Slashdot Mirror


Civilization III Is Out, And It Rocks

ruebarb writes "At 5pm last night, I proceeded to unwrap my shrinkwrapped Civization III box (purchased at EB) - I had spent the last two weeks broke and playing the old Civ II just for entertainment, so I've got the experience of that fresh in my memory. I went to bed at 3am 8 hours later...yikes." I've attached his review below - I've been playing it, and it is amazing. Not a revolutionary change, but definitely a big evolutionary change. First off, this game is a major change in structure and feel to the Civ. series. Quite honestly, this is probably a good thing. All too often, updates or sequels to a game system are one or two more bells and whistles that justify a $49.95 price tag. Civilization II was such a flexible system to begin with. Dozens of websites with hacks, special units, mods, and changes created a game system that could pretty much be changed into any type of game out there. (I even saw things like X-Com mods where you were soldiers fighting X-Com Aliens) In order for this to maintain it's consistant high level of quality, some changes were required at the fundmental level.

Your cities with the cultural borders now work a lot more like an actual country, and not just a collection of city states. This is nice...I was always less then impressed with having cities and colonies scattered across the globe with no detrimental value. The changes to the Trade system require networks of highways and roads/harbors to cultivate commerce, so it's in your best interestes to keep those things close together...Finally, we're dealing with an entire culture instead of just city-states. And if you're a real monster, you can use the gigantic maps and pull up all 16 civilizations.

Armies can be more decentralized, and wonders of the world are useful, but there are fewer "Killer" wonders that can completely upset the balance of the game. For example, in the previous game, The Sistine Chapel created a cathedral in every city, which made it a prime target for large civilizations...now the advancement simply increases the effects of cathedrals, which forces each city to get off it's butt and develop it's own resources.

Espionage and Trade have been abstracted. Trade and Commerce are now dependant on roads and resources and money comes from trading with other civilizations. And no more of that horribly unrealistic plan of sending the spy in to destroy city walls before the invasion. (I mean, come on...destroy city walls?)

My favorite new aspect is the cultural assimilation of other cities. For example, if you have a strong cultural identity (basically, borders) - and you are close to cities that don't...they may rebel and join your side...much in the way that several cities/territories that once belonged to Mexico joined up with the U.S.

I haven't finished a game yet...I made the mistake of getting my spies busted one too many times...First one country declared war on me...then I attacked and a second one with a Mutual Aggression Pact came at me. Then a couple of them started trade embargos against me, then a couple of turns later the other two guys around me declared war, just like Russia and Germany did with Poland. I got beat up pretty bad and chalked it up to a learning experience...

I have a couple of minor issues....most of the menus are relocated and are kinda hard to find. And I never liked those advisors in the first couple of games..and now they're intergrated...but overall, it's been a long time since I've been pleased with a game like this...This is the game you feel like telling the /. community is worth buying a copy of Win98 for.

470 comments

  1. What I'd really like to know... by Karl+Cocknozzle · · Score: 0, Troll

    ...Is when the Macintosh version comes out.

    Nothing in this world is worth going back to Windows 98 for...

    --
    Who did what now?
    1. Re:What I'd really like to know... by jmu1 · · Score: 0, Troll

      Even more important, when is the Linux version coming out? And no, there is nothing in the world worth going back to Windows for.

    2. Re:What I'd really like to know... by yatest5 · · Score: 0, Flamebait

      well said that man!

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    3. Re:What I'd really like to know... by rm-r · · Score: 0, Offtopic

      considering the +mods for the parent comments (I hate Windows, MacOS/Linux rox!- very insightful...) I can't disagree with you, it's a shame this place is becoming so lame...

      --

      J-aims
      --
      Yo, whatever happened to peas? Join T( H)GS
    4. Re:What I'd really like to know... by rm-r · · Score: 0, Troll

      Damn right, computers are tools and you pick the best one for the job. Mac's make the best graphic design machines, BSD makes a good web server, Windows kicks ass at games- if you pick the wrong tool for the job, it's your problem. The problem with Linux and Linux users is that it wants to be the best at everything and just ends up being quite good at everything (except the games- they're pants)

      --

      J-aims
      --
      Yo, whatever happened to peas? Join T( H)GS
    5. Re:What I'd really like to know... by rm-r · · Score: 2

      You're damn right, I', bored of Linux fanboys who are blind to all else- mind you could try posting a little calmer if you want to get through these guys' skulls

      --

      J-aims
      --
      Yo, whatever happened to peas? Join T( H)GS
    6. Re:What I'd really like to know... by Anonymous Coward · · Score: 0


      Vote for it on Transgaming then.

    7. Re:What I'd really like to know... by BWJones · · Score: 3, Informative

      According to Westlake Interactive (The porting house of choice for the Mac game world) it has reached first playable status. http://www.westlakeinteractive.com/projectstat.htm l

      --
      Visit Jonesblog and say hello.
    8. Re:What I'd really like to know... by the_2nd_coming · · Score: 1, Offtopic

      being quite good is good enough for PHBs m friend...crist look at win nt4

      --



      I am the Alpha and the Omega-3
    9. Re:What I'd really like to know... by rm-r · · Score: 0, Flamebait

      Haha, he's speaks out against the childish moderators and they slap him down- well I've got Karma to burn so hit me some more, or why don't you try discussing instead of marking my comments?

      Informed debate used to be what made this place

      --

      J-aims
      --
      Yo, whatever happened to peas? Join T( H)GS
    10. Re:What I'd really like to know... by Anonymous Coward · · Score: 0

      Hehe, MAC? Yuck. Besides, the CIV version is now delayed up to 3rd quarter of 2002 according to Gamespot, due to some serious issues with the graphics rendering system on OSX.1. Don't even bother with the linux version either... if it runs as crappy as the last port over did, it would be easier to just get some entertainment value from tossing the CD around like a frisbee.

      WinXP? Heard of it... stable, easy to use, and it works... Mac? Only if every PC on the planet suddenly blows up, no thank you. Linux for gaming? I would say not yet.

    11. Re:What I'd really like to know... by rm-r · · Score: 1, Offtopic

      Is being quite good enough for the PHB enough to satisfy your professional pride? Linux would hold computing back as much as Winows has if it were in a dominant position- enough with blind dogma, use your brain- it is what its there for

      --

      J-aims
      --
      Yo, whatever happened to peas? Join T( H)GS
    12. Re:What I'd really like to know... by the_2nd_coming · · Score: 1, Offtopic

      I realy think that Linux would not hold back computing just for the fact that there are hundreds of thousands of people with access to the code. this access allows people to make additions to the technology. there will always be people that are not satisfied with the current system. this will ensure that linux will always get better in quality. and when it aproaches the point where there is no technologicly compelling reason to do somthing, they will begin to audit the code to make it perfect.....when a new tech comes up it will get added.

      --



      I am the Alpha and the Omega-3
    13. Re:What I'd really like to know... by Doomdark · · Score: 2
      Huh? I'd love to get a linux-version of this (since I don't have a Mac and don't want to use Windows ME I do have installed), but since it's not available (and review was for windows-version), what's so fanatic here? And what's the message that you want to get through? That you care only about Mac-version and want to wipe your ass with Windows? That's not fanatic by any chance is it?

      I'm not an anti-Mac-troll, by the way; I'd love to see a Mac-version of this and other games too. I think that would make it more likely that ports to other platforms could be written, too. I'm old enough to remember the good old days when everything was usually tri-platform (C64, Spectrum, Amstrad? [or whatever the name of that home comp was]). :-)
      ... and I'm pretty sure it must have been more work (relatively speaking) to do those ports, as systems were much more diverse than current platforms. At least h/w is usually pretty similar, and abstraction layers/libs exist.

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
    14. Re:What I'd really like to know... by Anonymous Coward · · Score: 0

      It would probably hold back computing because it's a cruddy knockoff of a 30-year old OS yet there are so many clueless fanatics who think it's the freaking second coming.

    15. Re:What I'd really like to know... by Srsen · · Score: 1

      Well, I really didn't NEED sleep or food or to go outdoors ever again. CivII pretty much took me prisoner, it looks like CivIII will succeed as well.
      Mac version NOW!!! I want, I want, I want!!!
      p.s. I totally agree with the "multi-player is required" posts.

    16. Re:What I'd really like to know... by Goldberg's+Pants · · Score: 1

      Preach on brother. I'm a reformed Linux user. Fuck Loki and their piece of shit 3 year old ports. I can get the platinum edition of Railroad Tycoon 2 which has the second century addon bundled AND a load of new scenarios for half the price those twats at Loki charge.

      Their latest port? Postal. Dear god, that game got lame reviews when it was released last century...

      Linux gaming is dead, get over it. The sooner Loki go bankrupt the better. Then people will write Linux games off as a shite idea. You're better of downloading WINE than purchasing any of the shitty old ports. WOO! Yeah, Linux, an OS with a great future behind it.

    17. Re:What I'd really like to know... by Anonymous Coward · · Score: 0
      The Second Coming


      Wow - what an apt description for Linux...

  2. Another one by Anonymous Coward · · Score: 5, Informative

    Joystick101 also has a nice review which gives a good summary of the changes (couldn't verify yet, though).

  3. ugh! windoze! by Cap'n+Fishy · · Score: 1, Offtopic

    will it run under WINE...that's what I want to know

    1. Re:ugh! windoze! by Anonymous Coward · · Score: 0

      Haha!

      Windoz may suck but we get all the good games!

      Na na na na na! :P

    2. Re:ugh! windoze! by Anonymous Coward · · Score: 0

      This is only flamebait for You lame Moderators!!! LOL!!!

      GOT YOU TO CHANGE IT DIDN"T I! WOOOOOOTTT!!!

    3. Re:ugh! windoze! by Anonymous Coward · · Score: 0

      Haha Wine... get a real operating system.

      -Happy XP User

    4. Re:ugh! windoze! by Anonymous Coward · · Score: 0

      you linux brainwashed retard...

  4. Can't Count :-) by Tim+C · · Score: 4, Insightful

    5pm -> 3am = 10 hours, not 8

    Someone needs to brush up on their base 12 arithmetic ;-)

    Cheers,

    Tim

    1. Re:Can't Count :-) by vAMP · · Score: 1

      I'd say he just needs a little sleep:)

    2. Re:Can't Count :-) by TomK32 · · Score: 1

      I thought base 2 arithmetic would be enough...

      1011001000100111010101100100111

      --
      -- just a geek - trying to change the world
    3. Re:Can't Count :-) by Anonymous Coward · · Score: 0

      Not base 12 arithmetic, modulo 12 arithmetic.
      3 is congruent to 15 mod 12, 15 hours - 5 hours = 10 hours.
      If clocks used a base 12 number system, you would have A:00, B:00, and C:00.

    4. Re:Can't Count :-) by skyhawker · · Score: 1
      If clocks used a base 12 number system, you would have A:00, B:00, and C:00.

      Not really. It would be A:00, B:00, and 10:00.

      --

      The best diplomat I know is a fully activated phaser bank.
      -- Scotty.
    5. Re:Can't Count :-) by BlueMonk · · Score: 0, Offtopic

      Except they have no 0 so... ?

    6. Re:Can't Count :-) by Anonymous Coward · · Score: 0

      not base 12 arithmetic, arithmetic modulo 12

    7. Re:Can't Count :-) by friedo · · Score: 2

      The symbols used in a real number system are entirely arbitrary. On a clock, it can be said that 10, 11, and 12 are just as atomic as 1 - 9.

    8. Re:Can't Count :-) by Anonymous Coward · · Score: 0

      Why are you sucking so much dick?

    9. Re:Can't Count :-) by Anonymous Coward · · Score: 0

      Maybe he's trying to say it took two hours to get it to install on Windows ;)

    10. Re:Can't Count :-) by Anonymous Coward · · Score: 0

      Did you want him to suck yours?

    11. Re:Can't Count :-) by Dan+D. · · Score: 1

      Give the guy a break, man, he's only GOT 10 fingers. We hope.

      --
      People who quote themselves bug the crap out of me -- Me.
    12. Re:Can't Count :-) by Anonymous Coward · · Score: 0

      Score 5? Oh please...

      "Huh huh, he said 'base 12 arithmetic'... huh huh... Those assholes who pounded on me in high school don't know what that means, but I do! Mod up!"

      How about...

      Micro$oft sux!

      "Oh my God, mod him up, mod him up!!!"

    13. Re:Can't Count :-) by Anonymous Coward · · Score: 0

      It says he opened the box at 5pm, take into acount instalation times, and if he's one of those people, reading the manual, and you it's closer to the 8 hours he said.

  5. Let me get this straight... by Anonymous Coward · · Score: 0, Flamebait

    The worst terrorist attack in recorded history occurred last month, and now we're involved in a WAR and you people have the gall to be discussing Civilization III???? My *god*, people, GET SOME PRIORITIES!

    The bodies of the thousands of innocent civilians who died (and will die) in these unprecedented events could give a good god damn about Civilization III, your childish Lego models, your nerf toy guns and whining about the lack of a "fun" workplace, your Everquest/Diablo/D&D fixation, the latest Cowboy Bebop rerun, or any of the other ways you are "getting on with your life" (here's a hint: watching Cowboy Bebop in your jammies and eating a bowl of Shreddies is *not* "getting on with your life"). The souls of the victims are watching in horror as you people squander your finite, precious time on this earth playing video games!

    You people disgust me!

    1. Re:Let me get this straight... by HCase · · Score: 0, Offtopic

      Wouldn't spending our time angry, unhappy, and mourning show that the terrorist did win? At some point one needs to move on with their life. If spending your days "watching Cowboy Bebop in your jammies and eating a bowl of Shreddies" is how someone wants to spend their time, then there is no problem. Should we run around mad and unhappy forever? No one here is forgetting about what happened, but many of us refuse to let the attacks control us forever. You're right, games, legos, and a lack of nerf wars at work aren't incredibly important on a world-wide scheme, but time keeps moving and the "little" things in our lives do pop up. This is news for nerds, if you want to see more news for the masses go to a different news site. We visit them, so can you.

    2. Re:Let me get this straight... by Anonymous Coward · · Score: 0

      Ignone it. He/she/_it_ is going on about this for ages. Just comes up with some stupid story and posts it on every article, just adding some words from the title. It's sad when you don't have anything else in your life...

    3. Re:Let me get this straight... by Anonymous Coward · · Score: 1

      You're absolutely right, we need to get back to the task at hand, namely -- Operation: Kill the Arabs

    4. Re:Let me get this straight... by SocietyoftheFist · · Score: 1

      It will probably end when the war on Christians and Jews ends too. It's nice being self-righteous isn't it?

    5. Re:Let me get this straight... by Anonymous Coward · · Score: 0

      Go find another place to repeat yourself over and over again, alright?

    6. Re:Let me get this straight... by Anonymous Coward · · Score: 0

      I guess the whole world should be in a suicidal depression about it and all kill themselves. There, no more misery! Problem solved.

      Seriously, though, there's always been war, death, and pain somewhere in the world, and if every person had to stop what they were doing and mourn every tragedy across the world, no one would have a reason for happiness ever again.

      I felt the need to put all that fun geeky stuff aside for awhile, but the minute that the flag went back to full staff I decided to get over it.and get on with my life

  6. System Requirements? by Anonymous Coward · · Score: 1

    What are the system requirements? CPU? Mem? OS?

    1. Re:System Requirements? by shd99004 · · Score: 4, Informative

      .: Pentium II 300mhz
      .: 32 megs of ram
      .: 400 megs hd
      .: 4X CD-Rom
      .: DirectX 8.0a vid. card
      .: 1024x768 Req.
      .: Windows
      .: Mac coming soon

      --
      Will work for bandwidth
    2. Re:System Requirements? by Kerg · · Score: 1, Redundant
      You can find them at EBgames

      Specifications:
      Windows 95/98/ME/2000
      Pentium 300Mhz/32 RAM
      100MB hard drive
      DirectX 7 video & sound

      In practice, I'd estimate 500Mhz Pentium/128MB mem, 250MB hard drive space.

  7. Maybe its been edited by Anonymous Coward · · Score: 0
    I went to bed at 3am 8 hours later...yikes

    The ellipsis suggest it could praps have originally been "I went to bed at 3am 8 hours later than i usually would, yikes"

    Just a thought ;)

    --
    Its friday, leave me alone.

    1. Re:Maybe its been edited by Anonymous Coward · · Score: 0

      You mean at eight pm? That's likely...

    2. Re:Maybe its been edited by FunkSoulBrother · · Score: 1

      Except 8 hours later than 8 pm is 4 am, not 3am.

  8. just for entertainment? by Anonymous Coward · · Score: 1, Funny

    I had spent the last two weeks broke and playing the old Civ II just for entertainment,

    Really, just for entertainment?
    Um... why else would you play a game? You a game developer doing research?

    1. Re:just for entertainment? by butch812 · · Score: 1

      Perhaps playing games is his work, so he decided to play them for entertainment

    2. Re:just for entertainment? by Anonymous Coward · · Score: 0

      Read the last line of the post you just responded to:

      You a game developer doing research?

      Game developers are generally the only people that can play games for a living, and only for researh. But if you found a company that just wants you to play the games without doing any coding or anything else please post the url :)
      But read his review. He sure didn't sound like a game developer.
      Most developers like to talk about technincal achivements of new game engines. Even game designers ane marketers for game companines like to brag about that kinda stuff. Not just gameplay.
      And what kind of developer is dumb enough to recommend buying a copy of winshit98 to the zealots at slashdot?
      ... well maybe a really stupid developer, that can't do basic math (he played civ3 for 10 hours) and likes to state the obvious about playing games for entertainment.

    3. Re:just for entertainment? by zeno_2 · · Score: 1

      There's a few companies out there that do in house beta testing for games, I have a friend in seattle that does some testing for some game company over there.. sorry no URL though =(

  9. Civ III by butch812 · · Score: 1

    A friend of mine got civilization 3, and he has been bragging about it for days. He says the game is the best Civ game to date.

    1. Re:Civ III by Anonymous Coward · · Score: 0

      Do you?

  10. Will Loki do a port... by Anonymous Coward · · Score: 0

    I wonder if Loki will do a port, and how long it will take to get one out if they do. This would be very cool if the did.

    Also, it should be interesting to see how the new game may affect the goals of the freeciv developers (a very cool games).

    1. Re:Will Loki do a port... by Goldberg's+Pants · · Score: 2
      I wonder if Loki will do a port, and how long it will take to get one out if they do. This would be very cool if the did.

      If previous releases are anything to go on, then probably around when Civ IV comes out...

      Loki suck, get over it.

  11. Evolutionary ... but not much by Xentax · · Score: 5, Informative

    I've played Civ3 a couple nights now since I got my copy. I knew going in that it was 'evolutionary not revolutionary', and that's definitely true.

    But (and this is NOT a flame, just honest criticism), it's not even all that evolutionary. Most of the "new" features as compared to Civ2 were in SMAC (Sid Meier's Alpha Centauri) -- the borders, most of the enhanced dipolomacy options, and so on.

    The AI -- I'm sorry, but if this is supposed to be new and improved, I'm not seeing it. Enemy empires will send forces willy-nilly into my borders (and I'm talking 10 or a dozen at a time). If I demand that they leave, they declare war. If I send so much as a _single_ unit into THEIR borders for a SINGLE turn, they immediately demand that I withdraw or they declare war. This kind of behavior is just too unrealistic, IMHO.

    So, all an all, I'm not very impressed. It IS a much needed update to the series, but it feels a lot more like a status-quo release riding on Sid's reputation for sales, than an honest attempt to make a solid follow-on to this legendary game title. I'm much more interested in Master of Orion 3 (www.moo3.com), which while still a few months away, is daring to be Revolutionary in a time of Evolutionary games.

    Xentax

    --
    You shouldn't verb words.
    1. Re:Evolutionary ... but not much by Anonymous Coward · · Score: 0
      Enemy empires will send forces willy-nilly into my borders (and I'm talking 10 or a dozen at a time). If I demand that they leave, they declare war. If I send so much as a _single_ unit into THEIR borders for a SINGLE turn, they immediately demand that I withdraw or they declare war. This kind of behavior is just too unrealistic, IMHO.

      Who had the upper hand at that time? In RL, that country you mentioned probably had a much stronger military than you and thus would expect to extract more demands from you. If not, then they'd be suicidal.

    2. Re:Evolutionary ... but not much by Xentax · · Score: 1

      Agreed. However, while some of the countries that did this MIGHT have had an advantage (one had a clear advantage), several were doing this, and at least two of them were no more than even -- one had declared war earlier and had a mudhole stomped in them, courtesy of my glorius Greek Hoplites of Doom.

      It may well be that they'd do it, and withdraw if I demanded they do so, if they thought I had a superior military.

      But this gets to another issue -- relative strength doesn't seem to be measured well. This may simply be a question of not weighting by rank enough. When those superior forces attacked one of my cities, my Elite Hoplite killed easily a half dozen or more of their Warriors one by one. It took 4 or 5 turns for them to wear him down.

      So, while the GOAL might be to model the real-world phenomenon of "might makes right", I'm not convinced that the game model captures this well enough. Israel might be a tiny country, with a small (though large proportionally) army, but their reputation as an elite military gives their enemies pause. Civ3 could do better in accounting for RANK of your units, not just numbers (and possibly type, if they even have that!).

      Xentax

      --
      You shouldn't verb words.
    3. Re:Evolutionary ... but not much by Anonymous Coward · · Score: 0

      They definatly have type.

      In Alpha Centuri anyway. If you go to the Encyclapedia they have the actual formula (It may even include modifiers). That said it doesn't really do an accurate job.

      3 2/2 unts != 1 6/6 unit, though I think it is in the formula used.

    4. Re:Evolutionary ... but not much by Zathrus · · Score: 5, Interesting

      Uh... the AI is _vastly_ improved. Did you consider that the reason the AI is sending mass amounts of troops through your territory is because it wants to attack? When they send only one unit they'll certainly claim to be leaving in short order (but I will say that there's no way to immediately foist them out of your borders like there was in Civ1/2 -- and like they can to you). I don't see how you think this is unrealistic anyway - I don't think many modern countries would let another countries forces wander around their country without raising a stink.

      The computer doesn't throw one or two units against you either. It amasses troops and then attacks with all of them at once - just like a human would. It will also avoid well fortified points and go after weaker ones, again like a human. It expands very fast, will grab onto any point of land it can find, and will willfully corner you so you can't expand. They'll control strategic resources like iron and saltpepper.

      Thus far I've only played on Chieftan, but Firaxis has stated that the "intelligence" of the AI doesn't change regardless of level. There's only a slight difference in aggression and huge differences in "cheating" (for or against the player) between the different levels.

      The biggest complaint to date is the overbearing corruption. Firaxis has posted on this some as well, but I still suspect that they'll eventually patch the game to lower the corruption effects somewhat. (Or you can just change it in the editor if you want).

    5. Re:Evolutionary ... but not much by Xentax · · Score: 1

      Maybe I wasn't thorough enough.

      The enemy forces in my territory were NOT there to attack, at least not me. They may have been moving to attack someone else, and through my territory was the most direct way, but that DOES NOT mean they should just do so and not expect me to get upset (as you yourself said in regards to them getting mad at me for entering THEIR territory). They should obtain a right of passage agreement (which the game has), or go around.

      In short, they were NOT in my territory to attack ME. Their relations were "polite", but when I asked them to leave, they went straight to war. Now, while someone might try to argue that this was a planned attack waiting for an excuse, I'm not buying it.

      I did notice they buildup before attacking, and that's an improvement. I wouldn't call that anything to jump up and down about, though -- it's long overdue in strategy games, so it's an "at last" feature more than a "wow" for me.

      --
      You shouldn't verb words.
    6. Re:Evolutionary ... but not much by Anonymous Coward · · Score: 0

      Zathrus said: "They'll control strategic resources like iron and saltpepper"

      How could anyone build a worthy civilization without the great "SaltPepper" ressource :o)

    7. Re:Evolutionary ... but not much by mrogers · · Score: 5, Funny
      They'll control strategic resources like iron and saltpepper.

      Then when they've broken your spirit with a diet of bland food... THEY'LL ATTACK!

    8. Re:Evolutionary ... but not much by Freedom+Bug · · Score: 2

      (but I will say that there's no way to immediately foist them out of your borders like there was in Civ1/2 -- and like they can to you)

      Actually, that's not true. Ask twice. The second time they'll apologize profusely and pop outside of your borders.

      Unfortunately for me, I was trying to use my borders in a land grab to prevent their settlers from going through. They ended up popping out on the wrong side!

    9. Re:Evolutionary ... but not much by Anonymous Coward · · Score: 0

      Not sure if this was a joke/troll or an honest mistake but...

      SaltPETER (or saltpetre depending on where you live) is the common name for Potassium Nitrate (KNO3). It's a preservative (similar to sodium nitrate, which you will find in just about any packaged meat). When combined with sulfer and charcoal the resulting mixture is what we know as gunpowder.

      But you probably knew that seeing as how a lack of flavorful meals couldn't possibly be what's keeping you from making musket men...

    10. Re:Evolutionary ... but not much by Galvatron · · Score: 2, Interesting

      You can also find small amounts of it underneath piles of organic manure left out in the rain. This is important to know if you ever find yourself thrown back in time, and you want to introduce gunpowder to the world.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    11. Re:Evolutionary ... but not much by Anonymous Coward · · Score: 0

      At least they didnt gain control of Sgt. Pepper.

    12. Re:Evolutionary ... but not much by TGK · · Score: 1, Troll

      Ah... so what you're saying is that the AI is flawed because it will cut through your land to attack an enemy other than you, and when you offer resistance it gets mad and attacks. This you argue is not an accurate simulation of how human being act, and thus represents a flaw in the AI.


      Belgium. 1940. Think about it.

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    13. Re:Evolutionary ... but not much by Anonymous Coward · · Score: 0

      I don't think many modern countries would let another countries forces wander around their country without raising a stink.

      Point in fact The United States has troops on a base in Cuba.

    14. Re:Evolutionary ... but not much by Anonymous Coward · · Score: 0

      He meant Saltpeter, which is required for gunpowder for example.

    15. Re:Evolutionary ... but not much by jeff.paulsen · · Score: 2

      Elite Hoplites in a city should have a significant defense bonus, plus the Elite bonus - and if you had city walls, so much the better. In the real world, 300 elite hoplites (the Spartan 300) held the pass at Thermopylae for days against the whole Persian army under Xerxes, killing more than 10,000 (some say 20,000) of the Persian's best. Seems pretty reasonable that your hoplites could stand against a half dozen warrior bands.

      --
      -- Jeff Paulsen
    16. Re:Evolutionary ... but not much by GooseKirk · · Score: 1

      I finished my first game last night. It was probably the first game of Civ I've ever played where I actually wanted to win one of the "peaceful" ways. Even after winning, I chose to keep playing to check things out. It didn't take long for all the other civs to gang up and attack me, and they did a good job - I hadn't built up much of a defense at all, and I was thoroughly getting my ass kicked. The AI is improved in this game.

      What sucked, though, is that my tech was way far out ahead of everyone else, but I didn't have any oil. The only source of oil on my continent quickly dried up after I finally nabbed it, so I went over to the other big continent where there was plenty of oil. It seems like the only decent government for fighting that huge endgame war is Communism, which is supposed to give a flat-rate corruption... but once I started taking over the other continent, I noticed my cities there weren't doing anything - because ALL of their shields were going to corruption! At first I chalked it up to an effect of conquering, but it never got any better.

      Fortunately, that's when I got nukes. But anyway, I'm looking forward to a Fascism patch for Civ3 like there was for 2 - that rocked for conquering the world.

    17. Re:Evolutionary ... but not much by bssea · · Score: 1

      Actually.. in my playing, they'll come through your land when you are on good terms with them. I've also had them actaully go *around* my borders just so they invoke my wrath :-D

    18. Re:Evolutionary ... but not much by DNS-and-BIND · · Score: 1

      It's widely known that nothing of note happened in WWII until the USA became involved in 1942. No discussion of the incredibly brilliant sickle stroke through Belguim that was the very model of the quick, decisive war need be undertaken in any forum.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    19. Re:Evolutionary ... but not much by Xentax · · Score: 1

      What I'm saying is that this scenario is only believeable if you believe that the AI is WILLFULLY trying to provoke me by entering my territory while claiming (by being at 'polite' diplomacy wise) to be friendly. That's what Belgium 1940 was, clearly.

      But I strongly doubt the AI is capable of that level of behavior. I rather believe that the AI simply ignores borders, and when someone complains, decides based on relative strength whether or not to comply or declare war.

      Peacetime reality does NOT necessarily agree with that. Countries generally respect each others borders unless they're willing to go to war with a lot more than just the country they're trespassing in.

      Xentax

      --
      You shouldn't verb words.
    20. Re:Evolutionary ... but not much by Dolly_Llama · · Score: 2
      Israel might be a tiny country, with a small (though large proportionally) army, but their reputation as an elite military gives their enemies pause.

      How about, their repuation of posessing nuclear weapons gives their enemies pause. Really though, I agree with you though, pilot to pilot I think the IAF would kick the USAF's ass all over the sky.

      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    21. Re:Evolutionary ... but not much by Anonymous Coward · · Score: 0

      I think that the culture has a huge affect on it. As every "polite" civ i've talked to have been good to me... even when i'm EXTREMELY weaker than them militarily, I usually have stronger culture... perhaps your culture and science weren't so good?

    22. Re:Evolutionary ... but not much by reflector · · Score: 1

      Actually, that's not true. Ask twice. The second time they'll apologize profusely and pop outside of your borders.

      I found it took 3 tries for it to happen.

    23. Re:Evolutionary ... but not much by ibbey · · Score: 2

      But I strongly doubt the AI is capable of that level of behavior. I rather believe that the AI simply ignores borders, and when someone complains, decides based on relative strength whether or not to comply or declare war.


      Actually, I think the AI is much better then you think. Remember, every culture in CivIII is different. This, combined with your culture & military force, will mean that each culture will act differently towards you. While I personally haven't experienced the behavior you report, I have noticed that the Aztecs constantly disregard my telling them to get out. They may leave for a turn or two, but they're back soon enough. A short war stopped the transgressions briefly, but after a century or so they were back at it. Most of the other cultures I've dealt with so far either respect my borders, or at worst make occasional, minor transgressions (unless they are actually attacking me or we are at war). Overall, I think that the AI is a big improvement.

    24. Re:Evolutionary ... but not much by angel'o'sphere · · Score: 1

      In the real world, 300 elite hoplites (the Spartan 300) held the pass at Thermopylae for days against the whole Persian army under Xerxes, killing more than 10,000 (some say 20,000) of the Persian's best.

      Are you sure you don't mix up the pass at Thermophilae with Marathon?

      At Thermopylae the famous 300 from Sparta fought and died. They even might have killed some 100, or up to 1000 Persians but not that large numbers.

      The main army of the greeks retreated and final encountered Xerxes at Marathon and won there.

      However, how many got killed no one realy knows I asume.

      There was an analyis about that topic on /. some years ago, but I can not find it with searching /. :-(

      There is a novel to which the slash dot thread refered partly publsihed on NYT: http://www.nytimes.com/books/first/p/pressfield-fi re.html

      However you are right: defending is often very easy and hughe numbers of enemies can be resisted if the place and your weaponary is right.

      Xerxes e.g. had mainly (light armored and unarmored) troops on horses using bow and arrows (Warner: "They have so many Arrows the sun will darken", Lakon: "Then we will fight in the shadows" -> hence the term laconic. Lakon was the Spartan general at Thermopylae)

      The greek mainly used lances (very long about 3 yards) and weared HEAVY armor. Probably you have seen breast plates in romanic films, those where allready used in ancient times, mainly made from bronze.

      Horses, regardless what kind of weaponary, have a hard stand against a shield wall of armored infantery with lances.

      However if the cavalerie makes no ambush, and only use arrows, the infantery has no chance to kill one single attacker. (That was the situation at Termopylae, the shield wall in the "gorge" of the pass, attackers on horses forming a smal tip piercing into the greeks)

      Regards,
      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    25. Re:Evolutionary ... but not much by Anonymous Coward · · Score: 0

      i found that i had a similar problem with the zulus. i beat them down and we became long-lasting allies in our quest to destroy the hateful germans and treacherous babylonians.

  12. What's it like compared to FreeCIV by Anonymous Coward · · Score: 0

    I haven't played either one so can someone give me a quick run-down on the differences and is it really worth installing windows 98 or just compiling FreeCIV ?

    1. Re:What's it like compared to FreeCIV by toast0 · · Score: 3, Interesting

      i was actually playing freeciv last night, its pretty good. I haaven't really played much civ II, but it seems pretty true to my sense of how civ should be (i've played more than my fair share of civ I, and alpha centauri).

      The UI is pretty decent, although using the mouse to move units by dragging would be a nice feature stolen from AC

  13. Re:LINUX by Anonymous Coward · · Score: 0, Troll
    Yes I especially like this new "Linux" game. First you choose between different VMs, then you choose which forked over tree you want (ac, linus, redhat, freebsd) and then you get to wait on which kernel bug it falls over first.


    Oh the excitement!

  14. Difficulty? by gergi · · Score: 2, Insightful

    Is it just me or is Civ3 incredibly difficult? I play Civ2 on King level usually (second-most difficult) and I lost last night in Cheiftan mode in Civ3 (the easiest). Has anyone else noticed this?

    --
    Nosce te Ipsum
    1. Re:Difficulty? by crawling_chaos · · Score: 5, Informative
      Is it just me or is Civ3 incredibly difficult? I play Civ2 on King level usually (second-most difficult) and I lost last night in Cheiftan mode in Civ3 (the easiest). Has anyone else noticed this?

      I'm just getting started, but Sid mentioned this in an interview. If you try to play Civ 3 using Civ 2 strategies, you will get your butt kicked. Despite the visual similarities, it is a different game. So far, I like it.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
    2. Re:Difficulty? by Anonymous Coward · · Score: 0

      Cogito sum ergo. Stop thinking that Civ3 is so hard and maybe it will not be. This has happened to me innumeribly and it is quite easy to overcome, if you want to.

    3. Re:Difficulty? by jayhawk88 · · Score: 2

      I noticed this too, but I'm guessing it's just the differences in the game that we all need to get used to. Civ3 seems to play a lot slower than previous games; takes a lot more time/effort to get cities up and running, make discoveries, etc.

    4. Re:Difficulty? by tycage · · Score: 2

      I agree also. It does seem harder. Personally, I love it. If I'd been able to just play it the way I played Civ2 and win, I'd have been disapointed.

    5. Re:Difficulty? by westcourt_monk · · Score: 1
      yup. I started out real close to the Zulu's and I got slaughtered in short order. The next game I was the French and on an island. Now I am doing alright (1930's already). The AI seems more agressive for some reason.

      --
      I am going to hell and I am going to take all of you with me.
    6. Re:Difficulty? by Saige · · Score: 3, Insightful
      I discovered the same thing. I started my first game of Civ III on a huge map, with 16 civs. My Persiam civ started right near the French, Babylonians, and Zulus. It wasn't long before I was cornered in with only 6 cities and no room to expand, and started getting beat up pretty badly by the Babylonians.


      My second game I started near the Zulus, Babylonians, and Aztecs. This time, they all teamed up and declared war on me. I was fighting them off, somewhat, then they razed two of my cities, and I gave up again.


      The AI is incredibly efficient at getting their civ built up at the beginning, and they attack in larger groups of stronger units. I was never a big military player in Civ II until the modern age, and that's going to HAVE to change, I can tell.

      --
      "You know your god is man-made when he hates all the same people you do."
    7. Re:Difficulty? by steveo777 · · Score: 1

      I used to get my tail kicked all the time in King mode on Civ2... I guess they'd have to make it an RPG or FSP for me to get anywhere. -sigh- Still can't wait to try this one out.

      --
      This sig isn't original enough, it's time to come up with something witty...
    8. Re:Difficulty? by ahde · · Score: 2, Funny

      New and improved Maze game!

      you can't win by going R, R, L, R, L (you have to go L, R, L, R, L) -- and the walls are a more subtle shade of blue-green!

    9. Re:Difficulty? by he_who_cannot_be_nam · · Score: 1

      I've gotten to the industrial era on "regent" level. It seems that the AI is not as good at the indutrial era as it is in the ancient era. I've been regularly crushed by the AI in the ancient era, but in my current game I'm pulling away in the indutrial era. I've been rolling over Zulu and Japanese cities with my "advanced" culture. Culture seems more effecient than millitary to take cities in the later eras (so far...)

  15. LINUX by Anonymous Coward · · Score: 2, Funny

    I heard that there will be a LINUX version of this game coming out soon from RMSCo. It will be known as Communistization III. I will wait for that one.

  16. UK by Anonymous Coward · · Score: 0

    Does anyone know if it is available in the UK yet. I assume it'll work under Win2k, so there is still no reason to go back to win98.

    1. Re:UK by 32xts · · Score: 1

      Two weeks from now, according to eb.uk.com. If you have an importer nearby, you might be able to pick up the US release.

  17. Civilizations by Pentagram · · Score: 2, Interesting

    I was quite disappointed to see that they've left the Celts, my usual choice of civ, out of the game this time. Any idea how they decide on what civs to include/leave out?

    1. Re:Civilizations by shd99004 · · Score: 1

      According to their website, it will be possible to edit the civilizations

      --
      Will work for bandwidth
    2. Re:Civilizations by Pope · · Score: 2, Insightful

      I don't remember EVER playing as one of the included teams: I always customized the name of my leader / civilization depending on how goofy I felt that day.

      After getting *far* too addicted to the original Civ on my 386, I was afraid of having the same thing happen with Colonization or Civ 2 so I ended up running them a couple of times to see what was different, then not playing them. My roommate gof sucked into Civ 2 so bad, that often I'd go out at noon on a Saturday for brunch and movies with other friends, come back at 5, and Moose would still be sitting there at my desk in his bathrobe, no lights on, stereo on but no music, transfixed.

      That fear has now returned with 3! :)

      --
      It doesn't mean much now, it's built for the future.
    3. Re:Civilizations by bluebomber · · Score: 2

      often I'd go out at noon on a Saturday for brunch and movies with other friends, come back at 5, and Moose would still be sitting there at my desk in his bathrobe, no lights on, stereo on but no music, transfixed.

      My roommate had a similar problem with the original. I'd go to bed at midnight, wake up at 7, he'd be landing on Mars. It wasn't a serious problem until the Friday afternoon that he mixed in some rum, got excited, and blew the speakers on my stereo...

    4. Re:Civilizations by Utter · · Score: 1

      Well my guess is that they have the civilizations where they have more buyers. For some odd reason, they have both Americans and Iroquois. But they removed my favourite, the Vikings (being a Scandinavian). And where are the Mongols, they once ruled Asia with Djingis Khan?

      Anyway, I'll wait until it is ported to Linux. That probably means never. :(

    5. Re:Civilizations by SubtleNuance · · Score: 1

      HA! I had a roomate w/ the same problems - just s/rum/pot && s/civ2/xcom.

      Really strange to watch.. i did the same thing w/ SimCity though..

    6. Re:Civilizations by Wicked+Panda · · Score: 2

      Civ III has 6 unique characteristics for each Civilization - Expansionist, Militaristic, Commercial, Scientific, Religious, Industrial

      Each of these attributes gives a starting bonus, and each civ starts with 2 of these. The starting 16 civs are on a chart on the civ3 website (http://www.civ3.com/devupdate_civspecific.cfm). Now my math says that with 6 characteristics, there should be possible 15 unique combos (and there are on the chart).

      So, you can make more civs somehow (haven't figured out how, but there is supposed to be some type of editor), but they will just be cosmetic changes.

    7. Re:Civilizations by Anonymous Coward · · Score: 0

      And you would do this...why?

    8. Re:Civilizations by reflector · · Score: 1

      Each of these attributes gives a starting bonus, and each civ starts with 2 of these. The starting 16 civs are on a chart on the civ3 website (http://www.civ3.com/devupdate_civspecific.cfm). Now my math says that with 6 characteristics, there should be possible 15 unique combos (and there are on the chart).

      You *would* expect there to be 15 combos, 1 per civ. Instead, there's 2-3 civs with the same combo, and 2-3 combos with no civ associated with them.

    9. Re:Civilizations by Anonymous Coward · · Score: 0

      I've submitted this to the Justice Department. It is unfair for Firaxis to wield arbitrary power to decide which civilizations are included and which are excluded. Those who hold freedom dear should band together and make sure that if this sort of thing continues, the responsible parties will be thrown in jail.

    10. Re:Civilizations by Cheetah86 · · Score: 1

      So, you can make more civs somehow (haven't figured out how, but there is supposed to be some type of editor), but they will just be cosmetic changes.

      Here's how.

      Using the supplied editing tools, players will be able to create and play with other custom civilizations.

  18. Lord, save me from temptation by Anonymous Coward · · Score: 0

    I don't own a computer which meets the game's minimum requirements.

    I didn't have time for video games before I found a girlfriend.

    It's single player, so there's no way I can make this a social expereince somehow.

    So why, why, why am I so tempted to scurry out and buy this game after work?

    1. Re:Lord, save me from temptation by Anonymous Coward · · Score: 0, Funny

      Nice try, but we still don't believe that you really have a girlfriend.

  19. Evolution by sql*kitten · · Score: 5, Funny

    Not a revolutionary change, but definitely a big evolutionary change.

    I'm always a little confused when people use this analogy. Revolutions are abrupt and bloody and may kill lots of individuals... but evolution make entire species extinct.

    1. Re:Evolution by TomK32 · · Score: 1

      additionally revolutions are seldom progress. They often mean a throw-back for all kinds of science.

      --
      -- just a geek - trying to change the world
    2. Re:Evolution by nahdude812 · · Score: 3, Informative

      Revolution = Drastic (and usually sudden) change. It doesn't imply better or worse. A revolutionary new fashion design would be for everyone to start wearing aluminum foil helmets. Definately not a forward step in fashion, but revolutionary nonetheless.

      Evolution = Slow (but not always needed) change, typically considered to be forward movement, though again that's not necessarily the case. An ape born with out the genetic sequencing necessary to produce arms is a evolution of the ape line, albeit under negative effect.

    3. Re:Evolution by tomknight · · Score: 1
      You mean like the agrarian revolution and the industrial revolution? I think not.

      Tom.

      --
      Oh arse
    4. Re:Evolution by Anonymous Coward · · Score: 1, Funny

      whole species of civ clones is now dead

    5. Re:Evolution by TomK32 · · Score: 2, Informative
      disadvantages of the agrarian revolution:
      • growing population
      • mono-cultures -> biological diseases cause greater damage
      • less jobs

      disadvantages of the industrial revolution:
      • less worker necessary -> unemployment
      • concentration of industry -> environment problems
      • all-looking-the-same


      and now tell me that revolutions are still good. (even the French wasn't that good)
      --
      -- just a geek - trying to change the world
    6. Re:Evolution by Anonymous Coward · · Score: 0

      You are such a wanker.

    7. Re:Evolution by GungaDan · · Score: 1
      "An ape born with out the genetic sequencing necessary to produce arms is a evolution of the ape line"

      I thought it was just a mutation, until selected for continuation, after several generations of which it would represent an evolutionary alteration of the line.

      Perhaps Civ III is a mere mutation of its predecessors. Civ IV shall tell.

      --
      Eloi are stupid, throw morlocks at them!
    8. Re:Evolution by anti-drew · · Score: 1
      Revolution = Drastic (and usually sudden) change. It doesn't imply better or worse. A revolutionary new fashion design would be for everyone to start wearing aluminum foil helmets. Definately not a forward step in fashion, but revolutionary nonetheless.


      No, an aluminum foil helmet would merely be an evolution of the common hat, which goes in and out of fashion regularly.

      It might be considered a revolution if people started shaving their heads and sculpting their skulls into new shapes. :-)
    9. Re:Evolution by nahdude812 · · Score: 1

      It might be considered a revolution if people started shaving their heads and sculpting their skulls into new shapes.

      I concur, however, not for the reason you might expect. As I already perform this act upon myself, the real revolution here is that someone else in the world emulates me!!

      Muahaha!

    10. Re:Evolution by rprycem · · Score: 1
      disadvantages of the agrarian revolution:

      growing population ...


      Call me silly but in my opinion a growing population is a good thing. Probably part of the reason I am alive today ;-) . Now a situation of over population is a problem, but not necessarily a growing population.


      disadvantages of the industrial revolution:

      less worker necessary -> unemployment ...


      Again call me weird, but I am glad that the efficiencies that have been found for growing food free up so many workers. This is what is probably enabling me to make money being a computer geek right now.


      I am not someone who likes "revolution" for the sake of revolution but some of those points you made I just had to comment on.

    11. Re:Evolution by toriver · · Score: 1
      (even the French wasn't that good)

      What? But it gave us the metric calendar! :-P (Which nobody uses anymore)

    12. Re:Evolution by TomK32 · · Score: 1

      I think growing population is always a kind of over-population, we're building taller buildings and houses on (geographically) extreme sites.

      The idustrial revolution didn't lead directly to the rise of the third sector.

      --
      -- just a geek - trying to change the world
    13. Re:Evolution by tomknight · · Score: 1
      What the fuck are you on?

      Look boyo, if it wasn't for these revolutions you'd be grubbing around in the fucking fields (assuming you hadn't already died). Man, just think about what the fuck you're typing!

      Tom.

      --
      Oh arse
  20. LINUX by Anonymous Coward · · Score: 0

    Once WINE is good enough for me to run all my Windows programs, It will be awesome using LINUX. Also, they should get rid of X11 and replace it with something like Windows. Then LINUX would rule.

  21. Sell the palace trick in original Civilization by more · · Score: 1

    I played the original Civilization (was that almost ten years ago?) and found out that the first thing to do was to sell the palace to gain some capital for some more important things. If you did this during your first round, it was hilariously easy to beat the computer players. I hope they don't have this particular feature still in place.

    --

    -- Imperial units must die --

    1. Re:Sell the palace trick in original Civilization by GigsVT · · Score: 1

      I hope they don't have this particular feature still in place.

      Nobody's forcing you to use it.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Sell the palace trick in original Civilization by Liquid(TJ) · · Score: 2, Informative
      If you sell you're palace in the first round, You = fucked! here's why:

      1) no palace = no culture points until you build a temple. Until a city gets 10 culture points, they can only use the 8 squares around them rather than the normal 20.

      2) Under a despotic govt, you can't hurry improvements or units with money anymore. So the extra cash doesn't even do you any good!

    3. Re:Sell the palace trick in original Civilization by Glothar · · Score: 1

      Ha.

      As someone else said, sell your palace and you're done.

      Your palace acts as a corruption reducer. If you do it while still a despotism, then not only will you not grow beyond the first 8 squares, but when you try to build that Temple, it will be excuciatingly slow, due to a strangling corruption problem. You basically wont produce anything, and other civs will run over you without noticing.

      Its a different game. You need vastly different strategies.

  22. I love CIV by ACK!! · · Score: 3, Interesting

    It is very exciting to see to see a new version of this classic. I have to respect said creator (Sid the Man) for doing other things like Alpha Centauri and Gettysburg (awesome game).

    What is intriguing is that they did not throw a few short movies and 3D graphics on top of this venerable turn-based classic and call it a new game. Some of the dynamics mentioned by the author make this sound like an awesome game.

    So it sounds like the time for a new poll. I have a Win ME partition that I kept on my Dell 4100 just for playing games because VMware would not let me install Red Alert II from CD (the error is unimportant here but it related directly to the use of a virtual machine).

    Anyway, the poll is how many people still have Windows machines for playing games? How many still have Winblows partitions for playing games?
    How many people live comfortable running their games on VMware, Wine etc..?

    --
    ACK /ak/ interj. 2. [from the comic strip "Bloom County"] An exclamation of surprised disgust, esp. i
    1. Re:I love CIV by Ch_Omega · · Score: 1

      I must agree with you on this one. I do also have a Win ME-partition for not only playing games in, but also making music in. I find it extremely difficult to get Impulse Tracker to run good under VMWare, and untill someone points out a good tracker that can do the same as Impulse Tracker, and have a somewhat similar UI, I will keep the WinME partition alive alongside the Linux and BeOS partitions.

      ...And now that CivIII has been released, I know I would have hated myself if I had removed the win-partition like I planned to a few weeks ago. There is nothing worse than buying a new game, and then spend the next 6 hours fighting to get it work right. :)

    2. Re:I love CIV by acacia · · Score: 1, Redundant

      RE:This is the game you feel like telling the /. community is worth buying a copy of Win98 for

      I guess this is where I differ from the rest of the /. community. I take the stance that if a game is worth spending money on, it has to be a Linux version, period. I don't think that there is ever a game that justifies buying WinXX. I use windows 98 for work, because it's the corporate standard, but I don't particularly enjoy it. But it's work, and not everything you do at work will be enjoyable. So its not a big deal.

      Once at home, however, I do expect my computing to be enjoyable. So no Microsoft.

      RE:how many people still have Windows machines for playing games?

      Not I. There's vote number two.

      --
      ~Religion is O.K., as long as it gets you laid.
    3. Re:I love CIV by cavemanf16 · · Score: 2
      I vote FOR keeping a Windows gaming environment.

      Why? LAN parties. Every LAN party that my brother has always has its problems getting the various Windows versions to talk to each other correctly 100% of the time. Try playing a network game with Red Alert 2 under a mixed Win2k/Win98 network, and if you don't have things configured just so on your network card in Win2k (we learned this the hard way), you won't be playing much at all. I can imagine the headaches that come into play when you throw a couple completely different Linux distros & kernels and different WINE builds into the mix.

      Besides, I haven't gotten around to messing around with WINE yet, and some games don't even like Win2k, let alone trying to run them in WINE. I'm not moving to WinXP, ever, but I also can't ditch Windows yet. Too many absolutely excellent games (Like these Sid Meier classics which I have played EXTENSIVELY: Civilization, Colonization, Civilization 2, Gettysburg, Alpha Centauri). If I didn't have a wedding to go to this weekend, I'd be playing Civ3. :)

      This all brings up a good point. Wouldn't it be a better idea for today's PC game development shops to distribute their own customized OS' with their games, so that rather than firing up the game in one of 5 different Windows OS', and trying to support all those versions, they could just boot a lean & mean OS straight from CD to run their game, rather than trying to navigate through Windows' DLL hell? Maybe there's legitamite reasons for not doing this, but it seems like most new motherboards support booting from CD-ROM. Besides, game companies have usually been the computer companies really pushing the limits of home PC's in their attempts to wow and impress the gamer, so I don't see why they wouldn't do something like this to be able to tout their game as the most feature rich, crash-free, highest FPS game out there. Anyone have any further insight on this idea?

    4. Re:I love CIV by quartz · · Score: 1

      if a game is worth spending money on, it has to be a Linux version, period

      C'mon, man, games are JUST games, i.e. entertainment. They're not what you would call "important". Therefore, I *will* play games that are not for Linux. That doesn't mean that I will touch Windows with a 10 foot pole, mind you, but I don't have anything against console games.

    5. Re:I love CIV by pommaq · · Score: 1

      Strange how there are so few linux trackers. However, there's a light at the end of the tunnel: reduz has recently released his Cheese tracker, an open-source Impulse clone sporting all IT's shortcuts and effects
      Definitely worth a look.

    6. Re:I love CIV by Anonymous Coward · · Score: 0, Informative

      A game is worth spending money on if it's fun to play, you neurotic zealot.

    7. Re:I love CIV by Anonymous Coward · · Score: 0

      I am still running 2k and pretty happy with it. It has good networking capabilities, is decently stable for a windows os, and doesn't hog your CPU trying to display a really pretty GUI.

      I stopped using 98se when I really got into LAN gaming. I'm sorry, but the few extra frames I was getting were not worth rebooting every time one wanted to change any network setting.

      I hate winME with a passion. It is the most unstable, buggiest, most aggrivating os to date. I used it for a week before getting rid of the random reboots, incompatabilities, and slowness of it.

      XP is really nothing new. New GUI (oooh, pretty colors!) and a crappy firewall, and microsoft asks for your personal information every ten seconds.

      I don't like windows, but I will continue to use it until I can play every game I play (about twelve loaded right now) in Linux. I realize there are programs like VMware and WINE, but my friend recently did the switch and found they wouldn't run some of the older games we play, and some that ran didn't have sound. I'm a gamer at heart, so I'll use the software that allows me to game, period.

      There is nothing worse than buying a new game, and then spend the next 6 hours fighting to get it work right

    8. Re:I love CIV by stevey · · Score: 2

      just boot a lean & mean OS straight from CD to run their game, rather than trying to navigate through Windows' DLL hell? Maybe there's legitamite reasons for not doing this, but it seems like most new motherboards support booting from CD-ROM.

      The main reason this wouldn't work is because that lean & mean OS would have to have drivers for all the hardware attatched to the users computer.

      Do you think you could fit drivers for every sound card, network card, and graphics card on one CD-ROM - and still have room left for a game?

      Even if you could then you'd still have something that wasn't great - because even "high" speed CD-ROM's are slow compared to hard disks..

    9. Re:I love CIV by Anonymous Coward · · Score: 0

      They probably don't do the startup CD idea because it's a pain to have to startup/shutdown Windows whenever you wanted to start or stop playing a game. I'd much rather click an icon and start playing.

    10. Re:I love CIV by brsett · · Score: 1

      That's how it worked for DOS essentially, every game had its own tiny os running on top of DOS. It sucked because each game had its own unique support for hardware -- and if you didn't have the preferred sound card, no sound for you. Same with joysticks etc. It sucked. We don't want to go back there.

    11. Re:I love CIV by cavemanf16 · · Score: 1
      Well, I mean, load a small OS into RAM (requirements on having lots of RAM would obviously be a limitation, but not a big one at this point considering how cheap RAM is) from CD. Make calls to DLL's and drivers on the running Windows, but don't actually *use* Windows.

      DVD-ROM's could probably hold all the drivers for multiple hardware. Besides, it's not like multiple disks have never been used to distribute games before. Microsoft would do even better to provide something like WinCE (a scaled down version of Windows) for the PC gamer. Say I've got Linux on my computer. I buy that new game. It loads a really small version of Windows into RAM BEFORE trying to boot Linux when you boot off the CD or DVD-ROM drive. Then the scaled down OS residing in memory directly accesses the hardware with some generic drivers - it'd still run faster I would think, and the game manufacturers wouldn't have to worry so much about losing revenue to people 'sharing' their games all over the net. Granted, sharing is better for visibility and increased profits if you ask me, but if companies want to restrict such things, it would be easier to do so when the majority of the game software resides on actual read-only media instead of on read-write HDD's. You could even store some drivers on your hard-drive that the RAM OS could call when/if needed so that each user could further customize the drivers if they wanted. Maybe this is all just a pipe-dream though *shrugs*.

    12. Re:I love CIV by Greg+W. · · Score: 3, Insightful

      Wouldn't it be a better idea for today's PC game development shops to distribute their own customized OS' with their games

      This has been tried before. Some of the really old games, like Wizardry < VI, ship on a floppy diskette. The system requirement says "100% IBM compatible computer", XXX kB RAM, etc. You boot from the floppy, and the game loads.

      I've seen a few people talking about bootable Linux-based CD/games that would work the same way. The problem here is the astronomical complexity of the "PC" hardware platform, with thousands upon thousands of different cards for video, sound, networking; SCSI vs. IDE; ATAPI vs. proprietary CD-ROM interfaces; etc. Your game would have to support all of that.

      Also, people do not like to reboot their systems to play a game. If playing Civ3 meant I had to give up the rest of my Linux desktop (including xmms playing music for me), my distributed.net client, etc., then the cost (hassle) of playing the game may be too high.

    13. Re:I love CIV by Anonymous Coward · · Score: 0

      Repeat after me: "I am Loki's bitch."

    14. Re:I love CIV by cavemanf16 · · Score: 1

      Well wasn't that before the days of Java type programming languages too? I guess I'm just wondering how soon the computer industry will become a little more homogenized where the software/hardware codependancy thing is no longer an issue. seems to me that gaming usually makes some of the biggest strides in these areas, so it would seem likely that they would want to explore options like this.

    15. Re:I love CIV by Anonymous Coward · · Score: 0

      The problem is that you can't have two operating systems running simultaneously in the same context, without some sort of virtualization. An operating system kernel makes the assumption that it's the only piece of software running on a given piece of metal.

      If it somehow allowed another program to access resources that it expects to be able to access on demand as well, this would be a _bug_.

      A gameOS is a neat concept, and is obviously employed in consoles, but it won't work on the PC.

    16. Re:I love CIV by decoydog · · Score: 1

      This all brings up a good point. Wouldn't it be a better idea for today's PC game development shops to distribute their own customized OS' with their games, so that rather than firing up the game in one of 5 different Windows OS', and trying to support all those versions, they could just boot a lean & mean OS straight from CD to run their game, rather than trying to navigate through Windows' DLL hell?

      isn't each game for the X-Box supposed to have its own stripped down version of WinCE or Win2000 that loads when starting up? This was done to avoid patching a gaming console and make sure that there were no compatibility problems with drivers and such. I understood that the base OS itself, once all the extras not needed for the X-Box were stripped out, was less than 1MB is size and loaded rather quickly. Please correct me if I am wrong since it's been a while since I read this information.

    17. Re:I love CIV by Anonymous Coward · · Score: 0

      Funny you mention that because Wizardry was a UCSD Pascal application -- Everything, including a large chunk of the OS, ran interpreted on a 'virtual machine', and thus the game was an easy port from Apples to IBMs. Sorta of Java like in it's own way.

      There were some early PC (and Mac) games that shipped with their own custom OS, but that's because they assumed that the hardware would be identical. Most of that stuff broke with the clones.

    18. Re:I love CIV by acacia · · Score: 1

      Repeat after me. I vote with my dollars.

      --
      ~Religion is O.K., as long as it gets you laid.
    19. Re:I love CIV by Moofie · · Score: 2

      Yeah. It's called a PlayStation II.

      The reason I use a PC (as opposed to a console) is because it can do more than one thing at a time. Why did games stop using DOS and go to Windows? Because the customers (like me) demanded it. Why go BACK to a single-tasking OS? What could possibly be the win?

      --
      Why yes, I AM a rocket scientist!
    20. Re:I love CIV by Anonymous Coward · · Score: 0

      I think all of you dorks should stop playing computer games, go outside, and do something worthwile.

      Losers

  23. Limited Edition and impressions by Lord_Pall · · Score: 5, Informative

    I picked this one up on wednesday, and sprung for the limited edition...

    Its 10 bux more, but comes in a very nice tin box.. It also includes a foldout tech tree, and a making of video cd...

    I'm not sure if the making of cd is any good, but the tech tree is nice.. And the box absolutely rules...

    My impressions of it so far (after a VERY short play period)..

    It feels like old school civ, but much nicer.. Very clean art, smooth animations, decent music.. The interface is updated quite nicely..

    The inclusion of culture will take some getting used to, as well as the rest of the changes.. I think the tech tree is smaller than the older ones, or i've become spoiled with the gargantuan tech trees of Alpha Centauri/MOO2..

    The only downside i've seen so far is that the mouse scrolling seems very choppy.. it scrolls using tiles, and the tiles are fairly large.. so its sorta chunks around when you move the mouse to the edge of the screen.. (This is on an 800 with 512 megs of ram)..

    There are a few known bugs, mostly relating to the game trying to set an incorrect refresh rate in windows xp (Solution is to put xp into 98/me mode)..

    Hoepfully this weekend i'll be able to get a better idea of the changes.. But so far it looks great..

    1. Re:Limited Edition and impressions by rrhal · · Score: 1

      I was disapointed that you didn't get much information for your $10. I don't refer to the tech tree - I just ask my science advosor for the big picture. The tin box is nice but hardly adds to my Civ experience. I haven't had time to watch the making video yet - must play Civ 3.

      This is the only /. article I've read today

      --
      All generalizations are false, including this one. Mark Twain
    2. Re:Limited Edition and impressions by Atlantix · · Score: 1

      Does the standard edition not have a copy of the tech tree? That might be enough to get me to buy the limited edition. I loved having those trees spread out in front of me while I played the original (even after I had it memorized).

      Also, when did Civ3 come out. I was in Best Buy just a couple nights ago and they didn't have it. I didn't see any mention of it in this week's ads either so I assumed it had been delayed.

      I MUST have this game.

    3. Re:Limited Edition and impressions by Anonymous Coward · · Score: 0

      Try just "bouncing" the mouse pointer off a border - you can thusly "nudge" it. It doesn't scroll when the mouse is on the outside border for a split second to prevent undesired scrolling. Once you get used to it, it's actually much better than anything else I've used, IMHO.

    4. Re:Limited Edition and impressions by heffel · · Score: 1

      I went for the regular edition and spent my extra cash on the strategy guide. I haven't even looked at it yet (I just started playing last night) but for previous versions of Civilization it has been well worth the cash.

      Just my 2 cents.

      Heffel

    5. Re:Limited Edition and impressions by ttyRazor · · Score: 1

      Best Buy doesn't appear to have it yet, but most other places around me did (CompUSA, Software Etc., etc.). Also, Walmart of all places had it already, and for only $40, compared to the $50 everyone else had it for. They didn't have the limited edition though, at least I didn't see it.
      I'll wait until best buy gets it, usually they have good sales for new releases, and see if its favorable to Walmart's price.

    6. Re:Limited Edition and impressions by Anonymous Coward · · Score: 0

      Limited Edition...you're a sucker, Danny boy.

      I'd have thought someone in the game industry would know better than to pick up the first release of a game, too. I'm waiting for the third patch at least.

    7. Re:Limited Edition and impressions by mgblst · · Score: 1

      It feels like old school civ, but much nicer.. Very clean art, smooth animations, decent music.. The interface is updated quite nicely..

      Are you playing it on the same hardware... i dont think so. This is not really what i want to hear about the game. Who gives a shit about the graphics, have you actually played the game... come on buddy, what about the actuall game.

    8. Re:Limited Edition and impressions by Anonymous Coward · · Score: 0

      It came out on October 30th. I bought my limited edition here in Canada.

      I gotta get that refresh rate working tho...

  24. The game... my loss of all my free time... by Markvs · · Score: 5, Informative

    I've been addicted to this game since I got my hands on Civ I the first week IT was out. Each version of the game has fleshed out what the others are lacking, and I gotta say: FOR ONCE THE DIPLOMACY ROCKS! Finally, the ability to trade what you want! The AI is much better as well.

    Sid's cleaned up lots of the failings of Civs I & II, and the graphics are pretty, but not obtrusive.

    I like the minor wonders (can be built, rebuilt...) and that the I especially like the Culture concept. That major wonders are only destroyed with a city makes sense, and that you can finally liquidate cities without going the "bleed settler" route is a big help.

    I'm not particularly happy about losing my Diplomats and Spies as units, but it does make the gameplay different.

    The best new improvement? The game is no longer "city oriented" but NATIONALLY oriented, so support for your units comes from the state, not each city. Much better.

    BTW- To make your own civilization at startup, choose what "traits" you want (ie: Scientific, Expansionist) and click on the picture for that culture. :-)

    --
    46. The Hobo smiles, his eyes glaze over, and he burps. "Beware the man who has lived longer than the Wasteland."
    1. Re:The game... my loss of all my free time... by Dyolf+Knip · · Score: 2

      The best new improvement? The game is no longer "city oriented" but NATIONALLY oriented, so support for your units comes from the state, not each city. Much better

      They did that in Call to Power as well.

      --
      Dyolf Knip
    2. Re:The game... my loss of all my free time... by Anonymous Coward · · Score: 0

      Call to Power was developed by entirely different people, and is considered sort of a 'bastard' Civ game (especially so with the sequel).

    3. Re:The game... my loss of all my free time... by addaon · · Score: 1

      Okay... tell me one thing. How in the heck do you liquidate a city? I just can't for the life of me figure it out.

      Also, did you get Civ running on Win2k AS? For some reason, that's failing utterly for me, although it runs fine on 2000 Server...

      (I'd prefer if you responded by e-mail, but hey, whatever floats your boat.)

      --

      I've had this sig for three days.
  25. Evolutionary from CivII, or CivII-Call to Power? by buckeyeguy · · Score: 2
    I had played CivII to death back when it came out, then dropped it. Now recently, I've seen a coworker playing an expansion or variation called Civ II - Call to Power, which appears to have nicely updated graphics and some changes in logic.

    So, my question is, is Civ 3 even all that different from Civ II - CtP, or just an add-on to it?

    --
    I'd have a personalized plate on my car, but "toxic bachelor" won't fit into 7 letters.
  26. Great game based on both Civ 2 and Alpha Centauri by Captain+Kirk · · Score: 2, Interesting

    The problem with Civ3 is that all the ideas needed were tried out in Alpha Centauri. So if you like Alpha Centauri, you'll love Civ3 because human history is way more interesting than fantasy future techs. The blue/green Earth is also easier on the eye than the gloomy reds and blacks of Alpha Centauri. Overall, my feeling is that this is a superb game built using the experiences of previous games and that you only take from your own enjoyment if you start fussing about this tech was dome here before or that diplomacy was done that way before. Just play enjoy and try to remember to sleep.

  27. How fast is it? by ErikZ · · Score: 2


    The one thing I didn't like about Alpha Centauri was how quickly everyone went though tech advances. It was a waste of time to implement anything but defensive units and a few fast striking combat units.

    Is Civ 3 like this?

    --
    Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    1. Re:How fast is it? by jayhawk88 · · Score: 1

      Nope, almost the opposite in fact. You'll probably still be using Swordsmen and Spearmen, maybe even Warriors, well into A.D.

      Tech advances in general seem to come a little slower than in past Civ's, and there's also the issue of resources. A city must have access to things like horses, iron, and such before it can produce certain units. This help's put more advanced units at a premium on the battlefield, and means you'll have to rely on lower units for most of the yeoman work.

    2. Re:How fast is it? by Anonymous Coward · · Score: 0

      yea the tech advances didnt mean much in alpha centauri either.

      "woo boy, now my dune buggies come with lil red guns on top instead of lil blue ones"

      was hard to keep track of where you were in techs, & what good it did you.

      but then i think all civ-type games are pretty pointless unless they have some sort of historical connection. alpha centauri wasnt near as interesting to me for that very reason.

    3. Re:How fast is it? by FunkSoulBrother · · Score: 1

      yeah, that was my problem with futuristic games too.
      In civ, I know where I am when one guy has a musketeer and another is carrying an Ak-47, or that a mountain is less hospitable then a grassland.
      In those future games, you get a ray gun of blasting, and then have to look on the chart to see if its better than the ray gun of burning.
      To each his own, I guess...

  28. Re:bonuses for certain combat units by the+Man+in+Black · · Score: 0

    Dude. Smoke a cigarette. Do some push-ups. Get a new tattoo. It'll be OK.

  29. Celluar automata based games are the way forward by Anton+Anatopopov · · Score: 1
    I think the potential for this kind of game is nowhere close to being fully realised. I can imagine a networked version of 'the sims' where each character is autonomous and can wander from machine to machine, powered by its own AI and guided by its creator.

    Combine this with the strong story element of games like Ultima and the strategy/rpg of Command and Conquer, and we would have a winner.

    imagine your sim goes to the airport to fly a plane, and you are instantly put into a flight simulation which is completely accurate. We haven't even scratched the surface of computer based entertainment!

  30. Mexico cities joining the US? by Carlos+Laviola · · Score: 3, Insightful
    My favorite new aspect is the cultural assimilation of other cities. For example, if you have a strong cultural identity (basically, borders) - and you are close to cities that don't...they may rebel and join your side...much in the way that several cities/territories that once belonged to Mexico joined up with the U.S.


    Funny, I had the impression that the large piece of the former Mexican territory was either stolen or forcefully acquired from Mexico 150 years ago or something.
    1. Re:Mexico cities joining the US? by Anonymous Coward · · Score: 0

      I believe he was refering to California and Texas, which first declared independence and then decided to join the US

    2. Re:Mexico cities joining the US? by Anonymous Coward · · Score: 0

      I think he was referring to Texas. They declared themselves independent of Mexico, fought a war with Mexico, and then joined up with the US. We went to war with Mexico. After the war we bought Arizona from Mexico.

    3. Re:Mexico cities joining the US? by pacc · · Score: 4, Insightful

      Depends on who wrote your history book.

    4. Re:Mexico cities joining the US? by ethereal · · Score: 1

      Well, Texas was originally part of Mexico, but then became independent, and finally became part of the U.S. Maybe you're thinking of California?

      --

      Your right to not believe: Americans United for Separation of Church and

    5. Re:Mexico cities joining the US? by Thunderhead · · Score: 1

      Texas was a Mexican colony that declared independence then joined a "equal but separate" treaty with the US. The US later annexed Texas in somewhat legalistic manner than many considered illegal (and some Texans still do... you'll notice that the Texan flag is the only state flag that's allowed to fly at the same height as the US flag).

      California, New Mexico and Arizona (then frontier wastelands) were extracted from Mexico as a peace condition after the US bitchslapped a politically-divided Mexico in 1845. The sale price was 40 million dollars. The Gold Rush started four years later. Coincidence?

      --

      THS
      ---
      "Poor girl looks as confused as a blind lesbian in a fish market." - Simon R. Green
    6. Re:Mexico cities joining the US? by viking099 · · Score: 1

      IIRC, Texas is also the only state that has exclusive rights to its coastal waters out to the international line (8 miles, maybe?), whereas the other coastal states only have 2 miles, and then the Government takes over from there.
      And I think Texas is also allowed to secede if it ever wanted to, but I'm not so sure about that one.

    7. Re:Mexico cities joining the US? by Anonymous Coward · · Score: 0
      California, New Mexico and Arizona (then frontier wastelands)

      "Then". Heh. You've never been to Globe, have you?

    8. Re:Mexico cities joining the US? by jholder · · Score: 2, Interesting

      Texas was a Mexican colony that declared independence then joined a "equal but separate" treaty with the US...

      Right. They declared independance because they had let too many settlers in from the US who they failed to obey Mexican law, revolted against the Mexicans, and declared independance. It was the US settlers who revolted, not the Mexicans.

      So, it is just as forceful of a takeover as ever.

      --
      -- John
    9. Re:Mexico cities joining the US? by Galvatron · · Score: 1

      I don't think they have the right to secede (they joined the Confederacy, so if they ever had that treaty right, it would have been smashed after that). They do, however, have the right to divide Texas into as many as 4 different states (mainly to increase representation in the Senate), should they wish to do so.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    10. Re:Mexico cities joining the US? by Anonymous Coward · · Score: 0

      dude! Globe AZ sucks! Of course I chose to live in Tucson over Phoenix... d'oh! Of course on time, I was stuck at the off-ramp from I-10 in Quartzite for 4 hours... so I pretty much hate it there too...

      come to think of it, AZ sucks in general! guess that is why I moved to CT.

    11. Re:Mexico cities joining the US? by rho · · Score: 2
      Funny, I had the impression that the large piece of the former Mexican territory was either stolen or forcefully acquired from Mexico 150 years ago or something.

      I read once that Mexico was mad at America, because we stole half of their country; and not only that, we stole the half with all the roads.

      History isn't written by the winners or the losers, it's written by Comparative Lit majors who didn't have the alcohol tolerance to be inscrutable authors.

      --
      Potato chips are a by-yourself food.
    12. Re:Mexico cities joining the US? by WinstonSmith · · Score: 1

      you'll notice that the Texan flag is the only state flag that's allowed to fly at the same height as the US flag

      That may be true, but it isn't done so far as I know. I work 1 block from the Texas State Capitol Building in Austin, and I can see it from my desk. As we speak, the American flag is flying above the Texas flag. Same thing for all the other tall buildings I can see in town.

      The fact is, lots of other flags are allowed to fly at the same height as the US flag (anywhere, not just TX), but not in the position of honor. The leftmost flag must be the US flag, and I've never seen it any other way here in Texas (save one apartment building who corrected their mistake when it was pointed out to them).

    13. Re:Mexico cities joining the US? by Anonymous Coward · · Score: 0

      Hitler, Kemal Ataturk did not condone the killing of non-ethnic turks and germans.

      It all depends on who wrote your history book! Maybe it is a Turkish history book.

    14. Re:Mexico cities joining the US? by Dyolf+Knip · · Score: 3, Insightful

      I read once that Mexico was mad at America, because we stole half of their country; and not only that, we stole the half with all the roads

      The US took the least populated, least developed territories of 1840's Mexico. I doubt that that was were all the roads were.

      --
      Dyolf Knip
    15. Re:Mexico cities joining the US? by Anonymous Coward · · Score: 0
      The fact is, lots of other flags are allowed to fly at the same height as the US flag (anywhere, not just TX), but not in the position of honor

      Really? You actually have laws in your country about where and how you can fly the government's flag? Weird. What would happen if someone flew another flag higher than the US one?

    16. Re:Mexico cities joining the US? by dangermouse · · Score: 1
      Really? You actually have laws in your country about where and how you can fly the government's flag? Weird. What would happen if someone flew another flag higher than the US one?

      There's probably not much in the way of punishment. Maybe a fine or something. Such laws are primarily for documentation-- so you know how the flags should behave. ;)

      As a side note, I would wager that whatever nation you're posting from also has laws governing the display of its flag.

  31. Excellent! by Spudley · · Score: 2, Insightful

    Great. I'm planning to buy this. My "one game per year". But I think maybe I'll wait till the premium price copies have been snapped up by the insanely eager.
    It'll be cheaper in six months, folks! ;-)

    (hmmm... and I wonder how long before FreeCiv catches up?)

    --
    (Spudley Strikes Again!)
    1. Re:Excellent! by Anonymous Coward · · Score: 0

      cheap bastard....might have to upgrade from your 386/win3.1 machine too...

    2. Re:Excellent! by paranoid.android · · Score: 2, Funny

      It'll be cheaper in six months, folks! ;-)

      Yeah, but I'm playing it now ;-)

      and I wonder how long before FreeCiv catches up?

      Probably a very long time, since most of the FreeCiv developers will be obsessed with playing Civ3 rather than re-writing it.

      Carpe diem! Buy it now! $50 is cheap for hundreds of hours of enjoyment :-)

    3. Re:Excellent! by Anonymous Coward · · Score: 0

      There's non-premium copies to be had. Do you really stress out over saving 10 bucks 6 months from now?

  32. Mac version in March 2002, Linux version ??? by Anonymous Coward · · Score: 4, Informative

    Infogrames officially announced in a press release on October 30th that the Mac version of Civilization III will be available in March 2002. I saw the news over at Civ Fanatics. Nobody said anything official about a Linux version yet, but forum posts of insiders seem to indicate that they are considering porting it. (Working with Loki?) If someone manages to get it working with Wine, post your experience on /. please!

    1. Re:Mac version in March 2002, Linux version ??? by piecewise · · Score: 1

      I have to wait until march to play Civ III on my Mac?

      Screw that. Excuse me, but if you're not commit to the Mac or have a product available at the same time or no more than a few weeks behind Windows, I'm not spending $50 to say, "Yes, I agree with being treated as second and put on the backburner for months."

      Hey Sid, kiss my @$$, okay? I love Civ, but it's not an integral part of my life, so I won't be playing it anymore.

      --
      The next comment I write will be ready soon, but subscribers can beat the rush and see it early!
    2. Re:Mac version in March 2002, Linux version ??? by drzhivago · · Score: 1

      So you are getting pissed at Firaxis for farming out the port to Westlake? I saw Civ3/Win32 at a meeting with Infogrames at E3, and they hadn't even decided who was going to port the Mac version. Which means there wasn't a Mac version at the time. And that was the end of May.

      Westlake is the best Mac porting house, so I would think it's better to have them work on Civ3/Mac than have Firaxis have to create a Mac port team since they obviously don't have one.

      Is five months too much to wait? Maybe, but then again the PC version doesn't even have multiplayer. And good games don't die after 5 months...

      Greg

  33. Re:Evolutionary from CivII, or CivII-Call to Power by Anonymous Coward · · Score: 0

    Civilization:Call to Power is not the same as Civilization. It came from a different development team.
    Civ III owes more to Alpha Centauri than it does to Civ:CTP.

  34. My momma always said... by PackMan97 · · Score: 2, Informative

    ...if you stay up till 3am playing that game work will be hell tommorrow!

    I agree, this is a great update! Not without it's flaws but very good! I never played SM:AC, so there is much more new content for me then there is for folks who did!

    Corruption is a HUGE issue now. Two things affect the amount of corruption. Distance from Capital and your number of cities. Even with the "enlightened" governments of Republic or Democracy, corruption can really sap the production of your outlying colonies.

    I also like the special units that each race gets, let me tell you...don't [] with the Aztecs. Those Jaguar Warriors (2/1/2 I think) are nasty! They actually retreat from battle if they are losing making them a PITA to kill.

    The new "mini-wonders" are pretty nice. For example you can build "Battlefield Medicine" if you have 5 hospitals. This allows your troops to heal while in enemy territory.

    I like the idea of strategice resources as well! They don't show up on the map until you have researched the technology. You can't build units without it either! For example, Musketmen require saltpeter. You must also connect your cities to these resources via roads. If a city can't get to the resource via a road, it can build units that require that resource! VERY cool! Nothing like starting a war to take your neighbors only source of saltpeter! :)

    1. Re:My momma always said... by Sunracer · · Score: 1
      Those Jaguar Warriors (2/1/2 I think) are nasty! They actually retreat from battle if they are losing making them a PITA to kill.

      This happens for other units, too, if they are hit bad but not bad enough to destroy them.

      --
      "The Internet, of course, is more than just a place to find pictures of people having sex with dogs." - Time Magazine
    2. Re:My momma always said... by SuiteSisterMary · · Score: 2

      Only units with more movement points than their attackers will retreat. The first 'normal' unit with said ability is the Chariot, followed by the Horseman, then all the way up to the Knight. The chariot is crap, otherwise, the horseman has the same stats as the Jaguar Warrior. However, it requires the Horses strategic resource.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:My momma always said... by reflector · · Score: 1

      I also like the special units that each race gets, let me tell you...don't [] with the Aztecs. Those Jaguar Warriors (2/1/2 I think) are nasty! They actually retreat from battle if they are losing making them a PITA to kill.

      Jaguar Warriors are 1/1/2:
      http://civ3.com/civoftheweek.cfm?civ=Aztecs

      I like the idea of strategice resources as well! They don't show up on the map until you have researched the technology. You can't build units without it either! For example, Musketmen require saltpeter. You must also connect your cities to these resources via roads. If a city can't get to the resource via a road, it can build units that require that resource! VERY cool!

      I agree, strategic resources BELONG in civ! A great addition. But it makes it harder to pursue a build strategy: Let's say I focus my tech research on getting literacy. In the meantime my rivals who have the wheel and ironworking know where the horse and iron resources are and have grabbed them before I even know where they are!

    4. Re:My momma always said... by Krieger · · Score: 1

      The Persian immortals are a much better unit. 4.2.1 stats and all you need are a temple and some iron. Good all the way up to gunpowder.

  35. Re:Evolutionary from CivII, or CivII-Call to Power by Anonymous Coward · · Score: 0

    call to power sucks, activision got pissed off when sid meyer wouldnt make another civilization game and so they decided to make thier own, the first call to power sucked, i have yet to play the second one

  36. Another Review: by mESSDan · · Score: 5, Informative

    Avault's review gave it 4 stars. I hold their opinions higher than most, so this game is worth atleast a look.

    Avault's Review

    For those who are link wary:

    http://www.avault.com/reviews/review_temp.asp?game =civ3

    --

    -- Dan
    1. Re:Another Review: by Sunracer · · Score: 1

      Yes, mostly a great review. Some of the comments were not thoroughly thought, though. For example, the reviewer was relocating his cruise missile from one town to another (both his own), and wondered how an enemy archer could destroy a missile flying 300+ MPH. Now, launching a missile might be considered "relocation", but I'd think relocation is and should be done on trucks or trains...

      --
      "The Internet, of course, is more than just a place to find pictures of people having sex with dogs." - Time Magazine
  37. civ3 by Magius_AR · · Score: 1

    I just wish they would have released more tech branches and more wonders. I've only started playing the game, but it looks like every single tech advance in the first "age/era" was also in civ3! And why'd they take the movies out? I built a wonder and only got a crappy picture of it for my efforts. You would think such an accomplishment would at least be worth one of the neat FMVs they had in the old civ. The culture aspect is a neat change of pace, and I like the idea of nationally supported units, but I must say I was slightly disappointed in how much similar it still is to civ2 overall. I was hoping for loads of new wonders and technologies like Call to Power added.

    Magius_AR
    1. Re:civ3 by jgerman · · Score: 2

      Uh the old Civ didn't have FMV, maybe the last Civ did, but the old Civ was lacking in the graphics department, but is still one of the most addictive games ever.

      --
      I'm the big fish in the big pond bitch.
    2. Re:civ3 by chemical55 · · Score: 1

      CIVII had a FMV every time a new wonder was build. Great classical music played in the backround- it was pretty cool.

    3. Re:civ3 by Reductionist · · Score: 1

      I miss the FMVs after building a wonder of the world from Civ II as well. What's even more annoying is when you build one it doesn't even tell you what it does right away. You have to find the wonder on the city view screen and click on it to bring up a description from the civilopedia screen.

      There are also a few other usability problems that are mildly annoying - having to click twice on some buttons and only once on others. When your cities go into revolt there is no jeering crowd sound to let you know they are revolting. The smoke emitting from the city is the only real indication that this is occuring. I also wish the currently selected active unit would flash like it did in the previous versions.. The animated rotating disc just isn't as useful.

      Also, I miss the sentry function from Civ I/II that would allow units to automatically wake up whenever an enemy unit moved into an adjacent sqaure.

      One more thing, what's up with the lack of offensive capabilites on catapults and cannons? I'm still only about halfway through the game, but it seems a bit odd to me that these units can only be used in an augmented defensive capacity.

      I hope the artillery units don't work the same way, but I have a bad feeling they do.

    4. Re:civ3 by jgerman · · Score: 2

      Unfortunately I never played CivII the old original Civ was always enough for me though, I didn't need graphics to suck me in, but since CivIII has graphics and is (it sounds like) essentially a new game, I've been slobbering over it.

      --
      I'm the big fish in the big pond bitch.
    5. Re:civ3 by Anonymous Coward · · Score: 0

      You can use the different "artillery" unit as bombardement units, in an offensive way, before you attack with an "infantry" unit to assault.

  38. Civ III hearkens back to Civ I by _J_ · · Score: 2, Interesting

    There are several features of the new Civ that remind me of the original:
    - Units to create tile improvements instead of the Public Works used in Civ II
    - Full City screens detailing everything in one place
    - Similar unit movement as in the first game (ie no linking units together into one force)
    - No Zoom on the isometric view like the second had
    - Critical message fly by like in the first rather than accumulate in a message queue like in the second

    It seems to me that Sid discarded much of what was put into the second. Too bad, I liked a lot of those changes. That being said it's a very beautiful game.

    IMHO, as per

    J:)

    1. Re:Civ III hearkens back to Civ I by Scurf · · Score: 2, Informative

      You refer to Call to Power as Civ II. If I'm not mistaken, they did not put the "Sid" label on CTP.

    2. Re:Civ III hearkens back to Civ I by GerritHoll · · Score: 3, Informative

      I think you're confused with Civilization: Call To Power...

    3. Re:Civ III hearkens back to Civ I by PackMan97 · · Score: 1

      There is a (z)oom feature. Just press the Z key.

      Unfortunately it's just a zoom out too far and a zoom in too close toggle :(

    4. Re:Civ III hearkens back to Civ I by Reductionist · · Score: 1

      Yeah you definitely sound like you're referring to Call of Power which Sid Meier had nothing to do with(if its published by Activision its not the real thing). The "real" Civilization II was released by Microprose in the spring of '96 and looks much more like the precursor the Civ III then CTP ever did.

    5. Re:Civ III hearkens back to Civ I by _J_ · · Score: 1


      I just tried it. It's not too bad but I've got a lot of real estate.

      thx.

  39. Finally, someone does it right! by tycage · · Score: 2

    Let me chime in with my love of this game also.

    I'm thrilled that someone has finally made a sequel to a game that has the right balance of the old and the new.

    I've played too many sequels where I can't even tell it's the same kind of game. And I've played too many where I think I'm still playing the original and I wonder why I paid for it again.

    Civ3 has a good balance. I've not come across a change yet that I don't think improves the game. I admit it's still early, and I've only played at the easier levels so far to give myself a chance to adjust.

    I think that overall this is a wonderful example of developing a game to make it better and not to just use the name to sell games (Civilization: Call to Power) or to rebrand the original in a new box.

  40. Buy Win98 ? by PanBanger · · Score: 1

    This is the game you feel like telling the /. community is worth buying a copy of Win98 for.

    Yep. Kinda the same way I "bought" my copy of Win2K. ;-)

  41. Cultural assimilation - art imitates life by FrankBough · · Score: 5, Funny

    My favorite new aspect is the cultural assimilation of other cities. For example, if you have a strong cultural identity (basically, borders)

    Borders, Starbucks, McDonalds, KFC - presumably there are a number of options that help impose your cultural identity.

    1. Re:Cultural assimilation - art imitates life by Hoi+Polloi · · Score: 1

      "Your civilization has built a new wonder of the world! Marketing!"

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  42. Re:SMAC by CrusadeR · · Score: 5, Informative
    Yeah, it does sound like most of the features were introduced in Alpha Centauri (aside from the Culture aspect, which sounds like an interesting new tool for asymmetric warfare ;))...


    For those that don't know, Alpha Centauri (and it's add-on pack) were ported to Linux by Loki and released earlier this year:


    http://www.lokigames.com/products/smac/

    --
    :wq
  43. Culture by tycage · · Score: 3, Insightful

    The inclusion of culture will take some getting used to, as well as the rest of the changes.

    I personally love the culture aspect so far. What a rush it was the first time a city asked to join up with me because they were so impressed by my culture. (This was on the easiest level, I'm still in my "learning mode" right now.)

    I'm looking forward to woking my way up to the higher levels.

  44. Civ III really a match for CTP? by musicmaker · · Score: 2, Troll

    I have played a couple of games of CivIII now, although not to completetion, and I have to say that I'm not very impressed with the depth of the game as compared to CTP. Call To Power had so much more, it really felt like an extension to the Civ games, a real enhancement. Nice graphics, cool movies, deep tech tree, all the things a top notch release should have. So far CivIII feels like it's a five year old release. Cute graphics, but Age of Empires would give it a run for it's money.

    The game engine however does seem quite improved, and having played all the previous Civ releases, Sid is right (surprise surprise). Old tactics just don't work. In both games I've got my butt kicked, or just barely survived. I'm learning that this is a much more realistic engine with regard to expansion and improvement. Expand too fast, and you spread your resources too thin.

    I'm dissapointed that there is not more in this game, and that the improvements were mostly just improvements over an older game. However, having played a few days now, I'm beginning to feel the urge to come back that this game is generating. Although at first highly sceptical, I am now being won over by the subtleties of the new system.

    M

    --
    Everyone is living in a personal delusion, just some are more delusional than others.
    1. Re:Civ III really a match for CTP? by gergi · · Score: 2

      you're kidding right?! i didn't think anyone out there liked CTP. it got terrible reviews, everyone i've ever talked to said it was worse than terrible, and it sold poorly. civ1,2,3 and ac all have the depth and balance to create a truly immersive game... something CTP really lacked

      --
      Nosce te Ipsum
    2. Re:Civ III really a match for CTP? by Anonymous Coward · · Score: 0

      I have to agree with you.

      * Call to Power has two extra ages that I really liked: Genetic and Diamond.

      * There were more incremental improvements to surrounding tiles through the use of public works. It seems that in Civ3, workers build a mine, irrigate, or build a road then forget about it.

      * Pollution wasn't as silly. The past few games of Civ3, all my workers suddenly become pollution fighters in the 1800s. The automatic AI is so horrible that nearly every worker will start going towards one patch of pollution. This wouldn't be so bad, but if you don't have any coal to build railroads, it will cripple your workforce.

      * No sentry! I can't leave a ship in a chokepoint on sentry and wait for an enemy unit to appear.

      * Most wonders aren't worth the production cost now. They remove the killer wonders, and also removed the great fun competition that existed to get them.

    3. Re:Civ III really a match for CTP? by tubs · · Score: 1
      I actually preferred Call to Power II over all the other Civs except SMAC. I havn't played Civ III but I think that the lack of "Public Works" is a step back.

      These I think are the releases and what I thought of them :

      Civ - The orginal, with flat tiles. I had the Amiga version. Probably the most addictive because it was so new. I don't know if it ws unique to the Amiga, but cities would join your empire if you were better that thier current owners wow new feature for CivII - I don't think so.
      Colonisation - Dunno if I can include this, but it was very similar, but the trade was a pain.
      CivII - Improved wonders, upgrades and Isometric views.
      CivNet - Networked version of the first game, but also introduced the Isometric view. Never really played it that much.
      CivII:CtP - The first not Sid one, some improvements over Civ II but seemed to lose its sparkle.
      Alpha Centuri - Definately an upgrade from civ II, I always assumed it as the continuation of the story. Should have taken a few things from CtP though.
      CivII Test of Time - Basically an update to Civ II with multiple maps (ie 4 planes so you can have undersea etc) and new graphics.
      Call to Power II - The best "real World" civ clone that I have played.

      --

      try to make ends meet, you're a slave to money, then you die

  45. Cheating? by tycage · · Score: 2

    Does anyone know if the Civ3 AI cheats at higher levels? In Civ2 I seem to remember the manual telling you how the other civs cheated at the higher levels. (Needed fewer shields to produce things, less science needed for new advances, etc.)

    I'm not done with the manual yet, but the section on the play levels doesn't mention anything about it this time.

    Has anyone heard if it just has a better AI this time at higher levels, or if it still cheats? If it does still cheat, I'm disapointed they weren't up front about it again.

    1. Re:Cheating? by abelsson · · Score: 5, Informative
      The game cheats for the player at levels below prince, and against it at levels above. *At* prince difficulty there is no cheating. So there's probably where you want to play. Supposedly not even the firaxis people can beat the AI at Deity level.

      Acctually, they are upfront about it. But i don't remember where they told you. :)

      -henrik

    2. Re:Cheating? by Neil+Watson · · Score: 1

      Well I hope the AI is not such a cop-out as Civ II. The only thing they did to make it hard was to ensure that every other civilization would gang up on you the minute you showed any promise.

      I stopped playing it because of it. You always knew the ending: Everyone declares was against you.

    3. Re:Cheating? by Stonehand · · Score: 1

      They said the same thing about SMAC, too (Librarian level). But they were lying -- the AI definitely cheated information-wise, if you paid close attention to the diplomacy (e.g. the amount of tribute it asked for, et al).

      --
      Only the dead have seen the end of war.
    4. Re:Cheating? by Dyolf+Knip · · Score: 2

      They said the same thing about SMAC, too

      Who said that? I've beaten it on Transcend level. For the most part it's not too hard, the only cheat they get that's insanely difficult to counter is the free bribing of your cities and units. You have to either defend with tons and tons of spies or stack at least 2 units on every possible route to your cities.

      --
      Dyolf Knip
  46. Re:Celluar automata based games are the way forwar by Anonymous Coward · · Score: 0

    My sim could go to school in the mornings and spend 7 hours (of wall-clock time) in a classroom simulation which is completely accurate, then he could come home and watch Cowboy Bebop reruns until the next day.

    That is SO COOL!

  47. Runs fine on Win2K & WinXP, n/t by chas7926 · · Score: 1

    n/t

    --
    Linux User #296508 Get Counted!
  48. Re:Celluar automata based games are the way forwar by Anonymous Coward · · Score: 0

    bet it doesn't happen on linux.

  49. Why the hell is this modded as "Troll" ?!! by Per+Wigren · · Score: 1

    Please tell me! It's a perfectly valid question! I want to know too! I'm not going to install windows just to play this game.. ;-p

    --
    My other account has a 3-digit UID.
    1. Re:Why the hell is this modded as "Troll" ?!! by Anonymous Coward · · Score: 0


      Well, from what I can tell, there are alot of games that are in Limbo until the Transgaming guys get DirectX 8 up and running, and I imagine this is one of them.

      If you go over to Transgaming, you can put some votes towards it, which will get the TG guys in gear to make it Work in WineX.

    2. Re:Why the hell is this modded as "Troll" ?!! by Anonymous Coward · · Score: 0

      So are you going to buy the "Windows" version of CivIII to play under wine if it works? Thats just as bad.

    3. Re:Why the hell is this modded as "Troll" ?!! by Per+Wigren · · Score: 1

      Well I think it's better than buying it to play it in Windows anyway...

      --
      My other account has a 3-digit UID.
  50. Re:What I'd really like to know... (VPC) by helixblue · · Score: 4, Informative

    I just wanted to say that it's very playable on my G4 DP533 running the VirtualPC 4.0.6 TestDrive for MacOS X. I run it with 128M dedicated to WinXP (faster than Win98 -- probably because no 16 bit tricks needed).

    It's faster than my roommates PII-400 overall, but when the map refocuses -- his box beats me for redraw. The intro movie is a little jumpy too for me.

    See the obligitary screenshot here, and if your bored, you might catch me playing it on my Desktop Cam

  51. Re:Evolutionary from CivII, or CivII-Call to Power by Anonymous Coward · · Score: 0

    CTP2 also sucked.

  52. Chock full of bugs by StrutterX · · Score: 4, Informative

    Infogrames test department should be ashamed (or more probably the product manager).

    This game crashes, locks-up and fails to display on far too regular a basis.

    The portions of the game I have been able to play have been great (once I got over units moving onto the defeated opponents square). I just wish it was more stable (or would even run on some of my machines). Having to save out every other turn, just in case, is hugely irritating.

    I tried the game on machines running NT, 98 and 95, with Radeon, GF2, GFIII, Matrox Millenium, ATI Rage and Voodoo 3 cards. The game screws up on every one of them. (Oh, and with a variety of sound blaster cards and drivers and a couple of Philips cards).

    It is also full of memory leaks (watch the swap file behaviour).

    I could have waited an additional month for these bugs to be fixed. I really, really hope a decent patch comes out soon.

    Of course, test probably listed all these bugs and management decided to release anyway. If you are going to have a test department you should actually listen to them!

    StrutterX

    1. Re:Chock full of bugs by Anonymous Coward · · Score: 0

      You're not the only one. see my separate post below.

      I have a 512 MB swap partition on an Ultra/66 drive & controller. (30 MB free on OS disk, 100 MB free on disk I installed on)
      GeForce 2 MX
      256 MB of RAM
      ISA Sound Blaster AWE 64

      The latter of which I think is the problem, because disabling sound works just fine. (Not crashed or anything.)

      I tried it on my bro's comp:
      Plenty of HDD
      Voodoo 3
      128 MB RAM
      El cheapo PCI sound

      Works with sound until about 1050, then it crashes fatally with a sound.dll error. The autosaves were all 0-byte files until 1010, so I loaded from there and still crash at 1050 or so. I've also had manual saves turn out 0-byte.

    2. Re:Chock full of bugs by Anonymous Coward · · Score: 0

      This game requires DirectX8 compliant drivers. I'm guesing that you don't have that or you have crappy hardware. I don't, and several that I know of don't and they don't have any problems.

    3. Re:Chock full of bugs by Anonymous Coward · · Score: 0

      I'm running XP and aside from the vid sync bug (easily fixed), haven't had any problems. I've got an AMD T-Bird 1.4GHz (running at 1.6GHz) 768MB PC133 RAM, TNT2 Ultra vid card, 80GB ATA100 HD.

    4. Re:Chock full of bugs by StrutterX · · Score: 3, Informative

      I'm a game programming professional (have been for 15 years now). I have a range of equipment from p90 nastiness running win95 upto a hand-built top of the range Athlon 1.6GHz on a KG7-RAID with GF3 etc, etc. I pulled different sound cards and video cards and different versions of the drivers (across 3 operating systems and 6 machines) in an attempt to get a stable version of the game.

      It crashed most often in the sound drivers, next in the video drivers, and a couple of times it got caught in code that looked like actual game logic.

      The movie playback was particularly flaky.

      The most stable platform was win98 on an old p133 with a Matrox Millenium video card and no sound support. My wife still got it to lock up inside the game logic after an hour and a half of play.

      When it doesn't crash, the game is great.

      BTW The person who modded down my original comment is an idiot. It is far more relevant than someone posting the system base requirements from the back of the box :-)

    5. Re:Chock full of bugs by alen · · Score: 2

      I'm running Win XP, p3 933, 512MB ram, audigy and Geforce 2 GTS with original XP drivers. My pagefile is 1-2 GB. Only 1 crash in a few days playing. Thank God for autosave. Otherwise everything works fine.

    6. Re:Chock full of bugs by Xentax · · Score: 1

      Stability seems to be very hit-or-miss.

      I'm running Win2k on an Athlon 1.4, 384 megs ram, geforce3, and I had no problems even with 4+ hours of continuous play. I even had ICQ, AIM, genome@home, and other things running in the background.

      My gf's machine seemed to run things smoother when she turned background music off; you might try that if you haven't (I'm guessing you have, though).

      I've also heard mention of configuring your monitor type to be other than "default monitor", but that's speculative, not informative.

      I think we're seeing what happens when a game's testing is either internal or closed beta, without a larger-scale or even open beta to get more hardware tested against...

      Xentax

      --
      You shouldn't verb words.
    7. Re:Chock full of bugs by Anonymous Coward · · Score: 0

      ACtually this is the LEAST buggiest game I've bought, except for The Sims, which I don't recall having any bugs at all.

    8. Re:Chock full of bugs by Anonymous Coward · · Score: 0


      I think the main problem is windows ME, has way to many bugs in it. You'll have better results with either Windows 98 or 2000. I have had similar problems as u on my windows box, and threw the ME cd in the trash and installed 2000.. Games work great under it, I recommend getting all updates and service packs via the web too.
      But as I said, ME is really broken in its driver support and has way to many conflicts with hardware that worked fine in 98.

      (ok flame me, but its true) I also love linux, own loki games, but still like to play other games..

    9. Re:Chock full of bugs by Anonymous Coward · · Score: 0

      dang it, clicked reply to the wrong one..

    10. Re:Chock full of bugs by GooseKirk · · Score: 1

      I'm running an Asus A7M266 with 512mb Crucial and a Matrox G450 and original SBLive with Win2K. I've been playing heavily since it came out and have yet to have a crash or glitch of any sort.

  53. I tried it by ciryon · · Score: 4, Informative

    ...and it didn't work that well with latest WineX release. I failed with the installation, but I'm VERY positive that it'll be able to run once that issue is resolved since it appears to be using OpenGL.

    The game looks REALLY great anyway, still faithful to the old concept but with clean beautiful graphics!

    Ciryon

  54. No one else has had technical problems? by Anonymous Coward · · Score: 0

    I was have expecting to see all you other /.ers have the same problems I did with this game. I purchased it on Wednesday, got it installed Wednesday night, then all the problems began.

    I installed DirectX 8.0a as instructed to my WinME machine (Celeron @ 450 MHz, 256 MB RAM), but I can't get the thing to get past the Firaxis logo on the startup screen without crashing with the sound turned on. Disable the sound and eveything's fine... EXCEPT THERE'S NO SOUND...

    Don't think I have some ancient sound card, either. This is an ISA Sound Blaster AWE 64. There's got to be a few of these things around... Anybody else have it working on an ISA sound card? Sound works fine in all `dxdiag` tests. I even turned down or off the hardware accelleration stuff to no avail.

    I tried running it on my brother's computer, and the sound actually worked... until about 1050, when it crashes with an illegal operation in sound.dll or something like that. This is quite possibly expected, given it was the cheapest no-name PCI sound card he could find. He's got a Celeron with about the same speed, but less RAM.

    WTF?!? First of all, it's not working properly with very mainstream components. It's slow as hell. It's incredibly frustrating to spend $50 on a game that won't even run sound properly on mainstream hardware. (GeForce 2 MX video, btw.)

    So is no one else having problems?

    1. Re:No one else has had technical problems? by Anonymous Coward · · Score: 0

      That's funny. I'm running a P3 933, 512MB RAM, Geforce 2 GTS, Audigy and running XP Pro. Everything works fine. Had a scrolling problem with nvidia 21.83 drivers, but after a rollback it's much better.

    2. Re:No one else has had technical problems? by Anonymous Coward · · Score: 0

      I was have expecting to see all you other /.ers have the same problems I did with this game. I purchased it on Wednesday, got it installed Wednesday night, then all the problems began.

      Purchased? Where? More likely you downloaded the DEViANCE release (or maybe the Razor1911 one).

      I had a crapload of problems with my WinME system that has an integrated SoundBlaster chipset (I don't know which one at the moment). I think the problem is the WinME DirectX drivers because booting into Windows 2000 the game works flawlessly and so does playing in WinME with an SBLive installed and original chipset disabled.

    3. Re:No one else has had technical problems? by ynohoo · · Score: 1

      Try messing with the ini files settings - flip flags on and off, one at a time. I had sound problems with AC, tech support were USELESS (no surprise there), but setting one of them off did the trick.
      Gotta wait 2 weeks over the pond for it :(

  55. For those who don't know by gergi · · Score: 5, Funny

    First there was Civ and unto the world was brought great happiness for the tech-savvy masses who found it except when they were fired from their job, their wife left them without them even realizing, and his feet started sprouting moss.
    Time passed and the tech-savvy masses found a new wife, a new job, and cleaned their feet of all foliage.
    Alas, it was not to be, for out came Civ2 and true enlightenment was brought forth to the world. Unfortunately, this resulted in the second wife leaving, the boss leaving a message on the machine indicating your jobless status, and the moss came back for all those tech-savvy folks.
    Many years passed and though the masses found yet another wife, yet another job, and cleaned their feet for what they hoped was the last time, many bad things also happened. First Activision got up in arms and forced Microprose to allow them to create their own bastardized form, Civ2-Call To Power. Microprose then went bye-bye and up to the big software company heaven in the sky. The great ones (Sid and Brian) then struck out on their own, without rights to lengthen the TRUE Civ legacy. They did colonize other worlds in Alpha Centauri but it just wasn't the same to many.
    Fortunately, the sun broke through and shined on the tech-savvy masses and Sid has brought a new Civ, true to the legacy...

    In all honesty, just divorce your wife now, call your boss and tell him you aren't coming into work for a few months, and get some Tinactin for your feet.

    --
    Nosce te Ipsum
    1. Re:For those who don't know by Anonymous Coward · · Score: 0

      Nitpicking about your history...

      Sid and Brian struck out their own before Hasbro bought Microprose, presumably because they were tired of taking direction from corporate HQ in Alameda.

      Also AFAIK Microprose's Maryland studio still exists, as part of Hasbro Interactive.

      The wife divorcing, job losing, moss growing thing was all accurate though.

      -former Spectrum Holobyte/Microprose/Hasbro Interactive employee

    2. Re:For those who don't know by buckeyeguy · · Score: 1
      Ah, yes, I have seen the light of Alpha Centauri, and its offspring, Alien Crossfire... so in some sense I have been playing 'the real Civ' for the past few years. Thanks for clearing that up, folks.

      Going to get a well-padded chair and the computer room fridge stocked up in preparation ;)

      --
      I'd have a personalized plate on my car, but "toxic bachelor" won't fit into 7 letters.
  56. potayto potahto by wrinkledshirt · · Score: 1

    >5pm -> 3am = 10 hours, not 8

    Actually, you're both right. Civ3 is so cool it morphs the space-time continuum.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  57. A petition? by Anonymous Coward · · Score: 0

    Somebody oughta start a petition to get Civ3 ported to Linux to show them how much people want it. This must be the game Linux people want the most...

    1. Re:A petition? by Anonymous Coward · · Score: 0


      Go petition Transgaming to get it working, then.

    2. Re:A petition? by Anonymous Coward · · Score: 0

      Mr. Softy drives an Ice Cream van.

    3. Re:A petition? by Anonymous Coward · · Score: 1, Funny

      Somebody oughta start a petition to get Civ3 ported to Linux to show them how much people want it.

      200,000 linux users sign the petition.
      17 linux users purchase the game.

      That sounds like a great business plan.

    4. Re:A petition? by FunkSoulBrother · · Score: 1

      That's funny, People!

  58. It's just like the other civ games... only fancier by zoomba · · Score: 1

    I got the game the other day as well, and after spending many hours playing, I can say that this is EXACTLY like the other Civ games, only a bit more complex... Here's why it's still the same (for me at least)
    1)It sucks away hours upon hours of my time that I need to spend studying
    2)In the end, it still soundly beats me to a pulp.

    I wish there were more configuration options when starting a game, like setting default tech level... Dunno about anyone else, but I find it very hard to get up to the modern tech age.

    Still a great game tho...
    -Z

  59. bastards of bad programming by SkankinMonkey · · Score: 1

    I can't even get civ3 to work! It tries to force my monitor to 120hz at 1024x768 which is absurd. The solution to this problem is: get drivers for your monitor. Sucks if you use an old monitor, and use windowsxp (shh, no flames, just testing it out, and got stuck in it because i have school-related material on here). Yea, if you don't have 2k drivers for your monitor, and have this bug with Civ, you can't play it! Why would a game try to force such a high refresh rate in the first place? Most game's i see force to 60hz on startup :/

    1. Re:bastards of bad programming by Defiler · · Score: 1

      You definitely need monitor drivers in Win2k/WinXP
      However, 120HZ @ 1024x768 isn't exactly absurd. You only need a monitor with 92kHz horizontal scanning rate to display that.. Any cheap monitor should be able to handle that.

    2. Re:bastards of bad programming by Anonymous Coward · · Score: 0

      sounds more like a problem with your setup than the software. Seeing as I run xp and it works just fine.

    3. Re:bastards of bad programming by Anonymous Coward · · Score: 0

      Try the Readme file. You can make changes to the startup resolution.

  60. It's the same damned game all over again by supagoat · · Score: 1

    They changed little bits here and there, but overall it's the same as civ2... Which was the same as civ1...

    1. Re:It's the same damned game all over again by Anonymous Coward · · Score: 0

      No it isn't. Try playing it first.

  61. Empire Earth by john_czajka · · Score: 1

    i would suggest gettting the empire earth beta if you'd like to try something different. i played it a few days ago and it is quite amazing.. go get the beta

  62. Q: Average game time by Anonymous Coward · · Score: 0

    What's the average game time for different sized games?

    You could always count on finishing a Civ2 game in anywhere from 2 - 8 hours.

  63. Re:Racism by humantraffic · · Score: 0, Offtopic

    Rubbish. I've ordered it off Amazon a couple of weeks ago for delivery to the UK.

  64. Re:Evolutionary from CivII, or CivII-Call to Power by Anonymous Coward · · Score: 0

    Call to Power and Call to Power II had nothing to do with the Civilization line other than the manufacturing company owned the Civilization trademark at the time. Sid Meier had already left and taken his name and ideas to Firaxis. CTP was just the companies attempt to mine cash from a cow they already owned. They did do a nice job, but CTP was not CIV...definitely different feel.

  65. Strategic Resources Make Civ III Realistic by DavidBrown · · Score: 5, Interesting

    I picked up Civ III on Tuesday night, and I've been playing my first game (Chieftain level, Americans, random map with two other civs) ever since.

    Resource development is crucial, and it adds a touch of historic realism to Civ that wasn't there before. The luxury resources (silks, incense, etc.) make happy citizens, and if you can corner the market on, say, incense, you can trade those resources for other things you need.

    But the strategic resources (iron, coal, saltpeter, etc.) are the most important. When I finally discovered gunpowder, I couldn't find any saltpeter for about 10 turns. But then, I spotted it, hidden in the desert in the no-man's land between the three civs. I quickly built a bunch of workers, and sort of force-built a road about 30 squares from any of my cities so I could plant a colony (and a fortress) on top of the saltpeter. It's the only source on the continent, and that means I'm the only civ who gets cannon (the Aztecs and the Iroquis are still building catapults). I had to do the same thing a century later in order to get a source of rubber (the only other source was right next to an Aztec city, and the Aztecs hadn't developed the tech necessary to see it yet.

    The point of all this is that Civ III's emphasis on strategic resources needed to build certain units creates a stimulus to expansion and building colonial empires, mirroring what Western Civilization did to the rest of the world because we needed resources. Remember the story on African Tantalum mines months back? Civ III models this sort of thing in a way never seen before.

    --
    144l. ph34r my 133t l3g4l 5k1lz!
    1. Re:Strategic Resources Make Civ III Realistic by SuiteSisterMary · · Score: 2

      The downside, of course, being that when my little contenant was at war with the Greek (to the left) and the Zulu (to the right) and I teched up to Iron Working for my beloved Legionairres, there was NO BLOODY IRON on my map! Had JUST made it to gunpowder and started upgrading my SPEARMEN (no iron; no pikemen) to musketmen when the greek Knights (again; no iron, no knights) took my capital and started razing my cities. Oh well; I think it's great. Guess what; sometimes you get the short end of the stick.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Strategic Resources Make Civ III Realistic by JavaTenor · · Score: 1

      This is an excellent point. I've been playing the Babylonians, and I'm in the middle of the Industrial Age - but I have no oil, which means I can't build tanks. I'm contemplating invading the Zulus to the north, because they have a supply near their capital city (which they don't seem to know about, not having discovered Refining yet); the resource system has really changed the dynamics of the game for the better.

  66. out of the last few i thought civ ii was the best by lyapunov · · Score: 1

    I really enjoy playing civilization, however, when I played call to power I was a little disappointed. It seems like the almost made it too complicated for it to be fun. By this I mean that there is way too many small things to keep up with when the game got large. If you have only a handful of cities it wasn't bad but if really grew your empire it got to be a drag.

    Is there anybody out there that feels the way that I do that has played civ iii? I am really interested in a review by a person like that.

    --

    Either give it away or get top dollar, but never sell yourself cheap.
  67. Re:Racism by slutdot · · Score: 0, Offtopic

    Too bad there isn't a (-1, Idiot) moderation...

  68. Only 10 hours?!? by Tim+Doran · · Score: 4, Funny

    You're not a *real* Civ fan! ;)

    Hell, back in the day, I had Civ in my autoexec so I could crawl out of bed and boot into the game while I wolfed a bowl of cereal!

    (No, that's not an exaggeration... *shudder)

    1. Re:Only 10 hours?!? by lorentz · · Score: 1

      bah... the *real* civ fan has no need for trivialities like food or sleep... =P

  69. No multiplayer ?? by tmark · · Score: 2

    The review on Adrenaline Vault indicates that there is no multiplayer option. If this is true I won't be buying the game. These days multiplayer play is an absolute necessity.

    1. Re:No multiplayer ?? by gothic · · Score: 2

      Exactly what I was thinking. I pre-ordered the game, all hyped-up ready to kick my boss' ass, and boom...No multiplayer support.

      What a *total* let-down. Every game coming out these days has multiplayer support. What the *hell* was Firaxis thinking?

      Just as well. I'll wait for Civ III Gold Multiplayer, and dump another fifty bucks to them.

    2. Re:No multiplayer ?? by Xenophobe · · Score: 1
      Oh please... people are already complaining that it takes all of the computer civs as long as a full minute to move. Can you imagine playing with humans that might take 10+ minutes more than you to complete a turn? How long would a game take then? Have you ever tried to get even a few people to sit down and play a game for the number of hours that a game of Civ3 would take? It's not easy, and you sure as anything would have people dropping out in the middle of the game. Not fun.


      I think Firaxis and/or Infogrammes did the right thing. If you won't buy it because of multiplayer, that's your choice. Personally, I would much rather have a strong single player mode.

    3. Re:No multiplayer ?? by tmark · · Score: 2

      Just as well. I'll wait for Civ III Gold Multiplayer, and dump another fifty bucks to them.

      Good call, it didn't occur to me that this omission was probably just a clever marketing ploy. (Do I recall that they did the same thing with Civ II ??) Since with this knowledge I am now forewarned, I will be holding off buying Civ III until the inevitable multilpayer release.

    4. Re:No multiplayer ?? by boskone · · Score: 1

      Yes, they called it CivNET and it was the multiplayer version of Civ 2

    5. Re:No multiplayer ?? by a_1242 · · Score: 1

      I won't buy the game because of multiplayer. Having humans take 10 min turns is fine it allows one to do something else while playing the game like study or work on a paper. They could also add in a simultanous turn option where everyone takes their turn at once (as in buildings, movement, etc doesn't happen until everyone clicks on the end of turn button) that way one wouldn't wait long to take a turn. The other option is PEM (play by e-mail) that causes games that last for months (7-8) but large amounts of strat as one can take very long turns if one so desires.

    6. Re:No multiplayer ?? by Reductionist · · Score: 1

      Actually CivNET was the horribly buggy multiplayer version of the original Civilization. Civ II Gold Edition is the version of Civ II that includes multiplayer support.

    7. Re:No multiplayer ?? by Moofie · · Score: 1

      I think the only thing more boring than multiplayer Civilization is chess by mail. I'm not saying that's bad...just not my cup of tea. At all.

      --
      Why yes, I AM a rocket scientist!
  70. Re:Racism by yobtah · · Score: 0, Offtopic

    So, uh... anyone living in the UK is a member of a different race from those in the US?

  71. Cultural Assimilation? FORCED Assimilation! by jholder · · Score: 1

    My favorite new aspect is the cultural assimilation of other cities. For example, if you have a strong cultural identity (basically, borders) - and you are close to cities that don't...they may rebel and join your side...much in the way that several cities/territories that once belonged to Mexico joined up with the U.S.

    Bad eample. That was the Mexican American War, where the U.S. pretty much were total bastards and liars and went in and took the territory they wanted. (Texas, New Mexico, Arizona, California, southern parts of Utah and Colorado). Nothing voluntary at all about that. GO read some history...

    --
    -- John
  72. Re:What I'd really like to know... (VPC) by helixblue · · Score: 1

    What the heck? Modded down as flamebait? I thought it'd be interesting to other MacOS X folks that Civ3 ran for them.. hell, I bought VirtualPC just for playing Civ3!

    Ugh.. I too have been a victim of moderation.

  73. A new generation of failing undergrads by s20451 · · Score: 3, Interesting

    First there was Civ and unto the world was brought great happiness for the tech-savvy masses who found it except when they were fired from their job, their wife left them without them even realizing, and his feet started sprouting moss.

    The first Civilization came out just before my freshman year of university. I still remember the die-hard Civ fans in the computer lab, spending hours and hours mesmerized by this game. I also remember discovering the game, and becoming one of them, discovering Robotics at 3 am and unleashing hell on the Mongols with my new artillery units. I remember the running, clandestine battles we fought with the sysadmins to keep the game installed on their systems (and whenever we lost, the game could be reinstalled from two 3.5 inch floppies). I remember playing into the wee hours of the morning the night before a physics final ... it seems to me that most of us did poorly that year.

    Here's to a new generation of freshmen, taking up the latest incarnation of the beautiful game. All you need to remember is: first year doesn't count, "D" means Degree, and everything important you need to learn in University, you can learn from Civilization.

    --
    Toronto-area transit rider? Rate your ride.
  74. Re:What I'd really like to know... (VPC) by rm-r · · Score: 0, Offtopic

    What can I say, you didn't mention Linux 15 times- obviously not interesting enough on this lame site

    --

    J-aims
    --
    Yo, whatever happened to peas? Join T( H)GS
  75. Please, moderate parent as troll by Anonymous Coward · · Score: 0

    Not only he says that CTP is better but he's even comparing Civilization and Age of Empires. Only a troll could do that.

  76. Win2000 scrolling is much slower then winME/98 by Tonytheloony · · Score: 1

    Playing on a P3 450Mhz with 512Meg ram I found the scrolling under win2000 unbearingly slow. It does go much faster under winMe, but I hope they will put out a patch which makes the scrolling smoother. Anyone else found the scrolling real slow under win2000?

    --
    The quickest way to become an atheist is to study the Bible thoroughly.
    1. Re:Win2000 scrolling is much slower then winME/98 by Anonymous Coward · · Score: 0

      That's prolly your video drivers. Try updating them or get one that runs better under w2k. ATI drivers have been know to suck, for example

    2. Re:Win2000 scrolling is much slower then winME/98 by Liquid(TJ) · · Score: 1

      I haven't tried it in '98, but a lot of stuff is pretty ungodly slow on my 2K box, including scrolling, and forgin advisior screen. I'm on a Celery 850 / 448 Megs / Gf1DDR. And I do have the latest Nvidia drivers.

    3. Re:Win2000 scrolling is much slower then winME/98 by alen · · Score: 3, Informative

      The problem is the latest nvidia drivers. You need to rollback to an earlier version. I had the same problem and used the rollback feature in XP and now all is well.

      This bug with the 21.83 drivers is well documented on the comp.ibm.sys.pc.games.strategic or whatever you call it newsgroup.

    4. Re:Win2000 scrolling is much slower then winME/98 by Anonymous Coward · · Score: 0

      Also don't forget, celeron's are somewhat crippled under NT/Win2k environment, due to the OS being optimized for at least 256k L2 cache..

  77. Macs good for graphics? youre living in the past. by Anonymous Coward · · Score: 0

    since when has macintosh been the platform of choice for graphics designers? last time i checked, all highend 3d animation packages (3dsmax, softimage, lightwave, maya) run either in windowsNT, Irix, or both.

  78. Integrated advisors? by DahGhostfacedFiddlah · · Score: 1

    "It looks like you're staving off hordes of barbarians..."

  79. This is no 3D-shooter! by Karoshi · · Score: 1

    So it should work fine in an emulator. :)

    From www.civ3.com:

    The minimum system requirements are as follows:

    Windows® 95/98/Me/2000/XP
    Mac version coming soon.
    Pentium II, 300Mhz
    32 MB RAM
    400 MB free HD space (this may fluctuate)
    4X CD-ROM
    DirectX 8.0a or better
    Video card: capable of 1024 x 768 x 16-bit color
    Sound card: DirectX 8.0a compatible

    --
    Don't answer me. Moderate. Slashdot is about moderation, not discussion.
  80. Walls come tumblin' down by dipfan · · Score: 2, Insightful

    "And no more of that horribly unrealistic plan of sending the spy in to destroy city walls before the invasion. (I mean, come on... destroy city walls?)"

    Why not? It's not like spies need to literally knock the entire city wall down (although they might ruin it with a well-placed bomb). The spy's activities could include (in ancient eras) stealth move like opening a gate, finding out passwords ("Halt! Who goes there?") or bribing/subverting guards. In more modern eras it could be getting the defence's blueprints... all things that render a city's defences weaker. Think like the Trojan horse. A city wall or defence doesn't need to be destroyed to be compromised: one weak spot is enough. Half a city wall ain't half as good, it's next to no good.

    1. Re:Walls come tumblin' down by Saige · · Score: 1

      It also makes a lot more sense if you think of a "spy" as a cell of spies - when you attempt something in the city, you don't have one spy trying to do everything, but a group, a network, handling everything necessary. Can you imagine what a group of 10 spies could pull off? Taking down the city walls doesn't seem quite so absurd then.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:Walls come tumblin' down by tdye · · Score: 2

      In light of recent events, do we have to imagine what a group of spies could do?

  81. Not entirely true by Anonymous Coward · · Score: 0

    I pre-ordered my CivIII from amazon.com to be delivered in Switzerland a few weeks ago and it has shipped today. But it's true that now amazon.com says that this product can be only delivered in the US. I guess they changed their policy but still honoured their previous engagements.

  82. hurry up by Anonymous Coward · · Score: 0

    pre-order from us as its not getting released in AUS for at least another month.

    PACKAGE PROGRESS Date Time Location Activity Oct 31, 2001 5:23 A.M. ONTARIO EXPORT SORT, CA, US HUB SCAN 2:18 A.M. LOUISVILLE EXPORT, KY, US HUB SCAN 1:43 A.M. GRADE LANE HUB, KY, US UNLOAD SCAN 12:57 A.M. LOUISVILLE INTL, KY, US ARRIVAL SCAN Oct 30, 2001 10:09 P.M. DALLAS-FT WORTH, TX, US DEPARTURE SCAN 9:20 P.M. DALLAS-FT WORTH, TX, US ORIGIN SCAN 8:05 P.M. US BILLING INFORMATION RECEIVED

    bloody been sorting it for 2 days, cmon people sort faster !

  83. Does it work under WINE ? by bug1 · · Score: 1

    If i have to install windows jsut to play civ3 i will, but has anyone tried getting this working under WINE ?

  84. Re:Evolutionary from CivII, or CivII-Call to Power by Saige · · Score: 5, Interesting
    First of all, CtP (Call to Power) was just Activision's bastardized version of Civ - I've always been a big civ fan, and I bought CtP as soon as it came out - and after the first day I had it, never, ever touched it again. It was not created by the Civ or Civ II teams, and while the first CtP had Civilization in it's title (due to the legal status of the name), CtP II doesn't.


    As far as the Civ II/Civ III differences, yes, there are a LOT.


    - AI is much improved. AI empires can spread and develop very fast, especially at the beginning of the game, and if you're located near them, they'll try and pin you in fast. The AI also is much better with the military. No longer does it send in a few random units, but large groups of stronger ones, using the terrain to it's advantage, and picking where it attacks more carefully.

    - World sizes can vary by a lot. The smallest world is, I believe, 80x80. The largest that comes in the standard setup is 180x180 - and you can use the included editor to change that up to 255x255. And the amount of tech development varies based on the world size - the larger the world, the more science is needed for the same advances, to keep people from going through advances too quickly.

    - And in that vein, advances seem to come more slowly. You can actually field armies of swordsmen, of horsemen and catapults, of knights, before they're all obsolete. In every Civ II game I played, a lot of those units were almost obsolete before I could build the first one.

    - Trade is important now. Caravans were removed, fortunately, as they were obnoxious. But because resources are required for certain units, you'll need to either find, or trade for them.

    - They've actually removed quite a bit. You no longer replace settlers (now workers) with engineers later on that can radically alter the terrain. Also, no supermarkets to create incredibly huge cities. A number of other advances and units are gone, and I believe the total number of wonders has shrunk.

    - 16 civs can play on the world, at least on the largest maps.

    - The other civs now no longer gang up on you - they'll ally with you against other civs, and such. It's no longer them vs. you.

    All in all, it's definately a different game. As far as playing strategy goes, there's a bigger difference between Civ 2/Civ 3 then there was between Civ/Civ 2.

    --
    "You know your god is man-made when he hates all the same people you do."
  85. Re:out of the last few i thought civ ii was the be by Anonymous Coward · · Score: 0

    I'll add to the chorus and tell you that Call to Power has nothing to do with Civ, Civ II, or Civ III.

  86. AI maddness by Anonymous Coward · · Score: 1, Insightful

    I know people want clean AI, so you could feel safe, that "they know what I know". This all relates to the intellectual fight a player wants, especially in strategy games.

    But the fact is, that the AI field in gaming has not advanced that far. It is still hard to make anticipating AI opponents, which try to outsmart you, fool you and trickle with diplomacy and back-stabbing.

    Of course it is easy as a gamer to demand challenge. It after all our right, and I have been seeing games going for this all the time (with this new processing power AMD and intel has been supplying us :). But when looking from the developer side, it takes -a lot- of challenge to create a compelling AI.

    More yet, the purpose of AI is to provide fun game play. If the game play is too hard (ie. too hard AI, attacks you all the time with unhuman observing power), the game is not fun. The bottom line in producing most games is that they provide the player with entertainment. Cheating AI, while cheap a trick, is still viable, because it offers harder game play for those who find it fun, while offering fun game play for those of us who can't run governments in our heads.

    I think this was probably a good solution all in all from Civ 3, and I will be expecting more in the future.

  87. A Loki Games Version? by nicku · · Score: 0, Redundant

    Will Loki be doing a port of this to linux? I was really looking forward to this game...

  88. One question remains by WildBeast · · Score: 1

    Any terrorist activities in this game? Perhaps a Ben Laden look-alike That we can wage war against?

    1. Re:One question remains by Hoi+Polloi · · Score: 1

      I'd rather have it simulate being a raving, mad tyrant. Maybe it could have a Caligula mode.

      "You declare war against Neptune and return with boxes of seashells."

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    2. Re:One question remains by Anonymous Coward · · Score: 1, Informative

      There was acrually a terrorist option in the game, but it was removed considering current events.

  89. Re:LINUX by Anonymous Coward · · Score: 0


    Your info is wrong.

    It's being released on the HURD initially, however since it's written in cross-platform byte-compiled Lisp, it will soon run on any box with a Lisp VM installed.

  90. Re:Racism by isorox · · Score: 1, Offtopic

    * We're sorry. This item cannot be shipped to your selected destination. You may change the shipping address above to an eligible address. Or you may delete the item from your order--just change the quantity to 0 and click the Update button below. *

    That happens with a country of "England", "Great Britain" and "United Kingdom"

    Software
    If a software title can be shipped internationally, this will be noted on the item's detail page. Software titles can be shipped to the following countries:

    Australia
    Austria
    Belgium
    Canada
    China
    Denmark
    Finland
    Germany
    Great Britain
    Ireland
    Italy
    Netherlands
    New Zealand
    Norway
    South Korea
    Spain
    Sweden
    Switzerland
    Taiwan
    International Shipping Restrictions

    Due to warranty issues and manufacturer restrictions, we are not able to ship all products to all geographical locations.

    Toys, Games, and Video Games

    Something tells me "Manufacterer restrictions" are in play, namely they'll sell it in the UK for twice the price, a month after the US

  91. To bad... the AI was always the weak point by Ripat · · Score: 1

    That's too bad... I have always felt that the AI was the weak point of all Civ-like games. If only the AI was better I would be satisfied with the features and graphics of the original game.

  92. How to use Civ to punish your friends by Helevius · · Score: 1
    When I was a college student I played Civ like a maniac. One of my friends thought playing games like that was stupid and tormented me relentlessly. Finally I decided to exact revenge. I dared my friend to try playing Civ. Since the game was ruining my grades, I uninstalled it one afternoon and gave it to my friend.

    The next morning I wandered over to my friend's room -- no response to a knock on the door. I walked in and found him asleep, slumped over his keyboard, Civ running on his screen. Ha!

    Helevius

  93. But the game wasn't doing that by Hoi+Polloi · · Score: 1

    True, but in Civ II the walls had to be rebuilt after sabotage implying they were destroyed outright.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  94. Hey Hemos by brer_rabbit · · Score: 0, Offtopic

    isn't civ so much better with a blue neon light case?

  95. Re:Cultural Assimilation? FORCED Assimilation! by Anonymous Coward · · Score: 0

    Yes, the US were bastards...as opposed to Mexico, which was led by the saintly Santa Ana.

    I suggest people read up on the era from primary sources. Our actions weren't kindly, but those of Mexico weren't exactly cheery either.

  96. Spies by Yet+Another+Smith · · Score: 1, Redundant

    I mean, come on...destroy city walls?

    Well, I don't think the spies are intended to truly tear down the walls brick by brick, but to undermine confidence in the defences or recruit key guards to open gates. Troy fell with her walls up, becuase they were compromised from the inside.

    As soon as my roomate gets a hold of this, I won't see him for months.

    --
    if ($it != $onething) {$it = $another;}
  97. Re:bonuses for certain combat units by Anonymous Coward · · Score: 0

    Racism is just a special case of tribalism: the tribes have different skin colors.

    Tribalism is the natural, default, built-in social structure for humans and other pack-hunting omnivores. Think dog pack.

    Tribalism is really just the larger-scale application of natural impulses to favor your own family (your shared genes).

    It's not that racism = mother's love, but they do share a common evolutionary basis.

  98. Mixed results... by dcr · · Score: 4, Informative

    I bought the Limted Edition the day it came out and my impressions are mixed at best.

    I spent over four hours trying to get the game running on my primary system, which has been able to handle any game I have thrown at it (it's an Athlon 1.3 GHz, GeForce 256, 512 MB of SDRAM). The game locks my system hard within 5 minutes of launch. So far, I have been unable to get any sort of response from Infogrames (the 48 hours they promised on the support web-site appears to be a promise made with fingers crossed) and the verious forums I have read show that I'm not alone.

    I have been able to get it running on my laptop (PII/333, 192 MB SDRAM, integrated graphics), albeit a bit slowly. Also, my work system (PIII/866, 512 MB SDRAM, TNT2/64) runs it without complaint. Having run it, I can make a few comments...

    1) The graphics are better than previous versions of Civ/SMAC. This is a minor concern for me. SMACs graphics were muddy, but the game was great (I'd rather have the game play well than look beautiful and be totally unplayable).
    2) Some of the features I really liked in SMAC (the unit workshop being foremost among them) are not there.
    3) No Multiplayer. Hopefully, when they get around to doing this (if they do it) it will be cross-platform (unlike SMAC).
    4) The borders (in SMAC, but not as important) and culture aspects are nice and add a lot to the game.
    5) The tech-tree is disppointingly small after looking at the trees in SMAC and Call to Power.
    6) I may have missed it in the manual (I have not yet had a chance to read it cover to cover - got to play the game 8^)), but some useful information appears to be absent - what triggers the ability to build the various Small Wonders, for example. I'm sure that the in-game help might have this (honestly, I have not yet looked for it), but it would be nice to have it in print somewhere. The poster for Civ II was nicer.
    7) The Limited Edition is not really worth the extra money. I bought it because the Tech Tree chart was only mentioned with the LE. For what I got, I could have saved the $10 extra. The tin is nice, though.
    8) The differentiation of civilizations (a feature that first appeared in SMAC) is great. The unique units are good as well. I have not played the game enough to see if the countries that get their specialized units early on (Greeks, Romans, Aztecs) have an advantage (or disadvantage, for that matter) compared to those get their specialized units later on (England, America, Germany). I suspect it balances out somewhat except when you start right next to each other (which has happened to me each time so far!)
    9) The revisions to trade are a major improvement. The old system never made sense to me and SMACs way of handling was too abstract to be meaningful.
    10) Likewise, the resources are a major improvement - it never made sense to me that you could see resources in Civ II long before you would have had a reason to actually even understand what the resource could be used for.
    11) The colony feature looks good, but I have not actually seen it work (though I have tried several times). I'm not sure if there is something I'm missing (ie a tech advance needed - the manual doesn't list one) or doing wrong.

    All in all, it has promise. I miss some things from SMAC (and will continue to play it - the ability to custom-design units is just too cool and other features keep me tweaking my plans), but some of the new features look interesting enough to keep me playing. I just hope that a patch gets released soon to address the display issues (and that we don't get the finger pointing game that sometimes happens). Right now, Firaxis/Infogrames appears to be pointing at Microsoft (DirectX) and nVidia. nVidia and Microsoft don't appear to have taken notice of the problems.

    1. Re:Mixed results... by Xentax · · Score: 1

      Each small wonder's description in the "Civlopedia" describes what conditions must be met before you can build it, IIRC.

      The thing that took me a while to figure out was using the build queue -- I'm not sure if it's documented or not, but you hold down shift while clicking on items to queue rather than switch to them. You can save and load queues too, though I'm not sure I'd bother unless I was doing a ton of late game colonization (yeah, right, like that happens).

      Xentax

      --
      You shouldn't verb words.
    2. Re:Mixed results... by Emnar · · Score: 1
      The colony feature looks good, but I have not actually seen it work (though I have tried several times). I'm not sure if there is something I'm missing (ie a tech advance needed - the manual doesn't list one) or doing wrong.

      Did you build a road to the colony? It needs to be connected to your capital (not just any old city).

      If it's on another continent, you'll need to connect it to a city on that continent and then develop the technology which allows harbors to connect across ocean squares (Navigation, if I recall correctly).

    3. Re:Mixed results... by mcjulio · · Score: 1

      Not sure if you've tried this, but try upgrading your mobo chipset drivers - this helped me quite a bit with a nearly itentical configuration (ASUS a7V mobo) when everything else failed.

    4. Re:Mixed results... by ibbey · · Score: 2

      Have you figured out how to add an item to the queue after the current item is finished? I'm not sure if it is possible. The two times I tried, it didn't work & I lost seveal shields as a result.

  99. To be honest, I like Call to Power more by Anonymous Coward · · Score: 0

    It sadens me to say it, but I think Civ 3 is a downgrade from Civ2:CTP. In Civ 3 your back to the setter (worker) units that you send everwhere to build roads. Later in the game you have 30 workers sitting around with no work to do waiting for you to get the technology to get an improvement that will justify you waking them up. You could put them on Auto, but the AI for these units sucks. Even when theres lots to do they just move back and forth between 2 squares.
    Secondly, when you need to build a lot of a certain unit, say War Elephants, you choose to build them in a city or two, and after one is built in that city, the game AUTOMATICALLY changes your production to something else on you. It does ask you. I just does it. I cant count how many times I've seen a new unit on the board and said "Damn it, I dont need any of those".
    The combat system is annoying. They created the concept of bombardment, but it fails way too often to be at all usefull, and war units can much to often loose to an enemy that is weaker. As an example, I created a Frigate (war ship) and sent him to the enemy shores. The enemy sent a Galleon (Transport only) toward my shores. For 3 turns in a row, my ship followed him, bombarding at the end of each turn. Only 1 point of damage was done to the enemy (out of 3). To make matters worse, by bombarding that unit, it got promoted to elite status, increasing his hit points. After being powerless to stop time dropping off his units, I decided to just attack him by moving into the same space as him. Guess what- I lost! By then I had another Frigate in the area who attacked- and LOST! It seems that the best strategy in the game would be to surround your enemies with transports. This is just one example os SOOO many where a weak unit can take out a strong one (like a level 1 warrior killing musketeers in a city behind walls, and thus taking over the city). And, OMHO, the CTP model of joint attacks/defence is much nicer. Having 5 defensive units in a square with a defender should provide SOMEWHAT of a better defense than having just the defender and one cannon.
    The last thing I'll grip about is the lack of creation lists. In Call To Power you could create a list of all the things you want to build in a city and in what order and whenever you create/conquer a territory you just specify that list. In Civ3 you end up spending every turn telling a lot of your cities what to build next (and very often you stop caring and put them on Wealth just to not be bothered anymore). Too much micromanagement that does more to annoy than enjoy.
    In conclusion, if you haven't tried Call To Power, pick that up instead of Civ3. You'll enjoy it more

  100. I have never finished a game of Civ... by GodLessOne · · Score: 2, Informative

    my attention span is too ... Wow! That sunset is a beautiful colour! What's for tea? What was I typing this for anyway?
    42, thats it. That always answers my questions.

    --
    Is it time to go home yet?
  101. For comprehensive coverage, by Miles · · Score: 1

    check out apolyton.net.

  102. Re:Racism by mogel · · Score: 0

    I gotta great idea!!! i'm so fucking smart: CHECK THIS OUT---(HERE IT COMES!!)---> get someone from AMERICA (one of your trusted Cyber-Pals!) to buy the game, and then SEND THEM THE MONEY while they SEND YOU THE GAME. It may take a few extra days, but by golly, it seems like a solution!

  103. Interesting math by strictnein · · Score: 1
    At 5pm last night...... I went to bed at 3am 8 hours later...yikes.



    Hmmm... or maybe 10 hours later?

  104. lessons in resource management by necrognome · · Score: 1

    The hand that holds the iron rules the world.

    The strategic battle for control of resources makes civ 3 a very interesting game.

    --


    Let's get drunk and delete production data!
  105. kinda OT by GW+Hayduke · · Score: 1

    I'm not certain about the customization on Civ 2/III, but on my freeciv server I setup the bofh nation ruleset....
    some of the cities are
    AhremAreff (if you don't get it, just say it a couple times)
    Port Eighty
    SourceForge, etc....
    And of course the ruler should be Dave Null :)

    --
    -- Life: Hate the Game... Love the cereal
  106. Re:Cultural Assimilation? FORCED Assimilation! by Anonymous Coward · · Score: 0

    Well, California was techincally it's own country before joining the US. So was Texes...

  107. CD required while playing? by DM6 · · Score: 1

    Is the CD required while playing? I'd like to play it on a laptop which doesn't have a built in CD drive. Thanks.

    1. Re:CD required while playing? by Anonymous Coward · · Score: 0

      There is a cracked Civilization3.exe which removes the CD requirement.

  108. Nothing to get a hard-on over by anubis__ · · Score: 1

    I picked it up a couple hours after EB shelved it. I was very unimpressed... after playing Civ2 for the previous week I almost thought I had accidentially clicked on the "Play Civilization 2" link on my desktop rather than the newly created link for 3. I exchanged the game for Dark Age of Camelot, which I must admit, is much more enjoyable (even if its a completely seperate genre).

    --

    "After three days without programming, life becomes meaningless." - Tao of Programming
  109. Re:Evolutionary from CivII, or CivII-Call to Power by scrytch · · Score: 2

    Civilization: Call To Power is not an expansion or particularly a variation of Civ II, it's a different game by a different company. Some legal weirdness with Microprose allowed Activision to create a game with the Civilization brand (You'll notice CTP II has dropped the "Civilization" name altogether). Same time as that, Sid Meier and Brian Reynolds (creators of Civ I and II respectively) formed Firaxis and released Alpha Centauri, which most consider the legitimate sequel to Civ II. Civ III is by Firaxis, minus Brian Reynolds, who left Firaxis to form Big Huge Games, which seems solely dedicated to the production of press releases. I would imagine Civ III would include some features from AC, but if Sid is right about Civ II strategies (which worked perfectly in AC) not working in Civ III, it has to be quite a different game.

    CTP was roundly excoriated as a buggy, poorly playtested game with sub-literate diplomacy and rock stupid AI (despite its configurability), but it did have a few good points to it, like the Public Works pool for improvements, and a plethora of covert units. It still couldn't make it a good game though.

    --
    I've finally had it: until slashdot gets article moderation, I am not coming back.
  110. Evolution vs. Revolution by DataPath · · Score: 1

    Evolution is the next step... it takes something from where it is to a higher level.

    Revolution is a drastic change... different from everything before it.

    So while Civ III has some new features added on, it's nothing completely new and novel.

    --
    Inconceivable!
  111. Laptop owners: Doesn't work with NeoMagic video by Loligo · · Score: 3, Informative


    I had an entirely different problem. I picked up the Limited Edition ($59.99 US at CompUSA) yesterday at lunch, and decided to do a quickie install on my laptop (Thinkpad 600X, P3/500, 256 megs of RAM, several gigs free on the drive) to check it out.

    No go. Page fault in ~DF394B.TMP, created by the game. Every time.

    Ran through the usual suspects that cause game problems (video/sound drivers, free space, other programs running, yadd yadda), and no luck.

    As an absolute last resort, I called Infogrames. After spending 10 minutes navigating their infuriating voice menus, I finally got a live entry-level droid on the phone that tried to walk me through the steps listed on their web page (the same web page you have to go to in order to get their phone number in the first place).

    I realize it's his job to try to weed out the easy ones from Bubba McGillicutty that just jumps right to the live person, but please accept that some of us have been playing computer games for 20+ years and actually know how to troubleshoot these things...

    30 minutes later, he announces that he'll send a message out to his other techs, and call me back with an update.

    He hadn't called back by the time I left work, so the game got returned to CompUSA (getting cash back for software at CompUSA *can* be done, it's just not easy).

    This morning I had a message on my voicemail that says the game is incompatible with the NeoMagic video chipsets used in many laptops, and he is unaware of plans for a patch to correct the issue.

    I might pay $30 (US) for a game I can only play at my desk at home, but I'm not paying $60 for something I can't play while sitting in an airport or laying on the couch.

    Sorry, Firaxis/Infogrames/Sid, maybe I'll buy it again in a few months when it's a LOT cheaper, but for now I'll stick with Civ 2 (the original, none of this CTP business).

    -l

    1. Re:Laptop owners: Doesn't work with NeoMagic video by dman123 · · Score: 1

      Thanks Loligo, you may have just saved me from a massive brainache. I've got the exact same computer but with less RAM :-( (computer for work) and I just can't sit still waiting until March for the Mac version for my real computer. I usually discount your type of problem as "user error" or "Wintel hardware voodoo" were it not for the call from Infogrames. It really ticks me off when a vendor admits it doesn't support some video config that is so widespread that it creates havoc. Sure, they'll eventually fix it, but is it that hard to get things right the first time?

      --

      --
      dman123 forever!
      Filtering out the -1s and 0s since 1999.
  112. Wait for the patch if you plan to fight. by dave-fu · · Score: 2

    Something about tanks being defeated by pikemen and cruise missiles being shot out of the sky... by archers.
    I'll keep on keeping on with SMAC until they get a patch out to address these blindingly obvious issues.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
    1. Re:Wait for the patch if you plan to fight. by Anonymous Coward · · Score: 0

      None of that is true in my experience of playing the game -- the units are balanced well. Don't let the various forum trolls fool you.

    2. Re:Wait for the patch if you plan to fight. by SuiteSisterMary · · Score: 2
      Something about tanks being defeated by pikemen
      Historically accurate. The 'tank' unit is circa World War 1. The 'modern armour' unit, on the other hand, is akin to an M1A1.
      and cruise missiles being shot out of the sky... by archers
      Actually, cruse missiles being transported and destroyed by archers. Launched missiles don't travel like units.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:Wait for the patch if you plan to fight. by Greg+W. · · Score: 2

      cruise missiles being shot out of the sky... by archers.

      That one's a reviewer blunder. The cruise missile was in transit along the ground (being moved from one city to another). Cruise missiles caught in the open like that have 0 defense, so virtually any unit can kill them.

  113. "Yikes"? by ari_j · · Score: 2, Funny

    At 5pm last night ... 3am 8 hours later...yikes

    That is not yikesworthy. What scares me is that playing Civ III apparently takes away the ability to add mod 12. 5 + 8 = 1 (mod 12) but 3 - 5 = 10 (mod 12) Scary.

  114. Destroy city walls by ahde · · Score: 2, Interesting

    most seiges in history were won by spies destroying city walls. One example: When Hannibal took Tarentum (in southern Italy) his spied bribed men inside to open the city gates at night. His army then walked right in, through a gap in the city wall -- the front door.

  115. CTP == ass by Anonymous Coward · · Score: 0

    Neat graphics and a good future civilization concept ruined by a bulky interface and poor game progression.

    I can't believe I even wasted 30 bucks on it in the discount bin.

  116. SMAC promoted thinking about archetypes by Da+VinMan · · Score: 2

    I don't agree that human history is way more interesting. I personally usually find it depressing to think about the past. I found that the factions in SMAC provided some interesting thinking about idealogies. I won't bore people to tears in an attempt to describe that to people, it was more of an experience than an overt mental process.

    Overall, I play games to explore new ways of thinking or to have new experiences. I don't play them to re-live history. I do have to admit though that games like CivX, if they're historically accurate could be a valuable learning tool for real students of history. I certainly would have found history to be a much more interesting topic with the sorts of presentation that are possible in a simulation like CivX. But that's the crux of it for me: I don't consider realistic games to be games. They're simulations.

    Now, I suppose I present an internal conflict here. Since "I play games to explore new ways of thinking or to have new experiences" and since I could not have possibly lived through all historical episodes (even with the possibility of literal re-incarnation), I might have to conceed that playing simulations might lead me to new ways of thinking and new experiences.

    In this sort of introspection is why I hardly ever think out loud.

    *sigh*

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  117. .. just like Russia and Germany did with Poland .. by apankrat · · Score: 1

    You'd better get to the library and re-read part that covers European history in 1938-39.

    --
    3.243F6A8885A308D313
  118. Re:Racism by timftbf · · Score: 1

    UK release date is 16/11, I'm seeing UKP 29.99 for pre-orders, which I think is around 40-45 of that funny colonial money.

    Regards,
    Tim.

  119. Why do people think this is so great? by Anonymous Coward · · Score: 0


    I think there are two types of Civ'ers: those
    who played CTP2 and are left wondering, and
    those who haven't played CTP2 and think its
    great.

    I'll admit, the game isn't bad, and the strategic
    resource addition is very very sweet, along with
    air superiority. But the interface on CTP2 was
    far better for managing your cities. And having
    to use so many workers again ... AAH! I *loved*
    my public works, honestly =)

    Well, I've played the game a bit, and so far find
    it only ok. *NOT* worth the ratings it has over
    CTP2, though.

    Maybe it's time to add some code for Xconq =)

  120. Re:Cultural Assimilation? FORCED Assimilation! by jholder · · Score: 1

    Well, California was techincally it's own country before joining the US. So was Texas...

    Texas, as part of Mexico, allowed U.S. settlers into Mexico/Texas on the provision they would abey Mexican law, and try to become citizens. When enough U.S. settlers got there, the revolted against Mexico and declared independance, and THEN the U.S. annexed Texas. Really, totally bad faith on the part of the settlers and U.S. So quit fooling yourself with the "but it was it's own country first" argument, that was solely because of settlers rebeling and kicking out and killing Mexicans.

    (BTW, I am not of that ancestry, but I've read a lot about it...)

    --
    -- John
  121. Re:What I'd really like to know... (VPC) by dasmegabyte · · Score: 2

    The test drive runs HORRIDLY on my g3 500 (it's an expensive laptop i haven't paid off yet, so i'm not getting a new one for a few years), so slow that the AD&D 2nd Edition Character Generator is unusable, while the original runs great under 9.2.1. I'm really bummed to hear that EVERYBODY isn't in the same boat as me.

    Nice screenshot...love the Audion skin, i use that one meself.

    --
    Hey freaks: now you're ju
  122. Re:Cultural Assimilation? FORCED Assimilation! by Anonymous Coward · · Score: 0

    I don't think Mexico has much of a leg to stand on considering how it was formed. The Pope wasn't really the best person to decide these things. Texas at least had some pretensions to democratic self determination, Utah was never settled permanently by the Spanish or Mexicans, Nevada was *empty*. Arizona was mostly missionary monks and natives, Cali is the only place that was true *fruits of war*, and the US would of out-settled the area if neccessary. The only group that has any basis for complaints are the aboriginal peoples or maybe Utah mormons.

  123. Many negative reviews, why? by boskone · · Score: 1

    How come there are so many negative USER reviews? I loved Civ, Civ2, CivNET. (Never got in to CTP by Activision).

    On Gamespot, the "professionals" gave it a 9.2, but the average user review is like 5.

    I originally was going to run out and buy the game this weekend, but I've seen so many negative reviews that I think I'll wait now.

    I do have two questions... Can you still cheat like in Civ 2 from the menu bar (add gold, advances, etc)? Have they made it less tedious to manage your civilization as it gets bigger? (I found that once you had 15-20 cities and got into an industrial age, you produce items faster than you can manage them and also have more unrest than you can handle half the time.)

    Any ideas/comments on this?

    How will this game seem for people who skipped SM:AC and CTP? (I am going straight from Civ2 to Civ 3 when I buy it.)

    1. Re:Many negative reviews, why? by Anonymous Coward · · Score: 4, Informative

      Problems with Civ3:

      1) No capability to set default "capital" city location. Image playing the world map as America and end up with Washington in central Asia. The map editor is still very beta.

      2) No senarios included. I'm guessing it has to do with problem (1).

      3) No Multiplayer and AI still has minor quirks. AI does not seems to account for culture, but does seem to cheat, especially in the beginning of the game, even in Price mode.

      4) Other Game quirks... You still sometimes get ridiculous outcomes-- pikemen destroying tanks, etc. But it is much better than CivII. I think it probably just a simple bug.

      Overall, it feels like a $35 game, and not a $50 game. I think many people are suspicious of firaxis. If they do give an upgrade with the above fixed up, I think it's worth buying now, but otherwise wait for the price to drop to what it's really worth (when compared to other games on the market). The problem is you get a "no comment" reply when you directly ask them that question.

    2. Re:Many negative reviews, why? by Anonymous Coward · · Score: 0
      pikemen destroying tanks

      It all seems quite reasonable once you've seen Indiana Jones and the Last Crusade. =)

  124. Re:Macs good for graphics? youre living in the pas by Anonymous Coward · · Score: 0

    And you're living in...well, somewhere else. Macs have always been the computer of choice for graphic designers, desktop publishers, musicians, artists, etc. And now movie makers are starting to make the switch. With the exception of the ultra high-end designers that have always used Silicon Graphics machines (and even some of them now...) Macs are the computer of choice.

    Now, go ahead and tell how designers all love Windows.

    By the way, you don't but a windows box because it is the best for games. You buy a windows box because the monopolists in Redmond have made sure that their platform is the most profitable one, though I must say it is the lowest in quality. I must concede that there are far more games for Windows than MacOS, OSX, or Linux, but quantity does not necessarily lead to quality.

    Now, you may proceed to use you vitriolic MSTongue to tear me a new one.

  125. Re:Evolutionary from CivII, or CivII-Call to Power by MSBob · · Score: 4, Funny
    Yes. It was stupid too. Do you remember some of the wonders they had? Take contraception for example. WTF! Contraception as a wonder of the world?

    Well, then they should've made masturbation a scientific discovery. Can you imagine the announcement: "After years of intensive research our scientists have finally discovered the wonders of masturbation. Humanity will never be the same again." Masturbation +1 happy citizen in every city while the population growth is halved

    --
    Your pizza just the way you ought to have it.
  126. I think the game is much tougher by jimkardach · · Score: 2, Interesting

    I typically play (and win) CivII on diety level, so I started expeirementing with CivIII on King level (or whatever they call it, about the middle setting). I've been wiped out everytime. Being good at CivII has nothing to do with this new game.

    Some of the more interesting changes are the "non-combat units". Any combat unit can capture these guys and use them (like workers or settlers). Additionally things that I'm used to being combat units are now non-combat units! Like catipults (I haven't survived to later technology yet ;( You can't attack with catipults as you onece did, they now "Bombard", you press B and a target site appears and squares within range are highlighted. You pick your target and it fires. If any enemy unit attacks the catipult, it is captured!

    I've also noticed that the civilizations seem to be placed much closer together (either that or the maps are just smaller), as I find my self always in early conflicts.

    One additional thing (inherited from MOO2 I believe) is that each civilization starts with different attributes. For example the Aztecs start with a Jaguar Warrier which attacks at 1, but moves at 2. When it attacks and starts losing, it will automatically retreat. Different civilizations start with different specialized units.

    JimK

  127. Re:Cultural Assimilation? FORCED Assimilation! by Anonymous Coward · · Score: 0

    As a Texan, I know that some of that is true. However, the Mexican government refused representation of the settlers and consolidated the Mexican state of Texas with Coahuila, refusing them entry into the Coahuila y Texas state government. Taxation without representation... gee, where have we heard that before? Not to mention the imprisionment of Texan leaders for doing nothing more than going to Mexico City to ask for settlement charters. A much overlooked thing is that thousands of Mexicans in Texas also rebelled against the dictator Santa Ana. The Tejanos under Juan Seguin played a vital role in Texan Independence.

    I refuse to say that Texans and the American settlers were correct for rebelling, but rebellions have been fought for far less. Santa Ana was a dictator, and threw out the Constitution of 1824 when he came to power, thus ending the rights of all who were Mexican citizens. The original intent of the uprising was to bring back that Constitution and to have an elected government, remaining a state within Mexico, but it was soon seen that couldn't happen. You apparently haven't read near as much as you thought.

  128. Starting location lottery by Some+Wanker · · Score: 1

    Civ2 is(was?) my favorite game ever. I have been playing Civ3 for two nights, and have gotten to the end of the first era 5 times. This thing that I have noticed is that for 4 of the five games I played, I ended up in a position where my starting location put me at a serious disadvantage. I had games of Civ2 where this happened as well, but those were rare and tended to involve small islands. Does anyone else think that the terrain and resource rules add a big, and maybe too big, random element to the game? Or am I just lame?

  129. rofl by Wise+Dragon · · Score: 0, Offtopic

    That's just funny.

  130. Best thing about civ3... by blankley · · Score: 2, Funny

    ... Ye Olde Commando Raids. Fill a couple galleys full of pikemen and longbowmen and drop them behind enermy lines. Destroy all his roads on his iron squares. Watch his front lines crumble. That's so cool.

    --
    Open source means never having to say thank you.
  131. So, how's the coding? by NerveGas · · Score: 1

    Civ games have always had great gameplay, and horrible coding. You know, like getting more than 256(?) military units in Civ 1, getting more than 128 cities in Civ 2, more than 32,000 in gold (Come on, use a real int for once!), the "go-to" getting in an infinite loop, network code not working, and Civ2 always taking 100% CPU while just sitting there blinking an icon.

    So.... how did they do on this one? I'll hate it if I have to wait for the first update before I can buy the game.

    steve

    --
    Oh, you're not stuck, you're just unable to let go of the onion rings.
    1. Re:So, how's the coding? by sonatine · · Score: 1

      I'll be the guy to drop the other shoe for ya....Civ3 has a problem finding the font that it wants to use (Lucida Sans) if you have more than 256 fonts installed on your system. Without this font, the text gets all distorted (yes, even with antialiasing turned on) and is out of position or even offscreen in some cases (civ-o-pedia, diplomacy dialogs). Infogrames tech support is aware of the problem....I personally am going to wait for them to patch this before I start playing seriously....

  132. borg assimilation by Anonymous Coward · · Score: 0

    They should have borg assimilations!

  133. AI weakness by Anonymous Coward · · Score: 0

    the weak AI in the Civ series has been its main drawback for me. all of them have this problem.

    there is simply no way possible to keep peace with another nation. the game is desinged around world war & thats all it does.

    many times ive tried outright carrying a nation just to keep friendly relations. giving them huge amounts of money, all the tech they could ask for, military units, wiping out whole other civilizations just to protect them. & still they will just walk right in & attack me for no reason whatsoever.

    its a shame, such a good game ruined by such a small flaw.

  134. Oh No! by rsimmons · · Score: 2, Funny

    Crackheads!!! Its payday!

  135. Transgaming!!! by HanzoSan · · Score: 1


    USE WINEX, if you want this game Subscribe to transgaming and tell them!

    --
    If you use Linux, please help development of Autopac
  136. This is not funny.! by HanzoSan · · Score: 1


    Go ahead and further push the Linux user = Communist stereotype.

    --
    If you use Linux, please help development of Autopac
    1. Re:This is not funny.! by Anonymous Coward · · Score: 0

      Calling RMS a communist is not a stereotype. Have you ever read his essays?

    2. Re:This is not funny.! by Anonymous Coward · · Score: 0

      As if communism was bad...

  137. What i don't like by Husaria · · Score: 0

    No custom civs. I want to create my own, with their own name, but civ3 won't let me
    I think i'll go back to civ2

  138. Re:Cultural Assimilation? FORCED Assimilation! by Anonymous Coward · · Score: 0

    This is true. However it doesn't excuse Texas' poor treatment of tejanos in the Republic and later as a state. Culturally, the Southern edge of Texas shares more with Northern Mexico than it does with other parts of the state. An Aztlan republic could claim grievances as severe as those of the early Anglo settlers.

  139. Re:bonuses for certain combat units by Anonymous Coward · · Score: 0

    Hahah it would be funny if when you changed your government type to democracy it would automatically implement an "affirmative action" wonder which would case productivity to drop 50%!

  140. Wow, a "Making Of..." video CD???? by zrk · · Score: 1

    What's it got? Buncha programmers sitting in dim rooms tapping away at keyboards while occasionally minching on cold Pizza and Code Red?

    Sign me up!

    Stop, pay troll :-)

  141. Built in Scenarios? by Galvatron · · Score: 3, Interesting

    I always loved the WWII scenario in Civ2, and the Greek one was pretty interesting too. Any good ones in Civ3?

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  142. Re:Macs good for graphics? youre living in the pas by FunkSoulBrother · · Score: 1
    By the way, you don't but a windows box because it is the best for games. You buy a windows box because the monopolists in Redmond have made sure that their platform is the most profitable one, though I must say it is the lowest in quality. I must concede that there are far more games for Windows than MacOS, OSX, or Linux, but quantity does not necessarily lead to quality.
    Yeah, directX sure does suck, doesn't it?

    Yeesh...
  143. Re:Evolutionary from CivII, or CivII-Call to Power by SuiteSisterMary · · Score: 2
    CTP was roundly excoriated as a buggy, poorly playtested game
    Yes, I played it for exactly four minutes, and twenty-two seconds. The game design was actually less intelligent than Civ1, after 8 years. And I still remember when the developers claimed, straight faced, that the phalanx-defeats-fighter jet phoenominon was 'the pilots falling asleep and crashing into hillsides' resulting in the little before known 'hypnotic phalanx' which could induce sleep. :-)
    --
    Vintage computer games and RPG books available. Email me if you're interested.
  144. Civ III thoughts. by Anonymous Coward · · Score: 4, Interesting

    For the most part, Civ III worked beautifully on my desktop. (PII/450, 128 megs RAM, fairly old nVidia card.)

    The game moves a little slower than is usual for, say, Civ2. Also, the music sometimes skips. These factors are slightly annoying, but not nearly enough to hamper my Civ3 experience in any significant way.

    Things that I like about the game:

    Strategic resources. (Yes!!)
    Barbarians are now actual tribes. I /like/ this. You now deal with Scythians, Huns, etc., etc.
    You can play against up to 16 other civilizations in a single game.
    The expansion of borders: Brilliant.
    Culture as a significant game factor: Brilliant.
    The AI is /much/ smarter.
    The diplomacy is /much/ /much/ better than Civ2's.

    My usual Civ2 strategy is to expand my enemies to death -- expand at the maximum possible rate your civilization can tolerate. This is harder to do in Civ3, mainly because your rivals all have the same idea! (I've found that choosing an Expansionist civilization will help you get the edge in this area, though.)

    Things I'd like to see:
    Female rulers. While female rulers were historically uncommon, they were there. (Catherine the Great, Cleopatra, various European queens, the current president of Finland, Indira Gandhi, etc., etc.) I almost always choose to play female rulers in Civ2.
    More options for civs. I tended to play Celts, Vikings, Carthagenians (sp), etc.
    Multiplayer, but this is a given.

    I agree with some of the posters above that Call to Power was horrible. I had originally purchased it, with strategy guide, around the time it came out. Within a week, I had returned both (for a full refund) because the gameplay was so awful.

    Alpha Centauri was and is a great game, though. ;)

    I give Sid and company a big "Yay!" for CivIII.

    1. Re:Civ III thoughts. by reflector · · Score: 1

      Things I'd like to see:
      Female rulers. While female rulers were historically uncommon, they were there. (Catherine the Great, Cleopatra, various European queens, the current president of Finland, Indira Gandhi, etc., etc.) I almost always choose to play female rulers in Civ2.

      Um, they DO have Catherine the great and Queen Elizabeth.

      My usual Civ2 strategy is to expand my enemies to death -- expand at the maximum possible rate your civilization can tolerate. This is harder to do in Civ3, mainly because your rivals all have the same idea! (I've found that choosing an Expansionist civilization will help you get the edge in this area, though.)

      Yeah, it's really all about having more cities and more territory. It's hard to do in civ3 because it takes 2 population points to make a settler, and because cities far-away from your capitol lose a huge percentage of their commerce/productivity to corruption. And when 90% of your production is lost, you'll be lucky just to be able to build defenders for the city, never mind having it do something useful.

  145. Urban Legends by ucblockhead · · Score: 2
    I can point you at many places in San Francisco that have a California flag flying right next to a US flag, at the same height.

    That "only Texas can fly the state flag at the same height" thing is an urban legend.

    --
    The cake is a pie
    1. Re:Urban Legends by Dimwit · · Score: 1

      Well, according to state law, Texas *is* the only state that "officially" allows it. Texas has all sorts of interesting exceptions to laws, due to clauses in the treaty of annexation, for example:

      1) Texas has the right to secede from the Union. In fact, we're the only state that could legally do that during the Civil War. Technically the North had to attack us not for seceding, but for aiding the rest of the South.

      2) Texas has the right to split into five different states, if it so chooses. This was because Texas is such a large area that it was thought to be ungovernable.

      3) Texas water boundries extend farthur than the rest of the country's, due to the old Spanish measurements used in the treaty.

      4) Texas has all sorts of screwed-up wine import/export laws that technically tread on interstate commerce. Nobody care's though.

      I'm sure there are plenty more, but those are the interesting ones.

      --
      ...but it's being eaten...by some...Linux or something...
    2. Re:Urban Legends by jayhawk88 · · Score: 1

      It's also illegal to put squirrels down your pants for the purposes of gambling...

    3. Re:Urban Legends by reflector · · Score: 1

      I can point you at many places in San Francisco that have a California flag flying right next to a US flag, at the same height.

      That "only Texas can fly the state flag at the same height" thing is an urban legend.


      AFAIK, A state flag can be flown either:
      -underneath the US flag on the same flagpole
      -on another flagpole to the right of the first one, as long it's not flown higher.

    4. Re:Urban Legends by jesser · · Score: 1

      -on another flagpole to the right of the first one, as long it's not flown higher.

      If there are two flagpoles next to each other, how do I know which one to put my CA flag on and which to put my US flag on?

      --
      The shareholder is always right.
  146. Just bought it by nilstar · · Score: 2

    I just bought it, and have been playing it about 30 hours in the past 2 days! Addictive! Yummmm.

    --
    ===> An eye for an eye makes everyone blind - MG
  147. I would have posted earlyer had I not been playing by Dram · · Score: 1
    This game ROCKS. I tried to get it on Tuesday, when it came out but nobody around where I lived had it yet. So finaly I picked it up on Wednesday at EB and have been failing tests and refusing to do any sort of work since then. I have just been playing and finding I'm sucking. I have been playing Civ since I was in 6th grade (I'm now a sophmore in college) and bought Civ II soon after it came out. So I thought I would be good at Civ III without much effort, but the changes that they made to the game makes it quite a bit harder.

    Anyways, I'm off to class now, bringing my laptop with me so I can play while my profs drone on about whatever they feel like talking about today.

  148. Wonderful Stuff... by Pathos78 · · Score: 4, Interesting

    By now I'm sure you've all heard that certain resources are needed to build certain units. No big deal right? Well...

    My first game, as the Japanese, I've reached the tech level to start needing Iron to build the good units... and there is only one iron resource on the coninent I'm on! The Chinese are rushing their workers towards it, and I'm at peace and don't want to fight them (not without my swordsmen!), so I start a line of workers building a long road through the jungle towards the precious iron... I get there first, build a colony and start pumping out units, when the chinese build a city next to my colony and take all that beautiful iron away from me!

    I went to war over _one_ square on the map.

    I used horsemen to cut his roads to his capital and other good cities so he couldn't use the iron there (which was so cool, really), rushed my very few swordsmen to the fore and was finally able to take his city next to the iron. Just then I got chivalry, and it's sword swinging Samurai time! The tactical and strategic importance of the map is way beyond anything in civII or SMACX even.

    What other games challange you to deal with a single point of failure in your road system? :)

    1. Re:Wonderful Stuff... by Anonymous Coward · · Score: 0

      I had a similar experience as the Romans, who need iron to create Legions. My sole source of iron had just played out, and the Greeks had dropped a settler next to the only other source on the continent, which happened to be behind my front lines. I started a war with them, captured a different city of theirs easily, but couldnt take my object city (stupid hoplites).

      When they proposed peace, I proposed a simple trade of the 'iron city' for the city of theirs I had captured, and they accepted! So the AI is better, but not perfect. Dare I hope I can win a game through trade and culture and not by beating all the other civs heads in with fighters and dragoons? Stay tuned.

      I'm still learning my way around, but it is not a simple retread like all those hideous knock-off variants like CTP or Test of Time. Thumbs up so far.

  149. Re:Evolutionary from CivII, or CivII-Call to Power by Anonymous Coward · · Score: 0

    How is contraception not a wonder of the world? Along with penicillin, it's done more to contribute to the quality of modern life than any other invention. Women's rights, population decline, disease reduction, and reduced child abuse are all direct results of its invention. Maybe the CTP developers are smarter than you are.

  150. Don't ignore SMAC! by The+Kow · · Score: 1

    Obviously some other people have played SMAC, but it seems like everyone doing reviews has either a) decided SMAC wasn't a sequel game, which, in terms of gameplay, it most certainly was, or b) just never played it.

    I played that game to death, and I'm very, VERY curious what the differences and similarities are. Obviously I can infer some of them, but I don't know what I'm missing.

    Help!

    --
    Moo
    1. Re:Don't ignore SMAC! by Anonymous Coward · · Score: 2, Informative

      Differences:

      Strategic resources. Present in Civ3, absent in SMAC.

      Diplomacy. While better in SMAC than in Civ2, I think it may be better in Civ3.

      "Barbarian" units. Civ2: Guys who all look alike and appear on the map according to some not-quite-random algorithm. (At high difficulty levels, they have a real knack for finding that one brand-new, as yet undefended city on the frontier.) SMAC: Mind Worms. Civ3: Guys with real historical names (Scythians, Sumerians, Numidians) with their own encampments.

      Tech tree. SMAC has a nice, big, happy tech tree. Civ3's is noticeably smaller. (I miss big tech trees...)

      Unit customization. A real nifty feature of SMAC, it's not as easy to apply to, say, the Ancient Era as it is to a highly advanced civilization in the far future.

      Government/social choices and rivals' attitudes. In SMAC, if you were a happy, peace-loving democracy, the Hive might not be your friend. As far as I know, Civ3 doesn't incorporate this -- though it might be neat to see increased rivalry between Democratic and Communist governments, for example, or Democratic and Despotism.

      Elite military units. SMAC had a full five levels of military ability for a given unit. Civ2 only had 2; Civ3 has 3.

      Regional cultures: In Civ3, cultures from the same general region of the world (North American cultures, Mediterranean cultures, etc...there are 5 or so) are less likely to give you short shrift in negotiations.

      Similarities:

      Civilization/faction leaders have real personalities. This was obvious in SMAC. Not so sure yet where Civ3 is concerned, but the manual says so. :)

  151. Re:Racism by isorox · · Score: 2

    Dunno if the limited edition will even be out here. If I want the game right now though, I have no choice but to get a warez copy. Doesnt seem to make sense, but thats big buisness for you.

  152. THIS is why moderation sucks! by Sleepy · · Score: 3, Insightful

    The above post was modded DOWN at 5PM EST US time.

    There doesn't seem to be anything "trollish" about the comment. In fact it's even perfectly "on-topic", since Hemos asserted the American Southwest [voluntarily] "joined" the USA, and the poster merely pointed out the truth. What's wrong with that??

    For moderation to work, it has to PUNISH outragously bad moderation. This moderator should be on "probation" or suspended since they can't handle the responsability.

    It's not the posters fault that Hemos learned his history from Walt Disney movies (and for that matter, CT learned to spell from badly translated movie subtitles).

    If people studied more at school...

  153. Re:out of the last few i thought civ ii was the be by PurpleBob · · Score: 2

    Realize that Call to Power (not part of the Civilization series, despite the trademark) was not designed by Sid Meier, so that's why the gameplay was all wrong.

    --
    Win dain a lotica, en vai tu ri silota
  154. my biggest gripe by albamuth · · Score: 2
    Is that Alpha Centauri and the civ games never accurately portrayed the ideologies of anarchism or socialism. I mean, Alpha C. comes close with the "Social Engineering" aspect, but you'd think with a sci-fi setting there would be more possibilities for governments without a pro-American-system bias. It seems these games are only concerned with building cities up, waging war, and giving you total control over everything (in effect making the governments different from a dictatorship in name only).


    Someone please tell me that Civ III gets beyond the Despotism/Feudalism/Democracy/Communism/etc. categories and colonialist values.

    --
    [pink beam of light]
    1. Re:my biggest gripe by reflector · · Score: 1

      Someone please tell me that Civ III gets beyond the Despotism/Feudalism/Democracy/Communism/etc. categories and colonialist values.


      Unfortunately, no, and I think it's even shrunk to just 5 possibilities: Despotism, Monarchy, Republic, Communism, and Democracy.

      As great as this game is, this is one area that's disappointing, especially with the variety that SMAC gives with SE choices.

  155. Re:Evolutionary from CivII, or CivII-Call to Power by mgblst · · Score: 1

    I didnt used to mind ctp, i was pretty good at civ2 so i thought these skills carried over to ctp. Maybe it was just a civ fix though. I remember on the Aployton forums some hardcore civ fans started playing these games, were you try to win the game with only ONE city. You were not allowed to own anymore that one city, if you accidently got a city you had to destroy it. Off course you had to play on the hardest level.

    I tried this with CTP, and it only took 2 games to win... disappointing!

  156. So how's the micromanagement? by sonatine · · Score: 3, Interesting

    The problem I had with Civ2, SMAC, and the other Civ-like games was that the scope of the management decisions you had to make didn't scale with the game size. Towards the end of the game, in order to stay competitive, you had to have zillions of cities, "engineer" units (settlers, terraformers, etc.), and possibly military units (if you wanted to wage war). You had to manage all this stuff yourself, and implementing high-level strategic decisions (i.e. the interesting ones) involved more and more tedious mouse clicks as the game went on. The AI-automated build queues in SMAC helped some, but it made a lot of bad decisions (such as building infrastructure whose maintenance you couldn't pay for, or tons of military units you didn't need), and there was no help at all for performing routine military operations like transporting a bunch of units across an ocean. Can anyone comment on whether Civ3 has made any progress in fixing this problem?

  157. No, no, no... by edw · · Score: 1

    The collective mind of Slashdot has already determined that education -- especially higher education -- is meant to give you the skills to go out and get a job. Any of this meaningless crap about putting the present in the context of the past or scrutinizing received opinions is worthless crap in that it does not contribute to increasing anyone's starting salary or help in defeating the evil forces of those who do not wish to license all of their code under the GPL.

    (For context, please see the relatively recent Ask Slashdot story where some punk brazenly asks why his computer science curriculum insists on teaching him how to think at the expense of learning the latest sexy languages and APIs.)

  158. 3am, pfft! by anakha · · Score: 1

    Yes I too once played Civ till 3am and thought that was extreme. Then one fateful day back in April this year I was introduced to Everquest and life has never been the same again. "The first hit is free" my friend said...

    Nowadays I see the evil light of dawn break through the curtains before I am forced to retreat to my darkened bedchamber and wait the coming of night to return to Norrath.

  159. Re:LINUX by Anonymous Coward · · Score: 0

    If you caired about Linux you would not say these things. Why are you posting here? You should be posting on ILoveMicro$oft.com.

    I bet you work for Micro$soft, loser.

  160. If not wanting to spend $1000... by Karl+Cocknozzle · · Score: 1
    ...Is when the Macintosh version comes out.

    Nothing in this world is worth going back to Windows 98 for...

    ...To 1) Buy a winPC, and 2) Buy win98, just to play one game makes me a "Troll" then I say "Troll on!"

    Troll...pffft.
    --
    Who did what now?
  161. Re:Macs good for graphics? youre living in the pas by Anonymous Coward · · Score: 0

    "Yeah, directX sure does suck, doesn't it?"

    Actually, yes, it does. And for your next song and dance, can you tell me how long it took MS to get it right? HOW many versions before it was even remotely usable? What was that? I thought so.

    Sheesh.

  162. Re:Evolutionary from CivII, or CivII-Call to Power by Anonymous Coward · · Score: 0

    What a lot of politically-correct brain-washed tripe.

    More to contribute quality of modern life than ANY OTHER invention?!? How about mass production? How about anesthetics?!? How about electricity? What about simple things like microbiology? Good heavens.

    No ma'am, you're not pregnant, but you're going to die because we don't know what causes food poisoning, and we can't build a refrigerator because we don't have electricity.

  163. Nice game, a few too many bugs by seebs · · Score: 2

    About half the people trying to edit scenarios are unable to change any rules, and I'm one of them; if I change *ANY* rules, or even if I just uncheck the "use default rules" option, the tech tree is totally destroyed - even though it all seems to be correct, and to have the same values you would expect.

    One person reports being able to save a mod as the default ruleset and have it work. !

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  164. Civ 3 has no Taliban in it by buckeyeguy · · Score: 1
    I picked up the game Sat. the 3rd... in the manual, page 45, it explains things that aren't there anymore from Civ 2:

    What's Gone

    Fundamentalism: Government based on religious fanaticism is no longer an option.


    Think that's kinda our governments' policy at this point, too ;)

    --
    I'd have a personalized plate on my car, but "toxic bachelor" won't fit into 7 letters.
  165. Re:LINUX by Anonymous Coward · · Score: 0

    The only reason I use linux is because I support socialism. Apearantly you have NEVER read anything by RMS, you know the guy who wrote the GPL. Some GNU/linux users may be capatialistic pigs but you are being hipocrites by using anything under the gpl.

  166. Get out your MSCONFIG by IBitOBear · · Score: 1

    If you have any extra fonts or software on your system you may not be able to exercise all the diplomatic options.

    Can you say "GetFontExtents()"

    They couldn't.

    The solution? Using "MSCONFIG" to turn off *EVERY* *SINGLE* piece of software loaded when windows starts *MIGHT* let you play. On my computer it doesn't. Go figure.

    --
    Innocent people shouldn't be forced to pay for inferior software development.
    --"Code Complete" Microsoft Press
  167. ATI drivers by Anonymous Coward · · Score: 0

    anyone having good luck with ATI drivers/products? I personally have occasional problems, but it is really annoying when TV tuning gets so fudged up, along with recording especially... geez ATI, can't you even at least TRY to produce good quality products?

  168. geez louise! They didn't fix THAT?! by Anonymous Coward · · Score: 0

    I thought that SURELY they would have a more realistic view of political positioning and corruption than the 'linear distance from the capital increases corruption'. Uhhh, ever hear of Washington D.C.? most corrupt place here, and NOTHING can get done around here. Especially IN the city. Plently of folks (citizens and workers) in the municipal govm't are overruled by the corrupt politicians that just absorb money. Hell, to make it more accurate, they should make corruption higher in larger cities, especially capitals, but also add 'lobbiests' that can actually use this to your advantage. Then you can have the liberal unit that claims to hate corporations, coruption and so forth, but yet uses a larger superset of the same corrupt tactics to get their way. Of course, then like all Socialist governments, your civilization will collapse under its own weight from lack of work, and complete economic collapse.

  169. Levels of Military Units by Krieger · · Score: 1

    Actually Civ 3 has four level, you usually don't start with the lowest one. You can have conscript, regular, veteran, and elite.

  170. Unfair Moderation by Wise+Dragon · · Score: 1

    Why is expressing humor at a funny post offtopic?

  171. regardless of this game, gamespot is... by Anonymous Coward · · Score: 0
    not (IMHO of course) very reliable. Granted I do agree often with many of their written dialogue, but the inconsistency between the prose and numerical ratings is only the first problem. Basically, I have noticed over the years that they seem to be highly contagious to hype. One good example is Ultima:Ascension. I seem to remember an 8.x number originally, but was later changed. However (regardless of my view that mistakes happen and correction is better than arrogant avoidance) it just shows how their initial excitement after waiting for a game overruled their decision making skills. (Plus, it and many others makes me think that perhaps they either rush way to fast through the game, or review it before getting through all or a significant portion of the game.)

    Oh well, its like any opinion... take it or leave it. I am always more interested in consistent and rational analysis that tells me what is good or bad. Especially when compared to other games.

    Although what is very entertaining is when someone gives a very emotionally neutral view (backed by examples) that is concluded with a final bad rating, then people mod it down and get so angry... that tells me that they are offended that either someone has a different opinion or even more likely, they are suppressing internal strife. (in other words, they feel like a moron and a social butterfly)

  172. ummm, ok by Anonymous Coward · · Score: 0

    dates are good, but the point is that regardless of the fact that pikes (and related weapons) where still used then does not mean that they could and did defeat armored units like tanks. However it is very accurate to say that an attacking army utilizing a mixture of armored units along with ground units could have their ground units crippled by pikemen. Isn't that why you have 'tank' units, and then 'conscriptions' and so forth and then combine them for a tactical advantage? (hopefully, that is :)

  173. can I jump on this bandwagon too? by Anonymous Coward · · Score: 0

    don't worry I will only attack the 'evil corrupt corporations' (TM) but ignore the even more present corruption in the short sighted and historically hating view of government helping the situation. Hehehe, what a joke. Here, let me break your legs, then when I hand you some crutches I fully expect gleeful thanks from you for my 'assistance'.

  174. Re:Macs good for graphics? youre living in the pas by mcolin · · Score: 1

    [glasshouse] "Yeah, Linux sure does suck, doesn't it?"

    Actually, yes it does. And for your next song and dance, can you tell me how long it took the Linux Community to get it right? HOW many versions before it was even remotely usable? What was that? I thought so.

    Sheesh [/glasshouse]