, IMHO -- the client receives more information than the player should, ideally, have. Theoretically even without the ASUS driver issue somebody could try to hack up a trainer...

    Of course, to fix the underlying problem the server would have to be able to do visibility testing from every player to every player with every state change, perhaps powerups and anything else that's critical to hide. Mostly players -- your client isn't told at all where an enemy is if you can't see him. It'd probably be expensive in an FPS...

    --
    Only the dead have seen the end of war.
  72. Re:Cheating problems by Datafage · · Score: 2
    The MPAA would like you to believe it's illegal, whether it actually is is a lot less clear.

    -----------------------

    --

    Nicotine free Amish .sig.

  73. Security through obscurity is the state of the art by Narcopolo · · Score: 2

    The problem is that the games can't be drawn on your screen by a remote server. Graphics cards are essentially Quake and Unreal accelerators, they know how the engine rendering pipeline works. Unreal uses span buffers and is pretty agressive about overdraw. Quake's VIS sometimes allows the kind of overdraw that these drivers from ASUS are hoping to exploit.

    What kind of security are you talking about? There's no security with GPLed Quake, Quake 1 online playing has all but died due to hacked clients. In this case it's not a matter of gamers cheating, it's a matter of selling cheats to gamers that can't be patched or worked around, killing modern games. Security through obscurity is the only kind with games that let rules run on the client. And if you want these games there's no other reasonable choice.

    Plus, assuming that playing with strangers has to be a bad experience, CmdrTaco, is pretty ignorant of how the game communities got started in the first place.

    --
    I used to be a cynic, then I got disillusioned with it.
  74. Re:Double standard by FattMattP · · Score: 2
    No, that is not it at all. Cheating ruins the game for all players. It has nothing to do with peer to peer anything. It is a "feature" in the video drivers to allow you to see through Walls and other object, letting you see the players hiding there. How dare you compare cheating to peer to peer file sharing?
    I'm not comparing cheating with peer to peer file sharing. I'm comparing the "SeeThrough" technology with peer to peer file sharing. Both can be abused but that doesn't make the technology invalid.
    --
    Prevent email address forgery. Publish SPF records for y
  75. Double standard by FattMattP · · Score: 4

    So now people want to get rid of "SeeThrough technology" in graphics cards because it might be used to cheat by some individuals?

    What next? Getting rid of peer-to-peer file sharing because some people might trade copyrighted data?

    Yes, let's deny something that could be useful to many because of the actions of a few.
    </sarcasm>

    --
    Prevent email address forgery. Publish SPF records for y
    1. Re:Double standard by mati · · Score: 1

      There is no legitimate use for Napster, I agree. Napster users are willful copyright infringers, and Napster obviously condones it. It's a completely different situation.

      Furthermore, I'm not saying Asus' cheating drivers should be illegal (another difference from the Napster analogy), but they market their product to competetive gamers, a market that doesn't take kindly to cheating. I'm not saying it should be illegal, I'm saying it's not cool of them to do this, and gamers don't take kindly to it. If there were legitimate uses for this so-called "innovation", things would be different.

      Your flame is pure strawman.

    2. Re:Double standard by mati · · Score: 2
      "SeeThrough technology" has no legitimate use. ASUS themselves say:
      There are three special weapons for ASUS VGA cards' users -- Transparent View, Wireframe View, and Extra Light. If you do not have an ASUS VGA card -- be careful! Never compete in the 3D games with anyone who has an ASUS VGA card. Because the only result is to loose.
      This isn't about technology being evil because it can be used for evil. It's about a company showing no fucking respect to the gaming community and encouraging cheating to raise profits. Name some honest uses of this feature and I'll shut up. Otherwise, only get self-righteous about issues that you understand.
    3. Re:Double standard by ASyndicate · · Score: 1

      No, that is not it at all. Cheating ruins the game for all players. It has nothing to do with peer to peer anything. It is a "feature" in the video drivers to allow you to see through Walls and other object, letting you see the players hiding there. How dare you compare cheating to peer to peer file sharing?

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      This page left intentionally blank.
    4. Re:Double standard by Eviltar · · Score: 1
      It's about a company showing no fucking respect to the gaming community and encouraging cheating to raise profits.

      It's actually kind of funny. When a video card company encourages cheating, they do so to raise short term profits. At first, cheaters will jump at the chance to purchase these cards. Then, they will cheese all of the non-cheaters until they get frustrated and stop playing. Then the cheaters will stop playing because there will too few people playing to make the game interesting.

      Eventually, there will be such a disillusionment for multiplayer games that people will stop trying to play them. Since less people are playing these games, there are less people who will feel the need to get the latest and greatest video cards from ASUS (and others, of course). Then what do you think will happen to their profits?

      OK, it's a little more complicated than that. But how deep an analysis do you expect on Slashdot?

      -----

      --

      -----
      Obviousness is always the enemy of correctness. -- Bertrand Russell
    5. Re:Double standard by duffbeer703 · · Score: 1

      "Insightful" my ass! You slashbots will harp on about how evil record companies, movie studios and Microsoft are for protecting their property. God forbid a companies innovation infringes on your little game!

      Let's change a couple of words in your assinine statement:

      This isn't about technology being evil because it can be used for evil. It's about a company showing no fucking respect to the music community or the law and encouraging piracy and copyright infringement to make news. Name some honest uses of Napster and I'll shut up. Otherwise, only get self-righteous about issues that you understand.

      Grow up.

      --
      Conformity is the jailer of freedom and enemy of growth. -JFK
    6. Re:Double standard by Your+Login+Here · · Score: 1
      What next? Getting rid of peer-to-peer file sharing because some people might trade copyrighted data?

      You can hardly call the people pirating on napster 'a few'. Napsters biggest problem with their defence is that they did activley police content, by trying to block things like wrapster and any other program that let you trade something other than mp3s on napster.

    7. Re:Double standard by alcmena · · Score: 1

      Nah, keep guns... Outlaw bullets. Nothing in the second amendment about them. :)

  76. Fuzzy Logic by nobodyman · · Score: 1

    Turnabout is fair play. It would just as easy for game publishers to disable gameplay on ASUS cards. All it would take is one Id-sized developer. At least it would be more effective than this dumbass poll. What response could they possibly expect? Imagine if AOL had an internet poll asking if their users should get usenet access.

  77. Weee! by Courier · · Score: 1

    Hey i don't even need freaking see through drivers.

    In haft life and as a result counter strike my card screws up at times and start making some objects flash rapidly. As a result if i move around abit i can get doors to flash just right for me to see through.

    The result to say is a m4a1 at full auto..

    I know it's "not right" but if you are in a game and already doing well do you want to quite haftlife and restart just so you don't cheat?

  78. The ultimate outcome by artemis67 · · Score: 1

    Here's the message I posted to their board. Since there are 9,000 messages there, and you can only read 5 at a time, it's unlikely to be read there...

    Anyway, from a marketing perspective, they want to increase sales for their cards by giving us this unique feature.

    From a gamers perspective, those who buy the cards will have a blast with them, and those who don't use Asus cards will constantly be pissed off at the number of cheaters in the game, and this will ultimately result in many online games becoming closed and password-protected, making it very hard for many honest players to find an open, fair game.

    From the game developer's POV, this is ultimately detrimental to their market. They want as many people as possible to have a positive experience playing their games, the way the game was intended to be played. They will ultimately view Asus as a threat to their market, and many if not most developers will intentionally make their games incompatible with Asus cards, and will print on the box "DOES NOT WORK WITH ASUS CARDS". The end result is that Asus will lose marketshare, because the most popular games are incompatible with their cards.

    Is that what they want?

  79. no only strangers cheat by rbreve · · Score: 5

    > Strangers cheat.

    Girlfriends cheat too!

  80. Re:No! Don't get rid of the cheats! by xTown · · Score: 1
    :)

    I remember the first time somebody ever accused me of cheating (mostly because it was only a few months ago). Since I wasn't, it made me feel pretty good--a kind of perverse acknowledgement that I was playing well.

  81. Why these are bad by sprayNwipe · · Score: 3

    Anyone who thinks these are good has obviously never played an online game against anyone. One person running these drivers can cheat and ruin the entire game for the 20+ other people on the server.
    How would you feel if you were playing a game fairly, but were being killed 10 seconds after being respawned not because of skill, but because some cheating punk can see through walls.
    To put it in language that linux people can understand, this is the equivilant of a person getting root access illegally and kicking off other people connected so that they can get a bigger share of CPU time. Sure, it's great for the person with illegal root, but annoying and painful for anyone else

  82. You don't need the Asus drivers. by Temporal · · Score: 2

    Write a wrapper around your OpenGL driver. It's really quite trivial to do. I did it myself once. However, you'll find that having transparent walls and automatic headshots really isn't fun at all. (and no, I didn't distribute my wrapper)

    ------

  83. Cheating Schmeating by Legion303 · · Score: 1
    If you aren't camping you have nothing to worry about.

    We already know the drivers exist. Holding them back now only means that someone else will implement it in the near future. Why put off the inevitable? The people who would use this to cheat are the same losers who cheat using other methods anyway.

    -Legion

    1. Re:Cheating Schmeating by StevenMaurer · · Score: 2

      In some games, like CounterStrike, weapons have the ability to penetrate thin walls. Kind of like reality, actually.

      Some people lay down suppression fire; this is expected. However, if you use a wall hack, you can easily kill numerous enemies this way.

      So no, it isn't just for campers.

  84. Well first was the poll to add it.. by jon_c · · Score: 2

    that was back on May 9th

    now it's the poll to remove it.

    shacknews had talked about this about a week ago

    anyway it's a pretty big deal. For me, i get to hear about how i'm a "gay4ss l0z3r" using the "wirefr4m3 asus h4ck" when i 0wn everyone in CS

    -Jon

    --
    this is my sig.
  85. Re:Make 'em available by he-sk · · Score: 1

    When someone rips a movie, it doesn't affect you watching that movie in any way.

    When someone using these drivers beats you 20-2 in UT, especially if he's a lamer who couldn't have done that without cheating, that's a pretty big effect on you.

    Personally, I couldn't care less in either case, but then again, with my m4d UT skillz, I'd probably be the lamer in your second scenario.

    --
    Free Manning, jail Obama.
  86. What happens if Id and others boycott Asus? by harlows_monkeys · · Score: 1
    It would not be hard for Id to make the next patch for Quake III check for Asus cards, and refuse to run, or fall back to software rendering. Same for other game companies.

    That would blow a giant smoking hole in Asus' card sales, since the vast majority of people buying these cards are consumers looking for good game performance.

  87. Like I commented on the poll: by Li0n · · Score: 1

    There will always ways to cheat. But why make it easy?

    ~
    ~

    --

    ~
    ~
    :wq
  88. Moderation Ethics by oojah · · Score: 1

    If someone linked to the drivers in this article, which way would the comment get moderated? I guess technically it should get a +1 Informative but I bet it wouldn't do...
    --

    --
    Do you have any better hostages?
  89. Unfortunately not by Galvatron · · Score: 1
    There's actually a fair amount of scientific evidence to suggest that humans aren't built to be monogamous for life. In particular, women tend to be attracted to men who look much more masculine (read, stronger and healthier, but not so loving or caring) during the most fertile week of their cycle, and less so during the rest of the month. This suggests that women have evolved to try to reproduce with healthy, genetically viable men, and dupe their caring, provider mates into raising the children as their own.

    Also, the chemicals your body releases during different stages of a relationship are different. During the first 6-ish weeks, you experience the so-called "falling in love" stage. This is also the period when you can't keep your hands off each other for longer than 30 seconds. After that, you move more into the "marital bliss" stage, where you're happy, but no longer as excited as you once were. Sometimes people cheat because they feel that initial rush again with someone else, and it makes the new interest look more appealing than the current partner.

    Then there are people with problems, be they psychological problems or just the fact that they're assholes. These people will cheat for no reason at all, or for a reason that is totally incomprehensible to the outside world.

    Really, your comment is just blaming the victim. Sometimes, yes, someone cheats because of neglect. It is by no means the usual case.

    (Disclaimer: no, I have never been cheated on (to the best of my knowledge, obviously), I just hate it when people assume that someone who gets cheated on must have "done something wrong")

    The only "intuitive" interface is the nipple. After that, it's all learned.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  90. CmdrTaco worsens. by IAmSancho · · Score: 1
    "I still think this is cool stuff. People are just going to cheat online: drivers don't have all that much to do with it. And if they can't cheat, they'll DoS attack. Maybe I'm just disillusioned, but I have more fun playing with people I know and trust then strangers. Strangers cheat."

    Once again, CmdrTaco grossly overestimates the abilities of the majority of people out there. This is not because of some expectation of his that everyone will be "as smart as him." Rather, he just can't fathom that not everyone is capable of doing everything and anything. He does this all the time when he talks about Linux and how easy and intuititve it is when Linux is truly far from it. This is yet another example.

    Here, CmdrTaco is saying that everyone will cheat if they can. "Strangers cheat" sums that one up. CmdrTaco is going further by saying that if these "strangers" can't cheat, then they'll DoS everyone else in the came. Forgone conclusion, right Taco? Taco is implying, also, that hardware drivers for graphics cards are no more capable of facilitating cheaters than current methods (such as screen-reading aimbots, bug exploitation, and packet-interception). That's just not right. Every current method of cheating is 100% preventable. My case-in-point is Counterstrike. Just about every cheat that has come out for CS to date has been attacked by the game's programmers. (Kinda' goes with the name of the game, y'know?) Drivers, on the other hand, can not generally be changed by joe-shmo cheater. Drivers are the most basic link in the chain.

    "Maybe I'm just disillusioned..."
    Yes, Taco, you are. Shut up, and let someone else on the staff write these stories for Slashdot. At least they have some notion of sensibility.

    But, anyhow, video card manufacturers who cater to gamers have only to lose by making it easier to cheat honest people in games. See-through "technology" is only useful for cheating. Cheating is a horrible thing and it will always destroy the game in the end. Remember Diablo I?

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    -------------------------

    Stupid people suck.

  91. See-through card? by AMuse · · Score: 1

    That would be damn nifty for bug-testing a zone in live play, if you're not the cheating type. Especially if it's one a person wrote is playing and winning big on. Need to see if they put in cheats that only they'd know about? Go for it!

    In defense of the cheating angle, you can't honestly say that cheating isn't a problem now, what with the rocket-jumpers on half-life clearing an entire level in one jump 3 seconds into the game and getting your flag.


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    1. Re:See-through card? by Your+Login+Here · · Score: 1
      Rocket jumping was discovered in the first quake game. If it was considered cheating then it would never have been put in every single fps since. Also you mentioned half-life, it's worth noting that the designers descided to make a weapon that does a 0-damage rocket jump. It's an advanced move for people who play a lot and know the levels.

      Most game engines allready have debug options that make these drivers unecessary. These drivers were designed for one thing -- cheating. Chances are game patches will be released that recognise ASUS drivers and dissable the cheats, and ASUS will release new drivers that recognise the games... And the whole thing will degenerate into a giant cat and mouse game.

    2. Re:See-through card? by eggz128 · · Score: 1

      If it's quake3 youre developing maps for, start the map with /devmap Bring down the console again, and type /r_showtris 1 (at least I think thats it). Overlays a wireframe of whats actually being drawn IIRC. Of course, the r_showtris command wont work in a real game...

  92. Some people play better than bots by Animats · · Score: 2
    Kornelia, for example.

    I wonder how things are going in the online chess world. Visions of some kid in his bedroom with a cluster of overclocked PCs claiming to be a grandmaster...

  93. Cheater Solution? by friscolr · · Score: 1
    People are just going to cheat online: drivers don't have all that much to do with it. And if they can't cheat, they'll DoS attack. Maybe I'm just disillusioned, but I have more fun playing with people I know and trust then strangers. Strangers cheat.

    so what you need is:
    [ a method ] to sort the gems and the crap from the steady stream of [ gamers ] that flows through the pipe. And wherever possible, [ try ] to make the [ gamers ] of the site take on the responsibility.
    - paraphrasing of /. Moderation FAQ

    Moderation, meta-moderation, and karma for gaming communities?

    I don't game too much online; what methods similar to /.'s moderation have been tested?

    -f

  94. SeeThrough technology? by SpanishInquisition · · Score: 1

    Where can I get this? (drool, drool ...)
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    Je t'aime Stéphanie
  95. Ridiculous by legLess · · Score: 2

    Yes, people will always write cheats, but how often does J03 Hax0r write a driver-level cheat?

    It would have been better if ASUS had released some sort of aim-bot, because that kind of thing can be detected by the game. How's a game supposed detect if your drivers are cheating?

    question: is control controlled by its need to control?
    answer: yes

    --
    This isn't as much "normalization" as it is "don't take so many drugs when you're designing tables."
  96. Legitimate uses for this sort of thing by Jimmy_B · · Score: 3

    First, let me say that I consider using a wireframe- or transparent-mode video driver in any sort of multi-player game is absolutely cheating, and should absolutely be prevented. That said, it's worth pointing out that, while Asus has been promoting these drivers from the cheating front, there are legitimate uses for this sort of thing, mainly for developers.

    For a person writing a 3D app, not having a wireframe mode could make debugging and performance testing extremely difficult. Take, for example, the case of testing vistable algorithms (probably the case where this is most important), which are the systems used by games to selectively hide objects outside of vision and speed up rendering. Trying to debug and evaluate such an algorithm without being able to see exactly what is being rendered would be near impossible. Another case where this is important to have is when designing models or worlds through any sort of abstraction. A large percentage of the work in modelling is minimizing the number of polygons, which is difficult to say the least if you can't see them. This is exactly the reason Valve added a wireframe mode to Half-Life (which, I might point out, works only in single-player in software mode, making it effectively useless, so a driver like this could be extremely useful).

    My point is, while Asus is definitely promoting this for illigitimate use, there is good reason to have these sorts of things.
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    A picture is worth 500 DWORDS.

  97. this is a security hole. by shren · · Score: 2

    This is a security issue that the games should be addressing. The game shouldn't be sending information on avatars that are out of line of sight. The cheating just shouldn't work, regardless of hardware or drivers.

    This is similar to UO, where Spot Hidden used to work on the client side. However, cheats arose to see all people, hidden or not, because the client knew about the hidden people. The solution was to move the spot hidden back to the server, and a similar solution should be adapted for 3d games in the long term. Information shouldn't be sent to the client if the player shouldn't know about it, because people *will* exploit it.

    Fixing this bug involves doing server side LOS checks, which will slow things down, but servers are just getting bigger and faster anyway. It'll be within reach soon, if not already.

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    Maybe the state's highest function is to grind out insoluble problems. (Zelazny, Hall of Mirrors)
  98. Drivers are already out by Scrag · · Score: 2

    Anyone who wants to use these drivers can find them online already, so this won't stop the people who really want to cheat. The people who wouldn't cheat aren't going to use these if they are included, so the conclusion is...
    It wont make a difference!

    There are so many auto-aim, modelhack, wallhack, bots, etc... that this will make no difference. Just play the game, and ignore the cheaters.

    1. Re:Drivers are already out by NiceBacon · · Score: 1

      That's like saying that it doesn't matter that MS ships IE with Windows, because you can always download another browser from the net.

      The easier it is, the more people will use it. If it's available by default on a system people who wouldn't normally cheat might be tempted to do so - just to try. I know I would.

  99. What a waste of time by jailbrekr2 · · Score: 1

    Listen, if they are going to cheat, they will find a way. Freely available hacked vid drivers will only make it easier. What we *really* need is for the games to somehow poll the hardware driver list of every client that chooses to connect to a game server.

    *sigh* But it doesnt really matter. Where there is a will, there is a way...........

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    Feed The Need[goatse.cx]
  100. Re:Depends on the game, and gameplay. by pjp6259 · · Score: 1
    I think the real problem here is that players with real skill will get branded cheaters.

    The only online games I play are TRIBES and T2, and I am not even that great at them, but I have been accused of cheating. (I have not, nor will I ever cheat in an online game). The fact that these cheats are available taints every good move/shot with the belief by some that the player is not really that good, and is only cheating.

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    Computers don't make mistakes. What they do, they do on purpose.
  101. Asus not the first to do it. by DeeKayWon · · Score: 4

    Metabyte tried this exact same thing back in the days of the Voodoo2. The community blew a collective nut, Metabyte pulled the drivers and they never left the underground. I imagine the same thing will happen again.

  102. Re:I have those on my system by monolith_orb · · Score: 1

    Goto http://www.rage3d.com and check out the drivers for your ATI card. If you have a Radeon, there will be no problems for you running the beta drivers. If you don't have a Radeon, you're probably SOL. If you do, shame on your for not keeping your drivers current.

    monolith

  103. Re:Depends on the game, and gameplay. by EvlPenguin · · Score: 2

    Well, I'm more familiar with Q2 (i can't even count how many days i deprived myself of _any_ sleep because i wanted to play "one more map" of CTF or Lith Rail-Only), so I'll use that as an example.

    If you're coming up on someone from behind them, and all of a sudden you see them spin around on their axis and fire dead-on (or some other humanly impossible feat), then there are two possibilities: 1) he's cheating 2) he's lucky. If it happens more than once or twice, it's the former.

    However, most of the bots I've seen are so poorly designed that just watching them move is a sign. Especially when you notice railgun slugs coming from their back and grenades popping out of nowhere.

    If you are just really good, and don't want to be accoused of cheating, find some equal competition. I guess it's a double edged sword no matter how you look at it.
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  104. Depends on the game, and gameplay. by EvlPenguin · · Score: 4

    In a game like Quake II, the ability to see through walls would hardly give you any advantage, because it comes down to your ability to move fast and aim accurately. However, in a game like Counter-Strike, a patch such as the one mentioned above could win you the game.

    Anyone who's ever played CS knows the intensity of crouching behind a box, hiding behind a corner or ducking in a vent, waiting to make your move. If your enemy could just look up and see someone waiting in the vents, why not jump in behind the enemy and blow his head off?

    Never the less, cheating in any form in a multiplayer game is not only rude and unfair, but you _will_ be found out, and when that happens, you are immediatly discredited. Just try to use a cheat patch or auto-aiming script for more than one round before someone yells "[your name here] is a BOT!!!". Then, hopefully someone in the room has administrative privlidges, and can ban the cheater. Or there could be a voting system in place to kick the cheater (like there is in CS). This is really the only way to stop cheating. It is impossible to prevent, but easy to stop with the right methods.

    Cheaters:Online Games::Script Kiddies:Hackers
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    #nohup cat /dev/dsp > /dev/hda & killall -9 getty
    1. Re:Depends on the game, and gameplay. by Scorchio · · Score: 1
      A friend of mine is into Counter Strike and lan gaming in a big way. He tried the transparent wall hack on a public server recently, and could immediately spot those others who were also using the cheat. They were watching him move around while he was behind a wall, waiting for him to pop his head around the corner. Apparently there were quite a lot of them...

      I'll stay clear for now. I'm bad enough at these games already.

    2. Re:Depends on the game, and gameplay. by sheetsda · · Score: 2
      Anyone who's ever played CS knows the intensity of crouching behind a box, hiding behind a corner or ducking in a vent, waiting to make your move. If your enemy could just look up and see someone waiting in the vents, why not jump in behind the enemy and blow his head off?

      Why just just shoot through the box?

      I'm an admin on a CounterStrike server, and I have seen many a cheater. Fortunately, most of them are so blatent or incredibly stupid that they're caught. One that I remember distictly shot me directly in the head through a wall while I was silently waiting to ambush him when he rounded the corner, in two consecutive rounds in different positions. Cheaters of that variety aren't the worst of them, there was another guy, a smarter one, who it took us weeks to catch onto, because he knew who the admins were and would simply not do anything suspicious while they were playing. Eventually the server's owner, playing under a different name caught him. I have no doubt there are probably cheaters that we've never caught, who may still be playing on our server. So, unfortunately you can't really say you _will_ be found out because the smart ones will get away with it until someone figures out how to stop it all together. -"[OSG] Hugh Jass"

      "// this is the most hacked, evil, bastardized thing I've ever seen. kjb"

    3. Re:Depends on the game, and gameplay. by bahtama · · Score: 1
      But if you are REALLY good, say as sniper in TFC, you will almost always get blamed for cheating. If you are killing the other team constantly, you may be banned by the admin or voting system. In this case, you are discredited for just being good.

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      Oh bother.

    4. Re:Depends on the game, and gameplay. by bahtama · · Score: 1
      I will agree with this, hearing footsteps in FPS is one of the best ways to surprise your enemy.

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      Oh bother.

    5. Re:Depends on the game, and gameplay. by Rogerborg · · Score: 2
      • cheating in any form in a multiplayer game is not only rude and unfair, but you _will_ be found out

      Not in my experience. Plus, play well enough, and you get accused of borging anyway. There is very little trust in Quakish games, and that comes down to them not being aggressive enough in culling network data and fixing the problem at the server. A PPK binary authentication scheme wouldn't go amiss either. See Netrek for an example of how to do it right.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:Depends on the game, and gameplay. by arQon · · Score: 1

      > In a game like Quake II, the ability to see through walls would hardly give you any advantage

      ?!
      You can make a case for it not being a big help in TDM and FFA, but knowing where the opponent is in DM (which is to say, out-thinking them to be ready for their attack; or knowing that they're at upper RL) and hence lower RL is safe to get) is one of the most fundamental aspects of the game. For CA, it can absolutely determine who wins and who loses, just like CS; and for CTF it can easily mean the difference between fragging that enemy flag carrier who's hiding in a tunnel near his base so your team can cap or him getting away long enough for his team to return their own flag.

      The poll is a joke. It didn't stop Asus releasing the cheat drivers last time, and it won't stop them doing it again this time. And it doesn't even have a "Cowboy Neal" option. :)

      Asus make decent motherboards, but fuck 'em for this: Abit's and Iwill's are just as good, and no way will Asus ever see a penny from me in the future. I don't support companies with ethical problems (I used to spend $200-300 a month at Amazon, but it's been a long time now since they saw an order from me. I wonder why...)

      We WILL stop this in OSP/CPMA if we have to (we've made sure id are aware of it, so hopefully they'll handle it in the upcoming PR), and I expect the Punkbuster guys will do the same for CS if Valve don't.

      > Anyone who's ever played CS knows the intensity of crouching behind a box

      Man, I wish it was possible to mod PARTS of a post up, cos that one is (9, Utterly hilarious). :)

  105. Re:*Sigh* by electricmonk · · Score: 1
    Heh, well, it seems that the moderators have a sense of humor too. Someone modded my post "Informative".


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  106. VOTE IT DOWN! by electricmonk · · Score: 2
    These drivers are totally ruining the spirit of fair play that exists alongside the fun that people have when they play an online game like QuakeIII or UT. This just helps the people out to ruin the gaming community.


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    1. Re:VOTE IT DOWN! by electricmonk · · Score: 2
      Of course, this is true, but you have to consider that there are many server operators out there who got sick of the cheaters and installed PunkBuster to deal with all of the software cheats. However, actually having cheating occur at the driver level makes detecting any attempt at cheating sketchy at best, possibly banning anyone with a certain model of video card from playing on PunkBuster-authenticated servers.


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      Friends don't let friends use multiple inheritance.
    2. Re:VOTE IT DOWN! by ameoba · · Score: 1

      Wankers will be wankers. Even if ASUS stops updating and releasing these drivers, people will continue to use them, even if they're not the newest + best thing, GeForce drivers are pretty much perfected.. no major improvements are going to show up in them.

      --
      my sig's at the bottom of the page.
    3. Re:VOTE IT DOWN! by bahtama · · Score: 1
      Buying this equipment for your computer is ALOT more expensive then the other software tools out there that are used to cheat, I wouldn't worry about the hardware part of it. Some newbie isn't going to buy something to help them when they can download and/or hack their models to play better.

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      Oh bother.

  107. Re:*Sigh* by electricmonk · · Score: 4
    Does that mean we should leave bank vaults open?

    Actually, that's an incorrect analogy. He's not advocating that game developers purposely make it possible to cheat. He's saying that cheaters should be given the tools to abuse the game and make it miserable for everyone else, much like BUGTRAQ's philosophy that script kiddies should be given tools of destruction to embarass companies into fixing security holes.

    Perhaps what you were trying to say was that since people are going to steal things as well, we should sell them C4 and Thermite at the highest prices that they are willing to pay. Which I wholeheartedly support, as long I'm the only one doing the selling and they don't go out to rob my bank.


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  108. Asus Download page - the matrix post by blueswan · · Score: 1

    This is Morpheus, download page of Asus inc.

    Choose the blue driver, or the red driver Neo.

    Choose the blue driver, and you'll install it in the morning.
    Everything will go back to normal, and you can get on with your life, all this just a bad dream.

    Choose the red driver, and we'll show you the truth.... or quake without walls anyway.

    Lets face it, we need something to help destroy those Smiths with their autoaimers, and teleporters.

    Andy

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    sigfault - Terminating
  109. Open Source Drivers would also be open to this by laxian · · Score: 1
    I feel that if open source drivers were more common, then this sort of thing would be way more widespread.

    I wonder if a future game could somehow verify whether or not a player was using a "legal" or "game legal" or "original" or "approved" driver ... like with a checksum that it compares to a database or something?

    -Christian

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    our written thoughts are gifts to our future selves

  110. Re:Here's why this is such a big deal by wizard992 · · Score: 1
    "All You Base is an obvious example of the kind of thing I'm talking about - an in joke fostered by the online gaming community which went on to(breifly) take the net by storm."

    Shit, not just the net. A few buddies from work and I went to a nudie bar last week, and one of the dancers was wearing an All Your Base mini-t. Looked damn good too :)

  111. young women cheat with/on older men by swinge · · Score: 2
    someday you'll be glad girlfriends cheat... here's why:

    On average, hetero men and women have about the same amount of sex in a lifetime, because every time a man has sex, a woman does too. Generally, at the time of each act, the men are older, but men do start to have sex at close to the same age and men remain "desirable" till a much older age than women. So, men must be spreading the same amount of sex over a longer active period.

    So, young women must be very busy to service both the boys their age, and the older men they enjoy.
    In times of high fertility and high mortality (most of human history), there will be more young women for every older man so such female promiscuity would not be required. But today in western countries this is not the case, and as we see, the taboos and strictures against sluttiness have all dropped away.

    If you are a young woman, do your part and live it up, it's not going to last. And if you are a young man, realize that, yes, she's doing some others at the same time, but realize it with equanimity because you'll get your turn with her younger "sisters" later.

  112. Quick patch to games? by Scorchio · · Score: 1
    Add a render test that tries drawing a supposedly opaque poly over various coloured backgrounds and test the result in the screen buffer? If the result changes with each different background, then you know that "opaque" isn't, due to a driver hack or whatever, and refuses to start the game or connect to the server.

    Patch the affected games (TFC, CS, Q3, whatever) and update the server to only accept newer game versions.

    Job done. Er, maybe.

    Sheesh... here I am, stating the obvious again. :)

  113. LAN parties are the only way to frag. by WuTangClanner · · Score: 1

    What online play? 30ms? Bah. .3ms, ooh yeah!

    :)

  114. Re:Strangers BAD. by Mike+the+Mac+Geek · · Score: 1

    Nope, I give strangers a chance. If they screw me over, they get left behind next time. If they are cool, they get added to the list.

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  115. Strangers BAD. by Mike+the+Mac+Geek · · Score: 3

    I agree, but listen to this. At one time, everyone was a stranger. Give some people a chance, they might surprise you. And if they don't, then don't play with them again. You were a stranger once. Remember how much it sucked when people wouldn't play with you?

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    -------------------------------------------------- ---- The man, the myth, the something or other.
    1. Re:Strangers BAD. by bahtama · · Score: 1
      So you agree strangers are bad, but you remember how much it sucked when others didn't like you coz you were a stranger? Does this make sense to you? You are only carrying on this nasty tradition...

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  116. ut cheats by //violentmac · · Score: 1

    The night the 4.0 version of CSHP came out I happened upon an an aimbot tweaked that same night to defeat CSHP 4. For purposes of self-edification I tried it out that evening. It was sad and funny at once. Sad because no on the CSHP4 servers was willing to accept the obvious, that an aimbot was in use; not one person accused me of anything. Funny because my connection was so sad only one out of 5 shots hit even with the aimbot. Come to think of it, maybe that's why no one was accusing me of cheating ;) Cheaters suck for gaming reasons, but I have to hand it to em for technical reasons. They've kept ahead of all the cheat protections, and now the cheat protections are more annoying than the cheaters. Or nearly so. And remember if you suspect a cheater, just duck. The aimbots I'm familiar with can't track crouching targets. Case in point, a low-grav Face server I played that same night (before I researched the aimbot). One guy is shooting my head off without pause, even when we're on opposite sides of the map, floating at high altitude. So on my next flag run I crouch in the air and for the last 30 yards to the base. The guy is standing right in front of me and can't hit me once. I'll have to stop into my bot source tonight and see what new strains of C-coded terrorism they've developed, see if they've done anything about that limitation. Rg PS Who is mad he couldn't cash in on the Mir Special at Taco Bell or the Crouching Tiger Free Fried Rice at the local Chinese place. How is my body going to make enough blood for me to go to the plasma center with so I can get cash for groceries if I can't get some free food? PPS Pint of plasma: $30 Plasma TV: $10,000 Figuring out a punchline that connects the first item with the second: Priceless

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    get jiggy w/ ayn rand!

  117. Make 'em available by MrTilney · · Score: 2
    Hiding an obvious use for something you've already paid money for is just plain wrong.

    This is just like copy protection or anything else, someone, somewhere, is going to figure it out on their own anyway. And then it'll just be a lot harder for the rest of us to do it too.

    Also, beyond the cheating aspect, there are some pretty cool possibilities for these drivers. Sure, people will cheat, but we really can't stop them. And that's a really lame excuse for hiding something as cool as this.

    1. Re:Make 'em available by freek_daddy · · Score: 1

      The thing is that this *isn't* like a crack. It takes a much more refined skill set to write a driver for a propriatary piece of hardware than to piece together a crack. It seems unlikely that anyone would spend the time necessary to produce a driver which was stable enough for the masses.

      And even if they did, at least it would be community created - there would've been the demand which compelled some moron to write it. This isn't that. It's ASUS figuring (correctly) that lousy gamers and jerks will preferrentially buy their product if they can more easily cheat with it.

      I, for one, will be sure to bad-mouth ASUS to everyone who will listen. Even after all the other video card producers follow suit.

  118. Very Simple Solution by mikenet · · Score: 1

    How about we have games only render objects that will most likely be shown in the scene? Besides making these "cheat drivers" impossible, it would probably increase the frame rates by having the processesor do some of the work(would really speed up NVidia based cards).

    1. Re:Very Simple Solution by Gingko · · Score: 1

      It's already done, to lesser or greater extents. From the time of Quake (and before), many different techniques are used to cut the amount of geometry being processed. With graphics cards as agood as they are now, it's still an issue (maximise bandwidth usage, fillrate etc). A lot of graphics work is an exercise in culling away work at different stages of the pipeline. The key is to do this as early as possible, to maximise the benefits.

      Quake makes use of a PVS (Potentially Visible Set), which does just what you describe, making a conservative estimate of the visible geometry at any time, and only drawing that. Fluid Studios have a technique to make the estimate near (completely?) exact, but clearly they're not sharing too many details at this point. And of course there's simple frustum culling, which gets rid of objects outside of the field of view. And....

      Henry

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      i don't do sigs. oops.
  119. Re:thats the whole point! by dstone · · Score: 2

    If you only want to play with people you know, you play on a LAN.

    Huh? Now I know I'm not the only one that does this... I run a private HL/CS server and play friends and coworkers all the time. But never on a LAN, my friend. We frag each other from the comfort of our respective homes, over DSL and cable.

    The best competition (measured in terms of screaming and crying and laughing!) is ALWAYS with friends. Cheat video drivers isn't an issue with friends (we'd find out who is running a card that has cheat drivers available, soon enough). So the cheat drivers won't spoil the BEST gaming at least.

    Yes, it makes gaming with strangers less satisfying though. Cause you just never know what the other guy is playing with. Unless there was a gaming standard to broadcast (untampered) HW specs to other players.

  120. Defence by Arthropoid · · Score: 3

    The only defence of these drivers is that they allow me to delete the nude Tomb Raider patch.

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    Arthropoid, the Right Clam for the Job
  121. Hmm.. by Gingko · · Score: 1

    With open source drivers (by which I mean the source freely available, independant of license), wouldn't this debate then become academic? Since anyone could have access to the source to produce drivers, this feature will make it into somebody's code base somewhere. This would essentially reduce to another Quake-style cheating thing since clients could be using altered binaries without the server's knowledge. Possibly an argument against releasing driver source? Who knows...

    The fact that ASUS are touting these as drivers for cheating (rather than just saying that the see-through feature is a 'special effect' or somesuch) leaves a bad taste. Although gaming clearly isn't the most critical application of computing, it doesn't absolve companies of responsibility towards their customers.

    Henry

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    i don't do sigs. oops.
  122. Cheating by ZeroConcept · · Score: 1

    I cheated back in the days of GLQuake with a voodoo card...Its a lovely thing if you have it, and you have a BIG disadvantage if you don't. They will be getting a lot of frustrated players (the ones that don't buy ASUS cards). My vote...this is a no-no

  123. Re:screenshot by nekid_singularity · · Score: 1

    You know, the good thing about having an excruciatingly slow modem connection is that the picture loaded so slowely that I recognized it as the goatse.cx bastard and closed the window before it got down to his impressively wide asshole.

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    Numbers 31:17,18 Now kill all the boys. And kill every woman who has slept with a man,but save for yourselves every virg
  124. I have those on my system by jchristopher · · Score: 2
    My ATI card works the same way. In "half-life" I can see other characters through walls and ceilings.

    Only in my case, it's because the ATI drivers suck so bad they won't render the textures, not because I installed a hacked video driver. Does that let me off the hook? :)

  125. Cheating problems by Telastyn · · Score: 1

    The problems are not with the drivers, they are with cheaters and a general lack of honesty, honor, and responsibility. It's not illegal to own a gun. It shouldn't be illegal to own DeCSS code. It shouldn't be illegal to own drivers that let you see though walls. It is illegal to shoot people with your gun (in most circumstances). It should be illegal to use the DeCSS code (in most circumstances). It should be [bad word here] to use video drivers to see through walls.

  126. Re:Cheating problems (offtopic) by Telastyn · · Score: 1

    And DeCSS can be used to play DVD's on Linux machines that do not have decoders available. This is legitimate use afaik.

  127. Shooting the messenger by PinkyAndThaBrain · · Score: 1

    It can be done easily, people out there are doing it... if we cant find a way to truly fix it we might as well spread it around and learn to live with it.

  128. It doesnt need to be driver level by PinkyAndThaBrain · · Score: 1

    You just write a wrapper DLL for OpenGL and catch the API calls and modify them... very easy, you could do it in VB.

  129. Will it make Asus money? by PinkyAndThaBrain · · Score: 1

    They are a company, they only need one reason...

    Slashdot is alway so overrun with laissez fair capitalistic liberalists, did they all change their hats in this thread or what?

  130. Re:*Sigh* by Spazntwich · · Score: 1

    Heh. Now that you mention it, I could've given a better analogy. That's what happens when you've had a rough day, and you see a story on slashdot basically saying "Why bother to try to stop people from cheating?". I'm just proud I managed to pound out a coherent thought :)

    I'd love to hear your choice of analogy. :P
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  131. Re:*Sigh* by Spazntwich · · Score: 1

    *grin*

    Exactly. I'd mod you up if I could dude. :)
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  132. *Sigh* by Spazntwich · · Score: 3

    Ok, let me see if I get CmdrTaco's logic. People are going to cheat, so we should give them the tools to do so.

    People are going to steal things as well. Does that mean we should leave bank vaults open?
    ---

  133. MAC by Zero+Sum · · Score: 1
    There is a reason for that. I'm going back a long time here, but as I remember it the story goes that more than one manufacturer did not understand the specification and released cards with common or unserialised MACs. Because of this error, it went from ROM to EPROM to "flashable".

    Just as well it happened really or there would be little true anonymiity and PPP would be harder to implement (unless modems had MACs).

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    Zero Sum (don't amount to much). [root@localhost]

  134. I say release the drivers... by Beatlebum · · Score: 1

    We should have learned by now that you can't fight technology, it's better just to roll with the punches. This reminds me of the uproar in the online chess rooms when computer chess programs became powerful enough that cyber opponents were suspected of delegating their moves to a machine. The bottom line is people will cheat and cheaters will get found out. If people want to cheat let them, just move to a different game with trusted players.

  135. The see through card I want by briggsb · · Score: 1
  136. Muds are still the best :) by ackthpt · · Score: 1
    When playing on-line, I MUD at slothmud. People cheat there, but at least there's ways to get even.

    My younger brother got tired of UO, because the method many players employed was to gang up on newbies and take their stuff. When this happens day in and day out, the game ultimately (no pun intended) fails new players. Time to move on when it's not fun anymore.

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    All your .sig are belong to us!

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    A feeling of having made the same mistake before: Deja Foobar
  137. No! Don't get rid of the cheats! by wrinkledshirt · · Score: 4

    I can't very well admit that the reason why they keep getting headshots on me has anything to do with SKILL, can I?

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    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  138. A vote against cheats by tmark · · Score: 1
    I for one would NOT like to see ASUS continue producing these drivers. Sure, people will always cheat, but I can't see how gamers are helped by having ASUS encourage these people.

    In addition, I disagree that playing with friends is better in toto than playing with strangers. Sure, I like playing with my friends, but it can be pretty hard to line up even a few of them to play for a few hours. I *love* being able to log onto the Zone at any given time and be able to play for a few hours with people who are more or less strangers, and indeed the vast majority of my gaming hours are spent playing with strangers.. But anyone who has run into a game where someone is lying in wait with a cheat or a rigged scenario knows that is just no fun and a plain waste of time. Yes, people will continue to make cheats even without ASUS' help. But why should I, as a gamer, buy a primarily-for-gaming video card from a company that is providing drivers that serve only to diminish my own enjoyment of the games themselves ?

  139. Dont give your CC# out if you dont want it used by Eisenfaust · · Score: 1

    Clearly the here problem resides in the implimentation of the client/server design of these applications (games). For instance if you had a website with some information you didnt want people to see unless they entered a password, simply making the text and background colors the same wouldnt be a very secure way of hiding it. Similarly if you dont want information to be misused in a game you simply dont send cordinant information of enemy players that arent detected as being viewable or very close to viewable to the client (obviously you would need to find balance between security and performance as not having information early enough could break prediction code...) I dont know a whole lot of the details of the protocols in question here but at work we are charged with hacking protocols on a daily basis to emulate propriatary programs and devices. If there isnt already detailed information available about these protocols it wouldnt be that hard to learn their secrets. Once you did that you could write sophisticated programs that would peek in on these packets before they got to their final destination and displayed this cheat information in a user friend format. (Infact I have heard of cheat proxy servers that do stuff similar to this.) Bottom line is the graphics drivers cant draw what isnt there in the first place. Dont send this info to the client. And definately dont render it to the screen and hope it will get covered up by a few polygons! If making this secure would inhibit performance of the games simply being able to turn this protection on and off (hopefully on the server side) would let users decide for them selves what was more important: speed or fair compitition.

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    Grrrrr... don't bother me, I'm thinking.
  140. The real problem.. by IdentityCrisis · · Score: 1

    is that game developers CAN'T fix this cheat...
    if they'll add a code that doesn't let people play with the ASUS drivers Then what about those who downloaded it from ASUS' website with no intention to cheat?

  141. Why should they care at all? by Omerna · · Score: 1

    Unless someone organizes a boycott, they will almost definitely make more money by including the cheat option. Not everyone has to use it, and if it's a good card more people will buy. If this happens, why in God's name should they care what a few thousand people with GeForce's think?
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    No sig for you.
  142. Cheating hurts online gaming by PlowKing · · Score: 1

    I remember battling an online cheater back in the days of Quake 1. I remember hitting him several times with the rocket launcher with no power ups or health in site for him to get. The guy would not frag...ever. At that point it became discouraging and I left online game play to use bots instead. I think this is why many developers are now putting more emphasis back into the single player experience. Of course CS would counter that argument but there are lots of players like myself that would play CS if it had decent bots. When UT came out with its excellent bots it was a breath of fresh air! No LPBs and no cheating just raw fun!!!

  143. Definitions by dasunt · · Score: 1

    Sniping

    • When someone of superior skill (such as yourself) stays in one area and kills other players, usually from afar. Sniping can only be done by the good players. See also "skilled player", "experienced".
    Camping
    • When someone of inferior skill (such as another player, usually one you dislike) manages to kill you (often from a distance) by staying in one spot. Camping is only done by inexperienced players, because its the only way that they can kill people. See also "cheap", "newbie".

    Needless to say, I've managed to become sick of playing with more then a few people.
  144. Life, the Universe and Everything? Or just a game? by bahtama · · Score: 1
    It is a game. It is not reality. Get over it or get better. The people I know that cheat still suck. Plus, not everyone will go buy these things. Don't get mad at the company, they are just filling a niche of people dying to be good and be able to say "w00t! I killed you!" Or just change servers!

    And I mod that last part (strangers cheat) a -1 Flamebait, just a little generalization there!

    =-=-=-=-=

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    Oh bother.

  145. New bumper sticker for l33t gamers? by bahtama · · Score: 1
    Asus drivers don't kill people, I do.

    =-=-=-=-=

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    =-=-=-=-=-=-=-=-=
    Oh bother.

    1. Re:New bumper sticker for l33t gamers? by fodi · · Score: 1

      I want one !!

  146. Re:The scariest application of this... by bahtama · · Score: 2
    You know you can just edit that text file with the scores in it and make it whatever you want. Although putting the time at about 12 seconds for the hardest level will make people a little suspicious.

    =-=-=-=-=

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    Oh bother.

  147. Re:thats the whole point! by bahtama · · Score: 2
    This is very true. Most people that cheat do it because they are not very good. So even if you have bad players cheating, they still aren't that good. Although when you get good players cheating, that's a pain.

    =-=-=-=-=

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    Oh bother.

  148. Trust by noz · · Score: 1

    Maybe I'm just disillusioned, but I have more fun playing with people I know and trust then strangers. Strangers cheat.

    My Spanish friend said the other day: "I don't talk to people I don't know." I guess it's a more european perspective, but it's true - You can trust people you know.

  149. Don't blame the card/drivers blame the game by raymondlowe · · Score: 1
    What sort of game engine bothers to feed information to the graphics drivers/card that isn't intended to be seen by the player!?

    Ok, so sure you may expect the graphics drivers/card to do some clipping and stuff - but actually show where other characters are?

    Doesn't this imply an incredibly wasteful game engine that is bothering to calculate what objects look like when they are not even supposed to be seen by the gamer?

    If the driver never gets the information about hidden objects, then no amount of funky drivers is going to allow cheating.

    R.

  150. Free Speech by ziplux · · Score: 1

    Asus shouldn't be forced to take this feature out of their drivers, it's their right to include it. If they believe they can gain an edge over their competetors by including this feature, then they should be able to do it. All of the posters who disagree with Asus's decision should think about this....doesn't Asus have a right to include what ever features they want. Aren't they just exercising their free speech? Another thing, what if this were Linux? Most drivers are open source, so couldn't anyone modify the code to make the drivers have this "feature"? Isn't this the point of open source?

  151. Issue of anticheat by NotAnotherReboot · · Score: 1

    Punkbuster, the program that checks client side files and now cvars will flag almost all versions of these Asus files because they are technically cheats. Either the Asus users are going to need to use other drivers or just play older drivers because Asus had to include the cheat with or without someone requesting it.

  152. NO! by AnotherBlackHat · · Score: 1

    After all the hard work did making my own cheat drivers, now they want to release the tech. so anybody can do it?
    There just aint no justice!

  153. This is old news! UK guys should be allowed anyway by Lokinux · · Score: 1

    There have been better cheats available for ages. Most being client-side but some even work server-side. They work by faking your own config files to the server. I prefer playing Quake 3 without but sometimes likes using them when fighting non-uk residents due to the fact that a 400-500 ping cannot easily win against a -70 ping. Other cool things to do are code binds that execute things like rocket jump with one key. I can do it normally but why bother! Get your asses over to www.perfectkill.com and get paid to frag!

  154. My answer to ASUS' 4 "positive" arguments by Maxlor · · Score: 3

    "To help novice players to have a faster learning curve in playing 3D games"

    Thats a stupid argument. It should be the game developer who decides how difficult a certain game is, and certainly not the driver manufacturer. There's an "easy" setting with most games which is adequate even for absolute newbies. Also, by using see-through newbies won't learn the game faster. They'll learn to play a whole different game. They won't train their quick reflexes needed to fight someone who has surprisingly turned around a corner. They won't train their "feeling" for secret areas, because they can see hidden items from far away. In the long run, it will not help their gaming experience or skill, the opposite actually.

    "To let skilled players to have a chance to test their skills with a new challenge"

    If a player is skilled and wants a challenge, he most certainly won't turn to see-through, which effectively prohibits any challenge. Challenge comes from the situation in the game which need skills to overcome - If you can hit an enemy dead-on the moment he turns around the corner, you no longer playthe game the way the game designers intended; and therefore miss the challenges they set up.

    "To help users become familiar with 3D graphics rendering"
    "To save the time of developers for developing and fixing 3D graphics"

    While those point may be valid, they're negligable; Game designers who code 3D stuff surely also have the ability to also code in a wireframe or transparency mode for developement, which can be excluded from the final release or blocked for multiplaying. There are games that still have these devel modes in single player mode, and the "users" who want to "become familiar with 3D graphics rendering" can use those.

    The difference between the two ways of implementing is that if you implement it at game level, you can make it so its not allowed in online playing, therefore not altering the game for other players. If you however implement this at driver level, you give all other players an unfair disadvantage and destroy the game.

  155. The "illegal" information can be useful by JiffyPop · · Score: 1

    The most obvious reason why a client's computer would need to know if someone was walking on the other side of a wall is to correctly model the 3D sound produced by his footsteps. I'm not sure what FPS games have the players produce sound when they move, but I do know that there are some very impressive effects that can be done with 3D sound. I know I wouldn't want to give my enemies an unfair advantage of being completely quiet!

    I am of the opinion expressed by others that you should be able to trust the people you play with. Know the people you are playing with. It's more fun to shoot someone if they have a personality, otherwise they may as well just be a computer controlled character.

  156. Not cool by oddKryses · · Score: 1

    I'm a hardcore gamer and have been hearing about this for some time. Normally, I'd ignore this kind of stuff, but this is something different: the Asus drivers allow people to see through walls in the games blahblah, but they're drivers... you can't fix a frickin driver cheat! the game devs have no control over this cheat because the cheat itself is on the card, not in the game. Disillusioned you are, CmdrTaco, and this particular driver has everything to do with it. Asus is being a dick for pissing us off like this, because we all hate cheaters and this only makes it easier for the losers who can't play very well who resort to cheating... a driver-cheat is anything but cool...

    --

    No one can put you down without your full cooperation.
  157. Cheating is fun though! by Spanishlnquisition · · Score: 1
    Here's an example:
    A friend of mine brought over Diablo one day, and we decided to try out the online multiplayer option.
    No more than five minutes of being in the game, some guy approaches us in town and says, "I'm going to kill you" (heh, the art of subtlety). Of course, since I had my trainer running in the background, I was more than happy to humor him.
    As we made our way to the chapel, we made small talk. "So, you're going to kill me, huh?".."Yup".."Sure about that?"..."Yup"
    Sooo, we get to the dungeon and walk out into a clear area. Next thing you know, he's being nailed with 14 consecutive lightning novas. Well, that's one more smartass taken care of.
    He had a friend with him who sufferred the same fate. But at least he tried to run.
    They both logged off, no doubt because they got pissed and started kicking their computers or some shit like that.
    But, I tell ya. I'll remember that day forever. My friend and I were laughing our asses off.
    Since that day, I've never looked back. Cheating is damn fun and I'll never play the game any other way, lol.
    Heh, the nerve of some people. ;p~
    If they're going to be hardasses, they had better be able to back it up.

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  158. Multimillion game companies should hire coders by CrazyJim0 · · Score: 1

    Seriously how hard is it to write code that doesn't give extra data to the client? And maybe this has been brought up before, but software already exists to cheat. I say let everyone cheat and then suddenly the playing field is balanced. If only a few people cheat then nothing is fair.

  159. This problem is easy to fix... by Waffle+Iron · · Score: 3
    All maps in all games will just have to be designed with nothing but see-through walls. Cheaters would have no advantage.

    All games will need to come with built-in aimbots, etc. as well...

  160. Here's why this is such a big deal by skunkeh · · Score: 2
    Up until 11am Monday morning (when I was made redundant - yet another victim of the dot com crash) I worked for Wireplay - an online gaming service provider in the UK. The Wireplay community is truly enormous - our forums have nearly 2 million posts and we run a huge array of leagues, tournaments and other competitions.

    You may laugh at online gaming but it is an incredibly rewarding hobby. I've been involved with online games for over two years now, having run a 500 player league in my spare time before landing a job at Wireplay. The average gamer in the league I was running would spend 2 or 3 hours a night online doing online gaming related things - playing on servers, talking with their clan mates on IRC or discussing league matters on the forums. Many people are even more commited - one UK clan that started out on Wireplay has now started playing in American leagues which requires them to get a team of 8 or 9 people together for amatch at 3am in the morning.

    Online gaming is not just a casual passtime any more. It is a full blown hobby, comparable to real life sports such as golf, football or whatever. Leagues are hottly contested, friendships are forged and a whole internet sub culture has built up around gaming. All You Base is an obvious example of the kind of thing I'm talking about - an in joke fostered by the online gaming community which went on to (breifly) take the net by storm.

    Cheating is a huge problem in online games. It destroys trust and means that truly talented gamers are often branded "cheats". It disrupts leagues, ruins people's enjoyment and can kill off entire communities. The new asus drivers are actively encouraging this kind of behaviour. They actually say as much on their site:

    Not only will novice players acquire a faster learning curve when playing 3D games with this secret weapon, the professional gamers will also have a chance to test their skills with a new challenge in online gaming tournaments.
    Secret Weapon sure sounds like a cheat to me.

    I'll admit that the wireframe mode could be interesting, but it seems to me that Asus' primary reason for releasing these drivers is not as an educational tool (the claim on their website saying "It also allows users to learn more about 3D graphics rendering" seems pretty flimsy to me) but as a tool for cheating.

    I've ranted enough...

    Skunkeh

  161. WTF? by glenkim · · Score: 5

    Man, I tried the ASUS see-through drivers on NPRQuake, and it didn't help my deathmatch skills at all! I tried the "wireframe" mode in the sketch rendering mode, and it didn't help me 0wnz anybody! What a scam.

  162. Can't trust it... by Son+of+KingKong+Jr. · · Score: 1

    It looks like this just disables z-testing. If you do occlusion culling or something else to reduce the visible set, then the hidden objects won't even get sent down the rendering pipeline, and still won't show up with this driver.

  163. Greed screws up gaming (again) by Supa+Mentat · · Score: 1

    I wouldn't be able to believe that ASUS is using the fact that you can cheat with their GPUs as marketing material if crap like this weren't so common. ASUS's job isn't making the games we play fun it's selling their cards. That means until gamers get together and collectively do something to punish companies that pull shit like this they're just gonna keep on doing it. There is a petition to ASUS up: ------------ http://www.petitiononline.com/badasus/petition.htm l ------------ That is a start but there will be people who aren't good enough at games to play well without cheating and don't have the moral integrity to keep themselves from buying these products. Here is a better solution ------------ http://www.punkbuster.com/news.html ------------ Punkbuster is a program that keeps cheaters from cheating, if it got popular maybe we could get rid of cheating almost completely. Anyway, I hate it when companies figure out ways to make money that screw the communities that they sell to. Blah.

    --
    "A witty saying proves nothing." - Voltaire
  164. Some anecdotes on cheating in Quake by Gary+Yngve · · Score: 1

    My freshman year in college (1996) was pretty much first year of prevalent online gaming. We played Quake, we saw cheaters and got mad at them, and we cheated too.

    Quake was available on the SGIs then. On the SGIs, it was trivial to turn the polygon rendering into wireframe mode (probably equivalent to what this driver is claiming to do). My guess is someone might also be able to hack up a DLL for GL that renders polygons as wireframes and have any game load up the hacked DLL instead. Not only has ASUS's "cheat" been around for years, but I also contend that someone can write one for the PC that will work with any graphics card.

    Now onto cheating. Some of the ways we cheated (would be considered cheating under most people's definitions):
    1) changing the invisible-person model to visible
    2) changing the person model to emit a really huge glow (so can be seen from behind walls)
    3) editing holes into walls
    4) using cheat modes that no one else knew about
    5) hacking the quake executable so that the server could not send commands to the client (e.g. renaming color to dolor so in capture-the-flag, you could be colored blue but be on the red team)
    6) using bots (I hacked up the StoogeBot to remove the SBot name and to disable the "No Bots" kick off -- it was actually a nontrivial hack)


    Believe it or not, when we competed in clan matches, we did not use any of the above. We reserved the above as an added toy for when we were in the mood for something different (and it was very much a game of who could figure out how to cheat the most).

    There were also other things we did that could be considered cheating because they likewise gave us unfair advantages (but I am guessing that most of you will not consider them cheating):
    1) Talking to each other over the phone on headsets
    2) Having a tool sit next to the quake player to time quad, RL, and shout out "5 sec till quad," etc.
    3) Remembering spawning-point orders
    4) Using our 3l33t mice to shoot rockets down for splash damage instead of being a dumb keyboarder and going for the direct hit
    5) When running into a room, shooting rockets blindly into known camping spots.

    When we played other clans, we did not cheat, and we did not get accused of cheating. When we played against random people online, we would constantly be accused of cheating. "You always have quad! Stop camping quad!" "Actually I showed up at quad 5 sec ago to kill the camper waiting there.""Bullshit! You must be cheating!"

    I got so sick and tired of being called a cheater while playing legitimately that I did an experiment:
    I played using the bot and the name "Yo Mama." Almost immediately I got called a cheater. Another time, I played using the bot but the name "Thresh" (the best Quake player then). Funny, I never got called a cheater.

    The moral of the story is that people get annoyed when they play against a suspected cheater (because only someone with better skillz should be able to beat them -- wouldn't want to shatter that ego) and when a good player playing legitimately is suspected of cheating (because that player wants everyone to know that his skillz are better than theirs -- wouldn't want to shatter that ego). No matter what game designers try to do, people will always find a way to cheat. It will not always be easy to pick out cheaters from non-cheaters. So take all your playing with a grain of salt and don't let it get to your ego. Gaming should be a fun stress reliever, not a stress giver.

  165. The poll... by JanusZeal · · Score: 1

    Personally, the only thing I find rather amazing is the fact that 80% of the community has voted "No". I suppose either the CounterStrike community, which fancies itself for its inane usage of the words "fuck", "you", and "cheater", doesn't care about the poll or doesn't know how to vote.

    Or maybe they just don't read Slashdot. Damn cheaters. ;)

  166. Well... by Sign42 · · Score: 1

    When I first installed UT I had a major issue most of the walls weren't there at all for trying to learn the game it was just awful since you could only tell if there was a wall there if it exploded something you shot at it or you ran into it which made you look like a moron till you learned the map then it was just whoopassing with a 6th sense against them although I don't know what the see through patch would acctually show but some screens would be nice

  167. Re:ASUS' sad attempt to get more publicity by eggz128 · · Score: 1

    We had a little discussion on alt.comp.peripherals.videocards.nvidia with a guy doing CAD. Turns out this feature is quite useful to him, as it lets him quickly see *all* of his design. Apparently the software alone can manage something similar, but it's a lot more hassle than Now you see everything, Now you dont.

  168. The scariest application of this... by PYves · · Score: 4

    using the see-through to cheat at minesweeper! I played so long to get those high scores and those bastards can see the mines right off!

  169. The Cheating Arms Race by shut_up_man · · Score: 1
    Make no mistake, there has been an arms race going between game developers and cheaters for years. Exploits are popularised, then patches released. Code & protocols are changed, moved, encrypted and obfuscated. Modern game clients and servers are quite advanced in this regard, and still the war goes on.

    Cheating has given rise to programs like Punkbuster, an anti-cheat client that checks for known cheats and reports violations to the game server. Quite a few online servers REQUIRE Punkbuster to play. The latest PB client checks for the ASUS cheat drivers too - very cool.

    Yes of course PB can be cracked as well, but like I said, it's an arms race. You keep on fighting.

  170. See-Through Technology by WhtDaUWant · · Score: 1

    I think the drivers are cool and people will just cheat on-line weather the drivers are there or not but still the whole concept of the drivers allowing you to cheat and cheating itself makes the game stupid. Where is the challange in a game of Quake if you cheat? Whats the point of playing games at all? My opinion, and people will torch or laud it as they will.

    --
    My little Universe is cool for the people who can fit inside it (being 250 6'4" there aren't that many who can)
  171. gg cmdrtaco. by h0rus · · Score: 1

    "I still think this is cool stuff. People are just going to cheat online: drivers don't have all that much to do with it. And if they can't cheat, they'll DoS attack. Maybe I'm just disillusioned, but I have more fun playing with people I know and trust then strangers. Strangers cheat."

    yeah, so let's screw everybody else who actually plays online. after all, you are the only person that matters. your opinion supersedes everybody elses. rotfl, gg dork.

  172. If these are like the x-ray tech..... by CmdrSlack555 · · Score: 1

    that I bought with my Sea Monkeys, then I'd have to say it was a hoax. Those specs aren't worth a damn. And those sea monkeys are more like brine shrimp than highly intelligent underwater kingdom-dwellers....

    --
    "I do not regret the things I have done, but those that I did not do."
  173. Punkbuster by fishy+jew · · Score: 1

    Anyone heard of Punkbuster? It's a prog that monitors whatever you do when yer playing online games-cheat buster. cs.pimped.org counterstrike server will kick you if you don't have it. it's a nice touch =)

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    Nike. Just jew it.
  174. What Happened to Honesty and Integrity? by myrashka · · Score: 2

    People cheat, code doesn't. People break into systems that aren't theirs, code doesn't. People use bad judgement, code doesn't.

    Granted, ASUS has some really dumb marketing folk who aimed at the "gaming" market with this feature (where cheating is seen as one of the primary benefits). But that doesn't mean the feature shouldn't exist. I can see some useful applications development as well as higher end 3d modeling applications (wireframe could enable engineers to model complex joint fits internally).

    Think of all the tools and technologies that wouldn't exist if we let their "misuse" keep them from existing. Think of all the technologies (esp in the area of security) that can just as easily be misused but are incredibly good things to have around (albeit - in some cases, to fight the misuse *smirk*).

    It's sad people think cheating is right...but let's bash on the cheaters and the users with no integrity. Keep the technology out of it and let the vendors create the tools...there are more appropriate ways to deal with those who misuse the technology.