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Scott Draeker Interview About Loki's Demise

An Anonymous Coward writes: "News forge is running an interview With lokigames president Scott Draeker. Looks like the leaked email wasn't a hoax after all. A very sad day for Linux. AOL? Redhat? IBM? someone please help these guys."

327 comments

  1. Pretty bad economy by Anonymous Coward · · Score: 0, Insightful

    NewsForge: What happens to Loki's employees? (There were about 10 before the latest news, Draeker says.) Have they all been laid off?

    Draeker: We laid off our development and support staff last Friday. I understand at least one already has an employment offer elsewhere.


    It used to be that programmers had to turn away jobs. Now of 10 with some real Linux programming skills, only one has a job offer.

    Probably proves the old adage, "It's not what you know, but what you know about Windows programming."

    1. Re:Pretty bad economy by elmegil · · Score: 1

      Why is this insightful? Scott said "at least one" which is not the same thing as "only one".

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    2. Re:Pretty bad economy by ethereal · · Score: 1

      Since these guys all worked on porting from Windows to Linux, I don't think you can assume that they didn't know Windows programming. To port effectively you really have to know both fairly well. I imagine that all of them that want to will be employed somewhere pretty soon.

      --

      Your right to not believe: Americans United for Separation of Church and

    3. Re:Pretty bad economy by EugeneK · · Score: 0

      If he knew there were two, he would have said "at least two", if three, "at least three". Why would he hide it if he knew more had offers? Thus probably only one guy has a job offer.

  2. AOL, IBM, RH by FileNotFound · · Score: 2, Troll

    Neither of these care.

    And why should they? They're just interested in Linux as far as the server market.

    Truth is that linux is a horrible gaming platform.
    Most gamers just want to play games. They don't want to recompile the kernel to play. They want to put the disk in and click "play" and that it.

    Thats why they buy consoles.

    --
    In Soviet Russia, the television watches YOU!
    1. Re:AOL, IBM, RH by rpd10 · · Score: 0, Redundant

      But isn't that what consoles are for?

    2. Re:AOL, IBM, RH by erik+umenhofer · · Score: 1

      Yes but most of us have computers all ready and don't want to spend money on another machine.

    3. Re:AOL, IBM, RH by ImaLamer · · Score: 3, Interesting

      Why would they need to recompile the kernel?

      If they do, I think the blame could go onto the distro providers. Hardware support starts there. If the drivers exist, they should be on that CD.

      I'd like to see mandrake get into it. They make some stuff 'easy' already.

      Thats why they buy consoles.
      And windows, and macs...

      There seems to be a huge PC game market, I don't think you got the memo. Not all PC games are click and play, many aren't. Linux or no linux.

      We need a game distro, I elect mandrake.

    4. Re:AOL, IBM, RH by PhotoGuy · · Score: 3, Interesting

      The sad thing is, that with bootable linux CD's, they *could* do just this, just like a console. There's no reason games couldn't be designed with a known, working kernel, bootable on a CD. The main issue I could think of offhand is hardware compatability; a "Linux game box specification" (list of supported graphics cards, sound cards, etc., would address that).

      Just a thought...

      -me

      --
      Love many, trust a few, do harm to none.
    5. Re:AOL, IBM, RH by wrinkledshirt · · Score: 1

      Truth is that linux is a horrible gaming platform.

      It's actually underrated. It's where Windows was at before all the convergence that resulted from DirectX. That's still a few years behind, sure, but that's not to say that the platform itself is horrible.

      --

      --------
      Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    6. Re:AOL, IBM, RH by Corporate+Troll · · Score: 2

      Oh, no? I know many computer professionals who have a PS(2) as a gaming platform. Why? Compare the prices...what costs a PC that plays the newest funkiest games and what costs a playstation? I mean, you cannot keep a PC for 5 years as a top gaming machine...but for a console that is normal...and the games get better because the programmers master the machines. Besides, you don't have to worry about DirectX, drivers and crashes. "It just works".
      Consoles have their merits....in the early nineties I would have said you were right, but now? Back then PC games looked better had better interface than any common console...that has changed and consoles are on par with consumer level PC's that won't last 5 years.

    7. Re:AOL, IBM, RH by rpd10 · · Score: 1

      But most of "us" don't think twice about downloading the source and building it. Maybe... We are really talking about several vastly different worlds. Code / hardware junkies vs. consumer electronic consumers. Somewhere in the difference lies the death of Loki. The market they are shooting for requires people running Linux on their desktop, more willing to pay then learn how to build. I like playing games every ounce in a blue moon on my LB, however it gets far more use for other things, and if I'm paying $50, probably go to the Game Cube...

    8. Re:AOL, IBM, RH by realjungleboy · · Score: 1

      very good point, however, with everyone having diferent video cards,keyboards, mice(usb/aux/bus),joysticks, net cards, then you need opengl not to mention xlibs, which is huge, well we can see we would run out of space fast for a cd. it would be nice though?

      --
      ...There's nothing wrong with Southern California that a rise in the ocean level wouldn't cure...
    9. Re:AOL, IBM, RH by byran+lei · · Score: 0

      >Oh, no? I know many computer professionals who have a PS(2) as a
      >gaming platform. Why? Compare the prices...what costs a PC that plays
      >the newest funkiest games and what costs a playstation? I mean, you
      >cannot keep a PC for 5 years as a top gaming machine...but for a
      >console that is normal...and the games get better because the
      >programmers master the machines. Besides, you don't have to worry
      >about DirectX, drivers and crashes. "It just works".
      >
      >
      Name one game for the PC that make you laugh in pure joy while watching an *AD* for it. Watch the ad for "State of Emergency" for the PS2 at an Electronic Boutique. If it doesn't crack you up,nothing will. The PS2 has brought the concept of *FUN* back to playing games.

    10. Re:AOL, IBM, RH by Anonymous Coward · · Score: 0

      Mod this up to 5, remove flamebait tag.

      I'm sorry if the truth hurts guys, but true is true.

    11. Re:AOL, IBM, RH by Archfeld · · Score: 2

      PC games still look better, play better and have better control sets. I will admit that a console is a maintainence free gaming platform but the games are FAR from better. Locked isometric views, slow response time on controls... Name ONE console FPS that ANYONE can compete against a PC version in head to head ?? Maybe someday but my G-Force 3 with user setable resolutions looks better than any ZZzzzzzBox game, and the PS2 can't begin to touch it...

      Note : Halo does look delicious :) but I'll bet the PC version will play better...

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    12. Re:AOL, IBM, RH by Anonymous Coward · · Score: 0

      Dream on.
      The day I can play Age Of Kings with 1280x1024 resolution on Playstation, I will switch to that platform, until then forget it.

    13. Re:AOL, IBM, RH by forkboy · · Score: 1

      Depends on what kind of game you're playing. For an RTS, sim or FPS, give me a PC anyday. For a sports game (racing, football, snowboarding, whatever) action game or fighting game (MK, street fighter, etc) I'll take a console please.

      Graphics technology continues to improve on PCs where it can't change on consoles until the next generation comes out, granted....but I've found that when you're not programming games that merely take advantage of bells and whistles you tend to make them more fun to play. (Not to say there aren't bad console games, but the crap ratio is definately lower, at least in my experience)

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    14. Re:AOL, IBM, RH by chavo+valdez · · Score: 2, Informative

      Mandrake does have a gaming edition. Mandrake Gaming Edition. It's basically a standard distro with The Sims and TransGaming's Winex, but it could be a step in the right direction for gamers.

    15. Re:AOL, IBM, RH by byran+lei · · Score: 0

      >PC games still look better, play better and have better control sets.
      >I will admit that a console is a maintainence free gaming platform but
      >the games are FAR from better. Locked isometric views, slow response
      >time on controls... Name ONE console FPS that ANYONE can compete
      >against a PC version in head to head ??
      >
      >
      Get a clue Monkey-Boy. Pretty much nobody who owns a console likes FPS-type games on the PC when we were buying games for the PC. In fact most of us depise them. Halo is a pile of shit just like all FPS's. Pretty much the only people who praise it or even have anything nice to say about are PC gamers like you.

    16. Re:AOL, IBM, RH by Anonymous Coward · · Score: 0

      Well i don't think windows is in the click to play shape either. You need to upgrade directx video driver and ....
      I have had less problems with loki ports than Win games.

    17. Re:AOL, IBM, RH by Archfeld · · Score: 2

      "Get a clue Monkey-Boy. Pretty much nobody who owns a console likes FPS-type games on the PC when we were buying games for the PC. In fact most of us depise them. Halo is a pile of shit just like all FPS's. Pretty much the only people who praise it or even have anything nice to say about are PC gamers like you."

      Oooo boy what a snappy comeback.....Perhaps if your mom wasn't smoking crack while shitting you out her colon you'd have the motor skills to play a fps, but don't worry the world needs more moron consumers and you fit the bill well.

      As for FPS on console, NOLF sold a hell of a lot of copies, there must be some slightly more intelligent co-ordinated console players out there than you...

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
  3. Wrong market by archnerd · · Score: 4, Insightful

    I may be off base here, but it seems to me that Linux users want Linux games, not Linux ports of windows games. Yes, I know plenty of people who play Quake on Linux, but compare its popularity to say, nethack. My guess is that nethack, simple as it is, would be way ahead. Nethack is open source, which carries alot of weight with many Linux users, including me.

    1. Re:Wrong market by ImaLamer · · Score: 3, Insightful

      I think you are right. There needs to be more 'nerd' games for linux.

      Actually, I don't think that. But that is how your comment reads.

      But once again... why do we need opensource games? We just need games.

      If the games are open-source then anyone can basically rip them off. Open source is good for the GUI, server apps, and the kernel. Games are always going to be closed. At least to make some money they need to be.

      Seems to me that is what keeps big game developers out of linux. There is no need to recompile a game. Give me a million reasons... I won't buy a one. If a game doesn't work, 9/10 times a fix is promptly released.

      Game developers are in it for the money. They don't make that money however on support like server markets etc.

    2. Re:Wrong market by Spankophile · · Score: 3, Insightful

      > Nethack is open source, which carries alot of weight with many Linux users

      Explain to me again how to build a company around that? Oh right, by providing support... ugh...

      Modding is simply a difference of opinion.

    3. Re:Wrong market by nusuth · · Score: 1

      This is not meant as a troll but take it what you will. I personally would prefer linux games that do not lock my keyboard and mouse after kde switches the display to something else and That plays sounds when an event that should produce a sound happens, not a few seconds after that.

      --

      Gentlemen, you can't fight in here, this is the War Room!

    4. Re:Wrong market by Rogerborg · · Score: 3, Insightful
      • My guess is that nethack, simple as it is, would be way ahead. Nethack is open source, which carries alot of weight with many Linux users, including me.


      Look deep into your heart, and tell us honestly: how much would you pay for nethack-in-a-box? How much is that box worth to you?

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:Wrong market by Dwonis · · Score: 3, Insightful
      But once again... why do we need opensource games? We just need games. If the games are open-source then anyone can basically rip them off. Open source is good for the GUI, server apps, and the kernel. Games are always going to be closed. At least to make some money they need to be.

      We need games where the game engine is open-source, but the art isn't. Hell, even a Minix-style license would be fine (i.e. you pay for the game, but you get non-redistributable source with it, but you can distribute patches).

      I don't find it too difficult to imagine a constantly evolving open-source game engine, where various companies periodically grab a version of the engine and sell art for it. This is where QuakeForge might be in the future.

    6. Re:Wrong market by fishbowl · · Score: 2


      >Look deep into your heart, and tell us honestly:
      >how much would you pay for nethack-in-a-box?
      >How much is that box worth to you?

      If the box contained a nicely typeset and bound
      copy of material equivalent to Dylan O'Donell's
      site, and the ever-popular "all I got was this
      t-shirt", (find the links yourself) and a
      CD containing all current versions
      of Nethack and Slash'em together with source,
      and a searchable, edited archive of
      rec.games.roguelike.nethack,I'd pay fifty bucks for it.

      --
      -fb Everything not expressly forbidden is now mandatory.
    7. Re:Wrong market by Anonymous Coward · · Score: 0
      Yes, but I played nethack 15 years ago. I don't mean to sound impatient, but I'd like something new.

      To that end, the Loki stuff was just fine by me. It's not like I care that some random game happened to have come out for Windows 6 months earlier. A good game is a good game, and I think you'd have to be a pretty sad character to be chomping at the bit for the absolute latest game of the month, be it good or bad.

    8. Re:Wrong market by paulm · · Score: 1

      I don't find it too difficult to imagine a constantly evolving open-source game engine, where various companies periodically
      grab a version of the engine and sell art for it.


      That is the dumbest thing I have ever heard. You are telling me that you expect there to be "various" companies whose business model is to grab a snapshot of this game engine and provide "art" for it?

      Do you think that Ford should provide the engineering specs for their cars, and various companies could then build them and provide different paint and interior options?

      I suppose you also think that there could be various companies that take the Linux kernel and package it up and...

      Oh, never mind. I guess.

    9. Re:Wrong market by PlaysWithMatches · · Score: 2, Interesting

      To a degree, I have to agree with you. Aside from Tribes 2, I honestly could have lived without most of the games Loki ported. Did I enjoy them? Yes. Were they essential to my existence (again, with the exception of Tribes 2)? Nope.

      Ironically, I have all this beefed-up hardware and what do I do with it? I play NetHack, SNES games, MacOS System 6/7 games, and low-frills (but high-quality) games like PySol and Uplink. Hell, I've played LBreakout 2.0 more than I ever played some of the Loki ports I bought. :)

      For me, Loki's two biggest faults were: 1) Too slow to get games ported (a year for Deus-Ex, wtf) and 2) Most of the games weren't to-die-for. Sure, I love Railroad Tycoon 2, HOMM3, and Kohan. But Loki couldn't bring me, for example, Half-Life and Diablo II. They can't bring me older games, and they can't bring me games that the developers simply refuse to allow to be ported. I and others have had to turn to TransGaming's WineX for this, albeit grudgingly because of the license issues.

      The only way Linux could "dominate" the game world would probably be if somebody started creating to-die-for games that were only available for it (or available for everything but Windows... say, Linux, BSD, and MacOS X :). And ideally, such games would be open source to make us penguiny fellows happy. Taking 6-18 months to port games that are merely great (with a couple of exceptions) and not excellent (Star Craft anyone?) is, as we see now, not the best business model in the world. Don't get me wrong, I love the Loki games I bought. But they didn't quench my thirst for certain gotta-have titles out there. Until Linux has its own gotta-haves, our best hope is something along the lines of Wine or Lindows (dunno about the latter, never really looked into it, but who knows...).

      Just my 2 cents. Back to slaying ASCII characters I go. :)

      --

      Mozilla's a nice operating system, but it needs a better browser.
    10. Re:Wrong market by Fizzlewhiff · · Score: 1

      I don't belive an open source game engine is the solution. It might help the hobbiest develop an interesting game but it's not going to pay their mortgage.

      Games need to be proprietary. Companies need to make money in order to stay alive in the game industry. If they can license their engine and make money off the competition that is one thing, but giving away your bread and butter is bad business in my opinion. You do that and the Linux community will be stuck with what we have.

      Open Source is great, don't get me wrong. But you can't ask for games that are on the same level as the million dollar budget games on the Windows platform. Although it looks like some people are trying to accomplish just that. Check out WorldForge.org.

      --

      'Same speed C but faster'
    11. Re:Wrong market by ImaLamer · · Score: 2

      You do remember how much the Quake engine cost developers who wanted to use it right?

      It's free now, but there was no chance they would want to 'open' it when it was released.

    12. Re:Wrong market by Dwonis · · Score: 2
      It might help the hobbiest develop an interesting game but it's not going to pay their mortgage.

      I'm not saying it's a business model. I'm predicting that it's going to happen, whether or not it makes more money than the current system.

  4. How sad :-( by Chloe+Dubois · · Score: 2
    A moment of silence for their hard working.

    It is sad, I still frequently am playing my copy of Tribes 2. Hopefully someone will take the Loki's place.

    --

    Sincerely yours,
    Chloë
    1. Re:How sad :-( by Anonymous Coward · · Score: 0

      Nobody died!!

      I guess Loki being high-profile just wasn't enough to be highly-profitable.

  5. So long Loki, and thanks for Heroes III by Kiwi · · Score: 3, Interesting

    I would like to say that, of all of the games that Loki ported to Linux,
    the one that was good enough for me to use a Windows computer to play
    before Loki's port was Heroes of Might and Magic III. As it turns out,
    the games in the Heroes series were the only games that I ever considered
    good enough to use Windows to play. Loki's port of Heroes III meant that
    I can now get all of my gaming needs met without having to dual boot;
    significant when my computer only has a 3 gig hard disk.

    This game wastes hours of my time on my Linux laptop, and hours of my
    friend's time when we play hotseat together. The game still has hours of
    my time to waste, since I have not yet finished the campaigns; and, even
    after finishing the campaigns, there are the single senerio maps and, of
    course, the third party maps over at astral wizards.

    I only have a small number of dissapointments with the Linux version of
    Heroes III. One is that Loki never finished the map editor; one still
    needs to use Windows to make a decent Heroes III map. The other is that
    the expansion packs were never (and never will be, now) ported to Linux;
    while Loki wanted to do it, New World Computing would not give them the
    source code to make it possible. And, finally, I am dissapointed that
    Loki will not be around when Heroes 4 gets released; Heroes III without
    the expansion packs is all the Linux community gets of the excellent
    Heroes series.

    I am not a hard core gamer; but I am an open source developer who
    appreciates having some good games on Linux to blow off steam after
    dealing with a frustrating programming problem. Loki has made enough
    games to meet this need. I hope I do not offend anyone by saying that
    people who feel that Linux does not have enough games need to find other
    things to do with their time than play video games.

    Now, to the people at Loki, I wish them the utmost of luck.

    And, who knows, maybe one of the other Linux game publishers will port
    Heroes IV to Linux.

    - Sam

    --

    The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

    1. Re:So long Loki, and thanks for Heroes III by Pointed+Stick · · Score: 1

      "I hope I do not offend anyone by saying that people who feel that Linux does not have enough games need to find other things to do with their time than play video games."

      Not to offend in return, but who are you to judge what I do with my free time? If you really want to support Linux you'll drop the attitude of "if it can't be done on Linux, it's not worth doing anyway". That's sour grapes if ever I've heard it.

  6. What about IP concerns? by Mr.+Uptime · · Score: 3, Insightful
    IANAL, but my experience as a software developer has made me very suspicious of Draeker's quote:

    ...after we bring our operations to a halt in an orderly fashion, we will make the source code to all of our products publicly available under the GPL.

    Since Loki only worked on ports of existing games and didn't (as far as I have heard) purchase full rights to the existing games' source code, what gives them the legal right to release the original authors' code into the public domain? Are they just doing it because there's nobody left to sue?

    Any way you look at it, though, it will definitely be a victory to open source to have such a substantial amount of game source code out there now.

    Mr. Uptime

    1. Re:What about IP concerns? by MisterBlister · · Score: 3, Informative

      They are talking about support products..Namely the Loki installer, I'd guess since the majority of Loki's APIs and such are already Open (SDL, OpenAL). Of course they can't release the source to the games they ported, but they can release a lot of the Linux-specific framework they set up to port those games in the first place.

    2. Re:What about IP concerns? by broody · · Score: 1

      Are you reading the same article I am? The one I read had no such 'quote'.

      --
      ~~ What's stopping you?
    3. Re:What about IP concerns? by Anonymous Coward · · Score: 0

      If you didn't have a relatively low id, I would say "welcome to slashdot."

    4. Re:What about IP concerns? by Bill+Currie · · Score: 1

      you call that low?

      --

      Bill - aka taniwha
      --
      Leave others their otherness. -- Aratak

    5. Re:What about IP concerns? by Lumpy · · Score: 4, Interesting

      The loki installer is the absolute best installer available for linux, and will thrust linux apps into the "one click install" realm for the newbies and appliance users. This has been sorely and desperately needed for years and years for linux. Imagine being able to download and click on abiword.run and it installs the program, makes the modifications to the xfree86-4 to fix the fonts problem, and download and install (or just install) the added extra required libs.

      Or make KDE one click installable, or upgradeable.

      Thanks Loki for giving. I do know that I will be buying up what I can, as I do have 2 youngster linux newbies that would love mindrover simcity, etc..

      --
      Do not look at laser with remaining good eye.
    6. Re:What about IP concerns? by Anonymous Coward · · Score: 0

      The installer, updater, demo launcher, etc. are all already GPL'd. http://cvs.lokigames.com The installer is called 'setup', the updater is 'updateit', and the rest are pretty obvious.

  7. You want games? by dada21 · · Score: 3, Insightful

    Then support capitalism. "Open Source" and beerware won't work unless there is commercial and profitable incentive for it to work.

    Someone needs to figure out how to make the people happy AND make a profit. This communistic ideal is never going to work properly if you want these companies to last... Making a game is not a "group study," its a tough, 60 hour a week, full-time job. And people need to get paid.

    Maybe we need "Open Source Money Pools" where you can vote what kind of game you want. I'm sure that'll happen.

    1. Re:You want games? by Tyreth · · Score: 2, Insightful
      Producing GPL software such as MySQL, and GNU/Linux in general, can be profitable. The company that produces the product can provide support and consultation for the product and make a revenue off that. All these tools are a means to an end - you use a MySQL database to make your data accessable to the company. You use gcc to create programs.

      Games have no such luxury. They are the end product. There is very little to be made off support, certainly not enough to support the development of games like QuakeIII. Games have to make their revenue off initial sales.

      Linux has proven dominant in the server market and it is a brilliant star there. Many have now set their eyes on the desktop, and all signs seem to indicate that this is a viable dream. I see linux gaming as the target after the desktop - once we have a serious control of the desktop market, Linux games will become a serious issue. Until then, however, the fight for Linux games will be difficult, as many others are pointing out. Loki did a great job, and many of us love their games, and it's sad to see them go. But the fight's not over yet.

    2. Re:You want games? by treke · · Score: 2

      Quake III is a bad example. Most of IDs money probably omes from selling and supporting their engines to other companies that want to write games. Not that the general idea of the post is wrong :)

    3. Re:You want games? by MindStalker · · Score: 1

      Hu? Loki sold their games as closed source products, for linux.

    4. Re:You want games? by Lemmy+Caution · · Score: 4, Insightful
      This communistic ideal is never going to work properly if you want these companies to last...

      The primary ongoing games development for Linux is largely being done for communalistic (or, at least, unprofitable) motives. John Carmack has worked to ensure that linux binaries are available for ID games simply because he likes linux, not because there's any profit to be had in it - he's made this clear again and again.

      The truth is that the market, as a market, is too small to support Linux as a target platform. Perhaps appealing to the communal "by geeks, for geeks" ethic would actually be more effective than by claiming, wrongly, that there's some untapped goldmine in the Linux gaming market.

    5. Re:You want games? by Trogre · · Score: 1

      "Maybe we need "Open Source Money Pools" where you can vote what kind of game you want. I'm sure that'll happen."

      We have these now. check out Transgaming's way of doing it. I disagree with the philosiphy of encouraging game developers to keep writing for Windows and DirectX, but the business model (pay a $5 subscription fee, and vote for what game you want wineX to support next) is IMO most excellent for opensource development.

      Closed-source software is rapidly going the way of the dodo, but people still need to get paid for their efforts...
      .
      .

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    6. Re:You want games? by Anonymous Coward · · Score: 0

      Open source does not have anything to do with communism. Only because you in your dimwit backwater redneck kind of superpower America can't distinguish between communism and democracy even if it fell on you does not mean that others cannot.

      The answer is far simpler: You already voted with the only ballot that will not be ignored: Your wallet. Everyone who goes out and buys a PC with preinstalled windows cements the M$ monopoly. Don't do that: Buy a PC without OS, buy a Power Mac, buy a Sun!

      I do not buy *anything* from Microsoft. None of my money goes into Evil Bill's war chest. You want Linux companies to thrive? Then don't reward their competitors for their antisocial business model!

      Think about it!

    7. Re:You want games? by JohnFred · · Score: 1

      "Games have no such luxury. They are the end product."

      This is getting less and less true. For the PC anyhow. Games companies like to build communities around their games. Civ, The Sims, Quake, Doom, Unreal Tournament, etc. All have active modding communities that produce new skins, scripts, levels, characters, what have you. This is the games equivalent of "support". It's also the key to a long sales life so it's something that the publishers are keen to encourage.

      However, because people like games and like showing off, this support is given away for free.

      So, basically you have two options, that might be possible.

      1> Open the souce, but close the art. If the players want to play beyond three levels they have to pay for the level files. This would probably be subverted by user - desgined levels.

      2> Host the game on a server, keep your levels and content on the server and charge for play. Open the code. Again, this would be subverted by user run servers.

      Sure, information should be free. Should fun be free? Well, I'm a professional game developer. I have to eat, so you can guess my views..

      --
      /usr/games/fortune > ~/.signature
  8. Why? by SlashChick · · Score: 5, Insightful

    "AOL?, Redhat?, IBM? someone please help these guys."

    Why? You seem to be missing the main point of Loki's business model. Loki took games that the game developers considered unprofitable to port to Linux and paid royalties to these game developers to port these games to Linux.

    Now, with Loki having gone out of business, it has proven the developers' original point: Linux gaming is just not economically profitable. Heck, even John Carmack says (and I quote): "[T]he linux market is not viable for game developers to pursue. Linux ports will be done out of good will, not profit motives."

    The harsh reality is that no one is going to bail Loki out. At this point, Linux games remain unprofitable. As long as gamers have good 3D support and decently easy game setup in Windows, they will continue to use Windows. My advice is to move on and not pursue the issue until Linux gets more desktop market share.

    1. Re:Why? by DA_MAN_DA_MYTH · · Score: 3, Insightful

      Why? You seem to be missing the main point of Loki's business model.

      Read the interview. The porting was to create a market, a need for Linux gaming. The eventual goal was to create Linux games, not ports. Draeker gives great examples in how even with the Mac, most games are just ported from Windows, which Mac isn't exactly a large market either for gamers.

      --
      "It takes many nails to build a crib, but one screw to fill it."
    2. Re:Why? by pigeonhed · · Score: 2, Insightful

      I could not more fully agree. Wait to make Linux Gaming a must have. The corporate world is more ripe for Linux. Gamers needs tend to be changing and fickle. The corporate world tends to want the same thing year in year out. How much has word processing really changed in the last five years?. Also the largest advantage to Linux I have found is the ability to maximize old hardware. Gamers generally upgrade and jump at the whim of Nvidia and ATI.

      The desktop market would add so much more credibility in the marketplace too. I am not saying to hell with gamers, just learn to crawl before you walk.

    3. Re:Why? by dstone · · Score: 4, Insightful

      The porting was to create a market, a need for Linux gaming.

      OMFG, that philosophy reeks of soul-less corporate product shovelling! "There's not really any current need or market for our products, so we'll try to create one!" Personally, I love Linux for programming, administration, deploy-and-forget Oracle installs, etc., but there's clearly just no desire amongst gamers to switch from Windows.

    4. Re:Why? by Jack_of_Hearts · · Score: 2
      You can't create a market for Linux gaming without having a *lot* of people actually using linux. Unlike what reading /. would lead you to believe, there just aren't that many people who use Linux as their primary OS, and even if they do, they usually have a Windows partition on there for playing games. No one with a Win partition laying around is going to buy a game for Linux(except perhaps the mindless zealots) when they can get the same thing for Windows , which - let's be real - is a FAR superior gaming platform. So, that leaves us with the very, very small percentage of Linux only users to sell to, and most of those don't play games anyway.

      This company failed because of a stupid business model. There is no market for Linux games and probably never will be. Keep that Windows partition, folks, you're going to need it.

    5. Re:Why? by DA_MAN_DA_MYTH · · Score: 4, Interesting

      Just like their was no desire for gamers to switch from DOS? Don't fear the penguins, and don't fear change, embrace it.

      <SoapBox>
      Think about what is going on. Desktop users aren't exactly ready to leave they're windows partition solely on the fact that their games are built for DirectX, thus not being supported on Linux, (or Mac (-- I don't know to much about this), or whatever without a level of porting)

      What Loki tried to do, as well as what TuxGames and a few other companies, is trying to say "Hey! there is a market for Linux gaming". Maybe game developers will listen, maybe they won't. Maybe SDL will become easy to use, maybe it won't. Can't blame the guys at Loki for having a vision though, and trying to create a market.

      I personally do not want to install a Windows partition to play games. So if Transgaming can bring it to me through WineX so be it. However nothing runs better than a pure port, and that is why I hope more companies like Loki pop up in the new future.

      </SoapBox>

      --
      "It takes many nails to build a crib, but one screw to fill it."
    6. Re:Why? by dstone · · Score: 1

      However nothing runs better than a pure port

      Well! Actually, something that tends to run better than a port is a game originally written for that platform to start with! But, baby steps first... and marketing-wise, I do think ports are a good place to start, since the Window version of a game creates buzz, awareness, and desire for a port on the Linux side. Well, in theory it should... Sorry, Loki.

    7. Re:Why? by borzwazie · · Score: 3, Interesting
      You know, here's a thought:


      Look how many Xboxes Halo has sold. Look how many PS2's MGS2 has sold.


      I think we're all missing the point here: we want linux games...let's make a game that people install Linux to play.

      --

      "We apologize for the inconvenience."

    8. Re:Why? by Anonymous Coward · · Score: 0

      As if...why the hell would a company write a game only for linux? That would be a horrible business move. Have OSS hackers create the game? If they were that good, we would have seen a game already. Lets be honest here.

    9. Re:Why? by Anonymous Coward · · Score: 0
      I think that even the windows gaming market and PC gaming in general is in a state where it might be questionable.


      Don't get me wrong, I grew up playing PC games and was pretty old before I had a console of any type and I still think there are realms you can venture in to on the PC that you can't on a console but it just seems more compelling in ways with the specialized hardware, built in copy protection to the platform, OSes that are pretty much designed for gaming rather than be general purpose and the sheer numbers. If you look at it, Jak and Daxter has sold a lot of copies, Grand Theft Auto 3 and sold a ton of copies, FFX has sold a ton of copies, Metal Gear Solid has sold a ton of copies as well, all these games are near the million copies sold if not higher mark. How many PC games have been there lately? This is also just one wave. Wait until next Christmas when good cube games are out, good xbox games are out and ps2 games are still rolling too, there will be 10 or more "must have" games that sell huge.


      All the console companies are doing internet gaming also. Put a drive in the equation like the xbox has, a keyboard (PS2 already has an addon) and an HDTV which will be the norm before too long and there isn't really much that you can't do on the PC other than pirate the game and play in your office.

    10. Re:Why? by Anonymous Coward · · Score: 0

      Switching to Linux would be like going back to DOS.

    11. Re:Why? by cruelworld · · Score: 3, Insightful

      Why?

      Why would you do this? I can see making the game for Linux first and then porting, but why on Gods green earth if you a had game so earth-shattering great would you NOT try to sell it to a market about 10000% bigger then Linux users?

      Games take money to develop, and most people want to make that back.

    12. Re:Why? by Metrol · · Score: 4, Insightful

      The desktop market would add so much more credibility in the marketplace too. I am not saying to hell with gamers, just learn to crawl before you walk.

      Why is it I never have moderator points when something REALLY needs bumped up.

      Jump back in time to Windows 3.1 if you will. Even Solitaire didn't play well on it, much less the bulk of the gaming market that was designed for DOS. Once it was readily apparent to even the most obtuse gaming company that Windows was going to be the future of the desktop, games started coming out for it. The best place to establish this is at the corporate level, much like Windows did way back when.

      Folks seem to forget that the killer app for Windows 3.1 was not Doom, it was Excel. Only by focusing on the corporate desktop will *nix OS's have a serious chance at going after the broader consumer market.

      --
      The line must be drawn here. This far. No further.
    13. Re:Why? by Xerithane · · Score: 3, Insightful

      I'm sorry, but your entire argument is moot. Gamers don't have a need to switch to Linux. Gamers did however have a reason to switch from DOS, and there was a desire there. Windows was a superior game platform than DOS for a lot of different reasons. Maybe you are too young remember what DOS gaming was like. With HIMEM issues, and the eternal UNIVBE struggles. Windows did make that all standard, so if you got windows working, the games all had the same graphics. And they were easier to develop for (even though the windows SDK sucked, as far as graphics and standards went).

      Linux isn't like that. Linux is taking a huge step back into fighting hardware, distro issues, compatibility issues. It's a pain in the ass, and not worth the effort. I don't think we're ever going to see that. Not until we have standardized development (SDL, still needs to go a long way) and good vendor support (Hi nVidia!). Don't hold your breath, because unlike windows, Linux isn't commercially backed for the desktop. The only way linux gaming will succeed with it's current setup is good nature which we all know companies don't have -- because that tends to turn them into liquidation material.

      --
      Dacels Jewelers can't be trusted.
    14. Re:Why? by syrinx · · Score: 1

      Folks seem to forget that the killer app for Windows 3.1 was not Doom, it was Excel.

      I agree with your main point, but Doom was definitely a pure-DOS game. :)

      --
      Quidquid latine dictum sit, altum sonatur.
    15. Re:Why? by rapett0 · · Score: 1

      Look, LinuxGameX just told ###### linux, um, systems .... :) Just kidding.

    16. Re:Why? by Metrol · · Score: 2

      I agree with your main point, but Doom was definitely a pure-DOS game. :)

      DOS4GW as I recall. This was my point, games meant very little to the acceptance of Windows as the default desktop. Once Microsoft won the hearts and minds of corporate America, the consumer arena was sure to fall in line as well. Games were something that came about some time after folks were wanting to do work at home.

      --
      The line must be drawn here. This far. No further.
    17. Re:Why? by lblack · · Score: 2

      Operating Systems, RDBMS', Office Applications, etc. all take money to develop, too.

  9. No Mac gaming companies? by Dephex+Twin · · Score: 5, Informative
    If you want a perfect example of the difference, just look at Mac gaming. There are many games available for the Mac put out by several great Mac porting companies. But no one develops new games for the Mac.
    What about Ambrosia Software?

    mark
    --

    If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    1. Re:No Mac gaming companies? by Anonymous Coward · · Score: 0


      Ambrosia's been cranking out garbage ever since Ben Spees left the company. So they don't count.

    2. Re:No Mac gaming companies? by Otter · · Score: 1
      ...and Bungie, for a while, and probably some others.

      Still, Draeker's correct if you look at the big picture but I don't follow his logic. The Mac gaming scene is a cut-down version of what's available for PC, and if your primary concern is games, by all means you should run Windows. But there _is_ a profitable Mac gaming market, and it's good enough that most users who want to use MacOS because of its strengths don't need to avoid the platform because of the lack of games.

      I don't get the idea of ridiculing a profitable , if unprestigious, business model in favor of a grandiose scheme for world domination. But then I'm not in the Linux desktop software business.

    3. Re:No Mac gaming companies? by beerits · · Score: 2, Informative
    4. Re:No Mac gaming companies? by Anonymous Coward · · Score: 0

      You're right, in that I thought exactly the same thing when I read that paragraph... "What about Ambrosia?"

      But let's be honest... the Mac gaming scene is strong, but probably not from a developer's perspective. In a market where a really successful title sells 20,000 copies at the most (and where the majority of titles sell far, far less), these porting houses are barely breaking even.

      God bless Westlake, Macplay, etc. Those guys, like Loki, are doing it for the love. Not for the money.



    5. Re:No Mac gaming companies? by Anonymous Coward · · Score: 0


      God bless Westlake, Macplay, etc. Those guys, like Loki, are doing it for the love. Not for the money.

      Yup, and now Loki is bankrupt and everyone is laid off. Love doesn't make up for a shitty business model based on selling games 6 months after they come out for an OS nobody uses. You'd think most people would realize that after the dot-bomb implosion.

      Most games are probably sold to the hardcore gamers (the only type of people who could potentially buy games for linux) the week they come out. Anyone who bought games from Loki probably already had Windows versions or were doing it for "the love."

  10. Bankruptcy in August 2001 by kenneth_martens · · Score: 3, Insightful

    The fact that Loki is going under shouldn't be a surprise: they filed for bankruptcy in August of 2001, according to this Register article.

    Anyway, this might be a good opportunity to buy some Loki releases cheap. However, according to the article, we shouldn't expect discounts right away. Scott Draeker said "I don't think there will be any huge discounts right away -- maybe in six months..."

    1. Re:Bankruptcy in August 2001 by GiMP · · Score: 2

      I already picked up most of their games for $5 at Electronics Boutique a month ago :)

  11. I have a hard time being upset about this... by Bonker · · Score: 5, Insightful

    I mean, it's very sad for the Linux desktop people, but I've always felt that Linux's real strength was as a low-midrange server 0S, which is what I use it for (quite profitably) both at work and at home.

    Mostly, when I hear news like this, I want to tell people 'right tool for the right job'. Right now, the right tool for gaming is Windows. I wish it weren't so, but I also wish that the cheapest place to buy quality hand-tools wasn't Sears Roebuck.

    Until the tools change... and this means an infrastructure change to Linux like any of the Wine-focused distros are harping... Windows will continue to be the best platform for games, just as MacOS continues to be the best platform for many multimedia tasks.

    Rather than bemoaning YALCB (Yet Another Linux Company Bankruptcy...) contribute to projects like WINE and LindowsOS. Also, Linux GUI's and apps have all gone well past the point where they should be spending as much time on usability and compatibility as they do on technology development and application power:

    Example: One of the complaints I hear most frequently from Windows users who switch over to a big name distro like Mandrake or RedHat complain about the speed of Gnome or KDE up against Windows GUI. The speed hit can be explained and fixed through several settings, program switches, and even kernel optimizations, but if I'm a Joe-Sixpack who doesn't wan't to support Microsoft, but sees this behavior and can't fix it easily, then I'm probably going to stay with Windows.

    If you want Linux to be a gaming OS, it has to be just as easy to use and configure for everyone as the other gaming OS.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:I have a hard time being upset about this... by debrain · · Score: 2

      Another target is transgaming.com and WineX where you can subscribe to their service and vote for the next issue that they address. In this way you can vote with your money, influence the future of Linux gaming in a non-technical way, and provide sure support for gaming in Linux through, in the least, emulation of the de facto standard, Windows.

      It is an interesting experiment, be it feasable or no.

    2. Re:I have a hard time being upset about this... by TheMeld · · Score: 3, Interesting

      Mostly, when I hear news like this, I want to tell people 'right tool for the right job'. Right now, the right tool for gaming is Windows. I wish it weren't so, but I also wish that the cheapest place to buy quality hand-tools wasn't Sears Roebuck.

      While I'm a strong proponent of the right tool right job mentality, I'm also well aware of the chicken and egg problem. If nobody tries to push linux into being a gaming platform, it will never become one.

      And lets face it, while hackers might be good at developing fun games, they're usually not good at developing ones with a lot of artwork. Text based games aren't groundbreakers any more and graphic artists don't often want to work for free, from what I've seen. Yes, they could be like lots of us open source give it away programmers, but it is everyone's right to ask for compensation for their work.

      So, the upshot of this, as I see it, is that if you want linux to become a gaming platform, you need commercial entities that are pushing it. Like any new technology and market, it will be small and unpopular for a while. Once it gains critical mass, things won't be so tight. Until then, we need companies like Loki that combine money with an overall good faith effort to develop the market and technology.

      While I don't really give a damn about videogames, I know that the more games you can play on linux, the more people will use linux, and all users of linux benefit, at least indirectly, from an increased user base.

      And as far as things like Wine go, yes, they're neat, and are a useful interim solution, but Wine will always be slower than running the software natively in Windows by the very nature of how it works and what it is. You don't tend to run servers and other intensive processes in emulation, why should you run games, which will often chew up all the resources they can to run as well as possible?

      --
      -Cheetah
    3. Re:I have a hard time being upset about this... by Afrosheen · · Score: 2

      I think the biggest roadblock is Linux itself. Linux needs to be able to handle multimedia out of the box, for almost any soundcard/network card/video card. Until this happens, what's the point of pushing Linux as a gaming OS? Don't put the cart before the horse..

      I believe it was mentioned awhile back that Amiga was working on a multimedia layer that could be grafted to Linux systems. Whether or not this happened, it's still a good idea. With this MM layer, you could write truly hardware independent games, and the only user requirement would be that they have this layer installed.

    4. Re:I have a hard time being upset about this... by TheMeld · · Score: 1

      Linux needs to be able to handle multimedia out of the box, for almost any soundcard/network card/video card. Until this happens, what's the point of pushing Linux as a gaming OS? Don't put the cart before the horse.

      Getting on the road usually happens faster if you're training the horse at the same time as you build the cart :) I agree that there are hardware support problems, but we can work on the hardware-independent stuff using the hardware that is supported at the same time as working on the support for new hardware.

      --
      -Cheetah
    5. Re:I have a hard time being upset about this... by Beautyon · · Score: 2

      Somebody soon is going to produce a distro that will be "the crossover distro" that will propel Linux into the mainstream. When this happens, and the illusion of windows is shattered, then there will be an avalanche of development for Linux.

      Games development will eventually flourish on Linux; its development is logical and organinc rather than driven by the need to release sucessive versions of boxed software on time. This will probably mean that the stability, refinement and quality of the of the games will be unprecedented.

      All of this can happen, but not without the basic need of a usable, inclusive, non threatening distribution, which probably could only be produced by someone like AOL. They have the money, the deep experience in usability and intimate familiarity with "joe sixpack" that is crucial to the development and mass acceptance of Linux.

      Games are the icing on the cake; got to turn the oven on first, decide on the flavour and mix the batter before we try and eat it.

      --
      ATH0 Bitcoin: 1DnwFLXczVZV8kLJbMYoheUrpqHesjxrSi
    6. Re:I have a hard time being upset about this... by ivan256 · · Score: 2

      I'm also well aware of the chicken and egg problem.

      The real problem is that even when there is a linux port available, people buy the windows version anyway. Example: Quake 3. Does it really matter that much what operating system you're running your games under? You're machine's not going to be doing anything but playing the game when you're using it for that, so who cares if you have to reboot into windows?

    7. Re:I have a hard time being upset about this... by Decimal · · Score: 5, Insightful

      Right now, the right tool for gaming is Windows.

      *Looks over at the Dreamcast and Gamecube consoles next to the television, controllers already so worn from extensive use that the buttons are going bad*

      You're kidding, right?

      --

      Remember "Bring 'em on"? *sigh
    8. Re:I have a hard time being upset about this... by Score0,+Overrated · · Score: 1

      That would be the Sega Dreamcast, right? The one that runs Windows CE?

    9. Re:I have a hard time being upset about this... by Steveftoth · · Score: 2

      I agree, gameing consoles are a much more enjoyable gaming experience IMHO then computer games. The only problem with consoles is that you cannot get certain games on them. Civ style games for example (b4 you say anything, where's the ps2 port of SMAC?) or to a lesser degree, FPSes. When the PS2 and XBOX get their heads out of their asses and join the DC online, then you'll be able to play lots of games online.

      What will make linux a viable game creation platform are things like SDL, WorldForge and other open source projects that are also games. If people continue to develop open source gaming engines and the tools needed to create content for them, then maybe in a few years we will see more games popping up on linux first. If there are better tools on linux, then the games will come. Right now the best tools available for creating games all run on WINDOWS. Everything from 3dstudiomax to directX. Yes, directX is a good tool because it supports so many features.

      SDL is a good tool, but there needs to be a larger pool of people using and developing it before it will spawn great games on a regular basis.

    10. Re:I have a hard time being upset about this... by TheMeld · · Score: 1

      You're machine's not going to be doing anything but playing the game when you're using it for that, so who cares if you have to reboot into windows?

      Some people have 1 pc that they have a small website hosted on, or whatever. Some people just don't like windows. Some people's computers (mine included) don't run stabily under windows, but work like a charm under linux. A Toyota Camry would probably serve all the needs of anyone who wanted a sedan (except perhaps price), and yet I don't think anyone would argue that having multiple different models of sedans on the market is a good thing. Yes, people can dual boot, but not everyone wants to. Also, rebooting requires closing down all your applications. What if I'm working on a project and just need a 5 minute respite to vent some frustration? Fully rebooting a computer twice can easily take 10 minutes!

      Does it really matter that much what operating system you're running your games under?

      Ok ... Does it really matter what OS your browser runs under? Your word processor? Your IRC client? Your screensaver? Your email app? Your IDE?

      See where I'm going with this? If OS really didn't matter, then we wouldn't have so bloody many of the damn things.

      The real problem is that even when there is a linux port available, people buy the windows version anyway.

      That's a problem, but is orthogonal to what I was referring to. The chicken and egg problem that I pretty clearly stated is that people won't make linux games if the technology and hardware support aren't there, and the technology and hardware support won't be there if people aren't making games (or other software that uses it, e.g. CAD, video editing) for linux.

      If most games start being having linux & windows versions released simultaneously and the games generally work equally well on either platform, then I bet the linux users won't be buying the windows versions. Again, you have the chicken & egg and critical mass problems. As long as the majority of games are targeted at windows, the pinux gamers will either dual boot to run the game on windows where it works better, or will have a second computer with the gaming hardware in it. The latter category provide a good bit of resistance to switching over to linux games, until all the games they want to play often have good linux versions.

      --
      -Cheetah
    11. Re:I have a hard time being upset about this... by Anonymous Coward · · Score: 0

      Yes, that would be the Dreamcast that can run Windows CE, but most developers end up using Sega's "OS".

    12. Re:I have a hard time being upset about this... by Lumpy · · Score: 2

      Great example..... No real mechanic uses crafstman tools from sears. they use snap-on. Just like real games use tools from nintendo, sony, and sega. sorry but the console has the computer gaming industry beat 10 to 1. in ease of use, quality , playability, and sales. even really really crappy games for the PS2 (wild wild racing comes to mind... that one royally sucks) make more money and sell more copies than any windows game.

      If you want to reccomend to someone the correct tools be sure that you are an expert before you go making reccomendations....

      The FF series blows away any windows game ever created in sales, use, following, profit, everything.....

      and it will stay that way.

      --
      Do not look at laser with remaining good eye.
    13. Re:I have a hard time being upset about this... by Anonymous Coward · · Score: 0

      no he's not kidding he's serious you fuckin dimwit loser-idiot.

    14. Re:I have a hard time being upset about this... by Anonymous Coward · · Score: 0
      And as far as things like Wine go, yes, they're neat, and are a useful interim solution, but Wine will always be slower than running the software natively in Windows by the very nature of how it works and what it is. You don't tend to run servers and other intensive processes in emulation,[...]


      Wine Is Not an Emulator.
    15. Re:I have a hard time being upset about this... by alex_ant · · Score: 1
      Somebody soon is going to produce a distro that will be "the crossover distro" that will propel Linux into the mainstream. When this happens, and the illusion of windows is shattered, then there will be an avalanche of development for Linux.

      Someday soon the Amiga will rise again. When this happens, and the illusion of the PC is shattered, there will be an avalanche of development for the Amiga.

      Games development will eventually flourish on Linux; its development is logical and organinc rather than driven by the need to release sucessive versions of boxed software on time. This will probably mean that the stability, refinement and quality of the of the games will be unprecedented.

      Okay, more seriously, open-source game development will never flourish on any platform, if Apache, the Linux kernel, and Samba are at all similar (and I don't see why they wouldn't be). They're all great pieces of software, worked on by a bunch of extremely smart people, but they're all in a state of perpetual gestation, as they have been for years. They've been tweaked and rebuilt piece-by-piece over the years as different things have been demanded of them. People are still using the Linux kernel, but not many people are still playing Wolfenstein 3D, which is from a similar era.

      PC game development is all about compensating for gamers' short attention spans and being ahead of the curve - making the best damned game possible as fast as you can make it. You can write an open-source 3D engine and develop a whole series of games that use it, but as evidenced by the likes of Tux Racer, it will probably take the open-source project no less than twice the time than it would take a commercial software company to do the same. Once the engine/game is finished, there's already something newer and better out from a closed-source company, and all the open-source project can do, with its head still spinning of course, is fix bugs and increase stability, maybe port to different platforms, etc. The thing is, people tire of even the best games after awhile. I'd reckon Wolf 3D is more stable and has fewer bugs than RtCW, but I know which one I'd rather play.

      (And as a long-time Linux user, I'm not knocking open-source - I just feel that the open-source development model is much better for some things than for others.)

      Games are the icing on the cake; got to turn the oven on first, decide on the flavour and mix the batter before we try and eat it.

      By the time the open-source project has turned on the oven and decided upon the flavor, id or Sierra or whatever is licking the frosting off the beater.

      Alex

    16. Re:I have a hard time being upset about this... by Anonymous Coward · · Score: 0

      Hey, I hear there's a game called Counter-Strike that's pretty fun.

    17. Re:I have a hard time being upset about this... by Osty · · Score: 1

      A Toyota Camry would probably serve all the needs of anyone who wanted a sedan (except perhaps price), and yet I don't think anyone would argue that having multiple different models of sedans on the market is a good thing.

      Red herring. Your analogy makes no sense. The equivalent to having multiple sedans on the market is not having the same game on multiple platforms, but instead having multiple games to chose from. Quake3 on Windows or Quake3 on linux is still a Toyota Camry, but what if I want RTCW (or a Chevy Impala)? A better analogy would be something stupid, like having a Toyota Camry with a Toyota engine, and a Toyota Camry with a Ford engine. For all intents and purposes the two will drive the same, but what's under the hood is quite different. And, that scenario doesn't exist in the automotive world.


      Drawing analogies between the technology world and the automotive industry never works out well. Let's try not to do that any more, shall we?

    18. Re:I have a hard time being upset about this... by MsGeek · · Score: 2
      Yes, that would be the Dreamcast that can run Windows CE, but most developers end up using Sega's "OS".

      And there are several different viable versions of Linux for Dreamcast that are out there, plus a brand new Open Source OS called Kallisti!OS which is being built from the ground up to support the very well-documented Dreamcast.

      With the PS/2 modchip industry an endangered species, with the Game Cube using a non-standard DVD media, and with the XBox using enough strong crypto and non-standard parts to turn an ordinary PC into a modder's/emulator writer's nightmare, the Dreamcast is the only console around which a developer underground can emerge. And it is happening. Do some searching on Google sometime. You'd be surprised by what pops up.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    19. Re:I have a hard time being upset about this... by saintlupus · · Score: 2

      Somebody soon is going to produce a distro that will be "the crossover distro" that will propel Linux into the mainstream.

      Yggdrasil?

      --saint

    20. Re:I have a hard time being upset about this... by Decimal · · Score: 2

      I knew someone was going to say this. =)

      Sega made a big mistake cooperating with Microsoft when creating it's console. Yes, the hardware is compatible with Windows CE (It was part of Sega's attempts to make the system easy to program for) -- but most games don't use it. The few games that I have seen (such as Q-bert) have slow loading times and have in general been of a lower quality than non-Windows CE games. And at least Q-Bert isn't compatible with the (awesome) VGA box, but I'm not sure if that has anything to do with running on CE.

      I doubt games like Soul Calibur, Sonic Adventure and Skies of Arcadia could have looked or played nearly as good had they had operated on top of Windows CE.

      See my earlier post on how Microsoft benefitted from the deal.

      --

      Remember "Bring 'em on"? *sigh
    21. Re:I have a hard time being upset about this... by Anonymous Coward · · Score: 0

      no he's not kidding he's serious you fuckin dimwit loser-idiot.

      Yeah, and he probably has cooties, too.

  12. How much money did Draeker personally get??? by Dr.Dubious+DDQ · · Score: 0, Troll

    With reports of employees in the past not getting paid and such, I have to wonder about Loki's financial problems in light of this quote:

    "Draeker: My immediate plans are to take a break and recharge my batteries. After that I'll start looking at different opportunities. "

    Translation - "I don't need to go look for work right away. I have plenty of money for a while."...or am I misinterpreting that?

    1. Re:How much money did Draeker personally get??? by QuickFox · · Score: 1

      "I have plenty of money for a while."...or am I misinterpreting that?

      I have no idea how much he got, but in hard times everyone should save some backup money. If it's difficult, well, eat less, drink water instead of beer or cola, use the same clothes longer, whatever. Just make sure you save some backup money.

      Anything else is to invite disaster.

      The Amazing MegaMod Thread led to this discussion with the editors initiated by CmdrTaco.

      --
      Terrorists can't threaten a country's freedom and democracy. Only lawmakers and voters can do that.
    2. Re:How much money did Draeker personally get??? by Spankophile · · Score: 1

      > Translation - "I don't need to go look for work right away. I have plenty of money for a while."...or am I misinterpreting that?

      I'd say it's more like: "It was an uphill battle, and despite trying really hard, we failed. Time to find something that'll make money."

    3. Re:How much money did Draeker personally get??? by Anonymous Coward · · Score: 0

      Translation: I'm driving to Reno for the weekend and then I'm calling some recruiters.

  13. Mac Gaming Companies... by AtaruMoroboshi · · Score: 0, Redundant


    Uh, there are a few mac only gaming companies, and many games for the Mac that are great and mac-like...

    http://www.ambrosiasw.com/news/ for example.

    Remember that Bungie was once a Macintosh only game company. Also did The Fool's Errand ever make it to PC? That game was amazing...

    1. Re:Mac Gaming Companies... by epepke · · Score: 2

      I don't think The Fool's Errand ever made it to the PC. Neither did System's Twilight

      As far as extant Mac companies, I'm surprised that nobody has mentioned Freeverse. Most of what they've produced is card games, but they've been branching out into arcade and strategy games as well. Also, I don't know too many other game companies with a character that was used on a Blockbuster commercial.

      Also remember that Myst was originally not only Mac only by Hypercard, and, what was it, Quake 3 arena came out on beta first for the Mac just a couple of years ago?

  14. Just a second.. by samurphy21 · · Score: 1, Troll

    Why is it "linux people" whine and moan about companies like AOL and IBM and their evil, incompetant ways, but yet run to them when a favorite company is in trouble. I'd wager when AOL took over Mirabilis, "linux people" were among the voice of the outraged. This article has the ring of hypocrisy to me.

    1. Re:Just a second.. by blank · · Score: 2, Funny

      are you stunned that there might be "hypocrisy" here? you must be new around here.

      --

      bah. start over

    2. Re:Just a second.. by Afrosheen · · Score: 3, Insightful

      When's the last time you saw a linux user whining about IBM? They've been betting their future on linux if you haven't noticed.

    3. Re:Just a second.. by NineNine · · Score: 1

      No, they haven't been "betting their future on Linux", but they've been "hedging their bets". IBM is not in trouble in any way, financially. Their Linux division is tiny to the point of almost being a solely PR move. IBM is getting a piece of the hype. There's virtually no proof that IBM is "betting their future on Linux". If they really were, they're drop support for all other OSes in all of their products for support of Linux. In reality, they've made a few Linux versions for a handful or their products and publicized them like crazy.

    4. Re:Just a second.. by jandrese · · Score: 1

      Nothing like the hipocracy when you have one person saying one thing and another person saying something different. Indeed on Slashdot all people must be part of a group mind, except people already blame Slashdotters of groupthink.

      Slashdot is a good example of how you can never please all of the people all of the time, no matter what you do someone will blame you of having a bias against something. Must be why people who go to the trouble to set these kinds of things up burn out so quick.

      --

      I read the internet for the articles.
    5. Re:Just a second.. by JimPooley · · Score: 2

      I've always seen IBM's support of Linux as being a mardyarsed attempt to 'get their own back' for the failure of OS/2.

      If the head honchos at IBM ever decide that Linux isn't really a threat to Microsoft, they're liable to drop it like a stone.

      Only time will tell.

      --

      "Information wants to be paid"
  15. Loki discounts. by PrimeNumber · · Score: 2, Informative

    Draeker: We've been working with our resellers to make sure they have adequate supplies of products and anticipate they will continue selling Loki products. I don't think there will be any huge discounts right away -- maybe in six months they'll discount whatever is left.

    I think he is mistaken on this one. I bought Loki Heretic II today for $5.00 at Microcenter.

    1. Re:Loki discounts. by cymen · · Score: 2

      BestBuy supposedly has Quake III for Linux onsale for $9.99. Haven't gone to get a copy yet (I was a quake 2 addict but I never tried quake 3 after the betas).

    2. Re:Loki discounts. by Afrosheen · · Score: 2

      I think he was referring to *their* prices, not retailers cleaning their shelves.

    3. Re:Loki discounts. by Boone^ · · Score: 2

      This fact was confirmed 3 days ago at my local Best Buy.

      Tin Box for Linux, in fact.

    4. Re:Loki discounts. by nomadic · · Score: 2

      I saw Quake III in that big cookie tin at EBX for 9.99 several months ago. There was this big sticker on it saying (to paraphrase) "Convert this game for PC use with a free download". Was tempted to buy it, but I just find Quake too depressingly violent to be fun.

    5. Re:Loki discounts. by Papineau · · Score: 1

      Seen it too at $CAN 9.99 at the local EB. Tin box with a yellow sticker saying "Can be made compatible with Windows". It was cheaper than the CD-box only version of Quake2, which was $CAN 12.99!

      But Q3 is an "old" game: it's been out for more than 2 years now. Heretic II is quite old also. What Dreaker was talking about is the current batch of games they ported: Kohan, even Rune, won't be seen at those prices in the near future just because Loki went under, they'll be seen at those prices in a few months because nobody picked them up at the regular price and they need the shelves back to put some newer (and pricier) stuff on them.

      Anyway, that's my view, feel free to correct/moderate me.

    6. Re:Loki discounts. by Anonymous Coward · · Score: 0

      does anyone know the best place to
      buy a full collection of the loki
      games. I'm frankly leery of
      buying them from lokigames right
      now. After hearing the news
      today I picked up Railroad tycone
      gold for 9.99 at best buy, but
      didn't see any of the other games.
      I already have hg2 which is cool.

      Well?

  16. Full text of article/interview by Anonymous Coward · · Score: 1, Redundant

    posted anonymoosely so i don't whore for karma:

    Loki's Draeker: If I had to do it over, I'd create Linux native games

    - By Grant Gross -
    The news of Loki Entertainment Software's demise came late Wednesday in the form of a leaked memo to resellers. In the memo, company president Scott Draeker explained that the company was shutting down operations January 31, and stopping end-user support for its games immediately, after three years of being the most high-profile Linux gaming company.

    The announcement didn't come as a complete surprise to the Linux gaming community -- Loki had filed for bankruptcy in August 2001, but Draeker said then he was optimistic the company was in business "for the long haul."
    Loki continued to release new Linux ports of popular Windows games, even after the bankruptcy filing, shipping Kohan and Postal Plus between late August and mid-October. Loki also ported games such as Tribes 2, Alpha Centauri, Quake III Arena, and SimCity 3000 during its lifetime, but the main criticism of the company was that the Linux ports often appeared many months after the Windows versions.

    Draeker responded to questions from NewsForge Thursday in what he says will be the only interview about Loki's closing. We asked him about what went wrong at Loki, his future, and Loki's competition from efforts such as TransGaming Technology's three-month-old effort to use WineX to allow Windows games to run on Linux.

    NewsForge: When did you decide it wasn't working? You seemed hopeful after the bankruptcy filing that things would work out.

    Draeker: Based on monthly sales figures when we filed, we had every reason to believe the reorganization would be successful. What happened is those sales fell off dramatically over the holidays. With lower-than-expected revenues we were digging a hole each month.

    NewsForge: What do you think went wrong?

    Draeker: If we had come into 2001 in better shape, we could have ridden out the slow months and done well going forward.

    NewsForge: What happens to the games? Does another company get the rights to distribute your games? Some of NewsForge's people want to know if you'll be selling them off for cheap? :-)

    Draeker: We've been working with our resellers to make sure they have adequate supplies of products and anticipate they will continue selling Loki products. I don't think there will be any huge discounts right away -- maybe in six months they'll discount whatever is left.

    NewsForge: What's next for you personally?

    Draeker: My immediate plans are to take a break and recharge my batteries. After that I'll start looking at different opportunities.

    NewsForge: What happens to Loki's employees? (There were about 10 before the latest news, Draeker says.) Have they all been laid off?

    Draeker: We laid off our development and support staff last Friday. I understand at least one already has an employment offer elsewhere.

    NewsForge: How are you feeling about this big change in your life?

    Draeker: Relieved! We did everything humanly possible to make this work. It was hard to make the decision to shut down. It was hard to lay people off. But it was the right thing to do. And I'm relieved that it's over and that all of us can start focusing on The Next Big Thing.

    Loki has been a great experience and the Linux community is great. Starting Loki will always be one of the proudest moments of my life.

    NewsForge: What happens to your public CVS repository and the projects it hosts?

    Draeker: We'd like to find someone to continue hosting it.

    NewsForge: How do you feel about the future of Linux gaming? Do you think there's enough of a market for a company to port Windows games to Linux?

    Draeker: It's problematic. After three years I know it can be done. The market is there. But it's also very challenging. We did it out of conviction, which is why we lasted as long as we did.

    NewsForge: How about original games native to Linux?

    Draeker: If I were going to start a new Linux game company tomorrow that's what I would do.

    The idea with Loki was never to create a thriving Linux porting business. We wanted to create a Linux gaming industry. If you want a perfect example of the difference, just look at Mac gaming. There are many games available for the Mac put out by several great Mac porting companies. But no one develops new games for the Mac. As a result Mac gaming is always a second cousin to Windows gaming. Games come out after the Windows versions do. They look and feel like Windows games, not Mac games. And there's nothing you can play on a Mac that you can't also play on Windows.

    We saw porting as a transitional stage. By porting games we were able to develop the software infrastructure needed for gaming on Linux. We were also able to prove that a market for Linux games exists. The next step would have been to use what we had created to start making original games for Linux. That has always been our ultimate goal -- we wanted Linux to have its own unique, compelling games. Think how many people would be running Linux on their desktop if Diablo had come out for Linux six months before Windows!

    NewsForge: Or how about the TransGaming model of using WineX?

    Draeker: The arrival of TransGaming to me is the clearest indication that Loki failed to jump-start a Linux gaming industry as we'd hoped, because TransGaming has nothing to do with Linux games. Their message to game developers is: "Use DirectX and develop for Windows. We'll help you sell your Windows products to Linux users."

    TransGaming's strategy is the same one Corel used in its Linux applications business. In the end I don't think they'll be any more successful than Corel was.

    NewsForge: What advice would you give to anyone who wants to start a Linux gaming company?

    Draeker: Cut your teeth in the established gaming industry first. If you can successfully complete a title there then you have a shot at doing it for Linux.

    NewsForge: What happens to the Nokia Media Terminal project (in which Loki games were to be distributed for the Nokia hardware)? Does that move forward without Loki?

    Draeker: I don't think this affects the Media Terminal at all. If it did then Nokia would have bailed us out.

    1. Re:Full text of article/interview by SuiteSisterMary · · Score: 0, Offtopic
      What happened is those sales fell off dramatically over the holidays.
      I wonder if these guys were yet another economic victim of 9/11?
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Full text of article/interview by SuiteSisterMary · · Score: 1

      Hey, 'A user,' how the FUCK is this 'offtopic' or 'overrated?' A LOT of companies, mine included, were fucked by the economic downturn that occured as a DIRECT RESULT of 9/11.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:Full text of article/interview by Anonymous Coward · · Score: 0

      posted anonymoosely so i don't whore for karma

      You don't understand karma. There's slashdot karma, and there's real karma. If you had earned your karma non-anonymously, you would have accrued Slashdot karma, and therefore no real karma.

      What you did, was avoid Slashdot karma. But by doing that, you accrued real karma instead. So you're still a karma whore. It's just that yoe've moved up to the hardcore stuff instead of the virtual stuff.

      This is not a good trend. Escalating the intensity of your acts of prostition, is going to cost you karma in the long-run. It's much better to confine your karma perversions to Slashdot and leave your real life untainted.

    4. Re:Full text of article/interview by JimPooley · · Score: 2

      A LOT of companies, mine included, were fucked by the economic downturn that occured as a DIRECT RESULT of 9/11

      Yeah. Right. Let's hang everything that goes wrong on that one event. The economic downturn began a way before last september.

      --

      "Information wants to be paid"
    5. Re:Full text of article/interview by SuiteSisterMary · · Score: 2

      Oh, agreed, but 9/11 was definately a 'straw to break the camel's back' for a lot of them. Not saying it's THE cause, but definately A DIRECT cause.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  17. OpenAL.... by ChaseTec · · Score: 1

    I wonder is creative will do anything with OpenAL....

    --
    My Hello World is 512 bytes. But it's also a valid Fat12 boot sector, Fat12 file reader, and Pmode routine.
  18. Possible new business for these guys... by wrinkledshirt · · Score: 2, Interesting

    I'm assuming these guys are experts in porting, right? If they could just take some of their experience and translate it into enterprise software porting instead of games porting (read, go from an expensive proprietary system to a free one), they could probably earn their weight in gold. Even if the software itself is different, I'm sure a lot of the problem-solving experience and testing ability and intuition and insight would probably come in handy...

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    1. Re:Possible new business for these guys... by bshuttleworth · · Score: 1

      There is a subtle difference: that's like saying "oracle write good apps, right, why don't they just run off a cool office suite".

      The problem is that the problems are completely different - they have expertise in translating DirectX code into SDL/X and OpenGL. That is a totally different story to working out how to move Enterprise onto Gtk/Qt/Motif/Your-flamewar-riddled-Toolkit-here.

    2. Re:Possible new business for these guys... by nomadic · · Score: 3, Insightful

      Their weight in gold? How many truly successful commercial linux enterprise software companies are there?

  19. The Games? by The+Great+Wakka · · Score: 2

    What's going to happen to those games that they've developed? Surely, as these games are propritary, etc, they're not going to be GPLed, which is what Loki would do if they owned the games. Does this mean that people will not be able to buy the games anymore? Or is some large game company going to snatch the games up and continue support + sales of the existing games? I'd hate to see such gems of modern gaming as Tribes 2 and Kohan become unavalible for the Linux platform suddenly.

    --
    Everything is mainstream now.
    1. Re:The Games? by aussersterne · · Score: 3, Insightful
      I'd hate to see such gems of modern gaming as Tribes 2 and Kohan become unavalible for the Linux platform suddenly.

      Well, that's exactly what's going to happen.

      The same could have been said for Corel's products -- there is nothing else comparable to Corel Draw for Linux or Corel WordPerfect Office 2000 for Linux, but both have been discontinued due to nonexistent sales. I'm lucky enough to own both, but people who want to buy WordPerfect Office 2000 for Linux today are out of luck, because Corel won't sell it to you and neither will anyone else.

      In fact, it was Corel's second try... Corel Draw 6 (IIRC) was released for Linux years ago, and pulled due to lack of sales.

      I see a lot of people here complaining that it's about capitalism vs. communism, or about "they didn't release the games I want" but I think, when it really comes down to truth, things look something like this:
      • Linux users don't pay for software. Ever. They're too cheap.
      • Loki games aren't out there for warezing. You gotta buy them.
      • Windows is everywhere and easy to warez.
      • Windows games are everywhere and easy to warez.

      It's nothing to do with a utopian fantasy about free software... Linux users just want free beer. It's a sad thing for those of us who want to use Linux for anything else. We get told over and over "Use the right tool for the right job. What you want is Windows." Hmmm, Windows to run office software. Windows to browse the Web with a decent browser. Windows to play games. Well, as it turns out that's all I use a computer for these days.

      So, in essence, what the "community" tells the rest of us, day in and day out, is "get lost and go back to Windows." Not because of any principle, but because they're deathly afraid they might become mainstream.

      Sad for those of us who have never owned windows. I came up through the Unix world, starting in the mid '80s and I'm comfortable with *nix systems I still have a VT100 (yes, a real one) sitting in the corner that I use for some things. But if they're saying that Linux is for coding only, and thus modern Unix is for coding only... I guess I've outgrown Unix and will have to invest in Windows.

      Ramble, ramble, ramble...

      Back to on-topic... in short, yes, the games, and all of the hard work, will likely disappear into a black hole.
      --
      STOP . AMERICA . NOW
    2. Re:The Games? by byran+lei · · Score: 0

      >It's nothing to do with a utopian fantasy about free software... Linux
      >users just want free beer. It's a sad thing for those of us who want
      >to use Linux for anything else. We get told over and over "Use the
      >right tool for the right job. What you want is Windows." Hmmm, Windows
      >to run office software. Windows to browse the Web with a decent
      >browser. Windows to play games. Well, as it turns out that's all I use
      > a computer for these days.
      >So, in essence, what the "community" tells the rest of us, day in and
      >day out, is "get lost and go back to Windows." Not because of any
      >principle, but because they're deathly afraid they might become
      >mainstream.
      >
      >
      We watched as you and your kind *RUINED* the Amiga and Atari ST computers as viable systems with your bullshit and half-baked ideas and it'll be a cold day in hell before we'll let you do the same kind of crap to Linux. So pack your bags and get out. You won't be missed.

    3. Re:The Games? by aussersterne · · Score: 1

      We watched as you and your kind *RUINED* the Amiga and Atari ST computers as viable systems with your bullshit and half-baked ideas and it'll be a cold day in hell before we'll let you do the same kind of crap to Linux. So pack your bags and get out. You won't be missed.

      Care to be more specific about what you mean? About what's upsetting you about my post, specifically? If you're going to get huffy, at least try to do so clearly so that others can hear your point of view.

      That said... I do have to wonder how wanting games and good office software for Linux equates to destroying the Amiga and Atari communities...

      --
      STOP . AMERICA . NOW
    4. Re:The Games? by Anonymous Coward · · Score: 0
      Funny, that. Of all the Windoze users I know, about 90% of their games are stolen. Of the Linux users I know, hardly any of their games are stolen.

      I posit to you that Linux users steal far, far, less than Windoze users, but the Windoze market is so enormous that you can break even despite a 90% theft rate.

    5. Re:The Games? by subsolar2 · · Score: 1
      The same could have been said for Corel's products -- there is nothing else comparable to Corel Draw for Linux or Corel WordPerfect Office 2000 for Linux, but both have been discontinued due to nonexistent sales. I'm lucky enough to own both, but people who want to buy WordPerfect Office 2000 for Linux today are out of luck, because Corel won't sell it to you and neither will anyone else.
      I unfortuneatly bought WPO 2000 before I converted to Linux and was waiting for them to release 2001 for Linux because I could not see buying software again for a computer that I already had.

      I'm in a similar situation as far a games go ... Loki makes ports of my favorite games, but I bought them before I switched to linux, so I don't want to pay double.

      I am willing to buy commercial software for linux, but I can't the market is either not perceived as viable (Corel) or it takes way to long to get a Linux version of the application (Loki). Maybe I should have made the switch two years ago and then I would have bought the product, but the desktop was still pretty primitive and not really usuable.

      I just hope that a few more develpers brave the Linux market. I probably will pay for StarOffice 6.0 when it comes out, and hope StarOffice 6.0 imports WP files under Linux halfway decent, 5.2 sucks under Windows, and the Linux version works not at all. Cool Edit would be really nice ... another reason I boot windows from time to time. A music traker would be nice too, but don't expect a commercial one to ever develop.

      - subsolar

    6. Re:The Games? by nagora · · Score: 2

      it really comes down to truth, things look something like this:

      • Linux users don't pay for software. Ever. They're too cheap.
      • Loki games aren't out there for warezing. You gotta buy them.
      • Windows is everywhere and easy to warez.
      • Windows games are everywhere and easy to warez.

      So you're saying that the problem is that no one pays for Linux games, whereas Windows is much better off because people don't pay for the games?

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    7. Re:The Games? by loopkin · · Score: 1


      You know what, i use linux, and only linux, some people around me use linux and only linux. But none of those who use linux and only linux play games. Simply.
      Nobody tried to say that, but, for many of us, fun is more in programming a module for the kernel or some kde app. Sometimes i play, but i get bored with a game very quickly. I played maybe 5 times to tuxracer, and 6 to Quake. Both games have free or sharewares versions, and there was no need for me to buy them for such little use.
      Moreover, people that use linux but love to play games as well, usually have double boot computers, simply because the vast majority of games are released for windows.
      Well.. maybe i'm wrong about games after all, but my point isn't 100% invalid. Games on Linux are the problem of the egg and the chicken: no games, no "regular" desktop home users, and no "regular" desktop home users, no games.

      As for Corel WordPerfect or Draw, just let me laugh.
      At the same time, Sun/StarDivision was providing Star/OpenOffice for free. So who would BUY that Corel product ? I don't think the difference of quality and features between the two can justify to PAY for WordPerfect.
      As for Draw, i have no clue about what it does exactly, since all the computer graphists around me use Adobe products, that don't exist on Linux.

    8. Re:The Games? by aussersterne · · Score: 1

      As for Corel WordPerfect or Draw, just let me laugh. I don't think the difference of quality and features between the two can justify to PAY for WordPerfect

      Either you haven't used WordPerfect or you have no idea about the publishing industry. StarOffice doesn't even come close to WordPerfect Office or MS Office. And with WordPerfect gone, we are back to no usable office solutions for Linux, a major stumbling block to using Linux for anything in the real world. That's right, (gasp) StarOffice isn't good enough. Don't even bother to try to mention Applix, KOffice, or AbiWord+Gnumeric. Now that's something to laugh about.

      You know what, i use linux, and only linux, some people around me use linux and only linux. But none of those who use linux and only linux play games. Simply. Nobody tried to say that, but, for many of us, fun is more in programming a module for the kernel or some kde app.

      What you're saying, if I'm not mistaken, is what so many other people are saying in this story: "Linux is for PROGRAMMERS and ADMINS ONLY. Everybody else, GET THE HELL OUT!"

      --
      STOP . AMERICA . NOW
    9. Re:The Games? by loopkin · · Score: 1

      Well. First i don't think you've tried StarOffice 6.0 beta, nor the latest OpenOffice.

      Then, what i am saying is exactly not "Linux is for PROGRAMMERS and ADMINS ONLY. Everybody else, GET THE HELL OUT!". I'm saying the contrary actually.
      I'm saying for now the problem is that linux users are like that, and that it is a pity, because broader access is needed, but that there is somehow the problem of the chicken and egg with that.

    10. Re:The Games? by JimPooley · · Score: 2

      ...for many of us, fun is more in programming a module for the kernel or some kde app.

      Jesus Christ. That is one of the saddest things I have ever read.

      --

      "Information wants to be paid"
    11. Re:The Games? by loopkin · · Score: 1

      well.. i should have precised "as for computer related stuff".
      though i use it also to listen to music or watch TV.

      but, for fun, i prefer far much to have it in the real life, u know, the life where there are bars, pubs, restaurants, cinemas, girlfriend and so on ;-))

    12. Re:The Games? by epukinsk · · Score: 1

      Use the right tool for the right job

      It's not just this... it's use the right tool for the right person. You would't let a 10 year old chop tomatoes with a full size chef's blade--even if that might be your best tool for the job.

      Similarly you wouldn't expect someone with no computer experience to be able to sit down at a formatted computer with RedHat CDs and figure out how to browse the web. Linux isn't for the faint of heart, but for those of use who enjoy tinkering and would rather use our capitalistic muscle to support an open alternative than Microsoft, it's a good alternative.

      So, in essence, what the "community" tells the rest of us, day in and day out, is "get lost and go back to Windows."

      If by "community" you mean the kiddies on slashdot who think they're 31337 because they have an unused RedHat partition next to their warezed WinXP install then you're absolutely right. But in my experience, people in the newsgroups and on the mailing lists, and in LUGs around the world are interested in having new people discover linux.

      -Erik

    13. Re:The Games? by aussersterne · · Score: 1

      I have OpenOffice installed right now. It's a nice product for a secretary, but useless for a publisher. All word processors are not created equal, and for someone who works with words and publishing on a professional level, OpenOffice is way, way short on features.

      One of my best friends is an engineer, who tells me that the number of built-in functions in OpenOffice is only a fraction of the number of built-in function in Quattro Pro (part of WordPerfect Office).

      So, if you are a coder who only now and then needs to type a letter or work on your personal budget, I think OpenOffice is a great choice. But if you are a publisher trying to bring titles to press or an engineer trying to do some design calculations, OpenOffice is just not a pro-quality tool.

      The same goes for GIMP, by the way... As someone who works in publishing, I can tell you that GIMP lacks important features found in Corel's Draw+PhotoPaint package, despite what some clueless Web designers will tell you.

      --
      STOP . AMERICA . NOW
  20. AOL? Redhat? IBM? by Spankophile · · Score: 5, Troll

    AOL? Redhat? IBM? someone please help these guys.

    The only people that could have helped these guys were Linux Gamers. Where either a) there aren't enough of them, or b) they're not used to having to actually pay for software, c) they didn't like the games Loki did.

    whichever it is... the market has decided.

    Hmm, let's see how long it takes for this to get modded down...

    1. Re:AOL? Redhat? IBM? by Xerithane · · Score: 2

      You hit it right on the head. All the games I want to play I can run under wine, which I don't because I have a win2k partition just for games.

      They really wanted to create a niche market for linux porting, that would open up ground to a real game company. Unfortunately, most linux people who play games I reckon are pretty similar to myself. Coders and admins, they work and do hobby work and when they need a break from that they switch to games. Hell, I play around with crafty and gnuchess more than I play the games I've actually purchased. I think you have to look at the people who are running Linux. A lot of us aren't huge gamers, and those that are already have access to our games and are stuck in our paths.

      I thought about buying Kohan from Loki. Then realized it'd be another game that I don't play ever. It woulda been nice to support them, in hindsight. I'm happily stuck in my niche, and they don't provide much in the immediate benefit for myself. I know it's a selfish outlook, but that's the way it goes.

      --
      Dacels Jewelers can't be trusted.
    2. Re:AOL? Redhat? IBM? by felipeal · · Score: 1

      AOL? Redhat? IBM? someone please help these guys.

      VA Linux, I mean, VA Software?

      I can already see the future news: Loki Games (which belongs to VA Software which owns Slashdot)....

    3. Re:AOL? Redhat? IBM? by Our+Man+In+Redmond · · Score: 2

      Well, I for one bought their games. About a half dozen of them in all -- even Eric's Ultimate Solitaire, even though pysol is much, much better.

      However as I saw it there were two big problems:

      1. I'm not a fan of first-person shooters so I didn't buy any of them. I would have loved to seen more games like Railroad Tycoon II and Alpha Centauri.

      2. I bought several of the games at a local Electronics Buotique, where they were selling for $5-10 a pop. I like a bargain as much as anyone else but the low price told me that either Loki wasn't charging enough for the games (doubtful), or EB wasn't selling the games and was closing them out. No matter how good Loki was, I don't think they were ever going to make it without retailer support.

      --
      Someone you trust is one of us.
    4. Re:AOL? Redhat? IBM? by Anonymous Coward · · Score: 0

      whichever it is... the market has decided.

      Wrong, the monopoly has decided.
      The Monopoly owns the desktop and does everything within its power (legal and otherwise) to keep it that way.

      Of course they didn't directly kill Loki, or linux gaming, but it sure sucks that their monopoly creates such a catch 22 for a game company wishing to support linux.
      There's no desktop users because there are no games, there are no games because there are no desktop users.

      The only thing to do now is to buy games like UT,Return to Castle wolfenstien, and Neverwinter nights. Games that have native linux ports. And we must make sure to let the publishers and game companies know we only support them because they support our platform.

    5. Re:AOL? Redhat? IBM? by Anonymous Coward · · Score: 0

      Hmm, let's see how long it takes for this to get modded down..

      Ah, that old trick...

    6. Re:AOL? Redhat? IBM? by Anonymous Coward · · Score: 0

      The market decided the monopoly.

    7. Re:AOL? Redhat? IBM? by Anonymous Coward · · Score: 0

      Can't go wrong with reverse psychology on morons!

  21. what about original games for linux by EnderWiggnz · · Score: 1

    not some tired knock-off of a clone of a racer or whatever.

    something new.

    something different.

    something only available on linux :-)

    give people a *reason* to want to play games on linux instead of windows... a reason better than ... Its Linux!!!

    --
    ... hi bingo ...
  22. Very simple reason! by Anonymous Coward · · Score: 0, Insightful

    Linux is free software.

    People who use free software are cheapskates who won't buy anything.

    Companies need people buying their stuff to survive.

    No one using Linux will buy stuff.

    Companies go under.

    SIMPLE! Who the hell's gonna support Loki, Salvation Army?

    1. Re:Very simple reason! by Lumpy · · Score: 3, Flamebait

      You are so far off you stink.

      people who use warez and cracks, and serials are cheapskates who wont buy anything.
      Linux and BSD users buy things. we just dont have to spend 1/2 our computer budget on the operating system and basic operation software. If they sold any of the Corel products I would buy them, I was waiting Eagerly to buy them. they never sold them or allowed purchase. If I could buy quicken for linux I would, (quickbooks? no way, BANAL is better.) I bought every Loki game. most of which right after they announced the chapter 11 but I had some before that.. Would I buy html editors or text editors? no, because I use the free stuff happily.

      90% of the Linux users would happily buy closed source binaries of apps that they want for linux. the 10% that wont are the same 10% that want to warez everything. Just like the windows people. (SHOCKER!!! scumbags in the linux camp... get used to it they are everywhere.)

      Loki's demise is sad but is is far from a forcaster or indicator. the Linux market is about to explode... and it will explode MASSIVELY.

      If there was one app I would pay for without hesitation for linux? cool-edit pro. the best sound editor on the planet, hands down. (soundforge sucks compared to it... besides soundforge is a looping and cycle editing program for rappers and industrial not for music or sound editing.)

      So you win the prize as the most wrong poster of slashdot tonight.... because Linux people do buy things, happily.

      --
      Do not look at laser with remaining good eye.
    2. Re:Very simple reason! by infiniti99 · · Score: 2

      Flamebait? Come on moderators!

      How is this post going to induce a flame-fest? What is there even to discuss? Are we going to get a posting war between legitimate users and software-pirates? Give me a break.

      And now for my equally "flamable" (but will cause no flame) comment:

      In the Linux world we have the GPL, and we expect users and developers to respect it. We should also respect other software licenses as well. So please, if you are a Linux user, don't pirate software! It makes us look bad. If you don't like a software's license, then don't use it. You would complain if Microsoft were to steal GPL code, after all.

    3. Re:Very simple reason! by aussersterne · · Score: 2

      If they sold any of the corel products I would buy them, I was waiting Eagerly to buy them. they never sold them or allowed purchase.

      You weren't watching very closely. They were on the market for a full year. I bought Corel WordPerfect Office 2000 for Linux and Corel Draw 9 for Linux off a retail shelf at retail prices at my local CompUSA and have used them every day since. Corel has finally withdrawn them due to a "lack of interest" in non-free software -- according to their sales guy, sales of Linux products weren't nearly enough to justify the minimal development effort.

      --
      STOP . AMERICA . NOW
    4. Re:Very simple reason! by Lumpy · · Score: 2

      That was the problem, NONE of the retail outlets carried them around here, (and I mean a 100 mile radius) they never solidified their online web store and that was where I was going to buy it from due to not finding it. (nor even expecting to see it in stores.)

      --
      Do not look at laser with remaining good eye.
  23. Re:Haven't you heard??? by Anonymous Coward · · Score: 0

    Moderation Totals: Offtopic=1, Troll=2, Total=3.

    What is with these moderation totals?

  24. Mandrake by jaredmcook · · Score: 2, Insightful

    With Mandrake creating a "Gaming edition", why don't they pick up where Loki left off? That seems pretty logical to me.

    1. Re:Mandrake by Anonymous Coward · · Score: 0

      Same reason they don't ship a out of the box product that plays DVDs to much legal BS for a french/US company.

  25. Re: The focus should still be on mass adoption. by Self-Important · · Score: 3, Insightful

    >Windows will continue to be the best platform >for games, just as MacOS continues to be the >best platform for many multimedia tasks.

    I hate to mince words here, but dig this: Some might argue that *BeOS* is the best platform for many multimedia tasks. But it's gone the way of the dinosaur because almost *nobody* used it in that manner, regardless of how well designed it was.

    Likewise, I would argue that *Linux* is the best platform for gaming...if you're ready to cope with a limited selection of games. I won't bore you with FPS benchmarks, but Linux (3rd party drivers and all) has evolved to a point where it can spank Windows 2000 and XP on a regular basis every time a part-time gamer wants to turn that badass mail server in the back room into a temporary gaming box. The file system is faster and more efficient. A user can easily give any game close-to-realtime priority if fragging a friend is foremost on her/his mind, picking up 5-10 extra frames per second in the process...

    My point is that Windows is *not* a superior gaming platform compared to Linux, just that it is far better supported by game developers and hardware manufacturers alike. Until that changes, we will all find ourselves downloading the new DirectX version 37.

    -------
    I have no signature.

  26. Ahhh memories by christurkel · · Score: 1

    When I started using Linux the very first thing I did was get Civ:Call To Power for Linux. Sure it was out for the Mac but here it was, a shrink wrapped game for Linux. I played then game for hours and hours. Sure, Civ:CTP ain't the greatest game but it ran great on Linux. I still play it, along with every other game Loki ported. The games installed so well. It was a joy using them. It is sad to see Loki go. Loki is example not only of a great Linux porting house, but a great porting house on any platform, period. Good luck, guys!

    --

    CDE open sourced! https://sourceforge.net/projects/cdesktopenv/
    1. Re:Ahhh memories by Anonymous Coward · · Score: 0

      Sure, Civ:CTP ain't the greatest game but it ran great on Linux

      If the game sucked, then why the hell did you buy it?

      Dumbass.

  27. How much did they sell? by zrafnid · · Score: 2, Interesting

    Does anyone know what kind of revenues Loki made? I'm curious as to how possible it is for a company to do linux ports of Windows games in the first place. Was this doomed to failure? Was there a lack of sufficient marketing? I've purchased a few Loki games from a local retailer and have reviewed one (Railroad Tycoon II). I found all of the games to be well done, functional, and extremely playable on my hardware (PIII 500, 512MB RAM).

    As an avid gamer (I boot Windows ONLY to play games) I was very happy to see Loki port Windows based games to Linux. And contrary to a bunch of the posts so far, I thought that it was a) simple to get the games running and b) pretty decent in performance. Yeah, sure, Windows generally played the same game better on the same computer (although generally not by much), but then you had to cope with all that Window's garbage, like reboots and mysterious hangs and ... sheesh. At least if there was a problem with the game under Linux, I just had to restart the game, not the computer!

    Anyhow, does anyone have the answers to my questions?

    Best of luck to all who worked at Loki! You did a great job!

    1. Re:How much did they sell? by Anonymous Coward · · Score: 0

      Windows 2K, all your computer gaming problems go away.

    2. Re:How much did they sell? by MsGeek · · Score: 2

      Actually I've found that Windows 2000 is a supremely crummy platform for games. The only platform worse is NT4. Most gamers I know of suffer through the instabilities of 9x because 2K is such a pain to get games to work on.

      However, I suspect things will change now that XP's out. XP is useless for everything BUT games. And perhaps since XP is pretty much 2K with lots of frou frou maybe some of the new games will play decently on 2K

      And yes, I am an MCSE...dammit, don't flame me! Yeouch!!!

      --
      Knowledge is power. Knowledge shared is power multiplied.
    3. Re:How much did they sell? by hellbunnie · · Score: 1

      Well, I thought it was a viable proposition. I bought a bunch of their games. In fact I was going to buy a load more recently, but I couldn't get them to go into my shopping cart on the loki site. I've just realised that it was 'cos junkbuster was blocking their cookies. So if I hadn't forgotten that I was running junkbuster then loki might still be in business. It's all my fault...

  28. Who will host the CVS repository? by WillSeattle · · Score: 3, Interesting

    from the article:
    NewsForge: What happens to your public CVS repository and the projects it hosts?

    Draeker: We'd like to find someone to continue hosting it.


    Any volunteers?

    -

    --
    --- Will in Seattle - What are you doing to fight the War?
    1. Re:Who will host the CVS repository? by Whizziwig · · Score: 1

      Sourceforge?

    2. Re:Who will host the CVS repository? by Anonymous Coward · · Score: 0

      Who gives a fuck? It doesn't matter, dude, get over it.

  29. Not such a sad day for Linux by Tom7 · · Score: 1, Flamebait


    Not really. Loki was a regular ol' closed-source non-free company that ported games from windows to linux, slowly.

    If you don't have any problem using closed-source software, go ahead and install XP. It's closed-source, but it's also quite stable, pretty secure (just grab a personal firewall) and most importantly, it has the best software and hardware compatibility (esp. games) of any platform.

    If you want free software, Loki is not the answer. Let's keep with the idea of freedom, it is a good one.

    Some people are willing to create games for free. Let's instead make it easy for them to reach a wider audience (linux) by supplying them with good tools, like Windows compatibility layers or stuff like SDL. (There may even be some people willing to use something like the street performer protocol to get paid simply to make the games, not to make copies of them. But maybe the world is still not ready for that idea.)

  30. I wanted to support them... by Nite_Hawk · · Score: 1

    Really I did. I drove all the way out to microcenter with my friend because supposedly they had "linux games". I was looking for Alpha Centauri... Or maybe Heroes of Might and Magic III. Or whatever that RTS game was that got ported over. If they had sc3k, I would have payed retail, taken it home, and even would have been pretty happy knowing I supported a linux company. I got there, and what did they have? Quake3. That's it. Yeah yeah, when I called, I should have asked more than simply "do you carry linux games?". Yeah yeah, I could have gone online and ordered the software from any number of online stores. But buying games isn't like buying a word processor. It's scratching an itch. You go out, and you want to buy a game, and you want it right then.

    Anyway, I ended up with a $10 copy of Alpha Centauri for windows. Had a jumped through extra hoops, and waited a bit longer, I could have had loki's version for linux. It looks like I wasn't the only one that wasn't willing to do it.

    Nite_Hawk

  31. AO who? by felipeal · · Score: 1

    A very sad day for Linux. AOL? Redhat? IBM? someone please help these guys.

    Gee, had this article been posted 2 weeks ago, nobody would ever dream about AOL buying Loki. But now, thanks to the AOL/Redhat "rumor", it seems like AOL is the solution for all financial problems in the Linux world...

  32. Hi by Anonymous Coward · · Score: 0

    how much you need? I can help you out, I am Prince Fahdar Bin Eriz ok. cool send me mail with pr0n. Thx. U first make porn linux game 4 me. 3d shooter ok.

  33. Green Bay Packers by stonedown · · Score: 4, Interesting

    It sounds like it's a little late, but why not follow the model of the Green Bay Packers?

    http://www.packers.com/history/stockhistory.html

    Issue voting, non-divident-paying shares, with no chance of stock appreciation. I would be willing to pay $100 for a share. The motive for us is the same as it was for the Packers - to save a cherished institution; buy Loki enough time to make their business model work.

    It would be important to prevent any single entity from gaining control, just as it was important for the Packers, by limiting how many shares any individual or organization can possess.

    I know, ideally we should have bought the games in the first place, but Mandrake only recently was able to autodetect NVidia cards and install 3D support automatically. I think manually setting up NVidia cards was the big stopper for a lot of people.

    1. Re:Green Bay Packers by Anonymous Coward · · Score: 0

      I'll buy 100 shares right now. Even with an IPO price of $28.00 but I doubt highly that anyone else would.... slashdot people are lazy cheap whiners... they dont do squat, or pay squat for anything.

    2. Re:Green Bay Packers by VAXman · · Score: 2

      If people weren't willing to pay $30 for the company's games, why would they pay $100 to help save the company?

    3. Re:Green Bay Packers by teg · · Score: 2

      Some were - I've bought all of Loki's games (even two of two of them, as gifts), except Postal. And I would have bought Deus Ex as well.

  34. At the risk of sounding repetitive... by erat · · Score: 4, Insightful

    ...Loki is a business, and if they don't have a viable business model, it's their problem. When you start a business you either make it successful or you don't. It's nobody elses problem to make things work, and it's especially nobody elses problem to infuse cash into a business that has proven time and time again that it's not viable.

    I'm not saying Loki was a bad company. I'm saying that the business they were in was not robust enough to sustain Loki. Even the best of the best can only sell ice cubes to eskimos for so long. The Linux gaming market just isn't there, folks. Make your peace and move on.

    I wish the folks at Loki (and the former employees) all the luck in the world, and maybe some day Linux will have a viable game market that will bring them all back together again. For now, though, it's not there. Pooling money together to keep Loki alive for the few people who bothered to buy their games is just plain silly. Ditto for asking RH/IBM/AOL to bail them out.

    Loki wasn't in the business of charity; nobody should be asked for charity to keep Loki in business.

    1. Re:At the risk of sounding repetitive... by aussersterne · · Score: 2

      Pooling money together to keep Loki alive for the few people who bothered to buy their games is just plain silly... Loki wasn't in the business of charity; nobody should be asked for charity to keep Loki in business.

      Hey, Loki provided something valuable to me and if I'm willing to pay to try to keep it coming, what the hell is wrong with that?

      I'm not asking you to chip in your $100. But why should you seek to prevent me from chipping in my $100? Just because you're an asshole and want to prevent me from supporting what I want to support?

      --
      STOP . AMERICA . NOW
  35. curious by Anonymous Coward · · Score: 0

    I haven't read the article so I dont know. But I'd be curious to know why they folded. Was it because the market for Linux games is too small? Or was it business of poor business decisions or something else?

    1. Re:curious by Anonymous Coward · · Score: 0

      They were made out of paper.

  36. is there a market? time for a poll ? by steve.m · · Score: 0

    how about this:

    Number of games I've bought for Linux ?
    []0
    []1
    []2
    []3
    []4+
    []i use windows
    []buy? i steal them

    1. Re:is there a market? time for a poll ? by greymond · · Score: 1

      you forgot - "i only play cowboy neal"

    2. Re:is there a market? time for a poll ? by NineNine · · Score: 1

      There's really no point in that. Starting a business selling Linux games is a hell of a lot better test than a poll on a single Linux website. You already have your answer. There is not a large enough market for Linux games to be profitable. That's the fact. Loki proved it, unless they happened to be doing something terribly wrong.

    3. Re:is there a market? time for a poll ? by Anonymous Coward · · Score: 0

      Linux: 0 (Don't run Linux anymore)
      BeOS: 2 (not bad out of 2 or 3 ;)

  37. d) Their games were not translated to by Anonymous Coward · · Score: 0

    If i have to choose payin 30$ for a game translated to spanish for windows, or 40$ for the same game in english but ported to linux, sorry, but i just choose the first option.

  38. Dont shed too many tears for Draeker by Troodon · · Score: 2

    Yes its a shame that this business folded; for the acceptance of linux as a viable gaming market and such potential growth across desktops etc; for those talented programmers who worked for the company; and those - myself included - whom have enjoyed their games.

    However Draeker (an ex Apple lawyer) apparently had some rather novel business practices, which (at least when things began to get awkward) allegedly seemed to involve manipulating a rather gullible employee into bankrolling the company. Before any more moderators get too slap happy on the parent post please consider this:

    Loki Speaks up on Chapter 11
    Specifically this and related threads: More informative media on Loki

    Which highlights this:
    Founder, Creditors Differ as to Loki's Future Course

    --
    troodon.net
  39. um yeah by unclefucknut · · Score: 1

    Linux games were expected to sell?

    Hmm... lets see. The Linux camp is divided into two camps; the hacker geeks and the l33t windows gamer d00ds.

    The geeks are too busy coding away (gracias) and the gamer d00ds are the type of people that leech their games from FTP sites. Not their local video game store. Unless you Linux is not brought to the wider audience, then there will be no revenues in Linux games. It's quite simple.

    Windows will keep on dominating as the gamers platform of choice unless someone makes a Window out of Linux.. and that is not going to happen any time soon.

    1. Re:um yeah by SpacePunk · · Score: 1

      This sort of thing will keep happening untill there are enough Linux users that aren't a bunch of 'I want it all free' leeches.

      -

  40. Mod this down by Anonymous Coward · · Score: 0

    This is an obvious troll if I ever saw one. And mod the parent back up again, plz.

  41. Cheer up, Loki by Our+Man+In+Redmond · · Score: 5, Interesting

    In addition to everything else you did, you made a four-year-old happy. My granddaughter discovered your port of Heroes of Might and Magic III on my computer and promptly learned how to move the characters around. She now begs to play "the horsie game" when she comes over on weekends.

    Of course she has no concept of the strategy or even of the point of the game, but she likes creating armies full of sprites, water elementals and unicorns.

    You could always do worse than pleasing a child.

    --
    Someone you trust is one of us.
    1. Re:Cheer up, Loki by Kiwi · · Score: 2
      As a Heroes III addict, I do not believe that there is a critter named a "sprite" in the game; the closest thing I can think of is the "imp" that the inferno town has.

      Another thing: Combining imps, unicorns, and water elementals will cause a morale penalty--3 or more town creature types together; or does this not apply when an army has elementals?

      And, yes, I can see why a little girl would like the unicorn (especially the non-upgraded kind), the imp (the way it jumps around is cute), and the water elemental (the blue color of that critter is cute for a kid also). If she likes horsies, there is also, of course, the cavilers, the centaur captains, and the pegusi.

      - Sam

      --

      The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

    2. Re:Cheer up, Loki by Our+Man+In+Redmond · · Score: 2

      I can't remember what the creatures that look like sprites with butterfly wings are called. She just calls them "butterfly girls," and the water elementals are "water girls." As for the effect of combining different town creatures on morale, I don't know what it does for the armies, but I know she gets cranky when she doesn't get to put the stuff she likes into her armies. :)

      --
      Someone you trust is one of us.
    3. Re:Cheer up, Loki by Anonymous Coward · · Score: 0

      If you were smart you would play the game and give your granddaughter a mouse that is not plugged into your pc. While you play the little turd will think she is controlling the game with her unplugged mouse, but you are. Kids are stupid, no point in watching them play, when you can be playing and have her think she is controlling the game.

    4. Re:Cheer up, Loki by Kiwi · · Score: 2
      Hmm, OK; I figured out what you are talking about. THe "Arrmagedon's Blade" expansion to Heroes III does, in fact, have a sprite which is a woman with dark hair and blue butterfly wings.

      Alas, that particular expansion was never released for Linux, which means that the version of Heroes III you have is running on Windows; or possibly with Wine.

      (If it is somehow possible to hack the Armageddon Blade LODs soo that they will run under Linux, this is news to use)

      - Sam

      --

      The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

    5. Re:Cheer up, Loki by Our+Man+In+Redmond · · Score: 2

      Actually we have two copies, one on my wife's Windows machine with all the expansions and one on my Linux box that's just the base game ported by Loki. She'll play either one depending on which machine is currently not being used, but I think she likes the Windows version better because it has the sprites and other creatures she likes. I will admit to not having personally played the Windows version yet -- if she's not playing it at any given point the odds are good that my wife, son or daughter is. :)

      --
      Someone you trust is one of us.
  42. Open-source engine by DrCode · · Score: 2

    Yes. That's my eventual goal for Exult, and is why I'm putting so much effort into the creation of a map-editor and script compiler.

  43. Yes it is by mr.e · · Score: 1

    I agree with what you say about SDL being necessary, so is openal for sound, but who do you think created these libraries - Loki did, from scratch i believe. Loki was a good company that ported games AND created/maintained the cross platform gpl libraries needed to write games/media players etc on linux. Loki did a lot of good for gaming and media in general on linux, it is sad to see them go.

    (btw if you want to run games on windows, don't bother with xp, a few games have compatabilty isues and most need to be run as administrator - you'll probably want 98/ME instead)

    1. Re:Yes it is by MisterBlister · · Score: 1
      (btw if you want to run games on windows, don't bother with xp, a few games have compatabilty isues and most need to be run as administrator - you'll probably want 98/ME instead)

      Actually XP has ridiculously good compatibility, even to the point where many old DOS games can be run through the emulation layer (there's no real 'DOS' there). The few games that don't work are extremely old and/or buggy on any version of Windows and don't really matter.

      And who cares if you need to run games as administrator under XP? Under 98/ME you're running them as administrator too, the only difference is that under 98/ME administrator is the only account that exists...And this functionality is the same under XP Home Edition as it is under 98/ME...

      XP is a great gaming platform and its stable as hell.

  44. Blood from a stone by saintm · · Score: 2, Insightful

    Loki went out of business because not enough people paid them for their product. Whether or not it is a problem with the Linux community having to pay for software, or if it is because Linux does not have enough of the core gaming market is up for debate. Either way, you can't operate a profitble business without customers/users.

    If Loki been able to get some big name games to the platform things may of been different. Sorry, but Postal is a crap game that was crap on PC and no amount of good will can make a 2-3 year old crap game a viable product.

    Maybe they should of looked at the charts more and sold out. Who wants to be a millionaire? sold bucket loads. Yeah it is shallow, but it is mass market and a damn sight more likely to sell than The Return of Postal-Unplugged Special Edition.

    Oh, and for all those people who say things like "I use Windows ONLY for games" why bother saying that? Does it make any difference if you use Windows for ONLY games or if you use Windows for everything? Do you feel proud that you pay the same amount to Microsoft for their operating system but don't use it for anything (apart from games)?

    1. Re:Blood from a stone by DunbarTheInept · · Score: 2
      Whether or not it is a problem with the Linux community having to pay for software, or if it is because Linux does not have enough of the core gaming market is up for debate.
      The more likely explanation is that people who might have been willing to pay full price for *new* Linux games aren't willing to pay full price for ports of old Windows games they already own. When a game is already out for a year, most of the people who would be interested in buying it already have bit the bullet and gotten the Windows version. Case in point: Civ:CTP for linux sold well. It was not a year of waiting for the port like everyuthing else Loki put out. I'd have been willing to wait a year or so for a Linux port on most games I've bought - but most of the time I didn't even know a loki port was going to happen until well after the windows version was out. So to wait for a linux port I'd have to always wait every time a game came out, under the hope that it turns out to be one of the few that loki would port. That's not a reasonable expectation for a company to make of its potential customers. I realize this isn't Loki's faul - they can't get started on the port until the Windows version is done, usually. But it does show the flaw in their business strategy.
      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    2. Re:Blood from a stone by Sloppy · · Score: 2

      Who wants to be a millionaire? sold bucket loads.

      At the risk of sounding elitist, I suspect that Linux users would have been profoundly uninterested in stuff like that. People (and yes, there are a lot of them) who buy that kind of crap, don't have Linux. Postal made more sense than that.

      Speaking of Postal: yes, it was crap. But it had "buzz." Maybe Loki did a better job of selling out than you think.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  45. Re:(OT)Troll? Flamebait? by Dr.Dubious+DDQ · · Score: 2

    That WAS a serious question people...

    I've bought a couple of Loki's games (and am quite pleased with them, I might add). Evidently, the moderators haven't been following this story long, though. If the company's been going broke for the last few years, as seems to be the case from the stories that have been coming out, either Draeker had a HUGE savings (possible, I suppose), or has drawn a comfortable paycheck for himself all this time. Either way, his quote implies that he is evidently walking away from this supposedly long-faltering company with enough personal wealth to not need to look for work any time soon. I'm sorry if this thought offends people, but what other interpretation is there?

  46. Damn by jandrese · · Score: 2

    I guess this means we're not going to get Kohan: Ariman's Gift for Linux/FreeBSD. This is a real shame since I love Kohan: Immortal Soverigns so much.

    --

    I read the internet for the articles.
  47. why should the big guys step in to save Loki? by NotDialtone · · Score: 1

    Draeker himself said that they did everything possible to make this work. If there is one thing this shows as is that Linux and serious gaming wont be any time soon (at least the way Loki did it). I'd like to see a porting company succeed, since it would mean i'd spend more time on Linux but i wont hold my breath.

    --
    these people make Elvis look anorexic!
  48. Bound to Happen... by ablair · · Score: 2, Interesting

    Considering that Loki filed for bakrupcy in the summer, and 90% of companies that do aren't in existence just 1 year later, this is no surprise.

    In hindsight and now knowing what the Linux gaming market is like, this was inevitable. The fact that most Linux users either dual-boot with Windows or have another x86 machine with Windows was the critical factor. As most of us Linuxheads are in the technically-savvy section of the computing market, and those users tend to be aware of new products & software faster and early adopters, why would they want to wait months for a game to come out for Liunx if they could play it today on their Windows partition? Even if our hearts were in the right place and we tried not to play a game until we bought the Linux version, obviously our desires exceeded our willpower otherwise Loki would still be with us.

    This is unfortunately not good news for the rest of the Linux gaming industry (or what's left of it). The circumstances that made Loki die still exist, and I'm sure other Linux gaming companies are feeling them too. But our own use of x86 hardware - as much freedom and value as it has given us - is the very reason Linux gaming is faltering. Mac-porting companies are doing well, and even Amiga companies get good responses to their ports, all because they have captive audiences. It's the price we pay for inexpensive and abundant hardware.

    1. Re:Bound to Happen... by Sloppy · · Score: 1

      The fact that most Linux users either dual-boot with Windows or have another x86 machine with Windows was the critical factor.

      What evidence is there to support this "fact"? Has someone done a poll?

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    2. Re:Bound to Happen... by GiMP · · Score: 2

      x86? Windows? What are these things you speak of.

      Ok, so I have 2 x86 boxen. One running OpenBSD, another running Linux.. Likely both will soon be moved to FreeBSD.

      Other then that, SGI and PowerPC are doing quite well here :)

  49. Mod this down by Anonymous Coward · · Score: 0

    Nobody wants to listen to your pedophile communist creationist rants. You're an obvious troll.

  50. Wine is better than Loki by Anonymous Coward · · Score: 0

    I just tried to run new (Windows) version of
    Wolfenstain (new one) using Wine. It runs almost perfect - I was amazed. If Loki does that - it'll take them half year and more...

  51. Pricing was Loki's Problem by Anonymous Coward · · Score: 1, Insightful

    Loki sold it's games far too cheap.

    I love Heroes III, and play it all the time.
    I too wanted to

    People who use Linux *love* using linux. It's
    the platform we chose.

    I still remember how flabergasted I was a the
    price (like $9 or something) I paid for Heroes III.

    Loki made one, fundamental mistake. They
    should've charged $30-$60 for the games and
    done a good job on them, maybe made them better
    on Linux. I would have still bought Heroes III,
    and Loki would have had maybe 8X the revenue.

    The Linux game market is most certainly *NOT*
    dead. Loki's business model of selling the
    games so cheap was the error here.

    1. Re:Pricing was Loki's Problem by Anonymous Coward · · Score: 0

      Oh my god, you have *got* to be kidding. I'll assume you were very, very late to the game in discovering Loki.

    2. Re:Pricing was Loki's Problem by Anonymous Coward · · Score: 0

      > The Linux game market is most certainly *NOT*
      > dead. Loki's business model of selling the
      > games so cheap was the error here.

      And what the fuck do you know about game market? Obviously nothing. Linux users don't want to pay for software. It's as simple as that. The way I see it, the low prices gave Loki an extra 6 months before imminent death.

      Linux users are mostly spoiled brats, which believes that everything should be free beer. Accept the fact that some people wants to charge for their software. Ok, if you don't want to pay for it, fine. It is your choice. But for fucks sake, don't whine when software vendors go broke after trying to please every linux fucknut out there.

      There is no way in hell I would ever make software for Linux for a living.

    3. Re:Pricing was Loki's Problem by GiMP · · Score: 2

      Problem was that you waited until they hit the bargin-bin. Loki's site still charges premium prices.. but if you shop at a reseller, those games are already in the clearance shelves.

  52. this could be just the break by SomeOtherGuy · · Score: 2

    Blizzaed needs to tap into this oil well we call "Gaming On My Firewall". Better get those mail servers geared up for some Warcraft III!!!

    --
    (+1 Funny) only if I laugh out loud.
  53. Re:mfw's by Anonymous Coward · · Score: 0

    i'm disappointed, this should have been in your customary bold angry (obviously a result of lack of heterosexual intercourse) font.

  54. Re: The focus should still be on mass adoption. by furiousgeorge · · Score: 4, Offtopic

    >>I hate to mince words here, but dig this: Some
    >>might argue that *BeOS* is the best platform
    >>for many multimedia tasks.

    Hate to mince words, but those people are idiots.
    First - don't talk about BeOS in the present sense. It's dead. Sad, but true.

    Second - where would be all these multimedia apps on BeOS? Where's Illustrator? Photoshop? Quicktime? Painter? Freehand? Media Composer? DS? Symphony? ProTools? Quark? Maya? SOFTIMAGE? 3DSMax? Lightwave? Houdini? Pagemaker? Framemaker? InDesign? Combustion? Inferno? Media100? etc etc etc...

    See a trend? Certainly BeOS *may have had the potential* to be a good MM os, but there was zero software. And that's what matters. Unless I'm willing to write all the tools myself. If i'm being paid to do graphic design i couldn't give a damn about the OOP'ness and threading model of the OS. I need apps - period. And I need *specific* apps. For example - If i need Photoshop I need Photoshop. I don't want GIMP. It's always kind of laughable when people declare GIMP to be a Photoshop killer. Maybe it will be in 10 years - but it's nowhere in the ballpark now. Not to slag on GIMP, but it's no Photoshop. And when I have a job to do, spending $600 on Photoshop to get the tools I need, vs. getting GIMP for 'free' and having endless headaches and missing 80% of the tools I need.... well there is no choice. Spending $600 on photoshop would pay for itself in a week.

    Lets drop the 'coulda-woulda-shoulda' attitude. Next thing you'll bring up how killer the Amiga was.

    >>Likewise, I would argue that *Linux* is the >>best platform for gaming...if you're ready to >>cope with a limited selection of games.

    You could argue, but you'd be wrong. Limited selection of games, terrible drivers, and an OS that is stuck in 1979.

    Example: I want to change the resolution/color space of my monitor. On Win32, ControlPanel->Display->Settings. Click click click I'm done.

    On Linux - oh christ. Go try and dig out the chipset docs for your PC and gfx card if you've got them and start digging into the Xfree config files. Make sure you don't type in bad settings that'll cook your monitor or fry the card because you've put in a sync value that exceeds their specs. I got to fight with a default of Xfree4.x for a hour because my mouse type (though supported) isn't even documented (luckily i had an old v3.x config file still laying around). And no, Xconfigurator isn't even close.

    >>The file system is faster and more efficient.

    Lets see, it seems like they've FINALLY fixed the corruption problems in the 2.4 kernels...... we hope. Too bad about the VM subsystem. We're getting there......

    >>My point is that Windows is *not* a superior
    >>gaming platform compared to Linux,

    Sure it is. It the OS facilities that are required, it is easy to use, and it has the games selection. You should start reading the linux kernel mailing list. The kernel has some *serious* problems. Even the powers that be can admit that.

    Where is the linux equivalent of DirectInput? Nope.
    Where is the linux equivalent of Direct3D? We've got OpenGL, which is proceeding at a glacial development pace, while D3D updates pop up every couple months --- significant updates. Being able to work with retained mode in D3D instead of being forced to deal with immediate model in OGL can make a big difference to a coder. The points go on and on. If you think D3D is junk, i suggest you read Carmacks points on his opinion of D3Dv8. It's quite nice, and MSFT is doing some good stuff with it.

    It's funny --- there are so many things that Win2k/XP offer the user that the linux zealot will say "NOT IMPORTANT!" until linux finally adds it.... then it's the best thing since sliced bread.

    C'mon. Lets be realistic. Linux isn't great for games. Generally it's a colossal pain in the ass - and ocassionally not being too much trouble.

    I write code all day on Win32 and Linux so I'm not one of these armchair quarterbacks who's talking out of their ass. I like linux for what it's good at, but it isn't good at everything. And it just makes you sound like a naieve zealot to spout off that it is.

  55. Right! Wrong market by ablair · · Score: 3, Insightful

    If Linux companies had produced Linux-only or Linux-first games that were original and playable, most would still be in business. How can you compete by porting something that's already out for Windows, if most of your user base can already dual-boot into Windows and sees little reason to wait for the Linux version to come out? Not a good business plan, unfortunately.

    Although not the most technically advanced game, Tux Racer is a good example of the possible success of Linux games. If even a simple Linux-only game as this can achieve as many fans as it has in the Linux market, larger projects that were creative and Linux first had a good chance of success. But a port of SimCity 3000 months after you could already play it on your computer in Windows? Good game, bad business.

    1. Re:Right! Wrong market by saintlupus · · Score: 2

      How can you compete by porting something that's already out for Windows, if most of your user base can already dual-boot into Windows and sees little reason to wait for the Linux version to come out? Not a good business plan, unfortunately.

      ...And when the people who run Linux and can't dual boot into Windows (ie LinuxPPC or AlphaLinux users) can't use your product, it really doesn't help.

      Even something as simple as releasing a PPC compilation of a few products couldn't have hurt. Hell, make it a download for reg'd users or something to skip the whole CD press / box print thing.

      --saint

  56. this is not the end! by realjungleboy · · Score: 1

    it really sucks about loki, but i don't believe that this is going to hurt linux gaming in any way, if anything, we can thank loki for paving the way. since loki there have been several ports to linux not involving loki in any way, ie wolfenstein and strike force. although they're only linux binaries to use win versions with, they still run better under linux, as linux handles processes and memory much better and of course uses only opengl. I believe game companies are starting to catch on. Besides someone will pick up where loki left off.

    --
    ...There's nothing wrong with Southern California that a rise in the ocean level wouldn't cure...
  57. Loki Uninstall tool by leastsquares · · Score: 1

    Loki supported sevel open-source projects. One of these was supposedly their "uninstall utility", but unfortunately they never released the code (as far as I can tell).

    I will be releasing some UNIX software soon, and this thing would be useful for sure. The Loki binaries don't run on all of my target platforms.

    Since they don't have any employees, now, does anyone have any ideas about how I could obtain this code?

    1. Re:Loki Uninstall tool by MEGASTeP · · Score: 2, Informative

      All the installation / uninstallation infrastructure from Loki always was open-source (GPL). You can still grab all the source code from their CVS repository: http://cvs.lokigames.com/.

      I'm planning to continue supporting the Loki installer, so it probably won't stay a dead project.

      --
      Stéphane Peter
      Codehost, Inc.
    2. Re:Loki Uninstall tool by leastsquares · · Score: 1

      Cool, that's exactly what I wanted.

      Cheers.

    3. Re:Loki Uninstall tool by leastsquares · · Score: 1

      MEGASTeP,

      I tried emailing you but the email bounced because you are over your quota!

  58. why not get together? by cyberbob2010 · · Score: 0, Offtopic

    IBM and AOL Time Warner should get together
    they are both powerfull, if they don't stop Microsoft, nothing will. Linux to Windows-
    MSNBC to ALL of time warner's stations
    and all of their other resources. i'm just woried what replacing one monoply with another would accomplish

    --
    We seldom regret saying too little but often regret saying too much.
  59. Linux Gamiing Market... by Junta · · Score: 5, Insightful

    I see a lot of people concluded from this that the Linux gaming market is not viable. While that may be the case, Loki in no way demonstrates it.

    The problem here is they port a game after it is popular, with a lead time of at least 6 months to get from Windows to Linux. The Linux users who also like to play games alot are typically on x86 architecture, and have some version of Windows (even 95) lying around. Is it worth it to wait 6 months to a year to play a game on Linux, especially since by then the Windows version is in the bargain bin at 1/5 the price of the Linux version.
    *If* there is a potential viable Linux gaming market (and that is a big *if*, the Linux desktop userbase is already small compared to Windows, and of those users, I would venture to say that most don't really care that much about games.), then the only hope to see it come forth is if the playing field is level, meaning that releases would have to be simultaneous, equally available (on the shelves), and equally priced. Given the circumstances, only Transgaming can have a short enough lead time to really sell enough to have any good numbers.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Linux Gamiing Market... by teg · · Score: 3, Insightful


      Note that giving the users a choice of which OS to run (a "level playing field") isn't a necessity for vendors... If you you sell 100 units split fifty-fifty when selling to Win and Linux, you might be just as happy selling 90 to Windows and not selling to the Linux market by not porting.

      Of course, if the cost of bringing the product to the platform is low, the support burden low you might as well get the remaining profit as well. It's just a question of economics.

  60. open source/ free games? i doubt it. by PaganRitual · · Score: 2, Insightful

    the whole free software, open source thing doesnt really cut it with games.

    with the majority of popular games coming out now, mainly in the land of FPS and RTS, you can gain access to an SDK within days of the games release, as well as normally a section of source code with which to rewrite sections to make your own mod or just to tinker with the game, making the whole 'port games to linux because its open source etc etc' a moot point

    and with every developer and his mother trying to release another version of quake, c&c etc, and all the 'its like &ltgenre defining classic&gt but quicksave is now F10 instead of F6' games coming out, its hard enough to make money without charging the large amounts companies already do for games.
    how could a company that is rewriting already existing games for an operating system that is really only a niche market *in the land of gaming* (note this point before you flame) expect to cope? even though they dont have all the issues with art, music etc, these things dont convert themselves. and the amount of people that downloaded a full OS for free, then a browser for free, then everything else for free arent gonna wanna pay just to play games. i think this whats happened to loki has proved this point.

    &ltredundant&gt
    windows is the premier gaming platform, and its gonna be a hard thing to change. sure, i whinge like the rest of us when IE crashes for the millionth time for no good reason, and i despise all the 'invasion of privacy bullshit that makes me use Eudora and Netscape/Opera instead of Outlook/IE, but games wise, you arent gonna get a better platform.
    &lt/redundant&gt

  61. uhh by Anonymous Coward · · Score: 0

    That makes one!

  62. Gamers follow games, not platforms by Trepidity · · Score: 4, Insightful
    In general (with a few exceptions), the masses of gamers follow games, not platforms. They're "Grand Theft Auto III fans," not "PS2 platform fans" - with console platforms in particular, which games are available is a large part of the decision process for which platform to buy.

    So the problem with Loki's business model is that it was porting games that were already available. The only people interested would be those people who don't run Windows, but want to play the games - that's a minority of gamers. The vast majority of gamers just want to play the game; since it was already released for Windows, they have no need to get it again for Linux.

    Now if they were producing new games for Linux, that'd be another matter entirely. But they're producing games for Linux that the hardcore gamers all already have for another platform; there's little incentive for them to buy it again.

    1. Re:Gamers follow games, not platforms by nagora · · Score: 2
      They're "Grand Theft Auto III fans," not "PS2 platform fans"

      You've obviously never seen two teenagers argue about the "best" consule!

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  63. Alternative business models? by kcbrown · · Score: 2
    Loki all but proves that building a business around porting games from Windows to Linux doesn't work. But perhaps writing games for Linux and porting them to Windows might?

    Would it be easier to write the game for Linux and then do the port to Windows? Which is more difficult, going from Windows to Linux or from Linux to Windows? I'd imagine Linux -> Windows is easier to do since you'll be using a set of libraries that are more likely to be cross-platform than if you started with Windows.

    But that's just my guess.

    --
    Use 'slashdot stuff' in the subject line in any email you send me if you want to get past the spam filter.
    1. Re:Alternative business models? by mlk · · Score: 1

      It does not matter which why you go.

      If you are developing a game to be XP (Cross platform) then it'll be easy to port to which ever platforms you choose.

      If you develop a game for Linux, then port to Windows, your'll have to convert everything from the Linux model, to the windows model. The only area that'll help is the lack of "custom" graphics libs (DX-a-likes) that are Linux only.

      --
      Wow, I should not post when knackered.
  64. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  65. Geeee, aren't you friendly!?!?! by Anonymous Coward · · Score: 0

    Remember junior high school when everyone strived to insult everyone else? Didn't it suck? Looks like your goal is to turn /. into seventh grade. Be gone!

  66. Re: The focus should still be on mass adoption. by MyAss · · Score: 2, Interesting

    I have some problems with your arguments. First, you exagerate the problems with getting X to work. If you buy decently supported card and use a recent distro. X setup usually works out of the box and is a piece of cake. (And windows usually has to download drivers too.

    Also linux does have a directInput equivalent, SDL. And while SDL doesn't yet support force feed back (which is kinda pointless IMO) it does everything else DirectInput does, while being much nicer to use. (at least that is what my friend told me who rewrote his directX based game to a SDL based game)

    Your right Linux can be a pain in the ass, if you don't have the right equipment, and if you don't know what you are doing. However, the same can be said about windows. I know plenty of people who have stability problems playing windows games.

    Dude, have fun coding on Win32. Personally as a recreational programmer I find linux alot more fun. Everything is there for the examining and comes with free compilers for most languages. And the OS doesn't hide stuff from you and treat you like a dummy.

    --

    They misunderestimated me. -- George W. Bush
  67. Haiku by Anonymous Coward · · Score: 0

    Face it, Loki died
    No, Loki will not be bought
    Not enough buyers

  68. Reality Check by RedSynapse · · Score: 1, Troll
    Think how many people would be running Linux on their desktop if Diablo had come out for Linux six months before Windows!

    ...only the most freakishly obsessed Diablo fanatics would switch their whole operating system to avoid waiting a few months to play the game. Hardy anyone would throw out the capability of running, well almost all their other games, and all their familiar software (Word, Quicken, etc), and dump working in an environment that they have invested a great deal of time learing, instead of waiting a few months for one freakin game to be ported to Windows. Gimme a break.

    1. Re:Reality Check by heideggier · · Score: 0

      If thats the case, then why is M$ selling all those XBOX's to people who just what to play HALO, huh?

      --
      Pianist : Some jerk whos taught themselves how to type in rhythm
    2. Re:Reality Check by Anonymous Coward · · Score: 0

      There is a few. But even the XBox sells aren't that great. Especially when you consider the size of the mouth they have to feed. Microsoft is probably soon here going to have to restructure (cut dead fat overhead) due to all the recent so-so sells on their latest and greatest releases. Mark Windows ME is the first bomb and there hasn't been a Windows 95 or 98 type frenzy at all for them to this day.
      I know you linux people tend to be not so good with money. Why they let people GNU type people like VA Linux have a IPO is beyond me. Beside the point. Microsoft currently rides on the success of a wild marketing frenzy. If that doesn't happen like what happened in 2001 they are extremely screwed because of all the bills they have to pay like lavish office suits and high rolling executives and top notch programmers that sit on their fat asses all day. They already had one head chopping party already...I think the big pink slip party is soon on its way.

  69. Re: The focus should still be on mass adoption. by Osty · · Score: 1

    Also linux does have a directInput equivalent, SDL. And while SDL doesn't yet support force feed back (which is kinda pointless IMO) it does everything else DirectInput does, while being much nicer to use. (at least that is what my friend told me who rewrote his directX based game to a SDL based game)

    What version of DirectX was your friend using? How did he write his code? First off, DirectX has gone through many changes since its inception years ago. It went from truly horrible, to passably decent (around DX5) to pretty darned good (DX7 time frame) to awesome (DX8). DirectX 3 is very much different than DX 5, is very much different than DX8. They're all backwards compatible, but if you're targetting DX8 and writing like you're targetting DX3, then you're not targetting DX8 at all.


    Also, since DirectX is very much about COM, there are plenty of ways to make it easier on the programmer. For example, ATL takes most of the pain out of COM programming. The various smart pointer classes relieve you of the tedious details of querying interfaces, making sure you properly ref count (AddRef and Release), and cleaning up your pointers when you're done. And if your friend was trying to slog through DX using pure C code (yes, it's possible), no wonder he thought it was nasty.


    SDL is nice, yes, but it pales in comparison to DirectX. That shouldn't reflect poorly on SDL, since SDL is developed by a very small number of people with a very limited budget, when compared to DirectX (not to mention that SDL for win32 wouldn't even exist without DirectX, as it's just a portability layer over DX code). If your goal is an easily portable game, SDL and OpenGL are very good choices. If your goal is to make the best game you can on one platform (okay, two platforms if you consider that porting from win32 to XBox isn't too difficult as long as you're using DX), then DirectX is the way to go.

  70. NOT ONLY DESKTOP!!!! by Anonymous Coward · · Score: 0

    In the typical myopic fashion all of the
    replies missed one important thing.

    Its not only desktops that are affected.

    I have a TRIBES2 >>SERVER running on a Linux
    box with an ISP (sin.senet.com.au:28000).

    With Lokis demise there will be no one
    to update the binaries. Whilst Sierra killed
    Dynamix the developers of TRIBES2 they are
    reforming support team for it and a patch
    is in the works.
    When the patch comes out, my TRIBES2 server
    will become unplayable and I will be forced
    to put NT on it. Now there is no way
    in the world for my clan to come up with $1400
    Australian dollars for the NT licence.

    Therefore one less community service.

  71. Good 3D Gaming by iChild · · Score: 1

    I don't know about anyone else, but I am very saddened by this for very selfish reasons. Loki ported some of the best games. They are the reason I just upgraded my video card, processor, and totally removed windows from my machine. Now I either put windows on for games, or I have just wasted a few hundred bucks.

  72. Re:(OT)Troll? Flamebait? by Anonymous Coward · · Score: 0

    So what? Should he not be paid?

  73. wtf? by Anonymous Coward · · Score: 0

    cmon face it, gaming on linux was always gonna be limited as the the only people that showed any interest were 'enthusiasts' like carmack and the sort... Oh and wasnt most of Lokis stuff mods of id code anyway? besides wtf should i have to feck about with nasty X and nasty driver installs just to play a game, games are fun, breaking X trying to play them isnt.

    Besides... why would you want to play anything other than netrek anyway?

  74. Consoles are not the answer by horse · · Score: 1

    Well, _some_ gamers buy consoles. If you like sports games, or driving games, consoles are great. If you like RPGs with depth of gameplay, or strategy games, consoles kind of suck.

    Most gamers I know are neutral or even hostile to Windows. But we're stuck with it because that's where the games are.

    I bought a few Linux games from Loki. They did a good job, but Linux is not a strong gaming platform. Transgaming will not help the situation; why bother with Linux if I'm playing Windows games? Only the truly committed will play them on Linux.

    What Linux needs is a strong technical advantage to games running on it. Right now, no such advantage exists. The graphical APIs are behind Windows. The driver support is obviously weaker. I cannot imagine why a game would be better on Linux. (And I like Linux... for what it is.)

    I think Windows has got this market locked up at the moment. It's sad.

  75. I half agree by roystgnr · · Score: 1

    The "open source engine, closed content" model sounds good... but is "art" the only thing you can think of to sell? Do we all really go that long between playing games with an interesting plot?

    1. Re:I half agree by Anonymous Coward · · Score: 0

      It's easy to say here's the code, here's the art(data files), don't distribute the art.
      It is very difficult to say here's the code, here's the art, don't distribute the plot.

  76. Saving Loki by Ashcrow · · Score: 1

    Is there any way the community can save Loki from it's end? Donations? Game purchases?

    1. Re:Saving Loki by Anonymous Coward · · Score: 0

      C'mon Loki give us your bank details I'll give 5 bucks each week from my pay by automatic deduction, any others?

  77. Another Way? by Anonymous Coward · · Score: 0

    Well most of the reason for people not liking Loki is the closed source model and the late porting, how about a open source games company that made money, not possible? Well try this how about games (developed natively for linux) where the game engine, and assorted code is open source but the content ie graphics textures, models game levels etc are under a commerical liscence. so the code is still avaliable and can freely be used for game development or modification, and the company makes money of the most difficult and generally expensive part of the game (Graphics people aren't cheap!). I can't say it would work buts its another idea to add to the collection ;-).

  78. How typical by Anonymous Coward · · Score: 0
    Someone starts a company in the Linux arena, can't manage to sell things to people who won't buy software, and the first thing we see on /. is someone asking a big company to bail them out.

    The hypocrisy is almost unbearable around here at times. The Linuxites love to go on (and on) about free markets and fair competition, but when a company they like is forced out of business because those same people won't buy its products, they suddenly want a handout. Grow up, people. Either you believe in competition, and i
    674nherent risks to businesses, or you don't.

  79. 21-gun salute... by coupland · · Score: 2

    A sad day in the Linux world. Once again we're caught in the Catch-22 wherein we can't break away from Microsloth if our favourite games aren't written for Linux, and yet we can't buy those games when they're the only thing that runs under Linux!

    While Free Software is the lifeblood of this community, I have to urge everyone who cares about Linux to vote with their money when they see a company trying to turn things right. It's the only language capitalism understands...

  80. Re: The focus should still be on mass adoption. by Self-Important · · Score: 1

    Let's not get personal here. After all, I could go on and on about how "furious george" is both a lame no-talent punk band *and* some sort of programming guru who's never heard of SDL. SDL, by the way, is the very library that the Loki programmers employed to create "Civilization: Call to Power."

    I feel that talk of the burgeoning "DirectX equivalent" that the Loki programmers actually used to code most of their games seems a little more germane to the original post than some inane babble about how you spend your days, but oh well. I'm just some armchair pundit. Or something. The DirectX problem will no longer be one in the very near future. Bet on it.

    Your entire (and I do mean entire) post reads like so many sour grapes. Uh, of *course* Linux is difficult to install and configure. Of *course* coping with .dot files can be a banal, unnecessary waste of anyone's time. Linux is not some sort of perfect cure-all to any computing problem. But believe it or not, it has plenty of untapped potential as a gaming OS. I'm sorry that Linux hurt you, baby. Most of us love it for its flaws as well as its beauty.

    As an aside, when someone says that something has "gone the way of the dinosaur", they're generally not speaking in the present tense. I'm not the Verb Tense Police, but you might want to look into that.

    It comes down to this: I'm just not really sure how you've disproved my point. You specifically have problems with X--mostly stemming from how you're unfamiliar with your hardware--so somehow that means that the rest of us will never enjoy a decent game running Linux?

  81. Re: The focus should still be on mass adoption. by mlk · · Score: 1

    For the first part (no apps) I think you missed the point a little, the parent was talking about OS Design, not app developers picking up on the OS.
    BeOS was very well designed for MM, app developers did not pick up on it. That does not negate that fact it was well designed for the task, it might not oh been that practical usefull (RADAR used it, as did some other companys so it was a little usefully).

    The rest of you comment I aggree with.

    Mlk, hiding from the /etc/XF86Config file.

    --
    Wow, I should not post when knackered.
  82. Re: The focus should still be on mass adoption. by dusanv · · Score: 1

    I am a Linux proponent but I have to agree with you on most points but not all (X is powerful but a huge pain it the arse). And yes, 2.4 should still be 2.3.xx ... But 2.2.20 kicks butt - who's making you upgrade?

    I also program on both Win32 & Linux. I like VC++ 6 a lot (there are some nasty things they left in there to avoid breaking compatibility with old/broken software) and lots of the newer API are good but the old Win32 API is junk. I still can't get past the stupid notion that you have to have a message queue (read: window, visible or otherwise) to use the whole API. Geez! Overall I think Linux is a stable and better development environment (at least I enjoy it far more).

    I hope someone comes up with a viable business model for Linux desktop and gaming, using GPL or otherwise.

    I am saddened to see Loki go.

    Cheers.

  83. did you even read the interview? by Narcocide · · Score: 1

    Linux gaming is just not economically profitable.

    i don't think you're correct there. *porting* games to linux is not economically profitable. porting games to the mac has never been economically profitable. what makes windows the most popular gaming platform is the fact that there are really no new popular games coming out for anything that don't come out on windows first, usually with better support and higher performance.

    if you read the interview, you'll notice that Draker points out it was never they're intention to make a permanent business out of porting linux games. they were merely testing the waters to find out if people would buy linux games at all... if there was a market to be had in linux gaming. they simply didn't manage to make it all the way to the eventual goal of creating new high-profile games for linux FIRST, something that may well have turned the tides and put linux into the gaming market (a market that honestly only exists for windows pc's at this point)

    how many mac or linux games do you see on the shelves when you walk into an electronic's botiquie in the mall? not many. how many windows games do you see? walls of them. think that doesn't affect the judgement of anyone deciding what type of computer to buy for the first time? you bet it does.

    i *weep* for the linux community at this tragic loss

    but seriously. the point you're missing is the gaming industry is a MAJOR factor in Window's market share. if the industry simply waits around for a larger market share to magically appear just becuase Linux deserves it, it's never going to happen. if linux is ever going to "beat" windows (i'll leave the discussion on whether this is a proper idea or not aside for now) in the desktop market, then it needs to be given the same weapons that *got* windows the desktop market in the first place.

    isn't this obvious to anyone else out there?

  84. Re: The focus should still be on mass adoption. by Anthony+Boyd · · Score: 2
    Lets be realistic. Linux isn't great for games.

    Agreed, but if you're willing to run Wine, it's now getting pretty decent, even without Transgaming's DirectX extensions. What's nice about Wine is that it doesn't actually require any installation of Windows. So you install Linux, install Wine, and you can get away with never spending the cash on a Windows OS. Some of the great sites that are soooo helpful for this include:

  85. Convince crazy Larry... by supabeast! · · Score: 2

    Larry Ellison has stated that if Apple ever starts going under again, he will buy it just to keep the, around and piss off Bill Gates. Can someone convince him that buying Loki and making people think that "if the CEO of Oracle considers Linux gaming viable, it really must be," would truly piss off Bill Gates and Fester Ballmer?

    1. Re:Convince crazy Larry... by Anonymous Coward · · Score: 0

      Key differences:

      1. Larry and Steve Jobs are best buds.
      2. Larry walked into his broker one day to buy Apple but his broker talked him down because of the legal issues arising from his relationship with Steve Jobs.

  86. Re:BRITNEY SPEARS MEETS MARVIN THE MARTIAN by Anonymous Coward · · Score: 0

    Dude, that was rubbish.

  87. Want to know why "Linux" companies are failing? by Ogerman · · Score: 2

    Because Open Source development and the surrounding community is not compatible with traditional business models. And yet everyone refuses to open their eyes to this, innovate, and move forward. Thus far, there have been two approaches:

    1.) Distributions - supposedly 'value-added' compilations of free software with various technical support options as the real selling point. (Well, tech support if you really want to use the quirky, obfuscated mess that is most commercial Linux distributions.) Now if these same companies had just helped to enhance the Debian project (with say.. a newbie-friendly installer / hardware detection / GUI control panel / etc.) and then supported that instead, maybe it would have worked. But instead, the commercial distro people waste enormous amounts of time and energy redo'ing work that other people have already done a good job on.

    2.) Proprietary Software for Linux - these are the people who believe that Open Source doesn't work for all types of software, so instead of fully supporting the community, they've created proprietary products to "fill in the gaps" in the landscape of free software. Problem is, this isn't economically efficient for them OR the customers. And it certainly doesn't further the cause of Open Source software. People who use proprietary office suites or games are throwing money into a black hole. Sure, it may temporarily suit a need or desire, but that money doesn't go towards producing software that will live on, continually improving as an open code base.

    So here's the part where innovation comes in. People are willing to pay for software that they need as long as it actually fits the bill. Because of this, there is no reason why these users cannot pay Open Source developers to write software they need, but which will also be free to the community. Why would you pay for something that will be free? Because if you don't, it will never exist.. or at least it won't exist by the time you need it. So would you, as a user of software, rather sink money into proprietary software whose code will never see the light of day? Or would you rather get better quality software for the same price and support Open Source at the same time? The key, of course, is how to *organize* this exchange between users and developers in some sort of contract form.

    Unfortunately, I don't believe Eric Raymond ever really touched on this when he wrote The Magic Cauldron. Of the Open Source business models he listed, the closest match is perhaps found in section 9.3 "Give away recipes, Open a restaurant." But it does have a powerful point, one that needs to be re-thought and expanded. Software can be, in every sense of the word, a service. Programmers are paid for the labor of writing code that does what people need. That's it. Forget selling things. Forget delusions of 'value-added versions.' And forget distributions plastered with bright logos and 'commercial looking' shrinkwrap. It's a waste. The true value is the functionality of the code itself. Contract for it to be written to specification, then stick it up on an FTP server for the world to see. Or sell your services, promising that you will transform any current and future Open Source software into a turnkey solution. Because that's what customers want: a solution. It's that simple.

    There are many ways to go about this and it's time to starting trying them. People, stop sitting on your asses complaining and go start making a difference.

    1. Re:Want to know why "Linux" companies are failing? by Anonymous Coward · · Score: 0

      "doesn't go towards producing software that will live on,"

      Really, first of all ... most of OS software is shameless (usually inferior) implementation of commercial products. These are not living projects but merely shadows of commercial products.

      "So would you, as a user of software, rather sink money into proprietary software whose code will never see the light of day? "

      Sure I would. This model works so why would I want to change it ?

      "Or would you rather get better quality software for the same price and support Open Source at the same time?"

      Better ?
      Please, don't make me laugh.

      "People, stop sitting on your asses complaining and go start making a difference. "

      I do. I work every day writing commercial software, being part of this enormously successful economy.
      Do you know any better PROVEN models ?

    2. Re:Want to know why "Linux" companies are failing? by kryptik_79 · · Score: 1

      The biggest flaw I see in what you are saying is that one company / person cannot pay a developer to build them an application and then turn it loose for the world. The problem here is that a single sold copy would be too expensive. You must sell thousands of copies at a lower cost to make up for the time and over-head. So who do you charge?

      1 x $10,000
      2 x $5,000
      ...
      100 x $100
      1000 x $10

      This is where the cost / price becomes realistic.

      And if this is what you want then it would be called the "shareware" community not the open source community.

      I strongly believe that the open source model can work... it just needs a face lift. And many are doing what they can to achieve this. Pats on the back for all of you!

      -- OFF TOPIC BELOW ... actually it's all prolly off topic... sorry

      I wish the open source model was a prosperous one but the reality is that most of any income for open source projects comes from commercial advertising. Which to me is the most dangerous enemy! And you must admit that free software is not the best place to advertise for commercial products.

      Open source development is done for the good of the community by the community, until other things in life resemble this, it will be difficult to survive.

      Could you imagine if research and development could be done at no cost. This would spawn a hole new accelleration in technology and exploration. If every community in the world followed the path of the open source community, we would be smarter, happier and maybe even healthier.

      However this would cause a major spike in population that we cannot handle.

      But it would produce jobs, reduce mental illness caused by stress and other things, and reduce the strain on our medical system.

      That's my big picture. I just hope that some day we can look at it as only pieces of paper, not the single item that drives our lives.

      Perhaps tax breaks, equipment and residence should be provider for open source developers.

    3. Re:Want to know why "Linux" companies are failing? by kryptik_79 · · Score: 1

      Know what's funny about that?... you or a team just like you developes software then charges enormous amounts so that you can offset the cost of paying someone to market and sell your outrageously priced product...

      The commercial companies will begin to fall too. The difference is that inversters backed off. Consumers haven't seen the light yet. When they do commercial companies will be restructuring (laying off) just like everyone else!

      This is not just a problem the open source community will face. If you look at it that way, their way ahead. By the time the commercial companies see what is happening the open source community will be in a position to thrive.

    4. Re:Want to know why "Linux" companies are failing? by Ogerman · · Score: 2

      The biggest flaw I see in what you are saying is that one company / person cannot pay a developer to build them an application and then turn it loose for the world. The problem here is that a single sold copy would be too expensive. You must sell thousands of copies at a lower cost to make up for the time and over-head. So who do you charge?

      I see your point, but I don't think it necessarily applies here. First off, because Open Source software is already as far along as it is, I don't believe there are many cases in which entire applications must be written from the ground up. It's more a matter of say.. contracting a programmer to add a dozen features to an existing Open Source package so that it meets the clients needs. In this case, it is quite probable that the cost of paying a couple programmers for a single job will be far less than spending money on commercial licenses of a completely different program. Plus, you eliminate the problem of software becoming obsolete / having to pay for new versions, etc. It's cheaper both in the short run and the long run. With a system of 'bounties' for features, even home users can "vote" by putting funds in escrow until the desired feature(s) are met and the programmer completing them is rewarded. I guess the example that sticks out clearest is office suites. It's not cheap to pay M$ for 100 licenses for every workstation PLUS the licenses for Windows itself. So you also kill two birds with one stone by eliminating a barrier to converting to Linux / other free software.

      The second possibility is that of highly custom software that's going to have to be produced under contract to begin with. In this case, pieces that are private can remain within a company and pieces that extend the functionality of various supporting Open Source tools / libraries / etc., can be re-released to the public. I forget the statistic, but by far, most programming is actually in-house. In many cases, companies need roughly the same software, but with some relatively minor customizations for each client. In this case, the pooling of contracts can provide the income to complete development while still keeping any non-custom source code open to the public after the work is complete.

      The third case is one in which an entire, complex software package must be developed from the ground up. Granted, this is the most difficult case. On the other hand, by dividing the software into highly modular features, some sort of bidding system can again be utilized to construct the desired software in order of importance. Or one could mix and match all different ways of paying for development.

      Perhaps tax breaks, equipment and residence should be provider for open source developers.

      Although I'm not big on the idea of government involvement, when you consider that otherwise our tax dollars will go to big corporations to produce needed software, it really wouldn't be such a bad idea. If we're paying taxes, we might as well benefit from how the money is spent. In a certain way, you could even view many types of software as part of national infrastructure. Hm...

  88. Total BS by Vicegrip · · Score: 3, Informative

    I bought three of Loki's titles and NEVER did I need to do any tweaking.

    Alpha Centauri and Kohan being my favorites out of the three.

    And another thing, gaming companies drop like flies all the time. Dynamix, Looking Glass and other big names were no exception. Loki lasted pretty long all considering and did some very good work.

    --
    Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
  89. Why I never bought a Loki Game. by /dev/trash · · Score: 1
    With WIndows. I pop in the CD and install. I play. With Linux, I pop in the CD and I may have to update this and update that and 5 days later it still won't work. This for a game I paid money for. Something like that I want to work out of the box.

    1. Re:Why I never bought a Loki Game. by Anonymous Coward · · Score: 0

      With Linux, I put in the CD and launch the installer. If I have a problem it's documented somewhere in the FAQ, and easy to solve.

      With windows 98, I get a fault regarding to DirectX, and nobody can help solve the problem (not even the local windows guru)

      With windows 2000, the local windows guru, manages to get the games running after halv an hour of sitting at my machine. So, now I only get a bluescreen every now and then, and a game crash every other time I try to join a network game.

      (For linux games: any Loki game I bought, and the demos. For windows: the biggest problem was with
      "ReVolt", the only game that didn't run under Wine - other games run better under wine than under windows).

  90. Re: Thanks for the links. by Self-Important · · Score: 1

    That Codeweaver's App Database in particular is pretty choice, thanks.

  91. Win2k is just fine for games by forkboy · · Score: 1

    I buy at least 2 new PC games a month. I run Windows 2000. I have yet to have one not work correctly since Win2k FIRST came out and the sound/video drivers still sucked. If I recall correctly, at least half of the games and device drivers I've seen in the last few months have had to have special patches to "make" them work with XP.

    --
    This message brought to you by the Council of People Who Are Sick of Seeing More People.
  92. Draker is no hero by marktwain · · Score: 1

    Draker failed at Linux gaming. He's right, the market's there. It might have helped if he'd realized, contrary to his comments, that there are now native Mac games because of OS X.

    The opportunities should be obvious. Working with native Linux and Mac games would have given him an even bigger market. OS X wasn't born yesterday. Several other developers and programmers with solid *nix backgrounds are now working on Mac games. Some have already shipped.

    Good, new interesting games for Linux and the Mac makes more sense for quality games for both Linux and Mac users. Both markets need all the users they can get.

    Draker failed. He's no hero. Too many in technology wear the dark glasses too long. If you fail you're a failure. And giving out "advise" as he does in the interview should make one wonder, why should I listen to this guy?

    Do Linux users really want ports of Windows games? Do Mac users? Now the Mac users are getting them with a *nix kernal running the boat and Linux users are out of gas, the biggest and best source of ports is gone.

    No "rescue" needed. Someone else needs to step up to provide the *native* games Linux users will buy and want. Very handy for the next guy, hopefully, to also do them for Mac.

    At least the GUI wouldn't look like Windows for either the penguins or the mac heads. Bigger market than just one platform for native *nix stuff. Someone gofer it.

  93. Re:You want games?-Pieces. by Anonymous Coward · · Score: 0

    "Someone needs to figure out how to make the people happy AND make a profit. "

    Release the engine GPL. Sell you the stuff that makes a game, a GAME i.e artwork,models,music, etc.

  94. Thank Odin the Allfather by magi · · Score: 2

    It seems that that Ragnar BOY finally destroyed Loki's evil plans to destroy the world.

    Now, was it *really* wise to port that Rune, eh?

    May you live forever in the halls of the One-Eyed.

  95. Native Linux games by cstrommen · · Score: 1
    Since all my pc's at home run Linux and as I like playing games on my pc's I've bought every single Loki port that got out. Loki did a great deal to make people like me not fall to much behind when it comes to pc-gaming. And I wish to thank them for that. I'm not sure that they know how much they've really meant to many of us, but I hope they get the appreciation they deserve.

    I'm part of the KDE-project and am always trying to get more desktop-users over to Linux, and I'm convinced that Linux will one day take over the majority of the desktop-market, the only problem is that there needs to be a reason for people to switch. Better uptime, lesser crashes, a better looking gui etc etc is nice, but it's really no good reason for a family to replace their windows-desktop with Linux yet (besides the philosophy, which most people don't care about anyways and certainly not enough to replace their windows because of it). I've always been trying to find that one thing that will start the convertion, but I haven't been able to think of anything yet. Untill today. After reading Scott Drakers interview it hit me. A killer native Linux game! I believe Scott has a good point here. Imagine Quake4 released ONLY on Linux!!!!?!?!

    What would happend if something like this occured? Well, I know that most of my friends would certainly install Linux on their machines (in addition to Windows) just to get to play this game, and they would certainly pay for it too. The problem with the general Linux user is that he doesn't play games under Linux, and the ones that do often doesn't care enough to pay for it, but with a killer game available only for Linux you wouldn't have to worry about that, because most of the players of the game would be windows-users, people that are used to paying for games!

    Is there anybody out there that knows of any really good game available for Linux only now or in the near future? (TuxRacer is too small mind you) Or any games planned to be released only under Linux?

    Imagine sitting at a LAN with a lot of windows-friends around you, firing up a killer game while everybody starts gathering around you watching. Guys: "WOW! What game is that?" You: "It's Quake4." Guys: "Damn, I want it!" You: "Sorry, only available for Linux" Guys: "Can you help me setup a linux-installation on my pc then?"

    --

    --
    \ Christian A Strømmen

    1. Re:Native Linux games by Anonymous Coward · · Score: 0

      No games aren't needed. Well not yet.
      But first I would like to ask why so many Linux people are like zealots trying to convert the world to Linux.
      Anyways, what is needed to get the desktop market right now is business applications. Applications for doing taxes, paychecks, inventory, POS, etc etc. You are not going to convence at all for people like Intuit to have a GNU version of Quick Books. So don't even bother with your whining if they ever do join the linux band wagon. But you are not going to have a growing base of users unless there is business, home finance and propreitary type business management software programs available under linux.
      Two reasons why this isn't happening. Development in GUI under GNU librarys is rather sticky and complicated compared to VB development on Windows. Make it disgustingly easy for the developers and they will come. The other thing a software development company looks at in a project for a platform is how user friendly and stupified is the GUI. This is very important to the guys who build proprietary software for like inventory management of a coffin production plant. The people that are going to be in front of these OS's are most likely not only not know much about computers but they will have resentment towards the computer from the get go. They are putting their own good names on to everything about this system with the promise that this is going to decrease problems and headaches for the company. Which is one of the reasons that alot of that software to this day is still DOS based. =) DOS does one thing that I don't know of any modern OS does today and that allows the developer full control of everything the user see's and does. It's too easy under Windows and even Windows NT for employees to sneak games on to the computer or browse pornsites on them. DOS interfaces and ugly command prompts scares the living bejesus out of most people. The hacker employs you can't stop anyways so you just hope to catch them in the act.
      I have witnessed first hand and maintanced a hotel management software that was written for Linux. It's comming but it won't be overnight. People are not totally conveinced that Linux isn't just about making software you give out for free. Unlike what MS-DOS you guys savior and destroyer is your GNU license system. Perhaps with Borland developing C++ Builder and Kylix none GNU based compilers will it give the development companys security that they won't have some 13 year old brat whinning to them that they used a library he built and forgot to include his name in their documentation. YES THAT IS A ALOT TO ASK! Trying to figure out who you need to jerk off out of the billions of library's you used to build a project is ridiculous.
      I personally associate GNU with popularity contests.

    2. Re:Native Linux games by JimPooley · · Score: 1

      Imagine Quake4 released ONLY on Linux!!!!?!?!

      Imagine Id Software going bankrupt.

      --

      "Information wants to be paid"
  96. Re:LONG AND WIDE... UP CMDRTACOS ASS by Anonymous Coward · · Score: 0

    Thank god for the lameness filter! It prevented the above post from being posted!

    No, wait... wtf?

  97. MODERATORS!!!! by Ilgaz · · Score: 0, Offtopic

    Are you OK? Mod down that lamer, he fsck'ed whole page! Than mod me down too, please!

  98. Re: The focus should still be on mass adoption. by Kiwi · · Score: 2
    On Linux - oh christ. Go try and dig out the chipset docs for your PC and gfx card if you've got them and start digging into the Xfree config files. Make sure you don't type in bad settings that'll cook your monitor or fry the card because you've put in a sync value that exceeds their specs. I got to fight with a default of Xfree4.x for a hour because my mouse type (though supported) isn't even documented (luckily i had an old v3.x config file still laying around). And no, Xconfigurator isn't even close.

    I beg to differ (this is Slashdot, after all).

    For the majority of systems out there, Xconfigurator makes configuring X as painless as configuring graphics on Windows--more painless, actually. For starters, I get dizzy looking at 640x480x16 being refreshed at 60hz. Secondly, there is a greter chance that a given graphics card will work fine in Linux "out of the box" at full resolution than it will in Windows.

    Also, it is easy to change the resolution in X; once it is set up, it is as simple as CNTL+ALT+'+' or CNTL+ALT+'-'.

    Then again, I agree with you that Linux can become very difficult to work with if one has to get "off the beaten path". For example, when I was down in México, there was this old Panasonic printer there that I wanted to print to. It took me literally two hours of me offending the Latinas because I was cussing in Spanish (Cultural note: The Spanish word for 'computer' has a really obscene Spanish cuss word in the middle of it) to get that printer to work under Linux. However, once I got the printer to work, that printer worked without fail every time I needed to use it.

    - Sam

    --

    The secret to enjoying Slashdot is to realize that it should not be taken too seriously.

  99. You don't get it, do you? by Otis_INF · · Score: 2

    It's not about the enormous amount of money that's charged, it's about the costs that are made that should be earned back from the customer. I write software for a living, and I can't pay my bread if my software isn't sold. Stop whining about the 'support' model, because that's not working in every area, it probably will fail in most area's: people pay first and want FREE support later.

    Giving the software away which was build in 1 year by 10 people is throwing away a lot of money, unless you didn't pay these developers. How are YOU planning to pay 10 developers who work 8-10 hours a day for a whole year? With promises that supportcontracts will pay them in 2 years? Aren't there a lot of bad examples about companies who thought that way and went chapter 11?

    Dream on. It's about money, deal with it.

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:You don't get it, do you? by Ogerman · · Score: 2

      Giving the software away which was build in 1 year by 10 people is throwing away a lot of money, unless you didn't pay these developers. How are YOU planning to pay 10 developers who work 8-10 hours a day for a whole year? With promises that supportcontracts will pay them in 2 years? Aren't there a lot of bad examples about companies who thought that way and went chapter 11?

      ..Because you're not giving away software and selling support contracts. You're selling contracts to produce the required software in the first place, but then releasing any non-private code back to the community. There are dozens of ways to organize this but nobody has tried any of them to my knowledge. Many times, it's not a matter of writing a whole new program, but extending an existing Open Source package to meet somebody's needs so they don't have to waste money on a proprietary one. Yes, support contracts are also possible, but they're an accessory, not the focus of the business.

      It is about money. In fact it's about innovating so you make more money yourself and put the proprietary guys out of business. Change happens, deal with it.

  100. Show me the money by nagora · · Score: 2
    Loki's problems were distribution and market size. Linux is still a small market for games and that is reduced further by the total lack of retail outlets (which is caused by the small market for the games...etc.).

    BUT, they did have the advantage of closed-source. From a seller's point of view this is a big improvement compared to open-source. Release the source and you lose control. Which the users are all for, obviously, and most of us here agree it is a good thing. A dead project can be taken over and resurrected, modifications peculiar to one's own circumstances can be made etc.

    My question is, who is actually making money out of writing open-source code? Not consulting/support or packaging. Who is actually able to support themselves full-time from the money they make selling the product of hours of development work in a project where the source is open? Is anyone?

    People who have received large grants or prizes don't count. People like Alan Cox don't count either since the company he works for is not making a profit from his work (RH makes money on the support angle) so he, too is artifically subsidised.

    I've written various programs which I use on my machines which are useful to me but require work to get them to a stage where they have any hope of general applicability, and as far as I can see, there is no chance that I would ever receive any payment for that work. Given that I have a full-time job and other commitments, part-time development would take a loooong time to get anywhere and I'm not inclined to do that.

    I could do it; I would do it if I was unemployed and living off savings or the state, but I'm not.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  101. PC blues. by Anonymous Coward · · Score: 0

    While everyone is shocked, surprised and sad about the recent event with Loki. I would like to point out that Windows games are also dropping sells big time. The sad truth is that games in general are leaving the PC market. Why? Because all OS's currently have become so increasingly bloated and hexed with mismatching library's or DLL's that it's becomming a increasing nightmare to write software for Linux or Windows. Both operating systems waste resources that could have been applied better for game. While its a little more understandable with the Linux scenerio, I mean it is a UNIX clone designed mostly for the intentions of serving to multiple users using multiple services. Microsoft knows that XP has no prayer in hell to be a gamer OS, so they created the X-Box. Windows XP is just completely unreasonable and senseless on how it wastes resources. I view the X-Box as the bullet to the head for the PC gaming industry. Loki's demise seconds that opinion.

  102. No big deal by RatFink100 · · Score: 2

    In answer to your title question I don't know how much Draeker made at Loki.

    I think it is fair to infer that he has enough money not to need to look for work immediately.

    I do not think it is fair to assume he was profiting at the expense of the viability of the company. It's a possibility but we simply don't know.

    Another possibility is that he could have other sources of income or a partner able to support him.

    It is likely however that he has at least some money. Which may well be the mark of a man with some financial common sense. Save/Invest when times are good so you can make it through the leaner times.

    And we don't know how long 'a break' is - for all we know he's talking about 6 weeks.

    I'm not saying that it's not possible that he's gotten rich while others have suffered and is now sitting pretty - but it's just as possible that's not true.

    I'd like more data before I decide - and while I'm waiting I'll give him the benefit of the doubt.

  103. Maybe, but the evidence of my eyes contradicts it by IamTheRealMike · · Score: 1

    Less than a week ago now I installed SuSE Linux 7.2, I was -totally- new to Linux and knew nothing about it, other than that it was supposed to be good for writing software and it was more reliable than Win98. Games?

    SuSE comes with loads of them, they all worked right out of the box, no configuration needed. All my hardware both the standard and the exotic just worked, OpenGL was fine, and changing resolutions was a piece of cheese (I think YaST has some kind of auto-X-config program). Linux hard to use? Maybe if you have old or unusual hardware, but the idea that Windows is easier to configure for video is a joke!

    Windows regularly seems to forget my monitor settings, meaning that I can't change resolutions without telling it what my monitor is again (means rebooting often). The slider can get "stuck" at 800x600 and won't go any higher, I happen to know how to fix this, but I've had to give tech support to my friends several times for this problem. Sure, Linux is far from perfect, but before you bash the technology, remember that it's the community that matters.

    Is X a heap of junk? That's the impression I got from reading some posts, but in reality it seems alright to me. The differing widget themes/toolkits seemed wierd at first coming from a windows background, but I'm used to it now and really it doesn't bother me. And soon I read X will support true transparency and anti-aliasing. Great!

    OpenGL is proceeding at a glacial pace huh? Well yeah, in the same way that the web is proceeding slowly compared to if Microsoft were running the show and every new release of IE had great new features, but I prefer standards. Also rememeber that OpenGL has lost a lot of its momentum since MS dropped support for it. I think Linux gaming is alright, I love tux racer for instance! But we need more like it.

    thanks -mike

  104. Lot of game companies fail... by Anonymous Coward · · Score: 0

    A lot more game company startups do fail than succeed. Game business is very hard, and the only people financing startups here are mostly publishers which would never take any risk. This means no financing for creating games for a new OS - hell, mostly they don't even take the risk of financing ANY new ideas! As sad as it is that Loki failed, this does not mean that another company won't succeed in the same market.

    Btw. Loki programmers did a real fine job... finishing that many projects in just 3 years is great - even when they just did the porting. So i guess we can once more blame marketing here :-).

  105. Good luck by Anonymous Coward · · Score: 0

    Sad day for the linux community, good luck to all the good loki people. Thx for all the great games they put out there.

  106. time for mourning by Anonymous Coward · · Score: 0

    Five minutes ago I had a glimmer of hope that this was all some cruel hoax.
    After the interview now it sinks in.
    A bad bad day for linux.

    I hope they keep the loki news server up long enough for the community to reorganize somwhere else.

    1. Re:time for mourning by Anonymous Coward · · Score: 0

      It was gone by 9am PST

    2. Re:time for mourning by Anonymous Coward · · Score: 0

      If they had developed for freeBSD instead of the inferior and fragmented linux, LOKI would be prospering.

  107. piracy ruined them by Anonymous Coward · · Score: 0

    Since most open source fans now-a-days seem to embrace gnutella (and napster, etc) as their "fundamental right to pirate", what happened is that most of us pirated their games. And they went out of business. Is this actually a surprise? I justified copying their games because "they should have been GNU GPL and free" because "open source means freedom". Why dont you all ask RMS what his opinion on this is? Oh wait, I think I already know the answer, to make money from your software is "wrong". This troll speaks the truth, there is a fundamental flaw in the free software mentality.

    1. Re:piracy ruined them by Anonymous Coward · · Score: 0

      That's funny, I didn't see a damned thing about piracy in that interview. I even grep'd it and I still didn't see the word "piracy." Looks to me that the only one talking about piracy and trying to spread FUD is you. Loki owed money. Now I don't see how that has squat to do with piracy. Pirates ain't going to buy anything anyway. People like you are spin. RMS ain't got anything about someone making money, there ain't nothing wrong with making money. Grow a dick. Go buy a Loki Game.

  108. Give us your Bank Account# LOKI by Anonymous Coward · · Score: 0

    Lets get together and donate, it doesn't have to be big lets all contribute.

    I had never bought a game since the demise of the commodore 64, until LOKI.

    I'm not much of a gamer but my son plays the sony and nintendo, I bought him linux games to introduce him to a real operating system, better than some handy capped thing which teaches your children nothing but how to point & click.

    Come on LOKI cough up that number!

  109. This is a bummer by godscheeseburger · · Score: 1

    Man, I am extremely new at to the Oen Source community. The only reason I have any ties to a basterdized OS as Windows is for my beloved games. I thought that Loki games was a miricle in disguise because here was one of my most favorite games on an OS that I have come to love and enjoy. I find it a bit dishearting that I will have to keep these ties solely for a few hours of endulgment while I play games like SMAC, SC2k, and C&C. As for AOL, it is such a gaint that they are turning into the next Microsoft. Just about everyone hates IBM because of their prorietary nature, do we really want propriety in Linux? Unfortunately, I don't know enough about Red Hat. Oh well, hopefully, someone will pick up where Loki left off and I can sever the ties that are holding me down.

  110. Already covered by Doug+Loss · · Score: 1

    SEUL is already talking to them about doing this.

  111. Linux Killer Game by JohnFred · · Score: 1

    If Linux is to have an original killer game it should be something that uses the strength of the community and the platform: some kind of peer to peer exploration / questing / hacking game with lots of procedurally generated content...

    ..just my 0.0175 euro cents.

    --
    /usr/games/fortune > ~/.signature
  112. Severs, Server, SERVERS!!!!! by crotherm · · Score: 2


    For me, the main reason I will sorely miss Loki, is that now it will be harder(impossible?) to get server versions of Windows games. Right now my friend and I have a UT and CounterStrike servers running on RH. I know I am preaching to the choir here, but MS has yet to build an OS that is as well suited for this task. The toolsets, logging, scheduling, proccess control, remote management, etc.. all of it is better on Linux. Loki has been great in providing updates for UT and was hoping they would continue with UT2.

    And I am not saying that Windows can't do this, I am saying that Linux just does it SOOOO much better.

    --
    "Those who make peaceful revolution impossible, make violent revolution inevitable" - JFK
  113. Mac-only Gaming by hotsauce · · Score: 1

    Or Freeverse.

    There is a healthy, profitable, Mac-only gaming market, with plenty of interesting, fun games. But there are no Mac-only blockbusters, because they neccesarily get ported to the largest marketshares. Like Myst. And Marathon. And Halo.

    In the end, the Mac has enough fun games and blockbusters that it makes a good desktop platform. A platform doesn't need Nintendo-sized game selection to be succesful on the desktop.

  114. Don't buy Windows games by dougmc · · Score: 2
    Don't buy Windows games. I hear how people can't justify paying full price for an "old game" that Loki ported while they can't stop themselves from running out and buying Quake3 the second it is released at full price for Windows.
    That's rather one sided and naive. Let's also look at it from the consumer's side --

    I really want Quake 3 -- it just came out, and it's been hyped forever, and it looks great! Best of all, it's on sale for $30 right now at Best Buy! I could buy it now, and boot into Windows, and play it now -- or I could wait 6 months, and then *maybe* a Linux version will be out, and I'll have to pay $50 for that version -- even if I've already bought the Windows version! Screw that!
    [ Yes. That's right. Windows games are often heavily discounted right off the bat, where the Linux ports are only discounted maybe if they never sell. I'm much more likely to pay $30 for a game than $50, and I doubt I'm the only one. ]

    It's fine and dandy for you to ask people not to buy Windows games -- and if everybody listened to you, the Windows game market would crumble tomorrow. However, truth is that very few people will honor this request, because they want the games, and while many of them may not like it, they're still willing to boot into Windows or go to another computer to play them.

    If you want to port Windows games to Linux, and you want to make decent money doing this, then you need to get your Linux ports out at approximately the same time as the Windows version. In the game world, today's chart topper is tomorrow's bargain bin title, and the next day's `abandonwarez' (where you can't even buy it anymore -- the only place to get it is from some abandonwarez site or maybe Ebay or a garage sale.)

    I understand that this is not as easy as it sounds, and that the problems are perhaps even more political than technical, but it IS the way things are.

    Another suggestion -- if you can't get a Linux port out at approximately the same time as the Windows version, when you do get it out, also ship a stripped down Linux version that 1) costs a lot less and 2) only contains the Linux bits, and uses the data files on the Windows CD. Call it a `Linux Upgrade for Descent 3' (or whatever.) Where I'd be unwilling to pay $50 for Descent 3 for Linux now, I'd probably be willing to pay $10 so I can use my Windows version under Linux.

  115. Linux Ports vs Mac Ports by hotsauce · · Score: 1

    How can you compete by porting something that's already out for Windows, if most of your user base can already dual-boot into Windows...

    You've hit the nail on the head. Mac ports are successful precisely because you can't do this. Linux on the desktop will receive a big boost the day you can easily buy a desktop without Windows for significantly less than with.

    This is why, despite repeated crys from "the pundits" for Apple to bundle a Windows emulator, Apple has refused. The day most Macs dual-boot Windows is the day software publishers tell users to just use the Windows version. Jobs treads a fine line in many things and gets them right, and this is one of them.

  116. Linux and OS/2, two peas in a pod.... by nedron · · Score: 1
    I was sad to see Loki closing its doors, but I had expected it for some time. Porting games really means nothing as far as an operating system is concerned. Having read the interview that this article links to, I would agree with the assessment that something like Wine is the worst enemy of Linux.

    OS/2 had this very same problem. With the ability to run Windows apps, why would anyone produce native OS/2 software? To be sure, there were several companies that did but all went the way of the dodo (Describe, Inc.) or retargetted for Windows NT when they saw that they could/might make much more money on a Microsoft platform (Stardock).

    We only have to look at the recent past to see the results of something like Wine - WordPerfect Office 2000, MusicMatch, etc. which claimed to be "native" Linux apps but were in fact simply Windows apps running under Wine. They were Windows programs that acted like Windows programs. In fact, in the file save/open dialog in WP you had to deal with drive letters !!!

    The other problem with Linux as a game system is that the requirement to run the games can sometimes be very specific. For example, many of Loki's games stated that a 3DFx card was required. Even if other cards would work, most purchasers who didn't own a 3DFx would pass on it. Why couldn't the requirements have been a working OpenGL installation. Wouldn't that have made more sense? I personally own GeForce cards and never bought these games because I didn't want to be stuck with something that wouldn't run on my machine.

    In any case, should another company come along and try to do Linux games, don't give us something that we've been playing on Windows for two years.

    Look to Aspyr who does games for the Mac. In addition to porting some Windows games, the also make several very fun Mac only games. Ottomatic is a prime example of a great Mac only game. We don't have to have first person shooters or grand strategy games. Just give us a robot that protects earthlings from being abducted!

    --


    * As is generally the case, my opinions do not reflect those of my employer.
  117. Buy-naries by Judebert · · Score: 2

    I think you could make money by charging for the binaries and giving away the source. The GPL doesn't say you can't, and in fact only states that the source has to be available -- not even included on the media.

    I'm a programmer by trade, and there have been many times I've decided not to download a program simply because it would have to be compiled. For the vast majority of the world, that's way too much effort. Sell 'em the binaries.

    I imagine a Buy-nary Public License that would say, "Compiled binary versions of The Program are available for sale through The Company. You may not distribute binary versions of The Program. If you distribute binaries which are modifications or derivatives of The Program, you must charge at least 10% more than The Company charges for The Program." Along with the normal GPL language, of course. When someone fixes a bug, writes an expansion, or includes a new feature, The Company could even pay them from the funds collected so far.

    Look at it this way: even if everyone downloads the source for free and compiles it, you'll have contributed to increasing the average computer knowledge of the world.

    Worth a shot.

    --

    For geek dads: Contraction Timer

  118. Wrong games at wrong price by Jebediah21 · · Score: 1

    I like video games, but not just FPS ones. I keep Quake2 and sometimes Doom for FPS, but other than that I don't play them. Postal (ja, I know, but I like psycho games like that) was the only game Loki had that I was interested in, but I didn't feel it was worth the price. If Loki had ported games like The Sims, GTA2, and some sports titles I would have been more apt to support them. I just can't see shelling out $50 for a FPS that just rehashes Quake and is cheaper for Windows.

    --

    Everytime you look at porn a devil gets their horns.
  119. Already covered - thanks SEUL! by WillSeattle · · Score: 2

    Alright!

    This is what we love about Open Source - it never dies, and we can always keep coding.

    --
    --- Will in Seattle - What are you doing to fight the War?
  120. Re: The focus should still be on mass adoption. by renoX · · Score: 2

    > Also, it is easy to change the resolution in X;
    > once it is set up, it is as simple as
    >CNTL+ALT+'+' or CNTL+ALT+'-

    Bah, and how do you disable that stupid "virtual desktop" ??

    It is a nice option but it shouldn't be mandatory.

    I think that the "graphic part" of the OS, is really behind Windows..
    KDE feels too slow, Radeon's driver is quite limited and slower than the Windows version (if memory serves me well).

    I've never been able to see "correctly" my TV on my computer on Linux (full-screen, with the correct resolution, with no virtual screen).
    Is-it important? Well if you want mass-adoption things like this should work "out-of-the-box"..

    I hope that Linux will have those capabilities in the future, but I believe that it will take quite a few years..