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What Games Have Actually Affected You?

FortKnox asks: "What games have affected you simply by playing them? What games immersed you so well into its environment that you actually felt different after playing it? For me, I'd have to go with System Shock 2. Basically the predecessor to Deus Ex, it was the only game that made me so afraid that the minute I heard a matron mother, I turned the other way and ran. What game scared you to death, or made you think after playing it?"

212 of 1,546 comments (clear)

  1. Hmm by afree87 · · Score: 4, Funny

    I'd have to say the game that most affected me is Global Thermonuclear War.

    1. Re:Hmm by Gudlyf · · Score: 5, Interesting
      Actually, that's not as "funny" as it seems. Back about a year after War Games was released and my personal computer was an Apple //e, a strange package came in the mail for me form a company I had never heard of. Inside was just a commercial-labled floppy with the title "Global Termonuclear War". So of course, being the geek I was/am, and having seen War Games a few times already, I plopped it in and loaded 'er up. I must say my friends and I were pretty freaked out at the realism at the time of this game -- I recall one friend checking to make sure our modem connection was disconnected in case this floppy wasn't so innocent.

      Of course, now I look back and am embarassed at our reaction, but it did freak us out at the time. Not so sure it affected me forever or anything.

      --
      Trolls lurk everywhere. Mod them down.
    2. Re:Hmm by AceM2 · · Score: 2, Funny

      Aww.. I don't suppose you can dig it up again eh? ;( I always wanted to play a game like it.. I've seen a few wannabes, but the "game" in the movie was so neat looking =P

    3. Re:Hmm by bedouin · · Score: 3, Interesting

      Inside was just a commercial-labled floppy with the title "Global Termonuclear War".

      Anyone happen to know if there's a disk image of this floating around on the Internet somewhere? Would love to check it out.

    4. Re:Hmm by spooky_nerd · · Score: 2, Funny

      Does anyone remember the version of nuclear war for the TRS-80? It didn't have graphics to speak of, but it did have millions of dead people at the end of the game.

    5. Re:Hmm by slux · · Score: 2, Funny

      I love it when games attempt something like this. The excellent Uplink is an excellent example of an immensely capturing, yet simple game that has the "Is this real?" magic. It just makes you think "what if?" when you start it up and it says it's connecting, see the almost real IP, etc. Great stuff.

      I'd argue that some of the attraction in the original Command and Conquer: Tiberian Dawn was also because of the movies between missions, where you'd be briefed directly by a game character and proceeded to make a tactical decision. They lost the magic already partially in Red Alert as there were more characters interacting together and it just didn't feel as involved for the player and lost it completely in later games such as Tiberian Sun where the movies mostly consisted of bad acting where the player wasn't involved in any way.

      Are there more of these? I've played my share of games and I'm sure there are ones that I just can't remember right now.

      First person shooters such as Unreal have been able to awe me by their detailed visuals and some games present an awesome storyline but very few manage to get the player so involved in the game world. Ironically, role-playing games that would seem the most obvious ways to attempt this are often just settle for presenting a story and getting the player interested in some stats-crunching.

    6. Re:Hmm by RighteousFunby · · Score: 2, Funny

      Fuck that, The Nuclear Control Institute and The Mayak gave me nervous breakdowns that no game can match. Though actually, Realms of the Haunting, had strange squeaking knife throwing things that drove me NUTS...

      But still, those sites made me fail my exams >:(

    7. Re:Hmm by Anonymous Coward · · Score: 5, Funny

      I think mine would be "Lemonade Stand" on my Apple II+. I nearly pee'd my pants when I had allocated most of my money to inventory, and not only did it rain the next day, but there was construction on my street, diverting traffic. Being a cool day, the construction workers were not interested in Lemonade. I went bankrupt. That is probably the pivotal moment of my life.

      I did better in Quake I, though... ;-)

    8. Re:Hmm by PhoenixFlare · · Score: 4, Informative

      Can't speak to the bandwidth of the server, but I just found it at this site. Google for "gtnm.zip" if that one goes down, I think it's in a couple other places too.

    9. Re:Hmm by realdpk · · Score: 4, Funny

      Ah yes, those innocent times of the past, when you received strange packages from unfamiliar places and all you had to worry about was what video game was inside.

    10. Re:Hmm by AceM2 · · Score: 2

      Thankya very much.. I actually think I've seen this game before, it's kinda cool. I love old games like this for those days when you're feeling lazy and just want to put off work or something ;)

    11. Re:Hmm by Guppy06 · · Score: 2

      Unfortunately, nowadays you only get mailed software from people you wish you didn't know, like AOL.

  2. Half Life by HunterZero · · Score: 5, Funny

    I swear, I'll never play that game in the dark again. Damned headcrabs scared the hell out of me, jumping out of dark corners and attacking me in air ducts.

    Afterwards I hard a hard time getting to sleep since there was a storm outside and it sounded like the headcrabs were coming to get me.

    --
    "They told me it was impossible. I replied with maniacal laughter." http://www.mydailyrant.com/
    1. Re:Half Life by phyrestang · · Score: 5, Funny

      Have you ever played the "They Hunger" mod for half-life? It's sort of a horror/zombie thing. The first time I played it was in a dark room at 2am, and I had just set up my surround sound. To this day I still don't know how the hell that zombie made it out of my room before I turned around to look at him.

    2. Re:Half Life by phyrestang · · Score: 2, Interesting

      Oh, and then there is my current favorite "Steel Battalion" for xbox.

      For those that have never heard of it, it is a mech game that comes with this HUGE 4 part controller. 40 buttons, 2 joysticks, 1 shifter, 3 foot pedals, gidgets and gadgets all over.

      It completely immerses you in the game, you control every aspect of it. It has changed my outlook on console gaming

    3. Re:Half Life by md04 · · Score: 2, Interesting

      Oh god tell me about it..

      Those limpet things scared the crap out of me.. Especially when moving slowly through the dark sections then.. *schlick* your being drawn up and eaten...

      *shivers*

    4. Re:Half Life by Dr.+Photo · · Score: 4, Funny

      That was just your wall mirror, telling you that after 3 days of playing nonstop, you definitely needed a shower and shave...

    5. Re:Half Life by shroudedmoon · · Score: 5, Funny

      I remember one of the first times I was playing Half-Life. Ok, here's a strange combo, but it had me ripping off my headphones and running for the light switch.

      I'm stalking through dark corridors (2 am, of course), when there's this haunting "chanting" coming from everywhere in the game. I couldn't make out what it was saying, or where it was coming from. FREAKED the crap out of me. The alien game had suddenly gone all haunted and spooky... Scared me to death... All I heard were disembodied children giggling and singing.

      Turns out what had happened was that my son had left his Reader Rabbit Toddler CD in the drive, and when HL went to fetch music, it pulled the audio tracks off of there. The in game music volume was low enough that I couldn't make out the words... Just the rhythm :)

  3. The Final Fantasy series... by Second_Derivative · · Score: 5, Insightful

    ...has always been a favourite of mine. I mean, the series has gone through 12 iterations now and it's still going strong; maybe not the most cutting-edge graphics, but the attention to storyline and soundtrack has certainly made it very popular (Square games seem to have by far the most fanfics written for them, if that's any metric of the storyline).

    On an unrelated note... AAARGH!! MY EYES!! MY FRIGGIN EYES!!!!!! (if you can't tell I'm really not a fan of this colour scheme)

    1. Re:The Final Fantasy series... by Ryan+Amos · · Score: 2, Interesting

      I used to be a huge fan of Final Fantasy, but recently Square has just run out of ideas. FFX was the first decent FF game in a while and even it wasn't all that great. FFXI is just another EverQuest clone, and supposedly not a very good one at that (which is why Square was in no rush to bring it out over here.) I'm looking forward to Final Fantasy Tactics Advance, the first Tactics was one of if not the best Final Fantasy game ever. Oh well, I guess video games will never be as cool as I remember. Least I still have the old ones. :)

    2. Re:The Final Fantasy series... by Guppy06 · · Score: 5, Funny
      "but the attention to storyline"

      Ignoring the first, are we? Hell, the story to the original Dragon Quest/Warrior was more coherent than the three or four paradoxes that one caused...
      1. If I killed Garland in the beginning of the game, who got sent back in time?
      2. If I killed the Four Fiends, who sends Garland back in time?
      3. If I go back in time and kill Garland then, who spawns the Four Fiends?
      4. If I killed the Four Fiends in the past on my way to killing Garland for the second (first?) time, how come they manage to make it to the present unscathed?
      Square: Um... uh... Hey, look! There's a hidden tile game in it!
  4. Duke3D by Verteiron · · Score: 5, Interesting

    The first time I encountered one of those floating brain things in Duke Nukem 3D I nearly peed myself. Those things made the creepiest noises, did massive damage, and completely freaked me out the first time I saw one (after it snuck up behind me, underwater).

    As for a game that affected me emotionally, I'd have to say Final Fantasy 4 (2 in the US). The storyline was so deep that, even with the terrible translation that Square inflicted on it, the pain of the characters showed through.

    --
    End of lesson. You may press the button.
    1. Re:Duke3D by MoOsEb0y · · Score: 2, Interesting

      Those things scared the hell outta me too. I think the only thing that was worse, was the floating brain creatures in Ultima Underworld 2. They're basically the same thing, but you usually see them in the ethereal void where it look like one giant LSD trip or something. Yeah. Don't do drugs.

    2. Re:Duke3D by Epistax · · Score: 3, Funny

      DUDE! I was playing Duke3D for the first time, and I was just about to end the first level, when my Weird Al CD playing (which had "ended" quite a while ago), played a bonus 10 second snippet of weird al screaming and a lot of weird sounds going on.
      Scared the shit out of me.

    3. Re:Duke3D by Control-Z · · Score: 2


      Mmm, Duke3d. When I go into movie theatres, I still have the urge to shoot at the projection room! Duke3d was one of the first FPS games to feature realistic locations, rather than alien planets or maze-like levels.

  5. GTA3, for one... by phillymjs · · Score: 5, Funny

    There are times now in traffic when I get that unimistakable urge to just pull into the oncoming lane to pass some slow moron in front of me, or to pull the guy who cut me off out of his car at the next red light and lay a beating on his ass.

    I don't do it, of course, but one can dream... and I know I'm not alone, because I've seen other posts on here from people similarly afflicted.

    1. Re:GTA3, for one... by ByteMangler_242 · · Score: 4, Interesting

      I have had the same urge, also the "empty intersection but it's red" syndrome.
      But what really made me back off was an incident involving a cop car. I was returning a video to the store, and the cop car is outside, running to keep it warm in the January cold. First bad thought: Does the cop have two sets of keys? Second bad thought: If he has only one set, the door is unlocked, and he can't see the car from his angle inside. Third bad thought: Hit Triangle button in real life.
      I could deal with the red light running instinct, the pedestrian hitting fantasies, but cop-car jacking was a bit much to handle. I play Vice City in small bursts now, but no marathon sessions.

      --

      Rule of the open mind
      People who are resistant to change cannot resist change for the worst.

    2. Re:GTA3, for one... by po8 · · Score: 5, Funny

      Heh. Back in the day, I spent about 8 hours playing multiplayer air combat with acm on an SGI Onyx system (a predecessor of the Onyx 3000), with its incredibly-realistic-for-the-time 3D rendering and physics.

      On the drive home, I found myself needing to cross 4 lanes of traffic to make a light. Without thinking, I spotted a small opening, stepped on the gas, and floored it, squeezing through quite nicely. Then I realized what I had done.

      Resolved: remember that I don't have bonus lives.

    3. Re:GTA3, for one... by fbg111 · · Score: 5, Insightful

      Second that. GTA3 & VC have trained my subconscious to hit pedestrians, sucker-punch policemen with brass knuckles, and ram cars that cut me off till they burst into flames and explode. If only they made games that trained me how to invest like Warren Buffet, instead of behave like a fucking maniac, I'd be set.

      --
      Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
    4. Re:GTA3, for one... by Thing+1 · · Score: 2, Interesting
      I have had the same urge, also the "empty intersection but it's red" syndrome.

      Outside of America this is necessary.

      In Rio de Janeiro, for example, if you wait at a red light when there are no cars going through the intersection, you're liable to be either a) beat up by the people in the cars behind you, or b) mugged by pedestrians.

      Really.

      --
      I feel fantastic, and I'm still alive.
    5. Re:GTA3, for one... by NanoGator · · Score: 2, Interesting

      "In Rio de Janeiro, for example, if you wait at a red light when there are no cars going through the intersection, you're liable to be either a) beat up by the people in the cars behind you, or b) mugged by pedestrians.

      Really. "


      I can verify that. I've spent a month in Brazil and that's seriously how it works there. They also toot their horn when coming through an intersection to warn red-light runners. I'm worried Portland will turn the same way, people thing red lights are a personal challenge.

      On a side note, am I the only one who drives more carefully because of GTA3? My driving is now slower and more controlled, plus I'm more aware of traffic around me. Maybe I just really suck at GTA. :P

      --
      "Derp de derp."
    6. Re:GTA3, for one... by gad_zuki! · · Score: 2, Insightful

      Definately driving games. Afterall driving is mostly a sub-conscious effort (who's driving when you're playing with your radio or cell phone?) and suspectible to influence.

      Everytime I bring this up, most people agree. No, this isn't some lame "outlaw violent games now," argument but a reminder that media affects us in powerful ways. Like every male who walked out of a Rocky movie, he's sure he can beat up the guy next to him. At least until the post-coital media glow wears off. Political rallys, pep rallys, etc do the same thing. Best to know what you're getting into and how psychologically tricky these situations really are.

      MUDs get me, probably because the combo of lack of sleep and losing equipment/points I worked for months to get is a real downer. I don't even bother with games that want a huge part of my life anymore (even if I had the time). Good games are played in a few hours at most, with the option to play with real-life opponents.

    7. Re:GTA3, for one... by Scrameustache · · Score: 2, Flamebait

      You know what just happened to me? I was passing by cars stuck in traffic on my motorcycle, and this one idiot blocked me, 3 times in a row, very deliberatly.
      I kick his back door and tell him to get out of the way, he asks me what my problem is. I tell him he's in my way, that's my problem, get out of the way. He then kept the high-school bully speech on track and asked me if I want to fight. I tell him no, I want to keep driving, to look ahead and behind and to notice that he's in everyone's way. He keeps asking me if I want to fight.

      Long story short I showed him that he cannot stop me from passing him while he's stuck in traffic by taking my bike to the sidewalk and driving off, leaving him stuck in traffic while I move around freely.

      This was offtopic, but at least you get urges that you controll, that bully in his dad's car didn't.
      I'm happy I don't carry a gun, 'cause his brains would be splatered all over the inside of his daddy's car and I would be telling this story to my cellmates instead of posting it here.

      --

      You can't take the sky from me...

    8. Re:GTA3, for one... by paradesign · · Score: 2, Interesting

      reminds me of detroit. if your white that is.

      --
      I want 2D games back.
  6. THPS by pfb · · Score: 2, Funny

    tony hawk's pro skater: everything is a grind or jump these days...

    --
    -- ribbit
  7. M.U.L.E. by E.+T.+Alveron · · Score: 3, Funny

    Yeah it was 1983...yeah it was on the Commodore, but who needs more than 64k anyway?

  8. Doom by geeber · · Score: 5, Interesting

    Doom. Definately Doom. First truly immersive 3d shooter. Those dark areas and shuffling noises scared the bejesus out of me.

    And there was nothing worse than turning a corner and confronting a demon unexpectedly

    1. Re:Doom by oever · · Score: 3, Interesting

      I built my house in doom and played until deep inthe night with roommates. Even away from the computer and walking around in the real house, the slightest sound would keep me alert for attackers.

      --
      DNA is the ultimate spaghetti code.
    2. Re:Doom by nomadic · · Score: 2, Interesting

      Worst was that hidden area on...hmm...was it the 2nd level? With the darkness full of demons and all those twisty little corners.

      And of course, the images that flashed before your eyes when you closed your eyes and tried to go to sleep were kind of scary too.

  9. Civilisation by Jim+the+Bad · · Score: 5, Interesting

    ...for giving me an interest in history and geography.

    --
    -- And when Justice is gone, there is always... Force. --Laurie Anderson, "Oh Superman"
    1. Re:Civilisation by sgt_sloth · · Score: 5, Interesting
      I second that, and also want to say that some of the game mechanics influenced my thoughts about history and technological development. For example, starting off geographically isolated (i.e. on a small island) with no other civs to trade technologies with is a sure fire recipe for falling behind.

      If you look at actual history, though, you can use this game mechanic to explain why certain real-world civilizations were also technologically primitive without resorting to un-PC speculation about inherent cultural/intellectual inferiority. For example, both New World Indians (no wheel, no metallurgy) and sub-Saharan Africans (no writing) were technologically backwards b/c they were isolated from the technology swapping that was going on between the various Eurasian civilizations.

    2. Re:Civilisation by isorox · · Score: 2, Funny

      Civ, for letting me spectaculary fail an RE exam

      I believe the question was "Descibe a cration theory".

      I wrote

      "In the begining, the earth was without form, and void
      but the sun shone upon the sleeping Earth
      and deep inside the brittle crust
      massive forces waited to be unleashed...."

  10. D2 by eightball01 · · Score: 2, Funny

    I can't seem to quit playing this god forsaken game no matter how hard I try. On the other hand, it has taught to me to double check everything before you accept a trade. :)

  11. Warcraft II by Fapestniegd · · Score: 5, Funny

    I played it for 72 hours straight and got severely dehydrated. If I hadn't looked at the clock I, might have died.

    1. Re:Warcraft II by Chucow · · Score: 3, Funny
      I played it for 72 hours straight and got severely dehydrated. If I hadn't looked at the clock I, might have died.

      72/24 = 3 days.

      You claim you realized by looking at the clock, but the time of day would have been exactly the same. I know I've missed entire days that way before ;)

  12. Unreal Tournament.. by Realistic_Dragon · · Score: 3, Interesting

    This game came very close to making me fail Fluid Dynamics A.

    As it was the game stopped working due to a Direct X foobar a week before my finals and I didn't have the inclination to reinstall. So, thank you Gates/Balmer for my 81%!

    OTOH as far as great games goes, I think Dungeon Keeper wins every time. I played that one for about 60 hours straight until I fell asleep at my desk. Ahh, what great days.

    --
    Beep beep.
  13. The game that affected me the most ... by Ignorant+Aardvark · · Score: 5, Interesting

    The game that affected me the most was Wolfenstein 3D. I was 7 at the time, and somehow it had appeared on my computer (I guess my dad went out, bought it, and installed it). I figured out the directory where it was stored and played it (this was back on my 386). Never has a game scared me so much. I wasn't even allowed to see PG movies, let alone Nazis and guard dogs and mutants spewing crimson gore! I was mightily afraid of the game, but at the same time, couldn't stop playing it. It taught me an interest in the Nazis and World War II that I would never have acquired otherwise. And I had nightmares for years on end ... walking through hallways armed only with a pistol ... and then I turn around and a Nazi with a machine gun is shooting at me!! Newer FPS's with more realistic graphics don't scare me as much ... for me, the one and only horror game will always be Wolfenstein 3D.

  14. As of late, Xbox Halo by mgmartin · · Score: 3, Interesting

    Playing Halo late at night by myself with the surround cranked up had me seeing the invisible monsters in my dreams.

  15. Tetris' lingering side effects by friedegg · · Score: 5, Insightful

    After I played Tetris for a while, I just couldn't stop thinking about the block shapes and the combinations I could use to create complete lines. I haven't played in a while, but I can still clearly picture a game in my head.

    --
    Google doesn't index user sigs, so stop trying to "Google Bomb" with them.
    1. Re:Tetris' lingering side effects by Teun · · Score: 5, Funny
      I had it worse.

      For a few weeks i was stuck in a rather remote location with a Compaq II as company.
      It had this 'Tetris' game on it and I started playing it but found it rather impossible, the 'highest scores' showed several hundreds of points by some unknown predecessor and I could not even reach 100...
      I figured they had 'edited' the list.

      After about 10 days of playing I scored in the 10's of thousands and went loopy, even ordinary daily problems seemed like a bunch of falling blocks that only needed organising before hitting the floor.

      Scary, I laid off of the game for more than a year before I tried again.
      But I had several calls of collegues if it was me that had got to these high Tetris scores on that field computer...

      --
      "The likes of Facebook and WhatsApp are free to those whose privacy is of zero value."
    2. Re:Tetris' lingering side effects by Anonymous Coward · · Score: 5, Funny

      Jesus ! for all this years i thougt it was just me !

      I remember having recurring nightmares in which i was playing an impossible level, every piece was falling fast and when at last i was downing the pile. Suddenly a bright blue sphere apeared falling.. slow, very slow. And then I started to think desperately.. where the f*ck can i put the sphere ! where ! and every time i woke up sweating with my heart sounding as a train..

      After some nights like this i quit playing tetris, i loved it, but it was too dangerous.. i was't playing it, it was the game who was playing with my mind.

      True Story

    3. Re:Tetris' lingering side effects by CleverNickName · · Score: 4, Informative

      I remember flying into New York city, playing Tetris on my Gameboy (Marina Sirtis played Tetris on her Gameboy back then, and we'd play head to head. Sadly, I was too young to suggest strip Tetris at the time) on my way to a Star Trek convention.

      As the plane passed by the skyline of Manhattan, I looked out the window at the buildings, and visualized how many blocks I could 'drop in' to make a solid line across the top.

    4. Re:Tetris' lingering side effects by Griim · · Score: 3, Funny

      In Soviet Russia, Tetris plays YOU.

    5. Re:Tetris' lingering side effects by dillon_rinker · · Score: 2, Funny

      My three reactions to this:
      1. Geez, some loser geek fanboy wannabe poser pretending he knows...oh, right, that's Wil Wheaton.
      2. Too young? Too YOUNG? Too shy, maybe, but certainly not too young.
      3. It's probably a lot easier to fill the skyline in now that the two long tetrads are gone =(

  16. Myst by neurostar · · Score: 4, Funny

    I always got scared playing that... it was too quiet... I was always expecting someone to come out from around a corner shooting...
    The worst part was that my brothers would always come in and scare the shit out of me. :o

    But I guess I'm just a pussy... :\

    1. Re:Myst by kingkade · · Score: 2, Funny

      But I guess I'm just a pussy...

      Christ, thanks for leaving me with nothing to reply. Trolls need to feel needed too ;-)

    2. Re:Myst by Galvatron · · Score: 2, Insightful
      Yeah, when I first made it off the initial island, I was in, what was that one with the ship stuck in a rock? Yeah, anyway, I made it there at around 11 pm (I was probably about 12 years old, so it was fairly late already), and spent the next 2 hours scared shitless exploring the brothers' bedrooms for the first time. Even though I knew it was hypercard based, and nothing could jump out at me, I was still convinced that if I clicked the wrong part, I'd die.

      Man, that was an unbelievable game.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  17. This is pretty sad but... by Bedevere · · Score: 5, Funny

    Once I was talking to someone about the benefits of recycling and solar power and then I realized I was basing my entire discussion on what I had learned from playing Sim City 4.

  18. Thief by Kwil · · Score: 3, Informative

    I still haven't finished the damned thing. I get myself so tense trying to sneak through the places that I find I can't play for longer than an hour or so.. it's exhausting.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

    1. Re:Thief by Fastball · · Score: 2, Interesting

      No doubt, Thief and Thief 2 were very immersive games. Turn the lights out in the computer room and you are in the game. Loved them, especially since they took the FPS in a different direction where stealth and aversion to contact were keys to success instead of firepower and speed.

    2. Re:Thief by A+Pearl+Before+Swine · · Score: 4, Interesting
      Definitely a great game. It managed to combine the action of a first person shooter with a strong and compelling story-line. But what I liked most about it was the ambiance and atmosphere. You could just feel the decadence of the noblemen's mansions, the emptiness of long forgotten ruins, and the malice lurking in ancient tombs. Many of the levels were very frightening, and games don't scare me easily.

      It was also nice in that there was almost always more than one way to surmount any obstacle or best any foe you came across -- stealth, speed, distraction, evasion, brute force, etc. And brute force was usually the worst option to choose.

      All in all, Thief and Thief 2 have to be my favorite single player games. There are a couple of examples of bad level design in them, but then there are plenty of good levels that more than make up for the bad ones. Worth buying if you've never played them before, especially since they're more than old enough to be in the bargain bin.

      I think I occasionally spent way too much staying up at night playing the game, and becoming sleep deprived. The next day I would have an embarrassing, almost unconscious urge to walk close to walls and seek out shadows, :)

      Isn't Thief 3 supposed to be coming out sometime, or has that been cancelled? I wonder if it will be any good. I wonder if any of the same people that created Thief are working on it, given that Looking Glass went under long ago.

    3. Re:Thief by turing+tester · · Score: 2, Informative
      Rejoice, Thief III is on the way. It looks like they're getting ready to put up a website, too.

      I've heard that in III you'll be able to see your own shadow, and be able to look down and see your feet. A much more immersive experience.

      But given how nervous I get playing these games, I'm not sure having a shadow is such a great idea. I'll probably keep saying to myself, "Hey, something's following me! Oh, just my shadow..." over and over again.

    4. Re:Thief by acheson+consulting · · Score: 2

      in the library, those rambling little kid voices made me sit in the doorway for about 10 minutes before I finally went in.

      It's remarkable how effective the sounds were in that game at setting the mood. Your reaction was precisely the same as the one I had. I just stood there thinking to myself, "There's no way I'm going in there, no way!"

      As usual, however, there's no way to get around the scary parts.

  19. Games don't affect people by SpanishInquisition · · Score: 3, Funny

    If Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    --
    Je t'aime Stéphanie
    1. Re:Games don't affect people by destiney · · Score: 2, Informative


      You should give credit to the original author when you post someone else's quote.

      Or did you think no one would realize this quote was originally made by Kristian Wilson of Nintendo, Inc. in 1989?

    2. Re:Games don't affect people by SpanishInquisition · · Score: 2, Insightful

      I don't have to give the quote because he never said that, it's an urban legend.

      --
      Je t'aime Stéphanie
    3. Re:Games don't affect people by Anonymous Coward · · Score: 3, Informative

      Actually, the real author of the joke is the comedian Marcus Brigstocke. His site is down, but theres still a copy in the google cache.

      http://216.239.33.100/search?q=cache:byXP0jQ6vuY C: www.marcusbrigstocke.com/pacman.asp+pacman+repetit ive+pills+comedian&hl=en&ie=UTF-8

      or

      http://www.google.com/search?hl=en&lr=&ie=ISO-88 59 -1&safe=off&q=pacman+marcus+brigstocke

      for further verification

      Its a good urban legend, but an urban legend nonetheless...

    4. Re:Games don't affect people by Anonymous Coward · · Score: 2, Insightful

      i guess the more pressing issue would be "who give a fuck?".Some of you ppl are way to aggressive and eager to prove you know something or are better than someone.Its not like the guy said"here is my totally original super clever post" so my advice would be for anyone offended buy this to relax and remember that none of this shit is important anyway.the purpose of the internet should be the free dissemination of USEFUL infomation and also a place to have fun, not some juvenile pissing contest.hey i worked fuck shit and piss in there!hooray!

  20. for me by GoatPigSheep · · Score: 4, Insightful

    Quake would be one. It was one of the first real 3d first person shooters. The lighting, combined with Trent Reznor's twisted soundtrack, made this a real experience. While games like doom or wolfenstein were great, they still had that "video-game" feel to it. Quake was the first game that really gave me that sense of claustophobia and panic.

    Another notable example would be Starcraft, which affected me greatly as I lost my tan and my social life because I spent so many years playing it online!

    --
    GoatPigSheep, the 3 most important food groups
    1. Re:for me by Virus1984 · · Score: 2, Insightful

      Quake was the first game that really gave me that sense of claustophobia and panic.

      Amen to that, Quake is all about fear and rage. And the music...just put your Quake CD-ROM in your home stereo and feel your brain twisting itself.

      --
      Don't forget to think different.
  21. Scorched Earth by roachmotel3 · · Score: 3, Interesting

    Scorched Earth, and it's descendants such as Pocket Tanks. We still play it fanatically at work now. In fact, we're gonna have pocket tanks brackets set up this week for a quick tourney.

    It's deceptively easy, only angle and power adjustments, but the weapon choices add an intense degree of strategy, and the simpleness of the game makes it available to everyone.

    Easily one of my biggest time hogs ever ;)

  22. Re:Halo by Aiku1337 · · Score: 2, Funny

    Oh boo hoo

  23. Jedi Outcast by dupper · · Score: 3, Funny

    When I started playing it, it switched my allegiance from strongly Star Trek to strongly Star Wars. I've since acheived a comfortable geequalibrium between Star Trek, Star Wars and Tolkien.

    1. Re:Jedi Outcast by JackMonkey · · Score: 2, Insightful

      Yeah, Jedi Outcast is one of the most well-rounded and fun games I've ever played.

      I've never wanted to be a Jedi more than the first time I Force Pushed a bad guy off a cliff. :-)
      The bullet-time lightsaber duels were uber-sweet, too.

  24. Re:Nail those Pedestrians! by nelsonal · · Score: 4, Funny

    I've noticed a 10 mph or so increase in my driving speed after an evening of Gran Turismo. I don't notice going faster, I just realize that I'm getting places earlier.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  25. Minesweeper by RhettLivingston · · Score: 4, Funny

    Its really the simple games that get me the most. To really play minesweeper well, you have to commit complex patterns to instinct and then defocus your eyes a little so that you see and comprehend all of the field at one time. Then you sort of make your world one with the field and shut out everything else. After a few hours of minesweeper, I'm a very dangerous driver because turning off that pattern matching logic is difficult. I tend to find myself instinctively relating the cars to the cells of the field and wondering which are the bombs.

  26. The countdown... by swordgeek · · Score: 3, Interesting

    Well not a countdown. Just a list.

    1) DOOM. Nightmares after playing it for 11 hour straight, the day the shareware images were first released. The dark images, the flickering lights in the station, the SOUNDS!

    2) DOOM II. Driving out of town for a holiday in the mountains, I saw a sign advertising a "Sale today on chainsaws!" Instantly I thought, "Damn, I've been looking for a chainsaw for days. Should I..." and then realised that I'd been looking for a chainsaw in the game.

    3) System Shock. The updated original, on CD, with voices. Shodan was NEVER so scary! Oh man, the nights I lay awake, wired on adrenaline and fear. That changed my life, because it nearly cost me my job.

    4) Grim Fandango. Never have I been so wrapped up in the characters in a game. Never. Ever. I just about cried in at least three different spots.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    1. Re:The countdown... by Monkelectric · · Score: 4, Interesting
      Grim Fandango -- an x-g/f of mine said it best ... I forced her to play it with me and during the course of the game it went from me saying "you have to come over and play grim fandango" to her saying "Can I pleeaaassseee come over and play grim fandango?" ...

      When we finished the game, she was depressed and she said, "Im am sad that its over, I feel like I've lost someone."

      That my friend is a good game :)

      --

      Religion is a gateway psychosis. -- Dave Foley

  27. Nethack by weston · · Score: 5, Funny

    Nothing else comes close. Several months ago my machine crashed and I had to reformat my hard drive. By this time I was already having dreams ascii dungeons, monsters, and a 'd' following me around hoping for '%'. I decided maybe it was best if I didn't reinstall nethack. Though there's still those darn public nethack machines....

    I don't know if I'm the best example, though. I've spent tortured nights dreaming of physics problems, one or two particularly bad nights dreaming of C++, and even come up with a Pascal algorithm or two in my sleep.

    Of course, I have also come upon the secret of life once or twice in my sleep, but can never seem to remember it when I wake up...

    1. Re:Nethack by rekrutacja · · Score: 3, Interesting

      Fred (old zx spectrum game) was a disaster for my primary school, Warcraft was a disaster for my secondary school, and ...errrr ...girls were disaster for my high school.
      Now i'm 28, employed, married with children, and i just started ruining my life with Nethack. I installed it on all three computers i use (GNU/Linux, Windowz and Psion 5) and have pretty much troubles because of it.
      Most surprisingly lack of graphic is best in this game. Playing any other game i know results in headake, with random game-screenshots displayed when closing eyes. You know, all they operate on tilsets, which are repeatedly and continuesly attacking our brains. Worse than cocaine.
      Nethack is almost (almost) free of this effect.
      And this is the only game, which makes you screaming just because you saw letter "D"...

      --
      This Is Not a Sig
    2. Re:Nethack by dreamyshade · · Score: 2, Interesting

      Discovering Nethack three years ago was a beneficial experience for me. Now, I'm attempting to learn how to use UNIX-like systems, and I just think "well, it's like a great big game of Nethack. At first, you only know a few commands and you're confused and you die a lot. Then, you read spoilers and read the newsgroup and play for a year or two and...wow, you've made it halfway through the game!" Not to mention that many keybindings are already burned into my mind. Without Nethack...maybe I wouldn't even be trying to learn...

  28. Deus Ex, by far... by metatruk · · Score: 4, Interesting

    I have to say that I am a *huge* fan of the game Deus Ex. That game includes some incredible storytelling. I can play the game over and over again, and each time I do, I find something new. The creators of that game really spent a lot of time paying attention to detail. Truly an incredible game.

    Hopefully the Invisible War will be out soon. I will buy it as soon as it does :-)
    And if that game doesn't run on WineX like Deus Ex does, I will even go so far as to install Windows on my machine. Yes, that is how much this means to me...

    1. Re:Deus Ex, by far... by djward · · Score: 2, Insightful

      ... or when you excape from the secret MJ12 lab and realize where you are... chilling...

  29. X-Wing by tuxlove · · Score: 3, Insightful

    Ever since I was a kid, I wanted my own X-Wing. Apparently the makers of Lucas Arts' X-Wing did too. They made me my very own X-Wing, and I couldn't stop flying it. When I first sat down to play the game, I had butterflies in my stomach, because I didn't believe they'd get it right. When I realized they did, I couldn't stop laughing with joy. It was a true nerd experience. All of the subsequent games, like Tie Fighter and so on, were even better.

    Games nowadays are vastly superior from a technical standpoint, but none of them approach the inspiration behind this game. Though I have to say, Jedi Outcast is a close second. An incredibly cool game. I've also wanted a light saber since I was a kid, and JO is a good substitute.

    1. Re:X-Wing by kisrael · · Score: 2, Informative

      You might not like it because it's less Sim-y and more arcadey, but you owe it to yourself to try and play "Rogue Leader: Rogue Squadron" on the GameCube...the graphics are finally enough of % as good as the movies that you hardly notice the difference. (Yeah, there are some things, but still.)

      I was a fan of X-wing back in the day (though my friends laughed before I got a 486 and had to try it on my 386) but never came back to it much.

      And man...it's the first Star Wars game I know to do justice to anything like the battle of Endor, with swarms of TIEs...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  30. Definately the original Super Mario Bros. by thadeusPawlickiROX · · Score: 4, Funny
    I can't tell you how many times I've broken my hand by jumping up and trying to break blocks... And I've gotten sick a few times trying to eat magic mushrooms to make me big too!

    I think I'll stay away from those fire flowers, I can't imagine what those would do to me.

    --
    take off every sig for great justice
  31. Doom. by KiranWolf · · Score: 2, Interesting

    That's easy: Doom. I got Doom when I was like 13 years old, and it glued me to our family's computer at the time. I played it for hours and hours, and after I had had enough of playing it, I downloaded WADs and hacks and played them, too. After I got bored with those, I started designing my own WADs. When id released the source code, I had just turned 16 and was still crazy for the game. It immediately made me want to learn to program. I learned programming and generally messed around with the game, making cute little changes and addons. I will graduate next year with a degree in Software Engineering. I blame Doom for my fascination with programming and designing games and for showing me the wonderful things I could do. And yes, I still play Doom and still mess with the sourcecode. I can't wait for Doom3. :)

    --
    "Think about how stupid the average person is, then realize that half of 'em are stupider than that!" - George Carlin.
  32. Star Control 2 by Orcspit · · Score: 4, Interesting

    I have never been so engrossed in a game since. This was all I played for months, and also probably one of the hardest games I have ever played. To this day I still use little refrences from this game in my daily life. *Enjoy the Sauce!* 0rcspit

    1. Re:Star Control 2 by haedesch · · Score: 2

      Seconded :-)
      You're not a true gaming geek if you don't know why the happy campers held a party where they made extra special sauce :-)

  33. GRAND THEFT AUTO by YOU+ARE+SO+FIRED! · · Score: 5, Funny

    It introduced me to sleeping with hookers. I've never felt so diseased!

  34. Morrowind by dupper · · Score: 3, Insightful

    Prior to Morrowind, I had serious contempt for anything and everything involved with RPGs or RPG elements. But I fucking loved Morrowind, I wasted my whole winter break playing it non-stop (to the rather severe detriment of my health). I still don't understand the appeal of pencil and paper RPGs, but they don't seem to understand the appeal of NetHack (my next, after Morrowind, and current RPG indulgence), either. Still, it did significantly shange my worldview, though.

  35. Pong by GordoSlasher · · Score: 5, Funny

    When I heard the sound of that little white square hitting that white line, knowing that the little white square was now headed toward my white line, I was so frightened I turned and ran.

  36. Slashdot by blair1q · · Score: 4, Funny

    But then they stopped keeping score.

  37. Clive Barker's Undying... by sudog · · Score: 2, Insightful

    ...superior horror experience, scary enough that I only know a single individual who managed to play the whole thing through.

  38. A bunch of them by Dark+Ramon · · Score: 2

    In no particular order: Tie Fighter: seriously helped to improve my hand-eye coordination. Star Control II: showed me that video games could have plots as rich and as deep as a (good) novel. Mysteries of the Sith: I know that a lot of people didn't care for this "expansion" too much, but I thought it showed how an FPS could emphasize more intellectual aspects. I took a shameful amount of time on the last battle before I realized what I had to do. Curse of Monkey Island: taught me that life is not like a video game after I tried shoving that huge block of tufo down my pants.

    --
    "I refuse to join any club that would have me as a member" - Groucho Marx
  39. EQ by Broodje · · Score: 2, Insightful

    I don't play it anymore, but I distinctly remember the day my friend convinced me to buy the game a few weeks after it first came out. I was convinced the game was for girls and I would have no fun.

    I haven't played the game for a while now, but I still have yet to find a game that feels like running the long way through the Karanas on a rainy evening.

  40. Wolfenstein: "GUTEN TAG" by MORTAR_COMBAT! · · Score: 5, Funny

    Talk about nearly peeing yourself.

    --
    MORTAR COMBAT!
    1. Re:Wolfenstein: "GUTEN TAG" by russellh · · Score: 2, Interesting
      Yeah, but that didn't hold a candle to the original CW on the Apple ][, for me anyway, probably because by the time Wolf 3D came out, I already understood the way video games all work. Wolfenstein on the Apple // was sufficiently different than other games - being held up at gunpoint or being able to hold them up at gunpoint, having to find a uniform, a bulletproof vest, etc. When the SS got on your trail (after having shot some poor sod) you were in for some scary moments. It was the only game that really made me jump, other than Marathon years later.

      The only other games that mattered to me were Ultima II, IV, V.

      --
      must... stay... awake...
    2. Re:Wolfenstein: "GUTEN TAG" by fucksl4shd0t · · Score: 2, Interesting

      Yeah, but that didn't hold a candle to the original CW on the Apple ][, for me anyway, probably because by the time Wolf 3D came out, I already understood the way video games all work. Wolfenstein on the Apple // was sufficiently different than other games - being held up at gunpoint or being able to hold them up at gunpoint, having to find a uniform, a bulletproof vest, etc. When the SS got on your trail (after having shot some poor sod) you were in for some scary moments. It was the only game that really made me jump, other than Marathon years later.

      The only other games that mattered to me were Ultima II, IV, V.

      Man, I was going to post exactly what you posted, seriously!

      The original Castle Wolfenstein is one of the most intense games ever. I've got a c64 emulator and a disk image just so I can play it now. It's even better in my loudspeakers. I used to have nightmares about being chased by guys in blue uniforms, searching and shooting chests, hoping it had grenades, and hoping EVEN MORE that I didn't blow them up! I remember tossing grenades at SS and missing, but having two more and deciding to put some distance between me and the guard, so tossing one at the wall (only if you're going up or down, otherwise you need two and too much time) and running through it, ducking behind a wall so I don't get shot. Intense stuff, dude. Nothing else has come close.

      Ultima IV rocked! I had a spiral notebook, and everytime I got a clue from someone I wrote it in the notebook. After awhile I started organizing all the comments until the puzzles started to make sense. Actually, my brother and I did this one together. I never actually beat it. Our party was tough enough to get to the bottom of the Abyss, but only with a certain amount of luck. We made it all the way to the LAST room of the 8th level of the abyss, and then got killed. Our lives then took off in different directions, and I never did get back and finish the damn game. But I"ll tell you, talk about role-playing. Losing parts of my avatarhood was scary, considering what it takes to get them in the first place. I remember lying one time to a guard or something, and losing my Honour, and then I couldn't use magic anymore or somesuch because my main PC was a palladin (best class for that game, for sure). A lot or morality in that game, a lot of it. good stuff. I liked the game so much I tried to be an avatar in real life, with all the virtue of an avatar. That has had a permanent effect on me, actually. I'm not so virtuous anymore, but I still struggle after the basic integrity and goodness the game preaches.

      If they still made games like these.....

      --
      Like what I said? You might like my music
  41. Re:That's actually a pretty good question by Anonymous Coward · · Score: 2, Funny

    That damn dog. I shot him for hours on end. Fucker always just laughed. DIEDIEDIE

  42. Most Immersive, life changing Game I've ever playe by euxneks · · Score: 2, Interesting

    It's got to be Ico. That game just totally set the bar for emotion. I can't even play it I'm so afraid of losing the princess to the shadow beasts. It's a gorgeous game with great atmosphere. Another one would have to be the first Tomb Raider. When you first meet those wolves and the music gets all fast paced and energized, it really gets your blood pumping.

    --
    in girum imus nocte et consumimur igni
  43. Simple puzzle game by blonde+rser · · Score: 2, Interesting

    Just this simple puzzle that I found online. Maybe this doesn't qualify as a video game but it is cool because it seems like just a simple picture but if you stare at it long enough you realize there is something wrong with it. And once you realize what is wrong you're left thinking about it for a long time. As interesting as a lot of video games.

  44. Leisure Suit Larry by grahams · · Score: 5, Funny

    If it wasn't for Leisure Suit Larry, I wouldn't know that failing to take a condom off after sex results in terrible disease.

    Thanks Al!

  45. Believe it or not, Space Invaders by karmawarrior · · Score: 5, Insightful
    I think in some way all the computer games I've ever played have affected me in some way. It was Space Invaders that got me into programming, I wanted to know how it worked. Ironically, I never did.

    Computer games can affect people on many different levels. There's the meta-effect, where a person sees something occur in a computer programmer and thinks "What the blazes?" and is inspired to work out how it works, how it can be replicated, how the technique can be used in other applications. There's the deliberate effect, where a game can promote a point of view or a a view of the world that makes someone's mind click and say "I understand that". The great strategy games, with Sid Meyer standing proudly in the center, have influenced me there, but other, more ordinary games, can often influence in much the same way. Games can also mentally challenge - Lemmings taught us to solve puzzles in real time, adventures did similarly, and the games that have followed Doom and forerunners like Hired Guns have provided us with a new level of real time problem solving.

    The mind is exercised by those flashes of light on screen. Like a lightbulb appearing over one's head, computer games can illuminate the dark crevises of the mind, putting them to work for all of us. Unfortunately, not everyone sees the world that way. Efforts are often made to discredit computer gamery as a mind device. Attacks from procensorship groups are common, and while the games industry is not yet as heavily regulated (voluntarily or otherwise) as, say, the movie industry, it's merely a matter of time. Already computer games are typically more regulated than the music industry, and without an RIAA like organization to defend computer game manufacturers, that trend is likely to get worse. Indeed, whereas the RIAA, and Hilary Rosen, has done an astronishingly successful job of countering lobbying to censor music through a combination of token solutions ("Parental Advisory" labels and such) and aggressive pro-speech counter lobbying, the ASPA and ESPA and other similar groups have gone far beyond even the MPAA on self-labelling and have done little to promote the notion that games, like music, films, and literature, are a form of speech; indeed that you cannot "censor" without there being speech to censor.

    The games industry lacks an affective defender, and without one, attacks on "violence" and sex in computer games will continue until a legislative disnification of games becomes inevitable. The choice between Sony, Microsoft, and Nintendo will become a fight where only the names are different.

    This quagmire of games becoming censored in the absense of an affective lobbying organization which becomes more unlikely to be effective as games become more and more censored will not disappear by itself. Unless people are prepared to act, not just talk about it on Slashdot, nothing will ever get done. Apathy is not an option.

    You can help by getting off your rear and writing to your congressman or senator. Tell them that computer games are a form of speech, that they impart ideas and ways of thinking, and that they inspire people to do things they'd otherwise never do. Tell them that you appreciate the work of groups like the ASPA and ESPA to combat attempts at censorship by the imposition of voluntary ratings but that if groups like these continue to fail to focus on the speech aspects inherent in computer games, and as such games merely become more and more neutered, you will be forced to use less and less secure and intelligently designed alternatives. Tell them that you believe the world would be a better place with more groups following the lead of successful free speech lobbyests like the RIAA. Let them know that SMP may make or break whether you can efficiently deploy OpenBSD on your workstations and servers. Explain the concerns you have about freedom, openness, and choice, and how censorship everywhere, in computer games a

    --
    KMSMA (WWBD?)
  46. The original DOOM, for another... by phillymjs · · Score: 5, Funny

    Not long after the DOOM phenomenon began, I had to sleep in my basement during the period after I gutted my bedroom and before my new furniture for it arrived. The basement has wood-paneled walls, and a lot of stuff hanging on them. One night as I was sleeping down there, one corner of a "frameless" picture frame decided to let go of the nail upon which it was hanging at about 3am one morning. It began swinging back and forth on the remaining nail, scraping against the paneling. It made a noise that was practically indistinguishable from the tearing noise you heard when one of the baddies in DOOM (the guy on the right side in this screenshot) got too close to you and started inflicting damage by clawing at you.

    That noise immediately triggered said DOOM character's appearance in a dream, and about 10 seconds later I bolted upright, wide awake and feeling around for my gun, any gun-- what woke me up was the feeling panic that I was taking damage from that guy, and I couldn't see where he was to shoot him. Then I realized it was a dream. THEN I realized I still heard the sound, even though I was awake. Finally, I noticed the swinging picture frame, laughed sheepishly and pulled it off the wall before going back to sleep.

    1. Re:The original DOOM, for another... by EvilNTUser · · Score: 2, Funny

      Ah, yes, computer related nightmares...

      I had a nightmare about getting r00t3d tonight. I'm not kidding. Seriously. Is there anything that screams "go outside!" more than that?

      At least you had the dignity of being scared by a big ugly monster that wanted to kill you. I mean, that's manly.

      I sure as hell don't know what being scared by script kiddies is... :-P

      --
      My Sig: SEGV
  47. The Ultima Series by RyanFenton · · Score: 4, Insightful


    From it's loose concept of "virtues" to it's world simulation, most of the Ultimas have been worlds apart from the fictions most games take place in.

    Ultima IV was an amazing concept for it's time, and remains revolutionary as far as a game plot goes. There is no big "Foozle" to kill, you just have the archtypical midieval land to fight through... but the goal is to make a respectable character out of yourself. Sure, you could cheat the system like anything else (See Doug the Eagles page for many examples in the Ultima series), but it actually offered a somewhat meaningful system of judgements about your actions in the game. Sure, you could steal and cheat others in deals, but you would not be walking the path to Avatarhood... it was a pretty large impact in an age when games were so private an experience on home computers.

    The later games left a VERY minor aspect of such karma in the game, but the effect lingered, as gamers continued to think of themselves as the Avatar. In a sense, the lack of judgement improved later games. Having concepts like Humility being important, not for religious reasons, but because you are role-playing a character who went to such pains to represend himself one way... 'tis a very unique thing.

    Of course, beyond Virtues, the Ultime series is as historic as a game series can get. Ultima Underworld was pretty much the first fully-fleshed out first person simulation game out there - from the deep interaction of objects in the world, to many factions of creatures in the Underworld... when it all came into existence BEFORE Wolfenstein 3d... it was truly an awesome thing to behold. And still to this day, the mixture of plot and characters (after you get past the kidnapped-princess thing) makes the game worth re-playing just for the entertainment of the writing.

    And of course, on the same lines, Ultima 5 through 7 revolutionized games in ways that have yet to be matched even in other RPGs. The deeply pervasive NPC schedules, the complex mixture of dialogues and plots, the wide variety of dynamic object interactions, and of course the humor and the unique technicalities that come from exploring the absolutely huge acts of creation that went into these games... it's truly amazing. ...Just a ending note: If you're thinking of playing the Ultima Series though, I'd definetly suggest you ignore 1-3, and 8 and ESPECIALLY 9. Each of them, while not absolutely bad games (alright, 9 is just bad), are pretty much just average games, dramatically separate in quality from the others. Other than that, find them where you can, check them out, and have fun!

    Ryan Fenton

    1. Re:The Ultima Series by lanclos · · Score: 2, Insightful

      Couldn't agree more. Though I've played a few games that I would call "better" than the Ultima series (by "Ultima series" I mean the time window in which the games were "good"-- Ultima 5 though 7, including the Underworlds, and yes, even the Worlds of Ultima), there are few other games that had as much of an impact on my personal morals. Part of it was the timing in my life, of course, but still... no other game ever acted as such a strong catalyst for my personal development.

      Ultima 6, I think, was the one that really hit it home for me.

  48. Alien versus Predator. by Glytch · · Score: 2

    Here's a sure-fire to scare the living crap out of oneself. Wait until about 2am, turn out all the lights, and start a new game as a Marine.

    But don't wear headphones. I ruined a good pair by screaming and jumping backwards when a Facehugger got me.

  49. Negative effects... by ashitaka · · Score: 4, Insightful

    Read all the comments.

    Scared, confused, upset. Only one that had a positive effect.

    Maybe the question should have been phrased to specifically include positive affects.

    Granted, most games are designed to appeal to the basest human instincts.

    Humans are Easily Scared but Hard to Please.(tm)

    Who can design the game that makes people say "Wow, after playing I wanted to go out and make the world a better place!"

    Let the sarcasm begin.

    --
    If you don't want to repeat the past, stop living in it.
    1. Re:Negative effects... by jazzu · · Score: 2, Interesting

      Well, I can add one positive effect -game to the list. I wonder why everyone who said something about Myst or its sequels felt they were horrible games that gave them creeps. Granted, finding chopped off heads from Achenars room on Mechanical Age island gave me The Creeps but otherwise I enjoyed the game serie immensly.

      Actually I was completely immersed into the world of Atrus. So much actually that I daydreamed of creating worlds the way Atrus did. And when I discovered the books written by Robyn Miller which deepened the background of the D'ni, I literally hogged them down. This has been a really positive set of experiences for me and I hope it sort of compensates for some of the scared-me-to-death-stories ;-)

  50. Grim Fandango by swordgeek · · Score: 4, Interesting

    I've never cared about characters half as much as in that game. About once every six months, I replay the game just like rereading a favorite book. It's inspired me to go out and read up on Mexican religion and mythology.

    The Tex Murphy games (Under a Killing Moon, etc.) were in the same category, although not quite so honest as GF.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  51. Outlaws and Descent by mfos.org · · Score: 3, Insightful

    I threw up once after playing descent, from motion sickness.

    Outlaws I got vertigo on one of the levels. It is strange that none of the newer games affect me quite like the old 2.5d games did.

    1. Re:Outlaws and Descent by Shrubber · · Score: 2, Interesting

      While everyone was going all gaga over Doom, I got sucked into Descent. Descent combined the feeling of flying dogfights with the indoor underground deathmatch of Doom. Once I had four player Descent matches in a complete 3d environment I could never go back to running around on the ground. It was just so much more fun for me to be able to move in three dimensions, roll, rotate, and spin than just run back and forth. Even today I'd rather play against people in Descent/Descent2 or something like Forsaken, than Q3 or CS.

  52. Tie Fighter Wars... by blackmonday · · Score: 3, Funny

    Might have been responsible for me and my roomate dropping out if college. My old roomate to this day claims he "became Darth Vader".

  53. sierra text-based games by The+Unabageler · · Score: 3, Interesting

    king's quest, space quest, hero's quest (and quest for glory), and police quest. Nothing beat that part in space quest where you had to type 'shoot robot' before you walked across the screen so you wouldn't get shot while trying to destroy the reactor. All those point-and-click fancy graphics leave nothing to the imagination. Hell, I still enjoy firing up zork or the old hitchhiker's guide to the galaxy game.

    --
    perl -e '$_="\007/4`\cp%2,".chr(127);s/./"\"\\c$&\""/gees; print'
  54. Planescape: Torment by opaqueice · · Score: 2, Interesting
    "What is the nature of a man?"

    For some reason, that game really got into my head. I dreamed about it for weeks after I finished it, and every now and then that line will suddenly pop into my mind, a year or more later. Kind of makes you wonder what effect these games have on our unconscious.....

  55. FF7 by Transcendent · · Score: 4, Interesting

    Although I have never played the final fantasy games prior, I have to say that FF7 definately changed my opinion of gaming in general.

    At first glance, I thought that the entire game would revolve around cloud taggin along with avelanche and blowing up the reactors.... eventually taking down the evil shinra. This made it seem like any other boring game that i've played without a real plot. But... the dynamics that ensued in the story line as i played along captivated me for the 40+ hours it took me to finish the game (and the multiple times I've played it all the way through as well) held me through the battles to find and against Sepiroth, Jenova, and all the other bosses throughout the game untill the final encounter... and I only wanted more...

    Although some people dislike it, others love it, FF7 opened my eyes into a whole new line of story telling and interactive gaming. From it's subtle love story, dynamic plot twists, countless side games, hidden pasts of every character... I could pick it up right now and be fully entertained and satisfied from the first cinematic sequence to the very end and back again.

    1. Re:FF7 by wumarkus420 · · Score: 2, Insightful

      FF7 was definitely good, but Xenogears was also released by Square around that time, and it was without a doubt the best storyline of any RPG I've ever played. It had the guts to discuss real issues like the existence of god, creationism, the morality of genetic experimentation, and all sorts of other good stuff. It presented it in a way that was thoughtful and mature - more than I can say for the last handful of FF games. It made the annoyances of the game completely ignorable with it's perfect storyline. If only people would realize that the story is everything!

    2. Re:FF7 by ThatWeasel · · Score: 2, Interesting

      FF7 was the turning point for me as well. Hadn't played the previous FF games but the cut scenes and story line gripped me for days (probably more like months) on end.

      The worst (or best) part of FF7 was the ability to name your main characters and I named them after myself as Cloud and the others as friends. This fact drew me even further into the game and created somewhat of an emotional attachment to the characters.

      I know it sounds a bit pathetic but when one of the characters died, I "lost it" emotionally. This game definitely affected me and changed the way I engage story line based games.

      --

      TW
      Television is dead. Long live That Weasel Television

    3. Re:FF7 by drinkypoo · · Score: 3, Insightful
      What I think really made FF7 was the breadth of what they were doing, and the fact that they pulled it off. The only people I can think of that could have pulled off the game engine so smoothly would be Sonic Team, on the saturn, but that platform had no transparency so certain visual effects would have had to have been altered. I guess most of the time when they use transparency there's not much going on, so you could do it in software; Sonic Team has actually done this, as have other saturn developers. I am of course talking about Final Fantasy VII's Playstation launch. The PC release was pretty sloppy, which I guess is to be expected. PC Gaming was in a pretty fragmentary state at the time and the game made heavy use of Microsoft technologies.

      So, back to the engine, since I scarcely think I need to mention the plot. Anyone who's played it all the way through can attest to its quality. Think of all the neat little touches in the game, the chocobos (and chocobo racing), the various hidden characters, the chase scenes (motorcycle and truck)... The game is amazing! How many games have that much going on in them now?

      FFVII's plot was fantastic, but older final fantasy games had great plot, they were just really damned annoying to play. You suffered through the use of this complicated interface and pathetically featureless and ugly engine (Even final fantasy games on SNES look like crap compared to the legend of zelda, which of course is a completely different kind of game) in order to experience the fantastic plot. FFVII really has the experience as well as the plot.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  56. Deus Ex - freakishly predictive by sgtsanity · · Score: 3, Interesting

    Deus Ex was an unbelievably good game. And it affected me a lot, some in good ways, some in bad. Suprisingly enough, it helped exercise my problem solving skills a lot. I also now unconsciously look for ventilation ducts everywhere I go.

    It also raises some interesting questions about how much power a government should have. It includes a government that has imposed strict military control after a terrorist organization called the NSF played out a series of terrorist attacks. I don't want to spoil it by saying what's revealed past the first mission, but regardless, it scarily predicted a lot of the government's response to the terrorist attacks on New York.

    The only people who I've met that haven't liked Deus Ex either haven't played past the first mission (which is IMHO the worst in the entire game) or haven't found a playing style that suits them yet (I personally became a Trinity/stealth-ninja/sniper).

    1. Re:Deus Ex - freakishly predictive by RiscIt · · Score: 2, Interesting


      haven't played past the first mission (which is IMHO the worst in the entire game)

      I wouldn't call it the worst... but it is definitly a stumbling block for most newbies. It's the hardest of the first 1/4 of the game, and it forces the player to rethink their traditional playing style.

      Once you get past it tho, you're hooked.

  57. Super Mario Bros. by paroneayea · · Score: 2, Interesting

    Okay, I know that might sound odd, but it's true... Super Mario Bros. has affected me more than... well most anything else in my life. Growing up as a kid who had difficulty dealing with normal schedules, life, etc., I ended up feeling like I couldn't succeed at anything. At this game, I got really good. Fantastic, even. I was able to beat all my friends. And I learned to keep going, to try and succeed no matter how hard the task was that lay ahead of me. At six years old, this was a big thing for me. Without it, I may not have ever gained the confidence that later on helped me make it through college. Yes, it sounds odd. But Mario made all the difference for me, and my life. Yet, ironically, many people still criticize video games as "good for nothing wastes of a kid's time." Needless to say, I hold a very different opinion. And I still play Super Mario Bros. games to this day.

    --
    http://mediagoblin.org/
  58. HALO and Eternal Darkness by Moryath · · Score: 2, Funny

    Playing a marathon game, co-op with a friend... got to the Flood at 4AM on a stormy night. Geez, that was crazy. Likewise w/ Eternal Darkness... the sanity stat was the craziest thing I ever saw. That and the fact that most of the sanity effects were geared at the PLAYER. I still remember seeing a BSOD come up... man that was wierd. That and the fact that I got so into it that I actually went and answered the knocking door... not in game but at my house...

  59. Sam 'n Max by horcy · · Score: 2, Insightful

    Man that Lucas Arts game was so cool, so funny.
    And the places you had to go... I dont even know
    where to start.

    SCUMM was the best engine ever :)

    --
    Check my site: http://pixel.pagina.nl
  60. Planescape: Torment by Thunderhead · · Score: 4, Interesting

    "What can change the nature of a man?"

    That's the fundamental question behind Planescape: Torment, and the clue that most ties the game together. And the game doesn't let you take the easy answers (love, hate, death). The REAL answer is chilling and unexpected and will leave you thinking for days.

    The game's narrative is mindbending in a number of ways. To begin with, you play an immortal amnesiac who is following the trail of breadcrumbs he left for himself in case he should die and lose his memory, again. You meet people who know you and know things about you (which neither the player or the character know or remember), you live in a place where belief affects reality and everyone keeps secrets, some of which are revealed in the most inopportune moments....

    There's one riddle/story that has stuck in my head from the game. Paraphrasing:

    "You come to your senses, sitting on a sidewalk under a bright noon sun. You can't remember how you got here or what you should be doing. Looking around, everything seems as it should.... but you have a nagging feeling that it shouldn't be that way. Then you see me, smiling, holding out a hand.

    Then I say, That was your second wish."

    --

    THS
    ---
    "Poor girl looks as confused as a blind lesbian in a fish market." - Simon R. Green
  61. Psyche people read: Destruction Derby by CrazyJim0 · · Score: 5, Funny

    When you had to rail a car RIGHT on to get it to do a 360.

    The announcer yells,"Threeeeee SIXTEEEEEE!"

    Its awesome... So I'm driving home after 6 hours, and see someone pulling out of his driveway.

    Now since the timing in the game is like under a second which way you need to aim, you don't really have much time to think about your actions.

    I almost deliberately turned into the back of this person coming out of their driveway because I was in an almost hypnotic state, thinking of the game.

    So to get people suggestive:
    #1: Use lots of loud and cool noises in your game to reward people for doing cool things.

    #2: Have the cool thing be something very similar and realistic to real life.

    #3: Leave the window for the action to be under a second, so conscious thought can not control a reflex action.

    Then guaranteed at least 1 or 2 people out there would do the shit in real life.

  62. Zero Wing... by Daniel+Baumgarten · · Score: 3, Funny

    ...or at least its introductiory sequence. When something unexpected happens, I now say "what happen?" by force of habit. Toaplan hath set me up the bomb.

    --
    "Screw slashdot." -- Linus Torvalds
    1. Re:Zero Wing... by drew · · Score: 2, Funny

      i've been playing a lot of alpha centauri lately, and every time one of the faction leaders wants to speak to me, i can't help but read "Switch to main viewscreen" as "Main screen turn on"

      --
      If I don't put anything here, will anyone recognize me anymore?
  63. Metal Gear Solid by QEDog · · Score: 2

    Definitely MGS for the PS1. That game was so cinematic... every character was really cool. The part that the guy has the heart attack, and I could feel the heart beating in the controller. Mantis, reading my memory card... that was impressive. Finally, the torture... it really felt like a torture to me. My arm was in pain after surving the torture, and Snake said his was too! And then on the codec "I'm going to activate the nanomachines to give you a massage". Talk about interactive!

    --
    "There is no teacher but the enemy."-Mazer Rackham
  64. Squaresoft's Chronotrigger and FF3 by jpsowin · · Score: 4, Interesting

    For some reason I've always enjoyed playing (even to this day) Chronotrigger and Final Fantasy 3. The music is incredible (especially for SNES!), and the story lines are well-thought out. I still have Snes9x so I can play Chronotrigger. It's great for reliving stress and just to get away sometimes. You don't find those kind of games anymore (IMHO).

  65. For me it was Ultima Online by Motherfucking+Shit · · Score: 3, Interesting

    Want to talk about games which have really, really "affected me?" There's only one, and that's Ultima Online.

    I spent three years of my life in a state of amazing addiction to that game. For two of those three years, I was playing UO 12+ hours a day. Weekdays, I'd wake up at 10AM, go to class, come home at 2PM and spend an hour or two on homework. Then I'd login to UO, and I wouldn't stop playing until the servers went down at 5AM. If something happened to my main server before it was supposed to go down, I'd usually go to bed early. I was literally scheduling my sleep every day around Ultima Online.

    Weekends I occasionally made my "off days" from the game, where I actually had some semblance of a social life, because on weekends there were more people logged in (adding to the lag/crowding problem). I thought of weekends that way, too - as "off days" - like one might think of having a day off from work. The game itself was a lot of work, though I enjoyed every bit of it. And, towards the end, it paid like work too. I was selling various in-game items on eBay here and there. Not enough for a living, but at the time, I had enough income and savings that I could afford to take 2 classes then sit around playing an MMORPG all day long.

    If I still had the comfortable income (back then I was running some websites which were doing wonderfully until the economy went into the shitter) I'd probably still be playing 12+ hours a day. As it turns out, I sold my UO accounts almost a year ago. I created another one when the latest expansion, Age of Shadows, was released... But I haven't played in a month or more due to lack of time. I still pay to keep the account active, though; once every now and then I'm able to login for an hour and have a bit of fun.

    When it comes to games affecting me, UO was it. Not just affected but totally consumed - it doesn't get any [better|worse] than that.

    I miss the old days. Gaming all day was cool, working all day sucks!

    --
    "BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
  66. ER and UO by rexguo · · Score: 2, Interesting

    There was once this Emergency Room game thats a doctor and surgeon simulator. I discovered my dormant sadism one day when I decided to poke a needle into the eye of a patient during an outpatient examination. The needle really was meant for testing skin sensation but the designers actually thought of that as they put in the most horrific, and loudest, screaming sound of a person having his eye pierced. Later, I found myself demonstrating the ritual to every friend that came to my house.

    But, for the game that really affected me was Ultima Online. I played for a year during its first year, and again after 3 years break. The richness of experience, as a side-effect of such a multi-player game, is beyond what the box advertised. You can make real friends and enemies in the game. You observe and realise the extent of human behaviour. You see people play out their deepest fantasy which is otherwise hidden in the real world. You will find good leaders, honorable PKs, blue PKs, pure scumbags, worthless griefers, enterprising businessmen, the most determined thieves, clueless crybabies, social parasites, and highly organised mobsters, like the red guild 'Ragnarok' at the Formosa (Taiwan) shard I play in.

    And when I stop playing for awhile, I miss my online friends. Nevermind the crappy graphics, sound, lag and bugs. The original vision of the designers withstood the test of time. You can probably even call it the Last Oldskool game.

    --
    www.rexguo.com - Technologist + Designer
  67. How can you forget Zelda: Ocarina of Time? by BTWR · · Score: 5, Insightful

    Zelda: Ocarina of Time is probably the most flawless game ever created.

    I have a theory. When motion pictures first came out, they were dismissed as gimicky and for entertainment only. Only years later did they become recognized as a legitimate ART form.

    I truly believe that this will one day happen to videogames, like movies. Most will still be just entertainment (which, like many movies, is perfectly fine), but some, like Zelda, with it's mixture of gorgeous visuals, enchanting music, wonderful storyline, fantastic gameplay and engulfing characters will one day get the recognition it deserves as a work of Art.

    1. Re:How can you forget Zelda: Ocarina of Time? by SharpFang · · Score: 2

      You're exagerrating. The game was very nice, the plot quite interesting (though slightly too linear, find 3 spiritual stones, 6 sages, 3 pieces of triforce, plus you couldn't even really choose which part you do first...), the subquests/games were nice, this was the only game I know where horse riding wasn't screwed up and was actually a fun thing to do, but the dungeons were plain boring at moments, sometimes you got stuck and wandered around aimlessly looking for a way to make the next step, dialogues were sometimes terribly slow (like the owl) and there were other things that were just spoiling a perfectly good game. Sorry, but Not Quite There.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:How can you forget Zelda: Ocarina of Time? by kbonapart · · Score: 2

      What about Legend of Zelda for the NES?
      No game is adored and feared as much as the original Zelda. You could spend days in front of that game, and it was NES! If you ever get into the guts of the rom, you'll find out that, to save space, they used executible code as a sound file. That is why it sounds so weird when you kill the bunnies, or blow up a wall.
      Don't forget the Second Quest. You haul ass all the way to Ganon, and kick his butt. Then you get to do it, AGAIN! Diffrent overland map! Diffrent dungeons! Harders monsters!
      And the cartridge was gold. How cool was that?

      --
      There are no gods but ourselves.
  68. "Mod Parent Up" or "I Concur" by rgoer · · Score: 2, Interesting
    Ico is, without question, the single greatest gaming experience I have had. Says David Smith in his review for ps2.ign.com:
    Ico is a bit of a difficult study. Well, honestly, why beat around the bush? This is the damnedest game to come down the pike in a long while, and not just in the Buchigire Kongou/Drum Mania "ain't that goofy?" sense. In gameplay terms, it is an extremely simple piece of work. On the most basic level, the challenge is just to move from point A to point B, overcoming the inanimate obstacles in between. As an experience, though, it's almost impossible to describe.

    Ico is short, Ico is quiet, and Ico is in fact nearly incomprehensible. It has an action quotient very close to zero. It has a story, but you see and hear only tiny hints and snatches, spending most of the game on one side of an impenetrable language barrier. So what is there to actually recommend this game, given that I do recommend it almost without reservation? The experience.

    The feeling of simply being in the world that Ico creates is one of the most fascinating things I've ever seen in a videogame. The visuals, sound, and original puzzle design come together to make something that is almost, if not quite, completely unlike anything else on the market, and feels wonderful because of it. The sensation is like a very strange dream -- a little frightening, a little beautiful, intriguing throughout -- and its only main problem is the same one all dreams suffer from. It's over a good deal sooner than you might like.
    The Ico team of developers made absolutely sure that every aspect of the Ico experience contributed to the atmospheric oneness of the game, as a whole.

    Besides the simple elegance of the premise (a young boy with horns guides a strangely beautiful girl out of an enormous labyrinthian castle as shadowy abstractions of evil attempt to abduct her at every turn), the designers have managed to turn a very linear quest into something much more rewarding: they have created an emotional glimpse into a rich, complete (yet completely foreign), beautiful world. If you manage to get your hands on a copy of this now-classic title for the Playstation 2, you'll understand my words the first time you pan the camera around with the right analog stick and see, off in the distance, a part of this gargantuan castle you visited hours before. The sense of scale and of environment are nigh indescribable.
  69. civiii by circletimessquare · · Score: 4, Interesting

    civilization iii

    completely immersive obsessive compulsive gameplay.

    the "just one more round" effect is frightening in its power.

    there is nothing quite like staying up like 36 hours straight, completely forgetting your real life, micromanaging a little empire.

    then you try to sleep, and you find yourself dreaming in geography and little combat units.

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  70. Super Mario 64 by BTWR · · Score: 4, Interesting

    It may be just a personal reaction....

    But when I saw Super Mario 3 on NES, I thought "Wow! What a great improvement on the original SMB!"

    When I saw SMB4 (Super Mario World on SNES) I thought "Wow! This is like Mario 3... supercharged!"

    But the first time I saw Super Mario 64, it simpl BLEW me away. Total 3-d environment. it was not "the next step" in the mario games. it was an entirely new experience.

    SM64 is a game that both singlehandidly defined the 3-d platform genre AND got it perfect the first time around!

  71. It know it's old school, but.... by Anita+Coney · · Score: 3, Funny

    I'll never forget after one all night Doom session, leaving work down a hallway when the elevator door opened. I literally jumped to the side of it before realizing that I was no longer playing.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  72. The short list... by dswensen · · Score: 5, Interesting

    Most of the games that really get under my skin are in the 3d shooter category (some spoilers):

    Quake -- I thought it was just another 3rd person shooter, albeit with better graphics. Then the Fiend leaped at me for the first time, and I yelped and nearly threw my mouse across the room. I got killed -- but it was worth it for the adrenaline rush.

    Thief -- During the haunted monastery episode, while I was watching an in-game "cut scene," one of the undead Hammers snuck up behind me. Just by coincidence I happened to turn around just in time to see a six-foot skeleton swinging his weapon at my head. I nearly had a heart attack and spent the rest of the game deathly afraid of those things. When the sequel came out, and I found myself trapped in a basement with one of those things, I said "forget it," and just stopped playing.

    System Shock (the original) -- still one of the most cinematic games in history, IMHO. Best scene in any game ever: I finally set the station to self-destruct, and fought my way to the escape pod... then, just as the countdown is about to reach 0 to launch and I am breathing easy... the countdown stops and Shodan appears on the screen. "You're not leaving!" Oh, hell. I didn't know whether to laugh or scream -- as I recall, I did both.

    Half-Life - though the game is excellent throughout, I think it has the best opening in video game history. Walking through the Black Mesa installation, causing the "resonance cascade scenario," then running back through the same installation, except this time it's trashed and all the scientists and security guards you were talking to are dead... fantastic. That, and the huge monster running after you through the parking garage, tipping over SUVs as it charges... breathtaking. There are so many great moments in that game. I can't wait for the sequel.

    Alien DOOM Full Conversion -- Much older, and many years before the AvP video game, but so scary I could never stand to play it for long. Especially when you had to go into the tunnels full of facehuggers. Screw that.

    Omikron - Not a perfect game, but very underrated IMHO. You enter a parallel world where you possess the bodies of other people and are stalked by invisible demons that only you can see. A great adventure game with a great plot; not without its flaws, but original enough to be very compelling. It was all I could think about for days after playing it.

    I'm sure there are more, but these are the games that come to mind immediately...

    1. Re:The short list... by Slime-dogg · · Score: 2, Interesting

      That, and the huge monster running after you through the parking garage, tipping over SUVs as it charges... breathtaking. There are so many great moments in that game. I can't wait for the sequel.

      ooh. That part made me hyperventilate. And then you actually figure out how to kill the bugger, and you're like "Cool!" I've never really been into puzzles that happen in-game, they usually don't mesh with my style of thinking. I actually figured this one out, and I was like "Dizamn, I can do this shit."

      Yeah, most puzzles in games are those obscure things where there's only one way to figure it out. Myst was like that, where you had to actually take notes in various places, because the answers to those puzzles were laying around in the library.

      I've always been more for the puzzles presented in Deus Ex, where you could get through something any number of ways. The part where the NSF is holding a bunch of people hostage under Battery Park, for instance, you could get by with the scramble grenades and a couple well-placed head shots. Even better, you could find the entrance to the ventilation and drop a few gas grenades... and take them out when they're immobilized. I'm not even sure if it's necessary to even save the hostages, so you could just blow them all to smithereens if you want to.

      I also like the games where you're given tasks to do, but they are not completely necessary. At the same time, you're given the ability to enhance the character that you're in, giving yourself some uniqueness in the world. RPG's are pretty good for this, until you run into crap like Diablo II, where there are a limited number of ways that you should make your character, because you probably wouldn't get very far if you didn't. Level limitations suck. If level limitations were removed from RPG games, then you'd have a really interesting assortment of characters, each uber-powerful in their own way.

      I like Morrowind and Deus Ex. I also enjoy Neverwinter Nights, even though I think that AD&D rules impose a level cap on any non-human character (I seriously think that this rule sucks). Morrowind has a central story that you can choose to complete to "finish" the game, but there are a number of other quests that you can complete as well. You can join one of the three great houses, join any number of the guilds, try to get into the criminal element, get rid of the criminal element, make your character anti-house, join the army, join the clergy... It's got that amazing flexibility that really doesn't exist in many other games. It's the same way, kinda, with Deus Ex. There are some options that are kinda dumb, like weapon specializations... why would anyone want to become a master in anything but rifles?

      Ah well. Storyline is also very important, but I think what makes or breaks the game for me is being able to construct a unique character, and being able to solve problems in my own way. I don't care much for prescriptives, since they only make the game more like a rail-shooter, where you've been there and done that, and you can't go back and enjoy. Killing Diablo over and over again is not very appealing.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  73. Planescape: Torment by JMPrice · · Score: 2, Interesting

    I judge rpg's by their immersion factor, and out of all the rpg's I have ever played, Planescape: Torment is the one that really gave me a character that was truly my own, a real "I" in Planescape's universe.

    I remember talking with my friend's addressing to them the game's thematic question: "What can change the nature of a man?" The game answers this questions in a show-not-tell process that is worthy of a novel. (Actually, I recall there being a strategy guide from IGN that told the plot of the game from a first-person narrative. It's worth digging up if you liked Planescape.)

    Plus who could forget classic moments like:
    "You remember your name and smile at how simple it is."

    or when you choose to revive Dakkon and announce the "two deaths as one" for the final battle.

    Damn, I'm getting goosebumps. Where is that CD?

  74. Marathon and FFVII by RadRafe · · Score: 3, Insightful
    The game that scared me the most was, surprisingly, Marathon, the Mac-only shooter from Bungie. Though it didn't have as much guts as other games I've played, I was always scared stiff that a s'pht - a creepy hovering red cloak - would sneak up behind me in those intersecting hallways.

    Marathon and Marathon II: Durandal were my favourite first-person story shooters. I can't play them anymore, sadly. Newer games have made me dependent on mouselook, which Marathon does crappily. Heigh ho.

    The only game that has stirred me emotionally is Final Fantasy VII. It was the only PS game I actually bought for our G3 with Connectix Virtual Game Station. I actually cried when Cloud laid Aeris to rest in the city of the Ancients. My dad told me to grow up, but it was so sad. The only movie I ever cried for was Life is Beautiful, and I felt in that scene in FFVII nearly the same loss as when Roberto Benigni is led around the corner by the guard...

  75. Myth II by NetDrain · · Score: 2, Funny

    My friends and I still say the infamous "Casualty" whenever we accidentally break/destroy something.

    Many times it would have made everything better when you accidentally fry some CPU/expensive component if only the great deep voice from the sky stated loud and clear: "Casualty."

    And when you spill your entire cup of coffee into your computer, you'd get a high-quality "Casualties!" to put a smile on your face. Genius, I say.

  76. Super Metroid Did Me In by Papabryd · · Score: 2, Interesting

    I will use any opportunity to discuss my favorite games of all time. And at the top of that list is Super Metroid for SNES. I first played it back after its release in '94 and I haven't stopped since. I would play through till the end trying to find every last missle tank and power bomb. As much as the metroid series is known for item collection though, it was the atmosphere that really engrossed me. The way Samus's suit breathed, the way the environments felt real and alive. And of course, the music. If there is one thing that can make or break a game in my opinion, its music. The drums in the ancient area of Norfair or the subtle mysteriousness of Maridia still brings back memories like some SPC induced Flashback.

    My two other favorite games of all time, Mechwarrior 2 for the PC and Final Fantasy III, (VI in Japan) for the SNES, both have stayed that way because of gameplay and music, certainly not graphics. I can definately say that these three games have influenced how I think and see visually more than any other games that I have played. Because of these video games my intrest in computers skyrocketed, landing me in the well off position of art school. It's because of these games I still have my SNES connected, while my PS1 and N64 gather dust like a forgotten relative. I would still be playing Mech2, except it requires some god awful configuration where every component must be just so, and must be played while standing on one foot, while jumping, with the jupiter in line with the moon. So I opt out and just listen the music for nostalgia instead.

    Unbelieveable, I know, games based on conflict and viloence actually had a positive effect in a child's life. Must've been some wierd fluke...

  77. Fredrick Pohl's Gateway by ThrawnXX · · Score: 2, Informative

    This game had a killer ability to suspend disbelief, and the story just sucked you right in. I worked as a telephone operator on graveyard shift at the time, and I would actually haul my 386 system into work so I could play the game during down times, then haul it all back home and play some more. Like a dork, I still find myself thinking about the game from time to time.

  78. Deus Ex - too real for it's own good! by T-Kir · · Score: 2, Interesting

    Hear hear.

    I remember returning to University after my intern/placement year and as a leaving present from work I got Deus Ex (I'd been playing the Demo for ages so my friends knew what to get).

    The first time I noticed a game had really affected my was when I was shopping in Leicester city centre walking down the high street, to realise I was glancing up at the roofs of every nearby building for snipers... I was in a strange "this is too weird" daze for quite a while and being slightly more aware of everyone around me.

    I also agree about the 9/11 similarities, but I try and have a more hopeful idea of the future in spite of being spoon fed stories/ideas/predictions about our demise in the coming decades or century... although that notion will go out the window when Deus Ex 2 comes out and I'm completely immersed in that world again.

    --
    Are you local? There's nothing for you here!
  79. Trade Wars 2002 by RobRancho · · Score: 2, Insightful

    I'm not sure if anyone else remembers this game. I played it religously via BBS for about a year. I have never been so involved in a game. I bought the helper progs. and planned my next day's turns for hours. I think that fact that you had only so many turns per day is what made it so addictive. You could never "overdo" it!

  80. Re:Nail those Pedestrians! by AugstWest · · Score: 2, Interesting

    After playing Ridge Racer (the first one) for a couple of weeks, it took me about a year to not panic when driving through narrow lanes surrounded by jersey barriers.

    I was just waiting for the car to smack into one like they suddenly do in the game.

  81. Need For Speed - Porsche Unleashed by Derf_X · · Score: 2, Insightful

    Need For Speed - Porsche Unleashed is the game which affected me the most because the physics and sound of the cars are so realistic compared to any other racing game. Other Need For Speed versions aren't as good as this one. The only downside I see is that you can only drive Porsches, which isn't necessarely bad by itself.It's pretty much the only game I play, I don't have any interest in adventure on first person shooter games.

  82. Wasteland by Quinn · · Score: 2, Interesting

    In the beginning, there was Bard's Tale and there was Wasteland. Bard's Tale was fun, but flawed in its perspective and only slightly different from the usual fantasy games.

    Wasteland was my life.

    Non-linear, turn-based, top-down tiled. "Old school" when that was the only school. This was the dawn of modern computer role-playing games, and Wasteland was, in my mind, the best.

    Conversation options were limited, but the freedom of plot made up for any stilted "guess the keyword" communication with the twisted denizens of a post-apocalyptic world.

    A post-apocalyptic world. That's the essence of Wasteland, and the essence of the 80's. Before global warming, we lived with the Cold War warming, and a real possibility of nuclear annihilation. This was no ambiguous ivory tower intellectual threat of ozone layer depletion and the loss of rain forests-- this was true world wide destruction leading to anarchy leading to feral children and leather-clad warriors.

    To an anti-social geek outcast, that was paradise. Roaming the wastelands, living on your wits, leaving the law in its grave, following your own compass, ignoring what the others thought, and going out with a flamethrower and a sledge hammer and taking care of business.

    Wasteland allowed me to live that fantasy in a huge world of post-nuclear deviants. I tend to play the Mad Max type of nice guy, but if I slipped and wiped out a camp full of pre-teens, the game didn't hold it against me. A man's gotta do what a man's gotta do.

    Wasteland has influenced every attempt I've ever made at writing games. It was the creative catalyst for many of the stories I've started and discarded. It was the inspiration for my first proto-MUD BBS game, and for every MOO I've administrated since.

    Today's gamers didn't grow up wondering if tomorrow would be "The Day After." Excellent titles such as Fallout have helped, but it seems our generation of post-nuclear gamers is doomed, not by apocalypse, but by the lack thereof.

    In any case, I'll always have my Scorpitron, my Guardian Citadel, my Proton Axes and Power Armor, and with every dire media inflation of a super-flu and leaked nuclear warheads, I'll always hope I'll have my Wasteland.

    --
    #19845
  83. Dungeon Keeper & Planetarion by haedesch · · Score: 2, Insightful

    Although Half Life was more immersive, and there are many better games out there, those little squares with info you had to click kept on appearing a long time in real life.
    Being a big bully and member of the biggest alliance in the online browsergame Planetarion messed up my life for about a year. At it highest point there were about 200k players, and organizing the alliance and galaxy so you'd stay on top was a full time job. For a year it was normal for me and my friends who also played, to never sleep for about more then 5 hours, unless somebody you could trust and had your cell phone number was online.

  84. Quake II by rice_burners_suck · · Score: 2, Interesting
    Quake II. Definitely Quake II.

    I wanted to say Doom II because I used to spend most of my time playing it and modifying it, both with level editors and DeHackEd. It got me thinking about game programming for a long time and I had some interesting ideas for a first person shooter that I wanted to make. So I bought many books on the subjects and thought it out a lot... that was before id released the sources. Doom II definitely scared the shit out of me several times. On one occasion I was in The Factory when I heard one of the aractrotrons or whatever they're called, walking, stopping, walking again... and it scared me so bad that I just froze up in some corner and waited for it to come up so I could shoot it. It never got there. After what must have been 20 minutes (I shit you not), I decided to go looking for it and finally discovered that it was stuck in a corner, on top of a raised floor from which it couldn't descend. So all that time I was scared of a spider that couldn't even get me.

    But Quake II scared the living daylights out of me in a way that Doom II never did. I played it all night on one of my older computers at the time. I think it was a Pentium 133 or maybe a 200; in any case it was a pretty slow box. The graphics were low resolution and I couldn't really see the wonderful detail that id put into that game. I arrived at some part where I think I was in some sewer pipe or something and this creature shows up behind me and is just about to shoot. I shoot first and to my utter horror, this force field shield thing appears in front of the monster, kind of like the Borg have in Star Trek. I think I just started running at that point. The next night, I was on a different computer just listening to Joe Satriani through headphones and minding my own business. I don't think I was playing anything. On the contrary, I must have been trolling /. or something. It was after midnight and dark in my room except for the glow of my monitor. Suddenly and all at once, I jumped, screamed and turned around, to see that it was my sister, as opposed to some alien from Quake II, that put her hand on my shoulder. I became pretty nervous for a while and didn't play Quake II again for years.

  85. Ultima IX changed my life by alriddoch · · Score: 2, Interesting

    After playing Ultima IX I became so fascinated by games with complex world simulations that I started looking into how they were developed. I left behind the free software projects I had been working on, and joined the WorldForge project, started going to game developer related conferences, and eventually developing games became the core of my career.

    The Ultima series have a quality which I have not yet managed to pin down that makes them different from most other RPGs. Its something to do with the powerful sense of immersion, the depth and complexity of the world model, and the type of story.

  86. Balance of Power by podperson · · Score: 2, Insightful

    This (Macintosh, at least originally) game affected me by making me very, very angry.

    Here's a typical review:
    http://www.mobygames.com/game/sheet/p,24/ gameId,25 9/

    One of the most over-rated game designs ever (there was absolutely no sense to it, but reviewers all seemed to think it was amazingly deep), the fundamental idea was that whenever one superpower did something another didn't like (establish an embassy in Bangkok, for example) they would play a game of chicken with nuclear weapons. Truly, the only way to win this game was not to play (and not to have bought it).

    1. Re:Balance of Power by deadsaijinx* · · Score: 2, Funny

      nice link. I like how it gives you an error message. I now understand why you were very, very angry. If you want, you can try the html version. Not that there is much ado on that page, but whatever.

      --
      YOU SUCK BALLS!
    2. Re:Balance of Power by rickwood · · Score: 4, Interesting

      Against the computer Balance of Power was okay, as you could judge just how far you could push the AI before they would nuke you. However, against a human opponent this game was pointless.

      I used to play chess against a professor of mine every afternoon. One day I asked him to try BoP on the Mac SE in his office just to try something new. Once he realized that by escalating every time he could force me into either backing down and losing face in the game (thus lowering my score if memory seves me correctly) or ending the game via a nuclear war, it kind of lost it's fun factor.

      That being said, there was something deeply satisfying about telling your opponent, "You'll have my response via the North Pole!"

    3. Re:Balance of Power by MoneyT · · Score: 2, Funny

      Truly, the only way to win this game was not to play

      that might have been the point

      --
      T Money
      World Domination with a plastic spoon since 1984
  87. For me it was Thief. by Blaede · · Score: 2, Interesting

    Typically games are just a diversion for me, I play them and that's it. I do remember playing Tomb Raider at 3 in the morning while it was raining, and this was the first time I encountered the T-Rex. I had no knowledge of this and when it came out, I got a nice adrenaline shock.

    But as much as I enjoyed Tomb Raider, it was just pure fun, no life changing deals here. Then I played Thief. Now to this day, I've only completed 3 levels, and it's not even my favorite game. However, how I walk around the world HAS definitely changed. I find myself concious of how loudly I'm walking, peeking around corners, etc. Still haven't gone to carrying around a blackjack, but sometimes I wish I did.

  88. Re:System Shock 2 by Jucius+Maximus · · Score: 4, Interesting
    I've gotta agree that System Shock 2 really affects you. Just don't do something foolish like playing this in a bright living room in the day time with kids running in and out. You've gotta turn off all the lights, get some good head phones or a 4.1 or higher speaker system because this game makes absolutely incredible use of Audio.

    This one time, I was going up a ramp and turned a corner, and this huge rumbler (a big muscle-bound beast, kind of like the big pink creatures in DOOM) was right there charging at me. I yelled out loud "Shit!!" and I turned the character and sprinted back down that ramp, frantically trying to load up anti-personnel bullets. If I had had a lesser keyboard, it would probably have been killed because I pressed that run key so hard. It was only after the rumbler killed me that I realised that my heart was pounding at 120+ bpm and the desk was covered with sweat from my arms.

    Whenver I install that game and see the intro video for the first time again, I always get this sinking feeling in my stomach ... "Oh shit ... why the hell did I install this again?!?"

    Yes, SS2 actually delivers on the promise of being immersive. Too bad Looking Glass Studios went out of business due to a lack of short term cash. Probably because Eidos couldn't front them the short term cash because they sent millions to John Romero & Ion Storm, developers of Daikatana.

  89. Marathon. by Have+Blue · · Score: 4, Insightful

    For showing that a game can have a more complex plot than "There are 5 billion demons trying to kill you". There's more going on in those games than a lot of novels.

    1. Re:Marathon. by Slurpee · · Score: 2, Interesting

      yep...Marathon is a biggie.

      Can't remember which one in particular...but I do remember being scared silly when playing it in a darkened room with stereo up loud.

    2. Re:Marathon. by dsandler · · Score: 2, Interesting
      Agreed wholeheartedly. And yet, for what it's worth, Marathon was perhaps the best "5 billion demons" game of its time. The guys at Bungie obviously had a real sensitivity toward story, atmosphere, and gameplay mechanics (the Holy Trinity of FPS games).

      The 2.5-d environment (you could look up and down) helped hone my mouselook skills early (forever cementing my flying-attack deathmatch tendencies). The weapons were fun (being cribbed from Aliens didn't reduce the effectiveness of the grenade/machine gun -- and you just gotta love the splash damage on the SPNKR). The story was intriguing, and creepy, and complex. The levels were, uh, intriguing, and creepy, and complex.

      And the burning-BOB sound-effect will stay with me forever. "Yaaarrrrghhhh!"

    3. Re:Marathon. by VirtualWolf · · Score: 2, Interesting

      Agreed 150%. The Marathon trilogy would probably be my all-time favourite games. The plot in them is absolutely top-notch.

      And the start of the second level of Marathon Evil (3rd-party scenario -- highly recommended if you haven't played it) FREAKED me out like nothing else. It's pretty well pitch-black, you turn a corner, and there's this extremely loud and very ferocious growling sound and a huge thing with glowing eyes, huge claws, and spiky bits everywhere leaps out at you. It scared me so much I jerked the mouse and ended up looking at like the floor or something...nearly got me killed. :) There were several other moments like that, but not nearly that bad. :)

  90. The 7th Guest by JustRNR500 · · Score: 2, Insightful

    I remember playing this game at my friends house on his philips cd-i. It was a dark and stormy October night (naturally), and I remember seeing those hands pop out of the painting the first time, and not being able to sleep that night for hours upon hours. This wasn't helped by the fact that my parents have a still life painting very similar to the one in the game. Still creeps me out

  91. Zork, without a doubt by kamikazichaser · · Score: 2, Funny

    I mean, be honest, does anyone here want to meet a grue? It may have just been text, but it surely changed my life.

  92. Not YET by SharpFang · · Score: 2, Insightful

    There was no game that would really AFFECT me yet. There were ones that scared the shit out of me (Behind Jaggi Lines in the "Boo!" way and Feud in the "Creepy" way), there were ones that impressed me deeply (FF7, Amberstar), there were some I had emotional relationship with (AvP, Space Hulk) - but none really changed me.

    Morrowind is NOT YET it. But if there is ever a game that would affect me, it will be along these lines. What's needed:

    1) Complete freedom.
    2) Detailed world
    3) Amazing plotline
    4) Original, pretty, impressive art design
    5) Beautiful music, quality audio.
    6) Realistic feeling
    7) Flawless engine.

    Morrowind lacks the last two. Nobody sits. There's no children. People stand or walk around all day and night. Dialogues repeat. There are gfx glitches. The gfx is very pretty but "not there yet". And damn thing crashes for no reason, you get stuck in walls, you scroll through miles of inventory, etc, etc. This game came short of being perfect - but it has a bit too many small glitches to get there.

    And I'm still waiting for computers to get good enough to run smoothly games that would look like the "Mother Nature" part from 3DMark.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  93. The 'anecdote' test. by vjzuylen · · Score: 2, Insightful

    I believe true classics are usually the games that leave you with great anecdotes once you've finished playing them. Things that you enthusiastically tell to your friends, even though they probably have no idea what you're talking about.

    Having said that, one of the most intense moments I ever experienced wasn't with an 'officially' sanctioned classic - it was the PC version of Aliens Versus Predator. I remember it like it was yesterday...

    [cue harp music/wavy video effect]

    I'd gotten really far in that level where you encounter the Predator in the hangar bay. The savegame patch hadn't come out yet and I was down to my last 40 bullets, plus two grenades. It had taken me five tries to get this far, so needless to say I was a little on edge. As I rounded the corner into another half-lit corridor, I spotted two xenomorphs clinging to the ceiling. I was about to dispatch them with my autorifle when suddenly, an enormous Praetorian appeared at the end of the corridor, racing towards me. Almost simultaneously my motion detector went haywire, and I heard a cacophony of screeching, snarling noises coming from behind me. I was trapped! Desperation crept over me as I dashed towards the oncoming Praetorian, emptying the remaining rounds into its head while firing a grenade at the xenomorphs on the ceiling. The explosion splattered their acidic remains all over me as I ran past the dazed Praetorian, but I couldn't afford to slow down - the pursuing xenomorphs were almost on top of me! I raced towards the end of the corridor and into the hangar bay, frantically hitting the door switch to the right in the hope that it might contain the xenomorphs. Through the combined miracles of technology and reinforced steel, it did. I was safe--

    But that's when I saw it.

    Just above the door switch, and moving towards my head, was something that made my skin crawl: a triangle of little red dots. Laser guidance dots. There was a bright flash as I jumped away from the switch, and in that instant I could see the hangar bay very clearly: test rockets everywhere, the ghostly silhouette of a predator moving among them, and in the back... two deactivated sentry guns. My only chance! I fired my last grenade into the rocket closest to the predator, causing a huge explosion that short-circuited his optic camouflage. At the same time, I ran for the sentry guns at the other side of the hangar, hoping the predator would be too disoriented to respond. As it turned out, he had other things on his mind - like the seemingly endless flood of xenomorphs pouring through the ceiling hatches and bay doors. I could hear the clicking, scratching sound of their nails on the metal floors, I heard the Predator scream with rage, I reached the first sentrygun, hit the activation switch, ran towards the other--

    And then it was all over.

    As the first sentry gun roared to life, it started firing indiscriminately into the writhing mass of xenomorphs on top of the predator. Bullets struck the remaining rockets, causing a chain of explosions that seemed to last an eternity. The surviving xenomorphs lunged at my hiding place behind the sentry gun, but they were caught in mid-air by a hail of bulletfire so intense it almost seemed to keep them suspended as it ripped them apart. Then everything fell silent.

    I looked around, looked at my motion detector. Nothing. Shrapnel and alien remains were all that was left of the hangar bay. My heart was racing and my ears were ringing, but I had survived. With three percent health and no ammo left, I prepared for the second half of the mission...

    [cue harp music/wavy video effect again]

    See what I mean? My memory may have colored in some details here and there, but even so, you still have no idea what I'm talking about!

    --

    Hee-hee. Dying tickles!
  94. MUD by Kingpin · · Score: 3, Insightful


    Oh man.. I wish I'd never tried. I managed to get my degree, but I've also seen multiple friends drop out because of simple text based MUDs.

    Oh yeah, and Nurse Edna in Maniac Mansion literally made me yell out loud in panic the very first time I encountered her in the kitchen. What a great game :)

    --
    Unable to read configuration file '/bigassraid/htdig//conf/14229.conf'
    Geocrawler error message.
  95. True Final Fantasy Nerd by Chief+Engineer · · Score: 3, Insightful

    I have always been a huge fan of the Final Fantasy games. When a new one comes out it usually completely consumes my life until I beat it. The best one, in my opinion, is Final Fantasy 7. The story line is amazing, and at one point I actually jumped off the couch and screamed "NOO!!" Anyone who hasn't played a Final Fantasy game doesn't know what their missing.

  96. Tetris: the game that programs you by Doktor+Memory · · Score: 5, Funny

    About ten years ago, I was home from college during the summer, and making a little extra cash by being a receptionist at an insurance company office.

    Being the middle of summer, half of the adjusters were on vacation, and the rest of them were taking as many personal days as they could manage. There was nothing to do except answer the phone when it rang twice a day... ...and play Tetris on the 386 running Windows 3.1 on my desk. So I played it a lot. For hours on end, day in and day out: racking up some pretty impressive scores, and spending almost entire days in the Tetris Zone.

    This went on for about three weeks, until one afternoon I had to put a particularly intense game on hold to go answer the call of nature. I ambled into the bathroom, sat down in one of the stalls and was all set to do my business, until I made a fatal mistake: I looked down...at the floor made out of thousands and thousands of 1.5" white square tiles.

    I swear to god the entire room tilted sideways, and if I hadn't been sitting down, I would have fallen. I could feel the parts of my brain that had been doing nothing but tetris pattern recognition for the previous four hours having a near-meltdown as they looked at this solid mass of blocks and tried to map tetris shapes onto each of them. For about 15 seconds, it was like watching a thousand games of tetris played at once, transparently overlaid on each other. I imagine that the sensation was a little bit like what epileptics feel: a firestorm of neurons triggering all at once.

    As drug experiences go, it had a lot to recommend it, but I have never really wanted to play Tetris since. Just say no.

    --

    News for Nerds. Stuff that Matters? Like hell.

    1. Re:Tetris: the game that programs you by Dr.+Photo · · Score: 3, Funny

      This went on for about three weeks, until one afternoon I had to put a particularly intense game on hold to go answer the call of nature.

      Wow, you sure know how to hold it in!

  97. Guns germs and steel by Anonymous Coward · · Score: 3, Informative

    Based on your post I think you might be interested by the book "Guns, Germs and Steel; The Fates of Human Societies" by Jared Diamond. The book extensively talks about how such issues relate to the survivability of societies throughout history as well as the domestication/extermination of native flora and fauna, North/South vs East/West axis' of continents and the singular possibility of technological devolution in isolated empires under central control. Amazon has some reviews up.

  98. Boonga Boonga by tetro · · Score: 2, Funny

    People are mad at me when I enact the game.

    --
    .smell my feet.
  99. Evercrack by Thomas+Charron · · Score: 2, Interesting

    It has to be Everquest, hands down.

    And the pocketbooks of many speak for itself. We've forked out 10+ dollars a month for over 3 years just to be able to play it.

    In the game, there's a command /played. It tells you exactly HOW long you've physically been sitting in front of the computer playing that particular character..

    Most people that are reasonably high level have been playing for 2+ years. In that time, most high level characters /played time is IN EXCESS of 100 DAYS. Mines at 101 days, at lvl 60. Thats over 3 years.

    That means, in the last 3 years, I've spent a month every year, JUST PLAYING THE GAME. And many, MANY people have this sort of /played times..

    --
    -- I'm the root of all that's evil, but you can call me cookie..
  100. I blew chunks after this! by tokaok · · Score: 2, Funny
    Descent, god this game really changed me after playing it.

    It made me so damn dizzy i puked in the washroom and could walk straight back to my comp to finish the first level.

  101. Avatarhood as Religion by NoData · · Score: 3, Informative

    (Warning: for those interested in late 80s gaming, there's some U4 spoilers below):

    I know people who became so enthralled with the completeness of Ultima IV's philosophy that it became a religion of sorts for them. People I know actually wore ankh's around their necks...NOT to signfiy a taste for Egyptian mythology (where the ankh originates), but rather because it was adopted as the spiritual symbol of the Ultima series....Similarly, the notion of an "avatar" from hinduism was badly bastardized to represent a morally enlightened being in the game's world.

    Anyway...putting aside the mixed metaphor world of English medievalism/Hinduism/Egyptology/Pseudo-Latin spells aside, the systematicity of Ultima IV's philosophy hung together so well that's it was profound. Seriously, for an adolescent, it was remarkably profound. Eight virtues, each symbolized by a color, were derived from a mixture of the three overarching "Principles:" Truth, Love, and Courage (a la three primary [pigment] colors, red yellow and blue). Each virute exemplified by a character class, each character class with its own "home" city...with a natural, face valid correspondence of the character classes with their virtues (Mages valuing truth and honesty, the scientists of the game....Fighters valuing valor....The artsy Bard valuing compassion..etc.). And with one symbol that captured the whole interconnection.

    And your job in the game was basically to discover this system. Though you start out a particular character class (not chosen on your whims, but rather based on a psychological battery of sorts of moral dillemas..more fun than it sounds), your quest was to become a master of all virtues...and enlightened avatar..while, you know, fulfilling the plot points of the game as well.

    The face validity of this system just made SENSE even in "real life", at a time when most kids (especially geeks) value imposing an order and meaning on the organization of the world...Here was a mythos that was at once undogmatic and common sensical yet tantalizingly mystical...It set out a remarkably self-consistent framework for how the moral world was organized, and how to be an upstanding person in it.

    The way the game climax brought all these concepts together...oh yeah it affected me when I was 13, believe me.

    I never got so into it that I started carrying an ankh, but the game did develop a trekkie-like cult following. It was a world you could feel good about immersing yourself in. But it definitely had its place and time. There was a "critical period" of both target audience (disenfranchised adolescents) and technological innocence (when it was still OK that imagination had to fill out some of the graphical details). Now games and gamers are far too cynical for a game like Ultima IV. If you weren't that age at that time playing U4, you missed out on an incredible gaming experience.

  102. Battlezone by Col.+Panic · · Score: 3, Interesting

    Not the sequel; the original. Never has there been such realistic gameplay. I actually played so much one weekend that when I raced up to a stoplight the next day I had the urge to jump out through the sunroof and snipe another driver.

  103. A range of graphical, text, console and PC by ChaosMagic · · Score: 2, Interesting

    There are definitely a number of games that stick out in my mind as taking up a significant amount of my time and thinking, and one in particular as taking up a significant portion of the LIFE.

    For pure fun factor my favourite game would be Super Mario Kart (on the Super Nintendo, followed by the newer version on the GBA). This game was not only great to play against other people, you could also constantly challenge yourself in trials and trying to win the gold cups and get the faster speeds. It is a game that is almost timeless in its gameplay, and I still go back to it occasionally (albeit through an emulator now).

    As a game to make me think I would say Civilisation 2 or Command and Conquer (or maybe Dune 2 somewhat earlier) were my thinking games. This is the type of game I would sit at and just HAVE to keep playing more until I got totally frustrated (such as the solo levels in C&C where there was no base building and an impossible mission to complete with just one guy). But with Civilisation 2 at least, this is one of the games that could actually make me stay up all night and not sleep before going into school (at the time).

    Perhaps my most thoughtful game is Ultima 6, played on the Amiga. It was the only major game I played for sometime (being relatively young then) and I would spend days exploring dungeons and performing tasks, and occasionally would jump out of my skin or physically shake with excitement when roaming the depths of the dungeons some five or six levels below ground, suddenly stumbling across some magical graveyard or mystical talking statue.

    Ultimately though, the game that has altered by life in ways that mere games should not has got to be an online game that has been around since 1989. Most people will have heard of MUDs and many will have their own favourites, but there is one I have played now for over eight years (arguably over ten). This game literally has affected me in numerous ways, including relationships and my education (a positive, mostly, and negative affect, mostly, respectively!) It is definitely the most emotionally submersive game I have ever been involved in, and one that I still go back to even now. This game is called Avalon (The Legend Lives), and has eaten up a not insignificant span of my life and definitely my money!

    Beyond all these, more recent games I have enjoyed include Return To Castle Wolfenstein, SimCity 4 and Warcraft 3. Oh and an honourable mention must go to some recently discovered gems that I have enjoyed; KBounce and Frozen-Bubble (although they perhaps haven't exactly "affected" me in ways like the others have done).

    --
    ... I guess
  104. Netrek by habig · · Score: 2, Funny

    Aside from the many hours of my life sunk into the game, there was more than one occasion when driving home after playing netrek for too long I felt the quite natural urge to ogg the oncoming traffic.

    Ships coming the other direction, must latch onto them and blow up!

  105. XCOM: UFO Defense by Zelph · · Score: 2, Interesting

    I have only seen 2 postings of X-COM. Man, I used to love throwing alien bodies, or spending hours training my crack team of psi warriors and then setting them into a terrorize outfit and mind controlling them all in one turn. Then I would make them drop their weapon and I would have my guys get good at aiming, or marching, or throwing. Using the blaster launcher I would punch holes into enemy ships and come in style! Also throwing smoke into a small enemy ship and choking them out... only to be used as target and reaction practice for my troops. What fun! Props to Civilization too tho'.

    1. Re:XCOM: UFO Defense by nelsonal · · Score: 2, Interesting

      I have two memmories of X-Com, the first terror mission when the Etherials showed up, it was a night mission, and I was feeling cocky after beating down the snakemen, and floaters, and went in at night. All of the sudden I was getting toasted by things that I never saw and I realized something of what combat must be like. It was awful. I also remember getting cocky again with 4 psi masters, who could mind control all the aliens in a big battle, I would line them all up and stun them so I could capture more live ones and other things. I moved a whole battle ship worth of etherials in to a small area ouside my drop ship, and I forgot to mind contol all of them one turn, and they got my blaster guy who then shot up the rest of the squad with one of those purple alien blasters. I only escaped with one surviver and had to rebuild my squads.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  106. Play Ultima7 on Linux (Exult) by Makarakalax · · Score: 3, Informative

    Ultima7 was a game I played and played. It was so unbelievably huge and you seemed to be able to do anything you wanted. And then Windows95 came along and I could no longer play unless I rebooted into DOS mode. And then the sound didn't work, which was a shame considering how often I had to reboot Win95 ;-)

    I was overjoyed to find that you can play Ultima 7 parts I and II with the open source Exult Engine. If you have the data files then you can (with effort) load them up and play. Exult gives a faithful rendition of the old games (although currently you can get away with more stealing and the animals talk to you). Also you can play windowed and increase the resolution (320x200 was fairly restrictive, even at the time!)

    Heartily recommended to people who know the game and people who don't.

    Screenshot1 | Screenshot2

  107. Barney Doom by FraggleMI · · Score: 2, Funny

    hours and hours of fun. I almost failed high school because of it...

    The sounds of barney throughout the levels!

    Scary shit :)

    --
    huh?
  108. Adventure / Colossal Cave by vrmlguy · · Score: 4, Interesting
    In the late 1970's, I got a mainframe FORTRAN version, loaded it up on the IBM 370 at work, and played it over a 300 baud dial-up line every night for several weeks. Early on, my girl friend was looking over my shoulder as I tried to get past the snake. After several failed attempts, she said, "You know, some types of _____ kill snakes." It worked, and we got married soon thereafter.

    The first time that I (unexpectedly) entered the " twisty little maze with passages all alike", it was like getting sucker punched. I had to get up and walk around to collect my thoughts before continuing. Fortunately, moving the opposite direction let me get back out before I had a chance to get lost.

    I also still remember the first time I found the volcano view. It was visually (and yes, I know it's a TEXT adventure!) stunning, more so than anything I've seen in the years since. Years before Infocom, it proved that your imagination is better than any graphics hardware.

    And yes, like so many others have posted, I did have dreams about the game.

    --
    Nothing for 6-digit uids?
  109. Games Opened by Eyes More than History in School by Anonymous Coward · · Score: 2, Interesting

    Multiplayer Quake II teamplay taught me about friendly fire, and how easy it would be in the heat of battle to accidently kill one of your own. Sure I'd heard of friendly fire before, but when you're in a 1st person game and you accidently shoot your own team - that makes it real. And then you take that tiny experience and multiply it begin to understand reality

    Age of Kings taught me tons of things. Like how easy conflicts can start. I remember one game when I was playing against some computer opponents. I was neutral to a nearby computer player, he was neutral to me. I had no intention of attacking him until much later... There was a gold pile in the middle of our lands that I just "assumed" was mine. Later in the game I saw him mining that gold and then I had an "ah-ha moment". How many times in history have wars been started over similar occurences.

    In online multiplayer Age of Kings I learned all kinds of military strategy - like sometimes you can't really directly help your ally, you need to perhaps attack another enemy and hope your ally can hold on. Then you can help later. I'm sure things like that have happened many times in histroy (China in WWII was our ally and we really didn't help them in their homeland). But from playing the game I realized that sometimes it's better not to directly help - when you can see the big picture.

    Also from Age of Kings multiplayer I learned alot about moral and communication. When your teamate just got double teamed you need to encourage him not to give up and what not.

    Now for another game most have never heard of - Planetarion. It probably still exists, it was an online massive multiplayer text game. Alliances were huge - which was a lesson. In huge games like that, you can't rely on yourself only. Politics is huge. If you really want to win you've got to take the time and hassle of organizing with people - coalition building, etc. Again the point is the game made this real to me.

    Also from planetarion I learned more about welfare programs. In the game you could trade resources within your own galaxy (about 25 players). And when someone new joined, if they were hardworking / learned the rules and strategies etc., it was a huge help and headstart to them if you donated them some resources to get them going. But at the same time, there were people who no matter how much you gave them they wouldn't do good. They would blow the money on stupid things - and not get any better. I think that truth I learned carried over perfectly to the real world.

    Also for a while I was the number 1 player (of about 20,000 players worldwide - Hondo of Hondune). That gave me a small taste of fame - fans (people wanting your time), critics/haters (people wanting to bring you down), and more scrutiny. I was eventually busted and banned from the game for finding some backdoors and exploiting them (I treated it like the Matrix - lol). I guess that also taught me a few things. I could go on and on.

    Anyway, games are great if you stop and think about a real life connection.

    Schools today should incorporate games. They'd reach all kinds of kids and bring some excitement/fun into the classroom.

  110. The Bard's Tale by ChefPsyconaut · · Score: 2, Interesting

    I still remember the anxiety of trying to get to Garth's shop without getting killed, at the beginning of the game. That game was my introduction to the D&D world, and I've been a mediaeval geek ever since. Ah, the wine cellar...

  111. Haven't seen this one: by Mac+Degger · · Score: 3, Informative

    Homeworld. Especially the beginning of the 'gardens of Kadesh' level. First time round I just sat back and watched the drones spiral in and let the battle evolve.
    Coupled with the music and overal atmosphere...damn near Art.

    Others I haven't seen: Leasure Suit Larry 8P, Conan (first platformer I'd ever played (apple ][), with others like Montezuma, elevator action and other classics).

    And of course there's a whole host of other games which showed off, wowed and changed my thinking about what computers can, could or would do with different aspects of their gameplay.

    --
    -- Waht? Tehr's a preveiw buottn?
  112. Blah, blah, blah. by jotaeleemeese · · Score: 2, Interesting

    This cavalier attitude in which game lovers want to have absolute freedom without any of the responsibilities will doom games as a creative activity.

    I don't want minors to receive the message that violence is trivial and even fun.

    I don't want minors to get the message that sex is explotiation and gratification without knowing about the responsibilities it entails.

    Sadly game developpers and game companies have not taken the lead to facilitate that minors have a healthy approach to gamming that includes violence and depravity (no, not sex, but sex as mechanism of alienation).

    This applies to several industries that spread ideas and attitudes, some other industries have shown far more restrain and compromise.

    The gamming insdurty is the black sheep, if they don't make something different to blabber about freedom they will go the way of the dodo as a viable creative endeavour.

    --
    IANAL but write like a drunk one.
    1. Re:Blah, blah, blah. by Dissonant · · Score: 2, Insightful

      I don't want minors to receive the message that violence is trivial and even fun.

      I don't want minors to get the message that sex is explotiation and gratification without knowing about the responsibilities it entails.


      See, here's the thing that nobody seems to get. You don't get to decide what minors do or don't see. You don't have the right, ethically or legally, to impose your views on an entire segment of the population. At the very most, it is a parent's decision. In some cases, even that may not be just. They are younger than you, yes - but they are still people. Not your toys, or science experiments, or however it is you regard them. Take your asshole opinions and shove them. Freedom of speech is freedom of speech.

      And for the record - no, I'm not a minor, and I haven't been for a good while now.
  113. Final Fantasy, Secret & Legend of Mana by LionKimbro · · Score: 3, Interesting

    Legend of Mana is basically repackaged, Japanese Michael Ende. (His wife was Japanese.) I tried to play that game 3 times after I got it, but it never "worked" for me. I couldn't get into it. A couple years later, I was really angry with a lot of people around me. For some reason, I was drawn to the game and started playing it. It made me really rethink through some ideas about how I live, and how I think about and treat others. It also inspired a love of gardening, and got me working on some free software projects again.

    Final Fantasy affected me way back, during high school. The world around me was so depressing, and the people in it were (justifiably) very cynical. The Final Fantasy series, however, gave me hope and values that I needed to get through high school, and introduced me to the complexities of the world. It also helped introduce me to metaphysical notions of Love and Spirit.

    Secret of Mana has changed me in ways that I don't understand, and thus can't articulate.

    Non-Square games include Starflight, and Robot Oddysey.

    Due to Robot Oddysey, I got to snooze through a month of CS classes and breeze through homework, having learned binary logic when I was 10 years old fooling around on the computer. It wasn't that I am smart, it's just that the game is incredibly good at introducing binarly logic and circuitry.

  114. Sim City made me hallucinate by cryptochrome · · Score: 4, Funny

    Once I played Sim City 2000 for 11 hours straight. Afterwards I was seeing people as mixtures of commercial, residential, and industrial zoning. Took a few hours for that to wear off.

    --

    ---If you can't trust a nerd, who can you trust?

  115. At risk of a "flamebait/troll/redundant" mod by cyranoVR · · Score: 3, Insightful

    COUNTER-STRIKE

    F*ck that f*cking "game" (cheat-fest is more like it). No game has ever made me so angry. Deleting it from my drive was one of the best decisions I have ever made.

    And yah, not everyone cheats - but nobody follows the "spirit" of the game (team-based? HAH!) What a joke.

  116. 3'rd gen games by BigBir3d · · Score: 2, Interesting

    Gran Turismo 3 (F1 cars rule!)

    Quake3Arena (love the mods)

  117. Zork by wass · · Score: 3, Funny
    I swear, I'll never play that game in the dark again.

    Zork taught me never to wander about in the dark, period. You are likely to be eaten by a grue.

    --

    make world, not war

    1. Re:Zork by teqron · · Score: 2, Funny

      I was waiting for someone to bring that game up. I still have a fear of caves.

      --
      "Please proceed to grab your ankles. The anal injection process with proceed in 5, 4, 3, 2, 1...... WHOS YOUR DADDY!!!
  118. Game that changed my life by LiquidCoooled · · Score: 2, Interesting

    When I was 8 years old, with my Rubber keyed spectrum, my mum decided to broaden our horizons, and bought a book full of basic games.
    One of these was called "DracMaze" a 3d spectacular with monsters and ghouls waiting around each corner - or so the book told us.

    She spent around 40 days typing this in - the computer never got disconnected or powered down, because the basic code had errors, and it wouldn't save. In the end we never got this game to work, but the determination to fix problems and solve things has lead me into a career as software developer, and I look back on that experience as pivotal to my current self.

    --
    liqbase :: faster than paper
  119. Everquest by Muhammed+Absol · · Score: 2, Insightful

    Everquest cost me my wife, my kids, my career. I now am recovering from spending the last 3 years of my life immersed in that game. I don't know what it is about that game, but it really pulls you into the virtual world and affects real life priorities in a way no other game ever has, and possibly ever will.

  120. Re:Wolfenstein: Scarier than Doom by Carnivorous+Carrot · · Score: 2, Funny

    After hours of Quake CTF online, I remember watching TV and seeing an ad where you were looking down a tube with a down-escalator in it, with a guy standing on it in a suit reading a paper. I commented to my buddy, damn! I've an urge to jump down into that tube and blast a rocket up his ass!

    --
    "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
  121. Driving Games by merlyn · · Score: 2, Interesting
    I play a lot of driving games (since I'm not into shooting games). And when I do, it's very hard for me to go back into a real car. The more "accurate" the feel of the game, the more likely the automatic responses I acquire while playing the game will come up in the real situation. Usually takes me an hour or so to completely resync.

    For example, in some driving games, slipping up onto the shoulder is perfectly acceptable, affecting the performance in calculable ways (usually some speed reduction or difficulty in handling). So then, I'm driving down the highway and I think "I can pass them on the shoulder". No, I don't even think it... it just starts being an option, and I have to consciously override the option.

    It doesn't help that I drive a 2002 Camaro Z28 (with a top-speed of 155 mph, I'm told). So my real-life car handles like a lot of the simulated race cars I drive. Except the damage would far exceed the loss of the four quarters I stuck into the game.

    And then there's the "run from cops" option of "Need for Speed". For about a half hour, I'm thinking of how to avoid spike scripts as I pull around every corner.

    The scary thing is... if it's this easy for me to confuse the two driving realities, what is it like for people who play shooting games? Scary thought.

  122. Oregon Trail for Aplle iie by robbyrod · · Score: 2, Interesting

    Loved it. The greatest thing is that so may people had that game in their school. I can still make a joke about being a Banker from Boston or feeding my kids 'meager rations' and it still gets a laugh. Hunting had to be the best part of the game. That and crossing the Columbia River in the end. Let's not forget the old Shoshonee who helped you ford the river!

  123. Quake did that as well by Aexia · · Score: 3, Funny

    I had the Warcraft 2 CD in there when I started Quake up one time. I remember thinking "What the fuck has Trent been smoking?"

  124. The game that most affected me was on the BBC B by Crus57 · · Score: 2, Interesting

    Exile on the BBC B affected me the most. Scary AI, stunning graphics and impressively realistic physics. At the time it wowed and scared me trying to avoid the billion different ways to die, but now it gives inspiration when coding. Afterall, if they could do *that* in just 32k...

    Oh and Elite on the B too, although I think the best I got to was Dangerous.

  125. Air Traffic Controller by coyotl · · Score: 3, Insightful

    I swear to god, ATC on the Radio Shack TRS-80 shortened my life through sheer stress. I remember so many times feeling really horrible when there was a an impending mid-air collision. I wish someone would implement this game for Unix.

    --
    ron lussier / lenscraft / fine art giclee prints/ sausalito / ca
  126. Grand Theft Auto III by bertvl · · Score: 3, Interesting

    After playing this for most of the day, I drove to the store to get some food. After about 200m I discovered I was driving on the wrong side of the road! (We drive on the left in my country...)

    Amused me, if nobody else ;-)

  127. Many, through the years... by nick_davison · · Score: 2, Interesting

    I've been playing home computer games pretty much since there were home computer games. I've skipped the really old stuff (defender etc.) because most of them are too obscure and tended to go by different names as they were cloned from platform to platform.

    Anyway, in rough chronological order...

    Repton Infinity - For being the first game with any complexity that was really modable. You could design graphics, levels, animations and even code.

    Elite - For stealing not just weeks or months but years of my childhood.

    1940 Their Finest Hour, The Battle Of Brittain - For endless playing, over and over, while making igniting a complete fascination in that period of history. I'd tried Falcon 1 through 3, FS4, F-15 Strike Eagle II but that was the first flight sim that really had everything just perfect for me.

    Wing Commander - Despite it being a little over blown as a claim, it still was close enough to an interactive movie (compared to what was around) that it really did make you feel like a sci-fi movie star.

    Gunship 2000 - For, to this day, being the only flight sim where you could control a whole diverse unit of choppers in much the same way as you can a diverse unit of troops in Ghost Recon.

    Alone In The Dark - Primitive polygons now. But at the time, it was the scariest game ever. Especially when you first realised that there were some things you couldn't possibly kill, you just had to run. You weren't an indestructable hero, you were just plain scared.

    Doom - For having an interface so simple that you were the game. It was the first game where your fingers just rested on a set of keys, never moving, yet you really felt like you were interacting. That was the genius of the game - you weren't playing it, you were it. That and introducing deathmatches (damn we killed a lot of early LANs) and [excluding Repton Infinity] mods.

    No One Lives Forever - For, despite games like Thief trying to do it before, being the first game to really capture me and make me feel like I could play a game my own way, using stealth instead of insane violence. It was also funny as all hell.

    Aliens Vs. Predator 2 - For unbelievable balancing. Every time you think you've found an invincible trick, some means of defeating it comes up.

    Civ 3 - Because now I can totally understand why South East Asia is important, why Hitler went for Blitzkriegs, why Europe advanced in to industrialisation faster. It's taught me more than any game I've ever known. That and every quick session always turns in to four hours.

    Ghost Recon - It finally did what the D-Day part of Medal Of Honor on high difficulty hinted at but then abandonned on later levels. You finally get a military sim where you're scared of getting shot because one shot is all it takes. Much like Gunship 2000, you finally get a good system for controlling multiple troops, which makes it possible to plan really advanced strategies, rather than just rush'n'shoot.

    Planetside - OK, I'm biased, I work for SOE. Still, being one part of epic battles, being able to define my own roles (a lone stealth assassin amongst the maelstrom; a scout pilot; a sniper searching out perfect ridgeline positions), it's honestly been proving good enough for me to regularly find something new to just go "Wow!" over. Most of all though, it's the fun of the even more endless than AvP2 discussions over what makes for the perfect squad, the perfect tactics.

  128. Silent Hill 2 by felis_panthera · · Score: 2, Interesting

    The first time I played this ungodly horrifying game, it was about 3am after a long night of substance abuse. My Sig Oth and I were in our living room with a PS2 hooked up, and we decided to plug in this horror, action/adventure survival game. When the first zombie reared its ugly head, I nearly had a heart attack.

    What made it even worse, is after we had played for a while, we decided to go down to the Kwik-E-Mart for a squishee and some munchies, and when we exited our apartment building, the downtown streets were dead silent, with not another living being in sight... and a slight mist...

    never before or since have I been so ready to bolt inside and barracade the doors. Just glad that I didn't hear radio static... I would have lost it entirely

    --

    The chains are broken
    Loki is free
    Ragnarok is at hand...
  129. A playable book: Open-source RPG's? by phorm · · Score: 2, Interesting

    You might be interested in knowing that another FF-collection CD for playstation just came out - I believe it details the Japanese episodes 1-3 (could just be two of the three though), but with revamped graphics.

    Currently I'm replaying my "FF Chronicles" CD, with FFIV (FF2 in USA, but with better translation, skills, and a few video cutscenes added).

    For awhile, I lived the plots of FF2/FF3 (USA). The games were completely immersive, like having a great book but being able to dig into the plotline, and not being able to advance it without actually playing through.
    I bought my PS2 for FFX, and it culminated the experience from my childhood. With full voice, awesome graphics, and cinematics, it's more a cross between a movie and book now. My only beef is the modifications for the USA version, why cut stuff out or change it???!!

    I'm hoping FFXII can live up to my expectations (also hoping it will be available on PC, better graphics and I don't have to shell for yet another console).

    In the meantime, has anyone ever considered trying to redevelop the old FF's into more modern graphics, perhaps with a 3d engine and cinematics? If somebody could come up with a short demo, I wonder if Square would be interested in furthing such a project.

    Also, why couldn't somebody make a Open-Source RPG project of similar nature.
    I'm not an expert, but I had developed a base 3D development engine (D3D) years back that would have been suitable for RPG's (less speedy rending needed, more cachable/fixed scenes). I'm sure there's somebody with better coding skills, and perhaps more time who could create a decent linux/GL engine and start an RPG.

  130. Define 'affect'.... by otis+wildflower · · Score: 2, Funny

    ... if the definition is 'wasted a semester of my education on it', I'd have to say Netrek or Civ would qualify.

    Games like Civ and SimCity definitely affected my worldview though.

  131. Robotron 2084 and Stargate Defender by scum-o · · Score: 2, Insightful

    Still a very cool game and still very challenging! Dual-joysticks and smart bombs, what else do I have to say? 8)

    Get yourself a HotRod joystick and the mame emulator and it'll be like you never left the 80's!